UAnimPreviewInstance::SetKey

Convert current modified bone transforms (BoneControllers) to transform curves (CurveControllers) it does based on CurrentTime.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimPreviewInstance

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
Include #include "AnimPreviewInstance.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimPreviewInstance.cpp
void SetKey()

Remarks

Convert current modified bone transforms (BoneControllers) to transform curves (CurveControllers) it does based on CurrentTime. This function does not set key directly here. It does wait until next update, and it gets the delta of transform before applying curves, and creates curves from it, so you'll need delegate if you'd like to do something after (set with SetKeyCompleteDelegate)


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