FContentBrowserItemPath::GetInternalPathName

Returns internal path if there is one (eg,. "/PluginA/MyFile").

Unreal Engine C++ API Reference > Editor > ContentBrowserData > FContentBrowserItemPath

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserItemPath.h
Include #include "ContentBrowserItemPath.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserItemPath.cpp
[FName](API\Runtime\Core\UObject\FName) GetInternalPathName() const  

Remarks

Returns internal path if there is one (eg,. "/PluginA/MyFile").


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