IMeshUtilities::GenerateSignedDistanceFieldVolumeData

Builds a signed distance field volume for the given LODModel.

Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities

References

   
Module MeshUtilities
Header /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Include #include "MeshUtilities.h"
void GenerateSignedDistanceFieldVolumeData
(
    [FString](API\Runtime\Core\Containers\FString) MeshName,
    const [FSourceMeshDataForDerivedDataTask](API\Runtime\Engine\FSourceMeshDataForDerivedDataTas-) & SourceMeshData,
    const [FStaticMeshLODResources](API\Runtime\Engine\FStaticMeshLODResources) & LODModel,
    class [FQueuedThreadPool](API\Runtime\Core\Misc\FQueuedThreadPool) & ThreadPool,
    const [TArray](API\Runtime\Core\Containers\TArray)< [FSignedDistanceFieldBuildMaterialData](API\Developer\MeshUtilities\FSignedDistanceFieldBuildMateria-) > & MaterialBlendModes,
    const FBoxSphereBounds & Bounds,
    float DistanceFieldResolutionScale,
    bool bGenerateAsIfTwoSided,
    class [FDistanceFieldVolumeData](API\Runtime\Engine\FDistanceFieldVolumeData) & OutData
)

Remarks

Builds a signed distance field volume for the given LODModel.


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