FToolkitBuilderArgs

A simple struct to carry initialization data for an [FToolkitBuilder](API\Developer\WidgetRegistration\FToolkitBuilder)

Unreal Engine C++ API Reference > Developer > WidgetRegistration

References

   
Module WidgetRegistration
Header /Engine/Source/Developer/WidgetRegistration/Public/ToolkitBuilder.h
Include #include "ToolkitBuilder.h"

Syntax

struct FToolkitBuilderArgs  

Remarks

A simple struct to carry initialization data for an FToolkitBuilder

Variables

Type Name Description
bool bShowCategoryButtonLabels If bShowCategoryButtonLabels == true, the category button labels should be, else they are not displayed
FToolkitBuilder... CategoryReclickBehavior Specifies what happens if you click the category button of an already-active catogory
EVisibility SelectedCategoryTitleVisibility If SelectedCategoryTitleVisibility == EVisibility::Visible, the selected category title is visible, else it is not displayed
const FName & ToolbarCustomizationName Name of the toolbar this mode uses and can be used by external systems to customize that mode toolbar
TSharedPtr< FUI... ToolkitCommandList A TSharedPointer to the FUICommandList for the current mode
TSharedPtr< FTo... ToolkitSections The FToolkitSections which holds the sections defined for this Toolkit

Constructors

Type Name Description
  FToolkitBuilderArgs ( const FName& InToolbarCustomizatio... )  

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