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Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FShaderConductorContext
References
Module | ShaderCompilerCommon |
Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h |
Include | #include "ShaderConductorContext.h" |
Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderConductorContext.cpp |
static const TCHAR * GetShaderFileExt ( [EShaderConductorLanguage](API\Developer\ShaderCompilerCommon\CrossCompiler__EShaderConductorL-) Language, EShaderFrequency ShaderStage )
Remarks
Returns a filename extension for the specified shading language and shader stage, e.g. "frag" for a GLSL pixel shader.