UAnimGraphNode_Base::OverrideAssets

Called to override the assets held on a runtime anim node. Implements per-node logic for child anim blueprints.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
Include #include "AnimGraphNode_Base.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Base.cpp
void OverrideAssets
(
    [IAnimBlueprintNodeOverrideAssetsContext](API\Editor\AnimGraph\IAnimBlueprintNodeOverrideAssets-) & InContext
) const

Remarks

Called to override the assets held on a runtime anim node. Implements per-node logic for child anim blueprints.


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