UScreenShotComparisonSettings

Unreal Engine C++ API Reference > Developer > ScreenShotComparisonTools

Inheritance Hierarchy

References

   
Module ScreenShotComparisonTools
Header /Engine/Source/Developer/ScreenShotComparisonTools/Public/ScreenShotComparisonSettings.h
Include #include "ScreenShotComparisonSettings.h"

Syntax

class UScreenShotComparisonSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)  

Variables

Type Name Description
bool bUseConfidentialPlatformPathsForSavedResults If true, any checked-in test results for confidential platforms will be put under /Platforms//Test instead of /Test
TArray< FScreen... ScreenshotFallbackPlatforms An array of entries that describe other platforms we can use for fallbacks when comparing screenshots

Constructors

Type Name Description
  UScreenShotComparisonSettings ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
UScreenShotC... Create ( const FString& PlatformName ) Creates class instance
const TSet< ... GetAllPlatformSettings ()  
const FStrin... GetPlatformName () Returns platform name reference.
void LoadSettings () Loads settings of corresponding config.
void SetPlatform ( const FString& PlatformName ) Sets platform and reloads settings.

Overridden from UObject

Type Name Description
const TCHAR ... GetConfigOverridePlatform () Overrides config hierarchy platform to be used in UObject internals

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