UBlueprintEditorSettings::RegisterIsClassAllowedDelegate

Delegates called to determine whether a class type is allowed

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintEditorSettings

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintEditorSettings.h
Include #include "BlueprintEditorSettings.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintEditorSettings.cpp
void RegisterIsClassAllowedDelegate
(
    const [FName](API\Runtime\Core\UObject\FName) OwnerName,
    [FOnIsClassAllowed](API\Editor\BlueprintGraph\UBlueprintEditorSettings\FOnIsClassAllowed) Delegate
)

Remarks

Delegates called to determine whether a class type is allowed


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