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Unreal Engine C++ API Reference > Developer > CookedEditor
Inheritance Hierarchy
References
Module | CookedEditor |
Header | /Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h |
Include | #include "CookedEditorPackageManager.h" |
Syntax
class FIniCookedEditorPackageManager : public [ICookedEditorPackageManager](API\Developer\CookedEditor\ICookedEditorPackageManager)
Remarks
An implentation of ICookedEditorPackageManager that uses BaseGame.ini / DefaultGame.ini to control cooked editor packaging setup
Constructors
Type | Name | Description |
---|---|---|
FIniCookedEditorPackageManager ( bool bIsCookedCooker ) |
Overridden from ICookedEditorPackageManager
Type | Name | Description |
---|---|---|
bool | AllowAssetToBeGathered ( const FAssetData& AssetData ) | Allows the subclass to disallow some assets to be gathered during AddPackagesFromPath, for instance This is similar to AllowObjectToBeCooked, but it can help with, for instance, removing maps from subdirectories, while still allowing the normal maps that come from the standard cooking process |
bool | AllowEnginePluginContentToBeCooked ( const TSharedRef< IPlugin > ) | Should the given enabled engine plugin be cooked? |
bool | AllowObjectToBeCooked ( const UObject* Obj ) | Allows the subclass to exclude specific objects in packages discovered during the cook. |
bool | AllowProjectPluginContentToBeCooked ( const TSharedRef< IPlugin > ) | Should the given enabled project plugin be cooked? |
void | FilterGatheredPackages ( TArray< FName >& PackageNames ) | Allow a subclass to remove packages found in GatherAllPackages |
void | GatherAllPackages ( TArray< FName >& PackageNames, const ITargetPlatform* TargetP... ) | Gathers the packages this PackageManager wants to manage (ie cook) |
void | GetEnginePackagesToCook ( TArray< FName >& PackagesToCook ) | Override to control engine packages to cook |
void | GetProjectPackagesToCook ( TArray< FName >& PackagesToCook ) | Override to add project specific packages to cook |