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Unreal Engine C++ API Reference > Editor > AnimationEditor
Inheritance Hierarchy
References
Module | AnimationEditor |
Header | /Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h |
Include | #include "IAnimationEditor.h" |
Syntax
class IAnimationEditor :
public [FPersonaAssetEditorToolkit](API\Editor\Persona\FPersonaAssetEditorToolkit),
public [IHasPersonaToolkit](API\Editor\Persona\IHasPersonaToolkit)
Functions
Type | Name | Description |
---|---|---|
void | EditCurves ( UAnimSequenceBase* InAnimSeque..., const TArray< FCurveEditInfo >& In..., const TSharedPtr< ITimeSliderContro... ) | Edit the specified curves on the specified sequence |
IAnimationSe... | GetAssetBrowser () | Get the asset browser we host |
void | SetAnimationAsset ( UAnimationAsset* AnimAsset ) | Set the animation asset of the editor. |
void | StopEditingCurves ( const TArray< FCurveEditInfo >& In... ) | Stop editing the specified curves |
Classes
Type | Name | Description |
---|---|---|
Public struct | FCurveEditInfo | Support structure for EditCurves |