UAssetDefinition_BehaviorTree::OpenAssets

[UAssetDefinition](API\Editor\AssetDefinition\UAssetDefinition) Begin.

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UAssetDefinition_BehaviorTree

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Public/AssetDefinition_BehaviorTree.h
Include #include "AssetDefinition_BehaviorTree.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/AssetDefinition_BehaviorTree.cpp
virtual EAssetCommandResult OpenAssets
(
    const [FAssetOpenArgs](API\Editor\AssetDefinition\FAssetOpenArgs) & OpenArgs
) const

Remarks

UAssetDefinition Begin.


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