Navigation
Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODUtilities
References
Module | HierarchicalLODUtilities |
Header | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h |
Include | #include "HierarchicalLODUtilities.h" |
Source | /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp |
virtual [ALODActor](API\Runtime\Engine\Engine\ALODActor) * CreateNewClusterActor ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const int32 InLODLevel, [AWorldSettings](API\Runtime\Engine\GameFramework\AWorldSettings) * WorldSettings )
Remarks
Creates a new cluster actor in the given InWorld with InLODLevel as HLODLevel