ILauncherProfile::SetEditorExe

Sets the path to the editor executable to use in UAT.

Unreal Engine C++ API Reference > Developer > LauncherServices > ILauncherProfile

References

   
Module LauncherServices
Header /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Include #include "ILauncherProfile.h"
void SetEditorExe
(
    const [FString](API\Runtime\Core\Containers\FString) & EditorExe
)

Remarks

Sets the path to the editor executable to use in UAT.

Parameters

Name Description
EditorExe Path to the editor executable.

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