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Unreal Engine C++ API Reference > Developer > ToolWidgets > Filters > FGenericFilter
References
Module | ToolWidgets |
Header | /Engine/Source/Developer/ToolWidgets/Public/Filters/GenericFilter.h |
Include | #include "Filters/GenericFilter.h" |
virtual void SaveSettings ( const [FString](API\Runtime\Core\Containers\FString) & IniFilename, const [FString](API\Runtime\Core\Containers\FString) & IniSection, const [FString](API\Runtime\Core\Containers\FString) & SettingsString ) const
Remarks
Can be overriden for custom FilterBar subclasses to save settings, currently not implemented in any generic Filter Bar