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Unreal Engine C++ API Reference > Editor > Blutility > IBlutilityModule
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Public/IBlutilityModule.h |
Include | #include "IBlutilityModule.h" |
TConstArrayView< [FAssetCategoryPath](API\Editor\AssetDefinition\Misc\FAssetCategoryPath) > GetAssetCategories() const