FSCSEditorTreeNode::CanReparent

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode

  • FSCSEditorTreeNode::CanReparent()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
virtual bool CanReparent() const

Whether or not this object represents a node that can be reparented to other nodes based on its context.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library