Navigation
Unreal Engine C++ API Reference > Editor > ClothPainter
Inheritance Hierarchy
References
Module | ClothPainter |
Header | /Engine/Source/Editor/ClothPainter/Public/ClothPaintingModule.h |
Include | #include "ClothPaintingModule.h" |
Syntax
class FClothPaintingModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Variables
Functions
Type | Name | Description |
---|---|---|
TSharedRef< ... | ExtendApplicationMode ( const FName ModeName, TSharedRef< FApplicationMode > InMo... ) | Extends the skeletal mesh editor mode. |
void | SetupMode () | Setup and register our editmode. |
void | ShutdownMode () | Unregister and shut down our edit mode. |
Overridden from IModuleInterface
Type | Name | Description |
---|---|---|
void | ShutdownModule () | Called before the module is unloaded, right before the module object is destroyed. |
void | StartupModule () | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |