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Unreal Engine C++ API Reference > Developer > SharedSettingsWidgets > FShaderFormatsPropertyDetails > CreateTargetShaderFormatsPropertyView
References
Module | SharedSettingsWidgets |
Header | /Engine/Source/Developer/SharedSettingsWidgets/Public/ShaderFormatsPropertyDetails.h |
Include | #include "ShaderFormatsPropertyDetails.h" |
void CreateTargetShaderFormatsPropertyView ( [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform, [GetFriendlyNameFromRHINameFnc](API\Developer\SharedSettingsWidgets\FShaderFormatsPropertyDetails\GetFriendlyNameF-) * FriendlyNameFnc, [FilterShaderPlatformFnc](API\Developer\SharedSettingsWidgets\FShaderFormatsPropertyDetails\FilterShaderPlat-) * FilterShaderPlatformFunc, [ECategoryPriority::Type](API\Editor\PropertyEditor\ECategoryPriority__Type) InPriority )
Remarks
Create the UI to select which windows shader formats we are targeting