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Unreal Engine C++ API Reference > Editor > KismetCompiler
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/BPTerminal.h |
Include | #include "BPTerminal.h" |
Syntax
struct FBPTerminal
Remarks
A terminal in the graph (literal or variable reference)
Variables
Type | Name | Description |
---|---|---|
FProperty * | AssociatedVarProperty | For non-literal terms, this is the FProperty being referenced (in the stack if bIsLocal set, or on the context otherwise) |
bool | bIsConst | |
bool | bIsLiteral | |
bool | bIsSavePersistent | |
bool | bPassedByReference | |
FBPTerminal ... | Context | Context-> |
FBlueprintCompi... | InlineGeneratedParameter | Used for MathExpression optimization. |
FString | Name | |
TObjectPtr< UOb... | ObjectLiteral | Pointer to an object literal |
FString | PropertyDefault | String representation of the default value of the property associated with this term (or path to object) |
UObject * | Source | Source node. |
UEdGraphPin ... | SourcePin | Source pin. |
FText | TextLiteral | The FText literal |
FEdGraphPinType | Type |
Constructors
Type | Name | Description |
---|---|---|
FBPTerminal () |
Functions
Type | Name | Description |
---|---|---|
void | CopyFromPin ( UEdGraphPin* Net, FString NewName ) | |
void | CopyFromPin ( UEdGraphPin* Net, const FName NewName ) | |
bool | IsClassContextType () | |
bool | IsDefaultVarTerm () | |
bool | IsInstancedVarTerm () | |
bool | IsLocalVarTerm () | |
bool | IsObjectContextType () | |
bool | IsSparseClassDataVarTerm () | |
bool | IsStructContextType () | |
bool | IsTermWritable () | |
void | SetContextTypeClass ( bool bIsClassContext ) | |
void | SetContextTypeStruct ( bool bIsStructContext ) | |
void | SetVarTypeDefault ( bool bIsDefault ) | |
void | SetVarTypeLocal ( bool bIsLocal ) | |
void | SetVarTypeSparseClassData () |
Enums
Type | Name | Description |
---|---|---|
Private enum | EContextType | Context types (mutually-exclusive) |
Private enum | EVarType | Variable reference types (mutually-exclusive) |