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Unreal Engine C++ API Reference > Developer > TreeMap > STreeMap
References
Module | TreeMap |
Header | /Engine/Source/Developer/TreeMap/Public/STreeMap.h |
Include | #include "STreeMap.h" |
[FReply](API\Runtime\SlateCore\Input\FReply) InsertNewNodeAsChildOfHoveredNode ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry )
Remarks
Insert a new node as a child of the node under the cursor