UMaterialEditingLibrary::UpdateMaterialFunction

Update a Material Function after edits have been made.

Unreal Engine C++ API Reference > Editor > MaterialEditor > UMaterialEditingLibrary

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Include #include "MaterialEditingLibrary.h"
Source /Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp
static void UpdateMaterialFunction
(
    [UMaterialFunctionInterface](API\Runtime\Engine\Materials\UMaterialFunctionInterface) * MaterialFunction,
    [UMaterial](API\Runtime\Engine\Materials\UMaterial) * PreviewMaterial
)

Remarks

Update a Material Function after edits have been made. Will recompile any Materials that use the supplied Material Function.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library