FConnectionDrawingPolicy::SetHoveredPins

Update the drawing policy with the set of hovered pins (which can be empty)

Unreal Engine C++ API Reference > Editor > GraphEditor > FConnectionDrawingPolicy

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h
Include #include "ConnectionDrawingPolicy.h"
Source /Engine/Source/Editor/GraphEditor/Private/ConnectionDrawingPolicy.cpp
void SetHoveredPins
(
    const [TSet](API\Runtime\Core\Containers\TSet)< [FEdGraphPinReference](API\Runtime\Engine\EdGraph\FEdGraphPinReference) > & InHoveredPins,
    const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SGraphPin](API\Editor\GraphEditor\SGraphPin) > > & OverridePins,
    double HoverTime
)

Remarks

Update the drawing policy with the set of hovered pins (which can be empty)


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