ILauncherDeviceGroup

Interface for Launcher device groups.

Unreal Engine C++ API Reference > Developer > LauncherServices

References

   
Module LauncherServices
Header /Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h
Include #include "ILauncherDeviceGroup.h"

Syntax

class ILauncherDeviceGroup  

Remarks

Interface for Launcher device groups.

Destructors

Type Name Description
  ~ILauncherDeviceGroup () Virtual destructor.

Functions

Type Name Description
void AddDevice ( const FString& DeviceID ) Adds a device to the group.
const TArray... GetDeviceIDs () Get a list of identifiers for devices associated with this device group.
FGuid GetId () Gets the unique identifier of the device group.
const FStrin... GetName () Gets the human readable name of the device group.
int32 GetNumDevices () Get a list of devices associated with this device group.
FOnLauncherD... OnDeviceAdded () Returns a delegate that is invoked when device was added to this group.
FOnLauncherD... OnDeviceRemoved () Returns a delegate that is invoked when device was removed from this group.
void RemoveAllDevices () Removes all devices from the group.
void RemoveDevice ( const FString& DeviceID ) Removes a device from the group.
void SetName ( const FString& NewName ) Sets the name of the device group.

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