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Unreal Engine C++ API Reference > Editor > ComponentVisualizers > HSplineTangentHandleProxy
References
Module | ComponentVisualizers |
Header | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h |
Include | #include "SplineComponentVisualizer.h" |
HSplineTangentHandleProxy ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, int32 InKeyIndex, bool bInArriveTangent )