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Unreal Engine C++ API Reference > Editor > AnimationBlueprintEditor > IAnimationBlueprintEditor
References
Module | AnimationBlueprintEditor |
Header | /Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditor.h |
Include | #include "IAnimationBlueprintEditor.h" |
[UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) * GetPreviewInstance() const
Remarks
Get the preview anim instance we are using, which can be a linked instance depending on preview settings