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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > FBehaviorTreeEditor
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h |
Include | #include "BehaviorTreeEditor.h" |
Source | /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeEditor.cpp |
[FText](API\Runtime\Core\Internationalization\FText) HandleGetDebugKeyValue ( const [FName](API\Runtime\Core\UObject\FName) & InKeyName, bool bUseCurrentState ) const
Remarks
Delegate handler for displaying debugger values