IDecomposeMeshToHullsAsync

Unreal Engine C++ API Reference > Developer > PhysicsUtilities

References

   
Module PhysicsUtilities
Header /Engine/Source/Developer/PhysicsUtilities/Public/ConvexDecompTool.h
Include #include "ConvexDecompTool.h"

Syntax

class IDecomposeMeshToHullsAsync  

Destructors

Type Name Description
  ~IDecomposeMeshToHullsAsync ()  

Functions

Type Name Description
bool DecomposeMeshToHullsAsyncBegin ( UBodySetup* InBodySetup, TArray< FVector3f >&& InVertices, TArray< uint32 >&& InIndices, uint32 InHullCount, int32 InMaxHullVerts, uint32 InResolution ) Utility for turning arbitrary mesh into convex hulls.
const FStrin... GetCurrentStatus () Returns the current status message in the decomposition process. An empty string is returns if the convex decomposition is complete.
bool IsComplete () Returns true if the convex decomposition process has completed and results are ready.
void Release ()  

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