FKismetCompilerUtilities::CheckPropertyNameOnScope

Checks that the property name isn't taken in the given scope (used by [CreatePropertyOnScope()](API\Editor\KismetCompiler\FKismetCompilerUtilities\CreatePropertyOnScope))

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerUtilities

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Include #include "KismetCompilerMisc.h"
Source /Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp
static [FFieldVariant](API\Runtime\CoreUObject\UObject\FFieldVariant) CheckPropertyNameOnScope
(
    [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Scope,
    const [FName](API\Runtime\Core\UObject\FName) & PropertyName
)

Remarks

Checks that the property name isn't taken in the given scope (used by CreatePropertyOnScope()) Ptr to an existing object with that name in the given scope or nullptr if none exists


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library