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Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODProxyProcessor
References
Module | HierarchicalLODUtilities |
Header | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h |
Include | #include "HierarchicalLODProxyProcessor.h" |
Source | /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODProxyProcessor.cpp |
[FGuid](API\Runtime\Core\Misc\FGuid) AddProxyJob ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InLODActor, [UHLODProxy](API\Runtime\Engine\Engine\UHLODProxy) * InProxy, const [FHierarchicalSimplification](API\Runtime\Engine\GameFramework\FHierarchicalSimplification) & LODSetup )
Remarks
End FTSTickerObjectBase AddProxyJob FGuid - Guid for the job
Parameters
Name | Description |
---|---|
InLODActor | LODActor for which the mesh will be generated |
InProxy | The proxy mesh used to store the mesh |
LODSetup | Simplification settings structure |