FLocTextHelper::GetExportText

Given some source text, work out which text should be exported (eg, when exporting to PO).

Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocTextHelper.h
Include #include "LocTextHelper.h"
Source /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp
void GetExportText
(
    const [FString](API\Runtime\Core\Containers\FString) & InCulture,
    const [FLocKey](API\Runtime\Core\Internationalization\FLocKey) & InNamespace,
    const [FLocKey](API\Runtime\Core\Internationalization\FLocKey) & InKey,
    const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FLocMetadataObject](API\Runtime\Core\Internationalization\FLocMetadataObject) > InKeyMetadataObj,
    const [ELocTextExportSourceMethod](API\Developer\Localization\ELocTextExportSourceMethod) InSourceMethod,
    const [FLocItem](API\Runtime\Core\Internationalization\FLocItem) & InSource,
    [FLocItem](API\Runtime\Core\Internationalization\FLocItem) & OutSource,
    [FLocItem](API\Runtime\Core\Internationalization\FLocItem) & OutTranslation
) const

Remarks

Given some source text, work out which text should be exported (eg, when exporting to PO).

Parameters

Name Description
InCulture Culture to find the translation for.
InNamespace Namespace of the text.
InKey Key of the text.
InKeyMetadataObj Meta-data associated with the source text key.
InSourceMethod What kind of "source" should we use when looking up translations?
InSource The raw source text to use as a fallback.
OutSource The source to export.
OutTranslation The translation to export.

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