ITargetDeviceProxyManager::FindProxy

Finds the device proxy for the specified device name.

Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceProxyManager

References

   
Module TargetDeviceServices
Header /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxyManager.h
Include #include "ITargetDeviceProxyManager.h"
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ITargetDeviceProxy](API\Developer\TargetDeviceServices\ITargetDeviceProxy) > FindProxy
(
    const [FString](API\Runtime\Core\Containers\FString) & Name
)

Remarks

Finds the device proxy for the specified device name. The device proxy, or nullptr if it couldn't be found.

Parameters

Name Description
Name The name of the device to create the proxy for.

See Also

FindOrAddProxy

FindProxyDeviceForTargetDevice

GetProxies


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library