CompilePreprocessedShader

Overload list

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > IShaderFormat

  Type Name Description
Public function Virtual Const void

CompilePreprocessedShader ( const FShaderCompilerInput& Input,
const FShaderPreprocessOutput& PreprocessOutput,
FShaderCompilerOutput& Output,
const FString& WorkingDirectory
)

Compile the specified preprocessed shader; only called if SupportsIndependentPreprocessing returns true
Public function Virtual Const void

CompilePreprocessedShader ( const FShaderCompilerInput& Input,
const FShaderPreprocessOutput& PrimaryPreprocessOutput,
const FShaderPreprocessOutput& SecondaryPreprocessOutput,
FShaderCompilerOutput& PrimaryOutput,
FShaderCompilerOutput& SecondaryOutput,
const FString& WorkingDirectory
)

Compile the specified preprocessed shaders; only called if SupportsIndependentPreprocessing returns true, and the call to RequiresSecondaryCompile given the first preprocess output also returns true.

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