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Unreal Engine C++ API Reference > Developer > NaniteUtilities
References
Module | NaniteUtilities |
Header | /Engine/Source/Developer/NaniteUtilities/Public/TriangleUtil.h |
Include | #include "TriangleUtil.h" |
Syntax
class FEdgeHash
Remarks
/\ / \ o-<<-o o->>-o \ / \/
Variables
Type | Name | Description |
---|---|---|
FHashTable | HashTable |
Constructors
Type | Name | Description |
---|---|---|
FEdgeHash ( int32 Num ) |
Functions
Type | Name | Description |
---|---|---|
void | Add_Concurrent ( int32 EdgeIndex, FGetPosition&& GetPosition ) | |
void | ForAllMatching ( int32 EdgeIndex, bool bAdd, FGetPosition&& GetPosition, FuncType&& Function ) |