FLevelEditorActionCallbacks::IsAttachableActor

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorActionCallbacks

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Include #include "LevelEditorActions.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelEditorActions.cpp
static bool IsAttachableActor
(
    const [AActor](API\Runtime\Engine\GameFramework\AActor) *const ParentActor
)

true if the selected actor can be attached to the given parent actor


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