Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > FOptionalPinManager
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp |
virtual bool CanTreatPropertyAsOptional ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * TestProperty ) const
Remarks
Can this property be managed as an optional pin (with the ability to be shown or hidden)