FSplineComponentVisualizer::HandleSelectAllSplinePoints

Select all spline points, , returns true if the spline component being edited has changed

Unreal Engine C++ API Reference > Editor > ComponentVisualizers > FSplineComponentVisualizer

References

   
Module ComponentVisualizers
Header /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Include #include "SplineComponentVisualizer.h"
Source /Engine/Source/Editor/ComponentVisualizers/Private/SplineComponentVisualizer.cpp
bool HandleSelectAllSplinePoints
(
    [USplineComponent](API\Runtime\Engine\Components\USplineComponent) * InSplineComponent
)

Remarks

Select all spline points, , returns true if the spline component being edited has changed


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library