Navigation
Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > OpenDocument ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * DocumentID, [FDocumentTracker::EOpenDocumentCause](API\Editor\UnrealEd\WorkflowOrientedApp\FDocumentTracker\EOpenDocumentCause) Cause )