FSCSEditorTreeNodeInstancedInheritedComponent

Unreal Engine C++ API Reference > Editor > Kismet

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"

Syntax

class FSCSEditorTreeNodeInstancedInheritedComponent : public [FSCSEditorTreeNodeComponentBase](API\Editor\Kismet\FSCSEditorTreeNodeComponentBase)  

Constructors

Type Name Description
  FSCSEditorTreeNodeInstancedInheritedComponent ( AActor* Owner, UActorComponent* InComponentTe... ) Constructs a wrapper around a component template not contained within an SCS tree node (e.g. "native" components).

Overridden from FSCSEditorTreeNode

Type Name Description
bool CanEdit ()  
FText GetDisplayName ()  
bool IsDefaultSceneRoot ()  
bool IsInheritedComponent ()  
bool IsInheritedSCSNode ()  
bool IsInstanced ()  
bool IsNativeComponent ()  
bool IsRootComponent ()  

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