UEdGraphSchema_BehaviorTree

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor

Inheritance Hierarchy

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h
Include #include "EdGraphSchema_BehaviorTree.h"

Syntax

class UEdGraphSchema_BehaviorTree : public [UAIGraphSchema](API\Editor\AIGraph\UAIGraphSchema)  

Variables

Type Name Description
TSubclassOf< UB... CompositeDecoratorClass  

Constructors

Type Name Description
  UEdGraphSchema_BehaviorTree ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
FGraphNodeCl... GetClassCache ()  
bool IsNodeSubtreeTask ( const FGraphNodeClassData& NodeCla... )  

Overridden from UAIGraphSchema

Type Name Description
void GetGraphNodeContextActions ( FGraphContextMenuBuilder& ContextM..., int32 SubNodeFlags )  
void GetSubNodeClasses ( int32 SubNodeFlags, TArray< FGraphNodeClassData >& Cla..., UClass*& GraphNodeClass )  

Overridden from UEdGraphSchema

Type Name Description
const FPinCo... CanCreateConnection ( const UEdGraphPin* A, const UEdGraphPin* B ) Determine if a connection can be created between two pins.
const FPinCo... CanMergeNodes ( const UEdGraphNode* A, const UEdGraphNode* B ) Determine if two nodes can be merged
FConnectionD... CreateConnectionDrawingPolicy ( int32 InBackLayerID, int32 InFrontLayerID, float InZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawEle..., UEdGraph* InGraphObj ) Returns new FConnectionDrawingPolicy from this schema
void CreateDefaultNodesForGraph ( UEdGraph& Graph ) Populate new graph with any default nodes
void ForceVisualizationCacheClear () Forces cached visualization data to refresh
void GetContextMenuActions ( UToolMenu* Menu, UGraphNodeContextMenuContext* ... ) Gets actions that should be added to the right-click context menu for a node or pin
int32 GetCurrentVisualizationCacheID () Returns the current cache title refresh ID that is appropriate for the passed node
void GetGraphContextActions ( FGraphContextMenuBuilder& ContextM... ) Get all actions that can be performed when right clicking on a graph or drag-releasing on a graph from a pin
FLinearColor GetPinTypeColor ( const FEdGraphPinType& PinType ) Gets the draw color of a pin based on it's type.
bool IsCacheVisualizationOutOfDate ( int32 InVisualizationCacheID ) Checks if a CacheRefreshID is out of date

Constants

Name Description
CurrentCacheRefreshID ID for checking dirty status of node titles against, increases whenever.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library