FBPEditorBoo... |
AddBookmark ( const FText& DisplayName, const FEditedDocumentInfo& Bookmar..., bool bSharedBookmark ) |
Adds a new bookmark node to the Blueprint that's being edited. |
bool |
AddNewDelegateIsVisible () |
|
void |
AnalyticsTrackCompileEvent ( UBlueprint* Blueprint, int32 NumErrors, int32 NumWarnings ) |
|
bool |
AreDelegatesAllowed () |
Whether delegates are allowed to be displayed/created in a blueprint |
bool |
AreEventGraphsAllowed () |
Whether event graphs are allowed to be displayed/created in a blueprint |
bool |
AreMacrosAllowed () |
Whether macros are allowed to be displayed/created in a blueprint |
bool |
CanAccessComponentsMode () |
Returns whether the edited blueprint has components |
bool |
CanAddBreakpoint () |
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bool |
CanAddExecutionPin () |
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bool |
CanAddNewLocalVariable () |
Checks if adding a local variable is allowed in the focused graph |
bool |
CanAddOptionPin () |
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bool |
CanAddParentNode () |
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bool |
CanAssignReferencedActor () |
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bool |
CanChangePinType () |
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bool |
CanCollapseNodes () |
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bool |
CanCollapseSelectionToFunction ( TSet< class UEdGraphNode* >& ... ) |
Called when a selection of nodes is being collapsed into a function |
bool |
CanCollapseSelectionToFunction () |
|
bool |
CanCollapseSelectionToMacro ( TSet< class UEdGraphNode* >& ... ) |
Called when a selection of nodes is being collapsed into a macro |
bool |
CanCollapseSelectionToMacro () |
|
bool |
CanConvertEventToFunction () |
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bool |
CanConvertFunctionToEvent () |
Callback function for the context menu on a node to determine if a function could possibly be converted to an event |
bool |
CanCopyNodes () |
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bool |
CanCreateMatchingFunction () |
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bool |
CanCutNodes () |
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bool |
CanDeleteNodes () |
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bool |
CanDisableBreakpoint () |
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bool |
CanDuplicateNodes () |
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bool |
CanEnableBreakpoint () |
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bool |
CanExpandNodes () |
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bool |
CanInsertExecutionPin () |
|
bool |
CanNavigateToChildGraph () |
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bool |
CanNavigateToParentGraph () |
Navigating into/out of graphs. |
bool |
CanOpenBlueprintDebugger () |
Spawns a new blueprint debugger tab |
bool |
CanPasteGeneric () |
Paste Variable Definition or Nodes |
bool |
CanPromoteSelectionToFunction () |
|
bool |
CanPromoteSelectionToMacro () |
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bool |
CanPromoteToVariable ( bool bInToMemberVariable ) |
|
bool |
CanRecombineStructPin () |
|
bool |
CanRedoGraphAction () |
Whether or not we can redo an undone action |
bool |
CanRemoveBreakpoint () |
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bool |
CanRemoveExecutionPin () |
|
bool |
CanRemoveOptionPin () |
|
bool |
CanRemoveOtherStructVarPins () |
|
bool |
CanRemoveThisStructVarPin () |
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bool |
CanRenameNodes () |
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bool |
CanResetPinToDefaultValue () |
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bool |
CanRestoreAllStructVarPins () |
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bool |
CanSelectAllNodes () |
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bool |
CanSelectReferenceInLevel () |
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bool |
CanSplitStructPin () |
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bool |
CanStartWatchingPin () |
|
bool |
CanStopWatchingPin () |
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bool |
CanToggleBreakpoint () |
|
bool |
CanUndoGraphAction () |
