ITextureCompressorModule::BuildTexture

Builds a texture from source images.

Unreal Engine C++ API Reference > Developer > TextureCompressor > ITextureCompressorModule

References

   
Module TextureCompressor
Header /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
Include #include "TextureCompressorModule.h"
bool BuildTexture
(
    const [TArray](API\Runtime\Core\Containers\TArray)< struct [FImage](API\Runtime\ImageCore\FImage) > & SourceMips,
    const [TArray](API\Runtime\Core\Containers\TArray)< struct [FImage](API\Runtime\ImageCore\FImage) > & AssociatedNormalSourceMips,
    const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings,
    FStringView DebugTexturePathName,
    [TArray](API\Runtime\Core\Containers\TArray)< [FCompressedImage2D](API\Developer\TextureCompressor\FCompressedImage2D) > & OutTextureMips,
    uint32 & OutNumMipsInTail,
    uint32 & OutExtData,
    [UE::TextureBuildUtilities::FTextureBuildMetadata](API\Developer\TextureBuildUtilities\FTextureBuildMetadata) * OutMetadata
)

Remarks

Builds a texture from source images. true on success

Parameters

Name Description
SourceMips The input mips.
BuildSettings Build settings.
DebugTexturePathName The path name of the texture being built, for logging/filtering/dumping.
OutCompressedMips The compressed mips built by the compressor.
OutNumMipsInTail The number of mips that are joined into a single mip tail mip
OutExtData Extra data that the runtime may need

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