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Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilityWidgetBlueprint
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprint.h |
Include | #include "EditorUtilityWidgetBlueprint.h" |
Source | /Engine/Source/Editor/Blutility/Private/EditorUtilityWidgetBlueprint.cpp |
void RegenerateCreatedTab ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * RecompiledBlueprint )
Remarks
Recreate the tab's content on recompile