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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimBlueprintExtension_PropertyAccess
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension_PropertyAccess.h |
Include | #include "AnimBlueprintExtension_PropertyAccess.h" |
Syntax
static const [FName](API\Runtime\Core\UObject\FName) ContextId_Batched_WorkerThreadPostEventGraph;
Remarks
Executed batched on the game thread after the event graph is run.