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Unreal Engine C++ API Reference > Editor > AudioEditor > UAudioEditorSettings
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/AudioEditorSettings.h |
Include | #include "AudioEditorSettings.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/AudioEditorSettings.cpp |
virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
Remarks
UObject interface