IAnimBlueprintNodeOverrideAssetsContext::GetAssetsImpl

Get all of the assets to override with.

Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintNodeOverrideAssetsContext

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h
Include #include "IAnimBlueprintNodeOverrideAssetsContext.h"
[TArrayView](API\Runtime\Core\Containers\TArrayView)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *const  > GetAssetsImpl() const  

Remarks

Get all of the assets to override with.


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