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Unreal Engine C++ API Reference > Developer > TreeMap > ITreeMapCustomization
References
Module | TreeMap |
Header | /Engine/Source/Developer/TreeMap/Public/ITreeMapCustomization.h |
Include | #include "ITreeMapCustomization.h" |
virtual void ProcessHashTagsRecursively ( const FTreeMapNodeDataRef & Node ) const
Remarks
Optional override that can be called to convert hash tags on tree nodes into proper attribute values. This is useful if you've loaded tree node data from a file and want to take the raw hash tag strings and make values for those.
Parameters
Name | Description |
---|---|
Node | The root node to process |