Navigation
Unreal Engine C++ API Reference > Developer > SkeletalMeshUtilitiesCommon > FLODUtilities
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | UpdateAlternateSkinWeights
(
USkeletalMesh* SkeletalMeshDest, |
This function apply the skinning weights from the saved imported skinning weight data to the destination skeletal mesh. |
![]() ![]() |
bool | UpdateAlternateSkinWeights
(
USkeletalMesh* SkeletalMeshDest, |
This function apply the skinning weights from asource skeletal mesh to the destination skeletal mesh. |
![]() ![]() |
bool | UpdateAlternateSkinWeights
(
FSkeletalMeshLODModel& LODModelDest, |
|
![]() ![]() |
bool | UpdateAlternateSkinWeights
(
USkeletalMesh* SkeletalMeshDest, |
Please use the new overloads of UpdateAlternateSkinWeights that take an IMeshUtilities::MeshBuildOptions. Note that IMeshUtilities::MeshBuildOptions::bComputeNormals/Tangents has the opposite meaning of ShouldImportNormals/Tangents. |
![]() ![]() |
bool | UpdateAlternateSkinWeights
(
USkeletalMesh* SkeletalMeshDest, |
Please use the new overloads of UpdateAlternateSkinWeights that take an IMeshUtilities::MeshBuildOptions. Note that IMeshUtilities::MeshBuildOptions::bComputeNormals/Tangents has the opposite meaning of ShouldImportNormals/Tangents. |
![]() ![]() |
bool | UpdateAlternateSkinWeights
(
FSkeletalMeshLODModel& LODModelDest, |
Please use the new overloads of UpdateAlternateSkinWeights that take an IMeshUtilities::MeshBuildOptions. Note that IMeshUtilities::MeshBuildOptions::bComputeNormals/Tangents has the opposite meaning of ShouldImportNormals/Tangents. |