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Unreal Engine C++ API Reference > Editor > LevelEditor
Inheritance Hierarchy
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelViewportLayout.h |
Include | #include "LevelViewportLayout.h" |
Syntax
class ILevelViewportLayoutEntity : public [IEditorViewportLayoutEntity](API\Editor\EditorFramework\IEditorViewportLayoutEntity)
Remarks
Interface that defines an entity within a viewport layout
Destructors
Type | Name | Description |
---|---|---|
~ILevelViewportLayoutEntity () | Virtual destruction |
Functions
Type | Name | Description |
---|---|---|
TSharedPtr< ... | AsLevelViewport () | Optionally return this entity as an SLevelViewport. |
FLevelEditor... | GetLevelViewportClient () | Get this viewport's level editor viewport client |
bool | IsPlayInEditorViewportActive () | Check if this entity has an active play in editor viewport |
void | RegisterGameViewportIfPIE () | Register this viewport layout entity as a game viewport, if it's currently PIE-ing |