ICollectionManager::HandleRedirectorDeleted

Called to notify the collections that a redirector has been deleted and that they should ensure their on-disk representation is re-saved with the fixed up in-memory version

Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionManager > HandleRedirectorDeleted

References

   
Module CollectionManager
Header /Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Include #include "ICollectionManager.h"
bool HandleRedirectorDeleted
(
    const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ObjectPath
)

Remarks

Called to notify the collections that a redirector has been deleted and that they should ensure their on-disk representation is re-saved with the fixed up in-memory version true if all of the collections that were referencing this redirector could be re-saved, false otherwise


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