FNodeHandlingFunctor::Transform

Unreal Engine C++ API Reference > Editor > KismetCompiler > FNodeHandlingFunctor

  • FNodeHandlingFunctor::Transform()

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Include #include "KismetCompilerMisc.h"
virtual void Transform
(
    [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context,
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node
)

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