FBaseTimingTrack::DrawEvent

Draw a single event (can be used to draw only the highlight for a selected and/or hovered event).

Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels > FBaseTimingTrack

  • FBaseTimingTrack::DrawEvent()

References

   
Module TraceInsights
Header /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/BaseTimingTrack.h
Include #include "Insights/ViewModels/BaseTimingTrack.h"
virtual void DrawEvent
(
    const [ITimingTrackDrawContext](API\Developer\TraceInsights\Insights\ViewModels\ITimingTrackDrawContext) & Context,
    const [ITimingEvent](API\Developer\TraceInsights\Insights\ViewModels\ITimingEvent) & InTimingEvent,
    [EDrawEventMode](API\Developer\TraceInsights\Insights\ViewModels\EDrawEventMode) InDrawMode
) const

Remarks

Draw a single event (can be used to draw only the highlight for a selected and/or hovered event).


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