FCurveEditorTreeFilter

Base class for all filters that can be applied to a curve editor tree.

Unreal Engine C++ API Reference > Editor > CurveEditor > Tree

Inheritance Hierarchy

  • FCurveEditorTreeFilter

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/Tree/CurveEditorTreeFilter.h
Include #include "Tree/CurveEditorTreeFilter.h"

Syntax

struct FCurveEditorTreeFilter  

Remarks

Base class for all filters that can be applied to a curve editor tree. Filters are identifyable through their type (see GetType()), which is a pre-registered static value retrieved through RegisterFilterType(). Client types can inspect this for supported types, and static_cast<> for implementation details. Filters also contain a pass, which is used to separate filters into separate passes. Filters applied within the same pass are matched as a boolean OR, filters in different passes are matched as a boolean AND.

Variables

Type Name Description
bool: 1 bExpandToMatchedItems Determines if tree paths should be expanded down to matched items
int32 FilterPass Defines which pass this filter should be applied in
ECurveEditorTre... FilterType The static type of this filter as retrieved by RegisterFilterType

Constructors

Type Name Description
  FCurveEditorTreeFilter ( ECurveEditorTreeFilterType InFilter..., int32 InFilterPass )  

Destructors

Type Name Description
  ~FCurveEditorTreeFilter ()  

Functions

Type Name Description
int32 GetFilterPass ()  
ECurveEditor... GetType ()  
ECurveEditor... RegisterFilterType () Register a new filter type that is passed to ICurveEditorTreeItem::Filter
bool ShouldExpandOnMatch ()  

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