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Unreal Engine C++ API Reference > Editor > Kismet
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Syntax
namespace EComponentEditorMode
{
enum Type
{
BlueprintSCS,
ActorInstance,
}
}
Values
Name | Description |
---|---|
BlueprintSCS | View/edit the SCS in a BGPC |
ActorInstance | View/edit the Actor instance |
Remarks
Component editor mode