FVisualGraph

Unreal Engine C++ API Reference > Developer > VisualGraphUtils

Inheritance Hierarchy

References

   
Module VisualGraphUtils
Header /Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
Include #include "VisualGraph.h"

Syntax

class FVisualGraph : public [FVisualGraphElement](API\Developer\VisualGraphUtils\FVisualGraphElement)  

Variables

Type Name Description
TMap< FName, in... EdgeNameMap  
TArray< FVisual... Edges  
TMap< FName, in... NodeNameMap  
TArray< FVisual... Nodes  
TMap< FName, in... SubGraphNameMap  
TArray< FVisual... SubGraphs  

Constructors

Type Name Description
  FVisualGraph ()  
  FVisualGraph ( const FName& InName, const FName& InDisplayName ) FVisualGraph.

Destructors

Type Name Description
  ~FVisualGraph ()  

Functions

Type Name Description
int32 AddEdge ( int32 InSourceNode, int32 InTargetNode, EVisualGraphEdgeDirection InDirecti..., const FName& InName, TOptional< FName > InDisplayName, TOptional< FLinearColor > InColor, TOptional< EVisualGraphStyle > InSt... )  
int32 AddElement ( const T& InElement, TArray< T >& OutElements, TMap< FName, int32 >& OutMap )  
int32 AddNode ( const FName& InName, TOptional< FName > InDisplayName, TOptional< FLinearColor > InColor, TOptional< EVisualGraphShape > InSh..., TOptional< EVisualGraphStyle > InSt... )  
bool AddNodeToSubGraph ( int32 InNodeIndex, int32 InSubGraphIndex )  
int32 AddSubGraph ( const FName& InName, TOptional< FName > InDisplayName, int32 InParentGraphIndex, TOptional< FLinearColor > InColor, TOptional< EVisualGraphStyle > InSt..., const TArray< int32 > InNodes )  
FString DumpDot ()  
int32 FindEdge ( const FName& InName )  
int32 FindNode ( const FName& InName )  
int32 FindSubGraph ( const FName& InName )  
const TArray... GetEdges ()  
const TArray... GetNodes ()  
const TArray... GetSubGraphs ()  
FName GetUniqueName ( const FName& InName, const TMap< FName, int32 >& InMap )  
bool IsNameAvailable ( const FName& InName, const TMap< FName, int32 >& InMap )  
void RefreshNameMap ( const TArray< T >& InElements, TMap< FName, int32 >& OutMap )  
void RefreshNameMapIfNeeded ( const TArray< T >& InElements, TMap< FName, int32 >& OutMap )  
bool RemoveNodeFromSubGraph ( int32 InNodeIndex )  
void TransitiveReduction ( TFunction< bool(FVisualGraphEdge&)... )  

Overridden from FVisualGraphElement

Type Name Description
FString DumpDot ( const FVisualGraph* InGraph, int32 InIndendation )  

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