Navigation
Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor
Inheritance Hierarchy
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_SimpleParallel.h |
Include | #include "BehaviorTreeGraphNode_SimpleParallel.h" |
Syntax
class UBehaviorTreeGraphNode_SimpleParallel : public [UBehaviorTreeGraphNode_Composite](API\Editor\BehaviorTreeEditor\UBehaviorTreeGraphNode_Composite)
Constructors
Type | Name | Description |
---|---|---|
UBehaviorTreeGraphNode_SimpleParallel ( const FObjectInitializer& ObjectIn... ) |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
void | GetPinHoverText ( const UEdGraphPin& Pin, FString& HoverTextOut ) | Fetch the hover text for a pin when the graph is being edited. |