bool |
bCompileBlueprintsInDevelopmentMode |
Whether or not to compile Blueprints in development mode when cooking. |
bool |
bCookOnTheFlyForLaunchOn |
Enable -cookonthefly for launch on |
bool |
bEnableBuildDDCInBackground |
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bool |
bEnableCookOnTheSide |
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bool |
bIgnoreIniSettingsOutOfDateForIteration |
Ignore ini changes when doing iterative cooking, either in editor or out of editor |
bool |
bIgnoreScriptPackagesOutOfDateForIteration |
Ignore native header file changes when doing iterative cooking, either in editor or out of editor |
bool |
bIterativeCookingForFileCookContent |
Enable -iterate when triggering from File dropdown menu |
bool |
bIterativeCookingForLaunchOn |
Enable -iterate for launch on |
EBlueprintCompo... |
BlueprintComponentDataCookingMethod |
Generate optimized component data to speed up Blueprint construction at runtime. |
EBlueprintPrope... |
BlueprintPropertyGuidsCookingMethod |
Should we include the property GUIDs for a Blueprint class in a cooked build, so that SaveGame archives can redirect property names via the GUIDs? |
TArray< FString... |
ClassesExcludedOnDedicatedClient |
List of class names to exclude when cooking for dedicated client |
TArray< FString... |
ClassesExcludedOnDedicatedServer |
List of class names to exclude when cooking for dedicated server |
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ConfigRestartRequired |
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ConsoleVariable |
Allows opening cooked assets in the editor |
int32 |
DefaultASTCQualityBySize |
Quality of 0 means smallest (12x12 block size), 4 means best (4x4 block size) |
int32 |
DefaultASTCQualityBySpeed |
Quality of 0 means fastest, 3 means best quality |
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DisplayName |
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EditCondition |
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TArray< FString... |
ModulesExcludedOnDedicatedClient |
List of module names to exclude when cooking for dedicated client |
TArray< FString... |
ModulesExcludedOnDedicatedServer |
List of module names to exclude when cooking for dedicated server |
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ToolTip |
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TArray< FString... |
VersionedIntRValues |
List of r values that need to be versioned |