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Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Syntax
enum EFilteredState
{
FilteredOut = 0x00,
MatchesFilter = (1 << 0),
ChildMatches = (1 << 1),
FilteredInMask = (MatchesFilter | ChildMatches),
Unknown = 0xFC,
}
Values
Name | Description |
---|---|
FilteredOut | |
MatchesFilter | |
ChildMatches | |
FilteredInMask | |
Unknown |