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Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h |
Include | #include "LevelEditor.h" |
bool AreObjectsEditable ( const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> & InObjects ) const
Remarks
Check whether the specified objects are editable