FOnSetPinVisibility

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

Type

typedef TMulticastDelegate_OneParam< void, [SGraphEditor::EPinVisibility](API\Editor\UnrealEd\SGraphEditor\EPinVisibility) > FOnSetPinVisibility  

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"

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