FFrontendFilter_InUseByLoadedLevels::OnAssetPostCompile

Handler for when assets are finished compiling

Unreal Engine C++ API Reference > Editor > ContentBrowser > FFrontendFilter_InUseByLoadedLevels

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/FrontendFilters.h
Include #include "FrontendFilters.h"
Source /Engine/Source/Editor/ContentBrowser/Private/FrontendFilters.cpp
void OnAssetPostCompile
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetCompileData](API\Runtime\Engine\FAssetCompileData) > & CompiledAssets
)

Remarks

Handler for when assets are finished compiling


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