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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_LayeredBoneBlend
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LayeredBoneBlend.h |
Include | #include "AnimGraphNode_LayeredBoneBlend.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LayeredBoneBlend.cpp |
virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog )
Remarks
Gives each visual node a chance to validate that they are still valid in the context of the compiled class, giving a last shot at error or warning generation after primary compilation is finished.