FEditorConfig::SetUObject

Unreal Engine C++ API Reference > Editor > EditorConfig > FEditorConfig

References

   
Module EditorConfig
Header /Engine/Source/Editor/EditorConfig/Public/EditorConfig.h
Include #include "EditorConfig.h"
template<typename T>
void SetUObject
(
    FStringView Key,
    const T & InValue,
    [EPropertyFilter](API\Editor\EditorConfig\FEditorConfig\EPropertyFilter) Filter
)

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