Navigation
Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceUtilities > GetPropertyValueNamespaces
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceUtilities.h |
Include | #include "BlueprintNamespaceUtilities.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceUtilities.cpp |
static void GetPropertyValueNamespaces ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty, const void * InContainer, [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > & OutNamespaces )
Remarks
Analyzes a property value to determine explicitly-assigned namespace identifiers from any object references, or otherwise returns the default namespace for each occurrence (default).
Parameters
Name | Description |
---|---|
InProperty | The property for which we will analyze the value. |
InContainer | The source address of the struct/object containing the property's value. |
OutNamespaces | Zero or more unique namespace identifier(s) referenced by the property value. An entry with an empty string equates to the default global namespace. |