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Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMaterialUtilities
References
Module | MaterialUtilities |
Header | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h |
Include | #include "MaterialUtilities.h" |
Source | /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp |
static float ComputeRequiredTexelDensityFromDrawDistance ( const float InDrawDistance, float InWorldSpaceRadius )
Remarks
Compute the required texel density needed to properly represent an object/objects covering the provided world space radius The required texel density per METER
Parameters
Name | Description |
---|---|
InDrawDistance | Draw distance at which the objects are expected to be shown |
InWorldSpaceRadius | World space radius of the objects |