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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimStateTransitionNode
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h |
Include | #include "AnimStateTransitionNode.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimStateTransitionNode.cpp |
static [TArray](API\Runtime\Core\Containers\TArray)< [UAnimStateTransitionNode](API\Editor\AnimGraph\UAnimStateTransitionNode) * > GetListTransitionNodesToRelink ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SourcePin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldTargetPin, const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & InSelectedGraphNodes )
Remarks
Helper function to gather the transition nodes to be relinked by taking the graph selection into account as well. For example when relinking a transition holding several transition nodes but only a few are selected to be relinked.