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Unreal Engine C++ API Reference > Editor > AudioEditor > Factories
Inheritance Hierarchy
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/Factories/DialogueWaveFactory.h |
Include | #include "Factories/DialogueWaveFactory.h" |
Syntax
class UDialogueWaveFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory)
Variables
Type | Name | Description |
---|---|---|
bool | HasSetInitialTargetVoice | Whether an initial target dialogue voice should be set |
TObjectPtr< cla... | InitialSoundWave | An initial sound wave to place in the newly created dialogue wave |
TObjectPtr< cla... | InitialSpeakerVoice | An initial speaking dialogue voice to place in the newly created dialogue wave |
TArray< TObject... | InitialTargetVoices | An initial target dialogue voices to place in the newly created dialogue wave |
Constructors
Type | Name | Description |
---|---|---|
UDialogueWaveFactory ( const FObjectInitializer& ObjectIn... ) |
Overridden from UFactory
Type | Name | Description |
---|---|---|
UObject *... | FactoryCreateNew ( UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn ) | Create a new object by class. |