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Unreal Engine C++ API Reference > Editor > AnimationBlueprintEditor > IAnimationBlueprintEditorModule
Type
typedef TMulticastDelegate_TwoParams< void, const [IAnimationBlueprintEditor](API\Editor\AnimationBlueprintEditor\IAnimationBlueprintEditor) &, [TArray](API\Runtime\Core\Containers\TArray)< [FCustomDebugObject](API\Editor\Kismet\FCustomDebugObject) > & > FOnGetCustomDebugObjects
References
Module | AnimationBlueprintEditor |
Header | /Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditorModule.h |
Include | #include "IAnimationBlueprintEditorModule.h" |