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Unreal Engine C++ API Reference > Developer > SharedSettingsWidgets
Inheritance Hierarchy
References
Module | SharedSettingsWidgets |
Header | /Engine/Source/Developer/SharedSettingsWidgets/Public/ShaderFormatsPropertyDetails.h |
Include | #include "ShaderFormatsPropertyDetails.h" |
Syntax
class FShaderFormatsPropertyDetails : public [TSharedFromThis< FShaderFormatsPropertyDetails >](API\Runtime\Core\Templates\TSharedFromThis)
Remarks
Helper which implements details panel customizations for a device profiles parent property
Constructors
Type | Name | Description |
---|---|---|
FShaderFormatsPropertyDetails ( IDetailLayoutBuilder* InDetail..., const TCHAR* InProperty, const TCHAR* InTitle ) | Constructor for the parent property details view |
Functions
Type | Name | Description |
---|---|---|
void | CreateTargetShaderFormatsPropertyView ( ITargetPlatform* TargetPlatfor..., GetFriendlyNameFromRHINameFnc*..., FilterShaderPlatformFnc* Filte..., ECategoryPriority::Type InPriority ) | Create the UI to select which windows shader formats we are targeting |
ECheckBoxSta... | IsTargetedRHIChecked ( FName InRHIName ) | |
void | SetOnUpdateShaderWarning ( const FSimpleDelegate& Delegate ) | Simple delegate for updating shader version warning |
Typedefs
Name | Description |
---|---|
Deprecated_GetFriendlyNameFromRHINameFnc | |
FilterShaderPlatformFnc | |
GetFriendlyNameFromRHINameFnc |
Deprecated Functions
Type | Name | Description |
---|---|---|
void | CreateTargetShaderFormatsPropertyView ( ITargetPlatform* TargetPlatfor..., Deprecated_GetFriendlyNameFromRHINa... ) | CreateTargetShaderFormatsPropertyView now gets RHI names via FName instead of FString. Please change your callback function as this is a breaking change. |