AliCampbellKhaya commited on
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Browse files
README.md ADDED
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+
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+ ---
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+ tags:
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+ - unity-ml-agents
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+ - ml-agents
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-SoccerTwos
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+ library_name: ml-agents
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+ ---
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+
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+ # **poca** Agent playing **SoccerTwos**
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+ This is a trained model of a **poca** agent playing **SoccerTwos** using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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+
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+ ## Usage (with ML-Agents)
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+ The Documentation: https://github.com/huggingface/ml-agents#get-started
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+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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+
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+
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+ ### Resume the training
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+ ```
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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+ ```
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+ ### Watch your Agent play
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+ You can watch your agent **playing directly in your browser:**.
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+
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+ 1. Go to https://huggingface.co/spaces/unity/ML-Agents-SoccerTwos
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+ 2. Step 1: Write your model_id: AliCampbellKhaya/poca-SoccerTwos
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+ 3. Step 2: Select your *.nn /*.onnx file
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+ 4. Click on Watch the agent play 👀
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+
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config.json ADDED
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+ {"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 2048, "buffer_size": 20480, "learning_rate": 0.0003, "beta": 0.01, "epsilon": 0.3, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "constant", "beta_schedule": "constant", "epsilon_schedule": "constant"}, "checkpoint_interval": 500000, "network_settings": {"normalize": false, "hidden_units": 512, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.995, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 5, "even_checkpoints": false, "max_steps": 50000000, "time_horizon": 1000, "summary_freq": 10000, "threaded": false, "self_play": {"save_steps": 50000, "team_change": 150000, "swap_steps": 2000, "window": 10, "play_against_latest_model_ratio": 0.7, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "./training-envs-executables/SoccerTwos.exe", "env_args": null, "base_port": 5005, "num_envs": 1, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true}, "environment_parameters": null, "checkpoint_settings": {"run_id": "SoccerTwos", "initialize_from": null, "load_model": false, "resume": true, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
configuration.yaml ADDED
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+ default_settings: null
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+ behaviors:
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+ SoccerTwos:
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+ trainer_type: poca
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+ hyperparameters:
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+ batch_size: 2048
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+ buffer_size: 20480
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+ learning_rate: 0.0003
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+ beta: 0.01
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+ epsilon: 0.3
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+ lambd: 0.95
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+ num_epoch: 3
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+ learning_rate_schedule: constant
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+ beta_schedule: constant
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+ epsilon_schedule: constant
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+ checkpoint_interval: 500000
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+ network_settings:
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+ normalize: false
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+ hidden_units: 512
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ reward_signals:
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+ extrinsic:
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+ gamma: 0.995
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+ strength: 1.0
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+ network_settings:
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+ normalize: false
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+ hidden_units: 128
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ init_path: null
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+ keep_checkpoints: 5
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+ even_checkpoints: false
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+ max_steps: 50000000
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+ time_horizon: 1000
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+ summary_freq: 10000
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+ threaded: false
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+ self_play:
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+ save_steps: 50000
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+ team_change: 150000
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+ swap_steps: 2000
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+ window: 10
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+ play_against_latest_model_ratio: 0.7
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+ initial_elo: 1200.0
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+ behavioral_cloning: null
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+ env_settings:
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+ env_path: ./training-envs-executables/SoccerTwos.exe
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+ env_args: null
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+ base_port: 5005
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+ num_envs: 1
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+ num_areas: 1
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+ seed: -1
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+ max_lifetime_restarts: 10
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+ restarts_rate_limit_n: 1
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+ restarts_rate_limit_period_s: 60
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+ engine_settings:
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+ width: 84
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+ height: 84
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+ quality_level: 5
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+ time_scale: 20
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+ target_frame_rate: -1
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+ capture_frame_rate: 60
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+ no_graphics: true
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+ environment_parameters: null
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+ checkpoint_settings:
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+ run_id: SoccerTwos
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+ initialize_from: null
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+ load_model: false
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+ resume: true
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+ force: false
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+ train_model: false
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+ inference: false
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+ results_dir: results
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+ torch_settings:
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+ device: null
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+ debug: false
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+ Mono path[0] = 'C:/Users/alica/Documents/Jigx Test/AI Soccer Training Mk2/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = 'C:/Users/alica/Documents/Jigx Test/AI Soccer Training Mk2/ml-agents/training-envs-executables/SoccerTwos/MonoBleedingEdge/etc'
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ [Subsystems] Discovering subsystems at path C:/Users/alica/Documents/Jigx Test/AI Soccer Training Mk2/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ Version: NULL 1.0 [1.0]
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
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+ Begin MonoManager ReloadAssembly
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+ - Completed reload, in 0.126 seconds
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+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ UnloadTime: 0.855400 ms
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+ Registered Communicator in Agent.
