FOnTargetDeviceLost

Gets an event delegate that is executed when a target device has been lost, i.e. disconnected or timed out.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetPlatform

Inheritance Hierarchy

  • TBaseMulticastDelegate_OneParam< void, ITargetDeviceRef >

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Include #include "Interfaces/ITargetPlatform.h"

Syntax

class FOnTargetDeviceLost : public TBaseMulticastDelegate_OneParam< void, ITargetDeviceRef >  

Remarks

Gets an event delegate that is executed when a target device has been lost, i.e. disconnected or timed out.


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