UpdateBoneTrackKeys

Overload list

Unreal Engine C++ API Reference > Developer > AnimationDataController > UAnimDataController

  Type Name Description
Public function Virtual bool

UpdateBoneTrackKeys ( FName BoneName,
const FInt32Range& KeyRangeToSet,
const TArray< FVector3f >& PositionalKeys,
const TArray< FQuat4f >& RotationalKeys,
const TArray< FVector3f >& ScalingKeys,
bool bShouldTransact
)

Sets a range of keys for an existing bone animation track with the provided name.
Public function Virtual bool

UpdateBoneTrackKeys ( FName BoneName,
const FInt32Range& KeyRangeToSet,
const TArray< FVector >& PositionalKeys,
const TArray< FQuat >& RotationalKeys,
const TArray< FVector >& ScalingKeys,
bool bShouldTransact
)

Sets a range of keys for an existing bone animation track with the provided name.

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