FSCSEditorTreeNode::CanRename

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode

  • FSCSEditorTreeNode::CanRename()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
virtual bool CanRename() const

Whether or not we can rename the object or variable represented by this node.


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