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Unreal Engine C++ API Reference > Editor > AnimationEditMode
Inheritance Hierarchy
References
Module | AnimationEditMode |
Header | /Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h |
Include | #include "AnimationEditMode.h" |
Syntax
class UAnimationEditModeContext :
public [UObject](API\Runtime\CoreUObject\UObject\UObject),
public [IAnimationEditContext](API\Editor\AnimationEditMode\IAnimationEditContext)
Remarks
A compatibility context object to support IPersonaEditMode-based code. It simply calls into a different IAnimationEditContext in its implementations.
Overridden from IAnimationEditContext
Type | Name | Description |
---|---|---|
IPersonaPrev... | GetAnimPreviewScene () | |
bool | GetCameraTarget ( FSphere& OutTarget ) | Get a camera target used to focus the viewport on an object when a user presses 'F' (default). |
void | GetOnScreenDebugInfo ( TArray< FText >& OutDebugInfo ) | Function to collect strings from nodes to display in the viewport. |