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Unreal Engine C++ API Reference > Developer > FunctionalTesting
Inheritance Hierarchy
References
Module | FunctionalTesting |
Header | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalUIScreenshotTest.h |
Include | #include "FunctionalUIScreenshotTest.h" |
Syntax
class AFunctionalUIScreenshotTest : public [AScreenshotFunctionalTestBase](API\Developer\FunctionalTesting\AScreenshotFunctionalTestBase)
Variables
Type | Name | Description |
---|---|---|
bool | bHideDebugCanvas | |
TObjectPtr< UTe... | ScreenshotRT | |
TObjectPtr< UUs... | SpawnedWidget | |
TSubclassOf< UU... | WidgetClass | |
EWidgetTestAppe... | WidgetLocation |
Constructors
Type | Name | Description |
---|---|---|
AFunctionalUIScreenshotTest ( const FObjectInitializer& ObjectIn... ) |
Overridden from AScreenshotFunctionalTestBase
Type | Name | Description |
---|---|---|
void | OnScreenshotTakenAndCompared () | Call RestoreViewport and finish this test. |
void | RequestScreenshot () | Doesn't actually request in base class. It simply register OnScreenshotCaptured. |
Overridden from AFunctionalTest
Type | Name | Description |
---|---|---|
bool | IsReady_Implementation () | Handle screenshot delay. |
void | PrepareTest () | Set player view target to screenshot camera and call PrepareForScreenshot. |
Overridden from AActor
Type | Name | Description |
---|---|---|
void | EndPlay ( const EEndPlayReason::Type EndPlayR... ) | Overridable function called whenever this actor is being removed from a level |
void | Tick ( float DeltaSeconds ) | Function called every frame on this Actor. |