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Unreal Engine C++ API Reference > Editor > Kismet > IBlueprintEditor
- IBlueprintEditor::AnalyticsTrackNodeEvent()
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h |
Include | #include "BlueprintEditorModule.h" |
void AnalyticsTrackNodeEvent ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * GraphNode, bool bNodeDelete ) const
Remarks
Used to track node create/delete events for Analytics