FCurveModel::HasChangedAndResetTest

Get if has changed and then reset it, this can be used for caching

Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveModel

  • FCurveModel::HasChangedAndResetTest()

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/CurveModel.h
Include #include "CurveModel.h"
virtual bool HasChangedAndResetTest()

Remarks

Get if has changed and then reset it, this can be used for caching


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