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Unreal Engine C++ API Reference > Editor > BlueprintGraph > INodeDependingOnEnumInterface
- INodeDependingOnEnumInterface::ShouldBeReconstructedAfterEnumChanged()
- UK2Node_SwitchEnum::ShouldBeReconstructedAfterEnumChanged()
- UK2Node_GetNumEnumEntries::ShouldBeReconstructedAfterEnumChanged()
- UK2Node_BitmaskLiteral::ShouldBeReconstructedAfterEnumChanged()
- UAnimGraphNode_BlendListByEnum::ShouldBeReconstructedAfterEnumChanged()
- UK2Node_ForEachElementInEnum::ShouldBeReconstructedAfterEnumChanged()
- UK2Node_EnumLiteral::ShouldBeReconstructedAfterEnumChanged()
- UK2Node_CastByteToEnum::ShouldBeReconstructedAfterEnumChanged()
- UK2Node_Select::ShouldBeReconstructedAfterEnumChanged()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/NodeDependingOnEnumInterface.h |
Include | #include "NodeDependingOnEnumInterface.h" |
virtual bool ShouldBeReconstructedAfterEnumChanged&40;&41; const