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Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel > SNode
- SNodePanel::SNode::CanBeSelected()
- SGraphNodeComment::CanBeSelected()
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
Include | #include "SNodePanel.h" |
virtual bool CanBeSelected &40; const FVector2D & MousePositionInNode &41; const
Remarks
Return if the node can be selected, by pointing given location