EBaseNodeRefreshPriority

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Include #include "K2Node.h"

Syntax

enum EBaseNodeRefreshPriority  
{  
    Low_UsesDependentWildcard        = 100,  
    Low_ReceivesDelegateSignature    = 150,  
    Normal                           = 200,  
}  

Values

Name Description
Low_UsesDependentWildcard  
Low_ReceivesDelegateSignature  
Normal  

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