IContentBrowserSingleton::SyncBrowserToItems

Selects the supplied items in the primary content browser.

Unreal Engine C++ API Reference > Editor > ContentBrowser > IContentBrowserSingleton

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Include #include "IContentBrowserSingleton.h"
void SyncBrowserToItems
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [FContentBrowserItem](API\Editor\ContentBrowserData\FContentBrowserItem) > & ItemsToSync,
    bool bAllowLockedBrowsers,
    bool bFocusContentBrowser,
    const [FName](API\Runtime\Core\UObject\FName) & InstanceName,
    bool bNewSpawnBrowser
)

Remarks

Selects the supplied items in the primary content browser.

Parameters

Name Description
ItemsToSync An array of items to sync
bAllowLockedBrowsers When true, even locked browsers may handle the sync. Only set to true if the sync doesn't seem external to the content browser
bFocusContentBrowser When true, brings the ContentBrowser into the foreground.
InstanceName When supplied, will only sync the Content Browser with the matching InstanceName. bAllowLockedBrowsers is ignored.
bNewSpawnBrowser When supplied, will spawn a new Content Browser instead of selecting the assets in an existing one.

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