FBehaviorTreeEditorModule::CreateBehaviorTreeEditor

Creates an instance of Behavior Tree editor.

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > FBehaviorTreeEditorModule

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditorModule.h
Include #include "BehaviorTreeEditorModule.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeEditorModule.cpp
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IBehaviorTreeEditor](API\Editor\BehaviorTreeEditor\IBehaviorTreeEditor) > CreateBehaviorTreeEditor
(
    const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode,
    const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost,
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object
)

Remarks

Creates an instance of Behavior Tree editor. Only virtual so that it can be called across the DLL boundary.


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