SCustomTextFilterDialog

Unreal Engine C++ API Reference > Developer > ToolWidgets > Filters

Inheritance Hierarchy

References

   
Module ToolWidgets
Header /Engine/Source/Developer/ToolWidgets/Public/Filters/SCustomTextFilterDialog.h
Include #include "Filters/SCustomTextFilterDialog.h"

Syntax

class SCustomTextFilterDialog : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)  

Variables

Type Name Description
bool bInEditMode True if we are editing a filter, false if we are creating a new filter
TSharedPtr< SCo... ColorBlock The color block widget that edits the filter color
FCustomTextFilt... FilterData The current filter data we are editing
TSharedPtr< SEd... FilterLabelTextBox The widget that edits the filter label
FCustomTextFilt... InitialFilterData The initial, unedited filter data we were provided
FOnCancelClicke... OnCancelClicked  
FOnCreateFilter OnCreateFilter  
FOnDeleteFilter OnDeleteFilter  
FOnGetFilterLab... OnGetFilterLabels  
FOnModifyFilter OnModifyFilter  

Functions

Type Name Description
bool CheckFilterValidity ()  
FReply ColorBlock_OnMouseButtonDown ( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) Handler for when the color block is clicked to open the color picker
void Construct ( const FArguments& InArgs ) Constructs this widget with InArgs
void HandleColorValueChanged ( FLinearColor NewValue )  
FReply OnCancelButtonClicked ()  
FReply OnCreateFilterButtonClicked ( bool bApplyFilter )  
FReply OnDeleteButtonClicked ()  
FReply OnModifyButtonClicked ()  

Classes

Type Name Description
Public struct FArguments  

Typedefs


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