STreeMap::FArguments::MinimumInteractiveTreeNodeSize

Minimum size of node that can be interacted with, if small you need to drill down into parent first

Unreal Engine C++ API Reference > Developer > TreeMap > STreeMap > FArguments

References

   
Module TreeMap
Header /Engine/Source/Developer/TreeMap/Public/STreeMap.h
Include #include "STreeMap.h"
WidgetArgsType & MinimumInteractiveTreeNodeSize
&40;
    int32 InArg
&41;

Remarks

Minimum size of node that can be interacted with, if small you need to drill down into parent first


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