UK2Node_InputAction::GetPressedPin

Get the 'pressed' input pin

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_InputAction

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputAction.h
Include #include "K2Node_InputAction.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_InputAction.cpp
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetPressedPin() const  

Remarks

Get the 'pressed' input pin


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