SSCSEditorDragDropTree

[SSCSEditorDragDropTree](API\Editor\Kismet\SSCSEditorDragDropTree) - implements [STreeView](API\Editor\UnrealEd\STreeView) for our specific node type and adds drag/drop functionality.

Unreal Engine C++ API Reference > Editor > Kismet

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"

Syntax

class SSCSEditorDragDropTree : public [STreeView< FSCSEditorTreeNodePtrType >](API\Editor\UnrealEd\STreeView)  

Remarks

SSCSEditorDragDropTree - implements STreeView for our specific node type and adds drag/drop functionality.

Functions

Type Name Description
void Construct ( const FArguments& InArgs ) Object construction - mostly defers to the base STreeView

Overridden from SWidget

Type Name Description
FReply OnDragOver ( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEven... ) Called during drag and drop when the the mouse is being dragged over a widget.
FReply OnDrop ( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEven... ) Called when the user is dropping something onto a widget; terminates drag and drop.

Classes

Type Name Description
Public struct FArguments  

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