FDebugLineItem::GatherChildrenBase

Gather all of the children.

Unreal Engine C++ API Reference > Editor > Kismet > Debugging > FDebugLineItem

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Include #include "Debugging/SKismetDebugTreeView.h"
virtual void GatherChildrenBase
(
    [TArray](API\Runtime\Core\Containers\TArray)< FDebugTreeItemPtr > & OutChildren,
    const [FString](API\Runtime\Core\Containers\FString) & InSearchString,
    bool bRespectSearch
)

Remarks

Gather all of the children.


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