FProjectInformation

Unreal Engine C++ API Reference > Editor > GameProjectGeneration

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h
Include #include "GameProjectUtils.h"

Syntax

struct FProjectInformation  

Variables

Type Name Description
bool bCopyStarterContent  
TOptional< bool... bEnableRaytracing  
TOptional< bool... bEnableXR These are all optional, because there is an additional state introduced by hiding the setting in the template.
bool bIsBlankTemplate  
bool bIsEnterpriseProject  
bool bShouldGenerateCode  
TOptional< EGra... DefaultGraphicsPerformance  
FString ProjectFilename  
FString StarterContent The name of the feature pack to use as starter content. Must be located under FeaturePacks.
TOptional< EHar... TargetedHardware  
FName TemplateCategory  
FString TemplateFile  

Constructors

Type Name Description
  FProjectInformation ()  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library