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Unreal Engine C++ API Reference > Developer > AutomationDriver > IAsyncActionSequence
Type | Name | Description | |
---|---|---|---|
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IAsyncActionSequence & | Type
(
const TCHAR* Text |
Queues the series of events to invoke keyboard input for each character specified. |
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IAsyncActionSequence & | Type
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each key specified. |
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IAsyncActionSequence & | Queues the series of events to invoke keyboard input for each character of the string specified. | |
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IAsyncActionSequence & | Queues the series of events to invoke keyboard input for the key specified. | |
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IAsyncActionSequence & | Type
(
TCHAR Character |
Queues the series of events to invoke keyboard input for the character specified. |
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IAsyncActionSequence & | Queues the series of events to invoke keyboard input for each key specified. | |
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IAsyncActionSequence & | Type
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each character specified. |
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IAsyncActionSequence & | Type
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each character of the string specified. |
![]() |
IAsyncActionSequence & | Type
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for the key specified. |
![]() |
IAsyncActionSequence & | Type
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for the character specified. |