UK2Node_InputKeyEvent::GetDynamicBindingClass

Returns which dynamic binding class (if any) to use for this node.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_InputKeyEvent

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputKeyEvent.h
Include #include "K2Node_InputKeyEvent.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_InputKeyEvent.cpp
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetDynamicBindingClass() const  

Remarks

Returns which dynamic binding class (if any) to use for this node.


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