STreeMap::ReparentNode

Reparents DroppedNode to NewParentNode (undoable!)

Unreal Engine C++ API Reference > Developer > TreeMap > STreeMap

References

   
Module TreeMap
Header /Engine/Source/Developer/TreeMap/Public/STreeMap.h
Include #include "STreeMap.h"
void ReparentNode
(
    const FTreeMapNodeDataRef DroppedNode,
    const FTreeMapNodeDataRef NewParentNode
)

Remarks

Reparents DroppedNode to NewParentNode (undoable!)


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