EAssetRegistryWritebackMethod

The list of possible registry writebacks.

Unreal Engine C++ API Reference > Developer > DeveloperToolSettings > Settings

References

   
Module DeveloperToolSettings
Header /Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h
Include #include "Settings/ProjectPackagingSettings.h"

Syntax

enum EAssetRegistryWritebackMethod  
{  
    Disabled,  
    OriginalFile,  
    AdjacentFile,  
}  

Values

Name Description
Disabled Do not write-back staging metadata to the asset registry
OriginalFile The development asset registry from the source cooked directory will be re-used.
AdjacentFile A duplicate asset registry will be created with the metadata added to it, adjacent to the cooked development asset registry.

Remarks

The list of possible registry writebacks. During staging, iostore can optionally write back data that is only available during the staging process so that asset registry tools can associate this data with their respective assets.

Note that this is used in UnrealPak and thus can't use StaticEnum<>, so if you add any types here, be sure to add the parsing of the strings to IoStoreUtilities.cpp.


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