FAssetPlacementInfo

Unreal Engine C++ API Reference > Editor > EditorFramework > Subsystems

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Subsystems/PlacementSubsystem.h
Include #include "Subsystems/PlacementSubsystem.h"

Syntax

struct FAssetPlacementInfo  

Variables

Type Name Description
FAssetData AssetToPlace The asset data which should be placed.
TScriptInterfac... FactoryOverride If set, will use the given factory to place the asset, instead of allowing the placement subsystem to determine which factory to use.
FTransform FinalizedTransform The finalized transform where the factory should be place the asset. This should include any location snapping or other considerations from viewports or editor settings.
FGuid ItemGuid The Guid which corresponds to the item that should be placed.
FName NameOverride If set, will override the name on placed elements instead of factory defined defaults.
TWeakObjectPtr<... PreferredLevel If set, the factory will attempt to place inside the given level. World partitioning may ultimately override this preference.
TObjectPtr< UIn... SettingsObject  

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