SSCSEditor::GetSelectedNodes

Get the currently selected tree nodes

Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
[TArray](API\Runtime\Core\Containers\TArray)< FSCSEditorTreeNodePtrType > GetSelectedNodes() const  

Remarks

Get the currently selected tree nodes


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