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Unreal Engine C++ API Reference > Editor > MeshPaint > FMeshPaintGeometryAdapterForStaticMeshes
Type
typedef [TMap](API\Runtime\Core\Containers\TMap)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) >, [FStaticMeshReferencers](API\Editor\MeshPaint\FMeshPaintGeometryAdapterForStat-\FStaticMeshReferencers) > FMeshToComponentMap
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h |
Include | #include "MeshPaintStaticMeshAdapter.h" |