FSCSEditorTreeNode::FactoryNodeFromComponent

Creates the correct type of node based on the component (instanced or not, etc...)

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
static FSCSEditorTreeNodePtrType FactoryNodeFromComponent
(
    [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent
)

Remarks

Creates the correct type of node based on the component (instanced or not, etc...)


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