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Unreal Engine C++ API Reference > Developer > TextureBuild > FTextureBuildFunction
References
Module | TextureBuild |
Header | /Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h |
Include | #include "TextureBuildFunction.h" |
Source | /Engine/Source/Developer/TextureBuild/Private/TextureBuildFunction.cpp |
virtual void Build ( [UE::DerivedData::FBuildContext](API\Developer\DerivedDataCache\FBuildContext) & Context ) const
Remarks
Build the output for the input in the build context.
The build is complete when the function returns, unless BeginAsyncBuild has been called on the context, in which case a call to EndAsyncBuild from any thread marks the end.
The build is considered to be successful unless an error was logged during its execution.