FBlueprintGraphModule

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintGraphModule.h
Include #include "BlueprintGraphModule.h"

Syntax

class FBlueprintGraphModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)  

Functions

Type Name Description
const FAsset... GetAssetBlueprintGraphActions ( const UClass* AssetType )  
TArray< FAct... GetExtendedActionMenuFilters () Provides access to a list of additional rejection tests that will be utilized when constructing Blueprint context/action menus.
void RegisterGraphAction ( const UClass* AssetType, TUniquePtr< FAssetBlueprintGraphAct... )  
void UnregisterGraphAction ( const UClass* AssetType )  

Overridden from IModuleInterface

Type Name Description
void ShutdownModule () Called before the module is unloaded, right before the module object is destroyed.

Typedefs

Name Description
FActionMenuRejectionTest  

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