FTimingEventFilterByFrameIndex

Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels

Inheritance Hierarchy

References

   
Module TraceInsights
Header /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/TimingEvent.h
Include #include "Insights/ViewModels/TimingEvent.h"

Syntax

class FTimingEventFilterByFrameIndex : public [FTimingEventFilter](API\Developer\TraceInsights\Insights\ViewModels\FTimingEventFilter)  

Constructors

Type Name Description
  FTimingEventFilterByFrameIndex ( uint64 InFrameIndex )  

Destructors

Type Name Description
  ~FTimingEventFilterByFrameIndex ()  

Functions

Type Name Description
uint64 GetFrameIndex ()  
const FName ... GetStaticTypeName ()  
void SetFrameIndex ( uint64 InFrameIndex )  

Overridden from ITimingEventFilter

Type Name Description
bool FilterEvent ( const ITimingEvent& InEvent ) Returns true if the timing event passes the filter.
bool FilterEvent ( double InEventStartTime, double InEventEndTime, uint32 InEventDepth, const TCHAR* InEventName, uint64 InFrameIndex, uint32 InEventColor )  
const FName ... GetTypeName ()  
bool IsKindOf ( const FName& InTypeName )  

Constants

Name Description
TypeName  

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