FBuildAction::Save

Saves the build action to a compact binary object. Calls BeginObject and EndObject.

Unreal Engine C++ API Reference > Developer > DerivedDataCache > FBuildAction

References

   
Module DerivedDataCache
Header /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h
Include #include "DerivedDataBuildAction.h"
void Save
(
    [FCbWriter](API\Runtime\Core\Serialization\FCbWriter) & Writer
) const

Remarks

Saves the build action to a compact binary object. Calls BeginObject and EndObject.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library