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---
license: creativeml-openrail-m
---
这是我的第一个混合模型,如果有需要改进和做得不对的地方请指出来(如果你能说出纠正的方法最好,因为我也不是很清楚)。

从AOM3 https://huggingface.co/WarriorMama777/OrangeMixs 知道了很多模型和学习了很多混合方面的经验,十分感谢。


This is my first merge model, so please point out if there is something that needs to be improved and done wrong (if you can also say the best way to correct it, because I am not very clear).

I know a lot of models and learn a lot of mixing experience from AOM3 https://huggingface.co/WarriorMama777/OrangeMixs , thank you very much

使用的模型/Use Models

basil mix【bbf07e3a1c】

chilloutmix_NiPrunedFp32Fix【fc2511737】

gape60-fp16【893cca5903】

NovelAI animefull-final-pruned【22fa233c2d】

anything-v3-full【abcaf14e5a】

CounterfeitV25_25【a074b8864e】

添加了epi_noiseoffset的lora/add this lora https://civitai.com/models/13941/epinoiseoffset

包含了chilloutmix,请务必遵守相关规约

Chilloutmix is included, please be sure to follow the relevant regulations

我使用这个VAE/I use this VAE:https://huggingface.co/stabilityai/sd-vae-ft-mse-original

配方/Recipe

use:https://github.com/hako-mikan/sd-webui-supermerger/

(basil mix x (1-alpha) + chilloutmix_NiPrunedFp32Fix x alpha)x(1-beta)+  gape60-fp16 x beta
alpha:0.4,0.3,0.6,0.4,0.6,0.5,0.5,0.5,0.5,0.5,0.4,0.4,0.4,0.4,0.6,0.6,0.6,0.4,0.7,0.4,0.3,0.25,0.35,0.5,0.25,0.25
beta:0.35,0.2,0.35,0.1,0.1,0.2,0.3,0.3,0.35,0.35,0.0,0.0,0.0,0.4,0.2,0.1,0.1,0.6,0.6,0.25,0.2,0.1,0.2,0.2,0.0,0.0
Naming step1 3d

(NovelAI animefull-final-pruned x (1-alpha) + anything-v3-full x alpha)x(1-beta)+  gape60-fp16 x beta
alpha:0.4,0.3,0.6,0.4,0.6,0.5,0.5,0.5,0.5,0.5,0.4,0.4,0.4,0.4,0.6,0.6,0.6,0.4,0.7,0.4,0.3,0.25,0.35,0.5,0.25,0.25
beta:0.35,0.2,0.35,0.1,0.1,0.2,0.3,0.3,0.35,0.35,0.0,0.0,0.0,0.4,0.2,0.1,0.1,0.6,0.6,0.25,0.2,0.1,0.2,0.2,0.0,0.0
Naming step1 2d

(step1 2d x (1-alpha) + CounterfeitV25_25 x alpha)x(1-beta)+  step1 3d x beta
alpha:0.4,0.3,0.3,0.6,0.3,0.6,0.7,0.7,0.8,0.7,0.3,0.3,0.3,0.4,0.5,0.5,0.5,0.2,0.25,0.25,0.15,0.15,0.1,0.1,0.1,0.1
beta:0.5,0.75,0.8,0.3,0.75,0.7,0.1,0.1,0.1,0.1,0.2,0.2,0.2,0.4,0.2,0.1,0.1,0.8,0.25,0.25,0.4,0.4,0.5,0.5,0.0,0.0

add epiNoiseoffset:1

prune and get final version