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Unreal Engine C++ API Reference > Editor > DetailCustomizations > FKeyStructCustomization
References
Module | DetailCustomizations |
Header | /Engine/Source/Editor/DetailCustomizations/Public/KeyStructCustomization.h |
Include | #include "KeyStructCustomization.h" |
Source | /Engine/Source/Editor/DetailCustomizations/Private/KeyStructCustomization.cpp |
[TOptional](API\Runtime\Core\IO\TOptional)< [FKey](API\Runtime\InputCore\FKey) > GetCurrentKey() const
Remarks
Gets the current Key being edited.