File size: 48,658 Bytes
5f867e9 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 |
---
base_model: sentence-transformers/all-MiniLM-L12-v2
datasets: []
language: []
library_name: sentence-transformers
pipeline_tag: sentence-similarity
tags:
- sentence-transformers
- sentence-similarity
- feature-extraction
- generated_from_trainer
- dataset_size:192
- loss:TripletLoss
widget:
- source_sentence: What happens if a player is serving time in the Sin Bin at the
commencement of the Drop-Off?
sentences:
- " becomes \nDead when the ball or a player in Possession touches the ground on\
\ or over a \nSideline or Dead Ball Line.\n2 Player Registration \n2.1\tParticipating\
\ players are to be registered with a NTA or with an approved NTA \ncompetition\
\ provider.\n2.2\tTeams playing unregistered players are liable to forfeit any\
\ match in which \nunregistered players have competed.\nFIT Playing Rules - 5th\
\ Edition\nCOPYRIGHT © Touch Football Australia 2020\n5\n3 The Ball \n3.1\t\
The game is played with an oval, inflated ball of a shape, colour and size \n\
approved by FIT or the NTA.\n3.2\tThe ball shall be inflated to the manufacturers’\
\ recommended air pressure.\n3.3\tThe Referee shall immediately pause the match\
\ if the size and shape of the ball \nno longer complies with clauses 3.1 or 3.2\
\ to allow for the ball to replaced or the \nissue rectified.\n3.4\tThe ball must\
\ not be hidden under player attire.\n4 Playing Uniform \n4.1\tParticipating\
\ players are to be correctly attired in matching Team uniforms\n4.2\tPlaying\
\ uniforms consist of shirt, singlet or other item as approved by the NTA \nor\
\ NTA competition provider, shorts and/or tights and socks.\n4.3\tAll players\
\ are to wear a unique identifying number not less than 16cm in height, \nclearly\
\ displayed on the rear of the playing top.\n4.3.1\tIdentifying numbers must feature\
\ no more than two (2) digits.\n4.4\tHats or caps are permitted to be worn during\
\ a match provided they are safe \nand meet any NTA regulations.\n4.5\tSafe footwear\
\ must be worn with exceptions allowed for game variants such as \nBeach Touch.\n\
4.6\tLight leather or synthetic boots with soft moulded soles are permitted.\n\
4.6.1\tShoes with screw-in studs are not to be worn by any player or Referee.\n\
4.7\tPlayers are not to participate in any match wearing any item of jewellery,\
\ \nchain, identification band/bracelet or similar item that may prove dangerous.\
\ \nAny jewellery or other items that cannot be removed are to be taped to the\
\ \nsatisfaction of the Referee.\n4.8\tLong (extend beyond the finger flesh when\
\ viewed from the palm) or sharp \nf"
- " at the same place where it paused (i.e. the Team retains Possession \nat the\
\ designated number of Touches, or at Change of Possession due to \nsome Infringement\
\ or the sixth Touch) and the Match will continue until a \nTry is scored.\n24.1.7\t\
There is no time off during the Drop-Off and the clock does not stop at \nthe\
\ two (2) minute interval.\n24.1.8\tSubstitution during the Drop-Off is permitted\
\ in accordance with normal \nInterchange Rules.\n24.2\tMixed gender Teams may\
\ have no more than (2) males on the field during the \nDrop-Off.\n24.2.1\tIn\
\ the case of a male player serving time in the Sin Bin at the \ncommencement\
\ of the Drop-Off the offending Team will start with no \nmore than one (1) male\
\ on the field.\n24.2.2\tWhere a male player has been dismissed for the remainder\
\ of the match, \nthe offending Team will be permitted to have no more than one\
\ (1) male \non the field for the duration of the Drop-Off. \nFIT Playing Rules\
\ - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n17\n24.3\tAt the commencement\
\ of the Drop-Off, if there is a player serving time in the \nSin Bin and is\
\ yet to complete the required time, their Team commences the \nDrop-Off with\
\ one (1) less player on the field than their opposition and continues \nto play\
\ with one (1) player less until the Sin Bin period has been completed.\n24.4\t\
At the commencement of the Drop-Off, if a Team has had a player dismissed for\
\ \nthe remainder of the match that Team continues to play with one (1) player\
\ less \nthan the opposition Team for the duration of the Drop-Off.\n24.5\tFor\
\ the avoidance of doubt for clauses 24.3 and 24.4 the non-offending Team \nwill\
\ retain a numerical advantage on the Field of Play during the Drop-Off.\n25 \
\ Match Officials \n25.1\tThe Referee is the sole judge on all match related\
\ matters inside the Perimeter \nfor the Duration of a match, has jurisdiction\
\ over all players, coaches and \nofficials and is required to:\n25.1.1\tInspect\
\ the Field of Play, Line Markings and Markers prior to"
- " distance beyond the Defending Try Line.\nRuling = A Penalty to the Attacking\
\ Team at the point of the Infringement or on the seven (7) \nmetre line directly\
\ Forward of the Infringement.\n15.4\tWhen a Rollball occurs within Defending\
\ Team’s Seven Metre Zone or a Penalty \nTap within ten (10) metres of the Defending\
\ Team’s Try Line, all players from the \nDefending Team must have both feet on\
\ or behind their Try Line and no other \npart of the body in contact with the\
\ ground Forward of their Try Line.\nRuling = A Penalty to the Attacking Team\
\ at the seven (7) metre line directly Forward of the \npoint of the Infringement.\n\
15.5\tAfter effecting the Touch, the defending player must retire the required\
\ seven \n(7) metres or to the Defending Try Line as indicated by the Referee\
\ without \ninterfering with the Attacking Team.\nRuling = A Penalty to the Attacking\
\ Team ten (10) metres Forward of the Infringement or if \non the Defensive Try\
\ Line, on the seven (7) metre line.\nFIT Playing Rules - 5th Edition\nCOPYRIGHT\
\ © Touch Football Australia 2020\n13\n16 Obstruction \n16.1\tA player in Possession\
\ must not run or otherwise move behind other attacking \nplayers or the Referee\
\ in an attempt to avoid an Imminent Touch.\nRuling = A Penalty to the non-offending\
\ Team at the point of the Infringement. \n16.2\tThe player in Possession is not\
\ to hold or otherwise impede a defending player \nin any way.\nRuling = A Penalty\
\ to the non-offending Team at the point of the Infringement. \n16.3\tAn attacking\
\ player in support of the player in Possession may move as \nnecessary to achieve\
\ a supporting position but must not grab, hold, push or \notherwise deliberately\
\ interfere with a defending player attempting to make a \nTouch\nRuling = A Penalty\
\ to the non-offending Team at the point of the Infringement or on the \nseven\
\ (7) metre line if the Infringement occurs in the In-Goal Area. \n16.4\tPlayers\
\ in the Defending Team may not obstruct or interfere with an attacking \nplayer.\n\
Ruling = A Penalty to the non-offending Team at the point of the In"
- source_sentence: What happens if a match is abandoned due to circumstances other
than those referred to in clause 24.1.6?
