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Unreal Engine C++ API Reference > Developer > ProfilerMessages
References
Module | ProfilerMessages |
Header | /Engine/Source/Developer/ProfilerMessages/Public/ProfilerServiceMessages.h |
Include | #include "ProfilerServiceMessages.h" |
Syntax
struct FProfilerServiceFileChunk
Remarks
Implements a message for copying a file through the network, as well as for synchronization. Unfortunately assumes that InstanceId and Filename are transfered without errors.
Variables
Type | Name | Description |
---|---|---|
TArray< uint8 > | ChunkHash | Hash of this data and header. |
FString | Filename | The file containing this file chunk. |
TArray< uint8 > | Header | FProfilerFileChunkHeader stored in the array. |
FString | HexData | Data to be sent through message bus. |
FGuid | InstanceId | The ID of the instance where this message should be sent. |
Constructors
Type | Name | Description |
---|---|---|
FProfilerServiceFileChunk () | Default constructor. | |
FProfilerServiceFileChunk ( const FProfilerServiceFileChunk& P..., FNullTag ) | Copy constructor, copies all properties, but not data. | |
FProfilerServiceFileChunk ( const FGuid& InInstanceID, const FString& InFilename, const TArray< uint8 >& InHeader ) | Constructor for the new file chunk. |
Classes
Type | Name | Description |
---|---|---|
Public struct | FNullTag |