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Unreal Engine C++ API Reference > Developer > LauncherServices > ILauncherProfile
References
Module | LauncherServices |
Header | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h |
Include | #include "ILauncherProfile.h" |
void AddCookedPlatform ( const [FString](API\Runtime\Core\Containers\FString) & PlatformName )
Remarks
Adds a platform to cook (only used if cooking by the book).
Parameters
Name | Description |
---|---|
PlatformName | The name of the platform to add. |