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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > IMeshMergeUtilities > BakeMaterialsForComponent
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h |
Include | #include "IMeshMergeUtilities.h" |
void BakeMaterialsForComponent ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> & OptionObjects, [IMaterialBakingAdapter](API\Developer\MeshMergeUtilities\IMaterialBakingAdapter) * Adapter ) const
Remarks
Bakes out (in place) materials for given adapter