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Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h |
Include | #include "LevelEditor.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp |
virtual void BroadcastOverridePropertyEditorSelection ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & NewSelection, bool bForceRefresh )
Remarks
Called to set property editors to show the given actors, even if those actors aren't in the current selection set
Parameters
Name | Description |
---|---|
NewSelection | List of actors to edit the properties of |