GetSourceFiles

Overload list

Unreal Engine C++ API Reference > Editor > AssetDefinition > UAssetDefinition

  Type Name Description
Public function Virtual Const EAssetCommandResult

GetSourceFiles ( const FAssetSourceFilesArgs& InArgs,
TFunctionRef< bool(const FAssetSourceFilesResult&InSourceFile)> SourceFileFunc
)

Return the source files that was used to generate/import the asset
Public function Virtual Const EAssetCommandResult

GetSourceFiles ( const FAssetData& InAsset,
TFunctionRef< void(const FAssetImportInfo&AssetImportData)> SourceFileFunc
)

This override will be removed because it doesn't account that the resolution of a relative path to its absolute path may varies based on the asset implementation.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library

On this page