FWindowsEditorTargetPlatformParent

Unreal Engine C++ API Reference > Developer > CookedEditor

Type

typedef TGenericWindowsTargetPlatform< FWindowsPlatformProperties< false, false, false > > FWindowsEditorTargetPlatformParent  

References

   
Module CookedEditor
Header /Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
Include #include "CookedEditorPackageManager.h"

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library