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Unreal Engine C++ API Reference > Developer > AITestSuite > FBTBuilder
References
Module | AITestSuite |
Header | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h |
Include | #include "BTBuilder.h" |
static void WithServiceLog ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 ActivationIndex, int32 DeactivationIndex, int32 TickIndex, [FName](API\Runtime\Core\UObject\FName) TickBoolKeyName, bool bCallTickOnSearchStart, [FName](API\Runtime\Core\UObject\FName) BecomeRelevantBoolKeyName, [FName](API\Runtime\Core\UObject\FName) CeaseRelevantBoolKeyName, bool bToggleValue )