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Unreal Engine C++ API Reference > Developer > Settings > ISettingsSection
Type
typedef TBaseDelegate_NoParams< bool > FOnModified
References
Module | Settings |
Header | /Engine/Source/Developer/Settings/Public/ISettingsSection.h |
Include | #include "ISettingsSection.h" |
Remarks
A delegate that is executed when a settings section has been modified.
The return value indicates whether the modifications should be saved.