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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor
Inheritance Hierarchy
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_SubtreeTask.h |
Include | #include "BehaviorTreeGraphNode_SubtreeTask.h" |
Syntax
class UBehaviorTreeGraphNode_SubtreeTask : public [UBehaviorTreeGraphNode_Task](API\Editor\BehaviorTreeEditor\UBehaviorTreeGraphNode_Task)
Variables
Type | Name | Description |
---|---|---|
FString | SubtreePath | Path of behavior tree asset used to create injected nodes preview |
int32 | SubtreeVersion | UBehaviorTreeGraph.UpdateCounter value of subtree graph |
Constructors
Type | Name | Description |
---|---|---|
UBehaviorTreeGraphNode_SubtreeTask ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
bool | UpdateInjectedNodes () | Updates nodes injected from subtree's root |