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Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode
- FSCSEditorTreeNode::IsInheritedComponent()
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
virtual bool IsInheritedComponent() const
Whether or not this object was declared in the current class (or instance). Anything inherited cannot be reorganized (renamed, reparented, etc...).