Navigation
Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintCompilationContext
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h |
Include | #include "IAnimBlueprintCompilationContext.h" |
Syntax
struct FFoldedPropertyRecord
Remarks
Record of a property that can be folded into the class members/constant blocks.
Variables
Type | Name | Description |
---|---|---|
UAnimGraphNode_... | AnimGraphNode | The anim graph node that this property record came from. |
FStructProperty... | AnimNodeProperty | The property of the FAnimNode_Base-derived structure within the anim graph node. |
bool | bIsOnClass | Whether this property will be held on the class (constants on sparse class data), or on the instance (mutables struct) |
int32 | FoldIndex | The index that this property was folded to. INDEX_NONE if it was not folded. |
FProperty * | GeneratedProperty | The generated property within the respective data area (either constants or mutables) |
FProperty * | Property | The original property within the FAnimNode_Base. |
int32 | PropertyIndex | The index of the property in its respective data area (either constant or mutable) This will be INDEX_NONE if the property was folded. |
Constructors
Type | Name | Description |
---|---|---|
FFoldedPropertyRecord ( UAnimGraphNode_Base* InAnimGra..., FStructProperty* InAnimNodePro..., FProperty* InProperty, bool bInIsOnClass ) |