UK2Node_Select::SetEnum

Bind the options to a named enum.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Select

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
Include #include "K2Node_Select.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Select.cpp
virtual void SetEnum
(
    [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * InEnum,
    bool bForceRegenerate
)

Remarks

Bind the options to a named enum.


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