ISourceControlRevision::GetAnnotated

Get an annotated revision of the file & store it in a temp file.

Unreal Engine C++ API Reference > Developer > SourceControl > ISourceControlRevision > GetAnnotated

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/ISourceControlRevision.h
Include #include "ISourceControlRevision.h"
bool GetAnnotated
(
    [FString](API\Runtime\Core\Containers\FString) & InOutFilename
) const

Remarks

Get an annotated revision of the file & store it in a temp file. true if the operation succeeded.

Parameters

Name Description
InOutFilename The filename that the revision will be written to. If this is empty a temp filename will be generated and returned in this string.

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