FEdGraphSchemaAction_K2ViewNode

Action to view a node to the graph

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Include #include "EdGraphSchema_K2_Actions.h"

Syntax

struct FEdGraphSchemaAction_K2ViewNode : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)  

Remarks

Action to view a node to the graph

Variables

Type Name Description
TObjectPtr< con... NodePtr Node we want to view

Constructors

Type Name Description
  FEdGraphSchemaAction_K2ViewNode ()  
  FEdGraphSchemaAction_K2ViewNode ( FText InNodeCategory, FText InMenuDesc, FText InToolTip, const int32 InGrouping )  

Functions

Type Name Description
FName StaticGetTypeId () Simple type info.

Overridden from FEdGraphSchemaAction

Type Name Description
FName GetTypeId ()  
UEdGraphNode... PerformAction ( UEdGraph* ParentGraph, UEdGraphPin* FromPin, const FVector2D Location, bool bSelectNewNode ) Execute this action, given the graph and schema, and possibly a pin that we were dragged from.
UEdGraphNode... PerformAction ( UEdGraph* ParentGraph, TArray< UEdGraphPin* >& FromP..., const FVector2D Location, bool bSelectNewNode ) Execute this action, given the graph and schema, and possibly a pin that we were dragged from.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library