UAnimDataController::SetTransformCurveKey

Sets a single key for the transform curve with provided identifier.

Unreal Engine C++ API Reference > Developer > AnimationDataController > UAnimDataController

References

   
Module AnimationDataController
Header /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Include #include "AnimDataController.h"
Source /Engine/Source/Developer/AnimationDataController/Private/AnimDataController.cpp
virtual bool SetTransformCurveKey
(
    const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId,
    float Time,
    const FTransform & Value,
    bool bShouldTransact
)

Remarks

Sets a single key for the transform curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveChanged notify if successful. In case a key for any of the individual transform channel curves already exists the value is replaced. Whether or not the transform curve key was successfully set

Parameters

Name Description
CurveId Identifier for the transform curve for which the key is to be set
Time Time of the key to be set
Value Value of the key to be set
bShouldTransact Whether or not any undo-redo changes should be generated

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