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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FTypePromotion
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h |
Include | #include "BlueprintTypePromotion.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintTypePromotion.cpp |
static void RegisterOperatorSpawner ( [FName](API\Runtime\Core\UObject\FName) OpName, [UBlueprintFunctionNodeSpawner](API\Editor\BlueprintGraph\UBlueprintFunctionNodeSpawner) * Spawner )
Remarks
Keep track of the operator that this function provides so that we don't add multiple to the BP context menu