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+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ TOO LONG
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539
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540
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541
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550
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560
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562
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564
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566
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567
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568
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569
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575
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579
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580
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581
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588
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594
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595
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597
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599
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600
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601
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602
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603
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604
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605
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606
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607
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608
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609
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610
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611
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612
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613
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614
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615
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616
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617
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618
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619
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620
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621
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622
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623
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624
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625
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626
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627
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628
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629
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630
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631
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632
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633
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634
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635
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636
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637
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638
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639
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640
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641
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642
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643
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644
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645
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646
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647
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648
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649
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650
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651
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652
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653
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654
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655
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656
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657
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658
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659
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660
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661
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662
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663
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664
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665
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666
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667
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668
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669
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670
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671
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672
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673
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674
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675
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676
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677
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678
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679
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680
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681
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682
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683
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684
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685
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687
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688
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689
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690
+ TOO LONG
691
+ TOO LONG
692
+ TOO LONG
693
+ TOO LONG
694
+ Setting up 4 worker threads for Enlighten.
695
+ Memory Statistics:
696
+ [ALLOC_TEMP_TLS] TLS Allocator
697
+ StackAllocators :
698
+ [ALLOC_TEMP_MAIN]
699
+ Peak usage frame count: [8.0 KB-16.0 KB]: 189675 frames, [2.0 MB-4.0 MB]: 1 frames
700
+ Initial Block Size 4.0 MB
701
+ Current Block Size 4.0 MB
702
+ Peak Allocated Bytes 2.0 MB
703
+ Overflow Count 0
704
+ [ALLOC_TEMP_Loading.AsyncRead]
705
+ Initial Block Size 64.0 KB
706
+ Current Block Size 64.0 KB
707
+ Peak Allocated Bytes 441 B
708
+ Overflow Count 0
709
+ [ALLOC_TEMP_Loading.PreloadManager]
710
+ Initial Block Size 256.0 KB
711
+ Current Block Size 256.0 KB
712
+ Peak Allocated Bytes 68.0 KB
713
+ Overflow Count 4
714
+ [ALLOC_TEMP_Background Job.Worker 8]
715
+ Initial Block Size 32.0 KB
716
+ Current Block Size 32.0 KB
717
+ Peak Allocated Bytes 54 B
718
+ Overflow Count 0
719
+ [ALLOC_TEMP_Job.Worker 6]
720
+ Initial Block Size 256.0 KB
721
+ Current Block Size 256.0 KB
722
+ Peak Allocated Bytes 0 B
723
+ Overflow Count 0
724
+ [ALLOC_TEMP_Job.Worker 0]
725
+ Initial Block Size 256.0 KB
726
+ Current Block Size 256.0 KB
727
+ Peak Allocated Bytes 0.8 KB
728
+ Overflow Count 0
729
+ [ALLOC_TEMP_Background Job.Worker 10]
730
+ Initial Block Size 32.0 KB
731
+ Current Block Size 32.0 KB
732
+ Peak Allocated Bytes 54 B
733
+ Overflow Count 0
734
+ [ALLOC_TEMP_Background Job.Worker 9]
735
+ Initial Block Size 32.0 KB
736
+ Current Block Size 32.0 KB
737
+ Peak Allocated Bytes 54 B
738
+ Overflow Count 0
739
+ [ALLOC_TEMP_Job.Worker 5]
740
+ Initial Block Size 256.0 KB
741
+ Current Block Size 256.0 KB
742
+ Peak Allocated Bytes 0 B
743
+ Overflow Count 0
744
+ [ALLOC_TEMP_Background Job.Worker 14]
745
+ Initial Block Size 32.0 KB
746
+ Current Block Size 32.0 KB
747
+ Peak Allocated Bytes 54 B
748
+ Overflow Count 0
749
+ [ALLOC_TEMP_Background Job.Worker 6]
750
+ Initial Block Size 32.0 KB
751
+ Current Block Size 32.0 KB
752
+ Peak Allocated Bytes 54 B
753
+ Overflow Count 0
754
+ [ALLOC_TEMP_Job.Worker 4]
755
+ Initial Block Size 256.0 KB
756
+ Current Block Size 256.0 KB
757
+ Peak Allocated Bytes 0 B
758
+ Overflow Count 0
759
+ [ALLOC_TEMP_Job.Worker 3]
760
+ Initial Block Size 256.0 KB
761
+ Current Block Size 256.0 KB
762
+ Peak Allocated Bytes 0 B
763
+ Overflow Count 0
764
+ [ALLOC_TEMP_Background Job.Worker 12]
765
+ Initial Block Size 32.0 KB
766
+ Current Block Size 32.0 KB
767
+ Peak Allocated Bytes 54 B
768
+ Overflow Count 0
769
+ [ALLOC_TEMP_EnlightenWorker] x 4
770
+ Initial Block Size 64.0 KB
771
+ Current Block Size 64.0 KB
772
+ Peak Allocated Bytes 54 B
773
+ Overflow Count 0
774
+ [ALLOC_TEMP_Background Job.Worker 15]
775
+ Initial Block Size 32.0 KB
776
+ Current Block Size 32.0 KB
777
+ Peak Allocated Bytes 54 B
778
+ Overflow Count 0
779
+ [ALLOC_TEMP_Background Job.Worker 1]
780
+ Initial Block Size 32.0 KB
781
+ Current Block Size 32.0 KB
782
+ Peak Allocated Bytes 54 B
783
+ Overflow Count 0
784
+ [ALLOC_TEMP_Background Job.Worker 2]
785
+ Initial Block Size 32.0 KB
786
+ Current Block Size 32.0 KB
787
+ Peak Allocated Bytes 54 B
788
+ Overflow Count 0
789
+ [ALLOC_TEMP_Background Job.Worker 7]
790
+ Initial Block Size 32.0 KB
791
+ Current Block Size 32.0 KB
792
+ Peak Allocated Bytes 54 B
793
+ Overflow Count 0
794
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
795
+ Initial Block Size 64.0 KB
796
+ Current Block Size 64.0 KB
797
+ Peak Allocated Bytes 0 B
798
+ Overflow Count 0
799
+ [ALLOC_TEMP_Background Job.Worker 5]
