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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallMaterialParameterCollectionFunction.h |
Include | #include "K2Node_CallMaterialParameterCollectionFunction.h" |
Syntax
class UK2Node_CallMaterialParameterCollectionFunction : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction)
Constructors
Type | Name | Description |
---|---|---|
UK2Node_CallMaterialParameterCollectionFunction ( const FObjectInitializer& ObjectIn... ) |
Overridden from UK2Node
Type | Name | Description |
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void | PreloadRequiredAssets () | Called before compilation begins, giving a blueprint time to force the linker to load data |
Overridden from UEdGraphNode
Type | Name | Description |
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void | PinDefaultValueChanged ( UEdGraphPin* Pin ) | Called when the DefaultValue of one of the pins of this node is changed in the editor |
void | ValidateNodeDuringCompilation ( FCompilerResultsLog& MessageLog ) | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |