FSCSEditorTreeNodeComponentBase

Unreal Engine C++ API Reference > Editor > Kismet

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"

Syntax

class FSCSEditorTreeNodeComponentBase : public [FSCSEditorTreeNode](API\Editor\Kismet\FSCSEditorTreeNode)  

Constructors

Type Name Description
  FSCSEditorTreeNodeComponentBase ()  

Overridden from FSCSEditorTreeNode

Type Name Description
bool CanDelete ()  
bool CanRename ()  
bool CanReparent ()  
UBlueprint &... GetBlueprint ()  
FSCSEditorCh... GetChildActorNode () Returns the associated child actor node if applicable to this node type.
FString GetDisplayString ()  
FName GetVariableName ()  
bool MatchesFilterType ( const UClass* InFilterType ) Returns whether the node will match the given type (for filtering)

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