UEditorUtilityBlueprintFactory::OnClassPicked

Handler for when a class is picked in the class picker

Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilityBlueprintFactory

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Classes/EditorUtilityBlueprintFactory.h
Include #include "EditorUtilityBlueprintFactory.h"
Source /Engine/Source/Editor/Blutility/Private/EditorUtilityBlueprintFactory.cpp
void OnClassPicked
(
    [UClass](API\Runtime\CoreUObject\UObject\UClass) * InChosenClass
)

Remarks

Handler for when a class is picked in the class picker


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