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Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree > UTestBTDecorator_Blackboard
References
Module | AITestSuite |
Header | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blackboard.h |
Include | #include "BehaviorTree/TestBTDecorator_Blackboard.h" |
Source | /Engine/Source/Developer/AITestSuite/Private/BehaviorTree/TestBTDecorator_Blackboard.cpp |
virtual void OnCeaseRelevant ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
Remarks
Called when execution flow controller becomes inactive