UAnimationStateMachineSchema::TryRelinkConnectionTarget

Try relinking the connection starting at the old source and target pins and relink it to the new target pin.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimationStateMachineSchema

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
Include #include "AnimationStateMachineSchema.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimationStateMachineSchema.cpp
virtual bool TryRelinkConnectionTarget
(
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SourcePin,
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldTargetPin,
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewTargetPin,
    const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & InSelectedGraphNodes
) const

Remarks

Try relinking the connection starting at the old source and target pins and relink it to the new target pin.


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