EPortableObjectFormat

Unreal Engine C++ API Reference > Developer > Localization

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/PortableObjectPipeline.h
Include #include "PortableObjectPipeline.h"

Syntax

enum EPortableObjectFormat  
{  
    Unreal,  
    Crowdin,  
}  

Values

Name Description
Unreal The PO file uses the Unreal format.
Crowdin The PO file uses the Crowdin format.

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