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Unreal Engine C++ API Reference > Editor > AnimationBlueprintEditor > AnimationNodes > SAnimationGraphNode
References
Module | AnimationBlueprintEditor |
Header | /Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h |
Include | #include "AnimationNodes/SAnimationGraphNode.h" |
Source | /Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationNodes/SAnimationGraphNode.cpp |
virtual void GetNodeInfoPopups ( [FNodeInfoContext](API\Editor\GraphEditor\FNodeInfoContext) * Context, [TArray](API\Runtime\Core\Containers\TArray)< [FGraphInformationPopupInfo](API\Editor\GraphEditor\FGraphInformationPopupInfo) > & Popups ) const
Remarks
Populate the popups array with any popups to render