ITextureTiler

Interface for platform formats that consume a linear, unpacked texture that an be built on a host platform (e.g. windows) and then tile/pack it as necessary.

Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces

References

   
Module TextureFormat
Header /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h
Include #include "Interfaces/ITextureFormat.h"

Syntax

class ITextureTiler  

Remarks

Interface for platform formats that consume a linear, unpacked texture that an be built on a host platform (e.g. windows) and then tile/pack it as necessary.

Functions

Type Name Description
const FUtf8S... GetBuildFunctionName ()  
FEncodedText... GetExtendedDataForTexture ( const FEncodedTextureDescription& ..., int8 InLODBias ) The generic texture tiling build function expects the following functions to exist that do what they say on the tin.
FSharedBuffe... ProcessMipLevel ( const FEncodedTextureDescription& ..., const FEncodedTextureExtendedData&..., TArrayView< FMemoryView > InLinearS..., int32 InMipIndex ) InLinearSurfaces must have the necessary input mips for the mip level - i.e. for a packed mip tail, InMipIndex is the index of the top mip of the tail, and InLinearSurfaces must have all the source mips for the entire tail.

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