IProfilerClient::RequestLastCapturedFile

Requests the last captured file from the service.

Unreal Engine C++ API Reference > Developer > ProfilerClient > IProfilerClient

References

   
Module ProfilerClient
Header /Engine/Source/Developer/ProfilerClient/Public/IProfilerClient.h
Include #include "IProfilerClient.h"
void RequestLastCapturedFile
(
    const [FGuid](API\Runtime\Core\Misc\FGuid) & InstanceId
)

Remarks

Requests the last captured file from the service.

Parameters

Name Description
InstanceId If valid, this function will be executed only for the specified instance, otherwise will be executed on all instances

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