FTypePromotion::GetPromotedType

Determine what type a given set of wildcard pins would result in

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FTypePromotion

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Include #include "BlueprintTypePromotion.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintTypePromotion.cpp
static [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) GetPromotedType
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & WildcardPins
)

Remarks

Determine what type a given set of wildcard pins would result in Pin type that is the "highest" of all the given pins


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