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Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h |
Include | #include "Toolkits/IToolkit.h" |
Syntax
namespace EToolkitTabSpot
{
enum Type
{
Details,
Document,
Navigation,
ToolBar,
Placement,
Viewport,
BelowLevelEditor,
}
}
Values
Name | Description |
---|---|
Details | A good place to put a details tab or property tree, or other tabs that display information about the current object the user has selected |
Document | This is for document windows, such as a graph editor or a profiling results panel. |
Navigation | Put navigation-related panels here, such as a list of editable sub-objects. |
ToolBar | Tool bar panels are usually displayed at the top of the tool in a narrow strip. |
Placement | Placement panels host tools for creating new things. This is usually displayed in the top left or center left of a window. |
Viewport | Preview viewports. |
BelowLevelEditor | Area below the level editor. Useful for things that should fill the entire width of the level editor. |