UK2Node_SetFieldsInStruct

Pure kismet node that creates a struct with specified values for each member.

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h
Include #include "K2Node_SetFieldsInStruct.h"

Syntax

class UK2Node_SetFieldsInStruct : public [UK2Node_MakeStruct](API\Editor\BlueprintGraph\UK2Node_MakeStruct)  

Remarks

Pure kismet node that creates a struct with specified values for each member.

Constructors

Type Name Description
  UK2Node_SetFieldsInStruct ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
bool AllPinsAreShown ()  
void BackTracePinPath ( UEdGraphPin* OutputPin, TFunctionRef< void(UEdGraphPin*... )  
void RemoveFieldPins ( UEdGraphPin* InGraphPin, EPinsToRemove Selection )  
void RestoreAllPins ()  
bool ShowCustomPinActions ( const UEdGraphPin* InGraphPin, bool bIgnorePinsNum )  

Overridden from UK2Node

Type Name Description
FNodeHandlin... CreateNodeHandler ( FKismetCompilerContext& CompilerCo... )  
void GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) Replacement for GetMenuEntries().
bool IsConnectionDisallowed ( const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason )  
bool IsNodePure () Returns whether this node is considered 'pure' by the compiler

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
bool CanSplitPin ( const UEdGraphPin* Pin ) Whether or not struct pins belonging to this node should be allowed to be split or not.
FSlateIcon GetIconAndTint ( FLinearColor& OutColor )  
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FText GetTooltipText () Gets the tooltip to display when over the node
void ValidateNodeDuringCompilation ( FCompilerResultsLog& MessageLog ) Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Classes

Type Name Description
Protected struct FSetFieldsInStructPinManager  

Enums

Type Name Description
Public enum EPinsToRemove  

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