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Unreal Engine C++ API Reference > Developer > DatasmithExporter
References
Module | DatasmithExporter |
Header | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithMeshExporter.h |
Include | #include "DatasmithMeshExporter.h" |
Syntax
class FDatasmithMeshExporter
Constructors
Type | Name | Description |
---|---|---|
FDatasmithMeshExporter () |
Destructors
Type | Name | Description |
---|---|---|
~FDatasmithMeshExporter () |
Functions
Type | Name | Description |
---|---|---|
bool | ExportCloth ( FDatasmithCloth& Cloth, TSharedPtr< class IDatasmithClothEl..., const TCHAR* FilePath, const TCHAR* AssetsOutputPath ) | |
TSharedPtr< ... | ExportToUObject ( const TCHAR* Filepath, const TCHAR* Filename, FDatasmithMesh& Mesh, FDatasmithMesh* CollisionMesh, EDSExportLightmapUV LightmapUV ) | Exports the DatasmithMesh as a UObject. |
bool | ExportToUObject ( TSharedPtr< IDatasmithMeshElement >..., const TCHAR* Filepath, FDatasmithMesh& Mesh, FDatasmithMesh* CollisionMesh, EDSExportLightmapUV LightmapUV ) | Exports a FDatasmithMesh as a UObject and link it to the given IDatasmithMeshElementElement. |
FString | GetLastError () |