DirectoryWatcher::EPathType

Enum specifying whether a path should be relative or absolute

Unreal Engine C++ API Reference > Developer > DirectoryWatcher

References

   
Module DirectoryWatcher
Header /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
Include #include "FileCache.h"

Syntax

namespace DirectoryWatcher  
{  
    enum EPathType  
    {  
        Relative,  
        Absolute,  
    }  
}  

Values

Name Description
Relative Paths should be cached relative to the root cache directory
Absolute Paths should be cached as absolute file system paths

Remarks

Enum specifying whether a path should be relative or absolute


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