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Unreal Engine C++ API Reference > Developer > DerivedDataCache
Inheritance Hierarchy
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildInputs.h |
Include | #include "DerivedDataBuildInputs.h" |
Syntax
class FOptionalBuildInputs : private [UE::DerivedData::FBuildInputs](API\Developer\DerivedDataCache\FBuildInputs)
Remarks
Build inputs that can be null.
Constructors
Type | Name | Description |
---|---|---|
FOptionalBuildInputs () | ||
FOptionalBuildInputs ( FBuildInputs&& InInputs ) | ||
FOptionalBuildInputs ( const FBuildInputs& InInputs ) |
Functions
Type | Name | Description |
---|---|---|
const FBuild... | Get () | Returns the build inputs. The caller must check for null before using this accessor. |
FBuildInputs | Get () | |
bool | IsNull () | |
bool | IsValid () | |
void | Reset () |
Operators
Type | Name | Description |
---|---|---|
operator bool () | ||
FOptionalBui... | operator= ( FBuildInputs&& InInputs ) | |
FOptionalBui... | operator= ( const FBuildInputs& InInputs ) |