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Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel > SNode
- SNodePanel::SNode::ShouldAllowCulling()
- SGraphNodeTexture::ShouldAllowCulling()
- SGraphNodeFloatConstant::ShouldAllowCulling()
- SGraphNodeComment::ShouldAllowCulling()
- SGraphNodeStaticMesh::ShouldAllowCulling()
- SGraphNodeColorConstant::ShouldAllowCulling()
- SGraphNodeSkeletalMesh::ShouldAllowCulling()
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
Include | #include "SNodePanel.h" |
virtual bool ShouldAllowCulling&40;&41; const
Remarks
Return false if this node should not be culled. Useful for potentially large nodes that may be improperly culled.