FLODUtilities::UnbindClothingAndBackup

Unreal Engine C++ API Reference > Developer > SkeletalMeshUtilitiesCommon > FLODUtilities > UnbindClothingAndBackup

References

   
Module SkeletalMeshUtilitiesCommon
Header /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Include #include "LODUtilities.h"
Source /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp
static void UnbindClothingAndBackup
(
    [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh,
    [TArray](API\Runtime\Core\Containers\TArray)< [ClothingAssetUtils::FClothingAssetMeshBinding](API\Runtime\ClothingSystemRuntimeCommon\FClothingAssetMeshBinding) > & ClothingBindings,
    const int32 LODIndex
)

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