FLandscapeTool::BeginTool

Unreal Engine C++ API Reference > Editor > LandscapeEditor > FLandscapeTool

References

   
Module LandscapeEditor
Header /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
Include #include "LandscapeToolInterface.h"
bool BeginTool
(
    [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient,
    const [FLandscapeToolTarget](API\Editor\LandscapeEditor\FLandscapeToolTarget) & Target,
    const FVector & InHitLocation
)

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