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Unreal Engine C++ API Reference > Developer > AutomationDriver
Inheritance Hierarchy
References
Module | AutomationDriver |
Header | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h |
Include | #include "IDriverElement.h" |
Syntax
class IDriverElement : public [IElementLocator](API\Developer\AutomationDriver\IElementLocator)
Remarks
Represents the API for a potential application element
Functions
Type | Name | Description |
---|---|---|
bool | CanFocus () | |
bool | Click ( EMouseButtons::Type MouseButton ) | Moves the cursor over the element, then triggers the series of events to invoke a click with the specified mouse button |
bool | Click () | Moves the cursor over the element, then triggers the series of events to invoke a click with the left mouse button |
bool | DoubleClick ( EMouseButtons::Type MouseButton ) | Moves the cursor over the element, then triggers the series of events to invoke a double click with the specified mouse button |
bool | DoubleClick () | Moves the cursor over the element, then triggers the series of events to invoke a double click with the left mouse button |
bool | Exists () | |
bool | Focus ( uint32 UserIndex ) | Moves focus to the element for the specified user |
bool | Focus () | Moves focus to the element for the default user |
FVector2D | GetAbsolutePosition () | |
FVector2D | GetSize () | |
FText | GetText () | |
bool | HasFocusedDescendants () | |
bool | HasFocusedDescendants ( uint32 UserIndex ) | |
bool | Hover () | Moves the cursor over the element, triggering any hover cue the element may have |
bool | IsChecked () | |
bool | IsFocused () | |
bool | IsFocused ( uint32 UserIndex ) | |
bool | IsHovered () | |
bool | IsInteractable () | |
bool | IsScrollable () | |
bool | IsScrolledToBeginning () | |
bool | IsScrolledToEnd () | |
bool | IsVisible () | |
bool | Press ( FKey Key ) | Moves focus to the element, then triggers the series of events to invoke keyboard input for pressing the specified key. |
bool | Press ( EMouseButtons::Type MouseButton ) | Moves the cursor over the element, then triggers the series of events to invoke mouse input for pressing the specified button. |
bool | Press ( TCHAR Character ) | Moves focus to the element, then triggers the series of events to invoke keyboard input for pressing the specified character. |
bool | PressChord ( FKey Key1, FKey Key2 ) | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N. |
bool | PressChord ( FKey Key1, TCHAR Character ) | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N. |
bool | PressChord ( FKey Key1, FKey Key2, FKey Key3 ) | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N. |
bool | PressChord ( FKey Key1, FKey Key2, TCHAR Character ) | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N. |
bool | Release ( TCHAR Character ) | Moves focus to the element, then triggers the series of events to invoke keyboard input for releasing the specified character. |
bool | Release ( FKey Key ) | Moves focus to the element, then triggers the series of events to invoke keyboard input for releasing the specified key. |
bool | Release ( EMouseButtons::Type MouseButton ) | Moves the cursor over the element, then triggers the series of events to invoke mouse input for releasing the specified button. |
bool | ReleaseChord ( FKey Key1, FKey Key2, TCHAR Character ) | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from N to 1. |
bool | ReleaseChord ( FKey Key1, FKey Key2, FKey Key3 ) | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from N to 1. |
bool | ReleaseChord ( FKey Key1, FKey Key2 ) | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from N to 1. |
bool | ReleaseChord ( FKey Key1, TCHAR Character ) | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from N to 1. |
bool | ScrollBy ( float Delta ) | Moves the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll by the specified delta. |
bool | ScrollToBeginning () | Moves the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll, scrolling the element until it reaches the beginning |
bool | ScrollToBeginning ( float Amount ) | Moves the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll by the specified delta amount, scrolling the element until it reaches the beginning |
bool | ScrollToBeginningUntil ( const TSharedRef< IElementLocator, ... ) | Moves the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll until the specified locator is locates the desired element or the beginning is reached |
bool | ScrollToEnd () | Moves the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll, scrolling the element until it reaches the beginning |
bool | ScrollToEnd ( float Amount ) | Moves the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll by the specified delta amount, scrolling the element until it reaches the end |
bool | ScrollToEndUntil ( const TSharedRef< IElementLocator, ... ) | Moves the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll until the specified locator is locates the desired element or the end is reached |
bool | Type ( const TArray< FKey >& Keys ) | Moves focus to the element, then triggers the series of events to invoke keyboard input for each key specified. |
bool | Type ( const TCHAR* Text ) | Moves focus to the element, then triggers the series of events to invoke keyboard input for each character specified. |
bool | Type ( FString Text ) | Moves focus to the element, then triggers the series of events to invoke keyboard input for each character specified. |
bool | Type ( FKey Key ) | Moves focus to the element, then triggers the series of events to invoke keyboard input for the specified character. |
bool | Type ( TCHAR Character ) | Moves focus to the element, then triggers the series of events to invoke keyboard input for the specified key. |
bool | TypeChord ( FKey Key1, TCHAR Character ) | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S |
bool | TypeChord ( FKey Key1, FKey Key2, FKey Key3 ) | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S |
bool | TypeChord ( FKey Key1, FKey Key2 ) | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S |
bool | TypeChord ( FKey Key1, FKey Key2, TCHAR Character ) | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S |