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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
void ExtractEventTemplateForFunction ( class [UK2Node_CustomEvent](API\Editor\BlueprintGraph\UK2Node_CustomEvent) * InCustomEvent, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InGatewayNode, class [UK2Node_EditablePinBase](API\Editor\BlueprintGraph\UK2Node_EditablePinBase) * InEntryNode, class [UK2Node_EditablePinBase](API\Editor\BlueprintGraph\UK2Node_EditablePinBase) * InResultNode, [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & InCollapsableNodes )
Remarks
Pulls out the pins to use as a template when collapsing a selection to a function with a custom event involved.
Parameters
Name | Description |
---|---|
InCustomEvent | The custom event used as a template |
InGatewayNode | The node replacing the selection of nodes |
InEntryNode | The entry node in the graph |
InResultNode | The result node in the graph |
InCollapsableNodes | The selection of nodes being collapsed |