FBlueprintInterfaceApplicationMode

Unreal Engine C++ API Reference > Editor > Kismet

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
Include #include "BlueprintEditorModes.h"

Syntax

class FBlueprintInterfaceApplicationMode : public [FApplicationMode](API\Editor\UnrealEd\WorkflowOrientedApp\FApplicationMode)  

Variables

Type Name Description
FWorkflowAllowe... BlueprintInterfaceTabFactories Set of spawnable tabs in this mode.
TWeakPtr< FBlue... MyBlueprintEditor  

Constructors

Type Name Description
  FBlueprintInterfaceApplicationMode ( TSharedPtr< class FBlueprintEditor ..., FName InModeName, FText(*)(const FName) GetLocali... )  

Overridden from FApplicationMode

Type Name Description
void PostActivateMode ()  
void PreDeactivateMode ()  
void RegisterTabFactories ( TSharedPtr< FTabManager > InTabMana... )  

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