UAnimationEditModeContext

A compatibility context object to support IPersonaEditMode-based code.

Unreal Engine C++ API Reference > Editor > AnimationEditMode

Inheritance Hierarchy

References

   
Module AnimationEditMode
Header /Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
Include #include "AnimationEditMode.h"

Syntax

class UAnimationEditModeContext :  
    public [UObject](API\Runtime\CoreUObject\UObject\UObject),  
    public [IAnimationEditContext](API\Editor\AnimationEditMode\IAnimationEditContext)  

Remarks

A compatibility context object to support IPersonaEditMode-based code. It simply calls into a different IAnimationEditContext in its implementations.

Overridden from IAnimationEditContext

Type Name Description
IPersonaPrev... GetAnimPreviewScene ()  
bool GetCameraTarget ( FSphere& OutTarget ) Get a camera target used to focus the viewport on an object when a user presses 'F' (default).
void GetOnScreenDebugInfo ( TArray< FText >& OutDebugInfo ) Function to collect strings from nodes to display in the viewport.

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