FKismetCompilerContext::CheckConnectionResponse

Checks a connection response, and errors if it didn't succeed (not public, users should be using MovePinLinksToIntermediate/CopyPinLinksToIntermediate instead of wrapping their own with this).

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerContext

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h
Include #include "KismetCompiler.h"
Source /Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp
void CheckConnectionResponse
(
    const [FPinConnectionResponse](API\Runtime\Engine\EdGraph\FPinConnectionResponse) & Response,
    const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node
)

Remarks

Checks a connection response, and errors if it didn't succeed (not public, users should be using MovePinLinksToIntermediate/CopyPinLinksToIntermediate instead of wrapping their own with this).


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