FFrontendFilter

Unreal Engine C++ API Reference > Editor > ContentBrowser

Inheritance Hierarchy

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/FrontendFilterBase.h
Include #include "FrontendFilterBase.h"

Syntax

class FFrontendFilter : public [FFilterBase< FAssetFilterType >](API\Developer\ToolWidgets\Filters\FFilterBase)  

Constructors

Type Name Description
  FFrontendFilter ( TSharedPtr< FFrontendFilterCategory... )  

Functions

Type Name Description
void SetCurrentFilter ( TArrayView< const FName > InSourceP..., const FContentBrowserDataFilter& I... ) Invoke to set the source filter that is currently used to filter assets in the asset view

Overridden from FFilterBase

Type Name Description
void ActiveStateChanged ( bool bActive ) Notification that the filter became active or inactive
FLinearColor GetColor () Returns the color this filter button will be when displayed as a button
FName GetIconName () Returns the name of the icon to use in menu entries
bool IsInverseFilter () Returns true if the filter should be in the list when disabled and not in the list when enabled
void LoadSettings ( const FString& IniFilename, const FString& IniSection, const FString& SettingsString ) Called when the state of a particular Content Browser is being loaded from INI
void ModifyContextMenu ( FMenuBuilder& MenuBuilder ) Called when the right-click context menu is being built for this filter
void SaveSettings ( const FString& IniFilename, const FString& IniSection, const FString& SettingsString ) Called when the state of a particular Content Browser is being saved to INI

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library