FImpl

Unreal Engine C++ API Reference > Developer > TraceAnalysis > Trace > FAnalysisProcessor

Inheritance Hierarchy

References

   
Module TraceAnalysis
Header /Engine/Source/Developer/TraceAnalysis/Private/Analysis/Processor.h
Include #include "Analysis/Processor.h"

Syntax

class FImpl : public [FRunnable](API\Runtime\Core\HAL\FRunnable)  

Constructors

Type Name Description
  FImpl ( IInDataStream& DataStream, TArray< IAnalyzer* >&& InAnal..., FMessageDelegate&& InMessage )  

Destructors

Type Name Description
  ~FImpl ()  

Functions

Type Name Description
FMessageLog ... GetLog ()  
bool IsActive ()  
void PauseAnalysis ( bool bState )  
void StopAnalysis ()  
void WaitOnAnalysis ()  

Overridden from FRunnable

Type Name Description
uint32 Run () Runs the runnable object.

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