UK2Node_ComponentBoundEvent::GetTargetDelegateDisplayName

Gets the proper display name for the property

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_ComponentBoundEvent

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h
Include #include "K2Node_ComponentBoundEvent.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_ComponentBoundEvent.cpp
[FText](API\Runtime\Core\Internationalization\FText) GetTargetDelegateDisplayName() const  

Remarks

Gets the proper display name for the property


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