SNodePanel::GetPastePosition

Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Include #include "SNodePanel.h"
Source /Engine/Source/Editor/GraphEditor/Private/SNodePanel.cpp
FVector2D GetPastePosition() const

the position where where nodes should be pasted (i.e. from the clipboard)


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