FLandscapeImportHelper::GetImportData

Unreal Engine C++ API Reference > Editor > LandscapeEditor > FLandscapeImportHelper > GetImportData

References

   
Module LandscapeEditor
Header /Engine/Source/Editor/LandscapeEditor/Public/LandscapeImportHelper.h
Include #include "LandscapeImportHelper.h"
template<typename T>
static [TEnableIf](API\Runtime\Core\Templates\TEnableIf)< std::is_same_v< T, uint8 >, ELandscapeImportResult >::Type GetImportData
(
    const [FLandscapeImportDescriptor](API\Editor\LandscapeEditor\FLandscapeImportDescriptor) & ImportDescriptor,
    int32 DescriptorIndex,
    [FName](API\Runtime\Core\UObject\FName) LayerName,
    [TArray](API\Runtime\Core\Containers\TArray)< T > & OutData,
    [FText](API\Runtime\Core\Internationalization\FText) & OutMessage
)

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