IBlueprintNodeBinder

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

  • IBlueprintNodeBinder

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintNodeBinder.h
Include #include "BlueprintNodeBinder.h"

Syntax

class IBlueprintNodeBinder  

Functions

Type Name Description
bool ApplyBindings ( UEdGraphNode* Node, FBindingSet const& Bindings ) Attempts to bind all bindings to the supplied node.
bool BindToNode ( UEdGraphNode* Node, FBindingObject Binding ) Attempts to apply the specified binding to the supplied node.
bool CanBindMultipleObjects () Determines if this will accept more than one binding (used to block multiple bindings from being applied to nodes that can only have one).
bool IsBindingCompatible ( FBindingObject BindingCandidate ) Checks to see if the specified object can be bound by this.

Typedefs

Name Description
FBindingSet  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library