UBlueprintAssetNodeSpawner::Create

Creates a new [UBlueprintAssetNodeSpawner](API\Editor\BlueprintGraph\UBlueprintAssetNodeSpawner) for the supplied asset.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintAssetNodeSpawner

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintAssetNodeSpawner.h
Include #include "BlueprintAssetNodeSpawner.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintAssetNodeSpawner.cpp
static [UBlueprintAssetNodeSpawner](API\Editor\BlueprintGraph\UBlueprintAssetNodeSpawner) * Create
(
    [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) > const InNodeClass,
    const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData,
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * InOuter,
    [FCustomizeNodeDelegate](API\Editor\BlueprintGraph\UBlueprintNodeSpawner\FCustomizeNodeDelegate) InPostSpawnDelegate
)

Remarks

Creates a new UBlueprintAssetNodeSpawner for the supplied asset. Does not do any compatibility checking to ensure that the asset is viable for blueprint use. A newly allocated instance of this class.

Parameters

Name Description
InNodeClass The type of node you want the spawner to create.
InAssetData The asset you want assigned to new nodes.
InOuter Optional outer for the new spawner (if left null, the transient package will be used).
InPostSpawnDelegate A delegate to perform specialized node setup post-spawn.

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