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Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor > HighlightTreeNode
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
void HighlightTreeNode ( [FName](API\Runtime\Core\UObject\FName) TreeNodeName, const class [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) & Property )
Remarks
Highlight a tree node and, optionally, a property with in it True if the node was found in this Editor, otherwise false
Parameters
Name | Description |
---|---|
TreeNodeName | Name of the treenode to be highlighted |
Property | The name of the property to be highlighted in the details view |