FTimingEvent

Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels

Inheritance Hierarchy

References

   
Module TraceInsights
Header /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/TimingEvent.h
Include #include "Insights/ViewModels/TimingEvent.h"

Syntax

class FTimingEvent : public [ITimingEvent](API\Developer\TraceInsights\Insights\ViewModels\ITimingEvent)  

Constructors

Type Name Description
  FTimingEvent ( const FTimingEvent& )  
  FTimingEvent ( FTimingEvent&& )  
  FTimingEvent ( const TSharedRef< const FBaseTiming..., double InStartTime, double InEndTime, uint32 InDepth, uint64 InType )  

Destructors

Type Name Description
  ~FTimingEvent ()  

Functions

Type Name Description
uint32 ComputeEventColor ( const TCHAR* Str )  
uint32 ComputeEventColor ( uint32 Id )  
double GetExclusiveTime ()  
FTimingEvent... GetSearchHandle ()  
const FName ... GetStaticTypeName ()  
uint64 GetType ()  
bool IsExclusiveTimeComputed ()  
void SetExclusiveTime ( double InExclusiveTime )  
void SetIsExclusiveTimeComputed ( bool InIsExclusiveTime )  
void SetType ( uint64 InType )  

Overridden from ITimingEvent

Type Name Description
bool Equals ( const ITimingEvent& Other )  
uint32 GetDepth ()  
double GetDuration ()  
double GetEndTime ()  
double GetStartTime ()  
const TShare... GetTrack ()  
const FName ... GetTypeName ()  
bool IsKindOf ( const FName& InTypeName )  

Operators

Type Name Description
FTimingEvent... operator= ( const FTimingEvent& )  
FTimingEvent... operator= ( FTimingEvent&& )  

Constants

Name Description
TypeName  

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