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Unreal Engine C++ API Reference > Editor > GameplayDebuggerEditor > FGameplayDebuggerEdMode
References
Module | GameplayDebuggerEditor |
Header | /Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerEdMode.h |
Include | #include "GameplayDebuggerEdMode.h" |
Source | /Engine/Source/Editor/GameplayDebugger/Private/GameplayDebuggerEdMode.cpp |
virtual bool InputKey ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport, [FKey](API\Runtime\InputCore\FKey) InKey, EInputEvent InEvent )