UAnimPoseExtensions::EvaluateAnimationBlueprintWithInputPose

Evaluates an Animation Blueprint instance, using the provided Anim Pose and its Input Pose value, generating a valid Anim Pose using the result.

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimPoseExtensions

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Include #include "AnimPose.h"
Source /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimPose.cpp
static void EvaluateAnimationBlueprintWithInputPose
(
    const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & InputPose,
    [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetSkeletalMesh,
    [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * AnimationBlueprint,
    [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & OutPose
)

Remarks

Evaluates an Animation Blueprint instance, using the provided Anim Pose and its Input Pose value, generating a valid Anim Pose using the result. Warning this function may cause performance issues.

Parameters

Name Description
InputPose Anim Pose used to populate the input pose node value inside of the Animation Blueprint
TargetSkeletalMesh USkeletalMesh object used as the target skeletal mesh, should have same USkeleton as InputPose and Animation Blueprint
AnimationBlueprint Animation Blueprint to generate an AnimInstance with, used to evaluate the output Anim Pose
OutPose Anim pose to hold the data from evaluating the Animation Blueprint instance

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