FBlueprintEditor::SaveEditedObjectState

Save the current set of edited objects in the LastEditedObjects array so it will be opened next time we open K2

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
void SaveEditedObjectState()

Remarks

Save the current set of edited objects in the LastEditedObjects array so it will be opened next time we open K2


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