Navigation
Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels > FAcceptAllTimingEventFilter
References
Module | TraceInsights |
Header | /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/TimingEvent.h |
Include | #include "Insights/ViewModels/TimingEvent.h" |
virtual bool FilterTrack ( const [FBaseTimingTrack](API\Developer\TraceInsights\Insights\ViewModels\FBaseTimingTrack) & InTrack ) const
Remarks
Returns true if the track passes the filter.