UAnimDataController::OpenBracket

Opens an interaction bracket, used for combining a set of controller actions.

Unreal Engine C++ API Reference > Developer > AnimationDataController > UAnimDataController

References

   
Module AnimationDataController
Header /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Include #include "AnimDataController.h"
Source /Engine/Source/Developer/AnimationDataController/Private/AnimDataController.cpp
virtual void OpenBracket
(
    const [FText](API\Runtime\Core\Internationalization\FText) & InTitle,
    bool bShouldTransact
)

Remarks

Opens an interaction bracket, used for combining a set of controller actions. Broadcasts a EAnimDataModelNotifyType::BracketOpened notify, this can be used by any Views or dependent systems to halt any unnecessary or invalid operations until the (last) bracket is closed.

Parameters

Name Description
InTitle Description of the bracket, e.g. "Generating Curve Data"
bShouldTransact Whether or not any undo-redo changes should be generated

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library