FTargetPlatform

Target platform identifier

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Include #include "Interfaces/ITargetPlatform.h"

Syntax

struct FTargetPlatform  

Remarks

Target platform identifier

This is really just a wrapper around an integer ordinal value, to prevent accidental mix-ups with other classes of integers. It also provides more context to a reader of the code.

Constructors

Type Name Description
  FTargetPlatform ( const ITargetPlatform& Platform )  

Functions

Type Name Description
uint32 GetOrdinal ()  

Operators

Type Name Description
bool operator< ( const FTargetPlatform& Other )  
bool operator== ( const FTargetPlatform& Other )  

See Also

ITargetPlatform::GetPlatformOrdinal()


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