SNodePanel::SNode::MoveTo

Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel > SNode

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Include #include "SNodePanel.h"
virtual void MoveTo  
&40;  
    const FVector2D & NewPosition,  
    FNodeSet & NodeFilter,  
    bool bMarkDirty  
&41;  

Parameters

Name Description
NewPosition The Node should be relocated to this position in the graph panel
NodeFilter Set of nodes to prevent movement on, after moving successfully a node is added to this set.
bMarkDirty If we should mark nodes as dirty on move

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