ISoundCueEditor::GetSelectedNodes

Get the currently selected set of nodes

Unreal Engine C++ API Reference > Editor > AudioEditor > ISoundCueEditor

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Public/ISoundCueEditor.h
Include #include "ISoundCueEditor.h"
[TSet](API\Runtime\Core\Containers\TSet)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetSelectedNodes() const  

Remarks

Get the currently selected set of nodes


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library