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Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels > TTimingEventSearch
References
Module | TraceInsights |
Header | /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/TimingEventSearch.h |
Include | #include "Insights/ViewModels/TimingEventSearch.h" |
Syntax
struct FContext
Remarks
Context used to operate a search.
Constructors
Type | Name | Description |
---|---|---|
FContext ( const FTimingEventSearchParameters ..., PayloadFilterPredicate InPayloadFil..., PayloadMatchedPredicate InPayloadMa... ) |
Functions
Type | Name | Description |
---|---|---|
void | AbortSearch () | Allows search to be aborted by predicates. |
void | Check ( double InEventStartTime, double InEventEndTime, uint32 InEventDepth, const PayloadType& InEvent ) | Function called to check and potentially match an event. |
uint32 | GetDepthFound () | |
double | GetEndTimeFound () | |
const FTimin... | GetParameters () | Access the search parameters. |
const Payloa... | GetPayloadFound () | Accessors for read-only results. |
double | GetStartTimeFound () | |
bool | IsMatchFound () | |
bool | ShouldContinueSearching () |