FAIGraphEditor

Unreal Engine C++ API Reference > Editor > AIGraph

Inheritance Hierarchy

References

   
Module AIGraph
Header /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
Include #include "AIGraphEditor.h"

Syntax

class FAIGraphEditor : public [FEditorUndoClient](API\Editor\UnrealEd\FEditorUndoClient)  

Variables

Type Name Description
TSharedPtr< FUI... GraphEditorCommands The command list for this editor
FDelegateHandle OnClassListUpdatedDelegateHandle Handle to the registered OnClassListUpdated delegate
TWeakPtr< SGrap... UpdateGraphEdPtr Currently focused graph

Constructors

Type Name Description
  FAIGraphEditor ()  

Destructors

Type Name Description
  ~FAIGraphEditor ()  

Functions

Type Name Description
bool CanCopyNodes ()  
bool CanCreateComment ()  
bool CanCutNodes ()  
bool CanDeleteNodes ()  
bool CanDuplicateNodes ()  
bool CanPasteNodes ()  
bool CanSelectAllNodes () Delegates for graph editor commands.
void CopySelectedNodes ()  
void CreateCommandList ()  
void CutSelectedNodes ()  
void DeleteSelectedDuplicatableNodes ()  
void DeleteSelectedNodes ()  
void DuplicateNodes ()  
void FixupPastedNodes ( const TSet< UEdGraphNode* >& ..., const TMap< FGuid, FGuid >& NewToO... )  
FGraphPanelS... GetSelectedNodes ()  
void OnClassListUpdated ()  
void OnCreateComment ()  
void OnSelectedNodesChanged ( const TSet< class UObject* >&... )  
void PasteNodes ()  
void PasteNodesHere ( const FVector2D& Location )  
void SelectAllNodes () Delegates for graph editor commands.

Overridden from FEditorUndoClient

Type Name Description
void PostRedo ( bool bSuccess ) Signal that client should run any PostRedo code
void PostUndo ( bool bSuccess ) Signal that client should run any PostUndo code

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