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Unreal Engine C++ API Reference > Editor > BlueprintGraph > IK2Node_EventNodeInterface
- IK2Node_EventNodeInterface::GetEventNodeAction()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EventNodeInterface.h |
Include | #include "K2Node_EventNodeInterface.h" |
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > GetEventNodeAction ( const [FText](API\Runtime\Core\Internationalization\FText) & ActionCategory )