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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintVariableNodeSpawner
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintVariableNodeSpawner.h |
Include | #include "BlueprintVariableNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintVariableNodeSpawner.cpp |
[FFieldVariant](API\Runtime\CoreUObject\UObject\FFieldVariant) GetVarOuter() const
Remarks
If this is a local variable, then this will return the UEdGraph that it belongs to, otherwise it pulls the outer from the wrapped member-variable property. Null if the variable is no longer valid, otherwise an object pointer to the variable's owner.