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Unreal Engine C++ API Reference > Editor > AIGraph > UAIGraphSchema
- UAIGraphSchema::GetSubNodeClasses()
References
Module | AIGraph |
Header | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h |
Include | #include "AIGraphSchema.h" |
Source | /Engine/Source/Editor/AIGraph/Private/AIGraphSchema.cpp |
virtual void GetSubNodeClasses ( int32 SubNodeFlags, [TArray](API\Runtime\Core\Containers\TArray)< [FGraphNodeClassData](API\Editor\AIGraph\FGraphNodeClassData) > & ClassData, [UClass](API\Runtime\CoreUObject\UObject\UClass) *& GraphNodeClass ) const