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Unreal Engine C++ API Reference > Developer > AutomationController > IAutomationReport
References
Module | AutomationController |
Header | /Engine/Source/Developer/AutomationController/Public/IAutomationReport.h |
Include | #include "IAutomationReport.h" |
[FString](API\Runtime\Core\Containers\FString) GetGameInstanceName ( const int32 ClusterIndex )
Remarks
Gets the name of the instance that ran the test. the name of the device.
Parameters
Name | Description |
---|---|
ClusterIndex | Index of the platform reporting the results of this test. See AutomationDeviceClusterManager. |