FAssetTypeActions_SoundBase::IsSoundPlaying

Return true if the specified sound is playing

Unreal Engine C++ API Reference > Editor > AudioEditor > AssetTypeActions > FAssetTypeActions_SoundBase > IsSoundPlaying

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Public/AssetTypeActions/AssetTypeActions_SoundBase.h
Include #include "AssetTypeActions/AssetTypeActions_SoundBase.h"
Source /Engine/Source/Editor/AudioEditor/Private/AssetTypeActions/AssetTypeActions_SoundBase.cpp
bool IsSoundPlaying
(
    [USoundBase](API\Runtime\Engine\Sound\USoundBase) * Sound
) const

Remarks

Return true if the specified sound is playing


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