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Unreal Engine C++ API Reference > Editor > MaterialEditor > SLayerHandle
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h |
Include | #include "MaterialPropertyHelpers.h" |
Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialPropertyHelpers.cpp |
void Construct ( const [FArguments](API\Editor\MaterialEditor\SLayerHandle\FArguments) & InArgs )