FSelectionDetailsSummoner::SpawnTab

Creates a toolkit tab given the spawning information.

Unreal Engine C++ API Reference > Editor > Kismet > FSelectionDetailsSummoner

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > SpawnTab
(
    const [FWorkflowTabSpawnInfo](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabSpawnInfo) & Info
) const

Remarks

Creates a toolkit tab given the spawning information.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library