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Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationAttributeBlueprintLibrary
References
Module | AnimationBlueprintLibrary |
Header | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationAttributeBlueprintLibrary.h |
Include | #include "AnimationAttributeBlueprintLibrary.h" |
Source | /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationAttributeBlueprintLibrary.cpp |
static bool Generic_GetAttributeKeys ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) > AnimationDataModel, const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, [TArray](API\Runtime\Core\Containers\TArray)< float > & Times, void * ValuesArray, const [FArrayProperty](API\Runtime\CoreUObject\UObject\FArrayProperty) * ValuesArrayProperty )