FMaterialStatsUtils::GetRepresentativeInstructionCounts

Gets instruction counts that best represent the likely usage of this material based on shading model and other factors.

Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialStatsUtils

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
Include #include "MaterialStatsCommon.h"
Source /Engine/Source/Editor/MaterialEditor/Private/MaterialStatsCommon.cpp
static void GetRepresentativeInstructionCounts
(
    [TArray](API\Runtime\Core\Containers\TArray)< [FShaderInstructionsInfo](API\Editor\MaterialEditor\FMaterialStatsUtils\FShaderInstructionsInfo) > & Results,
    const class [FMaterialResource](API\Runtime\Engine\FMaterialResource) * Target
)

Remarks

Gets instruction counts that best represent the likely usage of this material based on shading model and other factors.

Parameters

Name Description
Results an array of descriptions to be populated

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