FNameSelectorGenerator::OnSelectionChanged

Unreal Engine C++ API Reference > Editor > AudioEditor > FNameSelectorGenerator

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Public/SubmixDetailsCustomization.h
Include #include "SubmixDetailsCustomization.h"
Source /Engine/Source/Editor/AudioEditor/Private/SubmixDetailsCustomization.cpp
void OnSelectionChanged
(
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FName](API\Runtime\Core\UObject\FName) > NameItem,
    [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectInfo
)

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