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Unreal Engine C++ API Reference > Editor > Kismet
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/DetailsDiff.h |
Include | #include "DetailsDiff.h" |
Syntax
class FDetailsDiff
Remarks
Struct to handle showing details for an object and provide an interface for listing all differences
Constructors
Type | Name | Description |
---|---|---|
FDetailsDiff ( const UObject* InObject, FOnDisplayedPropertiesChanged InOnD..., bool bScrollbarOnLeft ) |
Destructors
Type | Name | Description |
---|---|---|
~FDetailsDiff () |
Functions
Type | Name | Description |
---|---|---|
TSharedRef< ... | CreateDetailsView ( const UObject* InObject, TSharedPtr< SScrollBar > ExternalSc..., bool bScrollbarOnLeft ) | |
TSharedRef< ... | DetailsWidget () | Returns actual widget that is used to display details |
void | DiffAgainst ( const FDetailsDiff& Newer, TArray< FSingleObjectDiffEntry >& ..., bool bSortByDisplayOrder ) | Perform a diff against another view, ordering either by display order or by remove/add/change |
const UObjec... | GetDisplayedObject () | Returns object being displayed |
TArray< FPro... | GetDisplayedProperties () | Returns a list of all properties that would be diffed |
void | HighlightProperty ( const FPropertySoftPath& PropertyN... ) | Attempt to highlight the property with the given path, may not always succeed |
void | LinkScrolling ( FDetailsDiff& LeftPanel, FDetailsDiff& RightPanel, const TAttribute< TArray< FVector2f... ) | Link the two details panels so they scroll in sync with one another |
Typedefs
Name | Description |
---|---|
FOnDisplayedPropertiesChanged |