FContentBrowserItemData::GetInvariantPath

Get the complete invariant path that uniquely identifies this item within its owner data source (eg, "/MyRoot/MyFolder/MyFile").

Unreal Engine C++ API Reference > Editor > ContentBrowserData > FContentBrowserItemData

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserItemData.h
Include #include "ContentBrowserItemData.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserItemData.cpp
[FName](API\Runtime\Core\UObject\FName) GetInvariantPath() const  

Remarks

Get the complete invariant path that uniquely identifies this item within its owner data source (eg, "/MyRoot/MyFolder/MyFile"). This path will be the same regardless of the options being toggled 'Show All Folder' or 'Organize Folders'


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