Navigation
Unreal Engine C++ API Reference > Editor > EditorWidgets
Inheritance Hierarchy
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/EditorWidgetsModule.h |
Include | #include "EditorWidgetsModule.h" |
Syntax
class FEditorWidgetsModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Remarks
Editor Widgets module
Functions
Type | Name | Description |
---|---|---|
TSharedRef< ... | CreateAssetDiscoveryIndicator ( EAssetDiscoveryIndicatorScaleMode::..., FMargin Padding, bool bFadeIn ) | Creates a widget that visualizes the asset discovery progress and collapses away when complete |
TSharedRef< ... | CreateObjectNameEditableTextBox ( const TArray< TWeakObjectPtr< UObje... ) | Creates a new text box for viewing the names of objects or editing the labels of actors |
TSharedRef< ... | CreateTransportControl ( const FTransportControlArgs& Args ) | Creates a widget that allows play/pause, and general time controls |
TSharedRef< ... | GetObjectNameEditSinkRegistry () | Gets the registry of name edit 'sinks' used for getting and editing object display names |
Overridden from IModuleInterface
Type | Name | Description |
---|---|---|
void | ShutdownModule () | Called before the plugin is unloaded, right before the plugin object is destroyed. |
void | StartupModule () | Called right after the plugin DLL has been loaded and the plugin object has been created |
Constants
Name | Description |
---|---|
EditorWidgetsAppIdentifier | Editor Widgets app identifier string |