FGameplayDebuggerInputConfigCustomization::CustomizeHeader

Called when the header of the property (the row in the details panel where the property is shown) If nothing is added to the row, the header is not displayed

Unreal Engine C++ API Reference > Editor > GameplayDebuggerEditor > FGameplayDebuggerInputConfigCustomization

References

   
Module GameplayDebuggerEditor
Header /Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerInputConfigCustomization.h
Include #include "GameplayDebuggerInputConfigCustomization.h"
Source /Engine/Source/Editor/GameplayDebugger/Private/GameplayDebuggerInputConfigCustomization.cpp
virtual void CustomizeHeader
(
    [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle,
    class [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & HeaderRow,
    [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPropertyTypeCustomizationUtils) & CustomizationUtils
)

Remarks

Called when the header of the property (the row in the details panel where the property is shown) If nothing is added to the row, the header is not displayed

Parameters

Name Description
PropertyHandle Handle to the property being customized
HeaderRow A row that widgets can be added to
StructCustomizationUtils Utilities for customization

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