UAnimGraphNode_LinkedAnimLayer::ValidateCircularRefAndNesting

Used during compilation to check if the blueprint structure causes any circular references or nested linked layer nodes.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_LinkedAnimLayer

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
Include #include "AnimGraphNode_LinkedAnimLayer.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LinkedAnimLayer.cpp
void ValidateCircularRefAndNesting
(
    const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * CurrentGraph,
    const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * > & AllGraphs,
    [TArray](API\Runtime\Core\Containers\TArray)< const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * > GraphStack,
    bool bWithinLinkedLayerGraph,
    [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog
)

Remarks

Used during compilation to check if the blueprint structure causes any circular references or nested linked layer nodes.


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