UAnimGraphNode_SaveCachedPose

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h
Include #include "AnimGraphNode_SaveCachedPose.h"

Syntax

class UAnimGraphNode_SaveCachedPose : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)  

Variables

Type Name Description
FString CacheName  
FAnimNode_SaveC... Node  

Constructors

Type Name Description
  UAnimGraphNode_SaveCachedPose ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
bool IsCompatibleWithGraph ( const UEdGraph* TargetGraph )  

Overridden from UAnimGraphNode_Base

Type Name Description
FString GetNodeCategory () Gets the menu category this node belongs in.
void GetRequiredExtensions ( TArray< TSubclassOf< UAnimBlueprint... ) Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system.
bool IsSinkNode () Is this node a sink that has no pose outputs?

Overridden from UK2Node

Type Name Description
void GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) Replacement for GetMenuEntries().
bool IsNodeRootSet () Query if this node should be kept as part of the root set during the pruning stage of compilation.

Overridden from UEdGraphNode

Type Name Description
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FText GetTooltipText () Gets the tooltip to display when over the node
TSharedPtr< ... MakeNameValidator () Create a name validator for this node
void OnRenameNode ( const FString& NewName ) Called when this node is being renamed after a successful name validation

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