STreeMap::FindNodeVisualUnderCursor

Finds the node visual that's under the cursor

Unreal Engine C++ API Reference > Developer > TreeMap > STreeMap

References

   
Module TreeMap
Header /Engine/Source/Developer/TreeMap/Public/STreeMap.h
Include #include "STreeMap.h"
[FTreeMapNodeVisualInfo](API\Developer\TreeMap\FTreeMapNodeVisualInfo) * FindNodeVisualUnderCursor
(
    const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry,
    const FVector2D & ScreenSpaceCursorPosition
)

Remarks

Finds the node visual that's under the cursor


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