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Unreal Engine C++ API Reference > Editor > GraphEditor > SGraphNode
- SGraphNode::UseLowDetailPinNames()
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SGraphNode.h |
Include | #include "SGraphNode.h" |
virtual bool UseLowDetailPinNames() const
Remarks
Should we use low-detail pin names?