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Unreal Engine C++ API Reference > Editor > CurveEditor > UCurveEditorSettings
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/CurveEditorSettings.h |
Include | #include "CurveEditorSettings.h" |
Source | /Engine/Source/Editor/CurveEditor/Private/CurveEditorSettings.cpp |
[TOptional](API\Runtime\Core\IO\TOptional)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > GetCustomColor ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, const [FString](API\Runtime\Core\Containers\FString) & InPropertyName ) const
Remarks
Get custom color for object and property if it exists, if it doesn't the optional won't be set