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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LocalVariable.h |
Include | #include "K2Node_LocalVariable.h" |
Syntax
class UDEPRECATED_K2Node_LocalVariable : public [UK2Node_TemporaryVariable](API\Editor\BlueprintGraph\UK2Node_TemporaryVariable)
Variables
Type | Name | Description |
---|---|---|
FName | CustomVariableName | If this is not an override, allow user to specify a name for the function created by this entry point |
FText | VariableTooltip | The local variable's assigned tooltip |
Constructors
Type | Name | Description |
---|---|---|
UDEPRECATED_K2Node_LocalVariable ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
void | ChangeVariableType ( const FEdGraphPinType& InVariableT... ) | Assigns the local variable a type |
bool | IsCompatibleWithGraph ( const UEdGraph* TargetGraph ) |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
void | GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) | Replacement for GetMenuEntries(). |
bool | NodeCausesStructuralBlueprintChange () | Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint |
bool | ShouldShowNodeProperties () | Return whether the node's properties display in the blueprint details panel |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |
TSharedPtr< ... | MakeNameValidator () | Create a name validator for this node |
void | OnRenameNode ( const FString& NewName ) | Called when this node is being renamed after a successful name validation |
void | PostPasteNode () | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor |
void | PostPlacedNewNode () | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. |
void | ReconstructNode () | Refresh the connectors on a node, preserving as many connections as it can. |