FAssetTypeActions_Blueprint::CanExecuteNewDerivedBlueprint

Returns TRUE if you can derive a Blueprint

Unreal Engine C++ API Reference > Developer > AssetTools > AssetTypeActions > FAssetTypeActions_Blueprint

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
Include #include "AssetTypeActions/AssetTypeActions_Blueprint.h"
Source /Engine/Source/Developer/AssetTools/Private/AssetTypeActions/AssetTypeActions_Blueprint.cpp
bool CanExecuteNewDerivedBlueprint
(
    [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) > InObject
)

Remarks

Returns TRUE if you can derive a Blueprint


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