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Unreal Engine C++ API Reference > Editor > AnimGraph
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
Include | #include "AnimGraphNode_Base.h" |
Syntax
struct FAnimGraphNodePropertyBinding
Variables
Type | Name | Description |
---|---|---|
int32 | ArrayIndex | |
bool | bIsBound | Whether the pin is bound or not |
bool | bIsPromotion | Whether the pin binding is a promotion (e.g. bool->int) |
FText | CompiledContext | |
FText | CompiledContextDesc | |
FName | ContextId | The context of the binding |
FText | PathAsText | The property path as text |
FEdGraphPinType | PinType | Pin type |
FEdGraphPinType | PromotedPinType | Source type if the binding is a promotion |
FName | PropertyName | Property binding name |
TArray< FString... | PropertyPath | The property path a pin is bound to |
EAnimGraphNodeP... | Type | Whether the binding is a function or not |
Constructors
Type | Name | Description |
---|---|---|
FAnimGraphNodePropertyBinding () |