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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h |
Include | #include "K2Node_Composite.h" |
Syntax
class UK2Node_Composite : public [UK2Node_Tunnel](API\Editor\BlueprintGraph\UK2Node_Tunnel)
Variables
Type | Name | Description |
---|---|---|
TObjectPtr< cla... | BoundGraph | The graph that this composite node is representing. |
Constructors
Type | Name | Description |
---|---|---|
UK2Node_Composite ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
void | FixupInputAndOutputSink () | Fixes up the input and output sink when needed, useful after PostEditUndo which changes which graph these nodes point to |
UK2Node_Tunn... | GetEntryNode () | Get the entry/exit nodes inside this collapsed graph. |
UK2Node_Tunn... | GetExitNode () |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
bool | DrawNodeAsEntry () | Return whether to draw this node as an entry |
bool | DrawNodeAsExit () | Return whether to draw this node as an entry |
bool | NodeCausesStructuralBlueprintChange () | Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
bool | CanCreateUnderSpecifiedSchema ( const UEdGraphSchema* DesiredS... ) | Can this node be created under the specified schema. |
bool | CanUserDeleteNode () | Whether or not this node can be deleted by user action |
void | DestroyNode () | Destroy the specified node |
UObject *... | GetJumpTargetForDoubleClick () | Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin) |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FLinearColor | GetNodeTitleColor () | Gets the draw color of a node's title bar |
TArray< UEdG... | GetSubGraphs () | |
FText | GetTooltipText () | Gets the tooltip to display when over the node |
TSharedPtr< ... | MakeNameValidator () | Create a name validator for this node |
void | OnRenameNode ( const FString& NewName ) | Called when this node is being renamed after a successful name validation |
void | PostPasteNode () | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor |
void | PostPlacedNewNode () | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostEditUndo () | Called after applying a transaction to the object. |