IAnimBlueprintCompilationContext

Interface to the anim BP compiler context for use while compilation is in progress

Unreal Engine C++ API Reference > Editor > AnimGraph

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
Include #include "IAnimBlueprintCompilationContext.h"

Syntax

class IAnimBlueprintCompilationContext  

Remarks

Interface to the anim BP compiler context for use while compilation is in progress

Destructors

Type Name Description
  ~IAnimBlueprintCompilationContext ()  

Functions

Type Name Description
void AddAttributesToNode ( UAnimGraphNode_Base* InNode, TArrayView< const FName > InAttribu... ) Add the specified compiled-in attribute uniquely to the specified node.
void AddAttributesToNodeImpl ( UAnimGraphNode_Base* InNode, TArrayView< const FName > InAttribu... ) Add the specified compiled-in attribute uniquely to the specified node.
void AddPoseLinkMappingRecord ( const FPoseLinkMappingRecord& InRe... ) Adds a pose link mapping record.
void AddPoseLinkMappingRecordImpl ( const FPoseLinkMappingRecord& InRe... ) Adds a pose link mapping record.
void ExpansionStep ( UEdGraph* Graph, bool bAllowUbergraphExpansions ) Perform an expansion step for the specified graph.
void ExpansionStepImpl ( UEdGraph* Graph, bool bAllowUbergraphExpansions ) Perform an expansion step for the specified graph.
FieldType &#... FindClassFProperty ( const TCHAR* InFieldPath ) Find a property in the currently-compiled class.
TUniquePtr< ... Get ( FKismetCompilerContext& InKismetCo... ) Get a compilation context from a kismet compiler context assuming that it is an FAnimBlueprintCompilerContext.
const TMap< ... GetAllocatedAnimNodeIndices () Index of the nodes (must match up with the runtime discovery process of nodes, which runs thru the property chain)
const TMap< ... GetAllocatedAnimNodeIndicesImpl () Index of the nodes (must match up with the runtime discovery process of nodes, which runs thru the property chain)
const TMap< ... GetAllocatedPropertiesByIndex () Map of anim node indices to node properties.
const TMap< ... GetAllocatedPropertiesByIndexImpl () Map of anim node indices to node properties.
const TMap< ... GetAllocatedPropertiesByNode () Map of anim node indices to node properties.
const TMap< ... GetAllocatedPropertiesByNodeImpl () Map of anim node indices to node properties.
int32 GetAllocationIndexOfNode ( UAnimGraphNode_Base* VisualAni... ) Returns the allocation index of the specified node, processing it if it was pending.
int32 GetAllocationIndexOfNodeImpl ( UAnimGraphNode_Base* VisualAni... ) Returns the allocation index of the specified node, processing it if it was pending.
const UAnimB... GetAnimBlueprint () Get the currently-compiled anim blueprint.
const UAnimB... GetAnimBlueprintImpl () Get the currently-compiled anim blueprint.
TArrayView< ... GetAttributesFromNode ( UAnimGraphNode_Base* InNode ) Get the current compiled-in attributes uniquely assigned to the specified node.
TArrayView< ... GetAttributesFromNodeImpl ( UAnimGraphNode_Base* InNode ) Get the current compiled-in attributes uniquely assigned to the specified node.
const UBluep... GetBlueprint () Get the currently-compiled blueprint.
const UBluep... GetBlueprintImpl () Get the currently-compiled blueprint.
UEdGraph ... GetConsolidatedEventGraph () Get the consolidated uber graph during compilation.
UEdGraph ... GetConsolidatedEventGraphImpl () Get the consolidated uber graph during compilation.
const FFolde... GetFoldedPropertyRecord ( UAnimGraphNode_Base* InNode, FName InPropertyName ) Get the folded property record, if any, for the supplied node & named property.
const FFolde... GetFoldedPropertyRecordImpl ( UAnimGraphNode_Base* InNode, FName InPropertyName ) Get the folded property record, if any, for the supplied node & named property.
FKismetCompi... GetKismetCompiler () Get the compiler as a base class to avoid circular include issues with templated functions/classes.
void GetLinkedAnimNodes ( UAnimGraphNode_Base* InGraphNo..., TArray< UAnimGraphNode_Base* >... ) Gets all anim graph nodes that are piped into the provided node (traverses input pins)
void GetLinkedAnimNodesImpl ( UAnimGraphNode_Base* InGraphNo..., TArray< UAnimGraphNode_Base* >... ) Gets all anim graph nodes that are piped into the provided node (traverses input pins)
FCompilerRes... GetMessageLog () Get the message log for the current compilation.
FCompilerRes... GetMessageLogImpl () Get the message log for the current compilation.
const FStruc... GetMutableDataProperty () Get the generated property of the class that mutable data is added to.
const FStruc... GetMutableDataPropertyImpl () Get the generated property of the class that mutable data is added to.
const TMap< ... GetSourceNodeToProcessedNodeMap () Map of true source objects (user edited ones) to the cloned ones that are actually compiled.
const TMap< ... GetSourceNodeToProcessedNodeMapImpl () Map of true source objects (user edited ones) to the cloned ones that are actually compiled.
bool IsAnimGraphNodeFolded ( UAnimGraphNode_Base* InNode ) Check whether an anim node participates in constant folding.
bool IsAnimGraphNodeFoldedImpl ( UAnimGraphNode_Base* InNode ) Check whether an anim node participates in constant folding.
void ProcessAnimationNodes ( TArray< UAnimGraphNode_Base* >... ) Process the passed-in list of nodes.
void ProcessAnimationNodesImpl ( TArray< UAnimGraphNode_Base* >... ) Process the passed-in list of nodes.
void PruneIsolatedAnimationNodes ( const TArray< UAnimGraphNode_Base&..., TArray< UAnimGraphNode_Base* >... ) Prunes any nodes that aren't reachable via a pose link.
void PruneIsolatedAnimationNodesImpl ( const TArray< UAnimGraphNode_Base&..., TArray< UAnimGraphNode_Base* >... ) Prunes any nodes that aren't reachable via a pose link.
NodeType ... SpawnIntermediateEventNode ( UEdGraphNode* SourceNode, UEdGraphPin* SourcePin, UEdGraph* ParentGraph ) Spawns an intermediate event node associated with the source node (for error purposes)
NodeType ... SpawnIntermediateNode ( UEdGraphNode* SourceNode, UEdGraph* ParentGraph ) Spawns an intermediate node associated with the source node (for error purposes)
bool ValidateGraphIsWellFormed ( UEdGraph* Graph ) Performs standard validation on the graph (outputs point to inputs, no more than one connection to each input, types match on both ends, etc...)
bool ValidateGraphIsWellFormedImpl ( UEdGraph* Graph ) Performs standard validation on the graph (outputs point to inputs, no more than one connection to each input, types match on both ends, etc...)

Classes

Type Name Description
Public struct FFoldedPropertyRecord Record of a property that can be folded into the class members/constant blocks.

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