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Unreal Engine C++ API Reference > Developer > SourceControl > USourceControlHelpers
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/SourceControlHelpers.h |
Include | #include "SourceControlHelpers.h" |
Source | /Engine/Source/Developer/SourceControl/Private/SourceControlHelpers.cpp |
static void AsyncQueryFileState ( [FQueryFileStateDelegate](API\Developer\SourceControl\USourceControlHelpers\FQueryFileStateDelegate) FileStateCallback, const [FString](API\Runtime\Core\Containers\FString) & InFile, bool bSilent )
Remarks
Query the source control state of the specified file, asynchronously.
Parameters
Name | Description |
---|---|
FileStateCallback | Source control state - see USourceControlState. It will have bIsValid set to false if it could not have its values set. |
InFile | The file to query - can be either fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard) |
bSilent | if false (default) then write out any error info to the Log. Any error text can be retrieved by LastErrorMsg() regardless. |