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Unreal Engine C++ API Reference > Editor > EditorFramework > Elements > Framework
Inheritance Hierarchy
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Elements/Framework/TypedElementViewportInteraction.h |
Include | #include "Elements/Framework/TypedElementViewportInteraction.h" |
Syntax
class UTypedElementViewportInteraction :
public [UObject](API\Runtime\CoreUObject\UObject\UObject),
public [TTypedElementInterfaceCustomizationRegistry< FTypedElementViewportInteractionCustomization >](API\Runtime\TypedElementRuntime\Elements\Framework\TTypedElementInt-)
Remarks
A utility to handle higher-level viewport interactions, but default via UTypedElementWorldInterface, but asset editors can customize this behavior via FTypedElementViewportInteractionCustomization.
Functions
Type | Name | Description |
---|---|---|
void | ApplyDeltaToElement ( const FTypedElementHandle& InEleme..., const UE::Widget::EWidgetMode InWid..., const EAxisList::Type InDragAxis, const FInputDeviceState& InInputSt..., const FTransform& InDeltaTransform ) | Apply the given delta to the specified element. |
void | BeginGizmoManipulation ( FTypedElementListConstRef InElement..., const UE::Widget::EWidgetMode InWid... ) | Notify that the gizmo is potentially about to start manipulating the transform of the given set of elements. |
void | EndGizmoManipulation ( FTypedElementListConstRef InElement..., const UE::Widget::EWidgetMode InWid..., const ETypedElementViewportInteract... ) | Notify that the gizmo has finished manipulating the transform of the given set of elements. |
bool | GetFocusBounds ( FTypedElementListConstRef InElement..., FBoxSphereBounds& OutBox ) | Calculate the bounds of all elements in the list, to be focused on in the viewport |
void | MirrorElement ( const FTypedElementHandle& InEleme..., const FVector& InMirrorScale ) | Apply the given mirror scale to the specified element. |
void | UpdateGizmoManipulation ( FTypedElementListConstRef InElement..., const UE::Widget::EWidgetMode InWid..., const EAxisList::Type InDragAxis, const FInputDeviceState& InInputSt..., const FTransform& InDeltaTransform ) | Notify that the gizmo has manipulated the transform of the given set of elements. |