IAssetTools::AllPassWritableFolderFilter

Returns true if all in list pass writable folder filter

Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTools

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Include #include "IAssetTools.h"
bool AllPassWritableFolderFilter
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InPaths
) const

Remarks

Returns true if all in list pass writable folder filter


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