IToolkit::GetObjectsCurrentlyBeingEdited

For asset editor toolkits, returns the UObjects for the assets currently being edited

Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits > IToolkit

  • IToolkit::GetObjectsCurrentlyBeingEdited()

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Include #include "Toolkits/IToolkit.h"
const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > * GetObjectsCurrentlyBeingEdited() const  

Remarks

For asset editor toolkits, returns the UObjects for the assets currently being edited


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