IShaderFormat::GetPackedShaderKey

Virtual function that can be implemented by backends which require secondary compilation to specify a unique "key" identifier for the packing scheme (for validation in the runtime at load).

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > IShaderFormat

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IShaderFormat.h
Include #include "Interfaces/IShaderFormat.h"
virtual int32 GetPackedShaderKey() const

Remarks

Virtual function that can be implemented by backends which require secondary compilation to specify a unique "key" identifier for the packing scheme (for validation in the runtime at load). see RequiresSecondaryCompile and the overloads of CompilePreprocessedShader for additional details.


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