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Unreal Engine C++ API Reference > Editor > KismetCompiler
Inheritance Hierarchy
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h |
Include | #include "KismetCompilerModule.h" |
Syntax
class IKismetCompilerInterface : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Functions
Type | Name | Description |
---|---|---|
void | CompileStructure ( UUserDefinedStruct* Struct, FCompilerResultsLog& Results ) | Compiles a user defined structure. |
void | GetBlueprintTypesForClass ( UClass* ParentClass, UClass*& OutBlueprintClass, UClass*& OutBlueprintGenerated... ) | Get the blueprint class and generated blueprint class for a particular class type. |
TArray< IBlu... | GetCompilers () | Gets a list of all compilers for blueprints. You can register new compilers through this list. |
void | OverrideBPGCTypeForBPType ( TSubclassOf< UBlueprint > Blueprint..., TSubclassOf< UBlueprintGeneratedCla... ) | |
void | OverrideBPTypeForClass ( UClass* Class, TSubclassOf< UBlueprint > Blueprint... ) | Facilities for establishing mappings between UClasses, UBlueprints, and UBlueprintGenerated Classes |
void | OverrideBPTypeForClassInEditor ( UClass* Class, TSubclassOf< UBlueprint > Blueprint... ) | |
void | RecoverCorruptedBlueprint ( UBlueprint* Blueprint ) | Attempts to recover a corrupted blueprint package. |
void | RefreshVariables ( UBlueprint* Blueprint ) | Synchronizes Blueprint's GeneratedClass's properties with the NewVariable declarations in the blueprint Used on load to ensure that all properties are present for instances. |
void | RemoveBlueprintGeneratedClasses ( UBlueprint* Blueprint ) | Clears the blueprint's generated classes, and consigns them to oblivion |
void | ValidateBPAndClassType ( UBlueprint* BP, FCompilerResultsLog& OutResults ) |
Deprecated Functions
Type | Name | Description |
---|---|---|
PRAGMA_DISAB... | GenerateCppCodeForEnum ( UUserDefinedEnum* UDEnum, const FCompilerNativizationOptions ..., FString& OutHeaderCode, FString& OutCPPCode ) | This API is no longer required. Any overrides should be removed. |
void | GenerateCppCodeForStruct ( UUserDefinedStruct* UDStruct, const FCompilerNativizationOptions ..., FString& OutHeaderCode, FString& OutCPPCode ) | This API is no longer required. Any overrides should be removed. |
FString | GenerateCppWrapper ( UBlueprintGeneratedClass* BPGC, const FCompilerNativizationOptions ... ) | This API is no longer required. Any overrides should be removed. |