Navigation
Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilityBlueprintFactory
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityBlueprintFactory.h |
Include | #include "EditorUtilityBlueprintFactory.h" |
Source | /Engine/Source/Editor/Blutility/Private/EditorUtilityBlueprintFactory.cpp |
void OnClassPicked ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InChosenClass )
Remarks
Handler for when a class is picked in the class picker