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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoConditionalBuilder.h |
Include | #include "EditorInteractiveGizmoConditionalBuilder.h" |
Syntax
class IEditorInteractiveGizmoConditionalBuilder
Functions
Type | Name | Description |
---|---|---|
FEditorGizmo... | GetPriority () | Returns the priority for this gizmo type. |
bool | SatisfiesCondition ( const FToolBuilderState& SceneStat... ) | Returns true if this gizmo is valid for creation based on the current state. |
void | SetPriority ( const FEditorGizmoTypePriority& In... ) | Update the priority for this gizmo type. |