FBlueprintNodeTemplateCache::GetReferencerName

Overload this method to report a name for your referencer

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintNodeTemplateCache

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeTemplateCache.h
Include #include "BlueprintNodeTemplateCache.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintNodeTemplateCache.cpp
virtual [FString](API\Runtime\Core\Containers\FString) GetReferencerName() const  

Remarks

Overload this method to report a name for your referencer


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