UEditorUtilitySubsystem::UnregisterTabByID

Given an ID for a tab, try to close and unregister a tab that was registered through this subsystem

Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilitySubsystem

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
Include #include "EditorUtilitySubsystem.h"
Source /Engine/Source/Editor/Blutility/Private/EditorUtilitySubsystem.cpp
bool UnregisterTabByID
(
    [FName](API\Runtime\Core\UObject\FName) TabID
)

Remarks

Given an ID for a tab, try to close and unregister a tab that was registered through this subsystem


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