UEditorUtilityWidgetBlueprint

Unreal Engine C++ API Reference > Editor > Blutility

Inheritance Hierarchy

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprint.h
Include #include "EditorUtilityWidgetBlueprint.h"

Syntax

class UEditorUtilityWidgetBlueprint : public [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint)  

Functions

Type Name Description
TSharedRef< ... CreateUtilityWidget () Creates the slate widget from the UMG widget
UEditorUtili... GetCreatedWidget ()  
FName GetRegistrationName ()  
FText GetTabDisplayName () Returns the default desired tab display name that was specified for this widget
void RegenerateCreatedTab ( UBlueprint* RecompiledBlueprin... ) Recreate the tab's content on recompile
void SetRegistrationName ( FName InRegistrationName )  
TSharedRef< ... SpawnEditorUITab ( const FSpawnTabArgs& SpawnTabArgs )  
void UpdateRespawnListIfNeeded ( TSharedRef< SDockTab > TabBeingClos... )  

Overridden from UWidgetBlueprint

Type Name Description
UWidgetEditi... GetRelevantSettings ()  
const UWidge... GetRelevantSettings ()  

Overridden from UUserWidgetBlueprint

Type Name Description
bool AllowEditorWidget () Does the editor support widget from an editor package.

Overridden from UBlueprint

Type Name Description
void GetReparentingRules ( TSet< const UClass* >& Allowe..., TSet< const UClass* >& Disall... )  

Overridden from UObject

Type Name Description
void BeginDestroy () Called before destroying the object.

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