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Unreal Engine C++ API Reference > Editor > LandscapeEditor
References
Module | LandscapeEditor |
Header | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h |
Include | #include "LandscapeEditorModule.h" |
Syntax
template<class T>
class ILandscapeFileFormat
Destructors
Type | Name | Description |
---|---|---|
~ILandscapeFileFormat () | Note: Even though this is an interface class we need a virtual destructor as derived objects are deleted via a pointer to this interface |
Functions
Type | Name | Description |
---|---|---|
void | Export ( const TCHAR* Filename, TArrayView< const T > Data, FLandscapeFileResolution DataResolu..., FVector Scale ) | |
void | Export ( const TCHAR* Filename, FName LayerName, TArrayView< const T > Data, FLandscapeFileResolution DataResolu..., FVector Scale ) | Export a file (if supported) |
const FLands... | GetInfo () | Gets info about this format |
FLandscapeIm... | Import ( const TCHAR* Filename, FLandscapeFileResolution ExpectedRe... ) | |
FLandscapeIm... | Import ( const TCHAR* Filename, FName LayerName, FLandscapeFileResolution ExpectedRe... ) | Import a file |
FLandscapeFi... | Validate ( const TCHAR* Filename ) | |
FLandscapeFi... | Validate ( const TCHAR* Filename, FName LayerName ) | Validate a file for Import Gives the file format the opportunity to reject a file or return warnings as well as return information about the file for the import UI (e.g. resolution and scale) |