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Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODProxyProcessor
References
Module | HierarchicalLODUtilities |
Header | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h |
Include | #include "HierarchicalLODProxyProcessor.h" |
Source | /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODProxyProcessor.cpp |
void ProcessProxy ( const [FGuid](API\Runtime\Core\Misc\FGuid) InGuid, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InAssetsToSync )
Remarks
Callback function used for processing finished mesh generation jobs
Parameters
Name | Description |
---|---|
InGuid | Guid of the finished job |
InAssetsToSync | Assets data created by the job |