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Unreal Engine C++ API Reference > Editor > ContentBrowser > FAssetViewItem
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/AssetViewTypes.h |
Include | #include "AssetViewTypes.h" |
Source | /Engine/Source/Editor/ContentBrowser/Private/AssetViewTypes.cpp |
void CacheCustomColumns ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FAssetViewCustomColumn](API\Editor\ContentBrowser\FAssetViewCustomColumn) > CustomColumns, const bool bUpdateSortData, const bool bUpdateDisplayText, const bool bUpdateExisting )
Remarks
Updates cached custom column data (only does something for files)