ITargetDeviceService::IsShared

Checks whether the device is being shared with other users.

Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceService

References

   
Module TargetDeviceServices
Header /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceService.h
Include #include "ITargetDeviceService.h"
bool IsShared() const

Remarks

Checks whether the device is being shared with other users.

If a device is shared, the device proxies of all users on the network can discover and use the device. true if the device is shared, false otherwise.

See Also

SetShared


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