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Unreal Engine C++ API Reference > Editor > AnimGraph
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h |
Include | #include "IAnimBlueprintNodeOverrideAssetsContext.h" |
Syntax
class IAnimBlueprintNodeOverrideAssetsContext
Remarks
Interface passed to per-node OverrideAssets override point.
Destructors
Type | Name | Description |
---|---|---|
~IAnimBlueprintNodeOverrideAssetsContext () |
Functions
Type | Name | Description |
---|---|---|
AnimNodeType... | GetAnimNode () | Get the anim node to override. |
FAnimNode_Ba... | GetAnimNodeImpl () | Get the anim node to override. |
UScriptStruc... | GetAnimNodeTypeImpl () | Get the type of the anim node to override. |
TArrayView< ... | GetAssets () | Get all of the assets to override with. |
TArrayView< ... | GetAssetsImpl () | Get all of the assets to override with. |