FKeyStructCustomization::CustomizeHeaderOnlyWithButton

Helper variant that generates the key struct in the header and appends a single button at the end TODO: Is there a better way?

Unreal Engine C++ API Reference > Editor > DetailCustomizations > FKeyStructCustomization

References

   
Module DetailCustomizations
Header /Engine/Source/Editor/DetailCustomizations/Public/KeyStructCustomization.h
Include #include "KeyStructCustomization.h"
Source /Engine/Source/Editor/DetailCustomizations/Private/KeyStructCustomization.cpp
void CustomizeHeaderOnlyWithButton
(
    [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > StructPropertyHandle,
    class [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & HeaderRow,
    [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPropertyTypeCustomizationUtils) & StructCustomizationUtils,
    [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > Button
)

Remarks

Helper variant that generates the key struct in the header and appends a single button at the end TODO: Is there a better way?


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