EAssetTypeActivationOpenedMethod

Types of permissions allowed when attempting to open an asset in editor via activation (EAssetTypeActivationMethod)

Unreal Engine C++ API Reference > Developer > AssetTools

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AssetTypeActivationOpenedMethod.h
Include #include "AssetTypeActivationOpenedMethod.h"

Syntax

enum EAssetTypeActivationOpenedMethod  
{  
    Edit,  
    View,  
}  

Values

Name Description
Edit  
View  

Remarks

(jcotton) This enum has been extracted into a separate header as it would ideally live in IAssetTypeActions.h or AssetTypeActions_Base.h, however these files are included without module linking (IncludePathModuleNames) in several other modules which makes adding a UENUM() not possible without refactoring.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library