baseline_null / pc_util /src /sampling_gpu.h
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#ifndef _SAMPLING_GPU_H
#define _SAMPLING_GPU_H
#include <torch/serialize/tensor.h>
#include <ATen/cuda/CUDAContext.h>
#include<vector>
int gather_points_wrapper_fast(int b, int c, int n, int npoints,
at::Tensor points_tensor, at::Tensor idx_tensor, at::Tensor out_tensor);
void gather_points_kernel_launcher_fast(int b, int c, int n, int npoints,
const float *points, const int *idx, float *out);
int gather_points_grad_wrapper_fast(int b, int c, int n, int npoints,
at::Tensor grad_out_tensor, at::Tensor idx_tensor, at::Tensor grad_points_tensor);
void gather_points_grad_kernel_launcher_fast(int b, int c, int n, int npoints,
const float *grad_out, const int *idx, float *grad_points);
int furthest_point_sampling_wrapper(int b, int c, int n, int m, float w1, float w2,
at::Tensor points_tensor, at::Tensor temp_tensor, at::Tensor idx_tensor);
void furthest_point_sampling_kernel_launcher(int b, int c, int n, int m, float w1, float w2,
const float *dataset, float *temp, int *idxs);
#endif