FLevelViewportTabContent::Initialize

Starts the tab content object and creates the initial layout based on the layout string

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelViewportTabContent

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelViewportTabContent.h
Include #include "LevelViewportTabContent.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelViewportTabContent.cpp
virtual void Initialize
(
    AssetEditorViewportFactoryFunction Func,
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > InParentTab,
    const [FString](API\Runtime\Core\Containers\FString) & InLayoutString
)

Remarks

Starts the tab content object and creates the initial layout based on the layout string


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