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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetPlatform
- ITargetPlatform::DisplayName()
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h |
Include | #include "Interfaces/ITargetPlatform.h" |
[FText](API\Runtime\Core\Internationalization\FText) DisplayName() const
Remarks
Gets the platform's display name.