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Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem > GetActorsFromDataLayer
References
Module | DataLayerEditor |
Header | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
Include | #include "DataLayer/DataLayerEditorSubsystem.h" |
Source | /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp |
[TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > GetActorsFromDataLayer ( [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayer, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FActorFilter](API\Editor\DataLayerEditor\DataLayer\UDataLayerEditorSubsystem\FActorFilter) > & Filter ) const
Remarks
Gets all the actors associated with the specified DataLayer. Analog to AppendActorsFromDataLayer but it returns rather than appends the actors. The list to assign the found actors to.
Parameters
Name | Description |
---|---|
DataLayer | The DataLayer to find actors for. |
Filter | [optional] Actor that don't pass the specified filter restrictions won't be selected. |