FDataLayerEditorModule

The module holding all of the UI related pieces for DataLayers

Unreal Engine C++ API Reference > Editor > DataLayerEditor

Inheritance Hierarchy

References

   
Module DataLayerEditor
Header /Engine/Source/Editor/DataLayerEditor/Public/DataLayerEditorModule.h
Include #include "DataLayerEditorModule.h"

Syntax

class FDataLayerEditorModule : public [IDataLayerEditorModule](API\Runtime\Engine\WorldPartition\DataLayer\IDataLayerEditorModule)  

Remarks

The module holding all of the UI related pieces for DataLayers

Functions

Type Name Description
TSharedRef< ... CreateDataLayerBrowser () Creates a DataLayer Browser widget
TArray< FDat... GetAllDataLayersMenuExtenders ()  
void SyncDataLayerBrowserToDataLayer ( const UDataLayerInstance* Data... ) Selected DataLayer in DataLayer Browser widget

Overridden from IDataLayerEditorModule

Type Name Description
bool AddActorToDataLayers ( AActor* Actor, const TArray< UDataLayerInstance&#... ) Implement IDataLayerEditorModule

Overridden from IModuleInterface

Type Name Description
void ShutdownModule () Called before the module is unloaded, right before the module object is destroyed.
void StartupModule () Called right after the module DLL has been loaded and the module object has been created

Typedefs

Name Description
FDataLayerActor Delegates to be called to extend the DataLayers menus
FDataLayersMenuExtender  

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