FSCSEditorTreeNodeComponent::INTERNAL_GetOverridenComponentTemplate

Get overridden template component, specialized in given blueprint

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNodeComponent

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
[UActorComponent](API\Runtime\Engine\Components\UActorComponent) * INTERNAL_GetOverridenComponentTemplate
(
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint
) const

Remarks

Get overridden template component, specialized in given blueprint


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