UBlueprintAssetNodeSpawner

Takes care of spawning various asset related nodes (nodes associated with an asset).

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintAssetNodeSpawner.h
Include #include "BlueprintAssetNodeSpawner.h"

Syntax

class UBlueprintAssetNodeSpawner : public [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner)  

Remarks

Takes care of spawning various asset related nodes (nodes associated with an asset).

Functions

Type Name Description
UBlueprintAs... Create ( TSubclassOf< UEdGraphNode > const I..., const FAssetData& InAssetData, UObject* InOuter, FCustomizeNodeDelegate InPostSpawnD... ) Creates a new UBlueprintAssetNodeSpawner for the supplied asset.
const FAsset... GetAssetData () Retrieves the asset that this assigns to spawned nodes.

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