UTestBTService_BTStopAction

Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree

Inheritance Hierarchy

References

   
Module AITestSuite
Header /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_BTStopAction.h
Include #include "BehaviorTree/TestBTService_BTStopAction.h"

Syntax

class UTestBTService_BTStopAction : public [UBTService](API\Runtime\AIModule\BehaviorTree\UBTService)  

Variables

Type Name Description
int32 LogIndex  
EBTTestStopActi... StopAction  
EBTTestServiceS... StopTiming  

Constructors

Type Name Description
  UTestBTService_BTStopAction ( const FObjectInitializer& ObjectIn... )  

Overridden from UBTAuxiliaryNode

Type Name Description
void OnBecomeRelevant ( UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory ) Called when auxiliary node becomes active this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyBecomeRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically
void OnCeaseRelevant ( UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory ) Called when auxiliary node becomes inactive this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyCeaseRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically
void TickNode ( UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, float DeltaSeconds ) Update next tick interval this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_SERVICE_NODE_NOTIFY_FLAGS in the constructor of the service will set this flag automatically

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