Whether or not we can perform an undo of the last transacted action |
bool |
CanZoomToSelection () |
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bool |
CanZoomToWindow () |
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void |
ClearAllBreakpoints () |
Deletes all breakpoints for the blueprint being edited |
void |
ClearAllGraphEditorQuickJumps () |
Unbinds all graph editor "quick jump" commands |
void |
ClearAllWatches () |
Clears all watches associated with the blueprint being edited |
void |
ClearGraphEditorQuickJump ( int32 BookmarkIndex ) |
Unbinds a graph editor "quick jump" from the command at the given index |
void |
ClearSelectionStateFor ( FName SelectionOwner ) |
|
void |
CloseDocumentTab ( const UObject* DocumentID ) |
Finds the tab associated with the specified asset, and closes if it is open |
void |
CloseMergeTool () |
Closes the merge tool, rather than simply hiding it |
void |
CollapseNodes ( TSet< class UEdGraphNode* >& ... ) |
Called when a selection of nodes are being collapsed into a sub-graph |
void |
CollapseNodesIntoGraph ( UEdGraphNode* InGatewayNode, UK2Node_EditablePinBase* InEnt..., UK2Node_EditablePinBase* InRes..., UEdGraph* InSourceGraph, UEdGraph* InDestinationGraph, TSet< UEdGraphNode* >& InColl..., bool bCanDiscardEmptyReturnNode, bool bCanHaveWeakObjPtrParam ) |
Collapses a selection of nodes into a graph for composite, function, or macro nodes. |
UEdGraph ... |
CollapseSelectionToFunction ( TSharedPtr< SGraphEditor > InRootGr..., TSet< class UEdGraphNode* >& ..., UEdGraphNode*& OutFunctionNode ) |
Called when a selection of nodes are being collapsed into a function |
UEdGraph ... |
CollapseSelectionToMacro ( TSharedPtr< SGraphEditor > InRootGr..., TSet< class UEdGraphNode* >& ..., UEdGraphNode*& OutMacroNode ) |
Called when a selection of nodes are being collapsed into a macro |
void |
CollectExecDownstreamNodes ( UEdGraphNode* CurrentNode, TArray< UEdGraphNode* >& Coll... ) |
|
void |
CollectExecUpstreamNodes ( UEdGraphNode* CurrentNode, TArray< UEdGraphNode* >& Coll... ) |
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void |
CollectPureDownstreamNodes ( UEdGraphNode* CurrentNode, TArray< UEdGraphNode* >& Coll... ) |
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void |
CollectPureUpstreamNodes ( UEdGraphNode* CurrentNode, TArray< UEdGraphNode* >& Coll... ) |
|
void |
CommonInitialization ( const TArray< UBlueprint* >& ..., bool bShouldOpenInDefaultsMode ) |
Should be called when initializing any editor built off this foundation. |
void |
Compile () |
Called when Compile button is clicked |
FReply |
Compile_OnClickWithReply () |
Calls the above function, but returns an FReply::Handled(). |
bool |
ConvertEventIfValid ( UK2Node_Event* EventToConv ) |
Converts the given event node to a function graph on this blueprint if it passes validation |
void |
ConvertEventToFunction ( UK2Node_Event* SelectedEventNo... ) |
|
bool |
ConvertFunctionIfValid ( UK2Node_FunctionEntry* FuncEnt... ) |
Converts the given function entry node to an event if it passes validation |
void |
ConvertFunctionToEvent ( UK2Node_FunctionEntry* Selecte... ) |
Given a function node, move all nodes from the function out of the function graph, create an event with the same function name, and connect nodes to that event. |
void |
CopySelectedNodes () |
|
void |
CreateDefaultCommands () |
Create Default Commands |
void |
CreateDefaultTabContents ( const TArray< UBlueprint* >& ... ) |
Creates the widgets that go into the tabs (note: does not create the tabs themselves) |
TSharedRef< ... |
CreateGraphEditorWidget ( TSharedRef< class FTabInfo > InTabI..., UEdGraph* InGraph ) |
Create new graph editor widget for the supplied document container. |
TSharedRef< ... |
CreateGraphTitleBarWidget ( TSharedRef< FTabInfo > InTabInfo, UEdGraph* InGraph ) |
Create a graph title bar widget |
void |
CreateMergeToolTab () |
Forces the merge tool to be shown |
void |
CreateMergeToolTab ( const UBlueprint* BaseBlueprin..., const UBlueprint* RemoteBluepr..., const FOnMergeResolved& Resolution... ) |
Forces the merge tool to be shown |
TSharedPtr< ... |
CustomizeSubobjectEditor ( const USceneComponent* InCompo... ) |
Check to see if we can customize the subobject editor for the passed-in scene component |
void |
CutSelectedNodes () |
|
void |
DeleteSelectedDuplicatableNodes () |
|
void |
DeleteSelectedNodes () |
