FCurveEditorTree::GetFilters

Direct access to all current filters (potentially including expired ones)

Unreal Engine C++ API Reference > Editor > CurveEditor > Tree > FCurveEditorTree

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/Tree/CurveEditorTree.h
Include #include "Tree/CurveEditorTree.h"
Source /Engine/Source/Editor/CurveEditor/Private/Tree/CurveEditorTree.cpp
[TArrayView](API\Runtime\Core\Containers\TArrayView)< const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FCurveEditorTreeFilter](API\Editor\CurveEditor\Tree\FCurveEditorTreeFilter) > > GetFilters() const  

Remarks

Direct access to all current filters (potentially including expired ones)


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