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Unreal Engine C++ API Reference > Editor > MeshPaint
Inheritance Hierarchy
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h |
Include | #include "TexturePaintHelpers.h" |
Syntax
class FMeshPaintBatchedElementParameters :
public [FBatchedElementParameters](API\Runtime\Engine\FBatchedElementParameters),
public [FBatchedElementParameters](API\Runtime\Engine\FBatchedElementParameters)
Remarks
Batched element parameters for texture paint shaders used for paint blending and paint mask generation
Variables
Type | Name | Description |
---|---|---|
MeshPaintRender... | ShaderParams | Shader parameters |
Overridden from FBatchedElementParameters
Type | Name | Description |
---|---|---|
void | BindShaders ( FRHICommandList& RHICmdList, FGraphicsPipelineStateInitializer&..., ERHIFeatureLevel::Type InFeatureLev..., const FMatrix& InTransform, const float InGamma, const FMatrix& ColorWeights, const FTexture* Texture ) | Binds vertex and pixel shaders for this element |
void | BindShaders ( FRHICommandList& RHICmdList, FGraphicsPipelineStateInitializer&..., ERHIFeatureLevel::Type InFeatureLev..., const FMatrix& InTransform, const float InGamma, const FMatrix& ColorWeights, const FTexture* Texture ) | Binds vertex and pixel shaders for this element |