Navigation
Unreal Engine C++ API Reference > Editor > MeshPaint
Inheritance Hierarchy
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/MeshPainterCommands.h |
Include | #include "MeshPainterCommands.h" |
Syntax
class FMeshPainterCommands : public [TCommands< FMeshPainterCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
Remarks
Base set of mesh painter commands
Variables
Type | Name | Description |
---|---|---|
TArray< TShared... | Commands | |
TSharedPtr< FUI... | DecreaseBrushFalloff | |
TSharedPtr< FUI... | DecreaseBrushRadius | |
TSharedPtr< FUI... | DecreaseBrushStrength | |
TSharedPtr< FUI... | IncreaseBrushFalloff | |
TSharedPtr< FUI... | IncreaseBrushRadius | |
TSharedPtr< FUI... | IncreaseBrushStrength |
Constructors
Type | Name | Description |
---|---|---|
FMeshPainterCommands () |
Overridden from TCommands
Type | Name | Description |
---|---|---|
void | RegisterCommands () | Initialize commands |