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Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel > SNode
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
Include | #include "SNodePanel.h" |
virtual void PerformSecondPassLayout &40; const TMap< UObject &42;, TSharedRef< SNode > > & InNodeToWidgetLookup &41; const
Remarks
Performs second pass layout; only called if RequiresSecondPassLayout returned true