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Unreal Engine C++ API Reference > Editor > Kismet
Inheritance Hierarchy
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h |
Include | #include "FindInBlueprintManager.h" |
Syntax
class FStreamSearch : public [FRunnable](API\Runtime\Core\HAL\FRunnable)
Remarks
Async task for searching Blueprints
Variables
Type | Name | Description |
---|---|---|
int32 | BlueprintCountBelowVersion | A going count of all Blueprints below the MinimiumVersionRequirement |
bool | bThreadCompleted | Whether the thread has finished running. |
TArray< FImagin... | FilteredImaginaryResults | Filtered (ImaginaryDataFilter) list of imaginary data results that met the search requirements. |
TArray< TShared... | ItemsFound | A list of items found, cleared whenever the main thread pulls them to display to screen |
FCriticalSectio... | SearchCriticalSection | Prevents searching while other threads are pulling search results |
FStreamSearchOp... | SearchOptions | Options for setting up the search |
FString | SearchValue | The search value to filter results by |
TUniquePtr< FRu... | Thread | Thread to run the cleanup FRunnable on |
Constructors
Type | Name | Description |
---|---|---|
FStreamSearch ( const FString& InSearchValue, const FStreamSearchOptions& InSear... ) | Constructor |
Functions
Type | Name | Description |
---|---|---|
void | EnsureCompletion () | End FRunnable Interface Brings the thread to a safe stop before continuing. |
void | GetFilteredImaginaryResults ( TArray< FImaginaryFiBDataSharedPtr ... ) | Returns the FilteredImaginaryResults from the search query, these results have been filtered by the ImaginaryDataFilter. |
void | GetFilteredItems ( TArray< TSharedPtr< class FFindInBl... ) | Appends the items filtered through the search filter to the passed array |
int32 | GetOutOfDateCount () | Returns the Out-of-Date Blueprint count |
float | GetPercentComplete () | Helper function to query the percent complete this search is |
bool | IsComplete () | Returns TRUE if the thread is done with it's work. |
bool | WasStopped () | Returns TRUE if Stop() was called while work is still pending. |