FPinTypeTreeInfo

FPinTypeInfo.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"

Syntax

class FPinTypeTreeInfo  

Remarks

Class used for creating type tree selection info, which aggregates the various PC_* and PinSubtypes in the schema into a heirarchy

Variables

Type Name Description
bool bReadOnly Whether or not this pin type is selectable as an actual type, or is just a category, with some subtypes
TArray< TShared... Children The children of this pin type
FText FriendlyName Friendly display name of pin type; also used to see if it has subtypes
FText Tooltip Text for regular tooltip

Constructors

Type Name Description
  FPinTypeTreeInfo ( TSharedPtr< FPinTypeTreeInfo > InIn... )  
  FPinTypeTreeInfo ( const FName CategoryName, UObject* SubCategoryObject, const FText& InTooltip, bool bInReadOnly, uint8 InPossibleObjectReferenceType... )  
  FPinTypeTreeInfo ( const FText& InFriendlyName, const FName CategoryName, const UEdGraphSchema_K2* Schem..., const FText& InTooltip, bool bInReadOnly, FTypesDatabase* TypesDatabase )  
  FPinTypeTreeInfo ( const FText& InFriendlyName, const FName CategoryName, const FSoftObjectPath& SubCategory..., const FText& InTooltip, bool bInReadOnly, uint8 InPossibleObjectReferenceType... )  

Functions

Type Name Description
FText GetDescription () Returns a succinct menu description of this type
const FEdGra... GetPinType ( bool bForceLoadedSubCategoryObject )  
uint8 GetPossibleObjectReferenceTypes ()  
const FSoftO... GetSubCategoryObjectAsset ()  
FText GetToolTip ()  
void SetPinSubTypeCategory ( const FName SubCategory )  

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