UAutomationPerformaceHelper::BeginRecording

Begins recording a new named performance stats record. We start by recording the baseline.

Unreal Engine C++ API Reference > Developer > FunctionalTesting > UAutomationPerformaceHelper

References

   
Module FunctionalTesting
Header /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Include #include "FunctionalTest.h"
Source /Engine/Source/Developer/FunctionalTesting/Private/FunctionalTest.cpp
void BeginRecording
(
    [FString](API\Runtime\Core\Containers\FString) RecordName,
    float InGPUBudget,
    float InRenderThreadBudget,
    float InGameThreadBudget
)

Remarks

Begins recording a new named performance stats record. We start by recording the baseline.


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