FCurveEditorScreenSpaceV::FCurveEditorScreenSpaceV

Construction from a physical size, and input/output range

Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveEditorScreenSpaceV

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h
Include #include "CurveEditorScreenSpace.h"
FCurveEditorScreenSpaceV
(
    float InPixelHeight,
    double InOutputMin,
    double InOutputMax
)

Remarks

Construction from a physical size, and input/output range


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