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Unreal Engine C++ API Reference > Editor > CurveEditor
Inheritance Hierarchy
- FCurveEditorScreenSpaceV
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h |
Include | #include "CurveEditorScreenSpace.h" |
Syntax
struct FCurveEditorScreenSpaceV
Remarks
Utility struct used for converting to/from curve editor screen space
Constructors
Type | Name | Description |
---|---|---|
FCurveEditorScreenSpaceV ( float InPixelHeight, double InOutputMin, double InOutputMax ) | Construction from a physical size, and input/output range |
Functions
Type | Name | Description |
---|---|---|
double | GetOutputMax () | Get the maximum output value displayed on the screen |
double | GetOutputMin () | Get the minimum output value displayed on the screen |
float | GetPhysicalHeight () | Get the physical height of the screen |
float | PixelsPerOutput () | Retrieve the number of slate units per output value |
double | ScreenToValue ( float ScreenPosition ) | Convert a vertical screen position in slate units to a value |
FCurveEditor... | ToCurveSpace ( const FTransform2D& CurveTransform ) | Transform this screen space into a curve space using the specified transform |
float | ValueToScreen ( double InValue ) | Convert a value to a vertical screen position in slate units |