IMeshPainter::Tick

Base ticking functionality, keeps track of time and caches VR interactors

Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPainter

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h
Include #include "IMeshPainter.h"
Source /Engine/Source/Editor/MeshPaint/Private/IMeshPainter.cpp
virtual void Tick
(
    [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient,
    float DeltaTime
)

Remarks

Base ticking functionality, keeps track of time and caches VR interactors


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