FToolkitBuilder::InitializeCategoryToolbar

Initializes the data to necessary to build the category toolbar

Unreal Engine C++ API Reference > Developer > WidgetRegistration > FToolkitBuilder

References

   
Module WidgetRegistration
Header /Engine/Source/Developer/WidgetRegistration/Public/ToolkitBuilder.h
Include #include "ToolkitBuilder.h"
Source /Engine/Source/Developer/WidgetRegistration/Private/ToolkitBuilder.cpp
void InitializeCategoryToolbar
(
    bool InitLoadToolPaletteMap
)

Remarks

Initializes the data to necessary to build the category toolbar

Parameters

Name Description
InitLoadToolPaletteMap If true, the map which holds the load action names as keys and the ToolPalettes as value will be cleared and available to add new data when the method completes. Otherwise, the map will keep the load action name to ToolPalette mappings that it was initially set up with.

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