FLevelViewportLayout::SetIsReplacement

Tells this layout whether it was the intial layout or replaced an existing one when the user switched layouts

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelViewportLayout

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelViewportLayout.h
Include #include "LevelViewportLayout.h"
void SetIsReplacement
(
    bool bInIsReplacement
)

Remarks

Tells this layout whether it was the intial layout or replaced an existing one when the user switched layouts


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