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Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > HandleReflectedUniformBuffer
References
Module | ShaderCompilerCommon |
Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
Include | #include "ShaderCompilerCommon.h" |
Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp |
void HandleReflectedUniformBuffer ( const [FString](API\Runtime\Core\Containers\FString) & UniformBufferName, int32 ReflectionSlot, int32 BaseIndex, int32 BufferSize, [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & CompilerOutput )