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Unreal Engine C++ API Reference > Editor > GraphEditor > FConnectionDrawingPolicy
- FConnectionDrawingPolicy::DetermineWiringStyle()
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h |
Include | #include "ConnectionDrawingPolicy.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/ConnectionDrawingPolicy.cpp |
virtual void DetermineWiringStyle ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OutputPin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InputPin, [FConnectionParams](API\Editor\GraphEditor\FConnectionParams) & Params )
Remarks
Give specific editor modes a chance to highlight this connection or darken non-interesting connections.