UScreenShotComparisonSettings::GetPlatformName

Returns platform name reference.

Unreal Engine C++ API Reference > Developer > ScreenShotComparisonTools > UScreenShotComparisonSettings

References

   
Module ScreenShotComparisonTools
Header /Engine/Source/Developer/ScreenShotComparisonTools/Public/ScreenShotComparisonSettings.h
Include #include "ScreenShotComparisonSettings.h"
Source /Engine/Source/Developer/ScreenShotComparisonTools/Private/ScreenshotComparisonSettings.cpp
virtual const [FString](API\Runtime\Core\Containers\FString) & GetPlatformName() const  

Remarks

Returns platform name reference. As the class can store platform-independent config, it returns an empty string if the platform was not specified.


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