USoundSubmixGraph::AddNewSoundSubmix

Display a new SoundSubmix that has just been created using the editor

Unreal Engine C++ API Reference > Editor > AudioEditor > SoundSubmixGraph > USoundSubmixGraph

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h
Include #include "SoundSubmixGraph/SoundSubmixGraph.h"
Source /Engine/Source/Editor/AudioEditor/Private/SoundSubmixGraph.cpp
void AddNewSoundSubmix
(
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin,
    [USoundSubmixBase](API\Runtime\Engine\Sound\USoundSubmixBase) * SoundSubmix,
    int32 NodePosX,
    int32 NodePosY,
    bool bSelectNewNode
)

Remarks

Display a new SoundSubmix that has just been created using the editor

Parameters

Name Description
FromPin The Pin that was dragged from to create the SoundSubmix (may be NULL)
SoundClass The newly created SoundSubmix
NodePosX X coordinate new submix was created at
NodePosY Y coordinate new submix was created at
bSelectNewNode Whether or not to select the new node being created

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