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Unreal Engine C++ API Reference > Developer > BSPUtils > FBSPOps
References
Module | BSPUtils |
Header | /Engine/Source/Developer/BSPUtils/Public/BSPOps.h |
Include | #include "BSPOps.h" |
Source | /Engine/Source/Developer/BSPUtils/Private/BSPOps.cpp |
static void bspBuild ( [UModel](API\Runtime\Engine\UModel) * Model, enum [EBspOptimization](API\Developer\BSPUtils\FBSPOps\EBspOptimization) Opt, int32 Balance, int32 PortalBias, int32 RebuildSimplePolys, int32 iNode )
Remarks
Builds Bsp from the editor polygon set (EdPolys) of a model.
Opt = Bsp optimization, BSP_Lame (fast), BSP_Good (medium), BSP_Optimal (slow) Balance = 0-100, 0=only worry about minimizing splits, 100=only balance tree.