UAnimationBlueprintLibrary::AddNodeAssetOverride

Adds an Animation Asset override for the provided AnimationBlueprint, replacing any instance of Target with Override

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Include #include "AnimationBlueprintLibrary.h"
Source /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp
static void AddNodeAssetOverride
(
    [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * AnimBlueprint,
    const [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Target,
    [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Override,
    bool bPrintAppliedOverrides
)

Remarks

Adds an Animation Asset override for the provided AnimationBlueprint, replacing any instance of Target with Override

Parameters

Name Description
AnimBlueprint The Animation Blueprint to add/set the Override for
Target The Animation Asset to add an override for (overrides all instances of the asset)
Override The Animation Asset to used to override the Target with (types have to match)
bPrintAppliedOverrides Flag whether or not to print the applied overrides

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