ITreeMapCustomization::ProcessHashTagsRecursively

Optional override that can be called to convert hash tags on tree nodes into proper attribute values.

Unreal Engine C++ API Reference > Developer > TreeMap > ITreeMapCustomization

References

   
Module TreeMap
Header /Engine/Source/Developer/TreeMap/Public/ITreeMapCustomization.h
Include #include "ITreeMapCustomization.h"
virtual void ProcessHashTagsRecursively
(
    const FTreeMapNodeDataRef & Node
) const

Remarks

Optional override that can be called to convert hash tags on tree nodes into proper attribute values. This is useful if you've loaded tree node data from a file and want to take the raw hash tag strings and make values for those.

Parameters

Name Description
Node The root node to process

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