FSCSEditorTreeNode::GetOrCreateEditableComponentTemplate

Derived classes should override [GetOrCreateEditableObjectForBlueprint()](API\Editor\Kismet\FSCSEditorTreeNode\GetOrCreateEditableObjectForBlue-).

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
[UActorComponent](API\Runtime\Engine\Components\UActorComponent) * GetOrCreateEditableComponentTemplate
(
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * ActualEditedBlueprint
) const

Remarks

Derived classes should override GetOrCreateEditableObjectForBlueprint(). The component template that can be editable for actual class.

Parameters

Name Description
ActualEditedBlueprint currently edited blueprint

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