UK2Node_BaseAsyncTask

!!! The proxy object should have RF_StrongRefOnFrame flag. !!!

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h
Include #include "K2Node_BaseAsyncTask.h"

Syntax

class UK2Node_BaseAsyncTask : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)  

Remarks

!!! The proxy object should have RF_StrongRefOnFrame flag. !!!

Variables

Type Name Description
FName ProxyActivateFunctionName The name of the 'go' function on the proxy object that will be called after delegates are in place, can be NAME_None.
TObjectPtr< UCl... ProxyClass The type of proxy object that will be created.
TObjectPtr< UCl... ProxyFactoryClass The class containing the proxy object functions.
FName ProxyFactoryFunctionName The name of the function to call to create a proxy object.

Constructors

Type Name Description
  UK2Node_BaseAsyncTask ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
bool ExpandDefaultToSelfPin ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph, UK2Node_CallFunction* Intermed... ) If a the DefaultToSelf pin exists then it needs an actual connection to get properly casted during compilation.
UFunction &#... GetFactoryFunction () Returns the factory function (checked)
bool HandleDelegates ( const TArray< FBaseAsyncTaskHelper:..., UEdGraphPin* ProxyObjectPin, UEdGraphPin*& InOutLastThenPin, UEdGraph* SourceGraph, FKismetCompilerContext& CompilerCo... ) Expand out the logic to handle the delegate output pins
bool IsCompatibleWithGraph ( const UEdGraph* TargetGraph )  

Overridden from UK2Node

Type Name Description
ERedirectTyp... DoPinsMatchForReconstruction ( const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex ) Whether or not two pins match for purposes of reconnection after reconstruction.
void ExpandNode ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph ) Expands a node while compiling, which may add additional nodes or delete this node
FName GetCornerIcon ()  
void GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) Replacement for GetMenuEntries().
FText GetMenuCategory () Override to provide a default category for specific node types to be listed under.
void GetRedirectPinNames ( const UEdGraphPin& Pin, TArray< FString >& RedirectPinName... ) Determines what the possible redirect pin names are
FText GetToolTipHeading ()  

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
void GetPinHoverText ( const UEdGraphPin& Pin, FString& HoverTextOut ) Fetch the hover text for a pin when the graph is being edited.
FString GetPinMetaData ( FName InPinName, FName InKey ) Return the requested metadata for the pin if there is any
FText GetTooltipText () Gets the tooltip to display when over the node
bool HasExternalDependencies ( TArray< class UStruct* >*... ) Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc).
void ValidateNodeDuringCompilation ( FCompilerResultsLog& MessageLog ) Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Classes

Type Name Description
Protected struct FBaseAsyncTaskHelper  

Constants

Name Description
AsyncTaskPinRedirectMap Pin Redirector support.
bAsyncTaskPinRedirectMapInitialized  

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