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Unreal Engine C++ API Reference > Editor > CurveEditor > FKeyBarCurveModel
- FKeyBarCurveModel::FindRanges()
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/KeyBarCurveModel.h |
Include | #include "KeyBarCurveModel.h" |
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FKeyBarCurveModel::FBarRange](API\Editor\CurveEditor\FKeyBarCurveModel\FBarRange) > FindRanges()
Remarks
Find all of the ranges in this model. This should return an increasing set of ranges.