MeshPaintHelpers::SetColorDataForLOD

Sets all vertex colors for a specific LOD level in the SkeletalMesh to FillColor

Unreal Engine C++ API Reference > Editor > MeshPaint > MeshPaintHelpers

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Include #include "MeshPaintHelpers.h"
Source /Engine/Source/Editor/MeshPaint/Private/MeshPaintHelpers.cpp
static void SetColorDataForLOD
(
    [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh,
    int32 LODIndex,
    const [FColor](API\Runtime\Core\Math\FColor) FillColor,
    const [FColor](API\Runtime\Core\Math\FColor) MaskColor
)

Remarks

Sets all vertex colors for a specific LOD level in the SkeletalMesh to FillColor


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