Navigation
Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
[EComponentEditorMode::Type](API\Editor\Kismet\EComponentEditorMode__Type) GetEditorMode() const
The current editor mode (editing live actors or editing blueprints)