ICurveEditorDragOperation

Interface for all drag operations in the curve editor

Unreal Engine C++ API Reference > Editor > CurveEditor

Inheritance Hierarchy

  • ICurveEditorDragOperation

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/ICurveEditorDragOperation.h
Include #include "ICurveEditorDragOperation.h"

Syntax

class ICurveEditorDragOperation  

Remarks

Interface for all drag operations in the curve editor

Constructors

Type Name Description
  ICurveEditorDragOperation ()  

Destructors

Type Name Description
  ~ICurveEditorDragOperation ()  

Functions

Type Name Description
void BeginDrag ( FVector2D InitialPosition, FVector2D CurrentPosition, const FPointerEvent& MouseEvent ) Begin this drag operation with the specified initial and current positions
void CancelDrag () Cancel this drag operation
void Drag ( FVector2D InitialPosition, FVector2D CurrentPosition, const FPointerEvent& MouseEvent ) Continue this drag operation with the specified initial and current positions
void EndDrag ( FVector2D InitialPosition, FVector2D CurrentPosition, const FPointerEvent& MouseEvent ) Finish this drag operation with the specified initial and current positions
FReply MouseWheel ( FVector2D InitialPosition, FVector2D CurrentPosition, const FPointerEvent& MouseEvent ) Potentially Evaluate a MouseWheel event which occcured during this drag operation
void OnBeginDrag ( FVector2D InitialPosition, FVector2D CurrentPosition, const FPointerEvent& MouseEvent ) Implementation method for derived types to begin a drag
void OnCancelDrag () Implementation method for derived types to cancel a drag
void OnDrag ( FVector2D InitialPosition, FVector2D CurrentPosition, const FPointerEvent& MouseEvent ) Implementation method for derived types to continue a drag
void OnEndDrag ( FVector2D InitialPosition, FVector2D CurrentPosition, const FPointerEvent& MouseEvent ) Implementation method for derived types to finish a drag
FReply OnMouseWheel ( FVector2D InitialPosition, FVector2D CurrentPosition, const FPointerEvent& MouseEvent ) Implementation method for derived types to evaluate a mousewheel event
void OnPaint ( const FGeometry& AllottedGeometry, FSlateWindowElementList& OutDrawEl..., int32 PaintOnLayerId ) Implementation method for derived types to paint this drag
void Paint ( const FGeometry& AllottedGeometry, FSlateWindowElementList& OutDrawEl..., int32 PaintOnLayerId ) Paint this drag operation onto the specified layer

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