UK2Node_InputVectorAxisEvent

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputVectorAxisEvent.h
Include #include "K2Node_InputVectorAxisEvent.h"

Syntax

class UK2Node_InputVectorAxisEvent : public [UK2Node_InputAxisKeyEvent](API\Editor\BlueprintGraph\UK2Node_InputAxisKeyEvent)  

Constructors

Type Name Description
  UK2Node_InputVectorAxisEvent ( const FObjectInitializer& ObjectIn... )  

Overridden from UK2Node

Type Name Description
UClass * GetDynamicBindingClass () Returns which dynamic binding class (if any) to use for this node.
void GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) Replacement for GetMenuEntries().
void RegisterDynamicBinding ( UDynamicBlueprintBinding* Bind... ) Puts information about this node into the dynamic binding object.

Overridden from UEdGraphNode

Type Name Description
void ValidateNodeDuringCompilation ( FCompilerResultsLog& MessageLog ) Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Overridden from UObject

Type Name Description
void Serialize ( FArchive& Ar ) Handles reading, writing, and reference collecting using FArchive.

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