FGraphActionNode::BroadcastRenameRequest

Executes the node's RenameRequestEvent if it is bound.

Unreal Engine C++ API Reference > Editor > GraphEditor > FGraphActionNode

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h
Include #include "GraphActionNode.h"
Source /Engine/Source/Editor/GraphEditor/Private/GraphActionNode.cpp
bool BroadcastRenameRequest()

Remarks

Executes the node's RenameRequestEvent if it is bound. Otherwise, it will mark the node as having a pending rename request. True if the broadcast went through, false if the "pending rename request" flag was set.


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