ULocalizationSettings

Class for loading/saving configuration settings and the details view objects needed for localization dashboard functionality.

Unreal Engine C++ API Reference > Developer > Localization

Inheritance Hierarchy

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocalizationSettings.h
Include #include "LocalizationSettings.h"

Syntax

class ULocalizationSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)  

Remarks

Class for loading/saving configuration settings and the details view objects needed for localization dashboard functionality.

Constructors

Type Name Description
  ULocalizationSettings ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
ULocalizatio... GetEngineTargetSet ()  
ULocalizatio... GetGameTargetSet ()  

Overridden from UObject

Type Name Description
void PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) Called when a property on this object has been modified externally
void PostInitProperties () Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

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