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Unreal Engine C++ API Reference > Editor > ContentBrowserData
Inheritance Hierarchy
- FContentBrowserItemDataKey
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserItemData.h |
Include | #include "ContentBrowserItemData.h" |
Syntax
class FContentBrowserItemDataKey
Remarks
Minimal representation of a FContentBrowserItemData instance that can be used as a map key.
This key doesn't consider the data source, so should only be used for maps within a given data source. Use FContentBrowserItemKey for more general use where items may have come from different data sources.
Variables
Type | Name | Description |
---|---|---|
EContentBrowser... | ItemType | Flags denoting the item type information for an item instance. |
FName | VirtualPath | The complete virtual path that uniquely identifies an item within its owner data source. |
Constructors
Type | Name | Description |
---|---|---|
FContentBrowserItemDataKey () | Default constructor. Produces a key that is empty. | |
FContentBrowserItemDataKey ( const FContentBrowserItemData& InI... ) | Construct this key from the given item. | |
FContentBrowserItemDataKey ( EContentBrowserItemFlags InItemType, FName InVirtualPath ) | Construct this key from the given item type and virtual path. |
Operators
Type | Name | Description |
---|---|---|
bool | operator!= ( const FContentBrowserItemDataKey& ... ) | Inequality support. |
bool | operator== ( const FContentBrowserItemDataKey& ... ) | Equality support. |