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Unreal Engine C++ API Reference > Editor > DeviceProfileServices
Inheritance Hierarchy
References
Module | DeviceProfileServices |
Header | /Engine/Source/Editor/DeviceProfileServices/Public/CheckAndroidDeviceProfileCommandlet.h |
Include | #include "CheckAndroidDeviceProfileCommandlet.h" |
Syntax
class UCheckAndroidDeviceProfileCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet)
Remarks
CheckAndroidDeviceProfile Commandlet that runs the rules in [/Script/AndroidDeviceProfileSelector.AndroidDeviceProfileMatchingRules] against the supplied parameters and outputs the device profile that will be matched. Usage: ProjectName -run=DeviceProfileServices.CheckAndroidDeviceProfile DeviceModel ProjectName -run=DeviceProfileServices.CheckAndroidDeviceProfile DeviceMake DeviceModel ProjectName -run=DeviceProfileServices.CheckAndroidDeviceProfile [-DeviceMake=...] [-DeviceModel=...] [-GPUFamily=...] [-GLVersion=...] [-VulkanAvailable=True|False] [-VulkanVersion=...] [-AndroidVersion=...] [-DeviceBuildNumber=...] [-UsingHoudini=True|False] [-Hardware=...] [-Chipset=...] Running against ProjectName -run=DeviceProfileServices.CheckAndroidDeviceProfile -DeviceSpecsFolder=