IMaterialBakingAdapter::RetrieveMeshSections

Retrieves all mesh sections from underlying data

Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > IMaterialBakingAdapter

  • IMaterialBakingAdapter::RetrieveMeshSections()

References

   
Module MeshMergeUtilities
Header /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h
Include #include "IMaterialBakingAdapter.h"
void RetrieveMeshSections
(
    int32 LODIndex,
    [TArray](API\Runtime\Core\Containers\TArray)< [FSectionInfo](API\Runtime\Engine\Engine\FSectionInfo) > & InOutSectionInfo
) const

Remarks

Retrieves all mesh sections from underlying data


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library