FComponentsEditedEvent

Called when an edit command is executed on components in the world

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule

Inheritance Hierarchy

  • TBaseMulticastDelegate_NoParams< void >

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Include #include "LevelEditor.h"

Syntax

class FComponentsEditedEvent : public TBaseMulticastDelegate_NoParams< void >  

Remarks

Called when an edit command is executed on components in the world


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