FSCSEditorTreeNode::AddChild

Adds a child node for the given SCS node.

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode > AddChild

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
FSCSEditorTreeNodePtrType AddChild
(
    [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * InSCSNode,
    bool bIsInheritedSCS
)

Remarks

Adds a child node for the given SCS node. A reference to the new child node or the existing child node if a match is found.

Parameters

Name Description
InSCSNode The SCS node to for which to create a child node.
bIsInheritedSCS Whether or not the given SCS node is inherited from a parent.

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