FBuildInputs::GetName

Returns the name by which to identify the inputs for logging and profiling.

Unreal Engine C++ API Reference > Developer > DerivedDataCache > FBuildInputs

References

   
Module DerivedDataCache
Header /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildInputs.h
Include #include "DerivedDataBuildInputs.h"
const [FSharedString](API\Runtime\CoreUObject\Serialization\FSharedString) & GetName() const  

Remarks

Returns the name by which to identify the inputs for logging and profiling.


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