UInternationalizationSettingsModel

Implements loading and saving of internationalization settings.

Unreal Engine C++ API Reference > Editor > InternationalizationSettings

Inheritance Hierarchy

References

   
Module InternationalizationSettings
Header /Engine/Source/Editor/InternationalizationSettings/Classes/InternationalizationSettingsModel.h
Include #include "InternationalizationSettingsModel.h"

Syntax

class UInternationalizationSettingsModel : public [UObject](API\Runtime\CoreUObject\UObject\UObject)  

Remarks

Implements loading and saving of internationalization settings.

Variables

Type Name Description
ETimezoneSettin... DisplayTimezone Timezone to use for display purposes in FDateTime

Constructors

Type Name Description
  UInternationalizationSettingsModel ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
bool GetEditorLanguage ( FString& OutEditorLanguage )  
bool GetEditorLocale ( FString& OutEditorLocale )  
bool GetPreviewGameLanguage ( FString& OutPreviewGameLanguage )  
int32 GetTimezoneValue ()  
void ResetToDefault ()  
void SetEditorLanguage ( const FString& InEditorLanguage )  
void SetEditorLocale ( const FString& InEditorLocale )  
void SetPreviewGameLanguage ( const FString& InPreviewGameLangua... )  
void SetShouldUseLocalizedNodeAndPinNames ( const bool Value )  
void SetShouldUseLocalizedNumericInput ( const bool Value )  
void SetShouldUseLocalizedPropertyNames ( const bool Value )  
bool ShouldUseLocalizedNodeAndPinNames ()  
bool ShouldUseLocalizedNumericInput ()  
bool ShouldUseLocalizedPropertyNames ()  

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