Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2
- UEdGraphSchema_K2::SpawnVariableSetNode()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
Include | #include "EdGraphSchema_K2.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp |
virtual [UK2Node_VariableSet](API\Editor\BlueprintGraph\UK2Node_VariableSet) * SpawnVariableSetNode ( const FVector2D GraphPosition, class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [FName](API\Runtime\Core\UObject\FName) VariableName, [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Source ) const
Remarks
Creates a new variable setter node and adds it to ParentGraph A pointer to the newly spawned node
Parameters
Name | Description |
---|---|
GraphPosition | The location of the new node inside the graph |
ParentGraph | The graph to spawn the new node in |
VariableName | The name of the variable |
Source | The source of the variable |