SAnimationGraphNode::GetOverlayWidgets

Populate the widgets array with any overlay widgets to render

Unreal Engine C++ API Reference > Editor > AnimationBlueprintEditor > AnimationNodes > SAnimationGraphNode

References

   
Module AnimationBlueprintEditor
Header /Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h
Include #include "AnimationNodes/SAnimationGraphNode.h"
Source /Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationNodes/SAnimationGraphNode.cpp
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FOverlayWidgetInfo](API\Editor\GraphEditor\FOverlayWidgetInfo) > GetOverlayWidgets
(
    bool bSelected,
    const FVector2D & WidgetSize
) const

Remarks

Populate the widgets array with any overlay widgets to render


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