IAnalyzer::OnEvent

For each event subscribed to in [OnAnalysisBegin()](API\Developer\TraceAnalysis\Trace\IAnalyzer\OnAnalysisBegin), the analysis engine will call this method when those events are encountered in a trace log

Unreal Engine C++ API Reference > Developer > TraceAnalysis > Trace > IAnalyzer

  • IAnalyzer::OnEvent()

References

   
Module TraceAnalysis
Header /Engine/Source/Developer/TraceAnalysis/Public/Trace/Analyzer.h
Include #include "Trace/Analyzer.h"
virtual bool OnEvent
(
    uint16 RouteId,
    [EStyle](API\Developer\TraceAnalysis\Trace\IAnalyzer\EStyle) Style,
    const [FOnEventContext](API\Developer\TraceAnalysis\Trace\IAnalyzer\FOnEventContext) & Context
)

Remarks

For each event subscribed to in OnAnalysisBegin(), the analysis engine will call this method when those events are encountered in a trace log This analyzer is removed from the analysis session if false is returned.

Parameters

Name Description
RouteId User-provided identifier given when subscribing to a particular event.
Style Indicates the style of event. Note that EventData is undefined if the style is LeaveScope!
Context Access to the instance of the subscribed event.

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