FHlslccHeaderWriter

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon

References

   
Module ShaderCompilerCommon
Header /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
Include #include "HlslccHeaderWriter.h"

Syntax

class FHlslccHeaderWriter  

Functions

Type Name Description
EPackedTypeN... EncodePackedGlobalType ( const SpvReflectTypeDescription& T..., bool bHalfPrecision )  
FString ToString () Returns the finalized meta data.
void WriteAccelerationStructures ( const TCHAR* ResourceName, uint32 BindingIndex )  
void WriteArgumentBuffers ( uint32 BindingIndex, const TArray< uint32 >& ResourceIn... )  
void WriteCompilerInfo ( const TCHAR* CompilerName )  
void WriteInputAttribute ( const TCHAR* AttributeName, const TCHAR* TypeSpecifier, int32 Location, bool bLocationPrefix, bool bLocationSuffix )  
void WriteInputAttribute ( const SpvReflectInterfaceVariable&... )  
void WriteNumThreads ( uint32 NumThreadsX, uint32 NumThreadsY, uint32 NumThreadsZ )  
void WriteOutputAttribute ( const TCHAR* AttributeName, const TCHAR* TypeSpecifier, int32 Location, bool bLocationPrefix, bool bLocationSuffix )  
void WriteOutputAttribute ( const SpvReflectInterfaceVariable&... )  
void WritePackedGlobal ( const TCHAR* ResourceName, EPackedTypeName PackedType, uint32 ByteOffset, uint32 ByteSize )  
void WritePackedGlobal ( const SpvReflectBlockVariable& Var... )  
void WritePackedUB ( const FString& UBName, uint32 BindingIndex )  
void WritePackedUB ( uint32 BindingIndex )  
void WritePackedUBCopy ( uint32 SourceCB, uint32 SourceOffset, uint32 DestCBIndex, uint32 DestCBPrecision, uint32 DestOffset, uint32 Size, bool bGroupFlattenedUBs )  
void WritePackedUBField ( const FString& UBName, const TCHAR* ResourceName, uint32 ByteOffset, uint32 ByteSize )  
void WritePackedUBField ( const TCHAR* ResourceName, uint32 ByteOffset, uint32 ByteSize )  
void WritePackedUBGlobalCopy ( uint32 SourceCB, uint32 SourceOffset, uint32 DestCBIndex, uint32 DestCBPrecision, uint32 DestOffset, uint32 Size, bool bGroupFlattenedUBs )  
void WriteSamplerState ( const TCHAR* ResourceName, uint32 BindingIndex )  
void WriteSideTable ( const TCHAR* ResourceName, uint32 SideTableIndex )  
void WriteSourceInfo ( const TCHAR* VirtualSourceFile..., const TCHAR* EntryPointName )  
void WriteSRV ( const TCHAR* ResourceName, uint32 BindingIndex, uint32 Count, const TArray< FString >& Associate... )  
void WriteSRV ( const TCHAR* ResourceName, uint32 BindingIndex, uint32 Count )  
void WriteUAV ( const TCHAR* ResourceName, uint32 BindingIndex, uint32 Count )  
void WriteUniformBlock ( const TCHAR* ResourceName, uint32 BindingIndex )  

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