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Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon
References
Module | ShaderCompilerCommon |
Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
Include | #include "ShaderCompilerCommon.h" |
Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp |
void CompileOfflineMali
(
const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input,
[FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & ShaderOutput,
const ANSICHAR * ShaderSource,
const int32 SourceSize,
bool bVulkanSpirV,
const ANSICHAR * VulkanSpirVEntryPoint
)
Remarks
Calls 'Mali Offline Compiler' to compile the glsl source code and extract the generated instruction count