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Unreal Engine C++ API Reference > Developer > TraceAnalysis > Trace > FControlClient
References
Module | TraceAnalysis |
Header | /Engine/Source/Developer/TraceAnalysis/Public/Trace/ControlClient.h |
Include | #include "Trace/ControlClient.h" |
Source | /Engine/Source/Developer/TraceAnalysis/Private/ControlClient.cpp |
void SendSendTo ( const TCHAR * Host )
Remarks
Tells the runtime to attempt to record its trace event log to a socket.
Parameters
Name | Description |
---|---|
Host | Host IP address that the runtime should send events to. |