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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputKeyEvent.h |
Include | #include "K2Node_InputKeyEvent.h" |
Syntax
class UK2Node_InputKeyEvent : public [UK2Node_Event](API\Editor\BlueprintGraph\UK2Node_Event)
Variables
Type | Name | Description |
---|---|---|
uint32: 1 | bConsumeInput | |
uint32: 1 | bExecuteWhenPaused | |
uint32: 1 | bOverrideParentBinding | |
FInputChord | InputChord | |
TEnumAsByte< EI... | InputKeyEvent |
Constructors
Type | Name | Description |
---|---|---|
UK2Node_InputKeyEvent ( const FObjectInitializer& ObjectIn... ) |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
UClass * | GetDynamicBindingClass () | Returns which dynamic binding class (if any) to use for this node. |
void | RegisterDynamicBinding ( UDynamicBlueprintBinding* Bind... ) | Puts information about this node into the dynamic binding object. |