FLevelViewportCommands

Class containing commands for level viewport actions

Unreal Engine C++ API Reference > Editor > LevelEditor

Inheritance Hierarchy

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h
Include #include "LevelViewportActions.h"

Syntax

class FLevelViewportCommands : public [TCommands< FLevelViewportCommands >](API\Runtime\Slate\Framework\Commands\TCommands)  

Remarks

Class containing commands for level viewport actions

Variables

Type Name Description
TSharedPtr< FUI... AdvancedSettings Opens the advanced viewport settings
TSharedPtr< FUI... ApplyMaterialToActor Applys a material to an actor
TSharedPtr< FUI... ClearAllBookmarks  
TArray< TShared... ClearBookmarkCommands  
TSharedPtr< FUI... CompactBookmarks  
TArray< TShared... CreateCameras Creates a subclass of ACameraActor at current perspective viewport position
TSharedPtr< FUI... CyclePreviewMesh  
TSharedPtr< FUI... EjectActorPilot Actor pilot commands
TSharedPtr< FUI... EnablePreviewMesh  
TSharedPtr< FUI... FindInLevelScriptBlueprint Finds instances of selected object in level script.
TSharedPtr< FUI... FocusViewportToSelectedActors  
TSharedPtr< FUI... HideAllDataLayers Hides all DataLayers
TSharedPtr< FUI... HideAllLayers Hides all layers
TSharedPtr< FUI... HideAllSprites Hides all sprite categories
TSharedPtr< FUI... HideAllStats Hides all Stats categories
TSharedPtr< FUI... HideAllVolumes Hides all volume classes
TSharedPtr< FUI... HighResScreenshot Opens the control panel for high resolution screenshots
TArray< TShared... JumpToBookmarkCommands Bookmarks
TSharedPtr< FUI... PilotSelectedActor  
TArray< TShared... SetBookmarkCommands  
TSharedPtr< FUI... SetDefaultViewportType  
TSharedPtr< FUI... ShowAllDataLayers Shows all DataLayers
TSharedPtr< FUI... ShowAllLayers Shows all layers
TSharedPtr< FUI... ShowAllSprites Shows all sprite categories
TSharedPtr< FUI... ShowAllVolumes Shows all volume classes
TArray< FShowMe... ShowSpriteCommands List of commands for showing sprite categories and their localized names. One for each command
TMap< FString, ... ShowStatCatCommands A map of stat categories and the commands that belong in them
TArray< FShowMe... ShowVolumeCommands List of commands for showing volume classes and their localized names. One for each command
TSharedPtr< FUI... ToggleActorPilotCameraView Toggles showing the exact camera view when locking a viewport to a camera
TSharedPtr< FUI... ToggleCinematicPreview Allows this viewport to be used for previewing cinematic animations
TSharedPtr< FUI... ToggleGameView Toggles game preview in the viewport
TSharedPtr< FUI... ToggleImmersive Toggles immersive mode in the viewport
TSharedPtr< FUI... ToggleMaximize Toggles maximize mode in the viewport
TSharedPtr< FUI... ToggleSidebarAllTabs Toggles moving all tabs except the viewport to a sidebar or removing them from a sidebar
TSharedPtr< FUI... ToggleViewportToolbar  
TSharedPtr< FUI... UseDefaultShowFlags Reset all show flags to default
TSharedPtr< FUI... ViewportConfig_FourPanes2x2  
TSharedPtr< FUI... ViewportConfig_FourPanesBottom  
TSharedPtr< FUI... ViewportConfig_FourPanesLeft  
TSharedPtr< FUI... ViewportConfig_FourPanesRight  
TSharedPtr< FUI... ViewportConfig_FourPanesTop  
TSharedPtr< FUI... ViewportConfig_OnePane Viewport pane configurations
TSharedPtr< FUI... ViewportConfig_ThreePanesBottom  
TSharedPtr< FUI... ViewportConfig_ThreePanesLeft  
TSharedPtr< FUI... ViewportConfig_ThreePanesRight  
TSharedPtr< FUI... ViewportConfig_ThreePanesTop  
TSharedPtr< FUI... ViewportConfig_TwoPanesH  
TSharedPtr< FUI... ViewportConfig_TwoPanesV  

Constructors

Type Name Description
PRAGMA_DISAB... FLevelViewportCommands ()  
  FLevelViewportCommands ( const FLevelViewportCommands& )  
  FLevelViewportCommands ( FLevelViewportCommands&& )  

Destructors

Type Name Description
  ~FLevelViewportCommands ()  

Functions

Type Name Description
FLevelViewpo... Get () Get the singleton instance of this set of commands.
void RegisterShowSpriteCommands () Registers our commands with the binding system for showing sprites.
void RegisterShowVolumeCommands () Registers our commands with the binding system for showing volumes.

Overridden from TCommands

Type Name Description
void RegisterCommands () Registers our commands with the binding systemUI_COMMAND takes long for the compile to optimize

Operators

Type Name Description
FLevelViewpo... operator= ( const FLevelViewportCommands& )  
FLevelViewpo... operator= ( FLevelViewportCommands&& )  

Classes

Type Name Description
Public class FOnNewStatCommandAdded Delegate we fire every time a new stat has been had a command added
Public struct FShowMenuCommand  

Constants

Name Description
NewStatCommandDelegate  

Deprecated Variables

Type Name Description
TSharedPtr< FUI... ClearAllBookMarks Please use the version of the member with corrected spelling (ClearAllBookmarks).

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