FSoundCueEditorUtilities::CreateWaveContainers

Adds SoundNodeWavePlayer nodes based on selected objects

Unreal Engine C++ API Reference > Editor > AudioEditor > FSoundCueEditorUtilities

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Public/SoundCueEditorUtilities.h
Include #include "SoundCueEditorUtilities.h"
Source /Engine/Source/Editor/AudioEditor/Private/SoundCueEditorUtilities.cpp
static void CreateWaveContainers
(
    [TArray](API\Runtime\Core\Containers\TArray)< class [USoundWave](API\Runtime\Engine\Sound\USoundWave) * > & SelectedWaves,
    class [USoundCue](API\Runtime\Engine\Sound\USoundCue) * SoundCue,
    [TArray](API\Runtime\Core\Containers\TArray)< class [USoundNode](API\Runtime\Engine\Sound\USoundNode) * > & OutPlayers,
    FVector2D Location
)

Remarks

Adds SoundNodeWavePlayer nodes based on selected objects

Parameters

Name Description
SelectedWaves List of selected SoundWaves to create player nodes for
SoundCue The SoundCue that the nodes will be part of
OutPlayers Stores all created nodes
Location Position of first created node

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