FKCHandler_VariableSet

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/VariableSetHandler.h
Include #include "VariableSetHandler.h"

Syntax

class FKCHandler_VariableSet : public [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor)  

Constructors

Type Name Description
  FKCHandler_VariableSet ( FKismetCompilerContext& InCompiler... )  

Functions

Type Name Description
void GenerateAssigments ( FKismetFunctionContext& Context, UEdGraphNode* Node )  
void InnerAssignment ( FKismetFunctionContext& Context, UEdGraphNode* Node, UEdGraphPin* VariablePin, UEdGraphPin* ValuePin )  
bool UsesVariablePinAsKey () Used for implicit casting.

Overridden from FNodeHandlingFunctor

Type Name Description
void Compile ( FKismetFunctionContext& Context, UEdGraphNode* Node )  
void RegisterNet ( FKismetFunctionContext& Context, UEdGraphPin* Net )  
void RegisterNets ( FKismetFunctionContext& Context, UEdGraphNode* Node )  
void Transform ( FKismetFunctionContext& Context, UEdGraphNode* Node )  

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