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Unreal Engine C++ API Reference > Editor > CurveEditor > Tree > FCurveEditorTree
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/Tree/CurveEditorTree.h |
Include | #include "Tree/CurveEditorTree.h" |
Source | /Engine/Source/Editor/CurveEditor/Private/Tree/CurveEditorTree.cpp |
const [TMap](API\Runtime\Core\Containers\TMap)< [FCurveEditorTreeItemID](API\Editor\CurveEditor\FCurveEditorTreeItemID), [FCurveEditorTreeItem](API\Editor\CurveEditor\Tree\FCurveEditorTreeItem) > & GetAllItems() const
Remarks
Retrieve all the items stored in this tree irrespective of filter state