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Unreal Engine C++ API Reference > Editor > Kismet
Inheritance Hierarchy
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SBlueprintEditorSelectedDebugObjectWidget.h |
Include | #include "SBlueprintEditorSelectedDebugObjectWidget.h" |
Syntax
class SBlueprintEditorSelectedDebugObjectWidget : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
Functions
Type | Name | Description |
---|---|---|
void | AddDebugObject ( UObject* TestObject, const FString& TestObjectName ) | Adds an object to the list of debug choices |
void | Construct ( const FArguments& InArgs, TSharedPtr< FBlueprintEditor > InBl... ) |
Overridden from SWidget
Type | Name | Description |
---|---|---|
void | Tick ( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) | Ticks this widget with Geometry. |
Classes
Type | Name | Description |
---|---|---|
Public struct | FArguments |