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Unreal Engine C++ API Reference > Developer > NaniteBuilder
Inheritance Hierarchy
References
Module | NaniteBuilder |
Header | /Engine/Source/Developer/NaniteBuilder/Public/NaniteBuilder.h |
Include | #include "NaniteBuilder.h" |
Syntax
class IBuilderModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Functions
Type | Name | Description |
---|---|---|
bool | Build ( FResources& Resources, FInputMeshData& InputMeshData, TArrayView< FOutputMeshData > Outpu..., const FMeshNaniteSettings& Setting..., FOnFreeInputMeshData OnFreeInputMes... ) | |
bool | BuildMaterialIndices ( const FStaticMeshSectionArray& Sec..., const uint32 TriangleCount, TArray< int32 >& OutMaterialIndice... ) | |
IBuilderModu... | Get () | Singleton-like access to this module's interface. |
const FStrin... | GetVersionString () | |
bool | IsAvailable () | Checks to see if this module is loaded and ready. |
Classes
Type | Name | Description |
---|---|---|
Public struct | FInputMeshData | |
Public struct | FOutputMeshData |
Typedefs
Name | Description |
---|---|
FOnFreeInputMeshData |