FMaterialUtilities::CreateFlattenMaterialInstance

Creates a flatten material instance and the required texture assets

Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMaterialUtilities

References

   
Module MaterialUtilities
Header /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h
Include #include "MaterialUtilities.h"
Source /Engine/Source/Developer/MaterialUtilities/Private/ProxyMaterialUtilities.cpp
static [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * CreateFlattenMaterialInstance
(
    [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InOuter,
    const [FMaterialProxySettings](API\Runtime\Engine\Engine\FMaterialProxySettings) & InMaterialProxySettings,
    [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial,
    const [FFlattenMaterial](API\Developer\MaterialUtilities\FFlattenMaterial) & FlattenMaterial,
    const [FString](API\Runtime\Core\Containers\FString) & AssetBasePath,
    const [FString](API\Runtime\Core\Containers\FString) & AssetBaseName,
    [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OutAssetsToSync,
    [FMaterialUpdateContext](API\Runtime\Engine\FMaterialUpdateContext) * MaterialUpdateContext
)

Remarks

Creates a flatten material instance and the required texture assets


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