Navigation
Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource
- UContentBrowserDataSource::Legacy_TryConvertPackagePathToVirtualPath()
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h |
Include | #include "ContentBrowserDataSource.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp |
virtual bool Legacy_TryConvertPackagePathToVirtualPath ( const [FName](API\Runtime\Core\UObject\FName) InPackagePath, [FName](API\Runtime\Core\UObject\FName) & OutPath )
Remarks
Attempt to convert the given package path to a virtual path associated with this data source.
This exists to allow the Content Browser to interface with public APIs that only operate on package paths and should ideally be avoided for new code.
This function only adjusts the path to something that could represent a virtualized item within this data source, but it doesn't guarantee that an item actually exists at that path. True if the package path was mapped, false otherwise.
Parameters
Name | Description |
---|---|
InPackagePath | The package path to query. |
OutPath | The virtualized path to fill. |