UAnimGraphNode_StateResult

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateResult.h
Include #include "AnimGraphNode_StateResult.h"

Syntax

class UAnimGraphNode_StateResult : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)  

Variables

Type Name Description
FAnimNode_State... Node  
FMemberReferenc... StateEntryFunction Function called when the owning state is entered, meaning it becomes the state machine's current state.
FMemberReferenc... StateExitFunction Function called when the owning state is exited, meaning it stops being the state machine's current state.
FMemberReferenc... StateFullyBlendedInFunction Function called when the owning state is fully blended in.
FMemberReferenc... StateFullyBlendedOutFunction Function called when the owning state is fully blended out.

Constructors

Type Name Description
  UAnimGraphNode_StateResult ( const FObjectInitializer& ObjectIn... )  

Overridden from UAnimGraphNode_Base

Type Name Description
void GetBoundFunctionsInfo ( TArray< TPair< FName, FName >>& In... ) Gets editor information for all the bound anim node functions (category metadata string, member variable's name) Used by SAnimGraphNode to display all bound functions of an anim node.
bool IsSinkNode () Is this node a sink that has no pose outputs?
void OnProcessDuringCompilation ( IAnimBlueprintCompilationContext& ..., IAnimBlueprintGeneratedClassCompile... ) Process this node's data during compilation (override point)
void ValidateAnimNodeDuringCompilation ( USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog ) Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Overridden from UK2Node

Type Name Description
void GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) Replacement for GetMenuEntries().
bool IsNodeRootSet () Query if this node should be kept as part of the root set during the pruning stage of compilation.
bool ReferencesFunction ( const FName& InFunctionName, const UStruct* InScope ) Return whether this node references the specified function, identified by a name and guid pair

Overridden from UEdGraphNode

Type Name Description
void AddSearchMetaDataInfo ( TArray< struct FSearchTagDataPair >... ) Add's node data to the search metadata, override to collect more data that may be desirable to search for
bool CanDuplicateNode () Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph
bool CanUserDeleteNode () Whether or not this node can be deleted by user action
FString GetDocumentationLink () Get the link to the documentation.
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FLinearColor GetNodeTitleColor () Gets the draw color of a node's title bar
FText GetTooltipText () Gets the tooltip to display when over the node

Overridden from UObject

Type Name Description
void PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) Called when a property on this object has been modified externally

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library