FBlueprintNamespaceRegistry::OnAssetRenamed

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceRegistry

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceRegistry.h
Include #include "BlueprintNamespaceRegistry.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceRegistry.cpp
void OnAssetRenamed
(
    const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData,
    const [FString](API\Runtime\Core\Containers\FString) & InOldName
)

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