FSoundCueGraphEditorCommands

Unreal Engine C++ API Reference > Editor > AudioEditor

Inheritance Hierarchy

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Public/SoundCueGraphEditorCommands.h
Include #include "SoundCueGraphEditorCommands.h"

Syntax

class FSoundCueGraphEditorCommands : public [TCommands< FSoundCueGraphEditorCommands >](API\Runtime\Slate\Framework\Commands\TCommands)  

Variables

Type Name Description
TSharedPtr< FUI... AddInput Adds an input to the node
TSharedPtr< FUI... BreakLink Breaks the node input/output link
TSharedPtr< FUI... BrowserSync Selects the SoundWave in the content browser
TSharedPtr< FUI... DeleteInput Removes an input from the node
TSharedPtr< FUI... PlayCue Plays the SoundCue
TSharedPtr< FUI... PlayNode Plays the selected node
TSharedPtr< FUI... StopCueNode Stops the currently playing cue/node
TSharedPtr< FUI... ToggleMute Plays the SoundCue or stops the currently playing cue/node
TSharedPtr< FUI... TogglePlayback Plays the SoundCue or stops the currently playing cue/node
TSharedPtr< FUI... ToggleSolo Plays the SoundCue or stops the currently playing cue/node

Constructors

Type Name Description
  FSoundCueGraphEditorCommands () Constructor

Overridden from TCommands

Type Name Description
void RegisterCommands () Initialize commands

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