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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Syntax
enum ESafeToModifyDuringPIEStatus
{
Unknown,
Safe,
NotSafe,
}
Values
Name | Description |
---|---|
Unknown | |
Safe | |
NotSafe |