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Unreal Engine C++ API Reference > Developer > DerivedDataCache > FBuildAction
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h |
Include | #include "DerivedDataBuildAction.h" |
void Save ( [FCbWriter](API\Runtime\Core\Serialization\FCbWriter) & Writer ) const
Remarks
Saves the build action to a compact binary object. Calls BeginObject and EndObject.