|
void |
DeleteUnusedVariables_OnClicked () |
Called when DeleteUnusedVariables button is clicked |
void |
DestroyPreview () |
Destroy the Blueprint preview. |
void |
DisableAllBreakpoints () |
Disables all breakpoints for the blueprint being edited |
void |
DoPromoteToVariable ( UBlueprint* InBlueprint, UEdGraphPin* InTargetPin, bool bInToMemberVariable, const FVector2D* InOptionalLoc... ) |
Perform the actual promote to variable action on the given pin in the given blueprint. |
void |
DumpMessagesToCompilerLog ( const TArray< TSharedRef< class FTo..., bool bForceMessageDisplay ) |
Dumps messages to the compiler log, with an option to force it to display/come to front |
void |
DuplicateNodes () |
|
void |
EditClassDefaults_Clicked () |
Edit the class defaults |
void |
EditGlobalOptions_Clicked () |
Edit the class settings aka Blueprint global options |
void |
EnableAllBreakpoints () |
Enables all breakpoints for the blueprint being edited |
void |
EnableSubobjectPreview ( bool bEnable ) |
Enable/disable the subobject editor preview viewport |
void |
EnsureBlueprintIsUpToDate ( UBlueprint* BlueprintObj ) |
Ensures the blueprint is up to date. |
void |
ExpandNode ( UEdGraphNode* InNodeToExpand, UEdGraph* InSourceGraph, TSet< UEdGraphNode* >& OutExp... ) |
Expands passed in node |
void |
ExtractEventTemplateForFunction ( UK2Node_CustomEvent* InCustomE..., UEdGraphNode* InGatewayNode, UK2Node_EditablePinBase* InEnt..., UK2Node_EditablePinBase* InRes..., TSet< UEdGraphNode* >& InColl... ) |
Pulls out the pins to use as a template when collapsing a selection to a function with a custom event involved. |
TSharedPtr< ... |
FindAndSelectSubobjectEditorTreeNode ( const UActorComponent* InCompo..., bool IsCntrlDown ) |
|
void |
FindInBlueprint_Clicked () |
Called to start a quick find (focus the search box in the explorer tab) |
void |
FindInBlueprints_OnClicked () |
Called when Find In Blueprints menu is opened is clicked |
bool |
FindOpenTabsContainingDocument ( const UObject* DocumentID, TArray< TSharedPtr< SDockTab > >& ... ) |
Finds any open tabs containing the specified document and adds them to the specified array; returns true if at least one is found. |
void |
FocusInspectorOnGraphSelection ( const TSet< class UObject* >&..., bool bForceRefresh ) |
|
TArray< UEdG... |
GetAllConnectedNodes ( UEdGraphNode*const Node ) |
Get all connected nodes and add them to a set of out nodes |
UBlueprint &... |
GetBlueprintObj () |
Returns a pointer to the Blueprint object we are currently editing, as long as we are editing exactly one |
TSharedRef< ... |
GetBookmarksWidget () |
|
void |
GetBoundsForNode ( const UEdGraphNode* InNode, FSlateRect& OutRect, float InPadding ) |
Get the visible bounds of the given graph node |
TSharedRef< ... |
GetCompilerResults () |
|
FName |
GetContextFromBlueprintType ( EBlueprintType InType ) |
Get the context to use from the Blueprint type |
FGraphAppear... |
GetCurrentGraphAppearance () |
Get the graph appearance of the currently focused graph |
UEdGraphPin ... |
GetCurrentlySelectedPin () |
Utility helper to get the currently hovered pin in the currently visible graph, or nullptr if there isn't one. |
FString |
GetCustomDebugObjectLabel ( UObject* ObjectBeingDebugged ) |
Can be overloaded to customize the labels in the debug filter |
void |
GetCustomDebugObjects ( TArray< FCustomDebugObject >& Debu... ) |
Adds to a list of custom objects for debugging beyond what will automatically be found/used |
TSharedRef< ... |
GetDefaultEditor () |
|
TSubclassOf<... |
GetDefaultSchema () |
Gets the default schema for this editor |
TSubclassOf<... |
GetDefaultSchemaClass () |
Whenever new graphs need to be created it will use this schema by default. |
EVisibility |
GetEditParentClassVisibility () |
Determines visibility of the edit parent class button on the menu bar overlay |
EVisibility |
GetFindParentClassVisibility () |
Determines visibility of the find parent class in content browser button on the menu bar overlay |
TSharedRef< ... |
GetFindResults () |
|
const FSlate... |
GetGlyphForGraph ( const UEdGraph* Graph, bool bInLargeIcon ) |
Util for finding a glyph for a graphUtil for finding a glyph for a graph |
FGraphAppear... |
GetGraphAppearance ( UEdGraph* InGraph ) |
Get the graph appearance of a specific graph, GetCurrentGraphAppearance() uses the currently focused graph. |
