IAssetTools::GetAllowedBlueprintTypes

Which BlueprintTypes are allowed to be created. An empty list should allow everything.

Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTools

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Include #include "IAssetTools.h"
[TSet](API\Runtime\Core\Containers\TSet)< EBlueprintType > & GetAllowedBlueprintTypes()  

Remarks

Which BlueprintTypes are allowed to be created. An empty list should allow everything.


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