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Unreal Engine C++ API Reference > Editor > AudioEditor > ISoundClassEditor
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/ISoundClassEditor.h |
Include | #include "ISoundClassEditor.h" |
void CreateSoundClass ( class [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D & Location, const [FString](API\Runtime\Core\Containers\FString) & Name )
Remarks
Creates a new sound class
Parameters
Name | Description |
---|---|
FromPin | Pin that was dragged to create sound class |
Location | Location for new sound class |
Name | Name of the new sound class |