FBuildVersionBuilder::GetArchiveName

Returns the name of the Archive.

Unreal Engine C++ API Reference > Developer > DerivedDataCache > FBuildVersionBuilder

References

   
Module DerivedDataCache
Header /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildVersion.h
Include #include "DerivedDataBuildVersion.h"
virtual [FString](API\Runtime\Core\Containers\FString) GetArchiveName() const  

Remarks

Returns the name of the Archive. Useful for getting the name of the package a struct or object is in when a loading error occurs.

This is overridden for the specific Archive Types


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