PortableObjectPipeline::ConditionIdentityForPO

Given a namespace and key, condition this information so it can be written to the "msgctxt" or "msgid" field of a PO file

Unreal Engine C++ API Reference > Developer > Localization

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/PortableObjectPipeline.h
Include #include "PortableObjectPipeline.h"
Source /Engine/Source/Developer/Localization/Private/PortableObjectPipeline.cpp
namespace PortableObjectPipeline  
{  
    [FString](API\Runtime\Core\Containers\FString) PortableObjectPipeline::ConditionIdentityForPO  
    (  
        const [FString](API\Runtime\Core\Containers\FString) & Namespace,  
        const [FString](API\Runtime\Core\Containers\FString) & Key,  
        const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FLocMetadataObject](API\Runtime\Core\Internationalization\FLocMetadataObject) > & KeyMetaData,  
        const [ELocalizedTextCollapseMode](API\Developer\Localization\ELocalizedTextCollapseMode) InTextCollapseMode  
    )  
}  

Remarks

Given a namespace and key, condition this information so it can be written to the "msgctxt" or "msgid" field of a PO file


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