UAnimationBlueprintLibrary::AddCurve

Adds an Animation Curve by Type and Name to the given Animation Sequence

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Include #include "AnimationBlueprintLibrary.h"
Source /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp
static void AddCurve
(
    [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence,
    [FName](API\Runtime\Core\UObject\FName) CurveName,
    ERawCurveTrackTypes CurveType,
    bool bMetaDataCurve
)

Remarks

Adds an Animation Curve by Type and Name to the given Animation Sequence


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library