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Unreal Engine C++ API Reference > Developer > SourceControl > FSourceControlFileStatusMonitor
Type
typedef TBaseDelegate_TwoParams< void, const [FString](API\Runtime\Core\Containers\FString) &, const [ISourceControlState](API\Developer\SourceControl\ISourceControlState) * > FOnSourceControlFileStatus
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/SourceControlFileStatusMonitor.h |
Include | #include "SourceControlFileStatusMonitor.h" |
Remarks
Invoked when the status of a source controlled files is updated. The state can be null when the source control provider is changed.