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Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h |
Include | #include "ContentBrowserDataSource.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp |
void SetDataSink ( [IContentBrowserItemDataSink](API\Editor\ContentBrowserData\IContentBrowserItemDataSink) * InDataSink )
Remarks
Set the data sink that can be used to communicate with the Content Browser Data Subsystem. This is set to a valid instance when the data source is activated, and set to null when it is deactivated.