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Unreal Engine C++ API Reference > Editor > MeshPaint > FBaseMeshPaintGeometryAdapter
- FBaseMeshPaintGeometryAdapter::InitializeVertexData()
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h |
Include | #include "BaseMeshPaintGeometryAdapter.h" |
bool InitializeVertexData()
Remarks
End IMeshPaintGeometryAdapter Overrides