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Unreal Engine C++ API Reference > Editor > Cascade > UCascadeParticleSystemComponent
References
Module | Cascade |
Header | /Engine/Source/Editor/Cascade/Classes/CascadeParticleSystemComponent.h |
Include | #include "CascadeParticleSystemComponent.h" |
Source | /Engine/Source/Editor/Cascade/Private/Cascade.cpp |
virtual bool ParticleLineCheck ( [FHitResult](API\Runtime\Engine\Engine\FHitResult) & Hit, [AActor](API\Runtime\Engine\GameFramework\AActor) * SourceActor, const FVector & End, const FVector & Start, const FVector & Extent, const [FCollisionObjectQueryParams](API\Runtime\Engine\FCollisionObjectQueryParams) & )
Remarks
Collision Handling...