SerialKicked
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Update README.md
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README.md
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@@ -18,7 +18,8 @@ Simply put, I'm making my methodology to evaluate RP models public. While none o
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- All models are loaded in Q8_0 (GGUF) with all layers on the GPU (NVidia RTX3060 12GB)
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- Backend is the latest version of KoboldCPP for Windows using CUDA 12.
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- Using **CuBLAS** but **not using QuantMatMul (mmq)**.
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- All models are extended to **16K context length** (auto rope from KCPP)
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- Frontend is staging version of Silly Tavern.
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- Response size set to 1024 tokens max.
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- Fixed Seed for all tests: **123**
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- All models are loaded in Q8_0 (GGUF) with all layers on the GPU (NVidia RTX3060 12GB)
|
19 |
- Backend is the latest version of KoboldCPP for Windows using CUDA 12.
|
20 |
- Using **CuBLAS** but **not using QuantMatMul (mmq)**.
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+
- All models are extended to **16K context length** (auto rope from KCPP)
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+
- **Flash Attention** and **ContextShift** enabled.
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- Frontend is staging version of Silly Tavern.
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- Response size set to 1024 tokens max.
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- Fixed Seed for all tests: **123**
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