Navigation
Unreal Engine C++ API Reference > Editor > KismetCompiler
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/UserDefinedStructureCompilerUtils.h |
Include | #include "UserDefinedStructureCompilerUtils.h" |
Syntax
class FUserDefinedStructureCompilerUtils
Functions
Type | Name | Description |
---|---|---|
void | CompileStruct ( UUserDefinedStruct* Struct, FCompilerResultsLog& MessageLog, bool bForceRecompile ) | ASSUMPTION, structure doesn't need to be renamed or removed. |
void | ReplaceStructWithTempDuplicateByPredicate ( UUserDefinedStruct* StructureT..., TFunctionRef< bool(FStructProperty ..., TFunctionRef< void(UStruct*InS... ) |