FSplineComponentVisualizer::ChangeSelectionState

Update the key selection state of the visualizer

Unreal Engine C++ API Reference > Editor > ComponentVisualizers > FSplineComponentVisualizer

References

   
Module ComponentVisualizers
Header /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Include #include "SplineComponentVisualizer.h"
Source /Engine/Source/Editor/ComponentVisualizers/Private/SplineComponentVisualizer.cpp
virtual void ChangeSelectionState
(
    int32 Index,
    bool bIsCtrlHeld
)

Remarks

Update the key selection state of the visualizer


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library