FTargetDeviceServiceTerminateLaunchedProcess

Application terminate process messages Implements a message for terminating an application running on the device.

Unreal Engine C++ API Reference > Developer > TargetDeviceServices

References

   
Module TargetDeviceServices
Header /Engine/Source/Developer/TargetDeviceServices/Public/TargetDeviceServiceMessages.h
Include #include "TargetDeviceServiceMessages.h"

Syntax

struct FTargetDeviceServiceTerminateLaunchedProcess  

Remarks

Application terminate process messages Implements a message for terminating an application running on the device.

Variables

Type Name Description
FString AppID Holds the identifier of the application to launch.
FName Variant Holds the variant identifier of the target device to use.

Constructors

Type Name Description
  FTargetDeviceServiceTerminateLaunchedProcess () Default constructor.
  FTargetDeviceServiceTerminateLaunchedProcess ( FName InVariant, const FString& InAppId ) Creates and initializes a new instance.

See Also

FTargetDeviceServiceTerminateLaunchedProcess


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