FSCSEditorTreeNodeInstanceAddedComponent

Unreal Engine C++ API Reference > Editor > Kismet

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"

Syntax

class FSCSEditorTreeNodeInstanceAddedComponent : public [FSCSEditorTreeNodeComponentBase](API\Editor\Kismet\FSCSEditorTreeNodeComponentBase)  

Constructors

Type Name Description
  FSCSEditorTreeNodeInstanceAddedComponent ( AActor* Owner, UActorComponent* InComponentTe... ) Constructs a wrapper around a component template not contained within an SCS tree node (e.g. "native" components).

Overridden from FSCSEditorTreeNode

Type Name Description
bool CanEdit ()  
FText GetDisplayName ()  
FString GetDisplayString ()  
FName GetVariableName ()  
bool IsDefaultSceneRoot ()  
bool IsInstanced ()  
bool IsRootComponent ()  
bool IsUserInstancedComponent ()  
void OnCompleteRename ( const FText& InNewName ) Renames the object or variable represented by this node
void RemoveMeAsChild () Called when this node is being removed via a RemoveChild call.

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