FAssetFilter::SaveSettings

Can be overriden for custom FilterBar subclasses to save settings, currently not implemented in any gneeric Filter Bar

Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > FAssetFilter

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/Filters/AssetFilter.h
Include #include "Filters/AssetFilter.h"
virtual void SaveSettings
(
    const [FString](API\Runtime\Core\Containers\FString) & IniFilename,
    const [FString](API\Runtime\Core\Containers\FString) & IniSection,
    const [FString](API\Runtime\Core\Containers\FString) & SettingsString
) const

Remarks

Can be overriden for custom FilterBar subclasses to save settings, currently not implemented in any gneeric Filter Bar


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