FFrontendFilter_Text::SetIncludeAssetPath

If bIncludeAssetPath is true, the text filter will match against full Asset path

Unreal Engine C++ API Reference > Editor > ContentBrowser > FFrontendFilter_Text

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/FrontendFilters.h
Include #include "FrontendFilters.h"
Source /Engine/Source/Editor/ContentBrowser/Private/FrontendFilters.cpp
void SetIncludeAssetPath
(
    const bool InIncludeAssetPath
)

Remarks

If bIncludeAssetPath is true, the text filter will match against full Asset path


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