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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > FBehaviorTreeEditorModule
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditorModule.h |
Include | #include "BehaviorTreeEditorModule.h" |
Source | /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeEditorModule.cpp |
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IBehaviorTreeEditor](API\Editor\BehaviorTreeEditor\IBehaviorTreeEditor) > CreateBehaviorTreeEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object )
Remarks
Creates an instance of Behavior Tree editor. Only virtual so that it can be called across the DLL boundary.