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Unreal Engine C++ API Reference > Developer > TargetPlatform > Common > FTargetPlatformBase
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h |
Include | #include "Common/TargetPlatformBase.h" |
virtual void GetShaderCompilerDependencies ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutDependencies ) const
Remarks
Provide platform specific file dependency patterns for SN-DBS shader compilation.
Parameters
Name | Description |
---|---|
OutDependencies | Platform specific dependency file patterns are uniquely appended to this array. |