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Unreal Engine C++ API Reference > Developer > DeveloperToolSettings > Settings
References
Module | DeveloperToolSettings |
Header | /Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h |
Include | #include "Settings/ProjectPackagingSettings.h" |
Syntax
enum EProjectPackagingBuild
{
Always,
Never,
IfProjectHasCode,
IfEditorWasBuiltLocally,
}
Values
Name | Description |
---|---|
Always | Always build. |
Never | Never build. |
IfProjectHasCode | Default (if the Never build. |
IfEditorWasBuiltLocally | If we're not packaging from a promoted build. |
Remarks
Determines whether to build the executable when packaging. Note the equivalence between these settings and EPlayOnBuildMode.