UBlueprintComponentNodeSpawner::Create

Creates a new [UBlueprintComponentNodeSpawner](API\Editor\BlueprintGraph\UBlueprintComponentNodeSpawner) for the specified class.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintComponentNodeSpawner

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintComponentNodeSpawner.h
Include #include "BlueprintComponentNodeSpawner.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintComponentNodeSpawner.cpp
static [UBlueprintComponentNodeSpawner](API\Editor\BlueprintGraph\UBlueprintComponentNodeSpawner) * Create
(
    const struct [FComponentTypeEntry](API\Editor\UnrealEd\FComponentTypeEntry) & Entry
)

Remarks

Creates a new UBlueprintComponentNodeSpawner for the specified class. Does not do any compatibility checking to ensure that the class is viable as a spawnable component (do that before calling this). A newly allocated instance of this class.

Parameters

Name Description
ComponentClass The component type you want spawned nodes to spawn.

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