UBlueprintBoundNodeSpawner::Create

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintBoundNodeSpawner

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintBoundNodeSpawner.h
Include #include "BlueprintBoundNodeSpawner.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintBoundNodeSpawner.cpp
static [UBlueprintBoundNodeSpawner](API\Editor\BlueprintGraph\UBlueprintBoundNodeSpawner) * Create
(
    [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) > NodeClass,
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer
)

A newly allocated instance of this class.


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