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Unreal Engine C++ API Reference > Editor
Classes
Type | Name | Description |
---|---|---|
Public struct | FGizmoImportLayer | |
Public class | FLandscapeBrush | |
Public class | FLandscapeBrushData | |
Public struct | FLandscapeBrushSet | |
Public struct | FLandscapeFileInfo | |
Public struct | FLandscapeFileResolution | |
Public struct | FLandscapeFileTypeInfo | |
Public struct | FLandscapeImportData | |
Public struct | FLandscapeImportDescriptor | |
Public struct | FLandscapeImportFileDescriptor | |
Public class | FLandscapeImportHelper | |
Public struct | FLandscapeImportLayer | |
Public struct | FLandscapeImportResolution | |
Public struct | FLandscapePatternBrushWorldSpaceSettings | |
Public class | FLandscapeTool | FLandscapeTool |
Public struct | FLandscapeToolInteractorPosition | FLandscapeToolMousePosition - Struct to store mouse positions since the last time we applied the brush. |
Public struct | FLandscapeToolTarget | |
Public class | ILandscapeEditorModule | LandscapeEditor module interface |
Public class | ILandscapeFileFormat | |
Public class | SLandscapeLayerListDialog | Displays a list of layers with drag + drop support for layer reordering outside of landscape mode. |
Public class | ULandscapeEditorObject |
Enums
Type | Name | Description |
---|---|---|
Public enum | ELandscapeToolTargetTypeMask::Type |
Functions
Type | Name | Description |
---|---|---|
ELandscapeTo... | ELandscapeToolTargetTypeMask::FromType ( ELandscapeToolTargetType TargetType ) | |
void | LandscapeEditorUtils::SaveObjects ( TArrayView< T* > InObjects ) | |
bool | LandscapeEditorUtils::SetHeightmapData ( ALandscapeProxy* Landscape, const TArray< uint16 >& Data ) | |
bool | LandscapeEditorUtils::SetWeightmapData ( ALandscapeProxy* Landscape, ULandscapeLayerInfoObject* Lay..., const TArray< uint8 >& Data ) |