FApplyModifiersScope

RAII object to determine how Animation Modifier warning/errors are handled (ignore, user dialog, etc.)

Unreal Engine C++ API Reference > Editor > AnimationModifiers

References

   
Module AnimationModifiers
Header /Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
Include #include "AnimationModifier.h"

Syntax

struct FApplyModifiersScope  

Remarks

RAII object to determine how Animation Modifier warning/errors are handled (ignore, user dialog, etc.)

Variables

Type Name Description
friend UAnimationModifier  

Constructors

Type Name Description
  FApplyModifiersScope ( const FApplyModifiersScope& )  
  FApplyModifiersScope ( ESuppressionMode Mode )  

Destructors

Type Name Description
  ~FApplyModifiersScope ()  

Functions

Type Name Description
void HandleError ( const UAnimationModifier* Modi..., const FText& Message, const FText& Title ) Determine how to handle an Animation Modifier error, and execute accordingly
bool HandleWarning ( const UAnimationModifier* Modi..., const FText& Message, const FText& Title ) Determine how to handle an Animation Modifier warning, and execute accordingly.
bool IsScopePending ()  

Enums

Type Name Description
Public enum ESuppressionMode  

Constants

Name Description
ErrorResponse Errors already acknowledged
ScopeModeStack Error handle mode stack for scopes
WarningResponse Warnings already ignored or treated as error

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