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Unreal Engine C++ API Reference > Developer > TextureCompressor
Inheritance Hierarchy
References
Module | TextureCompressor |
Header | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h |
Include | #include "TextureCompressorModule.h" |
Syntax
class ITextureCompressorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Remarks
Texture compression module interface.
Functions
Type | Name | Description |
---|---|---|
void | AdjustImageColors ( FImage& Image, const FTextureBuildSettings& InBui... ) | Adjusts the colors of the image using the specified settings |
bool | BuildTexture ( const TArray< struct FImage >& Sou..., const TArray< struct FImage >& Ass..., const FTextureBuildSettings& Build..., FStringView DebugTexturePathName, TArray< FCompressedImage2D >& OutT..., uint32& OutNumMipsInTail, uint32& OutExtData, UE::TextureBuildUtilities::FTexture... ) | Builds a texture from source images. |
void | GenerateAngularFilteredMips ( TArray< FImage >& InOutMipChain, int32 NumMips, uint32 DiffuseConvolveMipLevel ) | Generates angularly filtered mips. |
void | GenerateBaseCubeMipFromLongitudeLatitude2D ( FImage* OutMip, const FImage& SrcImage, const FTextureBuildSettings& InBui... ) | Generates the base cubemap mip from a longitude-latitude 2D image. |
void | GenerateMipChain ( const FTextureBuildSettings& Setti..., const FImage& BaseImage, TArray< FImage >& OutMipChain, uint32 MipChainDepth ) | Generate a full mip chain. The input mip chain must have one or more mips. |
int32 | GetMipCountForBuildSettings ( int32 InMip0SizeX, int32 InMip0SizeY, int32 InMip0NumSlices, int32 InExistingMipCount, const FTextureBuildSettings& InBui..., int32& OutMip0SizeX, int32& OutMip0SizeY, int32& OutMip0NumSlices ) | Returns the number of mips that the given texture will generate with the given build settings, as well as the size of the top mip. |
Deprecated Functions
Type | Name | Description |
---|---|---|
void | GenerateBaseCubeMipFromLongitudeLatitude2D ( FImage* OutMip, const FImage& SrcImage, const uint32 MaxCubemapTextureResol..., uint8 SourceEncodingOverride ) | GenerateBaseCubeMipFromLongitudeLatitude2D with FTextureBuildSettings should be used. |