FBlueprintEditor::AnalyticsTrackNodeEvent

Used to track node create/delete events for Analytics

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
virtual void AnalyticsTrackNodeEvent
(
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint,
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * GraphNode,
    bool bNodeDelete
) const

Remarks

Used to track node create/delete events for Analytics


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