FQuatStructCustomization

Proxy struct customization that displays an FQuat as an euler rotation

Unreal Engine C++ API Reference > Editor > DetailCustomizations > Customizations

Inheritance Hierarchy

References

   
Module DetailCustomizations
Header /Engine/Source/Editor/DetailCustomizations/Public/Customizations/MathStructProxyCustomizations.h
Include #include "Customizations/MathStructProxyCustomizations.h"

Syntax

template<typename T>  
class FQuatStructCustomization : public [FMatrixStructCustomization< T >](API\Editor\DetailCustomizations\Customizations\FMatrixStructCustomization)  

Remarks

Proxy struct customization that displays an FQuat as an euler rotation

Functions

Type Name Description
TSharedRef< ... MakeInstance ()  

Overridden from FMathStructProxyCustomization

Type Name Description
bool CacheValues ( TWeakPtr< IPropertyHandle > Propert... ) FMathStructProxyCustomization interface
bool FlushValues ( TWeakPtr< IPropertyHandle > WeakHan... ) Flush the values from the proxy to the property.

Overridden from FMathStructCustomization

Type Name Description
void MakeHeaderRow ( TSharedRef< class IPropertyHandle >..., FDetailWidgetRow& Row ) FMathStructCustomization interface

Overridden from IPropertyTypeCustomization

Type Name Description
void CustomizeChildren ( TSharedRef< class IPropertyHandle >..., IDetailChildrenBuilder& StructBuil..., IPropertyTypeCustomizationUtils& S... ) IPropertyTypeCustomization interface

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