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Unreal Engine C++ API Reference > Developer > ToolWidgets > Dialog > SMessageDialog
Inheritance Hierarchy
References
Module | ToolWidgets |
Header | /Engine/Source/Developer/ToolWidgets/Public/Dialog/SMessageDialog.h |
Include | #include "Dialog/SMessageDialog.h" |
Syntax
struct FArguments : public [TSlateBaseNamedArgs< SMessageDialog >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
Constructors
Type | Name | Description |
---|---|---|
FArguments () |
Functions
Type | Name | Description |
---|---|---|
WidgetArgsTy... | AutoCloseOnButtonPress ( bool InArg ) | Whether to automatically close this window when any button is pressed (default: true) |
WidgetArgsTy... | Buttons ( TArray< FButton > InArg ) | The buttons that this dialog should have. One or more buttons must be added. |
WidgetArgsTy... | Icon ( const FSlateBrush* InArg ) | Optional icon to display in the dialog. (default: empty) |
WidgetArgsTy... | Message ( FText InArg ) | Message content |
WidgetArgsTy... | OnClosed ( const FSimpleDelegate& InDelegate ) | Event triggered when the dialog is closed, either because one of the buttons is pressed, or the windows is closed. |
WidgetArgsTy... | ScrollBoxMaxHeight ( int32 InArg ) | Max height for the scroll box (default: 300) |
WidgetArgsTy... | Title ( FText InArg ) | Title to display for the dialog. |
WidgetArgsTy... | UseScrollBox ( bool InArg ) | Should this dialog use a scroll box for over-sized content? (default: true) |
WidgetArgsTy... | WindowArguments ( SWindow::FArguments InArg ) | Provides default values for SWindow::FArguments not overriden by SCustomDialog. |
WidgetArgsTy... | WrapMessageAt ( const TAttribute< float >& InAttri... ) | When to wrap the message text (default: 512) |
Typedefs
Name | Description |
---|---|
WidgetArgsType |