FGraphNodeClassHelper

Unreal Engine C++ API Reference > Editor > AIGraph

References

   
Module AIGraph
Header /Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
Include #include "AIGraphTypes.h"

Syntax

struct FGraphNodeClassHelper  

Constructors

Type Name Description
  FGraphNodeClassHelper ( UClass* InRootClass )  

Destructors

Type Name Description
  ~FGraphNodeClassHelper ()  

Functions

Type Name Description
void AddForcedHiddenClass ( UClass* Class ) Adds a single class to the list of hidden classes
void AddObservedBlueprintClasses ( UClass* BaseNativeClass )  
void AddUnknownClass ( const FGraphNodeClassData& ClassDa... )  
void GatherClasses ( const UClass* BaseClass, TArray< FGraphNodeClassData >& Ava... )  
FString GetDeprecationMessage ( const UClass* Class )  
int32 GetObservedBlueprintClassCount ( UClass* BaseNativeClass )  
void InvalidateCache ()  
bool IsClassKnown ( const FGraphNodeClassData& ClassDa... )  
void OnAssetAdded ( const FAssetData& AssetData )  
void OnAssetRemoved ( const FAssetData& AssetData )  
void OnReloadComplete ( EReloadCompleteReason Reason )  
void SetForcedHiddenClasses ( const TSet< UClass* >& Classe... ) Overrides all previously set hidden classes
void SetGatherBlueprints ( bool bGather )  
void UpdateAvailableBlueprintClasses ()  

Typedefs

Name Description
FOnPackageListUpdated  

Constants


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library