FPreviewProfileController::SetActiveProfile

Set the specified preview profiles as the active one.

Unreal Engine C++ API Reference > Editor > AdvancedPreviewScene > FPreviewProfileController

References

   
Module AdvancedPreviewScene
Header /Engine/Source/Editor/AdvancedPreviewScene/Public/PreviewProfileController.h
Include #include "PreviewProfileController.h"
Source /Engine/Source/Editor/AdvancedPreviewScene/Private/PreviewProfileController.cpp
virtual bool SetActiveProfile
(
    const [FString](API\Runtime\Core\Containers\FString) & ProfileName
)

Remarks

Set the specified preview profiles as the active one.


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