SMessageLogListing::OnKeyDown

Called after a key is pressed when this widget has focus

Unreal Engine C++ API Reference > Developer > MessageLog > UserInterface > SMessageLogListing

References

   
Module MessageLog
Header /Engine/Source/Developer/MessageLog/Public/UserInterface/SMessageLogListing.h
Include #include "UserInterface/SMessageLogListing.h"
Source /Engine/Source/Developer/MessageLog/Private/UserInterface/SMessageLogListing.cpp
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown
(
    const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry,
    const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent
)

Remarks

Called after a key is pressed when this widget has focus Returns whether the event was handled, along with other possible actions

Parameters

Name Description
InKeyEvent Key event

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