FOptionalPinManager::RebuildProperty

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FOptionalPinManager

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Include #include "K2Node.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp
void RebuildProperty
(
    [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * TestProperty,
    [FName](API\Runtime\Core\UObject\FName) CategoryName,
    [TArray](API\Runtime\Core\Containers\TArray)< [FOptionalPinFromProperty](API\Editor\BlueprintGraph\FOptionalPinFromProperty) > & Properties,
    [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * SourceStruct,
    [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FOldOptionalPinSettings](API\Editor\BlueprintGraph\FOldOptionalPinSettings) > & OldSettings
)

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