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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintCompilationManager
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h |
Include | #include "BlueprintCompilationManager.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintCompilationManager.cpp |
static bool GetDefaultValue ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * ForClass, const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, [FString](API\Runtime\Core\Containers\FString) & OutDefaultValueAsString )
Remarks
Returns the Default Value associated with ForClass::Property, if ForClass is currently being compiled this function can look at the old version of the CDO and read the default value from there