RenderTargetPool

Pool of available render targets, cached for re-using on consecutive property rendering

Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMaterialUtilities

References

   
Module MaterialUtilities
Header /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h
Include #include "MaterialUtilities.h"

Syntax

static [TArray](API\Runtime\Core\Containers\TArray)< [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * > RenderTargetPool;  

Remarks

Pool of available render targets, cached for re-using on consecutive property rendering


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