Navigation
Unreal Engine C++ API Reference > Editor > EditorFramework > FEditorViewportLayout
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/EditorViewportLayout.h |
Include | #include "EditorViewportLayout.h" |
const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IEditorViewportLayoutEntity](API\Editor\EditorFramework\IEditorViewportLayoutEntity) > > & GetViewports() const
All the viewports in this configuration