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Unreal Engine C++ API Reference > Developer > ToolWidgets > Filters > SCustomTextFilterDialog
Type
typedef TBaseDelegate_OneParam< void, const [FCustomTextFilterData](API\Developer\ToolWidgets\Filters\FCustomTextFilterData) & > FOnModifyFilter
References
Module | ToolWidgets |
Header | /Engine/Source/Developer/ToolWidgets/Public/Filters/SCustomTextFilterDialog.h |
Include | #include "Filters/SCustomTextFilterDialog.h" |