IBlueprintAssetHandler::SupportsNativization

Check whether the specified asset supports nativization

Unreal Engine C++ API Reference > Editor > Kismet > IBlueprintAssetHandler

Deprecated * Blueprint Nativization has been removed as a supported feature. This API will eventually be removed.

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h
Include #include "BlueprintAssetHandler.h"
virtual bool SupportsNativization
(
    const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset,
    const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint,
    [FText](API\Runtime\Core\Internationalization\FText) * OutReason
) const

Remarks

Check whether the specified asset supports nativization true if the specified asset supports nativization, false otherwise

Parameters

Name Description
InAsset The asset that is being queired for nativization support
InBlueprint The blueprint that is contained within InAsset
OutReason (Optional) An optional failure text to set

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