FKismetCompilerUtilities::ConsignToOblivion

Rename a class and it's CDO into the transient package, and clear RF_Public on both of them.

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerUtilities

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Include #include "KismetCompilerMisc.h"
Source /Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp
static void ConsignToOblivion
(
    [UClass](API\Runtime\CoreUObject\UObject\UClass) * OldClass,
    bool bForceNoResetLoaders
)

Remarks

Rename a class and it's CDO into the transient package, and clear RF_Public on both of them.


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