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Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPaintGeometryAdapterFactory
- IMeshPaintGeometryAdapterFactory::AddReferencedObjectsGlobals()
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapterFactory.h |
Include | #include "IMeshPaintGeometryAdapterFactory.h" |
void AddReferencedObjectsGlobals ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )