FAnimPoseEvaluationOptions

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Include #include "AnimPose.h"

Syntax

struct FAnimPoseEvaluationOptions  

Variables

Type Name Description
bool bEvaluateCurves Whether or not to evaluate Animation Curves.
bool bExtractRootMotion Whether or not to extract root motion values.
bool bIncorporateRootMotionIntoPose Whether or not to force root motion being incorporated into retrieved pose.
bool bRetrieveAdditiveAsFullPose Whether or additive animations should be applied to their base-pose.
bool bShouldRetarget Whether or not to retarget animation during evaluation.
EAnimDataEvalTy... EvaluationType Type of evaluation which should be used.
TObjectPtr< USk... OptionalSkeletalMesh Optional skeletal mesh with proportions to use when evaluating a pose.

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