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Unreal Engine C++ API Reference > Editor > EditorWidgets > IEditableTextProperty
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h |
Include | #include "STextPropertyEditableTextBox.h" |
void GetStableTextId ( const int32 InIndex, const [ETextPropertyEditAction](API\Editor\EditorWidgets\IEditableTextProperty\ETextPropertyEditAction) InEditAction, const [FString](API\Runtime\Core\Containers\FString) & InTextSource, const [FString](API\Runtime\Core\Containers\FString) & InProposedNamespace, const [FString](API\Runtime\Core\Containers\FString) & InProposedKey, [FString](API\Runtime\Core\Containers\FString) & OutStableNamespace, [FString](API\Runtime\Core\Containers\FString) & OutStableKey ) const
Remarks
Get the stable text ID for the given index (check against GetNumTexts)