Navigation
Unreal Engine C++ API Reference > Editor > GraphEditor > KismetNodes > SGraphNodeK2Base
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/KismetNodes/SGraphNodeK2Base.h |
Include | #include "KismetNodes/SGraphNodeK2Base.h" |
Syntax
static const [FLinearColor](API\Runtime\Core\Math\FLinearColor) LatentBubbleColor;