UAnimationBlueprintLibrary::GetRawTrackData

Retrieves the Raw Animation Data for the given Animation Track Name and Animation Sequence

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary

Deprecated * GetRawTrackScaleData has been deprecated, use AnimationModel interface instead

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Include #include "AnimationBlueprintLibrary.h"
static void GetRawTrackData
(
    const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase,
    const [FName](API\Runtime\Core\UObject\FName) TrackName,
    [TArray](API\Runtime\Core\Containers\TArray)< FVector > & PositionKeys,
    [TArray](API\Runtime\Core\Containers\TArray)< FQuat > & RotationKeys,
    [TArray](API\Runtime\Core\Containers\TArray)< FVector > & ScalingKeys
)

Remarks

Retrieves the Raw Animation Data for the given Animation Track Name and Animation Sequence


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