IBuilderModule::Build

Unreal Engine C++ API Reference > Developer > NaniteBuilder > IBuilderModule

References

   
Module NaniteBuilder
Header /Engine/Source/Developer/NaniteBuilder/Public/NaniteBuilder.h
Include #include "NaniteBuilder.h"
virtual bool Build
(
    [FResources](API\Runtime\Engine\Rendering\FResources) & Resources,
    [FInputMeshData](API\Developer\NaniteBuilder\IBuilderModule\FInputMeshData) & InputMeshData,
    [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FOutputMeshData](API\Developer\NaniteBuilder\IBuilderModule\FOutputMeshData) > OutputLODMeshData,
    const [FMeshNaniteSettings](API\Runtime\Engine\Engine\FMeshNaniteSettings) & Settings,
    [FOnFreeInputMeshData](API\Developer\NaniteBuilder\IBuilderModule\FOnFreeInputMeshData) OnFreeInputMeshData
)

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