UAnimPoseExtensions::SetBonePose

Sets the transform for the provided bone name for a pose

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimPoseExtensions

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Include #include "AnimPose.h"
Source /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimPose.cpp
static void SetBonePose
(
    [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose,
    FTransform Transform,
    [FName](API\Runtime\Core\UObject\FName) BoneName,
    EAnimPoseSpaces Space
)

Remarks

Sets the transform for the provided bone name for a pose

Parameters

Name Description
Pose Anim Pose to set transform in
Transform Transform to set the bone to
BoneName Name of the bone to set
Space Space in which the transform should be set

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