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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FKCHandler_CallFunction
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/CallFunctionHandler.h |
Include | #include "CallFunctionHandler.h" |
bool IsCalledFunctionPure ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )