Navigation
Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework
Inheritance Hierarchy
- IEditorInteractiveGizmoSelectionBuilder
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoSelectionBuilder.h |
Include | #include "EditorInteractiveGizmoSelectionBuilder.h" |
Syntax
class IEditorInteractiveGizmoSelectionBuilder
Functions
Type | Name | Description |
---|---|---|
void | UpdateGizmoForSelection ( UInteractiveGizmo* Gizmo, const FToolBuilderState& SceneStat... ) | Update gizmo's active target based on the current Editor selection and scene state. |