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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > EditorGizmos
Inheritance Hierarchy
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/EditorTransformGizmoBuilder.h |
Include | #include "EditorGizmos/EditorTransformGizmoBuilder.h" |
Syntax
class UEditorTransformGizmoBuilder :
public [UInteractiveGizmoBuilder](API\Runtime\InteractiveToolsFramework\UInteractiveGizmoBuilder),
public [IEditorInteractiveGizmoSelectionBuilder](API\Editor\EditorInteractiveToolsFramework\IEditorInteracti-_1)
Variables
Type | Name | Description |
---|---|---|
TFunction< cons... | CustomizationFunction | If set, this function will be passed to UTransformGizmo instances to override the default material and display size. |
Overridden from UInteractiveGizmoBuilder
Type | Name | Description |
---|---|---|
UInteractive... | BuildGizmo ( const FToolBuilderState& SceneStat... ) | Create a new instance of this builder's Gizmo |
Overridden from IEditorInteractiveGizmoSelectionBuilder
Type | Name | Description |
---|---|---|
void | UpdateGizmoForSelection ( UInteractiveGizmo* Gizmo, const FToolBuilderState& SceneStat... ) | Update gizmo's active target based on the current Editor selection and scene state. |