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Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceProxyManager
References
Module | TargetDeviceServices |
Header | /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxyManager.h |
Include | #include "ITargetDeviceProxyManager.h" |
[FOnTargetDeviceProxyAdded](API\Developer\TargetDeviceServices\ITargetDeviceProxyManager\FOnTargetDeviceP-) & OnProxyAdded()