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Unreal Engine C++ API Reference > Editor > AudioEditor > AssetTypeActions
Inheritance Hierarchy
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/AssetTypeActions/AssetTypeActions_SoundBase.h |
Include | #include "AssetTypeActions/AssetTypeActions_SoundBase.h" |
Syntax
class FAssetTypeActions_SoundBase : public [FAssetTypeActions_Base](API\Developer\AssetTools\FAssetTypeActions_Base)
Functions
Type | Name | Description |
---|---|---|
bool | IsSoundPlaying ( USoundBase* Sound ) | Return true if the specified sound is playing |
bool | IsSoundPlaying ( const FAssetData& AssetData ) | Return true if the specified asset's sound is playing |
void | PlaySound ( USoundBase* Sound ) | Plays the specified sound wave |
void | StopSound () | Stops any currently playing sounds |
Overridden from IAssetTypeActions
Type | Name | Description |
---|---|---|
bool | AssetsActivatedOverride ( const TArray< UObject* >& InO..., EAssetTypeActivationMethod::Type Ac... ) | Allows overriding asset activation to perform asset type specific activation for the supplied assets. |
bool | CanFilter () | Returns true if this class can be used as a filter in the content browser |
uint32 | GetCategories () | Returns the categories that this asset type appears in. |
FText | GetName () | IAssetTypeActions Implementation. |
UClass * | GetSupportedClass () | Get the supported class of this type. |
TSharedPtr< ... | GetThumbnailOverlay ( const FAssetData& AssetData ) | Optionally returns a custom widget to overlay on top of this assets' thumbnail |
FColor | GetTypeColor () | Returns the color associated with this type |