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Unreal Engine C++ API Reference > Editor > MeshPaint > MeshPaintHelpers
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h |
Include | #include "MeshPaintHelpers.h" |
Source | /Engine/Source/Editor/MeshPaint/Private/MeshPaintHelpers.cpp |
static bool DoesMeshComponentContainPerLODColors ( const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent )
Remarks
Checks whether or not the mesh components contains per lod colors (for all LODs)