FShaderConductorContext::GetSourceString

Returns a pointer to a null terminated ANSI string of the internal loaded sources, or null if no source has been loaded yet.

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FShaderConductorContext

References

   
Module ShaderCompilerCommon
Header /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h
Include #include "ShaderConductorContext.h"
Source /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderConductorContext.cpp
const ANSICHAR * GetSourceString() const

Remarks

Returns a pointer to a null terminated ANSI string of the internal loaded sources, or null if no source has been loaded yet. This is automatically updated when RewriteHlsl() is called.


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