FTextureBuildSettings::GetEncodedTextureDescriptionWithPixelFormat

Convert the build settings to an actual texture description containing enough information to describe the texture to hardware APIs.

Unreal Engine C++ API Reference > Developer > TextureCompressor > FTextureBuildSettings

References

   
Module TextureCompressor
Header /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
Include #include "TextureCompressorModule.h"
Source /Engine/Source/Developer/TextureCompressor/Private/TextureCompressorModule.cpp
void GetEncodedTextureDescriptionWithPixelFormat
(
    [FEncodedTextureDescription](API\Developer\TextureFormat\Interfaces\FEncodedTextureDescription) * OutTextureDescription,
    EPixelFormat InEncodedPixelFormat,
    int32 InEncodedMip0SizeX,
    int32 InEncodedMip0SizeY,
    int32 InEncodedMip0NumSlices,
    int32 InMipCount
) const

Remarks

Convert the build settings to an actual texture description containing enough information to describe the texture to hardware APIs.


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