Navigation
Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces > FEncodedTextureDescription
References
Module | TextureFormat |
Header | /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h |
Include | #include "Interfaces/ITextureFormat.h" |
void GetEncodedMipIterators ( const [FEncodedTextureExtendedData](API\Developer\TextureFormat\Interfaces\FEncodedTextureExtendedData) * InExtendedData, int32 & OutMipTailIndex, int32 & OutMipsInTail ) const
Remarks
Convenience function for iterating over the encoded mips when you need to know how many mips are represented. Use as:
for (int32 EncodedMipIndex = 0; EncodedMipIndex < OutMipTailIndex + 1; EncodedMipIndex++) { int32 MipsRepresentedThisIndex = EncodedMipIndex == OutMipTailIndex ? OutMipsInTail : 1; }
This handles mip chains whether or not they have packed mip tails. Note GetNumEncodedMips() == OutMipTailIndex + 1