Navigation
Unreal Engine C++ API Reference > Editor > GraphEditor > SGraphActionMenu
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SGraphActionMenu.h |
Include | #include "SGraphActionMenu.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/SGraphActionMenu.cpp |
bool CanRenameNode ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FGraphActionNode](API\Editor\GraphEditor\FGraphActionNode) > InNode ) const
Remarks
Checks if the passed in node is safe for renaming