FLightmapResRatioAdjustSettings::AddRequiredLevels

Add levels in a world to an array based on the LevelOptions setting

Unreal Engine C++ API Reference > Editor > LevelEditor > FLightmapResRatioAdjustSettings

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LightmapResRatioAdjust.h
Include #include "LightmapResRatioAdjust.h"
Source /Engine/Source/Editor/LevelEditor/Private/LightmapResRatioAdjust.cpp
void AddRequiredLevels
(
    [AdjustLevels](API\Editor\LevelEditor\FLightmapResRatioAdjustSettings\AdjustLevels) InLevelOptions,
    [UWorld](API\Runtime\Engine\Engine\UWorld) * World,
    [TArray](API\Runtime\Core\Containers\TArray)< [ULevel](API\Runtime\Engine\Engine\ULevel) * > & OutLevels
)

Remarks

Add levels in a world to an array based on the LevelOptions setting

Parameters

Name Description
InLevelOptions Level options used to decided whether to add levels to the array
InWorld The world in which to get the levels from
OutLevels The array to add any levels to (The array is NOT reset by this function)

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