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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintDelegateNodeSpawner
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintDelegateNodeSpawner.h |
Include | #include "BlueprintDelegateNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintDelegateNodeSpawner.cpp |
static [UBlueprintDelegateNodeSpawner](API\Editor\BlueprintGraph\UBlueprintDelegateNodeSpawner) * Create ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UK2Node_BaseMCDelegate](API\Editor\BlueprintGraph\UK2Node_BaseMCDelegate) > NodeClass, [FMulticastDelegateProperty](API\Runtime\CoreUObject\UObject\FMulticastDelegateProperty) const *const Property, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer )
Remarks
Creates a new UBlueprintDelegateNodeSpawner for the specified property. Does not do any compatibility checking to ensure that the property is accessible from blueprints (do that before calling this). A newly allocated instance of this class.
Parameters
Name | Description |
---|---|
NodeClass | The node type that you want the spawner to spawn. |
Property | The property you want assigned to spawned nodes. |
Outer | Optional outer for the new spawner (if left null, the transient package will be used). |