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Unreal Engine C++ API Reference > Editor > EditorFramework > FDynamicColoredMaterialRenderProxy
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/EditorModes.h |
Include | #include "EditorModes.h" |
virtual void InitPrimitiveResource ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList )