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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FKCHandler_EventEntry
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/EventEntryHandler.h |
Include | #include "EventEntryHandler.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/EventEntryHandler.cpp |
virtual void RegisterNet ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Net )