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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintComponentNodeSpawner
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintComponentNodeSpawner.h |
Include | #include "BlueprintComponentNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintComponentNodeSpawner.cpp |
virtual [FBlueprintActionUiSpec](API\Editor\BlueprintGraph\FBlueprintActionUiSpec) GetUiSpec ( [FBlueprintActionContext](API\Editor\BlueprintGraph\FBlueprintActionContext) const & Context, [FBindingSet](API\Editor\BlueprintGraph\IBlueprintNodeBinder\FBindingSet) const & Bindings ) const
Remarks
Takes the default FBlueprintActionUiSpec and modifies it dynamically to accommodate the current context. A ui spec, detailing how to present this action in the menu.
Parameters
Name | Description |
---|---|
Context | Context that this spawner will be presented under. |
Bindings | Bindings that will be applied to the node post-spawn. |