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Unreal Engine C++ API Reference > Developer > Localization
Inheritance Hierarchy
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocalizationSettings.h |
Include | #include "LocalizationSettings.h" |
Syntax
class ULocalizationSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Remarks
Class for loading/saving configuration settings and the details view objects needed for localization dashboard functionality.
Constructors
Type | Name | Description |
---|---|---|
ULocalizationSettings ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
ULocalizatio... | GetEngineTargetSet () | |
ULocalizatio... | GetGameTargetSet () |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) | Called when a property on this object has been modified externally |
void | PostInitProperties () | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |