SpawnNode

Overload list

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintNodeSpawner

  Type Name Description
Protected function Const NodeType *

SpawnNode ( UEdGraph* ParentGraph,
FBindingSet const& Bindings,
FVector2D const Location,
FCustomizeNodeDelegate PostSpawnDelegate
)

Simplified version of the other SpawnNode(), that just let's sub-classes specify their own post-spawn delegate (the node class is comes directly from the template parameter).
Protected function Const NodeType *

SpawnNode ( TSubclassOf< UEdGraphNode > NodeClass,
UEdGraph* ParentGraph,
FBindingSet const& Bindings,
FVector2D const Location,
FCustomizeNodeDelegate PostSpawnDelegate
)

Protected SpawnNode() that let's sub-classes specify their own post-spawn delegate and node class.

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