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Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule > AddCustomFilterToOutliner
Deprecated * Use the AddCustomFilterToOutliner override that takes in a delegate instead so each Outliner can have a unique instance of the filter
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h |
Include | #include "LevelEditor.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp |
virtual void AddCustomFilterToOutliner ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FFilterBase](API\Developer\ToolWidgets\Filters\FFilterBase)< const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & >> InCustomFilter )
Remarks
Add a custom filter to the outliner filter bar. These are all AND'd together
See Also
FGenericFilter on how to create generic filters NOTE: Currently does not support adding filters dynamically
they must be added before the LevelEditor is init