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Unreal Engine C++ API Reference > Developer > AssetTools > AssetTypeActions
Inheritance Hierarchy
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h |
Include | #include "AssetTypeActions/AssetTypeActions_Blueprint.h" |
Syntax
class FAssetTypeActions_Blueprint : public [FAssetTypeActions_ClassTypeBase](API\Developer\AssetTools\AssetTypeActions\FAssetTypeActions_ClassTypeBase)
Functions
Type | Name | Description |
---|---|---|
bool | CanCreateNewDerivedBlueprint () | Whether or not this asset can create derived blueprints |
bool | CanExecuteNewDerivedBlueprint ( TWeakObjectPtr< UBlueprint > InObje... ) | Returns TRUE if you can derive a Blueprint |
UFactory ... | GetFactoryForBlueprintType ( UBlueprint* InBlueprint ) | Return the factory responsible for creating this type of Blueprint |
FText | GetNewDerivedBlueprintTooltip ( TWeakObjectPtr< UBlueprint > InObje... ) | Returns the tooltip to display when attempting to derive a Blueprint |
Overridden from FAssetTypeActions_ClassTypeBase
Type | Name | Description |
---|---|---|
TWeakPtr< IC... | GetClassTypeActions ( const FAssetData& AssetData ) | FAssetTypeActions_ClassTypeBase Implementation. |
Overridden from IAssetTypeActions
Type | Name | Description |
---|---|---|
bool | CanMerge () | Returns true if this class can be merged (either manually or automatically) |
void | GetActions ( const TArray< UObject* >& InO..., FToolMenuSection& Section ) | Generates a menu section for the specified objects. |
FText | GetAssetDescription ( const FAssetData& AssetData ) | Returns additional tooltip information for the specified asset, if it has any (otherwise return the null widget) |
uint32 | GetCategories () | Returns the categories that this asset type appears in. |
FText | GetName () | IAssetTypeActions Implementation. |
UClass * | GetSupportedClass () | Get the supported class of this type. |
UThumbnailIn... | GetThumbnailInfo ( UObject* Asset ) | Returns the thumbnail info for the specified asset, if it has one. |
FColor | GetTypeColor () | Returns the color associated with this type |
void | Merge ( UObject* InObject ) | Begins a merge operation for InObject (automatically determines remote/base versions needed to resolve) |
void | Merge ( UObject* BaseAsset, UObject* RemoteAsset, UObject* LocalAsset, const FOnMergeResolved& Resolution... ) | Begins a merge between the specified assets |
void | OpenAssetEditor ( const TArray< UObject* >& InO..., TSharedPtr< class IToolkitHost > Ed... ) | Opens the asset editor for the specified objects. |
void | PerformAssetDiff ( UObject* OldAsset, UObject* NewAsset, const FRevisionInfo& OldRevision, const FRevisionInfo& NewRevision ) | Performs asset-specific diff on the supplied asset |
bool | ShouldCallGetActions () | AssetDefinition - The Blueprint actions are now in the UAssetDefinition_Blueprint, can't use false here, since FAssetTypeActions_Blueprint is inherited. |