IActionSequence::Press

Queues a move of the cursor over the element, then a series of events to invoke mouse input for pressing the specified button.

Unreal Engine C++ API Reference > Developer > AutomationDriver > IActionSequence > Press

References

   
Module AutomationDriver
Header /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h
Include #include "IDriverSequence.h"
[IActionSequence](API\Developer\AutomationDriver\IActionSequence) & Press
(
    const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IElementLocator](API\Developer\AutomationDriver\IElementLocator), ESPMode::ThreadSafe > & ElementLocator,
    [EMouseButtons::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseButtons__Type) MouseButton
)

Remarks

Queues a move of the cursor over the element, then a series of events to invoke mouse input for pressing the specified button. The button will not be released, nor will their be repeat button events issued for holding the button.


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