FEditorConfig::SetParent

Unreal Engine C++ API Reference > Editor > EditorConfig > FEditorConfig

References

   
Module EditorConfig
Header /Engine/Source/Editor/EditorConfig/Public/EditorConfig.h
Include #include "EditorConfig.h"
Source /Engine/Source/Editor/EditorConfig/Private/EditorConfig.cpp
void SetParent
(
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEditorConfig](API\Editor\EditorConfig\FEditorConfig) > InConfig
)

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library