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Unreal Engine C++ API Reference > Developer > WidgetRegistration > FToolElementRegistrationArgs
- FToolElementRegistrationArgs::UpdateWidget()
References
Module | WidgetRegistration |
Header | /Engine/Source/Developer/WidgetRegistration/Public/ToolElementRegistry.h |
Include | #include "ToolElementRegistry.h" |
Source | /Engine/Source/Developer/WidgetRegistration/Private/ToolElementRegistry.cpp |
virtual void UpdateWidget()
Remarks
Updates/reloads this widget. This should be called after a consumer has changed any Data in this