FCurveEditorSelection::Add

Add a key handle to this selection, changing the selection type if necessary.

Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveEditorSelection > Add

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h
Include #include "CurveEditorSelection.h"
Source /Engine/Source/Editor/CurveEditor/Private/CurveEditorSelection.cpp
void Add
(
    [FCurveModelID](API\Editor\CurveEditor\FCurveModelID) CurveID,
    ECurvePointType PointType,
    [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) KeyHandle
)

Remarks

Add a key handle to this selection, changing the selection type if necessary.


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