IAnimBlueprintNodeCopyTermDefaultsContext

Interface passed to per-node CopyTermDefaults override point.

Unreal Engine C++ API Reference > Editor > AnimGraph

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Include #include "IAnimBlueprintCopyTermDefaultsContext.h"

Syntax

class IAnimBlueprintNodeCopyTermDefaultsContext  

Remarks

Interface passed to per-node CopyTermDefaults override point.

Destructors

Type Name Description
  ~IAnimBlueprintNodeCopyTermDefaultsContext ()  

Functions

Type Name Description
UObject *... GetClassDefaultObject () Get the CDO that we are writing to.
UObject *... GetClassDefaultObjectImpl () Get the CDO that we are writing to.
NodeType & GetDestinationNode () Get the destination node cast to the correct type.
uint8 * GetDestinationPtr () Get the destination ptr (the node) that we are writing to.
uint8 * GetDestinationPtrImpl () Get the destination ptr (the node) that we are writing to.
int32 GetNodePropertyIndex () Get the property index for this node.
int32 GetNodePropertyIndexImpl () Get the property index for this node.
const NodeTy... GetSourceNode () Get the source node cast to the correct type.
const uint8 ... GetSourcePtr () Get the source ptr (the node in the anim graph node) that we are reading from.
const uint8 ... GetSourcePtrImpl () Get the source ptr (the node in the anim graph node) that we are reading from.
const FPrope... GetTargetProperty () Get the property that we are writing to.
const FPrope... GetTargetPropertyImpl () Get the property that we are writing to.

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