Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_CallFunction
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h |
Include | #include "K2Node_CallFunction.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_CallFunction.cpp |
static bool IsStructureWildcardProperty ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InFunction, const [FName](API\Runtime\Core\UObject\FName) PropertyName )
Remarks
Checks if the property is marked as "CustomStructureParam"