UContentBrowserDataSource::CanPrivatizeItem

Query whether the given item can be privatized, optionally providing error information if it cannot.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource

  • UContentBrowserDataSource::CanPrivatizeItem()

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h
Include #include "ContentBrowserDataSource.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp
virtual bool CanPrivatizeItem
(
    const [FContentBrowserItemData](API\Editor\ContentBrowserData\FContentBrowserItemData) & InItem,
    [FText](API\Runtime\Core\Internationalization\FText) * OutErrorMsg
)

Remarks

Query whether the given item can be privatized, optionally providing error information if it cannot. True if the item was deleted, false otherwise.

Parameters

Name Description
InItem The item to query.
OutErrorMessage Optional error message to fill on failure.

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