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Unreal Engine C++ API Reference > Editor > LandscapeEditor > FLandscapeImportHelper > GetImportData
References
Module | LandscapeEditor |
Header | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeImportHelper.h |
Include | #include "LandscapeImportHelper.h" |
template<typename T> static [TEnableIf](API\Runtime\Core\Templates\TEnableIf)< std::is_same_v< T, uint8 >, ELandscapeImportResult >::Type GetImportData ( const [FLandscapeImportDescriptor](API\Editor\LandscapeEditor\FLandscapeImportDescriptor) & ImportDescriptor, int32 DescriptorIndex, [FName](API\Runtime\Core\UObject\FName) LayerName, [TArray](API\Runtime\Core\Containers\TArray)< T > & OutData, [FText](API\Runtime\Core\Internationalization\FText) & OutMessage )