UContentBrowserDataSource::ConvertItemForFilter

Let the compiled filter decide the payload and the type of the item Some Compiled filter might change the type/payload of the item.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource

  • UContentBrowserDataSource::ConvertItemForFilter()

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h
Include #include "ContentBrowserDataSource.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp
virtual bool ConvertItemForFilter
(
    [FContentBrowserItemData](API\Editor\ContentBrowserData\FContentBrowserItemData) & Item,
    const [FContentBrowserDataCompiledFilter](API\Editor\ContentBrowserData\FContentBrowserDataCompiledFilte-) & InFilter
)

Remarks

Let the compiled filter decide the payload and the type of the item Some Compiled filter might change the type/payload of the item. This allow these filter to work properly and should be called before the filtering (see DoesItemPassFilter) True if the item was converted by the filter.

Parameters

Name Description
Item The item that might be converted
InFilter The compiled filter used to possibly convert the matching items.

See Also

CompileFilter


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