FPinStructEditWrapper

Base type for editing simple structs as pin default values, by displaying a nested version of a struct customization.

Unreal Engine C++ API Reference > Editor > GraphEditor > KismetPins

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/KismetPins/SGraphPinStructInstance.h
Include #include "KismetPins/SGraphPinStructInstance.h"

Syntax

struct FPinStructEditWrapper  

Remarks

Base type for editing simple structs as pin default values, by displaying a nested version of a struct customization. To make this work, create an inherited USTRUCT that includes a copy of the struct to be edited and overrides the functions. Then, pass in StructName::StaticStruct() when creating SGraphPinStructInstance from a pin factory

Destructors

Type Name Description
  ~FPinStructEditWrapper ()  

Functions

Type Name Description
uint8 * GetDataMemory () Returns address of nested data
const UScrip... GetDataScriptStruct () Returns what script struct to use to parse the nested data
FText GetPreviewDescription () Returns a text representation of the data

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