FSCSEditorTreeNodeActorBase

Unreal Engine C++ API Reference > Editor > Kismet

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"

Syntax

class FSCSEditorTreeNodeActorBase : public [FSCSEditorTreeNode](API\Editor\Kismet\FSCSEditorTreeNode)  

Constructors

Type Name Description
  FSCSEditorTreeNodeActorBase ( FSCSEditorTreeNode::ENodeType InNod..., AActor* InActor )  

Functions

Type Name Description
const TArray... GetComponentNodes () Returns the set of root nodes
FSCSEditorTr... GetOwnerNode ()  
FSCSEditorTr... GetSceneRootNode ()  
void SetOwnerNode ( FSCSEditorTreeNodePtrType NewOwnerN... )  
void SetSceneRootNode ( FSCSEditorTreeNodePtrType NewSceneR... )  

Overridden from FSCSEditorTreeNode

Type Name Description
void AddChild ( FSCSEditorTreeNodePtrType InChildNo... ) Adds the given node as a child node.
bool CanEdit ()  
UBlueprint &... GetBlueprint ()  
FName GetNodeID ()  
bool IsInstanced ()  
void RemoveChild ( FSCSEditorTreeNodePtrType InChildNo... ) Removes the given node from the list of child nodes.

Typedefs

Name Description
Super  

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