MeshPaintHelpers::ApplyVertexColorsToAllLODs

Applies the vertex colors found in LOD level 0 to all contained LOD levels in the StaticMeshComponent

Unreal Engine C++ API Reference > Editor > MeshPaint > MeshPaintHelpers > ApplyVertexColorsToAllLODs

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Include #include "MeshPaintHelpers.h"
Source /Engine/Source/Editor/MeshPaint/Private/MeshPaintHelpers.cpp
static void ApplyVertexColorsToAllLODs
(
    [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) & GeometryInfo,
    [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * StaticMeshComponent
)

Remarks

Applies the vertex colors found in LOD level 0 to all contained LOD levels in the StaticMeshComponent


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