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Unreal Engine C++ API Reference > Editor > AdvancedPreviewScene > FAdvancedPreviewScene > HandleViewportInput
References
Module | AdvancedPreviewScene |
Header | /Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h |
Include | #include "AdvancedPreviewScene.h" |
Source | /Engine/Source/Editor/AdvancedPreviewScene/Private/AdvancedPreviewScene.cpp |
const bool HandleViewportInput ( [FViewport](API\Runtime\Engine\FViewport) * InViewport, [FInputDeviceId](API\Runtime\Core\Misc\FInputDeviceId) DeviceId, [FKey](API\Runtime\InputCore\FKey) Key, float Delta, float DeltaTime, int32 NumSamples, bool bGamepad )