UInternationalizationSettingsModel::SetShouldUseLocalizedNodeAndPinNames

Unreal Engine C++ API Reference > Editor > InternationalizationSettings > UInternationalizationSettingsModel

References

   
Module InternationalizationSettings
Header /Engine/Source/Editor/InternationalizationSettings/Classes/InternationalizationSettingsModel.h
Include #include "InternationalizationSettingsModel.h"
Source /Engine/Source/Editor/InternationalizationSettings/Private/InternationalizationSettingsModel.cpp
void SetShouldUseLocalizedNodeAndPinNames
(
    const bool Value
)

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