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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintDelegateNodeSpawner
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintDelegateNodeSpawner.h |
Include | #include "BlueprintDelegateNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintDelegateNodeSpawner.cpp |
[FMulticastDelegateProperty](API\Runtime\CoreUObject\UObject\FMulticastDelegateProperty) const * GetDelegateProperty() const
Remarks
Accessor to the delegate property that this spawner wraps (the delegate that this will assign spawned nodes with). The delegate property that this was initialized with.