UK2Node_InputAxisEvent::GetSignature

Retrieves a unique identifier for this node type.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_InputAxisEvent

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputAxisEvent.h
Include #include "K2Node_InputAxisEvent.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_InputAxisEvent.cpp
virtual [FBlueprintNodeSignature](API\Editor\BlueprintGraph\FBlueprintNodeSignature) GetSignature() const  

Remarks

Retrieves a unique identifier for this node type. Built from the node's class, as well as other signature items (like functions for CallFunction nodes).

NOTE: This is not the same as a node identification GUID, two node instances can have the same signature (if both call the same function, etc.). A signature struct, discerning this node from others.


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