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Unreal Engine C++ API Reference > Editor > Kismet > FFindInBlueprintSearchManager
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h |
Include | #include "FindInBlueprintManager.h" |
Source | /Engine/Source/Editor/Kismet/Private/FindInBlueprintManager.cpp |
[FSearchData](API\Editor\Kismet\FSearchData) GetSearchDataForAssetPath ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & InAssetPath )
Remarks
Given an asset path, locate and return a copy of its matching search data in the index cache. Matching search data from the index cache. Will return invalid (empty) search data if a matching entry was not found.
Parameters
Name | Description |
---|---|
InAssetPath | Asset path (search index key). |