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Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel > SNode
- SWidget::OnPaint()
- SPanel::OnPaint()
- SNodePanel::SNode::OnPaint()
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
Include | #include "SNodePanel.h" |
virtual int32 OnPaint &40; const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int32 LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled &41; const
Remarks
The widget should respond by populating the OutDrawElements array with FDrawElements that represent it and any of its children. Called by the non-virtual OnPaint to enforce pre/post conditions during OnPaint. The maximum layer ID attained by this widget or any of its children.
Parameters
Name | Description |
---|---|
Args | All the arguments necessary to paint this widget ( |
AllottedGeometry | The FGeometry that describes an area in which the widget should appear. |
MyCullingRect | The rectangle representing the bounds currently being used to completely cull widgets. Unless IsChildWidgetCulled(...) returns true, you should paint the widget. |
OutDrawElements | A list of FDrawElements to populate with the output. |
LayerId | The Layer onto which this widget should be rendered. |
InColorAndOpacity | Color and Opacity to be applied to all the descendants of the widget being painted |
bParentEnabled | True if the parent of this widget is enabled. |