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Mono path[0] = '/home/qiang/work/x-hf-deeprl/ml-agents/training-envs-executables/linux/Pyramids/Pyramids_Data/Managed' |
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Mono config path = '/home/qiang/work/x-hf-deeprl/ml-agents/training-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc' |
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Found 2 interfaces on host : 0) 192.168.35.7 1) 172.17.0.1 |
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Multi-casting "[IP] 192.168.35.7 [Port] 55144 [Flags] 2 [Guid] 346354458 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,192.168.35.7) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]... |
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Preloaded 'lib_burst_generated.so' |
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Preloaded 'libgrpc_csharp_ext.x64.so' |
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PlayerPrefs - Creating folder: /home/qiang/.config/unity3d/Unity Technologies |
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PlayerPrefs - Creating folder: /home/qiang/.config/unity3d/Unity Technologies/UnityEnvironment |
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Unable to load player prefs |
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Initialize engine version: 2021.3.5f1 (40eb3a945986) |
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[Subsystems] Discovering subsystems at path /home/qiang/work/x-hf-deeprl/ml-agents/training-envs-executables/linux/Pyramids/Pyramids_Data/UnitySubsystems |
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Forcing GfxDevice: Null |
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GfxDevice: creating device client; threaded=0; jobified=0 |
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NullGfxDevice: |
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Version: NULL 1.0 [1.0] |
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Renderer: Null Device |
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Vendor: Unity Technologies |
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Begin MonoManager ReloadAssembly |
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- Completed reload, in 0.128 seconds |
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ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) |
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ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) |
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ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) |
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WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed |
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WARNING: Shader Did you use #pragma only_renderers and omit this platform? |
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? |
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ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) |
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WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed |
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WARNING: Shader Did you use #pragma only_renderers and omit this platform? |
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? |
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WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed |
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WARNING: Shader Did you use #pragma only_renderers and omit this platform? |
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? |
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ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable) |
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WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed |
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WARNING: Shader Did you use #pragma only_renderers and omit this platform? |
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? |
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WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed |
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WARNING: Shader Did you use #pragma only_renderers and omit this platform? |
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? |
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ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable) |
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WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed |
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WARNING: Shader Did you use #pragma only_renderers and omit this platform? |
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? |
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WARNING: Shader Unsupported: 'Standard' - All subshaders removed |
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WARNING: Shader Did you use #pragma only_renderers and omit this platform? |
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? |
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ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) |
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WARNING: Shader Unsupported: 'Standard' - All subshaders removed |
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WARNING: Shader Did you use #pragma only_renderers and omit this platform? |
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? |
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UnloadTime: 0.983470 ms |
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ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) |
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requesting resize 84 x 84 |
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Setting up 4 worker threads for Enlighten. |
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PlayerConnection::CleanupMemory Statistics: |
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[ALLOC_TEMP_TLS] TLS Allocator |
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StackAllocators : |
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[ALLOC_TEMP_MAIN] |
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[ALLOC_TEMP_BatchDeleteObjects] |
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[ALLOC_TEMP_AUDIO_FMOD stream thread] |
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[ALLOC_TEMP_Job.Worker 1] |
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Overflow Count 0 |
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[ALLOC_TEMP_Loading.PreloadManager] |
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Peak Allocated Bytes 251.6 KB |
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Overflow Count 4 |
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[ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer] |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_Profiler.Dispatcher] |
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[ALLOC_TEMP_Background Job.Worker 12] |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 |
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Initial Block Size 64.0 KB |
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Current Block Size 64.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_Background Job.Worker 5] |
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[ALLOC_TEMP_Job.Worker 2] |
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[ALLOC_TEMP_Background Job.Worker 4] |
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[ALLOC_TEMP_Job.Worker 0] |
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[ALLOC_TEMP_Job.Worker 5] |
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Overflow Count 0 |
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[ALLOC_TEMP_Background Job.Worker 9] |
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[ALLOC_TEMP_Background Job.Worker 14] |
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[ALLOC_TEMP_EnlightenWorker] x 4 |
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Initial Block Size 64.0 KB |
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Current Block Size 64.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_Loading.AsyncRead] |
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Current Block Size 64.0 KB |
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Peak Allocated Bytes 128 B |
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Overflow Count 0 |
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[ALLOC_MEMORYPROFILER] |
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Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 55968 frames |
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Requested Block Size 1.0 MB |
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Peak Block count 2 |
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Peak Allocated memory 1.6 MB |
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Peak Large allocation bytes 0 B |
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[ALLOC_DEFAULT] Dual Thread Allocator |
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Peak main deferred allocation count 12318 |
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[ALLOC_BUCKET] |
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Large Block size 4.0 MB |
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Used Block count 1 |
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Peak Allocated bytes 1.7 MB |
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[ALLOC_DEFAULT_MAIN] |
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Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 56266 frames |
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Requested Block Size 16.0 MB |
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Peak Block count 3 |
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Peak Allocated memory 30.3 MB |
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Peak Large allocation bytes 0 B |
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[ALLOC_DEFAULT_THREAD] |
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Requested Block Size 16.0 MB |
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Peak Block count 1 |
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[ALLOC_TEMP_JOB_1_FRAME] |
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[ALLOC_TEMP_JOB_2_FRAMES] |
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[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] |
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[ALLOC_TEMP_JOB_ASYNC (Background)] |
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[ALLOC_GFX] Dual Thread Allocator |
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[ALLOC_BUCKET] |
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[ALLOC_GFX_MAIN] |
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[ALLOC_GFX_THREAD] |
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[ALLOC_CACHEOBJECTS] Dual Thread Allocator |
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[ALLOC_BUCKET] |
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[ALLOC_CACHEOBJECTS_MAIN] |
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[ALLOC_CACHEOBJECTS_THREAD] |
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[ALLOC_TYPETREE] Dual Thread Allocator |
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[ALLOC_BUCKET] |
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[ALLOC_TYPETREE_MAIN] |
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[ALLOC_TYPETREE_THREAD] |
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Requested Block Size 2.0 MB |
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Peak Block count 1 |
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Peak Allocated memory 1.9 KB |
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Peak Large allocation bytes 0 B |
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[ALLOC_PROFILER] |
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Requested Block Size 16.0 MB |
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[ALLOC_PROFILER_BUCKET] |
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Large Block size 4.0 MB |
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Used Block count 1 |
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Peak Allocated bytes 396 B |
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