FPropertyAccessCompilerHandler

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/PropertyAccessCompilerHandler.h
Include #include "PropertyAccessCompilerHandler.h"

Syntax

class FPropertyAccessCompilerHandler : public [IAnimBlueprintCompilerHandler](API\Editor\AnimGraph\IAnimBlueprintCompilerHandler)  

Functions

Type Name Description
int32 AddCopy ( TArrayView< FString > InSourcePath, TArrayView< FString > InDestPath, EPropertyAccessBatchType InBatchTyp..., UObject* InObject ) Add a copy to the property access library we are compiling
int32 MapCopyIndex ( int32 InIndex ) Maps the initial integer copy handle to a true handle, post compilation.
FOnPostLibra... OnPostLibraryCompiled () Delegate called when the library is compiled (whether successfully or not)
FSimpleMulti... OnPreLibraryCompiled () Delegate called when the library is compiled (whether successfully or not)

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library