FConfigPropertyConfigFileStateCellPresenter

Unreal Engine C++ API Reference > Editor > ConfigEditor > PropertyVisualization

Inheritance Hierarchy

References

   
Module ConfigEditor
Header /Engine/Source/Editor/ConfigEditor/Public/PropertyVisualization/ConfigPropertyConfigFileStateColumn.h
Include #include "PropertyVisualization/ConfigPropertyConfigFileStateColumn.h"

Syntax

class FConfigPropertyConfigFileStateCellPresenter :  
    public [TSharedFromThis< FConfigPropertyConfigFileStateCellPresenter >](API\Runtime\Core\Templates\TSharedFromThis),  
    public [IPropertyTableCellPresenter](API\Editor\PropertyEditor\IPropertyTableCellPresenter)  

Variables

Type Name Description
FText Text End IPropertyTableCellPresenter interface The text we display - we just store this as we never need to edit properties in the stats viewer, only view them.

Constructors

Type Name Description
  FConfigPropertyConfigFileStateCellPresenter ( const TSharedPtr< IPropertyHandle >... )  

Destructors

Type Name Description
  ~FConfigPropertyConfigFileStateCellPresenter ()  

Overridden from IPropertyTableCellPresenter


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library