FLocTextHelper::SaveConflictReport

Save the conflict report summary to disk.

Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocTextHelper.h
Include #include "LocTextHelper.h"
Source /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp
bool SaveConflictReport
(
    const [FString](API\Runtime\Core\Containers\FString) & InReportFilePath,
    [EConflictReportFormat](API\Developer\Localization\EConflictReportFormat) InConflictReportFormat,
    [FText](API\Runtime\Core\Internationalization\FText) * OutError
) const

Remarks

Save the conflict report summary to disk. True if the file was saved, false otherwise.

Parameters

Name Description
InReportFilePath Full file path to write the report to.
InConflictReportFormat The format the conflict report should be generated in.
OutError Optional text to be filled when an error occurs.

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