FMaterialUtilities::CreateTexture

Generates a texture from an array of samples

Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMaterialUtilities > CreateTexture

References

   
Module MaterialUtilities
Header /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h
Include #include "MaterialUtilities.h"
Source /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp
static [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * CreateTexture
(
    [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Outer,
    const [FString](API\Runtime\Core\Containers\FString) & AssetLongName,
    FIntPoint Size,
    const [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > & Samples,
    TextureCompressionSettings CompressionSettings,
    TextureGroup LODGroup,
    EObjectFlags Flags,
    bool bSRGB,
    const [FGuid](API\Runtime\Core\Misc\FGuid) & SourceGuidHash
)

Remarks

Generates a texture from an array of samples The new texture.

Parameters

Name Description
Outer Outer for the material and texture objects, if NULL new packages will be created for each asset
AssetLongName Long asset path for the new texture
Size Resolution of the texture to generate (must match the number of samples)
Samples Color data for the texture
CompressionSettings Compression settings for the new texture
LODGroup LODGroup for the new texture
Flags ObjectFlags for the new texture
bSRGB Whether to set the bSRGB flag on the new texture
SourceGuidHash (optional) Hash (stored as Guid) to use part of the texture source's DDC key.

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