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Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces
References
Module | TextureFormat |
Header | /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h |
Include | #include "Interfaces/ITextureFormat.h" |
Syntax
struct FTextureEngineParameters
Remarks
Holds various engine configuration parameters that can affect the output of a build but should generally be constant across all texture builds. These are sourced from CVars and enums/defines that aren't necessarily visible in all modules.
This structure serializes to compact binary only writing if the values are not default, so changing the default initialization without changing the texture build version/guid can result in build mismatch.
Created via GenerateTextureEngineParameters() in TextureDerivedDataTask.cpp.
Variables
Type | Name | Description |
---|---|---|
bool | bEngineSupportsTexture2DArrayStreaming | |
bool | bEngineSupportsVolumeTextureStreaming | |
int32 | NumInlineDerivedMips |