FBlueprintEditor::RegisterApplicationModes

Called during initialization of the blueprint editor to register any application modes.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

  • FBlueprintEditor::RegisterApplicationModes()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
virtual void RegisterApplicationModes
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * > & InBlueprints,
    bool bShouldOpenInDefaultsMode,
    bool bNewlyCreated
)

Remarks

Called during initialization of the blueprint editor to register any application modes.


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