void |
AddOrUpdateBlueprintSearchMetadata ( UBlueprint* InBlueprint, EAddOrUpdateBlueprintSearchMetadata..., EFiBVersion InVersion ) |
Gathers the Blueprint's search metadata and adds or updates it in the cache |
void |
ApplySearchDataToDatabase ( FSearchData InSearchData, bool bAllowNewEntry ) |
Applies the given search data to a matching entry in the database. |
void |
BeginSearchQuery ( const FStreamSearch* InSearchO... ) |
Starts a search query, the FiB manager handles where the thread is at in the search query at all times so that post-save of the cache to disk it can correct the index |
void |
BlockSearchQueryIfPaused () |
If searches are paused, blocks the calling thread until searching is resumed |
void |
CacheAllAssets ( TWeakPtr< class SFindInBlueprints >..., const FFindInBlueprintCachingOption... ) |
Starts a task to cache Blueprints at a rate of 1 per tick |
void |
CancelCacheAll ( SFindInBlueprints* InFindInBlu... ) |
Stops the caching process where it currently is at, the rest can be continued later |
void |
CloseOrphanedGlobalFindResultsTabs ( TSharedPtr< class FTabManager > Tab... ) |
Close any orphaned global find results tabs for a particular tab manager |
bool |
ContinueSearchQuery ( const FStreamSearch* InSearchO..., FSearchData& OutSearchData ) |
Continues a search query, returning a single piece of search data |
FString |
ConvertFTextToHexString ( FText InValue ) |
Serializes an FText to memory and converts the memory into a string of hex characters |
FText |
ConvertHexStringToFText ( FString InHexString ) |
Converts a string of hex characters, previously converted by ConvertFTextToHexString, to an FText. |
TSharedPtr< ... |
ConvertJsonStringToObject ( FSearchDataVersionInfo InVersionInf..., FString InJsonString, TMap< int32, FText >& OutFTextLook... ) |
Given a fully constructed Find-in-Blueprint FString of searchable data, will parse and construct a JsonObject |
void |
DumpCache ( FArchive& Ar ) |
Dumps the full index cache to the given stream (for debugging purposes) |
void |
EnableGatheringData ( bool bInEnableGatheringData ) |
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void |
EnableGlobalFindResults ( bool bEnable ) |
Enable or disable the global find results tab feature |
void |
EnsureSearchQueryEnds ( const FStreamSearch* InSearchO... ) |
This function ensures that the passed in search query ends in a safe manner. |
FActiveSearc... |
FindSearchQuery ( const FStreamSearch* InSearchO... ) |
Thread-safe access to the active search query that's mapped to the given stream search |
void |
FinishedCachingBlueprints ( EFiBCacheOpType InCacheOpType, EFiBCacheOpFlags InCacheOpFlags, int32 InNumberCached, TSet< FSoftObjectPath >& InFailedT... ) |
Callback to note that Blueprint caching is complete |
FString |
GenerateSearchIndexForDebugging ( UBlueprint* InBlueprint ) |
Generates a human-readable search index for the given Blueprint (for debugging purposes) |
FFindInBluep... |
Get () |
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float |
GetCacheProgress () |
Returns the progress complete on the caching |
FSoftObjectP... |
GetCurrentCacheBlueprintPath () |
Returns the path of the current Blueprint being cached |
int32 |
GetCurrentCacheIndex () |
Returns the current index in the caching |
int32 |
GetFailedToCacheCount () |
Returns the number of Blueprints that failed to cache |
TSet< FSoftO... |
GetFailedToCachePathList () |
Returns the list of Blueprint paths that failed to cache |
TSharedPtr< ... |
GetGlobalFindResults () |
Find or create the global find results widget |
FSearchData |
GetNextSearchDataForQuery ( const FStreamSearch* InSearchO..., FActiveSearchQueryPtr InSearchQuery..., bool bCheckDeferredList ) |
Returns the next pending search data for the given query and advances the index to the next entry |
int32 |
GetNumberUncachedAssets () |
Returns the number of uncached assets during an active indexing operation |
int32 |
GetNumberUnindexedAssets () |
Returns the number of unindexed Blueprints, either due to not having been indexed before, or AR data being out-of-date |
float |
GetPercentComplete ( const FStreamSearch* InSearchO... ) |
Query how far along a search thread is |
FSearchData |
GetSearchDataForAssetPath ( const FSoftObjectPath& InAssetPath ) |
Given an asset path, locate and return a copy of its matching search data in the index cache. |
TWeakPtr< SF... |
GetSourceCachingWidget () |
Returns a weak reference to the widget that initiated the current caching operation |
void |
GlobalFindResultsClosed ( const TSharedRef< SFindInBlueprints... ) |
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bool |
HasCachingFailed () |
Returns TRUE if caching failed |
bool |
IsAssetDiscoveryInProgress () |
Returns TRUE if we're still inside the initial asset discovery and registration stage |
bool |
IsAsyncSearchQueryInProgress () |
Returns TRUE if there are one or more active asynchronous search queries |
bool |
IsCacheInProgress () |
Returns TRUE if Blueprints are being cached. |
bool |
IsGatheringDataEnabled () |
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bool |
IsGlobalFindResultsOpen () |
Returns true if a global find results tab is currently open |
bool |
IsUnindexedCacheInProgress () |
Returns TRUE if unindexed Blueprints are being cached (since this can block the UI) |
void |
OnCacheAllUnindexedAssets ( bool bInSourceControlActive, bool bInCheckoutAndSave ) |
Starts the actual caching process |
FSearchData |
QuerySingleBlueprint ( UBlueprint* InBlueprint, bool bInRebuildSearchData ) |
Query for a single, specific Blueprint's search data. |
bool |
ShouldEnableDeveloperMenuTools () |
If TRUE, the developer menu tool commands will be shown in the 'Developer' section of the Blueprint Editor's menu bar |
bool |
ShouldEnableSearchResultTemplates () |
If TRUE, search result meta will be gathered once and stored in a template. |
void |
StartedCachingBlueprints ( EFiBCacheOpType InCacheOpType, EFiBCacheOpFlags InCacheOpFlags ) |
Callback to note that Blueprint caching is started |