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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > UEditorInteractiveGizmoManager
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoManager.h |
Include | #include "EditorInteractiveGizmoManager.h" |
Source | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EditorInteractiveGizmoManager.cpp |
virtual void InitializeWithEditorModeManager ( [IToolsContextQueriesAPI](API\Runtime\InteractiveToolsFramework\IToolsContextQueriesAPI) * QueriesAPI, [IToolsContextTransactionsAPI](API\Runtime\InteractiveToolsFramework\IToolsContextTransactionsAPI) * TransactionsAPI, [UInputRouter](API\Runtime\InteractiveToolsFramework\UInputRouter) * InputRouter, [FEditorModeTools](API\Editor\UnrealEd\FEditorModeTools) * InEditorModeManager )
Remarks
Initialize the GizmoManager with the necessary Context-level state. UEdModeInteractiveToolsContext calls this, you should not.