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Unreal Engine C++ API Reference > Editor > GameProjectGeneration
Inheritance Hierarchy
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h |
Include | #include "ClassTemplateEditorSubsystem.h" |
Syntax
class UClassTemplate : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Functions
Type | Name | Description |
---|---|---|
FString | GetDirectory () | Returns the directory containing the text file template for the given base generated class. |
FString | GetFilename () | Returns the filename associated with the provided class template without an extension. |
const UClass... | GetGeneratedBaseClass () | |
FString | GetHeaderFilename () | Returns full header filename including '.h.template' extension. |
FString | GetSourceFilename () | Returns full sourcefilename including '.cpp.template' extension. |
bool | ReadHeader ( FString& OutHeaderFileText, FText& OutFailReason ) | Reads the header template text from disk. |
bool | ReadSource ( FString& OutSourceFileText, FText& OutFailReason ) | Reads the source template text from disk. |
void | SetGeneratedBaseClass ( UClass* InClass ) | Sets the generated base class associated with the given template. |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | BeginDestroy () | Called before destroying the object. |