FAnalysisProcessor

Represents the processing (e.g. analysis) of a trace stream.

Unreal Engine C++ API Reference > Developer > TraceAnalysis > Trace

References

   
Module TraceAnalysis
Header /Engine/Source/Developer/TraceAnalysis/Public/Trace/Analysis.h
Include #include "Trace/Analysis.h"

Syntax

class FAnalysisProcessor  

Remarks

Represents the processing (e.g. analysis) of a trace stream. Instances are created by constructing an FAnalysisContext object to marry an event trace with how it should be analyzed. Note that the processing (and thus analysis) happens on another thread.

Constructors

Type Name Description
  FAnalysisProcessor ()  
  FAnalysisProcessor ( FAnalysisProcessor&& Rhs )  

Destructors

Type Name Description
  ~FAnalysisProcessor ()  

Functions

Type Name Description
bool IsActive () Checks if this object instance is valid and currently processing
void Pause ( bool bState ) Pause or resume the processing.
void Stop () End processing a trace stream.
void Wait () Wait for the entire stream to have been processed and analysed.

Operators

Type Name Description
FAnalysisPro... operator= ( FAnalysisProcessor&& )  

Classes

Type Name Description
Public class FImpl  

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