Navigation
Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintCompilationContext > FFoldedPropertyRecord
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h |
Include | #include "IAnimBlueprintCompilationContext.h" |
FFoldedPropertyRecord &40; UAnimGraphNode_Base &42; InAnimGraphNode, FStructProperty &42; InAnimNodeProperty, FProperty &42; InProperty, bool bInIsOnClass &41;