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Unreal Engine C++ API Reference > Editor > AnimGraph
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h |
Include | #include "IAnimBlueprintCompilationBracketContext.h" |
Syntax
class IAnimBlueprintCompilationBracketContext
Remarks
Interface passed to start/end compilation delegates.
Destructors
Type | Name | Description |
---|---|---|
~IAnimBlueprintCompilationBracketContext () |
Functions
Type | Name | Description |
---|---|---|
const TMap< ... | GetAllocatedAnimNodeIndices () | Index of the nodes (must match up with the runtime discovery process of nodes, which runs thru the property chain) |
const TMap< ... | GetAllocatedAnimNodeIndicesImpl () | Map of anim node properties to original anim graph node. |
FCompilerRes... | GetMessageLog () | Get the message log for the current compilation. |
FCompilerRes... | GetMessageLogImpl () | Get the message log for the current compilation. |