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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FTypePromotion
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h |
Include | #include "BlueprintTypePromotion.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintTypePromotion.cpp |
static [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * FindBestMatchingFunc ( [FName](API\Runtime\Core\UObject\FName) Operation, const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & PinsToConsider )
Remarks
Find the function that is the best match given the pins to consider. Ex: Given "Add" operator and an array of two Vector pins, it will return "Add_VectorVector"