FKismetCompilerContext::ValidateSelfPinsInGraph

Checks if self pins are connected.

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerContext

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h
Include #include "KismetCompiler.h"
Source /Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp
void ValidateSelfPinsInGraph
(
    [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context
)

Remarks

Checks if self pins are connected.


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