Navigation
Unreal Engine C++ API Reference > Editor > DetailCustomizations > Customizations
Inheritance Hierarchy
References
Module | DetailCustomizations |
Header | /Engine/Source/Editor/DetailCustomizations/Public/Customizations/MathStructProxyCustomizations.h |
Include | #include "Customizations/MathStructProxyCustomizations.h" |
Syntax
template<typename T>
class FQuatStructCustomization : public [FMatrixStructCustomization< T >](API\Editor\DetailCustomizations\Customizations\FMatrixStructCustomization)
Remarks
Proxy struct customization that displays an FQuat as an euler rotation
Functions
Type | Name | Description |
---|---|---|
TSharedRef< ... | MakeInstance () |
Overridden from FMathStructProxyCustomization
Type | Name | Description |
---|---|---|
bool | CacheValues ( TWeakPtr< IPropertyHandle > Propert... ) | FMathStructProxyCustomization interface |
bool | FlushValues ( TWeakPtr< IPropertyHandle > WeakHan... ) | Flush the values from the proxy to the property. |
Overridden from FMathStructCustomization
Type | Name | Description |
---|---|---|
void | MakeHeaderRow ( TSharedRef< class IPropertyHandle >..., FDetailWidgetRow& Row ) | FMathStructCustomization interface |
Overridden from IPropertyTypeCustomization
Type | Name | Description |
---|---|---|
void | CustomizeChildren ( TSharedRef< class IPropertyHandle >..., IDetailChildrenBuilder& StructBuil..., IPropertyTypeCustomizationUtils& S... ) | IPropertyTypeCustomization interface |