IBlueprintEditor::GetSelectedSubobjectEditorTreeNodes

Util to get the currently selected Subobject editor tree Nodes

Unreal Engine C++ API Reference > Editor > Kismet > IBlueprintEditor

  • IBlueprintEditor::GetSelectedSubobjectEditorTreeNodes()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Include #include "BlueprintEditorModule.h"
[TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSubobjectEditorTreeNode](API\Editor\SubobjectEditor\FSubobjectEditorTreeNode) > > GetSelectedSubobjectEditorTreeNodes() const  

Remarks

Util to get the currently selected Subobject editor tree Nodes


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