UScreenShotComparisonSettings::SetPlatform

Sets platform and reloads settings.

Unreal Engine C++ API Reference > Developer > ScreenShotComparisonTools > UScreenShotComparisonSettings

References

   
Module ScreenShotComparisonTools
Header /Engine/Source/Developer/ScreenShotComparisonTools/Public/ScreenShotComparisonSettings.h
Include #include "ScreenShotComparisonSettings.h"
Source /Engine/Source/Developer/ScreenShotComparisonTools/Private/ScreenshotComparisonSettings.cpp
virtual void SetPlatform
(
    const [FString](API\Runtime\Core\Containers\FString) & PlatformName
)

Remarks

Sets platform and reloads settings.

Parameters

Name Description
PlatformName Reference to a string containing platform name (if it is empty the default config is used).

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