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Unreal Engine C++ API Reference > Developer > DeveloperToolSettings > Settings > UProjectPackagingSettings
References
Module | DeveloperToolSettings |
Header | /Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h |
Include | #include "Settings/ProjectPackagingSettings.h" |
virtual void OverrideConfigSection ( [FString](API\Runtime\Core\Containers\FString) & InOutSectionName )
Remarks
This class was moved from UnrealEd module, but to allow it to be used by developer tools, like UFE, it has moved to this module. However, for back-compat, we want to use the old name in the ini files, so that everything works without needing to touch every Game.ini file