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Unreal Engine C++ API Reference > Developer > DesktopPlatform > IDesktopPlatform
References
Module | DesktopPlatform |
Header | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h |
Include | #include "IDesktopPlatform.h" |
bool OpenFontDialog ( const void * ParentWindowHandle, [FString](API\Runtime\Core\Containers\FString) & OutFontName, float & OutHeight, [EFontImportFlags](API\Developer\DesktopPlatform\EFontImportFlags) & OutFlags )
Remarks
Opens the "choose font" dialog for the platform true if font choice was successfully selected
Parameters
Name | Description |
---|---|
ParentWindowHandle | The native handle to the parent window for this dialog |
OutFontName | The name of the font |
OutHeight | The height of the font |
OutFlags | Any special flags the font has been tagged with |