UAnimDataController::UpdateAttributesFromSkeleton

Removes any bone attribute for which the name was not found in the provided skeleton.

Unreal Engine C++ API Reference > Developer > AnimationDataController > UAnimDataController

References

   
Module AnimationDataController
Header /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Include #include "AnimDataController.h"
Source /Engine/Source/Developer/AnimationDataController/Private/AnimDataController.cpp
virtual void UpdateAttributesFromSkeleton
(
    const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton,
    bool bShouldTransact
)

Remarks

Removes any bone attribute for which the name was not found in the provided skeleton. Broadcasts a EAnimDataModelNotifyType::AttributeRemoved for each attribute which was not found in the skeleton, wrapped within BracketOpened/BracketClosed notifies. Updates any bone attribute for which the bone index is different in the provided skeleton. Broadcasts a EAnimDataModelNotifyType::AttributeAdded and EAnimDataModelNotifyType::AttributeRemove for each attribute which was remapped

Parameters

Name Description
Skeleton Skeleton to retrieve the bone information from
bShouldTransact Whether or not any undo-redo changes should be generated

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library