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Unreal Engine C++ API Reference > Editor > Kismet > SKismetInspector
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SKismetInspector.h |
Include | #include "SKismetInspector.h" |
Source | /Engine/Source/Editor/Kismet/Private/SKismetInspector.cpp |
bool IsPropertyVisible ( const struct [FPropertyAndParent](API\Editor\PropertyEditor\FPropertyAndParent) & PropertyAndParent ) const
Remarks
Used to control visibility of a property in the property window