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Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL > FGlslCodeBackend
References
Module | ShaderFormatOpenGL |
Header | /Engine/Source/Developer/ShaderFormatOpenGL/Public/GlslBackend.h |
Include | #include "GlslBackend.h" |
Source | /Engine/Source/Developer/ShaderFormatOpenGL/Private/GlslBackend.cpp |
virtual bool ApplyAndVerifyPlatformRestrictions ( exec_list * Instructions, _mesa_glsl_parse_state * ParseState, EHlslShaderFrequency Frequency )
Remarks
Return false if there were restrictions that made compilation fail.