UContentBrowserDataSubsystem::TryConvertVirtualPath

Converts virtual path back into an internal or invariant path

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSubsystem > TryConvertVirtualPath

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSubsystem.h
Include #include "ContentBrowserDataSubsystem.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSubsystem.cpp
EContentBrowserPathType TryConvertVirtualPath
(
    const FStringView InPath,
    FStringBuilderBase & OutPath
) const

Remarks

Converts virtual path back into an internal or invariant path


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