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Unreal Engine C++ API Reference > Editor > EditorFramework > Subsystems
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Subsystems/PlacementSubsystem.h |
Include | #include "Subsystems/PlacementSubsystem.h" |
Syntax
struct FAssetPlacementInfo
Variables
Type | Name | Description |
---|---|---|
FAssetData | AssetToPlace | The asset data which should be placed. |
TScriptInterfac... | FactoryOverride | If set, will use the given factory to place the asset, instead of allowing the placement subsystem to determine which factory to use. |
FTransform | FinalizedTransform | The finalized transform where the factory should be place the asset. This should include any location snapping or other considerations from viewports or editor settings. |
FGuid | ItemGuid | The Guid which corresponds to the item that should be placed. |
FName | NameOverride | If set, will override the name on placed elements instead of factory defined defaults. |
TWeakObjectPtr<... | PreferredLevel | If set, the factory will attempt to place inside the given level. World partitioning may ultimately override this preference. |
TObjectPtr< UIn... | SettingsObject |