Navigation
Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMaterialUtilities
References
Module | MaterialUtilities |
Header | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h |
Include | #include "MaterialUtilities.h" |
Source | /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp |
static void ResizeFlattenMaterial ( [FFlattenMaterial](API\Developer\MaterialUtilities\FFlattenMaterial) & InFlattenMaterial, const struct [FMeshProxySettings](API\Runtime\Engine\Engine\FMeshProxySettings) & InMeshProxySettings )
Remarks
Resizes flatten material's data if applicable by comparing it with the original settings
Parameters
Name | Description |
---|---|
InFlattenMaterial | Flatten material to optimize |