RemoveUniformBuffersFromSource

The cross compiler doesn't yet support struct initializers needed to construct static structs for uniform buffers Replace all uniform buffer struct member references (View.WorldToClip) with a flattened name that removes the struct dependency (View_WorldToClip)

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon

References

   
Module ShaderCompilerCommon
Header /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Include #include "ShaderCompilerCommon.h"
Source /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp
void RemoveUniformBuffersFromSource  
(  
    const [FShaderCompilerEnvironment](API\Runtime\RenderCore\FShaderCompilerEnvironment) & Environment,  
    [FString](API\Runtime\Core\Containers\FString) & PreprocessedShaderSource  
)  

Remarks

The cross compiler doesn't yet support struct initializers needed to construct static structs for uniform buffers Replace all uniform buffer struct member references (View.WorldToClip) with a flattened name that removes the struct dependency (View_WorldToClip)


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