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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_EditablePinBase
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h |
Include | #include "K2Node_EditablePinBase.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_EditablePinBase.cpp |
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * CreateUserDefinedPin ( const [FName](API\Runtime\Core\UObject\FName) InPinName, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InPinType, EEdGraphPinDirection InDesiredDirection, bool bUseUniqueName )
Remarks
Creates a UserPinInfo from the specified information, and also adds a pin based on that description to the node
Parameters
Name | Description |
---|---|
InPinName | Name of the pin to create |
InPinType | The type info for the pin to create |
InDesiredDirection | Desired direction of the pin, will auto-correct if the direction is not allowed on the pin. |