File size: 11,435 Bytes
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Mono path[0] = 'D:/python projects/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
Mono config path = 'D:/python projects/ml-agents/training-envs-executables/SoccerTwos/MonoBleedingEdge/etc'
Initialize engine version: 2021.3.14f1 (eee1884e7226)
[Subsystems] Discovering subsystems at path D:/python projects/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 0.096 seconds
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
UnloadTime: 0.682800 ms
Registered Communicator in Agent.
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Setting up 4 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
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[ALLOC_TEMP_EnlightenWorker] x 4
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[ALLOC_TEMP_Background Job.Worker 2]
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[ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
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[ALLOC_TEMP_BatchDeleteObjects]
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[ALLOC_DEFAULT] Dual Thread Allocator
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[ALLOC_BUCKET]
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[ALLOC_DEFAULT_MAIN]
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[ALLOC_DEFAULT_THREAD]
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[ALLOC_TEMP_JOB_1_FRAME]
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[ALLOC_TEMP_JOB_ASYNC (Background)]
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[ALLOC_BUCKET]
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[ALLOC_GFX_MAIN]
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Peak Block count 1
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Peak Large allocation bytes 0 B
[ALLOC_GFX_THREAD]
Peak usage frame count: [128.0 KB-256.0 KB]: 37257 frames
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[ALLOC_CACHEOBJECTS] Dual Thread Allocator
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[ALLOC_BUCKET]
Large Block size 4.0 MB
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[ALLOC_CACHEOBJECTS_MAIN]
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[ALLOC_CACHEOBJECTS_THREAD]
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[ALLOC_TYPETREE] Dual Thread Allocator
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[ALLOC_BUCKET]
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[ALLOC_TYPETREE_MAIN]
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[ALLOC_TYPETREE_THREAD]
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Requested Block Size 2.0 MB
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