UK2Node_ActorBoundEvent::InitializeActorBoundEventParams

Initialized the members of the node, given the specified owner and delegate property.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_ActorBoundEvent

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ActorBoundEvent.h
Include #include "K2Node_ActorBoundEvent.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_ActorBoundEvent.cpp
void InitializeActorBoundEventParams
(
    [AActor](API\Runtime\Engine\GameFramework\AActor) * InEventOwner,
    const [FMulticastDelegateProperty](API\Runtime\CoreUObject\UObject\FMulticastDelegateProperty) * InDelegateProperty
)

Remarks

Initialized the members of the node, given the specified owner and delegate property. This will fill out all the required members for the event, such as CustomFunctionName

Parameters

Name Description
InEventOwner The target for this bound event
InDelegateProperty The multicast delegate property associated with the event, which will have a delegate added to it in the level script actor, matching its signature

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