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Unreal Engine C++ API Reference > Developer > CookedEditor > ICookedEditorPackageManager
References
Module | CookedEditor |
Header | /Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h |
Include | #include "CookedEditorPackageManager.h" |
Source | /Engine/Source/Developer/CookedEditor/Private/CookedEditorPackageManager.cpp |
void AddPackagesFromPath ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & Packages, const TCHAR * Path, [EPackageSearchMode](API\Developer\CookedEditor\ICookedEditorPackageManager\EPackageSearchMode) SearchMode ) const
Remarks
Use the asset registry to find packages to be cooked
Parameters
Name | Description |
---|---|
Packages | output array of paths |
Path | rooted path to look in ("/Engine", etc) |
SeachMode | Recurse or TopDirectoryOnly |