FLevelEditorCommands

Unreal level editor actions

Unreal Engine C++ API Reference > Editor > LevelEditor

Inheritance Hierarchy

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Include #include "LevelEditorActions.h"

Syntax

class FLevelEditorCommands : public [TCommands< FLevelEditorCommands >](API\Runtime\Slate\Framework\Commands\TCommands)  

Remarks

Unreal level editor actions

Variables

Type Name Description
TSharedPtr< FUI... AddActorsToGroup Adds the selected actors to the selected group
TSharedPtr< FUI... AddLevelsToSelection Add levels of the selected actors to the level browser selection
TSharedPtr< FUI... AddScriptBehavior Customize the script behavior of an instance.
TSharedPtr< FUI... AlignBottomCenterBoundsToActor Aligns the actor to the Actor at its bottom center bounds position
TSharedPtr< FUI... AlignBottomCenterBoundsToFloor Aligns the actor to the floor at its bottom center bounds position
TSharedPtr< FUI... AlignBrushVerticesToGrid Align brush vertices to the grid
TSharedPtr< FUI... AlignOriginToActor Aligns the actor to another actor at its pivot
TSharedPtr< FUI... AlignOriginToGrid Aligns the actor to the grid at its pivot
TSharedPtr< FUI... AlignPivotToActor Aligns the actor to another actor at its pivot
TSharedPtr< FUI... AlignPivotToFloor Aligns the actor to the floor at its pivot
TSharedPtr< FUI... AlignToActor Aligns the actor with another actor
TSharedPtr< FUI... AlignToFloor Aligns the actor with the floor
TSharedPtr< FUI... AllowGroupSelection  
TSharedPtr< FUI... AllowTranslucentSelection  
TSharedPtr< FUI... ApplyMaterialToSurface Apply the currently selected material to the currently selected surfaces
TSharedPtr< FUI... AttachActorIteractive  
TSharedPtr< FUI... AttachSelectedActors  
TSharedPtr< FUI... BrowseDocumentation  
TSharedPtr< FUI... BrowseLevel  
TSharedPtr< FUI... BrowseViewportControls  
*TSharedPtr... BspMode  
TSharedPtr< FUI... Build  
TSharedPtr< FUI... BuildAllLandscape  
TSharedPtr< FUI... BuildAndSubmitToSourceControl  
TSharedPtr< FUI... BuildGeometryOnly  
TSharedPtr< FUI... BuildGeometryOnly_OnlyCurrentLevel  
TSharedPtr< FUI... BuildHLODs  
TSharedPtr< FUI... BuildLandscapeSplineMeshes  
TSharedPtr< FUI... BuildLightingOnly  
TSharedPtr< FUI... BuildLightingOnly_VisibilityOnly  
TSharedPtr< FUI... BuildMinimap  
TSharedPtr< FUI... BuildPathsOnly  
TSharedPtr< FUI... BuildReflectionCapturesOnly  
TSharedPtr< FUI... BuildTextureStreamingOnly  
TSharedPtr< FUI... BuildVirtualTextureOnly  
TSharedPtr< FUI... CheckOutProjectSettingsConfig  
TSharedPtr< FUI... ClearRecentFiles  
TSharedPtr< FUI... ConvertSelectionToBlueprint  
TSharedPtr< FUI... ConvertToAdditive Converts the brush to an additive brush
TSharedPtr< FUI... ConvertToSubtractive Converts the brush to a subtractive brush
TSharedPtr< FUI... CopyActorFilePathtoClipboard Copy the file path where the actor is saved.
TSharedPtr< FUI... CreateBlankBlueprintClass  
TSharedPtr< FUI... CreateBoundingBoxVolume Static mesh commands Create a blocking volume from the meshes bounding box
TSharedPtr< FUI... CreateHeavyConvexVolume Create a blocking volume from the meshes using a heavy convex shape
TSharedPtr< FUI... CreateLightConvexVolume Create a blocking volume from the meshes using a light convex shape
TSharedPtr< FUI... CreateNewOutlinerFolder  
TSharedPtr< FUI... CreateNormalConvexVolume Create a blocking volume from the meshes using a normal convex shape
TSharedPtr< FUI... CreateRoughConvexVolume Create a blocking volume from the meshes using a rough convex shape
TSharedPtr< FUI... CycleNavigationDataDrawn Cycles through all navigation data to show one at a time
TSharedPtr< FUI... DeltaTransformToActors Apply delta transform to selected actors
