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Unreal Engine C++ API Reference > Editor > EditorWidgets > STextPropertyEditableStringTableReference > FArguments
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h |
Include | #include "STextPropertyEditableTextBox.h" |
WidgetArgsType & AllowUnlink &40; bool InArg &41;
Remarks
Should we show an "unlink" button?