UContentBrowserDataSubsystem::CompileFilter

Take a raw data filter and convert it into a compiled version that could be re-used for multiple queries using the same data (typically this is only useful for post-filtering multiple items).

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSubsystem

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSubsystem.h
Include #include "ContentBrowserDataSubsystem.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSubsystem.cpp
void CompileFilter
(
    const [FName](API\Runtime\Core\UObject\FName) InPath,
    const [FContentBrowserDataFilter](API\Editor\ContentBrowserData\FContentBrowserDataFilter) & InFilter,
    [FContentBrowserDataCompiledFilter](API\Editor\ContentBrowserData\FContentBrowserDataCompiledFilte-) & OutCompiledFilter
) const

Remarks

Take a raw data filter and convert it into a compiled version that could be re-used for multiple queries using the same data (typically this is only useful for post-filtering multiple items).

The compiled filter is only valid until the data source changes, so only keep it for a short time (typically within a function call, or 1-frame).


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