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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateResult.h |
Include | #include "AnimGraphNode_StateResult.h" |
Syntax
class UAnimGraphNode_StateResult : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)
Variables
Type | Name | Description |
---|---|---|
FAnimNode_State... | Node | |
FMemberReferenc... | StateEntryFunction | Function called when the owning state is entered, meaning it becomes the state machine's current state. |
FMemberReferenc... | StateExitFunction | Function called when the owning state is exited, meaning it stops being the state machine's current state. |
FMemberReferenc... | StateFullyBlendedInFunction | Function called when the owning state is fully blended in. |
FMemberReferenc... | StateFullyBlendedOutFunction | Function called when the owning state is fully blended out. |
Constructors
Type | Name | Description |
---|---|---|
UAnimGraphNode_StateResult ( const FObjectInitializer& ObjectIn... ) |
Overridden from UAnimGraphNode_Base
Type | Name | Description |
---|---|---|
void | GetBoundFunctionsInfo ( TArray< TPair< FName, FName >>& In... ) | Gets editor information for all the bound anim node functions (category metadata string, member variable's name) Used by SAnimGraphNode to display all bound functions of an anim node. |
bool | IsSinkNode () | Is this node a sink that has no pose outputs? |
void | OnProcessDuringCompilation ( IAnimBlueprintCompilationContext& ..., IAnimBlueprintGeneratedClassCompile... ) | Process this node's data during compilation (override point) |
void | ValidateAnimNodeDuringCompilation ( USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog ) | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
void | GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) | Replacement for GetMenuEntries(). |
bool | IsNodeRootSet () | Query if this node should be kept as part of the root set during the pruning stage of compilation. |
bool | ReferencesFunction ( const FName& InFunctionName, const UStruct* InScope ) | Return whether this node references the specified function, identified by a name and guid pair |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AddSearchMetaDataInfo ( TArray< struct FSearchTagDataPair >... ) | Add's node data to the search metadata, override to collect more data that may be desirable to search for |
bool | CanDuplicateNode () | Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph |
bool | CanUserDeleteNode () | Whether or not this node can be deleted by user action |
FString | GetDocumentationLink () | Get the link to the documentation. |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FLinearColor | GetNodeTitleColor () | Gets the draw color of a node's title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) | Called when a property on this object has been modified externally |