Kismet

Unreal Engine C++ API Reference > Editor

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  • (Debugging)[API\Editor\Kismet\Debugging]

Classes

Type Name Description
Public struct FBlueprintActionMenuBuilder Responsible for constructing a list of viable blueprint actions.
Public struct FBlueprintActionMenuItem Wrapper around a UBlueprintNodeSpawner, which takes care of specialized node spawning.
Public struct FBlueprintActionMenuUtils  
Public class FBlueprintAssetHandler Singleton class that marshals different blueprint asset handlers for different asset class types
Public struct FBlueprintCompilationManager  
Public struct FBlueprintCompiledData  
Public class FBlueprintComponentsApplicationMode  
Public struct FBlueprintDebugObjectInstance  
Public class FBlueprintDefaultsApplicationMode  
Public struct FBlueprintDragDropMenuItem At certain times we want a single menu entry that represents a set of UBlueprintNodeSpawners (generally when all those UBlueprintNodeSpawners wrap the same UField).
Public class FBlueprintEditor Main Kismet asset editor
Public class FBlueprintEditorApplicationMode  
Public struct FBlueprintEditorApplicationModes  
Public class FBlueprintEditorModule The blueprint editor module provides the blueprint editor application.
Public struct FBlueprintEditorTabs  
Public class FBlueprintEditorToolbar  
Public class FBlueprintEditorUnifiedMode  
Public class FBlueprintInterfaceApplicationMode  
Public class FBlueprintMacroApplicationMode  
Public class FBlueprintManagedListDetails Blueprint managed list details
Public class FBlueprintMemberReferenceDetails Property type customization for FMemberReference.
Public class FBlueprintNamespaceHelper A helper class for managing namespace info for a single Blueprint context.
Public class FBlueprintNamespaceRegistry A shared utility class that keeps track of registered Blueprint namespace identifiers sourced from objects and assets in the editor.
Public struct FBlueprintNamespaceUtilities A wrapper struct around various Blueprint namespace utility and support methods.
Public struct FBPCompileRequest  
Public class FCategorySectionHelper  
Public struct FCompilerResultsSummoner  
Public struct FComponentEventConstructionData The structure used to construct the "Add Event" menu entries
Public struct FComponentUniqueDisplay Struct to contain search results and help compare them for uniqueness.
Public struct FCustomDebugObject  
Public class FDetailsDiff Struct to handle showing details for an object and provide an interface for listing all differences
Public struct FDetailsDiffPanel Panel used to display the details
Public struct FDiffPanel Panel used to display the blueprint
Public struct FDiffResultItem Individual Diff item shown in the list of diffs
Public struct FDisableGatheringDataOnScope  
Public struct FFavoritedBlueprintPaletteItem  
Public struct FFiBMD  
Public class FFiBMetaData  
Public struct FFindInBlueprintCachingOptions Options to configure the bulk caching task
Public class FFindInBlueprintSearchManager Singleton manager for handling all Blueprint searches, helps to manage the going progress of Blueprints, and is thread-safe.
Public struct FFindInBlueprintSearchTags Const values for Find-in-Blueprints to tag searchable data
Public class FFindInBlueprintsGraph Graphs, such as functions and macros, are stored here
Public class FFindInBlueprintsGraphNode Graph nodes use this class to store their data
Public class FFindInBlueprintsNoResult Class used to denote an empty search result
Public class FFindInBlueprintsPin Pins use this class to store their data
Public class FFindInBlueprintsProperty Property data is stored here
Public class FFindInBlueprintsResult Item that matched the search results
Public struct FFixupSelfContextItem  
Public class FFullBlueprintEditorCommands  
Public class FImaginaryBlueprint An "imaginary" representation of a UBlueprint, featuring raw strings or other imaginary objects in the place of more structured substances
Public class FImaginaryComponent An "imaginary" representation of a FProperty of an instanced component, featuring raw strings or other imaginary objects in the place of more structured substances
Public class FImaginaryFiBData  
Public class FImaginaryGraph An "imaginary" representation of a UEdGraph, featuring raw strings or other imaginary objects in the place of more structured substances
Public class FImaginaryGraphNode An "imaginary" representation of a UEdGraphNode, featuring raw strings or other imaginary objects in the place of more structured substances
Public class FImaginaryPin An "imaginary" representation of a UEdGraphPin, featuring raw strings or other imaginary objects in the place of more structured substances
Public class FImaginaryProperty An "imaginary" representation of a FProperty, featuring raw strings or other imaginary objects in the place of more structured substances
Public class FKismet2Menu Kismet menu
Public class FKismetVariableDragDropAction DragDropAction class for dropping a Variable onto a graph
Public class FMyBlueprintCommands  
Public class FMyBlueprintItemDragDropAction DragDropAction class for drag and dropping an item from the My Blueprints tree (e.g., variable or function)
Public class FPinValueInspectorTooltip Class holding functions to spawn a pin value inspector tooltip
Public struct FReplaceNodeReferencesHelper A helper class for Replacing Variable references in blueprints
Public struct FReviewComment  
Public struct FReviewCommentContext  
Public struct FReviewTopic  
Public class FSCSDiff Struct to support diffing the component tree for a blueprint
Public class FSCSEditorTreeNode FSCSEditorTreeNode
Public class FSCSEditorTreeNodeActorBase  
Public class FSCSEditorTreeNodeChildActor  
Public class FSCSEditorTreeNodeComponent  
Public class FSCSEditorTreeNodeComponentBase  
Public class FSCSEditorTreeNodeInstanceAddedComponent  
Public class FSCSEditorTreeNodeInstancedInheritedComponent  
Public class FSCSEditorTreeNodeRootActor  
Public class FSCSEditorTreeNodeSeparator  
Public class FSearchableValueInfo  
Public struct FSearchData Tracks data relevant to a Blueprint for searches
Public struct FSearchDataVersionInfo Consolidated version info for a Blueprint search data entry
Public struct FSearchTagDataPair Used for external gather functions to add Key/Value pairs to be placed into Json
Public struct FSelectionDetailsSummoner  
Public struct FSimpleFTextKeyStorage Stores an FText as if it were an FString, does zero advanced comparisons needed for true FText comparisons.
Public class FStreamSearch Async task for searching Blueprints
Public struct FStreamSearchOptions  
Public class IBlueprintAssetHandler Interface used to define how to interact with a blueprint within an asset
Public class IBlueprintEditor Blueprint editor public interface
Public class IReviewCommentAPI  
Public class ISCSEditorCustomization Customization class that allows per-component type handling of various SCS editor functionality.
Public class ISCSEditorUICustomization SCSEditor UI customization
Public class IUserDefinedEnumEditor Enum editor public interface
Public class IUserDefinedStructureEditor Enum editor public interface
Public class SBlueprintDiff Visual Diff between two Blueprints
Public class SBlueprintEditorSelectedDebugObjectWidget  
Public class SBlueprintNamespaceEntry A custom widget class that provides support for Blueprint namespace entry and/or selection.
Public class SBlueprintRevisionMenu  
Public class SDetailsDiff Visual Diff between two Assets
Public class SFilterableObjectList  
Public class SFindInBlueprints Widget for searching for (functions/events) across all blueprints or just a single blueprint
Public class SFixupSelfContextDialog Widget to prompt the user to fixup self context on bad K2Node_CallFunction Pastes
Public class SKismetInspector Widget that shows properties and tools related to the selected node(s)
Public class SMyBlueprint  
Public class SPinValueInspector Inspects the referenced pin object's underlying property value and presents it within a tree view.
Public class SSCS_RowWidget  
Public class SSCS_RowWidget_ActorRoot  
Public class SSCS_RowWidget_Separator  
Public class SSCSEditor  
Public class SSCSEditorDragDropTree SSCSEditorDragDropTree - implements STreeView for our specific node type and adds drag/drop functionality.
Public class UBlueprintCompilerExtension  
Public class UBlueprintEditorToolMenuContext  
Public class UBlueprintPaletteFavorites  
Public class USCSEditorExtensionContext  
Public class USSCSEditorMenuContext  
Public class USubobjectEditorExtensionContext  

