UPlatformsMenuSettings::GetLaunchOnTargetInfo

Gets the current launch on target, checking that it's valid, and the default build target if it is not

Unreal Engine C++ API Reference > Developer > DeveloperToolSettings > Settings > UPlatformsMenuSettings

References

   
Module DeveloperToolSettings
Header /Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/PlatformsMenuSettings.h
Include #include "Settings/PlatformsMenuSettings.h"
Source /Engine/Source/Developer/DeveloperToolSettings/Private/PlatformsMenuSettings.cpp
const [FTargetInfo](API\Developer\DesktopPlatform\FTargetInfo) * GetLaunchOnTargetInfo() const  

Remarks

Gets the current launch on target, checking that it's valid, and the default build target if it is not


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library