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Unreal Engine C++ API Reference > Editor > MaterialEditor > IMaterialEditor
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h |
Include | #include "IMaterialEditor.h" |
virtual void GetBoundsForNode ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InNode, class [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & OutRect, float InPadding ) const
Remarks
Get the visible bounds of the given graph node