UK2Node_EnumEquality

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
Include #include "K2Node_EnumEquality.h"

Syntax

class UK2Node_EnumEquality : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)  

Constructors

Type Name Description
  UK2Node_EnumEquality ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
void GetConditionalFunction ( FName& FunctionName, UClass** FunctionClass ) Gets the name and class of the EqualEqual_ByteByte function
UEdGraphPin ... GetInput1Pin () Get the first input pin
UEdGraphPin ... GetInput2Pin () Get the second input pin
UEdGraphPin ... GetReturnValuePin () Get the return value pin

Overridden from UK2Node

Type Name Description
FNodeHandlin... CreateNodeHandler ( FKismetCompilerContext& CompilerCo... )  
void ExpandNode ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph ) Expands a node while compiling, which may add additional nodes or delete this node
FText GetCompactNodeTitle () Return title if drawing this node in 'compact' mode
void GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) Replacement for GetMenuEntries().
FText GetMenuCategory () Override to provide a default category for specific node types to be listed under.
int32 GetNodeRefreshPriority ()  
bool IsConnectionDisallowed ( const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason )  
bool IsNodePure () Returns whether this node is considered 'pure' by the compiler
bool IsNodeSafeToIgnore () Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings).
void NotifyPinConnectionListChanged ( UEdGraphPin* Pin ) Determine if any pins are connected, if so make all the other pins the same type, if not, make sure pins are switched back to wildcards
void PostReconstructNode () Called at the end of ReconstructNode, allows node specific work to be performed
bool ShouldDrawCompact () Should draw compact

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FText GetTooltipText () Gets the tooltip to display when over the node

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library