FFindInBlueprintsGraphNode

Graph nodes use this class to store their data

Unreal Engine C++ API Reference > Editor > Kismet

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/FindInBlueprints.h
Include #include "FindInBlueprints.h"

Syntax

class FFindInBlueprintsGraphNode : public [FFindInBlueprintsResult](API\Editor\Kismet\FFindInBlueprintsResult)  

Remarks

Graph nodes use this class to store their data

Constructors

Type Name Description
  FFindInBlueprintsGraphNode ()  

Destructors

Type Name Description
  ~FFindInBlueprintsGraphNode ()  

Overridden from FFindInBlueprintsResult

Type Name Description
TSharedRef< ... CreateIcon () Create an icon to represent the result
void FinalizeSearchData () Finalizes any content for the search data that was unsafe to do on a separate thread
FText GetCategory () Get Category for this search result
UObject *... GetObject ( UBlueprint* InBlueprint ) Returns the Object represented by this search information give the Blueprint it can be found in
FReply OnClick () FFindInBlueprintsResult Interface
void ParseSearchInfo ( FText InKey, FText InValue ) Parses search info for specific data important for displaying the search result in an easy to understand format

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