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Unreal Engine C++ API Reference > Editor > MeshPaint
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h |
Include | #include "MeshPaintTypes.h" |
Syntax
namespace MeshPaintDefs { static const int32 MeshPaintDefs::MaxSupportedPhysicalWeights = 4; }
Remarks
Currently we never support more than five channels (R, G, B, A, OneMinusTotal)