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Unreal Engine C++ API Reference > Editor > GameProjectGeneration > FTemplateConfigValue
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Classes/TemplateProjectDefs.h |
Include | #include "TemplateProjectDefs.h" |
Source | /Engine/Source/Editor/GameProjectGeneration/Private/TemplateProjectDefs.cpp |
FTemplateConfigValue ( const [FString](API\Runtime\Core\Containers\FString) & InFile, const [FString](API\Runtime\Core\Containers\FString) & InSection, const [FString](API\Runtime\Core\Containers\FString) & InKey, const [FString](API\Runtime\Core\Containers\FString) & InValue, bool InShouldReplaceExistingValue )