FLevelViewportLayout::OnGetNonMaximizedVisibility

Delegate called to get the visibility of the non-maximized viewports The non-maximized viewports are not visible if there is a maximized viewport on top of them

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelViewportLayout

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelViewportLayout.h
Include #include "LevelViewportLayout.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelViewportLayout.cpp
virtual [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) OnGetNonMaximizedVisibility() const  

Remarks

Delegate called to get the visibility of the non-maximized viewports The non-maximized viewports are not visible if there is a maximized viewport on top of them

Parameters

Name Description
EVisibility::Visible when visible, EVisibility::Collapsed otherwise

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