UEditorUtilityWidgetBlueprint::RegenerateCreatedTab

Recreate the tab's content on recompile

Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilityWidgetBlueprint

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprint.h
Include #include "EditorUtilityWidgetBlueprint.h"
Source /Engine/Source/Editor/Blutility/Private/EditorUtilityWidgetBlueprint.cpp
void RegenerateCreatedTab
(
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * RecompiledBlueprint
)

Remarks

Recreate the tab's content on recompile


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