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Unreal Engine C++ API Reference > Developer > Localization > FTextLocalizationResourceGenerator
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/TextLocalizationResourceGenerator.h |
Include | #include "TextLocalizationResourceGenerator.h" |
Source | /Engine/Source/Developer/Localization/Private/TextLocalizationResourceGenerator.cpp |
static bool GenerateLocRes ( const [FLocTextHelper](API\Developer\Localization\FLocTextHelper) & InLocTextHelper, const [FString](API\Runtime\Core\Containers\FString) & InCultureToGenerate, const [EGenerateLocResFlags](API\Developer\Localization\EGenerateLocResFlags) InGenerateFlags, const [FTextKey](API\Runtime\Core\Internationalization\FTextKey) & InLocResID, [FTextLocalizationResource](API\Runtime\Core\Internationalization\FTextLocalizationResource) & OutPlatformAgnosticLocRes, [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FTextLocalizationResource](API\Runtime\Core\Internationalization\FTextLocalizationResource) >> & OutPerPlatformLocRes, const int32 InPriority )
Remarks
Given a loc text helper, generate a compiled LocRes resource for the given culture.