FTargetClassFilterData

A list of classes that you want members for.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionFilter

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
Include #include "BlueprintActionFilter.h"

Syntax

struct FTargetClassFilterData  

Remarks

A list of classes that you want members for. If an action would produce a node with a TargetPin, and that pin is incompatible with one of these classes, then the action is filtered out. Extra data is cached in FTargetClassFilterData so that it can be reused by filters efficiently.

Variables

Type Name Description
TArray< FString... HiddenCategories  
UClass * TargetClass  

Operators

Type Name Description
bool operator== ( const FTargetClassFilterData& Othe... )  

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