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Unreal Engine C++ API Reference > Editor > MeshPaint > FMeshPaintGeometryAdapterForStaticMeshesFactory
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h |
Include | #include "MeshPaintStaticMeshAdapter.h" |
virtual void AddReferencedObjectsGlobals ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )