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Unreal Engine C++ API Reference > Developer > SkeletalMeshUtilitiesCommon > FLODUtilities
References
Module | SkeletalMeshUtilitiesCommon |
Header | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
Include | #include "LODUtilities.h" |
Source | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp |
static void RefreshLODChange ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh )
Remarks
Refresh LOD Change
LOD has changed, it will have to notify all SMC that uses this SM and ask them to refresh LOD
Parameters
Name | Description |
---|---|
InSkeletalMesh | SkeletalMesh that LOD has been changed for |