Navigation
Unreal Engine C++ API Reference > Developer > TraceServices > TraceServices > Model > IAllocationsProvider
References
Module | TraceServices |
Header | /Engine/Source/Developer/TraceServices/Public/TraceServices/Model/AllocationsProvider.h |
Include | #include "TraceServices/Model/AllocationsProvider.h" |
Syntax
enum EQueryRule
{
aAf,
afA,
Aaf,
aAfB,
AaBf,
aAfaBf,
AfB,
AaB,
AafB,
aABf,
AaBCf,
AaBfC,
aABfC,
AaBCfD,
}
Values
Name | Description |
---|---|
aAf | |
afA | |
Aaf | |
aAfB | |
AaBf | |
aAfaBf | |
AfB | |
AaB | |
AafB | |
aABf | |
AaBCf | |
AaBfC | |
aABfC | |
AaBCfD |
Remarks
Allocation query rules. The enum uses the following naming convention: A, B, C, D = time markers a = time when "alloc" event occurs f = time when "free" event occurs (can be infinite) Ex.: "AaBf" means "all memory allocations allocated between time A and time B and freed after time B".