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Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces > FEncodedTextureExtendedData
Syntax
[TArray](API\Runtime\Core\Containers\TArray)< uint64, TInlineAllocator< 15 > > MipSizesInBytes
Remarks
With packing/tiling, mip sizes are not trivially computable. Not that these sizes must NOT be used for mips prior to tiling. For those, FEncodedTextureDescription::GetMipSizeInBytes().