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Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper > LoadManifest
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
Include | #include "LocTextHelper.h" |
Source | /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp |
bool LoadManifest ( const [FString](API\Runtime\Core\Containers\FString) & InManifestFilePath, const [ELocTextHelperLoadFlags](API\Developer\Localization\ELocTextHelperLoadFlags) InLoadFlags, [FText](API\Runtime\Core\Internationalization\FText) * OutError )
Remarks
Attempt to load (or create) the manifest file from the given file path. True if the file was loaded (or created), false otherwise.
Parameters
Name | Description |
---|---|
InManifestFilePath | Full file path to load the manifest from. |
InLoadFlags | Flags controlling whether we should load or create the manifest file. |
OutError | Optional text to be filled when an error occurs. |