AssetViewUtils::SetPathColor

Saves the color of the path to the config

Unreal Engine C++ API Reference > Developer > AssetTools

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Include #include "AssetViewUtils.h"
Source /Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp
namespace AssetViewUtils  
{  
    void AssetViewUtils::SetPathColor  
    (  
        const [FString](API\Runtime\Core\Containers\FString) & FolderPath,  
        [TOptional](API\Runtime\Core\IO\TOptional)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > FolderColor  
    )  
}  

Remarks

Saves the color of the path to the config

Parameters

Name Description
FolderPath The path to the folder
FolderColor The color the folder should appear as

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