MeshMergeUtilities

Unreal Engine C++ API Reference > Developer

Classes

Type Name Description
Public struct FInstancedMeshMergeData  
Public struct FMaterialKey This helps identify materials that can be collapsed because of equivalence
Public struct FMeshLODKey Structure representing a mesh and lod index
Public struct FMeshMergeData Structure holding intermediate mesh merging data that is used throughout the mesh merging and proxy creation processes
Public class FMeshMergeDataTracker Used to keep track of in-flight data while meshes are merged and their corresponding materials baked down
Public struct FRawMeshExt Structure for encapsulating per LOD mesh merging data
Public class FSkeletalMeshComponentAdapter Adapter which takes a Skeletal Mesh asset to use for material baking (allows for changes to the asset itself)
Public class FStaticMeshAdapter Adapter which takes a Static Mesh asset to use for material baking (allows for changes to the asset itself)
Public class FStaticMeshComponentAdapter Adapter which takes a Static Mesh Component instance to use for material baking (does not allow for changes to the underlying asset itself)
Public class IMaterialBakingAdapter  
Public class IMeshMergeExtension  
Public class IMeshMergeModule  
Public class IMeshMergeUtilities Typedef pair of FVector2Ds, key == uv position offset and value == uv scaling factor.

Typedefs

Name Description
MaterialRemapPair  
MeshLODPair  
SectionRemapPair  
TConstLODIndexIterator  
TConstRawMeshIterator Typedefs to allow for some nicer looking loops
TRawMeshIterator  

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