FSplineComponentVisualizer::HandleFrustumSelect

Handle frustum select input

Unreal Engine C++ API Reference > Editor > ComponentVisualizers > FSplineComponentVisualizer

References

   
Module ComponentVisualizers
Header /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Include #include "SplineComponentVisualizer.h"
Source /Engine/Source/Editor/ComponentVisualizers/Private/SplineComponentVisualizer.cpp
virtual bool HandleFrustumSelect
(
    const [FConvexVolume](API\Runtime\Engine\FConvexVolume) & InFrustum,
    [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient,
    [FViewport](API\Runtime\Engine\FViewport) * InViewport
)

Remarks

Handle frustum select input


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