UTypedElementViewportInteraction::ApplyDeltaToElement

Apply the given delta to the specified element.

Unreal Engine C++ API Reference > Editor > EditorFramework > Elements > Framework > UTypedElementViewportInteraction

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Elements/Framework/TypedElementViewportInteraction.h
Include #include "Elements/Framework/TypedElementViewportInteraction.h"
Source /Engine/Source/Editor/EditorFramework/Private/Elements/Framework/TypedElementViewportInteraction.cpp
void ApplyDeltaToElement
(
    const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle,
    const [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) InWidgetMode,
    const [EAxisList::Type](API\Runtime\Core\Math\EAxisList__Type) InDragAxis,
    const [FInputDeviceState](API\Runtime\InteractiveToolsFramework\FInputDeviceState) & InInputState,
    const FTransform & InDeltaTransform
)

Remarks

Apply the given delta to the specified element. This performs a similar operation to an in-flight gizmo manipulation, but without any pre/post-change notification.


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