UEditorElementSubsystem::SetElementTransform

Sets the world transform of the given element handle, if possible.

Unreal Engine C++ API Reference > Editor > EditorFramework > Subsystems > UEditorElementSubsystem

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Subsystems/EditorElementSubsystem.h
Include #include "Subsystems/EditorElementSubsystem.h"
Source /Engine/Source/Editor/EditorFramework/Private/Subsystems/EditorElementSubsystem.cpp
static bool SetElementTransform
(
    [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) InElementHandle,
    const FTransform & InWorldTransform
)

Remarks

Sets the world transform of the given element handle, if possible. false if the world transform could not be set.


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