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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/CallFunctionHandler.h |
Include | #include "CallFunctionHandler.h" |
Syntax
class FKCHandler_CallFunction : public [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor)
Constructors
Type | Name | Description |
---|---|---|
FKCHandler_CallFunction ( FKismetCompilerContext& InCompiler... ) |
Functions
Type | Name | Description |
---|---|---|
void | AdditionalCompiledStatementHandling ( FKismetFunctionContext& Context, UEdGraphNode* Node, FBlueprintCompiledStatement& State... ) | |
void | CheckIfFunctionIsCallable ( UFunction* Function, FKismetFunctionContext& Context, UEdGraphNode* Node ) | |
void | CreateFunctionCallStatement ( FKismetFunctionContext& Context, UEdGraphNode* Node, UEdGraphPin* SelfPin ) | Searches for the function referenced by a graph node in the CallingContext class's list of functions, validates that the wiring matches up correctly, and creates an execution statement. |
UFunction &#... | FindFunction ( FKismetFunctionContext& Context, UEdGraphNode* Node ) | |
bool | IsCalledFunctionFinal ( UEdGraphNode* Node ) | |
bool | IsCalledFunctionFromInterface ( UEdGraphNode* Node ) | |
bool | IsCalledFunctionPure ( UEdGraphNode* Node ) |
Overridden from FNodeHandlingFunctor
Type | Name | Description |
---|---|---|
void | Compile ( FKismetFunctionContext& Context, UEdGraphNode* Node ) | |
void | RegisterNet ( FKismetFunctionContext& Context, UEdGraphPin* Net ) | |
void | RegisterNets ( FKismetFunctionContext& Context, UEdGraphNode* Node ) | |
void | Transform ( FKismetFunctionContext& Context, UEdGraphNode* Node ) |