Navigation
Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintActionMenuItem
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuItem.h |
Include | #include "BlueprintActionMenuItem.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintActionMenuItem.cpp |
void AppendBindings ( const [FBlueprintActionContext](API\Editor\BlueprintGraph\FBlueprintActionContext) & Context, [IBlueprintNodeBinder::FBindingSet](API\Editor\BlueprintGraph\IBlueprintNodeBinder\FBindingSet) const & BindingSet )