AEditorUtilityActor::GetInputComponent

Returns the current InputComponent on this utility actor.

Unreal Engine C++ API Reference > Editor > Blutility > AEditorUtilityActor

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Classes/EditorUtilityActor.h
Include #include "EditorUtilityActor.h"
[UInputComponent](API\Runtime\Engine\Components\UInputComponent) * GetInputComponent() const  

Remarks

Returns the current InputComponent on this utility actor. This will be NULL unless bReceivesEditorInput is set to true.


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