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Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODUtilities
Type | Name | Description | |
---|---|---|---|
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bool | BuildStaticMeshForLODActor
(
ALODActor* LODActor, |
Use different signature containing BaseMaterial parameter |
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bool | BuildStaticMeshForLODActor
(
ALODActor* LODActor, |
Use different signature using UHLODProxy |
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bool | BuildStaticMeshForLODActor
(
ALODActor* LODActor, |