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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h |
Include | #include "AnimGraphNode_LinkedAnimGraphBase.h" |
Syntax
class UAnimGraphNode_LinkedAnimGraphBase :
public [UAnimGraphNode_CustomProperty](API\Editor\AnimGraph\UAnimGraphNode_CustomProperty),
public [IK2Node_EventNodeInterface](API\Editor\BlueprintGraph\IK2Node_EventNodeInterface)
Variables
Type | Name | Description |
---|---|---|
bool | bIsInterfaceBlueprint | Interface flag used for filtering unloaded classes. |
bool | bIsTemplateAnimBlueprint | Template flag used for filtering unloaded classes. |
FMemberReferenc... | FunctionReference | Reference to the stub function that this node uses. |
FString | SkeletonName | Skeleton name used for filtering unloaded classes. |
Functions
Type | Name | Description |
---|---|---|
void | AllocatePoseLinks () | Called pre-compilation to allocate pose links. |
void | GenerateExposedPinsDetails ( IDetailLayoutBuilder& DetailBuilde... ) | Generates widgets for exposing/hiding Pins for this node using the provided detail builder |
FString | GetCurrentInstanceBlueprintPath () | Gets path to the currently selected instance class' blueprint. |
FLinearColor | GetDefaultNodeTitleColor () | |
FAnimNode_Li... | GetLinkedAnimGraphNode () | Node accessor. |
const FAnimN... | GetLinkedAnimGraphNode () | |
void | HandleFunctionReferenceChanged ( FName InNewName ) | Handler for when the function reference gets re-resolved on node reconstruction. |
bool | HasInstanceLoop () | Finds out whether there is a loop in the graph formed by linked instances from this node. |
bool | HasInstanceLoop_Recursive ( UAnimGraphNode_LinkedAnimGraphBase ..., TArray< FGuid >& VisitedNodes, TArray< FGuid >& NodeStack ) | Finds out whether there is a loop in the graph formed by linked instances from CurrNode, used by HasInstanceLoop. |
void | IterateFunctionParameters ( UFunction* InFunction, TFunctionRef< void(const FName&, c... ) | Helper func for generating pins. |
void | OnSetInstanceBlueprint ( const FAssetData& AssetData, IDetailLayoutBuilder* InDetail... ) | Instance blueprint was changed by user. |
bool | OnShouldFilterInstanceBlueprint ( const FAssetData& AssetData ) | Filter callback for blueprints (only accept matching skeletons/interfaces) |
Overridden from UAnimGraphNode_CustomProperty
Type | Name | Description |
---|---|---|
bool | IsStructuralProperty ( FProperty* InProperty ) | Check whether the specified property is structural (i.e. should we rebuild the UI if it changes) |
bool | NeedsToSpecifyValidTargetClass () | Whether this node needs a valid target class up-front. |
Overridden from UAnimGraphNode_Base
Type | Name | Description |
---|---|---|
void | CreateOutputPins () | Create any output pins necessary for this node. |
void | CustomizeDetails ( IDetailLayoutBuilder& DetailBuilde... ) | Can customize details tab |
FPoseLinkMap... | GetLinkIDLocation ( const UScriptStruct* NodeType, UEdGraphPin* SourcePin ) | |
void | GetOutputLinkAttributes ( FNodeAttributeArray& OutAttributes ) | Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. |
void | GetRequiredExtensions ( TArray< TSubclassOf< UAnimBlueprint... ) | Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system. |
void | OnCopyTermDefaultsToDefaultObject ( IAnimBlueprintCopyTermDefaultsConte..., IAnimBlueprintNodeCopyTermDefaultsC..., IAnimBlueprintGeneratedClassCompile... ) | Override point for CopyTermDefaultsToDefaultObject Copy this node's data during the last phase of compilation where term defaults are copied to the new CDO |
bool | ShouldShowAttributesOnPins () | |
void | ValidateAnimNodeDuringCompilation ( USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog ) | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
FText | GetMenuCategory () | Override to provide a default category for specific node types to be listed under. |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
FSlateIcon | GetIconAndTint ( FLinearColor& OutColor ) | |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FLinearColor | GetNodeTitleColor () | Gets the draw color of a node's title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) | Called when a property on this object has been modified externally |
void | Serialize ( FArchive& Ar ) | Handles reading, writing, and reference collecting using FArchive. |
Overridden from IK2Node_EventNodeInterface
Type | Name | Description |
---|---|---|
TSharedPtr< ... | GetEventNodeAction ( const FText& ActionCategory ) |