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Unreal Engine C++ API Reference > Editor > GameplayTasksEditor > UK2Node_LatentGameplayTaskCall
- UK2Node_LatentGameplayTaskCall::IsHandling()
References
Module | GameplayTasksEditor |
Header | /Engine/Source/Editor/GameplayTasksEditor/Classes/K2Node_LatentGameplayTaskCall.h |
Include | #include "K2Node_LatentGameplayTaskCall.h" |
virtual bool IsHandling ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UGameplayTask](API\Runtime\GameplayTasks\UGameplayTask) > TaskClass ) const