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Unreal Engine C++ API Reference > Editor > EditorFramework > Elements > Interfaces > ITypedElementDetailsInterface
- ITypedElementDetailsInterface::GetDetailsObject()
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Elements/Interfaces/TypedElementDetailsInterface.h |
Include | #include "Elements/Interfaces/TypedElementDetailsInterface.h" |
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ITypedElementDetailsObject](API\Editor\EditorFramework\Elements\Interfaces\ITypedElementDetailsObject) > GetDetailsObject ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle )
Remarks
Get the proxy instance for the given element, if any.
See Also
ITypedElementDetailsObjectfor more details about this proxy instance.