--- base_model: Ramikan-BR/P3-mini-v6 language: - en license: apache-2.0 tags: - text-generation-inference - transformers - unsloth - mistral - trl - sft - llama-cpp - gguf-my-repo --- Below is an instruction that describes a task, paired with an input that provides further context. Write a response that appropriately completes the request. ### Input: Write a code to create the snake game ### Output: Here is a simple implementation of the classic Snake game in Python using the Pygame library. This code will create a window with a snake that moves in a grid, eating apples and growing in length. ```python import pygame import random import time # Initialize Pygame pygame.init() # Set the dimensions of the window width, height = 640, 480 screen = pygame.display.set_mode((width, height)) pygame.display.set_caption('Snake Game') # Define colors white = (255, 255, 255) black = (0, 0, 0) red = (255, 0, 0) green = (0, 255, 0) # Define the snake snake_pos = [20, 20] snake_dir = [1, 0] snake_size = 16 snake_length = 1 # Define the apple apple_pos = [random.randint(20, 300), randomative(20, 300) apple_size = 16 # Define the clock clock = pygame.time.Clock() # Game loop running = True while running: # Handle events for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # Move the snake new_pos = [snake_pos[0] + snake_dir[0], snake_pos[1] + snake_dir[1]] if new_pos[0] < 0 or new_pos[0] > width - snake_size: snake_dir[0] *= -1 if new_pos[1] < 0 or new_pos[1] > height - snake_size: snake_dir[1] *= -1 snake_pos[0] = new_pos[0] snake_pos[1] = new_pos[1] # Check for apple collision if snake_pos[0] == apple_pos[0] and snake_pos[1] == apple_pos[1]: apple_pos = [random.randint(20, 300), random.randint(20, 300)] snake_length += 1 # Draw the screen screen.fill(white) pygame.draw.rect(screen, red, [apple_pos[0], apple_pos[1], apple_size, apple_size]) for i in range(snake_length): pygame.draw.rect(screen, green, [snake_pos[0] - i * snake_size, snake_pos[1], snake_size, snake_size]) pygame.display.flip() # Control the frame rate clock.tick(10) pygame.quit() ``` This code will create a window with a snake that moves in a grid, eating apples and growing in length. The snake will bounce off the walls of the window. To play the game, simply run the code and use the arrow keys to control the snake.<|endoftext|> # Ramikan-BR/P3-mini-v6-Q8_0-GGUF This model was converted to GGUF format from [`Ramikan-BR/P3-mini-v6`](https://huggingface.co/Ramikan-BR/P3-mini-v6) using llama.cpp via the ggml.ai's [GGUF-my-repo](https://huggingface.co/spaces/ggml-org/gguf-my-repo) space. Refer to the [original model card](https://huggingface.co/Ramikan-BR/P3-mini-v6) for more details on the model. ## Use with llama.cpp Install llama.cpp through brew (works on Mac and Linux) ```bash brew install llama.cpp ``` Invoke the llama.cpp server or the CLI. ### CLI: ```bash llama-cli --hf-repo Ramikan-BR/P3-mini-v6-Q8_0-GGUF --hf-file p3-mini-v6-q8_0.gguf -p "The meaning to life and the universe is" ``` ### Server: ```bash llama-server --hf-repo Ramikan-BR/P3-mini-v6-Q8_0-GGUF --hf-file p3-mini-v6-q8_0.gguf -c 2048 ``` Note: You can also use this checkpoint directly through the [usage steps](https://github.com/ggerganov/llama.cpp?tab=readme-ov-file#usage) listed in the Llama.cpp repo as well. Step 1: Clone llama.cpp from GitHub. ``` git clone https://github.com/ggerganov/llama.cpp ``` Step 2: Move into the llama.cpp folder and build it with `LLAMA_CURL=1` flag along with other hardware-specific flags (for ex: LLAMA_CUDA=1 for Nvidia GPUs on Linux). ``` cd llama.cpp && LLAMA_CURL=1 make ``` Step 3: Run inference through the main binary. ``` ./llama-cli --hf-repo Ramikan-BR/P3-mini-v6-Q8_0-GGUF --hf-file p3-mini-v6-q8_0.gguf -p "The meaning to life and the universe is" ``` or ``` ./llama-server --hf-repo Ramikan-BR/P3-mini-v6-Q8_0-GGUF --hf-file p3-mini-v6-q8_0.gguf -c 2048 ```