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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_PoseByName
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseByName.h |
Include | #include "AnimGraphNode_PoseByName.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_PoseByName.cpp |
virtual void SetAnimationAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Asset )
Remarks
Virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;