UAssetDefinition::GetSourceFiles

Unreal Engine C++ API Reference > Editor > AssetDefinition > UAssetDefinition > GetSourceFiles

Deprecated * This override will be removed because it doesn't account that the resolution of a relative path to its absolute path may varies based on the asset implementation.

References

   
Module AssetDefinition
Header /Engine/Source/Editor/AssetDefinition/Public/AssetDefinition.h
Include #include "AssetDefinition.h"
Source /Engine/Source/Editor/AssetDefinition/Private/AssetDefinition.cpp
virtual EAssetCommandResult GetSourceFiles
(
    const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAsset,
    [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(const [FAssetImportInfo](API\Runtime\Engine\EditorFramework\FAssetImportInfo) &AssetImportData)> SourceFileFunc
) const

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