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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_BreakStruct
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h |
Include | #include "K2Node_BreakStruct.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_BreakStruct.cpp |
virtual void PreloadRequiredAssets()
Remarks
Called before compilation begins, giving a blueprint time to force the linker to load data