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Unreal Engine C++ API Reference > Editor > AudioEditor
Inheritance Hierarchy
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/ISoundCueEditor.h |
Include | #include "ISoundCueEditor.h" |
Syntax
class ISoundCueEditor : public [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit)
Functions
Type | Name | Description |
---|---|---|
bool | CanPasteNodes () | Checks whether nodes can currently be pasted |
bool | GetBoundsForSelectedNodes ( FSlateRect& Rect, float Padding ) | Get the bounding area for the currently selected nodes |
int32 | GetNumberOfSelectedNodes () | Gets the number of nodes that are currently selected |
TSet< UObjec... | GetSelectedNodes () | Get the currently selected set of nodes |
USoundCue &#... | GetSoundCue () | Returns the SoundCue asset inspected by the editor |
void | PasteNodesHere ( const FVector2D& Location ) | Paste nodes at a specific location |
void | SetSelection ( TArray< UObject* > SelectedObj... ) | Assigns the currently selected nodes to the property control |