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Unreal Engine C++ API Reference > Developer > NaniteUtilities
References
Module | NaniteUtilities |
Header | /Engine/Source/Developer/NaniteUtilities/Public/TriangleUtil.h |
Include | #include "TriangleUtil.h" |
namespace Nanite { namespace Barycentric { float Nanite::Barycentric::SubtriangleArea ( const FVector3f & Barycentrics0, const FVector3f & Barycentrics1, const FVector3f & Barycentrics2, float TriangleArea ) } }