Navigation
Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary
References
Module | AnimationBlueprintLibrary |
Header | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h |
Include | #include "AnimationBlueprintLibrary.h" |
Source | /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp |
static void SetBoneCompressionSettings ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [UAnimBoneCompressionSettings](API\Runtime\Engine\Animation\UAnimBoneCompressionSettings) * CompressionSettings )
Remarks
Sets the Bone Compression Settings for the given Animation Sequence