UAnimGraphNode_RigidBody::Draw

[UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base).

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_RigidBody

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h
Include #include "AnimGraphNode_RigidBody.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_RigidBody.cpp
virtual void Draw
(
    [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI,
    [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * PreviewSkelMeshComp,
    const bool bIsSelected,
    const bool bIsPoseWatchEnabled
) const

Remarks

UAnimGraphNode_Base.


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