FBlueprintNamespaceUtilities::SetDefaultBlueprintNamespaceType

Sets the default Blueprint namespace type that objects/assets should use when not explicitly assigned.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceUtilities

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceUtilities.h
Include #include "BlueprintNamespaceUtilities.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceUtilities.cpp
static void SetDefaultBlueprintNamespaceType
(
    EDefaultBlueprintNamespaceType InType
)

Remarks

Sets the default Blueprint namespace type that objects/assets should use when not explicitly assigned.

Parameters

Name Description
InType Default namespace type to use.

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