FBlueprintNamespaceRegistry

A shared utility class that keeps track of registered Blueprint namespace identifiers sourced from objects and assets in the editor.

Unreal Engine C++ API Reference > Editor > Kismet

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceRegistry.h
Include #include "BlueprintNamespaceRegistry.h"

Syntax

class FBlueprintNamespaceRegistry  

Remarks

A shared utility class that keeps track of registered Blueprint namespace identifiers sourced from objects and assets in the editor.

Constructors

Type Name Description
  FBlueprintNamespaceRegistry ()  

Destructors

Type Name Description
  ~FBlueprintNamespaceRegistry ()  

Functions

Type Name Description
void DumpAllRegisteredPaths ()  
void FindAndRegisterAllNamespaces () Namespace identifier registration methods.
FBlueprintNa... Get () Provides public singleton access.
void GetAllRegisteredPaths ( TArray< FString >& OutPaths )  
void GetNamesUnderPath ( const FString& InPath, TArray< FName >& OutNames )  
void Initialize () One-time initialization method; separated from the ctor so it can be called explicitly.
bool IsInclusivePath ( const FString& InPath ) Example: If "MyProject.MyNamespace" is a registered path, then both "MyProject" and "MyProject.MyNamespace" are inclusive paths.
bool IsRegisteredPath ( const FString& InPath )  
void OnAssetAdded ( const FAssetData& AssetData ) Asset registry event handler methods.
void OnAssetRegistryFilesLoaded ()  
void OnAssetRemoved ( const FAssetData& AssetData )  
void OnAssetRenamed ( const FAssetData& AssetData, const FString& InOldName )  
void OnDefaultNamespaceTypeChanged ()  
void OnReloadComplete ( EReloadCompleteReason InReason ) Handler for hot reload / live coding completion events.
void Rebuild () Recreates the namespace registry.
void RegisterNamespace ( const FString& InPath ) Adds an explicit namespace identifier to the registry if not already included.
void RegisterNamespace ( const UObject* InObject )  
void RegisterNamespace ( const FAssetData& AssetData )  
void Shutdown () One-time shutdown method; separated from the dtor so it can be called explicitly.
void ToggleDefaultNamespace () Console command implementations (debugging/testing).

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