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Unreal Engine C++ API Reference > Developer > OutputLog > FOutputLogModule
References
Module | OutputLog |
Header | /Engine/Source/Developer/OutputLog/Public/OutputLogModule.h |
Include | #include "OutputLogModule.h" |
Source | /Engine/Source/Developer/OutputLog/Private/OutputLogModule.cpp |
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeConsoleInputBox ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SMultiLineEditableTextBox](API\Runtime\Slate\Widgets\Input\SMultiLineEditableTextBox) > & OutExposedEditableTextBox, const FSimpleDelegate & OnCloseConsole, const FSimpleDelegate & OnConsoleCommandExecuted ) const
Remarks
Generates a console input box widget. Remember, this widget will become invalid if the output log DLL is unloaded on the fly.