UTestBTTask_SetFlag

Copyright Epic Games, Inc. All Rights Reserved.

Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree

Inheritance Hierarchy

References

   
Module AITestSuite
Header /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetFlag.h
Include #include "BehaviorTree/TestBTTask_SetFlag.h"

Syntax

class UTestBTTask_SetFlag : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode)  

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Variables

Type Name Description
bool bOnAbortValue  
bool bValue  
FName KeyName  
FName OnAbortKeyName  
TEnumAsByte< EB... TaskResult  

Constructors

Type Name Description
  UTestBTTask_SetFlag ( const FObjectInitializer& ObjectIn... )  

Overridden from UBTTaskNode

Type Name Description
EBTNodeResul... AbortTask ( UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory ) Aborts this task, should return Aborted or InProgress (use FinishLatentAbort() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!
EBTNodeResul... ExecuteTask ( UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory ) Starts this task, should return Succeeded, Failed or InProgress (use FinishLatentTask() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!

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