ITimingEventFilter

Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels

Inheritance Hierarchy

  • ITimingEventFilter

References

   
Module TraceInsights
Header /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/ITimingEvent.h
Include #include "Insights/ViewModels/ITimingEvent.h"

Syntax

class ITimingEventFilter  

Functions

Type Name Description
const Type & As ()  
Type & As ()  
bool FilterEvent ( const ITimingEvent& InEvent ) Returns true if the timing event passes the filter.
bool FilterEvent ( double InEventStartTime, double InEventEndTime, uint32 InEventDepth, const TCHAR* InEventName, uint64 InEventType, uint32 InEventColor )  
bool FilterTrack ( const FBaseTimingTrack& InTrack ) Returns true if the track passes the filter.
uint32 GetChangeNumber () Returns a number that changes each time an attribute of this filter changes.
const FName ... GetStaticTypeName ()  
const FName ... GetTypeName ()  
bool Is ()  
bool IsKindOf ( const FName& InTypeName )  

Constants

Name Description
TypeName  

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