IAnalysisSession

Unreal Engine C++ API Reference > Developer > TraceServices > TraceServices > Model

References

   
Module TraceServices
Header /Engine/Source/Developer/TraceServices/Public/TraceServices/Model/AnalysisSession.h
Include #include "TraceServices/Model/AnalysisSession.h"

Syntax

class IAnalysisSession  

Destructors

Type Name Description
  ~IAnalysisSession ()  

Functions

Type Name Description
void AddAnalyzer ( UE::Trace::IAnalyzer* Analyzer )  
void AddMetadata ( FName InName, FString InValue )  
void AddMetadata ( FName InName, double InValue )  
void AddMetadata ( FName InName, int64 InValue )  
void AddProvider ( const FName& Name, TSharedPtr< IProvider > Provider, TSharedPtr< IEditableProvider > Edi... )  
void BeginEdit ()  
void BeginRead ()  
TArray< FAna... DrainPendingMessages () Moves pending messages to the return array.
ProviderType... EditProvider ( const FName& Name )  
void EndEdit ()  
void EndRead ()  
void EnumerateMetadata ( TFunctionRef< void(const FTraceSess... )  
IAnalysisCac... GetCache ()  
double GetDurationSeconds ()  
ILinearAlloc... GetLinearAllocator ()  
uint32 GetMetadataCount ()  
const TCHAR ... GetName ()  
uint32 GetNumPendingMessages () Get the number of pending messages. Can be called without lock
uint32 GetTraceId ()  
bool IsAnalysisComplete ()  
void ReadAccessCheck ()  
const Provid... ReadProvider ( const FName& Name )  
void Stop ( bool bAndWait )  
const TCHAR ... StoreString ( const TCHAR* String )  
const TCHAR ... StoreString ( const FStringView& String )  
void UpdateDurationSeconds ( double Duration ) Update the internal estimation of the session duration with a new timestamp.
void Wait ()  
void WriteAccessCheck ()  

Deprecated Functions

Type Name Description
FMessageLog ... GetLog () No longer used.

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