void |
AddReferencedObjects ( UObject* InThis, FReferenceCollector& Collector ) |
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void |
CancelAllTasksCommand ( const TArray< FString >& Params, UWorld* InWorld, FOutputDevice& Ar ) |
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bool |
CanRun ( UObject* Asset ) |
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bool |
CloseTabByID ( FName NewTabID ) |
Given an ID for a tab, try to find and close an existing tab. |
bool |
DoesTabExist ( FName NewTabID ) |
Given an ID for a tab, try to find an existing tab. Returns true if it found a tab. |
UClass * |
FindBlueprintClass ( const FString& TargetNameRaw ) |
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UClass * |
FindClassByName ( const FString& RawTargetName ) |
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UEditorUtili... |
FindUtilityWidgetFromBlueprint ( UEditorUtilityWidgetBlueprint*... ) |
Given an editor utility widget blueprint, get the widget it creates. |
UEditorUtili... |
GetActiveTask () |
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void |
HandleOnBeginPIE ( const bool bIsSimulating ) |
Called when Play in Editor begins. |
void |
HandleOnEndPIE ( const bool bIsSimulating ) |
Called when Play in Editor stops. |
void |
HandleStartup () |
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void |
MainFrameCreationFinished ( TSharedPtr< SWindow > InRootWindow, bool bIsRunningStartupDialog ) |
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void |
ProcessRunTaskCommands () |
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void |
RegisterAndExecuteTask ( UEditorUtilityTask* NewTask, UEditorUtilityTask* OptionalPa... ) |
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void |
RegisterReferencedObject ( UObject* ObjectToReference ) |
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void |
RegisterTabAndGetID ( UEditorUtilityWidgetBlueprint*..., FName& NewTabID ) |
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void |
ReleaseInstanceOfAsset ( UObject* Asset ) |
Allow startup object to be garbage collected. |
void |
RemoveTaskFromActiveList ( UEditorUtilityTask* Task ) |
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void |
RunTaskCommand ( const TArray< FString >& Params, UWorld* InWorld, FOutputDevice& Ar ) |
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UEditorUtili... |
SpawnAndRegisterTab ( UEditorUtilityWidgetBlueprint*... ) |
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UEditorUtili... |
SpawnAndRegisterTabAndGetID ( UEditorUtilityWidgetBlueprint*..., FName& NewTabID ) |
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UEditorUtili... |
SpawnAndRegisterTabWithId ( UEditorUtilityWidgetBlueprint*..., FName InTabID ) |
Unlike SpawnAndRegisterTabAndGetID allows spawn tab while providing TabID from Python scripts or BP |
bool |
SpawnRegisteredTabByID ( FName NewTabID ) |
Given an ID for a tab, try to find a tab spawner that matches, and then spawn a tab. |
void |
StartTask ( UEditorUtilityTask* Task ) |
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bool |
Tick ( float DeltaTime ) |
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bool |
TryRun ( UObject* Asset ) |
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void |
UnregisterReferencedObject ( UObject* ObjectToReference ) |
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bool |
UnregisterTabByID ( FName TabID ) |
Given an ID for a tab, try to close and unregister a tab that was registered through this subsystem |