FContentBrowserItemData::GetOwnerDataSource

Get the pointer to the data source that manages the thing represented by this item.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > FContentBrowserItemData

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserItemData.h
Include #include "ContentBrowserItemData.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserItemData.cpp
[UContentBrowserDataSource](API\Editor\ContentBrowserData\UContentBrowserDataSource) * GetOwnerDataSource() const  

Remarks

Get the pointer to the data source that manages the thing represented by this item.

This is usually set for valid items, but may be null in rare circumstances (ie, creating a dummy placeholder item with no owner).


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