AnalyzeMaterial

Overload list

Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMaterialUtilities

  Type Name Description
Public function Static void

AnalyzeMaterial ( UMaterialInterface* InMaterial,
const FMaterialProxySettings& InMaterialSettings,
int32& OutNumTexCoords,
bool& OutRequiresVertexData
)

Analyzes given material to determine how many texture coordinates and whether or not vertex colors are used within the material Graph
Public function Static void

AnalyzeMaterial ( UMaterialInterface* InMaterial,
const TArray< EMaterialProperty >& Properties,
int32& OutNumTexCoords,
bool& OutRequiresVertexData
)

 

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