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Unreal Engine C++ API Reference > Editor > MeshPaint > MeshPaintHelpers
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h |
Include | #include "MeshPaintHelpers.h" |
Source | /Engine/Source/Editor/MeshPaint/Private/MeshPaintHelpers.cpp |
static bool ApplyPerTrianglePaintAction ( [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) * Adapter, const FVector & CameraPosition, const FVector & HitPosition, const [UPaintBrushSettings](API\Editor\MeshPaint\UPaintBrushSettings) * Settings, FPerTrianglePaintAction Action )
Remarks
Given the adapter, settings and view-information retrieves influences triangles and applies Action to them