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Unreal Engine C++ API Reference > Editor > CurveEditor > Tree
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/Tree/CurveEditorTree.h |
Include | #include "Tree/CurveEditorTree.h" |
Syntax
struct FScopedCurveEditorTreeEventGuard
Remarks
Scoped guard that prevents the broadcast of tree events for the duration of its lifetime. Will trigger necessary events after the last remaining guard has been destroyed.
Constructors
Type | Name | Description |
---|---|---|
FScopedCurveEditorTreeEventGuard ( FCurveEditorTree* InTree ) | ||
FScopedCurveEditorTreeEventGuard ( FScopedCurveEditorTreeEventGuard&&... ) |
Destructors
Type | Name | Description |
---|---|---|
~FScopedCurveEditorTreeEventGuard () |
Operators
Type | Name | Description |
---|---|---|
FScopedCurve... | operator= ( FScopedCurveEditorTreeEventGuard&&... ) |