IAnimBlueprintCompilationContext::GetKismetCompiler

Get the compiler as a base class to avoid circular include issues with templated functions/classes.

Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintCompilationContext

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
Include #include "IAnimBlueprintCompilationContext.h"
[FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) * GetKismetCompiler() const  

Remarks

Get the compiler as a base class to avoid circular include issues with templated functions/classes.


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