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Unreal Engine C++ API Reference > Editor > LevelEditor
Inheritance Hierarchy
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h |
Include | #include "LevelEditorOutlinerSettings.h" |
Syntax
class FLevelEditorOutlinerSettings : public [TSharedFromThis< class FLevelEditorOutlinerSettings >](API\Runtime\Core\Templates\TSharedFromThis)
Remarks
Helper class to manage initalization options specific to the Level Editor Outliners Use AddCustomFilter/AddCustomClass Filter to register new filters in the Outliner. Make sure that the filters you attach have a category, otherwise they will not show up
Functions
Type | Name | Description |
---|---|---|
void | AddCustomClassFilter ( TSharedRef< FCustomClassFilterData ... ) | Add a custom class filter to the outliner filter bar. |
void | AddCustomFilter ( FOutlinerFilterFactory InCreateCust... ) | Add a custom filter to the outliner filter bar. |
void | CreateDefaultFilters () | Creates the default filters that the level editor outliner has. |
TSharedPtr< ... | GetFilterCategory ( const FName& CategoryName ) | Get the FFilterCategory attached to the given category name. Use this to add filters to the built in categories. |
void | GetOutlinerFilters ( FSceneOutlinerFilterBarOptions& Ou... ) | Append the init options stored in this class to the given Outliner init options. |
void | SetupBuiltInCategories () | Setup the built in filter categories. |
Typedefs
Name | Description |
---|---|
FOutlinerFilterFactory | Delegate to create a Filter for the Outliner |
Constants
Name | Description |
---|---|
UncontrolledAssetsFilterName | |
UnsavedAssetsFilterName |
Deprecated Functions
Type | Name | Description |
---|---|---|
void | AddCustomFilter ( TSharedRef< FFilterBase< const ISce... ) | Use the AddCustomFilter override that takes in a factory instead so each Outliner can have a unique instance of the filter |