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Unreal Engine C++ API Reference > Editor > KismetCompiler > FNetNameMapping
Type | Name | Description | |
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FString | MakeValidName
(
const UEdGraphNode* Net, |
Come up with a valid, unique (within the scope of NetNameMap) name based on an existing Net object and (optional) context. |
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FString | MakeValidName
(
const UEdGraphPin* Net, |
|
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FString | MakeValidName
(
const UObject* Net, |