UK2Node_DoOnceMultiInput

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DoOnceMultiInput.h
Include #include "K2Node_DoOnceMultiInput.h"

Syntax

class UK2Node_DoOnceMultiInput :  
    public [UK2Node](API\Editor\BlueprintGraph\UK2Node),  
    public [IK2Node_AddPinInterface](API\Editor\BlueprintGraph\IK2Node_AddPinInterface)  

Variables

Type Name Description
TObjectPtr< cla... DataNode Reference to the integer that contains
int32 NumAdditionalInputs The number of additional input pins to generate for this node (2 base pins are not included)

Constructors

Type Name Description
  UK2Node_DoOnceMultiInput ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
UEdGraphPin ... FindOutPin ()  
UEdGraphPin ... FindSelfPin ()  
UEdGraphPin ... GetInputPin ( int32 InputPinIndex ) Get TRUE input type (self, etc.. are skipped)
UEdGraphPin ... GetOutputPin ( int32 InputPinIndex )  

Overridden from UK2Node

Type Name Description
ERedirectTyp... DoPinsMatchForReconstruction ( const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex ) Whether or not two pins match for purposes of reconnection after reconstruction.
void ExpandNode ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph ) Expands a node while compiling, which may add additional nodes or delete this node
void GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) Replacement for GetMenuEntries().
FText GetMenuCategory () Override to provide a default category for specific node types to be listed under.

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
void GetNodeContextMenuActions ( UToolMenu* Menu, UGraphNodeContextMenuContext* ... ) Gets a list of actions that can be done to this particular node
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
bool IncludeParentNodeContextMenu () Does the node context menu inherit parent class's menu

Overridden from IK2Node_AddPinInterface

Type Name Description
void AddInputPin () Add an additional input pin to this node
bool CanAddPin () Determines if a pin can be added to this node.
void RemoveInputPin ( UEdGraphPin* Pin ) Attempt to remove the given pin from this node.

Constants

Name Description
NumBaseInputs  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library