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Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include | #include "IAssetTools.h" |
void RenameReferencingSoftObjectPaths ( const [TArray](API\Runtime\Core\Containers\TArray)< [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * > PackagesToCheck, const [TMap](API\Runtime\Core\Containers\TMap)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath), [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > & AssetRedirectorMap )
Remarks
Function that renames all FSoftObjectPath object with the old asset path to the new one.
Parameters
Name | Description |
---|---|
PackagesToCheck | Packages to check for referencing FSoftObjectPath. |
AssetRedirectorMap | Map from old asset path to new asset path |