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Unreal Engine C++ API Reference > Editor > AnimationBlueprintEditor
Inheritance Hierarchy
References
Module | AnimationBlueprintEditor |
Header | /Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditor.h |
Include | #include "IAnimationBlueprintEditor.h" |
Syntax
class IAnimationBlueprintEditor :
public [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor),
public [IHasPersonaToolkit](API\Editor\Persona\IHasPersonaToolkit)
Functions
Type | Name | Description |
---|---|---|
IAnimationSe... | GetAssetBrowser () | Get the asset browser we host |
const FEdGra... | GetLastGraphPinTypeUsed () | Get the last pin type we used to create a graph pin |
UAnimInstanc... | GetPreviewInstance () | Get the preview anim instance we are using, which can be a linked instance depending on preview settings |
void | SetLastGraphPinTypeUsed ( const FEdGraphPinType& InType ) | Set the last pin type we used to create a graph pin |