UK2Node_BaseAsyncTask::HandleDelegates

Expand out the logic to handle the delegate output pins

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_BaseAsyncTask

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h
Include #include "K2Node_BaseAsyncTask.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_BaseAsyncTask.cpp
virtual bool HandleDelegates
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [FBaseAsyncTaskHelper::FOutputPinAndLocalVariable](API\Editor\BlueprintGraph\UK2Node_BaseAsyncTask\FBaseAsyncTaskHelper\FOutputPinAndLoc-) > & VariableOutputs,
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * ProxyObjectPin,
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) *& InOutLastThenPin,
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph,
    [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext
)

Remarks

Expand out the logic to handle the delegate output pins


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library