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Unreal Engine C++ API Reference > Developer > MessageLog > Model > FMessageLogListingModel > SetCurrentPage
References
Module | MessageLog |
Header | /Engine/Source/Developer/MessageLog/Public/Model/MessageLogListingModel.h |
Include | #include "Model/MessageLogListingModel.h" |
Source | /Engine/Source/Developer/MessageLog/Private/Model/MessageLogListingModel.cpp |
bool SetCurrentPage ( const [FText](API\Runtime\Core\Internationalization\FText) & InTitle, uint32 InMaxPages )
Remarks
Sets the current page to the one specified by the title. If the page does not exist, creates a new page. true if the page has changed (either switched or created a new one).
Parameters
Name | Description |
---|---|
InTitle | The title of the page to search for, or create |
InMaxPages | The maximum number of pages we keep around. If the count is exceeded, we discard the oldest page. |