IAnimBlueprintGeneratedClassCompiledData

Interface to the writable parts of the generated class that handlers can operate on

Unreal Engine C++ API Reference > Editor > AnimGraph

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h
Include #include "IAnimBlueprintGeneratedClassCompiledData.h"

Syntax

class IAnimBlueprintGeneratedClassCompiledData  

Remarks

Interface to the writable parts of the generated class that handlers can operate on

Functions

Type Name Description
UBlendSpace ... AddBlendSpace ( UBlendSpace* InSourceBlendSpac... ) Add a class-internal blendspace
int32 FindOrAddNotify ( FAnimNotifyEvent& Notify ) Finds a notify event or adds if it doesn't already exist.
FAnimBluepri... GetAnimBlueprintDebugData () Get the anim debug data for the currently-compiled class.
TArray< FAni... GetAnimNotifies () Get the currently-compiled classes anim notifies.
TArray< FBak... GetBakedStateMachines () Get the baked state machines data for the currently-compiled class.
FBlueprintDe... GetBlueprintDebugData () Get the debug data for the currently-compiled class.
TMap< FName,... GetGraphAssetPlayerInformation () Get the currently-compiled classes graph asset player information.
TMap< FName,... GetOrderedSavedPoseIndicesMap () Get the saved pose indices map data for the currently-compiled class.

Deprecated Functions

Type Name Description
TArray< FExp... GetExposedValueHandlers () Exposed value handlers are no longer accessible via this method. Access them via UAnimBlueprintExtension_Base.
FPropertyAcc... GetPropertyAccessLibrary () Property access library is no longer accessible via this method. Access it via UAnimBlueprintExtension_PropertyAccess.

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