FGatherTextFromMetaDataConfiguration

Unreal Engine C++ API Reference > Developer > Localization

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h
Include #include "LocalizationTargetTypes.h"

Syntax

struct FGatherTextFromMetaDataConfiguration  

Variables

Type Name Description
TArray< FGather... ExcludePathWildcards Metadata from source files whose paths match these wildcard patterns will be excluded from gathering.
TArray< FString... FieldOwnerTypesToExclude List of field owner types (eg, MyClass, MyStruct, etc) that should have fields within them excluded from the gather.
TArray< FString... FieldOwnerTypesToInclude List of field owner types (eg, MyClass, MyStruct, etc) that should have fields within them included in the gather, or empty to include everything.
TArray< FString... FieldTypesToExclude List of field types (eg, Property, Function, ScriptStruct, Enum, etc) the should be excluded from the gather.
TArray< FString... FieldTypesToInclude List of field types (eg, Property, Function, ScriptStruct, Enum, etc) that should be included in the gather, or empty to include everything.
TArray< FGather... IncludePathWildcards Metadata from source files whose paths match these wildcard patterns, specified relative to the project's root, may be processed for gathering.
bool IsEnabled If enabled, metadata will be gathered according to this configuration.
TArray< FMetaDa... KeySpecifications Specifications for how to gather text from specific metadata keys.
bool ShouldGatherFromEditorOnlyData If enabled, data that is specified as editor-only may be processed for gathering.

Constructors

Type Name Description
  FGatherTextFromMetaDataConfiguration ()  

Functions

Type Name Description
bool Validate ( const bool bIsEngineTarget, FText& OutError )  

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