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Unreal Engine C++ API Reference > Developer > DerivedDataCache > FBuildSession > Build
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildSession.h |
Include | #include "DerivedDataBuildSession.h" |
void Build ( const [FBuildAction](API\Developer\DerivedDataCache\FBuildAction) & Action, const [FOptionalBuildInputs](API\Developer\DerivedDataCache\FOptionalBuildInputs) & Inputs, const [FBuildPolicy](API\Developer\DerivedDataCache\FBuildPolicy) & Policy, [IRequestOwner](API\Developer\DerivedDataCache\IRequestOwner) & Owner, [FOnBuildComplete](API\Developer\DerivedDataCache\FOnBuildComplete) && OnComplete )
Remarks
Asynchronous request to execute a build according to the policy.
The callback will always be called, and may be called from an arbitrary thread.
Parameters
Name | Description |
---|---|
Action | The build function to execute and references to its inputs. |
Inputs | The build inputs referenced by the action, if it has any. Optional. |
Policy | Flags to control the behavior of the request. See FBuildPolicy. |
Owner | The owner to execute the build within. |
OnComplete | A callback invoked when the build completes or is canceled. |