Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintDelegateNodeSpawner.h |
Include | #include "BlueprintDelegateNodeSpawner.h" |
Syntax
class UBlueprintDelegateNodeSpawner : public [UBlueprintFieldNodeSpawner](API\Editor\BlueprintGraph\UBlueprintFieldNodeSpawner)
Remarks
Takes care of spawning various nodes associated with delegates. Serves as the "action" portion for certain FBlueprintActionMenuItems. Evolved from FEdGraphSchemaAction_K2Delegate, FEdGraphSchemaAction_K2AssignDelegate, etc.
Constructors
Type | Name | Description |
---|---|---|
UBlueprintDelegateNodeSpawner ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
UBlueprintDe... | Create ( TSubclassOf< UK2Node_BaseMCDelegate..., FMulticastDelegateProperty const&#..., UObject* Outer ) | Creates a new UBlueprintDelegateNodeSpawner for the specified property. |
FMulticastDe... | GetDelegateProperty () | Accessor to the delegate property that this spawner wraps (the delegate that this will assign spawned nodes with). |