FBlueprintEditor::GetVarIconAndColorFromPinType

Util for finding a glyph and color for a variable.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
static [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) const * GetVarIconAndColorFromPinType
(
    const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType,
    [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) & IconColorOut,
    [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) const *& SecondaryBrushOut,
    [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) & SecondaryColorOut
)

Remarks

Util for finding a glyph and color for a variable. The resulting glyph brush

Parameters

Name Description
PinType The variable's pin type
IconColorOut The resulting color for the glyph
SecondaryBrushOut The resulting secondary glyph brush (used for Map types)
SecondaryColorOut The resulting secondary color for the glyph (used for Map types)

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