IsValidBaseClassForCreation

Overload list

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > FGameProjectGenerationModule

  Type Name Description
Public function Virtual bool

IsValidBaseClassForCreation ( const UClass* InClass,
const FModuleContextInfo& InModuleInfo
)

Returns true if the specified class is a valid base class for the given module
Public function Virtual bool

IsValidBaseClassForCreation ( const UClass* InClass,
const TArray< FModuleContextInfo >& InModuleInfoArray
)

Returns true if the specified class is a valid base class for any of the given modules

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library

On this page