FBlueprintActionDatabase::IsFieldAllowed

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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabase

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h
Include #include "BlueprintActionDatabase.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp
static bool IsFieldAllowed
(
    [UField](API\Runtime\CoreUObject\UObject\UField) const * InField,
    [EPermissionsContext](API\Editor\BlueprintGraph\FBlueprintActionDatabase\EPermissionsContext) InContext
)

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