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Unreal Engine C++ API Reference > Editor > AssetDefinition
Inheritance Hierarchy
References
Module | AssetDefinition |
Header | /Engine/Source/Editor/AssetDefinition/Public/AssetDefinitionRegistry.h |
Include | #include "AssetDefinitionRegistry.h" |
Syntax
class UAssetDefinitionRegistry : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Functions
Type | Name | Description |
---|---|---|
UAssetDefini... | Get () | |
TArray< TObj... | GetAllAssetDefinitions () | |
const UAsset... | GetAssetDefinitionForAsset ( const FAssetData& Asset ) | |
const UAsset... | GetAssetDefinitionForClass ( const UClass* Class ) | |
void | RegisterAssetDefinition ( UAssetDefinition* AssetDefinit... ) | Normally UAssetDefinitionRegistry are registered automatically by their CDO. |
void | UnregisterAssetDefinition ( UAssetDefinition* AssetDefinit... ) |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | BeginDestroy () | Called before destroying the object. |
Constants
Name | Description |
---|---|
bHasShutDown | |
Singleton |