IDistributedBuildController::CreateUniqueFilePath

Returns a new file path to be used for writing input data to.

Unreal Engine C++ API Reference > Developer > DistributedBuildInterface > IDistributedBuildController

  • IDistributedBuildController::CreateUniqueFilePath()

References

   
Module DistributedBuildInterface
Header /Engine/Source/Developer/DistributedBuildInterface/Public/DistributedBuildControllerInterface.h
Include #include "DistributedBuildControllerInterface.h"
[FString](API\Runtime\Core\Containers\FString) CreateUniqueFilePath()  

Remarks

Returns a new file path to be used for writing input data to.


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