IAudioFormat::Cook

Cooks the source data for the platform and stores the cooked data internally.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > IAudioFormat

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IAudioFormat.h
Include #include "Interfaces/IAudioFormat.h"
bool Cook
(
    [FName](API\Runtime\Core\UObject\FName) Format,
    const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & SrcBuffer,
    [FSoundQualityInfo](API\Developer\TargetPlatform\Interfaces\FSoundQualityInfo) & QualityInfo,
    [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & OutBuffer
) const

Remarks

Cooks the source data for the platform and stores the cooked data internally. true on success, false otherwise.

Parameters

Name Description
Format The desired format.
SrcBuffer The source buffer. Buffers are 16 bit PCM, either mono or stereo (check QualityInfo.NumChannels)
QualityInfo All the information the compressor needs to compress the audio. QualityInfo.Duration is unset.
OutBuffer Will hold the resulting compressed audio.

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