IRegionProvider::EnumerateLanes

Will call Callback(Lane, Depth) for each lane in order.

Unreal Engine C++ API Reference > Developer > TraceServices > TraceServices > Model > IRegionProvider

References

   
Module TraceServices
Header /Engine/Source/Developer/TraceServices/Public/TraceServices/Model/Regions.h
Include #include "TraceServices/Model/Regions.h"
void EnumerateLanes
(
    [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(const [FRegionLane](API\Developer\TraceServices\TraceServices\Model\FRegionLane) &, const int32)> Callback
) const

Remarks

Will call Callback(Lane, Depth) for each lane in order.


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