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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDeviceSocket.h |
Include | #include "Interfaces/ITargetDeviceSocket.h" |
Syntax
class ITargetDeviceSocket
Remarks
Interface for target device sockets.
This interface provides an abstraction for communicating with processes running on the target.
Destructors
Type | Name | Description |
---|---|---|
~ITargetDeviceSocket () | Virtual destructor. |
Functions
Type | Name | Description |
---|---|---|
bool | Connected () | Returns true if this socket is actually connected to another peer and is ready to send/receive data. |
bool | Receive ( void* Data, uint64 BytesToReceive ) | Receive data from a connected process on the target device. |
bool | Send ( const void* Data, uint64 BytesToSend ) | Send data to a connected process on the target device. |