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Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource
Type | Name | Description | |
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TArray< FContentBrowserItemPath > | GetAliasesForPath
(
const FSoftObjectPath& InInternalPath |
Get a list of other paths that the data source may be using to represent a specific path |
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TArray< FContentBrowserItemPath > | GetAliasesForPath
(
FName InInternalPath |
FNames containing full asset paths are deprecated. Use FSoftObjectPath instead. |