TSharedPtr< FUI... DetachFromParent Detach selected actor(s) from any parent
TSharedPtr< FUI... DrawBrushMarkerPolys  
TSharedPtr< FUI... DumpGPU  
TSharedPtr< FUI... EditAsset Level context menu commands.
TSharedPtr< FUI... EditAssetNoConfirmMultiple Edits associated asset(s)
TArray< TShared... EditorModeCommands Editor mode commands
TSharedPtr< FUI... EnableActorSnap  
TSharedPtr< FUI... EnableVertexSnap  
TSharedPtr< FUI... ExportAll Export All
TSharedPtr< FUI... ExportSelected Export Selected
TArray< TShared... ExternalBuildTypeCommands  
TSharedPtr< FUI... FindActorInLevelScript Level Script Commands
TSharedPtr< FUI... FindActorLevelInContentBrowser Finds the level of the selected actors in the content browser
TSharedPtr< FUI... FindLevelsInLevelBrowser Finds the levels of the selected actors in the level browser
TSharedPtr< FUI... FixupGroupActor  
*TSharedPtr... FoliageMode  
TSharedPtr< FUI... GoHere Moves the camera to the current mouse position
TSharedPtr< FUI... GoToCodeForActor Goes to the source code for the selected actor's class.
TSharedPtr< FUI... GoToDocsForActor Goes to the documentation for the selected actor's class.
TSharedPtr< FUI... GroupActors Groups selected actors
TSharedPtr< FUI... HideSelected Hides selected actors
TSharedPtr< FUI... HideSelectedStartup Hides selected actors at startup
TSharedPtr< FUI... HoldToEnablePivotVertexSnapping  
TSharedPtr< FUI... HoldToEnableVertexSnapping  
TSharedPtr< FUI... ImportContent  
TSharedPtr< FUI... ImportScene Import Scene
TSharedPtr< FUI... InvertSelection Invert the current selection
TSharedPtr< FUI... KeepSimulationChanges Simulation commandsPushes properties of the selected actor back to its EditorWorld counterpart
*TSharedPtr... LandscapeMode  
TSharedPtr< FUI... LevelStreamingVolumePrevis  
TSharedPtr< FUI... LightingBuildOptions_ShowLightingStats  
TSharedPtr< FUI... LightingBuildOptions_UseErrorColoring  
TSharedPtr< FUI... LightingDensity_RenderGrayscale  
TSharedPtr< FUI... LightingQuality_High  
TSharedPtr< FUI... LightingQuality_Medium  
TSharedPtr< FUI... LightingQuality_Preview  
TSharedPtr< FUI... LightingQuality_Production  
TSharedPtr< FUI... LightingResolution_AllLoadedLevels  
TSharedPtr< FUI... LightingResolution_CurrentLevel  
TSharedPtr< FUI... LightingResolution_SelectedLevels  
TSharedPtr< FUI... LightingResolution_SelectedObjectsOnly  
TSharedPtr< FUI... LightingStaticMeshInfo  
TSharedPtr< FUI... LockActorMovement Locks the actor so it cannot be moved
TSharedPtr< FUI... LockGroup Locks the selected group
TSharedPtr< FUI... MakeActorLevelCurrent Level commandsMakes the actor level the current level
TSharedPtr< FUI... MakeNonSolid Make the brush non-solid
TSharedPtr< FUI... MakeSemiSolid Make the brush semi-solid
TSharedPtr< FUI... MakeSolid Make the brush solid
TSharedPtr< FUI... MapCheck  
TSharedPtr< FUI... MaterialQualityLevel_Epic  
TSharedPtr< FUI... MaterialQualityLevel_High  
TSharedPtr< FUI... MaterialQualityLevel_Low  
TSharedPtr< FUI... MaterialQualityLevel_Medium  
TSharedPtr< FUI... MergePolys Merge bsp polys into as few faces as possible
*TSharedPtr... MeshPaintMode  
TSharedPtr< FUI... MirrorActorX Mirros the actor along the x axis
TSharedPtr< FUI... MirrorActorY Mirros the actor along the y axis
TSharedPtr< FUI... MirrorActorZ Mirros the actor along the z axis
TSharedPtr< FUI... MovePivotHere Moves the pivot to the click location
TSharedPtr< FUI... MovePivotHereSnapped Moves the pivot to the click location and snap it to the grid
TSharedPtr< FUI... MovePivotToCenter Moves the pivot to the center of the selection
TSharedPtr< FUI... MoveSelectedToCurrentLevel Move all the selected actors to the current level
TSharedPtr< FUI... MoveSelectionDownIn2DLayers Moves the selected actors down one 2D layer (changing the active layer at the same time)
