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Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilityBlueprintAsyncActionBase
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h |
Include | #include "EditorUtilityLibrary.h" |
Source | /Engine/Source/Editor/Blutility/Private/EditorUtilityLibrary.cpp |
virtual void SetReadyToDestroy()
Remarks
Call when the action is completely done, this makes the action free to delete, and will unregister it with the game instance