Build

Overload list

Unreal Engine C++ API Reference > Developer > MeshBuilder > FMeshBuilder

  Type Name Description
Public function bool

Build ( const FSkeletalMeshBuildParameters& SkeletalMeshBuildParameters
)

Build function should be override and is the starting point for skeletal mesh builders
Public function bool

Build ( FStaticMeshRenderData& OutRenderData,
UStaticMesh* StaticMesh,
const FStaticMeshLODGroup& LODGroup,
bool bGenerateCoarseMeshStreamingLODs,
bool bAllowNanite
)

Build function should be override and is the starting point for static mesh builders

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