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Unreal Engine C++ API Reference > Editor > ContentBrowser > UContentBrowserAssetContextMenuContext
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/ContentBrowserMenuContexts.h |
Include | #include "ContentBrowserMenuContexts.h" |
Source | /Engine/Source/Editor/ContentBrowser/Private/ContentBrowserMenuContexts.cpp |
[TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > LoadSelectedObjectsIfNeeded() const
Remarks
Loads the selected assets (if needed) which is based on AssetViewUtils::LoadAssetsIfNeeded, this exists primarily for backwards compatability. Reliance on a black box to determine 'neededness' is not recommended, this function will likely be deprecated a few versions after GetSelectedObjects.