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Unreal Engine C++ API Reference > Developer > NaniteBuilder > IBuilderModule
References
Module | NaniteBuilder |
Header | /Engine/Source/Developer/NaniteBuilder/Public/NaniteBuilder.h |
Include | #include "NaniteBuilder.h" |
virtual bool Build ( [FResources](API\Runtime\Engine\Rendering\FResources) & Resources, [FInputMeshData](API\Developer\NaniteBuilder\IBuilderModule\FInputMeshData) & InputMeshData, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FOutputMeshData](API\Developer\NaniteBuilder\IBuilderModule\FOutputMeshData) > OutputLODMeshData, const [FMeshNaniteSettings](API\Runtime\Engine\Engine\FMeshNaniteSettings) & Settings, [FOnFreeInputMeshData](API\Developer\NaniteBuilder\IBuilderModule\FOnFreeInputMeshData) OnFreeInputMeshData )