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Unreal Engine C++ API Reference > Developer > AssetTools > FAssetTypeActions_Base
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h |
Include | #include "AssetTypeActions_Base.h" |
virtual void BuildBackendFilter ( [FARFilter](API\Runtime\CoreUObject\AssetRegistry\FARFilter) & InFilter )
Remarks
Builds the filter for this class