ITargetPlatform::IsSdkInstalled

Checks whether the platform's SDK requirements are met so that we can do things like package for the platform

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetPlatform

  • ITargetPlatform::IsSdkInstalled()

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Include #include "Interfaces/ITargetPlatform.h"
bool IsSdkInstalled
(
    bool bProjectHasCode,
    [FString](API\Runtime\Core\Containers\FString) & OutDocumentationPath
) const

Remarks

Checks whether the platform's SDK requirements are met so that we can do things like package for the platform true if the platform is ready for use

Parameters

Name Description
bProjectHasCode true if the project has code, and therefore any compilation based SDK requirements should be checked
OutDocumentationPath Let's the platform tell the editor a path to show some documentation about how to set up the SDK

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