UAnimGraphNode_Base::IsPinUnlinkedUnboundAndUnset

Helper function to check whether a pin is not linked, not bound via property access and still has its default value

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
Include #include "AnimGraphNode_Base.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Base.cpp
bool IsPinUnlinkedUnboundAndUnset
(
    const [FString](API\Runtime\Core\Containers\FString) & InPinName,
    const EEdGraphPinDirection InDirection
) const

Remarks

Helper function to check whether a pin is not linked, not bound via property access and still has its default value true if the pin is unlinked, unbound and still has its default value

Parameters

Name Description
InPinName The name of the pin
InPinDirection The direction of the pin we are looking for. If this is EGPD_MAX, all directions are considered

See Also

UEdGraphNode::FindPin


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