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Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceProxyManager
References
Module | TargetDeviceServices |
Header | /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxyManager.h |
Include | #include "ITargetDeviceProxyManager.h" |
void GetProxies ( [FName](API\Runtime\Core\UObject\FName) TargetPlatformName, bool IncludeUnshared, [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ITargetDeviceProxy](API\Developer\TargetDeviceServices\ITargetDeviceProxy) >> & OutProxies )
Remarks
Gets a list of devices found by the device discovery.
Parameters
Name | Description |
---|---|
PlatformName | The the name of the target platform to get proxies for (or empty string for all proxies). |
IncludeUnshared | Whether to include devices that are not being shared with the local user. |
OutProxies | Will hold the list of devices found by the locator. |