FBlueprintActionDatabase::IsPinTypeAllowed

Check whether permissions allow this pin type.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabase

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h
Include #include "BlueprintActionDatabase.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp
static bool IsPinTypeAllowed
(
    const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InPinType,
    const [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) & InUnloadedAssetPath
)

Remarks

Check whether permissions allow this pin type. InUnloadedAssetPath will be used in the case where a InPinType.PinSubCategoryObject is unable to be resolved.


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