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Unreal Engine C++ API Reference > Developer > AITestSuite
Inheritance Hierarchy
References
Module | AITestSuite |
Header | /Engine/Source/Developer/AITestSuite/Classes/MockAI.h |
Include | #include "MockAI.h" |
Syntax
class UMockAI : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Variables
Type | Name | Description |
---|---|---|
TObjectPtr< AAc... | Actor | |
TObjectPtr< UBl... | BBComp | |
TObjectPtr< UBr... | BrainComp | |
TObjectPtr< UAI... | PerceptionComp | |
FTestTickHelper | TickHelper |
Constructors
Type | Name | Description |
---|---|---|
UMockAI ( const FObjectInitializer& ObjectIn... ) |
Destructors
Type | Name | Description |
---|---|---|
~UMockAI () |
Functions
Type | Name | Description |
---|---|---|
void | SetEnableTicking ( bool bShouldTick ) | |
void | TickMe ( float DeltaTime ) | |
void | UseBlackboardComponent () | |
void | UseBrainComponent () | |
void | UsePerceptionComponent () |