FDerivedDataPluginInterface::GetDebugContextString

A string used to describe the data being generated.

Unreal Engine C++ API Reference > Developer > DerivedDataCache > FDerivedDataPluginInterface

  • FDerivedDataPluginInterface::GetDebugContextString()

References

   
Module DerivedDataCache
Header /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataPluginInterface.h
Include #include "DerivedDataPluginInterface.h"
virtual [FString](API\Runtime\Core\Containers\FString) GetDebugContextString() const  

Remarks

A string used to describe the data being generated. Typically the path to the object that it is generated from is sufficient.


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