ITargetDeviceService::CanStart

Checks whether this service can start.

Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceService

References

   
Module TargetDeviceServices
Header /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceService.h
Include #include "ITargetDeviceService.h"
bool CanStart
(
    [FName](API\Runtime\Core\UObject\FName) InFlavor
) const

Remarks

Checks whether this service can start.

A service can be started if it has a valid device and the device is connected. This method does not take into account whether the service is already started. true if the service can start, false otherwise.


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