UPlatformsMenuSettings

Unreal Engine C++ API Reference > Developer > DeveloperToolSettings > Settings

Inheritance Hierarchy

References

   
Module DeveloperToolSettings
Header /Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/PlatformsMenuSettings.h
Include #include "Settings/PlatformsMenuSettings.h"

Syntax

class UPlatformsMenuSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)  

Variables

Type Name Description
FString LaunchOnTarget Name of the target to use for LaunchOn (only Game/Client targets)
FDirectoryPath StagingDirectory The directory to which the packaged project will be copied.

Constructors

Type Name Description
  UPlatformsMenuSettings ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
EProjectPack... GetBuildConfigurationForPlatform ( FName PlatformName ) Get and set the per-platform build config and targetplatform settings for the Turnkey/Launch on menu
FString GetBuildTargetForPlatform ( FName PlatformName )  
const FTarge... GetBuildTargetInfoForPlatform ( FName PlatformName, bool& bOutIsProjectTarget )  
const FTarge... GetLaunchOnTargetInfo () Gets the current launch on target, checking that it's valid, and the default build target if it is not
FName GetTargetFlavorForPlatform ( FName PlatformName )  
void SetBuildConfigurationForPlatform ( FName PlatformName, EProjectPackagingBuildConfiguration... )  
void SetBuildTargetForPlatform ( FName PlatformName, FString BuildTargetName )  
void SetTargetFlavorForPlatform ( FName PlatformName, FName TargetFlavorName )  

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