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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
static void ExpandNode ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InNodeToExpand, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InSourceGraph, [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & OutExpandedNodes )
Remarks
Expands passed in node