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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
Include | #include "EdGraphSchema_K2.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp |
bool IsActorValidForLevelScriptRefs ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * TestActor, const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint ) const
Remarks
Whether or not the specified actor is a valid target for bound events and literal references (in the right level, not a builder brush, etc