SKismetInspector

Widget that shows properties and tools related to the selected node(s)

Unreal Engine C++ API Reference > Editor > Kismet

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Include #include "SKismetInspector.h"

Syntax

class SKismetInspector :  
    public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget),  
    public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject)  

Remarks

Widget that shows properties and tools related to the selected node(s)

Variables

Type Name Description
bool bComponenetDetailsCustomizationEnabled Component details customization enabled.
TWeakPtr< FBlue... BlueprintEditorPtr Pointer back to the kismet 2 tool that owns us
bool bRefreshOnTick When TRUE, the Kismet inspector needs to refresh the details view on Tick
bool bShowComponents Should we currently show components
bool bShowInspectorPropertyView Should we currently show the property view
bool bShowPublicView If true show the public view control
bool bShowTitleArea If true show the kismet inspector title widget
TSharedPtr< SBo... ContextualEditingBorderWidget Border widget that wraps a dynamic context-sensitive widget for editing objects that the property window is displaying
TSharedPtr< cla... EditNameWidget The widget used to edit the names of properties
FIsPropertyEdit... IsPropertyEditingEnabledDelegate User defined delegate for IsPropertyEditingEnabled:
TWeakPtr< SDock... OwnerTab The tab that owns this details view.
TSharedPtr< cla... PropertyView Property viewing widget
FText PropertyViewTitle String used as the title above the property window
ECheckBoxState PublicViewState State of CheckBox representing whether to show only the public variables
FShowDetailsOpt... RefreshOptions Details options that are used by the inspector on the next refresh.
TArray< TObject... RefreshPropertyObjects Holds the property objects that need to be displayed by the inspector starting on the next tick
TSet< TWeakFiel... SelectedObjectProperties Set of object properties that should be visible
TArray< TWeakOb... SelectedObjects Selected objects for this detail view
TSharedPtr< FSt... StructToDisplay Struct to preview
TSharedPtr< cla... StructureDetailsView Sturct Detail View
FOnFinishedChan... UserOnFinishedChangingProperties User defined delegate for OnFinishedChangingProperties

Functions

Type Name Description
void AddPropertiesRecursive ( FProperty* Property ) Add this property and all its child properties to SelectedObjectProperties
void Construct ( const FArguments& InArgs )  
void EnableComponentDetailsCustomization ( bool bEnable ) Turns on or off details customization for components
FText GetContextualEditingWidgetTitle () Generates the text for the title in the contextual editing widget
EVisibility GetInheritedBlueprintComponentWarningVisibility () Returns whether the warning about an inherited component not being editable should be visible
TSharedPtr< ... GetOwnerTab ()  
TSharedPtr< ... GetPropertyView ()  
EVisibility GetPropertyViewVisibility () Returns whether the property view be visible
ECheckBoxSta... GetPublicViewCheckboxState ()  
const TArray... GetSelectedObjects () Returns the list of selected objects
void ImportNamespacesForPropertyValue ( const FProperty* InProperty ) Auto-import any namespaces associated with a property's value into the current editor context
bool IsAnyParentOrContainerSelected ( const FPropertyAndParent& Property... )  
bool IsPropertyEditingEnabled () Returns whether the properties in the view should be editable
bool IsPropertyVisible ( const FPropertyAndParent& Property... ) Used to control visibility of a property in the property window
bool IsSelected ( UObject* Object )  
bool IsStructViewPropertyReadOnly ( const FPropertyAndParent& Property... ) Is struct view property read only
TSharedRef< ... MakeContextualEditingWidget ( FKismetSelectionInfo& SelectionInf..., const FShowDetailsOptions& Options ) Generates a widget that is used to edit the specified object array contextually.
void OnFinishedChangingProperties ( const FPropertyChangedEvent& InPro... ) Callback invoked after a value change on the selected object(s)
void OnInheritedBlueprintComponentWarningHyperlinkClicked ( const FSlateHyperlinkRun::FMetadata... ) Opens the parent blueprint when the hyperlink in the warning is clicked
void SetOwnerTab ( TSharedRef< SDockTab > Tab )  
void SetPropertyWindowContents ( TArray< UObject* > Objects ) Show properties of the selected object
void SetPublicViewCheckboxState ( ECheckBoxState InIsChecked )  
void ShowDetailsForObjects ( const TArray< UObject* >& Pro..., const FShowDetailsOptions& Options ) Update the inspector window to show information on the supplied objects
void ShowDetailsForSingleObject ( UObject* Object, const FShowDetailsOptions& Options ) Update the inspector window to show information on the supplied object
void ShowSingleStruct ( TSharedPtr< FStructOnScope > InStru... ) Update the inspector window to show single struct.
void UpdateFromObjects ( const TArray< UObject* >& Pro..., FKismetSelectionInfo& SelectionInf..., const FShowDetailsOptions& Options ) Update the inspector window to show information on the supplied objects
void UpdateFromSingleStruct ( const TSharedPtr< FStructOnScope > ... ) Update the inspector window to show information on the single struct

Overridden from SWidget

Type Name Description
void Tick ( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) Ticks this widget with Geometry.

Overridden from FGCObject

Type Name Description
void AddReferencedObjects ( FReferenceCollector& Collector ) Pure virtual that must be overloaded by the inheriting class.
FString GetReferencerName () Overload this method to report a name for your referencer

Classes

Type Name Description
Public struct FArguments  
Public struct FShowDetailsOptions Options for ShowDetails

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