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Unreal Engine C++ API Reference > Developer > Localization
Inheritance Hierarchy
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h |
Include | #include "LocalizationTargetTypes.h" |
Syntax
class ULocalizationTarget : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Variables
Type | Name | Description |
---|---|---|
FLocalizationTa... | Settings |
Functions
Type | Name | Description |
---|---|---|
bool | DeleteFiles ( const FString*const Culture ) | |
bool | IsMemberOfEngineTargetSet () | |
bool | RenameTargetAndFiles ( const FString& NewName ) | |
void | UpdateStatusFromConflictReport () | |
bool | UpdateWordCountsFromCSV () |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) | Called when a property on this object has been modified externally |