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Unreal Engine C++ API Reference > Editor > Kismet
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/FindInBlueprints.h |
Include | #include "FindInBlueprints.h" |
Source | /Engine/Source/Editor/Kismet/Private/FindInBlueprints.cpp |
namespace FindInBlueprintsHelpers
{
[FString](API\Runtime\Core\Containers\FString) FindInBlueprintsHelpers::GetPinTypeAsString
(
const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InPinType
)
}
Remarks
Retrieves the pin type as a string value The pin type as a string in format [category]'[sub-category object]'
Parameters
Name | Description |
---|---|
InPinType | The pin type to look at |