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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > IShaderFormat
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IShaderFormat.h |
Include | #include "Interfaces/IShaderFormat.h" |
virtual void AppendToKeyString ( [FString](API\Runtime\Core\Containers\FString) & KeyString ) const
Remarks
Appends shader key text to the provided key string for use in DDC unique key construction.
Parameters
Name | Description |
---|---|
KeyString | String that will get shader key text appended to. |