FBlueprintEditorModule::CustomizeVariable

Build a set of details customizations for the passed-in type, if possible.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditorModule

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Include #include "BlueprintEditorModule.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditorModule.cpp
virtual [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailCustomization](API\Editor\PropertyEditor\IDetailCustomization) > > CustomizeVariable
(
    [FFieldClass](API\Runtime\CoreUObject\UObject\FFieldClass) * InFieldClass,
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IBlueprintEditor](API\Editor\Kismet\IBlueprintEditor) > InBlueprintEditor
)

Remarks

Build a set of details customizations for the passed-in type, if possible.

Parameters

Name Description
InStruct The type to create the customization for
InBlueprintEditor The Blueprint Editor the customization will be created for

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