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Unreal Engine C++ API Reference > Editor > GameProjectGeneration > FNewClassInfo
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h |
Include | #include "AddToProjectConfig.h" |
Syntax
enum EClassType
{
UObject,
EmptyCpp,
SlateWidget,
SlateWidgetStyle,
UInterface,
}
Values
Name | Description |
---|---|
UObject | The new class is using a UObject as a base, consult BaseClass for the type. |
EmptyCpp | The new class should be an empty standard C++ class. |
SlateWidget | The new class should be a Slate widget, deriving from SCompoundWidget. |
SlateWidgetStyle | The new class should be a Slate widget style, deriving from FSlateWidgetStyle, along with its associated UObject wrapper class. |
UInterface | The new class is a UObject Interface, to be implemented by other UObject-based classes. |
Remarks
The type of class we want to create