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Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon
Type | Name | Description |
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bool | BuildResourceTableMapping ( const FShaderResourceTableMap& Res..., const TMap< FString, FUniformBuffer..., TBitArray<>& UsedUniformBufferSlot..., FShaderParameterMap& ParameterMap, FShaderCompilerResourceTable& OutS... ) | This function looks for resources specified in ResourceTableMap in the parameter map, adds them to the resource table, and removes them from the parameter map. |
PRAGMA_DISAB... | BuildResourceTableMapping ( const TMap< FString, FResourceTable..., const TMap< FString, FUniformBuffer..., TBitArray<>& UsedUniformBufferSlot..., FShaderParameterMap& ParameterMap, FShaderCompilerResourceTable& OutS... ) | No longer supported; use version of function that accepts a FShaderResourceTableMap instead |