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Unreal Engine C++ API Reference > Editor > ContentBrowser > FFrontendFilter_InUseByLoadedLevels
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/FrontendFilters.h |
Include | #include "FrontendFilters.h" |
Source | /Engine/Source/Editor/ContentBrowser/Private/FrontendFilters.cpp |
void OnAssetPostRename ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetRenameData](API\Developer\AssetTools\FAssetRenameData) > & AssetsAndNames )
Remarks
Handler for when an asset is renamed