EToolkitTabSpot::Type

Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Include #include "Toolkits/IToolkit.h"

Syntax

namespace EToolkitTabSpot  
{  
    enum Type  
    {  
        Details,  
        Document,  
        Navigation,  
        ToolBar,  
        Placement,  
        Viewport,  
        BelowLevelEditor,  
    }  
}  

Values

Name Description
Details A good place to put a details tab or property tree, or other tabs that display information about the current object the user has selected
Document This is for document windows, such as a graph editor or a profiling results panel.
Navigation Put navigation-related panels here, such as a list of editable sub-objects.
ToolBar Tool bar panels are usually displayed at the top of the tool in a narrow strip.
Placement Placement panels host tools for creating new things. This is usually displayed in the top left or center left of a window.
Viewport Preview viewports.
BelowLevelEditor Area below the level editor. Useful for things that should fill the entire width of the level editor.

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