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Unreal Engine C++ API Reference > Developer > TextureBuild > FTextureBuildFunction > GetVersion
References
Module | TextureBuild |
Header | /Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h |
Include | #include "TextureBuildFunction.h" |
void GetVersion ( [UE::DerivedData::FBuildVersionBuilder](API\Developer\DerivedDataCache\FBuildVersionBuilder) & Builder, [ITextureFormat](API\Developer\TextureFormat\Interfaces\ITextureFormat) *& OutTextureFormatVersioning ) const