FGlslCodeBackend::ApplyAndVerifyPlatformRestrictions

Return false if there were restrictions that made compilation fail.

Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL > FGlslCodeBackend

References

   
Module ShaderFormatOpenGL
Header /Engine/Source/Developer/ShaderFormatOpenGL/Public/GlslBackend.h
Include #include "GlslBackend.h"
Source /Engine/Source/Developer/ShaderFormatOpenGL/Private/GlslBackend.cpp
virtual bool ApplyAndVerifyPlatformRestrictions
(
    exec_list * Instructions,
    _mesa_glsl_parse_state * ParseState,
    EHlslShaderFrequency Frequency
)

Remarks

Return false if there were restrictions that made compilation fail.


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