UBlueprintFunctionNodeSpawner::Prime

Not required, but intended to passively help speed up menu building operations.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintFunctionNodeSpawner

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintFunctionNodeSpawner.h
Include #include "BlueprintFunctionNodeSpawner.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintFunctionNodeSpawner.cpp
virtual void Prime()

Remarks

Not required, but intended to passively help speed up menu building operations. Will cache a node-template (via GetTemplateNode), along with any expensive text strings, to avoid constructing them all on demand.


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