UClothingAssetFactory::Import

Import the given file, treating it as an APEX asset file and return the resulting asset.

Unreal Engine C++ API Reference > Editor > ClothingSystemEditor > UClothingAssetFactory

References

   
Module ClothingSystemEditor
Header /Engine/Source/Editor/ClothingSystemEditor/Public/ClothingAssetFactory.h
Include #include "ClothingAssetFactory.h"
Source /Engine/Source/Editor/ClothingSystemEditor/Private/ClothingAssetFactory.cpp
virtual [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * Import
(
    const [FString](API\Runtime\Core\Containers\FString) & Filename,
    [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh,
    [FName](API\Runtime\Core\UObject\FName) InName
)

Remarks

Import the given file, treating it as an APEX asset file and return the resulting asset.


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