FBlueprintEditor::GetCustomDebugObjectLabel

Can be overloaded to customize the labels in the debug filter

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

  • FBlueprintEditor::GetCustomDebugObjectLabel()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
virtual [FString](API\Runtime\Core\Containers\FString) GetCustomDebugObjectLabel
(
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectBeingDebugged
) const

Remarks

Can be overloaded to customize the labels in the debug filter


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