FEditorGizmoTypePriority

[FEditorGizmoTypePriority](API\Editor\EditorInteractiveToolsFramework\FEditorGizmoTypePriority) is used to establish relative priority between conditional gizmo builders.

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoConditionalBuilder.h
Include #include "EditorInteractiveGizmoConditionalBuilder.h"

Syntax

struct FEditorGizmoTypePriority  

Remarks

FEditorGizmoTypePriority is used to establish relative priority between conditional gizmo builders. It is up to the gizmo manager to determine how the priority is used. In the EditorInteractiveGizmoManager, if more than one gizmo builder returns true from SatsifiesCondition(), the gizmo builder with highest priority will be used. If there are multiple builders the highest priority, multiple gizmos will be built.

Variables

Type Name Description
int Priority Constant priority value

Constructors

Type Name Description
  FEditorGizmoTypePriority ( int InPriority )  

Functions

Type Name Description
FEditorGizmo... MakeHigher ( int DeltaAmount )  
FEditorGizmo... MakeLower ( int DeltaAmount )  

Constants

Name Description
DEFAULT_GIZMO_TYPE_PRIORITY  

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