UK2Node::GetExecPin

Get the input execution pin of this node (if one exists)

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Include #include "K2Node.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetExecPin() const  

Remarks

Get the input execution pin of this node (if one exists)


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