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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > IShaderFormat
Type | Name | Description | |
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void | CompilePreprocessedShader
(
const FShaderCompilerInput& Input, |
Compile the specified preprocessed shader; only called if SupportsIndependentPreprocessing returns true |
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void | CompilePreprocessedShader
(
const FShaderCompilerInput& Input, |
Compile the specified preprocessed shaders; only called if SupportsIndependentPreprocessing returns true, and the call to RequiresSecondaryCompile given the first preprocess output also returns true. |