UK2Node_CommutativeAssociativeBinaryOperator

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CommutativeAssociativeBinaryOperator.h
Include #include "K2Node_CommutativeAssociativeBinaryOperator.h"

Syntax

class UK2Node_CommutativeAssociativeBinaryOperator :  
    public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction),  
    public [IK2Node_AddPinInterface](API\Editor\BlueprintGraph\IK2Node_AddPinInterface)  

Variables

Type Name Description
int32 NumAdditionalInputs The number of additional input pins to generate for this node (2 base pins are not included)

Constructors

Type Name Description
  UK2Node_CommutativeAssociativeBinaryOperator ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
UEdGraphPin ... FindOutPin ()  
UEdGraphPin ... FindSelfPin ()  
UEdGraphPin ... GetInputPin ( int32 InputPinIndex ) Get TRUE input type (self, etc.. are skipped)
int32 GetNumberOfAdditionalInputs () Returns the number of additional input pins that this node has

Overridden from UK2Node

Type Name Description
void ExpandNode ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph ) Expands a node while compiling, which may add additional nodes or delete this node

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
void GetNodeContextMenuActions ( UToolMenu* Menu, UGraphNodeContextMenuContext* ... ) Gets a list of actions that can be done to this particular node
bool IncludeParentNodeContextMenu () Does the node context menu inherit parent class's menu
void ValidateNodeDuringCompilation ( FCompilerResultsLog& MessageLog ) Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Overridden from IK2Node_AddPinInterface

Type Name Description
void AddInputPin () Add an additional input pin to this node
bool CanAddPin () Determines if a pin can be added to this node.
bool CanRemovePin ( const UEdGraphPin* Pin ) Returns true if the given pin can be removed from this node.
void RemoveInputPin ( UEdGraphPin* Pin ) Attempt to remove the given pin from this node.

Constants

Name Description
BinaryOperatorInputsNum  

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