Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_SetFieldsInStruct
Inheritance Hierarchy
- FStructOperationOptionalPinManager
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h |
Include | #include "K2Node_SetFieldsInStruct.h" |
Syntax
struct FSetFieldsInStructPinManager : public [UK2Node_MakeStruct::FMakeStructPinManager](API\Editor\BlueprintGraph\UK2Node_MakeStruct\FMakeStructPinManager)
Constructors
Type | Name | Description |
---|---|---|
FSetFieldsInStructPinManager ( const uint8* InSampleStructMem..., UBlueprint* BP ) |
Overridden from FMakeStructPinManager
Type | Name | Description |
---|---|---|
void | GetRecordDefaults ( FProperty* TestProperty, FOptionalPinFromProperty& Record ) |