MeshPaintHelpers::RetrieveViewportPaintRays

Unreal Engine C++ API Reference > Editor > MeshPaint > MeshPaintHelpers

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Include #include "MeshPaintHelpers.h"
Source /Engine/Source/Editor/MeshPaint/Private/MeshPaintHelpers.cpp
static bool RetrieveViewportPaintRays
(
    const [FSceneView](API\Runtime\Engine\FSceneView) * View,
    [FViewport](API\Runtime\Engine\FViewport) * Viewport,
    [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI,
    [TArray](API\Runtime\Core\Containers\TArray)< [FPaintRay](API\Editor\MeshPaint\MeshPaintHelpers\FPaintRay) > & OutPaintRays
)

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