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Unreal Engine C++ API Reference > Editor > HardwareTargeting
Inheritance Hierarchy
References
Module | HardwareTargeting |
Header | /Engine/Source/Editor/HardwareTargeting/Public/HardwareTargetingModule.h |
Include | #include "HardwareTargetingModule.h" |
Syntax
class IHardwareTargetingModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Functions
Type | Name | Description |
---|---|---|
void | ApplyHardwareTargetingSettings () | Apply the current hardware targeting settings if they have changed |
IHardwareTar... | Get () | Singleton access to this module |
TArray< FMod... | GetPendingSettingsChanges () | Gets a list of objects that are required to be writable in order to apply the settings |
TSharedRef< ... | MakeGraphicsPresetTargetCombo ( FOnGraphicsPresetChanged OnChanged, TAttribute< EGraphicsPreset > Selec... ) | Make a new combo box for choosing a graphics preference |
TSharedRef< ... | MakeHardwareClassTargetCombo ( FOnHardwareClassChanged OnChanged, TAttribute< EHardwareClass > Select... ) | Make a new combo box for choosing a hardware class target |