Navigation
Unreal Engine C++ API Reference > Developer > TargetPlatform > Common > FTargetPlatformBase
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h |
Include | #include "Common/TargetPlatformBase.h" |
Source | /Engine/Source/Developer/TargetPlatform/Private/TargetPlatformBase.cpp |
virtual bool UsesForwardShading() const
Remarks
Gets whether the platform should use forward shading or not.