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Unreal Engine C++ API Reference > Developer > SourceControl > ISourceControlState
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/ISourceControlState.h |
Include | #include "ISourceControlState.h" |
bool GetOtherBranchHeadModification ( [FString](API\Runtime\Core\Containers\FString) & HeadBranchOut, [FString](API\Runtime\Core\Containers\FString) & ActionOut, int32 & HeadChangeListOut ) const
Remarks
Get head modification information for other branches true with parameters populated if there is a branch with a newer modification (edit/delete/etc)