FBlueprintEditor::OnChangePinTypeFinished

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
void OnChangePinTypeFinished
(
    const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType,
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SelectedPin
)

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