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Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSubsystem
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSubsystem.h |
Include | #include "ContentBrowserDataSubsystem.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSubsystem.cpp |
bool ActivateDataSource ( const [FName](API\Runtime\Core\UObject\FName) Name )
Remarks
Attempt to activate the named data source. True if the data source was available and not already active, false otherwise.