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Unreal Engine C++ API Reference > Editor > AssetDefinition > UAssetDefinition > GetSourceFiles
Deprecated * This override will be removed because it doesn't account that the resolution of a relative path to its absolute path may varies based on the asset implementation.
References
Module | AssetDefinition |
Header | /Engine/Source/Editor/AssetDefinition/Public/AssetDefinition.h |
Include | #include "AssetDefinition.h" |
Source | /Engine/Source/Editor/AssetDefinition/Private/AssetDefinition.cpp |
virtual EAssetCommandResult GetSourceFiles ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAsset, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(const [FAssetImportInfo](API\Runtime\Engine\EditorFramework\FAssetImportInfo) &AssetImportData)> SourceFileFunc ) const