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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h |
Include | #include "IAnimNodeEditMode.h" |
Syntax
class IAnimNodeEditMode : public [FAnimationEditMode](API\Editor\AnimationEditMode\FAnimationEditMode)
Remarks
Base interface for skeletal control edit modes
Functions
Type | Name | Description |
---|---|---|
UE::Widget::... | ChangeToNextWidgetMode ( UE::Widget::EWidgetMode CurWidgetMo... ) | Called when the user changed widget mode by pressing "Space" key |
void | DoRotation ( FRotator& InRotation ) | Called when the widget is dragged in rotation mode |
void | DoScale ( FVector& InScale ) | Called when the widget is dragged in scale mode |
void | DoTranslation ( FVector& InTranslation ) | Called when the widget is dragged in translation mode |
void | EnterMode ( UAnimGraphNode_Base* InEditorN..., FAnimNode_Base* InRuntimeNode ) | Called when entering this edit mode |
void | ExitMode () | Called when exiting this edit mode |
FName | GetSelectedBone () | Get the bone that the skeletal control is manipulating |
ECoordSystem | GetWidgetCoordinateSystem () | Returns the coordinate system that should be used for this bone |
UE::Widget::... | GetWidgetMode () | |
void | RegisterPoseWatchedNode ( UAnimGraphNode_Base* InEditorN..., FAnimNode_Base* InRuntimeNode ) | Called when a Pose Watch is created on a node edited by this edit mode |
bool | SetWidgetMode ( UE::Widget::EWidgetMode InWidgetMod... ) | Called when the user set widget mode directly, returns true if InWidgetMode is available |
bool | SupportsPoseWatch () | Called to determine whether this edit mode should be drawn when nodes edited by this edit mode are pose watched |