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Unreal Engine C++ API Reference > Developer > AutomationDriver
References
Module | AutomationDriver |
Header | /Engine/Source/Developer/AutomationDriver/Public/IAutomationDriver.h |
Include | #include "IAutomationDriver.h" |
Syntax
class IAutomationDriver
Remarks
The AutomationDriver can create sequences and locate elements to simulate input for.
Functions
Type | Name | Description |
---|---|---|
TSharedRef< ... | CreateSequence () | |
TSharedRef< ... | FindElement ( const TSharedRef< IElementLocator, ... ) | This doesn't invoke the locator until some action is performed on the element. |
TSharedRef< ... | FindElements ( const TSharedRef< IElementLocator, ... ) | This doesn't invoke the locator until some action is performed on the element. |
TSharedRef< ... | GetConfiguration () | |
FVector2D | GetCursorPosition () | |
FModifierKey... | GetModifierKeys () | |
bool | Wait ( FTimespan Timespan ) | Performs an wait no shorter than for the specified Timespan |
bool | Wait ( const FDriverWaitDelegate& Delegat... ) | Performs an wait until the specified DriverWaitDelegate returns a PASSED or FAILED response |