UTestBTService_BTStopAction::TickNode

Update next tick interval this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_SERVICE_NODE_NOTIFY_FLAGS in the constructor of the service will set this flag automatically

Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree > UTestBTService_BTStopAction

References

   
Module AITestSuite
Header /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_BTStopAction.h
Include #include "BehaviorTree/TestBTService_BTStopAction.h"
Source /Engine/Source/Developer/AITestSuite/Private/BehaviorTree/TestBTService_BTStopAction.cpp
virtual void TickNode
(
    [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp,
    uint8 * NodeMemory,
    float DeltaSeconds
)

Remarks

Update next tick interval this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_SERVICE_NODE_NOTIFY_FLAGS in the constructor of the service will set this flag automatically


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library