FLevelEditorModule::AddCustomFilterToOutliner

Add a custom filter to the outliner filter bar. These are all AND'd together

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule > AddCustomFilterToOutliner

Deprecated * Use the AddCustomFilterToOutliner override that takes in a delegate instead so each Outliner can have a unique instance of the filter

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Include #include "LevelEditor.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp
virtual void AddCustomFilterToOutliner
(
    [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FFilterBase](API\Developer\ToolWidgets\Filters\FFilterBase)< const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & >> InCustomFilter
)

Remarks

Add a custom filter to the outliner filter bar. These are all AND'd together

See Also

FLevelEditorOutlinerSettings

FGenericFilter on how to create generic filters NOTE: Currently does not support adding filters dynamically

they must be added before the LevelEditor is init


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