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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetCurrentlySelectedPin() const
Remarks
Utility helper to get the currently hovered pin in the currently visible graph, or nullptr if there isn't one.