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Unreal Engine C++ API Reference > Developer > DerivedDataCache
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildTypes.h |
Include | #include "DerivedDataBuildTypes.h" |
Syntax
namespace UE
{
namespace DerivedData
{
enum EBuildStatus
{
None = 0,
BuildLocal = 1 << 0,
BuildRemote = 1 << 1,
BuildExport = 1 << 2,
BuildTryRemote = 1 << 3,
BuildTryExport = 1 << 4,
CacheQuery = 1 << 5,
CacheQueryHit = 1 << 6,
CacheStore = 1 << 7,
CacheStoreHit = 1 << 8,
CacheKey = 1 << 9,
}
}
}
Values
Name | Description |
---|---|
None | A value without any flags set. |
BuildLocal | The build function was executed locally. |
BuildRemote | The build function was executed remotely. |
BuildExport | The build action and inputs were exported. |
BuildTryRemote | An attempt was made to execute the build function remotely. |
BuildTryExport | An attempt was made to export the build action and inputs. |
CacheQuery | The build made a cache query request. |
CacheQueryHit | Valid build output was found in the cache. |
CacheStore | The build made a cache store request. |
CacheStoreHit | Valid build output was stored in the cache. |
CacheKey | The cache key was calculated. |
Remarks
Flags for build request completion callbacks.