IAnimBlueprintCompilationContext::GetAllocationIndexOfNode

Returns the allocation index of the specified node, processing it if it was pending.

Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintCompilationContext

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
Include #include "IAnimBlueprintCompilationContext.h"
int32 GetAllocationIndexOfNode
(
    [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * VisualAnimNode
) const

Remarks

Returns the allocation index of the specified node, processing it if it was pending.


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