FPackageMigrationContext

Unreal Engine C++ API Reference > Developer > AssetTools

Inheritance Hierarchy

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h
Include #include "PackageMigrationContext.h"

Syntax

struct FPackageMigrationContext : public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject)  

Constructors

Destructors

No destructors are accessible with public or protected access.

Functions

Type Name Description
void AddErrorMigrationMessage ( const FText& InMessage ) Notify the user that some asset couldn't be migrated.
void AddSucessfullMigrationMessage ( const FText& InMessage ) Notify the user that files where migrated. It should tell the user what was migrated and where it is in the destination.
void AddWarningMigrationMessage ( const FText& InMessage ) Notify the user that some asset may require some extra work to fully migrate.
EPackageMigr... GetCurrentStep ()  
const FScope... GetDestinationMountPoint ()  
const TArray... GetExcludedDependencies () Return the array of package dependencies that where not migrated because there where excluded by some automated filters.
const TArray... GetMigrationPackagesData () Return the data associated to a package that is migrated.
const TArray... GetMovedOutOfTheWayPackages () Return the array of non instanced package where moved because they were in the way of the migration.

Overridden from FGCObject

Type Name Description
void AddReferencedObjects ( FReferenceCollector& Collector ) Pure virtual that must be overloaded by the inheriting class.
FString GetReferencerName () Overload this method to report a name for your referencer

Operators

Classes

Type Name Description
Public struct FMigrationPackageData The data associated to an package that take part of the migration process.
Public struct FScopedMountPoint Utility to manage the temp mount point if needed and to help convert the paths during the migration.

Enums

Type Name Description
Public enum EPackageMigrationStep  

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