FCacheBucket::ToDisplayName

Append the display name if available or the bucket name if not.

Unreal Engine C++ API Reference > Developer > DerivedDataCache > FCacheBucket

References

   
Module DerivedDataCache
Header /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataCacheKey.h
Include #include "DerivedDataCacheKey.h"
Source /Engine/Source/Developer/DerivedDataCache/Private/DerivedDataCacheKey.cpp
void ToDisplayName
(
    FStringBuilderBase & OutDisplayName
) const

Remarks

Append the display name if available or the bucket name if not.


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