FBSPUtils::polySetAndClearPolyFlags

Sets and clears all Bsp node flags. Affects all nodes, even ones that don't really exist.

Unreal Engine C++ API Reference > Developer > BSPUtils > FBSPUtils

References

   
Module BSPUtils
Header /Engine/Source/Developer/BSPUtils/Public/BSPUtils.h
Include #include "BSPUtils.h"
Source /Engine/Source/Developer/BSPUtils/Private/BSPUtils.cpp
static void polySetAndClearPolyFlags
(
    [UModel](API\Runtime\Engine\UModel) * Model,
    uint32 SetBits,
    uint32 ClearBits,
    bool SelectedOnly,
    bool UpdateBrush
)

Remarks

Sets and clears all Bsp node flags. Affects all nodes, even ones that don't really exist.


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