FCurveEditor::ConstructXGridLines

Construct grid lines along the current display frame rate or time-base

Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveEditor

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/CurveEditor.h
Include #include "CurveEditor.h"
Source /Engine/Source/Editor/CurveEditor/Private/CurveEditor.cpp
void ConstructXGridLines
(
    [TArray](API\Runtime\Core\Containers\TArray)< float > & MajorGridLines,
    [TArray](API\Runtime\Core\Containers\TArray)< float > & MinorGridLines,
    [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > * MajorGridLabels
) const

Remarks

Construct grid lines along the current display frame rate or time-base


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