FShaderConductorContext::ConvertCompileErrors

Convert array of error string lines into array of .

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FShaderConductorContext

References

   
Module ShaderCompilerCommon
Header /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h
Include #include "ShaderConductorContext.h"
Source /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderConductorContext.cpp
static void ConvertCompileErrors
(
    [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > && ErrorStringLines,
    [TArray](API\Runtime\Core\Containers\TArray)< [FShaderCompilerError](API\Runtime\RenderCore\FShaderCompilerError) > & OutErrors
)

Remarks

Convert array of error string lines into array of .


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