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Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilityObject
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityObject.h |
Include | #include "EditorUtilityObject.h" |
Source | /Engine/Source/Editor/Blutility/Private/EditorUtilityObject.cpp |
UEditorUtilityObject ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )