FAnimDataBaseAction

[UAnimDataController](API\Developer\AnimationDataController\UAnimDataController) instanced FChange-based objects used for storing mutations to an [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) within the Transaction Buffer.

Unreal Engine C++ API Reference > Developer > AnimationDataController

Inheritance Hierarchy

References

   
Module AnimationDataController
Header /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
Include #include "AnimDataControllerActions.h"

Syntax

class FAnimDataBaseAction : public [FSwapChange](API\Runtime\Core\Misc\FSwapChange)  

Remarks

UAnimDataController instanced FChange-based objects used for storing mutations to an IAnimationDataModel within the Transaction Buffer. Each Action class represents an (invertable) operation mutating an IAnimationDataModel object utilizing a UAnimDataController. Allowing for a more granular approach to undo/redo-ing changes while also allowing for script-based interoperability.

Destructors

Type Name Description
  ~FAnimDataBaseAction ()  

Functions

Type Name Description
TUniquePtr< ... ExecuteInternal ( IAnimationDataModel* Model, IAnimationDataController* Cont... )  
FString ToStringInternal ()  

Overridden from FChange

Type Name Description
TUniquePtr< ... Execute ( UObject* Object ) Makes the change to the object, returning a new change that can be used to perfectly roll back this change
FString ToString () Describes this change (for debugging)

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