ICascadeModule::ConvertModulesToSeeded

Converts all the modules in the specified particle system to seeded modules

Unreal Engine C++ API Reference > Editor > Cascade > ICascadeModule

References

   
Module Cascade
Header /Engine/Source/Editor/Cascade/Public/CascadeModule.h
Include #include "CascadeModule.h"
void ConvertModulesToSeeded
(
    [UParticleSystem](API\Runtime\Engine\Particles\UParticleSystem) * ParticleSystem
)

Remarks

Converts all the modules in the specified particle system to seeded modules


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