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Unreal Engine C++ API Reference > Editor > Cascade
Inheritance Hierarchy
References
Module | Cascade |
Header | /Engine/Source/Editor/Cascade/Classes/CascadeParticleSystemComponent.h |
Include | #include "CascadeParticleSystemComponent.h" |
Syntax
class UCascadeParticleSystemComponent : public [UParticleSystemComponent](API\Runtime\Engine\Particles\UParticleSystemComponent)
Remarks
Used to provide an extended particle system component to allow collision to function in the preview window.
Variables
Type | Name | Description |
---|---|---|
FCascadeEdPrevi... | CascadePreviewViewportPtr |
Constructors
Type | Name | Description |
---|---|---|
UCascadeParticleSystemComponent ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
void | CascadeTickComponent ( float DeltaTime, enum ELevelTick TickType ) | Updates time dependent state for this component, called from within Cascade. |
Overridden from UParticleSystemComponent
Type | Name | Description |
---|---|---|
bool | Editor_CanBeTickManaged () | |
bool | ParticleLineCheck ( FHitResult& Hit, AActor* SourceActor, const FVector& End, const FVector& Start, const FVector& Extent, const FCollisionObjectQueryParams& ) | Collision Handling... |
void | UpdateLODInformation () |
Overridden from UActorComponent
Type | Name | Description |
---|---|---|
void | TickComponent ( float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* T... ) | Function called every frame on this ActorComponent. |