FFrontendFilter_InUseByLoadedLevels

A filter that only displays assets used by loaded levels

Unreal Engine C++ API Reference > Editor > ContentBrowser

Inheritance Hierarchy

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/FrontendFilters.h
Include #include "FrontendFilters.h"

Syntax

class FFrontendFilter_InUseByLoadedLevels : public [FFrontendFilter](API\Editor\ContentBrowser\FFrontendFilter)  

Remarks

A filter that only displays assets used by loaded levels

Constructors

Type Name Description
  FFrontendFilter_InUseByLoadedLevels ( TSharedPtr< FFrontendFilterCategory... ) Constructor/Destructor

Destructors

Type Name Description
  ~FFrontendFilter_InUseByLoadedLevels ()  

Functions

Type Name Description
void OnAssetPostCompile ( const TArray< FAssetCompileData >&... ) Handler for when assets are finished compiling
void OnAssetPostRename ( const TArray< FAssetRenameData >& ... ) Handler for when an asset is renamed
void OnEditorMapChange ( uint32 MapChangeFlags ) Handler for when maps change in the editor
bool PassesFilter ( FAssetFilterType InItem ) IFilter implementation.

Overridden from FFilterBase

Type Name Description
void ActiveStateChanged ( bool bActive ) Notification that the filter became active or inactive
FText GetDisplayName () Returns the human readable name for this filter
FText GetToolTipText () Returns the tooltip for this filter, shown in the filters menu

Overridden from IFilter

Type Name Description
FString GetName () FFrontendFilter implementation.

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