UAnimationTransitionSchema

This class is the schema for transition rule graphs in animation state machines.

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h
Include #include "AnimationTransitionSchema.h"

Syntax

class UAnimationTransitionSchema : public [UEdGraphSchema_K2](API\Editor\BlueprintGraph\UEdGraphSchema_K2)  

Remarks

This class is the schema for transition rule graphs in animation state machines.

Constructors

Type Name Description
  UAnimationTransitionSchema ( const FObjectInitializer& ObjectIn... )  

Overridden from UEdGraphSchema_K2

Type Name Description
bool DoesSupportCollapsedNodes () Determine if this graph supports collapsing nodes into subgraphs
bool DoesSupportEventDispatcher () Determine if this graph supports event dispatcher

Overridden from UEdGraphSchema

Type Name Description
bool CanDuplicateGraph ( UEdGraph* InSourceGraph ) Can this graph type be duplicated?
void CreateDefaultNodesForGraph ( UEdGraph& Graph ) Populate new graph with any default nodes
void GetGraphDisplayInformation ( const UEdGraph& Graph, FGraphDisplayInfo& DisplayInfo ) Gets display information for a graph
void HandleGraphBeingDeleted ( UEdGraph& GraphBeingRemoved ) Handle a graph being removed by the user (potentially removing associated bound nodes, etc...)
bool ShouldAlwaysPurgeOnModification () When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated:

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