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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > ToolContexts > UToolStackContext
References
|
|
Module |
EditorInteractiveToolsFramework |
Header |
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/ToolContexts/ToolStackContext.h |
Include |
#include "ToolContexts/ToolStackContext.h" |
Source |
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/ToolContexts/ToolStackContext.cpp |
| virtual void AddToolToStack |
| ( |
| [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FUICommandInfo](API\Runtime\Slate\Framework\Commands\FUICommandInfo) > UICommand, |
| const [FString](API\Runtime\Core\Containers\FString) & ToolStackIdentifier, |
| const [FString](API\Runtime\Core\Containers\FString) & ToolIdentifier, |
| [UInteractiveToolBuilder](API\Runtime\InteractiveToolsFramework\UInteractiveToolBuilder) * Builder, |
| EToolsContextScope ToolScope |
| ) |
| |
Registers and maps the provided UI command to actions that control a tool within a tool stack
Parameters
Name |
Description |
UICommand |
Command containing info such as icon, text, & chord for the tool |
ToolStackIdentifier |
Unique string identifier for the tool stack to add this tool to |
ToolIdentifier |
Unique string identifier for the tool, used to check if tool is active |
Builder |
Builder for tool to be used by actions |
ToolScope |
Scope to determine lifetime of tool (Editor, Mode, etc) |