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Unreal Engine C++ API Reference > Editor > AnimGraph > FAnimGraphNodeAlphaOptions
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeAlphaOptions.h |
Include | #include "AnimGraphNodeAlphaOptions.h" |
template<typename AnimNodeType> static void HandleCustomizePinData ( const AnimNodeType & InAnimNode, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InPin )
Remarks
This assumes that a anim node contains the following members:float Alpha;FInputScaleBias AlphaScaleBias;FInputAlphaBoolBlend AlphaBoolBlend;FName AlphaCurveName;FInputScaleBiasClamp AlphaScaleBiasClamp;EAnimAlphaInputType AlphaInputType; bool bAlphaBoolEnabled;
This is implemented in this way (rather than encapsulating the options in their own struct) because we dont support exposing pins from sub-structs on anim nodes (or anything else for that matter).