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Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL > FOpenGLFrontend
References
Module | ShaderFormatOpenGL |
Header | /Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h |
Include | #include "ShaderFormatOpenGL.h" |
Source | /Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp |
void CompileShader ( const struct [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, struct [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & Output, const class [FString](API\Runtime\Core\Containers\FString) & WorkingDirectory, [GLSLVersion](API\Developer\ShaderFormatOpenGL\GLSLVersion) Version )
Remarks
Compile a shader for OpenGL on Windows.
Parameters
Name | Description |
---|---|
Input | The input shader code and environment. |
Output | Contains shader compilation results upon return. |