UBlueprintEditorSettings::IsClassPathAllowedOnPin

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintEditorSettings

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintEditorSettings.h
Include #include "BlueprintEditorSettings.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintEditorSettings.cpp
bool IsClassPathAllowedOnPin
(
    const [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) & InClassPath
) const

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