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Unreal Engine C++ API Reference > Editor > AnimationModifiers > UAnimationModifiersAssetUserData
References
Module | AnimationModifiers |
Header | /Engine/Source/Editor/AnimationModifiers/Public/AnimationModifiersAssetUserData.h |
Include | #include "AnimationModifiersAssetUserData.h" |
Source | /Engine/Source/Editor/AnimationModifiers/Private/AnimationModifiersAssetUserData.cpp |
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.