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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintAssetHandler > RegisterHandler
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h |
Include | #include "BlueprintAssetHandler.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintAssetHandler.cpp |
void RegisterHandler ( [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) ClassPathName, [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [IBlueprintAssetHandler](API\Editor\Kismet\IBlueprintAssetHandler) > && InHandler )
Remarks
- Register an asset for the specified class name
-
Any assets whose class is a child of the specified class will use this handler (unless there is a more specific handler registered)
Parameters
Name | Description |
---|---|
ClassPathName | The path name of the class this handler relates to. |
InHandler | The implementation of the handler to use |