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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_StructOperation
Type
typedef TBaseDelegate_TwoParams< bool, const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) *, bool > FMakeStructSpawnerAllowedDelegate
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructOperation.h |
Include | #include "K2Node_StructOperation.h" |
Remarks
Utility function to set up menu actions to set the struct type and promote category