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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintActionMenuUtils
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuUtils.h |
Include | #include "BlueprintActionMenuUtils.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintActionMenuUtils.cpp |
static const [UK2Node](API\Editor\BlueprintGraph\UK2Node) * ExtractNodeTemplateFromAction ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > PaletteAction )
Remarks
A number of different palette actions hold onto node-templates in different ways. This handles most of those cases and looks to extract said node- template from the specified action. A pointer to the extracted node (NULL if the action doesn't have one, or we don't support the specific action type yet)
Parameters
Name | Description |
---|---|
PaletteAction | The action you want a node-template for. |