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Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon
References
Module | ShaderCompilerCommon |
Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
Include | #include "ShaderCompilerCommon.h" |
Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp |
void HandleReflectedGlobalConstantBufferMember
(
const [FString](API\Runtime\Core\Containers\FString) & MemberName,
uint32 ConstantBufferIndex,
int32 ReflectionOffset,
int32 ReflectionSize,
[FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & CompilerOutput
)