UEdGraphSchema_K2::GetReplaceVariableMenu

Create menu for variable get/set nodes which allows for the replacement of variables

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2 > GetReplaceVariableMenu

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp
void GetReplaceVariableMenu
(
    [FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & Section,
    const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InGraphNode,
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InOwnerBlueprint,
    bool bInReplaceExistingVariable
) const

Remarks

Create menu for variable get/set nodes which allows for the replacement of variables

Parameters

Name Description
InGraphNode Variable node to replace
InOwnerBlueprint The owning Blueprint of the variable
InMenuBuilder MenuBuilder to place the menu items into
bInReplaceExistingVariable TRUE if replacing an existing variable, will keep the variable from appearing on the list

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library