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Unreal Engine C++ API Reference > Editor > Kismet > UBlueprintPaletteFavorites
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h |
Include | #include "BlueprintPaletteFavorites.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp |
[FString](API\Runtime\Core\Containers\FString) const & GetCurrentProfile() const
Remarks
Gets the user's currently set profile. If the user hasn't manually set one themselves, then it'll return the default profile identifier. A string name, representing the currently set profile (defined in the editor .ini file)