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Unreal Engine C++ API Reference > Editor > DetailCustomizations > FPerPlatformPropertyCustomNodeBuilder
References
Module | DetailCustomizations |
Header | /Engine/Source/Editor/DetailCustomizations/Public/PerPlatformPropertyCustomization.h |
Include | #include "PerPlatformPropertyCustomization.h" |
Source | /Engine/Source/Editor/DetailCustomizations/Private/PerPlatformPropertyCustomization.cpp |
virtual [FName](API\Runtime\Core\UObject\FName) GetName() const
The name of this custom builder. This is used as an identifier to save expansion state if needed