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Unreal Engine C++ API Reference > Developer > LauncherServices > ILauncherWorker
References
Module | LauncherServices |
Header | /Engine/Source/Developer/LauncherServices/Public/ILauncherWorker.h |
Include | #include "ILauncherWorker.h" |
virtual void AddDevicePackagePair ( const [FString](API\Runtime\Core\Containers\FString) & Device, const [FString](API\Runtime\Core\Containers\FString) & Package )
Remarks
Set the app id running on the device