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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_CallFunction
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h |
Include | #include "K2Node_CallFunction.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_CallFunction.cpp |
void CreateExecPinsForFunctionCall ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
Remarks
Create exec pins for this function. May be multiple is using 'expand enum as execs'