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Unreal Engine C++ API Reference > Editor > EditorFramework > Subsystems > UPlacementSubsystem
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Subsystems/PlacementSubsystem.h |
Include | #include "Subsystems/PlacementSubsystem.h" |
Source | /Engine/Source/Editor/EditorFramework/Private/Subsystems/PlacementSubsystem.cpp |
[TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAssetFactoryInterface](API\Editor\EditorFramework\Factories\IAssetFactoryInterface) > FindAssetFactoryFromAssetData ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData )
Remarks
Finds a registered AssetFactory for the given FAssetData. the first found factory, or nullptr if no valid factory is found.