FSoundClassEditorCommands

Unreal Engine C++ API Reference > Editor > AudioEditor

Inheritance Hierarchy

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Public/SoundClassEditorCommands.h
Include #include "SoundClassEditorCommands.h"

Syntax

class FSoundClassEditorCommands : public [TCommands< FSoundClassEditorCommands >](API\Runtime\Slate\Framework\Commands\TCommands)  

Variables

Type Name Description
TSharedPtr< FUI... ToggleMute Plays the SoundCue or stops the currently playing cue/node
TSharedPtr< FUI... ToggleSolo Plays the SoundCue or stops the currently playing cue/node

Constructors

Type Name Description
  FSoundClassEditorCommands () Constructor

Overridden from TCommands

Type Name Description
void RegisterCommands () Initialize commands

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