FContentBrowserItemDataKey

Minimal representation of a [FContentBrowserItemData](API\Editor\ContentBrowserData\FContentBrowserItemData) instance that can be used as a map key.

Unreal Engine C++ API Reference > Editor > ContentBrowserData

Inheritance Hierarchy

  • FContentBrowserItemDataKey

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserItemData.h
Include #include "ContentBrowserItemData.h"

Syntax

class FContentBrowserItemDataKey  

Remarks

Minimal representation of a FContentBrowserItemData instance that can be used as a map key.

This key doesn't consider the data source, so should only be used for maps within a given data source. Use FContentBrowserItemKey for more general use where items may have come from different data sources.

Variables

Type Name Description
EContentBrowser... ItemType Flags denoting the item type information for an item instance.
FName VirtualPath The complete virtual path that uniquely identifies an item within its owner data source.

Constructors

Type Name Description
  FContentBrowserItemDataKey () Default constructor. Produces a key that is empty.
  FContentBrowserItemDataKey ( const FContentBrowserItemData& InI... ) Construct this key from the given item.
  FContentBrowserItemDataKey ( EContentBrowserItemFlags InItemType, FName InVirtualPath ) Construct this key from the given item type and virtual path.

Operators

Type Name Description
bool operator!= ( const FContentBrowserItemDataKey& ... ) Inequality support.
bool operator== ( const FContentBrowserItemDataKey& ... ) Equality support.

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