UClassTemplateEditorSubsystem

Unreal Engine C++ API Reference > Editor > GameProjectGeneration

Inheritance Hierarchy

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h
Include #include "ClassTemplateEditorSubsystem.h"

Syntax

class UClassTemplateEditorSubsystem : public [UEditorSubsystem](API\Editor\EditorSubsystem\UEditorSubsystem)  

Constructors

Type Name Description
  UClassTemplateEditorSubsystem ()  

Functions

Type Name Description
bool ContainsClassTemplate ( const UClass* InClass ) Returns whether or not class has registered template.
const UClass... FindClassTemplate ( const UClass* InClass ) Returns class template if one is registered.
FString GetEngineTemplateDirectory () Returns path to the directory containing all engine class templates.
void RegisterTemplates () Registers all currently loaded template classes with the internal registry.

Overridden from USubsystem

Type Name Description
void Deinitialize () Implement this for deinitialization of instances of the system
void Initialize ( FSubsystemCollectionBase& Collecti... ) Implement this for initialization of instances of the system

Typedefs

Name Description
FTemplateRegistry  

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