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Unreal Engine C++ API Reference > Developer > Localization
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/PortableObjectPipeline.h |
Include | #include "PortableObjectPipeline.h" |
Source | /Engine/Source/Developer/Localization/Private/PortableObjectPipeline.cpp |
namespace PortableObjectPipeline
{
void PortableObjectPipeline::ParseBasicPOFileEntry
(
const [FPortableObjectEntry](API\Developer\Localization\FPortableObjectEntry) & POEntry,
[FString](API\Runtime\Core\Containers\FString) & OutNamespace,
[FString](API\Runtime\Core\Containers\FString) & OutKey,
[FString](API\Runtime\Core\Containers\FString) & OutSourceString,
[FString](API\Runtime\Core\Containers\FString) & OutTranslation,
const [ELocalizedTextCollapseMode](API\Developer\Localization\ELocalizedTextCollapseMode) InTextCollapseMode,
const [EPortableObjectFormat](API\Developer\Localization\EPortableObjectFormat) InPOFormat
)
}
Remarks
Parse the basic data (msgctxt, msgid, msgstr) from a PO entry