Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > FTypePromotion
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h |
Include | #include "BlueprintTypePromotion.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintTypePromotion.cpp |
static bool IsValidPromotion ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & A, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & B )
Remarks
Returns true if A can be promoted to type B correctly, or if the types are equal