EditorInteractiveToolsFramework

Unreal Engine C++ API Reference > Editor

Filters

  • (Behaviors)[API\Editor\EditorInteractiveToolsFramework\Behaviors]
  • (EditorGizmos)[API\Editor\EditorInteractiveToolsFramework\EditorGizmos]
  • (ToolContexts)[API\Editor\EditorInteractiveToolsFramework\ToolContexts]

Classes

Type Name Description
Public struct FActiveEditorGizmo  
Public class FEditorGizmoSelectionBuilderHelper  
Public struct FEditorGizmoTypePriority FEditorGizmoTypePriority is used to establish relative priority between conditional gizmo builders.
Public class FEditorInteractiveToolsFrameworkGlobals  
Public class FEditorInteractiveToolsFrameworkModule  
Public struct FInteractiveToolStack FInteractiveToolStack represents a bundle of tools that may or may not share the same input chord Should some tools share a chord the most recently used tool will be activated by the chord.
Public class IEditorInteractiveGizmoConditionalBuilder  
Public class IEditorInteractiveGizmoSelectionBuilder  
Public class UEditorGizmoRegistryCategoryEntry  
Public class UEditorGizmoRegistryCategoryEntry_Accessory  
Public class UEditorGizmoRegistryCategoryEntry_ConditionalSelection  
Public class UEditorGizmoRegistryCategoryEntry_Primary  
Public class UEditorInteractiveGizmoConditionalBuilder Gizmo builders which should be built once a condition is satisfied in the current scene state implement the IEditorInteractiveGizmoConditionalBuilder interface.
Public class UEditorInteractiveGizmoManager UEditorInteractiveGizmoManager allows users of the Tools framework to register and create selection-based Gizmo instances.
Public class UEditorInteractiveGizmoRegistry Gizmo types should be registered in either UEditorInteractiveGizmoSubsystem or UEditorInteractiveGizmoManager.
Public class UEditorInteractiveGizmoSelectionBuilder  
Public class UEditorInteractiveGizmoSubsystem The InteractiveGizmoSubsystem provides methods for registering and unregistering selection-based gizmo builders.
Public class UEditorInteractiveToolsContext UEditorInteractiveToolsContext is an extension/adapter of an InteractiveToolsContext designed for use in the UE Editor.
Public class UEdModeInteractiveToolsContext UEdModeInteractiveToolsContext is an UEditorInteractiveToolsContext intended for use/lifetime in the context of a UEdMode.
Public class UModeManagerInteractiveToolsContext UModeManagerInteractiveToolsContext extends UEditorInteractiveToolsContext with various functions for handling device (mouse) input.

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