ISourceControlProvider::RegisterStateBranches

Register branches to query for state in addition to the current branch

Unreal Engine C++ API Reference > Developer > SourceControl > ISourceControlProvider

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/ISourceControlProvider.h
Include #include "ISourceControlProvider.h"
void RegisterStateBranches
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & BranchNames,
    const [FString](API\Runtime\Core\Containers\FString) & ContentRoot
)

Remarks

Register branches to query for state in addition to the current branch

Parameters

Name Description
BranchNames Names of the branches to query
ContentRoot Path to the content root for branch mapping

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