FKismetConnectionDrawingPolicy::AreNodesGraphicallySequential

Checks that the specified nodes are connected in the graph directly by an exec pin.

Unreal Engine C++ API Reference > Editor > GraphEditor > FKismetConnectionDrawingPolicy

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/BlueprintConnectionDrawingPolicy.h
Include #include "BlueprintConnectionDrawingPolicy.h"
Source /Engine/Source/Editor/GraphEditor/Private/BlueprintConnectionDrawingPolicy.cpp
bool AreNodesGraphicallySequential
(
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InputNode,
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * OutputNode
) const

Remarks

Checks that the specified nodes are connected in the graph directly by an exec pin. True if the two nodes are connected in the graph, otherwise false.

Parameters

Name Description
InputNode The node whose exec output(s) should be connected to OutputNode.
OutputNode The node whose exec input should be coming from the InputNode.

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