FBlueprintEditor::GetDefaultSchemaClass

Whenever new graphs need to be created it will use this schema by default.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

  • FBlueprintEditor::GetDefaultSchemaClass()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
virtual [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) > GetDefaultSchemaClass() const  

Remarks

Whenever new graphs need to be created it will use this schema by default.


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