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Unreal Engine C++ API Reference > Editor > AnimationBlueprintEditor > UAnimationBlueprintEditorSettings
References
Module | AnimationBlueprintEditor |
Header | /Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationBlueprintEditorSettings.h |
Include | #include "AnimationBlueprintEditorSettings.h" |
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterOnUpdateSettings ( const FOnUpdateSettingsMulticaster::FDelegate & Delegate )