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Unreal Engine C++ API Reference > Developer > AssetTools
Type | Name | Description |
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bool | AssetViewUtils::IsValidObjectPathForCreate ( const FString& ObjectPath, FText& OutErrorMessage, bool bAllowExistingAsset ) | Returns true if the specified path is available for object creation |
bool | AssetViewUtils::IsValidObjectPathForCreate ( const FString& ObjectPath, const UClass* ObjectClass, FText& OutErrorMessage, bool bAllowExistingAsset ) | Returns true if the specified path is available for object creation |