Navigation
Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelViewportLayout
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelViewportLayout.h |
Include | #include "LevelViewportLayout.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/LevelViewportLayout.cpp |
void RequestMaximizeViewport ( [FName](API\Runtime\Core\UObject\FName) ViewportToMaximize, const bool bWantMaximize, const bool bWantImmersive, const bool bAllowAnimation )
Remarks
Makes a request to maximize a specific viewport and hide the others in this layout
Parameters
Name | Description |
---|---|
ViewportToMaximize | The viewport that should be maximized |
bWantMaximize | True to maximize or false to "restore" |
bWantImmersive | True to perform an "immersive" maximize, which transitions the viewport to fill the entire application window |
bAllowAnimation | True if an animated transition should be used |