void |
AddDeviceGroup ( const ILauncherDeviceGroupRef& Dev... ) |
Adds the given device group. |
ILauncherDev... |
AddNewDeviceGroup () |
Create a new device group and maintains a reference for its future usage. |
ILauncherPro... |
AddNewProfile () |
Creates a new profile. |
void |
AddProfile ( const ILauncherProfileRef& Profile ) |
Adds the given profile to the list of managed profiles. |
void |
ChangeProfileName ( const ILauncherProfileRef& Profile, FString Name ) |
Modifies profile name. |
ILauncherDev... |
CreateUnmanagedDeviceGroup () |
Creates a new device group but does not add it to the internal tracking. |
ILauncherPro... |
CreateUnsavedProfile ( FString ProfileName ) |
Creates a new profile but does not add it to the internal tracking. |
ILauncherSim... |
FindOrAddSimpleProfile ( const FString& DeviceName ) |
Finds or Adds then returns a simple profile for the specified Device |
ILauncherPro... |
FindProfile ( const FString& ProfileName ) |
Gets the profile with the specified name. |
ILauncherSim... |
FindSimpleProfile ( const FString& DeviceName ) |
Gets the simple profile for the specified device. |
const TArray... |
GetAllDeviceGroups () |
Gets the collection of device groups. |
const TArray... |
GetAllExplicitBuildTargetNames () |
Return a list of all build build targets for the current project that need to be specified explicitly via -target= If a build target isn't in the list, it does not need to be specified (and BuildTarget can be an empty string) |
const TArray... |
GetAllProfiles () |
Gets the collection of profiles. |
FString |
GetBuildTarget () |
Gets the default build target to use. |
ILauncherDev... |
GetDeviceGroup ( const FGuid& GroupId ) |
Gets the device group with the specified identifier. |
ILauncherPro... |
GetProfile ( const FGuid& ProfileId ) |
Gets the profile with the specified identifier. |
const TArray... |
GetProfileWizards () |
Return list of all registered profile wizards |
FString |
GetProjectBasePath () |
Gets the base project path for the project |
FString |
GetProjectName () |
Gets the name of the Unreal project to use. |
FString |
GetProjectPath () |
Gets the full path to the Unreal project to use. |
ILauncherPro... |
LoadJSONProfile ( FString ProfileFile ) |
Attempts to load a profile from the specified file. |
ILauncherPro... |
LoadProfile ( FArchive& Archive ) |
Attempts to load a profile from the specified archive. |
void |
LoadSettings () |
Loads all device groups and launcher profiles from disk. |
FOnLauncherP... |
OnDeviceGroupAdded () |
Returns a delegate that is invoked when a device group was added. |
FOnLauncherP... |
OnDeviceGroupRemoved () |
Returns a delegate that is invoked when a device group was removed. |
FOnLauncherP... |
OnProfileAdded () |
Returns a delegate that is invoked when a profile was added. |
FOnLauncherP... |
OnProfileRemoved () |
Returns a delegate that is invoked when a profile was removed. |
FOnLauncherP... |
OnProjectChanged () |
Returns a delegate that is invoked when the project is changed. |
void |
RegisterProfileWizard ( const ILauncherProfileWizardPtr& P... ) |
Register wizard that can be used to create pre-defined launcher profiles |
void |
RemoveDeviceGroup ( const ILauncherDeviceGroupRef& Dev... ) |
Deletes the specified device group. |
void |
RemoveProfile ( const ILauncherProfileRef& Profile ) |
Deletes the given profile. |
void |
RemoveSimpleProfile ( const ILauncherSimpleProfileRef& S... ) |
Deletes the given simple profile. |
void |
SaveDeviceGroups () |
Saves all the device groups to a config file |
bool |
SaveJSONProfile ( const ILauncherProfileRef& Profile ) |
Saves the given profile to the specified file. |
bool |
SaveProfile ( const ILauncherProfileRef& Profile ) |
Saves the given profile to the specified archive. |
void |
SaveSettings () |
Persists all device groups, launcher profiles and other settings to disk.\ |
void |
SetBuildTarget ( const FString& InBuildTarget ) |
Sets the default buid target to use. |
void |
SetProjectPath ( const FString& InProjectPath ) |
Sets the path to the Unreal project to use. |
void |
UnregisterProfileWizard ( const ILauncherProfileWizardPtr& P... ) |
Unregister launcher profile wizard |