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Unreal Engine C++ API Reference > Developer > AITestSuite
Inheritance Hierarchy
- FAITestBase
References
Module | AITestSuite |
Header | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h |
Include | #include "AITestsCommon.h" |
Syntax
struct FAITestBase
Variables
Type | Name | Description |
---|---|---|
FAutomationTest... | TestRunner |
Constructors
Type | Name | Description |
---|---|---|
FAITestBase () |
Destructors
Type | Name | Description |
---|---|---|
~FAITestBase () |
Functions
Type | Name | Description |
---|---|---|
void | AddAutoDestroyObject ( UObject& ObjectRef ) | |
FAutomationT... | GetTestRunner () | |
UWorld & | GetWorld () | |
bool | InstantTest () | |
ClassToSpawn... | NewAutoDestroyObject ( UObject* Outer ) | |
void | SetTestRunner ( FAutomationTestBase& AutomationTes... ) | |
bool | SetUp () | |
void | TearDown () | It's essential that overriding functions call the super-implementation. Otherwise the check in ~FAITestBase will fail. |
bool | Update () | |
void | VerifyLatentResults () | Lets the Test instance test the results. Use AITEST_*_LATENT macros |