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Unreal Engine C++ API Reference > Editor > AnimGraph > UK2Node_PlayMontage
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/K2Node_PlayMontage.h |
Include | #include "K2Node_PlayMontage.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/K2Node_PlayMontage.cpp |
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
Remarks
Override to provide a default category for specific node types to be listed under. A localized category string (or an empty string if you want this node listed at the menu's root).