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Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FHlslccHeaderWriter > WritePackedGlobal
References
Module | ShaderCompilerCommon |
Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h |
Include | #include "HlslccHeaderWriter.h" |
Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/HlslccHeaderWriter.cpp |
void WritePackedGlobal ( const TCHAR * ResourceName, [EPackedTypeName](API\Runtime\RenderCore\CrossCompiler__EPackedTypeName) PackedType, uint32 ByteOffset, uint32 ByteSize )