UContentBrowserDataSource::PrioritizeSearchPath

If possible, attempt to prioritize content discovery for the given virtual path.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource

  • UContentBrowserDataSource::PrioritizeSearchPath()

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h
Include #include "ContentBrowserDataSource.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp
virtual bool PrioritizeSearchPath
(
    const [FName](API\Runtime\Core\UObject\FName) InPath
)

Remarks

If possible, attempt to prioritize content discovery for the given virtual path.

This will be called in response to a user attempting to browse content under the given virtual path.


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