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Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h |
Include | #include "LevelEditor.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp |
virtual void BroadcastMapChanged ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, EMapChangeType MapChangeType )
Remarks
Called by the engine when a new map is loaded
Parameters
Name | Description |
---|---|
World | The new world |