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Unreal Engine C++ API Reference > Editor > LandscapeEditor > ILandscapeFileFormat > Export
References
Module | LandscapeEditor |
Header | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h |
Include | #include "LandscapeFileFormatInterface.h" |
virtual void Export ( const TCHAR * Filename, [FName](API\Runtime\Core\UObject\FName) LayerName, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const T > Data, [FLandscapeFileResolution](API\Editor\LandscapeEditor\FLandscapeFileResolution) DataResolution, FVector Scale ) const
Remarks
Export a file (if supported)
Parameters
Name | Description |
---|---|
Filename | path to the file to export to |
LayerName | name of layer being exported (in case of Heightmap this will be NAME_None) |
Data | raw data to export |
DataResolution | resolution of Data |
Scale | scale of the landscape data, in centimeters |