FAnimPropertyBindingWidgetArgs

Arguments used to construct a property binding widget.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
Include #include "AnimGraphNode_Base.h"

Syntax

struct FAnimPropertyBindingWidgetArgs  

Remarks

Arguments used to construct a property binding widget.

Variables

Type Name Description
FName BindingName The name of the property we are binding to.
bool bOnGraphNode Whether this is for display on a graph node.
bool bPropertyIsOnFNode Whether the property is on the FAnimNode_Base of this anim node.
TSharedPtr< FEx... MenuExtender Menu extender used to add custom entries in the binding menu.
TArray< UAnimGr... Nodes The nodes to display the binding for.
FOnGetOptionalP... OnGetOptionalPins  
FOnSetPinVisibi... OnSetPinVisibility  
int32 OptionalPinIndex The optional pin index that refers to this pin.
FName PinName The name of the pin.
FProperty * PinProperty The pin property for this binding.

Constructors

Type Name Description
  FAnimPropertyBindingWidgetArgs ( const TArray< UAnimGraphNode_Base&..., FProperty* InPinProperty, FName InPinName, FName InBindingName, int32 InOptionalPinIndex )  

Typedefs

Name Description
FOnGetOptionalPins Delegate used to to access property bindings to modify for the specified node.
FOnSetPinVisibility Delegate used to set pin visibility.

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