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Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODUtilities
References
Module | HierarchicalLODUtilities |
Header | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h |
Include | #include "HierarchicalLODUtilities.h" |
Source | /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp |
virtual [AHierarchicalLODVolume](API\Editor\UnrealEd\AHierarchicalLODVolume) * CreateVolumeForLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InLODActor, [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld )
Remarks
Creates a HierarchicalLODVolume using the bounds of a given LODActor AHierarchicalLODVolume*
Parameters
Name | Description |
---|---|
InLODActor | LODActor to create the volume for |
InWorld | World to spawn the volume in. If null, will spawn in the same level as InLODActor. |