STreeMap::StartRenamingNode

Pops up a box to allow the user to start renaming a node's title (undoable!)

Unreal Engine C++ API Reference > Developer > TreeMap > STreeMap

References

   
Module TreeMap
Header /Engine/Source/Developer/TreeMap/Public/STreeMap.h
Include #include "STreeMap.h"
void StartRenamingNode
(
    const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry,
    const FTreeMapNodeDataRef & NodeData,
    const FVector2D & RelativePosition,
    const bool bIsNewNode
)

Remarks

Pops up a box to allow the user to start renaming a node's title (undoable!)


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