ITextureFormat::ReleaseTiling

Cleans up the [FTilerSettings](API\Developer\TextureFormat\Interfaces\ITextureFormat\FTilerSettings) object once it is finished.

Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces > ITextureFormat

  • ITextureFormat::ReleaseTiling()

References

   
Module TextureFormat
Header /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h
Include #include "Interfaces/ITextureFormat.h"
virtual void ReleaseTiling
(
    const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings,
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTilerSettings](API\Developer\TextureFormat\Interfaces\ITextureFormat\FTilerSettings) > & TilerSettings
) const

Remarks

Cleans up the FTilerSettings object once it is finished.

Parameters

Name Description
BuildSettings Build settings.
TilerSettings The tiler settings object to release.

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