UAnimStateNodeBase::GetDesiredNewNodeName

Name used as a seed when pasting nodes.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimStateNodeBase

  • UAnimStateNodeBase::GetDesiredNewNodeName()

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h
Include #include "AnimStateNodeBase.h"
virtual [FString](API\Runtime\Core\Containers\FString) GetDesiredNewNodeName() const  

Remarks

Name used as a seed when pasting nodes.


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