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Unreal Engine C++ API Reference > Editor > BlueprintGraph
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/AssetBlueprintGraphActions.h |
Include | #include "AssetBlueprintGraphActions.h" |
Syntax
struct FAssetBlueprintGraphActions
Remarks
Struct to handle Asset Blueprint Graph actions Essentially this is used to help generate asset nodes/responses for Blueprint graphs and keeping Blueprint code from being dependent on something it shouldn't For example, this can be used to help with dragging/dropping assets on a Blueprint graph
Destructors
Type | Name | Description |
---|---|---|
~FAssetBlueprintGraphActions () |
Functions
Type | Name | Description |
---|---|---|
FText | GetGraphHoverMessage ( const FAssetData& AssetData, const UEdGraph* HoverGraph ) | Gets the hover message when when holding a asset over a Blueprint graph from a drag/drop operation |
bool | TryCreatingAssetNode ( const FAssetData& AssetData, UEdGraph* ParentGraph, const FVector2D Location, EK2NewNodeFlags Options ) | Tries to create a node from the asset passed on the graph passed in |