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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h |
Include | #include "K2Node_BaseAsyncTask.h" |
Syntax
class UK2Node_BaseAsyncTask : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
Remarks
!!! The proxy object should have RF_StrongRefOnFrame flag. !!!
Variables
Type | Name | Description |
---|---|---|
FName | ProxyActivateFunctionName | The name of the 'go' function on the proxy object that will be called after delegates are in place, can be NAME_None. |
TObjectPtr< UCl... | ProxyClass | The type of proxy object that will be created. |
TObjectPtr< UCl... | ProxyFactoryClass | The class containing the proxy object functions. |
FName | ProxyFactoryFunctionName | The name of the function to call to create a proxy object. |
Constructors
Type | Name | Description |
---|---|---|
UK2Node_BaseAsyncTask ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
bool | ExpandDefaultToSelfPin ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph, UK2Node_CallFunction* Intermed... ) | If a the DefaultToSelf pin exists then it needs an actual connection to get properly casted during compilation. |
UFunction &#... | GetFactoryFunction () | Returns the factory function (checked) |
bool | HandleDelegates ( const TArray< FBaseAsyncTaskHelper:..., UEdGraphPin* ProxyObjectPin, UEdGraphPin*& InOutLastThenPin, UEdGraph* SourceGraph, FKismetCompilerContext& CompilerCo... ) | Expand out the logic to handle the delegate output pins |
bool | IsCompatibleWithGraph ( const UEdGraph* TargetGraph ) |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
ERedirectTyp... | DoPinsMatchForReconstruction ( const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex ) | Whether or not two pins match for purposes of reconnection after reconstruction. |
void | ExpandNode ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph ) | Expands a node while compiling, which may add additional nodes or delete this node |
FName | GetCornerIcon () | |
void | GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) | Replacement for GetMenuEntries(). |
FText | GetMenuCategory () | Override to provide a default category for specific node types to be listed under. |
void | GetRedirectPinNames ( const UEdGraphPin& Pin, TArray< FString >& RedirectPinName... ) | Determines what the possible redirect pin names are |
FText | GetToolTipHeading () |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
void | GetPinHoverText ( const UEdGraphPin& Pin, FString& HoverTextOut ) | Fetch the hover text for a pin when the graph is being edited. |
FString | GetPinMetaData ( FName InPinName, FName InKey ) | Return the requested metadata for the pin if there is any |
FText | GetTooltipText () | Gets the tooltip to display when over the node |
bool | HasExternalDependencies ( TArray< class UStruct* >*... ) | Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc). |
void | ValidateNodeDuringCompilation ( FCompilerResultsLog& MessageLog ) | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Classes
Type | Name | Description |
---|---|---|
Protected struct | FBaseAsyncTaskHelper |
Constants
Name | Description |
---|---|
AsyncTaskPinRedirectMap | Pin Redirector support. |
bAsyncTaskPinRedirectMapInitialized |