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Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FMatchRules
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h |
Include | #include "FileCacheUtilities.h" |
Source | /Engine/Source/Developer/DirectoryWatcher/Private/FileCacheUtilities.cpp |
void SetApplicableExtensions ( const [FString](API\Runtime\Core\Containers\FString) & InExtensions )
Remarks
Specify a set of applicable extensions, ; separated. Provided as an optimization to early-out on files we're not interested in.