FVisualGraph::AddNode

Unreal Engine C++ API Reference > Developer > VisualGraphUtils > FVisualGraph

References

   
Module VisualGraphUtils
Header /Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
Include #include "VisualGraph.h"
Source /Engine/Source/Developer/VisualGraphUtils/Private/VisualGraph.cpp
int32 AddNode
(
    const [FName](API\Runtime\Core\UObject\FName) & InName,
    [TOptional](API\Runtime\Core\IO\TOptional)< [FName](API\Runtime\Core\UObject\FName) > InDisplayName,
    [TOptional](API\Runtime\Core\IO\TOptional)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > InColor,
    [TOptional](API\Runtime\Core\IO\TOptional)< EVisualGraphShape > InShape,
    [TOptional](API\Runtime\Core\IO\TOptional)< EVisualGraphStyle > InStyle
)

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