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Unreal Engine C++ API Reference > Developer > TreeMap > STreeMap
References
Module | TreeMap |
Header | /Engine/Source/Developer/TreeMap/Public/STreeMap.h |
Include | #include "STreeMap.h" |
void Construct ( const [FArguments](API\Developer\TreeMap\STreeMap\FArguments) & InArgs, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTreeMapNodeData](API\Developer\TreeMap\FTreeMapNodeData) > & InTreeMapNodeData, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ITreeMapCustomization](API\Developer\TreeMap\ITreeMapCustomization) > & InCustomization )
Remarks
Construct the widget
Parameters
Name | Description |
---|---|
InArgs | A declaration from which to construct the widget |
InTreeMapNodeData | The node data we'll be visualizing and editing (root node) |
InCustomization | An optional 'customization' of the tree that allows for filtering and displaying the tree map data according to various attributes |