UEdGraphSchema_K2::CollapseGatewayNode

Makes connections into/or out of the gateway node, connect directly to the associated networks on the opposite side of the tunnel When done, none of the pins on the gateway node will be connected to anything.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp
bool CollapseGatewayNode
(
    [UK2Node](API\Editor\BlueprintGraph\UK2Node) * InNode,
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InEntryNode,
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InResultNode,
    class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) * CompilerContext,
    [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > * OutExpandedNodes
) const

Remarks

Makes connections into/or out of the gateway node, connect directly to the associated networks on the opposite side of the tunnel When done, none of the pins on the gateway node will be connected to anything. Requires both this gateway node and it's associated node to be in the same graph already (post-merging) Returns TRUE if successful

Parameters

Name Description
InGatewayNode The function or tunnel node
InEntryNode The entry node in the inner graph
InResultNode The result node in the inner graph

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