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Unreal Engine C++ API Reference > Editor > KismetCompiler > IBlueprintCompiler
- IBlueprintCompiler::CanCompile()
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h |
Include | #include "KismetCompilerModule.h" |
bool CanCompile ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint )