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Unreal Engine C++ API Reference > Editor > MaterialEditor
Inheritance Hierarchy
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModes.h |
Include | #include "MaterialEditorModes.h" |
Syntax
class FMaterialEditorApplicationMode : public [FApplicationMode](API\Editor\UnrealEd\WorkflowOrientedApp\FApplicationMode)
Remarks
Even though we currently only have one mode of operation, we still need a application mode to handle factory tab spawning.
Variables
Type | Name | Description |
---|---|---|
FWorkflowAllowe... | MaterialEditorTabFactories | Set of spawnable tabs handled by workflow factories. |
TWeakPtr< FMate... | MyMaterialEditor |
Constructors
Type | Name | Description |
---|---|---|
FMaterialEditorApplicationMode ( TSharedPtr< class FMaterialEditor >... ) |
Overridden from FApplicationMode
Type | Name | Description |
---|---|---|
void | RegisterTabFactories ( TSharedPtr< FTabManager > InTabMana... ) |