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Unreal Engine C++ API Reference > Developer > TraceServices > TraceServices > Model
References
Module | TraceServices |
Header | /Engine/Source/Developer/TraceServices/Public/TraceServices/Model/Modules.h |
Include | #include "TraceServices/Model/Modules.h" |
Syntax
struct FModule
Remarks
Represents information about a module (engine/game/system dll or monolithic binary) and how debug information has been loaded.
Variables
Type | Name | Description |
---|---|---|
uint64 | Base | Base address. |
const TCHAR ... | FullName | Full name as reported by the event. |
const TCHAR ... | Name | Name of the module. |
uint32 | Size | Size in memory. |
TraceServices::... | Stats | |
std::atomic< EM... | Status | Status of loading debug information. |
const TCHAR ... | StatusMessage | If status is loaded, contains the path to the debug info. If failure state contains an error message. |
Constructors
Type | Name | Description |
---|---|---|
FModule ( const TCHAR* InName, const TCHAR* InFullName, uint64 InBase, uint32 InSize, EModuleStatus InStatus ) |
Classes
Type | Name | Description |
---|---|---|
Public struct | SymbolStats | Statistics about the module. |