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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetPlatform
- ITargetPlatform::AllowsEditorObjects()
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h |
Include | #include "Interfaces/ITargetPlatform.h" |
bool AllowsEditorObjects() const
Remarks
Checks whether this platform will allow editor objects to be cooked, as opposed to editoronly properties. This will allow a target platform to cook editoronly objects, but as if they were being cooked for a client. This is useful for a cooked editor scenario, where every pacakge is cooked, editor and game alike. true if this platform allows editor objects to be cooked, false otherwise.