UK2Node_IfThenElse::GetConditionPin

Get the condition pin

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_IfThenElse

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_IfThenElse.h
Include #include "K2Node_IfThenElse.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_IfThenElse.cpp
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetConditionPin() const  

Remarks

Get the condition pin


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