ISettingsCategory

Interface for setting categories.

Unreal Engine C++ API Reference > Developer > Settings

References

   
Module Settings
Header /Engine/Source/Developer/Settings/Public/ISettingsCategory.h
Include #include "ISettingsCategory.h"

Syntax

class ISettingsCategory  

Remarks

Interface for setting categories.

A setting category is a collection of setting sections that logically belong together (i.e. all project settings or all platform settings). Each section then contains the actual settings in the form of UObject properties.

Destructors

Type Name Description
  ~ISettingsCategory () Virtual destructor.

Functions

Type Name Description
const FText ... GetDescription () Gets the category's localized description text.
const FText ... GetDisplayName () Gets the category's localized display name.
const FName ... GetName () Gets the category's name.
TSharedPtr< ... GetSection ( const FName& SectionName, bool bIgnoreVisibility ) Gets the settings section with the specified name.
int32 GetSections ( TArray< TSharedPtr< ISettingsSectio..., bool bIgnoreVisibility ) Gets the setting sections contained in this category.
FNamePermiss... GetSectionVisibilityPermissionList ()  

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