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Unreal Engine C++ API Reference > Editor > AnimationEditMode > IAnimationEditContext
- IAnimationEditContext::GetCameraTarget()
References
Module | AnimationEditMode |
Header | /Engine/Source/Editor/AnimationEditMode/Public/AnimationEditContext.h |
Include | #include "AnimationEditContext.h" |
virtual bool GetCameraTarget ( FSphere & OutTarget ) const
Remarks
Get a camera target used to focus the viewport on an object when a user presses 'F' (default). true if the target sphere was filled-in
Parameters
Name | Description |
---|---|
OutTarget | The target object |