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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > FStaticMeshComponentAdapter
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h |
Include | #include "StaticMeshComponentAdapter.h" |
Source | /Engine/Source/Developer/MeshMergeUtilities/Private/StaticMeshComponentAdapter.cpp |
virtual void ApplySettings ( int32 LODIndex, [FMeshData](API\Developer\MaterialBaking\FMeshData) & InOutMeshData ) const
Remarks
Ability to apply custom settings to the FMeshData structure