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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintCompilationManager
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h |
Include | #include "BlueprintCompilationManager.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintCompilationManager.cpp |
static void ReparentHierarchies ( const [TMap](API\Runtime\Core\Containers\TMap)< [UClass](API\Runtime\CoreUObject\UObject\UClass) *, [UClass](API\Runtime\CoreUObject\UObject\UClass) * > & OldClassToNewClass )
Remarks
Safely reparents all child classes of every Key in OldClassToNewClass to the class in the corresponding Value. Typically this means every child type will be reinstanced - although reinstancing could be avoided when layouts match.