Navigation
Unreal Engine C++ API Reference > Developer > DeveloperToolSettings > Settings
Inheritance Hierarchy
References
Module | DeveloperToolSettings |
Header | /Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/PlatformsMenuSettings.h |
Include | #include "Settings/PlatformsMenuSettings.h" |
Syntax
class UPlatformsMenuSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Variables
Type | Name | Description |
---|---|---|
FString | LaunchOnTarget | Name of the target to use for LaunchOn (only Game/Client targets) |
FDirectoryPath | StagingDirectory | The directory to which the packaged project will be copied. |
Constructors
Type | Name | Description |
---|---|---|
UPlatformsMenuSettings ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
EProjectPack... | GetBuildConfigurationForPlatform ( FName PlatformName ) | Get and set the per-platform build config and targetplatform settings for the Turnkey/Launch on menu |
FString | GetBuildTargetForPlatform ( FName PlatformName ) | |
const FTarge... | GetBuildTargetInfoForPlatform ( FName PlatformName, bool& bOutIsProjectTarget ) | |
const FTarge... | GetLaunchOnTargetInfo () | Gets the current launch on target, checking that it's valid, and the default build target if it is not |
FName | GetTargetFlavorForPlatform ( FName PlatformName ) | |
void | SetBuildConfigurationForPlatform ( FName PlatformName, EProjectPackagingBuildConfiguration... ) | |
void | SetBuildTargetForPlatform ( FName PlatformName, FString BuildTargetName ) | |
void | SetTargetFlavorForPlatform ( FName PlatformName, FName TargetFlavorName ) |