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Unreal Engine C++ API Reference > Editor > EditorFramework > Elements > Framework > UTypedElementViewportInteraction
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Elements/Framework/TypedElementViewportInteraction.h |
Include | #include "Elements/Framework/TypedElementViewportInteraction.h" |
Source | /Engine/Source/Editor/EditorFramework/Private/Elements/Framework/TypedElementViewportInteraction.cpp |
void UpdateGizmoManipulation ( FTypedElementListConstRef InElementsToMove, const [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) InWidgetMode, const [EAxisList::Type](API\Runtime\Core\Math\EAxisList__Type) InDragAxis, const [FInputDeviceState](API\Runtime\InteractiveToolsFramework\FInputDeviceState) & InInputState, const FTransform & InDeltaTransform )
Remarks
Notify that the gizmo has manipulated the transform of the given set of elements.
This list should have been pre-normalized via UTypedElementSelectionSet::GetNormalizedSelection or UTypedElementSelectionSet::GetNormalizedElementList, or FLevelEditorViewportClient::GetElementsToManipulate.