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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2 > IsAllowableBlueprintVariableType
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
Include | #include "EdGraphSchema_K2.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp |
static bool IsAllowableBlueprintVariableType ( const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * InStruct, bool bForInternalUse )
Remarks
Returns true if this struct is safe to to be used as a variable in blueprints
Parameters
Name | Description |
---|---|
bForInternalUse | If true, the struct is for internal usage so BlueprintInternalUseOnly is allowed |