FImaginaryFiBData::GetBlueprint

This will return and force load the [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) that owns this object data.

Unreal Engine C++ API Reference > Editor > Kismet > FImaginaryFiBData

  • FImaginaryFiBData::GetBlueprint()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h
Include #include "ImaginaryBlueprintData.h"
virtual [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprint() const  

Remarks

This will return and force load the UBlueprint that owns this object data.


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