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Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionManager > HandleRedirectorDeleted
References
Module | CollectionManager |
Header | /Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h |
Include | #include "ICollectionManager.h" |
bool HandleRedirectorDeleted ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ObjectPath )
Remarks
Called to notify the collections that a redirector has been deleted and that they should ensure their on-disk representation is re-saved with the fixed up in-memory version true if all of the collections that were referencing this redirector could be re-saved, false otherwise