FBTBuilder::AddTaskValueChange

Unreal Engine C++ API Reference > Developer > AITestSuite > FBTBuilder

References

   
Module AITestSuite
Header /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
Include #include "BTBuilder.h"
static void AddTaskValueChange
(
    [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode,
    int32 Value,
    [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult,
    [FName](API\Runtime\Core\UObject\FName) IntKeyName,
    [FName](API\Runtime\Core\UObject\FName) IntOnAbortKeyName,
    int32 OnAbortValue
)

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