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Unreal Engine C++ API Reference > Editor > AudioEditor
Inheritance Hierarchy
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/SoundCueGraphEditorCommands.h |
Include | #include "SoundCueGraphEditorCommands.h" |
Syntax
class FSoundCueGraphEditorCommands : public [TCommands< FSoundCueGraphEditorCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
Variables
Type | Name | Description |
---|---|---|
TSharedPtr< FUI... | AddInput | Adds an input to the node |
TSharedPtr< FUI... | BreakLink | Breaks the node input/output link |
TSharedPtr< FUI... | BrowserSync | Selects the SoundWave in the content browser |
TSharedPtr< FUI... | DeleteInput | Removes an input from the node |
TSharedPtr< FUI... | PlayCue | Plays the SoundCue |
TSharedPtr< FUI... | PlayNode | Plays the selected node |
TSharedPtr< FUI... | StopCueNode | Stops the currently playing cue/node |
TSharedPtr< FUI... | ToggleMute | Plays the SoundCue or stops the currently playing cue/node |
TSharedPtr< FUI... | TogglePlayback | Plays the SoundCue or stops the currently playing cue/node |
TSharedPtr< FUI... | ToggleSolo | Plays the SoundCue or stops the currently playing cue/node |
Constructors
Type | Name | Description |
---|---|---|
FSoundCueGraphEditorCommands () | Constructor |
Overridden from TCommands
Type | Name | Description |
---|---|---|
void | RegisterCommands () | Initialize commands |