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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > EditorGizmos
Inheritance Hierarchy
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/EditorTransformGizmoSource.h |
Include | #include "EditorGizmos/EditorTransformGizmoSource.h" |
Syntax
class UEditorTransformGizmoSource :
public [UObject](API\Runtime\CoreUObject\UObject\UObject),
public [ITransformGizmoSource](API\Editor\EditorInteractiveToolsFramework\EditorGizmos\ITransformGizmoSource)
Remarks
UEditorTransformGizmoSource is an ITransformGizmoSource implementation that provides current state information used to configure the Editor transform gizmo.
Functions
Type | Name | Description |
---|---|---|
UEditorTrans... | Construct ( UObject* Outer ) | |
FEditorModeT... | GetModeTools () | |
FEditorViewp... | GetViewportClient () |
Overridden from ITransformGizmoSource
Type | Name | Description |
---|---|---|
EAxisList::T... | GetGizmoAxisToDraw ( EGizmoTransformMode InWidgetMode ) | Returns the current gizmo axes to draw |
EToolContext... | GetGizmoCoordSystemSpace () | Returns the coordinate system space (world or local) in which to display the gizmo |
EGizmoTransf... | GetGizmoMode () | Returns the current Editor gizmo mode |
float | GetGizmoScale () | Returns a scale factor for the gizmo |
EGizmoTransf... | GetScaleType () | Get current scale type |
bool | GetVisible () | Whether the gizmo is visible |