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Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits > FAssetEditorModeUILayer
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h |
Include | #include "Toolkits/AssetEditorModeUILayer.h" |
Source | /Engine/Source/Editor/EditorFramework/Private/Toolkits/AssetEditorModeUILayer.cpp |
virtual [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > > GetSpawnedTabs()