FFileCacheConfig

Configuration structure required to construct a [FFileCache](API\Developer\DirectoryWatcher\FFileCache)

Unreal Engine C++ API Reference > Developer > DirectoryWatcher

References

   
Module DirectoryWatcher
Header /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
Include #include "FileCache.h"

Syntax

struct FFileCacheConfig  

Remarks

Configuration structure required to construct a FFileCache

Variables

Type Name Description
bool bDetectChangesSinceLastRun When true, changes to the directory since the cache shutdown will be detected and reported.
FString CacheFile String specifying the file that the cache should be saved to.
TFunction< TOpt... CustomChangeLogic User-specified custom change detection logic.
FString Directory String specifying the directory on disk that the cache should reflect
EPathType PathType Path type to return, relative to the directory or absolute.
FMatchRules Rules List of rules which define what we will be watching

Constructors

Type Name Description
  FFileCacheConfig ( FString InDirectory, FString InCacheFile )  

Functions

Type Name Description
FFileCacheCo... DetectChangesFor ( EChangeDetection ChangeType, bool Value ) Instruct the cache to report the specified changes to files
FFileCacheCo... DetectMoves ( bool bInDetectMoves ) Set up this cache to detect moves
FFileCacheCo... RequireFileHashes ( bool bInRequireFileHashes ) Set up this cache to generate MD5 hashes for its constituent files

Enums

Type Name Description
Public enum EChangeDetection Enum that specifies what changes are required for a change to be reported.

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