FLocTextConflicts::AddConflict

Add a new conflict entry.

Unreal Engine C++ API Reference > Developer > Localization > FLocTextConflicts

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocTextHelper.h
Include #include "LocTextHelper.h"
Source /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp
void AddConflict
(
    const [FLocKey](API\Runtime\Core\Internationalization\FLocKey) & InNamespace,
    const [FLocKey](API\Runtime\Core\Internationalization\FLocKey) & InKey,
    const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FLocMetadataObject](API\Runtime\Core\Internationalization\FLocMetadataObject) > & InKeyMetadata,
    const [FLocItem](API\Runtime\Core\Internationalization\FLocItem) & InSource,
    const [FString](API\Runtime\Core\Containers\FString) & InSourceLocation
)

Remarks

Add a new conflict entry.

Parameters

Name Description
InNamespace The namespace of the entry.
InKey The key/identifier of the entry.
InKeyMetadata Entry Metadata keys.
InSource The source info for the conflict.
InSourceLocation The source location of the conflict.

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