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Unreal Engine C++ API Reference > Developer > DesktopPlatform
References
Module | DesktopPlatform |
Header | /Engine/Source/Developer/DesktopPlatform/Public/TargetReceipt.h |
Include | #include "TargetReceipt.h" |
Syntax
struct FTargetReceipt
Remarks
Stores information about a compiled target. Mirror of the TargetReceipt class generated by UBT.
Variables
Type | Name | Description |
---|---|---|
TArray< FReceip... | AdditionalProperties | Additional build properties passed through from the module rules |
FString | Architecture | Which platform the target is compiled for |
TArray< FBuildP... | BuildProducts | The build products which are part of this target |
EBuildConfigura... | Configuration | Which configuration this target is compiled in |
FString | Launch | The exectuable to launch for this target |
FString | Platform | Which platform the target is compiled for |
TMap< FString, ... | PluginNameToEnabledState | All plugins that were either enabled or disabled via the target rules. |
FString | ProjectDir | The project directory |
FString | ProjectFile | Path to the project file for this target |
TArray< FRuntim... | RuntimeDependencies | All the runtime dependencies that this target relies on |
FString | TargetName | The name of this target |
EBuildTargetTyp... | TargetType | The type of the target |
FBuildVersion | Version | The version information for this target |
Functions
Type | Name | Description |
---|---|---|
FString | GetDefaultPath ( const TCHAR* BaseDir, const TCHAR* TargetName, const TCHAR* Platform, EBuildConfiguration Configuration, const TCHAR* BuildArchitecture ) | Gets the default path for a target receipt |
bool | Read ( const FString& FileName, bool bExpandVariables ) | Read a target receipt from disk |