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Unreal Engine C++ API Reference > Developer > TargetPlatform > Common > FTargetPlatformBase
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h |
Include | #include "Common/TargetPlatformBase.h" |
Source | /Engine/Source/Developer/TargetPlatform/Private/TargetPlatformBase.cpp |
static void AppendAnalyticsEventConfigArray ( [TArray](API\Runtime\Core\Containers\TArray)< struct [FAnalyticsEventAttribute](API\Runtime\Analytics\FAnalyticsEventAttribute) > & AnalyticsParamArray, const TCHAR * ConfigSection, const TCHAR * ConfigKey, const [FString](API\Runtime\Core\Containers\FString) & IniFileName, const TCHAR * AnalyticsKeyNameOverride )