Navigation
Unreal Engine C++ API Reference > Developer > TargetPlatform > Common > TTargetPlatformBase
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h |
Include | #include "Common/TargetPlatformBase.h" |
virtual [FName](API\Runtime\Core\UObject\FName) GetZlibReplacementFormat() const
Remarks
Gets a new compression format to use in place of Zlib. This should be rarely implemented Compression format to use instead of Zlib