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Unreal Engine C++ API Reference > Editor > GraphEditor > FKismetConnectionDrawingPolicy
Type
typedef [TMap](API\Runtime\Core\Containers\TMap)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) *, [FTimePair](API\Editor\GraphEditor\FKismetConnectionDrawingPolicy\FTimePair) > FExecPairingMap
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/BlueprintConnectionDrawingPolicy.h |
Include | #include "BlueprintConnectionDrawingPolicy.h" |
Remarks
Map of exec-pins to a pair of execution times (holds timing info for the owning-node, paired with a time of execution for the linked node)... only one timing-pair per pin because exec outputs can only connect to one node