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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor > OnSelectionUpdated
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
virtual void OnSelectionUpdated ( const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FSubobjectEditorTreeNode](API\Editor\SubobjectEditor\FSubobjectEditorTreeNode) >> & SelectedNodes )
Remarks
Delegate invoked when the selection is changed in the subobject editor widget