SNodePanel::ApplyMarqueeSelection

Apply the marquee operation to the current selection

Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Include #include "SNodePanel.h"
Source /Engine/Source/Editor/GraphEditor/Private/SNodePanel.cpp
static void ApplyMarqueeSelection
(
    const [FMarqueeOperation](API\Editor\GraphEditor\FMarqueeOperation) & InMarquee,
    const FGraphPanelSelectionSet & CurrentSelection,
    [TSet](API\Runtime\Core\Containers\TSet)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> & OutNewSelection
)

Remarks

Apply the marquee operation to the current selection

Parameters

Name Description
InMarquee The marquee operation to apply.
CurrentSelection The selection before the marquee operation.
OutNewSelection The selection resulting from Marquee being applied to CurrentSelection.

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