FEdgeHash::ForAllMatching

Unreal Engine C++ API Reference > Developer > NaniteUtilities > FEdgeHash

References

   
Module NaniteUtilities
Header /Engine/Source/Developer/NaniteUtilities/Public/TriangleUtil.h
Include #include "TriangleUtil.h"
template<typename FGetPosition, typename FuncType>
void ForAllMatching
(
    int32 EdgeIndex,
    bool bAdd,
    FGetPosition && GetPosition,
    FuncType && Function
)

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