Navigation
Unreal Engine C++ API Reference > Editor > GraphEditor > SCommentBubble
Inheritance Hierarchy
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SCommentBubble.h |
Include | #include "SCommentBubble.h" |
Syntax
struct FArguments : public [TSlateBaseNamedArgs< SCommentBubble >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
Constructors
Type | Name | Description |
---|---|---|
FArguments () |
Functions
Type | Name | Description |
---|---|---|
WidgetArgsTy... | AllowPinning ( bool InArg ) | Allow bubble to be pinned |
WidgetArgsTy... | ColorAndOpacity ( const TAttribute< FSlateColor >& I... ) | Color and opacity for the comment bubble |
WidgetArgsTy... | EnableBubbleCtrls ( bool InArg ) | Enable the controls within the bubble |
WidgetArgsTy... | EnableTitleBarBubble ( bool InArg ) | Enable the title bar bubble to toggle |
WidgetArgsTy... | GraphLOD ( const TAttribute< EGraphRenderingLO... ) | The current level of detail |
WidgetArgsTy... | GraphNode ( UEdGraphNode* InArg ) | The GraphNode this bubble should interact with |
WidgetArgsTy... | HintText ( const TAttribute< FText >& InAttri... ) | The comment hint text for the bubble |
WidgetArgsTy... | InvertLODCulling ( bool InArg ) | Invert LOD culling |
WidgetArgsTy... | IsGraphNodeHovered ( const FIsGraphNodeHovered& InDeleg... ) | Delegate to determine if the parent node is in the hovered state. |
WidgetArgsTy... | OnTextCommitted ( const FOnTextCommitted& InDelegate ) | Called when the comment text is committed |
WidgetArgsTy... | OnToggled ( const FOnCommentBubbleToggled& InD... ) | Called when the comment bubble is toggled |
WidgetArgsTy... | Text ( const TAttribute< FString >& InAtt... ) | The comment text for the bubble |
WidgetArgsTy... | ToggleButtonCheck ( const TAttribute< ECheckBoxState > ... ) | Attribute to determine the visibility buttons check state |
Typedefs
Name | Description |
---|---|
WidgetArgsType |