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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
Include | #include "EdGraphSchema_K2.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp |
static [FText](API\Runtime\Core\Internationalization\FText) GetFriendlySignatureName ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
Remarks
Returns friendly signature name if possible or Removes any mangling to get the unmangled signature name of the function