FKismetConnectionDrawingPolicy::DetermineStyleOfExecWire

Unreal Engine C++ API Reference > Editor > GraphEditor > FKismetConnectionDrawingPolicy

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/BlueprintConnectionDrawingPolicy.h
Include #include "BlueprintConnectionDrawingPolicy.h"
Source /Engine/Source/Editor/GraphEditor/Private/BlueprintConnectionDrawingPolicy.cpp
virtual void DetermineStyleOfExecWire
(
    float & Thickness,
    [FLinearColor](API\Runtime\Core\Math\FLinearColor) & WireColor,
    bool & bDrawBubbles,
    const [FTimePair](API\Editor\GraphEditor\FKismetConnectionDrawingPolicy\FTimePair) & Times
)

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