UAnimGraphNode_UseCachedPose

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_UseCachedPose.h
Include #include "AnimGraphNode_UseCachedPose.h"

Syntax

class UAnimGraphNode_UseCachedPose : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)  

Variables

Type Name Description
FAnimNode_UseCa... Node  
TWeakObjectPtr<... SaveCachedPoseNode  

Constructors

Type Name Description
  UAnimGraphNode_UseCachedPose ( const FObjectInitializer& ObjectIn... )  

Overridden from UAnimGraphNode_Base

Type Name Description
FString GetNodeCategory () Gets the menu category this node belongs in.
void GetRequiredExtensions ( TArray< TSubclassOf< UAnimBlueprint... ) Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system.
void OnProcessDuringCompilation ( IAnimBlueprintCompilationContext& ..., IAnimBlueprintGeneratedClassCompile... ) Process this node's data during compilation (override point)

Overridden from UK2Node

Type Name Description
void EarlyValidation ( FCompilerResultsLog& MessageLog ) This function if used for nodes that needs CDO for validation (Called before expansion)
void GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) Replacement for GetMenuEntries().
bool IsActionFilteredOut ( FBlueprintActionFilter const& Filt... ) Determine if the node of this type should be filtered in the actions menu

Overridden from UEdGraphNode

Type Name Description
UObject *... GetJumpTargetForDoubleClick () By default return any animation assets we have.
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FText GetTooltipText () Gets the tooltip to display when over the node
void JumpToDefinition () Jump to the definition of this node (should only be called if CanJumpToDefinition() return true)

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