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Unreal Engine C++ API Reference > Editor > Blutility > UActorActionUtility
Deprecated * GetSupportedClasses() instead, but ideally you're not requesting this directly and are instead using the FAssetActionUtilityPrototype to wrap access to an unload utility asset.
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/ActorActionUtility.h |
Include | #include "ActorActionUtility.h" |
[UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSupportedClass() const
Remarks
Return the class that this actor action supports. Leave this blank to support all actor classes.