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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > FTargetDeviceId
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/TargetDeviceId.h |
Include | #include "Interfaces/TargetDeviceId.h" |
const [FString](API\Runtime\Core\Containers\FString) & GetPlatformName() const
Remarks
Gets the platform name. Platform name.