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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceRegistry > RegisterNamespace
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceRegistry.h |
Include | #include "BlueprintNamespaceRegistry.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceRegistry.cpp |
void RegisterNamespace ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData )