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Unreal Engine C++ API Reference > Editor > MaterialEditor > FExpressionSpawnInfo
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorActions.h |
Include | #include "MaterialEditorActions.h" |
Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialEditorActions.cpp |
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > GetAction ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InDestGraph )
Remarks
Creates an action to be used for placing a node into the graph A fully prepared action containing the information to spawn the node
Parameters
Name | Description |
---|---|
InDestGraph | The graph the action should be created for |