UAnimGraphNode_TwoBoneIK

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwoBoneIK.h
Include #include "AnimGraphNode_TwoBoneIK.h"

Syntax

class UAnimGraphNode_TwoBoneIK : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-)  

Variables

Type Name Description
bool bEnableDebugDraw Enable drawing of the debug information of the node
IDetailLayoutBu... DetailLayout  
FAnimNode_TwoBo... Node  

Constructors

Type Name Description
  UAnimGraphNode_TwoBoneIK ( const FObjectInitializer& ObjectIn... )  

Overridden from UAnimGraphNode_SkeletalControlBase

Type Name Description
FText GetControllerDescription () Returns the short descriptive name of the controller.
const FAnimN... GetNode ()  

Overridden from UAnimGraphNode_Base

Type Name Description
void CopyNodeDataToPreviewNode ( FAnimNode_Base* InPreviewNode ) Called to propagate data from the internal node to the preview in Persona.
void CopyPinDefaultsToNodeData ( UEdGraphPin* InPin ) Called after editing a default value to update internal node from pin defaults.
void CustomizeDetails ( IDetailLayoutBuilder& DetailBuilde... ) Can customize details tab
void Draw ( FPrimitiveDrawInterface* PDI, USkeletalMeshComponent* Previe... ) Draw function for supporting visualization.
FEditorModeI... GetEditorMode () Override this function to push an editor mode when this node is selected

Overridden from UEdGraphNode

Type Name Description
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FText GetTooltipText () Gets the tooltip to display when over the node

Overridden from UObject

Type Name Description
void Serialize ( FArchive& Ar ) Handles reading, writing, and reference collecting using FArchive.

Constants

Name Description
TwoBoneIKDelegate Just for refreshing UIs when bone space was changed

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