Navigation
Unreal Engine C++ API Reference > Developer > GeometryProcessingInterfaces > GeometryProcessingInterfaces > IGeometryProcessing_MeshAutoUV
References
Module | GeometryProcessingInterfaces |
Header | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h |
Include | #include "GeometryProcessingInterfaces/MeshAutoUV.h" |
Syntax
struct FOptions
Variables
Type | Name | Description |
---|---|---|
bool | bAutoPack | |
double | CurvatureAlignment | |
double | MaxAngleDeviationDeg | |
double | MergingThreshold | |
EAutoUVMethod | Method | |
int | NumInitialPatches | PatchBuilder parameters. |
int | PackingTargetWidth | |
double | SmoothingAlpha | |
int | SmoothingSteps | |
int | UVAtlasNumCharts | |
double | UVAtlasStretch | UVAtlas parameters. |
int | XAtlasMaxIterations | XAtlas parameters. |