Navigation
Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree
Inheritance Hierarchy
References
Module | AITestSuite |
Header | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blackboard.h |
Include | #include "BehaviorTree/TestBTDecorator_Blackboard.h" |
Syntax
class UTestBTDecorator_Blackboard : public [UBTDecorator_Blackboard](API\Runtime\AIModule\BehaviorTree\Decorators\UBTDecorator_Blackboard)
Variables
Type | Name | Description |
---|---|---|
int32 | LogIndexBecomeRelevant | |
int32 | LogIndexCalculate | |
int32 | LogIndexCeaseRelevant |
Constructors
Type | Name | Description |
---|---|---|
UTestBTDecorator_Blackboard ( const FObjectInitializer& ObjectIn... ) |
Overridden from UBTDecorator
Type | Name | Description |
---|---|---|
bool | CalculateRawConditionValue ( UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory ) | Calculates raw, core value of decorator's condition. Should not include calling IsInversed |
Overridden from UBTAuxiliaryNode
Type | Name | Description |
---|---|---|
void | OnBecomeRelevant ( UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory ) | Called when execution flow controller becomes active |
void | OnCeaseRelevant ( UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory ) | Called when execution flow controller becomes inactive |