Navigation
Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper > LoadNativeArchive
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
Include | #include "LocTextHelper.h" |
Source | /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp |
bool LoadNativeArchive ( const [FString](API\Runtime\Core\Containers\FString) & InArchiveFilePath, const [ELocTextHelperLoadFlags](API\Developer\Localization\ELocTextHelperLoadFlags) InLoadFlags, [FText](API\Runtime\Core\Internationalization\FText) * OutError )
Remarks
Attempt to load (or create) the native archive file from the given file path.
This requires that the native culture was set during construction.
The manifest must have been loaded prior to loading archives. True if the file was loaded (or created), false otherwise.
Parameters
Name | Description |
---|---|
InArchiveFilePath | Full file path to read the archive from. |
InLoadFlags | Flags controlling whether we should load or create the archive file. |
OutError | Optional text to be filled when an error occurs. |