FIniCookedEditorPackageManager::AllowEnginePluginContentToBeCooked

Should the given enabled engine plugin be cooked?

Unreal Engine C++ API Reference > Developer > CookedEditor > FIniCookedEditorPackageManager

References

   
Module CookedEditor
Header /Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
Include #include "CookedEditorPackageManager.h"
Source /Engine/Source/Developer/CookedEditor/Private/CookedEditorPackageManager.cpp
virtual bool AllowEnginePluginContentToBeCooked
(
    const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPlugin](API\Runtime\Projects\Interfaces\IPlugin) >
) const

Remarks

Should the given enabled engine plugin be cooked?


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