UEdGraphSchema_K2::TrySetDefaultValue

Sets the string to the specified pin; even if it is invalid it is still set.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp
virtual void TrySetDefaultValue
(
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin,
    const [FString](API\Runtime\Core\Containers\FString) & NewDefaultValue,
    bool bMarkAsModified
) const

Remarks

Sets the string to the specified pin; even if it is invalid it is still set.

Parameters

Name Description
Pin The pin on which to set the default value.
NewDefaultValue The new default value.
bMarkAsModified Marks the container of the value as modified

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