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Unreal Engine C++ API Reference > Editor > ComponentVisualizers
Inheritance Hierarchy
References
Module | ComponentVisualizers |
Header | /Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h |
Include | #include "Manipulator.h" |
Syntax
class AManipulator :
public [AActor](API\Runtime\Engine\GameFramework\AActor),
public [IViewportInteractableInterface](API\Editor\ViewportInteraction\IViewportInteractableInterface)
Constructors
Type | Name | Description |
---|---|---|
AManipulator () |
Functions
Type | Name | Description |
---|---|---|
void | SetAssociatedComponent ( USceneComponent* SceneComponen... ) | Set the component that should be moved when the manipulator was moved. |
Overridden from AActor
Type | Name | Description |
---|---|---|
void | PostEditMove ( bool bFinished ) | Begin AActor. |
Overridden from UObject
Type | Name | Description |
---|---|---|
bool | IsEditorOnly () | Called during saving to determine if the object is forced to be editor only or not |
Overridden from IViewportInteractableInterface
Type | Name | Description |
---|---|---|
bool | CanBeSelected () | Whether this interactable can be selected. |
UViewportDra... | GetDragOperationComponent () | Get dragging operation |
void | OnDragRelease ( UViewportInteractor* Interacto... ) | Called when an interactor stops dragging this object |
void | OnHover ( UViewportInteractor* Interacto... ) | Called when an interactor hover over this object |
void | OnHoverEnter ( UViewportInteractor* Interacto..., const FHitResult& InHitResult ) | Called when an interactor starts hovering over this object |
void | OnHoverLeave ( UViewportInteractor* Interacto..., const UActorComponent* NewComp... ) | Called when an interactor leave hovering over this object |
void | OnPressed ( UViewportInteractor* Interacto..., const FHitResult& InHitResult, bool& bOutResultedInDrag ) | Called when an interactor presses this object |