Navigation
Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits > FToolkitManager
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Toolkits/ToolkitManager.h |
Include | #include "Toolkits/ToolkitManager.h" |
Source | /Engine/Source/Editor/EditorFramework/Private/Toolkits/ToolkitManager.cpp |
void OnToolkitHostDestroyed ( [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) * HostBeingDestroyed )
Remarks
Called by a toolkit host itself right before it goes away, so that we can make sure the toolkits are destroyed too