FRichCurveEditorModel

Unreal Engine C++ API Reference > Editor > CurveEditor

Inheritance Hierarchy

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/RichCurveEditorModel.h
Include #include "RichCurveEditorModel.h"

Syntax

class FRichCurveEditorModel : public [FCurveModel](API\Editor\CurveEditor\FCurveModel)  

Constructors

Type Name Description
  FRichCurveEditorModel ( UObject* InOwner )  

Functions

Type Name Description
const FRichC... GetReadOnlyRichCurve ()  
FRichCurve & GetRichCurve () Get the rich curve we are operating on.
bool IsValid () Check for whether this rich curve is valid.
void SetClampInputRange ( TAttribute< TRange< double >> InCla... ) Set a range to clamp key input values.

Overridden from FCurveModel

Type Name Description
void AddKeys ( TArrayView< const FKeyPosition > In..., TArrayView< const FKeyAttributes > ..., TArrayView< TOptional< FKeyHandle >... ) Add keys to this curve
TUniquePtr< ... CreateBufferedCurveCopy () Creates a copy of this curve, stored in a minimal buffered curve object.
void CreateKeyProxies ( TArrayView< const FKeyHandle > InKe..., TArrayView< UObject* > OutObje... ) Create key proxy objects for the specified key handles.
void DrawCurve ( const FCurveEditor& CurveEditor, const FCurveEditorScreenSpace& Scr..., TArray< TTuple< double, double >>&... ) Draw the curve for the specified curve editor by populating an array with points on the curve between which lines should be drawn
bool Evaluate ( double InTime, double& OutValue ) Evaluate this curve at the specified time
const void &... GetCurve () Access the raw pointer of the curve data
void GetCurveAttributes ( FCurveAttributes& OutAttributes ) Retrieve curve attributes for this curve
void GetKeyAttributes ( TArrayView< const FKeyHandle > InKe..., TArrayView< FKeyAttributes > OutAtt... ) Retrieve all key attributes that pertain to the specified input key handles
void GetKeyDrawInfo ( ECurvePointType PointType, const FKeyHandle InKeyHandle, FKeyDrawInfo& OutDrawInfo ) Populate the specified draw info structure with data describing how to draw the specified point type
void GetKeyPositions ( TArrayView< const FKeyHandle > InKe..., TArrayView< FKeyPosition > OutKeyPo... ) Retrieve all key positions that pertain to the specified input key handles
void GetKeys ( const FCurveEditor& CurveEditor, double MinTime, double MaxTime, double MinValue, double MaxValue, TArray< FKeyHandle >& OutKeyHandle... ) Retrieve all keys that lie in the specified time and value range
void GetNeighboringKeys ( const FKeyHandle InKeyHandle, TOptional< FKeyHandle >& OutPrevio..., TOptional< FKeyHandle >& OutNextKe... ) Get neighboring keys given the key handle
int32 GetNumKeys () Get the number of keys
void GetTimeRange ( double& MinTime, double& MaxTime ) Get range of input time.
void GetValueRange ( double& MinValue, double& MaxValue ) Get range of output values.
void Modify () Explicitly modify the curve data. Called before any change is made to the curve.
void RemoveKeys ( TArrayView< const FKeyHandle > InKe... ) Remove all the keys with the specified key handles from this curve
void SetCurveAttributes ( const FCurveAttributes& InAttribut... ) Assign curve attributes for this curve
void SetKeyAttributes ( TArrayView< const FKeyHandle > InKe..., TArrayView< const FKeyAttributes > ..., EPropertyChangeType::Type ChangeTyp... ) Assign key attributes for the specified key handles
void SetKeyPositions ( TArrayView< const FKeyHandle > InKe..., TArrayView< const FKeyPosition > In..., EPropertyChangeType::Type ChangeTyp... ) Assign key positions for the specified key handles

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