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Unreal Engine C++ API Reference > Developer > LauncherServices
References
Module | LauncherServices |
Header | /Engine/Source/Developer/LauncherServices/Public/GameProjectHelper.h |
Include | #include "GameProjectHelper.h" |
Syntax
class FGameProjectHelper
Remarks
Implements a helper class for finding project specific information.
Functions
Type | Name | Description |
---|---|---|
TArray< FStr... | GetAvailableConfigurations ( const FString& GameName ) | Gets a list of available build configurations for the specified game name. |
TArray< FStr... | GetAvailableGames () | Gets a list of available game names. |
TArray< FStr... | GetAvailableMaps ( FString GameName, bool IncludeEngineMaps, bool Sorted ) | Gets the list of available maps for the specified game. |
TArray< FStr... | GetExplicitBuildTargetsForProject ( const FString& InProjectFilePath, const TSet< EBuildTargetType >*... ) | Returns the list of build targets that must be explicitly specified for the given project. |
bool | IsGameAvailable ( FString GameName ) | Checks whether the specified game is available. |