FSCSEditorTreeNode::IsInheritedComponent

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode

  • FSCSEditorTreeNode::IsInheritedComponent()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
virtual bool IsInheritedComponent() const

Whether or not this object was declared in the current class (or instance). Anything inherited cannot be reorganized (renamed, reparented, etc...).


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