FBehaviorTreeEditor::OnPackageSaved

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > FBehaviorTreeEditor

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
Include #include "BehaviorTreeEditor.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeEditor.cpp
void OnPackageSaved
(
    const [FString](API\Runtime\Core\Containers\FString) & PackageFileName,
    [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Package,
    [FObjectPostSaveContext](API\Runtime\CoreUObject\UObject\FObjectPostSaveContext) ObjectSaveContext
)

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