FDataTableEditorModule

DataTable Editor module

Unreal Engine C++ API Reference > Editor > DataTableEditor

Inheritance Hierarchy

References

   
Module DataTableEditor
Header /Engine/Source/Editor/DataTableEditor/Public/DataTableEditorModule.h
Include #include "DataTableEditorModule.h"

Syntax

class FDataTableEditorModule :  
    public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface),  
    public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility),  
    public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility)  

Remarks

DataTable Editor module

Functions

Type Name Description
TSharedRef< ... CreateDataTableEditor ( const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHos..., UDataTable* Table ) Creates an instance of table editor object.

Overridden from IModuleInterface

Type Name Description
void ShutdownModule () Called before the module is unloaded, right before the module object is destroyed.
void StartupModule () Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule.

Overridden from IHasMenuExtensibility

Type Name Description
TSharedPtr< ... GetMenuExtensibilityManager () Gets the extensibility managers for outside entities to extend static mesh editor's menus and toolbars

Overridden from IHasToolBarExtensibility

Type Name Description
TSharedPtr< ... GetToolBarExtensibilityManager ()  

Constants

Name Description
DataTableEditorAppIdentifier DataTable Editor app identifier string

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