UAnimGraphNode_LinkedAnimLayer::OnShouldFilterInstanceBlueprint

Filter callback for blueprints (only accept matching skeletons/interfaces)

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_LinkedAnimLayer

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
Include #include "AnimGraphNode_LinkedAnimLayer.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LinkedAnimLayer.cpp
virtual bool OnShouldFilterInstanceBlueprint
(
    const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData
) const

Remarks

Filter callback for blueprints (only accept matching skeletons/interfaces)


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library