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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > IShaderFormat
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IShaderFormat.h |
Include | #include "Interfaces/IShaderFormat.h" |
virtual int32 GetPackedShaderKey() const
Remarks
Virtual function that can be implemented by backends which require secondary compilation to specify a unique "key" identifier for the packing scheme (for validation in the runtime at load). see RequiresSecondaryCompile and the overloads of CompilePreprocessedShader for additional details.