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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_BlendSpaceBase
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h |
Include | #include "AnimGraphNode_BlendSpaceBase.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_BlendSpaceBase.cpp |
static bool IsAimOffsetBlendSpace ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * BlendSpaceClass )
Remarks
Util to determine is an asset class is an aim offset