FLODUtilities::MatchImportedMaterials

When any skeletalmesh LOD get imported or re-imported, we want to have common code to set all materials data.

Unreal Engine C++ API Reference > Developer > SkeletalMeshUtilitiesCommon > FLODUtilities

References

   
Module SkeletalMeshUtilitiesCommon
Header /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Include #include "LODUtilities.h"
Source /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp
static void MatchImportedMaterials
(
    [FSkeletalMeshMatchImportedMaterialsParameters](API\Developer\SkeletalMeshUtilitiesCommon\FLODUtilities\FSkeletalMeshMat-) & Parameters
)

Remarks

When any skeletalmesh LOD get imported or re-imported, we want to have common code to set all materials data. In case we re-import a LOD this code will match the sections using imported material name to be able to keep any section data. The material slot array is not re-order even if we re-import the base LOD.


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