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Unreal Engine C++ API Reference > Editor > AIGraph
Inheritance Hierarchy
References
Module | AIGraph |
Header | /Engine/Source/Editor/AIGraph/Public/SGraphEditorActionMenuAI.h |
Include | #include "SGraphEditorActionMenuAI.h" |
Syntax
class SGraphEditorActionMenuAI : public [SBorder](API\Runtime\Slate\Widgets\Layout\SBorder)
Variables
Type | Name | Description |
---|---|---|
bool | AutoExpandActionMenu | |
TArray< UEdGrap... | DraggedFromPins | |
TSharedPtr< SGr... | GraphActionMenu | |
UAIGraphNode &#... | GraphNode | |
UEdGraph * | GraphObj | |
FVector2D | NewNodePosition | |
SGraphEditor::F... | OnClosedCallback | |
int32 | SubNodeFlags |
Destructors
Type | Name | Description |
---|---|---|
~SGraphEditorActionMenuAI () |
Functions
Type | Name | Description |
---|---|---|
void | CollectAllActions ( FGraphActionListBuilderBase& OutAl... ) | Callback used to populate all actions list in SGraphActionMenu |
void | Construct ( const FArguments& InArgs ) | |
TSharedRef< ... | GetFilterTextBox () | |
void | OnActionSelected ( const TArray< TSharedPtr< FEdGraphS..., ESelectInfo::Type InSelectionType ) |
Classes
Type | Name | Description |
---|---|---|
Public struct | FArguments |