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Unreal Engine C++ API Reference > Editor > ContentBrowser
Inheritance Hierarchy
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/FrontendFilters.h |
Include | #include "FrontendFilters.h" |
Syntax
class FFrontendFilter_InUseByLoadedLevels : public [FFrontendFilter](API\Editor\ContentBrowser\FFrontendFilter)
Remarks
A filter that only displays assets used by loaded levels
Constructors
Type | Name | Description |
---|---|---|
FFrontendFilter_InUseByLoadedLevels ( TSharedPtr< FFrontendFilterCategory... ) | Constructor/Destructor |
Destructors
Type | Name | Description |
---|---|---|
~FFrontendFilter_InUseByLoadedLevels () |
Functions
Type | Name | Description |
---|---|---|
void | OnAssetPostCompile ( const TArray< FAssetCompileData >&... ) | Handler for when assets are finished compiling |
void | OnAssetPostRename ( const TArray< FAssetRenameData >& ... ) | Handler for when an asset is renamed |
void | OnEditorMapChange ( uint32 MapChangeFlags ) | Handler for when maps change in the editor |
bool | PassesFilter ( FAssetFilterType InItem ) | IFilter implementation. |
Overridden from FFilterBase
Type | Name | Description |
---|---|---|
void | ActiveStateChanged ( bool bActive ) | Notification that the filter became active or inactive |
FText | GetDisplayName () | Returns the human readable name for this filter |
FText | GetToolTipText () | Returns the tooltip for this filter, shown in the filters menu |
Overridden from IFilter
Type | Name | Description |
---|---|---|
FString | GetName () | FFrontendFilter implementation. |