FMessageLogListingViewModel::NumMessages

Checks to see if there are any messages according to the passed-in severity

Unreal Engine C++ API Reference > Developer > MessageLog > Presentation > FMessageLogListingViewModel > NumMessages

References

   
Module MessageLog
Header /Engine/Source/Developer/MessageLog/Public/Presentation/MessageLogListingViewModel.h
Include #include "Presentation/MessageLogListingViewModel.h"
Source /Engine/Source/Developer/MessageLog/Private/Presentation/MessageLogListingViewModel.cpp
virtual int32 NumMessages
(
    [EMessageSeverity::Type](API\Runtime\Core\Logging\EMessageSeverity__Type) SeverityFilter
)

Remarks

Checks to see if there are any messages according to the passed-in severity The number of messages that pass our filter

Parameters

Name Description
SeverityFilter Function will only return true if all the messages are of equal or greater severity than this.

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