FArguments

Unreal Engine C++ API Reference > Editor > EditorWidgets > STemplateStringEditableTextBox

Inheritance Hierarchy

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/STemplateStringEditableTextBox.h
Include #include "STemplateStringEditableTextBox.h"

Syntax

struct FArguments : public [TSlateBaseNamedArgs< STemplateStringEditableTextBox >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)  

Constructors

Type Name Description
  FArguments ()  

Functions

Type Name Description
WidgetArgsTy... Marshaller ( TSharedPtr< ITextLayoutMarshaller >... ) The marshaller used to get/set the raw text to/from the text layout.
WidgetArgsTy... OnTextChanged ( const FOnTextChanged& InDelegate ) Called whenever the text is changed interactively by the user.
WidgetArgsTy... Text ( const TAttribute< FText >& InAttri... ) The initial text that will appear in the widget.
WidgetArgsTy... ValidArguments ( const TAttribute< TArray< FString >... ) The list of available arguments to use in this template string.

Typedefs

Name Description
WidgetArgsType  

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