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Unreal Engine C++ API Reference > Editor > MeshPaint > FMeshPaintTriangleOctreeSemantics > SetElementId
References
Module | MeshPaint |
Header | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/TMeshPaintOctree.h |
Include | #include "TMeshPaintOctree.h" |
static void SetElementId ( const [FMeshPaintTriangle](API\Editor\MeshPaint\FMeshPaintTriangle) & Element, [FOctreeElementId2](API\Runtime\Core\Math\FOctreeElementId2) Id )
Remarks
Ignored for this implementation