UEdGraphSchema_K2::ClassHasBlueprintAccessibleMembers

See if a class has any members that are accessible by a blueprint

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp
bool ClassHasBlueprintAccessibleMembers
(
    const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass
) const

Remarks

See if a class has any members that are accessible by a blueprint


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