MD_CallableWithoutWorldContext

For functions that have the MD_WorldContext metadata but are safe to be called from contexts that do not have the ability to provide the world context (either through GetWorld() or ShowWorldContextPin class metadata

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintMetadata

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"

Syntax

static const [FName](API\Runtime\Core\UObject\FName) MD_CallableWithoutWorldContext;  

Remarks

For functions that have the MD_WorldContext metadata but are safe to be called from contexts that do not have the ability to provide the world context (either through GetWorld() or ShowWorldContextPin class metadata


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