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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_TunnelBoundary.h |
Include | #include "K2Node_TunnelBoundary.h" |
Syntax
class UK2Node_TunnelBoundary : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
Variables
Type | Name | Description |
---|---|---|
FName | BaseName | Base Name |
ETunnelBoundary... | TunnelBoundaryType | Node Type |
Constructors
Type | Name | Description |
---|---|---|
UK2Node_TunnelBoundary ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
ETunnelBound... | GetTunnelBoundaryType () | Returns the type of tunnel boundary this node is |
void | SetNodeAttributes ( const UK2Node_Tunnel* SourceNo... ) | Set node attributes based on the tunnel source node |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
FNodeHandlin... | CreateNodeHandler ( FKismetCompilerContext& CompilerCo... ) | |
int32 | GetNodeRefreshPriority () |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |