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Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule
Deprecated * Use FactoryViewport from inside of a FLevelViewportTabContent.
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h |
Include | #include "LevelEditor.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp |
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ILevelViewportLayoutEntity](API\Editor\LevelEditor\ILevelViewportLayoutEntity) > FactoryViewport ( [FName](API\Runtime\Core\UObject\FName) InTypeName, const [FAssetEditorViewportConstructionArgs](API\Editor\UnrealEd\FAssetEditorViewportConstruction-) & ConstructionArgs ) const
Remarks
Create an instance of a custom viewport from the specified viewport type name