FKismetCompilerUtilities::GenerateFieldNotificationSetNode

Create node that replace regular setter and use the SetPropertyValueAndBroadcast.

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerUtilities

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Include #include "KismetCompilerMisc.h"
Source /Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp
static [TTuple](API\Runtime\Core\Misc\TTuple)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) *, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > GenerateFieldNotificationSetNode
(
    [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext,
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph,
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * SourceNode,
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SelfPin,
    [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * VariableProperty,
    const [FMemberReference](API\Runtime\Engine\Engine\FMemberReference) & VariableReference,
    bool bHasLocalRepNotify,
    bool bShouldFlushDormancyOnSet,
    bool bIsNetProperty
)

Remarks

Create node that replace regular setter and use the SetPropertyValueAndBroadcast.


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