FBlueprintActionDatabase::IsClassAllowed

Check whether the global filter applies to this class

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabase > IsClassAllowed

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h
Include #include "BlueprintActionDatabase.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp
static bool IsClassAllowed
(
    const [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) & InClassPath,
    [EPermissionsContext](API\Editor\BlueprintGraph\FBlueprintActionDatabase\EPermissionsContext) InContext
)

Remarks

Check whether the global filter applies to this class


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