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Unreal Engine C++ API Reference > Developer > MeshReductionInterface > IMeshMerging > ProxyLOD
References
Module | MeshReductionInterface |
Header | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h |
Include | #include "IMeshReductionInterfaces.h" |
virtual void ProxyLOD ( const [TArray](API\Runtime\Core\Containers\TArray)< struct [FMeshMergeData](API\Developer\MeshMergeUtilities\FMeshMergeData) > & InData, const struct [FMeshProxySettings](API\Runtime\Engine\Engine\FMeshProxySettings) & InProxySettings, const [TArray](API\Runtime\Core\Containers\TArray)< struct [FFlattenMaterial](API\Developer\MaterialUtilities\FFlattenMaterial) > & InputMaterials, const [FGuid](API\Runtime\Core\Misc\FGuid) InJobGUID )