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Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > FAssetFilter
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/AssetFilter.h |
Include | #include "Filters/AssetFilter.h" |
virtual void SaveSettings ( const [FString](API\Runtime\Core\Containers\FString) & IniFilename, const [FString](API\Runtime\Core\Containers\FString) & IniSection, const [FString](API\Runtime\Core\Containers\FString) & SettingsString ) const
Remarks
Can be overriden for custom FilterBar subclasses to save settings, currently not implemented in any gneeric Filter Bar