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Unreal Engine C++ API Reference > Developer > DerivedDataCache
Inheritance Hierarchy
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildSession.h |
Include | #include "DerivedDataBuildSession.h" |
Syntax
class FOptionalBuildSession : private [UE::DerivedData::FBuildSession](API\Developer\DerivedDataCache\FBuildSession)
Remarks
A build session that can be null.
Constructors
Type | Name | Description |
---|---|---|
FOptionalBuildSession () | ||
FOptionalBuildSession ( FBuildSession&& InSession ) | ||
FOptionalBuildSession ( const FBuildSession& InSession ) |
Functions
Type | Name | Description |
---|---|---|
FBuildSessio... | Get () | Returns the build session. The caller must check for null before using this accessor. |
FBuildSessio... | Get () | |
bool | IsNull () | |
bool | IsValid () | |
void | Reset () |
Operators
Type | Name | Description |
---|---|---|
operator bool () | ||
FOptionalBui... | operator= ( FBuildSession&& InSession ) | |
FOptionalBui... | operator= ( const FBuildSession& InSession ) |