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Unreal Engine C++ API Reference > Developer > NaniteUtilities > FEdgeHash
References
Module | NaniteUtilities |
Header | /Engine/Source/Developer/NaniteUtilities/Public/TriangleUtil.h |
Include | #include "TriangleUtil.h" |
template<typename FGetPosition, typename FuncType> void ForAllMatching ( int32 EdgeIndex, bool bAdd, FGetPosition && GetPosition, FuncType && Function )