UK2Node_CustomEvent::CreateFromFunction

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_CustomEvent

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h
Include #include "K2Node_CustomEvent.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_CustomEvent.cpp
static [UK2Node_CustomEvent](API\Editor\BlueprintGraph\UK2Node_CustomEvent) * CreateFromFunction
(
    FVector2D GraphPosition,
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph,
    const [FString](API\Runtime\Core\Containers\FString) & Name,
    const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function,
    bool bSelectNewNode
)

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