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Unreal Engine C++ API Reference > Developer > DerivedDataCache > FBuildOutput > Save
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildOutput.h |
Include | #include "DerivedDataBuildOutput.h" |
void Save ( [FCbWriter](API\Runtime\Core\Serialization\FCbWriter) & Writer ) const
Remarks
Saves the build output to a compact binary object with values as attachments.