FBlueprintNamespaceRegistry::GetNamesUnderPath

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceRegistry

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceRegistry.h
Include #include "BlueprintNamespaceRegistry.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceRegistry.cpp
void GetNamesUnderPath
(
    const [FString](API\Runtime\Core\Containers\FString) & InPath,
    [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutNames
) const

Parameters

Name Description
InPath Path identifier string (e.g. "X.Y" or "X.Y.").
OutNames On output, an array containing the set of names rooted to the given path (e.g. "Z" in "X.Y.Z").

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