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Unreal Engine C++ API Reference > Editor > MeshPaint > FMeshPaintGeometryAdapterForStaticMeshes
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h |
Include | #include "MeshPaintStaticMeshAdapter.h" |
Syntax
static [FMeshToComponentMap](API\Editor\MeshPaint\FMeshPaintGeometryAdapterForStat-\FMeshToComponentMap) MeshToComponentMap;