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Unreal Engine C++ API Reference > Editor > EditorConfig > UEditorMetadataOverrides > SetArrayMetadata
References
Module | EditorConfig |
Header | /Engine/Source/Editor/EditorConfig/Public/EditorMetadataOverrides.h |
Include | #include "EditorMetadataOverrides.h" |
Source | /Engine/Source/Editor/EditorConfig/Private/EditorMetadataOverrides.cpp |
void SetArrayMetadata ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Struct, [FName](API\Runtime\Core\UObject\FName) Key, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Value )