FApplyModifiersScope::HandleError

Determine how to handle an Animation Modifier error, and execute accordingly

Unreal Engine C++ API Reference > Editor > AnimationModifiers > FApplyModifiersScope

References

   
Module AnimationModifiers
Header /Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
Include #include "AnimationModifier.h"
Source /Engine/Source/Editor/AnimationModifiers/Private/AnimationModifier.cpp
static void HandleError
(
    const [UAnimationModifier](API\Editor\AnimationModifiers\UAnimationModifier) * Modifier,
    const [FText](API\Runtime\Core\Internationalization\FText) & Message,
    const [FText](API\Runtime\Core\Internationalization\FText) & Title
)

Remarks

Determine how to handle an Animation Modifier error, and execute accordingly


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