SAnimationGraphNode::ReconfigurePinWidgetsForPropertyBindings

Tweak any created pin widgets so they respond to bindings.

Unreal Engine C++ API Reference > Editor > AnimationBlueprintEditor > AnimationNodes > SAnimationGraphNode

References

   
Module AnimationBlueprintEditor
Header /Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h
Include #include "AnimationNodes/SAnimationGraphNode.h"
Source /Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationNodes/SAnimationGraphNode.cpp
static void ReconfigurePinWidgetsForPropertyBindings
(
    [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InAnimGraphNode,
    [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SGraphNode](API\Editor\GraphEditor\SGraphNode) > InGraphNodeWidget,
    [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SGraphPin](API\Editor\GraphEditor\SGraphPin) >([UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) *)> InFindWidgetForPin
)

Remarks

Tweak any created pin widgets so they respond to bindings.


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