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Unreal Engine C++ API Reference > Developer > Localization > Serialization > FJsonInternationalizationArchiveSerializer
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/Serialization/JsonInternationalizationArchiveSerializer.h |
Include | #include "Serialization/JsonInternationalizationArchiveSerializer.h" |
Source | /Engine/Source/Developer/Localization/Private/Serialization/JsonInternationalizationArchiveSerializer.cpp |
static bool DeserializeInternal ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FJsonObject](API\Runtime\Json\Dom\FJsonObject) > InJsonObj, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FInternationalizationArchive](API\Runtime\Core\Internationalization\FInternationalizationArchive) > InArchive, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [FInternationalizationManifest](API\Runtime\Core\Internationalization\FInternationalizationManifest) > InManifest, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [FInternationalizationArchive](API\Runtime\Core\Internationalization\FInternationalizationArchive) > InNativeArchive )
Remarks
Deserializes an archive from a JSON object. true if deserialization was successful, false otherwise.
Parameters
Name | Description |
---|---|
InJsonObj | The JSON object to serialize from. |
InArchive | The archive to populate from the JSON data. |
InManifest | The manifest associated with the archive. May be null, but you won't be able to load archives with a version < FInternationalizationArchive::EFormatVersion::AddedKeys. |
InNativeArchive | The native archive associated with the archive. May be null. |