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Unreal Engine C++ API Reference > Developer > ScreenShotComparisonTools > FComparableImage
References
Module | ScreenShotComparisonTools |
Header | /Engine/Source/Developer/ScreenShotComparisonTools/Public/ImageComparer.h |
Include | #include "ImageComparer.h" |
Source | /Engine/Source/Developer/ScreenShotComparisonTools/Private/ImageComparer.cpp |
bool LoadCompressedData ( const void * CompressedData, int64 CompressedSize, const [FString](API\Runtime\Core\Containers\FString) & ImageExtension, [FText](API\Runtime\Core\Internationalization\FText) & OutError )
Remarks
Populate image by loading compressed data true if success
Parameters
Name | Description |
---|---|
CompressedData | The memory address of the start of the compressed data. |
CompressedSize | The size of the compressed data parsed. |
ImageExtension | File extension of the image format |
OutError | Contains the error message if load fails |