FBlueprintCompilationManager

Unreal Engine C++ API Reference > Editor > Kismet

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h
Include #include "BlueprintCompilationManager.h"

Syntax

struct FBlueprintCompilationManager  

Constructors

No constructors are accessible with public or protected access.

Functions

Type Name Description
void CompileSynchronously ( const FBPCompileRequest& Request ) Immediately compiles the blueprint, no expectation that related blueprints be subsequently compiled.
void FlushCompilationQueue ( FUObjectSerializeContext* InLo... ) Compiles all blueprints that have been placed in the compilation queue.
void FlushCompilationQueueAndReinstance () Flushes the compilation queue and finishes reinstancing
bool GetDefaultValue ( const UClass* ForClass, const FProperty* Property, FString& OutDefaultValueAsString ) Returns the Default Value associated with ForClass::Property, if ForClass is currently being compiled this function can look at the old version of the CDO and read the default value from there
void Initialize ()  
bool IsGeneratedClassLayoutReady () Returns true when UBlueprint::GeneratedClass members are up to date
void NotifyBlueprintLoaded ( UBlueprint* BPLoaded ) Adds a newly loaded blueprint to the compilation queue
void QueueForCompilation ( UBlueprint* BP ) Adds a blueprint to the compilation queue - useful for batch compilation
void RegisterCompilerExtension ( TSubclassOf< UBlueprint > Blueprint..., UBlueprintCompilerExtension* E... ) Registers a blueprint compiler extension - anytime a blueprint of the provided type is compiled the extension will be activated.
void ReparentHierarchies ( const TMap< UClass*, UClass&#... ) Safely reparents all child classes of every Key in OldClassToNewClass to the class in the corresponding Value.
void Shutdown ()  

Deprecated Functions

Type Name Description
PRAGMA_DISAB... CompileSynchronouslyToCpp ( UBlueprint* BP, TSharedPtr< FString > OutHeaderSour..., TSharedPtr< FString > OutCppSource, const FCompilerNativizationOptions ... ) This API is no longer in use and will be removed.

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