SGraphPanel::PurgeVisualRepresentation

Purges the existing visual representation (typically followed by an Update call in the next tick)

Unreal Engine C++ API Reference > Editor > GraphEditor > SGraphPanel

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SGraphPanel.h
Include #include "SGraphPanel.h"
Source /Engine/Source/Editor/GraphEditor/Private/SGraphPanel.cpp
void PurgeVisualRepresentation()

Remarks

Purges the existing visual representation (typically followed by an Update call in the next tick)


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