Navigation
Unreal Engine C++ API Reference > Developer > DesktopPlatform > SteamDeck
Inheritance Hierarchy
- ParentDeviceClass
References
Module | DesktopPlatform |
Header | /Engine/Source/Developer/DesktopPlatform/Public/SteamDeck/SteamDeckDevice.h |
Include | #include "SteamDeck/SteamDeckDevice.h" |
Syntax
template<class ParentDeviceClass>
class TSteamDeckDevice : public ParentDeviceClass
Remarks
Extend from either WIndows or Linux device, since there will be a lot of shared functionality.
Constructors
Type | Name | Description |
---|---|---|
TSteamDeckDevice ( FString InIpAddr, FString InDeviceName, FString InUserName, const ITargetPlatform& InTargetPla..., const TCHAR* InRuntimeOSName ) |
Functions
Type | Name | Description |
---|---|---|
TArray< ITar... | DiscoverDevices ( const ITargetPlatform& TargetPlatf..., const TCHAR* RuntimeOSName ) | |
FTargetDevic... | GetId () | |
FString | GetName () | |
FString | GetOperatingSystemName () | |
bool | GetUserCredentials ( FString& OutUserName, FString& OutUserPassword ) |