UEditorTransformGizmoSource

[UEditorTransformGizmoSource](API\Editor\EditorInteractiveToolsFramework\EditorGizmos\UEditorTransform-_1) is an [ITransformGizmoSource](API\Editor\EditorInteractiveToolsFramework\EditorGizmos\ITransformGizmoSource) implementation that provides current state information used to configure the Editor transform gizmo.

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > EditorGizmos

Inheritance Hierarchy

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/EditorTransformGizmoSource.h
Include #include "EditorGizmos/EditorTransformGizmoSource.h"

Syntax

class UEditorTransformGizmoSource :  
    public [UObject](API\Runtime\CoreUObject\UObject\UObject),  
    public [ITransformGizmoSource](API\Editor\EditorInteractiveToolsFramework\EditorGizmos\ITransformGizmoSource)  

Remarks

UEditorTransformGizmoSource is an ITransformGizmoSource implementation that provides current state information used to configure the Editor transform gizmo.

Functions

Type Name Description
UEditorTrans... Construct ( UObject* Outer )  
FEditorModeT... GetModeTools ()  
FEditorViewp... GetViewportClient ()  

Overridden from ITransformGizmoSource

Type Name Description
EAxisList::T... GetGizmoAxisToDraw ( EGizmoTransformMode InWidgetMode ) Returns the current gizmo axes to draw
EToolContext... GetGizmoCoordSystemSpace () Returns the coordinate system space (world or local) in which to display the gizmo
EGizmoTransf... GetGizmoMode () Returns the current Editor gizmo mode
float GetGizmoScale () Returns a scale factor for the gizmo
EGizmoTransf... GetScaleType () Get current scale type
bool GetVisible () Whether the gizmo is visible

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