FLevelEditorModule::AddCustomFilterToOutliner

Add a custom filter to the outliner filter bar.

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule > AddCustomFilterToOutliner

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Include #include "LevelEditor.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp
void AddCustomFilterToOutliner
(
    [FLevelEditorOutlinerSettings::FOutlinerFilterFactory](API\Editor\LevelEditor\FLevelEditorOutlinerSettings\FOutlinerFilterFactory) InCreateCustomFilter
)

Remarks

Add a custom filter to the outliner filter bar. These are all AND'd together This function takes in a delegate that will be called to create an instance of the custom filter for each Outliner that the level editor creates.

See Also

FGenericFilter on how to create generic filters


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