IBuildScheduler

A build scheduler is responsible for deciding when and where a job executes in certain states.

Unreal Engine C++ API Reference > Developer > DerivedDataCache

References

   
Module DerivedDataCache
Header /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildScheduler.h
Include #include "DerivedDataBuildScheduler.h"

Syntax

class IBuildScheduler  

Remarks

A build scheduler is responsible for deciding when and where a job executes in certain states.

Jobs dispatch themselves to their scheduler when they are prepared to access limited resources such as: memory, compute, storage, network. A scheduler may allow a job to execute immediately or may queue it to execute later. A scheduler that uses a job queue is expected to execute the jobs in priority order, respecting updates to priority.

Destructors

Type Name Description
  ~IBuildScheduler ()  

Functions

Type Name Description
TUniquePtr< ... BeginJob ( IBuildJob& Job, IRequestOwner& Owner ) Begin processing of the job by this scheduler.

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