FOptionalPinManager::RebuildPropertyList

Reconstructs the specified property array using the SourceStruct

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FOptionalPinManager

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Include #include "K2Node.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp
void RebuildPropertyList
(
    [TArray](API\Runtime\Core\Containers\TArray)< [FOptionalPinFromProperty](API\Editor\BlueprintGraph\FOptionalPinFromProperty) > & Properties,
    [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * SourceStruct
)

Remarks

Reconstructs the specified property array using the SourceStruct

Parameters

Name Description
Properties The property array
SourceStruct The source structure to update the properties array from
bDefaultVisibility  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library