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Unreal Engine C++ API Reference > Developer
Classes
Type | Name | Description |
---|---|---|
Public class | FGenericTextureTilingBuildFunction | This build function expects an implementation of ITextureTiler as its template and looks a bit awkward because IBuildFunction is required to not have any state, so we can't put the instance of the ITextureTiler on our object - hence the odd statics. |
Public class | FTextureBuildFunction |
Functions
Type | Name | Description |
---|---|---|
void | GenericTextureTilingBuildFunction ( UE::DerivedData::FBuildContext& Co..., const ITextureTiler* Tiler, const UE::DerivedData::FUtf8SharedS... ) | This function does the meat of breaking out the inputs from the build context and handing them to the tiler, then packing them back up for the build process. |