DecomposeMeshToHulls

Utility for turning arbitrary mesh into convex hulls.

Unreal Engine C++ API Reference > Developer > PhysicsUtilities

References

   
Module PhysicsUtilities
Header /Engine/Source/Developer/PhysicsUtilities/Public/ConvexDecompTool.h
Include #include "ConvexDecompTool.h"
Source /Engine/Source/Developer/PhysicsUtilities/Private/ConvexDecompTool.cpp
void DecomposeMeshToHulls  
(  
    [UBodySetup](API\Runtime\Engine\PhysicsEngine\UBodySetup) * InBodySetup,  
    const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & InVertices,  
    const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InIndices,  
    uint32 InHullCount,  
    int32 InMaxHullVerts,  
    uint32 InResolution  
)  

Remarks

Utility for turning arbitrary mesh into convex hulls. InBodySetup BodySetup that will have its existing hulls removed and replaced with results of decomposition.

Parameters

Name Description
InVertices Array of vertex positions of input mesh
InIndices Array of triangle indices for input mesh
InAccuracy Value between 0 and 1, controls how accurate hull generation is
InMaxHullVerts Number of verts allowed in a hull

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