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Unreal Engine C++ API Reference > Developer > ToolWidgets > Filters > SBasicFilterBar
Inheritance Hierarchy
References
Module | ToolWidgets |
Header | /Engine/Source/Developer/ToolWidgets/Public/Filters/SBasicFilterBar.h |
Include | #include "Filters/SBasicFilterBar.h" |
Syntax
struct FArguments : public [TSlateBaseNamedArgs< SBasicFilterBar< FilterType > >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
Constructors
Type | Name | Description |
---|---|---|
FArguments () |
Functions
Type | Name | Description |
---|---|---|
WidgetArgsTy... | CanChangeOrientation ( bool InArg ) | If true, allow dynamically changing the orientation and saving in the config |
WidgetArgsTy... | CreateTextFilter ( FCreateTextFilter InArg ) | A delegate to create a Text Filter for FilterType items. |
WidgetArgsTy... | CustomFilters ( TArray< TSharedRef< FFilterBase< Fi... ) | Initial List of Custom Filters that will be added to the AddFilter Menu |
WidgetArgsTy... | FilterBarLayout ( EFilterBarLayout InArg ) | The layout that determines how the filters are laid out |
WidgetArgsTy... | FilterPillStyle ( EFilterPillStyle InArg ) | Determines how each individual filter pill looks like |
WidgetArgsTy... | FilterSearchBox ( TSharedPtr< SFilterSearchBox > InAr... ) | An SFilterSearchBox that can be attached to this filter bar. |
WidgetArgsTy... | OnExtendAddFilterMenu ( const FOnExtendAddFilterMenu& InDe... ) | Delegate to extend the Add Filter dropdown |
WidgetArgsTy... | OnFilterChanged ( const FOnFilterChanged& InDelegate ) | Delegate for when filters have changed |
WidgetArgsTy... | UseSectionsForCategories ( bool InArg ) | Whether to use submenus or sections for categories in the filter menu |
Typedefs
Name | Description |
---|---|
WidgetArgsType |