Navigation
Unreal Engine C++ API Reference > Developer > AssetTools > AssetTypeActions
Inheritance Hierarchy
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_DataAsset.h |
Include | #include "AssetTypeActions/AssetTypeActions_DataAsset.h" |
Syntax
class FAssetTypeActions_DataAsset : public [FAssetTypeActions_Base](API\Developer\AssetTools\FAssetTypeActions_Base)
Functions
Type | Name | Description |
---|---|---|
void | PerformAssetDiff ( UObject* OldAsset, UObject* NewAsset, const FRevisionInfo& OldRevision, const FRevisionInfo& NewRevision ) |
Overridden from IAssetTypeActions
Type | Name | Description |
---|---|---|
void | GetActions ( const TArray< UObject* >& InO..., FToolMenuSection& Section ) | Generates a menu section for the specified objects. |
uint32 | GetCategories () | Returns the categories that this asset type appears in. |
FText | GetDisplayNameFromAssetData ( const FAssetData& AssetData ) | Optionally gets a class display name for this asset (otherwise, returns empty text (e.g. `FText::GetEmpty()_) |
FText | GetName () | IAssetTypeActions Implementation. |
UClass * | GetSupportedClass () | Get the supported class of this type. |
FColor | GetTypeColor () | Returns the color associated with this type |