Navigation
Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetDevice
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h |
Include | #include "Interfaces/ITargetDevice.h" |
virtual void ReloadGlobalShadersMap ( const [FString](API\Runtime\Core\Containers\FString) & GlobalShaderMapDirectory ) const
Remarks
Execute console command on the device to reload the global shader map
Parameters
Name | Description |
---|---|
GlobalShaderMapDirectory | path to directory that contains global shader map |