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Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerContext > FSubobjectCollection
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h |
Include | #include "KismetCompiler.h" |
template<typename TOBJ> void AddObjects &40; const TArray< TOBJ > & InObjects &41;