FLODUtilities::RemoveLODs

Removes the specified LODs from the SkeletalMesh.

Unreal Engine C++ API Reference > Developer > SkeletalMeshUtilitiesCommon > FLODUtilities

References

   
Module SkeletalMeshUtilitiesCommon
Header /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Include #include "LODUtilities.h"
Source /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp
static void RemoveLODs
(
    [FSkeletalMeshUpdateContext](API\Developer\SkeletalMeshUtilitiesCommon\FSkeletalMeshUpdateContext) & UpdateContext,
    const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & DesiredLODs
)

Remarks

Removes the specified LODs from the SkeletalMesh.

Parameters

Name Description
UpdateContext The skeletal mesh and actor components to operate on.
DesiredLODs The array of LOD index to remove the LOD from. The order is irrelevant since the array will be sorted to be reverse iterate.

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