UMaterialEditingLibrary::CreateMaterialExpressionInFunction

Create a new material expression node within the supplied material function

Unreal Engine C++ API Reference > Editor > MaterialEditor > UMaterialEditingLibrary

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Include #include "MaterialEditingLibrary.h"
Source /Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp
static [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * CreateMaterialExpressionInFunction
(
    [UMaterialFunction](API\Runtime\Engine\Materials\UMaterialFunction) * MaterialFunction,
    [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) > ExpressionClass,
    int32 NodePosX,
    int32 NodePosY
)

Remarks

Create a new material expression node within the supplied material function

Parameters

Name Description
MaterialFunction Material function asset to add an expression to
ExpressionClass Class of expression to add
NodePosX X position of new expression node
NodePosY Y position of new expression node

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