UContentBrowserDataSource::PrivatizeItem

Attempt to mark the given item as private (NotExternallyReferenceable).

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource

  • UContentBrowserDataSource::PrivatizeItem()

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h
Include #include "ContentBrowserDataSource.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp
virtual bool PrivatizeItem
(
    const [FContentBrowserItemData](API\Editor\ContentBrowserData\FContentBrowserItemData) & InItem
)

Remarks

Attempt to mark the given item as private (NotExternallyReferenceable). True if the item was marked private, false otherwise

Parameters

Name Description
InItem The item to mark private.

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