FPerPlatformPropertyCustomNodeBuilder::GetName

Unreal Engine C++ API Reference > Editor > DetailCustomizations > FPerPlatformPropertyCustomNodeBuilder

References

   
Module DetailCustomizations
Header /Engine/Source/Editor/DetailCustomizations/Public/PerPlatformPropertyCustomization.h
Include #include "PerPlatformPropertyCustomization.h"
Source /Engine/Source/Editor/DetailCustomizations/Private/PerPlatformPropertyCustomization.cpp
virtual [FName](API\Runtime\Core\UObject\FName) GetName() const  

The name of this custom builder. This is used as an identifier to save expansion state if needed


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