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Unreal Engine C++ API Reference > Editor > LevelEditor > ULevelEditorContextMenuContext
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditorMenuContext.h |
Include | #include "LevelEditorMenuContext.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/LevelEditorMenuContext.cpp |
[FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) GetScriptHitProxyElement()