SAssetFilterBar::IsTypeCategoryInUse

Function to check if a given type category is in use

Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > SAssetFilterBar

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h
Include #include "Filters/SAssetFilterBar.h"
bool IsTypeCategoryInUse
(
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFilterCategory](API\Developer\ToolWidgets\Filters\FFilterCategory) > TypeCategory,
    [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FCustomClassFilterData](API\Editor\EditorWidgets\Filters\FCustomClassFilterData) >> Classes
) const

Remarks

Function to check if a given type category is in use


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