FCollectionUpdatedEvent

Event for when collections is updated, or otherwise changed and we can't tell exactly how (eg, after updating from source control and merging)

Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionManager

Inheritance Hierarchy

  • TBaseMulticastDelegate_OneParam< void, const FCollectionNameType & >

References

   
Module CollectionManager
Header /Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Include #include "ICollectionManager.h"

Syntax

class FCollectionUpdatedEvent : public TBaseMulticastDelegate_OneParam< void, const FCollectionNameType & >  

Remarks

Event for when collections is updated, or otherwise changed and we can't tell exactly how (eg, after updating from source control and merging)


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