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Unreal Engine C++ API Reference > Editor > GameplayDebuggerEditor
Inheritance Hierarchy
References
Module | GameplayDebuggerEditor |
Header | /Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerToolkit.h |
Include | #include "GameplayDebuggerToolkit.h" |
Syntax
class FGameplayDebuggerToolkit : public [FModeToolkit](API\Editor\UnrealEd\Toolkits\FModeToolkit)
Constructors
Type | Name | Description |
---|---|---|
FGameplayDebuggerToolkit ( FEdMode* InOwningMode ) |
Overridden from FModeToolkit
Type | Name | Description |
---|---|---|
FEdMode *... | GetEditorMode () | |
void | Init ( const TSharedPtr< class IToolkitHos... ) | Initializes the mode toolkit |
Overridden from IToolkit
Type | Name | Description |
---|---|---|
FText | GetBaseToolkitName () | Returns the localized name of this toolkit type (typically just " |
TSharedPtr< ... | GetInlineContent () | |
FName | GetToolkitFName () | Returns the invariant name of this toolkit type |