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Unreal Engine C++ API Reference > Developer > AssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include | #include "IAssetTools.h" |
Syntax
struct FAssetRenameData
Variables
Type | Name | Description |
---|---|---|
TWeakObjectPtr<... | Asset | Object being renamed |
bool | bOnlyFixSoftReferences | If true, only fix soft references. |
FString | NewName | New package and asset name, new object path will be PackagePath/NewName.NewName |
FSoftObjectPath | NewObjectPath | New full path, may be a SubObject |
FString | NewPackagePath | New path to package without package name, ie /Game/SubDirectory |
FSoftObjectPath | OldObjectPath | Full path to old name, in form /Game/SubDirectory/OldName.OldName:SubPath |
Constructors
Type | Name | Description |
---|---|---|
FAssetRenameData () | ||
FAssetRenameData ( const TWeakObjectPtr< UObject >& I..., const FString& InNewPackagePath, const FString& InNewName ) | These constructors leave some fields empty, they are fixed up inside AssetRenameManager | |
FAssetRenameData ( const FSoftObjectPath& InOldObject..., const FSoftObjectPath& InNewObject..., bool bInOnlyFixSoftReferences ) |