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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimStateNodeBase
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h |
Include | #include "AnimStateNodeBase.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimStateNodeBase.cpp |
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetJumpTargetForDoubleClick() const
Remarks
Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin)