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Unreal Engine C++ API Reference > Editor > GraphEditor > KismetPins
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/KismetPins/SGraphPinStructInstance.h |
Include | #include "KismetPins/SGraphPinStructInstance.h" |
Syntax
struct FPinStructEditWrapper
Remarks
Base type for editing simple structs as pin default values, by displaying a nested version of a struct customization. To make this work, create an inherited USTRUCT that includes a copy of the struct to be edited and overrides the functions. Then, pass in StructName::StaticStruct() when creating SGraphPinStructInstance from a pin factory
Destructors
Type | Name | Description |
---|---|---|
~FPinStructEditWrapper () |
Functions
Type | Name | Description |
---|---|---|
uint8 * | GetDataMemory () | Returns address of nested data |
const UScrip... | GetDataScriptStruct () | Returns what script struct to use to parse the nested data |
FText | GetPreviewDescription () | Returns a text representation of the data |