FAssetTypeActions_BlueprintGeneratedClass

Unreal Engine C++ API Reference > Developer > AssetTools > AssetTypeActions

Inheritance Hierarchy

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_BlueprintGeneratedClass.h
Include #include "AssetTypeActions/AssetTypeActions_BlueprintGeneratedClass.h"

Syntax

class FAssetTypeActions_BlueprintGeneratedClass : public [FAssetTypeActions_ClassTypeBase](API\Developer\AssetTools\AssetTypeActions\FAssetTypeActions_ClassTypeBase)  

Overridden from FAssetTypeActions_ClassTypeBase

Type Name Description
TWeakPtr< IC... GetClassTypeActions ( const FAssetData& AssetData ) FAssetTypeActions_ClassTypeBase Implementation.

Overridden from IAssetTypeActions

Type Name Description
uint32 GetCategories () We don't want BPGCs to show up in CB/Ref viewer filters since the BP filters already include them.
FText GetName () IAssetTypeActions Implementation.
UClass * GetSupportedClass () Get the supported class of this type.
FColor GetTypeColor () Returns the color associated with this type

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