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Unreal Engine C++ API Reference > Editor > GameplayDebuggerEditor > FGameplayDebuggerToolkit
References
Module | GameplayDebuggerEditor |
Header | /Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerToolkit.h |
Include | #include "GameplayDebuggerToolkit.h" |
Source | /Engine/Source/Editor/GameplayDebugger/Private/GameplayDebuggerToolkit.cpp |
virtual [FText](API\Runtime\Core\Internationalization\FText) GetBaseToolkitName() const
Remarks
Returns the localized name of this toolkit type (typically just "