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Unreal Engine C++ API Reference > Editor > AudioEditor > Factories > UReimportSoundFactory
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/Factories/ReimportSoundFactory.h |
Include | #include "Factories/ReimportSoundFactory.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/Factories/ReimportSoundFactory.cpp |
virtual void SetReimportPaths ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & NewReimportPaths )
Remarks
Sets the reimport path(s) for the specified object
Parameters
Name | Description |
---|---|
Obj | Object for which to change the reimport path(s) |
NewReimportPaths | The new path(s) to set on the object |