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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp |
[ERedirectType](API\Editor\BlueprintGraph\UK2Node\ERedirectType) ShouldRedirectParam ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OldPinNames, [FName](API\Runtime\Core\UObject\FName) & NewPinName, const [UK2Node](API\Editor\BlueprintGraph\UK2Node) * NewPinNode ) const
Remarks
Searches ParamRedirect Map and find if there is matching new param
returns the redirect type