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Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPainter
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h |
Include | #include "IMeshPainter.h" |
const [FHitResult](API\Runtime\Engine\Engine\FHitResult) GetHitResult ( const FVector & Origin, const FVector & Direction )
Remarks
Returns a HitResult structure given a origin and direction to trace a ray for