FLandscapeTool::InputKey

Unreal Engine C++ API Reference > Editor > LandscapeEditor > FLandscapeTool

References

   
Module LandscapeEditor
Header /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
Include #include "LandscapeToolInterface.h"
virtual bool InputKey
(
    [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient,
    [FViewport](API\Runtime\Engine\FViewport) * InViewport,
    [FKey](API\Runtime\InputCore\FKey) InKey,
    EInputEvent InEvent
)

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