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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > FBehaviorTreeEditor
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h |
Include | #include "BehaviorTreeEditor.h" |
Source | /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeEditor.cpp |
void OnDebuggerActorSelected ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) > InstanceToDebug )