FFrontendFilterTelemetry

Unreal Engine C++ API Reference > Editor > ContentBrowser

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/ContentBrowserTelemetry.h
Include #include "ContentBrowserTelemetry.h"

Syntax

struct FFrontendFilterTelemetry  

Variables

Type Name Description
double AmortizeDuration Wall clock duration of filtering all items.
bool bCompleted Whether this filtering session completed before being interrupted/cancelled in some way.
FGuid FilterSessionCorrelationGuid Guid assigned to the set of backend items the frontend is filtering here.
TSharedPtr< FAs... FrontendFilters 'Frontend' filter (amortized in asset view tick) 'Backend' filter data is available in backend items telemetry - requires correlation
int32 PriorityItemsToFilter The number of items that were required to be filtered immediately.
TOptional< doub... ResultLatency Latency until first result is added (if any results were found)
TOptional< doub... TimeUntilInteraction Time until user interacted with filter results - e.g. opened an asset from the list, even if filtering was not complete.
int32 TotalItemsToFilter The total number of items returned from the backend that needed filtering.
int32 TotalResults Total number of items that passed the filters.
FGuid ViewCorrelationGuid Guid assigned to the originating instance of SAssetView.
double WorkDuration Actual cumulative tick time of filtering.

Constructors

Type Name Description
  FFrontendFilterTelemetry ()  
  FFrontendFilterTelemetry ( FGuid InViewCorrelationGuid, FGuid InFilterSessionCorrelationGui... )  

Constants

Name Description
TelemetryID  

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