Navigation
Unreal Engine C++ API Reference > Editor > EditorConfig > UEditorConfigSubsystem
References
Module | EditorConfig |
Header | /Engine/Source/Editor/EditorConfig/Public/EditorConfigSubsystem.h |
Include | #include "EditorConfigSubsystem.h" |
Source | /Engine/Source/Editor/EditorConfig/Private/EditorConfigSubystem.cpp |
static void EarlyAddSearchDirectory ( [ESearchDirectoryType](API\Editor\EditorConfig\UEditorConfigSubsystem\ESearchDirectoryType) Type, FStringView SearchDir )
Remarks
Append a new config search directory to the given type early. Engine directories are searched first, then Project, then ProjectOverrides, then User.
Note: this function can only be called before the UEditorConfigSubsystem is initialized otherwise it will assert. This function is useful if there is a need to register a layer of config before any config read could happen.