FSCSEditorTreeNode::SetObject

Sets the internal object instance represented by this node.

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
void SetObject
(
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject
)

Remarks

Sets the internal object instance represented by this node.


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