GameProjectUtils::CalculateSourcePaths

Given the path provided, work out where generated .h and .cpp files would be placed

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > GameProjectUtils

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h
Include #include "GameProjectUtils.h"
Source /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp
static bool CalculateSourcePaths
(
    const [FString](API\Runtime\Core\Containers\FString) & InPath,
    const [FModuleContextInfo](API\Runtime\Projects\FModuleContextInfo) & ModuleInfo,
    [FString](API\Runtime\Core\Containers\FString) & OutHeaderPath,
    [FString](API\Runtime\Core\Containers\FString) & OutSourcePath,
    [FText](API\Runtime\Core\Internationalization\FText) *const OutFailReason
)

Remarks

Given the path provided, work out where generated .h and .cpp files would be placed false if the paths are invalid

Parameters

Name Description
InPath The path to use a base
ModuleInfo Information about the module being validated
OutHeaderPath The path where the .h file should be placed
OutSourcePath The path where the .cpp file should be placed
OutFailReason Optional parameter to fill with failure information

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library