FChildTextureFormat::PrepareTiling

Prepares to compresses a single image with tiling.

Unreal Engine C++ API Reference > Developer > TextureFormat > FChildTextureFormat

References

   
Module TextureFormat
Header /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
Include #include "ChildTextureFormat.h"
virtual bool PrepareTiling
(
    const [FImage](API\Runtime\ImageCore\FImage) * Images,
    const uint32 NumImages,
    const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings,
    bool bImageHasAlphaChannel,
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTilerSettings](API\Developer\TextureFormat\Interfaces\ITextureFormat\FTilerSettings) > & OutTilerSettings,
    [TArray](API\Runtime\Core\Containers\TArray)< [FCompressedImage2D](API\Developer\TextureCompressor\FCompressedImage2D) > & OutCompressedImage
) const

Remarks

Prepares to compresses a single image with tiling. The result OutTilerSettings is used by SetTiling and CompressImageTiled. true on success, false otherwise.

Parameters

Name Description
Image The input image.
BuildSettings Build settings.
bImageHasAlphaChannel true if the image has a non-white alpha channel.
OutTilerSettings The tiler settings that will be used by CompressImageTiled and SetTiling.
OutCompressedImage The image to tile.

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