UMaterialEditingLibrary::GetScalarParameterSource

Returns the path of the asset where the parameter originated, as well as true/false if it was found

Unreal Engine C++ API Reference > Editor > MaterialEditor > UMaterialEditingLibrary

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Include #include "MaterialEditingLibrary.h"
Source /Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp
static bool GetScalarParameterSource
(
    [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material,
    const [FName](API\Runtime\Core\UObject\FName) ParameterName,
    [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ParameterSource
)

Remarks

Returns the path of the asset where the parameter originated, as well as true/false if it was found Whether or not the parameter was found in this material

Parameters

Name Description
Material The material or material instance you want to look up a parameter from
ParameterName The parameter name
ParameterSource The soft object path of the asset the parameter originates in

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