Navigation
Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem
References
Module | DataLayerEditor |
Header | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
Include | #include "DataLayer/DataLayerEditorSubsystem.h" |
Source | /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp |
bool RemoveActorsFromDataLayer ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors, [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayer )
Remarks
Removes the actors from the specified DataLayer. true if at least one actor was removed from the DataLayer. false is returned if all the actors already belonged to the DataLayer.
Parameters
Name | Description |
---|---|
Actors | The actors to remove from the provided DataLayer |
DataLayerToRemove | The DataLayer to remove the actors from |