FAISchemaAction_NewSubNode

Action to add a subnode to the selected node

Unreal Engine C++ API Reference > Editor > AIGraph

Inheritance Hierarchy

References

   
Module AIGraph
Header /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
Include #include "AIGraphSchema.h"

Syntax

struct FAISchemaAction_NewSubNode : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)  

Remarks

Action to add a subnode to the selected node

Variables

Type Name Description
TObjectPtr< cla... NodeTemplate Template of node we want to create
TObjectPtr< cla... ParentNode Parent node

Constructors

Type Name Description
  FAISchemaAction_NewSubNode ()  
  FAISchemaAction_NewSubNode ( FText InNodeCategory, FText InMenuDesc, FText InToolTip, const int32 InGrouping )  

Overridden from FEdGraphSchemaAction

Type Name Description
void AddReferencedObjects ( FReferenceCollector& Collector ) GC.
UEdGraphNode... PerformAction ( UEdGraph* ParentGraph, UEdGraphPin* FromPin, const FVector2D Location, bool bSelectNewNode ) Execute this action, given the graph and schema, and possibly a pin that we were dragged from.
UEdGraphNode... PerformAction ( UEdGraph* ParentGraph, TArray< UEdGraphPin* >& FromP..., const FVector2D Location, bool bSelectNewNode ) Execute this action, given the graph and schema, and possibly a pin that we were dragged from.

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