FBlueprintEditor::GetCurrentlySelectedPin

Utility helper to get the currently hovered pin in the currently visible graph, or nullptr if there isn't one.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetCurrentlySelectedPin() const  

Remarks

Utility helper to get the currently hovered pin in the currently visible graph, or nullptr if there isn't one.


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