PakFileUtilities

Unreal Engine C++ API Reference > Developer

Classes

Type Name Description
Public struct FPakFooterInfo Input and output data for WritePakFooter
Public class FPakOrderMap Defines the order mapping for files within a pak.

Functions

Type Name Description
bool ExecuteUnrealPak ( const TCHAR* CmdLine ) Application entry point Params: -Test test if the pak file is healthy -Extract extracts pak file contents (followed by a path, i.e.: -extract D:) -Create=filename response file to create a pak file with
bool SignPakFile ( const FString& InPakFilename, const FRSAKeyHandle InSigningKey ) Take an existing pak file and regenerate the signature file
void WritePakFooter ( FArchive& PakHandle, FPakFooterInfo& FooterInfo ) Write the index and other data at the end of a pak file after all the entries

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