FBlueprintEditor::OnBlueprintChanged

Called when the Blueprint we are editing has changed, forwards to impl

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
void OnBlueprintChanged
(
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint
)

Remarks

Called when the Blueprint we are editing has changed, forwards to impl


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