UAssetDefinitionRegistry

Unreal Engine C++ API Reference > Editor > AssetDefinition

Inheritance Hierarchy

References

   
Module AssetDefinition
Header /Engine/Source/Editor/AssetDefinition/Public/AssetDefinitionRegistry.h
Include #include "AssetDefinitionRegistry.h"

Syntax

class UAssetDefinitionRegistry : public [UObject](API\Runtime\CoreUObject\UObject\UObject)  

Functions

Type Name Description
UAssetDefini... Get ()  
TArray< TObj... GetAllAssetDefinitions ()  
const UAsset... GetAssetDefinitionForAsset ( const FAssetData& Asset )  
const UAsset... GetAssetDefinitionForClass ( const UClass* Class )  
void RegisterAssetDefinition ( UAssetDefinition* AssetDefinit... ) Normally UAssetDefinitionRegistry are registered automatically by their CDO.
void UnregisterAssetDefinition ( UAssetDefinition* AssetDefinit... )  

Overridden from UObject

Type Name Description
void BeginDestroy () Called before destroying the object.

Constants

Name Description
bHasShutDown  
Singleton  

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