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Unreal Engine C++ API Reference > Editor > MaterialEditor > IMaterialEditorModule > CreateMaterialInstanceEditor
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h |
Include | #include "MaterialEditorModule.h" |
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IMaterialEditor](API\Editor\MaterialEditor\IMaterialEditor) > CreateMaterialInstanceEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, [UMaterialInstance](API\Runtime\Engine\Materials\UMaterialInstance) * MaterialInstance )