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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UAssetDefinition_BehaviorTree
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Public/AssetDefinition_BehaviorTree.h |
Include | #include "AssetDefinition_BehaviorTree.h" |
Source | /Engine/Source/Editor/BehaviorTreeEditor/Private/AssetDefinition_BehaviorTree.cpp |
virtual TConstArrayView< [FAssetCategoryPath](API\Editor\AssetDefinition\Misc\FAssetCategoryPath) > GetAssetCategories() const
Remarks
Gets a list of categories this asset is in, these categories are used to help organize