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Unreal Engine C++ API Reference > Editor > Kismet > IBlueprintAssetHandler
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h |
Include | #include "BlueprintAssetHandler.h" |
[UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * RetrieveBlueprint ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset ) const
Remarks
Retrieve the blueprint from the specified asset object The blueprint contained within the specified asset, or nullptr if non exists
Parameters
Name | Description |
---|---|
InAsset | The asset object to retrieve the blueprint from |