FBlueprintActionMenuUtils::MakeFavoritesMenu

A centralized utility function for constructing the blueprint favorites menu.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintActionMenuUtils

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuUtils.h
Include #include "BlueprintActionMenuUtils.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintActionMenuUtils.cpp
static void MakeFavoritesMenu
(
    [FBlueprintActionContext](API\Editor\BlueprintGraph\FBlueprintActionContext) const & Context,
    [FBlueprintActionMenuBuilder](API\Editor\Kismet\FBlueprintActionMenuBuilder) & MenuOut
)

Remarks

A centralized utility function for constructing the blueprint favorites menu. Takes the palette menu building code and folds in an additional "IsFavorited" filter check.

Parameters

Name Description
Context Contains the blueprint that the palette is for.
MenuOut The structure that will be populated with favorite menu items.

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