UEditorUtilityLibrary::GetCurrentContentBrowserItemPath

Gets the current content browser path if one is open, whether it is internal or virtual.

Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilityLibrary

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h
Include #include "EditorUtilityLibrary.h"
Source /Engine/Source/Editor/Blutility/Private/EditorUtilityLibrary.cpp
static [FContentBrowserItemPath](API\Editor\ContentBrowserData\FContentBrowserItemPath) GetCurrentContentBrowserItemPath()  

Remarks

Gets the current content browser path if one is open, whether it is internal or virtual.


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