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Unreal Engine C++ API Reference > Editor > GameProjectGeneration > UClassTemplateEditorSubsystem
Type
typedef [TMap](API\Runtime\Core\Containers\TMap)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< const [UClass](API\Runtime\CoreUObject\UObject\UClass) >, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< const [UClassTemplate](API\Editor\GameProjectGeneration\UClassTemplate) >> FTemplateRegistry
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h |
Include | #include "ClassTemplateEditorSubsystem.h" |