USourceControlHelpers::RevertFiles

WITH_EDITOR.

Unreal Engine C++ API Reference > Developer > SourceControl > USourceControlHelpers

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/SourceControlHelpers.h
Include #include "SourceControlHelpers.h"
Source /Engine/Source/Developer/SourceControl/Private/SourceControlHelpers.cpp
static bool RevertFiles
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InFiles,
    bool bSilent
)

Remarks

Use currently set source control provider to revert files regardless whether any changes will be lost or not.

Blocks until action is complete. true if succeeded, false if failed and can call LastErrorMsg() for more info.

Parameters

Name Description
InFiles Files to revert - can be either fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard)
bSilent if false (default) then write out any error info to the Log. Any error text can be retrieved by LastErrorMsg() regardless.

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