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Unreal Engine C++ API Reference > Editor > AIGraph > FAIGraphEditor
- FAIGraphEditor::OnSelectedNodesChanged()
References
Module | AIGraph |
Header | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h |
Include | #include "AIGraphEditor.h" |
Source | /Engine/Source/Editor/AIGraph/Private/AIGraphEditor.cpp |
virtual void OnSelectedNodesChanged ( const [TSet](API\Runtime\Core\Containers\TSet)< class [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & NewSelection )