IShaderFormat::SupportsIndependentPreprocessing

Return true if preprocessing for this format can be executed independent of compilation (i.e. the format has an implementation of the PreprocessShader function).

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > IShaderFormat

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IShaderFormat.h
Include #include "Interfaces/IShaderFormat.h"
virtual bool SupportsIndependentPreprocessing() const

Remarks

Return true if preprocessing for this format can be executed independent of compilation (i.e. the format has an implementation of the PreprocessShader function).


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