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Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem
Deprecated * Use ToggleDataLayersIsLoadedInEditor() instead.
References
Module | DataLayerEditor |
Header | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
Include | #include "DataLayer/DataLayerEditorSubsystem.h" |
bool ToggleDataLayersIsDynamicallyLoadedInEditor ( const [TArray](API\Runtime\Core\Containers\TArray)< [UDEPRECATED_DataLayer](API\Runtime\Engine\WorldPartition\DataLayer\UDEPRECATED_DataLayer) * > & DataLayers, const bool bIsFromUserChange )