UK2Node_CallParentFunction

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h
Include #include "K2Node_CallParentFunction.h"

Syntax

class UK2Node_CallParentFunction : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction)  

Constructors

Type Name Description
  UK2Node_CallParentFunction ( const FObjectInitializer& ObjectIn... )  

Overridden from UK2Node_CallFunction

Type Name Description
void FixupSelfMemberContext () Helper function to ensure function is called in our context
void SetFromFunction ( const UFunction* Function ) Set properties of this node from a supplied function (does not save ref to function)

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FLinearColor GetNodeTitleColor () Gets the draw color of a node's title bar
void PostPlacedNewNode () A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called.

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