FLandscapeBrushData

Unreal Engine C++ API Reference > Editor > LandscapeEditor

References

   
Module LandscapeEditor
Header /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
Include #include "LandscapeToolInterface.h"

Syntax

class FLandscapeBrushData  

Variables

Type Name Description
FIntRect Bounds  
TArray< float > BrushAlpha  

Constructors

Type Name Description
  FLandscapeBrushData ()  
  FLandscapeBrushData ( FIntRect InBounds )  

Functions

Type Name Description
FIntRect GetBounds ()  
float * GetDataPtr ( FIntPoint Position )  
const float ... GetDataPtr ( FIntPoint Position )  
void GetInclusiveBounds ( int32& X1, int32& Y1, int32& X2, int32& Y2 ) For compatibility with older landscape code that uses inclusive bounds in 4 int32s.

Operators

Type Name Description
  operator bool ()  
bool operator! ()  

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