UAnimationCustomTransitionSchema

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionSchema.h
Include #include "AnimationCustomTransitionSchema.h"

Syntax

class UAnimationCustomTransitionSchema : public [UAnimationGraphSchema](API\Editor\AnimGraph\UAnimationGraphSchema)  

Constructors

Type Name Description
  UAnimationCustomTransitionSchema ( const FObjectInitializer& ObjectIn... )  

Overridden from UEdGraphSchema

Type Name Description
void CreateDefaultNodesForGraph ( UEdGraph& Graph ) Populate new graph with any default nodes
void GetGraphDisplayInformation ( const UEdGraph& Graph, FGraphDisplayInfo& DisplayInfo ) Gets display information for a graph
void HandleGraphBeingDeleted ( UEdGraph& GraphBeingRemoved ) Handle a graph being removed by the user (potentially removing associated bound nodes, etc...)

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