IDriverElement::TypeChord

Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S

Unreal Engine C++ API Reference > Developer > AutomationDriver > IDriverElement > TypeChord

References

   
Module AutomationDriver
Header /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h
Include #include "IDriverElement.h"
bool TypeChord
(
    [FKey](API\Runtime\InputCore\FKey) Key1,
    [FKey](API\Runtime\InputCore\FKey) Key2,
    [FKey](API\Runtime\InputCore\FKey) Key3
)

Remarks

Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S whether the type chord was successful


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