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Unreal Engine C++ API Reference > Editor > GraphEditor > FGraphDiffControl
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/GraphDiffControl.h |
Include | #include "GraphDiffControl.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/GraphDiffControl.cpp |
static [FString](API\Runtime\Core\Containers\FString) GetGraphPath ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph )
Remarks
Computes an object path for a specific graph, relative to the blueprint/asset root