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Unreal Engine C++ API Reference > Editor > Kismet > IBlueprintEditor
Type | Name | Description | |
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bool | IsNonImportedObject
(
const UObject* InObject |
Return whether the given object falls outside the scope of the current set of imported namespaces within this editor context. |
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bool | IsNonImportedObject
(
const FSoftObjectPath& InObject |
Return whether the given object (referenced by path) falls outside the scope of the current set of imported namespaces within this editor context. |