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Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionManager
References
Module | CollectionManager |
Header | /Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h |
Include | #include "ICollectionManager.h" |
bool IsValidCollectionName ( const [FString](API\Runtime\Core\Containers\FString) & CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType ) const
Remarks
Returns whether or not the given collection name is valid. If false, GetLastError will return a human readable string description of the error.