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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UBehaviorTreeGraphNode
- UBehaviorTreeGraphNode::CanPlaceBreakpoints()
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h |
Include | #include "BehaviorTreeGraphNode.h" |
virtual bool CanPlaceBreakpoints() const
Remarks
Check if node can accept breakpoints