FGraphCompilerContext::CountIncomingEdges

Counts the number of incoming edges this node has (along all input pins)

Unreal Engine C++ API Reference > Editor > KismetCompiler > FGraphCompilerContext

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/EdGraphCompilerUtilities.h
Include #include "EdGraphCompilerUtilities.h"
int32 CountIncomingEdges
(
    const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node
) const

Remarks

Counts the number of incoming edges this node has (along all input pins)


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