IDeviceProfileServicesUIManager::GetProfilesByType

Gets an array of profile that match a type.

Unreal Engine C++ API Reference > Editor > DeviceProfileServices > IDeviceProfileServicesUIManager

References

   
Module DeviceProfileServices
Header /Engine/Source/Editor/DeviceProfileServices/Public/IDeviceProfileServicesUIManager.h
Include #include "IDeviceProfileServicesUIManager.h"
void GetProfilesByType
(
    [TArray](API\Runtime\Core\Containers\TArray)< [UDeviceProfile](API\Runtime\Engine\DeviceProfiles\UDeviceProfile) * > & OutDeviceProfiles,
    const [FString](API\Runtime\Core\Containers\FString) & InType
)

Remarks

Gets an array of profile that match a type.

Parameters

Name Description
OutDeviceProfiles The populated profile list.
InType The type to match.

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