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Unreal Engine C++ API Reference > Editor > AudioEditor
Inheritance Hierarchy
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/AudioEditorSettings.h |
Include | #include "AudioEditorSettings.h" |
Syntax
class UAudioEditorSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
Variables
Type | Name | Description |
---|---|---|
bool | bPinSoundAttenuationInAssetMenu | Whether to pin the Sound Attenuation asset type when creating new assets. |
bool | bPinSoundConcurrencyInAssetMenu | Whether to pin the Sound Concurrency asset type when creating new assets. |
bool | bPinSoundCueInAssetMenu | Whether to pin the Sound Cue asset type when creating new assets. |
bool | bPinSoundCueTemplateInAssetMenu | Whether to pin the Sound Cue Template asset type when creating new assets. |
Overridden from UDeveloperSettings
Type | Name | Description |
---|---|---|
FName | GetCategoryName () | Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) | UObject interface |