UK2Node_MakeMap

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeMap.h
Include #include "K2Node_MakeMap.h"

Syntax

class UK2Node_MakeMap : public [UK2Node_MakeContainer](API\Editor\BlueprintGraph\UK2Node_MakeContainer)  

Constructors

Type Name Description
  UK2Node_MakeMap ( const FObjectInitializer& ObjectIn... )  

Overridden from UK2Node_MakeContainer

Type Name Description
void GetKeyAndValuePins ( TArray< UEdGraphPin* >& KeyPi..., TArray< UEdGraphPin* >& Value... )  
FName GetOutputPinName () Returns a reference to the output array pin of this node, which is responsible for defining the type
FName GetPinName ( int32 PinIndex )  

Overridden from UK2Node

Type Name Description
FNodeHandlin... CreateNodeHandler ( FKismetCompilerContext& CompilerCo... )  
FText GetMenuCategory () Override to provide a default category for specific node types to be listed under.

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
FSlateIcon GetIconAndTint ( FLinearColor& OutColor )  
void GetNodeContextMenuActions ( UToolMenu* Menu, UGraphNodeContextMenuContext* ... ) Gets a list of actions that can be done to this particular node
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FText GetTooltipText () Gets the tooltip to display when over the node
bool IncludeParentNodeContextMenu () Does the node context menu inherit parent class's menu
void ValidateNodeDuringCompilation ( FCompilerResultsLog& MessageLog ) Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Overridden from IK2Node_AddPinInterface

Type Name Description
void AddInputPin () Add an additional input pin to this node

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