FCreateBlueprintFromActorDialog::GetValidCreationMethods

Static function that returns which create modes are valid given the current selection set

Unreal Engine C++ API Reference > Editor > KismetWidgets > FCreateBlueprintFromActorDialog

References

   
Module KismetWidgets
Header /Engine/Source/Editor/KismetWidgets/Public/CreateBlueprintFromActorDialog.h
Include #include "CreateBlueprintFromActorDialog.h"
Source /Engine/Source/Editor/KismetWidgets/Private/CreateBlueprintFromActorDialog.cpp
static ECreateBlueprintFromActorMode GetValidCreationMethods()

Remarks

Static function that returns which create modes are valid given the current selection set


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