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Unreal Engine C++ API Reference > Editor > ContentBrowser
Inheritance Hierarchy
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h |
Include | #include "IContentBrowserSingleton.h" |
Syntax
struct FSaveAssetDialogConfig : public [FSharedAssetDialogConfig](API\Editor\ContentBrowser\FSharedAssetDialogConfig)
Remarks
A struct containing details about how the save asset dialog should behave.
Variables
Type | Name | Description |
---|---|---|
FString | DefaultAssetName | |
ESaveAssetDialo... | ExistingAssetPolicy |
Constructors
Type | Name | Description |
---|---|---|
FSaveAssetDialogConfig () |
Overridden from FSharedAssetDialogConfig
Type | Name | Description |
---|---|---|
EAssetDialog... | GetDialogType () |