UAnimGraphNode_SkeletalControlBase::ConvertToComponentSpaceTransform

Helper functions for bone control previewlocal conversion function for drawing

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_SkeletalControlBase

Deprecated * This function is moved to FAnimNodeEditMode. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h
Include #include "AnimGraphNode_SkeletalControlBase.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_SkeletalControlBase.cpp
void ConvertToComponentSpaceTransform
(
    const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelComp,
    const FTransform & InTransform,
    FTransform & OutCSTransform,
    int32 BoneIndex,
    EBoneControlSpace Space
) const

Remarks

Helper functions for bone control previewlocal conversion function for drawing


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