ITargetDevice::CloseConnection

Closes a previously opened connection with a process on the target.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetDevice

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Include #include "Interfaces/ITargetDevice.h"
virtual void CloseConnection
(
    [ITargetDeviceSocketPtr](API\Developer\TargetPlatform\Interfaces\ITargetDeviceSocketPtr) Socket
)

Remarks

Closes a previously opened connection with a process on the target.

Parameters

Name Description
Socket Socket object returned by OpenSocket.

See Also

OpenSocket


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