FEditorViewportLayout

Unreal Engine C++ API Reference > Editor > EditorFramework

Inheritance Hierarchy

  • FEditorViewportLayout

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/EditorViewportLayout.h
Include #include "EditorViewportLayout.h"

Syntax

class FEditorViewportLayout  

Variables

Type Name Description
TMap< FName, TS... Viewports List of all of the viewports in this layout, keyed on their config key

Destructors

Type Name Description
  ~FEditorViewportLayout () Virtual destruction

Functions

Type Name Description
void FactoryPaneConfigurationFromTypeName ( const FName& InLayoutConfigTypeNam... )  
const FName GetActivePaneConfigurationTypeName ()  
const TMap< ... GetViewports ()  
bool IsVisible ()  
void LoadConfig ( const FString& LayoutString )  
void SaveConfig ( const FString& LayoutSring )  

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