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Unreal Engine C++ API Reference > Editor > Kismet
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SBlueprintEditorSelectedDebugObjectWidget.h |
Include | #include "SBlueprintEditorSelectedDebugObjectWidget.h" |
Syntax
struct FBlueprintDebugObjectInstance
Variables
Type | Name | Description |
---|---|---|
FString | EditorObjectPath | Object path to object in the editor, will only be set for static objects |
FString | ObjectLabel | Friendly label for object to debug |
FString | ObjectPath | Raw object path of spawned PIE object, this is not a SoftObjectPath because we don't want it to get fixed up |
TWeakObjectPtr<... | ObjectPtr | Actual object to debug, can be null |
Constructors
Type | Name | Description |
---|---|---|
FBlueprintDebugObjectInstance ( TWeakObjectPtr< UObject > InPtr, const FString& InLabel ) |
Functions
Type | Name | Description |
---|---|---|
bool | IsEditorObject () | If editor and object path are the same length because there's no prefix, this is the editor object |
bool | IsEmptyObject () | Returns true if this is the special entry for no specific object |
bool | IsSpawnedObject () | If this has no editor path, it was spawned |