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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetPlatformManagerModule
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h |
Include | #include "Interfaces/ITargetPlatformManagerModule.h" |
bool UpdatePlatformEnvironment ( const [FString](API\Runtime\Core\Containers\FString) & PlatformName, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Keys, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Values )
Remarks
Allows changes to environment for a given platform