UTestBTDecorator_DelayedAbort

Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree

Inheritance Hierarchy

References

   
Module AITestSuite
Header /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_DelayedAbort.h
Include #include "BehaviorTree/TestBTDecorator_DelayedAbort.h"

Syntax

class UTestBTDecorator_DelayedAbort : public [UBTDecorator](API\Runtime\AIModule\BehaviorTree\UBTDecorator)  

Variables

Type Name Description
bool bOnlyOnce  
int32 DelayTicks  

Constructors

Type Name Description
  UTestBTDecorator_DelayedAbort ( const FObjectInitializer& ObjectIn... )  

Overridden from UBTAuxiliaryNode

Type Name Description
void OnBecomeRelevant ( UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory ) Called when auxiliary node becomes active this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyBecomeRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically
void TickNode ( UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, float DeltaSeconds ) Tick function this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically

Overridden from UBTNode

Type Name Description
uint16 GetInstanceMemorySize () Size of instance memory

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