UAnimGraphNode_LinkedInputPose

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h
Include #include "AnimGraphNode_LinkedInputPose.h"

Syntax

class UAnimGraphNode_LinkedInputPose :  
    public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base),  
    public [IClassVariableCreator](API\Editor\AnimGraph\IClassVariableCreator)  

Variables

Type Name Description
FMemberReferenc... FunctionReference Reference to the stub function we use to build our parameters
int32 InputPoseIndex The index of the input pose, used alongside FunctionReference to build parameters
TArray< FAnimBl... Inputs  
FAnimNode_Linke... Node  

Constructors

Type Name Description
  UAnimGraphNode_LinkedInputPose ()  

Functions

Type Name Description
void ConformInputPoseName () Conform input pose name according to function
int32 GetNumInputs ()  
bool IsEditable ()  
void IterateFunctionParameters ( TFunctionRef< void(const FName&, c... ) Helper function for iterating stub function parameters
TSharedRef< ... MakeNameWidget ( IDetailLayoutBuilder& DetailBuilde... ) Make a name widget for this linked input pose node
void PromoteFromInterfaceOverride () Promotes the node from being a part of an interface override to a full function that allows for parameter and result pin additions
bool ValidateAgainstFunctionReference () Validate pose index against the function reference (used to determine whether we should exist or not)

Overridden from UAnimGraphNode_Base

Type Name Description
void CustomizeDetails ( IDetailLayoutBuilder& DetailBuilde... ) UAnimGraphNode_Base interface
void GetOutputLinkAttributes ( FNodeAttributeArray& OutAttributes ) Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node.
void OnCopyTermDefaultsToDefaultObject ( IAnimBlueprintCopyTermDefaultsConte..., IAnimBlueprintNodeCopyTermDefaultsC..., IAnimBlueprintGeneratedClassCompile... ) Override point for CopyTermDefaultsToDefaultObject Copy this node's data during the last phase of compilation where term defaults are copied to the new CDO
bool ShouldShowAttributesOnPins ()  

Overridden from UK2Node

Type Name Description
void ExpandNode ( FKismetCompilerContext& InCompiler..., UEdGraph* InSourceGraph ) UK2Node interface
FText GetMenuCategory () Override to provide a default category for specific node types to be listed under.
void ReallocatePinsDuringReconstruction ( TArray< UEdGraphPin* >& OldPi... ) Reallocate pins during reconstruction; by default ignores the old pins and calls AllocateDefaultPins() If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
bool CanDuplicateNode () Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph
bool CanUserDeleteNode () Whether or not this node can be deleted by user action
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FLinearColor GetNodeTitleColor () UEdGraphNode interface
FText GetTooltipText () Gets the tooltip to display when over the node
bool HasExternalDependencies ( TArray< UStruct* >* Optio... ) Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc).
bool IsCompatibleWithGraph ( UEdGraph const* Graph ) Determine if a node of this type can be created for the specified graph.
void PostPlacedNewNode () A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called.

Overridden from UObject

Type Name Description
void PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) UObject interface

Overridden from IClassVariableCreator


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