FSoundCueGraphSchemaAction_NewNode

Action to add a node to the graph

Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph

Inheritance Hierarchy

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
Include #include "SoundCueGraph/SoundCueGraphSchema.h"

Syntax

struct FSoundCueGraphSchemaAction_NewNode : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)  

Remarks

Action to add a node to the graph

Variables

Type Name Description
TSubclassOf< US... SoundNodeClass Class of node we want to create

Constructors

Type Name Description
  FSoundCueGraphSchemaAction_NewNode ()  
  FSoundCueGraphSchemaAction_NewNode ( FText InNodeCategory, FText InMenuDesc, FText InToolTip, const int32 InGrouping )  

Overridden from FEdGraphSchemaAction

Type Name Description
UEdGraphNode... PerformAction ( UEdGraph* ParentGraph, UEdGraphPin* FromPin, const FVector2D Location, bool bSelectNewNode ) Execute this action, given the graph and schema, and possibly a pin that we were dragged from.

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