IEditorViewportLayoutEntity

Unreal Engine C++ API Reference > Editor > EditorFramework

Inheritance Hierarchy

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/EditorViewportLayout.h
Include #include "EditorViewportLayout.h"

Syntax

class IEditorViewportLayoutEntity : public [TSharedFromThis< IEditorViewportLayoutEntity >](API\Runtime\Core\Templates\TSharedFromThis)  

Destructors

Type Name Description
  ~IEditorViewportLayoutEntity () Virtual destruction

Functions

Type Name Description
TSharedRef< ... AsWidget () Return a widget that is represents this entity
FName GetType () Get the type of this viewport as a name
void OnLayoutDestroyed () Called when the parent layout is being destroyed
void SaveConfig ( const FString& ConfigSection ) Called to save this item's settings in the specified config section
void SetKeyboardFocus () Set keyboard focus to this viewport entity
void TakeHighResScreenShot () Take a high res screen shot of viewport entity

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