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Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > IHierarchicalLODUtilities
- IHierarchicalLODUtilities::CreateNewClusterFromActors()
References
Module | HierarchicalLODUtilities |
Header | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h |
Include | #include "IHierarchicalLODUtilities.h" |
[ALODActor](API\Runtime\Engine\Engine\ALODActor) * CreateNewClusterFromActors ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [AWorldSettings](API\Runtime\Engine\GameFramework\AWorldSettings) * WorldSettings, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors, const int32 InLODLevel )
Remarks
Creates a new cluster in InWorld with InActors as sub actors