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Unreal Engine C++ API Reference > Editor > EditorFramework > Subsystems > UEditorElementSubsystem
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Subsystems/EditorElementSubsystem.h |
Include | #include "Subsystems/EditorElementSubsystem.h" |
Source | /Engine/Source/Editor/EditorFramework/Private/Subsystems/EditorElementSubsystem.cpp |
static bool SetElementTransform ( [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) InElementHandle, const FTransform & InWorldTransform )
Remarks
Sets the world transform of the given element handle, if possible. false if the world transform could not be set.