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Unreal Engine C++ API Reference > Developer > FunctionalTesting
Inheritance Hierarchy
References
Module | FunctionalTesting |
Header | /Engine/Source/Developer/FunctionalTesting/Classes/ScreenshotFunctionalTest.h |
Include | #include "ScreenshotFunctionalTest.h" |
Syntax
class AScreenshotFunctionalTest : public [AScreenshotFunctionalTestBase](API\Developer\FunctionalTesting\AScreenshotFunctionalTestBase)
Remarks
No UI
Variables
Type | Name | Description |
---|---|---|
bool | bCameraCutOnScreenshotPrep | Tests not relying on temporal effects can force a camera cut to flush stale data. |
Constructors
Type | Name | Description |
---|---|---|
AScreenshotFunctionalTest ( const FObjectInitializer& ObjectIn... ) |
Overridden from AScreenshotFunctionalTestBase
Type | Name | Description |
---|---|---|
void | RequestScreenshot () | Doesn't actually request in base class. It simply register OnScreenshotCaptured. |
Overridden from AFunctionalTest
Type | Name | Description |
---|---|---|
void | PrepareTest () | Set player view target to screenshot camera and call PrepareForScreenshot. |