FBlueprintEditor::AddBookmark

Adds a new bookmark node to the Blueprint that's being edited.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
[FBPEditorBookmarkNode](API\Runtime\Engine\Engine\FBPEditorBookmarkNode) * AddBookmark
(
    const [FText](API\Runtime\Core\Internationalization\FText) & DisplayName,
    const [FEditedDocumentInfo](API\Runtime\Engine\Engine\FEditedDocumentInfo) & BookmarkInfo,
    bool bSharedBookmark
)

Remarks

Adds a new bookmark node to the Blueprint that's being edited.


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