FUserDefinedStructureCompilerUtils::CompileStruct

ASSUMPTION, structure doesn't need to be renamed or removed.

Unreal Engine C++ API Reference > Editor > KismetCompiler > FUserDefinedStructureCompilerUtils

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/UserDefinedStructureCompilerUtils.h
Include #include "UserDefinedStructureCompilerUtils.h"
Source /Engine/Source/Editor/KismetCompiler/Private/UserDefinedStructureCompilerUtils.cpp
static void CompileStruct
(
    class [UUserDefinedStruct](API\Runtime\Engine\Engine\UUserDefinedStruct) * Struct,
    class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog,
    bool bForceRecompile
)

Remarks

ASSUMPTION, structure doesn't need to be renamed or removed.


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