void |
ApplyVisualizationToNodes ( const FTreeMapNodeDataRef& Node ) |
Called to apply the current 'size based on' and 'color based on' settings to the tree |
void |
ApplyVisualizationToNodesRecursively ( const FTreeMapNodeDataRef& Node, const FLinearColor& DefaultColor, const int32 TreeDepth ) |
Recursively applies the active visualization to all nodes, such as size by attribute, or color by attribute |
bool |
CanZoomOut () |
Returns true if it is possible to zoom out |
void |
Construct ( const FArguments& InArgs, const TSharedRef< class FTreeMapNod..., const TSharedPtr< ITreeMapCustomiza... ) |
Construct the widget |
FReply |
DeleteHoveredNode () |
Deletes the node under the mouse cursor, if any (undoable!) |
FTreeMapNode... |
FindNodeInCopiedTree ( const FTreeMapNodeDataRef& NodeToF..., const FTreeMapNodeDataRef& Origina..., const FTreeMapNodeDataRef& CopiedR... ) |
Searches for the specified node in an identical copy of the node tree. |
FTreeMapNode... |
FindNodeVisualUnderCursor ( const FGeometry& MyGeometry, const FVector2D& ScreenSpaceCursor... ) |
Finds the node visual that's under the cursor |
FTreeMapNode... |
GetTreeRoot () |
Returns the current tree root, which is the largest node visible |
FReply |
InsertNewNodeAsChildOfHoveredNode ( const FGeometry& MyGeometry ) |
Insert a new node as a child of the node under the cursor |
bool |
IsNavigationTransitionActive () |
|
void |
MakeBlendedNodeVisual ( const int32 VisualIndex, const float NavigationAlpha, FTreeMapNodeVisualInfo& OutVisual ) |
Blends between the current visual state and the state before the last navigation transition, by the specified amount |
void |
RebuildTreeMap ( const bool bShouldPlayTransition ) |
Refreshes the tree map from its source data. |
void |
Redo () |
Redoes the last action |
void |
RenamingNode_OnTextCommitted ( const FText& NewText, ETextCommit::Type, TSharedRef< FTreeMapNodeData > Node... ) |
Called when the user commits a rename change |
void |
ReparentNode ( const FTreeMapNodeDataRef DroppedNo..., const FTreeMapNodeDataRef NewParent... ) |
Reparents DroppedNode to NewParentNode (undoable!) |
void |
SetTreeRoot ( const FTreeMapNodeDataRef& NewRoot, const bool bShouldPlayTransition ) |
Sets a new "active root" for the tree. |
void |
ShowOptionsMenuAt ( const FPointerEvent& InMouseEvent ) |
Displays a context menu at the specified location with options for configuring the tree display |
void |
StartRenamingNode ( const FGeometry& MyGeometry, const FTreeMapNodeDataRef& NodeDat..., const FVector2D& RelativePosition, const bool bIsNewNode ) |
Pops up a box to allow the user to start renaming a node's title (undoable!) |
void |
StopRenamingNode () |
Stops renaming a node, committing whatever text was entered |
void |
TakeUndoSnapshot () |
Grabs a snapshot of the current tree so we can restore it if the user performs an Undo action |
void |
Undo () |
Undoes the last action |
bool |
ZoomOut () |
Zooms out, setting root to it's parent if possible, returns false if not |