HandleReflectedShaderResource

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > HandleReflectedShaderResource

References

   
Module ShaderCompilerCommon
Header /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Include #include "ShaderCompilerCommon.h"
void HandleReflectedShaderResource
(
    const [FString](API\Runtime\Core\Containers\FString) & ResourceName,
    int32 ReflectionSlot,
    [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & CompilerOutput
)

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