FLocTextHelper::LoadAllArchives

Attempt to load (or create) all archive files.

Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocTextHelper.h
Include #include "LocTextHelper.h"
Source /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp
bool LoadAllArchives
(
    const [ELocTextHelperLoadFlags](API\Developer\Localization\ELocTextHelperLoadFlags) InLoadFlags,
    [FText](API\Runtime\Core\Internationalization\FText) * OutError
)

Remarks

Attempt to load (or create) all archive files.

The manifest must have been loaded prior to loading archives. True if the files were loaded (or created), false otherwise.

Parameters

Name Description
InLoadFlags Flags controlling whether we should load or create the archive file.
OutError Optional text to be filled when an error occurs.

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