Navigation
Unreal Engine C++ API Reference > Developer > AutomationDriver
Type
typedef TBaseDelegate_OneParam< void, [TArray](API\Runtime\Core\Containers\TArray)< [FWidgetPath](API\Runtime\SlateCore\Layout\FWidgetPath) > & > FLocateSlateWidgetPathElementDelegate
References
Module | AutomationDriver |
Header | /Engine/Source/Developer/AutomationDriver/Public/LocateBy.h |
Include | #include "LocateBy.h" |