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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintBoundNodeSpawner
Type
typedef TBaseDelegate_OneParam< bool, [UObject](API\Runtime\CoreUObject\UObject\UObject) const * > FCanBindObjectDelegate
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintBoundNodeSpawner.h |
Include | #include "BlueprintBoundNodeSpawner.h" |