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Unreal Engine C++ API Reference > Editor > GameplayDebuggerEditor > FGameplayDebuggerEditorModule
References
Module | GameplayDebuggerEditor |
Header | /Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerEditorModule.h |
Include | #include "GameplayDebuggerEditorModule.h" |
void OnWorldInitialized ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, const [UWorld::InitializationValues](API\Runtime\Engine\Engine\UWorld\InitializationValues) IVS )