UK2Node_BreakStruct::GetMenuCategory

Override to provide a default category for specific node types to be listed under.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_BreakStruct

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h
Include #include "K2Node_BreakStruct.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_BreakStruct.cpp
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const  

Remarks

Override to provide a default category for specific node types to be listed under. A localized category string (or an empty string if you want this node listed at the menu's root).


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library