FGraphActionNode::GetDisplayName

Retrieves this node's display name (for category and action nodes).

Unreal Engine C++ API Reference > Editor > GraphEditor > FGraphActionNode

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h
Include #include "GraphActionNode.h"
Source /Engine/Source/Editor/GraphEditor/Private/GraphActionNode.cpp
[FText](API\Runtime\Core\Internationalization\FText) const & GetDisplayName() const

Remarks

Retrieves this node's display name (for category and action nodes). The text string will be empty for separator and root nodes. The name to present this node with in the tree view (will be an empty text string if this is a separator node)


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