IBlueprintEditor

Blueprint editor public interface

Unreal Engine C++ API Reference > Editor > Kismet

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Include #include "BlueprintEditorModule.h"

Syntax

class IBlueprintEditor : public [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowCentricApplication)  

Remarks

Blueprint editor public interface

Functions

Type Name Description
void AddToSelection ( UEdGraphNode* InNode )  
void AnalyticsTrackNodeEvent ( UBlueprint* Blueprint, UEdGraphNode* GraphNode, bool bNodeDelete ) Used to track node create/delete events for Analytics
bool CanPasteNodes ()  
TSharedPtr< ... FindAndSelectSubobjectEditorTreeNode ( const UActorComponent* InCompo..., bool IsCntrlDown ) Find and select a specific SCS editor tree node associated with the given component
bool GetBoundsForSelectedNodes ( FSlateRect& Rect, float Padding )  
UEdGraph ... GetFocusedGraph () Returns the currently focused graph context, or NULL if no graph is available.
TSharedPtr< ... GetImportedClassViewerFilter () Return the class viewer filter associated with the current set of imported namespaces within this editor context.
int32 GetNumberOfSelectedNodes () Get number of currently selected nodes in the SCS editor tree
void GetPinTypeSelectorFilters ( TArray< TSharedPtr< class IPinTypeS... ) Get all the the pin type selector filters within this editor context.
TArray< TSha... GetSelectedSubobjectEditorTreeNodes () Util to get the currently selected Subobject editor tree Nodes
bool IsNonImportedObject ( const UObject* InObject ) Return whether the given object falls outside the scope of the current set of imported namespaces within this editor context.
bool IsNonImportedObject ( const FSoftObjectPath& InObject ) Return whether the given object (referenced by path) falls outside the scope of the current set of imported namespaces within this editor context.
void JumpToHyperlink ( const UObject* ObjectReference, bool bRequestRename )  
void JumpToPin ( const UEdGraphPin* PinToFocusO... )  
TSharedPtr< ... OpenGraphAndBringToFront ( UEdGraph* Graph, bool bSetFocus ) Tries to open the specified graph and bring it's document to the front (note: this can return NULL)
void PasteNodesHere ( UEdGraph* Graph, const FVector2D& Location )  
void RefreshEditors ( ERefreshBlueprintEditorReason::Type... )  
void RefreshInspector ()  
void RefreshMyBlueprint ()  
void SummonFindAndReplaceUI () Invokes the Find and Replace UI
void SummonSearchUI ( bool bSetFindWithinBlueprint, FString NewSearchTerms, bool bSelectFirstResult ) Invokes the search UI and sets the mode and search terms optionally

Deprecated Functions

Type Name Description
TSharedPtr< ... FindAndSelectSCSEditorTreeNode ( const UActorComponent* InCompo..., bool IsCntrlDown ) FindAndSelectSCSEditorTreeNode has been deprecated. Use FindAndSelectSubobjectEditorTreeNode instead.
TSharedPtr< ... GetImportedPinTypeSelectorFilter () Please use GetPinTypeSelectorFilters
TArray< TSha... GetSelectedSCSEditorTreeNodes () GetSelectedSCSEditorTreeNodes has been deprecated. Use GetSelectedSubobjectEditorTreeNodes instead.

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