UMaterialEditingLibrary::GetInputNodeOutputNameForMaterialExpression

Get the output name of input node connected to MaterialExpression from an active material editor

Unreal Engine C++ API Reference > Editor > MaterialEditor > UMaterialEditingLibrary

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Include #include "MaterialEditingLibrary.h"
Source /Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp
static bool GetInputNodeOutputNameForMaterialExpression
(
    [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * MaterialExpression,
    [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * InputNode,
    [FString](API\Runtime\Core\Containers\FString) & OutputName
)

Remarks

Get the output name of input node connected to MaterialExpression from an active material editor


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