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Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialEditorSpawnNodeCommands
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorActions.h |
Include | #include "MaterialEditorActions.h" |
Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialEditorActions.cpp |
const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [FInputChord](API\Runtime\Slate\Framework\Commands\FInputChord) > GetChordByClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * MaterialExpressionClass ) const