FCustomClassFilterData::FCustomClassFilterData

You can provide an [IAssetTypeActions](API\Developer\AssetTools\IAssetTypeActions) for your type to get all the information from that

Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > FCustomClassFilterData > FCustomClassFilterData

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/Filters/CustomClassFilterData.h
Include #include "Filters/CustomClassFilterData.h"
Source /Engine/Source/Editor/EditorWidgets/Private/Filters/CustomClassFilterData.cpp
FCustomClassFilterData
(
    [UAssetDefinition](API\Editor\AssetDefinition\UAssetDefinition) * InAssetDefinition,
    const [FAssetFilterData](API\Editor\AssetDefinition\Misc\FAssetFilterData) & InAssetTypeAction
)

Remarks

You can provide an IAssetTypeActions for your type to get all the information from that


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