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Unreal Engine C++ API Reference > Editor > AdvancedPreviewScene > FPreviewProfileController
References
Module | AdvancedPreviewScene |
Header | /Engine/Source/Editor/AdvancedPreviewScene/Public/PreviewProfileController.h |
Include | #include "PreviewProfileController.h" |
Source | /Engine/Source/Editor/AdvancedPreviewScene/Private/PreviewProfileController.cpp |
virtual [FString](API\Runtime\Core\Containers\FString) GetActiveProfile() const
Remarks
Returns the preview profiles currently active.