FSoundCueEditorUtilities::GetNumberOfSelectedNodes

Gets the number of nodes that are currently selected

Unreal Engine C++ API Reference > Editor > AudioEditor > FSoundCueEditorUtilities

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Public/SoundCueEditorUtilities.h
Include #include "SoundCueEditorUtilities.h"
Source /Engine/Source/Editor/AudioEditor/Private/SoundCueEditorUtilities.cpp
static int32 GetNumberOfSelectedNodes
(
    const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph
)

Remarks

Gets the number of nodes that are currently selected


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