Navigation
Unreal Engine C++ API Reference > Developer > Localization
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/PortableObjectFormatDOM.h |
Include | #include "PortableObjectFormatDOM.h" |
Syntax
class FPortableObjectCulture
Remarks
Class for handling language codes used in the Portable Object format.
Constructors
Type | Name | Description |
---|---|---|
FPortableObjectCulture () | ||
FPortableObjectCulture ( const FString& LangCode, const FString& PluralForms ) |
Functions
Type | Name | Description |
---|---|---|
FString | Country () | Retrieves the country info of the culture |
FString | DisplayName () | Retrieves the display name for the language. |
FString | EnglishName () | Retrieves the English name for the language. |
FCulturePtr | GetCulture () | Retrieves the culture equivalent that matches the set language code. |
const FStrin... | GetLanguageCode () | Retrieves the language code |
FString | GetPluralForms () | Retrieves the language plural forms. |
bool | IsValid () | Checks to see if we have a language code and if we were able to match a culture to that code |
FString | Language () | Retrieves the two or three letter language code for the culture |
void | SetLanguageCode ( const FString& LangCode ) | Sets the language code |
void | SetPluralForms ( const FString& InPluralForms ) | Sets the language plural forms. |
FString | Variant () | Retrieves the variant info for the culture |