FCurveModel::GetInterpolationMode

Get the interpolation mode to use at a specified time

Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveModel

  • FCurveModel::GetInterpolationMode()

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/CurveModel.h
Include #include "CurveModel.h"
virtual TPair< ERichCurveInterpMode, ERichCurveTangentMode > GetInterpolationMode
(
    const double & InTime,
    ERichCurveInterpMode DefaultInterpolationMode,
    ERichCurveTangentMode DefaultTangentMode
) const

Remarks

Get the interpolation mode to use at a specified time Interpolation mode to use at that frame

Parameters

Name Description
InTime The time we are looking for an interpolation mode
DefaultInterpolationMode Current default interpolation mode, returned if other keys not found or interpolation not supported

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