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Unreal Engine C++ API Reference > Editor > Kismet > SBlueprintNamespaceEntry
Type
typedef TBaseDelegate_OneParam< void, [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > & > FOnGetNamespacesToExclude
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SBlueprintNamespaceEntry.h |
Include | #include "SBlueprintNamespaceEntry.h" |