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Unreal Engine C++ API Reference > Editor > AnimGraph > FAnimNodeEditMode
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h |
Include | #include "AnimNodeEditMode.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/EditModes/AnimNodeEditMode.cpp |
static FQuat ConvertCSRotationToBoneSpace ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelComp, FRotator & InCSRotator, [FCSPose](API\Runtime\Engine\FCSPose)< [FCompactHeapPose](API\Runtime\Engine\FCompactHeapPose) > & MeshBases, const [FName](API\Runtime\Core\UObject\FName) & BoneName, const EBoneControlSpace Space )
Remarks
Convert rotator in component space to bone space