FFileCache::FilterOutstandingChanges

Get pending changes to the cache.

Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FFileCache

References

   
Module DirectoryWatcher
Header /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
Include #include "FileCache.h"
Source /Engine/Source/Developer/DirectoryWatcher/Private/FileCache.cpp
[TArray](API\Runtime\Core\Containers\TArray)< [FUpdateCacheTransaction](API\Developer\DirectoryWatcher\FUpdateCacheTransaction) > FilterOutstandingChanges
(
    [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [FUpdateCacheTransaction](API\Developer\DirectoryWatcher\FUpdateCacheTransaction) &, const [FDateTime](API\Runtime\Core\Misc\FDateTime) &)> InPredicate
)

Remarks

Get pending changes to the cache. Transactions must be returned to CompleteTransaction to update the cache. Filter predicate receives a transaction and the time the change was reported.


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