FHierarchicalLODUtilities::ExtractStaticMeshActorsFromLODActor

Extracts all the virtual Mesh Actors from the given LODActor's SubActors array

Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODUtilities

References

   
Module HierarchicalLODUtilities
Header /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Include #include "HierarchicalLODUtilities.h"
Source /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp
virtual void ExtractStaticMeshActorsFromLODActor
(
    [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor,
    [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InOutActors
)

Remarks

Extracts all the virtual Mesh Actors from the given LODActor's SubActors array

Parameters

Name Description
LODActor LODActors to check the SubActors array for
InOutActors Array to fill with virtual Mesh Actors

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