TexturePaintHelpers::GetMaxSupportedBytesPerPixelForPainting

Returns the maximum bytes per pixel that are supported for source textures when painting.

Unreal Engine C++ API Reference > Editor > MeshPaint > TexturePaintHelpers

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h
Include #include "TexturePaintHelpers.h"
Source /Engine/Source/Editor/MeshPaint/Private/TexturePaintHelpers.cpp
static int32 GetMaxSupportedBytesPerPixelForPainting()

Remarks

Returns the maximum bytes per pixel that are supported for source textures when painting. This limitation is set by CreateTempUncompressedTexture.


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