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Unreal Engine C++ API Reference > Editor > Kismet
Inheritance Hierarchy
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Syntax
class FSCSEditorTreeNodeComponentBase : public [FSCSEditorTreeNode](API\Editor\Kismet\FSCSEditorTreeNode)
Constructors
Type | Name | Description |
---|---|---|
FSCSEditorTreeNodeComponentBase () |
Overridden from FSCSEditorTreeNode
Type | Name | Description |
---|---|---|
bool | CanDelete () | |
bool | CanRename () | |
bool | CanReparent () | |
UBlueprint &... | GetBlueprint () | |
FSCSEditorCh... | GetChildActorNode () | Returns the associated child actor node if applicable to this node type. |
FString | GetDisplayString () | |
FName | GetVariableName () | |
bool | MatchesFilterType ( const UClass* InFilterType ) | Returns whether the node will match the given type (for filtering) |