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Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode
- FSCSEditorTreeNode::GetBlueprint()
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
[UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprint() const
The Blueprint to which the object represented by this node belongs (requires implementation in subclass).