FBlueprintEditor::ImportNamespace

Imports the given namespace into the editor.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
void ImportNamespace
(
    const [FString](API\Runtime\Core\Containers\FString) & InNamespace
)

Remarks

Imports the given namespace into the editor. This may trigger a load event for additional macro and/or function library assets if not already loaded.


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