IBlueprintAssetHandler::AssetContainsBlueprint

Check whether the specified asset registry data contains a blueprint

Unreal Engine C++ API Reference > Editor > Kismet > IBlueprintAssetHandler

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h
Include #include "BlueprintAssetHandler.h"
bool AssetContainsBlueprint
(
    const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData
) const

Remarks

Check whether the specified asset registry data contains a blueprint True if the asset contains a blueprint, false otherwise

Parameters

Name Description
InAssetData The asset object to retrieve the blueprint from

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library