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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_ComponentBoundEvent
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h |
Include | #include "K2Node_ComponentBoundEvent.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_ComponentBoundEvent.cpp |
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.