USoundCueGraphSchema::TryConnectNodes

Attempts to connect the output of multiple nodes to the inputs of a single one

Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph > USoundCueGraphSchema

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
Include #include "SoundCueGraph/SoundCueGraphSchema.h"
Source /Engine/Source/Editor/AudioEditor/Private/SoundCueGraphSchema.cpp
void TryConnectNodes
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [USoundNode](API\Runtime\Engine\Sound\USoundNode) * > & OutputNodes,
    [USoundNode](API\Runtime\Engine\Sound\USoundNode) * InputNode
) const

Remarks

Attempts to connect the output of multiple nodes to the inputs of a single one


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