IBufferedCurveModel

Represents a buffered curve which can be applied to a standard curve model

Unreal Engine C++ API Reference > Editor > CurveEditor

Inheritance Hierarchy

  • IBufferedCurveModel

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/IBufferedCurveModel.h
Include #include "IBufferedCurveModel.h"

Syntax

class IBufferedCurveModel  

Remarks

Represents a buffered curve which can be applied to a standard curve model

Variables

Type Name Description
TArray< FKeyAtt... KeyAttributes  
TArray< FKeyPos... KeyPositions  
FString LongDisplayName  
double ValueMax  
double ValueMin  

Constructors

Type Name Description
  IBufferedCurveModel ( TArray< FKeyPosition >&& InKeyPosi..., TArray< FKeyAttributes >&& InKeyAt..., const FString& InLongDisplayName, const double InValueMin, const double InValueMax )  

Destructors

Type Name Description
  ~IBufferedCurveModel ()  

Functions

Type Name Description
void DrawCurve ( const FCurveEditor& CurveEditor, const FCurveEditorScreenSpace& Scr..., TArray< TTuple< double, double >>&... ) Draws the curve into an array of (input, output) pairs with a given screen space
void GetKeyAttributes ( TArray< FKeyAttributes >& OutKeyAt... ) Retrieve all key attributes stored in this buffered curve
void GetKeyPositions ( TArray< FKeyPosition >& OutKeyPosi... ) Retrieve all key positions stored in this buffered curve
FString GetLongDisplayName () Returns the full/long display name of the curves.
double GetValueMax () Returns the highest output value in curve space for this buffered curve
double GetValueMin () Returns the lowest output value in curve space for this buffered curve

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