FUncontrolledChangelistState::GetFilenames

Get the filenames in the CL. (Includes file states and offline files)

Unreal Engine C++ API Reference > Developer > UncontrolledChangelists > FUncontrolledChangelistState

References

   
Module UncontrolledChangelists
Header /Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
Include #include "UncontrolledChangelistState.h"
Source /Engine/Source/Developer/UncontrolledChangelists/Private/UncontrolledChangelistState.cpp
[TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > GetFilenames() const  

Remarks

Get the filenames in the CL. (Includes file states and offline files)


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