FBSPUtils::polySplitOverlappingEdges

Takes a list of polygons and creates a new list of polys which have no overlapping edges.

Unreal Engine C++ API Reference > Developer > BSPUtils > FBSPUtils

References

   
Module BSPUtils
Header /Engine/Source/Developer/BSPUtils/Public/BSPUtils.h
Include #include "BSPUtils.h"
Source /Engine/Source/Developer/BSPUtils/Private/BSPUtils.cpp
static void polySplitOverlappingEdges
(
    [TArray](API\Runtime\Core\Containers\TArray)< [FPoly](API\Runtime\Engine\Engine\FPoly) > * InPolyList,
    [TArray](API\Runtime\Core\Containers\TArray)< [FPoly](API\Runtime\Engine\Engine\FPoly) > * InResult
)

Remarks

Takes a list of polygons and creates a new list of polys which have no overlapping edges. It splits edges as necessary to achieve this.


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