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Unreal Engine C++ API Reference > Editor > CurveEditor > Filters > UCurveEditorBakeFilter
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/Filters/CurveEditorBakeFilter.h |
Include | #include "Filters/CurveEditorBakeFilter.h" |
Source | /Engine/Source/Editor/CurveEditor/Private/Filters/CurveEditorBakeFilter.cpp |
virtual void ApplyFilter_Impl ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) > InCurveEditor, const [TMap](API\Runtime\Core\Containers\TMap)< [FCurveModelID](API\Editor\CurveEditor\FCurveModelID), [FKeyHandleSet](API\Editor\CurveEditor\FKeyHandleSet) > & InKeysToOperateOn, [TMap](API\Runtime\Core\Containers\TMap)< [FCurveModelID](API\Editor\CurveEditor\FCurveModelID), [FKeyHandleSet](API\Editor\CurveEditor\FKeyHandleSet) > & OutKeysToSelect )
Remarks
An implementation must override this function to implement filtering functionality. This is named different and doesn't use function overloading due to C++ name resolution issues which prevent calling base class functions of the same name (even with different signatures) from a pointer to the derived class.