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Unreal Engine C++ API Reference > Editor > Kismet > SKismetInspector
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SKismetInspector.h |
Include | #include "SKismetInspector.h" |
Source | /Engine/Source/Editor/Kismet/Private/SKismetInspector.cpp |
void ImportNamespacesForPropertyValue ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty ) const
Remarks
Auto-import any namespaces associated with a property's value into the current editor context