IMeshMergeUtilities::RetrievePhysicsData

Extract physics geometry and body setup from set of primitive components.

Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > IMeshMergeUtilities

References

   
Module MeshMergeUtilities
Header /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h
Include #include "IMeshMergeUtilities.h"
void RetrievePhysicsData
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * > & InComponents,
    [TArray](API\Runtime\Core\Containers\TArray)< [FKAggregateGeom](API\Runtime\Engine\PhysicsEngine\FKAggregateGeom) > & InOutPhysicsGeometry,
    [UBodySetup](API\Runtime\Engine\PhysicsEngine\UBodySetup) *& OutBodySetupSource
) const

Remarks

Extract physics geometry and body setup from set of primitive components.

Parameters

Name Description
InComponents List of components to extract the physics geometry from.
InOutPhysicsGeometry The list of extracted physics geometry.
OutBodySetupSource The BodySetup extracted.

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