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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetPlatformModule > GetTargetPlatforms
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformModule.h |
Include | #include "Interfaces/ITargetPlatformModule.h" |
[TArray](API\Runtime\Core\Containers\TArray)< [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * > GetTargetPlatforms()
Remarks
Gets the module's target platforms. This should be overridden by each platform, but currently, we are re-using the single internal GetTargetPlatform method the old TPModules will implement The target platform.