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Unreal Engine C++ API Reference > Developer > Localization
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/TextLocalizationResourceGenerator.h |
Include | #include "TextLocalizationResourceGenerator.h" |
Syntax
class FTextLocalizationResourceGenerator
Remarks
Utility functions for generating compiled LocMeta (Localization MetaData Resource) and LocRes (Localization Resource) files from source localization data
Functions
Type | Name | Description |
---|---|---|
bool | GenerateLocMeta ( const FLocTextHelper& InLocTextHel..., const FString& InResourceName, FTextLocalizationMetaDataResource&... ) | Given a loc text helper, generate a compiled LocMeta resource. |
bool | GenerateLocRes ( const FLocTextHelper& InLocTextHel..., const FString& InCultureToGenerate, const EGenerateLocResFlags InGenera..., const FTextKey& InLocResID, FTextLocalizationResource& OutPlat..., TMap< FName, TSharedRef< FTextLocal..., const int32 InPriority ) | Given a loc text helper, generate a compiled LocRes resource for the given culture. |
bool | GenerateLocResAndUpdateLiveEntriesFromConfig ( const FString& InConfigFilePath, const EGenerateLocResFlags InGenera... ) | Given a config file, generate a compiled LocRes resource for the active culture and use it to update the live-entries in the localization manager. |