SGraphNode::SetTextCommittedEvent

Set event when text is committed on the node

Unreal Engine C++ API Reference > Editor > GraphEditor > SGraphNode

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SGraphNode.h
Include #include "SGraphNode.h"
Source /Engine/Source/Editor/GraphEditor/Private/SGraphNode.cpp
void SetTextCommittedEvent
(
    FOnNodeTextCommitted InDelegate
)

Remarks

Set event when text is committed on the node


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