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Unreal Engine C++ API Reference > Editor > DetailCustomizations > FKeyStructCustomization
References
Module | DetailCustomizations |
Header | /Engine/Source/Editor/DetailCustomizations/Public/KeyStructCustomization.h |
Include | #include "KeyStructCustomization.h" |
[FString](API\Runtime\Core\Containers\FString) GetDefaultKeyName() const
Remarks
Gets default key name - what key selector will default to if it is disabled