Navigation
Unreal Engine C++ API Reference > Editor > GameProjectGeneration > FNewClassInfo > FNewClassInfo
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h |
Include | #include "AddToProjectConfig.h" |
FNewClassInfo ( const [EClassType](API\Editor\GameProjectGeneration\FNewClassInfo\EClassType) InClassType )
Remarks
Convenience constructor so you can construct from a EClassType