sentences:
- " without delay.\nRuling = A Penalty to the non-offending team at the centre of\
\ the Halfway line.\n8 Match Duration \n \n8.1\tA match is 40 minutes in duration,\
\ consisting of two (2) x 20 minute halves with \na Half Time break.\n8.1.1\t\
There is no time off for injury during a match.\n8.2\tLocal competition and tournament\
\ conditions may vary the duration of a match.\n8.3\tWhen time expires, play is\
\ to continue until the next Touch or Dead Ball and End \nof Play is signaled\
\ by the Referee. \n8.3.1\tShould a Penalty be awarded during this period, the\
\ Penalty is to be taken.\n8.4\tIf a match is abandoned in any circumstances other\
\ than those referred to in \nclause 24.1.6 the NTA or NTA competition provider\
\ in its sole discretion shall \ndetermine the result of the match.\n9 Possession\
\ \n \n9.1\tThe Team with the ball is entitled to six (6) Touches prior to a\
\ Change of \nPossession. \n9.2\tOn the Change of Possession due to an intercept,\
\ the first Touch will be zero (0) \nTouch. \n9.3\tFollowing the sixth Touch or\
\ a loss of Possession due to any other means, the \nball must be returned to\
\ the Mark without delay.\nRuling = A deliberate delay in the changeover procedure\
\ will result in a Penalty awarded to \nthe non-offending Team ten (10) metres\
\ Forward of the Mark for the Change of Possession.\n9.4\tIf the ball is dropped\
\ or passed and goes to ground during play, a Change of \nPossession results.\n\
Ruling = The Mark for the Change of Possession is where the ball makes initial\
\ contact with \nthe ground.\n9.5\tIf the ball, while still under the control\
\ of the Half, contacts the ground in the In-\nGoal Area, Possession is lost.\n\
Ruling = Play will restart with a Rollball at the nearest point on the seven (7)\
\ metre line.\nFIT Playing Rules - 5th Edition\n8\nCOPYRIGHT © Touch Football\
\ Australia 2020\n9.6\tIf a player mishandles the ball and even if in an effort\
\ to gain control, the ball \nis accidentally knocked Forward into any other Player,\
\ a Change of Possession \nresults.\n10 The Touch \n10.1\tA Touch may be made"
- " item that may prove dangerous. \nAny jewellery or other items that cannot be\
\ removed are to be taped to the \nsatisfaction of the Referee.\n4.8\tLong (extend\
\ beyond the finger flesh when viewed from the palm) or sharp \nfingernails are\
\ not allowed.\n4.9\tReferees and players may wear spectacles or sunglasses provided\
\ they are safe \nand securely attached.\n4.10\tReferees and players may wear\
\ sport monitoring equipment and medical \nsupports such as knee or ankle braces\
\ provided, at the sole discretion of \ncompetition’s controlling body, the items\
\ are not dangerous.\n5 Team Composition \n5.1\tA Team consists of a maximum\
\ of 14 players, no more than six (6) of whom are \nallowed on the field at any\
\ time. \nFIT Playing Rules - 5th Edition\n6\nCOPYRIGHT © Touch Football Australia\
\ 2020\nRuling = A Penalty awarded to the non-offending Team at the time the offence\
\ is identified \nseven (7) metres infield on the Halfway Line or the position\
\ of the ball, whichever is the \ngreater Advantage.\n5.2\tA Team must have a\
\ minimum of four (4) players on the field for a match to \ncommence or continue,\
\ except during a Drop-Off.\n5.3\tWhere the number of players on the field from\
\ one Team falls below four (4), \nthe match is to be abandoned and the non-offending\
\ Team is to be declared the \nWinner.\n5.3.1\tThis does not apply for players\
\ sent to the Sin Bin Area.\n5.4\tIn mixed gender competitions, the maximum number\
\ of males allowed on the \nField of Play is three (3), the minimum male requirement\
\ is one (1) and the \nminimum female requirement is one (1).\n6 Team Coach and\
\ Team Officials \n6.1\tThe Team coach(s) and Team officials may be permitted\
\ inside the Perimeter \nbut shall be required to be positioned either in the\
\ Interchange Area or at the \nend of the Field of Play for the duration of the\
\ match.\n6.2\tThe Team coach(s) and Team officials may move from one position\
\ to the other \nbut shall do so without delay. While in a position at the end\
\ of the Field of Play, \nthe Team coach(s) or Team official must remain no closer\
\ than five (5) metres \nfrom the Dead Ball Line and must not coach or communicate\
\ (verbal"
- " it is not the sixth Touch and the player is not Half.\n10.9\tIf a player in\
\ Possession is Touched while on or behind their Defending Try Line, \nthe Touch\
\ counts and once the Referee sets the Mark seven (7) metres directly \nForward\
\ of the contact point from the Defending Team’s Try Line, a Rollball is \nperformed.\n\
10.10\tIf a player in Possession intentionally makes a Touch on an Offside defender\
\ \nwho is making every effort to retire and remain out of play, the Touch counts.\n\
FIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n9\n\
10.11\tIf a Touch is made on a player in Possession while the player is juggling\
\ the ball \nin an attempt to maintain control of it, the Touch counts if the\
\ attacking player \nfollowing the Touch retains Possession.\n10.12\tIf a player\
\ in Possession is Touched and subsequently makes contact with \neither the Sideline,\
\ a field marker or the ground outside the Field of Play, the \nTouch counts and\
\ play continues with a Rollball at the Mark where the Touch \noccurred.\n10.13\t\
When a player from the Defending Team enters its defensive Seven Metre Zone, \n\
the Defending Team must move Forward at a reasonable pace until a Touch is \n\
Imminent or made.\nRuling = A Penalty to the Attacking Team at the point of the\
