FIsAssetAcceptableForDrop

Called when we need to check if an asset type is valid for dropping

Unreal Engine C++ API Reference > Editor > EditorWidgets > SAssetDropTarget

Type

typedef TBaseDelegate_OneParam< bool, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * > FIsAssetAcceptableForDrop  

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
Include #include "SAssetDropTarget.h"

Remarks

Called when we need to check if an asset type is valid for dropping


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