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Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem > SelectActorsInDataLayer
References
Module | DataLayerEditor |
Header | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
Include | #include "DataLayer/DataLayerEditorSubsystem.h" |
Source | /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp |
bool SelectActorsInDataLayer ( [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayer, const bool bSelect, const bool bNotify, const bool bSelectEvenIfHidden )
Remarks
Selects/de-selects actors belonging to the DataLayer. true if at least one actor was selected/deselected.
Parameters
Name | Description |
---|---|
DataLayer | A valid DataLayer. |
bSelect | If true actors are selected; if false, actors are deselected. |
bNotify | If true the Editor is notified of the selection change; if false, the Editor will not be notified. |
bSelectEvenIfHidden | [optional] If true even hidden actors will be selected; if false, hidden actors won't be selected. |