UEditorUtilityBlueprint::AlwaysCompileOnLoad

Allows derived blueprints to require compilation on load, otherwise they may get treated as data only and not compiled on load.

Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilityBlueprint

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Classes/EditorUtilityBlueprint.h
Include #include "EditorUtilityBlueprint.h"
Source /Engine/Source/Editor/Blutility/Private/EditorUtilityBlueprint.cpp
virtual bool AlwaysCompileOnLoad() const

Remarks

Allows derived blueprints to require compilation on load, otherwise they may get treated as data only and not compiled on load.


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