FSetRichCurveKeyAction::ExecuteInternal

Unreal Engine C++ API Reference > Developer > AnimationDataController > FSetRichCurveKeyAction

References

   
Module AnimationDataController
Header /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
Include #include "AnimDataControllerActions.h"
Source /Engine/Source/Developer/AnimationDataController/Private/AnimDataControllerActions.cpp
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal
(
    [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model,
    [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller
)

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