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Unreal Engine C++ API Reference > Developer > MeshBoneReduction
References
Module | MeshBoneReduction |
Header | /Engine/Source/Developer/MeshBoneReduction/Public/MeshBoneReduction.h |
Include | #include "MeshBoneReduction.h" |
Syntax
class IMeshBoneReduction
Remarks
Mesh reduction interface.
Functions
Type | Name | Description |
---|---|---|
void | FixUpSectionBoneMaps ( FSkelMeshSection& Section, const TMap< FBoneIndexType, FBoneIn..., TMap< FName, FImportedSkinWeightPro... ) | Fix up section bone maps based on list of bones to remove List of bones to remove should contains |
bool | GetBoneReductionData ( const USkeletalMesh* SkeletalM..., int32 DesiredLOD, TMap< FBoneIndexType, FBoneIndexTyp..., const TArray< FName >* BoneNam... ) | Get Bones To Remove from the Desired LOD List of bones to remove should contains |
bool | ReduceBoneCounts ( USkeletalMesh* SkeletalMesh, int32 DesiredLOD, const TArray< FName >* BoneNam..., bool bCallPostEditChange ) | Reduce Bone Counts for the SkeletalMesh with the LOD |