Navigation
Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem
References
Module | DataLayerEditor |
Header | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
Include | #include "DataLayer/DataLayerEditorSubsystem.h" |
Source | /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp |
void DeleteDataLayers ( const [TArray](API\Runtime\Core\Containers\TArray)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * > & DataLayersToDelete )
Remarks
Deletes all of the provided DataLayers
Parameters
Name | Description |
---|---|
DataLayersToDelete | A valid list of DataLayer. |