FCurveEditorTree::ScopedEventGuard

Retrieve a scoped event guard that will block broadcast of events until the last guard on the stack goes out of scope Can be used to defer broadcasts in situations where many changes are made to the tree at a time.

Unreal Engine C++ API Reference > Editor > CurveEditor > Tree > FCurveEditorTree

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/Tree/CurveEditorTree.h
Include #include "Tree/CurveEditorTree.h"
[FScopedCurveEditorTreeEventGuard](API\Editor\CurveEditor\Tree\FScopedCurveEditorTreeEventGuard) ScopedEventGuard()  

Remarks

Retrieve a scoped event guard that will block broadcast of events until the last guard on the stack goes out of scope Can be used to defer broadcasts in situations where many changes are made to the tree at a time.


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