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Unreal Engine C++ API Reference > Editor > GraphEditor > FGraphDiffControl > FNodeMatch > Diff
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/GraphDiffControl.h |
Include | #include "GraphDiffControl.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/GraphDiffControl.cpp |
bool Diff &40; const FNodeDiffContext & DiffContext, TArray< FDiffSingleResult > &42; DiffsResultsOut &41; const
Remarks
Looks at the two node members and compares them to see if there are any differences. If one of the nodes is nullptr, then this will return true with a EDiffType::NODE_ADDED result. True if there were differences found, false if the two nodes are identical.
Parameters
Name | Description |
---|---|
DiffsArrayOut | If supplied, this will be filled out with all the differences that were found. |