ITextureTiler::GetExtendedDataForTexture

The generic texture tiling build function expects the following functions to exist that do what they say on the tin.

Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces > ITextureTiler

References

   
Module TextureFormat
Header /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h
Include #include "Interfaces/ITextureFormat.h"
[FEncodedTextureExtendedData](API\Developer\TextureFormat\Interfaces\FEncodedTextureExtendedData) GetExtendedDataForTexture
(
    const [FEncodedTextureDescription](API\Developer\TextureFormat\Interfaces\FEncodedTextureDescription) & InTextureDescription,
    int8 InLODBias
) const

Remarks

The generic texture tiling build function expects the following functions to exist that do what they say on the tin.

static const FUtf8StringView GetBuildFunctionNameStatic() static FGuid GetBuildFunctionVersionGuid() Generate and return any out-of-band data that needs to be saved for a given encoded texture description and LODBias.


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