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Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits > FToolkitManager
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Toolkits/ToolkitManager.h |
Include | #include "Toolkits/ToolkitManager.h" |
Source | /Engine/Source/Editor/EditorFramework/Private/Toolkits/ToolkitManager.cpp |
void RegisterNewToolkit ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IToolkit](API\Editor\EditorFramework\Toolkits\IToolkit) > NewToolkit )
Remarks
Call this to register a newly-created toolkit.