UProjectPackagingSettings::IsBlueprintAssetInNativizationList

Determines if the specified Blueprint is already saved for exclusive nativization.

Unreal Engine C++ API Reference > Developer > DeveloperToolSettings > Settings > UProjectPackagingSettings

Deprecated * Blueprint Nativization has been removed as a supported feature. This API will eventually be removed.

References

   
Module DeveloperToolSettings
Header /Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h
Include #include "Settings/ProjectPackagingSettings.h"
bool IsBlueprintAssetInNativizationList
(
    const class [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint
) const

Remarks

Determines if the specified Blueprint is already saved for exclusive nativization.


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