Navigation
Unreal Engine C++ API Reference > Editor > HardwareTargeting > IHardwareTargetingModule
References
Module | HardwareTargeting |
Header | /Engine/Source/Editor/HardwareTargeting/Public/HardwareTargetingModule.h |
Include | #include "HardwareTargetingModule.h" |
[TArray](API\Runtime\Core\Containers\TArray)< [FModifiedDefaultConfig](API\Editor\HardwareTargeting\FModifiedDefaultConfig) > GetPendingSettingsChanges()
Remarks
Gets a list of objects that are required to be writable in order to apply the settings