LandscapeEditor

Unreal Engine C++ API Reference > Editor

Classes

Type Name Description
Public struct FGizmoImportLayer  
Public class FLandscapeBrush  
Public class FLandscapeBrushData  
Public struct FLandscapeBrushSet  
Public struct FLandscapeFileInfo  
Public struct FLandscapeFileResolution  
Public struct FLandscapeFileTypeInfo  
Public struct FLandscapeImportData  
Public struct FLandscapeImportDescriptor  
Public struct FLandscapeImportFileDescriptor  
Public class FLandscapeImportHelper  
Public struct FLandscapeImportLayer  
Public struct FLandscapeImportResolution  
Public struct FLandscapePatternBrushWorldSpaceSettings  
Public class FLandscapeTool FLandscapeTool
Public struct FLandscapeToolInteractorPosition FLandscapeToolMousePosition - Struct to store mouse positions since the last time we applied the brush.
Public struct FLandscapeToolTarget  
Public class ILandscapeEditorModule LandscapeEditor module interface
Public class ILandscapeFileFormat  
Public class SLandscapeLayerListDialog Displays a list of layers with drag + drop support for layer reordering outside of landscape mode.
Public class ULandscapeEditorObject  

Enums

Type Name Description
Public enum ELandscapeToolTargetTypeMask::Type  

Functions

Type Name Description
ELandscapeTo... ELandscapeToolTargetTypeMask::FromType ( ELandscapeToolTargetType TargetType )  
void LandscapeEditorUtils::SaveObjects ( TArrayView< T* > InObjects )  
bool LandscapeEditorUtils::SetHeightmapData ( ALandscapeProxy* Landscape, const TArray< uint16 >& Data )  
bool LandscapeEditorUtils::SetWeightmapData ( ALandscapeProxy* Landscape, ULandscapeLayerInfoObject* Lay..., const TArray< uint8 >& Data )  

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