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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
[TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > GetAllConnectedNodes ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) *const Node ) const
Remarks
Get all connected nodes and add them to a set of out nodes TArray of all connected nodes
Parameters
Name | Description |
---|---|
Node | The node to get all connects to |