UK2Node_Knot::ShouldOverridePinNames

Whether or not this node should be given the chance to override pin names.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Knot

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h
Include #include "K2Node_Knot.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Knot.cpp
virtual bool ShouldOverridePinNames() const

Remarks

Whether or not this node should be given the chance to override pin names. If this returns true, then GetPinNameOverride() will be called for each pin, each frame


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