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Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h |
Include | #include "ContentBrowserDataSource.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp |
bool IsInitialized() const
Remarks
True if this data source is currently initialized. A data source should be initialized before it is registered.