STreeMap::FArguments::NameFont

Sets the font used to draw the text.

Unreal Engine C++ API Reference > Developer > TreeMap > STreeMap > FArguments

References

   
Module TreeMap
Header /Engine/Source/Developer/TreeMap/Public/STreeMap.h
Include #include "STreeMap.h"
WidgetArgsType & NameFont
&40;
    const TAttribute< FSlateFontInfo > & InAttribute
&41;

Remarks

Sets the font used to draw the text. Note the height of the font may change automatically based on the tree node size


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