ContentBrowserDataUtils::GetFolderItemDisplayNameOverride

Get display name override if there is one for InFolderPath

Unreal Engine C++ API Reference > Editor > ContentBrowserData

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataUtils.h
Include #include "ContentBrowserDataUtils.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataUtils.cpp
namespace ContentBrowserDataUtils  
{  
    [FText](API\Runtime\Core\Internationalization\FText) ContentBrowserDataUtils::GetFolderItemDisplayNameOverride  
    (  
        const [FName](API\Runtime\Core\UObject\FName) InFolderPath,  
        const [FString](API\Runtime\Core\Containers\FString) & InFolderItemName,  
        const bool bIsClassesFolder,  
        const bool bIsCookedPath  
    )  
}  

Remarks

Get display name override if there is one for InFolderPath Override display name or empty string

Parameters

Name Description
InFolderPath Internal path to get display name override for
InFolderItemName Short name of InFolderPath (rightmost folder name)
bIsClassesFolder True if this folder is a classes folder
bIsCookedPath True if this folder only contains cooked content (recursively), or false if it contains any uncooked content

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