FToolkitBuilder::SetCategoryButtonLabelVisibility

Sets category button label visibility to Visibility.

Unreal Engine C++ API Reference > Developer > WidgetRegistration > FToolkitBuilder > SetCategoryButtonLabelVisibility

References

   
Module WidgetRegistration
Header /Engine/Source/Developer/WidgetRegistration/Public/ToolkitBuilder.h
Include #include "ToolkitBuilder.h"
Source /Engine/Source/Developer/WidgetRegistration/Private/ToolkitBuilder.cpp
void SetCategoryButtonLabelVisibility
(
    [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) Visibility
)

Remarks

Sets category button label visibility to Visibility. It also reinitializes the category toolbar data, as the toolbar's LabelVisibility member is now stale.

Parameters

Name Description
Visibility If Visibility == EVisibility::Collapsed, the category button labels will be shown, else they will not be shown.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library