UClothingAssetFactoryBase::CreateFromSkeletalMesh

Given a target mesh and parameters describing the build operation, create a clothing asset for use on the mesh

Unreal Engine C++ API Reference > Editor > ClothingSystemEditorInterface > UClothingAssetFactoryBase

  • UClothingAssetFactoryBase::CreateFromSkeletalMesh()

References

   
Module ClothingSystemEditorInterface
Header /Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h
Include #include "ClothingAssetFactoryInterface.h"
virtual [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * CreateFromSkeletalMesh
(
    [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh,
    [FSkeletalMeshClothBuildParams](API\Runtime\Engine\Engine\FSkeletalMeshClothBuildParams) & Params
)

Remarks

Given a target mesh and parameters describing the build operation, create a clothing asset for use on the mesh

Parameters

Name Description
TargetMesh The mesh to target
Params Extra operation params (LOD/Section index etc...)

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