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Unreal Engine C++ API Reference > Editor > ContentBrowser > IContentBrowserSingleton
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h |
Include | #include "IContentBrowserSingleton.h" |
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateContentBrowser ( const [FName](API\Runtime\Core\UObject\FName) InstanceName, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > ContainingTab, const [FContentBrowserConfig](API\Editor\ContentBrowser\FContentBrowserConfig) * ContentBrowserConfig )
Remarks
Generates a content browser. Generally you should not call this function, but instead use CreateAssetPicker(). The newly created content browser widget
Parameters
Name | Description |
---|---|
InstanceName | Global name of this content browser instance |
ContainingTab | The tab the browser is contained within or nullptr |
ContentBrowserConfig | Initial defaults for the new content browser, or nullptr to use saved settings |