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Unreal Engine C++ API Reference > Editor > MeshPaint
Inheritance Hierarchy
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h |
Include | #include "MeshPaintSkeletalMeshAdapter.h" |
Syntax
class FMeshPaintGeometryAdapterForSkeletalMeshes : public [FBaseMeshPaintGeometryAdapter](API\Editor\MeshPaint\FBaseMeshPaintGeometryAdapter)
Remarks
FMeshPaintGeometryAdapterForSkeletalMeshes.
Variables
Type | Name | Description |
---|---|---|
FSkeletalMeshLO... | LODData | LOD render data (at Mesh LOD Index) containing data to change |
FSkeletalMeshLO... | LODModel | LOD model (source) data (at Mesh LOD Index) containing data to change |
int32 | MeshLODIndex | LOD Index for which data has to be retrieved / altered |
FSkeletalMeshRe... | MeshResource | Skeletal Mesh resource retrieved from the Skeletal Mesh |
TObjectPtr< USk... | ReferencedSkeletalMesh | Skeletal mesh currently set to the Skeletal Mesh Component |
FDelegateHandle | SkeletalMeshChangedHandle | Delegate called when skeletal mesh is changed on the component |
TObjectPtr< USk... | SkeletalMeshComponent | Skeletal mesh component represented by this adapter |
Destructors
Type | Name | Description |
---|---|---|
~FMeshPaintGeometryAdapterForSkeletalMeshes () |
Functions
Type | Name | Description |
---|---|---|
void | AddReferencedObjectsGlobals ( FReferenceCollector& Collector ) | |
void | CleanupGlobals () | |
void | InitializeAdapterGlobals () | |
void | OnPostMeshCached ( USkeletalMesh* SkeletalMesh ) | Callback for when skeletal mesh DDC data is rebuild |
void | OnSkeletalMeshChanged () | End FBaseMeshPaintGeometryAdapter Overrides Callback for when the skeletal mesh on the component is changed |
Overridden from FBaseMeshPaintGeometryAdapter
Type | Name | Description |
---|---|---|
bool | InitializeVertexData () | End IMeshPaintGeometryAdapter Overrides Start FBaseMeshPaintGeometryAdapter Overrides |
Overridden from IMeshPaintGeometryAdapter
Type | Name | Description |
---|---|---|
void | AddReferencedObjects ( FReferenceCollector& Collector ) | Reference collecting to prevent GC-ing |
void | ApplyOrRemoveTextureOverride ( UTexture* SourceTexture, UTexture* OverrideTexture ) | Applies or removes an override texture to use while rendering the meshes materials |
bool | Construct ( UMeshComponent* InComponent, int32 InMeshLODIndex ) | Start IMeshPaintGeometryAdapter Overrides |
FMatrix | GetComponentToWorldMatrix () | Returns the Component to World matrix from the Mesh Component |
void | GetTextureCoordinate ( int32 VertexIndex, int32 ChannelIndex, FVector2D& OutTextureCoordinate ) | Returns the Texture Coordinate at Vertex Index from the Mesh |
void | GetVertexColor ( int32 VertexIndex, FColor& OutColor, bool bInstance ) | Returns the Vertex Color at Vertex Index from the Mesh |
bool | Initialize () | Start IMeshPaintGeometryAdapter Overrides |
bool | IsValid () | Returns whether or not this adapter is in a valid state |
bool | LineTraceComponent ( FHitResult& OutHit, const FVector Start, const FVector End, const FCollisionQueryParams& Param... ) | Returns the result of tracing a line on the component represented by this adapter |
void | OnAdded () | Called when this adapter is created and added to its owner (used for setting up) |
void | OnRemoved () | Called when this adapter is removed from its owner and deleted (used for cleaning up) |
void | PostEdit () | Post Edit to clear up or update necessary data |
void | PreEdit () | Pre Edit to setup necessary data |
void | QueryPaintableTextures ( int32 MaterialIndex, int32& OutDefaultIndex, TArray< struct FPaintableTexture > ... ) | Retrieves a list of textures which are suitable for painting |
void | SetVertexColor ( int32 VertexIndex, FColor Color, bool bInstance ) | Sets the Vertex Color at Vertex Index to Color inside of the Mesh |
bool | SupportsTexturePaint () | Whether or not this adapter supports texture painting |
bool | SupportsVertexPaint () | Whether or not this adapter supports vertex painting |
Classes
Type | Name | Description |
---|---|---|
Protected struct | FSkeletalMeshReferencers | Helpers structure for keeping track of cached skeletal mesh data |
Typedefs
Name | Description |
---|---|
FMeshToComponentMap |
Constants
Name | Description |
---|---|
MeshToComponentMap |