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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h |
Include | #include "AnimGraphNode_AssetPlayerBase.h" |
Syntax
class UAnimGraphNode_AssetPlayerBase : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)
Remarks
Helper / intermediate for asset player graphical nodes
Variables
Type | Name | Description |
---|---|---|
FString | UnloadedSkeletonName | Used for filtering in the Blueprint context menu when the sequence asset this node uses is unloaded |
Functions
Type | Name | Description |
---|---|---|
void | CopySettingsFromAnimationAsset ( UAnimationAsset* Asset ) | Override this to copy any relevant settings from the animation asset used when creating a node with a drag/drop operation. |
void | GetMenuActionsHelper ( FBlueprintActionDatabaseRegistrar&..., TSubclassOf< UAnimGraphNode_Base > ..., const TArray< TSubclassOf< UObject ..., const TArray< TSubclassOf< UObject ..., const TFunctionRef< FText(const FAs..., const TFunctionRef< FText(const FAs..., const TFunction< void(UEdGraphNode ..., const TFunction< void(UEdGraphNode ..., const TFunction< FText(const FAsset... ) | Helper function to gather menu actions from specific asset types supported by this node. |
FText | GetNodeTitleForAsset ( ENodeTitleType::Type InTitleType, UAnimationAsset* InAsset, const FText& InAssetDesc, const TFunction< FText(UAnimationAs... ) | |
FText | GetNodeTitleHelper ( ENodeTitleType::Type InTitleType, UEdGraphPin* InAssetPin, const FText& InAssetDesc, const TFunction< FText(UAnimationAs... ) | Helper functions to build a title for an asset player node. |
void | PreloadRequiredAssetsHelper ( UAnimationAsset* InAsset, UEdGraphPin* InExposedPin ) | Helper function to preload required assets (including those referenced on pins) |
void | SetAnimationAsset ( UAnimationAsset* Asset ) | |
void | SetupNewNode ( UEdGraphNode* InNewNode, bool bInIsTemplateNode, const FAssetData InAssetData ) | Default setup function that can be used with GetMenuActionsHalper. |
void | ValidateAnimNodeDuringCompilationHelper ( USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog, UAnimationAsset* InAsset, TSubclassOf< UAnimationAsset > InAs..., UEdGraphPin* InExposedPin, FName InPropertyName ) | Helper function to validate player nodes. |
Overridden from UAnimGraphNode_Base
Type | Name | Description |
---|---|---|
void | GetOutputLinkAttributes ( FNodeAttributeArray& OutAttributes ) | Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. |
void | OnProcessDuringCompilation ( IAnimBlueprintCompilationContext& ..., IAnimBlueprintGeneratedClassCompile... ) | UAnimGraphNode_Base interface |
void | ValidateAnimNodeDuringCompilation ( USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog ) | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
bool | IsActionFilteredOut ( FBlueprintActionFilter const& Filt... ) | UK2Node interface |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
FText | GetTooltipText () | Gets the tooltip to display when over the node |
void | PinConnectionListChanged ( UEdGraphPin* Pin ) | UEdGraphNode interface |
void | PinDefaultValueChanged ( UEdGraphPin* Pin ) | Called when the DefaultValue of one of the pins of this node is changed in the editor |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) | Called when a property on this object has been modified externally |
void | Serialize ( FArchive& Ar ) | UObject interface |
Deprecated Variables
Type | Name | Description |
---|---|---|
FAnimationGroup... | SyncGroup_DEPRECATED | Deprecated - sync group data is held on the contained FAnimNode_Base. |