FLODUtilities::ReorderMaterialSlotToBaseLod

Reorder the material slot array to follow the base LOD section order.

Unreal Engine C++ API Reference > Developer > SkeletalMeshUtilitiesCommon > FLODUtilities

References

   
Module SkeletalMeshUtilitiesCommon
Header /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Include #include "LODUtilities.h"
Source /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp
static void ReorderMaterialSlotToBaseLod
(
    [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh
)

Remarks

Reorder the material slot array to follow the base LOD section order. It will readjust all LOD section material index and LODMaterialMap.


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