Navigation
Unreal Engine C++ API Reference > Editor > CurveEditor
Inheritance Hierarchy
- IBufferedCurveModel
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/IBufferedCurveModel.h |
Include | #include "IBufferedCurveModel.h" |
Syntax
class IBufferedCurveModel
Remarks
Represents a buffered curve which can be applied to a standard curve model
Variables
Type | Name | Description |
---|---|---|
TArray< FKeyAtt... | KeyAttributes | |
TArray< FKeyPos... | KeyPositions | |
FString | LongDisplayName | |
double | ValueMax | |
double | ValueMin |
Constructors
Type | Name | Description |
---|---|---|
IBufferedCurveModel ( TArray< FKeyPosition >&& InKeyPosi..., TArray< FKeyAttributes >&& InKeyAt..., const FString& InLongDisplayName, const double InValueMin, const double InValueMax ) |
Destructors
Type | Name | Description |
---|---|---|
~IBufferedCurveModel () |
Functions
Type | Name | Description |
---|---|---|
void | DrawCurve ( const FCurveEditor& CurveEditor, const FCurveEditorScreenSpace& Scr..., TArray< TTuple< double, double >>&... ) | Draws the curve into an array of (input, output) pairs with a given screen space |
void | GetKeyAttributes ( TArray< FKeyAttributes >& OutKeyAt... ) | Retrieve all key attributes stored in this buffered curve |
void | GetKeyPositions ( TArray< FKeyPosition >& OutKeyPosi... ) | Retrieve all key positions stored in this buffered curve |
FString | GetLongDisplayName () | Returns the full/long display name of the curves. |
double | GetValueMax () | Returns the highest output value in curve space for this buffered curve |
double | GetValueMin () | Returns the lowest output value in curve space for this buffered curve |