IAnimationEditor

Unreal Engine C++ API Reference > Editor > AnimationEditor

Inheritance Hierarchy

References

   
Module AnimationEditor
Header /Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
Include #include "IAnimationEditor.h"

Syntax

class IAnimationEditor :  
    public [FPersonaAssetEditorToolkit](API\Editor\Persona\FPersonaAssetEditorToolkit),  
    public [IHasPersonaToolkit](API\Editor\Persona\IHasPersonaToolkit)  

Functions

Type Name Description
void EditCurves ( UAnimSequenceBase* InAnimSeque..., const TArray< FCurveEditInfo >& In..., const TSharedPtr< ITimeSliderContro... ) Edit the specified curves on the specified sequence
IAnimationSe... GetAssetBrowser () Get the asset browser we host
void SetAnimationAsset ( UAnimationAsset* AnimAsset ) Set the animation asset of the editor.
void StopEditingCurves ( const TArray< FCurveEditInfo >& In... ) Stop editing the specified curves

Classes

Type Name Description
Public struct FCurveEditInfo Support structure for EditCurves

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library