UMaterialEditingLibrary::GetChildInstances

Gets all direct child mat instances

Unreal Engine C++ API Reference > Editor > MaterialEditor > UMaterialEditingLibrary

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Include #include "MaterialEditingLibrary.h"
Source /Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp
static void GetChildInstances
(
    [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Parent,
    [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & ChildInstances
)

Remarks

Gets all direct child mat instances


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