FKismetCompilerContext::PreCompileUpdateBlueprintOnLoad

Used for performing custom patching during stage IX of the compilation during load.

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerContext

  • FKismetCompilerContext::PreCompileUpdateBlueprintOnLoad()

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h
Include #include "KismetCompiler.h"
Source /Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp
virtual void PreCompileUpdateBlueprintOnLoad
(
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * BP
)

Remarks

Used for performing custom patching during stage IX of the compilation during load.


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