Navigation
Unreal Engine C++ API Reference > Developer > MeshBuilder > FSkeletalMeshBuilder > Build
References
Module | MeshBuilder |
Header | /Engine/Source/Developer/MeshBuilder/Public/SkeletalMeshBuilder.h |
Include | #include "SkeletalMeshBuilder.h" |
virtual bool Build ( [FStaticMeshRenderData](API\Runtime\Engine\FStaticMeshRenderData) & OutRenderData, [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, const [FStaticMeshLODGroup](API\Runtime\Engine\FStaticMeshLODGroup) & LODGroup, bool bGenerateCoarseMeshStreamingLODs, bool bAllowNanite )
Remarks
No support for static mesh build in this class.