FAssetTypeActions_Base::GetSourceFileLabels

Collects the source file labels for the imported assets

Unreal Engine C++ API Reference > Developer > AssetTools > FAssetTypeActions_Base

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h
Include #include "AssetTypeActions_Base.h"
virtual void GetSourceFileLabels
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & TypeAssets,
    [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutSourceFileLabels
) const

Remarks

Collects the source file labels for the imported assets


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