FTextureEngineParameters

Holds various engine configuration parameters that can affect the output of a build but should generally be constant across all texture builds.

Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces

References

   
Module TextureFormat
Header /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h
Include #include "Interfaces/ITextureFormat.h"

Syntax

struct FTextureEngineParameters  

Remarks

Holds various engine configuration parameters that can affect the output of a build but should generally be constant across all texture builds. These are sourced from CVars and enums/defines that aren't necessarily visible in all modules.

This structure serializes to compact binary only writing if the values are not default, so changing the default initialization without changing the texture build version/guid can result in build mismatch.

Created via GenerateTextureEngineParameters() in TextureDerivedDataTask.cpp.

Variables

Type Name Description
bool bEngineSupportsTexture2DArrayStreaming  
bool bEngineSupportsVolumeTextureStreaming  
int32 NumInlineDerivedMips  

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