UK2Node_TunnelBoundary::SetNodeAttributes

Set node attributes based on the tunnel source node

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_TunnelBoundary

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_TunnelBoundary.h
Include #include "K2Node_TunnelBoundary.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_TunnelBoundary.cpp
void SetNodeAttributes
(
    const [UK2Node_Tunnel](API\Editor\BlueprintGraph\UK2Node_Tunnel) * SourceNode
)

Remarks

Set node attributes based on the tunnel source node


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library