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Unreal Engine C++ API Reference > Editor > ContentBrowserData > FContentBrowserVirtualPathTree > PathExists
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserVirtualPathTree.h |
Include | #include "ContentBrowserVirtualPathTree.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserVirtualPathTree.cpp |
bool PathExists ( [FName](API\Runtime\Core\UObject\FName) Path, bool & bIsFullyVirtual ) const
Remarks
Checks whether the given path is one that we know about