FCreateWorkspace::AddNativeClientViewMapping

Add a new mapping for the client spec in the native format of the current source control provider.

Unreal Engine C++ API Reference > Developer > SourceControl > FCreateWorkspace

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
Include #include "SourceControlOperations.h"
void AddNativeClientViewMapping
(
    FStringView DepotPath,
    FStringView ClientPath
)

Remarks

Add a new mapping for the client spec in the native format of the current source control provider. These will be written to the client spec in the order that they are added.

Parameters

Name Description
DepotPath The path in the source control depot to map from
ClientPath The path on the local client to map too

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