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Unreal Engine C++ API Reference > Editor > ComponentVisualizers > FSplineComponentVisualizer
References
Module | ComponentVisualizers |
Header | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h |
Include | #include "SplineComponentVisualizer.h" |
Source | /Engine/Source/Editor/ComponentVisualizers/Private/SplineComponentVisualizer.cpp |
virtual void SnapKeysToLastSelectedAxisPosition ( const [EAxis::Type](API\Runtime\Core\Math\EAxis__Type) InAxis, [TArray](API\Runtime\Core\Containers\TArray)< int32 > InSnapKeys )
Remarks
Snapping: snap keys to axis position of last selected key