FPortableObjectHeader::HasEntry

Checks if a header entry exists with the given key

Unreal Engine C++ API Reference > Developer > Localization > FPortableObjectHeader

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/PortableObjectFormatDOM.h
Include #include "PortableObjectFormatDOM.h"
Source /Engine/Source/Developer/Localization/Private/PortableObjectFormatDOM.cpp
bool HasEntry
(
    const [FString](API\Runtime\Core\Containers\FString) & EntryKey
) const

Remarks

Checks if a header entry exists with the given key


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