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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > FInteractiveToolStack
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/InteractiveToolStack.h |
Include | #include "InteractiveToolStack.h" |
Source | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/InteractiveToolStack.cpp |
const [FString](API\Runtime\Core\Containers\FString) GetLastActiveToolByChord ( const [FInputChord](API\Runtime\Slate\Framework\Commands\FInputChord) & InInputChord ) const
Remarks
Get Tool that should be activated for the given input chord