FGraphActionNode::GetAllNodes

Recursively collects all child/grandchild/decendent nodes.

Unreal Engine C++ API Reference > Editor > GraphEditor > FGraphActionNode

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h
Include #include "GraphActionNode.h"
Source /Engine/Source/Editor/GraphEditor/Private/GraphActionNode.cpp
void GetAllNodes
(
    [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphActionNode](API\Editor\GraphEditor\FGraphActionNode) > > & OutNodeArray
) const

Remarks

Recursively collects all child/grandchild/decendent nodes.

Parameters

Name Description
OutNodeArray The array to fill out with decendent nodes.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library