FMyBlueprintItemDragDropAction

DragDropAction class for drag and dropping an item from the My Blueprints tree (e.g., variable or function)

Unreal Engine C++ API Reference > Editor > Kismet

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/MyBlueprintItemDragDropAction.h
Include #include "MyBlueprintItemDragDropAction.h"

Syntax

class FMyBlueprintItemDragDropAction : public [FGraphSchemaActionDragDropAction](API\Editor\GraphEditor\FGraphSchemaActionDragDropAction)  

Remarks

DragDropAction class for drag and dropping an item from the My Blueprints tree (e.g., variable or function)

Variables

Type Name Description
FNodeCreationAn... AnalyticCallback Analytic delegate to track node creation
bool bAltDrag Was alt held down at the start of drag
bool bControlDrag Was ctrl held down at start of drag

Constructors

Type Name Description
  FMyBlueprintItemDragDropAction () Constructor

Functions

Type Name Description
UBlueprint &... GetSourceBlueprint ()  
const FStrin... GetTypeId ()  
bool IsFromBlueprint ( UBlueprint* InBlueprint ) Helper method to see if we're dragging in the same blueprint
void SetAltDrag ( bool InIsAltDrag ) Set if operation is modified by alt
void SetCtrlDrag ( bool InIsCtrlDrag ) Set if operation is modified by the ctrl key
void SetFeedbackMessageError ( const FText& Message )  
void SetFeedbackMessageOK ( const FText& Message )  

Overridden from FGraphEditorDragDropAction

Type Name Description
FReply DroppedOnAction ( TSharedRef< FEdGraphSchemaAction > ... )  
FReply DroppedOnCategory ( FText Category )  
void HoverTargetChanged () Interface to override.

Overridden from FDragDropOperation

Type Name Description
bool IsOfTypeImpl ( const FString& Type ) Checks whether this drag and drop operation can cast safely to the specified type.

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