FBlueprintEditor::GetGlyphForGraph

Util for finding a glyph for a graph Util for finding a glyph for a graph

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
static const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetGlyphForGraph
(
    const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph,
    bool bInLargeIcon
)

Remarks

Util for finding a glyph for a graph

Util for finding a glyph for a graph An appropriate brush to use to represent the graph, if the graph is an unknown type the function will return the default "function" glyph

Parameters

Name Description
Graph The graph to evaluate
bInLargeIcon if true the icon returned is 22x22 pixels, else it is 16x16

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