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Unreal Engine C++ API Reference > Editor > AnimationModifiers
References
Module | AnimationModifiers |
Header | /Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h |
Include | #include "AnimationModifier.h" |
Syntax
struct FApplyModifiersScope
Remarks
RAII object to determine how Animation Modifier warning/errors are handled (ignore, user dialog, etc.)
Variables
Type | Name | Description |
---|---|---|
friend | UAnimationModifier |
Constructors
Type | Name | Description |
---|---|---|
FApplyModifiersScope ( const FApplyModifiersScope& ) | ||
FApplyModifiersScope ( ESuppressionMode Mode ) |
Destructors
Type | Name | Description |
---|---|---|
~FApplyModifiersScope () |
Functions
Type | Name | Description |
---|---|---|
void | HandleError ( const UAnimationModifier* Modi..., const FText& Message, const FText& Title ) | Determine how to handle an Animation Modifier error, and execute accordingly |
bool | HandleWarning ( const UAnimationModifier* Modi..., const FText& Message, const FText& Title ) | Determine how to handle an Animation Modifier warning, and execute accordingly. |
bool | IsScopePending () |
Enums
Type | Name | Description |
---|---|---|
Public enum | ESuppressionMode |
Constants
Name | Description |
---|---|
ErrorResponse | Errors already acknowledged |
ScopeModeStack | Error handle mode stack for scopes |
WarningResponse | Warnings already ignored or treated as error |