ReplaceComponentReferencesInTree

Overload list

Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor

  Type Name Description
Protected function void

ReplaceComponentReferencesInTree ( FSCSEditorActorNodePtrType InActorNode,
const TMap< UObject*, UObject* >& OldToNewInstanceMap,
bool& OutHasChanges
)

Helper method to update component pointers held by the given actor node's subtree
Protected function void

ReplaceComponentReferencesInTree ( const TArray< FSCSEditorTreeNodePtrType >& Nodes,
const TMap< UObject*, UObject* >& OldToNewInstanceMap,
bool& OutHasChanges
)

Update component pointers held by tree nodes if components have been replaced following construction script execution

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