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Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include | #include "IAssetTools.h" |
void RegisterIsNameAllowedDelegate ( const [FName](API\Runtime\Core\UObject\FName) OwnerName, [FIsNameAllowed](API\Developer\AssetTools\FIsNameAllowed) Delegate )
Remarks
Allows setting of a global name filter that is applied to folders, assets, plugins, etc.