FLevelEditorModule::AddCustomClassFilterToOutliner

Add a custom class filter to the outliner filter bar.

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Include #include "LevelEditor.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp
virtual void AddCustomClassFilterToOutliner
(
    [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FCustomClassFilterData](API\Editor\EditorWidgets\Filters\FCustomClassFilterData) > InCustomClassFilterData
)

Remarks

Add a custom class filter to the outliner filter bar. These represent asset/actor type filters and are OR'd

See Also

FLevelEditorOutlinerSettings Can be created using IAssetTypeActions or UClass (

constructor) NOTE: Currently does not support adding filters dynamically

they must be added before the LevelEditor is init


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