IToolkit::GetBaseToolkitName

Returns the localized name of this toolkit type (typically just " editor")

Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits > IToolkit

  • IToolkit::GetBaseToolkitName()

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Include #include "Toolkits/IToolkit.h"
[FText](API\Runtime\Core\Internationalization\FText) GetBaseToolkitName() const  

Remarks

Returns the localized name of this toolkit type (typically just " editor")


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