UK2Node_TransitionRuleGetter

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/K2Node_TransitionRuleGetter.h
Include #include "K2Node_TransitionRuleGetter.h"

Syntax

class UK2Node_TransitionRuleGetter : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)  

Variables

Type Name Description
TObjectPtr< UAn... AssociatedAnimAssetPlayerNode  
TObjectPtr< UAn... AssociatedStateNode  
TEnumAsByte< ET... GetterType  

Constructors

Type Name Description
  UK2Node_TransitionRuleGetter ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
FText GetFriendlyName ( ETransitionGetter::Type TypeID )  
UEdGraphPin ... GetOutputPin ()  
bool IsActionFilteredOut ( FBlueprintActionFilter const& Filt... )  

Overridden from UK2Node

Type Name Description
void GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) Replacement for GetMenuEntries().
bool IsNodePure () Returns whether this node is considered 'pure' by the compiler
void PreloadRequiredAssets () Called before compilation begins, giving a blueprint time to force the linker to load data

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
bool CanCreateUnderSpecifiedSchema ( const UEdGraphSchema* DesiredS... ) Can this node be created under the specified schema.
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FText GetTooltipText () Gets the tooltip to display when over the node
bool ShowPaletteIconOnNode () Should we show the Palette Icon for this node on the node title

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