IHierarchicalLODUtilities::RemoveActorFromCluster

Removes the given actor from it's parent cluster

Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > IHierarchicalLODUtilities

  • IHierarchicalLODUtilities::RemoveActorFromCluster()

References

   
Module HierarchicalLODUtilities
Header /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Include #include "IHierarchicalLODUtilities.h"
const bool RemoveActorFromCluster
(
    [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor
)

Remarks

Removes the given actor from it's parent cluster


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library