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Unreal Engine C++ API Reference > Developer > Settings > ISettingsSection
Type
typedef TBaseDelegate_OneParam< bool, const [FString](API\Runtime\Core\Containers\FString) & > FOnExport
References
Module | Settings |
Header | /Engine/Source/Developer/Settings/Public/ISettingsSection.h |
Include | #include "ISettingsSection.h" |
Remarks
A delegate that is executed when a settings section should export its values to a file.
The first parameter is the path to the file to export to. The return value indicates whether exporting succeeded.