FAssetRenameData

Unreal Engine C++ API Reference > Developer > AssetTools

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Include #include "IAssetTools.h"

Syntax

struct FAssetRenameData  

Variables

Type Name Description
TWeakObjectPtr<... Asset Object being renamed
bool bOnlyFixSoftReferences If true, only fix soft references.
FString NewName New package and asset name, new object path will be PackagePath/NewName.NewName
FSoftObjectPath NewObjectPath New full path, may be a SubObject
FString NewPackagePath New path to package without package name, ie /Game/SubDirectory
FSoftObjectPath OldObjectPath Full path to old name, in form /Game/SubDirectory/OldName.OldName:SubPath

Constructors

Type Name Description
  FAssetRenameData ()  
  FAssetRenameData ( const TWeakObjectPtr< UObject >& I..., const FString& InNewPackagePath, const FString& InNewName ) These constructors leave some fields empty, they are fixed up inside AssetRenameManager
  FAssetRenameData ( const FSoftObjectPath& InOldObject..., const FSoftObjectPath& InNewObject..., bool bInOnlyFixSoftReferences )  

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