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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_ConvertAsset
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h |
Include | #include "K2Node_ConvertAsset.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_ConvertAsset.cpp |
bool IsConvertToSoft() const
Remarks
True if this is going from hard to soft, false for opposite or unknown