UBlueprintDelegateNodeSpawner::Create

Creates a new [UBlueprintDelegateNodeSpawner](API\Editor\BlueprintGraph\UBlueprintDelegateNodeSpawner) for the specified property.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintDelegateNodeSpawner

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintDelegateNodeSpawner.h
Include #include "BlueprintDelegateNodeSpawner.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintDelegateNodeSpawner.cpp
static [UBlueprintDelegateNodeSpawner](API\Editor\BlueprintGraph\UBlueprintDelegateNodeSpawner) * Create
(
    [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UK2Node_BaseMCDelegate](API\Editor\BlueprintGraph\UK2Node_BaseMCDelegate) > NodeClass,
    [FMulticastDelegateProperty](API\Runtime\CoreUObject\UObject\FMulticastDelegateProperty) const *const Property,
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer
)

Remarks

Creates a new UBlueprintDelegateNodeSpawner for the specified property. Does not do any compatibility checking to ensure that the property is accessible from blueprints (do that before calling this). A newly allocated instance of this class.

Parameters

Name Description
NodeClass The node type that you want the spawner to spawn.
Property The property you want assigned to spawned nodes.
Outer Optional outer for the new spawner (if left null, the transient package will be used).

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