UAnimStateTransitionNode::Serialize

Handles reading, writing, and reference collecting using [FArchive](API\Runtime\Core\Serialization\FArchive).

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimStateTransitionNode

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h
Include #include "AnimStateTransitionNode.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimStateTransitionNode.cpp
virtual void Serialize
(
    [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar
)

Remarks

Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.


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