ISCSEditorCustomization::HandleViewportClick

Process click in the viewport.

Unreal Engine C++ API Reference > Editor > Kismet > ISCSEditorCustomization

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/ISCSEditorCustomization.h
Include #include "ISCSEditorCustomization.h"
bool HandleViewportClick
(
    const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) > & InViewportClient,
    class [FSceneView](API\Runtime\Engine\FSceneView) & InView,
    class [HHitProxy](API\Runtime\Engine\HHitProxy) * InHitProxy,
    [FKey](API\Runtime\InputCore\FKey) InKey,
    EInputEvent InEvent,
    uint32 InHitX,
    uint32 InHitY
)

Remarks

Process click in the viewport. true if the operation was handled.

Parameters

Name Description
InViewportClient The viewport client receiving the click
InView The scene view receiving the click
InHitProxy The hit proxy that was clicked
InKey The key that was pressed
InEvent The input event that occurred
InHitX The X location of the click
InHitY The Y location of the click

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