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Unreal Engine C++ API Reference > Editor > Kismet
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceRegistry.h |
Include | #include "BlueprintNamespaceRegistry.h" |
Syntax
class FBlueprintNamespaceRegistry
Remarks
A shared utility class that keeps track of registered Blueprint namespace identifiers sourced from objects and assets in the editor.
Constructors
Type | Name | Description |
---|---|---|
FBlueprintNamespaceRegistry () |
Destructors
Type | Name | Description |
---|---|---|
~FBlueprintNamespaceRegistry () |
Functions
Type | Name | Description |
---|---|---|
void | DumpAllRegisteredPaths () | |
void | FindAndRegisterAllNamespaces () | Namespace identifier registration methods. |
FBlueprintNa... | Get () | Provides public singleton access. |
void | GetAllRegisteredPaths ( TArray< FString >& OutPaths ) | |
void | GetNamesUnderPath ( const FString& InPath, TArray< FName >& OutNames ) | |
void | Initialize () | One-time initialization method; separated from the ctor so it can be called explicitly. |
bool | IsInclusivePath ( const FString& InPath ) | Example: If "MyProject.MyNamespace" is a registered path, then both "MyProject" and "MyProject.MyNamespace" are inclusive paths. |
bool | IsRegisteredPath ( const FString& InPath ) | |
void | OnAssetAdded ( const FAssetData& AssetData ) | Asset registry event handler methods. |
void | OnAssetRegistryFilesLoaded () | |
void | OnAssetRemoved ( const FAssetData& AssetData ) | |
void | OnAssetRenamed ( const FAssetData& AssetData, const FString& InOldName ) | |
void | OnDefaultNamespaceTypeChanged () | |
void | OnReloadComplete ( EReloadCompleteReason InReason ) | Handler for hot reload / live coding completion events. |
void | Rebuild () | Recreates the namespace registry. |
void | RegisterNamespace ( const FString& InPath ) | Adds an explicit namespace identifier to the registry if not already included. |
void | RegisterNamespace ( const UObject* InObject ) | |
void | RegisterNamespace ( const FAssetData& AssetData ) | |
void | Shutdown () | One-time shutdown method; separated from the dtor so it can be called explicitly. |
void | ToggleDefaultNamespace () | Console command implementations (debugging/testing). |