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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > EditorGizmos > UTransformGizmo
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h |
Include | #include "EditorGizmos/TransformGizmo.h" |
Syntax
static constexpr [FLinearColor](API\Runtime\Core\Math\FLinearColor) ScreenSpaceColor = FLinearColor(0.765f, 0.765f, 0.765f);
Remarks
A linear, 32-bit/component floating point RGBA color.