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Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces
References
Module | TextureFormat |
Header | /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h |
Include | #include "Interfaces/ITextureFormat.h" |
Syntax
class ITextureTiler
Remarks
Interface for platform formats that consume a linear, unpacked texture that an be built on a host platform (e.g. windows) and then tile/pack it as necessary.
Functions
Type | Name | Description |
---|---|---|
const FUtf8S... | GetBuildFunctionName () | |
FEncodedText... | GetExtendedDataForTexture ( const FEncodedTextureDescription& ..., int8 InLODBias ) | The generic texture tiling build function expects the following functions to exist that do what they say on the tin. |
FSharedBuffe... | ProcessMipLevel ( const FEncodedTextureDescription& ..., const FEncodedTextureExtendedData&..., TArrayView< FMemoryView > InLinearS..., int32 InMipIndex ) | InLinearSurfaces must have the necessary input mips for the mip level - i.e. for a packed mip tail, InMipIndex is the index of the top mip of the tail, and InLinearSurfaces must have all the source mips for the entire tail. |