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Unreal Engine C++ API Reference > Editor > Blutility
Inheritance Hierarchy
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprintFactory.h |
Include | #include "EditorUtilityWidgetBlueprintFactory.h" |
Syntax
class UEditorUtilityWidgetBlueprintFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory)
Variables
Type | Name | Description |
---|---|---|
TEnumAsByte< EB... | BlueprintType | The type of blueprint that will be created. |
TSubclassOf< cl... | ParentClass | The parent class of the created blueprint. |
UClass * | RootWidgetClass |
Constructors
Type | Name | Description |
---|---|---|
UEditorUtilityWidgetBlueprintFactory ( const FObjectInitializer& ObjectIn... ) |
Overridden from UFactory
Type | Name | Description |
---|---|---|
bool | CanCreateNew () | |
bool | ConfigureProperties () | Opens a dialog to configure the factory properties. |
UObject *... | FactoryCreateNew ( UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn ) | Create a new object by class. |
bool | ShouldShowInNewMenu () | Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew). |