ISoundCueEditor

Unreal Engine C++ API Reference > Editor > AudioEditor

Inheritance Hierarchy

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Public/ISoundCueEditor.h
Include #include "ISoundCueEditor.h"

Syntax

class ISoundCueEditor : public [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit)  

Functions

Type Name Description
bool CanPasteNodes () Checks whether nodes can currently be pasted
bool GetBoundsForSelectedNodes ( FSlateRect& Rect, float Padding ) Get the bounding area for the currently selected nodes
int32 GetNumberOfSelectedNodes () Gets the number of nodes that are currently selected
TSet< UObjec... GetSelectedNodes () Get the currently selected set of nodes
USoundCue &#... GetSoundCue () Returns the SoundCue asset inspected by the editor
void PasteNodesHere ( const FVector2D& Location ) Paste nodes at a specific location
void SetSelection ( TArray< UObject* > SelectedObj... ) Assigns the currently selected nodes to the property control

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