FBlueprintEditor::OnBlueprintUnloaded

Handles the unloading of Blueprints (by closing the editor, if it operating on the Blueprint being unloaded)

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
void OnBlueprintUnloaded
(
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint
)

Remarks

Handles the unloading of Blueprints (by closing the editor, if it operating on the Blueprint being unloaded)


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