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Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon
References
Module | ShaderCompilerCommon |
Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/SpirvCommon.h |
Include | #include "SpirvCommon.h" |
Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/SpirvCommon.cpp |
const ANSICHAR * PatchSpirvEntryPointWithCRC
(
[FSpirv](API\Developer\ShaderCompilerCommon\FSpirv) & Spirv,
uint32 & OutCRC
)
Remarks
Renames the fixed-size entry point name (which must be "main_00000000_00000000") to the formatted name including a CRC over the module. Returns the new entry point name.