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Unreal Engine C++ API Reference > Editor > AudioEditor > SoundClassGraph
Inheritance Hierarchy
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphNode.h |
Include | #include "SoundClassGraph/SoundClassGraphNode.h" |
Syntax
class USoundClassGraphNode : public [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode)
Variables
Type | Name | Description |
---|---|---|
TObjectPtr< USo... | SoundClass | The SoundNode this represents |
Constructors
Type | Name | Description |
---|---|---|
USoundClassGraphNode ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
bool | CheckRepresentsSoundClass () | Check whether the children of this node match the SoundClass it is representing |
UEdGraphPin ... | GetChildPin () | Get the Pin that connects to all children |
UEdGraphPin ... | GetParentPin () | Get the Pin that connects to its parent |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
void | AutowireNewNode ( UEdGraphPin* FromPin ) | Autowire a newly created node. |
bool | CanCreateUnderSpecifiedSchema ( const UEdGraphSchema* Schema ) | Determine if this node can be created under the specified schema |
bool | CanUserDeleteNode () | Whether or not this node can be deleted by user action |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FLinearColor | GetNodeTitleColor () | Gets the draw color of a node's title bar |