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Unreal Engine C++ API Reference > Developer > AutomationController
Inheritance Hierarchy
References
Module | AutomationController |
Header | /Engine/Source/Developer/AutomationController/Public/AutomationFilter.h |
Include | #include "AutomationFilter.h" |
Syntax
class FAutomationFilter : public [IFilter< const TSharedPtr< class IAutomationReport > & >](API\Runtime\Core\Misc\IFilter)
Constructors
Type | Name | Description |
---|---|---|
FAutomationFilter () | Default constructor. |
Functions
Type | Name | Description |
---|---|---|
const bool | OnlyShowSmokeTests () | Should we only show errors. |
void | SetOnlyShowSmokeTests ( const bool InOnlySmokeTests ) | Set if we should only show smoke tests. |
void | SetShowErrors ( const bool InShowErrors ) | Set if we should only show errors. |
void | SetShowOnlyExcludedTests ( const bool InOnlyExcludedTests ) | Set if we should only show excluded tests. |
void | SetShowWarnings ( const bool InShowWarnings ) | Set if we should only show warnings. |
const bool | ShouldShowErrors () | Should we show errors. |
const bool | ShouldShowOnlyExcludedTests () | Should we only show excluded tests. |
const bool | ShouldShowWarnings () | Should we show warnings. |
Overridden from IFilter
Type | Name | Description |
---|---|---|
FChangedEven... | OnChanged () | |
bool | PassesFilter ( const TSharedPtr< IAutomationReport... ) | Returns whether the specified Item passes the Filter's restrictions |