Navigation
Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimationStateMachineSchema
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h |
Include | #include "AnimationStateMachineSchema.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimationStateMachineSchema.cpp |
virtual const [FPinConnectionResponse](API\Runtime\Engine\EdGraph\FPinConnectionResponse) CanRelinkConnectionToPin ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldSourcePin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * TargetPinCandidate ) const
Remarks
Determine if a connection can be relinked to the given pin. A message describing if the operation can succeed or why the relink operation would fail.
Parameters
Name | Description |
---|---|
OldSourcePin | The current source pin of the connection. |
TargetPinCandidate | The target pin of the relink. |