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Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer
Inheritance Hierarchy
References
Module | DataLayerEditor |
Header | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerDragDropOp.h |
Include | #include "DataLayer/DataLayerDragDropOp.h" |
Syntax
class FDataLayerDragDropOp : public [FDecoratedDragDropOp](API\Editor\UnrealEd\DragAndDrop\FDecoratedDragDropOp)
Remarks
Drag/drop operation for dragging layers in the editor
Variables
Functions
Type | Name | Description |
---|---|---|
const FStrin... | GetTypeId () | |
void | Init ( const TArray< TWeakObjectPtr< UData... ) |
Overridden from FDragDropOperation
Type | Name | Description |
---|---|---|
void | Construct () | Overridden to provide public access |
bool | IsOfTypeImpl ( const FString& Type ) | Checks whether this drag and drop operation can cast safely to the specified type. |