UEditorInteractiveGizmoManager::GetShowEditorGizmosForView

Returns true if gizmos should be visible based on the current view's engine show flag.

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > UEditorInteractiveGizmoManager

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoManager.h
Include #include "EditorInteractiveGizmoManager.h"
Source /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EditorInteractiveGizmoManager.cpp
virtual bool GetShowEditorGizmosForView
(
    [IToolsContextRenderAPI](API\Runtime\InteractiveToolsFramework\IToolsContextRenderAPI) * RenderAPI
)

Remarks

Returns true if gizmos should be visible based on the current view's engine show flag.


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