FBlueprintDebugObjectInstance

Unreal Engine C++ API Reference > Editor > Kismet

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SBlueprintEditorSelectedDebugObjectWidget.h
Include #include "SBlueprintEditorSelectedDebugObjectWidget.h"

Syntax

struct FBlueprintDebugObjectInstance  

Variables

Type Name Description
FString EditorObjectPath Object path to object in the editor, will only be set for static objects
FString ObjectLabel Friendly label for object to debug
FString ObjectPath Raw object path of spawned PIE object, this is not a SoftObjectPath because we don't want it to get fixed up
TWeakObjectPtr<... ObjectPtr Actual object to debug, can be null

Constructors

Type Name Description
  FBlueprintDebugObjectInstance ( TWeakObjectPtr< UObject > InPtr, const FString& InLabel )  

Functions

Type Name Description
bool IsEditorObject () If editor and object path are the same length because there's no prefix, this is the editor object
bool IsEmptyObject () Returns true if this is the special entry for no specific object
bool IsSpawnedObject () If this has no editor path, it was spawned

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