ITypedElementDetailsInterface::GetDetailsObject

Get the proxy instance for the given element, if any.

Unreal Engine C++ API Reference > Editor > EditorFramework > Elements > Interfaces > ITypedElementDetailsInterface

  • ITypedElementDetailsInterface::GetDetailsObject()

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Elements/Interfaces/TypedElementDetailsInterface.h
Include #include "Elements/Interfaces/TypedElementDetailsInterface.h"
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ITypedElementDetailsObject](API\Editor\EditorFramework\Elements\Interfaces\ITypedElementDetailsObject) > GetDetailsObject
(
    const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle
)

Remarks

Get the proxy instance for the given element, if any.

See Also

ITypedElementDetailsObjectfor more details about this proxy instance.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library