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Unreal Engine C++ API Reference > Developer > PhysicsUtilities
References
Module | PhysicsUtilities |
Header | /Engine/Source/Developer/PhysicsUtilities/Public/ConvexDecompTool.h |
Include | #include "ConvexDecompTool.h" |
Source | /Engine/Source/Developer/PhysicsUtilities/Private/ConvexDecompTool.cpp |
void DecomposeMeshToHulls
(
[UBodySetup](API\Runtime\Engine\PhysicsEngine\UBodySetup) * InBodySetup,
const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & InVertices,
const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InIndices,
uint32 InHullCount,
int32 InMaxHullVerts,
uint32 InResolution
)
Remarks
Utility for turning arbitrary mesh into convex hulls. InBodySetup BodySetup that will have its existing hulls removed and replaced with results of decomposition.
Parameters
Name | Description |
---|---|
InVertices | Array of vertex positions of input mesh |
InIndices | Array of triangle indices for input mesh |
InAccuracy | Value between 0 and 1, controls how accurate hull generation is |
InMaxHullVerts | Number of verts allowed in a hull |