AFunctionalAITestBase

[AFunctionalAITestBase](API\Developer\FunctionalTesting\AFunctionalAITestBase)

Unreal Engine C++ API Reference > Developer > FunctionalTesting

Inheritance Hierarchy

References

   
Module FunctionalTesting
Header /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
Include #include "FunctionalAITest.h"

Syntax

class AFunctionalAITestBase : public [AFunctionalTest](API\Developer\FunctionalTesting\AFunctionalTest)  

Remarks

AFunctionalAITestBase

Base abstract class defining a Functional AI Test. You can derive from this base class to create a test with a different type of SpawnSets.

Variables

Type Name Description
uint32: 1 bDebugNavMeshOnTimeout If set, ftest will postpone start until navmesh is fully generated
uint32: 1 bSingleSetRun  
uint32: 1 bWaitForNavMesh If set, ftest will postpone start until navmesh is fully generated
int32 CurrentSpawnSetIndex  
FString CurrentSpawnSetName  
FVector NavMeshDebugExtent Navmesh debug: extent around NavMeshDebugOrigin
FVector NavMeshDebugOrigin Navmesh debug: log navoctree modifiers around this point
FTimerHandle NavmeshDelayTimer  
FFunctionalTest... OnAISpawned Called when a single AI finished spawning
FFunctionalTest... OnAllAISPawned Called when a all AI finished spawning
TArray< FPendin... PendingDelayedSpawns  
TArray< TObject... SpawnedPawns  
float SpawnLocationRandomizationRange  

Constructors

Type Name Description
  AFunctionalAITestBase ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
void AddSpawnedPawn ( APawn& SpawnedPawn )  
void ClearPendingDelayedSpawns ()  
void ForEachSpawnSet ( TFunctionRef< void(FAITestSpawnSetB... ) Iterate through the list of spawn sets and execute Predicate on each.
void ForEachSpawnSet ( TFunctionRef< void(const FAITestSpa... ) Iterate through the list of spawn sets and execute Predicate on each in a const-correct way.
FVector GetRandomizedLocation ( const FVector& Location )  
FAITestSpawn... GetSpawnInfo ( const int32 SpawnSetIndex, const int32 SpawnInfoIndex ) Return the SpawnInfo at SpawnInfoIndexof the SpawnSet at SpawnSetIndex.
const FAITes... GetSpawnInfo ( const int32 SpawnSetIndex, const int32 SpawnInfoIndex ) Return the SpawnInfo at SpawnInfoIndexof the SpawnSet at SpawnSetIndex. Const-correct version.
const FAITes... GetSpawnSet ( const int32 SpawnSetIndex ) Return the SpawnSet at this index of the SpawnSets array. Const-correct version.
FAITestSpawn... GetSpawnSet ( const int32 SpawnSetIndex ) Return the SpawnSet at this index of the SpawnSets array.
bool IsNavMeshReady ()  
bool IsOneOfSpawnedPawns ( AActor* Actor )  
bool IsValidSpawnSetIndex ( const int32 Index ) Return whether the index is valid in the SpawnSets array.
void KillOffSpawnedPawns ()  
void OnSpawningFailure ()  
void RemoveSpawnSetIfPredicate ( TFunctionRef< bool(FAITestSpawnSetB... ) Iterate through the list of spawn sets and remove the spawn set if Predicate returns true.
bool Spawn ( const int32 SpawnSetIndex, const int32 SpawnInfoIndex ) Spawn this AI at this SpawnInfoIndex of the SpawnSetIndex spawn set.
void StartSpawning ()  

Overridden from AFunctionalTest

Type Name Description
void CleanUp () Called to clean up when tests is removed from the list of active tests after finishing execution.
void GatherRelevantActors ( TArray< AActor* >& OutActors )  
FString GetAdditionalTestFinishedMessage ( EFunctionalTestResult TestResult )  
FString GetReproString ()  
bool IsReady_Implementation ()  
void OnTimeout ()  
bool RunTest ( const TArray< FString >& Params )  
void StartTest () Called once the IsReady() check for the test returns true.
bool WantsToRunAgain ()  

Overridden from AActor

Type Name Description
void BeginPlay () Overridable native event for when play begins for this actor.
void Tick ( float DeltaSeconds ) Function called every frame on this Actor.

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