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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
bool FindOpenTabsContainingDocument ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * DocumentID, [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > > & Results )
Remarks
Finds any open tabs containing the specified document and adds them to the specified array; returns true if at least one is found.