UTestBTService_Log::OnCeaseRelevant

Called when auxiliary node becomes inactive this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyCeaseRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically

Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree > UTestBTService_Log

References

   
Module AITestSuite
Header /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_Log.h
Include #include "BehaviorTree/TestBTService_Log.h"
Source /Engine/Source/Developer/AITestSuite/Private/BehaviorTree/TestBTService_Log.cpp
virtual void OnCeaseRelevant
(
    [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp,
    uint8 * NodeMemory
)

Remarks

Called when auxiliary node becomes inactive this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyCeaseRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically


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