ITextureCompressorModule::GenerateBaseCubeMipFromLongitudeLatitude2D

Generates the base cubemap mip from a longitude-latitude 2D image.

Unreal Engine C++ API Reference > Developer > TextureCompressor > ITextureCompressorModule > GenerateBaseCubeMipFromLongitudeLatitude2D

Deprecated * GenerateBaseCubeMipFromLongitudeLatitude2D with FTextureBuildSettings should be used.

References

   
Module TextureCompressor
Header /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
Include #include "TextureCompressorModule.h"
Source /Engine/Source/Developer/TextureCompressor/Private/TextureCompressorModule.cpp
static void GenerateBaseCubeMipFromLongitudeLatitude2D
(
    [FImage](API\Runtime\ImageCore\FImage) * OutMip,
    const [FImage](API\Runtime\ImageCore\FImage) & SrcImage,
    const uint32 MaxCubemapTextureResolution,
    uint8 SourceEncodingOverride
)

Remarks

Generates the base cubemap mip from a longitude-latitude 2D image.

Parameters

Name Description
OutMip The output mip.
SrcImage The source longlat image.

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