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Unreal Engine C++ API Reference > Developer > DerivedDataCache > IBuildWorkerExecutor
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildWorker.h |
Include | #include "DerivedDataBuildWorker.h" |
void Build ( const [FBuildAction](API\Developer\DerivedDataCache\FBuildAction) & Action, const [FOptionalBuildInputs](API\Developer\DerivedDataCache\FOptionalBuildInputs) & Inputs, const [FBuildPolicy](API\Developer\DerivedDataCache\FBuildPolicy) & Policy, const [FBuildWorker](API\Developer\DerivedDataCache\FBuildWorker) & Worker, [IBuild](API\Developer\DerivedDataCache\IBuild) & BuildSystem, [IRequestOwner](API\Developer\DerivedDataCache\IRequestOwner) & Owner, [FOnBuildWorkerActionComplete](API\Developer\DerivedDataCache\FOnBuildWorkerActionComplete) && OnComplete )