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Unreal Engine C++ API Reference > Developer > DeveloperToolSettings > Settings > UProjectPackagingSettings
References
Module | DeveloperToolSettings |
Header | /Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h |
Include | #include "Settings/ProjectPackagingSettings.h" |
void LoadSettingsForPlatform ( [FString](API\Runtime\Core\Containers\FString) PlatformName )
Remarks
For non-default object instances, this will LoadConfig for a specific platform,