ICounter

Unreal Engine C++ API Reference > Developer > TraceServices > TraceServices > Model

References

   
Module TraceServices
Header /Engine/Source/Developer/TraceServices/Public/TraceServices/Model/Counters.h
Include #include "TraceServices/Model/Counters.h"

Syntax

class ICounter  

Destructors

Type Name Description
  ~ICounter ()  

Functions

Type Name Description
void EnumerateFloatOps ( double IntervalStart, double IntervalEnd, bool bIncludeExternalBounds, TFunctionRef< void(double, ECounter... )  
void EnumerateFloatValues ( double IntervalStart, double IntervalEnd, bool bIncludeExternalBounds, TFunctionRef< void(double, double)>... )  
void EnumerateOps ( double IntervalStart, double IntervalEnd, bool bIncludeExternalBounds, TFunctionRef< void(double, ECounter... )  
void EnumerateValues ( double IntervalStart, double IntervalEnd, bool bIncludeExternalBounds, TFunctionRef< void(double, int64)> ... )  
const TCHAR ... GetDescription ()  
ECounterDisp... GetDisplayHint ()  
const TCHAR ... GetGroup ()  
const TCHAR ... GetName ()  
bool IsFloatingPoint ()  
bool IsResetEveryFrame ()  

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