FMaterialEditorUtilities::GetVisibleMaterialParameters

Retrieves all visible parameters within the material.

Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialEditorUtilities

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Include #include "MaterialEditorUtilities.h"
Source /Engine/Source/Editor/MaterialEditor/Private/MaterialEditorUtilities.cpp
static void GetVisibleMaterialParameters
(
    const [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material,
    [UMaterialInstance](API\Runtime\Engine\Materials\UMaterialInstance) * MaterialInstance,
    [TArray](API\Runtime\Core\Containers\TArray)< [FMaterialParameterInfo](API\Runtime\Engine\FMaterialParameterInfo) > & VisibleExpressions
)

Remarks

Retrieves all visible parameters within the material.

Parameters

Name Description
Material The material to retrieve the parameters from.
MaterialInstance The material instance that contains all parameter overrides.
VisisbleExpressions The array that will contain the name's of the visible parameter expressions.

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