IAnimBlueprintVariableCreationContext::CreateVariable

Create a class variable in the current class.

Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintVariableCreationContext

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h
Include #include "IClassVariableCreator.h"
[FProperty](API\Runtime\CoreUObject\UObject\FProperty) * CreateVariable
(
    const [FName](API\Runtime\Core\UObject\FName) Name,
    const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & Type
)

Remarks

Create a class variable in the current class. Note that no name confick resolution is performed, if a unique name is needed, use CreateUniqueVariable


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