FOnRefreshEvent

Broadcasts a notification whenever the editor needs associated controls to refresh

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

Inheritance Hierarchy

  • TBaseMulticastDelegate_NoParams< void >

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"

Syntax

class FOnRefreshEvent : public TBaseMulticastDelegate_NoParams< void >  

Remarks

Broadcasts a notification whenever the editor needs associated controls to refresh


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