UFoliageType_ISMThumbnailRenderer

Unreal Engine C++ API Reference > Editor > FoliageEdit

Inheritance Hierarchy

References

   
Module FoliageEdit
Header /Engine/Source/Editor/FoliageEdit/Public/FoliageType_ISMThumbnailRenderer.h
Include #include "FoliageType_ISMThumbnailRenderer.h"

Syntax

class UFoliageType_ISMThumbnailRenderer : public [UDefaultSizedThumbnailRenderer](API\Editor\UnrealEd\ThumbnailRendering\UDefaultSizedThumbnailRenderer)  

Constructors

Type Name Description
  UFoliageType_ISMThumbnailRenderer ( const FObjectInitializer& ObjectIn... )  
  UFoliageType_ISMThumbnailRenderer ( const FObjectInitializer& ObjectIn... )  

Overridden from UThumbnailRenderer

Type Name Description
bool CanVisualizeAsset ( UObject* Object ) Returns true if the renderer is capable of producing a thumbnail for the specified asset.
void Draw ( UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily ) UThumbnailRenderer implementation.

Overridden from UObject

Type Name Description
void BeginDestroy () UObject implementation.

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