UEditorInteractiveGizmoManager::SetEditorGizmoBuilderResolution

Set how auto gizmo resolution should occur when CreateGizmosForCurrentState is invoked.

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > UEditorInteractiveGizmoManager

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoManager.h
Include #include "EditorInteractiveGizmoManager.h"
virtual void SetEditorGizmoBuilderResolution
(
    bool bLocalOnly
)

Remarks

Set how auto gizmo resolution should occur when CreateGizmosForCurrentState is invoked. If bSearchLocalOnly is true, only the current

Parameters

Name Description
bLocalOnly if true, only the current gizmo manager registry will be searched for candidate gizmos. If false, both the gizmo manager registry and any higher gizmo manager or gizmo subsystem (in the case of selection builders) will be searched

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