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Unreal Engine C++ API Reference > Developer > FunctionalTesting
Inheritance Hierarchy
- FAITestSpawnInfoBase
References
Module | FunctionalTesting |
Header | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h |
Include | #include "FunctionalAITest.h" |
Syntax
struct FAITestSpawnInfoBase
Remarks
Base struct defining where & when to spawn. Used within a FAITestSpawnSetBase class.
Variables
Type | Name | Description |
---|---|---|
int32 | NumberToSpawn | |
float | PreSpawnDelay | Delay before attempting first spawn |
float | SpawnDelay | Delay between consecutive spawn attempts |
TObjectPtr< AAc... | SpawnLocation | Where should AI be spawned |
FName | SpawnSetName | Gets filled owning spawn set upon game start |
Constructors
Type | Name | Description |
---|---|---|
FAITestSpawnInfoBase () |
Destructors
Type | Name | Description |
---|---|---|
~FAITestSpawnInfoBase () |
Functions
Type | Name | Description |
---|---|---|
bool | IsValid () | |
bool | Spawn ( AFunctionalAITestBase* AITest ) |