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Unreal Engine C++ API Reference > Editor > BlueprintGraph
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h |
Include | #include "K2Node_EditablePinBase.h" |
Syntax
struct FKismetUserDeclaredFunctionMetadata
Remarks
This structure describes metadata associated with a user declared function or macro It will be turned into regular metadata during compilation
Variables
Type | Name | Description |
---|---|---|
bool | bCallInEditor | |
bool | bIsDeprecated | |
bool | bIsUnsafeDuringActorConstruction | |
bool | bThreadSafe | |
FText | Category | |
FText | CompactNodeTitle | |
FString | DeprecationMessage | |
int8 | HasLatentFunctions | Cached value for whether or not the graph has latent functions, positive for TRUE, zero for FALSE, and INDEX_None for undetermined |
FLinearColor | InstanceTitleColor | |
FText | Keywords | |
FText | ToolTip |
Constructors
Type | Name | Description |
---|---|---|
FKismetUserDeclaredFunctionMetadata () |
Functions
Type | Name | Description |
---|---|---|
const FStrin... | GetMetaData ( FName Key ) | Gets a metadata value on the function; asserts if the value isn't present. |
const TMap< ... | GetMetaDataMap () | Gets all metadata associated with this function |
bool | HasMetaData ( FName Key ) | Checks if there is metadata for a key |
void | RemoveMetaData ( FName Key ) | Clear metadata value on the function |
void | SetMetaData ( FName Key, FString&& Value ) | Set a metadata value on the function |
void | SetMetaData ( FName Key, const FStringView Value ) | Set a metadata value on the function |