USoundCueGraphNode_Base::InsertNewNode

Handles inserting the node between the FromPin and what the FromPin was original connected to

Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph > USoundCueGraphNode_Base

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h
Include #include "SoundCueGraph/SoundCueGraphNode_Base.h"
Source /Engine/Source/Editor/AudioEditor/Private/SoundCueGraphNode_Base.cpp
void InsertNewNode
(
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin,
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewLinkPin,
    [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & OutNodeList
)

Remarks

Handles inserting the node between the FromPin and what the FromPin was original connected to

Parameters

Name Description
FromPin The pin this node is being spawned from
NewLinkPin The new pin the FromPin will connect to
OutNodeList Any nodes that are modified will get added to this list for notification purposes

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