FShaderConductorContext::operator=

Move operator to take ownership of internal buffers from 'Rhs'.

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FShaderConductorContext > operator=

References

   
Module ShaderCompilerCommon
Header /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h
Include #include "ShaderConductorContext.h"
Source /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderConductorContext.cpp
[FShaderConductorContext](API\Developer\ShaderCompilerCommon\FShaderConductorContext) & operator=
(
    [FShaderConductorContext](API\Developer\ShaderCompilerCommon\FShaderConductorContext) && Rhs
)

Remarks

Move operator to take ownership of internal buffers from 'Rhs'.


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