IShaderFormat::NotifyShaderCompiled

Called when a shader resource is cooked, so the shader format can perform platform-specific operations on the debug data.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > IShaderFormat

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IShaderFormat.h
Include #include "Interfaces/IShaderFormat.h"
virtual void NotifyShaderCompiled
(
    const TConstArrayView< uint8 > & PlatformDebugData,
    [FName](API\Runtime\Core\UObject\FName) Format
) const

Remarks

Called when a shader resource is cooked, so the shader format can perform platform-specific operations on the debug data. Does nothing on platforms that make no use of the platform debug data.


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