FKeyBarCurveModel::BuildContextMenu

New Virtuals for Key Bar Curve Model

Unreal Engine C++ API Reference > Editor > CurveEditor > FKeyBarCurveModel

  • FKeyBarCurveModel::BuildContextMenu()

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/KeyBarCurveModel.h
Include #include "KeyBarCurveModel.h"
virtual void BuildContextMenu
(
    const [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) & CurveEditor,
    [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder,
    [TOptional](API\Runtime\Core\IO\TOptional)< [FCurvePointHandle](API\Editor\CurveEditor\FCurvePointHandle) > ClickedPoint
)

Remarks

New Virtuals for Key Bar Curve Model


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library