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Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include | #include "IAssetTools.h" |
bool CreateDiffProcess ( const [FString](API\Runtime\Core\Containers\FString) & DiffCommand, const [FString](API\Runtime\Core\Containers\FString) & OldTextFilename, const [FString](API\Runtime\Core\Containers\FString) & NewTextFilename, const [FString](API\Runtime\Core\Containers\FString) & DiffArgs ) const
Remarks
Attempt to spawn Diff tool as external process Returns true if the process has successfully been created.
Parameters
Name | Description |
---|---|
DiffCommand | Command used to launch the diff tool |
OldTextFilename | File path to original file |
NewTextFilename | File path to new file |
DiffArgs | Any extra command line arguments (defaulted to empty) |