IFontEditorModule::CreateFontEditor

Creates a new Font editor

Unreal Engine C++ API Reference > Editor > FontEditor > IFontEditorModule

References

   
Module FontEditor
Header /Engine/Source/Editor/FontEditor/Public/FontEditorModule.h
Include #include "FontEditorModule.h"
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IFontEditor](API\Editor\FontEditor\IFontEditor) > CreateFontEditor
(
    const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode,
    const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost,
    [UFont](API\Runtime\Engine\Engine\UFont) * Font
)

Remarks

Creates a new Font editor


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library