FConnectionDrawingPolicy::MakeSplineReparamTable

Util to make a 'distance->alpha' table and also return spline length

Unreal Engine C++ API Reference > Editor > GraphEditor > FConnectionDrawingPolicy

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h
Include #include "ConnectionDrawingPolicy.h"
Source /Engine/Source/Editor/GraphEditor/Private/ConnectionDrawingPolicy.cpp
static float MakeSplineReparamTable
(
    const FVector2D & P0,
    const FVector2D & P0Tangent,
    const FVector2D & P1,
    const FVector2D & P1Tangent,
    [FInterpCurve](API\Runtime\Core\Math\FInterpCurve)< float > & OutReparamTable
)

Remarks

Util to make a 'distance->alpha' table and also return spline length


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