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Unreal Engine C++ API Reference > Developer > SourceControl > ISourceControlRevision > GetAnnotated
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/ISourceControlRevision.h |
Include | #include "ISourceControlRevision.h" |
bool GetAnnotated ( [FString](API\Runtime\Core\Containers\FString) & InOutFilename ) const
Remarks
Get an annotated revision of the file & store it in a temp file. true if the operation succeeded.
Parameters
Name | Description |
---|---|
InOutFilename | The filename that the revision will be written to. If this is empty a temp filename will be generated and returned in this string. |