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Unreal Engine C++ API Reference > Editor > EditorFramework > Subsystems
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Subsystems/PlacementSubsystem.h |
Include | #include "Subsystems/PlacementSubsystem.h" |
Syntax
struct FPlacementOptions
Variables
Type | Name | Description |
---|---|---|
bool | bIsCreatingPreviewElements | If true, creates transient preview elements, which are transient and not saved to a level. |
bool | bPreferBatchPlacement | If true, asset factory implementations should prefer a batch placement algorithm (like duplicating an object) over a single placement algorithm. |
FGuid | InstancedPlacementGridGuid | The guid to use by factories for instanced placement. |