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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionFilter
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h |
Include | #include "BlueprintActionFilter.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionFilter.cpp |
static void Add ( [TArray](API\Runtime\Core\Containers\TArray)< [FTargetClassFilterData](API\Editor\BlueprintGraph\FBlueprintActionFilter\FTargetClassFilterData) > & ToArray, [UClass](API\Runtime\CoreUObject\UObject\UClass) * TargetClass )
Remarks
Helper to add a class to the TargetClasses, fills out FTargetClassFilterData