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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetDevice
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h |
Include | #include "Interfaces/ITargetDevice.h" |
virtual void CloseConnection ( [ITargetDeviceSocketPtr](API\Developer\TargetPlatform\Interfaces\ITargetDeviceSocketPtr) Socket )
Remarks
Closes a previously opened connection with a process on the target.
Parameters
Name | Description |
---|---|
Socket | Socket object returned by OpenSocket. |
See Also
OpenSocket