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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > IShaderFormat > CompilePreprocessedShader
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IShaderFormat.h |
Include | #include "Interfaces/IShaderFormat.h" |
virtual void CompilePreprocessedShader ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, const [FShaderPreprocessOutput](API\Runtime\RenderCore\FShaderPreprocessOutput) & PreprocessOutput, [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & Output, const [FString](API\Runtime\Core\Containers\FString) & WorkingDirectory ) const
Remarks
Compile the specified preprocessed shader; only called if SupportsIndependentPreprocessing returns true