FBlueprintEditorModule::UnregisterVariableCustomization

Unregister a previously registered customization for BP variables

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditorModule > UnregisterVariableCustomization

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Include #include "BlueprintEditorModule.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditorModule.cpp
virtual void UnregisterVariableCustomization
(
    [FFieldClass](API\Runtime\CoreUObject\UObject\FFieldClass) * InFieldClass,
    [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InHandle
)

Remarks

Unregister a previously registered customization for BP variables

Parameters

Name Description
InStruct The type to create the customization for
InHandle The handle returned by RegisterVariableCustomization

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