SetInstanceColorDataForLOD

Overload list

Unreal Engine C++ API Reference > Editor > MeshPaint > MeshPaintHelpers

  Type Name Description
Public function Static void

SetInstanceColorDataForLOD ( UStaticMeshComponent* MeshComponent,
int32 LODIndex,
const TArray< FColor >& Colors
)

Sets the specific (LOD Index) per-instance vertex colors for the given StaticMeshComponent to the supplied Color array
Public function Static void

SetInstanceColorDataForLOD ( UStaticMeshComponent* MeshComponent,
int32 LODIndex,
const FColor FillColor,
const FColor MaskColor
)

Sets the specific (LOD Index) per-instance vertex colors for the given StaticMeshComponent to a single Color value

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