FClassViewerFilterFuncs::IfMatchesAll_ObjectsSetIsAClass

Checks if ALL the Objects has a Is-A relationship with the passed in class.

Unreal Engine C++ API Reference > Editor > ClassViewer > FClassViewerFilterFuncs > IfMatchesAll_ObjectsSetIsAClass

References

   
Module ClassViewer
Header /Engine/Source/Editor/ClassViewer/Public/ClassViewerFilter.h
Include #include "ClassViewerFilter.h"
Source /Engine/Source/Editor/ClassViewer/Private/ClassViewerFilter.cpp
virtual [EFilterReturn::Type](API\Editor\ClassViewer\EFilterReturn__Type) IfMatchesAll_ObjectsSetIsAClass
(
    [TSet](API\Runtime\Core\Containers\TSet)< const [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InSet,
    const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const class [IUnloadedBlueprintData](API\Editor\ClassViewer\IUnloadedBlueprintData) > InClass
)

Remarks

Checks if ALL the Objects has a Is-A relationship with the passed in class. EFilterReturn::Passed if ALL the Objects set IsA the passed class, EFilterReturn::Failed if it is not, EFilterReturn::NoItems if the set is empty.

Parameters

Name Description
InSet The set to test against.
InClass The class to test against.

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