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Unreal Engine C++ API Reference > Developer > TargetDeviceServices
References
Module | TargetDeviceServices |
Header | /Engine/Source/Developer/TargetDeviceServices/Public/TargetDeviceServiceMessages.h |
Include | #include "TargetDeviceServiceMessages.h" |
Syntax
struct FTargetDeviceServiceReboot
Remarks
Implements a message for rebooting a target device.
Variables
Type | Name | Description |
---|---|---|
FString | Operator | Holds the name of the user that wishes to reboot the device. |
Constructors
Type | Name | Description |
---|---|---|
FTargetDeviceServiceReboot () | Default constructor. | |
FTargetDeviceServiceReboot ( const FString& InOperator ) | Creates and initializes a new instance. |