UEditorInteractiveGizmoManager::InitializeWithEditorModeManager

Initialize the GizmoManager with the necessary Context-level state.

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > UEditorInteractiveGizmoManager

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoManager.h
Include #include "EditorInteractiveGizmoManager.h"
Source /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EditorInteractiveGizmoManager.cpp
virtual void InitializeWithEditorModeManager
(
    [IToolsContextQueriesAPI](API\Runtime\InteractiveToolsFramework\IToolsContextQueriesAPI) * QueriesAPI,
    [IToolsContextTransactionsAPI](API\Runtime\InteractiveToolsFramework\IToolsContextTransactionsAPI) * TransactionsAPI,
    [UInputRouter](API\Runtime\InteractiveToolsFramework\UInputRouter) * InputRouter,
    [FEditorModeTools](API\Editor\UnrealEd\FEditorModeTools) * InEditorModeManager
)

Remarks

Initialize the GizmoManager with the necessary Context-level state. UEdModeInteractiveToolsContext calls this, you should not.


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