UK2Node_CallFunctionOnMember

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h
Include #include "K2Node_CallFunctionOnMember.h"

Syntax

class UK2Node_CallFunctionOnMember : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction)  

Variables

Type Name Description
FMemberReferenc... MemberVariableToCallOn Reference to member variable to call function on

Constructors

Type Name Description
  UK2Node_CallFunctionOnMember ( const FObjectInitializer& ObjectIn... )  

Overridden from UK2Node_CallFunction

Type Name Description
UEdGraphPin ... CreateSelfPin ( const UFunction* Function ) Creates a self pin for the graph, taking into account the scope of the function call
FText GetFunctionContextString () Get the text to use to explain the context for this function (used on node title)

Overridden from UK2Node

Type Name Description
FNodeHandlin... CreateNodeHandler ( FKismetCompilerContext& CompilerCo... )  
void ExpandNode ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph ) Expands a node while compiling, which may add additional nodes or delete this node

Overridden from UEdGraphNode

Type Name Description
bool HasExternalDependencies ( TArray< class UStruct* >*... ) Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc).

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