UEditorElementSubsystem::GetEditorNormalizedSelectionSet

Return a normalized selection set like the editor would use for the gizmo manipulations

Unreal Engine C++ API Reference > Editor > EditorFramework > Subsystems > UEditorElementSubsystem

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Subsystems/EditorElementSubsystem.h
Include #include "Subsystems/EditorElementSubsystem.h"
Source /Engine/Source/Editor/EditorFramework/Private/Subsystems/EditorElementSubsystem.cpp
static FTypedElementListRef GetEditorNormalizedSelectionSet
(
    const [UTypedElementSelectionSet](API\Runtime\TypedElementRuntime\Elements\Framework\UTypedElementSelectionSet) & SelectionSet
)

Remarks

Return a normalized selection set like the editor would use for the gizmo manipulations


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library