FNodeFactory

Class that decides which widget type to create for a given data object

Unreal Engine C++ API Reference > Editor > GraphEditor

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/NodeFactory.h
Include #include "NodeFactory.h"

Syntax

class FNodeFactory  

Remarks

Class that decides which widget type to create for a given data object

Functions

Type Name Description
FConnectionD... CreateConnectionPolicy ( const UEdGraphSchema* Schema, int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawEle..., UEdGraph* InGraphObj ) Create a pin connection factory for the supplied schema
TSharedPtr< ... CreateK2PinWidget ( UEdGraphPin* InPin ) Create a K2 schema default widget for the supplied pin
TSharedPtr< ... CreateNodeWidget ( UEdGraphNode* InNode ) Create a widget for the supplied node
TSharedPtr< ... CreatePinWidget ( UEdGraphPin* InPin ) Create a widget for the supplied pin

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