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Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer
Inheritance Hierarchy
References
Module | DataLayerEditor |
Header | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerDragDropOp.h |
Include | #include "DataLayer/DataLayerDragDropOp.h" |
Syntax
class FDataLayerActorMoveOp : public [FDecoratedDragDropOp](API\Editor\UnrealEd\DragAndDrop\FDecoratedDragDropOp)
Remarks
Drag/drop operation for moving actor(s) in a data layer in the editor
Variables
Type | Name | Description |
---|---|---|
TArray< FDataLa... | DataLayerActorMoveElements | Actor that we are dragging |
Functions
Overridden from FDragDropOperation
Type | Name | Description |
---|---|---|
void | Construct () | Overridden to provide public access |
bool | IsOfTypeImpl ( const FString& Type ) | Checks whether this drag and drop operation can cast safely to the specified type. |