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Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode > FindChild
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
FSCSEditorTreeNodePtrType FindChild ( const [FName](API\Runtime\Core\UObject\FName) & InVariableOrInstanceName, bool bRecursiveSearch, uint32 * OutDepth ) const
Remarks
Attempts to find a reference to the child node that matches the given component variable or instance name. The child node with a component variable or instance name that matches the given name, or an invalid node reference if no match was found.
Parameters
Name | Description |
---|---|
InVariableOrInstanceName | The component variable or instance name to match. |
bRecursiveSearch | Whether or not to recursively search child nodes (default == false). |
OutDepth | If non-NULL, the depth of the child node will be returned in this parameter on success (default == NULL). |