IToolkit::ProcessCommandBindings

Processes any UI commands which are activated by the specified event

Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits > IToolkit

  • IToolkit::ProcessCommandBindings()

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Include #include "Toolkits/IToolkit.h"
bool ProcessCommandBindings
(
    const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent
) const

Remarks

Processes any UI commands which are activated by the specified event true if an action was processed

Parameters

Name Description
InKeyEvent The event to check

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