ILauncherProfile::SetDefaultDeployPlatform

Adds a platform to deploy (only used if a specific device is not specified).

Unreal Engine C++ API Reference > Developer > LauncherServices > ILauncherProfile

References

   
Module LauncherServices
Header /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Include #include "ILauncherProfile.h"
void SetDefaultDeployPlatform
(
    const [FName](API\Runtime\Core\UObject\FName) PlatformName
)

Remarks

Adds a platform to deploy (only used if a specific device is not specified). Will deploy to the default device of the given platform, or the first device if none are marked as 'default'.

Parameters

Name Description
PlatformName The name of the platform to add.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library