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Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTools > CreateAssetWithDialog
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include | #include "IAssetTools.h" |
[UObject](API\Runtime\CoreUObject\UObject\UObject) * CreateAssetWithDialog ( const [FString](API\Runtime\Core\Containers\FString) & AssetName, const [FString](API\Runtime\Core\Containers\FString) & PackagePath, [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass, [UFactory](API\Editor\UnrealEd\Factories\UFactory) * Factory, [FName](API\Runtime\Core\UObject\FName) CallingContext, const bool bCallConfigureProperties )
Remarks
Opens an asset picker dialog and creates an asset with the specified name and path