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Unreal Engine C++ API Reference > Editor > Kismet > FImaginaryBlueprint
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h |
Include | #include "ImaginaryBlueprintData.h" |
Source | /Engine/Source/Editor/Kismet/Private/ImaginaryBlueprintData.cpp |
virtual [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprint() const
Remarks
This will return and force load the UBlueprint that owns this object data.