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Unreal Engine C++ API Reference > Developer > DeveloperToolSettings > Settings > UPlatformsMenuSettings
References
Module | DeveloperToolSettings |
Header | /Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/PlatformsMenuSettings.h |
Include | #include "Settings/PlatformsMenuSettings.h" |
Source | /Engine/Source/Developer/DeveloperToolSettings/Private/PlatformsMenuSettings.cpp |
void SetTargetFlavorForPlatform ( [FName](API\Runtime\Core\UObject\FName) PlatformName, [FName](API\Runtime\Core\UObject\FName) TargetFlavorName )