UDataLayerEditorSubsystem::RemoveActorsFromAllDataLayers

Removes an actor from all DataLayers.

Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem

References

   
Module DataLayerEditor
Header /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Include #include "DataLayer/DataLayerEditorSubsystem.h"
Source /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp
bool RemoveActorsFromAllDataLayers
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors
)

Remarks

Removes an actor from all DataLayers. true if any actor was changed.

Parameters

Name Description
Actor The actors to modify

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