FBlueprintActionMenuItem::PerformAction

Execute this action, given the graph and schema, and possibly a pin that we were dragged from.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintActionMenuItem > PerformAction

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuItem.h
Include #include "BlueprintActionMenuItem.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintActionMenuItem.cpp
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction
(
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph,
    [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & FromPins,
    FVector2D const Location,
    bool bSelectNewNode
)

Remarks

Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).


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