FCacheBucket

An alphanumeric identifier that groups related cache records.

Unreal Engine C++ API Reference > Developer > DerivedDataCache

References

   
Module DerivedDataCache
Header /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataCacheKey.h
Include #include "DerivedDataCacheKey.h"

Syntax

class FCacheBucket  

Remarks

An alphanumeric identifier that groups related cache records.

A cache bucket name must be alphanumeric, non-empty, and contain fewer than 64 code units.

Variables

Type Name Description
const ANSICHAR ... Name Name stored as a null-terminated string preceded by one byte containing its length.

Constructors

Type Name Description
  FCacheBucket () Construct a null cache bucket.
  FCacheBucket ( FUtf8StringView Name ) Create a cache bucket from a name.
  FCacheBucket ( FWideStringView Name ) Construct a null cache bucket.
  FCacheBucket ( FUtf8StringView Name, FStringView DisplayName ) Create a cache bucket from a name and a display name.
  FCacheBucket ( FWideStringView Name, FStringView DisplayName )  

Functions

Type Name Description
bool IsNull () Whether this is null.
bool IsValid () Whether this is not null.
bool IsValidName ( TStringView< CharType > Name ) Returns true if the name is a valid cache bucket name.
void Reset () Reset this to null.
const ANSICH... ToCString () Get the name of the cache bucket as a null-terminated string.
void ToDisplayName ( FStringBuilderBase& OutDisplayName ) Append the display name if available or the bucket name if not.
FAnsiStringV... ToString () Get the name of the cache bucket as a string.

Operators

Type Name Description
bool operator!= ( FCacheBucket Other )  
bool operator< ( FCacheBucket Other )  
bool operator== ( FCacheBucket Other )  

Constants

Name Description
LengthOffset  
MaxNameLen Maximum number of code units in a valid cache bucket name.

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