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Unreal Engine C++ API Reference > Editor > AssetDefinition > UAssetDefinition > GetSourceFiles
References
Module | AssetDefinition |
Header | /Engine/Source/Editor/AssetDefinition/Public/AssetDefinition.h |
Include | #include "AssetDefinition.h" |
Source | /Engine/Source/Editor/AssetDefinition/Private/AssetDefinition.cpp |
virtual EAssetCommandResult GetSourceFiles ( const [FAssetSourceFilesArgs](API\Editor\AssetDefinition\FAssetSourceFilesArgs) & InArgs, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [FAssetSourceFilesResult](API\Editor\AssetDefinition\FAssetSourceFilesResult) &InSourceFile)> SourceFileFunc ) const
Remarks
Return the source files that was used to generate/import the asset
Parameters
Name | Description |
---|---|
InArgs | The asset data of the assets we want the source files from and in which format we want the file path to be. |
SourceFileFunc | A function that is called for each source file found. The call back must return true to continue the enumeration. |