Navigation
Unreal Engine C++ API Reference > Developer > TextureBuildUtilities
References
Module | TextureBuildUtilities |
Header | /Engine/Source/Developer/TextureBuildUtilities/Public/TextureBuildUtilities.h |
Include | #include "TextureBuildUtilities.h" |
Syntax
struct FTextureBuildMetadata
Remarks
Carries information out of the build that we don't want to cook or save off in the runtime.
Variables
Type | Name | Description |
---|---|---|
bool | bSourceMipsAlphaDetected | Whether or not the first mip level of the source has alpha detected. |
uint64 | PreEncodeMipsHash | Digests of the data at various processing stages so we can track down determinism issues that arise. |
Constructors
Type | Name | Description |
---|---|---|
FTextureBuildMetadata () | ||
FTextureBuildMetadata ( FCbObject InCbObject ) |
Functions
Type | Name | Description |
---|---|---|
FCbObject | ToCompactBinaryWithDefaults () |