UBlueprintVariableNodeSpawner::GetVarProperty

Accessor to the variable's property.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintVariableNodeSpawner

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintVariableNodeSpawner.h
Include #include "BlueprintVariableNodeSpawner.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintVariableNodeSpawner.cpp
[FProperty](API\Runtime\CoreUObject\UObject\FProperty) const * GetVarProperty() const

Remarks

Accessor to the variable's property. Will be null if this is for a local variable (as they don't have UProperties associated with them). Null if this wraps a local variable (or if the variable property is stale), otherwise the property this was initialized with.


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