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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimationStateGraphSchema.h |
Include | #include "AnimationStateGraphSchema.h" |
Syntax
class UAnimationStateGraphSchema : public [UAnimationGraphSchema](API\Editor\AnimGraph\UAnimationGraphSchema)
Constructors
Type | Name | Description |
---|---|---|
UAnimationStateGraphSchema ( const FObjectInitializer& ObjectIn... ) |
Overridden from UEdGraphSchema
Type | Name | Description |
---|---|---|
bool | CanDuplicateGraph ( UEdGraph* InSourceGraph ) | Can this graph type be duplicated? |
void | CreateDefaultNodesForGraph ( UEdGraph& Graph ) | Populate new graph with any default nodes |
void | GetGraphDisplayInformation ( const UEdGraph& Graph, FGraphDisplayInfo& DisplayInfo ) | Gets display information for a graph |