Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintVariableNodeSpawner
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintVariableNodeSpawner.h |
Include | #include "BlueprintVariableNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintVariableNodeSpawner.cpp |
virtual void Prime()
Remarks
Not required, but intended to passively help speed up menu building operations. Will cache a node-template (via GetTemplateNode), along with any expensive text strings, to avoid constructing them all on demand.