UAnimGraphNode_Trail::GetTooltipText

Virtual [FString](API\Runtime\Core\Containers\FString) GetNodeNativeTitle(ENodeTitleType::Type TitleType) const override;

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Trail

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Trail.h
Include #include "AnimGraphNode_Trail.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Trail.cpp
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const  

Remarks

Virtual FString GetNodeNativeTitle(ENodeTitleType::Type TitleType) const override;


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