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Unreal Engine C++ API Reference > Developer > AnimationDataController > UAnimDataController
References
Module | AnimationDataController |
Header | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h |
Include | #include "AnimDataController.h" |
Source | /Engine/Source/Developer/AnimationDataController/Private/AnimDataController.cpp |
virtual bool RemoveBoneTrack ( [FName](API\Runtime\Core\UObject\FName) BoneName, bool bShouldTransact )
Remarks
Removes an existing bone animation track with the provided name. Broadcasts a EAnimDataModelNotifyType::TrackRemoved notify if successful. Whether or not the removal was successful
Parameters
Name | Description |
---|---|
BoneName | Bone name of the track which should be removed |
bShouldTransact | Whether or not any undo-redo changes should be generated |