FBlueprintCompilationManager::NotifyBlueprintLoaded

Adds a newly loaded blueprint to the compilation queue

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintCompilationManager

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h
Include #include "BlueprintCompilationManager.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintCompilationManager.cpp
static void NotifyBlueprintLoaded
(
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * BPLoaded
)

Remarks

Adds a newly loaded blueprint to the compilation queue


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