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Unreal Engine C++ API Reference > Editor > AIGraph
Inheritance Hierarchy
References
Module | AIGraph |
Header | /Engine/Source/Editor/AIGraph/Public/SGraphNodeAI.h |
Include | #include "SGraphNodeAI.h" |
Syntax
class SGraphNodeAI : public [SGraphNode](API\Editor\GraphEditor\SGraphNode)
Variables
Functions
Type | Name | Description |
---|---|---|
void | AddSubNode ( TSharedPtr< SGraphNode > SubNodeWid... ) | Adds subnode widget inside current node |
void | Construct ( const FArguments& InArgs, UAIGraphNode* InNode ) | |
FText | GetDescription () | |
EVisibility | GetDescriptionVisibility () | |
EVisibility | GetDragOverMarkerVisibility () | Gets drag over marker visibility |
const FSlate... | GetNameIcon () | |
FText | GetPreviewCornerText () | |
TSharedPtr< ... | GetSubNodeUnderCursor ( const FGeometry& WidgetGeometry, const FPointerEvent& MouseEvent ) | Gets decorator or service node if one is found under mouse cursor |
FText | GetTitle () | |
FReply | OnMouseDown ( const FGeometry& SenderGeometry, const FPointerEvent& MouseEvent ) | Handle mouse down on the node |
void | SetDragMarker ( bool bEnabled ) | Sets drag marker visible or collapsed on this node |
Overridden from SGraphNode
Type | Name | Description |
---|---|---|
void | AddPin ( const TSharedRef< SGraphPin >& Pin... ) | Add a new pin to this graph node. The pin must be newly created. |
TSharedPtr< ... | GetComplexTooltip () | Override this to provide support for an 'expensive' tooltip widget that is only built on demand |
void | SetOwner ( const TSharedRef< SGraphPanel >& O... ) |
Overridden from SWidget
Type | Name | Description |
---|---|---|
void | OnDragEnter ( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEven... ) | DRAG AND DROP (DragDrop) Called during drag and drop when the drag enters a widget. |
void | OnDragLeave ( const FDragDropEvent& DragDropEven... ) | Called during drag and drop when the drag leaves a widget. |
FReply | OnDragOver ( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEven... ) | Called during drag and drop when the the mouse is being dragged over a widget. |
FReply | OnDrop ( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEven... ) | Called when the user is dropping something onto a widget; terminates drag and drop. |
FReply | OnMouseMove ( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) | The system calls this method to notify the widget that a mouse moved within it. |
Classes
Type | Name | Description |
---|---|---|
Public struct | FArguments |