FMaterialUtilities::AnalyzeMaterial

Analyzes given material to determine how many texture coordinates and whether or not vertex colors are used within the material Graph

Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMaterialUtilities > AnalyzeMaterial

References

   
Module MaterialUtilities
Header /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h
Include #include "MaterialUtilities.h"
Source /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp
static void AnalyzeMaterial
(
    class [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial,
    const struct [FMaterialProxySettings](API\Runtime\Engine\Engine\FMaterialProxySettings) & InMaterialSettings,
    int32 & OutNumTexCoords,
    bool & OutRequiresVertexData
)

Remarks

Analyzes given material to determine how many texture coordinates and whether or not vertex colors are used within the material Graph

Parameters

Name Description
InMaterial Material to analyze
InMaterialSettings Settings containing how to material should be merged
OutNumTexCoords Number of texture coordinates used across all properties flagged for merging
OutRequiresVertexData Flag whether or not Vertex Data is used in the material graph for the properties flagged for merging

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