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Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits > IToolkit
- IToolkit::GetWorldCentricTabPrefix()
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h |
Include | #include "Toolkits/IToolkit.h" |
[FString](API\Runtime\Core\Containers\FString) GetWorldCentricTabPrefix() const
Remarks
Returns the localize prefix string to use for tab labels in world-centric mode.