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Unreal Engine C++ API Reference > Editor > MeshPaint > FTextureTargetListInfo > FTextureTargetListInfo
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h |
Include | #include "MeshPaintTypes.h" |
FTextureTargetListInfo ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * InTextureData, int32 InUVChannelIndex, bool InbIsSelected )