FBlueprintEditorModule::RegisterLocalVariableCustomization

Register a customization for for Blueprint local variables

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditorModule

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Include #include "BlueprintEditorModule.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditorModule.cpp
virtual [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterLocalVariableCustomization
(
    [FFieldClass](API\Runtime\CoreUObject\UObject\FFieldClass) * InFieldClass,
    FOnGetLocalVariableCustomizationInstance InOnGetLocalVariableCustomization
)

Remarks

Register a customization for for Blueprint local variables

Parameters

Name Description
InFieldClass The type of the variable to create the customization for
InOnGetLocalVariableCustomization The delegate used to create customization instances

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