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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
Include | #include "AnimGraphNode_Base.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Base.cpp |
virtual void CreatePinsForPoseLink ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * PoseProperty, int32 ArrayIndex )
Remarks
This will be called when a pose link is found, and can be called with PoseProperty being either of:
- an array property (ArrayIndex >= 0)
- a single pose property (ArrayIndex == INDEX_NONE)