FArguments

Unreal Engine C++ API Reference > Editor > EditorWidgets > STextPropertyEditableTextBox

Inheritance Hierarchy

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
Include #include "STextPropertyEditableTextBox.h"

Syntax

struct FArguments : public [TSlateBaseNamedArgs< STextPropertyEditableTextBox >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)  

Constructors

Type Name Description
  FArguments ()  

Functions

Type Name Description
WidgetArgsTy... AutoWrapText ( const TAttribute< bool >& InAttrib... ) Whether to wrap text automatically based on the widget's computed horizontal space
WidgetArgsTy... Font ( const TAttribute< FSlateFontInfo > ... ) Font color and opacity (overrides Style)
WidgetArgsTy... ForegroundColor ( const TAttribute< FSlateColor >& I... ) Text color and opacity (overrides Style)
WidgetArgsTy... MaxDesiredHeight ( const TAttribute< FOptionalSize >&... ) When specified, will report the MaxDesiredHeight if smaller than the content's desired height
WidgetArgsTy... MinDesiredWidth ( const TAttribute< FOptionalSize >&... ) When specified, will report the MinDesiredWidth if larger than the content's desired width
WidgetArgsTy... Style ( const FEditableTextBoxStyle* I... ) The styling of the textbox
WidgetArgsTy... WrapTextAt ( const TAttribute< float >& InAttri... ) Whether text wraps onto a new line when it's length exceeds this width; if this value is zero or negative, no wrapping occurs

Typedefs

Name Description
WidgetArgsType  

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