GameProjectUtils::UpdateGameProject

Updates the given project file to an engine identifier.

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > GameProjectUtils

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h
Include #include "GameProjectUtils.h"
Source /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp
static bool UpdateGameProject
(
    const [FString](API\Runtime\Core\Containers\FString) & ProjectFile,
    const [FString](API\Runtime\Core\Containers\FString) & EngineIdentifier,
    [FText](API\Runtime\Core\Internationalization\FText) & OutFailReason
)

Remarks

Updates the given project file to an engine identifier. Returns true if the project was updated successfully or if no update was needed


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