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Unreal Engine C++ API Reference > Developer > AssetTools
Inheritance Hierarchy
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetToolsModule.h |
Include | #include "AssetToolsModule.h" |
Syntax
class FAssetToolsModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Functions
Type | Name | Description |
---|---|---|
IAssetTools ... | Get () | |
FAssetToolsM... | GetModule () | Singleton-like access to this module's interface. |
bool | IsModuleLoaded () |
Overridden from IModuleInterface
Type | Name | Description |
---|---|---|
void | ShutdownModule () | Called before the module is unloaded, right before the module object is destroyed. |
void | StartupModule () | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |