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Unreal Engine C++ API Reference > Developer > ExternalImagePicker
References
Module | ExternalImagePicker |
Header | /Engine/Source/Developer/ExternalImagePicker/Public/IExternalImagePickerModule.h |
Include | #include "IExternalImagePickerModule.h" |
Syntax
struct FExternalImagePickerConfiguration
Remarks
Used for configuring the external image picker
Variables
Type | Name | Description |
---|---|---|
bool | bRequiresSpecificSize | Does the image need to be a specific size? |
FString | DefaultImagePath | The image on disk that we will use if the target does not exist. |
TArray< FString... | FileExtensions | The image on disk that we will use if the target does not exist. |
FText | GenerateImageToolTipText | Tooltip for Generate Image button |
TAttribute< EVi... | GenerateImageVisibility | Whether the button to generate a new image should be shown. |
FVector2D | MaxDisplayedImageDimensions | The dimensions the image display should be constrained to. Aspect ratio is maintained. |
FOnExternalImag... | OnExternalImagePicked | Delegate fired when picking a new image. |
FOnClicked | OnGenerateImageClicked | Delegate fired when an Generate Image button is pressed |
FOnGetPickerPat... | OnGetPickerPath | The path the picker will use to start from |
TSharedPtr< cla... | PropertyHandle | A property handle to use if required |
FIntPoint | RequiredImageDimensions | The size the actual image needs to be (ignored unless bRequiresSpecificSize is set) |
FString | TargetImagePath | The image on disk that the external image is stored as. |
Constructors
Type | Name | Description |
---|---|---|
FExternalImagePickerConfiguration () |