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Unreal Engine C++ API Reference > Developer > MaterialBaking > FMaterialBakingHelpers
References
Module | MaterialBaking |
Header | /Engine/Source/Developer/MaterialBaking/Public/MaterialBakingHelpers.h |
Include | #include "MaterialBakingHelpers.h" |
Source | /Engine/Source/Developer/MaterialBaking/Private/MaterialBakingHelpers.cpp |
static void PerformUVBorderSmear ( [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > & InOutPixels, int32 ImageWidth, int32 ImageHeight, int32 MaxIterations, [FColor](API\Runtime\Core\Math\FColor) BackgroundColor )
Remarks
Applies a box blur to magenta pixels found in given texture represented by InOutPixels using non-background pixels, this creates a smear across the magenta/filled pixels.
Parameters
Name | Description |
---|---|
InOutPixels | The image to apply the smear to |
ImageWidth | The width of the image in pixels |
ImageHeight | The height of the image in pixels |
MaxIterations | The max distance in pixels to smear the edges of the texture. When set to -1 this value is the max of the width and height of the buffer |
BackgroundColor | The pixel color considered background in the image, and that can be smeared into |