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Unreal Engine C++ API Reference > Editor > LandscapeEditor > FLandscapeImportHelper > GetImportDescriptor
References
Module | LandscapeEditor |
Header | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeImportHelper.h |
Include | #include "LandscapeImportHelper.h" |
template<typename T> static [TEnableIf](API\Runtime\Core\Templates\TEnableIf)< std::is_same_v< T, uint8 >, ELandscapeImportResult >::Type GetImportDescriptor ( const [FString](API\Runtime\Core\Containers\FString) & FilePath, bool bSingleFile, bool bFlipYAxis, [FName](API\Runtime\Core\UObject\FName) LayerName, [FLandscapeImportDescriptor](API\Editor\LandscapeEditor\FLandscapeImportDescriptor) & OutImportDescriptor, [FText](API\Runtime\Core\Internationalization\FText) & OutMessage )