UBlueprintCompilerExtension

Unreal Engine C++ API Reference > Editor > Kismet

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintCompilerExtension.h
Include #include "BlueprintCompilerExtension.h"

Syntax

class UBlueprintCompilerExtension : public [UObject](API\Runtime\CoreUObject\UObject\UObject)  

Constructors

Type Name Description
  UBlueprintCompilerExtension ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
void BlueprintCompiled ( const FKismetCompilerContext& Comp..., const FBlueprintCompiledData& Data )  
void ProcessBlueprintCompiled ( const FKismetCompilerContext& Comp..., const FBlueprintCompiledData& Data ) Override this if you're interested in running logic after class layout has been generated, but before bytecode and member variables have been

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