UAnimGraphNode_BlendSpacePlayer

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
Include #include "AnimGraphNode_BlendSpacePlayer.h"

Syntax

class UAnimGraphNode_BlendSpacePlayer : public [UAnimGraphNode_BlendSpaceBase](API\Editor\AnimGraph\UAnimGraphNode_BlendSpaceBase)  

Variables

Type Name Description
FAnimNode_Blend... Node  

Constructors

Type Name Description
  UAnimGraphNode_BlendSpacePlayer ( const FObjectInitializer& ObjectIn... )  

Overridden from UAnimGraphNode_AssetPlayerBase

Type Name Description
void CopySettingsFromAnimationAsset ( UAnimationAsset* Asset ) Override this to copy any relevant settings from the animation asset used when creating a node with a drag/drop operation.
void SetAnimationAsset ( UAnimationAsset* Asset )  

Overridden from UAnimGraphNode_Base

Type Name Description
void BakeDataDuringCompilation ( FCompilerResultsLog& MessageLog ) Gives each visual node a chance to update the node template before it is inserted in the compiled class.
bool DoesSupportTimeForTransitionGetter () BEGIN Interface to support transition getter if you return true for DoesSupportExposeTimeForTransitionGetter you should implement all below functions
void GetAllAnimationSequencesReferred ( TArray< UAnimationAsset* >& A... ) Populate the supplied arrays with the currently reffered to animation assets.
UAnimationAs... GetAnimationAsset ()  
const TCHAR ... GetTimePropertyName ()  
UScriptStruc... GetTimePropertyStruct ()  
void OnOverrideAssets ( IAnimBlueprintNodeOverrideAssetsCon... ) Override point for OverrideAssets.
void ReplaceReferredAnimations ( const TMap< UAnimationAsset*, ... ) Replace references to animations that exist in the supplied maps.
EAnimAssetHa... SupportsAssetClass ( const UClass* AssetClass ) Returns whether this node supports the supplied asset class
void ValidateAnimNodeDuringCompilation ( USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog ) Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Overridden from UK2Node

Type Name Description
void GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) Replacement for GetMenuEntries().
FBlueprintNo... GetSignature () Retrieves a unique identifier for this node type.

Overridden from UEdGraphNode

Type Name Description
void GetNodeContextMenuActions ( UToolMenu* Menu, UGraphNodeContextMenuContext* ... ) Gets a list of actions that can be done to this particular node
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar

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