operator&=

Unreal Engine C++ API Reference > Developer > Localization > operator&=

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/TextLocalizationResourceGenerator.h
Include #include "TextLocalizationResourceGenerator.h"
[EGenerateLocResFlags](API\Developer\Localization\EGenerateLocResFlags) & operator&=
(
    [EGenerateLocResFlags](API\Developer\Localization\EGenerateLocResFlags) & Lhs,
    [EGenerateLocResFlags](API\Developer\Localization\EGenerateLocResFlags) Rhs
)

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