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Unreal Engine C++ API Reference > Editor > Blutility
Inheritance Hierarchy
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h |
Include | #include "EditorUtilityLibrary.h" |
Syntax
class UAsyncEditorOpenMapAndFocusActor : public [UEditorUtilityBlueprintAsyncActionBase](API\Editor\Blutility\UEditorUtilityBlueprintAsyncActi-)
Variables
Type | Name | Description |
---|---|---|
FAsyncDelayComp... | Complete |
Constructors
Type | Name | Description |
---|---|---|
UAsyncEditorOpenMapAndFocusActor ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
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UAsyncEditor... | AsyncEditorOpenMapAndFocusActor ( FSoftObjectPath Map, FString FocusActorName ) | |
void | Start ( FSoftObjectPath InMap, FString InFocusActorName ) |