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Unreal Engine C++ API Reference > Editor > AssetDefinition > UAssetDefinition
References
Module | AssetDefinition |
Header | /Engine/Source/Editor/AssetDefinition/Public/AssetDefinition.h |
Include | #include "AssetDefinition.h" |
Source | /Engine/Source/Editor/AssetDefinition/Private/AssetDefinition.cpp |
virtual void BuildFilters ( [TArray](API\Runtime\Core\Containers\TArray)< [FAssetFilterData](API\Editor\AssetDefinition\Misc\FAssetFilterData) > & OutFilters ) const