FTargetPlatformBase::CanSupportRemoteShaderCompile

Checks whether this platform supports shader compilation over XGE interface.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Common > FTargetPlatformBase

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h
Include #include "Common/TargetPlatformBase.h"
virtual bool CanSupportRemoteShaderCompile() const

Remarks

Checks whether this platform supports shader compilation over XGE interface. true if this platform can distribute shader compilation threads with XGE.


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