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Unreal Engine C++ API Reference > Developer > GeometryProcessingInterfaces > GeometryProcessingInterfaces > IGeometryProcessing_CombineMeshInstances
Inheritance Hierarchy
- IGeometryProcessing_CombineMeshInstances::FBaseMeshInstance
References
Module | GeometryProcessingInterfaces |
Header | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h |
Include | #include "GeometryProcessingInterfaces/CombineMeshInstances.h" |
Syntax
struct FBaseMeshInstance
Remarks
FBaseMeshInstance is a base-struct for the various instance types below (FStaticMeshInstance, FMeshLODSetInstance)
Variables
Type | Name | Description |
---|---|---|
bool | bAllowApproximation | |
EMeshDetailLeve... | DetailLevel | |
int32 | GroupDataIndex | |
int32 | InstanceSubsetID | In some cases it may be desirable to have "groups" of instances which should be output as separate meshes, but be jointly processed in terms of (eg) the part LODs. |
TArray< FTransf... | TransformSequence |