bool |
AllowMultipleSelfs ( bool bInputAsArray ) |
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void |
BroadcastUserDefinedPinRenamed ( FName OldName, FName NewName ) |
Attempt to broadcast an event for a user-defined pin being renamed on this node |
bool |
CanEverInsertExecutionPin () |
Return whether the node's execution pins should support the insert execution pin action |
bool |
CanEverRemoveExecutionPin () |
Return whether the node's execution pins should support the remove execution pin action |
bool |
CanPlaceBreakpoints () |
Returns whether this node can have breakpoints placed on it in the debugger |
void |
ClearCachedBlueprintData ( UBlueprint* Blueprint ) |
Clears out any cached data that needs to be regenerated after a structural blueprint change |
void |
ConvertDeprecatedNode ( UEdGraph* Graph, bool bOnlySafeChanges ) |
Performs a node-specific deprecation fixup, which may delete this node and replace it with another one |
FNodeHandlin... |
CreateNodeHandler ( FKismetCompilerContext& CompilerCo... ) |
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bool |
CreatePinsForFunctionEntryExit ( const UFunction* Function, bool bForFunctionEntry ) |
Creates the pins required for a function entry or exit node (only inputs as outputs or outputs as inputs respectively) |
void |
DestroyPinList ( TArray< UEdGraphPin* >& InPin... ) |
Helper function to properly destroy a set of pins. |
bool |
DoesInputWildcardPinAcceptArray ( const UEdGraphPin* Pin ) |
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bool |
DoesOutputWildcardPinAcceptContainer ( const UEdGraphPin* Pin ) |
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bool |
DoesWildcardPinAcceptContainer ( const UEdGraphPin* Pin ) |
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ERedirectTyp... |
DoPinsMatchForReconstruction ( const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex ) |
Whether or not two pins match for purposes of reconnection after reconstruction. |
bool |
DrawNodeAsEntry () |
Return whether to draw this node as an entry |
bool |
DrawNodeAsExit () |
Return whether to draw this node as an entry |
bool |
DrawNodeAsVariable () |
Return whether to draw this node as a small variable node |
void |
EarlyValidation ( FCompilerResultsLog& MessageLog ) |
This function if used for nodes that needs CDO for validation (Called before expansion) |
void |
ExpandNode ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph ) |
Expands a node while compiling, which may add additional nodes or delete this node |
UK2Node *... |
ExpandSplitPin ( FKismetCompilerContext* Compil..., UEdGraph* SourceGraph, UEdGraphPin* Pin ) |
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void |
ExpandSplitPins ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph ) |
Helper function for ExpandNode(), allowing other contexts to call pin expansion alone |
void |
FixupPinDefaultValues () |
Handle backwards compatible fixes on load |
void |
FixupPinStringDataReferences ( FArchive* SavingArchive ) |
Fixes up structure/soft object ref pins, on both save and load |
UBlueprint &... |
GetBlueprint () |
Get the Blueprint object to which this node belongs |
UClass * |
GetBlueprintClassFromNode () |
Util to get the generated class from a node. |
FText |
GetCompactNodeTitle () |
Return title if drawing this node in 'compact' mode |
FName |
GetCornerIcon () |
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UClass * |
GetDynamicBindingClass () |
Returns which dynamic binding class (if any) to use for this node. |
UEdGraphPin ... |
GetExecPin () |
Get the input execution pin of this node (if one exists) |
void |
GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) |
Replacement for GetMenuEntries(). |
FText |
GetMenuCategory () |
Override to provide a default category for specific node types to be listed under. |
void |
GetNodeAttributes ( TArray< TKeyValuePair< FString, FSt... ) |
This function returns an arbitrary number of attributes that describe this node for analytics events |
int32 |
GetNodeRefreshPriority () |
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void |
GetRedirectPinNames ( const UEdGraphPin& Pin, TArray< FString >& RedirectPinName... ) |
Determines what the possible redirect pin names are |
AActor * |
GetReferencedLevelActor () |
If this node references an actor in the level that should be selectable by "Find Actors In Level," this will return a reference to that actor |
FBlueprintNo... |
GetSignature () |
Retrieves a unique identifier for this node type. |
UEdGraphPin ... |
GetThenPin () |
Get the output then pin of this node (if one exists) |
FText |
GetToolTipHeading () |
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void |
