FTypePromotion::IsFunctionPromotionReady

Returns true if the given function has been registered within the operator table

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FTypePromotion

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Include #include "BlueprintTypePromotion.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintTypePromotion.cpp
static bool IsFunctionPromotionReady
(
    const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) *const FuncToConsider
)

Remarks

Returns true if the given function has been registered within the operator table


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