FAnimDataBaseAction::Execute

Makes the change to the object, returning a new change that can be used to perfectly roll back this change

Unreal Engine C++ API Reference > Developer > AnimationDataController > FAnimDataBaseAction

References

   
Module AnimationDataController
Header /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
Include #include "AnimDataControllerActions.h"
Source /Engine/Source/Developer/AnimationDataController/Private/AnimDataControllerActions.cpp
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > Execute
(
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object
)

Remarks

Makes the change to the object, returning a new change that can be used to perfectly roll back this change


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