FBlueprintCompilationManager::CompileSynchronously

Immediately compiles the blueprint, no expectation that related blueprints be subsequently compiled.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintCompilationManager

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h
Include #include "BlueprintCompilationManager.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintCompilationManager.cpp
static void CompileSynchronously
(
    const [FBPCompileRequest](API\Editor\Kismet\FBPCompileRequest) & Request
)

Remarks

Immediately compiles the blueprint, no expectation that related blueprints be subsequently compiled. It will be significantly more efficient to queue blueprints and then flush the compilation queue if there are several blueprints that require compilation (e.g. typical case on PIE):


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