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Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveEditor
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/CurveEditor.h |
Include | #include "CurveEditor.h" |
virtual void GetGridLinesX ( [TArray](API\Runtime\Core\Containers\TArray)< float > & MajorGridLines, [TArray](API\Runtime\Core\Containers\TArray)< float > & MinorGridLines, [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > * MajorGridLabels ) const
Remarks
Called by SCurveEditorPanel to determine where to draw grid lines along the X-axis. This allows synchronization with an external data source (such as Sequencer's Timeline ticker). A similar function for the Y grid lines is not provided due to the Curve Editor's ability to have multiple views with repeated gridlines and values.