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Unreal Engine C++ API Reference > Developer > SourceCodeAccess
Inheritance Hierarchy
References
Module | SourceCodeAccess |
Header | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h |
Include | #include "ISourceCodeAccessModule.h" |
Syntax
class ISourceCodeAccessModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Remarks
Module used to access source code
Functions
Type | Name | Description |
---|---|---|
bool | CanAccessSourceCode () | Check to see if source code can be accessed. |
bool | CanCompileSourceCode () | Checks if a compiler is available |
ISourceCodeA... | GetAccessor () | Get the accessor to allow us to view source code |
FDoneLaunchi... | OnDoneLaunchingCodeAccessor () | Gets the Event that is broadcasted when an attempted launch of this code accessor was successful or failed |
FLaunchingCo... | OnLaunchingCodeAccessor () | Gets the Event that is broad casted when attempting to launch visual studio |
FOpenFileFai... | OnOpenFileFailed () | Gets the Event that is broadcast when an attempt to load a file through Visual Studio failed |
void | SetAccessor ( const FName& InName ) | Set the accessor we want to use to view source code |