ITargetPlatform::IsClientOnly

Checks whether this platform is only a client (and must connect to a server to run).

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetPlatform

  • ITargetPlatform::IsClientOnly()

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Include #include "Interfaces/ITargetPlatform.h"
bool IsClientOnly() const

Remarks

Checks whether this platform is only a client (and must connect to a server to run). true if this platform must connect to a server.


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