Navigation
Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph > USoundCueGraphNode_Base
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h |
Include | #include "SoundCueGraph/SoundCueGraphNode_Base.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/SoundCueGraphNode_Base.cpp |
void InsertNewNode ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewLinkPin, [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & OutNodeList )
Remarks
Handles inserting the node between the FromPin and what the FromPin was original connected to
Parameters
Name | Description |
---|---|
FromPin | The pin this node is being spawned from |
NewLinkPin | The new pin the FromPin will connect to |
OutNodeList | Any nodes that are modified will get added to this list for notification purposes |