FindInBlueprintsHelpers::ParsePinType

Parses a pin type from passed in key names and values

Unreal Engine C++ API Reference > Editor > Kismet

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/FindInBlueprints.h
Include #include "FindInBlueprints.h"
Source /Engine/Source/Editor/Kismet/Private/FindInBlueprints.cpp
namespace FindInBlueprintsHelpers  
{  
    bool FindInBlueprintsHelpers::ParsePinType  
    (  
        [FText](API\Runtime\Core\Internationalization\FText) InKey,  
        [FText](API\Runtime\Core\Internationalization\FText) InValue,  
        [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InOutPinType  
    )  
}  

Remarks

Parses a pin type from passed in key names and values TRUE when the parsing is successful

Parameters

Name Description
InKey The key name for what the data should be translated as
InValue Value to be be translated
InOutPinType Modifies the PinType based on the passed parameters, building it up over multiple calls

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