Navigation
Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditorModule
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h |
Include | #include "BlueprintEditorModule.h" |
const [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< FBlueprintDebugger > & GetBlueprintDebugger() const
Remarks
Returns a reference to the Blueprint Debugger state object