Navigation
Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorContextMenu
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditorContextMenu.h |
Include | #include "LevelEditorContextMenu.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/LevelEditorContextMenu.cpp |
static [FName](API\Runtime\Core\UObject\FName) GetContextMenuName ( ELevelEditorMenuContext ContextType, const [UTypedElementSelectionSet](API\Runtime\TypedElementRuntime\Elements\Framework\UTypedElementSelectionSet) * InSelectionSet )
Remarks
Returns name of menu to display based on current selection