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Unreal Engine C++ API Reference > Editor > GameProjectGeneration > GameProjectUtils
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
Include | #include "GameProjectUtils.h" |
Source | /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
static bool CreateProject ( const [FProjectInformation](API\Editor\GameProjectGeneration\FProjectInformation) & InProjectInfo, [FText](API\Runtime\Core\Internationalization\FText) & OutFailReason, [FText](API\Runtime\Core\Internationalization\FText) & OutFailLog, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > * OutCreatedFiles )
Remarks
Creates the specified project file and all required folders. If TemplateFile is non-empty, it will be used as the template for creation. On failure, OutFailReason will be populated.