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Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceProxy
References
Module | TargetDeviceServices |
Header | /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxy.h |
Include | #include "ITargetDeviceProxy.h" |
bool TerminateLaunchedProcess ( [FName](API\Runtime\Core\UObject\FName) InVariant, const [FString](API\Runtime\Core\Containers\FString) & ProcessIdentifier )
Remarks
Cancel the application running on the device true if the launch has been successfully terminated, false otherwise.
Parameters
Name | Description |
---|---|
InVariant | Variant of the device |
ProcessIdentifier | The bundle id |