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Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > IHierarchicalLODUtilities
- IHierarchicalLODUtilities::IsWorldUsedForStreaming()
References
Module | HierarchicalLODUtilities |
Header | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h |
Include | #include "IHierarchicalLODUtilities.h" |
bool IsWorldUsedForStreaming ( const [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld )
Remarks
Checks whether or not the given InWorld is used as a streaming level by any other World in the level
Parameters
Name | Description |
---|---|
InWorld | World to check whether or not it is used as a streaming level |