FBlueprintActionMenuBuilder::ProcessPendingActions

Processes any actions that may be added asynchronously or across multiple frames.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintActionMenuBuilder

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuBuilder.h
Include #include "BlueprintActionMenuBuilder.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintActionMenuBuilder.cpp
bool ProcessPendingActions()

Remarks

Processes any actions that may be added asynchronously or across multiple frames. Returns true if one or more actions were added into the list.


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