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Unreal Engine C++ API Reference > Editor > GameplayDebuggerEditor
Inheritance Hierarchy
References
Module | GameplayDebuggerEditor |
Header | /Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerEditorModule.h |
Include | #include "GameplayDebuggerEditorModule.h" |
Syntax
class FGameplayDebuggerEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Functions
Type | Name | Description |
---|---|---|
void | OnDebuggerEdModeActivation () | |
void | OnLocalControllerInitialized () | |
void | OnLocalControllerUninitialized () | |
void | OnWorldInitialized ( UWorld* World, const UWorld::InitializationValues ... ) |
Overridden from IModuleInterface
Type | Name | Description |
---|---|---|
void | ShutdownModule () | Called before the module is unloaded, right before the module object is destroyed. |
void | StartupModule () | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |