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Unreal Engine C++ API Reference > Developer > TargetPlatform > Common > FTargetPlatformBase
Deprecated * Use IsUsingBasePassVelocity(EShaderPlatform Platform) in renderutils that will uses FShaderPlatformCachedIniValue to retrieve the cvar value per platform.
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h |
Include | #include "Common/TargetPlatformBase.h" |
Source | /Engine/Source/Developer/TargetPlatform/Private/TargetPlatformBase.cpp |
virtual bool UsesBasePassVelocity() const
Remarks
Gets whether the platform should output velocity in the base pass.