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Unreal Engine C++ API Reference > Developer > DerivedDataCache > FCacheBucket
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataCacheKey.h |
Include | #include "DerivedDataCacheKey.h" |
Source | /Engine/Source/Developer/DerivedDataCache/Private/DerivedDataCacheKey.cpp |
void ToDisplayName ( FStringBuilderBase & OutDisplayName ) const
Remarks
Append the display name if available or the bucket name if not.