ENodeType

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"

Syntax

enum ENodeType  
{  
    ComponentNode,  
    RootActorNode,  
    SeparatorNode,  
    ChildActorNode,  
}  

Values

Name Description
ComponentNode  
RootActorNode  
SeparatorNode  
ChildActorNode  

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