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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_RigidBody
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h |
Include | #include "AnimGraphNode_RigidBody.h" |
virtual const [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * GetNode() const