UAssetActionUtility::GetSupportedClasses

Gets the statically determined supported classes, these classes are used as a first pass filter when determining if we can utilize this asset utility action on the asset.

Unreal Engine C++ API Reference > Editor > Blutility > UAssetActionUtility

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Classes/AssetActionUtility.h
Include #include "AssetActionUtility.h"
const [TArray](API\Runtime\Core\Containers\TArray)< [TSoftClassPtr](API\Runtime\CoreUObject\UObject\TSoftClassPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > > & GetSupportedClasses() const  

Remarks

Gets the statically determined supported classes, these classes are used as a first pass filter when determining if we can utilize this asset utility action on the asset.


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