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Unreal Engine C++ API Reference > Editor > GraphEditor > FGraphNodeFactory
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/NodeFactory.h |
Include | #include "NodeFactory.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/NodeFactory.cpp |
virtual [FConnectionDrawingPolicy](API\Editor\GraphEditor\FConnectionDrawingPolicy) * CreateConnectionPolicy ( const [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) * Schema, int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & InClippingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & InDrawElements, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraphObj )
Remarks
Create a pin connection factory for the supplied schema