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Unreal Engine C++ API Reference > Editor > AudioEditor > FNameSelectorGenerator
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/SubmixDetailsCustomization.h |
Include | #include "SubmixDetailsCustomization.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/SubmixDetailsCustomization.cpp |
void OnSelectionChanged ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FName](API\Runtime\Core\UObject\FName) > NameItem, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectInfo )