UToolMenus::AddMenuSubstitutionDuringGenerate

Substitute one menu for another during generate but not during find or extend

Unreal Engine C++ API Reference > Developer > ToolMenus > UToolMenus

References

   
Module ToolMenus
Header /Engine/Source/Developer/ToolMenus/Public/ToolMenus.h
Include #include "ToolMenus.h"
Source /Engine/Source/Developer/ToolMenus/Private/ToolMenus.cpp
void AddMenuSubstitutionDuringGenerate
(
    const [FName](API\Runtime\Core\UObject\FName) OriginalMenu,
    const [FName](API\Runtime\Core\UObject\FName) NewMenu
)

Remarks

Substitute one menu for another during generate but not during find or extend


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