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Unreal Engine C++ API Reference > Developer > SourceControl > ISourceControlProvider
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/ISourceControlProvider.h |
Include | #include "ISourceControlProvider.h" |
void RegisterStateBranches ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & BranchNames, const [FString](API\Runtime\Core\Containers\FString) & ContentRoot )
Remarks
Register branches to query for state in addition to the current branch
Parameters
Name | Description |
---|---|
BranchNames | Names of the branches to query |
ContentRoot | Path to the content root for branch mapping |