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Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities
Inheritance Hierarchy
References
Module | HierarchicalLODUtilities |
Header | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h |
Include | #include "HierarchicalLODProxyProcessor.h" |
Syntax
class FHierarchicalLODProxyProcessor : public [FTSTickerObjectBase](API\Runtime\Core\Containers\FTSTickerObjectBase)
Constructors
Type | Name | Description |
---|---|---|
FHierarchicalLODProxyProcessor () |
Destructors
Type | Name | Description |
---|---|---|
~FHierarchicalLODProxyProcessor () |
Functions
Type | Name | Description |
---|---|---|
FGuid | AddProxyJob ( ALODActor* InLODActor, UHLODProxy* InProxy, const FHierarchicalSimplification&... ) | End FTSTickerObjectBase AddProxyJob |
void | ClearProcessingData () | Clears the processing data array/map |
FCreateProxy... | GetCallbackDelegate () | Returns the callback delegate which will be passed onto ProxyLOD function |
bool | IsProxyGenerationRunning () | |
void | OnMapChange ( uint32 MapFlags ) | Called when the map has changed |
void | OnNewCurrentLevel () | Called when the current level has changed |
void | ProcessProxy ( const FGuid InGuid, TArray< UObject* >& InAssetsT... ) | Callback function used for processing finished mesh generation jobs |
Overridden from FTSTickerObjectBase
Type | Name | Description |
---|---|---|
bool | Tick ( float DeltaTime ) | Begin FTSTickerObjectBase |
Classes
Type | Name | Description |
---|---|---|
Protected struct | FProcessData | Structure storing the data required during processing |