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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditorApplicationModes
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h |
Include | #include "BlueprintEditorModes.h" |
Syntax
static const [FName](API\Runtime\Core\UObject\FName) BlueprintInterfaceMode;