ADEPRECATED_PlacedEditorUtilityBase

Unreal Engine C++ API Reference > Editor > Blutility

Inheritance Hierarchy

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Classes/PlacedEditorUtilityBase.h
Include #include "PlacedEditorUtilityBase.h"

Syntax

class ADEPRECATED_PlacedEditorUtilityBase : public [AActor](API\Runtime\Engine\GameFramework\AActor)  

Variables

Type Name Description
FString HelpText  

Constructors

Type Name Description
  ADEPRECATED_PlacedEditorUtilityBase ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
void ClearActorSelectionSet () Remove all actors from the selection set.
AActor * GetActorReference ( FString PathToActor ) Attempts to find the actor specified by PathToActor in the current editor world
bool GetLevelViewportCameraInfo ( FVector& CameraLocation, FRotator& CameraRotation ) Gets information about the camera position for the primary level editor viewport.
TArray< AAct... GetSelectionSet () Returns the current selection set in the editor.
void SelectNothing () Selects nothing in the editor (another way to clear the selection)
void SetActorSelectionState ( AActor* Actor, bool bShouldBeSelected ) Set the selection state for the selected actor.
void SetLevelViewportCameraInfo ( FVector CameraLocation, FRotator CameraRotation ) Sets information about the camera position for the primary level editor viewport.

Overridden from AActor

Type Name Description
bool ShouldTickIfViewportsOnly () If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly
void TickActor ( float DeltaTime, ELevelTick TickType, FActorTickFunction& ThisTickFuncti... ) Dispatches the once-per frame Tick() function for this actor

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