UAnimGraphNode_MultiWayBlend

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MultiWayBlend.h
Include #include "AnimGraphNode_MultiWayBlend.h"

Syntax

class UAnimGraphNode_MultiWayBlend : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)  

Variables

Type Name Description
FAnimNode_Multi... Node  

Constructors

Type Name Description
  UAnimGraphNode_MultiWayBlend ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
void AddPinToBlendNode () Adds a new pose pin.
void RemovePinFromBlendNode ( UEdGraphPin* Pin )  

Overridden from UAnimGraphNode_Base

Type Name Description
FString GetNodeCategory () Gets the menu category this node belongs in.

Overridden from UK2Node

Type Name Description
void ReallocatePinsDuringReconstruction ( TArray< UEdGraphPin* >& OldPi... ) Reallocate pins during reconstruction; by default ignores the old pins and calls AllocateDefaultPins() If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)

Overridden from UEdGraphNode

Type Name Description
void GetNodeContextMenuActions ( UToolMenu* Menu, UGraphNodeContextMenuContext* ... ) Gets a list of actions that can be done to this particular node
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FLinearColor GetNodeTitleColor () Gets the draw color of a node's title bar
FText GetTooltipText () Gets the tooltip to display when over the node
void PostPlacedNewNode () A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called.

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