FBSPOps::bspRefresh

If the Bsp's point and vector tables are nearly full, reorder them and delete unused ones.

Unreal Engine C++ API Reference > Developer > BSPUtils > FBSPOps

References

   
Module BSPUtils
Header /Engine/Source/Developer/BSPUtils/Public/BSPOps.h
Include #include "BSPOps.h"
Source /Engine/Source/Developer/BSPUtils/Private/BSPOps.cpp
static void bspRefresh
(
    [UModel](API\Runtime\Engine\UModel) * Model,
    bool NoRemapSurfs
)

Remarks

If the Bsp's point and vector tables are nearly full, reorder them and delete unused ones.


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