FScopedSourceControl::GetProvider

Get the provider we are using

Unreal Engine C++ API Reference > Developer > SourceControl > FScopedSourceControl

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/SourceControlHelpers.h
Include #include "SourceControlHelpers.h"
Source /Engine/Source/Developer/SourceControl/Private/SourceControlHelpers.cpp
[ISourceControlProvider](API\Developer\SourceControl\ISourceControlProvider) & GetProvider()  

Remarks

Get the provider we are using


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