const bool |
AddActorToCluster ( AActor* InActor, ALODActor* InParentActor ) |
Adds an actor to the given cluster |
const bool |
AreActorsClustered ( const TArray< AActor* >& InAc... ) |
Checks if all actors are part of a cluster |
const bool |
AreActorsInSameHLODLevel ( const TArray< AActor* >& InAc... ) |
Checks if all actors are in the same HLOD level |
const bool |
AreActorsInSamePersistingLevel ( const TArray< AActor* >& InAc... ) |
Checks if all actors have the same outer world |
const bool |
AreClustersInSameHLODLevel ( const TArray< ALODActor* >& I... ) |
Checks if all clusters are in the same HLOD level |
bool |
BuildStaticMeshForLODActor ( ALODActor* LODActor, UHLODProxy* Proxy, const FHierarchicalSimplification&..., UMaterialInterface* InBaseMate... ) |
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bool |
BuildStaticMeshForLODActor ( ALODActor* LODActor, UPackage* AssetsOuter, const FHierarchicalSimplification&..., UMaterialInterface* InBaseMate... ) |
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bool |
BuildStaticMeshForLODActor ( ALODActor* LODActor, UPackage* AssetsOuter, const FHierarchicalSimplification&... ) |
Builds a virtual mesh object for the given LODACtor |
float |
CalculateDrawDistanceFromScreenSize ( const float SphereRadius, const float ScreenSize, const FMatrix& ProjectionMatrix ) |
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float |
CalculateScreenSizeFromDrawDistance ( const float SphereRadius, const FMatrix& ProjectionMatrix, const float Distance ) |
Computes the Screensize of the given Sphere taking into account the ProjectionMatrix and distance |
void |
CleanStandaloneAssetsInPackage ( UPackage* InPackage ) |
Cleans any standalone flags for meshes, textures and materials. |
int32 |
ComputeStaticMeshLODLevel ( const TArray< FStaticMeshSourceMode..., const FStaticMeshRenderData* R..., const float ScreenSize ) |
Computes which LOD level of a Mesh corresponds to the given Distance (calculates closest ScreenSize with distance) |
ALODActor &#... |
CreateNewClusterActor ( UWorld* InWorld, const int32 InLODLevel, AWorldSettings* WorldSettings ) |
Creates a new cluster actor in the given InWorld with InLODLevel as HLODLevel |
ALODActor &#... |
CreateNewClusterFromActors ( UWorld* InWorld, AWorldSettings* WorldSettings, const TArray< AActor* >& InAc..., const int32 InLODLevel ) |
Creates a new cluster in InWorld with InActors as sub actors |
UPackage ... |
CreateOrRetrieveLevelHLODPackage ( const ULevel* InLevel ) |
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UPackage ... |
CreateOrRetrieveLevelHLODPackage ( const ULevel* InLevel, const uint32 HLODLevelIndex ) |
Creates or retrieves the HLOD package that is created for the given level |
UHLODProxy &... |
CreateOrRetrieveLevelHLODProxy ( const ULevel* InLevel, const uint32 HLODLevelIndex ) |
Creates or retrieves the HLOD proxy that is created for the given level |
AHierarchica... |
CreateVolumeForLODActor ( ALODActor* InLODActor, UWorld* InWorld ) |
Creates a HierarchicalLODVolume using the bounds of a given LODActor |
void |
DeleteLODActorsInHLODLevel ( UWorld* InWorld, const int32 HLODLevelIndex ) |
Deletes all the ALODActors with the given HLODLevelIndex inside off InWorld |
void |
DestroyCluster ( ALODActor* InActor ) |
Deletes the given cluster's data and instance in the world |
void |
DestroyClusterData ( ALODActor* InActor ) |
Deletes the given cluster's assets |
void |
DestroyLODActor ( ALODActor* InActor ) |
Destroys an LODActor instance |
void |
ExcludeActorFromClusterGeneration ( AActor* InActor ) |
Excludes an actor from the cluster generation process |
void |
ExtractStaticMeshActorsFromLODActor ( ALODActor* LODActor, TArray< AActor* >& InOutActor... ) |
Extracts all the virtual Mesh Actors from the given LODActor's SubActors array |
void |
ExtractStaticMeshComponentsFromLODActor ( AActor* Actor, TArray< UStaticMeshComponent* ... ) |
Recursively retrieves StaticMeshComponents from a LODActor and its child LODActors |
void |
ExtractSubActorsFromLODActor ( AActor* Actor, TArray< AActor* >& InOutActor... ) |
Recursively retrieves Actors from a LODActor and its child LODActors |
FString |
GetLevelHLODProxyName ( const FString& InLevelPackageName, const uint32 HLODLevelIndex ) |
Get the name of a HLOD proxy given the name of a level's package |
int32 |
GetLODLevelForScreenSize ( const UStaticMeshComponent* St..., const float ScreenSize ) |
Computes the LODLevel for a StaticMeshComponent taking into account the ScreenSize |
ALODActor &#... |
GetParentLODActor ( const AActor* InActor ) |
Returns the ALODActor parent for the given InActor, nullptr if none available |
FString |
GetWildcardOfHLODPackagesForPackage ( const FString& PackageName ) |
Retrieves a wildcard that includes all possible HLOD packagenames that could be used by the given package. |
void |
HandleActorModified ( AActor* InActor ) |
Handles changes in actors for the current world, checks if InActor is part of a HLOD cluster and if so set its dirty-flag |
const bool |
IsActorClustered ( const AActor* InActor ) |
Checks if an actor is clustered |
bool |
IsWorldUsedForStreaming ( const UWorld* InWorld ) |
Checks whether or not the given InWorld is used as a streaming level by any other World in the level |
const bool |
MergeClusters ( ALODActor* TargetCluster, ALODActor* SourceCluster ) |
Merges two clusters together |
const bool |
RemoveActorFromCluster ( AActor* InActor ) |
Removes the given actor from it's parent cluster |
UPackage ... |
RetrieveLevelHLODPackage ( const ULevel* InLevel, const uint32 HLODLevelIndex ) |
Retrieves the HLOD package that is created for the given level |
UHLODProxy &... |
RetrieveLevelHLODProxy ( const ULevel* InLevel, const uint32 HLODLevelIndex ) |
Retrieves the HLOD proxy that is created for the given level |
EClusterGene... |
ShouldGenerateCluster ( AActor* Actor, const int32 HLODLevelIndex ) |
Returns whether or not the given actor is eligible for creating a HLOD cluster creation |