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Unreal Engine C++ API Reference > Editor > AnimationEditMode
Inheritance Hierarchy
References
Module | AnimationEditMode |
Header | /Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h |
Include | #include "AnimationEditMode.h" |
Syntax
class FAnimationEditMode :
public [FEdMode](API\Editor\UnrealEd\FEdMode),
public [IAnimationEditContext](API\Editor\AnimationEditMode\IAnimationEditContext)
Constructors
Type | Name | Description |
---|---|---|
FAnimationEditMode () | ||
FAnimationEditMode ( const FAnimationEditMode& ) |
Overridden from FEdMode
Overridden from FGCObject
Type | Name | Description |
---|---|---|
void | AddReferencedObjects ( FReferenceCollector& Collector ) | Pure virtual that must be overloaded by the inheriting class. |
Operators
Type | Name | Description |
---|---|---|
FAnimationEd... | operator= ( const FAnimationEditMode& ) |