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Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveEditor
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/CurveEditor.h |
Include | #include "CurveEditor.h" |
Source | /Engine/Source/Editor/CurveEditor/Private/CurveEditor.cpp |
bool IsToolActive ( const [FCurveEditorToolID](API\Editor\CurveEditor\FCurveEditorToolID) InToolID ) const
Remarks
Returns true of the specified tool is currently active.