UEdGraphSchema_BehaviorTree::CreateDefaultNodesForGraph

Populate new graph with any default nodes

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UEdGraphSchema_BehaviorTree

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h
Include #include "EdGraphSchema_BehaviorTree.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/EdGraphSchema_BehaviorTree.cpp
virtual void CreateDefaultNodesForGraph
(
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph
) const

Remarks

Populate new graph with any default nodes

Parameters

Name Description
Graph Graph to add the default nodes to
ContextClass If specified, the graph terminators will use this class to search for context for signatures (i.e. interface functions)

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