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Unreal Engine C++ API Reference > Developer > AssetTools > AssetTypeActions > FAssetTypeActions_Blueprint > Merge
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h |
Include | #include "AssetTypeActions/AssetTypeActions_Blueprint.h" |
Source | /Engine/Source/Developer/AssetTools/Private/AssetTypeActions/AssetTypeActions_Blueprint.cpp |
virtual void Merge ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * BaseAsset, [UObject](API\Runtime\CoreUObject\UObject\UObject) * RemoteAsset, [UObject](API\Runtime\CoreUObject\UObject\UObject) * LocalAsset, const [FOnMergeResolved](API\Developer\Merge\FOnMergeResolved) & ResolutionCallback )
Remarks
Begins a merge between the specified assets