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Unreal Engine C++ API Reference > Developer > PakFileUtilities > FPakFooterInfo
References
Module | PakFileUtilities |
Header | /Engine/Source/Developer/PakFileUtilities/Public/PakFileUtilities.h |
Include | #include "PakFileUtilities.h" |
void SetFileRegionInfo ( bool bInFileRegions, [TArray](API\Runtime\Core\Containers\TArray)< [FFileRegion](API\Runtime\Core\Serialization\FFileRegion) > & InAllFileRegions )