FGameplayDebuggerToolkit::GetBaseToolkitName

Returns the localized name of this toolkit type (typically just " editor")

Unreal Engine C++ API Reference > Editor > GameplayDebuggerEditor > FGameplayDebuggerToolkit

References

   
Module GameplayDebuggerEditor
Header /Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerToolkit.h
Include #include "GameplayDebuggerToolkit.h"
Source /Engine/Source/Editor/GameplayDebugger/Private/GameplayDebuggerToolkit.cpp
virtual [FText](API\Runtime\Core\Internationalization\FText) GetBaseToolkitName() const  

Remarks

Returns the localized name of this toolkit type (typically just " editor")


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