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Unreal Engine C++ API Reference > Editor > ContentBrowser > IContentBrowserSingleton
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h |
Include | #include "IContentBrowserSingleton.h" |
void CreateSaveAssetDialog ( const [FSaveAssetDialogConfig](API\Editor\ContentBrowser\FSaveAssetDialogConfig) & SaveAssetConfig, const FOnObjectPathChosenForSave & OnAssetNameChosenForSave, const FOnAssetDialogCancelled & OnAssetDialogCancelled )
Remarks
Opens the Save Asset dialog in a non-modal window
Parameters
Name | Description |
---|---|
SaveAssetConfig | A struct containing details about how the save asset dialog should behave |
OnAssetNameChosenForSave | A delegate that is fired when an object path is chosen and the save button is pressed |
OnAssetDialogCancelled | A delegate that is fired when the asset dialog is closed or cancelled |