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Unreal Engine C++ API Reference > Editor > AssetDefinition > UAssetDefinition
- UAssetDefinition::GetAssetDisplayName()
References
Module | AssetDefinition |
Header | /Engine/Source/Editor/AssetDefinition/Public/AssetDefinition.h |
Include | #include "AssetDefinition.h" |
virtual [FText](API\Runtime\Core\Internationalization\FText) GetAssetDisplayName ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const
Remarks
Returns the name of this type, but allows overriding the default on a specific instance of the asset. This is handy for cases like UAssetData which are of course all UAssetData, but a given instance of the asset is really a specific instance of some UAssetData class, and being able to override that on the instance is handy for readability at the Content Browser level.
Returns the name of this type