IVirtualizationBackend::PullData

The backend will attempt to retrieve the given payloads by what ever method the backend uses.

Unreal Engine C++ API Reference > Developer > Virtualization > IVirtualizationBackend > PullData

References

   
Module Virtualization
Header /Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Include #include "IVirtualizationBackend.h"
bool PullData
(
    [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FPullRequest](API\Runtime\Core\Virtualization\FPullRequest) > Requests,
    [EPullFlags](API\Developer\Virtualization\IVirtualizationBackend\EPullFlags) Flags,
    [FText](API\Runtime\Core\Internationalization\FText) & OutErrors
)

Remarks

The backend will attempt to retrieve the given payloads by what ever method the backend uses.

It should be assumed that the list of requests will not contain any duplicate or invalid payload identifiers so there is no need for each backend to perform validation.

It should be assumed that the caller will validate all payloads that are successfully pulled to make sure that match the requested payload identifiers so there is no need for each backend to do this. True if no errors were encountered while pulling, otherwise false. Note that returning true does not mean that all of the payloads were found as a missing payload should not be considered an error condition.Assume that the array only has unique requests Will set request error value if there is a problem with loading it Returns false on critical error, otherwise true

Parameters

Name Description
Requests An array of payload pull requests.
Flags Flags that allow the pull to be specialized
OutErrors If the pull fails, the backend can add optional additional error messages to be displayed directly to the user.

See Also

FPullRequest

EPullFlags


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