FGraphActionNode::ClearChildren

Clears all children (not recursively... the TSharedPtrs should clean up appropriately).

Unreal Engine C++ API Reference > Editor > GraphEditor > FGraphActionNode

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h
Include #include "GraphActionNode.h"
Source /Engine/Source/Editor/GraphEditor/Private/GraphActionNode.cpp
void ClearChildren()

Remarks

Clears all children (not recursively... the TSharedPtrs should clean up appropriately).


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