ISourceControlRevision::GetBranchSource

Source of branch, if any

Unreal Engine C++ API Reference > Developer > SourceControl > ISourceControlRevision

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/ISourceControlRevision.h
Include #include "ISourceControlRevision.h"
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISourceControlRevision](API\Developer\SourceControl\ISourceControlRevision), ESPMode::ThreadSafe > GetBranchSource() const  

Remarks

Source of branch, if any


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library