IMeshUtilities::RemoveBonesFromMesh

Remove Bones based on LODInfo setting

Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities

References

   
Module MeshUtilities
Header /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Include #include "MeshUtilities.h"
bool RemoveBonesFromMesh
(
    [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh,
    int32 LODIndex,
    const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > * BoneNamesToRemove
) const

Remarks

Remove Bones based on LODInfo setting true if success

Parameters

Name Description
SkeletalMesh Mesh that needs bones to be removed
LODIndex Desired LOD to remove bones [ 0 based ]
BoneNamesToRemove List of bone names to remove

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