UEditorGizmoRegistryCategoryEntry

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework

Inheritance Hierarchy

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoRegistry.h
Include #include "EditorInteractiveGizmoRegistry.h"

Syntax

class UEditorGizmoRegistryCategoryEntry : public [UObject](API\Runtime\CoreUObject\UObject\UObject)  

Variables

Type Name Description
FString CategoryName  
TArray< TObject... GizmoTypes  

Functions

Type Name Description
void ClearGizmoTypes ()  
void DeregisterGizmoType ( UInteractiveGizmoBuilder* InGi... )  
void GetQualifiedGizmoBuilders ( const FToolBuilderState& InToolBui..., TArray< UInteractiveGizmoBuilder&#... ) Gets qualified gizmo builders, replacing those already found if necessary.
void RegisterGizmoType ( UInteractiveGizmoBuilder* InGi... )  

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