IContentBrowserSingleton::RegisterCanChangeAssetPublicStateDelegate

Registers the delegate called to determine whether the public/private state of the specified asset can be changed

Unreal Engine C++ API Reference > Editor > ContentBrowser > IContentBrowserSingleton

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Include #include "IContentBrowserSingleton.h"
void RegisterCanChangeAssetPublicStateDelegate
(
    FCanChangeAssetPublicStateDelegate InCanChangeAssetPublicStateDelegate
)

Remarks

Registers the delegate called to determine whether the public/private state of the specified asset can be changed


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