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Unreal Engine C++ API Reference > Editor > ClassViewer > FClassViewerFilter
References
Module | ClassViewer |
Header | /Engine/Source/Editor/ClassViewer/Public/ClassViewerFilter.h |
Include | #include "ClassViewerFilter.h" |
Source | /Engine/Source/Editor/ClassViewer/Private/ClassViewerFilter.cpp |
virtual bool IsNodeAllowed ( const [FClassViewerInitializationOptions](API\Editor\ClassViewer\FClassViewerInitializationOption-) & InInitOptions, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< FClassViewerNode > & Node, const bool bCheckTextFilter )
Remarks
This function checks whether a node passes the filter defined by IsClassAllowed/IsUnloadedClassAllowed.
Parameters
Name | Description |
---|---|
InInitOptions | The Class Viewer/Picker options. |
Node | The Node to check. |
bCheckTextFilter | Whether to check the TextFilter. Disabling it could be useful e.g., to verify that the parent class of a IsNodeAllowed() object is also valid (regardless of the TextFilter, which will likely fail to pass). |