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Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource
- UContentBrowserDataSource::PrioritizeSearchPath()
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h |
Include | #include "ContentBrowserDataSource.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp |
virtual bool PrioritizeSearchPath ( const [FName](API\Runtime\Core\UObject\FName) InPath )
Remarks
If possible, attempt to prioritize content discovery for the given virtual path.
This will be called in response to a user attempting to browse content under the given virtual path.