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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h |
Include | #include "AnimationConduitGraphSchema.h" |
Syntax
class UAnimationConduitGraphSchema : public [UEdGraphSchema_K2](API\Editor\BlueprintGraph\UEdGraphSchema_K2)
Constructors
Type | Name | Description |
---|---|---|
UAnimationConduitGraphSchema ( const FObjectInitializer& ObjectIn... ) |
Overridden from UEdGraphSchema_K2
Type | Name | Description |
---|---|---|
bool | DoesSupportCollapsedNodes () | Determine if this graph supports collapsing nodes into subgraphs |
bool | DoesSupportEventDispatcher () | Determine if this graph supports event dispatcher |
Overridden from UEdGraphSchema
Type | Name | Description |
---|---|---|
bool | CanDuplicateGraph ( UEdGraph* InSourceGraph ) | Can this graph type be duplicated? |
void | CreateDefaultNodesForGraph ( UEdGraph& Graph ) | Populate new graph with any default nodes |
void | GetGraphDisplayInformation ( const UEdGraph& Graph, FGraphDisplayInfo& DisplayInfo ) | Gets display information for a graph |
void | HandleGraphBeingDeleted ( UEdGraph& GraphBeingRemoved ) | Handle a graph being removed by the user (potentially removing associated bound nodes, etc...) |
bool | ShouldAlwaysPurgeOnModification () | When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated: |