EDSExportLightmapUV

Never: it won't force the creation of a UV channel for lightmap, if one already exists it will be exported IfNotPresent: if a channel already exists it will be used, if not a new automatic UV projection will be created Always: it will create the UV channel overwritting existing data

Unreal Engine C++ API Reference > Developer > DatasmithExporter

References

   
Module DatasmithExporter
Header /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExportOptions.h
Include #include "DatasmithExportOptions.h"

Syntax

enum EDSExportLightmapUV  
{  
    Never,  
    IfNotPresent,  
    Always,  
}  

Values

Name Description
Never  
IfNotPresent  
Always  

Remarks

Never: it won't force the creation of a UV channel for lightmap, if one already exists it will be exported IfNotPresent: if a channel already exists it will be used, if not a new automatic UV projection will be created Always: it will create the UV channel overwritting existing data


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library