UDialogueWaveFactory

Unreal Engine C++ API Reference > Editor > AudioEditor > Factories

Inheritance Hierarchy

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Classes/Factories/DialogueWaveFactory.h
Include #include "Factories/DialogueWaveFactory.h"

Syntax

class UDialogueWaveFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory)  

Variables

Type Name Description
bool HasSetInitialTargetVoice Whether an initial target dialogue voice should be set
TObjectPtr< cla... InitialSoundWave An initial sound wave to place in the newly created dialogue wave
TObjectPtr< cla... InitialSpeakerVoice An initial speaking dialogue voice to place in the newly created dialogue wave
TArray< TObject... InitialTargetVoices An initial target dialogue voices to place in the newly created dialogue wave

Constructors

Type Name Description
  UDialogueWaveFactory ( const FObjectInitializer& ObjectIn... )  

Overridden from UFactory

Type Name Description
UObject *... FactoryCreateNew ( UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn ) Create a new object by class.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library