FSCSEditorTreeNode::GetNodeType

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
[ENodeType](API\Editor\Kismet\FSCSEditorTreeNode\ENodeType) GetNodeType() const  

Type of node


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