FBuildInputs

Build inputs are an immutable container of key/value pairs for the inputs to a build function.

Unreal Engine C++ API Reference > Developer > DerivedDataCache

Inheritance Hierarchy

  • FBuildInputs

References

   
Module DerivedDataCache
Header /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildInputs.h
Include #include "DerivedDataBuildInputs.h"

Syntax

class FBuildInputs  

Remarks

Build inputs are an immutable container of key/value pairs for the inputs to a build function.

The keys for inputs are names that are unique within the build inputs.

Constructors

No constructors are accessible with public or protected access.

Functions

Type Name Description
const FCompr... FindInput ( FUtf8StringView Key ) Finds an input by key, or a null buffer if not found.
const FShare... GetName () Returns the name by which to identify the inputs for logging and profiling.
void IterateInputs ( TFunctionRef< void(FUtf8StringView ... ) Visits every input in order by key. The key view is valid for the lifetime of the inputs.

See Also

FBuildAction


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