FAssetEditorModeUILayer::CanSpawnStoredTab

Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits > FAssetEditorModeUILayer

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
Include #include "Toolkits/AssetEditorModeUILayer.h"
Source /Engine/Source/Editor/EditorFramework/Private/Toolkits/AssetEditorModeUILayer.cpp
bool CanSpawnStoredTab
(
    const [FSpawnTabArgs](API\Runtime\Slate\Framework\Docking\FSpawnTabArgs) & Args,
    const [FName](API\Runtime\Core\UObject\FName) TabID
)

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