Navigation
Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > FCustomClassFilterData
Type | Name | Description | |
---|---|---|---|
![]() |
FCustomClassFilterData
(
UAssetDefinition* InAssetDefinition, |
You can provide an IAssetTypeActions for your type to get all the information from that | |
![]() |
FCustomClassFilterData
(
UClass* InClass, |
Or you can provide a UClass, a Category and a Color to identify the filter |