TSharedPtr< FUI... MoveSelectionToBottom2DLayer Moves the selected actors to the bottom 2D layer (changing the active layer at the same time)
TSharedPtr< FUI... MoveSelectionToTop2DLayer Moves the selected actors to the top 2D layer (changing the active layer at the same time)
TSharedPtr< FUI... MoveSelectionUpIn2DLayers Moves the selected actors up one 2D layer (changing the active layer at the same time)
TSharedPtr< FUI... NewLevel Level file commands
TSharedPtr< FUI... OnlyLoadVisibleInPIE  
TSharedPtr< FUI... OpenContentBrowser  
TArray< TShared... OpenFavoriteFileCommands  
TSharedPtr< FUI... OpenLevel  
TSharedPtr< FUI... OpenLevelBlueprint Blueprints commands
TSharedPtr< FUI... OpenMarketplace  
TSharedPtr< FUI... OpenMergeActor Open merge actor command.
TSharedPtr< FUI... OpenPlaceActors  
TArray< TShared... OpenRecentFileCommands  
TSharedPtr< FUI... OpenSelectionInPropertyMatrix Opens the associated asset(s) in the property matrix
TSharedPtr< FUI... OpenSourceControl Opens the source control panel.
TSharedPtr< FUI... OrderFirst Brush Commands Put the selected brushes first in the draw order
TSharedPtr< FUI... OrderLast Put the selected brushes last in the draw order
TSharedPtr< FUI... PasteHere Paste actor at click location
TArray< TShared... PreviewPlatformOverrides  
TSharedPtr< FUI... ProfileGPU  
TSharedPtr< FUI... RecompileGameCode  
TSharedPtr< FUI... RecompileLevelEditor Recompile
TSharedPtr< FUI... RecompileShaders  
TSharedPtr< FUI... RegroupActors Actor group commandsGroup or regroup the selected actors depending on context
TSharedPtr< FUI... ReloadLevelEditor  
TSharedPtr< FUI... RemoveActorsFromGroup Removes selected actors from the group
TSharedPtr< FUI... RemoveLevelsFromSelection Remove levels of the selected actors from the level browser selection
TSharedPtr< FUI... ResetAllParticleSystems  
TSharedPtr< FUI... ResetPivot Resets the pivot
TSharedPtr< FUI... ResetPrePivot Resets the pre-pivot
TSharedPtr< FUI... ResetSelectedParticleSystem  
TSharedPtr< FUI... Save  
TSharedPtr< FUI... SaveActor Save the selected actor.
TSharedPtr< FUI... SaveAllLevels  
TSharedPtr< FUI... SaveAs  
TSharedPtr< FUI... SavePivotToPrePivot Saves the pivot to the pre-pivot
TSharedPtr< FUI... SceneStats  
TSharedPtr< FUI... Select2DLayerAbove Changes the active 2D layer to one above the current one
TSharedPtr< FUI... Select2DLayerBelow Changes the active 2D layer to one below the current one
TSharedPtr< FUI... SelectActorsInLayers  
TSharedPtr< FUI... SelectAllActorsOfSameClass Selects all actors of the same class as the current selection
TSharedPtr< FUI... SelectAllActorsOfSameClassWithArchetype Selects all actors of the same class and archetype as the current selection
TSharedPtr< FUI... SelectAllAddditiveBrushes Selects all additive brushes
TSharedPtr< FUI... SelectAllDescendants Selects all descendants of the current selection
TSharedPtr< FUI... SelectAllLights Selects all lights
TSharedPtr< FUI... SelectAllSubtractiveBrushes Selects all subtractive brushes
TSharedPtr< FUI... SelectAllSurfaces Surface commands
TSharedPtr< FUI... SelectAllWithSameMaterial Selects all actors using the same material(s) as the current selection
TSharedPtr< FUI... SelectComponentOwnerActor Selects the actor that owns the currently selected component(s)
TSharedPtr< FUI... SelectImmediateChildren Selects all direct children of the current selection
TSharedPtr< FUI... SelectMatchingEmitter Selects all emitters using the same particle system as the current selection
TSharedPtr< FUI... SelectNone Selection commands Select nothing
TSharedPtr< FUI... SelectOwningHierarchicalLODCluster Selects the HLOD cluster (ALODActor), if available, that has this actor as one of its SubActors
