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Unreal Engine C++ API Reference > Developer > DerivedDataCache
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuild.h |
Include | #include "DerivedDataBuild.h" |
Syntax
class IBuild
Remarks
Interface to the build system.
Executing a build typically requires a definition, input resolver, session, and function.
Use IBuild::CreateDefinition() to make a new build definition, or use IBuild::LoadDefinition() to load a build definition that was previously saved. This references the function to execute, and the inputs needed by the function.
Use IBuild::CreateSession() to make a new build session with a build input resolver to resolve input references into the referenced data. Use FBuildSession::Build() to schedule a definition to build, along with any of its transitive build dependencies.
Implement a IBuildFunction, with a unique name and version, to add values to the build context based on constants and inputs in the context. Use TBuildFunctionFactory to add the function to the registry at IBuild::GetFunctionRegistry() to allow the build job to find it.
Destructors
Type | Name | Description |
---|---|---|
~IBuild () |
Functions
Type | Name | Description |
---|---|---|
FBuildAction... | CreateAction ( const FSharedString& Name, const FUtf8SharedString& Function ) | Create a build action builder. |
FBuildDefini... | CreateDefinition ( const FSharedString& Name, const FUtf8SharedString& Function ) | Create a build definition builder. |
FBuildInputs... | CreateInputs ( const FSharedString& Name ) | Create a build inputs builder. |
FBuildOutput... | CreateOutput ( const FSharedString& Name, const FUtf8SharedString& Function ) | Create a build output builder. |
FBuildSessio... | CreateSession ( const FSharedString& Name, IBuildInputResolver* InputReso..., IBuildScheduler* Scheduler ) | Create a build session. |
IBuildFuncti... | GetFunctionRegistry () | Returns the build function registry used by the build system. |
const FGuid ... | GetVersion () | Returns the version of the build system. |
IBuildWorker... | GetWorkerRegistry () | Returns the build worker registry used by the build system. |