Navigation
Unreal Engine C++ API Reference > Developer
Filters
- (BehaviorTree)[API\Developer\AITestSuite\BehaviorTree]
Classes
Type | Name | Description |
---|---|---|
Public struct | FAITest_SimpleComponentBasedTest | Specific test types. |
Public struct | FAITestBase | |
Public class | FAITestCommand_PerformTest | |
Public class | FAITestCommand_SetUpTest | |
Public class | FAITestCommand_TearDownTest | |
Public class | FAITestCommand_VerifyTestResults | |
Public class | FAITestCommand_WaitOneTick | |
Public class | FAITestCommand_WaitSeconds | |
Public struct | FBTBuilder | |
Public struct | FTestLogger | |
Public struct | FTestTickHelper | |
Public class | IAITestSuite | The public interface to this module |
Public class | UMockAI | |
Public class | UMockAI_BT | |
Public class | UMockGameplayTaskOwner | |
Public class | UMockGameplayTasksComponent | A Testing-time component that is a way to access UGameplayTasksComponent's protected properties |
Public class | UMockTask_Log |
Constants
Name | Description |
---|---|
FAITestHelpers::TickInterval |
Enums
Type | Name | Description |
---|---|---|
Public enum | ETestTaskMessage::Type |
Functions
Type | Name | Description |
---|---|---|
uint64 | FAITestHelpers::FramesCounter () | |
UWorld * | FAITestHelpers::GetWorld () | Certain blueprints (like level blueprints) require a level outer, and for certain actions we need a level actor selected. |
void | FAITestHelpers::UpdateFrameCounter () | |
bool | FTestHelpers::TestEqual ( const FString& Description, T1 Expression, T2 Expected, FAutomationTestBase& This ) | |
bool | FTestHelpers::TestEqual ( const FString& Description, T1* Expression, T2* Expected, FAutomationTestBase& This ) | |
bool | FTestHelpers::TestNotEqual ( const FString& Description, T1 Expression, T2 Expected, FAutomationTestBase& This ) | |
bool | FTestHelpers::TestNotEqual ( const FString& Description, T1* Expression, T2* Expected, FAutomationTestBase& This ) |