UCascadeConfiguration

Unreal Engine C++ API Reference > Editor > Cascade

Inheritance Hierarchy

References

   
Module Cascade
Header /Engine/Source/Editor/Cascade/Classes/CascadeConfiguration.h
Include #include "CascadeConfiguration.h"

Syntax

class UCascadeConfiguration : public [UObject](API\Runtime\CoreUObject\UObject\UObject)  

Variables

Type Name Description
TArray< FString... ModuleMenu_ModuleRejections Modules that Cascade should ignore in the menu system.
TArray< struct ... ModuleMenu_TypeDataToBaseModuleRejections TypeData-to-base module mappings.
TArray< struct ... ModuleMenu_TypeDataToSpecificModuleRejections Module-to-TypeData mappings.

Constructors

Type Name Description
  UCascadeConfiguration ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
bool IsModuleTypeValid ( FName TypeDataName, FName ModuleName ) Returns true if the given module class name is valid for the type data class name.

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