FMeshPaintGeometryAdapterForStaticMeshes::SetVertexColor

Sets the Vertex Color at Vertex [Index](API\Runtime\Chaos\Chaos\Index) to Color inside of the Mesh

Unreal Engine C++ API Reference > Editor > MeshPaint > FMeshPaintGeometryAdapterForStaticMeshes

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
Include #include "MeshPaintStaticMeshAdapter.h"
Source /Engine/Source/Editor/MeshPaint/Private/MeshPaintStaticMeshAdapter.cpp
virtual void SetVertexColor
(
    int32 VertexIndex,
    [FColor](API\Runtime\Core\Math\FColor) Color,
    bool bInstance
)

Remarks

Sets the Vertex Color at Vertex Index to Color inside of the Mesh


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