FCurveEditorTree::GetSelection

Access the selection state for this tree.

Unreal Engine C++ API Reference > Editor > CurveEditor > Tree > FCurveEditorTree

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/Tree/CurveEditorTree.h
Include #include "Tree/CurveEditorTree.h"
Source /Engine/Source/Editor/CurveEditor/Private/Tree/CurveEditorTree.cpp
const [TMap](API\Runtime\Core\Containers\TMap)< [FCurveEditorTreeItemID](API\Editor\CurveEditor\FCurveEditorTreeItemID), ECurveEditorTreeSelectionState > & GetSelection() const  

Remarks

Access the selection state for this tree. Items that are neither implicitly or explicitly selected are not present in the map.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library