UAnimDataController::RemoveAllAttributesForBone

Removes all attributes for the specified bone name, if any.

Unreal Engine C++ API Reference > Developer > AnimationDataController > UAnimDataController

References

   
Module AnimationDataController
Header /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Include #include "AnimDataController.h"
Source /Engine/Source/Developer/AnimationDataController/Private/AnimDataController.cpp
virtual int32 RemoveAllAttributesForBone
(
    const [FName](API\Runtime\Core\UObject\FName) & BoneName,
    bool bShouldTransact
)

Remarks

Removes all attributes for the specified bone name, if any. Broadcasts a EAnimDataModelNotifyType::AttributeRemoved notify for each removed attribute. Total number of removes attributes

Parameters

Name Description
BoneName Name of the bone to remove attributes for
bShouldTransact Whether or not any undo-redo changes should be generated

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library