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Unreal Engine C++ API Reference > Editor > GameProjectGeneration > GameProjectUtils
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
Include | #include "GameProjectUtils.h" |
Source | /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
static bool OpenProject ( const [FString](API\Runtime\Core\Containers\FString) & ProjectFile, [FText](API\Runtime\Core\Internationalization\FText) & OutFailReason )
Remarks
Opens the specified project, if it exists. Returns true if the project file is valid. On failure, OutFailReason will be populated.