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Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNodeSeparator
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
void AddFilteredComponentType ( const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > & InFilteredType )
Remarks
If the given type matches the tree view filter, the separator will also be flagged for filtration.