FGraphDiffControl::GetGraphPath

Computes an object path for a specific graph, relative to the blueprint/asset root

Unreal Engine C++ API Reference > Editor > GraphEditor > FGraphDiffControl

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/GraphDiffControl.h
Include #include "GraphDiffControl.h"
Source /Engine/Source/Editor/GraphEditor/Private/GraphDiffControl.cpp
static [FString](API\Runtime\Core\Containers\FString) GetGraphPath
(
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph
)

Remarks

Computes an object path for a specific graph, relative to the blueprint/asset root


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