FBlueprintEditor::PostUndo

Signal that client should run any PostUndo code

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
virtual void PostUndo
(
    bool bSuccess
)

Remarks

Signal that client should run any PostUndo code

Parameters

Name Description
bSuccess If true than undo succeeded, false if undo failed

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