SFilterableObjectList

Unreal Engine C++ API Reference > Editor > Kismet

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SFilterableObjectList.h
Include #include "SFilterableObjectList.h"

Syntax

class SFilterableObjectList : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)  

Variables

Type Name Description
TArray< UObject... FilteredObjectList List of objects to show that have passed the keyword filtering
TSharedPtr< SSe... FilterTextBoxWidget Widget containing the filtering text box
TArray< UObject... LoadedObjectList List of objects that can be shown
TSharedPtr< SLi... ObjectListWidget Widget containing the object list

Functions

Type Name Description
void Construct ( const FArguments& InArgs )  
FListRow GenerateRowForObject ( UObject* Object ) Make a table row for the list of filterable widgets
FText GetFilterStatusText ()  
EVisibility GetFilterStatusVisibility ()  
FString GetSearchableText ( UObject* Object )  
void InternalConstruct ()  
bool IsFilterActive ()  
void OnFilterTextChanged ( const FText& InFilterText )  
TSharedRef< ... OnGenerateTableRow ( UObject* InData, const TSharedRef< STableViewBase > ... )  
FReply OnRefreshButtonClicked ()  
void ReapplyFilter ()  
void RebuildObjectList () Interface for derived classes to implement.
void RefilterObjectList () End of interface for derived classes to implement.

Classes

Type Name Description
Public struct FArguments  
Protected struct FListRow Return value for GenerateRowForObject

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