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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > FEditorInteractiveToolsFrameworkGlobals
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveToolsFrameworkModule.h |
Include | #include "EditorInteractiveToolsFrameworkModule.h" |
Syntax
static int32 RegisteredStaticMeshTargetFactoryKey = -1;
Remarks
This is the key returned by AddComponentTargetFactory() for the FStaticMeshComponentTargetFactory created/registered in StartupModule() below. Use this key to find/remove that module registration if you need to.