Navigation
Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FDirectoryWatcherModule
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/DirectoryWatcherModule.h |
Include | #include "DirectoryWatcherModule.h" |
Source | /Engine/Source/Developer/DirectoryWatcher/Private/DirectoryWatcherModule.cpp |
virtual void RegisterExternalChanges ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FFileChangeData](API\Developer\DirectoryWatcher\FFileChangeData) > FileChanges ) const
Remarks
Register external changes that the OS file watcher couldn't detect (eg, a file changing in a UE sandbox)