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Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > FAssetFilter
Type
typedef TBaseDelegate_TwoParams< bool, FilterType, [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & > FConvertItemToAssetData
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/AssetFilter.h |
Include | #include "Filters/AssetFilter.h" |
Remarks
A delegate that the user can use to specify how to convert their Filter Item into an FAssetData