FBaseTimingTrack::PostUpdate

PostUpdate callback called each frame, but only if the track is visible.

Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels > FBaseTimingTrack

  • FBaseTimingTrack::PostUpdate()

References

   
Module TraceInsights
Header /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/BaseTimingTrack.h
Include #include "Insights/ViewModels/BaseTimingTrack.h"
virtual void PostUpdate
(
    const [ITimingTrackUpdateContext](API\Developer\TraceInsights\Insights\ViewModels\ITimingTrackUpdateContext) & Context
)

Remarks

PostUpdate callback called each frame, but only if the track is visible. Track should update here its "hovered" state.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library