FAssetTypeActions_Base::AssetsActivatedOverride

Allows overriding asset activation to perform asset type specific activation for the supplied assets.

Unreal Engine C++ API Reference > Developer > AssetTools > FAssetTypeActions_Base

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h
Include #include "AssetTypeActions_Base.h"
virtual bool AssetsActivatedOverride
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects,
    [EAssetTypeActivationMethod::Type](API\Developer\AssetTools\EAssetTypeActivationMethod__Type) ActivationType
)

Remarks

Allows overriding asset activation to perform asset type specific activation for the supplied assets. This happens when the user double clicks, presses enter, or presses space. Return true if you have overridden the behavior.


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