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Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
Include | #include "SNodePanel.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/SNodePanel.cpp |
static void ApplyMarqueeSelection ( const [FMarqueeOperation](API\Editor\GraphEditor\FMarqueeOperation) & InMarquee, const FGraphPanelSelectionSet & CurrentSelection, [TSet](API\Runtime\Core\Containers\TSet)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> & OutNewSelection )
Remarks
Apply the marquee operation to the current selection
Parameters
Name | Description |
---|---|
InMarquee | The marquee operation to apply. |
CurrentSelection | The selection before the marquee operation. |
OutNewSelection | The selection resulting from Marquee being applied to CurrentSelection. |