GetAsynchronous

Overload list

Unreal Engine C++ API Reference > Developer > DerivedDataCache > FDerivedDataCacheInterface

  Type Name Description
Public function uint32 Starts the async process of checking the cache and if the item is present, retrieving the cached results, otherwise telling the deriver to build the data and then updating the cache If the plugin does not support threading, all of the above will be completed before the call returns.
Public function uint32

GetAsynchronous ( const TCHAR* CacheKey,
FStringView DebugContext
)

Starts the async process of checking the cache and if the item is present, retrieving the cached results.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library

On this page