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Unreal Engine C++ API Reference > Developer > TraceAnalysis > Trace > IAnalyzer > FEventData
Type | Name | Description | |
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TEventRef< DefinitionType > | GetReferenceValue
(
const ANSICHAR* FieldName |
Returns a value of a reference field. |
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TEventRef< DefinitionType > | GetReferenceValue
(
uint32 FieldIndex |