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Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialEditorUtilities
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h |
Include | #include "MaterialEditorUtilities.h" |
Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialEditorUtilities.cpp |
static [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * CreateNewMaterialExpression ( const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, [UClass](API\Runtime\CoreUObject\UObject\UClass) * NewExpressionClass, const FVector2D & NodePos, bool bAutoSelect, bool bAutoAssignResource )
Remarks
Creates a new material expression of the specified class on the material represented by a graph.
Parameters
Name | Description |
---|---|
Graph | Graph representing a material. |
NewExpressionClass | The type of material expression to add. Must be a child of UMaterialExpression. |
NodePos | Position of the new node. |
bAutoSelect | If true, deselect all expressions and select the newly created one. |
bAutoAssignResource | If true, assign resources to new expression. |