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Unreal Engine C++ API Reference > Editor > MaterialEditor > SFindInMaterial
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h |
Include | #include "FindInMaterial.h" |
Source | /Engine/Source/Editor/MaterialEditor/Private/FindInMaterial.cpp |
void Construct ( const [FArguments](API\Editor\MaterialEditor\SFindInMaterial\FArguments) & InArgs, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class FMaterialEditor > InMaterialEditor )