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Unreal Engine C++ API Reference > Editor > ClassViewer
Inheritance Hierarchy
References
Module | ClassViewer |
Header | /Engine/Source/Editor/ClassViewer/Public/ClassViewerFilter.h |
Include | #include "ClassViewerFilter.h" |
Syntax
class FClassViewerFilter : public [IClassViewerFilter](API\Editor\ClassViewer\IClassViewerFilter)
Remarks
Filter class that performs many common checks.
Variables
Type | Name | Description |
---|---|---|
TSharedPtr< IAs... | AssetReferenceFilter | |
const IAssetReg... | AssetRegistry | |
TSharedRef< FCl... | FilterFunctions | |
TArray< UClass ... | InternalClasses | |
TArray< FDirect... | InternalPaths | |
TSharedRef< FTe... | TextFilter |
Constructors
Type | Name | Description |
---|---|---|
FClassViewerFilter ( const FClassViewerInitializationOpt... ) |
Functions
Type | Name | Description |
---|---|---|
bool | IsClassAllowed ( const FClassViewerInitializationOpt..., const UClass* InClass, TSharedRef< class FClassViewerFilte..., const bool bCheckTextFilter ) | |
bool | IsNodeAllowed ( const FClassViewerInitializationOpt..., const TSharedRef< FClassViewerNode ..., const bool bCheckTextFilter ) | This function checks whether a node passes the filter defined by IsClassAllowed/IsUnloadedClassAllowed. |
bool | IsUnloadedClassAllowed ( const FClassViewerInitializationOpt..., const TSharedRef< const class IUnlo..., TSharedRef< class FClassViewerFilte..., const bool bCheckTextFilter ) |
Overridden from IClassViewerFilter
Type | Name | Description |
---|---|---|
bool | IsClassAllowed ( const FClassViewerInitializationOpt..., const UClass* InClass, TSharedRef< class FClassViewerFilte... ) | Checks if a class is allowed by this filter. |
bool | IsUnloadedClassAllowed ( const FClassViewerInitializationOpt..., const TSharedRef< const class IUnlo..., TSharedRef< class FClassViewerFilte... ) | Checks if a class is allowed by this filter. |