UPlacementSubsystem::PlaceAssets

Places multiple assets based on the given FAssetPlacementInfos and [FPlacementOptions](API\Editor\EditorFramework\Subsystems\FPlacementOptions).

Unreal Engine C++ API Reference > Editor > EditorFramework > Subsystems > UPlacementSubsystem

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Subsystems/PlacementSubsystem.h
Include #include "Subsystems/PlacementSubsystem.h"
Source /Engine/Source/Editor/EditorFramework/Private/Subsystems/PlacementSubsystem.cpp
[TArray](API\Runtime\Core\Containers\TArray)< [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) > PlaceAssets
(
    [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FAssetPlacementInfo](API\Editor\EditorFramework\Subsystems\FAssetPlacementInfo) > InPlacementInfos,
    const [FPlacementOptions](API\Editor\EditorFramework\Subsystems\FPlacementOptions) & InPlacementOptions
)

Remarks

Places multiple assets based on the given FAssetPlacementInfos and FPlacementOptions. an array of FTypedElementHandles corresponding to any successfully placed elements.


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