UAIGraphNode::PostEditImport

Called after importing property values for this object (paste, duplicate or .t3d import) Allow the object to perform any cleanup for properties which shouldn't be duplicated or are unsupported by the script serialization

Unreal Engine C++ API Reference > Editor > AIGraph > UAIGraphNode

References

   
Module AIGraph
Header /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h
Include #include "AIGraphNode.h"
Source /Engine/Source/Editor/AIGraph/Private/AIGraphNode.cpp
virtual void PostEditImport()

Remarks

Called after importing property values for this object (paste, duplicate or .t3d import) Allow the object to perform any cleanup for properties which shouldn't be duplicated or are unsupported by the script serialization


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