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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchName.h |
Include | #include "K2Node_SwitchName.h" |
Syntax
class UK2Node_SwitchName : public [UK2Node_Switch](API\Editor\BlueprintGraph\UK2Node_Switch)
Variables
Constructors
Type | Name | Description |
---|---|---|
UK2Node_SwitchName ( const FObjectInitializer& ObjectIn... ) |
Overridden from UK2Node_Switch
Type | Name | Description |
---|---|---|
void | AddPinToSwitchNode () | Adds a new execution pin to a switch node |
void | CreateCasePins () | |
void | CreateSelectionPin () | |
FName | GetPinNameGivenIndex ( int32 Index ) | |
FEdGraphPinT... | GetPinType () | Gets the pin type from the schema for the subclass |
FName | GetUniquePinName () | Gets a unique pin name, the next in the sequence |
void | RemovePin ( UEdGraphPin* TargetPin ) |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
void | GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) | Replacement for GetMenuEntries(). |
bool | ShouldShowNodeProperties () | Return whether the node's properties display in the blueprint details panel |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) | Called when a property on this object has been modified externally |