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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceUtilities
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceUtilities.h |
Include | #include "BlueprintNamespaceUtilities.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceUtilities.cpp |
static void SetDefaultBlueprintNamespaceType ( EDefaultBlueprintNamespaceType InType )
Remarks
Sets the default Blueprint namespace type that objects/assets should use when not explicitly assigned.
Parameters
Name | Description |
---|---|
InType | Default namespace type to use. |