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Unreal Engine C++ API Reference > Developer > SourceControl > FSourceControlFileStatusMonitor > StopMonitoringFiles
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/SourceControlFileStatusMonitor.h |
Include | #include "SourceControlFileStatusMonitor.h" |
Source | /Engine/Source/Developer/SourceControl/Private/SourceControlFileStatusMonitor.cpp |
void StopMonitoringFiles ( uintptr_t OwnerId, const [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > & AbsPathnames )
Remarks
Stops monitoring the source control status of the specified file. If the specified file is not monitored, the function returns successfully.
This can be called fron the FOnSourceControlFileStatus callback passed to StartMonitoringFile().
Parameters
Name | Description |
---|---|
OwnerId | The unique Id of the caller, typically the caller memory address. |
AbsPathname | The absolute path and filname of the file to stop monitoring. |