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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor
Inheritance Hierarchy
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h |
Include | #include "EdGraphSchema_BehaviorTree.h" |
Syntax
struct FBehaviorTreeSchemaAction_AutoArrange : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)
Remarks
Action to auto arrange the graph
Constructors
Type | Name | Description |
---|---|---|
FBehaviorTreeSchemaAction_AutoArrange () | ||
FBehaviorTreeSchemaAction_AutoArrange ( FText InNodeCategory, FText InMenuDesc, FText InToolTip, const int32 InGrouping ) |
Overridden from FEdGraphSchemaAction
Type | Name | Description |
---|---|---|
UEdGraphNode... | PerformAction ( UEdGraph* ParentGraph, UEdGraphPin* FromPin, const FVector2D Location, bool bSelectNewNode ) | Execute this action, given the graph and schema, and possibly a pin that we were dragged from. |