ITypedElementDetailsInterface

Unreal Engine C++ API Reference > Editor > EditorFramework > Elements > Interfaces

Inheritance Hierarchy

  • ITypedElementDetailsInterface

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Elements/Interfaces/TypedElementDetailsInterface.h
Include #include "Elements/Interfaces/TypedElementDetailsInterface.h"

Syntax

class ITypedElementDetailsInterface  

Functions

Type Name Description
TUniquePtr< ... GetDetailsObject ( const FTypedElementHandle& InEleme... ) Get the proxy instance for the given element, if any.
bool IsTopLevelElement ( const FTypedElementHandle& InEleme... ) Is the given element considered "top-level" for editing? ie) Should it be edited simply from being part of the main selection set for a level?

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