Navigation
Unreal Engine C++ API Reference > Editor > MainFrame > Interfaces > IMainFrameModule
References
Module | MainFrame |
Header | /Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h |
Include | #include "Interfaces/IMainFrameModule.h" |
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterCanCloseEditor ( const [FMainFrameCanCloseEditor](API\Editor\MainFrame\Interfaces\IMainFrameModule\FMainFrameCanCloseEditor) & InDelegate )
Remarks
Register a new callback for determining if the editor can be closed