UContentBrowserDataSource::BulkEditItems

Attempt to open the given item for editing.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource

  • UContentBrowserDataSource::BulkEditItems()

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h
Include #include "ContentBrowserDataSource.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp
virtual bool BulkEditItems
(
    [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FContentBrowserItemData](API\Editor\ContentBrowserData\FContentBrowserItemData) > InItems
)

Remarks

Attempt to open the given item for editing.

The default implementation of this will call EditItem for each item. Override if you can provide a more efficient implementation. True if any items were opened for editing, false otherwise.

Parameters

Name Description
InItems The items to edit.

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