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Unreal Engine C++ API Reference > Editor > BlueprintGraph
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h |
Include | #include "BlueprintActionFilter.h" |
Syntax
class FBlueprintActionFilter
Variables
Type | Name | Description |
---|---|---|
TSharedPtr< IAs... | AssetReferenceFilter | Filter for asset references |
FBlueprintGraph... | BluprintGraphModule | Cached reference to the BluprintGraphModule, which has extra rejection tests: |
FBlueprintActio... | Context | Contains the full blueprint/graph/pin context that this is filtering actions for. |
TArray< TSubcla... | PermittedNodeTypes | A list of allowed node types. |
TArray< TSubcla... | RejectedNodeTypes | A list of node types that should be filtered out. |
TArray< FTarget... | TargetClasses |
Constructors
Type | Name | Description |
---|---|---|
FBlueprintActionFilter ( const EFlags InFlags ) | ||
FBlueprintActionFilter ( uint32 const Flags ) | Please use the version that takes the EFlags type as input |
Functions
Type | Name | Description |
---|---|---|
void | Add ( TArray< FTargetClassFilterData >& ..., UClass* TargetClass ) | Helper to add a class to the TargetClasses, fills out FTargetClassFilterData |
void | AddRejectionTest ( FRejectionTestDelegate RejectionTes... ) | Users can extend the filter and add their own rejection tests with this method. |
void | AddRejectionTest ( TSharedRef< FActionFilterTest > Rej... ) | |
void | AddUnique ( TArray< FTargetClassFilterData >& ..., UClass* TargetClass ) | Helper to add a class to the TargetClasses, TargetClass may already be in the array |
bool | HasAllFlags ( EFlags InFlags ) | |
bool | HasAnyFlags ( EFlags InFlags ) | |
bool | IsFiltered ( FBlueprintActionInfo& BlueprintAct... ) | Query to check and see if the specified action gets filtered out by this (and any and'd/or'd filters). |
Operators
Type | Name | Description | |
---|---|---|---|
FBlueprintAc... | operator&= ( FBlueprintActionFilter const& Rhs ) | Appends another filter to be utilized in IsFiltered() queries, extending the query to be: IsFilteredByThis() && Rhs.IsFiltered() | |
FBlueprintAc... | [operator | =](API\Editor\BlueprintGraph\FBlueprintActionFilter\op_bitor_assign) ( FBlueprintActionFilter const& Rhs ) | Appends another filter to be utilized in IsFiltered() queries, extending the query to be: IsFilteredByThis() || Rhs.IsFiltered() |
Classes
Type | Name | Description |
---|---|---|
Public struct | FTargetClassFilterData | A list of classes that you want members for. |
Enums
Type | Name | Description |
---|---|---|
Public enum | EFlags |
Typedefs
Name | Description |
---|---|
FRejectionTestDelegate | The filter uses a series of rejection tests matching |
Deprecated Functions
Type | Name | Description |
---|---|---|
FBlueprintActionFilter ( uint32 const Flags ) | Please use the version that takes the EFlags type as input |