IProfilerClient::LoadCapture

Loads a Capture file

Unreal Engine C++ API Reference > Developer > ProfilerClient > IProfilerClient

References

   
Module ProfilerClient
Header /Engine/Source/Developer/ProfilerClient/Public/IProfilerClient.h
Include #include "IProfilerClient.h"
void LoadCapture
(
    const [FString](API\Runtime\Core\Containers\FString) & DataFilepath,
    const [FGuid](API\Runtime\Core\Misc\FGuid) & ProfileId
)

Remarks

Loads a Capture file


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