bool |
CanGetCameraInformationFromActor ( AActor* Actor ) |
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bool |
CanToggleGameView () |
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void |
Construct ( const FArguments& InArgs, const FAssetEditorViewportConstruct... ) |
Constructs the viewport widget |
void |
ConstructLevelEditorViewportClient ( FLevelEditorViewportInstanceSetting... ) |
Constructs the level editor viewport client |
void |
ConstructViewportOverlayContent () |
Constructs the widgets for the viewport overlay |
TSharedRef< ... |
CreateActorLockSceneOutlinerColumn ( ISceneOutliner& SceneOutliner ) |
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void |
EnableInViewportMenu () |
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float |
GetActorLockSceneOutlinerColumnWidth () |
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bool |
GetAllowsCinematicControl () |
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bool |
GetCameraInformationFromActor ( AActor* Actor, FMinimalViewInfo& out_CameraInfo ) |
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EVisibility |
GetCloseImmersiveButtonVisibility () |
Called to get the visibility of the viewport's 'Restore from Immersive' button. |
const TShare... |
GetCommandList () |
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FName |
GetConfigKey () |
Returns the config key associated with this viewport. |
FMargin |
GetContextMenuPadding () |
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FText |
GetCurrentScreenPercentageText () |
Called to get the screen percentage preview text |
EVisibility |
GetCurrentScreenPercentageVisibility () |
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FString |
GetDeviceProfileString () |
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EVisibility |
GetFullToolbarVisibility () |
Get the visibility for items considered to be part of the 'full' viewport toolbar |
const FLevel... |
GetLevelViewportClient () |
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FLevelEditor... |
GetLevelViewportClient () |
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EVisibility |
GetMaximizeToggleVisibility () |
Called to get the visibility of the viewport's maximize/minimize toggle button. |
TWeakPtr< IL... |
GetParentLevelEditor () |
Get the parent level editor for this viewport |
FText |
GetSelectedActorsCurrentLevelText ( bool bDrawOnlyLabel ) |
Called to get the text for the level the currently selected actor or actors are in. |
EVisibility |
GetSelectedActorsCurrentLevelTextVisibility () |
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EVisibility |
GetToolbarVisibility () |
Get the visibility for viewport toolbar |
EVisibility |
GetToolBarVisibility () |
Called to get the visibility of the level viewport toolbar |
EVisibility |
GetViewportControlsVisibility () |
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bool |
IsActorAlwaysPreview ( TWeakObjectPtr< AActor > Actor ) |
For the specified actor, See if we're forcing a preview |
bool |
IsActorEditorContextVisible () |
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bool |
IsActorLocked ( const TWeakObjectPtr< AActor > Acto... ) |
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bool |
IsActorPreviewDetached ( TWeakObjectPtr< AActor > PreviewAct... ) |
See if the specified actor's ActorPreview is detached from actor |
bool |
IsActorPreviewPinned ( TWeakObjectPtr< AActor > PreviewAct... ) |
See if the specified actor's ActorPreview is pinned or not |
bool |
IsAnyActorLocked () |
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bool |
IsDeviceProfileStringSet ( FString ProfileName ) |
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bool |
IsFoliageTypeVisible ( TWeakObjectPtr< class UFoliageType ... ) |
Checks if a foliage type is visible in this viewport |
bool |
IsInForegroundTab () |
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bool |
IsLayerVisible ( FName LayerName ) |
Checks if a layer is visible in this viewportCalled to determine if a layer is visible. |
bool |
IsLockedCameraViewEnabled () |
Check whether locked camera view is enabled |
bool |
IsMaximized () |
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bool |
IsPlayInEditorViewportActive () |
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bool |
IsSelectedActorLocked () |
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void |
LockActorInternal ( AActor* NewActorToLock ) |
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void |
OnActorLockToggleFromMenu ( AActor* Actor ) |
Called to lock/unlock the actor from the viewport's context menu |
void |
OnActorSelectionChanged ( const TArray< UObject* >& New..., bool bForceRefresh ) |
Called on all viewports, when actor selection changes. |
void |
OnClearAllBookmarks () |
Called to clear all bookmarks |
void |
OnClearBookmark ( int32 BookmarkIndex ) |
Called to clear a bookmark |
void |
OnCompactBookmarks () |
Called to Compact Bookmarks. |
void |
OnElementSelectionChanged ( const UTypedElementSelectionSet..., bool bForceRefresh ) |
Called on all viewports, when element selection changes. |
void |
OnFloatingButtonClicked () |
Actions to perform whenever the viewports floating buttons are pressed |
void |
OnJumpToBookmark ( int32 BookmarkIndex ) |
Called to jump to a bookmark |
void |
OnPreviewSelectedCamerasChange () |
Called when Preview Selected Cameras preference is changed. |
void |
OnSetBookmark ( int32 BookmarkIndex ) |
Called to set a bookmark |
FReply |
OnToggleMaximize () |
Called when the maximize command is executed |
void |
RemoveAllPreviews ( const bool bRemoveFromDesktopViewpo... ) |
Unpin and close all actor preview windows |
void |
SaveConfig ( const FString& ConfigName ) |
Saves this viewport's config to ULevelEditorViewportSettings |
void |
SetActorAlwaysPreview ( TWeakObjectPtr< AActor > PreviewAct..., bool bAlwaysPreview ) |
For the specified actor, toggle Pinned/Unpinned of it's ActorPreview |
void |
SetAllowsCinematicControl ( bool bAllow ) |
Sets whether the viewport should allow cinematic control |
void |
SetDeviceProfileString ( const FString& ProfileName ) |
Set the device profile name |
void |
SetKeyboardFocusToThisViewport () |
Sets Slate keyboard focus to this viewport |
void |
ToggleActorPilotCameraView () |
Toggles enabling the exact camera view when locking a viewport to a camera |
void |
ToggleActorPreviewIsPanelDetached ( TWeakObjectPtr< AActor > PreviewAct... ) |
For the specified actor, toggle whether the panel is detached from it |
void |
ToggleActorPreviewIsPinned ( TWeakObjectPtr< AActor > PreviewAct... ) |
For the specified actor, toggle Pinned/Unpinned of it's ActorPreview |
void |
ToggleAllFoliageTypes ( bool bVisible ) |
Toggles all foliage types visibility |
void |
ToggleShowFoliageType ( TWeakObjectPtr< class UFoliageType ... ) |
Toggles foliage type visibility in this viewport |
void |
ToggleShowLayer ( FName LayerName ) |
Toggles layer visibility in this viewport |