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Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h |
Include | #include "ContentBrowserDataSource.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp |
virtual bool TryConvertInternalPathToVirtual ( const [FName](API\Runtime\Core\UObject\FName) InInternalPath, [FName](API\Runtime\Core\UObject\FName) & OutPath )
Remarks
Convert an internal path to its virtualized form, based on the mount root set on this data source.
The default implementation expects to consume a package path like input, eg) "/Folder/Folder/File". True if the internal path was mapped, false otherwise.
Parameters
Name | Description |
---|---|
InInternalPath | The internal path to query. |
OutPath | The virtual path to fill. |