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Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorOutlinerSettings > AddCustomFilter
Deprecated * Use the AddCustomFilter override that takes in a factory instead so each Outliner can have a unique instance of the filter
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h |
Include | #include "LevelEditorOutlinerSettings.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/LevelEditorOutlinerSettings.cpp |
void AddCustomFilter ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FFilterBase](API\Developer\ToolWidgets\Filters\FFilterBase)< const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & >> InCustomFilter )
Remarks
Add a custom filter to the outliner filter bar. These are all AND'd together
See Also
FGenericFilter on how to create generic filters Note: Any filter added here will be shared between all 4 Outliners
so you cannot rely on the filter to know which outliner it is active in. Use the override that takes a delegate instead