FLevelEditorModule::BroadcastMapChanged

Called by the engine when a new map is loaded

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Include #include "LevelEditor.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp
virtual void BroadcastMapChanged
(
    [UWorld](API\Runtime\Engine\Engine\UWorld) * World,
    EMapChangeType MapChangeType
)

Remarks

Called by the engine when a new map is loaded

Parameters

Name Description
World The new world

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