void |
AddExpectedLogError ( FString ExpectedPatternString, int32 Occurrences, bool ExactMatch ) |
Mute the report of log error and warning matching a pattern during an automated test |
void |
AddTestTelemetryData ( FString DataPoint, float Measurement, FString Context ) |
Add Telemetry data to currently running automated test. |
bool |
AreAutomatedTestsRunning () |
Lets you know if any automated tests are running, or are about to run and the automation system is spinning up tests. |
void |
AutomationWaitForLoading ( UObject* WorldContextObject, FLatentActionInfo LatentInfo, FAutomationWaitForLoadingOptions Op... ) |
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FAutomationS... |
BuildScreenshotData ( const FString& MapOrContext, const FString& ScreenShotName, int32 Width, int32 Height ) |
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FAutomationS... |
BuildScreenshotData ( UWorld* InWorld, const FString& ScreenShotName, int32 Width, int32 Height ) |
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bool |
CompareImageAgainstReference ( FString ImageFilePath, FString ComparisonName, EComparisonTolerance ComparisonTole..., FString ComparisonNotes, UObject* WorldContextObject ) |
Request image comparison. |
void |
DisableStatGroup ( UObject* WorldContextObject, FName GroupName ) |
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void |
EnableStatGroup ( UObject* WorldContextObject, FName GroupName ) |
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void |
FinishLoadingBeforeScreenshot () |
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FIntPoint |
GetAutomationScreenshotSize ( const FAutomationScreenshotOptions ... ) |
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FAutomationS... |
GetDefaultScreenshotOptionsForGameplay ( EComparisonTolerance Tolerance, float Delay ) |
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FAutomationS... |
GetDefaultScreenshotOptionsForRendering ( EComparisonTolerance Tolerance, float Delay ) |
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float |
GetStatCallCount ( FName StatName ) |
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float |
GetStatExcAverage ( FName StatName ) |
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float |
GetStatExcMax ( FName StatName ) |
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float |
GetStatIncAverage ( FName StatName ) |
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float |
GetStatIncMax ( FName StatName ) |
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void |
SetEditorViewportViewMode ( EViewModeIndex Index ) |
Sets all viewports of the first found level editor to have the given ViewMode (Lit/Unlit/etc.) |
void |
SetEditorViewportVisualizeBuffer ( FName BufferName ) |
Sets all viewports of the first found level editor to have the VisualizeBuffer ViewMode and also display a given buffer (BaseColor/Metallic/Roughness/etc.) |
void |
SetScalabilityQualityLevelRelativeToMax ( UObject* WorldContextObject, int32 Value ) |
Sets all other settings based on an overall value |
void |
SetScalabilityQualityToEpic ( UObject* WorldContextObject ) |
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void |
SetScalabilityQualityToLow ( UObject* WorldContextObject ) |
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void |
SetTestTelemetryStorage ( FString StorageName ) |
Set Telemetry data storage name of currently running automated test. |
void |
TakeAutomationScreenshot ( UObject* WorldContextObject, FLatentActionInfo LatentInfo, const FString& Name, const FString& Notes, const FAutomationScreenshotOptions ... ) |
Takes a screenshot of the game's viewport. Does not capture any UI. |
void |
TakeAutomationScreenshotAtCamera ( UObject* WorldContextObject, FLatentActionInfo LatentInfo, ACameraActor* Camera, const FString& NameOverride, const FString& Notes, const FAutomationScreenshotOptions ... ) |
Takes a screenshot of the game's viewport, from a particular camera actors POV. |
bool |
TakeAutomationScreenshotInternal ( UObject* WorldContextObject, const FString& ScreenShotName, const FString& Notes, FAutomationScreenshotOptions Option... ) |
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void |
TakeAutomationScreenshotOfUI ( UObject* WorldContextObject, FLatentActionInfo LatentInfo, const FString& Name, const FAutomationScreenshotOptions ... ) |
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bool |
TakeAutomationScreenshotOfUI_Immediate ( UObject* WorldContextObject, const FString& Name, const FAutomationScreenshotOptions ... ) |
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UAutomationE... |
TakeHighResScreenshot ( int32 ResX, int32 ResY, FString Filename, ACameraActor* Camera, bool bMaskEnabled, bool bCaptureHDR, EComparisonTolerance ComparisonTole..., FString ComparisonNotes, float Delay ) |
Take high res screenshot in editor. |