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Unreal Engine C++ API Reference > Editor > FoliageEdit
References
Module | FoliageEdit |
Header | /Engine/Source/Editor/FoliageEdit/Public/FoliageEditUtility.h |
Include | #include "FoliageEditUtility.h" |
Syntax
class FFoliageEditUtility
Functions
Type | Name | Description |
---|---|---|
UFoliageType... | DuplicateFoliageTypeToNewPackage ( const FString& InPackageName, UFoliageType* InFoliageType ) | Copies the provided FoliageType to a new asset |
void | MoveActorFoliageInstancesToLevel ( ULevel* InTargetLevel, AActor* InIFA ) | |
void | ReplaceFoliageTypeObject ( UWorld* InWorld, UFoliageType* OldType, UFoliageType* NewType ) | |
UFoliageType... | SaveFoliageTypeObject ( UFoliageType* Settings ) | Save the foliage type object. |