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Unreal Engine C++ API Reference > Developer > CollisionAnalyzer
References
Module | CollisionAnalyzer |
Header | /Engine/Source/Developer/CollisionAnalyzer/Public/ICollisionAnalyzer.h |
Include | #include "ICollisionAnalyzer.h" |
Syntax
class ICollisionAnalyzer
Destructors
Type | Name | Description |
---|---|---|
~ICollisionAnalyzer () | Virtual destructor |
Functions
Type | Name | Description |
---|---|---|
void | CaptureQuery ( const FVector& Start, const FVector& End, const FQuat& Rot, ECAQueryType::Type QueryType, ECAQueryShape::Type QueryShape, ECAQueryMode::Type QueryMode, const FVector& Dims, ECollisionChannel TraceChannel, const FCollisionQueryParams& Param..., const FCollisionResponseParams& Re..., const FCollisionObjectQueryParams&..., const TArray< FHitResult >& Result..., const TArray< FHitResult >& TouchA..., double CPUTime ) | |
bool | IsRecording () | |
TSharedPtr< ... | SummonUI () | Returns a new Collision Analyzer widget. |
void | TickAnalyzer ( UWorld* InWorld ) |