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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h |
Include | #include "Interfaces/ITargetDevice.h" |
Syntax
enum ETargetDeviceThreadStates
{
Unknown,
CanRun,
Inactive,
Inhibited,
RunQueue,
Running,
}
Values
Name | Description |
---|---|
Unknown | Unknown thread state. |
CanRun | The thread can run, but is not running right now. |
Inactive | The thread is inactive, i.e. has just been created or exited. |
Inhibited | The thread cannot run right now. |
RunQueue | The thread is in the run queue. |
Running | The thread is running. |
Remarks
Enumerates states of threads running on a target device.