GameProjectUtils::UpdateAdditionalPluginDirectory

Update the list of plugin directories to scan This will take care of checking out and saving the updated .uproject file automatically

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > GameProjectUtils

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h
Include #include "GameProjectUtils.h"
Source /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp
static bool UpdateAdditionalPluginDirectory
(
    const [FString](API\Runtime\Core\Containers\FString) & InDir,
    const bool bAddOrRemove
)

Remarks

Update the list of plugin directories to scan This will take care of checking out and saving the updated .uproject file automatically Whether the plugin directory list was changed

Parameters

Name Description
InDir directory to add/remove
bAddOrRemove true if the directory should be added to this project, false if it should not

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