Navigation
Unreal Engine C++ API Reference > Editor > Kismet > Debugging > SKismetDebugTreeView
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h |
Include | #include "Debugging/SKismetDebugTreeView.h" |
Source | /Engine/Source/Editor/Kismet/Private/Debugging/SKismetDebugTreeView.cpp |
static FDebugTreeItemPtr MakeBreakpointParentItem ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) > InBlueprint )