TypeChord

Overload list

Unreal Engine C++ API Reference > Developer > AutomationDriver > IActionSequence

  Type Name Description
Public function IActionSequence &

TypeChord ( FKey Key1,
FKey Key2
)

Queues the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S
Public function IActionSequence &

TypeChord ( FKey Key1,
TCHAR Character
)

Queues the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S
Public function IActionSequence &

TypeChord ( FKey Key1,
FKey Key2,
FKey Key3
)

Queues the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S
Public function IActionSequence &

TypeChord ( FKey Key1,
FKey Key2,
TCHAR Character
)

Queues the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S
Public function IActionSequence &

TypeChord ( const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator,
FKey Key1,
FKey Key2
)

Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S
Public function IActionSequence &

TypeChord ( const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator,
FKey Key1,
TCHAR Character
)

Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S
Public function IActionSequence &

TypeChord ( const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator,
FKey Key1,
FKey Key2,
FKey Key3
)

Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S
Public function IActionSequence &

TypeChord ( const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator,
FKey Key1,
FKey Key2,
TCHAR Character
)

Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S

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