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Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerContext
- FKismetCompilerContext::EnsureProperGeneratedClass()
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h |
Include | #include "KismetCompiler.h" |
Source | /Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp |
virtual void EnsureProperGeneratedClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) *& TargetClass )
Remarks
Backwards Compatability: Ensures that the passed in TargetClass is of the proper type (e.g. BlueprintGeneratedClass, AnimBlueprintGeneratedClass), and NULLs the reference if it is not