Unreal Engine supports publishing to Android mobile devices and has several features to help in publishing to the Google Play Store. This section contains guides for setting up your Android development environment, how to use Android features and services, and how to prepare your game to ship.
Current SDK Requirements
- Current UE Version: 5.3
- Android Studio Version: Flamingo 2022.2.1 Patch 2 May 24, 2023
- Android SDK:
- Recommended: SDK 33
- Minimum for compilation: SDK 30
- Minimum target SDK for shipping on devices: 26
Different stores have their own target SDK minimum requirements, which may differ from that mentioned above.
- NDK Version: r25b
- Build-tools: 33.0.1
- Java runtime: OpenJDK 17.0.6 2023-01-17
- AGDE v23.1.82+ required for AGDE debugging.
Current Device Compatibility
The current version of Unreal Engine supports Android devices meeting the following specifications:
- Android 8 or higher
- 64-bit Arm-based CPU
- Compatible GPUs
- Mali T8xx, G71, G72, G76, G77, G78 and G71x series
- Adreno 5xx, 6xx or 7xx series
- PowerVR GM9xxx series
- Xclipse 920
- Compatible Graphics APIs
- OpenGL ES 3.2
- Vulkan 1.1 on Android 10 or later devices with compatible drivers
Getting Started

Setting Up Android SDK and NDK
How to set up your Android development environment for Unreal Engine

Android Quick Start
Setting up for development for the Android platform.

Setting Up Your Android Device For Development
Going over how to set your Android devices up for Unreal Engine development.
Development Guides

Using Google Play Achievements
Using Google Play Achievements to increase player engagement.

Using Ad Mob In-Game Ads on Android
Using the AdMob in-game advertisement system on Android.

Android Manifest Control
Setting up and using the Android Mainfest file.

Using In-App Purchases on Android
Using in-app purchases to offer additional paid content for your Android game.

Using Google Play Services Leaderboards
Using leaderboards in your game.

Android Virtual Keyboard
Going over setting up the Android Virtual Keyboard.

Android Development Reference
How to install different Android SDKs, set environment variables, and work with texture formats.

Android Vulkan Mobile Renderer
Information about Vulkan compatibility and how to use the Vulkan mobile renderer in Android projects

Setting up Android Launch Screens
Overview of setting up optional custom Android Launch screens for Android projects.
Packaging and Publishing

Signing Projects for Release
Getting your project ready for Release to the Google Play store.

Google Play Asset Delivery Reference
API reference and implementation guidelines for the GooglePAD API

Packaging Android Projects
Taking a look at packaging your final Android project.

Android Configuration Rules System
Taking a look at using the Android Configuration Rules System in your UE projects.

Customizing Device Profiles and Scalability for Android
A reference for device profile rules and scalability settings.
Debugging

Debugging Android Projects
How to debug your Android project in Android Studio

Debugging with AGDE in Visual Studio
Use AGDE to debug Android projects in Visual Studio

Android File Server
Use Android File Server as a substitute for ADB for pushing and editing files for Unreal Engine projects.
Optimization

Creating Bundled PSO Caches for Android
Step-by-step walkthrough for creating a bundled PSO cache for an Android device.

Reducing Android Binary Size
Learn about options for decreasing the size of your project's binary files on Android.