FMeshPaintGeometryAdapterForStaticMeshes::GetTextureCoordinate

Returns the Texture Coordinate at Vertex [Index](API\Runtime\Chaos\Chaos\Index) from the Mesh

Unreal Engine C++ API Reference > Editor > MeshPaint > FMeshPaintGeometryAdapterForStaticMeshes

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
Include #include "MeshPaintStaticMeshAdapter.h"
Source /Engine/Source/Editor/MeshPaint/Private/MeshPaintStaticMeshAdapter.cpp
virtual void GetTextureCoordinate
(
    int32 VertexIndex,
    int32 ChannelIndex,
    FVector2D & OutTextureCoordinate
) const

Remarks

Returns the Texture Coordinate at Vertex Index from the Mesh


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