FOpenGLFrontend::SetupPerVersionCompilationEnvironment

Set up compilation information like defines and HlslCompileTarget

Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL > FOpenGLFrontend

References

   
Module ShaderFormatOpenGL
Header /Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h
Include #include "ShaderFormatOpenGL.h"
Source /Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp
virtual void SetupPerVersionCompilationEnvironment
(
    [GLSLVersion](API\Developer\ShaderFormatOpenGL\GLSLVersion) Version,
    class [FShaderCompilerDefinitions](API\Runtime\RenderCore\FShaderCompilerDefinitions) & AdditionalDefines,
    EHlslCompileTarget & HlslCompilerTarget
)

Remarks

Set up compilation information like defines and HlslCompileTarget


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