FGraphCompilerContext::CanIgnoreNode

Can this node be ignored for further processing?

Unreal Engine C++ API Reference > Editor > KismetCompiler > FGraphCompilerContext

  • FGraphCompilerContext::CanIgnoreNode()

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/EdGraphCompilerUtilities.h
Include #include "EdGraphCompilerUtilities.h"
virtual bool CanIgnoreNode
(
    const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node
) const

Remarks

Can this node be ignored for further processing?


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