UAnimGraphNode_MeshRefPose

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MeshRefPose.h
Include #include "AnimGraphNode_MeshRefPose.h"

Syntax

class UAnimGraphNode_MeshRefPose : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)  

Variables

Type Name Description
FAnimNode_MeshS... Node  

Constructors

Type Name Description
  UAnimGraphNode_MeshRefPose ( const FObjectInitializer& ObjectIn... )  

Overridden from UAnimGraphNode_Base

Type Name Description
void CreateOutputPins () Create any output pins necessary for this node.
FString GetNodeCategory () Gets the menu category this node belongs in.

Overridden from UEdGraphNode

Type Name Description
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FLinearColor GetNodeTitleColor () Gets the draw color of a node's title bar
FText GetTooltipText () Gets the tooltip to display when over the node

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