SSCSEditor::CreateNewBPComponent

Creates a new Blueprint component from the specified class type The user will be prompted to pick a new subclass name and a blueprint asset will be created

Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
[UClass](API\Runtime\CoreUObject\UObject\UClass) * CreateNewBPComponent
(
    [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > ComponentClass
)

Remarks

Creates a new Blueprint component from the specified class type The user will be prompted to pick a new subclass name and a blueprint asset will be created The new class that was created


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