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Unreal Engine C++ API Reference > Editor > MainFrame > Interfaces > IMainFrameModule
References
Module | MainFrame |
Header | /Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h |
Include | #include "Interfaces/IMainFrameModule.h" |
[FString](API\Runtime\Core\Containers\FString) GetLoadedLevelName() const
Remarks
Returns a friendly string name for the currently loaded persistent level. Name of the loaded level.