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Unreal Engine C++ API Reference > Developer > ToolWidgets > Filters > FFilterBase
- FFilterBase::IsInverseFilter()
References
Module | ToolWidgets |
Header | /Engine/Source/Developer/ToolWidgets/Public/Filters/FilterBase.h |
Include | #include "Filters/FilterBase.h" |
bool IsInverseFilter() const
Remarks
If true, the filter will be active in the FilterBar when it is inactive in the UI (i.e the filter pill is grayed out) : FFrontendFilter_ShowOtherDevelopers in Content Browser