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Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include | #include "IAssetTools.h" |
[EAssetTypeCategories::Type](API\Developer\AssetTools\EAssetTypeCategories__Type) FindAdvancedAssetCategory ( [FName](API\Runtime\Core\UObject\FName) CategoryKey ) const
Remarks
Returns the allocated Category bit for a user-specified Category, or EAssetTypeCategories::Misc if it doesn't exist