UBehaviorTreeGraphNode_SubtreeTask

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor

Inheritance Hierarchy

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_SubtreeTask.h
Include #include "BehaviorTreeGraphNode_SubtreeTask.h"

Syntax

class UBehaviorTreeGraphNode_SubtreeTask : public [UBehaviorTreeGraphNode_Task](API\Editor\BehaviorTreeEditor\UBehaviorTreeGraphNode_Task)  

Variables

Type Name Description
FString SubtreePath Path of behavior tree asset used to create injected nodes preview
int32 SubtreeVersion UBehaviorTreeGraph.UpdateCounter value of subtree graph

Constructors

Type Name Description
  UBehaviorTreeGraphNode_SubtreeTask ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
bool UpdateInjectedNodes () Updates nodes injected from subtree's root

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