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Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > SAssetFilterBar
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h |
Include | #include "Filters/SAssetFilterBar.h" |
void SetAssetTypeFilterCheckState ( const [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) & InClassPath, ECheckBoxState InCheckState, bool bEnableFilter )
Remarks
Set the check box state of the specified filter (in the filter drop down) and pin/unpin a filter widget on/from the filter bar. When a filter is pinned (was not already pinned), it is activated if requested and deactivated when unpinned.
Parameters
Name | Description |
---|---|
InClassPath | The Class the filter is associated with (must exist in the widget) |
InCheckState | The CheckState to apply to the flter |
bEnableFilter | Whether the filter should be enabled when it is pinned |