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Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h |
Include | #include "LevelEditor.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp |
virtual void GoImmersiveWithActiveLevelViewport ( const bool bForceGameView )
Remarks
Takes the first active viewport and switches it to immersive mode. Designed to be called at editor startup. Optionally forces the viewport into game view mode too.