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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_CustomProperty
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h |
Include | #include "AnimGraphNode_CustomProperty.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_CustomProperty.cpp |
virtual bool GetPinBindingInfo ( [FName](API\Runtime\Core\UObject\FName) InPinName, [FName](API\Runtime\Core\UObject\FName) & OutBindingName, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) *& OutPinProperty, int32 & OutOptionalPinIndex ) const
Remarks
Get the pin binding info for the supplied pin false if the pin cannot be bound
Parameters
Name | Description |
---|---|
InPinName | The name of the pin |
OutBindingName | The name of the binding that this pin represents (for array pins the binding name includes the array index as e.g. Binding_1) |
OutPinProperty | The property that the binding represents |
OutOptionalPinIndex | The optional pin index (index into the ShowPinForProperties array) |