Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Switch
- UK2Node_Switch::GetPinNameGivenIndex()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h |
Include | #include "K2Node_Switch.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Switch.cpp |
virtual [FName](API\Runtime\Core\UObject\FName) GetPinNameGivenIndex ( int32 Index ) const