UCookerSettings

Various cooker settings.

Unreal Engine C++ API Reference > Developer > DeveloperToolSettings

Inheritance Hierarchy

References

   
Module DeveloperToolSettings
Header /Engine/Source/Developer/DeveloperToolSettings/Classes/CookerSettings.h
Include #include "CookerSettings.h"

Syntax

class UCookerSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)  

Remarks

Various cooker settings.

Variables

Type Name Description
bool bCompileBlueprintsInDevelopmentMode Whether or not to compile Blueprints in development mode when cooking.
bool bCookOnTheFlyForLaunchOn Enable -cookonthefly for launch on
bool bEnableBuildDDCInBackground  
bool bEnableCookOnTheSide  
bool bIgnoreIniSettingsOutOfDateForIteration Ignore ini changes when doing iterative cooking, either in editor or out of editor
bool bIgnoreScriptPackagesOutOfDateForIteration Ignore native header file changes when doing iterative cooking, either in editor or out of editor
bool bIterativeCookingForFileCookContent Enable -iterate when triggering from File dropdown menu
bool bIterativeCookingForLaunchOn Enable -iterate for launch on
EBlueprintCompo... BlueprintComponentDataCookingMethod Generate optimized component data to speed up Blueprint construction at runtime.
EBlueprintPrope... BlueprintPropertyGuidsCookingMethod Should we include the property GUIDs for a Blueprint class in a cooked build, so that SaveGame archives can redirect property names via the GUIDs?
TArray< FString... ClassesExcludedOnDedicatedClient List of class names to exclude when cooking for dedicated client
TArray< FString... ClassesExcludedOnDedicatedServer List of class names to exclude when cooking for dedicated server
  ConfigRestartRequired  
  ConsoleVariable Allows opening cooked assets in the editor
int32 DefaultASTCQualityBySize Quality of 0 means smallest (12x12 block size), 4 means best (4x4 block size)
int32 DefaultASTCQualityBySpeed Quality of 0 means fastest, 3 means best quality
  DisplayName  
  EditCondition  
TArray< FString... ModulesExcludedOnDedicatedClient List of module names to exclude when cooking for dedicated client
TArray< FString... ModulesExcludedOnDedicatedServer List of module names to exclude when cooking for dedicated server
  ToolTip  
TArray< FString... VersionedIntRValues List of r values that need to be versioned

Constructors

Type Name Description
  UCookerSettings ( const FObjectInitializer& ObjectIn... )  

Overridden from UObject

Type Name Description
void OverrideConfigSection ( FString& InOutSectionName ) This class was moved from UnrealEd module, but to allow it to be used by developer tools, like UFE, it has moved to this module.
void PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) UObject interface
void PostInitProperties () Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

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