FTargetDeviceClaimed::FTargetDeviceClaimed

Creates and initializes a new instance.

Unreal Engine C++ API Reference > Developer > TargetDeviceServices > FTargetDeviceClaimed > FTargetDeviceClaimed

References

   
Module TargetDeviceServices
Header /Engine/Source/Developer/TargetDeviceServices/Public/TargetDeviceServiceMessages.h
Include #include "TargetDeviceServiceMessages.h"
FTargetDeviceClaimed
(
    const [FString](API\Runtime\Core\Containers\FString) & InDeviceName,
    const [FString](API\Runtime\Core\Containers\FString) & InHostName,
    const [FString](API\Runtime\Core\Containers\FString) & InHostUser
)

Remarks

Creates and initializes a new instance.


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