UAutomationBlueprintFunctionLibrary::SetEditorViewportVisualizeBuffer

Sets all viewports of the first found level editor to have the VisualizeBuffer ViewMode and also display a given buffer (BaseColor/Metallic/Roughness/etc.)

Unreal Engine C++ API Reference > Developer > FunctionalTesting > UAutomationBlueprintFunctionLibrary

References

   
Module FunctionalTesting
Header /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
Include #include "AutomationBlueprintFunctionLibrary.h"
Source /Engine/Source/Developer/FunctionalTesting/Private/AutomationBlueprintFunctionLibrary.cpp
static void SetEditorViewportVisualizeBuffer
(
    [FName](API\Runtime\Core\UObject\FName) BufferName
)

Remarks

Sets all viewports of the first found level editor to have the VisualizeBuffer ViewMode and also display a given buffer (BaseColor/Metallic/Roughness/etc.)


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