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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2 > FindSpecializedConversionNode
Deprecated * Use the FFindSpecializedConversionNodeResults variant.
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
Include | #include "EdGraphSchema_K2.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp |
virtual bool FindSpecializedConversionNode ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & OutputPinType, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InputPinType, bool bCreateNode, class [UK2Node](API\Editor\BlueprintGraph\UK2Node) *& TargetNode ) const