UK2Node_MakeContainer::PropagatePinType

Propagates the pin type from the output (set) pin to the inputs, to make sure types are consistent

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_MakeContainer

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h
Include #include "K2Node_MakeContainer.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_MakeContainer.cpp
void PropagatePinType()

Remarks

Propagates the pin type from the output (set) pin to the inputs, to make sure types are consistent


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