FAssetTypeActions_SoundBase

Unreal Engine C++ API Reference > Editor > AudioEditor > AssetTypeActions

Inheritance Hierarchy

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Public/AssetTypeActions/AssetTypeActions_SoundBase.h
Include #include "AssetTypeActions/AssetTypeActions_SoundBase.h"

Syntax

class FAssetTypeActions_SoundBase : public [FAssetTypeActions_Base](API\Developer\AssetTools\FAssetTypeActions_Base)  

Functions

Type Name Description
bool IsSoundPlaying ( USoundBase* Sound ) Return true if the specified sound is playing
bool IsSoundPlaying ( const FAssetData& AssetData ) Return true if the specified asset's sound is playing
void PlaySound ( USoundBase* Sound ) Plays the specified sound wave
void StopSound () Stops any currently playing sounds

Overridden from IAssetTypeActions

Type Name Description
bool AssetsActivatedOverride ( const TArray< UObject* >& InO..., EAssetTypeActivationMethod::Type Ac... ) Allows overriding asset activation to perform asset type specific activation for the supplied assets.
bool CanFilter () Returns true if this class can be used as a filter in the content browser
uint32 GetCategories () Returns the categories that this asset type appears in.
FText GetName () IAssetTypeActions Implementation.
UClass * GetSupportedClass () Get the supported class of this type.
TSharedPtr< ... GetThumbnailOverlay ( const FAssetData& AssetData ) Optionally returns a custom widget to overlay on top of this assets' thumbnail
FColor GetTypeColor () Returns the color associated with this type

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