FMaterialEditorUtilities::BuildTextureStreamingData

Build the texture streaming data for a given material.

Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialEditorUtilities

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Include #include "MaterialEditorUtilities.h"
Source /Engine/Source/Editor/MaterialEditor/Private/MaterialEditorUtilities.cpp
static void BuildTextureStreamingData
(
    [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * MaterialInterface
)

Remarks

Build the texture streaming data for a given material. Also update the parent hierarchy has only the delta are stored.

Parameters

Name Description
MaterialInterface The material to update.

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