FProviderLock::BeginWrite

Unreal Engine C++ API Reference > Developer > TraceServices > Common > FProviderLock > BeginWrite

Deprecated * Please use the FThreadLocalState overload

References

   
Module TraceServices
Header /Engine/Source/Developer/TraceServices/Public/Common/ProviderLock.h
Include #include "Common/ProviderLock.h"
Source /Engine/Source/Developer/TraceServices/Private/Common/ProviderLock.cpp
void BeginWrite
(
    [FProviderLock](API\Developer\TraceServices\Common\FProviderLock) *& CurrentProviderLock,
    const int32 & CurrentReadProviderLockCount,
    int32 & WriteProviderLockCount
)

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