FBlueprintAssetHandler::GetRegisteredClassNames

Get all the currently registered class names

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintAssetHandler

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h
Include #include "BlueprintAssetHandler.h"
[TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) > GetRegisteredClassNames() const  

Remarks

Get all the currently registered class names


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