UInternationalizationSettingsModel::GetEditorLanguage

Unreal Engine C++ API Reference > Editor > InternationalizationSettings > UInternationalizationSettingsModel

References

   
Module InternationalizationSettings
Header /Engine/Source/Editor/InternationalizationSettings/Classes/InternationalizationSettingsModel.h
Include #include "InternationalizationSettingsModel.h"
Source /Engine/Source/Editor/InternationalizationSettings/Private/InternationalizationSettingsModel.cpp
bool GetEditorLanguage
(
    [FString](API\Runtime\Core\Containers\FString) & OutEditorLanguage
) const

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library