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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework
Inheritance Hierarchy
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h |
Include | #include "EdModeInteractiveToolsContext.h" |
Syntax
class UEdModeInteractiveToolsContext : public [UEditorInteractiveToolsContext](API\Editor\EditorInteractiveToolsFramework\UEditorInteractiveToolsContext)
Remarks
UEdModeInteractiveToolsContext is an UEditorInteractiveToolsContext intended for use/lifetime in the context of a UEdMode. This ITC subclass is dependent on a UModeManagerInteractiveToolsContext to provide an InputRouter.
Variables
Type | Name | Description |
---|---|---|
TObjectPtr< UMo... | ParentModeManagerToolsContext |
Functions
Type | Name | Description |
---|---|---|
void | InitializeContextFromModeManagerContext ( UModeManagerInteractiveToolsContext... ) | Initialize a new EdModeToolsContext that is derived from a ModeManagerToolsContext. |
Overridden from UEditorInteractiveToolsContext
Type | Name | Description |
---|---|---|
FRay | GetLastWorldRay () |