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Unreal Engine C++ API Reference > Editor > EditorFramework > Subsystems
Inheritance Hierarchy
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Subsystems/EditorElementSubsystem.h |
Include | #include "Subsystems/EditorElementSubsystem.h" |
Syntax
class UEditorElementSubsystem : public [UEditorSubsystem](API\Editor\EditorSubsystem\UEditorSubsystem)
Functions
Type | Name | Description |
---|---|---|
FTypedElemen... | GetEditorManipulableElements ( const FTypedElementListRef& Normal... ) | Return only the manipulatable elements from a selection list. |
FTypedElemen... | GetEditorNormalizedSelectionSet ( const UTypedElementSelectionSet& S... ) | Return a normalized selection set like the editor would use for the gizmo manipulations |
TTypedElemen... | GetLastSelectedEditorManipulableElement ( const FTypedElementListRef& Normal... ) | Return the most recently selected element that is manipulable. |
bool | IsElementEditorManipulable ( const TTypedElement< ITypedElementW... ) | |
bool | SetElementTransform ( FTypedElementHandle InElementHandle, const FTransform& InWorldTransform ) | Sets the world transform of the given element handle, if possible. |