800
+ Initial Block Size 32.0 KB
801
+ Current Block Size 32.0 KB
802
+ Peak Allocated Bytes 54 B
803
+ Overflow Count 0
804
+ [ALLOC_TEMP_Background Job.Worker 13]
805
+ Initial Block Size 32.0 KB
806
+ Current Block Size 32.0 KB
807
+ Peak Allocated Bytes 54 B
808
+ Overflow Count 0
809
+ [ALLOC_TEMP_Job.Worker 1]
810
+ Initial Block Size 256.0 KB
811
+ Current Block Size 256.0 KB
812
+ Peak Allocated Bytes 0 B
813
+ Overflow Count 0
814
+ [ALLOC_TEMP_Job.Worker 2]
815
+ Initial Block Size 256.0 KB
816
+ Current Block Size 256.0 KB
817
+ Peak Allocated Bytes 0 B
818
+ Overflow Count 0
819
+ [ALLOC_TEMP_Background Job.Worker 3]
820
+ Initial Block Size 32.0 KB
821
+ Current Block Size 32.0 KB
822
+ Peak Allocated Bytes 54 B
823
+ Overflow Count 0
824
+ [ALLOC_TEMP_Background Job.Worker 11]
825
+ Initial Block Size 32.0 KB
826
+ Current Block Size 32.0 KB
827
+ Peak Allocated Bytes 54 B
828
+ Overflow Count 0
829
+ [ALLOC_TEMP_Background Job.Worker 0]
830
+ Initial Block Size 32.0 KB
831
+ Current Block Size 32.0 KB
832
+ Peak Allocated Bytes 54 B
833
+ Overflow Count 0
834
+ [ALLOC_TEMP_Background Job.Worker 4]
835
+ Initial Block Size 32.0 KB
836
+ Current Block Size 32.0 KB
837
+ Peak Allocated Bytes 54 B
838
+ Overflow Count 0
839
+ [ALLOC_TEMP_BatchDeleteObjects]
840
+ Initial Block Size 64.0 KB
841
+ Current Block Size 64.0 KB
842
+ Peak Allocated Bytes 54 B
843
+ Overflow Count 0
844
+ [ALLOC_DEFAULT] Dual Thread Allocator
845
+ Peak main deferred allocation count 3
846
+ [ALLOC_BUCKET]
847
+ Large Block size 4.0 MB
848
+ Used Block count 1
849
+ Peak Allocated bytes 0.9 MB
850
+ [ALLOC_DEFAULT_MAIN]
851
+ Peak usage frame count: [4.0 MB-8.0 MB]: 189676 frames
852
+ Requested Block Size 16.0 MB
853
+ Peak Block count 1
854
+ Peak Allocated memory 5.0 MB
855
+ Peak Large allocation bytes 0 B
856
+ [ALLOC_DEFAULT_THREAD]
857
+ Peak usage frame count: [16.0 MB-32.0 MB]: 189676 frames
858
+ Requested Block Size 16.0 MB
859
+ Peak Block count 1
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+ Peak Allocated memory 17.3 MB
861
+ Peak Large allocation bytes 16.0 MB
862
+ [ALLOC_TEMP_JOB_1_FRAME]
863
+ Initial Block Size 2.0 MB
864
+ Used Block Count 1
865
+ Overflow Count (too large) 0
866
+ Overflow Count (full) 0
867
+ [ALLOC_TEMP_JOB_2_FRAMES]
868
+ Initial Block Size 2.0 MB
869
+ Used Block Count 1
870
+ Overflow Count (too large) 0
871
+ Overflow Count (full) 0
872
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
873
+ Initial Block Size 2.0 MB
874
+ Used Block Count 2
875
+ Overflow Count (too large) 0
876
+ Overflow Count (full) 0
877
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
878
+ Initial Block Size 1.0 MB
879
+ Used Block Count 3
880
+ Overflow Count (too large) 0
881
+ Overflow Count (full) 0
882
+ [ALLOC_GFX] Dual Thread Allocator
883
+ Peak main deferred allocation count 0
884
+ [ALLOC_BUCKET]
885
+ Large Block size 4.0 MB
886
+ Used Block count 1
887
+ Peak Allocated bytes 0.9 MB
888
+ [ALLOC_GFX_MAIN]
889
+ Peak usage frame count: [32.0 KB-64.0 KB]: 189675 frames, [64.0 KB-128.0 KB]: 1 frames
890
+ Requested Block Size 16.0 MB
891
+ Peak Block count 1
892
+ Peak Allocated memory 65.6 KB
893
+ Peak Large allocation bytes 0 B
894
+ [ALLOC_GFX_THREAD]
895
+ Peak usage frame count: [128.0 KB-256.0 KB]: 189676 frames
896
+ Requested Block Size 16.0 MB
897
+ Peak Block count 1
898
+ Peak Allocated memory 173.6 KB
899
+ Peak Large allocation bytes 0 B
900
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
901
+ Peak main deferred allocation count 2
902
+ [ALLOC_BUCKET]
903
+ Large Block size 4.0 MB
904
+ Used Block count 1
905
+ Peak Allocated bytes 0.9 MB
906
+ [ALLOC_CACHEOBJECTS_MAIN]
907
+ Peak usage frame count: [0.5 MB-1.0 MB]: 189676 frames
908
+ Requested Block Size 4.0 MB
909
+ Peak Block count 1
910
+ Peak Allocated memory 0.6 MB
911
+ Peak Large allocation bytes 0 B
912
+ [ALLOC_CACHEOBJECTS_THREAD]
913
+ Peak usage frame count: [0.5 MB-1.0 MB]: 189675 frames, [2.0 MB-4.0 MB]: 1 frames
914
+ Requested Block Size 4.0 MB
915
+ Peak Block count 1
916
+ Peak Allocated memory 3.2 MB
917
+ Peak Large allocation bytes 0 B
918
+ [ALLOC_TYPETREE] Dual Thread Allocator
919
+ Peak main deferred allocation count 0
920
+ [ALLOC_BUCKET]
921
+ Large Block size 4.0 MB
922
+ Used Block count 1
923
+ Peak Allocated bytes 0.9 MB
924
+ [ALLOC_TYPETREE_MAIN]
925
+ Peak usage frame count: [0-1.0 KB]: 189676 frames
926
+ Requested Block Size 2.0 MB
927
+ Peak Block count 1
928
+ Peak Allocated memory 1.0 KB
929
+ Peak Large allocation bytes 0 B
930
+ [ALLOC_TYPETREE_THREAD]
931
+ Peak usage frame count: [1.0 KB-2.0 KB]: 189675 frames, [2.0 KB-4.0 KB]: 1 frames
932
+ Requested Block Size 2.0 MB
933
+ Peak Block count 1
934
+ Peak Allocated memory 2.2 KB
935
+ Peak Large allocation bytes 0 B
run_logs/timers.json ADDED
@@ -0,0 +1,368 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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