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Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerContext
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h |
Include | #include "KismetCompiler.h" |
Source | /Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp |
[UK2Node_TemporaryVariable](API\Editor\BlueprintGraph\UK2Node_TemporaryVariable) * SpawnInternalVariable ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * SourceNode, [FName](API\Runtime\Core\UObject\FName) Category, [FName](API\Runtime\Core\UObject\FName) SubCategory, [UObject](API\Runtime\CoreUObject\UObject\UObject) * SubcategoryObject, EPinContainerType PinContainerType, const [FEdGraphTerminalType](API\Runtime\Engine\EdGraph\FEdGraphTerminalType) & ValueTerminalType )