UBlueprintBoundNodeSpawner::IsBindingCompatible

Checks to see if the specified object can be bound by this.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintBoundNodeSpawner

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintBoundNodeSpawner.h
Include #include "BlueprintBoundNodeSpawner.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintBoundNodeSpawner.cpp
virtual bool IsBindingCompatible
(
    [FBindingObject](API\Editor\BlueprintGraph\FBindingObject) BindingCandidate
) const

Remarks

Checks to see if the specified object can be bound by this. True if BindingCandidate can be bound by this controller, false if not.

Parameters

Name Description
BindingCandidate The object you want to check for.

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