FIniCookedEditorPackageManager::AllowAssetToBeGathered

Allows the subclass to disallow some assets to be gathered during AddPackagesFromPath, for instance This is similar to AllowObjectToBeCooked, but it can help with, for instance, removing maps from subdirectories, while still allowing the normal maps that come from the standard cooking process

Unreal Engine C++ API Reference > Developer > CookedEditor > FIniCookedEditorPackageManager

References

   
Module CookedEditor
Header /Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
Include #include "CookedEditorPackageManager.h"
Source /Engine/Source/Developer/CookedEditor/Private/CookedEditorPackageManager.cpp
virtual bool AllowAssetToBeGathered
(
    const struct [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData
) const

Remarks

Allows the subclass to disallow some assets to be gathered during AddPackagesFromPath, for instance This is similar to AllowObjectToBeCooked, but it can help with, for instance, removing maps from subdirectories, while still allowing the normal maps that come from the standard cooking process


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