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Unreal Engine C++ API Reference > Editor > LandscapeEditor
References
Module | LandscapeEditor |
Header | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h |
Include | #include "LandscapeToolInterface.h" |
Syntax
class FLandscapeBrushData
Variables
Type | Name | Description |
---|---|---|
FIntRect | Bounds | |
TArray< float > | BrushAlpha |
Constructors
Type | Name | Description |
---|---|---|
FLandscapeBrushData () | ||
FLandscapeBrushData ( FIntRect InBounds ) |
Functions
Type | Name | Description |
---|---|---|
FIntRect | GetBounds () | |
float * | GetDataPtr ( FIntPoint Position ) | |
const float ... | GetDataPtr ( FIntPoint Position ) | |
void | GetInclusiveBounds ( int32& X1, int32& Y1, int32& X2, int32& Y2 ) | For compatibility with older landscape code that uses inclusive bounds in 4 int32s. |
Operators
Type | Name | Description |
---|---|---|
operator bool () | ||
bool | operator! () |