UCascadeConfiguration::IsModuleTypeValid

Returns true if the given module class name is valid for the type data class name.

Unreal Engine C++ API Reference > Editor > Cascade > UCascadeConfiguration

References

   
Module Cascade
Header /Engine/Source/Editor/Cascade/Classes/CascadeConfiguration.h
Include #include "CascadeConfiguration.h"
Source /Engine/Source/Editor/Cascade/Private/Cascade.cpp
bool IsModuleTypeValid
(
    [FName](API\Runtime\Core\UObject\FName) TypeDataName,
    [FName](API\Runtime\Core\UObject\FName) ModuleName
)

Remarks

Returns true if the given module class name is valid for the type data class name.


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