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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor
Inheritance Hierarchy
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode.h |
Include | #include "BehaviorTreeDecoratorGraphNode.h" |
Syntax
class UBehaviorTreeDecoratorGraphNode : public [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode)
Variables
Type | Name | Description |
---|---|---|
uint32: 1 | bAllowModifingInputs | Allow creating / removing inputs |
Constructors
Type | Name | Description |
---|---|---|
UBehaviorTreeDecoratorGraphNode ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
UBehaviorTre... | GetDecoratorGraph () | Get the BT graph that owns this node |
UEdGraphPin ... | GetInputPin ( int32 InputIndex ) | |
EBTDecorator... | GetOperationType () | |
UEdGraphPin ... | GetOutputPin ( int32 InputIndex ) |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AutowireNewNode ( UEdGraphPin* FromPin ) | Autowire a newly created node. |
bool | CanCreateUnderSpecifiedSchema ( const UEdGraphSchema* Schema ) | Determine if this node can be created under the specified schema |
bool | CanUserDeleteNode () | Whether or not this node can be deleted by user action |
void | NodeConnectionListChanged () | Called when something external to this node has changed the connection list of any of the pins in the node |