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Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerContext
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h |
Include | #include "KismetCompiler.h" |
Source | /Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp |
void FinishCompilingFunction ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context )
Remarks
Handles final post-compilation setup, flags, creates cached values that would normally be set during deserialization, etc...