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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
Include | #include "EdGraphSchema_K2.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp |
void GetNonExistentVariableMenu ( [FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & Section, const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InGraphNode, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * OwnerBlueprint ) const
Remarks
Create menu for variable get/set nodes which refer to a variable which does not exist.