Navigation
Unreal Engine C++ API Reference > Developer > MeshBuilder
Inheritance Hierarchy
- FMeshBuilder
References
Module | MeshBuilder |
Header | /Engine/Source/Developer/MeshBuilder/Public/MeshBuilder.h |
Include | #include "MeshBuilder.h" |
Syntax
class FMeshBuilder
Remarks
Abstract class which is the base class of all builder. All share code to build some render data should be found inside this class
Constructors
Type | Name | Description |
---|---|---|
FMeshBuilder () |
Functions
Type | Name | Description |
---|---|---|
bool | Build ( const FSkeletalMeshBuildParameters ... ) | Build function should be override and is the starting point for skeletal mesh builders |
bool | Build ( FStaticMeshRenderData& OutRenderDa..., UStaticMesh* StaticMesh, const FStaticMeshLODGroup& LODGrou..., bool bGenerateCoarseMeshStreamingLO..., bool bAllowNanite ) | Build function should be override and is the starting point for static mesh builders |
bool | BuildMeshVertexPositions ( UStaticMesh* StaticMesh, TArray< uint32 >& Indices, TArray< FVector3f >& Vertices ) |