ISourceControlProvider::RegisterSourceControlStateChanged_Handle

Register a delegate to be called when source control state(s) change

Unreal Engine C++ API Reference > Developer > SourceControl > ISourceControlProvider

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/ISourceControlProvider.h
Include #include "ISourceControlProvider.h"
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterSourceControlStateChanged_Handle
(
    const FSourceControlStateChanged::FDelegate & SourceControlStateChanged
)

Remarks

Register a delegate to be called when source control state(s) change


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