IAnimBlueprintCompilationContext::GetAttributesFromNode

Get the current compiled-in attributes uniquely assigned to the specified node.

Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintCompilationContext

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
Include #include "IAnimBlueprintCompilationContext.h"
[TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > GetAttributesFromNode
(
    [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode
) const

Remarks

Get the current compiled-in attributes uniquely assigned to the specified node.


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