ILauncherProfileManager::AddNewDeviceGroup

Create a new device group and maintains a reference for its future usage.

Unreal Engine C++ API Reference > Developer > LauncherServices > ILauncherProfileManager

References

   
Module LauncherServices
Header /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileManager.h
Include #include "ILauncherProfileManager.h"
[ILauncherDeviceGroupRef](API\Developer\LauncherServices\ILauncherDeviceGroupRef) AddNewDeviceGroup()  

Remarks

Create a new device group and maintains a reference for its future usage. The device group created.


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