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Unreal Engine C++ API Reference > Editor > MaterialEditor > FGetVisibleMaterialParametersFunctionState
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h |
Include | #include "MaterialEditorUtilities.h" |
FGetVisibleMaterialParametersFunctionState ( [UMaterialExpressionMaterialFunctionCall](API\Runtime\Engine\Materials\UMaterialExpressionMaterialFunct-) * InFunctionCall )