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Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveEditorAxisSnap
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/CurveEditorSnapMetrics.h |
Include | #include "CurveEditorSnapMetrics.h" |
FVector2D GetSnappedPosition ( FVector2D InitialPosition, FVector2D LastPosition, FVector2D CurrentPosition, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent, [FSnapState](API\Editor\CurveEditor\FCurveEditorAxisSnap\FSnapState) & InOutSnapState, const bool bIgnoreAxisLock )