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Unreal Engine C++ API Reference > Editor > Kismet > SFindInBlueprints
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/FindInBlueprints.h |
Include | #include "FindInBlueprints.h" |
Source | /Engine/Source/Editor/Kismet/Private/FindInBlueprints.cpp |
void MakeSearchQuery ( [FString](API\Runtime\Core\Containers\FString) InSearchString, bool bInIsFindWithinBlueprint, const [FStreamSearchOptions](API\Editor\Kismet\FStreamSearchOptions) & InSearchOptions, FOnSearchComplete InOnSearchComplete )
Remarks
Submits a search query
Parameters
Name | Description |
---|---|
InSearchString | String to search using |
bInIsFindWithinBlueprint | TRUE if searching within the current Blueprint only |
InSearchOptions | Optional search parameters. |
InOnSearchComplete | Callback when the search is complete, passing the filtered imaginary data (if any). |