FTargetDeviceId

Implements a target devices identifier.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/TargetDeviceId.h
Include #include "Interfaces/TargetDeviceId.h"

Syntax

class FTargetDeviceId  

Remarks

Implements a target devices identifier.

Constructors

Type Name Description
  FTargetDeviceId () Default constructor.
  FTargetDeviceId ( const FString& InPlatformName, const FString& InDeviceName ) Creates and initializes a new target device identifier.

Functions

Type Name Description
const FStrin... GetDeviceName () Gets the device identifier.
const FStrin... GetPlatformName () Gets the platform name.
bool IsValid () Checks whether this target device identifier is valid.
bool Parse ( const FString& IdString, FTargetDeviceId& OutId ) Converts a string to a target device identifier.
FString ToString () Gets the string representation for this device identifier.

Operators

Type Name Description
bool operator!= ( const FTargetDeviceId& Other ) Compares this device identifier with the given device identifier for inequality.
bool operator== ( const FTargetDeviceId& Other ) Compares this device identifier with the given device identifier for equality.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library