UEditorUtilityBlueprintFactory

Unreal Engine C++ API Reference > Editor > Blutility

Inheritance Hierarchy

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Classes/EditorUtilityBlueprintFactory.h
Include #include "EditorUtilityBlueprintFactory.h"

Syntax

class UEditorUtilityBlueprintFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory)  

Variables

Type Name Description
TSubclassOf< cl... ParentClass The parent class of the created blueprint.
TWeakPtr< SWind... PickerWindow A pointer to the window that is asking the user to select a parent class

Constructors

Type Name Description
  UEditorUtilityBlueprintFactory ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
void OnClassPicked ( UClass* InChosenClass ) Handler for when a class is picked in the class picker

Overridden from UFactory

Type Name Description
bool CanCreateNew ()  
bool ConfigureProperties () Opens a dialog to configure the factory properties.
UObject *... FactoryCreateNew ( UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn ) Create a new object by class.

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