AssetViewUtils::SaveColor

Saves the color of the path to the config

Unreal Engine C++ API Reference > Developer > AssetTools

Deprecated * SaveColor deprecated, please use SetPathColor

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Include #include "AssetViewUtils.h"
Source /Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp
namespace AssetViewUtils  
{  
    void AssetViewUtils::SaveColor  
    (  
        const [FString](API\Runtime\Core\Containers\FString) & FolderPath,  
        const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > & FolderColor,  
        bool bForceAdd  
    )  
}  

Remarks

Saves the color of the path to the config

Parameters

Name Description
FolderPath The path to the folder
FolderColor The color the folder should appear as
bForceAdd If true, force the color to be added for the path

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