UAnimStateNode

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimStateNode.h
Include #include "AnimStateNode.h"

Syntax

class UAnimStateNode : public [UAnimStateNodeBase](API\Editor\AnimGraph\UAnimStateNodeBase)  

Variables

Type Name Description
bool bAlwaysResetOnEntry Whether or not this state will ALWAYS reset it's state on reentry, regardless of remaining weight.
TObjectPtr< cla... BoundGraph The animation graph for this state.
FAnimNotifyEven... StateEntered  
FAnimNotifyEven... StateFullyBlended  
FAnimNotifyEven... StateLeft  
TEnumAsByte< EA... StateType The type of the contents of this state.

Constructors

Type Name Description
  UAnimStateNode ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
UEdGraphPin ... GetPoseSinkPinInsideState ()  

Overridden from UAnimStateNodeBase

Type Name Description
void ClearBoundGraph ()  
UEdGraph ... GetBoundGraph ()  
UEdGraphPin ... GetInputPin ()  
UEdGraphPin ... GetOutputPin ()  
FString GetStateName ()  

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
void AutowireNewNode ( UEdGraphPin* FromPin ) Autowire a newly created node.
bool CanDuplicateNode () Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph
void DestroyNode () Destroy the specified node
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
TArray< UEdG... GetSubGraphs ()  
FText GetTooltipText () Gets the tooltip to display when over the node
void PostPasteNode () Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor
void PostPlacedNewNode () A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called.

Overridden from UObject

Type Name Description
void PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) Called when a property on this object has been modified externally

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