HandleVariableRenamed ( UBlueprint* InBlueprint, UClass* InVariableClass, UEdGraph* InGraph, const FName& InOldVarName, const FName& InNewVarName ) |
Handle when a variable is renamed in the Blueprint Palette |
bool |
HasValidBlueprint () |
Return true if this node has a valid blueprint outer, or false otherwise. |
void |
InsertNewNode ( UEdGraphPin* FromPin, UEdGraphPin* NewLinkPin, TSet< UEdGraphNode* >& OutNod... ) |
Handles inserting the node between the FromPin and what the FromPin was original connected to |
bool |
IsActionFilteredOut ( FBlueprintActionFilter const& Filt... ) |
Determine if the node of this type should be filtered in the actions menu |
bool |
IsConnectionDisallowed ( const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason ) |
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bool |
IsNodePure () |
Returns whether this node is considered 'pure' by the compiler |
bool |
IsNodeRootSet () |
Query if this node should be kept as part of the root set during the pruning stage of compilation. |
bool |
IsNodeSafeToIgnore () |
Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings). |
void |
Message_Error ( const FString& Message, ArgTypes... Args ) |
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void |
Message_Note ( const FString& Message, ArgTypes... Args ) |
Sends a message to the owning blueprint's CurrentMessageLog, if there is one available. |
void |
Message_Warn ( const FString& Message, ArgTypes... Args ) |
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bool |
NodeCausesStructuralBlueprintChange () |
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint |
void |
NotifyPinConnectionListChanged ( UEdGraphPin* Pin ) |
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared |
FOnUserDefin... |
OnUserDefinedPinRenamed () |
Retrieves a delegate that is called when a user-defined pin on this node is renamed |
void |
PostReconstructNode () |
Called at the end of ReconstructNode, allows node specific work to be performed |
void |
PreloadObject ( UObject* ReferencedObject ) |
Ensures the specified object is preloaded. ReferencedObject can be NULL. |
void |
PreloadRequiredAssets () |
Called before compilation begins, giving a blueprint time to force the linker to load data |
void |
ReallocatePinsDuringReconstruction ( TArray< UEdGraphPin* >& OldPi... ) |
Reallocate pins during reconstruction; by default ignores the old pins and calls AllocateDefaultPins() If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components) |
void |
ReconstructSinglePin ( UEdGraphPin* NewPin, UEdGraphPin* OldPin, ERedirectType RedirectType ) |
Handles the actual reconstruction (copying data, links, name, etc...) from two pins that have already been matched together. |
bool |
ReferencesFunction ( const FName& InFunctionName, const UStruct* InScope ) |
Return whether this node references the specified function, identified by a name and guid pair |
bool |
ReferencesVariable ( const FName& InVarName, const UStruct* InScope ) |
Return whether this node references the specified variable, give the supplied scope. |
void |
RegisterDynamicBinding ( UDynamicBlueprintBinding* Bind... ) |
Puts information about this node into the dynamic binding object. |
ERenamePinRe... |
RenameUserDefinedPin ( const FName OldName, const FName NewName, bool bTest ) |
Renames a user defined pin and broadcasts the result to any OnUserDefinedPinRenamed listeners on success (if bTest is false) |
ERenamePinRe... |
RenameUserDefinedPinImpl ( const FName OldName, const FName NewName, bool bTest ) |
Implementation function that renames an existing pin on the node. Does not broadcast notifications. |
void |
ReplaceReferences ( UBlueprint* InBlueprint, UBlueprint* InReplacementBluep..., const FMemberReference& InSource, const FMemberReference& InReplacem... ) |
Replace any member references of source with replacement |
void |
RestoreSplitPins ( TArray< UEdGraphPin* >& OldPi... ) |
Helper function to restore Split Pins after ReallocatePinsDuringReconstruction, call after recreating all pins to restore split pin state. |
void |
RewireOldPinsToNewPins ( TArray< UEdGraphPin* >& InOld..., TArray< UEdGraphPin* >& InNew..., TMap< UEdGraphPin*, UEdGraphPi... ) |
Helper function to rewire old pins to new pins during node reconstruction (or other regeneration of pins) |
bool |
ShouldDrawAsBead () |
Should draw as a bead with no location of it's own |
bool |
ShouldDrawCompact () |
Should draw compact |
ERedirectTyp... |
ShouldRedirectParam ( const TArray< FString >& OldPinNam..., FName& NewPinName, const UK2Node* NewPinNode ) |
Searches ParamRedirect Map and find if there is matching new paramreturns the redirect type |
bool |
ShouldShowNodeProperties () |
Return whether the node's properties display in the blueprint details panel |