Navigation
Unreal Engine C++ API Reference > Developer > SourceControl > RevisionControlStyle
Inheritance Hierarchy
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/RevisionControlStyle/RevisionControlStyle.h |
Include | #include "RevisionControlStyle/RevisionControlStyle.h" |
Syntax
class FDefaultRevisionControlStyle : public [FSlateStyleSet](API\Runtime\SlateCore\Styling\FSlateStyleSet)
Remarks
The default revision control style the editor ships with. Inherit from this to create a custom revision controls style Use FRevisionControlStyleManager::SetActiveRevisionControlStyle to change the currently active revision control style Edit the defaults in the constructor here to change any revision control icons in the editor
Variables
Type | Name | Description |
---|---|---|
FLinearColor | BranchedColor | The specific color we use for all the "Branched" icons |
Constructors
Type | Name | Description |
---|---|---|
FDefaultRevisionControlStyle () |
Destructors
Type | Name | Description |
---|---|---|
~FDefaultRevisionControlStyle () |
Overridden from ISlateStyle
Type | Name | Description |
---|---|---|
const FName ... | GetStyleSetName () |
Constants
Name | Description |
---|---|
StyleName |