FTestTickHelper

Unreal Engine C++ API Reference > Developer > AITestSuite

Inheritance Hierarchy

References

   
Module AITestSuite
Header /Engine/Source/Developer/AITestSuite/Classes/MockAI.h
Include #include "MockAI.h"

Syntax

struct FTestTickHelper : public [FTickableGameObject](API\Runtime\Engine\FTickableGameObject)  

Variables

Type Name Description
TWeakObjectPtr<... Owner  

Constructors

Type Name Description
  FTestTickHelper ()  

Overridden from FTickableGameObject

Type Name Description
bool IsTickableInEditor () Used to determine whether the object should be ticked in the editor.

Overridden from FTickableObjectBase

Type Name Description
TStatId GetStatId () Return the stat id to use for this tickable
bool IsTickable () Virtual that can be overloaded by the inheriting class.
void Tick ( float DeltaTime ) Pure virtual that must be overloaded by the inheriting class.

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