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Unreal Engine C++ API Reference > Editor > EditorWidgets > SAssetSearchBox
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/SAssetSearchBox.h |
Include | #include "SAssetSearchBox.h" |
Source | /Engine/Source/Editor/EditorWidgets/Private/SAssetSearchBox.cpp |
void SetText ( const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > & InNewText )
Remarks
Sets the text string currently being edited