FBehaviorTreeEditor::GetLocalizedMode

Get the localized text to display for the specified mode

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > FBehaviorTreeEditor

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
Include #include "BehaviorTreeEditor.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeEditor.cpp
static [FText](API\Runtime\Core\Internationalization\FText) GetLocalizedMode
(
    [FName](API\Runtime\Core\UObject\FName) InMode
)

Remarks

Get the localized text to display for the specified mode the localized text representation of the mode

Parameters

Name Description
InMode The mode to display

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