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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension_PropertyAccess.h |
Include | #include "AnimBlueprintExtension_PropertyAccess.h" |
Syntax
class UAnimBlueprintExtension_PropertyAccess : public [UAnimBlueprintExtension](API\Editor\AnimGraph\UAnimBlueprintExtension)
Functions
Type | Name | Description |
---|---|---|
FPropertyAcc... | AddCopy ( TArrayView< FString > InSourcePath, TArrayView< FString > InDestPath, const FName& InContextId, UObject* InObject ) | Add a copy to the property access library we are compiling |
bool | ContextRequiresCachedVariable ( FName InName ) | Whether a context name requires an auto-generated variable to be cached for an access. |
void | ExpandPropertyAccess ( FKismetCompilerContext& InCompiler..., TArrayView< FString > InSourcePath, UEdGraph* InParentGraph, UEdGraphPin* InTargetPin ) | Expands a property access path to a pure chain of BP nodes. |
FCompiledPro... | GetCompiledHandle ( FPropertyAccessHandle InHandle ) | Maps the initial copy handle to a true handle, post compilation. |
FText | GetCompiledHandleContext ( FCompiledPropertyAccessHandle InHan... ) | Maps a compiled handle back to a human-readable context. |
FText | GetCompiledHandleContextDesc ( FCompiledPropertyAccessHandle InHan... ) | Maps a compiled handle back to a human-readable context description. |
FOnPostLibra... | OnPostLibraryCompiled () | Delegate called when the library is compiled (whether successfully or not) |
FSimpleMulti... | OnPreLibraryCompiled () | Delegate called when the library is compiled (whether successfully or not) |
Constants
Name | Description |
---|---|
ContextId_Automatic | Try to determine the context in which this property access can safely be performed. |
ContextId_Batched_GameThreadPostEventGraph | Executed batched on the game thread after the event graph is run. |
ContextId_Batched_GameThreadPreEventGraph | Executed batched on the game thread before the event graph is run. |
ContextId_Batched_WorkerThreadPostEventGraph | Executed batched on the game thread after the event graph is run. |
ContextId_Batched_WorkerThreadPreEventGraph | Executed batched on the game thread before the event graph is run. |
ContextId_UnBatched_ThreadSafe | Can safely be executed on worker threads. |
Deprecated Functions
Type | Name | Description |
---|---|---|
int32 | AddCopy ( TArrayView< FString > InSourcePath, TArrayView< FString > InDestPath, EPropertyAccessBatchType InBatchTyp..., UObject* InObject ) | Please use AddCopy with a context ID |
int32 | MapCopyIndex ( int32 InIndex ) | Please use GetCompiledHandle |