FKismetCompilerUtilities::ValidateEnumProperties

Checks if enum variables from given object store proper indexes

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerUtilities

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Include #include "KismetCompilerMisc.h"
Source /Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp
static void ValidateEnumProperties
(
    const [UObject](API\Runtime\CoreUObject\UObject\UObject) * DefaultObject,
    [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog
)

Remarks

Checks if enum variables from given object store proper indexes


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