FRevert

Operation used to revert changes made back to the state they are in source control

Unreal Engine C++ API Reference > Developer > SourceControl

Inheritance Hierarchy

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
Include #include "SourceControlOperations.h"

Syntax

class FRevert : public [FSourceControlOperationBase](API\Developer\SourceControl\FSourceControlOperationBase)  

Remarks

Operation used to revert changes made back to the state they are in source control

Variables

Type Name Description
bool bIsRevertAll  
bool bIsSoftRevert  
TArray< FString... DeletedFiles  

Functions

Type Name Description
void AddDeletedFile ( const FString& InDeletedFile )  
const TArray... GetDeletedFiles ()  
bool IsRevertAll ()  
bool IsSoftRevert ()  
void SetRevertAll ( const bool bInRevertAll )  
void SetSoftRevert ( const bool bInSoftRevert )  
bool ShouldDeleteNewFiles ()  

Overridden from ISourceControlOperation

Type Name Description
FText GetInProgressString () Get the string to display when this operation is in progress
FName GetName () Get the name of this operation, used as a unique identifier

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