FAutomationFilter

Unreal Engine C++ API Reference > Developer > AutomationController

Inheritance Hierarchy

References

   
Module AutomationController
Header /Engine/Source/Developer/AutomationController/Public/AutomationFilter.h
Include #include "AutomationFilter.h"

Syntax

class FAutomationFilter : public [IFilter< const TSharedPtr< class IAutomationReport > & >](API\Runtime\Core\Misc\IFilter)  

Constructors

Type Name Description
  FAutomationFilter () Default constructor.

Functions

Type Name Description
const bool OnlyShowSmokeTests () Should we only show errors.
void SetOnlyShowSmokeTests ( const bool InOnlySmokeTests ) Set if we should only show smoke tests.
void SetShowErrors ( const bool InShowErrors ) Set if we should only show errors.
void SetShowOnlyExcludedTests ( const bool InOnlyExcludedTests ) Set if we should only show excluded tests.
void SetShowWarnings ( const bool InShowWarnings ) Set if we should only show warnings.
const bool ShouldShowErrors () Should we show errors.
const bool ShouldShowOnlyExcludedTests () Should we only show excluded tests.
const bool ShouldShowWarnings () Should we show warnings.

Overridden from IFilter

Type Name Description
FChangedEven... OnChanged ()  
bool PassesFilter ( const TSharedPtr< IAutomationReport... ) Returns whether the specified Item passes the Filter's restrictions

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