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Unreal Engine C++ API Reference > Editor > GameProjectGeneration > FGameProjectGenerationModule
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectGenerationModule.h |
Include | #include "GameProjectGenerationModule.h" |
Source | /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectGenerationModule.cpp |
virtual void UpdateSupportedTargetPlatforms ( const [FName](API\Runtime\Core\UObject\FName) & InPlatformName, const bool bIsSupported )
Remarks
Update the list of supported target platforms based upon the parameters provided This will take care of checking out and saving the updated .uproject file automatically
Parameters
Name | Description |
---|---|
InPlatformName | Name of the platform to target (eg, WindowsClient) |
bIsSupported | true if the platform should be supported by this project, false if it should not |