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Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialPropertyHelpers
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h |
Include | #include "MaterialPropertyHelpers.h" |
Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialPropertyHelpers.cpp |
static bool FilterLayerAssets ( const struct [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData, [FMaterialLayersFunctions](API\Runtime\Engine\Materials\FMaterialLayersFunctions) * LayerFunction, EMaterialParameterAssociation MaterialType, int32 Index )