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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
void PreloadObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * ReferencedObject )
Remarks
Ensures the specified object is preloaded. ReferencedObject can be NULL.