FGraphNodeClassData

Unreal Engine C++ API Reference > Editor > AIGraph

References

   
Module AIGraph
Header /Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
Include #include "AIGraphTypes.h"

Syntax

struct FGraphNodeClassData  

Variables

Type Name Description
uint32: 1 bHideParent Set when class wants to hide parent class from selection (just one class up hierarchy)
uint32: 1 bIsHidden Set when child class masked this one out (e.g. always use game specific class instead of engine one)

Constructors

Type Name Description
  FGraphNodeClassData ()  
  FGraphNodeClassData ( UClass* InClass, const FString& InDeprecatedMessage )  
  FGraphNodeClassData ( const FString& InAssetName, const FString& InGeneratedClassPac..., const FString& InClassName, UClass* InClass )  

Functions

Type Name Description
FText GetCategory ()  
UClass * GetClass ( bool bSilent )  
FString GetClassName ()  
FString GetDeprecatedMessage ()  
FString GetDisplayName ()  
FString GetPackageName ()  
FText GetTooltip ()  
bool IsAbstract ()  
bool IsBlueprint ()  
bool IsDeprecated ()  
FString ToString ()  

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