FDebugShaderDataOptions

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon

References

   
Module ShaderCompilerCommon
Header /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Include #include "ShaderCompilerCommon.h"

Syntax

struct FDebugShaderDataOptions  

Variables

Type Name Description
union UE::Shade... @14765  
TArray< FAdditi... AdditionalOutputs  
TFunction< FStr... AppendPostSource  
TFunction< FStr... AppendPreSource  
bool bSourceOnly  
const TCHAR ... FilenamePrefix  
uint32 HlslCCFlags  
const TCHAR ... OverrideBaseFilename  

Functions

Type Name Description
FString GetDebugShaderPath ( const FShaderCompilerInput& Input )  

Classes

Type Name Description
Public struct FAdditionalOutput  

Deprecated Variables

Type Name Description
bool bSkipDirectCompileTxt bSkipDirectCompileTxt is deprecated, use bSourceOnly flag instead

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