IMeshPaintGeometryAdapter::Construct

Constructs the adapter for a specific LOD index using the mesh component

Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPaintGeometryAdapter

  • IMeshPaintGeometryAdapter::Construct()

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h
Include #include "IMeshPaintGeometryAdapter.h"
bool Construct
(
    [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InComponent,
    int32 MeshLODIndex
)

Remarks

Constructs the adapter for a specific LOD index using the mesh component


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