\ Infringement.\n10.14\tWhen a player in Possession enters the Defending Teams’\
\ Seven Metre Zone \nthe Defending Team is not obliged to move Forward but cannot\
\ retire back \ntowards their Try Line until a Touch is Imminent or made.\nRuling\
\ = A Penalty to the Attacking Team at the seven (7) metre line in line with the\
\ point of \nthe Infringement.\n11 Passing \n \n11.1\tA player in Possession\
\ may not kick, pass, flick, knock, throw, hand-off or \notherwise propel the\
\ ball in a Forward direction, either intentionally or otherwise \nto another\
\ player.\nRuling = A Penalty will be awarded to the Defending Team at the Mark\
\ where the ball was \npropelled Forward unless Advantage is applied.\n11.2\t\
A player in Possession may not intentionally kick, pass, flick, knock, throw,\
\ \nhand-off or otherwise propel the ball in a Forward direction over an opposition\
\ \nplayer and regain Possession.\nR"
- source_sentence: What are some examples of Misconduct warranting Penalty, Forced
Interchange, Sin Bin or Dismissal?
sentences:
- " Attacking Team from scoring a Try.\nFIT Playing Rules - 5th Edition\nCOPYRIGHT\
\ © Touch Football Australia 2020\n15\n19 Advantage \n19.1\tWhere a Defending\
\ Team player is Offside at a Tap or Rollball and attempts \nto interfere with\
\ play, the Referee will allow Advantage or award a Penalty, \nwhichever is of\
\ greater Advantage to the Attacking Team.\n19.2\tShould the Attacking Team in\
\ the act of taking the Advantage subsequently \ninfringe, the Ruling on the initial\
\ Infringement will apply.\n20 Misconduct \n20.1\tMisconduct warranting Penalty,\
\ Forced Interchange, Sin Bin or Dismissal \nincludes:\n20.1.1\tContinuous or\
\ regular breaches of the Rules;\n20.1.2\tSwearing towards another player, Referee,\
\ spectator or other match \t\nofficial;\n20.1.3\tDisputing decisions of Referees\
\ or other match official(s);\n20.1.4\tUsing more than the necessary physical\
\ force to make a Touch;\n20.1.5\tPoor sportsmanship;\n20.1.6\tTripping, striking,\
\ or otherwise assaulting another player, Referee, \nspectator or other match\
\ official; or\n20.1.7\tAny other action that is contrary to the spirit of the\
\ game.\n21 Forced Interchange \n21.1\tWhere the Referee deems it necessary\
\ to implement a Forced Interchange \nfollowing an Infringement, the Referee is\
\ to stop the match, direct the ball to \nbe placed on the Mark, advise the offending\
\ player of the reason for the Forced \nInterchange, direct that player to return\
\ to the Interchange Area, display the \nrelevant signal and award a Penalty to\
\ the non-offending Team.\n22 Sin Bin \n22.1\tThe on-field Referee is required\
\ to indicate the commencement and the end of \nthe Sin Bin time.\n22.2\tAny player\
\ sent to the Sin Bin must stand in the Sin Bin Area at the opposition’s \nend\
\ of the Field of Play and on the same side as their Interchange Area. \n22.3\t\
Any player sent to the Sin Bin must return to the Interchange Area prior to re-\n\
entering the Field of Play.\n22.4\tAny action that causes the Touch Count to restart\
\ will result in a continuation of \nthat Possession. For the avoidance of"
- "\tIf a player mishandles the ball and even if in an effort to gain control, the\
\ ball \nis accidentally knocked Forward into any other Player, a Change of Possession\
\ \nresults.\n10 The Touch \n10.1\tA Touch may be made by either a defending\
\ player or a player in Possession.\n10.2\tA defending player may not claim a\
\ Touch if contact has not been made. If a \nplayer claims a Touch has been made,\
\ but the Referee is unsure the Touch will \ncount.\nRuling = A Penalty to the\
\ Attacking Team at the point of the Infringement and the offending \nplayer sent\
\ to the Sin Bin.\n10.3\tPlayers of both Defending and Attacking Teams are to\
\ use the minimum force \nnecessary to make a Touch. Players must ensure that\
\ the method employed in \nmaking a Touch does not pose an unnecessary risk to\
\ player safety.\nRuling = A Penalty to the non-offending Team at the point of\
\ the Infringement.\n10.4\tIf the ball is accidentally knocked from the hands\
\ of a player in Possession \nduring a Touch, the Touch counts and the Attacking\
\ Team retains Possession.\n10.5\tThe defending player must not deliberately knock\
\ the ball from the hands of a \nplayer in Possession during a Touch.\n Ruling\
\ = A Penalty to the Attacking Team at the point of the Infringement.\n10.6\t\
A player must not pass or otherwise deliver the ball after a Touch has been \n\
made.\nRuling = A Penalty to the Defending Team at the point of the Infringement,\
\ or if In-Goal the \nnearest point on the seven (7) metre line.\n10.7\tThe Half\
\ may pass or run with the ball but cannot get Touched while in \nPossession of\
\ the ball.\nRuling = A Change of Possession occurs at the point of the Touch,\
\ or if In-Goal the nearest \npoint on the seven (7) metre line.\n10.8\tIf a Touch\
\ is made in the In-Goal Area before the ball is grounded, the player in \nPossession\
\ is to perform a Rollball seven (7) metres from the Team’s Attacking \nTry Line,\
\ provided it is not the sixth Touch and the player is not Half.\n10.9\tIf a\
\ player in Possession is Touched while on or behind their Defending Try Line,\
\ \nthe Touch counts and once the Referee sets the Mark seven ("
- " to the Sin Bin must return to the Interchange Area prior to re-\nentering the\
\ Field of Play.\n22.4\tAny action that causes the Touch Count to restart will\
\ result in a continuation of \nthat Possession. For the avoidance of doubt, should\
\ a defender knock the ball \ndown or give away a Penalty, this does not mean\
\ that the Possession has been \ncompleted, but rather the Possession continues.\
