UK2Node_CallFunction::GetDefaultCategoryForFunction

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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_CallFunction

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Include #include "K2Node_CallFunction.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_CallFunction.cpp
static [FText](API\Runtime\Core\Internationalization\FText) GetDefaultCategoryForFunction
(
    const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function,
    const [FText](API\Runtime\Core\Internationalization\FText) & BaseCategory
)

Remarks

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