FCacheBucket::IsValidName

Returns true if the name is a valid cache bucket name.

Unreal Engine C++ API Reference > Developer > DerivedDataCache > FCacheBucket

References

   
Module DerivedDataCache
Header /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataCacheKey.h
Include #include "DerivedDataCacheKey.h"
template<typename CharType>
static bool IsValidName
(
    [TStringView](API\Runtime\Core\Containers\TStringView)< CharType > Name
)

Remarks

Returns true if the name is a valid cache bucket name.


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