SGraphPinClass

Unreal Engine C++ API Reference > Editor > GraphEditor > KismetPins

Inheritance Hierarchy

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/KismetPins/SGraphPinClass.h
Include #include "KismetPins/SGraphPinClass.h"

Syntax

class SGraphPinClass : public [SGraphPinObject](API\Editor\GraphEditor\KismetPins\SGraphPinObject)  

Variables

Type Name Description
bool bAllowAbstractClasses Whether abstract classes should be filtered out in the class viewer
FAssetData CachedEditorAssetData Cached AssetData without the _C

Functions

Type Name Description
void Construct ( const FArguments& InArgs, UEdGraphPin* InGraphPinObj )  
void OnPickedNewClass ( UClass* ChosenClass ) Called when a new class was picked via the asset picker.
void SetAllowAbstractClasses ( bool bAllow )  

Overridden from SGraphPinObject

Type Name Description
bool AllowSelfPinWidget () Allow self pin widget
TSharedRef< ... GenerateAssetPicker () Generate asset picker window
const FAsset... GetAssetData ( bool bRuntimePath ) Returns asset data of currently selected object, if bRuntimePath is true this will include _C for blueprint classes, for false it will point to UBlueprint instead
FText GetDefaultComboText () Get default text for the picker combo
FOnClicked GetOnUseButtonDelegate () Delegate to be called when the use current selected item in asset browser button is clicked
FReply OnClickUse () Clicked Use button

Classes

Type Name Description
Public struct FArguments  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library