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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditorModule
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h |
Include | #include "BlueprintEditorModule.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditorModule.cpp |
virtual [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IBlueprintEditor](API\Editor\Kismet\IBlueprintEditor) > > GetBlueprintEditors() const
Remarks
Get all blueprint editor instances