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Unreal Engine C++ API Reference > Editor > EditorWidgets > SAssetDropTarget
Type
typedef TBaseDelegate_TwoParams< void, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) &, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > > FOnAssetsDropped
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h |
Include | #include "SAssetDropTarget.h" |
Remarks
Called when valid assets are dropped