Navigation
Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph
Inheritance Hierarchy
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Root.h |
Include | #include "SoundCueGraph/SoundCueGraphNode_Root.h" |
Syntax
class USoundCueGraphNode_Root : public [USoundCueGraphNode_Base](API\Editor\AudioEditor\SoundCueGraph\USoundCueGraphNode_Base)
Constructors
Type | Name | Description |
---|---|---|
USoundCueGraphNode_Root ( const FObjectInitializer& ObjectIn... ) |
Overridden from USoundCueGraphNode_Base
Type | Name | Description |
---|---|---|
void | CreateInputPins () | Create all of the input pins required |
bool | IsRootNode () | Is this the undeletable root node |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
bool | CanDuplicateNode () | Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph |
bool | CanUserDeleteNode () | Whether or not this node can be deleted by user action |
void | GetNodeContextMenuActions ( UToolMenu* Menu, UGraphNodeContextMenuContext* ... ) | Gets a list of actions that can be done to this particular node |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FLinearColor | GetNodeTitleColor () | Gets the draw color of a node's title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |