ULogVisualizerSettings

Unreal Engine C++ API Reference > Developer > LogVisualizer

Inheritance Hierarchy

References

   
Module LogVisualizer
Header /Engine/Source/Developer/LogVisualizer/Public/LogVisualizerSettings.h
Include #include "LogVisualizerSettings.h"

Syntax

class ULogVisualizerSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)  

Variables

Type Name Description
bool bConstrainGraphToLocalMinMax Graphs will be scaled around local Min/Max values (values being displayed) rather than all historic data
bool bDrawExtremesOnGraphs Whether to extreme values on graph (data has to be provided for extreme values)
bool bForceUniqueLogNames Controls how we generate log names.
bool bIgnoreTrivialLogs Whether to show trivial logs, i.e. the ones with only one entry.
bool bLogNavOctreeOnStop Whether to dump Navigation Octree on Stop recording or not
bool bPersistentFilters Whether to store all filter settings on exit
bool bResetDataWithNewSession Whether to reset current data or not for each new session.
bool bSearchInsideLogs Whether to search/filter categories or to get text vlogs into account too
bool bShowHistogramLabelsOutside Whether to show histogram labels inside graph or outside. Property disabled for now.
bool bStickToRecentData Whether to show the recent data or not. Property disabled for now.
bool bUseFilterVolumes Whether to only show events occuring within one of visual logger filter volumes currently in the level
bool bUsePlayersOnlyForPause Whether to use PlayersOnly during Pause or not
TObjectPtr< cla... DebugMeshMaterialFakeLight A material used to render debug meshes with kind of flat shading, mostly used by Visual Logger tool.
FString DebugMeshMaterialFakeLightName  
float DefaultCameraDistance Camera distance used to setup location during reaction on log item double click
FColor GraphsBackgroundColor Background color for 2d graphs visualization
FVisualLoggerFi... PersistentFilters  
int32 TrivialLogsThreshold Threshold for trivial Logs

Constructors

Type Name Description
  ULogVisualizerSettings ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
void ClearPersistentData ()  
void ConfigureVisLog ()  
UMaterial &#... GetDebugMeshMaterial ()  
void LoadPersistentData ()  
FSettingChan... OnSettingChanged ()  
void SavePersistentData ()  

Overridden from UObject

Type Name Description
void PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) Called when a property on this object has been modified externally

Classes

Type Name Description
Public class FSettingChangedEvent  

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