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Unreal Engine C++ API Reference > Editor > AudioEditor > FSoundfieldSubmixDetailsCustomization
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/SubmixDetailsCustomization.h |
Include | #include "SubmixDetailsCustomization.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/SubmixDetailsCustomization.cpp |
virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder )
Remarks
Called when details should be customized