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Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces > ITextureFormat
- ITextureFormat::GetEncoderName()
References
Module | TextureFormat |
Header | /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h |
Include | #include "Interfaces/ITextureFormat.h" |
[FName](API\Runtime\Core\UObject\FName) GetEncoderName ( [FName](API\Runtime\Core\UObject\FName) Format ) const
Remarks
Return the name of the encoder used for the given format.
Used for debugging and UI.