ILocalizationModule::GetLocalizationTargetByName

Unreal Engine C++ API Reference > Developer > Localization > ILocalizationModule

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocalizationModule.h
Include #include "LocalizationModule.h"
[ULocalizationTarget](API\Developer\Localization\ULocalizationTarget) * GetLocalizationTargetByName
(
    [FString](API\Runtime\Core\Containers\FString) TargetName,
    bool bIsEngineTarget
)

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