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Unreal Engine C++ API Reference > Developer > SourceControl
Type
typedef TMulticastDelegate_TwoParams< void, [ISourceControlProvider](API\Developer\SourceControl\ISourceControlProvider) &, [ISourceControlProvider](API\Developer\SourceControl\ISourceControlProvider) & > FSourceControlProviderChanged
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/ISourceControlModule.h |
Include | #include "ISourceControlModule.h" |
Remarks
Delegate called when the active source control provider is changed