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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor
Inheritance Hierarchy
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Public/AssetDefinition_BehaviorTree.h |
Include | #include "AssetDefinition_BehaviorTree.h" |
Syntax
class UAssetDefinition_BehaviorTree : public [UAssetDefinitionDefault](API\Editor\UnrealEd\UAssetDefinitionDefault)
Functions
Type | Name | Description |
---|---|---|
TSoftClassPt... | GetAssetClass () | |
FLinearColor | GetAssetColor () | |
FText | GetAssetDisplayName () | UAssetDefinition Begin. |
Overridden from UAssetDefinitionDefault
Type | Name | Description |
---|---|---|
EAssetComman... | OpenAssets ( const FAssetOpenArgs& OpenArgs ) | UAssetDefinition Begin. |
Overridden from UAssetDefinition
Type | Name | Description |
---|---|---|
TConstArrayV... | GetAssetCategories () | Gets a list of categories this asset is in, these categories are used to help organize |
EAssetComman... | PerformAssetDiff ( const FAssetDiffArgs& DiffArgs ) | Diffing Assets. |