IMaterialEditor::GetBoundsForNode

Get the visible bounds of the given graph node

Unreal Engine C++ API Reference > Editor > MaterialEditor > IMaterialEditor

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Include #include "IMaterialEditor.h"
virtual void GetBoundsForNode
(
    const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InNode,
    class [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & OutRect,
    float InPadding
) const

Remarks

Get the visible bounds of the given graph node


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