IMaterialEditor::GetSelectedNodes

Get the currently selected set of nodes

Unreal Engine C++ API Reference > Editor > MaterialEditor > IMaterialEditor

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Include #include "IMaterialEditor.h"
virtual [TSet](API\Runtime\Core\Containers\TSet)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetSelectedNodes() const  

Remarks

Get the currently selected set of nodes


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