FDirectoryWatcherModule::RegisterExternalChanges

Register external changes that the OS file watcher couldn't detect (eg, a file changing in a UE sandbox)

Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FDirectoryWatcherModule

References

   
Module DirectoryWatcher
Header /Engine/Source/Developer/DirectoryWatcher/Public/DirectoryWatcherModule.h
Include #include "DirectoryWatcherModule.h"
Source /Engine/Source/Developer/DirectoryWatcher/Private/DirectoryWatcherModule.cpp
virtual void RegisterExternalChanges
(
    [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FFileChangeData](API\Developer\DirectoryWatcher\FFileChangeData) > FileChanges
) const

Remarks

Register external changes that the OS file watcher couldn't detect (eg, a file changing in a UE sandbox)


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