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Unreal Engine C++ API Reference > Developer > Localization > FMetaDataTextKeyPattern
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h |
Include | #include "LocalizationTargetTypes.h" |
Source | /Engine/Source/Developer/Localization/Private/LocalizationTargetTypes.cpp |
static const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & GetPossiblePlaceHolders()