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Unreal Engine C++ API Reference > Editor > Kismet > ISCSEditorCustomization
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/ISCSEditorCustomization.h |
Include | #include "ISCSEditorCustomization.h" |
bool HandleViewportDrag ( const [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InSceneComponent, class [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InComponentTemplate, const FVector & InDeltaTranslation, const FRotator & InDeltaRotation, const FVector & InDeltaScale, const FVector & InPivot )
Remarks
Handle drag in the viewport true if the operation was handled.
Parameters
Name | Description |
---|---|
InSceneComponent | The scene component being dragged |
InComponentTemplate | The template corresponding to the scene component |
InDeltaTranslation | The delta translation being applied |
InDeltaRotation | The delta rotation being applied |
InDeltaScale | The delta scale being applied |
InPivot | The povot point for any transformations |