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Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource > TryConvertVirtualPath
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h |
Include | #include "ContentBrowserDataSource.h" |
EContentBrowserPathType TryConvertVirtualPath ( const FStringView InPath, [FName](API\Runtime\Core\UObject\FName) & OutPath ) const
Remarks
Attempt to convert the given virtual path
Does test if virtual portion of path exists
Does not test if internal portion of path exists None if virtual path prefix of InPath does not exist, Virtual if path exists and is fully virtual (stops before it reaches internal root), Internal if virtual path part of prefix exists and there is text after the virtual prefix