Navigation
Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionRedirectorFollower
References
Module | CollectionManager |
Header | /Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h |
Include | #include "CollectionManagerTypes.h" |
bool FixupObject ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & InObjectPath, [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & OutNewObjectPath )
Remarks
Given an object path, will see if it needs to follow any redirectors, and if so, will populate OutNewObjectPath with the new name and return true