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Unreal Engine C++ API Reference > Developer > LogVisualizer
Inheritance Hierarchy
References
Module | LogVisualizer |
Header | /Engine/Source/Developer/LogVisualizer/Public/LogVisualizerSessionSettings.h |
Include | #include "LogVisualizerSessionSettings.h" |
Syntax
class ULogVisualizerSessionSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Variables
Type | Name | Description |
---|---|---|
bool | bEnableGraphsVisualization | Whether to show trivial logs, i.e. the ones with only one entry. |
Constructors
Type | Name | Description |
---|---|---|
ULogVisualizerSessionSettings ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
FSettingChan... | OnSettingChanged () |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) | Called when a property on this object has been modified externally |
Classes
Type | Name | Description |
---|---|---|
Public class | FSettingChangedEvent |