Navigation
Unreal Engine C++ API Reference > Editor > EditorWidgets
Classes
Type | Name | Description |
---|---|---|
Public class | FAssetFilter | A filter used by SFilterBar that wraps all the back-end filters into one FFilterBase for convenience |
Public class | FCustomClassFilterData | Helper Class that can be used to provide custom class filters to the Filter Widget Using this for Type Filters ensures that the type filters get OR'd together For example: filtering for StaticMeshActor and DirectionalLight will show assets that belong to either of those types. |
Public struct | FCustomTextFilterState | |
Public class | FFilterBarBase | A non-templated base class for SAssetFilterBar, where functionality that does not depend on the type of item being filtered lives |
Public struct | FFilterBarSettings | |
Public class | SAssetFilterBar | An Asset Filter Bar widget, which can be used to filter items of type [FilterType] given a list of custom filters along with built in support for AssetType filters |
Public class | SFilterBar | A Filter Bar widget, which can be used to filter items of type [FilterType] given a list of custom filters along with built in support for Asset Type filters |
Public class | UAssetFilterBarContext | ToolMenuContext that is used to create the Add Filter Menu |
Public class | UFilterBarConfig |