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Unreal Engine C++ API Reference > Editor > LandscapeEditor
Inheritance Hierarchy
References
Module | LandscapeEditor |
Header | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h |
Include | #include "LandscapeEditorObject.h" |
Syntax
struct FLandscapeImportLayer : public [FLandscapeImportLayerInfo](API\Runtime\Landscape\FLandscapeImportLayerInfo)
Variables
Type | Name | Description |
---|---|---|
bool | bSelected | |
FText | ErrorMessage | |
FString | ExportFilePath | |
FLandscapeImpor... | ImportDescriptor | |
ELandscapeImpor... | ImportResult | |
TObjectPtr< ULa... | ThumbnailMIC |
Constructors
Type | Name | Description |
---|---|---|
FLandscapeImportLayer () |