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Unreal Engine C++ API Reference > Editor > AnimationBlueprintEditor
Inheritance Hierarchy
References
Module | AnimationBlueprintEditor |
Header | /Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationBlueprintEditorSettings.h |
Include | #include "AnimationBlueprintEditorSettings.h" |
Syntax
class UAnimationBlueprintEditorSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Remarks
Settings for the Animation Blueprint Editor.
Variables
Type | Name | Description |
---|---|---|
bool | bPoseWatchSelectedNodes | If true, automatically pose watch selected nodes. |
bool | bShowGraphCornerText | Whether to display the corner text in an animation graph. |
FOnUpdateSettin... | OnSettingsChange |
Functions
Type | Name | Description |
---|---|---|
FDelegateHan... | RegisterOnUpdateSettings ( const FOnUpdateSettingsMulticaster:... ) | |
void | UnregisterOnUpdateSettings ( FDelegateHandle Object ) |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) | Called when a property on this object has been modified externally |
Typedefs
Name | Description |
---|---|
FOnUpdateSettingsMulticaster |