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Unreal Engine C++ API Reference > Editor > AssetDefinition > FAssetOpenArgs
References
Module | AssetDefinition |
Header | /Engine/Source/Editor/AssetDefinition/Public/AssetDefinition.h |
Include | #include "AssetDefinition.h" |
[EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) GetToolkitMode() const