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Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > IHierarchicalLODUtilities > BuildStaticMeshForLODActor
- IHierarchicalLODUtilities::BuildStaticMeshForLODActor()
References
Module | HierarchicalLODUtilities |
Header | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h |
Include | #include "IHierarchicalLODUtilities.h" |
bool BuildStaticMeshForLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * AssetsOuter, const [FHierarchicalSimplification](API\Runtime\Engine\GameFramework\FHierarchicalSimplification) & LODSetup )
Remarks
Builds a virtual mesh object for the given LODACtor UStaticMesh*
Parameters
Name | Description |
---|---|
LODActor | Actor to build the mesh for |
Outer | Outer object to store the mesh in |