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Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionManager
References
Module | CollectionManager |
Header | /Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h |
Include | #include "ICollectionManager.h" |
bool IsValidParentCollection ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [FName](API\Runtime\Core\UObject\FName) ParentCollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ParentShareType ) const
Remarks
Check to see if the given collection is valid to be used as the parent of another collection. A collection may not be parented to itself, nor any of its current children. true if the parent is considered valid for this collection. If false, GetLastError will return a human readable string describing why the parent is invalid.
Parameters
Name | Description |
---|---|
CollectionName | The name of the collection to check the parent of. |
ShareType | The way the collection is shared. |
ParentCollectionName | The name of the parent collection to test against. |
ParentShareType | The way the new parent collection is shared. |