Navigation
Unreal Engine C++ API Reference > Editor > HardwareTargeting > UHardwareTargetingSettings
Inheritance Hierarchy
- TBaseMulticastDelegate_NoParams< void >
References
Module | HardwareTargeting |
Header | /Engine/Source/Editor/HardwareTargeting/Public/HardwareTargetingSettings.h |
Include | #include "HardwareTargetingSettings.h" |
Syntax
class FSettingChangedEvent : public TBaseMulticastDelegate_NoParams< void >
Remarks
Returns an event delegate that is executed when a setting has changed.