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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h |
Include | #include "K2Node_MacroInstance.h" |
Syntax
class UK2Node_MacroInstance : public [UK2Node_Tunnel](API\Editor\BlueprintGraph\UK2Node_Tunnel)
Variables
Type | Name | Description |
---|---|---|
bool | bReconstructNode | Whether we need to reconstruct the node after the pins have changed |
FEdGraphPinType | ResolvedWildcardType | Stored type info for what type the wildcard pins in this macro should become. |
Constructors
Type | Name | Description |
---|---|---|
UK2Node_MacroInstance ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
void | FindInContentBrowser ( TWeakObjectPtr< UK2Node_MacroInstan... ) | |
FKismetUserD... | GetAssociatedGraphMetadata ( const UEdGraph* AssociatedMacr... ) | Finds the associated metadata for the macro instance if there is any; this function is not particularly fast. |
UEdGraph ... | GetMacroGraph () | |
UBlueprint &... | GetSourceBlueprint () | |
void | SetMacroGraph ( UEdGraph* Graph ) |
Overridden from UK2Node_Tunnel
Type | Name | Description |
---|---|---|
void | PostFixupAllWildcardPins ( bool bInAllWildcardPinsUnlinked ) | Handles any work needed to be done after fixing up all wildcard pins during reconstruction |
Overridden from UK2Node_EditablePinBase
Type | Name | Description |
---|---|---|
bool | CanCreateUserDefinedPin ( const FEdGraphPinType& InPinType, EEdGraphPinDirection InDesiredDirec..., FText& OutErrorMessage ) | Queries if a user defined pin of the passed type can be constructed on this node. |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
bool | DrawNodeAsEntry () | Return whether to draw this node as an entry |
bool | DrawNodeAsExit () | Return whether to draw this node as an entry |
FText | GetCompactNodeTitle () | Return title if drawing this node in 'compact' mode |
FName | GetCornerIcon () | |
FText | GetMenuCategory () | Override to provide a default category for specific node types to be listed under. |
void | GetNodeAttributes ( TArray< TKeyValuePair< FString, FSt... ) | This function returns an arbitrary number of attributes that describe this node for analytics events |
int32 | GetNodeRefreshPriority () | |
FBlueprintNo... | GetSignature () | Retrieves a unique identifier for this node type. |
bool | IsActionFilteredOut ( FBlueprintActionFilter const& Filt... ) | Determine if the node of this type should be filtered in the actions menu |
void | NotifyPinConnectionListChanged ( UEdGraphPin* Pin ) | Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared |
void | PostReconstructNode () | Called at the end of ReconstructNode, allows node specific work to be performed |
void | PreloadRequiredAssets () | Called before compilation begins, giving a blueprint time to force the linker to load data |
bool | ShouldDrawCompact () | Should draw compact |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
bool | CanPasteHere ( const UEdGraph* TargetGraph ) | Determine if this node can live in the specified graph |
bool | CanUserDeleteNode () | Whether or not this node can be deleted by user action |
FString | GetDocumentationExcerptName () | Returns the name of the excerpt to display from the specified external documentation link for the graph node Default behavior is to return the class name (including prefix) |
FString | GetDocumentationLink () | Returns the link used for external documentation for the graph node |
FSlateIcon | GetIconAndTint ( FLinearColor& OutColor ) | |
UObject *... | GetJumpTargetForDoubleClick () | Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin) |
FText | GetKeywords () | Returns the keywords that should be used when searching for this node |
void | GetNodeContextMenuActions ( UToolMenu* Menu, UGraphNodeContextMenuContext* ... ) | Gets a list of actions that can be done to this particular node |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FLinearColor | GetNodeTitleColor () | Gets the draw color of a node's title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |
bool | HasExternalDependencies ( TArray< class UStruct* >*... ) | Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc). |
void | NodeConnectionListChanged () | Called when something external to this node has changed the connection list of any of the pins in the node |
void | PostPasteNode () | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor |