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Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > SAssetFilterBar > FArguments
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h |
Include | #include "Filters/SAssetFilterBar.h" |
WidgetArgsType & CustomFilters &40; TArray< TSharedRef< FFilterBase< FilterType >>> InArg &41;
Remarks
Initial List of Custom Filters that will be added to the AddFilter Menu