ITreeMapCustomization

Implement [ITreeMapCustomization](API\Developer\TreeMap\ITreeMapCustomization) and pass it along when creating your tree map to allow for custom attributes and formatting features!

Unreal Engine C++ API Reference > Developer > TreeMap

References

   
Module TreeMap
Header /Engine/Source/Developer/TreeMap/Public/ITreeMapCustomization.h
Include #include "ITreeMapCustomization.h"

Syntax

class ITreeMapCustomization  

Remarks

Implement ITreeMapCustomization and pass it along when creating your tree map to allow for custom attributes and formatting features!

Destructors

Type Name Description
  ~ITreeMapCustomization () Virtual destructor

Functions

Type Name Description
const TMap< ... GetAttributes ()  
FTreeMapAttr... GetDefaultColorByAttribute ()  
FTreeMapAttr... GetDefaultSizeByAttribute ()  
FName GetName ()  
void ProcessHashTagsRecursively ( const FTreeMapNodeDataRef& Node ) Optional override that can be called to convert hash tags on tree nodes into proper attribute values.

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