FContentBrowserDataFilterList

A list of typed filter structs and their associated data.

Unreal Engine C++ API Reference > Editor > ContentBrowserData

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataFilter.h
Include #include "ContentBrowserDataFilter.h"

Syntax

struct FContentBrowserDataFilterList  

Remarks

A list of typed filter structs and their associated data. This allows systems to add new filter types that the core Content Browser data module doesn't know about.

Constructors

Type Name Description
  FContentBrowserDataFilterList () Constructor
  FContentBrowserDataFilterList ( const FContentBrowserDataFilterList... ) Copy support
  FContentBrowserDataFilterList ( FContentBrowserDataFilterList&& ) Move support

Functions

Type Name Description
void ClearFilters () Remove all filters in the list
const void &... FindFilter ( const UScriptStruct* InFilterT... )  
const T *... FindFilter () Find the filter associated with the given type, if it exists in the list
T * FindMutableFilter () Find the filter associated with the given type, if it exists in the list
T & FindOrAddFilter () Find the filter associated with the given type, or add a default instance if it doesn't exist in the list
void * FindOrAddFilter ( const UScriptStruct* InFilterT... )  
const T & GetFilter () Get the filter associated with the given type, asserting if it doesn't exist in the list
TArray< cons... GetFilterTypes ()  
T & GetMutableFilter () Get the filter associated with the given type, asserting if it doesn't exist in the list
void RemoveFilter () Remove the filter associated with the given type
void RemoveFilter ( const UScriptStruct* InFilterT... )  
void SetFilter ( const T& InFilter ) Set the filter associated with the given type, replacing any instance of this type that may exist in the list
void SetFilter ( const UScriptStruct* InFilterT..., const void* InFilterData )  

Operators


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