UBlueprintComponentNodeSpawner::GetUiSpec

Takes the default [FBlueprintActionUiSpec](API\Editor\BlueprintGraph\FBlueprintActionUiSpec) and modifies it dynamically to accommodate the current context.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintComponentNodeSpawner

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintComponentNodeSpawner.h
Include #include "BlueprintComponentNodeSpawner.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintComponentNodeSpawner.cpp
virtual [FBlueprintActionUiSpec](API\Editor\BlueprintGraph\FBlueprintActionUiSpec) GetUiSpec
(
    [FBlueprintActionContext](API\Editor\BlueprintGraph\FBlueprintActionContext) const & Context,
    [FBindingSet](API\Editor\BlueprintGraph\IBlueprintNodeBinder\FBindingSet) const & Bindings
) const

Remarks

Takes the default FBlueprintActionUiSpec and modifies it dynamically to accommodate the current context. A ui spec, detailing how to present this action in the menu.

Parameters

Name Description
Context Context that this spawner will be presented under.
Bindings Bindings that will be applied to the node post-spawn.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library