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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
- FBlueprintEditor::OnBlueprintChangedImpl()
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
virtual void OnBlueprintChangedImpl ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, bool bIsJustBeingCompiled )
Remarks
Called when the Blueprint we are editing has changed