void |
AddImpulseAtLocation ( FVector Impulse, FVector Location, FName BoneName ) |
Preview physics interaction |
FDelegateHan... |
AddKeyCompleteDelegate ( FSimpleMulticastDelegate::FDelegate... ) |
Add the delegate to be called when a key is set. |
void |
EnableControllers ( bool bEnable ) |
Enable Controllers This is used by when editing, when controller has to be disabled |
FAnimNode_Mo... |
FindModifiedBone ( const FName& InBoneName, bool bCurveController ) |
Finds an already modified bone |
UAnimSequenc... |
GetAnimSequence () |
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const TArray... |
GetBoneControllers () |
Returns all currently active bone controllers on this instance's proxy |
USkeletalMes... |
GetDebugSkeletalMeshComponent () |
Gets the external debug skeletal mesh component we are debugging |
bool |
GetForceRetargetBasePose () |
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bool |
IsPlayingMontage () |
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FAnimNode_Mo... |
ModifyBone ( const FName& InBoneName, bool bCurveController ) |
Modifies a single bone. |
float |
MontagePreview_CalculateStepLength () |
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int32 |
MontagePreview_FindFirstSectionAsInMontage ( int32 AnySectionIdx ) |
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int32 |
MontagePreview_FindLastSection ( int32 StartSectionIdx ) |
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void |
MontagePreview_JumpToEnd () |
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void |
MontagePreview_JumpToPosition ( float NewPosition ) |
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void |
MontagePreview_JumpToPreviewStart () |
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void |
MontagePreview_JumpToStart () |
Montage preview functions |
void |
MontagePreview_PreviewAllSections ( bool bPlay ) |
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void |
MontagePreview_PreviewNormal ( int32 FromSectionIdx, bool bPlay ) |
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void |
MontagePreview_RemoveBlendOut () |
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void |
MontagePreview_ResetSectionsOrder () |
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void |
MontagePreview_Restart () |
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void |
MontagePreview_SetLoopAllSections ( bool bIsLooping ) |
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void |
MontagePreview_SetLoopAllSetupSections ( bool bIsLooping ) |
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void |
MontagePreview_SetLooping ( bool bIsLooping ) |
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void |
MontagePreview_SetLoopNormal ( bool bIsLooping, int32 PreferSectionIdx ) |
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void |
MontagePreview_SetPlaying ( bool bIsPlaying ) |
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void |
MontagePreview_SetReverse ( bool bInReverse ) |
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void |
MontagePreview_StepBackward () |
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void |
MontagePreview_StepForward () |
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void |
RefreshCurveBoneControllers () |
Refresh Curve Bone Controllers based on TransformCurves from Animation data |
void |
RemoveBoneModification ( const FName& InBoneName, bool bCurveController ) |
Removes an existing bone modification |
void |
RemoveKeyCompleteDelegate ( FDelegateHandle InDelegateHandle ) |
Add the delegate to be called when a key is set. |
void |
ResetModifiedBone ( bool bCurveController ) |
Reset all bone modified |
void |
SetDebugSkeletalMeshComponent ( USkeletalMeshComponent* InSkel... ) |
Sets an external debug skeletal mesh component to use to debug |
void |
SetForceRetargetBasePose ( bool ForceRetargetBasePose ) |
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void |
SetKey () |
Convert current modified bone transforms (BoneControllers) to transform curves (CurveControllers) it does based on CurrentTime. |
void |
SetSkeletalControlAlpha ( float SkeletalControlAlpha ) |
Set SkeletalControl Alpha |