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Unreal Engine C++ API Reference > Developer > GeometryProcessingInterfaces > GeometryProcessingInterfaces
Inheritance Hierarchy
References
Module | GeometryProcessingInterfaces |
Header | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/IUVEditorModularFeature.h |
Include | #include "GeometryProcessingInterfaces/IUVEditorModularFeature.h" |
Syntax
class IUVEditorModularFeature : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
Remarks
This interface acts as a connector to the (optional) UV Editor plugin. If the plugin is available, then it can be retrieved via IModularFeatures::Get().GetModularFeatureImplementation or related methods.
Destructors
Type | Name | Description |
---|---|---|
~IUVEditorModularFeature () |
Functions
Type | Name | Description |
---|---|---|
bool | CanLaunchUVEditor ( const TArray< TObjectPtr< UObject >... ) | |
const FName | GetModularFeatureName () | Modular feature name to register for retrieval during runtime. |
void | LaunchUVEditor ( const TArray< TObjectPtr< UObject >... ) |