UCurveEditorFilterBase::ApplyFilter_Impl

An implementation must override this function to implement filtering functionality.

Unreal Engine C++ API Reference > Editor > CurveEditor > Filters > UCurveEditorFilterBase

  • UCurveEditorFilterBase::ApplyFilter_Impl()

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/Filters/CurveEditorFilterBase.h
Include #include "Filters/CurveEditorFilterBase.h"
virtual void ApplyFilter_Impl
(
    [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) > InCurveEditor,
    const [TMap](API\Runtime\Core\Containers\TMap)< [FCurveModelID](API\Editor\CurveEditor\FCurveModelID), [FKeyHandleSet](API\Editor\CurveEditor\FKeyHandleSet) > & InKeysToOperateOn,
    [TMap](API\Runtime\Core\Containers\TMap)< [FCurveModelID](API\Editor\CurveEditor\FCurveModelID), [FKeyHandleSet](API\Editor\CurveEditor\FKeyHandleSet) > & OutKeysToSelect
)

Remarks

An implementation must override this function to implement filtering functionality. This is named different and doesn't use function overloading due to C++ name resolution issues which prevent calling base class functions of the same name (even with different signatures) from a pointer to the derived class.


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