CreateIDecomposeMeshToHullAsync

Creates the interface to the asynchronous convex decomposition tool chain.

Unreal Engine C++ API Reference > Developer > PhysicsUtilities

References

   
Module PhysicsUtilities
Header /Engine/Source/Developer/PhysicsUtilities/Public/ConvexDecompTool.h
Include #include "ConvexDecompTool.h"
Source /Engine/Source/Developer/PhysicsUtilities/Private/ConvexDecompTool.cpp
[IDecomposeMeshToHullsAsync](API\Developer\PhysicsUtilities\IDecomposeMeshToHullsAsync) * CreateIDecomposeMeshToHullAsync()  

Remarks

Utility for turning arbitrary mesh into convex hulls. InBodySetup BodySetup that will have its existing hulls removed and replaced with results of decomposition.

Parameters

Name Description
InVertices Array of vertex positions of input mesh
InIndices Array of triangle indices for input mesh
InAccuracy Value between 0 and 1, controls how accurate hull generation is
InMaxHullVerts Number of verts allowed in a hull

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