ESafeToModifyDuringPIEStatus

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"

Syntax

enum ESafeToModifyDuringPIEStatus  
{  
    Unknown,  
    Safe,  
    NotSafe,  
}  

Values

Name Description
Unknown  
Safe  
NotSafe  

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