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Unreal Engine C++ API Reference > Editor > Blutility > UAssetActionUtility
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/AssetActionUtility.h |
Include | #include "AssetActionUtility.h" |
Source | /Engine/Source/Editor/Blutility/Private/AssetActionUtility.cpp |
virtual void GetAssetRegistryTags ( [TArray](API\Runtime\Core\Containers\TArray)< [FAssetRegistryTag](API\Runtime\CoreUObject\UObject\UObject\FAssetRegistryTag) > & OutTags ) const
Remarks
Begin UObject.