FCookMetadataState

Structure serialized to disk to contain non-asset related metadata about a cook.

Unreal Engine C++ API Reference > Developer > CookMetadata

References

   
Module CookMetadata
Header /Engine/Source/Developer/CookMetadata/Public/CookMetadata.h
Include #include "CookMetadata.h"

Syntax

class FCookMetadataState  

Remarks

Structure serialized to disk to contain non-asset related metadata about a cook. This should always exist alongside a Development Asset Registry, and to ensure that the pair is not out of sync, users should validate the development asset registry they are using with GetAssociatedDevelopmentAssetRegistryHash().

Constructors

Type Name Description
  FCookMetadataState ()  
  FCookMetadataState ( const FCookMetadataState& )  
  FCookMetadataState ( FCookMetadataState&& Rhs )  

Destructors

Type Name Description
  ~FCookMetadataState ()  

Functions

Type Name Description
uint64 ComputeHashOfDevelopmentAssetRegistry ( FMemoryView InSerializedDevelopment... )  
uint64 GetAssociatedDevelopmentAssetRegistryHash ()  
const FCookM... GetPluginHierarchy ()  
bool Serialize ( FArchive& Ar )  
void SetAssociatedDevelopmentAssetRegistryHash ( uint64 InHash ) Associated DevAR Hash.
void SetPluginHierarchyInfo ( FCookMetadataPluginHierarchy&& InP... ) Plugin hierarchy information.

Operators

Type Name Description
FCookMetadat... operator= ( const FCookMetadataState& )  
FCookMetadat... operator= ( FCookMetadataState&& O )  

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