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Unreal Engine C++ API Reference > Developer > AITestSuite > FBTBuilder
References
Module | AITestSuite |
Header | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h |
Include | #include "BTBuilder.h" |
static void AddTaskValueChange ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 Value, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult, [FName](API\Runtime\Core\UObject\FName) IntKeyName, [FName](API\Runtime\Core\UObject\FName) IntOnAbortKeyName, int32 OnAbortValue )