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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimBlueprintExtension
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h |
Include | #include "AnimBlueprintExtension.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimBlueprintExtension.cpp |
static void RefreshExtensions ( [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * InAnimBlueprint )
Remarks
Refresh all extensions according to nodes present in an anim BP