FMathStructCustomization::ExtractNumericMetadata

Unreal Engine C++ API Reference > Editor > DetailCustomizations > Customizations > FMathStructCustomization > ExtractNumericMetadata

Deprecated * Use ExtractNumericMetadata overload with struct argument instead.

References

   
Module DetailCustomizations
Header /Engine/Source/Editor/DetailCustomizations/Public/Customizations/MathStructCustomizations.h
Include #include "Customizations/MathStructCustomizations.h"
Source /Engine/Source/Editor/DetailCustomizations/Private/MathStructCustomizations.cpp
template<typename NumericType>
static void ExtractNumericMetadata
(
    [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > & PropertyHandle,
    [TOptional](API\Runtime\Core\IO\TOptional)< NumericType > & MinValue,
    [TOptional](API\Runtime\Core\IO\TOptional)< NumericType > & MaxValue,
    [TOptional](API\Runtime\Core\IO\TOptional)< NumericType > & SliderMinValue,
    [TOptional](API\Runtime\Core\IO\TOptional)< NumericType > & SliderMaxValue,
    NumericType & SliderExponent,
    NumericType & Delta,
    int32 & ShiftMouseMovePixelPerDelta,
    bool & bSupportDynamicSliderMaxValue,
    bool & bSupportDynamicSliderMinValue
)

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