IEditableTextProperty::IsValidText

Check to see if the given text is valid to use

Unreal Engine C++ API Reference > Editor > EditorWidgets > IEditableTextProperty

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
Include #include "STextPropertyEditableTextBox.h"
bool IsValidText
(
    const [FText](API\Runtime\Core\Internationalization\FText) & InText,
    [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMsg
) const

Remarks

Check to see if the given text is valid to use


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