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Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
static void CreateEventsForSelection ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [FName](API\Runtime\Core\UObject\FName) EventName, FGetSelectedObjectsDelegate GetSelectedObjectsDelegate )
Remarks
Function to create events for the current selection
Parameters
Name | Description |
---|---|
Blueprint | the active blueprint context |
EventName | the event to add |
GetSelectedObjectsDelegate | the delegate to gather information about current selection |
NodeIndex | an index to a specified node to add event for or < 0 for all selected nodes. |