void |
ClearCachedTemplateNode () |
Removes the spawner's cached template node (if it has one), meaning that the next GetTemplateNode() call will spawn a new one (and that calls to GetCachedTemplateNode() will return null). |
UBlueprintNo... |
Create ( TSubclassOf< UEdGraphNode > const N..., UObject* Outer, FCustomizeNodeDelegate PostSpawnDel... ) |
Creates a new UBlueprintNodeSpawner for the specified node class. |
UBlueprintNo... |
Create ( UObject* Outer, FCustomizeNodeDelegate PostSpawnDel... ) |
Templatized version of the above Create() method (where we specify the spawner's node class through the template argument). |
UEdGraphNode... |
GetCachedTemplateNode () |
Retrieves a cached template for the node that this is set to spawn. |
FBlueprintNo... |
GetSpawnerSignature () |
We want to be able to compare spawners, and have a signature that is rebuildable on subsequent runs. |
UEdGraphNode... |
GetTemplateNode ( UEdGraph* TargetGraph, FBindingSet const& Bindings ) |
Retrieves a cached template for the node that this is set to spawn. |
FBlueprintAc... |
GetUiSpec ( FBlueprintActionContext const& Con..., FBindingSet const& Bindings ) |
Takes the default FBlueprintActionUiSpec and modifies it dynamically to accommodate the current context. |
UEdGraphNode... |
Invoke ( UEdGraph* ParentGraph, FBindingSet const& Bindings, FVector2D const Location ) |
Takes care of spawning a node for the specified graph. |
bool |
IsTemplateNodeFilteredOut ( FBlueprintActionFilter const& Filt... ) |
Determine if the node of this spawner's template's type should be filtered in the actions menu |
void |
Prime () |
Not required, but intended to passively help speed up menu building operations. |
FBlueprintAc... |
PrimeDefaultUiSpec ( UEdGraph* TargetGraph ) |
Takes the FBlueprintActionUiSpec that this was spawned with and attempts to fill in any missing fields (by polling a template node). |
NodeType ... |
SpawnNode ( UEdGraph* ParentGraph, FBindingSet const& Bindings, FVector2D const Location, FCustomizeNodeDelegate PostSpawnDel... ) |
Simplified version of the other SpawnNode(), that just let's sub-classes specify their own post-spawn delegate (the node class is comes directly from the template parameter). |
NodeType ... |
SpawnNode ( TSubclassOf< UEdGraphNode > NodeCla..., UEdGraph* ParentGraph, FBindingSet const& Bindings, FVector2D const Location, FCustomizeNodeDelegate PostSpawnDel... ) |
Protected SpawnNode() that let's sub-classes specify their own post-spawn delegate and node class. |