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Unreal Engine C++ API Reference > Developer > Localization
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/UserGeneratedContentLocalization.h |
Include | #include "UserGeneratedContentLocalization.h" |
Syntax
struct FUserGeneratedContentLocalizationDescriptor
Remarks
Minimal descriptor needed to generate a localization target for UGC localization.
Variables
Type | Name | Description |
---|---|---|
TArray< FString... | CulturesToGenerate | The cultures that we should generate localization data for. |
FString | NativeCulture | The culture that the source text is authored in. |
EPortableObject... | PoFormat | What format of PO file should we use? |
Functions
Type | Name | Description |
---|---|---|
bool | FromJsonFile ( const TCHAR* InFilename ) | |
bool | FromJsonObject ( TSharedRef< const FJsonObject > InJ... ) | Load the settings from a JSON object/file. |
bool | FromJsonString ( const FString& InJsonString ) | |
void | InitializeFromProject ( const ELocalizedTextSourceCategory ... ) | Initialize the NativeCulture and CulturesToGenerate values based on the settings of the currently loaded Unreal project. |
bool | ToJsonFile ( const TCHAR* InFilename ) | |
bool | ToJsonObject ( TSharedPtr< FJsonObject >& OutJson... ) | Save the settings to a JSON object/file. |
bool | ToJsonString ( FString& OutJsonString ) | |
bool | Validate ( const FUserGeneratedContentLocaliza... ) | Validate that this descriptor isn't using cultures that aren't present in the CulturesToGenerate of the given default. |