\ \nFIT Playing Rules - 5th Edition\n16\nCOPYRIGHT © Touch Football Australia\
\ 2020\n23 Dismissal \n23.1\tA player or official dismissed for misconduct is\
\ to take no further part in that \nmatch and is to move to and remain outside\
\ the Perimeter for the remainder of \nthe match.\n23.2\tThe dismissed player\
\ or official cannot be replaced and, in accordance with NTA \nDisciplinary Regulations,\
\ that player shall receive an automatic two (2) match \nsuspension. \n24 Drop-Off\
\ \n24.1\tShould a Winner be required in drawn matches, the following Drop-Off\
\ \nprocedure is used to determine a Winner.\n24.1.1\tEach Team will reduce their\
\ on-field Team to four (4) players and within \n60 seconds take up a position\
\ to restart play from the Halfway Line, \ndefending the same end of the field\
\ as at the End of Play.\n24.1.2\tThe Drop-Off commences with a Tap from the centre\
\ of the Halfway Line \nby the Team that did not commence the match with Possession.\n\
24.1.3\tThe Drop-Off will commence with a two (2) minute period of extra time.\n\
24.1.4\tShould a Team be leading at the expiration of the two (2) minute period\
\ \nof extra time then that Team will be declared the Winner and Match \ncomplete.\n\
24.1.5\tShould neither Team be leading at the expiration of two (2) minutes, a\
\ \nsignal is given and the match will pause at the next Touch or Dead Ball. \n\
Each Team will then remove another player from the Field of Play.\n24.1.6\tThe\
\ Match will recommence immediately after the players have left the \nfield at\
\ the same place where it paused (i.e. the Team retains Possession \nat the designated\
\ number of Touches, or at Change of Possession due to \nsome Infringement or\
\ the sixth Touch) and the Match will continue until"
- source_sentence: What is the consequence of a player in possession making contact
with the sideline, a field marker, or the ground outside the field of play after
being touched?
sentences:
- "/or outside the boundaries of the Field of Play prior to the \nsubsequent Rollball.\n\
Dead Ball Line\nThe end boundaries of the Field of Play. There is one at each\
\ end of \nthe Field of Play. See Appendix 1.\nDefending Try Line\nThe line which\
\ a Team has to defend to prevent a Try.\nDefending Team\nThe Team without or\
\ which is losing Possession.\nDismissal\nWhen a player is sent from the Field\
\ of Play for the rest of the match.\nDrop-Off\nA procedure used to determine\
\ a Winner following equal scores at \nthe expiration of normal Duration.\nDuration\n\
The length of time a competition match lasts, which is normally \nforty-five minutes,\
\ inclusive of a five (5) minute Half Time.\nEnd of Play\nWhen the Referee indicates\
\ completion of the match.\nExclusion\nWhen a player is sent to the nearest Sin\
\ Bin Area following three (3) \npenalties by the Defending Team upon entering\
\ their Seven Metre \nZone. The player is counted as a player on the Field of\
\ Play and \ncannot be replaced or interchanged.\nFIT Playing Rules - 5th Edition\n\
COPYRIGHT © Touch Football Australia 2020\n1\nFIT \nFederation of International\
\ Touch\nField of Play\nThe playing area bounded by the Sidelines and Dead Ball\
\ Lines, both \nof which are out of bounds. See Appendix 1.\nForced Interchange\n\
When a player is required to undertake a compulsory Interchange for \nan Infringement\
\ ruled more serious than a Penalty but less serious \nthan a Permanent Interchange,\
\ Sin Bin or Dismissal.\nForward\nA position or direction towards the Dead Ball\
\ Line beyond the Team’s \nAttacking Try Line.\nFull Time\nThe expiration of the\
\ second period of time allowed for play.\nHalf\nThe player who takes Possession\
\ following a Rollball.\nHalf Time\nThe break in play between the two halves of\
\ a match.\nImminent\nAbout to occur, it is almost certain to occur.\nInfringement\n\
The action of a player contrary to the Rules of the game.\nIn-Goal Area\nThe area\
\ in the Field of Play bounded by the Sidelines, the Try Lines \nand the Dead\
\ Ball Lines. There are two (2), one (1) at each end of the \nField of Play. See\
\ Appendix 1.\nInterchange\nThe act of an on-field player leaving the Field of\
\ Play to be replaced \nby"
- "\tIf a player mishandles the ball and even if in an effort to gain control, the\
\ ball \nis accidentally knocked Forward into any other Player, a Change of Possession\
\ \nresults.\n10 The Touch \n10.1\tA Touch may be made by either a defending\
\ player or a player in Possession.\n10.2\tA defending player may not claim a\
\ Touch if contact has not been made. If a \nplayer claims a Touch has been made,\
\ but the Referee is unsure the Touch will \ncount.\nRuling = A Penalty to the\
\ Attacking Team at the point of the Infringement and the offending \nplayer sent\
\ to the Sin Bin.\n10.3\tPlayers of both Defending and Attacking Teams are to\
\ use the minimum force \nnecessary to make a Touch. Players must ensure that\
\ the method employed in \nmaking a Touch does not pose an unnecessary risk to\
\ player safety.\nRuling = A Penalty to the non-offending Team at the point of\
\ the Infringement.\n10.4\tIf the ball is accidentally knocked from the hands\
\ of a player in Possession \nduring a Touch, the Touch counts and the Attacking\
\ Team retains Possession.\n10.5\tThe defending player must not deliberately knock\
\ the ball from the hands of a \nplayer in Possession during a Touch.\n Ruling\
\ = A Penalty to the Attacking Team at the point of the Infringement.\n10.6\t\
A player must not pass or otherwise deliver the ball after a Touch has been \n\
made.\nRuling = A Penalty to the Defending Team at the point of the Infringement,\
