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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework
Inheritance Hierarchy
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoRegistry.h |
Include | #include "EditorInteractiveGizmoRegistry.h" |
Syntax
class UEditorInteractiveGizmoRegistry : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Remarks
Gizmo types should be registered in either UEditorInteractiveGizmoSubsystem or UEditorInteractiveGizmoManager. This registry class is used internally by the subsystem and manager which each maintain its own registry at different scopes: the subystem is global to the Editor, the manager is local to the Interactive Tools Context.
Constructors
Type | Name | Description |
---|---|---|
UEditorInteractiveGizmoRegistry () |
Functions
Type | Name | Description |
---|---|---|
void | ClearEditorGizmoTypes () | Clear all registered gizmo types |
void | DeregisterEditorGizmoType ( EEditorGizmoCategory InGizmoCategor..., UInteractiveGizmoBuilder* InGi... ) | Remove an Editor gizmo type from the set of known Editor gizmo types |
void | GetQualifiedEditorGizmoBuilders ( EEditorGizmoCategory InGizmoCategor..., const FToolBuilderState& InToolBui..., TArray< UInteractiveGizmoBuilder&#... ) | Get all qualified Editor gizmo builders for the specified category, based on the current state. |
void | RegisterEditorGizmoType ( EEditorGizmoCategory InGizmoCategor..., UInteractiveGizmoBuilder* InGi... ) | Register a new Editor gizmo type. |
void | Shutdown () | Shutdown the registry, called by the gizmo subsystem and gizmo manager when they are shutdown/deinitialized. |