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Unreal Engine C++ API Reference > Editor > KismetWidgets > SPinTypeSelector > ConstructPinTypeImage
References
Module | KismetWidgets |
Header | /Engine/Source/Editor/KismetWidgets/Public/SPinTypeSelector.h |
Include | #include "SPinTypeSelector.h" |
Source | /Engine/Source/Editor/KismetWidgets/Private/SPinTypeSelector.cpp |
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructPinTypeImage ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * > PrimaryIcon, [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) > PrimaryColor, [TAttribute](API\Runtime\Core\Misc\TAttribute)< const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * > SecondaryIcon, [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) > SecondaryColor )