USoundCueGraphNode_Root

Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph

Inheritance Hierarchy

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Root.h
Include #include "SoundCueGraph/SoundCueGraphNode_Root.h"

Syntax

class USoundCueGraphNode_Root : public [USoundCueGraphNode_Base](API\Editor\AudioEditor\SoundCueGraph\USoundCueGraphNode_Base)  

Constructors

Type Name Description
  USoundCueGraphNode_Root ( const FObjectInitializer& ObjectIn... )  

Overridden from USoundCueGraphNode_Base

Type Name Description
void CreateInputPins () Create all of the input pins required
bool IsRootNode () Is this the undeletable root node

Overridden from UEdGraphNode

Type Name Description
bool CanDuplicateNode () Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph
bool CanUserDeleteNode () Whether or not this node can be deleted by user action
void GetNodeContextMenuActions ( UToolMenu* Menu, UGraphNodeContextMenuContext* ... ) Gets a list of actions that can be done to this particular node
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FLinearColor GetNodeTitleColor () Gets the draw color of a node's title bar
FText GetTooltipText () Gets the tooltip to display when over the node

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library