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Unreal Engine C++ API Reference > Editor > MeshPaint > FPaintableTexture > FPaintableTexture
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h |
Include | #include "MeshPaintTypes.h" |
template<typename T, decltype(ImplicitConv< [UTexture](API\Runtime\Engine\Engine\UTexture) * >(DeclVal< T >()))*> FPaintableTexture ( T InTexture, uint32 InUVChannelIndex )