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Unreal Engine C++ API Reference > Developer > AutomationDriver > IActionSequence > Type
References
Module | AutomationDriver |
Header | /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h |
Include | #include "IDriverSequence.h" |
[IActionSequence](API\Developer\AutomationDriver\IActionSequence) & Type ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IElementLocator](API\Developer\AutomationDriver\IElementLocator), ESPMode::ThreadSafe > & ElementLocator, [FString](API\Runtime\Core\Containers\FString) Text )
Remarks
Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each character of the string specified. Not all control and modifier keys are supported with this method of typing.