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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AssignDelegate.h |
Include | #include "K2Node_AssignDelegate.h" |
Syntax
class UK2Node_AssignDelegate : public [UK2Node_AddDelegate](API\Editor\BlueprintGraph\UK2Node_AddDelegate)
Remarks
Modeled after FEdGraphSchemaAction_K2AssignDelegate for the newer Blueprint menu system. Acts simply as a UK2Node_AddDelegate with an attached custom- event node (spawned in PostPlacedNewNode).
Constructors
Type | Name | Description |
---|---|---|
UK2Node_AssignDelegate ( const FObjectInitializer& ObjectIn... ) |
Overridden from UK2Node_BaseMCDelegate
Type | Name | Description |
---|---|---|
bool | IsCompatibleWithGraph ( const UEdGraph* TargetGraph ) |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
FText | GetMenuCategory () | Override to provide a default category for specific node types to be listed under. |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
void | PostPlacedNewNode () | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. |