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Unreal Engine C++ API Reference > Editor > Kismet > UBlueprintPaletteFavorites > IsFavorited
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h |
Include | #include "BlueprintPaletteFavorites.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp |
bool IsFavorited ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > PaletteAction ) const
Remarks
This method can be used to see if a specified action is already favorited by the user. True if this action is already favorited, false if it not.
Parameters
Name | Description |
---|---|
PaletteAction | The action you wish to check. |