UAnimGraphNode_LinkedAnimGraph

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraph.h
Include #include "AnimGraphNode_LinkedAnimGraph.h"

Syntax

class UAnimGraphNode_LinkedAnimGraph :  
    public [UAnimGraphNode_LinkedAnimGraphBase](API\Editor\AnimGraph\UAnimGraphNode_LinkedAnimGraphBa-),  
    public [IK2Node_ExternalGraphInterface](API\Editor\BlueprintGraph\IK2Node_ExternalGraphInterface)  

Variables

Type Name Description
FAnimNode_Linke... Node  

Overridden from UAnimGraphNode_LinkedAnimGraphBase

Overridden from UAnimGraphNode_CustomProperty

Overridden from UK2Node

Type Name Description
void GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) Begin UK2Node.
bool IsActionFilteredOut ( FBlueprintActionFilter const& Filt... ) Determine if the node of this type should be filtered in the actions menu

Overridden from UEdGraphNode

Type Name Description
void PostPasteNode () Begin UEdGraphNode.

Overridden from UObject

Type Name Description
void Serialize ( FArchive& Ar ) Begin UObject.

Overridden from IK2Node_ExternalGraphInterface

Type Name Description
TArray< UEdG... GetExternalGraphs () Get external graphs to display for this node.

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