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Unreal Engine C++ API Reference > Developer > LocalizationService > ILocalizationServiceProvider
References
Module | LocalizationService |
Header | /Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h |
Include | #include "ILocalizationServiceProvider.h" |
bool IsAvailable() const
Remarks
Quick check if localization service is available for use (server-based providers can use this to return whether the server is available or not) true if localization service is available, false if it is not