FArguments

Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"

Syntax

struct FArguments : public [TSlateBaseNamedArgs< SSCSEditor >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)  

Constructors

Type Name Description
  FArguments ()  

Functions

Type Name Description
WidgetArgsTy... ActorContext ( const TAttribute< class AActor*... )  
WidgetArgsTy... AllowEditing ( const TAttribute< bool >& InAttrib... )  
WidgetArgsTy... ComponentTypeFilter ( const TAttribute< TSubclassOf< UAct... )  
WidgetArgsTy... EditorMode ( EComponentEditorMode::Type InArg )  
WidgetArgsTy... HideComponentClassCombo ( const TAttribute< bool >& InAttrib... )  
WidgetArgsTy... IsDiffing ( bool InArg )  
WidgetArgsTy... OnHighlightPropertyInDetailsView ( const FOnHighlightPropertyInDetails... )  
WidgetArgsTy... OnItemDoubleClicked ( const FOnItemDoubleClicked& InDele... )  
WidgetArgsTy... OnObjectReplaced ( const FSimpleDelegate& InDelegate )  
WidgetArgsTy... OnSelectionUpdated ( const FOnSelectionUpdated& InDeleg... )  
WidgetArgsTy... PreviewActor ( const TAttribute< class AActor*... )  

Typedefs

Name Description
WidgetArgsType  

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