AssetViewUtils::IsValidFolderName

Returns true if the supplied folder name can be used as part of a package name

Unreal Engine C++ API Reference > Developer > AssetTools

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Include #include "AssetViewUtils.h"
Source /Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp
namespace AssetViewUtils  
{  
    bool AssetViewUtils::IsValidFolderName  
    (  
        const [FString](API\Runtime\Core\Containers\FString) & FolderName,  
        [FText](API\Runtime\Core\Internationalization\FText) & Reason  
    )  
}  

Remarks

Returns true if the supplied folder name can be used as part of a package name


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