SAssetView::FArguments::OnIsAssetValidForCustomToolTip

Delegate to call (if bound) to check if it is valid to get a custom tooltip for this asset item

Unreal Engine C++ API Reference > Editor > ContentBrowser > SAssetView > FArguments

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/SAssetView.h
Include #include "SAssetView.h"
WidgetArgsType & OnIsAssetValidForCustomToolTip
&40;
    const FOnIsAssetValidForCustomToolTip & InDelegate
&41;

Remarks

Delegate to call (if bound) to check if it is valid to get a custom tooltip for this asset item


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