IMeshBoneReduction

Mesh reduction interface.

Unreal Engine C++ API Reference > Developer > MeshBoneReduction

References

   
Module MeshBoneReduction
Header /Engine/Source/Developer/MeshBoneReduction/Public/MeshBoneReduction.h
Include #include "MeshBoneReduction.h"

Syntax

class IMeshBoneReduction  

Remarks

Mesh reduction interface.

Functions

Type Name Description
void FixUpSectionBoneMaps ( FSkelMeshSection& Section, const TMap< FBoneIndexType, FBoneIn..., TMap< FName, FImportedSkinWeightPro... ) Fix up section bone maps based on list of bones to remove List of bones to remove should contains
bool GetBoneReductionData ( const USkeletalMesh* SkeletalM..., int32 DesiredLOD, TMap< FBoneIndexType, FBoneIndexTyp..., const TArray< FName >* BoneNam... ) Get Bones To Remove from the Desired LOD List of bones to remove should contains
bool ReduceBoneCounts ( USkeletalMesh* SkeletalMesh, int32 DesiredLOD, const TArray< FName >* BoneNam..., bool bCallPostEditChange ) Reduce Bone Counts for the SkeletalMesh with the LOD

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