FSyncPreview

Operation used to determine the files that would be affected by a sync operation

Unreal Engine C++ API Reference > Developer > SourceControl

Inheritance Hierarchy

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
Include #include "SourceControlOperations.h"

Syntax

class FSyncPreview : public [FSourceControlOperationBase](API\Developer\SourceControl\FSourceControlOperationBase)  

Remarks

Operation used to determine the files that would be affected by a sync operation

Variables

Type Name Description
TArray< FString... AffectedFiles Array of files that would be affected by the sync operation
bool bHeadRevision Flag abstracting if the operation aims to preview a sync to head
FString Revision Target Revision to which the sync preview refers to
int64 TransferSize Number of bytes that need to be transferred for the sync operation

Functions

Type Name Description
const TArray... GetAffectedFiles ()  
const FStrin... GetRevision ()  
int64 GetTransferSize ()  
bool IsHeadRevisionFlagSet ()  
void SetAffectedFiles ( TArray< FString >&& InAffectedFile... )  
void SetHeadRevisionFlag ( const bool bInHeadRevision )  
void SetRevision ( const FString& InRevision )  
void SetTransferSize ( const int64 InTransferSize )  

Overridden from ISourceControlOperation

Type Name Description
FText GetInProgressString () Get the string to display when this operation is in progress
FName GetName () Get the name of this operation, used as a unique identifier

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