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Unreal Engine C++ API Reference > Editor > Kismet
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h |
Include | #include "BlueprintAssetHandler.h" |
Syntax
class FBlueprintAssetHandler
Remarks
Singleton class that marshals different blueprint asset handlers for different asset class types
Constructors
No constructors are accessible with public or protected access.
Functions
Type | Name | Description |
---|---|---|
const IBluep... | FindHandler ( const UClass* InClass ) | Find a handler that applies to the specified class |
FBlueprintAs... | Get () | Retrieve the singleton instance of this class |
TArrayView< ... | GetRegisteredClassNames () | Get all the currently registered class names |
void | RegisterHandler ( FTopLevelAssetPath ClassPathName ) | Register an asset for the specified class name |
void | RegisterHandler ( FTopLevelAssetPath ClassPathName, TUniquePtr< IBlueprintAssetHandler ... ) | Register an asset for the specified class name |