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Unreal Engine C++ API Reference > Editor > AudioEditor > SoundClassGraph > USoundClassGraphSchema
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphSchema.h |
Include | #include "SoundClassGraph/SoundClassGraphSchema.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/SoundClassGraphSchema.cpp |
virtual void DroppedAssetsOnGraph ( const [TArray](API\Runtime\Core\Containers\TArray)< struct [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const
Remarks
Called when asset(s) are dropped onto a graph background.