UMaterialEditingLibrary::UpdateMaterialInstance

Called after making modifications to a Material Instance to recompile shaders etc.

Unreal Engine C++ API Reference > Editor > MaterialEditor > UMaterialEditingLibrary

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Include #include "MaterialEditingLibrary.h"
Source /Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp
static void UpdateMaterialInstance
(
    [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance
)

Remarks

Called after making modifications to a Material Instance to recompile shaders etc.


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