BlueprintGraph

Unreal Engine C++ API Reference > Editor

Classes

Type Name Description
Public struct FActionFilterTest  
Public struct FAdditionalBlueprintCategory  
Public struct FArrayPropertyPinCombo  
Public struct FAssetBlueprintGraphActions Struct to handle Asset Blueprint Graph actions Essentially this is used to help generate asset nodes/responses for Blueprint graphs and keeping Blueprint code from being dependent on something it shouldn't For example, this can be used to help with dragging/dropping assets on a Blueprint graph
Public struct FAsyncTaskPinRedirectMapInfo Struct to remap pins for Async Tasks.
Public class FBindingObject  
Public struct FBlueprintActionContext  
Public class FBlueprintActionDatabase Serves as a container for all available blueprint actions (no matter the type of blueprint/graph they belong in).
Public class FBlueprintActionDatabaseRegistrar From the BlueprintActionDatabase, passed around to all UK2Nodes, giving each a chance to register its own actions (specifically for UK2Nodes in other modules that the database doesn't have access to).
Public class FBlueprintActionFilter  
Public struct FBlueprintActionInfo Info struct passed around to filter rejection tests.
Public struct FBlueprintActionUiSpec  
Public struct FBlueprintCallableFunctionRedirect Structure used to automatically convert blueprintcallable functions (that have blueprint parameter) calls (in bp graph) into their never versions (with class param instead of blueprint).
Public class FBlueprintGraphModule  
Public class FBlueprintGraphPanelPinFactory  
Public struct FBlueprintMetadata Constants used for metadata, etc... in blueprints.
Public struct FBlueprintNodeSignature  
Public class FBlueprintNodeStatics  
Public class FBlueprintNodeTemplateCache Serves as a centralized data-store for all UBlueprintNodeSpawner node- templates.
Public struct FCustomPin  
Public struct FEdGraphSchemaAction_BlueprintVariableBase Reference to a variable (only used in 'My Blueprints' but used for member variables, local variables, delegates, etc...)
Public struct FEdGraphSchemaAction_EventFromFunction Action to add a node to the graph
Public struct FEdGraphSchemaAction_K2AddCallOnActor Action to add a 'call function on actor(s)' set of nodes to the graph
Public struct FEdGraphSchemaAction_K2AddComment Action to add a 'comment' node to the graph
Public struct FEdGraphSchemaAction_K2AddComponent Action to add an 'add component' node to the graph
Public struct FEdGraphSchemaAction_K2AddCustomEvent Action to add a 'custom event' node to the graph
Public struct FEdGraphSchemaAction_K2AddEvent Action to add a 'event' node to the graph
Public struct FEdGraphSchemaAction_K2AssignDelegate Action to add a node to the graph
Public struct FEdGraphSchemaAction_K2Delegate Reference to a delegate
Public struct FEdGraphSchemaAction_K2Enum Reference to an enumeration (only used in 'docked' palette)
Public struct FEdGraphSchemaAction_K2Event A reference to a specific event (living inside a Blueprint graph)...
Public struct FEdGraphSchemaAction_K2Graph Reference to a function, macro, event graph, or timeline (only used in 'docked' palette)
Public struct FEdGraphSchemaAction_K2InputAction A reference to a specific event (living inside a Blueprint graph)...
Public struct FEdGraphSchemaAction_K2LocalVar Reference to a local variable (only used in 'docked' palette)
Public struct FEdGraphSchemaAction_K2NewNode Action to add a node to the graph
Public struct FEdGraphSchemaAction_K2PasteHere Action to paste at this location on graph
Public struct FEdGraphSchemaAction_K2Struct Reference to an structure (only used in 'docked' palette)
Public struct FEdGraphSchemaAction_K2TargetNode Action to target a specific node on graph
Public struct FEdGraphSchemaAction_K2Var Reference to a variable (only used in 'docked' palette)
Public struct FEdGraphSchemaAction_K2ViewNode Action to view a node to the graph
Public class FKCHandler_CallFunction  
Public class FKCHandler_EventEntry  
Public class FKCHandler_MakeContainer  
