FFrontendFilter::SetCurrentFilter

Invoke to set the source filter that is currently used to filter assets in the asset view

Unreal Engine C++ API Reference > Editor > ContentBrowser > FFrontendFilter

  • FFrontendFilter::SetCurrentFilter()

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/FrontendFilterBase.h
Include #include "FrontendFilterBase.h"
virtual void SetCurrentFilter
(
    [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > InSourcePaths,
    const [FContentBrowserDataFilter](API\Editor\ContentBrowserData\FContentBrowserDataFilter) & InBaseFilter
)

Remarks

Invoke to set the source filter that is currently used to filter assets in the asset view


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library