UToolStackContext::AccessToolStack

Access an existing tool stack

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > ToolContexts > UToolStackContext

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/ToolContexts/ToolStackContext.h
Include #include "ToolContexts/ToolStackContext.h"
Source /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/ToolContexts/ToolStackContext.cpp
virtual [FInteractiveToolStack](API\Editor\EditorInteractiveToolsFramework\FInteractiveToolStack) * AccessToolStack
(
    const [FString](API\Runtime\Core\Containers\FString) & Identifier
)

Remarks

Access an existing tool stack Ptr to stack if it exists, nullptr otherwise

Parameters

Name Description
Identifier string used to identify this stack

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