UBlueprintPaletteFavorites::IsFavorited

Unreal Engine C++ API Reference > Editor > Kismet > UBlueprintPaletteFavorites > IsFavorited

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Include #include "BlueprintPaletteFavorites.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp
bool IsFavorited
(
    [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) const * BlueprintAction
) const

Parameters

Name Description
BlueprintAction  

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