FBaseMeshInstance

[FBaseMeshInstance](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_1\FBaseMeshInstanc-) is a base-struct for the various instance types below ([FStaticMeshInstance](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_1\FStaticMeshInsta-), [FMeshLODSetInstance](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_1\FMeshLODSetInsta-))

Unreal Engine C++ API Reference > Developer > GeometryProcessingInterfaces > GeometryProcessingInterfaces > IGeometryProcessing_CombineMeshInstances

Inheritance Hierarchy

  • IGeometryProcessing_CombineMeshInstances::FBaseMeshInstance

References

   
Module GeometryProcessingInterfaces
Header /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
Include #include "GeometryProcessingInterfaces/CombineMeshInstances.h"

Syntax

struct FBaseMeshInstance  

Remarks

FBaseMeshInstance is a base-struct for the various instance types below (FStaticMeshInstance, FMeshLODSetInstance)

Variables

Type Name Description
bool bAllowApproximation  
EMeshDetailLeve... DetailLevel  
int32 GroupDataIndex  
int32 InstanceSubsetID In some cases it may be desirable to have "groups" of instances which should be output as separate meshes, but be jointly processed in terms of (eg) the part LODs.
TArray< FTransf... TransformSequence  

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