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Unreal Engine C++ API Reference > Editor > GraphEditor > KismetPins > SGraphPinObject
- SGraphPinObject::GetAssetData()
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/KismetPins/SGraphPinObject.h |
Include | #include "KismetPins/SGraphPinObject.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/KismetPins/SGraphPinObject.cpp |
virtual const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & GetAssetData ( bool bRuntimePath ) const
Remarks
Returns asset data of currently selected object, if bRuntimePath is true this will include _C for blueprint classes, for false it will point to UBlueprint instead