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Unreal Engine C++ API Reference > Editor > GameplayDebuggerEditor
Inheritance Hierarchy
References
Module | GameplayDebuggerEditor |
Header | /Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerInputConfigCustomization.h |
Include | #include "GameplayDebuggerInputConfigCustomization.h" |
Syntax
class FGameplayDebuggerInputConfigCustomization : public [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization)
Variables
Type | Name | Description |
---|---|---|
FText | CachedHeader | |
TSharedPtr< IPr... | ConfigNameProp | |
TSharedPtr< IPr... | KeyProp | |
TSharedPtr< IPr... | ModAltProp | |
TSharedPtr< IPr... | ModCmdProp | |
TSharedPtr< IPr... | ModCtrlProp | |
TSharedPtr< IPr... | ModShiftProp |
Functions
Type | Name | Description |
---|---|---|
FText | GetHeaderDesc () | |
TSharedRef< ... | MakeInstance () | |
void | OnChildValueChanged () |
Overridden from IPropertyTypeCustomization
Type | Name | Description |
---|---|---|
void | CustomizeChildren ( TSharedRef< class IPropertyHandle >..., IDetailChildrenBuilder& ChildBuild..., IPropertyTypeCustomizationUtils& C... ) | Called when the children of the property should be customized or extra rows added |
void | CustomizeHeader ( TSharedRef< class IPropertyHandle >..., FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& C... ) | Called when the header of the property (the row in the details panel where the property is shown) If nothing is added to the row, the header is not displayed |