FLandscapePatternBrushWorldSpaceSettings

Unreal Engine C++ API Reference > Editor > LandscapeEditor

References

   
Module LandscapeEditor
Header /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
Include #include "LandscapeEditorObject.h"

Syntax

struct FLandscapePatternBrushWorldSpaceSettings  

Variables

Type Name Description
bool bCenterTextureOnOrigin If true, the texture used for the pattern is centered on the PatternOrigin.
FVector2D Origin  
float RepeatSize  
float Rotation  

Constructors

Type Name Description
  FLandscapePatternBrushWorldSpaceSettings ()  
  FLandscapePatternBrushWorldSpaceSettings ( const FVector2D& InOrigin, float InRotation, bool bInCenterTextureOnOrigin, float bRepeatSize )  

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