FMaterialEditorApplicationModes::GetDefaultEditorLayout

Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialEditorApplicationModes

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModes.h
Include #include "MaterialEditorModes.h"
Source /Engine/Source/Editor/MaterialEditor/Private/MaterialEditorModes.cpp
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTabManager::FLayout](API\Runtime\Slate\Framework\Docking\FTabManager\FLayout) > GetDefaultEditorLayout
(
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class FMaterialEditor > InMaterialEditor
)

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library