UAnimGraphNode_CustomProperty::GetJumpTargetForDoubleClick

[By](API\Developer\AutomationDriver\By) default return any animation assets we have.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_CustomProperty

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h
Include #include "AnimGraphNode_CustomProperty.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_CustomProperty.cpp
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetJumpTargetForDoubleClick() const  

Remarks

By default return any animation assets we have.


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