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Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceProxyManager
References
Module | TargetDeviceServices |
Header | /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxyManager.h |
Include | #include "ITargetDeviceProxyManager.h" |
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ITargetDeviceProxy](API\Developer\TargetDeviceServices\ITargetDeviceProxy) > FindProxyDeviceForTargetDevice ( const [FString](API\Runtime\Core\Containers\FString) & DeviceId )
Remarks
Finds the device proxy for the specified target device id. The device proxy, or nullptr if it couldn't be found.
Parameters
Name | Description |
---|---|
DeviceId | The identifier of the target device to create the proxy for. |