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Unreal Engine C++ API Reference > Editor > ComponentVisualizers > SSplineGeneratorPanel
References
Module | ComponentVisualizers |
Header | /Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h |
Include | #include "SplineGeneratorPanel.h" |
Source | /Engine/Source/Editor/ComponentVisualizers/Private/SplineGeneratorPanel.cpp |
virtual void OnFocusChanging ( const [FWeakWidgetPath](API\Runtime\SlateCore\Layout\FWeakWidgetPath) & PreviousFocusPath, const [FWidgetPath](API\Runtime\SlateCore\Layout\FWidgetPath) & NewWidgetPath, const [FFocusEvent](API\Runtime\SlateCore\Input\FFocusEvent) & InFocusEvent )
Remarks
Called whenever a focus path is changing on all the widgets within the old and new focus paths