FKismetFunctionContext

Unreal Engine C++ API Reference > Editor > KismetCompiler

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompiledFunctionContext.h
Include #include "KismetCompiledFunctionContext.h"

Syntax

struct FKismetFunctionContext  

Variables

Type Name Description
TArray< FBluepr... AllGeneratedStatements An UNORDERED listing of all statements (used for cleaning up the dynamically allocated statements)
bool bAllocatedNetNameMap  
bool bCannotBeCalledFromOtherKismet  
bool bCreateDebugData  
bool bEnforceConstCorrectness  
bool bIsConstFunction  
bool bIsInterfaceStub  
bool bIsSimpleStubGraphWithNoParams  
bool bIsUbergraph  
UBlueprint *... Blueprint Blueprint source
bool bUseFlowStack Does this function use requires FlowStack ?
FName DelegateSignatureName  
UK2Node_Functio... EntryPoint The nominal function entry point.
TIndirectArray<... EventGraphLocals  
UFunction * Function  
TMap< FBlueprin... GotoFixupRequestMap Goto fixup requests (each statement (key) wants to goto the first statement attached to the exec out-pin (value))
TMap< UEdGraphP... ImplicitCastMap Contains a map of destination pins that will need an implicit cast to either a float or double.
TIndirectArray<... InlineGeneratedValues  
FField *... LastFunctionPropertyStorageLocation  
TIndirectArray<... LevelActorReferences  
TArray< UEdGrap... LinearExecutionList Linear execution schedule.
TMap< UEdGraphP... LiteralHackMap  
TIndirectArray<... Literals  
TIndirectArray<... Locals  
FCompilerResult... MessageLog  
uint32 NetFlags  
TMap< UEdGraphP... NetMap Map from a net to an term (either a literal or a storage location)
FNetNameMapping... NetNameMap Map from a name to the number of times it's been 'created' (same nodes create the same local variable names, so they need something appended)
UBlueprintGener... NewClass  
TIndirectArray<... Parameters  
TIndirectArray<... PersistentFrameVariableReferences  
TIndirectArray<... Results  
const UEdGraphS... Schema  
UEdGraphNode &#... SourceEventFromStubGraph If this function is an event stub, then this points to the node in the ubergraph that caused the stub to exist.
UEdGraph * SourceGraph  
TMap< UEdGraphN... StatementsPerNode Individual execution lists for every node that generated code to be consumed by the backend.
TIndirectArray<... VariableReferences  

Constructors

Type Name Description
  FKismetFunctionContext ( FCompilerResultsLog& InMessageLog, const UEdGraphSchema_K2* InSch..., UBlueprintGeneratedClass* InNe..., UBlueprint* InBlueprint )  
PRAGMA_DISAB... FKismetFunctionContext ( FCompilerResultsLog& InMessageLog, const UEdGraphSchema_K2* InSch..., UBlueprintGeneratedClass* InNe..., UBlueprint* InBlueprint, bool bInGeneratingCpp ) Please use the version that does not include the Cpp generation flag as a parameter.

Destructors

Type Name Description
  ~FKismetFunctionContext ()  

Functions

Type Name Description
FBlueprintCo... AppendStatementForNode ( UEdGraphNode* Node ) Enqueue a statement to be executed when the specified Node is triggered
bool CanBeCalledByKismet ()  
void CopyAndPrependStatements ( UEdGraphNode* Destination, UEdGraphNode* Source ) Prepends the statements corresponding to Source to the set of statements corresponding to Dest
FBPTerminal ... CreateLocalTerminal ( ETerminalSpecification Spec )  
FBPTerminal ... CreateLocalTerminalFromPinAutoChooseScope ( UEdGraphPin* Net, FString NewName )  
bool DidNodeGenerateCode ( UEdGraphNode* Node ) Returns true if Node generated code, and false otherwise
bool DoesStatementRequiresFlowStack ( const FBlueprintCompiledStatement&... )  
bool EnforceConstCorrectness ()  
UEdGraphPin ... FindRequiredPinByName ( const UEdGraphNode* Node, const FName PinName, EEdGraphPinDirection RequiredDirect... ) Looks for a pin of the given name, erroring if the pin is not found or if the direction doesn't match (doesn't verify the pin type)
UBlueprint &... GetBlueprint ()  
EKismetCompi... GetBreakpointType ()  
uint32 GetNetFlags ()  
UStruct *... GetScopeFromPinType ( FEdGraphPinType& Type, UClass* SelfClass ) Returns a UStruct scope corresponding to the pin type passed in, if one exists
EKismetCompi... GetWireTraceType ()  
void InsertWireTrace ( FBlueprintCompiledStatement* G..., UEdGraphPin* AssociatedExecPin ) Makes sure an KCST_WireTraceSite is inserted before the specified statement, and associates the specified pin with the inserted wire-trace (so we can backwards engineer which pin triggered the goto).
bool IsConstFunction ()  
bool IsDebuggingOrInstrumentationRequired ()  
bool IsDelegateSignature ()  
bool IsEventGraph ()  
bool IsInterfaceStub ()  
bool IsValid ()  
void MarkAsConstFunction ( bool bInEnforceConstCorrectness )  
void MarkAsEventGraph ()  
void MarkAsInterfaceStub ()  
void MarkAsInternalOrCppUseOnly ()  
void MarkAsNetFunction ( uint32 InFunctionFlags )  
FBlueprintCo... PrependStatementForNode ( UEdGraphNode* Node )  
FBPTerminal ... RegisterLiteral ( UEdGraphPin* Net )  
void ResolveStatements () The function links gotos, sorts statments, and merges adjacent ones.
void SetDelegateSignatureName ( FName InName )  
void SetExternalNetNameMap ( FNetNameMapping* NewMap )  
bool ValidatePinType ( const UEdGraphPin* Pin, const FEdGraphPinType& TestType ) Checks to see if a pin is of the requested type

Deprecated Functions

Type Name Description
bool DoesStatementRequiresSwitch ( const FBlueprintCompiledStatement&... ) This API is no longer in use and will be removed.
PRAGMA_DISAB... FKismetFunctionContext ( FCompilerResultsLog& InMessageLog, const UEdGraphSchema_K2* InSch..., UBlueprintGeneratedClass* InNe..., UBlueprint* InBlueprint, bool bInGeneratingCpp ) Please use the version that does not include the Cpp generation flag as a parameter.
bool MustUseSwitchState ( const FBlueprintCompiledStatement&... ) This API is no longer in use and will be removed.

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