IAssetTools::ConvertVirtualTextures

Converts the given [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) to virtual textures or converts virtual textures back to standard textures and updates the related UMaterials

Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTools

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Include #include "IAssetTools.h"
void ConvertVirtualTextures
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * > & Textures,
    bool bConvertBackToNonVirtual,
    const [TArray](API\Runtime\Core\Containers\TArray)< [UMaterial](API\Runtime\Engine\Materials\UMaterial) * > * RelatedMaterials
) const

Remarks

Converts the given UTexture2D to virtual textures or converts virtual textures back to standard textures and updates the related UMaterials

Parameters

Name Description
Textures The given textures to convert.
bConvertBackToNonVirtual If true, virtual textures will be converted back to standard textures.
RelatedMaterials An optional array of materials to update after the conversion, this is useful during import when not all dependencies and caches are up to date.

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