ITextureCompressorModule::GenerateBaseCubeMipFromLongitudeLatitude2D

Generates the base cubemap mip from a longitude-latitude 2D image.

Unreal Engine C++ API Reference > Developer > TextureCompressor > ITextureCompressorModule > GenerateBaseCubeMipFromLongitudeLatitude2D

References

   
Module TextureCompressor
Header /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
Include #include "TextureCompressorModule.h"
Source /Engine/Source/Developer/TextureCompressor/Private/TextureCompressorModule.cpp
static void GenerateBaseCubeMipFromLongitudeLatitude2D
(
    [FImage](API\Runtime\ImageCore\FImage) * OutMip,
    const [FImage](API\Runtime\ImageCore\FImage) & SrcImage,
    const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & InBuildSettings
)

Remarks

Generates the base cubemap mip from a longitude-latitude 2D image.

Parameters

Name Description
OutMip The output mip.
SrcImage The source longlat image.
InBuildSettings Image build settings

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library