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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_MakeStruct
Inheritance Hierarchy
- FStructOperationOptionalPinManager
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h |
Include | #include "K2Node_MakeStruct.h" |
Syntax
struct FMakeStructPinManager : public FStructOperationOptionalPinManager
Variables
Type | Name | Description |
---|---|---|
bool | bHasAdvancedPins | Set by GetRecordDefaults(), mutable as it is a const function |
UBlueprint *... | OwningBP | |
const uint8 ... | SampleStructMemory |
Constructors
Type | Name | Description |
---|---|---|
FMakeStructPinManager ( const uint8* InSampleStructMem..., UBlueprint* InOwningBP ) |
Functions
Type | Name | Description |
---|---|---|
bool | CanTreatPropertyAsOptional ( FProperty* TestProperty ) | |
void | CustomizePinData ( UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex, FProperty* Property ) | |
void | GetRecordDefaults ( FProperty* TestProperty, FOptionalPinFromProperty& Record ) | |
bool | HasAdvancedPins () |