IEditableLogProvider::AppendMessage

Append a new instance of a message from the trace session.

Unreal Engine C++ API Reference > Developer > TraceServices > TraceServices > Model > IEditableLogProvider > AppendMessage

References

   
Module TraceServices
Header /Engine/Source/Developer/TraceServices/Public/TraceServices/Model/Log.h
Include #include "TraceServices/Model/Log.h"
void AppendMessage
(
    uint64 LogPoint,
    double Time,
    const uint8 * FormatArgs
)

Remarks

Append a new instance of a message from the trace session.

Parameters

Name Description
LogPoint The unique identity (memory address) of the message instrumentation.
Time The time in seconds of the event.
FormatArgs The arguments to use in conjunction with the spec's FormatString.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library