PhysicsUtilities

Unreal Engine C++ API Reference > Developer

Classes

Type Name Description
Public struct FPhysAssetCreateParams Parameters for PhysicsAsset creation
Public class IDecomposeMeshToHullsAsync  

Enums

Type Name Description
Public enum EPhysAssetFitGeomType  
Public enum EPhysAssetFitVertWeight  

Functions

Type Name Description
IDecomposeMe... CreateIDecomposeMeshToHullAsync () Creates the interface to the asynchronous convex decomposition tool chain.
void DecomposeMeshToHulls ( UBodySetup* InBodySetup, const TArray< FVector3f >& InVerti..., const TArray< uint32 >& InIndices, uint32 InHullCount, int32 InMaxHullVerts, uint32 InResolution ) Utility for turning arbitrary mesh into convex hulls.
bool FPhysicsAssetUtils::CreateCollisionFromBones ( UBodySetup* bs, USkeletalMesh* skelMesh, const TArray< int32 >& BoneIndices, FPhysAssetCreateParams& Params, const FBoneVertInfo& Info ) Replaces any collision already in the BodySetup with an auto-generated one using the parameters provided.

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