FOnIsComponentRelativeChanged

Notification for a relative / world state change

Unreal Engine C++ API Reference > Developer > AnimationWidgets > SAdvancedTransformInputBox

Type

typedef TBaseDelegate_TwoParams< void, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type), bool > FOnIsComponentRelativeChanged  

References

   
Module AnimationWidgets
Header /Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
Include #include "SAdvancedTransformInputBox.h"

Remarks

Notification for a relative / world state change


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library