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Unreal Engine C++ API Reference > Editor > Blutility
Inheritance Hierarchy
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/PlacedEditorUtilityBase.h |
Include | #include "PlacedEditorUtilityBase.h" |
Syntax
class ADEPRECATED_PlacedEditorUtilityBase : public [AActor](API\Runtime\Engine\GameFramework\AActor)
Variables
Type | Name | Description |
---|---|---|
FString | HelpText |
Constructors
Type | Name | Description |
---|---|---|
ADEPRECATED_PlacedEditorUtilityBase ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
void | ClearActorSelectionSet () | Remove all actors from the selection set. |
AActor * | GetActorReference ( FString PathToActor ) | Attempts to find the actor specified by PathToActor in the current editor world |
bool | GetLevelViewportCameraInfo ( FVector& CameraLocation, FRotator& CameraRotation ) | Gets information about the camera position for the primary level editor viewport. |
TArray< AAct... | GetSelectionSet () | Returns the current selection set in the editor. |
void | SelectNothing () | Selects nothing in the editor (another way to clear the selection) |
void | SetActorSelectionState ( AActor* Actor, bool bShouldBeSelected ) | Set the selection state for the selected actor. |
void | SetLevelViewportCameraInfo ( FVector CameraLocation, FRotator CameraRotation ) | Sets information about the camera position for the primary level editor viewport. |
Overridden from AActor
Type | Name | Description |
---|---|---|
bool | ShouldTickIfViewportsOnly () | If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly |
void | TickActor ( float DeltaTime, ELevelTick TickType, FActorTickFunction& ThisTickFuncti... ) | Dispatches the once-per frame Tick() function for this actor |