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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > EditorGizmos > UTransformGizmo
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h |
Include | #include "EditorGizmos/TransformGizmo.h" |
Source | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EditorGizmos/TransformGizmo.cpp |
virtual [UGizmoElementCircle](API\Runtime\InteractiveToolsFramework\BaseGizmos\UGizmoElementCircle) * MakeRotateCircleHandle ( ETransformGizmoPartIdentifier InPartId, float InRadius, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InColor, float bFill )
Remarks
Construct rotate screen space handle