ITextureFormat::GetEncoderName

Return the name of the encoder used for the given format. Used for debugging and UI.

Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces > ITextureFormat

  • ITextureFormat::GetEncoderName()

References

   
Module TextureFormat
Header /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h
Include #include "Interfaces/ITextureFormat.h"
[FName](API\Runtime\Core\UObject\FName) GetEncoderName
(
    [FName](API\Runtime\Core\UObject\FName) Format
) const

Remarks

Return the name of the encoder used for the given format.

Used for debugging and UI.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library