UAnimationAttributeBlueprintLibrary

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary

Inheritance Hierarchy

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationAttributeBlueprintLibrary.h
Include #include "AnimationAttributeBlueprintLibrary.h"

Syntax

class UAnimationAttributeBlueprintLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)  

Functions

Type Name Description
bool Generic_GetAttributeKey ( TScriptInterface< IAnimationDataMod..., const FAnimationAttributeIdentifier..., float Time, UScriptStruct* ScriptStruct, void* Value )  
bool Generic_GetAttributeKeys ( TScriptInterface< IAnimationDataMod..., const FAnimationAttributeIdentifier..., TArray< float >& Times, void* ValuesArray, const FArrayProperty* ValuesAr... )  
bool Generic_SetAttributeKey ( TScriptInterface< IAnimationDataCon..., const FAnimationAttributeIdentifier..., float Time, UScriptStruct* ScriptStruct, const void* Value )  
bool Generic_SetAttributeKeys ( TScriptInterface< IAnimationDataCon..., const FAnimationAttributeIdentifier..., const TArray< float >& Times, const void* ValuesArray, const FArrayProperty* ValuesAr... )  
bool GetAttributeKey ( TScriptInterface< IAnimationDataMod..., const FAnimationAttributeIdentifier..., float Time, int32& Value )  
bool GetAttributeKeys ( TScriptInterface< IAnimationDataMod..., const FAnimationAttributeIdentifier..., TArray< float >& OutTimes, TArray< int32 >& Values )  
bool SetAttributeKey ( TScriptInterface< IAnimationDataCon..., const FAnimationAttributeIdentifier..., float Time, const int32& Value )  
bool SetAttributeKeys ( TScriptInterface< IAnimationDataCon..., const FAnimationAttributeIdentifier..., const TArray< float >& Times, const TArray< int32 >& Values )  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library