UBlueprintEditorSettings::IsFunctionAllowed

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintEditorSettings

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintEditorSettings.h
Include #include "BlueprintEditorSettings.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintEditorSettings.cpp
bool IsFunctionAllowed
(
    const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint,
    const [FName](API\Runtime\Core\UObject\FName) FunctionName
) const

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