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Unreal Engine C++ API Reference > Developer > SourceControl > FCreateWorkspace
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h |
Include | #include "SourceControlOperations.h" |
void AddNativeClientViewMapping ( FStringView DepotPath, FStringView ClientPath )
Remarks
Add a new mapping for the client spec in the native format of the current source control provider. These will be written to the client spec in the order that they are added.
Parameters
Name | Description |
---|---|
DepotPath | The path in the source control depot to map from |
ClientPath | The path on the local client to map too |