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Unreal Engine C++ API Reference > Editor > Kismet > IBlueprintAssetHandler
Deprecated * Blueprint Nativization has been removed as a supported feature. This API will eventually be removed.
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h |
Include | #include "BlueprintAssetHandler.h" |
virtual bool SupportsNativization ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset, const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, [FText](API\Runtime\Core\Internationalization\FText) * OutReason ) const
Remarks
Check whether the specified asset supports nativization true if the specified asset supports nativization, false otherwise
Parameters
Name | Description |
---|---|
InAsset | The asset that is being queired for nativization support |
InBlueprint | The blueprint that is contained within InAsset |
OutReason | (Optional) An optional failure text to set |