FMeshRenderer::RenderMaterialTexCoordScales

Renders out texcoord scales

Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMeshRenderer

References

   
Module MaterialUtilities
Header /Engine/Source/Developer/MaterialUtilities/Public/MeshRendering.h
Include #include "MeshRendering.h"
Source /Engine/Source/Developer/MaterialUtilities/Private/MeshRendering.cpp
static bool RenderMaterialTexCoordScales
(
    [FMaterialMergeData](API\Developer\MaterialUtilities\FMaterialMergeData) & InMaterialData,
    [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) * InMaterialProxy,
    [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * InRenderTarget,
    [TArray](API\Runtime\Core\Containers\TArray)< [FFloat16Color](API\Runtime\Core\Math\FFloat16Color) > & OutScales
)

Remarks

Renders out texcoord scales


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