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Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UK2Node_BaseAttributeActionNode
References
Module | AnimationBlueprintLibrary |
Header | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/K2_AnimationAttributeNodes.h |
Include | #include "K2_AnimationAttributeNodes.h" |
Syntax
static [FName](API\Runtime\Core\UObject\FName) ValuePinName;