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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UBehaviorTreeGraph
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h |
Include | #include "BehaviorTreeGraph.h" |
Syntax
enum EUpdateFlags
{
RebuildGraph = 0,
ClearDebuggerFlags = 1,
KeepRebuildCounter = 2,
}
Values
Name | Description |
---|---|
RebuildGraph | |
ClearDebuggerFlags | |
KeepRebuildCounter |