Navigation
Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary
Deprecated * GetBonePosesForTime is deprecated, use AnimPose or AnimationDataModel interface directly
References
Module | AnimationBlueprintLibrary |
Header | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h |
Include | #include "AnimationBlueprintLibrary.h" |
Source | /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp |
static void GetBonePosesForFrame ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > BoneNames, int32 Frame, bool bExtractRootMotion, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & Poses, const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * PreviewMesh )
Remarks
Retrieves Bone Pose data for the given Bone Names at the specified Frame from the given Animation Sequence