FTreeMapOptions

Configuration for a new tree map

Unreal Engine C++ API Reference > Developer > TreeMap

References

   
Module TreeMap
Header /Engine/Source/Developer/TreeMap/Public/ITreeMap.h
Include #include "ITreeMap.h"

Syntax

struct FTreeMapOptions  

Remarks

Configuration for a new tree map

Variables

Type Name Description
FSlateFontInfo CenterTextFont Font for any text that's centered inside the middle of the node.
float ContainerInnerPadding Padding around a set of children inside of containers, under the container's title area
float DisplayHeight Height of whole display area
float DisplayWidth Width of whole display area
int32 FontSizeChangeBasedOnDepth Number of font sizes to drop with each depth level of the tree
float MinimumInteractiveNodeSize Minimize size of a tree node that will be allowed to have a title and padding.
float MinimumVisibleNodeSize Minimize size of a tree node that will be drawn at all, below this size it is invisible
FSlateFontInfo Name2Font Font for second line of text, under the title.
FSlateFontInfo NameFont Font to use for titles.
float NestedContainerOuterPadding Padding around the outside of nested container nodes in the tree
float TopLevelContainerOuterPadding Padding around the outside of top-level container nodes in the tree
ETreeMapType TreeMapType Type of tree map

Constructors

Type Name Description
  FTreeMapOptions () Default constructor for FTreeMapOptions that initializes good defaults

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