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Unreal Engine C++ API Reference > Editor > GameProjectGeneration > UTemplateProjectDefs
- UTemplateProjectDefs::AddConfigValues()
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Classes/TemplateProjectDefs.h |
Include | #include "TemplateProjectDefs.h" |
virtual void AddConfigValues ( [TArray](API\Runtime\Core\Containers\TArray)< [FTemplateConfigValue](API\Editor\GameProjectGeneration\FTemplateConfigValue) > & ConfigValuesToSet, const [FString](API\Runtime\Core\Containers\FString) & TemplateName, const [FString](API\Runtime\Core\Containers\FString) & ProjectName, bool bShouldGenerateCode ) const
Remarks
Callback for adding config values