UK2Node_ComponentBoundEvent

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h
Include #include "K2Node_ComponentBoundEvent.h"

Syntax

class UK2Node_ComponentBoundEvent : public [UK2Node_Event](API\Editor\BlueprintGraph\UK2Node_Event)  

Variables

Type Name Description
FName ComponentPropertyName Name of property in Blueprint class that pointer to component we want to bind to
TObjectPtr< UCl... DelegateOwnerClass Delegate property's owner class that this event is associated with
FName DelegatePropertyName Delegate property name that this event is associated with

Constructors

Type Name Description
  UK2Node_ComponentBoundEvent ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
FText GetTargetDelegateDisplayName () Gets the proper display name for the property
FMulticastDe... GetTargetDelegateProperty () Return the delegate property that this event is bound to
void InitializeComponentBoundEventParams ( FObjectProperty const* InCompo..., const FMulticastDelegateProperty&#... )  

Overridden from UK2Node_Event

Type Name Description
bool IsUsedByAuthorityOnlyDelegate ()  

Overridden from UK2Node

Type Name Description
UClass * GetDynamicBindingClass () Returns which dynamic binding class (if any) to use for this node.
void HandleVariableRenamed ( UBlueprint* InBlueprint, UClass* InVariableClass, UEdGraph* InGraph, const FName& InOldVarName, const FName& InNewVarName ) Handle when a variable is renamed in the Blueprint Palette
bool NodeCausesStructuralBlueprintChange () Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint
void RegisterDynamicBinding ( UDynamicBlueprintBinding* Bind... ) Puts information about this node into the dynamic binding object.

Overridden from UEdGraphNode

Type Name Description
bool CanPasteHere ( const UEdGraph* TargetGraph ) Determine if this node can live in the specified graph
FEdGraphNode... GetDeprecationResponse ( EEdGraphNodeDeprecationType Depreca... ) Returns the response to use when reporting a deprecation.
FString GetDocumentationExcerptName () Returns the name of the excerpt to display from the specified external documentation link for the graph node Default behavior is to return the class name (including prefix)
FString GetDocumentationLink () Returns the link used for external documentation for the graph node
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FText GetTooltipText () Gets the tooltip to display when over the node
bool HasDeprecatedReference () Returns true if this node references a deprecated type or member.
void ReconstructNode () Refresh the connectors on a node, preserving as many connections as it can.
void ValidateNodeDuringCompilation ( FCompilerResultsLog& MessageLog ) Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Overridden from UObject

Type Name Description
bool Modify ( bool bAlwaysMarkDirty ) Note that the object will be modified.
void Serialize ( FArchive& Ar ) Handles reading, writing, and reference collecting using FArchive.

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