UEditorInteractiveGizmoRegistry

Gizmo types should be registered in either [UEditorInteractiveGizmoSubsystem](API\Editor\EditorInteractiveToolsFramework\UEditorInteractiveGizmoSubsystem) or [UEditorInteractiveGizmoManager](API\Editor\EditorInteractiveToolsFramework\UEditorInteractiveGizmoManager).

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework

Inheritance Hierarchy

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoRegistry.h
Include #include "EditorInteractiveGizmoRegistry.h"

Syntax

class UEditorInteractiveGizmoRegistry : public [UObject](API\Runtime\CoreUObject\UObject\UObject)  

Remarks

Gizmo types should be registered in either UEditorInteractiveGizmoSubsystem or UEditorInteractiveGizmoManager. This registry class is used internally by the subsystem and manager which each maintain its own registry at different scopes: the subystem is global to the Editor, the manager is local to the Interactive Tools Context.

Constructors

Type Name Description
  UEditorInteractiveGizmoRegistry ()  

Functions

Type Name Description
void ClearEditorGizmoTypes () Clear all registered gizmo types
void DeregisterEditorGizmoType ( EEditorGizmoCategory InGizmoCategor..., UInteractiveGizmoBuilder* InGi... ) Remove an Editor gizmo type from the set of known Editor gizmo types
void GetQualifiedEditorGizmoBuilders ( EEditorGizmoCategory InGizmoCategor..., const FToolBuilderState& InToolBui..., TArray< UInteractiveGizmoBuilder&#... ) Get all qualified Editor gizmo builders for the specified category, based on the current state.
void RegisterEditorGizmoType ( EEditorGizmoCategory InGizmoCategor..., UInteractiveGizmoBuilder* InGi... ) Register a new Editor gizmo type.
void Shutdown () Shutdown the registry, called by the gizmo subsystem and gizmo manager when they are shutdown/deinitialized.

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