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Unreal Engine C++ API Reference > Editor > GraphEditor > FConnectionDrawingPolicy
- FConnectionDrawingPolicy::ComputeSplineTangent()
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h |
Include | #include "ConnectionDrawingPolicy.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/ConnectionDrawingPolicy.cpp |
virtual FVector2D ComputeSplineTangent ( const FVector2D & Start, const FVector2D & End ) const