EFileExportType::IsSet

Check if a flag is set

Unreal Engine C++ API Reference > Developer > AutomationController

References

   
Module AutomationController
Header /Engine/Source/Developer/AutomationController/Public/IAutomationControllerManager.h
Include #include "IAutomationControllerManager.h"
namespace EFileExportType  
{  
    static bool EFileExportType::IsSet  
    (  
        const uint32 & InMask,  
        const [EFileExportType::Type](API\Developer\AutomationController\EFileExportType__Type) InFlag  
    )  
}  

Remarks

Check if a flag is set True if the flag is set

Parameters

Name Description
InMask The mask to check
InFlag The flag to check

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