IAnimationEditContext::GetCameraTarget

Get a camera target used to focus the viewport on an object when a user presses 'F' (default).

Unreal Engine C++ API Reference > Editor > AnimationEditMode > IAnimationEditContext

  • IAnimationEditContext::GetCameraTarget()

References

   
Module AnimationEditMode
Header /Engine/Source/Editor/AnimationEditMode/Public/AnimationEditContext.h
Include #include "AnimationEditContext.h"
virtual bool GetCameraTarget
(
    FSphere & OutTarget
) const

Remarks

Get a camera target used to focus the viewport on an object when a user presses 'F' (default). true if the target sphere was filled-in

Parameters

Name Description
OutTarget The target object

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library