FBehaviorTreeEditor::CanAccessBehaviorTreeMode

Check whether the behavior tree mode can be accessed (i.e whether we have a valid tree to edit)

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > FBehaviorTreeEditor

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
Include #include "BehaviorTreeEditor.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeEditor.cpp
bool CanAccessBehaviorTreeMode() const

Remarks

Check whether the behavior tree mode can be accessed (i.e whether we have a valid tree to edit)


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