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Unreal Engine C++ API Reference > Editor > AIGraph > SGraphPinAI
References
Module | AIGraph |
Header | /Engine/Source/Editor/AIGraph/Public/SGraphNodeAI.h |
Include | #include "SGraphNodeAI.h" |
Source | /Engine/Source/Editor/AIGraph/Private/SGraphNodeAI.cpp |
virtual [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetPinColor() const
The color that we should use to draw this pin