bool |
CanHaveChildren () |
Only line items inheriting from FLineItemWithChildren can have children |
bool |
Compare ( const FDebugLineItem* Other ) |
Compare this item to another of the same type. |
void |
CopyNameToClipboard () |
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void |
CopyValueToClipboard () |
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bool |
DoParentsMatchSearch () |
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FDebugLineIt... |
Duplicate () |
Duplicate this item. |
void |
ExtendContextMenu ( FMenuBuilder& MenuBuilder, bool bInDebuggerTab ) |
Add context menu items that can act on this node of the tree. |
void |
GatherChildrenBase ( TArray< FDebugTreeItemPtr >& OutCh..., const FString& InSearchString, bool bRespectSearch ) |
Gather all of the children. |
TSharedRef< ... |
GenerateNameWidget ( TSharedPtr< FString > InSearchStrin... ) |
Create the widget for the name column. |
TSharedRef< ... |
GenerateValueWidget ( TSharedPtr< FString > InSearchStrin... ) |
Create the widget for the value column. |
UBlueprint &... |
GetBlueprintForObject ( UObject* ParentObject ) |
Helper function to try to get the blueprint for a given object; Returns the blueprint that was used to create the instance if there was one Returns the object itself if it is already a blueprint Otherwise returns NULL |
UBlueprintGe... |
GetClassForObject ( UObject* ParentObject ) |
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FText |
GetDescription () |
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FText |
GetDisplayName () |
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uint32 |
GetHash () |
Used for sets |
FText |
GetHighlightText ( const TSharedPtr< FString > InSearc... ) |
Returns current value of Search String |
FText |
GetName () |
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TSharedRef< ... |
GetNameIcon () |
Returns a widget that will go to the left of the Name Widget. |
UObject *... |
GetParentObject () |
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EDebugLineTy... |
GetType () |
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TSharedRef< ... |
GetValueIcon () |
Returns a widget that will go to the left of the Value Widget. |
bool |
HasChildren () |
Returns whether this tree node has children (used by drop down arrows) |
bool |
HasName () |
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bool |
HasValue () |
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bool |
IsDebugLineTypeActive ( EDebugLineType Type ) |
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bool |
IsVisible () |
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void |
MakeMenu ( FMenuBuilder& MenuBuilder, bool bInDebuggerTab ) |
Add standard context menu items that can act on any node of the tree. |
void |
OnDebugLineTypeActiveChanged ( ECheckBoxState CheckState, EDebugLineType Type ) |
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void |
SetBreakpointParentItemBlueprint ( FDebugTreeItemPtr InBreakpointParen..., TWeakObjectPtr< UBlueprint > InBlue... ) |
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void |
UpdateData ( const FDebugLineItem& NewerData ) |
Used to update the state of a line item rather than replace it. called after Compare returns true |
void |
UpdateSearch ( const FString& InSearchString, ESearchFlags SearchFlags ) |
Updates bVisible and bParentsMatchSearch based on this node alone |