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Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMaterialUtilities
References
Module | MaterialUtilities |
Header | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h |
Include | #include "MaterialUtilities.h" |
Source | /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp |
static [UMaterial](API\Runtime\Engine\Materials\UMaterial) * CreateMaterial ( const [FFlattenMaterial](API\Developer\MaterialUtilities\FFlattenMaterial) & InFlattenMaterial, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InOuter, const [FString](API\Runtime\Core\Containers\FString) & BaseName, EObjectFlags Flags, const struct [FMaterialProxySettings](API\Runtime\Engine\Engine\FMaterialProxySettings) & MaterialProxySettings, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OutGeneratedAssets, const TextureGroup & InTextureGroup )
Remarks
Creates UMaterial object from a flatten material Returns a pointer to the constructed UMaterial object.
Parameters
Name | Description |
---|---|
Outer | Outer for the material and texture objects, if NULL new packages will be created for each asset |
BaseName | BaseName for the material and texture objects, should be a long package name in case Outer is not specified |
Flags | Object flags for the material and texture objects. |
OutGeneratedAssets | List of generated assets - material, textures |