FLevelEditorActionCallbacks::CanConvertSelectedActorsIntoBlueprintClass

Can the selected actors be converted to a blueprint class in any of the supported ways?

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorActionCallbacks

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Include #include "LevelEditorActions.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelEditorActions.cpp
static bool CanConvertSelectedActorsIntoBlueprintClass()

Remarks

Can the selected actors be converted to a blueprint class in any of the supported ways?


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