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Unreal Engine C++ API Reference > Developer > DerivedDataCache > FDerivedDataPluginInterface
- FDerivedDataPluginInterface::GetDebugContextString()
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataPluginInterface.h |
Include | #include "DerivedDataPluginInterface.h" |
virtual [FString](API\Runtime\Core\Containers\FString) GetDebugContextString() const
Remarks
A string used to describe the data being generated. Typically the path to the object that it is generated from is sufficient.