FBlueprintEditor::UpdateNodeCreationStats

Update Node Creation mechanisms for analytics

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
void UpdateNodeCreationStats
(
    const [ENodeCreateAction::Type](API\Editor\Kismet\ENodeCreateAction__Type) CreateAction
)

Remarks

Update Node Creation mechanisms for analytics


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