IMessageTokenClickedEvent

Broadcasts when a token is clicked/executed

Unreal Engine C++ API Reference > Developer > MessageLog > IMessageLogListing

Inheritance Hierarchy

  • TBaseMulticastDelegate_OneParam< void, const TSharedRef< class IMessageToken > & >

References

   
Module MessageLog
Header /Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h
Include #include "IMessageLogListing.h"

Syntax

class IMessageTokenClickedEvent : public TBaseMulticastDelegate_OneParam< void, const TSharedRef< class IMessageToken > & >  

Remarks

Broadcasts when a token is clicked/executed


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