void |
AddFilter ( TWeakPtr< FCurveEditorTreeFilter > ... ) |
Add a new filter to this tree. |
FCurveEditor... |
AddItem ( FCurveEditorTreeItemID ParentID ) |
Add a new empty item to the tree |
void |
ClearFilters () |
Clear all filters from the tree |
void |
Compact () |
Compact the memory used by this tree (does not modify any meaningful state) |
const FCurve... |
FindFilterByType ( ECurveEditorTreeFilterType Type ) |
Attempt to locate a filter by its type |
const FCurve... |
FindItem ( FCurveEditorTreeItemID ItemID ) |
Retrieve an item from its ID or nullptr if the ID is not valid |
FCurveEditor... |
FindItem ( FCurveEditorTreeItemID ItemID ) |
Retrieve an item from its ID or nullptr if the ID is not valid |
const TMap< ... |
GetAllItems () |
Retrieve all the items stored in this tree irrespective of filter state |
TArrayView< ... |
GetFilters () |
Direct access to all current filters (potentially including expired ones) |
ECurveEditor... |
GetFilterState ( FCurveEditorTreeItemID InTreeItemID ) |
Check a specific tree item's filter state |
const FCurve... |
GetFilterStates () |
Access the filter state for this tree. |
const FCurve... |
GetItem ( FCurveEditorTreeItemID ItemID ) |
Retrieve an item from its ID, assuming it is definitely valid |
FCurveEditor... |
GetItem ( FCurveEditorTreeItemID ItemID ) |
Retrieve an item from its ID, assuming it is definitely valid |
const TArray... |
GetRootItems () |
Retrieve this curve editor's root items irrespective of filter state |
const TMap< ... |
GetSelection () |
Access the selection state for this tree. |
ECurveEditor... |
GetSelectionState ( FCurveEditorTreeItemID InTreeItemID ) |
Check a specific tree item's selection state |
FOnCurveEdit... |
GetToggleExpansionState () |
|
bool |
IsDoingDirectSelection () |
Whether or not we are are doign a direct selection, could be used to see why a curve model is being created or destroyed, by direct selection or by sequencer filtering? |
void |
RecreateModelsFromExistingSelection ( FCurveEditor* CurveEditor ) |
Recreate the curve models from the existing selection, this may be needed in case of a setting change. |
void |
RemoveFilter ( TWeakPtr< FCurveEditorTreeFilter > ... ) |
Remove an existing filter from this tree. |
void |
RemoveFromSelection ( TArrayView< const FCurveEditorTreeI..., FCurveEditor* InCurveEditor ) |
Removes tree items from the current selection. |
void |
RemoveItem ( FCurveEditorTreeItemID ItemID, FCurveEditor* CurveEditor ) |
Remove an item and all its children from this tree, destroying any curves it may have created. |
void |
RunFilters () |
Run all the filters on this tree, updating filter state for all tree items |
FScopedCurve... |
ScopedEventGuard () |
Retrieve a scoped event guard that will block broadcast of events until the last guard on the stack goes out of scope Can be used to defer broadcasts in situations where many changes are made to the tree at a time. |
void |
SetDirectSelection ( TArray< FCurveEditorTreeItemID >&&..., FCurveEditor* InCurveEditor ) |
Inform this tree that the specified tree item IDs have been directly selected on the UI. |
void |
SetSortPredicate ( FTreeItemSortPredicate InSortPredic... ) |
Sets a predicate which will be used to sort tree items after they're been marked as needing sort. |
void |
SortTreeItems () |
Sorts all tree items which have been marked for sorting if the sort predicate has been set. |
void |
ToggleExpansionState ( bool bRecursive ) |
Toggle the expansion state of the selected nodes or all nodes if none selected |