SNodePanel::OnSummonContextMenu

INTERFACE TO IMPLEMENT.

Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel

  • SNodePanel::OnSummonContextMenu()

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Include #include "SNodePanel.h"
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > OnSummonContextMenu
(
    const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry,
    const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent
)

Remarks

INTERFACE TO IMPLEMENT. the widget in the summoned context menu that should be focused.


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