IAnimBlueprintCompilationBracketContext::GetAllocatedAnimNodeIndices

[Index](API\Runtime\Chaos\Chaos\Index) of the nodes (must match up with the runtime discovery process of nodes, which runs thru the property chain)

Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintCompilationBracketContext

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h
Include #include "IAnimBlueprintCompilationBracketContext.h"
const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, int32 > & GetAllocatedAnimNodeIndices() const  

Remarks

Index of the nodes (must match up with the runtime discovery process of nodes, which runs thru the property chain)


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