ILauncherProfileManager::SetProjectPath

Sets the path to the Unreal project to use.

Unreal Engine C++ API Reference > Developer > LauncherServices > ILauncherProfileManager

References

   
Module LauncherServices
Header /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileManager.h
Include #include "ILauncherProfileManager.h"
void SetProjectPath
(
    const [FString](API\Runtime\Core\Containers\FString) & InProjectPath
)

Remarks

Sets the path to the Unreal project to use.

Parameters

Name Description
Path The full path to the project.

See Also

GetProjectPath


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