UK2Node_ComponentBoundEvent::HandleVariableRenamed

Handle when a variable is renamed in the Blueprint Palette

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_ComponentBoundEvent

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h
Include #include "K2Node_ComponentBoundEvent.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_ComponentBoundEvent.cpp
virtual void HandleVariableRenamed
(
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint,
    [UClass](API\Runtime\CoreUObject\UObject\UClass) * InVariableClass,
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph,
    const [FName](API\Runtime\Core\UObject\FName) & InOldVarName,
    const [FName](API\Runtime\Core\UObject\FName) & InNewVarName
)

Remarks

Handle when a variable is renamed in the Blueprint Palette


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