SNodePanel::GetBoundsForNodes

Get the bounds of the selected nodes

Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Include #include "SNodePanel.h"
Source /Engine/Source/Editor/GraphEditor/Private/SNodePanel.cpp
bool GetBoundsForNodes
(
    bool bSelectionSetOnly,
    FVector2D & MinCorner,
    FVector2D & MaxCorner,
    float Padding
)

Remarks

Get the bounds of the selected nodes True if successful

Parameters

Name Description
bSelectionSetOnly If true, limits the query to just the selected nodes. Otherwise it does all nodes.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library