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Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveModel
- FCurveModel::GetCurveColorObjectAndName()
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/CurveModel.h |
Include | #include "CurveModel.h" |
virtual void GetCurveColorObjectAndName ( [UObject](API\Runtime\CoreUObject\UObject\UObject) ** OutObject, [FString](API\Runtime\Core\Containers\FString) & OutName ) const
Remarks
Get the Object and the name to be used to store the curve model color (see UCurveEditorSettings). By default this is the owning object and the intent name, but it can be overriden, for example for Sequencer it may be the bound object