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Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel > SNode
- SNodePanel::SNode::GetOverlayBrushes()
- SGraphNodeK2Base::GetOverlayBrushes()
- SGraphNodeComment::GetOverlayBrushes()
- SRigVMGraphNode::GetOverlayBrushes()
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
Include | #include "SNodePanel.h" |
virtual void GetOverlayBrushes &40; bool bSelected, const FVector2D WidgetSize, TArray< FOverlayBrushInfo > & Brushes &41; const
Remarks
Populate the brushes array with any overlay brushes to render