FFavoritedBlueprintPaletteItem

Unreal Engine C++ API Reference > Editor > Kismet

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Include #include "BlueprintPaletteFavorites.h"

Syntax

struct FFavoritedBlueprintPaletteItem  

Constructors

Type Name Description
  FFavoritedBlueprintPaletteItem ( FString const& SerializedAction ) Sometime favorites can be coming from user edited .ini files, so this converts that readable text into a favorite (since the strings are user generated, there could be some error, so sure to check its validity).
  FFavoritedBlueprintPaletteItem ( TSharedPtr< FEdGraphSchemaAction > ... ) Constructs a favorite from the specified palette action (some palette actions cannot be favorited, so make sure to check its validity).
  FFavoritedBlueprintPaletteItem ( UBlueprintNodeSpawner const* B... )  

Functions

Type Name Description
bool IsValid () Sometimes we're not able to construct favorites from specified actions, so this provides us a way to check this item's validity.
FString cons... ToString () We want to be able to specify some of these in .ini files, so let we have to have a readable string representation for them.

Operators

Type Name Description
bool operator== ( FFavoritedBlueprintPaletteItem cons... ) Checks to see if this favorite matches the specified one.
bool operator== ( TSharedPtr< FEdGraphSchemaAction > ... ) Checks to see if this favorite represents the supplied ed-graph action (so we can match them together, and construct a favorites list).

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