FLocalizationSourceControlSettings

Struct containing util functions for getting/setting the SCC settings for the localization dashboard

Unreal Engine C++ API Reference > Developer > Localization

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocalizationSettings.h
Include #include "LocalizationSettings.h"

Syntax

struct FLocalizationSourceControlSettings  

Remarks

Struct containing util functions for getting/setting the SCC settings for the localization dashboard

Functions

Type Name Description
bool IsSourceControlAutoSubmitEnabled () Check to see whether we should automatically submit changed files after running the commandlet.
bool IsSourceControlAvailable () Checks to see whether source control is available based upon the current editor SCC settings.
bool IsSourceControlEnabled () Check to see whether we should use SCC when running the localization commandlets.
void SetSourceControlAutoSubmitEnabled ( const bool bIsEnabled ) Set whether we should automatically submit changed files after running the commandlet.
void SetSourceControlEnabled ( const bool bIsEnabled ) Set whether we should use SCC when running the localization commandlets.

Constants


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