UContentBrowserDataSubsystem::PrioritizeSearchPath

If possible, attempt to prioritize content discovery for the given virtual path.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSubsystem

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSubsystem.h
Include #include "ContentBrowserDataSubsystem.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSubsystem.cpp
bool PrioritizeSearchPath
(
    const [FName](API\Runtime\Core\UObject\FName) InPath
)

Remarks

If possible, attempt to prioritize content discovery for the given virtual path.


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