IMeshPainter::ActorSelected

Is called by the owning EdMode when an actor is de-selected in the viewport

Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPainter

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h
Include #include "IMeshPainter.h"
void ActorSelected
(
    [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor
)

Remarks

Is called by the owning EdMode when an actor is de-selected in the viewport


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