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Unreal Engine C++ API Reference > Developer > TextureCompressor > ITextureCompressorModule
References
Module | TextureCompressor |
Header | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h |
Include | #include "TextureCompressorModule.h" |
Source | /Engine/Source/Developer/TextureCompressor/Private/TextureCompressorModule.cpp |
static void GenerateMipChain ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & Settings, const [FImage](API\Runtime\ImageCore\FImage) & BaseImage, [TArray](API\Runtime\Core\Containers\TArray)< [FImage](API\Runtime\ImageCore\FImage) > & OutMipChain, uint32 MipChainDepth )
Remarks
Generate a full mip chain. The input mip chain must have one or more mips.
Parameters
Name | Description |
---|---|
Settings | Preprocess settings. |
BaseImage | An image that will serve as the source for the generation of the mip chain. |
OutMipChain | An array that will contain the resultant mip images. Generated mip levels are appended to the array. |
MipChainDepth | number of mip images to produce. Mips chain is finished when either a 1x1 mip is produced or 'MipChainDepth' images have been produced. |