FCurveModel::GetLongDisplayName

Access this curve's long display name.

Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveModel

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/CurveModel.h
Include #include "CurveModel.h"
[FText](API\Runtime\Core\Internationalization\FText) GetLongDisplayName() const  

Remarks

Access this curve's long display name. This is useful when you want more context about the curve, such as the object it belongs to, or the group (ie: "Floor.Transform.X") instead of just "X" or "Transform.X"


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