FGraphCompilerContext::CreateExecutionSchedule

Performs a topological sort on the graph of nodes passed in (which is expected to form a DAG), scheduling them.

Unreal Engine C++ API Reference > Editor > KismetCompiler > FGraphCompilerContext

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/EdGraphCompilerUtilities.h
Include #include "EdGraphCompilerUtilities.h"
Source /Engine/Source/Editor/KismetCompiler/Private/EdGraphCompiler.cpp
void CreateExecutionSchedule
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & GraphNodes,
    [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & LinearExecutionSchedule
) const

Remarks

Performs a topological sort on the graph of nodes passed in (which is expected to form a DAG), scheduling them. If there are cycles or unconnected nodes present in the graph, an error will be output for each node that failed to be scheduled.


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