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Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities
References
Module | MeshUtilities |
Header | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
Include | #include "MeshUtilities.h" |
void GenerateRuntimeSkinWeightData ( const [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) * ImportedModel, const [TArray](API\Runtime\Core\Containers\TArray)< [FRawSkinWeight](API\Runtime\Engine\Animation\FRawSkinWeight) > & InRawSkinWeights, bool bInUseHighPrecisionWeights, struct [FRuntimeSkinWeightProfileData](API\Runtime\Engine\Animation\FRuntimeSkinWeightProfileData) & InOutSkinWeightOverrideData ) const
Remarks
Used to generate runtime skin weight data from Editor-only data