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Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialResourceStats
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h |
Include | #include "MaterialStatsCommon.h" |
virtual bool RequiresSynchronousCompilation() const
Remarks
Material resource stats never requires a synchronous compilation, otherwise opening up empty (newly created) material instance will block compiling default mat's shaders.