ISCSEditorCustomization::HandleViewportDrag

Handle drag in the viewport

Unreal Engine C++ API Reference > Editor > Kismet > ISCSEditorCustomization

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/ISCSEditorCustomization.h
Include #include "ISCSEditorCustomization.h"
bool HandleViewportDrag
(
    const [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InSceneComponent,
    class [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InComponentTemplate,
    const FVector & InDeltaTranslation,
    const FRotator & InDeltaRotation,
    const FVector & InDeltaScale,
    const FVector & InPivot
)

Remarks

Handle drag in the viewport true if the operation was handled.

Parameters

Name Description
InSceneComponent The scene component being dragged
InComponentTemplate The template corresponding to the scene component
InDeltaTranslation The delta translation being applied
InDeltaRotation The delta rotation being applied
InDeltaScale The delta scale being applied
InPivot The povot point for any transformations

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