FObjectNameEditSinkRegistry::RegisterObjectNameEditSink

Registers an object name edit sink so it can provide a name editing interface for an object type.

Unreal Engine C++ API Reference > Editor > EditorWidgets > FObjectNameEditSinkRegistry

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/ObjectNameEditSinkRegistry.h
Include #include "ObjectNameEditSinkRegistry.h"
Source /Engine/Source/Editor/EditorWidgets/Private/ObjectNameEditSinkRegistry.cpp
void RegisterObjectNameEditSink
(
    const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IObjectNameEditSink](API\Editor\EditorWidgets\IObjectNameEditSink) > & NewSink
)

Remarks

Registers an object name edit sink so it can provide a name editing interface for an object type.


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