FFrontendFilter_Recent

A filter that displays recently opened assets

Unreal Engine C++ API Reference > Editor > ContentBrowser

Inheritance Hierarchy

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/FrontendFilters.h
Include #include "FrontendFilters.h"

Syntax

class FFrontendFilter_Recent : public [FFrontendFilter](API\Editor\ContentBrowser\FFrontendFilter)  

Remarks

A filter that displays recently opened assets

Constructors

Type Name Description
  FFrontendFilter_Recent ( TSharedPtr< FFrontendFilterCategory... )  

Destructors

Type Name Description
  ~FFrontendFilter_Recent ()  

Functions

Type Name Description
bool PassesFilter ( FAssetFilterType InItem ) IFilter implementation.
void ResetFilter ( FName InName )  

Overridden from FFrontendFilter

Type Name Description
void SetCurrentFilter ( TArrayView< const FName > InSourceP..., const FContentBrowserDataFilter& I... ) Invoke to set the source filter that is currently used to filter assets in the asset view

Overridden from FFilterBase

Type Name Description
void ActiveStateChanged ( bool bActive ) Notification that the filter became active or inactive
FText GetDisplayName () Returns the human readable name for this filter
FText GetToolTipText () Returns the tooltip for this filter, shown in the filters menu

Overridden from IFilter

Type Name Description
FString GetName () FFrontendFilter implementation.

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