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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetDevice
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h |
Include | #include "Interfaces/ITargetDevice.h" |
virtual bool TerminateLaunchedProcess ( const [FString](API\Runtime\Core\Containers\FString) & ProcessIdentifier )
Remarks
Cancel the application running on the device
Parameters
Name | Description |
---|---|
ProcessIdentifier | The bundle id |