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Unreal Engine C++ API Reference > Editor > Kismet > FCompilerResultsSummoner
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditorSharedTabFactories.h |
Include | #include "BlueprintEditorSharedTabFactories.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditorTabFactories.cpp |
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateTabBody ( const [FWorkflowTabSpawnInfo](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabSpawnInfo) & Info ) const
Remarks
Creates the widget that will be the body of the new tab Users will most commonly override just this.