UBlueprintBoundEventNodeSpawner::Create

Creates a new [UBlueprintEventNodeSpawner](API\Editor\BlueprintGraph\UBlueprintEventNodeSpawner) for delegate bound events.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintBoundEventNodeSpawner

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintBoundEventNodeSpawner.h
Include #include "BlueprintBoundEventNodeSpawner.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintBoundEventNodeSpawner.cpp
static [UBlueprintBoundEventNodeSpawner](API\Editor\BlueprintGraph\UBlueprintBoundEventNodeSpawner) * Create
(
    [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UK2Node_Event](API\Editor\BlueprintGraph\UK2Node_Event) > NodeClass,
    [FMulticastDelegateProperty](API\Runtime\CoreUObject\UObject\FMulticastDelegateProperty) * EventDelegate,
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer
)

Remarks

Creates a new UBlueprintEventNodeSpawner for delegate bound events. Does not come bound, instead it is left up to the ui to bind A newly allocated instance of this class.

Parameters

Name Description
NodeClass The event node type that you want this to spawn.
EventDelegate The delegate that you want to trigger the spawned event.
Outer Optional outer for the new spawner (if left null, the transient package will be used).

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