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Unreal Engine C++ API Reference > Editor > GraphEditor > SGraphNodeResizable
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SGraphNodeResizable.h |
Include | #include "SGraphNodeResizable.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/SGraphNodeResizable.cpp |
virtual void OnMouseEnter ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
Remarks
The system will use this event to notify a widget that the cursor has entered it. This event is uses a custom bubble strategy.
Parameters
Name | Description |
---|---|
MyGeometry | The Geometry of the widget receiving the event |
MouseEvent | Information about the input event |