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Unreal Engine C++ API Reference > Editor > Blutility
Inheritance Hierarchy
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Public/EditorUtilityWidgetProjectSettings.h |
Include | #include "EditorUtilityWidgetProjectSettings.h" |
Syntax
class UEditorUtilityWidgetProjectSettings : public [UWidgetEditingProjectSettings](API\Editor\UMGEditor\UWidgetEditingProjectSettings)
Remarks
Implements the settings for Editor Utility Widget Editing Project Settings
Overridden from UDeveloperSettings
Type | Name | Description |
---|---|---|
FText | GetSectionDescription () | Gets the description for the section, uses the classes ToolTip by default. |
FText | GetSectionText () | Gets the section text, uses the classes DisplayName by default. |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostEditChangeChainProperty ( FPropertyChangedChainEvent& Proper... ) | This alternate version of PostEditChange is called when properties inside structs are modified. |