UContentBrowserDataSource::Initialize

Initialize this data source instance, optionally registering it once the initialization has finished ( This function is non-virtual because its signature may change on derived types, and so should be called directly on an instance of the correct type.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h
Include #include "ContentBrowserDataSource.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp
void Initialize
(
    const bool InAutoRegister
)

Remarks

Initialize this data source instance, optionally registering it once the initialization has finished (

This function is non-virtual because its signature may change on derived types, and so should be called directly on an instance of the correct type.

Parameters

Name Description
InAutoRegister True to automatically register this instance once initialization has finished.

See Also

RegisterDataSource).


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library