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Unreal Engine C++ API Reference > Developer > SourceControl
Inheritance Hierarchy
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h |
Include | #include "SourceControlOperations.h" |
Syntax
class FUpdatePendingChangelistsStatus : public [FSourceControlOperationBase](API\Developer\SourceControl\FSourceControlOperationBase)
Remarks
Operation used to update the source control status of changelist(s)
Functions
Type | Name | Description |
---|---|---|
const TArray... | GetChangelistsToUpdate () | |
void | SetChangelistsToUpdate ( const TArray< FSourceControlChangel... ) | |
void | SetChangelistsToUpdate ( const TArrayView< FSourceControlCha... ) | |
void | SetUpdateAllChangelists ( bool bInUpdateAllChangelists ) | |
void | SetUpdateFilesStates ( bool bInUpdateFilesStates ) | |
void | SetUpdateShelvedFilesStates ( bool bInUpdateShelvedFilesStates ) | |
bool | ShouldUpdateAllChangelists () | |
bool | ShouldUpdateFilesStates () | |
bool | ShouldUpdateShelvedFilesStates () |
Overridden from ISourceControlOperation
Type | Name | Description |
---|---|---|
FText | GetInProgressString () | Get the string to display when this operation is in progress |
FName | GetName () | Get the name of this operation, used as a unique identifier |