void |
AddToSelection ( UMaterialExpression* Expressio... ) |
Add the specified material expression's graph node to the list of selected nodes |
bool |
ApproveSetPreviewAsset ( UObject* InAsset ) |
Allows editor to veto the setting of a preview mesh |
bool |
CanPasteNodes () |
Checks whether nodes can currently be pasted |
UMaterialExp... |
CreateNewMaterialExpression ( UClass* NewExpressionClass, const FVector2D& NodePos, bool bAutoSelect, bool bAutoAssignResource, const UEdGraph* Graph ) |
Creates a new material expression of the specified class. |
UMaterialExp... |
CreateNewMaterialExpressionComment ( const FVector2D& NodePos, const UEdGraph* Graph ) |
Creates a new material expression comment |
UMaterialExp... |
CreateNewMaterialExpressionComposite ( const FVector2D& NodePos, const UEdGraph* Graph ) |
Creates a new material expression composite, along with related child pinbase expressions |
void |
DeleteNodes ( const TArray< class UEdGraphNode&#... ) |
Delete an array of Material Graph Nodes and their corresponding expressions/comments |
void |
DeleteSelectedNodes () |
Disconnects and removes the selected material graph nodes. |
void |
DrawMessages ( FViewport* Viewport, FCanvas* Canvas ) |
Draws messages on the specified viewport and canvas. |
void |
ForceRefreshExpressionPreviews () |
Refreshes all material expression previews, regardless of whether or not realtime previews are enabled. |
void |
GenerateInheritanceMenu ( UToolMenu* Menu ) |
Fills inheritance drop down menu |
void |
GetBoundsForNode ( const UEdGraphNode* InNode, FSlateRect& OutRect, float InPadding ) |
Get the visible bounds of the given graph node |
FMaterialRen... |
GetExpressionPreview ( UMaterialExpression* InExpress... ) |
Gets the preview for an expression |
UMaterialInt... |
GetMaterialInterface () |
The material instance applied to the preview mesh. |
int32 |
GetNumberOfSelectedNodes () |
Gets the number of selected nodes |
FText |
GetOriginalObjectName () |
Gets the name of the material or material function that we are editing |
TSet< UObjec... |
GetSelectedNodes () |
Get the currently selected set of nodes |
void |
JumpToExpression ( UMaterialExpression* Expressio... ) |
Jumps to the node for this expression, if possible |
void |
JumpToHyperlink ( const UObject* ObjectReference ) |
Jumps to a specific node or graph |
void |
NotifyExternalMaterialChange () |
Call this to notify the editor that the edited material changed from outside |
FMaterialEdi... |
OnMaterialEditorClosed () |
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FRegisterTab... |
OnRegisterTabSpawners () |
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FUnregisterT... |
OnUnregisterTabSpawners () |
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void |
PasteNodesHere ( const FVector2D& Location, const UEdGraph* Graph ) |
Paste nodes at a specific location |
void |
UpdateDetailView () |
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void |
UpdateMaterialAfterGraphChange () |
Re-links the material and updates its representation in the editor, used when graph is changed outside of editor code. |
void |
UpdateSearch ( bool bQueryChanged ) |
Updates the SearchResults array based on the search query |