UBlueprintEventNodeSpawner::Create

Creates a new [UBlueprintEventNodeSpawner](API\Editor\BlueprintGraph\UBlueprintEventNodeSpawner) for custom events.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintEventNodeSpawner > Create

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintEventNodeSpawner.h
Include #include "BlueprintEventNodeSpawner.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintEventNodeSpawner.cpp
static [UBlueprintEventNodeSpawner](API\Editor\BlueprintGraph\UBlueprintEventNodeSpawner) * Create
(
    [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UK2Node_Event](API\Editor\BlueprintGraph\UK2Node_Event) > NodeClass,
    [FName](API\Runtime\Core\UObject\FName) CustomEventName,
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer
)

Remarks

Creates a new UBlueprintEventNodeSpawner for custom events. The CustomEventName can be left blank if the node will pick one itself on instantiation. A newly allocated instance of this class.

Parameters

Name Description
NodeClass The event node type that you want this to spawn.
CustomEventName The name you want assigned to the event.
Outer Optional outer for the new spawner (if left null, the transient package will be used).

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