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Unreal Engine C++ API Reference > Editor > Kismet > FFindInBlueprintSearchManager
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h |
Include | #include "FindInBlueprintManager.h" |
Source | /Engine/Source/Editor/Kismet/Private/FindInBlueprintManager.cpp |
void FinishedCachingBlueprints ( EFiBCacheOpType InCacheOpType, EFiBCacheOpFlags InCacheOpFlags, int32 InNumberCached, [TSet](API\Runtime\Core\Containers\TSet)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > & InFailedToCacheList )
Remarks
Callback to note that Blueprint caching is complete
Parameters
Name | Description |
---|---|
InNumberCached | The number of Blueprints cached, to be chopped off the existing array so the rest (if any) can be finished later |