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Unreal Engine C++ API Reference > Developer > ProfilerClient
Type
typedef TMulticastDelegate_OneParam< void, const [FGuid](API\Runtime\Core\Misc\FGuid) & > FProfilerLoadStartedDelegate
References
Module | ProfilerClient |
Header | /Engine/Source/Developer/ProfilerClient/Public/IProfilerClient.h |
Include | #include "IProfilerClient.h" |
Remarks
Delegate for alerting clients a load has started