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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > FEditorGizmoSelectionBuilderHelper
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoSelectionBuilder.h |
Include | #include "EditorInteractiveGizmoSelectionBuilder.h" |
Source | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EditorInteractiveGizmoSelectionBuilder.cpp |
static [UTransformProxy](API\Runtime\InteractiveToolsFramework\BaseGizmos\UTransformProxy) * CreateTransformProxyForSelection ( const [FToolBuilderState](API\Runtime\InteractiveToolsFramework\FToolBuilderState) & SceneState )
Remarks
Utility method that creates a transform proxy based on the current selection.