ILauncherProfileManager::LoadSettings

Loads all device groups and launcher profiles from disk.

Unreal Engine C++ API Reference > Developer > LauncherServices > ILauncherProfileManager

References

   
Module LauncherServices
Header /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileManager.h
Include #include "ILauncherProfileManager.h"
void LoadSettings()

Remarks

Loads all device groups and launcher profiles from disk.

When this function is called, it will discard any in-memory changes to device groups and launcher profiles that are not yet persisted to disk. Settings are also loaded automatically when a profile manager is first created.

See Also

SaveSettings


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