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Unreal Engine C++ API Reference > Editor > LandscapeEditor
Inheritance Hierarchy
References
Module | LandscapeEditor |
Header | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h |
Include | #include "LandscapeEditorModule.h" |
Syntax
class ILandscapeEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Remarks
LandscapeEditor module interface
Functions
Type | Name | Description |
---|---|---|
TEnableIf< s... | GetFormatByExtension ( const TCHAR* Extension ) | |
TEnableIf< s... | GetFormatByExtension ( const TCHAR* Extension ) | |
const TCHAR ... | GetHeightmapExportDialogTypeString () | |
const ILands... | GetHeightmapFormatByExtension ( const TCHAR* Extension ) | Gets the heightmap/weightmap format associated with a given extension (null if no plugin is registered for this extension) |
const TCHAR ... | GetHeightmapImportDialogTypeString () | Gets the type string used by the import/export file dialog. |
FLandscapeIm... | GetImageFileCache () | |
TSharedPtr< ... | GetLandscapeLevelViewportCommandList () | |
const TCHAR ... | GetWeightmapExportDialogTypeString () | |
const ILands... | GetWeightmapFormatByExtension ( const TCHAR* Extension ) | |
const TCHAR ... | GetWeightmapImportDialogTypeString () | |
void | RegisterHeightmapFileFormat ( TSharedRef< ILandscapeHeightmapFile... ) | Register / unregister a landscape file format plugin. |
void | RegisterWeightmapFileFormat ( TSharedRef< ILandscapeWeightmapFile... ) | |
void | UnregisterHeightmapFileFormat ( TSharedRef< ILandscapeHeightmapFile... ) | |
void | UnregisterWeightmapFileFormat ( TSharedRef< ILandscapeWeightmapFile... ) |