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Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveModel
- FCurveModel::CreateKeyProxies()
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/CurveModel.h |
Include | #include "CurveModel.h" |
virtual void CreateKeyProxies ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > InKeyHandles, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > OutObjects )
Remarks
Create key proxy objects for the specified key handles. One object should be assigned to OutObjects per index within InKeyHandles
Parameters
Name | Description |
---|---|
InKeyHandles | Array of key handles to create edit objects for |
OutObjects | (Out) Array to receive objects that should be used to edit each of the input key handles. |