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Unreal Engine C++ API Reference > Editor > EditorConfig
Inheritance Hierarchy
References
Module | EditorConfig |
Header | /Engine/Source/Editor/EditorConfig/Public/EditorConfigBase.h |
Include | #include "EditorConfigBase.h" |
Syntax
class UEditorConfigBase : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Remarks
Inherit from this class to simplify saving and loading properties from editor configs.
Functions
Type | Name | Description |
---|---|---|
bool | LoadEditorConfig () | Load any properties of this class into properties marked with metadata tag "EditorConfig" from the class's EditorConfig |
bool | SaveEditorConfig () | Save any properties of this class in properties marked with metadata tag "EditorConfig" into the class's EditorConfig. |