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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditorModule
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h |
Include | #include "BlueprintEditorModule.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditorModule.cpp |
virtual [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailCustomization](API\Editor\PropertyEditor\IDetailCustomization) > > CustomizeVariable ( [FFieldClass](API\Runtime\CoreUObject\UObject\FFieldClass) * InFieldClass, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IBlueprintEditor](API\Editor\Kismet\IBlueprintEditor) > InBlueprintEditor )
Remarks
Build a set of details customizations for the passed-in type, if possible.
Parameters
Name | Description |
---|---|
InStruct | The type to create the customization for |
InBlueprintEditor | The Blueprint Editor the customization will be created for |