IMainFrameModule::GetLoadedLevelName

Returns a friendly string name for the currently loaded persistent level.

Unreal Engine C++ API Reference > Editor > MainFrame > Interfaces > IMainFrameModule

References

   
Module MainFrame
Header /Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Include #include "Interfaces/IMainFrameModule.h"
[FString](API\Runtime\Core\Containers\FString) GetLoadedLevelName() const  

Remarks

Returns a friendly string name for the currently loaded persistent level. Name of the loaded level.


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