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Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerUtilities
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h |
Include | #include "KismetCompilerMisc.h" |
Source | /Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp |
static [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * FindNamedPropertyInScope ( [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Scope, [FName](API\Runtime\Core\UObject\FName) PropertyName, bool & bIsSparseProperty, const bool bAllowDeprecated )
Remarks
Finds a property by name, starting in the specified scope, returning NULL if it's not found.