FBlueprintEditor::CloseDocumentTab

Finds the tab associated with the specified asset, and closes if it is open

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
void CloseDocumentTab
(
    const [UObject](API\Runtime\CoreUObject\UObject\UObject) * DocumentID
)

Remarks

Finds the tab associated with the specified asset, and closes if it is open


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