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Unreal Engine C++ API Reference > Developer > TextureBuild
Inheritance Hierarchy
References
Module | TextureBuild |
Header | /Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h |
Include | #include "TextureBuildFunction.h" |
Syntax
template<class ITextureTilerObject>
class FGenericTextureTilingBuildFunction : public [UE::DerivedData::IBuildFunction](API\Developer\DerivedDataCache\IBuildFunction)
Remarks
This build function expects an implementation of ITextureTiler as its template and looks a bit awkward because IBuildFunction is required to not have any state, so we can't put the instance of the ITextureTiler on our object - hence the odd statics.