SBarVisualizer::GetSelectedCategoryName

Gets the currently displayed hierarchy node name

Unreal Engine C++ API Reference > Developer > ProfileVisualizer > SBarVisualizer

References

   
Module ProfileVisualizer
Header /Engine/Source/Developer/ProfileVisualizer/Public/SBarVisualizer.h
Include #include "SBarVisualizer.h"
Source /Engine/Source/Developer/ProfileVisualizer/Private/SBarVisualizer.cpp
[FText](API\Runtime\Core\Internationalization\FText) GetSelectedCategoryName() const  

Remarks

Gets the currently displayed hierarchy node name


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