FDebugLineItem::HasChildren

Returns whether this tree node has children (used by drop down arrows)

Unreal Engine C++ API Reference > Editor > Kismet > Debugging > FDebugLineItem

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Include #include "Debugging/SKismetDebugTreeView.h"
Source /Engine/Source/Editor/Kismet/Private/Debugging/SKismetDebugTreeView.cpp
virtual bool HasChildren() const

Remarks

Returns whether this tree node has children (used by drop down arrows)


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