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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimStateNodeBase
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h |
Include | #include "AnimStateNodeBase.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimStateNodeBase.cpp |
virtual void OnRenameNode ( const [FString](API\Runtime\Core\Containers\FString) & NewName )
Remarks
Called when this node is being renamed after a successful name validation