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Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule
Type
typedef TBaseDelegate_OneParam< [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) *, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * > FCaptureSingleFrameAnimSequence
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h |
Include | #include "LevelEditor.h" |
Remarks
Delegate used to capture skeltal meshes to single-frame animations when 'keeping simulation changes'