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Unreal Engine C++ API Reference > Editor > CurveAssetEditor > FCurveAssetEditorModule
References
Module | CurveAssetEditor |
Header | /Engine/Source/Editor/CurveAssetEditor/Public/CurveAssetEditorModule.h |
Include | #include "CurveAssetEditorModule.h" |
Source | /Engine/Source/Editor/CurveAssetEditor/Private/CurveAssetEditorModule.cpp |
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ICurveAssetEditor](API\Editor\CurveAssetEditor\ICurveAssetEditor) > CreateCurveAssetEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, [UCurveBase](API\Runtime\Engine\Curves\UCurveBase) * CurveToEdit )
Remarks
Creates an instance of table editor object. Only virtual so that it can be called across the DLL boundary. Interface to the new curve asset editor
Parameters
Name | Description |
---|---|
Mode | Mode that this editor should operate in |
InitToolkitHost | When Mode is WorldCentric, this is the level editor instance to spawn this editor within |
CurveToEdit | The Curve to start editing |