FAddToProjectConfig::InitialPath

The initial path we should use as the destination for the new file, or an empty string to choose a suitable default based upon the module path.

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > FAddToProjectConfig

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h
Include #include "AddToProjectConfig.h"
[FAddToProjectConfig](API\Editor\GameProjectGeneration\FAddToProjectConfig) & InitialPath
(
    [FString](API\Runtime\Core\Containers\FString) InInitialPath
)

Remarks

The initial path we should use as the destination for the new file, or an empty string to choose a suitable default based upon the module path.


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