FChangedEvent

Broadcasts whenever the message log listing changes

Unreal Engine C++ API Reference > Developer > MessageLog > Model > FMessageLogListingModel

Inheritance Hierarchy

  • TBaseMulticastDelegate_NoParams< void >

References

   
Module MessageLog
Header /Engine/Source/Developer/MessageLog/Public/Model/MessageLogListingModel.h
Include #include "Model/MessageLogListingModel.h"

Syntax

class FChangedEvent : public TBaseMulticastDelegate_NoParams< void >  

Remarks

Broadcasts whenever the message log listing changes


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