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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2 > TypeToText
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
Include | #include "EdGraphSchema_K2.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp |
static [FText](API\Runtime\Core\Internationalization\FText) TypeToText ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) *const Property )
Remarks
Converts the type of a property into a fully qualified string (e.g., object'ObjectName'). The converted type string.
Parameters
Name | Description |
---|---|
Property | The property to convert into a string. |