FLandscapeBrushData::GetInclusiveBounds

For compatibility with older landscape code that uses inclusive bounds in 4 int32s.

Unreal Engine C++ API Reference > Editor > LandscapeEditor > FLandscapeBrushData

References

   
Module LandscapeEditor
Header /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
Include #include "LandscapeToolInterface.h"
void GetInclusiveBounds
(
    int32 & X1,
    int32 & Y1,
    int32 & X2,
    int32 & Y2
) const

Remarks

For compatibility with older landscape code that uses inclusive bounds in 4 int32s.


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