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Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
void SetNodeExpansionState ( FSCSEditorTreeNodePtrType InNodeToChange, const bool bIsExpanded )
Remarks
Set the expansion state of a node
Parameters
Name | Description |
---|---|
InNodeToChange | The node to be expanded/collapsed |
bIsExpanded | True to expand the node, false to collapse it |