UAudioEditorSettings

Unreal Engine C++ API Reference > Editor > AudioEditor

Inheritance Hierarchy

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Classes/AudioEditorSettings.h
Include #include "AudioEditorSettings.h"

Syntax

class UAudioEditorSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)  

Variables

Type Name Description
bool bPinSoundAttenuationInAssetMenu Whether to pin the Sound Attenuation asset type when creating new assets.
bool bPinSoundConcurrencyInAssetMenu Whether to pin the Sound Concurrency asset type when creating new assets.
bool bPinSoundCueInAssetMenu Whether to pin the Sound Cue asset type when creating new assets.
bool bPinSoundCueTemplateInAssetMenu Whether to pin the Sound Cue Template asset type when creating new assets.

Overridden from UDeveloperSettings

Type Name Description
FName GetCategoryName () Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.

Overridden from UObject

Type Name Description
void PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) UObject interface

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