IsObjectInCollection

Overload list

Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionManager

  Type Name Description
Public function Const bool

IsObjectInCollection ( const FSoftObjectPath& ObjectPath,
FName CollectionName,
ECollectionShareType::Type ShareType,
ECollectionRecursionFlags::Flags RecursionMode
)

Check to see if the given object exists in the given collection
Public function Const bool

IsObjectInCollection ( FName ObjectPath,
FName CollectionName,
ECollectionShareType::Type ShareType,
ECollectionRecursionFlags::Flags RecursionMode
)

FNames containing full object paths are deprecated. Use FSoftObjectPath instead.

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