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Unreal Engine C++ API Reference > Editor > Kismet > IBlueprintEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h |
Include | #include "BlueprintEditorModule.h" |
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSubobjectEditorTreeNode](API\Editor\SubobjectEditor\FSubobjectEditorTreeNode) > FindAndSelectSubobjectEditorTreeNode ( const class [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, bool IsCntrlDown )
Remarks
Find and select a specific SCS editor tree node associated with the given component