USoundClassGraphNode

Unreal Engine C++ API Reference > Editor > AudioEditor > SoundClassGraph

Inheritance Hierarchy

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphNode.h
Include #include "SoundClassGraph/SoundClassGraphNode.h"

Syntax

class USoundClassGraphNode : public [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode)  

Variables

Type Name Description
TObjectPtr< USo... SoundClass The SoundNode this represents

Constructors

Type Name Description
  USoundClassGraphNode ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
bool CheckRepresentsSoundClass () Check whether the children of this node match the SoundClass it is representing
UEdGraphPin ... GetChildPin () Get the Pin that connects to all children
UEdGraphPin ... GetParentPin () Get the Pin that connects to its parent

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
void AutowireNewNode ( UEdGraphPin* FromPin ) Autowire a newly created node.
bool CanCreateUnderSpecifiedSchema ( const UEdGraphSchema* Schema ) Determine if this node can be created under the specified schema
bool CanUserDeleteNode () Whether or not this node can be deleted by user action
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FLinearColor GetNodeTitleColor () Gets the draw color of a node's title bar

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