bool |
CheckFunctionCompiledStatementsThreadSafety ( const UEdGraphNode* InNode, const UEdGraph* InSourceGraph, const TArray< FBlueprintCompiledSta..., FCompilerResultsLog& InMessageLog, bool InbEmitErrors, TSet< const FBPTerminal* >... ) |
Helper function used by CheckFunctionThreadSafety. Split out to allow the ability to examine individual compiled statement lists (e.g. for the ubergraph) |
bool |
CheckFunctionThreadSafety ( const FKismetFunctionContext& InCo..., FCompilerResultsLog& InMessageLog, bool InbEmitErrors ) |
Check the passed-in function to verify its thread safety. This makes sure that it only uses/calls thread-safe functions/nodes. |
FFieldVarian... |
CheckPropertyNameOnScope ( UStruct* Scope, const FName& PropertyName ) |
Checks that the property name isn't taken in the given scope (used by CreatePropertyOnScope()) |
void |
CompileDefaultProperties ( UClass* Class ) |
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void |
ConsignToOblivion ( UClass* OldClass, bool bForceNoResetLoaders ) |
Rename a class and it's CDO into the transient package, and clear RF_Public on both of them. |
void |
CreateObjectAssignmentStatement ( FKismetFunctionContext& Context, UEdGraphNode* Node, FBPTerminal* SrcTerm, FBPTerminal* DstTerm, UEdGraphPin* DstPin ) |
Create Kismet assignment statement with proper object <-> interface cast |
FProperty &#... |
CreatePrimitiveProperty ( FFieldVariant PropertyScope, const FName& ValidatedPropertyName, const FName& PinCategory, const FName& PinSubCategory, UObject* PinSubCategoryObject, UClass* SelfClass, bool bIsWeakPointer, const UEdGraphSchema_K2* Schem..., FCompilerResultsLog& MessageLog ) |
Helper function for creating property for primitive types. |
FProperty &#... |
CreatePropertyOnScope ( UStruct* Scope, const FName& PropertyName, const FEdGraphPinType& Type, UClass* SelfClass, EPropertyFlags PropertyFlags, const UEdGraphSchema_K2* Schem..., FCompilerResultsLog& MessageLog, UEdGraphPin* SourcePin ) |
Creates a property named PropertyName of type PropertyType in the Scope or returns NULL if the type is unknown, but does not link that property in |
void |
DetectValuesReturnedByRef ( const UFunction* Func, const UK2Node* Node, FCompilerResultsLog& MessageLog ) |
Generate an error for non-const output parameters |
ConvertibleS... |
DoSignaturesHaveConvertibleFloatTypes ( const UFunction* SourceFunctio..., const UFunction* OtherFunction ) |
Similar to UFunction::IsSignatureCompatibleWith, but also checks if the function signatures are convertible. |
FProperty &#... |
FindNamedPropertyInScope ( UStruct* Scope, FName PropertyName, bool& bIsSparseProperty, const bool bAllowDeprecated ) |
Finds a property by name, starting in the specified scope, returning NULL if it's not found. |
const UFunct... |
FindOverriddenImplementableEvent ( const FName& EventName, const UClass* Class ) |
Return function, that overrides BlueprintImplementableEvent with given name in given class (super-classes are not considered) |
FProperty &#... |
FindPropertyInScope ( UStruct* Scope, UEdGraphPin* Pin, FCompilerResultsLog& MessageLog, const UEdGraphSchema_K2* Schem..., UClass* SelfClass, bool& bIsSparseProperty ) |
Finds a property by name, starting in the specified scope; Validates property type and returns NULL along with emitting an error if there is a mismatch. |
TArray< TSet... |
FindUnsortedSeparateExecutionGroups ( const TArray< UEdGraphNode* > ... ) |
Find groups of nodes, that can be executed separately. |
UEdGraphPin ... |
GenerateAssignmentNodes ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph, UK2Node_CallFunction* CallBegi..., UEdGraphNode* SpawnNode, UEdGraphPin* CallBeginResult, const UClass* ForClass ) |
Create 'set var by name' nodes and hook them up - used to set values when components are added or actor are created at run time. |
TTuple< UEdG... |
GenerateBroadcastFieldNotificationNode ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph, UEdGraphNode* SourceNode, FProperty* Property ) |
Create node to broadcast a FieldNotification value changed |
TTuple< UEdG... |
GenerateFieldNotificationSetNode ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph, UEdGraphNode* SourceNode, UEdGraphPin* SelfPin, FProperty* VariableProperty, const FMemberReference& VariableRe..., bool bHasLocalRepNotify, bool bShouldFlushDormancyOnSet, bool bIsNetProperty ) |
Create node that replace regular setter and use the SetPropertyValueAndBroadcast. |
bool |
IsIntermediateFunctionGraphTrivial ( FName FunctionName, const UEdGraph* FunctionGraph ) |
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bool |
IsMissingMemberPotentiallyLoading ( const UBlueprint* SelfBlueprin..., const UStruct* MemberOwner ) |
Intended to avoid errors that come from checking for external member (function, variable, etc.) dependencies. |
bool |
IsPropertyUsesFieldNotificationSetValueAndBroadcast ( const FProperty* Property ) |
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bool |
IsStatementReducible ( EKismetCompiledStatementType Statem... ) |
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bool |
IsTypeCompatibleWithProperty ( UEdGraphPin* SourcePin, FProperty* Property, FCompilerResultsLog& MessageLog, const UEdGraphSchema_K2* Schem..., UClass* SelfClass ) |
Tests to see if a pin is schema compatible with a property. |
void |
LinkAddedProperty ( UStruct* Structure, FProperty* NewProperty ) |
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void |
RemoveObjectRedirectorIfPresent ( UObject* Package, const FString& ClassName, UObject* ObjectBeingMovedIn ) |
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void |
UpdateBlueprintSkeletonStubClassAfterFailedCompile ( UBlueprint* Blueprint, UClass* StubClass ) |
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void |
UpdateDependentBlueprints ( UBlueprint* BP ) |
Add this BP to any BPs that it in |
void |
ValidateEnumProperties ( const UObject* DefaultObject, FCompilerResultsLog& MessageLog ) |
Checks if enum variables from given object store proper indexes |
void |
ValidateProperEndExecutionPath ( FKismetFunctionContext& Context ) |
Checks if each execution path ends with a Return node |
bool |
ValidateSelfCompatibility ( const UEdGraphPin* Pin, FKismetFunctionContext& Context ) |
Checks if the specified pin can default to self |