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Unreal Engine C++ API Reference > Editor > AnimationEditor > IAnimationEditorModule
References
Module | AnimationEditor |
Header | /Engine/Source/Editor/AnimationEditor/Public/IAnimationEditorModule.h |
Include | #include "IAnimationEditorModule.h" |
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IAnimationEditor](API\Editor\AnimationEditor\IAnimationEditor) > CreateAnimationEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, class [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * InAnimationAsset )
Remarks
Creates a new skeleton editor instance