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Unreal Engine C++ API Reference > Editor > ContentBrowser > UContentBrowserAssetContextMenuContext
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/ContentBrowserMenuContexts.h |
Include | #include "ContentBrowserMenuContexts.h" |
Source | /Engine/Source/Editor/ContentBrowser/Private/ContentBrowserMenuContexts.cpp |
const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) * GetSingleSelectedAssetOfType ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass, EIncludeSubclasses IncludeSubclasses ) const
Remarks
Sometimes you want to write actions that will only operate on a singular selected asset, in those cases you can use the following function which will only return a live ptr if it's an instance of that asset type, and only one thing is selected.