UDataLayerEditorSubsystem::AddActorToDataLayer

Adds the actor to the DataLayer.

Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem

References

   
Module DataLayerEditor
Header /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Include #include "DataLayer/DataLayerEditorSubsystem.h"
Source /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp
bool AddActorToDataLayer
(
    [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor,
    [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayer
)

Remarks

Adds the actor to the DataLayer. true if the actor was added. false is returned if the actor already belongs to the DataLayer.

Parameters

Name Description
Actor The actor to add to the DataLayer
DataLayer The DataLayer to add the actor to

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