UEdGraphSchema_K2::TerminalTypeToText

Converts a terminal type into a fully qualified [FText](API\Runtime\Core\Internationalization\FText) (e.g., object'ObjectName').

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp
static [FText](API\Runtime\Core\Internationalization\FText) TerminalTypeToText
(
    const [FName](API\Runtime\Core\UObject\FName) Category,
    const [FName](API\Runtime\Core\UObject\FName) SubCategory,
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * SubCategoryObject,
    bool bIsWeakPtr
)

Remarks

Converts a terminal type into a fully qualified FText (e.g., object'ObjectName'). Primarily used as a helper when converting containers to TypeToText. The converted type text.

Parameters

Name Description
Category The category to convert into a FText.
SubCategory The subcategory to convert into FText
SubCategoryObject The SubcategoryObject to convert into FText
bIsWeakPtr Whether the type is a WeakPtr

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