SAssetView::HandleSettingChanged

Delegate called when an editor setting is changed

Unreal Engine C++ API Reference > Editor > ContentBrowser > SAssetView

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/SAssetView.h
Include #include "SAssetView.h"
Source /Engine/Source/Editor/ContentBrowser/Private/SAssetView.cpp
void HandleSettingChanged
(
    [FName](API\Runtime\Core\UObject\FName) PropertyName
)

Remarks

Delegate called when an editor setting is changed


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