FLandscapeImportHelper::GetImportDescriptor

Unreal Engine C++ API Reference > Editor > LandscapeEditor > FLandscapeImportHelper > GetImportDescriptor

References

   
Module LandscapeEditor
Header /Engine/Source/Editor/LandscapeEditor/Public/LandscapeImportHelper.h
Include #include "LandscapeImportHelper.h"
template<typename T>
static [TEnableIf](API\Runtime\Core\Templates\TEnableIf)< std::is_same_v< T, uint16 >, ELandscapeImportResult >::Type GetImportDescriptor
(
    const [FString](API\Runtime\Core\Containers\FString) & FilePath,
    bool bSingleFile,
    bool bFlipYAxis,
    [FName](API\Runtime\Core\UObject\FName) LayerName,
    [FLandscapeImportDescriptor](API\Editor\LandscapeEditor\FLandscapeImportDescriptor) & OutImportDescriptor,
    [FText](API\Runtime\Core\Internationalization\FText) & OutMessage
)

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library