Navigation
Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities
References
Module | MeshUtilities |
Header | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
Include | #include "MeshUtilities.h" |
bool GenerateUniqueUVsForSkeletalMesh ( const [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) & LODModel, int32 TextureResolution, [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > & OutTexCoords ) const
Remarks
Calculates (new) non-overlapping UV coordinates for the given Skeletal Mesh bool - whether or not generating the UVs succeeded
Parameters
Name | Description |
---|---|
LODModel | Skeletal Mesh to generate UV coordinates for |
TextureResolution | Texture resolution to take into account while generating the UVs |
OutTexCoords | New set of UV coordinates |