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Unreal Engine C++ API Reference > Developer > FunctionalTesting
Inheritance Hierarchy
References
Module | FunctionalTesting |
Header | /Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h |
Include | #include "FunctionalTestingModule.h" |
Syntax
class IFunctionalTestingModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Functions
Type | Name | Description |
---|---|---|
IFunctionalT... | Get () | Gets the debugger singleton or returns NULL |
UFunctionalT... | GetCurrentManager () | Gets the active testing manager |
void | GetMapTests ( bool bEditorOnlyTests, TArray< FString >& OutBeautifiedNa..., TArray< FString >& OutTestCommands, TArray< FString >& OutTestMapAsset... ) | Gets a list of maps/tests in the current project |
bool | IsActivationPending () | True if a test is about to start |
bool | IsFinished () | True if a UFunctionalTestingManager was spawned and is now done |
bool | IsRunning () | True if there is an active UFunctionalTestingManager |
void | MarkPendingActivation () | Sets that a test is being started |
void | RunAllTestsOnMap ( bool bClearLog, bool bRunLooped ) | Triggers in sequence all functional tests found on the level |
void | RunTestOnMap ( const FString& TestName, bool bClearLog, bool bRunLooped ) | Runs a single test |
void | SetLooping ( const bool bLoop ) | If true, will run tests forever |
void | SetManager ( UFunctionalTestingManager* New... ) | Sets the active testing manager |