FValue::FValue

Construct a value from a compressed buffer, which is cloned if not owned.

Unreal Engine C++ API Reference > Developer > DerivedDataCache > FValue > FValue

References

   
Module DerivedDataCache
Header /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataValue.h
Include #include "DerivedDataValue.h"
FValue
(
    const [FCompressedBuffer](API\Runtime\Core\Compression\FCompressedBuffer) & Data
)

Remarks

Construct a value from a compressed buffer, which is cloned if not owned.


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