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Unreal Engine C++ API Reference > Editor > Kismet
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuUtils.h |
Include | #include "BlueprintActionMenuUtils.h" |
Syntax
namespace EContextTargetFlags
{
enum Type
{
TARGET_Blueprint = 0x00000001,
TARGET_SubComponents = 0x00000002,
TARGET_NodeTarget = 0x00000004,
TARGET_PinObject = 0x00000008,
TARGET_SiblingPinObjects = 0x00000010,
TARGET_BlueprintLibraries = 0x00000020,
TARGET_NonImportedTypes = 0x00000040,
ContextTargetFlagsEnd,
}
}
Values
Name | Description |
---|---|
TARGET_Blueprint | |
TARGET_SubComponents | |
TARGET_NodeTarget | |
TARGET_PinObject | |
TARGET_SiblingPinObjects | |
TARGET_BlueprintLibraries | |
TARGET_NonImportedTypes | |
ContextTargetFlagsEnd | +1 to the last flag (so we can easily iterate these flags) |