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Unreal Engine C++ API Reference > Editor > LevelEditor > SLevelViewport
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h |
Include | #include "SLevelViewport.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/SLevelViewport.cpp |
void OnActorSelectionChanged ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & NewSelection, bool bForceRefresh )
Remarks
Called on all viewports, when actor selection changes.
Parameters
Name | Description |
---|---|
NewSelection | List of objects that are now selected |