UAnimationStateGraphSchema

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimationStateGraphSchema.h
Include #include "AnimationStateGraphSchema.h"

Syntax

class UAnimationStateGraphSchema : public [UAnimationGraphSchema](API\Editor\AnimGraph\UAnimationGraphSchema)  

Constructors

Type Name Description
  UAnimationStateGraphSchema ( const FObjectInitializer& ObjectIn... )  

Overridden from UEdGraphSchema

Type Name Description
bool CanDuplicateGraph ( UEdGraph* InSourceGraph ) Can this graph type be duplicated?
void CreateDefaultNodesForGraph ( UEdGraph& Graph ) Populate new graph with any default nodes
void GetGraphDisplayInformation ( const UEdGraph& Graph, FGraphDisplayInfo& DisplayInfo ) Gets display information for a graph

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