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Unreal Engine C++ API Reference > Developer > ScreenShotComparisonTools > UScreenShotComparisonSettings
References
Module | ScreenShotComparisonTools |
Header | /Engine/Source/Developer/ScreenShotComparisonTools/Public/ScreenShotComparisonSettings.h |
Include | #include "ScreenShotComparisonSettings.h" |
Source | /Engine/Source/Developer/ScreenShotComparisonTools/Private/ScreenshotComparisonSettings.cpp |
virtual void SetPlatform ( const [FString](API\Runtime\Core\Containers\FString) & PlatformName )
Remarks
Sets platform and reloads settings.
Parameters
Name | Description |
---|---|
PlatformName | Reference to a string containing platform name (if it is empty the default config is used). |