FText |
GetGraphDecorationString ( UEdGraph* InGraph ) |
Called by a graph title bar to get any extra information the editor would like to display |
FText |
GetGraphDisplayName ( const UEdGraph* Graph ) |
Gets the display name of a graph |
TSharedRef< ... |
GetInspector () |
Getters for the various Kismet2 widgets |
float |
GetInstructionTextOpacity ( UEdGraph* InGraph ) |
Used to determine the visibility of the graph's instruction text. |
bool & |
GetIsContextSensitive () |
Gets or sets the flag for context sensitivity in the graph action menu |
TSharedPtr< ... |
GetMyBlueprintWidget () |
|
EVisibility |
GetNativeParentClassButtonsVisibility () |
Determines visibility of the native parent class manipulation buttons on the menu bar overlay |
TSharedRef< ... |
GetPalette () |
|
FText |
GetParentClassNameText () |
Returns the name of the Blueprint's parent class |
EVisibility |
GetParentClassNameVisibility () |
Determines visibility of the standard parent class label on the menu bar overlay |
FText |
GetPIEStatus () |
Returns our PIE Status - SIMULATING / SERVER / CLIENT |
bool |
GetPinVisibility ( SGraphEditor::EPinVisibility Visibi... ) |
|
AActor * |
GetPreviewActor () |
Provides access to the preview actor. |
FPreviewScen... |
GetPreviewScene () |
Provides access to the preview scene. |
TSharedPtr< ... |
GetReplaceReferencesWidget () |
|
bool |
GetSaveIntermediateBuildProducts () |
|
FGraphPanelS... |
GetSelectedNodes () |
Get the currently selected set of nodes |
UEdGraphNode... |
GetSingleSelectedNode () |
Returns the currently selected node if there is a single node selected (if there are multiple nodes selected or none selected, it will return nullptr) |
TSharedPtr< ... |
GetSubobjectEditor () |
|
UObject *... |
GetSubobjectEditorObjectContext () |
Subobject Editor Callbacks. |
TSharedPtr< ... |
GetSubobjectViewport () |
|
FText |
GetTextForNativeParentClassHeaderLink () |
Returns: "(.h)" |
TSharedPtr< ... |
GetToolbarBuilder () |
|
FName |
GetUISelectionState () |
Gets the UI selection state of this editor |
FSlateBrush ... |
GetVarIconAndColor ( const UStruct* VarScope, FName VarName, FSlateColor& IconColorOut, FSlateBrush const*& SecondaryB..., FSlateColor& SecondaryColorOut ) |
Util for finding a glyph and color for a variable. |
FSlateBrush ... |
GetVarIconAndColorFromPinType ( const FEdGraphPinType& PinType, FSlateColor& IconColorOut, FSlateBrush const*& SecondaryB..., FSlateColor& SecondaryColorOut ) |
Util for finding a glyph and color for a variable. |
FSlateBrush ... |
GetVarIconAndColorFromProperty ( const FProperty* Property, FSlateColor& IconColorOut, FSlateBrush const*& SecondaryB..., FSlateColor& SecondaryColorOut ) |
Util for finding a glyph and color for a variable. |
void |
GetViewBookmark ( FGuid& BookmarkId ) |
Gets the focused graph current view bookmark ID |
void |
GetViewLocation ( FVector2D& Location, float& ZoomAmount ) |
Gets the focused graph view location/zoom amount |
void |
HandleSetObjectBeingDebugged ( UObject* InObject ) |
Handle when the debug object is changed in the UI |
void |
HandleUnrelatedNodesOpacityBoxChanged ( float NewOpacity ) |
|
TOptional< f... |
HandleUnrelatedNodesOpacityBoxValue () |
|
bool |
HasAnyBreakpoints () |
|
bool |
HasAnyDisabledBreakpoints () |
|
bool |
HasAnyEnabledBreakpoints () |
|
bool |
HasAnyWatches () |
|
void |
HideUnrelatedNodes () |
|
void |
ImportNamespace ( const FString& InNamespace ) |
Imports the given namespace into the editor. |
void |
ImportNamespaceEx ( const FImportNamespaceExParameters ... ) |
Imports a set of namespace(s) into the editor. |
bool |
InEditingMode () |
Returns true if in editing mode |
void |
InitalizeExtenders () |
Called during initialization of the blueprint editor to register commands and extenders. |
void |
InitBlueprintEditor ( const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHos..., const TArray< class UBlueprint*..., bool bShouldOpenInDefaultsMode ) |
Edits the specified blueprint |
bool |
IsCompilingEnabled () |
Returns true if able to compile |
EVisibility |
IsDebuggerVisible () |
|
bool |
IsDetailsPanelEditingClassDefaults () |
Is the main details panel currently showing 'Class defaults' (Note: Has nothing to do with the standalone class defaults panel)? |
bool |
IsDetailsPanelEditingGlobalOptions () |
Is the main details panel currently showing 'Global options' (e.g., class metadata)? |
