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Unreal Engine C++ API Reference > Developer > ScriptDisassembler > FKismetBytecodeDisassembler
References
Module | ScriptDisassembler |
Header | /Engine/Source/Developer/ScriptDisassembler/Public/ScriptDisassembler.h |
Include | #include "ScriptDisassembler.h" |
Source | /Engine/Source/Developer/ScriptDisassembler/Private/ScriptDisassembler.cpp |
void DisassembleStructure ( [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Source )
Remarks
Disassemble all of the script code in a single structure.
Parameters
Name | Description |
---|---|
Source | The structure to disassemble. |