Navigation
Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include | #include "IAssetTools.h" |
void UnregisterIsNameAllowedDelegate ( const [FName](API\Runtime\Core\UObject\FName) OwnerName )
Remarks
Remove a previously-set global name filter