FTextureTargetListInfo

Wrapper to expose texture targets to WPF code.

Unreal Engine C++ API Reference > Editor > MeshPaint

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h
Include #include "MeshPaintTypes.h"

Syntax

struct FTextureTargetListInfo  

Remarks

Wrapper to expose texture targets to WPF code.

Variables

Type Name Description
bool bIsSelected  
UTexture2D *... TextureData  
uint32 UndoCount  
uint32 UVChannelIndex  

Constructors

Type Name Description
  FTextureTargetListInfo ( UTexture2D* InTextureData, int32 InUVChannelIndex, bool InbIsSelected )  
  FTextureTargetListInfo ( UTexture2D* InTextureData, int32 InUVChannelIndex, bool InbIsSelected )  

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