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Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > FAnimPose > SetPose
References
Module | AnimationBlueprintLibrary |
Header | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h |
Include | #include "AnimPose.h" |
Source | /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimPose.cpp |
void SetPose ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * Component )
Remarks
Generates the contained bone data using the provided Component and its AnimInstance