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Unreal Engine C++ API Reference > Editor > ContentBrowser > FContentBrowserModule
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/ContentBrowserModule.h |
Include | #include "ContentBrowserModule.h" |
bool IsDynamicTagAssetClass ( const [FName](API\Runtime\Core\UObject\FName) & InName )