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Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode
Warnings * This will not return the right component for components overridden by the inherited component handler, you need to call GetOrCreateEditableComponentTemplate instead
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
[UActorComponent](API\Runtime\Engine\Components\UActorComponent) * GetComponentTemplate ( bool bEvenIfPendingKill ) const
Remarks
Deliberately non-virtual, for performance reasons.
This will not return the right component for components overridden by the inherited component handler, you need to call GetOrCreateEditableComponentTemplate instead The component template or instance represented by this node, if it's a component node.
Parameters
Name | Description |
---|---|
bEvenIfPendingKill | If false, nullptr will be returned if the cached component template is pending kill. If true, it will be returned regardless (this is used for recaching the component template if the objects have been reinstanced following construction script execution). |