Navigation
Unreal Engine C++ API Reference > Developer > MeshUtilitiesEngine > FMeshUtilitiesEngine
References
Module | MeshUtilitiesEngine |
Header | /Engine/Source/Developer/MeshUtilitiesEngine/Public/MeshUtilitiesEngine.h |
Include | #include "MeshUtilitiesEngine.h" |
Source | /Engine/Source/Developer/MeshUtilitiesEngine/Private/MeshUtilitiesEngine.cpp |
static void CalcBoneVertInfos ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [TArray](API\Runtime\Core\Containers\TArray)< [FBoneVertInfo](API\Runtime\MeshUtilitiesCommon\FBoneVertInfo) > & Infos, bool bOnlyDominant )
Remarks
Calculate the verts associated weighted to each bone of the skeleton. The vertices returned are in the local space of the bone.
Parameters
Name | Description |
---|---|
SkeletalMesh | The target skeletal mesh. |
Infos | The output array of vertices associated with each bone. |
bOnlyDominant | Controls whether a vertex is added to the info for a bone if it is most controlled by that bone, or if that bone has ANY influence on that vert. |