FMeshPaintGeometryAdapterForStaticMeshes

Unreal Engine C++ API Reference > Editor > MeshPaint

Inheritance Hierarchy

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
Include #include "MeshPaintStaticMeshAdapter.h"

Syntax

class FMeshPaintGeometryAdapterForStaticMeshes : public [FBaseMeshPaintGeometryAdapter](API\Editor\MeshPaint\FBaseMeshPaintGeometryAdapter)  

Variables

Type Name Description
FStaticMeshLODR... LODModel LOD model (at Mesh LOD Index) containing data to change
int32 MeshLODIndex LOD Index for which data has to be retrieved / altered
TObjectPtr< USt... ReferencedStaticMesh Static mesh currently set to the Static Mesh Component
TObjectPtr< USt... StaticMeshComponent Static mesh component represented by this adapter

Destructors

Type Name Description
  ~FMeshPaintGeometryAdapterForStaticMeshes ()  

Functions

Type Name Description
void AddReferencedObjectsGlobals ( FReferenceCollector& Collector )  
void CleanupGlobals ()  
void InitializeAdapterGlobals ()  
void OnPostMeshBuild ( UStaticMesh* StaticMesh ) End FMeshBasePaintGeometryAdapter Callback for when the static mesh data is rebuilt
void OnStaticMeshChanged ( UStaticMeshComponent* StaticMe... ) Callback for when the static mesh on the component is changed

Overridden from FBaseMeshPaintGeometryAdapter

Type Name Description
bool InitializeVertexData () End IMeshPaintGeometryAdapter Overrides Begin FMeshBasePaintGeometryAdapter

Overridden from IMeshPaintGeometryAdapter

Type Name Description
void AddReferencedObjects ( FReferenceCollector& Collector ) Reference collecting to prevent GC-ing
void ApplyOrRemoveTextureOverride ( UTexture* SourceTexture, UTexture* OverrideTexture ) Applies or removes an override texture to use while rendering the meshes materials
bool Construct ( UMeshComponent* InComponent, int32 InMeshLODIndex ) Start IMeshPaintGeometryAdapter Overrides
FMatrix GetComponentToWorldMatrix () Returns the Component to World matrix from the Mesh Component
void GetTextureCoordinate ( int32 VertexIndex, int32 ChannelIndex, FVector2D& OutTextureCoordinate ) Returns the Texture Coordinate at Vertex Index from the Mesh
void GetVertexColor ( int32 VertexIndex, FColor& OutColor, bool bInstance ) Returns the Vertex Color at Vertex Index from the Mesh
bool Initialize () Start IMeshPaintGeometryAdapter Overrides
bool IsValid () Returns whether or not this adapter is in a valid state
bool LineTraceComponent ( FHitResult& OutHit, const FVector Start, const FVector End, const FCollisionQueryParams& Param... ) Returns the result of tracing a line on the component represented by this adapter
void OnAdded () Called when this adapter is created and added to its owner (used for setting up)
void OnRemoved () Called when this adapter is removed from its owner and deleted (used for cleaning up)
void PostEdit () Post Edit to clear up or update necessary data
void PreEdit () Pre Edit to setup necessary data
void QueryPaintableTextures ( int32 MaterialIndex, int32& OutDefaultIndex, TArray< struct FPaintableTexture > ... ) Retrieves a list of textures which are suitable for painting
void SetVertexColor ( int32 VertexIndex, FColor Color, bool bInstance ) Sets the Vertex Color at Vertex Index to Color inside of the Mesh
bool SupportsTexturePaint () Whether or not this adapter supports texture painting
bool SupportsVertexPaint () Whether or not this adapter supports vertex painting

Classes

Type Name Description
Protected struct FStaticMeshReferencers Helpers structure for keeping track of cached static mesh data

Typedefs

Name Description
FMeshToComponentMap  

Constants

Name Description
MeshToComponentMap  

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