FBlueprintEditor::ConvertFunctionToEvent

Given a function node, move all nodes from the function out of the function graph, create an event with the same function name, and connect nodes to that event.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
void ConvertFunctionToEvent
(
    [UK2Node_FunctionEntry](API\Editor\BlueprintGraph\UK2Node_FunctionEntry) * SelectedCallFunctionNode
)

Remarks

Given a function node, move all nodes from the function out of the function graph, create an event with the same function name, and connect nodes to that event.

Parameters

Name Description
SelectedCallFunctionNode The function node to convert to an event

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