UK2Node_Event::GetLocalizedNetString

Returns localized string describing replication settings.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Event

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
Include #include "K2Node_Event.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Event.cpp
static [FText](API\Runtime\Core\Internationalization\FText) GetLocalizedNetString
(
    uint32 NetFlags,
    bool Calling
)

Remarks

Returns localized string describing replication settings. Calling - whether this function is being called ("sending") or showing implementation ("receiving"). Determined whether we output "Replicated To Server" or "Replicated From Client".


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