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Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > FCustomClassFilterData > FCustomClassFilterData
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/CustomClassFilterData.h |
Include | #include "Filters/CustomClassFilterData.h" |
Source | /Engine/Source/Editor/EditorWidgets/Private/Filters/CustomClassFilterData.cpp |
FCustomClassFilterData ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFilterCategory](API\Developer\ToolWidgets\Filters\FFilterCategory) > InCategory, [FLinearColor](API\Runtime\Core\Math\FLinearColor) InColor )
Remarks
Or you can provide a UClass, a Category and a Color to identify the filter