UClothingAssetFactory::CreateFromApexAsset

Given an APEX asset, build a [UClothingAssetCommon](API\Runtime\ClothingSystemRuntimeCommon\UClothingAssetCommon) containing the required data.

Unreal Engine C++ API Reference > Editor > ClothingSystemEditor > UClothingAssetFactory

References

   
Module ClothingSystemEditor
Header /Engine/Source/Editor/ClothingSystemEditor/Public/ClothingAssetFactory.h
Include #include "ClothingAssetFactory.h"
Source /Engine/Source/Editor/ClothingSystemEditor/Private/ClothingAssetFactory.cpp
virtual [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * CreateFromApexAsset
(
    nvidia::apex::ClothingAsset * InApexAsset,
    [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh,
    [FName](API\Runtime\Core\UObject\FName) InName
)

Remarks

Given an APEX asset, build a UClothingAssetCommon containing the required data.


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