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Unreal Engine C++ API Reference > Developer > SourceCodeAccess > ISourceCodeAccessor
References
Module | SourceCodeAccess |
Header | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h |
Include | #include "ISourceCodeAccessor.h" |
bool AddSourceFiles ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & AbsoluteSourcePaths, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & AvailableModules )
Remarks
Add a group of source files to the current solution/project/workspace true if the files could be added, false otherwise
Parameters
Name | Description |
---|---|
AbsoluteSourcePaths | Array of paths to files to open |
AvailableModules | Array of known module locations (.Build.cs files) - you can get this from calling FSourceCodeNavigation::GetSourceFileDatabase().GetModuleNames() if in the editor |