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Unreal Engine C++ API Reference > Editor > LandscapeEditor > FLandscapeTool
References
Module | LandscapeEditor |
Header | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h |
Include | #include "LandscapeToolInterface.h" |
bool BeginTool ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, const [FLandscapeToolTarget](API\Editor\LandscapeEditor\FLandscapeToolTarget) & Target, const FVector & InHitLocation )