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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor > CanCollapseSelectionToMacro
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
bool CanCollapseSelectionToMacro ( [TSet](API\Runtime\Core\Containers\TSet)< class [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & InSelection ) const
Remarks
Called when a selection of nodes is being collapsed into a macro Returns TRUE if the selection can be promoted to a macro
Parameters
Name | Description |
---|---|
InSelection | The selection to check |