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Unreal Engine C++ API Reference > Editor > ContentBrowserData > FContentBrowserItemPath
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserItemPath.h |
Include | #include "ContentBrowserItemPath.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserItemPath.cpp |
[FString](API\Runtime\Core\Containers\FString) GetInternalPathString() const
Remarks
Returns internal path as newly allocated FString if there is one or empty FString (eg,. "/PluginA/MyFile").