UEditorTransformProxy::InputRotateDelta

Input rotation delta to be applied in local space of the current transform.

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > EditorGizmos > UEditorTransformProxy

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/EditorTransformProxy.h
Include #include "EditorGizmos/EditorTransformProxy.h"
Source /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EditorGizmos/EditorTransformProxy.cpp
virtual void InputRotateDelta
(
    const FRotator & InDeltaRotate,
    [EAxisList::Type](API\Runtime\Core\Math\EAxisList__Type) InAxisList
)

Remarks

Input rotation delta to be applied in local space of the current transform.


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