Navigation
Unreal Engine C++ API Reference > Developer > TextureBuild
References
Module | TextureBuild |
Header | /Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h |
Include | #include "TextureBuildFunction.h" |
Source | /Engine/Source/Developer/TextureBuild/Private/TextureBuildFunction.cpp |
void GenericTextureTilingBuildFunction
(
[UE::DerivedData::FBuildContext](API\Developer\DerivedDataCache\FBuildContext) & Context,
const [ITextureTiler](API\Developer\TextureFormat\Interfaces\ITextureTiler) * Tiler,
const [UE::DerivedData::FUtf8SharedString](API\Developer\DerivedDataCache\FUtf8SharedString) & BuildFunctionName
)
Remarks
This function does the meat of breaking out the inputs from the build context and handing them to the tiler, then packing them back up for the build process.