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Unreal Engine C++ API Reference > Editor > CurveEditor > Tree > FCurveEditorTree
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/Tree/CurveEditorTree.h |
Include | #include "Tree/CurveEditorTree.h" |
Source | /Engine/Source/Editor/CurveEditor/Private/Tree/CurveEditorTree.cpp |
void SetDirectSelection ( [TArray](API\Runtime\Core\Containers\TArray)< [FCurveEditorTreeItemID](API\Editor\CurveEditor\FCurveEditorTreeItemID) > && TreeItems, [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) * InCurveEditor )
Remarks
- Inform this tree that the specified tree item IDs have been directly selected on the UI.
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This populates both implicit and explicit selection state for the supplied items and any children/parents