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Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include | #include "IAssetTools.h" |
[TSet](API\Runtime\Core\Containers\TSet)< EBlueprintType > & GetAllowedBlueprintTypes()
Remarks
Which BlueprintTypes are allowed to be created. An empty list should allow everything.