UEditorConfigSubsystem::ReloadConfig

Force reload the given config and all its (current and potential) parents from disk.

Unreal Engine C++ API Reference > Editor > EditorConfig > UEditorConfigSubsystem

References

   
Module EditorConfig
Header /Engine/Source/Editor/EditorConfig/Public/EditorConfigSubsystem.h
Include #include "EditorConfigSubsystem.h"
Source /Engine/Source/Editor/EditorConfig/Private/EditorConfigSubystem.cpp
bool ReloadConfig
(
    [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FEditorConfig](API\Editor\EditorConfig\FEditorConfig) > Config
)

Remarks

Force reload the given config and all its (current and potential) parents from disk.


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