Navigation
Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerUtilities
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h |
Include | #include "KismetCompilerMisc.h" |
Source | /Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp |
static bool IsPropertyUsesFieldNotificationSetValueAndBroadcast ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property )
true when the property is a BP user variable that should uses UFieldNotificationLibrary::SetPropertyValueAndBroadcast to set its value.