FNewClassInfo::GetFinalClassName

Some classes may apply a particular suffix; this function returns the class name that will ultimately be used should that happen

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > FNewClassInfo

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h
Include #include "AddToProjectConfig.h"
Source /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp
[FString](API\Runtime\Core\Containers\FString) GetFinalClassName
(
    const [FString](API\Runtime\Core\Containers\FString) & ClassName
) const

Remarks

Some classes may apply a particular suffix; this function returns the class name that will ultimately be used should that happen


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