FBlueprintActionMenuUtils

Unreal Engine C++ API Reference > Editor > Kismet

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuUtils.h
Include #include "BlueprintActionMenuUtils.h"

Syntax

struct FBlueprintActionMenuUtils  

Functions

Type Name Description
const UK2Nod... ExtractNodeTemplateFromAction ( TSharedPtr< FEdGraphSchemaAction > ... ) A number of different palette actions hold onto node-templates in different ways.
void MakeContextMenu ( FBlueprintActionContext const& Con..., bool bIsContextSensitive, uint32 ClassTargetMask, FBlueprintActionMenuBuilder& MenuO... ) A centralized utility function for constructing blueprint context menus.
void MakeFavoritesMenu ( FBlueprintActionContext const& Con..., FBlueprintActionMenuBuilder& MenuO... ) A centralized utility function for constructing the blueprint favorites menu.
void MakePaletteMenu ( FBlueprintActionContext const& Con..., UClass* FilterClass, FBlueprintActionMenuBuilder& MenuO... ) A centralized utility function for constructing blueprint palette menus.

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