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Unreal Engine C++ API Reference > Editor > KismetWidgets > SPinTypeSelector
References
Module | KismetWidgets |
Header | /Engine/Source/Editor/KismetWidgets/Public/SPinTypeSelector.h |
Include | #include "SPinTypeSelector.h" |
Source | /Engine/Source/Editor/KismetWidgets/Private/SPinTypeSelector.cpp |
void GenerateAllowedObjectTypesList ( [TArray](API\Runtime\Core\Containers\TArray)< FObjectReferenceListItem > & OutList, FPinTypeTreeItem InItem, bool bForSecondaryType ) const
Remarks
Fills the provided array with generated list items based on a pin type's allowed reference types, which could then be used as the item source for a list view