FSCSEditorTreeNode::SetActorRootNode

Sets the actor root to the given node for this node along with any children.

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
void SetActorRootNode
(
    FSCSEditorActorNodePtrType InActorNode
)

Remarks

Sets the actor root to the given node for this node along with any children.


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