Navigation
Unreal Engine C++ API Reference > Developer > GeometryProcessingInterfaces > GeometryProcessingInterfaces
Inheritance Hierarchy
References
Module | GeometryProcessingInterfaces |
Header | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h |
Include | #include "GeometryProcessingInterfaces/ApproximateActors.h" |
Syntax
class IGeometryProcessing_ApproximateActors : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
Remarks
IGeometryProcessing_ApproximateActors is a generic high-level interface to a function/system that outputs a set of new Mesh assets that approximate a set of input Actors. This can be used to provide LOD-generation implementations for systems like ProxyLOD and HLOD.
This is an IModularFeature, and so clients can query/enumerate the available ApproximateActors implementations based on the ::GetModularFeatureName(). However, the preferred way is to use code like the following: IGeometryProcessingInterfacesModule& GeomProcInterfaces = FModuleManager::Get().LoadModuleChecked
This will automatically determine which available implementation to use (based on any applicable config settings/etc), and cache the result of that decision.
Variables
Type | Name | Description |
---|---|---|
FApproximateAct... | CompleteDelegate |
Destructors
Type | Name | Description |
---|---|---|
~IGeometryProcessing_ApproximateActors () |
Functions
Type | Name | Description |
---|---|---|
void | ApproximateActors ( const TArray< AActor* >& Acto..., const FOptions& Options, FResults& ResultsOut ) | Top-level driver function that clients call to generate the approximation for a set of input Actors. |
FOptions | ConstructOptions ( const FMeshApproximationSettings& ... ) | Construct an FOptions from the provided FMeshApproximationSettings. |
const FName | GetModularFeatureName () | Modular feature name to register for retrieval during runtime. |
Classes
Type | Name | Description |
---|---|---|
Public struct | FOptions | Input options to Actor Approximation process |
Public struct | FResults | Outputs of an Actor Approximation process |
Enums
Type | Name | Description |
---|---|---|
Public enum | EApproximationPolicy | |
Public enum | EBaseCappingPolicy | |
Public enum | EGroundPlaneClippingPolicy | |
Public enum | EGroundPlanePolicy | |
Public enum | EMeshDataSourceLODPolicy | |
Public enum | EOcclusionPolicy | |
Public enum | EResultCode | |
Public enum | ESimplificationPolicy | |
Public enum | ETextureSizePolicy | |
Public enum | EUVGenerationPolicy |
Typedefs
Name | Description |
---|---|
FApproximateActorsCompleteDelegate | Delegates to pass back info? |