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Unreal Engine C++ API Reference > Editor > DataTableEditor
Inheritance Hierarchy
References
Module | DataTableEditor |
Header | /Engine/Source/Editor/DataTableEditor/Public/DataTableEditorModule.h |
Include | #include "DataTableEditorModule.h" |
Syntax
class FDataTableEditorModule :
public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface),
public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility),
public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility)
Remarks
DataTable Editor module
Functions
Type | Name | Description |
---|---|---|
TSharedRef< ... | CreateDataTableEditor ( const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHos..., UDataTable* Table ) | Creates an instance of table editor object. |
Overridden from IModuleInterface
Type | Name | Description |
---|---|---|
void | ShutdownModule () | Called before the module is unloaded, right before the module object is destroyed. |
void | StartupModule () | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |
Overridden from IHasMenuExtensibility
Type | Name | Description |
---|---|---|
TSharedPtr< ... | GetMenuExtensibilityManager () | Gets the extensibility managers for outside entities to extend static mesh editor's menus and toolbars |
Overridden from IHasToolBarExtensibility
Type | Name | Description |
---|---|---|
TSharedPtr< ... | GetToolBarExtensibilityManager () |
Constants
Name | Description |
---|---|
DataTableEditorAppIdentifier | DataTable Editor app identifier string |