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Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
void AddNewNodeForInstancedComponent ( [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FScopedTransaction](API\Editor\UnrealEd\FScopedTransaction) > OngoingCreateTransaction, [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * NewInstanceComponent, FSCSEditorTreeNodePtrType InParentNodePtr, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset, bool bSetFocusToNewItem )
Remarks
Adds a new component instance node to the component Table
Parameters
Name | Description |
---|---|
OngoingCreateTransaction | (In) The transaction containing the creation of the node. The transaction will remain ongoing until the node gets its initial name from user. |
NewInstanceComponent | (In) The component being added to the actor instance |
InParentNodePtr | (In) The node this component will be added to |
Asset | (In) Optional asset to assign to the component |
bSetFocusToNewItem | (In) Select the new item and activate the inline rename widget (default is true) |