FLevelEditorActionCallbacks::CanMoveSelectionToDifferent2DLayer

Checks to see if at least a single actor is selected and the 2D editor mode is enabled and there is a layer above/below the current setting

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorActionCallbacks

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Include #include "LevelEditorActions.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelEditorActions.cpp
static bool CanMoveSelectionToDifferent2DLayer
(
    bool bGoingUp
)

Remarks

Checks to see if at least a single actor is selected and the 2D editor mode is enabled and there is a layer above/below the current setting true if it can execute.


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