UK2Node_FunctionEntry::GetFunctionVariableCache

Gets the [UFunction](API\Runtime\CoreUObject\UObject\UFunction) and function variable cache structure that should be used for serialization fixups for local variables.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_FunctionEntry

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionEntry.h
Include #include "K2Node_FunctionEntry.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_FunctionEntry.cpp
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > GetFunctionVariableCache
(
    bool bForceRefresh
)

Remarks

Gets the UFunction and function variable cache structure that should be used for serialization fixups for local variables. If bForceRefresh is true it will always recreate the cache


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