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Unreal Engine C++ API Reference > Editor > GraphEditor > FConnectionDrawingPolicy
- FConnectionDrawingPolicy::UseDrawStateCaching()
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h |
Include | #include "ConnectionDrawingPolicy.h" |
virtual bool UseDrawStateCaching() const
Remarks
Choose whether we want to cache the pins draw state to avoid resetting it for every tick.