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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimPreviewInstance
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h |
Include | #include "AnimPreviewInstance.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimPreviewInstance.cpp |
virtual void SetAnimationAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * NewAsset, bool bIsLooping, float InPlayRate )
Remarks
Set New Asset - calls InitializeAnimation, for now we need MeshComponent