FSCSEditorTreeNode::GetDisplayName

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode

  • FSCSEditorTreeNode::GetDisplayName()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const  

The name of this node in text.


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