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Unreal Engine C++ API Reference > Editor > DetailCustomizations > FKeyStructCustomization
References
Module | DetailCustomizations |
Header | /Engine/Source/Editor/DetailCustomizations/Public/KeyStructCustomization.h |
Include | #include "KeyStructCustomization.h" |
Source | /Engine/Source/Editor/DetailCustomizations/Private/KeyStructCustomization.cpp |
void CustomizeHeaderOnlyWithButton ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > StructPropertyHandle, class [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & HeaderRow, [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPropertyTypeCustomizationUtils) & StructCustomizationUtils, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > Button )
Remarks
Helper variant that generates the key struct in the header and appends a single button at the end TODO: Is there a better way?