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Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerUtilities
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h |
Include | #include "KismetCompilerMisc.h" |
Source | /Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp |
static [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * CreatePrimitiveProperty ( [FFieldVariant](API\Runtime\CoreUObject\UObject\FFieldVariant) PropertyScope, const [FName](API\Runtime\Core\UObject\FName) & ValidatedPropertyName, const [FName](API\Runtime\Core\UObject\FName) & PinCategory, const [FName](API\Runtime\Core\UObject\FName) & PinSubCategory, [UObject](API\Runtime\CoreUObject\UObject\UObject) * PinSubCategoryObject, [UClass](API\Runtime\CoreUObject\UObject\UClass) * SelfClass, bool bIsWeakPointer, const class [UEdGraphSchema_K2](API\Editor\BlueprintGraph\UEdGraphSchema_K2) * Schema, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog )
Remarks
Helper function for creating property for primitive types. Used only to create inner peroperties for FArrayProperty, FSetProperty, and FMapProperty: