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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintAssetHandler > RegisterHandler
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h |
Include | #include "BlueprintAssetHandler.h" |
template<typename HandlerType> void RegisterHandler ( [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) ClassPathName )
Remarks
- Register an asset for the specified class name
-
Any assets whose class is a child of the specified class will use this handler (unless there is a more specific handler registered)
Parameters
Name | Description |
---|---|
ClassName | The name of the class this handler relates to. |