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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeVariable.h |
Include | #include "K2Node_MakeVariable.h" |
Syntax
class UK2Node_MakeVariable : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
Constructors
Type | Name | Description |
---|---|---|
UK2Node_MakeVariable ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
UEdGraphPin ... | GetOutputPin () | |
const FBPVar... | GetVariableType () | |
void | SetupVariable ( const FBPVariableDescription& InVa..., UEdGraphPin* TargetInputPin, FKismetCompilerContext& CompilerCo..., UFunction* Scope, const FProperty* Property ) |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
FNodeHandlin... | CreateNodeHandler ( FKismetCompilerContext& CompilerCo... ) | |
bool | IsNodePure () | Returns whether this node is considered 'pure' by the compiler |