UModeManagerInteractiveToolsContext::InputKey

Input handling, these functions forward ViewportClient events to the [UInputRouter](API\Runtime\InteractiveToolsFramework\UInputRouter)

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > UModeManagerInteractiveToolsContext

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Include #include "EdModeInteractiveToolsContext.h"
Source /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EdModeInteractiveToolsContext.cpp
bool InputKey
(
    [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient,
    [FViewport](API\Runtime\Engine\FViewport) * Viewport,
    [FKey](API\Runtime\InputCore\FKey) Key,
    EInputEvent Event
)

Remarks

Input handling, these functions forward ViewportClient events to the UInputRouter


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