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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintActionMenuBuilder
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuBuilder.h |
Include | #include "BlueprintActionMenuBuilder.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintActionMenuBuilder.cpp |
bool ProcessPendingActions()
Remarks
Processes any actions that may be added asynchronously or across multiple frames. Returns true if one or more actions were added into the list.