UEditorConfigSubsystem::SaveConfigObject

Save the given [UObject](API\Runtime\CoreUObject\UObject\UObject) to the root of the JSON config.

Unreal Engine C++ API Reference > Editor > EditorConfig > UEditorConfigSubsystem > SaveConfigObject

References

   
Module EditorConfig
Header /Engine/Source/Editor/EditorConfig/Public/EditorConfigSubsystem.h
Include #include "EditorConfigSubsystem.h"
template<typename TObject>
bool SaveConfigObject
(
    const TObject * Object,
    [FEditorConfig::EPropertyFilter](API\Editor\EditorConfig\FEditorConfig\EPropertyFilter) Filter
)

Remarks

Save the given UObject to the root of the JSON config. This saves the config to the UCLASS's EditorConfig="ConfigName" metadata.

Parameters

Name Description
Object The object to save.
Filter Whether to save all properties, or only ones marked with the EditorConfig metadata.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library