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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > IMeshMergeUtilities
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h |
Include | #include "IMeshMergeUtilities.h" |
void MergeComponentsToInstances ( const [TArray](API\Runtime\Core\Containers\TArray)< [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * > & ComponentsToMerge, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [ULevel](API\Runtime\Engine\Engine\ULevel) * Level, const [FMeshInstancingSettings](API\Runtime\Engine\Engine\FMeshInstancingSettings) & InSettings, bool bActuallyMerge, bool bReplaceSourceActors, [FText](API\Runtime\Core\Internationalization\FText) * OutResultsText ) const
Remarks
Merges static mesh components into a single actor with multiple instanced static mesh components void
Parameters
Name | Description |
---|---|
ComponentsToMerge | Components to merge |
World | World in which the components reside Level - The level in which to create the new merged actor |
InSettings | Settings to use |
bActuallyMerge | Whether to actually perform the merge (could just be fetching predicted results) |
OutResultsText | (optional) Results of the merge |