Navigation
Unreal Engine C++ API Reference > Developer > CookedEditor > TCookedEditorTargetPlatform
References
Module | CookedEditor |
Header | /Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h |
Include | #include "CookedEditorTargetPlatform.h" |
virtual bool AllowsEditorObjects() const
Remarks
If you override this to return false, you will have to stage uncooked assets to allow the editor to run properly