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Unreal Engine C++ API Reference > Developer > DerivedDataCache
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataRequestOwner.h |
Include | #include "DerivedDataRequestOwner.h" |
Syntax
class FRequestOwner
Remarks
A concrete request owner that also presents as a request.
Request owners may be moved but not copied, and cancel any outstanding requests on destruction unless KeepAlive has been called.
Constructors
Type | Name | Description |
---|---|---|
FRequestOwner ( EPriority Priority ) | Construct a request owner with the given priority. | |
FRequestOwner ( FRequestOwner&& ) | ||
FRequestOwner ( const FRequestOwner& ) |
Functions
Type | Name | Description |
---|---|---|
void | Cancel () | Cancel any active and future requests in the owner. |
EPriority | GetPriority () | Returns the priority that new requests are expected to inherit. |
bool | IsCanceled () | Returns whether the owner has been canceled, which new requests are expected to check. |
void | KeepAlive () | Keep requests in the owner alive until complete, even after destruction of the owner. |
void | LaunchTask ( const TCHAR* DebugName, TUniqueFunction< void()>&& TaskBod... ) | Launches a task that executes the task body when scheduled. |
bool | Poll () | Poll whether the owner has any active requests or barriers. |
void | SetPriority ( EPriority Priority ) | Set the priority of active and future requests in the owner. |
void | Wait () | Wait for any active and future requests or barriers in the owner. |
Operators
Type | Name | Description |
---|---|---|
operator IRequest * () | Access as a request. | |
operator IRequestOwner & () | Access as a request owner. | |
FRequestOwne... | operator= ( FRequestOwner&& ) | |
FRequestOwne... | operator= ( const FRequestOwner& ) |