Navigation
Unreal Engine C++ API Reference > Developer > DerivedDataCache
Inheritance Hierarchy
- FDerivedDataPluginInterface
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataPluginInterface.h |
Include | #include "DerivedDataPluginInterface.h" |
Syntax
class FDerivedDataPluginInterface
Remarks
Interface for data deriving backends This API will not be called concurrently, except that Build might be called on different instances if IsBuildThreadsafe.
Destructors
Type | Name | Description |
---|---|---|
~FDerivedDataPluginInterface () |
Functions
Type | Name | Description |
---|---|---|
bool | Build ( TArray< uint8 >& OutData ) | Does the work of deriving the data. |
FQueuedThrea... | GetCustomThreadPool () | If IsBuildThreadsafe() returns true, then this is the thread pool that is used to run the background task. |
FString | GetDebugContextString () | A string used to describe the data being generated. |
const TCHAR ... | GetPluginName () | Get the plugin name, this is used as the first part of the cache key |
FString | GetPluginSpecificCacheKeySuffix () | Returns the largest and plugin specific part of the cache key. |
const TCHAR ... | GetVersionString () | Get the version of the plugin, this is used as part of the cache key. |
bool | IsBuildThreadsafe () | Indicates that this plugin is threadsafe. |
bool | IsDeterministic () | Indicated that this plugin generates deterministic data. This is used for DDC verification |