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Unreal Engine C++ API Reference > Developer > MaterialUtilities
References
Module | MaterialUtilities |
Header | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h |
Include | #include "MaterialUtilities.h" |
Syntax
struct FFlattenMaterial
Remarks
Structure used for storing intermediate baked down material data/samples
Variables
Type | Name | Description |
---|---|---|
bool | bDitheredLODTransition | Flag whether or not the material will use dithered LOD transitions |
bool | bIsThinSurface | Flag whether or not the material will have to be thin |
EBlendMode | BlendMode | Blend mode for the new material |
bool | bTwoSided | Flag whether or not the material will have to be two-sided |
float | EmissiveScale | Scale (maximum baked down value) for the emissive property |
FGuid | MaterialId | Material Guid |
FIntPoint | RenderSize | |
int32 | UVChannel | UV channel to use |
Constructors
Type | Name | Description |
---|---|---|
FFlattenMaterial () |
Functions
Type | Name | Description |
---|---|---|
const bool | DoesPropertyContainData ( const EFlattenMaterialProperties Pr... ) | |
void | FillAlphaValues ( const uint8 InAlphaValue ) | Set all alpha channel values with InAlphaValue |
TArray< FCol... | GetPropertySamples ( const EFlattenMaterialProperties Pr... ) | |
const TArray... | GetPropertySamples ( const EFlattenMaterialProperties Pr... ) | |
const FIntPo... | GetPropertySize ( const EFlattenMaterialProperties Pr... ) | |
bool | HasData () | |
const bool | IsPropertyConstant ( const EFlattenMaterialProperties Pr... ) | |
void | ReleaseData () | Release all the sample data |
void | SetPropertySize ( const EFlattenMaterialProperties Pr..., const FIntPoint& InSize ) | |
const bool | ShouldGenerateDataForProperty ( const EFlattenMaterialProperties Pr... ) |