UEditorTransformGizmoSource::GetVisible

Whether the gizmo is visible

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > EditorGizmos > UEditorTransformGizmoSource

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/EditorTransformGizmoSource.h
Include #include "EditorGizmos/EditorTransformGizmoSource.h"
Source /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EditorGizmos/EditorTransformGizmoSource.cpp
virtual bool GetVisible() const

Remarks

Whether the gizmo is visible


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