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Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FFileCacheConfig
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h |
Include | #include "FileCache.h" |
Syntax
enum EChangeDetection
{
Timestamp,
FileHash,
}
Values
Name | Description |
---|---|
Timestamp | Report modifications when the timestamp of a file changes |
FileHash | Report modifications when the contents of a file changes |
Remarks
Enum that specifies what changes are required for a change to be reported. When combined, any valid change is reported.