FBSPOps::bspBuild

Builds Bsp from the editor polygon set (EdPolys) of a model.

Unreal Engine C++ API Reference > Developer > BSPUtils > FBSPOps

References

   
Module BSPUtils
Header /Engine/Source/Developer/BSPUtils/Public/BSPOps.h
Include #include "BSPOps.h"
Source /Engine/Source/Developer/BSPUtils/Private/BSPOps.cpp
static void bspBuild
(
    [UModel](API\Runtime\Engine\UModel) * Model,
    enum [EBspOptimization](API\Developer\BSPUtils\FBSPOps\EBspOptimization) Opt,
    int32 Balance,
    int32 PortalBias,
    int32 RebuildSimplePolys,
    int32 iNode
)

Remarks

Builds Bsp from the editor polygon set (EdPolys) of a model.

Opt = Bsp optimization, BSP_Lame (fast), BSP_Good (medium), BSP_Optimal (slow) Balance = 0-100, 0=only worry about minimizing splits, 100=only balance tree.


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