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Unreal Engine C++ API Reference > Developer > Localization > FPortableObjectCulture
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/PortableObjectFormatDOM.h |
Include | #include "PortableObjectFormatDOM.h" |
void SetPluralForms ( const [FString](API\Runtime\Core\Containers\FString) & InPluralForms )
Remarks
Sets the language plural forms. This is only required if we wish to override the default plural forms associated with a language.