Navigation
Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
template<class T> T * GetEditableObjectForBlueprint ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint ) const
Remarks
May not be the same as the value returned by GetObject(). A reference to the object represented by this node that can be modified within the given Blueprint.
Parameters
Name | Description |
---|---|
InBlueprint | The Blueprint in which the object will be edited. |