FTargetReceipt

Stores information about a compiled target. Mirror of the TargetReceipt class generated by UBT.

Unreal Engine C++ API Reference > Developer > DesktopPlatform

References

   
Module DesktopPlatform
Header /Engine/Source/Developer/DesktopPlatform/Public/TargetReceipt.h
Include #include "TargetReceipt.h"

Syntax

struct FTargetReceipt  

Remarks

Stores information about a compiled target. Mirror of the TargetReceipt class generated by UBT.

Variables

Type Name Description
TArray< FReceip... AdditionalProperties Additional build properties passed through from the module rules
FString Architecture Which platform the target is compiled for
TArray< FBuildP... BuildProducts The build products which are part of this target
EBuildConfigura... Configuration Which configuration this target is compiled in
FString Launch The exectuable to launch for this target
FString Platform Which platform the target is compiled for
TMap< FString, ... PluginNameToEnabledState All plugins that were either enabled or disabled via the target rules.
FString ProjectDir The project directory
FString ProjectFile Path to the project file for this target
TArray< FRuntim... RuntimeDependencies All the runtime dependencies that this target relies on
FString TargetName The name of this target
EBuildTargetTyp... TargetType The type of the target
FBuildVersion Version The version information for this target

Functions

Type Name Description
FString GetDefaultPath ( const TCHAR* BaseDir, const TCHAR* TargetName, const TCHAR* Platform, EBuildConfiguration Configuration, const TCHAR* BuildArchitecture ) Gets the default path for a target receipt
bool Read ( const FString& FileName, bool bExpandVariables ) Read a target receipt from disk

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library