SLevelViewport::ToggleActorPreviewIsPinned

For the specified actor, toggle Pinned/Unpinned of it's ActorPreview

Unreal Engine C++ API Reference > Editor > LevelEditor > SLevelViewport

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Include #include "SLevelViewport.h"
Source /Engine/Source/Editor/LevelEditor/Private/SLevelViewport.cpp
void ToggleActorPreviewIsPinned
(
    [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > PreviewActor
)

Remarks

For the specified actor, toggle Pinned/Unpinned of it's ActorPreview


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