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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintCompilationManager
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h |
Include | #include "BlueprintCompilationManager.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintCompilationManager.cpp |
static void FlushCompilationQueue ( [FUObjectSerializeContext](API\Runtime\CoreUObject\UObject\FUObjectSerializeContext) * InLoadContext )
Remarks
Compiles all blueprints that have been placed in the compilation queue. ObjLoaded is a list of objects that need to be PostLoaded by the linker, when changing CDOs we will replace objects in this list. It is not a list of objects the compilation manager has loaded. The compilation manager will not load data while processing the compilation queue)