FTargetPlatformBase::GetBuildProjectSettingKeys

Project settings to check to determine if a build should occur

Unreal Engine C++ API Reference > Developer > TargetPlatform > Common > FTargetPlatformBase

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h
Include #include "Common/TargetPlatformBase.h"
virtual void GetBuildProjectSettingKeys
(
    [FString](API\Runtime\Core\Containers\FString) & OutSection,
    [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InBoolKeys,
    [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InIntKeys,
    [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InStringKeys
) const

Remarks

Project settings to check to determine if a build should occur


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