UBehaviorTreeGraphNode::PostEditUndo

Called after applying a transaction to the object.

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UBehaviorTreeGraphNode

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h
Include #include "BehaviorTreeGraphNode.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeGraphNode.cpp
virtual void PostEditUndo()

Remarks

Called after applying a transaction to the object. Default implementation simply calls PostEditChange.


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