SBlueprintNamespaceEntry::GetCurrentNamespaceText

Unreal Engine C++ API Reference > Editor > Kismet > SBlueprintNamespaceEntry

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SBlueprintNamespaceEntry.h
Include #include "SBlueprintNamespaceEntry.h"
Source /Engine/Source/Editor/Kismet/Private/SBlueprintNamespaceEntry.cpp
[FText](API\Runtime\Core\Internationalization\FText) GetCurrentNamespaceText() const  

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