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Unreal Engine C++ API Reference > Editor > MeshPaint
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/TMeshPaintOctree.h |
Include | #include "TMeshPaintOctree.h" |
Syntax
struct FMeshPaintTriangleOctreeSemantics
Remarks
Semantics for the simple mesh paint octree
Functions
Type | Name | Description |
---|---|---|
bool | AreElementsEqual ( const FMeshPaintTriangle& A, const FMeshPaintTriangle& B ) | Determine if two octree elements are equal |
bool | AreElementsEqual ( const FMeshPaintTriangle& A, const FMeshPaintTriangle& B ) | Determine if two octree elements are equal |
FBoxCenterAn... | GetBoundingBox ( const FMeshPaintTriangle& Element ) | Get the bounding box of the provided octree element. |
FBoxCenterAn... | GetBoundingBox ( const FMeshPaintTriangle& Element ) | Get the bounding box of the provided octree element. |
void | SetElementId ( const FMeshPaintTriangle& Element, FOctreeElementId2 Id ) | Ignored for this implementation |
void | SetElementId ( const FMeshPaintTriangle& Element, FOctreeElementId2 Id ) | Ignored for this implementation |
Typedefs
Name | Description |
---|---|
ElementAllocator | |
ElementAllocator |