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Unreal Engine C++ API Reference > Editor > Kismet
Inheritance Hierarchy
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Syntax
class FSCSEditorTreeNodeRootActor : public [FSCSEditorTreeNodeActorBase](API\Editor\Kismet\FSCSEditorTreeNodeActorBase)
Constructors
Type | Name | Description |
---|---|---|
FSCSEditorTreeNodeRootActor ( AActor* InActor, bool bInAllowRename ) |
Overridden from FSCSEditorTreeNode
Type | Name | Description |
---|---|---|
void | AddChild ( FSCSEditorTreeNodePtrType InChildNo... ) | Adds the given node as a child node. |
bool | CanRename () | |
void | OnCompleteRename ( const FText& InNewName ) | Renames the object or variable represented by this node |
bool | RefreshFilteredState ( const UClass* InFilterType, const TArray< FString >& InFilterT..., bool bRecursive ) | Refreshes this item's filtration state. Set bRecursive to 'true' to refresh any child nodes as well |
void | RemoveChild ( FSCSEditorTreeNodePtrType InChildNo... ) | Removes the given node from the list of child nodes. |