FBlueprintEditor::OnBlueprintChangedImpl

Called when the Blueprint we are editing has changed

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

  • FBlueprintEditor::OnBlueprintChangedImpl()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
virtual void OnBlueprintChangedImpl
(
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint,
    bool bIsJustBeingCompiled
)

Remarks

Called when the Blueprint we are editing has changed


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