FPerPlatformPropertyCustomization::GetPlatformOverrideNames

Unreal Engine C++ API Reference > Editor > DetailCustomizations > FPerPlatformPropertyCustomization

References

   
Module DetailCustomizations
Header /Engine/Source/Editor/DetailCustomizations/Public/PerPlatformPropertyCustomization.h
Include #include "PerPlatformPropertyCustomization.h"
Source /Engine/Source/Editor/DetailCustomizations/Private/PerPlatformPropertyCustomization.cpp
[TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > GetPlatformOverrideNames
(
    [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > StructPropertyHandle
) const

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