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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceHelper
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceHelper.h |
Include | #include "BlueprintNamespaceHelper.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceHelper.cpp |
bool IsImportedAsset ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData ) const
Remarks
Tests an asset's namespace to see if it's been imported. TRUE if the asset's underlying namespace was imported into the Blueprint editor context that's managed by this instance.
Parameters
Name | Description |
---|---|
InAssetData | Asset data context. |