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Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces > ITextureFormat
- ITextureFormat::PrepareTiling()
References
Module | TextureFormat |
Header | /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h |
Include | #include "Interfaces/ITextureFormat.h" |
virtual bool PrepareTiling ( const [FImage](API\Runtime\ImageCore\FImage) * Images, const uint32 NumImages, const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings, bool bImageHasAlphaChannel, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTilerSettings](API\Developer\TextureFormat\Interfaces\ITextureFormat\FTilerSettings) > & OutTilerSettings, [TArray](API\Runtime\Core\Containers\TArray)< [FCompressedImage2D](API\Developer\TextureCompressor\FCompressedImage2D) > & OutCompressedImage ) const
Remarks
Prepares to compresses a single image with tiling. The result OutTilerSettings is used by SetTiling and CompressImageTiled. true on success, false otherwise.
Parameters
Name | Description |
---|---|
Image | The input image. |
BuildSettings | Build settings. |
bImageHasAlphaChannel | true if the image has a non-white alpha channel. |
OutTilerSettings | The tiler settings that will be used by CompressImageTiled and SetTiling. |
OutCompressedImage | The image to tile. |