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Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialEditorApplicationModes
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModes.h |
Include | #include "MaterialEditorModes.h" |
Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialEditorModes.cpp |
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTabManager::FLayout](API\Runtime\Slate\Framework\Docking\FTabManager\FLayout) > GetDefaultEditorLayout ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class FMaterialEditor > InMaterialEditor )