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Unreal Engine C++ API Reference > Editor > EditorFramework > FEditorViewportLayout
- FEditorViewportLayout::FactoryPaneConfigurationFromTypeName()
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/EditorViewportLayout.h |
Include | #include "EditorViewportLayout.h" |
void FactoryPaneConfigurationFromTypeName ( const [FName](API\Runtime\Core\UObject\FName) & InLayoutConfigTypeName )