FLocTextHelper::LoadNativeArchive

Attempt to load (or create) the native archive file from the given file path.

Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper > LoadNativeArchive

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocTextHelper.h
Include #include "LocTextHelper.h"
Source /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp
bool LoadNativeArchive
(
    const [FString](API\Runtime\Core\Containers\FString) & InArchiveFilePath,
    const [ELocTextHelperLoadFlags](API\Developer\Localization\ELocTextHelperLoadFlags) InLoadFlags,
    [FText](API\Runtime\Core\Internationalization\FText) * OutError
)

Remarks

Attempt to load (or create) the native archive file from the given file path.

This requires that the native culture was set during construction.

The manifest must have been loaded prior to loading archives. True if the file was loaded (or created), false otherwise.

Parameters

Name Description
InArchiveFilePath Full file path to read the archive from.
InLoadFlags Flags controlling whether we should load or create the archive file.
OutError Optional text to be filled when an error occurs.

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