UEditorUtilityWidget

Unreal Engine C++ API Reference > Editor > Blutility

Inheritance Hierarchy

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Classes/EditorUtilityWidget.h
Include #include "EditorUtilityWidget.h"

Syntax

class UEditorUtilityWidget : public [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget)  

Variables

Type Name Description
bool bAlwaysReregisterWithWindowsMenu Should this widget always be re-added to the windows menu once it's opened.
bool bAutoRunDefaultAction Should this blueprint automatically run OnDefaultActionClicked, or should it open up a details panel to edit properties and/or offer multiple buttons.
FString HelpText  
FText TabDisplayName The display name for tabs spawned with this widget

Functions

Type Name Description
void ExecuteDefaultAction () Run the default action.
FText GetTabDisplayName () Returns the default desired tab display name that was specified for this widget
void Run () The default action called when the widget is invoked if bAutoRunDefaultAction=true (it is never called otherwise)
bool ShouldAlwaysReregisterWithWindowsMenu ()  
bool ShouldAutoRunDefaultAction ()  

Overridden from UUserWidget

Type Name Description
bool IsEditorUtility () Is this widget an editor utility widget.

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