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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_SetFieldsInStruct > FSetFieldsInStructPinManager
- UK2Node_MakeStruct::FMakeStructPinManager::GetRecordDefaults()
- UK2Node_SetFieldsInStruct::FSetFieldsInStructPinManager::GetRecordDefaults()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h |
Include | #include "K2Node_SetFieldsInStruct.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_SetFieldsInStruct.cpp |
virtual void GetRecordDefaults &40; FProperty &42; TestProperty, FOptionalPinFromProperty & Record &41; const