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Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilityBlueprintFactory
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityBlueprintFactory.h |
Include | #include "EditorUtilityBlueprintFactory.h" |
Source | /Engine/Source/Editor/Blutility/Private/EditorUtilityBlueprintFactory.cpp |
virtual bool CanCreateNew() const
true if the factory can currently create a new object from scratch.