FSourceControlProviderChanged

Delegate called when the active source control provider is changed

Unreal Engine C++ API Reference > Developer > SourceControl

Type

typedef TMulticastDelegate_TwoParams< void, [ISourceControlProvider](API\Developer\SourceControl\ISourceControlProvider) &, [ISourceControlProvider](API\Developer\SourceControl\ISourceControlProvider) & > FSourceControlProviderChanged  

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/ISourceControlModule.h
Include #include "ISourceControlModule.h"

Remarks

Delegate called when the active source control provider is changed


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library