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Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceProxy
References
Module | TargetDeviceServices |
Header | /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxy.h |
Include | #include "ITargetDeviceProxy.h" |
bool HasDeviceId ( const [FString](API\Runtime\Core\Containers\FString) & InDeviceId ) const
Remarks
Checks whether this device proxy contains a variant for the provided target device. true if this device has a variant of the provided DeviceId.
Parameters
Name | Description |
---|---|
InDeviceId | DeviceId to check for a variant. |