UK2Node_FormatText::GetMenuActions

Replacement for [GetMenuEntries()](API\Runtime\Engine\EdGraph\UEdGraphNode\GetMenuEntries).

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_FormatText

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
Include #include "K2Node_FormatText.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_FormatText.cpp
virtual void GetMenuActions
(
    [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar
) const

Remarks

Replacement for GetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.

Parameters

Name Description
ActionListOut The list to be populated with new spawners.

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