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Unreal Engine C++ API Reference > Developer > BSPUtils > FBSPUtils
References
Module | BSPUtils |
Header | /Engine/Source/Developer/BSPUtils/Public/BSPUtils.h |
Include | #include "BSPUtils.h" |
Source | /Engine/Source/Developer/BSPUtils/Private/BSPUtils.cpp |
static void polyUpdateBrush ( [UModel](API\Runtime\Engine\UModel) * Model, int32 iSurf, bool bUpdateTexCoords, bool bOnlyRefreshSurfaceMaterials )
Remarks
Update the brush EdPoly corresponding to a newly-changed poly to reflect its new properties.
Doesn't do any transaction tracking.