FFindInBlueprintSearchManager::StartedCachingBlueprints

Callback to note that Blueprint caching is started

Unreal Engine C++ API Reference > Editor > Kismet > FFindInBlueprintSearchManager

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Include #include "FindInBlueprintManager.h"
Source /Engine/Source/Editor/Kismet/Private/FindInBlueprintManager.cpp
void StartedCachingBlueprints
(
    EFiBCacheOpType InCacheOpType,
    EFiBCacheOpFlags InCacheOpFlags
)

Remarks

Callback to note that Blueprint caching is started


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library