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Unreal Engine C++ API Reference > Developer > DesktopPlatform
References
Module | DesktopPlatform |
Header | /Engine/Source/Developer/DesktopPlatform/Public/MultiPlatformTargetReceiptBuildWorkers.h |
Include | #include "MultiPlatformTargetReceiptBuildWorkers.h" |
Syntax
class FMultiPlatformTargetReceiptBuildWorkers
Remarks
Globally registers a UE::DerivedData::IBuildWorkerFactory instance for each platform that build workers can be supported. Users should include a variable in their file path to indicate that this worker receipt can exist for any platform. If the receipt path does not include a variable, then no attempt will be made to find variations of it for other platforms.
Constructors
Type | Name | Description |
---|---|---|
FMultiPlatformTargetReceiptBuildWorkers ( const TCHAR* TargetReceiptFile... ) |
Destructors
Type | Name | Description |
---|---|---|
~FMultiPlatformTargetReceiptBuildWorkers () |
Enums
Type | Name | Description |
---|---|---|
Private enum | ESupportedPlatform |