CompileOfflineMali

Calls 'Mali Offline Compiler' to compile the glsl source code and extract the generated instruction count

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon

References

   
Module ShaderCompilerCommon
Header /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Include #include "ShaderCompilerCommon.h"
Source /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp
void CompileOfflineMali  
(  
    const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input,  
    [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & ShaderOutput,  
    const ANSICHAR * ShaderSource,  
    const int32 SourceSize,  
    bool bVulkanSpirV,  
    const ANSICHAR * VulkanSpirVEntryPoint  
)  

Remarks

Calls 'Mali Offline Compiler' to compile the glsl source code and extract the generated instruction count


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