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Unreal Engine C++ API Reference > Developer > AssetTools
Type
typedef TBaseDelegate_TwoParams< bool, const [FString](API\Runtime\Core\Containers\FString) &, [FText](API\Runtime\Core\Internationalization\FText) * > FIsNameAllowed
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include | #include "IAssetTools.h" |