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Unreal Engine C++ API Reference > Editor > ClothingSystemEditorInterface > ISimulationEditorExtender
- ISimulationEditorExtender::DebugDrawSimulation()
References
Module | ClothingSystemEditorInterface |
Header | /Engine/Source/Editor/ClothingSystemEditorInterface/Public/SimulationEditorExtender.h |
Include | #include "SimulationEditorExtender.h" |
void DebugDrawSimulation ( const [IClothingSimulation](API\Runtime\ClothingSystemRuntimeInterface\IClothingSimulation) * InSimulation, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InOwnerComponent, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
Remarks
Called from the editor when clothing is active to process any active debug drawing, recommended to use the show menu extension for controlling what data to draw
Parameters
Name | Description |
---|---|
InSimulation | The running clothing simulation |
InOwnerComponent | The component that owns the running clothing simulation |
PDI | The drawing interface to use |