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Unreal Engine C++ API Reference > Developer > AutomationDriver > IAsyncAutomationDriver
References
Module | AutomationDriver |
Header | /Engine/Source/Developer/AutomationDriver/Public/IAutomationDriver.h |
Include | #include "IAutomationDriver.h" |
[TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< [FModifierKeysState](API\Runtime\ApplicationCore\GenericPlatform\FModifierKeysState) > GetModifierKeys() const
the current state of modifier keys for the application