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Unreal Engine C++ API Reference > Developer > Localization
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
Include | #include "LocTextHelper.h" |
Syntax
enum ELocTextExportSourceMethod
{
SourceText,
NativeText,
}
Values
Name | Description |
---|---|
SourceText | Use the source text |
NativeText | Use the native text |
Remarks
What kind of "source" should we use when looking up translations for export?