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Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FAsyncFileHasher
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h |
Include | #include "FileCache.h" |
Source | /Engine/Source/Developer/DirectoryWatcher/Private/FileCache.cpp |
virtual [EProgressResult](API\Developer\DirectoryWatcher\IAsyncFileCacheTask\EProgressResult) Tick ( const [FTimeLimit](API\Developer\DirectoryWatcher\FTimeLimit) & Limit )
Remarks
Tick this reader (hashes as many files as possible in the time allowed). Returns progress state.