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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
- IBlueprintNodeBinder
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintNodeBinder.h |
Include | #include "BlueprintNodeBinder.h" |
Syntax
class IBlueprintNodeBinder
Functions
Type | Name | Description |
---|---|---|
bool | ApplyBindings ( UEdGraphNode* Node, FBindingSet const& Bindings ) | Attempts to bind all bindings to the supplied node. |
bool | BindToNode ( UEdGraphNode* Node, FBindingObject Binding ) | Attempts to apply the specified binding to the supplied node. |
bool | CanBindMultipleObjects () | Determines if this will accept more than one binding (used to block multiple bindings from being applied to nodes that can only have one). |
bool | IsBindingCompatible ( FBindingObject BindingCandidate ) | Checks to see if the specified object can be bound by this. |
Typedefs
Name | Description |
---|---|
FBindingSet |