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Unreal Engine C++ API Reference > Developer > UnsavedAssetsTracker > FUnsavedAssetsTrackerModule
References
Module | UnsavedAssetsTracker |
Header | /Engine/Source/Developer/UnsavedAssetsTracker/Source/Public/UnsavedAssetsTrackerModule.h |
Include | #include "UnsavedAssetsTrackerModule.h" |
Source | /Engine/Source/Developer/UnsavedAssetsTracker/Source/Private/UnsavedAssetsTrackerModule.cpp |
bool IsAssetUnsaved ( const [FString](API\Runtime\Core\Containers\FString) & FileAbsPathname ) const
Remarks
Check if the input asset is unsaved.