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Unreal Engine C++ API Reference > Developer > FunctionalTesting
References
Module | FunctionalTesting |
Header | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h |
Include | #include "FunctionalTest.h" |
Syntax
struct FPerfStatsRecord
Remarks
A set of simple perf stats recorded over a period of frames.
Variables
Type | Name | Description |
---|---|---|
FStatsData | Baseline | Stats data for the baseline. |
float | GameThreadBudget | |
float | GPUBudget | |
FString | Name | |
FStatsData | Record | Stats data for the period we're interested in timing. |
float | RenderThreadBudget |
Constructors
Type | Name | Description |
---|---|---|
FPerfStatsRecord ( FString InName ) |
Functions
Type | Name | Description |
---|---|---|
FString | GetBaselineString () | |
void | GetGameThreadTimes ( double& OutMin, double& OutMax, double& OutAvg ) | |
void | GetGPUTimes ( double& OutMin, double& OutMax, double& OutAvg ) | |
FString | GetOverBudgetString () | |
FString | GetRecordString () | |
void | GetRenderThreadTimes ( double& OutMin, double& OutMax, double& OutAvg ) | |
FString | GetReportString () | |
bool | IsWithinGameThreadBudget () | |
bool | IsWithinGPUBudget () | |
bool | IsWithinRenderThreadBudget () | |
void | Sample ( UWorld* Owner, float DeltaSeconds, bool bBaseline ) | |
void | SetBudgets ( float InGPUBudget, float InRenderThreadBudget, float InGameThreadBudget ) |