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Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel > SNode > FNodeSlot > FSlotArguments
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
Include | #include "SNodePanel.h" |
WidgetArgsType & AllowScaling &40; const TAttribute< bool > & InAttribute &41;