ECategoryReclickBehavior

Used to specify what happens when you click the category button of a category that is already active.

Unreal Engine C++ API Reference > Developer > WidgetRegistration > FToolkitBuilder

References

   
Module WidgetRegistration
Header /Engine/Source/Developer/WidgetRegistration/Public/ToolkitBuilder.h
Include #include "ToolkitBuilder.h"

Syntax

enum ECategoryReclickBehavior  
{  
    NoEffect,  
    ToggleOff,  
    TreatAsChanged,  
}  

Values

Name Description
NoEffect Do nothing if the same category button is clicked.
ToggleOff Toggle the active category off, so no category is active.
TreatAsChanged Do the same thing that would be done if we were switching from a different category.

Remarks

Used to specify what happens when you click the category button of a category that is already active.


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