FCollectionAssetManagement

Handles the collection management for the given assets

Unreal Engine C++ API Reference > Developer > AssetTools

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/CollectionAssetManagement.h
Include #include "CollectionAssetManagement.h"

Syntax

class FCollectionAssetManagement  

Remarks

Handles the collection management for the given assets

Constructors

Type Name Description
  FCollectionAssetManagement () Constructor

Destructors

Type Name Description
  ~FCollectionAssetManagement () Destructor

Functions

Type Name Description
void AddCurrentAssetsToCollection ( FCollectionNameType InCollectionKey ) Add the current assets to the given collection
ECheckBoxSta... GetCollectionCheckState ( FCollectionNameType InCollectionKey ) Get the check box state the given collection should use in any management UIs
int32 GetCurrentAssetCount () Get the number of assets in the current set
bool IsCollectionEnabled ( FCollectionNameType InCollectionKey ) Return whether or not the given collection should be enabled in any management UIs
void RemoveCurrentAssetsFromCollection ( FCollectionNameType InCollectionKey ) Remove the current assets from the given collection
void SetCurrentAssetPaths ( const TArray< FSoftObjectPath >& C... ) Set the asset paths that we are currently observing and managing the collection state of
void SetCurrentAssets ( const TArray< FAssetData >& Curren... ) Set the assets that we are currently observing and managing the collection state of

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