Navigation
Unreal Engine C++ API Reference > Developer > FunctionalTesting
Inheritance Hierarchy
References
Module | FunctionalTesting |
Header | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h |
Include | #include "AutomationBlueprintFunctionLibrary.h" |
Syntax
class UAutomationEditorTask : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Remarks
Destructors
Type | Name | Description |
---|---|---|
~UAutomationEditorTask () |
Functions
Type | Name | Description |
---|---|---|
void | BindTask ( TUniquePtr< FAutomationTaskStatusBa... ) | |
bool | IsTaskDone () | Query if the Editor task is done |
bool | IsValidTask () | Query if a task was setup |