UAnimGraphNode_SkeletalControlBase::DeselectActor

If it has select-actors, should hide all actors when de-select is called

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_SkeletalControlBase

Deprecated * This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h
Include #include "AnimGraphNode_SkeletalControlBase.h"
virtual void DeselectActor
(
    [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelComp
)

Remarks

If it has select-actors, should hide all actors when de-select is called


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