void |
BeginDrag ( FVector2D InitialPosition, FVector2D CurrentPosition, const FPointerEvent& MouseEvent ) |
Begin this drag operation with the specified initial and current positions |
void |
CancelDrag () |
Cancel this drag operation |
void |
Drag ( FVector2D InitialPosition, FVector2D CurrentPosition, const FPointerEvent& MouseEvent ) |
Continue this drag operation with the specified initial and current positions |
void |
EndDrag ( FVector2D InitialPosition, FVector2D CurrentPosition, const FPointerEvent& MouseEvent ) |
Finish this drag operation with the specified initial and current positions |
FReply |
MouseWheel ( FVector2D InitialPosition, FVector2D CurrentPosition, const FPointerEvent& MouseEvent ) |
Potentially Evaluate a MouseWheel event which occcured during this drag operation |
void |
OnBeginDrag ( FVector2D InitialPosition, FVector2D CurrentPosition, const FPointerEvent& MouseEvent ) |
Implementation method for derived types to begin a drag |
void |
OnCancelDrag () |
Implementation method for derived types to cancel a drag |
void |
OnDrag ( FVector2D InitialPosition, FVector2D CurrentPosition, const FPointerEvent& MouseEvent ) |
Implementation method for derived types to continue a drag |
void |
OnEndDrag ( FVector2D InitialPosition, FVector2D CurrentPosition, const FPointerEvent& MouseEvent ) |
Implementation method for derived types to finish a drag |
FReply |
OnMouseWheel ( FVector2D InitialPosition, FVector2D CurrentPosition, const FPointerEvent& MouseEvent ) |
Implementation method for derived types to evaluate a mousewheel event |
void |
OnPaint ( const FGeometry& AllottedGeometry, FSlateWindowElementList& OutDrawEl..., int32 PaintOnLayerId ) |
Implementation method for derived types to paint this drag |
void |
Paint ( const FGeometry& AllottedGeometry, FSlateWindowElementList& OutDrawEl..., int32 PaintOnLayerId ) |
Paint this drag operation onto the specified layer |