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Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintCompilationBracketContext
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h |
Include | #include "IAnimBlueprintCompilationBracketContext.h" |
[FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLog() const
Remarks
Get the message log for the current compilation.