FContentBrowserDataFilterCacheIDOwner

ID used by the data sources to cache some data between the filter compilations How use the filter compilation cache.

Unreal Engine C++ API Reference > Editor > ContentBrowserData

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataFilter.h
Include #include "ContentBrowserDataFilter.h"

Syntax

struct FContentBrowserDataFilterCacheIDOwner  

Remarks

ID used by the data sources to cache some data between the filter compilations How use the filter compilation cache. 1) Initialize the id by using the UContentBrowserDataSubsystem once. 2) When compiling the filters pass the Cache ID Owner to the cacheID of the ContentBrowserDataFilter. 3) When the filter settings change call RemoveUnusedCachedData to clean the cache and to remove the potential invalid data.

Constructors

Destructors

Type Name Description
  ~FContentBrowserDataFilterCacheIDOwner ()  

Functions

Type Name Description
void ClearCachedData ()  
void Initialaze ( UContentBrowserDataSubsystem* ... )  
void RemoveUnusedCachedData ( TArrayView< const FName > InVirtual..., const FContentBrowserDataFilter& D... )  
void Reset ()  

Operators


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