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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FTypePromotion
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h |
Include | #include "BlueprintTypePromotion.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintTypePromotion.cpp |
static bool IsOperatorSpawnerRegistered ( [UFunction](API\Runtime\CoreUObject\UObject\UFunction) const *const Func )
Remarks
Returns true if the given function has a registered operator node spawner