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Unreal Engine C++ API Reference > Developer > ScreenShotComparisonTools
Inheritance Hierarchy
References
Module | ScreenShotComparisonTools |
Header | /Engine/Source/Developer/ScreenShotComparisonTools/Public/ScreenShotComparisonSettings.h |
Include | #include "ScreenShotComparisonSettings.h" |
Syntax
class UScreenShotComparisonSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Variables
Type | Name | Description |
---|---|---|
bool | bUseConfidentialPlatformPathsForSavedResults | If true, any checked-in test results for confidential platforms will be put under |
TArray< FScreen... | ScreenshotFallbackPlatforms | An array of entries that describe other platforms we can use for fallbacks when comparing screenshots |
Constructors
Type | Name | Description |
---|---|---|
UScreenShotComparisonSettings ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
UScreenShotC... | Create ( const FString& PlatformName ) | Creates class instance |
const TSet< ... | GetAllPlatformSettings () | |
const FStrin... | GetPlatformName () | Returns platform name reference. |
void | LoadSettings () | Loads settings of corresponding config. |
void | SetPlatform ( const FString& PlatformName ) | Sets platform and reloads settings. |
Overridden from UObject
Type | Name | Description |
---|---|---|
const TCHAR ... | GetConfigOverridePlatform () | Overrides config hierarchy platform to be used in UObject internals |