UK2Node::HasValidBlueprint

Return true if this node has a valid blueprint outer, or false otherwise.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Include #include "K2Node.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp
bool HasValidBlueprint() const

Remarks

Return true if this node has a valid blueprint outer, or false otherwise. Useful for checking validity of the node for UI list refreshes, which may operate on stale nodes for a frame until the list is refreshed


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