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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintActionMenuItem > PerformAction
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuItem.h |
Include | #include "BlueprintActionMenuItem.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintActionMenuItem.cpp |
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & FromPins, FVector2D const Location, bool bSelectNewNode )
Remarks
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).