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Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODUtilities
Deprecated * Please use UHLODProxy::ExtractStaticMeshComponentsFromLODActor
References
Module | HierarchicalLODUtilities |
Header | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h |
Include | #include "HierarchicalLODUtilities.h" |
Source | /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp |
virtual void ExtractStaticMeshComponentsFromLODActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [TArray](API\Runtime\Core\Containers\TArray)< [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * > & InOutComponents )
Remarks
Recursively retrieves StaticMeshComponents from a LODActor and its child LODActors