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Unreal Engine C++ API Reference > Editor > ContentBrowser > FAssetViewSortManager
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/AssetViewSortManager.h |
Include | #include "AssetViewSortManager.h" |
Source | /Engine/Source/Editor/ContentBrowser/Private/AssetViewSortManager.cpp |
bool FindAndRefreshCustomColumn ( const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FAssetViewItem](API\Editor\ContentBrowser\FAssetViewItem) >> & AssetItems, const [FName](API\Runtime\Core\UObject\FName) ColumnName, const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetViewCustomColumn](API\Editor\ContentBrowser\FAssetViewCustomColumn) > & CustomColumns, [UObject::FAssetRegistryTag::ETagType](API\Runtime\CoreUObject\UObject\UObject\FAssetRegistryTag\ETagType) & TagType ) const
Remarks
Refresh a custom column if needed. If found, returns true with TagType parameter set