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Unreal Engine C++ API Reference > Editor > KismetWidgets > SPinTypeSelector
References
Module | KismetWidgets |
Header | /Engine/Source/Editor/KismetWidgets/Public/SPinTypeSelector.h |
Include | #include "SPinTypeSelector.h" |
Source | /Engine/Source/Editor/KismetWidgets/Private/SPinTypeSelector.cpp |
virtual void OnMouseLeave ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
Remarks
The system will use this event to notify a widget that the cursor has left it. This event is uses a custom bubble strategy.
Parameters
Name | Description |
---|---|
MouseEvent | Information about the input event |