IsOpenForRegistration

Overload list

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabaseRegistrar

  Type Name Description
Public function bool

IsOpenForRegistration ( UObject const* OwnerKey
)

Occasionally (when an asset is added/refreshed), this registrar will be passed around to gather only specific keyed actions (see ActionKeyFilter).
Public function bool

IsOpenForRegistration ( FAssetData const& AssetDataOwner
)

Occasionally (when an asset is added/refreshed), this registrar will be passed around to gather only specific keyed actions (see ActionKeyFilter).

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