Navigation
Unreal Engine C++ API Reference > Editor > Kismet
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/FindInBlueprints.h |
Include | #include "FindInBlueprints.h" |
Source | /Engine/Source/Editor/Kismet/Private/FindInBlueprints.cpp |
namespace FindInBlueprintsHelpers { bool FindInBlueprintsHelpers::IsTextEqualToString ( const [FText](API\Runtime\Core\Internationalization\FText) & InText, const [FString](API\Runtime\Core\Containers\FString) & InString ) }