ITargetDeviceProxyManager

Interface for device proxy managers.

Unreal Engine C++ API Reference > Developer > TargetDeviceServices

References

   
Module TargetDeviceServices
Header /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxyManager.h
Include #include "ITargetDeviceProxyManager.h"

Syntax

class ITargetDeviceProxyManager  

Remarks

Interface for device proxy managers.

Destructors

Type Name Description
  ~ITargetDeviceProxyManager () Virtual destructor.

Functions

Type Name Description
TSharedRef< ... FindOrAddProxy ( const FString& Name ) Finds or adds a device proxy for the specified device name.
TSharedPtr< ... FindProxy ( const FString& Name ) Finds the device proxy for the specified device name.
TSharedPtr< ... FindProxyDeviceForTargetDevice ( const FString& DeviceId ) Finds the device proxy for the specified target device id.
void GetAllProxies ( FName TargetPlatformName, TArray< TSharedPtr< ITargetDevicePr... ) Gets a list of proxies created by the device discovery, including the "All device" proxies
void GetProxies ( FName TargetPlatformName, bool IncludeUnshared, TArray< TSharedPtr< ITargetDevicePr... ) Gets a list of devices found by the device discovery.
FOnTargetDev... OnProxyAdded ()  
FOnTargetDev... OnProxyRemoved ()  

Classes

Type Name Description
Public class FOnTargetDeviceProxyAdded Gets an event delegate that is executed when a target device proxy was added.
Public class FOnTargetDeviceProxyRemoved Gets an event delegate that is executed when a target device proxy was removed.

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