FDatasmithMeshExporter::ExportToUObject

Exports a [FDatasmithMesh](API\Runtime\DatasmithCore\FDatasmithMesh) as a [UObject](API\Runtime\CoreUObject\UObject\UObject) and link it to the given IDatasmithMeshElementElement.

Unreal Engine C++ API Reference > Developer > DatasmithExporter > FDatasmithMeshExporter > ExportToUObject

References

   
Module DatasmithExporter
Header /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithMeshExporter.h
Include #include "DatasmithMeshExporter.h"
Source /Engine/Source/Developer/Datasmith/DatasmithExporter/Private/DatasmithMeshExporter.cpp
bool ExportToUObject
(
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDatasmithMeshElement](API\Runtime\DatasmithCore\IDatasmithMeshElement) > & MeshElement,
    const TCHAR * Filepath,
    [FDatasmithMesh](API\Runtime\DatasmithCore\FDatasmithMesh) & Mesh,
    [FDatasmithMesh](API\Runtime\DatasmithCore\FDatasmithMesh) * CollisionMesh,
    [EDSExportLightmapUV](API\Developer\DatasmithExporter\EDSExportLightmapUV) LightmapUV
)

Remarks

Exports a FDatasmithMesh as a UObject and link it to the given IDatasmithMeshElementElement. True if export was successful.

Parameters

Name Description
MeshElement The existing MeshElement for which we want to export a FDatasmithMesh, the name of the MeshElement will determine the name of the exported file.
Filepath The path where the resulting file will be written
Mesh The mesh to export
CollisionMesh An optional collision mesh
LightmapUV The UV generation export option

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