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Unreal Engine C++ API Reference > Editor > AudioEditor > SoundSubmixGraph
Inheritance Hierarchy
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h |
Include | #include "SoundSubmixGraph/SoundSubmixGraphSchema.h" |
Syntax
struct FSoundSubmixGraphSchemaAction_NewNode : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)
Remarks
Action to add a node to the graph
Variables
Type | Name | Description |
---|---|---|
FString | NewSoundSubmixName | Name for the new SoundSubmix |
Constructors
Type | Name | Description |
---|---|---|
FSoundSubmixGraphSchemaAction_NewNode () | ||
FSoundSubmixGraphSchemaAction_NewNode ( FText InNodeCategory, FText InMenuDesc, FText InToolTip, const int32 InGrouping ) |
Functions
Type | Name | Description |
---|---|---|
FName | StaticGetTypeId () | Simple type info. |
Overridden from FEdGraphSchemaAction
Type | Name | Description |
---|---|---|
FName | GetTypeId () | |
UEdGraphNode... | PerformAction ( UEdGraph* ParentGraph, UEdGraphPin* FromPin, const FVector2D Location, bool bSelectNewNode ) | Execute this action, given the graph and schema, and possibly a pin that we were dragged from. |