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Unreal Engine C++ API Reference > Developer > AssetTools
Inheritance Hierarchy
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AdvancedCopyCustomization.h |
Include | #include "AdvancedCopyCustomization.h" |
Syntax
class UAdvancedCopyCustomization : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Variables
Type | Name | Description |
---|---|---|
bool | bShouldGenerateRelativePaths | Whether or not the destinations for copy should be relative to the package that initiated the copy |
FARFilter | FilterForExcludingDependencies | The filter to use when finding valid dependencies to also copy |
FString | PackageThatInitiatedCopy | The path of the package that caused this customization to be used |
Constructors
Type | Name | Description |
---|---|---|
UAdvancedCopyCustomization ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
void | ApplyAdditionalFiltering ( TArray< FName >& PackagesToCopy ) | Apply any additional filtering after the ARFilter is run on the packages to copy |
bool | CustomCopyValidate ( const TMap< FString, FString >& Ou... ) | Allows for additional validation of the packages to be copied and their destination. |
void | EditCopyParams ( FAdvancedCopyParams& CopyParams ) | Allows the customization to edit the parameters for the whole copy operation |
FARFilter | GetARFilter () | Returns the ARFilter for this advanced copy |
const FStrin... | GetPackageThatInitiatedCopy () | |
bool | GetShouldGenerateRelativePaths () | Getter for whether or not we should generate relative paths for this advanced copy |
void | SetPackageThatInitiatedCopy ( const FString& InBasePackage ) | Store the path of the package that caused this customization to be used |
void | TransformDestinationPaths ( TMap< FString, FString >& OutPacka... ) | Once the destination map is generated for the set of assets, the destinations can be manipulated for renaming, restructuring, etc. |