AssetViewUtils::IsEngineFolder

Returns true if the passed-in path is a engine folder

Unreal Engine C++ API Reference > Developer > AssetTools

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Include #include "AssetViewUtils.h"
Source /Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp
namespace AssetViewUtils  
{  
    bool AssetViewUtils::IsEngineFolder  
    (  
        const FStringView InPath,  
        const bool bIncludePlugins  
    )  
}  

Remarks

Returns true if the passed-in path is a engine folder


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