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Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree > UTestBTTask_SetFlag
References
Module | AITestSuite |
Header | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetFlag.h |
Include | #include "BehaviorTree/TestBTTask_SetFlag.h" |
Source | /Engine/Source/Developer/AITestSuite/Private/BehaviorTree/TestBTTask_SetFlag.cpp |
virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) AbortTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
Remarks
Aborts this task, should return Aborted or InProgress (use FinishLatentAbort() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!