Navigation
Unreal Engine C++ API Reference > Developer > DerivedDataCache
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataCacheUsageStats.h |
Include | #include "DerivedDataCacheUsageStats.h" |
Syntax
struct FDerivedDataCacheResourceStat
Variables
Type | Name | Description |
---|---|---|
FString | AssetType | |
int64 | BuildCount | |
double | BuildSizeMB | |
double | BuildTimeSec | |
double | GameThreadTimeSec | |
int64 | LoadCount | |
double | LoadSizeMB | |
double | LoadTimeSec |
Constructors
Type | Name | Description |
---|---|---|
FDerivedDataCacheResourceStat ( FString InAssetType, bool bIsGameThreadTime, double InLoadTimeSec, double InLoadSizeMB, int64 InAssetsLoaded, double InBuildTimeSec, double InBuildSizeMB, int64 InAssetsBuilt ) |
Operators
Type | Name | Description |
---|---|---|
const FDeriv... | operator- ( const FDerivedDataCacheResourceStat... ) | |
const FDeriv... | operator+ ( const FDerivedDataCacheResourceStat... ) | |
const FDeriv... | operator+= ( const FDerivedDataCacheResourceStat... ) | |
const FDeriv... | operator-= ( const FDerivedDataCacheResourceStat... ) |