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Unreal Engine C++ API Reference > Developer > DerivedDataCache > FBuildOutputBuilder
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildOutput.h |
Include | #include "DerivedDataBuildOutput.h" |
void SetMeta ( [FCbObject](API\Runtime\Core\Serialization\FCbObject) && Meta )
Remarks
Set the metadata for the output. Holds a reference and is cloned if not owned.