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Unreal Engine C++ API Reference > Editor > EditorFramework > Factories > IAssetFactoryInterface
- IAssetFactoryInterface::BeginPlacement()
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Factories/AssetFactoryInterface.h |
Include | #include "Factories/AssetFactoryInterface.h" |
void BeginPlacement ( const [FPlacementOptions](API\Editor\EditorFramework\Subsystems\FPlacementOptions) & InPlacementOptions )
Remarks
Sets up any states that the factory needs to track across a placement call. Called once per factory during a PlaceAssets call from the placement subsystem.
For example, for instanced static mesh placement, we may want to disable rebuilding the parent component's tree until EndPlacement is called.