ITargetDeviceProxy

Interface for target device proxies.

Unreal Engine C++ API Reference > Developer > TargetDeviceServices

References

   
Module TargetDeviceServices
Header /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxy.h
Include #include "ITargetDeviceProxy.h"

Syntax

class ITargetDeviceProxy  

Remarks

Interface for target device proxies.

Destructors

Type Name Description
  ~ITargetDeviceProxy () Virtual destructor.

Functions

Type Name Description
const bool CanMultiLaunch () Checks whether the device can launch multiple games or applications simultaneously.
bool CanPowerOff () Checks whether this device can be powered off remotely.
bool CanPowerOn () Checks whether this device can be powered on remotely.
bool CanReboot () Checks whether this device can be rebooted remotely.
bool CanSupportVariants () Checks whether this device's target platform supports variants.
const FStrin... GetConnectionType () Gets the type of connection for this device.
const FStrin... GetDeviceUser () Gets the name of the (device's) user that is logged in on a device.
const FStrin... GetDeviceUserPassword () Gets the password of the (device's) user that is logged in on a device.
const FStrin... GetHostName () Gets the name of the host machine that claimed the device.
const FStrin... GetHostUser () Gets the name of the user that claimed the device.
const FStrin... GetMake () Gets the device make (i.e. Apple or Sony).
const FStrin... GetModel () Gets the device model (i.e. PS3 or XBox).
const FStrin... GetName () Gets the name of the device (i.e. network name or IP address).
int32 GetNumVariants () Gets the number of variants this device supports
const FStrin... GetOSVersion () Gets the OS Version of the device
FText GetPlatformDisplayName ( FName InVariant ) Gets the Vanilla platform of the device variant.
const FStrin... GetTargetDeviceId ( FName InVariant ) Gets the identifier of the device.
const TSet< ... GetTargetDeviceIds ( FName InVariant ) Gets a list of device identifiers for an aggregate (All_devices_on) proxy
FName GetTargetDeviceVariant ( const FString& InDeviceId ) Gets the variant name of the target device.
FName GetTargetPlatformId ( FName InVariant ) Gets the target platform of the device variant.
FString GetTargetPlatformName ( FName InVariant ) Gets the target platform of the device variant.
const FStrin... GetType () Gets the device type (i.e. Console, PC or Mobile).
FName GetVanillaPlatformId ( FName InVariant ) Gets the Vanilla platform of the device variant.
int32 GetVariants ( TArray< FName >& OutVariants ) Gets the list of variants this device supports
bool HasDeviceId ( const FString& InDeviceId ) Checks whether this device proxy contains a variant for the provided target device.
bool HasTargetPlatform ( FName InTargetPlatformId ) Checks whether this device proxy contains a variant for the provided platform.
bool HasVariant ( FName InVariant ) Checks whether this device proxy contains a variant
bool IsAggregated () Checks if this is an aggregate (All_devices_on) proxy.
bool IsAuthorized () Checks whether the device is authorized.
bool IsConnected () Checks whether the device is currently connected.
bool IsShared () Checks whether this device is being shared with other users.
void PowerOff ( bool Force ) Powers off the device.
void PowerOn () Powers on the device.
void Reboot () Reboots the device.
bool TerminateLaunchedProcess ( FName InVariant, const FString& ProcessIdentifier ) Cancel the application running on the device

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