UAnimPreviewInstance::FindModifiedBone

Finds an already modified bone

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimPreviewInstance

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
Include #include "AnimPreviewInstance.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimPreviewInstance.cpp
[FAnimNode_ModifyBone](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_ModifyBone) * FindModifiedBone
(
    const [FName](API\Runtime\Core\UObject\FName) & InBoneName,
    bool bCurveController
)

Remarks

Finds an already modified bone the bone modification or NULL if no current modification was found

Parameters

Name Description
InBoneName The name of the bone modification to find

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