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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h |
Include | #include "Interfaces/ITargetPlatform.h" |
Syntax
struct FTargetPlatform
Remarks
Target platform identifier
This is really just a wrapper around an integer ordinal value, to prevent accidental mix-ups with other classes of integers. It also provides more context to a reader of the code.
Constructors
Type | Name | Description |
---|---|---|
FTargetPlatform ( const ITargetPlatform& Platform ) |
Functions
Type | Name | Description |
---|---|---|
uint32 | GetOrdinal () |
Operators
Type | Name | Description |
---|---|---|
bool | operator< ( const FTargetPlatform& Other ) | |
bool | operator== ( const FTargetPlatform& Other ) |