UCheckAndroidDeviceProfileCommandlet

CheckAndroidDeviceProfile Commandlet that runs the rules in [/Script/AndroidDeviceProfileSelector.AndroidDeviceProfileMatchingRules] against the supplied parameters and outputs the device profile that will be matched.

Unreal Engine C++ API Reference > Editor > DeviceProfileServices

Inheritance Hierarchy

References

   
Module DeviceProfileServices
Header /Engine/Source/Editor/DeviceProfileServices/Public/CheckAndroidDeviceProfileCommandlet.h
Include #include "CheckAndroidDeviceProfileCommandlet.h"

Syntax

class UCheckAndroidDeviceProfileCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet)  

Remarks

CheckAndroidDeviceProfile Commandlet that runs the rules in [/Script/AndroidDeviceProfileSelector.AndroidDeviceProfileMatchingRules] against the supplied parameters and outputs the device profile that will be matched. Usage: ProjectName -run=DeviceProfileServices.CheckAndroidDeviceProfile DeviceModel ProjectName -run=DeviceProfileServices.CheckAndroidDeviceProfile DeviceMake DeviceModel ProjectName -run=DeviceProfileServices.CheckAndroidDeviceProfile [-DeviceMake=...] [-DeviceModel=...] [-GPUFamily=...] [-GLVersion=...] [-VulkanAvailable=True|False] [-VulkanVersion=...] [-AndroidVersion=...] [-DeviceBuildNumber=...] [-UsingHoudini=True|False] [-Hardware=...] [-Chipset=...] Running against ProjectName -run=DeviceProfileServices.CheckAndroidDeviceProfile -DeviceSpecsFolder= -DeviceSpecsFile= -OutDir==""> [-OverrideDP=="">]

Overridden from UCommandlet

Type Name Description
int32 Main ( const FString& Params ) Entry point for your commandlet

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