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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetPlatform
- ITargetPlatform::GetPlatformOrdinal()
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h |
Include | #include "Interfaces/ITargetPlatform.h" |
int32 GetPlatformOrdinal() const
Remarks
Get unique integer identifier for this platform.
The implementation will assign an ordinal to each target platform at startup, assigning a value of 0, 1, 2, etc in order to make the ordinals usable as array / bit mask indices. int32 A unique integer which may be used to identify target platform during the current session only (note: not stable across runs).