FBlueprintEditor::GetToolkitContextFName

Returns the invariant name of this toolkit type, used for establishing the context for help, documentation and tutorials

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
virtual [FName](API\Runtime\Core\UObject\FName) GetToolkitContextFName() const  

Remarks

Returns the invariant name of this toolkit type, used for establishing the context for help, documentation and tutorials


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