SPinTypeSelector::OnMouseLeave

The system will use this event to notify a widget that the cursor has left it.

Unreal Engine C++ API Reference > Editor > KismetWidgets > SPinTypeSelector

References

   
Module KismetWidgets
Header /Engine/Source/Editor/KismetWidgets/Public/SPinTypeSelector.h
Include #include "SPinTypeSelector.h"
Source /Engine/Source/Editor/KismetWidgets/Private/SPinTypeSelector.cpp
virtual void OnMouseLeave
(
    const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent
)

Remarks

The system will use this event to notify a widget that the cursor has left it. This event is uses a custom bubble strategy.

Parameters

Name Description
MouseEvent Information about the input event

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