FSplineComponentVisualizer::GetEditedComponent

Get currently edited component, this is needed to reset the active visualizer after undo/redo

Unreal Engine C++ API Reference > Editor > ComponentVisualizers > FSplineComponentVisualizer

References

   
Module ComponentVisualizers
Header /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Include #include "SplineComponentVisualizer.h"
Source /Engine/Source/Editor/ComponentVisualizers/Private/SplineComponentVisualizer.cpp
virtual [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * GetEditedComponent() const  

Remarks

Get currently edited component, this is needed to reset the active visualizer after undo/redo


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