FKismetBytecodeDisassembler

Kismet bytecode disassembler; Can be used to create a human readable version of Kismet bytecode for a specified structure or class.

Unreal Engine C++ API Reference > Developer > ScriptDisassembler

References

   
Module ScriptDisassembler
Header /Engine/Source/Developer/ScriptDisassembler/Public/ScriptDisassembler.h
Include #include "ScriptDisassembler.h"

Syntax

class FKismetBytecodeDisassembler  

Remarks

Kismet bytecode disassembler; Can be used to create a human readable version of Kismet bytecode for a specified structure or class.

Constructors

Type Name Description
  FKismetBytecodeDisassembler ( FOutputDevice& InAr ) Construct a disassembler that will output to the specified archive.

Functions

Type Name Description
void DisassembleAllFunctionsInClasses ( FOutputDevice& Ar, const FString& ClassnameSubstring ) Disassemble all functions in any classes that have matching names.
void DisassembleStructure ( UFunction* Source ) Disassemble all of the script code in a single structure.

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