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Unreal Engine C++ API Reference > Editor > Kismet > SFindInBlueprints
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/FindInBlueprints.h |
Include | #include "FindInBlueprints.h" |
bool IsLocked() const
Remarks
Determines if this context does not accept syncing from an external source