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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintActionMenuUtils
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuUtils.h |
Include | #include "BlueprintActionMenuUtils.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintActionMenuUtils.cpp |
static void MakePaletteMenu ( [FBlueprintActionContext](API\Editor\BlueprintGraph\FBlueprintActionContext) const & Context, [UClass](API\Runtime\CoreUObject\UObject\UClass) * FilterClass, [FBlueprintActionMenuBuilder](API\Editor\Kismet\FBlueprintActionMenuBuilder) & MenuOut )
Remarks
A centralized utility function for constructing blueprint palette menus. Rolls the supplied Context and FilterClass into a filter that's used to construct the palette.
Parameters
Name | Description |
---|---|
Context | Contains the blueprint that the palette is for. |
FilterClass | If not null, then this specifies the class whose members we want listed (and nothing else). |
MenuOut | The structure that will be populated with palette menu items. |