Public class FKCHandler_MathExpression  
Public class FKCHandler_VariableSet  
Public struct FKismetUserDeclaredFunctionMetadata This structure describes metadata associated with a user declared function or macro It will be turned into regular metadata during compilation
Public struct FOldOptionalPinSettings Helper structure to cache old data for optional pins so the data can be restored during reconstruction
Public struct FOptionalPinFromProperty  
Public struct FOptionalPinManager Manager to build or refresh a list of optional pins.
Public struct FPerBlueprintSettings Blueprint Editor settings that are different for each blueprint.
Public class FTypePromotion Contains behavior needed to handle type promotion in blueprints.
Public struct FUserPinInfo  
Public class IBlueprintNodeBinder  
Public class IK2Node_AddPinInterface Interface for adding the small "Add Pin" symbol to a node in the bottom right hand side.
Public class IK2Node_EventNodeInterface  
Public class IK2Node_ExternalGraphInterface  
Public class INodeDependingOnEnumInterface  
Public class UBlueprintAssetNodeSpawner Takes care of spawning various asset related nodes (nodes associated with an asset).
Public class UBlueprintBoundEventNodeSpawner Takes care of spawning UK2Node_Event nodes.
Public class UBlueprintBoundNodeSpawner Takes care of spawning various bound nodes.
Public class UBlueprintComponentNodeSpawner Takes care of spawning UK2Node_AddComponent nodes.
Public class UBlueprintDelegateNodeSpawner Takes care of spawning various nodes associated with delegates.
Public class UBlueprintEditorSettings  
Public class UBlueprintEventNodeSpawner Takes care of spawning UK2Node_Event nodes.
Public class UBlueprintFieldNodeSpawner Takes care of spawning various field related nodes (nodes associated with functions, enums, structs, properties, etc.).
Public class UBlueprintFunctionNodeSpawner Takes care of spawning various UK2Node_CallFunction nodes.
Public class UBlueprintNodeSpawner Intended to be wrapped and used by FBlueprintActionMenuItem.
Public class UBlueprintVariableNodeSpawner Takes care of spawning variable getter/setter nodes.
Public class UDEPRECATED_K2Node_LocalVariable  
Public class UEdGraphSchema_K2  
Public class UK2Node Abstract base class of all blueprint graph nodes.
Public class UK2Node_ActorBoundEvent  
Public class UK2Node_AddComponent  
Public class UK2Node_AddComponentByClass Implementation of K2Node for creating a component based on a selected or passed in class
Public class UK2Node_AddDelegate Copyright Epic Games, Inc. All Rights Reserved.
Public class UK2Node_AddPinInterface  
Public class UK2Node_AssignDelegate Modeled after FEdGraphSchemaAction_K2AssignDelegate for the newer Blueprint menu system.
Public class UK2Node_AssignmentStatement  
Public class UK2Node_AsyncAction !!! The proxy object should have RF_StrongRefOnFrame flag. !!!
Public class UK2Node_BaseAsyncTask !!! The proxy object should have RF_StrongRefOnFrame flag. !!!
Public class UK2Node_BaseMCDelegate  
Public class UK2Node_BitmaskLiteral  
Public class UK2Node_BreakStruct  
Public class UK2Node_CallArrayFunction  
Public class UK2Node_CallDataTableFunction  
Public class UK2Node_CallDelegate Copyright Epic Games, Inc. All Rights Reserved.
Public class UK2Node_CallFunction  
Public class UK2Node_CallFunctionOnMember  
Public class UK2Node_CallMaterialParameterCollectionFunction  
Public class UK2Node_CallParentFunction  
Public class UK2Node_CastByteToEnum  
Public class UK2Node_ClassDynamicCast  
Public class UK2Node_ClearDelegate Copyright Epic Games, Inc. All Rights Reserved.
Public class UK2Node_CommutativeAssociativeBinaryOperator  
Public class UK2Node_ComponentBoundEvent  
Public class UK2Node_Composite  
Public class UK2Node_ConstructObjectFromClass  
Public class UK2Node_ConvertAsset This node converts between hard and soft references, for both objects and classes.
Public class UK2Node_Copy  
Public class UK2Node_CreateDelegate  
Public class UK2Node_CustomEvent  
Public class UK2Node_DeadClass  
