UMaterialEditingLibrary::GetStaticSwitchParameterNames

Gets all static switch parameter names

Unreal Engine C++ API Reference > Editor > MaterialEditor > UMaterialEditingLibrary

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Include #include "MaterialEditingLibrary.h"
Source /Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp
static void GetStaticSwitchParameterNames
(
    [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material,
    [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & ParameterNames
)

Remarks

Gets all static switch parameter names


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library