FDefaultRevisionControlStyle

The default revision control style the editor ships with.

Unreal Engine C++ API Reference > Developer > SourceControl > RevisionControlStyle

Inheritance Hierarchy

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/RevisionControlStyle/RevisionControlStyle.h
Include #include "RevisionControlStyle/RevisionControlStyle.h"

Syntax

class FDefaultRevisionControlStyle : public [FSlateStyleSet](API\Runtime\SlateCore\Styling\FSlateStyleSet)  

Remarks

The default revision control style the editor ships with. Inherit from this to create a custom revision controls style Use FRevisionControlStyleManager::SetActiveRevisionControlStyle to change the currently active revision control style Edit the defaults in the constructor here to change any revision control icons in the editor

Variables

Type Name Description
FLinearColor BranchedColor The specific color we use for all the "Branched" icons

Constructors

Type Name Description
  FDefaultRevisionControlStyle ()  

Destructors

Type Name Description
  ~FDefaultRevisionControlStyle ()  

Overridden from ISlateStyle

Type Name Description
const FName ... GetStyleSetName ()  

Constants

Name Description
StyleName  

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