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Unreal Engine C++ API Reference > Developer > ToolWidgets > SNegativeActionButton > FArguments
References
Module | ToolWidgets |
Header | /Engine/Source/Developer/ToolWidgets/Public/SNegativeActionButton.h |
Include | #include "SNegativeActionButton.h" |
WidgetArgsType & OnClicked &40; const FOnClicked & InDelegate &41;
Remarks
The clicked handler. Note that if this is set, the button will behave as though it were just a button. This means that OnGetMenuContent, OnComboBoxOpened and OnMenuOpenChanged will all be ignored, since there is no menu.