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Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > IHierarchicalLODUtilities
- IHierarchicalLODUtilities::ShouldGenerateCluster()
References
Module | HierarchicalLODUtilities |
Header | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h |
Include | #include "IHierarchicalLODUtilities.h" |
[EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) ShouldGenerateCluster ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const int32 HLODLevelIndex )
Remarks
Returns whether or not the given actor is eligible for creating a HLOD cluster creation EClusterGenerationError
Parameters
Name | Description |
---|---|
Actor | Actor to check for if it is eligible for cluster generation |