FHierarchicalLODUtilities::AreActorsClustered

Checks if all actors are part of a cluster

Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODUtilities

References

   
Module HierarchicalLODUtilities
Header /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Include #include "HierarchicalLODUtilities.h"
Source /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp
virtual const bool AreActorsClustered
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors
)

Remarks

Checks if all actors are part of a cluster


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library