Navigation
Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits > UAssetEditorUISubsystem
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h |
Include | #include "Toolkits/AssetEditorModeUILayer.h" |
Syntax
static const [FName](API\Runtime\Core\UObject\FName) VerticalToolbarID = TEXT("VerticalModeToolbar");