UBlueprintPaletteFavorites::LoadProfile

Throws out all current favorites and loads in ones for the specified profile (explicitly laid out in the editor .ini file).

Unreal Engine C++ API Reference > Editor > Kismet > UBlueprintPaletteFavorites

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Include #include "BlueprintPaletteFavorites.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp
void LoadProfile
(
    [FString](API\Runtime\Core\Containers\FString) const & ProfileName
)

Remarks

Throws out all current favorites and loads in ones for the specified profile (explicitly laid out in the editor .ini file).

Parameters

Name Description
ProfileName The name of the profile you wish to load.

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