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Unreal Engine C++ API Reference > Developer > DirectoryWatcher
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/IDirectoryWatcher.h |
Include | #include "IDirectoryWatcher.h" |
Syntax
class IDirectoryWatcher
Remarks
The public interface for the directory watcher singleton.
Destructors
Type | Name | Description |
---|---|---|
~IDirectoryWatcher () | Virtual destructor |
Functions
Type | Name | Description |
---|---|---|
bool | DumpStats () | Allows for subclasses to dump notify statistics (returns true if implemented) |
bool | RegisterDirectoryChangedCallback_Handle ( const FString& Directory, const FDirectoryChanged& InDelegat..., FDelegateHandle& OutHandle, uint32 Flags ) | Register a callback to fire when directories are changed |
void | Tick ( float DeltaSeconds ) | Allows for subclasses to be ticked (by editor or other programs that need to tick the singleton) |
bool | UnregisterDirectoryChangedCallback_Handle ( const FString& Directory, FDelegateHandle InHandle ) | Unregisters a callback to fire when directories are changed |
Enums
Type | Name | Description |
---|---|---|
Public enum | WatchOptions | Options for a single watch (can be combined) |
Typedefs
Name | Description |
---|---|
FDirectoryChanged | A delegate to report directory changes |