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Unreal Engine C++ API Reference > Developer > ProfilerClient > IProfilerClient
References
Module | ProfilerClient |
Header | /Engine/Source/Developer/ProfilerClient/Public/IProfilerClient.h |
Include | #include "IProfilerClient.h" |
void SetCaptureState ( const bool bRequestedCaptureState, const [FGuid](API\Runtime\Core\Misc\FGuid) & InstanceId )
Remarks
Changes the current state of the capturing data service-side.
Parameters
Name | Description |
---|---|
bRequestedCaptureState | Data capture state that should be set. |
InstanceId | If valid, this function will be executed only for the specified instance, otherwise will be executed on all instances. |