FControlClient::SendWriteTo

Tells the runtime to attempt to record its trace event log to a file.

Unreal Engine C++ API Reference > Developer > TraceAnalysis > Trace > FControlClient

References

   
Module TraceAnalysis
Header /Engine/Source/Developer/TraceAnalysis/Public/Trace/ControlClient.h
Include #include "Trace/ControlClient.h"
Source /Engine/Source/Developer/TraceAnalysis/Private/ControlClient.cpp
void SendWriteTo
(
    const TCHAR * Path
)

Remarks

Tells the runtime to attempt to record its trace event log to a file.

Parameters

Name Description
Path File system path that the runtime should write events to.

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