SGraphActionMenu::GetSelectedCategoryName

Get category that is currently selected

Unreal Engine C++ API Reference > Editor > GraphEditor > SGraphActionMenu

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SGraphActionMenu.h
Include #include "SGraphActionMenu.h"
Source /Engine/Source/Editor/GraphEditor/Private/SGraphActionMenu.cpp
[FString](API\Runtime\Core\Containers\FString) GetSelectedCategoryName() const  

Remarks

Get category that is currently selected


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