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Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper > SaveNativeArchive
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
Include | #include "LocTextHelper.h" |
Source | /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp |
bool SaveNativeArchive ( const [FString](API\Runtime\Core\Containers\FString) & InArchiveFilePath, [FText](API\Runtime\Core\Internationalization\FText) * OutError ) const
Remarks
Attempt to save the native archive file to the given file path. True if the file was saved, false otherwise.
Parameters
Name | Description |
---|---|
InArchiveFilePath | Full file path to write the archive as. |
OutError | Optional text to be filled when an error occurs. |