ETargetPlatformFeatures

Enumerates features that may be supported by target platforms.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Include #include "Interfaces/ITargetPlatform.h"

Syntax

enum ETargetPlatformFeatures  
{  
    AudioStreaming,  
    DistanceFieldShadows,  
    DistanceFieldAO,  
    GrayscaleSRGB,  
    HighQualityLightmaps,  
    LowQualityLightmaps,  
    MultipleGameInstances,  
    Packaging,  
    SdkConnectDisconnect,  
    TextureStreaming,  
    MeshLODStreaming,  
    UserCredentials,  
    MobileRendering,  
    DeferredRendering,  
    ShouldSplitPaksIntoSmallerSizes,  
    HalfFloatVertexFormat,  
    DeviceOutputLog,  
    MemoryMappedFiles,  
    MemoryMappedAudio,  
    MemoryMappedAnimation,  
    SparseTextures,  
    VirtualTextureStreaming,  
    LumenGI,  
    HardwareLZDecompression,  
    CookFileRegionMetadata,  
    DirectDataExchange,  
    NormalmapLAEncodingMode,  
    ShowAsPlatformGroup,  
}  

Values

Name Description
AudioStreaming Audio Streaming
DistanceFieldShadows Distance field shadows.
DistanceFieldAO Distance field AO.
GrayscaleSRGB Gray scale SRGB texture formats support.
HighQualityLightmaps High quality light maps.
LowQualityLightmaps Low quality light maps.
MultipleGameInstances Run multiple game instances on a single device.
Packaging Builds can be packaged for this platform.
SdkConnectDisconnect Connect and disconnect devices through the SDK.
TextureStreaming Texture streaming.
MeshLODStreaming Mesh LOD streaming.
UserCredentials Landscape visual mesh LOD streaming. User credentials are required to use the device.
MobileRendering The platform uses the mobile forward pipeline
DeferredRendering The platform uses the deferred pipeline, typically PC/Console platforms
ShouldSplitPaksIntoSmallerSizes Should split paks into smaller sized paks
HalfFloatVertexFormat The platform supports half float vertex format
DeviceOutputLog The platform supports the experimental Device Output Log window
MemoryMappedFiles The platform supports memory mapped files
MemoryMappedAudio The platform supports memory mapped audio
MemoryMappedAnimation The platform supports memory mapped animation
SparseTextures The platform supports sparse textures
VirtualTextureStreaming Can we use the virtual texture streaming system on this platform.
LumenGI Lumen Global Illumination.
HardwareLZDecompression The platform supports hardware LZ decompression
CookFileRegionMetadata The platform makes use of extra cook-time file region metadata in its packaging process.
DirectDataExchange The platform supports communication (reading and writing data) between a target a connected PC.
NormalmapLAEncodingMode The platform supports Luminance + Alpha encoding mode for normalmaps
ShowAsPlatformGroup All devices of this platform should be grouped under one platform group

Remarks

Enumerates features that may be supported by target platforms.


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