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Unreal Engine C++ API Reference > Developer > DirectoryWatcher > IDirectoryWatcher
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/IDirectoryWatcher.h |
Include | #include "IDirectoryWatcher.h" |
bool RegisterDirectoryChangedCallback_Handle ( const [FString](API\Runtime\Core\Containers\FString) & Directory, const [FDirectoryChanged](API\Developer\DirectoryWatcher\IDirectoryWatcher\FDirectoryChanged) & InDelegate, [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) & OutHandle, uint32 Flags )
Remarks
Register a callback to fire when directories are changed
Parameters
Name | Description |
---|---|
Directory | to watch |
Delegate | to add to our callback list |
The | handle to the registered delegate, if the registration was successful. |
Set | of options to use when registering the delegates. |