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Unreal Engine C++ API Reference > Developer > SharedSettingsWidgets > FShaderFormatsPropertyDetails
Type | Name | Description | |
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void | CreateTargetShaderFormatsPropertyView
(
ITargetPlatform* TargetPlatform, |
CreateTargetShaderFormatsPropertyView now gets RHI names via FName instead of FString. Please change your callback function as this is a breaking change. |
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void | CreateTargetShaderFormatsPropertyView
(
ITargetPlatform* TargetPlatform, |
Create the UI to select which windows shader formats we are targeting |