FBlueprintActionFilter::AddRejectionTest

Users can extend the filter and add their own rejection tests with this method.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionFilter > AddRejectionTest

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
Include #include "BlueprintActionFilter.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionFilter.cpp
void AddRejectionTest
(
    [FRejectionTestDelegate](API\Editor\BlueprintGraph\FBlueprintActionFilter\FRejectionTestDelegate) RejectionTestDelegate
)

Remarks

Users can extend the filter and add their own rejection tests with this method. We use rejection "IsFiltered" tests rather than inclusive tests because it is more optimal to whittle down the list of actions early.

Parameters

Name Description
RejectionTestDelegate The rejection test you wish to add to this filter.

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