FAnimGraphCommands

Anim GraphCommands

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphCommands.h
Include #include "AnimGraphCommands.h"

Syntax

class FAnimGraphCommands : public [TCommands< FAnimGraphCommands >](API\Runtime\Slate\Framework\Commands\TCommands)  

Remarks

Anim GraphCommands

Variables

Type Name Description
TSharedPtr< FUI... AddBlendListPin Blend list options.
TSharedPtr< FUI... ConvertToAimOffsetGraph  
TSharedPtr< FUI... ConvertToAimOffsetLookAt Options for aimoffset converter
TSharedPtr< FUI... ConvertToAimOffsetSimple  
TSharedPtr< FUI... ConvertToBSEvaluator Options for blendspace converter
TSharedPtr< FUI... ConvertToBSGraph  
TSharedPtr< FUI... ConvertToBSPlayer  
TSharedPtr< FUI... ConvertToPoseBlender Options for sequence/evaluator converter
TSharedPtr< FUI... ConvertToPoseByName  
TSharedPtr< FUI... ConvertToSeqEvaluator Options for sequence/evaluator converter
TSharedPtr< FUI... ConvertToSeqPlayer  
TSharedPtr< FUI... HideUnboundPropertyPins Hide unbound property pins.
TSharedPtr< FUI... OpenRelatedAsset Option for opening the asset related to the graph node
TSharedPtr< FUI... RemoveBlendListPin  
TSharedPtr< FUI... SelectBone SkeletalControl specific commands.
TSharedPtr< FUI... TogglePoseWatch Toggle pose watching for a given node.

Constructors

Type Name Description
  FAnimGraphCommands ()  

Overridden from TCommands

Type Name Description
void RegisterCommands () Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro.

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