ProcessFilesFromIoStoreContainer

Unreal Engine C++ API Reference > Developer > IoStoreUtilities

References

   
Module IoStoreUtilities
Header /Engine/Source/Developer/IoStoreUtilities/Public/IoStoreUtilities.h
Include #include "IoStoreUtilities.h"
Source /Engine/Source/Developer/IoStoreUtilities/Private/IoStoreUtilities.cpp
bool ProcessFilesFromIoStoreContainer
(
    const TCHAR * InContainerFilename,
    const TCHAR * InDestPath,
    const [FKeyChain](API\Runtime\Core\Misc\FKeyChain) & InKeyChain,
    const [FString](API\Runtime\Core\Containers\FString) * InFilter,
    [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< bool(const [FString](API\Runtime\Core\Containers\FString) &, const [FString](API\Runtime\Core\Containers\FString) &, const [FIoChunkId](API\Runtime\Core\IO\FIoChunkId) &, const uint8 *, uint64)> FileProcessFunc,
    [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), uint64 > * OutOrderMap,
    [TArray](API\Runtime\Core\Containers\TArray)< [FGuid](API\Runtime\Core\Misc\FGuid) > * OutUsedEncryptionKeys,
    bool * bOutIsSigned,
    int32 MaxConcurrentReaders
)

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