UBlueprintVariableNodeSpawner::GetVarType

Utility function for easily accessing the variable's type (needs to pull the information differently if it is a local variable as opposed to a member variable with a [FProperty](API\Runtime\CoreUObject\UObject\FProperty)).

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintVariableNodeSpawner

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintVariableNodeSpawner.h
Include #include "BlueprintVariableNodeSpawner.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintVariableNodeSpawner.cpp
[FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) GetVarType() const  

Remarks

Utility function for easily accessing the variable's type (needs to pull the information differently if it is a local variable as opposed to a member variable with a FProperty). A struct detailing the wrapped variable's type.


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