UEditorGizmoRegistryCategoryEntry_ConditionalSelection::GetQualifiedGizmoBuilders

Gets qualified gizmo builders, replacing those already found if necessary.

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > UEditorGizmoRegistryCategoryEntry_ConditionalSelection

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoRegistry.h
Include #include "EditorInteractiveGizmoRegistry.h"
virtual void GetQualifiedGizmoBuilders
(
    const [FToolBuilderState](API\Runtime\InteractiveToolsFramework\FToolBuilderState) & InToolBuilderState,
    [TArray](API\Runtime\Core\Containers\TArray)< [UInteractiveGizmoBuilder](API\Runtime\InteractiveToolsFramework\UInteractiveGizmoBuilder) * > & InFoundBuilders
)

Remarks

Gets qualified gizmo builders, replacing those already found if necessary.

Parameters

Name Description
FoundBuilders inputs qualified builders found so far, and outputs qualified builders for this category replacing

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