Navigation
Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
void ReconnectExecPins ( class [UK2Node](API\Editor\BlueprintGraph\UK2Node) * Node )
Remarks
Given a node, make connections from anything connected to it's input pin to anything connected to it's "then" pins. Only works on impure nodes with single exec/then pins.
Parameters
Name | Description |
---|---|
Node | The node to reconnect |