EActorTypeFlags

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorActionCallbacks

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Include #include "LevelEditorActions.h"

Syntax

enum EActorTypeFlags  
{  
    IncludePawns             = 1 << 0,  
    IncludeStaticMeshes      = 1 << 1,  
    IncludeSkeletalMeshes    = 1 << 2,  
    IncludeEmitters          = 1 << 3,  
}  

Values

Name Description
IncludePawns  
IncludeStaticMeshes  
IncludeSkeletalMeshes  
IncludeEmitters  

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