UCSVtoSVGArugments

Unreal Engine C++ API Reference > Editor > CSVtoSVG

Inheritance Hierarchy

References

   
Module CSVtoSVG
Header /Engine/Source/Editor/CSVtoSVG/Public/CSVtoSVGArguments.h
Include #include "CSVtoSVGArguments.h"

Syntax

class UCSVtoSVGArugments : public [UEditorConfigBase](API\Editor\EditorConfig\UEditorConfigBase)  

Variables

Type Name Description
float averageThreshold  
float budget  
int colourOffset  
FFilePath CSV The base directories to be considered Internal Only for the struct picker.
bool graphOnly  
int32 height  
bool interactive  
float maxX  
float maxY  
float minX  
float minY  
bool noMetadata  
FDirectoryPath OutputDirectory  
FString OutputFilename  
bool showaverages  
int32 skipRows  
bool smooth  
float smoothKernelPercent  
int32 smoothKernelSize  
bool stacked  
FString stacktotalstack  
ESVGTheme theme  
float thickness  
float threshold  
FString title  
int32 width  

Constructors

Type Name Description
  UCSVtoSVGArugments ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
FString GetCommandLine ()  
FCSVtoSVGAru... GetOnModified ()  
FString GetOutputFileName ()  

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