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Unreal Engine C++ API Reference > Editor > LandscapeEditor > ILandscapeFileFormat > Import
References
Module | LandscapeEditor |
Header | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h |
Include | #include "LandscapeFileFormatInterface.h" |
virtual [FLandscapeImportData](API\Editor\LandscapeEditor\FLandscapeImportData)< T > Import ( const TCHAR * Filename, [FLandscapeFileResolution](API\Editor\LandscapeEditor\FLandscapeFileResolution) ExpectedResolution ) const