FSCSEditorTreeNodeRootActor

Unreal Engine C++ API Reference > Editor > Kismet

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"

Syntax

class FSCSEditorTreeNodeRootActor : public [FSCSEditorTreeNodeActorBase](API\Editor\Kismet\FSCSEditorTreeNodeActorBase)  

Constructors

Type Name Description
  FSCSEditorTreeNodeRootActor ( AActor* InActor, bool bInAllowRename )  

Overridden from FSCSEditorTreeNode

Type Name Description
void AddChild ( FSCSEditorTreeNodePtrType InChildNo... ) Adds the given node as a child node.
bool CanRename ()  
void OnCompleteRename ( const FText& InNewName ) Renames the object or variable represented by this node
bool RefreshFilteredState ( const UClass* InFilterType, const TArray< FString >& InFilterT..., bool bRecursive ) Refreshes this item's filtration state. Set bRecursive to 'true' to refresh any child nodes as well
void RemoveChild ( FSCSEditorTreeNodePtrType InChildNo... ) Removes the given node from the list of child nodes.

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