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Unreal Engine C++ API Reference > Developer > Localization
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/PortableObjectPipeline.h |
Include | #include "PortableObjectPipeline.h" |
Source | /Engine/Source/Developer/Localization/Private/PortableObjectPipeline.cpp |
namespace PortableObjectPipeline
{
[FString](API\Runtime\Core\Containers\FString) PortableObjectPipeline::ConditionPOStringForArchive
(
const [FString](API\Runtime\Core\Containers\FString) & InStr
)
}
Remarks
Given the field of a PO file, condition it back to a clean string