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Unreal Engine C++ API Reference > Developer > DirectoryWatcher
Inheritance Hierarchy
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/DirectoryWatcherModule.h |
Include | #include "DirectoryWatcherModule.h" |
Syntax
class FDirectoryWatcherModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Functions
Type | Name | Description |
---|---|---|
IDirectoryWa... | Get () | Gets the directory watcher singleton or returns NULL if the platform does not support directory watching |
void | RegisterExternalChanges ( TArrayView< const FFileChangeData >... ) | Register external changes that the OS file watcher couldn't detect (eg, a file changing in a UE sandbox) |
Overridden from IModuleInterface
Type | Name | Description |
---|---|---|
void | ShutdownModule () | Called before the module is unloaded, right before the module object is destroyed. |
void | StartupModule () | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |