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Unreal Engine C++ API Reference > Editor > EditorFramework > Elements > Interfaces > ITypedElementDetailsInterface
- ITypedElementDetailsInterface::IsTopLevelElement()
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Elements/Interfaces/TypedElementDetailsInterface.h |
Include | #include "Elements/Interfaces/TypedElementDetailsInterface.h" |
virtual bool IsTopLevelElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle )
Remarks
Is the given element considered "top-level" for editing? ie) Should it be edited simply from being part of the main selection set for a level?