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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabase
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h |
Include | #include "BlueprintActionDatabase.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp |
static bool IsPinTypeAllowed ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InPinType, const [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) & InUnloadedAssetPath )
Remarks
Check whether permissions allow this pin type. InUnloadedAssetPath will be used in the case where a InPinType.PinSubCategoryObject is unable to be resolved.