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Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > IHierarchicalLODUtilities
- IHierarchicalLODUtilities::HandleActorModified()
References
Module | HierarchicalLODUtilities |
Header | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h |
Include | #include "IHierarchicalLODUtilities.h" |
void HandleActorModified ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor )
Remarks
Handles changes in actors for the current world, checks if InActor is part of a HLOD cluster and if so set its dirty-flag
Parameters
Name | Description |
---|---|
InActor | Actor to check and find cluster for |