UEditorConfigSubsystem::LoadConfigObject

Load a config from the root of the JSON file into a given [UObject](API\Runtime\CoreUObject\UObject\UObject).

Unreal Engine C++ API Reference > Editor > EditorConfig > UEditorConfigSubsystem > LoadConfigObject

References

   
Module EditorConfig
Header /Engine/Source/Editor/EditorConfig/Public/EditorConfigSubsystem.h
Include #include "EditorConfigSubsystem.h"
template<typename TObject>
bool LoadConfigObject
(
    TObject * Object,
    [FEditorConfig::EPropertyFilter](API\Editor\EditorConfig\FEditorConfig\EPropertyFilter) Filter
)

Remarks

Load a config from the root of the JSON file into a given UObject. This loads the config from the UCLASS's EditorConfig="ConfigName" metadata.

Parameters

Name Description
Object The object to load into.
Filter Whether to load all properties, or only ones marked with the EditorConfig metadata.

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