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Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilitySubsystem
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h |
Include | #include "EditorUtilitySubsystem.h" |
Source | /Engine/Source/Editor/Blutility/Private/EditorUtilitySubsystem.cpp |
void MainFrameCreationFinished ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > InRootWindow, bool bIsRunningStartupDialog )