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Unreal Engine C++ API Reference > Developer > CollisionAnalyzer > ICollisionAnalyzer
References
Module | CollisionAnalyzer |
Header | /Engine/Source/Developer/CollisionAnalyzer/Public/ICollisionAnalyzer.h |
Include | #include "ICollisionAnalyzer.h" |
void CaptureQuery ( const FVector & Start, const FVector & End, const FQuat & Rot, [ECAQueryType::Type](API\Developer\CollisionAnalyzer\ECAQueryType__Type) QueryType, [ECAQueryShape::Type](API\Developer\CollisionAnalyzer\ECAQueryShape__Type) QueryShape, [ECAQueryMode::Type](API\Developer\CollisionAnalyzer\ECAQueryMode__Type) QueryMode, const FVector & Dims, ECollisionChannel TraceChannel, const struct [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params, const [FCollisionResponseParams](API\Runtime\Engine\FCollisionResponseParams) & ResponseParams, const [FCollisionObjectQueryParams](API\Runtime\Engine\FCollisionObjectQueryParams) & ObjectParams, const [TArray](API\Runtime\Core\Containers\TArray)< [FHitResult](API\Runtime\Engine\Engine\FHitResult) > & Results, const [TArray](API\Runtime\Core\Containers\TArray)< [FHitResult](API\Runtime\Engine\Engine\FHitResult) > & TouchAllResults, double CPUTime )