IEditorInteractiveGizmoSelectionBuilder

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework

Inheritance Hierarchy

  • IEditorInteractiveGizmoSelectionBuilder

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoSelectionBuilder.h
Include #include "EditorInteractiveGizmoSelectionBuilder.h"

Syntax

class IEditorInteractiveGizmoSelectionBuilder  

Functions

Type Name Description
void UpdateGizmoForSelection ( UInteractiveGizmo* Gizmo, const FToolBuilderState& SceneStat... ) Update gizmo's active target based on the current Editor selection and scene state.

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