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Unreal Engine C++ API Reference > Developer > AITestSuite
Inheritance Hierarchy
References
Module | AITestSuite |
Header | /Engine/Source/Developer/AITestSuite/Classes/MockAI.h |
Include | #include "MockAI.h" |
Syntax
struct FTestTickHelper : public [FTickableGameObject](API\Runtime\Engine\FTickableGameObject)
Variables
Type | Name | Description |
---|---|---|
TWeakObjectPtr<... | Owner |
Constructors
Type | Name | Description |
---|---|---|
FTestTickHelper () |
Overridden from FTickableGameObject
Type | Name | Description |
---|---|---|
bool | IsTickableInEditor () | Used to determine whether the object should be ticked in the editor. |
Overridden from FTickableObjectBase
Type | Name | Description |
---|---|---|
TStatId | GetStatId () | Return the stat id to use for this tickable |
bool | IsTickable () | Virtual that can be overloaded by the inheriting class. |
void | Tick ( float DeltaTime ) | Pure virtual that must be overloaded by the inheriting class. |