BakeMaterials

Overload list

Unreal Engine C++ API Reference > Developer > MaterialBaking > IMaterialBakingModule

  Type Name Description
Public function void

BakeMaterials ( const TArray< FMaterialData* >& MaterialSettings,
const TArray< FMeshData* >& MeshSettings,
TArray< FBakeOutput >& Output
)

Bakes out material properties according to MaterialSettings using MeshSettings and stores the output in Output
Public function void

BakeMaterials ( const TArray< FMaterialDataEx* >& MaterialSettings,
const TArray< FMeshData* >& MeshSettings,
TArray< FBakeOutputEx >& Output
)

Bakes out material properties according to extended MaterialSettings using MeshSettings and stores the output in Output
Public function void

BakeMaterials ( const TArray< FMaterialData* >& MaterialSettings,
const TArray< FMeshData* >& MeshSettings,
FBakeOutput& Output
)

Bakes out material properties according to MaterialSettings using MeshSettings and stores the output in Output
Public function void

BakeMaterials ( const TArray< FMaterialDataEx* >& MaterialSettings,
const TArray< FMeshData* >& MeshSettings,
FBakeOutputEx& Output
)

Bakes out material properties according to extended MaterialSettings using MeshSettings and stores the output in Output

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library

On this page