CurrentColor

A linear, 32-bit/component floating point RGBA color.

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > EditorGizmos > UTransformGizmo

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Include #include "EditorGizmos/TransformGizmo.h"

Syntax

static constexpr [FLinearColor](API\Runtime\Core\Math\FLinearColor) CurrentColor = FLinearColor(1.0f, 1.0f, 0.0f);  

Remarks

A linear, 32-bit/component floating point RGBA color.


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