FBlueprintEditorApplicationMode::RegisterTabFactories

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditorApplicationMode

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
Include #include "BlueprintEditorModes.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditorModes.cpp
virtual void RegisterTabFactories
(
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > InTabManager
)

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