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Unreal Engine C++ API Reference > Editor > GraphEditor > FKismetConnectionDrawingPolicy
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/BlueprintConnectionDrawingPolicy.h |
Include | #include "BlueprintConnectionDrawingPolicy.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/BlueprintConnectionDrawingPolicy.cpp |
virtual void DetermineStyleOfExecWire ( float & Thickness, [FLinearColor](API\Runtime\Core\Math\FLinearColor) & WireColor, bool & bDrawBubbles, const [FTimePair](API\Editor\GraphEditor\FKismetConnectionDrawingPolicy\FTimePair) & Times )