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Unreal Engine C++ API Reference > Editor > EditorFramework
Inheritance Hierarchy
- FEditorViewportLayout
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/EditorViewportLayout.h |
Include | #include "EditorViewportLayout.h" |
Syntax
class FEditorViewportLayout
Variables
Type | Name | Description |
---|---|---|
TMap< FName, TS... | Viewports | List of all of the viewports in this layout, keyed on their config key |
Destructors
Type | Name | Description |
---|---|---|
~FEditorViewportLayout () | Virtual destruction |
Functions
Type | Name | Description |
---|---|---|
void | FactoryPaneConfigurationFromTypeName ( const FName& InLayoutConfigTypeNam... ) | |
const FName | GetActivePaneConfigurationTypeName () | |
const TMap< ... | GetViewports () | |
bool | IsVisible () | |
void | LoadConfig ( const FString& LayoutString ) | |
void | SaveConfig ( const FString& LayoutSring ) |