UK2Node_Copy::NotifyPinConnectionListChanged

Determine if any pins are connected, if so make all the other pins the same type, if not, make sure pins are switched back to wildcards

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Copy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Copy.h
Include #include "K2Node_Copy.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Copy.cpp
virtual void NotifyPinConnectionListChanged
(
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin
)

Remarks

Determine if any pins are connected, if so make all the other pins the same type, if not, make sure pins are switched back to wildcards


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