FBTBuilder::WithDecoratorBlueprint

Unreal Engine C++ API Reference > Developer > AITestSuite > FBTBuilder

References

   
Module AITestSuite
Header /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
Include #include "BTBuilder.h"
static void WithDecoratorBlueprint
(
    [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode,
    [EBTFlowAbortMode::Type](API\Runtime\AIModule\BehaviorTree\EBTFlowAbortMode__Type) Observer,
    [EBPConditionType](API\Developer\AITestSuite\BehaviorTree\EBPConditionType) BPConditionType,
    int32 LogIndexBecomeRelevant,
    int32 LogIndexCeaseRelevant,
    int32 LogIndexCalculate,
    [FName](API\Runtime\Core\UObject\FName) ObservingKeyName
)

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