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Unreal Engine C++ API Reference > Editor > DerivedDataEditor > FDerivedDataEditorModule
References
Module | DerivedDataEditor |
Header | /Engine/Source/Editor/DerivedDataEditor/Public/DerivedDataEditorModule.h |
Include | #include "DerivedDataEditorModule.h" |
Source | /Engine/Source/Editor/DerivedDataEditor/Private/DerivedDataEditorModule.cpp |
virtual void StartupModule()
Remarks
Called right after the module DLL has been loaded and the module object has been created