FViewportTabContent::BelongsToTab

Unreal Engine C++ API Reference > Editor > EditorFramework > FViewportTabContent

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/ViewportTabContent.h
Include #include "ViewportTabContent.h"
Source /Engine/Source/Editor/EditorFramework/Private/ViewportTabContent.cpp
bool BelongsToTab
(
    [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > InParentTab
) const

True if this viewport belongs to the tab given


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