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Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h |
Include | #include "LevelEditor.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp |
virtual void AddCustomClassFilterToOutliner ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FCustomClassFilterData](API\Editor\EditorWidgets\Filters\FCustomClassFilterData) > InCustomClassFilterData )
Remarks
Add a custom class filter to the outliner filter bar. These represent asset/actor type filters and are OR'd
See Also
FLevelEditorOutlinerSettings Can be created using IAssetTypeActions or UClass (
constructor) NOTE: Currently does not support adding filters dynamically
they must be added before the LevelEditor is init