UAnimBlueprintExtension_PropertyAccess::GetCompiledHandle

Maps the initial copy handle to a true handle, post compilation.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimBlueprintExtension_PropertyAccess

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension_PropertyAccess.h
Include #include "AnimBlueprintExtension_PropertyAccess.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimBlueprintExtension_PropertyAccess.cpp
[FCompiledPropertyAccessHandle](API\Editor\UnrealEd\FCompiledPropertyAccessHandle) GetCompiledHandle
(
    [FPropertyAccessHandle](API\Editor\UnrealEd\FPropertyAccessHandle) InHandle
) const

Remarks

Maps the initial copy handle to a true handle, post compilation.


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