UK2Node_BaseAttributeActionNode

Base node implementation to reduce duplicated behaviour for different BlueprintLibrary functions

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary

Inheritance Hierarchy

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/K2_AnimationAttributeNodes.h
Include #include "K2_AnimationAttributeNodes.h"

Syntax

class UK2Node_BaseAttributeActionNode : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction)  

Remarks

Base node implementation to reduce duplicated behaviour for different BlueprintLibrary functions

Variables

Type Name Description
FText AttributeActionFormat  
FName AttributeValuePinName  

Constructors

Type Name Description
  UK2Node_BaseAttributeActionNode ()  

Overridden from UK2Node

Type Name Description
void GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) Replacement for GetMenuEntries().
bool IsConnectionDisallowed ( const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason )  

Overridden from UEdGraphNode

Type Name Description
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar

Constants

Name Description
ValuePinName  
ValuesPinName  

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