SAssetFilterBar::GetAssetTypeFilterCheckState

Returns the check box state of the specified filter (in the filter drop down).

Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > SAssetFilterBar

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h
Include #include "Filters/SAssetFilterBar.h"
ECheckBoxState GetAssetTypeFilterCheckState
(
    const [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) & InClassPath
) const

Remarks

Returns the check box state of the specified filter (in the filter drop down). This tells whether the filter is pinned or not on the filter bar, but not if filter is active or not. The CheckState if a filter associated with the class name is in the filter bar, ECheckBoxState::Undetermined otherwise

Parameters

Name Description
InClassPath The Class the filter is associated with

See Also

IsFilterActive().


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