TextureBuild

Unreal Engine C++ API Reference > Developer

Classes

Type Name Description
Public class FGenericTextureTilingBuildFunction This build function expects an implementation of ITextureTiler as its template and looks a bit awkward because IBuildFunction is required to not have any state, so we can't put the instance of the ITextureTiler on our object - hence the odd statics.
Public class FTextureBuildFunction  

Functions

Type Name Description
void GenericTextureTilingBuildFunction ( UE::DerivedData::FBuildContext& Co..., const ITextureTiler* Tiler, const UE::DerivedData::FUtf8SharedS... ) This function does the meat of breaking out the inputs from the build context and handing them to the tiler, then packing them back up for the build process.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library