Navigation
Unreal Engine C++ API Reference > Editor > ClassViewer > IUnloadedBlueprintData
References
Module | ClassViewer |
Header | /Engine/Source/Editor/ClassViewer/Public/ClassViewerFilter.h |
Include | #include "ClassViewerFilter.h" |
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FString](API\Runtime\Core\Containers\FString) > GetClassName() const
Remarks
Get the generated class name of this blueprint.