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Unreal Engine C++ API Reference > Editor > DataLayerEditor
Inheritance Hierarchy
References
Module | DataLayerEditor |
Header | /Engine/Source/Editor/DataLayerEditor/Public/DataLayerEditorModule.h |
Include | #include "DataLayerEditorModule.h" |
Syntax
class FDataLayerEditorModule : public [IDataLayerEditorModule](API\Runtime\Engine\WorldPartition\DataLayer\IDataLayerEditorModule)
Remarks
The module holding all of the UI related pieces for DataLayers
Functions
Type | Name | Description |
---|---|---|
TSharedRef< ... | CreateDataLayerBrowser () | Creates a DataLayer Browser widget |
TArray< FDat... | GetAllDataLayersMenuExtenders () | |
void | SyncDataLayerBrowserToDataLayer ( const UDataLayerInstance* Data... ) | Selected DataLayer in DataLayer Browser widget |
Overridden from IDataLayerEditorModule
Type | Name | Description |
---|---|---|
bool | AddActorToDataLayers ( AActor* Actor, const TArray< UDataLayerInstance&#... ) | Implement IDataLayerEditorModule |
Overridden from IModuleInterface
Type | Name | Description |
---|---|---|
void | ShutdownModule () | Called before the module is unloaded, right before the module object is destroyed. |
void | StartupModule () | Called right after the module DLL has been loaded and the module object has been created |
Typedefs
Name | Description |
---|---|
FDataLayerActor | Delegates to be called to extend the DataLayers menus |
FDataLayersMenuExtender |