UDataLayerEditorSubsystem::AppendActorsFromDataLayer

Appends all the actors associated with the specified DataLayer.

Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem > AppendActorsFromDataLayer

References

   
Module DataLayerEditor
Header /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Include #include "DataLayer/DataLayerEditorSubsystem.h"
Source /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp
void AppendActorsFromDataLayer
(
    [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayer,
    [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InOutActors
) const

Remarks

Appends all the actors associated with the specified DataLayer.

Parameters

Name Description
DataLayer The DataLayer to find actors for.
InOutActors The list to append the found actors to.

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