FGraphPinHandle

A handle to a pin, defined by its owning node's GUID, and the pin's name.

Unreal Engine C++ API Reference > Editor > GraphEditor

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SGraphPin.h
Include #include "SGraphPin.h"

Syntax

struct FGraphPinHandle  

Remarks

A handle to a pin, defined by its owning node's GUID, and the pin's name. Used to reference a pin without referring to its widget

Variables

Type Name Description
FGuid NodeGuid The GUID of the node to which this pin belongs
FGuid PinId The GUID of the pin we are referencing

Constructors

Type Name Description
  FGraphPinHandle () Default constructor Will contain a invalid node and pin GUID and IsValid() will return false.
  FGraphPinHandle ( UEdGraphPin* InPin ) Constructor

Functions

Type Name Description
TSharedPtr< ... FindInGraphPanel ( const SGraphPanel& InPanel ) Find a pin widget in the specified panel from this handle
UEdGraphPin ... GetPinObj ( const SGraphPanel& InPanel )  
bool IsValid ()  

Operators

Type Name Description
bool operator== ( const FGraphPinHandle& Other )  

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