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Unreal Engine C++ API Reference > Developer > TextureFormat > FChildTextureFormat
References
Module | TextureFormat |
Header | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h |
Include | #include "ChildTextureFormat.h" |
virtual bool CanAcceptNonF32Source ( [FName](API\Runtime\Core\UObject\FName) Format ) const
true in case Compress can handle other than RGBA32F image formats