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Unreal Engine C++ API Reference > Developer > SourceControl > ISourceControlProvider > GetState
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/ISourceControlProvider.h |
Include | #include "ISourceControlProvider.h" |
Source | /Engine/Source/Developer/SourceControl/Private/ISourceControlProvider.cpp |
virtual [ECommandResult::Type](API\Developer\SourceControl\ECommandResult__Type) GetState ( const [TArray](API\Runtime\Core\Containers\TArray)< [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * > & InPackages, [TArray](API\Runtime\Core\Containers\TArray)< [FSourceControlStateRef](API\Developer\SourceControl\FSourceControlStateRef) > & OutState, [EStateCacheUsage::Type](API\Developer\SourceControl\EStateCacheUsage__Type) InStateCacheUsage )
Remarks
Helper overload for state retrieval, see GetState().