FCurveEditorAxisSnap

Utility struct that acts as a way to control snapping to a specific axis based on UI settings, or shift key.

Unreal Engine C++ API Reference > Editor > CurveEditor

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/CurveEditorSnapMetrics.h
Include #include "CurveEditorSnapMetrics.h"

Syntax

struct FCurveEditorAxisSnap  

Remarks

Utility struct that acts as a way to control snapping to a specific axis based on UI settings, or shift key.

Variables

Type Name Description
EAxisList::Type RestrictedAxisList Can be set to either X, Y, or None to control which axis GetSnappedPosition snaps to.

Constructors

Type Name Description
  FCurveEditorAxisSnap ()  

Functions

Type Name Description
FVector2D GetSnappedPosition ( FVector2D InitialPosition, FVector2D LastPosition, FVector2D CurrentPosition, const FPointerEvent& MouseEvent, FSnapState& InOutSnapState, const bool bIgnoreAxisLock )  

Classes

Type Name Description
Public struct FSnapState Snapping is not stateless but we want to manage it through the central area.

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