UK2Node_Variable::DoesRenamedVariableMatch

Returns true if the variable names match, this looks for redirectors

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Variable

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
Include #include "K2Node_Variable.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Variable.cpp
static bool DoesRenamedVariableMatch
(
    [FName](API\Runtime\Core\UObject\FName) OldVariableName,
    [FName](API\Runtime\Core\UObject\FName) NewVariableName,
    [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * StructType
)

Remarks

Returns true if the variable names match, this looks for redirectors


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