UEdGraphSchema_K2::IsAllowableBlueprintVariableType

Returns true if this struct is safe to to be used as a variable in blueprints

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2 > IsAllowableBlueprintVariableType

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp
static bool IsAllowableBlueprintVariableType
(
    const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * InStruct,
    bool bForInternalUse
)

Remarks

Returns true if this struct is safe to to be used as a variable in blueprints

Parameters

Name Description
bForInternalUse If true, the struct is for internal usage so BlueprintInternalUseOnly is allowed

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