UAnimDataController::SetNumberOfFrames

Sets the total play-able length in seconds.

Unreal Engine C++ API Reference > Developer > AnimationDataController > UAnimDataController

References

   
Module AnimationDataController
Header /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Include #include "AnimDataController.h"
Source /Engine/Source/Developer/AnimationDataController/Private/AnimDataController.cpp
virtual void SetNumberOfFrames
(
    [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) NewLengthInFrames,
    bool bShouldTransact
)

Remarks

Sets the total play-able length in seconds. Broadcasts a EAnimDataModelNotifyType::SequenceLengthChanged notify if successful. The number of frames and keys for the provided length is recalculated according to the current value of UAnimDataModel::FrameRate.

Parameters

Name Description
NewLengthInFrames Total new play-able number of frames value (according to frame rate), has to be positive and non-zero
bShouldTransact Whether or not any undo-redo changes should be generated

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