FAssetTypeActions_Blueprint

Unreal Engine C++ API Reference > Developer > AssetTools > AssetTypeActions

Inheritance Hierarchy

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
Include #include "AssetTypeActions/AssetTypeActions_Blueprint.h"

Syntax

class FAssetTypeActions_Blueprint : public [FAssetTypeActions_ClassTypeBase](API\Developer\AssetTools\AssetTypeActions\FAssetTypeActions_ClassTypeBase)  

Functions

Type Name Description
bool CanCreateNewDerivedBlueprint () Whether or not this asset can create derived blueprints
bool CanExecuteNewDerivedBlueprint ( TWeakObjectPtr< UBlueprint > InObje... ) Returns TRUE if you can derive a Blueprint
UFactory ... GetFactoryForBlueprintType ( UBlueprint* InBlueprint ) Return the factory responsible for creating this type of Blueprint
FText GetNewDerivedBlueprintTooltip ( TWeakObjectPtr< UBlueprint > InObje... ) Returns the tooltip to display when attempting to derive a Blueprint

Overridden from FAssetTypeActions_ClassTypeBase

Type Name Description
TWeakPtr< IC... GetClassTypeActions ( const FAssetData& AssetData ) FAssetTypeActions_ClassTypeBase Implementation.

Overridden from IAssetTypeActions

Type Name Description
bool CanMerge () Returns true if this class can be merged (either manually or automatically)
void GetActions ( const TArray< UObject* >& InO..., FToolMenuSection& Section ) Generates a menu section for the specified objects.
FText GetAssetDescription ( const FAssetData& AssetData ) Returns additional tooltip information for the specified asset, if it has any (otherwise return the null widget)
uint32 GetCategories () Returns the categories that this asset type appears in.
FText GetName () IAssetTypeActions Implementation.
UClass * GetSupportedClass () Get the supported class of this type.
UThumbnailIn... GetThumbnailInfo ( UObject* Asset ) Returns the thumbnail info for the specified asset, if it has one.
FColor GetTypeColor () Returns the color associated with this type
void Merge ( UObject* InObject ) Begins a merge operation for InObject (automatically determines remote/base versions needed to resolve)
void Merge ( UObject* BaseAsset, UObject* RemoteAsset, UObject* LocalAsset, const FOnMergeResolved& Resolution... ) Begins a merge between the specified assets
void OpenAssetEditor ( const TArray< UObject* >& InO..., TSharedPtr< class IToolkitHost > Ed... ) Opens the asset editor for the specified objects.
void PerformAssetDiff ( UObject* OldAsset, UObject* NewAsset, const FRevisionInfo& OldRevision, const FRevisionInfo& NewRevision ) Performs asset-specific diff on the supplied asset
bool ShouldCallGetActions () AssetDefinition - The Blueprint actions are now in the UAssetDefinition_Blueprint, can't use false here, since FAssetTypeActions_Blueprint is inherited.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library