FContentBrowserConfig

A struct containing details about how the content browser should behave

Unreal Engine C++ API Reference > Editor > ContentBrowser

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Include #include "IContentBrowserSingleton.h"

Syntax

struct FContentBrowserConfig  

Remarks

A struct containing details about how the content browser should behave

Variables

Type Name Description
bool: 1 bCanSetAsPrimaryBrowser Whether or not this Content Browser can be used as the Primary Browser for SyncBrowserTo functions
bool: 1 bCanShowAssetSearch Whether to show asset search
bool: 1 bCanShowClasses Indicates if this view is allowed to show classes
bool: 1 bCanShowDevelopersFolder Indicates if the 'Show Developers' option should be enabled or disabled
bool: 1 bCanShowFilters Whether to show filters
bool: 1 bCanShowFolders Indicates if the 'Show folders' option should be enabled or disabled
bool: 1 bCanShowLockButton Whether the 'lock' button is visible on the toolbar
bool: 1 bCanShowRealTimeThumbnails Indicates if the 'Real-Time Thumbnails' option should be enabled or disabled
bool: 1 bExpandSourcesView Whether the sources view should initially be expanded or not
bool: 1 bShowBottomToolbar If true, show the bottom toolbar which shows # of assets selected, view mode buttons, etc...
bool: 1 bUsePathPicker Whether the path picker is available or not
bool: 1 bUseSourcesView Whether the sources view for choosing folders/collections is available or not
EAssetViewType:... InitialAssetViewType The default view mode
FCollectionName... SelectedCollectionName Collection to view initially
EThumbnailLabel... ThumbnailLabel The contents of the label on the thumbnail
TAttribute< flo... ThumbnailScale The default scale for thumbnails. [0-1] range

Constructors

Type Name Description
  FContentBrowserConfig ()  

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