UAnimGraphNode_BlendSpaceBase

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h
Include #include "AnimGraphNode_BlendSpaceBase.h"

Syntax

class UAnimGraphNode_BlendSpaceBase : public [UAnimGraphNode_AssetPlayerBase](API\Editor\AnimGraph\UAnimGraphNode_AssetPlayerBase)  

Constructors

Type Name Description
  UAnimGraphNode_BlendSpaceBase ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
UBlendSpace ... GetBlendSpace ()  
bool IsAimOffsetBlendSpace ( const UClass* BlendSpaceClass ) Util to determine is an asset class is an aim offset

Overridden from UAnimGraphNode_Base

Type Name Description
void CustomizeDetails ( IDetailLayoutBuilder& DetailBuilde... ) Can customize details tab
void CustomizePinData ( UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex ) Customize pin data based on the input
TSubclassOf<... GetAnimationAssetClass ()  
void GetOutputLinkAttributes ( FNodeAttributeArray& OutAttributes ) Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node.
void PostProcessPinName ( const UEdGraphPin* Pin, FString& DisplayName ) Give the node a chance to change the display name of a pin.

Overridden from UK2Node

Type Name Description
FText GetMenuCategory () Override to provide a default category for specific node types to be listed under.
void PreloadRequiredAssets () Called before compilation begins, giving a blueprint time to force the linker to load data

Overridden from UEdGraphNode

Type Name Description
FSlateIcon GetIconAndTint ( FLinearColor& OutColor )  
FLinearColor GetNodeTitleColor () Gets the draw color of a node's title bar

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