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Unreal Engine C++ API Reference > Developer > MeshBuilder
Inheritance Hierarchy
References
Module | MeshBuilder |
Header | /Engine/Source/Developer/MeshBuilder/Public/SkeletalMeshBuilder.h |
Include | #include "SkeletalMeshBuilder.h" |
Syntax
class FSkeletalMeshBuilder : public [FMeshBuilder](API\Developer\MeshBuilder\FMeshBuilder)
Constructors
Type | Name | Description |
---|---|---|
FSkeletalMeshBuilder () |
Destructors
Type | Name | Description |
---|---|---|
~FSkeletalMeshBuilder () |
Functions
Type | Name | Description |
---|---|---|
bool | Build ( const FSkeletalMeshBuildParameters ... ) |
Overridden from FMeshBuilder
Type | Name | Description |
---|---|---|
bool | Build ( FStaticMeshRenderData& OutRenderDa..., UStaticMesh* StaticMesh, const FStaticMeshLODGroup& LODGrou..., bool bGenerateCoarseMeshStreamingLO..., bool bAllowNanite ) | No support for static mesh build in this class. |
bool | BuildMeshVertexPositions ( UStaticMesh* StaticMesh, TArray< uint32 >& Indices, TArray< FVector3f >& Vertices ) |