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Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem
Inheritance Hierarchy
- TBaseMulticastDelegate_OneParam< void, bool >
References
Module | DataLayerEditor |
Header | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
Include | #include "DataLayer/DataLayerEditorSubsystem.h" |
Syntax
class FOnActorDataLayersEditorLoadingStateChanged : public TBaseMulticastDelegate_OneParam< void, bool >
Remarks
Broadcasts whenever one or more DataLayers editor loading state changed