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Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
Include | #include "SNodePanel.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/SNodePanel.cpp |
virtual void OnBeginNodeInteraction ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SNode](API\Editor\GraphEditor\SNodePanel\SNode) > & InNodeToDrag, const FVector2D & GrabOffset )
Remarks
Lets the CanvasPanel know that the user is interacting with a node.
Parameters
Name | Description |
---|---|
InNodeToDrag | The node that the user wants to drag |
GrabOffset | Where within the node the user grabbed relative to split between inputs and outputs. |