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Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > FAnimPose
Type | Name | Description | |
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void | SetPose
(
USkeletalMeshComponent* Component |
Generates the contained bone data using the provided Component and its AnimInstance |
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void | SetPose
(
const FAnimationPoseData& PoseData |
Generates the contained bone data using the provided CompactPose |