SBlueprintEditorSelectedDebugObjectWidget::AddDebugObject

Adds an object to the list of debug choices

Unreal Engine C++ API Reference > Editor > Kismet > SBlueprintEditorSelectedDebugObjectWidget

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SBlueprintEditorSelectedDebugObjectWidget.h
Include #include "SBlueprintEditorSelectedDebugObjectWidget.h"
Source /Engine/Source/Editor/Kismet/Private/SBlueprintEditorSelectedDebugObjectWidget.cpp
void AddDebugObject
(
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * TestObject,
    const [FString](API\Runtime\Core\Containers\FString) & TestObjectName
)

Remarks

Adds an object to the list of debug choices


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library