\ or if In-Goal the \nnearest point on the seven (7) metre line.\n10.7\tThe Half\
\ may pass or run with the ball but cannot get Touched while in \nPossession of\
\ the ball.\nRuling = A Change of Possession occurs at the point of the Touch,\
\ or if In-Goal the nearest \npoint on the seven (7) metre line.\n10.8\tIf a Touch\
\ is made in the In-Goal Area before the ball is grounded, the player in \nPossession\
\ is to perform a Rollball seven (7) metres from the Team’s Attacking \nTry Line,\
\ provided it is not the sixth Touch and the player is not Half.\n10.9\tIf a\
\ player in Possession is Touched while on or behind their Defending Try Line,\
\ \nthe Touch counts and once the Referee sets the Mark seven ("
- " it is not the sixth Touch and the player is not Half.\n10.9\tIf a player in\
\ Possession is Touched while on or behind their Defending Try Line, \nthe Touch\
\ counts and once the Referee sets the Mark seven (7) metres directly \nForward\
\ of the contact point from the Defending Team’s Try Line, a Rollball is \nperformed.\n\
10.10\tIf a player in Possession intentionally makes a Touch on an Offside defender\
\ \nwho is making every effort to retire and remain out of play, the Touch counts.\n\
FIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n9\n\
10.11\tIf a Touch is made on a player in Possession while the player is juggling\
\ the ball \nin an attempt to maintain control of it, the Touch counts if the\
\ attacking player \nfollowing the Touch retains Possession.\n10.12\tIf a player\
\ in Possession is Touched and subsequently makes contact with \neither the Sideline,\
\ a field marker or the ground outside the Field of Play, the \nTouch counts and\
\ play continues with a Rollball at the Mark where the Touch \noccurred.\n10.13\t\
When a player from the Defending Team enters its defensive Seven Metre Zone, \n\
the Defending Team must move Forward at a reasonable pace until a Touch is \n\
Imminent or made.\nRuling = A Penalty to the Attacking Team at the point of the\
\ Infringement.\n10.14\tWhen a player in Possession enters the Defending Teams’\
\ Seven Metre Zone \nthe Defending Team is not obliged to move Forward but cannot\
\ retire back \ntowards their Try Line until a Touch is Imminent or made.\nRuling\
\ = A Penalty to the Attacking Team at the seven (7) metre line in line with the\
\ point of \nthe Infringement.\n11 Passing \n \n11.1\tA player in Possession\
\ may not kick, pass, flick, knock, throw, hand-off or \notherwise propel the\
\ ball in a Forward direction, either intentionally or otherwise \nto another\
\ player.\nRuling = A Penalty will be awarded to the Defending Team at the Mark\
\ where the ball was \npropelled Forward unless Advantage is applied.\n11.2\t\
A player in Possession may not intentionally kick, pass, flick, knock, throw,\
\ \nhand-off or otherwise propel the ball in a Forward direction over an opposition\
\ \nplayer and regain Possession.\nR"
- source_sentence: What is the distance that players from the Defending Team must
retire to at a Rollball?
sentences:
- " without delay. While in a position at the end of the Field of Play, \nthe Team\
\ coach(s) or Team official must remain no closer than five (5) metres \nfrom\
\ the Dead Ball Line and must not coach or communicate (verbal or non-\nverbal)\
\ with either Team or the Referees.\n7 Commencement and Recommencement of Play\
\ \n7.1\tTeam captains are to toss a coin in the presence of the Referee(s) with\
\ the \nwinning captain’s Team having the choice of the direction the Team wishes\
\ \nto run in the first half; the choice of Interchange Areas for the duration\
\ of the \nmatch, including any extra time; and the choice of which team will\
\ commence \nthe match in Possession.\n7.2\tA player of the Attacking Team is\
\ to commence the match with a Tap at the \ncentre of the Halfway Line following\
\ the indication to commence play from the \nReferee.\n7.3\tFor the recommencement\
\ of play following a Half Time break, Teams shall \nchange directions and the\
\ Team not commencing the match with Possession is \nto re-start the match with\
\ a Tap.\n7.4\tFor the recommencement of play following the scoring of a Try,\
\ the Team \nagainst which the Try was conceded will recommence play with a Tap.\n\
7.5\tA Tap may not be taken until all attacking Players are in an Onside position.\n\
Ruling = The Player will be directed to return to the Mark and to take the Tap\
\ again.\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia\
\ 2020\n7\n7.6\tA Tap may not be taken until at least four (4) defending players\
\ are in an Onside \nposition or unless directed to so by the Referee. Where the\
\ number of players \non the field from the Defending Team falls below four (4),\
\ all players must be in \nan Onside position for a Tap to be taken unless directed\
\ to do so by the Referee.\nRuling = The Player will be directed to return to\
\ the Mark and to take the Tap again.\n7.7\tThe Tap to commence or recommence\
\ play must be performed without delay.\nRuling = A Penalty to the non-offending\
\ team at the centre of the Halfway line.\n8 Match Duration \n \n8.1\tA match\
\ is 40 minutes in duration, consisting of two (2) x 20 minute"
- " a player enters the Field of Play but does not impede the scoring of a Try the\
\ \noffending player will be sent to the Sin Bin.\n17.8\tFollowing a Try, players\
\ may Interchange at will, without having to wait for the \nplayer to enter the\
\ Interchange Area, but must do so prior to the Tap being taken \nto recommence\
\ play.\n18 Penalty \n18.1\tThe Tap must be performed in accordance with the\
