SSCSEditor::FindOrCreateParentForExistingComponent

Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
FSCSEditorTreeNodePtrType FindOrCreateParentForExistingComponent
(
    [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InActorComponent,
    FSCSEditorActorNodePtrType ActorRootNode
)

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