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Unreal Engine C++ API Reference > Developer > FileUtilities > FileUtilities > FZipArchiveReader
References
Module | FileUtilities |
Header | /Engine/Source/Developer/FileUtilities/Public/FileUtilities/ZipArchiveReader.h |
Include | #include "FileUtilities/ZipArchiveReader.h" |
Source | /Engine/Source/Developer/FileUtilities/Private/ZipArchiveReader.cpp |
FZipArchiveReader ( [IFileHandle](API\Runtime\Core\GenericPlatform\IFileHandle) * InFileHandle, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) * ErrorHandler )
Remarks
Constructs the ZipArchive to read from a FileHandle. Takes ownership of the FileHandle (even if it is corrupt); it will be closed by the destructor.