UAnimBlueprintExtension::GetClassDataType

Get the structure that will be added to any anim BP class

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimBlueprintExtension

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h
Include #include "AnimBlueprintExtension.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimBlueprintExtension.cpp
const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * GetClassDataType() const  

Remarks

Get the structure that will be added to any anim BP class


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