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Unreal Engine C++ API Reference > Editor > ContentBrowser > SAssetView
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/SAssetView.h |
Include | #include "SAssetView.h" |
Source | /Engine/Source/Editor/ContentBrowser/Private/SAssetView.cpp |
void CreateNewAsset ( const [FString](API\Runtime\Core\Containers\FString) & DefaultAssetName, const [FString](API\Runtime\Core\Containers\FString) & PackagePath, [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass, [UFactory](API\Editor\UnrealEd\Factories\UFactory) * Factory )
Remarks
Creates a new asset item designed to allocate a new object once it is named. Uses the supplied factory to create the asset