FSourceControlPreSubmitFinalizeDelegate

Delegate called once the user has confirmed that they want to submit files to source control BUT before the files are actually submitted.

Unreal Engine C++ API Reference > Developer > SourceControl

Type

typedef TMulticastDelegate_ThreeParams< void, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > &, [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > &, [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & > FSourceControlPreSubmitFinalizeDelegate  

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/ISourceControlModule.h
Include #include "ISourceControlModule.h"

Remarks

Delegate called once the user has confirmed that they want to submit files to source control BUT before the files are actually submitted. It is intended for last minute checks that can only run once there is no chance of the user canceling the actual submit. At this point the only way to prevent the files from being submitted is for this delegate to return errors.


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