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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Variable
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h |
Include | #include "K2Node_Variable.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Variable.cpp |
static bool DoesRenamedVariableMatch ( [FName](API\Runtime\Core\UObject\FName) OldVariableName, [FName](API\Runtime\Core\UObject\FName) NewVariableName, [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * StructType )
Remarks
Returns true if the variable names match, this looks for redirectors