SGraphPinKnot

Unreal Engine C++ API Reference > Editor > GraphEditor

Inheritance Hierarchy

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SGraphNodeKnot.h
Include #include "SGraphNodeKnot.h"

Syntax

class SGraphPinKnot : public [SGraphPin](API\Editor\GraphEditor\SGraphPin)  

Functions

Type Name Description
void Construct ( const FArguments& InArgs, UEdGraphPin* InPin )  

Overridden from SGraphPin

Type Name Description
TSharedRef< ... GetDefaultValueWidget () Build the widget we should put into the 'default value' space, shown when nothing connected
FSlateColor GetPinColor ()  
FReply OnPinMouseDown ( const FGeometry& SenderGeometry, const FPointerEvent& MouseEvent ) Handle clicking on the pin
TSharedRef< ... SpawnPinDragEvent ( const TSharedRef< SGraphPanel >& I..., const TArray< TSharedRef< SGraphPin... ) Spawns a FDragConnection or similar class for the pin drag event

Overridden from SWidget

Type Name Description
void OnDragEnter ( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEven... ) DRAG AND DROP (DragDrop) Called during drag and drop when the drag enters a widget.

Classes

Type Name Description
Public struct FArguments  

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