IMeshUtilities::BuildStaticMesh

Builds a renderable static mesh using the provided source models and the LOD groups settings.

Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities

References

   
Module MeshUtilities
Header /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Include #include "MeshUtilities.h"
bool BuildStaticMesh
(
    class [FStaticMeshRenderData](API\Runtime\Engine\FStaticMeshRenderData) & OutRenderData,
    [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh,
    const class [FStaticMeshLODGroup](API\Runtime\Engine\FStaticMeshLODGroup) & LODGroup
)

Remarks

Builds a renderable static mesh using the provided source models and the LOD groups settings. true if the renderable mesh was built successfully.


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