UDataLayerEditorSubsystem::SetDataLayerVisibility

Changes the DataLayer's visibility to the provided state

Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem

References

   
Module DataLayerEditor
Header /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Include #include "DataLayer/DataLayerEditorSubsystem.h"
Source /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp
void SetDataLayerVisibility
(
    [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayer,
    const bool bIsVisible
)

Remarks

Changes the DataLayer's visibility to the provided state

Parameters

Name Description
DataLayer The DataLayer to affect.
bIsVisible If true the DataLayer will be visible; if false, the DataLayer will not be visible.

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