UAdvancedCopyCustomization::TransformDestinationPaths

Once the destination map is generated for the set of assets, the destinations can be manipulated for renaming, restructuring, etc.

Unreal Engine C++ API Reference > Developer > AssetTools > UAdvancedCopyCustomization

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AdvancedCopyCustomization.h
Include #include "AdvancedCopyCustomization.h"
virtual void TransformDestinationPaths
(
    [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & OutPackagesAndDestinations
) const

Remarks

Once the destination map is generated for the set of assets, the destinations can be manipulated for renaming, restructuring, etc.


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