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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > IShaderFormat
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IShaderFormat.h |
Include | #include "Interfaces/IShaderFormat.h" |
virtual void ModifyShaderCompilerInput ( [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input ) const
Remarks
Called before a shader is compiled to allow the platform shader format to modify the shader compiler input, e.g. by adding console variable values relevant to shader compilation on that platform.