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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_BaseAsyncTask
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h |
Include | #include "K2Node_BaseAsyncTask.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_BaseAsyncTask.cpp |
virtual bool HandleDelegates ( const [TArray](API\Runtime\Core\Containers\TArray)< [FBaseAsyncTaskHelper::FOutputPinAndLocalVariable](API\Editor\BlueprintGraph\UK2Node_BaseAsyncTask\FBaseAsyncTaskHelper\FOutputPinAndLoc-) > & VariableOutputs, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * ProxyObjectPin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) *& InOutLastThenPin, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph, [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext )
Remarks
Expand out the logic to handle the delegate output pins