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Unreal Engine C++ API Reference > Developer > DerivedDataCache > FBuildConfigContext
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildFunction.h |
Include | #include "DerivedDataBuildFunction.h" |
void SetTypeName ( const [FUtf8SharedString](API\Developer\DerivedDataCache\FUtf8SharedString) & TypeName )
Remarks
Overrides the name of the type for the build. Defaults to the function name.