FGraphSplineOverlapResult

Unreal Engine C++ API Reference > Editor > GraphEditor

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/GraphSplineOverlapResult.h
Include #include "GraphSplineOverlapResult.h"

Syntax

struct FGraphSplineOverlapResult  

Variables

Type Name Description
bool bCloseToSpline  
FGraphPinHandle BestPinHandle  
float DistanceSquared  
float DistanceSquaredToPin1  
float DistanceSquaredToPin2  
UEdGraphPin ... Pin1  
FGraphPinHandle Pin1Handle  
UEdGraphPin ... Pin2  
FGraphPinHandle Pin2Handle  

Constructors

Type Name Description
  FGraphSplineOverlapResult ( bool InCloseToSpline )  
  FGraphSplineOverlapResult ( UEdGraphPin* InPin1, UEdGraphPin* InPin2, float InDistanceSquared, float InDistanceSquaredToPin1, float InDistanceSquaredToPin2, bool InCloseToSpline )  

Functions

Type Name Description
void ComputeBestPin ()  
FGraphPinHan... GetBestPinHandle ()  
TSharedPtr< ... GetBestPinWidget ( const SGraphPanel& InGraphPanel )  
bool GetCloseToSpline ()  
float GetDistanceSquared ()  
FGraphPinHan... GetPin1Handle ()  
FGraphPinHan... GetPin2Handle ()  
bool GetPins ( const SGraphPanel& InGraphPanel, UEdGraphPin*& OutPin1, UEdGraphPin*& OutPin2 )  
void GetPinWidgets ( const SGraphPanel& InGraphPanel, TSharedPtr< class SGraphPin >& Out..., TSharedPtr< class SGraphPin >& Out... )  
bool IsValid ()  
void SetCloseToSpline ( bool InCloseToSpline )  

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