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Unreal Engine C++ API Reference > Editor > AnimationBlueprintEditor
Inheritance Hierarchy
References
Module | AnimationBlueprintEditor |
Header | /Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditorModule.h |
Include | #include "IAnimationBlueprintEditorModule.h" |
Syntax
class IAnimationBlueprintEditorModule :
public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface),
public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility),
public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility)
Functions
Type | Name | Description |
---|---|---|
TSharedRef< ... | CreateAnimationBlueprintEditor ( const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHos..., UAnimBlueprint* Blueprint ) | Creates an instance of an Animation Blueprint editor. |
TArray< FAni... | GetAllAnimationBlueprintEditorToolbarExtenders () | |
FOnGetCustom... | OnGetCustomDebugObjects () |
Typedefs
Name | Description |
---|---|
FAnimationBlueprintEditorToolbarExtender | Get all toolbar extenders |
FOnGetCustomDebugObjects |