IShaderFormat::CompilePreprocessedShader

Compile the specified preprocessed shader; only called if SupportsIndependentPreprocessing returns true

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > IShaderFormat > CompilePreprocessedShader

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IShaderFormat.h
Include #include "Interfaces/IShaderFormat.h"
virtual void CompilePreprocessedShader
(
    const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input,
    const [FShaderPreprocessOutput](API\Runtime\RenderCore\FShaderPreprocessOutput) & PreprocessOutput,
    [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & Output,
    const [FString](API\Runtime\Core\Containers\FString) & WorkingDirectory
) const

Remarks

Compile the specified preprocessed shader; only called if SupportsIndependentPreprocessing returns true


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