ISimulationEditorExtender::DebugDrawSimulationTexts

Called from the editor when clothing is active to process any active debug drawing of any text strings Recommended to use the show menu extension for controlling what data to draw

Unreal Engine C++ API Reference > Editor > ClothingSystemEditorInterface > ISimulationEditorExtender

  • ISimulationEditorExtender::DebugDrawSimulationTexts()

References

   
Module ClothingSystemEditorInterface
Header /Engine/Source/Editor/ClothingSystemEditorInterface/Public/SimulationEditorExtender.h
Include #include "SimulationEditorExtender.h"
void DebugDrawSimulationTexts
(
    const [IClothingSimulation](API\Runtime\ClothingSystemRuntimeInterface\IClothingSimulation) * InSimulation,
    [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InOwnerComponent,
    [FCanvas](API\Runtime\Engine\FCanvas) * Canvas,
    const [FSceneView](API\Runtime\Engine\FSceneView) * SceneView
)

Remarks

Called from the editor when clothing is active to process any active debug drawing of any text strings Recommended to use the show menu extension for controlling what data to draw

Parameters

Name Description
InSimulation The running clothing simulation
InOwnerComponent The component that owns the running clothing simulation
Canvas The canvas to use for drawing the text
SceneView The view on which to project the text

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