UOutputLogSettings

Implements the Editor style settings.

Unreal Engine C++ API Reference > Developer > OutputLog

Inheritance Hierarchy

References

   
Module OutputLog
Header /Engine/Source/Developer/OutputLog/Public/OutputLogSettings.h
Include #include "OutputLogSettings.h"

Syntax

class UOutputLogSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)  

Remarks

Implements the Editor style settings.

Variables

Type Name Description
bool bCycleToOutputLogDrawer If checked pressing the console command shortcut will cycle between focusing the status bar console, opening the output log drawer, and back to the previous focus target.
bool bEnableOutputLogClearOnPIE  
bool bEnableOutputLogWordWrap  
ELogCategoryCol... CategoryColorizationMode How should categories be colorized in the output log?
int32 LogFontSize The font size used in the output log
TEnumAsByte< EL... LogTimestampMode The display mode for timestamps in the output log window

Constructors

Type Name Description
  UOutputLogSettings ()  

Functions

Type Name Description
FSettingChan... OnSettingChanged ()  

Overridden from UObject

Type Name Description
void PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) Called when a property on this object has been modified externally

Classes

Type Name Description
Public class FSettingChangedEvent Returns an event delegate that is executed when a setting has changed.

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