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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_FunctionEntry > PreSave
Deprecated * Use version that takes FObjectPreSaveContext instead.
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionEntry.h |
Include | #include "K2Node_FunctionEntry.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_FunctionEntry.cpp |
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGSvoid PreSave ( const class [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform )