IMeshPainter::GetHitResult

Returns a HitResult structure given a origin and direction to trace a ray for

Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPainter

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h
Include #include "IMeshPainter.h"
const [FHitResult](API\Runtime\Engine\Engine\FHitResult) GetHitResult
(
    const FVector & Origin,
    const FVector & Direction
)

Remarks

Returns a HitResult structure given a origin and direction to trace a ray for


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