FSettingChangedEvent

Returns an event delegate that is executed when a setting has changed.

Unreal Engine C++ API Reference > Developer > OutputLog > UOutputLogSettings

Inheritance Hierarchy

  • TBaseMulticastDelegate_OneParam< void, FName >

References

   
Module OutputLog
Header /Engine/Source/Developer/OutputLog/Public/OutputLogSettings.h
Include #include "OutputLogSettings.h"

Syntax

class FSettingChangedEvent : public TBaseMulticastDelegate_OneParam< void, FName >  

Remarks

Returns an event delegate that is executed when a setting has changed.


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