FGraphActionNode::GetLeafNodes

Recursively collects all decendent action/separator nodes (leaves out branching category-nodes).

Unreal Engine C++ API Reference > Editor > GraphEditor > FGraphActionNode

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h
Include #include "GraphActionNode.h"
Source /Engine/Source/Editor/GraphEditor/Private/GraphActionNode.cpp
void GetLeafNodes
(
    [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphActionNode](API\Editor\GraphEditor\FGraphActionNode) > > & OutLeafArray
) const

Remarks

Recursively collects all decendent action/separator nodes (leaves out branching category-nodes).

Parameters

Name Description
OutLeafArray The array to fill out with decendent leaf nodes.

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