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Unreal Engine C++ API Reference > Developer > MeshReductionInterface
Inheritance Hierarchy
References
Module | MeshReductionInterface |
Header | /Engine/Source/Developer/MeshReductionInterface/Public/MeshReductionModule.h |
Include | #include "MeshReductionModule.h" |
Syntax
class FMeshReductionModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Constructors
Type | Name | Description |
---|---|---|
FMeshReductionModule () |
Functions
Type | Name | Description |
---|---|---|
IMeshMerging... | GetDistributedMeshMergingInterface () | |
IMeshMerging... | GetMeshMergingInterface () | Returns the mesh merging plugin if available. |
IMeshReducti... | GetSkeletalMeshReductionInterface () | Returns the mesh reduction plugin if available. |
IMeshReducti... | GetStaticMeshReductionInterface () | Returns the mesh reduction plugin if available. |
Overridden from IModuleInterface
Type | Name | Description |
---|---|---|
void | ShutdownModule () | Called before the module is unloaded, right before the module object is destroyed. |
void | StartupModule () | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |