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Unreal Engine C++ API Reference > Editor > CSVtoSVG
Inheritance Hierarchy
References
Module | CSVtoSVG |
Header | /Engine/Source/Editor/CSVtoSVG/Public/CSVtoSVGArguments.h |
Include | #include "CSVtoSVGArguments.h" |
Syntax
class UCSVtoSVGArugments : public [UEditorConfigBase](API\Editor\EditorConfig\UEditorConfigBase)
Variables
Type | Name | Description |
---|---|---|
float | averageThreshold | |
float | budget | |
int | colourOffset | |
FFilePath | CSV | The base directories to be considered Internal Only for the struct picker. |
bool | graphOnly | |
int32 | height | |
bool | interactive | |
float | maxX | |
float | maxY | |
float | minX | |
float | minY | |
bool | noMetadata | |
FDirectoryPath | OutputDirectory | |
FString | OutputFilename | |
bool | showaverages | |
int32 | skipRows | |
bool | smooth | |
float | smoothKernelPercent | |
int32 | smoothKernelSize | |
bool | stacked | |
FString | stacktotalstack | |
ESVGTheme | theme | |
float | thickness | |
float | threshold | |
FString | title | |
int32 | width |
Constructors
Type | Name | Description |
---|---|---|
UCSVtoSVGArugments ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
FString | GetCommandLine () | |
FCSVtoSVGAru... | GetOnModified () | |
FString | GetOutputFileName () |