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Unreal Engine C++ API Reference > Developer > ToolWidgets > Filters > SBasicFilterBar
References
Module | ToolWidgets |
Header | /Engine/Source/Developer/ToolWidgets/Public/Filters/SBasicFilterBar.h |
Include | #include "Filters/SBasicFilterBar.h" |
bool IsFilterActive ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFilterBase](API\Developer\ToolWidgets\Filters\FFilterBase)< FilterType >> & InFilter ) const
Remarks
Returns true if the specified filter is both checked (pinned on the filter bar) and active (contributing to filter the result).