FKismetConnectionDrawingPolicy::TreatWireAsExecutionPin

Should this wire be treated as an execution pin, querying the execution trace for connected nodes to draw it differently?

Unreal Engine C++ API Reference > Editor > GraphEditor > FKismetConnectionDrawingPolicy

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/BlueprintConnectionDrawingPolicy.h
Include #include "BlueprintConnectionDrawingPolicy.h"
Source /Engine/Source/Editor/GraphEditor/Private/BlueprintConnectionDrawingPolicy.cpp
virtual bool TreatWireAsExecutionPin
(
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InputPin,
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OutputPin
) const

Remarks

Should this wire be treated as an execution pin, querying the execution trace for connected nodes to draw it differently?


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library