SLevelViewport::IsViewportConfigurationSet

Returns whether the named layout is currently selected on the parent tab that this viewport belongs to.

Unreal Engine C++ API Reference > Editor > LevelEditor > SLevelViewport

Deprecated * Moved to internal handling by FViewportTabContent. See FViewportTabContent::BindCommonViewportCommands

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Include #include "SLevelViewport.h"
Source /Engine/Source/Editor/LevelEditor/Private/SLevelViewport.cpp
bool IsViewportConfigurationSet
(
    [FName](API\Runtime\Core\UObject\FName) ConfigurationName
) const

Remarks

Returns whether the named layout is currently selected on the parent tab that this viewport belongs to. True, if the named layout is currently active

Parameters

Name Description
ConfigurationName The name of the layout (for the names in namespace LevelViewportConfigurationNames)

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