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Unreal Engine C++ API Reference > Developer > Localization
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/PortableObjectFormatDOM.h |
Include | #include "PortableObjectFormatDOM.h" |
Syntax
class FPortableObjectFormatDOM
Remarks
Contains all the info we need to represent files in the Portable Object format.
Constructors
Type | Name | Description |
---|---|---|
FPortableObjectFormatDOM () | ||
FPortableObjectFormatDOM ( const FString& LanguageCode ) | ||
FPortableObjectFormatDOM ( const FPortableObjectFormatDOM& ) | Copying is not supported |
Functions
Type | Name | Description |
---|---|---|
bool | AddEntry ( const TSharedRef< FPortableObjectEn... ) | Adds a translation entry to the Portable Object. |
void | CreateNewHeader ( const FString& InCopyrightNotice ) | Creates a header entry based on the project and language info. |
TSharedPtr< ... | FindEntry ( const TSharedRef< const FPortableOb... ) | Returns the Portable Object entry that matches the passed in entry or NULL if not found |
TSharedPtr< ... | FindEntry ( const FString& MsgId, const FString& MsgIdPlural, const FString& MsgCtxt ) | Returns the Portable Object file entry that matches the passed in parameters or NULL if not found |
bool | FromString ( const FString& InStr, FText* OutErrorMsg ) | Parses Portable Object elements from a string. |
FPortableObj... | GetEntriesIterator () | |
FString | GetProjectName () | Sets the project name from the Project-Id-Version header entry |
void | SetHeaderValue ( const FString& EntryKey, const FString& EntryValue ) | Sets a header entry value. Must be called after CreateNewHeader. |
bool | SetLanguage ( const FString& LanguageCode, const FString& LangPluralForms ) | Sets the language. |
void | SetProjectName ( const FString& ProjName ) | Sets the project name that will appear in the Project-Id-Version header entry |
void | SortEntries () | |
FString | ToString () | Creates a string representation of the Portable Object. |
Operators
Type | Name | Description |
---|---|---|
FPortableObj... | operator= ( const FPortableObjectFormatDOM& ) |