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Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem
References
Module | DataLayerEditor |
Header | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
Include | #include "DataLayer/DataLayerEditorSubsystem.h" |
Source | /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp |
bool RemoveActorFromDataLayer ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayerToRemove )
Remarks
Removes an actor from the specified DataLayer. true if the actor was removed from the DataLayer. false is returned if the actor already belonged to the DataLayer.
Parameters
Name | Description |
---|---|
Actor | The actor to remove from the provided DataLayer |
DataLayerToRemove | The DataLayer to remove the actor from |