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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceRegistry
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceRegistry.h |
Include | #include "BlueprintNamespaceRegistry.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceRegistry.cpp |
bool IsInclusivePath ( const [FString](API\Runtime\Core\Containers\FString) & InPath ) const
Remarks
Example: If "MyProject.MyNamespace" is a registered path, then both "MyProject" and "MyProject.MyNamespace" are inclusive paths.
Also note if a registered path is removed, inclusive paths may still be valid. For instance, if both "MyProject.MyNamespace" and "MyProject.MyNamespace_2" are registered paths, and "MyProject.MyNamespace_2" is removed, "MyProject" is still an inclusive path. TRUE if the given path identifier is inclusive of any registered paths.