void |
AddAttributesToNode ( UAnimGraphNode_Base* InNode, TArrayView< const FName > InAttribu... ) |
Add the specified compiled-in attribute uniquely to the specified node. |
void |
AddAttributesToNodeImpl ( UAnimGraphNode_Base* InNode, TArrayView< const FName > InAttribu... ) |
Add the specified compiled-in attribute uniquely to the specified node. |
void |
AddPoseLinkMappingRecord ( const FPoseLinkMappingRecord& InRe... ) |
Adds a pose link mapping record. |
void |
AddPoseLinkMappingRecordImpl ( const FPoseLinkMappingRecord& InRe... ) |
Adds a pose link mapping record. |
void |
ExpansionStep ( UEdGraph* Graph, bool bAllowUbergraphExpansions ) |
Perform an expansion step for the specified graph. |
void |
ExpansionStepImpl ( UEdGraph* Graph, bool bAllowUbergraphExpansions ) |
Perform an expansion step for the specified graph. |
FieldType &#... |
FindClassFProperty ( const TCHAR* InFieldPath ) |
Find a property in the currently-compiled class. |
TUniquePtr< ... |
Get ( FKismetCompilerContext& InKismetCo... ) |
Get a compilation context from a kismet compiler context assuming that it is an FAnimBlueprintCompilerContext. |
const TMap< ... |
GetAllocatedAnimNodeIndices () |
Index of the nodes (must match up with the runtime discovery process of nodes, which runs thru the property chain) |
const TMap< ... |
GetAllocatedAnimNodeIndicesImpl () |
Index of the nodes (must match up with the runtime discovery process of nodes, which runs thru the property chain) |
const TMap< ... |
GetAllocatedPropertiesByIndex () |
Map of anim node indices to node properties. |
const TMap< ... |
GetAllocatedPropertiesByIndexImpl () |
Map of anim node indices to node properties. |
const TMap< ... |
GetAllocatedPropertiesByNode () |
Map of anim node indices to node properties. |
const TMap< ... |
GetAllocatedPropertiesByNodeImpl () |
Map of anim node indices to node properties. |
int32 |
GetAllocationIndexOfNode ( UAnimGraphNode_Base* VisualAni... ) |
Returns the allocation index of the specified node, processing it if it was pending. |
int32 |
GetAllocationIndexOfNodeImpl ( UAnimGraphNode_Base* VisualAni... ) |
Returns the allocation index of the specified node, processing it if it was pending. |
const UAnimB... |
GetAnimBlueprint () |
Get the currently-compiled anim blueprint. |
const UAnimB... |
GetAnimBlueprintImpl () |
Get the currently-compiled anim blueprint. |
TArrayView< ... |
GetAttributesFromNode ( UAnimGraphNode_Base* InNode ) |
Get the current compiled-in attributes uniquely assigned to the specified node. |
TArrayView< ... |
GetAttributesFromNodeImpl ( UAnimGraphNode_Base* InNode ) |
Get the current compiled-in attributes uniquely assigned to the specified node. |
const UBluep... |
GetBlueprint () |
Get the currently-compiled blueprint. |
const UBluep... |
GetBlueprintImpl () |
Get the currently-compiled blueprint. |
UEdGraph ... |
GetConsolidatedEventGraph () |
Get the consolidated uber graph during compilation. |
UEdGraph ... |
GetConsolidatedEventGraphImpl () |
Get the consolidated uber graph during compilation. |
const FFolde... |
GetFoldedPropertyRecord ( UAnimGraphNode_Base* InNode, FName InPropertyName ) |
Get the folded property record, if any, for the supplied node & named property. |
const FFolde... |
GetFoldedPropertyRecordImpl ( UAnimGraphNode_Base* InNode, FName InPropertyName ) |
Get the folded property record, if any, for the supplied node & named property. |
FKismetCompi... |
GetKismetCompiler () |
Get the compiler as a base class to avoid circular include issues with templated functions/classes. |
void |
GetLinkedAnimNodes ( UAnimGraphNode_Base* InGraphNo..., TArray< UAnimGraphNode_Base* >... ) |
Gets all anim graph nodes that are piped into the provided node (traverses input pins) |
void |
GetLinkedAnimNodesImpl ( UAnimGraphNode_Base* InGraphNo..., TArray< UAnimGraphNode_Base* >... ) |
Gets all anim graph nodes that are piped into the provided node (traverses input pins) |
FCompilerRes... |
GetMessageLog () |
Get the message log for the current compilation. |
FCompilerRes... |
GetMessageLogImpl () |
Get the message log for the current compilation. |
const FStruc... |
GetMutableDataProperty () |
Get the generated property of the class that mutable data is added to. |
const FStruc... |
GetMutableDataPropertyImpl () |
Get the generated property of the class that mutable data is added to. |
const TMap< ... |
GetSourceNodeToProcessedNodeMap () |
Map of true source objects (user edited ones) to the cloned ones that are actually compiled. |
const TMap< ... |
GetSourceNodeToProcessedNodeMapImpl () |
Map of true source objects (user edited ones) to the cloned ones that are actually compiled. |
bool |
IsAnimGraphNodeFolded ( UAnimGraphNode_Base* InNode ) |
Check whether an anim node participates in constant folding. |
bool |
IsAnimGraphNodeFoldedImpl ( UAnimGraphNode_Base* InNode ) |
Check whether an anim node participates in constant folding. |
void |
ProcessAnimationNodes ( TArray< UAnimGraphNode_Base* >... ) |
Process the passed-in list of nodes. |
void |
ProcessAnimationNodesImpl ( TArray< UAnimGraphNode_Base* >... ) |
Process the passed-in list of nodes. |
void |
PruneIsolatedAnimationNodes ( const TArray< UAnimGraphNode_Base&..., TArray< UAnimGraphNode_Base* >... ) |
Prunes any nodes that aren't reachable via a pose link. |
void |
PruneIsolatedAnimationNodesImpl ( const TArray< UAnimGraphNode_Base&..., TArray< UAnimGraphNode_Base* >... ) |
Prunes any nodes that aren't reachable via a pose link. |
NodeType ... |
SpawnIntermediateEventNode ( UEdGraphNode* SourceNode, UEdGraphPin* SourcePin, UEdGraph* ParentGraph ) |
Spawns an intermediate event node associated with the source node (for error purposes) |
NodeType ... |
SpawnIntermediateNode ( UEdGraphNode* SourceNode, UEdGraph* ParentGraph ) |
Spawns an intermediate node associated with the source node (for error purposes) |
bool |
ValidateGraphIsWellFormed ( UEdGraph* Graph ) |
Performs standard validation on the graph (outputs point to inputs, no more than one connection to each input, types match on both ends, etc...) |
bool |
ValidateGraphIsWellFormedImpl ( UEdGraph* Graph ) |
Performs standard validation on the graph (outputs point to inputs, no more than one connection to each input, types match on both ends, etc...) |