IBlueprintNodeBinder::CanBindMultipleObjects

Determines if this will accept more than one binding (used to block multiple bindings from being applied to nodes that can only have one).

Unreal Engine C++ API Reference > Editor > BlueprintGraph > IBlueprintNodeBinder

  • IBlueprintNodeBinder::CanBindMultipleObjects()

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintNodeBinder.h
Include #include "BlueprintNodeBinder.h"
bool CanBindMultipleObjects() const

Remarks

Determines if this will accept more than one binding (used to block multiple bindings from being applied to nodes that can only have one). True if this will accept multiple bindings, otherwise false.


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