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Unreal Engine C++ API Reference > Editor > Kismet > Debugging
Inheritance Hierarchy
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h |
Include | #include "Debugging/SKismetDebugTreeView.h" |
Syntax
class SKismetDebugTreeView : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
Functions
Type | Name | Description |
---|---|---|
void | AddTreeItemUnique ( const FDebugTreeItemPtr& Item ) | Adds a root level TreeItem |
void | ClearExpandedItems () | |
void | ClearTreeItems () | Clears all root level Tree Items |
void | Construct ( const FArguments& InArgs ) | |
const TArray... | GetRootTreeItems () | Returns the Array of Root Tree Items |
int32 | GetSelectedItems ( TArray< FDebugTreeItemPtr >& OutIt... ) | Passthrough functions to the TreeView. |
bool | IsScrolling () | |
FDebugTreeIt... | MakeBreakpointParentItem ( TWeakObjectPtr< UBlueprint > InBlue... ) | |
FDebugTreeIt... | MakeMessageItem ( const FString& InMessage ) | |
FDebugTreeIt... | MakeParentItem ( UObject* InObject ) | |
FDebugTreeIt... | MakeTraceStackParentItem () | Accessible functions for creating tree items |
FDebugTreeIt... | MakeWatchLineItem ( const UEdGraphPin* InPinRef, UObject* InDebugObject ) | |
bool | RemoveTreeItem ( const FDebugTreeItemPtr& Item ) | Removes a root level TreeItem |
void | RequestUpdateFilteredItems () | Requests for an update of the tree at the next tick |
void | SetItemExpansion ( FDebugTreeItemPtr InItem, bool bInShouldExpandItem ) | |
void | SetSearchText ( const FText& InSearchText ) | Updates search text and requests the Tree be updated |
Overridden from SWidget
Type | Name | Description |
---|---|---|
void | Tick ( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) | Ticks this widget with Geometry. |
Classes
Type | Name | Description |
---|---|---|
Public struct | FArguments |
Constants
Name | Description |
---|---|
ColumnId_Name | Column Id's for custom header rows |
ColumnId_Value |