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Unreal Engine C++ API Reference > Editor > GameProjectGeneration
Inheritance Hierarchy
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Classes/TemplateProjectDefs.h |
Include | #include "TemplateProjectDefs.h" |
Syntax
class UTemplateProjectDefs : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Variables
Type | Name | Description |
---|---|---|
FString | AssetTypes | |
bool | bAllowProjectCreation | Should we allow creation of a project from this template. |
bool | bIsBlank | Is this a blank template? Determines whether we can override the default map when creating the project. |
bool | bIsEnterprise | Is this an enterprise template? |
bool | bThumbnailAsIcon | Is there a rendered thumbnail that should be treated as the project template icon. |
TArray< FName > | Categories | |
FString | ClassTypes | |
EFeaturePackDet... | EditDetailLevelPreference | What detail level to edit when editing shared template resources |
TArray< FTempla... | FilenameReplacements | |
TArray< FString... | FilesToIgnore | |
TArray< FTempla... | FolderRenames | |
TArray< FString... | FoldersToIgnore | |
TArray< ETempla... | HiddenSettings | Optional list of settings to hide. If none are specified, then all settings are shown. |
TArray< FLocali... | LocalizedDescriptions | |
TArray< FLocali... | LocalizedDisplayNames | |
TArray< FString... | PacksToInclude | Optional list of feature packs to include |
TArray< FTempla... | ReplacementsInFiles | |
TArray< FFeatur... | SharedContentPacks | Shared feature packs. |
FString | SortKey | |
FString | StarterContent |
Constructors
Type | Name | Description |
---|---|---|
UTemplateProjectDefs ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
void | AddConfigValues ( TArray< FTemplateConfigValue >& Co..., const FString& TemplateName, const FString& ProjectName, bool bShouldGenerateCode ) | Callback for adding config values |
void | FixupStrings ( const FString& TemplateName, const FString& ProjectName ) | Fixes up all strings in this definitions object to replace %TEMPLATENAME% with the supplied template name and %PROJECTNAME% with the supplied project name |
bool | GeneratesCode ( const FString& ProjectTemplatePath ) | Does this template generate C++ source? |
FText | GetDisplayNameText () | Returns the display name for the current culture, or English if the current culture has no translation |
FText | GetLocalizedDescription () | Returns the display name for the current culture, or English if the current culture has no translation |
bool | IsClassRename ( const FString& DestFilename, const FString& SrcFilename, const FString& FileExtension ) | Callback for each file rename, so class renames can be extracted |
bool | PostGenerateProject ( const FString& DestFolder, const FString& SrcFolder, const FString& NewProjectFile, const FString& TemplateFile, bool bShouldGenerateCode, FText& OutFailReason ) | Callback after project generation is done, allowing for custom project generation behavior |
bool | PreGenerateProject ( const FString& DestFolder, const FString& SrcFolder, const FString& NewProjectFile, const FString& TemplateFile, bool bShouldGenerateCode, FText& OutFailReason ) | Callback before project generation is done, allowing for custom project generation behavior |