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Unreal Engine C++ API Reference > Editor > Blutility
Inheritance Hierarchy
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityActor.h |
Include | #include "EditorUtilityActor.h" |
Syntax
class AEditorUtilityActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)
Constructors
Type | Name | Description |
---|---|---|
AEditorUtilityActor ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
UInputCompon... | GetInputComponent () | Returns the current InputComponent on this utility actor. |
bool | GetReceivesEditorInput () | |
void | Run () | Standard function to execute. |
void | SetReceivesEditorInput ( bool bInValue ) |
Overridden from AActor
Type | Name | Description |
---|---|---|
void | OnConstruction ( const FTransform& Transform ) | Called when an instance of this class is placed (in editor) or spawned. |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) | Called when a property on this object has been modified externally |