FMaterialUtilities::CreateProxyMaterialAndTextures

Creates a proxy material and the required texture assets

Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMaterialUtilities > CreateProxyMaterialAndTextures

References

   
Module MaterialUtilities
Header /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h
Include #include "MaterialUtilities.h"
Source /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp
static [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * CreateProxyMaterialAndTextures
(
    [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * OuterPackage,
    const [FString](API\Runtime\Core\Containers\FString) & AssetName,
    const [FBakeOutput](API\Developer\MaterialBaking\FBakeOutput) & BakeOutput,
    const [FMeshData](API\Developer\MaterialBaking\FMeshData) & MeshData,
    const [FMaterialData](API\Developer\MaterialBaking\FMaterialData) & MaterialData,
    [UMaterialOptions](API\Developer\MaterialBaking\UMaterialOptions) * Options
)

Remarks

Creates a proxy material and the required texture assets


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