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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
Inheritance Hierarchy
- TBaseMulticastDelegate_NoParams< void >
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Syntax
class FOnRefreshEvent : public TBaseMulticastDelegate_NoParams< void >
Remarks
Broadcasts a notification whenever the editor needs associated controls to refresh