ICollisionAnalyzer::CaptureQuery

Unreal Engine C++ API Reference > Developer > CollisionAnalyzer > ICollisionAnalyzer

References

   
Module CollisionAnalyzer
Header /Engine/Source/Developer/CollisionAnalyzer/Public/ICollisionAnalyzer.h
Include #include "ICollisionAnalyzer.h"
void CaptureQuery
(
    const FVector & Start,
    const FVector & End,
    const FQuat & Rot,
    [ECAQueryType::Type](API\Developer\CollisionAnalyzer\ECAQueryType__Type) QueryType,
    [ECAQueryShape::Type](API\Developer\CollisionAnalyzer\ECAQueryShape__Type) QueryShape,
    [ECAQueryMode::Type](API\Developer\CollisionAnalyzer\ECAQueryMode__Type) QueryMode,
    const FVector & Dims,
    ECollisionChannel TraceChannel,
    const struct [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params,
    const [FCollisionResponseParams](API\Runtime\Engine\FCollisionResponseParams) & ResponseParams,
    const [FCollisionObjectQueryParams](API\Runtime\Engine\FCollisionObjectQueryParams) & ObjectParams,
    const [TArray](API\Runtime\Core\Containers\TArray)< [FHitResult](API\Runtime\Engine\Engine\FHitResult) > & Results,
    const [TArray](API\Runtime\Core\Containers\TArray)< [FHitResult](API\Runtime\Engine\Engine\FHitResult) > & TouchAllResults,
    double CPUTime
)

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