FGraphActionNode::GetCategoryPath

Walks the node chain backwards, constructing a category path (delimited by '|' characters).

Unreal Engine C++ API Reference > Editor > GraphEditor > FGraphActionNode

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h
Include #include "GraphActionNode.h"
Source /Engine/Source/Editor/GraphEditor/Private/GraphActionNode.cpp
[FText](API\Runtime\Core\Internationalization\FText) GetCategoryPath() const  

Remarks

Walks the node chain backwards, constructing a category path (delimited by '|' characters). This includes this node's category (if it is a category node). A category path string, denoting the category hierarchy up to this node.


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