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Unreal Engine C++ API Reference > Developer > MeshBuilder
Inheritance Hierarchy
References
Module | MeshBuilder |
Header | /Engine/Source/Developer/MeshBuilder/Public/StaticMeshBuilder.h |
Include | #include "StaticMeshBuilder.h" |
Syntax
class FStaticMeshBuilder : public [FMeshBuilder](API\Developer\MeshBuilder\FMeshBuilder)
Constructors
Type | Name | Description |
---|---|---|
FStaticMeshBuilder () |
Destructors
Type | Name | Description |
---|---|---|
~FStaticMeshBuilder () |
Functions
Type | Name | Description |
---|---|---|
bool | Build ( const FSkeletalMeshBuildParameters ... ) | No support for skeletal mesh build in this class. |
Overridden from FMeshBuilder
Type | Name | Description |
---|---|---|
bool | Build ( FStaticMeshRenderData& OutRenderDa..., UStaticMesh* StaticMesh, const FStaticMeshLODGroup& LODGrou..., bool bGenerateCoarseMeshStreamingLO..., bool bAllowNanite ) | Build function should be override and is the starting point for static mesh builders |
bool | BuildMeshVertexPositions ( UStaticMesh* StaticMesh, TArray< uint32 >& Indices, TArray< FVector3f >& Vertices ) |