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Unreal Engine C++ API Reference > Editor > Kismet
Inheritance Hierarchy
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintCompilerExtension.h |
Include | #include "BlueprintCompilerExtension.h" |
Syntax
class UBlueprintCompilerExtension : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Constructors
Type | Name | Description |
---|---|---|
UBlueprintCompilerExtension ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
void | BlueprintCompiled ( const FKismetCompilerContext& Comp..., const FBlueprintCompiledData& Data ) | |
void | ProcessBlueprintCompiled ( const FKismetCompilerContext& Comp..., const FBlueprintCompiledData& Data ) | Override this if you're interested in running logic after class layout has been generated, but before bytecode and member variables have been |