FEdGraphSchemaAction_BlueprintVariableBase::MovePersistentItemToCategory

Moves the item backing this action to the specified category if it is possible (does nothing for native-introduced variables/functions/etc...)

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FEdGraphSchemaAction_BlueprintVariableBase

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Include #include "EdGraphSchema_K2_Actions.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2_Actions.cpp
virtual void MovePersistentItemToCategory
(
    const [FText](API\Runtime\Core\Internationalization\FText) & NewCategoryName
)

Remarks

Moves the item backing this action to the specified category if it is possible (does nothing for native-introduced variables/functions/etc...)


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