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Unreal Engine C++ API Reference > Editor > KismetWidgets > SPinTypeSelector
References
Module | KismetWidgets |
Header | /Engine/Source/Editor/KismetWidgets/Public/SPinTypeSelector.h |
Include | #include "SPinTypeSelector.h" |
Source | /Engine/Source/Editor/KismetWidgets/Private/SPinTypeSelector.cpp |
void OnSelectPinType ( FPinTypeTreeItem InItem, [FName](API\Runtime\Core\UObject\FName) InPinCategory, bool bForSecondaryType )
Remarks
When a pin type is selected, handle it
Parameters
Name | Description |
---|---|
InItem | Item selected |
InPinCategory | This is the PinType's category, must be provided separately as the PinType in the tree item is always Object Types for any object related type. |