Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintEventNodeSpawner
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintEventNodeSpawner.h |
Include | #include "BlueprintEventNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintEventNodeSpawner.cpp |
UBlueprintEventNodeSpawner ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )