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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h |
Include | #include "AnimGraphNode_BlendSpaceBase.h" |
Syntax
class UAnimGraphNode_BlendSpaceBase : public [UAnimGraphNode_AssetPlayerBase](API\Editor\AnimGraph\UAnimGraphNode_AssetPlayerBase)
Constructors
Type | Name | Description |
---|---|---|
UAnimGraphNode_BlendSpaceBase ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
UBlendSpace ... | GetBlendSpace () | |
bool | IsAimOffsetBlendSpace ( const UClass* BlendSpaceClass ) | Util to determine is an asset class is an aim offset |
Overridden from UAnimGraphNode_Base
Type | Name | Description |
---|---|---|
void | CustomizeDetails ( IDetailLayoutBuilder& DetailBuilde... ) | Can customize details tab |
void | CustomizePinData ( UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex ) | Customize pin data based on the input |
TSubclassOf<... | GetAnimationAssetClass () | |
void | GetOutputLinkAttributes ( FNodeAttributeArray& OutAttributes ) | Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. |
void | PostProcessPinName ( const UEdGraphPin* Pin, FString& DisplayName ) | Give the node a chance to change the display name of a pin. |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
FText | GetMenuCategory () | Override to provide a default category for specific node types to be listed under. |
void | PreloadRequiredAssets () | Called before compilation begins, giving a blueprint time to force the linker to load data |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
FSlateIcon | GetIconAndTint ( FLinearColor& OutColor ) | |
FLinearColor | GetNodeTitleColor () | Gets the draw color of a node's title bar |