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Unreal Engine C++ API Reference > Developer > ToolMenus > FToolMenuEntry > InitMenuEntry
References
Module | ToolMenus |
Header | /Engine/Source/Developer/ToolMenus/Public/ToolMenuEntry.h |
Include | #include "ToolMenuEntry.h" |
Source | /Engine/Source/Developer/ToolMenus/Private/ToolMenuEntry.cpp |
static [FToolMenuEntry](API\Developer\ToolMenus\FToolMenuEntry) InitMenuEntry ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [FUICommandInfo](API\Runtime\Slate\Framework\Commands\FUICommandInfo) > & InCommand, const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > & InLabelOverride, const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > & InToolTipOverride, const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) > & InIconOverride, const [FName](API\Runtime\Core\UObject\FName) InTutorialHighlightName, const [TOptional](API\Runtime\Core\IO\TOptional)< [FName](API\Runtime\Core\UObject\FName) > InNameOverride )