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Unreal Engine C++ API Reference > Editor > MaterialEditor > UMaterialEditingLibrary > RebuildMaterialInstanceEditors
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h |
Include | #include "MaterialEditingLibrary.h" |
Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp |
static void RebuildMaterialInstanceEditors ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * BaseMaterial )
Remarks
Rebuilds dependent Material Instance Editors
Parameters
Name | Description |
---|---|
BaseMaterial | Material that MaterialInstance must be based on for Material Instance Editor to be rebuilt |