UCurveEditorFilterBase::ApplyFilter

Applies the filter to all keys on the specified curve.

Unreal Engine C++ API Reference > Editor > CurveEditor > Filters > UCurveEditorFilterBase > ApplyFilter

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/Filters/CurveEditorFilterBase.h
Include #include "Filters/CurveEditorFilterBase.h"
void ApplyFilter
(
    [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) > InCurveEditor,
    [FCurveModelID](API\Editor\CurveEditor\FCurveModelID) InCurve,
    [TMap](API\Runtime\Core\Containers\TMap)< [FCurveModelID](API\Editor\CurveEditor\FCurveModelID), [FKeyHandleSet](API\Editor\CurveEditor\FKeyHandleSet) > & OutKeysToSelect
)

Remarks

Applies the filter to all keys on the specified curve.

Parameters

Name Description
InCurveEditor The curve editor that owns the FCurveModelIDs to operate on.
InCurve The curve to operate on.
OutKeysToSelect The filter will empty and initialize the set and return you a set of curves and handles that the filter thinks should be selected after operating. This is useful for filters that create or destroy keys as it allows them to maintain the appearance that the selection has not been modified.

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