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Unreal Engine C++ API Reference > Editor > EditorFramework
Inheritance Hierarchy
- FViewportTabContent
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/ViewportTabContent.h |
Include | #include "ViewportTabContent.h" |
Syntax
class FViewportTabContent
Variables
Type | Name | Description |
---|---|---|
TSharedPtr< FEd... | ActiveViewportLayout | Current layout |
FString | LayoutString | |
FViewportTabCon... | OnViewportTabContentLayoutChangedEvent | |
FViewportTabCon... | OnViewportTabContentLayoutStartChangeEvent | |
TWeakPtr< SDock... | ParentTab | |
TOptional< FNam... | PreviouslyFocusedViewport |
Destructors
Type | Name | Description |
---|---|---|
~FViewportTabContent () |
Functions
Type | Name | Description |
---|---|---|
bool | BelongsToTab ( TSharedRef< SDockTab > InParentTab ) | |
void | BindViewportLayoutCommands ( FUICommandList& InOutCommandList, FName ViewportConfigKey ) | Maps the common commands into the given command list for this layout to the given viewport based on the config key. |
const TMap< ... | GetViewports () | |
bool | IsViewportConfigurationSet ( const FName& ConfigurationName ) | Returns whether the named layout is currently selected |
bool | IsVisible () | Returns whether the tab is currently shown |
FViewportTab... | OnViewportTabContentLayoutChanged () | |
FViewportTab... | OnViewportTabContentLayoutStartChange () | |
void | PerformActionOnViewports ( ViewportActionFunction& TFuncPtr ) | |
void | SetViewportConfiguration ( const FName& ConfigurationName ) |
Classes
Type | Name | Description |
---|---|---|
Public class | FViewportTabContentLayoutChangedEvent | |
Public class | FViewportTabContentLayoutStartChangeEvent |
Typedefs
Name | Description |
---|---|
ViewportActionFunction |