UK2Node_InputTouch

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputTouch.h
Include #include "K2Node_InputTouch.h"

Syntax

class UK2Node_InputTouch :  
    public [UK2Node](API\Editor\BlueprintGraph\UK2Node),  
    public [IK2Node_EventNodeInterface](API\Editor\BlueprintGraph\IK2Node_EventNodeInterface)  

Variables

Type Name Description
uint32: 1 bConsumeInput Prevents actors with lower priority from handling this input.
uint32: 1 bExecuteWhenPaused Should the binding execute even when the game is paused.
uint32: 1 bOverrideParentBinding Should any bindings to this event in parent classes be removed.

Constructors

Type Name Description
  UK2Node_InputTouch ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
UEdGraphPin ... GetFingerIndexPin ()  
UEdGraphPin ... GetLocationPin ()  
UEdGraphPin ... GetMovedPin () Get the 'moved' input pin
UEdGraphPin ... GetPressedPin () Get the 'pressed' input pin
UEdGraphPin ... GetReleasedPin () Get the 'released' input pin
UEnum * GetTouchIndexEnum ()  
bool IsCompatibleWithGraph ( const UEdGraph* TargetGraph )  

Overridden from UK2Node

Type Name Description
void ExpandNode ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph ) Expands a node while compiling, which may add additional nodes or delete this node
void GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) Replacement for GetMenuEntries().
FText GetMenuCategory () Override to provide a default category for specific node types to be listed under.
bool ShouldShowNodeProperties () Return whether the node's properties display in the blueprint details panel

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
FSlateIcon GetIconAndTint ( FLinearColor& OutColor )  
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FLinearColor GetNodeTitleColor () Gets the draw color of a node's title bar
FText GetTooltipText () Gets the tooltip to display when over the node

Overridden from UObject

Type Name Description
void PostLoad () Do any object-specific cleanup required immediately after loading an object.

Overridden from IK2Node_EventNodeInterface

Type Name Description
TSharedPtr< ... GetEventNodeAction ( const FText& ActionCategory )  

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