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Unreal Engine C++ API Reference > Editor > EditorFramework > Subsystems > UPlacementSubsystem
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Subsystems/PlacementSubsystem.h |
Include | #include "Subsystems/PlacementSubsystem.h" |
Source | /Engine/Source/Editor/EditorFramework/Private/Subsystems/PlacementSubsystem.cpp |
[TArray](API\Runtime\Core\Containers\TArray)< [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) > PlaceAssets ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FAssetPlacementInfo](API\Editor\EditorFramework\Subsystems\FAssetPlacementInfo) > InPlacementInfos, const [FPlacementOptions](API\Editor\EditorFramework\Subsystems\FPlacementOptions) & InPlacementOptions )
Remarks
Places multiple assets based on the given FAssetPlacementInfos and FPlacementOptions. an array of FTypedElementHandles corresponding to any successfully placed elements.