UAnimGraphNode_LinkedAnimGraphBase::OnSetInstanceBlueprint

Instance blueprint was changed by user.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_LinkedAnimGraphBase

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
Include #include "AnimGraphNode_LinkedAnimGraphBase.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LinkedAnimGraphBase.cpp
void OnSetInstanceBlueprint
(
    const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData,
    [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) * InDetailBuilder
)

Remarks

Instance blueprint was changed by user.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library