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Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorContextMenu
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditorContextMenu.h |
Include | #include "LevelEditorContextMenu.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/LevelEditorContextMenu.cpp |
static void SummonMenu ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class SLevelEditor > & LevelEditor, ELevelEditorMenuContext ContextType, const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & HitProxyElement )
Remarks
Summons the level viewport context menu
Parameters
Name | Description |
---|---|
LevelEditor | The level editor using this menu. |
ContextType | The context we should use to specialize this menu |
HitProxyActor | The hitproxy actor in the case the ContextType is Viewport |