Navigation
Unreal Engine C++ API Reference > Editor > AnimationBlueprintEditor > IAnimationBlueprintEditor
References
Module | AnimationBlueprintEditor |
Header | /Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditor.h |
Include | #include "IAnimationBlueprintEditor.h" |
void SetLastGraphPinTypeUsed ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InType )
Remarks
Set the last pin type we used to create a graph pin