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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FAssetBlueprintGraphActions
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/AssetBlueprintGraphActions.h |
Include | #include "AssetBlueprintGraphActions.h" |
bool TryCreatingAssetNode ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, const FVector2D Location, EK2NewNodeFlags Options ) const
Remarks
Tries to create a node from the asset passed on the graph passed in Bool of whether a node was successfully created
Parameters
Name | Description |
---|---|
AssetData | The asset being dragged/dropped |
ParentGraph | The Blueprint graph to drop the asset on |
Location | Location to spawn the new asset node at |
Options | Flags for node creation |