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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
- FBlueprintEditor::OnCreateGraphEditorCommands()
- FRigVMEditor::OnCreateGraphEditorCommands()
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
virtual void OnCreateGraphEditorCommands &40; TSharedPtr< FUICommandList > GraphEditorCommandsList &41;
Remarks
Allow derived editors to add command mappings.