UAnimationGraphSchema::DroppedAssetsOnNode

Called when asset(s) are dropped onto the specified node

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimationGraphSchema

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
Include #include "AnimationGraphSchema.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimationGraphSchema.cpp
virtual void DroppedAssetsOnNode
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets,
    const FVector2D & GraphPosition,
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node
) const

Remarks

Called when asset(s) are dropped onto the specified node


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