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Unreal Engine C++ API Reference > Developer > DerivedDataCache > FBuildInputs
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildInputs.h |
Include | #include "DerivedDataBuildInputs.h" |
const [FSharedString](API\Runtime\CoreUObject\Serialization\FSharedString) & GetName() const
Remarks
Returns the name by which to identify the inputs for logging and profiling.