ELandscapeToolTargetTypeMask::Type

Unreal Engine C++ API Reference > Editor > LandscapeEditor

References

   
Module LandscapeEditor
Header /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
Include #include "LandscapeToolInterface.h"

Syntax

namespace ELandscapeToolTargetTypeMask  
{  
    enum Type  
    {  
        Heightmap     = 1 << static_cast<uint8>(ELandscapeToolTargetType::Heightmap),  
        Weightmap     = 1 << static_cast<uint8>(ELandscapeToolTargetType::Weightmap),  
        Visibility    = 1 << static_cast<uint8>(ELandscapeToolTargetType::Visibility),  
        NA            = 0,  
        All           = 0xFF,  
    }  
}  

Values

Name Description
Heightmap  
Weightmap  
Visibility  
NA  
All  

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