UContentBrowserDataSubsystem::GetAllFolderPrefix

Prefix to use when generating virtual paths and "Show All Folder" option is enabled

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSubsystem

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSubsystem.h
Include #include "ContentBrowserDataSubsystem.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSubsystem.cpp
const [FString](API\Runtime\Core\Containers\FString) & GetAllFolderPrefix() const  

Remarks

Prefix to use when generating virtual paths and "Show All Folder" option is enabled


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