UAssetActionUtility::GetSupportedClass

Return the class that this asset action supports (if not implemented, it will show up for all asset types) Do not do custom logic here based on the currently selected assets.

Unreal Engine C++ API Reference > Editor > Blutility > UAssetActionUtility

Deprecated * GetSupportedClasses() instead, but ideally you're not requesting this directly and are instead using the FAssetActionUtilityPrototype to wrap access to an unload utility asset.

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Classes/AssetActionUtility.h
Include #include "AssetActionUtility.h"
[UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSupportedClass() const  

Remarks

Return the class that this asset action supports (if not implemented, it will show up for all asset types) Do not do custom logic here based on the currently selected assets.


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