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Unreal Engine C++ API Reference > Editor > LevelEditor > ILevelEditor
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/ILevelEditor.h |
Include | #include "ILevelEditor.h" |
void SetActorDetailsRootCustomization ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDetailsViewObjectFilter](API\Editor\PropertyEditor\FDetailsViewObjectFilter) > ActorDetailsObjectFilter, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailRootObjectCustomization](API\Editor\PropertyEditor\IDetailRootObjectCustomization) > ActorDetailsRootCustomization )
Remarks
Set the filter that should be used to determine the set of objects that should be shown in a details panel when an actor in the level editor is selected