Navigation
Unreal Engine C++ API Reference > Developer > NaniteUtilities
References
Module | NaniteUtilities |
Header | /Engine/Source/Developer/NaniteUtilities/Public/Rasterizer.h |
Include | #include "Rasterizer.h" |
template<typename FWritePixel> void RasterizeTri ( const FVector3f Verts, const FIntRect & ScissorRect, uint32 SubpixelDilate, FWritePixel WritePixel )