UMaterialEditingLibrary::GetMaterialInstanceVectorParameterValue

Get the current vector parameter value from a Material Instance

Unreal Engine C++ API Reference > Editor > MaterialEditor > UMaterialEditingLibrary

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Include #include "MaterialEditingLibrary.h"
Source /Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp
static [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetMaterialInstanceVectorParameterValue
(
    [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance,
    [FName](API\Runtime\Core\UObject\FName) ParameterName,
    EMaterialParameterAssociation Association
)

Remarks

Get the current vector parameter value from a Material Instance


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