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Unreal Engine C++ API Reference > Editor > ContentBrowser > IContentBrowserSingleton
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h |
Include | #include "IContentBrowserSingleton.h" |
[FString](API\Runtime\Core\Containers\FString) CreateModalSaveAssetDialog ( const [FSaveAssetDialogConfig](API\Editor\ContentBrowser\FSaveAssetDialogConfig) & SaveAssetConfig )
Remarks
Opens the Save Asset dialog in a modal window The object path that was chosen
Parameters
Name | Description |
---|---|
SaveAssetConfig | A struct containing details about how the save asset dialog should behave |