UCascadeParticleSystemComponent::TickComponent

Function called every frame on this ActorComponent.

Unreal Engine C++ API Reference > Editor > Cascade > UCascadeParticleSystemComponent

References

   
Module Cascade
Header /Engine/Source/Editor/Cascade/Classes/CascadeParticleSystemComponent.h
Include #include "CascadeParticleSystemComponent.h"
Source /Engine/Source/Editor/Cascade/Private/Cascade.cpp
virtual void TickComponent
(
    float DeltaTime,
    enum ELevelTick TickType,
    [FActorComponentTickFunction](API\Runtime\Engine\Engine\FActorComponentTickFunction) * ThisTickFunction
)

Remarks

Function called every frame on this ActorComponent. Override this function to implement custom logic to be executed every frame. Only executes if the component is registered, and also PrimaryComponentTick.bCanEverTick must be set to true.

Parameters

Name Description
DeltaTime The time since the last tick.
TickType The kind of tick this is, for example, are we paused, or 'simulating' in the editor
ThisTickFunction Internal tick function struct that caused this to run

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