ITargetDeviceProxy::HasTargetPlatform

Checks whether this device proxy contains a variant for the provided platform.

Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceProxy

References

   
Module TargetDeviceServices
Header /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxy.h
Include #include "ITargetDeviceProxy.h"
bool HasTargetPlatform
(
    [FName](API\Runtime\Core\UObject\FName) InTargetPlatformId
) const

Remarks

Checks whether this device proxy contains a variant for the provided platform. true if this device has a variant of the provided Target Platform .

Parameters

Name Description
InTargetPlatformName Target Platform Name for the target device to check for as a variant of this device.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library