UActorActionUtility::GetSupportedClass

Return the class that this actor action supports. Leave this blank to support all actor classes.

Unreal Engine C++ API Reference > Editor > Blutility > UActorActionUtility

Deprecated * GetSupportedClasses() instead, but ideally you're not requesting this directly and are instead using the FAssetActionUtilityPrototype to wrap access to an unload utility asset.

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Classes/ActorActionUtility.h
Include #include "ActorActionUtility.h"
[UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSupportedClass() const  

Remarks

Return the class that this actor action supports. Leave this blank to support all actor classes.


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