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Unreal Engine C++ API Reference > Editor > LandscapeEditor
References
Module | LandscapeEditor |
Header | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h |
Include | #include "LandscapeEditorObject.h" |
Syntax
struct FLandscapePatternBrushWorldSpaceSettings
Variables
Type | Name | Description |
---|---|---|
bool | bCenterTextureOnOrigin | If true, the texture used for the pattern is centered on the PatternOrigin. |
FVector2D | Origin | |
float | RepeatSize | |
float | Rotation |
Constructors
Type | Name | Description |
---|---|---|
FLandscapePatternBrushWorldSpaceSettings () | ||
FLandscapePatternBrushWorldSpaceSettings ( const FVector2D& InOrigin, float InRotation, bool bInCenterTextureOnOrigin, float bRepeatSize ) |