UEditorUtilityBlueprint

Unreal Engine C++ API Reference > Editor > Blutility

Inheritance Hierarchy

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Classes/EditorUtilityBlueprint.h
Include #include "EditorUtilityBlueprint.h"

Syntax

class UEditorUtilityBlueprint : public [UBlueprint](API\Runtime\Engine\Engine\UBlueprint)  

Constructors

Type Name Description
  UEditorUtilityBlueprint ( const FObjectInitializer& ObjectIn... )  

Overridden from UBlueprint

Type Name Description
bool AlwaysCompileOnLoad () Allows derived blueprints to require compilation on load, otherwise they may get treated as data only and not compiled on load.
bool SupportedByDefaultBlueprintFactory () Should the generic blueprint factory work for this blueprint?

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