UModeManagerInteractiveToolsContext::GetLastWorldRay

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > UModeManagerInteractiveToolsContext

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Include #include "EdModeInteractiveToolsContext.h"
Source /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EdModeInteractiveToolsContext.cpp
virtual FRay GetLastWorldRay() const

Ray into 3D scene at last mouse event


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library