UK2Node_Literal::SetObjectRef

Sets the LiteralValue for the pin, and changes the pin type, if necessary

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Literal

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Literal.h
Include #include "K2Node_Literal.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Literal.cpp
void SetObjectRef
(
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * NewValue
)

Remarks

Sets the LiteralValue for the pin, and changes the pin type, if necessary


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