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Unreal Engine C++ API Reference > Editor > LevelEditor > ULevelEditorSubsystem
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditorSubsystem.h |
Include | #include "LevelEditorSubsystem.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/LevelEditorSubsystem.cpp |
[FEditorModeTools](API\Editor\UnrealEd\FEditorModeTools) * GetLevelEditorModeManager()
Remarks
Gets the global level editor mode manager, if we have one. The mode manager is not created in commandlet environments, because modes inherently imply user interactions.