FFindInBlueprintSearchManager::FinishedCachingBlueprints

Callback to note that Blueprint caching is complete

Unreal Engine C++ API Reference > Editor > Kismet > FFindInBlueprintSearchManager

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Include #include "FindInBlueprintManager.h"
Source /Engine/Source/Editor/Kismet/Private/FindInBlueprintManager.cpp
void FinishedCachingBlueprints
(
    EFiBCacheOpType InCacheOpType,
    EFiBCacheOpFlags InCacheOpFlags,
    int32 InNumberCached,
    [TSet](API\Runtime\Core\Containers\TSet)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > & InFailedToCacheList
)

Remarks

Callback to note that Blueprint caching is complete

Parameters

Name Description
InNumberCached The number of Blueprints cached, to be chopped off the existing array so the rest (if any) can be finished later

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