FBTBuilder

Unreal Engine C++ API Reference > Developer > AITestSuite

References

   
Module AITestSuite
Header /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
Include #include "BTBuilder.h"

Syntax

struct FBTBuilder  

Functions

Type Name Description
UBTComposite... AddParallel ( UBehaviorTree& TreeOb, EBTParallelMode::Type Mode )  
UBTComposite... AddParallel ( UBTCompositeNode& ParentNode, EBTParallelMode::Type Mode )  
UBTComposite... AddSelector ( UBehaviorTree& TreeOb )  
UBTComposite... AddSelector ( UBTCompositeNode& ParentNode )  
UBTComposite... AddSequence ( UBehaviorTree& TreeOb )  
UBTComposite... AddSequence ( UBTCompositeNode& ParentNode )  
void AddTask ( UBTCompositeNode& ParentNode, int32 LogIndex, EBTNodeResult::Type NodeResult, int32 ExecutionTicks, int32 LogTickIndex )  
void AddTaskBTStopAction ( UBTCompositeNode& ParentNode, int32 LogIndex, EBTNodeResult::Type NodeResult, EBTTestTaskStopTiming StopTiming, EBTTestStopAction StopAction )  
void AddTaskFlagChange ( UBTCompositeNode& ParentNode, bool bValue, EBTNodeResult::Type NodeResult, FName BoolKeyName, FName BoolOnAbortKeyName, bool bOnAbortValue )  
void AddTaskLatentFlags ( UBTCompositeNode& ParentNode, EBTNodeResult::Type NodeResult, int32 ExecuteHalfTicks, FName ExecuteKeyName, int32 ExecuteLogStart, int32 ExecuteLogFinish, int32 AbortHalfTicks, FName AbortKeyName, int32 AbortLogStart, int32 AbortLogFinish, EBTTestChangeFlagBehavior ChangeFla... )  
void AddTaskLogFinish ( UBTCompositeNode& ParentNode, int32 LogIndex, int32 FinishIndex, EBTNodeResult::Type NodeResult, int32 ExecutionTicks )  
void AddTaskSubtree ( UBTCompositeNode& ParentNode, UBehaviorTree* TreeAsset )  
void AddTaskToggleFlag ( UBTCompositeNode& ParentNode, EBTNodeResult::Type NodeResult, FName BoolKeyName, int32 NumToggles )  
void AddTaskValueChange ( UBTCompositeNode& ParentNode, int32 Value, EBTNodeResult::Type NodeResult, FName IntKeyName, FName IntOnAbortKeyName, int32 OnAbortValue )  
UBehaviorTre... CreateBehaviorTree ( UBehaviorTree& ParentTree )  
UBehaviorTre... CreateBehaviorTree ()  
T & WithDecorator ( UBTCompositeNode& ParentNode, UClass* DecoratorClass )  
void WithDecoratorBlackboard ( UBTCompositeNode& ParentNode, EArithmeticKeyOperation::Type Condi..., int32 Value, EBTFlowAbortMode::Type Observer, EBTBlackboardRestart::Type NotifyMo..., FName IntKeyName, int32 LogIndexBecomeRelevant, int32 LogIndexCeaseRelevant, int32 LogIndexCalculate )  
void WithDecoratorBlackboard ( UBTCompositeNode& ParentNode, EBasicKeyOperation::Type Condition, EBTFlowAbortMode::Type Observer, FName BoolKeyName, int32 LogIndexBecomeRelevant, int32 LogIndexCeaseRelevant, int32 LogIndexCalculate )  
void WithDecoratorBlueprint ( UBTCompositeNode& ParentNode, EBTFlowAbortMode::Type Observer, EBPConditionType BPConditionType, int32 LogIndexBecomeRelevant, int32 LogIndexCeaseRelevant, int32 LogIndexCalculate, FName ObservingKeyName )  
void WithDecoratorDelayedAbort ( UBTCompositeNode& ParentNode, int32 NumTicks, bool bAbortOnlyOnce )  
void WithDecoratorLoop ( UBTCompositeNode& ParentNode, int32 NumLoops )  
T & WithService ( UBTCompositeNode& ParentNode, UClass* ServiceClass )  
void WithServiceBTStopAction ( UBTCompositeNode& ParentNode, int32 LogIndex, EBTTestServiceStopTiming StopTiming, EBTTestStopAction StopAction )  
void WithServiceLog ( UBTCompositeNode& ParentNode, int32 ActivationIndex, int32 DeactivationIndex, int32 TickIndex, FName TickBoolKeyName, bool bCallTickOnSearchStart, FName BecomeRelevantBoolKeyName, FName CeaseRelevantBoolKeyName, bool bToggleValue )  
T & WithTaskService ( UBTCompositeNode& ParentNode, UClass* ServiceClass )  
void WithTaskServiceBTStopAction ( UBTCompositeNode& ParentNode, int32 LogIndex, EBTTestServiceStopTiming StopTiming, EBTTestStopAction StopAction )  
void WithTaskServiceLog ( UBTCompositeNode& ParentNode, int32 ActivationIndex, int32 DeactivationIndex, int32 TickIndex, FName TickBoolKeyName, bool bCallTickOnSearchStart, FName BecomeRelevantBoolKeyName, FName CeaseRelevantBoolKeyName, bool bToggleValue )  

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