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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/K2Node_PlayMontage.h |
Include | #include "K2Node_PlayMontage.h" |
Syntax
class UK2Node_PlayMontage : public [UK2Node_BaseAsyncTask](API\Editor\BlueprintGraph\UK2Node_BaseAsyncTask)
Constructors
Type | Name | Description |
---|---|---|
UK2Node_PlayMontage ( const FObjectInitializer& ObjectIn... ) |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
FText | GetMenuCategory () | Override to provide a default category for specific node types to be listed under. |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
void | GetPinHoverText ( const UEdGraphPin& Pin, FString& HoverTextOut ) | Fetch the hover text for a pin when the graph is being edited. |
FText | GetTooltipText () | Gets the tooltip to display when over the node |