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Unreal Engine C++ API Reference > Editor > MainFrame > Interfaces > IMainFrameModule
References
Module | MainFrame |
Header | /Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h |
Include | #include "Interfaces/IMainFrameModule.h" |
void BroadcastMainFrameRequestResource ( const [FString](API\Runtime\Core\Containers\FString) & Category, const [FString](API\Runtime\Core\Containers\FString) & ResourceName )