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Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary
References
Module | AnimationBlueprintLibrary |
Header | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h |
Include | #include "AnimPose.h" |
Syntax
struct FAnimPoseEvaluationOptions
Variables
Type | Name | Description |
---|---|---|
bool | bEvaluateCurves | Whether or not to evaluate Animation Curves. |
bool | bExtractRootMotion | Whether or not to extract root motion values. |
bool | bIncorporateRootMotionIntoPose | Whether or not to force root motion being incorporated into retrieved pose. |
bool | bRetrieveAdditiveAsFullPose | Whether or additive animations should be applied to their base-pose. |
bool | bShouldRetarget | Whether or not to retarget animation during evaluation. |
EAnimDataEvalTy... | EvaluationType | Type of evaluation which should be used. |
TObjectPtr< USk... | OptionalSkeletalMesh | Optional skeletal mesh with proportions to use when evaluating a pose. |