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Unreal Engine C++ API Reference > Editor > MeshPaint > TexturePaintHelpers
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h |
Include | #include "TexturePaintHelpers.h" |
Source | /Engine/Source/Editor/MeshPaint/Private/TexturePaintHelpers.cpp |
static void SetupInitialRenderTargetData ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * InTextureSource, [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * InRenderTarget )
Remarks
Makes sure that the render target is ready to paint on