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Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODUtilities
References
Module | HierarchicalLODUtilities |
Header | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h |
Include | #include "HierarchicalLODUtilities.h" |
Source | /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp |
virtual int32 ComputeStaticMeshLODLevel ( const [TArray](API\Runtime\Core\Containers\TArray)< [FStaticMeshSourceModel](API\Runtime\Engine\Engine\FStaticMeshSourceModel) > & SourceModels, const [FStaticMeshRenderData](API\Runtime\Engine\FStaticMeshRenderData) * RenderData, const float ScreenSize )
Remarks
Computes which LOD level of a Mesh corresponds to the given Distance (calculates closest ScreenSize with distance)