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Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FShaderConductorContext
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Initializes the context with internal buffers used for the conversion of input and option descriptors between UE and ShaderConductor. | ||
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Move constructor to take ownership of internal buffers from 'Rhs'. | ||
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FShaderConductorContext
(
const FShaderConductorContext& |