SSCSEditor::SaveSCSCurrentState

Function to save current state of SimpleConstructionScript and nodes associated with it.

Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
static void SaveSCSCurrentState
(
    [USimpleConstructionScript](API\Runtime\Engine\Engine\USimpleConstructionScript) * SCSObj
)

Remarks

Function to save current state of SimpleConstructionScript and nodes associated with it.

Parameters

Name Description
   

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