FSplineComponentVisualizer::SnapKeyToActor

Snapping: snap key to selected actor

Unreal Engine C++ API Reference > Editor > ComponentVisualizers > FSplineComponentVisualizer

References

   
Module ComponentVisualizers
Header /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Include #include "SplineComponentVisualizer.h"
Source /Engine/Source/Editor/ComponentVisualizers/Private/SplineComponentVisualizer.cpp
virtual void SnapKeyToActor
(
    const [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor,
    const ESplineComponentSnapMode SnapMode
)

Remarks

Snapping: snap key to selected actor


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