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Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FFileCache
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h |
Include | #include "FileCache.h" |
Source | /Engine/Source/Developer/DirectoryWatcher/Private/FileCache.cpp |
void CompleteTransaction ( [FUpdateCacheTransaction](API\Developer\DirectoryWatcher\FUpdateCacheTransaction) && Transaction )
Remarks
Return a transaction to the cache for completion. Will update the cached state with the change described in the transaction, and mark the cache as needing to be saved.