FFindInBlueprintSearchManager::IsTickable

Virtual that can be overloaded by the inheriting class.

Unreal Engine C++ API Reference > Editor > Kismet > FFindInBlueprintSearchManager

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Include #include "FindInBlueprintManager.h"
Source /Engine/Source/Editor/Kismet/Private/FindInBlueprintManager.cpp
virtual bool IsTickable() const

Remarks

Virtual that can be overloaded by the inheriting class. It is used to determine whether an object is ready to be ticked. This is required for example for all UObject derived classes as they might be loaded async and therefore won't be ready immediately. true if object is ready to be ticked, false otherwise.


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