IContentBrowserSingleton::RegisterOnFavoritesChangedHandler

Register a delegate to be called when the Favorites changes.

Unreal Engine C++ API Reference > Editor > ContentBrowser > IContentBrowserSingleton

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Include #include "IContentBrowserSingleton.h"
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterOnFavoritesChangedHandler
(
    FSimpleDelegate OnFavoritesChanged
)

Remarks

Register a delegate to be called when the Favorites changes.


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