Navigation
Unreal Engine C++ API Reference > Developer > GeometryProcessingInterfaces > GeometryProcessingInterfaces > IGeometryProcessing_CombineMeshInstances
Inheritance Hierarchy
References
Module | GeometryProcessingInterfaces |
Header | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h |
Include | #include "GeometryProcessingInterfaces/CombineMeshInstances.h" |
Syntax
struct FStaticMeshInstance : public [IGeometryProcessing_CombineMeshInstances::FBaseMeshInstance](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_1\FBaseMeshInstanc-)
Remarks
FStaticMeshInstance represents a single instance of a static mesh asset
Variables
Type | Name | Description |
---|---|---|
UPrimitiveCompo... | SourceComponent | |
int32 | SourceInstanceIndex | |
UStaticMesh ... | SourceMesh |