IBuild::CreateSession

Create a build session.

Unreal Engine C++ API Reference > Developer > DerivedDataCache > IBuild

References

   
Module DerivedDataCache
Header /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuild.h
Include #include "DerivedDataBuild.h"
[FBuildSession](API\Developer\DerivedDataCache\FBuildSession) CreateSession
(
    const [FSharedString](API\Runtime\CoreUObject\Serialization\FSharedString) & Name,
    [IBuildInputResolver](API\Developer\DerivedDataCache\IBuildInputResolver) * InputResolver,
    [IBuildScheduler](API\Developer\DerivedDataCache\IBuildScheduler) * Scheduler
)

Remarks

Create a build session.

An input resolver is required for the session to perform builds with unresolved inputs, or to resolve build value keys.

A default scheduler is used if one is not provided. Using the default is recommended.

Parameters

Name Description
Name The name by which to identify this session for logging and profiling.
InputResolver The input resolver to resolve inputs for requested builds. Optional.
Scheduler The scheduler for builds created through the session. Optional.

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