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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > EditorGizmos > UEditorTransformGizmoSource
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/EditorTransformGizmoSource.h |
Include | #include "EditorGizmos/EditorTransformGizmoSource.h" |
static [UEditorTransformGizmoSource](API\Editor\EditorInteractiveToolsFramework\EditorGizmos\UEditorTransform-_1) * Construct ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer )