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Unreal Engine C++ API Reference > Editor > DeviceProfileServices > IDeviceProfileServicesUIManager
References
Module | DeviceProfileServices |
Header | /Engine/Source/Editor/DeviceProfileServices/Public/IDeviceProfileServicesUIManager.h |
Include | #include "IDeviceProfileServicesUIManager.h" |
void GetProfilesByType ( [TArray](API\Runtime\Core\Containers\TArray)< [UDeviceProfile](API\Runtime\Engine\DeviceProfiles\UDeviceProfile) * > & OutDeviceProfiles, const [FString](API\Runtime\Core\Containers\FString) & InType )
Remarks
Gets an array of profile that match a type.
Parameters
Name | Description |
---|---|
OutDeviceProfiles | The populated profile list. |
InType | The type to match. |