UAnimGraphNode_Base::Draw

Draw function called on nodes that are selected and / or have a pose watch enabled.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base > Draw

  • UAnimGraphNode_Base::Draw()

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
Include #include "AnimGraphNode_Base.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Base.cpp
virtual void Draw
(
    [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI,
    [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * PreviewSkelMeshComp,
    const bool bIsSelected,
    const bool bIsPoseWatchEnabled
) const

Remarks

Draw function called on nodes that are selected and / or have a pose watch enabled. Default implementation calls the basic draw function for selected nodes and does nothing for pose watched nodes. Nodes that should render something when a pose watch is enabled but they are not selected should override this function.


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