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Unreal Engine C++ API Reference > Editor > FoliageEdit > FFoliageEditUtility
References
Module | FoliageEdit |
Header | /Engine/Source/Editor/FoliageEdit/Public/FoliageEditUtility.h |
Include | #include "FoliageEditUtility.h" |
Source | /Engine/Source/Editor/FoliageEdit/Private/FoliageEditUtility.cpp |
static [UFoliageType](API\Runtime\Foliage\UFoliageType) * SaveFoliageTypeObject ( [UFoliageType](API\Runtime\Foliage\UFoliageType) * Settings )
Remarks
Save the foliage type object. If it isn't an asset, will prompt the user for a location to save the new asset.