UContentBrowserDataSource::HandleDragEnterItem

Called to provide custom drag and drop handling when a drag event enters an item, such as performing validation and reporting error information.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource

  • UContentBrowserDataSource::HandleDragEnterItem()

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h
Include #include "ContentBrowserDataSource.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp
virtual bool HandleDragEnterItem
(
    const [FContentBrowserItemData](API\Editor\ContentBrowserData\FContentBrowserItemData) & InItem,
    const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & InDragDropEvent
)

Remarks

Called to provide custom drag and drop handling when a drag event enters an item, such as performing validation and reporting error information. True if this data source can handle the drag event (even if it won't because it's invalid), or false to allow another data source (or the default handler) to deal with it instead.

Parameters

Name Description
InItem The item that the drag entered.
InDragDropEvent The drag and drop event.

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