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Unreal Engine C++ API Reference > Developer > ToolWidgets > Filters > SCustomTextFilterDialog
Inheritance Hierarchy
References
Module | ToolWidgets |
Header | /Engine/Source/Developer/ToolWidgets/Public/Filters/SCustomTextFilterDialog.h |
Include | #include "Filters/SCustomTextFilterDialog.h" |
Syntax
struct FArguments : public [TSlateBaseNamedArgs< SCustomTextFilterDialog >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
Constructors
Type | Name | Description |
---|---|---|
FArguments () |
Functions
Type | Name | Description |
---|---|---|
WidgetArgsTy... | FilterData ( FCustomTextFilterData InArg ) | The filter that this dialog is creating/editing |
WidgetArgsTy... | InEditMode ( bool InArg ) | True if we are editing an existing filter, false if we are creating a new one |
WidgetArgsTy... | OnCancelClicked ( const FOnCancelClicked& InDelegate ) | Delegate for when the Cancel button is clicked |
WidgetArgsTy... | OnCreateFilter ( const FOnCreateFilter& InDelegate ) | Delegate for when the Create button is clicked |
WidgetArgsTy... | OnDeleteFilter ( const FOnDeleteFilter& InDelegate ) | Delegate for when the Delete button is clicked |
WidgetArgsTy... | OnGetFilterLabels ( const FOnGetFilterLabels& InDelega... ) | Delegate to get all existing filter labels to check for duplicates |
WidgetArgsTy... | OnModifyFilter ( const FOnModifyFilter& InDelegate ) | Delegate for when the Modify Filter button is clicked |
Typedefs
Name | Description |
---|---|
WidgetArgsType |