IAnimBlueprintCompilationBracketContext

Interface passed to start/end compilation delegates.

Unreal Engine C++ API Reference > Editor > AnimGraph

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h
Include #include "IAnimBlueprintCompilationBracketContext.h"

Syntax

class IAnimBlueprintCompilationBracketContext  

Remarks

Interface passed to start/end compilation delegates.

Destructors

Type Name Description
  ~IAnimBlueprintCompilationBracketContext ()  

Functions

Type Name Description
const TMap< ... GetAllocatedAnimNodeIndices () Index of the nodes (must match up with the runtime discovery process of nodes, which runs thru the property chain)
const TMap< ... GetAllocatedAnimNodeIndicesImpl () Map of anim node properties to original anim graph node.
FCompilerRes... GetMessageLog () Get the message log for the current compilation.
FCompilerRes... GetMessageLogImpl () Get the message log for the current compilation.

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