UAnimationBlueprintLibrary::AddVirtualBone

Adds a Virtual Bone between the Source and Target Bones to the given Animation Sequence

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Include #include "AnimationBlueprintLibrary.h"
Source /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp
static void AddVirtualBone
(
    const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence,
    [FName](API\Runtime\Core\UObject\FName) SourceBoneName,
    [FName](API\Runtime\Core\UObject\FName) TargetBoneName,
    [FName](API\Runtime\Core\UObject\FName) & VirtualBoneName
)

Remarks

Adds a Virtual Bone between the Source and Target Bones to the given Animation Sequence


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