STreeMap::FArguments::MinimumVisibleTreeNodeSize

Minimum size in pixels of a tree node that we should bother including in the UI.

Unreal Engine C++ API Reference > Developer > TreeMap > STreeMap > FArguments

References

   
Module TreeMap
Header /Engine/Source/Developer/TreeMap/Public/STreeMap.h
Include #include "STreeMap.h"
WidgetArgsType & MinimumVisibleTreeNodeSize
&40;
    int32 InArg
&41;

Remarks

Minimum size in pixels of a tree node that we should bother including in the UI. Below this size, you'll need to drill down to see the node.


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