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Unreal Engine C++ API Reference > Developer > AutomationDriver > IAsyncActionSequence > Press
References
Module | AutomationDriver |
Header | /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h |
Include | #include "IDriverSequence.h" |
[IAsyncActionSequence](API\Developer\AutomationDriver\IAsyncActionSequence) & Press ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IElementLocator](API\Developer\AutomationDriver\IElementLocator), ESPMode::ThreadSafe > & ElementLocator, [FKey](API\Runtime\InputCore\FKey) Key )
Remarks
Queues a change of focus to the specified element, then a series of events to invoke keyboard input for pressing the specified key. The key will not be released, nor will their be repeat key events issued for holding the character.