FGameplayDebuggerEdMode

Unreal Engine C++ API Reference > Editor > GameplayDebuggerEditor

Inheritance Hierarchy

References

   
Module GameplayDebuggerEditor
Header /Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerEdMode.h
Include #include "GameplayDebuggerEdMode.h"

Syntax

class FGameplayDebuggerEdMode : public [FEdMode](API\Editor\UnrealEd\FEdMode)  

Constructors

Type Name Description
  FGameplayDebuggerEdMode ()  

Functions

Type Name Description
void SafeCloseMode ()  
void SafeOpenMode ()  

Overridden from FEdMode

Type Name Description
void Enter ()  
void Exit ()  
bool InputKey ( FEditorViewportClient* InViewp..., FViewport* InViewport, FKey InKey, EInputEvent InEvent )  
bool LostFocus ( FEditorViewportClient* Viewpor..., FViewport* Viewport )  
bool ReceivedFocus ( FEditorViewportClient* Viewpor..., FViewport* Viewport )  
void Tick ( FEditorViewportClient* Viewpor..., float DeltaTime )  
bool UsesToolkits () True if this mode uses a toolkit mode (eventually they all should)

Constants

Name Description
EM_GameplayDebugger  

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