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Unreal Engine C++ API Reference > Developer > LauncherServices > ILauncherProfile
References
Module | LauncherServices |
Header | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h |
Include | #include "ILauncherProfile.h" |
void SetDefaultDeployPlatform ( const [FName](API\Runtime\Core\UObject\FName) PlatformName )
Remarks
Adds a platform to deploy (only used if a specific device is not specified). Will deploy to the default device of the given platform, or the first device if none are marked as 'default'.
Parameters
Name | Description |
---|---|
PlatformName | The name of the platform to add. |