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Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource
- UContentBrowserDataSource::GetItemPhysicalPath()
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h |
Include | #include "ContentBrowserDataSource.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp |
virtual bool GetItemPhysicalPath ( const [FContentBrowserItemData](API\Editor\ContentBrowserData\FContentBrowserItemData) & InItem, [FString](API\Runtime\Core\Containers\FString) & OutDiskPath )
Remarks
Query the physical (on-disk) path of the given item.
Not all items or data sources will map to an physical path (eg, some may be purely virtualized views of data that doesn't exist on disk). True if the physical path was found and the result filled, false otherwise.
Parameters
Name | Description |
---|---|
InItem | The item to query. |
OutDiskPath | The string to fill with the result. |