Navigation
Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilitySubsystem
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h |
Include | #include "EditorUtilitySubsystem.h" |
Source | /Engine/Source/Editor/Blutility/Private/EditorUtilitySubsystem.cpp |
bool SpawnRegisteredTabByID ( [FName](API\Runtime\Core\UObject\FName) NewTabID )
Remarks
Given an ID for a tab, try to find a tab spawner that matches, and then spawn a tab. Returns true if it was able to find a matching tab spawner