Navigation
Unreal Engine C++ API Reference > Editor > LevelEditor > SLevelViewport
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h |
Include | #include "SLevelViewport.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/SLevelViewport.cpp |
bool IsDeviceProfileStringSet ( [FString](API\Runtime\Core\Containers\FString) ProfileName ) const
true if the in profile name matches the set profile name