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Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FShaderConductorContext > operator=
References
Module | ShaderCompilerCommon |
Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h |
Include | #include "ShaderConductorContext.h" |
Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderConductorContext.cpp |
[FShaderConductorContext](API\Developer\ShaderCompilerCommon\FShaderConductorContext) & operator= ( [FShaderConductorContext](API\Developer\ShaderCompilerCommon\FShaderConductorContext) && Rhs )
Remarks
Move operator to take ownership of internal buffers from 'Rhs'.