ILauncherWorker::AddDevicePackagePair

Set the app id running on the device

Unreal Engine C++ API Reference > Developer > LauncherServices > ILauncherWorker

References

   
Module LauncherServices
Header /Engine/Source/Developer/LauncherServices/Public/ILauncherWorker.h
Include #include "ILauncherWorker.h"
virtual void AddDevicePackagePair
(
    const [FString](API\Runtime\Core\Containers\FString) & Device,
    const [FString](API\Runtime\Core\Containers\FString) & Package
)

Remarks

Set the app id running on the device


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