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Unreal Engine C++ API Reference > Developer > VisualGraphUtils
Inheritance Hierarchy
References
Module | VisualGraphUtils |
Header | /Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h |
Include | #include "VisualGraph.h" |
Syntax
class FVisualGraph : public [FVisualGraphElement](API\Developer\VisualGraphUtils\FVisualGraphElement)
Variables
Type | Name | Description |
---|---|---|
TMap< FName, in... | EdgeNameMap | |
TArray< FVisual... | Edges | |
TMap< FName, in... | NodeNameMap | |
TArray< FVisual... | Nodes | |
TMap< FName, in... | SubGraphNameMap | |
TArray< FVisual... | SubGraphs |
Constructors
Type | Name | Description |
---|---|---|
FVisualGraph () | ||
FVisualGraph ( const FName& InName, const FName& InDisplayName ) | FVisualGraph. |
Destructors
Type | Name | Description |
---|---|---|
~FVisualGraph () |
Functions
Type | Name | Description |
---|---|---|
int32 | AddEdge ( int32 InSourceNode, int32 InTargetNode, EVisualGraphEdgeDirection InDirecti..., const FName& InName, TOptional< FName > InDisplayName, TOptional< FLinearColor > InColor, TOptional< EVisualGraphStyle > InSt... ) | |
int32 | AddElement ( const T& InElement, TArray< T >& OutElements, TMap< FName, int32 >& OutMap ) | |
int32 | AddNode ( const FName& InName, TOptional< FName > InDisplayName, TOptional< FLinearColor > InColor, TOptional< EVisualGraphShape > InSh..., TOptional< EVisualGraphStyle > InSt... ) | |
bool | AddNodeToSubGraph ( int32 InNodeIndex, int32 InSubGraphIndex ) | |
int32 | AddSubGraph ( const FName& InName, TOptional< FName > InDisplayName, int32 InParentGraphIndex, TOptional< FLinearColor > InColor, TOptional< EVisualGraphStyle > InSt..., const TArray< int32 > InNodes ) | |
FString | DumpDot () | |
int32 | FindEdge ( const FName& InName ) | |
int32 | FindNode ( const FName& InName ) | |
int32 | FindSubGraph ( const FName& InName ) | |
const TArray... | GetEdges () | |
const TArray... | GetNodes () | |
const TArray... | GetSubGraphs () | |
FName | GetUniqueName ( const FName& InName, const TMap< FName, int32 >& InMap ) | |
bool | IsNameAvailable ( const FName& InName, const TMap< FName, int32 >& InMap ) | |
void | RefreshNameMap ( const TArray< T >& InElements, TMap< FName, int32 >& OutMap ) | |
void | RefreshNameMapIfNeeded ( const TArray< T >& InElements, TMap< FName, int32 >& OutMap ) | |
bool | RemoveNodeFromSubGraph ( int32 InNodeIndex ) | |
void | TransitiveReduction ( TFunction< bool(FVisualGraphEdge&)... ) |
Overridden from FVisualGraphElement
Type | Name | Description |
---|---|---|
FString | DumpDot ( const FVisualGraph* InGraph, int32 InIndendation ) |