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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor
Inheritance Hierarchy
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraph.h |
Include | #include "BehaviorTreeDecoratorGraph.h" |
Syntax
class UBehaviorTreeDecoratorGraph : public [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph)
Constructors
Type | Name | Description |
---|---|---|
UBehaviorTreeDecoratorGraph ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
void | CollectDecoratorData ( TArray< class UBTDecorator* > ..., TArray< struct FBTDecoratorLogic > ... ) | |
void | CollectDecoratorDataWorker ( const UBehaviorTreeDecoratorGraphNo..., TArray< class UBTDecorator* > ..., TArray< struct FBTDecoratorLogic > ... ) | |
UEdGraphPin ... | FindFreePin ( UEdGraphNode* Node, EEdGraphPinDirection Direction ) | |
const UBehav... | FindRootNode () | |
int32 | SpawnMissingNodes ( const TArray< class UBTDecorator&#..., const TArray< struct FBTDecoratorLo..., int32 StartIndex ) | |
UBehaviorTre... | SpawnMissingNodeWorker ( const TArray< class UBTDecorator&#..., const TArray< struct FBTDecoratorLo..., int32& Index, UEdGraphNode* ParentGraphNode, int32 ChildIdx ) |