SClassViewer

Unreal Engine C++ API Reference > Editor > ClassViewer

Inheritance Hierarchy

References

   
Module ClassViewer
Header /Engine/Source/Editor/ClassViewer/Public/SClassViewer.h
Include #include "SClassViewer.h"

Syntax

class SClassViewer : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)  

Destructors

Type Name Description
  ~SClassViewer ()  

Functions

Type Name Description
void ClearSelection () Empty the selection set.
void Construct ( const FArguments& InArgs, const FClassViewerInitializationOpt... ) Construct the widget
void DestroyClassHierarchy () Destroys the internal Class Hierarchy database
TSharedRef< ... GetContent () Gets the widget contents of the app
bool IsClassAllowed ( const UClass* InClass ) Test to see whether the given class would be allowed by this class viewer
void Refresh () Sends a requests to the Class Viewer to refresh itself the next chance it gets
void RequestPopulateClassHierarchy () Requests a repopulation of the internal Class Hierarchy database

Overridden from SWidget

Type Name Description
FReply OnFocusReceived ( const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent ) KEY INPUT Called when focus is given to this widget. This event does not bubble.
FReply OnKeyDown ( const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent ) Called after a key is pressed when this widget has focus (this event bubbles if not handled)
bool SupportsKeyboardFocus () Checks to see if this widget supports keyboard focus. Override this in derived classes.
void Tick ( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) SWidget interface

Classes

Type Name Description
Public struct FArguments  

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