UK2Node_FunctionEntry::ClearCachedBlueprintData

Clears out any cached data that needs to be regenerated after a structural blueprint change

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_FunctionEntry

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionEntry.h
Include #include "K2Node_FunctionEntry.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_FunctionEntry.cpp
virtual void ClearCachedBlueprintData
(
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint
)

Remarks

Clears out any cached data that needs to be regenerated after a structural blueprint change


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