ITargetPlatform::OnDeviceDiscovered

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetPlatform

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Include #include "Interfaces/ITargetPlatform.h"
Source /Engine/Source/Developer/TargetPlatform/Private/TargetPlatformManagerModule.cpp
static [FOnTargetDeviceDiscovered](API\Developer\TargetPlatform\Interfaces\ITargetPlatform\FOnTargetDeviceDiscovered) & OnDeviceDiscovered()  

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