EditorGizmos

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework

Classes

Type Name Description
Public struct FGizmoCustomization FGizmoCustomization is a struct that can be used to make some display overrides (currently material and size)
Public class ITransformGizmoSource ITransformGizmoSource is an interface for providing gizmo mode configuration information.
Public class UEditorTransformGizmo UEditorTransformGizmo handles Editor-specific functionality for the TransformGizmo, applied to a UEditorTransformProxy target object.
Public class UEditorTransformGizmoBuilder  
Public class UEditorTransformGizmoSource UEditorTransformGizmoSource is an ITransformGizmoSource implementation that provides current state information used to configure the Editor transform gizmo.
Public class UEditorTransformProxy UEditorTransformProxy is a derivation of UTransformProxy that returns the transform that defines the current space of the default Editor transform gizmo for a given mode manager / viewport.
Public class UTransformGizmo UTransformGizmo provides standard Transformation Gizmo interactions, applied to a UTransformProxy target object.
Public class UTransformGizmoSource  

Functions

Type Name Description
EGizmoTransf... FEditorTransformGizmoUtil::GetGizmoMode ( UE::Widget::EWidgetMode InWidgetMod... ) Convert UE::Widget::EWidgetMode to ETransformGizmoMode
UE::Widget::... FEditorTransformGizmoUtil::GetWidgetMode ( EGizmoTransformMode InGizmoMode ) Convert EEditorGizmoMode to UE::Widget::EWidgetMode

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