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Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionManager > GetCollectionsContainingObjects
References
Module | CollectionManager |
Header | /Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h |
Include | #include "ICollectionManager.h" |
void GetCollectionsContainingObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > & ObjectPaths, [TMap](API\Runtime\Core\Containers\TMap)< [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType), [TArray](API\Runtime\Core\Containers\TArray)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) >> & OutCollectionsAndMatchedObjects, [ECollectionRecursionFlags::Flags](API\Developer\CollectionManager\ECollectionRecursionFlags\Flags) RecursionMode ) const
Remarks
Returns a list of collections in which any of the specified objects exist