SNegativeActionButton::FArguments::OnClicked

The clicked handler.

Unreal Engine C++ API Reference > Developer > ToolWidgets > SNegativeActionButton > FArguments

References

   
Module ToolWidgets
Header /Engine/Source/Developer/ToolWidgets/Public/SNegativeActionButton.h
Include #include "SNegativeActionButton.h"
WidgetArgsType & OnClicked
&40;
    const FOnClicked & InDelegate
&41;

Remarks

The clicked handler. Note that if this is set, the button will behave as though it were just a button. This means that OnGetMenuContent, OnComboBoxOpened and OnMenuOpenChanged will all be ignored, since there is no menu.


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