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Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveModel
- FCurveModel::GetOwningObject()
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/CurveModel.h |
Include | #include "CurveModel.h" |
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetOwningObject() const
Remarks
Get the UObject that owns this CurveModel, for example for Sequencer this would be the UMovieSceneSection