Navigation
Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > Behaviors
Inheritance Hierarchy
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/Behaviors/2DViewportBehaviorTargets.h |
Include | #include "Behaviors/2DViewportBehaviorTargets.h" |
Syntax
class FEditor2DScrollBehaviorTarget : public [IClickDragBehaviorTarget](API\Runtime\InteractiveToolsFramework\BaseBehaviors\IClickDragBehaviorTarget)
Remarks
Allows click-dragging to move the camera in the XY plane.
Variables
Type | Name | Description |
---|---|---|
FVector3d | DragStart | |
FVector3d | OriginalCameraLocation | |
FEditorViewport... | ViewportClient | TODO: Replace with a context object to avoid dependency on FEditorViewportClient (JIRA UE-163677) |
Constructors
Type | Name | Description |
---|---|---|
FEditor2DScrollBehaviorTarget ( FEditorViewportClient* Viewpor... ) |
Overridden from IClickDragBehaviorTarget
Type | Name | Description |
---|---|---|
FInputRayHit | CanBeginClickDragSequence ( const FInputDeviceRay& PressPos ) | IClickDragBehaviorTarget. |
void | OnClickDrag ( const FInputDeviceRay& DragPos ) | Notify Target that input position has changed |
void | OnClickPress ( const FInputDeviceRay& PressPos ) | Notify Target that click press ocurred |
void | OnClickRelease ( const FInputDeviceRay& ReleasePos ) | Notify Target that click release occurred |
void | OnTerminateDragSequence () | Notify Target that click-drag sequence has been explicitly terminated (eg by escape key) |