UModeManagerInteractiveToolsContext::OnChildEdModeActivated

Call to add a child EdMode ToolsContext created using the above function

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > UModeManagerInteractiveToolsContext

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Include #include "EdModeInteractiveToolsContext.h"
Source /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EdModeInteractiveToolsContext.cpp
bool OnChildEdModeActivated
(
    [UEdModeInteractiveToolsContext](API\Editor\EditorInteractiveToolsFramework\UEdModeInteractiveToolsContext) * ChildToolsContext
)

Remarks

Call to add a child EdMode ToolsContext created using the above function true if child was added


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