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Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon
References
Module | ShaderCompilerCommon |
Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
Include | #include "ShaderCompilerCommon.h" |
Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/HlslUtils.cpp |
bool ConvertFromFP32ToFP16
(
[FString](API\Runtime\Core\Containers\FString) & InOutSourceCode,
[TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutErrors
)