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Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities
References
Module | MeshUtilities |
Header | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
Include | #include "MeshUtilities.h" |
void GenerateSignedDistanceFieldVolumeData ( [FString](API\Runtime\Core\Containers\FString) MeshName, const [FSourceMeshDataForDerivedDataTask](API\Runtime\Engine\FSourceMeshDataForDerivedDataTas-) & SourceMeshData, const [FStaticMeshLODResources](API\Runtime\Engine\FStaticMeshLODResources) & LODModel, class [FQueuedThreadPool](API\Runtime\Core\Misc\FQueuedThreadPool) & ThreadPool, const [TArray](API\Runtime\Core\Containers\TArray)< [FSignedDistanceFieldBuildMaterialData](API\Developer\MeshUtilities\FSignedDistanceFieldBuildMateria-) > & MaterialBlendModes, const FBoxSphereBounds & Bounds, float DistanceFieldResolutionScale, bool bGenerateAsIfTwoSided, class [FDistanceFieldVolumeData](API\Runtime\Engine\FDistanceFieldVolumeData) & OutData )
Remarks
Builds a signed distance field volume for the given LODModel.