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Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph > USoundCueGraphNode_Root
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Root.h |
Include | #include "SoundCueGraph/SoundCueGraphNode_Root.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/SoundCueGraphNode_Root.cpp |
virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
Remarks
Gets a list of actions that can be done to this particular node