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Unreal Engine C++ API Reference > Developer > PhysicsUtilities
References
Module | PhysicsUtilities |
Header | /Engine/Source/Developer/PhysicsUtilities/Public/ConvexDecompTool.h |
Include | #include "ConvexDecompTool.h" |
Syntax
class IDecomposeMeshToHullsAsync
Destructors
Type | Name | Description |
---|---|---|
~IDecomposeMeshToHullsAsync () |
Functions
Type | Name | Description |
---|---|---|
bool | DecomposeMeshToHullsAsyncBegin ( UBodySetup* InBodySetup, TArray< FVector3f >&& InVertices, TArray< uint32 >&& InIndices, uint32 InHullCount, int32 InMaxHullVerts, uint32 InResolution ) | Utility for turning arbitrary mesh into convex hulls. |
const FStrin... | GetCurrentStatus () | Returns the current status message in the decomposition process. An empty string is returns if the convex decomposition is complete. |
bool | IsComplete () | Returns true if the convex decomposition process has completed and results are ready. |
void | Release () |