ITypedElementDetailsObject

Proxy instance to provide a [UObject](API\Runtime\CoreUObject\UObject\UObject) for editing by a details panel.

Unreal Engine C++ API Reference > Editor > EditorFramework > Elements > Interfaces

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Elements/Interfaces/TypedElementDetailsInterface.h
Include #include "Elements/Interfaces/TypedElementDetailsInterface.h"

Syntax

class ITypedElementDetailsObject  

Remarks

Proxy instance to provide a UObject for editing by a details panel. This instance will exist as long as the details panel is using it, so gives a lifetime to potentially synthesized UObject instances that are created purely for editing (eg, on instances).

Destructors

Type Name Description
  ~ITypedElementDetailsObject ()  

Functions

Type Name Description
void AddReferencedObjects ( FReferenceCollector& Collector ) Called during GC to collect references.
UObject *... GetObject () Get the underlying UObject that should be edited by the details panel, if any.

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