FBlueprintActionFilter::operator&=

Appends another filter to be utilized in [IsFiltered()](API\Editor\BlueprintGraph\FBlueprintActionFilter\IsFiltered) queries, extending the query to be: IsFilteredByThis() && Rhs.IsFiltered()

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionFilter

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
Include #include "BlueprintActionFilter.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionFilter.cpp
[FBlueprintActionFilter](API\Editor\BlueprintGraph\FBlueprintActionFilter) const & operator&=
(
    [FBlueprintActionFilter](API\Editor\BlueprintGraph\FBlueprintActionFilter) const & Rhs
)

Remarks

Appends another filter to be utilized in IsFiltered() queries, extending the query to be: IsFilteredByThis() && Rhs.IsFiltered()

NOTE: Appending additional filters can hinder performance (as the additional filter has to loop over its tests foreach database entry) This.

Parameters

Name Description
Rhs The filter to append to this one.

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