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Unreal Engine C++ API Reference > Editor > ContentBrowser > SAssetTileView
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/AssetViewWidgets.h |
Include | #include "AssetViewWidgets.h" |
virtual bool SupportsKeyboardFocus() const
Remarks
Checks to see if this widget supports keyboard focus. Override this in derived classes. True if this widget can take keyboard focus