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Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > IHierarchicalLODUtilities
- IHierarchicalLODUtilities::DestroyClusterData()
References
Module | HierarchicalLODUtilities |
Header | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h |
Include | #include "IHierarchicalLODUtilities.h" |
void DestroyClusterData ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InActor )
Remarks
Deletes the given cluster's assets