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Unreal Engine C++ API Reference > Developer > SourceControl > USourceControlHelpers
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/SourceControlHelpers.h |
Include | #include "SourceControlHelpers.h" |
Source | /Engine/Source/Developer/SourceControl/Private/SourceControlHelpers.cpp |
static bool SyncFiles ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InFiles, bool bSilent )
Remarks
Use currently set source control provider to sync files or directories to the head revision.
Blocks until action is complete. true if succeeded, false if failed and can call LastErrorMsg() for more info.
Parameters
Name | Description |
---|---|
InFiles | Files or directories to sync - can be either fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard) |
bSilent | if false (default) then write out any error info to the Log. Any error text can be retrieved by LastErrorMsg() regardless. |