FTargetDeviceId::FTargetDeviceId

Creates and initializes a new target device identifier.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > FTargetDeviceId > FTargetDeviceId

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/TargetDeviceId.h
Include #include "Interfaces/TargetDeviceId.h"
FTargetDeviceId
(
    const [FString](API\Runtime\Core\Containers\FString) & InPlatformName,
    const [FString](API\Runtime\Core\Containers\FString) & InDeviceName
)

Remarks

Creates and initializes a new target device identifier.

Parameters

Name Description
InPlatformName The name of the device's target platform.
InDeviceName The unique device name, i.e. IP address or computer name.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library