UAssetFilterBarContext

ToolMenuContext that is used to create the Add Filter Menu

Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters

Inheritance Hierarchy

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h
Include #include "Filters/SAssetFilterBar.h"

Syntax

class UAssetFilterBarContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject)  

Remarks

ToolMenuContext that is used to create the Add Filter Menu

Variables

Type Name Description
TSharedPtr< FFi... MenuExpansion  
FOnPopulateAddA... PopulateFilterMenu  

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