UContentBrowserDataSubsystem::EnumerateItemsAtPaths

Enumerate the items (files) that exist at the given paths.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSubsystem

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSubsystem.h
Include #include "ContentBrowserDataSubsystem.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSubsystem.cpp
bool EnumerateItemsAtPaths
(
    const [TArrayView](API\Runtime\Core\Containers\TArrayView)< struct [FContentBrowserItemPath](API\Editor\ContentBrowserData\FContentBrowserItemPath) > InItemPaths,
    const EContentBrowserItemTypeFilter InItemTypeFilter,
    [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([FContentBrowserItemData](API\Editor\ContentBrowserData\FContentBrowserItemData) &&)> InCallback
) const

Remarks

Enumerate the items (files) that exist at the given paths.

Multiple items may have the same virtual path if they are different types, or come from different data sources.

Parameters

Name Description
InItemPaths The paths to enumerate
InItemTypeFilter The types of items we want to find.
InCallback The function to invoke for each matching item (return true to continue enumeration).

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