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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > IMaterialBakingAdapter > AddMaterial
- IMaterialBakingAdapter::AddMaterial()
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h |
Include | #include "IMaterialBakingAdapter.h" |
int32 AddMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, const [FName](API\Runtime\Core\UObject\FName) & SlotName, const [FName](API\Runtime\Core\UObject\FName) & ImportedSlotName )
Remarks
Adds a new material to the underlying asset/data and specify the slot names