UAdvancedCopyCustomization

Unreal Engine C++ API Reference > Developer > AssetTools

Inheritance Hierarchy

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AdvancedCopyCustomization.h
Include #include "AdvancedCopyCustomization.h"

Syntax

class UAdvancedCopyCustomization : public [UObject](API\Runtime\CoreUObject\UObject\UObject)  

Variables

Type Name Description
bool bShouldGenerateRelativePaths Whether or not the destinations for copy should be relative to the package that initiated the copy
FARFilter FilterForExcludingDependencies The filter to use when finding valid dependencies to also copy
FString PackageThatInitiatedCopy The path of the package that caused this customization to be used

Constructors

Type Name Description
  UAdvancedCopyCustomization ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
void ApplyAdditionalFiltering ( TArray< FName >& PackagesToCopy ) Apply any additional filtering after the ARFilter is run on the packages to copy
bool CustomCopyValidate ( const TMap< FString, FString >& Ou... ) Allows for additional validation of the packages to be copied and their destination.
void EditCopyParams ( FAdvancedCopyParams& CopyParams ) Allows the customization to edit the parameters for the whole copy operation
FARFilter GetARFilter () Returns the ARFilter for this advanced copy
const FStrin... GetPackageThatInitiatedCopy ()  
bool GetShouldGenerateRelativePaths () Getter for whether or not we should generate relative paths for this advanced copy
void SetPackageThatInitiatedCopy ( const FString& InBasePackage ) Store the path of the package that caused this customization to be used
void TransformDestinationPaths ( TMap< FString, FString >& OutPacka... ) Once the destination map is generated for the set of assets, the destinations can be manipulated for renaming, restructuring, etc.

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