Navigation
Unreal Engine C++ API Reference > Developer > LogVisualizer > AVisualLoggerRenderingActorBase
References
Module | LogVisualizer |
Header | /Engine/Source/Developer/LogVisualizer/Public/VisualLoggerRenderingActorBase.h |
Include | #include "VisualLoggerRenderingActorBase.h" |
Syntax
struct FTimelineDebugShapes
Variables
Type | Name | Description |
---|---|---|
TArray< FDebugR... | Arrows | |
TArray< FDebugR... | Boxes | |
TArray< FDebugR... | Capsules | |
TArray< FDebugR... | Cones | |
TArray< FDebugR... | Cylinders | |
TArray< FDebugR... | Lines | |
TArray< FVector... | LogEntriesPath | |
TArray< FDebugR... | Meshes | |
TArray< FDebugR... | Points | |
TArray< FDebugR... | Texts |
Functions
Type | Name | Description |
---|---|---|
void | Reset () |