UBehaviorTreeDecoratorGraph

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor

Inheritance Hierarchy

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraph.h
Include #include "BehaviorTreeDecoratorGraph.h"

Syntax

class UBehaviorTreeDecoratorGraph : public [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph)  

Constructors

Type Name Description
  UBehaviorTreeDecoratorGraph ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
void CollectDecoratorData ( TArray< class UBTDecorator* > ..., TArray< struct FBTDecoratorLogic > ... )  
void CollectDecoratorDataWorker ( const UBehaviorTreeDecoratorGraphNo..., TArray< class UBTDecorator* > ..., TArray< struct FBTDecoratorLogic > ... )  
UEdGraphPin ... FindFreePin ( UEdGraphNode* Node, EEdGraphPinDirection Direction )  
const UBehav... FindRootNode ()  
int32 SpawnMissingNodes ( const TArray< class UBTDecorator&#..., const TArray< struct FBTDecoratorLo..., int32 StartIndex )  
UBehaviorTre... SpawnMissingNodeWorker ( const TArray< class UBTDecorator&#..., const TArray< struct FBTDecoratorLo..., int32& Index, UEdGraphNode* ParentGraphNode, int32 ChildIdx )  

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