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Unreal Engine C++ API Reference > Editor > LevelEditor
Inheritance Hierarchy
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelViewportTabContent.h |
Include | #include "LevelViewportTabContent.h" |
Syntax
class FLevelViewportTabContent : public [FEditorViewportTabContent](API\Editor\UnrealEd\FEditorViewportTabContent)
Remarks
Represents the content in a viewport tab in the level editor. Each SDockTab holding viewports in the level editor contains and owns one of these.
Destructors
Type | Name | Description |
---|---|---|
~FLevelViewportTabContent () |
Functions
Type | Name | Description |
---|---|---|
void | OnLayoutChanged () | |
void | OnLayoutStartChange ( bool bSwitchingLayouts ) |
Overridden from FEditorViewportTabContent
Type | Name | Description |
---|---|---|
TSharedPtr< ... | FactoryViewportLayout ( bool bIsSwitchingLayouts ) | |
FName | GetLayoutTypeNameFromLayoutString () | |
void | Initialize ( AssetEditorViewportFactoryFunction ..., TSharedPtr< SDockTab > InParentTab, const FString& InLayoutString ) | Starts the tab content object and creates the initial layout based on the layout string |
Overridden from FViewportTabContent
Type | Name | Description |
---|---|---|
void | BindViewportLayoutCommands ( FUICommandList& InOutCommandList, FName ViewportConfigKey ) | Maps the common commands into the given command list for this layout to the given viewport based on the config key. |