Navigation
Unreal Engine C++ API Reference > Editor > Cascade
Inheritance Hierarchy
References
Module | Cascade |
Header | /Engine/Source/Editor/Cascade/Classes/CascadeConfiguration.h |
Include | #include "CascadeConfiguration.h" |
Syntax
class UCascadeConfiguration : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Variables
Type | Name | Description |
---|---|---|
TArray< FString... | ModuleMenu_ModuleRejections | Modules that Cascade should ignore in the menu system. |
TArray< struct ... | ModuleMenu_TypeDataToBaseModuleRejections | TypeData-to-base module mappings. |
TArray< struct ... | ModuleMenu_TypeDataToSpecificModuleRejections | Module-to-TypeData mappings. |
Constructors
Type | Name | Description |
---|---|---|
UCascadeConfiguration ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
bool | IsModuleTypeValid ( FName TypeDataName, FName ModuleName ) | Returns true if the given module class name is valid for the type data class name. |