IAssetTools::RegisterIsNameAllowedDelegate

Allows setting of a global name filter that is applied to folders, assets, plugins, etc.

Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTools

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Include #include "IAssetTools.h"
void RegisterIsNameAllowedDelegate
(
    const [FName](API\Runtime\Core\UObject\FName) OwnerName,
    [FIsNameAllowed](API\Developer\AssetTools\FIsNameAllowed) Delegate
)

Remarks

Allows setting of a global name filter that is applied to folders, assets, plugins, etc.


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