UAnimGraphNode_StateMachine

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachine.h
Include #include "AnimGraphNode_StateMachine.h"

Syntax

class UAnimGraphNode_StateMachine : public [UAnimGraphNode_StateMachineBase](API\Editor\AnimGraph\UAnimGraphNode_StateMachineBase)  

Variables

Type Name Description
FAnimNode_State... Node Runtime state machine representation (empty; populated during compilation)

Constructors

Type Name Description
  UAnimGraphNode_StateMachine ( const FObjectInitializer& ObjectIn... )  

Overridden from UAnimGraphNode_StateMachineBase

Type Name Description
FAnimNode_St... GetNode () Interface for derived classes to implement.

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