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Unreal Engine C++ API Reference > Developer > Localization
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/PortableObjectPipeline.h |
Include | #include "PortableObjectPipeline.h" |
Source | /Engine/Source/Developer/Localization/Private/PortableObjectPipeline.cpp |
namespace PortableObjectPipeline
{
bool PortableObjectPipeline::Export
(
[FLocTextHelper](API\Developer\Localization\FLocTextHelper) & InLocTextHelper,
const [FString](API\Runtime\Core\Containers\FString) & InCulture,
const [FString](API\Runtime\Core\Containers\FString) & InPOFilePath,
const [ELocalizedTextCollapseMode](API\Developer\Localization\ELocalizedTextCollapseMode) InTextCollapseMode,
const [EPortableObjectFormat](API\Developer\Localization\EPortableObjectFormat) InPOFormat,
const bool bShouldPersistComments
)
}
Remarks
Use the given LocTextHelper to generate a new PO file using the translation data for the given culture