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Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > FAssetFilter
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/AssetFilter.h |
Include | #include "Filters/AssetFilter.h" |
virtual void ActiveStateChanged ( bool bActive )
Remarks
Notification that the filter became active or inactive