FBlueprintEditor::RegisterSCSEditorCustomization

Register a customization for interacting with the subobject editor

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
void RegisterSCSEditorCustomization
(
    const [FName](API\Runtime\Core\UObject\FName) & InComponentName,
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISCSEditorCustomization](API\Editor\Kismet\ISCSEditorCustomization) > InCustomization
)

Remarks

Register a customization for interacting with the subobject editor

Parameters

Name Description
InComponentName The name of the component to customize behavior for
InCustomization The customization instance to use

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