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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintCompilationManager
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h |
Include | #include "BlueprintCompilationManager.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintCompilationManager.cpp |
static void QueueForCompilation ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * BP )
Remarks
Adds a blueprint to the compilation queue - useful for batch compilation