SSCSEditor::RefreshFilteredState

Compares the filter bar's text with the item's component name.

Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
bool RefreshFilteredState
(
    FSCSEditorTreeNodePtrType TreeNode,
    bool bRecursive
)

Remarks

Compares the filter bar's text with the item's component name. Use bRecursive to refresh the state of child nodes as well. Returns true if the node is set to be filtered out


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