Navigation
Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor
Inheritance Hierarchy
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Root.h |
Include | #include "BehaviorTreeGraphNode_Root.h" |
Syntax
class UBehaviorTreeGraphNode_Root : public [UBehaviorTreeGraphNode](API\Editor\BehaviorTreeEditor\UBehaviorTreeGraphNode)
Remarks
Root node of this behavior tree, holds Blackboard data
Variables
Type | Name | Description |
---|---|---|
TObjectPtr< cla... | BlackboardAsset |
Constructors
Type | Name | Description |
---|---|---|
UBehaviorTreeGraphNode_Root ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
void | UpdateBlackboard () | Notify behavior tree about blackboard change |
Overridden from UBehaviorTreeGraphNode
Type | Name | Description |
---|---|---|
FName | GetNameIcon () | Gets icon resource name for title bar |
Overridden from UAIGraphNode
Type | Name | Description |
---|---|---|
FText | GetDescription () | |
bool | HasErrors () | Check if node has any errors, used for assigning colors on graph |
bool | RefreshNodeClass () | Reinitialize node instance |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
bool | CanDuplicateNode () | Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph |
bool | CanUserDeleteNode () | Whether or not this node can be deleted by user action |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |
void | PostPlacedNewNode () | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) | Called when a property on this object has been modified externally |
void | PostEditUndo () | Called after applying a transaction to the object. |