Navigation
Unreal Engine C++ API Reference > Developer > DesktopPlatform > IDesktopPlatform
References
Module | DesktopPlatform |
Header | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h |
Include | #include "IDesktopPlatform.h" |
bool SaveFileDialog ( const void * ParentWindowHandle, const [FString](API\Runtime\Core\Containers\FString) & DialogTitle, const [FString](API\Runtime\Core\Containers\FString) & DefaultPath, const [FString](API\Runtime\Core\Containers\FString) & DefaultFile, const [FString](API\Runtime\Core\Containers\FString) & FileTypes, uint32 Flags, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutFilenames )
Remarks
Opens the "save file" dialog for the platform true if files were successfully selected
Parameters
Name | Description |
---|---|
ParentWindowHandle | The native handle to the parent window for this dialog |
DialogTitle | The text for the title of the dialog window |
DefaultPath | The path where the file dialog will open initially |
DefaultFile | The file that the dialog will select initially |
Flags | Details about the dialog. See EFileDialogFlags. |
FileTypes | The type filters to show in the dialog. This string should be a "|" delimited list of (Description|Extensionlist) pairs. Extensionlists are ";" delimited. |
OutFilenames | The filenames that were selected in the dialog |