FUiSpecOverrideDelegate

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintNodeSpawner

Type

typedef TBaseDelegate_ThreeParams< void, [FBlueprintActionContext](API\Editor\BlueprintGraph\FBlueprintActionContext) const &, [FBindingSet](API\Editor\BlueprintGraph\IBlueprintNodeBinder\FBindingSet) const &, [FBlueprintActionUiSpec](API\Editor\BlueprintGraph\FBlueprintActionUiSpec) * > FUiSpecOverrideDelegate  

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSpawner.h
Include #include "BlueprintNodeSpawner.h"

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library