AManipulator::SetAssociatedComponent

Set the component that should be moved when the manipulator was moved.

Unreal Engine C++ API Reference > Editor > ComponentVisualizers > AManipulator

References

   
Module ComponentVisualizers
Header /Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h
Include #include "Manipulator.h"
Source /Engine/Source/Editor/ComponentVisualizers/Private/Manipulator.cpp
void SetAssociatedComponent
(
    [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * SceneComponent
)

Remarks

Set the component that should be moved when the manipulator was moved.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library