FBlueprintEditorModule::CreateBlueprintEditor

Creates an instance of a Kismet editor object.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditorModule > CreateBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Include #include "BlueprintEditorModule.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditorModule.cpp
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IBlueprintEditor](API\Editor\Kismet\IBlueprintEditor) > CreateBlueprintEditor
(
    const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode,
    const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost,
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint,
    bool bShouldOpenInDefaultsMode
)

Remarks

Creates an instance of a Kismet editor object. Only virtual so that it can be called across the DLL boundary.

Note: This function should not be called directly, use one of the following instead:

Parameters

Name Description
Mode Mode that this editor should operate in
InitToolkitHost When Mode is WorldCentric, this is the level editor instance to spawn this editor within
Blueprint The blueprint object to start editing
bShouldOpenInDefaultsMode If true, the editor will open in defaults editing mode

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