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Unreal Engine C++ API Reference > Editor > Kismet > FFindInBlueprintSearchManager
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h |
Include | #include "FindInBlueprintManager.h" |
Source | /Engine/Source/Editor/Kismet/Private/FindInBlueprintManager.cpp |
static [FString](API\Runtime\Core\Containers\FString) ConvertFTextToHexString ( [FText](API\Runtime\Core\Internationalization\FText) InValue )
Remarks
Serializes an FText to memory and converts the memory into a string of hex characters