UMaterialEditingLibrary::GetMaterialSelectedNodes

Get the set of selected nodes from an active material editor

Unreal Engine C++ API Reference > Editor > MaterialEditor > UMaterialEditingLibrary

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Include #include "MaterialEditingLibrary.h"
Source /Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp
static [TSet](API\Runtime\Core\Containers\TSet)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetMaterialSelectedNodes
(
    [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material
)

Remarks

Get the set of selected nodes from an active material editor


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