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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_EditablePinBase
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h |
Include | #include "K2Node_EditablePinBase.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_EditablePinBase.cpp |
bool UserDefinedPinExists ( const [FName](API\Runtime\Core\UObject\FName) PinName ) const
Remarks
Check if a pin with this name exists in the user defined pin set True if a user defined pin with this name exists
Parameters
Name | Description |
---|---|
PinName | name of pin check existence of |