FHierarchicalLODUtilities::GetParentLODActor

Returns the [ALODActor](API\Runtime\Engine\Engine\ALODActor) parent for the given InActor, nullptr if none available

Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODUtilities

References

   
Module HierarchicalLODUtilities
Header /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Include #include "HierarchicalLODUtilities.h"
Source /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp
virtual [ALODActor](API\Runtime\Engine\Engine\ALODActor) * GetParentLODActor
(
    const [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor
)

Remarks

Returns the ALODActor parent for the given InActor, nullptr if none available


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