FKismetFunctionContext::PrependStatementForNode

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetFunctionContext

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompiledFunctionContext.h
Include #include "KismetCompiledFunctionContext.h"
[FBlueprintCompiledStatement](API\Editor\KismetCompiler\FBlueprintCompiledStatement) & PrependStatementForNode
(
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node
)

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library