IMeshPaintEdMode

Mesh Paint editor mode

Unreal Engine C++ API Reference > Editor > MeshPaint

Inheritance Hierarchy

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h
Include #include "IMeshPaintMode.h"

Syntax

class IMeshPaintEdMode : public [FEdMode](API\Editor\UnrealEd\FEdMode)  

Remarks

Mesh Paint editor mode

Variables

Type Name Description
IMeshPainter &#... MeshPainter Painter used by this edit mode for applying paint actions

Constructors

Type Name Description
  IMeshPaintEdMode () Constructor

Destructors

Type Name Description
  ~IMeshPaintEdMode () Destructor

Functions

Type Name Description
IMeshPainter... GetMeshPainter () Returns the mesh painter for this mode
TSharedPtr< ... GetToolkit ()  

Overridden from FEdMode

Type Name Description
bool EndTracking ( FEditorViewportClient* InViewp..., FViewport* InViewport ) FEdMode: Called when a mouse button is released
void Enter ()  
void Exit ()  
void Initialize ()  
bool InputKey ( FEditorViewportClient* InViewp..., FViewport* InViewport, FKey InKey, EInputEvent InEvent ) FEdMode: Called when a key is pressed
void PostUndo () FEdMode: Called after an Undo operation
bool ProcessCapturedMouseMoves ( FEditorViewportClient* InViewp..., FViewport* InViewport, const TArrayView< FIntPoint >& Cap... ) Process all captured mouse moves that occurred during the current frame
bool ProcessEditDelete ()  
bool Select ( AActor* InActor, bool bInSelected ) FEdMode: Handling SelectActor
bool StartTracking ( FEditorViewportClient* InViewp..., FViewport* InViewport )  
void Tick ( FEditorViewportClient* Viewpor..., float DeltaTime ) IMeshPaintEdMode: Called once per frame
bool UsesToolkits () True if this mode uses a toolkit mode (eventually they all should)

Overridden from FGCObject

Type Name Description
void AddReferencedObjects ( FReferenceCollector& Collector ) FGCObject interface
FString GetReferencerName () Overload this method to report a name for your referencer

Overridden from FLegacyEdModeWidgetHelper

Type Name Description
void ActorSelectionChangeNotify () FEdMode: Called when the currently selected actor has changed
bool AllowWidgetMove ()  
void Render ( const FSceneView* View, FViewport* Viewport, FPrimitiveDrawInterface* PDI ) FEdMode: Render the mesh paint tool
bool ShouldDrawWidget ()  
bool UsesTransformWidget () Lets each tool determine if it wants to use the editor widget or not.

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