FBlueprintNodeTemplateCache::ClearCachedTemplate

Wipes any nodes that were cached on behalf of the specified spawner (should be called when NodeSpawner is destroyed, in case [GetNodeTemplate()](API\Editor\BlueprintGraph\FBlueprintNodeTemplateCache\GetNodeTemplate\1) was called for it).

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintNodeTemplateCache

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeTemplateCache.h
Include #include "BlueprintNodeTemplateCache.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintNodeTemplateCache.cpp
void ClearCachedTemplate
(
    [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) const * NodeSpawner
)

Remarks

Wipes any nodes that were cached on behalf of the specified spawner (should be called when NodeSpawner is destroyed, in case GetNodeTemplate() was called for it).

Parameters

Name Description
NodeSpawner The spawner we want cached node-templates cleared for.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library