FPortableObjectFormatDOM::SetHeaderValue

Sets a header entry value. Must be called after CreateNewHeader.

Unreal Engine C++ API Reference > Developer > Localization > FPortableObjectFormatDOM

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/PortableObjectFormatDOM.h
Include #include "PortableObjectFormatDOM.h"
Source /Engine/Source/Developer/Localization/Private/PortableObjectFormatDOM.cpp
void SetHeaderValue
(
    const [FString](API\Runtime\Core\Containers\FString) & EntryKey,
    const [FString](API\Runtime\Core\Containers\FString) & EntryValue
)

Remarks

Sets a header entry value.

Must be called after CreateNewHeader.


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