AssetViewUtils::GetUnloadedAssets

Determines the unloaded assets that need loading

Unreal Engine C++ API Reference > Developer > AssetTools

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Include #include "AssetViewUtils.h"
Source /Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp
namespace AssetViewUtils  
{  
    void AssetViewUtils::GetUnloadedAssets  
    (  
        const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & ObjectPaths,  
        [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutUnloadedObjects  
    )  
}  

Remarks

Determines the unloaded assets that need loading true if the user should be prompted to load assets

Parameters

Name Description
ObjectPaths Paths to assets that may need to be loaded
OutUnloadedObjects List of the unloaded object paths

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