FFoldedPropertyRecord

Record of a property that can be folded into the class members/constant blocks.

Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintCompilationContext

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
Include #include "IAnimBlueprintCompilationContext.h"

Syntax

struct FFoldedPropertyRecord  

Remarks

Record of a property that can be folded into the class members/constant blocks.

Variables

Type Name Description
UAnimGraphNode_... AnimGraphNode The anim graph node that this property record came from.
FStructProperty... AnimNodeProperty The property of the FAnimNode_Base-derived structure within the anim graph node.
bool bIsOnClass Whether this property will be held on the class (constants on sparse class data), or on the instance (mutables struct)
int32 FoldIndex The index that this property was folded to. INDEX_NONE if it was not folded.
FProperty * GeneratedProperty The generated property within the respective data area (either constants or mutables)
FProperty * Property The original property within the FAnimNode_Base.
int32 PropertyIndex The index of the property in its respective data area (either constant or mutable) This will be INDEX_NONE if the property was folded.

Constructors

Type Name Description
  FFoldedPropertyRecord ( UAnimGraphNode_Base* InAnimGra..., FStructProperty* InAnimNodePro..., FProperty* InProperty, bool bInIsOnClass )  

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