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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FTypePromotion
Type
typedef [TArray](API\Runtime\Core\Containers\TArray)< [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * > FFunctionsList
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h |
Include | #include "BlueprintTypePromotion.h" |
Remarks
A single operator can have multiple functions associated with it; usually for handling different types (int*int, vs. int*vector), hence this array. This is the same implementation style as the Math Expression node.