UK2Node_FunctionEntry::UpdateLoadedDefaultValues

Handles updating loaded default values, by going default string into variable cache and back, if bForceRefresh it will happen even if the cache is already setup

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_FunctionEntry

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionEntry.h
Include #include "K2Node_FunctionEntry.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_FunctionEntry.cpp
bool UpdateLoadedDefaultValues
(
    bool bForceRefresh
)

Remarks

Handles updating loaded default values, by going default string into variable cache and back, if bForceRefresh it will happen even if the cache is already setup


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