FEncodedTextureExtendedData

Extra data for an encoded texture.

Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces

References

   
Module TextureFormat
Header /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h
Include #include "Interfaces/ITextureFormat.h"

Syntax

struct FEncodedTextureExtendedData  

Remarks

Extra data for an encoded texture. For "normal" textures (i.e. linear, without a packed mip tail), this must be all zeroes.

Variables

Type Name Description
bool bSensitiveToLODBias If true, this texture might change layouts if top mips are striped (i.e. LODBias is not zero).
uint32 ExtData  
int8 LODBiasIfSensitive If bSensitiveToLODBias is set, this is the LODBias for this layout.
TArray< uint64,... MipSizesInBytes With packing/tiling, mip sizes are not trivially computable.
int32 NumMipsInTail  

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