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Unreal Engine C++ API Reference > Editor > Cascade > ICascadeModule
References
Module | Cascade |
Header | /Engine/Source/Editor/Cascade/Public/CascadeModule.h |
Include | #include "CascadeModule.h" |
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ICascade](API\Editor\Cascade\ICascade) > CreateCascade ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, [UParticleSystem](API\Runtime\Engine\Particles\UParticleSystem) * ParticleSystem )
Remarks
Creates a new Cascade instance