FBlueprintActionInfo::GetAssociatedMemberField

Certain actions are associated with specific member fields (a member function call, a variable get/set, etc.) This retrieves that member field if there is one (not all actions have an associated field).

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionInfo

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
Include #include "BlueprintActionFilter.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionFilter.cpp
[FFieldVariant](API\Runtime\CoreUObject\UObject\FFieldVariant) GetAssociatedMemberField()  

Remarks

Certain actions are associated with specific member fields (a member function call, a variable get/set, etc.) This retrieves that member field if there is one (not all actions have an associated field). The member field associated with the wrapped action (null if there isn't one).


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library