UContentBrowserDataSource::TryConvertVirtualPath

Attempt to convert the given virtual path

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource > TryConvertVirtualPath

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h
Include #include "ContentBrowserDataSource.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp
EContentBrowserPathType TryConvertVirtualPath
(
    const FStringView InPath,
    FStringBuilderBase & OutPath
) const

Remarks

Attempt to convert the given virtual path

Does test if virtual portion of path exists

Does not test if internal portion of path exists None if virtual path prefix of InPath does not exist, Virtual if path exists and is fully virtual (stops before it reaches internal root), Internal if virtual path part of prefix exists and there is text after the virtual prefix


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