FBlueprintEditor::IsEditingSingleBlueprint

Returns whether the editor is currently editing a single blueprint object

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
bool IsEditingSingleBlueprint() const

Remarks

Returns whether the editor is currently editing a single blueprint object


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library