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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_UseCachedPose.h |
Include | #include "AnimGraphNode_UseCachedPose.h" |
Syntax
class UAnimGraphNode_UseCachedPose : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)
Variables
Type | Name | Description |
---|---|---|
FAnimNode_UseCa... | Node | |
TWeakObjectPtr<... | SaveCachedPoseNode |
Constructors
Type | Name | Description |
---|---|---|
UAnimGraphNode_UseCachedPose ( const FObjectInitializer& ObjectIn... ) |
Overridden from UAnimGraphNode_Base
Type | Name | Description |
---|---|---|
FString | GetNodeCategory () | Gets the menu category this node belongs in. |
void | GetRequiredExtensions ( TArray< TSubclassOf< UAnimBlueprint... ) | Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system. |
void | OnProcessDuringCompilation ( IAnimBlueprintCompilationContext& ..., IAnimBlueprintGeneratedClassCompile... ) | Process this node's data during compilation (override point) |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
void | EarlyValidation ( FCompilerResultsLog& MessageLog ) | This function if used for nodes that needs CDO for validation (Called before expansion) |
void | GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) | Replacement for GetMenuEntries(). |
bool | IsActionFilteredOut ( FBlueprintActionFilter const& Filt... ) | Determine if the node of this type should be filtered in the actions menu |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
UObject *... | GetJumpTargetForDoubleClick () | By default return any animation assets we have. |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |
void | JumpToDefinition () | Jump to the definition of this node (should only be called if CanJumpToDefinition() return true) |