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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base
- UAnimGraphNode_Base::GetAllAnimationSequencesReferred()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
Include | #include "AnimGraphNode_Base.h" |
virtual void GetAllAnimationSequencesReferred ( [TArray](API\Runtime\Core\Containers\TArray)< [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * > & AnimAssets ) const
Remarks
Populate the supplied arrays with the currently reffered to animation assets.