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Unreal Engine C++ API Reference > Editor > GameProjectGeneration
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h |
Include | #include "AddToProjectConfig.h" |
Syntax
struct FAddToProjectConfig
Remarks
Add to project dialog configuration structure
Variables
Type | Name | Description |
---|---|---|
TSharedPtr< ICl... | _AllowableParents | Filter for allowable parent classes, when ParentClass is nullptr |
bool | _bModal | True to force a modal dialog, false otherwise |
FString | _DefaultClassName | Default name for the (blueprint) class, excluding class prefix |
FString | _DefaultClassPrefix | Default name prefix for the (blueprint) class |
TArray< FNewCla... | _FeaturedClasses | Array of featured classes |
FString | _InitialPath | Initial file path for the (blueprint) class |
FOnAddedToProje... | _OnAddedToProject | Delegate to invoke when the (blueprint) class has been added to the project |
const UClass &#... | _ParentClass | Forced parent class to use |
TSharedPtr< SWi... | _ParentWindow | Parent window to use |
FText | _WindowTitle | The title to display on the window |
Constructors
Type | Name | Description |
---|---|---|
FAddToProjectConfig () |
Functions
Type | Name | Description |
---|---|---|
FAddToProjec... | AllowableParents ( const TSharedPtr< IClassViewerFilte... ) | Limits the allowable parent classes by the specified filter. |
FAddToProjec... | DefaultClassName ( FString InDefaultClassName ) | Optional argument that specifies the default name for the new class being added. |
FAddToProjec... | DefaultClassPrefix ( FString InDefaultClassPrefix ) | Optional argument that specifies the prefix for the new class name. |
FAddToProjec... | FeatureActorClasses () | Set the add to project dialog to show component types on the initial 'featured' classes list |
FAddToProjec... | FeatureAllNativeClasses () | Set the add to project dialog to show component types on the initial 'featured' classes list |
FAddToProjec... | FeatureComponentClasses () | Set the add to project dialog to show component types on the initial 'featured' classes list |
FAddToProjec... | InitialPath ( FString InInitialPath ) | The initial path we should use as the destination for the new file, or an empty string to choose a suitable default based upon the module path. |
FAddToProjec... | Modal ( bool bModal ) | Make the window modal to force the user to make a decision before continuing. |
FAddToProjec... | OnAddedToProject ( const FOnAddedToProject& InDelegat... ) | Callback for when the object is successfully added to the project |
FAddToProjec... | ParentClass ( const UClass* InClass ) | Force the add to project dialog to use the specified parent class. |
FAddToProjec... | ParentWindow ( const TSharedPtr< SWindow >& InPar... ) | The parent window the dialog should use, or null to choose a suitable default parent window (the main frame, if available). |
FAddToProjec... | WindowTitle ( FText InText ) | The title text to display on the window |