AManipulator::IsEditorOnly

Called during saving to determine if the object is forced to be editor only or not

Unreal Engine C++ API Reference > Editor > ComponentVisualizers > AManipulator

References

   
Module ComponentVisualizers
Header /Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h
Include #include "Manipulator.h"
Source /Engine/Source/Editor/ComponentVisualizers/Private/Manipulator.cpp
virtual bool IsEditorOnly() const

Remarks

Called during saving to determine if the object is forced to be editor only or not true if this object should never be loaded outside the editor


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