FTargetPlatformBase::AppendAnalyticsEventConfigFloat

Unreal Engine C++ API Reference > Developer > TargetPlatform > Common > FTargetPlatformBase

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h
Include #include "Common/TargetPlatformBase.h"
Source /Engine/Source/Developer/TargetPlatform/Private/TargetPlatformBase.cpp
static void AppendAnalyticsEventConfigFloat
(
    [TArray](API\Runtime\Core\Containers\TArray)< struct [FAnalyticsEventAttribute](API\Runtime\Analytics\FAnalyticsEventAttribute) > & AnalyticsParamArray,
    const TCHAR * ConfigSection,
    const TCHAR * ConfigKey,
    const [FString](API\Runtime\Core\Containers\FString) & IniFileName,
    const TCHAR * AnalyticsKeyNameOverride
)

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