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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_PoseDriver
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h |
Include | #include "AnimGraphNode_PoseDriver.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_PoseDriver.cpp |
virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog )
Remarks
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.