SBasicFilterBar::IsFilterActive

Returns true if the specified filter is both checked (pinned on the filter bar) and active (contributing to filter the result).

Unreal Engine C++ API Reference > Developer > ToolWidgets > Filters > SBasicFilterBar

References

   
Module ToolWidgets
Header /Engine/Source/Developer/ToolWidgets/Public/Filters/SBasicFilterBar.h
Include #include "Filters/SBasicFilterBar.h"
bool IsFilterActive
(
    const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFilterBase](API\Developer\ToolWidgets\Filters\FFilterBase)< FilterType >> & InFilter
) const

Remarks

Returns true if the specified filter is both checked (pinned on the filter bar) and active (contributing to filter the result).


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