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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_PoseBlendNode
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseBlendNode.h |
Include | #include "AnimGraphNode_PoseBlendNode.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_PoseBlendNode.cpp |
virtual EAnimAssetHandlerType SupportsAssetClass ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass ) const
Remarks
Returns whether this node supports the supplied asset class
Parameters
Name | Description |
---|---|
bPrimaryAssetHandler | Is this the 'primary' handler for this asset (the node that should be created when asset is dropped) |