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Unreal Engine C++ API Reference > Editor > ConfigEditor
Inheritance Hierarchy
References
Module | ConfigEditor |
Header | /Engine/Source/Editor/ConfigEditor/Public/ConfigPropertyHelper.h |
Include | #include "ConfigPropertyHelper.h" |
Syntax
class UPropertyConfigFileDisplayRow : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Variables
Type | Name | Description |
---|---|---|
bool | bIsFileWritable | |
FString | ConfigFileName | |
TFieldPath< FPr... | ExternalProperty |
Functions
Type | Name | Description |
---|---|---|
void | InitWithConfigAndProperty ( const FString& InConfigFileName, FProperty* InEditProperty ) |