FContentBrowserItemDataAttributeValue::SetValue

Set this attribute value from the given type, converting it to a type we can store internally if required.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > FContentBrowserItemDataAttributeValue > SetValue

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserItemData.h
Include #include "ContentBrowserItemData.h"
template<typename ValueAttrType>
void SetValue
(
    ValueAttrType InValue
)

Remarks

Set this attribute value from the given type, converting it to a type we can store internally if required.

This function is overloaded for FString, FName, and FText, with the generic implementation requiring a LexToString implementation for the given type.

This function will reset the type during the set, so will also clear any currently associated meta-data.


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