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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DelegateSet.h |
Include | #include "K2Node_DelegateSet.h" |
Syntax
class UK2Node_DelegateSet : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
Variables
Type | Name | Description |
---|---|---|
TSubclassOf< cl... | DelegatePropertyClass | Class that the delegate property is defined in |
FName | DelegatePropertyName | Delegate property name that this event is associated with on the target |
Constructors
Type | Name | Description |
---|---|---|
UK2Node_DelegateSet ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
UEdGraphPin ... | GetDelegateOwner () | |
UFunction &#... | GetDelegateSignature () | |
UFunction &#... | GetDelegateSignature () | |
FName | GetDelegateTargetEntryPointName () |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
FNodeHandlin... | CreateNodeHandler ( FKismetCompilerContext& CompilerCo... ) | |
ERedirectTyp... | DoPinsMatchForReconstruction ( const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex ) | Whether or not two pins match for purposes of reconnection after reconstruction. |
bool | DrawNodeAsEntry () | Return whether to draw this node as an entry |
void | ExpandNode ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph ) | Expands a node while compiling, which may add additional nodes or delete this node |
bool | NodeCausesStructuralBlueprintChange () | Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FLinearColor | GetNodeTitleColor () | Gets the draw color of a node's title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |
void | ValidateNodeDuringCompilation ( FCompilerResultsLog& MessageLog ) | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |