UK2Node_ComponentBoundEvent::GetTargetDelegateProperty

Return the delegate property that this event is bound to

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_ComponentBoundEvent

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h
Include #include "K2Node_ComponentBoundEvent.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_ComponentBoundEvent.cpp
[FMulticastDelegateProperty](API\Runtime\CoreUObject\UObject\FMulticastDelegateProperty) * GetTargetDelegateProperty() const  

Remarks

Return the delegate property that this event is bound to


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