ICollectionManager::AddToCollection

Adds an asset to the specified collection.

Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionManager > AddToCollection

References

   
Module CollectionManager
Header /Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Include #include "ICollectionManager.h"
bool AddToCollection
(
    [FName](API\Runtime\Core\UObject\FName) CollectionName,
    [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType,
    const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ObjectPath
)

Remarks

Adds an asset to the specified collection. true if the add was successful. If false, GetLastError will return a human readable string description of the error.

Parameters

Name Description
CollectionName The collection in which to add the asset
ShareType The way the collection is shared.
ObjectPath the ObjectPath of the asset to add.
OutNumAdded if non-NULL, the number of objects successfully added to the collection

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