Navigation
Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode
- FSCSEditorTreeNode::CanDelete()
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
virtual bool CanDelete() const
Whether or not this object represents a node that can be deleted from the SCS tree.