IAnimBlueprintCompilationContext::SpawnIntermediateEventNode

Spawns an intermediate event node associated with the source node (for error purposes)

Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintCompilationContext

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
Include #include "IAnimBlueprintCompilationContext.h"
template<typename NodeType>
NodeType * SpawnIntermediateEventNode
(
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * SourceNode,
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SourcePin,
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph
)

Remarks

Spawns an intermediate event node associated with the source node (for error purposes)


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