UK2Node_FormatText::IsConnectionDisallowed

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_FormatText

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
Include #include "K2Node_FormatText.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_FormatText.cpp
virtual bool IsConnectionDisallowed
(
    const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * MyPin,
    const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OtherPin,
    [FString](API\Runtime\Core\Containers\FString) & OutReason
) const

true, is pins cannot be connected due to node's inner logic, put message for user in OutReason


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