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Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSubsystem
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSubsystem.h |
Include | #include "ContentBrowserDataSubsystem.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSubsystem.cpp |
bool EnumerateItemsAtPaths ( const [TArrayView](API\Runtime\Core\Containers\TArrayView)< struct [FContentBrowserItemPath](API\Editor\ContentBrowserData\FContentBrowserItemPath) > InItemPaths, const EContentBrowserItemTypeFilter InItemTypeFilter, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([FContentBrowserItemData](API\Editor\ContentBrowserData\FContentBrowserItemData) &&)> InCallback ) const
Remarks
Enumerate the items (files) that exist at the given paths.
Multiple items may have the same virtual path if they are different types, or come from different data sources.
Parameters
Name | Description |
---|---|
InItemPaths | The paths to enumerate |
InItemTypeFilter | The types of items we want to find. |
InCallback | The function to invoke for each matching item (return true to continue enumeration). |