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Unreal Engine C++ API Reference > Developer > SkeletalMeshUtilitiesCommon > ISkeletalMeshEditorBinding
References
Module | SkeletalMeshUtilitiesCommon |
Header | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/SkeletalMeshNotifier.h |
Include | #include "SkeletalMeshNotifier.h" |
[TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > GetSelectedBones() const