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Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree
Inheritance Hierarchy
References
Module | AITestSuite |
Header | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_CantExecute.h |
Include | #include "BehaviorTree/TestBTDecorator_CantExecute.h" |
Syntax
class UTestBTDecorator_CantExecute : public [UBTDecorator](API\Runtime\AIModule\BehaviorTree\UBTDecorator)
Constructors
Type | Name | Description |
---|---|---|
UTestBTDecorator_CantExecute ( const FObjectInitializer& ObjectIn... ) |
Overridden from UBTDecorator
Type | Name | Description |
---|---|---|
bool | CalculateRawConditionValue ( UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory ) | Calculates raw, core value of decorator's condition. Should not include calling IsInversed |