FDatasmithSceneExporter

This is the export for a DatasmithScene. Call PreExport, then Export to finish the export process.

Unreal Engine C++ API Reference > Developer > DatasmithExporter

References

   
Module DatasmithExporter
Header /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h
Include #include "DatasmithSceneExporter.h"

Syntax

class FDatasmithSceneExporter  

Remarks

This is the export for a DatasmithScene. Call PreExport, then Export to finish the export process.

Constructors

Type Name Description
  FDatasmithSceneExporter ()  

Destructors

Type Name Description
  ~FDatasmithSceneExporter ()  

Functions

Type Name Description
void Export ( TSharedRef< IDatasmithScene > Datas..., bool bCleanupUnusedElements ) Exports the entire scene.
const TCHAR ... GetAssetsOutputPath () Gets the path to the assets output folder. This is where we output the mesh files, textures, etc.
const TCHAR ... GetName () Gets the name of the scene to export.
const TCHAR ... GetOutputPath ()  
void PreExport () Indicates that we're starting the export process. Starts the export metrics.
void SetLogger ( const TSharedPtr< FDatasmithLogger ... ) Sets the logger to store the summary of the export process
void SetName ( const TCHAR* InName ) Sets the name of the scene to export. The resulting file and folder will use this name.
void SetOutputPath ( const TCHAR* InOutputPath ) Sets the output path to where this scene will be exported.
void SetProgressManager ( const TSharedPtr< IDatasmithProgres... ) Sets the progress manager for visual feedback on exporting

Deprecated Functions

Type Name Description
void Reset () This function was selectively reseting the export state and was preserving the export paths. We should now directly set the fields we want to change instead.

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