Navigation
Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintComponentsApplicationMode
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h |
Include | #include "BlueprintEditorModes.h" |
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > GetBlueprintEditor() const