SNodeTitle

Unreal Engine C++ API Reference > Editor > GraphEditor

Inheritance Hierarchy

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SGraphNode.h
Include #include "SGraphNode.h"

Syntax

class SNodeTitle : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)  

Variables

Type Name Description
FText CachedHeadTitle The cached head title to return
FVector2D CachedSize The cached size of the title
FName ExtraLineStyle  
TWeakObjectPtr<... GraphNode  
FNodeTextCache NodeTitleCache  
const ISlateSty... StyleSet  
TAttribute< FTe... TitleText The title text to use, auto-binds to get the title if not set externally

Functions

Type Name Description
void Construct ( const FArguments& InArgs, UEdGraphNode* InNode )  
FText GetHeadTitle () Returns the main title for the node
FText GetNodeTitle () Gets the expected node title.
FVector2D GetTitleSize () Get the size of this title the last time it was drawn
void MarkDirty () Mark the cached title dirty
void RebuildWidget () Rebuilds the widget if needed.

Overridden from SWidget

Type Name Description
void Tick ( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) Ticks this widget with Geometry.

Classes

Type Name Description
Public struct FArguments  

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