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Unreal Engine C++ API Reference > Developer > LocalizationService > FConnectToProvider
References
Module | LocalizationService |
Header | /Engine/Source/Developer/LocalizationService/Public/LocalizationServiceOperations.h |
Include | #include "LocalizationServiceOperations.h" |
virtual [FText](API\Runtime\Core\Internationalization\FText) GetInProgressString() const
Remarks
Get the string to display when this operation is in progress