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Unreal Engine C++ API Reference > Editor > GraphEditor > KismetNodes
Inheritance Hierarchy
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/KismetNodes/SGraphNodeK2Base.h |
Include | #include "KismetNodes/SGraphNodeK2Base.h" |
Syntax
class SGraphNodeK2Base : public [SGraphNode](API\Editor\GraphEditor\SGraphNode)
Functions
Type | Name | Description |
---|---|---|
FText | GetNodeCompactTitle () | Get title in compact mode |
FText | GetToolTipHeading () | Retrieves text to tack on to the top of the tooltip (above the standard text) |
void | PerformSecondPassLayout ( const TMap< UObject*, TSharedR... ) | |
void | UpdateCompactNode () | Set up node in 'compact' mode |
void | UpdateStandardNode () | Set up node in 'standard' mode |
Overridden from SGraphNode
Type | Name | Description |
---|---|---|
TSharedPtr< ... | GetComplexTooltip () | Override this to provide support for an 'expensive' tooltip widget that is only built on demand |
void | UpdateGraphNode () | Update this GraphNode to match the data that it is observing |
Overridden from SNode
Type | Name | Description |
---|---|---|
void | GetDiffHighlightBrushes ( const FSlateBrush*& Background..., const FSlateBrush*& Foreground... ) | Used by GetDiffHighlights to generate outlines for diffed nodes |
void | GetNodeInfoPopups ( FNodeInfoContext* Context, TArray< FGraphInformationPopupInfo ... ) | Populate the popups array with any popups to render |
void | GetOverlayBrushes ( bool bSelected, const FVector2D WidgetSize, TArray< FOverlayBrushInfo >& Brush... ) | Populate the brushes array with any overlay brushes to render |
const FSlate... | GetShadowBrush ( bool bSelected ) | |
bool | RequiresSecondPassLayout () | Returns true if this node is dependent on the location of other nodes (it can only depend on the location of first-pass only nodes) |
Constants
Name | Description |
---|---|
BreakpointHitColor | |
LatentBubbleColor | |
PinnedWatchColor | |
TimelineBubbleColor |