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Unreal Engine C++ API Reference > Editor > KismetWidgets > FCreateBlueprintFromActorDialog > OpenDialog
Deprecated * Use version of OpenDialog that takes the CreateMode enum
References
Module | KismetWidgets |
Header | /Engine/Source/Editor/KismetWidgets/Public/CreateBlueprintFromActorDialog.h |
Include | #include "CreateBlueprintFromActorDialog.h" |
static void OpenDialog ( bool bInHarvest, [AActor](API\Runtime\Engine\GameFramework\AActor) * InActorOverride )