FClothPaintingModule

Unreal Engine C++ API Reference > Editor > ClothPainter

Inheritance Hierarchy

References

   
Module ClothPainter
Header /Engine/Source/Editor/ClothPainter/Public/ClothPaintingModule.h
Include #include "ClothPaintingModule.h"

Syntax

class FClothPaintingModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)  

Variables

Type Name Description
FWorkflowApplic... Extender  
TArray< TWeakPt... RegisteredApplicationModes  

Functions

Type Name Description
TSharedRef< ... ExtendApplicationMode ( const FName ModeName, TSharedRef< FApplicationMode > InMo... ) Extends the skeletal mesh editor mode.
void SetupMode () Setup and register our editmode.
void ShutdownMode () Unregister and shut down our edit mode.

Overridden from IModuleInterface

Type Name Description
void ShutdownModule () Called before the module is unloaded, right before the module object is destroyed.
void StartupModule () Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule.

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