FLocTextHelper::SaveForeignArchive

Attempt to save a foreign archive file.

Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper > SaveForeignArchive

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocTextHelper.h
Include #include "LocTextHelper.h"
Source /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp
bool SaveForeignArchive
(
    const [FString](API\Runtime\Core\Containers\FString) & InCulture,
    [FText](API\Runtime\Core\Internationalization\FText) * OutError
) const

Remarks

Attempt to save a foreign archive file.

This requires that the given culture is in the list of foreign cultures set during construction. True if the file was saved, false otherwise.

Parameters

Name Description
InCulture Culture code of the archive to load.
OutError Optional text to be filled when an error occurs.

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