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Unreal Engine C++ API Reference > Editor > Kismet > Debugging > SKismetDebugTreeView > FArguments
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h |
Include | #include "Debugging/SKismetDebugTreeView.h" |
WidgetArgsType & OnExpansionChanged &40; const STreeView< FDebugTreeItemPtr >::FOnExpansionChanged & InDelegate &41;