FBlueprintEditor::RenameNewlyAddedAction

Utility function to handle all steps required to rename a newly added action

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
void RenameNewlyAddedAction
(
    [FName](API\Runtime\Core\UObject\FName) InActionName
)

Remarks

Utility function to handle all steps required to rename a newly added action


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library