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Unreal Engine C++ API Reference > Editor > AnimGraph > FAnimPreviewInstanceProxy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h |
Include | #include "AnimPreviewInstance.h" |
virtual void AddImpulseAtLocation ( FVector Impulse, FVector Location, [FName](API\Runtime\Core\UObject\FName) BoneName )