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Unreal Engine C++ API Reference > Developer > GeometryProcessingInterfaces > GeometryProcessingInterfaces > IGeometryProcessing_ApproximateActors
Type
typedef TBaseDelegate_OneParam< void, [FResults](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-\FResults) & > FApproximateActorsCompleteDelegate
References
Module | GeometryProcessingInterfaces |
Header | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h |
Include | #include "GeometryProcessingInterfaces/ApproximateActors.h" |
Remarks
Delegates to pass back info?