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Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities
References
Module | MeshUtilities |
Header | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
Include | #include "MeshUtilities.h" |
[UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * ConvertMeshesToStaticMesh ( const [TArray](API\Runtime\Core\Containers\TArray)< [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * > & InMeshComponents, const FTransform & InRootTransform, const [FString](API\Runtime\Core\Containers\FString) & InPackageName )
Remarks
Convert a set of mesh components in their current pose to a static mesh. a new static mesh (specified by the user)
Parameters
Name | Description |
---|---|
InMeshComponents | The mesh components we want to convert |
InRootTransform | The transform of the root of the mesh we want to output |
InPackageName | The package name to create the static mesh in. If this is empty then a dialog will be displayed to pick the mesh. |