SLevelViewport::OnActorSelectionChanged

Called on all viewports, when actor selection changes.

Unreal Engine C++ API Reference > Editor > LevelEditor > SLevelViewport

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Include #include "SLevelViewport.h"
Source /Engine/Source/Editor/LevelEditor/Private/SLevelViewport.cpp
void OnActorSelectionChanged
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & NewSelection,
    bool bForceRefresh
)

Remarks

Called on all viewports, when actor selection changes.

Parameters

Name Description
NewSelection List of objects that are now selected

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