FBlueprintEditor::SetCurrentMode

Attempt to set the current mode. If this mode is illegal or unknown, the mode will remain unchanged.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
virtual void SetCurrentMode
(
    [FName](API\Runtime\Core\UObject\FName) NewMode
)

Remarks

Attempt to set the current mode. If this mode is illegal or unknown, the mode will remain unchanged.


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