FBlueprintNamespaceUtilities::GetAssetNamespace

Analyzes the given asset to determine its explicitly-assigned namespace identifier, or otherwise returns its default namespace.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceUtilities

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceUtilities.h
Include #include "BlueprintNamespaceUtilities.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceUtilities.cpp
static [FString](API\Runtime\Core\Containers\FString) GetAssetNamespace
(
    const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData
)

Remarks

Analyzes the given asset to determine its explicitly-assigned namespace identifier, or otherwise returns its default namespace. The unique Blueprint namespace identifier associated with the given asset, or an empty string if the asset belongs to the global namespace (default).

Parameters

Name Description
InAssetData Input asset data.

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