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Unreal Engine C++ API Reference > Developer > AutomationDriver > By
References
Module | AutomationDriver |
Header | /Engine/Source/Developer/AutomationDriver/Public/LocateBy.h |
Include | #include "LocateBy.h" |
Source | /Engine/Source/Developer/AutomationDriver/Private/LocateBy.cpp |
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IElementLocator](API\Developer\AutomationDriver\IElementLocator), ESPMode::ThreadSafe > Cursor()
Remarks
Creates a new element locator that limits its discovered elements to the one under the cursors current position a locator which uses the cursor position to discover appropriate elements