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Unreal Engine C++ API Reference > Editor > BlueprintGraph > INodeDependingOnEnumInterface
- INodeDependingOnEnumInterface::ReloadEnum()
- UK2Node_SwitchEnum::ReloadEnum()
- UK2Node_GetNumEnumEntries::ReloadEnum()
- UK2Node_BitmaskLiteral::ReloadEnum()
- UAnimGraphNode_BlendListByEnum::ReloadEnum()
- UK2Node_ForEachElementInEnum::ReloadEnum()
- UK2Node_EnumLiteral::ReloadEnum()
- UK2Node_CastByteToEnum::ReloadEnum()
- UK2Node_Select::ReloadEnum()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/NodeDependingOnEnumInterface.h |
Include | #include "NodeDependingOnEnumInterface.h" |
virtual void ReloadEnum &40; class UEnum &42; &41;