PortableObjectPipeline::ConditionArchiveStrForPO

Given a string, condition it so it can be written as a field of a PO file

Unreal Engine C++ API Reference > Developer > Localization

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/PortableObjectPipeline.h
Include #include "PortableObjectPipeline.h"
Source /Engine/Source/Developer/Localization/Private/PortableObjectPipeline.cpp
namespace PortableObjectPipeline  
{  
    [FString](API\Runtime\Core\Containers\FString) PortableObjectPipeline::ConditionArchiveStrForPO  
    (  
        const [FString](API\Runtime\Core\Containers\FString) & InStr  
    )  
}  

Remarks

Given a string, condition it so it can be written as a field of a PO file


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