UAnimGraphNode_AssetPlayerBase::SetupNewNode

Default setup function that can be used with GetMenuActionsHalper.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_AssetPlayerBase

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h
Include #include "AnimGraphNode_AssetPlayerBase.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_AssetPlayerBase.cpp
static void SetupNewNode
(
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InNewNode,
    bool bInIsTemplateNode,
    const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) InAssetData
)

Remarks

Default setup function that can be used with GetMenuActionsHalper.


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