IAssetFactoryInterface::EndPlacement

Tears down any state, or kicks off any rebuilds of data that this asset type may need.

Unreal Engine C++ API Reference > Editor > EditorFramework > Factories > IAssetFactoryInterface

  • IAssetFactoryInterface::EndPlacement()

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Factories/AssetFactoryInterface.h
Include #include "Factories/AssetFactoryInterface.h"
void EndPlacement
(
    [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) > InPlacedElements,
    const [FPlacementOptions](API\Editor\EditorFramework\Subsystems\FPlacementOptions) & InPlacementOptions
)

Remarks

Tears down any state, or kicks off any rebuilds of data that this asset type may need. Called once per factory during a PlaceAssets call from the placement subsystem.

For example, for instanced static mesh placement, we'd rebuild the parent component's tree here.


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