FSCSEditorTreeNode::GetEditableObjectForBlueprint

May not be the same as the value returned by [GetObject()](API\Editor\Kismet\FSCSEditorTreeNode\GetObject).

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
template<class T>
T * GetEditableObjectForBlueprint
(
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint
) const

Remarks

May not be the same as the value returned by GetObject(). A reference to the object represented by this node that can be modified within the given Blueprint.

Parameters

Name Description
InBlueprint The Blueprint in which the object will be edited.

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