IBlueprintEditor::FindAndSelectSCSEditorTreeNode

Unreal Engine C++ API Reference > Editor > Kismet > IBlueprintEditor

Deprecated * FindAndSelectSCSEditorTreeNode has been deprecated. Use FindAndSelectSubobjectEditorTreeNode instead.

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Include #include "BlueprintEditorModule.h"
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FSCSEditorTreeNode](API\Editor\Kismet\FSCSEditorTreeNode) > FindAndSelectSCSEditorTreeNode
(
    const class [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent,
    bool IsCntrlDown
)

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