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Unreal Engine C++ API Reference > Editor > KismetCompiler > FGraphCompilerContext
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/EdGraphCompilerUtilities.h |
Include | #include "EdGraphCompilerUtilities.h" |
int32 CountIncomingEdges ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node ) const
Remarks
Counts the number of incoming edges this node has (along all input pins)