IUnloadedBlueprintData

Unreal Engine C++ API Reference > Editor > ClassViewer

References

   
Module ClassViewer
Header /Engine/Source/Editor/ClassViewer/Public/ClassViewerFilter.h
Include #include "ClassViewerFilter.h"

Syntax

class IUnloadedBlueprintData  

Functions

Type Name Description
TSharedPtr< ... GetClassName () Get the generated class name of this blueprint.
FTopLevelAss... GetClassPathName () Get the class path of this blueprint.
const UClass... GetClassWithin () Attempts to get the ClassWithin property for this class.
const UClass... GetNativeParent () Attempts to get the child-most Native class in the hierarchy.
bool HasAllClassFlags ( uint32 InFlagsToCheck ) Used to safely check whether all of the passed in flags are set.
bool HasAnyClassFlags ( uint32 InFlagsToCheck ) Used to safely check whether the passed in flag is set.
bool ImplementsInterface ( const UClass* InInterface ) This will return whether or not this class implements the passed in class / interface
bool IsA ( const UClass* InClass ) Checks whether or not the class has an Is-A relationship with the passed in class.
bool IsChildOf ( const UClass* InClass ) Checks whether or not the class is a child-of the passed in class.
bool IsNormalBlueprintType () Get whether or not this blueprint is a normal blueprint.
void SetClassFlags ( uint32 InFlags ) Sets the flags for this class.
void SetNormalBlueprintType ( bool bInNormalBPType ) Set whether or not this blueprint is a normal blueprint.

Deprecated Functions

Type Name Description
FName GetClassPath () Class names are now represented by path names. Please use GetClassPathName.

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