Navigation
Unreal Engine C++ API Reference > Editor > MaterialEditor
Inheritance Hierarchy
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorSettings.h |
Include | #include "MaterialEditorSettings.h" |
Syntax
class UMaterialEditorSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Variables
Type | Name | Description |
---|---|---|
int32 | DefaultPreviewHeight | The height (in pixels) of the preview viewport when a material editor is first opened. |
int32 | DefaultPreviewWidth | The width (in pixels) of the preview viewport when a material editor is first opened. |
FFilePath | MaliOfflineCompilerPath | Path to user installed Mali shader compiler that can be used by the material editor to compile and extract shader informations for Android platforms. |
FSimpleMulticas... | OnPostEditChange | Allow listening for changes just to this settings object without having to listen to all UObjects. |
FPreviewBackgro... | PreviewBackground | Configures the background shown behind the UI material preview. |
Functions
Type | Name | Description |
---|---|---|
FIntPoint | GetPreviewViewportStartingSize () |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) | Called when a property on this object has been modified externally |