FFrontendFilter_Text::SetIncludeClassName

If bIncludeClassName is true, the text filter will include an asset's class name in the search

Unreal Engine C++ API Reference > Editor > ContentBrowser > FFrontendFilter_Text

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/FrontendFilters.h
Include #include "FrontendFilters.h"
Source /Engine/Source/Editor/ContentBrowser/Private/FrontendFilters.cpp
void SetIncludeClassName
(
    const bool InIncludeClassName
)

Remarks

If bIncludeClassName is true, the text filter will include an asset's class name in the search


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