IBlueprintEditor::GetFocusedGraph

Returns the currently focused graph context, or NULL if no graph is available.

Unreal Engine C++ API Reference > Editor > Kismet > IBlueprintEditor

  • IBlueprintEditor::GetFocusedGraph()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Include #include "BlueprintEditorModule.h"
[UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetFocusedGraph() const  

Remarks

Returns the currently focused graph context, or NULL if no graph is available.


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