FToolkitBuilder::SetActiveToolDisplayName

Sets the display name for the active tool

Unreal Engine C++ API Reference > Developer > WidgetRegistration > FToolkitBuilder

References

   
Module WidgetRegistration
Header /Engine/Source/Developer/WidgetRegistration/Public/ToolkitBuilder.h
Include #include "ToolkitBuilder.h"
Source /Engine/Source/Developer/WidgetRegistration/Private/ToolkitBuilder.cpp
void SetActiveToolDisplayName
(
    [FText](API\Runtime\Core\Internationalization\FText) InActiveToolDisplayName
)

Remarks

Sets the display name for the active tool

Parameters

Name Description
InActiveToolDisplayName an FText that holds the name of the currently active tool

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