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Unreal Engine C++ API Reference > Developer > ProfileVisualizer > SEventsTree
References
Module | ProfileVisualizer |
Header | /Engine/Source/Developer/ProfileVisualizer/Public/SEventsTree.h |
Include | #include "SEventsTree.h" |
bool FilterEvent ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FVisualizerEvent](API\Developer\ProfileVisualizer\FVisualizerEvent) > InEvent ) const
Remarks
Checks if event name passes current filter