UDataLayerEditorSubsystem::SetParentDataLayer

Sets a Parent DataLayer for a specified DataLayer

Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem

References

   
Module DataLayerEditor
Header /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Include #include "DataLayer/DataLayerEditorSubsystem.h"
Source /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp
bool SetParentDataLayer
(
    [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayer,
    [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * ParentDataLayer
)

Remarks

Sets a Parent DataLayer for a specified DataLayer true if succeeded, false if failed.

Parameters

Name Description
DataLayer The child DataLayer.
ParentDataLayer The parent DataLayer.

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