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Unreal Engine C++ API Reference > Editor > ContentBrowser > FSourcesData > operator=
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/SourcesData.h |
Include | #include "SourcesData.h" |
[FSourcesData](API\Editor\ContentBrowser\FSourcesData) & operator= ( [FSourcesData](API\Editor\ContentBrowser\FSourcesData) && Other )