SAssetViewItem::HandleBeginNameChange

Handles starting a name change

Unreal Engine C++ API Reference > Editor > ContentBrowser > SAssetViewItem

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/AssetViewWidgets.h
Include #include "AssetViewWidgets.h"
Source /Engine/Source/Editor/ContentBrowser/Private/AssetViewWidgets.cpp
virtual void HandleBeginNameChange
(
    const [FText](API\Runtime\Core\Internationalization\FText) & OriginalText
)

Remarks

Handles starting a name change


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