AScreenshotFunctionalTestBase::CanEditChange

Called by the editor to query whether a property of this object is allowed to be modified.

Unreal Engine C++ API Reference > Developer > FunctionalTesting > AScreenshotFunctionalTestBase

References

   
Module FunctionalTesting
Header /Engine/Source/Developer/FunctionalTesting/Classes/ScreenshotFunctionalTestBase.h
Include #include "ScreenshotFunctionalTestBase.h"
Source /Engine/Source/Developer/FunctionalTesting/Private/ScreenshotFunctionalTestBase.cpp
virtual bool CanEditChange
(
    const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty
) const

Remarks

Called by the editor to query whether a property of this object is allowed to be modified. The property editor uses this to disable controls for properties that should not be changed. When overriding this function you should always call the parent implementation first. true if the property can be modified in the editor, otherwise false

Parameters

Name Description
InProperty The property to query

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