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Unreal Engine C++ API Reference > Editor > LandscapeEditor > ILandscapeFileFormat > Import
References
Module | LandscapeEditor |
Header | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h |
Include | #include "LandscapeFileFormatInterface.h" |
[FLandscapeImportData](API\Editor\LandscapeEditor\FLandscapeImportData)< T > Import ( const TCHAR * Filename, [FName](API\Runtime\Core\UObject\FName) LayerName, [FLandscapeFileResolution](API\Editor\LandscapeEditor\FLandscapeFileResolution) ExpectedResolution ) const
Remarks
Import a file imported data and (optional) error message
Parameters
Name | Description |
---|---|
Filename | path to the file to import |
LayerName | name of layer being imported (in case of Heightmap this will be NAME_None) |
ExpectedResolution | resolution selected in the import UI (mostly for the benefit of .raw) |