FDynamicColoredMaterialRenderProxy

Material proxy wrapper that can be created on the game thread and passed on to the render thread.

Unreal Engine C++ API Reference > Editor > EditorFramework

Inheritance Hierarchy

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/EditorModes.h
Include #include "EditorModes.h"

Syntax

class FDynamicColoredMaterialRenderProxy :  
    public [FDynamicPrimitiveResource](API\Runtime\Engine\FDynamicPrimitiveResource),  
    public [FColoredMaterialRenderProxy](API\Runtime\Engine\Materials\FColoredMaterialRenderProxy)  

Remarks

Material proxy wrapper that can be created on the game thread and passed on to the render thread.

Constructors

Type Name Description
  FDynamicColoredMaterialRenderProxy ( const FMaterialRenderProxy* In..., const FLinearColor& InColor ) Initialization constructor.

Destructors

Type Name Description
  ~FDynamicColoredMaterialRenderProxy ()  

Overridden from FDynamicPrimitiveResource

Type Name Description
void InitPrimitiveResource ( FRHICommandListBase& RHICmdList )  
void ReleasePrimitiveResource ()  

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