UK2Node_GetSubsystem

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetSubsystem.h
Include #include "K2Node_GetSubsystem.h"

Syntax

class UK2Node_GetSubsystem : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)  

Variables

Type Name Description
TSubclassOf< US... CustomClass  

Functions

Type Name Description
UEdGraphPin ... GetClassPin ( const TArray< UEdGraphPin* >&... ) Get the blueprint input pin
UEdGraphPin ... GetResultPin () Get the result output pin
UEdGraphPin ... GetWorldContextPin () Get the world context input pin, can return NULL
void Initialize ( UClass* NodeClass )  
bool IsCompatibleWithGraph ( const UEdGraph* TargetGraph )  

Overridden from UK2Node

Type Name Description
FNodeHandlin... CreateNodeHandler ( FKismetCompilerContext& CompilerCo... )  
void ExpandNode ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph ) Expands a node while compiling, which may add additional nodes or delete this node
void GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) Replacement for GetMenuEntries().
FText GetMenuCategory () Override to provide a default category for specific node types to be listed under.
void GetNodeAttributes ( TArray< TKeyValuePair< FString, FSt... ) This function returns an arbitrary number of attributes that describe this node for analytics events
bool IsNodePure () Returns whether this node is considered 'pure' by the compiler
bool IsNodeSafeToIgnore () Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings).
void ReallocatePinsDuringReconstruction ( TArray< UEdGraphPin* >& OldPi... ) Reallocate pins during reconstruction; by default ignores the old pins and calls AllocateDefaultPins() If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)
bool ShouldDrawCompact () Should draw compact

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
bool CanJumpToDefinition () Returns true if it is possible to jump to the definition of this node (e.g., if it's a variable get or a function call)
FSlateIcon GetIconAndTint ( FLinearColor& OutColor )  
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FLinearColor GetNodeTitleColor () Gets the draw color of a node's title bar
FText GetTooltipText () Gets the tooltip to display when over the node
void JumpToDefinition () Jump to the definition of this node (should only be called if CanJumpToDefinition() return true)

Overridden from UObject

Type Name Description
void Serialize ( FArchive& Ar ) Handles reading, writing, and reference collecting using FArchive.

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