IBuildSessionInternal::Build

Unreal Engine C++ API Reference > Developer > DerivedDataCache > IBuildSessionInternal > Build

References

   
Module DerivedDataCache
Header /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildSession.h
Include #include "DerivedDataBuildSession.h"
void Build
(
    const [FBuildAction](API\Developer\DerivedDataCache\FBuildAction) & Action,
    const [FOptionalBuildInputs](API\Developer\DerivedDataCache\FOptionalBuildInputs) & Inputs,
    const [FBuildPolicy](API\Developer\DerivedDataCache\FBuildPolicy) & Policy,
    [IRequestOwner](API\Developer\DerivedDataCache\IRequestOwner) & Owner,
    [FOnBuildComplete](API\Developer\DerivedDataCache\FOnBuildComplete) && OnComplete
)

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