Navigation
Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
void EnsureBlueprintIsUpToDate ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * BlueprintObj )
Remarks
Ensures the blueprint is up to date.