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Unreal Engine C++ API Reference > Editor > Cascade > ICascadeModule
References
Module | Cascade |
Header | /Engine/Source/Editor/Cascade/Public/CascadeModule.h |
Include | #include "CascadeModule.h" |
void RefreshCascade ( [UParticleSystem](API\Runtime\Engine\Particles\UParticleSystem) * ParticleSystem )
Remarks
Refreshes the toolkit inspecting the specified particle system