FLevelEditorModule::BroadcastElementSelectionChanged

Called when element selection changes

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Include #include "LevelEditor.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp
virtual void BroadcastElementSelectionChanged
(
    const [UTypedElementSelectionSet](API\Runtime\TypedElementRuntime\Elements\Framework\UTypedElementSelectionSet) * SelectionSet,
    bool bForceRefresh
)

Remarks

Called when element selection changes

Parameters

Name Description
SelectionSet Set of selected elements

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