IActionSequence::Type

Queues the series of events to invoke keyboard input for the key specified.

Unreal Engine C++ API Reference > Developer > AutomationDriver > IActionSequence > Type

References

   
Module AutomationDriver
Header /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h
Include #include "IDriverSequence.h"
[IActionSequence](API\Developer\AutomationDriver\IActionSequence) & Type
(
    [FKey](API\Runtime\InputCore\FKey) Key
)

Remarks

Queues the series of events to invoke keyboard input for the key specified.


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