SAssetFilterBar::IsAssetTypeFilterActive

Returns true if the specified filter is both checked (pinned on the filter bar) and active (contributing to filter the result).

Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > SAssetFilterBar

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h
Include #include "Filters/SAssetFilterBar.h"
bool IsAssetTypeFilterActive
(
    const [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) & InClassPath
) const

Remarks

Returns true if the specified filter is both checked (pinned on the filter bar) and active (contributing to filter the result).

Parameters

Name Description
InClassPath The Class the filter is associated with

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