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Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary
References
Module | AnimationBlueprintLibrary |
Header | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h |
Include | #include "AnimationBlueprintLibrary.h" |
Source | /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp |
static void AddNodeAssetOverride ( [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * AnimBlueprint, const [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Target, [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Override, bool bPrintAppliedOverrides )
Remarks
Adds an Animation Asset override for the provided AnimationBlueprint, replacing any instance of Target with Override
Parameters
Name | Description |
---|---|
AnimBlueprint | The Animation Blueprint to add/set the Override for |
Target | The Animation Asset to add an override for (overrides all instances of the asset) |
Override | The Animation Asset to used to override the Target with (types have to match) |
bPrintAppliedOverrides | Flag whether or not to print the applied overrides |