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Unreal Engine C++ API Reference > Editor > Kismet > IBlueprintEditor
- IBlueprintEditor::GetSelectedSubobjectEditorTreeNodes()
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h |
Include | #include "BlueprintEditorModule.h" |
[TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSubobjectEditorTreeNode](API\Editor\SubobjectEditor\FSubobjectEditorTreeNode) > > GetSelectedSubobjectEditorTreeNodes() const
Remarks
Util to get the currently selected Subobject editor tree Nodes