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Unreal Engine C++ API Reference > Editor > EditorWidgets > IObjectNameEditSink
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/IObjectNameEditSink.h |
Include | #include "IObjectNameEditSink.h" |
[UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSupportedClass() const
Remarks
Checks to see if the specified object is handled by this type.