FAssetBlueprintGraphActions

Struct to handle Asset Blueprint Graph actions Essentially this is used to help generate asset nodes/responses for Blueprint graphs and keeping Blueprint code from being dependent on something it shouldn't For example, this can be used to help with dragging/dropping assets on a Blueprint graph

Unreal Engine C++ API Reference > Editor > BlueprintGraph

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/AssetBlueprintGraphActions.h
Include #include "AssetBlueprintGraphActions.h"

Syntax

struct FAssetBlueprintGraphActions  

Remarks

Struct to handle Asset Blueprint Graph actions Essentially this is used to help generate asset nodes/responses for Blueprint graphs and keeping Blueprint code from being dependent on something it shouldn't For example, this can be used to help with dragging/dropping assets on a Blueprint graph

Destructors

Type Name Description
  ~FAssetBlueprintGraphActions ()  

Functions

Type Name Description
FText GetGraphHoverMessage ( const FAssetData& AssetData, const UEdGraph* HoverGraph ) Gets the hover message when when holding a asset over a Blueprint graph from a drag/drop operation
bool TryCreatingAssetNode ( const FAssetData& AssetData, UEdGraph* ParentGraph, const FVector2D Location, EK2NewNodeFlags Options ) Tries to create a node from the asset passed on the graph passed in

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