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Unreal Engine C++ API Reference > Editor > FoliageEdit
Inheritance Hierarchy
References
Module | FoliageEdit |
Header | /Engine/Source/Editor/FoliageEdit/Public/ProceduralFoliageEditorLibrary.h |
Include | #include "ProceduralFoliageEditorLibrary.h" |
Syntax
class UProceduralFoliageEditorLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)
Constructors
Type | Name | Description |
---|---|---|
UProceduralFoliageEditorLibrary ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
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void | ClearProceduralFoliageComponents ( const TArray< UProceduralFoliageCom... ) | |
void | ClearProceduralFoliageVolumes ( const TArray< AProceduralFoliageVol... ) | |
void | ResimulateProceduralFoliageComponents ( const TArray< UProceduralFoliageCom... ) | |
void | ResimulateProceduralFoliageVolumes ( const TArray< AProceduralFoliageVol... ) |