FBlueprintEditor::ShouldLoadBPLibrariesFromAssetRegistry

Other types of BP editors that don't use BP VM/function libs can choose to not load BP function libraries, for example: Control Rig Blueprints.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

  • FBlueprintEditor::ShouldLoadBPLibrariesFromAssetRegistry()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
virtual bool ShouldLoadBPLibrariesFromAssetRegistry()

Remarks

Other types of BP editors that don't use BP VM/function libs can choose to not load BP function libraries, for example: Control Rig Blueprints.


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