IAnalyzer::FThreadInfo::GetSystemId

Returns the system if for the thread.

Unreal Engine C++ API Reference > Developer > TraceAnalysis > Trace > IAnalyzer > FThreadInfo

References

   
Module TraceAnalysis
Header /Engine/Source/Developer/TraceAnalysis/Public/Trace/Analyzer.h
Include #include "Trace/Analyzer.h"
Source /Engine/Source/Developer/TraceAnalysis/Private/Analysis/Engine.cpp
uint32 GetSystemId&40;&41; const  

Remarks

Returns the system if for the thread. Because this may not be known by trace and because IDs can be reused by the system, relying on the value of this is discouraged.


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