FShaderFormatsPropertyDetails

Helper which implements details panel customizations for a device profiles parent property

Unreal Engine C++ API Reference > Developer > SharedSettingsWidgets

Inheritance Hierarchy

References

   
Module SharedSettingsWidgets
Header /Engine/Source/Developer/SharedSettingsWidgets/Public/ShaderFormatsPropertyDetails.h
Include #include "ShaderFormatsPropertyDetails.h"

Syntax

class FShaderFormatsPropertyDetails : public [TSharedFromThis< FShaderFormatsPropertyDetails >](API\Runtime\Core\Templates\TSharedFromThis)  

Remarks

Helper which implements details panel customizations for a device profiles parent property

Constructors

Type Name Description
  FShaderFormatsPropertyDetails ( IDetailLayoutBuilder* InDetail..., const TCHAR* InProperty, const TCHAR* InTitle ) Constructor for the parent property details view

Functions

Type Name Description
void CreateTargetShaderFormatsPropertyView ( ITargetPlatform* TargetPlatfor..., GetFriendlyNameFromRHINameFnc*..., FilterShaderPlatformFnc* Filte..., ECategoryPriority::Type InPriority ) Create the UI to select which windows shader formats we are targeting
ECheckBoxSta... IsTargetedRHIChecked ( FName InRHIName )  
void SetOnUpdateShaderWarning ( const FSimpleDelegate& Delegate ) Simple delegate for updating shader version warning

Typedefs

Deprecated Functions

Type Name Description
void CreateTargetShaderFormatsPropertyView ( ITargetPlatform* TargetPlatfor..., Deprecated_GetFriendlyNameFromRHINa... ) CreateTargetShaderFormatsPropertyView now gets RHI names via FName instead of FString. Please change your callback function as this is a breaking change.

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