TIntervalTimeline

Unreal Engine C++ API Reference > Developer > TraceServices > Model

Inheritance Hierarchy

References

   
Module TraceServices
Header /Engine/Source/Developer/TraceServices/Public/Model/IntervalTimeline.h
Include #include "Model/IntervalTimeline.h"

Syntax

template<typename EventType, typename SettingsType>  
class TIntervalTimeline : public [TraceServices::ITimeline< EventType >](API\Developer\TraceServices\TraceServices\Containers\ITimeline)  

Constructors

Type Name Description
  TIntervalTimeline ( ILinearAllocator& Allocator )  

Destructors

Type Name Description
  ~TIntervalTimeline ()  

Functions

Type Name Description
uint64 AppendBeginEvent ( double StartTime, const EventType& Event )  
uint64 EmplaceBeginEvent ( double StartTime, ArgsType&&... Args )  
EventType & EndEvent ( uint64 EventIndex, double EndTime )  
void EnumerateEvents ( double IntervalStart, double IntervalEnd, typename ITimeline< EventType >::Ev... )  
void EnumerateEvents ( double IntervalStart, double IntervalEnd, typename ITimeline< EventType >::Ev... )  
void EnumerateEventsDownSampled ( double IntervalStart, double IntervalEnd, double Resolution, typename ITimeline< EventType >::Ev... )  
void EnumerateEventsDownSampled ( double IntervalStart, double IntervalEnd, double Resolution, typename ITimeline< EventType >::Ev... )  
double GetEventEndTime ( uint64 InIndex )  
bool GetEventInfo ( double InTime, double DeltaTime, int32 Depth, typename ITimeline< EventType >::FT... )  
double GetEventStartTime ( uint64 InIndex )  

Overridden from ITimeline

Type Name Description
double GetEndTime ()  
const EventT... GetEvent ( uint64 InIndex )  
uint64 GetEventCount ()  
uint64 GetModCount ()  
double GetStartTime ()  

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