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Unreal Engine C++ API Reference > Developer > ToolWidgets > Dialog > SCustomDialog > FArguments
References
Module | ToolWidgets |
Header | /Engine/Source/Developer/ToolWidgets/Public/Dialog/SCustomDialog.h |
Include | #include "Dialog/SCustomDialog.h" |
WidgetArgsType & OnClosed &40; const FSimpleDelegate & InDelegate &41;
Remarks
Event triggered when the dialog is closed, either because one of the buttons is pressed, or the windows is closed.