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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_AssetPlayerBase
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h |
Include | #include "AnimGraphNode_AssetPlayerBase.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_AssetPlayerBase.cpp |
[FText](API\Runtime\Core\Internationalization\FText) GetNodeTitleForAsset ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) InTitleType, [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * InAsset, const [FText](API\Runtime\Core\Internationalization\FText) & InAssetDesc, const [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [FText](API\Runtime\Core\Internationalization\FText)([UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) *)> InPostFixFunctionRef ) const