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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintInterfaceApplicationMode
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h |
Include | #include "BlueprintEditorModes.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditorModes.cpp |
FBlueprintInterfaceApplicationMode ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > InBlueprintEditor, [FName](API\Runtime\Core\UObject\FName) InModeName, [FText](API\Runtime\Core\Internationalization\FText)(*)(const [FName](API\Runtime\Core\UObject\FName)) GetLocalizedMode )