UK2Node_BitmaskLiteral

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h
Include #include "K2Node_BitmaskLiteral.h"

Syntax

class UK2Node_BitmaskLiteral :  
    public [UK2Node](API\Editor\BlueprintGraph\UK2Node),  
    public [INodeDependingOnEnumInterface](API\Editor\BlueprintGraph\INodeDependingOnEnumInterface)  

Variables

Type Name Description
TObjectPtr< UEn... BitflagsEnum  

Constructors

Type Name Description
  UK2Node_BitmaskLiteral ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
const FName ... GetBitmaskInputPinName ()  
void ValidateBitflagsEnumType () Internal helper method used to validate the current enum type

Overridden from UK2Node

Type Name Description
void ExpandNode ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph ) Expands a node while compiling, which may add additional nodes or delete this node
void GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) Replacement for GetMenuEntries().
FText GetMenuCategory () Override to provide a default category for specific node types to be listed under.
bool IsNodePure () Returns whether this node is considered 'pure' by the compiler
bool ShouldShowNodeProperties () Return whether the node's properties display in the blueprint details panel

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
void ReconstructNode () Refresh the connectors on a node, preserving as many connections as it can.

Overridden from UObject

Type Name Description
void Serialize ( FArchive& Ar ) Handles reading, writing, and reference collecting using FArchive.

Overridden from INodeDependingOnEnumInterface

Type Name Description
UEnum * GetEnum ()  
void ReloadEnum ( UEnum* InEnum )  
bool ShouldBeReconstructedAfterEnumChanged ()  

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