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Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialEditorUtilities
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h |
Include | #include "MaterialEditorUtilities.h" |
Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialEditorUtilities.cpp |
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IMaterialEditor](API\Editor\MaterialEditor\IMaterialEditor) > GetIMaterialEditorForObject ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectToFocusOn )
Remarks
Get IMaterialEditor for given object, if it exists