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Unreal Engine C++ API Reference > Editor > Kismet > FFindInBlueprintSearchManager
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h |
Include | #include "FindInBlueprintManager.h" |
Source | /Engine/Source/Editor/Kismet/Private/FindInBlueprintManager.cpp |
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FJsonObject](API\Runtime\Json\Dom\FJsonObject) > ConvertJsonStringToObject ( [FSearchDataVersionInfo](API\Editor\Kismet\FSearchDataVersionInfo) InVersionInfo, [FString](API\Runtime\Core\Containers\FString) InJsonString, [TMap](API\Runtime\Core\Containers\TMap)< int32, [FText](API\Runtime\Core\Internationalization\FText) > & OutFTextLookupTable )
Remarks
Given a fully constructed Find-in-Blueprint FString of searchable data, will parse and construct a JsonObject