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Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialPropertyHelpers
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h |
Include | #include "MaterialPropertyHelpers.h" |
Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialPropertyHelpers.cpp |
static void ResetLayerAssetToDefault ( [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) * InParameter, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EMaterialParameterAssociation > InAssociation, int32 Index, [UMaterialEditorInstanceConstant](API\Editor\UnrealEd\MaterialEditor\UMaterialEditorInstanceConstant) * MaterialEditorInstance )
Remarks
Specific resets for layer and blend asses