UContentBrowserDataSource::TryConvertVirtualPathToInternal

Convert a virtualized path to its internal form, based on the mount root set on this data source.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h
Include #include "ContentBrowserDataSource.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp
virtual bool TryConvertVirtualPathToInternal
(
    const [FName](API\Runtime\Core\UObject\FName) InPath,
    [FName](API\Runtime\Core\UObject\FName) & OutInternalPath
)

Remarks

Convert a virtualized path to its internal form, based on the mount root set on this data source.

The default implementation expects to produce a package path like result, eg) "/Folder/Folder/File". True if the virtual path was mapped, false otherwise.

Parameters

Name Description
InPath The virtualized path to query.
OutInternalPath The internal path to fill.

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