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Unreal Engine C++ API Reference > Editor > MeshPaint > MeshPaintHelpers > ApplyVertexColorsToAllLODs
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h |
Include | #include "MeshPaintHelpers.h" |
Source | /Engine/Source/Editor/MeshPaint/Private/MeshPaintHelpers.cpp |
static void ApplyVertexColorsToAllLODs ( [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) & GeometryInfo, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent )
Remarks
Applies the vertex colors found in LOD level 0 to all contained LOD levels in the SkeletalMeshComponent