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Unreal Engine C++ API Reference > Editor > Blutility
Inheritance Hierarchy
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Public/AsyncRegisterAndExecuteTask.h |
Include | #include "AsyncRegisterAndExecuteTask.h" |
Syntax
class UAsyncRegisterAndExecuteTask : public [UBlueprintAsyncActionBase](API\Runtime\Engine\Kismet\UBlueprintAsyncActionBase)
Variables
Type | Name | Description |
---|---|---|
FOnEditorUtilit... | OnFinished |
Constructors
Type | Name | Description |
---|---|---|
UAsyncRegisterAndExecuteTask () |
Functions
Type | Name | Description |
---|---|---|
UAsyncRegist... | RegisterAndExecuteTask ( UEditorUtilityTask* Task, UEditorUtilityTask* OptionalPa... ) | |
void | Start ( UEditorUtilityTask* Task, UEditorUtilityTask* OptionalPa... ) |