IMeshPaintEdMode::InputKey

[FEdMode](API\Editor\UnrealEd\FEdMode): Called when a key is pressed

Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPaintEdMode

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h
Include #include "IMeshPaintMode.h"
Source /Engine/Source/Editor/MeshPaint/Private/IMeshPaintMode.cpp
virtual bool InputKey
(
    [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient,
    [FViewport](API\Runtime\Engine\FViewport) * InViewport,
    [FKey](API\Runtime\InputCore\FKey) InKey,
    EInputEvent InEvent
)

Remarks

FEdMode: Called when a key is pressed


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