UAnimGraphNode_StateMachineBase::GetRequiredExtensions

Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_StateMachineBase

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h
Include #include "AnimGraphNode_StateMachineBase.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_StateMachineBase.cpp
virtual void GetRequiredExtensions
(
    [TArray](API\Runtime\Core\Containers\TArray)< [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimBlueprintExtension](API\Editor\AnimGraph\UAnimBlueprintExtension) >> & OutExtensions
) const

Remarks

Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system.


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