FBlueprintEditor::GetGraphDecorationString

Called by a graph title bar to get any extra information the editor would like to display

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

  • FBlueprintEditor::GetGraphDecorationString()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
virtual [FText](API\Runtime\Core\Internationalization\FText) GetGraphDecorationString
(
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph
) const

Remarks

Called by a graph title bar to get any extra information the editor would like to display


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