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Unreal Engine C++ API Reference > Editor > LevelEditor > FLightmapResRatioAdjustSettings
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LightmapResRatioAdjust.h |
Include | #include "LightmapResRatioAdjust.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/LightmapResRatioAdjust.cpp |
void AddRequiredLevels ( [AdjustLevels](API\Editor\LevelEditor\FLightmapResRatioAdjustSettings\AdjustLevels) InLevelOptions, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [TArray](API\Runtime\Core\Containers\TArray)< [ULevel](API\Runtime\Engine\Engine\ULevel) * > & OutLevels )
Remarks
Add levels in a world to an array based on the LevelOptions setting
Parameters
Name | Description |
---|---|
InLevelOptions | Level options used to decided whether to add levels to the array |
InWorld | The world in which to get the levels from |
OutLevels | The array to add any levels to (The array is NOT reset by this function) |