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Unreal Engine C++ API Reference > Developer > DrawPrimitiveDebugger
Inheritance Hierarchy
References
Module | DrawPrimitiveDebugger |
Header | /Engine/Source/Developer/DrawPrimitiveDebugger/Public/DrawPrimitiveDebugger.h |
Include | #include "DrawPrimitiveDebugger.h" |
Syntax
class IDrawPrimitiveDebugger : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Remarks
DRAW PRIMITIVE DEBUGGER
This tool allows easy on screen debugging of graphics data, primarily on-screen primitives
Functions
Type | Name | Description |
---|---|---|
void | CaptureSingleFrame () | Instructs the renderer to capture a snapshot for the debugger on the next frame. |
void | CloseDebugWindow () | Closes the graphics debugger window if it is currently open. |
void | DisableLiveCapture () | Disables capturing debug data each frame. |
void | EnableLiveCapture () | Enables capturing debug data each frame. |
IDrawPrimiti... | Get () | Singleton-like access to this module's interface. |
bool | IsAvailable () | Checks to see if this module is loaded and ready. |
bool | IsLiveCaptureEnabled () | Is live data capture enabled for the debugger? This implies that the renderer will capture debug data each frame. |
void | OpenDebugWindow () | Opens the graphics debugger window if it is available. |