IsValidClassNameForCreation

Overload list

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > GameProjectUtils

  Type Name Description
Public function Static bool

IsValidClassNameForCreation ( const FString& NewClassName,
FText& OutFailReason
)

Returns true if the specified class name is properly formed and does not conflict with another class
Public function Static bool

IsValidClassNameForCreation ( const FString& NewClassName,
const FModuleContextInfo& ModuleInfo,
const TSet< FString >& DisallowedHeaderNames,
FText& OutFailReason
)

Returns true if the specified class name is properly formed and does not conflict with another class, including source/header files

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