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Unreal Engine C++ API Reference > Editor > KismetCompiler > IKismetCompilerInterface
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h |
Include | #include "KismetCompilerModule.h" |
void RefreshVariables ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint )
Remarks
Synchronizes Blueprint's GeneratedClass's properties with the NewVariable declarations in the blueprint Used on load to ensure that all properties are present for instances.
Parameters
Name | Description |
---|---|
Blueprint | The blueprint that may be missing variables |