EComponentEditorMode::Type

Component editor mode

Unreal Engine C++ API Reference > Editor > Kismet

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"

Syntax

namespace EComponentEditorMode  
{  
    enum Type  
    {  
        BlueprintSCS,  
        ActorInstance,  
    }  
}  

Values

Name Description
BlueprintSCS View/edit the SCS in a BGPC
ActorInstance View/edit the Actor instance

Remarks

Component editor mode


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