GetSynchronous

Overload list

Unreal Engine C++ API Reference > Developer > DerivedDataCache > FDerivedDataCacheInterface

  Type Name Description
Public function bool

GetSynchronous ( FDerivedDataPluginInterface* DataDeriver,
TArray< uint8 >& OutData,
bool* bDataWasBuilt
)

Synchronously checks the cache and if the item is present, it returns the cached results, otherwise tells the deriver to build the data and then updates the cache
Public function bool

GetSynchronous ( const TCHAR* CacheKey,
TArray< uint8 >& OutData,
FStringView DebugContext
)

Synchronously checks the cache and if the item is present, it returns the cached results, otherwise it returns false.
Public function bool

GetSynchronous ( const TCHAR* CacheKey,
TArray64< uint8 >& OutData,
FStringView DebugContext
)

 

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