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Unreal Engine C++ API Reference > Editor > AudioEditor > IAudioEditorModule
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/AudioEditorModule.h |
Include | #include "AudioEditorModule.h" |
[USoundWave](API\Runtime\Engine\Sound\USoundWave) * ImportSoundWave ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) *const SoundWavePackage, const [FString](API\Runtime\Core\Containers\FString) & InSoundWaveAssetName, const [FString](API\Runtime\Core\Containers\FString) & InWavFilename )
Remarks
Imports a sound wave from the given package.