IAssetTypeActions::GetDisplayNameFromAssetData

Optionally gets a class display name for this asset (otherwise, returns empty text (e.g. `[FText::GetEmpty()](API\Runtime\Core\Internationalization\FText\GetEmpty)_)

Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTypeActions

  • IAssetTypeActions::GetDisplayNameFromAssetData()

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Include #include "IAssetTypeActions.h"
[FText](API\Runtime\Core\Internationalization\FText) GetDisplayNameFromAssetData
(
    const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData
) const

Remarks

Optionally gets a class display name for this asset (otherwise, returns empty text (e.g. `FText::GetEmpty()_)


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