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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Switch
- UK2Node_Switch::GetUniquePinName()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h |
Include | #include "K2Node_Switch.h" |
virtual [FName](API\Runtime\Core\UObject\FName) GetUniquePinName()
Remarks
Gets a unique pin name, the next in the sequence