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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphCommands.h |
Include | #include "AnimGraphCommands.h" |
Syntax
class FAnimGraphCommands : public [TCommands< FAnimGraphCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
Remarks
Anim GraphCommands
Variables
Type | Name | Description |
---|---|---|
TSharedPtr< FUI... | AddBlendListPin | Blend list options. |
TSharedPtr< FUI... | ConvertToAimOffsetGraph | |
TSharedPtr< FUI... | ConvertToAimOffsetLookAt | Options for aimoffset converter |
TSharedPtr< FUI... | ConvertToAimOffsetSimple | |
TSharedPtr< FUI... | ConvertToBSEvaluator | Options for blendspace converter |
TSharedPtr< FUI... | ConvertToBSGraph | |
TSharedPtr< FUI... | ConvertToBSPlayer | |
TSharedPtr< FUI... | ConvertToPoseBlender | Options for sequence/evaluator converter |
TSharedPtr< FUI... | ConvertToPoseByName | |
TSharedPtr< FUI... | ConvertToSeqEvaluator | Options for sequence/evaluator converter |
TSharedPtr< FUI... | ConvertToSeqPlayer | |
TSharedPtr< FUI... | HideUnboundPropertyPins | Hide unbound property pins. |
TSharedPtr< FUI... | OpenRelatedAsset | Option for opening the asset related to the graph node |
TSharedPtr< FUI... | RemoveBlendListPin | |
TSharedPtr< FUI... | SelectBone | SkeletalControl specific commands. |
TSharedPtr< FUI... | TogglePoseWatch | Toggle pose watching for a given node. |
Constructors
Type | Name | Description |
---|---|---|
FAnimGraphCommands () |
Overridden from TCommands
Type | Name | Description |
---|---|---|
void | RegisterCommands () | Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro. |