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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h |
Include | #include "AnimGraphNode_PoseDriver.h" |
Syntax
class UAnimGraphNode_PoseDriver : public [UAnimGraphNode_PoseHandler](API\Editor\AnimGraph\UAnimGraphNode_PoseHandler)
Variables
Type | Name | Description |
---|---|---|
float | AxisLength | Length of axis in world units used for debug drawing |
bool | bDrawDebugCones | If checked the cones will be drawn in 3d for debugging |
FNodeTitleTextT... | CachedNodeTitles | Constructing FText strings can be costly, so we cache the node's title |
int32 | ConeSubdivision | Number of subdivisions / lines used when debug drawing a cone |
TObjectPtr< USk... | LastPreviewComponent | Used to refer back to preview instance in anim tools |
FAnimNode_PoseD... | Node | |
FSimpleMulticas... | SelectedTargetChangeDelegate | Delegate to call when selection changes |
int32 | SelectedTargetIndex | Used to indicate selected target to edit mode drawing |
Constructors
Type | Name | Description |
---|---|---|
UAnimGraphNode_PoseDriver ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
void | AddNewTarget () | Adds a new target, reallocating transforms array appropriately |
void | AutoSetTargetScales ( float& OutMaxDistance ) | Automatically modify TargetScale for each PoseTarget, based on distance to nearest neighbor |
void | CopyTargetsFromPoseAsset () | Util to replace current contents of PoseTargets with info from assigned PoseAsset |
FLinearColor | GetColorFromWeight ( float InWeight ) | Return the color for a given weight. Used for Details and EditMode |
void | GetDrivingBoneNames ( TArray< FName >& BoneNames ) | Returns the pose-driver its driven bones by name |
EPoseDriverO... | GetPoseDriverOutput () | |
EPoseDriverS... | GetPoseDriverSource () | |
FAnimNode_Po... | GetPreviewPoseDriverNode () | Get the current preview node instance |
FRBFParams & | GetRBFParameters () | |
void | GetSourceBoneNames ( TArray< FName >& BoneNames ) | Returns the pose-driver its source bones by name |
void | ReserveTargetTransforms () | Reallocates transforms arrays as necessary to accommodate source bones |
void | SetDrivingBones ( const TArray< FName >& BoneNames ) | Set the pose-driver its driven bones by name |
void | SetPoseDriverOutput ( EPoseDriverOutput DriverOutput ) | |
void | SetPoseDriverSource ( EPoseDriverSource DriverSource ) | |
void | SetRBFParameters ( FRBFParams Parameters ) | |
void | SetSourceBones ( const TArray< FName >& BoneNames ) | Sets the pose-driver its source bones by name |
Overridden from UAnimGraphNode_PoseHandler
Type | Name | Description |
---|---|---|
FAnimNode_Po... | GetPoseHandlerNode () | |
const FAnimN... | GetPoseHandlerNode () | |
bool | IsPoseAssetRequired () |
Overridden from UAnimGraphNode_Base
Type | Name | Description |
---|---|---|
void | CopyNodeDataToPreviewNode ( FAnimNode_Base* InPreviewNode ) | Called to propagate data from the internal node to the preview in Persona. |
FEditorModeI... | GetEditorMode () | Override this function to push an editor mode when this node is selected |
EAnimAssetHa... | SupportsAssetClass ( const UClass* AssetClass ) | Returns whether this node supports the supplied asset class |
void | ValidateAnimNodeDuringCompilation ( USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog ) | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
FText | GetMenuCategory () | Override to provide a default category for specific node types to be listed under. |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
FLinearColor | GetNodeBodyTintColor () | Gets the draw color of a node's body tine |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |