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Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > IHierarchicalLODUtilities
- IHierarchicalLODUtilities::ExtractStaticMeshComponentsFromLODActor()
References
Module | HierarchicalLODUtilities |
Header | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h |
Include | #include "IHierarchicalLODUtilities.h" |
void ExtractStaticMeshComponentsFromLODActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [TArray](API\Runtime\Core\Containers\TArray)< [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * > & InOutComponents )
Remarks
Recursively retrieves StaticMeshComponents from a LODActor and its child LODActors
Parameters
Name | Description |
---|---|
Actor | LODActor instance |
InOutComponents | Will hold the StaticMeshComponents |