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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h |
Include | #include "Interfaces/ITargetDevice.h" |
namespace TargetDeviceTypes { [FString](API\Runtime\Core\Containers\FString) TargetDeviceTypes::ToString ( [ETargetDeviceTypes](API\Developer\TargetPlatform\Interfaces\ETargetDeviceTypes) DeviceType ) }
Remarks
Returns the string representation of the specified ETargetDeviceTypes value. A string value.
Parameters
Name | Description |
---|---|
Configuration | The value to get the string for. |