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Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNodeInstancedInheritedComponent
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
virtual bool CanEdit() const
Whether or not we can edit properties for the object represented by this node.