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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/K2Node_AnimGetter.h |
Include | #include "K2Node_AnimGetter.h" |
Syntax
class UK2Node_AnimGetter : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction)
Variables
Type | Name | Description |
---|---|---|
FText | CachedTitle | Cached node title. |
TArray< FString... | Contexts | List of valid contexts for the node. |
TObjectPtr< UCl... | GetterClass | The UAnimInstance derived class that implements the getter we are running. |
TObjectPtr< con... | SourceAnimBlueprint | The anim blueprint that generated this getter. |
TObjectPtr< UAn... | SourceNode | The node that is required for the getter. |
TObjectPtr< UAn... | SourceStateNode | UAnimStateNode doesn't use the same hierarchy so we need to have a seperate property here to handle those. |
Functions
Type | Name | Description |
---|---|---|
FText | GenerateTitle ( UFunction* Getter, UAnimStateNodeBase* SourceStat..., UAnimGraphNode_Base* SourceNod... ) | Generates a title for the node based on its function and the context it is in |
bool | GetterRequiresParameter ( const UFunction* Getter, FString ParamName ) | Returns whether or not the provided UFunction requires the named parameter |
bool | IsActionFilteredOut ( FBlueprintActionFilter const& Filt... ) | |
bool | IsContextValidForSchema ( const UEdGraphSchema* Schema ) | Checks the cached context strings to make sure this getter is valid within the provided schema |
void | PostSpawnNodeSetup ( UEdGraphNode* NewNode, bool bIsTemplateNode, FNodeSpawnData SpawnData ) | Passed to blueprint spawners to configure spawned nodes |
void | RestoreStateMachineNode () | Fixes the SourceNode to be the state machine owner of SourceStateNode (if it is not null) |
void | RestoreStateMachineState () | Fixes the SourceStateNode to be the state of the node's owner. |
void | UpdateCachedTitle () | Recache the title, used if the source node or source state changes |
void | UpdateCachedTitle ( FNodeSpawnData& SpawnData ) | Sets CachedTitle for a new node to be created |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
void | GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) | Replacement for GetMenuEntries(). |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
bool | CanCreateUnderSpecifiedSchema ( const UEdGraphSchema* DesiredS... ) | Can this node be created under the specified schema. |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
void | PostPasteNode () | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor |