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Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > IHierarchicalLODUtilities
- IHierarchicalLODUtilities::CreateNewClusterActor()
References
Module | HierarchicalLODUtilities |
Header | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h |
Include | #include "IHierarchicalLODUtilities.h" |
[ALODActor](API\Runtime\Engine\Engine\ALODActor) * CreateNewClusterActor ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const int32 InLODLevel, [AWorldSettings](API\Runtime\Engine\GameFramework\AWorldSettings) * WorldSettings )
Remarks
Creates a new cluster actor in the given InWorld with InLODLevel as HLODLevel