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Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerContext
- FKismetCompilerContext::OnNewClassSet()
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h |
Include | #include "KismetCompiler.h" |
virtual void OnNewClassSet ( [UBlueprintGeneratedClass](API\Runtime\Engine\Engine\UBlueprintGeneratedClass) * ClassToUse )