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Unreal Engine C++ API Reference > Developer > UncontrolledChangelists > FUncontrolledChangelistState > FUncontrolledChangelistState
References
Module | UncontrolledChangelists |
Header | /Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h |
Include | #include "UncontrolledChangelistState.h" |
FUncontrolledChangelistState ( const [FUncontrolledChangelistState](API\Developer\UncontrolledChangelists\FUncontrolledChangelistState) & InUncontrolledChangelistState )
Remarks
Uncontrolled Changelist states are unique and non-copyable, should always be used by reference to preserve cache coherence.