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Unreal Engine C++ API Reference > Editor > GraphEditor
Inheritance Hierarchy
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SGraphPinDataTableRowName.h |
Include | #include "SGraphPinDataTableRowName.h" |
Syntax
class SGraphPinDataTableRowName :
public [SGraphPinNameList](API\Editor\GraphEditor\SGraphPinNameList),
public [FDataTableEditorUtils::FDataTableEditorManager::ListenerType](API\Editor\UnrealEd\FDataTableEditorUtils\FDataTableEditorManager\ListenerType)
Variables
Type | Name | Description |
---|---|---|
TSoftObjectPtr<... | DataTable |
Constructors
Type | Name | Description |
---|---|---|
SGraphPinDataTableRowName () |
Destructors
Type | Name | Description |
---|---|---|
~SGraphPinDataTableRowName () |
Functions
Type | Name | Description |
---|---|---|
void | Construct ( const FArguments& InArgs, UEdGraphPin* InGraphPinObj, UDataTable* InDataTable ) | |
void | PostChange ( const UDataTable* Changed, FDataTableEditorUtils::EDataTableCh... ) | |
void | PreChange ( const UDataTable* Changed, FDataTableEditorUtils::EDataTableCh... ) | FDataTableEditorUtils::INotifyOnDataTableChanged. |
void | RefreshNameList () |
Classes
Type | Name | Description |
---|---|---|
Public struct | FArguments |