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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
Include | #include "EdGraphSchema_K2.h" |
Syntax
class FPinTypeTreeInfo
Remarks
Class used for creating type tree selection info, which aggregates the various PC_* and PinSubtypes in the schema into a heirarchy
Variables
Type | Name | Description |
---|---|---|
bool | bReadOnly | Whether or not this pin type is selectable as an actual type, or is just a category, with some subtypes |
TArray< TShared... | Children | The children of this pin type |
FText | FriendlyName | Friendly display name of pin type; also used to see if it has subtypes |
FText | Tooltip | Text for regular tooltip |
Constructors
Type | Name | Description |
---|---|---|
FPinTypeTreeInfo ( TSharedPtr< FPinTypeTreeInfo > InIn... ) | ||
FPinTypeTreeInfo ( const FName CategoryName, UObject* SubCategoryObject, const FText& InTooltip, bool bInReadOnly, uint8 InPossibleObjectReferenceType... ) | ||
FPinTypeTreeInfo ( const FText& InFriendlyName, const FName CategoryName, const UEdGraphSchema_K2* Schem..., const FText& InTooltip, bool bInReadOnly, FTypesDatabase* TypesDatabase ) | ||
FPinTypeTreeInfo ( const FText& InFriendlyName, const FName CategoryName, const FSoftObjectPath& SubCategory..., const FText& InTooltip, bool bInReadOnly, uint8 InPossibleObjectReferenceType... ) |
Functions
Type | Name | Description |
---|---|---|
FText | GetDescription () | Returns a succinct menu description of this type |
const FEdGra... | GetPinType ( bool bForceLoadedSubCategoryObject ) | |
uint8 | GetPossibleObjectReferenceTypes () | |
const FSoftO... | GetSubCategoryObjectAsset () | |
FText | GetToolTip () | |
void | SetPinSubTypeCategory ( const FName SubCategory ) |