bool |
AddAttribute ( const FAnimationAttributeIdentifier..., bool bShouldTransact ) |
Adds a new attribute with the provided information. |
bool |
AddBoneCurve ( FName BoneName, bool bShouldTransact ) |
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bool |
AddCurve ( const FAnimationCurveIdentifier& C..., int32 CurveFlags, bool bShouldTransact ) |
Adds a new curve with the provided information. |
void |
CloseBracket ( bool bShouldTransact ) |
Closes a previously opened interaction bracket, used for combining a set of controller actions. |
bool |
DuplicateAttribute ( const FAnimationAttributeIdentifier..., const FAnimationAttributeIdentifier..., bool bShouldTransact ) |
Duplicated the attribute (curve) with the identifier. |
bool |
DuplicateCurve ( const FAnimationCurveIdentifier& C..., const FAnimationCurveIdentifier& N..., bool bShouldTransact ) |
Duplicated the curve with the identifier. |
const IAnima... |
GetModel () |
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TScriptInter... |
GetModelInterface () |
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void |
InitializeModel () |
Initializes model data structures |
void |
NotifyBracketClosed () |
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void |
NotifyBracketOpen () |
Functionality used by FOpenBracketAction and FCloseBracketAction to broadcast their equivalent notifies without actually opening a bracket. |
void |
NotifyPopulated () |
Broadcast a EAnimDataModelNotifyType::Populated notify. |
void |
OpenBracket ( const FText& InTitle, bool bShouldTransact ) |
Opens an interaction bracket, used for combining a set of controller actions. |
void |
PopulateWithExistingModel ( TScriptInterface< IAnimationDataMod... ) |
Copies any animation relevant data from an already existing IAnimationDataModel object |
int32 |
RemoveAllAttributes ( bool bShouldTransact ) |
Removes all stored attributes. |
int32 |
RemoveAllAttributesForBone ( const FName& BoneName, bool bShouldTransact ) |
Removes all attributes for the specified bone name, if any. |
void |
RemoveAllBoneTracks ( bool bShouldTransact ) |
Removes all existing Bone Animation tracks. |
void |
RemoveAllCurvesOfType ( ERawCurveTrackTypes SupportedCurveT..., bool bShouldTransact ) |
Removes all the curves of the provided type. |
bool |
RemoveAttribute ( const FAnimationAttributeIdentifier..., bool bShouldTransact ) |
Removes an attribute, if found, with the provided information. |
bool |
RemoveAttributeKey ( const FAnimationAttributeIdentifier..., float Time, bool bShouldTransact ) |
Remove a single key from the attribute with provided identifier. |
bool |
RemoveBoneTrack ( FName BoneName, bool bShouldTransact ) |
Removes an existing bone animation track with the provided name. |
bool |
RemoveBoneTracksMissingFromSkeleton ( const USkeleton* Skeleton, bool bShouldTransact ) |
Removes any bone track for which the name was not found in the provided skeleton. |
bool |
RemoveCurve ( const FAnimationCurveIdentifier& C..., bool bShouldTransact ) |
Remove the curve with provided identifier. |
bool |
RemoveCurveKey ( const FAnimationCurveIdentifier& C..., float Time, bool bShouldTransact ) |
Remove a single key from the curve with provided identifier and name. |
bool |
RemoveTransformCurveKey ( const FAnimationCurveIdentifier& C..., float Time, bool bShouldTransact ) |
Removes a single key for the transform curve with provided identifier. |
bool |
RenameCurve ( const FAnimationCurveIdentifier& C..., const FAnimationCurveIdentifier& N..., bool bShouldTransact ) |
Renames the curve with provided identifier. |
void |
ResetModel ( bool bShouldTransact ) |
Resets all data stored in the model, broadcasts a EAnimDataModelNotifyType::Reset and wraps all actions within BracketOpened/BracketClosed notifies. |
void |
ResizeInFrames ( FFrameNumber NewLengthInFrames, FFrameNumber T0, FFrameNumber T1, bool bShouldTransact ) |
Sets the total play-able length in seconds and resizes curves. |
void |
ResizeNumberOfFrames ( FFrameNumber NewLength, FFrameNumber T0, FFrameNumber T1, bool bShouldTransact ) |
