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Unreal Engine C++ API Reference > Editor > Blutility
Inheritance Hierarchy
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprint.h |
Include | #include "EditorUtilityWidgetBlueprint.h" |
Syntax
class UEditorUtilityWidgetBlueprint : public [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint)
Functions
Type | Name | Description |
---|---|---|
TSharedRef< ... | CreateUtilityWidget () | Creates the slate widget from the UMG widget |
UEditorUtili... | GetCreatedWidget () | |
FName | GetRegistrationName () | |
FText | GetTabDisplayName () | Returns the default desired tab display name that was specified for this widget |
void | RegenerateCreatedTab ( UBlueprint* RecompiledBlueprin... ) | Recreate the tab's content on recompile |
void | SetRegistrationName ( FName InRegistrationName ) | |
TSharedRef< ... | SpawnEditorUITab ( const FSpawnTabArgs& SpawnTabArgs ) | |
void | UpdateRespawnListIfNeeded ( TSharedRef< SDockTab > TabBeingClos... ) |
Overridden from UWidgetBlueprint
Type | Name | Description |
---|---|---|
UWidgetEditi... | GetRelevantSettings () | |
const UWidge... | GetRelevantSettings () |
Overridden from UUserWidgetBlueprint
Type | Name | Description |
---|---|---|
bool | AllowEditorWidget () | Does the editor support widget from an editor package. |
Overridden from UBlueprint
Type | Name | Description |
---|---|---|
void | GetReparentingRules ( TSet< const UClass* >& Allowe..., TSet< const UClass* >& Disall... ) |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | BeginDestroy () | Called before destroying the object. |