SLandscapeLayerListDialog::Construct

Construct this widget. Called by the SNew()Slate macro.

Unreal Engine C++ API Reference > Editor > LandscapeEditor > SLandscapeLayerListDialog

References

   
Module LandscapeEditor
Header /Engine/Source/Editor/LandscapeEditor/Public/SLandscapeLayerListDialog.h
Include #include "SLandscapeLayerListDialog.h"
Source /Engine/Source/Editor/LandscapeEditor/Private/SLandscapeLayerListDialog.cpp
void Construct
(
    const [FArguments](API\Editor\LandscapeEditor\SLandscapeLayerListDialog\FArguments) & InArgs,
    [TArray](API\Runtime\Core\Containers\TArray)< [FLandscapeLayer](API\Runtime\Landscape\FLandscapeLayer) > & InLayers
)

Remarks

Construct this widget. Called by the SNew()Slate macro.

Parameters

Name Description
InArgs Declaration used by the SNew() macro to construct this widget
InLayers The array of landscape layers which should be displayed

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