USoundFactory::FactoryCreateBinary

Create a new object by importing it from a binary buffer.

Unreal Engine C++ API Reference > Editor > AudioEditor > Factories > USoundFactory

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Classes/Factories/SoundFactory.h
Include #include "Factories/SoundFactory.h"
Source /Engine/Source/Editor/AudioEditor/Private/Factories/SoundFactory.cpp
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateBinary
(
    [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass,
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent,
    [FName](API\Runtime\Core\UObject\FName) InName,
    EObjectFlags Flags,
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * Context,
    const TCHAR * Type,
    const uint8 *& Buffer,
    const uint8 * BufferEnd,
    [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn
)

Remarks

Create a new object by importing it from a binary buffer. The new object.

Parameters

Name Description
InClass  
InParent  
InName  
Flags  
Context  
Type (must not be nullptr, i.e. TEXT("TGA"))
Buffer  
BufferEnd  
Warn  

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