STreeMap::InsertNewNodeAsChildOfHoveredNode

Insert a new node as a child of the node under the cursor

Unreal Engine C++ API Reference > Developer > TreeMap > STreeMap

References

   
Module TreeMap
Header /Engine/Source/Developer/TreeMap/Public/STreeMap.h
Include #include "STreeMap.h"
[FReply](API\Runtime\SlateCore\Input\FReply) InsertNewNodeAsChildOfHoveredNode
(
    const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry
)

Remarks

Insert a new node as a child of the node under the cursor


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