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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintComponentsApplicationMode
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h |
Include | #include "BlueprintEditorModes.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditorModes.cpp |
virtual void PreDeactivateMode()