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Unreal Engine C++ API Reference > Developer > AnimationDataController > UAnimDataController
References
Module | AnimationDataController |
Header | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h |
Include | #include "AnimDataController.h" |
Source | /Engine/Source/Developer/AnimationDataController/Private/AnimDataController.cpp |
virtual void ResetModel ( bool bShouldTransact )
Remarks
Resets all data stored in the model, broadcasts a EAnimDataModelNotifyType::Reset and wraps all actions within BracketOpened/BracketClosed notifies.
- Bone tracks, broadcasts a EAnimDataModelNotifyType::TrackRemoved for each
- Curves, broadcasts a EAnimDataModelNotifyType::CurveRemoves for each
- Play length to one frame at 30fps, broadcasts a EAnimDataModelNotifyType::PlayLengthChanged
- Frame rate to 30fps, broadcasts a EAnimDataModelNotifyType::FrameRateChanged
Parameters
Name | Description |
---|---|
bShouldTransact | Whether or not any undo-redo changes should be generated |