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Unreal Engine C++ API Reference > Developer > AITestSuite
Inheritance Hierarchy
References
Module | AITestSuite |
Header | /Engine/Source/Developer/AITestSuite/Classes/MockGameplayTasks.h |
Include | #include "MockGameplayTasks.h" |
Syntax
class UMockGameplayTaskOwner :
public [UObject](API\Runtime\CoreUObject\UObject\UObject),
public [IGameplayTaskOwnerInterface](API\Runtime\GameplayTasks\IGameplayTaskOwnerInterface)
Variables
Type | Name | Description |
---|---|---|
TObjectPtr< UGa... | GTComponent |
Overridden from IGameplayTaskOwnerInterface
Type | Name | Description |
---|---|---|
AActor * | GetGameplayTaskOwner ( const UGameplayTask* Task ) | Get owner of a task or default one when task is null |
UGameplayTas... | GetGameplayTasksComponent ( const UGameplayTask& Task ) | Finds tasks component for given GameplayTask, Task.GetGameplayTasksComponent() may not be initialized at this point! |