FBlueprintEditor::GetBoundsForNode

Get the visible bounds of the given graph node

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
void GetBoundsForNode
(
    const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InNode,
    class [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & OutRect,
    float InPadding
) const

Remarks

Get the visible bounds of the given graph node


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