UAssetDefinition::GetIconBrush

Returns icon brush unique for the given asset data. Returning null falls back to class icon brush.

Unreal Engine C++ API Reference > Editor > AssetDefinition > UAssetDefinition

References

   
Module AssetDefinition
Header /Engine/Source/Editor/AssetDefinition/Public/AssetDefinition.h
Include #include "AssetDefinition.h"
virtual const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetIconBrush
(
    const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData,
    const [FName](API\Runtime\Core\UObject\FName) InClassName
) const

Remarks

Returns icon brush unique for the given asset data. Returning null falls back to class icon brush.


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