UBehaviorTreeDecoratorGraphNode_Logic::GetMenuEntries

This function gets menu items that can be created using this node given the specified context.

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UBehaviorTreeDecoratorGraphNode_Logic

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Logic.h
Include #include "BehaviorTreeDecoratorGraphNode_Logic.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeDecoratorGraphNode_Logic.cpp
virtual void GetMenuEntries
(
    struct [FGraphContextMenuBuilder](API\Runtime\Engine\EdGraph\FGraphContextMenuBuilder) & ContextMenuBuilder
) const

Remarks

This function gets menu items that can be created using this node given the specified context.


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