UContentBrowserDataSource::BulkSaveItems

Attempt to save the given items.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource

  • UContentBrowserDataSource::BulkSaveItems()

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h
Include #include "ContentBrowserDataSource.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp
virtual bool BulkSaveItems
(
    [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FContentBrowserItemData](API\Editor\ContentBrowserData\FContentBrowserItemData) > InItems,
    const EContentBrowserItemSaveFlags InSaveFlags
)

Remarks

Attempt to save the given items.

The default implementation of this will call SaveItem for each item. Override if you can provide a more efficient implementation. True if any items were saved, false otherwise.

Parameters

Name Description
InItems The items to save.
InSaveFlags Flags controlling the rules behind when the item should be saved.

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