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Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces
Inheritance Hierarchy
References
Module | TextureFormat |
Header | /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormatManagerModule.h |
Include | #include "Interfaces/ITextureFormatManagerModule.h" |
Syntax
class ITextureFormatManagerModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Remarks
Module for the texture format manager
Destructors
Type | Name | Description |
---|---|---|
~ITextureFormatManagerModule () | Virtual destructor. |
Functions
Type | Name | Description |
---|---|---|
const ITextu... | FindTextureFormat ( FName Name ) | Finds a texture format with the specified name. |
const ITextu... | FindTextureFormatAndModule ( FName Name, FName& OutModuleName, ITextureFormatModule*& OutModu... ) | Finds a texture format with the specified name and provides information about the module it came from. |
const TArray... | GetTextureFormats () | Returns the list of all ITextureFormats that were located in DLLs. |
void | Invalidate () | Invalidates the texture format manager module. |