FToolkitManager::OnToolkitHostDestroyed

Called by a toolkit host itself right before it goes away, so that we can make sure the toolkits are destroyed too

Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits > FToolkitManager

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Toolkits/ToolkitManager.h
Include #include "Toolkits/ToolkitManager.h"
Source /Engine/Source/Editor/EditorFramework/Private/Toolkits/ToolkitManager.cpp
void OnToolkitHostDestroyed
(
    [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) * HostBeingDestroyed
)

Remarks

Called by a toolkit host itself right before it goes away, so that we can make sure the toolkits are destroyed too


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