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Unreal Engine C++ API Reference > Editor > Kismet > FFavoritedBlueprintPaletteItem
Type | Name | Description | |
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FFavoritedBlueprintPaletteItem
(
FString const& SerializedAction |
Sometime favorites can be coming from user edited .ini files, so this converts that readable text into a favorite (since the strings are user generated, there could be some error, so sure to check its validity). | |
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FFavoritedBlueprintPaletteItem
(
TSharedPtr< FEdGraphSchemaAction > PaletteAction |
Constructs a favorite from the specified palette action (some palette actions cannot be favorited, so make sure to check its validity). | |
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FFavoritedBlueprintPaletteItem
(
UBlueprintNodeSpawner const* BlueprintAction |