FCustomClassFilterData::AddCategory

Unlike normal filters, Type Filters are allowed to belong to multiple categories

Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > FCustomClassFilterData

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/Filters/CustomClassFilterData.h
Include #include "Filters/CustomClassFilterData.h"
Source /Engine/Source/Editor/EditorWidgets/Private/Filters/CustomClassFilterData.cpp
void AddCategory
(
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFilterCategory](API\Developer\ToolWidgets\Filters\FFilterCategory) > InCategory
)

Remarks

Unlike normal filters, Type Filters are allowed to belong to multiple categories


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