TTargetPlatformBase::IniPlatformName

Gets the platform's INI name (so an offline tool can load the INI for the given target platform).

Unreal Engine C++ API Reference > Developer > TargetPlatform > Common > TTargetPlatformBase

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h
Include #include "Common/TargetPlatformBase.h"
virtual [FString](API\Runtime\Core\Containers\FString) IniPlatformName() const  

Remarks

Gets the platform's INI name (so an offline tool can load the INI for the given target platform).

See Also

PlatformName


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