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Unreal Engine C++ API Reference > Developer > LocalizationService > ILocalizationServiceProvider
References
Module | LocalizationService |
Header | /Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h |
Include | #include "ILocalizationServiceProvider.h" |
virtual [ELocalizationServiceOperationCommandResult::Type](API\Developer\LocalizationService\ELocalizationSer-) Login ( const [FString](API\Runtime\Core\Containers\FString) & InPassword, [ELocalizationServiceOperationConcurrency::Type](API\Developer\LocalizationService\ELocalizationServiceOperationCon-) InConcurrency, const [FLocalizationServiceOperationComplete](API\Developer\LocalizationService\FLocalizationServiceOperationCom-) & InOperationCompleteDelegate )
Remarks
Login to the localization service server (if any). This is just a wrapper around Execute(). the result of the operation.
Parameters
Name | Description |
---|---|
InPassword | The password (if required) to use when logging in. |
InConcurrency | How to execute the operation, blocking or asynchronously on another thread. |
InOperationCompleteDelegate | Delegate to call when the operation is completed. This is called back internal to this call when executed on the main thread, or from Tick() when queued for asynchronous execution. |