Type

Overload list

Unreal Engine C++ API Reference > Developer > AutomationDriver > IDriverElement

  Type Name Description
Public function bool

Type ( const TCHAR* Text
)

Moves focus to the element, then triggers the series of events to invoke keyboard input for each character specified.
Public function bool

Type ( FString Text
)

Moves focus to the element, then triggers the series of events to invoke keyboard input for each character specified.
Public function bool

Type ( FKey Key
)

Moves focus to the element, then triggers the series of events to invoke keyboard input for the specified character.
Public function bool

Type ( TCHAR Character
)

Moves focus to the element, then triggers the series of events to invoke keyboard input for the specified key.
Public function bool

Type ( const TArray< FKey >& Keys
)

Moves focus to the element, then triggers the series of events to invoke keyboard input for each key specified.

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