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Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSubsystem
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSubsystem.h |
Include | #include "ContentBrowserDataSubsystem.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSubsystem.cpp |
[TArray](API\Runtime\Core\Containers\TArray)< [FContentBrowserItem](API\Editor\ContentBrowserData\FContentBrowserItem) > GetItemsAtPath ( const [FName](API\Runtime\Core\UObject\FName) InPath, const EContentBrowserItemTypeFilter InItemTypeFilter ) const
Remarks
Get the items (folders and/or files) that exist at the given virtual path.
Multiple items may have the same virtual path if they are different types, or come from different data sources.