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Unreal Engine C++ API Reference > Developer > TraceServices > Common
References
Module | TraceServices |
Header | /Engine/Source/Developer/TraceServices/Public/Common/CachedStringStore.h |
Include | #include "Common/CachedStringStore.h" |
Syntax
template<typename CharType>
class TCachedStringStore
Remarks
A deduplicating persistent string store. Allows users to store a string in a session and retrieve it at a given offset in consecutive sessions. The store uses analysis cache to store the strings. The store is not thread safe.
Constructors
Type | Name | Description |
---|---|---|
TCachedStringStore ( const TCHAR* InCacheIdentifier, IAnalysisCache& InCache ) | Create a persistent string store. |
Destructors
Type | Name | Description |
---|---|---|
~TCachedStringStore () |
Functions
Type | Name | Description |
---|---|---|
uint64 | AllocatedSize () | Get the total number of bytes used. Note that this does ot account for unused block space. |
uint64 | GetOffsetOfString ( const TCHAR* String ) | Gets the offset of a string previously stored string. |
const CharTy... | GetStringAtOffset ( uint64 OffsetBytes ) | Resolve an offset to a c string. |
uint32 | Num () | Get the number of unique stored string. |
uint64 | Store_GetOffset ( const CharType* String ) | Store a string, get offset back. |
uint64 | Store_GetOffset ( const StringViewType String ) | Store a string, get offset back. |
const CharTy... | Store_GetString ( const CharType* String ) | Store a string, get string back. |
const CharTy... | Store_GetString ( const StringViewType String ) | Store a string, get string back. |
Typedefs
Name | Description |
---|---|
StringViewType |
Constants
Name | Description |
---|---|
BlockSize |