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Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialEditorUtilities
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h |
Include | #include "MaterialEditorUtilities.h" |
Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialEditorUtilities.cpp |
static void BuildTextureStreamingData ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * MaterialInterface )
Remarks
Build the texture streaming data for a given material. Also update the parent hierarchy has only the delta are stored.
Parameters
Name | Description |
---|---|
MaterialInterface | The material to update. |