FDerivedDataPluginInterface

Interface for data deriving backends This API will not be called concurrently, except that Build might be called on different instances if IsBuildThreadsafe.

Unreal Engine C++ API Reference > Developer > DerivedDataCache

Inheritance Hierarchy

  • FDerivedDataPluginInterface

References

   
Module DerivedDataCache
Header /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataPluginInterface.h
Include #include "DerivedDataPluginInterface.h"

Syntax

class FDerivedDataPluginInterface  

Remarks

Interface for data deriving backends This API will not be called concurrently, except that Build might be called on different instances if IsBuildThreadsafe.

Destructors

Type Name Description
  ~FDerivedDataPluginInterface ()  

Functions

Type Name Description
bool Build ( TArray< uint8 >& OutData ) Does the work of deriving the data.
FQueuedThrea... GetCustomThreadPool () If IsBuildThreadsafe() returns true, then this is the thread pool that is used to run the background task.
FString GetDebugContextString () A string used to describe the data being generated.
const TCHAR ... GetPluginName () Get the plugin name, this is used as the first part of the cache key
FString GetPluginSpecificCacheKeySuffix () Returns the largest and plugin specific part of the cache key.
const TCHAR ... GetVersionString () Get the version of the plugin, this is used as part of the cache key.
bool IsBuildThreadsafe () Indicates that this plugin is threadsafe.
bool IsDeterministic () Indicated that this plugin generates deterministic data. This is used for DDC verification

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library