IAudioEditorModule

Sound class editor module interface

Unreal Engine C++ API Reference > Editor > AudioEditor

Inheritance Hierarchy

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Public/AudioEditorModule.h
Include #include "AudioEditorModule.h"

Syntax

class IAudioEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)  

Remarks

Sound class editor module interface

Functions

Type Name Description
TSharedRef< ... CreateSoundClassEditor ( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& ..., USoundClass* InSoundClass ) Creates a new sound class editor for a sound class object.
TSharedRef< ... CreateSoundCueEditor ( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& ..., USoundCue* SoundCue ) Creates a new material editor, either for a material or a material function.
TSharedRef< ... CreateSoundSubmixEditor ( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& ..., USoundSubmixBase* InSoundSubmi... ) Creates a new sound submix editor for a sound submix object.
TSharedPtr< ... GetSoundClassMenuExtensibilityManager () Returns the menu extensibility manager for the given audio editor type.
TSharedPtr< ... GetSoundClassToolBarExtensibilityManager () Returns the toolbar extensibility manager for the given audio editor type.
TSharedPtr< ... GetSoundCueMenuExtensibilityManager () Returns the menu extensibility manager for the given audio editor type.
TSharedPtr< ... GetSoundCueToolBarExtensibilityManager () Returns the toolbar extensibility manager for the given audio editor type.
TSharedPtr< ... GetSoundSubmixMenuExtensibilityManager () Returns the menu extensibility manager for the given audio editor type.
TSharedPtr< ... GetSoundSubmixToolBarExtensibilityManager () Returns the toolbar extensibility manager for the given audio editor type.
USoundWave &... ImportSoundWave ( UPackage*const SoundWavePackag..., const FString& InSoundWaveAssetNam..., const FString& InWavFilename ) Imports a sound wave from the given package.
void RegisterAssetActions () Registers audio editor asset actions.
void RegisterAudioMixerAssetActions () Registers audio editor asset actions specific to audio mixer functionality.
void RegisterEffectPresetAssetActions () Registers effect preset asset actions.
void ReplaceSoundNodesInGraph ( USoundCue* SoundCue, UDialogueWave* DialogueWave, TArray< USoundNode* >& NodesT..., const FDialogueContextMapping& Con... ) Replaces sound cue nodes in the graph.

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