SCurveEditorViewNormalized

A Normalized curve view supporting one or more curves with their own screen transform that normalizes the vertical curve range to [-1,1]

Unreal Engine C++ API Reference > Editor > CurveEditor > Views

Inheritance Hierarchy

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewNormalized.h
Include #include "Views/SCurveEditorViewNormalized.h"

Syntax

class SCurveEditorViewNormalized : public [SInteractiveCurveEditorView](API\Editor\CurveEditor\Views\SInteractiveCurveEditorView)  

Remarks

A Normalized curve view supporting one or more curves with their own screen transform that normalizes the vertical curve range to [-1,1]

Functions

Type Name Description
void Construct ( const FArguments& InArgs, TWeakPtr< FCurveEditor > InCurveEdi... )  
void DrawBufferedCurves ( const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawEl..., int32 BaseLayerId, ESlateDrawEffect DrawEffects )  

Overridden from SInteractiveCurveEditorView

Type Name Description
void PaintView ( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawEl..., int32 BaseLayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled )  

Overridden from SCurveEditorView

Type Name Description
void FrameVertical ( double InOutputMin, double InOutputMax ) Frame the view vertially by the input and output bounds, peformaing any custom clipping as needed
bool IsValueSnapEnabled () Tools should use vertical snapping since grid lines to snap to will usually be visible
void UpdateViewToTransformCurves ( double InputMin, double InputMax ) Function to make sure to update the view to the transform curves, we need to do this before we cache

Overridden from SWidget

Type Name Description
void Tick ( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) Ticks this widget with Geometry.

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