FOverridePropertyEditorSelectionEvent

Called to set property editors to show the given actors, even if those actors aren't in the current selection set

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule

Inheritance Hierarchy

  • TBaseMulticastDelegate_TwoParams< void, const TArray< AActor * > &, bool >

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Include #include "LevelEditor.h"

Syntax

class FOverridePropertyEditorSelectionEvent : public TBaseMulticastDelegate_TwoParams< void, const TArray< AActor * > &, bool >  

Remarks

Called to set property editors to show the given actors, even if those actors aren't in the current selection set


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