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Unreal Engine C++ API Reference > Editor > FoliageEdit > UProceduralFoliageEditorLibrary
References
Module | FoliageEdit |
Header | /Engine/Source/Editor/FoliageEdit/Public/ProceduralFoliageEditorLibrary.h |
Include | #include "ProceduralFoliageEditorLibrary.h" |
Source | /Engine/Source/Editor/FoliageEdit/Private/ProceduralFoliageEditorLibrary.cpp |
static void ClearProceduralFoliageComponents ( const [TArray](API\Runtime\Core\Containers\TArray)< [UProceduralFoliageComponent](API\Runtime\Foliage\UProceduralFoliageComponent) * > & ProceduralFoliageComponents )