FBlueprintGraphModule::GetExtendedActionMenuFilters

Provides access to a list of additional rejection tests that will be utilized when constructing Blueprint context/action menus.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintGraphModule

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintGraphModule.h
Include #include "BlueprintGraphModule.h"
[TArray](API\Runtime\Core\Containers\TArray)< [FActionMenuRejectionTest](API\Editor\BlueprintGraph\FBlueprintGraphModule\FActionMenuRejectionTest) > & GetExtendedActionMenuFilters()  

Remarks

Provides access to a list of additional rejection tests that will be utilized when constructing Blueprint context/action menus. Helpful to game modules, so they can inject their own custom filtering (and hide options that may be undesired for their specific project).

These rejection tests will be ran after all the standard filter tests, and in the order that they are in this array. An array of additional rejection tests for FBlueprintActionFilter.


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