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Unreal Engine C++ API Reference > Editor > MaterialEditor > IMaterialEditor
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h |
Include | #include "IMaterialEditor.h" |
virtual void PasteNodesHere ( const FVector2D & Location, const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph )
Remarks
Paste nodes at a specific location