FDeviceProfileEditorModule

Device Profile Editor module

Unreal Engine C++ API Reference > Editor > DeviceProfileEditor

Inheritance Hierarchy

References

   
Module DeviceProfileEditor
Header /Engine/Source/Editor/DeviceProfileEditor/Public/DeviceProfileEditorModule.h
Include #include "DeviceProfileEditorModule.h"

Syntax

class FDeviceProfileEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)  

Remarks

Device Profile Editor module

Functions

Type Name Description
TSharedRef< ... SpawnDeviceProfileEditorTab ( const FSpawnTabArgs& SpawnTabArgs ) Create the slate UI for the Device Profile Editor

Overridden from IModuleInterface

Type Name Description
void ShutdownModule () Called before the module is unloaded, right before the module object is destroyed.
void StartupModule () Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule.

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