SSplineGeneratorPanel

Unreal Engine C++ API Reference > Editor > ComponentVisualizers

Inheritance Hierarchy

References

   
Module ComponentVisualizers
Header /Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
Include #include "SplineGeneratorPanel.h"

Syntax

class SSplineGeneratorPanel : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)  

Destructors

Type Name Description
  ~SSplineGeneratorPanel ()  

Functions

Type Name Description
void Construct ( const FArguments& InArgs, TWeakPtr< FSplineComponentVisualize... ) SWidget Interface
void OnSelectionUpdated ()  
void OnWindowClosed ( const TSharedRef< SWindow >& ) SWindow Interface

Overridden from SWidget

Type Name Description
void OnFocusChanging ( const FWeakWidgetPath& PreviousFoc..., const FWidgetPath& NewWidgetPath, const FFocusEvent& InFocusEvent ) Called whenever a focus path is changing on all the widgets within the old and new focus paths
void Tick ( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) Ticks this widget with Geometry.

Classes

Type Name Description
Public struct FArguments  

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