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Unreal Engine C++ API Reference > Editor > AssetDefinition > UAssetDefinition
Type | Name | Description | |
---|---|---|---|
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EAssetCommandResult | GetSourceFiles
(
const FAssetSourceFilesArgs& InArgs, |
Return the source files that was used to generate/import the asset |
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EAssetCommandResult | GetSourceFiles
(
const FAssetData& InAsset, |
This override will be removed because it doesn't account that the resolution of a relative path to its absolute path may varies based on the asset implementation. |