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Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
Include | #include "LocTextHelper.h" |
Source | /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp |
bool HasForeignArchive ( const [FString](API\Runtime\Core\Containers\FString) & InCulture ) const
Remarks
Check to see whether we've loaded the given foreign archive.
This requires that the given culture is in the list of foreign cultures set during construction.