Navigation
Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
virtual [FName](API\Runtime\Core\UObject\FName) GetToolkitContextFName() const
Remarks
Returns the invariant name of this toolkit type, used for establishing the context for help, documentation and tutorials