IHardwareTargetingModule

Unreal Engine C++ API Reference > Editor > HardwareTargeting

Inheritance Hierarchy

References

   
Module HardwareTargeting
Header /Engine/Source/Editor/HardwareTargeting/Public/HardwareTargetingModule.h
Include #include "HardwareTargetingModule.h"

Syntax

class IHardwareTargetingModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)  

Functions

Type Name Description
void ApplyHardwareTargetingSettings () Apply the current hardware targeting settings if they have changed
IHardwareTar... Get () Singleton access to this module
TArray< FMod... GetPendingSettingsChanges () Gets a list of objects that are required to be writable in order to apply the settings
TSharedRef< ... MakeGraphicsPresetTargetCombo ( FOnGraphicsPresetChanged OnChanged, TAttribute< EGraphicsPreset > Selec... ) Make a new combo box for choosing a graphics preference
TSharedRef< ... MakeHardwareClassTargetCombo ( FOnHardwareClassChanged OnChanged, TAttribute< EHardwareClass > Select... ) Make a new combo box for choosing a hardware class target

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