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Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > FCustomClassFilterData
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/CustomClassFilterData.h |
Include | #include "Filters/CustomClassFilterData.h" |
Source | /Engine/Source/Editor/EditorWidgets/Private/Filters/CustomClassFilterData.cpp |
[FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) GetClassPathName() const
Remarks
Returns class path name as a package + class FName pair