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Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorContextMenu
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditorContextMenu.h |
Include | #include "LevelEditorContextMenu.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/LevelEditorContextMenu.cpp |
static [FName](API\Runtime\Core\UObject\FName) InitMenuContext ( [FToolMenuContext](API\Developer\ToolMenus\FToolMenuContext) & Context, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ILevelEditor](API\Editor\LevelEditor\ILevelEditor) > LevelEditor, ELevelEditorMenuContext ContextType, const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & HitProxyElement )
Remarks
Adds required information to Context for build menu based on current selection