UE::ShaderCompilerCommon::ShouldUseStableConstantBuffer

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon

Deprecated * Deprecated; use FShaderCompilerInput::ShouldUseStableContantBuffer directly

References

   
Module ShaderCompilerCommon
Header /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Include #include "ShaderCompilerCommon.h"
namespace UE  
{  
    namespace ShaderCompilerCommon  
    {  
        bool UE::ShaderCompilerCommon::ShouldUseStableConstantBuffer  
        (  
            const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input  
        )  
    }  
}  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library