FBlueprintEditor::GetSingleSelectedNode

Returns the currently selected node if there is a single node selected (if there are multiple nodes selected or none selected, it will return nullptr)

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
[UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * GetSingleSelectedNode() const  

Remarks

Returns the currently selected node if there is a single node selected (if there are multiple nodes selected or none selected, it will return nullptr)


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