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Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilityLibrary
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h |
Include | #include "EditorUtilityLibrary.h" |
Source | /Engine/Source/Editor/Blutility/Private/EditorUtilityLibrary.cpp |
static bool GetCurrentContentBrowserPath ( [FString](API\Runtime\Core\Containers\FString) & OutPath )
Remarks
Attempts to get the path for the active content browser, returns false if there is no active content browser or if it was a virtual path Whether a path was successfully returned
Parameters
Name | Description |
---|---|
OutPath | The returned path if successfully found |