UDataLayerEditorSubsystem::AddActorsToDataLayers

Add the actors to the DataLayers

Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem

References

   
Module DataLayerEditor
Header /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Include #include "DataLayer/DataLayerEditorSubsystem.h"
Source /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp
bool AddActorsToDataLayers
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors,
    const [TArray](API\Runtime\Core\Containers\TArray)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * > & DataLayers
)

Remarks

Add the actors to the DataLayers true if at least one actor was added to at least one DataLayer. false is returned if all the actors already belonged to all specified DataLayers.

Parameters

Name Description
Actors The actors to add to the DataLayers
DataLayers A valid list of DataLayers.

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