FBlueprintNamespaceHelper::IsImportedObject

Tests an object's namespace to see if it's been imported.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceHelper > IsImportedObject

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceHelper.h
Include #include "BlueprintNamespaceHelper.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceHelper.cpp
bool IsImportedObject
(
    const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject
) const

Remarks

Tests an object's namespace to see if it's been imported. TRUE if the object's underlying namespace was imported into the Blueprint editor context that's managed by this instance.

Parameters

Name Description
InObject Hard reference to a (loaded) object.

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