FLevelEditorModule::BroadcastActorSelectionChanged

Called when actor selection changes

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Include #include "LevelEditor.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp
virtual void BroadcastActorSelectionChanged
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & NewSelection,
    bool bForceRefresh
)

Remarks

Called when actor selection changes

Parameters

Name Description
NewSelection List of objects that are now selected

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