FCurveAssetEditorModule::CreateCurveAssetEditor

Creates an instance of table editor object.

Unreal Engine C++ API Reference > Editor > CurveAssetEditor > FCurveAssetEditorModule

References

   
Module CurveAssetEditor
Header /Engine/Source/Editor/CurveAssetEditor/Public/CurveAssetEditorModule.h
Include #include "CurveAssetEditorModule.h"
Source /Engine/Source/Editor/CurveAssetEditor/Private/CurveAssetEditorModule.cpp
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ICurveAssetEditor](API\Editor\CurveAssetEditor\ICurveAssetEditor) > CreateCurveAssetEditor
(
    const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode,
    const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost,
    [UCurveBase](API\Runtime\Engine\Curves\UCurveBase) * CurveToEdit
)

Remarks

Creates an instance of table editor object. Only virtual so that it can be called across the DLL boundary. Interface to the new curve asset editor

Parameters

Name Description
Mode Mode that this editor should operate in
InitToolkitHost When Mode is WorldCentric, this is the level editor instance to spawn this editor within
CurveToEdit The Curve to start editing

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