FBuildConfigContext::SetTypeName

Overrides the name of the type for the build. Defaults to the function name.

Unreal Engine C++ API Reference > Developer > DerivedDataCache > FBuildConfigContext

References

   
Module DerivedDataCache
Header /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildFunction.h
Include #include "DerivedDataBuildFunction.h"
void SetTypeName
(
    const [FUtf8SharedString](API\Developer\DerivedDataCache\FUtf8SharedString) & TypeName
)

Remarks

Overrides the name of the type for the build. Defaults to the function name.


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