UDataLayerEditorSubsystem::SetDataLayersIsDynamicallyLoadedInEditor

Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem

Deprecated * Use SetDataLayersIsLoadedInEditor() instead.

References

   
Module DataLayerEditor
Header /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Include #include "DataLayer/DataLayerEditorSubsystem.h"
bool SetDataLayersIsDynamicallyLoadedInEditor
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [UDEPRECATED_DataLayer](API\Runtime\Engine\WorldPartition\DataLayer\UDEPRECATED_DataLayer) * > & DataLayers,
    const bool bIsLoadedInEditor,
    const bool bIsFromUserChange
)

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