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Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits > IToolkit
- IToolkit::GetObjectsCurrentlyBeingEdited()
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h |
Include | #include "Toolkits/IToolkit.h" |
const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > * GetObjectsCurrentlyBeingEdited() const
Remarks
For asset editor toolkits, returns the UObjects for the assets currently being edited