ILandscapeFileFormat::Import

Import a file

Unreal Engine C++ API Reference > Editor > LandscapeEditor > ILandscapeFileFormat > Import

References

   
Module LandscapeEditor
Header /Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h
Include #include "LandscapeFileFormatInterface.h"
[FLandscapeImportData](API\Editor\LandscapeEditor\FLandscapeImportData)< T > Import
(
    const TCHAR * Filename,
    [FName](API\Runtime\Core\UObject\FName) LayerName,
    [FLandscapeFileResolution](API\Editor\LandscapeEditor\FLandscapeFileResolution) ExpectedResolution
) const

Remarks

Import a file imported data and (optional) error message

Parameters

Name Description
Filename path to the file to import
LayerName name of layer being imported (in case of Heightmap this will be NAME_None)
ExpectedResolution resolution selected in the import UI (mostly for the benefit of .raw)

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