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Unreal Engine C++ API Reference > Editor > Blutility
Inheritance Hierarchy
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Public/AsyncCaptureScene.h |
Include | #include "AsyncCaptureScene.h" |
Syntax
class UAsyncCaptureScene : public [UBlueprintAsyncActionBase](API\Runtime\Engine\Kismet\UBlueprintAsyncActionBase)
Variables
Type | Name | Description |
---|---|---|
FOnAsyncCapture... | Complete |
Constructors
Type | Name | Description |
---|---|---|
UAsyncCaptureScene () |
Functions
Type | Name | Description |
---|---|---|
UAsyncCaptur... | CaptureSceneAsync ( UCameraComponent* ViewCamera, TSubclassOf< ASceneCapture2D > Scen..., int ResX, int ResY ) | |
UAsyncCaptur... | CaptureSceneWithWarmupAsync ( UCameraComponent* ViewCamera, TSubclassOf< ASceneCapture2D > Scen..., int ResX, int ResY, int WarmUpFrames ) |
Overridden from UBlueprintAsyncActionBase
Type | Name | Description |
---|---|---|
void | Activate () | Called to trigger the action once the delegates have been bound |