IMeshPaintGeometryAdapter::DefaultQueryPaintableTextures

Default functionality for querying textures from a mesh component which are suitable for texture painting

Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPaintGeometryAdapter

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h
Include #include "IMeshPaintGeometryAdapter.h"
Source /Engine/Source/Editor/MeshPaint/Private/IMeshPaintGeometryAdapter.cpp
static void DefaultQueryPaintableTextures
(
    int32 MaterialIndex,
    const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent,
    int32 & OutDefaultIndex,
    [TArray](API\Runtime\Core\Containers\TArray)< struct [FPaintableTexture](API\Editor\MeshPaint\FPaintableTexture) > & InOutTextureList
)

Remarks

Default functionality for querying textures from a mesh component which are suitable for texture painting


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