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Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL > FOpenGLFrontend
References
Module | ShaderFormatOpenGL |
Header | /Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h |
Include | #include "ShaderFormatOpenGL.h" |
Source | /Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp |
void PrecompileShader ( [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & ShaderOutput, const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & ShaderInput, const ANSICHAR * ShaderSource, [GLSLVersion](API\Developer\ShaderFormatOpenGL\GLSLVersion) Version, EHlslShaderFrequency Frequency )
Remarks
Precompile a GLSL shader.
Parameters
Name | Description |
---|---|
ShaderOutput | The precompiled shader. |
ShaderInput | The shader input. |
InPreprocessedShader | The preprocessed source code. |