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Unreal Engine C++ API Reference > Editor > MeshPaint > FMeshPaintAdapterFactory
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintAdapterFactory.h |
Include | #include "MeshPaintAdapterFactory.h" |
Source | /Engine/Source/Editor/MeshPaint/Private/MeshPaintAdapterFactory.cpp |
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) > CreateAdapterForMesh ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InComponent, int32 InPaintingMeshLODIndex )