FEditor2DMouseWheelZoomBehaviorTarget::ShouldRespondToMouseWheel

[IMouseWheelBehaviorTarget](API\Runtime\InteractiveToolsFramework\BaseBehaviors\IMouseWheelBehaviorTarget).

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > Behaviors > FEditor2DMouseWheelZoomBehaviorTarget

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/Behaviors/2DViewportBehaviorTargets.h
Include #include "Behaviors/2DViewportBehaviorTargets.h"
Source /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/Behaviors/2DViewportBehaviorTargets.cpp
virtual [FInputRayHit](API\Runtime\InteractiveToolsFramework\FInputRayHit) ShouldRespondToMouseWheel
(
    const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & CurrentPos
)

Remarks

IMouseWheelBehaviorTarget.


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