FClothPaintingModule::ExtendApplicationMode

Extends the skeletal mesh editor mode.

Unreal Engine C++ API Reference > Editor > ClothPainter > FClothPaintingModule

References

   
Module ClothPainter
Header /Engine/Source/Editor/ClothPainter/Public/ClothPaintingModule.h
Include #include "ClothPaintingModule.h"
Source /Engine/Source/Editor/ClothPainter/Private/ClothPaintingModule.cpp
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FApplicationMode](API\Editor\UnrealEd\WorkflowOrientedApp\FApplicationMode) > ExtendApplicationMode
(
    const [FName](API\Runtime\Core\UObject\FName) ModeName,
    [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FApplicationMode](API\Editor\UnrealEd\WorkflowOrientedApp\FApplicationMode) > InMode
)

Remarks

Extends the skeletal mesh editor mode.


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