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Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree
Inheritance Hierarchy
References
Module | AITestSuite |
Header | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_ToggleFlag.h |
Include | #include "BehaviorTree/TestBTTask_ToggleFlag.h" |
Syntax
class UTestBTTask_ToggleFlag : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode)
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Variables
Type | Name | Description |
---|---|---|
FName | KeyName | |
int32 | LogIndex | |
int32 | NumToggles | |
TEnumAsByte< EB... | TaskResult |
Constructors
Type | Name | Description |
---|---|---|
UTestBTTask_ToggleFlag ( const FObjectInitializer& ObjectIn... ) |
Overridden from UBTTaskNode
Type | Name | Description |
---|---|---|
EBTNodeResul... | ExecuteTask ( UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory ) | Starts this task, should return Succeeded, Failed or InProgress (use FinishLatentTask() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! |