IContentBrowserSingleton::CreateContentBrowser

Generates a content browser.

Unreal Engine C++ API Reference > Editor > ContentBrowser > IContentBrowserSingleton

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Include #include "IContentBrowserSingleton.h"
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateContentBrowser
(
    const [FName](API\Runtime\Core\UObject\FName) InstanceName,
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > ContainingTab,
    const [FContentBrowserConfig](API\Editor\ContentBrowser\FContentBrowserConfig) * ContentBrowserConfig
)

Remarks

Generates a content browser. Generally you should not call this function, but instead use CreateAssetPicker(). The newly created content browser widget

Parameters

Name Description
InstanceName Global name of this content browser instance
ContainingTab The tab the browser is contained within or nullptr
ContentBrowserConfig Initial defaults for the new content browser, or nullptr to use saved settings

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