UDataLayerEditorSubsystem::IsActorValidForDataLayer

Checks to see if the specified actor is in an appropriate state to interact with DataLayers

Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem

References

   
Module DataLayerEditor
Header /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Include #include "DataLayer/DataLayerEditorSubsystem.h"
Source /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp
bool IsActorValidForDataLayer
(
    [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor
)

Remarks

Checks to see if the specified actor is in an appropriate state to interact with DataLayers

Parameters

Name Description
Actor The actor to validate

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