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Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits > IToolkit
- IToolkit::GetToolkitContextFName()
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h |
Include | #include "Toolkits/IToolkit.h" |
[FName](API\Runtime\Core\UObject\FName) GetToolkitContextFName() const
Remarks
Returns the invariant name of this toolkit type, used for establishing the context for help, documentation and tutorials