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Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveEditorSelection
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h |
Include | #include "CurveEditorSelection.h" |
Source | /Engine/Source/Editor/CurveEditor/Private/CurveEditorSelection.cpp |
bool IsSelected ( [FCurvePointHandle](API\Editor\CurveEditor\FCurvePointHandle) InHandle ) const
Remarks
Check whether the specified handle is selected