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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_DynamicCast
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h |
Include | #include "K2Node_DynamicCast.h" |
Syntax
enum EPureState
{
Pure,
Impure,
UseDefault,
}
Values
Name | Description |
---|---|
Pure | |
Impure | |
UseDefault |