UAnimGraphNode_StateMachineBase::GetOutputLinkAttributes

Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_StateMachineBase

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h
Include #include "AnimGraphNode_StateMachineBase.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_StateMachineBase.cpp
virtual void GetOutputLinkAttributes
(
    [FNodeAttributeArray](API\Editor\AnimGraph\UAnimGraphNode_Base\FNodeAttributeArray) & OutAttributes
) const

Remarks

Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library