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Unreal Engine C++ API Reference > Developer > UncontrolledChangelists > FUncontrolledChangelistState
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An FUncontrolledChangelistState should always reference a given Changelist (with a valid GUID). | ||
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FUncontrolledChangelistState
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const FUncontrolledChangelist& InUncontrolledChangelist |
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FUncontrolledChangelistState
(
const FUncontrolledChangelistState& InUncontrolledChangelistState |
Uncontrolled Changelist states are unique and non-copyable, should always be used by reference to preserve cache coherence. | |
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FUncontrolledChangelistState
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const FUncontrolledChangelist& InUncontrolledChangelist, |