ILauncherProfile::GetCookedPlatforms

Gets the names of the platforms to build for.

Unreal Engine C++ API Reference > Developer > LauncherServices > ILauncherProfile

References

   
Module LauncherServices
Header /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Include #include "ILauncherProfile.h"
const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & GetCookedPlatforms() const  

Remarks

Gets the names of the platforms to build for. Read-only collection of platform names.

See Also

AddCookedPlatform

ClearCookedPlatforms

RemoveCookedPlatform


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