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Unreal Engine C++ API Reference > Developer > DesktopPlatform > FInstalledPlatformInfo
References
Module | DesktopPlatform |
Header | /Engine/Source/Developer/DesktopPlatform/Public/InstalledPlatformInfo.h |
Include | #include "InstalledPlatformInfo.h" |
Source | /Engine/Source/Developer/DesktopPlatform/Private/InstalledPlatformInfo.cpp |
bool IsValidPlatformAndConfiguration ( const EBuildConfiguration Configuration, const [FString](API\Runtime\Core\Containers\FString) & PlatformName, [EProjectType](API\Developer\DesktopPlatform\EProjectType) ProjectType ) const
Remarks
Queries whether a platform and configuration combination is valid