UK2Node_Composite::OnRenameNode

Called when this node is being renamed after a successful name validation

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Composite

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h
Include #include "K2Node_Composite.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Composite.cpp
virtual void OnRenameNode
(
    const [FString](API\Runtime\Core\Containers\FString) & NewName
)

Remarks

Called when this node is being renamed after a successful name validation


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