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Unreal Engine C++ API Reference > Editor > Kismet > UBlueprintPaletteFavorites
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h |
Include | #include "BlueprintPaletteFavorites.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp |
void LoadProfile ( [FString](API\Runtime\Core\Containers\FString) const & ProfileName )
Remarks
Throws out all current favorites and loads in ones for the specified profile (explicitly laid out in the editor .ini file).
Parameters
Name | Description |
---|---|
ProfileName | The name of the profile you wish to load. |