Navigation
Unreal Engine C++ API Reference > Editor > Kismet
Inheritance Hierarchy
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SBlueprintEditorToolbar.h |
Include | #include "SBlueprintEditorToolbar.h" |
Syntax
class FBlueprintEditorToolbar : public [TSharedFromThis< FBlueprintEditorToolbar >](API\Runtime\Core\Templates\TSharedFromThis)
Variables
Type | Name | Description |
---|---|---|
TWeakPtr< FBlue... | BlueprintEditor | Pointer back to the blueprint editor tool that owns us |
Constructors
Type | Name | Description |
---|---|---|
FBlueprintEditorToolbar ( TSharedPtr< FBlueprintEditor > InBl... ) |
Functions
Type | Name | Description |
---|---|---|
void | AddBlueprintGlobalOptionsToolbar ( UToolMenu* InMenu, bool bRegisterViewport ) | |
void | AddCompileToolbar ( UToolMenu* InMenu ) | |
void | AddDebuggingToolbar ( UToolMenu* InMenu ) | |
void | AddNewToolbar ( UToolMenu* InMenu ) | |
void | AddScriptingToolbar ( UToolMenu* InMenu ) | |
void | DiffAgainstRevision ( UBlueprint* Current, int32 OldRevision ) | Diff current blueprint against the specified revision |
FSlateIcon | GetStatusImage () | Returns the current status icon for the blueprint being edited |
FText | GetStatusTooltip () | Returns the current status as text for the blueprint being edited |
TSharedRef< ... | MakeDiffMenu ( const UBlueprintEditorToolMenuConte... ) |