FBlueprintEditor::GetUISelectionState

Gets the UI selection state of this editor

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
[FName](API\Runtime\Core\UObject\FName) GetUISelectionState() const  

Remarks

Gets the UI selection state of this editor


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