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Unreal Engine C++ API Reference > Editor > GraphEditor > SGraphActionMenu
Type
typedef TBaseDelegate_ThreeParams< void, const [FText](API\Runtime\Core\Internationalization\FText) &, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type), [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FGraphActionNode](API\Editor\GraphEditor\FGraphActionNode) > > FOnCategoryTextCommitted
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SGraphActionMenu.h |
Include | #include "SGraphActionMenu.h" |
Remarks
Delegate executed when a category is being renamed so any post-rename actions can be handled