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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
- FBlueprintEditor::OnActionMatchesName()
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
virtual bool OnActionMatchesName ( [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) * InAction, const [FName](API\Runtime\Core\UObject\FName) & InName ) const
Remarks
Function used by the SMyBlueprint to determine if an action matches a name. This happens during selection of a custom action ( a graph, a variable etc )