UAnimDataController::SetAttributeKeys

Replace the keys for the attribute with provided identifier.

Unreal Engine C++ API Reference > Developer > AnimationDataController > UAnimDataController

References

   
Module AnimationDataController
Header /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Include #include "AnimDataController.h"
virtual bool SetAttributeKeys
(
    const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier,
    [TArrayView](API\Runtime\Core\Containers\TArrayView)< const float > Times,
    [TArrayView](API\Runtime\Core\Containers\TArrayView)< const void * > KeyValues,
    const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * TypeStruct,
    bool bShouldTransact
)

Remarks

Replace the keys for the attribute with provided identifier. Broadcasts a EAnimDataModelNotifyType::AttributeChanged notify if successful. Whether or not replacing the attribute keys was successful

Parameters

Name Description
AttributeIdentifier Identifier for the attribute for which the keys are to be replaced
Times Times with which the existing key timings are to be replaced
KeyValues Values with which the existing key values are to be replaced
TypeStruct UScriptStruct describing the type of KeyValues
bShouldTransact Whether or not any undo-redo changes should be generated

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