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Unreal Engine C++ API Reference > Editor > LandscapeEditor > FLandscapeImportHelper
References
Module | LandscapeEditor |
Header | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeImportHelper.h |
Include | #include "LandscapeImportHelper.h" |
Source | /Engine/Source/Editor/LandscapeEditor/Private/LandscapeImportHelper.cpp |
static ELandscapeImportResult GetHeightmapImportDescriptor ( const [FString](API\Runtime\Core\Containers\FString) & FilePath, bool bSingleFile, bool bFlipYAxis, [FLandscapeImportDescriptor](API\Editor\LandscapeEditor\FLandscapeImportDescriptor) & OutImportDescriptor, [FText](API\Runtime\Core\Internationalization\FText) & OutMessage )
If the operation was a Success/Error/Warning.
Parameters
Name | Description |
---|---|
FilePath | File to import when bSingleFile is true. |
bSingleFile | If false FilePath will be used as the seed to find matching "_xA_yB" files in the same directory. |
OutImportDescriptor | Descriptor output which contains all the information needed to call GetHeightmapImportData. |
OutMessage | In case the result of the operation is an error or warning, this will contain the reason. |