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Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph
Inheritance Hierarchy
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h |
Include | #include "SoundCueGraph/SoundCueGraphSchema.h" |
Syntax
struct FSoundCueGraphSchemaAction_NewNode : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)
Remarks
Action to add a node to the graph
Variables
Type | Name | Description |
---|---|---|
TSubclassOf< US... | SoundNodeClass | Class of node we want to create |
Constructors
Type | Name | Description |
---|---|---|
FSoundCueGraphSchemaAction_NewNode () | ||
FSoundCueGraphSchemaAction_NewNode ( FText InNodeCategory, FText InMenuDesc, FText InToolTip, const int32 InGrouping ) |
Overridden from FEdGraphSchemaAction
Type | Name | Description |
---|---|---|
UEdGraphNode... | PerformAction ( UEdGraph* ParentGraph, UEdGraphPin* FromPin, const FVector2D Location, bool bSelectNewNode ) | Execute this action, given the graph and schema, and possibly a pin that we were dragged from. |