FOnLevelEditorPreSaveWorld

Delegate type for pre save world events ( uint32 SaveFlags, UWorld* World )

Unreal Engine C++ API Reference > Editor > LevelEditor

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditorSubsystem.h
Include #include "LevelEditorSubsystem.h"

Syntax

class FOnLevelEditorPreSaveWorld  

Remarks

Delegate type for pre save world events ( uint32 SaveFlags, UWorld* World )


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