Navigation
Unreal Engine C++ API Reference > Developer > SharedSettingsWidgets
Inheritance Hierarchy
References
Module | SharedSettingsWidgets |
Header | /Engine/Source/Developer/SharedSettingsWidgets/Public/SExternalImageReference.h |
Include | #include "SExternalImageReference.h" |
Syntax
class SExternalImageReference : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
Remarks
This widget shows an external image preview of a per-project configurable image (one where the engine provides a default, but each project may have its own override)
Variables
Type | Name | Description |
---|---|---|
FString | BaseFilename | The image on disk that we will use if the override does not exist. |
bool | bDeletePreviousTargetWhenExtensionChanges | If true, the previous target image will be deleted if the file extension changes |
bool | bDeleteTargetWhenDefaultChosen | If true, the target image will be deleted if the default is chosen |
TArray< FString... | Extensions | The extensions supported by this external reference |
FText | FileDescription | The description of the file in question, e.g. 'image' or 'icon', used for error reporting |
FOnPostExternal... | OnPostExternalImageCopy | Delegate fired after an image has been copied |
FOnPreExternalI... | OnPreExternalImageCopy | Delegate fired before an image has been copied |
FString | OverrideFilename | The image on disk that the override image is stored as. |
TSharedPtr< cla... | PropertyHandle | A property handle to use if required |
Functions
Type | Name | Description |
---|---|---|
void | Construct ( const FArguments& InArgs, const FString& InBaseFilename, const FString& InOverrideFilename ) | |
bool | HandleExternalImagePicked ( const FString& InChosenImage, const FString& InTargetImage ) | Delegate handler for when an image is picked |
Classes
Type | Name | Description |
---|---|---|
Public struct | FArguments |