Navigation
Unreal Engine C++ API Reference > Developer > AssetTools
Type | Name | Description |
---|---|---|
bool | AssetViewUtils::OpenEditorForAsset ( const FString& ObjectPath ) | Loads the specified object if needed and opens the asset editor for it |
bool | AssetViewUtils::OpenEditorForAsset ( UObject* Asset ) | Opens the asset editor for the specified asset |
bool | AssetViewUtils::OpenEditorForAsset ( const TArray< UObject* >& Ass... ) | Opens the asset editor for the specified assets |