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Unreal Engine C++ API Reference > Developer > AutomationDriver > Until > ElementIsVisible
References
Module | AutomationDriver |
Header | /Engine/Source/Developer/AutomationDriver/Public/WaitUntil.h |
Include | #include "WaitUntil.h" |
Source | /Engine/Source/Developer/AutomationDriver/Private/WaitUntil.cpp |
static [FDriverWaitDelegate](API\Developer\AutomationDriver\FDriverWaitDelegate) ElementIsVisible ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IElementLocator](API\Developer\AutomationDriver\IElementLocator), ESPMode::ThreadSafe > & ElementLocator, [FWaitTimeout](API\Developer\AutomationDriver\FWaitTimeout) Timeout )
Remarks
Creates a new wait delegate which completes it's wait only if the specified element locator discovers visible elements or if the specified timeout timespan elapses