UEditorUtilitySubsystem::SpawnRegisteredTabByID

Given an ID for a tab, try to find a tab spawner that matches, and then spawn a tab.

Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilitySubsystem

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
Include #include "EditorUtilitySubsystem.h"
Source /Engine/Source/Editor/Blutility/Private/EditorUtilitySubsystem.cpp
bool SpawnRegisteredTabByID
(
    [FName](API\Runtime\Core\UObject\FName) NewTabID
)

Remarks

Given an ID for a tab, try to find a tab spawner that matches, and then spawn a tab. Returns true if it was able to find a matching tab spawner


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