UAnimPoseExtensions::GetAnimPoseAtFrame

Evaluates an Animation Sequence Base to generate a valid Anim Pose instance

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimPoseExtensions

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Include #include "AnimPose.h"
Source /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimPose.cpp
static void GetAnimPoseAtFrame
(
    const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase,
    int32 FrameIndex,
    [FAnimPoseEvaluationOptions](API\Editor\AnimationBlueprintLibrary\FAnimPoseEvaluationOptions) EvaluationOptions,
    [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose
)

Remarks

Evaluates an Animation Sequence Base to generate a valid Anim Pose instance

Parameters

Name Description
AnimationSequenceBase Animation sequence base to evaluate the pose from
FrameIndex Exact frame at which the pose should be evaluated
EvaluationOptions Options determining the way the pose should be evaluated
Pose Anim Pose to hold the evaluated data

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library