GameProjectUtils::IsValidClassNameForCreation

Returns true if the specified class name is properly formed and does not conflict with another class, including source/header files

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > GameProjectUtils > IsValidClassNameForCreation

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h
Include #include "GameProjectUtils.h"
Source /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp
static bool IsValidClassNameForCreation
(
    const [FString](API\Runtime\Core\Containers\FString) & NewClassName,
    const [FModuleContextInfo](API\Runtime\Projects\FModuleContextInfo) & ModuleInfo,
    const [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > & DisallowedHeaderNames,
    [FText](API\Runtime\Core\Internationalization\FText) & OutFailReason
)

Remarks

Returns true if the specified class name is properly formed and does not conflict with another class, including source/header files


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