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Unreal Engine C++ API Reference > Editor > DetailCustomizations
Inheritance Hierarchy
References
Module | DetailCustomizations |
Header | /Engine/Source/Editor/DetailCustomizations/Public/PerPlatformPropertyCustomization.h |
Include | #include "PerPlatformPropertyCustomization.h" |
Syntax
class FPerPlatformPropertyCustomNodeBuilder :
public [IDetailCustomNodeBuilder](API\Editor\PropertyEditor\IDetailCustomNodeBuilder),
public [TSharedFromThis< FPerPlatformPropertyCustomNodeBuilder >](API\Runtime\Core\Templates\TSharedFromThis)
Constructors
Type | Name | Description |
---|---|---|
FPerPlatformPropertyCustomNodeBuilder ( const FPerPlatformPropertyCustomNod... ) |
Overridden from IDetailCustomNodeBuilder
Type | Name | Description |
---|---|---|
void | GenerateChildContent ( IDetailChildrenBuilder& ChildrenBu... ) | Called to generate child content of this node |
void | GenerateHeaderRowContent ( FDetailWidgetRow& NodeRow ) | Called to generate content in the header of this node ( the actual node content ). |
FName | GetName () | |
bool | InitiallyCollapsed () | |
bool | RequiresTick () | |
void | SetOnRebuildChildren ( FSimpleDelegate InOnRegenerateChild... ) | Sets a delegate that should be used when the custom node needs to rebuild children |
void | SetOnToggleExpansion ( FOnToggleNodeExpansion InOnToggleEx... ) | Sets a delegate that should be used when the custom node wants to expand |
void | Tick ( float DeltaTime ) | Called each tick if RequiresTick is true |