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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > FDecoratorSchemaAction_NewNode
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h |
Include | #include "EdGraphSchema_BehaviorTreeDecorator.h" |
template<typename NodeType> static NodeType * SpawnNodeFromTemplate ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, NodeType * InTemplateNode, const FVector2D Location )