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Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveEditorAxisSnap
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/CurveEditorSnapMetrics.h |
Include | #include "CurveEditorSnapMetrics.h" |
Syntax
struct FSnapState
Remarks
Snapping is not stateless but we want to manage it through the central area. This allows state to be passed into from the calling area but still centralize the logic of handling it.
Variables
Type | Name | Description |
---|---|---|
bool | bHasPassedThreshold | |
bool | bHasStartPosition | |
FVector2D | MouseLockVector | |
FVector2D | MousePosOnShiftStart |
Constructors
Type | Name | Description |
---|---|---|
FSnapState () |
Functions
Type | Name | Description |
---|---|---|
void | Reset () |