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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionSchema.h |
Include | #include "AnimationCustomTransitionSchema.h" |
Syntax
class UAnimationCustomTransitionSchema : public [UAnimationGraphSchema](API\Editor\AnimGraph\UAnimationGraphSchema)
Constructors
Type | Name | Description |
---|---|---|
UAnimationCustomTransitionSchema ( const FObjectInitializer& ObjectIn... ) |
Overridden from UEdGraphSchema
Type | Name | Description |
---|---|---|
void | CreateDefaultNodesForGraph ( UEdGraph& Graph ) | Populate new graph with any default nodes |
void | GetGraphDisplayInformation ( const UEdGraph& Graph, FGraphDisplayInfo& DisplayInfo ) | Gets display information for a graph |
void | HandleGraphBeingDeleted ( UEdGraph& GraphBeingRemoved ) | Handle a graph being removed by the user (potentially removing associated bound nodes, etc...) |