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Unreal Engine C++ API Reference > Editor > AIGraph
Inheritance Hierarchy
References
Module | AIGraph |
Header | /Engine/Source/Editor/AIGraph/Classes/AIGraph.h |
Include | #include "AIGraph.h" |
Syntax
class UAIGraph : public [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph)
Variables
Type | Name | Description |
---|---|---|
uint32: 1 | bLockUpdates | If set, graph modifications won't cause updates in internal tree structure flag allows freezing update during heavy changes like pasting new nodes |
int32 | GraphVersion |
Constructors
Type | Name | Description |
---|---|---|
UAIGraph ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
bool | CanRemoveNestedObject ( UObject* TestObject ) | |
void | CollectAllNodeInstances ( TSet< UObject* >& NodeInstanc... ) | |
UEdGraphPin ... | FindGraphNodePin ( UEdGraphNode* Node, EEdGraphPinDirection Dir ) | |
void | Initialize () | |
bool | IsLocked () | |
void | LockUpdates () | |
void | MarkVersion () | |
void | OnCreated () | |
void | OnLoaded () | |
void | OnNodeInstanceRemoved ( UObject* NodeInstance ) | |
void | OnNodesPasted ( const FString& ImportStr ) | |
void | OnSubNodeDropped () | |
void | RemoveOrphanedNodes () | |
void | UnlockUpdates () | |
void | UpdateAsset ( int32 UpdateFlags ) | |
void | UpdateClassData () | |
void | UpdateDeprecatedClasses () | |
bool | UpdateUnknownNodeClasses () | |
void | UpdateVersion () |