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Unreal Engine C++ API Reference > Developer > TextureFormat > FChildTextureFormat
References
Module | TextureFormat |
Header | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h |
Include | #include "ChildTextureFormat.h" |
virtual [FCbObject](API\Runtime\Core\Serialization\FCbObject) ExportGlobalFormatConfig ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings ) const
Remarks
Obtains the current global format config object for this texture format.
This is only ever called during task creation - never in a build worker (FormatConfigOverride is empty) The current format config object or an empty object if no format config is defined for this texture format.
Parameters
Name | Description |
---|---|
BuildSettings | Build settings. |