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Unreal Engine C++ API Reference > Developer > DerivedDataCache
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildDefinition.h |
Include | #include "DerivedDataBuildDefinition.h" |
Syntax
class FBuildDefinitionBuilder
Remarks
A build definition builder is used to construct a build definition.
Create using IBuild::CreateDefinition() which must be given a build function name.
Constructors
No constructors are accessible with public or protected access.
Functions
Type | Name | Description |
---|---|---|
void | AddConstant ( FUtf8StringView Key, const FCbObject& Value ) | Add a constant object with a key that is unique within this definition. |
void | AddInputBuild ( FUtf8StringView Key, const FBuildValueKey& ValueKey ) | Add a value from another build with a key that is unique within this definition. |
void | AddInputBulkData ( FUtf8StringView Key, const FGuid& BulkDataId ) | Add a bulk data input with a key that is unique within this definition. |
void | AddInputFile ( FUtf8StringView Key, FUtf8StringView Path ) | Add a file input with a key that is unique within this definition. |
void | AddInputHash ( FUtf8StringView Key, const FIoHash& RawHash ) | Add a hash input with a key that is unique within this definition. |
FBuildDefini... | Build () | Build a build definition, which makes this builder subsequently unusable. |