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Unreal Engine C++ API Reference > Editor > GameProjectGeneration > FNewClassInfo > FNewClassInfo
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h |
Include | #include "AddToProjectConfig.h" |
FNewClassInfo ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InBaseClass )
Remarks
Convenience constructor so you can construct from a UClass