ISourceCodeAccessor::RefreshAvailability

Not necessary to call unless you know you're changing the state of any installed compilers.

Unreal Engine C++ API Reference > Developer > SourceCodeAccess > ISourceCodeAccessor

References

   
Module SourceCodeAccess
Header /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h
Include #include "ISourceCodeAccessor.h"
void RefreshAvailability()

Remarks

Not necessary to call unless you know you're changing the state of any installed compilers. If that's the case, you should call this before checking the state the installed state of the compilers.


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