UAnimGraphNode_PoseDriver::SetDrivingBones

Set the pose-driver its driven bones by name

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_PoseDriver

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h
Include #include "AnimGraphNode_PoseDriver.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_PoseDriver.cpp
void SetDrivingBones
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & BoneNames
)

Remarks

Set the pose-driver its driven bones by name


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