FMeshPaintGeometryAdapterForSkeletalMeshes::AddReferencedObjectsGlobals

Unreal Engine C++ API Reference > Editor > MeshPaint > FMeshPaintGeometryAdapterForSkeletalMeshes

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
Include #include "MeshPaintSkeletalMeshAdapter.h"
Source /Engine/Source/Editor/MeshPaint/Private/MeshPaintSkeletalMeshAdapter.cpp
static void AddReferencedObjectsGlobals
(
    [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector
)

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