IUnloadedBlueprintData::IsChildOf

Checks whether or not the class is a child-of the passed in class.

Unreal Engine C++ API Reference > Editor > ClassViewer > IUnloadedBlueprintData

References

   
Module ClassViewer
Header /Engine/Source/Editor/ClassViewer/Public/ClassViewerFilter.h
Include #include "ClassViewerFilter.h"
bool IsChildOf
(
    const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass
) const

Remarks

Checks whether or not the class is a child-of the passed in class. true if it is a child-of the passed in class.

Parameters

Name Description
InClass The class to check against.

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