FBPTerminal

A terminal in the graph (literal or variable reference)

Unreal Engine C++ API Reference > Editor > KismetCompiler

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/BPTerminal.h
Include #include "BPTerminal.h"

Syntax

struct FBPTerminal  

Remarks

A terminal in the graph (literal or variable reference)

Variables

Type Name Description
FProperty * AssociatedVarProperty For non-literal terms, this is the FProperty being referenced (in the stack if bIsLocal set, or on the context otherwise)
bool bIsConst  
bool bIsLiteral  
bool bIsSavePersistent  
bool bPassedByReference  
FBPTerminal ... Context Context->
FBlueprintCompi... InlineGeneratedParameter Used for MathExpression optimization.
FString Name  
TObjectPtr< UOb... ObjectLiteral Pointer to an object literal
FString PropertyDefault String representation of the default value of the property associated with this term (or path to object)
UObject * Source Source node.
UEdGraphPin ... SourcePin Source pin.
FText TextLiteral The FText literal
FEdGraphPinType Type  

Constructors

Type Name Description
  FBPTerminal ()  

Functions

Type Name Description
void CopyFromPin ( UEdGraphPin* Net, FString NewName )  
void CopyFromPin ( UEdGraphPin* Net, const FName NewName )  
bool IsClassContextType ()  
bool IsDefaultVarTerm ()  
bool IsInstancedVarTerm ()  
bool IsLocalVarTerm ()  
bool IsObjectContextType ()  
bool IsSparseClassDataVarTerm ()  
bool IsStructContextType ()  
bool IsTermWritable ()  
void SetContextTypeClass ( bool bIsClassContext )  
void SetContextTypeStruct ( bool bIsStructContext )  
void SetVarTypeDefault ( bool bIsDefault )  
void SetVarTypeLocal ( bool bIsLocal )  
void SetVarTypeSparseClassData ()  

Enums

Type Name Description
Private enum EContextType Context types (mutually-exclusive)
Private enum EVarType Variable reference types (mutually-exclusive)

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library