bool |
IsEditable ( UEdGraph* InGraph ) |
Returns whether a graph is editable or not |
bool |
IsEditingSingleBlueprint () |
Returns whether the editor is currently editing a single blueprint object |
bool |
IsEditorClosing () |
Returns if we are currently closing the editor |
bool |
IsGraphInCurrentBlueprint ( const UEdGraph* InGraph ) |
Checks to see if the provided graph is contained within the current blueprint |
bool |
IsGraphReadOnly ( UEdGraph* InGraph ) |
Determines if the graph is ReadOnly, this differs from editable in that it is never expected to be edited and is in a read-only state |
bool |
IsInAScriptingMode () |
Overridable function for determining if the current mode can script |
bool |
IsNativeParentClassCodeLinkEnabled () |
Returns true if the parent class is native and the link to it's header can be shown |
bool |
IsNodeTitleVisible ( const UEdGraphNode* Node, bool bRequestRename ) |
Check the Node Title is visible |
bool |
IsParentClassABlueprint () |
Returns true if the parent class of the Blueprint being edited is also a Blueprint |
bool |
IsParentClassAnEditableBlueprint () |
Returns true if the parent class of the Blueprint being edited is an editable Blueprint |
bool |
IsParentClassNative () |
Returns true if the parent class of the Blueprint being edited is native |
bool |
IsPlayInEditorActive () |
Returns true if PIE is active |
bool |
IsSaveOnCompileEnabled () |
Helper functions used to construct/operate-on the "Save on Compile" command |
bool |
IsSectionVisible ( NodeSectionID::Type InSectionID ) |
Called to see if the new document menu items is visible for this type. |
bool |
IsToggleHideUnrelatedNodesChecked () |
Make nodes which are unrelated to the selected nodes fade out |
void |
JumpToNode ( const UEdGraphNode* Node, bool bRequestRename ) |
Pan the view to center on a particular node |
void |
JumpToPin ( const UEdGraphPin* Pin ) |
|
void |
LoadLibrariesFromAssetRegistry () |
Load macro & function blueprint libraries from asset registry |
void |
LogSimpleMessage ( const FText& MessageText ) |
Throw a simple message into the log |
void |
LogToken_OnClicked ( const IMessageToken& Token ) |
Called when a token in a log message is clicked |
TSharedRef< ... |
MakeHideUnrelatedNodesOptionsMenu () |
Make a drop down menu to control the opacity of unrelated nodes |
void |
MoveNodesToAveragePos ( TSet< UEdGraphNode* >& Averag..., FVector2D SourcePos, bool bExpandedNodesNeedUniqueGuid ) |
Move the given set of nodes to an average spot near the Source position |
void |
MoveNodesToGraph ( TArray< UEdGraphNode* >& Sour..., UEdGraph* DestinationGraph, TSet< UEdGraphNode* >& OutExp..., UEdGraphNode** OutEntry, UEdGraphNode** OutResult, const bool bIsCollapsedGraph ) |
Move every node from the source graph to the destination graph. |
void |
NavigateToChildGraph () |
|
void |
NavigateToParentGraph () |
Navigating into/out of graphs. |
void |
NavigateToParentGraphByDoubleClick () |
Navigating into/out of graphs. |
EVisibility |
NewDocument_GetVisibilityForType ( ECreatedDocumentType GraphType ) |
|
bool |
NewDocument_IsVisibleForType ( ECreatedDocumentType GraphType ) |
|
FReply |
NewDocument_OnClick ( ECreatedDocumentType GraphType ) |
|
void |
NewDocument_OnClicked ( ECreatedDocumentType GraphType ) |
Called when New Function button is clicked |
bool |
OnActionMatchesName ( FEdGraphSchemaAction* InAction, const FName& InName ) |
Function used by the SMyBlueprint to determine if an action matches a name. |
void |
OnActiveTabChanged ( TSharedPtr< SDockTab > PreviouslyAc..., TSharedPtr< SDockTab > NewlyActivat... ) |
|
void |
OnAddBreakpoint () |
|
void |
OnAddExecutionPin () |
|
void |
OnAddNewDelegate () |
Called when New Delegate button is clicked |
void |
OnAddNewLocalVariable () |
Adds a new local variable to the focused function graph |
void |
OnAddNewVariable () |
Adds a new variable to this blueprint |
FReply |
OnAddNewVariable_OnClick () |
|
void |
OnAddOptionPin () |
|
void |
OnAddParentNode () |
|
void |
OnAlignBottom () |
|
void |
OnAlignCenter () |
|
void |
OnAlignLeft () |
|
void |
OnAlignMiddle () |
|
void |
OnAlignRight () |
|
void |
OnAlignTop () |
|
void |
OnAssignReferencedActor () |
|
void |
OnBlueprintChanged ( UBlueprint* InBlueprint ) |
Called when the Blueprint we are editing has changed, forwards to impl |
