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Unreal Engine C++ API Reference > Developer > MessageLog > Model > FMessageLogListingModel
References
Module | MessageLog |
Header | /Engine/Source/Developer/MessageLog/Public/Model/MessageLogListingModel.h |
Include | #include "Model/MessageLogListingModel.h" |
[FMessageLogListingModel::FChangedEvent](API\Developer\MessageLog\Model\FMessageLogListingModel\FChangedEvent) TBaseMulticastDelegate_NoParams OnChanged()