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Unreal Engine C++ API Reference > Developer > DirectoryWatcher > IDirectoryWatcher
Type
typedef TBaseDelegate_OneParam< void, const [TArray](API\Runtime\Core\Containers\TArray)< struct [FFileChangeData](API\Developer\DirectoryWatcher\FFileChangeData) > & > FDirectoryChanged
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/IDirectoryWatcher.h |
Include | #include "IDirectoryWatcher.h" |
Remarks
A delegate to report directory changes