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Unreal Engine C++ API Reference > Developer > DerivedDataCache > IBuildSchedulerMemoryQueue
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildSchedulerQueue.h |
Include | #include "DerivedDataBuildSchedulerQueue.h" |
void Reserve ( uint64 Memory, [IRequestOwner](API\Developer\DerivedDataCache\IRequestOwner) & Owner, [TUniqueFunction](API\Runtime\Core\Templates\TUniqueFunction)< void()> && OnComplete )