SGraphEditorActionMenuAI

Unreal Engine C++ API Reference > Editor > AIGraph

Inheritance Hierarchy

References

   
Module AIGraph
Header /Engine/Source/Editor/AIGraph/Public/SGraphEditorActionMenuAI.h
Include #include "SGraphEditorActionMenuAI.h"

Syntax

class SGraphEditorActionMenuAI : public [SBorder](API\Runtime\Slate\Widgets\Layout\SBorder)  

Variables

Type Name Description
bool AutoExpandActionMenu  
TArray< UEdGrap... DraggedFromPins  
TSharedPtr< SGr... GraphActionMenu  
UAIGraphNode &#... GraphNode  
UEdGraph * GraphObj  
FVector2D NewNodePosition  
SGraphEditor::F... OnClosedCallback  
int32 SubNodeFlags  

Destructors

Type Name Description
  ~SGraphEditorActionMenuAI ()  

Functions

Type Name Description
void CollectAllActions ( FGraphActionListBuilderBase& OutAl... ) Callback used to populate all actions list in SGraphActionMenu
void Construct ( const FArguments& InArgs )  
TSharedRef< ... GetFilterTextBox ()  
void OnActionSelected ( const TArray< TSharedPtr< FEdGraphS..., ESelectInfo::Type InSelectionType )  

Classes

Type Name Description
Public struct FArguments  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library