ICollisionAnalyzer

Unreal Engine C++ API Reference > Developer > CollisionAnalyzer

References

   
Module CollisionAnalyzer
Header /Engine/Source/Developer/CollisionAnalyzer/Public/ICollisionAnalyzer.h
Include #include "ICollisionAnalyzer.h"

Syntax

class ICollisionAnalyzer  

Destructors

Type Name Description
  ~ICollisionAnalyzer () Virtual destructor

Functions

Type Name Description
void CaptureQuery ( const FVector& Start, const FVector& End, const FQuat& Rot, ECAQueryType::Type QueryType, ECAQueryShape::Type QueryShape, ECAQueryMode::Type QueryMode, const FVector& Dims, ECollisionChannel TraceChannel, const FCollisionQueryParams& Param..., const FCollisionResponseParams& Re..., const FCollisionObjectQueryParams&..., const TArray< FHitResult >& Result..., const TArray< FHitResult >& TouchA..., double CPUTime )  
bool IsRecording ()  
TSharedPtr< ... SummonUI () Returns a new Collision Analyzer widget.
void TickAnalyzer ( UWorld* InWorld )  

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