Interfaces

Unreal Engine C++ API Reference > Developer > TextureFormat

Classes

Type Name Description
Public struct FEncodedTextureDescription Everything necessary to know the memory layout for an encoded untiled unpacked texture (i.e. enough information to describe the texture entirely to a PC hardware API).
Public struct FEncodedTextureExtendedData Extra data for an encoded texture.
Public struct FTextureEngineParameters Holds various engine configuration parameters that can affect the output of a build but should generally be constant across all texture builds.
Public struct FTextureFormatCompressorCaps Structure for texture format compressor capabilities.
Public class ITextureFormat Interface for texture compression modules.
Public class ITextureFormatManagerModule Module for the texture format manager
Public class ITextureFormatModule Interface for texture format modules.
Public class ITextureTiler Interface for platform formats that consume a linear, unpacked texture that an be built on a host platform (e.g. windows) and then tile/pack it as necessary.

Functions

Type Name Description
int32 GetNumStreamingMipsDirect ( int32 InNumMips, bool bInCubeMap, bool bInVolumeTexture, bool bInTextureArray, const FEncodedTextureExtendedData&..., const FTextureEngineParameters& In... ) Calculate the number of streaming mips for the given set of texture properties.
bool GetStreamingDisabledForNonVirtualTextureProperties ( bool bInCubeMap, bool bInVolumeTexture, bool bInTextureArray, const FTextureEngineParameters& In... )  

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