IKismetCompilerInterface

Unreal Engine C++ API Reference > Editor > KismetCompiler

Inheritance Hierarchy

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h
Include #include "KismetCompilerModule.h"

Syntax

class IKismetCompilerInterface : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)  

Functions

Type Name Description
void CompileStructure ( UUserDefinedStruct* Struct, FCompilerResultsLog& Results ) Compiles a user defined structure.
void GetBlueprintTypesForClass ( UClass* ParentClass, UClass*& OutBlueprintClass, UClass*& OutBlueprintGenerated... ) Get the blueprint class and generated blueprint class for a particular class type.
TArray< IBlu... GetCompilers () Gets a list of all compilers for blueprints. You can register new compilers through this list.
void OverrideBPGCTypeForBPType ( TSubclassOf< UBlueprint > Blueprint..., TSubclassOf< UBlueprintGeneratedCla... )  
void OverrideBPTypeForClass ( UClass* Class, TSubclassOf< UBlueprint > Blueprint... ) Facilities for establishing mappings between UClasses, UBlueprints, and UBlueprintGenerated Classes
void OverrideBPTypeForClassInEditor ( UClass* Class, TSubclassOf< UBlueprint > Blueprint... )  
void RecoverCorruptedBlueprint ( UBlueprint* Blueprint ) Attempts to recover a corrupted blueprint package.
void RefreshVariables ( UBlueprint* Blueprint ) Synchronizes Blueprint's GeneratedClass's properties with the NewVariable declarations in the blueprint Used on load to ensure that all properties are present for instances.
void RemoveBlueprintGeneratedClasses ( UBlueprint* Blueprint ) Clears the blueprint's generated classes, and consigns them to oblivion
void ValidateBPAndClassType ( UBlueprint* BP, FCompilerResultsLog& OutResults )  

Deprecated Functions

Type Name Description
PRAGMA_DISAB... GenerateCppCodeForEnum ( UUserDefinedEnum* UDEnum, const FCompilerNativizationOptions ..., FString& OutHeaderCode, FString& OutCPPCode ) This API is no longer required. Any overrides should be removed.
void GenerateCppCodeForStruct ( UUserDefinedStruct* UDStruct, const FCompilerNativizationOptions ..., FString& OutHeaderCode, FString& OutCPPCode ) This API is no longer required. Any overrides should be removed.
FString GenerateCppWrapper ( UBlueprintGeneratedClass* BPGC, const FCompilerNativizationOptions ... ) This API is no longer required. Any overrides should be removed.

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