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Unreal Engine C++ API Reference > Developer > TreeMap
References
Module | TreeMap |
Header | /Engine/Source/Developer/TreeMap/Public/ITreeMap.h |
Include | #include "ITreeMap.h" |
Syntax
struct FTreeMapOptions
Remarks
Configuration for a new tree map
Variables
Type | Name | Description |
---|---|---|
FSlateFontInfo | CenterTextFont | Font for any text that's centered inside the middle of the node. |
float | ContainerInnerPadding | Padding around a set of children inside of containers, under the container's title area |
float | DisplayHeight | Height of whole display area |
float | DisplayWidth | Width of whole display area |
int32 | FontSizeChangeBasedOnDepth | Number of font sizes to drop with each depth level of the tree |
float | MinimumInteractiveNodeSize | Minimize size of a tree node that will be allowed to have a title and padding. |
float | MinimumVisibleNodeSize | Minimize size of a tree node that will be drawn at all, below this size it is invisible |
FSlateFontInfo | Name2Font | Font for second line of text, under the title. |
FSlateFontInfo | NameFont | Font to use for titles. |
float | NestedContainerOuterPadding | Padding around the outside of nested container nodes in the tree |
float | TopLevelContainerOuterPadding | Padding around the outside of top-level container nodes in the tree |
ETreeMapType | TreeMapType | Type of tree map |
Constructors
Type | Name | Description |
---|---|---|
FTreeMapOptions () | Default constructor for FTreeMapOptions that initializes good defaults |