SBlueprintEditorSelectedDebugObjectWidget

Unreal Engine C++ API Reference > Editor > Kismet

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SBlueprintEditorSelectedDebugObjectWidget.h
Include #include "SBlueprintEditorSelectedDebugObjectWidget.h"

Syntax

class SBlueprintEditorSelectedDebugObjectWidget : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)  

Functions

Type Name Description
void AddDebugObject ( UObject* TestObject, const FString& TestObjectName ) Adds an object to the list of debug choices
void Construct ( const FArguments& InArgs, TSharedPtr< FBlueprintEditor > InBl... )  

Overridden from SWidget

Type Name Description
void Tick ( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) Ticks this widget with Geometry.

Classes

Type Name Description
Public struct FArguments  

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