FHierarchicalLODUtilities::IsActorClustered

Checks if an actor is clustered

Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODUtilities

References

   
Module HierarchicalLODUtilities
Header /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Include #include "HierarchicalLODUtilities.h"
Source /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp
virtual const bool IsActorClustered
(
    const [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor
)

Remarks

Checks if an actor is clustered


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