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Unreal Engine C++ API Reference > Editor > Kismet > UBlueprintPaletteFavorites
Type | Name | Description | |
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bool | IsFavorited
(
TSharedPtr< FEdGraphSchemaAction > PaletteAction |
This method can be used to see if a specified action is already favorited by the user. |
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bool | IsFavorited
(
FBlueprintActionInfo& BlueprintAction |
|
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bool | IsFavorited
(
UBlueprintNodeSpawner const* BlueprintAction |