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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Mirror
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h |
Include | #include "AnimGraphNode_Mirror.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Mirror.cpp |
virtual void PreEditChange ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * PropertyAboutToChange )
Remarks
This is called when a property is about to be modified externally
Parameters
Name | Description |
---|---|
PropertyThatWillChange | Property that will be changed |