FCreateBlueprintFromActorDialog

Unreal Engine C++ API Reference > Editor > KismetWidgets

References

   
Module KismetWidgets
Header /Engine/Source/Editor/KismetWidgets/Public/CreateBlueprintFromActorDialog.h
Include #include "CreateBlueprintFromActorDialog.h"

Syntax

class FCreateBlueprintFromActorDialog  

Functions

Type Name Description
ECreateBluep... GetValidCreationMethods () Static function that returns which create modes are valid given the current selection set
void OpenDialog ( ECreateBlueprintFromActorMode Creat..., AActor* InActorOverride, bool bInReplaceActors ) Static function to access constructing this window.

Deprecated Functions

Type Name Description
void OpenDialog ( bool bInHarvest, AActor* InActorOverride ) Use version of OpenDialog that takes the CreateMode enum

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