SNodePanel::PaintComment

Paint a comment bubble.

Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Include #include "SNodePanel.h"
Source /Engine/Source/Editor/GraphEditor/Private/SNodePanel.cpp
void PaintComment
(
    const [FString](API\Runtime\Core\Containers\FString) & CommentText,
    const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry,
    const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect,
    [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements,
    int32 DrawLayerId,
    const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & CommentTinting,
    float & HeightAboveNode,
    const [FWidgetStyle](API\Runtime\SlateCore\Styling\FWidgetStyle) & InWidgetStyle
) const

Remarks

Paint a comment bubble.


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