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Unreal Engine C++ API Reference > Developer > SkeletalMeshUtilitiesCommon > FLODUtilities > UpdateAlternateSkinWeights
References
Module | SkeletalMeshUtilitiesCommon |
Header | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
Include | #include "LODUtilities.h" |
Source | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp |
static bool UpdateAlternateSkinWeights ( [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) & LODModelDest, [FSkeletalMeshImportData](API\Runtime\Engine\Rendering\FSkeletalMeshImportData) & ImportDataDest, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMeshDest, const [FReferenceSkeleton](API\Runtime\Engine\FReferenceSkeleton) & RefSkeleton, const [FName](API\Runtime\Core\UObject\FName) & ProfileNameDest, int32 LODIndexDest, const [IMeshUtilities::MeshBuildOptions](API\Developer\MeshUtilities\IMeshUtilities\MeshBuildOptions) & Options )