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Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper > FindKeysForLegacyTranslation
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
Include | #include "LocTextHelper.h" |
Source | /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp |
static bool FindKeysForLegacyTranslation ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FInternationalizationManifest](API\Runtime\Core\Internationalization\FInternationalizationManifest) > & InManifest, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [FInternationalizationArchive](API\Runtime\Core\Internationalization\FInternationalizationArchive) > & InNativeArchive, const [FLocKey](API\Runtime\Core\Internationalization\FLocKey) & InNamespace, const [FString](API\Runtime\Core\Containers\FString) & InSource, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FLocMetadataObject](API\Runtime\Core\Internationalization\FLocMetadataObject) > InKeyMetadataObj, [TArray](API\Runtime\Core\Containers\TArray)< [FLocKey](API\Runtime\Core\Internationalization\FLocKey) > & OutKeys )
Remarks
Given a manifest and (optional) native archive, try and find all the keys that the source string should use by checking the manifest.
This should only be used to upgrade old non-keyed archive entries when importing legacy data. True if keys were found, false otherwise.
Parameters
Name | Description |
---|---|
InManifest | The manifest to find the source string in. |
InNativeArchive | The native archive to test to see if the given source text is really a native translation. |
InNamespace | Namespace of the text. |
InSource | The source text to find the keys for. |
InKeyMetadataObj | Meta-data associated with the source text key. |
OutKeys | Array to fill with the found keys. |