IEditorMainFrameProvider

Base feature class, which serves as a hook for external sources to override the editor's main window on startup.

Unreal Engine C++ API Reference > Editor > MainFrame > Interfaces

Inheritance Hierarchy

References

   
Module MainFrame
Header /Engine/Source/Editor/MainFrame/Public/Interfaces/IEditorMainFrameProvider.h
Include #include "Interfaces/IEditorMainFrameProvider.h"

Syntax

class IEditorMainFrameProvider : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)  

Remarks

Base feature class, which serves as a hook for external sources to override the editor's main window on startup.

Destructors

Type Name Description
  ~IEditorMainFrameProvider ()  

Functions

Type Name Description
TSharedRef< ... CreateMainFrameContentWidget () Spawns a widget for slotting into the main editor window (in-place of the standard editor).
FMainFrameWi... GetDesiredWindowConfiguration () Specifies the desired window title, dimensions, etc.
FName GetModularFeatureName ()  
bool IsRequestingMainFrameControl () Signals if this provider wishes to override the editor's main frame on editor startup.

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