void |
AnalyzeMaterial ( UMaterialInterface* InMaterial, const TArray< EMaterialProperty >&..., int32& OutNumTexCoords, bool& OutRequiresVertexData ) |
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void |
AnalyzeMaterial ( UMaterialInterface* InMaterial, const FMaterialProxySettings& InMa..., int32& OutNumTexCoords, bool& OutRequiresVertexData ) |
Analyzes given material to determine how many texture coordinates and whether or not vertex colors are used within the material Graph |
float |
ComputeRequiredTexelDensityFromDrawDistance ( const float InDrawDistance, float InWorldSpaceRadius ) |
Compute the required texel density needed to properly represent an object/objects covering the provided world space radius |
float |
ComputeRequiredTexelDensityFromScreenSize ( const float InScreenSize, float InWorldSpaceRadius ) |
Compute the required texel density needed to properly represent an object/objects covering the provided world space radius |
UMaterialIns... |
CreateFlattenMaterialInstance ( UPackage* InOuter, const FMaterialProxySettings& InMa..., UMaterialInterface* InBaseMate..., const FFlattenMaterial& FlattenMat..., const FString& AssetBasePath, const FString& AssetBaseName, TArray< UObject* >& OutAssets..., FMaterialUpdateContext* Materi... ) |
Creates a flatten material instance and the required texture assets |
FFlattenMate... |
CreateFlattenMaterialWithSettings ( const FMaterialProxySettings& InMa... ) |
Creates a FFlattenMaterial instance with the given MaterialProxySettings data |
UMaterialIns... |
CreateInstancedMaterial ( UMaterialInterface* BaseMateri..., UPackage* InOuter, const FString& BaseName, EObjectFlags Flags ) |
Creates an instanced material based of BaseMaterial |
UMaterial &#... |
CreateMaterial ( const FFlattenMaterial& InFlattenM..., UPackage* InOuter, const FString& BaseName, EObjectFlags Flags, const FMaterialProxySettings& Mate..., TArray< UObject* >& OutGenera..., const TextureGroup& InTextureGroup ) |
Creates UMaterial object from a flatten material |
UMaterialInt... |
CreateProxyMaterialAndTextures ( const FString& PackageName, const FString& AssetName, const FBakeOutput& BakeOutput, const FMeshData& MeshData, const FMaterialData& MaterialData, UMaterialOptions* Options ) |
Creates a proxy material and the required texture assets |
UMaterialInt... |
CreateProxyMaterialAndTextures ( UPackage* OuterPackage, const FString& AssetName, const FBakeOutput& BakeOutput, const FMeshData& MeshData, const FMaterialData& MaterialData, UMaterialOptions* Options ) |
Creates a proxy material and the required texture assets |
UTexture2D &... |
CreateTexture ( UPackage* Outer, const FString& AssetLongName, FIntPoint Size, const TArray< FColor >& Samples, const FCreateTexture2DParameters& ..., EObjectFlags Flags ) |
Generates a texture from an array of samples |
UTexture2D &... |
CreateTexture ( UPackage* Outer, const FString& AssetLongName, FIntPoint Size, const TArray< FColor >& Samples, TextureCompressionSettings Compress..., TextureGroup LODGroup, EObjectFlags Flags, bool bSRGB, const FGuid& SourceGuidHash ) |
Generates a texture from an array of samples |
void |
DetermineMaterialImportance ( const TArray< UMaterialInterface&#..., TArray< float >& OutImportance ) |
Calculates an importance value for the given set of materials according to the texture sampler usage |
bool |
ExportBaseColor ( ULandscapeComponent* Landscape..., int32 TextureSize, TArray< FColor >& OutSamples ) |
Creates bakes textures for a ULandscapeComponent |
bool |
ExportLandscapeMaterial ( const ALandscapeProxy* InLands..., const TSet< FPrimitiveComponentId >..., FFlattenMaterial& OutFlattenMateri... ) |
Flattens specified landscape material |
bool |
ExportLandscapeMaterial ( const ALandscapeProxy* InLands..., FFlattenMaterial& OutFlattenMateri... ) |
Flattens specified landscape material |
bool |
ExportMaterialUVDensities ( UMaterialInterface* InMaterial, EMaterialQualityLevel::Type Quality..., ERHIFeatureLevel::Type FeatureLevel, FExportErrorManager& OutErrors ) |
Get the material texcoord scales applied on each textures |
FIntPoint |
FindMaxTextureSize ( UMaterialInterface* InMaterial..., FIntPoint MinimumSize ) |
End IModuleInterface implementation Iterate through all textures used by the material and return the maximum texture resolution used |
void |
GeneratedBinnedTextureSquares ( const FVector2D DestinationSize, TArray< float >& InTexureWeights, TArray< FBox2D >& OutGeneratedBoxe... ) |
Generates a set of texture boxes according to the given weights and final atlas texture size |
FString |
GetFlattenMaterialTextureName ( EFlattenMaterialProperties InProper..., UMaterialInterface* InBaseMate... ) |
Get the name of the Texture parameter associated with a given flatten material property |
int32 |
GetTextureSizeFromTargetTexelDensity ( const UE::Geometry::FDynamicMesh3&..., float TargetTexelDensity ) |
Compute the required texture size to achieve a target texel density for the given mesh. |
int32 |
GetTextureSizeFromTargetTexelDensity ( const FMeshDescription& InMesh, float InTargetTexelDensity ) |
Compute the required texture size to achieve a target texel density for the given mesh. |
int32 |
GetTextureSizeFromTargetTexelDensity ( double InMesh3DArea, double InMeshUVArea, double InTargetTexelDensity ) |
Compute the required texture size to achieve a target texel density, given the world to UV space ratio. |
bool |
IsValidFlattenMaterial ( const UMaterialInterface* InBa... ) |
Validate that the provided material has all the required parameters needed to be considered a flattening material |
void |
OptimizeFlattenMaterial ( FFlattenMaterial& InFlattenMateria... ) |
Tries to optimize the flatten material's data by picking out constant values for the various properties |
void |
OptimizeSampleArray ( TArray< FColor >& InSamples, FIntPoint& InSampleSize ) |
Tries to optimize the sample array (will set to const value if all samples are equal) |
void |
RemapUniqueMaterialIndices ( const TArray< struct FSectionInfo >..., const TArray< struct FRawMeshExt > ..., const TMap< FIntPoint, TArray< int3..., const FMaterialProxySettings& InMa..., const bool bBakeVertexData, const bool bMergeMaterials, TArray< bool >& OutMeshShouldBakeV..., TMap< FIntPoint, TArray< int32 > > ..., TArray< struct FSectionInfo >& Out... ) |
Remaps material indices where possible to reduce the number of materials required for creating a proxy material |
void |
ResizeFlattenMaterial ( FFlattenMaterial& InFlattenMateria..., const FMeshProxySettings& InMeshPr... ) |
Resizes flatten material's data if applicable by comparing it with the original settings |