FMeshPaintGeometryAdapterForSkeletalMeshes::Construct

Start [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) Overrides

Unreal Engine C++ API Reference > Editor > MeshPaint > FMeshPaintGeometryAdapterForSkeletalMeshes

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
Include #include "MeshPaintSkeletalMeshAdapter.h"
Source /Engine/Source/Editor/MeshPaint/Private/MeshPaintSkeletalMeshAdapter.cpp
virtual bool Construct
(
    [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InComponent,
    int32 InMeshLODIndex
)

Remarks

Start IMeshPaintGeometryAdapter Overrides


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