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Unreal Engine C++ API Reference > Developer > MaterialUtilities
References
Module | MaterialUtilities |
Header | /Engine/Source/Developer/MaterialUtilities/Public/MeshRendering.h |
Include | #include "MeshRendering.h" |
Syntax
class FMeshRenderer
Remarks
Class used as an interface for baking materials to textures using mesh/vertex-data
Constructors
No constructors are accessible with public or protected access.
Functions
Type | Name | Description |
---|---|---|
bool | RenderMaterial ( FMaterialMergeData& InMaterialData, FMaterialRenderProxy* InMateri..., EMaterialProperty InMaterialPropert..., UTextureRenderTarget2D* InRend..., TArray< FColor >& OutBMP ) | Renders out textures for each material property for the given material, using the given mesh data or by using a simple tile rendering approach |
bool | RenderMaterialTexCoordScales ( FMaterialMergeData& InMaterialData, FMaterialRenderProxy* InMateri..., UTextureRenderTarget2D* InRend..., TArray< FFloat16Color >& OutScales ) | Renders out texcoord scales |