FMessageLogModule::IsRegisteredLogListing

Checks to see if a log listing is already registered with the system

Unreal Engine C++ API Reference > Developer > MessageLog > FMessageLogModule

References

   
Module MessageLog
Header /Engine/Source/Developer/MessageLog/Public/MessageLogModule.h
Include #include "MessageLogModule.h"
Source /Engine/Source/Developer/MessageLog/Private/MessageLogModule.cpp
virtual bool IsRegisteredLogListing
(
    const [FName](API\Runtime\Core\UObject\FName) & LogName
) const

Remarks

Checks to see if a log listing is already registered with the system true if the log listing is already registered.

Parameters

Name Description
LogName The name of the log to check.

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