FBehaviorTreeEditor::OnNodeTitleCommitted

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > FBehaviorTreeEditor

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
Include #include "BehaviorTreeEditor.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeEditor.cpp
void OnNodeTitleCommitted
(
    const [FText](API\Runtime\Core\Internationalization\FText) & NewText,
    [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) CommitInfo,
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * NodeBeingChanged
)

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