UDefaultTemplateProjectDefs

Unreal Engine C++ API Reference > Editor > GameProjectGeneration

Inheritance Hierarchy

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Classes/DefaultTemplateProjectDefs.h
Include #include "DefaultTemplateProjectDefs.h"

Syntax

class UDefaultTemplateProjectDefs : public [UTemplateProjectDefs](API\Editor\GameProjectGeneration\UTemplateProjectDefs)  

Constructors

Type Name Description
  UDefaultTemplateProjectDefs ( const FObjectInitializer& ObjectIn... )  

Overridden from UTemplateProjectDefs

Type Name Description
void AddConfigValues ( TArray< FTemplateConfigValue >& Co..., const FString& TemplateName, const FString& ProjectName, bool bShouldGenerateCode ) Callback for adding config values
bool GeneratesCode ( const FString& ProjectTemplatePath ) Does this template generate C++ source?
bool IsClassRename ( const FString& DestFilename, const FString& SrcFilename, const FString& FileExtension ) Callback for each file rename, so class renames can be extracted

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