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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceHelper
Type | Name | Description | |
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bool | IsImportedObject
(
const UObject* InObject |
Tests an object's namespace to see if it's been imported. |
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bool | IsImportedObject
(
const FSoftObjectPath& InObjectPath |
Tests an object's namespace to see if it's been imported. |