IAnalysisCache::GetBlocks

Load blocks into memory.

Unreal Engine C++ API Reference > Developer > TraceServices > TraceServices > Model > IAnalysisCache

References

   
Module TraceServices
Header /Engine/Source/Developer/TraceServices/Public/TraceServices/Model/AnalysisCache.h
Include #include "TraceServices/Model/AnalysisCache.h"
[FSharedBuffer](API\Runtime\Core\Memory\FSharedBuffer) GetBlocks
(
    [FCacheId](API\Developer\TraceServices\TraceServices\Model\FCacheId) CacheId,
    uint32 BlockIndexStart,
    uint32 BlockCount
)

Remarks

Load blocks into memory. The requested range of blocks will be loaded into a contiguous memory range. Buffer mapping to the blocks. If the block range is invalid the buffer is empty.

Parameters

Name Description
CacheId Unique cache id
BlockIndexStart Block index for this cache entry
BlockCount Consecutive block indices to load

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