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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_StateMachineBase
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h |
Include | #include "AnimGraphNode_StateMachineBase.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_StateMachineBase.cpp |
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetJumpTargetForDoubleClick() const
Remarks
By default return any animation assets we have.