FBehaviorTreeEditor::GetBlackboardData

Get the blackboard we are editing (if any)

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > FBehaviorTreeEditor

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
Include #include "BehaviorTreeEditor.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeEditor.cpp
[UBlackboardData](API\Runtime\AIModule\BehaviorTree\UBlackboardData) * GetBlackboardData() const  

Remarks

Get the blackboard we are editing (if any)


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