Navigation
Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > EditorGizmos > UTransformGizmo
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h |
Include | #include "EditorGizmos/TransformGizmo.h" |
Syntax
static constexpr [FLinearColor](API\Runtime\Core\Math\FLinearColor) PlaneColorXY = FLinearColor(1.0f, 1.0f, 0.0f);
Remarks
A linear, 32-bit/component floating point RGBA color.