UAnimDataController::UpdateWithSkeleton

Updates/removes/remaps contained animation data according to the newly assigned skeleton

Unreal Engine C++ API Reference > Developer > AnimationDataController > UAnimDataController

References

   
Module AnimationDataController
Header /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Include #include "AnimDataController.h"
Source /Engine/Source/Developer/AnimationDataController/Private/AnimDataController.cpp
virtual void UpdateWithSkeleton
(
    [USkeleton](API\Runtime\Engine\Animation\USkeleton) * TargetSkeleton,
    bool bShouldTransact
)

Remarks

Updates/removes/remaps contained animation data according to the newly assigned skeleton

Parameters

Name Description
TargetSkeleton Skeleton to which the contained animation data is to be mapped
bShouldTransact Whether or not any undo-redo changes should be generated

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