Navigation
Unreal Engine C++ API Reference > Developer > ToolMenus > UToolMenus
References
Module | ToolMenus |
Header | /Engine/Source/Developer/ToolMenus/Public/ToolMenus.h |
Include | #include "ToolMenus.h" |
Syntax
static [TOptional](API\Runtime\Core\IO\TOptional)< [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) > InternalStartupCallbackHandle;