SFixupSelfContextDialog

Widget to prompt the user to fixup self context on bad K2Node_CallFunction Pastes

Unreal Engine C++ API Reference > Editor > Kismet

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SFixupSelfContextDlg.h
Include #include "SFixupSelfContextDlg.h"

Syntax

class SFixupSelfContextDialog : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)  

Remarks

Widget to prompt the user to fixup self context on bad K2Node_CallFunction Pastes

Functions

Type Name Description
void Construct ( const FArguments& InArgs, const TArray< UK2Node_CallFunction ..., UBlueprint* InFromBP, const FBlueprintEditor* InBlue..., bool bInOtherPastedNodes )  
bool CreateModal ( const TArray< UK2Node_CallFunction ..., UBlueprint* InFromBP, const FBlueprintEditor* Bluepr..., bool bOtherPastedNodes ) Creates a Confirmation Modal, this function will not return until the Dialog is closed

Classes

Type Name Description
Public struct FArguments  

Typedefs

Name Description
FListViewItem  

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