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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > IEditorInteractiveGizmoConditionalBuilder
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoConditionalBuilder.h |
Include | #include "EditorInteractiveGizmoConditionalBuilder.h" |
bool SatisfiesCondition ( const [FToolBuilderState](API\Runtime\InteractiveToolsFramework\FToolBuilderState) & SceneState ) const
Remarks
Returns true if this gizmo is valid for creation based on the current state.