UK2Node_CastByteToEnum::ValidateNodeDuringCompilation

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_CastByteToEnum

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h
Include #include "K2Node_CastByteToEnum.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_CastByteToEnum.cpp
virtual void ValidateNodeDuringCompilation
(
    class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog
) const

Remarks

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.


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