FBaseMeshPaintGeometryAdapter::GetMeshVertices

Returns the vertices for the current LOD index in the Mesh

Unreal Engine C++ API Reference > Editor > MeshPaint > FBaseMeshPaintGeometryAdapter

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h
Include #include "BaseMeshPaintGeometryAdapter.h"
Source /Engine/Source/Editor/MeshPaint/Private/BaseMeshPaintGeometryAdapter.cpp
virtual const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & GetMeshVertices() const  

Remarks

Returns the vertices for the current LOD index in the Mesh


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