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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
Include | #include "EdGraphSchema_K2.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp |
static bool CanUserKismetAccessVariable ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [EDelegateFilterMode](API\Editor\BlueprintGraph\UEdGraphSchema_K2\EDelegateFilterMode) FilterMode )
Remarks
Can this variable be accessed by kismet code