UAnimationGraphSchema::MakeBindingWidgetForPin

Create a binding widget for the specified named pin on the specified anim graph nodes

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimationGraphSchema

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
Include #include "AnimationGraphSchema.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimationGraphSchema.cpp
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeBindingWidgetForPin
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & InAnimGraphNodes,
    [FName](API\Runtime\Core\UObject\FName) InPinName,
    bool bInOnGraphNode,
    [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > bInIsEnabled
)

Remarks

Create a binding widget for the specified named pin on the specified anim graph nodes


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