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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h |
Include | #include "BlueprintActionFilter.h" |
Syntax
struct FActionFilterTest : public [TSharedFromThis< FActionFilterTest >](API\Runtime\Core\Templates\TSharedFromThis)
Variables
Type | Name | Description |
---|---|---|
EActionFilterTe... | Flags | |
FString | Name | |
FRejectionDeleg... | RejectionDelegate |
Constructors
Type | Name | Description |
---|---|---|
FActionFilterTest ( const FRejectionDelegate Delegate, FString Name, EActionFilterTestFlags Flags ) |
Functions
Type | Name | Description |
---|---|---|
bool | Call ( FBlueprintActionFilter const& Filt..., FBlueprintActionInfo& ActionInfo ) | |
TSharedRef< ... | WithFlags ( EActionFilterTestFlags InFlags ) |
Operators
Type | Name | Description |
---|---|---|
bool | operator== ( const FActionFilterTest& other ) |
Typedefs
Name | Description |
---|---|
FRejectionDelegate | The filter uses a series of rejection tests matching |
Constants
Name | Description |
---|---|
CVarEnableCaching |