FCacheRecordBuilder

A cache record builder is used to construct a cache record.

Unreal Engine C++ API Reference > Developer > DerivedDataCache

References

   
Module DerivedDataCache
Header /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataCacheRecord.h
Include #include "DerivedDataCacheRecord.h"

Syntax

class FCacheRecordBuilder  

Remarks

A cache record builder is used to construct a cache record.

Create using a key that uniquely corresponds to the values for the cache record. The metadata may vary between records with the same key.

Constructors

Type Name Description
  FCacheRecordBuilder ( const FCacheKey& Key ) Create a cache record builder from a cache key.

Functions

Type Name Description
void AddValue ( const FValueWithId& Value ) Add a value to the cache record.The ID for the value must be unique within this cache record.
void AddValue ( const FValueId& Id, const FValue& Value ) Add a value to the cache record.
void AddValue ( const FValueId& Id, const FCompositeBuffer& Buffer, uint64 BlockSize ) Add a value to the cache record.
void AddValue ( const FValueId& Id, const FSharedBuffer& Buffer, uint64 BlockSize ) Add a value to the cache record.
FCacheRecord Build () Build a cache record, which makes this builder subsequently unusable.
void BuildAsync ( IRequestOwner& Owner, FOnCacheRecordComplete&& OnComplet... ) Build a cache record asynchronously, which makes this builder subsequently unusable.
void SetMeta ( FCbObject&& Meta ) Set the metadata for the cache record.

See Also

FCacheRecord


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