FBlueprintEditor::CanAccessComponentsMode

Returns whether the edited blueprint has components

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
bool CanAccessComponentsMode() const

Remarks

Returns whether the edited blueprint has components


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