FSCSEditorTreeNode::IsDirectlyAttachedTo

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
bool IsDirectlyAttachedTo
(
    FSCSEditorTreeNodePtrType InNodePtr
) const

Whether or not this node is a direct child of the given node.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library