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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
Include | #include "AnimGraphNode_Base.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Base.cpp |
bool IsPinUnlinkedUnboundAndUnset ( const [FString](API\Runtime\Core\Containers\FString) & InPinName, const EEdGraphPinDirection InDirection ) const
Remarks
Helper function to check whether a pin is not linked, not bound via property access and still has its default value true if the pin is unlinked, unbound and still has its default value
Parameters
Name | Description |
---|---|
InPinName | The name of the pin |
InPinDirection | The direction of the pin we are looking for. If this is EGPD_MAX, all directions are considered |