StopMonitoringFiles

Overload list

Unreal Engine C++ API Reference > Developer > SourceControl > FSourceControlFileStatusMonitor

  Type Name Description
Public function void

StopMonitoringFiles ( uintptr_t OwnerId
)

Stops monitoring all the files that were registered by the specified owner Id.
Public function void

StopMonitoringFiles ( uintptr_t OwnerId,
const TArray< FString >& AbsPathnames
)

Stops monitoring the source control status of the specified file.
Public function void

StopMonitoringFiles ( uintptr_t OwnerId,
const TSet< FString >& AbsPathnames
)

Stops monitoring the source control status of the specified file.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library

On this page