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Unreal Engine C++ API Reference > Editor > LevelEditor
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditorSubsystem.h |
Include | #include "LevelEditorSubsystem.h" |
Syntax
class FOnLevelEditorMapChanged
Remarks
Delegate type for map change events ( Params: uint32 MapChangeFlags (MapChangeEventFlags) )