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Unreal Engine C++ API Reference > Developer > Localization > FPortableObjectCulture
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/PortableObjectFormatDOM.h |
Include | #include "PortableObjectFormatDOM.h" |
bool IsValid() const
Remarks
Checks to see if we have a language code and if we were able to match a culture to that code