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Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceService
References
Module | TargetDeviceServices |
Header | /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceService.h |
Include | #include "ITargetDeviceService.h" |
[FString](API\Runtime\Core\Containers\FString) GetDevicePlatformDisplayName() const
Remarks
Gets the display name of the platform of device that this service exposes. The human readable platform name.