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Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintCompilationContext
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h |
Include | #include "IAnimBlueprintCompilationContext.h" |
void ProcessAnimationNodes ( [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & AnimNodeList )
Remarks
Process the passed-in list of nodes.