UAnimDataController::ResizeInFrames

Sets the total play-able length in seconds and resizes curves.

Unreal Engine C++ API Reference > Developer > AnimationDataController > UAnimDataController

References

   
Module AnimationDataController
Header /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Include #include "AnimDataController.h"
Source /Engine/Source/Developer/AnimationDataController/Private/AnimDataController.cpp
virtual void ResizeInFrames
(
    [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) NewLengthInFrames,
    [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) T0,
    [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) T1,
    bool bShouldTransact
)

Remarks

Sets the total play-able length in seconds and resizes curves. Broadcasts EAnimDataModelNotifyType::SequenceLengthChanged and EAnimDataModelNotifyType::CurveChanged notifies if successful. T0 and T1 are expected to represent the window of time that was either added or removed. E.g. for insertion T0 indicates the time at which additional time starts and T1 were it ends. For removal T0 indicates the time at which time should be started to remove, and T1 indicates the end. Giving a total of T1 - T0 added or removed length. The number of frames and keys for the provided length is recalculated according to the current value of UAnimDataModel::FrameRate.

Parameters

Name Description
NewLengthInFrames Total new play-able number of frames value (according to frame rate), has to be positive and non-zero
T0 Point between 0 and NewLengthInFrames at which the change in length starts
T1 Point between 0 and NewLengthInFrames at which the change in length ends
bShouldTransact Whether or not any undo-redo changes should be generated

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