Navigation
Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > IShaderFormat
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IShaderFormat.h |
Include | #include "Interfaces/IShaderFormat.h" |
virtual void NotifyShaderCompilersShutdown ( [FName](API\Runtime\Core\UObject\FName) Format ) const
Remarks
Called at the end of a cook to free resources and finalize artifacts created during the cook.