Navigation
Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialEditorUtilities
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h |
Include | #include "MaterialEditorUtilities.h" |
Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialEditorUtilities.cpp |
static void InitExpressions ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material )
Remarks
Populates the specified material's Expressions array (eg if cooked out or old content). Also ensures materials and expressions are RF_Transactional for undo/redo support.
Parameters
Name | Description |
---|---|
Material | Material we are initializing |