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Unreal Engine C++ API Reference > Editor > EditorConfig > FEditorConfig
References
Module | EditorConfig |
Header | /Engine/Source/Editor/EditorConfig/Public/EditorConfig.h |
Include | #include "EditorConfig.h" |
template<typename T> bool TryGetStruct ( FStringView Key, T & OutValue, [EPropertyFilter](API\Editor\EditorConfig\FEditorConfig\EPropertyFilter) Filter ) const