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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_LocalToComponentSpace
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LocalToComponentSpace.h |
Include | #include "AnimGraphNode_LocalToComponentSpace.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LocalToComponentSpace.cpp |
virtual void PostProcessPinName ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FString](API\Runtime\Core\Containers\FString) & DisplayName ) const
Remarks
Give the node a chance to change the display name of a pin.