FFavoritedBlueprintPaletteItem::IsValid

Sometimes we're not able to construct favorites from specified actions, so this provides us a way to check this item's validity.

Unreal Engine C++ API Reference > Editor > Kismet > FFavoritedBlueprintPaletteItem

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Include #include "BlueprintPaletteFavorites.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp
bool IsValid() const

Remarks

Sometimes we're not able to construct favorites from specified actions, so this provides us a way to check this item's validity. True if this favorite is valid (refers to a specific node), false if not.


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