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Unreal Engine C++ API Reference > Editor > EditorFramework > Factories > IAssetFactoryInterface
- IAssetFactoryInterface::EndPlacement()
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Factories/AssetFactoryInterface.h |
Include | #include "Factories/AssetFactoryInterface.h" |
void EndPlacement ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) > InPlacedElements, const [FPlacementOptions](API\Editor\EditorFramework\Subsystems\FPlacementOptions) & InPlacementOptions )
Remarks
Tears down any state, or kicks off any rebuilds of data that this asset type may need. Called once per factory during a PlaceAssets call from the placement subsystem.
For example, for instanced static mesh placement, we'd rebuild the parent component's tree here.