Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintNodeSpawner
Type
typedef TBaseDelegate_TwoParams< void, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) *, bool > FCustomizeNodeDelegate
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSpawner.h |
Include | #include "BlueprintNodeSpawner.h" |