UK2Node_CallDelegate

Copyright Epic Games, Inc. All Rights Reserved.

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDelegate.h
Include #include "K2Node_CallDelegate.h"

Syntax

class UK2Node_CallDelegate : public [UK2Node_BaseMCDelegate](API\Editor\BlueprintGraph\UK2Node_BaseMCDelegate)  

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Constructors

Type Name Description
  UK2Node_CallDelegate ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
bool CreatePinsForFunctionInputs ( const UFunction* Function )  

Overridden from UK2Node

Type Name Description
FNodeHandlin... CreateNodeHandler ( FKismetCompilerContext& CompilerCo... )  
FName GetCornerIcon ()  

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
void ValidateNodeDuringCompilation ( FCompilerResultsLog& MessageLog ) Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

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