IContentBrowserSingleton::GetInitialPathToSaveAsset

Returns InPath if can be written to, otherwise picks a default path that can be written to

Unreal Engine C++ API Reference > Editor > ContentBrowser > IContentBrowserSingleton

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Include #include "IContentBrowserSingleton.h"
[FContentBrowserItemPath](API\Editor\ContentBrowserData\FContentBrowserItemPath) GetInitialPathToSaveAsset
(
    const [FContentBrowserItemPath](API\Editor\ContentBrowserData\FContentBrowserItemPath) & InPath
)

Remarks

Returns InPath if can be written to, otherwise picks a default path that can be written to


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