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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_GetInputAxisValue
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetInputAxisValue.h |
Include | #include "K2Node_GetInputAxisValue.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_GetInputAxisValue.cpp |
virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
Remarks
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.