MD_HideSelfPin

If true, the self pin should not be shown or connectable regardless of purity, const, etc.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintMetadata

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"

Syntax

static const [FName](API\Runtime\Core\UObject\FName) MD_HideSelfPin;  

Remarks

If true, the self pin should not be shown or connectable regardless of purity, const, etc. similar to InternalUseParam


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