FSoundCueEditorUtilities::GetBoundsForSelectedNodes

Get the bounding area for the currently selected nodes

Unreal Engine C++ API Reference > Editor > AudioEditor > FSoundCueEditorUtilities

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Public/SoundCueEditorUtilities.h
Include #include "SoundCueEditorUtilities.h"
Source /Engine/Source/Editor/AudioEditor/Private/SoundCueEditorUtilities.cpp
static bool GetBoundsForSelectedNodes
(
    const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph,
    class [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & Rect,
    float Padding
)

Remarks

Get the bounding area for the currently selected nodes false if nothing is selected

Parameters

Name Description
Graph The Graph we are finding bounds for
Rect Final output bounding area, including padding
Padding An amount of padding to add to all sides of the bounds

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