UEditorConfigSubsystem

Unreal Engine C++ API Reference > Editor > EditorConfig

Inheritance Hierarchy

References

   
Module EditorConfig
Header /Engine/Source/Editor/EditorConfig/Public/EditorConfigSubsystem.h
Include #include "EditorConfigSubsystem.h"

Syntax

class UEditorConfigSubsystem :  
    public [UEditorSubsystem](API\Editor\EditorSubsystem\UEditorSubsystem),  
    public [FTickableEditorObject](API\Editor\UnrealEd\FTickableEditorObject)  

Constructors

Type Name Description
  UEditorConfigSubsystem ()  

Functions

Type Name Description
void AddSearchDirectory ( ESearchDirectoryType Type, FStringView SearchDir ) Append a new config search directory to the given type.
void EarlyAddSearchDirectory ( ESearchDirectoryType Type, FStringView SearchDir ) Append a new config search directory to the given type early.
TSharedRef< ... FindOrLoadConfig ( FStringView ConfigName ) Find a config with the given name that has already been loaded, load it if it hasn't been, or create one with the given name.
bool LoadConfigObject ( TObject* Object, FEditorConfig::EPropertyFilter Filt... ) Load a config from the root of the JSON file into a given UObject.
bool LoadConfigObject ( const UClass* Class, UObject* Object, FEditorConfig::EPropertyFilter ) Load a config from the root of the JSON file into a given UObject.
bool ReloadConfig ( TSharedRef< FEditorConfig > Config ) Force reload the given config and all its (current and potential) parents from disk.
void SaveConfig ( TSharedRef< FEditorConfig > Config ) Save the given config to the location it was loaded.
bool SaveConfigObject ( const TObject* Object, FEditorConfig::EPropertyFilter Filt... ) Save the given UObject to the root of the JSON config.
bool SaveConfigObject ( const UClass* Class, const UObject* Object, FEditorConfig::EPropertyFilter ) Save the given UObject of the given class to the root of the JSON config.

Enums

Type Name Description
Public enum ESearchDirectoryType  

Constants

Name Description
EarlyRegistredSearchDirectories  

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