IHierarchicalLODUtilities::BuildStaticMeshForLODActor

Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > IHierarchicalLODUtilities > BuildStaticMeshForLODActor

  • IHierarchicalLODUtilities::BuildStaticMeshForLODActor()

References

   
Module HierarchicalLODUtilities
Header /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Include #include "IHierarchicalLODUtilities.h"
bool BuildStaticMeshForLODActor
(
    [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor,
    [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * AssetsOuter,
    const [FHierarchicalSimplification](API\Runtime\Engine\GameFramework\FHierarchicalSimplification) & LODSetup,
    [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial
)

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