IMeshPaintGeometryAdapter

Interface for a class to provide mesh painting support for a subclass of [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent)

Unreal Engine C++ API Reference > Editor > MeshPaint

Inheritance Hierarchy

  • IMeshPaintGeometryAdapter

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h
Include #include "IMeshPaintGeometryAdapter.h"

Syntax

class IMeshPaintGeometryAdapter  

Remarks

Interface for a class to provide mesh painting support for a subclass of UMeshComponent

Destructors

Type Name Description
  ~IMeshPaintGeometryAdapter () D-tor

Functions

Type Name Description
void AddReferencedObjects ( FReferenceCollector& Collector ) Reference collecting to prevent GC-ing
void ApplyOrRemoveTextureOverride ( UTexture* SourceTexture, UTexture* OverrideTexture ) Applies or removes an override texture to use while rendering the meshes materials
bool Construct ( UMeshComponent* InComponent, int32 MeshLODIndex ) Constructs the adapter for a specific LOD index using the mesh component
void DefaultApplyOrRemoveTextureOverride ( UMeshComponent* InMeshComponen..., UTexture* SourceTexture, UTexture* OverrideTexture ) Default functionality for applying or remove a texture override
void DefaultQueryPaintableTextures ( int32 MaterialIndex, const UMeshComponent* MeshComp..., int32& OutDefaultIndex, TArray< struct FPaintableTexture > ... ) Default functionality for querying textures from a mesh component which are suitable for texture painting
FMatrix GetComponentToWorldMatrix () Returns the Component to World matrix from the Mesh Component
void GetInfluencedVertexData ( const float ComponentSpaceSquaredBr..., const FVector& ComponentSpaceBrush..., const FVector& ComponentSpaceCamer..., const bool bOnlyFrontFacing, TArray< TPair< int32, FVector >>& ... ) Retrieves the influenced vertex indices and positions that intersect the given sphere
void GetInfluencedVertexIndices ( const float ComponentSpaceSquaredBr..., const FVector& ComponentSpaceBrush..., const FVector& ComponentSpaceCamer..., const bool bOnlyFrontFacing, TSet< int32 >& InfluencedVertices ) Retrieves the influenced vertex indices which intersect the given sphere
const TArray... GetMeshIndices () Returns the indices for the current LOD index in the Mesh
const TArray... GetMeshVertices () Returns the vertices for the current LOD index in the Mesh
void GetTextureCoordinate ( int32 VertexIndex, int32 ChannelIndex, FVector2D& OutTextureCoordinate ) Returns the Texture Coordinate at Vertex Index from the Mesh
void GetVertexColor ( int32 VertexIndex, FColor& OutColor, bool bInstance ) Returns the Vertex Color at Vertex Index from the Mesh
void GetVertexPosition ( int32 VertexIndex, FVector& OutVertex ) Returns the Vertex Position at Vertex Index from the Mesh
bool Initialize () Returns whether or not initialization of necessary data was successful
bool IsValid () Returns whether or not this adapter is in a valid state
bool LineTraceComponent ( FHitResult& OutHit, const FVector Start, const FVector End, const FCollisionQueryParams& Param... ) Returns the result of tracing a line on the component represented by this adapter
void OnAdded () Called when this adapter is created and added to its owner (used for setting up)
void OnRemoved () Called when this adapter is removed from its owner and deleted (used for cleaning up)
void PostEdit () Post Edit to clear up or update necessary data
void PreEdit () Pre Edit to setup necessary data
void QueryPaintableTextures ( int32 MaterialIndex, int32& OutDefaultIndex, TArray< struct FPaintableTexture > ... ) Retrieves a list of textures which are suitable for painting
void SetVertexColor ( int32 VertexIndex, FColor Color, bool bInstance ) Sets the Vertex Color at Vertex Index to Color inside of the Mesh
TArray< uint... SphereIntersectTriangles ( const float ComponentSpaceSquaredBr..., const FVector& ComponentSpaceBrush..., const FVector& ComponentSpaceCamer..., const bool bOnlyFrontFacing ) Returns the triangle indices which intersect with the given sphere
TArray< FVec... SphereIntersectVertices ( const float ComponentSpaceSquaredBr..., const FVector& ComponentSpaceBrush..., const FVector& ComponentSpaceCamer..., const bool bOnlyFrontFacing ) Returns the vertex positions which intersect the given sphere
bool SupportsTexturePaint () Whether or not this adapter supports texture painting
bool SupportsVertexPaint () Whether or not this adapter supports vertex painting

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library