Navigation
Unreal Engine C++ API Reference > Editor > KismetCompiler > FGraphCompilerContext
- FGraphCompilerContext::ShouldForceKeepNode()
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/EdGraphCompilerUtilities.h |
Include | #include "EdGraphCompilerUtilities.h" |
virtual bool ShouldForceKeepNode ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node ) const
Remarks
Should this node be kept even if it's not reached?