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Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Toolkits/ToolkitManager.h |
Include | #include "Toolkits/ToolkitManager.h" |
Syntax
class FToolkitManager
Remarks
Singleton that managers instances of editor toolkits
Constructors
No constructors are accessible with public or protected access.
Functions
Type | Name | Description |
---|---|---|
void | CloseToolkit ( const TSharedRef< IToolkit > Closin... ) | Call this to close an existing toolkit |
TSharedPtr< ... | FindEditorForAsset ( const UObject* Asset ) | Tries to find an open asset editor that's editing the specified asset, and returns the toolkit for that asset editor |
FToolkitMana... | Get () | Get the singleton instance of the asset editor manager |
void | OnToolkitHostDestroyed ( IToolkitHost* HostBeingDestroy... ) | Called by a toolkit host itself right before it goes away, so that we can make sure the toolkits are destroyed too |
void | RegisterNewToolkit ( const TSharedRef< IToolkit > NewToo... ) | Call this to register a newly-created toolkit. |