UAnimGraphNode_LinkedAnimLayer::GetJumpTargetForDoubleClick

[By](API\Developer\AutomationDriver\By) default return any animation assets we have.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_LinkedAnimLayer

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
Include #include "AnimGraphNode_LinkedAnimLayer.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LinkedAnimLayer.cpp
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetJumpTargetForDoubleClick() const  

Remarks

By default return any animation assets we have.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library