Navigation
Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > ToolContexts > UToolStackContext
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/ToolContexts/ToolStackContext.h |
Include | #include "ToolContexts/ToolStackContext.h" |
Source | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/ToolContexts/ToolStackContext.cpp |
virtual void RegisterToolStack ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FUICommandInfo](API\Runtime\Slate\Framework\Commands\FUICommandInfo) > UICommand, const [FString](API\Runtime\Core\Containers\FString) & ToolStackIdentifier, EToolsContextScope ToolScope )
Remarks
Registers and maps the provided UI command to actions that start / stop multiple tools within a tool stack Later on this UI command can be referenced to add the tool stack to a toolbar.
Parameters
Name | Description |
---|---|
UICommand | Command to map tool stack to, should not have any chords due to child tools having hotkeys |
ToolStackIdentifier | Unique string identifier for the tool stack |
ToolScope | Scope to determine appropriate tool context for stack |