FLevelEditorOutlinerSettings

Helper class to manage initalization options specific to the Level Editor Outliners Use AddCustomFilter/AddCustomClass Filter to register new filters in the Outliner.

Unreal Engine C++ API Reference > Editor > LevelEditor

Inheritance Hierarchy

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h
Include #include "LevelEditorOutlinerSettings.h"

Syntax

class FLevelEditorOutlinerSettings : public [TSharedFromThis< class FLevelEditorOutlinerSettings >](API\Runtime\Core\Templates\TSharedFromThis)  

Remarks

Helper class to manage initalization options specific to the Level Editor Outliners Use AddCustomFilter/AddCustomClass Filter to register new filters in the Outliner. Make sure that the filters you attach have a category, otherwise they will not show up

Functions

Type Name Description
void AddCustomClassFilter ( TSharedRef< FCustomClassFilterData ... ) Add a custom class filter to the outliner filter bar.
void AddCustomFilter ( FOutlinerFilterFactory InCreateCust... ) Add a custom filter to the outliner filter bar.
void CreateDefaultFilters () Creates the default filters that the level editor outliner has.
TSharedPtr< ... GetFilterCategory ( const FName& CategoryName ) Get the FFilterCategory attached to the given category name. Use this to add filters to the built in categories.
void GetOutlinerFilters ( FSceneOutlinerFilterBarOptions& Ou... ) Append the init options stored in this class to the given Outliner init options.
void SetupBuiltInCategories () Setup the built in filter categories.

Typedefs

Name Description
FOutlinerFilterFactory Delegate to create a Filter for the Outliner

Constants

Deprecated Functions

Type Name Description
void AddCustomFilter ( TSharedRef< FFilterBase< const ISce... ) Use the AddCustomFilter override that takes in a factory instead so each Outliner can have a unique instance of the filter

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