FBlueprintEditor::ReconnectExecPins

Given a node, make connections from anything connected to it's input pin to anything connected to it's "then" pins.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
void ReconnectExecPins
(
    class [UK2Node](API\Editor\BlueprintGraph\UK2Node) * Node
)

Remarks

Given a node, make connections from anything connected to it's input pin to anything connected to it's "then" pins. Only works on impure nodes with single exec/then pins.

Parameters

Name Description
Node The node to reconnect

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