UAnimGraphNode_PoseByName::SetAnimationAsset

Virtual void [GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const ](API\Editor\AnimGraph\UAnimGraphNode_PoseByName\GetMenuActions)override;

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_PoseByName

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseByName.h
Include #include "AnimGraphNode_PoseByName.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_PoseByName.cpp
virtual void SetAnimationAsset
(
    [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Asset
)

Remarks

Virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;


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