MD_ChildCannotTick

[ClassMetadata] Used for Actor and Component classes. If the native class cannot tick, Blueprint generated classes based this Actor or Component can never tick even if bCanBlueprintsTickByDefault is true.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintMetadata

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"

Syntax

static const [FName](API\Runtime\Core\UObject\FName) MD_ChildCannotTick;  

Remarks

[ClassMetadata] Used for Actor and Component classes. If the native class cannot tick, Blueprint generated classes based this Actor or Component can never tick even if bCanBlueprintsTickByDefault is true.


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