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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintManagedListDetails
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintManagedListDetails.h |
Include | #include "BlueprintManagedListDetails.h" |
virtual void SetOnRebuildChildren ( FSimpleDelegate InOnRegenerateChildren )
Remarks
Sets a delegate that should be used when the custom node needs to rebuild children
Parameters
Name | Description |
---|---|
A | delegate to invoke when the tree should rebuild this nodes children |