UAnimGraphNode_Base::IsPinExposedAndBound

Helper function to check whether a pin is valid and bound via property access

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
Include #include "AnimGraphNode_Base.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Base.cpp
bool IsPinExposedAndBound
(
    const [FString](API\Runtime\Core\Containers\FString) & InPinName,
    const EEdGraphPinDirection InDirection
) const

Remarks

Helper function to check whether a pin is valid and bound via property access true if the pin is present and bound

Parameters

Name Description
InPinName The name of the pin
InPinDirection The direction of the pin we are looking for. If this is EGPD_MAX, all directions are considered

See Also

UEdGraphNode::FindPin


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