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Unreal Engine C++ API Reference > Developer > WidgetRegistration
Inheritance Hierarchy
References
Module | WidgetRegistration |
Header | /Engine/Source/Developer/WidgetRegistration/Public/ToolkitBuilder.h |
Include | #include "ToolkitBuilder.h" |
Syntax
struct FEditablePalette : public [FToolPalette](API\Developer\WidgetRegistration\FToolPalette)
Remarks
An FToolPalette to which you can add and remove actions
Variables
Type | Name | Description |
---|---|---|
const TSharedPt... | AddToPaletteAction | The FUICommandInfo which adds an action to this palette |
FName | EditablePaletteName | The (unique) name attached to this palette, enables saving the palette contents into config if provided |
FGetEditableToo... | GetConfigManager | Delegate used to check if we have a config manager and get it |
FSimpleDelegate | OnPaletteEdited | Delegate used by FToolkitBuilder that is called when an item is added/removed from the palette |
TArray< FString... | PaletteCommandNameArray | The TArray of Command names that are the current FuiCommandInfo actions in this Palette |
const TSharedPt... | RemoveFromPaletteAction | The FUICommandInfo which removes an action to this palette |
Constructors
Type | Name | Description |
---|---|---|
FEditablePalette ( TSharedPtr< FUICommandInfo > InLoad..., TSharedPtr< FUICommandInfo > InAddT..., TSharedPtr< FUICommandInfo > InRemo..., FName InEditablePaletteName, FGetEditableToolPaletteConfigManage... ) |
Functions
Type | Name | Description |
---|---|---|
void | AddCommandToPalette ( const FString CommandNameString ) | |
TArray< FStr... | GetPaletteCommandNames () | |
bool | IsInPalette ( const FName CommandName ) | Given a reference to a FUICommandInfo, returns whether it is in the current Palette |
void | LoadFromConfig () | |
void | RemoveCommandFromPalette ( const FString CommandNameString ) | |
void | SaveToConfig () |