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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimBlueprintExtension
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h |
Include | #include "AnimBlueprintExtension.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimBlueprintExtension.cpp |
const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * GetClassDataType() const
Remarks
Get the structure that will be added to any anim BP class