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Unreal Engine C++ API Reference > Editor > Blutility
Inheritance Hierarchy
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityBlueprint.h |
Include | #include "EditorUtilityBlueprint.h" |
Syntax
class UEditorUtilityBlueprint : public [UBlueprint](API\Runtime\Engine\Engine\UBlueprint)
Constructors
Type | Name | Description |
---|---|---|
UEditorUtilityBlueprint ( const FObjectInitializer& ObjectIn... ) |
Overridden from UBlueprint
Type | Name | Description |
---|---|---|
bool | AlwaysCompileOnLoad () | Allows derived blueprints to require compilation on load, otherwise they may get treated as data only and not compiled on load. |
bool | SupportedByDefaultBlueprintFactory () | Should the generic blueprint factory work for this blueprint? |