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Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel > SNode > FNodeSlot
Inheritance Hierarchy
- TSlotBase::FSlotArguments
- TAlignmentWidgetSlotMixin::FSlotArgumentsMixin
- SNodePanel::SNode::FNodeSlot::FSlotArguments
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
Include | #include "SNodePanel.h" |
Syntax
struct FSlotArguments : public TSlotBase< FNodeSlot >::FSlotArguments, public TAlignmentWidgetSlotMixin< FNodeSlot >::FSlotArgumentsMixin
Functions
Type | Name | Description | |
---|---|---|---|
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WidgetArgsType & | AllowScaling
(
const TAttribute< bool >& InAttribute |
|
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WidgetArgsType & | Padding
(
const TAttribute< FMargin >& InAttribute |
|
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WidgetArgsType & | SlotOffset
(
const TAttribute< FVector2D >& InAttribute |
|
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WidgetArgsType & | SlotSize
(
const TAttribute< FVector2D >& InAttribute |
Typedefs
Name | Description |
---|---|
WidgetArgsType |