FSyncPreview::SetAffectedFiles

Unreal Engine C++ API Reference > Developer > SourceControl > FSyncPreview

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
Include #include "SourceControlOperations.h"
void SetAffectedFiles
(
    [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > && InAffectedFiles
)

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