FBlueprintActionInfo::GetNodeClass

Retrieves the node class that the wrapped action will spawn (assume to be not null).

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionInfo

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
Include #include "BlueprintActionFilter.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionFilter.cpp
[UClass](API\Runtime\CoreUObject\UObject\UClass) const * GetNodeClass()

Remarks

Retrieves the node class that the wrapped action will spawn (assume to be not null). The node type that the action will spawn.


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