UGraphEditorSettings::ComputeSplineTangent

Compute a tangent given the start and end points of the spline

Unreal Engine C++ API Reference > Editor > GraphEditor > UGraphEditorSettings

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/GraphEditorSettings.h
Include #include "GraphEditorSettings.h"
Source /Engine/Source/Editor/GraphEditor/Private/GraphEditorSettings.cpp
FVector2D ComputeSplineTangent
(
    const FVector2D & Start,
    const FVector2D & End
) const

Remarks

Compute a tangent given the start and end points of the spline


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