SMyBlueprint::ExpandCategory

Expands any category with the associated name

Unreal Engine C++ API Reference > Editor > Kismet > SMyBlueprint

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Include #include "SMyBlueprint.h"
Source /Engine/Source/Editor/Kismet/Private/SMyBlueprint.cpp
void ExpandCategory
(
    const [FText](API\Runtime\Core\Internationalization\FText) & CategoryName
)

Remarks

Expands any category with the associated name


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