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Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FDirectoryState
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h |
Include | #include "FileCache.h" |
[FDirectoryState](API\Developer\DirectoryWatcher\FDirectoryState) & operator= ( [FDirectoryState](API\Developer\DirectoryWatcher\FDirectoryState) && In )