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Unreal Engine C++ API Reference > Editor > DataLayerEditor > FDataLayerEditorModule
References
Module | DataLayerEditor |
Header | /Engine/Source/Editor/DataLayerEditor/Public/DataLayerEditorModule.h |
Include | #include "DataLayerEditorModule.h" |
Source | /Engine/Source/Editor/DataLayerEditor/Private/DataLayerEditorModule.cpp |
virtual void StartupModule()
Remarks
Called right after the module DLL has been loaded and the module object has been created