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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h |
Include | #include "K2Node_Switch.h" |
Syntax
class UK2Node_Switch : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
Variables
Type | Name | Description |
---|---|---|
uint32: 1 | bHasDefaultPin | If true switch has a default pin |
TSubclassOf< cl... | FunctionClass | The class that the function is from. |
FName | FunctionName | The function underpining the switch, if required |
Constructors
Type | Name | Description |
---|---|---|
UK2Node_Switch ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
void | AddPinToSwitchNode () | Adds a new execution pin to a switch node |
bool | CanRemoveExecutionPin ( UEdGraphPin* TargetPin ) | Whether an execution pin can be removed from the node or not |
void | CreateCasePins () | |
void | CreateFunctionPin () | |
void | CreateSelectionPin () | |
UEdGraphPin ... | GetDefaultPin () | |
FString | GetExportTextForPin ( const UEdGraphPin* Pin ) | |
UEdGraphPin ... | GetFunctionPin () | |
FEdGraphPinT... | GetInnerCaseType () | |
FName | GetPinNameGivenIndex ( int32 Index ) | |
FEdGraphPinT... | GetPinType () | Gets the pin type from the schema for the subclass |
UEdGraphPin ... | GetSelectionPin () | Getting pin access |
FName | GetSelectionPinName () | |
FName | GetUniquePinName () | Gets a unique pin name, the next in the sequence |
void | RemovePin ( UEdGraphPin* TargetPin ) | |
void | RemovePinFromSwitchNode ( UEdGraphPin* TargetPin ) | Removes the specified execution pin from an switch node |
bool | SupportsAddPinButton () | Determines whether the add button should be enabled |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
bool | CanEverRemoveExecutionPin () | Return whether the node's execution pins should support the remove execution pin action |
FNodeHandlin... | CreateNodeHandler ( FKismetCompilerContext& CompilerCo... ) | |
ERedirectTyp... | DoPinsMatchForReconstruction ( const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex ) | Whether or not two pins match for purposes of reconnection after reconstruction. |
FText | GetMenuCategory () | Override to provide a default category for specific node types to be listed under. |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
FSlateIcon | GetIconAndTint ( FLinearColor& OutColor ) | |
FLinearColor | GetNodeTitleColor () | Gets the draw color of a node's title bar |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) | Called when a property on this object has been modified externally |