FControlClient::SendSendTo

Tells the runtime to attempt to record its trace event log to a socket.

Unreal Engine C++ API Reference > Developer > TraceAnalysis > Trace > FControlClient

References

   
Module TraceAnalysis
Header /Engine/Source/Developer/TraceAnalysis/Public/Trace/ControlClient.h
Include #include "Trace/ControlClient.h"
Source /Engine/Source/Developer/TraceAnalysis/Private/ControlClient.cpp
void SendSendTo
(
    const TCHAR * Host
)

Remarks

Tells the runtime to attempt to record its trace event log to a socket.

Parameters

Name Description
Host Host IP address that the runtime should send events to.

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