FSoundCueEditorUtilities

Unreal Engine C++ API Reference > Editor > AudioEditor

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Public/SoundCueEditorUtilities.h
Include #include "SoundCueEditorUtilities.h"

Syntax

class FSoundCueEditorUtilities  

Constructors

No constructors are accessible with public or protected access.

Functions

Type Name Description
bool CanPasteNodes ( const UEdGraph* Graph ) Can we paste to this graph?
void CreateDialogueContainers ( TArray< class UDialogueWave* >..., USoundCue* SoundCue, TArray< class USoundNode* >& ..., FVector2D Location ) Adds USoundNodeDialoguePlayer nodes based on selected objects
void CreateWaveContainers ( TArray< class USoundWave* >& ..., USoundCue* SoundCue, TArray< class USoundNode* >& ..., FVector2D Location ) Adds SoundNodeWavePlayer nodes based on selected objects
bool GetBoundsForSelectedNodes ( const UEdGraph* Graph, FSlateRect& Rect, float Padding ) Get the bounding area for the currently selected nodes
int32 GetNumberOfSelectedNodes ( const UEdGraph* Graph ) Gets the number of nodes that are currently selected
TSet< UObjec... GetSelectedNodes ( const UEdGraph* Graph ) Get the currently selected set of nodes
void PasteNodesHere ( UEdGraph* Graph, const FVector2D& Location ) Perform paste on graph, at location

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