Navigation
Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base
- UAnimGraphNode_Base::GetRequiredExtensions()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
Include | #include "AnimGraphNode_Base.h" |
virtual void GetRequiredExtensions ( [TArray](API\Runtime\Core\Containers\TArray)< [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimBlueprintExtension](API\Editor\AnimGraph\UAnimBlueprintExtension) >> & OutExtensions ) const
Remarks
Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system.