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Unreal Engine C++ API Reference > Editor > ContentBrowserData > FContentBrowserItemData
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserItemData.h |
Include | #include "ContentBrowserItemData.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserItemData.cpp |
[UContentBrowserDataSource](API\Editor\ContentBrowserData\UContentBrowserDataSource) * GetOwnerDataSource() const
Remarks
Get the pointer to the data source that manages the thing represented by this item.
This is usually set for valid items, but may be null in rare circumstances (ie, creating a dummy placeholder item with no owner).