Navigation
Unreal Engine C++ API Reference > Developer > MessageLog
Inheritance Hierarchy
References
Module | MessageLog |
Header | /Engine/Source/Developer/MessageLog/Public/MessageLogModule.h |
Include | #include "MessageLogModule.h" |
Syntax
class FMessageLogModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Constructors
Type | Name | Description |
---|---|---|
FMessageLogModule () |
Functions
Type | Name | Description |
---|---|---|
TSharedRef< ... | CreateLogListing ( const FName& InLogName, const FMessageLogInitializationOpti... ) | Creates a new log listing for use outside of the global MessageLog window. |
TSharedRef< ... | CreateLogListingWidget ( const TSharedRef< class IMessageLog... ) | Creates a log listing widget to view data from the passed-in listing. |
void | EnableMessageLogDisplay ( bool bInCanDisplayMessageLog ) | Setting this to true will allow the message log to be displayed when OpenMessageLog is called. |
TSharedRef< ... | GetLogListing ( const FName& LogName ) | Get a message log listing registered with the message log. If it does not exist it will created. |
bool | IsRegisteredLogListing ( const FName& LogName ) | Checks to see if a log listing is already registered with the system |
void | OpenMessageLog ( const FName& LogName ) | Opens up the message log to a certain log listing |
void | RegisterLogListing ( const FName& LogName, const FText& LogLabel, const FMessageLogInitializationOpti... ) | End IModuleInterface interface Registers a log listing with the message log widget. |
void | RegisterMessageLogSpawner ( const TSharedRef< FWorkspaceItem > ... ) | Registers the Message Log spawner. |
bool | UnregisterLogListing ( const FName& LogName ) | Unregisters a log listing with the message log widget. |
Overridden from IModuleInterface
Type | Name | Description |
---|---|---|
void | ShutdownModule () | Called before the module is unloaded, right before the module object is destroyed. |
void | StartupModule () | Begin IModuleInterface interface |