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Unreal Engine C++ API Reference > Editor > Kismet
Inheritance Hierarchy
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h |
Include | #include "BlueprintEditorModes.h" |
Syntax
class FBlueprintEditorApplicationMode : public [FApplicationMode](API\Editor\UnrealEd\WorkflowOrientedApp\FApplicationMode)
Variables
Type | Name | Description |
---|---|---|
FWorkflowAllowe... | BlueprintEditorOnlyTabFactories | Set of spawnable tabs only usable in blueprint editing mode (not useful in Persona, etc...) |
FWorkflowAllowe... | BlueprintEditorTabFactories | Set of spawnable tabs in blueprint editing mode. |
FWorkflowAllowe... | CoreTabFactories | Set of spawnable tabs useful in derived classes, even without a blueprint. |
TWeakPtr< FBlue... | MyBlueprintEditor |
Constructors
Type | Name | Description |
---|---|---|
FBlueprintEditorApplicationMode ( TSharedPtr< class FBlueprintEditor ..., FName InModeName, FText(*)(const FName) GetLocali..., const bool bRegisterViewport, const bool bRegisterDefaultsTab ) |
Overridden from FApplicationMode
Type | Name | Description |
---|---|---|
void | PostActivateMode () | |
void | PreDeactivateMode () | |
void | RegisterTabFactories ( TSharedPtr< FTabManager > InTabMana... ) |