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Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FShaderConductorContext
References
Module | ShaderCompilerCommon |
Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h |
Include | #include "ShaderConductorContext.h" |
Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderConductorContext.cpp |
static void ConvertCompileErrors ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > && ErrorStringLines, [TArray](API\Runtime\Core\Containers\TArray)< [FShaderCompilerError](API\Runtime\RenderCore\FShaderCompilerError) > & OutErrors )
Remarks
Convert array of error string lines into array of