IMatchRule

A rule that checks whether a file is applicable or not

Unreal Engine C++ API Reference > Developer > DirectoryWatcher

References

   
Module DirectoryWatcher
Header /Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
Include #include "FileCacheUtilities.h"

Syntax

struct IMatchRule  

Remarks

A rule that checks whether a file is applicable or not

Functions

Type Name Description
TOptional< b... IsFileApplicable ( const TCHAR* Filename ) Test to see if a file is applicable based on this rule.
void Serialize ( FArchive& Ar ) Serialize this rule

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