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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities
Inheritance Hierarchy
- FMeshMergeData
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeData.h |
Include | #include "MeshMergeData.h" |
Syntax
struct FMeshMergeData
Remarks
Structure holding intermediate mesh merging data that is used throughout the mesh merging and proxy creation processes
Variables
Type | Name | Description |
---|---|---|
bool | bIsClippingMesh | If set, the raw mesh should be used as clipping geometry |
FString | DebugJobName | |
TArray< FVector... | NewUVs | Will contain non-overlapping texture coordinates, if the material requires baking down per-vertex data |
FMeshDescriptio... | RawMesh | Raw mesh data from the source static mesh |
UStaticMesh ... | SourceStaticMesh | Pointer to the source static mesh instance |
TArray< FBox2D ... | TexCoordBounds | Contains the original texture bounds, if the material requires baking down per-vertex data |
Constructors
Type | Name | Description |
---|---|---|
FMeshMergeData () |
Functions
Type | Name | Description |
---|---|---|
void | ReleaseData () |