Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintBoundNodeSpawner.h |
Include | #include "BlueprintBoundNodeSpawner.h" |
Syntax
class UBlueprintBoundNodeSpawner : public [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner)
Remarks
Takes care of spawning various bound nodes. Acts as the "action" portion of certain FBlueprintActionMenuItems.
Variables
Type | Name | Description |
---|---|---|
FCanBindObjectD... | CanBindObjectDelegate | A delegate to perform specialized node binding verification |
FFindPreExistin... | FindPreExistingNodeDelegate | A delegate to find a node that is already spawned, instead of spawning a node we will focus on the pre-existing node found by the delegate |
FOnBindObjectDe... | OnBindObjectDelegate | A delegate to perform specialized node setup during binding |
Constructors
Type | Name | Description |
---|---|---|
UBlueprintBoundNodeSpawner ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
UBlueprintBo... | Create ( TSubclassOf< UEdGraphNode > NodeCla..., UObject* Outer ) |
Overridden from UBlueprintNodeSpawner
Type | Name | Description |
---|---|---|
FBlueprintNo... | GetSpawnerSignature () | We want to be able to compare spawners, and have a signature that is rebuildable on subsequent runs. |
UEdGraphNode... | Invoke ( UEdGraph* ParentGraph, FBindingSet const& Bindings, FVector2D const Location ) | Takes care of spawning a node for the specified graph. |
Overridden from IBlueprintNodeBinder
Type | Name | Description |
---|---|---|
bool | BindToNode ( UEdGraphNode* Node, FBindingObject Binding ) | Attempts to apply the specified binding to the supplied node. |
bool | IsBindingCompatible ( FBindingObject BindingCandidate ) | Checks to see if the specified object can be bound by this. |
Typedefs
Name | Description |
---|---|
FCanBindObjectDelegate | |
FFindPreExistingNodeDelegate | |
FOnBindObjectDelegate |