ISourceControlRevision

Abstraction of a source control revision.

Unreal Engine C++ API Reference > Developer > SourceControl

Inheritance Hierarchy

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/ISourceControlRevision.h
Include #include "ISourceControlRevision.h"

Syntax

class ISourceControlRevision : public [TSharedFromThis< ISourceControlRevision, ESPMode::ThreadSafe >](API\Runtime\Core\Templates\TSharedFromThis)  

Remarks

Abstraction of a source control revision.

Destructors

Type Name Description
  ~ISourceControlRevision () Virtual destructor

Functions

Type Name Description
bool Get ( FString& InOutFilename, EConcurrency::Type InConcurrency ) Get this revision of the file & store it in a temp file.
const FStrin... GetAction () Action taken to the file this revision (branch/integrate/edit/etc.)
bool GetAnnotated ( TArray< FAnnotationLine >& OutLine... ) Get an annotated revision of the file & store it in a temp file.
bool GetAnnotated ( FString& InOutFilename ) Get an annotated revision of the file & store it in a temp file.
TSharedPtr< ... GetBranchSource () Source of branch, if any
int32 GetCheckInIdentifier () Changelist number/revision number of the revision - an identifier for the check-in
const FStrin... GetClientSpec () Workspace/Clientspec of the submitter (if any)
const FDateT... GetDate () Date of the revision
const FStrin... GetDescription () Changelist/Commit description
const FStrin... GetFilename () Get the local filename of this file.
int32 GetFileSize () File size of the revision (0 if the file was deleted)
const FStrin... GetRevision () String representation of the revision
int32 GetRevisionNumber () Number of the revision
const FStrin... GetUserName () User name of the submitter

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