FKeyStructCustomization::GetCurrentKey

Gets the current Key being edited.

Unreal Engine C++ API Reference > Editor > DetailCustomizations > FKeyStructCustomization

References

   
Module DetailCustomizations
Header /Engine/Source/Editor/DetailCustomizations/Public/KeyStructCustomization.h
Include #include "KeyStructCustomization.h"
Source /Engine/Source/Editor/DetailCustomizations/Private/KeyStructCustomization.cpp
[TOptional](API\Runtime\Core\IO\TOptional)< [FKey](API\Runtime\InputCore\FKey) > GetCurrentKey() const  

Remarks

Gets the current Key being edited.


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