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Unreal Engine C++ API Reference > Editor > ContentBrowser
Inheritance Hierarchy
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/FrontendFilters.h |
Include | #include "FrontendFilters.h" |
Syntax
class FFrontendFilter_Text : public [FFrontendFilter](API\Editor\ContentBrowser\FFrontendFilter)
Remarks
A filter for text search
Constructors
Type | Name | Description |
---|---|---|
FFrontendFilter_Text () |
Destructors
Type | Name | Description |
---|---|---|
~FFrontendFilter_Text () |
Functions
Type | Name | Description |
---|---|---|
FText | GetFilterErrorText () | Get the last error returned from lexing or compiling the current filter text |
bool | GetIncludeAssetPath () | |
bool | GetIncludeCollectionNames () | |
FText | GetRawFilterText () | Returns the unsanitized and unsplit filter terms |
bool | PassesFilter ( FAssetFilterType InItem ) | IFilter implementation. |
void | SetIncludeAssetPath ( const bool InIncludeAssetPath ) | If bIncludeAssetPath is true, the text filter will match against full Asset path |
void | SetIncludeClassName ( const bool InIncludeClassName ) | If bIncludeClassName is true, the text filter will include an asset's class name in the search |
void | SetIncludeCollectionNames ( const bool InIncludeCollectionNames ) | If bIncludeCollectionNames is true, the text filter will match against collection names as well |
void | SetRawFilterText ( const FText& InFilterText ) | Set the Text to be used as the Filter's restrictions |
Overridden from FFilterBase
Type | Name | Description |
---|---|---|
FText | GetDisplayName () | Returns the human readable name for this filter |
FText | GetToolTipText () | Returns the tooltip for this filter, shown in the filters menu |
Overridden from IFilter
Type | Name | Description |
---|---|---|
FString | GetName () | FFrontendFilter implementation. |