SGraphPinAI

Unreal Engine C++ API Reference > Editor > AIGraph

Inheritance Hierarchy

References

   
Module AIGraph
Header /Engine/Source/Editor/AIGraph/Public/SGraphNodeAI.h
Include #include "SGraphNodeAI.h"

Syntax

class SGraphPinAI : public [SGraphPin](API\Editor\GraphEditor\SGraphPin)  

Functions

Type Name Description
void Construct ( const FArguments& InArgs, UEdGraphPin* InPin )  
const FSlate... GetPinBorder ()  

Overridden from SGraphPin

Type Name Description
TSharedRef< ... GetDefaultValueWidget () Build the widget we should put into the 'default value' space, shown when nothing connected
FSlateColor GetPinColor ()  

Classes

Type Name Description
Public struct FArguments  

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