FNaniteVisualizationMenuCommands

Unreal Engine C++ API Reference > Editor > CommonMenuExtensions

Inheritance Hierarchy

References

   
Module CommonMenuExtensions
Header /Engine/Source/Editor/CommonMenuExtensions/Public/NaniteVisualizationMenuCommands.h
Include #include "NaniteVisualizationMenuCommands.h"

Syntax

class FNaniteVisualizationMenuCommands : public [TCommands< FNaniteVisualizationMenuCommands >](API\Runtime\Slate\Framework\Commands\TCommands)  

Constructors

Type Name Description
  FNaniteVisualizationMenuCommands ()  

Functions

Type Name Description
void BindCommands ( FUICommandList& CommandList, const TSharedPtr< FEditorViewportCl... )  
void BuildVisualisationSubMenu ( FMenuBuilder& Menu )  
TCommandCons... CreateCommandConstIterator ()  
bool IsPopulated ()  

Overridden from TCommands

Type Name Description
void RegisterCommands () Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro.

Classes

Type Name Description
Public struct FNaniteVisualizationRecord  

Enums

Type Name Description
Public enum FNaniteVisualizationType  

Typedefs


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