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Unreal Engine C++ API Reference > Developer > DerivedDataCache > FValue > FValue
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataValue.h |
Include | #include "DerivedDataValue.h" |
FValue ( const [FCompressedBuffer](API\Runtime\Core\Compression\FCompressedBuffer) & Data )
Remarks
Construct a value from a compressed buffer, which is cloned if not owned.