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bool |
ScaleCurve ( const FAnimationCurveIdentifier& C..., float Origin, float Factor, bool bShouldTransact ) |
Scales the curve with provided identifier. |
bool |
SetAttributeKey ( const FAnimationAttributeIdentifier..., float Time, const void* KeyValue, const UScriptStruct* TypeStruc..., bool bShouldTransact ) |
Sets a single key for the attribute with provided identifier. |
bool |
SetAttributeKeys ( const FAnimationAttributeIdentifier..., TArrayView< const float > Times, TArrayView< const void* > KeyV..., const UScriptStruct* TypeStruc..., bool bShouldTransact ) |
Replace the keys for the attribute with provided identifier. |
bool |
SetBoneTrackKeys ( FName BoneName, const TArray< FVector >& Positiona..., const TArray< FQuat >& RotationalK..., const TArray< FVector >& ScalingKe..., bool bShouldTransact ) |
Removes an existing bone animation track with the provided name. |
bool |
SetBoneTrackKeys ( FName BoneName, const TArray< FVector3f >& Positio..., const TArray< FQuat4f >& Rotationa..., const TArray< FVector3f >& Scaling..., bool bShouldTransact ) |
Removes an existing bone animation track with the provided name. |
bool |
SetCurveAttributes ( const FAnimationCurveIdentifier& C..., const FCurveAttributes& Attributes, bool bShouldTransact ) |
Changes the attributes of the curve with provided identifier. |
bool |
SetCurveColor ( const FAnimationCurveIdentifier& C..., FLinearColor Color, bool bShouldTransact ) |
Changes the color of the curve with provided identifier. |
bool |
SetCurveFlag ( const FAnimationCurveIdentifier& C..., EAnimAssetCurveFlags Flag, bool bState, bool bShouldTransact ) |
Set an individual flag for the curve with provided identifier. |
bool |
SetCurveFlags ( const FAnimationCurveIdentifier& C..., int32 Flags, bool bShouldTransact ) |
Replace the flags for the curve with provided identifier. |
bool |
SetCurveKey ( const FAnimationCurveIdentifier& C..., const FRichCurveKey& Key, bool bShouldTransact ) |
Sets a single key for the curve with provided identifier and name. |
bool |
SetCurveKeys ( const FAnimationCurveIdentifier& C..., const TArray< FRichCurveKey >& Cur..., bool bShouldTransact ) |
Replace the keys for the curve with provided identifier and name. |
void |
SetFrameRate ( FFrameRate FrameRate, bool bShouldTransact ) |
Sets the frame rate according to which the bone animation is expected to be sampled. |
void |
SetModel ( TScriptInterface< IAnimationDataMod... ) |
Begin IAnimationDataController overrides |
void |
SetNumberOfFrames ( FFrameNumber NewLengthInFrames, bool bShouldTransact ) |
Sets the total play-able length in seconds. |
bool |
SetTransformCurveKey ( const FAnimationCurveIdentifier& C..., float Time, const FTransform& Value, bool bShouldTransact ) |
Sets a single key for the transform curve with provided identifier. |
bool |
SetTransformCurveKeys ( const FAnimationCurveIdentifier& C..., const TArray< FTransform >& Transf..., const TArray< float >& TimeKeys, bool bShouldTransact ) |
Replace the keys for the transform curve with provided identifier. |
void |
UpdateAttributesFromSkeleton ( const USkeleton* Skeleton, bool bShouldTransact ) |
Removes any bone attribute for which the name was not found in the provided skeleton. |
bool |
UpdateBoneTrackKeys ( FName BoneName, const FInt32Range& KeyRangeToSet, const TArray< FVector3f >& Positio..., const TArray< FQuat4f >& Rotationa..., const TArray< FVector3f >& Scaling..., bool bShouldTransact ) |
Sets a range of keys for an existing bone animation track with the provided name. |
bool |
UpdateBoneTrackKeys ( FName BoneName, const FInt32Range& KeyRangeToSet, const TArray< FVector >& Positiona..., const TArray< FQuat >& RotationalK..., const TArray< FVector >& ScalingKe..., bool bShouldTransact ) |
Sets a range of keys for an existing bone animation track with the provided name. |
void |
UpdateWithSkeleton ( USkeleton* TargetSkeleton, bool bShouldTransact ) |
Updates/removes/remaps contained animation data according to the newly assigned skeleton |