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Unreal Engine C++ API Reference > Developer > AssetTools > AssetTypeActions
Inheritance Hierarchy
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_BlueprintGeneratedClass.h |
Include | #include "AssetTypeActions/AssetTypeActions_BlueprintGeneratedClass.h" |
Syntax
class FAssetTypeActions_BlueprintGeneratedClass : public [FAssetTypeActions_ClassTypeBase](API\Developer\AssetTools\AssetTypeActions\FAssetTypeActions_ClassTypeBase)
Overridden from FAssetTypeActions_ClassTypeBase
Type | Name | Description |
---|---|---|
TWeakPtr< IC... | GetClassTypeActions ( const FAssetData& AssetData ) | FAssetTypeActions_ClassTypeBase Implementation. |
Overridden from IAssetTypeActions
Type | Name | Description |
---|---|---|
uint32 | GetCategories () | We don't want BPGCs to show up in CB/Ref viewer filters since the BP filters already include them. |
FText | GetName () | IAssetTypeActions Implementation. |
UClass * | GetSupportedClass () | Get the supported class of this type. |
FColor | GetTypeColor () | Returns the color associated with this type |