USourceControlHelpers::SyncFiles

Use currently set source control provider to sync files or directories to the head revision.

Unreal Engine C++ API Reference > Developer > SourceControl > USourceControlHelpers

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/SourceControlHelpers.h
Include #include "SourceControlHelpers.h"
Source /Engine/Source/Developer/SourceControl/Private/SourceControlHelpers.cpp
static bool SyncFiles
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InFiles,
    bool bSilent
)

Remarks

Use currently set source control provider to sync files or directories to the head revision.

Blocks until action is complete. true if succeeded, false if failed and can call LastErrorMsg() for more info.

Parameters

Name Description
InFiles Files or directories to sync - can be either fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard)
bSilent if false (default) then write out any error info to the Log. Any error text can be retrieved by LastErrorMsg() regardless.

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