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Unreal Engine C++ API Reference > Developer > TraceServices > TraceServices > Model
References
Module | TraceServices |
Header | /Engine/Source/Developer/TraceServices/Public/TraceServices/Model/AnalysisSession.h |
Include | #include "TraceServices/Model/AnalysisSession.h" |
Syntax
class IAnalysisSession
Destructors
Type | Name | Description |
---|---|---|
~IAnalysisSession () |
Functions
Type | Name | Description |
---|---|---|
void | AddAnalyzer ( UE::Trace::IAnalyzer* Analyzer ) | |
void | AddMetadata ( FName InName, FString InValue ) | |
void | AddMetadata ( FName InName, double InValue ) | |
void | AddMetadata ( FName InName, int64 InValue ) | |
void | AddProvider ( const FName& Name, TSharedPtr< IProvider > Provider, TSharedPtr< IEditableProvider > Edi... ) | |
void | BeginEdit () | |
void | BeginRead () | |
TArray< FAna... | DrainPendingMessages () | Moves pending messages to the return array. |
ProviderType... | EditProvider ( const FName& Name ) | |
void | EndEdit () | |
void | EndRead () | |
void | EnumerateMetadata ( TFunctionRef< void(const FTraceSess... ) | |
IAnalysisCac... | GetCache () | |
double | GetDurationSeconds () | |
ILinearAlloc... | GetLinearAllocator () | |
uint32 | GetMetadataCount () | |
const TCHAR ... | GetName () | |
uint32 | GetNumPendingMessages () | Get the number of pending messages. Can be called without lock |
uint32 | GetTraceId () | |
bool | IsAnalysisComplete () | |
void | ReadAccessCheck () | |
const Provid... | ReadProvider ( const FName& Name ) | |
void | Stop ( bool bAndWait ) | |
const TCHAR ... | StoreString ( const TCHAR* String ) | |
const TCHAR ... | StoreString ( const FStringView& String ) | |
void | UpdateDurationSeconds ( double Duration ) | Update the internal estimation of the session duration with a new timestamp. |
void | Wait () | |
void | WriteAccessCheck () |
Deprecated Functions
Type | Name | Description |
---|---|---|
FMessageLog ... | GetLog () | No longer used. |