AssetViewUtils::IsValidFolderPathForCreate

Returns true if the specified folder name in the specified path is available for folder creation

Unreal Engine C++ API Reference > Developer > AssetTools

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Include #include "AssetViewUtils.h"
Source /Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp
namespace AssetViewUtils  
{  
    bool AssetViewUtils::IsValidFolderPathForCreate  
    (  
        const [FString](API\Runtime\Core\Containers\FString) & FolderPath,  
        const [FString](API\Runtime\Core\Containers\FString) & NewFolderName,  
        [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMessage  
    )  
}  

Remarks

Returns true if the specified folder name in the specified path is available for folder creation


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library