FBlueprintEditor::UnregisterSCSEditorCustomization

Unregister a previously registered customization for interacting with the subobject editor

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
void UnregisterSCSEditorCustomization
(
    const [FName](API\Runtime\Core\UObject\FName) & InComponentName
)

Remarks

Unregister a previously registered customization for interacting with the subobject editor

Parameters

Name Description
InComponentName The name of the component to customize behavior for

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