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Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintCompilationContext
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h |
Include | #include "IAnimBlueprintCompilationContext.h" |
[FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) * GetKismetCompiler() const
Remarks
Get the compiler as a base class to avoid circular include issues with templated functions/classes.