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Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities
References
Module | MeshUtilities |
Header | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
Include | #include "MeshUtilities.h" |
void CalculateTextureCoordinateBoundsForSkeletalMesh ( const [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) & LODModel, [TArray](API\Runtime\Core\Containers\TArray)< FBox2D > & OutBounds ) const
Remarks
Calculates UV coordinates bounds for the given Skeletal Mesh
Parameters
Name | Description |
---|---|
InRawMesh | Skeletal Mesh to calculate the bounds for |
OutBounds | Out texture bounds (min-max) |