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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > IShaderFormat
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IShaderFormat.h |
Include | #include "Interfaces/IShaderFormat.h" |
virtual bool CanStripShaderCode ( bool const bNativeFormat ) const
Remarks
Can this shader format strip shader code for packaging in a shader library? True if and only if the format can strip extraneous data from shaders to be included in a shared library, otherwise false.
Parameters
Name | Description |
---|---|
bNative | Whether the final shader library uses a native format which may determine if the shader is stripped. |