FBlueprintEditor::RemoveBookmark

Removes the bookmark node with the given ID.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
void RemoveBookmark
(
    const [FGuid](API\Runtime\Core\Misc\FGuid) & BookmarkNodeId,
    bool bRefreshUI
)

Remarks

Removes the bookmark node with the given ID.


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