UAudioBusFactory::FactoryCreateNew

Create a new object by class.

Unreal Engine C++ API Reference > Editor > AudioEditor > Factories > UAudioBusFactory

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Classes/Factories/AudioBusFactory.h
Include #include "Factories/AudioBusFactory.h"
Source /Engine/Source/Editor/AudioEditor/Private/Factories/AudioBusFactory.cpp
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew
(
    [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass,
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent,
    [FName](API\Runtime\Core\UObject\FName) InName,
    EObjectFlags Flags,
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * Context,
    [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn
)

Remarks

Create a new object by class. The new object.

Parameters

Name Description
InClass  
InParent  
InName  
Flags  
Context  
Warn  

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