GetState

Overload list

Unreal Engine C++ API Reference > Developer > SourceControl > ISourceControlProvider

  Type Name Description
Public function Virtual FSourceControlStatePtr

GetState ( const FString& InFile,
EStateCacheUsage::Type InStateCacheUsage
)

Helper overload for state retrieval, see GetState().
Public function Virtual FSourceControlStatePtr

GetState ( const UPackage* InPackage,
EStateCacheUsage::Type InStateCacheUsage
)

Helper overload for state retrieval, see GetState().
Public function Virtual FSourceControlChangelistStatePtr

GetState ( const FSourceControlChangelistRef& InChangelist,
EStateCacheUsage::Type InStateCacheUsage
)

Helper overload for state retrieval, see GetState().
Public function ECommandResult::Type

GetState ( const TArray< FString >& InFiles,
TArray< FSourceControlStateRef >& OutState,
EStateCacheUsage::Type InStateCacheUsage
)

Get the state of each of the passed-in files.
Public function Virtual ECommandResult::Type

GetState ( const TArray< UPackage* >& InPackages,
TArray< FSourceControlStateRef >& OutState,
EStateCacheUsage::Type InStateCacheUsage
)

Helper overload for state retrieval, see GetState().
Public function ECommandResult::Type

GetState ( const TArray< FSourceControlChangelistRef >& InChangelists,
TArray< FSourceControlChangelistStateRef >& OutState,
EStateCacheUsage::Type InStateCacheUsage
)

Get the state of each of the passed-in changelists.

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