Navigation
Unreal Engine C++ API Reference > Editor > ContentBrowserData
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataUtils.h |
Include | #include "ContentBrowserDataUtils.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataUtils.cpp |
namespace ContentBrowserDataUtils
{
bool ContentBrowserDataUtils::PathPassesAttributeFilter
(
const FStringView InPath,
const int32 InAlreadyCheckedDepth,
const EContentBrowserItemAttributeFilter InAttributeFilter
)
}
Remarks
Tests internal path against attribute filter True if passes filter
Parameters
Name | Description |
---|---|
InPath | Invariant path to test |
InAlreadyCheckedDepth | Number of folders deep that have already been tested to avoid re-testing during recursion. Pass 0 if portion of path not already tested. |
InItemAttributeFilter | Filter to test against |