FFindInBlueprintSearchManager::OnCacheAllUnindexedAssets

Starts the actual caching process

Unreal Engine C++ API Reference > Editor > Kismet > FFindInBlueprintSearchManager

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Include #include "FindInBlueprintManager.h"
Source /Engine/Source/Editor/Kismet/Private/FindInBlueprintManager.cpp
void OnCacheAllUnindexedAssets
(
    bool bInSourceControlActive,
    bool bInCheckoutAndSave
)

Remarks

Starts the actual caching process

Parameters

Name Description
bInSourceControlActive TRUE if source control is active
bInCheckoutAndSave TRUE if the system should checkout and save all assets that need to be reindexed

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