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Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FHlslccHeaderWriter > WriteSRV
References
Module | ShaderCompilerCommon |
Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h |
Include | #include "HlslccHeaderWriter.h" |
Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/HlslccHeaderWriter.cpp |
void WriteSRV ( const TCHAR * ResourceName, uint32 BindingIndex, uint32 Count, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & AssociatedResourceNames )