GeometryProcessingInterfaces

Unreal Engine C++ API Reference > Developer > GeometryProcessingInterfaces

Classes

Type Name Description
Public class IGeometryProcessing_ApproximateActors IGeometryProcessing_ApproximateActors is a generic high-level interface to a function/system that outputs a set of new Mesh assets that approximate a set of input Actors.
Public class IGeometryProcessing_CombineMeshInstances The CombineMeshInstances modular feature is used to provide a mechanism for merging a set of instances of meshes (ie mesh + transform + materials + ...) into a smaller set of meshes.
Public class IGeometryProcessing_MeshAutoUV The CombineMeshInstances modular feature is used to provide a mechanism for merging a set of instances of meshes (ie mesh + transform + materials + ...) into a smaller set of meshes.
Public class IUVEditorModularFeature This interface acts as a connector to the (optional) UV Editor plugin.

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