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Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon
References
Module | ShaderCompilerCommon |
Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderMinifier.h |
Include | #include "ShaderMinifier.h" |
Syntax
namespace UE
{
namespace ShaderMinifier
{
enum EMinifyShaderFlags
{
None = 0,
OutputReasons = 1 << 1,
OutputStats = 1 << 2,
OutputLines = 1 << 3,
OutputCommentLines = 1 << 4,
}
}
}
Values
Name | Description |
---|---|
None | |
OutputReasons | Add `// REASON: foo_ comments next to emitted code blocks to identify which other block uses it or other reason why it was included |
OutputStats | Add a comment describing how many functions, structs, etc. were emitted |
OutputLines | Add `#line |
OutputCommentLines | Keep original global scope comment lines, such as `// #define FOO 123_ that were added by UE shader preprocessor |