Navigation
Unreal Engine C++ API Reference > Editor > MeshPaint
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h |
Include | #include "MeshPaintTypes.h" |
Syntax
struct FTextureTargetListInfo
Remarks
Wrapper to expose texture targets to WPF code.
Variables
Type | Name | Description |
---|---|---|
bool | bIsSelected | |
UTexture2D *... | TextureData | |
uint32 | UndoCount | |
uint32 | UVChannelIndex |
Constructors
Type | Name | Description |
---|---|---|
FTextureTargetListInfo ( UTexture2D* InTextureData, int32 InUVChannelIndex, bool InbIsSelected ) | ||
FTextureTargetListInfo ( UTexture2D* InTextureData, int32 InUVChannelIndex, bool InbIsSelected ) |