SAssetDropTarget

A widget that displays a hover cue and handles dropping assets of allowed types onto this widget

Unreal Engine C++ API Reference > Editor > EditorWidgets

Inheritance Hierarchy

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
Include #include "SAssetDropTarget.h"

Syntax

class SAssetDropTarget : public [SDropTarget](API\Editor\EditorWidgets\SDropTarget)  

Remarks

A widget that displays a hover cue and handles dropping assets of allowed types onto this widget

Functions

Type Name Description
void Construct ( const FArguments& InArgs )  
FReply OnDropped ( const FGeometry& InGeometry, const FDragDropEvent& InDragDropEv... )  

Overridden from SDropTarget

Type Name Description
bool OnAllowDrop ( TSharedPtr< FDragDropOperation > Dr... )  
bool OnIsRecognized ( TSharedPtr< FDragDropOperation > Dr... )  

Overridden from SWidget

Type Name Description
void OnDragLeave ( const FDragDropEvent& DragDropEven... ) Called during drag and drop when the drag leaves a widget.

Classes

Type Name Description
Public struct FArguments  

Typedefs

Name Description
FAreAssetsAcceptableForDrop Called when we need to check if an asset type is valid for dropping
FAreAssetsAcceptableForDropWithReason Called when we need to check if an asset type is valid for dropping and also will have a reason if it is not
FIsAssetAcceptableForDrop Called when we need to check if an asset type is valid for dropping
FIsAssetAcceptableForDropWithReason Called when we need to check if an asset type is valid for dropping and also will have a reason if it is not
FOnAssetDropped Called when a valid asset is dropped
FOnAssetsDropped Called when valid assets are dropped

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library