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Unreal Engine C++ API Reference > Developer > AutomationDriver > IAsyncDriverElement > HasFocusedDescendants
References
Module | AutomationDriver |
Header | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h |
Include | #include "IDriverElement.h" |
[TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > HasFocusedDescendants ( uint32 UserIndex ) const
whether the element is currently in the parent hierarchy of the focus of the specified user