Navigation
Unreal Engine C++ API Reference > Editor > Kismet > UBlueprintCompilerExtension
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintCompilerExtension.h |
Include | #include "BlueprintCompilerExtension.h" |
virtual void ProcessBlueprintCompiled ( const [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilationContext, const [FBlueprintCompiledData](API\Editor\Kismet\FBlueprintCompiledData) & Data )
Remarks
Override this if you're interested in running logic after class layout has been generated, but before bytecode and member variables have been