TryGetArray

Overload list

Unreal Engine C++ API Reference > Editor > EditorConfig > FJsonConfig

  Type Name Description
Public function Const bool

TryGetArray ( const FJsonPath& Path,
TArray< TSharedPtr< FJsonValue >>& OutArray
)

 
Public function Const bool

TryGetArray ( const FJsonPath& Path,
TArray< uint64 >& OutArray
)

 
Public function Const bool

TryGetArray ( const FJsonPath& Path,
TArray< float >& OutArray
)

 
Public function Const bool

TryGetArray ( const FJsonPath& Path,
TArray< double >& OutArray
)

 
Public function Const bool

TryGetArray ( const FJsonPath& Path,
TArray< FString >& OutArray
)

 
Public function Const bool

TryGetArray ( const FJsonPath& Path,
TArray< FText >& OutArray
)

 
Public function Const bool

TryGetArray ( const FJsonPath& Path,
TArray< FName >& OutArray
)

 
Public function Const bool

TryGetArray ( const FJsonPath& Path,
TArray< bool >& OutArray
)

These are specializations for arithmetic and string arrays these could be templated with enable-ifs, but it ended up being more lines of incomprehensible template SFINAE than this clear list of types is
Public function Const bool

TryGetArray ( const FJsonPath& Path,
TArray< int8 >& OutArray
)

 
Public function Const bool

TryGetArray ( const FJsonPath& Path,
TArray< int16 >& OutArray
)

 
Public function Const bool

TryGetArray ( const FJsonPath& Path,
TArray< int32 >& OutArray
)

 
Public function Const bool

TryGetArray ( const FJsonPath& Path,
TArray< int64 >& OutArray
)

 
Public function Const bool

TryGetArray ( const FJsonPath& Path,
TArray< uint8 >& OutArray
)

 
Public function Const bool

TryGetArray ( const FJsonPath& Path,
TArray< uint16 >& OutArray
)

 
Public function Const bool

TryGetArray ( const FJsonPath& Path,
TArray< uint32 >& OutArray
)

 

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