UBlueprintAssetNodeSpawner::GetAssetData

Retrieves the asset that this assigns to spawned nodes.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintAssetNodeSpawner

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintAssetNodeSpawner.h
Include #include "BlueprintAssetNodeSpawner.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintAssetNodeSpawner.cpp
const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & GetAssetData() const  

Remarks

Retrieves the asset that this assigns to spawned nodes. The asset that this class was initialized with.


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