UProjectPackagingSettings::LoadSettingsForPlatform

For non-default object instances, this will LoadConfig for a specific platform

Unreal Engine C++ API Reference > Developer > DeveloperToolSettings > Settings > UProjectPackagingSettings

References

   
Module DeveloperToolSettings
Header /Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h
Include #include "Settings/ProjectPackagingSettings.h"
void LoadSettingsForPlatform
(
    [FString](API\Runtime\Core\Containers\FString) PlatformName
)

Remarks

For non-default object instances, this will LoadConfig for a specific platform,


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