PerformAction

Overload list

Unreal Engine C++ API Reference > Editor > AIGraph > FAISchemaAction_NewSubNode

  Type Name Description
Public function Virtual UEdGraphNode *

PerformAction ( UEdGraph* ParentGraph,
UEdGraphPin* FromPin,
const FVector2D Location,
bool bSelectNewNode
)

Execute this action, given the graph and schema, and possibly a pin that we were dragged from.
Public function Virtual UEdGraphNode *

PerformAction ( UEdGraph* ParentGraph,
TArray< UEdGraphPin* >& FromPins,
const FVector2D Location,
bool bSelectNewNode
)

Execute this action, given the graph and schema, and possibly a pin that we were dragged from.

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