IAssetTools::ImportAssets

Imports the specified files to the destination path.

Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTools

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Include #include "IAssetTools.h"
[TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > ImportAssets
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Files,
    const [FString](API\Runtime\Core\Containers\FString) & DestinationPath,
    [UFactory](API\Editor\UnrealEd\Factories\UFactory) * ChosenFactory,
    bool bSyncToBrowser,
    [TArray](API\Runtime\Core\Containers\TArray)< TPair< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) >> * FilesAndDestinations,
    bool bAllowAsyncImport,
    bool bSceneImport
) const

Remarks

Imports the specified files to the destination path. list of successfully imported assets

Parameters

Name Description
Files Files to import
DestinationPath destination path for imported files
ChosenFactory Specific factory to use for object creation
bSyncToBrowser If true sync content browser to first imported asset after import
bAllowAsyncImport This allow the import code to use a async importer if enabled. (Note doing so will ignore the ChosenFactory arguments (If you want a async import prefer the InterchangeManager api))

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library