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Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
static void SaveSCSNode ( [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * Node )
Remarks
Function to save the current state of SCS_Node and its children
Parameters
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