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Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource
- UContentBrowserDataSource::RemoveUnusedCachedFilterData()
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h |
Include | #include "ContentBrowserDataSource.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp |
virtual void RemoveUnusedCachedFilterData ( const [FContentBrowserDataFilterCacheIDOwner](API\Editor\ContentBrowserData\FContentBrowserDataFilterCacheID-) & IDOwner, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > InVirtualPathsInUse, const [FContentBrowserDataFilter](API\Editor\ContentBrowserData\FContentBrowserDataFilter) & DataFilter )
Remarks
Tell the data source to remove any cached data for the filter compilation that might not be needed any more.