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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > FInteractiveToolStack
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/InteractiveToolStack.h |
Include | #include "InteractiveToolStack.h" |
Source | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/InteractiveToolStack.cpp |
void NotifyToolActivated ( const [FString](API\Runtime\Core\Containers\FString) & InToolName )
Remarks
Signal that a tool was activated increasing its priority in the toolstack for future chord inputs