FTextureBuildFunction::Build

Build the output for the input in the build context.

Unreal Engine C++ API Reference > Developer > TextureBuild > FTextureBuildFunction

References

   
Module TextureBuild
Header /Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h
Include #include "TextureBuildFunction.h"
Source /Engine/Source/Developer/TextureBuild/Private/TextureBuildFunction.cpp
virtual void Build
(
    [UE::DerivedData::FBuildContext](API\Developer\DerivedDataCache\FBuildContext) & Context
) const

Remarks

Build the output for the input in the build context.

The build is complete when the function returns, unless BeginAsyncBuild has been called on the context, in which case a call to EndAsyncBuild from any thread marks the end.

The build is considered to be successful unless an error was logged during its execution.


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