UAutomationBlueprintFunctionLibrary::TakeHighResScreenshot

Take high res screenshot in editor.

Unreal Engine C++ API Reference > Developer > FunctionalTesting > UAutomationBlueprintFunctionLibrary

References

   
Module FunctionalTesting
Header /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
Include #include "AutomationBlueprintFunctionLibrary.h"
Source /Engine/Source/Developer/FunctionalTesting/Private/AutomationBlueprintFunctionLibrary.cpp
static [UAutomationEditorTask](API\Developer\FunctionalTesting\UAutomationEditorTask) * TakeHighResScreenshot
(
    int32 ResX,
    int32 ResY,
    [FString](API\Runtime\Core\Containers\FString) Filename,
    [ACameraActor](API\Runtime\Engine\Camera\ACameraActor) * Camera,
    bool bMaskEnabled,
    bool bCaptureHDR,
    [EComparisonTolerance](API\Developer\FunctionalTesting\EComparisonTolerance) ComparisonTolerance,
    [FString](API\Runtime\Core\Containers\FString) ComparisonNotes,
    float Delay
)

Remarks

Take high res screenshot in editor.


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