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Unreal Engine C++ API Reference > Developer > TraceServices > TraceServices > Model
Inheritance Hierarchy
References
Module | TraceServices |
Header | /Engine/Source/Developer/TraceServices/Public/TraceServices/Model/Modules.h |
Include | #include "TraceServices/Model/Modules.h" |
Syntax
class IModuleProvider :
public [TraceServices::IProvider](API\Developer\TraceServices\TraceServices\Model\IProvider),
public [TraceServices::IEditableProvider](API\Developer\TraceServices\TraceServices\Model\IEditableProvider)
Destructors
Type | Name | Description |
---|---|---|
~IModuleProvider () |
Functions
Type | Name | Description |
---|---|---|
void | EnumerateModules ( uint32 Start, TFunctionRef< void(const FModule&M... ) | Enumerates all detected modules and their state. |
void | EnumerateSymbolSearchPaths ( TFunctionRef< void(FStringView Path... ) | Gets the search paths used to find debug symbols. |
uint32 | GetNumModules () | Gets the number of discovered modules. |
void | GetStats ( FStats* OutStats ) | Gets statistics from provider |
const FResol... | GetSymbol ( uint64 Address ) | Queries the name of the symbol at address. |
FGraphEventR... | LoadSymbolsForModuleUsingPath ( uint64 Base, const TCHAR* Path ) | Trigger a manual attempt to load symbols for a module given a search path. |
Classes
Type | Name | Description |
---|---|---|
Public struct | FStats |