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Unreal Engine C++ API Reference > Editor > Blutility
Inheritance Hierarchy
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityObject.h |
Include | #include "EditorUtilityObject.h" |
Syntax
class UEditorUtilityObject : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Remarks
Base class of any editor-only objects
Constructors
Type | Name | Description |
---|---|---|
UEditorUtilityObject ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
void | Run () | Standard function to execute. |