IMeshUtilities::CalculateNormals

Calculates Normals for a given set of vertex data

Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities

References

   
Module MeshUtilities
Header /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Include #include "MeshUtilities.h"
void CalculateNormals
(
    const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & InVertices,
    const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InIndices,
    const [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > & InUVs,
    const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InSmoothingGroupIndices,
    const uint32 InTangentOptions,
    [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & OutNormals
) const

Remarks

Calculates Normals for a given set of vertex data

Parameters

Name Description
InVertices Vertices that make up the mesh
InIndices Indices for the Vertex array
InUVs Texture coordinates (per-index based)
InSmoothingGroupIndices Smoothing group index (per-face based)
InTangentOptions Flags for Tangent calculation
OutNormals Array to hold calculated normals

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