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Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveEditor
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/CurveEditor.h |
Include | #include "CurveEditor.h" |
[TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > GetGridLineLabelFormatYAttribute() const