UK2Node_CallFunction::GetJumpTargetForDoubleClick

Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin)

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_CallFunction

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Include #include "K2Node_CallFunction.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_CallFunction.cpp
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetJumpTargetForDoubleClick() const  

Remarks

Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin)


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