UAnimGraphNode_ModifyBone

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyBone.h
Include #include "AnimGraphNode_ModifyBone.h"

Syntax

class UAnimGraphNode_ModifyBone : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-)  

Variables

Type Name Description
FAnimNode_Modif... Node  

Constructors

Type Name Description
  UAnimGraphNode_ModifyBone ( const FObjectInitializer& ObjectIn... )  

Overridden from UAnimGraphNode_SkeletalControlBase

Type Name Description
FText GetControllerDescription () Returns the short descriptive name of the controller.
const FAnimN... GetNode ()  

Overridden from UAnimGraphNode_Base

Type Name Description
void CopyNodeDataToPreviewNode ( FAnimNode_Base* InPreviewNode ) Called to propagate data from the internal node to the preview in Persona.
void CopyPinDefaultsToNodeData ( UEdGraphPin* InPin ) Called after editing a default value to update internal node from pin defaults.
FEditorModeI... GetEditorMode () Override this function to push an editor mode when this node is selected
void ValidateAnimNodeDuringCompilation ( USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog ) Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Overridden from UEdGraphNode

Type Name Description
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FText GetTooltipText () Gets the tooltip to display when over the node

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library