FPortableObjectCulture::SetPluralForms

Sets the language plural forms.

Unreal Engine C++ API Reference > Developer > Localization > FPortableObjectCulture

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/PortableObjectFormatDOM.h
Include #include "PortableObjectFormatDOM.h"
void SetPluralForms
(
    const [FString](API\Runtime\Core\Containers\FString) & InPluralForms
)

Remarks

Sets the language plural forms. This is only required if we wish to override the default plural forms associated with a language.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library