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Unreal Engine C++ API Reference > Editor > AudioEditor > FSoundCueEditorUtilities
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/SoundCueEditorUtilities.h |
Include | #include "SoundCueEditorUtilities.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/SoundCueEditorUtilities.cpp |
static bool GetBoundsForSelectedNodes ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, class [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & Rect, float Padding )
Remarks
Get the bounding area for the currently selected nodes false if nothing is selected
Parameters
Name | Description |
---|---|
Graph | The Graph we are finding bounds for |
Rect | Final output bounding area, including padding |
Padding | An amount of padding to add to all sides of the bounds |