FHierarchicalLODUtilities::GetLODLevelForScreenSize

Computes the LODLevel for a StaticMeshComponent taking into account the ScreenSize

Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODUtilities

References

   
Module HierarchicalLODUtilities
Header /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Include #include "HierarchicalLODUtilities.h"
Source /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp
virtual int32 GetLODLevelForScreenSize
(
    const [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * StaticMeshComponent,
    const float ScreenSize
)

Remarks

Computes the LODLevel for a StaticMeshComponent taking into account the ScreenSize


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