FBakeOutput

Structure containing data being processed while baking out materials

Unreal Engine C++ API Reference > Developer > MaterialBaking

References

   
Module MaterialBaking
Header /Engine/Source/Developer/MaterialBaking/Public/MaterialBakingStructures.h
Include #include "MaterialBakingStructures.h"

Syntax

struct FBakeOutput  

Remarks

Structure containing data being processed while baking out materials

Variables

Type Name Description
float EmissiveScale Scale used to allow having wide ranges of emissive values in the source materials, the final proxy material will use this value to scale the emissive texture's pixel values
TMap< EMaterial... HDRPropertyData Contains the resulting HDR texture data for baking out a material's property, may be empty
TMap< EMaterial... PropertyData Contains the resulting texture data for baking out a material's property
TMap< EMaterial... PropertySizes Contains the resulting texture size for baking out a material's property

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