\ Definitions.\nRuling = The Referee will instruct the offending Team to return\
\ to the Mark and perform the \nTap again.\n18.2\tFor Infringements that occur\
\ between seven (7) metre lines, the Mark for the \nPenalty Tap is at the point\
\ of Infringement unless otherwise indicated by the \nReferee. \n18.3\tFor Infringements\
\ that occur within the Seven Metre Zone the Tap must be \ntaken at the nearest\
\ seven (7) metre line.\n18.4\tFor Infringements that occur beyond the Field of\
\ Play or in the In-Goal Area \nthe Mark is seven (7) metres infield from the\
\ Sideline, or directly Forward of \nthe Infringement on the seven (7) metre line\
\ nearest the Infringement or at a \nposition indicated by the Referee.\n18.5\t\
The Mark must be indicated by the Referee before a Penalty Tap is taken.\n18.6\t\
The Penalty Tap must be performed without delay after the Referee indicates \n\
the Mark.\nRuling = A Penalty to the non-offending team at the point of Infringement.\n\
18.7\tA player may perform a Rollball instead of a Penalty Tap and the player\
\ who \nreceives the ball does not become the Half.\n18.8\tIf the Defending Team\
\ is penalised three (3) times upon entering their Seven \nMetre Zone during a\
\ single Possession, the last offending player will be given an \nExclusion until\
\ the end of that Possession.\n18.9\tA Penalty Try is awarded if any action by\
\ a player, Team official or spectator, \ndeemed by the Referee to be contrary\
\ to the Rules or spirit of the game clearly \nprevents the Attacking Team from\
\ scoring a Try.\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football\
\ Australia 2020\n15\n19 Advantage \n19.1\tWhere a Defending Team player is\
\ Offside at a Tap or"
- " \nan Attacking Team is permitted to Rollball on the seven (7) metre line at\
\ a point \ndirectly in line with where the Touch was made.\nFIT Playing Rules\
\ - 5th Edition\n12\nCOPYRIGHT © Touch Football Australia 2020\n14 Scoring \n\
14.1\tA Try is worth one (1) point. \n14.2\tA Try is awarded when a player, other\
\ than the Half, places the ball on or over \nthe Try Line without being Touched.\n\
14.3\tIn attempting to score a Try, a player must have control of the ball prior\
\ to \nplacing it on or over the Try Line.\n14.4\tIf a Player places the ball\
\ on the ground and releases it short of the Try Line \nwhile attempting to Score\
\ a Try, the Player is required to perform a Rollball to \nrestart play and a\
\ Touch is counted. If a Player does not release the Ball from \ntheir hands,\
\ the match continues and no Touch is counted. \n14.5\tAt the End of Play the\
\ team that has scored the most Tries is declared the \nWinner. In the event of\
\ neither team scoring, or in the event of both teams \nscoring the same number\
\ of Tries, a draw is declared.\n15 Offside \n15.1\tAt a Rollball, all players\
\ from the Defending Team must retire a distance of \nseven (7) metres or to the\
\ Defending Try Line as indicated by the Referee.\nRuling = A Penalty to the Attacking\
\ Team at the point of the Infringement or on the seven (7) \nmetre line directly\
\ Forward of the Infringement.\n15.2\tAt a Tap, all players from the Defending\
\ Team must retire a distance of ten (10) \nmetres from the Mark or to the Defending\
\ Try Line as indicated by the Referee.\nRuling = A Penalty to the Attacking Team\
\ at the point of the Infringement or on the ten (10) \nmetre line directly Forward\
\ of the Infringement.\n15.3\tAt a Rollball or Tap, players from the Defending\
\ Team must not retire an \nunreasonable distance beyond the Defending Try Line.\n\
Ruling = A Penalty to the Attacking Team at the point of the Infringement or on\
\ the seven (7) \nmetre line directly Forward of the Infringement.\n15.4"
---
# SentenceTransformer based on sentence-transformers/all-MiniLM-L12-v2
This is a [sentence-transformers](https://www.SBERT.net) model finetuned from [sentence-transformers/all-MiniLM-L12-v2](https://huggingface.co/sentence-transformers/all-MiniLM-L12-v2). It maps sentences & paragraphs to a 384-dimensional dense vector space and can be used for semantic textual similarity, semantic search, paraphrase mining, text classification, clustering, and more.
## Model Details
### Model Description
- **Model Type:** Sentence Transformer
- **Base model:** [sentence-transformers/all-MiniLM-L12-v2](https://huggingface.co/sentence-transformers/all-MiniLM-L12-v2) <!-- at revision a05860a77cef7b37e0048a7864658139bc18a854 -->
- **Maximum Sequence Length:** 128 tokens
- **Output Dimensionality:** 384 tokens
- **Similarity Function:** Cosine Similarity
<!-- - **Training Dataset:** Unknown -->
<!-- - **Language:** Unknown -->
<!-- - **License:** Unknown -->
### Model Sources
- **Documentation:** [Sentence Transformers Documentation](https://sbert.net)
- **Repository:** [Sentence Transformers on GitHub](https://github.com/UKPLab/sentence-transformers)
- **Hugging Face:** [Sentence Transformers on Hugging Face](https://huggingface.co/models?library=sentence-transformers)
### Full Model Architecture
```
SentenceTransformer(
(0): Transformer({'max_seq_length': 128, 'do_lower_case': False}) with Transformer model: BertModel
(1): Pooling({'word_embedding_dimension': 384, 'pooling_mode_cls_token': False, 'pooling_mode_mean_tokens': True, 'pooling_mode_max_tokens': False, 'pooling_mode_mean_sqrt_len_tokens': False, 'pooling_mode_weightedmean_tokens': False, 'pooling_mode_lasttoken': False, 'include_prompt': True})
(2): Normalize()
)
```
## Usage
### Direct Usage (Sentence Transformers)
First install the Sentence Transformers library:
```bash
pip install -U sentence-transformers
```
Then you can load this model and run inference.
