IMaterialEditor::UpdateMaterialAfterGraphChange

Re-links the material and updates its representation in the editor, used when graph is changed outside of editor code.

Unreal Engine C++ API Reference > Editor > MaterialEditor > IMaterialEditor

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Include #include "IMaterialEditor.h"
virtual void UpdateMaterialAfterGraphChange()

Remarks

Re-links the material and updates its representation in the editor, used when graph is changed outside of editor code.


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