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Unreal Engine C++ API Reference > Developer > Localization > FLocTextConflicts
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
Include | #include "LocTextHelper.h" |
Source | /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp |
void AddConflict ( const [FLocKey](API\Runtime\Core\Internationalization\FLocKey) & InNamespace, const [FLocKey](API\Runtime\Core\Internationalization\FLocKey) & InKey, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FLocMetadataObject](API\Runtime\Core\Internationalization\FLocMetadataObject) > & InKeyMetadata, const [FLocItem](API\Runtime\Core\Internationalization\FLocItem) & InSource, const [FString](API\Runtime\Core\Containers\FString) & InSourceLocation )
Remarks
Add a new conflict entry.
Parameters
Name | Description |
---|---|
InNamespace | The namespace of the entry. |
InKey | The key/identifier of the entry. |
InKeyMetadata | Entry Metadata keys. |
InSource | The source info for the conflict. |
InSourceLocation | The source location of the conflict. |