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Unreal Engine C++ API Reference > Developer > ToolWidgets > Filters > SCustomTextFilterDialog > FArguments
References
Module | ToolWidgets |
Header | /Engine/Source/Developer/ToolWidgets/Public/Filters/SCustomTextFilterDialog.h |
Include | #include "Filters/SCustomTextFilterDialog.h" |
WidgetArgsType & InEditMode &40; bool InArg &41;
Remarks
True if we are editing an existing filter, false if we are creating a new one