FMeshPaintGeometryAdapterForStaticMeshes::OnStaticMeshChanged

Callback for when the static mesh on the component is changed

Unreal Engine C++ API Reference > Editor > MeshPaint > FMeshPaintGeometryAdapterForStaticMeshes

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
Include #include "MeshPaintStaticMeshAdapter.h"
Source /Engine/Source/Editor/MeshPaint/Private/MeshPaintStaticMeshAdapter.cpp
void OnStaticMeshChanged
(
    [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * StaticMeshComponent
)

Remarks

Callback for when the static mesh on the component is changed


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