IMeshMergeUtilities::BakeMaterialsForComponent

Bakes out (in place) materials for given adapter

Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > IMeshMergeUtilities > BakeMaterialsForComponent

References

   
Module MeshMergeUtilities
Header /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h
Include #include "IMeshMergeUtilities.h"
void BakeMaterialsForComponent
(
    [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> & OptionObjects,
    [IMaterialBakingAdapter](API\Developer\MeshMergeUtilities\IMaterialBakingAdapter) * Adapter
) const

Remarks

Bakes out (in place) materials for given adapter


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