UAnimGraphNode_BlendListByInt

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByInt.h
Include #include "AnimGraphNode_BlendListByInt.h"

Syntax

class UAnimGraphNode_BlendListByInt : public [UAnimGraphNode_BlendListBase](API\Editor\AnimGraph\UAnimGraphNode_BlendListBase)  

Variables

Type Name Description
FAnimNode_Blend... Node  

Constructors

Type Name Description
  UAnimGraphNode_BlendListByInt ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
void AddPinToBlendList () Adds a new pose pin.
void RemovePinFromBlendList ( UEdGraphPin* Pin )  

Overridden from UEdGraphNode

Type Name Description
void GetNodeContextMenuActions ( UToolMenu* Menu, UGraphNodeContextMenuContext* ... ) Gets a list of actions that can be done to this particular node
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FText GetTooltipText () Gets the tooltip to display when over the node
void PostPlacedNewNode () A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called.

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