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Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintNodeCopyTermDefaultsContext
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h |
Include | #include "IAnimBlueprintCopyTermDefaultsContext.h" |
template<typename NodeType> const NodeType & GetSourceNode() const
Remarks
Get the source node cast to the correct type.