USourceControlHelpers::QueryFileState

Use currently set source control provider to query a file's source control state.

Unreal Engine C++ API Reference > Developer > SourceControl > USourceControlHelpers

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/SourceControlHelpers.h
Include #include "SourceControlHelpers.h"
Source /Engine/Source/Developer/SourceControl/Private/SourceControlHelpers.cpp
static [FSourceControlState](API\Developer\SourceControl\FSourceControlState) QueryFileState
(
    const [FString](API\Runtime\Core\Containers\FString) & InFile,
    bool bSilent
)

Remarks

Use currently set source control provider to query a file's source control state.

Blocks until action is complete. Source control state - see USourceControlState. It will have bIsValid set to false if it could not have its values set.

Parameters

Name Description
InFile The file to query - can be either fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard)
bSilent if false (default) then write out any error info to the Log. Any error text can be retrieved by LastErrorMsg() regardless.

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