SNodePanel::SNode::ShouldAllowCulling

Return false if this node should not be culled.

Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel > SNode

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Include #include "SNodePanel.h"
virtual bool ShouldAllowCulling&40;&41; const  

Remarks

Return false if this node should not be culled. Useful for potentially large nodes that may be improperly culled.


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