FKismetCompilerUtilities::UpdateBlueprintSkeletonStubClassAfterFailedCompile

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerUtilities

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Include #include "KismetCompilerMisc.h"
static void UpdateBlueprintSkeletonStubClassAfterFailedCompile
(
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint,
    [UClass](API\Runtime\CoreUObject\UObject\UClass) * StubClass
)

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