FBlueprintAssetHandler::RegisterHandler

Register an asset for the specified class name

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintAssetHandler > RegisterHandler

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h
Include #include "BlueprintAssetHandler.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintAssetHandler.cpp
void RegisterHandler
(
    [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) ClassPathName,
    [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [IBlueprintAssetHandler](API\Editor\Kismet\IBlueprintAssetHandler) > && InHandler
)

Remarks

Register an asset for the specified class name

Any assets whose class is a child of the specified class will use this handler (unless there is a more specific handler registered)

Parameters

Name Description
ClassPathName The path name of the class this handler relates to.
InHandler The implementation of the handler to use

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