FBlueprintActionDatabaseRegistrar::AddBlueprintAction

Attempts to suss out the key that this action should be registered under; if it doesn't find a better one then it associates the action with the node filling this out.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabaseRegistrar > AddBlueprintAction

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabaseRegistrar.h
Include #include "BlueprintActionDatabaseRegistrar.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabaseRegistrar.cpp
bool AddBlueprintAction
(
    [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) * NodeSpawner
)

Remarks

Attempts to suss out the key that this action should be registered under; if it doesn't find a better one then it associates the action with the node filling this out.

Parameters

Name Description
NodeSpawner The new node spawner that you wish to register.

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