FSoundSubmixGraphSchemaAction_NewNode

Action to add a node to the graph

Unreal Engine C++ API Reference > Editor > AudioEditor > SoundSubmixGraph

Inheritance Hierarchy

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
Include #include "SoundSubmixGraph/SoundSubmixGraphSchema.h"

Syntax

struct FSoundSubmixGraphSchemaAction_NewNode : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)  

Remarks

Action to add a node to the graph

Variables

Type Name Description
FString NewSoundSubmixName Name for the new SoundSubmix

Constructors

Type Name Description
  FSoundSubmixGraphSchemaAction_NewNode ()  
  FSoundSubmixGraphSchemaAction_NewNode ( FText InNodeCategory, FText InMenuDesc, FText InToolTip, const int32 InGrouping )  

Functions

Type Name Description
FName StaticGetTypeId () Simple type info.

Overridden from FEdGraphSchemaAction

Type Name Description
FName GetTypeId ()  
UEdGraphNode... PerformAction ( UEdGraph* ParentGraph, UEdGraphPin* FromPin, const FVector2D Location, bool bSelectNewNode ) Execute this action, given the graph and schema, and possibly a pin that we were dragged from.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library