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Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
virtual [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * FindComponentInstanceInActor ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor ) const
Remarks
Finds the component instance represented by this node contained within a given Actor instance. The component instance represented by this node and contained within the given Actor instance, or NULL if not found.
Parameters
Name | Description |
---|---|
InActor | The Actor instance to use as the container object for finding the component instance. |