UAIGraphSchema::AddNewNodeAction

Unreal Engine C++ API Reference > Editor > AIGraph > UAIGraphSchema

References

   
Module AIGraph
Header /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
Include #include "AIGraphSchema.h"
Source /Engine/Source/Editor/AIGraph/Private/AIGraphSchema.cpp
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FAISchemaAction_NewNode](API\Editor\AIGraph\FAISchemaAction_NewNode) > AddNewNodeAction
(
    [FGraphActionListBuilderBase](API\Runtime\Engine\EdGraph\FGraphActionListBuilderBase) & ContextMenuBuilder,
    const [FText](API\Runtime\Core\Internationalization\FText) & Category,
    const [FText](API\Runtime\Core\Internationalization\FText) & MenuDesc,
    const [FText](API\Runtime\Core\Internationalization\FText) & Tooltip
)

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