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Unreal Engine C++ API Reference > Developer > BSPUtils > FBSPUtils
References
Module | BSPUtils |
Header | /Engine/Source/Developer/BSPUtils/Public/BSPUtils.h |
Include | #include "BSPUtils.h" |
Source | /Engine/Source/Developer/BSPUtils/Private/BSPUtils.cpp |
static void polySplitOverlappingEdges ( [TArray](API\Runtime\Core\Containers\TArray)< [FPoly](API\Runtime\Engine\Engine\FPoly) > * InPolyList, [TArray](API\Runtime\Core\Containers\TArray)< [FPoly](API\Runtime\Engine\Engine\FPoly) > * InResult )
Remarks
Takes a list of polygons and creates a new list of polys which have no overlapping edges. It splits edges as necessary to achieve this.