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Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintNodeOverrideAssetsContext
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h |
Include | #include "IAnimBlueprintNodeOverrideAssetsContext.h" |
[UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * GetAnimNodeTypeImpl() const
Remarks
Get the type of the anim node to override.