UEditorInteractiveToolsContext::SetEnableRenderingDuringHitProxyPass

Configuration functions Configure whether Render() should early-out for HitProxy rendering passes.

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > UEditorInteractiveToolsContext

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Include #include "EdModeInteractiveToolsContext.h"
Source /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EdModeInteractiveToolsContext.cpp
void SetEnableRenderingDuringHitProxyPass
(
    bool bEnabled
)

Remarks

Configuration functions Configure whether Render() should early-out for HitProxy rendering passes. If the Mode does not use HitProxy, and the Tools/Gizmos have expensive Render() calls, this can help with interactive performance.


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