UEdGraphSchema_K2::ShouldAlwaysPurgeOnModification

When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated:

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"
virtual bool ShouldAlwaysPurgeOnModification() const

Remarks

When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated:


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