void |
CheckAndWarnProjectFilenameValid () |
Warn the user if the project filename is invalid in case they renamed it outside the editor |
void |
CheckForOutOfDateGameProjectFile () |
Prompts the user to update their project file, if necessary. |
void |
ClearSupportedTargetPlatforms () |
Clear the list of supported target platforms |
TSharedRef< ... |
CreateGameProjectDialog ( bool bAllowProjectOpening, bool bAllowProjectCreate ) |
Creates the game project dialog |
TSharedRef< ... |
CreateNewClassDialog ( const UClass* InClass ) |
Creates a new class dialog for creating classes based on the passed-in class. |
FString |
DetermineModuleIncludePath ( const FModuleContextInfo& ModuleIn..., const FString& FileRelativeTo ) |
Returns the path to the module's include header |
bool |
GenerateBasicSourceCode ( TArray< FString >& OutCreatedFiles, FText& OutFailReason ) |
Generate basic project source code |
FGameProject... |
Get () |
Singleton-like access to this module's interface. |
void |
GetAllTemplateCategories ( TArray< TSharedPtr< FTemplateCatego... ) |
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TSharedPtr< ... |
GetCategory ( FName Type ) |
Non DLL-exposed access to template categories. |
const TArray... |
GetCurrentProjectModules () |
Get the information about any modules referenced in the .uproject file of the currently loaded project |
void |
GetProjectSourceDirectoryInfo ( int32& OutNumFiles, int64& OutDirectorySize ) |
Gets file and size info about the source directory |
bool |
IsValidBaseClassForCreation ( const UClass* InClass, const FModuleContextInfo& InModule... ) |
Returns true if the specified class is a valid base class for the given module |
bool |
IsValidBaseClassForCreation ( const UClass* InClass, const TArray< FModuleContextInfo > ... ) |
Returns true if the specified class is a valid base class for any of the given modules |
FAddCodeToPr... |
OnAddCodeToProjectDialogOpened () |
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void |
OpenAddBlueprintToProjectDialog ( const FAddToProjectConfig& Config ) |
Opens a dialog to add a new blueprint to the current project. |
void |
OpenAddCodeToProjectDialog ( const FAddToProjectConfig& Config ) |
Opens a dialog to add code files to the current project. |
bool |
ProjectHasCodeFiles () |
Gets the current projects source file count |
void |
TryMakeProjectFileWriteable ( const FString& ProjectFile ) |
Tries to make the project file writable. Prompts to check out as necessary. |
bool |
UpdateCodeProject ( FText& OutFailReason, FText& OutFailLog ) |
Updates the current code project |
bool |
UpdateGameProject ( const FString& ProjectFile, const FString& EngineIdentifier, FText& OutFailReason ) |
Updates the currently loaded project. |
void |
UpdateSupportedTargetPlatforms ( const FName& InPlatformName, const bool bIsSupported ) |
Update the list of supported target platforms based upon the parameters provided This will take care of checking out and saving the updated .uproject file automatically |