BindShaders

Overload list

Unreal Engine C++ API Reference > Editor > MeshPaint > FMeshPaintBatchedElementParameters

  Type Name Description
Public function Virtual void

BindShaders ( FRHICommandList& RHICmdList,
FGraphicsPipelineStateInitializer& GraphicsPSOInit,
ERHIFeatureLevel::Type InFeatureLevel,
const FMatrix& InTransform,
const float InGamma,
const FMatrix& ColorWeights,
const FTexture* Texture
)

Binds vertex and pixel shaders for this element
Public function Virtual void

BindShaders ( FRHICommandList& RHICmdList,
FGraphicsPipelineStateInitializer& GraphicsPSOInit,
ERHIFeatureLevel::Type InFeatureLevel,
const FMatrix& InTransform,
const float InGamma,
const FMatrix& ColorWeights,
const FTexture* Texture
)

Binds vertex and pixel shaders for this element

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