Navigation
Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon
References
Module | ShaderCompilerCommon |
Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
Include | #include "ShaderCompilerCommon.h" |
Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp |
void UpdateStructuredBufferStride
(
const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input,
const [FString](API\Runtime\Core\Containers\FString) & ResourceName,
uint16 BindPoint,
uint16 Stride,
[FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & CompilerOutput
)