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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_LinkedAnimGraphBase
- UAnimGraphNode_LinkedAnimGraphBase::HandleFunctionReferenceChanged()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h |
Include | #include "AnimGraphNode_LinkedAnimGraphBase.h" |
virtual void HandleFunctionReferenceChanged ( [FName](API\Runtime\Core\UObject\FName) InNewName )
Remarks
Handler for when the function reference gets re-resolved on node reconstruction.