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Unreal Engine C++ API Reference > Editor > MaterialEditor > UMaterialEditingLibrary
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h |
Include | #include "MaterialEditingLibrary.h" |
Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp |
static [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetMaterialInstanceVectorParameterValue ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [FName](API\Runtime\Core\UObject\FName) ParameterName, EMaterialParameterAssociation Association )
Remarks
Get the current vector parameter value from a Material Instance