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Unreal Engine C++ API Reference > Editor > Kismet > FImaginaryFiBData
- FImaginaryFiBData::IsCategory()
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h |
Include | #include "ImaginaryBlueprintData.h" |
virtual bool IsCategory() const
Remarks
End ITextFilterExpressionContext Interface Returns TRUE if this item is a category type, which helps to organize child data