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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > UModeManagerInteractiveToolsContext
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h |
Include | #include "EdModeInteractiveToolsContext.h" |
Source | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EdModeInteractiveToolsContext.cpp |
bool InputKey ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FKey](API\Runtime\InputCore\FKey) Key, EInputEvent Event )
Remarks
Input handling, these functions forward ViewportClient events to the UInputRouter