ILocalizationServiceProvider::Execute

Helper overload for operation execution, see [Execute()](API\Developer\LocalizationService\ILocalizationServiceProvider\Execute\2).

Unreal Engine C++ API Reference > Developer > LocalizationService > ILocalizationServiceProvider > Execute

References

   
Module LocalizationService
Header /Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h
Include #include "ILocalizationServiceProvider.h"
virtual [ELocalizationServiceOperationCommandResult::Type](API\Developer\LocalizationService\ELocalizationSer-) Execute
(
    const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ILocalizationServiceOperation](API\Developer\LocalizationService\ILocalizationServiceOperation), ESPMode::ThreadSafe > & InOperation,
    const [FLocalizationServiceTranslationIdentifier](API\Developer\LocalizationService\FLocalizationServiceTranslationI-) & InTranslationId,
    const [ELocalizationServiceOperationConcurrency::Type](API\Developer\LocalizationService\ELocalizationServiceOperationCon-) InConcurrency,
    const [FLocalizationServiceOperationComplete](API\Developer\LocalizationService\FLocalizationServiceOperationCom-) & InOperationCompleteDelegate
)

Remarks

Helper overload for operation execution, see Execute().


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