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Unreal Engine C++ API Reference > Developer > LauncherServices > ILauncherProfile
References
Module | LauncherServices |
Header | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h |
Include | #include "ILauncherProfile.h" |
bool IsRetainStagedDirectory() const
Remarks
Whether or not to save the unaltered staged directory for platforms that modify i/o store containers for deployment. This is so that the containers can be saved and used as a reference container later.