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Unreal Engine C++ API Reference > Editor > AudioEditor > AssetTypeActions
Inheritance Hierarchy
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/AssetTypeActions/AssetDefinition_SoundBase.h |
Include | #include "AssetTypeActions/AssetDefinition_SoundBase.h" |
Syntax
class UAssetDefinition_SoundBase : public [UAssetDefinitionDefault](API\Editor\UnrealEd\UAssetDefinitionDefault)
Functions
Type | Name | Description |
---|---|---|
TSoftClassPt... | GetAssetClass () | |
FLinearColor | GetAssetColor () | |
FText | GetAssetDisplayName () | UAssetDefinition Begin. |
Overridden from UAssetDefinition
Type | Name | Description |
---|---|---|
EAssetComman... | ActivateAssets ( const FAssetActivateArgs& Activate... ) | |
TConstArrayV... | GetAssetCategories () | Gets a list of categories this asset is in, these categories are used to help organize |
TSharedPtr< ... | GetThumbnailOverlay ( const FAssetData& InAssetData ) | Optionally returns a custom widget to overlay on top of this assets' thumbnail |