SKismetInspector::IsSelected

Unreal Engine C++ API Reference > Editor > Kismet > SKismetInspector

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Include #include "SKismetInspector.h"
Source /Engine/Source/Editor/Kismet/Private/SKismetInspector.cpp
bool IsSelected
(
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object
) const

true if the object is in the selection set.


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