FSplineComponentVisualizer::SnapKeyToTransform

Snapping: generic method for snapping selected keys to given transform

Unreal Engine C++ API Reference > Editor > ComponentVisualizers > FSplineComponentVisualizer

References

   
Module ComponentVisualizers
Header /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Include #include "SplineComponentVisualizer.h"
Source /Engine/Source/Editor/ComponentVisualizers/Private/SplineComponentVisualizer.cpp
virtual void SnapKeyToTransform
(
    const ESplineComponentSnapMode InSnapMode,
    const FVector & InWorldPos,
    const FVector & InWorldUpVector,
    const FVector & InWorldForwardVector,
    const FVector & InScale,
    const [USplineMetadata](API\Runtime\Engine\Components\USplineMetadata) * InCopySplineMetadata,
    const int32 InCopySplineMetadataKey
)

Remarks

Snapping: generic method for snapping selected keys to given transform


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