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Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FSpirvReflectBindings
References
Module | ShaderCompilerCommon |
Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/SpirvReflectCommon.h |
Include | #include "SpirvReflectCommon.h" |
Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/SpirvReflectCommon.cpp |
void AddDescriptorBinding ( SpvReflectDescriptorBinding * InBinding )
Remarks
Adds the specified descriptor binding to the corresponding container iff the descriptor is marked as being accessed.