AssetViewUtils::IsValidObjectPathForCreate

Returns true if the specified path is available for object creation

Unreal Engine C++ API Reference > Developer > AssetTools > AssetViewUtils::IsValidObjectPathForCreate

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Include #include "AssetViewUtils.h"
Source /Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp
namespace AssetViewUtils
{
    bool AssetViewUtils::IsValidObjectPathForCreate
    (
        const [FString](API\Runtime\Core\Containers\FString) & ObjectPath,
        [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMessage,
        bool bAllowExistingAsset
    )
}

Remarks

Returns true if the specified path is available for object creation


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