FFullBlueprintEditorCommands

Unreal Engine C++ API Reference > Editor > Kismet

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SBlueprintEditorToolbar.h
Include #include "SBlueprintEditorToolbar.h"

Syntax

class FFullBlueprintEditorCommands : public [TCommands< FFullBlueprintEditorCommands >](API\Runtime\Slate\Framework\Commands\TCommands)  

Variables

Type Name Description
TSharedPtr< FUI... Compile Compile the blueprint
TSharedPtr< FUI... EditClassDefaults  
TSharedPtr< FUI... EditGlobalOptions Edit Blueprint global options
TSharedPtr< FUI... JumpToErrorNode  
TSharedPtr< FUI... SaveOnCompile_Always  
TSharedPtr< FUI... SaveOnCompile_Never  
TSharedPtr< FUI... SaveOnCompile_SuccessOnly  
TSharedPtr< FUI... SwitchToBlueprintDefaultsMode  
TSharedPtr< FUI... SwitchToComponentsMode  
TSharedPtr< FUI... SwitchToScriptingMode Switch between modes in the blueprint editor

Constructors

Type Name Description
  FFullBlueprintEditorCommands () Constructor

Overridden from TCommands

Type Name Description
void RegisterCommands () Initialize commands

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