FHlslccHeader::ReadCopies

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FHlslccHeader

References

   
Module ShaderCompilerCommon
Header /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Include #include "ShaderCompilerCommon.h"
Source /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp
static bool ReadCopies
(
    const ANSICHAR *& ShaderSource,
    bool bGlobals,
    [TArray](API\Runtime\Core\Containers\TArray)< [FPackedUBCopy](API\Developer\ShaderCompilerCommon\FHlslccHeader\FPackedUBCopy) > & OutCopies
)

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