Navigation
Unreal Engine C++ API Reference > Editor > LevelInstanceEditor > ULevelInstanceEditorPerProjectUserSettings
References
Module | LevelInstanceEditor |
Header | /Engine/Source/Editor/LevelInstanceEditor/Public/LevelInstanceEditorSettings.h |
Include | #include "LevelInstanceEditorSettings.h" |
virtual [FName](API\Runtime\Core\UObject\FName) GetCategoryName() const
Remarks
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.