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Unreal Engine C++ API Reference > Editor > ContentBrowserData > FContentBrowserVirtualPathTree
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserVirtualPathTree.h |
Include | #include "ContentBrowserVirtualPathTree.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserVirtualPathTree.cpp |
static FStringView GetMountPointFromPath ( const FStringView InPath, bool & bOutHadClassesPrefix )
Remarks
Use FPathViews::GetMountPointNameFromPath instead Returns name of the first folder in a path Removes starting forward slash and Classes_ prefix Example: "/Classes_A/Textures" returns "A" and sets bOutHadClassesPrefix=true