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Unreal Engine C++ API Reference > Editor > CurveEditor
Inheritance Hierarchy
- FCurveEditorScreenSpaceH
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h |
Include | #include "CurveEditorScreenSpace.h" |
Syntax
struct FCurveEditorScreenSpaceH
Remarks
Utility struct used for converting to/from curve editor screen space
Constructors
Type | Name | Description |
---|---|---|
FCurveEditorScreenSpaceH ( float InPixelWidth, double InInputMin, double InInputMax ) | Construction from a physical size, and input/output range |
Functions
Type | Name | Description |
---|---|---|
double | GetInputMax () | Get the maximum input value displayed on the screen |
double | GetInputMin () | Get the minimum input value displayed on the screen |
float | GetPhysicalWidth () | Get the physical width of the screen |
float | PixelsPerInput () | Retrieve the number of slate units per input value |
double | ScreenToSeconds ( float ScreenPosition ) | Convert a horizontal screen position in slate units to a value in seconds |
float | SecondsToScreen ( double InSeconds ) | Convert a value in seconds to a horizontal screen position in slate units |
FCurveEditor... | ToCurveSpace ( const FTransform2D& CurveTransform ) | Transform this screen space into a curve space using the specified transform |