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Unreal Engine C++ API Reference > Editor > GraphEditor > FGraphActionNode
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h |
Include | #include "GraphActionNode.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/GraphActionNode.cpp |
void GetAllNodes ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphActionNode](API\Editor\GraphEditor\FGraphActionNode) > > & OutNodeArray ) const
Remarks
Recursively collects all child/grandchild/decendent nodes.
Parameters
Name | Description |
---|---|
OutNodeArray | The array to fill out with decendent nodes. |