Public class UK2Node_DelegateSet  
Public class UK2Node_DoOnceMultiInput  
Public class UK2Node_DynamicCast  
Public class UK2Node_EaseFunction  
Public class UK2Node_EditablePinBase  
Public class UK2Node_EnumEquality  
Public class UK2Node_EnumInequality  
Public class UK2Node_EnumLiteral  
Public class UK2Node_Event  
Public class UK2Node_EventNodeInterface  
Public class UK2Node_ExecutionSequence  
Public class UK2Node_ExternalGraphInterface  
Public class UK2Node_ForEachElementInEnum  
Public class UK2Node_FormatText  
Public class UK2Node_FunctionEntry  
Public class UK2Node_FunctionResult  
Public class UK2Node_FunctionTerminator  
Public class UK2Node_GenericCreateObject  
Public class UK2Node_GetArrayItem  
Public class UK2Node_GetClassDefaults  
Public class UK2Node_GetDataTableRow  
Public class UK2Node_GetEditorSubsystem  
Public class UK2Node_GetEngineSubsystem  
Public class UK2Node_GetEnumeratorName  
Public class UK2Node_GetEnumeratorNameAsString  
Public class UK2Node_GetInputAxisKeyValue  
Public class UK2Node_GetInputAxisValue  
Public class UK2Node_GetInputVectorAxisValue  
Public class UK2Node_GetNumEnumEntries  
Public class UK2Node_GetSubsystem  
Public class UK2Node_GetSubsystemFromPC  
Public class UK2Node_IfThenElse  
Public class UK2Node_InputAction  
Public class UK2Node_InputActionEvent  
Public class UK2Node_InputAxisEvent  
Public class UK2Node_InputAxisKeyEvent  
Public class UK2Node_InputKey  
Public class UK2Node_InputKeyEvent  
Public class UK2Node_InputTouch  
Public class UK2Node_InputTouchEvent  
Public class UK2Node_InputVectorAxisEvent  
Public class UK2Node_Knot  
Public class UK2Node_Literal  
Public class UK2Node_LoadAsset  
Public class UK2Node_LoadAssetClass  
Public class UK2Node_MacroInstance  
Public class UK2Node_MakeArray  
Public class UK2Node_MakeContainer  
Public class UK2Node_MakeMap  
Public class UK2Node_MakeSet  
Public class UK2Node_MakeStruct Pure kismet node that creates a struct with specified values for each member.
Public class UK2Node_MakeVariable  
Public class UK2Node_MathExpression This node type acts like a collapsed node, a single node that represents a larger sub-network of nodes (contained within a sub-graph).
Public class UK2Node_Message  
Public class UK2Node_MultiGate  
Public class UK2Node_PromotableOperator The promotable operator node allows for pin types to be promoted to others, i.e. float to double
Public class UK2Node_PureAssignmentStatement  
Public class UK2Node_RemoveDelegate Copyright Epic Games, Inc. All Rights Reserved.
Public class UK2Node_Select  
Public class UK2Node_Self  
Public class UK2Node_SetFieldsInStruct Pure kismet node that creates a struct with specified values for each member.
Public class UK2Node_SetVariableOnPersistentFrame FOR INTERNAL USAGE ONLY!
Public class UK2Node_SpawnActor  
Public class UK2Node_SpawnActorFromClass  
Public class UK2Node_StructMemberGet Pure kismet node that gets one or more member variables of a struct.
Public class UK2Node_StructMemberSet Imperative kismet node that sets one or more member variables of a struct.
Public class UK2Node_StructOperation  
Public class UK2Node_Switch  
Public class UK2Node_SwitchEnum  
Public class UK2Node_SwitchInteger  
Public class UK2Node_SwitchName  
Public class UK2Node_SwitchString  
Public class UK2Node_TemporaryVariable  
Public class UK2Node_Timeline  
Public class UK2Node_Tunnel  
Public class UK2Node_TunnelBoundary  
Public class UK2Node_Variable  
Public class UK2Node_VariableGet  
Public class UK2Node_VariableSet  
Public class UK2Node_VariableSetRef  
Public class UNodeDependingOnEnumInterface  

Enums

Type Name Description
Public enum EEdGraphSchemaAction_K2Graph::Type The graph type that the schema is
Public enum ESelfContextInfo::Type  

Functions

Type Name Description
bool TypePromoDebug::IsTypePromoEnabled () Checks if the type promotion editor pref is true or false (The bEnableTypePromotion BP editor setting)

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