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Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorActionCallbacks
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h |
Include | #include "LevelEditorActions.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/LevelEditorActions.cpp |
static bool IsAttachableActor ( const [AActor](API\Runtime\Engine\GameFramework\AActor) *const ParentActor )
true if the selected actor can be attached to the given parent actor