FBlueprintEditorModule::RegisterSCSEditorCustomization

Register a customization for interacting with the SCS editor

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditorModule

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Include #include "BlueprintEditorModule.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditorModule.cpp
virtual void RegisterSCSEditorCustomization
(
    const [FName](API\Runtime\Core\UObject\FName) & InComponentName,
    FSCSEditorCustomizationBuilder InCustomizationBuilder
)

Remarks

Register a customization for interacting with the SCS editor

Parameters

Name Description
InComponentName The name of the component to customize behavior for
InCustomizationBuilder The delegate used to create customization instances

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