UAnimationBlueprintLibrary::AddCurveInternal

Returns true if successfully added, false if it was already existing.

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Include #include "AnimationBlueprintLibrary.h"
Source /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp
static bool AddCurveInternal
(
    [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence,
    [FName](API\Runtime\Core\UObject\FName) CurveName,
    int32 CurveFlags,
    ERawCurveTrackTypes SupportedCurveType
)

Remarks

Returns true if successfully added, false if it was already existing.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library