Navigation
Unreal Engine C++ API Reference > Editor > AudioEditor > Factories > UReimportSoundFactory
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/Factories/ReimportSoundFactory.h |
Include | #include "Factories/ReimportSoundFactory.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/Factories/ReimportSoundFactory.cpp |
virtual bool CanReimport ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutFilenames )
Remarks
Check to see if the handler is capable of reimporting the object true if this handler is capable of reimporting the provided object
Parameters
Name | Description |
---|---|
Obj | Object to attempt to reimport |
OutFilenames | The filename(s) of the source art for the specified object |