UK2Node_EditablePinBase::AddReferencedObjects

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_EditablePinBase

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Include #include "K2Node_EditablePinBase.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_EditablePinBase.cpp
static void AddReferencedObjects
(
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * InThis,
    [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector
)

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library