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Unreal Engine C++ API Reference > Editor > LevelEditor > SLevelViewport
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h |
Include | #include "SLevelViewport.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/SLevelViewport.cpp |
bool IsActorPreviewPinned ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > PreviewActor )
Remarks
See if the specified actor's ActorPreview is pinned or not