Navigation
Unreal Engine C++ API Reference > Developer > AnimationDataController > UAnimDataController
References
Module | AnimationDataController |
Header | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h |
Include | #include "AnimDataController.h" |
Source | /Engine/Source/Developer/AnimationDataController/Private/AnimDataController.cpp |
virtual void UpdateWithSkeleton ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * TargetSkeleton, bool bShouldTransact )
Remarks
Updates/removes/remaps contained animation data according to the newly assigned skeleton
Parameters
Name | Description |
---|---|
TargetSkeleton | Skeleton to which the contained animation data is to be mapped |
bShouldTransact | Whether or not any undo-redo changes should be generated |