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Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPaintEdMode
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h |
Include | #include "IMeshPaintMode.h" |
virtual [FString](API\Runtime\Core\Containers\FString) GetReferencerName() const
Remarks
Overload this method to report a name for your referencer