FGraphActionNode::NewRootNode

Static allocator for a new root node (so external users have a starting point to build graph action trees from).

Unreal Engine C++ API Reference > Editor > GraphEditor > FGraphActionNode

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h
Include #include "GraphActionNode.h"
Source /Engine/Source/Editor/GraphEditor/Private/GraphActionNode.cpp
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphActionNode](API\Editor\GraphEditor\FGraphActionNode) > NewRootNode()  

Remarks

Static allocator for a new root node (so external users have a starting point to build graph action trees from). A newly allocated root node (should not be displayed in the tree view).


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