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Unreal Engine C++ API Reference > Editor > GraphEditor
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SGraphActionMenu.h |
Include | #include "SGraphActionMenu.h" |
Syntax
struct FCreateWidgetForActionData
Variables
Type | Name | Description |
---|---|---|
TSharedPtr< FEd... | Action | The action being used for the widget |
bool | bHandleMouseButtonDown | True if we want to use the mouse delegate |
bool | bIsReadOnly | True if the widget should be read only - no renaming allowed |
TAttribute< FTe... | HighlightText | The text to highlight |
FIsSelected | IsRowSelectedDelegate | The delegate to determine if the current action is selected in the row |
FCreateWidgetMo... | MouseButtonDownDelegate | Delegate for mouse button going down |
FOnRenameReques... | OnRenameRequest | This will be returned, hooked up to request a rename |
Constructors
Type | Name | Description |
---|---|---|
FCreateWidgetForActionData ( FOnRenameRequestActionNode*con... ) |