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Unreal Engine C++ API Reference > Editor > Kismet > SBlueprintNamespaceEntry
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SBlueprintNamespaceEntry.h |
Include | #include "SBlueprintNamespaceEntry.h" |
Source | /Engine/Source/Editor/Kismet/Private/SBlueprintNamespaceEntry.cpp |
const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FPathTreeNodeItem](API\Editor\Kismet\SBlueprintNamespaceEntry\FPathTreeNodeItem) > * FindTreeViewNode ( const [FString](API\Runtime\Core\Containers\FString) & NodePath, const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FPathTreeNodeItem](API\Editor\Kismet\SBlueprintNamespaceEntry\FPathTreeNodeItem) >> * NodeListPtr ) const