FFindInBlueprintSearchManager::GetSearchDataForAssetPath

Given an asset path, locate and return a copy of its matching search data in the index cache.

Unreal Engine C++ API Reference > Editor > Kismet > FFindInBlueprintSearchManager

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Include #include "FindInBlueprintManager.h"
Source /Engine/Source/Editor/Kismet/Private/FindInBlueprintManager.cpp
[FSearchData](API\Editor\Kismet\FSearchData) GetSearchDataForAssetPath
(
    const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & InAssetPath
)

Remarks

Given an asset path, locate and return a copy of its matching search data in the index cache. Matching search data from the index cache. Will return invalid (empty) search data if a matching entry was not found.

Parameters

Name Description
InAssetPath Asset path (search index key).

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