FScopedMountPoint

Utility to manage the temp mount point if needed and to help convert the paths during the migration.

Unreal Engine C++ API Reference > Developer > AssetTools > FPackageMigrationContext

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
Include #include "PackageMigrationContext.h"

Syntax

struct FScopedMountPoint  

Remarks

Utility to manage the temp mount point if needed and to help convert the paths during the migration.

Constructors

Type Name Description
  FScopedMountPoint ()  
  FScopedMountPoint ( const FScopedMountPoint& )  
  FScopedMountPoint ( FScopedMountPoint&& )  

Destructors

No destructors are accessible with public or protected access.

Functions

Type Name Description
const FStrin... GetContentPath ()  
FString GetMigratedPackageFilename ( const FString& LongPackageName, const FStringView& InExtension )  
FString GetNewPackageNameForMigration ( const FString& LongPackageName ) Get name of package when moved under the destination mount point.
const FStrin... GetRootPath ()  

Operators

Type Name Description
FScopedMount... operator= ( const FScopedMountPoint& )  
FScopedMount... operator= ( FScopedMountPoint&& )  

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