FFileCache::IgnoreNewFile

Report an external change to the manager, such that a subsequent equal change reported by the os be ignored

Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FFileCache

References

   
Module DirectoryWatcher
Header /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
Include #include "FileCache.h"
Source /Engine/Source/Developer/DirectoryWatcher/Private/FileCache.cpp
void IgnoreNewFile
(
    const [FString](API\Runtime\Core\Containers\FString) & Filename
)

Remarks

Report an external change to the manager, such that a subsequent equal change reported by the os be ignored


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