UDEPRECATED_GlobalEditorUtilityBase::GetActorReference

Attempts to find the actor specified by PathToActor in the current editor world

Unreal Engine C++ API Reference > Editor > Blutility > UDEPRECATED_GlobalEditorUtilityBase

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Classes/GlobalEditorUtilityBase.h
Include #include "GlobalEditorUtilityBase.h"
Source /Engine/Source/Editor/Blutility/Private/GlobalEditorUtilityBase.cpp
[AActor](API\Runtime\Engine\GameFramework\AActor) * GetActorReference
(
    [FString](API\Runtime\Core\Containers\FString) PathToActor
)

Remarks

Attempts to find the actor specified by PathToActor in the current editor world A reference to the actor, or none if it wasn't found

Parameters

Name Description
PathToActor The path to the actor (e.g. PersistentLevel.PlayerStart)

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