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Unreal Engine C++ API Reference > Developer > SourceControl > FSourceControlAssetDataCache
Type
typedef [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FSourceControlAssetDataEntry](API\Developer\SourceControl\FSourceControlAssetDataEntry) > FAssetDataCache
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/SourceControlAssetDataCache.h |
Include | #include "SourceControlAssetDataCache.h" |