FArguments

Unreal Engine C++ API Reference > Developer > ToolWidgets > Filters > SCustomTextFilterDialog

Inheritance Hierarchy

References

   
Module ToolWidgets
Header /Engine/Source/Developer/ToolWidgets/Public/Filters/SCustomTextFilterDialog.h
Include #include "Filters/SCustomTextFilterDialog.h"

Syntax

struct FArguments : public [TSlateBaseNamedArgs< SCustomTextFilterDialog >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)  

Constructors

Type Name Description
  FArguments ()  

Functions

Type Name Description
WidgetArgsTy... FilterData ( FCustomTextFilterData InArg ) The filter that this dialog is creating/editing
WidgetArgsTy... InEditMode ( bool InArg ) True if we are editing an existing filter, false if we are creating a new one
WidgetArgsTy... OnCancelClicked ( const FOnCancelClicked& InDelegate ) Delegate for when the Cancel button is clicked
WidgetArgsTy... OnCreateFilter ( const FOnCreateFilter& InDelegate ) Delegate for when the Create button is clicked
WidgetArgsTy... OnDeleteFilter ( const FOnDeleteFilter& InDelegate ) Delegate for when the Delete button is clicked
WidgetArgsTy... OnGetFilterLabels ( const FOnGetFilterLabels& InDelega... ) Delegate to get all existing filter labels to check for duplicates
WidgetArgsTy... OnModifyFilter ( const FOnModifyFilter& InDelegate ) Delegate for when the Modify Filter button is clicked

Typedefs

Name Description
WidgetArgsType  

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