UAnimGraphNode_BlendListBase

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListBase.h
Include #include "AnimGraphNode_BlendListBase.h"

Syntax

class UAnimGraphNode_BlendListBase : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)  

Variables

Type Name Description
int32 RemovedPinArrayIndex  

Constructors

Type Name Description
  UAnimGraphNode_BlendListBase ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
void RemovePinsFromOldPins ( TArray< UEdGraphPin* >& OldPi..., int32 RemovedArrayIndex ) Removes removed pins and adjusts array indices of remained pins

Overridden from UAnimGraphNode_Base

Type Name Description
FString GetNodeCategory () Gets the menu category this node belongs in.
void GetOutputLinkAttributes ( FNodeAttributeArray& OutAttributes ) Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node.

Overridden from UK2Node

Type Name Description
void ReallocatePinsDuringReconstruction ( TArray< UEdGraphPin* >& OldPi... ) Reallocate pins during reconstruction; by default ignores the old pins and calls AllocateDefaultPins() If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)

Overridden from UEdGraphNode

Type Name Description
FLinearColor GetNodeTitleColor () Gets the draw color of a node's title bar

Overridden from UObject

Type Name Description
void PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) Called when a property on this object has been modified externally

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