IUnloadedBlueprintData::HasAllClassFlags

Used to safely check whether all of the passed in flags are set.

Unreal Engine C++ API Reference > Editor > ClassViewer > IUnloadedBlueprintData

References

   
Module ClassViewer
Header /Engine/Source/Editor/ClassViewer/Public/ClassViewerFilter.h
Include #include "ClassViewerFilter.h"
bool HasAllClassFlags
(
    uint32 InFlagsToCheck
) const

Remarks

Used to safely check whether all of the passed in flags are set. true if all of the passed in flags are set (including no flags passed in), false otherwise

Parameters

Name Description
InFlagsToCheck Class flags to check for

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