UAnimGraphNode_LinkedAnimGraphBase::HandleFunctionReferenceChanged

Handler for when the function reference gets re-resolved on node reconstruction.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_LinkedAnimGraphBase

  • UAnimGraphNode_LinkedAnimGraphBase::HandleFunctionReferenceChanged()

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
Include #include "AnimGraphNode_LinkedAnimGraphBase.h"
virtual void HandleFunctionReferenceChanged
(
    [FName](API\Runtime\Core\UObject\FName) InNewName
)

Remarks

Handler for when the function reference gets re-resolved on node reconstruction.


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