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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
- IK2Node_AddPinInterface
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AddPinInterface.h |
Include | #include "K2Node_AddPinInterface.h" |
Syntax
class IK2Node_AddPinInterface
Remarks
Interface for adding the small "Add Pin" symbol to a node in the bottom right hand side. Implementing this interface will provide the API needed to get the UI up and running, but the actual pin creation/naming is up to the specific node.
Functions
Type | Name | Description |
---|---|---|
void | AddInputPin () | Add an additional input pin to this node |
bool | CanAddPin () | Determines if a pin can be added to this node. |
bool | CanRemovePin ( const UEdGraphPin* Pin ) | Returns true if the given pin can be removed from this node. |
constexpr in... | GetMaxInputPinsNum () | Determine the maximum number of additional input pins this node can have. |
FName | GetNameForAdditionalPin ( int32 PinIndex ) | GetNameForAdditionalPin |
void | RemoveInputPin ( UEdGraphPin* Pin ) | Attempt to remove the given pin from this node. |