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Unreal Engine C++ API Reference > Editor > GraphEditor
Inheritance Hierarchy
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
Include | #include "SNodePanel.h" |
Syntax
struct FGraphSelectionManager : public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject)
Variables
Type | Name | Description |
---|---|---|
SGraphEditor::F... | OnSelectionChanged | Invoked when the selected graph nodes have changed. |
TSet< TObjectPt... | SelectedNodes |
Functions
Type | Name | Description |
---|---|---|
bool | AreAnyNodesSelected () | Returns true if any nodes are selected |
void | ClearSelectionSet () | Reset the selection state of all nodes |
void | ClickedOnNode ( SelectedItemType Node, const FPointerEvent& MouseEvent ) | Handle the selection mechanics when a node is clicked on. |
const FGraph... | GetSelectedNodes () | |
bool | IsNodeSelected ( SelectedItemType Node ) | |
void | SelectSingleNode ( SelectedItemType Node ) | Select just the specified node |
void | SetNodeSelection ( SelectedItemType Node, bool bSelect ) | Add or remove a node from the selection set |
void | SetSelectionSet ( FGraphPanelSelectionSet& NewSet ) | Changes the selection set to contain exactly all of the passed in nodes |
void | StartDraggingNode ( SelectedItemType NodeBeingDragged, const FPointerEvent& MouseEvent ) | Handle the selection mechanics of starting to drag a node. |
Overridden from FGCObject
Type | Name | Description |
---|---|---|
void | AddReferencedObjects ( FReferenceCollector& Collector ) | Pure virtual that must be overloaded by the inheriting class. |
FString | GetReferencerName () | Overload this method to report a name for your referencer |