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Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNodeActorBase
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
const [TArray](API\Runtime\Core\Containers\TArray)< FSCSEditorTreeNodePtrType > & GetComponentNodes() const
Remarks
Returns the set of root nodes