GLSLVersion

Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL

References

   
Module ShaderFormatOpenGL
Header /Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h
Include #include "ShaderFormatOpenGL.h"

Syntax

enum GLSLVersion  
{  
    GLSL_150_REMOVED,  
    GLSL_430_REMOVED,  
    GLSL_ES2_REMOVED,  
    GLSL_ES2_WEBGL_REMOVED,  
    GLSL_150_ES2_DEPRECATED,  
    GLSL_150_ES2_NOUB_DEPRECATED,  
    GLSL_150_ES3_1,  
    GLSL_ES2_IOS_REMOVED,  
    GLSL_310_ES_EXT_REMOVED,  
    GLSL_ES3_1_ANDROID,  
    GLSL_SWITCH,  
    GLSL_SWITCH_FORWARD,  
    GLSL_MAX,  
}  

Values

Name Description
GLSL_150_REMOVED  
GLSL_430_REMOVED  
GLSL_ES2_REMOVED  
GLSL_ES2_WEBGL_REMOVED  
GLSL_150_ES2_DEPRECATED  
GLSL_150_ES2_NOUB_DEPRECATED  
GLSL_150_ES3_1  
GLSL_ES2_IOS_REMOVED  
GLSL_310_ES_EXT_REMOVED  
GLSL_ES3_1_ANDROID  
GLSL_SWITCH  
GLSL_SWITCH_FORWARD  
GLSL_MAX  

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