FMathStructProxyCustomization::MakeNumericProxyWidget

Helper function to make a numeric property widget to edit a proxy value.

Unreal Engine C++ API Reference > Editor > DetailCustomizations > Customizations > FMathStructProxyCustomization

References

   
Module DetailCustomizations
Header /Engine/Source/Editor/DetailCustomizations/Public/Customizations/MathStructProxyCustomizations.h
Include #include "Customizations/MathStructProxyCustomizations.h"
Source /Engine/Source/Editor/DetailCustomizations/Private/MathStructProxyCustomizations.cpp
template<typename ProxyType, typename NumericType>
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeNumericProxyWidget
(
    [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > & StructPropertyHandle,
    [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< TProxyProperty< ProxyType, NumericType > > & ProxyValue,
    const [FText](API\Runtime\Core\Internationalization\FText) & Label,
    bool bRotationInDegrees,
    const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & LabelColor
)

Remarks

Helper function to make a numeric property widget to edit a proxy value. the newly created widget.

Parameters

Name Description
StructPropertyHandle Property handle to the containing struct
ProxyValue The value we will be editing in the proxy data.
Label A label to use for this value.
bRotationInDegrees Whether this is to be used for a rotation value (configures sliders appropriately).

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