FVisualGraph::RefreshNameMap

Unreal Engine C++ API Reference > Developer > VisualGraphUtils > FVisualGraph

References

   
Module VisualGraphUtils
Header /Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
Include #include "VisualGraph.h"
template<typename T>
static void RefreshNameMap
(
    const [TArray](API\Runtime\Core\Containers\TArray)< T > & InElements,
    [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), int32 > & OutMap
)

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