UContentBrowserDataSource::HandleDragOverItem

Called to provide custom drag and drop handling while a drag event is over an item, such as performing validation and reporting error information.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource

  • UContentBrowserDataSource::HandleDragOverItem()

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h
Include #include "ContentBrowserDataSource.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp
virtual bool HandleDragOverItem
(
    const [FContentBrowserItemData](API\Editor\ContentBrowserData\FContentBrowserItemData) & InItem,
    const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & InDragDropEvent
)

Remarks

Called to provide custom drag and drop handling while a drag event is over an item, such as performing validation and reporting error information. True if this data source can handle the drag event (even if it won't because it's invalid), or false to allow another data source (or the default handler) to deal with it instead.

Parameters

Name Description
InItem The item that is the current drop target.
InDragDropEvent The drag and drop event.

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