STreeMap::MakeBlendedNodeVisual

Blends between the current visual state and the state before the last navigation transition, by the specified amount

Unreal Engine C++ API Reference > Developer > TreeMap > STreeMap

References

   
Module TreeMap
Header /Engine/Source/Developer/TreeMap/Public/STreeMap.h
Include #include "STreeMap.h"
void MakeBlendedNodeVisual
(
    const int32 VisualIndex,
    const float NavigationAlpha,
    [FTreeMapNodeVisualInfo](API\Developer\TreeMap\FTreeMapNodeVisualInfo) & OutVisual
) const

Remarks

Blends between the current visual state and the state before the last navigation transition, by the specified amount


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library