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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabase > ClearUnloadedAssetActions
Deprecated * FNames containing full asset paths are deprecated. Use FSoftObjectPath instead.
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h |
Include | #include "BlueprintActionDatabase.h" |
void ClearUnloadedAssetActions ( [FName](API\Runtime\Core\UObject\FName) ObjectPath )