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Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem > UpdateAllActorsVisibility
References
Module | DataLayerEditor |
Header | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
Include | #include "DataLayer/DataLayerEditorSubsystem.h" |
Source | /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp |
bool UpdateAllActorsVisibility ( const bool bNotifySelectionChange, const bool bRedrawViewports )
Remarks
Updates the visibility of all actors in the viewports
Parameters
Name | Description |
---|---|
bNotifySelectionChange | If true the Editor is notified of the selection change; if false, the Editor will not be notified |
bRedrawViewports | If true the viewports will be redrawn; if false, they will not |