FBlueprintEditorApplicationMode

Unreal Engine C++ API Reference > Editor > Kismet

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
Include #include "BlueprintEditorModes.h"

Syntax

class FBlueprintEditorApplicationMode : public [FApplicationMode](API\Editor\UnrealEd\WorkflowOrientedApp\FApplicationMode)  

Variables

Type Name Description
FWorkflowAllowe... BlueprintEditorOnlyTabFactories Set of spawnable tabs only usable in blueprint editing mode (not useful in Persona, etc...)
FWorkflowAllowe... BlueprintEditorTabFactories Set of spawnable tabs in blueprint editing mode.
FWorkflowAllowe... CoreTabFactories Set of spawnable tabs useful in derived classes, even without a blueprint.
TWeakPtr< FBlue... MyBlueprintEditor  

Constructors

Type Name Description
  FBlueprintEditorApplicationMode ( TSharedPtr< class FBlueprintEditor ..., FName InModeName, FText(*)(const FName) GetLocali..., const bool bRegisterViewport, const bool bRegisterDefaultsTab )  

Overridden from FApplicationMode

Type Name Description
void PostActivateMode ()  
void PreDeactivateMode ()  
void RegisterTabFactories ( TSharedPtr< FTabManager > InTabMana... )  

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