FAsyncFileHasher

Async task responsible for MD5 hashing a number of files, reporting completed hashes to the client when done

Unreal Engine C++ API Reference > Developer > DirectoryWatcher

Inheritance Hierarchy

References

   
Module DirectoryWatcher
Header /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
Include #include "FileCache.h"

Syntax

struct FAsyncFileHasher : public [DirectoryWatcher::IAsyncFileCacheTask](API\Developer\DirectoryWatcher\IAsyncFileCacheTask)  

Remarks

Async task responsible for MD5 hashing a number of files, reporting completed hashes to the client when done

Variables

Type Name Description
FThreadSafeCoun... CurrentIndex The number of files that we have hashed on the task thread.
TArray< FFilena... Data The array of data that we will process
int32 NumReturned The number of items we have returned to the client. Only accessed from the main thread.
TArray< uint8 > ScratchBuffer Scratch buffer used for reading in files

Constructors

Type Name Description
  FAsyncFileHasher ( TArray< FFilenameAndHash > InFilesT... ) Constructor

Functions

Type Name Description
TArray< FFil... GetCompletedData () Return any completed filenames and their corresponding hashes

Overridden from IAsyncFileCacheTask

Type Name Description
bool IsComplete () Returns true when this task has finished hashing all its files
EProgressRes... Tick ( const FTimeLimit& Limit ) Tick this reader (hashes as many files as possible in the time allowed). Returns progress state.

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