UContentBrowserDataSource::CanSaveItem

Query whether the given item is can be saved, optionally providing error information if it cannot.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource

  • UContentBrowserDataSource::CanSaveItem()

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h
Include #include "ContentBrowserDataSource.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp
virtual bool CanSaveItem
(
    const [FContentBrowserItemData](API\Editor\ContentBrowserData\FContentBrowserItemData) & InItem,
    const EContentBrowserItemSaveFlags InSaveFlags,
    [FText](API\Runtime\Core\Internationalization\FText) * OutErrorMsg
)

Remarks

Query whether the given item is can be saved, optionally providing error information if it cannot. True if the item can be saved, false otherwise.

Parameters

Name Description
InItem The item to query.
InSaveFlags Flags controlling the rules behind when the item should be saved.
OutErrorMessage Optional error message to fill on failure.

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