FEditorConfig::SetRootStruct

Unreal Engine C++ API Reference > Editor > EditorConfig > FEditorConfig > SetRootStruct

References

   
Module EditorConfig
Header /Engine/Source/Editor/EditorConfig/Public/EditorConfig.h
Include #include "EditorConfig.h"
Source /Engine/Source/Editor/EditorConfig/Private/EditorConfig.cpp
void SetRootStruct
(
    const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Class,
    const void * Instance,
    [EPropertyFilter](API\Editor\EditorConfig\FEditorConfig\EPropertyFilter) Filter
)

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