ISimulationEditorExtender::DebugDrawSimulation

Called from the editor when clothing is active to process any active debug drawing, recommended to use the show menu extension for controlling what data to draw

Unreal Engine C++ API Reference > Editor > ClothingSystemEditorInterface > ISimulationEditorExtender

  • ISimulationEditorExtender::DebugDrawSimulation()

References

   
Module ClothingSystemEditorInterface
Header /Engine/Source/Editor/ClothingSystemEditorInterface/Public/SimulationEditorExtender.h
Include #include "SimulationEditorExtender.h"
void DebugDrawSimulation
(
    const [IClothingSimulation](API\Runtime\ClothingSystemRuntimeInterface\IClothingSimulation) * InSimulation,
    [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InOwnerComponent,
    [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI
)

Remarks

Called from the editor when clothing is active to process any active debug drawing, recommended to use the show menu extension for controlling what data to draw

Parameters

Name Description
InSimulation The running clothing simulation
InOwnerComponent The component that owns the running clothing simulation
PDI The drawing interface to use

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