UK2Node_EditablePinBase::ImportCustomProperties

Exports the property values for the specified object as text to the output device.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_EditablePinBase

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Include #include "K2Node_EditablePinBase.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_EditablePinBase.cpp
virtual void ImportCustomProperties
(
    const TCHAR * SourceText,
    [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn
)

Remarks

Exports the property values for the specified object as text to the output device. Required for Copy&Paste Override this if you need custom support for copy/paste.

Parameters

Name Description
SourceText The input data (zero terminated), will never be null
Warn For error reporting, will never be null

See Also

ExportCustomProperties()


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