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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node
- UK2Node::GetSignature()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
virtual [FBlueprintNodeSignature](API\Editor\BlueprintGraph\FBlueprintNodeSignature) GetSignature() const
Remarks
Retrieves a unique identifier for this node type. Built from the node's class, as well as other signature items (like functions for CallFunction nodes).
NOTE: This is not the same as a node identification GUID, two node instances can have the same signature (if both call the same function, etc.). A signature struct, discerning this node from others.