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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
Include | #include "EdGraphSchema_K2.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp |
static void OnReplaceVariableForVariableNode ( class [UK2Node_Variable](API\Editor\BlueprintGraph\UK2Node_Variable) * Variable, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * OwnerBlueprint, [FName](API\Runtime\Core\UObject\FName) VariableName, bool bIsSelfMember )
Remarks
Replace the variable that a variable node refers to when the variable it refers to does not exist