ApplyFilter

Overload list

Unreal Engine C++ API Reference > Editor > CurveEditor > Filters > UCurveEditorFilterBase

  Type Name Description
Public function void

ApplyFilter ( TSharedRef< FCurveEditor > InCurveEditor,
FCurveModelID InCurve,
TMap< FCurveModelID, FKeyHandleSet >& OutKeysToSelect
)

Applies the filter to all keys on the specified curve.
Public function void

ApplyFilter ( TSharedRef< FCurveEditor > InCurveEditor,
const TSet< FCurveModelID >& InCurves,
TMap< FCurveModelID, FKeyHandleSet >& OutKeysToSelect
)

Applies the filter to all keys on the specified curves.
Public function void

ApplyFilter ( TSharedRef< FCurveEditor > InCurveEditor,
const TMap< FCurveModelID, FKeyHandleSet >& InKeysToOperateOn,
TMap< FCurveModelID, FKeyHandleSet >& OutKeysToSelect
)

Applies the filter to all keys on the specified curves and specified keys.
Public function void

ApplyFilter ( TSharedRef< FCurveEditor > InCurveEditor,
FCurveModelID InCurve,
TArrayView< FKeyHandle > InKeyHandles,
TArray< FKeyHandle >& OutKeysToSelect
)

Applies the filter to all keys on the specified curves.

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