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Unreal Engine C++ API Reference > Developer > ToolWidgets > Dialog > SCustomDialog > FArguments
References
Module | ToolWidgets |
Header | /Engine/Source/Developer/ToolWidgets/Public/Dialog/SCustomDialog.h |
Include | #include "Dialog/SCustomDialog.h" |
WidgetArgsType & ButtonAreaPadding &40; const TAttribute< FMargin > & InAttribute &41;
Remarks
Padding to apply around the layout holding the buttons (default: {20,0,0,0})