FSoundQualityInfo

A non-UObject based structure used to pass data about a sound node wave around the engine and tools.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IAudioFormat.h
Include #include "Interfaces/IAudioFormat.h"

Syntax

struct FSoundQualityInfo  

Remarks

A non-UObject based structure used to pass data about a sound node wave around the engine and tools.

Variables

Type Name Description
bool bStreaming Holds whether the sound will be streamed.
FString DebugName Holds a string for debugging purposes.
float Duration Holds the length of the sound in seconds.
uint32 NumChannels Holds the number of distinct audio channels.
int32 Quality Holds the quality value ranging from 1 [poor] to 100 [very good].
uint32 SampleDataSize Holds the size of sample data in bytes.
uint32 SampleRate Holds the number of PCM samples per second.

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