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Unreal Engine C++ API Reference > Developer > AnimationDataController > UAnimDataController
References
Module | AnimationDataController |
Header | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h |
Include | #include "AnimDataController.h" |
virtual bool SetAttributeKey ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, float Time, const void * KeyValue, const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * TypeStruct, bool bShouldTransact )
Remarks
Sets a single key for the attribute with provided identifier. Broadcasts a EAnimDataModelNotifyType::AttributeChanged notify if successful. In case a key for the provided key time already exists the key is replaced. Whether or not the key was successfully set
Parameters
Name | Description |
---|---|
AttributeIdentifier | Identifier for the attribute for which the key is to be set |
Time | Time of the to-be-set key |
KeyValue | Value of the to-be-set key |
TypeStruct | UScriptStruct describing the type of KeyValue |
bShouldTransact | Whether or not any undo-redo changes should be generated |