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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_ConstructObjectFromClass
- UK2Node_ConstructObjectFromClass::UseWorldContext()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h |
Include | #include "K2Node_ConstructObjectFromClass.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_ConstructObjectFromClass.cpp |
virtual bool UseWorldContext() const
Remarks
Returns if the node uses World Object Context input