FToolkitBuilder::SetActivePaletteCommandsVisibility

Configure whether or not the tool buttons in the active palette should be visible.

Unreal Engine C++ API Reference > Developer > WidgetRegistration > FToolkitBuilder

References

   
Module WidgetRegistration
Header /Engine/Source/Developer/WidgetRegistration/Public/ToolkitBuilder.h
Include #include "ToolkitBuilder.h"
Source /Engine/Source/Developer/WidgetRegistration/Private/ToolkitBuilder.cpp
void SetActivePaletteCommandsVisibility
(
    [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) Visibility
)

Remarks

Configure whether or not the tool buttons in the active palette should be visible. This can be dynamically toggled without rebuilding/regenerating the widget.

Parameters

Name Description
Visibility If Visibility == EVisibility::Collapsed, the category button labels will be shown, else they will not be shown.

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