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Unreal Engine C++ API Reference > Editor > Blutility > UDEPRECATED_GlobalEditorUtilityBase
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/GlobalEditorUtilityBase.h |
Include | #include "GlobalEditorUtilityBase.h" |
Source | /Engine/Source/Editor/Blutility/Private/GlobalEditorUtilityBase.cpp |
[TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetSelectedAssets()
Remarks
Gets the set of currently selected assets.