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Unreal Engine C++ API Reference > Editor > GameProjectGeneration > GameProjectUtils
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
Include | #include "GameProjectUtils.h" |
Source | /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
static void OpenAddToProjectDialog ( const [FAddToProjectConfig](API\Editor\GameProjectGeneration\FAddToProjectConfig) & Config, EClassDomain InDomain )
Remarks
Opens a dialog to add code files or blueprints to the current project.
Parameters
Name | Description |
---|---|
Config | Configuration options for the dialog |
InDomain | The domain of the class we're creating (native or blueprint) |