FUserDefinedStructureCompilerUtils::ReplaceStructWithTempDuplicateByPredicate

Unreal Engine C++ API Reference > Editor > KismetCompiler > FUserDefinedStructureCompilerUtils

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/UserDefinedStructureCompilerUtils.h
Include #include "UserDefinedStructureCompilerUtils.h"
Source /Engine/Source/Editor/KismetCompiler/Private/UserDefinedStructureCompilerUtils.cpp
static void ReplaceStructWithTempDuplicateByPredicate
(
    [UUserDefinedStruct](API\Runtime\Engine\Engine\UUserDefinedStruct) * StructureToReinstance,
    [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([FStructProperty](API\Runtime\CoreUObject\UObject\FStructProperty) *InStructProperty)> ShouldReplaceStructInStructProperty,
    [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([UStruct](API\Runtime\CoreUObject\UObject\UStruct) *InStruct)> PostReplace
)

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library