FLevelEditorContextMenu::InitMenuContext

Adds required information to Context for build menu based on current selection

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorContextMenu

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditorContextMenu.h
Include #include "LevelEditorContextMenu.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelEditorContextMenu.cpp
static [FName](API\Runtime\Core\UObject\FName) InitMenuContext
(
    [FToolMenuContext](API\Developer\ToolMenus\FToolMenuContext) & Context,
    [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ILevelEditor](API\Editor\LevelEditor\ILevelEditor) > LevelEditor,
    ELevelEditorMenuContext ContextType,
    const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & HitProxyElement
)

Remarks

Adds required information to Context for build menu based on current selection


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