UEdGraphSchema_BehaviorTree::CanMergeNodes

Determine if two nodes can be merged

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UEdGraphSchema_BehaviorTree

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h
Include #include "EdGraphSchema_BehaviorTree.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/EdGraphSchema_BehaviorTree.cpp
virtual const [FPinConnectionResponse](API\Runtime\Engine\EdGraph\FPinConnectionResponse) CanMergeNodes
(
    const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * A,
    const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * B
) const

Remarks

Determine if two nodes can be merged An empty string if the merge is legal, otherwise a message describing why the merge would fail.

Parameters

Name Description
A The first node.
B The second node.

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