FFilterBase::SaveSettings

Can be overriden for custom FilterBar subclasses to save settings, currently not implemented in any gneeric Filter Bar

Unreal Engine C++ API Reference > Developer > ToolWidgets > Filters > FFilterBase

  • FFilterBase::SaveSettings()

References

   
Module ToolWidgets
Header /Engine/Source/Developer/ToolWidgets/Public/Filters/FilterBase.h
Include #include "Filters/FilterBase.h"
void SaveSettings
(
    const [FString](API\Runtime\Core\Containers\FString) & IniFilename,
    const [FString](API\Runtime\Core\Containers\FString) & IniSection,
    const [FString](API\Runtime\Core\Containers\FString) & SettingsString
) const

Remarks

Can be overriden for custom FilterBar subclasses to save settings, currently not implemented in any gneeric Filter Bar


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