UK2Node_StructMemberGet

Pure kismet node that gets one or more member variables of a struct.

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberGet.h
Include #include "K2Node_StructMemberGet.h"

Syntax

class UK2Node_StructMemberGet : public [UK2Node_StructOperation](API\Editor\BlueprintGraph\UK2Node_StructOperation)  

Remarks

Pure kismet node that gets one or more member variables of a struct.

Variables

Type Name Description
TArray< FOption... ShowPinForProperties  

Constructors

Type Name Description
  UK2Node_StructMemberGet ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
void AllocatePinsForSingleMemberGet ( FName MemberName ) AllocateDefaultPins with just one member set.

Overridden from UK2Node

Type Name Description
FNodeHandlin... CreateNodeHandler ( FKismetCompilerContext& CompilerCo... )  
bool IsNodePure () Returns whether this node is considered 'pure' by the compiler
bool NodeCausesStructuralBlueprintChange () Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FText GetTooltipText () Gets the tooltip to display when over the node

Overridden from UObject

Type Name Description
void PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) Called when a property on this object has been modified externally
void PreEditChange ( FProperty* PropertyAboutToChan... ) This is called when a property is about to be modified externally

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