FBlueprintManagedListDetails::SetOnRebuildChildren

Sets a delegate that should be used when the custom node needs to rebuild children

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintManagedListDetails

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintManagedListDetails.h
Include #include "BlueprintManagedListDetails.h"
virtual void SetOnRebuildChildren
(
    FSimpleDelegate InOnRegenerateChildren
)

Remarks

Sets a delegate that should be used when the custom node needs to rebuild children

Parameters

Name Description
A delegate to invoke when the tree should rebuild this nodes children

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