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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetPlatformManagerModule
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h |
Include | #include "Interfaces/ITargetPlatformManagerModule.h" |
bool UpdateAfterSDKInstall ( [FName](API\Runtime\Core\UObject\FName) TargetPlatformName )
Remarks
After installing an SDK with Turnkey, this will refresh the TargetPlatform, find devices, etc