```python
from sentence_transformers import SentenceTransformer
# Download from the 🤗 Hub
model = SentenceTransformer("Trelis/all-MiniLM-L12-v2-ft-triplets-10q")
# Run inference
sentences = [
'What is the distance that players from the Defending Team must retire to at a Rollball?',
' \nan Attacking Team is permitted to Rollball on the seven (7) metre line at a point \ndirectly in line with where the Touch was made.\nFIT Playing Rules - 5th Edition\n12\nCOPYRIGHT © Touch Football Australia 2020\n14\u2002 Scoring \n14.1\tA Try is worth one (1) point. \n14.2\tA Try is awarded when a player, other than the Half, places the ball on or over \nthe Try Line without being Touched.\n14.3\tIn attempting to score a Try, a player must have control of the ball prior to \nplacing it on or over the Try Line.\n14.4\tIf a Player places the ball on the ground and releases it short of the Try Line \nwhile attempting to Score a Try, the Player is required to perform a Rollball to \nrestart play and a Touch is counted. If a Player does not release the Ball from \ntheir hands, the match continues and no Touch is counted. \n14.5\tAt the End of Play the team that has scored the most Tries is declared the \nWinner. In the event of neither team scoring, or in the event of both teams \nscoring the same number of Tries, a draw is declared.\n15\u2002 Offside \n15.1\tAt a Rollball, all players from the Defending Team must retire a distance of \nseven (7) metres or to the Defending Try Line as indicated by the Referee.\nRuling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7) \nmetre line directly Forward of the Infringement.\n15.2\tAt a Tap, all players from the Defending Team must retire a distance of ten (10) \nmetres from the Mark or to the Defending Try Line as indicated by the Referee.\nRuling = A Penalty to the Attacking Team at the point of the Infringement or on the ten (10) \nmetre line directly Forward of the Infringement.\n15.3\tAt a Rollball or Tap, players from the Defending Team must not retire an \nunreasonable distance beyond the Defending Try Line.\nRuling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7) \nmetre line directly Forward of the Infringement.\n15.4',
' a player enters the Field of Play but does not impede the scoring of a Try the \noffending player will be sent to the Sin Bin.\n17.8\tFollowing a Try, players may Interchange at will, without having to wait for the \nplayer to enter the Interchange Area, but must do so prior to the Tap being taken \nto recommence play.\n18\u2002 Penalty \n18.1\tThe Tap must be performed in accordance with the Definitions.\nRuling = The Referee will instruct the offending Team to return to the Mark and perform the \nTap again.\n18.2\tFor Infringements that occur between seven (7) metre lines, the Mark for the \nPenalty Tap is at the point of Infringement unless otherwise indicated by the \nReferee. \n18.3\tFor Infringements that occur within the Seven Metre Zone the Tap must be \ntaken at the nearest seven (7) metre line.\n18.4\tFor Infringements that occur beyond the Field of Play or in the In-Goal Area \nthe Mark is seven (7) metres infield from the Sideline, or directly Forward of \nthe Infringement on the seven (7) metre line nearest the Infringement or at a \nposition indicated by the Referee.\n18.5\tThe Mark must be indicated by the Referee before a Penalty Tap is taken.\n18.6\tThe Penalty Tap must be performed without delay after the Referee indicates \nthe Mark.\nRuling = A Penalty to the non-offending team at the point of Infringement.\n18.7\tA player may perform a Rollball instead of a Penalty Tap and the player who \nreceives the ball does not become the Half.\n18.8\tIf the Defending Team is penalised three (3) times upon entering their Seven \nMetre Zone during a single Possession, the last offending player will be given an \nExclusion until the end of that Possession.\n18.9\tA Penalty Try is awarded if any action by a player, Team official or spectator, \ndeemed by the Referee to be contrary to the Rules or spirit of the game clearly \nprevents the Attacking Team from scoring a Try.\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n15\n19\u2002 Advantage \n19.1\tWhere a Defending Team player is Offside at a Tap or',
]
embeddings = model.encode(sentences)
print(embeddings.shape)
# [3, 384]
# Get the similarity scores for the embeddings
similarities = model.similarity(embeddings, embeddings)
print(similarities.shape)
# [3, 3]
```
<!--
### Direct Usage (Transformers)
<details><summary>Click to see the direct usage in Transformers</summary>
</details>
-->
<!--
### Downstream Usage (Sentence Transformers)
You can finetune this model on your own dataset.
<details><summary>Click to expand</summary>
</details>
-->
<!--
### Out-of-Scope Use
*List how the model may foreseeably be misused and address what users ought not to do with the model.*
-->
<!--
## Bias, Risks and Limitations
*What are the known or foreseeable issues stemming from this model? You could also flag here known failure cases or weaknesses of the model.*
-->
<!--
### Recommendations
*What are recommendations with respect to the foreseeable issues? For example, filtering explicit content.*
-->
## Training Details
### Training Hyperparameters
#### Non-Default Hyperparameters
- `eval_strategy`: steps
- `per_device_train_batch_size`: 4
- `per_device_eval_batch_size`: 4
- `learning_rate`: 1e-05
- `num_train_epochs`: 1
- `lr_scheduler_type`: cosine
