DatasmithExporter

Unreal Engine C++ API Reference > Developer

Classes

Type Name Description
Public class FDatasmithDirectLink  
Public class FDatasmithExporterManager Copyright Epic Games, Inc. All Rights Reserved.
Public class FDatasmithExportOptions  
Public class FDatasmithLogger Logger that holds the errors during the export process.
Public class FDatasmithMeshExporter  
Public class FDatasmithSceneExporter This is the export for a DatasmithScene. Call PreExport, then Export to finish the export process.
Public class IDatasmithProgressManager Interface that is called during export time to update the progression.

Enums

Type Name Description
Public enum EDSExportLightmapUV Never: it won't force the creation of a UV channel for lightmap, if one already exists it will be exported IfNotPresent: if a channel already exists it will be used, if not a new automatic UV projection will be created Always: it will create the UV channel overwritting existing data
Public enum EDSResizedTexturesPath OriginalFolder: keeps the textures (and its resized copies if needed) in the original folder ExportFolder: copy the textures to the export path

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