IAnimationEditContext::GetOnScreenDebugInfo

Function to collect strings from nodes to display in the viewport.

Unreal Engine C++ API Reference > Editor > AnimationEditMode > IAnimationEditContext

  • IAnimationEditContext::GetOnScreenDebugInfo()

References

   
Module AnimationEditMode
Header /Engine/Source/Editor/AnimationEditMode/Public/AnimationEditContext.h
Include #include "AnimationEditContext.h"
virtual void GetOnScreenDebugInfo
(
    [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & OutDebugInfo
) const

Remarks

Function to collect strings from nodes to display in the viewport. Use this rather than DrawHUD when adding general text to the viewport. Display of this assumes that this will be mostly used by skeletal controls.

Parameters

Name Description
OutDebugInfo Text to display

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