Navigation
Unreal Engine C++ API Reference > Editor
Classes
Type | Name | Description |
---|---|---|
Public struct | FCheckerboardSettings | |
Public class | FExpressionSpawnInfo | |
Public class | FFindInMaterialResult | Item that matched the search results |
Public class | FGetVisibleMaterialParametersFunctionState | |
Public class | FLayerDragDropOp | |
Public class | FMaterialEditorApplicationMode | Even though we currently only have one mode of operation, we still need a application mode to handle factory tab spawning. |
Public struct | FMaterialEditorApplicationModes | |
Public class | FMaterialEditorCommands | Unreal material editor actions |
Public class | FMaterialEditorGraphPanelPinFactory | |
Public class | FMaterialEditorSpawnNodeCommands | Handles spawn node commands for the Material Editor |
Public class | FMaterialEditorUtilities | |
Public class | FMaterialPropertyHelpers | |
Public class | FMaterialResourceStats | Copyright Epic Games, Inc. All Rights Reserved. |
Public struct | FMaterialStatistics | |
Public class | FMaterialStatsUtils | Class used for various stats utilities |
Public struct | FPreviewBackgroundSettings | |
Public struct | FSortedParamData | |
Public struct | FUnsortedParamData | |
Public class | IMaterialEditor | Public interface to Material Editor |
Public class | IMaterialEditorModule | Material editor module interface |
Public class | SFindInMaterial | Widget for searching for items that are part of a UEdGraph |
Public class | SLayerHandle | |
Public class | UMaterialEditingLibrary | Blueprint library for creating/editing Materials |
Public class | UMaterialEditorMenuContext | |
Public class | UMaterialEditorSettings |