UAutomationControllerSettings

Implements the Editor's user settings.

Unreal Engine C++ API Reference > Developer > AutomationController

Inheritance Hierarchy

References

   
Module AutomationController
Header /Engine/Source/Developer/AutomationController/Public/AutomationControllerSettings.h
Include #include "AutomationControllerSettings.h"

Syntax

class UAutomationControllerSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)  

Remarks

Implements the Editor's user settings.

Variables

Type Name Description
bool bAutoExpandSingleItemSubgroups Whether to automatically expand Automation Tests tree subgroups that have single non-leaf item as a child (default=true)
bool bElevateLogWarningsToErrors Whether to treat log warnings as log errors (default=true)
bool bKeepPIEOpen Whether to keep the PIE Open in the editor at the end of a test pass (default=false)
bool bResetTelemetryStorageOnNewSession Whether to reset data stored in telemetry file (default=false)
bool bSuppressLogErrors Whether to suppress log from test results (default=false)
bool bSuppressLogWarnings Whether to suppress log warnings from test results (default=false)
float CheckTestIntervalSeconds How long to wait between test updates (default=1sec)
float GameInstanceLostTimerSeconds The maximum response wait time for detecting a lost game instance (default=300sec)
TArray< FAutoma... Groups List of user-defined test groups
TArray< FString... SuppressedLogCategories Log categories where warnings/errors will not affect the result of tests.
FString TelemetryDirectory Path to where telemetry files are saved (default=/Saved/Automation/Telemetry/)

Constructors

Type Name Description
  UAutomationControllerSettings ( const FObjectInitializer& ObjectIn... )  

Overridden from UObject

Type Name Description
void PostInitProperties () Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

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