UK2Node_EditablePinBase::ExportCustomProperties

Exports the property values for the specified object as text to the output device.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_EditablePinBase

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Include #include "K2Node_EditablePinBase.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_EditablePinBase.cpp
virtual void ExportCustomProperties
(
    [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Out,
    uint32 Indent
)

Remarks

Exports the property values for the specified object as text to the output device. Override this if you need custom support for copy/paste.

Parameters

Name Description
Out The output device to send the exported text to
Indent Number of spaces to prepend to each line of output

See Also

ImportCustomProperties()


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