UEditorConfigSubsystem::FindOrLoadConfig

Find a config with the given name that has already been loaded, load it if it hasn't been, or create one with the given name.

Unreal Engine C++ API Reference > Editor > EditorConfig > UEditorConfigSubsystem

References

   
Module EditorConfig
Header /Engine/Source/Editor/EditorConfig/Public/EditorConfigSubsystem.h
Include #include "EditorConfigSubsystem.h"
Source /Engine/Source/Editor/EditorConfig/Private/EditorConfigSubystem.cpp
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FEditorConfig](API\Editor\EditorConfig\FEditorConfig) > FindOrLoadConfig
(
    FStringView ConfigName
)

Remarks

Find a config with the given name that has already been loaded, load it if it hasn't been, or create one with the given name.


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