FLocTextHelper::SaveAllArchives

Attempt to save all (native and foreign) archive files.

Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocTextHelper.h
Include #include "LocTextHelper.h"
Source /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp
bool SaveAllArchives
(
    [FText](API\Runtime\Core\Internationalization\FText) * OutError
) const

Remarks

Attempt to save all (native and foreign) archive files. True if the file was saved, false otherwise.

Parameters

Name Description
OutError Optional text to be filled when an error occurs.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library