Navigation
Unreal Engine C++ API Reference > Editor > AIGraph > FGraphNodeClassHelper
References
Module | AIGraph |
Header | /Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h |
Include | #include "AIGraphTypes.h" |
Syntax
static [TMap](API\Runtime\Core\Containers\TMap)< [UClass](API\Runtime\CoreUObject\UObject\UClass) *, int32 > BlueprintClassCount;