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Unreal Engine C++ API Reference > Developer > TraceServices > Common > FProviderLock > ReadAccessCheck
Deprecated * Please use the FThreadLocalState overload
References
Module | TraceServices |
Header | /Engine/Source/Developer/TraceServices/Public/Common/ProviderLock.h |
Include | #include "Common/ProviderLock.h" |
Source | /Engine/Source/Developer/TraceServices/Private/Common/ProviderLock.cpp |
void ReadAccessCheck ( const [FProviderLock](API\Developer\TraceServices\Common\FProviderLock) * CurrentProviderLock, const int32 & CurrentReadProviderLockCount, const int32 & CurrentWriteProviderLockCount ) const