UHardwareTargetingSettings

Hardware targeting settings, stored in default config, per-project

Unreal Engine C++ API Reference > Editor > HardwareTargeting

Inheritance Hierarchy

References

   
Module HardwareTargeting
Header /Engine/Source/Editor/HardwareTargeting/Public/HardwareTargetingSettings.h
Include #include "HardwareTargetingSettings.h"

Syntax

class UHardwareTargetingSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)  

Remarks

Hardware targeting settings, stored in default config, per-project

Variables

Type Name Description
EGraphicsPreset AppliedDefaultGraphicsPerformance Enum that is set to DefaultGraphicsPerformance when the settings have been successfully applied
EHardwareClass AppliedTargetedHardwareClass Enum that is set to TargetedHardwareClass when the settings have been successfully applied
EGraphicsPreset DefaultGraphicsPerformance Enum specifying a graphics preset to use for this game
EHardwareClass TargetedHardwareClass Enum specifying which class of hardware this game is targeting

Constructors

Type Name Description
  UHardwareTargetingSettings ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
bool HasPendingChanges () Check if these settings have any pending changes that require action
FSettingChan... OnSettingChanged ()  

Overridden from UObject

Type Name Description
void PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) Called when a property on this object is changed

Classes

Type Name Description
Public class FSettingChangedEvent Returns an event delegate that is executed when a setting has changed.

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