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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyPoseFromMesh.h |
Include | #include "AnimGraphNode_CopyPoseFromMesh.h" |
Syntax
class UAnimGraphNode_CopyPoseFromMesh : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)
Variables
Type | Name | Description |
---|---|---|
FAnimNode_CopyP... | Node |
Constructors
Type | Name | Description |
---|---|---|
UAnimGraphNode_CopyPoseFromMesh ( const FObjectInitializer& ObjectIn... ) |
Overridden from UAnimGraphNode_Base
Type | Name | Description |
---|---|---|
void | GetOutputLinkAttributes ( FNodeAttributeArray& OutAttributes ) | Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. |
bool | UsingCopyPoseFromMesh () | If using CopyPoseFromMesh, the AnimBlueprint Compiler will cache this off for optimizations. |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
FText | GetMenuCategory () | Override to provide a default category for specific node types to be listed under. |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |