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Unreal Engine C++ API Reference > Editor > ContentBrowser
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/HistoryManager.h |
Include | #include "HistoryManager.h" |
Syntax
class FHistoryManager
Remarks
The class responsible for managing all content browser history
Constructors
Type | Name | Description |
---|---|---|
FHistoryManager () | Constructor |
Functions
Type | Name | Description |
---|---|---|
void | AddHistoryData () | Stores new history data. Called when creating a history snapshot |
bool | CanGoBack () | Determines if a user can go back in history |
bool | CanGoForward () | Determines if a user can go forward in history |
void | GetAvailableHistoryMenuItems ( bool bGetPrior, FMenuBuilder& MenuBuilder ) | Populates a list of menu items that can be added to a context menu to allow a user to jump to different history snapshots instead of using the back and forward buttons |
FText | GetBackDesc () | Gets the description of the previous history entry |
FText | GetForwardDesc () | Gets the description of the next history entry |
bool | GoBack () | Goes back one history snapshot and returns the history data at that snapshot |
bool | GoForward () | Goes forward one history snapshot and returns the history data at that snapshot |
void | RemoveHistoryData ( const PREDICATE_CLASS& Predicate ) | Removes all history data as determined by the passed in predicate |
void | SetOnApplyHistoryData ( const FOnApplyHistoryData& InOnApp... ) | Set the delegate for applying history data |
void | SetOnUpdateHistoryData ( const FOnUpdateHistoryData& InOnUp... ) | Set the delegate for updating history data |
void | UpdateHistoryData () | Triggers an update for the current history data. |