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Unreal Engine C++ API Reference > Editor > GraphEditor > SGraphPin
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SGraphPin.h |
Include | #include "SGraphPin.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/SGraphPin.cpp |
virtual [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetPinStatusIconVisibility() const
Should we show a status brush after/before the name (on an input/output)