IBuilderModule

Unreal Engine C++ API Reference > Developer > NaniteBuilder

Inheritance Hierarchy

References

   
Module NaniteBuilder
Header /Engine/Source/Developer/NaniteBuilder/Public/NaniteBuilder.h
Include #include "NaniteBuilder.h"

Syntax

class IBuilderModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)  

Functions

Type Name Description
bool Build ( FResources& Resources, FInputMeshData& InputMeshData, TArrayView< FOutputMeshData > Outpu..., const FMeshNaniteSettings& Setting..., FOnFreeInputMeshData OnFreeInputMes... )  
bool BuildMaterialIndices ( const FStaticMeshSectionArray& Sec..., const uint32 TriangleCount, TArray< int32 >& OutMaterialIndice... )  
IBuilderModu... Get () Singleton-like access to this module's interface.
const FStrin... GetVersionString ()  
bool IsAvailable () Checks to see if this module is loaded and ready.

Classes

Type Name Description
Public struct FInputMeshData  
Public struct FOutputMeshData  

Typedefs

Name Description
FOnFreeInputMeshData  

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