UAnimGraphNode_LinkedAnimGraphBase::GetCurrentInstanceBlueprintPath

Gets path to the currently selected instance class' blueprint.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_LinkedAnimGraphBase

  • UAnimGraphNode_LinkedAnimGraphBase::GetCurrentInstanceBlueprintPath()

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
Include #include "AnimGraphNode_LinkedAnimGraphBase.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LinkedAnimGraphBase.cpp
virtual [FString](API\Runtime\Core\Containers\FString) GetCurrentInstanceBlueprintPath() const  

Remarks

Gets path to the currently selected instance class' blueprint.


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