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Unreal Engine C++ API Reference > Editor > FontEditor > IFontEditor
References
Module | FontEditor |
Header | /Engine/Source/Editor/FontEditor/Public/IFontEditor.h |
Include | #include "IFontEditor.h" |
[UFont](API\Runtime\Engine\Engine\UFont) * GetFont() const
Remarks
Returns the font asset being inspected by the font editor