CullGlobalUniformBuffers

Culls global uniform buffer entries from the parameter map.

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon

References

   
Module ShaderCompilerCommon
Header /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Include #include "ShaderCompilerCommon.h"
Source /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp
void CullGlobalUniformBuffers  
(  
    const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FUniformBufferEntry](API\Runtime\RenderCore\FUniformBufferEntry) > & UniformBufferMap,  
    [FShaderParameterMap](API\Runtime\RenderCore\FShaderParameterMap) & ParameterMap  
)  

Remarks

Culls global uniform buffer entries from the parameter map.


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