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Unreal Engine C++ API Reference > Editor > ClassViewer > IUnloadedBlueprintData
References
Module | ClassViewer |
Header | /Engine/Source/Editor/ClassViewer/Public/ClassViewerFilter.h |
Include | #include "ClassViewerFilter.h" |
void SetNormalBlueprintType ( bool bInNormalBPType )
Remarks
Set whether or not this blueprint is a normal blueprint.