FKCHandler_CallFunction::CreateFunctionCallStatement

Searches for the function referenced by a graph node in the CallingContext class's list of functions, validates that the wiring matches up correctly, and creates an execution statement.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FKCHandler_CallFunction

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/CallFunctionHandler.h
Include #include "CallFunctionHandler.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/CallFunctionHandler.cpp
void CreateFunctionCallStatement
(
    [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context,
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node,
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SelfPin
)

Remarks

Searches for the function referenced by a graph node in the CallingContext class's list of functions, validates that the wiring matches up correctly, and creates an execution statement.


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