FKismetCompilerUtilities::CreateObjectAssignmentStatement

Create Kismet assignment statement with proper object <-> interface cast

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerUtilities

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Include #include "KismetCompilerMisc.h"
Source /Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp
static void CreateObjectAssignmentStatement
(
    [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context,
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node,
    [FBPTerminal](API\Editor\KismetCompiler\FBPTerminal) * SrcTerm,
    [FBPTerminal](API\Editor\KismetCompiler\FBPTerminal) * DstTerm,
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * DstPin
)

Remarks

Create Kismet assignment statement with proper object <-> interface cast


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