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Unreal Engine C++ API Reference > Developer > SourceCodeAccess
Inheritance Hierarchy
References
Module | SourceCodeAccess |
Header | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h |
Include | #include "ISourceCodeAccessor.h" |
Syntax
class ISourceCodeAccessor : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
Remarks
Interface for viewing/editing source code
Destructors
Type | Name | Description |
---|---|---|
~ISourceCodeAccessor () |
Functions
Type | Name | Description |
---|---|---|
bool | AddSourceFiles ( const TArray< FString >& AbsoluteS..., const TArray< FString >& Available... ) | Add a group of source files to the current solution/project/workspace |
bool | CanAccessSourceCode () | Check if we can currently access source code |
bool | DoesSolutionExist () | Determine if the source code solution for the given accessor already exists |
FText | GetDescriptionText () | Get the description text for this source code accessor |
FName | GetFName () | Get the name of this source code accessor - used as a unique identifier |
FText | GetNameText () | Get the name text for this source code accessor |
FName | GetOpenIconName () | Get the icon that represents opening this source code editor |
FName | GetRefreshIconName () | Get the icon that represents refreshing this source code editor |
bool | OpenFileAtLine ( const FString& FullPath, int32 LineNumber, int32 ColumnNumber ) | Opens a file in the correct running instance of this code accessor at a line and optionally to a column. |
bool | OpenSolution () | Open the current code solution for editing |
bool | OpenSolutionAtPath ( const FString& InSolutionPath ) | Open the code solution at a specific path for editing |
bool | OpenSourceFiles ( const TArray< FString >& AbsoluteS... ) | Opens a group of source files. |
void | RefreshAvailability () | Not necessary to call unless you know you're changing the state of any installed compilers. |
bool | SaveAllOpenDocuments () | Saves all open code documents if they need to be saved. |
void | Tick ( const float DeltaTime ) | Tick this source code accessor |