USoundCueFactoryNew::InsertRandomNode

Unreal Engine C++ API Reference > Editor > AudioEditor > Factories > USoundCueFactoryNew

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Classes/Factories/SoundCueFactoryNew.h
Include #include "Factories/SoundCueFactoryNew.h"
Source /Engine/Source/Editor/AudioEditor/Private/Factories/SoundCueFactoryNew.cpp
static [USoundNodeRandom](API\Runtime\Engine\Sound\USoundNodeRandom) * InsertRandomNode
(
    [USoundCue](API\Runtime\Engine\Sound\USoundCue) * SoundCue,
    int32 NodePosX,
    int32 NodePosY
)

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