SGraphNode::IsNameReadOnly

Helper function to check if node can be renamed

Unreal Engine C++ API Reference > Editor > GraphEditor > SGraphNode

  • SGraphNode::IsNameReadOnly()

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SGraphNode.h
Include #include "SGraphNode.h"
Source /Engine/Source/Editor/GraphEditor/Private/SGraphNode.cpp
virtual bool IsNameReadOnly() const

Remarks

Helper function to check if node can be renamed


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