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Unreal Engine C++ API Reference > Developer > LauncherServices
References
Module | LauncherServices |
Header | /Engine/Source/Developer/LauncherServices/Public/ILauncherWorker.h |
Include | #include "ILauncherWorker.h" |
Syntax
class ILauncherWorker
Remarks
Interface for launcher worker threads.
Destructors
Type | Name | Description |
---|---|---|
~ILauncherWorker () | Virtual destructor. |
Functions
Type | Name | Description |
---|---|---|
void | AddDevicePackagePair ( const FString& Device, const FString& Package ) | Set the app id running on the device |
void | Cancel () | Cancels the operation. |
void | CancelAndWait () | Cancels the operation and waits for the thread to finish any remaining work. |
ILauncherPro... | GetLauncherProfile () | Get the launcher profile |
ELauncherWor... | GetStatus () | Gets the worker's status. |
int32 | GetTasks ( TArray< ILauncherTaskPtr >& OutTas... ) | Gets the worker's list of tasks. |
FOnLaunchCan... | OnCanceled () | Gets the canceled delegate |
FOnLaunchCom... | OnCompleted () | Gets the completed delegate |
FOutputMessa... | OnOutputReceived () | Gets the output message delegate |
FOnStageComp... | OnStageCompleted () | Gets the stage completed delegate |
FOnStageStar... | OnStageStarted () | Gets the stage started delegate |