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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h |
Include | #include "AnimGraphNode_BoneDrivenController.h" |
Syntax
class UAnimGraphNode_BoneDrivenController : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-)
Remarks
This is the 'source version' of a bone driven controller, which maps part of the state from one bone to another (e.g., 2 * source.x -> target.z)
Variables
Type | Name | Description |
---|---|---|
FAnimNode_BoneD... | Node |
Constructors
Type | Name | Description |
---|---|---|
UAnimGraphNode_BoneDrivenController ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
void | AddRangePropertyRow ( const FText& Name, const FText& Tooltip, IDetailCategoryBuilder& Category, TSharedRef< IPropertyHandle > Prope..., const FName MinPropertyName, const FName MaxPropertyName, TAttribute< EVisibility > Visibilit... ) | |
void | AddTripletPropertyRow ( const FText& Name, const FText& Tooltip, IDetailCategoryBuilder& Category, TSharedRef< IPropertyHandle > Prope..., const FName XPropertyName, const FName YPropertyName, const FName ZPropertyName, TAttribute< EVisibility > Visibilit... ) | |
EVisibility | AreNonCurveMappingValuesVisible ( IDetailLayoutBuilder* DetailLa... ) | Should non-curve mapping values be shown (multiplier, range)? |
EVisibility | AreRemappingValuesVisible ( IDetailLayoutBuilder* DetailLa... ) | |
EVisibility | AreTargetBonePropertiesVisible ( IDetailLayoutBuilder* DetailLa... ) | Should destination bone or morph target properties be visible. |
EVisibility | AreTargetCurvePropertiesVisible ( IDetailLayoutBuilder* DetailLa... ) | |
FText | ComponentTypeToText ( EComponentType::Type Component ) |
Overridden from UAnimGraphNode_SkeletalControlBase
Type | Name | Description |
---|---|---|
FText | GetControllerDescription () | Returns the short descriptive name of the controller. |
const FAnimN... | GetNode () |
Overridden from UAnimGraphNode_Base
Type | Name | Description |
---|---|---|
void | CustomizeDetails ( IDetailLayoutBuilder& DetailBuilde... ) | Can customize details tab |
void | Draw ( FPrimitiveDrawInterface* PDI, USkeletalMeshComponent* Previe... ) | Draw function for supporting visualization. |
void | ValidateAnimNodeDuringCompilation ( USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog ) | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |