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Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters
Inheritance Hierarchy
- FFilterBarBase
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h |
Include | #include "Filters/SAssetFilterBar.h" |
Syntax
class FFilterBarBase
Remarks
A non-templated base class for SAssetFilterBar, where functionality that does not depend on the type of item being filtered lives
Variables
Type | Name | Description |
---|---|---|
FName | FilterBarIdentifier | Unique name for this filter bar |
Functions
Type | Name | Description |
---|---|---|
const FFilte... | GetConstConfig () | Get a const version of this filter bar's config |
FFilterBarSe... | GetMutableConfig () | Get a mutable version of this filter bar's config |
void | InitializeConfig () | Initialize and load this filter bar's config |
void | SaveConfig () | Save this filte bar's data to the config file |