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Unreal Engine C++ API Reference > Editor > GraphEditor
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/MarqueeOperation.h |
Include | #include "MarqueeOperation.h" |
Syntax
struct FMarqueeOperation
Remarks
Helper for managing marquee operations
Variables
Type | Name | Description |
---|---|---|
FGraphPanelSele... | AffectedNodes | Nodes that will be selected or unselected by the current marquee operation |
TSet< class UOb... | AffectedNodes | Nodes that will be selected or unselected by the current marquee operation |
enum FMarqueeOp... | Operation | |
FMarqueeRect | Rect | The marquee rectangle being dragged by the user |
Constructors
Type | Name | Description |
---|---|---|
FMarqueeOperation () | ||
FMarqueeOperation () |
Functions
Type | Name | Description |
---|---|---|
void | End () | |
void | End () | |
bool | IsValid () | |
bool | IsValid () | |
FMarqueeOper... | OperationTypeFromMouseEvent ( const FPointerEvent& MouseEvent ) | Given a mouse event, figure out what the marquee selection should do based on the state of Shift and Ctrl keys |
FMarqueeOper... | OperationTypeFromMouseEvent ( const FPointerEvent& MouseEvent ) | Given a mouse event, figure out what the marquee selection should do based on the state of Shift and Ctrl keys |
void | Start ( const FVector2D& InStartLocation, FMarqueeOperation::Type InOperation... ) | |
void | Start ( const FVector2D& InStartLocation, FMarqueeOperation::Type InOperation... ) |