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Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Syntax
struct FAddNewComponentParams
Remarks
Adds a component to the SCS tree
Variables
Type | Name | Description |
---|---|---|
bool | bConformTransformToParent | Whether the newly created component should keep its transform, or conform it to its parent |
bool | bSetFocusToNewItem | Whether the newly created component should be focused |
bool | bSkipMarkBlueprintModified | Optionally skip marking this blueprint as modified (e.g. if we're handling that externally |
Constructors
Type | Name | Description |
---|---|---|
FAddNewComponentParams () |