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Unreal Engine C++ API Reference > Editor > ContentBrowser > IContentBrowserSingleton
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h |
Include | #include "IContentBrowserSingleton.h" |
[FContentBrowserItemPath](API\Editor\ContentBrowserData\FContentBrowserItemPath) GetInitialPathToSaveAsset ( const [FContentBrowserItemPath](API\Editor\ContentBrowserData\FContentBrowserItemPath) & InPath )
Remarks
Returns InPath if can be written to, otherwise picks a default path that can be written to