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Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelViewportLayout
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelViewportLayout.h |
Include | #include "LevelViewportLayout.h" |
Syntax
struct FMaximizeViewportCommand
Remarks
Maximize/immersive commands can be queued up at startup to be executed on the first tick. This is necessary, because these commands can't be executed until the viewport has a parent window, which might not be there upon viewport initialization
Variables
Type | Name | Description |
---|---|---|
bool | bAllowAnimation | |
bool | bImmersive | |
bool | bMaximize | |
bool | bToggle | |
FName | Viewport |
Constructors
Type | Name | Description |
---|---|---|
FMaximizeViewportCommand ( FName InViewport, bool bInMaximize, bool bInImmersive, bool bInToggle, bool bInAllowAnimation ) |