UReimportSoundFactory::SetReimportPaths

Sets the reimport path(s) for the specified object

Unreal Engine C++ API Reference > Editor > AudioEditor > Factories > UReimportSoundFactory

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Classes/Factories/ReimportSoundFactory.h
Include #include "Factories/ReimportSoundFactory.h"
Source /Engine/Source/Editor/AudioEditor/Private/Factories/ReimportSoundFactory.cpp
virtual void SetReimportPaths
(
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj,
    const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & NewReimportPaths
)

Remarks

Sets the reimport path(s) for the specified object

Parameters

Name Description
Obj Object for which to change the reimport path(s)
NewReimportPaths The new path(s) to set on the object

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library