FFindInBlueprintSearchManager::ApplySearchDataToDatabase

Applies the given search data to a matching entry in the database.

Unreal Engine C++ API Reference > Editor > Kismet > FFindInBlueprintSearchManager

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Include #include "FindInBlueprintManager.h"
Source /Engine/Source/Editor/Kismet/Private/FindInBlueprintManager.cpp
void ApplySearchDataToDatabase
(
    [FSearchData](API\Editor\Kismet\FSearchData) InSearchData,
    bool bAllowNewEntry
)

Remarks

Applies the given search data to a matching entry in the database. Optionally adds a new entry if a match is not found.

Parameters

Name Description
InSearchData Search data to be applied
bAllowNewEntry Whether to allow a new entry to be added if a match is not found

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