ILauncherProfileLaunchRole

Interface for launch roles.

Unreal Engine C++ API Reference > Developer > LauncherServices

References

   
Module LauncherServices
Header /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
Include #include "ILauncherProfileLaunchRole.h"

Syntax

class ILauncherProfileLaunchRole  

Remarks

Interface for launch roles.

Destructors

Type Name Description
  ~ILauncherProfileLaunchRole () Virtual destructor.

Functions

Type Name Description
const FStrin... GetAssignedDevice () Gets the identifier of the device that is assigned to this role.
const FStrin... GetInitialCulture () Gets the initial culture to launch with.
const FStrin... GetInitialMap () Gets the initial map to launch with.
ELauncherPro... GetInstanceType () Gets the instance type (i.e. client, server, etc).
const FStrin... GetName () Gets the name of this role.
const FStrin... GetUATCommandLine () Gets optional command line parameters to launch with.
bool IsVsyncEnabled () Checks whether vertical sync is enabled.
void Load ( const FJsonObject& Object )  
void Save ( TJsonWriter<>& Writer, const TCHAR* Name )  
void Serialize ( FArchive& Archive ) Serializes the role from or into the specified archive.
void SetCommandLine ( const FString& NewCommandLine ) Sets optional command line parameters to launch with.
void SetInitialCulture ( const FString& CultureName ) Sets the initial culture to launch with.
void SetInitialMap ( const FString& MapName ) Sets the initial map to launch with.
void SetInstanceType ( ELauncherProfileRoleInstanceTypes::... ) Sets the role instance type (i.e. client, server, etc).
void SetName ( const FString& NewName ) Sets the name of this role.
void SetVsyncEnabled ( bool Enabled ) Sets whether vertical sync should be enabled.

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