StaticStableTextId

Overload list

Unreal Engine C++ API Reference > Editor > EditorWidgets > IEditableTextProperty

  Type Name Description
Protected function Static void

StaticStableTextId ( UObject* InObject,
const ETextPropertyEditAction InEditAction,
const FString& InTextSource,
const FString& InProposedNamespace,
const FString& InProposedKey,
FString& OutStableNamespace,
FString& OutStableKey
)

Get the localization ID we should use for the given object, and the given text instance
Protected function Static void

StaticStableTextId ( UPackage* InPackage,
const ETextPropertyEditAction InEditAction,
const FString& InTextSource,
const FString& InProposedNamespace,
const FString& InProposedKey,
FString& OutStableNamespace,
FString& OutStableKey
)

Get the localization ID we should use for the given package, and the given text instance

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