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Unreal Engine C++ API Reference > Editor > DeviceProfileEditor > FDeviceProfileEditorModule
References
Module | DeviceProfileEditor |
Header | /Engine/Source/Editor/DeviceProfileEditor/Public/DeviceProfileEditorModule.h |
Include | #include "DeviceProfileEditorModule.h" |
Source | /Engine/Source/Editor/DeviceProfileEditor/Private/DeviceProfileEditorModule.cpp |
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > SpawnDeviceProfileEditorTab ( const [FSpawnTabArgs](API\Runtime\Slate\Framework\Docking\FSpawnTabArgs) & SpawnTabArgs )
Remarks
Create the slate UI for the Device Profile Editor