FCurveEditor::GetTreeSelection

Retrieve the current tree selection

Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveEditor

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/CurveEditor.h
Include #include "CurveEditor.h"
Source /Engine/Source/Editor/CurveEditor/Private/CurveEditor.cpp
const [TMap](API\Runtime\Core\Containers\TMap)< [FCurveEditorTreeItemID](API\Editor\CurveEditor\FCurveEditorTreeItemID), ECurveEditorTreeSelectionState > & GetTreeSelection() const  

Remarks

Retrieve the current tree selection


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