FOutputLogModule::UpdateOutputLogFilter

Change the output log's filter. If CategoriesToShow is empty, all categories will be shown.

Unreal Engine C++ API Reference > Developer > OutputLog > FOutputLogModule > UpdateOutputLogFilter

References

   
Module OutputLog
Header /Engine/Source/Developer/OutputLog/Public/OutputLogModule.h
Include #include "OutputLogModule.h"
Source /Engine/Source/Developer/OutputLog/Private/OutputLogModule.cpp
void UpdateOutputLogFilter
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & CategoriesToShow,
    const [FOutputFilterParams](API\Developer\OutputLog\FOutputLogModule\FOutputFilterParams) & InParams
)

Remarks

Change the output log's filter. If CategoriesToShow is empty, all categories will be shown.


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