FBlueprintNamespaceUtilities::GetDefaultImportsForObject

Gathers the set of default namespaces that are implicitly imported by a given object's type.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceUtilities

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceUtilities.h
Include #include "BlueprintNamespaceUtilities.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceUtilities.cpp
static void GetDefaultImportsForObject
(
    const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject,
    [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > & OutNamespaces
)

Remarks

Gathers the set of default namespaces that are implicitly imported by a given object's type.

Parameters

Name Description
InObject A reference to a loaded object or type.
OutNamespaces Zero or more unique namespace identifier(s) representing the type's default namespace set.

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