LandscapeEditorUtils::SetWeightmapData

Unreal Engine C++ API Reference > Editor > LandscapeEditor

References

   
Module LandscapeEditor
Header /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorUtils.h
Include #include "LandscapeEditorUtils.h"
Source /Engine/Source/Editor/LandscapeEditor/Private/LandscapeEdMode.cpp
namespace LandscapeEditorUtils
{
    bool LandscapeEditorUtils::SetWeightmapData
    (
        [ALandscapeProxy](API\Runtime\Landscape\ALandscapeProxy) * Landscape,
        [ULandscapeLayerInfoObject](API\Runtime\Landscape\ULandscapeLayerInfoObject) * LayerObject,
        const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & Data
    )
}

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