UBehaviorTreeFactory

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor

Inheritance Hierarchy

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeFactory.h
Include #include "BehaviorTreeFactory.h"

Syntax

class UBehaviorTreeFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory)  

Constructors

Type Name Description
  UBehaviorTreeFactory ( const FObjectInitializer& ObjectIn... )  

Overridden from UFactory

Type Name Description
bool CanCreateNew ()  
UObject *... FactoryCreateNew ( UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn ) Create a new object by class.

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