UAnimGraphNode_Base::GetInputLinkAttributes

Get the named attribute types that this node takes (absorbs) as inputs. Other attributes are assumed to 'pass through' this node.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base

  • UAnimGraphNode_Base::GetInputLinkAttributes()

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
Include #include "AnimGraphNode_Base.h"
virtual void GetInputLinkAttributes
(
    [FNodeAttributeArray](API\Editor\AnimGraph\UAnimGraphNode_Base\FNodeAttributeArray) & OutAttributes
) const

Remarks

Get the named attribute types that this node takes (absorbs) as inputs. Other attributes are assumed to 'pass through' this node.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library