ISCSEditorCustomization

Customization class that allows per-component type handling of various SCS editor functionality.

Unreal Engine C++ API Reference > Editor > Kismet

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/ISCSEditorCustomization.h
Include #include "ISCSEditorCustomization.h"

Syntax

class ISCSEditorCustomization  

Remarks

Customization class that allows per-component type handling of various SCS editor functionality.

Destructors

Type Name Description
  ~ISCSEditorCustomization ()  

Functions

Type Name Description
bool HandleGetWidgetLocation ( const USceneComponent* InScene..., FVector& OutWidgetLocation ) Get the widget location for this scene component
bool HandleGetWidgetTransform ( const USceneComponent* InScene..., FMatrix& OutWidgetTransform ) Get the widget transform for this scene component
bool HandleViewportClick ( const TSharedRef< FEditorViewportCl..., FSceneView& InView, HHitProxy* InHitProxy, FKey InKey, EInputEvent InEvent, uint32 InHitX, uint32 InHitY ) Process click in the viewport.
bool HandleViewportDrag ( const USceneComponent* InScene..., USceneComponent* InComponentTe..., const FVector& InDeltaTranslation, const FRotator& InDeltaRotation, const FVector& InDeltaScale, const FVector& InPivot ) Handle drag in the viewport

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