SAssetFilterBar::LoadFilters

Load all the custom filters (created programatically) from the specified config

Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > SAssetFilterBar

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h
Include #include "Filters/SAssetFilterBar.h"
void LoadFilters
(
    const [FFilterBarSettings](API\Editor\EditorWidgets\Filters\FFilterBarSettings) * FilterBarConfig
)

Remarks

Load all the custom filters (created programatically) from the specified config


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