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Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMaterialUtilities
References
Module | MaterialUtilities |
Header | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h |
Include | #include "MaterialUtilities.h" |
Syntax
static [TArray](API\Runtime\Core\Containers\TArray)< [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * > RenderTargetPool;
Remarks
Pool of available render targets, cached for re-using on consecutive property rendering