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Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > FDataLayerActorMoveOp
References
Module | DataLayerEditor |
Header | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerDragDropOp.h |
Include | #include "DataLayer/DataLayerDragDropOp.h" |
virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const
Remarks
Checks whether this drag and drop operation can cast safely to the specified type.