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Unreal Engine C++ API Reference > Editor > DataLayerEditor > FDataLayerEditorModule
Type
typedef TPair< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< const [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) >, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< const [AActor](API\Runtime\Engine\GameFramework\AActor) > > FDataLayerActor
References
Module | DataLayerEditor |
Header | /Engine/Source/Editor/DataLayerEditor/Public/DataLayerEditorModule.h |
Include | #include "DataLayerEditorModule.h" |
Remarks
Delegates to be called to extend the DataLayers menus