FMaterialEditorUtilities::IsMaterialExpressionInFavorites

Check whether an expression is in the favourites list

Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialEditorUtilities

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Include #include "MaterialEditorUtilities.h"
Source /Engine/Source/Editor/MaterialEditor/Private/MaterialEditorUtilities.cpp
static bool IsMaterialExpressionInFavorites
(
    [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * InExpression
)

Remarks

Check whether an expression is in the favourites list

Parameters

Name Description
InExpression The Expression we are checking

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