FBlueprintEditor::FindOpenTabsContainingDocument

Finds any open tabs containing the specified document and adds them to the specified array; returns true if at least one is found.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
bool FindOpenTabsContainingDocument
(
    const [UObject](API\Runtime\CoreUObject\UObject\UObject) * DocumentID,
    [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > > & Results
)

Remarks

Finds any open tabs containing the specified document and adds them to the specified array; returns true if at least one is found.


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