FAnimationEditMode

Unreal Engine C++ API Reference > Editor > AnimationEditMode

Inheritance Hierarchy

References

   
Module AnimationEditMode
Header /Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
Include #include "AnimationEditMode.h"

Syntax

class FAnimationEditMode :  
    public [FEdMode](API\Editor\UnrealEd\FEdMode),  
    public [IAnimationEditContext](API\Editor\AnimationEditMode\IAnimationEditContext)  

Constructors

Type Name Description
  FAnimationEditMode ()  
  FAnimationEditMode ( const FAnimationEditMode& )  

Overridden from FEdMode

Type Name Description
void Enter ()  
void Exit ()  

Overridden from FGCObject

Type Name Description
void AddReferencedObjects ( FReferenceCollector& Collector ) Pure virtual that must be overloaded by the inheriting class.

Operators

Type Name Description
FAnimationEd... operator= ( const FAnimationEditMode& )  

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