UEditorElementSubsystem

Unreal Engine C++ API Reference > Editor > EditorFramework > Subsystems

Inheritance Hierarchy

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Subsystems/EditorElementSubsystem.h
Include #include "Subsystems/EditorElementSubsystem.h"

Syntax

class UEditorElementSubsystem : public [UEditorSubsystem](API\Editor\EditorSubsystem\UEditorSubsystem)  

Functions

Type Name Description
FTypedElemen... GetEditorManipulableElements ( const FTypedElementListRef& Normal... ) Return only the manipulatable elements from a selection list.
FTypedElemen... GetEditorNormalizedSelectionSet ( const UTypedElementSelectionSet& S... ) Return a normalized selection set like the editor would use for the gizmo manipulations
TTypedElemen... GetLastSelectedEditorManipulableElement ( const FTypedElementListRef& Normal... ) Return the most recently selected element that is manipulable.
bool IsElementEditorManipulable ( const TTypedElement< ITypedElementW... )  
bool SetElementTransform ( FTypedElementHandle InElementHandle, const FTransform& InWorldTransform ) Sets the world transform of the given element handle, if possible.

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