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Unreal Engine C++ API Reference > Developer > SourceControl > ISourceControlModule
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/ISourceControlModule.h |
Include | #include "ISourceControlModule.h" |
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterProviderChanged ( const FSourceControlProviderChanged::FDelegate & SourceControlProviderChanged )
Remarks
Register a delegate to be called when the source control provider changes