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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Literal
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Literal.h |
Include | #include "K2Node_Literal.h" |
virtual bool ShouldOverridePinNames() const
Remarks
Whether or not this node should be given the chance to override pin names. If this returns true, then GetPinNameOverride() will be called for each pin, each frame