USourceControlHelpers::RevertUnchangedFiles

Use currently set source control provider to revert files provided no changes have been made.

Unreal Engine C++ API Reference > Developer > SourceControl > USourceControlHelpers > RevertUnchangedFiles

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/SourceControlHelpers.h
Include #include "SourceControlHelpers.h"
Source /Engine/Source/Developer/SourceControl/Private/SourceControlHelpers.cpp
static bool RevertUnchangedFiles
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InFiles,
    bool bSilent
)

Remarks

Use currently set source control provider to revert files provided no changes have been made.

Blocks until action is complete. true if succeeded, false if failed and can call LastErrorMsg() for more info.

Parameters

Name Description
InFiles Files to check out - can be either fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard)
bSilent if false (default) then write out any error info to the Log. Any error text can be retrieved by LastErrorMsg() regardless.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library