FEdGraphSchemaAction_K2LocalVar

Reference to a local variable (only used in 'docked' palette)

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Include #include "EdGraphSchema_K2_Actions.h"

Syntax

struct FEdGraphSchemaAction_K2LocalVar : public [FEdGraphSchemaAction_BlueprintVariableBase](API\Editor\BlueprintGraph\FEdGraphSchemaAction_BlueprintVa-)  

Remarks

Reference to a local variable (only used in 'docked' palette)

Constructors

Type Name Description
  FEdGraphSchemaAction_K2LocalVar ()  
  FEdGraphSchemaAction_K2LocalVar ( FText InNodeCategory, FText InMenuDesc, FText InToolTip, const int32 InGrouping, const int32 InSectionID )  

Functions

Type Name Description
FName StaticGetTypeId () Simple type info.

Overridden from FEdGraphSchemaAction

Type Name Description
int32 GetReorderIndexInContainer () Returns the ordering index of this action in the parent container (if the item cannot be reordered then this will return INDEX_NONE)
FName GetTypeId ()  
bool IsA ( const FName& InType ) Returns true if the action is of the given type.

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