USourceControlHelpers::AsyncQueryFileState

Query the source control state of the specified file, asynchronously.

Unreal Engine C++ API Reference > Developer > SourceControl > USourceControlHelpers

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/SourceControlHelpers.h
Include #include "SourceControlHelpers.h"
Source /Engine/Source/Developer/SourceControl/Private/SourceControlHelpers.cpp
static void AsyncQueryFileState
(
    [FQueryFileStateDelegate](API\Developer\SourceControl\USourceControlHelpers\FQueryFileStateDelegate) FileStateCallback,
    const [FString](API\Runtime\Core\Containers\FString) & InFile,
    bool bSilent
)

Remarks

Query the source control state of the specified file, asynchronously.

Parameters

Name Description
FileStateCallback Source control state - see USourceControlState. It will have bIsValid set to false if it could not have its values set.
InFile The file to query - can be either fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard)
bSilent if false (default) then write out any error info to the Log. Any error text can be retrieved by LastErrorMsg() regardless.

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