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Unreal Engine C++ API Reference > Developer > DerivedDataCache > FDerivedDataCacheResourceStat
References
|
|
Module |
DerivedDataCache |
Header |
/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataCacheUsageStats.h |
Include |
#include "DerivedDataCacheUsageStats.h" |
| FDerivedDataCacheResourceStat |
| ( |
| [FString](API\Runtime\Core\Containers\FString) InAssetType, |
| bool bIsGameThreadTime, |
| double InLoadTimeSec, |
| double InLoadSizeMB, |
| int64 InAssetsLoaded, |
| double InBuildTimeSec, |
| double InBuildSizeMB, |
| int64 InAssetsBuilt |
| ) |