Audio::IsConnectionPerformingSoundfieldConversion

Unreal Engine C++ API Reference > Editor > AudioEditor

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Public/SoundSubmixDefaultColorPalette.h
Include #include "SoundSubmixDefaultColorPalette.h"
Source /Engine/Source/Editor/AudioEditor/Private/SoundSubmixDefaultColorPalette.cpp
namespace Audio  
{  
    const bool Audio::IsConnectionPerformingSoundfieldConversion  
    (  
        const [USoundSubmixBase](API\Runtime\Engine\Sound\USoundSubmixBase) * InputSubmix,  
        const [USoundSubmixBase](API\Runtime\Engine\Sound\USoundSubmixBase) * OutputSubmix  
    )  
}  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library