USoundCueGraphNode_Base::GetInputPins

Get all of the Input Pins

Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph > USoundCueGraphNode_Base

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h
Include #include "SoundCueGraph/SoundCueGraphNode_Base.h"
Source /Engine/Source/Editor/AudioEditor/Private/SoundCueGraphNode_Base.cpp
void GetInputPins
(
    [TArray](API\Runtime\Core\Containers\TArray)< class [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OutInputPins
)

Remarks

Get all of the Input Pins


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