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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_ComponentBoundEvent
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h |
Include | #include "K2Node_ComponentBoundEvent.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_ComponentBoundEvent.cpp |
virtual void HandleVariableRenamed ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, [UClass](API\Runtime\CoreUObject\UObject\UClass) * InVariableClass, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph, const [FName](API\Runtime\Core\UObject\FName) & InOldVarName, const [FName](API\Runtime\Core\UObject\FName) & InNewVarName )
Remarks
Handle when a variable is renamed in the Blueprint Palette