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Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > IHierarchicalLODUtilities
- IHierarchicalLODUtilities::ExtractStaticMeshActorsFromLODActor()
References
Module | HierarchicalLODUtilities |
Header | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h |
Include | #include "IHierarchicalLODUtilities.h" |
void ExtractStaticMeshActorsFromLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InOutActors )
Remarks
Extracts all the virtual Mesh Actors from the given LODActor's SubActors array
Parameters
Name | Description |
---|---|
LODActor | LODActors to check the SubActors array for |
InOutActors | Array to fill with virtual Mesh Actors |