EQueryRule

Allocation query rules.

Unreal Engine C++ API Reference > Developer > TraceServices > TraceServices > Model > IAllocationsProvider

References

   
Module TraceServices
Header /Engine/Source/Developer/TraceServices/Public/TraceServices/Model/AllocationsProvider.h
Include #include "TraceServices/Model/AllocationsProvider.h"

Syntax

enum EQueryRule  
{  
    aAf,  
    afA,  
    Aaf,  
    aAfB,  
    AaBf,  
    aAfaBf,  
    AfB,  
    AaB,  
    AafB,  
    aABf,  
    AaBCf,  
    AaBfC,  
    aABfC,  
    AaBCfD,  
}  

Values

Name Description
aAf  
afA  
Aaf  
aAfB  
AaBf  
aAfaBf  
AfB  
AaB  
AafB  
aABf  
AaBCf  
AaBfC  
aABfC  
AaBCfD  

Remarks

Allocation query rules. The enum uses the following naming convention: A, B, C, D = time markers a = time when "alloc" event occurs f = time when "free" event occurs (can be infinite) Ex.: "AaBf" means "all memory allocations allocated between time A and time B and freed after time B".


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