Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > FEdGraphSchemaAction_BlueprintVariableBase
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h |
Include | #include "EdGraphSchema_K2_Actions.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2_Actions.cpp |
virtual void MovePersistentItemToCategory ( const [FText](API\Runtime\Core\Internationalization\FText) & NewCategoryName )
Remarks
Moves the item backing this action to the specified category if it is possible (does nothing for native-introduced variables/functions/etc...)