FMessageLogListingViewModel::SelectMessage

Set the message selection state

Unreal Engine C++ API Reference > Developer > MessageLog > Presentation > FMessageLogListingViewModel

References

   
Module MessageLog
Header /Engine/Source/Developer/MessageLog/Public/Presentation/MessageLogListingViewModel.h
Include #include "Presentation/MessageLogListingViewModel.h"
Source /Engine/Source/Developer/MessageLog/Private/Presentation/MessageLogListingViewModel.cpp
virtual void SelectMessage
(
    const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > & Message,
    bool bSelected
)

Remarks

Set the message selection state

Parameters

Name Description
Message The message to select/deselect.
bSelected Whether to select or deselect the message.

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