FBlueprintEditor::SelectGraphActionItemByName

Selects an item in "My Blueprint" by name.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
void SelectGraphActionItemByName
(
    const [FName](API\Runtime\Core\UObject\FName) & ItemName,
    [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectInfo,
    int32 SectionId,
    bool bIsCategory
)

Remarks

Selects an item in "My Blueprint" by name.


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