UAnimGraphNode_LinkedAnimGraphBase::OnShouldFilterInstanceBlueprint

Filter callback for blueprints (only accept matching skeletons/interfaces)

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_LinkedAnimGraphBase

  • UAnimGraphNode_LinkedAnimGraphBase::OnShouldFilterInstanceBlueprint()

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
Include #include "AnimGraphNode_LinkedAnimGraphBase.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LinkedAnimGraphBase.cpp
virtual bool OnShouldFilterInstanceBlueprint
(
    const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData
) const

Remarks

Filter callback for blueprints (only accept matching skeletons/interfaces)


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