FArguments

Unreal Engine C++ API Reference > Developer > SharedSettingsWidgets > SSettingsEditorCheckoutNotice

Inheritance Hierarchy

References

   
Module SharedSettingsWidgets
Header /Engine/Source/Developer/SharedSettingsWidgets/Public/SSettingsEditorCheckoutNotice.h
Include #include "SSettingsEditorCheckoutNotice.h"

Syntax

struct FArguments : public [TSlateBaseNamedArgs< SSettingsEditorCheckoutNotice >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)  

Constructors

Type Name Description
  FArguments ()  

Functions

Type Name Description
WidgetArgsTy... ConfigFilePath ( const TAttribute< FString >& InAtt... ) Called to get the filename of the config file for display
WidgetArgsTy... OnFileProbablyModifiedExternally ( const FSimpleDelegate& InDelegate ) Called when the the file was probably modified externally (only detects files that were 'ready to go' and are now not, e.g., reverted/checked in or files with the read-only flag edited outside)

Typedefs

Name Description
WidgetArgsType  

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