FRevisionControlStyleManager::SetActiveRevisionControlStyle

Set the active revision control style to the input style name

Unreal Engine C++ API Reference > Developer > SourceControl > RevisionControlStyle > FRevisionControlStyleManager

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/RevisionControlStyle/RevisionControlStyle.h
Include #include "RevisionControlStyle/RevisionControlStyle.h"
Source /Engine/Source/Developer/SourceControl/Private/RevisionControlStyle/RevisionControlStyle.cpp
static void SetActiveRevisionControlStyle
(
    [FName](API\Runtime\Core\UObject\FName) InNewActiveRevisionControlStyleName
)

Remarks

Set the active revision control style to the input style name


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