ISourceControlProvider::SwitchWorkspace

Used to switch the provider from one workspace to another.

Unreal Engine C++ API Reference > Developer > SourceControl > ISourceControlProvider

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/ISourceControlProvider.h
Include #include "ISourceControlProvider.h"
Source /Engine/Source/Developer/SourceControl/Private/ISourceControlProvider.cpp
virtual [ECommandResult::Type](API\Developer\SourceControl\ECommandResult__Type) SwitchWorkspace
(
    FStringView NewWorkspaceName,
    [FSourceControlResultInfo](API\Developer\SourceControl\FSourceControlResultInfo) & OutResultInfo,
    [FString](API\Runtime\Core\Containers\FString) * OutOldWorkspaceName
)

Remarks

Used to switch the provider from one workspace to another. NOTE: This concept is currently only implemented for the perforce source control provider. The result of the operation.

Parameters

Name Description
NewWorkspaceName The name of the workspace to switch to
ResultInfo[out] Errors and info messages generated will be written here
OutOldWorkspaceName[out] The name of the previous workspace will be written to this FString if the pointer is valid (optional)

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