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Unreal Engine C++ API Reference > Editor > AudioEditor > IAudioEditorModule
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/AudioEditorModule.h |
Include | #include "AudioEditorModule.h" |
void ReplaceSoundNodesInGraph ( [USoundCue](API\Runtime\Engine\Sound\USoundCue) * SoundCue, [UDialogueWave](API\Runtime\Engine\Sound\UDialogueWave) * DialogueWave, [TArray](API\Runtime\Core\Containers\TArray)< [USoundNode](API\Runtime\Engine\Sound\USoundNode) * > & NodesToReplace, const [FDialogueContextMapping](API\Runtime\Engine\Sound\FDialogueContextMapping) & ContextMapping )
Remarks
Replaces sound cue nodes in the graph.