ISettingsEditorModel

Interface for settings editor view models.

Unreal Engine C++ API Reference > Developer > SettingsEditor

References

   
Module SettingsEditor
Header /Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModel.h
Include #include "ISettingsEditorModel.h"

Syntax

class ISettingsEditorModel  

Remarks

Interface for settings editor view models.

The settings editor view model stores the view state for the Settings Editor UI. Instances of this interface can be passed to Settings Editors in order to provide access to the settings container being added and to perform various user actions, such as setting the currently selected settings section.

Destructors

Type Name Description
  ~ISettingsEditorModel () Virtual destructor.

Functions

Type Name Description
TSharedPtr< ... GetSectionFromSectionObject ( const UObject* SectionObject ) Gets the section interface for a specified section object
const TShare... GetSelectedSection () Gets the selected settings section.
const TShare... GetSettingsContainer () Gets the settings container.
FSimpleMulti... OnSelectionChanged () Returns a delegate that is executed when the selected settings section has changed.
void SelectSection ( const TSharedPtr< ISettingsSection ... ) Selects the specified settings section to be displayed in the editor.

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