IContentBrowserSingleton::CreateNewAsset

Sets up an inline-name for the creation of a new asset in the primary content browser using the specified path and the specified class and/or factory

Unreal Engine C++ API Reference > Editor > ContentBrowser > IContentBrowserSingleton

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Include #include "IContentBrowserSingleton.h"
void CreateNewAsset
(
    const [FString](API\Runtime\Core\Containers\FString) & DefaultAssetName,
    const [FString](API\Runtime\Core\Containers\FString) & PackagePath,
    [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass,
    [UFactory](API\Editor\UnrealEd\Factories\UFactory) * Factory
)

Remarks

Sets up an inline-name for the creation of a new asset in the primary content browser using the specified path and the specified class and/or factory


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