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Unreal Engine C++ API Reference > Editor > GameProjectGeneration > GameProjectUtils
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
Include | #include "GameProjectUtils.h" |
Source | /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
static bool GeneratePluginModuleBuildFile ( const [FString](API\Runtime\Core\Containers\FString) & NewBuildFileName, const [FString](API\Runtime\Core\Containers\FString) & ModuleName, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & PublicDependencyModuleNames, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & PrivateDependencyModuleNames, [FText](API\Runtime\Core\Internationalization\FText) & OutFailReason, bool bUseExplicitOrSharedPCHs )
Remarks
Generates a Build.cs file for a plugin module. Set 'bUseExplicitOrSharedPCHs' to false to disable IWYU conventions.