UDataLayerEditorSubsystem::GetDataLayerInstance

Gets the [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) Object of the DataLayer name

Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem > GetDataLayerInstance

References

   
Module DataLayerEditor
Header /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Include #include "DataLayer/DataLayerEditorSubsystem.h"
Source /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp
[UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * GetDataLayerInstance
(
    const [FName](API\Runtime\Core\UObject\FName) & DataLayerInstanceName
) const

Remarks

Gets the UDataLayerInstance Object of the DataLayer name The UDataLayerInstance Object of the provided DataLayer name

Parameters

Name Description
DataLayerName The name of the DataLayer whose UDataLayerInstance Object is returned

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