UToolMenus::IsToolMenuUIEnabled

Returns true if slate initialized and editor GUI is being used.

Unreal Engine C++ API Reference > Developer > ToolMenus > UToolMenus

References

   
Module ToolMenus
Header /Engine/Source/Developer/ToolMenus/Public/ToolMenus.h
Include #include "ToolMenus.h"
Source /Engine/Source/Developer/ToolMenus/Private/ToolMenus.cpp
static bool IsToolMenuUIEnabled()

Remarks

Returns true if slate initialized and editor GUI is being used. The application should have been initialized before this method is called. True if slate initialized and editor GUI is being used.


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