ISourceCodeAccessor::OpenSolutionAtPath

Open the code solution at a specific path for editing

Unreal Engine C++ API Reference > Developer > SourceCodeAccess > ISourceCodeAccessor

References

   
Module SourceCodeAccess
Header /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h
Include #include "ISourceCodeAccessor.h"
bool OpenSolutionAtPath
(
    const [FString](API\Runtime\Core\Containers\FString) & InSolutionPath
)

Remarks

Open the code solution at a specific path for editing true if successful

Parameters

Name Description
InSolutionPath Path to project directory

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