ITargetDeviceProxyManager::GetAllProxies

Gets a list of proxies created by the device discovery, including the "All device" proxies

Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceProxyManager

References

   
Module TargetDeviceServices
Header /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxyManager.h
Include #include "ITargetDeviceProxyManager.h"
void GetAllProxies
(
    [FName](API\Runtime\Core\UObject\FName) TargetPlatformName,
    [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ITargetDeviceProxy](API\Developer\TargetDeviceServices\ITargetDeviceProxy) >> & OutProxies
)

Remarks

Gets a list of proxies created by the device discovery, including the "All device" proxies

Parameters

Name Description
PlatformName The the name of the target platform to get proxies for (or empty string for all proxies).
OutProxies Will hold the list of devices found by the locator.

See Also

FindOrAddProxy

FindProxy

FindProxyDeviceForTargetDevice


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