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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_AnimDynamics
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h |
Include | #include "AnimGraphNode_AnimDynamics.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_AnimDynamics.cpp |
virtual void GetOnScreenDebugInfo ( [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & DebugInfo, [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * RuntimeAnimNode, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * PreviewSkelMeshComp ) const