FNodeHandlingFunctor::SanitizeName

Creates a sanitized name.

Unreal Engine C++ API Reference > Editor > KismetCompiler > FNodeHandlingFunctor

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Include #include "KismetCompilerMisc.h"
Source /Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp
static void SanitizeName
(
    [FString](API\Runtime\Core\Containers\FString) & Name
)

Remarks

Creates a sanitized name.

Parameters

Name Description
Name The name to modify and make a legal C++ identifier.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library