FPortableObjectFormatDOM::CreateNewHeader

Creates a header entry based on the project and language info.

Unreal Engine C++ API Reference > Developer > Localization > FPortableObjectFormatDOM

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/PortableObjectFormatDOM.h
Include #include "PortableObjectFormatDOM.h"
Source /Engine/Source/Developer/Localization/Private/PortableObjectFormatDOM.cpp
void CreateNewHeader
(
    const [FString](API\Runtime\Core\Containers\FString) & InCopyrightNotice
)

Remarks

Creates a header entry based on the project and language info.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library