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Unreal Engine C++ API Reference > Editor > Kismet > SFixupSelfContextDialog
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SFixupSelfContextDlg.h |
Include | #include "SFixupSelfContextDlg.h" |
Source | /Engine/Source/Editor/Kismet/Private/SFixupSelfContextDlg.cpp |
void Construct ( const [FArguments](API\Editor\Kismet\SFixupSelfContextDialog\FArguments) & InArgs, const [TArray](API\Runtime\Core\Containers\TArray)< [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction) * > & InNodesToFixup, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InFromBP, const [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) * InBlueprintEditorPtr, bool bInOtherPastedNodes )