UTestBTTask_SetValue::AbortTask

Aborts this task, should return Aborted or InProgress (use [FinishLatentAbort()](API\Runtime\AIModule\BehaviorTree\UBTTaskNode\FinishLatentAbort) when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!

Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree > UTestBTTask_SetValue

References

   
Module AITestSuite
Header /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetValue.h
Include #include "BehaviorTree/TestBTTask_SetValue.h"
Source /Engine/Source/Developer/AITestSuite/Private/BehaviorTree/TestBTTask_SetValue.cpp
virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) AbortTask
(
    [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp,
    uint8 * NodeMemory
)

Remarks

Aborts this task, should return Aborted or InProgress (use FinishLatentAbort() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library