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Unreal Engine C++ API Reference > Editor > EditorWidgets > SDropTarget
References
|
|
Module |
EditorWidgets |
Header |
/Engine/Source/Editor/EditorWidgets/Public/SDropTarget.h |
Include |
#include "SDropTarget.h" |
Source |
/Engine/Source/Editor/EditorWidgets/Private/SDropTarget.cpp |
| virtual int32 OnPaint |
| ( |
| const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, |
| const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, |
| const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, |
| [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, |
| int32 LayerId, |
| const [FWidgetStyle](API\Runtime\SlateCore\Styling\FWidgetStyle) & InWidgetStyle, |
| bool bParentEnabled |
| ) const |
| |
The widget should respond by populating the OutDrawElements array with FDrawElements that represent it and any of its children. Called by the non-virtual OnPaint to enforce pre/post conditions during OnPaint.
The maximum layer ID attained by this widget or any of its children.
Parameters
Name |
Description |
Args |
All the arguments necessary to paint this widget ( |
AllottedGeometry |
The FGeometry that describes an area in which the widget should appear. |
MyCullingRect |
The rectangle representing the bounds currently being used to completely cull widgets. Unless IsChildWidgetCulled(...) returns true, you should paint the widget. |
OutDrawElements |
A list of FDrawElements to populate with the output. |
LayerId |
The Layer onto which this widget should be rendered. |
InColorAndOpacity |
Color and Opacity to be applied to all the descendants of the widget being painted |
bParentEnabled |
True if the parent of this widget is enabled. |