FBlueprintEditorOpenedEvent

Delegate for binding functions to be called when the blueprint editor finishes getting created

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditorModule

Inheritance Hierarchy

  • TBaseMulticastDelegate_OneParam< void, EBlueprintType >

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Include #include "BlueprintEditorModule.h"

Syntax

class FBlueprintEditorOpenedEvent : public TBaseMulticastDelegate_OneParam< void, EBlueprintType >  

Remarks

Delegate for binding functions to be called when the blueprint editor finishes getting created


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