IKismetCompilerInterface::RefreshVariables

Synchronizes Blueprint's GeneratedClass's properties with the NewVariable declarations in the blueprint Used on load to ensure that all properties are present for instances.

Unreal Engine C++ API Reference > Editor > KismetCompiler > IKismetCompilerInterface

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h
Include #include "KismetCompilerModule.h"
void RefreshVariables
(
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint
)

Remarks

Synchronizes Blueprint's GeneratedClass's properties with the NewVariable declarations in the blueprint Used on load to ensure that all properties are present for instances.

Parameters

Name Description
Blueprint The blueprint that may be missing variables

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