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Unreal Engine C++ API Reference > Editor > ClassViewer
References
Module | ClassViewer |
Header | /Engine/Source/Editor/ClassViewer/Public/ClassViewerFilter.h |
Include | #include "ClassViewerFilter.h" |
Syntax
class IUnloadedBlueprintData
Functions
Type | Name | Description |
---|---|---|
TSharedPtr< ... | GetClassName () | Get the generated class name of this blueprint. |
FTopLevelAss... | GetClassPathName () | Get the class path of this blueprint. |
const UClass... | GetClassWithin () | Attempts to get the ClassWithin property for this class. |
const UClass... | GetNativeParent () | Attempts to get the child-most Native class in the hierarchy. |
bool | HasAllClassFlags ( uint32 InFlagsToCheck ) | Used to safely check whether all of the passed in flags are set. |
bool | HasAnyClassFlags ( uint32 InFlagsToCheck ) | Used to safely check whether the passed in flag is set. |
bool | ImplementsInterface ( const UClass* InInterface ) | This will return whether or not this class implements the passed in class / interface |
bool | IsA ( const UClass* InClass ) | Checks whether or not the class has an Is-A relationship with the passed in class. |
bool | IsChildOf ( const UClass* InClass ) | Checks whether or not the class is a child-of the passed in class. |
bool | IsNormalBlueprintType () | Get whether or not this blueprint is a normal blueprint. |
void | SetClassFlags ( uint32 InFlags ) | Sets the flags for this class. |
void | SetNormalBlueprintType ( bool bInNormalBPType ) | Set whether or not this blueprint is a normal blueprint. |
Deprecated Functions
Type | Name | Description |
---|---|---|
FName | GetClassPath () | Class names are now represented by path names. Please use GetClassPathName. |