SCurveEditorTreeTextFilter

Unreal Engine C++ API Reference > Editor > CurveEditor > Tree

Inheritance Hierarchy

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/Tree/SCurveEditorTreeTextFilter.h
Include #include "Tree/SCurveEditorTreeTextFilter.h"

Syntax

class SCurveEditorTreeTextFilter : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)  

Functions

Type Name Description
void Construct ( const FArguments& InArgs, TSharedPtr< FCurveEditor > CurveEdi... )  

Overridden from SWidget

Type Name Description
FReply OnFocusReceived ( const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent ) KEY INPUT Called when focus is given to this widget. This event does not bubble.
bool SupportsKeyboardFocus () Checks to see if this widget supports keyboard focus. Override this in derived classes.

Classes

Type Name Description
Public struct FArguments  

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