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Unreal Engine C++ API Reference > Editor > AudioEditor > SoundClassGraph
Inheritance Hierarchy
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraph.h |
Include | #include "SoundClassGraph/SoundClassGraph.h" |
Syntax
class USoundClassGraph : public [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph)
Constructors
Type | Name | Description |
---|---|---|
USoundClassGraph ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
void | AddDroppedSoundClasses ( const TArray< class USoundClass..., int32 NodePosX, int32 NodePosY ) | Display SoundClasses (and all of their children) that have been dragged onto the editor |
void | AddNewSoundClass ( UEdGraphPin* FromPin, USoundClass* SoundClass, int32 NodePosX, int32 NodePosY, bool bSelectNewNode ) | Display a new SoundClass that has just been created using the editor |
USoundClass ... | GetRootSoundClass () | Get the SoundClass which forms the root of this graph |
bool | IsClassDisplayed ( USoundClass* SoundClass ) | Checks whether a SoundClass is already represented on this graph |
void | LinkSoundClasses () | Use this graph to re-link all of the SoundClasses it represents after a change in linkage |
void | RebuildGraph () | Completely rebuild the graph from the root, removing all old nodes |
void | RecursivelyRemoveNodes ( const TSet< class UObject* > N... ) | Recursively remove a set of nodes from this graph and re-link SoundClasses afterwards |
void | RefreshGraphLinks () | Re-link all of the nodes in this graph after a change to SoundClass linkage |
void | SetRootSoundClass ( USoundClass* InSoundClass ) | Set the SoundClass which forms the root of this graph |