Navigation
Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits > IToolkit
- IToolkit::GetBaseToolkitName()
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h |
Include | #include "Toolkits/IToolkit.h" |
[FText](API\Runtime\Core\Internationalization\FText) GetBaseToolkitName() const
Remarks
Returns the localized name of this toolkit type (typically just "