SAssetListView::OnKeyDown

Called after a key is pressed when this widget has focus (this event bubbles if not handled)

Unreal Engine C++ API Reference > Editor > ContentBrowser > SAssetListView

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/AssetViewWidgets.h
Include #include "AssetViewWidgets.h"
Source /Engine/Source/Editor/ContentBrowser/Private/AssetViewWidgets.cpp
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown
(
    const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry,
    const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent
)

Remarks

Called after a key is pressed when this widget has focus (this event bubbles if not handled) Returns whether the event was handled, along with other possible actions

Parameters

Name Description
MyGeometry The Geometry of the widget receiving the event
InKeyEvent Key event

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