FTypedElementAssetEditorLevelEditorViewportClientMixin::SetLevelEditorViewportClient

Set the owner level editor viewport client.

Unreal Engine C++ API Reference > Editor > LevelEditor > Elements > Framework > FTypedElementAssetEditorLevelEditorViewportClientMixin

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/Elements/Framework/TypedElementAssetEditorLevelEditorViewportClientMixin.h
Include #include "Elements/Framework/TypedElementAssetEditorLevelEditorViewportClientMixin.h"
void SetLevelEditorViewportClient
(
    [FLevelEditorViewportClient](API\Editor\UnrealEd\FLevelEditorViewportClient) * InLevelEditorViewportClient
)

Remarks

Set the owner level editor viewport client.


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