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Unreal Engine C++ API Reference > Editor > AssetTagsEditor > SAssetTagItem > FArguments
References
Module | AssetTagsEditor |
Header | /Engine/Source/Editor/AssetTagsEditor/Public/SAssetTagItem.h |
Include | #include "SAssetTagItem.h" |
WidgetArgsType & IsSelected &40; const FIsSelected & InDelegate &41;
Remarks
Callback to check if the asset tag item is selected (should only be hooked up if a parent widget is handling selection or focus)