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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimStateConduitNode
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateConduitNode.h |
Include | #include "AnimStateConduitNode.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimStateConduitNode.cpp |
virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
Remarks
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.