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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FKismetUserDeclaredFunctionMetadata > SetMetaData
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h |
Include | #include "K2Node_EditablePinBase.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_EditablePinBase.cpp |
void SetMetaData ( [FName](API\Runtime\Core\UObject\FName) Key, const FStringView Value )
Remarks
Set a metadata value on the function