Navigation
Unreal Engine C++ API Reference > Editor > AudioEditor > SoundSubmixGraph
Inheritance Hierarchy
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h |
Include | #include "SoundSubmixGraph/SoundSubmixGraphSchema.h" |
Syntax
class FSoundSubmixGraphConnectionDrawingPolicy : public [FConnectionDrawingPolicy](API\Editor\GraphEditor\FConnectionDrawingPolicy)
Remarks
This class draws the connections for an UEdGraph using a SoundCue schema.
Variables
Type | Name | Description |
---|---|---|
float | ActiveWireThickness | |
UEdGraph * | GraphObj | |
float | InactiveWireThickness | |
TMap< UEdGraphN... | PredecessorNodes | Map of nodes that preceded before a given node in the execution sequence (one entry for each pairing) |
Constructors
Type | Name | Description |
---|---|---|
FSoundSubmixGraphConnectionDrawingPolicy ( int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawEle..., UEdGraph* InGraphObj ) |
Overridden from FConnectionDrawingPolicy
Type | Name | Description |
---|---|---|
void | DetermineWiringStyle ( UEdGraphPin* OutputPin, UEdGraphPin* InputPin, FConnectionParams& Params ) | Give specific editor modes a chance to highlight this connection or darken non-interesting connections. |
Classes
Type | Name | Description |
---|---|---|
Protected struct | FTimePair | Times for one execution pair within the current graph. |
Typedefs
Name | Description |
---|---|
FExecPairingMap | Map of pairings. |