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Unreal Engine C++ API Reference > Developer
Classes
Type | Name | Description |
---|---|---|
Public struct | FBakeOutput | Structure containing data being processed while baking out materials |
Public struct | FBakeOutputEx | Structure containing extended data being processed while baking out materials |
Public class | FMaterialBakingHelpers | |
Public struct | FMaterialData | Structure containing information about the material which is being baked out |
Public struct | FMaterialDataEx | Structure containing extended information about the material and properties which is being baked out |
Public struct | FMaterialPropertyEx | Structure extending EMaterialProperty to allow detailed information about custom output |
Public struct | FMeshData | Struct that defines a mesh (Mesh + LOD + MaterialIndex) |
Public struct | FPrimitiveData | Structure containing primitive information (regarding a mesh or mesh component) that is accessible through material expressions |
Public struct | FPropertyEntry | Structure to represent a single property the user wants to bake out for a given set of materials |
Public class | IMaterialBakingModule | |
Public class | UAssetBakeOptions | Asset bake options object |
Public class | UMaterialMergeOptions | Material merge options object |
Public class | UMaterialOptions | Options object to define what and how a material should be baked out |
Enums
Type | Name | Description |
---|---|---|
Public enum | EMaterialBakeMethod | Enum to define different types of baking materials |