FCurveEditorScreenSpace

Utility struct used for converting to/from curve editor screen space

Unreal Engine C++ API Reference > Editor > CurveEditor

Inheritance Hierarchy

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h
Include #include "CurveEditorScreenSpace.h"

Syntax

struct FCurveEditorScreenSpace :  
    public [FCurveEditorScreenSpaceH](API\Editor\CurveEditor\FCurveEditorScreenSpaceH),  
    public [FCurveEditorScreenSpaceV](API\Editor\CurveEditor\FCurveEditorScreenSpaceV)  

Remarks

Utility struct used for converting to/from curve editor screen space

Constructors

Type Name Description
  FCurveEditorScreenSpace ( FVector2D InPixelSize, double InInputMin, double InInputMax, double InOutputMin, double InOutputMax ) Construction from a physical size, and input/output range

Functions

Type Name Description
FVector2D GetPhysicalSize () Get the physical size of the screen
FCurveEditor... ToCurveSpace ( const FTransform2D& CurveTransform ) Transform this screen space into a curve space using the specified transform

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