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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintMemberReferenceDetails > MakeInstance
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintMemberReferenceCustomization.h |
Include | #include "BlueprintMemberReferenceCustomization.h" |
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization) > MakeInstance ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SMyBlueprint](API\Editor\Kismet\SMyBlueprint) > InMyBlueprint )