UDefaultTemplateProjectDefs::IsClassRename

Callback for each file rename, so class renames can be extracted

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > UDefaultTemplateProjectDefs

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Classes/DefaultTemplateProjectDefs.h
Include #include "DefaultTemplateProjectDefs.h"
Source /Engine/Source/Editor/GameProjectGeneration/Private/DefaultTemplateProjectDefs.cpp
virtual bool IsClassRename
(
    const [FString](API\Runtime\Core\Containers\FString) & DestFilename,
    const [FString](API\Runtime\Core\Containers\FString) & SrcFilename,
    const [FString](API\Runtime\Core\Containers\FString) & FileExtension
) const

Remarks

Callback for each file rename, so class renames can be extracted


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