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Unreal Engine C++ API Reference > Developer > AutomationController > IAutomationReport
References
Module | AutomationController |
Header | /Engine/Source/Developer/AutomationController/Public/IAutomationReport.h |
Include | #include "IAutomationReport.h" |
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IAutomationReport](API\Developer\AutomationController\IAutomationReport) > EnsureReportExists ( [FAutomationTestInfo](API\Runtime\Core\Misc\FAutomationTestInfo) & TestInfo, const int32 ClusterIndex, const int32 NumPasses )
Remarks
Add a child test to the hierarchy, creating internal tree nodes as needed. If NewTestName is Editor.Maps.Loadall.TestName, this will create nodes for Editor, Maps, Loadall, and then a leaf node for the test name with the associated command line The automation report.
Parameters
Name | Description |
---|---|
TestInfo | Structure containing all the test info. |
ClusterIndex | Index of the platform reporting the results of this test. See AutomationDeviceClusterManager. |
NumPasses | The number of passes we are going to perform. Used to make sure we have enough results.. |