UWidgetToolsContext::OnPaint

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > ToolContexts > UWidgetToolsContext

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/ToolContexts/WidgetToolsContext.h
Include #include "ToolContexts/WidgetToolsContext.h"
Source /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/ToolContexts/WidgetToolsContext.cpp
int32 OnPaint
(
    const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args,
    const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry,
    const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect,
    [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements,
    int32 LayerId,
    const [FWidgetStyle](API\Runtime\SlateCore\Styling\FWidgetStyle) & InWidgetStyle,
    bool bParentEnabled
) const

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