SCustomDialog

This is a custom dialog class, which allows any Slate widget to be used as the contents, with any number of buttons that have any text.

Unreal Engine C++ API Reference > Developer > ToolWidgets > Dialog

Inheritance Hierarchy

References

   
Module ToolWidgets
Header /Engine/Source/Developer/ToolWidgets/Public/Dialog/SCustomDialog.h
Include #include "Dialog/SCustomDialog.h"

Syntax

class SCustomDialog : public [SWindow](API\Runtime\SlateCore\Widgets\SWindow)  

Remarks

This is a custom dialog class, which allows any Slate widget to be used as the contents, with any number of buttons that have any text. It also supports adding a custom icon to the dialog.

Usage: TSharedRef HelloWorldDialog = SNew(SCustomDialog) .Title(FText(LOCTEXT("HelloWorldTitleExample", "Hello, World!"))) .Content() [ SNew(SImage).Image(FName(TEXT("Hello")))) ] .Buttons({ SCustomDialog::FButton(LOCTEXT("OK", "OK")), SCustomDialog::FButton(LOCTEXT("Cancel", "Cancel")) });

/ returns 0 when OK is pressed, 1 when Cancel is pressed, -1 if the window is closed const int ButtonPressed = HelloWorldDialog->ShowModal();

Note: If the content is only text, see SMessageDialog.

Functions

Type Name Description
void Construct ( const FArguments& InArgs )  
void Show () Show the dialog. This method will return immediately.
int32 ShowModal () Show a modal dialog.

Classes

Type Name Description
Public struct FArguments  
Public struct FButton  

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