FLocTextHelper::SaveNativeArchive

Attempt to save the native archive file.

Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper > SaveNativeArchive

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocTextHelper.h
Include #include "LocTextHelper.h"
Source /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp
bool SaveNativeArchive
(
    [FText](API\Runtime\Core\Internationalization\FText) * OutError
) const

Remarks

Attempt to save the native archive file. True if the file was saved, false otherwise.

Parameters

Name Description
OutError Optional text to be filled when an error occurs.

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