void |
OnBlueprintChangedImpl ( UBlueprint* InBlueprint, bool bIsJustBeingCompiled ) |
Called when the Blueprint we are editing has changed |
void |
OnBlueprintCompiled ( UBlueprint* InBlueprint ) |
|
void |
OnBlueprintUnloaded ( UBlueprint* InBlueprint ) |
Handles the unloading of Blueprints (by closing the editor, if it operating on the Blueprint being unloaded) |
void |
OnChangePinType () |
|
void |
OnChangePinTypeFinished ( const FEdGraphPinType& PinType, UEdGraphPin* SelectedPin ) |
|
void |
OnCollapseNodes () |
|
void |
OnCollapseSelectionToFunction () |
|
void |
OnCollapseSelectionToMacro () |
|
void |
OnComponentAddedToBlueprint ( const FSubobjectData& NewSubobject... ) |
Delegate invoked when a new subobject is added in the subobject editor widget |
void |
OnComponentDoubleClicked ( TSharedPtr< class FSubobjectEditorT... ) |
Delegate invoked when an item is double clicked in the subobject editor widget |
void |
OnConvertEventToFunction () |
|
void |
OnConvertFunctionToEvent () |
|
void |
OnCreateComment () |
Create comment node on graph |
FActionMenuC... |
OnCreateGraphActionMenu ( UEdGraph* InGraph, const FVector2D& InNodePosition, const TArray< UEdGraphPin* >&..., bool bAutoExpand, SGraphEditor::FActionMenuClosed InO... ) |
Called to create context menu when right-clicking on graph |
void |
OnCreateMatchingFunction () |
|
void |
OnDisableBreakpoint () |
|
void |
OnDistributeNodesH () |
|
void |
OnDistributeNodesV () |
|
void |
OnDumpCachedIndexDataForBlueprint () |
Dumps the currently-cached index data for the blueprint to a file for debugging |
FReply |
OnEditParentClassClicked () |
Handler for "Edit parent class" button |
void |
OnEditParentClassNativeCodeClicked () |
Handles opening the header file of native parent class |
void |
OnEditTabClosed ( TSharedRef< SDockTab > Tab ) |
|
void |
OnEnableBreakpoint () |
|
void |
OnExpandNodes () |
|
FReply |
OnFindParentClassInContentBrowserClicked () |
Handler for "Find parent class in CB" button |
void |
OnFinishedChangingProperties ( const FPropertyChangedEvent& Prope... ) |
Callback when properties have finished being handled |
void |
OnGenerateSearchIndexForDebugging () |
Dumps the current blueprint search index to a JSON file for debugging purposes |
FEdGraphPinT... |
OnGetPinType ( UEdGraphPin* SelectedPin ) |
Functions for handling the changing of the pin's type (PinCategory, PinSubCategory, etc) |
void |
OnGraphActionMenuClosed ( bool bActionExecuted, bool bContextSensitiveChecked, bool bGraphPinContext ) |
Called from graph context menus when they close to tell the editor why they closed |
void |
OnGraphEditorBackgrounded ( const TSharedRef< SGraphEditor >& ... ) |
Called when the graph editor tab is backgrounded |
void |
OnGraphEditorDropActor ( const TArray< TWeakObjectPtr< AActo..., UEdGraph* Graph, const FVector2D& DropLocation ) |
Called when an actor is dropped onto the graph editor |
void |
OnGraphEditorDropStreamingLevel ( const TArray< TWeakObjectPtr< ULeve..., UEdGraph* Graph, const FVector2D& DropLocation ) |
Called when a streaming level is dropped onto the graph editor |
void |
OnGraphEditorFocused ( const TSharedRef< class SGraphEdito... ) |
Called when graph editor focus is changed |
void |
OnGraphEditorQuickJump ( int32 BookmarkIndex ) |
Handles activation of a graph editor "quick jump" command |
void |
OnInsertExecutionPin ( EPinInsertPosition Position ) |
|
void |
OnInsertExecutionPinAfter () |
|
void |
OnInsertExecutionPinBefore () |
|
void |
OnListObjectsReferencedByBlueprint () |
|
void |
OnListObjectsReferencedByClass () |
|
void |
OnLockNodeStateCheckStateChanged ( ECheckBoxState NewCheckedState ) |
|
bool |
OnlyShowCustomDebugObjects () |
If returns true only the custom debug list will be used |
FOnModeSet & |
OnModeSet () |
|
void |
OnNodeDoubleClicked ( UEdGraphNode* Node ) |
|
void |
OnNodeSpawnedByKeymap () |
Called when node is spawned by keymap |
void |
OnNodeTitleCommitted ( const FText& NewText, ETextCommit::Type CommitInfo, UEdGraphNode* NodeBeingChanged ) |
Called when a node's title is committed for a rename |
bool |
OnNodeVerifyTitleCommit ( const FText& NewText, UEdGraphNode* NodeBeingChanged, FText& OutErrorMessage ) |
Called when a node's title is being committed for a rename so it can be verified |
void |
OnPasteNewLocalVariable ( const FBPVariableDescription& Vari... ) |
