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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_CustomProperty
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h |
Include | #include "AnimGraphNode_CustomProperty.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_CustomProperty.cpp |
void GetInstancePinProperty ( const [IAnimBlueprintCompilationContext](API\Editor\AnimGraph\IAnimBlueprintCompilationContext) & InCompilationContext, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InInputPin, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) *& OutProperty )
Remarks
Gets the property on InOwnerInstanceClass that corresponds to InInputPin.