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Unreal Engine C++ API Reference > Editor > MaterialEditor > IMaterialEditor
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h |
Include | #include "IMaterialEditor.h" |
virtual void GenerateInheritanceMenu ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu )
Remarks
Fills inheritance drop down menu