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Unreal Engine C++ API Reference > Editor > FontEditor > IFontEditorModule
References
Module | FontEditor |
Header | /Engine/Source/Editor/FontEditor/Public/FontEditorModule.h |
Include | #include "FontEditorModule.h" |
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IFontEditor](API\Editor\FontEditor\IFontEditor) > CreateFontEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, [UFont](API\Runtime\Engine\Engine\UFont) * Font )
Remarks
Creates a new Font editor