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Unreal Engine C++ API Reference > Editor > LevelEditor > ULevelEditorSubsystem
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditorSubsystem.h |
Include | #include "LevelEditorSubsystem.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/LevelEditorSubsystem.cpp |
bool SetCurrentLevelByName ( [FName](API\Runtime\Core\UObject\FName) LevelName )
Remarks
Set the current level used by the world editor. If more than one level shares the same name, the first one encounter of that level name will be used. True if the operation succeeds.
Parameters
Name | Description |
---|---|
LevelName | The name of the Level the actor belongs to (same name as in the ContentBrowser). |