IAnimBlueprintCompilationContext::GetSourceNodeToProcessedNodeMap

Map of true source objects (user edited ones) to the cloned ones that are actually compiled.

Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintCompilationContext

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
Include #include "IAnimBlueprintCompilationContext.h"
const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & GetSourceNodeToProcessedNodeMap() const  

Remarks

Map of true source objects (user edited ones) to the cloned ones that are actually compiled.


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