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Unreal Engine C++ API Reference > Developer > DerivedDataCache > IBuild
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuild.h |
Include | #include "DerivedDataBuild.h" |
[FBuildInputsBuilder](API\Developer\DerivedDataCache\FBuildInputsBuilder) CreateInputs ( const [FSharedString](API\Runtime\CoreUObject\Serialization\FSharedString) & Name )
Remarks
Create a build inputs builder.
Parameters
Name | Description |
---|---|
Name | The name by which to identify the inputs for logging and profiling. |