SNodePanel::OnArrangeChildren

Panels arrange their children in a space described by the AllottedGeometry parameter.

Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Include #include "SNodePanel.h"
Source /Engine/Source/Editor/GraphEditor/Private/SNodePanel.cpp
virtual void OnArrangeChildren
(
    const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry,
    [FArrangedChildren](API\Runtime\SlateCore\Layout\FArrangedChildren) & ArrangedChildren
) const

Remarks

Panels arrange their children in a space described by the AllottedGeometry parameter. The results of the arrangement should be returned by appending a FArrangedWidget pair for every child widget. See StackPanel for an example

Parameters

Name Description
AllottedGeometry The geometry allotted for this widget by its parent.
ArrangedChildren The array to which to add the WidgetGeometries that represent the arranged children.

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