Navigation
Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceRegistry
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceRegistry.h |
Include | #include "BlueprintNamespaceRegistry.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceRegistry.cpp |
bool IsRegisteredPath ( const [FString](API\Runtime\Core\Containers\FString) & InPath ) const
TRUE if the given path identifier is currently registered.