IMeshUtilities::CalculateOverlappingCorners

Calculates the overlapping corners for a given set of vertex data

Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities

References

   
Module MeshUtilities
Header /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Include #include "MeshUtilities.h"
void CalculateOverlappingCorners
(
    const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & InVertices,
    const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InIndices,
    bool bIgnoreDegenerateTriangles,
    [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & OutOverlappingCorners
) const

Remarks

Calculates the overlapping corners for a given set of vertex data

Parameters

Name Description
InVertices Vertices that make up the mesh
InIndices Indices for the Vertex array
bIgnoreDegenerateTriangles Indicates if we should skip degenerate triangles
OutOverlappingCorners Container to hold the overlapping corners. For a vertex, lists all the overlapping vertices.

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