UK2Node_FormatText::SetArgumentName

Sets an argument name

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_FormatText

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
Include #include "K2Node_FormatText.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_FormatText.cpp
void SetArgumentName
(
    int32 InIndex,
    [FName](API\Runtime\Core\UObject\FName) InName
)

Remarks

Sets an argument name

Parameters

Name Description
InIndex The argument's index to find the name for
InName Name to set the argument to

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