UK2Node_ConstructObjectFromClass::GetBaseNodeTitle

Gets the node for use in lists and menus

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_ConstructObjectFromClass

  • UK2Node_ConstructObjectFromClass::GetBaseNodeTitle()

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h
Include #include "K2Node_ConstructObjectFromClass.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_ConstructObjectFromClass.cpp
virtual [FText](API\Runtime\Core\Internationalization\FText) GetBaseNodeTitle() const  

Remarks

Gets the node for use in lists and menus


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