FCurveEditorDelayedDrag

Utility struct used to facilitate a delayed drag operation with an implementation interface

Unreal Engine C++ API Reference > Editor > CurveEditor

Inheritance Hierarchy

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/ICurveEditorDragOperation.h
Include #include "ICurveEditorDragOperation.h"

Syntax

struct FCurveEditorDelayedDrag : public [FDelayedDrag](API\Runtime\Slate\Framework\FDelayedDrag)  

Remarks

Utility struct used to facilitate a delayed drag operation with an implementation interface

Variables

Type Name Description
TUniquePtr< ICu... DragImpl The drag implementation to use once the drag has started

Constructors

Type Name Description
  FCurveEditorDelayedDrag ( FVector2D InInitialPosition, FKey InEffectiveKey ) Start a delayed drag operation at the specified position and effective key

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