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Unreal Engine C++ API Reference > Developer > OutputLog > FOutputLogModule
Type | Name | Description | |
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void | UpdateOutputLogFilter
(
const TArray< FName >& CategoriesToShow, |
Change the output log's filter. If CategoriesToShow is empty, all categories will be shown. |
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void | Change the output log's filter. If CategoriesToShow is empty, all categories will be shown. |