Navigation
Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionManager
References
Module | CollectionManager |
Header | /Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h |
Include | #include "ICollectionManager.h" |
bool ReparentCollection ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [FName](API\Runtime\Core\UObject\FName) ParentCollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ParentShareType )
Remarks
Re-parents a collection. The parent collection may be re-saved if it's too old to have a stable GUID. true if the re-parent was successful. If false, GetLastError will return a human readable string description of the error.
Parameters
Name | Description |
---|---|
CollectionName | The name of the collection to set the parent of. |
ShareType | The way the collection is shared. |
ParentCollectionName | The new parent of the collection, or None to have the collection become a root collection. |
ParentShareType | The way the new parent collection is shared. |