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Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintVariableCreationContext
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h |
Include | #include "IClassVariableCreator.h" |
[FProperty](API\Runtime\CoreUObject\UObject\FProperty) * CreateVariable ( const [FName](API\Runtime\Core\UObject\FName) Name, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & Type )
Remarks
Create a class variable in the current class. Note that no name confick resolution is performed, if a unique name is needed, use CreateUniqueVariable