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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintManagedListDetails
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintManagedListDetails.h |
Include | #include "BlueprintManagedListDetails.h" |
virtual [FName](API\Runtime\Core\UObject\FName) GetName() const
The name of this custom builder. This is used as an identifier to save expansion state if needed