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Unreal Engine C++ API Reference > Developer > WidgetRegistration > FToolkitBuilder
References
Module | WidgetRegistration |
Header | /Engine/Source/Developer/WidgetRegistration/Public/ToolkitBuilder.h |
Include | #include "ToolkitBuilder.h" |
Source | /Engine/Source/Developer/WidgetRegistration/Private/ToolkitBuilder.cpp |
ECheckBoxState IsActiveToolPalette ( [FName](API\Runtime\Core\UObject\FName) CommandName ) const
Remarks
Returns true if the FUICommandInfo with the name CommandName is the active tool palette, else it returns false
Parameters
Name | Description |
---|---|
CommandName | the name of the FUICommandInfo we are checking to see if it is the active tool palette |