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Unreal Engine C++ API Reference > Editor > ClothingSystemEditorInterface > UClothingAssetFactoryBase
- UClothingAssetFactoryBase::CanImport()
References
Module | ClothingSystemEditorInterface |
Header | /Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h |
Include | #include "ClothingAssetFactoryInterface.h" |
virtual bool CanImport ( const [FString](API\Runtime\Core\Containers\FString) & Filename )
Remarks
Should return whether or not the factory can handle the incoming file (check validity etc.)