GameProjectUtils::IsEngineStarterContentAvailable

Returns true if there are engine starter content files available for instancing into new projects.

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > GameProjectUtils

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h
Include #include "GameProjectUtils.h"
Source /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp
static bool IsEngineStarterContentAvailable()

Remarks

Returns true if there are engine starter content files available for instancing into new projects.


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