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Unreal Engine C++ API Reference > Editor > Kismet
Inheritance Hierarchy
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SPinValueInspector.h |
Include | #include "SPinValueInspector.h" |
Syntax
class SPinValueInspector : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
Remarks
Inspects the referenced pin object's underlying property value and presents it within a tree view. Compound properties (e.g. structs/containers) will be broken down into a hierarchy of child nodes.
Functions
Type | Name | Description |
---|---|---|
void | AddPinToTreeView ( const UEdGraphPin* Pin, UBlueprint* Blueprint ) | Adds a single pin to the tree view |
void | AddTreeItemUnique ( const FDebugTreeItemPtr& Item ) | Adds a unique tree item to the TreeView. |
void | Construct ( const FArguments& InArgs ) | |
const FEdGra... | GetPinRef () | Gets the current watched pin reference |
EVisibility | GetSearchFilterVisibility () | |
void | OnExpansionChanged ( FDebugTreeItemPtr InItem, bool bItemIsExpanded ) | Requests the constrained box be resized |
void | OnSearchTextChanged ( const FText& InSearchText ) | Passes SearchText through to tree view |
void | PopulateTreeView () | Adds relevant pins to the tree view |
void | RequestUpdateFilteredItems () | Marks tree view for updating currently filtered items. |
void | SetPinRef ( const FEdGraphPinReference& InPinR... ) | Sets the current watched pin |
bool | ShouldShowSearchFilter () | Whether the search filter UI should be visible. |
Classes
Type | Name | Description |
---|---|---|
Public struct | FArguments |