FCaptureSingleFrameAnimSequence

Delegate used to capture skeltal meshes to single-frame animations when 'keeping simulation changes'

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule

Type

typedef TBaseDelegate_OneParam< [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) *, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * > FCaptureSingleFrameAnimSequence  

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Include #include "LevelEditor.h"

Remarks

Delegate used to capture skeltal meshes to single-frame animations when 'keeping simulation changes'


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