FMeshPaintDilateBatchedElementParameters

Batched element parameters for texture paint shaders used for texture dilation

Unreal Engine C++ API Reference > Editor > MeshPaint

Inheritance Hierarchy

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h
Include #include "TexturePaintHelpers.h"

Syntax

class FMeshPaintDilateBatchedElementParameters :  
    public [FBatchedElementParameters](API\Runtime\Engine\FBatchedElementParameters),  
    public [FBatchedElementParameters](API\Runtime\Engine\FBatchedElementParameters)  

Remarks

Batched element parameters for texture paint shaders used for texture dilation

Variables

Type Name Description
MeshPaintRender... ShaderParams Shader parameters

Overridden from FBatchedElementParameters

Type Name Description
void BindShaders ( FRHICommandList& RHICmdList, FGraphicsPipelineStateInitializer&..., ERHIFeatureLevel::Type InFeatureLev..., const FMatrix& InTransform, const float InGamma, const FMatrix& ColorWeights, const FTexture* Texture ) Binds vertex and pixel shaders for this element
void BindShaders ( FRHICommandList& RHICmdList, FGraphicsPipelineStateInitializer&..., ERHIFeatureLevel::Type InFeatureLev..., const FMatrix& InTransform, const float InGamma, const FMatrix& ColorWeights, const FTexture* Texture ) Binds vertex and pixel shaders for this element

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