UContentBrowserAssetContextMenuContext::LoadSelectedObjects

Loads all the selected assets and returns an array of the ExpectedAssetType.

Unreal Engine C++ API Reference > Editor > ContentBrowser > UContentBrowserAssetContextMenuContext > LoadSelectedObjects

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/ContentBrowserMenuContexts.h
Include #include "ContentBrowserMenuContexts.h"
template<typename ExpectedAssetType>
[TArray](API\Runtime\Core\Containers\TArray)< ExpectedAssetType * > LoadSelectedObjects
(
    [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > LoadTags
) const

Remarks

Loads all the selected assets and returns an array of the ExpectedAssetType.


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