FBlueprintEditor::ExpandNode

Expands passed in node

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
static void ExpandNode
(
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InNodeToExpand,
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InSourceGraph,
    [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & OutExpandedNodes
)

Remarks

Expands passed in node


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