FNewClassInfo::GetClassName

Get the "friendly" class name to use in the UI

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > FNewClassInfo

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h
Include #include "AddToProjectConfig.h"
Source /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp
[FText](API\Runtime\Core\Internationalization\FText) GetClassName() const  

Remarks

Get the "friendly" class name to use in the UI


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