UK2Node_ClassDynamicCast

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ClassDynamicCast.h
Include #include "K2Node_ClassDynamicCast.h"

Syntax

class UK2Node_ClassDynamicCast : public [UK2Node_DynamicCast](API\Editor\BlueprintGraph\UK2Node_DynamicCast)  

Constructors

Type Name Description
  UK2Node_ClassDynamicCast ( const FObjectInitializer& ObjectIn... )  

Overridden from UK2Node_DynamicCast

Type Name Description
UEdGraphPin ... GetBoolSuccessPin () Get the boolean output pin that signifies a successful/failed cast.
UEdGraphPin ... GetCastSourcePin () Get the input object to be casted pin

Overridden from UK2Node

Type Name Description
FNodeHandlin... CreateNodeHandler ( FKismetCompilerContext& CompilerCo... )  
bool IsConnectionDisallowed ( const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason )  
void NotifyPinConnectionListChanged ( UEdGraphPin* Pin ) Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FLinearColor GetNodeTitleColor () Gets the draw color of a node's title bar
FText GetTooltipText () Gets the tooltip to display when over the node

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