AssetViewUtils::OpenEditorForAsset

Loads the specified object if needed and opens the asset editor for it

Unreal Engine C++ API Reference > Developer > AssetTools > AssetViewUtils::OpenEditorForAsset

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Include #include "AssetViewUtils.h"
Source /Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp
namespace AssetViewUtils
{
    bool AssetViewUtils::OpenEditorForAsset
    (
        const [FString](API\Runtime\Core\Containers\FString) & ObjectPath
    )
}

Remarks

Loads the specified object if needed and opens the asset editor for it


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