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Unreal Engine C++ API Reference > Developer
Classes
Type | Name | Description |
---|---|---|
Public struct | FInstancedMeshMergeData | |
Public struct | FMaterialKey | This helps identify materials that can be collapsed because of equivalence |
Public struct | FMeshLODKey | Structure representing a mesh and lod index |
Public struct | FMeshMergeData | Structure holding intermediate mesh merging data that is used throughout the mesh merging and proxy creation processes |
Public class | FMeshMergeDataTracker | Used to keep track of in-flight data while meshes are merged and their corresponding materials baked down |
Public struct | FRawMeshExt | Structure for encapsulating per LOD mesh merging data |
Public class | FSkeletalMeshComponentAdapter | Adapter which takes a Skeletal Mesh asset to use for material baking (allows for changes to the asset itself) |
Public class | FStaticMeshAdapter | Adapter which takes a Static Mesh asset to use for material baking (allows for changes to the asset itself) |
Public class | FStaticMeshComponentAdapter | Adapter which takes a Static Mesh Component instance to use for material baking (does not allow for changes to the underlying asset itself) |
Public class | IMaterialBakingAdapter | |
Public class | IMeshMergeExtension | |
Public class | IMeshMergeModule | |
Public class | IMeshMergeUtilities | Typedef pair of FVector2Ds, key == uv position offset and value == uv scaling factor. |
Typedefs
Name | Description |
---|---|
MaterialRemapPair | |
MeshLODPair | |
SectionRemapPair | |
TConstLODIndexIterator | |
TConstRawMeshIterator | Typedefs to allow for some nicer looking loops |
TRawMeshIterator |