SNodePanel::GetZoomTargetRect

When a panel is scrolling/zooming to a target, this can be called to get it's destination

Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Include #include "SNodePanel.h"
Source /Engine/Source/Editor/GraphEditor/Private/SNodePanel.cpp
bool GetZoomTargetRect
(
    FVector2D & TopLeft,
    FVector2D & BottomRight
) const

Remarks

When a panel is scrolling/zooming to a target, this can be called to get it's destination true if there's a scrolling/zooming target and false if there is no destination

Parameters

Name Description
TopLeft top left corner of the destination
BottomRight bottom right corner of the destination

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