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Unreal Engine C++ API Reference > Editor > LandscapeEditor > ILandscapeFileFormat > Validate
References
Module | LandscapeEditor |
Header | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h |
Include | #include "LandscapeFileFormatInterface.h" |
[FLandscapeFileInfo](API\Editor\LandscapeEditor\FLandscapeFileInfo) Validate ( const TCHAR * Filename, [FName](API\Runtime\Core\UObject\FName) LayerName ) const
Remarks
Validate a file for Import Gives the file format the opportunity to reject a file or return warnings as well as return information about the file for the import UI (e.g. resolution and scale) information about the file and (optional) error message
Parameters
Name | Description |
---|---|
Filename | path to the file to validate for import |
LayerName | name of layer that is being imported (in case of Heightmap this will be NAME_None) |