UTestBTTask_Log

Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree

Inheritance Hierarchy

References

   
Module AITestSuite
Header /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h
Include #include "BehaviorTree/TestBTTask_Log.h"

Syntax

class UTestBTTask_Log : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode)  

Variables

Type Name Description
int32 ExecutionTicks  
int32 LogFinished  
int32 LogIndex  
TEnumAsByte< EB... LogResult  
int32 LogTickIndex  

Constructors

Type Name Description
  UTestBTTask_Log ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
void LogExecution ( UBehaviorTreeComponent& OwnerComp, int32 LogNumber )  

Overridden from UBTTaskNode

Type Name Description
EBTNodeResul... ExecuteTask ( UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory ) Starts this task, should return Succeeded, Failed or InProgress (use FinishLatentTask() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!
void TickTask ( UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, float DeltaSeconds ) Ticks this task this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically

Overridden from UBTNode

Type Name Description
uint16 GetInstanceMemorySize () Size of instance memory

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