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Unreal Engine C++ API Reference > Editor > KismetCompiler > FNodeHandlingFunctor
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h |
Include | #include "KismetCompilerMisc.h" |
virtual bool RequiresRegisterNetsBeforeScheduling() const
Remarks
Returns true if this kind of node needs to be handled in the first pass, prior to execution scheduling (this is only used for function entry and return nodes)