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Unreal Engine C++ API Reference > Editor > DetailCustomizations > Customizations > FMathStructCustomization > ExtractNumericMetadata
Deprecated * Use ExtractNumericMetadata overload with struct argument instead.
References
Module | DetailCustomizations |
Header | /Engine/Source/Editor/DetailCustomizations/Public/Customizations/MathStructCustomizations.h |
Include | #include "Customizations/MathStructCustomizations.h" |
Source | /Engine/Source/Editor/DetailCustomizations/Private/MathStructCustomizations.cpp |
template<typename NumericType> static void ExtractNumericMetadata ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > & PropertyHandle, [TOptional](API\Runtime\Core\IO\TOptional)< NumericType > & MinValue, [TOptional](API\Runtime\Core\IO\TOptional)< NumericType > & MaxValue, [TOptional](API\Runtime\Core\IO\TOptional)< NumericType > & SliderMinValue, [TOptional](API\Runtime\Core\IO\TOptional)< NumericType > & SliderMaxValue, NumericType & SliderExponent, NumericType & Delta, int32 & ShiftMouseMovePixelPerDelta, bool & bSupportDynamicSliderMaxValue, bool & bSupportDynamicSliderMinValue )