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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FOptionalPinManager
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp |
void CreateVisiblePins ( [TArray](API\Runtime\Core\Containers\TArray)< [FOptionalPinFromProperty](API\Editor\BlueprintGraph\FOptionalPinFromProperty) > & Properties, [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * SourceStruct, EEdGraphPinDirection Direction, class [UK2Node](API\Editor\BlueprintGraph\UK2Node) * TargetNode, uint8 * StructBasePtr, uint8 * DefaultsPtr )
Remarks
Creates a pin for each visible property on the specified node
Parameters
Name | Description |
---|---|
Properties | The property array |
SourceStruct | The source structure to update the properties array from |
Direction | Direction of pins to create |
TargetNode | Node to generate pins for |
StructBasePtr | Struct that is iterated over, to represent the current version of the data |
DefaultsPtr | Struct that is iterated over, to represent the default version of the data, used for delta serialization |