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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Tunnel
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h |
Include | #include "K2Node_Tunnel.h" |
virtual bool CanUseRefParams() const
Remarks
Can this node have pass-by-reference parameters?