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Unreal Engine C++ API Reference > Editor > LandscapeEditor
References
Module | LandscapeEditor |
Header | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h |
Include | #include "LandscapeToolInterface.h" |
Syntax
namespace ELandscapeToolTargetTypeMask
{
enum Type
{
Heightmap = 1 << static_cast<uint8>(ELandscapeToolTargetType::Heightmap),
Weightmap = 1 << static_cast<uint8>(ELandscapeToolTargetType::Weightmap),
Visibility = 1 << static_cast<uint8>(ELandscapeToolTargetType::Visibility),
NA = 0,
All = 0xFF,
}
}
Values
Name | Description |
---|---|
Heightmap | |
Weightmap | |
Visibility | |
NA | |
All |