UContentBrowserDataSubsystem::ConvertInternalPathToVirtual

Converts an internal path to a virtual path.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSubsystem > ConvertInternalPathToVirtual

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSubsystem.h
Include #include "ContentBrowserDataSubsystem.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSubsystem.cpp
void ConvertInternalPathToVirtual
(
    [FName](API\Runtime\Core\UObject\FName) InPath,
    [FName](API\Runtime\Core\UObject\FName) & OutPath
)

Remarks

Converts an internal path to a virtual path.


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