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Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FAsyncDirectoryReader
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h |
Include | #include "FileCache.h" |
[TArray](API\Runtime\Core\Containers\TArray)< [FFilenameAndHash](API\Developer\DirectoryWatcher\FFilenameAndHash) > GetFilesThatNeedHashing()
Remarks
Retrieve the cached state supplied to this class through UseCachedState().