FMeshPaintGeometryAdapterForSkeletalMeshes::ApplyOrRemoveTextureOverride

Applies or removes an override texture to use while rendering the meshes materials

Unreal Engine C++ API Reference > Editor > MeshPaint > FMeshPaintGeometryAdapterForSkeletalMeshes

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
Include #include "MeshPaintSkeletalMeshAdapter.h"
Source /Engine/Source/Editor/MeshPaint/Private/MeshPaintSkeletalMeshAdapter.cpp
virtual void ApplyOrRemoveTextureOverride
(
    [UTexture](API\Runtime\Engine\Engine\UTexture) * SourceTexture,
    [UTexture](API\Runtime\Engine\Engine\UTexture) * OverrideTexture
) const

Remarks

Applies or removes an override texture to use while rendering the meshes materials


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