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Unreal Engine C++ API Reference > Developer > DirectoryWatcher
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h |
Include | #include "FileCacheUtilities.h" |
Syntax
struct FMatchRules
Remarks
A set of rules that specifies what files we'll be watching
Constructors
Type | Name | Description |
---|---|---|
FMatchRules () |
Functions
Type | Name | Description |
---|---|---|
void | AddWildcardRule ( const FWildcardString& WildcardStr..., bool bInclude ) | Specify a wildcard match to include or exclude |
bool | IsFileApplicable ( const TCHAR* Filename ) | Check whether the specified file is applicable based on these rules or not |
void | SetApplicableExtensions ( const FString& InExtensions ) | Specify a set of applicable extensions, ; separated. |