USoundSourceEffectChainFactory::CanCreateNew

Unreal Engine C++ API Reference > Editor > AudioEditor > Factories > USoundSourceEffectChainFactory

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Classes/Factories/SoundSourceEffectFactory.h
Include #include "Factories/SoundSourceEffectFactory.h"
Source /Engine/Source/Editor/AudioEditor/Private/Factories/SoundSourceEffectFactory.cpp
virtual bool CanCreateNew() const

true if the factory can currently create a new object from scratch.


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