FLODUtilities::UpdateAlternateSkinWeights

Unreal Engine C++ API Reference > Developer > SkeletalMeshUtilitiesCommon > FLODUtilities > UpdateAlternateSkinWeights

References

   
Module SkeletalMeshUtilitiesCommon
Header /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Include #include "LODUtilities.h"
Source /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp
static bool UpdateAlternateSkinWeights
(
    [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) & LODModelDest,
    [FSkeletalMeshImportData](API\Runtime\Engine\Rendering\FSkeletalMeshImportData) & ImportDataDest,
    [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMeshDest,
    const [FReferenceSkeleton](API\Runtime\Engine\FReferenceSkeleton) & RefSkeleton,
    const [FName](API\Runtime\Core\UObject\FName) & ProfileNameDest,
    int32 LODIndexDest,
    const [IMeshUtilities::MeshBuildOptions](API\Developer\MeshUtilities\IMeshUtilities\MeshBuildOptions) & Options
)

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