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Unreal Engine C++ API Reference > Developer > Localization > FLocTextPlatformSplitUtils
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
Include | #include "LocTextHelper.h" |
Source | /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp |
static const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & GetPlatformsToSplit ( const [ELocTextPlatformSplitMode](API\Developer\Localization\ELocTextPlatformSplitMode) & InSplitMode )
Remarks
Get the platforms names that should be split, based on the given split mode