FHierarchicalLODUtilities::CreateNewClusterFromActors

Creates a new cluster in InWorld with InActors as sub actors

Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODUtilities

References

   
Module HierarchicalLODUtilities
Header /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Include #include "HierarchicalLODUtilities.h"
Source /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp
virtual [ALODActor](API\Runtime\Engine\Engine\ALODActor) * CreateNewClusterFromActors
(
    [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld,
    [AWorldSettings](API\Runtime\Engine\GameFramework\AWorldSettings) * WorldSettings,
    const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors,
    const int32 InLODLevel
)

Remarks

Creates a new cluster in InWorld with InActors as sub actors


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