UEditorUtilityLibrary::GetSelectionSet

Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilityLibrary

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h
Include #include "EditorUtilityLibrary.h"
Source /Engine/Source/Editor/Blutility/Private/EditorUtilityLibrary.cpp
static [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > GetSelectionSet()  

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