UK2Node_ComponentBoundEvent::Modify

Note that the object will be modified.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_ComponentBoundEvent

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h
Include #include "K2Node_ComponentBoundEvent.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_ComponentBoundEvent.cpp
virtual bool Modify
(
    bool bAlwaysMarkDirty
)

Remarks

Note that the object will be modified. If we are currently recording into the transaction buffer (undo/redo), save a copy of this object into the buffer and marks the package as needing to be saved. true if the object was saved to the transaction buffer

Parameters

Name Description
bAlwaysMarkDirty if true, marks the package dirty even if we aren't currently recording an active undo/redo transaction

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