Navigation
Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
void DoPromoteToVariable ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InTargetPin, bool bInToMemberVariable, const FVector2D * InOptionalLocation )
Remarks
Perform the actual promote to variable action on the given pin in the given blueprint.
Parameters
Name | Description |
---|---|
InBlueprint | The blueprint in which to create the variable. |
InTargetPin | The pin on which to base the variable. |
bInToMemberVariable | TRUE if attempting to create a member variable, FALSE if the variable should be local |
InOptionalLocation | Where the new node should be placed. If null, a fixed offset from the parent node will be used. |