FTypePromotion::RefreshPromotionTables

Clear out the promotion table and rebuild it, reassessing each available [UFunction](API\Runtime\CoreUObject\UObject\UFunction).

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FTypePromotion

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Include #include "BlueprintTypePromotion.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintTypePromotion.cpp
static void RefreshPromotionTables
(
    EReloadCompleteReason Reason
)

Remarks

Clear out the promotion table and rebuild it, reassessing each available UFunction.

Parameters

Name Description
Reason The reason for refreshing the promotion tables, which can indicate whether or not it came from a Live Coding recompile.

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