FAsyncDirectoryReader::UseCachedState

Instruct the directory reader to use the specified cached state to lookup file hashes, where timestamps haven't changed

Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FAsyncDirectoryReader

References

   
Module DirectoryWatcher
Header /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
Include #include "FileCache.h"
void UseCachedState
(
    [FDirectoryState](API\Developer\DirectoryWatcher\FDirectoryState) InCachedState
)

Remarks

Instruct the directory reader to use the specified cached state to lookup file hashes, where timestamps haven't changed


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