MD_BlueprintSpawnableComponent

Class: [ClassMetadata] If present, the component class can be spawned by a blueprint

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintMetadata

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"

Syntax

static const [FName](API\Runtime\Core\UObject\FName) MD_BlueprintSpawnableComponent;  

Remarks

Class: [ClassMetadata] If present, the component class can be spawned by a blueprint


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