SAssetTagItemTableRow

Custom table row used to contain asset tag items within list and tree views

Unreal Engine C++ API Reference > Editor > AssetTagsEditor

Inheritance Hierarchy

References

   
Module AssetTagsEditor
Header /Engine/Source/Editor/AssetTagsEditor/Public/SAssetTagItem.h
Include #include "SAssetTagItem.h"

Syntax

template<typename ItemType>  
class SAssetTagItemTableRow : public [STableRow< ItemType >](API\Runtime\Slate\Widgets\Views\STableRow)  

Remarks

Custom table row used to contain asset tag items within list and tree views

Functions

Type Name Description
void Construct ( const typename STableRow< ItemType ..., const TSharedRef< STableViewBase > ... )  
void SetIsDropTarget ( const TAttribute< bool >& InIsDrop... )  

Overridden from STableRow

Type Name Description
const FSlate... GetBorder ()  

Overridden from SBorder

Type Name Description
void SetContent ( TSharedRef< SWidget > InContent ) Set the inner content of this row, preserving any extra UI (such as the expander arrows for tree views) that was added by ConstructChildren

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