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Unreal Engine C++ API Reference > Editor > ComponentVisualizers > FSplineMeshComponentVisualizer
References
Module | ComponentVisualizers |
Header | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h |
Include | #include "SplineMeshComponentVisualizer.h" |
Source | /Engine/Source/Editor/ComponentVisualizers/Private/SplineMeshComponentVisualizer.cpp |
[USplineMeshComponent](API\Runtime\Engine\Components\USplineMeshComponent) * GetEditedSplineMeshComponent() const
Remarks
Get the spline component we are currently editing