FSourceControlStateChanged

Delegate called when the state of an item (or group of items) has changed.

Unreal Engine C++ API Reference > Developer > SourceControl

Type

typedef TMulticastDelegate_NoParams< void > FSourceControlStateChanged  

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/ISourceControlProvider.h
Include #include "ISourceControlProvider.h"

Remarks

Delegate called when the state of an item (or group of items) has changed.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library