USourceControlHelpers::GetAssetDataFromFileHistory

Helper function to get the asset data from a file's history Note: will not query history to prevent recursion

Unreal Engine C++ API Reference > Developer > SourceControl > USourceControlHelpers > GetAssetDataFromFileHistory

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/SourceControlHelpers.h
Include #include "SourceControlHelpers.h"
Source /Engine/Source/Developer/SourceControl/Private/SourceControlHelpers.cpp
static bool GetAssetDataFromFileHistory
(
    const [FString](API\Runtime\Core\Containers\FString) & InFileName,
    [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & OutAssets,
    [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > * OutDependencies,
    int64 MaxFetchSize
)

Remarks

Helper function to get the asset data from a file's history Note: will not query history to prevent recursion


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library