FSkeletalMeshComponentAdapter::GetBaseName

Returns base name to use for newly created assets

Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > FSkeletalMeshComponentAdapter

References

   
Module MeshMergeUtilities
Header /Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h
Include #include "SkeletalMeshAdapter.h"
Source /Engine/Source/Developer/MeshMergeUtilities/Private/SkeletalMeshAdapter.cpp
virtual [FString](API\Runtime\Core\Containers\FString) GetBaseName() const  

Remarks

Returns base name to use for newly created assets


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