EToolkitMode::Type

Some toolkits can be spawned as either standalone tools or within an existing level editing UI

Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Include #include "Toolkits/IToolkit.h"

Syntax

namespace EToolkitMode  
{  
    enum Type  
    {  
        Standalone,  
        WorldCentric,  
    }  
}  

Values

Name Description
Standalone Stand-alone asset editing "app"
WorldCentric World-centric asset editor, with an interface that sits alongside the level editor

Remarks

Some toolkits can be spawned as either standalone tools or within an existing level editing UI


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