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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
void CollapseNodesIntoGraph ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InGatewayNode, class [UK2Node_EditablePinBase](API\Editor\BlueprintGraph\UK2Node_EditablePinBase) * InEntryNode, class [UK2Node_EditablePinBase](API\Editor\BlueprintGraph\UK2Node_EditablePinBase) * InResultNode, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InSourceGraph, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InDestinationGraph, [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & InCollapsableNodes, bool bCanDiscardEmptyReturnNode, bool bCanHaveWeakObjPtrParam )
Remarks
Collapses a selection of nodes into a graph for composite, function, or macro nodes.
Parameters
Name | Description |
---|---|
InGatewayNode | The node replacing the selection of nodes |
InEntryNode | The entry node in the graph |
InResultNode | The result node in the graph |
InSourceGraph | The graph the selection is from |
InDestinationGraph | The destination graph to move the selected nodes to |
InCollapsableNodes | The selection of nodes being collapsed |