UContentBrowserDataSource::EnumerateItemsAtPath

Enumerate items that have the given virtual path, optionally filtering by type, and invoking the callback for each matching item.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource

  • UContentBrowserDataSource::EnumerateItemsAtPath()

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h
Include #include "ContentBrowserDataSource.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp
virtual void EnumerateItemsAtPath
(
    const [FName](API\Runtime\Core\UObject\FName) InPath,
    const EContentBrowserItemTypeFilter InItemTypeFilter,
    [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([FContentBrowserItemData](API\Editor\ContentBrowserData\FContentBrowserItemData) &&)> InCallback
)

Remarks

Enumerate items that have the given virtual path, optionally filtering by type, and invoking the callback for each matching item.

This function must not block waiting on content discovery! It should use the current state as known at this point in time.

Parameters

Name Description
InPath The virtual path to find items for.
InItemTypeFilter The types of items we want to find.
InCallback The function to invoke for each matching item (return true to continue enumeration).

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