IAnimationBlueprintEditorModule

Unreal Engine C++ API Reference > Editor > AnimationBlueprintEditor

Inheritance Hierarchy

References

   
Module AnimationBlueprintEditor
Header /Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditorModule.h
Include #include "IAnimationBlueprintEditorModule.h"

Syntax

class IAnimationBlueprintEditorModule :  
    public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface),  
    public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility),  
    public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility)  

Functions

Type Name Description
TSharedRef< ... CreateAnimationBlueprintEditor ( const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHos..., UAnimBlueprint* Blueprint ) Creates an instance of an Animation Blueprint editor.
TArray< FAni... GetAllAnimationBlueprintEditorToolbarExtenders ()  
FOnGetCustom... OnGetCustomDebugObjects ()  

Typedefs

Name Description
FAnimationBlueprintEditorToolbarExtender Get all toolbar extenders
FOnGetCustomDebugObjects  

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