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Unreal Engine C++ API Reference > Editor > ContentBrowser
Inheritance Hierarchy
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/FrontendFilterBase.h |
Include | #include "FrontendFilterBase.h" |
Syntax
class FFrontendFilter : public [FFilterBase< FAssetFilterType >](API\Developer\ToolWidgets\Filters\FFilterBase)
Constructors
Type | Name | Description |
---|---|---|
FFrontendFilter ( TSharedPtr< FFrontendFilterCategory... ) |
Functions
Type | Name | Description |
---|---|---|
void | SetCurrentFilter ( TArrayView< const FName > InSourceP..., const FContentBrowserDataFilter& I... ) | Invoke to set the source filter that is currently used to filter assets in the asset view |
Overridden from FFilterBase
Type | Name | Description |
---|---|---|
void | ActiveStateChanged ( bool bActive ) | Notification that the filter became active or inactive |
FLinearColor | GetColor () | Returns the color this filter button will be when displayed as a button |
FName | GetIconName () | Returns the name of the icon to use in menu entries |
bool | IsInverseFilter () | Returns true if the filter should be in the list when disabled and not in the list when enabled |
void | LoadSettings ( const FString& IniFilename, const FString& IniSection, const FString& SettingsString ) | Called when the state of a particular Content Browser is being loaded from INI |
void | ModifyContextMenu ( FMenuBuilder& MenuBuilder ) | Called when the right-click context menu is being built for this filter |
void | SaveSettings ( const FString& IniFilename, const FString& IniSection, const FString& SettingsString ) | Called when the state of a particular Content Browser is being saved to INI |