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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CommutativeAssociativeBinaryOperator.h |
Include | #include "K2Node_CommutativeAssociativeBinaryOperator.h" |
Syntax
class UK2Node_CommutativeAssociativeBinaryOperator :
public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction),
public [IK2Node_AddPinInterface](API\Editor\BlueprintGraph\IK2Node_AddPinInterface)
Variables
Type | Name | Description |
---|---|---|
int32 | NumAdditionalInputs | The number of additional input pins to generate for this node (2 base pins are not included) |
Constructors
Type | Name | Description |
---|---|---|
UK2Node_CommutativeAssociativeBinaryOperator ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
UEdGraphPin ... | FindOutPin () | |
UEdGraphPin ... | FindSelfPin () | |
UEdGraphPin ... | GetInputPin ( int32 InputPinIndex ) | Get TRUE input type (self, etc.. are skipped) |
int32 | GetNumberOfAdditionalInputs () | Returns the number of additional input pins that this node has |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
void | ExpandNode ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph ) | Expands a node while compiling, which may add additional nodes or delete this node |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
void | GetNodeContextMenuActions ( UToolMenu* Menu, UGraphNodeContextMenuContext* ... ) | Gets a list of actions that can be done to this particular node |
bool | IncludeParentNodeContextMenu () | Does the node context menu inherit parent class's menu |
void | ValidateNodeDuringCompilation ( FCompilerResultsLog& MessageLog ) | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from IK2Node_AddPinInterface
Type | Name | Description |
---|---|---|
void | AddInputPin () | Add an additional input pin to this node |
bool | CanAddPin () | Determines if a pin can be added to this node. |
bool | CanRemovePin ( const UEdGraphPin* Pin ) | Returns true if the given pin can be removed from this node. |
void | RemoveInputPin ( UEdGraphPin* Pin ) | Attempt to remove the given pin from this node. |
Constants
Name | Description |
---|---|
BinaryOperatorInputsNum |