FBlueprintNodeTemplateCache::IsTemplateOuter

Utility method to help external systems identify if a graph they have belongs here, to the [FBlueprintNodeTemplateCache](API\Editor\BlueprintGraph\FBlueprintNodeTemplateCache) system.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintNodeTemplateCache

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeTemplateCache.h
Include #include "BlueprintNodeTemplateCache.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintNodeTemplateCache.cpp
static bool IsTemplateOuter
(
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph
)

Remarks

Utility method to help external systems identify if a graph they have belongs here, to the FBlueprintNodeTemplateCache system. True if the graph was allocated by a FBlueprintNodeTemplateCache (to house template nodes).

Parameters

Name Description
ParentGraph The graph you want to check.

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