ICollectionRedirectorFollower::FixupObject

Given an object path, will see if it needs to follow any redirectors, and if so, will populate OutNewObjectPath with the new name and return true

Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionRedirectorFollower

References

   
Module CollectionManager
Header /Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h
Include #include "CollectionManagerTypes.h"
bool FixupObject
(
    const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & InObjectPath,
    [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & OutNewObjectPath
)

Remarks

Given an object path, will see if it needs to follow any redirectors, and if so, will populate OutNewObjectPath with the new name and return true


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library