Navigation
Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon
References
Module | ShaderCompilerCommon |
Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
Include | #include "ShaderCompilerCommon.h" |
Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp |
namespace UE
{
namespace ShaderCompilerCommon
{
bool UE::ShaderCompilerCommon::ValidatePackedResourceCounts
(
[FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & Output,
const [FShaderCodePackedResourceCounts](API\Runtime\RenderCore\FShaderCodePackedResourceCounts) & PackedResourceCounts
)
}
}