UBlueprintPaletteFavorites::CanBeFavorited

Not all palette actions can be turned into a favorite. This method is meant to catch those cases.

Unreal Engine C++ API Reference > Editor > Kismet > UBlueprintPaletteFavorites

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Include #include "BlueprintPaletteFavorites.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp
bool CanBeFavorited
(
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > PaletteAction
) const

Remarks

Not all palette actions can be turned into a favorite. This method is meant to catch those cases. True if the action can be turned into a favorite, false if not.

Parameters

Name Description
PaletteAction The action you wish to check.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library