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Unreal Engine C++ API Reference > Developer > TextureFormat > FChildTextureFormat
References
Module | TextureFormat |
Header | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h |
Include | #include "ChildTextureFormat.h" |
[FString](API\Runtime\Core\Containers\FString) GetChildDerivedDataKeyString ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & InBuildSettings, int32 InMipCount, const FIntVector3 & InMip0Dimensions ) const
Remarks
Make the child type think about if they need a key string or not, by making it pure virtual. InMipCount and InMip0Dimensions are only valid for non-virtual textures (VTs should never call this function as they never tile)