SAssetSearchBox

A widget to provide a search box with a filtered dropdown menu.

Unreal Engine C++ API Reference > Editor > EditorWidgets

Inheritance Hierarchy

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/SAssetSearchBox.h
Include #include "SAssetSearchBox.h"

Syntax

class SAssetSearchBox : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)  

Remarks

A widget to provide a search box with a filtered dropdown menu. Also provides the functionality to show search history optionally, and a button/delegate to save a search via SetOnSaveSearchHandler

Functions

Type Name Description
void Construct ( const FArguments& InArgs ) Constructs this widget with InArgs
void SetError ( const FText& InError ) Set or clear the current error reporting information for this search box
void SetError ( const FString& InError ) Set or clear the current error reporting information for this search box
void SetOnSaveSearchHandler ( SFilterSearchBox::FOnSaveSearchClic... ) Show a + button next to the current search and set the handler for when that is clicked
void SetText ( const TAttribute< FText >& InNewTe... ) Sets the text string currently being edited

Overridden from SWidget

Type Name Description
bool HasKeyboardFocus () Checks to see if this widget currently has the keyboard focus
FReply OnFocusReceived ( const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent ) KEY INPUT Called when focus is given to this widget. This event does not bubble.
FReply OnPreviewKeyDown ( const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent ) SWidget implementation.
bool SupportsKeyboardFocus () Checks to see if this widget supports keyboard focus. Override this in derived classes.

Classes

Type Name Description
Public struct FArguments  

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