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Unreal Engine C++ API Reference > Developer > AssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h |
Include | #include "AssetViewUtils.h" |
Source | /Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp |
namespace AssetViewUtils
{
int32 AssetViewUtils::GetMaxCookPathLen()
}
Remarks
Gets the maximum path length for a cooked file. Changes behavior based on whether the editor experimental setting for long paths is enabled.