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Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary
References
Module | AnimationBlueprintLibrary |
Header | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h |
Include | #include "AnimationBlueprintLibrary.h" |
Source | /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp |
static bool EvaluateRootBoneTimecodeAttributesAtTime ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const float EvalTime, [FQualifiedFrameTime](API\Runtime\Core\Misc\FQualifiedFrameTime) & OutQualifiedFrameTime )
Remarks
- Evaluates timecode attributes (e.g. "TCFrame", "TCSecond", etc.) of the root bone and returns the resulting qualified frame time.
- true if the root bone had timecode attributes that could be evaluated and a qualified frame time was set, or false otherwise.
Parameters
Name | Description |
---|---|
AnimationSequenceBase | Anim sequence for which to evaluate the root bone attributes. |
EvalTime | Time (in seconds) at which to evaluate the timecode bone attributes. |
OutQualifiedFrameTime | Resulting qualified frame time from evaluation. If the anim sequence has an import file frame rate set, then that will be used as the frame rate of the qualified frame time. Otherwise, the sampling frame rate of the anim sequence is used. If no timecode attributes are present on the bone or if none can be evaluated, the passed object will not be modified. |