FHierarchicalLODUtilities::IsWorldUsedForStreaming

Checks whether or not the given InWorld is used as a streaming level by any other World in the level

Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODUtilities

References

   
Module HierarchicalLODUtilities
Header /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Include #include "HierarchicalLODUtilities.h"
Source /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp
virtual bool IsWorldUsedForStreaming
(
    const [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld
)

Remarks

Checks whether or not the given InWorld is used as a streaming level by any other World in the level

Parameters

Name Description
InWorld World to check whether or not it is used as a streaming level

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