IBuildJob

A build job is responsible for the execution of one build.

Unreal Engine C++ API Reference > Developer > DerivedDataCache

References

   
Module DerivedDataCache
Header /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildJob.h
Include #include "DerivedDataBuildJob.h"

Syntax

class IBuildJob  

Remarks

A build job is responsible for the execution of one build.

Jobs typically proceed through each one of a sequence of states, though a state may be skipped if the action was found in the cache or if the scheduler finds duplicate jobs for a definition or an action.

The job depends on the build scheduler to move it through its states. That relationship allows the scheduler more control over resources such as: memory, compute, storage, network.

Functions

Type Name Description
IBuild & GetBuild () Returns the build system associated with this job.
ICache * GetCache () Returns the cache associated with this job.
const FUtf8S... GetFunction () Returns the name of the function to build with, or "Unknown" if not resolved yet.
const FShare... GetName () Returns the name by which to identify this job for logging and profiling.
void SetOutput ( const FBuildOutput& Output ) Called by the scheduler if it has cached output compatible with the build policy.
void SkipExecuteRemote () Called by the scheduler to skip remote execution and fall back to local execution if permitted.
void StepExecution () Called by the scheduler to continue this job on the calling thread.

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