UDataLayerEditorSubsystem::DoesDataLayerContainSelectedActors

Returns whether the DataLayer contains one of more actors that are part of the editor selection.

Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem

References

   
Module DataLayerEditor
Header /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Include #include "DataLayer/DataLayerEditorSubsystem.h"
bool DoesDataLayerContainSelectedActors
(
    const [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayer
) const

Remarks

Returns whether the DataLayer contains one of more actors that are part of the editor selection.


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