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Unreal Engine C++ API Reference > Developer > DistributedBuildInterface > IDistributedBuildController
- IDistributedBuildController::CreateUniqueFilePath()
References
Module | DistributedBuildInterface |
Header | /Engine/Source/Developer/DistributedBuildInterface/Public/DistributedBuildControllerInterface.h |
Include | #include "DistributedBuildControllerInterface.h" |
[FString](API\Runtime\Core\Containers\FString) CreateUniqueFilePath()
Remarks
Returns a new file path to be used for writing input data to.