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Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorActionCallbacks
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h |
Include | #include "LevelEditorActions.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/LevelEditorActions.cpp |
static bool ActorTypesSelected_CanExecute ( [EActorTypeFlags](API\Editor\LevelEditor\FLevelEditorActionCallbacks\EActorTypeFlags) TypeFlags, bool bSingleOnly )
Remarks
Checks to see if at least one actor (of the given types) is selected true if it can execute.
Parameters
Name | Description |
---|---|
TypeFlags | actor types to look for - one or more of EActorTypeFlags or'ed together |
bSingleOnly | if true, then requires selection to be exactly one actor |