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Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces > ITextureFormat
References
Module | TextureFormat |
Header | /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h |
Include | #include "Interfaces/ITextureFormat.h" |
virtual bool SupportsTiling() const
Remarks
Whether device-specific tiling is supported by the compressor. true if tiling is supported, false if it must be done by the caller
Parameters
Name | Description |
---|---|
BuildSettings | Build settings. |