Navigation
Unreal Engine C++ API Reference > Developer > ToolWidgets > Dialog
Inheritance Hierarchy
References
Module | ToolWidgets |
Header | /Engine/Source/Developer/ToolWidgets/Public/Dialog/SMessageDialog.h |
Include | #include "Dialog/SMessageDialog.h" |
Syntax
class SMessageDialog : public [SCustomDialog](API\Developer\ToolWidgets\Dialog\SCustomDialog)
Remarks
Special case of SCustomDialog dedicated to only displaying text messages. This class enforces uniform style and also adds a button for copying the message.
Functions
Type | Name | Description |
---|---|---|
void | Construct ( const FArguments& InArgs ) | |
FReply | OnCopyMessage () |
Overridden from SWidget
Type | Name | Description |
---|---|---|
FReply | OnKeyDown ( const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent ) | Called after a key is pressed when this widget has focus (this event bubbles if not handled) |
Classes
Type | Name | Description |
---|---|---|
Public struct | FArguments |
Typedefs
Name | Description |
---|---|
FButton | Convenience for code using this class. |