Navigation
Unreal Engine C++ API Reference > Editor > GraphEditor > SGraphNode
- SGraphNode::IsNameReadOnly()
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SGraphNode.h |
Include | #include "SGraphNode.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/SGraphNode.cpp |
virtual bool IsNameReadOnly() const
Remarks
Helper function to check if node can be renamed