FSCSEditorTreeNode::SetCachedFilterState

Sets this item's filtration state.

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
void SetCachedFilterState
(
    bool bMatchesFilter,
    bool bUpdateParent
)

Remarks

Sets this item's filtration state. Use bUpdateParent to make sure the parent's EFilteredState::ChildMatches flag is properly updated based off the new state


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