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Unreal Engine C++ API Reference > Developer > WidgetRegistration
References
Module | WidgetRegistration |
Header | /Engine/Source/Developer/WidgetRegistration/Public/ToolkitBuilder.h |
Include | #include "ToolkitBuilder.h" |
Syntax
struct FToolkitBuilderArgs
Remarks
A simple struct to carry initialization data for an FToolkitBuilder
Variables
Type | Name | Description |
---|---|---|
bool | bShowCategoryButtonLabels | If bShowCategoryButtonLabels == true, the category button labels should be, else they are not displayed |
FToolkitBuilder... | CategoryReclickBehavior | Specifies what happens if you click the category button of an already-active catogory |
EVisibility | SelectedCategoryTitleVisibility | If SelectedCategoryTitleVisibility == EVisibility::Visible, the selected category title is visible, else it is not displayed |
const FName & | ToolbarCustomizationName | Name of the toolbar this mode uses and can be used by external systems to customize that mode toolbar |
TSharedPtr< FUI... | ToolkitCommandList | A TSharedPointer to the FUICommandList for the current mode |
TSharedPtr< FTo... | ToolkitSections | The FToolkitSections which holds the sections defined for this Toolkit |
Constructors
Type | Name | Description |
---|---|---|
FToolkitBuilderArgs ( const FName& InToolbarCustomizatio... ) |