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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FKCHandler_MakeContainer
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h |
Include | #include "K2Node_MakeContainer.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_MakeContainer.cpp |
virtual void RegisterNets ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )