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Unreal Engine C++ API Reference > Developer > LocalizationService > ILocalizationServiceProvider > GetState
References
Module | LocalizationService |
Header | /Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h |
Include | #include "ILocalizationServiceProvider.h" |
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ILocalizationServiceState](API\Developer\LocalizationService\ILocalizationServiceState), ESPMode::ThreadSafe > GetState ( const [FLocalizationServiceTranslationIdentifier](API\Developer\LocalizationService\FLocalizationServiceTranslationI-) & InTranslationId, [ELocalizationServiceCacheUsage::Type](API\Developer\LocalizationService\ELocalizationServiceCacheUsage__-) InStateCacheUsage )
Remarks
Helper overload for state retrieval, see GetState().