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Unreal Engine C++ API Reference > Editor > Kismet > UBlueprintPaletteFavorites
Inheritance Hierarchy
- TBaseMulticastDelegate_NoParams< void >
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h |
Include | #include "BlueprintPaletteFavorites.h" |
Syntax
class FBlueprintFavoritesUpdatedEvent : public TBaseMulticastDelegate_NoParams< void >
Remarks
A event for users to hook into (specifically the UI), so they can be notified when a change to the favorites has been made.