FAnimNodeEditMode::ConvertWidgetLocation

Convert widget location according to bone control space

Unreal Engine C++ API Reference > Editor > AnimGraph > FAnimNodeEditMode > ConvertWidgetLocation

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
Include #include "AnimNodeEditMode.h"
Source /Engine/Source/Editor/AnimGraph/Private/EditModes/AnimNodeEditMode.cpp
static FVector ConvertWidgetLocation
(
    const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InSkelComp,
    [FCSPose](API\Runtime\Engine\FCSPose)< [FCompactHeapPose](API\Runtime\Engine\FCompactHeapPose) > & InMeshBases,
    const [FBoneSocketTarget](API\Runtime\Engine\Animation\FBoneSocketTarget) & Target,
    const FVector & InLocation,
    const EBoneControlSpace Space
)

Remarks

Convert widget location according to bone control space


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