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Unreal Engine C++ API Reference > Editor > AudioEditor > ISoundCueEditor
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/ISoundCueEditor.h |
Include | #include "ISoundCueEditor.h" |
[TSet](API\Runtime\Core\Containers\TSet)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetSelectedNodes() const
Remarks
Get the currently selected set of nodes