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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimBlueprintPostCompileValidation
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h |
Include | #include "AnimBlueprintPostCompileValidation.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimBlueprintPostCompileValidation.cpp |
static void PCV_GatherAnimSequencesFromProperty ( [TArray](API\Runtime\Core\Containers\TArray)< [FPCV_ReferencedAnimSequence](API\Editor\AnimGraph\UAnimBlueprintPostCompileValidat-\FPCV_ReferencedA-) > & OutRefAnimSequences, [FAnimBPCompileValidationParams](API\Editor\AnimGraph\FAnimBPCompileValidationParams) & PCV_Params, const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty, const void * InData, [TArray](API\Runtime\Core\Containers\TArray)< [FPCV_PropertyAndValue](API\Editor\AnimGraph\UAnimBlueprintPostCompileValidat-\FPCV_PropertyAndValue) > InPropertyCallChain )