Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > FEdGraphSchemaAction_K2AssignDelegate
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h |
Include | #include "EdGraphSchema_K2_Actions.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2_Actions.cpp |
static [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * AssignDelegate ( class [UK2Node](API\Editor\BlueprintGraph\UK2Node) * NodeTemplate, class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode )