UEditorUtilityLibrary::GetSelectedAssetData

Gets the set of currently selected asset data.

Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilityLibrary

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h
Include #include "EditorUtilityLibrary.h"
Source /Engine/Source/Editor/Blutility/Private/EditorUtilityLibrary.cpp
static [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > GetSelectedAssetData()  

Remarks

Gets the set of currently selected asset data.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library