UEdGraphSchema_K2::IsPinBeingWatched

Checks to see if the specified pin is being watched by the graph's debug system.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp
virtual bool IsPinBeingWatched
(
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) const * Pin
) const

Remarks

Checks to see if the specified pin is being watched by the graph's debug system. True if the supplied pin is currently being watched, false if not.

Parameters

Name Description
Pin The pin you want to check for.

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