GameProjectUtils::GeneratePluginModuleBuildFile

Generates a Build.cs file for a plugin module.

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > GameProjectUtils

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h
Include #include "GameProjectUtils.h"
Source /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp
static bool GeneratePluginModuleBuildFile
(
    const [FString](API\Runtime\Core\Containers\FString) & NewBuildFileName,
    const [FString](API\Runtime\Core\Containers\FString) & ModuleName,
    const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & PublicDependencyModuleNames,
    const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & PrivateDependencyModuleNames,
    [FText](API\Runtime\Core\Internationalization\FText) & OutFailReason,
    bool bUseExplicitOrSharedPCHs
)

Remarks

Generates a Build.cs file for a plugin module. Set 'bUseExplicitOrSharedPCHs' to false to disable IWYU conventions.


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