ITextureTiler::ProcessMipLevel

InLinearSurfaces must have the necessary input mips for the mip level - i.e. for a packed mip tail, InMipIndex is the index of the top mip of the tail, and InLinearSurfaces must have all the source mips for the entire tail.

Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces > ITextureTiler

References

   
Module TextureFormat
Header /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h
Include #include "Interfaces/ITextureFormat.h"
[FSharedBuffer](API\Runtime\Core\Memory\FSharedBuffer) ProcessMipLevel
(
    const [FEncodedTextureDescription](API\Developer\TextureFormat\Interfaces\FEncodedTextureDescription) & InTextureDescription,
    const [FEncodedTextureExtendedData](API\Developer\TextureFormat\Interfaces\FEncodedTextureExtendedData) & InExtendedData,
    [TArrayView](API\Runtime\Core\Containers\TArrayView)< FMemoryView > InLinearSurfaces,
    int32 InMipIndex
) const

Remarks

InLinearSurfaces must have the necessary input mips for the mip level - i.e. for a packed mip tail, InMipIndex is the index of the top mip of the tail, and InLinearSurfaces must have all the source mips for the entire tail.


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