void |
BakeMaterialsForComponent ( TArray< TWeakObjectPtr< UObject >> ..., IMaterialBakingAdapter* Adapte... ) |
Bakes out (in place) materials for given adapter |
void |
BakeMaterialsForComponent ( USkeletalMeshComponent* Skelet... ) |
Bakes out (in place) materials for given skeletal mesh component |
void |
BakeMaterialsForComponent ( UStaticMeshComponent* StaticMe... ) |
Bakes out (in place) materials for given static mesh component |
void |
BakeMaterialsForMesh ( UStaticMesh* Mesh ) |
Bakes out (in place) materials for given static mesh asset |
void |
CreateProxyMesh ( const TArray< AActor* >& InAc..., const FMeshProxySettings& InMeshPr..., UPackage* InOuter, const FString& InProxyBasePackageN..., const FGuid InGuid, const FCreateProxyDelegate& InProx..., const bool bAllowAsync, const float ScreenSize ) |
Merges list of actors into single proxy mesh |
void |
CreateProxyMesh ( const TArray< UStaticMeshComponent ..., const FMeshProxySettings& InMeshPr..., UPackage* InOuter, const FString& InProxyBasePackageN..., const FGuid InGuid, const FCreateProxyDelegate& InProx..., const bool bAllowAsync, const float ScreenSize ) |
Merges list of static meshes into single proxy mesh |
void |
CreateProxyMesh ( const TArray< AActor* >& InAc..., const FMeshProxySettings& InMeshPr..., UMaterialInterface* InBaseMate..., UPackage* InOuter, const FString& InProxyBasePackageN..., const FGuid InGuid, const FCreateProxyDelegate& InProx..., const bool bAllowAsync, const float ScreenSize ) |
Merges list of actors into single proxy mesh |
void |
CreateProxyMesh ( const TArray< UStaticMeshComponent ..., const FMeshProxySettings& InMeshPr..., UMaterialInterface* InBaseMate..., UPackage* InOuter, const FString& InProxyBasePackageN..., const FGuid InGuid, const FCreateProxyDelegate& InProx..., const bool bAllowAsync, const float ScreenSize ) |
Merges list of static meshes into single proxy mesh |
void |
MergeComponentsToInstances ( const TArray< UPrimitiveComponent&..., UWorld* World, ULevel* Level, const FMeshInstancingSettings& InS..., bool bActuallyMerge, bool bReplaceSourceActors, FText* OutResultsText ) |
Merges static mesh components into a single actor with multiple instanced static mesh components |
void |
MergeComponentsToStaticMesh ( const TArray< UPrimitiveComponent&..., UWorld* World, const FMeshMergingSettings& InSett..., UMaterialInterface* InBaseMate..., UPackage* InOuter, const FString& InBasePackageName, TArray< UObject* >& OutAssets..., FVector& OutMergedActorLocation, const float ScreenSize, bool bSilent ) |
Merges components into a single Static Mesh (with possible baked out atlas-material) |
void |
RegisterExtension ( IMeshMergeExtension* InExtensi... ) |
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void |
RetrieveMeshDescription ( const UStaticMeshComponent* In..., int32 LODIndex, FMeshDescription& InOutMeshDescrip..., bool bPropagateVertexColours ) |
Extract mesh data in FMeshDescription form from the provided static mesh component |
void |
RetrieveMeshDescription ( const UStaticMesh* InStaticMes..., int32 LODIndex, FMeshDescription& InOutMeshDescrip... ) |
Extract mesh data in FMeshDescription form from the provided static mesh |
void |
RetrieveMeshDescription ( const USkeletalMeshComponent* ..., int32 LODIndex, FMeshDescription& InOutMeshDescrip..., bool bPropagateVertexColours ) |
Extract mesh data in FMeshDescription form from the provided skeletal mesh component |
void |
RetrievePhysicsData ( const TArray< UPrimitiveComponent&..., TArray< FKAggregateGeom >& InOutPh..., UBodySetup*& OutBodySetupSourc... ) |
Extract physics geometry and body setup from set of primitive components. |
void |
UnregisterExtension ( IMeshMergeExtension* InExtensi... ) |
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