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Unreal Engine C++ API Reference > Developer > AssetTools > FAssetTypeActions_Base
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h |
Include | #include "AssetTypeActions_Base.h" |
virtual [FString](API\Runtime\Core\Containers\FString) GetObjectDisplayName ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const
Remarks
Returns the display name for that object.