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Unreal Engine C++ API Reference > Editor > Kismet > Debugging > FDebugLineItem
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h |
Include | #include "Debugging/SKismetDebugTreeView.h" |
Source | /Engine/Source/Editor/Kismet/Private/Debugging/SKismetDebugTreeView.cpp |
static void OnDebugLineTypeActiveChanged ( ECheckBoxState CheckState, [EDebugLineType](API\Editor\Kismet\Debugging\FDebugLineItem\EDebugLineType) Type )