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Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > SAssetFilterBar
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h |
Include | #include "Filters/SAssetFilterBar.h" |
void ToggleAssetTypeFilterEnabled ( const [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) & InClassPath, bool bEnable )
Remarks
If a filter with the input class name is Checked (i.e visible in the bar), enable/disable it
Parameters
Name | Description |
---|---|
InClassPath | The Class the filter is associated with |
bEnable | Whether to enable or disable the filter |
See Also
SetFilterCheckState to set the check state and GetFilterCheckState to checkif it is checked