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Unreal Engine C++ API Reference > Editor > LevelEditor > ULevelEditorSubsystem
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditorSubsystem.h |
Include | #include "LevelEditorSubsystem.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/LevelEditorSubsystem.cpp |
bool SaveCurrentLevel()
Remarks
Saves the specified Level. Must already be saved at lease once to have a valid path. True if the operation succeeds.