ILevelEditor::AddStandaloneLevelViewport

After spawning a new level viewport outside of the editor's tab system, this function must be called so that the editor can keep track of that viewport

Unreal Engine C++ API Reference > Editor > LevelEditor > ILevelEditor

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/ILevelEditor.h
Include #include "ILevelEditor.h"
void AddStandaloneLevelViewport
(
    const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SLevelViewport](API\Editor\LevelEditor\SLevelViewport) > & LevelViewport
)

Remarks

After spawning a new level viewport outside of the editor's tab system, this function must be called so that the editor can keep track of that viewport


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