FGatherTextFromTextFilesConfiguration

Unreal Engine C++ API Reference > Developer > Localization

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h
Include #include "LocalizationTargetTypes.h"

Syntax

struct FGatherTextFromTextFilesConfiguration  

Variables

Type Name Description
TArray< FGather... ExcludePathWildcards Text files whose paths match these wildcard patterns will be excluded from gathering.
TArray< FGather... FileExtensions Text files whose names match these wildcard patterns may be parsed for text to gather.
bool IsEnabled If enabled, text from text files will be gathered according to this configuration.
TArray< FGather... SearchDirectories The paths of directories to be searched recursively for text files, specified relative to the project's root, which may be parsed for text to gather.
bool ShouldGatherFromEditorOnlyData If enabled, data that is specified as editor-only may be processed for gathering.

Constructors

Type Name Description
  FGatherTextFromTextFilesConfiguration ()  

Functions

Type Name Description
const TArray... GetDefaultTextFileExtensions ()  
bool Validate ( const bool bIsEngineTarget, FText& OutError )  

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