GameProjectUtils::AddCodeToProject

Adds new source code to the project.

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > GameProjectUtils > AddCodeToProject

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h
Include #include "GameProjectUtils.h"
Source /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp
static [EAddCodeToProjectResult](API\Editor\GameProjectGeneration\GameProjectUtils\EAddCodeToProjectResult) AddCodeToProject
(
    const [FString](API\Runtime\Core\Containers\FString) & NewClassName,
    const [FString](API\Runtime\Core\Containers\FString) & NewClassPath,
    const [FModuleContextInfo](API\Runtime\Projects\FModuleContextInfo) & ModuleInfo,
    const [FNewClassInfo](API\Editor\GameProjectGeneration\FNewClassInfo) ParentClassInfo,
    const [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > & DisallowedHeaderNames,
    [FString](API\Runtime\Core\Containers\FString) & OutHeaderFilePath,
    [FString](API\Runtime\Core\Containers\FString) & OutCppFilePath,
    [FText](API\Runtime\Core\Internationalization\FText) & OutFailReason,
    [EReloadStatus](API\Editor\GameProjectGeneration\GameProjectUtils\EReloadStatus) & OutReloadStatus
)

Remarks

Adds new source code to the project. When returning Succeeded or FailedToHotReload, OutSyncFileAndLineNumber will be the the preferred target file to sync in the users code editing IDE, formatted for use with GenericApplication::GotoLineInSource


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library