EAssetTypeCategories::Type

The list of categories for Asset Type Actions and [UFactory](API\Editor\UnrealEd\Factories\UFactory) subclasses.

Unreal Engine C++ API Reference > Developer > AssetTools

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AssetTypeCategories.h
Include #include "AssetTypeCategories.h"

Syntax

namespace EAssetTypeCategories  
{  
    enum Type  
    {  
        None         = 0,  
        Basic        = 1 << 0,  
        Animation    = 1 << 1,  
        Materials    = 1 << 2,  
        Sounds       = 1 << 3,  
        Physics      = 1 << 4,  
        UI           = 1 << 5,  
        Misc         = 1 << 6,  
        Gameplay     = 1 << 7,  
        Blueprint    = 1 << 8,  
        Media        = 1 << 9,  
        Textures     = 1 << 10,  
        FirstUser    = 1 << 11,  
        LastUser     = 1 << 31,  
    }  
}  

Values

Name Description
None  
Basic  
Animation  
Materials  
Sounds  
Physics  
UI  
Misc  
Gameplay  
Blueprint  
Media  
Textures  
FirstUser Items below this will be allocated at runtime via RegisterAdvancedAssetCategory.
LastUser  

Remarks

This enum has been extracted into a separate header for easier inclusion in code in other modules


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library