IMaterialEditor::AddToSelection

Add the specified material expression's graph node to the list of selected nodes

Unreal Engine C++ API Reference > Editor > MaterialEditor > IMaterialEditor

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Include #include "IMaterialEditor.h"
virtual void AddToSelection
(
    [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * Expression
)

Remarks

Add the specified material expression's graph node to the list of selected nodes


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