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Unreal Engine C++ API Reference > Editor > GameProjectGeneration
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
Include | #include "GameProjectUtils.h" |
Syntax
struct FProjectInformation
Variables
Type | Name | Description |
---|---|---|
bool | bCopyStarterContent | |
TOptional< bool... | bEnableRaytracing | |
TOptional< bool... | bEnableXR | These are all optional, because there is an additional state introduced by hiding the setting in the template. |
bool | bIsBlankTemplate | |
bool | bIsEnterpriseProject | |
bool | bShouldGenerateCode | |
TOptional< EGra... | DefaultGraphicsPerformance | |
FString | ProjectFilename | |
FString | StarterContent | The name of the feature pack to use as starter content. Must be located under FeaturePacks. |
TOptional< EHar... | TargetedHardware | |
FName | TemplateCategory | |
FString | TemplateFile |
Constructors
Type | Name | Description |
---|---|---|
FProjectInformation () |