FBlueprintEditorToolbar::DiffAgainstRevision

Diff current blueprint against the specified revision

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditorToolbar

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SBlueprintEditorToolbar.h
Include #include "SBlueprintEditorToolbar.h"
static void DiffAgainstRevision
(
    class [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Current,
    int32 OldRevision
)

Remarks

Diff current blueprint against the specified revision


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