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Unreal Engine C++ API Reference > Editor > KismetCompiler > FGraphCompilerContext
- FGraphCompilerContext::ValidateNode()
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/EdGraphCompilerUtilities.h |
Include | #include "EdGraphCompilerUtilities.h" |
Source | /Engine/Source/Editor/KismetCompiler/Private/EdGraphCompiler.cpp |
virtual void ValidateNode ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node ) const
Remarks
Validates that the node is schema compatible