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Unreal Engine C++ API Reference > Developer > CookMetadata
References
Module | CookMetadata |
Header | /Engine/Source/Developer/CookMetadata/Public/CookMetadata.h |
Include | #include "CookMetadata.h" |
Syntax
class FCookMetadataState
Remarks
Structure serialized to disk to contain non-asset related metadata about a cook. This should always exist alongside a Development Asset Registry, and to ensure that the pair is not out of sync, users should validate the development asset registry they are using with GetAssociatedDevelopmentAssetRegistryHash().
Constructors
Type | Name | Description |
---|---|---|
FCookMetadataState () | ||
FCookMetadataState ( const FCookMetadataState& ) | ||
FCookMetadataState ( FCookMetadataState&& Rhs ) |
Destructors
Type | Name | Description |
---|---|---|
~FCookMetadataState () |
Functions
Type | Name | Description |
---|---|---|
uint64 | ComputeHashOfDevelopmentAssetRegistry ( FMemoryView InSerializedDevelopment... ) | |
uint64 | GetAssociatedDevelopmentAssetRegistryHash () | |
const FCookM... | GetPluginHierarchy () | |
bool | Serialize ( FArchive& Ar ) | |
void | SetAssociatedDevelopmentAssetRegistryHash ( uint64 InHash ) | Associated DevAR Hash. |
void | SetPluginHierarchyInfo ( FCookMetadataPluginHierarchy&& InP... ) | Plugin hierarchy information. |
Operators
Type | Name | Description |
---|---|---|
FCookMetadat... | operator= ( const FCookMetadataState& ) | |
FCookMetadat... | operator= ( FCookMetadataState&& O ) |