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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Event
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h |
Include | #include "K2Node_Event.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Event.cpp |
static [FText](API\Runtime\Core\Internationalization\FText) GetLocalizedNetString ( uint32 NetFlags, bool Calling )
Remarks
Returns localized string describing replication settings. Calling - whether this function is being called ("sending") or showing implementation ("receiving"). Determined whether we output "Replicated To Server" or "Replicated From Client".