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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > FMeshMergeDataTracker
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h |
Include | #include "MeshMergeDataTracker.h" |
Source | /Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeDataTracker.cpp |
bool DoesMeshLODRequireUniqueUVs ( [FMeshLODKey](API\Developer\MeshMergeUtilities\FMeshLODKey) Key )
Remarks
Returns whether or not the raw mesh entry for the given MeshLOD key requires unique UVs for baking out its material(s)