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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/TargetDeviceId.h |
Include | #include "Interfaces/TargetDeviceId.h" |
Syntax
class FTargetDeviceId
Remarks
Implements a target devices identifier.
Constructors
Type | Name | Description |
---|---|---|
FTargetDeviceId () | Default constructor. | |
FTargetDeviceId ( const FString& InPlatformName, const FString& InDeviceName ) | Creates and initializes a new target device identifier. |
Functions
Type | Name | Description |
---|---|---|
const FStrin... | GetDeviceName () | Gets the device identifier. |
const FStrin... | GetPlatformName () | Gets the platform name. |
bool | IsValid () | Checks whether this target device identifier is valid. |
bool | Parse ( const FString& IdString, FTargetDeviceId& OutId ) | Converts a string to a target device identifier. |
FString | ToString () | Gets the string representation for this device identifier. |
Operators
Type | Name | Description |
---|---|---|
bool | operator!= ( const FTargetDeviceId& Other ) | Compares this device identifier with the given device identifier for inequality. |
bool | operator== ( const FTargetDeviceId& Other ) | Compares this device identifier with the given device identifier for equality. |