ISourceControlState::GetCurrentRevision

Get the revision that we are currently synced to

Unreal Engine C++ API Reference > Developer > SourceControl > ISourceControlState

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/ISourceControlState.h
Include #include "ISourceControlState.h"
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISourceControlRevision](API\Developer\SourceControl\ISourceControlRevision), ESPMode::ThreadSafe > GetCurrentRevision() const  

Remarks

Get the revision that we are currently synced to a revision identifier or NULL if none exist


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