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Unreal Engine C++ API Reference > Developer > TextureCompressor > FTextureBuildSettings
References
Module | TextureCompressor |
Header | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h |
Include | #include "TextureCompressorModule.h" |
Source | /Engine/Source/Developer/TextureCompressor/Private/TextureCompressorModule.cpp |
void GetEncodedTextureDescriptionWithPixelFormat ( [FEncodedTextureDescription](API\Developer\TextureFormat\Interfaces\FEncodedTextureDescription) * OutTextureDescription, EPixelFormat InEncodedPixelFormat, int32 InEncodedMip0SizeX, int32 InEncodedMip0SizeY, int32 InEncodedMip0NumSlices, int32 InMipCount ) const
Remarks
Convert the build settings to an actual texture description containing enough information to describe the texture to hardware APIs.