FOutputLogModule

Unreal Engine C++ API Reference > Developer > OutputLog

Inheritance Hierarchy

References

   
Module OutputLog
Header /Engine/Source/Developer/OutputLog/Public/OutputLogModule.h
Include #include "OutputLogModule.h"

Syntax

class FOutputLogModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)  

Functions

Type Name Description
void ClearOnPIE ( const bool bIsSimulating )  
void CloseDebugConsole () Closes the debug console for the specified window
void FocusOutputLog () Opens and focuses on the Output Log Drawer if the status bar exists, otherwise opens and focuses on the Output Log Tab.
void FocusOutputLogConsoleBox ( const TSharedRef< SWidget > OutputL... )  
FOutputLogMo... Get ()  
const TShare... GetOutputLog ()  
const TShare... GetOutputLogTab ()  
TSharedRef< ... MakeConsoleInputBox ( TSharedPtr< SMultiLineEditableTextB..., const FSimpleDelegate& OnCloseCons..., const FSimpleDelegate& OnConsoleCo... ) Generates a console input box widget.
TSharedRef< ... MakeOutputLogDrawerWidget ( const FSimpleDelegate& OnCloseCons... )  
TSharedRef< ... MakeOutputLogWidget ( const FOutputLogCreationParams& Pa... )  
void OpenOutputLog () Opens the output log tab, or brings it to front if it's already open
bool ShouldCycleToOutputLogDrawer () Returns the value of bCycleToOutputLogDrawer from the module OutputLogSettings.
bool ShouldHideConsole () Returns whether debug console widgets should be hidden
void ToggleDebugConsoleForWindow ( const TSharedRef< SWindow >& Windo..., const EDebugConsoleStyle::Type InSt..., const FDebugConsoleDelegates& Debu... ) Opens a debug console in the specified window, if not already open
void UpdateOutputLogFilter ( const TArray< FName >& CategoriesT..., const FOutputFilterParams& InParam... ) Change the output log's filter. If CategoriesToShow is empty, all categories will be shown.
void UpdateOutputLogFilter ( const TArray< FName >& CategoriesT..., TOptional< bool > bShowErrors, TOptional< bool > bShowWarnings, TOptional< bool > bShowLogs ) Change the output log's filter. If CategoriesToShow is empty, all categories will be shown.

Overridden from IModuleInterface

Type Name Description
void ShutdownModule () Called before the module is unloaded, right before the module object is destroyed.
void StartupModule () Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule.

Classes

Type Name Description
Public struct FOutputFilterParams  

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