IAutomationDriver

The AutomationDriver can create sequences and locate elements to simulate input for.

Unreal Engine C++ API Reference > Developer > AutomationDriver

References

   
Module AutomationDriver
Header /Engine/Source/Developer/AutomationDriver/Public/IAutomationDriver.h
Include #include "IAutomationDriver.h"

Syntax

class IAutomationDriver  

Remarks

The AutomationDriver can create sequences and locate elements to simulate input for.

Functions

Type Name Description
TSharedRef< ... CreateSequence ()  
TSharedRef< ... FindElement ( const TSharedRef< IElementLocator, ... ) This doesn't invoke the locator until some action is performed on the element.
TSharedRef< ... FindElements ( const TSharedRef< IElementLocator, ... ) This doesn't invoke the locator until some action is performed on the element.
TSharedRef< ... GetConfiguration ()  
FVector2D GetCursorPosition ()  
FModifierKey... GetModifierKeys ()  
bool Wait ( FTimespan Timespan ) Performs an wait no shorter than for the specified Timespan
bool Wait ( const FDriverWaitDelegate& Delegat... ) Performs an wait until the specified DriverWaitDelegate returns a PASSED or FAILED response

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