FKismetCompilerUtilities::IsMissingMemberPotentiallyLoading

Intended to avoid errors that come from checking for external member (function, variable, etc.) dependencies.

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerUtilities

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Include #include "KismetCompilerMisc.h"
Source /Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp
static bool IsMissingMemberPotentiallyLoading
(
    const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * SelfBlueprint,
    const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * MemberOwner
)

Remarks

Intended to avoid errors that come from checking for external member (function, variable, etc.) dependencies. This can happen when a Blueprint was saved without having new members compiled in (saving w/out compiling), and a Blueprint that uses those members is compiled-on-load before the uncompiled one. Any valid errors should surface later, when the dependant Blueprint's bytecode is recompiled.


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