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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimBlueprintExtension_PropertyAccess > AddCopy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension_PropertyAccess.h |
Include | #include "AnimBlueprintExtension_PropertyAccess.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimBlueprintExtension_PropertyAccess.cpp |
[FPropertyAccessHandle](API\Editor\UnrealEd\FPropertyAccessHandle) AddCopy ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FString](API\Runtime\Core\Containers\FString) > InSourcePath, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FString](API\Runtime\Core\Containers\FString) > InDestPath, const [FName](API\Runtime\Core\UObject\FName) & InContextId, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject )
Remarks
Add a copy to the property access library we are compiling an integer handle to the pending copy. This can be resolved to a true copy index by calling MapCopyIndex