AnimGraph

Unreal Engine C++ API Reference > Editor

Classes

Type Name Description
Public struct AnimNodeEditModes  
Public struct FAnimBlueprintFunctionPinInfo Required info for reconstructing a manually specified pin
Public struct FAnimBPCompileValidationParams Encapsulated Parameters, to upgrade these without changing function signature.
Public struct FAnimGraphAttributeDesc Description of an attribute.
Public class FAnimGraphCommands Anim GraphCommands
Public struct FAnimGraphNodeAlphaOptions Helper struct used to handle graph (editor) node alpha options.
Public struct FAnimGraphNodePropertyBinding  
Public class FAnimNodeEditMode Base implementation for anim node edit modes
Public struct FAnimPreviewAttacheInstanceProxy Proxy override for this UAnimInstance-derived class
Public struct FAnimPreviewInstanceProxy Proxy override for this UAnimInstance-derived class
Public struct FEdGraphSchemaAction_NewStateComment Action to create new comment
Public struct FEdGraphSchemaAction_NewStateNode Action to add a node to the graph
Public struct FNodeSpawnData  
Public struct FPoseLinkMappingRecord  
Public class FPropertyAccessCompilerHandler  
Public class IAnimBlueprintCompilationBracketContext Interface passed to start/end compilation delegates.
Public class IAnimBlueprintCompilationContext Interface to the anim BP compiler context for use while compilation is in progress
Public class IAnimBlueprintCompilerCreationContext Interface to the creation of an anim BP compiler context
Public class IAnimBlueprintCompilerHandler Empty base class for handlers that are maintained for the lifetime of the compiler context
Public class IAnimBlueprintCompilerHandlerCollection  
Public class IAnimBlueprintCopyTermDefaultsContext Interface passed to CopyTermDefaults delegate.
Public class IAnimBlueprintExtensionCopyTermDefaultsContext Interface passed to per-extension CopyTermDefaults override point.
Public class IAnimBlueprintGeneratedClassCompiledData Interface to the writable parts of the generated class that handlers can operate on
Public class IAnimBlueprintNodeCopyTermDefaultsContext Interface passed to per-node CopyTermDefaults override point.
Public class IAnimBlueprintNodeOverrideAssetsContext Interface passed to per-node OverrideAssets override point.
Public class IAnimBlueprintPostExpansionStepContext Interface passed to PostExpansionStep delegate.
Public class IAnimBlueprintVariableCreationContext Context passed to IClassVariableCreator::CreateClassVariablesFromBlueprint
Public class IAnimGraphNodeCustomizationInterface  
Public class IAnimNodeEditMode Base interface for skeletal control edit modes
Public class IClassVariableCreator  
Public class UAnimationBlendSpaceSampleGraph  
Public class UAnimationConduitGraphSchema  
Public class UAnimationCustomTransitionGraph  
Public class UAnimationCustomTransitionSchema  
Public class UAnimationGraph  
Public class UAnimationGraphSchema  
Public class UAnimationStateGraph  
Public class UAnimationStateGraphSchema  
Public class UAnimationStateMachineGraph  
Public class UAnimationStateMachineSchema  
Public class UAnimationTransitionGraph  
Public class UAnimationTransitionSchema This class is the schema for transition rule graphs in animation state machines.
Public class UAnimBlueprintExtension Extension that allows per-system data to be held on the anim blueprint, and per-system logic to be executed during compilation
Public class UAnimBlueprintExtension_PropertyAccess  
Public class UAnimBlueprintPostCompileValidation This class is a base class for performing AnimBlueprint Post Compilation Validation.
Public class UAnimGraphAttributes  
Public class UAnimGraphNode_AimOffsetLookAt  
Public class UAnimGraphNode_AnimDynamics  
Public class UAnimGraphNode_ApplyAdditive  
Public class UAnimGraphNode_ApplyLimits  
Public class UAnimGraphNode_ApplyMeshSpaceAdditive  
Public class UAnimGraphNode_AssetPlayerBase Helper / intermediate for asset player graphical nodes
Public class UAnimGraphNode_Base This is the base class for any animation graph nodes that generate or consume an animation pose in the animation blend graph.
Public class UAnimGraphNode_BlendBoneByChannel  
Public class UAnimGraphNode_BlendListBase  
Public class UAnimGraphNode_BlendListByBool  
Public class UAnimGraphNode_BlendListByEnum  
Public class UAnimGraphNode_BlendListByInt  
Public class UAnimGraphNode_BlendSpaceBase  
Public class UAnimGraphNode_BlendSpaceEvaluator  
Public class UAnimGraphNode_BlendSpaceGraph  
Public class UAnimGraphNode_BlendSpaceGraphBase  
Public class UAnimGraphNode_BlendSpacePlayer  
Public class UAnimGraphNode_BlendSpaceSampleResult  
Public class UAnimGraphNode_BoneDrivenController This is the 'source version' of a bone driven controller, which maps part of the state from one bone to another (e.g., 2 * source.x -> target.z)
