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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UBehaviorTreeGraph
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h |
Include | #include "BehaviorTreeGraph.h" |
Source | /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeGraph.cpp |
virtual void CollectAllNodeInstances ( [TSet](API\Runtime\Core\Containers\TSet)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & NodeInstances )