FBlueprintEditorModule::GetBlueprintEditors

Get all blueprint editor instances

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditorModule

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Include #include "BlueprintEditorModule.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditorModule.cpp
virtual [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IBlueprintEditor](API\Editor\Kismet\IBlueprintEditor) > > GetBlueprintEditors() const  

Remarks

Get all blueprint editor instances


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