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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > UEditorInteractiveGizmoSubsystem
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoSubsystem.h |
Include | #include "EditorInteractiveGizmoSubsystem.h" |
Source | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EditorInteractiveGizmoSubsystem.cpp |
void GetQualifiedGlobalEditorGizmoBuilders ( EEditorGizmoCategory InGizmoCategory, const [FToolBuilderState](API\Runtime\InteractiveToolsFramework\FToolBuilderState) & InToolBuilderState, [TArray](API\Runtime\Core\Containers\TArray)< [UInteractiveGizmoBuilder](API\Runtime\InteractiveToolsFramework\UInteractiveGizmoBuilder) * > & InFoundBuilders )
Remarks
Get all qualified Editor gizmo builders for the specified category, based on the current state. Qualification is determined by the gizmo builder returning true from SatisfiesCondition() and relative priority. All qualified builders at the highest found priority will be returned. array of qualified Gizmo selection builders based on current state
Parameters
Name | Description |
---|---|
InGizmoCategory | category in which to search for qualified builders |
InToolBuilderState | current selection and other state |