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Unreal Engine C++ API Reference > Developer > ToolMenus > UToolMenus
References
Module | ToolMenus |
Header | /Engine/Source/Developer/ToolMenus/Public/ToolMenus.h |
Include | #include "ToolMenus.h" |
Source | /Engine/Source/Developer/ToolMenus/Private/ToolMenus.cpp |
bool IsMenuRegistered ( const [FName](API\Runtime\Core\UObject\FName) Name ) const
Remarks
Determines if a menu has already been registered. bool True if menu has already been registered.
Parameters
Name | Description |
---|---|
Name | Name of the menu to find. |