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Unreal Engine C++ API Reference > Developer > AssetTools > UAdvancedCopyCustomization
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AdvancedCopyCustomization.h |
Include | #include "AdvancedCopyCustomization.h" |
virtual void TransformDestinationPaths ( [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & OutPackagesAndDestinations ) const
Remarks
Once the destination map is generated for the set of assets, the destinations can be manipulated for renaming, restructuring, etc.