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Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem
References
Module | DataLayerEditor |
Header | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
Include | #include "DataLayer/DataLayerEditorSubsystem.h" |
Source | /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp |
bool SetDataLayerIsLoadedInEditor ( [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayer, const bool bIsLoadedInEditor, const bool bIsFromUserChange )
Remarks
Changes the DataLayer's IsLoadedInEditor flag to the provided state
Parameters
Name | Description |
---|---|
DataLayer | The DataLayer to affect. |
bIsLoadedInEditor | The new value of the flag IsLoadedInEditor. If True, the Editor loading will consider this DataLayer to load or not an Actor part of this DataLayer. An Actor will not be loaded in the Editor if all its DataLayers are not LoadedInEditor. |
bIsFromUserChange | If this change originates from a user change or not. |