SNodePanel::SNode::GetOverlayBrushes

Populate the brushes array with any overlay brushes to render

Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel > SNode

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Include #include "SNodePanel.h"
virtual void GetOverlayBrushes
&40;
    bool bSelected,
    const FVector2D WidgetSize,
    TArray< FOverlayBrushInfo > & Brushes
&41; const

Remarks

Populate the brushes array with any overlay brushes to render


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