Navigation
Unreal Engine C++ API Reference > Developer > SourceCodeAccess > ISourceCodeAccessor
References
Module | SourceCodeAccess |
Header | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h |
Include | #include "ISourceCodeAccessor.h" |
bool OpenSolutionAtPath ( const [FString](API\Runtime\Core\Containers\FString) & InSolutionPath )
Remarks
Open the code solution at a specific path for editing true if successful
Parameters
Name | Description |
---|---|
InSolutionPath | Path to project directory |