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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h |
Include | #include "EdGraphSchema_K2_Actions.h" |
Syntax
struct FEdGraphSchemaAction_BlueprintVariableBase : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)
Remarks
Reference to a variable (only used in 'My Blueprints' but used for member variables, local variables, delegates, etc...)
Constructors
Type | Name | Description |
---|---|---|
FEdGraphSchemaAction_BlueprintVariableBase () | ||
FEdGraphSchemaAction_BlueprintVariableBase ( FText InNodeCategory, FText InMenuDesc, FText InToolTip, const int32 InGrouping, const int32 InSectionID ) |
Functions
Type | Name | Description |
---|---|---|
void | ChangeVariableType ( const FEdGraphPinType& NewPinType ) | |
void | DeleteVariable () | |
FString | GetFriendlyVariableName () | |
FEdGraphPinT... | GetPinType () | |
FProperty &#... | GetProperty () | |
UBlueprint &... | GetSourceBlueprint () | |
UClass * | GetVariableClass () | |
FName | GetVariableName () | |
UObject *... | GetVariableScope () | |
bool | IsValidName ( const FName& NewName, FText& OutErrorMessage ) | |
bool | IsVariableUsed () | |
void | RenameVariable ( const FName& NewName ) | |
void | SetVariableInfo ( const FName& InVarName, const UObject* InOwningScope, bool bInIsVarBool ) | |
FName | StaticGetTypeId () | Simple type info. |
Overridden from FEdGraphSchemaAction
Type | Name | Description |
---|---|---|
FEdGraphSche... | GetPersistentItemDefiningObject () | Returns an opaque handle that can be used to confirm that two different persistent entries backing actions are part of the same section/category (e.g., both are variables in the same Blueprint) |
int32 | GetReorderIndexInContainer () | Returns the ordering index of this action in the parent container (if the item cannot be reordered then this will return INDEX_NONE) |
FName | GetTypeId () | |
bool | IsAVariable () | Returns true if the action refers to a member or local variable. |
void | MovePersistentItemToCategory ( const FText& NewCategoryName ) | Moves the item backing this action to the specified category if it is possible (does nothing for native-introduced variables/functions/etc...) |
bool | ReorderToBeforeAction ( TSharedRef< FEdGraphSchemaAction > ... ) | Reorders this action to be before the other item in the parent container (returns false if they are not in the same container or cannot be reordered) |