SSCSEditor::ConstructEvent

Function to construct an event for a node

Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
static void ConstructEvent
(
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint,
    const [FName](API\Runtime\Core\UObject\FName) EventName,
    const [FComponentEventConstructionData](API\Editor\Kismet\FComponentEventConstructionData) EventData
)

Remarks

Function to construct an event for a node

Parameters

Name Description
Blueprint the nodes blueprint
EventName the event to add
EventData the event data structure describing the node

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