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Unreal Engine C++ API Reference > Developer > TextureFormat > FChildTextureFormat
References
Module | TextureFormat |
Header | /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h |
Include | #include "ChildTextureFormat.h" |
const [ITextureFormat](API\Developer\TextureFormat\Interfaces\ITextureFormat) * GetBaseFormatObject ( [FName](API\Runtime\Core\UObject\FName) FormatName ) const
Remarks
Given a platform specific format name, get the texture format object that will do the encoding.