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Unreal Engine C++ API Reference > Editor > Kismet > FFindInBlueprintsGraphNode
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/FindInBlueprints.h |
Include | #include "FindInBlueprints.h" |
Source | /Engine/Source/Editor/Kismet/Private/FindInBlueprints.cpp |
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetObject ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint ) const
Remarks
Returns the Object represented by this search information give the Blueprint it can be found in