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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_PureAssignmentStatement
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h |
Include | #include "K2Node_PureAssignmentStatement.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_PureAssignmentStatement.cpp |
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const