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Unreal Engine C++ API Reference > Developer > DirectoryWatcher
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h |
Include | #include "FileCache.h" |
Syntax
struct FUpdateCacheTransaction
Remarks
A transaction issued by FFileCache to describe a change to the cache. The change is only committed once the transaction is returned to the cache (see FFileCache::CompleteTransaction).
Variables
Type | Name | Description |
---|---|---|
EFileAction | Action | The type of action that prompted this transaction |
FFileData | FileData | File data pertaining to this change at the time of dispatch |
FImmutableStrin... | Filename | The path of the file to which this transaction relates |
FImmutableStrin... | MovedFromFilename | In the case of a moved file, this represents the path the file was moved from |
Constructors
Type | Name | Description |
---|---|---|
FUpdateCacheTransaction ( FUpdateCacheTransaction&& In ) | Publically moveable |
Operators
Type | Name | Description |
---|---|---|
FUpdateCache... | operator= ( FUpdateCacheTransaction&& In ) |