FDecoratorSchemaAction_NewNode::AddReferencedObjects

GC.

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > FDecoratorSchemaAction_NewNode

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
Include #include "EdGraphSchema_BehaviorTreeDecorator.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/EdGraphSchema_BehaviorTreeDecorator.cpp
virtual void AddReferencedObjects
(
    [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector
)

Remarks

GC.


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