FMaterialUtilities::DetermineMaterialImportance

Calculates an importance value for the given set of materials according to the texture sampler usage

Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMaterialUtilities

References

   
Module MaterialUtilities
Header /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h
Include #include "MaterialUtilities.h"
Source /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp
static void DetermineMaterialImportance
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * > & InMaterials,
    [TArray](API\Runtime\Core\Containers\TArray)< float > & OutImportance
)

Remarks

Calculates an importance value for the given set of materials according to the texture sampler usage


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