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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditorModule
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h |
Include | #include "BlueprintEditorModule.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditorModule.cpp |
virtual [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterVariableCustomization ( [FFieldClass](API\Runtime\CoreUObject\UObject\FFieldClass) * InFieldClass, FOnGetVariableCustomizationInstance InOnGetVariableCustomization )
Remarks
Register a customization for for Blueprint variables
Parameters
Name | Description |
---|---|
InStruct | The type of the variable to create the customization for |
InOnGetDetailCustomization | The delegate used to create customization instances |