FOpenGLFrontend::OptionalSerializeOutputAndReturnIfSerialized

Allow subclass to write out different output, returning true if it did write everything it needed

Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL > FOpenGLFrontend

References

   
Module ShaderFormatOpenGL
Header /Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h
Include #include "ShaderFormatOpenGL.h"
virtual bool OptionalSerializeOutputAndReturnIfSerialized
(
    [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar
)

Remarks

Allow subclass to write out different output, returning true if it did write everything it needed


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