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Unreal Engine C++ API Reference > Editor > EditorConfig > FEditorConfig
References
Module | EditorConfig |
Header | /Engine/Source/Editor/EditorConfig/Public/EditorConfig.h |
Include | #include "EditorConfig.h" |
Source | /Engine/Source/Editor/EditorConfig/Private/EditorConfig.cpp |
bool SaveToString ( [FString](API\Runtime\Core\Containers\FString) & OutResult ) const