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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
- FBlueprintEditor::OnlyShowCustomDebugObjects()
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
virtual bool OnlyShowCustomDebugObjects() const
Remarks
If returns true only the custom debug list will be used