UK2Node_MakeVariable

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeVariable.h
Include #include "K2Node_MakeVariable.h"

Syntax

class UK2Node_MakeVariable : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)  

Constructors

Type Name Description
  UK2Node_MakeVariable ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
UEdGraphPin ... GetOutputPin ()  
const FBPVar... GetVariableType ()  
void SetupVariable ( const FBPVariableDescription& InVa..., UEdGraphPin* TargetInputPin, FKismetCompilerContext& CompilerCo..., UFunction* Scope, const FProperty* Property )  

Overridden from UK2Node

Type Name Description
FNodeHandlin... CreateNodeHandler ( FKismetCompilerContext& CompilerCo... )  
bool IsNodePure () Returns whether this node is considered 'pure' by the compiler

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