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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetPlatformManagerModule
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h |
Include | #include "Interfaces/ITargetPlatformManagerModule.h" |
[ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * FindTargetPlatformWithSupport ( [FName](API\Runtime\Core\UObject\FName) SupportType, [FName](API\Runtime\Core\UObject\FName) RequiredSupportedValue )
Remarks
Finds a target platform by looking for one that supports a given value for a generic type of support The target platform, or nullptr if not found.
Parameters
Name | Description |
---|---|
Name | SupportClass The type of support needed (like "ShaderFormat") |
RequiredSupportValue | The value of the supported type that is needed |