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Unreal Engine C++ API Reference > Developer > ScriptDisassembler > FKismetBytecodeDisassembler
References
Module | ScriptDisassembler |
Header | /Engine/Source/Developer/ScriptDisassembler/Public/ScriptDisassembler.h |
Include | #include "ScriptDisassembler.h" |
Source | /Engine/Source/Developer/ScriptDisassembler/Private/ScriptDisassembler.cpp |
static void DisassembleAllFunctionsInClasses ( [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Ar, const [FString](API\Runtime\Core\Containers\FString) & ClassnameSubstring )
Remarks
Disassemble all functions in any classes that have matching names.
Parameters
Name | Description |
---|---|
InAr | The archive to emit disassembled bytecode to. |
ClassnameSubstring | A class must contain this substring to be disassembled. |