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Unreal Engine C++ API Reference > Developer > WidgetRegistration > FToolkitBuilder
References
Module | WidgetRegistration |
Header | /Engine/Source/Developer/WidgetRegistration/Public/ToolkitBuilder.h |
Include | #include "ToolkitBuilder.h" |
Source | /Engine/Source/Developer/WidgetRegistration/Private/ToolkitBuilder.cpp |
[FText](API\Runtime\Core\Internationalization\FText) GetActiveToolDisplayName() const
the display name for the active tool