InitializeSkeletonFromStaticMesh

Overload list

Unreal Engine C++ API Reference > Developer > SkeletalMeshUtilitiesCommon > FStaticToSkeletalMeshConverter

  Type Name Description
Public function Static bool

InitializeSkeletonFromStaticMesh ( USkeleton* InSkeleton,
const UStaticMesh* InStaticMesh,
const FVector& InRelativeRootPosition
)

Creates a skeleton from a static mesh with a single root bone.
Public function Static bool

InitializeSkeletonFromStaticMesh ( USkeleton* InSkeleton,
const UStaticMesh* InStaticMesh,
const FVector& InRelativeRootPosition,
const FVector& InRelativeEndEffectorPosition,
const int32 InIntermediaryJointCount
)

Creates a skeleton from a static mesh with a bone chain going from root to end effector, where the intermediary bones are distributed evenly along a line between the two.

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