ITargetDeviceService

Interface for target device services.

Unreal Engine C++ API Reference > Developer > TargetDeviceServices

References

   
Module TargetDeviceServices
Header /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceService.h
Include #include "ITargetDeviceService.h"

Syntax

class ITargetDeviceService  

Remarks

Interface for target device services.

Device services make locally connected or discovered network target devices available over the network. Remote clients communicate with device services through a target device proxy.

Destructors

Type Name Description
  ~ITargetDeviceService () Virtual destructor.

Functions

Type Name Description
void AddTargetDevice ( TSharedPtr< ITargetDevice, ESPMode:... ) Adds a flavor to this device.
bool CanStart ( FName InFlavor ) Checks whether this service can start.
const FStrin... GetClaimHost () Gets the name of the host that has a claim on the device.
const FStrin... GetClaimUser () Gets the name of the user that has a claim on the device.
TSharedPtr< ... GetDevice ( FName InFlavor ) Gets the target device for the supplied flavor, if no flavor is specified then the default device flavor is returned.
FString GetDeviceName () Gets the name of the device that this service exposes.
FString GetDevicePlatformDisplayName () Gets the display name of the platform of device that this service exposes.
FName GetDevicePlatformName () Gets the name of the platform of device that this service exposes.
bool IsRunning () Checks whether the service is currently running.
bool IsShared () Checks whether the device is being shared with other users.
int32 NumTargetDevices () Gets number of target devices.
void RemoveTargetDevice ( TSharedPtr< ITargetDevice, ESPMode:... ) Removes a flavor from this device.
void SetShared ( bool InShared ) Sets whether the device should be shared with other users.
bool Start () Starts the service.
void Stop () Stops the service.

See Also

ITargetDeviceProxy


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