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Unreal Engine C++ API Reference > Editor > KismetCompiler > FBPTerminal > CopyFromPin
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/BPTerminal.h |
Include | #include "BPTerminal.h" |
void CopyFromPin ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Net, const [FName](API\Runtime\Core\UObject\FName) NewName )