FKismetCompilerContext::FinishCompilingClass

Handles final post-compilation setup, flags, creates cached values that would normally be set during deserialization, etc...

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerContext

  • FKismetCompilerContext::FinishCompilingClass()

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h
Include #include "KismetCompiler.h"
Source /Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp
virtual void FinishCompilingClass
(
    [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class
)

Remarks

Handles final post-compilation setup, flags, creates cached values that would normally be set during deserialization, etc...


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