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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
- FBlueprintEditor::GetCustomDebugObjectLabel()
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
virtual [FString](API\Runtime\Core\Containers\FString) GetCustomDebugObjectLabel ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectBeingDebugged ) const
Remarks
Can be overloaded to customize the labels in the debug filter