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Unreal Engine C++ API Reference > Editor > EditorFramework > Elements > Framework > FTypedElementViewportInteractionCustomization
- FTypedElementViewportInteractionCustomization::GetFocusBounds()
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Elements/Framework/TypedElementViewportInteraction.h |
Include | #include "Elements/Framework/TypedElementViewportInteraction.h" |
Source | /Engine/Source/Editor/EditorFramework/Private/Elements/Framework/TypedElementViewportInteraction.cpp |
virtual bool GetFocusBounds ( const [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< [ITypedElementWorldInterface](API\Runtime\Engine\Elements\Interfaces\ITypedElementWorldInterface) > & InElementWorldHandle, FBoxSphereBounds & OutBounds )