SGraphPanel::SetNodeFactory

Sets the current widget factory.

Unreal Engine C++ API Reference > Editor > GraphEditor > SGraphPanel

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SGraphPanel.h
Include #include "SGraphPanel.h"
Source /Engine/Source/Editor/GraphEditor/Private/SGraphPanel.cpp
void SetNodeFactory
(
    const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FGraphNodeFactory](API\Editor\GraphEditor\FGraphNodeFactory) > & NewNodeFactory
)

Remarks

Sets the current widget factory.


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