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Unreal Engine C++ API Reference > Editor > FoliageEdit > FFoliageEditUtility
References
Module | FoliageEdit |
Header | /Engine/Source/Editor/FoliageEdit/Public/FoliageEditUtility.h |
Include | #include "FoliageEditUtility.h" |
Source | /Engine/Source/Editor/FoliageEdit/Private/FoliageEditUtility.cpp |
static [UFoliageType](API\Runtime\Foliage\UFoliageType) * DuplicateFoliageTypeToNewPackage ( const [FString](API\Runtime\Core\Containers\FString) & InPackageName, [UFoliageType](API\Runtime\Foliage\UFoliageType) * InFoliageType )
Remarks
Copies the provided FoliageType to a new asset The new FoliageType
Parameters
Name | Description |
---|---|
InPackageName | The name of the new asset |
InFoliageType | The FoliageType to copy |