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Unreal Engine C++ API Reference > Editor > ContentBrowser
Inheritance Hierarchy
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/ContentBrowserPluginFilters.h |
Include | #include "ContentBrowserPluginFilters.h" |
Syntax
class FContentBrowserPluginFilter : public [IFilter< FPluginFilterType >](API\Runtime\Core\Misc\IFilter)
Functions
Type | Name | Description |
---|---|---|
void | ActiveStateChanged ( bool bActive ) | Notification that the filter became active or inactive |
void | BroadcastChangedEvent () | |
FLinearColor | GetColor () | Returns the color this filter button will be when displayed as a button |
FText | GetDisplayName () | Returns the human readable name for this filter |
FName | GetIconName () | Returns the name of the icon to use in menu entries |
FText | GetToolTipText () | Returns the tooltip for this filter, shown in the filters menu |
bool | IsInverseFilter () | Returns true if the filter should be in the list when disabled and not in the list when enabled |
void | LoadSettings ( const FString& IniFilename, const FString& IniSection, const FString& SettingsString ) | Called when the state of a particular Content Browser is being loaded from INI |
void | SaveSettings ( const FString& IniFilename, const FString& IniSection, const FString& SettingsString ) | Called when the state of a particular Content Browser is being saved to INI |
void | SetActive ( bool bInActive ) | Set this filter as active/inactive |