CreateProxyMesh

Overload list

Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > IMeshMergeUtilities

  Type Name Description
Public function Const void

CreateProxyMesh ( const TArray< AActor* >& InActors,
const FMeshProxySettings& InMeshProxySettings,
UPackage* InOuter,
const FString& InProxyBasePackageName,
const FGuid InGuid,
const FCreateProxyDelegate& InProxyCreatedDelegate,
const bool bAllowAsync,
const float ScreenSize
)

Merges list of actors into single proxy mesh
Public function Const void

CreateProxyMesh ( const TArray< UStaticMeshComponent* >& InComponents,
const FMeshProxySettings& InMeshProxySettings,
UPackage* InOuter,
const FString& InProxyBasePackageName,
const FGuid InGuid,
const FCreateProxyDelegate& InProxyCreatedDelegate,
const bool bAllowAsync,
const float ScreenSize
)

Merges list of static meshes into single proxy mesh
Public function Const void

CreateProxyMesh ( const TArray< AActor* >& InActors,
const FMeshProxySettings& InMeshProxySettings,
UMaterialInterface* InBaseMaterial,
UPackage* InOuter,
const FString& InProxyBasePackageName,
const FGuid InGuid,
const FCreateProxyDelegate& InProxyCreatedDelegate,
const bool bAllowAsync,
const float ScreenSize
)

Merges list of actors into single proxy mesh
Public function Const void

CreateProxyMesh ( const TArray< UStaticMeshComponent* >& InComponents,
const FMeshProxySettings& InMeshProxySettings,
UMaterialInterface* InBaseMaterial,
UPackage* InOuter,
const FString& InProxyBasePackageName,
const FGuid InGuid,
const FCreateProxyDelegate& InProxyCreatedDelegate,
const bool bAllowAsync,
const float ScreenSize
)

Merges list of static meshes into single proxy mesh

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