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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/PropertyAccessCompilerHandler.h |
Include | #include "PropertyAccessCompilerHandler.h" |
Syntax
class FPropertyAccessCompilerHandler : public [IAnimBlueprintCompilerHandler](API\Editor\AnimGraph\IAnimBlueprintCompilerHandler)
Functions
Type | Name | Description |
---|---|---|
int32 | AddCopy ( TArrayView< FString > InSourcePath, TArrayView< FString > InDestPath, EPropertyAccessBatchType InBatchTyp..., UObject* InObject ) | Add a copy to the property access library we are compiling |
int32 | MapCopyIndex ( int32 InIndex ) | Maps the initial integer copy handle to a true handle, post compilation. |
FOnPostLibra... | OnPostLibraryCompiled () | Delegate called when the library is compiled (whether successfully or not) |
FSimpleMulti... | OnPreLibraryCompiled () | Delegate called when the library is compiled (whether successfully or not) |