EContextTargetFlags::Type

Unreal Engine C++ API Reference > Editor > Kismet

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuUtils.h
Include #include "BlueprintActionMenuUtils.h"

Syntax

namespace EContextTargetFlags  
{  
    enum Type  
    {  
        TARGET_Blueprint             = 0x00000001,  
        TARGET_SubComponents         = 0x00000002,  
        TARGET_NodeTarget            = 0x00000004,  
        TARGET_PinObject             = 0x00000008,  
        TARGET_SiblingPinObjects     = 0x00000010,  
        TARGET_BlueprintLibraries    = 0x00000020,  
        TARGET_NonImportedTypes      = 0x00000040,  
        ContextTargetFlagsEnd,  
    }  
}  

Values

Name Description
TARGET_Blueprint  
TARGET_SubComponents  
TARGET_NodeTarget  
TARGET_PinObject  
TARGET_SiblingPinObjects  
TARGET_BlueprintLibraries  
TARGET_NonImportedTypes  
ContextTargetFlagsEnd +1 to the last flag (so we can easily iterate these flags)

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