FTypePromotion::FindBestMatchingFunc

Find the function that is the best match given the pins to consider.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FTypePromotion

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Include #include "BlueprintTypePromotion.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintTypePromotion.cpp
static [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * FindBestMatchingFunc
(
    [FName](API\Runtime\Core\UObject\FName) Operation,
    const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & PinsToConsider
)

Remarks

Find the function that is the best match given the pins to consider. Ex: Given "Add" operator and an array of two Vector pins, it will return "Add_VectorVector"


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