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Unreal Engine C++ API Reference > Developer > ToolMenus > UToolMenu
References
Module | ToolMenus |
Header | /Engine/Source/Developer/ToolMenus/Public/ToolMenu.h |
Include | #include "ToolMenu.h" |
Source | /Engine/Source/Developer/ToolMenus/Private/ToolMenu.cpp |
[UToolMenu](API\Developer\ToolMenus\UToolMenu) * AddSubMenu ( const [FToolMenuOwner](API\Developer\ToolMenus\FToolMenuOwner) Owner, const [FName](API\Runtime\Core\UObject\FName) SectionName, const [FName](API\Runtime\Core\UObject\FName) Name, const [FText](API\Runtime\Core\Internationalization\FText) & Label, const [FText](API\Runtime\Core\Internationalization\FText) & ToolTip )