ITextureCompressorModule::GenerateAngularFilteredMips

Generates angularly filtered mips.

Unreal Engine C++ API Reference > Developer > TextureCompressor > ITextureCompressorModule

References

   
Module TextureCompressor
Header /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
Include #include "TextureCompressorModule.h"
Source /Engine/Source/Developer/TextureCompressor/Private/TextureCompressorModule.cpp
static void GenerateAngularFilteredMips
(
    [TArray](API\Runtime\Core\Containers\TArray)< [FImage](API\Runtime\ImageCore\FImage) > & InOutMipChain,
    int32 NumMips,
    uint32 DiffuseConvolveMipLevel
)

Remarks

Generates angularly filtered mips.

Parameters

Name Description
InOutMipChain The mip chain to angularly filter.
NumMips The number of mips the chain should have.
DiffuseConvolveMipLevel The mip level that contains the diffuse convolution.

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