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Unreal Engine C++ API Reference > Developer > ToolWidgets
Classes
Type | Name | Description |
---|---|---|
Public class | FCustomTextFilter | A generic CustomTextFilter that can be created by providing a TTextFilter. |
Public struct | FCustomTextFilterData | Struct containing the data that SCustomTextFilterDialog is currently editing |
Public class | FFilterBase | The base class for all Filters that can be used with FilterBar Widgets |
Public class | FFilterCategory | |
Public struct | FFrontendFilterExternalActivationHelper | Forward declaration for a helper struct used to activate external filters |
Public class | FGenericFilter | A generic filter that can be used with the various FilterBar Widgets Takes in a Category, Name, Display Name and Delegate which specifies how to filter an item You can optionally specify a Tooltip, Icon Name or Color |
Public class | ICustomTextFilter | Interface class to define how a custom text filter converts to/from FCustomTextFilterDataFCustomTextFilter contains a generic implementation that can be used for most cases, look at FFrontendFilter_CustomText in the Content Browser for an example of a specific implementation |
Public class | SBasicFilterBar | A Basic Filter Bar widget, which can be used to filter items of type [FilterType] given a list of custom filters |
Public class | SCustomTextFilterDialog | |
Public class | SFilterSearchBox | A SearchBox widget that contains support for displaying search history When used with a FilterBar widget ( |
Public class | UFilterBarContext | ToolMenuContext that is used to create the Add Filter Menu |
Typedefs
Name | Description |
---|---|
FOnPopulateAddFilterMenu | Delegate used by SBasicFilterBar to populate the add filter menu |
Enums
Type | Name | Description |
---|---|---|
Public enum | EFilterBarLayout | Describes if the filters are laid out horizontally (ScrollBox) or vertically (WrapBox) |
Public enum | EFilterPillStyle | Describes how each individual filter pill looks like |