void |
BroadcastMainFrameRequestResource ( const FString& Category, const FString& ResourceName ) |
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void |
BroadcastMainFrameSDKNotInstalled ( const FString& PlatformName, const FString& DocLink ) |
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void |
CreateDefaultMainFrame ( const bool bStartImmersive, const bool bStartPIE ) |
Creates the default editor main frame |
void |
DisableTabClosedDelegate () |
Disables the delegate responsible for shutting down the editor when the main tab is closed. |
void |
EnableDelayedShowMainFrame () |
Enable external control of when main frame is shown |
void |
EnableTabClosedDelegate () |
Enables the delegate responsible for shutting down the editor when the main tab is closed. |
bool |
ExecuteCanCloseEditorDelegates () |
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IMainFrameMo... |
Get () |
Gets a reference to the search module instance. |
const FText |
GetApplicationTitle ( const bool bIncludeGameName ) |
Gets the title string for the application, optionally including the current game name as part of the title |
void |
GetEditorSettingsDefaultSelectionOverride ( FName& OutCategoryName, FName& OutSectionName ) |
Gets the override for the section that gets selected by default when opening editor settings |
FString |
GetLoadedLevelName () |
Returns a friendly string name for the currently loaded persistent level. |
TSharedRef< ... |
GetMainFrameCommandBindings () |
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FMainMRUFavo... |
GetMRUFavoritesList () |
Gets the MRU/Favorites list |
TSharedPtr< ... |
GetParentWindow () |
Gets the window the mainframe lives in. |
bool |
IsRecreatingDefaultMainFrame () |
Returns true if the Default Main Frame is being recreated. |
bool |
IsWindowInitialized () |
Checks to see if the main frame window is currently initialized |
TSharedRef< ... |
MakeDeveloperTools ( const TArray< FMainFrameDeveloperTo... ) |
Generates a menu that's just like the "main menu" widget above, except it also includes some infrequently used commands that are better off only shown in a single "main tab" within the application |
TSharedRef< ... |
MakeMainMenu ( const TSharedPtr< FTabManager >& T..., const FName MenuName, FToolMenuContext& ToolMenuContext ) |
Generates a menu that includes application global commands, such as "Save All", "Exit", etc. |
FMainFrameCr... |
OnMainFrameCreationFinished () |
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FMainFrameRe... |
OnMainFrameRequestResource () |
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FMainFrameSD... |
OnMainFrameSDKNotInstalled () |
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void |
RecreateDefaultMainFrame ( const bool bStartImmersive, const bool bStartPIE ) |
Recreates the default editor main frame. |
FDelegateHan... |
RegisterCanCloseEditor ( const FMainFrameCanCloseEditor& In... ) |
Register a new callback for determining if the editor can be closed |
void |
RequestCloseEditor () |
Requests that the editor be closed In some cases the editor may not be closed (like if a user cancels a save dialog) |
void |
SetApplicationTitleOverride ( const FText& NewOverriddenApplicat... ) |
Overrides the title of the application that's displayed in the title bar area and other locations |
void |
SetEditorSettingsDefaultSelectionOverride ( FName CategoryName, FName SectionName ) |
Overrides the section that gets selected by default when opening editor settings |
void |
SetLevelNameForWindowTitle ( const FString& InLevelFileName ) |
Updates the mainframe title on the Slate window and the native OS window underneath |
void |
SetMainTab ( const TSharedRef< SDockTab >& Main... ) |
Sets the reference to the main tab. |
void |
ShowAboutWindow () |
Shows the 'About UnrealEd' window. |
void |
ShowDelayedMainFrame () |
Show main frame now if it was delayed and not shown yet |
void |
UnregisterCanCloseEditor ( FDelegateHandle InHandle ) |
Unregister a callback for determining if the editor can be closed |