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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetPlatformModule > GetTargetPlatforms
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformModule.h |
Include | #include "Interfaces/ITargetPlatformModule.h" |
void GetTargetPlatforms ( [TArray](API\Runtime\Core\Containers\TArray)< [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * > & TargetPlatforms )
Remarks
This is where each platform module will fill out an array