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Unreal Engine C++ API Reference > Developer > SourceCodeAccess
Type
typedef TMulticastDelegate_OneParam< void, const bool > FDoneLaunchingCodeAccessor
References
Module | SourceCodeAccess |
Header | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h |
Include | #include "ISourceCodeAccessModule.h" |
Remarks
Event fired when done launching code accessor