FDebugLineItem::MakeMenu

Add standard context menu items that can act on any node of the tree.

Unreal Engine C++ API Reference > Editor > Kismet > Debugging > FDebugLineItem

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Include #include "Debugging/SKismetDebugTreeView.h"
Source /Engine/Source/Editor/Kismet/Private/Debugging/SKismetDebugTreeView.cpp
void MakeMenu
(
    class [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder,
    bool bInDebuggerTab
)

Remarks

Add standard context menu items that can act on any node of the tree.


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