FDataTableEditorModule::CreateDataTableEditor

Creates an instance of table editor object.

Unreal Engine C++ API Reference > Editor > DataTableEditor > FDataTableEditorModule

References

   
Module DataTableEditor
Header /Engine/Source/Editor/DataTableEditor/Public/DataTableEditorModule.h
Include #include "DataTableEditorModule.h"
Source /Engine/Source/Editor/DataTableEditor/Private/DataTableEditorModule.cpp
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDataTableEditor](API\Editor\DataTableEditor\IDataTableEditor) > CreateDataTableEditor
(
    const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode,
    const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost,
    [UDataTable](API\Runtime\Engine\Engine\UDataTable) * Table
)

Remarks

Creates an instance of table editor object. Only virtual so that it can be called across the DLL boundary. Interface to the new table editor

Parameters

Name Description
Mode Mode that this editor should operate in
InitToolkitHost When Mode is WorldCentric, this is the level editor instance to spawn this editor within
Table The table to start editing

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library