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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MeshRefPose.h |
Include | #include "AnimGraphNode_MeshRefPose.h" |
Syntax
class UAnimGraphNode_MeshRefPose : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)
Variables
Type | Name | Description |
---|---|---|
FAnimNode_MeshS... | Node |
Constructors
Type | Name | Description |
---|---|---|
UAnimGraphNode_MeshRefPose ( const FObjectInitializer& ObjectIn... ) |
Overridden from UAnimGraphNode_Base
Type | Name | Description |
---|---|---|
void | CreateOutputPins () | Create any output pins necessary for this node. |
FString | GetNodeCategory () | Gets the menu category this node belongs in. |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FLinearColor | GetNodeTitleColor () | Gets the draw color of a node's title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |