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Unreal Engine C++ API Reference > Developer > NaniteBuilder > IBuilderModule
References
Module | NaniteBuilder |
Header | /Engine/Source/Developer/NaniteBuilder/Public/NaniteBuilder.h |
Include | #include "NaniteBuilder.h" |
virtual bool BuildMaterialIndices ( const [FStaticMeshSectionArray](API\Runtime\Engine\FStaticMeshSectionArray) & SectionArray, const uint32 TriangleCount, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & OutMaterialIndices )