UK2Node_SwitchEnum::SetEnum

Bind the switch to a named enum

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_SwitchEnum

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchEnum.h
Include #include "K2Node_SwitchEnum.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_SwitchEnum.cpp
void SetEnum
(
    [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * InEnum
)

Remarks

Bind the switch to a named enum


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