FArguments

Unreal Engine C++ API Reference > Editor > AssetTagsEditor > SAssetTagItem

Inheritance Hierarchy

References

   
Module AssetTagsEditor
Header /Engine/Source/Editor/AssetTagsEditor/Public/SAssetTagItem.h
Include #include "SAssetTagItem.h"

Syntax

struct FArguments : public [TSlateBaseNamedArgs< SAssetTagItem >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)  

Constructors

Type Name Description
  FArguments ()  

Functions

Type Name Description
WidgetArgsTy... BaseColor ( const TAttribute< FLinearColor >& ... ) Binding to get the base color of this asset tag item
WidgetArgsTy... CountText ( const TAttribute< FText >& InAttri... ) Binding to get the count text of this asset tag item (unset to omit the count UI)
WidgetArgsTy... DisplayName ( const TAttribute< FText >& InAttri... ) Binding to get the display name of this asset tag item (must be set)
WidgetArgsTy... HighlightText ( const TAttribute< FText >& InAttri... ) Binding to get the highlight text of the asset tag view
WidgetArgsTy... IsCheckBoxEnabled ( const TAttribute< bool >& InAttrib... ) Binding to check whether the check box of the asset tag item is enabled
WidgetArgsTy... IsChecked ( const TAttribute< ECheckBoxState > ... ) Binding to check whether the check box of the asset tag item is currently in a checked state (unset to always disable the check box)
WidgetArgsTy... IsNameReadOnly ( const TAttribute< bool >& InAttrib... ) Binding to check whether the asset tag item name is read-only (disables the name edit UI)
WidgetArgsTy... IsSelected ( const FIsSelected& InDelegate ) Callback to check if the asset tag item is selected (should only be hooked up if a parent widget is handling selection or focus)
WidgetArgsTy... OnBeginNameEdit ( const FOnBeginTextEdit& InDelegate ) Callback when the asset tag item name starts to be edited
WidgetArgsTy... OnBuildToolTipInfo ( const FOnBuildAssetTagItemToolTipIn... ) Callback used to build the tooltip info box for this asset tag item
WidgetArgsTy... OnCheckStateChanged ( const FOnCheckStateChanged& InDele... ) Callback when the checked state of the asset tag item check box is checked or unchecked (unset to always disable the check box)
WidgetArgsTy... OnNameCommitted ( const FOnTextCommitted& InDelegate ) Callback when the asset tag item name is committed (unset to omit the name edit UI)
WidgetArgsTy... OnVerifyName ( const FOnVerifyTextChanged& InDele... ) Called to validate the asset tag item name (called during changes and during commit)
WidgetArgsTy... ViewMode ( EAssetTagItemViewMode InArg ) Should this asset tag item use the standard or compact view?
WidgetArgsTy... WarningText ( const TAttribute< FText >& InAttri... ) Binding to get the warning text of this asset tag item (unset to omit the warning UI)

Typedefs

Name Description
WidgetArgsType  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library