FSCSEditorTreeNode::FindSCSNodeForInstance

Tries to find a SCS node that was likely responsible for creating the specified instance component. Note: This is not always possible to do!

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
static [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * FindSCSNodeForInstance
(
    const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InstanceComponent,
    [UClass](API\Runtime\CoreUObject\UObject\UClass) * ClassToSearch
)

Remarks

Tries to find a SCS node that was likely responsible for creating the specified instance component. Note: This is not always possible to do!


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