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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_MakeVariable
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeVariable.h |
Include | #include "K2Node_MakeVariable.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_MakeVariable.cpp |
void SetupVariable ( const [FBPVariableDescription](API\Runtime\Engine\Engine\FBPVariableDescription) & InVariableType, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * TargetInputPin, [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Scope, const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property )