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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
Include | #include "EdGraphSchema_K2.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp |
virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * DropPinOnNode ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InTargetNode, const [FName](API\Runtime\Core\UObject\FName) & InSourcePinName, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InSourcePinType, EEdGraphPinDirection InSourcePinDirection ) const
Remarks
Some schemas have nodes that support the user dynamically adding pins when dropping a connection on the node Returns the new pin if created
Parameters
Name | Description |
---|---|
InTargetNode | Node to check for pin adding support |
InSourcePinName | Name of the pin being dropped, a new pin of similar name will be constructed |
InSourcePinType | Type of pin to drop onto the node |
InSourcePinDirection | Direction of the source pin |