Navigation
Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditorModule
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h |
Include | #include "BlueprintEditorModule.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditorModule.cpp |
virtual [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailCustomization](API\Editor\PropertyEditor\IDetailCustomization) > > CustomizeFunction ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UK2Node_EditablePinBase](API\Editor\BlueprintGraph\UK2Node_EditablePinBase) > InFunctionClass, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IBlueprintEditor](API\Editor\Kismet\IBlueprintEditor) > InBlueprintEditor )
Remarks
Build a set of details customizations for function with the passed-in type, if possible.
Parameters
Name | Description |
---|---|
InFunctionClass | The type to create the customization for |
InBlueprintEditor | The Blueprint Editor the customization will be created for |