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Unreal Engine C++ API Reference > Editor > AIGraph > FGraphNodeClassHelper
References
Module | AIGraph |
Header | /Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h |
Include | #include "AIGraphTypes.h" |
Source | /Engine/Source/Editor/AIGraph/Private/AIGraphTypes.cpp |
void OnAssetRemoved ( const struct [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData )