ICollectionManager::ReparentCollection

Re-parents a collection.

Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionManager

References

   
Module CollectionManager
Header /Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Include #include "ICollectionManager.h"
bool ReparentCollection
(
    [FName](API\Runtime\Core\UObject\FName) CollectionName,
    [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType,
    [FName](API\Runtime\Core\UObject\FName) ParentCollectionName,
    [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ParentShareType
)

Remarks

Re-parents a collection. The parent collection may be re-saved if it's too old to have a stable GUID. true if the re-parent was successful. If false, GetLastError will return a human readable string description of the error.

Parameters

Name Description
CollectionName The name of the collection to set the parent of.
ShareType The way the collection is shared.
ParentCollectionName The new parent of the collection, or None to have the collection become a root collection.
ParentShareType The way the new parent collection is shared.

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