UEditorUtilityTask

Unreal Engine C++ API Reference > Editor > Blutility

Inheritance Hierarchy

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Classes/EditorUtilityTask.h
Include #include "EditorUtilityTask.h"

Syntax

class UEditorUtilityTask : public [UObject](API\Runtime\CoreUObject\UObject\UObject)  

Variables

Type Name Description
FOnEditorUtilit... OnFinished  

Constructors

Type Name Description
  UEditorUtilityTask ()  

Functions

Type Name Description
void BeginExecution ()  
void CancelRequested ()  
void FinishExecutingTask ()  
UWorld * GetWorld ()  
void ReceiveBeginExecution ()  
void ReceiveCancelRequested ()  
void RequestCancel () Calls CancelRequested() and ReceiveCancelRequested()
void Run ()  
void SetTaskNotificationText ( const FText& Text )  
bool WasCancelRequested ()  

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