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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h |
Include | #include "AnimGraphNode_SaveCachedPose.h" |
Syntax
class UAnimGraphNode_SaveCachedPose : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)
Variables
Type | Name | Description |
---|---|---|
FString | CacheName | |
FAnimNode_SaveC... | Node |
Constructors
Type | Name | Description |
---|---|---|
UAnimGraphNode_SaveCachedPose ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
bool | IsCompatibleWithGraph ( const UEdGraph* TargetGraph ) |
Overridden from UAnimGraphNode_Base
Type | Name | Description |
---|---|---|
FString | GetNodeCategory () | Gets the menu category this node belongs in. |
void | GetRequiredExtensions ( TArray< TSubclassOf< UAnimBlueprint... ) | Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system. |
bool | IsSinkNode () | Is this node a sink that has no pose outputs? |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
void | GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) | Replacement for GetMenuEntries(). |
bool | IsNodeRootSet () | Query if this node should be kept as part of the root set during the pruning stage of compilation. |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |
TSharedPtr< ... | MakeNameValidator () | Create a name validator for this node |
void | OnRenameNode ( const FString& NewName ) | Called when this node is being renamed after a successful name validation |