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Unreal Engine C++ API Reference > Editor > GraphEditor > FGraphActionNode
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h |
Include | #include "GraphActionNode.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/GraphActionNode.cpp |
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphActionNode](API\Editor\GraphEditor\FGraphActionNode) > NewRootNode()
Remarks
Static allocator for a new root node (so external users have a starting point to build graph action trees from). A newly allocated root node (should not be displayed in the tree view).