FArguments

Unreal Engine C++ API Reference > Developer > ToolWidgets > SNegativeActionButton

Inheritance Hierarchy

References

   
Module ToolWidgets
Header /Engine/Source/Developer/ToolWidgets/Public/SNegativeActionButton.h
Include #include "SNegativeActionButton.h"

Syntax

struct FArguments : public [TSlateBaseNamedArgs< SNegativeActionButton >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)  

Constructors

Type Name Description
  FArguments ()  

Functions

Type Name Description
WidgetArgsTy... ActionButtonStyle ( const TAttribute< EActionButtonStyl... )  
WidgetArgsTy... Icon ( const TAttribute< const FSlateBrush... )  
NamedSlotPro... MenuContent () The static menu content widget.
WidgetArgsTy... OnClicked ( const FOnClicked& InDelegate ) The clicked handler.
WidgetArgsTy... OnComboBoxOpened ( const FOnComboBoxOpened& InDelegat... )  
WidgetArgsTy... OnGetMenuContent ( const FOnGetContent& InDelegate )  
WidgetArgsTy... OnMenuOpenChanged ( const FOnIsOpenChanged& InDelegate )  
WidgetArgsTy... Text ( const TAttribute< FText >& InAttri... ) The text to display in the button.

Typedefs

Name Description
WidgetArgsType  

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