FDataLayerCreationParameters

Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer

References

   
Module DataLayerEditor
Header /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Include #include "DataLayer/DataLayerEditorSubsystem.h"

Syntax

struct FDataLayerCreationParameters  

Variables

Type Name Description
bool bIsPrivate  
TObjectPtr< UDa... DataLayerAsset Required. Will assign the asset to the created instance.
TObjectPtr< AWo... WorldDataLayers Optional. Will default at the level WorldDataLayers if unset.

Constructors

Type Name Description
  FDataLayerCreationParameters ()  

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