FMessageLogListingViewModel::IsMessageSelected

Get the message selection state

Unreal Engine C++ API Reference > Developer > MessageLog > Presentation > FMessageLogListingViewModel

References

   
Module MessageLog
Header /Engine/Source/Developer/MessageLog/Public/Presentation/MessageLogListingViewModel.h
Include #include "Presentation/MessageLogListingViewModel.h"
Source /Engine/Source/Developer/MessageLog/Private/Presentation/MessageLogListingViewModel.cpp
virtual bool IsMessageSelected
(
    const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > & Message
) const

Remarks

Get the message selection state true if the message is selected.

Parameters

Name Description
Message The message to check.

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