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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > EditorGizmos > UEditorTransformProxy
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/EditorTransformProxy.h |
Include | #include "EditorGizmos/EditorTransformProxy.h" |
virtual void SetTransform ( const FTransform & Transform )
Remarks
Unimplemented - all updates to the Editor transform proxy MUST be made by calling the Input delta methods.