FStaticMeshBuilder::Build

Build function should be override and is the starting point for static mesh builders

Unreal Engine C++ API Reference > Developer > MeshBuilder > FStaticMeshBuilder > Build

References

   
Module MeshBuilder
Header /Engine/Source/Developer/MeshBuilder/Public/StaticMeshBuilder.h
Include #include "StaticMeshBuilder.h"
Source /Engine/Source/Developer/MeshBuilder/Private/StaticMeshBuilder.cpp
virtual bool Build
(
    [FStaticMeshRenderData](API\Runtime\Engine\FStaticMeshRenderData) & OutRenderData,
    [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh,
    const [FStaticMeshLODGroup](API\Runtime\Engine\FStaticMeshLODGroup) & LODGroup,
    bool bGenerateCoarseMeshStreamingLODs,
    bool bAllowNanite
)

Remarks

Build function should be override and is the starting point for static mesh builders


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