Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_SpawnActorFromClass
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActorFromClass.h |
Include | #include "K2Node_SpawnActorFromClass.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_SpawnActorFromClass.cpp |
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetClassPinBaseClass() const
Remarks
Gets base class to use for the 'class' pin. UObject by default.