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Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL > FOpenGLFrontend
References
Module | ShaderFormatOpenGL |
Header | /Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h |
Include | #include "ShaderFormatOpenGL.h" |
virtual bool OptionalSerializeOutputAndReturnIfSerialized ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
Remarks
Allow subclass to write out different output, returning true if it did write everything it needed