FKismetCompilerContext::PostCDOCompiled

Called after the CDO has been generated, allows assignment of cached/derived data:

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerContext

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h
Include #include "KismetCompiler.h"
Source /Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp
void PostCDOCompiled
(
    const [UObject::FPostCDOCompiledContext](API\Runtime\CoreUObject\UObject\UObject\FPostCDOCompiledContext) & Context
)

Remarks

Called after the CDO has been generated, allows assignment of cached/derived data:


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