UAnimStateEntryNode

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimStateEntryNode.h
Include #include "AnimStateEntryNode.h"

Syntax

class UAnimStateEntryNode : public [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode)  

Constructors

Type Name Description
  UAnimStateEntryNode ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
UEdGraphNode... GetOutputNode ()  

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FText GetTooltipText () Gets the tooltip to display when over the node

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