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Unreal Engine C++ API Reference > Developer > DerivedDataCache > FDerivedDataPluginInterface
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataPluginInterface.h |
Include | #include "DerivedDataPluginInterface.h" |
virtual [FQueuedThreadPool](API\Runtime\Core\Misc\FQueuedThreadPool) * GetCustomThreadPool() const
Remarks
If IsBuildThreadsafe() returns true, then this is the thread pool that is used to run the background task. The threadpool to run the task with