UEditorTransformGizmoBuilder::BuildGizmo

Create a new instance of this builder's Gizmo

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > EditorGizmos > UEditorTransformGizmoBuilder

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/EditorTransformGizmoBuilder.h
Include #include "EditorGizmos/EditorTransformGizmoBuilder.h"
Source /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EditorGizmos/EditorTransformGizmoBuilder.cpp
virtual [UInteractiveGizmo](API\Runtime\InteractiveToolsFramework\UInteractiveGizmo) * BuildGizmo
(
    const [FToolBuilderState](API\Runtime\InteractiveToolsFramework\FToolBuilderState) & SceneState
) const

Remarks

Create a new instance of this builder's Gizmo a new instance of the Gizmo, or nullptr on error/failure

Parameters

Name Description
SceneState the current scene selection state, etc

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