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Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource
- UContentBrowserDataSource::DoesItemPassFilter()
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h |
Include | #include "ContentBrowserDataSource.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp |
virtual bool DoesItemPassFilter ( const [FContentBrowserItemData](API\Editor\ContentBrowserData\FContentBrowserItemData) & InItem, const [FContentBrowserDataCompiledFilter](API\Editor\ContentBrowserData\FContentBrowserDataCompiledFilte-) & InFilter )
Remarks
Query whether the given item passes the given compiled filter. Should be called after ConvertItemForFilter True if the item passes the filter, false otherwise.
Parameters
Name | Description |
---|---|
InItem | The item to query. |
InFilter | The compiled filter used to test matching items. |