UMaterialEditingLibrary::SetMaterialInstanceParent

Set the parent Material or Material Instance to use for this Material Instance

Unreal Engine C++ API Reference > Editor > MaterialEditor > UMaterialEditingLibrary

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Include #include "MaterialEditingLibrary.h"
Source /Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp
static void SetMaterialInstanceParent
(
    [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance,
    [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * NewParent
)

Remarks

Set the parent Material or Material Instance to use for this Material Instance


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library