IAudioFormat::AllowParallelBuild

Checks whether parallel audio cooking is allowed. Note: This method is not currently used yet.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > IAudioFormat

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IAudioFormat.h
Include #include "Interfaces/IAudioFormat.h"
virtual bool AllowParallelBuild() const

Remarks

Checks whether parallel audio cooking is allowed.

Note: This method is not currently used yet. true if this audio format can cook in parallel, false otherwise.


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