USoundSubmixGraph::FindExistingNode

Find an existing node that represents a given SoundSubmix

Unreal Engine C++ API Reference > Editor > AudioEditor > SoundSubmixGraph > USoundSubmixGraph

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h
Include #include "SoundSubmixGraph/SoundSubmixGraph.h"
Source /Engine/Source/Editor/AudioEditor/Private/SoundSubmixGraph.cpp
[USoundSubmixGraphNode](API\Editor\AudioEditor\SoundSubmixGraph\USoundSubmixGraphNode) * FindExistingNode
(
    [USoundSubmixBase](API\Runtime\Engine\Sound\USoundSubmixBase) * SoundSubmix
) const

Remarks

Find an existing node that represents a given SoundSubmix


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library