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Unreal Engine C++ API Reference > Editor > Kismet
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Syntax
namespace NodeSectionID
{
enum Type
{
NONE = 0,
GRAPH,
ANIMGRAPH,
ANIMLAYER,
FUNCTION,
FUNCTION_OVERRIDABLE,
INTERFACE,
MACRO,
VARIABLE,
COMPONENT,
DELEGATE,
USER_ENUM,
LOCAL_VARIABLE,
USER_STRUCT,
USER_SORTED,
}
}
Values
Name | Description |
---|---|
NONE | |
GRAPH | |
ANIMGRAPH | |
ANIMLAYER | |
FUNCTION | |
FUNCTION_OVERRIDABLE | |
INTERFACE | |
MACRO | |
VARIABLE | |
COMPONENT | |
DELEGATE | |
USER_ENUM | |
LOCAL_VARIABLE | |
USER_STRUCT | |
USER_SORTED |
Remarks
Enums to use when grouping the blueprint members in the list panel. The order here will determine the order in the list