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Unreal Engine C++ API Reference > Developer > DerivedDataCache > FBuildDefinition
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildDefinition.h |
Include | #include "DerivedDataBuildDefinition.h" |
Source | /Engine/Source/Developer/DerivedDataCache/Private/DerivedDataBuildDefinition.cpp |
static [FOptionalBuildDefinition](API\Developer\DerivedDataCache\FOptionalBuildDefinition) Load ( const [FSharedString](API\Runtime\CoreUObject\Serialization\FSharedString) & Name, [FCbObject](API\Runtime\Core\Serialization\FCbObject) && Definition )
Remarks
Load a build definition from compact binary. A valid build definition, or null on error.
Parameters
Name | Description |
---|---|
Name | The name by which to identify this definition for logging and profiling. |
Definition | An object saved from a build definition. Holds a reference and is cloned if not owned. |