FProcessData

Structure storing the data required during processing

Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODProxyProcessor

References

   
Module HierarchicalLODUtilities
Header /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
Include #include "HierarchicalLODProxyProcessor.h"

Syntax

struct FProcessData  

Remarks

Structure storing the data required during processing

Variables

Type Name Description
TArray< TStrong... AssetObjects Array with resulting asset objects from proxy generation (StaticMesh/Materials/Textures)
ALODActor * LODActor LODActor instance for which a proxy is generated
FHierarchicalSi... LODSetup HLOD settings structure used for creating the proxy
UHLODProxy *... Proxy Proxy mesh where the rendering data is stored

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library