TexturePaintHelpers::CreateTempUncompressedTexture

Static: Creates a temporary texture used to transfer data to a render target in memory

Unreal Engine C++ API Reference > Editor > MeshPaint > TexturePaintHelpers

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h
Include #include "TexturePaintHelpers.h"
Source /Engine/Source/Editor/MeshPaint/Private/TexturePaintHelpers.cpp
static [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * CreateTempUncompressedTexture
(
    [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * SourceTexture
)

Remarks

Static: Creates a temporary texture used to transfer data to a render target in memory


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