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Unreal Engine C++ API Reference > Editor > GameProjectGeneration > FAddToProjectConfig
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h |
Include | #include "AddToProjectConfig.h" |
[FAddToProjectConfig](API\Editor\GameProjectGeneration\FAddToProjectConfig) & InitialPath ( [FString](API\Runtime\Core\Containers\FString) InInitialPath )
Remarks
The initial path we should use as the destination for the new file, or an empty string to choose a suitable default based upon the module path.