UBehaviorTreeGraphNode_Decorator

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor

Inheritance Hierarchy

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Decorator.h
Include #include "BehaviorTreeGraphNode_Decorator.h"

Syntax

class UBehaviorTreeGraphNode_Decorator : public [UBehaviorTreeGraphNode](API\Editor\BehaviorTreeEditor\UBehaviorTreeGraphNode)  

Constructors

Type Name Description
  UBehaviorTreeGraphNode_Decorator ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
void CollectDecoratorData ( TArray< class UBTDecorator* > ..., TArray< struct FBTDecoratorLogic > ... )  

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar

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