FMaterialDataEx

Structure containing extended information about the material and properties which is being baked out

Unreal Engine C++ API Reference > Developer > MaterialBaking

References

   
Module MaterialBaking
Header /Engine/Source/Developer/MaterialBaking/Public/MaterialBakingStructures.h
Include #include "MaterialBakingStructures.h"

Syntax

struct FMaterialDataEx  

Remarks

Structure containing extended information about the material and properties which is being baked out

Variables

Type Name Description
FColor BackgroundColor Background color used to initially fill the output texture and used for border smear
EBlendMode BlendMode Blend mode to use when baking, allowing for example detection of overlapping UVs
bool bPerformBorderSmear Whether to smear borders after baking
bool bPerformShrinking Whether to try to shrink the color values to a single non-magenta color value after baking
bool bTangentSpaceNormal Whether to transform normals from world-space to tangent-space (does nothing if material already uses tangent-space normals)
UMaterialInterf... Material Material to bake out
TMap< FMaterial... PropertySizes Extended properties and the texture size at which they should be baked out

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