Navigation
Unreal Engine C++ API Reference > Developer > SourceControl > ISourceControlModule
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/ISourceControlModule.h |
Include | #include "ISourceControlModule.h" |
void SetProvider ( const [FName](API\Runtime\Core\UObject\FName) & InName )
Remarks
Set the current source control provider to the one specified here by name. This will assert if the provider does not exist.
Parameters
Name | Description |
---|---|
InName | The name of the provider |