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Unreal Engine C++ API Reference > Developer > SkeletalMeshUtilitiesCommon > FLODUtilities
References
Module | SkeletalMeshUtilitiesCommon |
Header | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
Include | #include "LODUtilities.h" |
Source | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp |
static void MatchImportedMaterials ( [FSkeletalMeshMatchImportedMaterialsParameters](API\Developer\SkeletalMeshUtilitiesCommon\FLODUtilities\FSkeletalMeshMat-) & Parameters )
Remarks
When any skeletalmesh LOD get imported or re-imported, we want to have common code to set all materials data. In case we re-import a LOD this code will match the sections using imported material name to be able to keep any section data. The material slot array is not re-order even if we re-import the base LOD.