FKismetCompilerUtilities::FindNamedPropertyInScope

Finds a property by name, starting in the specified scope, returning NULL if it's not found.

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerUtilities

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Include #include "KismetCompilerMisc.h"
Source /Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp
static [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * FindNamedPropertyInScope
(
    [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Scope,
    [FName](API\Runtime\Core\UObject\FName) PropertyName,
    bool & bIsSparseProperty,
    const bool bAllowDeprecated
)

Remarks

Finds a property by name, starting in the specified scope, returning NULL if it's not found.


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