FBlueprintEditor::OnSpawnGraphNodeByShortcut

Handles spawning a graph node in the current graph using the passed in chord

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

  • FBlueprintEditor::OnSpawnGraphNodeByShortcut()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnSpawnGraphNodeByShortcut
(
    [FInputChord](API\Runtime\Slate\Framework\Commands\FInputChord) InChord,
    const FVector2D & InPosition,
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph
)

Remarks

Handles spawning a graph node in the current graph using the passed in chord


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