UK2Node_PureAssignmentStatement

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
Include #include "K2Node_PureAssignmentStatement.h"

Syntax

class UK2Node_PureAssignmentStatement : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)  

Constructors

Type Name Description
  UK2Node_PureAssignmentStatement ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
UEdGraphPin ... GetOutputPin () Get the Then output pin
UEdGraphPin ... GetValuePin () Get the Value input pin
UEdGraphPin ... GetVariablePin () Get the Variable input pin

Overridden from UK2Node

Type Name Description
FNodeHandlin... CreateNodeHandler ( FKismetCompilerContext& CompilerCo... )  
int32 GetNodeRefreshPriority ()  
bool IsNodePure () Returns whether this node is considered 'pure' by the compiler
void NotifyPinConnectionListChanged ( UEdGraphPin* Pin ) Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Constants

Name Description
OutputPinName Name of the output pin for this node.
ValuePinName Name of the Value pin for this node.
VariablePinName Name of the Variable pin for this node.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library