Navigation
Unreal Engine C++ API Reference > Editor > GraphEditor > FConnectionDrawingPolicy
- FConnectionDrawingPolicy::Draw()
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h |
Include | #include "ConnectionDrawingPolicy.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/ConnectionDrawingPolicy.cpp |
virtual void Draw ( [TMap](API\Runtime\Core\Containers\TMap)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) >, [FArrangedWidget](API\Runtime\SlateCore\Layout\FArrangedWidget) > & InPinGeometries, [FArrangedChildren](API\Runtime\SlateCore\Layout\FArrangedChildren) & ArrangedNodes )