FPoseLinkMappingRecord

Unreal Engine C++ API Reference > Editor > AnimGraph

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
Include #include "AnimGraphNode_Base.h"

Syntax

struct FPoseLinkMappingRecord  

Variables

Type Name Description
FProperty * ChildProperty Will either be an array property containing FPoseLinkBase derived structs, indexed by ChildPropertyIndex, or a FPoseLinkBase derived struct property.
int32 ChildPropertyIndex Index when ChildProperty is an array.
UAnimGraphNode_... LinkedNode Linked node for this pose link, can be nullptr.
UAnimGraphNode_... LinkingNode Linking node for this pose link, can be nullptr.

Constructors

Type Name Description
  FPoseLinkMappingRecord ()  

Functions

Type Name Description
UAnimGraphNo... GetLinkedNode ()  
UAnimGraphNo... GetLinkingNode ()  
bool IsValid ()  
FPoseLinkMap... MakeFromArrayEntry ( UAnimGraphNode_Base* LinkingNo..., UAnimGraphNode_Base* LinkedNod..., FArrayProperty* ArrayProperty, int32 ArrayIndex )  
FPoseLinkMap... MakeFromMember ( UAnimGraphNode_Base* LinkingNo..., UAnimGraphNode_Base* LinkedNod..., FStructProperty* MemberPropert... )  
FPoseLinkMap... MakeInvalid ()  
void PatchLinkIndex ( uint8* DestinationPtr, int32 LinkID, int32 SourceLinkID )  

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