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Unreal Engine C++ API Reference > Developer > DerivedDataCache
Inheritance Hierarchy
- FBuildSession
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildSession.h |
Include | #include "DerivedDataBuildSession.h" |
Syntax
class FBuildSession
Remarks
A build session is the main point to the build scheduler.
The purpose of a session is to group together related builds that use the same input resolver, such as grouping builds by target platform. A request to build one definition can lead to more builds being scheduled if the definition references values from other builds as inputs.
Constructors
No constructors are accessible with public or protected access.
Functions
Type | Name | Description |
---|---|---|
void | Build ( const FBuildKey& Key, const FBuildPolicy& Policy, IRequestOwner& Owner, FOnBuildComplete&& OnComplete ) | Asynchronous request to execute a build according to the policy. |
void | Build ( const FBuildDefinition& Definition, const FOptionalBuildInputs& Inputs, const FBuildPolicy& Policy, IRequestOwner& Owner, FOnBuildComplete&& OnComplete ) | Asynchronous request to execute a build according to the policy. |
void | Build ( const FBuildAction& Action, const FOptionalBuildInputs& Inputs, const FBuildPolicy& Policy, IRequestOwner& Owner, FOnBuildComplete&& OnComplete ) | Asynchronous request to execute a build according to the policy. |
const FShare... | GetName () | Returns the name by which to identify this session for logging and profiling. |