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Unreal Engine C++ API Reference > Developer > AutomationDriver
References
Module | AutomationDriver |
Header | /Engine/Source/Developer/AutomationDriver/Public/IAutomationDriver.h |
Include | #include "IAutomationDriver.h" |
Syntax
class IAsyncAutomationDriver
Remarks
The AsyncAutomationDriver is the async varition of the general AutomationDriver API. The AutomationDriver can create sequences and locate elements to simulate input for.
Functions
Type | Name | Description |
---|---|---|
TSharedRef< ... | CreateSequence () | |
TSharedRef< ... | FindElement ( const TSharedRef< IElementLocator, ... ) | This is a non-blocking call and doesn't invoke the locator until some action is performed on the element. |
TSharedRef< ... | FindElements ( const TSharedRef< IElementLocator, ... ) | This is a non-blocking call and doesn't invoke the locator until some action is performed on the element. |
TSharedRef< ... | GetConfiguration () | |
TAsyncResult... | GetCursorPosition () | |
TAsyncResult... | GetModifierKeys () | |
TAsyncResult... | Wait ( FTimespan Timespan ) | Performs an async wait no shorter than for the specified Timespan |
TAsyncResult... | Wait ( const FDriverWaitDelegate& Delegat... ) | Performs an async wait until the specified DriverWaitDelegate returns a PASSED or FAILED response |