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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor > IsNonImportedObject
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
virtual bool IsNonImportedObject ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & InObject ) const
Remarks
Return whether the given object falls outside the scope of the current set of imported namespaces within this editor context. Default is FALSE (imported).