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Unreal Engine C++ API Reference > Editor > Kismet
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Syntax
struct FCustomDebugObject
Variables
Type | Name | Description |
---|---|---|
FString | NameOverride | Override for the object name (if not empty) |
UObject * | Object | Custom object to include, regardless of the current debugging World. |
Constructors
Type | Name | Description |
---|---|---|
FCustomDebugObject () | ||
FCustomDebugObject ( UObject* InObject, const FString& InLabel ) |