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Unreal Engine C++ API Reference > Developer > LauncherServices
References
Module | LauncherServices |
Header | /Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h |
Include | #include "ILauncherDeviceGroup.h" |
Syntax
class ILauncherDeviceGroup
Remarks
Interface for Launcher device groups.
Destructors
Type | Name | Description |
---|---|---|
~ILauncherDeviceGroup () | Virtual destructor. |
Functions
Type | Name | Description |
---|---|---|
void | AddDevice ( const FString& DeviceID ) | Adds a device to the group. |
const TArray... | GetDeviceIDs () | Get a list of identifiers for devices associated with this device group. |
FGuid | GetId () | Gets the unique identifier of the device group. |
const FStrin... | GetName () | Gets the human readable name of the device group. |
int32 | GetNumDevices () | Get a list of devices associated with this device group. |
FOnLauncherD... | OnDeviceAdded () | Returns a delegate that is invoked when device was added to this group. |
FOnLauncherD... | OnDeviceRemoved () | Returns a delegate that is invoked when device was removed from this group. |
void | RemoveAllDevices () | Removes all devices from the group. |
void | RemoveDevice ( const FString& DeviceID ) | Removes a device from the group. |
void | SetName ( const FString& NewName ) | Sets the name of the device group. |