UContentBrowserDataSource::CreateFolder

Attempt to begin the process of asynchronously creating a folder at the given virtual path, populating a temporary item that can be finalized or canceled by the user.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource

  • UContentBrowserDataSource::CreateFolder()

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h
Include #include "ContentBrowserDataSource.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp
virtual bool CreateFolder
(
    const [FName](API\Runtime\Core\UObject\FName) InPath,
    [FContentBrowserItemDataTemporaryContext](API\Editor\ContentBrowserData\FContentBrowserItemDataTemporary-) & OutPendingItem
)

Remarks

Attempt to begin the process of asynchronously creating a folder at the given virtual path, populating a temporary item that can be finalized or canceled by the user. True if the pending folder was created, false otherwise.

Parameters

Name Description
InPath The initial virtual path of the folder that is being created.
OutPendingItem Temporary item context to fill with information about the pending folder item.

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