FHierarchicalLODUtilities::CleanStandaloneAssetsInPackage

Cleans any standalone flags for meshes, textures and materials.

Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODUtilities

References

   
Module HierarchicalLODUtilities
Header /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Include #include "HierarchicalLODUtilities.h"
Source /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp
virtual void CleanStandaloneAssetsInPackage
(
    [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InPackage
)

Remarks

Cleans any standalone flags for meshes, textures and materials. This ensures that they get garbage collected when not referenced any more.

Parameters

Name Description
InPackage The HLOD package to clean

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