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Unreal Engine C++ API Reference > Developer > DesktopPlatform > FInstalledPlatformInfo
References
Module | DesktopPlatform |
Header | /Engine/Source/Developer/DesktopPlatform/Public/InstalledPlatformInfo.h |
Include | #include "InstalledPlatformInfo.h" |
Source | /Engine/Source/Developer/DesktopPlatform/Private/InstalledPlatformInfo.cpp |
bool IsValidPlatformArchitecture ( const [FString](API\Runtime\Core\Containers\FString) & PlatformName, const [FString](API\Runtime\Core\Containers\FString) & Architecture ) const
Remarks
Queries whether a platform architecture is valid for any configuration
Parameters
Name | Description |
---|---|
PlatformName | Name of the platform's binary folder (eg. Win64, Android) |
Architecture | Either a full architecture name or a partial substring for CPU/GPU combinations (eg. "-armv7", "-es2") |