FContentBrowserVirtualPathTree::TryConvertVirtualPathToInternal

Tries to converts virtual path into an internal path.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > FContentBrowserVirtualPathTree > TryConvertVirtualPathToInternal

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserVirtualPathTree.h
Include #include "ContentBrowserVirtualPathTree.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserVirtualPathTree.cpp
EContentBrowserPathType TryConvertVirtualPathToInternal
(
    FStringView InPath,
    FStringBuilderBase & OutPath
) const

Remarks

Tries to converts virtual path into an internal path. Returns None if virtual prefix portion of the path does not exist in this path tree Returns Virtual if virtual prefix portion of the path exists in this path tree and there is no text past the virtual prefix portion Returns Internal if virtual prefix portion of the path exists in this path tree and there is text afterwards : When Internal is the return value it does not check to see if the internal path actually exists or not


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library