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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FEdGraphSchemaAction_BlueprintVariableBase
- FEdGraphSchemaAction_BlueprintVariableBase::RenameVariable()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h |
Include | #include "EdGraphSchema_K2_Actions.h" |
virtual void RenameVariable ( const [FName](API\Runtime\Core\UObject\FName) & NewName )