UToolMenus::IsMenuRegistered

Determines if a menu has already been registered.

Unreal Engine C++ API Reference > Developer > ToolMenus > UToolMenus

References

   
Module ToolMenus
Header /Engine/Source/Developer/ToolMenus/Public/ToolMenus.h
Include #include "ToolMenus.h"
Source /Engine/Source/Developer/ToolMenus/Private/ToolMenus.cpp
bool IsMenuRegistered
(
    const [FName](API\Runtime\Core\UObject\FName) Name
) const

Remarks

Determines if a menu has already been registered. bool True if menu has already been registered.

Parameters

Name Description
Name Name of the menu to find.

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