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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Composite
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h |
Include | #include "K2Node_Composite.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Composite.cpp |
virtual void OnRenameNode ( const [FString](API\Runtime\Core\Containers\FString) & NewName )
Remarks
Called when this node is being renamed after a successful name validation