IMeshReduction

Mesh reduction interface.

Unreal Engine C++ API Reference > Developer > MeshReductionInterface

References

   
Module MeshReductionInterface
Header /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
Include #include "IMeshReductionInterfaces.h"

Syntax

class IMeshReduction  

Remarks

Mesh reduction interface.

Destructors

Type Name Description
  ~IMeshReduction ()  

Functions

Type Name Description
const FStrin... GetVersionString () Returns a unique string identifying both the reduction plugin itself and the version of the plugin.
bool IsReductionActive ( const FMeshReductionSettings& Redu... ) Returns true if mesh reduction is active.
bool IsReductionActive ( const FSkeletalMeshOptimizationSett... )  
bool IsReductionActive ( const FMeshReductionSettings& Redu..., uint32 NumVertices, uint32 NumTriangles )  
bool IsReductionActive ( const FSkeletalMeshOptimizationSett..., uint32 NumVertices, uint32 NumTriangles )  
bool IsSupported () Returns true if mesh reduction is supported
void ReduceMeshDescription ( FMeshDescription& OutReducedMesh, float& OutMaxDeviation, const FMeshDescription& InMesh, const FOverlappingCorners& InOverl..., const FMeshReductionSettings& Redu... ) Reduces the raw mesh using the provided reduction settings.
bool ReduceSkeletalMesh ( USkeletalMesh* SkeletalMesh, int32 LODIndex, const ITargetPlatform* TargetP... ) Reduces the provided skeletal mesh.

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