FMaterialMergeData

Intermediate material merging data

Unreal Engine C++ API Reference > Developer > MaterialUtilities

References

   
Module MaterialUtilities
Header /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h
Include #include "MaterialUtilities.h"

Syntax

struct FMaterialMergeData  

Remarks

Intermediate material merging data

Variables

Type Name Description
FUniformBufferR... Buffer  
float EmissiveScale Output emissive scale, maximum baked out emissive value (used to scale other samples, 1/EmissiveScale * Sample)
FLightMapRef LightMap  
int32 LightMapIndex  
const FSkeletal... LODData LODModel data used to bake out the material with, optional
UMaterialInterf... Material Input data Material that is being baked out
int32 MaterialIndex Material index to use when the material is baked out using mesh data (face material indices)
const FMeshDesc... Mesh Raw mesh data used to bake out the material with, optional
FExportMaterial... ProxyCache Material proxy cache, eliminates shader compilations when a material is baked out multiple times for different meshes
FShadowMapRef ShadowMap  
FBox2D TexcoordBounds Optional tex coordinate bounds of original texture coordinates set
const TArray< F... TexCoords Optional new set of non-overlapping texture coordinates

Constructors

Type Name Description
  FMaterialMergeData ( UMaterialInterface* InMaterial, const FMeshDescription* InMesh, const FSkeletalMeshLODRenderData&#..., int32 InMaterialIndex, FBox2D InTexcoordBounds, const TArray< FVector2D >& InTexCo... )  

Destructors

Type Name Description
  ~FMaterialMergeData ()  

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