UAnimGraphNode_Trail

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Trail.h
Include #include "AnimGraphNode_Trail.h"

Syntax

class UAnimGraphNode_Trail : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-)  

Variables

Type Name Description
FAnimNode_Trail Node  

Constructors

Type Name Description
  UAnimGraphNode_Trail ( const FObjectInitializer& ObjectIn... )  

Overridden from UAnimGraphNode_SkeletalControlBase

Type Name Description
FText GetControllerDescription () Returns the short descriptive name of the controller.
const FAnimN... GetNode ()  

Overridden from UAnimGraphNode_Base

Type Name Description
void CustomizePinData ( UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex ) Customize pin data based on the input
void Draw ( FPrimitiveDrawInterface* PDI, USkeletalMeshComponent* Previe... ) Draw function for supporting visualization.
void OnNodeSelected ( bool bInIsSelected, FEditorModeTools& InModeTools, FAnimNode_Base* InRuntimeNode ) Selection notification callback.

Overridden from UEdGraphNode

Type Name Description
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FText GetTooltipText () Virtual FString GetNodeNativeTitle(ENodeTitleType::Type TitleType) const override;

Overridden from UObject

Type Name Description
void PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) Called when a property on this object has been modified externally
void PostLoad () Do any object-specific cleanup required immediately after loading an object.
void Serialize ( FArchive& Ar ) Handles reading, writing, and reference collecting using FArchive.

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