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Unreal Engine C++ API Reference > Editor > AnimGraph > UK2Node_AnimGetter
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/K2Node_AnimGetter.h |
Include | #include "K2Node_AnimGetter.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/K2Node_AnimGetter.cpp |
void PostSpawnNodeSetup ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * NewNode, bool bIsTemplateNode, [FNodeSpawnData](API\Editor\AnimGraph\FNodeSpawnData) SpawnData )
Remarks
Passed to blueprint spawners to configure spawned nodes