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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FOptionalPinManager
- FOptionalPinManager::GetRecordDefaults()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp |
virtual void GetRecordDefaults ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * TestProperty, [FOptionalPinFromProperty](API\Editor\BlueprintGraph\FOptionalPinFromProperty) & Record ) const
Remarks
Should the specified property be displayed by default