FContentBrowserItemKey

Minimal representation of a [FContentBrowserItem](API\Editor\ContentBrowserData\FContentBrowserItem) instance that can be used as a map key.

Unreal Engine C++ API Reference > Editor > ContentBrowserData

Inheritance Hierarchy

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserItem.h
Include #include "ContentBrowserItem.h"

Syntax

class FContentBrowserItemKey : public [FContentBrowserItemDataKey](API\Editor\ContentBrowserData\FContentBrowserItemDataKey)  

Remarks

Minimal representation of a FContentBrowserItem instance that can be used as a map key.

Variables

Type Name Description
const UContentB... DataSource A pointer to the data source that manages the thing represented by this key

Constructors

Type Name Description
  FContentBrowserItemKey () Default constructor. Produces a key that is empty.
  FContentBrowserItemKey ( const FContentBrowserItem& InItem ) Construct this key from the given item.
  FContentBrowserItemKey ( const FContentBrowserItemData& InI... ) Default constructor. Produces a key that is empty.
  FContentBrowserItemKey ( EContentBrowserItemFlags InItemType, FName InPath, const UContentBrowserDataSource... ) Construct this key from the given item type, virtual path, and data source.

Functions

Type Name Description
void Initialize ( const FContentBrowserItemData& InI... ) Internal common function shared by the FContentBrowserItem and FContentBrowserItemData constructors.

Operators

Type Name Description
bool operator!= ( const FContentBrowserItemKey& InOt... ) Inequality support.
bool operator== ( const FContentBrowserItemKey& InOt... ) Equality support.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library