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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintAssetNodeSpawner
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintAssetNodeSpawner.h |
Include | #include "BlueprintAssetNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintAssetNodeSpawner.cpp |
const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & GetAssetData() const
Remarks
Retrieves the asset that this assigns to spawned nodes. The asset that this class was initialized with.