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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
Include | #include "EdGraphSchema_K2.h" |
virtual bool ShouldAlwaysPurgeOnModification() const
Remarks
When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated: