FNetNameMapping::MakeValidName

Come up with a valid, unique (within the scope of NetNameMap) name based on an existing Net object and (optional) context.

Unreal Engine C++ API Reference > Editor > KismetCompiler > FNetNameMapping > MakeValidName

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Include #include "KismetCompilerMisc.h"
[FString](API\Runtime\Core\Containers\FString) MakeValidName
(
    const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Net,
    const [FString](API\Runtime\Core\Containers\FString) & Context
)

Remarks

Come up with a valid, unique (within the scope of NetNameMap) name based on an existing Net object and (optional) context. The resulting name is stable across multiple calls if given the same pointer.


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