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Unreal Engine C++ API Reference > Developer > UnsavedAssetsTracker
Inheritance Hierarchy
References
Module | UnsavedAssetsTracker |
Header | /Engine/Source/Developer/UnsavedAssetsTracker/Source/Public/UnsavedAssetsTrackerModule.h |
Include | #include "UnsavedAssetsTrackerModule.h" |
Syntax
class FUnsavedAssetsTrackerModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Remarks
Tracks assets that has in-memory modification not saved to disk yet and checks the source control states of those assets when a source control provider is available.
Variables
Type | Name | Description |
---|---|---|
FOnUnsavedAsset... | OnUnsavedAssetAdded | Invoked when a file is added to the unsaved list. |
FOnUnsavedAsset... | OnUnsavedAssetRemoved | Invoked when a file is removed from the unsaved list. |
FPostUnsavedAss... | PostUnsavedAssetAutoCheckout | Invoked after an asset has been checked out of source control |
FPostUnsavedAss... | PostUnsavedAssetAutoCheckoutCancel | Invoked after an asset has been cancelled for automatic check out |
FPostUnsavedAss... | PostUnsavedAssetAutoCheckoutFailure | Invoked after an asset failed to be checked out of source control |
FPreUnsavedAsse... | PreUnsavedAssetAutoCheckout | Invoked before an asset is potentially automatically checked out of source control Every notified File/Operation combination is followed by one of the Cancel/Success/Failure notifications below |
Functions
Type | Name | Description |
---|---|---|
FUnsavedAsse... | Get () | Retrieve the module instance. |
int32 | GetUnsavedAssetNum () | Returns the number of unsaved assets currently tracked. |
TArray< FStr... | GetUnsavedAssets () | Returns the list of unsaved assets. |
bool | IsAssetUnsaved ( const FString& FileAbsPathname ) | Check if the input asset is unsaved. |
TSharedRef< ... | MakeUnsavedAssetsStatusBarWidget () | Construct the widget for the Editor status bar. |
bool | PromptToSavePackages () | Displays a dialog prompting the user to save unsaved packages. |
Overridden from IModuleInterface
Type | Name | Description |
---|---|---|
void | ShutdownModule () | Called before the module is unloaded, right before the module object is destroyed. |
void | StartupModule () | IModuleInterface implementation |