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Unreal Engine C++ API Reference > Developer > LauncherServices > ILauncherDeviceGroup
References
Module | LauncherServices |
Header | /Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h |
Include | #include "ILauncherDeviceGroup.h" |
void SetName ( const [FString](API\Runtime\Core\Containers\FString) & NewName )
Remarks
Sets the name of the device group.
Parameters
Name | Description |
---|---|
NewName | The new name. |