UDataLayerEditorSubsystem::AddAllDataLayersTo

Gets all known DataLayers and appends them to the provided array

Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem

References

   
Module DataLayerEditor
Header /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Include #include "DataLayer/DataLayerEditorSubsystem.h"
Source /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp
void AddAllDataLayersTo
(
    [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) >> & OutDataLayers
) const

Remarks

Gets all known DataLayers and appends them to the provided array

Parameters

Name Description
OutDataLayers[OUT] Output array to store all known DataLayers

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