FMatchRules::IsFileApplicable

Check whether the specified file is applicable based on these rules or not

Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FMatchRules

References

   
Module DirectoryWatcher
Header /Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
Include #include "FileCacheUtilities.h"
Source /Engine/Source/Developer/DirectoryWatcher/Private/FileCacheUtilities.cpp
bool IsFileApplicable
(
    const TCHAR * Filename
) const

Remarks

Check whether the specified file is applicable based on these rules or not


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