USoundSourceEffectFactory

Unreal Engine C++ API Reference > Editor > AudioEditor > Factories

Inheritance Hierarchy

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Classes/Factories/SoundSourceEffectFactory.h
Include #include "Factories/SoundSourceEffectFactory.h"

Syntax

class USoundSourceEffectFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory)  

Variables

Type Name Description
TSubclassOf< US... SoundEffectSourcepresetClass The type of sound source effect preset that will be created

Constructors

Type Name Description
  USoundSourceEffectFactory ( const FObjectInitializer& ObjectIn... )  

Overridden from UFactory

Type Name Description
bool CanCreateNew ()  
bool ConfigureProperties () Opens a dialog to configure the factory properties.
UObject *... FactoryCreateNew ( UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn ) Create a new object by class.

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