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Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces > FEncodedTextureDescription
References
Module | TextureFormat |
Header | /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h |
Include | #include "Interfaces/ITextureFormat.h" |
int32 GetNumEncodedMips ( const [FEncodedTextureExtendedData](API\Developer\TextureFormat\Interfaces\FEncodedTextureExtendedData) * InExtendedData ) const
Remarks
Returns the number of mips that actually carry bulk data for this texture. Nominally the number of total mips, however some platforms have packed mip tails, which means they still have the total number of mips, but the last several are all bundled together for memory savings.