SMyBlueprint::Construct

Unreal Engine C++ API Reference > Editor > Kismet > SMyBlueprint

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Include #include "SMyBlueprint.h"
Source /Engine/Source/Editor/Kismet/Private/SMyBlueprint.cpp
void Construct
(
    const [FArguments](API\Editor\Kismet\SMyBlueprint\FArguments) & InArgs,
    [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > InBlueprintEditor,
    const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint
)

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