TextureFormat

Unreal Engine C++ API Reference > Developer

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  • (Interfaces)[API\Developer\TextureFormat\Interfaces]

Classes

Type Name Description
Public class FChildTextureFormat Version of ITextureFormat that handles a child texture format that is used as a "post-process" after compressing textures, useful for several platforms that need to modify already compressed texture data for optimal data.

Functions

Type Name Description
ITextureForm... GetTextureFormatManager () Return the Texture Format Manager interface, if it is available, otherwise return nullptr.
ITextureForm... GetTextureFormatManagerRef () Return the Texture Format Manager interface, fatal error if it is not available.

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