UAnimBlueprintExtension_PropertyAccess::ContextRequiresCachedVariable

Whether a context name requires an auto-generated variable to be cached for an access.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimBlueprintExtension_PropertyAccess

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension_PropertyAccess.h
Include #include "AnimBlueprintExtension_PropertyAccess.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimBlueprintExtension_PropertyAccess.cpp
static bool ContextRequiresCachedVariable
(
    [FName](API\Runtime\Core\UObject\FName) InName
)

Remarks

Whether a context name requires an auto-generated variable to be cached for an access.


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