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Unreal Engine C++ API Reference > Editor > FoliageEdit > UFoliageEditorSubsystem
References
Module | FoliageEdit |
Header | /Engine/Source/Editor/FoliageEdit/Public/FoliageEditorSubsystem.h |
Include | #include "FoliageEditorSubsystem.h" |
Source | /Engine/Source/Editor/FoliageEdit/Private/FoliageEditorSubsystem.cpp |
virtual void Initialize ( [FSubsystemCollectionBase](API\Runtime\Engine\Subsystems\FSubsystemCollectionBase) & Collection )
Remarks
Implement this for initialization of instances of the system