FGlslLanguageSpec

Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL

Inheritance Hierarchy

  • ILanguageSpec

References

   
Module ShaderFormatOpenGL
Header /Engine/Source/Developer/ShaderFormatOpenGL/Public/GlslBackend.h
Include #include "GlslBackend.h"

Syntax

class FGlslLanguageSpec : public ILanguageSpec  

Variables

Type Name Description
bool bDefaultPrecisionIsHalf  

Constructors

Type Name Description
  FGlslLanguageSpec ( bool bInDefaultPrecisionIsHalf )  

Functions

Type Name Description
bool AllowsImageLoadsForNonScalar ()  
bool AllowsSharingSamplers ()  
bool EmulateStructuredWithTypedBuffers ()  
void SetupLanguageIntrinsics ( _mesa_glsl_parse_state* State, exec_list* ir )  
bool SupportsDeterminantIntrinsic ()  
bool SupportsIntegerModulo ()  
bool SupportsMatrixConversions ()  
bool SupportsTransposeIntrinsic ()  

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