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Unreal Engine C++ API Reference > Editor > CurveEditor > Tree
Inheritance Hierarchy
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/Tree/CurveEditorTreeFilter.h |
Include | #include "Tree/CurveEditorTreeFilter.h" |
Syntax
struct FCurveEditorTreeTextFilter : public [FCurveEditorTreeFilter](API\Editor\CurveEditor\Tree\FCurveEditorTreeFilter)
Remarks
Built-in text filter of type ECurveEditorTreeFilterType::Text. Filter terms are applied as a case-insensitive boolean OR substring match.
Variables
Type | Name | Description |
---|---|---|
FText | InputText | Original input filter text. |
Constructors
Type | Name | Description |
---|---|---|
FCurveEditorTreeTextFilter () | Default constructor |
Functions
Type | Name | Description |
---|---|---|
void | AssignFromText ( const FString& FilterString ) | Assign a new filter string to this filter, resetting any previous filter terms |
TArrayView< ... | GetTerms () | Access all the filter terms contained within this filter. |
bool | IsEmpty () | Check whether this filter is empty (ie, has no filter terms) |
Constants
Name | Description |
---|---|
DefaultPass | Default pass for text filters. |