AManipulator

Unreal Engine C++ API Reference > Editor > ComponentVisualizers

Inheritance Hierarchy

References

   
Module ComponentVisualizers
Header /Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h
Include #include "Manipulator.h"

Syntax

class AManipulator :  
    public [AActor](API\Runtime\Engine\GameFramework\AActor),  
    public [IViewportInteractableInterface](API\Editor\ViewportInteraction\IViewportInteractableInterface)  

Constructors

Type Name Description
  AManipulator ()  

Functions

Type Name Description
void SetAssociatedComponent ( USceneComponent* SceneComponen... ) Set the component that should be moved when the manipulator was moved.

Overridden from AActor

Type Name Description
void PostEditMove ( bool bFinished ) Begin AActor.

Overridden from UObject

Type Name Description
bool IsEditorOnly () Called during saving to determine if the object is forced to be editor only or not

Overridden from IViewportInteractableInterface

Type Name Description
bool CanBeSelected () Whether this interactable can be selected.
UViewportDra... GetDragOperationComponent () Get dragging operation
void OnDragRelease ( UViewportInteractor* Interacto... ) Called when an interactor stops dragging this object
void OnHover ( UViewportInteractor* Interacto... ) Called when an interactor hover over this object
void OnHoverEnter ( UViewportInteractor* Interacto..., const FHitResult& InHitResult ) Called when an interactor starts hovering over this object
void OnHoverLeave ( UViewportInteractor* Interacto..., const UActorComponent* NewComp... ) Called when an interactor leave hovering over this object
void OnPressed ( UViewportInteractor* Interacto..., const FHitResult& InHitResult, bool& bOutResultedInDrag ) Called when an interactor presses this object

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