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Unreal Engine C++ API Reference > Developer > ScriptDisassembler
References
Module | ScriptDisassembler |
Header | /Engine/Source/Developer/ScriptDisassembler/Public/ScriptDisassembler.h |
Include | #include "ScriptDisassembler.h" |
Syntax
class FKismetBytecodeDisassembler
Remarks
Kismet bytecode disassembler; Can be used to create a human readable version of Kismet bytecode for a specified structure or class.
Constructors
Type | Name | Description |
---|---|---|
FKismetBytecodeDisassembler ( FOutputDevice& InAr ) | Construct a disassembler that will output to the specified archive. |
Functions
Type | Name | Description |
---|---|---|
void | DisassembleAllFunctionsInClasses ( FOutputDevice& Ar, const FString& ClassnameSubstring ) | Disassemble all functions in any classes that have matching names. |
void | DisassembleStructure ( UFunction* Source ) | Disassemble all of the script code in a single structure. |