IAssetTools::DuplicateAsset

Creates an asset with the specified name and path. Uses OriginalObject as the duplication source.

Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTools

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Include #include "IAssetTools.h"
[UObject](API\Runtime\CoreUObject\UObject\UObject) * DuplicateAsset
(
    const [FString](API\Runtime\Core\Containers\FString) & AssetName,
    const [FString](API\Runtime\Core\Containers\FString) & PackagePath,
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * OriginalObject
)

Remarks

Creates an asset with the specified name and path. Uses OriginalObject as the duplication source.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library