FOnLauncherDeviceGroupDeviceAdded

Delegate type for adding devices.

Unreal Engine C++ API Reference > Developer > LauncherServices

Type

typedef TMulticastDelegate_TwoParams< void, const [ILauncherDeviceGroupRef](API\Developer\LauncherServices\ILauncherDeviceGroupRef) &, const [FString](API\Runtime\Core\Containers\FString) & > FOnLauncherDeviceGroupDeviceAdded  

References

   
Module LauncherServices
Header /Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h
Include #include "ILauncherDeviceGroup.h"

Remarks

Delegate type for adding devices.

The first parameter is the device group that invoked the delegate. The second parameter is the identifier of the device that was removed.


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