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Unreal Engine C++ API Reference > Editor > AudioEditor > AssetTypeActions > UAssetDefinition_SoundBase
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/AssetTypeActions/AssetDefinition_SoundBase.h |
Include | #include "AssetTypeActions/AssetDefinition_SoundBase.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/AssetTypeActions/AssetDefinition_SoundBase.cpp |
virtual EAssetCommandResult ActivateAssets ( const [FAssetActivateArgs](API\Editor\AssetDefinition\FAssetActivateArgs) & ActivateArgs ) const