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Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters
Inheritance Hierarchy
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h |
Include | #include "Filters/SAssetFilterBar.h" |
Syntax
class UAssetFilterBarContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Remarks
ToolMenuContext that is used to create the Add Filter Menu
Variables
Type | Name | Description |
---|---|---|
TSharedPtr< FFi... | MenuExpansion | |
FOnPopulateAddA... | PopulateFilterMenu |