UK2Node::CanEverInsertExecutionPin

Return whether the node's execution pins should support the insert execution pin action

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node

  • UK2Node::CanEverInsertExecutionPin()

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Include #include "K2Node.h"
virtual bool CanEverInsertExecutionPin() const

Remarks

Return whether the node's execution pins should support the insert execution pin action


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