FMeshPaintGeometryAdapterForSkeletalMeshes::GetComponentToWorldMatrix

Returns the Component to World matrix from the Mesh Component

Unreal Engine C++ API Reference > Editor > MeshPaint > FMeshPaintGeometryAdapterForSkeletalMeshes

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
Include #include "MeshPaintSkeletalMeshAdapter.h"
Source /Engine/Source/Editor/MeshPaint/Private/MeshPaintSkeletalMeshAdapter.cpp
virtual FMatrix GetComponentToWorldMatrix() const

Remarks

Returns the Component to World matrix from the Mesh Component


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