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Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FShaderConductorContext
References
Module | ShaderCompilerCommon |
Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h |
Include | #include "ShaderConductorContext.h" |
Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderConductorContext.cpp |
bool CompileSpirvToSourceAnsi ( const [FShaderConductorOptions](API\Developer\ShaderCompilerCommon\FShaderConductorOptions) & Options, const [FShaderConductorTarget](API\Developer\ShaderCompilerCommon\FShaderConductorTarget) & Target, const void * InSpirv, uint32 InSpirvByteSize, [TArray](API\Runtime\Core\Containers\TArray)< ANSICHAR > & OutSource )
Remarks
Compiles the specified SPIR-V shader binary code to high level source code (Metal or GLSL) stored as null terminated ANSI string.