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Unreal Engine C++ API Reference > Developer > ToolWidgets > Filters > FFilterBase
- FFilterBase::GetDisplayName()
References
Module | ToolWidgets |
Header | /Engine/Source/Developer/ToolWidgets/Public/Filters/FilterBase.h |
Include | #include "Filters/FilterBase.h" |
[FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const
Remarks
Returns the human readable name for this filter