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Unreal Engine C++ API Reference > Developer > DatasmithExporter > FDatasmithMeshExporter > ExportToUObject
References
Module | DatasmithExporter |
Header | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithMeshExporter.h |
Include | #include "DatasmithMeshExporter.h" |
Source | /Engine/Source/Developer/Datasmith/DatasmithExporter/Private/DatasmithMeshExporter.cpp |
bool ExportToUObject ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDatasmithMeshElement](API\Runtime\DatasmithCore\IDatasmithMeshElement) > & MeshElement, const TCHAR * Filepath, [FDatasmithMesh](API\Runtime\DatasmithCore\FDatasmithMesh) & Mesh, [FDatasmithMesh](API\Runtime\DatasmithCore\FDatasmithMesh) * CollisionMesh, [EDSExportLightmapUV](API\Developer\DatasmithExporter\EDSExportLightmapUV) LightmapUV )
Remarks
Exports a FDatasmithMesh as a UObject and link it to the given IDatasmithMeshElementElement. True if export was successful.
Parameters
Name | Description |
---|---|
MeshElement | The existing MeshElement for which we want to export a FDatasmithMesh, the name of the MeshElement will determine the name of the exported file. |
Filepath | The path where the resulting file will be written |
Mesh | The mesh to export |
CollisionMesh | An optional collision mesh |
LightmapUV | The UV generation export option |