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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintComponentNodeSpawner
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintComponentNodeSpawner.h |
Include | #include "BlueprintComponentNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintComponentNodeSpawner.cpp |
static [UBlueprintComponentNodeSpawner](API\Editor\BlueprintGraph\UBlueprintComponentNodeSpawner) * Create ( const struct [FComponentTypeEntry](API\Editor\UnrealEd\FComponentTypeEntry) & Entry )
Remarks
Creates a new UBlueprintComponentNodeSpawner for the specified class. Does not do any compatibility checking to ensure that the class is viable as a spawnable component (do that before calling this). A newly allocated instance of this class.
Parameters
Name | Description |
---|---|
ComponentClass | The component type you want spawned nodes to spawn. |