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Unreal Engine C++ API Reference > Editor > Kismet
Inheritance Hierarchy
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Syntax
class FSCSEditorTreeNodeActorBase : public [FSCSEditorTreeNode](API\Editor\Kismet\FSCSEditorTreeNode)
Constructors
Type | Name | Description |
---|---|---|
FSCSEditorTreeNodeActorBase ( FSCSEditorTreeNode::ENodeType InNod..., AActor* InActor ) |
Functions
Type | Name | Description |
---|---|---|
const TArray... | GetComponentNodes () | Returns the set of root nodes |
FSCSEditorTr... | GetOwnerNode () | |
FSCSEditorTr... | GetSceneRootNode () | |
void | SetOwnerNode ( FSCSEditorTreeNodePtrType NewOwnerN... ) | |
void | SetSceneRootNode ( FSCSEditorTreeNodePtrType NewSceneR... ) |
Overridden from FSCSEditorTreeNode
Type | Name | Description |
---|---|---|
void | AddChild ( FSCSEditorTreeNodePtrType InChildNo... ) | Adds the given node as a child node. |
bool | CanEdit () | |
UBlueprint &... | GetBlueprint () | |
FName | GetNodeID () | |
bool | IsInstanced () | |
void | RemoveChild ( FSCSEditorTreeNodePtrType InChildNo... ) | Removes the given node from the list of child nodes. |
Typedefs
Name | Description |
---|---|
Super |