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Unreal Engine C++ API Reference > Editor > AudioEditor > FSoundCueEditorUtilities
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/SoundCueEditorUtilities.h |
Include | #include "SoundCueEditorUtilities.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/SoundCueEditorUtilities.cpp |
static void CreateDialogueContainers ( [TArray](API\Runtime\Core\Containers\TArray)< class [UDialogueWave](API\Runtime\Engine\Sound\UDialogueWave) * > & SelectedDialogues, [USoundCue](API\Runtime\Engine\Sound\USoundCue) * SoundCue, [TArray](API\Runtime\Core\Containers\TArray)< class [USoundNode](API\Runtime\Engine\Sound\USoundNode) * > & OutPlayers, FVector2D Location )
Remarks
Adds USoundNodeDialoguePlayer nodes based on selected objects
Parameters
Name | Description |
---|---|
SelectedDialogues | List of selected DialogueWaves to create player nodes for |
SoundCue | The SoundCue that the nodes will be part of |
OutPlayers | Stores all created nodes |
Location | Position of first created node |