IContextSwitchesProvider

Unreal Engine C++ API Reference > Developer > TraceServices > TraceServices > Model

Inheritance Hierarchy

References

   
Module TraceServices
Header /Engine/Source/Developer/TraceServices/Public/TraceServices/Model/ContextSwitches.h
Include #include "TraceServices/Model/ContextSwitches.h"

Syntax

class IContextSwitchesProvider : public [TraceServices::IProvider](API\Developer\TraceServices\TraceServices\Model\IProvider)  

Destructors

Type Name Description
  ~IContextSwitchesProvider ()  

Functions

Type Name Description
void EnumerateContextSwitches ( uint32 ThreadId, double StartTime, double EndTime, ContextSwitchCallback Callback )  
void EnumerateCpuCoreEvents ( uint32 CoreNumber, double StartTime, double EndTime, CpuCoreEventCallback Callback )  
void EnumerateCpuCoreEventsBackwards ( uint32 CoreNumber, double EndTime, double StartTime, CpuCoreEventCallback Callback )  
void EnumerateCpuCores ( CpuCoreCallback Callback )  
bool GetCoreNumber ( uint32 ThreadId, double Time, uint32& OutCoreNumber )  
uint64 GetCpuCoresSerial ()  
bool GetSystemThreadId ( uint32 ThreadId, uint32& OutSystemThreadId )  
bool GetSystemThreadId ( uint32 CoreNumber, double Time, uint32& OutSystemThreadId )  
bool GetThreadId ( uint32 SystemThreadId, uint32& OutThreadId )  
bool GetThreadId ( uint32 CoreNumber, double Time, uint32& OutThreadId )  
uint64 GetThreadsSerial ()  
bool HasData ()  

Typedefs


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