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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h |
Include | #include "K2Node_BitmaskLiteral.h" |
Syntax
class UK2Node_BitmaskLiteral :
public [UK2Node](API\Editor\BlueprintGraph\UK2Node),
public [INodeDependingOnEnumInterface](API\Editor\BlueprintGraph\INodeDependingOnEnumInterface)
Variables
Type | Name | Description |
---|---|---|
TObjectPtr< UEn... | BitflagsEnum |
Constructors
Type | Name | Description |
---|---|---|
UK2Node_BitmaskLiteral ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
const FName ... | GetBitmaskInputPinName () | |
void | ValidateBitflagsEnumType () | Internal helper method used to validate the current enum type |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
void | ExpandNode ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph ) | Expands a node while compiling, which may add additional nodes or delete this node |
void | GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) | Replacement for GetMenuEntries(). |
FText | GetMenuCategory () | Override to provide a default category for specific node types to be listed under. |
bool | IsNodePure () | Returns whether this node is considered 'pure' by the compiler |
bool | ShouldShowNodeProperties () | Return whether the node's properties display in the blueprint details panel |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
void | ReconstructNode () | Refresh the connectors on a node, preserving as many connections as it can. |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | Serialize ( FArchive& Ar ) | Handles reading, writing, and reference collecting using FArchive. |
Overridden from INodeDependingOnEnumInterface
Type | Name | Description |
---|---|---|
UEnum * | GetEnum () | |
void | ReloadEnum ( UEnum* InEnum ) | |
bool | ShouldBeReconstructedAfterEnumChanged () |