FCreateBlueprintFromActorDialog::OpenDialog

Static function to access constructing this window.

Unreal Engine C++ API Reference > Editor > KismetWidgets > FCreateBlueprintFromActorDialog > OpenDialog

References

   
Module KismetWidgets
Header /Engine/Source/Editor/KismetWidgets/Public/CreateBlueprintFromActorDialog.h
Include #include "CreateBlueprintFromActorDialog.h"
Source /Engine/Source/Editor/KismetWidgets/Private/CreateBlueprintFromActorDialog.cpp
static void OpenDialog
(
    ECreateBlueprintFromActorMode CreateMode,
    [AActor](API\Runtime\Engine\GameFramework\AActor) * InActorOverride,
    bool bInReplaceActors
)

Remarks

Static function to access constructing this window.

Parameters

Name Description
CreateMode The mode to use when creating a blueprint from the selected actors
ActorOverride If set convert the specified actor, if null use the currently selected actor

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