FAIGraphEditor::FixupPastedNodes

Unreal Engine C++ API Reference > Editor > AIGraph > FAIGraphEditor

References

   
Module AIGraph
Header /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
Include #include "AIGraphEditor.h"
Source /Engine/Source/Editor/AIGraph/Private/AIGraphEditor.cpp
virtual void FixupPastedNodes
(
    const [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & NewPastedGraphNodes,
    const [TMap](API\Runtime\Core\Containers\TMap)< [FGuid](API\Runtime\Core\Misc\FGuid), [FGuid](API\Runtime\Core\Misc\FGuid) > & NewToOldNodeMapping
)

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