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Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces > ITextureFormat
- ITextureFormat::CanAcceptNonF32Source()
References
Module | TextureFormat |
Header | /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h |
Include | #include "Interfaces/ITextureFormat.h" |
virtual bool CanAcceptNonF32Source ( [FName](API\Runtime\Core\UObject\FName) Format ) const
true in case Compress can handle other than RGBA32F image formats