UAnimGraphNode_Base::GetActiveInstanceNode

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
Include #include "AnimGraphNode_Base.h"
template<typename NodeType>
NodeType * GetActiveInstanceNode
(
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * AnimInstanceObject
) const

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