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Unreal Engine C++ API Reference > Developer > OutputLog > UOutputLogSettings
Inheritance Hierarchy
- TBaseMulticastDelegate_OneParam< void, FName >
References
Module | OutputLog |
Header | /Engine/Source/Developer/OutputLog/Public/OutputLogSettings.h |
Include | #include "OutputLogSettings.h" |
Syntax
class FSettingChangedEvent : public TBaseMulticastDelegate_OneParam< void, FName >
Remarks
Returns an event delegate that is executed when a setting has changed.