FLocalizationImportDialogueSettings

Unreal Engine C++ API Reference > Developer > Localization

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h
Include #include "LocalizationTargetTypes.h"

Syntax

struct FLocalizationImportDialogueSettings  

Variables

Type Name Description
bool bImportNativeAsSource Should the dialogue for the native culture be imported as if it were source audio? If false, the native culture dialogue will be imported as localized data for the native culture.
FString ImportedDialogueFolder Folder in which to create the generated sound waves.
FDirectoryPath RawAudioPath Path to the folder to import the audio from.

Constructors

Type Name Description
  FLocalizationImportDialogueSettings ()  

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