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Unreal Engine C++ API Reference > Editor > Kismet > SFilterableObjectList
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SFilterableObjectList.h |
Include | #include "SFilterableObjectList.h" |
Source | /Engine/Source/Editor/Kismet/Private/SFilterableObjectList.cpp |
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetFilterStatusVisibility() const