FTargetReceipt::GetDefaultPath

Gets the default path for a target receipt

Unreal Engine C++ API Reference > Developer > DesktopPlatform > FTargetReceipt

References

   
Module DesktopPlatform
Header /Engine/Source/Developer/DesktopPlatform/Public/TargetReceipt.h
Include #include "TargetReceipt.h"
Source /Engine/Source/Developer/DesktopPlatform/Private/TargetReceipt.cpp
static [FString](API\Runtime\Core\Containers\FString) GetDefaultPath
(
    const TCHAR * BaseDir,
    const TCHAR * TargetName,
    const TCHAR * Platform,
    EBuildConfiguration Configuration,
    const TCHAR * BuildArchitecture
)

Remarks

Gets the default path for a target receipt Path to the receipt for this target

Parameters

Name Description
BaseDir Base directory for the target being built; either the project directory or engine directory.
TargetName The target being built
Platform The target platform
Configuration The target configuration
BuildArchitecture The architecture being built

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