FBehaviorTreeEditor::InitBehaviorTreeEditor

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > FBehaviorTreeEditor

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
Include #include "BehaviorTreeEditor.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeEditor.cpp
virtual void InitBehaviorTreeEditor
(
    const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode,
    const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost,
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject
)

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