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Unreal Engine C++ API Reference > Developer > TraceServices > TraceServices > Model > IAnalysisCache
References
Module | TraceServices |
Header | /Engine/Source/Developer/TraceServices/Public/TraceServices/Model/AnalysisCache.h |
Include | #include "TraceServices/Model/AnalysisCache.h" |
[FSharedBuffer](API\Runtime\Core\Memory\FSharedBuffer) CreateBlocks ( [FCacheId](API\Developer\TraceServices\TraceServices\Model\FCacheId) CacheId, uint32 Count )
Remarks
Create blocks of tracked memory. The requested blocks form a contiguous memory range. The block written to disk when no more references are alive. Buffer mapping to the blocks. If the cache id is invalid an empty buffer is returned.
Parameters
Name | Description |
---|---|
CacheId | Unique cache id |
Count | Number of blocks to use |