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Unreal Engine C++ API Reference > Editor > ClothingSystemEditorInterface > ISimulationEditorExtender
- ISimulationEditorExtender::DebugDrawSimulationTexts()
References
Module | ClothingSystemEditorInterface |
Header | /Engine/Source/Editor/ClothingSystemEditorInterface/Public/SimulationEditorExtender.h |
Include | #include "SimulationEditorExtender.h" |
void DebugDrawSimulationTexts ( const [IClothingSimulation](API\Runtime\ClothingSystemRuntimeInterface\IClothingSimulation) * InSimulation, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InOwnerComponent, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas, const [FSceneView](API\Runtime\Engine\FSceneView) * SceneView )
Remarks
Called from the editor when clothing is active to process any active debug drawing of any text strings Recommended to use the show menu extension for controlling what data to draw
Parameters
Name | Description |
---|---|
InSimulation | The running clothing simulation |
InOwnerComponent | The component that owns the running clothing simulation |
Canvas | The canvas to use for drawing the text |
SceneView | The view on which to project the text |