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Unreal Engine C++ API Reference > Developer > SkeletalMeshUtilitiesCommon > FLODUtilities
References
Module | SkeletalMeshUtilitiesCommon |
Header | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
Include | #include "LODUtilities.h" |
Source | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp |
static bool RestoreSkeletalMeshLODImportedData_DEPRECATED ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 LodIndex )
Remarks
Restore the LOD imported model to the last imported data. Call this function if you want to remove the reduce on the base LOD
Parameters
Name | Description |
---|---|
SkeletalMesh | The skeletal mesh to operate on. |
LodIndex | The LOD index to restore the imported LOD model |
bReregisterComponent | if true the component using the skeletal mesh will all be re register. |