UBehaviorTreeGraph::CollectAllNodeInstances

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UBehaviorTreeGraph

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
Include #include "BehaviorTreeGraph.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeGraph.cpp
virtual void CollectAllNodeInstances
(
    [TSet](API\Runtime\Core\Containers\TSet)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & NodeInstances
)

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