FCollectionReparentedEvent

Event for when collections are re-parented (params: Collection, OldParent, NewParent)

Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionManager

Inheritance Hierarchy

  • TBaseMulticastDelegate_ThreeParams< void, const FCollectionNameType &, const TOptional< FCollectionNameType > &, const TOptional< FCollectionNameType > & >

References

   
Module CollectionManager
Header /Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Include #include "ICollectionManager.h"

Syntax

class FCollectionReparentedEvent : public TBaseMulticastDelegate_ThreeParams< void, const FCollectionNameType &, const TOptional< FCollectionNameType > &, const TOptional< FCollectionNameType > & >  

Remarks

Event for when collections are re-parented (params: Collection, OldParent, NewParent)


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