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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISCSEditorCustomization](API\Editor\Kismet\ISCSEditorCustomization) > CustomizeSubobjectEditor ( const [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InComponentToCustomize ) const
Remarks
Check to see if we can customize the subobject editor for the passed-in scene component an subobject editor customization instance, if one exists.
Parameters
Name | Description |
---|---|
InComponentToCustomize | The component to check to see if a customization exists |