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Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPainter
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h |
Include | #include "IMeshPainter.h" |
bool PaintInternal ( const FVector & InCameraOrigin, const [TArrayView](API\Runtime\Core\Containers\TArrayView)< TPair< FVector, FVector >> & Rays, EMeshPaintAction PaintAction, float PaintStrength )
Remarks
Internal painting functionality, is called from Paint and PaintVR and implemented in the derived painters