UK2Node_CallFunction::IsWildcardProperty

Returns true if InProperty should be treated as a wildcard (e.g. due to SetParam markup)

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_CallFunction

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Include #include "K2Node_CallFunction.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_CallFunction.cpp
static bool IsWildcardProperty
(
    const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InFunction,
    const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty
)

Remarks

Returns true if InProperty should be treated as a wildcard (e.g. due to SetParam markup)


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library