IProfilerClient::SetCaptureState

Changes the current state of the capturing data service-side.

Unreal Engine C++ API Reference > Developer > ProfilerClient > IProfilerClient

References

   
Module ProfilerClient
Header /Engine/Source/Developer/ProfilerClient/Public/IProfilerClient.h
Include #include "IProfilerClient.h"
void SetCaptureState
(
    const bool bRequestedCaptureState,
    const [FGuid](API\Runtime\Core\Misc\FGuid) & InstanceId
)

Remarks

Changes the current state of the capturing data service-side.

Parameters

Name Description
bRequestedCaptureState Data capture state that should be set.
InstanceId If valid, this function will be executed only for the specified instance, otherwise will be executed on all instances.

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