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Unreal Engine C++ API Reference > Developer > DesktopPlatform > IDesktopPlatform
References
Module | DesktopPlatform |
Header | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h |
Include | #include "IDesktopPlatform.h" |
bool InvokeUnrealBuildToolSync ( const [FString](API\Runtime\Core\Containers\FString) & InCmdLineParams, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Ar, bool bSkipBuildUBT, int32 & OutReturnCode, [FString](API\Runtime\Core\Containers\FString) & OutProcOutput )
Remarks
Invokes UnrealBuildTool with the given arguments true if tool was invoked properly