IAssetTypeActions::GetValidAssetsForPreviewOrEdit

Returns the set of asset data that is valid to load.

Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTypeActions

  • IAssetTypeActions::GetValidAssetsForPreviewOrEdit()

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Include #include "IAssetTypeActions.h"
[TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > GetValidAssetsForPreviewOrEdit
(
    [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > InAssetDatas,
    bool bIsPreview
)

Remarks

Returns the set of asset data that is valid to load.


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