GetReplaceVariableMenu

Overload list

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2

  Type Name Description
Public function Const void

GetReplaceVariableMenu ( FToolMenuSection& Section,
const UEdGraphNode* InGraphNode,
UBlueprint* InOwnerBlueprint,
bool bInReplaceExistingVariable
)

Create menu for variable get/set nodes which allows for the replacement of variables
Public function Static void

GetReplaceVariableMenu ( UToolMenu* Menu,
UK2Node_Variable* Variable,
UBlueprint* OwnerBlueprint,
bool bReplaceExistingVariable
)

Create sub menu that shows all possible variables that can be used to replace the existing variable reference

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