IMaterialEditor::CreateNewMaterialExpression

Creates a new material expression of the specified class.

Unreal Engine C++ API Reference > Editor > MaterialEditor > IMaterialEditor

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Include #include "IMaterialEditor.h"
virtual [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * CreateNewMaterialExpression
(
    [UClass](API\Runtime\CoreUObject\UObject\UClass) * NewExpressionClass,
    const FVector2D & NodePos,
    bool bAutoSelect,
    bool bAutoAssignResource,
    const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph
)

Remarks

Creates a new material expression of the specified class. UMaterialExpression* Newly created material expression

Parameters

Name Description
NewExpressionClass The type of material expression to add. Must be a child of UMaterialExpression.
NodePos Position of the new node.
bAutoSelect If true, deselect all expressions and select the newly created one.
bAutoAssignResource If true, assign resources to new expression.
Graph Graph to create new expression within.

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