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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > IAudioFormat
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IAudioFormat.h |
Include | #include "Interfaces/IAudioFormat.h" |
virtual bool AllowParallelBuild() const
Remarks
Checks whether parallel audio cooking is allowed.
Note: This method is not currently used yet. true if this audio format can cook in parallel, false otherwise.