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Unreal Engine C++ API Reference > Editor > Kismet > UBlueprintCompilerExtension
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintCompilerExtension.h |
Include | #include "BlueprintCompilerExtension.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintCompilerExtension.cpp |
void BlueprintCompiled ( const [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilationContext, const [FBlueprintCompiledData](API\Editor\Kismet\FBlueprintCompiledData) & Data )