void |
ConvertPackagePathToNamespacePath ( const FString& InPackagePath, FString& OutNamespacePath ) |
Helper method to convert a package path to a Blueprint namespace identifier string. |
FString |
GetAssetNamespace ( const FAssetData& InAssetData ) |
Analyzes the given asset to determine its explicitly-assigned namespace identifier, or otherwise returns its default namespace. |
EDefaultBlue... |
GetDefaultBlueprintNamespaceType () |
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void |
GetDefaultImportsForObject ( const UObject* InObject, TSet< FString >& OutNamespaces ) |
Gathers the set of default namespaces that are implicitly imported by a given object's type. |
FString |
GetObjectNamespace ( const UObject* InObject ) |
Analyzes the given object to determine its explicitly-assigned namespace identifier, or otherwise returns its default namespace. |
FString |
GetObjectNamespace ( const FSoftObjectPath& InObjectPat... ) |
Analyzes the given object path to determine its explicitly-assigned namespace identifier, or otherwise returns its default namespace. |
void |
GetPropertyValueNamespaces ( const FProperty* InProperty, const void* InContainer, TSet< FString >& OutNamespaces ) |
Analyzes a property value to determine explicitly-assigned namespace identifiers from any object references, or otherwise returns the default namespace for each occurrence (default). |
void |
GetSharedGlobalImports ( TSet< FString >& OutNamespaces ) |
Gathers the set of global namespaces that are implicitly imported by all Blueprint assets. |
FOnDefaultBl... |
OnDefaultBlueprintNamespaceTypeChanged () |
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void |
RefreshBlueprintEditorFeatures () |
Refresh the Blueprint editor environment to align with current namespace editor feature settings. |
void |
SetDefaultBlueprintNamespaceType ( EDefaultBlueprintNamespaceType InTy... ) |
Sets the default Blueprint namespace type that objects/assets should use when not explicitly assigned. |