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Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
Include | #include "LocTextHelper.h" |
Source | /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp |
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FArchiveEntry](API\Runtime\Core\Internationalization\FArchiveEntry) > FindTranslation ( const [FString](API\Runtime\Core\Containers\FString) & InCulture, const [FLocKey](API\Runtime\Core\Internationalization\FLocKey) & InNamespace, const [FLocKey](API\Runtime\Core\Internationalization\FLocKey) & InKey, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FLocMetadataObject](API\Runtime\Core\Internationalization\FLocMetadataObject) > InKeyMetadataObj ) const
Remarks
Find an existing translation entry from its source text. The entry, or null if it couldn't be found.
Parameters
Name | Description |
---|---|
InCulture | Culture to find the translation for. |
InNamespace | Namespace of the text. |
InKey | Key of the text. |
InKeyMetadataObj | Meta-data associated with the source text key. |