UK2Node::HasNonEditorOnlyReferences

Called during saving to determine if the object's references are used in game even when the object itself is never loaded outside the editor (because e.g. its references are followed during cooking)

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Include #include "K2Node.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp
virtual bool HasNonEditorOnlyReferences() const

Remarks

Called during saving to determine if the object's references are used in game even when the object itself is never loaded outside the editor (because e.g. its references are followed during cooking) true if this object's references should be marked as used in game even when the object is editoronly


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library