Navigation
Unreal Engine C++ API Reference > Editor > ComponentVisualizers
Inheritance Hierarchy
References
Module | ComponentVisualizers |
Header | /Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h |
Include | #include "SplineGeneratorPanel.h" |
Syntax
class SSplineGeneratorPanel : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
Destructors
Type | Name | Description |
---|---|---|
~SSplineGeneratorPanel () |
Functions
Type | Name | Description |
---|---|---|
void | Construct ( const FArguments& InArgs, TWeakPtr< FSplineComponentVisualize... ) | SWidget Interface |
void | OnSelectionUpdated () | |
void | OnWindowClosed ( const TSharedRef< SWindow >& ) | SWindow Interface |
Overridden from SWidget
Type | Name | Description |
---|---|---|
void | OnFocusChanging ( const FWeakWidgetPath& PreviousFoc..., const FWidgetPath& NewWidgetPath, const FFocusEvent& InFocusEvent ) | Called whenever a focus path is changing on all the widgets within the old and new focus paths |
void | Tick ( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) | Ticks this widget with Geometry. |
Classes
Type | Name | Description |
---|---|---|
Public struct | FArguments |