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Unreal Engine C++ API Reference > Developer > WidgetRegistration > IEditableToolPaletteConfigManager
References
Module | WidgetRegistration |
Header | /Engine/Source/Developer/WidgetRegistration/Public/ToolkitBuilderConfig.h |
Include | #include "ToolkitBuilderConfig.h" |
void SavePaletteConfig ( const [FName](API\Runtime\Core\UObject\FName) & InstanceName )