UK2Node_CreateDelegate::IsValid

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_CreateDelegate

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h
Include #include "K2Node_CreateDelegate.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_CreateDelegate.cpp
bool IsValid
(
    [FString](API\Runtime\Core\Containers\FString) * OutMsg,
    bool bDontUseSkeletalClassForSelf
) const

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