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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node
- UK2Node::GetDynamicBindingClass()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetDynamicBindingClass() const
Remarks
Returns which dynamic binding class (if any) to use for this node.