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Unreal Engine C++ API Reference > Developer > TraceAnalysis > Trace > FAnalysisProcessor
Inheritance Hierarchy
References
Module | TraceAnalysis |
Header | /Engine/Source/Developer/TraceAnalysis/Private/Analysis/Processor.h |
Include | #include "Analysis/Processor.h" |
Syntax
class FImpl : public [FRunnable](API\Runtime\Core\HAL\FRunnable)
Constructors
Type | Name | Description |
---|---|---|
FImpl ( IInDataStream& DataStream, TArray< IAnalyzer* >&& InAnal..., FMessageDelegate&& InMessage ) |
Destructors
Type | Name | Description |
---|---|---|
~FImpl () |
Functions
Type | Name | Description |
---|---|---|
FMessageLog ... | GetLog () | |
bool | IsActive () | |
void | PauseAnalysis ( bool bState ) | |
void | StopAnalysis () | |
void | WaitOnAnalysis () |
Overridden from FRunnable
Type | Name | Description |
---|---|---|
uint32 | Run () | Runs the runnable object. |