FStaticMeshBuilder

Unreal Engine C++ API Reference > Developer > MeshBuilder

Inheritance Hierarchy

References

   
Module MeshBuilder
Header /Engine/Source/Developer/MeshBuilder/Public/StaticMeshBuilder.h
Include #include "StaticMeshBuilder.h"

Syntax

class FStaticMeshBuilder : public [FMeshBuilder](API\Developer\MeshBuilder\FMeshBuilder)  

Constructors

Type Name Description
  FStaticMeshBuilder ()  

Destructors

Type Name Description
  ~FStaticMeshBuilder ()  

Functions

Type Name Description
bool Build ( const FSkeletalMeshBuildParameters ... ) No support for skeletal mesh build in this class.

Overridden from FMeshBuilder

Type Name Description
bool Build ( FStaticMeshRenderData& OutRenderDa..., UStaticMesh* StaticMesh, const FStaticMeshLODGroup& LODGrou..., bool bGenerateCoarseMeshStreamingLO..., bool bAllowNanite ) Build function should be override and is the starting point for static mesh builders
bool BuildMeshVertexPositions ( UStaticMesh* StaticMesh, TArray< uint32 >& Indices, TArray< FVector3f >& Vertices )  

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