FBlueprintEditor::OnPostObjectPropertyChanged

Called after a property change has been propagated to instances of the Blueprint

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
void OnPostObjectPropertyChanged
(
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject,
    [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent
)

Remarks

Called after a property change has been propagated to instances of the Blueprint


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