FJsonInternationalizationArchiveSerializer::DeserializeArchive

Deserializes an archive from a JSON string.

Unreal Engine C++ API Reference > Developer > Localization > Serialization > FJsonInternationalizationArchiveSerializer > DeserializeArchive

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/Serialization/JsonInternationalizationArchiveSerializer.h
Include #include "Serialization/JsonInternationalizationArchiveSerializer.h"
Source /Engine/Source/Developer/Localization/Private/Serialization/JsonInternationalizationArchiveSerializer.cpp
static bool DeserializeArchive
(
    const [FString](API\Runtime\Core\Containers\FString) & InStr,
    [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FInternationalizationArchive](API\Runtime\Core\Internationalization\FInternationalizationArchive) > InArchive,
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [FInternationalizationManifest](API\Runtime\Core\Internationalization\FInternationalizationManifest) > InManifest,
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [FInternationalizationArchive](API\Runtime\Core\Internationalization\FInternationalizationArchive) > InNativeArchive
)

Remarks

Deserializes an archive from a JSON string. true if deserialization was successful, false otherwise.

Parameters

Name Description
InJsonObj The JSON string to serialize from.
InArchive The archive to populate from the JSON data.
InManifest The manifest associated with the archive. May be null, but you won't be able to load archives with a version < FInternationalizationArchive::EFormatVersion::AddedKeys.
InNativeArchive The native archive associated with the archive. May be null.

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