UAnimGraphNode_Base::PostProcessPinName

Give the node a chance to change the display name of a pin.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base

  • UAnimGraphNode_Base::PostProcessPinName()

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
Include #include "AnimGraphNode_Base.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Base.cpp
virtual void PostProcessPinName
(
    const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin,
    [FString](API\Runtime\Core\Containers\FString) & DisplayName
) const

Remarks

Give the node a chance to change the display name of a pin.


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