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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FTypePromotion
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h |
Include | #include "BlueprintTypePromotion.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintTypePromotion.cpp |
static void RefreshPromotionTables ( EReloadCompleteReason Reason )
Remarks
Clear out the promotion table and rebuild it, reassessing each available UFunction.
Parameters
Name | Description |
---|---|
Reason | The reason for refreshing the promotion tables, which can indicate whether or not it came from a Live Coding recompile. |