UK2Node_PureAssignmentStatement::NotifyPinConnectionListChanged

Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_PureAssignmentStatement

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
Include #include "K2Node_PureAssignmentStatement.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_PureAssignmentStatement.cpp
virtual void NotifyPinConnectionListChanged
(
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin
)

Remarks

Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared


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