Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintNodeSpawner
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSpawner.h |
Include | #include "BlueprintNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintNodeSpawner.cpp |
void ClearCachedTemplateNode() const
Remarks
Removes the spawner's cached template node (if it has one), meaning that the next GetTemplateNode() call will spawn a new one (and that calls to GetCachedTemplateNode() will return null).