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Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerContext
- FKismetCompilerContext::PrecompileFunction()
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h |
Include | #include "KismetCompiler.h" |
Source | /Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp |
virtual void PrecompileFunction ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, EInternalCompilerFlags InternalFlags )
Remarks
First phase of compiling a function graph
- Performs initial validation that the graph is at least well formed enough to be processed further
- Creates a copy of the graph to allow further transformations to occur
- Prunes the 'graph' to only included the connected portion that contains the function entry point
- Schedules execution of each node based on data/execution dependencies
- Creates a UFunction object containing parameters and local variables (but no script code yet)
First phase of compiling a function graph
- Prunes the 'graph' to only included the connected portion that contains the function entry point
- Schedules execution of each node based on data dependencies
- Creates a UFunction object containing parameters and local variables (but no script code yet)