FBindingObject

Unreal Engine C++ API Reference > Editor > BlueprintGraph

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintNodeBinder.h
Include #include "BlueprintNodeBinder.h"

Syntax

class FBindingObject  

Constructors

Type Name Description
  FBindingObject ()  
  FBindingObject ( T InObject )  
  FBindingObject ( FField* InField )  
  FBindingObject ( FFieldVariant InFieldOrObject )  

Functions

Type Name Description
T * Get ()  
FName GetFName ()  
FString GetFullName ()  
FString GetName ()  
FString GetPathName ()  
bool IsA ()  
bool IsA ( const UClass* InClass )  
bool IsA ( const FFieldClass* InClass )  
bool IsUObject ()  
bool IsValid ()  

Operators

Type Name Description
bool operator!= ( const FBindingObject& Other )  
FBindingObje... operator= ( FField* InField )  
FBindingObje... operator= ( T InObject )  
FBindingObje... operator= ( TYPE_OF_NULLPTR )  
bool operator== ( const FBindingObject& Other )  

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