UAnimGraphNode_CCDIK

Editor node for CCDIK IK skeletal controller.

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CCDIK.h
Include #include "AnimGraphNode_CCDIK.h"

Syntax

class UAnimGraphNode_CCDIK : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-)  

Remarks

Editor node for CCDIK IK skeletal controller.

Variables

Type Name Description
FAnimNode_CCDIK Node  

Constructors

Type Name Description
  UAnimGraphNode_CCDIK ( const FObjectInitializer& ObjectIn... )  

Overridden from UAnimGraphNode_SkeletalControlBase

Type Name Description
FText GetControllerDescription () Returns the short descriptive name of the controller.
const FAnimN... GetNode ()  

Overridden from UAnimGraphNode_Base

Type Name Description
void CopyNodeDataToPreviewNode ( FAnimNode_Base* InPreviewNode ) Called to propagate data from the internal node to the preview in Persona.
FEditorModeI... GetEditorMode () Override this function to push an editor mode when this node is selected

Overridden from UEdGraphNode

Type Name Description
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar

Overridden from UObject

Type Name Description
void PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) Called when a property on this object has been modified externally

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