FLODUtilities::RegenerateLOD

Regenerate LODs of the mesh

Unreal Engine C++ API Reference > Developer > SkeletalMeshUtilitiesCommon > FLODUtilities

References

   
Module SkeletalMeshUtilitiesCommon
Header /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Include #include "LODUtilities.h"
Source /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp
static bool RegenerateLOD
(
    [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh,
    const class [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform,
    int32 NewLODCount,
    bool bRegenerateEvenIfImported,
    bool bGenerateBaseLOD
)

Remarks

Regenerate LODs of the mesh true if succeed. If mesh reduction is not available this will return false.

Parameters

Name Description
SkeletalMesh : the mesh that will regenerate LOD
NewLODCount : Set valid value (>0) if you want to change LOD count. Otherwise, it will use the current LOD and regenerate
bRegenerateEvenIfImported : If this is true, it only regenerate even if this LOD was imported before If false, it will regenerate for only previously auto generated ones

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