ILauncherProfileManager

Interface for launcher profile managers.

Unreal Engine C++ API Reference > Developer > LauncherServices

References

   
Module LauncherServices
Header /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileManager.h
Include #include "ILauncherProfileManager.h"

Syntax

class ILauncherProfileManager  

Remarks

Interface for launcher profile managers.

Destructors

Type Name Description
  ~ILauncherProfileManager () Virtual destructor.

Functions

Type Name Description
void AddDeviceGroup ( const ILauncherDeviceGroupRef& Dev... ) Adds the given device group.
ILauncherDev... AddNewDeviceGroup () Create a new device group and maintains a reference for its future usage.
ILauncherPro... AddNewProfile () Creates a new profile.
void AddProfile ( const ILauncherProfileRef& Profile ) Adds the given profile to the list of managed profiles.
void ChangeProfileName ( const ILauncherProfileRef& Profile, FString Name ) Modifies profile name.
ILauncherDev... CreateUnmanagedDeviceGroup () Creates a new device group but does not add it to the internal tracking.
ILauncherPro... CreateUnsavedProfile ( FString ProfileName ) Creates a new profile but does not add it to the internal tracking.
ILauncherSim... FindOrAddSimpleProfile ( const FString& DeviceName ) Finds or Adds then returns a simple profile for the specified Device
ILauncherPro... FindProfile ( const FString& ProfileName ) Gets the profile with the specified name.
ILauncherSim... FindSimpleProfile ( const FString& DeviceName ) Gets the simple profile for the specified device.
const TArray... GetAllDeviceGroups () Gets the collection of device groups.
const TArray... GetAllExplicitBuildTargetNames () Return a list of all build build targets for the current project that need to be specified explicitly via -target= If a build target isn't in the list, it does not need to be specified (and BuildTarget can be an empty string)
const TArray... GetAllProfiles () Gets the collection of profiles.
FString GetBuildTarget () Gets the default build target to use.
ILauncherDev... GetDeviceGroup ( const FGuid& GroupId ) Gets the device group with the specified identifier.
ILauncherPro... GetProfile ( const FGuid& ProfileId ) Gets the profile with the specified identifier.
const TArray... GetProfileWizards () Return list of all registered profile wizards
FString GetProjectBasePath () Gets the base project path for the project
FString GetProjectName () Gets the name of the Unreal project to use.
FString GetProjectPath () Gets the full path to the Unreal project to use.
ILauncherPro... LoadJSONProfile ( FString ProfileFile ) Attempts to load a profile from the specified file.
ILauncherPro... LoadProfile ( FArchive& Archive ) Attempts to load a profile from the specified archive.
void LoadSettings () Loads all device groups and launcher profiles from disk.
FOnLauncherP... OnDeviceGroupAdded () Returns a delegate that is invoked when a device group was added.
FOnLauncherP... OnDeviceGroupRemoved () Returns a delegate that is invoked when a device group was removed.
FOnLauncherP... OnProfileAdded () Returns a delegate that is invoked when a profile was added.
FOnLauncherP... OnProfileRemoved () Returns a delegate that is invoked when a profile was removed.
FOnLauncherP... OnProjectChanged () Returns a delegate that is invoked when the project is changed.
void RegisterProfileWizard ( const ILauncherProfileWizardPtr& P... ) Register wizard that can be used to create pre-defined launcher profiles
void RemoveDeviceGroup ( const ILauncherDeviceGroupRef& Dev... ) Deletes the specified device group.
void RemoveProfile ( const ILauncherProfileRef& Profile ) Deletes the given profile.
void RemoveSimpleProfile ( const ILauncherSimpleProfileRef& S... ) Deletes the given simple profile.
void SaveDeviceGroups () Saves all the device groups to a config file
bool SaveJSONProfile ( const ILauncherProfileRef& Profile ) Saves the given profile to the specified file.
bool SaveProfile ( const ILauncherProfileRef& Profile ) Saves the given profile to the specified archive.
void SaveSettings () Persists all device groups, launcher profiles and other settings to disk.\
void SetBuildTarget ( const FString& InBuildTarget ) Sets the default buid target to use.
void SetProjectPath ( const FString& InProjectPath ) Sets the path to the Unreal project to use.
void UnregisterProfileWizard ( const ILauncherProfileWizardPtr& P... ) Unregister launcher profile wizard

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