FMeshMergeDataTracker::DoesMeshLODRequireUniqueUVs

Returns whether or not the raw mesh entry for the given MeshLOD key requires unique UVs for baking out its material(s)

Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > FMeshMergeDataTracker

References

   
Module MeshMergeUtilities
Header /Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Include #include "MeshMergeDataTracker.h"
Source /Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeDataTracker.cpp
bool DoesMeshLODRequireUniqueUVs
(
    [FMeshLODKey](API\Developer\MeshMergeUtilities\FMeshLODKey) Key
)

Remarks

Returns whether or not the raw mesh entry for the given MeshLOD key requires unique UVs for baking out its material(s)


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