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Unreal Engine C++ API Reference > Developer > SourceControl > ISourceControlRevision
Type | Name | Description | |
---|---|---|---|
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bool | GetAnnotated
(
TArray< FAnnotationLine >& OutLines |
Get an annotated revision of the file & store it in a temp file. |
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bool | GetAnnotated
(
FString& InOutFilename |
Get an annotated revision of the file & store it in a temp file. |