- `warmup_ratio`: 0.3
#### All Hyperparameters
<details><summary>Click to expand</summary>
- `overwrite_output_dir`: False
- `do_predict`: False
- `eval_strategy`: steps
- `prediction_loss_only`: True
- `per_device_train_batch_size`: 4
- `per_device_eval_batch_size`: 4
- `per_gpu_train_batch_size`: None
- `per_gpu_eval_batch_size`: None
- `gradient_accumulation_steps`: 1
- `eval_accumulation_steps`: None
- `learning_rate`: 1e-05
- `weight_decay`: 0.0
- `adam_beta1`: 0.9
- `adam_beta2`: 0.999
- `adam_epsilon`: 1e-08
- `max_grad_norm`: 1.0
- `num_train_epochs`: 1
- `max_steps`: -1
- `lr_scheduler_type`: cosine
- `lr_scheduler_kwargs`: {}
- `warmup_ratio`: 0.3
- `warmup_steps`: 0
- `log_level`: passive
- `log_level_replica`: warning
- `log_on_each_node`: True
- `logging_nan_inf_filter`: True
- `save_safetensors`: True
- `save_on_each_node`: False
- `save_only_model`: False
- `restore_callback_states_from_checkpoint`: False
- `no_cuda`: False
- `use_cpu`: False
- `use_mps_device`: False
- `seed`: 42
- `data_seed`: None
- `jit_mode_eval`: False
- `use_ipex`: False
- `bf16`: False
- `fp16`: False
- `fp16_opt_level`: O1
- `half_precision_backend`: auto
- `bf16_full_eval`: False
- `fp16_full_eval`: False
- `tf32`: None
- `local_rank`: 0
- `ddp_backend`: None
- `tpu_num_cores`: None
- `tpu_metrics_debug`: False
- `debug`: []
- `dataloader_drop_last`: False
- `dataloader_num_workers`: 0
- `dataloader_prefetch_factor`: None
- `past_index`: -1
- `disable_tqdm`: False
- `remove_unused_columns`: True
- `label_names`: None
- `load_best_model_at_end`: False
- `ignore_data_skip`: False
- `fsdp`: []
- `fsdp_min_num_params`: 0
- `fsdp_config`: {'min_num_params': 0, 'xla': False, 'xla_fsdp_v2': False, 'xla_fsdp_grad_ckpt': False}
- `fsdp_transformer_layer_cls_to_wrap`: None
- `accelerator_config`: {'split_batches': False, 'dispatch_batches': None, 'even_batches': True, 'use_seedable_sampler': True, 'non_blocking': False, 'gradient_accumulation_kwargs': None}
- `deepspeed`: None
- `label_smoothing_factor`: 0.0
- `optim`: adamw_torch
- `optim_args`: None
- `adafactor`: False
- `group_by_length`: False
- `length_column_name`: length
- `ddp_find_unused_parameters`: None
- `ddp_bucket_cap_mb`: None
- `ddp_broadcast_buffers`: False
- `dataloader_pin_memory`: True
- `dataloader_persistent_workers`: False
- `skip_memory_metrics`: True
- `use_legacy_prediction_loop`: False
- `push_to_hub`: False
- `resume_from_checkpoint`: None
- `hub_model_id`: None
- `hub_strategy`: every_save
- `hub_private_repo`: False
- `hub_always_push`: False
- `gradient_checkpointing`: False
- `gradient_checkpointing_kwargs`: None
- `include_inputs_for_metrics`: False
- `eval_do_concat_batches`: True
- `fp16_backend`: auto
- `push_to_hub_model_id`: None
- `push_to_hub_organization`: None
- `mp_parameters`:
- `auto_find_batch_size`: False
- `full_determinism`: False
- `torchdynamo`: None
- `ray_scope`: last
- `ddp_timeout`: 1800
- `torch_compile`: False
- `torch_compile_backend`: None
- `torch_compile_mode`: None
- `dispatch_batches`: None
- `split_batches`: None
- `include_tokens_per_second`: False
- `include_num_input_tokens_seen`: False
- `neftune_noise_alpha`: None
- `optim_target_modules`: None
- `batch_eval_metrics`: False
- `batch_sampler`: batch_sampler
- `multi_dataset_batch_sampler`: proportional
</details>
### Training Logs
| Epoch | Step | Training Loss | loss |
|:------:|:----:|:-------------:|:------:|
| 0.0417 | 2 | 4.9264 | - |
| 0.0833 | 4 | 4.8257 | - |
| 0.125 | 6 | 4.9006 | 4.8771 |
| 0.1667 | 8 | 4.8759 | - |
| 0.2083 | 10 | 4.9937 | - |
| 0.25 | 12 | 4.8677 | 4.8693 |
| 0.2917 | 14 | 4.8867 | - |
| 0.3333 | 16 | 4.8766 | - |
| 0.375 | 18 | 4.8604 | 4.8569 |
| 0.4167 | 20 | 4.8747 | - |
| 0.4583 | 22 | 4.7916 | - |
| 0.5 | 24 | 4.9293 | 4.8437 |
| 0.5417 | 26 | 4.8256 | - |
| 0.5833 | 28 | 4.7996 | - |
| 0.625 | 30 | 4.929 | 4.8354 |
| 0.6667 | 32 | 4.8513 | - |
| 0.7083 | 34 | 4.8432 | - |
| 0.75 | 36 | 4.7557 | 4.8297 |
| 0.7917 | 38 | 4.876 | - |
| 0.8333 | 40 | 4.8902 | - |
| 0.875 | 42 | 4.8303 | 4.8269 |
| 0.9167 | 44 | 4.8368 | - |
| 0.9583 | 46 | 4.9358 | - |
| 1.0 | 48 | 4.9286 | 4.8264 |
### Framework Versions
- Python: 3.10.12
- Sentence Transformers: 3.0.1
- Transformers: 4.41.2
- PyTorch: 2.3.1
- Accelerate: 0.31.0
- Datasets: 2.17.1
- Tokenizers: 0.19.1
## Citation
### BibTeX
#### Sentence Transformers
```bibtex
@inproceedings{reimers-2019-sentence-bert,
title = "Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks",
author = "Reimers, Nils and Gurevych, Iryna",
booktitle = "Proceedings of the 2019 Conference on Empirical Methods in Natural Language Processing",
month = "11",
year = "2019",
publisher = "Association for Computational Linguistics",
url = "https://arxiv.org/abs/1908.10084",
}
```
#### TripletLoss
```bibtex
@misc{hermans2017defense,
title={In Defense of the Triplet Loss for Person Re-Identification},
author={Alexander Hermans and Lucas Beyer and Bastian Leibe},
year={2017},
eprint={1703.07737},
archivePrefix={arXiv},
primaryClass={cs.CV}
}
```
<!--
## Glossary
*Clearly define terms in order to be accessible across audiences.*
-->
<!--
## Model Card Authors
*Lists the people who create the model card, providing recognition and accountability for the detailed work that goes into its construction.*
-->
<!--
## Model Card Contact
*Provides a way for people who have updates to the Model Card, suggestions, or questions, to contact the Model Card authors.*
--> |