UK2Node_CreateDelegate::HandleAnyChange

Return Graph and Blueprint, when they should be notified about change. It allows to call BroadcastChanged only once per blueprint.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_CreateDelegate > HandleAnyChange

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h
Include #include "K2Node_CreateDelegate.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_CreateDelegate.cpp
void HandleAnyChange
(
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) *& OutGraph,
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) *& OutBlueprint
)

Remarks

Return Graph and Blueprint, when they should be notified about change. It allows to call BroadcastChanged only once per blueprint.


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