FScopedLocalizationService::GetProvider

Get the provider we are using

Unreal Engine C++ API Reference > Developer > LocalizationService > FScopedLocalizationService

References

   
Module LocalizationService
Header /Engine/Source/Developer/LocalizationService/Public/LocalizationServiceHelpers.h
Include #include "LocalizationServiceHelpers.h"
Source /Engine/Source/Developer/LocalizationService/Private/LocalizationServiceHelpers.cpp
[ILocalizationServiceProvider](API\Developer\LocalizationService\ILocalizationServiceProvider) & GetProvider()  

Remarks

Get the provider we are using


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