FContentBrowserItemPath::GetInternalPathString

Returns internal path as newly allocated [FString](API\Runtime\Core\Containers\FString) if there is one or empty [FString](API\Runtime\Core\Containers\FString) (eg,. "/PluginA/MyFile").

Unreal Engine C++ API Reference > Editor > ContentBrowserData > FContentBrowserItemPath

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserItemPath.h
Include #include "ContentBrowserItemPath.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserItemPath.cpp
[FString](API\Runtime\Core\Containers\FString) GetInternalPathString() const  

Remarks

Returns internal path as newly allocated FString if there is one or empty FString (eg,. "/PluginA/MyFile").


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