FSoundCueEditorUtilities::GetSelectedNodes

Get the currently selected set of nodes

Unreal Engine C++ API Reference > Editor > AudioEditor > FSoundCueEditorUtilities

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Public/SoundCueEditorUtilities.h
Include #include "SoundCueEditorUtilities.h"
Source /Engine/Source/Editor/AudioEditor/Private/SoundCueEditorUtilities.cpp
static [TSet](API\Runtime\Core\Containers\TSet)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetSelectedNodes
(
    const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph
)

Remarks

Get the currently selected set of nodes


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