UEdGraphSchema_K2::GetActionFilteredWeight

Calculate the weight priority of a given action for the context menu.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp
virtual float GetActionFilteredWeight
(
    const [FGraphActionListBuilderBase::ActionGroup](API\Runtime\Engine\EdGraph\FGraphActionListBuilderBase\ActionGroup) & InCurrentAction,
    const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InFilterTerms,
    const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InSanitizedFilterTerms,
    const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & DraggedFromPins
) const

Remarks

Calculate the weight priority of a given action for the context menu.

Parameters

Name Description
InCurrentAction The current graph action to calculate the weight of. Higher weight = higher preference
InFilterTerms Filter terms that the user has entered into the search box
InSanitizedFilterTerms Sanitized search filters in all caps with no symbols or spaces
DraggedFromPins Any pins that this action was dragged off of

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