UK2Node_Switch::CanRemoveExecutionPin

Whether an execution pin can be removed from the node or not

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Switch

  • UK2Node_Switch::CanRemoveExecutionPin()

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
Include #include "K2Node_Switch.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Switch.cpp
virtual bool CanRemoveExecutionPin
(
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * TargetPin
) const

Remarks

Whether an execution pin can be removed from the node or not


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library