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Unreal Engine C++ API Reference > Editor > Kismet
Inheritance Hierarchy
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h |
Include | #include "BlueprintEditorModes.h" |
Syntax
class FBlueprintComponentsApplicationMode : public [FApplicationMode](API\Editor\UnrealEd\WorkflowOrientedApp\FApplicationMode)
Variables
Type | Name | Description |
---|---|---|
FWorkflowAllowe... | BlueprintComponentsTabFactories | Set of spawnable tabs in this mode. |
TArray< TWeakOb... | CachedComponentSelection | |
TWeakPtr< FBlue... | MyBlueprintEditor |
Constructors
Type | Name | Description |
---|---|---|
FBlueprintComponentsApplicationMode ( TSharedPtr< class FBlueprintEditor ... ) |
Functions
Type | Name | Description |
---|---|---|
TSharedPtr< ... | GetBlueprintEditor () | |
AActor * | GetPreviewActor () |
Overridden from FApplicationMode
Type | Name | Description |
---|---|---|
void | PostActivateMode () | |
void | PreDeactivateMode () | |
void | RegisterTabFactories ( TSharedPtr< FTabManager > InTabMana... ) |