Navigation
Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > UModeManagerInteractiveToolsContext
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h |
Include | #include "EdModeInteractiveToolsContext.h" |
Source | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EdModeInteractiveToolsContext.cpp |
virtual FRay GetLastWorldRay() const
Ray into 3D scene at last mouse event