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Unreal Engine C++ API Reference > Developer > BSPUtils > FBSPOps
References
Module | BSPUtils |
Header | /Engine/Source/Developer/BSPUtils/Public/BSPOps.h |
Include | #include "BSPOps.h" |
Source | /Engine/Source/Developer/BSPUtils/Private/BSPOps.cpp |
static void SplitPolyList ( [UModel](API\Runtime\Engine\UModel) * Model, int32 iParent, [ENodePlace](API\Developer\BSPUtils\FBSPOps\ENodePlace) NodePlace, int32 NumPolys, [FPoly](API\Runtime\Engine\Engine\FPoly) ** PolyList, [EBspOptimization](API\Developer\BSPUtils\FBSPOps\EBspOptimization) Opt, int32 Balance, int32 PortalBias, int32 RebuildSimplePolys )