FBlueprintNamespaceRegistry::Initialize

One-time initialization method; separated from the ctor so it can be called explicitly.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceRegistry

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceRegistry.h
Include #include "BlueprintNamespaceRegistry.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceRegistry.cpp
void Initialize()

Remarks

One-time initialization method; separated from the ctor so it can be called explicitly.


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