IEditableTimeline

An interface that can consume timed serial events (a timeline).

Unreal Engine C++ API Reference > Developer > TraceServices > Model

Inheritance Hierarchy

  • IEditableTimeline

References

   
Module TraceServices
Header /Engine/Source/Developer/TraceServices/Public/Model/MonotonicTimeline.h
Include #include "Model/MonotonicTimeline.h"

Syntax

template<typename InEventType>  
class IEditableTimeline  

Remarks

An interface that can consume timed serial events (a timeline).

Destructors

Type Name Description
  ~IEditableTimeline ()  

Functions

Type Name Description
void AppendBeginEvent ( double StartTime, const InEventType& Event ) Begin a new timed event.
void AppendEndEvent ( double EndTime ) End a new timed event. This ends the event started by the prior call to AppendBeginEvent.

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