IMeshUtilities::RecomputeTangentsAndNormalsForRawMesh

Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities > RecomputeTangentsAndNormalsForRawMesh

References

   
Module MeshUtilities
Header /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Include #include "MeshUtilities.h"
void RecomputeTangentsAndNormalsForRawMesh
(
    bool bRecomputeTangents,
    bool bRecomputeNormals,
    const [FMeshBuildSettings](API\Runtime\Engine\Engine\FMeshBuildSettings) & InBuildSettings,
    const [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & InOverlappingCorners,
    [FRawMesh](API\Runtime\RawMesh\FRawMesh) & OutRawMesh
) const

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