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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionInfo
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h |
Include | #include "BlueprintActionFilter.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionFilter.cpp |
[IBlueprintNodeBinder::FBindingSet](API\Editor\BlueprintGraph\IBlueprintNodeBinder\FBindingSet) const & GetBindings() const
Remarks
Retrieves any bindings that the action will apply to spawned nodes. The set of bindings tied to this action.