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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > FInteractiveToolStack
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/InteractiveToolStack.h |
Include | #include "InteractiveToolStack.h" |
Source | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/InteractiveToolStack.cpp |
static void AddToolToStack ( [UEdMode](API\Editor\UnrealEd\Tools\UEdMode) * EdMode, [UEditorInteractiveToolsContext](API\Editor\EditorInteractiveToolsFramework\UEditorInteractiveToolsContext) * UseToolsContext, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FUICommandInfo](API\Runtime\Slate\Framework\Commands\FUICommandInfo) > UICommand, [FString](API\Runtime\Core\Containers\FString) ToolStackIdentifier, [FString](API\Runtime\Core\Containers\FString) ToolIdentifier, [UInteractiveToolBuilder](API\Runtime\InteractiveToolsFramework\UInteractiveToolBuilder) * Builder )
Remarks
Helper method to add tools to stacks
Parameters
Name | Description |
---|---|
EdMode | EdMode registering tool to this tool stack |
UseToolsContext | Tool context for this stack |
UICommand | Command to map tool start / stop actions to |
ToolStackIdentifier | Unique string identifier for the tool stack |
ToolIdentifier | Unique string identifier for the tool, used to check if tool is active |
Builder | Builder for tool to be used by actions |