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Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces > ITextureTiler
References
Module | TextureFormat |
Header | /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h |
Include | #include "Interfaces/ITextureFormat.h" |
[FSharedBuffer](API\Runtime\Core\Memory\FSharedBuffer) ProcessMipLevel ( const [FEncodedTextureDescription](API\Developer\TextureFormat\Interfaces\FEncodedTextureDescription) & InTextureDescription, const [FEncodedTextureExtendedData](API\Developer\TextureFormat\Interfaces\FEncodedTextureExtendedData) & InExtendedData, [TArrayView](API\Runtime\Core\Containers\TArrayView)< FMemoryView > InLinearSurfaces, int32 InMipIndex ) const
Remarks
InLinearSurfaces must have the necessary input mips for the mip level - i.e. for a packed mip tail, InMipIndex is the index of the top mip of the tail, and InLinearSurfaces must have all the source mips for the entire tail.