IAnalysisCache::CreateBlocks

Create blocks of tracked memory.

Unreal Engine C++ API Reference > Developer > TraceServices > TraceServices > Model > IAnalysisCache

References

   
Module TraceServices
Header /Engine/Source/Developer/TraceServices/Public/TraceServices/Model/AnalysisCache.h
Include #include "TraceServices/Model/AnalysisCache.h"
[FSharedBuffer](API\Runtime\Core\Memory\FSharedBuffer) CreateBlocks
(
    [FCacheId](API\Developer\TraceServices\TraceServices\Model\FCacheId) CacheId,
    uint32 Count
)

Remarks

Create blocks of tracked memory. The requested blocks form a contiguous memory range. The block written to disk when no more references are alive. Buffer mapping to the blocks. If the cache id is invalid an empty buffer is returned.

Parameters

Name Description
CacheId Unique cache id
Count Number of blocks to use

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