Navigation
Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
void SetCachedFilterState ( bool bMatchesFilter, bool bUpdateParent )
Remarks
Sets this item's filtration state. Use bUpdateParent to make sure the parent's EFilteredState::ChildMatches flag is properly updated based off the new state