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Unreal Engine C++ API Reference > Developer > DerivedDataCache
Inheritance Hierarchy
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildSchedulerQueue.h |
Include | #include "DerivedDataBuildSchedulerQueue.h" |
Syntax
class IBuildSchedulerMemoryQueue : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
Remarks
Allows execution of a build to be queued until there is sufficient memory available.
At most one instance of this feature may be registered. Builds are queued before they load input data for local execution of the build. The completion callback will capture the FExecutionResourceContext until the end of the build.
Destructors
Type | Name | Description |
---|---|---|
~IBuildSchedulerMemoryQueue () |
Functions
Type | Name | Description |
---|---|---|
void | Reserve ( uint64 Memory, IRequestOwner& Owner, TUniqueFunction< void()>&& OnCompl... ) |
Constants
Name | Description |
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FeatureName |