FImpl

Unreal Engine C++ API Reference > Developer > FileUtilities > FileUtilities > FZipArchiveReader

References

   
Module FileUtilities
Header /Engine/Source/Developer/FileUtilities/Private/ZipArchiveReader.cpp
Include #include "ZipArchiveReader.cpp"

Syntax

class FImpl  

Constructors

Type Name Description
  FImpl ( IFileHandle* InFileHandle, FOutputDevice* ErrorHandler )  

Destructors

Type Name Description
  ~FImpl ()  

Functions

Type Name Description
TArray< FStr... GetFileNames ()  
bool IsValid ()  
bool TryReadFile ( FStringView FileName, TArray< uint8 >& OutData, FOutputDevice* ErrorHandler )  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library