FMaterialPropertyHelpers::OnMaterialLayerAssetChanged

Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialPropertyHelpers

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
Include #include "MaterialPropertyHelpers.h"
Source /Engine/Source/Editor/MaterialEditor/Private/MaterialPropertyHelpers.cpp
static void OnMaterialLayerAssetChanged
(
    const struct [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData,
    int32 Index,
    EMaterialParameterAssociation MaterialType,
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > InHandle,
    [FMaterialLayersFunctions](API\Runtime\Engine\Materials\FMaterialLayersFunctions) * InMaterialFunction
)

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