FFindInBlueprintSearchManager::CancelCacheAll

Stops the caching process where it currently is at, the rest can be continued later

Unreal Engine C++ API Reference > Editor > Kismet > FFindInBlueprintSearchManager

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Include #include "FindInBlueprintManager.h"
Source /Engine/Source/Editor/Kismet/Private/FindInBlueprintManager.cpp
void CancelCacheAll
(
    [SFindInBlueprints](API\Editor\Kismet\SFindInBlueprints) * InFindInBlueprintWidget
)

Remarks

Stops the caching process where it currently is at, the rest can be continued later


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