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Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintCompilerHandlerCollection
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h |
Include | #include "IAnimBlueprintCompilerHandlerCollection.h" |
static void RegisterHandler ( [FName](API\Runtime\Core\UObject\FName) InName, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [IAnimBlueprintCompilerHandler](API\Editor\AnimGraph\IAnimBlueprintCompilerHandler) >([IAnimBlueprintCompilerCreationContext](API\Editor\AnimGraph\IAnimBlueprintCompilerCreationCo-) &)> InFunction )
Remarks
Register a named handler