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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintCompilationManager
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h |
Include | #include "BlueprintCompilationManager.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintCompilationManager.cpp |
static void RegisterCompilerExtension ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) > BlueprintType, [UBlueprintCompilerExtension](API\Editor\Kismet\UBlueprintCompilerExtension) * Extension )
Remarks
Registers a blueprint compiler extension - anytime a blueprint of the provided type is compiled the extension will be activated. Note that because editor initialization may require blueprint compilation there may be blueprints compiled before the extension is registed unless special care has been taken.