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Unreal Engine C++ API Reference > Developer > Localization
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/PortableObjectPipeline.h |
Include | #include "PortableObjectPipeline.h" |
Source | /Engine/Source/Developer/Localization/Private/PortableObjectPipeline.cpp |
namespace PortableObjectPipeline
{
void PortableObjectPipeline::UpdatePOFileHeaderForSettings
(
[FPortableObjectFormatDOM](API\Developer\Localization\FPortableObjectFormatDOM) & PortableObject,
const [ELocalizedTextCollapseMode](API\Developer\Localization\ELocalizedTextCollapseMode) InTextCollapseMode,
const [EPortableObjectFormat](API\Developer\Localization\EPortableObjectFormat) InPOFormat
)
}
Remarks
Given the collapse mode and PO format, append any extra required meta-data to the PO file header