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Unreal Engine C++ API Reference > Developer > OutputLog
Inheritance Hierarchy
References
Module | OutputLog |
Header | /Engine/Source/Developer/OutputLog/Public/OutputLogModule.h |
Include | #include "OutputLogModule.h" |
Syntax
class FOutputLogModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Functions
Type | Name | Description |
---|---|---|
void | ClearOnPIE ( const bool bIsSimulating ) | |
void | CloseDebugConsole () | Closes the debug console for the specified window |
void | FocusOutputLog () | Opens and focuses on the Output Log Drawer if the status bar exists, otherwise opens and focuses on the Output Log Tab. |
void | FocusOutputLogConsoleBox ( const TSharedRef< SWidget > OutputL... ) | |
FOutputLogMo... | Get () | |
const TShare... | GetOutputLog () | |
const TShare... | GetOutputLogTab () | |
TSharedRef< ... | MakeConsoleInputBox ( TSharedPtr< SMultiLineEditableTextB..., const FSimpleDelegate& OnCloseCons..., const FSimpleDelegate& OnConsoleCo... ) | Generates a console input box widget. |
TSharedRef< ... | MakeOutputLogDrawerWidget ( const FSimpleDelegate& OnCloseCons... ) | |
TSharedRef< ... | MakeOutputLogWidget ( const FOutputLogCreationParams& Pa... ) | |
void | OpenOutputLog () | Opens the output log tab, or brings it to front if it's already open |
bool | ShouldCycleToOutputLogDrawer () | Returns the value of bCycleToOutputLogDrawer from the module OutputLogSettings. |
bool | ShouldHideConsole () | Returns whether debug console widgets should be hidden |
void | ToggleDebugConsoleForWindow ( const TSharedRef< SWindow >& Windo..., const EDebugConsoleStyle::Type InSt..., const FDebugConsoleDelegates& Debu... ) | Opens a debug console in the specified window, if not already open |
void | UpdateOutputLogFilter ( const TArray< FName >& CategoriesT..., const FOutputFilterParams& InParam... ) | Change the output log's filter. If CategoriesToShow is empty, all categories will be shown. |
void | UpdateOutputLogFilter ( const TArray< FName >& CategoriesT..., TOptional< bool > bShowErrors, TOptional< bool > bShowWarnings, TOptional< bool > bShowLogs ) | Change the output log's filter. If CategoriesToShow is empty, all categories will be shown. |
Overridden from IModuleInterface
Type | Name | Description |
---|---|---|
void | ShutdownModule () | Called before the module is unloaded, right before the module object is destroyed. |
void | StartupModule () | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |
Classes
Type | Name | Description |
---|---|---|
Public struct | FOutputFilterParams |