FCurveEditorFilterStates

Sparse map of filter states specifying items that have matched a filter

Unreal Engine C++ API Reference > Editor > CurveEditor > Tree

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/Tree/CurveEditorTree.h
Include #include "Tree/CurveEditorTree.h"

Syntax

struct FCurveEditorFilterStates  

Remarks

Sparse map of filter states specifying items that have matched a filter

Functions

Type Name Description
void Activate () Activate the filters so that they begin to take effect
void Deactivate () Deactivate the filters so that they no longer take effect
void ForEachItemState ( CallableT Callable )  
ECurveEditor... Get ( FCurveEditorTreeItemID ItemID ) Retrieve the filter state for a specific tree item ID
int32 GetNumMatched ()  
int32 GetNumMatchedImplicitly ()  
bool IsActive () Check whether filters are active or not
void Reset () Reset all the filter states currently being tracked (does not affect IsActive
void SetFilterState ( FCurveEditorTreeItemID ItemID, ECurveEditorTreeFilterState NewStat... ) Assign a new filter state to an item

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