UContentBrowserDataSource::CreateCustomDragOperation

Called to provide custom drag and drop handling when starting a drag event.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h
Include #include "ContentBrowserDataSource.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) > CreateCustomDragOperation
(
    [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FContentBrowserItemData](API\Editor\ContentBrowserData\FContentBrowserItemData) > InItems
)

Remarks

Called to provide custom drag and drop handling when starting a drag event.

If you override this then you are responsible for all drag and drop handling (including the default move/copy behavior) via the HandleDrag functions below! A custom drag operation, or null to allow another data source (or the default handler) to deal with it instead.

Parameters

Name Description
InItems The items being dragged.

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