ISourceControlProvider::GetState

Helper overload for state retrieval, see [GetState()](API\Developer\SourceControl\ISourceControlProvider\GetState\4).

Unreal Engine C++ API Reference > Developer > SourceControl > ISourceControlProvider > GetState

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/ISourceControlProvider.h
Include #include "ISourceControlProvider.h"
Source /Engine/Source/Developer/SourceControl/Private/ISourceControlProvider.cpp
virtual [FSourceControlStatePtr](API\Developer\SourceControl\FSourceControlStatePtr) GetState
(
    const [FString](API\Runtime\Core\Containers\FString) & InFile,
    [EStateCacheUsage::Type](API\Developer\SourceControl\EStateCacheUsage__Type) InStateCacheUsage
)

Remarks

Helper overload for state retrieval, see GetState().


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