AddCopy

Overload list

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimBlueprintExtension_PropertyAccess

  Type Name Description
Public function FPropertyAccessHandle

AddCopy ( TArrayView< FString > InSourcePath,
TArrayView< FString > InDestPath,
const FName& InContextId,
UObject* InObject
)

Add a copy to the property access library we are compiling
Public function int32

AddCopy ( TArrayView< FString > InSourcePath,
TArrayView< FString > InDestPath,
EPropertyAccessBatchType InBatchType,
UObject* InObject
)

Please use AddCopy with a context ID

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