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Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces > ITextureFormat
References
Module | TextureFormat |
Header | /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h |
Include | #include "Interfaces/ITextureFormat.h" |
virtual [FString](API\Runtime\Core\Containers\FString) GetAlternateTextureFormatPrefix() const
Remarks
If this is an Alternate Texture Format, return the prefix to apply