FContentBrowserItem::GetItemPhysicalPath

Query the physical (on-disk) path of this item.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > FContentBrowserItem

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserItem.h
Include #include "ContentBrowserItem.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserItem.cpp
bool GetItemPhysicalPath
(
    [FString](API\Runtime\Core\Containers\FString) & OutDiskPath
) const

Remarks

Query the physical (on-disk) path of this item. True if the physical path was found and the result filled, false otherwise.

Parameters

Name Description
OutDiskPath The string to fill with the result.

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