FBlueprintActionInfo

Info struct passed around to filter rejection tests.

Unreal Engine C++ API Reference > Editor > BlueprintGraph

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
Include #include "BlueprintActionFilter.h"

Syntax

struct FBlueprintActionInfo  

Remarks

Info struct passed around to filter rejection tests. Wraps a UBlueprintNodeSpawner, and caches associated fields/files/etc. as they're requested (to optimize duplicated queries cross rejection tests).

Variables

Type Name Description
UBlueprintNodeS... NodeSpawner The raw action that this struct represent (const so we don't mutate the database)

Constructors

Type Name Description
  FBlueprintActionInfo ( UObject const* ActionOwner, UBlueprintNodeSpawner const* A... )  
  FBlueprintActionInfo ( FBlueprintActionInfo const& Rhs, IBlueprintNodeBinder::FBindingSet c... )  

Functions

Type Name Description
UObject cons... GetActionOwner () Retrieves the key that the wrapped action is associated with in the FBlueprintActionDatabase (either a UClass, or asset object).
UFunction co... GetAssociatedFunction () Certain actions are associated with specific functions (like function call spawners, or event spawners) This retrieves the function from the wrapped action if it can (not all actions have an associated function).
FFieldVarian... GetAssociatedMemberField () Certain actions are associated with specific member fields (a member function call, a variable get/set, etc.) This retrieves that member field if there is one (not all actions have an associated field).
FProperty co... GetAssociatedProperty () Certain actions are associated with specific properties (like delegate node spawners, or variable get/set spawners) This retrieves that property from the wrapped action if it can (not all actions have an associated property).
IBlueprintNo... GetBindings () Retrieves any bindings that the action will apply to spawned nodes.
UClass const... GetNodeClass () Retrieves the node class that the wrapped action will spawn (assume to be not null).
UClass const... GetOwnerClass () Retrieves a class associated with the wrapped action.

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