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Unreal Engine C++ API Reference > Editor > DetailCustomizations > Customizations
Inheritance Hierarchy
References
Module | DetailCustomizations |
Header | /Engine/Source/Editor/DetailCustomizations/Public/Customizations/MobilityCustomization.h |
Include | #include "Customizations/MobilityCustomization.h" |
Syntax
class FMobilityCustomization :
public [IDetailCustomNodeBuilder](API\Editor\PropertyEditor\IDetailCustomNodeBuilder),
public [TSharedFromThis< FMobilityCustomization >](API\Runtime\Core\Templates\TSharedFromThis)
Remarks
Helper class to create a Mobility customization for the specified Property in the specified CategoryBuilder.
Constructors
Type | Name | Description |
---|---|---|
FMobilityCustomization ( TSharedPtr< IPropertyHandle > InMob..., uint8 InRestrictedMobilityBits, bool InForLight ) |
Overridden from IDetailCustomNodeBuilder
Type | Name | Description |
---|---|---|
void | GenerateHeaderRowContent ( FDetailWidgetRow& NodeRow ) | Called to generate content in the header of this node ( the actual node content ). |
FName | GetName () | |
TSharedPtr< ... | GetPropertyHandle () |
Constants
Name | Description |
---|---|
MovableMobilityBitMask | |
StaticMobilityBitMask | |
StationaryMobilityBitMask |