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Unreal Engine C++ API Reference > Developer > SourceControl
Inheritance Hierarchy
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h |
Include | #include "SourceControlOperations.h" |
Syntax
class FUpdateStatus : public [FSourceControlOperationBase](API\Developer\SourceControl\FSourceControlOperationBase)
Remarks
Operation used to update the source control status of files
Variables
Type | Name | Description |
---|---|---|
bool | bCheckingAllFiles | Hint that we are intending on checking all files in the project - some providers can optimize for this |
bool | bForceQuiet | Controls whether the operation will trigger an update or not |
bool | bForceUpdate | Forces the verification for provided files - providers can ignore files not opened/edited without it |
bool | bGetOpenedOnly | Whether to just get files that are opened/edited |
bool | bSetRequireDirPathEndWithSeparator | If we should assume paths ending in a separator are directory paths or do we need to check with the file system? |
bool | bUpdateHistory | Whether to update history |
bool | bUpdateModifiedState | Whether to update the modified state - expensive |
bool | bUpdateModifiedStateToLocalRevision | Whether to update the modified state against local revision - only used when bUpdateModifiedState is true |
Constructors
Type | Name | Description |
---|---|---|
FUpdateStatus () |
Functions
Type | Name | Description |
---|---|---|
bool | IsDirectoryPath ( const FString& Path ) | Returns if the given path should be considered a directory or not. |
void | SetCheckingAllFiles ( bool bInCheckingAllFiles ) | |
void | SetForceUpdate ( const bool bInForceUpdate ) | |
void | SetGetOpenedOnly ( bool bInGetOpenedOnly ) | |
void | SetQuiet ( bool bInQuiet ) | |
void | SetRequireDirPathEndWithSeparator ( bool bFlag ) | Sets the method that the operation will use to determine if a path references a file or a directory. |
void | SetUpdateHistory ( bool bInUpdateHistory ) | |
void | SetUpdateModifiedState ( bool bInUpdateModifiedState ) | |
void | SetUpdateModifiedStateToLocalRevision ( bool bInUpdateModifiedStateToLocalR... ) | |
bool | ShouldBeQuiet () | |
bool | ShouldCheckAllFiles () | |
bool | ShouldForceUpdate () | |
bool | ShouldGetOpenedOnly () | |
bool | ShouldUpdateHistory () | |
bool | ShouldUpdateModifiedState () | |
bool | ShouldUpdateModifiedStateToLocalRevision () |
Overridden from ISourceControlOperation
Type | Name | Description |
---|---|---|
FText | GetInProgressString () | Get the string to display when this operation is in progress |
FName | GetName () | Get the name of this operation, used as a unique identifier |