FAssetTypeActions_Base::CanRename

Returns true if this asset can be renamed

Unreal Engine C++ API Reference > Developer > AssetTools > FAssetTypeActions_Base

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h
Include #include "AssetTypeActions_Base.h"
virtual bool CanRename
(
    const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAsset,
    [FText](API\Runtime\Core\Internationalization\FText) * OutErrorMsg
) const

Remarks

Returns true if this asset can be renamed


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