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Unreal Engine C++ API Reference > Developer > Localization > FLocalizationGatherPathRootUtil
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h |
Include | #include "LocalizationTargetTypes.h" |
Source | /Engine/Source/Developer/Localization/Private/LocalizationTargetTypes.cpp |
static [FText](API\Runtime\Core\Internationalization\FText) GetResolvedPathRootDisplayName ( const [ELocalizationGatherPathRoot](API\Developer\Localization\ELocalizationGatherPathRoot) InPathRoot, const bool bIsEngineTarget )
Remarks
Get the display name of the resolved path root (either "Engine/" or "{ProjectName/" depending on the setting and target type