FStreamSearch::WasStopped

Returns TRUE if [Stop()](API\Editor\Kismet\FStreamSearch\Stop) was called while work is still pending.

Unreal Engine C++ API Reference > Editor > Kismet > FStreamSearch

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Include #include "FindInBlueprintManager.h"
Source /Engine/Source/Editor/Kismet/Private/FindInBlueprintManager.cpp
bool WasStopped() const

Remarks

Returns TRUE if Stop() was called while work is still pending.


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