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Unreal Engine C++ API Reference > Developer > CookedEditor > FIniCookedEditorPackageManager
References
Module | CookedEditor |
Header | /Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h |
Include | #include "CookedEditorPackageManager.h" |
Source | /Engine/Source/Developer/CookedEditor/Private/CookedEditorPackageManager.cpp |
virtual bool AllowEnginePluginContentToBeCooked ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPlugin](API\Runtime\Projects\Interfaces\IPlugin) > ) const
Remarks
Should the given enabled engine plugin be cooked?