AEditorUtilityActor

Unreal Engine C++ API Reference > Editor > Blutility

Inheritance Hierarchy

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Classes/EditorUtilityActor.h
Include #include "EditorUtilityActor.h"

Syntax

class AEditorUtilityActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)  

Constructors

Type Name Description
  AEditorUtilityActor ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
UInputCompon... GetInputComponent () Returns the current InputComponent on this utility actor.
bool GetReceivesEditorInput ()  
void Run () Standard function to execute.
void SetReceivesEditorInput ( bool bInValue )  

Overridden from AActor

Type Name Description
void OnConstruction ( const FTransform& Transform ) Called when an instance of this class is placed (in editor) or spawned.

Overridden from UObject

Type Name Description
void PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) Called when a property on this object has been modified externally

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