FDebugLineItem::CanHaveChildren

Only line items inheriting from FLineItemWithChildren can have children

Unreal Engine C++ API Reference > Editor > Kismet > Debugging > FDebugLineItem

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Include #include "Debugging/SKismetDebugTreeView.h"
virtual bool CanHaveChildren()

Remarks

Only line items inheriting from FLineItemWithChildren can have children


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