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Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerContext
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h |
Include | #include "KismetCompiler.h" |
Source | /Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp |
static void SetDefaultInputValueMetaData ( [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FUserPinInfo](API\Editor\BlueprintGraph\FUserPinInfo) > > & InputData )
Remarks
Reflects each pin's user set, default value into the function's metadata (so it can be queried for later by CallFunction nodes, etc.)