USplineComponentVisualizerSelectionState

Selection state data that will be captured by scoped transactions.

Unreal Engine C++ API Reference > Editor > ComponentVisualizers

Inheritance Hierarchy

References

   
Module ComponentVisualizers
Header /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Include #include "SplineComponentVisualizer.h"

Syntax

class USplineComponentVisualizerSelectionState : public [UObject](API\Runtime\CoreUObject\UObject\UObject)  

Remarks

Selection state data that will be captured by scoped transactions.

Variables

Type Name Description
FQuat CachedRotation Cached rotation for this point
int32 LastKeyIndexSelected Index of the last key we selected
TSet< int32 > SelectedKeys Indices of keys we have selected
int32 SelectedSegmentIndex Index of segment we have selected
FVector SelectedSplinePosition Position on spline we have selected
int32 SelectedTangentHandle Index of tangent handle we have selected
ESelectedTangen... SelectedTangentHandleType The type of the selected tangent handle
FComponentPrope... SplinePropertyPath Property path from the parent actor to the component

Functions

Type Name Description
void ClearSelectedSegmentIndex ()  
void ClearSelectedTangentHandle ()  
FQuat GetCachedRotation ()  
int32 GetLastKeyIndexSelected ()  
const TSet< ... GetSelectedKeys ()  
int32 GetSelectedSegmentIndex ()  
FVector GetSelectedSplinePosition ()  
int32 GetSelectedTangentHandle ()  
ESelectedTan... GetSelectedTangentHandleType ()  
const FCompo... GetSplinePropertyPath ()  
int32 GetVerifiedLastKeyIndexSelected ( const int32 InNumSplinePoints ) Checks LastKeyIndexSelected is valid given the number of splint points and returns its value.
void GetVerifiedSelectedTangentHandle ( const int32 InNumSplinePoints, int32& OutSelectedTangentHandle, ESelectedTangentHandle& OutSelecte... ) Checks TangentHandle and TangentHandleType are valid and sets relevant output parameters.
bool IsSplinePointSelected ( const int32 InIndex )  
TSet< int32 ... ModifySelectedKeys ()  
void Reset ()  
void SetCachedRotation ( const FQuat& InCachedRotation )  
void SetLastKeyIndexSelected ( const int32 InLastKeyIndexSelected )  
void SetSelectedSegmentIndex ( const int32 InSelectedSegmentIndex )  
void SetSelectedSplinePosition ( const FVector& InSelectedSplinePos... )  
void SetSelectedTangentHandle ( const int32 InSelectedTangentHandle )  
void SetSelectedTangentHandleType ( const ESelectedTangentHandle InSele... )  
void SetSplinePropertyPath ( const FComponentPropertyPath& InSp... )  

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