UAnimGraphNode_LinkedAnimLayer::SetLayerName

Sets the name of the layer we refer to.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_LinkedAnimLayer

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
Include #include "AnimGraphNode_LinkedAnimLayer.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LinkedAnimLayer.cpp
void SetLayerName
(
    [FName](API\Runtime\Core\UObject\FName) InName
)

Remarks

Sets the name of the layer we refer to.


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