ITextureFormat::CanAcceptNonF32Source

Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces > ITextureFormat

  • ITextureFormat::CanAcceptNonF32Source()

References

   
Module TextureFormat
Header /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h
Include #include "Interfaces/ITextureFormat.h"
virtual bool CanAcceptNonF32Source
(
    [FName](API\Runtime\Core\UObject\FName) Format
) const

true in case Compress can handle other than RGBA32F image formats


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