ERedirectType

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Include #include "K2Node.h"

Syntax

enum ERedirectType  
{  
    ERedirectType_None,  
    ERedirectType_Name,  
    ERedirectType_Value,  
    ERedirectType_DefaultValue,  
}  

Values

Name Description
ERedirectType_None The pins do not match
ERedirectType_Name The pins match by name or redirect and have the same type (or we're ok with the mismatched type)
ERedirectType_Value The pins match via a redirect and the value needs to also be redirected
ERedirectType_DefaultValue The pins differ by type and have a default value

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