FAnimPreviewInstanceProxy

Proxy override for this UAnimInstance-derived class

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
Include #include "AnimPreviewInstance.h"

Syntax

struct FAnimPreviewInstanceProxy : public [FAnimSingleNodeInstanceProxy](API\Runtime\Engine\Animation\FAnimSingleNodeInstanceProxy)  

Remarks

Proxy override for this UAnimInstance-derived class

Constructors

Type Name Description
  FAnimPreviewInstanceProxy ()  
  FAnimPreviewInstanceProxy ( UAnimInstance* InAnimInstance )  

Functions

Type Name Description
void AddImpulseAtLocation ( FVector Impulse, FVector Location, FName BoneName )  
FDelegateHan... AddKeyCompleteDelegate ( FSimpleMulticastDelegate::FDelegate... )  
void EnableControllers ( bool bEnable )  
FAnimNode_Mo... FindModifiedBone ( const FName& InBoneName, bool bCurveController )  
TArray< FAni... GetBoneControllers ()  
TArray< FAni... GetCurveBoneControllers ()  
USkeletalMes... GetDebugSkeletalMeshComponent () Gets the external debug skeletal mesh component we are debugging
bool GetForceRetargetBasePose ()  
FAnimNode_Mo... ModifyBone ( const FName& InBoneName, bool bCurveController )  
void RefreshCurveBoneControllers ( UAnimationAsset* AssetToRefres... )  
void RemoveBoneModification ( const FName& InBoneName, bool bCurveController )  
void RemoveKeyCompleteDelegate ( FDelegateHandle InDelegateHandle )  
void ResetModifiedBone ( bool bCurveController )  
void SetDebugSkeletalMeshComponent ( USkeletalMeshComponent* InSkel... ) Sets an external debug skeletal mesh component to use to debug
void SetForceRetargetBasePose ( bool bInForceRetargetBasePose )  
void SetKey ()  
void SetSkeletalControlAlpha ( float InSkeletalControlAlpha )  

Overridden from FAnimSingleNodeInstanceProxy

Type Name Description
void SetAnimationAsset ( UAnimationAsset* NewAsset, USkeletalMeshComponent* MeshCo..., bool bIsLooping, float InPlayRate )  

Overridden from FAnimInstanceProxy

Type Name Description
bool Evaluate ( FPoseContext& Output ) Evaluate override point
void Initialize ( UAnimInstance* InAnimInstance ) Called when our anim instance is being initialized
void PreUpdate ( UAnimInstance* InAnimInstance, float DeltaSeconds ) Called before update so we can copy any data we need
void Update ( float DeltaSeconds ) Update override point
void UpdateAnimationNode ( const FAnimationUpdateContext& InC... ) Updates the anim graph

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