FScopedCurveEditorTreeEventGuard

Scoped guard that prevents the broadcast of tree events for the duration of its lifetime.

Unreal Engine C++ API Reference > Editor > CurveEditor > Tree

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/Tree/CurveEditorTree.h
Include #include "Tree/CurveEditorTree.h"

Syntax

struct FScopedCurveEditorTreeEventGuard  

Remarks

Scoped guard that prevents the broadcast of tree events for the duration of its lifetime. Will trigger necessary events after the last remaining guard has been destroyed.

Constructors

Destructors

Type Name Description
  ~FScopedCurveEditorTreeEventGuard ()  

Operators

Type Name Description
FScopedCurve... operator= ( FScopedCurveEditorTreeEventGuard&&... )  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library