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Unreal Engine C++ API Reference > Developer > GeometryProcessingInterfaces
Classes
Type | Name | Description |
---|---|---|
Public class | IGeometryProcessing_ApproximateActors | IGeometryProcessing_ApproximateActors is a generic high-level interface to a function/system that outputs a set of new Mesh assets that approximate a set of input Actors. |
Public class | IGeometryProcessing_CombineMeshInstances | The CombineMeshInstances modular feature is used to provide a mechanism for merging a set of instances of meshes (ie mesh + transform + materials + ...) into a smaller set of meshes. |
Public class | IGeometryProcessing_MeshAutoUV | The CombineMeshInstances modular feature is used to provide a mechanism for merging a set of instances of meshes (ie mesh + transform + materials + ...) into a smaller set of meshes. |
Public class | IUVEditorModularFeature | This interface acts as a connector to the (optional) UV Editor plugin. |