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Unreal Engine C++ API Reference > Editor > Blutility > UAsyncEditorOpenMapAndFocusActor
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h |
Include | #include "EditorUtilityLibrary.h" |
Source | /Engine/Source/Editor/Blutility/Private/EditorUtilityLibrary.cpp |
static [UAsyncEditorOpenMapAndFocusActor](API\Editor\Blutility\UAsyncEditorOpenMapAndFocusActor) * AsyncEditorOpenMapAndFocusActor ( [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) Map, [FString](API\Runtime\Core\Containers\FString) FocusActorName )