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Unreal Engine C++ API Reference > Developer > SourceControl > FSourceControlAssetDataCache
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/SourceControlAssetDataCache.h |
Include | #include "SourceControlAssetDataCache.h" |
Source | /Engine/Source/Developer/SourceControl/Private/SourceControlAssetDataCache.cpp |
bool GetAssetDataArray ( [FSourceControlStateRef](API\Developer\SourceControl\FSourceControlStateRef) InFileState, [FAssetDataArrayPtr](API\Developer\SourceControl\FAssetDataArrayPtr) & OutAssetDataArrayPtr )
Remarks
Attempt to get AssetData for the provided SourceControlled file. True if processing is complete for the requested asset. False if the process is incomplete and AssetData could still be updated in the future.
Parameters
Name | Description |
---|---|
InFileState | The asset to retrieve AssetData for. |
OutAssetDataArrayPtr | If retrieved, the AssetData will be returned in this argument. |