UContentBrowserDataSubsystem::CreateFolder

Attempt to begin the process of asynchronously creating a folder at the given virtual path, returning a temporary item that can be finalized or canceled by the user.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSubsystem

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSubsystem.h
Include #include "ContentBrowserDataSubsystem.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSubsystem.cpp
[FContentBrowserItemTemporaryContext](API\Editor\ContentBrowserData\FContentBrowserItemTemporaryCont-) CreateFolder
(
    const [FName](API\Runtime\Core\UObject\FName) InPath
) const

Remarks

Attempt to begin the process of asynchronously creating a folder at the given virtual path, returning a temporary item that can be finalized or canceled by the user. The pending folder item to create (test for validity).

Parameters

Name Description
InPath The initial virtual path of the folder that is being created.

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