ULevelEditorSubsystem::GetSelectionSet

Get the selection set for the current world, you can use this to track and create changes to the level editor's selection

Unreal Engine C++ API Reference > Editor > LevelEditor > ULevelEditorSubsystem

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditorSubsystem.h
Include #include "LevelEditorSubsystem.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelEditorSubsystem.cpp
[UTypedElementSelectionSet](API\Runtime\TypedElementRuntime\Elements\Framework\UTypedElementSelectionSet) * GetSelectionSet()  

Remarks

Get the selection set for the current world, you can use this to track and create changes to the level editor's selection


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