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Unreal Engine C++ API Reference > Editor > KismetWidgets
References
Module | KismetWidgets |
Header | /Engine/Source/Editor/KismetWidgets/Public/SPinTypeSelector.h |
Include | #include "SPinTypeSelector.h" |
Syntax
class IPinTypeSelectorFilter
Remarks
An interface for implementing a custom pin type filter for the selector widget.
Destructors
Type | Name | Description |
---|---|---|
~IPinTypeSelectorFilter () |
Functions
Type | Name | Description |
---|---|---|
TSharedPtr< ... | GetFilterOptionsWidget () | (Optional) - Override this method to return a widget that allows the user to toggle filter options on/off, etc. |
FDelegateHan... | RegisterOnFilterChanged ( FSimpleDelegate InOnFilterChanged ) | (Optional) - Override this method to bind a delegate to call when the filter changes. |
bool | ShouldShowPinTypeTreeItem ( FPinTypeTreeItem InItem ) | (Required) - Implement this method to filter the given pin type item and determine whether or not it should be displayed. |
void | UnregisterOnFilterChanged ( FDelegateHandle InDelegateHandle ) | (Optional) - Override this method to unbind a delegate that was previously bound to a filter change event. |