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Unreal Engine C++ API Reference > Editor > MaterialEditor > UMaterialEditingLibrary
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h |
Include | #include "MaterialEditingLibrary.h" |
Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp |
static [TSet](API\Runtime\Core\Containers\TSet)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetMaterialSelectedNodes ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material )
Remarks
Get the set of selected nodes from an active material editor