FKismetConnectionDrawingPolicy::ShouldChangeTangentForKnot

Unreal Engine C++ API Reference > Editor > GraphEditor > FKismetConnectionDrawingPolicy

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/BlueprintConnectionDrawingPolicy.h
Include #include "BlueprintConnectionDrawingPolicy.h"
Source /Engine/Source/Editor/GraphEditor/Private/BlueprintConnectionDrawingPolicy.cpp
bool ShouldChangeTangentForKnot
(
    class [UK2Node_Knot](API\Editor\BlueprintGraph\UK2Node_Knot) * Knot
)

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library