FOldOptionalPinSettings

Helper structure to cache old data for optional pins so the data can be restored during reconstruction

Unreal Engine C++ API Reference > Editor > BlueprintGraph

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Include #include "K2Node.h"

Syntax

struct FOldOptionalPinSettings  

Remarks

Helper structure to cache old data for optional pins so the data can be restored during reconstruction

Variables

Type Name Description
uint8: 1 bIsOldOverrideEnabled TRUE if the optional pin's override value was previously enabled
uint8: 1 bIsOldOverridePinVisible TRUE if the optional pin's override value was previously editable
uint8: 1 bIsOldSetValuePinVisible TRUE if the optional pin's value was previously editable
uint8: 1 bOldVisibility TRUE if optional pin was previously visible

Constructors

Type Name Description
  FOldOptionalPinSettings ( bool bInOldVisibility, bool bInIsOldOverrideEnabled, bool bInIsOldSetValuePinVisible, bool bInIsOldOverridePinVisible )  

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