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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h |
Include | #include "EdGraphSchema_K2_Actions.h" |
Syntax
struct FEdGraphSchemaAction_K2LocalVar : public [FEdGraphSchemaAction_BlueprintVariableBase](API\Editor\BlueprintGraph\FEdGraphSchemaAction_BlueprintVa-)
Remarks
Reference to a local variable (only used in 'docked' palette)
Constructors
Type | Name | Description |
---|---|---|
FEdGraphSchemaAction_K2LocalVar () | ||
FEdGraphSchemaAction_K2LocalVar ( FText InNodeCategory, FText InMenuDesc, FText InToolTip, const int32 InGrouping, const int32 InSectionID ) |
Functions
Type | Name | Description |
---|---|---|
FName | StaticGetTypeId () | Simple type info. |
Overridden from FEdGraphSchemaAction
Type | Name | Description |
---|---|---|
int32 | GetReorderIndexInContainer () | Returns the ordering index of this action in the parent container (if the item cannot be reordered then this will return INDEX_NONE) |
FName | GetTypeId () | |
bool | IsA ( const FName& InType ) | Returns true if the action is of the given type. |