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Unreal Engine C++ API Reference > Developer > TargetDeviceServices
References
Module | TargetDeviceServices |
Header | /Engine/Source/Developer/TargetDeviceServices/Public/TargetDeviceServiceMessages.h |
Include | #include "TargetDeviceServiceMessages.h" |
Syntax
struct FTargetDeviceServiceTerminateLaunchedProcess
Remarks
Application terminate process messages Implements a message for terminating an application running on the device.
Variables
Type | Name | Description |
---|---|---|
FString | AppID | Holds the identifier of the application to launch. |
FName | Variant | Holds the variant identifier of the target device to use. |
Constructors
Type | Name | Description |
---|---|---|
FTargetDeviceServiceTerminateLaunchedProcess () | Default constructor. | |
FTargetDeviceServiceTerminateLaunchedProcess ( FName InVariant, const FString& InAppId ) | Creates and initializes a new instance. |