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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachine.h |
Include | #include "AnimGraphNode_StateMachine.h" |
Syntax
class UAnimGraphNode_StateMachine : public [UAnimGraphNode_StateMachineBase](API\Editor\AnimGraph\UAnimGraphNode_StateMachineBase)
Variables
Type | Name | Description |
---|---|---|
FAnimNode_State... | Node | Runtime state machine representation (empty; populated during compilation) |
Constructors
Type | Name | Description |
---|---|---|
UAnimGraphNode_StateMachine ( const FObjectInitializer& ObjectIn... ) |
Overridden from UAnimGraphNode_StateMachineBase
Type | Name | Description |
---|---|---|
FAnimNode_St... | GetNode () | Interface for derived classes to implement. |