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Unreal Engine C++ API Reference > Developer > SourceControl > RevisionControlStyle > FRevisionControlStyleManager
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/RevisionControlStyle/RevisionControlStyle.h |
Include | #include "RevisionControlStyle/RevisionControlStyle.h" |
Source | /Engine/Source/Developer/SourceControl/Private/RevisionControlStyle/RevisionControlStyle.cpp |
static void SetActiveRevisionControlStyle ( [FName](API\Runtime\Core\UObject\FName) InNewActiveRevisionControlStyleName )
Remarks
Set the active revision control style to the input style name