FTypePromotion::RegisterOperatorSpawner

Keep track of the operator that this function provides so that we don't add multiple to the BP context menu

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FTypePromotion

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Include #include "BlueprintTypePromotion.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintTypePromotion.cpp
static void RegisterOperatorSpawner
(
    [FName](API\Runtime\Core\UObject\FName) OpName,
    [UBlueprintFunctionNodeSpawner](API\Editor\BlueprintGraph\UBlueprintFunctionNodeSpawner) * Spawner
)

Remarks

Keep track of the operator that this function provides so that we don't add multiple to the BP context menu


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