FNameToDataSourceMap

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSubsystem

Type

typedef [TSortedMap](API\Runtime\Core\Containers\TSortedMap)< [FName](API\Runtime\Core\UObject\FName), [UContentBrowserDataSource](API\Editor\ContentBrowserData\UContentBrowserDataSource) *, FDefaultAllocator, [FNameFastLess](API\Runtime\Core\UObject\FNameFastLess) > FNameToDataSourceMap  

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSubsystem.h
Include #include "ContentBrowserDataSubsystem.h"

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library