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Unreal Engine C++ API Reference > Developer > AssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/CollectionAssetManagement.h |
Include | #include "CollectionAssetManagement.h" |
Syntax
class FCollectionAssetManagement
Remarks
Handles the collection management for the given assets
Constructors
Type | Name | Description |
---|---|---|
FCollectionAssetManagement () | Constructor |
Destructors
Type | Name | Description |
---|---|---|
~FCollectionAssetManagement () | Destructor |
Functions
Type | Name | Description |
---|---|---|
void | AddCurrentAssetsToCollection ( FCollectionNameType InCollectionKey ) | Add the current assets to the given collection |
ECheckBoxSta... | GetCollectionCheckState ( FCollectionNameType InCollectionKey ) | Get the check box state the given collection should use in any management UIs |
int32 | GetCurrentAssetCount () | Get the number of assets in the current set |
bool | IsCollectionEnabled ( FCollectionNameType InCollectionKey ) | Return whether or not the given collection should be enabled in any management UIs |
void | RemoveCurrentAssetsFromCollection ( FCollectionNameType InCollectionKey ) | Remove the current assets from the given collection |
void | SetCurrentAssetPaths ( const TArray< FSoftObjectPath >& C... ) | Set the asset paths that we are currently observing and managing the collection state of |
void | SetCurrentAssets ( const TArray< FAssetData >& Curren... ) | Set the assets that we are currently observing and managing the collection state of |