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Unreal Engine C++ API Reference > Editor > LandscapeEditor
References
Module | LandscapeEditor |
Header | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorUtils.h |
Include | #include "LandscapeEditorUtils.h" |
namespace LandscapeEditorUtils { template<typename T> void LandscapeEditorUtils::SaveObjects ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< T * > InObjects ) }