UAnimBlueprintExtension

Extension that allows per-system data to be held on the anim blueprint, and per-system logic to be executed during compilation

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h
Include #include "AnimBlueprintExtension.h"

Syntax

class UAnimBlueprintExtension : public [UBlueprintExtension](API\Runtime\Engine\Blueprint\UBlueprintExtension)  

Remarks

Extension that allows per-system data to be held on the anim blueprint, and per-system logic to be executed during compilation

Functions

Type Name Description
ExtensionTyp... FindExtension ( UAnimBlueprint* InAnimBlueprin... ) Get an already-requested extension for an anim blueprint.
void ForEachExtension ( UAnimBlueprint* InAnimBlueprin..., TFunctionRef< void(UAnimBlueprintEx... ) Iterate over all registered UAnimBlueprintExtensions in an anim BP
UAnimBluepri... GetAnimBlueprint () Get the anim blueprint that hosts this extension
ClassDataTyp... GetClassData () Get the defaults that will be held on the class
const FStruc... GetClassDataProperty () Get the property of the class data
const UScrip... GetClassDataType () Get the structure that will be added to any anim BP class
ExtensionTyp... GetExtension ( UAnimBlueprint* InAnimBlueprin... ) Get an already-requested extension for an anim blueprint.
UAnimBluepri... GetExtension ( UAnimBlueprint* InAnimBlueprin..., TSubclassOf< UAnimBlueprintExtensio... ) Get an already-requested an anim blueprint extension for an anim blueprint.
TArray< UAni... GetExtensions ( UAnimBlueprint* InAnimBlueprin... ) Get all subsystems currently present on an anim blueprint
InstanceData... GetInstanceData () Get the defaults that will be held on the instance
const FStruc... GetInstanceDataProperty () Get the property of the instance data
const UScrip... GetInstanceDataType () Get the structure that will be added to any BP-derived UAnimInstance
void RefreshExtensions ( UAnimBlueprint* InAnimBlueprin... ) Refresh all extensions according to nodes present in an anim BP
ExtensionTyp... RequestExtension ( UAnimBlueprint* InAnimBlueprin... ) Request an anim blueprint extension for an anim blueprint.
UAnimBluepri... RequestExtension ( UAnimBlueprint* InAnimBlueprin..., TSubclassOf< UAnimBlueprintExtensio... ) Request an anim blueprint extension for an anim blueprint.
void RequestExtensionsForNode ( UAnimGraphNode_Base* InAnimGra... ) Request all extensions that a node needs

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