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Unreal Engine C++ API Reference > Editor > MaterialEditor > IMaterialEditor
Inheritance Hierarchy
- TBaseMulticastDelegate_NoParams< void >
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h |
Include | #include "IMaterialEditor.h" |
Syntax
class FMaterialEditorClosedEvent : public TBaseMulticastDelegate_NoParams< void >
Remarks
Delegate to be called when this IMaterialEditor is about to be destroyed