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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetDevice
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h |
Include | #include "Interfaces/ITargetDevice.h" |
[FString](API\Runtime\Core\Containers\FString) GetName() const
Remarks
Gets the name of the device.
In contrast to GetId(), this method is intended to return a human readable name for use in the user interface. Depending on the target platform, this name may be some user defined string, a host name, an IP address, or some other string identifying the device that does not need to be unique. Device name.