FOnRender

These delegates can be used to hook into the [Render()](API\Editor\EditorInteractiveToolsFramework\UEditorInteractiveToolsContext\Render) / [DrawHUD()](API\Editor\EditorInteractiveToolsFramework\UEditorInteractiveToolsContext\DrawHUD) / [Tick()](API\Editor\EditorInteractiveToolsFramework\UEditorInteractiveToolsContext\Tick) calls above.

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > UEditorInteractiveToolsContext

Type

typedef TMulticastDelegate_OneParam< void, [IToolsContextRenderAPI](API\Runtime\InteractiveToolsFramework\IToolsContextRenderAPI) *RenderAPI > FOnRender  

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Include #include "EdModeInteractiveToolsContext.h"

Remarks

These delegates can be used to hook into the Render() / DrawHUD() / Tick() calls above. In particular, non-legacy UEdMode's don't normally receive Render() and DrawHUD() calls from the mode manager, but can attach to these.


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