MeshPaintHelpers::GetInstanceColorDataInfo

Retrieves the number of bytes used to store the per-instance LOD vertex color data from the static mesh component

Unreal Engine C++ API Reference > Editor > MeshPaint > MeshPaintHelpers

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Include #include "MeshPaintHelpers.h"
Source /Engine/Source/Editor/MeshPaint/Private/MeshPaintHelpers.cpp
static void GetInstanceColorDataInfo
(
    const [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * StaticMeshComponent,
    int32 LODIndex,
    int32 & OutTotalInstanceVertexColorBytes
)

Remarks

Retrieves the number of bytes used to store the per-instance LOD vertex color data from the static mesh component


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