UK2Node_StructOperation::FStructOperationOptionalPinManager::CustomizePinData

Customize automatically created pins if desired.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_StructOperation > FStructOperationOptionalPinManager

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructOperation.h
Include #include "K2Node_StructOperation.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_StructOperation.cpp
virtual void CustomizePinData
&40;
    UEdGraphPin &42; Pin,
    FName SourcePropertyName,
    int32 ArrayIndex,
    FProperty &42; Property
&41; const

Remarks

Customize automatically created pins if desired.


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