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Unreal Engine C++ API Reference > Editor > MaterialEditor > UMaterialEditingLibrary
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h |
Include | #include "MaterialEditingLibrary.h" |
Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp |
static [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * CreateMaterialExpressionInFunction ( [UMaterialFunction](API\Runtime\Engine\Materials\UMaterialFunction) * MaterialFunction, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) > ExpressionClass, int32 NodePosX, int32 NodePosY )
Remarks
Create a new material expression node within the supplied material function
Parameters
Name | Description |
---|---|
MaterialFunction | Material function asset to add an expression to |
ExpressionClass | Class of expression to add |
NodePosX | X position of new expression node |
NodePosY | Y position of new expression node |