FMaterialPropertyHelpers::ResetLayerAssetToDefault

Specific resets for layer and blend asses

Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialPropertyHelpers

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
Include #include "MaterialPropertyHelpers.h"
Source /Engine/Source/Editor/MaterialEditor/Private/MaterialPropertyHelpers.cpp
static void ResetLayerAssetToDefault
(
    [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) * InParameter,
    [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EMaterialParameterAssociation > InAssociation,
    int32 Index,
    [UMaterialEditorInstanceConstant](API\Editor\UnrealEd\MaterialEditor\UMaterialEditorInstanceConstant) * MaterialEditorInstance
)

Remarks

Specific resets for layer and blend asses


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