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Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNodeComponentBase
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
virtual bool CanReparent() const
Whether or not this object represents a node that can be reparented to other nodes based on its context.