ISCSEditorCustomization::HandleGetWidgetTransform

Get the widget transform for this scene component

Unreal Engine C++ API Reference > Editor > Kismet > ISCSEditorCustomization

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/ISCSEditorCustomization.h
Include #include "ISCSEditorCustomization.h"
bool HandleGetWidgetTransform
(
    const [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InSceneComponent,
    FMatrix & OutWidgetTransform
)

Remarks

Get the widget transform for this scene component true if the operation was handled.

Parameters

Name Description
InSceneComponent The scene component to get transform for
OutWidgetLocation The output widget transform

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