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Unreal Engine C++ API Reference > Editor > AudioEditor > SoundClassGraph
Inheritance Hierarchy
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphSchema.h |
Include | #include "SoundClassGraph/SoundClassGraphSchema.h" |
Syntax
class USoundClassGraphSchema : public [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema)
Constructors
Type | Name | Description |
---|---|---|
USoundClassGraphSchema ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
bool | ConnectionCausesLoop ( const UEdGraphPin* InputPin, const UEdGraphPin* OutputPin ) | Check whether connecting these pins would cause a loop |
Overridden from UEdGraphSchema
Type | Name | Description |
---|---|---|
void | BreakNodeLinks ( UEdGraphNode& TargetNode ) | Breaks all links from/to a single node |
void | BreakPinLinks ( UEdGraphPin& TargetPin, bool bSendsNodeNotifcation ) | Breaks all links from/to a single pin |
void | BreakSinglePinLink ( UEdGraphPin* SourcePin, UEdGraphPin* TargetPin ) | Breaks the link between two nodes. |
const FPinCo... | CanCreateConnection ( const UEdGraphPin* A, const UEdGraphPin* B ) | Determine if a connection can be created between two pins. |
void | DroppedAssetsOnGraph ( const TArray< struct FAssetData >&..., const FVector2D& GraphPosition, UEdGraph* Graph ) | Called when asset(s) are dropped onto a graph background. |
void | GetContextMenuActions ( UToolMenu* Menu, UGraphNodeContextMenuContext* ... ) | Gets actions that should be added to the right-click context menu for a node or pin |
void | GetGraphContextActions ( FGraphContextMenuBuilder& ContextM... ) | Get all actions that can be performed when right clicking on a graph or drag-releasing on a graph from a pin |
FName | GetParentContextMenuName () | Returns parent context menu name |
FLinearColor | GetPinTypeColor ( const FEdGraphPinType& PinType ) | Gets the draw color of a pin based on it's type. |
bool | ShouldHidePinDefaultValue ( UEdGraphPin* Pin ) | If we should disallow viewing and editing of the supplied pin |
bool | TryCreateConnection ( UEdGraphPin* A, UEdGraphPin* B ) | Try to make a connection between two pins. |