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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionEntry.h |
Include | #include "K2Node_FunctionEntry.h" |
Syntax
class UK2Node_FunctionEntry : public [UK2Node_FunctionTerminator](API\Editor\BlueprintGraph\UK2Node_FunctionTerminator)
Variables
Type | Name | Description |
---|---|---|
bool | bEnforceConstCorrectness | Whether or not to enforce const-correctness for const function overrides |
bool | bUpdatedDefaultValuesOnLoad | True if we've updated the default values on this node at least once |
FName | CustomGeneratedFunctionName | If specified, the function that is created for this entry point will have this name. |
int32 | ExtraFlags | Any extra flags that the function may need |
TSharedPtr< FSt... | FunctionVariableCache | Holds a an in-memory representation of the UFunction struct, used to fixup local and user variables |
TArray< FBPVari... | LocalVariables | Array of local variables to be added to generated function |
FKismetUserDecl... | MetaData | Function metadata |
Constructors
Type | Name | Description |
---|---|---|
UK2Node_FunctionEntry ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
void | AddExtraFlags ( int32 InFlags ) | |
void | ClearExtraFlags ( int32 InFlags ) | |
UEdGraphPin ... | GetAutoWorldContextPin () | Returns pin for the automatically added WorldContext parameter (used only by BlueprintFunctionLibrary). |
int32 | GetExtraFlags () | Retrieves the extra flags set on this node. |
int32 | GetFunctionFlags () | Retrieves the function flags from the UFunction that this function entry node represents |
TSharedPtr< ... | GetFunctionVariableCache ( bool bForceRefresh ) | Gets the UFunction and function variable cache structure that should be used for serialization fixups for local variables. |
bool | HasAllExtraFlags ( int32 FlagsToCheck ) | Used to safely check whether all of the passed in flags are set. |
bool | HasAnyExtraFlags ( int32 FlagsToCheck ) | Used to safely check whether the passed in flag is set. |
bool | IsCompatibleWithGraph ( const UEdGraph* InGraph ) | |
bool | RefreshFunctionVariableCache () | Copies data from the local variable defaults into the variable cache |
void | RemoveOutputPin ( UEdGraphPin* PinToRemove ) | Removes an output pin from the node. |
void | SetExtraFlags ( int32 InFlags ) | Set the extra flags on this node |
bool | UpdateDefaultsFromVariableStruct ( const UStruct* VariableStruct, uint8* VariableStructData ) | Copies data from VariableStruct into the local variables |
bool | UpdateLoadedDefaultValues ( bool bForceRefresh ) | Handles updating loaded default values, by going default string into variable cache and back, if bForceRefresh it will happen even if the cache is already setup |
bool | UpdateVariableStructFromDefaults ( const UStruct* VariableStruct, uint8* VariableStructData ) | Copies data from any local variables matching properties in VariableStruct into the VariableStructData |
Overridden from UK2Node_EditablePinBase
Type | Name | Description |
---|---|---|
bool | CanCreateUserDefinedPin ( const FEdGraphPinType& InPinType, EEdGraphPinDirection InDesiredDirec..., FText& OutErrorMessage ) | Queries if a user defined pin of the passed type can be constructed on this node. |
bool | CanUseRefParams () | Can this node have pass-by-reference parameters? |
UEdGraphPin ... | CreatePinFromUserDefinition ( const TSharedPtr< FUserPinInfo > Ne... ) | Creates a new pin on the node from the specified user pin info. |
bool | ModifyUserDefinedPinDefaultValue ( TSharedPtr< FUserPinInfo > PinInfo, const FString& NewDefaultValue ) | Modifies the default value of an existing pin on the node, this will update both the UserPinInfo and the linked editor pin |
bool | ShouldUseConstRefParams () | Should this node require 'const' for pass-by-reference parameters? |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
void | ClearCachedBlueprintData ( UBlueprint* Blueprint ) | Clears out any cached data that needs to be regenerated after a structural blueprint change |
FNodeHandlin... | CreateNodeHandler ( FKismetCompilerContext& CompilerCo... ) | |
bool | DrawNodeAsEntry () | Return whether to draw this node as an entry |
void | ExpandNode ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph ) | Expands a node while compiling, which may add additional nodes or delete this node |
void | FixupPinStringDataReferences ( FArchive* SavingArchive ) | Fixes up structure/soft object ref pins, on both save and load |
void | GetRedirectPinNames ( const UEdGraphPin& Pin, TArray< FString >& RedirectPinName... ) | Determines what the possible redirect pin names are |
void | PostReconstructNode () | Called at the end of ReconstructNode, allows node specific work to be performed |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
bool | CanUserDeleteNode () | Whether or not this node can be deleted by user action |
void | FindDiffs ( UEdGraphNode* OtherNode, FDiffResults& Results ) | Gives the node the option to customize how diffs are discovered within it. |
bool | GetCanRenameNode () | If true, this node can be renamed in the editor |
FEdGraphNode... | GetDeprecationResponse ( EEdGraphNodeDeprecationType Depreca... ) | Returns the response to use when reporting a deprecation. |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |
bool | HasDeprecatedReference () | Returns true if this node references a deprecated type or member. |
TSharedPtr< ... | MakeNameValidator () | Create a name validator for this node |
void | OnRenameNode ( const FString& NewName ) | Called when this node is being renamed after a successful name validation |
void | PostPasteNode () | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostLoad () | Do any object-specific cleanup required immediately after loading an object. |
void | PreSave ( FObjectPreSaveContext SaveContext ) | Presave function. |
void | Serialize ( FArchive& Ar ) | Handles reading, writing, and reference collecting using FArchive. |
Deprecated Functions
Type | Name | Description |
---|---|---|
PRAGMA_DISAB... | PreSave ( const ITargetPlatform* TargetP... ) | Use version that takes FObjectPreSaveContext instead. |