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Unreal Engine C++ API Reference > Developer > Localization
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/UserGeneratedContentLocalization.h |
Include | #include "UserGeneratedContentLocalization.h" |
Syntax
struct FExportLocalizationOptions
Variables
Type | Name | Description |
---|---|---|
bool | bAutoCleanup | True to automatically clean-up any scratch data created during the localization export |
bool | bGatherAssets | True to gather localization from assets |
bool | bGatherSource | True to gather localization from source code (if a plugin has a Config or Source folder) |
bool | bGatherVerse | True to gather localization from Verse |
bool | bUpdatePluginDescriptor | True to update the plugin descriptors (if needed) so that they contain the exported localization target |
FString | CopyrightNotice | An optional copyright notice to insert into the exported files |
ELocalizedTextS... | LocalizationCategory | The category to use for the exported localization target (only used when bUpdatePluginDescriptor is true) |
TMap< FString, ... | PluginNameToCollectionNameFilter | Optional mapping of plugin names to collection names (to act as a filter for their asset gather step) |
FUserGeneratedC... | UGCLocDescriptor | Common export options for all plugins |