IMeshUtilities::CalcBoneVertInfos

Calculate the verts associated weighted to each bone of the skeleton.

Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities

References

   
Module MeshUtilities
Header /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Include #include "MeshUtilities.h"
void CalcBoneVertInfos
(
    [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh,
    [TArray](API\Runtime\Core\Containers\TArray)< [FBoneVertInfo](API\Runtime\MeshUtilitiesCommon\FBoneVertInfo) > & Infos,
    bool bOnlyDominant
)

Remarks

Calculate the verts associated weighted to each bone of the skeleton. The vertices returned are in the local space of the bone.

Parameters

Name Description
SkeletalMesh The target skeletal mesh.
Infos The output array of vertices associated with each bone.
bOnlyDominant Controls whether a vertex is added to the info for a bone if it is most controlled by that bone, or if that bone has ANY influence on that vert.

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