IProfilerClient::SetPreviewState

Changes the current state of the previewing capture data.

Unreal Engine C++ API Reference > Developer > ProfilerClient > IProfilerClient

References

   
Module ProfilerClient
Header /Engine/Source/Developer/ProfilerClient/Public/IProfilerClient.h
Include #include "IProfilerClient.h"
void SetPreviewState
(
    const bool bRequestedPreviewState,
    const [FGuid](API\Runtime\Core\Misc\FGuid) & InstanceId
)

Remarks

Changes the current state of the previewing capture data.

Parameters

Name Description
bRequestedCaptureState Data preview state that should be set.
InstanceId If valid, this function will be executed only for the specified instance, otherwise will be executed on all instances.

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