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Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > SFilterBar
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h |
Include | #include "Filters/SFilterBar.h" |
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [TFilterCollection](API\Runtime\Core\Misc\TFilterCollection)< FilterType > > GetAllActiveFilters()
Remarks
Use this function to get all currently active filters (to filter your items) NOTE: Must be called every time the filters change (OnFilterChanged) to make sure you get the correct combined filter