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Unreal Engine C++ API Reference > Editor > ContentBrowserData > ContentBrowserDataUtils::IsTopLevelFolder
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataUtils.h |
Include | #include "ContentBrowserDataUtils.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataUtils.cpp |
namespace ContentBrowserDataUtils { bool ContentBrowserDataUtils::IsTopLevelFolder ( const FStringView InFolderPath ) }
Remarks
Returns true if folder has a depth of 1