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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h |
Include | #include "AnimBlueprintExtension.h" |
Syntax
class UAnimBlueprintExtension : public [UBlueprintExtension](API\Runtime\Engine\Blueprint\UBlueprintExtension)
Remarks
Extension that allows per-system data to be held on the anim blueprint, and per-system logic to be executed during compilation
Functions
Type | Name | Description |
---|---|---|
ExtensionTyp... | FindExtension ( UAnimBlueprint* InAnimBlueprin... ) | Get an already-requested extension for an anim blueprint. |
void | ForEachExtension ( UAnimBlueprint* InAnimBlueprin..., TFunctionRef< void(UAnimBlueprintEx... ) | Iterate over all registered UAnimBlueprintExtensions in an anim BP |
UAnimBluepri... | GetAnimBlueprint () | Get the anim blueprint that hosts this extension |
ClassDataTyp... | GetClassData () | Get the defaults that will be held on the class |
const FStruc... | GetClassDataProperty () | Get the property of the class data |
const UScrip... | GetClassDataType () | Get the structure that will be added to any anim BP class |
ExtensionTyp... | GetExtension ( UAnimBlueprint* InAnimBlueprin... ) | Get an already-requested extension for an anim blueprint. |
UAnimBluepri... | GetExtension ( UAnimBlueprint* InAnimBlueprin..., TSubclassOf< UAnimBlueprintExtensio... ) | Get an already-requested an anim blueprint extension for an anim blueprint. |
TArray< UAni... | GetExtensions ( UAnimBlueprint* InAnimBlueprin... ) | Get all subsystems currently present on an anim blueprint |
InstanceData... | GetInstanceData () | Get the defaults that will be held on the instance |
const FStruc... | GetInstanceDataProperty () | Get the property of the instance data |
const UScrip... | GetInstanceDataType () | Get the structure that will be added to any BP-derived UAnimInstance |
void | RefreshExtensions ( UAnimBlueprint* InAnimBlueprin... ) | Refresh all extensions according to nodes present in an anim BP |
ExtensionTyp... | RequestExtension ( UAnimBlueprint* InAnimBlueprin... ) | Request an anim blueprint extension for an anim blueprint. |
UAnimBluepri... | RequestExtension ( UAnimBlueprint* InAnimBlueprin..., TSubclassOf< UAnimBlueprintExtensio... ) | Request an anim blueprint extension for an anim blueprint. |
void | RequestExtensionsForNode ( UAnimGraphNode_Base* InAnimGra... ) | Request all extensions that a node needs |