Press

Overload list

Unreal Engine C++ API Reference > Developer > AutomationDriver > IActionSequence

  Type Name Description
Public function IActionSequence &

Press ( TCHAR Character
)

Queues the series of events to invoke keyboard input for pressing the specified character.
Public function IActionSequence &

Press ( FKey Key
)

Queues the series of events to invoke keyboard input for pressing the specified key.
Public function IActionSequence &

Press ( EMouseButtons::Type MouseButton
)

Queues the series of events to invoke mouse input for pressing the specified button.
Public function IActionSequence &

Press ( const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator,
TCHAR Character
)

Queues a change of focus to the specified element, then a series of events to invoke keyboard input for pressing the specified character.
Public function IActionSequence &

Press ( const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator,
FKey Key
)

Queues a change of focus to the specified element, then a series of events to invoke keyboard input for pressing the specified key.
Public function IActionSequence &

Press ( const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator,
EMouseButtons::Type MouseButton
)

Queues a move of the cursor over the element, then a series of events to invoke mouse input for pressing the specified button.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library

On this page