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Unreal Engine C++ API Reference > Editor > EditorFramework > FViewportTabContent
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/ViewportTabContent.h |
Include | #include "ViewportTabContent.h" |
Source | /Engine/Source/Editor/EditorFramework/Private/ViewportTabContent.cpp |
bool BelongsToTab ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > InParentTab ) const
True if this viewport belongs to the tab given