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Unreal Engine C++ API Reference > Editor > GraphEditor > SGraphActionMenu
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SGraphActionMenu.h |
Include | #include "SGraphActionMenu.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/SGraphActionMenu.cpp |
void OnNameTextCommitted ( const [FText](API\Runtime\Core\Internationalization\FText) & NewText, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) InTextCommit, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FGraphActionNode](API\Editor\GraphEditor\FGraphActionNode) > InAction )
Remarks
Callback when rename text is committed