FBaseTimingTrack::Update

Update callback called each frame, but only if the track is visible.

Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels > FBaseTimingTrack

  • FBaseTimingTrack::Update()

References

   
Module TraceInsights
Header /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/BaseTimingTrack.h
Include #include "Insights/ViewModels/BaseTimingTrack.h"
virtual void Update
(
    const [ITimingTrackUpdateContext](API\Developer\TraceInsights\Insights\ViewModels\ITimingTrackUpdateContext) & Context
)

Remarks

Update callback called each frame, but only if the track is visible. In this update, it is assumed the track position and the track size are valid.


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