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Unreal Engine C++ API Reference > Editor > GraphEditor > FGraphDiffControl > FNodeMatch
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/GraphDiffControl.h |
Include | #include "GraphDiffControl.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/GraphDiffControl.cpp |
bool IsValid&40;&41; const
Remarks
Checks to see if this is a valid match. False if NewNode or OldNode is nullptr, true if both are valid.