FProviderLock::ReadAccessCheck

Unreal Engine C++ API Reference > Developer > TraceServices > Common > FProviderLock > ReadAccessCheck

Deprecated * Please use the FThreadLocalState overload

References

   
Module TraceServices
Header /Engine/Source/Developer/TraceServices/Public/Common/ProviderLock.h
Include #include "Common/ProviderLock.h"
Source /Engine/Source/Developer/TraceServices/Private/Common/ProviderLock.cpp
void ReadAccessCheck
(
    const [FProviderLock](API\Developer\TraceServices\Common\FProviderLock) * CurrentProviderLock,
    const int32 & CurrentReadProviderLockCount,
    const int32 & CurrentWriteProviderLockCount
) const

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