FHierarchicalLODProxyProcessor::ProcessProxy

Callback function used for processing finished mesh generation jobs

Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODProxyProcessor

References

   
Module HierarchicalLODUtilities
Header /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
Include #include "HierarchicalLODProxyProcessor.h"
Source /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODProxyProcessor.cpp
void ProcessProxy
(
    const [FGuid](API\Runtime\Core\Misc\FGuid) InGuid,
    [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InAssetsToSync
)

Remarks

Callback function used for processing finished mesh generation jobs

Parameters

Name Description
InGuid Guid of the finished job
InAssetsToSync Assets data created by the job

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