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Unreal Engine C++ API Reference > Editor > AnimationModifiers > UAnimationModifier
References
Module | AnimationModifiers |
Header | /Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h |
Include | #include "AnimationModifier.h" |
Source | /Engine/Source/Editor/AnimationModifiers/Private/AnimationModifier.cpp |
static void GetAssetRegistryTagsForAppliedModifiersFromSkeleton ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [TArray](API\Runtime\Core\Containers\TArray)< [UObject::FAssetRegistryTag](API\Runtime\CoreUObject\UObject\UObject\FAssetRegistryTag) > & OutTags )
Remarks
Get Asset Registry tags for applied modifiers from skeleton
Parameters
Name | Description |
---|---|
OutTags | AnimationModifiers = PATH%=REVISION%;... |