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Unreal Engine C++ API Reference > Editor > EditorFramework > Elements > Interfaces
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Elements/Interfaces/TypedElementDetailsInterface.h |
Include | #include "Elements/Interfaces/TypedElementDetailsInterface.h" |
Syntax
class ITypedElementDetailsObject
Remarks
Proxy instance to provide a UObject for editing by a details panel. This instance will exist as long as the details panel is using it, so gives a lifetime to potentially synthesized UObject instances that are created purely for editing (eg, on instances).
Destructors
Type | Name | Description |
---|---|---|
~ITypedElementDetailsObject () |
Functions
Type | Name | Description |
---|---|---|
void | AddReferencedObjects ( FReferenceCollector& Collector ) | Called during GC to collect references. |
UObject *... | GetObject () | Get the underlying UObject that should be edited by the details panel, if any. |