Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ClassDynamicCast.h |
Include | #include "K2Node_ClassDynamicCast.h" |
Syntax
class UK2Node_ClassDynamicCast : public [UK2Node_DynamicCast](API\Editor\BlueprintGraph\UK2Node_DynamicCast)
Constructors
Type | Name | Description |
---|---|---|
UK2Node_ClassDynamicCast ( const FObjectInitializer& ObjectIn... ) |
Overridden from UK2Node_DynamicCast
Type | Name | Description |
---|---|---|
UEdGraphPin ... | GetBoolSuccessPin () | Get the boolean output pin that signifies a successful/failed cast. |
UEdGraphPin ... | GetCastSourcePin () | Get the input object to be casted pin |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
FNodeHandlin... | CreateNodeHandler ( FKismetCompilerContext& CompilerCo... ) | |
bool | IsConnectionDisallowed ( const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason ) | |
void | NotifyPinConnectionListChanged ( UEdGraphPin* Pin ) | Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FLinearColor | GetNodeTitleColor () | Gets the draw color of a node's title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |