UBlueprintEditorLibrary::SetBlueprintVariableExposeOnSpawn

Sets "Expose On Spawn" to true/false on a Blueprint variable

Unreal Engine C++ API Reference > Editor > BlueprintEditorLibrary > UBlueprintEditorLibrary

References

   
Module BlueprintEditorLibrary
Header /Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
Include #include "BlueprintEditorLibrary.h"
Source /Engine/Source/Editor/BlueprintEditorLibrary/Private/BlueprintEditorLibrary.cpp
static void SetBlueprintVariableExposeOnSpawn
(
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint,
    const [FName](API\Runtime\Core\UObject\FName) & VariableName,
    bool bExposeOnSpawn
)

Remarks

Sets "Expose On Spawn" to true/false on a Blueprint variable

Parameters

Name Description
Blueprint The blueprint object
VariableName The variable name
bExposeOnSpawn Set to true to expose on spawn

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