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Unreal Engine C++ API Reference > Editor > LandscapeEditor > ILandscapeEditorModule > GetFormatByExtension
References
Module | LandscapeEditor |
Header | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h |
Include | #include "LandscapeEditorModule.h" |
template<typename T> [TEnableIf](API\Runtime\Core\Templates\TEnableIf)< std::is_same_v< T, uint16 >, const ILandscapeHeightmapFileFormat * >::Type GetFormatByExtension ( const TCHAR * Extension )