FSCSEditorTreeNode::GetDisplayString

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode

  • FSCSEditorTreeNode::GetDisplayString()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
virtual [FString](API\Runtime\Core\Containers\FString) GetDisplayString() const  

The string to be used in the tree display.


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