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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimationGraph.h |
Include | #include "AnimationGraph.h" |
Syntax
class UAnimationGraph : public [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph)
Variables
Type | Name | Description |
---|---|---|
FAnimGraphBlend... | BlendOptions | Blending options for animation graphs in Linked Animation Blueprints. |
FOnPinDefaultVa... | OnPinDefaultValueChanged | Delegate fired when a pin's default value is changed |
Constructors
Type | Name | Description |
---|---|---|
UAnimationGraph ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
void | GetGraphNodesOfClass ( TSubclassOf< UAnimGraphNode_Base > ..., TArray< UAnimGraphNode_Base* >..., bool bIncludeChildClasses ) | Returns contained graph nodes of the specified (or child) class |