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Unreal Engine C++ API Reference > Editor > Blutility
Inheritance Hierarchy
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityTask.h |
Include | #include "EditorUtilityTask.h" |
Syntax
class UEditorUtilityTask : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Variables
Type | Name | Description |
---|---|---|
FOnEditorUtilit... | OnFinished |
Constructors
Type | Name | Description |
---|---|---|
UEditorUtilityTask () |
Functions
Type | Name | Description |
---|---|---|
void | BeginExecution () | |
void | CancelRequested () | |
void | FinishExecutingTask () | |
UWorld * | GetWorld () | |
void | ReceiveBeginExecution () | |
void | ReceiveCancelRequested () | |
void | RequestCancel () | Calls CancelRequested() and ReceiveCancelRequested() |
void | Run () | |
void | SetTaskNotificationText ( const FText& Text ) | |
bool | WasCancelRequested () |