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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_ExecutionSequence
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ExecutionSequence.h |
Include | #include "K2Node_ExecutionSequence.h" |
virtual bool CanEverInsertExecutionPin() const
Remarks
Return whether the node's execution pins should support the insert execution pin action