UK2Node_EditablePinBase::UserDefinedPinExists

Check if a pin with this name exists in the user defined pin set

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_EditablePinBase

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Include #include "K2Node_EditablePinBase.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_EditablePinBase.cpp
bool UserDefinedPinExists
(
    const [FName](API\Runtime\Core\UObject\FName) PinName
) const

Remarks

Check if a pin with this name exists in the user defined pin set True if a user defined pin with this name exists

Parameters

Name Description
PinName name of pin check existence of

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