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Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits
Inheritance Hierarchy
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h |
Include | #include "Toolkits/AssetEditorModeUILayer.h" |
Syntax
class UAssetEditorUISubsystem : public [UEditorSubsystem](API\Editor\EditorSubsystem\UEditorSubsystem)
Functions
Type | Name | Description |
---|---|---|
void | RegisterLayoutExtensions ( FLayoutExtender& Extender ) |
Constants
Name | Description |
---|---|
BottomLeftTabID | |
BottomRightTabID | |
TopLeftTabID | |
TopRightTabID | |
VerticalToolbarID |