UBlueprintBoundEventNodeSpawner::GetEventDelegate

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintBoundEventNodeSpawner

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintBoundEventNodeSpawner.h
Include #include "BlueprintBoundEventNodeSpawner.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintBoundEventNodeSpawner.cpp
[FMulticastDelegateProperty](API\Runtime\CoreUObject\UObject\FMulticastDelegateProperty) const * GetEventDelegate() const

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