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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > IShaderFormat
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IShaderFormat.h |
Include | #include "Interfaces/IShaderFormat.h" |
virtual bool SupportsIndependentPreprocessing() const
Remarks
Return true if preprocessing for this format can be executed independent of compilation (i.e. the format has an implementation of the PreprocessShader function).