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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/MathExpressionHandler.h |
Include | #include "MathExpressionHandler.h" |
Syntax
class FKCHandler_MathExpression : public [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor)
Constructors
Type | Name | Description |
---|---|---|
FKCHandler_MathExpression ( FKismetCompilerContext& InCompiler... ) |
Functions
Type | Name | Description |
---|---|---|
bool | CanBeCalledByMathExpression ( const UFunction* Function ) |
Overridden from FNodeHandlingFunctor
Type | Name | Description |
---|---|---|
void | Compile ( FKismetFunctionContext& Context, UEdGraphNode* Node ) | |
void | RegisterNet ( FKismetFunctionContext& Context, UEdGraphPin* Net ) | |
void | RegisterNets ( FKismetFunctionContext& Context, UEdGraphNode* InNode ) |