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Unreal Engine C++ API Reference > Editor > Blutility
Inheritance Hierarchy
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetComponents.h |
Include | #include "EditorUtilityWidgetComponents.h" |
Syntax
class UEditorUtilitySpinBox : public [USpinBox](API\Runtime\UMG\Components\USpinBox)
Constructors
Type | Name | Description |
---|---|---|
UEditorUtilitySpinBox ( const FObjectInitializer& ObjectIn... ) |