UBlueprintEditorLibrary::FindGraph

Finds the graph with the given name on the blueprint. Null if it doesn't have one.

Unreal Engine C++ API Reference > Editor > BlueprintEditorLibrary > UBlueprintEditorLibrary

References

   
Module BlueprintEditorLibrary
Header /Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
Include #include "BlueprintEditorLibrary.h"
Source /Engine/Source/Editor/BlueprintEditorLibrary/Private/BlueprintEditorLibrary.cpp
static [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * FindGraph
(
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint,
    [FName](API\Runtime\Core\UObject\FName) GraphName
)

Remarks

Finds the graph with the given name on the blueprint. Null if it doesn't have one. UEdGraph* Pointer to the graph with the given name, null if not found

Parameters

Name Description
Blueprint Blueprint to search
GraphName The name of the graph to search for

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library