ITargetPlatform::GetAllPossibleShaderFormats

Gets the shader formats this platform can use.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetPlatform

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Include #include "Interfaces/ITargetPlatform.h"
void GetAllPossibleShaderFormats
(
    [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutFormats
) const

Remarks

Gets the shader formats this platform can use.

Parameters

Name Description
OutFormats Will contain the shader formats.

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