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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
void ImportNamespace ( const [FString](API\Runtime\Core\Containers\FString) & InNamespace )
Remarks
Imports the given namespace into the editor. This may trigger a load event for additional macro and/or function library assets if not already loaded.