Pastes a new local variable to the focused function graph |
void |
OnPostObjectPropertyChanged ( UObject* InObject, FPropertyChangedEvent& PropertyCha... ) |
Called after a property change has been propagated to instances of the Blueprint |
void |
OnPreObjectPropertyChanged ( UObject* InObject, const FEditPropertyChain& EditProp... ) |
Called when a property change is about to be propagated to instances of the Blueprint |
void |
OnPromoteSelectionToFunction () |
|
void |
OnPromoteSelectionToMacro () |
|
void |
OnPromoteToVariable ( bool bInToMemberVariable ) |
UI Action functionality. |
void |
OnRecombineStructPin () |
|
FOnRefreshEv... |
OnRefresh () |
|
void |
OnRemoveBreakpoint () |
|
void |
OnRemoveExecutionPin () |
|
void |
OnRemoveOptionPin () |
|
void |
OnRemoveOtherStructVarPins () |
|
void |
OnRemoveThisStructVarPin () |
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void |
OnRenameNode () |
On starting to rename node |
void |
OnRepairCorruptedBlueprint () |
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void |
OnResetPinToDefaultValue () |
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void |
OnRestoreAllStructVarPins () |
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void |
OnSelectedNodesChanged ( const TSet< class UObject* >&... ) |
Called when the selection changes in the GraphEditor |
void |
OnSelectedNodesChangedImpl ( const TSet< class UObject* >&... ) |
Called when the selection changes in the GraphEditor |
void |
OnSelectionUpdated ( const TArray< TSharedPtr< class FSu... ) |
Delegate invoked when the selection is changed in the subobject editor widget |
void |
OnSelectReferenceInLevel () |
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FReply |
OnSpawnGraphNodeByShortcut ( FInputChord InChord, const FVector2D& InPosition, UEdGraph* InGraph ) |
Handles spawning a graph node in the current graph using the passed in chord |
void |
OnSplitStructPin () |
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void |
OnStartEditingDefaultsClicked () |
Start editing the defaults for this blueprint |
void |
OnStartWatchingPin () |
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void |
OnStopWatchingPin () |
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void |
OnStraightenConnections () |
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void |
OnToggleBreakpoint () |
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void |
OpenBlueprintDebugger () |
Spawns a new blueprint debugger tab |
TSharedPtr< ... |
OpenDocument ( const UObject* DocumentID, FDocumentTracker::EOpenDocumentCaus... ) |
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void |
PasteGeneric () |
Paste Variable Definition or Nodes |
void |
PasteNodes () |
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void |
PostLayoutBlueprintEditorInitialization () |
Should be called when initializing an editor that has a blueprint, after layout (tab spawning) is done. |
void |
ReconnectExecPins ( UK2Node* Node ) |
Given a node, make connections from anything connected to it's input pin to anything connected to it's "then" pins. |
void |
RedoGraphAction () |
Called to redo the last undone action |
void |
RefreshAllNodes_OnClicked () |
Called when the refresh all nodes button is clicked |
void |
RefreshStandAloneDefaultsEditor () |
Updates the selected object used by the stand lone defaults editor widget. |
void |
RegisterApplicationModes ( const TArray< UBlueprint* >& ..., bool bShouldOpenInDefaultsMode, bool bNewlyCreated ) |
Called during initialization of the blueprint editor to register any application modes. |
void |
RegisterMenus () |
Register Menus |
void |
RegisterSCSEditorCustomization ( const FName& InComponentName, TSharedPtr< class ISCSEditorCustomi... ) |
Register a customization for interacting with the subobject editor |
void |
RegisterToolbarTab ( const TSharedRef< class FTabManager... ) |
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void |
RemoveBookmark ( const FGuid& BookmarkNodeId, bool bRefreshUI ) |
Removes the bookmark node with the given ID. |
void |
RemoveNamespace ( const FString& InNamespace ) |
Removes the given namespace from the editor's current import context. |
void |
RenameBookmark ( const FGuid& BookmarkNodeId, const FText& NewName ) |
Renames the bookmark node with the given ID. |
void |
RenameNewlyAddedAction ( FName InActionName ) |
