ELocalizationTargetLoadingPolicy

Unreal Engine C++ API Reference > Developer > Localization

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h
Include #include "LocalizationTargetTypes.h"

Syntax

enum ELocalizationTargetLoadingPolicy  
{  
    Never,  
    Always,  
    Editor,  
    Game,  
    PropertyNames,  
    ToolTips,  
}  

Values

Name Description
Never This target's localization data will never be loaded automatically.
Always This target's localization data will always be loaded automatically.
Editor This target's localization data will only be loaded when running the editor.
Game This target's localization data will only be loaded when running the game.
PropertyNames This target's localization data will only be loaded if the editor is displaying localized property names.
ToolTips This target's localization data will only be loaded if the editor is displaying localized tool tips.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library