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Unreal Engine C++ API Reference > Developer > GeometryProcessingInterfaces > GeometryProcessingInterfaces
Inheritance Hierarchy
References
Module | GeometryProcessingInterfaces |
Header | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h |
Include | #include "GeometryProcessingInterfaces/CombineMeshInstances.h" |
Syntax
class IGeometryProcessing_CombineMeshInstances : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
Remarks
The CombineMeshInstances modular feature is used to provide a mechanism for merging a set of instances of meshes (ie mesh + transform + materials + ...) into a smaller set of meshes. Generally this involves creating simpler versions of the instances and appending them into one or a small number of combined meshes.
Destructors
Type | Name | Description |
---|---|---|
~IGeometryProcessing_CombineMeshInstances () |
Functions
Type | Name | Description |
---|---|---|
void | CombineMeshInstances ( const FSourceInstanceList& MeshIns..., const FOptions& Options, FResults& ResultsOut ) | |
FOptions | ConstructDefaultOptions () | |
const FName | GetModularFeatureName () | Modular feature name to register for retrieval during runtime. |
Classes
Type | Name | Description |
---|---|---|
Public struct | FBaseMeshInstance | FBaseMeshInstance is a base-struct for the various instance types below (FStaticMeshInstance, FMeshLODSetInstance) |
Public struct | FMeshInstanceGroupData | FMeshInstanceGroupData is data shared among one or more FBaseMeshInstances. |
Public struct | FMeshLODSet | FMeshLODSet represents a list of LOD meshes that are used by one or more instances (eg like a StaticMesh, but could be other sources). |
Public struct | FMeshLODSetInstance | FMeshLODSetInstance represents a single instance of a FMeshLODSet |
Public struct | FOptions | |
Public struct | FOutputMesh | |
Public struct | FResults | |
Public struct | FSourceInstanceList | FSourceInstanceList provides a flattened list of mesh instances to CombineMeshInstances. |
Public struct | FStaticMeshInstance | FStaticMeshInstance represents a single instance of a static mesh asset |
Enums
Type | Name | Description |
---|---|---|
Public enum | ECoarseApproximationStrategy | |
Public enum | EMeshDetailLevel | |
Public enum | ERemoveHiddenFacesMode | |
Public enum | EVertexColorMappingMode |