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Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimPoseExtensions
References
Module | AnimationBlueprintLibrary |
Header | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h |
Include | #include "AnimPose.h" |
Source | /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimPose.cpp |
static void GetAnimPoseAtTimeIntervals ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TArray](API\Runtime\Core\Containers\TArray)< double > TimeIntervals, [FAnimPoseEvaluationOptions](API\Editor\AnimationBlueprintLibrary\FAnimPoseEvaluationOptions) EvaluationOptions, [TArray](API\Runtime\Core\Containers\TArray)< [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) > & InOutPoses )
Remarks
Evaluates an Animation Sequence Base at different time intervals to generate a valid Anim Pose instances
Parameters
Name | Description |
---|---|
AnimationSequenceBase | Animation sequence base to evaluate the pose from |
TimeIntervals | Times at which the pose should be evaluated |
EvaluationOptions | Options determining the way the pose should be evaluated |
InOutPoses | Anim Poses holding the evaluated data (number matches TimeIntervals) |