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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintActionMenuUtils
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuUtils.h |
Include | #include "BlueprintActionMenuUtils.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintActionMenuUtils.cpp |
static void MakeContextMenu ( [FBlueprintActionContext](API\Editor\BlueprintGraph\FBlueprintActionContext) const & Context, bool bIsContextSensitive, uint32 ClassTargetMask, [FBlueprintActionMenuBuilder](API\Editor\Kismet\FBlueprintActionMenuBuilder) & MenuOut )
Remarks
A centralized utility function for constructing blueprint context menus. Rolls the supplied Context and SelectedProperties into a series of filters that're used to construct the menu.
Parameters
Name | Description |
---|---|
Context | Contains the blueprint/graph/pin that the menu is for. |
bIsContextSensitive | |
ClassTargetMask | |
MenuOut | The structure that will be populated with context menu items. |