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Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSubsystem
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSubsystem.h |
Include | #include "ContentBrowserDataSubsystem.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSubsystem.cpp |
bool PrioritizeSearchPath ( const [FName](API\Runtime\Core\UObject\FName) InPath )
Remarks
If possible, attempt to prioritize content discovery for the given virtual path.