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Unreal Engine C++ API Reference > Editor > MaterialEditor > FFindInMaterialResult > FFindInMaterialResult
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h |
Include | #include "FindInMaterial.h" |
Source | /Engine/Source/Editor/MaterialEditor/Private/FindInMaterial.cpp |
FFindInMaterialResult ( const [FString](API\Runtime\Core\Containers\FString) & InValue )
Remarks
Create a root (or only text) result