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Unreal Engine C++ API Reference > Editor > LevelEditor > ULevelEditorSubsystem
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditorSubsystem.h |
Include | #include "LevelEditorSubsystem.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/LevelEditorSubsystem.cpp |
[UTypedElementSelectionSet](API\Runtime\TypedElementRuntime\Elements\Framework\UTypedElementSelectionSet) * GetSelectionSet()
Remarks
Get the selection set for the current world, you can use this to track and create changes to the level editor's selection