TargetDeviceTypes::ToString

Returns the string representation of the specified ETargetDeviceTypes value.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Include #include "Interfaces/ITargetDevice.h"
namespace TargetDeviceTypes
{
    [FString](API\Runtime\Core\Containers\FString) TargetDeviceTypes::ToString
    (
        [ETargetDeviceTypes](API\Developer\TargetPlatform\Interfaces\ETargetDeviceTypes) DeviceType
    )
}

Remarks

Returns the string representation of the specified ETargetDeviceTypes value. A string value.

Parameters

Name Description
Configuration The value to get the string for.

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