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Unreal Engine C++ API Reference > Editor > AIGraph
Inheritance Hierarchy
References
Module | AIGraph |
Header | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h |
Include | #include "AIGraphSchema.h" |
Syntax
class UAIGraphSchema : public [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema)
Constructors
Type | Name | Description |
---|---|---|
UAIGraphSchema ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
TSharedPtr< ... | AddNewNodeAction ( FGraphActionListBuilderBase& Conte..., const FText& Category, const FText& MenuDesc, const FText& Tooltip ) | |
TSharedPtr< ... | AddNewSubNodeAction ( FGraphActionListBuilderBase& Conte..., const FText& Category, const FText& MenuDesc, const FText& Tooltip ) | |
void | GetGraphNodeContextActions ( FGraphContextMenuBuilder& ContextM..., int32 SubNodeFlags ) | |
void | GetSubNodeClasses ( int32 SubNodeFlags, TArray< FGraphNodeClassData >& Cla..., UClass*& GraphNodeClass ) |
Overridden from UEdGraphSchema
Type | Name | Description |
---|---|---|
void | BreakNodeLinks ( UEdGraphNode& TargetNode ) | Breaks all links from/to a single node |
void | BreakPinLinks ( UEdGraphPin& TargetPin, bool bSendsNodeNotifcation ) | Breaks all links from/to a single pin |
void | BreakSinglePinLink ( UEdGraphPin* SourcePin, UEdGraphPin* TargetPin ) | Breaks the link between two nodes. |
FConnectionD... | CreateConnectionDrawingPolicy ( int32 InBackLayerID, int32 InFrontLayerID, float InZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawEle..., UEdGraph* InGraphObj ) | Returns new FConnectionDrawingPolicy from this schema |
void | GetContextMenuActions ( UToolMenu* Menu, UGraphNodeContextMenuContext* ... ) | Gets actions that should be added to the right-click context menu for a node or pin |
TSharedPtr< ... | GetCreateCommentAction () | Returns schema action to create comment from implemention |
int32 | GetNodeSelectionCount ( const UEdGraph* Graph ) | Returns the currently selected graph node count |
FLinearColor | GetPinTypeColor ( const FEdGraphPinType& PinType ) | Gets the draw color of a pin based on it's type. |
bool | ShouldHidePinDefaultValue ( UEdGraphPin* Pin ) | If we should disallow viewing and editing of the supplied pin |