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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimationGraph
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimationGraph.h |
Include | #include "AnimationGraph.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimationGraph.cpp |
void GetGraphNodesOfClass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) > NodeClass, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & GraphNodes, bool bIncludeChildClasses )
Remarks
Returns contained graph nodes of the specified (or child) class