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Unreal Engine C++ API Reference > Editor > GameProjectGeneration > UClassTemplate
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h |
Include | #include "ClassTemplateEditorSubsystem.h" |
Source | /Engine/Source/Editor/GameProjectGeneration/Private/ClassTemplateEditorSubsystem.cpp |
bool ReadSource ( [FString](API\Runtime\Core\Containers\FString) & OutSourceFileText, [FText](API\Runtime\Core\Internationalization\FText) & OutFailReason ) const
Remarks
Reads the source template text from disk. If failure to read from disk, returns false and provides text reason.