SSCSEditor::CreateEventsForSelection

Function to create events for the current selection

Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
static void CreateEventsForSelection
(
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint,
    [FName](API\Runtime\Core\UObject\FName) EventName,
    FGetSelectedObjectsDelegate GetSelectedObjectsDelegate
)

Remarks

Function to create events for the current selection

Parameters

Name Description
Blueprint the active blueprint context
EventName the event to add
GetSelectedObjectsDelegate the delegate to gather information about current selection
NodeIndex an index to a specified node to add event for or < 0 for all selected nodes.

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