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Unreal Engine C++ API Reference > Editor > ContentBrowser > FFrontendFilter_InUseByLoadedLevels
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/FrontendFilters.h |
Include | #include "FrontendFilters.h" |
Source | /Engine/Source/Editor/ContentBrowser/Private/FrontendFilters.cpp |
void OnAssetPostCompile ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetCompileData](API\Runtime\Engine\FAssetCompileData) > & CompiledAssets )
Remarks
Handler for when assets are finished compiling