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Unreal Engine C++ API Reference > Editor > Kismet > FFindInBlueprintSearchManager
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h |
Include | #include "FindInBlueprintManager.h" |
Source | /Engine/Source/Editor/Kismet/Private/FindInBlueprintManager.cpp |
void CancelCacheAll ( [SFindInBlueprints](API\Editor\Kismet\SFindInBlueprints) * InFindInBlueprintWidget )
Remarks
Stops the caching process where it currently is at, the rest can be continued later