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Unreal Engine C++ API Reference > Developer > LauncherServices > ILauncherProfile
References
Module | LauncherServices |
Header | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h |
Include | #include "ILauncherProfile.h" |
const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & GetCookedPlatforms() const
Remarks
Gets the names of the platforms to build for. Read-only collection of platform names.