FStaticMeshComponentAdapter::UpdateUVChannelData

Update UV channel data on object the adapter represents

Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > FStaticMeshComponentAdapter

References

   
Module MeshMergeUtilities
Header /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h
Include #include "StaticMeshComponentAdapter.h"
Source /Engine/Source/Developer/MeshMergeUtilities/Private/StaticMeshComponentAdapter.cpp
virtual void UpdateUVChannelData()

Remarks

Update UV channel data on object the adapter represents


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library