UGraphEditorSettings

Implements settings for the graph editor.

Unreal Engine C++ API Reference > Editor > GraphEditor

Inheritance Hierarchy

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/GraphEditorSettings.h
Include #include "GraphEditorSettings.h"

Syntax

class UGraphEditorSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)  

Remarks

Implements settings for the graph editor.

Variables

Type Name Description
float BackwardSplineHorizontalDeltaRange The maximum value to clamp the absolute value of the horizontal distance between endpoints when calculating tangents (when the wire is moving backwards)
FVector2D BackwardSplineTangentFromHorizontalDelta The amount that the horizontal delta affects the generated tangent handle of splines (when the wire is moving backwards)
FVector2D BackwardSplineTangentFromVerticalDelta The amount that the vertical delta affects the generated tangent handle of splines (when the wire is moving backwards)
float BackwardSplineVerticalDeltaRange The maximum value to clamp the absolute value of the vertical distance between endpoints when calculating tangents (when the wire is moving backwards)
FLinearColor BooleanPinTypeColor Boolean pin type color
bool bOpenCreateMenuOnBlankGraphAreas If a key press (default Tab) should open the create node context menu when the mouse is on top of blank areas of the graph (defaults to true)
bool bShowCommentBubbleWhenZoomedOut Whether to show a zoom-invariant comment bubble when zoomed out (making the comment node's text readable at any distance)
bool bTreatSplinesLikePins If enabled, allows splines to be Alt+Clicked to break them or Ctrl+Dragged to move them as if these actions were taking place on the associated pin.
FLinearColor BytePinTypeColor Byte pin type color
FLinearColor ClassPinTypeColor Class pin type color
TEnumAsByte< EB... DataPinStyle The visual styling to use for graph editor pins (in Blueprints, materials, etc...)
TEnumAsByte< EC... DefaultCommentNodeMoveMode Whether a comment node should move any fully enclosed nodes around when it is moved
FLinearColor DefaultCommentNodeTitleColor Default Comment node title color
float DefaultDataWireThickness The thickness of a data wire
float DefaultExecutionWireThickness The thickness of an execution wire when not debugging
FLinearColor DefaultPinTypeColor The default color is used only for types not specifically defined below.
FLinearColor DelegatePinTypeColor Delegate pin type color
FLinearColor DoublePinTypeColor Double pin type color
FLinearColor EventNodeTitleColor Event node title color
FLinearColor ExecBranchNodeTitleColor Exec Branch node title color
FLinearColor ExecSequenceNodeTitleColor Exec Sequence node title color
FLinearColor ExecutionPinTypeColor Execution pin type color
FLinearColor FloatPinTypeColor Floating-point pin type color
float ForwardSplineHorizontalDeltaRange The maximum value to clamp the absolute value of the horizontal distance between endpoints when calculating tangents (when the wire is moving forward)
FVector2D ForwardSplineTangentFromHorizontalDelta The amount that the horizontal delta affects the generated tangent handle of splines (when the wire is moving forward)
FVector2D ForwardSplineTangentFromVerticalDelta The amount that the vertical delta affects the generated tangent handle of splines (when the wire is moving forward)
float ForwardSplineVerticalDeltaRange The maximum value to clamp the absolute value of the vertical distance between endpoints when calculating tangents (when the wire is moving forward)
FLinearColor FunctionCallNodeTitleColor CallFunction node title color
FLinearColor FunctionTerminatorNodeTitleColor Function Terminator node title color
FLinearColor IndexPinTypeColor Index pin type color
FLinearColor Int64PinTypeColor Integer64 pin type color
FLinearColor InterfacePinTypeColor Interface pin type color
FLinearColor IntPinTypeColor Integer pin type color
FLinearColor NamePinTypeColor Name pin type color
FLinearColor ObjectPinTypeColor Object pin type color
float PaddingAbovePin The amount of padding above a pin (defaults to 4)
float PaddingAutoCollateIncrement The amount of padding to add in order to auto collate multiple created nodes when using tab context menu (defaults to 20)
float PaddingBelowPin The amount of padding below a pin (defaults to 4)
float PaddingLeftOfOutput The amount of horizontal padding towards the center of a node on an output pin (defaults to 10)
float PaddingRightOfInput The amount of horizontal padding towards the center of a node on an input pin (defaults to 10)
float PaddingTowardsNodeEdge The amount of padding towards the node edge (defaults to 10, can be negative to make pins overlap or stick out of a node
EGraphPanningMo... PanningMouseButton Switch between using the right and middle mouse button for panning (defaults to right)
FLinearColor ParentFunctionCallNodeTitleColor Parent class function call node title color
FLinearColor PreviewNodeTitleColor Preview node title color
FLinearColor PureFunctionCallNodeTitleColor Pure function call node title color
FLinearColor RealPinTypeColor Real pin type color
FLinearColor ResultNodeTitleColor Result node title color
FLinearColor RotatorPinTypeColor Rotator pin type color
FLinearColor SoftClassPinTypeColor Asset Class pin type color
FLinearColor SoftObjectPinTypeColor Asset pin type color
float SplineCloseTolerance The additional distance around the spline to count as close, preventing other actions if the user just misses the spline when clicking
float SplineHoverTolerance The distance threshold controlling how close the mouse has to be to the spline in order to trigger a hover response
FLinearColor StringPinTypeColor String pin type color
FLinearColor StructPinTypeColor Struct pin type color
FLinearColor TextPinTypeColor Text pin type color
FLinearColor TraceAttackColor The color to display execution wires that were just executed
float TraceAttackHoldPeriod How long is the attack color fully visible
float TraceAttackWireThickness  
float TraceDecayExponent  
float TraceDecayPeriod How long does it take to fade from the attack to the sustain color
float TracePositionBonusPeriod How much of a bonus does an exec get for being near the top of the trace stack, and how does that fall off with position?
float TracePositionExponent  
FLinearColor TraceReleaseColor The color to fade to for execution wires on release
float TraceReleaseExponent  
float TraceReleasePeriod How long does it take to fade from the sustain to the release color
float TraceReleaseWireThickness The thickness to drop down to during release / for unexecuted wires when debugging
FLinearColor TraceSustainColor  
float TraceSustainHoldPeriod How long is the sustain color fully visible
float TraceSustainWireThickness  
FLinearColor TransformPinTypeColor Transform pin type color
FLinearColor VectorPinTypeColor Vector pin type color
FLinearColor WildcardPinTypeColor Wildcard pin type color

Constructors

Type Name Description
  UGraphEditorSettings ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
FVector2D ComputeSplineTangent ( const FVector2D& Start, const FVector2D& End ) Compute a tangent given the start and end points of the spline
FMargin GetInputPinPadding () Returns the padding to use for an input pin on a graph node
FMargin GetNonPinNodeBodyPadding () Returns the padding to use for a node region that won't contain a pin
FMargin GetOutputPinPadding () Returns the padding to use for an output pin on a graph node
FVector2D GetShadowDeltaSize () Returns the size adjustment from node render geometry to shadow render geometry

Overridden from UObject

Type Name Description
void PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) Called when a property on this object has been modified externally

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