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Unreal Engine C++ API Reference > Editor > LandscapeEditor
Inheritance Hierarchy
References
Module | LandscapeEditor |
Header | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h |
Include | #include "LandscapeToolInterface.h" |
Syntax
class FLandscapeBrush : public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject)
Destructors
Type | Name | Description |
---|---|---|
~FLandscapeBrush () |
Functions
Type | Name | Description |
---|---|---|
FLandscapeBr... | ApplyBrush ( const TArray< FLandscapeToolInterac... ) | |
void | BeginStroke ( float LandscapeX, float LandscapeY, FLandscapeTool* CurrentTool ) | |
void | EndStroke () | |
void | EnterBrush () | |
UMaterialInt... | GetBrushMaterial () | |
const TCHAR ... | GetBrushName () | |
ELandscapeBr... | GetBrushType () | |
FText | GetDisplayName () | |
TOptional< F... | GetLastMousePosition () | |
TOptional< b... | InputKey ( FEditorViewportClient* InViewp..., FViewport* InViewport, FKey InKey, EInputEvent InEvent ) | |
void | LeaveBrush () | |
void | MouseMove ( float LandscapeX, float LandscapeY ) | |
void | Tick ( FEditorViewportClient* Viewpor..., float DeltaTime ) |
Overridden from FGCObject
Type | Name | Description |
---|---|---|
void | AddReferencedObjects ( FReferenceCollector& Collector ) | Pure virtual that must be overloaded by the inheriting class. |
FString | GetReferencerName () | Overload this method to report a name for your referencer |