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Unreal Engine C++ API Reference > Editor > Kismet
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h |
Include | #include "BlueprintAssetHandler.h" |
Syntax
class IBlueprintAssetHandler
Remarks
Interface used to define how to interact with a blueprint within an asset
Destructors
Type | Name | Description |
---|---|---|
~IBlueprintAssetHandler () |
Functions
Type | Name | Description |
---|---|---|
bool | AssetContainsBlueprint ( const FAssetData& InAssetData ) | Check whether the specified asset registry data contains a blueprint |
UBlueprint &... | RetrieveBlueprint ( UObject* InAsset ) | Retrieve the blueprint from the specified asset object |
Deprecated Functions
Type | Name | Description |
---|---|---|
bool | SupportsNativization ( const UObject* InAsset, const UBlueprint* InBlueprint, FText* OutReason ) | Blueprint Nativization has been removed as a supported feature. This API will eventually be removed. |