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Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities
References
Module | MeshUtilities |
Header | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
Include | #include "MeshUtilities.h" |
void CalcBoneVertInfos ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [TArray](API\Runtime\Core\Containers\TArray)< [FBoneVertInfo](API\Runtime\MeshUtilitiesCommon\FBoneVertInfo) > & Infos, bool bOnlyDominant )
Remarks
Calculate the verts associated weighted to each bone of the skeleton. The vertices returned are in the local space of the bone.
Parameters
Name | Description |
---|---|
SkeletalMesh | The target skeletal mesh. |
Infos | The output array of vertices associated with each bone. |
bOnlyDominant | Controls whether a vertex is added to the info for a bone if it is most controlled by that bone, or if that bone has ANY influence on that vert. |