FFindInBlueprintSearchManager::CacheAllAssets

Starts a task to cache Blueprints at a rate of 1 per tick

Unreal Engine C++ API Reference > Editor > Kismet > FFindInBlueprintSearchManager

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Include #include "FindInBlueprintManager.h"
Source /Engine/Source/Editor/Kismet/Private/FindInBlueprintManager.cpp
void CacheAllAssets
(
    [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< class [SFindInBlueprints](API\Editor\Kismet\SFindInBlueprints) > InSourceWidget,
    const [FFindInBlueprintCachingOptions](API\Editor\Kismet\FFindInBlueprintCachingOptions) & InCachingOptions
)

Remarks

Starts a task to cache Blueprints at a rate of 1 per tick

Parameters

Name Description
InSourceWidget The source FindInBlueprints widget, this widget will be informed when caching is complete
InCachingOptions Options to configure the caching task

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