Utility function to handle all steps required to rename a newly added action |
void |
ReparentBlueprint_Clicked () |
Reparent the current blueprint |
bool |
ReparentBlueprint_IsVisible () |
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void |
ReparentBlueprint_NewParentChosen ( UClass* ChosenClass ) |
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void |
RequestSaveEditedObjectState () |
Request a save of the edited object state This is used to delay it by one frame when triggered by a tab being closed, so it can finish closing before remembering the new state |
void |
ResetAllNodesUnrelatedStates () |
Focus nodes which are related to the selected nodes |
void |
RestoreEditedObjectState () |
Create new tab for each element of LastEditedObjects array |
void |
SaveEditedObjectState () |
Save the current set of edited objects in the LastEditedObjects array so it will be opened next time we open K2 |
void |
SelectAllNodes () |
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void |
SelectAndDuplicateNode ( UEdGraphNode* InNode ) |
Duplicates an EdGraphNode using selection and copy / paste functionality |
void |
SelectGraphActionItemByName ( const FName& ItemName, ESelectInfo::Type SelectInfo, int32 SectionId, bool bIsCategory ) |
Selects an item in "My Blueprint" by name. |
bool |
SelectLocalVariable ( const UEdGraph* Graph, const FName& VariableName ) |
Selects a local variable to load in the details panel. |
void |
SetDetailsCustomization ( TSharedPtr< class FDetailsViewObjec..., TSharedPtr< class IDetailRootObject... ) |
Sets customizations for the BP editor details panel. |
void |
SetGraphEditorQuickJump ( int32 BookmarkIndex ) |
Binds a graph editor "quick jump" to the command at the given index |
void |
SetKeyboardFocus () |
Ensures the blueprint has keyboard focus. |
void |
SetPinVisibility ( SGraphEditor::EPinVisibility Visibi... ) |
Pin visibility accessors |
void |
SetSubobjectEditorUICustomization ( TSharedPtr< class ISCSEditorUICusto... ) |
Sets subobject editor UI customization |
void |
SetUISelectionState ( FName SelectionOwner ) |
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void |
SetupGraphEditorEvents ( UEdGraph* InGraph, SGraphEditor::FGraphEditorEvents& ... ) |
Setup all the events that the graph editor can handle |
void |
SetupViewForBlueprintEditingMode () |
Called by the blueprint editing app mode to focus the appropriate tabs, etc... |
void |
SetViewLocation ( const FVector2D& Location, float ZoomAmount, const FGuid& BookmarkId ) |
Sets the focused graph view location/zoom amount |
bool |
ShouldLoadBPLibrariesFromAssetRegistry () |
Other types of BP editors that don't use BP VM/function libs can choose to not load BP function libraries, for example: Control Rig Blueprints. |
void |
StartEditingDefaults ( bool bAutoFocus, bool bForceRefresh ) |
Virtual override point for editing defaults; allowing more derived editors to edit something else |
void |
ToggleHideUnrelatedNodes () |
Make nodes which are unrelated to the selected nodes fade out |
void |
ToggleSaveIntermediateBuildProducts () |
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bool |
TransactionObjectAffectsBlueprint ( UObject* InTransactedObject ) |
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void |
TryInvokingDetailsTab ( bool bFlash ) |
Attempts to invoke the details tab if it's currently possible to. |
void |
UndoGraphAction () |
Called to undo the last action |
void |
UnregisterSCSEditorCustomization ( const FName& InComponentName ) |
Unregister a previously registered customization for interacting with the subobject editor |
void |
UpdateNodeCreationStats ( const ENodeCreateAction::Type Creat... ) |
Update Node Creation mechanisms for analytics |
void |
UpdateNodesUnrelatedStatesAfterGraphChange () |
Update all nodes' unrelated states when the graph has changed |
void |
UpdatePreviewActor ( UBlueprint* InBlueprint, bool bInForceFullUpdate ) |
Creates/updates the preview actor for the given blueprint. |
void |
UpdateSubobjectPreview ( bool bUpdateNow ) |
Refresh the preview viewport to reflect changes in the subobject |
void |
VariableListWasUpdated () |
Variable list window calls this after it is updated |
void |
ZoomToSelection_Clicked () |
Zooming to fit the current selection. |
void |
ZoomToWindow_Clicked () |
Zooming to fit the entire graph. |