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Unreal Engine C++ API Reference > Developer > MeshBoneReduction > IMeshBoneReduction
References
Module | MeshBoneReduction |
Header | /Engine/Source/Developer/MeshBoneReduction/Public/MeshBoneReduction.h |
Include | #include "MeshBoneReduction.h" |
bool GetBoneReductionData ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 DesiredLOD, [TMap](API\Runtime\Core\Containers\TMap)< FBoneIndexType, FBoneIndexType > & OutBonesToReplace, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > * BoneNamesToRemove )
Remarks
Get Bones To Remove from the Desired LOD List of bones to remove should contains
Parameters
Name | Description |
---|---|
SkeletalMesh | : SkeletalMesh to test |
DesiredLOD | : 0 isn't valid as this will only test from [LOD 1, LOD (N-1)] since Skeleton doesn't save any bones to remove setting on based LOD |
OutBonesToReplace | : List of bones to replace with a pair of [bone index, bone index to replace to] |