FTypedElementViewportInteractionElement

Utility to hold a typed element handle and its associated world interface and viewport interaction customization.

Unreal Engine C++ API Reference > Editor > EditorFramework > Elements > Framework

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Elements/Framework/TypedElementViewportInteraction.h
Include #include "Elements/Framework/TypedElementViewportInteraction.h"

Syntax

struct FTypedElementViewportInteractionElement  

Remarks

Utility to hold a typed element handle and its associated world interface and viewport interaction customization.

Constructors

Functions

Type Name Description
bool GetFocusBounds ( FBoxSphereBounds& OutBounds )  
bool GetGizmoPivotLocation ( const UE::Widget::EWidgetMode InWid..., FVector& OutPivotLocation )  
void GizmoManipulationDeltaUpdate ( const UE::Widget::EWidgetMode InWid..., const EAxisList::Type InDragAxis, const FInputDeviceState& InInputSt..., const FTransform& InDeltaTransform, const FVector& InPivotLocation )  
void GizmoManipulationStarted ( const UE::Widget::EWidgetMode InWid... )  
void GizmoManipulationStopped ( const UE::Widget::EWidgetMode InWid..., const ETypedElementViewportInteract... )  
bool IsSet ()  
void MirrorElement ( const FVector& InMirrorScale, const FVector& InPivotLocation )  

Operators


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