FBlueprintEditor::PostLayoutBlueprintEditorInitialization

Should be called when initializing an editor that has a blueprint, after layout (tab spawning) is done.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
void PostLayoutBlueprintEditorInitialization()

Remarks

Should be called when initializing an editor that has a blueprint, after layout (tab spawning) is done.


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