FAddToProjectConfig::ParentClass

Force the add to project dialog to use the specified parent class.

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > FAddToProjectConfig

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h
Include #include "AddToProjectConfig.h"
[FAddToProjectConfig](API\Editor\GameProjectGeneration\FAddToProjectConfig) & ParentClass
(
    const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass
)

Remarks

Force the add to project dialog to use the specified parent class. Skips the first step (choose a parent class) as a result.


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