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Unreal Engine C++ API Reference > Developer > TraceServices > TraceServices > Model
Inheritance Hierarchy
References
Module | TraceServices |
Header | /Engine/Source/Developer/TraceServices/Public/TraceServices/Model/Definitions.h |
Include | #include "TraceServices/Model/Definitions.h" |
Syntax
class IDefinitionProvider :
public [TraceServices::IProvider](API\Developer\TraceServices\TraceServices\Model\IProvider),
public [TraceServices::IEditableProvider](API\Developer\TraceServices\TraceServices\Model\IEditableProvider)
Remarks
Allows users to publish "definitions", structs representing a definition event. This data can then be queried when resolving a reference field in another event.
If your definition type reference other definitions it is encouraged to resolve those during analysis to avoid having to resolve complex chains on every lookup.
Example usage: This code creates a definition, initializes the instance, resolves a reference and finally registers it. FMyDefinitionClass*Instance=DefinitionProvider->Create
Variables
Destructors
Type | Name | Description |
---|---|---|
~IDefinitionProvider () |
Functions
Type | Name | Description |
---|---|---|
void | AddEntry ( uint64 Hash, const void* Ptr ) | |
void * | Allocate ( uint32 Size, uint32 Alignment ) | |
T * | Create () | Allocates memory for the definition. |
const void &... | FindEntry ( uint64 Hash ) | |
const T *... | Get ( const UE::Trace::TEventRef< Definit... ) | Attempts to retrieve a previously registered instance of a definition using a reference. |
FString | GetAsString ( const UE::Trace::TEventRef< Definit... ) | Gets the definition as a owned string. |
void | Register ( const T* Instance, const UE::Trace::TEventRef< Definit... ) | Makes the instance of a definition visible to queries. |
Typedefs
Name | Description |
---|---|
StringifierFn |