FBlueprintAssetHandler

Singleton class that marshals different blueprint asset handlers for different asset class types

Unreal Engine C++ API Reference > Editor > Kismet

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h
Include #include "BlueprintAssetHandler.h"

Syntax

class FBlueprintAssetHandler  

Remarks

Singleton class that marshals different blueprint asset handlers for different asset class types

Constructors

No constructors are accessible with public or protected access.

Functions

Type Name Description
const IBluep... FindHandler ( const UClass* InClass ) Find a handler that applies to the specified class
FBlueprintAs... Get () Retrieve the singleton instance of this class
TArrayView< ... GetRegisteredClassNames () Get all the currently registered class names
void RegisterHandler ( FTopLevelAssetPath ClassPathName ) Register an asset for the specified class name
void RegisterHandler ( FTopLevelAssetPath ClassPathName, TUniquePtr< IBlueprintAssetHandler ... ) Register an asset for the specified class name

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