MeshPaintHelpers::ForceRenderMeshLOD

Forces the component to render LOD level at LODIndex instead of the view-based LOD level ( X = 0 means do not force the LOD, X > 0 means force the lod to X - 1 )

Unreal Engine C++ API Reference > Editor > MeshPaint > MeshPaintHelpers

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Include #include "MeshPaintHelpers.h"
Source /Engine/Source/Editor/MeshPaint/Private/MeshPaintHelpers.cpp
static void ForceRenderMeshLOD
(
    [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * Component,
    int32 LODIndex
)

Remarks

Forces the component to render LOD level at LODIndex instead of the view-based LOD level ( X = 0 means do not force the LOD, X > 0 means force the lod to X - 1 )


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