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Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities
References
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|
Module |
MeshUtilities |
Header |
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
Include |
#include "MeshUtilities.h" |
| void BuildStaticMeshVertexAndIndexBuffers |
| ( |
| [TArray](API\Runtime\Core\Containers\TArray)< [FStaticMeshBuildVertex](API\Runtime\Engine\FStaticMeshBuildVertex) > & OutVertices, |
| [TArray](API\Runtime\Core\Containers\TArray)< [TArray](API\Runtime\Core\Containers\TArray)< uint32 > > & OutPerSectionIndices, |
| [TArray](API\Runtime\Core\Containers\TArray)< int32 > & OutWedgeMap, |
| const [FRawMesh](API\Runtime\RawMesh\FRawMesh) & RawMesh, |
| const [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & OverlappingCorners, |
| const [TMap](API\Runtime\Core\Containers\TMap)< uint32, uint32 > & MaterialToSectionMapping, |
| float ComparisonThreshold, |
| FVector3f BuildScale, |
| int32 ImportVersion |
| ) |
| |