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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > EditorGizmos > UEditorTransformProxy
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/EditorTransformProxy.h |
Include | #include "EditorGizmos/EditorTransformProxy.h" |
Source | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EditorGizmos/EditorTransformProxy.cpp |
virtual void InputTranslateDelta ( const FVector & InDeltaTranslate, [EAxisList::Type](API\Runtime\Core\Math\EAxisList__Type) InAxisList )
Remarks
Input translate delta to be applied in world space of the current transform.