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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceUtilities > GetObjectNamespace
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceUtilities.h |
Include | #include "BlueprintNamespaceUtilities.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceUtilities.cpp |
static [FString](API\Runtime\Core\Containers\FString) GetObjectNamespace ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & InObjectPath )
Remarks
Analyzes the given object path to determine its explicitly-assigned namespace identifier, or otherwise returns its default namespace. The unique Blueprint namespace identifier associated with the given object (even if unloaded), or an empty string if the object belongs to the global namespace (default).
Parameters
Name | Description |
---|---|
InObjectPath | Path to the given object (may not be loaded yet). |