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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceUtilities
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceUtilities.h |
Include | #include "BlueprintNamespaceUtilities.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceUtilities.cpp |
static void GetDefaultImportsForObject ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > & OutNamespaces )
Remarks
Gathers the set of default namespaces that are implicitly imported by a given object's type.
Parameters
Name | Description |
---|---|
InObject | A reference to a loaded object or type. |
OutNamespaces | Zero or more unique namespace identifier(s) representing the type's default namespace set. |