FMakeStructSpawnerAllowedDelegate

Utility function to set up menu actions to set the struct type and promote category

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_StructOperation

Type

typedef TBaseDelegate_TwoParams< bool, const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) *, bool > FMakeStructSpawnerAllowedDelegate  

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructOperation.h
Include #include "K2Node_StructOperation.h"

Remarks

Utility function to set up menu actions to set the struct type and promote category


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