ILauncherProfile::SetDeployedDeviceGroup

Sets the device group to deploy to.

Unreal Engine C++ API Reference > Developer > LauncherServices > ILauncherProfile

References

   
Module LauncherServices
Header /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Include #include "ILauncherProfile.h"
void SetDeployedDeviceGroup
(
    const [ILauncherDeviceGroupPtr](API\Developer\LauncherServices\ILauncherDeviceGroupPtr) & DeviceGroup
)

Remarks

Sets the device group to deploy to.

Parameters

Name Description
DeviceGroup The device group, or NULL to reset this setting.

See Also

GetDeployedDeviceGroup


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