FDecoratorSchemaAction_NewNode::PerformAction

Execute this action, given the graph and schema, and possibly a pin that we were dragged from.

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > FDecoratorSchemaAction_NewNode > PerformAction

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
Include #include "EdGraphSchema_BehaviorTreeDecorator.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/EdGraphSchema_BehaviorTreeDecorator.cpp
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction
(
    class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph,
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin,
    const FVector2D Location,
    bool bSelectNewNode
)

Remarks

Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).


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