IGeometryProcessing_ApproximateActors::ApproximateActors

Top-level driver function that clients call to generate the approximation for a set of input Actors.

Unreal Engine C++ API Reference > Developer > GeometryProcessingInterfaces > GeometryProcessingInterfaces > IGeometryProcessing_ApproximateActors

  • IGeometryProcessing_ApproximateActors::ApproximateActors()

References

   
Module GeometryProcessingInterfaces
Header /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
Include #include "GeometryProcessingInterfaces/ApproximateActors.h"
virtual void ApproximateActors
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors,
    const [FOptions](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-\FOptions) & Options,
    [FResults](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-\FResults) & ResultsOut
)

Remarks

Top-level driver function that clients call to generate the approximation for a set of input Actors.


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