FStreamSearch::IsComplete

Returns TRUE if the thread is done with it's work.

Unreal Engine C++ API Reference > Editor > Kismet > FStreamSearch

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Include #include "FindInBlueprintManager.h"
Source /Engine/Source/Editor/Kismet/Private/FindInBlueprintManager.cpp
bool IsComplete() const

Remarks

Returns TRUE if the thread is done with it's work.


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