Navigation
Unreal Engine C++ API Reference > Editor > MaterialEditor > UMaterialEditingLibrary
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h |
Include | #include "MaterialEditingLibrary.h" |
Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp |
static bool ConnectMaterialExpressions ( [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * FromExpression, [FString](API\Runtime\Core\Containers\FString) FromOutputName, [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * ToExpression, [FString](API\Runtime\Core\Containers\FString) ToInputName )
Remarks
Create connection between two material expressions
Parameters
Name | Description |
---|---|
FromExpression | Expression to make connection from |
FromOutputName | Name of output of FromExpression to make connection from. Leave empty to use first output. |
ToExpression | Expression to make connection to |
ToInputName | Name of input of ToExpression to make connection to. Leave empty to use first input. |