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Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits > IToolkitHost
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h |
Include | #include "Toolkits/IToolkitHost.h" |
[FOnActiveViewportChanged](API\Editor\EditorFramework\Toolkits\IToolkitHost\FOnActiveViewportChanged) & OnActiveViewportChanged()
Remarks
Gets a multicast delegate which is executed whenever the toolkit host's active viewport changes.