FCurveEditor::GetCurrentTool

Attempts to get the currently active tool.

Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveEditor

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/CurveEditor.h
Include #include "CurveEditor.h"
Source /Engine/Source/Editor/CurveEditor/Private/CurveEditor.cpp
[ICurveEditorToolExtension](API\Editor\CurveEditor\ICurveEditorToolExtension) * GetCurrentTool() const  

Remarks

Attempts to get the currently active tool. Will return nullptr if there is no active tool. Do not store a reference to this returned pointer, instead only store FCurveEditorToolIDs!


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