FDoneLaunchingCodeAccessor

Event fired when done launching code accessor

Unreal Engine C++ API Reference > Developer > SourceCodeAccess

Type

typedef TMulticastDelegate_OneParam< void, const bool > FDoneLaunchingCodeAccessor  

References

   
Module SourceCodeAccess
Header /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h
Include #include "ISourceCodeAccessModule.h"

Remarks

Event fired when done launching code accessor


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