Enums

Type Name Description
Public enum EComponentEditorMode::Type Component editor mode
Public enum EContextTargetFlags::Type  
Public enum ENodeCreateAction::Type Describes user actions that created new node
Public enum ERefreshBlueprintEditorReason::Type Describes the reason for Refreshing the editor
Public enum NodeSectionID::Type Enums to use when grouping the blueprint members in the list panel.

Functions

Type Name Description
FName CallStackViewer::GetTabName ()  
void CallStackViewer::RegisterTabSpawner ( FTabManager& TabManager )  
void CallStackViewer::UpdateDisplayedCallstack ( TArrayView< const FFrame*const... )  
bool DiffWidgetUtils::HasNextDifference ( SListView< TSharedPtr< struct FDiff..., const TArray< TSharedPtr< struct FD... )  
bool DiffWidgetUtils::HasPrevDifference ( SListView< TSharedPtr< struct FDiff..., const TArray< TSharedPtr< struct FD... )  
void DiffWidgetUtils::SelectNextRow ( SListView< TSharedPtr< struct FDiff..., const TArray< TSharedPtr< struct FD... )  
void DiffWidgetUtils::SelectPrevRow ( SListView< TSharedPtr< struct FDiff..., const TArray< TSharedPtr< struct FD... )  
FText FindInBlueprintsHelpers::AsFText ( TSharedPtr< FJsonValue > InJsonValu..., const TMap< int32, FText >& InLook... ) Looks up a JsonValue's FText from the passed lookup table
FText FindInBlueprintsHelpers::AsFText ( int32 InValue, const TMap< int32, FText >& InLook... ) Looks up a JsonValue's FText from the passed lookup table
void FindInBlueprintsHelpers::ExpandAllChildren ( FSearchResult InTreeNode, TSharedPtr< STreeView< TSharedPtr< ... ) Iterates through all the given tree node's children and tells the tree view to expand them
FString FindInBlueprintsHelpers::GetPinTypeAsString ( const FEdGraphPinType& InPinType ) Retrieves the pin type as a string value
uint32 FindInBlueprintsHelpers::GetTypeHash ( const FindInBlueprintsHelpers::FSim... )  
bool FindInBlueprintsHelpers::IsTextEqualToString ( const FText& InText, const FString& InString )  
bool FindInBlueprintsHelpers::ParsePinType ( FText InKey, FText InValue, FEdGraphPinType& InOutPinType ) Parses a pin type from passed in key names and values

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