IMeshPainter::InputKey

Allows painter to act on specific key actions

Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPainter

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h
Include #include "IMeshPainter.h"
Source /Engine/Source/Editor/MeshPaint/Private/IMeshPainter.cpp
virtual bool InputKey
(
    [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient,
    [FViewport](API\Runtime\Engine\FViewport) * InViewport,
    [FKey](API\Runtime\InputCore\FKey) InKey,
    EInputEvent InEvent
)

Remarks

Allows painter to act on specific key actions


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