FDataLayerActorMoveOp

Drag/drop operation for moving actor(s) in a data layer in the editor

Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer

Inheritance Hierarchy

References

   
Module DataLayerEditor
Header /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerDragDropOp.h
Include #include "DataLayer/DataLayerDragDropOp.h"

Syntax

class FDataLayerActorMoveOp : public [FDecoratedDragDropOp](API\Editor\UnrealEd\DragAndDrop\FDecoratedDragDropOp)  

Remarks

Drag/drop operation for moving actor(s) in a data layer in the editor

Variables

Type Name Description
TArray< FDataLa... DataLayerActorMoveElements Actor that we are dragging

Functions

Type Name Description
const FStrin... GetTypeId ()  

Overridden from FDragDropOperation

Type Name Description
void Construct () Overridden to provide public access
bool IsOfTypeImpl ( const FString& Type ) Checks whether this drag and drop operation can cast safely to the specified type.

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