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Unreal Engine C++ API Reference > Editor > CurveEditor > Tree
Inheritance Hierarchy
- FCurveEditorTreeFilter
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/Tree/CurveEditorTreeFilter.h |
Include | #include "Tree/CurveEditorTreeFilter.h" |
Syntax
struct FCurveEditorTreeFilter
Remarks
Base class for all filters that can be applied to a curve editor tree. Filters are identifyable through their type (see GetType()), which is a pre-registered static value retrieved through RegisterFilterType(). Client types can inspect this for supported types, and static_cast<> for implementation details. Filters also contain a pass, which is used to separate filters into separate passes. Filters applied within the same pass are matched as a boolean OR, filters in different passes are matched as a boolean AND.
Variables
Type | Name | Description |
---|---|---|
bool: 1 | bExpandToMatchedItems | Determines if tree paths should be expanded down to matched items |
int32 | FilterPass | Defines which pass this filter should be applied in |
ECurveEditorTre... | FilterType | The static type of this filter as retrieved by RegisterFilterType |
Constructors
Type | Name | Description |
---|---|---|
FCurveEditorTreeFilter ( ECurveEditorTreeFilterType InFilter..., int32 InFilterPass ) |
Destructors
Type | Name | Description |
---|---|---|
~FCurveEditorTreeFilter () |
Functions
Type | Name | Description |
---|---|---|
int32 | GetFilterPass () | |
ECurveEditor... | GetType () | |
ECurveEditor... | RegisterFilterType () | Register a new filter type that is passed to ICurveEditorTreeItem::Filter |
bool | ShouldExpandOnMatch () |