FKismetBytecodeDisassembler::DisassembleStructure

Disassemble all of the script code in a single structure.

Unreal Engine C++ API Reference > Developer > ScriptDisassembler > FKismetBytecodeDisassembler

References

   
Module ScriptDisassembler
Header /Engine/Source/Developer/ScriptDisassembler/Public/ScriptDisassembler.h
Include #include "ScriptDisassembler.h"
Source /Engine/Source/Developer/ScriptDisassembler/Private/ScriptDisassembler.cpp
void DisassembleStructure
(
    [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Source
)

Remarks

Disassemble all of the script code in a single structure.

Parameters

Name Description
Source The structure to disassemble.

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