int32 |
ChangeToNextWidgetMode ( const USkeletalMeshComponent* ..., int32 CurWidgetMode ) |
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
FQuat |
ConvertCSRotationToBoneSpace ( const USkeletalMeshComponent* ..., FRotator& InCSRotator, FCSPose< FCompactHeapPose >& MeshB..., const FName& BoneName, const EBoneControlSpace Space ) |
This function is moved to FAnimNodeEditMode. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
FVector |
ConvertCSVectorToBoneSpace ( const USkeletalMeshComponent* ..., FVector& InCSVector, FCSPose< FCompactHeapPose >& MeshB..., const FName& BoneName, const EBoneControlSpace Space ) |
This function is moved to FAnimNodeEditMode. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
void |
ConvertToComponentSpaceTransform ( const USkeletalMeshComponent* ..., const FTransform& InTransform, FTransform& OutCSTransform, int32 BoneIndex, EBoneControlSpace Space ) |
This function is moved to FAnimNodeEditMode. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
FVector |
ConvertWidgetLocation ( const USkeletalMeshComponent* ..., FCSPose< FCompactHeapPose >& InMes..., const FName& BoneName, const FVector& InLocation, const EBoneControlSpace Space ) |
This function is moved to FAnimNodeEditMode. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
void |
CopyNodeDataFrom ( const FAnimNode_Base* NewAnimN... ) |
This function is deprecated and is no longer used |
void |
CopyNodeDataTo ( FAnimNode_Base* OutAnimNode ) |
This function is deprecated and is no longer used, please use CopyNodeDataToPreviewNode |
void |
DeselectActor ( USkeletalMeshComponent* SkelCo... ) |
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
void |
DoRotation ( const USkeletalMeshComponent* ..., FRotator& Rotation, FAnimNode_Base* InOutAnimNode ) |
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
void |
DoScale ( const USkeletalMeshComponent* ..., FVector& Scale, FAnimNode_Base* InOutAnimNode ) |
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
void |
DoTranslation ( const USkeletalMeshComponent* ..., FVector& Drag, FAnimNode_Base* InOutAnimNode ) |
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
FName |
FindSelectedBone () |
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
int32 |
GetWidgetCoordinateSystem ( const USkeletalMeshComponent* ... ) |
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
FVector |
GetWidgetLocation ( const USkeletalMeshComponent* ..., FAnimNode_SkeletalControlBase*... ) |
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
int32 |
GetWidgetMode ( const USkeletalMeshComponent* ... ) |
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
bool |
IsActorClicked ( HActor* ActorHitProxy ) |
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
void |
MoveSelectActorLocation ( const USkeletalMeshComponent* ..., FAnimNode_SkeletalControlBase*... ) |
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
void |
ProcessActorClick ( HActor* ActorHitProxy ) |
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
bool |
SetWidgetMode ( const USkeletalMeshComponent* ..., int32 InWidgetMode ) |
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |