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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > FSkeletalMeshComponentAdapter
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h |
Include | #include "SkeletalMeshAdapter.h" |
Source | /Engine/Source/Developer/MeshMergeUtilities/Private/SkeletalMeshAdapter.cpp |
virtual void RemapMaterialIndex ( int32 LODIndex, int32 SectionIndex, int32 NewMaterialIndex )
Remarks
Remaps the material index for the given lod and section index to the specified new one