FArguments

Unreal Engine C++ API Reference > Editor > GraphEditor > SCommentBubble

Inheritance Hierarchy

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SCommentBubble.h
Include #include "SCommentBubble.h"

Syntax

struct FArguments : public [TSlateBaseNamedArgs< SCommentBubble >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)  

Constructors

Type Name Description
  FArguments ()  

Functions

Type Name Description
WidgetArgsTy... AllowPinning ( bool InArg ) Allow bubble to be pinned
WidgetArgsTy... ColorAndOpacity ( const TAttribute< FSlateColor >& I... ) Color and opacity for the comment bubble
WidgetArgsTy... EnableBubbleCtrls ( bool InArg ) Enable the controls within the bubble
WidgetArgsTy... EnableTitleBarBubble ( bool InArg ) Enable the title bar bubble to toggle
WidgetArgsTy... GraphLOD ( const TAttribute< EGraphRenderingLO... ) The current level of detail
WidgetArgsTy... GraphNode ( UEdGraphNode* InArg ) The GraphNode this bubble should interact with
WidgetArgsTy... HintText ( const TAttribute< FText >& InAttri... ) The comment hint text for the bubble
WidgetArgsTy... InvertLODCulling ( bool InArg ) Invert LOD culling
WidgetArgsTy... IsGraphNodeHovered ( const FIsGraphNodeHovered& InDeleg... ) Delegate to determine if the parent node is in the hovered state.
WidgetArgsTy... OnTextCommitted ( const FOnTextCommitted& InDelegate ) Called when the comment text is committed
WidgetArgsTy... OnToggled ( const FOnCommentBubbleToggled& InD... ) Called when the comment bubble is toggled
WidgetArgsTy... Text ( const TAttribute< FString >& InAtt... ) The comment text for the bubble
WidgetArgsTy... ToggleButtonCheck ( const TAttribute< ECheckBoxState > ... ) Attribute to determine the visibility buttons check state

Typedefs

Name Description
WidgetArgsType  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library