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Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode > AddChild
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
FSCSEditorTreeNodePtrType AddChild ( [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * InSCSNode, bool bIsInheritedSCS )
Remarks
Adds a child node for the given SCS node. A reference to the new child node or the existing child node if a match is found.
Parameters
Name | Description |
---|---|
InSCSNode | The SCS node to for which to create a child node. |
bIsInheritedSCS | Whether or not the given SCS node is inherited from a parent. |