FMeshMergeDataTracker::GetAvailableLightMapUVChannel

Returns the first available UV channel across all raw mesh entries, which will be a good fit for the lightmap UV index in the final mesh

Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > FMeshMergeDataTracker

References

   
Module MeshMergeUtilities
Header /Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Include #include "MeshMergeDataTracker.h"
Source /Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeDataTracker.cpp
int32 GetAvailableLightMapUVChannel() const

Remarks

Returns the first available UV channel across all raw mesh entries, which will be a good fit for the lightmap UV index in the final mesh


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