UAnimBlueprintPostCompileValidation::PCV_GatherAnimSequencesFromStruct

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimBlueprintPostCompileValidation

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h
Include #include "AnimBlueprintPostCompileValidation.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimBlueprintPostCompileValidation.cpp
static void PCV_GatherAnimSequencesFromStruct
(
    [TArray](API\Runtime\Core\Containers\TArray)< [FPCV_ReferencedAnimSequence](API\Editor\AnimGraph\UAnimBlueprintPostCompileValidat-\FPCV_ReferencedA-) > & OutRefAnimSequences,
    [FAnimBPCompileValidationParams](API\Editor\AnimGraph\FAnimBPCompileValidationParams) & PCV_Params,
    const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * InStruct,
    const void * InData,
    [TArray](API\Runtime\Core\Containers\TArray)< [FPCV_PropertyAndValue](API\Editor\AnimGraph\UAnimBlueprintPostCompileValidat-\FPCV_PropertyAndValue) > InPropertyCallChain
)

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