UBlueprintEventNodeSpawner::GetEventFunction

Retrieves the function that this assigns to spawned nodes (defines the event's signature).

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintEventNodeSpawner

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintEventNodeSpawner.h
Include #include "BlueprintEventNodeSpawner.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintEventNodeSpawner.cpp
[UFunction](API\Runtime\CoreUObject\UObject\UFunction) const * GetEventFunction() const

Remarks

Retrieves the function that this assigns to spawned nodes (defines the event's signature). Can be null if this spawner was for a custom event. The event function that this class was initialized with.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library