FChildTextureFormat::CompressBaseImageTiled

Unreal Engine C++ API Reference > Developer > TextureFormat > FChildTextureFormat

References

   
Module TextureFormat
Header /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
Include #include "ChildTextureFormat.h"
bool CompressBaseImageTiled
(
    const [FImage](API\Runtime\ImageCore\FImage) * Images,
    uint32 NumImages,
    const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings,
    FStringView DebugTexturePathName,
    bool bImageHasAlphaChannel,
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTilerSettings](API\Developer\TextureFormat\Interfaces\ITextureFormat\FTilerSettings) > & TilerSettings,
    [FCompressedImage2D](API\Developer\TextureCompressor\FCompressedImage2D) & OutCompressedImage
) const

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