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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetEnumeratorNameAsString.h |
Include | #include "K2Node_GetEnumeratorNameAsString.h" |
Syntax
class UK2Node_GetEnumeratorNameAsString : public [UK2Node_GetEnumeratorName](API\Editor\BlueprintGraph\UK2Node_GetEnumeratorName)
Constructors
Type | Name | Description |
---|---|---|
UK2Node_GetEnumeratorNameAsString ( const FObjectInitializer& ObjectIn... ) |
Overridden from UK2Node_GetEnumeratorName
Type | Name | Description |
---|---|---|
FName | GetFunctionName () |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
void | GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) | Replacement for GetMenuEntries(). |
FText | GetMenuCategory () | Override to provide a default category for specific node types to be listed under. |
bool | ShouldDrawCompact () | Should draw compact |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
FSlateIcon | GetIconAndTint ( FLinearColor& OutColor ) | |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |