AddToCollection

Overload list

Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionManager

  Type Name Description
Public function bool

AddToCollection ( FName CollectionName,
ECollectionShareType::Type ShareType,
const FSoftObjectPath& ObjectPath
)

Adds an asset to the specified collection.
Public function bool

AddToCollection ( FName CollectionName,
ECollectionShareType::Type ShareType,
FName ObjectPath
)

FNames containing full object paths are deprecated. Use FSoftObjectPath instead.
Public function bool

AddToCollection ( FName CollectionName,
ECollectionShareType::Type ShareType,
TConstArrayView< FSoftObjectPath > ObjectPaths,
int32* OutNumAdded
)

 
Public function bool

AddToCollection ( FName CollectionName,
ECollectionShareType::Type ShareType,
const TArray< FName >& ObjectPaths,
int32* OutNumAdded
)

FNames containing full object paths are deprecated. Use FSoftObjectPath instead.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library

On this page