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Unreal Engine C++ API Reference > Editor > GameProjectGeneration > FNewClassInfo
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h |
Include | #include "AddToProjectConfig.h" |
Source | /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
[FString](API\Runtime\Core\Containers\FString) GetHeaderFilename ( const [FString](API\Runtime\Core\Containers\FString) & ClassName ) const
Remarks
Given a class name, generate the header file (.h) that should be used for this class