FMeshMergeData

Structure holding intermediate mesh merging data that is used throughout the mesh merging and proxy creation processes

Unreal Engine C++ API Reference > Developer > MeshMergeUtilities

Inheritance Hierarchy

  • FMeshMergeData

References

   
Module MeshMergeUtilities
Header /Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeData.h
Include #include "MeshMergeData.h"

Syntax

struct FMeshMergeData  

Remarks

Structure holding intermediate mesh merging data that is used throughout the mesh merging and proxy creation processes

Variables

Type Name Description
bool bIsClippingMesh If set, the raw mesh should be used as clipping geometry
FString DebugJobName  
TArray< FVector... NewUVs Will contain non-overlapping texture coordinates, if the material requires baking down per-vertex data
FMeshDescriptio... RawMesh Raw mesh data from the source static mesh
UStaticMesh ... SourceStaticMesh Pointer to the source static mesh instance
TArray< FBox2D ... TexCoordBounds Contains the original texture bounds, if the material requires baking down per-vertex data

Constructors

Type Name Description
  FMeshMergeData ()  

Functions

Type Name Description
void ReleaseData ()  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library