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Unreal Engine C++ API Reference > Editor > MeshPaint > MeshPaintHelpers
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h |
Include | #include "MeshPaintHelpers.h" |
Source | /Engine/Source/Editor/MeshPaint/Private/MeshPaintHelpers.cpp |
static bool RetrieveViewportPaintRays ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, [TArray](API\Runtime\Core\Containers\TArray)< [FPaintRay](API\Editor\MeshPaint\MeshPaintHelpers\FPaintRay) > & OutPaintRays )