FTextureBuildFunction

Unreal Engine C++ API Reference > Developer > TextureBuild

Inheritance Hierarchy

References

   
Module TextureBuild
Header /Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h
Include #include "TextureBuildFunction.h"

Syntax

class FTextureBuildFunction : public [UE::DerivedData::IBuildFunction](API\Developer\DerivedDataCache\IBuildFunction)  

Functions

Type Name Description
void GetVersion ( UE::DerivedData::FBuildVersionBuild..., ITextureFormat*& OutTextureFor... )  

Overridden from IBuildFunction

Type Name Description
void Build ( UE::DerivedData::FBuildContext& Co... ) Build the output for the input in the build context.
void Configure ( UE::DerivedData::FBuildConfigContex... ) Configure the build based on its constants.
FGuid GetVersion () Returns the version of the build function, which must change when the function changes.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library