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Unreal Engine C++ API Reference > Developer > AssetTools > FAssetTypeActions_Base > Merge
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h |
Include | #include "AssetTypeActions_Base.h" |
virtual void Merge ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject )
Remarks
Begins a merge operation for InObject (automatically determines remote/base versions needed to resolve)