UAIGraphSchema

Unreal Engine C++ API Reference > Editor > AIGraph

Inheritance Hierarchy

References

   
Module AIGraph
Header /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
Include #include "AIGraphSchema.h"

Syntax

class UAIGraphSchema : public [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema)  

Constructors

Type Name Description
  UAIGraphSchema ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
TSharedPtr< ... AddNewNodeAction ( FGraphActionListBuilderBase& Conte..., const FText& Category, const FText& MenuDesc, const FText& Tooltip )  
TSharedPtr< ... AddNewSubNodeAction ( FGraphActionListBuilderBase& Conte..., const FText& Category, const FText& MenuDesc, const FText& Tooltip )  
void GetGraphNodeContextActions ( FGraphContextMenuBuilder& ContextM..., int32 SubNodeFlags )  
void GetSubNodeClasses ( int32 SubNodeFlags, TArray< FGraphNodeClassData >& Cla..., UClass*& GraphNodeClass )  

Overridden from UEdGraphSchema

Type Name Description
void BreakNodeLinks ( UEdGraphNode& TargetNode ) Breaks all links from/to a single node
void BreakPinLinks ( UEdGraphPin& TargetPin, bool bSendsNodeNotifcation ) Breaks all links from/to a single pin
void BreakSinglePinLink ( UEdGraphPin* SourcePin, UEdGraphPin* TargetPin ) Breaks the link between two nodes.
FConnectionD... CreateConnectionDrawingPolicy ( int32 InBackLayerID, int32 InFrontLayerID, float InZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawEle..., UEdGraph* InGraphObj ) Returns new FConnectionDrawingPolicy from this schema
void GetContextMenuActions ( UToolMenu* Menu, UGraphNodeContextMenuContext* ... ) Gets actions that should be added to the right-click context menu for a node or pin
TSharedPtr< ... GetCreateCommentAction () Returns schema action to create comment from implemention
int32 GetNodeSelectionCount ( const UEdGraph* Graph ) Returns the currently selected graph node count
FLinearColor GetPinTypeColor ( const FEdGraphPinType& PinType ) Gets the draw color of a pin based on it's type.
bool ShouldHidePinDefaultValue ( UEdGraphPin* Pin ) If we should disallow viewing and editing of the supplied pin

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