IMatchRule::IsFileApplicable

Test to see if a file is applicable based on this rule.

Unreal Engine C++ API Reference > Developer > DirectoryWatcher > IMatchRule

References

   
Module DirectoryWatcher
Header /Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
Include #include "FileCacheUtilities.h"
[TOptional](API\Runtime\Core\IO\TOptional)< bool > IsFileApplicable
(
    const TCHAR * Filename
) const

Remarks

Test to see if a file is applicable based on this rule. Returns true if so, false of not, or empty if the file doesn't match this rule.


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