UEditorInteractiveGizmoSubsystem::GetQualifiedGlobalEditorGizmoBuilders

Get all qualified Editor gizmo builders for the specified category, based on the current state.

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > UEditorInteractiveGizmoSubsystem

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoSubsystem.h
Include #include "EditorInteractiveGizmoSubsystem.h"
Source /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EditorInteractiveGizmoSubsystem.cpp
void GetQualifiedGlobalEditorGizmoBuilders
(
    EEditorGizmoCategory InGizmoCategory,
    const [FToolBuilderState](API\Runtime\InteractiveToolsFramework\FToolBuilderState) & InToolBuilderState,
    [TArray](API\Runtime\Core\Containers\TArray)< [UInteractiveGizmoBuilder](API\Runtime\InteractiveToolsFramework\UInteractiveGizmoBuilder) * > & InFoundBuilders
)

Remarks

Get all qualified Editor gizmo builders for the specified category, based on the current state. Qualification is determined by the gizmo builder returning true from SatisfiesCondition() and relative priority. All qualified builders at the highest found priority will be returned. array of qualified Gizmo selection builders based on current state

Parameters

Name Description
InGizmoCategory category in which to search for qualified builders
InToolBuilderState current selection and other state

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