Navigation
Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPaintEdMode
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h |
Include | #include "IMeshPaintMode.h" |
virtual bool UsesTransformWidget() const
Remarks
Lets each tool determine if it wants to use the editor widget or not. If the tool doesn't want to use it, it will be fed raw mouse delta information (not snapped or altered in any way).