FMaterialUtilities::ExportMaterialUVDensities

Get the material texcoord scales applied on each textures

Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMaterialUtilities

References

   
Module MaterialUtilities
Header /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h
Include #include "MaterialUtilities.h"
Source /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp
static bool ExportMaterialUVDensities
(
    [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial,
    [EMaterialQualityLevel::Type](API\Runtime\Engine\EMaterialQualityLevel__Type) QualityLevel,
    [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) FeatureLevel,
    [FExportErrorManager](API\Developer\MaterialUtilities\FMaterialUtilities\FExportErrorManager) & OutErrors
)

Remarks

Get the material texcoord scales applied on each textures Whether operation was successful

Parameters

Name Description
InMaterial Target material
QualityLevel Quality level used for the shader profiling.
FeatureLevel Feature level used for the shader profiling.
OutErrors Manager to log errors (removes duplicates and similar errors)

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