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Unreal Engine C++ API Reference > Developer > ToolWidgets
Inheritance Hierarchy
References
Module | ToolWidgets |
Header | /Engine/Source/Developer/ToolWidgets/Public/SWidgetDrawer.h |
Include | #include "SWidgetDrawer.h" |
Syntax
class SWidgetDrawer : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
Destructors
Type | Name | Description |
---|---|---|
~SWidgetDrawer () |
Functions
Type | Name | Description |
---|---|---|
void | CloseDrawerImmediately ( FName DrawerId ) | Closes a drawer immediately with no closing animation. |
void | Construct ( const FArguments& InArgs, FName InStatusBarName ) | |
bool | DismissDrawer ( const TSharedPtr< SWidget >& Newly... ) | Dismisses an open drawer with an animation. |
FName | GetDrawerName () | |
FString | GetSerializableName () | |
bool | IsAnyOtherDrawerOpened ( const FName DrawerId ) | Is any drawer other than the one specified by DrawerId opened |
bool | IsDrawerOpened ( const FName DrawerId ) | Is a specific registered drawer currently open |
void | OpenDrawer ( const FName DrawerId ) | Opens a drawer |
void | RegisterDrawer ( FWidgetDrawerConfig&& Drawer, int32 SlotIndex ) | Registers a new drawer with this status bar. |
void | UnregisterDrawer ( FName DrawerId ) | Unregisters drawer with the given DrawerId. |
Overridden from SWidget
Type | Name | Description |
---|---|---|
bool | SupportsKeyboardFocus () | Checks to see if this widget supports keyboard focus. Override this in derived classes. |
Classes
Type | Name | Description |
---|---|---|
Public struct | FArguments |