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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditorModule
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h |
Include | #include "BlueprintEditorModule.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditorModule.cpp |
virtual void RegisterSCSEditorCustomization ( const [FName](API\Runtime\Core\UObject\FName) & InComponentName, FSCSEditorCustomizationBuilder InCustomizationBuilder )
Remarks
Register a customization for interacting with the SCS editor
Parameters
Name | Description |
---|---|
InComponentName | The name of the component to customize behavior for |
InCustomizationBuilder | The delegate used to create customization instances |