PN_Execute

Pin names that have special meaning and required types in some contexts (depending on the node type)

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"

Syntax

static const [FName](API\Runtime\Core\UObject\FName) PN_Execute;  

Remarks

Pin names that have special meaning and required types in some contexts (depending on the node type)


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