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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_SaveCachedPose
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h |
Include | #include "AnimGraphNode_SaveCachedPose.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_SaveCachedPose.cpp |
virtual void GetRequiredExtensions ( [TArray](API\Runtime\Core\Containers\TArray)< [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimBlueprintExtension](API\Editor\AnimGraph\UAnimBlueprintExtension) >> & OutExtensions ) const
Remarks
Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system.