ULevelEditorSubsystem::SaveCurrentLevel

Saves the specified Level. Must already be saved at lease once to have a valid path.

Unreal Engine C++ API Reference > Editor > LevelEditor > ULevelEditorSubsystem

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditorSubsystem.h
Include #include "LevelEditorSubsystem.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelEditorSubsystem.cpp
bool SaveCurrentLevel()

Remarks

Saves the specified Level. Must already be saved at lease once to have a valid path. True if the operation succeeds.


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