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Unreal Engine C++ API Reference > Editor > KismetCompiler
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h |
Include | #include "KismetCompilerMisc.h" |
Syntax
struct FNetNameMapping
Remarks
Map from a name to the number of times it's been 'created' (identical nodes create the same variable names, so they need something appended)
Functions
Type | Name | Description |
---|---|---|
FString | MakeValidName ( const UEdGraphNode* Net, const FString& Context ) | Come up with a valid, unique (within the scope of NetNameMap) name based on an existing Net object and (optional) context. |
FString | MakeValidName ( const UEdGraphPin* Net, const FString& Context ) | |
FString | MakeValidName ( const UObject* Net, const FString& Context ) |