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Unreal Engine C++ API Reference > Editor > ClothingSystemEditor > UClothingAssetFactory
References
Module | ClothingSystemEditor |
Header | /Engine/Source/Editor/ClothingSystemEditor/Public/ClothingAssetFactory.h |
Include | #include "ClothingAssetFactory.h" |
Source | /Engine/Source/Editor/ClothingSystemEditor/Private/ClothingAssetFactory.cpp |
virtual [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * CreateFromExistingCloth ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SourceMesh, [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * SourceAsset )
Remarks
Given a target mesh and a source clothing asset bound to source mesh, clone the clothing asset for use on the target mesh
Parameters
Name | Description |
---|---|
TargetMesh | The mesh to target |
SourceMesh | The mesh to copy the clothing asset from |
SourceAsset | The clothing asset to copy |