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Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon
References
Module | ShaderCompilerCommon |
Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/SpirvReflectCommon.h |
Include | #include "SpirvReflectCommon.h" |
Syntax
struct FSpirvReflectBindings
Remarks
Container structure for all SPIR-V reflection resources and in/out attributes.
Variables
Type | Name | Description |
---|---|---|
TArray< SpvRefl... | AccelerationStructures | |
TSet< SpvReflec... | AtomicCounters | |
TArray< SpvRefl... | InputAttachments | |
TArray< SpvRefl... | InputAttributes | |
TArray< SpvRefl... | OutputAttributes | |
TArray< SpvRefl... | Samplers | |
TArray< SpvRefl... | SBufferSRVs | |
TArray< SpvRefl... | SBufferUAVs | |
TArray< SpvRefl... | TBufferSRVs | |
TArray< SpvRefl... | TBufferUAVs | |
TArray< SpvRefl... | TextureSRVs | |
TArray< SpvRefl... | TextureUAVs | |
TArray< SpvRefl... | UniformBuffers |
Functions
Type | Name | Description |
---|---|---|
void | AddDescriptorBinding ( SpvReflectDescriptorBinding* I... ) | Adds the specified descriptor binding to the corresponding container iff the descriptor is marked as being accessed. |
void | AssignInputAttributeLocationsBySemanticIndex ( spv_reflect::ShaderModule& SpirvRe..., const ANSICHAR* SemanticName ) | Assigns the binding location for all input attributes by its semantic index if their name is equal to 'SemanticName'. |
void | GatherDescriptorBindings ( const spv_reflect::ShaderModule& S... ) | Gathers all descriptor bindings from the specified SPIRV-Reflect module. |
void | GatherInputAttributes ( const spv_reflect::ShaderModule& S... ) | Gathers all input interface variables from the specified SPIRV-Reflect module. |
void | GatherOutputAttributes ( const spv_reflect::ShaderModule& S... ) | Gathers all output interface variables from the specified SPIRV-Reflect module. |