USoundCueGraphSchema::DroppedAssetsOnGraph

Called when asset(s) are dropped onto a graph background.

Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph > USoundCueGraphSchema

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
Include #include "SoundCueGraph/SoundCueGraphSchema.h"
Source /Engine/Source/Editor/AudioEditor/Private/SoundCueGraphSchema.cpp
virtual void DroppedAssetsOnGraph
(
    const [TArray](API\Runtime\Core\Containers\TArray)< struct [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets,
    const FVector2D & GraphPosition,
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph
) const

Remarks

Called when asset(s) are dropped onto a graph background.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library