UK2Node_AssignDelegate

Modeled after [FEdGraphSchemaAction_K2AssignDelegate](API\Editor\BlueprintGraph\FEdGraphSchemaAction_K2AssignDel-) for the newer Blueprint menu system.

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AssignDelegate.h
Include #include "K2Node_AssignDelegate.h"

Syntax

class UK2Node_AssignDelegate : public [UK2Node_AddDelegate](API\Editor\BlueprintGraph\UK2Node_AddDelegate)  

Remarks

Modeled after FEdGraphSchemaAction_K2AssignDelegate for the newer Blueprint menu system. Acts simply as a UK2Node_AddDelegate with an attached custom- event node (spawned in PostPlacedNewNode).

Constructors

Type Name Description
  UK2Node_AssignDelegate ( const FObjectInitializer& ObjectIn... )  

Overridden from UK2Node_BaseMCDelegate

Type Name Description
bool IsCompatibleWithGraph ( const UEdGraph* TargetGraph )  

Overridden from UK2Node

Type Name Description
FText GetMenuCategory () Override to provide a default category for specific node types to be listed under.

Overridden from UEdGraphNode

Type Name Description
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
void PostPlacedNewNode () A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called.

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