FEdGraphSchemaAction_NewStateNode::AddReferencedObjects

GC.

Unreal Engine C++ API Reference > Editor > AnimGraph > FEdGraphSchemaAction_NewStateNode

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
Include #include "AnimationStateMachineSchema.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimationStateMachineSchema.cpp
virtual void AddReferencedObjects
(
    [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector
)

Remarks

GC.


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