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Unreal Engine C++ API Reference > Developer > DerivedDataCache
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildJob.h |
Include | #include "DerivedDataBuildJob.h" |
Syntax
class IBuildJob
Remarks
A build job is responsible for the execution of one build.
Jobs typically proceed through each one of a sequence of states, though a state may be skipped if the action was found in the cache or if the scheduler finds duplicate jobs for a definition or an action.
The job depends on the build scheduler to move it through its states. That relationship allows the scheduler more control over resources such as: memory, compute, storage, network.
Functions
Type | Name | Description |
---|---|---|
IBuild & | GetBuild () | Returns the build system associated with this job. |
ICache * | GetCache () | Returns the cache associated with this job. |
const FUtf8S... | GetFunction () | Returns the name of the function to build with, or "Unknown" if not resolved yet. |
const FShare... | GetName () | Returns the name by which to identify this job for logging and profiling. |
void | SetOutput ( const FBuildOutput& Output ) | Called by the scheduler if it has cached output compatible with the build policy. |
void | SkipExecuteRemote () | Called by the scheduler to skip remote execution and fall back to local execution if permitted. |
void | StepExecution () | Called by the scheduler to continue this job on the calling thread. |