IScreenShotManager::GetIdealApprovedFolderForImage

Calculate the ideal path for already already approved (ground truth) images.

Unreal Engine C++ API Reference > Developer > ScreenShotComparisonTools > Interfaces > IScreenShotManager

References

   
Module ScreenShotComparisonTools
Header /Engine/Source/Developer/ScreenShotComparisonTools/Public/Interfaces/IScreenShotManager.h
Include #include "Interfaces/IScreenShotManager.h"
[FString](API\Runtime\Core\Containers\FString) GetIdealApprovedFolderForImage
(
    const [FAutomationScreenshotMetadata](API\Runtime\AutomationMessages\FAutomationScreenshotMetadata) & MetaData
) const

Remarks

Calculate the ideal path for already already approved (ground truth) images. This handles abstracting away where Ground Truth images should be saved based on the platform/rhi/etc.


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