Navigation
Unreal Engine C++ API Reference > Developer > MeshBuilder
Inheritance Hierarchy
References
Module | MeshBuilder |
Header | /Engine/Source/Developer/MeshBuilder/Public/IMeshBuilderModule.h |
Include | #include "IMeshBuilderModule.h" |
Syntax
class IMeshBuilderModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Functions
Type | Name | Description |
---|---|---|
void | AppendToDDCKey ( FString& DDCKey, bool bSkeletal ) | |
bool | BuildMesh ( FStaticMeshRenderData& OutRenderDa..., UObject* Mesh, const FStaticMeshLODGroup& LODGrou..., bool bGenerateCoarseMeshStreamingLO..., bool bAllowNanite ) | |
bool | BuildMeshVertexPositions ( UObject* StaticMesh, TArray< uint32 >& Indices, TArray< FVector3f >& Vertices ) | |
bool | BuildSkeletalMesh ( const FSkeletalMeshBuildParameters ... ) | |
IMeshBuilder... | GetForPlatform ( const ITargetPlatform* TargetP... ) | |
IMeshBuilder... | GetForRunningPlatform () | |
void | PostBuildSkeletalMesh ( FSkeletalMeshRenderData* Skele..., USkinnedAsset* SkinnedAsset ) |