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Unreal Engine C++ API Reference > Editor > ClothingSystemEditor
Inheritance Hierarchy
References
Module | ClothingSystemEditor |
Header | /Engine/Source/Editor/ClothingSystemEditor/Public/ClothingSystemEditorModule.h |
Include | #include "ClothingSystemEditorModule.h" |
Syntax
class FClothingSystemEditorModule :
public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface),
public [IClothingAssetFactoryProvider](API\Editor\ClothingSystemEditorInterface\IClothingAssetFactoryProvider)
Constructors
Type | Name | Description |
---|---|---|
FClothingSystemEditorModule () |
Overridden from IModuleInterface
Type | Name | Description |
---|---|---|
void | ShutdownModule () | Called before the module is unloaded, right before the module object is destroyed. |
void | StartupModule () | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |
Overridden from IClothingAssetFactoryProvider
Type | Name | Description |
---|---|---|
UClothingAss... | GetFactory () | Called by the engine to retrieve a valid factory from a provider This can be the default object for the factory class or a full instance |