FBehaviorTreeEditor::GetBaseToolkitName

Returns the localized name of this toolkit type (typically just " editor")

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > FBehaviorTreeEditor

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
Include #include "BehaviorTreeEditor.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeEditor.cpp
virtual [FText](API\Runtime\Core\Internationalization\FText) GetBaseToolkitName() const  

Remarks

Returns the localized name of this toolkit type (typically just " editor")


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