FBlueprintEditor::SetupGraphEditorEvents

Setup all the events that the graph editor can handle

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

  • FBlueprintEditor::SetupGraphEditorEvents()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
virtual void SetupGraphEditorEvents
(
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph,
    [SGraphEditor::FGraphEditorEvents](API\Editor\UnrealEd\SGraphEditor\FGraphEditorEvents) & InEvents
)

Remarks

Setup all the events that the graph editor can handle


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library