OutputDebugData

Overload list

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > IShaderFormat

  Type Name Description
Public function Virtual Const void

OutputDebugData ( const FShaderCompilerInput& Input,
const FShaderPreprocessOutput& PreprocessOutput,
const FShaderCompilerOutput& Output
)

Implement to output debug info for a single compile job; only called if SupportsIndependentPreprocessing returns true.
Public function Virtual Const void

OutputDebugData ( const FShaderCompilerInput& Input,
const FShaderPreprocessOutput& PreprocessOutput,
const FShaderPreprocessOutput& SecondaryPreprocessOutput,
const FShaderCompilerOutput& Output,
const FShaderCompilerOutput& SecondaryOutput
)

Implement to output debug info for the case where a secondary preprocessed shader was created.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library

On this page