Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h |
Include | #include "K2Node_BaseMCDelegate.h" |
Syntax
class UK2Node_BaseMCDelegate : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
Variables
Type | Name | Description |
---|---|---|
FNodeTextCache | CachedNodeTitle | Constructing FText strings can be costly, so we cache the node's title |
FMemberReferenc... | DelegateReference | Reference to delegate |
Constructors
Type | Name | Description |
---|---|---|
UK2Node_BaseMCDelegate ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
UEdGraphPin ... | GetDelegatePin () | |
UFunction &#... | GetDelegateSignature ( bool bForceNotFromSkelClass ) | |
FProperty &#... | GetProperty () | |
FText | GetPropertyDisplayName () | |
FName | GetPropertyName () | |
bool | IsAuthorityOnly () | Is the delegate BlueprintAuthorityOnly |
bool | IsCompatibleWithGraph ( const UEdGraph* TargetGraph ) | |
void | SetFromProperty ( const FProperty* Property, bool bSelfContext, UClass* OwnerClass ) |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
bool | AllowMultipleSelfs ( bool bInputAsArray ) | |
ERedirectTyp... | DoPinsMatchForReconstruction ( const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex ) | Whether or not two pins match for purposes of reconnection after reconstruction. |
void | ExpandNode ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph ) | Expands a node while compiling, which may add additional nodes or delete this node |
void | GetNodeAttributes ( TArray< TKeyValuePair< FString, FSt... ) | This function returns an arbitrary number of attributes that describe this node for analytics events |
bool | IsNodePure () | Returns whether this node is considered 'pure' by the compiler |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
void | AutowireNewNode ( UEdGraphPin* FromPin ) | Autowire a newly created node. |
FEdGraphNode... | GetDeprecationResponse ( EEdGraphNodeDeprecationType Depreca... ) | Returns the response to use when reporting a deprecation. |
FString | GetDocumentationExcerptName () | Returns the name of the excerpt to display from the specified external documentation link for the graph node Default behavior is to return the class name (including prefix) |
FString | GetDocumentationLink () | Returns the link used for external documentation for the graph node |
bool | HasDeprecatedReference () | Returns true if this node references a deprecated type or member. |
bool | HasExternalDependencies ( TArray< class UStruct* >*... ) | Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc). |
void | ValidateNodeDuringCompilation ( FCompilerResultsLog& MessageLog ) | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |