SSCS_RowWidget::GetBlueprint

Get the blueprint we are editing

Unreal Engine C++ API Reference > Editor > Kismet > SSCS_RowWidget

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
[UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprint() const  

Remarks

Get the blueprint we are editing


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