FSkeletalMeshBuilder

Unreal Engine C++ API Reference > Developer > MeshBuilder

Inheritance Hierarchy

References

   
Module MeshBuilder
Header /Engine/Source/Developer/MeshBuilder/Public/SkeletalMeshBuilder.h
Include #include "SkeletalMeshBuilder.h"

Syntax

class FSkeletalMeshBuilder : public [FMeshBuilder](API\Developer\MeshBuilder\FMeshBuilder)  

Constructors

Type Name Description
  FSkeletalMeshBuilder ()  

Destructors

Type Name Description
  ~FSkeletalMeshBuilder ()  

Functions

Type Name Description
bool Build ( const FSkeletalMeshBuildParameters ... )  

Overridden from FMeshBuilder

Type Name Description
bool Build ( FStaticMeshRenderData& OutRenderDa..., UStaticMesh* StaticMesh, const FStaticMeshLODGroup& LODGrou..., bool bGenerateCoarseMeshStreamingLO..., bool bAllowNanite ) No support for static mesh build in this class.
bool BuildMeshVertexPositions ( UStaticMesh* StaticMesh, TArray< uint32 >& Indices, TArray< FVector3f >& Vertices )  

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