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Unreal Engine C++ API Reference > Editor > Kismet > FFavoritedBlueprintPaletteItem
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h |
Include | #include "BlueprintPaletteFavorites.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp |
bool IsValid() const
Remarks
Sometimes we're not able to construct favorites from specified actions, so this provides us a way to check this item's validity. True if this favorite is valid (refers to a specific node), false if not.