UClothingAssetFactoryBase

Clothing asset factories should inherit this interface/uobject to provide functionality to build clothing assets from .apx files imported to the engine

Unreal Engine C++ API Reference > Editor > ClothingSystemEditorInterface

Inheritance Hierarchy

References

   
Module ClothingSystemEditorInterface
Header /Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h
Include #include "ClothingAssetFactoryInterface.h"

Syntax

class UClothingAssetFactoryBase : public [UObject](API\Runtime\CoreUObject\UObject\UObject)  

Remarks

Clothing asset factories should inherit this interface/uobject to provide functionality to build clothing assets from .apx files imported to the engine

Functions

Type Name Description
bool CanImport ( const FString& Filename ) Should return whether or not the factory can handle the incoming file (check validity etc.)
UClothingAss... CreateFromApexAsset ( nvidia::apex::ClothingAsset* I..., USkeletalMesh* TargetMesh, FName InName ) Given an APEX asset instantiated from the filename checked with CanImport, the factory is expected to build a valid clothing asset (or nullptr if it cannot).
UClothingAss... CreateFromExistingCloth ( USkeletalMesh* TargetMesh, USkeletalMesh* SourceMesh, UClothingAssetBase* SourceAsse... ) Given a target mesh and a source clothing asset bound to source mesh, clone the clothing asset for use on the target mesh
UClothingAss... CreateFromSkeletalMesh ( USkeletalMesh* TargetMesh, FSkeletalMeshClothBuildParams& Par... ) Given a target mesh and parameters describing the build operation, create a clothing asset for use on the mesh
UClothingAss... Import ( const FString& Filename, USkeletalMesh* TargetMesh, FName InName ) Import an asset from the specified file
UClothingAss... ImportLodToClothing ( USkeletalMesh* TargetMesh, FSkeletalMeshClothBuildParams& Par... ) Given a target mesh and valid parameters, import a simulation mesh as a LOD for the clothing specified by the build parameters, returning the modified clothing object
UClothingAss... Reimport ( const FString& Filename, USkeletalMesh* TargetMesh, UClothingAssetBase* OriginalAs... ) Reimport an asset from the specified file

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