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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base
Type | Name | Description | |
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FAnimNode_Base * | Get the currently-debugged runtime anim node (in the anim BP debugger that this node is currently being edited in) | |
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TNodeType * | Get the currently-debugged runtime anim node of a specified type (in the anim BP debugger that this node is currently being edited in) |