Navigation
Unreal Engine C++ API Reference > Developer
Classes
Type | Name | Description |
---|---|---|
Public struct | FAsyncDirectoryReader | Class responsible for 'asynchronously' scanning a folder for files and timestamps. |
Public struct | FAsyncFileHasher | Async task responsible for MD5 hashing a number of files, reporting completed hashes to the client when done |
Public struct | FDirectoryState | Structure representing the file data for a number of files in a directory |
Public class | FDirectoryWatcherModule | |
Public class | FFileCache | A class responsible for scanning a directory, and maintaining a cache of its state (files and timestamps). |
Public struct | FFileCacheConfig | Configuration structure required to construct a FFileCache |
Public struct | FFileCacheCustomVersion | Custom serialization version for FFileCache |
Public struct | FFileChangeData | |
Public struct | FFileData | Structure representing specific information about a particular file |
Public struct | FFilenameAndHash | Simple struct that encapsulates a filename and its associated MD5 hash |
Public struct | FImmutableString | An immutable string with a cached CRC for efficient comparison with other strings |
Public struct | FMatchRules | A set of rules that specifies what files we'll be watching |
Public struct | FTimeLimit | A time limit that counts down from the time of construction, until it hits a given delay |
Public struct | FUpdateCacheTransaction | A transaction issued by FFileCache to describe a change to the cache. |
Public struct | IAsyncFileCacheTask | |
Public class | IDirectoryWatcher | The public interface for the directory watcher singleton. |
Public struct | IMatchRule | A rule that checks whether a file is applicable or not |
Enums
Type | Name | Description |
---|---|---|
Public enum | DirectoryWatcher::EFileAction | |
Public enum | DirectoryWatcher::EPathType | Enum specifying whether a path should be relative or absolute |