PortableObjectPipeline::ExportAll

Use the given LocTextHelper to generate a new PO file using the translation data for all cultures

Unreal Engine C++ API Reference > Developer > Localization

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/PortableObjectPipeline.h
Include #include "PortableObjectPipeline.h"
Source /Engine/Source/Developer/Localization/Private/PortableObjectPipeline.cpp
namespace PortableObjectPipeline  
{  
    bool PortableObjectPipeline::ExportAll  
    (  
        [FLocTextHelper](API\Developer\Localization\FLocTextHelper) & InLocTextHelper,  
        const [FString](API\Runtime\Core\Containers\FString) & InPOCultureRootPath,  
        const [FString](API\Runtime\Core\Containers\FString) & InPOFilename,  
        const [ELocalizedTextCollapseMode](API\Developer\Localization\ELocalizedTextCollapseMode) InTextCollapseMode,  
        const [EPortableObjectFormat](API\Developer\Localization\EPortableObjectFormat) InPOFormat,  
        const bool bShouldPersistComments,  
        const bool bUseCultureDirectory  
    )  
}  

Remarks

Use the given LocTextHelper to generate a new PO file using the translation data for all cultures


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