IMeshMerging::ProxyLOD

Unreal Engine C++ API Reference > Developer > MeshReductionInterface > IMeshMerging > ProxyLOD

References

   
Module MeshReductionInterface
Header /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
Include #include "IMeshReductionInterfaces.h"
virtual void ProxyLOD
(
    const [TArray](API\Runtime\Core\Containers\TArray)< struct [FInstancedMeshMergeData](API\Developer\MeshMergeUtilities\FInstancedMeshMergeData) > & InData,
    const struct [FMeshProxySettings](API\Runtime\Engine\Engine\FMeshProxySettings) & InProxySettings,
    const [TArray](API\Runtime\Core\Containers\TArray)< struct [FFlattenMaterial](API\Developer\MaterialUtilities\FFlattenMaterial) > & InputMaterials,
    const [FGuid](API\Runtime\Core\Misc\FGuid) InJobGUID
)

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