Audio::GetNameForSubmixType

These utility functions are used.

Unreal Engine C++ API Reference > Editor > AudioEditor

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Public/SoundSubmixDefaultColorPalette.h
Include #include "SoundSubmixDefaultColorPalette.h"
Source /Engine/Source/Editor/AudioEditor/Private/SoundSubmixDefaultColorPalette.cpp
namespace Audio  
{  
    [FName](API\Runtime\Core\UObject\FName) Audio::GetNameForSubmixType  
    (  
        const [USoundSubmixBase](API\Runtime\Engine\Sound\USoundSubmixBase) * InSubmix  
    )  
}  

Remarks

These utility functions are used.


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