ILocalizationServiceProvider::Execute

Attempt to execute an operation on the passed-in files (if any are required).

Unreal Engine C++ API Reference > Developer > LocalizationService > ILocalizationServiceProvider > Execute

References

   
Module LocalizationService
Header /Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h
Include #include "ILocalizationServiceProvider.h"
[ELocalizationServiceOperationCommandResult::Type](API\Developer\LocalizationService\ELocalizationSer-) Execute
(
    const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ILocalizationServiceOperation](API\Developer\LocalizationService\ILocalizationServiceOperation), ESPMode::ThreadSafe > & InOperation,
    const [TArray](API\Runtime\Core\Containers\TArray)< [FLocalizationServiceTranslationIdentifier](API\Developer\LocalizationService\FLocalizationServiceTranslationI-) > & InTranslationIds,
    [ELocalizationServiceOperationConcurrency::Type](API\Developer\LocalizationService\ELocalizationServiceOperationCon-) InConcurrency,
    const [FLocalizationServiceOperationComplete](API\Developer\LocalizationService\FLocalizationServiceOperationCom-) & InOperationCompleteDelegate
)

Remarks

Attempt to execute an operation on the passed-in files (if any are required). the result of the operation.

Parameters

Name Description
InTranslationIds The translations in question
InOperation The operation to perform.
InConcurrency How to execute the operation, blocking or asynchronously on another thread.
InOperationCompleteDelegate Delegate to call when the operation is completed. This is called back internal to this call when executed on the main thread, or from Tick() when queued for asynchronous execution.

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