SCurveEditorFilterPanel

Unreal Engine C++ API Reference > Editor > CurveEditor > Filters

Inheritance Hierarchy

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/Filters/SCurveEditorFilterPanel.h
Include #include "Filters/SCurveEditorFilterPanel.h"

Syntax

class SCurveEditorFilterPanel : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)  

Variables

Type Name Description
FSimpleDelegate OnFilterClassChanged Delegate for when the chosen filter class has changed

Functions

Type Name Description
bool CanApplyFilter ()  
void CloseDialog () Closes the dialog if there is one open.
void Construct ( const FArguments& InArgs, TSharedRef< FCurveEditor > InCurveE..., UClass* DefaultFilterClass )  
FText GetCurrentFilterText ()  
TSharedPtr< ... GetDetailsView () The details view for filter class properties
FReply OnApplyClicked ()  
TSharedPtr< ... OpenDialog ( TSharedPtr< SWindow > RootWindow, TSharedRef< FCurveEditor > InHostCu..., TSubclassOf< UCurveEditorFilterBase... ) Call this to request opening a window containing this panel.
void SetFilterClass ( UClass* InClass )  

Classes

Type Name Description
Public struct FArguments  

Constants

Name Description
ExistingFilterWindow Singleton for the pop-up window.

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