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Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPainter
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h |
Include | #include "IMeshPainter.h" |
Source | /Engine/Source/Editor/MeshPaint/Private/IMeshPainter.cpp |
virtual void Tick ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, float DeltaTime )
Remarks
Base ticking functionality, keeps track of time and caches VR interactors