UDataLayerEditorSubsystem::SetDataLayerShortName

Assign new unique short name to DataLayerInstance if it supports it.

Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem

References

   
Module DataLayerEditor
Header /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Include #include "DataLayer/DataLayerEditorSubsystem.h"
Source /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp
bool SetDataLayerShortName
(
    [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * InDataLayerInstance,
    const [FString](API\Runtime\Core\Containers\FString) & InNewShortName
)

Remarks

Assign new unique short name to DataLayerInstance if it supports it.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library