RegisteredStaticMeshTargetFactoryKey

This is the key returned by AddComponentTargetFactory() for the [FStaticMeshComponentTargetFactory](API\Editor\UnrealEd\Tools\FStaticMeshComponentTargetFactor-) created/registered in StartupModule() below.

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > FEditorInteractiveToolsFrameworkGlobals

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveToolsFrameworkModule.h
Include #include "EditorInteractiveToolsFrameworkModule.h"

Syntax

static int32 RegisteredStaticMeshTargetFactoryKey = -1;  

Remarks

This is the key returned by AddComponentTargetFactory() for the FStaticMeshComponentTargetFactory created/registered in StartupModule() below. Use this key to find/remove that module registration if you need to.


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