Navigation
Unreal Engine C++ API Reference > Editor > AnimationEditor
Inheritance Hierarchy
References
Module | AnimationEditor |
Header | /Engine/Source/Editor/AnimationEditor/Public/IAnimationEditorModule.h |
Include | #include "IAnimationEditorModule.h" |
Syntax
class IAnimationEditorModule :
public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface),
public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility),
public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility)
Functions
Type | Name | Description |
---|---|---|
TSharedRef< ... | CreateAnimationEditor ( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& ..., UAnimationAsset* InAnimationAs... ) | Creates a new skeleton editor instance |
TArray< FAni... | GetAllAnimationEditorToolbarExtenders () |
Typedefs
Name | Description |
---|---|
FAnimationEditorToolbarExtender | Get all toolbar extenders |