FBlueprintActionMenuUtils::ExtractNodeTemplateFromAction

A number of different palette actions hold onto node-templates in different ways.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintActionMenuUtils

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuUtils.h
Include #include "BlueprintActionMenuUtils.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintActionMenuUtils.cpp
static const [UK2Node](API\Editor\BlueprintGraph\UK2Node) * ExtractNodeTemplateFromAction
(
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > PaletteAction
)

Remarks

A number of different palette actions hold onto node-templates in different ways. This handles most of those cases and looks to extract said node- template from the specified action. A pointer to the extracted node (NULL if the action doesn't have one, or we don't support the specific action type yet)

Parameters

Name Description
PaletteAction The action you want a node-template for.

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