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Unreal Engine C++ API Reference > Developer > DirectoryWatcher > IDirectoryWatcher
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/IDirectoryWatcher.h |
Include | #include "IDirectoryWatcher.h" |
bool UnregisterDirectoryChangedCallback_Handle ( const [FString](API\Runtime\Core\Containers\FString) & Directory, [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InHandle )
Remarks
Unregisters a callback to fire when directories are changed
Parameters
Name | Description |
---|---|
Directory | to stop watching |
Handle | to the delegate to remove from our callback list |