Filters

Unreal Engine C++ API Reference > Developer > ToolWidgets

Classes

Type Name Description
Public class FCustomTextFilter A generic CustomTextFilter that can be created by providing a TTextFilter.
Public struct FCustomTextFilterData Struct containing the data that SCustomTextFilterDialog is currently editing
Public class FFilterBase The base class for all Filters that can be used with FilterBar Widgets
Public class FFilterCategory  
Public struct FFrontendFilterExternalActivationHelper Forward declaration for a helper struct used to activate external filters
Public class FGenericFilter A generic filter that can be used with the various FilterBar Widgets Takes in a Category, Name, Display Name and Delegate which specifies how to filter an item You can optionally specify a Tooltip, Icon Name or Color
Public class ICustomTextFilter Interface class to define how a custom text filter converts to/from FCustomTextFilterDataFCustomTextFilter contains a generic implementation that can be used for most cases, look at FFrontendFilter_CustomText in the Content Browser for an example of a specific implementation
Public class SBasicFilterBar A Basic Filter Bar widget, which can be used to filter items of type [FilterType] given a list of custom filters
Public class SCustomTextFilterDialog  
Public class SFilterSearchBox A SearchBox widget that contains support for displaying search history When used with a FilterBar widget (
Public class UFilterBarContext ToolMenuContext that is used to create the Add Filter Menu

Typedefs

Name Description
FOnPopulateAddFilterMenu Delegate used by SBasicFilterBar to populate the add filter menu

Enums

Type Name Description
Public enum EFilterBarLayout Describes if the filters are laid out horizontally (ScrollBox) or vertically (WrapBox)
Public enum EFilterPillStyle Describes how each individual filter pill looks like

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