FSplineComponentVisualizer::HandleSelectFirstLastSplinePoint

Select first or last spline point, returns true if the spline component being edited has changed

Unreal Engine C++ API Reference > Editor > ComponentVisualizers > FSplineComponentVisualizer

References

   
Module ComponentVisualizers
Header /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Include #include "SplineComponentVisualizer.h"
Source /Engine/Source/Editor/ComponentVisualizers/Private/SplineComponentVisualizer.cpp
bool HandleSelectFirstLastSplinePoint
(
    [USplineComponent](API\Runtime\Engine\Components\USplineComponent) * InSplineComponent,
    bool bFirstPoint
)

Remarks

Select first or last spline point, returns true if the spline component being edited has changed


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library