FFindInBlueprintSearchManager::ConvertFTextToHexString

Serializes an [FText](API\Runtime\Core\Internationalization\FText) to memory and converts the memory into a string of hex characters

Unreal Engine C++ API Reference > Editor > Kismet > FFindInBlueprintSearchManager

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Include #include "FindInBlueprintManager.h"
Source /Engine/Source/Editor/Kismet/Private/FindInBlueprintManager.cpp
static [FString](API\Runtime\Core\Containers\FString) ConvertFTextToHexString
(
    [FText](API\Runtime\Core\Internationalization\FText) InValue
)

Remarks

Serializes an FText to memory and converts the memory into a string of hex characters


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