FSplineComponentVisualizer::HandleInputKey

Unreal Engine C++ API Reference > Editor > ComponentVisualizers > FSplineComponentVisualizer

References

   
Module ComponentVisualizers
Header /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Include #include "SplineComponentVisualizer.h"
Source /Engine/Source/Editor/ComponentVisualizers/Private/SplineComponentVisualizer.cpp
virtual bool HandleInputKey
(
    [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient,
    [FViewport](API\Runtime\Engine\FViewport) * Viewport,
    [FKey](API\Runtime\InputCore\FKey) Key,
    EInputEvent Event
)

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