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Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionManager > IsObjectInCollection
References
Module | CollectionManager |
Header | /Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h |
Include | #include "ICollectionManager.h" |
bool IsObjectInCollection ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ObjectPath, [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [ECollectionRecursionFlags::Flags](API\Developer\CollectionManager\ECollectionRecursionFlags\Flags) RecursionMode ) const
Remarks
Check to see if the given object exists in the given collection true if the object is in the collection.
Parameters
Name | Description |
---|---|
ObjectPath | The object to test for its existence in the collection. |
CollectionName | The collection to test. |
ShareType | The way the collection is shared. |