Navigation
Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
- FBlueprintEditor::SelectLocalVariable()
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
virtual bool SelectLocalVariable ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, const [FName](API\Runtime\Core\UObject\FName) & VariableName )
Remarks
Selects a local variable to load in the details panel.