IMeshUtilities::BuildStaticMeshVertexAndIndexBuffers

Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities

References

   
Module MeshUtilities
Header /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Include #include "MeshUtilities.h"
void BuildStaticMeshVertexAndIndexBuffers
(
    [TArray](API\Runtime\Core\Containers\TArray)< [FStaticMeshBuildVertex](API\Runtime\Engine\FStaticMeshBuildVertex) > & OutVertices,
    [TArray](API\Runtime\Core\Containers\TArray)< [TArray](API\Runtime\Core\Containers\TArray)< uint32 > > & OutPerSectionIndices,
    [TArray](API\Runtime\Core\Containers\TArray)< int32 > & OutWedgeMap,
    const [FRawMesh](API\Runtime\RawMesh\FRawMesh) & RawMesh,
    const [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & OverlappingCorners,
    const [TMap](API\Runtime\Core\Containers\TMap)< uint32, uint32 > & MaterialToSectionMapping,
    float ComparisonThreshold,
    FVector3f BuildScale,
    int32 ImportVersion
)

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