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Unreal Engine C++ API Reference > Editor > EditorConfig > UEditorConfigSubsystem
References
Module | EditorConfig |
Header | /Engine/Source/Editor/EditorConfig/Public/EditorConfigSubsystem.h |
Include | #include "EditorConfigSubsystem.h" |
Syntax
static [TArray](API\Runtime\Core\Containers\TArray)< TPair< [ESearchDirectoryType](API\Editor\EditorConfig\UEditorConfigSubsystem\ESearchDirectoryType), [FString](API\Runtime\Core\Containers\FString) > > EarlyRegistredSearchDirectories;