Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintMetadata
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
Include | #include "EdGraphSchema_K2.h" |
Syntax
static const [FName](API\Runtime\Core\UObject\FName) MD_ExposeOnSpawn;
Remarks
UPROPERTY will be exposed on "Spawn Blueprint" nodes as an input