UPlacementSubsystem

Unreal Engine C++ API Reference > Editor > EditorFramework > Subsystems

Inheritance Hierarchy

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Subsystems/PlacementSubsystem.h
Include #include "Subsystems/PlacementSubsystem.h"

Syntax

class UPlacementSubsystem : public [UEditorSubsystem](API\Editor\EditorSubsystem\UEditorSubsystem)  

Functions

Type Name Description
TScriptInter... FindAssetFactoryFromAssetData ( const FAssetData& InAssetData ) Finds a registered AssetFactory for the given FAssetData.
TScriptInter... GetAssetFactoryFromFactoryClass ( TSubclassOf< UClass > InFactoryInte... )  
bool IsCreatingPreviewElements () Determines if the placement system is currently placing preview elements.
FSimpleMulti... OnPlacementFactoriesRegistered ()  
TArray< FTyp... PlaceAsset ( const FAssetPlacementInfo& InPlace..., const FPlacementOptions& InPlaceme... ) Places a single asset based on the given FAssetPlacementInfo and FPlacementOptions.
TArray< FTyp... PlaceAssets ( TArrayView< const FAssetPlacementIn..., const FPlacementOptions& InPlaceme... ) Places multiple assets based on the given FAssetPlacementInfos and FPlacementOptions.
void RegisterAssetFactory ( TScriptInterface< IAssetFactoryInte... )  
void UnregisterAssetFactory ( TScriptInterface< IAssetFactoryInte... )  

Overridden from USubsystem

Type Name Description
void Deinitialize () Implement this for deinitialization of instances of the system
void Initialize ( FSubsystemCollectionBase& Collecti... ) Implement this for initialization of instances of the system

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