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Unreal Engine C++ API Reference > Editor > ComponentVisualizers > HSplineTangentHandleProxy
References
Module | ComponentVisualizers |
Header | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h |
Include | #include "SplineComponentVisualizer.h" |
virtual [EMouseCursor::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseCursor__Type) GetMouseCursor()
Remarks
Override to change the mouse based on what it is hovering over.