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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintComponentNodeSpawner
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintComponentNodeSpawner.h |
Include | #include "BlueprintComponentNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintComponentNodeSpawner.cpp |
virtual bool IsTemplateNodeFilteredOut ( const [FBlueprintActionFilter](API\Editor\BlueprintGraph\FBlueprintActionFilter) & Filter ) const