UToolMenus::SplitMenuPath

Break apart a menu path into components

Unreal Engine C++ API Reference > Developer > ToolMenus > UToolMenus

References

   
Module ToolMenus
Header /Engine/Source/Developer/ToolMenus/Public/ToolMenus.h
Include #include "ToolMenus.h"
Source /Engine/Source/Developer/ToolMenus/Private/ToolMenus.cpp
static bool SplitMenuPath
(
    const [FName](API\Runtime\Core\UObject\FName) MenuPath,
    [FName](API\Runtime\Core\UObject\FName) & OutLeft,
    [FName](API\Runtime\Core\UObject\FName) & OutRight
)

Remarks

Break apart a menu path into components


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