FAssetRenameData::FAssetRenameData

These constructors leave some fields empty, they are fixed up inside AssetRenameManager

Unreal Engine C++ API Reference > Developer > AssetTools > FAssetRenameData > FAssetRenameData

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Include #include "IAssetTools.h"
FAssetRenameData
(
    const [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > & InAsset,
    const [FString](API\Runtime\Core\Containers\FString) & InNewPackagePath,
    const [FString](API\Runtime\Core\Containers\FString) & InNewName
)

Remarks

These constructors leave some fields empty, they are fixed up inside AssetRenameManager


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library