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Unreal Engine C++ API Reference > Editor > MaterialEditor > IMaterialEditor
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h |
Include | #include "IMaterialEditor.h" |
virtual [UMaterialExpressionComposite](API\Runtime\Engine\Materials\UMaterialExpressionComposite) * CreateNewMaterialExpressionComposite ( const FVector2D & NodePos, const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph )
Remarks
Creates a new material expression composite, along with related child pinbase expressions UMaterialExpressionComposite* Newly created material expression composite
Parameters
Name | Description |
---|---|
NodePos | Position of the new composite |
Graph | Graph to create new expression within. |