UAnimationBlueprintLibrary::DoesBoneNameExist

Checks whether or not the given Bone Name exist on the Skeleton referenced by the given Animation Sequence

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Include #include "AnimationBlueprintLibrary.h"
Source /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp
static void DoesBoneNameExist
(
    [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence,
    [FName](API\Runtime\Core\UObject\FName) BoneName,
    bool & bExists
)

Remarks

Checks whether or not the given Bone Name exist on the Skeleton referenced by the given Animation Sequence


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library