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Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits > IToolkit
- IToolkit::ProcessCommandBindings()
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h |
Include | #include "Toolkits/IToolkit.h" |
bool ProcessCommandBindings ( const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent ) const
Remarks
Processes any UI commands which are activated by the specified event true if an action was processed
Parameters
Name | Description |
---|---|
InKeyEvent | The event to check |