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Unreal Engine C++ API Reference > Developer > AssetTools > AssetTypeActions
Inheritance Hierarchy
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_AnimationAsset.h |
Include | #include "AssetTypeActions/AssetTypeActions_AnimationAsset.h" |
Syntax
class FAssetTypeActions_AnimationAsset : public [FAssetTypeActions_Base](API\Developer\AssetTools\FAssetTypeActions_Base)
Overridden from IAssetTypeActions
Type | Name | Description |
---|---|---|
bool | CanFilter () | Returns true if this class can be used as a filter in the content browser |
uint32 | GetCategories () | Returns the categories that this asset type appears in. |
FText | GetName () | IAssetTypeActions Implementation. |
UClass * | GetSupportedClass () | Get the supported class of this type. |
UThumbnailIn... | GetThumbnailInfo ( UObject* Asset ) | Returns the thumbnail info for the specified asset, if it has one. |
FColor | GetTypeColor () | Returns the color associated with this type |
void | OpenAssetEditor ( const TArray< UObject* >& InO..., TSharedPtr< class IToolkitHost > Ed... ) | Opens the asset editor for the specified objects. |