FComponentVisualizersModule

Unreal Engine C++ API Reference > Editor > ComponentVisualizers

Inheritance Hierarchy

References

   
Module ComponentVisualizers
Header /Engine/Source/Editor/ComponentVisualizers/Public/ComponentVisualizers.h
Include #include "ComponentVisualizers.h"

Syntax

class FComponentVisualizersModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)  

Functions

Type Name Description
void RegisterComponentVisualizer ( FName ComponentClassName, TSharedPtr< FComponentVisualizer > ... ) Register a visualizer for a particular componen class

Overridden from IModuleInterface

Type Name Description
void ShutdownModule () Called before the module is unloaded, right before the module object is destroyed.
void StartupModule () Called right after the module DLL has been loaded and the module object has been created
bool SupportsDynamicReloading () Override this to set whether your module is allowed to be unloaded on the fly

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library