UAnimDataController::InsertBoneTrack

Inserts a new bone animation track for the provided name, at the provided index.

Unreal Engine C++ API Reference > Developer > AnimationDataController > UAnimDataController

Deprecated * InsertBoneTrack has been deprecated, use AddBoneTrack instead

References

   
Module AnimationDataController
Header /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Include #include "AnimDataController.h"
Source /Engine/Source/Developer/AnimationDataController/Private/AnimDataController.cpp
virtual int32 InsertBoneTrack
(
    [FName](API\Runtime\Core\UObject\FName) BoneName,
    int32 DesiredIndex,
    bool bShouldTransact
)

Remarks

Inserts a new bone animation track for the provided name, at the provided index. Broadcasts a EAnimDataModelNotifyType::TrackAdded notify if successful. The bone name is verified with the AnimModel's outer target USkeleton to ensure the bone exists. The index at which the bone track was inserted, INDEX_NONE if the insertion failed

Parameters

Name Description
BoneName Bone name for which a track should be inserted
DesiredIndex Index at which the track should be inserted
bShouldTransact Whether or not any undo-redo changes should be generated

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