FCurveTableEditorModule::StartupModule

Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule.

Unreal Engine C++ API Reference > Editor > CurveTableEditor > FCurveTableEditorModule

References

   
Module CurveTableEditor
Header /Engine/Source/Editor/CurveTableEditor/Public/CurveTableEditorModule.h
Include #include "CurveTableEditorModule.h"
Source /Engine/Source/Editor/CurveTableEditor/Private/CurveTableEditorModule.cpp
virtual void StartupModule()

Remarks

Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:

FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library