FHlslccHeaderWriter::WritePackedGlobal

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FHlslccHeaderWriter > WritePackedGlobal

References

   
Module ShaderCompilerCommon
Header /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
Include #include "HlslccHeaderWriter.h"
Source /Engine/Source/Developer/ShaderCompilerCommon/Private/HlslccHeaderWriter.cpp
void WritePackedGlobal
(
    const TCHAR * ResourceName,
    [EPackedTypeName](API\Runtime\RenderCore\CrossCompiler__EPackedTypeName) PackedType,
    uint32 ByteOffset,
    uint32 ByteSize
)

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