FShaderConductorContext::Disassemble

Disassembles the specified SPIR-V module and returns its assembly as text representation.

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FShaderConductorContext

References

   
Module ShaderCompilerCommon
Header /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h
Include #include "ShaderConductorContext.h"
Source /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderConductorContext.cpp
static bool Disassemble
(
    [EShaderConductorIR](API\Developer\ShaderCompilerCommon\CrossCompiler__EShaderConductorI-) Language,
    const void * Binary,
    uint32 BinaryByteSize,
    [TArray](API\Runtime\Core\Containers\TArray)< ANSICHAR > & OutAssemblyText
)

Remarks

Disassembles the specified SPIR-V module and returns its assembly as text representation.


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