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Unreal Engine C++ API Reference > Editor > DeviceProfileServices
References
Module | DeviceProfileServices |
Header | /Engine/Source/Editor/DeviceProfileServices/Public/IDeviceProfileServicesUIManager.h |
Include | #include "IDeviceProfileServicesUIManager.h" |
Syntax
class IDeviceProfileServicesUIManager
Remarks
Device Profile Services Manager for UI.
Functions
Type | Name | Description |
---|---|---|
const FName | GetDeviceIconName ( const FString& DeviceName ) | Gets an icon name for a given device. |
const FName | GetPlatformIconName ( const FString& DeviceName ) | Gets an icon name for a given platform. |
const TArray... | GetPlatformList () | Gets Platform List. |
void | GetProfilesByType ( TArray< UDeviceProfile* >& Ou..., const FString& InType ) | Gets an array of profile that match a type. |
void | SetProfile ( const FString& DeviceProfileName ) | Set a profile - add the type to an INI file so it can be used in a history view. |