Navigation
Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem
References
Module | DataLayerEditor |
Header | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
Include | #include "DataLayer/DataLayerEditorSubsystem.h" |
Source | /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp |
bool UpdateActorVisibility ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, bool & bOutSelectionChanged, bool & bOutActorModified, const bool bNotifySelectionChange, const bool bRedrawViewports )
Remarks
Updates the provided actors visibility in the viewports
Parameters
Name | Description |
---|---|
Actor | Actor to update |
bOutSelectionChanged | [OUT] Whether the Editors selection changed |
bOutActorModified | [OUT] Whether the actor was modified |
bNotifySelectionChange | If true the Editor is notified of the selection change; if false, the Editor will not be notified |
bRedrawViewports | If true the viewports will be redrawn; if false, they will not |