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Unreal Engine C++ API Reference > Developer > TraceAnalysis > Trace > IAnalyzer > FEventData
References
Module | TraceAnalysis |
Header | /Engine/Source/Developer/TraceAnalysis/Public/Trace/Analyzer.h |
Include | #include "Trace/Analyzer.h" |
template<typename DefinitionType> TEventRef< DefinitionType > GetDefinitionId&40;&41; const
Remarks
If this is a spec event, gets the unique Id for this spec. A valid spec id if the event is valid, otherwise an empty id.