IMeshPainter::FinishPainting

If painting is in progress will propagate changes and cleanup the painting state

Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPainter

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h
Include #include "IMeshPainter.h"
Source /Engine/Source/Editor/MeshPaint/Private/IMeshPainter.cpp
virtual void FinishPainting()

Remarks

If painting is in progress will propagate changes and cleanup the painting state


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