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Unreal Engine C++ API Reference > Editor > GraphEditor
Inheritance Hierarchy
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SGraphNode.h |
Include | #include "SGraphNode.h" |
Syntax
class SNodeTitle : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
Variables
Type | Name | Description |
---|---|---|
FText | CachedHeadTitle | The cached head title to return |
FVector2D | CachedSize | The cached size of the title |
FName | ExtraLineStyle | |
TWeakObjectPtr<... | GraphNode | |
FNodeTextCache | NodeTitleCache | |
const ISlateSty... | StyleSet | |
TAttribute< FTe... | TitleText | The title text to use, auto-binds to get the title if not set externally |
Functions
Type | Name | Description |
---|---|---|
void | Construct ( const FArguments& InArgs, UEdGraphNode* InNode ) | |
FText | GetHeadTitle () | Returns the main title for the node |
FText | GetNodeTitle () | Gets the expected node title. |
FVector2D | GetTitleSize () | Get the size of this title the last time it was drawn |
void | MarkDirty () | Mark the cached title dirty |
void | RebuildWidget () | Rebuilds the widget if needed. |
Overridden from SWidget
Type | Name | Description |
---|---|---|
void | Tick ( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) | Ticks this widget with Geometry. |
Classes
Type | Name | Description |
---|---|---|
Public struct | FArguments |