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Unreal Engine C++ API Reference > Developer > TargetDeviceServices
References
Module | TargetDeviceServices |
Header | /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceServiceManager.h |
Include | #include "ITargetDeviceServiceManager.h" |
Syntax
class ITargetDeviceServiceManager
Remarks
Interface for target device service managers.
Destructors
Type | Name | Description |
---|---|---|
~ITargetDeviceServiceManager () | Virtual destructor. |
Functions
Type | Name | Description |
---|---|---|
bool | AddStartupService ( const FString& DeviceName ) | Adds a service to the list of services that are started automatically. |
int32 | GetServices ( TArray< TSharedPtr< ITargetDeviceSe... ) | Gets the collection of target device services managed by this instance. |
FOnTargetDev... | OnServiceAdded () | |
FOnTargetDev... | OnServiceRemoved () | |
void | RemoveStartupService ( const FString& DeviceName ) | Removes a service from the list of services that are started automatically. |
Classes
Type | Name | Description |
---|---|---|
Public class | FOnTargetDeviceServiceAdded | Gets an event delegate that is executed when a target device service was added. |
Public class | FOnTargetDeviceServiceRemoved | Gets an event delegate that is executed when a target device service was removed. |