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Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTypeActions
- IAssetTypeActions::GetDisplayNameFromAssetData()
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h |
Include | #include "IAssetTypeActions.h" |
[FText](API\Runtime\Core\Internationalization\FText) GetDisplayNameFromAssetData ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const
Remarks
Optionally gets a class display name for this asset (otherwise, returns empty text (e.g. `FText::GetEmpty()_)