UDataLayerEditorSubsystem::AppendActorsFromDataLayers

Appends all the actors associated with ANY of the specified DataLayers.

Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem > AppendActorsFromDataLayers

References

   
Module DataLayerEditor
Header /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Include #include "DataLayer/DataLayerEditorSubsystem.h"
Source /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp
void AppendActorsFromDataLayers
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * > & DataLayers,
    [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InOutActors
) const

Remarks

Appends all the actors associated with ANY of the specified DataLayers.

Parameters

Name Description
DataLayers The DataLayers to find actors for.
InOutActors The list to append the found actors to.

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