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Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > FDataLayerDragDropOp
References
Module | DataLayerEditor |
Header | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerDragDropOp.h |
Include | #include "DataLayer/DataLayerDragDropOp.h" |
void Init ( const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) >> & InDataLayerInstances )