UAnimPreviewInstance::GetBoneControllers

Returns all currently active bone controllers on this instance's proxy

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimPreviewInstance

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
Include #include "AnimPreviewInstance.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimPreviewInstance.cpp
const [TArray](API\Runtime\Core\Containers\TArray)< [FAnimNode_ModifyBone](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_ModifyBone) > & GetBoneControllers()  

Remarks

Returns all currently active bone controllers on this instance's proxy


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