FSetActiveEvent

This event is broadcast to when this filter is set Active

Unreal Engine C++ API Reference > Developer > ToolWidgets > Filters > FFilterBase

Inheritance Hierarchy

  • TBaseMulticastDelegate_OneParam< void, bool >

References

   
Module ToolWidgets
Header /Engine/Source/Developer/ToolWidgets/Public/Filters/FilterBase.h
Include #include "Filters/FilterBase.h"

Syntax

class FSetActiveEvent : public TBaseMulticastDelegate_OneParam< void, bool >  

Remarks

This event is broadcast to when this filter is set Active


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