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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintAssetHandler
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h |
Include | #include "BlueprintAssetHandler.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintAssetHandler.cpp |
const [IBlueprintAssetHandler](API\Editor\Kismet\IBlueprintAssetHandler) * FindHandler ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass ) const
Remarks
Find a handler that applies to the specified class A valid asset handler, or nullptr if none exists for this class
Parameters
Name | Description |
---|---|
InClass | The class to find a handler for |