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Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > SAssetFilterBar
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h |
Include | #include "Filters/SAssetFilterBar.h" |
void SaveFilters ( [FFilterBarSettings](API\Editor\EditorWidgets\Filters\FFilterBarSettings) * FilterBarConfig )
Remarks
Save all the custom filters (created programatically) into the specified config