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Unreal Engine C++ API Reference > Editor > Blutility > IBlutilityModule
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Public/IBlutilityModule.h |
Include | #include "IBlutilityModule.h" |
bool IsEditorUtilityBlueprint ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint ) const
Remarks
Returns if the blueprint is an editor utility blueprint or widget