FSplineComponentVisualizer::OnSelectAllSplinePoints

Select all spline points, if no spline points selected yet the currently edited spline component will be set as well

Unreal Engine C++ API Reference > Editor > ComponentVisualizers > FSplineComponentVisualizer

References

   
Module ComponentVisualizers
Header /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Include #include "SplineComponentVisualizer.h"
Source /Engine/Source/Editor/ComponentVisualizers/Private/SplineComponentVisualizer.cpp
void OnSelectAllSplinePoints()

Remarks

Select all spline points, if no spline points selected yet the currently edited spline component will be set as well


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library