FBlueprintActionDatabaseRegistrar::IsOpenForRegistration

Occasionally (when an asset is added/refreshed), this registrar will be passed around to gather only specific keyed actions (see ActionKeyFilter).

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabaseRegistrar > IsOpenForRegistration

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabaseRegistrar.h
Include #include "BlueprintActionDatabaseRegistrar.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabaseRegistrar.cpp
bool IsOpenForRegistration
(
    [UObject](API\Runtime\CoreUObject\UObject\UObject) const * OwnerKey
)

Remarks

Occasionally (when an asset is added/refreshed), this registrar will be passed around to gather only specific keyed actions (see ActionKeyFilter). In that case, it will block registration of all unwanted keys. Functionality wise this doesn't matter to UK2Node, but UK2Node may be able to save on some work/allocations if it knew this beforehand. True if the OwnerKey would is allowed to register actions, false if it would be blocked.

Parameters

Name Description
OwnerKey The key you wish to register your action(s) under.

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