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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_InputAction
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputAction.h |
Include | #include "K2Node_InputAction.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_InputAction.cpp |
virtual void ExpandNode ( [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
Remarks
Expands a node while compiling, which may add additional nodes or delete this node