UEditorUtilityWidgetProjectSettings

Implements the settings for Editor Utility Widget Editing Project Settings

Unreal Engine C++ API Reference > Editor > Blutility

Inheritance Hierarchy

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Public/EditorUtilityWidgetProjectSettings.h
Include #include "EditorUtilityWidgetProjectSettings.h"

Syntax

class UEditorUtilityWidgetProjectSettings : public [UWidgetEditingProjectSettings](API\Editor\UMGEditor\UWidgetEditingProjectSettings)  

Remarks

Implements the settings for Editor Utility Widget Editing Project Settings

Overridden from UDeveloperSettings

Type Name Description
FText GetSectionDescription () Gets the description for the section, uses the classes ToolTip by default.
FText GetSectionText () Gets the section text, uses the classes DisplayName by default.

Overridden from UObject

Type Name Description
void PostEditChangeChainProperty ( FPropertyChangedChainEvent& Proper... ) This alternate version of PostEditChange is called when properties inside structs are modified.

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