MD_WorldContext

The specified parameter should be used as the context object when retrieving a [UWorld](API\Runtime\Engine\Engine\UWorld) pointer (implies hidden and default-to-self)

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintMetadata

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"

Syntax

static const [FName](API\Runtime\Core\UObject\FName) MD_WorldContext;  

Remarks

The specified parameter should be used as the context object when retrieving a UWorld pointer (implies hidden and default-to-self)


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