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Unreal Engine C++ API Reference > Editor > CurveEditor > Tree > ICurveEditorTreeItem
- ICurveEditorTreeItem::PassesFilter()
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/Tree/ICurveEditorTreeItem.h |
Include | #include "Tree/ICurveEditorTreeItem.h" |
virtual bool PassesFilter ( const [FCurveEditorTreeFilter](API\Editor\CurveEditor\Tree\FCurveEditorTreeFilter) * InFilter ) const
Remarks
Check whether this tree item passes the specified filter. Filter's types can be checked using FCurveEditorTreeFilter::GetType() and static_casted for known filter types. True if this item is deemed to have passed the filter, false otherwise
Parameters
Name | Description |
---|---|
InFilter | The filter to test against. |