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Unreal Engine C++ API Reference > Editor > GraphEditor > KismetNodes
Inheritance Hierarchy
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/KismetNodes/KismetNodeInfoContext.h |
Include | #include "KismetNodes/KismetNodeInfoContext.h" |
Syntax
struct FKismetNodeInfoContext : public [FNodeInfoContext](API\Editor\GraphEditor\FNodeInfoContext)
Remarks
Context used to aid debugging displays for nodes.
Variables
Type | Name | Description |
---|---|---|
UObject * | ActiveObjectBeingDebugged | Object being debugged for the graph. |
TMap< class UEd... | NodesWithActiveLatentActions | |
UBlueprint *... | SourceBlueprint | Source blueprint for the graph. |
TSet< UEdGraphN... | WatchedNodeSet | Set of nodes with a pin that is being watched. |
TSet< UEdGraphP... | WatchedPinSet | Set of pins with watches. |
Constructors
Type | Name | Description |
---|---|---|
FKismetNodeInfoContext ( UEdGraph* SourceGraph ) |
Classes
Type | Name | Description |
---|---|---|
Public struct | FObjectUUIDPair |