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Unreal Engine C++ API Reference > Editor > CurveEditor

Classes

Type Name Description
Public struct FCurveEditorFilterStates Sparse map of filter states specifying items that have matched a filter
Public class FCurveEditorTree Complete implementation of a curve editor tree.
Public class FCurveEditorTreeDelegate Generic multicast delegate that guards against re-entrancy for the curve editor tree
Public struct FCurveEditorTreeEvents Struct that represents an event for when the tree has been changed.
Public struct FCurveEditorTreeFilter Base class for all filters that can be applied to a curve editor tree.
Public struct FCurveEditorTreeItem Concrete type used as a tree item for the curve editor.
Public struct FCurveEditorTreeTextFilter Built-in text filter of type ECurveEditorTreeFilterType::Text.
Public struct FCurveEditorTreeTextFilterTerm A text filter term containing >= 1 sparate tokens ordered from child to parent
Public struct FCurveEditorTreeTextFilterToken A specific text token (containing neither spaces nor .)
Public struct FScopedCurveEditorTreeEventGuard Scoped guard that prevents the broadcast of tree events for the duration of its lifetime.
Public struct FSortedCurveEditorTreeItems Container specifying a linear set of child identifiers and
Public struct ICurveEditorTreeItem Optional implementation interface for any tree item to be shown on the curve editor tree.
Public class SCurveEditorTree  
Public class SCurveEditorTreeFilterStatusBar Widget that shows the metrics for the current tree filter in the curve editor (in the form "Showing {0} of {1} items ({2} selected)")
Public class SCurveEditorTreePin  
Public class SCurveEditorTreeSelect  
Public class SCurveEditorTreeTextFilter  

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