USourceControlHelpers::CheckInFiles

Use currently set source control provider to check in specified files.

Unreal Engine C++ API Reference > Developer > SourceControl > USourceControlHelpers

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/SourceControlHelpers.h
Include #include "SourceControlHelpers.h"
Source /Engine/Source/Developer/SourceControl/Private/SourceControlHelpers.cpp
static bool CheckInFiles
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InFiles,
    const [FString](API\Runtime\Core\Containers\FString) & InDescription,
    bool bSilent,
    bool bKeepCheckedOut
)

Remarks

Use currently set source control provider to check in specified files.

Blocks until action is complete. true if succeeded, false if failed and can call LastErrorMsg() for more info.

Parameters

Name Description
InFiles Files to check out - can be either fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard)
InDescription Description for check in
bSilent if false (default) then write out any error info to the Log. Any error text can be retrieved by LastErrorMsg() regardless.
bKeepCheckedOut Keep files checked-out after checking in. This is helpful for maintaining "ownership" of files if further operations are needed.

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