FActionFilterTest

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
Include #include "BlueprintActionFilter.h"

Syntax

struct FActionFilterTest : public [TSharedFromThis< FActionFilterTest >](API\Runtime\Core\Templates\TSharedFromThis)  

Variables

Type Name Description
EActionFilterTe... Flags  
FString Name  
FRejectionDeleg... RejectionDelegate  

Constructors

Type Name Description
  FActionFilterTest ( const FRejectionDelegate Delegate, FString Name, EActionFilterTestFlags Flags )  

Functions

Type Name Description
bool Call ( FBlueprintActionFilter const& Filt..., FBlueprintActionInfo& ActionInfo )  
TSharedRef< ... WithFlags ( EActionFilterTestFlags InFlags )  

Operators

Type Name Description
bool operator== ( const FActionFilterTest& other )  

Typedefs

Name Description
FRejectionDelegate The filter uses a series of rejection tests matching

Constants

Name Description
CVarEnableCaching  

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