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Unreal Engine C++ API Reference > Developer > Localization
Inheritance Hierarchy
- FPortableObjectEntryKey
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/PortableObjectFormatDOM.h |
Include | #include "PortableObjectFormatDOM.h" |
Syntax
class FPortableObjectEntryKey
Remarks
Class for representing the key of an entry in a Portable Object file(.po) or a Portable Object Template file(.pot).
Variables
Type | Name | Description |
---|---|---|
FString | MsgCtxt | Represents the disambiguating context for the source text. |
FString | MsgId | Represents the original source text(also called the id or context). |
FString | MsgIdPlural | Represents the plural form of the source text. |
Constructors
Type | Name | Description |
---|---|---|
FPortableObjectEntryKey () | ||
FPortableObjectEntryKey ( const FString& InMsgId, const FString& InMsgIdPlural, const FString& InMsgCtxt ) |
Operators
Type | Name | Description |
---|---|---|
bool | operator== ( const FPortableObjectEntryKey& Oth... ) |