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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_PoseDriver
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h |
Include | #include "AnimGraphNode_PoseDriver.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_PoseDriver.cpp |
void SetSourceBones ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & BoneNames )
Remarks
Sets the pose-driver its source bones by name