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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintAssetHandler
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h |
Include | #include "BlueprintAssetHandler.h" |
[TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) > GetRegisteredClassNames() const
Remarks
Get all the currently registered class names