UAnimGraphNode_LayeredBoneBlend::ValidateAnimNodeDuringCompilation

Gives each visual node a chance to validate that they are still valid in the context of the compiled class, giving a last shot at error or warning generation after primary compilation is finished.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_LayeredBoneBlend

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LayeredBoneBlend.h
Include #include "AnimGraphNode_LayeredBoneBlend.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LayeredBoneBlend.cpp
virtual void ValidateAnimNodeDuringCompilation
(
    class [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton,
    class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog
)

Remarks

Gives each visual node a chance to validate that they are still valid in the context of the compiled class, giving a last shot at error or warning generation after primary compilation is finished.


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