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Unreal Engine C++ API Reference > Developer > Localization > FTextLocalizationResourceGenerator
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/TextLocalizationResourceGenerator.h |
Include | #include "TextLocalizationResourceGenerator.h" |
Source | /Engine/Source/Developer/Localization/Private/TextLocalizationResourceGenerator.cpp |
static bool GenerateLocResAndUpdateLiveEntriesFromConfig ( const [FString](API\Runtime\Core\Containers\FString) & InConfigFilePath, const [EGenerateLocResFlags](API\Developer\Localization\EGenerateLocResFlags) InGenerateFlags )
Remarks
Given a config file, generate a compiled LocRes resource for the active culture and use it to update the live-entries in the localization manager.