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Unreal Engine C++ API Reference > Editor > Kismet > Debugging > FDebugLineItem
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h |
Include | #include "Debugging/SKismetDebugTreeView.h" |
Syntax
enum EDebugLineType
{
DLT_Message,
DLT_TraceStackParent,
DLT_TraceStackChild,
DLT_Parent,
DLT_SelfWatch,
DLT_Watch,
DLT_WatchChild,
DLT_LatentAction,
DLT_Breakpoint,
DLT_BreakpointParent,
}
Values
Name | Description |
---|---|
DLT_Message | |
DLT_TraceStackParent | |
DLT_TraceStackChild | |
DLT_Parent | |
DLT_SelfWatch | |
DLT_Watch | |
DLT_WatchChild | |
DLT_LatentAction | |
DLT_Breakpoint | |
DLT_BreakpointParent |