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Unreal Engine C++ API Reference > Developer > AutomationDriver > Until
Type | Name | Description | |
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FDriverWaitDelegate | ElementExists
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Creates a new wait delegate which completes it's wait only if the specified element locator discovers elements or if the specified timeout timespan elapses |
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FDriverWaitDelegate | ElementExists
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Creates a new wait delegate which completes it's wait only if the specified element locator discovers elements or if the specified timeout timespan elapses; The element locator is only re-evaluated at the specified wait interval |