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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchEnum.h |
Include | #include "K2Node_SwitchEnum.h" |
Syntax
class UK2Node_SwitchEnum :
public [UK2Node_Switch](API\Editor\BlueprintGraph\UK2Node_Switch),
public [INodeDependingOnEnumInterface](API\Editor\BlueprintGraph\INodeDependingOnEnumInterface)
Variables
Type | Name | Description |
---|---|---|
TObjectPtr< UEn... | Enum | Name of the enum being switched on |
TArray< FName > | EnumEntries | List of the current entries in the enum |
TArray< FText > | EnumFriendlyNames | List of the current entries in the enum |
Constructors
Type | Name | Description |
---|---|---|
UK2Node_SwitchEnum ( const FObjectInitializer& ObjectIn... ) |
Functions
Overridden from UK2Node_Switch
Type | Name | Description |
---|---|---|
void | AddPinToSwitchNode () | Adds a new execution pin to a switch node |
void | CreateCasePins () | Helper method to set-up pins |
void | CreateSelectionPin () | Helper method to set-up correct selection pin |
FEdGraphPinT... | GetPinType () | Gets the pin type from the schema for the subclass |
void | RemovePin ( UEdGraphPin* TargetPin ) | Don't support removing pins from an enum |
void | RemovePinFromSwitchNode ( UEdGraphPin* TargetPin ) | Removes the specified execution pin from an switch node |
bool | SupportsAddPinButton () | Determines whether the add button should be enabled |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
bool | CanEverRemoveExecutionPin () | Return whether the node's execution pins should support the remove execution pin action |
ERedirectTyp... | DoPinsMatchForReconstruction ( const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex ) | Whether or not two pins match for purposes of reconnection after reconstruction. |
void | GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) | Replacement for GetMenuEntries(). |
bool | IsConnectionDisallowed ( const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason ) | |
void | PreloadRequiredAssets () | Called before compilation begins, giving a blueprint time to force the linker to load data |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AddPinSearchMetaDataInfo ( const UEdGraphPin* Pin, TArray< struct FSearchTagDataPair >... ) | Adds node pin data to the search metadata, override to collect more data that may be desirable to search for |
bool | CanUserEditPinAdvancedViewFlag () | Whether or not this node allows users to edit the advanced view flag of pins (actually edit the property, not the same as show/hide advanced pins). |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |
Overridden from INodeDependingOnEnumInterface
Type | Name | Description |
---|---|---|
UEnum * | GetEnum () | |
void | ReloadEnum ( UEnum* InEnum ) | |
bool | ShouldBeReconstructedAfterEnumChanged () |