ITargetPlatform::CookingDeviceProfileName

Gets the name of the device profile to use when cooking this TargetPlatform

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetPlatform

  • ITargetPlatform::CookingDeviceProfileName()

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Include #include "Interfaces/ITargetPlatform.h"
[FString](API\Runtime\Core\Containers\FString) CookingDeviceProfileName() const  

Remarks

Gets the name of the device profile to use when cooking this TargetPlatform


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