FTimingViewLayout

Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels

References

   
Module TraceInsights
Header /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/TimingViewLayout.h
Include #include "Insights/ViewModels/TimingViewLayout.h"

Syntax

struct FTimingViewLayout  

Variables

Type Name Description
bool bIsCompactMode  
float ChildTimelineDY  
float EventDY  
float EventH  
float MinTimelineH  
float TargetMinTimelineH  
float TimelineDY  

Functions

Type Name Description
float ComputeChildTrackHeight ( int32 NumLanes )  
float ComputeTrackHeight ( int32 NumLanes ) The layout of a track: 1.0f // the line between tracks TimelineDY [ChildTrack] [ChildTimelineDY] // if ChildTrack is valid and ChildTrack.Height > 0 TrackLanes TimelineDY
void ForceCompactMode ()  
void ForceNormalMode ()  
float GetChildLaneY ( int32 Depth )  
float GetLaneY ( int32 Depth )  
bool Update ()  

Constants


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library