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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > ToolContexts > UToolStackContext
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/ToolContexts/ToolStackContext.h |
Include | #include "ToolContexts/ToolStackContext.h" |
Source | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/ToolContexts/ToolStackContext.cpp |
virtual [FInteractiveToolStack](API\Editor\EditorInteractiveToolsFramework\FInteractiveToolStack) * AccessToolStack ( const [FString](API\Runtime\Core\Containers\FString) & Identifier )
Remarks
Access an existing tool stack Ptr to stack if it exists, nullptr otherwise
Parameters
Name | Description |
---|---|
Identifier | string used to identify this stack |