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Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetFunctionContext
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompiledFunctionContext.h |
Include | #include "KismetCompiledFunctionContext.h" |
[UStruct](API\Runtime\CoreUObject\UObject\UStruct) * GetScopeFromPinType ( [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & Type, [UClass](API\Runtime\CoreUObject\UObject\UClass) * SelfClass )
Remarks
Returns a UStruct scope corresponding to the pin type passed in, if one exists