Navigation
Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMaterialUtilities
References
Module | MaterialUtilities |
Header | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h |
Include | #include "MaterialUtilities.h" |
Source | /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp |
static bool ExportMaterialUVDensities ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial, [EMaterialQualityLevel::Type](API\Runtime\Engine\EMaterialQualityLevel__Type) QualityLevel, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) FeatureLevel, [FExportErrorManager](API\Developer\MaterialUtilities\FMaterialUtilities\FExportErrorManager) & OutErrors )
Remarks
Get the material texcoord scales applied on each textures Whether operation was successful
Parameters
Name | Description |
---|---|
InMaterial | Target material |
QualityLevel | Quality level used for the shader profiling. |
FeatureLevel | Feature level used for the shader profiling. |
OutErrors | Manager to log errors (removes duplicates and similar errors) |