EClassType

The type of class we want to create

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > FNewClassInfo

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h
Include #include "AddToProjectConfig.h"

Syntax

enum EClassType  
{  
    UObject,  
    EmptyCpp,  
    SlateWidget,  
    SlateWidgetStyle,  
    UInterface,  
}  

Values

Name Description
UObject The new class is using a UObject as a base, consult BaseClass for the type.
EmptyCpp The new class should be an empty standard C++ class.
SlateWidget The new class should be a Slate widget, deriving from SCompoundWidget.
SlateWidgetStyle The new class should be a Slate widget style, deriving from FSlateWidgetStyle, along with its associated UObject wrapper class.
UInterface The new class is a UObject Interface, to be implemented by other UObject-based classes.

Remarks

The type of class we want to create


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library