ISourceControlProvider::Execute

Attempt to execute an operation on the passed-in files (if any are required).

Unreal Engine C++ API Reference > Developer > SourceControl > ISourceControlProvider > Execute

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/ISourceControlProvider.h
Include #include "ISourceControlProvider.h"
[ECommandResult::Type](API\Developer\SourceControl\ECommandResult__Type) Execute
(
    const [FSourceControlOperationRef](API\Developer\SourceControl\FSourceControlOperationRef) & InOperation,
    [FSourceControlChangelistPtr](API\Developer\SourceControl\FSourceControlChangelistPtr) InChangelist,
    const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InFiles,
    [EConcurrency::Type](API\Developer\SourceControl\EConcurrency__Type) InConcurrency,
    const [FSourceControlOperationComplete](API\Developer\SourceControl\FSourceControlOperationComplete) & InOperationCompleteDelegate
)

Remarks

Attempt to execute an operation on the passed-in files (if any are required). the result of the operation.

Parameters

Name Description
InOperation The operation to perform.
InChangelist The changelist to operate on, can be null.
InFiles The files to operate on.
InConcurrency How to execute the operation, blocking or asynchronously on another thread.
InOperationCompleteDelegate Delegate to call when the operation is completed. This is called back internal to this call when executed on the main thread, or from Tick() when queued for asynchronous execution. If the provider is not enabled or if the command is not suported the delegate is immediately called with ECommandResult::Failed.

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