FDerivedDataCacheResourceStat

Unreal Engine C++ API Reference > Developer > DerivedDataCache

References

   
Module DerivedDataCache
Header /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataCacheUsageStats.h
Include #include "DerivedDataCacheUsageStats.h"

Syntax

struct FDerivedDataCacheResourceStat  

Variables

Type Name Description
FString AssetType  
int64 BuildCount  
double BuildSizeMB  
double BuildTimeSec  
double GameThreadTimeSec  
int64 LoadCount  
double LoadSizeMB  
double LoadTimeSec  

Constructors

Type Name Description
  FDerivedDataCacheResourceStat ( FString InAssetType, bool bIsGameThreadTime, double InLoadTimeSec, double InLoadSizeMB, int64 InAssetsLoaded, double InBuildTimeSec, double InBuildSizeMB, int64 InAssetsBuilt )  

Operators

Type Name Description
const FDeriv... operator- ( const FDerivedDataCacheResourceStat... )  
const FDeriv... operator+ ( const FDerivedDataCacheResourceStat... )  
const FDeriv... operator+= ( const FDerivedDataCacheResourceStat... )  
const FDeriv... operator-= ( const FDerivedDataCacheResourceStat... )  

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