UK2Node::CreateNodeHandler

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node

  • UK2Node::CreateNodeHandler()

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Include #include "K2Node.h"
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler
(
    class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext
) const

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