FSCSEditorTreeNode::GetObject

Deliberately non-virtual, for performance reasons.

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
template<class T>
const T * GetObject
(
    bool bEvenIfPendingKill
) const

Remarks

Deliberately non-virtual, for performance reasons. A read-only reference to the object represented by this node.

Parameters

Name Description
bEvenIfPendingKill If false, nullptr will be returned if the cached object instance is pending kill. If true, it will be returned regardless (this is used for recaching the object if the objects have been reinstanced following construction script execution).

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