Navigation
Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveEditor
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/CurveEditor.h |
Include | #include "CurveEditor.h" |
Source | /Engine/Source/Editor/CurveEditor/Private/CurveEditor.cpp |
const [TMap](API\Runtime\Core\Containers\TMap)< [FCurveEditorTreeItemID](API\Editor\CurveEditor\FCurveEditorTreeItemID), ECurveEditorTreeSelectionState > & GetTreeSelection() const
Remarks
Retrieve the current tree selection