SPinValueInspector

Inspects the referenced pin object's underlying property value and presents it within a tree view.

Unreal Engine C++ API Reference > Editor > Kismet

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SPinValueInspector.h
Include #include "SPinValueInspector.h"

Syntax

class SPinValueInspector : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)  

Remarks

Inspects the referenced pin object's underlying property value and presents it within a tree view. Compound properties (e.g. structs/containers) will be broken down into a hierarchy of child nodes.

Functions

Type Name Description
void AddPinToTreeView ( const UEdGraphPin* Pin, UBlueprint* Blueprint ) Adds a single pin to the tree view
void AddTreeItemUnique ( const FDebugTreeItemPtr& Item ) Adds a unique tree item to the TreeView.
void Construct ( const FArguments& InArgs )  
const FEdGra... GetPinRef () Gets the current watched pin reference
EVisibility GetSearchFilterVisibility ()  
void OnExpansionChanged ( FDebugTreeItemPtr InItem, bool bItemIsExpanded ) Requests the constrained box be resized
void OnSearchTextChanged ( const FText& InSearchText ) Passes SearchText through to tree view
void PopulateTreeView () Adds relevant pins to the tree view
void RequestUpdateFilteredItems () Marks tree view for updating currently filtered items.
void SetPinRef ( const FEdGraphPinReference& InPinR... ) Sets the current watched pin
bool ShouldShowSearchFilter () Whether the search filter UI should be visible.

Classes

Type Name Description
Public struct FArguments  

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