FToolMenuEntry::InitSubMenu

Unreal Engine C++ API Reference > Developer > ToolMenus > FToolMenuEntry > InitSubMenu

References

   
Module ToolMenus
Header /Engine/Source/Developer/ToolMenus/Public/ToolMenuEntry.h
Include #include "ToolMenuEntry.h"
Source /Engine/Source/Developer/ToolMenus/Private/ToolMenuEntry.cpp
static [FToolMenuEntry](API\Developer\ToolMenus\FToolMenuEntry) InitSubMenu
(
    const [FName](API\Runtime\Core\UObject\FName) InName,
    const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > & InLabel,
    const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > & InToolTip,
    const [FNewToolMenuChoice](API\Developer\ToolMenus\FNewToolMenuChoice) & InMakeMenu,
    const [FToolUIActionChoice](API\Developer\ToolMenus\FToolUIActionChoice) & InAction,
    const EUserInterfaceActionType InUserInterfaceActionType,
    bool bInOpenSubMenuOnClick,
    const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) > & InIcon,
    const bool bShouldCloseWindowAfterMenuSelection
)

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