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Unreal Engine C++ API Reference > Editor > CurveEditor > FKeyHandleSet
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h |
Include | #include "CurveEditorSelection.h" |
Source | /Engine/Source/Editor/CurveEditor/Private/CurveEditorSelection.cpp |
bool Contains ( [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) Handle, ECurvePointType PointType ) const
Remarks
Check whether the specified handle exists in this set