FAssetCategoryPath

The asset category path is how we know how to build menus around assets.

Unreal Engine C++ API Reference > Editor > AssetDefinition > Misc

References

   
Module AssetDefinition
Header /Engine/Source/Editor/AssetDefinition/Public/Misc/AssetCategoryPath.h
Include #include "Misc/AssetCategoryPath.h"

Syntax

struct FAssetCategoryPath  

Remarks

The asset category path is how we know how to build menus around assets. For example, Basic is generally the ones we expose at the top level, where as everything else is a category with a pull out menu, and the subcategory would be where it gets placed in a submenu inside of there.

Constructors

Type Name Description
  FAssetCategoryPath ( const FText& InCategory )  
  FAssetCategoryPath ( TConstArrayView< FText > InCategory... )  
  FAssetCategoryPath ( const FText& InCategory, const FText& SubCategory )  
  FAssetCategoryPath ( const FAssetCategoryPath& InCatego..., const FText& InSubCategory )  

Functions

Type Name Description
FName GetCategory ()  
FText GetCategoryText ()  
FName GetSubCategory ()  
FText GetSubCategoryText ()  
bool HasSubCategory ()  

Operators

Type Name Description
FAssetCatego... operator/ ( const FText& SubCategory )  

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