UK2Node_SpawnActor::CreatePinsForClass

Create new pins to show properties on archetype

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_SpawnActor

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h
Include #include "K2Node_SpawnActor.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_SpawnActor.cpp
void CreatePinsForClass
(
    [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass
)

Remarks

Create new pins to show properties on archetype


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