ELocTextPlatformSplitMode

How should we split platform specific localization data?

Unreal Engine C++ API Reference > Developer > Localization

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocTextHelper.h
Include #include "LocTextHelper.h"

Syntax

enum ELocTextPlatformSplitMode  
{  
    None,  
    Confidential,  
    All,  
}  

Values

Name Description
None Don't split platform specific localization data
Confidential Split platform specific localization data for confidential platforms only
All Split platform specific localization data for all platforms

Remarks

How should we split platform specific localization data?


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