FBlueprintEditor::ExtractEventTemplateForFunction

Pulls out the pins to use as a template when collapsing a selection to a function with a custom event involved.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
void ExtractEventTemplateForFunction
(
    class [UK2Node_CustomEvent](API\Editor\BlueprintGraph\UK2Node_CustomEvent) * InCustomEvent,
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InGatewayNode,
    class [UK2Node_EditablePinBase](API\Editor\BlueprintGraph\UK2Node_EditablePinBase) * InEntryNode,
    class [UK2Node_EditablePinBase](API\Editor\BlueprintGraph\UK2Node_EditablePinBase) * InResultNode,
    [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & InCollapsableNodes
)

Remarks

Pulls out the pins to use as a template when collapsing a selection to a function with a custom event involved.

Parameters

Name Description
InCustomEvent The custom event used as a template
InGatewayNode The node replacing the selection of nodes
InEntryNode The entry node in the graph
InResultNode The result node in the graph
InCollapsableNodes The selection of nodes being collapsed

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