SAssetView::SyncToLegacy

Selects the specified assets and paths.

Unreal Engine C++ API Reference > Editor > ContentBrowser > SAssetView

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/SAssetView.h
Include #include "SAssetView.h"
Source /Engine/Source/Editor/ContentBrowser/Private/SAssetView.cpp
void SyncToLegacy
(
    [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > AssetDataList,
    [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FString](API\Runtime\Core\Containers\FString) > FolderList,
    const bool bFocusOnSync
)

Remarks

Selects the specified assets and paths.


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