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Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialPropertyHelpers > ShouldShowResetToDefault
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h |
Include | #include "MaterialPropertyHelpers.h" |
static bool ShouldShowResetToDefault ( [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) > Parameter, [UMaterialEditorInstanceConstant](API\Editor\UnrealEd\MaterialEditor\UMaterialEditorInstanceConstant) * MaterialEditorInstance )