IAutomationReport::GetDisplayName

Returns the name of this level in the test hierarchy for the purposes of grouping.

Unreal Engine C++ API Reference > Developer > AutomationController > IAutomationReport

References

   
Module AutomationController
Header /Engine/Source/Developer/AutomationController/Public/IAutomationReport.h
Include #include "IAutomationReport.h"
const [FString](API\Runtime\Core\Containers\FString) & GetDisplayName() const  

Remarks

Returns the name of this level in the test hierarchy for the purposes of grouping. (Editor.Maps.LoadAll.parameters) would have 3 internal tree nodes and a variable number of leaf nodes depending on how many maps existed the name of this level in the hierarchy for use in UI.

Parameters

Name Description
bAddDecoration true is the name should have the number of child tests appended.

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