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Unreal Engine C++ API Reference > Editor > MeshPaint > MeshPaintHelpers
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h |
Include | #include "MeshPaintHelpers.h" |
Source | /Engine/Source/Editor/MeshPaint/Private/MeshPaintHelpers.cpp |
static void GetInstanceColorDataInfo ( const [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * StaticMeshComponent, int32 LODIndex, int32 & OutTotalInstanceVertexColorBytes )
Remarks
Retrieves the number of bytes used to store the per-instance LOD vertex color data from the static mesh component