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Unreal Engine C++ API Reference > Editor > Kismet
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h |
Include | #include "BlueprintCompilationManager.h" |
Syntax
struct FBPCompileRequest
Variables
Type | Name | Description |
---|---|---|
TObjectPtr< UBl... | BPToCompile | BP that needs to be compiled: |
FCompilerResult... | ClientResultsLog | Clients can give us a results log if they want to parse or display it themselves, otherwise we will use a transient one: |
EBlueprintCompi... | CompileOptions | Legacy options for blueprint compilation: |
Constructors
Type | Name | Description |
---|---|---|
FBPCompileRequest ( UBlueprint* InBPToCompile, EBlueprintCompileOptions InCompileO..., FCompilerResultsLog* InClientR... ) |