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Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMaterialUtilities
References
Module | MaterialUtilities |
Header | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h |
Include | #include "MaterialUtilities.h" |
Source | /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp |
static FIntPoint FindMaxTextureSize ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterialInterface, FIntPoint MinimumSize )
Remarks
End IModuleInterface implementation Iterate through all textures used by the material and return the maximum texture resolution used Size (width and height)
Parameters
Name | Description |
---|---|
MaterialInterface | The material to scan for texture size |
MinimumSize | The minimum size returned |