UAnimPoseExtensions::GetRefBonePose

Retrieves the reference pose transform for the provided bone name

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimPoseExtensions

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Include #include "AnimPose.h"
Source /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimPose.cpp
static const FTransform & GetRefBonePose
(
    const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose,
    [FName](API\Runtime\Core\UObject\FName) BoneName,
    EAnimPoseSpaces Space
)

Remarks

Retrieves the reference pose transform for the provided bone name Transform in requested space for bone if found, otherwise return identity transform

Parameters

Name Description
Pose Anim Pose to retrieve the transform from
BoneName Name of the bone to retrieve
Space Space in which the transform should be retrieved

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