FPhysicsAssetUtils::CreateCollisionFromBones

Replaces any collision already in the BodySetup with an auto-generated one using the parameters provided.

Unreal Engine C++ API Reference > Developer > PhysicsUtilities

References

   
Module PhysicsUtilities
Header /Engine/Source/Developer/PhysicsUtilities/Public/PhysicsAssetUtils.h
Include #include "PhysicsAssetUtils.h"
namespace FPhysicsAssetUtils
{
    bool FPhysicsAssetUtils::CreateCollisionFromBones
    (
        [UBodySetup](API\Runtime\Engine\PhysicsEngine\UBodySetup) * bs,
        [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * skelMesh,
        const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & BoneIndices,
        [FPhysAssetCreateParams](API\Developer\PhysicsUtilities\FPhysAssetCreateParams) & Params,
        const [FBoneVertInfo](API\Runtime\MeshUtilitiesCommon\FBoneVertInfo) & Info
    )
}

Remarks

Replaces any collision already in the BodySetup with an auto-generated one using the parameters provided. Returns true if successfully created collision from all specified bones

Parameters

Name Description
bs BodySetup to create the collision for
skelMesh The SkeletalMesh we create collision for
BoneIndices Indices of the bones the collisions are created for
Params Additional parameters to control the creation
Info The vertices to create the collision for

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