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Unreal Engine C++ API Reference > Developer > TraceAnalysis > Trace > FControlClient > Connect
References
Module | TraceAnalysis |
Header | /Engine/Source/Developer/TraceAnalysis/Public/Trace/ControlClient.h |
Include | #include "Trace/ControlClient.h" |
Source | /Engine/Source/Developer/TraceAnalysis/Private/ControlClient.cpp |
bool Connect ( const [FInternetAddr](API\Runtime\Sockets\FInternetAddr) & Address )
Remarks
Initiates a connection to a runtime instance to control. True if a connection was made successfully.
Parameters
Name | Description |
---|---|
Fully | qualified FInternetAddr object of the runtime's location. |