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Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree
Inheritance Hierarchy
References
Module | AITestSuite |
Header | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_BTStopAction.h |
Include | #include "BehaviorTree/TestBTTask_BTStopAction.h" |
Syntax
class UTestBTTask_BTStopAction : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode)
Variables
Type | Name | Description |
---|---|---|
int32 | LogIndex | |
TEnumAsByte< EB... | LogResult | |
EBTTestStopActi... | StopAction | |
EBTTestTaskStop... | StopTiming |
Constructors
Type | Name | Description |
---|---|---|
UTestBTTask_BTStopAction ( const FObjectInitializer& ObjectIn... ) |
Overridden from UBTTaskNode
Type | Name | Description |
---|---|---|
EBTNodeResul... | AbortTask ( UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory ) | Aborts this task, should return Aborted or InProgress (use FinishLatentAbort() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! |
EBTNodeResul... | ExecuteTask ( UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory ) | Starts this task, should return Succeeded, Failed or InProgress (use FinishLatentTask() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! |
void | OnTaskFinished ( UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, EBTNodeResult::Type TaskResult ) | Called when task execution is finished this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTaskFinished must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically |
void | TickTask ( UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, float DeltaSeconds ) | Ticks this task this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically |