UBlueprintNodeSpawner::GetCachedTemplateNode

Retrieves a cached template for the node that this is set to spawn.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintNodeSpawner

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSpawner.h
Include #include "BlueprintNodeSpawner.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintNodeSpawner.cpp
[UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * GetCachedTemplateNode() const  

Remarks

Retrieves a cached template for the node that this is set to spawn. Will NOT spawn one if it is not already cached. The cached template-node (if one already exists for this spawner).


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