FPackedLevelActorUtils::GetPackedBlueprintsForWorldAsset

Unreal Engine C++ API Reference > Editor > LevelInstanceEditor > FPackedLevelActorUtils

References

   
Module LevelInstanceEditor
Header /Engine/Source/Editor/LevelInstanceEditor/Public/PackedLevelActorUtils.h
Include #include "PackedLevelActorUtils.h"
Source /Engine/Source/Editor/LevelInstanceEditor/Private/PackedLevelActorUtils.cpp
static void GetPackedBlueprintsForWorldAsset
(
    const [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UWorld](API\Runtime\Engine\Engine\UWorld) > & InWorldAsset,
    [TSet](API\Runtime\Core\Containers\TSet)< [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) >> & OutPackedBlueprintAssets,
    bool bInLoadedOnly
)

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