UAnimStateTransitionNode::GetJumpTargetForDoubleClick

Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin)

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimStateTransitionNode

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h
Include #include "AnimStateTransitionNode.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimStateTransitionNode.cpp
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetJumpTargetForDoubleClick() const  

Remarks

Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin)


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