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Unreal Engine C++ API Reference > Editor > KismetCompiler > FUserDefinedStructureCompilerUtils
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/UserDefinedStructureCompilerUtils.h |
Include | #include "UserDefinedStructureCompilerUtils.h" |
Source | /Engine/Source/Editor/KismetCompiler/Private/UserDefinedStructureCompilerUtils.cpp |
static void ReplaceStructWithTempDuplicateByPredicate ( [UUserDefinedStruct](API\Runtime\Engine\Engine\UUserDefinedStruct) * StructureToReinstance, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([FStructProperty](API\Runtime\CoreUObject\UObject\FStructProperty) *InStructProperty)> ShouldReplaceStructInStructProperty, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([UStruct](API\Runtime\CoreUObject\UObject\UStruct) *InStruct)> PostReplace )