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Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceProxy
References
Module | TargetDeviceServices |
Header | /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxy.h |
Include | #include "ITargetDeviceProxy.h" |
const [FString](API\Runtime\Core\Containers\FString) & GetModel() const
Remarks
Gets the device model (i.e. PS3 or XBox). Device model.