SEventsTree::FilterEvent

Checks if event name passes current filter

Unreal Engine C++ API Reference > Developer > ProfileVisualizer > SEventsTree

References

   
Module ProfileVisualizer
Header /Engine/Source/Developer/ProfileVisualizer/Public/SEventsTree.h
Include #include "SEventsTree.h"
bool FilterEvent
(
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FVisualizerEvent](API\Developer\ProfileVisualizer\FVisualizerEvent) > InEvent
) const

Remarks

Checks if event name passes current filter


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