EFunctionType

Flags to indicate different types of blueprint callable functions

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"

Syntax

enum EFunctionType  
{  
    FT_Imperative    = 0x01,  
    FT_Pure          = 0x02,  
    FT_Const         = 0x04,  
    FT_Protected     = 0x08,  
}  

Values

Name Description
FT_Imperative  
FT_Pure  
FT_Const  
FT_Protected  

Remarks

Flags to indicate different types of blueprint callable functions


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