FBlueprintActionDatabase::RefreshAll

Populates the action database from scratch.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabase

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h
Include #include "BlueprintActionDatabase.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp
void RefreshAll()

Remarks

Populates the action database from scratch. Loops over every known class and records a set of node-spawners associated with each.


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