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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > UEditorGizmoRegistryCategoryEntry_Accessory
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoRegistry.h |
Include | #include "EditorInteractiveGizmoRegistry.h" |
Source | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EditorInteractiveGizmoRegistry.cpp |
virtual void GetQualifiedGizmoBuilders ( const [FToolBuilderState](API\Runtime\InteractiveToolsFramework\FToolBuilderState) & InToolBuilderState, [TArray](API\Runtime\Core\Containers\TArray)< [UInteractiveGizmoBuilder](API\Runtime\InteractiveToolsFramework\UInteractiveGizmoBuilder) * > & InFoundBuilders )
Remarks
Gets qualified gizmo builders, replacing those already found if necessary.
Parameters
Name | Description |
---|---|
FoundBuilders | inputs qualified builders found so far, and outputs qualified builders for this category replacing |