ELocalizationGatherPathRoot

Unreal Engine C++ API Reference > Developer > Localization

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h
Include #include "LocalizationTargetTypes.h"

Syntax

enum ELocalizationGatherPathRoot  
{  
    Auto,  
    Engine,  
    Project,  
}  

Values

Name Description
Auto Automatically select Engine or Project based on which set the target belongs to
Engine Path is relative to the Engine directory
Project Path is relative to the Project directory

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