FSourceControlFileStatusMonitor::StopMonitoringFile

Stops monitoring the source control status of the specified file.

Unreal Engine C++ API Reference > Developer > SourceControl > FSourceControlFileStatusMonitor

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/SourceControlFileStatusMonitor.h
Include #include "SourceControlFileStatusMonitor.h"
Source /Engine/Source/Developer/SourceControl/Private/SourceControlFileStatusMonitor.cpp
void StopMonitoringFile
(
    uintptr_t OwnerId,
    const [FString](API\Runtime\Core\Containers\FString) & AbsPathname
)

Remarks

Stops monitoring the source control status of the specified file. If the specified file is not monitored, the function returns successfully.

This can be called fron the FOnSourceControlFileStatus callback passed to StartMonitoringFile().

Parameters

Name Description
OwnerId The unique Id of the caller, typically the caller memory address.
AbsPathname The absolute path and filname of the file to stop monitoring.

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