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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp |
void BroadcastUserDefinedPinRenamed ( [FName](API\Runtime\Core\UObject\FName) OldName, [FName](API\Runtime\Core\UObject\FName) NewName )
Remarks
Attempt to broadcast an event for a user-defined pin being renamed on this node