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Unreal Engine C++ API Reference > Developer > TraceServices > TraceServices > Model
References
Module | TraceServices |
Header | /Engine/Source/Developer/TraceServices/Public/TraceServices/Model/Callstack.h |
Include | #include "TraceServices/Model/Callstack.h" |
Syntax
struct FCallstack
Constructors
Type | Name | Description |
---|---|---|
FCallstack () | Creates an empty callstack. | |
FCallstack ( const FStackFrame* FirstEntry, uint8 FrameCount ) | Creates an callstack initialized with a certain number of stack frames. |
Functions
Type | Name | Description |
---|---|---|
uint64 | Addr ( uint8 Depth ) | Gets the address at a given stack depth. |
const FStack... | Frame ( uint8 Depth ) | Gets the entire frame at given depth. |
void | Init ( const FStackFrame* FirstEntry, uint8 FrameCount ) | Initializes the callstack with a certain number of stack frames. |
const TCHAR ... | Name ( uint8 Depth ) | Gets the cached symbol name at a given stack depth. |
uint32 | Num () | Gets the number of stack frames in callstack. |
Constants
Name | Description |
---|---|
EntryLenMask | |
EntryLenShift |