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Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMaterialUtilities > ExportLandscapeMaterial
References
Module | MaterialUtilities |
Header | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h |
Include | #include "MaterialUtilities.h" |
Source | /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp |
static bool ExportLandscapeMaterial ( const [ALandscapeProxy](API\Runtime\Landscape\ALandscapeProxy) * InLandscape, const [TSet](API\Runtime\Core\Containers\TSet)< [FPrimitiveComponentId](API\Runtime\Engine\FPrimitiveComponentId) > & HiddenPrimitives, [FFlattenMaterial](API\Developer\MaterialUtilities\FFlattenMaterial) & OutFlattenMaterial )
Remarks
Flattens specified landscape material Whether operation was successful
Parameters
Name | Description |
---|---|
InLandscape | Target landscape |
HiddenPrimitives | Primitives to hide while rendering scene to texture |
OutFlattenMaterial | Output flattened material |