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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework
Inheritance Hierarchy
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoRegistry.h |
Include | #include "EditorInteractiveGizmoRegistry.h" |
Syntax
class UEditorGizmoRegistryCategoryEntry : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Variables
Functions
Type | Name | Description |
---|---|---|
void | ClearGizmoTypes () | |
void | DeregisterGizmoType ( UInteractiveGizmoBuilder* InGi... ) | |
void | GetQualifiedGizmoBuilders ( const FToolBuilderState& InToolBui..., TArray< UInteractiveGizmoBuilder&#... ) | Gets qualified gizmo builders, replacing those already found if necessary. |
void | RegisterGizmoType ( UInteractiveGizmoBuilder* InGi... ) |