FKismetCompilerContext::SetNewClass

Function used to assign the new class that will be used by the compiler

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerContext

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h
Include #include "KismetCompiler.h"
Source /Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp
void SetNewClass
(
    [UBlueprintGeneratedClass](API\Runtime\Engine\Engine\UBlueprintGeneratedClass) * ClassToUse
)

Remarks

Function used to assign the new class that will be used by the compiler


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library