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Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource
- UContentBrowserDataSource::BulkSaveItems()
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h |
Include | #include "ContentBrowserDataSource.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp |
virtual bool BulkSaveItems ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FContentBrowserItemData](API\Editor\ContentBrowserData\FContentBrowserItemData) > InItems, const EContentBrowserItemSaveFlags InSaveFlags )
Remarks
Attempt to save the given items.
The default implementation of this will call SaveItem for each item. Override if you can provide a more efficient implementation. True if any items were saved, false otherwise.
Parameters
Name | Description |
---|---|
InItems | The items to save. |
InSaveFlags | Flags controlling the rules behind when the item should be saved. |