FOpenGLFrontend::FillDeviceCapsOfflineCompilation

Fills device capabilities in 'offline', mostly hardcoded values

Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL > FOpenGLFrontend

References

   
Module ShaderFormatOpenGL
Header /Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h
Include #include "ShaderFormatOpenGL.h"
Source /Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp
void FillDeviceCapsOfflineCompilation
(
    struct FDeviceCapabilities & Caps,
    const [GLSLVersion](API\Developer\ShaderFormatOpenGL\GLSLVersion) ShaderVersion
) const

Remarks

Fills device capabilities in 'offline', mostly hardcoded values


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library