FOptionalPinFromProperty

Unreal Engine C++ API Reference > Editor > BlueprintGraph

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Include #include "K2Node.h"

Syntax

struct FOptionalPinFromProperty  

Variables

Type Name Description
uint8: 1 bCanToggleVisibility  
uint8: 1 bHasOverridePin  
uint8: 1 bIsMarkedForAdvancedDisplay  
uint8: 1 bIsOverrideEnabled TRUE if the override value is enabled for use
uint8: 1 bIsOverridePinVisible TRUE if the override pin is visible
uint8: 1 bIsSetValuePinVisible TRUE if the override value should be set through this pin
uint8: 1 bPropertyIsCustomized  
uint8: 1 bShowPin  
FName CategoryName  
FString PropertyFriendlyName  
FName PropertyName  
FText PropertyTooltip  

Constructors

Type Name Description
  FOptionalPinFromProperty ()  
  FOptionalPinFromProperty ( FName InPropertyName, bool bInShowPin, bool bInCanToggleVisibility, const FString& InFriendlyName, const FText& InTooltip, bool bInPropertyIsCustomized, FName InCategoryName, bool bInHasOverridePin )  

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