FStaticMeshComponentAdapter::GetNumberOfLODs

Begin [IMaterialBakingAdapter](API\Developer\MeshMergeUtilities\IMaterialBakingAdapter) overrides

Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > FStaticMeshComponentAdapter

References

   
Module MeshMergeUtilities
Header /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h
Include #include "StaticMeshComponentAdapter.h"
Source /Engine/Source/Developer/MeshMergeUtilities/Private/StaticMeshComponentAdapter.cpp
virtual int32 GetNumberOfLODs() const

Remarks

Begin IMaterialBakingAdapter overrides


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library