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Unreal Engine C++ API Reference > Editor > Kismet > UBlueprintPaletteFavorites > IsFavorited
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h |
Include | #include "BlueprintPaletteFavorites.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp |
bool IsFavorited ( [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) const * BlueprintAction ) const
Parameters
Name | Description |
---|---|
BlueprintAction |