Navigation
Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilityWidgetBlueprint
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprint.h |
Include | #include "EditorUtilityWidgetBlueprint.h" |
Source | /Engine/Source/Editor/Blutility/Private/EditorUtilityWidgetBlueprint.cpp |
void UpdateRespawnListIfNeeded ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > TabBeingClosed )