UAnimStateTransitionNode::GetListTransitionNodesToRelink

Helper function to gather the transition nodes to be relinked by taking the graph selection into account as well.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimStateTransitionNode

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h
Include #include "AnimStateTransitionNode.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimStateTransitionNode.cpp
static [TArray](API\Runtime\Core\Containers\TArray)< [UAnimStateTransitionNode](API\Editor\AnimGraph\UAnimStateTransitionNode) * > GetListTransitionNodesToRelink
(
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SourcePin,
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldTargetPin,
    const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & InSelectedGraphNodes
)

Remarks

Helper function to gather the transition nodes to be relinked by taking the graph selection into account as well. For example when relinking a transition holding several transition nodes but only a few are selected to be relinked.


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