FLevelEditorModule::AttachSequencer

Spawns a new sequencer tab if one doesn't exist already

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Include #include "LevelEditor.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > AttachSequencer
(
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > SequencerWidget,
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IAssetEditorInstance](API\Editor\UnrealEd\Subsystems\IAssetEditorInstance) > SequencerAssetEditor
)

Remarks

Spawns a new sequencer tab if one doesn't exist already


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