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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByInt.h |
Include | #include "AnimGraphNode_BlendListByInt.h" |
Syntax
class UAnimGraphNode_BlendListByInt : public [UAnimGraphNode_BlendListBase](API\Editor\AnimGraph\UAnimGraphNode_BlendListBase)
Variables
Type | Name | Description |
---|---|---|
FAnimNode_Blend... | Node |
Constructors
Type | Name | Description |
---|---|---|
UAnimGraphNode_BlendListByInt ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
void | AddPinToBlendList () | Adds a new pose pin. |
void | RemovePinFromBlendList ( UEdGraphPin* Pin ) |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | GetNodeContextMenuActions ( UToolMenu* Menu, UGraphNodeContextMenuContext* ... ) | Gets a list of actions that can be done to this particular node |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |
void | PostPlacedNewNode () | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. |