UAnimationStateMachineSchema::CreateAutomaticConversionNodeAndConnections

Try to create an automatic cast or other conversion node node to facilitate a connection between two pins.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimationStateMachineSchema

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
Include #include "AnimationStateMachineSchema.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimationStateMachineSchema.cpp
virtual bool CreateAutomaticConversionNodeAndConnections
(
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * A,
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * B
) const

Remarks

Try to create an automatic cast or other conversion node node to facilitate a connection between two pins. It makes the cast node, a connection between A and the cast node, and a connection from the cast node to B.two This method is called when a connection is made where CanCreateConnection returned bCanAutoConvert. True if a cast node and connection were made; false if the connection failed and had no side effects.

Parameters

Name Description
A The first pin.
B The second pin.

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