ITextureFormat::SetTiling

Sets the tiling settings after device-specific tiling has been performed.

Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces > ITextureFormat

  • ITextureFormat::SetTiling()

References

   
Module TextureFormat
Header /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h
Include #include "Interfaces/ITextureFormat.h"
virtual bool SetTiling
(
    const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings,
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTilerSettings](API\Developer\TextureFormat\Interfaces\ITextureFormat\FTilerSettings) > & TilerSettings,
    const TArray64< uint8 > & ReorderedBlocks,
    uint32 NumBlocks
) const

Remarks

Sets the tiling settings after device-specific tiling has been performed. true on success, false otherwise.

Parameters

Name Description
BuildSettings Build settings.
TilerSettings The tiler settings produced by PrepareTiling.
ReorderedBlocks The blocks that have been tiled.
NumBlocks The number of blocks.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library