Navigation
Unreal Engine C++ API Reference > Editor > ContentBrowser > FFrontendFilter_Text
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/FrontendFilters.h |
Include | #include "FrontendFilters.h" |
Source | /Engine/Source/Editor/ContentBrowser/Private/FrontendFilters.cpp |
void SetIncludeClassName ( const bool InIncludeClassName )
Remarks
If bIncludeClassName is true, the text filter will include an asset's class name in the search