USoundCueGraphNode_Base::ReconstructNode

Refresh the connectors on a node, preserving as many connections as it can.

Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph > USoundCueGraphNode_Base

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h
Include #include "SoundCueGraph/SoundCueGraphNode_Base.h"
Source /Engine/Source/Editor/AudioEditor/Private/SoundCueGraphNode_Base.cpp
virtual void ReconstructNode()

Remarks

Refresh the connectors on a node, preserving as many connections as it can.


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