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Unreal Engine C++ API Reference > Developer > LocalizationService > FScopedLocalizationService
References
Module | LocalizationService |
Header | /Engine/Source/Developer/LocalizationService/Public/LocalizationServiceHelpers.h |
Include | #include "LocalizationServiceHelpers.h" |
Source | /Engine/Source/Developer/LocalizationService/Private/LocalizationServiceHelpers.cpp |
[ILocalizationServiceProvider](API\Developer\LocalizationService\ILocalizationServiceProvider) & GetProvider()
Remarks
Get the provider we are using