UCurveEditorReduceFilter

Unreal Engine C++ API Reference > Editor > CurveEditor > Filters

Inheritance Hierarchy

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/Filters/CurveEditorReduceFilter.h
Include #include "Filters/CurveEditorReduceFilter.h"

Syntax

class UCurveEditorReduceFilter : public [UCurveEditorFilterBase](API\Editor\CurveEditor\Filters\UCurveEditorFilterBase)  

Variables

Type Name Description
bool bTryRemoveUserSetTangentKeys Flag whether or not to use SampleRate for sampling between evaluated keys, which allows for removing user-tangent keys.
FFrameRate SampleRate Rate at which the curve should be sampled to compare against value tolerance.
float Tolerance Minimum change in values required for a key to be considered distinct enough to keep.

Constructors

Type Name Description
  UCurveEditorReduceFilter ()  

Overridden from UCurveEditorFilterBase

Type Name Description
void ApplyFilter_Impl ( TSharedRef< FCurveEditor > InCurveE..., const TMap< FCurveModelID, FKeyHand..., TMap< FCurveModelID, FKeyHandleSet ... ) An implementation must override this function to implement filtering functionality.

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