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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
template<typename... ArgTypes> void Message_Error ( const [FString](API\Runtime\Core\Containers\FString) & Message, ArgTypes... Args ) const