UAnimGraphNode_LinkedAnimLayer::HandleFunctionReferenceChanged

Handler for when the function reference gets re-resolved on node reconstruction.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_LinkedAnimLayer

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
Include #include "AnimGraphNode_LinkedAnimLayer.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LinkedAnimLayer.cpp
virtual void HandleFunctionReferenceChanged
(
    [FName](API\Runtime\Core\UObject\FName) InNewName
)

Remarks

Handler for when the function reference gets re-resolved on node reconstruction.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library