EFixupStrategy

Enum to describe how the node will be fixed up (or not)

Unreal Engine C++ API Reference > Editor > Kismet > FFixupSelfContextItem

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SFixupSelfContextDlg.h
Include #include "SFixupSelfContextDlg.h"

Syntax

enum EFixupStrategy  
{  
    DoNothing,  
    CreateNewFunction,  
    RemoveNode,  
}  

Values

Name Description
DoNothing  
CreateNewFunction  
RemoveNode  

Remarks

Enum to describe how the node will be fixed up (or not)


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