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Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource
- UContentBrowserDataSource::HandleDragEnterItem()
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h |
Include | #include "ContentBrowserDataSource.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp |
virtual bool HandleDragEnterItem ( const [FContentBrowserItemData](API\Editor\ContentBrowserData\FContentBrowserItemData) & InItem, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & InDragDropEvent )
Remarks
Called to provide custom drag and drop handling when a drag event enters an item, such as performing validation and reporting error information. True if this data source can handle the drag event (even if it won't because it's invalid), or false to allow another data source (or the default handler) to deal with it instead.
Parameters
Name | Description |
---|---|
InItem | The item that the drag entered. |
InDragDropEvent | The drag and drop event. |