UDEPRECATED_GlobalEditorUtilityBase::SetActorSelectionState

Set the selection state for the selected actor.

Unreal Engine C++ API Reference > Editor > Blutility > UDEPRECATED_GlobalEditorUtilityBase

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Classes/GlobalEditorUtilityBase.h
Include #include "GlobalEditorUtilityBase.h"
Source /Engine/Source/Editor/Blutility/Private/GlobalEditorUtilityBase.cpp
void SetActorSelectionState
(
    [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor,
    bool bShouldBeSelected
)

Remarks

Set the selection state for the selected actor.


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