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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetPlatform
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h |
Include | #include "Interfaces/ITargetPlatform.h" |
bool GenerateStreamingInstallManifest ( const [TMultiMap](API\Runtime\Core\Containers\TMultiMap)< [FString](API\Runtime\Core\Containers\FString), int32 > & PakchunkMap, const [TSet](API\Runtime\Core\Containers\TSet)< int32 > & PakchunkIndicesInUse ) const
Remarks
Generates a platform specific asset manifest given an array of FAssetData. true if the manifest was successfully generated, or if the platform doesn't need a manifest .
Parameters
Name | Description |
---|---|
PakchunkMap | A map of asset path to Pakchunk file indices for all of the assets. |
PakchunkIndicesInUse | A set of all Pakchunk file indices used by this set of assets. |