EDebugLineType

Unreal Engine C++ API Reference > Editor > Kismet > Debugging > FDebugLineItem

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Include #include "Debugging/SKismetDebugTreeView.h"

Syntax

enum EDebugLineType  
{  
    DLT_Message,  
    DLT_TraceStackParent,  
    DLT_TraceStackChild,  
    DLT_Parent,  
    DLT_SelfWatch,  
    DLT_Watch,  
    DLT_WatchChild,  
    DLT_LatentAction,  
    DLT_Breakpoint,  
    DLT_BreakpointParent,  
}  

Values

Name Description
DLT_Message  
DLT_TraceStackParent  
DLT_TraceStackChild  
DLT_Parent  
DLT_SelfWatch  
DLT_Watch  
DLT_WatchChild  
DLT_LatentAction  
DLT_Breakpoint  
DLT_BreakpointParent  

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