IMeshUtilities::FixupMaterialSlotNames

Used to make sure all imported material slot name are unique and non empty.

Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities > FixupMaterialSlotNames

References

   
Module MeshUtilities
Header /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Include #include "MeshUtilities.h"
void FixupMaterialSlotNames
(
    [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh
) const

Remarks

Used to make sure all imported material slot name are unique and non empty.

Parameters

Name Description
SkeletalMesh  
bForceUniqueSlotName If true, make sure all slot names are unique as well.

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