UTestBTTask_LatentWithFlags::ChangeFlag

Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree > UTestBTTask_LatentWithFlags

References

   
Module AITestSuite
Header /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h
Include #include "BehaviorTree/TestBTTask_LatentWithFlags.h"
Source /Engine/Source/Developer/AITestSuite/Private/BehaviorTree/TestBTTask_LatentWithFlags.cpp
void ChangeFlag
(
    [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp,
    [FName](API\Runtime\Core\UObject\FName) FlagToChange
) const

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