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Unreal Engine C++ API Reference > Editor > MeshPaint > FMeshPaintGeometryAdapterForStaticMeshes
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h |
Include | #include "MeshPaintStaticMeshAdapter.h" |
Source | /Engine/Source/Editor/MeshPaint/Private/MeshPaintStaticMeshAdapter.cpp |
void OnPostMeshBuild ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh )
Remarks
End FMeshBasePaintGeometryAdapter Callback for when the static mesh data is rebuilt