ILauncherProfile::AddCookedMap

Adds a map to cook (only used if cooking by the book).

Unreal Engine C++ API Reference > Developer > LauncherServices > ILauncherProfile

References

   
Module LauncherServices
Header /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Include #include "ILauncherProfile.h"
void AddCookedMap
(
    const [FString](API\Runtime\Core\Containers\FString) & MapName
)

Remarks

Adds a map to cook (only used if cooking by the book).

Parameters

Name Description
MapName The name of the map to cook.

See Also

ClearCookedMaps

GetCookedMaps

RemoveCookedMap


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