RemoveUnusedInputs

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon

References

   
Module ShaderCompilerCommon
Header /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Include #include "ShaderCompilerCommon.h"
Source /Engine/Source/Developer/ShaderCompilerCommon/Private/HlslUtils.cpp
bool RemoveUnusedInputs  
(  
    [FString](API\Runtime\Core\Containers\FString) & InOutSourceCode,  
    const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InUsedInputs,  
    [FString](API\Runtime\Core\Containers\FString) & InOutEntryPoint,  
    [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutErrors  
)  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library