MeshPaintHelpers::PropagateColorsToRawMesh

Propagates per-instance vertex colors to the underlying Static Mesh for the given LOD [Index](API\Runtime\Chaos\Chaos\Index)

Unreal Engine C++ API Reference > Editor > MeshPaint > MeshPaintHelpers

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Include #include "MeshPaintHelpers.h"
Source /Engine/Source/Editor/MeshPaint/Private/MeshPaintHelpers.cpp
static bool PropagateColorsToRawMesh
(
    [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh,
    int32 LODIndex,
    [FStaticMeshComponentLODInfo](API\Runtime\Engine\FStaticMeshComponentLODInfo) & ComponentLODInfo
)

Remarks

Propagates per-instance vertex colors to the underlying Static Mesh for the given LOD Index


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