UEditorUtilityLibrary::GetCurrentContentBrowserPath

Attempts to get the path for the active content browser, returns false if there is no active content browser or if it was a virtual path

Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilityLibrary

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h
Include #include "EditorUtilityLibrary.h"
Source /Engine/Source/Editor/Blutility/Private/EditorUtilityLibrary.cpp
static bool GetCurrentContentBrowserPath
(
    [FString](API\Runtime\Core\Containers\FString) & OutPath
)

Remarks

Attempts to get the path for the active content browser, returns false if there is no active content browser or if it was a virtual path Whether a path was successfully returned

Parameters

Name Description
OutPath The returned path if successfully found

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library