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Unreal Engine C++ API Reference > Developer > TraceServices > Common > FProviderLock > BeginWrite
References
Module | TraceServices |
Header | /Engine/Source/Developer/TraceServices/Public/Common/ProviderLock.h |
Include | #include "Common/ProviderLock.h" |
Source | /Engine/Source/Developer/TraceServices/Private/Common/ProviderLock.cpp |
void BeginWrite ( [FThreadLocalState](API\Developer\TraceServices\Common\FProviderLock\FThreadLocalState) & State )