UK2Node_Knot::GetPassThroughPin

Return the matching "pass-through" pin for the given pin (if supported by this node)

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Knot

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h
Include #include "K2Node_Knot.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Knot.cpp
virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetPassThroughPin
(
    const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin
) const

Remarks

Return the matching "pass-through" pin for the given pin (if supported by this node)


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