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Unreal Engine C++ API Reference > Developer > CookedEditor > ICookedEditorPackageManager
- ICookedEditorPackageManager::GetProjectPackagesToCook()
References
Module | CookedEditor |
Header | /Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h |
Include | #include "CookedEditorPackageManager.h" |
void GetProjectPackagesToCook ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & PackagesToCook ) const
Remarks
Override to add project specific packages to cook