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Unreal Engine C++ API Reference > Editor > Cascade > UCascadeConfiguration
References
Module | Cascade |
Header | /Engine/Source/Editor/Cascade/Classes/CascadeConfiguration.h |
Include | #include "CascadeConfiguration.h" |
Source | /Engine/Source/Editor/Cascade/Private/Cascade.cpp |
bool IsModuleTypeValid ( [FName](API\Runtime\Core\UObject\FName) TypeDataName, [FName](API\Runtime\Core\UObject\FName) ModuleName )
Remarks
Returns true if the given module class name is valid for the type data class name.