IMerge::PendingMerge

Unreal Engine C++ API Reference > Developer > Merge > IMerge

References

   
Module Merge
Header /Engine/Source/Developer/Merge/Public/Merge.h
Include #include "Merge.h"
bool PendingMerge
(
    const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) & BlueprintObj
) const

whether the blueprint is in a conflicted state, and can therefore be merged.


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