FLevelEditorModule::BroadcastOverridePropertyEditorSelection

Called to set property editors to show the given actors, even if those actors aren't in the current selection set

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Include #include "LevelEditor.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp
virtual void BroadcastOverridePropertyEditorSelection
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & NewSelection,
    bool bForceRefresh
)

Remarks

Called to set property editors to show the given actors, even if those actors aren't in the current selection set

Parameters

Name Description
NewSelection List of actors to edit the properties of

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