FDataLayerEditorModule::AddActorToDataLayers

Implement [IDataLayerEditorModule](API\Runtime\Engine\WorldPartition\DataLayer\IDataLayerEditorModule)

Unreal Engine C++ API Reference > Editor > DataLayerEditor > FDataLayerEditorModule

References

   
Module DataLayerEditor
Header /Engine/Source/Editor/DataLayerEditor/Public/DataLayerEditorModule.h
Include #include "DataLayerEditorModule.h"
Source /Engine/Source/Editor/DataLayerEditor/Private/DataLayerEditorModule.cpp
virtual bool AddActorToDataLayers
(
    [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor,
    const [TArray](API\Runtime\Core\Containers\TArray)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * > & DataLayers
)

Remarks

Implement IDataLayerEditorModule


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