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Unreal Engine C++ API Reference > Editor > GraphEditor
Inheritance Hierarchy
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/GraphEditorModule.h |
Include | #include "GraphEditorModule.h" |
Syntax
class FGraphEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Remarks
Graph editor public interface
Functions
Type | Name | Description |
---|---|---|
TArray< FGra... | GetAllGraphEditorContextMenuExtender () |
Overridden from IModuleInterface
Type | Name | Description |
---|---|---|
void | ShutdownModule () | Called before the module is unloaded, right before the module object is destroyed. |
void | StartupModule () | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |
Typedefs
Name | Description |
---|---|
FGraphEditorMenuExtender_SelectedNode | Delegates to be called to extend the graph menus |