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Unreal Engine C++ API Reference > Editor > FoliageEdit
Inheritance Hierarchy
References
Module | FoliageEdit |
Header | /Engine/Source/Editor/FoliageEdit/Public/FoliageType_ActorThumbnailRenderer.h |
Include | #include "FoliageType_ActorThumbnailRenderer.h" |
Syntax
class UFoliageType_ActorThumbnailRenderer : public [UBlueprintThumbnailRenderer](API\Editor\UnrealEd\ThumbnailRendering\UBlueprintThumbnailRenderer)
Constructors
Type | Name | Description |
---|---|---|
UFoliageType_ActorThumbnailRenderer ( const FObjectInitializer& ObjectIn... ) | ||
UFoliageType_ActorThumbnailRenderer ( const FObjectInitializer& ObjectIn... ) |
Overridden from UThumbnailRenderer
Type | Name | Description |
---|---|---|
bool | CanVisualizeAsset ( UObject* Object ) | Begin UThumbnailRenderer Object. |
void | Draw ( UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily ) | UThumbnailRenderer implementation. |