FMaterialEditorSpawnNodeCommands

Handles spawn node commands for the Material Editor

Unreal Engine C++ API Reference > Editor > MaterialEditor

Inheritance Hierarchy

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorActions.h
Include #include "MaterialEditorActions.h"

Syntax

class FMaterialEditorSpawnNodeCommands : public [TCommands< FMaterialEditorSpawnNodeCommands >](API\Runtime\Slate\Framework\Commands\TCommands)  

Remarks

Handles spawn node commands for the Material Editor

Constructors

Type Name Description
  FMaterialEditorSpawnNodeCommands () Constructor

Functions

Type Name Description
const TShare... GetChordByClass ( UClass* MaterialExpressionClas... )  
TSharedPtr< ... GetGraphActionByChord ( FInputChord& InChord, UEdGraph* InDestGraph ) Returns a graph action assigned to the passed in chord

Overridden from TCommands

Type Name Description
void RegisterCommands () TCommands interface

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