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Unreal Engine C++ API Reference > Editor > CurveEditor > Tree > FCurveEditorFilterStates
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/Tree/CurveEditorTree.h |
Include | #include "Tree/CurveEditorTree.h" |
void Reset()
Remarks
Reset all the filter states currently being tracked (does not affect IsActive