UEditorUtilityWidgetBlueprint::GetRelevantSettings

Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilityWidgetBlueprint > GetRelevantSettings

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprint.h
Include #include "EditorUtilityWidgetBlueprint.h"
Source /Engine/Source/Editor/Blutility/Private/EditorUtilityWidgetBlueprint.cpp
virtual [UWidgetEditingProjectSettings](API\Editor\UMGEditor\UWidgetEditingProjectSettings) * GetRelevantSettings()  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library