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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_BaseAsyncTask
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h |
Include | #include "K2Node_BaseAsyncTask.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_BaseAsyncTask.cpp |
bool ExpandDefaultToSelfPin ( [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph, [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction) * IntermediateProxyNode )
Remarks
If a the DefaultToSelf pin exists then it needs an actual connection to get properly casted during compilation. True if a successful connection was made to an intermediate node or if one was not necessary. False if a connection was failed.
Parameters
Name | Description |
---|---|
CompilerContext | The current compiler context used during expansion |
SourceGraph | The graph to place the expanded self node on |
IntermediateProxyNode | The spawned intermediate proxy node that has a DefaultToSelfPin |