UK2Node_Composite

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h
Include #include "K2Node_Composite.h"

Syntax

class UK2Node_Composite : public [UK2Node_Tunnel](API\Editor\BlueprintGraph\UK2Node_Tunnel)  

Variables

Type Name Description
TObjectPtr< cla... BoundGraph The graph that this composite node is representing.

Constructors

Type Name Description
  UK2Node_Composite ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
void FixupInputAndOutputSink () Fixes up the input and output sink when needed, useful after PostEditUndo which changes which graph these nodes point to
UK2Node_Tunn... GetEntryNode () Get the entry/exit nodes inside this collapsed graph.
UK2Node_Tunn... GetExitNode ()  

Overridden from UK2Node

Type Name Description
bool DrawNodeAsEntry () Return whether to draw this node as an entry
bool DrawNodeAsExit () Return whether to draw this node as an entry
bool NodeCausesStructuralBlueprintChange () Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
bool CanCreateUnderSpecifiedSchema ( const UEdGraphSchema* DesiredS... ) Can this node be created under the specified schema.
bool CanUserDeleteNode () Whether or not this node can be deleted by user action
void DestroyNode () Destroy the specified node
UObject *... GetJumpTargetForDoubleClick () Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin)
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FLinearColor GetNodeTitleColor () Gets the draw color of a node's title bar
TArray< UEdG... GetSubGraphs ()  
FText GetTooltipText () Gets the tooltip to display when over the node
TSharedPtr< ... MakeNameValidator () Create a name validator for this node
void OnRenameNode ( const FString& NewName ) Called when this node is being renamed after a successful name validation
void PostPasteNode () Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor
void PostPlacedNewNode () A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called.

Overridden from UObject

Type Name Description
void PostEditUndo () Called after applying a transaction to the object.

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