FTextLocalizationResourceGenerator

Utility functions for generating compiled LocMeta (Localization MetaData Resource) and LocRes (Localization Resource) files from source localization data

Unreal Engine C++ API Reference > Developer > Localization

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/TextLocalizationResourceGenerator.h
Include #include "TextLocalizationResourceGenerator.h"

Syntax

class FTextLocalizationResourceGenerator  

Remarks

Utility functions for generating compiled LocMeta (Localization MetaData Resource) and LocRes (Localization Resource) files from source localization data

Functions

Type Name Description
bool GenerateLocMeta ( const FLocTextHelper& InLocTextHel..., const FString& InResourceName, FTextLocalizationMetaDataResource&... ) Given a loc text helper, generate a compiled LocMeta resource.
bool GenerateLocRes ( const FLocTextHelper& InLocTextHel..., const FString& InCultureToGenerate, const EGenerateLocResFlags InGenera..., const FTextKey& InLocResID, FTextLocalizationResource& OutPlat..., TMap< FName, TSharedRef< FTextLocal..., const int32 InPriority ) Given a loc text helper, generate a compiled LocRes resource for the given culture.
bool GenerateLocResAndUpdateLiveEntriesFromConfig ( const FString& InConfigFilePath, const EGenerateLocResFlags InGenera... ) Given a config file, generate a compiled LocRes resource for the active culture and use it to update the live-entries in the localization manager.

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