UK2Node_AddComponent::FindDiffs

Gives the node the option to customize how diffs are discovered within it.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_AddComponent

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AddComponent.h
Include #include "K2Node_AddComponent.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_AddComponent.cpp
virtual void FindDiffs
(
    class [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * OtherNode,
    struct [FDiffResults](API\Runtime\Engine\FDiffResults) & Results
)

Remarks

Gives the node the option to customize how diffs are discovered within it.


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