FPerPlatformPropertyCustomNodeBuilder

Unreal Engine C++ API Reference > Editor > DetailCustomizations

Inheritance Hierarchy

References

   
Module DetailCustomizations
Header /Engine/Source/Editor/DetailCustomizations/Public/PerPlatformPropertyCustomization.h
Include #include "PerPlatformPropertyCustomization.h"

Syntax

class FPerPlatformPropertyCustomNodeBuilder :  
    public [IDetailCustomNodeBuilder](API\Editor\PropertyEditor\IDetailCustomNodeBuilder),  
    public [TSharedFromThis< FPerPlatformPropertyCustomNodeBuilder >](API\Runtime\Core\Templates\TSharedFromThis)  

Constructors

Type Name Description
  FPerPlatformPropertyCustomNodeBuilder ( const FPerPlatformPropertyCustomNod... )  

Overridden from IDetailCustomNodeBuilder

Type Name Description
void GenerateChildContent ( IDetailChildrenBuilder& ChildrenBu... ) Called to generate child content of this node
void GenerateHeaderRowContent ( FDetailWidgetRow& NodeRow ) Called to generate content in the header of this node ( the actual node content ).
FName GetName ()  
bool InitiallyCollapsed ()  
bool RequiresTick ()  
void SetOnRebuildChildren ( FSimpleDelegate InOnRegenerateChild... ) Sets a delegate that should be used when the custom node needs to rebuild children
void SetOnToggleExpansion ( FOnToggleNodeExpansion InOnToggleEx... ) Sets a delegate that should be used when the custom node wants to expand
void Tick ( float DeltaTime ) Called each tick if RequiresTick is true

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