Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > FEdGraphSchemaAction_K2NewNode > CreateNode
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h |
Include | #include "EdGraphSchema_K2_Actions.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2_Actions.cpp |
static [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * CreateNode ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > FromPins, const FVector2D Location, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< [UK2Node](API\Editor\BlueprintGraph\UK2Node) *([UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) *)> ConstructionFn, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([UK2Node](API\Editor\BlueprintGraph\UK2Node) *)> InitializerFn, EK2NewNodeFlags Options )