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Unreal Engine C++ API Reference > Developer > Localization
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h |
Include | #include "LocalizationTargetTypes.h" |
Syntax
struct FGatherTextFromMetaDataConfiguration
Variables
Type | Name | Description |
---|---|---|
TArray< FGather... | ExcludePathWildcards | Metadata from source files whose paths match these wildcard patterns will be excluded from gathering. |
TArray< FString... | FieldOwnerTypesToExclude | List of field owner types (eg, MyClass, MyStruct, etc) that should have fields within them excluded from the gather. |
TArray< FString... | FieldOwnerTypesToInclude | List of field owner types (eg, MyClass, MyStruct, etc) that should have fields within them included in the gather, or empty to include everything. |
TArray< FString... | FieldTypesToExclude | List of field types (eg, Property, Function, ScriptStruct, Enum, etc) the should be excluded from the gather. |
TArray< FString... | FieldTypesToInclude | List of field types (eg, Property, Function, ScriptStruct, Enum, etc) that should be included in the gather, or empty to include everything. |
TArray< FGather... | IncludePathWildcards | Metadata from source files whose paths match these wildcard patterns, specified relative to the project's root, may be processed for gathering. |
bool | IsEnabled | If enabled, metadata will be gathered according to this configuration. |
TArray< FMetaDa... | KeySpecifications | Specifications for how to gather text from specific metadata keys. |
bool | ShouldGatherFromEditorOnlyData | If enabled, data that is specified as editor-only may be processed for gathering. |
Constructors
Type | Name | Description |
---|---|---|
FGatherTextFromMetaDataConfiguration () |