UE::DerivedData::EBuildStatus

Flags for build request completion callbacks.

Unreal Engine C++ API Reference > Developer > DerivedDataCache

References

   
Module DerivedDataCache
Header /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildTypes.h
Include #include "DerivedDataBuildTypes.h"

Syntax

namespace UE  
{  
    namespace DerivedData  
    {  
        enum EBuildStatus  
        {  
            None              = 0,  
            BuildLocal        = 1 << 0,  
            BuildRemote       = 1 << 1,  
            BuildExport       = 1 << 2,  
            BuildTryRemote    = 1 << 3,  
            BuildTryExport    = 1 << 4,  
            CacheQuery        = 1 << 5,  
            CacheQueryHit     = 1 << 6,  
            CacheStore        = 1 << 7,  
            CacheStoreHit     = 1 << 8,  
            CacheKey          = 1 << 9,  
        }  
    }  
}  

Values

Name Description
None A value without any flags set.
BuildLocal The build function was executed locally.
BuildRemote The build function was executed remotely.
BuildExport The build action and inputs were exported.
BuildTryRemote An attempt was made to execute the build function remotely.
BuildTryExport An attempt was made to export the build action and inputs.
CacheQuery The build made a cache query request.
CacheQueryHit Valid build output was found in the cache.
CacheStore The build made a cache store request.
CacheStoreHit Valid build output was stored in the cache.
CacheKey The cache key was calculated.

Remarks

Flags for build request completion callbacks.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library