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Unreal Engine C++ API Reference > Developer > AutomationDriver > IActionSequence
Type | Name | Description | |
---|---|---|---|
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IActionSequence & | PressChord
(
FKey Key1, |
Queues the series of events to invoke keyboard input for each argument in order from 1 to N. |
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IActionSequence & | PressChord
(
FKey Key1, |
Queues the series of events to invoke keyboard input for each argument in order from 1 to N. |
![]() |
IActionSequence & | PressChord
(
FKey Key1, |
Queues the series of events to invoke keyboard input for each argument in order from 1 to N. |
![]() |
IActionSequence & | PressChord
(
FKey Key1, |
Queues the series of events to invoke keyboard input for each argument in order from 1 to N. |
![]() |
IActionSequence & | PressChord
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N. |
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IActionSequence & | PressChord
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N. |
![]() |
IActionSequence & | PressChord
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N. |
![]() |
IActionSequence & | PressChord
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N. |