FAssetTypeActions_Blueprint::ShouldCallGetActions

AssetDefinition - The Blueprint actions are now in the [UAssetDefinition_Blueprint](API\Plugins\EngineAssetDefinitions\Script\UAssetDefinition_Blueprint), can't use false here, since [FAssetTypeActions_Blueprint](API\Developer\AssetTools\AssetTypeActions\FAssetTypeActions_Blueprint) is inherited.

Unreal Engine C++ API Reference > Developer > AssetTools > AssetTypeActions > FAssetTypeActions_Blueprint

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
Include #include "AssetTypeActions/AssetTypeActions_Blueprint.h"
virtual bool ShouldCallGetActions() const

Remarks

AssetDefinition - The Blueprint actions are now in the UAssetDefinition_Blueprint, can't use false here, since FAssetTypeActions_Blueprint is inherited. Need the others to function until they can move.


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