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Unreal Engine C++ API Reference > Developer > TextureFormat > FChildTextureFormat
References
Module | TextureFormat |
Header | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h |
Include | #include "ChildTextureFormat.h" |
virtual bool SetTiling ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTilerSettings](API\Developer\TextureFormat\Interfaces\ITextureFormat\FTilerSettings) > & TilerSettings, const TArray64< uint8 > & ReorderedBlocks, uint32 NumBlocks ) const
Remarks
Sets the tiling settings after device-specific tiling has been performed. true on success, false otherwise.
Parameters
Name | Description |
---|---|
BuildSettings | Build settings. |
TilerSettings | The tiler settings produced by PrepareTiling. |
ReorderedBlocks | The blocks that have been tiled. |
NumBlocks | The number of blocks. |