IAnalyzer::FEventTypeInfo::GetFieldHandle

Returns a handle that can used to access events' fields.

Unreal Engine C++ API Reference > Developer > TraceAnalysis > Trace > IAnalyzer > FEventTypeInfo > GetFieldHandle

References

   
Module TraceAnalysis
Header /Engine/Source/Developer/TraceAnalysis/Public/Trace/Analyzer.h
Include #include "Trace/Analyzer.h"
template<typename ValueType>
FEventFieldHandle GetFieldHandle
&40;
    const ANSICHAR &42; FieldName
&41; const

Remarks

Returns a handle that can used to access events' fields. There is loose validation via ValueType, but one should still exercise caution when reading fields with handles.

Parameters

Name Description
ValueType The intended type that the field will be interpreted as

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