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Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits > FToolkitManager
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Toolkits/ToolkitManager.h |
Include | #include "Toolkits/ToolkitManager.h" |
Source | /Engine/Source/Editor/EditorFramework/Private/Toolkits/ToolkitManager.cpp |
static [FToolkitManager](API\Editor\EditorFramework\Toolkits\FToolkitManager) & Get()
Remarks
Get the singleton instance of the asset editor manager