SGraphPanel::AddReferencedObjects

Pure virtual that must be overloaded by the inheriting class.

Unreal Engine C++ API Reference > Editor > GraphEditor > SGraphPanel

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SGraphPanel.h
Include #include "SGraphPanel.h"
Source /Engine/Source/Editor/GraphEditor/Private/SGraphPanel.cpp
virtual void AddReferencedObjects
(
    [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector
)

Remarks

Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around.

Parameters

Name Description
Collector The collector of referenced objects.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library