FAddToProjectConfig::DefaultClassPrefix

Optional argument that specifies the prefix for the new class name.

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > FAddToProjectConfig

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h
Include #include "AddToProjectConfig.h"
[FAddToProjectConfig](API\Editor\GameProjectGeneration\FAddToProjectConfig) & DefaultClassPrefix
(
    [FString](API\Runtime\Core\Containers\FString) InDefaultClassPrefix
)

Remarks

Optional argument that specifies the prefix for the new class name. The user will be able to type their own name if they don't like this name. Defaults to "My" if not specified or empty.


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