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Unreal Engine C++ API Reference > Developer
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- (Layout)[API\Developer\WidgetRegistration\Layout]
- (Styles)[API\Developer\WidgetRegistration\Styles]
Classes
Type | Name | Description |
---|---|---|
Public struct | FEditablePalette | An FToolPalette to which you can add and remove actions |
Public struct | FEditableToolPaletteSettings | The actual struct that contains the properties saved for an FEditableToolPalette. |
Public class | FToolbarRegistrationArgs | A class that provides the FToolbarRegistrationArgs for a UE toolbar |
Public class | FToolElement | Represents one Tool Element, and is responsible for displaying the UI for that element |
Public class | FToolElementRegistrationArgs | A class which provides the data necessary to generate a widget. |
Public class | FToolElementRegistrationKey | Serves as a key into the FToolElementRegistry of FToolElements |
Public class | FToolElementRegistry | A Registry for FToolElements, where the FToolElements will generate the UI for a certain tool |
Public class | FToolkitBuilder | The FToolElementRegistrationArgs which is specified for Toolkits |
Public struct | FToolkitBuilderArgs | A simple struct to carry initialization data for an FToolkitBuilder |
Public struct | FToolkitSections | |
Public class | FToolkitStyle | FToolkitStyle is the FSlateStyleSet that defines styles for FToolkitBuilders |
Public struct | FToolkitWidgetStyle | FToolkitWidgetStyle is the FSlateWidgetStyle that defines the styling of a ToolkitWidget |
Public struct | FToolPalette | A struct that provides the data for a single tool Palette |
Public class | FWidgetRegistrationModule | |
Public class | IEditableToolPaletteConfigManager | Interface class for FEditableToolPalette to interact with EditorConfig which is an Editor only module currently. |