FMathStructCustomization::IsValueEnabled

Called to see if the value is enabled for editing

Unreal Engine C++ API Reference > Editor > DetailCustomizations > Customizations > FMathStructCustomization

References

   
Module DetailCustomizations
Header /Engine/Source/Editor/DetailCustomizations/Public/Customizations/MathStructCustomizations.h
Include #include "Customizations/MathStructCustomizations.h"
Source /Engine/Source/Editor/DetailCustomizations/Private/MathStructCustomizations.cpp
bool IsValueEnabled
(
    [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > WeakHandlePtr
) const

Remarks

Called to see if the value is enabled for editing

Parameters

Name Description
WeakHandlePtr Handle to the property that the new value is for

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