IBlueprintEditor::IsNonImportedObject

Return whether the given object (referenced by path) falls outside the scope of the current set of imported namespaces within this editor context.

Unreal Engine C++ API Reference > Editor > Kismet > IBlueprintEditor > IsNonImportedObject

  • IBlueprintEditor::IsNonImportedObject()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Include #include "BlueprintEditorModule.h"
virtual bool IsNonImportedObject
(
    const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & InObject
) const

Remarks

Return whether the given object (referenced by path) falls outside the scope of the current set of imported namespaces within this editor context. Default is FALSE (imported).


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