FUncontrolledChangelistsModule

Interface for talking to Uncontrolled Changelists

Unreal Engine C++ API Reference > Developer > UncontrolledChangelists

Inheritance Hierarchy

References

   
Module UncontrolledChangelists
Header /Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
Include #include "UncontrolledChangelistsModule.h"

Syntax

class FUncontrolledChangelistsModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)  

Remarks

Interface for talking to Uncontrolled Changelists

Variables

Type Name Description
FOnUncontrolled... OnUncontrolledChangelistModuleChanged  

Functions

Type Name Description
TOptional< F... CreateUncontrolledChangelist ( const FText& InDescription ) Creates a new Uncontrolled Changelist.
void DeleteUncontrolledChangelist ( const FUncontrolledChangelist& InU... ) Deletes an Uncontrolled Changelist.
void EditUncontrolledChangelist ( const FUncontrolledChangelist& InU..., const FText& InNewDescription ) Edits an Uncontrolled Changelist's description
FUncontrolle... Get () Gets a reference to the UncontrolledChangelists module
TArray< FUnc... GetChangelistStates () Get the changelist state of each cached Uncontrolled Changelist.
FName GetModuleName ()  
FText GetReconcileStatus () Gets a message indicating the status of SCC coherence.
bool IsAvailable () Checks to see if this module is loaded and ready.
bool IsEnabled () Check whether uncontrolled changelist module is enabled.
void MoveFilesToControlledChangelist ( const TArray< FSourceControlStateRe..., const FSourceControlChangelistPtr&..., TFunctionRef< bool(const TArray< FS... ) Moves files to a Controlled Changelist.
void MoveFilesToControlledChangelist ( const TArray< FString >& InUncontr..., const FSourceControlChangelistPtr&..., TFunctionRef< bool(const TArray< FS... ) Moves files to a Controlled Changelist.
void MoveFilesToUncontrolledChangelist ( const TArray< FSourceControlStateRe..., const TArray< FSourceControlStateRe..., const FUncontrolledChangelist& InU... ) Moves files to an Uncontrolled Changelist.
void OnAssetAdded ( const FAssetData& AssetData ) Delegate callback called when assets are added to AssetRegistry.
void OnAssetLoaded ( UObject* InAsset ) Delegate callback called when an asset is loaded.
bool OnDeleteWritable ( const FString& InFilename ) Called when file has been deleted without an available Provider.
bool OnMakeWritable ( const FString& InFilename ) Called when file has been made writable.
bool OnNewFilesAdded ( const TArray< FString >& InFilenam... ) Called when files should have been marked for add without an available Provider.
void OnObjectPreSaved ( UObject* InObject, const FObjectPreSaveContext& InPre... ) Delegate callback called before an asset has been written to disk.
bool OnReconcileAssets () Called when "Reconcile assets" button is clicked.
bool OnRevert ( const TArray< FString >& InFilenam... ) Called when "Revert files" button is clicked. Reverts modified files and deletes new ones.
bool OnSaveWritable ( const FString& InFilename ) Called when file has been saved without an available Provider.
void UpdateStatus () Updates the status of Uncontrolled Changelists and files.

Overridden from IModuleInterface

Type Name Description
void ShutdownModule () Called before the module is unloaded, right before the module object is destroyed.
void StartupModule () IModuleInterface implementation

Typedefs

Name Description
FOnUncontrolledChangelistModuleChanged Callback called when the state of the Uncontrolled Changelist Module (or any Uncontrolled Changelist) changed
FUncontrolledChangelistsStateCache  

Constants

Name Description
CHANGELISTS_NAME  
VERSION_NAME  
VERSION_NUMBER  

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