FSoundSubmixEditorUtilities::CreateSoundSubmix

Create a new SoundSubmix

Unreal Engine C++ API Reference > Editor > AudioEditor > FSoundSubmixEditorUtilities

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Public/SoundSubmixEditorUtilities.h
Include #include "SoundSubmixEditorUtilities.h"
Source /Engine/Source/Editor/AudioEditor/Private/SoundSubmixEditorUtilities.cpp
static void CreateSoundSubmix
(
    const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph,
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin,
    FVector2D Location,
    const [FString](API\Runtime\Core\Containers\FString) & Name
)

Remarks

Create a new SoundSubmix

Parameters

Name Description
Graph Graph representing sound classes
FromPin Pin that was dragged to create sound class
Location Location for new sound class

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