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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h |
Include | #include "AnimGraphNode_RigidBody.h" |
Syntax
class UAnimGraphNode_RigidBody : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-)
Variables
Type | Name | Description |
---|---|---|
FAnimNode_Rigid... | Node |
Constructors
Type | Name | Description |
---|---|---|
UAnimGraphNode_RigidBody ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
bool | AreAnyBodiesHidden () | |
bool | AreAnyConstraintsHidden () | |
void | ToggleBodyVisibility () | |
void | ToggleConstraintVisibility () |
Overridden from UAnimGraphNode_SkeletalControlBase
Type | Name | Description |
---|---|---|
FText | GetControllerDescription () | Returns the short descriptive name of the controller. |
const FAnimN... | GetNode () |
Overridden from UAnimGraphNode_Base
Type | Name | Description |
---|---|---|
void | CustomizeDetails ( IDetailLayoutBuilder& DetailBuilde... ) | Can customize details tab |
void | Draw ( FPrimitiveDrawInterface* PDI, USkeletalMeshComponent* Previe..., const bool bIsSelected, const bool bIsPoseWatchEnabled ) | UAnimGraphNode_Base. |
FString | GetNodeCategory () | Gets the menu category this node belongs in. |
void | OnPoseWatchChanged ( const bool IsPoseWatchEnabled, TObjectPtr< UPoseWatch > InPoseWatc..., FEditorModeTools& InModeTools, FAnimNode_Base* InRuntimeNode ) | Pose Watch change notification callback. |
void | ValidateAnimNodeDuringCompilation ( USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog ) | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) | Called when a property on this object has been modified externally |