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Unreal Engine C++ API Reference > Editor > AnimGraph
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h |
Include | #include "IAnimBlueprintCopyTermDefaultsContext.h" |
Syntax
class IAnimBlueprintExtensionCopyTermDefaultsContext
Remarks
Interface passed to per-extension CopyTermDefaults override point.
Destructors
Type | Name | Description |
---|---|---|
~IAnimBlueprintExtensionCopyTermDefaultsContext () |
Functions
Type | Name | Description |
---|---|---|
UObject *... | GetClassDefaultObject () | Get the CDO that we are writing to. |
UObject *... | GetClassDefaultObjectImpl () | Get the CDO that we are writing to. |
uint8 * | GetDestinationPtr () | Get the destination ptr (the node) that we are writing to. |
uint8 * | GetDestinationPtrImpl () | Get the destination ptr (the node) that we are writing to. |
int32 | GetNodePropertyIndex () | Get the property index for this node. |
int32 | GetNodePropertyIndexImpl () | Get the property index for this node. |
const uint8 ... | GetSourcePtr () | Get the source ptr (the node in the anim graph node) that we are reading from. |
const uint8 ... | GetSourcePtrImpl () | Get the source ptr (the node in the anim graph node) that we are reading from. |
const FPrope... | GetTargetProperty () | Get the property that we are writing to. |
const FPrope... | GetTargetPropertyImpl () | Get the property that we are writing to. |