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Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > SAssetFilterBar
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h |
Include | #include "Filters/SAssetFilterBar.h" |
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SFilter](API\Editor\EditorWidgets\Filters\SAssetFilterBar\SFilter) > AddAssetFilterToBar ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FCustomClassFilterData](API\Editor\EditorWidgets\Filters\FCustomClassFilterData) > & CustomClassFilter )
Remarks
Add an AssetFilter to the toolbar, making it "Active" but not enabled