FAIGraphConnectionDrawingPolicy

Unreal Engine C++ API Reference > Editor > AIGraph

Inheritance Hierarchy

References

   
Module AIGraph
Header /Engine/Source/Editor/AIGraph/Public/AIGraphConnectionDrawingPolicy.h
Include #include "AIGraphConnectionDrawingPolicy.h"

Syntax

class FAIGraphConnectionDrawingPolicy : public [FConnectionDrawingPolicy](API\Editor\GraphEditor\FConnectionDrawingPolicy)  

Variables

Type Name Description
UEdGraph * GraphObj  
TMap< UEdGraphN... NodeWidgetMap  

Constructors

Type Name Description
  FAIGraphConnectionDrawingPolicy ( int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawEle..., UEdGraph* InGraphObj )  

Functions

Type Name Description
void Internal_DrawLineWithArrow ( const FVector2D& StartAnchorPoint, const FVector2D& EndAnchorPoint, const FConnectionParams& Params )  

Overridden from FConnectionDrawingPolicy

Type Name Description
FVector2D ComputeSplineTangent ( const FVector2D& Start, const FVector2D& End )  
void DetermineWiringStyle ( UEdGraphPin* OutputPin, UEdGraphPin* InputPin, FConnectionParams& Params ) Give specific editor modes a chance to highlight this connection or darken non-interesting connections.
void Draw ( TMap< TSharedRef< SWidget >, FArran..., FArrangedChildren& ArrangedNodes )  
void DrawPreviewConnector ( const FGeometry& PinGeometry, const FVector2D& StartPoint, const FVector2D& EndPoint, UEdGraphPin* Pin )  
void DrawSplineWithArrow ( const FGeometry& StartGeom, const FGeometry& EndGeom, const FConnectionParams& Params )  
void DrawSplineWithArrow ( const FVector2D& StartPoint, const FVector2D& EndPoint, const FConnectionParams& Params )  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library