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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_ConstructObjectFromClass
- UK2Node_ConstructObjectFromClass::CreatePinsForClass()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h |
Include | #include "K2Node_ConstructObjectFromClass.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_ConstructObjectFromClass.cpp |
virtual void CreatePinsForClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > * OutClassPins )
Remarks
Create new pins to show properties on archetype