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Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule > AddCustomFilterToOutliner
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h |
Include | #include "LevelEditor.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp |
void AddCustomFilterToOutliner ( [FLevelEditorOutlinerSettings::FOutlinerFilterFactory](API\Editor\LevelEditor\FLevelEditorOutlinerSettings\FOutlinerFilterFactory) InCreateCustomFilter )
Remarks
Add a custom filter to the outliner filter bar. These are all AND'd together This function takes in a delegate that will be called to create an instance of the custom filter for each Outliner that the level editor creates.
See Also
FGenericFilter on how to create generic filters