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Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPaintGeometryAdapter
- IMeshPaintGeometryAdapter::GetInfluencedVertexIndices()
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h |
Include | #include "IMeshPaintGeometryAdapter.h" |
void GetInfluencedVertexIndices ( const float ComponentSpaceSquaredBrushRadius, const FVector & ComponentSpaceBrushPosition, const FVector & ComponentSpaceCameraPosition, const bool bOnlyFrontFacing, [TSet](API\Runtime\Core\Containers\TSet)< int32 > & InfluencedVertices ) const
Remarks
Retrieves the influenced vertex indices which intersect the given sphere