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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > Behaviors
Inheritance Hierarchy
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/Behaviors/2DViewportBehaviorTargets.h |
Include | #include "Behaviors/2DViewportBehaviorTargets.h" |
Syntax
class FEditor2DMouseWheelZoomBehaviorTarget : public [IMouseWheelBehaviorTarget](API\Runtime\InteractiveToolsFramework\BaseBehaviors\IMouseWheelBehaviorTarget)
Remarks
Allows the mouse wheel to move the camera forwards/backwards relative to the XY plane, in the direction pointed to by the mouse.
Variables
Type | Name | Description |
---|---|---|
double | CameraFarPlaneWorldZ | |
double | CameraNearPlaneProportionZ | |
FEditorViewport... | ViewportClient | TODO: Replace with a context object to avoid dependency on (JIRA UE-163677) |
double | ZoomInLimit | |
double | ZoomInProportion | |
double | ZoomOutLimit | |
double | ZoomOutProportion |
Constructors
Type | Name | Description |
---|---|---|
FEditor2DMouseWheelZoomBehaviorTarget ( FEditorViewportClient* Viewpor... ) |
Functions
Type | Name | Description |
---|---|---|
void | SetCameraFarPlaneWorldZ ( double CameraFarPlaneWorldZIn ) | |
void | SetCameraNearPlaneProportionZ ( double CameraFarPlaneProportionZIn ) | |
void | SetZoomAmount ( double PercentZoomIn ) | |
void | SetZoomLimits ( double ZoomInLimitIn, double ZoomOutLimitIn ) |
Overridden from IMouseWheelBehaviorTarget
Type | Name | Description |
---|---|---|
void | OnMouseWheelScrollDown ( const FInputDeviceRay& CurrentPos ) | |
void | OnMouseWheelScrollUp ( const FInputDeviceRay& CurrentPos ) | |
FInputRayHit | ShouldRespondToMouseWheel ( const FInputDeviceRay& CurrentPos ) | IMouseWheelBehaviorTarget. |
Constants
Name | Description |
---|---|
DEFAULT_ZOOM_AMOUNT |