ILauncherProfileLaunchRole::GetAssignedDevice

Gets the identifier of the device that is assigned to this role.

Unreal Engine C++ API Reference > Developer > LauncherServices > ILauncherProfileLaunchRole

References

   
Module LauncherServices
Header /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
Include #include "ILauncherProfileLaunchRole.h"
const [FString](API\Runtime\Core\Containers\FString) & GetAssignedDevice() const  

Remarks

Gets the identifier of the device that is assigned to this role. The device identifier, or an empty string if the role is unassigned.


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