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Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FImmutableString > operator=
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h |
Include | #include "FileCacheUtilities.h" |
[FImmutableString](API\Developer\DirectoryWatcher\FImmutableString) & operator= ( const TCHAR * InString )