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Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
static FSCSEditorTreeNodePtrType FactoryNodeFromComponent ( [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent )
Remarks
Creates the correct type of node based on the component (instanced or not, etc...)