FOnDataLayerChanged

Broadcasts whenever one or more DataLayers are modified

Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem

Inheritance Hierarchy

  • TBaseMulticastDelegate_ThreeParams< void, const EDataLayerAction, const TWeakObjectPtr< const UDataLayerInstance > &, const FName & >

References

   
Module DataLayerEditor
Header /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Include #include "DataLayer/DataLayerEditorSubsystem.h"

Syntax

class FOnDataLayerChanged : public TBaseMulticastDelegate_ThreeParams< void, const EDataLayerAction, const TWeakObjectPtr< const UDataLayerInstance > &, const FName & >  

Remarks

Broadcasts whenever one or more DataLayers are modified

Actions Add : The specified ChangedDataLayer is a newly created UDataLayerInstance Modify : The specified ChangedDataLayer was just modified, if ChangedDataLayer is invalid then multiple DataLayers were modified. ChangedProperty specifies what field on the UDataLayerInstance was changed, if NAME_None then multiple fields were changed Delete : A DataLayer was deleted Rename : The specified ChangedDataLayer was just renamed Reset : A large amount of changes have occurred to a number of DataLayers.


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