FDebugLineItem

The base class for a line entry in the debugging tree view.

Unreal Engine C++ API Reference > Editor > Kismet > Debugging

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Include #include "Debugging/SKismetDebugTreeView.h"

Syntax

class FDebugLineItem : public [TSharedFromThis< FDebugLineItem >](API\Runtime\Core\Templates\TSharedFromThis)  

Remarks

The base class for a line entry in the debugging tree view.

Variables

Type Name Description
bool bParentsMatchSearch True if self or any recursive parents match the search
bool bVisible True if self or any recursive children match the search
EDebugLineType Type Type of action (a kind of RTTI for the tree, really only used to accelerate Compare checks)

Constructors

Type Name Description
  FDebugLineItem ( EDebugLineType InType ) Cannot create an instance of this class, it's just for use as a base class.

Destructors

Type Name Description
  ~FDebugLineItem ()  

Functions

Type Name Description
bool CanHaveChildren () Only line items inheriting from FLineItemWithChildren can have children
bool Compare ( const FDebugLineItem* Other ) Compare this item to another of the same type.
void CopyNameToClipboard ()  
void CopyValueToClipboard ()  
bool DoParentsMatchSearch ()  
FDebugLineIt... Duplicate () Duplicate this item.
void ExtendContextMenu ( FMenuBuilder& MenuBuilder, bool bInDebuggerTab ) Add context menu items that can act on this node of the tree.
void GatherChildrenBase ( TArray< FDebugTreeItemPtr >& OutCh..., const FString& InSearchString, bool bRespectSearch ) Gather all of the children.
TSharedRef< ... GenerateNameWidget ( TSharedPtr< FString > InSearchStrin... ) Create the widget for the name column.
TSharedRef< ... GenerateValueWidget ( TSharedPtr< FString > InSearchStrin... ) Create the widget for the value column.
UBlueprint &... GetBlueprintForObject ( UObject* ParentObject ) Helper function to try to get the blueprint for a given object; Returns the blueprint that was used to create the instance if there was one Returns the object itself if it is already a blueprint Otherwise returns NULL
UBlueprintGe... GetClassForObject ( UObject* ParentObject )  
FText GetDescription ()  
FText GetDisplayName ()  
uint32 GetHash () Used for sets
FText GetHighlightText ( const TSharedPtr< FString > InSearc... ) Returns current value of Search String
FText GetName ()  
TSharedRef< ... GetNameIcon () Returns a widget that will go to the left of the Name Widget.
UObject *... GetParentObject ()  
EDebugLineTy... GetType ()  
TSharedRef< ... GetValueIcon () Returns a widget that will go to the left of the Value Widget.
bool HasChildren () Returns whether this tree node has children (used by drop down arrows)
bool HasName ()  
bool HasValue ()  
bool IsDebugLineTypeActive ( EDebugLineType Type )  
bool IsVisible ()  
void MakeMenu ( FMenuBuilder& MenuBuilder, bool bInDebuggerTab ) Add standard context menu items that can act on any node of the tree.
void OnDebugLineTypeActiveChanged ( ECheckBoxState CheckState, EDebugLineType Type )  
void SetBreakpointParentItemBlueprint ( FDebugTreeItemPtr InBreakpointParen..., TWeakObjectPtr< UBlueprint > InBlue... )  
void UpdateData ( const FDebugLineItem& NewerData ) Used to update the state of a line item rather than replace it. called after Compare returns true
void UpdateSearch ( const FString& InSearchString, ESearchFlags SearchFlags ) Updates bVisible and bParentsMatchSearch based on this node alone

Enums

Type Name Description
Public enum EDebugLineType  
Public enum ESearchFlags  

Constants

Name Description
ActiveTypeBitset  

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