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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintNodeTemplateCache > GetNodeTemplate
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeTemplateCache.h |
Include | #include "BlueprintNodeTemplateCache.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintNodeTemplateCache.cpp |
[UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * GetNodeTemplate ( [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) const * NodeSpawner, ENoInit ) const
Remarks
Retrieves a cached template associated with the supplied spawner. Does NOT attempt to allocate one if it doesn't exist. Should return the cached template-node (if one exists, otherwise false).
Parameters
Name | Description |
---|---|
NodeSpawner | The spawner you want a template node for. |
ENoInit | Signifies to use this function over the other (mutating) GetNodeTemplate(). |