FSimulationResult

Unreal Engine C++ API Reference > Developer > SlateReflector > FSlateNavigationEventSimulator

References

   
Module SlateReflector
Header /Engine/Source/Developer/SlateReflector/Public/SlateNavigationEventSimulator.h
Include #include "SlateNavigationEventSimulator.h"

Syntax

struct FSimulationResult  

Variables

Type Name Description
bool bAlwaysHandleNavigationAttempt The event is handle, even if the destination widget is nullptr or the Viewport->HandleNavigation return false.
bool bCanFindWidgetForSetFocus Was able to find the widget to focus.
bool bHandledByViewport Handled by the viewport. See OnViewportHandleNavigation.
bool bIsDynamic Can not return a result since it would involve calling a dynamic callback.
bool bRoutedHandlerHasNavigationMeta Does the routed widget has navigation meta data.
TSharedPtr< SWi... FocusedWidgetPath The widget that will received the focus.
FWidgetPath NavigationDestination The result of the navigation simulation.
FSimulatedReply NavigationReply The reply of received from the routed widget.
FWidgetPath NavigationSource From where the navigation started.
EUINavigation NavigationType The navigation type.
ERoutedReason RoutedReason The reason we choose that boundary widget.
TSharedPtr< SWi... WidgetThatShouldReceivedFocus Base on the boundary rule, the widget that should receive the focus.

Functions

Type Name Description
bool IsHandled ()  
bool IsValid ()  

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