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Unreal Engine C++ API Reference > Editor > Kismet > FFavoritedBlueprintPaletteItem > FFavoritedBlueprintPaletteItem
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h |
Include | #include "BlueprintPaletteFavorites.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp |
FFavoritedBlueprintPaletteItem ( [FString](API\Runtime\Core\Containers\FString) const & SerializedAction )
Remarks
Sometime favorites can be coming from user edited .ini files, so this converts that readable text into a favorite (since the strings are user generated, there could be some error, so sure to check its validity).
Parameters
Name | Description |
---|---|
SerializedAction | A string representing a serialized favorite. |