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Unreal Engine C++ API Reference > Developer > DesktopPlatform > FTargetReceipt
References
Module | DesktopPlatform |
Header | /Engine/Source/Developer/DesktopPlatform/Public/TargetReceipt.h |
Include | #include "TargetReceipt.h" |
Source | /Engine/Source/Developer/DesktopPlatform/Private/TargetReceipt.cpp |
static [FString](API\Runtime\Core\Containers\FString) GetDefaultPath ( const TCHAR * BaseDir, const TCHAR * TargetName, const TCHAR * Platform, EBuildConfiguration Configuration, const TCHAR * BuildArchitecture )
Remarks
Gets the default path for a target receipt Path to the receipt for this target
Parameters
Name | Description |
---|---|
BaseDir | Base directory for the target being built; either the project directory or engine directory. |
TargetName | The target being built |
Platform | The target platform |
Configuration | The target configuration |
BuildArchitecture | The architecture being built |