FContentBrowserItemPath::SetPathFromName

Set the path being stored

Unreal Engine C++ API Reference > Editor > ContentBrowserData > FContentBrowserItemPath

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserItemPath.h
Include #include "ContentBrowserItemPath.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserItemPath.cpp
void SetPathFromName
(
    const [FName](API\Runtime\Core\UObject\FName) InPath,
    const EContentBrowserPathType InPathType
)

Remarks

Set the path being stored


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