FMeshMergeDataTracker::AddLightmapChannelRecord

Adds a record of what channel lightmap data is stored at

Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > FMeshMergeDataTracker

References

   
Module MeshMergeUtilities
Header /Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Include #include "MeshMergeDataTracker.h"
Source /Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeDataTracker.cpp
void AddLightmapChannelRecord
(
    int32 MeshIndex,
    int32 LODIndex,
    int32 LightmapChannelIndex
)

Remarks

Adds a record of what channel lightmap data is stored at


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