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Unreal Engine C++ API Reference > Developer > TextureFormat > FChildTextureFormat
References
Module | TextureFormat |
Header | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h |
Include | #include "ChildTextureFormat.h" |
virtual [FName](API\Runtime\Core\UObject\FName) GetEncoderName ( [FName](API\Runtime\Core\UObject\FName) Format ) const
Remarks
Return the name of the encoder used for the given format.
Used for debugging and UI.