Navigation
Unreal Engine C++ API Reference > Developer > TraceAnalysis > Trace > IAnalyzer > FEventTypeInfo > GetFieldHandle
References
Module | TraceAnalysis |
Header | /Engine/Source/Developer/TraceAnalysis/Public/Trace/Analyzer.h |
Include | #include "Trace/Analyzer.h" |
template<typename ValueType> FEventFieldHandle GetFieldHandle &40; const ANSICHAR &42; FieldName &41; const
Remarks
Returns a handle that can used to access events' fields. There is loose validation via ValueType, but one should still exercise caution when reading fields with handles.
Parameters
Name | Description |
---|---|
ValueType | The intended type that the field will be interpreted as |