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Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelViewportLayout
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelViewportLayout.h |
Include | #include "LevelViewportLayout.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/LevelViewportLayout.cpp |
virtual bool IsVisible() const
true if this layout is visible. It is not visible if its parent tab is not active