Navigation
Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule
Inheritance Hierarchy
- TBaseMulticastDelegate_TwoParams< void, UWorld *, EMapChangeType >
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h |
Include | #include "LevelEditor.h" |
Syntax
class FMapChangedEvent : public TBaseMulticastDelegate_TwoParams< void, UWorld *, EMapChangeType >
Remarks
Called when a new map is loaded