FFindInBlueprintSearchManager::AddOrUpdateBlueprintSearchMetadata

Gathers the Blueprint's search metadata and adds or updates it in the cache

Unreal Engine C++ API Reference > Editor > Kismet > FFindInBlueprintSearchManager

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Include #include "FindInBlueprintManager.h"
Source /Engine/Source/Editor/Kismet/Private/FindInBlueprintManager.cpp
void AddOrUpdateBlueprintSearchMetadata
(
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint,
    EAddOrUpdateBlueprintSearchMetadataFlags InFlags,
    EFiBVersion InVersion
)

Remarks

Gathers the Blueprint's search metadata and adds or updates it in the cache

Parameters

Name Description
InBlueprint Blueprint to cache the searchable data for
InFlags Flags to assist with controlling this function's behavior
InVersion Allows the caller to override the format version to use for caching

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