ISourceCodeAccessModule::SetAccessor

Set the accessor we want to use to view source code

Unreal Engine C++ API Reference > Developer > SourceCodeAccess > ISourceCodeAccessModule

References

   
Module SourceCodeAccess
Header /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h
Include #include "ISourceCodeAccessModule.h"
void SetAccessor
(
    const [FName](API\Runtime\Core\UObject\FName) & InName
)

Remarks

Set the accessor we want to use to view source code

Parameters

Name Description
InName The name of the accessor we want to use

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