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Unreal Engine C++ API Reference > Editor > AssetTagsEditor
Inheritance Hierarchy
References
Module | AssetTagsEditor |
Header | /Engine/Source/Editor/AssetTagsEditor/Public/SAssetTagItem.h |
Include | #include "SAssetTagItem.h" |
Syntax
template<typename ItemType>
class SAssetTagItemTableRow : public [STableRow< ItemType >](API\Runtime\Slate\Widgets\Views\STableRow)
Remarks
Custom table row used to contain asset tag items within list and tree views
Functions
Type | Name | Description |
---|---|---|
void | Construct ( const typename STableRow< ItemType ..., const TSharedRef< STableViewBase > ... ) | |
void | SetIsDropTarget ( const TAttribute< bool >& InIsDrop... ) |
Overridden from STableRow
Overridden from SBorder
Type | Name | Description |
---|---|---|
void | SetContent ( TSharedRef< SWidget > InContent ) | Set the inner content of this row, preserving any extra UI (such as the expander arrows for tree views) that was added by ConstructChildren |