FOptionalPinManager::GetRecordDefaults

Should the specified property be displayed by default

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FOptionalPinManager

  • FOptionalPinManager::GetRecordDefaults()

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Include #include "K2Node.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp
virtual void GetRecordDefaults
(
    [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * TestProperty,
    [FOptionalPinFromProperty](API\Editor\BlueprintGraph\FOptionalPinFromProperty) & Record
) const

Remarks

Should the specified property be displayed by default


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