SearchPredicate

Predicate called to run the search, e.g. iterate over an array of events It is expected to call [FContext::Check](API\Developer\TraceInsights\Insights\ViewModels\TTimingEventSearch\FContext\Check) on each valid searched event.

Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels > TTimingEventSearch

Type

typedef [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([FContext](API\Developer\TraceInsights\Insights\ViewModels\TTimingEventSearch\FContext) &)> SearchPredicate  

References

   
Module TraceInsights
Header /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/TimingEventSearch.h
Include #include "Insights/ViewModels/TimingEventSearch.h"

Remarks

Predicate called to run the search, e.g. iterate over an array of events It is expected to call FContext::Check on each valid searched event.


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