FBSPOps::SplitPolyList

Unreal Engine C++ API Reference > Developer > BSPUtils > FBSPOps

References

   
Module BSPUtils
Header /Engine/Source/Developer/BSPUtils/Public/BSPOps.h
Include #include "BSPOps.h"
Source /Engine/Source/Developer/BSPUtils/Private/BSPOps.cpp
static void SplitPolyList
(
    [UModel](API\Runtime\Engine\UModel) * Model,
    int32 iParent,
    [ENodePlace](API\Developer\BSPUtils\FBSPOps\ENodePlace) NodePlace,
    int32 NumPolys,
    [FPoly](API\Runtime\Engine\Engine\FPoly) ** PolyList,
    [EBspOptimization](API\Developer\BSPUtils\FBSPOps\EBspOptimization) Opt,
    int32 Balance,
    int32 PortalBias,
    int32 RebuildSimplePolys
)

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library