UK2Node::RenameUserDefinedPin

Renames a user defined pin and broadcasts the result to any OnUserDefinedPinRenamed listeners on success (if bTest is false)

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Include #include "K2Node.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp
ERenamePinResult RenameUserDefinedPin
(
    const [FName](API\Runtime\Core\UObject\FName) OldName,
    const [FName](API\Runtime\Core\UObject\FName) NewName,
    bool bTest
)

Remarks

Renames a user defined pin and broadcasts the result to any OnUserDefinedPinRenamed listeners on success (if bTest is false)


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