UDataLayerEditorSubsystem::CreateDataLayerInstance

Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem > CreateDataLayerInstance

References

   
Module DataLayerEditor
Header /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Include #include "DataLayer/DataLayerEditorSubsystem.h"
template<class DataLayerType, typename... Args>
DataLayerType * CreateDataLayerInstance
(
    [AWorldDataLayers](API\Runtime\Engine\WorldPartition\DataLayer\AWorldDataLayers) * WorldDataLayers,
    Args &&... InArgs
)

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