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Unreal Engine C++ API Reference > Editor > LevelEditor > SLevelViewport
Deprecated * Moved to internal handling by FViewportTabContent. See FViewportTabContent::BindCommonViewportCommands
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h |
Include | #include "SLevelViewport.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/SLevelViewport.cpp |
bool IsViewportConfigurationSet ( [FName](API\Runtime\Core\UObject\FName) ConfigurationName ) const
Remarks
Returns whether the named layout is currently selected on the parent tab that this viewport belongs to. True, if the named layout is currently active
Parameters
Name | Description |
---|---|
ConfigurationName | The name of the layout (for the names in namespace LevelViewportConfigurationNames) |