EUpdateFlags

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UBehaviorTreeGraph

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
Include #include "BehaviorTreeGraph.h"

Syntax

enum EUpdateFlags  
{  
    RebuildGraph          = 0,  
    ClearDebuggerFlags    = 1,  
    KeepRebuildCounter    = 2,  
}  

Values

Name Description
RebuildGraph  
ClearDebuggerFlags  
KeepRebuildCounter  

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