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Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintCompilationContext
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h |
Include | #include "IAnimBlueprintCompilationContext.h" |
const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * > & GetAllocatedPropertiesByNode() const
Remarks
Map of anim node indices to node properties.