FFavoritedBlueprintPaletteItem::operator==

Checks to see if this favorite matches the specified one.

Unreal Engine C++ API Reference > Editor > Kismet > FFavoritedBlueprintPaletteItem > operator==

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Include #include "BlueprintPaletteFavorites.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp
bool operator==
(
    [FFavoritedBlueprintPaletteItem](API\Editor\Kismet\FFavoritedBlueprintPaletteItem) const & Rhs
) const

Remarks

Checks to see if this favorite matches the specified one. True if this favorite matches the other one, false if not.

Parameters

Name Description
Rhs The other favorite you want to compare with.

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