FFileCache::GetOutstandingChanges

Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FFileCache

References

   
Module DirectoryWatcher
Header /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
Include #include "FileCache.h"
Source /Engine/Source/Developer/DirectoryWatcher/Private/FileCache.cpp
[TArray](API\Runtime\Core\Containers\TArray)< [FUpdateCacheTransaction](API\Developer\DirectoryWatcher\FUpdateCacheTransaction) > GetOutstandingChanges()  

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