UAnimationAttributeBlueprintLibrary::SetAttributeKeys

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationAttributeBlueprintLibrary

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationAttributeBlueprintLibrary.h
Include #include "AnimationAttributeBlueprintLibrary.h"
Source /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationAttributeBlueprintLibrary.cpp
static bool SetAttributeKeys
(
    [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) > AnimationDataController,
    const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier,
    const [TArray](API\Runtime\Core\Containers\TArray)< float > & Times,
    const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & Values
)

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