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Unreal Engine C++ API Reference > Developer > AutomationController
References
Module | AutomationController |
Header | /Engine/Source/Developer/AutomationController/Public/IAutomationReport.h |
Include | #include "IAutomationReport.h" |
Syntax
struct FAutomationTestResults
Remarks
A struct to maintain a collection of data which was reported as part of an automation test result.
Variables
Type | Name | Description |
---|---|---|
TArray< FAutoma... | Artifacts | Artifacts generated during the run of the test. |
float | Duration | The time this test took to complete |
FString | GameInstance | The name of the instance which reported these results |
EAutomationStat... | State | The current state of this test |
Constructors
Type | Name | Description |
---|---|---|
FAutomationTestResults () | Default Constructor |
Functions
Type | Name | Description |
---|---|---|
void | AddEvent ( const FAutomationExecutionEntry& E... ) | |
const TArray... | GetEntries () | |
int32 | GetErrorTotal () | |
int32 | GetLogTotal () | |
int32 | GetWarningTotal () | |
void | Reset () | |
void | SetEvents ( const TArray< FAutomationExecutionE..., int32 InWarningTotal, int32 InErrorTotal ) |