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Unreal Engine C++ API Reference > Developer > MaterialBaking > IMaterialBakingModule > BakeMaterials
References
Module | MaterialBaking |
Header | /Engine/Source/Developer/MaterialBaking/Public/IMaterialBakingModule.h |
Include | #include "IMaterialBakingModule.h" |
void BakeMaterials ( const [TArray](API\Runtime\Core\Containers\TArray)< [FMaterialData](API\Developer\MaterialBaking\FMaterialData) * > & MaterialSettings, const [TArray](API\Runtime\Core\Containers\TArray)< [FMeshData](API\Developer\MaterialBaking\FMeshData) * > & MeshSettings, [FBakeOutput](API\Developer\MaterialBaking\FBakeOutput) & Output )
Remarks
Bakes out material properties according to MaterialSettings using MeshSettings and stores the output in Output