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README.md
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### Model Sources
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<!-- Provide the basic links for the model. -->
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- **Repository:** [https://github.com/AutodeskAILab/Make-a-Shape](https://github.com/AutodeskAILab/Make-a-Shape)
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- **Paper:** [ArXiv:2401.11067](https://arxiv.org/abs/2401.11067) [ICML - Make-A-Shape: a Ten-Million-scale 3D Shape Model](https://proceedings.mlr.press/v235/hui24a.html)
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- **Demo:** [
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## Uses
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### Direct Use
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- 3D content creation for gaming and virtual environments
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- Augmented reality applications
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- Computer-aided design and prototyping
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- Architectural visualization
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- The quality of the generated 3D shape depends on the quality and clarity of the input image.
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- The model may occasionally generate implausible shapes, especially when the input image is ambiguous or of low quality.
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- The model's performance may degrade for object categories or styles that are underrepresented in the training data.
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- Use high-quality, clear input images for best results
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- Verify and potentially post-process the generated 3D shapes for critical applications
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- Be cautious when using the model for object categories that may be underrepresented in the training data
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- Consider ethical implications and potential biases
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- DO NOT USE for commercial or public-facing applications
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## How to Get Started with the Model
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Please
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## Training Details
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### Training Data
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The model was trained on a dataset of over 10 million 3D shapes aggregated from 18 different publicly-available sub-datasets, including ModelNet, ShapeNet, SMPL, Thingi10K, SMAL, COMA, House3D, ABC, Fusion 360, 3D-FUTURE, BuildingNet, DeformingThings4D, FG3D, Toys4K, ABO, Infinigen, Objaverse, and two subsets of ObjaverseXL (Thingiverse and GitHub).
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#### Training Hyperparameters
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- **Training regime:** Please
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#### Speeds, Sizes, Times
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## Technical Specifications
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### Model Architecture and Objective
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The model uses a U-ViT architecture with learnable skip-connections between the convolution and deconvolution blocks. It employs a wavelet-tree representation and a subband adaptive training strategy to effectively capture both coarse and fine details of 3D shapes.
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### Compute Infrastructure
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## Citation
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**BibTeX:**
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year = {2024},
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editor = {Salakhutdinov, Ruslan and Kolter, Zico and Heller, Katherine and Weller, Adrian and Oliver, Nuria and Scarlett, Jonathan and Berkenkamp, Felix},
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volume = {235},
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series = {Proceedings of Machine Learning Research},
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month = {21--27 Jul},
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publisher = {PMLR},
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pdf = {https://raw.githubusercontent.com/mlresearch/v235/main/assets/hui24a/hui24a.pdf},
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url = {https://proceedings.mlr.press/v235/hui24a.html},
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abstract = {The progression in large-scale 3D generative models has been impeded by significant resource requirements for training and challenges like inefficient representations. This paper introduces Make-A-Shape, a novel 3D generative model trained on a vast scale, using 10 million publicly-available shapes. We first innovate the wavelet-tree representation to encode high-resolution SDF shapes with minimal loss, leveraging our newly-proposed subband coefficient filtering scheme. We then design a subband coefficient packing scheme to facilitate diffusion-based generation and a subband adaptive training strategy for effective training on the large-scale dataset. Our generative framework is versatile, capable of conditioning on various input modalities such as images, point clouds, and voxels, enabling a variety of downstream applications, e.g., unconditional generation, completion, and conditional generation. Our approach clearly surpasses the existing baselines in delivering high-quality results and can efficiently generate shapes within two seconds for most conditions.}
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**APA:**
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Hui, K. H., Sanghi, A., Rampini, A., Malekshan, K. R., Liu, Z., Shayani, H., & Fu, C. W. (2024). Make-A-Shape: a Ten-Million-scale 3D Shape Model. arXiv preprint arXiv:2401.08504.
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## Model Card Contact
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### Model Sources
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- **Repository:** [https://github.com/AutodeskAILab/Make-a-Shape](https://github.com/AutodeskAILab/Make-a-Shape)
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- **Paper:** [ArXiv:2401.11067](https://arxiv.org/abs/2401.11067), [ICML - Make-A-Shape: a Ten-Million-scale 3D Shape Model](https://proceedings.mlr.press/v235/hui24a.html)
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- **Demo:** [Google Colab](https://colab.research.google.com/drive/1XIoeanLjXIDdLow6qxY7cAZ6YZpqY40d?usp=sharing)
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## Uses
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### Direct Use
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This model is released by Autodesk and intended for academic and research purposes only for the theoretical exploration and demonstration of the Make-a-Shape 3D generative framework. Please see [here](https://github.com/AutodeskAILab/Make-a-Shape?tab=readme-ov-file#single-view-to-3d) for inferencing instructions.
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### Out-of-Scope Use
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The model should not be used for:
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- Commercial purposes
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- Creation of load-bearing physical objects the failure of which could cause property damage or personal injury
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- Any usage not in compliance with the [link to license], in particular, the "Acceptable Use" section.
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## Bias, Risks, and Limitations
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### Bias
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- The model may inherit biases present in the publicly-available training datasets, which could lead to uneven representation of certain object types or styles.
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- The model's performance may degrade for object categories or styles that are underrepresented in the training data.
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### Risks and Limitations
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- The quality of the generated 3D output may be impacted by the quality and clarity of the input image.
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- The model may occasionally generate implausible shapes, especially when the input image is ambiguous or of low quality. Even theoretically plausible shapes should not be relied upon for real-world structural soundness.
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## How to Get Started with the Model
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Please refer to the instructions [here](https://github.com/AutodeskAILab/Make-a-Shape?tab=readme-ov-file#single-view-to-3d).
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## Training Details
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### Training Data
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The model was trained on a dataset of over 10 million 3D shapes aggregated from 18 different publicly-available sub-datasets, including ModelNet, ShapeNet, SMPL, Thingi10K, SMAL, COMA, House3D, ABC, Fusion 360, 3D-FUTURE, BuildingNet, DeformingThings4D, FG3D, Toys4K, ABO, Infinigen, Objaverse, and two subsets of ObjaverseXL (Thingiverse and GitHub).
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#### Training Hyperparameters
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- **Training regime:** Please refer to the paper.
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#### Speeds, Sizes, Times
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## Technical Specifications
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### Model Architecture and Objective
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The model uses a U-ViT architecture with learnable skip-connections between the convolution and deconvolution blocks. It employs a wavelet-tree representation and a subband adaptive training strategy to effectively capture both coarse and fine details of 3D shapes.
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### Compute Infrastructure
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## Citation
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**BibTeX:**
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```latex
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@inproceedings{hui2024make,
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title={Make-a-shape: a ten-million-scale 3d shape model},
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author={Hui, Ka-Hei and Sanghi, Aditya and Rampini, Arianna and Malekshan, Kamal Rahimi and Liu, Zhengzhe and Shayani, Hooman and Fu, Chi-Wing},
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booktitle={Forty-first International Conference on Machine Learning}
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}
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```
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