Navigation
Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FAsyncFileHasher
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h |
Include | #include "FileCache.h" |
Source | /Engine/Source/Developer/DirectoryWatcher/Private/FileCache.cpp |
[TArray](API\Runtime\Core\Containers\TArray)< [FFilenameAndHash](API\Developer\DirectoryWatcher\FFilenameAndHash) > GetCompletedData()
Remarks
Return any completed filenames and their corresponding hashes