UK2Node_Knot::GetPinNameOverride

Gets the overridden name for the specified pin, if any

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Knot

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h
Include #include "K2Node_Knot.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Knot.cpp
virtual [FText](API\Runtime\Core\Internationalization\FText) GetPinNameOverride
(
    const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin
) const

Remarks

Gets the overridden name for the specified pin, if any


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library