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Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary
References
Module | AnimationBlueprintLibrary |
Header | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h |
Include | #include "AnimationBlueprintLibrary.h" |
static void CopyAnimationCurveNamesToSkeleton ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * OldSkeleton, [USkeleton](API\Runtime\Engine\Animation\USkeleton) * NewSkeleton, [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * SequenceBase, ERawCurveTrackTypes CurveType )
Remarks
Ensures that any curve names that do not exist on the NewSkeleton are added to it, in which case the SmartName on the actual curve itself will also be updated