FContext

Context used to operate a search.

Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels > TTimingEventSearch

References

   
Module TraceInsights
Header /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/TimingEventSearch.h
Include #include "Insights/ViewModels/TimingEventSearch.h"

Syntax

struct FContext  

Remarks

Context used to operate a search.

Constructors

Type Name Description
  FContext ( const FTimingEventSearchParameters ..., PayloadFilterPredicate InPayloadFil..., PayloadMatchedPredicate InPayloadMa... )  

Functions

Type Name Description
void AbortSearch () Allows search to be aborted by predicates.
void Check ( double InEventStartTime, double InEventEndTime, uint32 InEventDepth, const PayloadType& InEvent ) Function called to check and potentially match an event.
uint32 GetDepthFound ()  
double GetEndTimeFound ()  
const FTimin... GetParameters () Access the search parameters.
const Payloa... GetPayloadFound () Accessors for read-only results.
double GetStartTimeFound ()  
bool IsMatchFound ()  
bool ShouldContinueSearching ()  

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