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Unreal Engine C++ API Reference > Editor > EditorConfig > UEditorConfigSubsystem
References
Module | EditorConfig |
Header | /Engine/Source/Editor/EditorConfig/Public/EditorConfigSubsystem.h |
Include | #include "EditorConfigSubsystem.h" |
Source | /Engine/Source/Editor/EditorConfig/Private/EditorConfigSubystem.cpp |
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FEditorConfig](API\Editor\EditorConfig\FEditorConfig) > FindOrLoadConfig ( FStringView ConfigName )
Remarks
Find a config with the given name that has already been loaded, load it if it hasn't been, or create one with the given name.