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Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary
Inheritance Hierarchy
References
Module | AnimationBlueprintLibrary |
Header | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/K2_AnimationAttributeNodes.h |
Include | #include "K2_AnimationAttributeNodes.h" |
Syntax
class UK2Node_BaseAttributeActionNode : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction)
Remarks
Base node implementation to reduce duplicated behaviour for different BlueprintLibrary functions
Variables
Constructors
Type | Name | Description |
---|---|---|
UK2Node_BaseAttributeActionNode () |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
void | GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) | Replacement for GetMenuEntries(). |
bool | IsConnectionDisallowed ( const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason ) |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
Constants
Name | Description |
---|---|
ValuePinName | |
ValuesPinName |