Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintVariableNodeSpawner
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintVariableNodeSpawner.h |
Include | #include "BlueprintVariableNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintVariableNodeSpawner.cpp |
bool IsUserLocalVariable() const
True if this is a user-created local variable