Navigation
Unreal Engine C++ API Reference > Editor > EditorFramework > Subsystems > UEditorElementSubsystem
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Subsystems/EditorElementSubsystem.h |
Include | #include "Subsystems/EditorElementSubsystem.h" |
Source | /Engine/Source/Editor/EditorFramework/Private/Subsystems/EditorElementSubsystem.cpp |
static FTypedElementListRef GetEditorManipulableElements ( const FTypedElementListRef & NormalizedSelection )
Remarks
Return only the manipulatable elements from a selection list. Require a editor normalized selection list to behave like the editor selection Note: A manipulable element is a element that would be move when manipulating the gizmo in the editor