UAnimGraphNode_Slot

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Slot.h
Include #include "AnimGraphNode_Slot.h"

Syntax

class UAnimGraphNode_Slot : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)  

Variables

Type Name Description
FAnimNode_Slot Node  

Constructors

Type Name Description
  UAnimGraphNode_Slot ( const FObjectInitializer& ObjectIn... )  

Overridden from UAnimGraphNode_Base

Type Name Description
void BakeDataDuringCompilation ( FCompilerResultsLog& MessageLog ) Gives each visual node a chance to update the node template before it is inserted in the compiled class.
FString GetNodeCategory () Gets the menu category this node belongs in.

Overridden from UEdGraphNode

Type Name Description
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FLinearColor GetNodeTitleColor () Gets the draw color of a node's title bar
FText GetTooltipText () Gets the tooltip to display when over the node

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