FBlueprintEditorModule::RegisterFunctionCustomization

Register a customization for for Blueprint functions

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditorModule

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Include #include "BlueprintEditorModule.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditorModule.cpp
virtual [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterFunctionCustomization
(
    [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UK2Node_EditablePinBase](API\Editor\BlueprintGraph\UK2Node_EditablePinBase) > InFieldClass,
    FOnGetFunctionCustomizationInstance InOnGetFunctionCustomization
)

Remarks

Register a customization for for Blueprint functions

Parameters

Name Description
InStruct The type of the pin to create the customization for
InOnGetFunctionCustomization The delegate used to create customization instances

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