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Unreal Engine C++ API Reference > Editor > Kismet > FMyBlueprintItemDragDropAction
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/MyBlueprintItemDragDropAction.h |
Include | #include "MyBlueprintItemDragDropAction.h" |
bool IsFromBlueprint ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint ) const
Remarks
Helper method to see if we're dragging in the same blueprint