FLocTextHelper::FLocTextHelper

Construct an empty helper.

Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper > FLocTextHelper

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocTextHelper.h
Include #include "LocTextHelper.h"
Source /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp
FLocTextHelper
(
    [FString](API\Runtime\Core\Containers\FString) InTargetName,
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ILocFileNotifies](API\Developer\Localization\ILocFileNotifies) > InLocFileNotifies,
    const [ELocTextPlatformSplitMode](API\Developer\Localization\ELocTextPlatformSplitMode) InPlatformSplitMode
)

Remarks

Construct an empty helper.

This kind of helper is only suitable for dealing with manifests, not archives.

Parameters

Name Description
InLocFileNotifies Interface for allowing source control integration (may be null).
InTargetName The name of the target we're working with (eg, Game).
InPlatformSplitMode Should we split localization data per-platform?

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