FToolkitBuilder::IsActiveToolPalette

Returns true if the [FUICommandInfo](API\Runtime\Slate\Framework\Commands\FUICommandInfo) with the name CommandName is the active tool palette, else it returns false

Unreal Engine C++ API Reference > Developer > WidgetRegistration > FToolkitBuilder

References

   
Module WidgetRegistration
Header /Engine/Source/Developer/WidgetRegistration/Public/ToolkitBuilder.h
Include #include "ToolkitBuilder.h"
Source /Engine/Source/Developer/WidgetRegistration/Private/ToolkitBuilder.cpp
ECheckBoxState IsActiveToolPalette
(
    [FName](API\Runtime\Core\UObject\FName) CommandName
) const

Remarks

Returns true if the FUICommandInfo with the name CommandName is the active tool palette, else it returns false

Parameters

Name Description
CommandName the name of the FUICommandInfo we are checking to see if it is the active tool palette

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