UK2Node_Select::GetIconAndTint

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Select

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
Include #include "K2Node_Select.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Select.cpp
virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint
(
    [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor
) const

Icon to use in menu or on node


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