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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > EditorGizmos > UTransformGizmo
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h |
Include | #include "EditorGizmos/TransformGizmo.h" |
Source | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EditorGizmos/TransformGizmo.cpp |
virtual void EnableMode ( EGizmoTransformMode InGizmoMode, [EAxisList::Type](API\Runtime\Core\Math\EAxisList__Type) InAxisListToDraw )
Remarks
Enable the given mode with the specified axes, EAxisList::Type::None will hide objects associated with mode