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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
void UpdatePreviewActor ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, bool bInForceFullUpdate )
Remarks
Creates/updates the preview actor for the given blueprint.
Parameters
Name | Description |
---|---|
InBlueprint | The Blueprint to create or update the preview for. |
bInForceFullUpdate | Force a full update to respawn actors. |