IMeshBoneReduction::FixUpSectionBoneMaps

Fix up section bone maps based on list of bones to remove List of bones to remove should contains

Unreal Engine C++ API Reference > Developer > MeshBoneReduction > IMeshBoneReduction

References

   
Module MeshBoneReduction
Header /Engine/Source/Developer/MeshBoneReduction/Public/MeshBoneReduction.h
Include #include "MeshBoneReduction.h"
void FixUpSectionBoneMaps
(
    [FSkelMeshSection](API\Runtime\Engine\Rendering\FSkelMeshSection) & Section,
    const [TMap](API\Runtime\Core\Containers\TMap)< FBoneIndexType, FBoneIndexType > & BonesToRepair,
    [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FImportedSkinWeightProfileData](API\Runtime\Engine\Animation\FImportedSkinWeightProfileData) > & SkinWeightProfiles
)

Remarks

Fix up section bone maps based on list of bones to remove List of bones to remove should contains true if success

Parameters

Name Description
Section : Section reference to fix up
BonesToRemove : List of bones to remove with a pair of [bone index, bone to replace]

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