UBlueprintNodeSpawner::PrimeDefaultUiSpec

Takes the [FBlueprintActionUiSpec](API\Editor\BlueprintGraph\FBlueprintActionUiSpec) that this was spawned with and attempts to fill in any missing fields (by polling a template node).

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintNodeSpawner

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSpawner.h
Include #include "BlueprintNodeSpawner.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintNodeSpawner.cpp
[FBlueprintActionUiSpec](API\Editor\BlueprintGraph\FBlueprintActionUiSpec) const & PrimeDefaultUiSpec
(
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TargetGraph
) const

Remarks

Takes the FBlueprintActionUiSpec that this was spawned with and attempts to fill in any missing fields (by polling a template node). This spawner's default ui spec.

Parameters

Name Description
TargetGraph Optional context for helping spawn the template node.

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