FKismetConnectionDrawingPolicy::CanBuildRoadmap

Determines if the given Blueprint context has a valid object for debugging.

Unreal Engine C++ API Reference > Editor > GraphEditor > FKismetConnectionDrawingPolicy > CanBuildRoadmap

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/BlueprintConnectionDrawingPolicy.h
Include #include "BlueprintConnectionDrawingPolicy.h"
Source /Engine/Source/Editor/GraphEditor/Private/BlueprintConnectionDrawingPolicy.cpp
bool CanBuildRoadmap
(
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * TargetBP
) const

Remarks

Determines if the given Blueprint context has a valid object for debugging.


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