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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UBehaviorTreeGraphNode
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h |
Include | #include "BehaviorTreeGraphNode.h" |
Source | /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeGraphNode.cpp |
void AddContextMenuActionsServices ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, const [FName](API\Runtime\Core\UObject\FName) SectionName, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
Remarks
Add right click menu to create subnodes: Services