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Unreal Engine C++ API Reference > Developer > FunctionalTesting > UFunctionalTestUtilityLibrary
References
Module | FunctionalTesting |
Header | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestUtilityLibrary.h |
Include | #include "FunctionalTestUtilityLibrary.h" |
Source | /Engine/Source/Developer/FunctionalTesting/Private/FunctionalTestUtilityLibrary.cpp |
static [UTraceQueryTestResults](API\Developer\FunctionalTesting\UTraceQueryTestResults) * TraceChannelTestUtil ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FTraceChannelTestBatchOptions](API\Developer\FunctionalTesting\FTraceChannelTestBatchOptions) & BatchOptions, const FVector Start, const FVector End, float SphereCapsuleRadius, float CapsuleHalfHeight, FVector BoxHalfSize, const FRotator Orientation, ETraceTypeQuery TraceChannel, [TArray](API\Runtime\Core\Containers\TArray)< [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EObjectTypeQuery > > ObjectTypes, [FName](API\Runtime\Core\UObject\FName) ProfileName, bool bTraceComplex, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ActorsToIgnore, bool bIgnoreSelf, [EDrawDebugTrace::Type](API\Runtime\Engine\Kismet\EDrawDebugTrace__Type) DrawDebugType, [FLinearColor](API\Runtime\Core\Math\FLinearColor) TraceColor, [FLinearColor](API\Runtime\Core\Math\FLinearColor) TraceHitColor, float DrawTime )
Remarks
Helper function to trace and permute many options at once