UK2Node_CallArrayFunction::IsWildcardProperty

Checks if the passed in property is a wildcard property

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_CallArrayFunction

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h
Include #include "K2Node_CallArrayFunction.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_CallArrayFunction.cpp
static bool IsWildcardProperty
(
    [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InArrayFunction,
    const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty
)

Remarks

Checks if the passed in property is a wildcard property TRUE if the property is a wildcard.

Parameters

Name Description
InArrayFunction The array function to check
InProperty Property to examine to see if it is marked in metadata as a wildcard

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