FMaterialStatsUtils::GetPlatformTypeName

Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialStatsUtils

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
Include #include "MaterialStatsCommon.h"
Source /Engine/Source/Editor/MaterialEditor/Private/MaterialStatsCommon.cpp
static [FString](API\Runtime\Core\Containers\FString) GetPlatformTypeName
(
    const EPlatformCategoryType InEnumValue
)

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