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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h |
Include | #include "K2Node_EnumEquality.h" |
Syntax
class UK2Node_EnumEquality : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
Constructors
Type | Name | Description |
---|---|---|
UK2Node_EnumEquality ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
void | GetConditionalFunction ( FName& FunctionName, UClass** FunctionClass ) | Gets the name and class of the EqualEqual_ByteByte function |
UEdGraphPin ... | GetInput1Pin () | Get the first input pin |
UEdGraphPin ... | GetInput2Pin () | Get the second input pin |
UEdGraphPin ... | GetReturnValuePin () | Get the return value pin |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
FNodeHandlin... | CreateNodeHandler ( FKismetCompilerContext& CompilerCo... ) | |
void | ExpandNode ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph ) | Expands a node while compiling, which may add additional nodes or delete this node |
FText | GetCompactNodeTitle () | Return title if drawing this node in 'compact' mode |
void | GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) | Replacement for GetMenuEntries(). |
FText | GetMenuCategory () | Override to provide a default category for specific node types to be listed under. |
int32 | GetNodeRefreshPriority () | |
bool | IsConnectionDisallowed ( const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason ) | |
bool | IsNodePure () | Returns whether this node is considered 'pure' by the compiler |
bool | IsNodeSafeToIgnore () | Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings). |
void | NotifyPinConnectionListChanged ( UEdGraphPin* Pin ) | Determine if any pins are connected, if so make all the other pins the same type, if not, make sure pins are switched back to wildcards |
void | PostReconstructNode () | Called at the end of ReconstructNode, allows node specific work to be performed |
bool | ShouldDrawCompact () | Should draw compact |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |