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Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper > AddTranslation
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
Include | #include "LocTextHelper.h" |
Source | /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp |
bool AddTranslation ( const [FString](API\Runtime\Core\Containers\FString) & InCulture, const [FLocKey](API\Runtime\Core\Internationalization\FLocKey) & InNamespace, const [FLocKey](API\Runtime\Core\Internationalization\FLocKey) & InKey, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FLocMetadataObject](API\Runtime\Core\Internationalization\FLocMetadataObject) > & InKeyMetadataObj, const [FLocItem](API\Runtime\Core\Internationalization\FLocItem) & InSource, const [FLocItem](API\Runtime\Core\Internationalization\FLocItem) & InTranslation, const bool InOptional )
Remarks
Add a new translation to the given archive. Returns true if it was added successfully, false otherwise.
Parameters
Name | Description |
---|---|
InCulture | Culture to add the translation for. |
InNamespace | Namespace of the text. |
InKey | Key of the text. |
InKeyMetadataObj | Meta-data associated with the source text key. |
InSource | Source text to key against. |
InTranslation | Translated text to set. |
InOptional | Is this translation optional? |