FBlueprintNamespaceRegistry::IsRegisteredPath

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceRegistry

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceRegistry.h
Include #include "BlueprintNamespaceRegistry.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceRegistry.cpp
bool IsRegisteredPath
(
    const [FString](API\Runtime\Core\Containers\FString) & InPath
) const

TRUE if the given path identifier is currently registered.


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