FShaderFormatsPropertyDetails::CreateTargetShaderFormatsPropertyView

Unreal Engine C++ API Reference > Developer > SharedSettingsWidgets > FShaderFormatsPropertyDetails > CreateTargetShaderFormatsPropertyView

Deprecated * CreateTargetShaderFormatsPropertyView now gets RHI names via FName instead of FString. Please change your callback function as this is a breaking change.

References

   
Module SharedSettingsWidgets
Header /Engine/Source/Developer/SharedSettingsWidgets/Public/ShaderFormatsPropertyDetails.h
Include #include "ShaderFormatsPropertyDetails.h"
void CreateTargetShaderFormatsPropertyView
(
    [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform,
    [Deprecated_GetFriendlyNameFromRHINameFnc](API\Developer\SharedSettingsWidgets\FShaderFormatsPropertyDetails\Deprecated_GetFr-) * FriendlyNameFnc
)

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