UEditorUtilityLibrary::GetSelectionBounds

Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilityLibrary

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h
Include #include "EditorUtilityLibrary.h"
Source /Engine/Source/Editor/Blutility/Private/EditorUtilityLibrary.cpp
static void GetSelectionBounds
(
    FVector & Origin,
    FVector & BoxExtent,
    float & SphereRadius
)

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