UBlueprintBoundEventNodeSpawner::FindPreExistingEvent

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintBoundEventNodeSpawner

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintBoundEventNodeSpawner.h
Include #include "BlueprintBoundEventNodeSpawner.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintBoundEventNodeSpawner.cpp
virtual [UK2Node_Event](API\Editor\BlueprintGraph\UK2Node_Event) const * FindPreExistingEvent
(
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint,
    [FBindingSet](API\Editor\BlueprintGraph\IBlueprintNodeBinder\FBindingSet) const & Bindings
) const

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