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Unreal Engine C++ API Reference > Editor > LandscapeEditor
Inheritance Hierarchy
References
Module | LandscapeEditor |
Header | /Engine/Source/Editor/LandscapeEditor/Public/SLandscapeLayerListDialog.h |
Include | #include "SLandscapeLayerListDialog.h" |
Syntax
class SLandscapeLayerListDialog : public [SCustomDialog](API\Developer\ToolWidgets\Dialog\SCustomDialog)
Remarks
Displays a list of layers with drag + drop support for layer reordering outside of landscape mode. Can be directly constructed in editor code or can be constructed indirectly through ILandscapeEditorServices.
Destructors
Type | Name | Description |
---|---|---|
~SLandscapeLayerListDialog () |
Functions
Type | Name | Description |
---|---|---|
void | Construct ( const FArguments& InArgs, TArray< FLandscapeLayer >& InLayer... ) | Construct this widget. Called by the SNew()Slate macro. |
Classes
Type | Name | Description |
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Public struct | FArguments |