FZipArchiveReader::FZipArchiveReader

Constructs the ZipArchive to read from a FileHandle.

Unreal Engine C++ API Reference > Developer > FileUtilities > FileUtilities > FZipArchiveReader

References

   
Module FileUtilities
Header /Engine/Source/Developer/FileUtilities/Public/FileUtilities/ZipArchiveReader.h
Include #include "FileUtilities/ZipArchiveReader.h"
Source /Engine/Source/Developer/FileUtilities/Private/ZipArchiveReader.cpp
FZipArchiveReader
(
    [IFileHandle](API\Runtime\Core\GenericPlatform\IFileHandle) * InFileHandle,
    [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) * ErrorHandler
)

Remarks

Constructs the ZipArchive to read from a FileHandle. Takes ownership of the FileHandle (even if it is corrupt); it will be closed by the destructor.


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