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Unreal Engine C++ API Reference > Editor > AudioEditor > IAudioEditorModule
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/AudioEditorModule.h |
Include | #include "AudioEditorModule.h" |
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit) > CreateSoundClassEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, [USoundClass](API\Runtime\Engine\Sound\USoundClass) * InSoundClass )
Remarks
Creates a new sound class editor for a sound class object.