Public class UAnimGraphNode_CCDIK Editor node for CCDIK IK skeletal controller.
Public class UAnimGraphNode_ComponentToLocalSpace  
Public class UAnimGraphNode_Constraint  
Public class UAnimGraphNode_CopyBone  
Public class UAnimGraphNode_CopyBoneDelta  
Public class UAnimGraphNode_CopyPoseFromMesh  
Public class UAnimGraphNode_CurveSource Supply curves from some external source (e.g. audio)
Public class UAnimGraphNode_CustomProperty  
Public class UAnimGraphNode_CustomTransitionResult  
Public class UAnimGraphNode_DeadBlending  
Public class UAnimGraphNode_Fabrik Editor node for FABRIK IK skeletal controller.
Public class UAnimGraphNode_HandIKRetargeting  
Public class UAnimGraphNode_IdentityPose  
Public class UAnimGraphNode_Inertialization  
Public class UAnimGraphNode_LayeredBoneBlend  
Public class UAnimGraphNode_LegIK  
Public class UAnimGraphNode_LinkedAnimGraph  
Public class UAnimGraphNode_LinkedAnimGraphBase  
Public class UAnimGraphNode_LinkedAnimLayer  
Public class UAnimGraphNode_LinkedInputPose  
Public class UAnimGraphNode_LocalRefPose  
Public class UAnimGraphNode_LocalToComponentSpace  
Public class UAnimGraphNode_LookAt  
Public class UAnimGraphNode_MakeDynamicAdditive  
Public class UAnimGraphNode_MeshRefPose  
Public class UAnimGraphNode_Mirror  
Public class UAnimGraphNode_ModifyBone  
Public class UAnimGraphNode_ModifyCurve Easy way to modify curve values on a pose
Public class UAnimGraphNode_MultiWayBlend  
Public class UAnimGraphNode_ObserveBone This allows you to observe the state of a bone at a particular point in the graph, showing it in any space and optionally relative to the reference pose.
Public class UAnimGraphNode_PoseBlendNode  
Public class UAnimGraphNode_PoseByName  
Public class UAnimGraphNode_PoseDriver  
Public class UAnimGraphNode_PoseHandler  
Public class UAnimGraphNode_PoseSnapshot  
Public class UAnimGraphNode_RandomPlayer  
Public class UAnimGraphNode_RefPoseBase  
Public class UAnimGraphNode_ResetRoot  
Public class UAnimGraphNode_RigidBody  
Public class UAnimGraphNode_Root  
Public class UAnimGraphNode_RotateRootBone  
Public class UAnimGraphNode_RotationMultiplier  
Public class UAnimGraphNode_RotationOffsetBlendSpace  
Public class UAnimGraphNode_RotationOffsetBlendSpaceGraph  
Public class UAnimGraphNode_SaveCachedPose  
Public class UAnimGraphNode_ScaleChainLength  
Public class UAnimGraphNode_SequenceEvaluator  
Public class UAnimGraphNode_SequencePlayer  
Public class UAnimGraphNode_SkeletalControlBase This is the base class for the 'source version' of all skeletal control animation graph nodes (nodes that manipulate the pose rather than playing animations to create a pose or blending between poses)
Public class UAnimGraphNode_Slot  
Public class UAnimGraphNode_SplineIK  
Public class UAnimGraphNode_SpringBone  
Public class UAnimGraphNode_StateMachine  
Public class UAnimGraphNode_StateMachineBase  
Public class UAnimGraphNode_StateResult  
Public class UAnimGraphNode_Trail  
Public class UAnimGraphNode_TransitionPoseEvaluator  
Public class UAnimGraphNode_TransitionResult  
Public class UAnimGraphNode_TwistCorrectiveNode This is the 'source version' of a bone driven controller, which maps part of the state from one bone to another (e.g., 2 * source.x -> target.z)
Public class UAnimGraphNode_TwoBoneIK  
Public class UAnimGraphNode_TwoWayBlend  
Public class UAnimGraphNode_UseCachedPose  
Public class UAnimGraphNodeCustomizationInterface  
Public class UAnimPreviewAttacheInstance This Instance only contains one AnimationAsset, and produce poses Used by Preview in AnimGraph, Playing single animation in Kismet2 and etc
Public class UAnimPreviewInstance This Instance only contains one AnimationAsset, and produce poses Used by Preview in AnimGraph, Playing single animation in Kismet2 and etc
Public class UAnimStateAliasNode  
Public class UAnimStateConduitNode  
Public class UAnimStateEntryNode  
Public class UAnimStateNode  
Public class UAnimStateNodeBase  
Public class UAnimStateTransitionNode  
Public class UBlendSpaceGraph Dummy graph to hold sub-graphs for blendspaces. Not edited directly.
Public class UClassVariableCreator  
Public class UK2Node_AnimGetter  
Public class UK2Node_AnimNodeReference  
Public class UK2Node_PlayMontage  
Public class UK2Node_TransitionRuleGetter  

Enums

Type Name Description
Public enum ETransitionGetter::Type  

Variables

Type Name Description
const FLinearCo... ActiveBodyDrawColor  
const float BodyLineWidth  
const FLinearCo... LimitLineDrawColor  
const float LimitPlaneDrawSize  
const float SelectedShapeLineWidth  
const FLinearCo... ShapeDrawColor  
const float ShapeLineWidth  
const float TransformBasisScale  
const float TransformLineWidth  

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