UK2Node_Variable::GetVariableIconAndColor

Utility method intended to serve as a choke point for various slate widgets to grab an icon from (for a specified variable).

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Variable

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
Include #include "K2Node_Variable.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Variable.cpp
static [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetVariableIconAndColor
(
    const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * VarScope,
    [FName](API\Runtime\Core\UObject\FName) VarName,
    [FLinearColor](API\Runtime\Core\Math\FLinearColor) & IconColorOut
)

Remarks

Utility method intended to serve as a choke point for various slate widgets to grab an icon from (for a specified variable). A icon representing the specified variable's type.

Parameters

Name Description
VarScope The scope that owns the variable in question.
VarName The name of the variable you're querying for.
IconColorOut A color out, further discerning the variable's type.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library