IAudioFormat::Recompress

Re-compresses raw PCM to the the platform dependent format, and then back to PCM.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > IAudioFormat

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IAudioFormat.h
Include #include "Interfaces/IAudioFormat.h"
int32 Recompress
(
    [FName](API\Runtime\Core\UObject\FName) Format,
    const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & SrcBuffer,
    [FSoundQualityInfo](API\Developer\TargetPlatform\Interfaces\FSoundQualityInfo) & QualityInfo,
    [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & OutBuffer
) const

Remarks

Re-compresses raw PCM to the the platform dependent format, and then back to PCM. Used for quality previewing.

This function is, as far as I can tell, unused. The size of the compressed audio, or 0 on failure.

Parameters

Name Description
Format The desired format.
SrcBuffer Uncompressed PCM data.
QualityInfo All the information the compressor needs to compress the audio.
OutBuffer Uncompressed PCM data after being compressed.

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