UAnimGraphNode_SkeletalControlBase::ConvertCSVectorToBoneSpace

Convert drag vector in component space to bone space

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_SkeletalControlBase

Deprecated * This function is moved to FAnimNodeEditMode. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h
Include #include "AnimGraphNode_SkeletalControlBase.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_SkeletalControlBase.cpp
FVector ConvertCSVectorToBoneSpace
(
    const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelComp,
    FVector & InCSVector,
    [FCSPose](API\Runtime\Engine\FCSPose)< [FCompactHeapPose](API\Runtime\Engine\FCompactHeapPose) > & MeshBases,
    const [FName](API\Runtime\Core\UObject\FName) & BoneName,
    const EBoneControlSpace Space
)

Remarks

Convert drag vector in component space to bone space


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