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Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerUtilities
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h |
Include | #include "KismetCompilerMisc.h" |
Source | /Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp |
static [TTuple](API\Runtime\Core\Misc\TTuple)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) *, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > GenerateBroadcastFieldNotificationNode ( [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * SourceNode, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property )
Remarks
Create node to broadcast a FieldNotification value changed