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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_StructOperation
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructOperation.h |
Include | #include "K2Node_StructOperation.h" |
Syntax
struct FStructOperationOptionalPinManager : public [FOptionalPinManager](API\Editor\BlueprintGraph\FOptionalPinManager)
Remarks
Updater for subclasses that allow hiding pins.
Overridden from FOptionalPinManager
Type | Name | Description |
---|---|---|
void | CustomizePinData ( UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex, FProperty* Property ) | Customize automatically created pins if desired. |
void | GetRecordDefaults ( FProperty* TestProperty, FOptionalPinFromProperty& Record ) | Should the specified property be displayed by default |