IMeshUtilities::BuildSkeletalAdjacencyIndexBuffer

Build adjacency information for the skeletal mesh used for tessellation.

Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities

References

   
Module MeshUtilities
Header /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Include #include "MeshUtilities.h"
void BuildSkeletalAdjacencyIndexBuffer
(
    const [TArray](API\Runtime\Core\Containers\TArray)< struct [FSoftSkinVertex](API\Runtime\Engine\Rendering\FSoftSkinVertex) > & VertexBuffer,
    const uint32 TexCoordCount,
    const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & Indices,
    [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & OutPnAenIndices
)

Remarks

Build adjacency information for the skeletal mesh used for tessellation.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library