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Unreal Engine C++ API Reference > Developer > BSPUtils > FBSPUtils
References
Module | BSPUtils |
Header | /Engine/Source/Developer/BSPUtils/Public/BSPUtils.h |
Include | #include "BSPUtils.h" |
Source | /Engine/Source/Developer/BSPUtils/Private/BSPUtils.cpp |
static int32 bspBrushCSG ( [ABrush](API\Runtime\Engine\Engine\ABrush) * Actor, [UModel](API\Runtime\Engine\UModel) * Model, [UModel](API\Runtime\Engine\UModel) * TempModel, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * SelectedMaterialInstance, uint32 PolyFlags, EBrushType BrushType, ECsgOper CSGOper, bool bBuildBounds, bool bMergePolys, bool bReplaceNULLMaterialRefs, bool bShowProgressBar )
Remarks
Performs any CSG operation between the brush and the world.