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Unreal Engine C++ API Reference > Developer > SourceControl > USourceControlHelpers > GetAssetDataFromFileHistory
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/SourceControlHelpers.h |
Include | #include "SourceControlHelpers.h" |
Source | /Engine/Source/Developer/SourceControl/Private/SourceControlHelpers.cpp |
static bool GetAssetDataFromFileHistory ( const [FString](API\Runtime\Core\Containers\FString) & InFileName, [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & OutAssets, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > * OutDependencies, int64 MaxFetchSize )
Remarks
Helper function to get the asset data from a file's history Note: will not query history to prevent recursion