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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintEventNodeSpawner
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintEventNodeSpawner.h |
Include | #include "BlueprintEventNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintEventNodeSpawner.cpp |
[UFunction](API\Runtime\CoreUObject\UObject\UFunction) const * GetEventFunction() const
Remarks
Retrieves the function that this assigns to spawned nodes (defines the event's signature). Can be null if this spawner was for a custom event. The event function that this class was initialized with.