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Unreal Engine C++ API Reference > Developer > TreeMap
Inheritance Hierarchy
References
Module | TreeMap |
Header | /Engine/Source/Developer/TreeMap/Public/ITreeMap.h |
Include | #include "ITreeMap.h" |
Syntax
class FTreeMapNodeData : public [TSharedFromThis< FTreeMapNodeData >](API\Runtime\Core\Templates\TSharedFromThis)
Remarks
Single node in a tree map, which may have any number of child nodes, each with their own children and so on
Variables
Type | Name | Description |
---|---|---|
TMap< FName, FT... | Attributes | Map of attribute name to it's respective bit of data |
const FSlateBru... | BackgroundBrush | Background brush for this node's box (optional) |
FString | CenterText | Center info text. |
TArray< FTreeMa... | Children | List of child nodes |
FLinearColor | Color | Color for this node. This will be set automatically unless you use a customization. |
TArray< FString... | HashTags | Hashtags for this node. |
FString | LogicalName | Logical name, if set this is used for comparison |
FString | Name | Node name display. |
FString | Name2 | Node name (line 2). |
FTreeMapNodeDat... | Parent | Back pointer to parent node, or NULL if no parent exists (root node) |
float | Size | Size of this node. |
Constructors
Type | Name | Description |
---|---|---|
FTreeMapNodeData () | Default constructor for FTreeMapNodeData |
Functions
Type | Name | Description |
---|---|---|
void | CopyNodeInto ( FTreeMapNodeData& NodeCopy ) | |
FTreeMapNode... | CopyNodeRecursively () | |
bool | IsLeafNode () |
Operators
Type | Name | Description |
---|---|---|
bool | operator!= ( const FTreeMapNodeData& Other ) | |
bool | operator== ( const FTreeMapNodeData& Other ) |