FLocalizationGatherPathRootUtil::GetResolvedPathRoot

Get the path name of the resolved path root (either [FPaths::EngineDir()](API\Runtime\Core\Misc\FPaths\EngineDir) or [FPaths::ProjectDir()](API\Runtime\Core\Misc\FPaths\ProjectDir) depending on the setting and target type

Unreal Engine C++ API Reference > Developer > Localization > FLocalizationGatherPathRootUtil

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h
Include #include "LocalizationTargetTypes.h"
Source /Engine/Source/Developer/Localization/Private/LocalizationTargetTypes.cpp
static [FString](API\Runtime\Core\Containers\FString) GetResolvedPathRoot
(
    const [ELocalizationGatherPathRoot](API\Developer\Localization\ELocalizationGatherPathRoot) InPathRoot,
    const bool bIsEngineTarget
)

Remarks

Get the path name of the resolved path root (either FPaths::EngineDir() or FPaths::ProjectDir() depending on the setting and target type


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