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Unreal Engine C++ API Reference > Developer > GeometryProcessingInterfaces > GeometryProcessingInterfaces
Inheritance Hierarchy
References
Module | GeometryProcessingInterfaces |
Header | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h |
Include | #include "GeometryProcessingInterfaces/MeshAutoUV.h" |
Syntax
class IGeometryProcessing_MeshAutoUV : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
Remarks
The CombineMeshInstances modular feature is used to provide a mechanism for merging a set of instances of meshes (ie mesh + transform + materials + ...) into a smaller set of meshes. Generally this involves creating simpler versions of the instances and appending them into one or a small number of combined meshes.
Destructors
Type | Name | Description |
---|---|---|
~IGeometryProcessing_MeshAutoUV () |
Functions
Type | Name | Description |
---|---|---|
FOptions | ConstructDefaultOptions () | |
void | GenerateUVs ( FMeshDescription& InOutMesh, const FOptions& Options, FResults& ResultsOut ) | |
const FName | GetModularFeatureName () | Modular feature name to register for retrieval during runtime. |
Classes
Enums
Type | Name | Description |
---|---|---|
Public enum | EAutoUVMethod | |
Public enum | EResultCode |