UBlueprintDelegateNodeSpawner::GetDelegateProperty

Accessor to the delegate property that this spawner wraps (the delegate that this will assign spawned nodes with).

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintDelegateNodeSpawner

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintDelegateNodeSpawner.h
Include #include "BlueprintDelegateNodeSpawner.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintDelegateNodeSpawner.cpp
[FMulticastDelegateProperty](API\Runtime\CoreUObject\UObject\FMulticastDelegateProperty) const * GetDelegateProperty() const

Remarks

Accessor to the delegate property that this spawner wraps (the delegate that this will assign spawned nodes with). The delegate property that this was initialized with.


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