FString |
CookingDeviceProfileName () |
Gets the name of the device profile to use when cooking this TargetPlatform |
int64 |
GetMemoryMappingAlignment () |
Gets the alignment of memory mapping for this platform, typically the page size. |
EBuildTarget... |
GetRuntimePlatformType () |
Return the TargetType this platform uses at runtime. |
FName |
GetZlibReplacementFormat () |
Gets a new compression format to use in place of Zlib. This should be rarely implemented |
bool |
HasEditorOnlyData () |
Checks whether this platform has only editor data (typically desktop platforms). |
bool |
HasSecurePackageFormat () |
Checks whether this platform has a secure shippable package format, and therefore doesn't need any encryption or signing support |
FString |
IniPlatformName () |
Gets the platform's INI name (so an offline tool can load the INI for the given target platform). |
bool |
IsClientOnly () |
Checks whether this platform is only a client (and must connect to a server to run). |
bool |
IsLittleEndian () |
Checks whether this platform is little endian. |
bool |
IsServerOnly () |
Checks whether this platform is only a server. |
FString |
PlatformName () |
Returns the name of this platform |
bool |
RequiresCookedData () |
Checks whether this platform requires cooked data (typically console platforms). |
bool |
RequiresOriginalReleaseVersionForPatch () |
Checks whether this platform requires the originally released version (in addition to the previously released version) to create a patch |
EPlatformAut... |
RequiresUserCredentials () |
Checks whether this platform requires user credentials (typically server platforms). |
bool |
SupportsAutoSDK () |
Returns true if the platform supports the AutoSDK system |
bool |
SupportsBuildTarget ( EBuildTargetType TargetType ) |
Checks whether this platform supports the specified build target, i.e. Game or Editor. |
bool |
SupportsFeature ( ETargetPlatformFeatures Feature ) |
Checks whether the target platform supports the specified feature. |
bool |
UsesRayTracing () |
Gets whether the platform will use ray tracing. |