UAnimGraphNode_AssetPlayerBase::ValidateAnimNodeDuringCompilationHelper

Helper function to validate player nodes.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_AssetPlayerBase

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h
Include #include "AnimGraphNode_AssetPlayerBase.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_AssetPlayerBase.cpp
void ValidateAnimNodeDuringCompilationHelper
(
    [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton,
    [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog,
    [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * InAsset,
    [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) > InAssetType,
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InExposedPin,
    [FName](API\Runtime\Core\UObject\FName) InPropertyName
)

Remarks

Helper function to validate player nodes.


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