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Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary
Deprecated * This function is no longer used.
References
Module | AnimationBlueprintLibrary |
Header | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h |
Include | #include "AnimationBlueprintLibrary.h" |
static bool DoesBoneCurveNameExistInternal ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, [FName](API\Runtime\Core\UObject\FName) BoneName )