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Unreal Engine C++ API Reference > Editor > LevelEditor > ULevelEditorSubsystem
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditorSubsystem.h |
Include | #include "LevelEditorSubsystem.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/LevelEditorSubsystem.cpp |
bool BuildLightMaps ( ELightingBuildQuality Quality, bool bWithReflectionCaptures )
Remarks
Build Light Maps and optionally the reflection captures. True if build was successful.
Parameters
Name | Description |
---|---|
Quality | One of the enum LightingBuildQuality value. Default is Quality_Production. |
bWithReflectionCaptures | Build the related reflection captures after building the light maps. |