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Unreal Engine C++ API Reference > Editor > AssetTagsEditor > SAssetTagItem > FArguments
References
Module | AssetTagsEditor |
Header | /Engine/Source/Editor/AssetTagsEditor/Public/SAssetTagItem.h |
Include | #include "SAssetTagItem.h" |
WidgetArgsType & IsNameReadOnly &40; const TAttribute< bool > & InAttribute &41;
Remarks
Binding to check whether the asset tag item name is read-only (disables the name edit UI)