FBlueprintNamespaceHelper::IsImportedAsset

Tests an asset's namespace to see if it's been imported.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceHelper

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceHelper.h
Include #include "BlueprintNamespaceHelper.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceHelper.cpp
bool IsImportedAsset
(
    const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData
) const

Remarks

Tests an asset's namespace to see if it's been imported. TRUE if the asset's underlying namespace was imported into the Blueprint editor context that's managed by this instance.

Parameters

Name Description
InAssetData Asset data context.

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