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Unreal Engine C++ API Reference > Developer > SourceControl > ISourceControlProvider > Execute
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/ISourceControlProvider.h |
Include | #include "ISourceControlProvider.h" |
Source | /Engine/Source/Developer/SourceControl/Private/ISourceControlProvider.cpp |
virtual [ECommandResult::Type](API\Developer\SourceControl\ECommandResult__Type) Execute ( const [FSourceControlOperationRef](API\Developer\SourceControl\FSourceControlOperationRef) & InOperation, [FSourceControlChangelistPtr](API\Developer\SourceControl\FSourceControlChangelistPtr) InChangelist, const [EConcurrency::Type](API\Developer\SourceControl\EConcurrency__Type) InConcurrency, const [FSourceControlOperationComplete](API\Developer\SourceControl\FSourceControlOperationComplete) & InOperationCompleteDelegate )
Remarks
Helper overload for operation execution, see Execute().