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Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FFileCache
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h |
Include | #include "FileCache.h" |
const [FString](API\Runtime\Core\Containers\FString) & GetDirectory() const
Remarks
Get the absolute path of the directory this cache reflects