FHlslccHeader

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon

References

   
Module ShaderCompilerCommon
Header /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Include #include "ShaderCompilerCommon.h"

Syntax

struct FHlslccHeader  

Variables

Type Name Description
TArray< FAccele... AccelerationStructures  
TArray< FInOut ... Inputs  
FString Name  
uint32[3] NumThreads  
TArray< FInOut ... Outputs  
TArray< FPacked... PackedGlobals TArray Uniforms;.
TArray< FPacked... PackedUBCopies  
TArray< FPacked... PackedUBGlobalCopies  
TArray< FPacked... PackedUBs  
TArray< FSample... Samplers  
TArray< FAttrib... SamplerStates  
TArray< FUAV > UAVs  
TArray< FAttrib... UniformBlocks  

Constructors

Type Name Description
  FHlslccHeader ()  

Destructors

Type Name Description
  ~FHlslccHeader ()  

Functions

Type Name Description
bool ParseCustomHeaderEntries ( const ANSICHAR*& ShaderSource ) After the standard header, different backends can output their own info.
bool Read ( const ANSICHAR*& ShaderSource, int32 SourceLen )  
bool ReadCopies ( const ANSICHAR*& ShaderSource, bool bGlobals, TArray< FPackedUBCopy >& OutCopies )  
bool ReadInOut ( const ANSICHAR*& ShaderSource, TArray< FInOut >& OutAttributes )  

Classes

Type Name Description
Public struct FAccelerationStructure  
Public struct FAttribute  
Public struct FInOut  
Public struct FPackedGlobal  
Public struct FPackedUB Struct FUniform
Public struct FPackedUBCopy  
Public struct FSampler  
Public struct FUAV  

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