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Unreal Engine C++ API Reference > Developer > AITestSuite > FBTBuilder
References
Module | AITestSuite |
Header | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h |
Include | #include "BTBuilder.h" |
static void WithDecoratorBlueprint ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [EBTFlowAbortMode::Type](API\Runtime\AIModule\BehaviorTree\EBTFlowAbortMode__Type) Observer, [EBPConditionType](API\Developer\AITestSuite\BehaviorTree\EBPConditionType) BPConditionType, int32 LogIndexBecomeRelevant, int32 LogIndexCeaseRelevant, int32 LogIndexCalculate, [FName](API\Runtime\Core\UObject\FName) ObservingKeyName )