FUncontrolledChangelistsModule::OnObjectPreSaved

Delegate callback called before an asset has been written to disk.

Unreal Engine C++ API Reference > Developer > UncontrolledChangelists > FUncontrolledChangelistsModule

References

   
Module UncontrolledChangelists
Header /Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
Include #include "UncontrolledChangelistsModule.h"
Source /Engine/Source/Developer/UncontrolledChangelists/Private/UncontrolledChangelistsModule.cpp
void OnObjectPreSaved
(
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject,
    const [FObjectPreSaveContext](API\Runtime\CoreUObject\UObject\FObjectPreSaveContext) & InPreSaveContext
)

Remarks

Delegate callback called before an asset has been written to disk.

Parameters

Name Description
InObject The saved object.
InPreSaveContext Interface used to access saved parameters.

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