FAnimNodeEditMode::ConvertCSRotationToBoneSpace

Convert rotator in component space to bone space

Unreal Engine C++ API Reference > Editor > AnimGraph > FAnimNodeEditMode

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
Include #include "AnimNodeEditMode.h"
Source /Engine/Source/Editor/AnimGraph/Private/EditModes/AnimNodeEditMode.cpp
static FQuat ConvertCSRotationToBoneSpace
(
    const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelComp,
    FRotator & InCSRotator,
    [FCSPose](API\Runtime\Engine\FCSPose)< [FCompactHeapPose](API\Runtime\Engine\FCompactHeapPose) > & MeshBases,
    const [FName](API\Runtime\Core\UObject\FName) & BoneName,
    const EBoneControlSpace Space
)

Remarks

Convert rotator in component space to bone space


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