TSharedPtr< FUI... SelectRelevantLights Selects all lights relevant to the current selection
TSharedPtr< FUI... SelectSkeletalMeshesAllClasses Selects all actors using the same skeletal mesh(es) and same actor class as the current selection
TSharedPtr< FUI... SelectSkeletalMeshesOfSameClass Selects all actors using the same skeletal mesh(es) as the current selection
TSharedPtr< FUI... SelectStaticMeshesAllClasses Selects all actors using the same static mesh(es) and same actor class as the current selection
TSharedPtr< FUI... SelectStaticMeshesOfSameClass Selects all actors using the same static mesh(es) as the current selection
TSharedPtr< FUI... SelectStationaryLightsExceedingOverlap Selects all lights exceeding the overlap limit
TSharedPtr< FUI... SeparatePolys Reverse a merge
TSharedPtr< FUI... SetCollisionBlockAll Set the actors collision to block all
TSharedPtr< FUI... SetCollisionBlockNone Set the actors collision to block nothing
TSharedPtr< FUI... SetCollisionBlockWeapons Set the actors collision to block only weapons
TSharedPtr< FUI... ShowActorHistory Shows the history of the file containing the actor.
TSharedPtr< FUI... ShowAll Visibility commands Shows all actors
TSharedPtr< FUI... ShowAllStartup Shows all actors at startup
TSharedPtr< FUI... ShowSelected Unhides selected actors
*TSharedPtr... ShowSelectedDetails Misc Commands
TSharedPtr< FUI... ShowSelectedOnly Shows only selected actors
TSharedPtr< FUI... ShowSelectedStartup Shows selected actors at startup
TSharedPtr< FUI... ShowSelectionSubcomponents  
TSharedPtr< FUI... ShowTransformWidget View commands
TSharedPtr< FUI... SnapBottomCenterBoundsToActor Snaps the actor to the Actor at its bottom center bounds position
TSharedPtr< FUI... SnapBottomCenterBoundsToFloor Snaps the actor to the floor at its bottom center bounds position
TSharedPtr< FUI... SnapCameraToObject Snaps the camera to the selected object.
TSharedPtr< FUI... SnapObjectToCamera Snaps the selected actor to the camera.
TSharedPtr< FUI... SnapOriginToActor Snaps the actor to another actor at its pivot
TSharedPtr< FUI... SnapOriginToGrid Actor Transform Commands Snaps the actor to the grid at its pivot
TSharedPtr< FUI... SnapOriginToGridPerActor Snaps each selected actor separately to the grid at its pivot
TSharedPtr< FUI... SnapPivotToActor Snaps the actor to another actor at its pivot
TSharedPtr< FUI... SnapPivotToFloor Snaps the actor to the floor at its pivot
TSharedPtr< FUI... SnapTo2DLayer Snaps the actor to the 2D layer
TSharedPtr< FUI... SnapToActor Snaps the actor to another actor
TSharedPtr< FUI... SnapToFloor Snaps the actor to the floor
TSharedPtr< FUI... StrictBoxSelect  
TSharedPtr< FUI... SurfAlignBox Align surface texture using box
TSharedPtr< FUI... SurfAlignFit Best fit surface texture alignment
TSharedPtr< FUI... SurfAlignPlanarAuto Auto align surface texture
TSharedPtr< FUI... SurfAlignPlanarFloor Align surface texture like its a floor
TSharedPtr< FUI... SurfAlignPlanarWall Align surface texture like its a wall
TSharedPtr< FUI... SurfSelectAllAdjacentCoplanars Select all surfaces adjacent and coplanar to current surface selection
TSharedPtr< FUI... SurfSelectAllAdjacentFloors Select all surfaces adjacent to to current surface selection that are floors(normals pointing up)
TSharedPtr< FUI... SurfSelectAllAdjacents Select all surfaces adjacent to current surface selection
TSharedPtr< FUI... SurfSelectAllAdjacentSlants Select all surfaces adjacent to to current surface selection that are slants
TSharedPtr< FUI... SurfSelectAllAdjacentWalls Select all surfaces adjacent to to current surface selection that are walls
TSharedPtr< FUI... SurfSelectAllMatchingBrush Select all surfaces in the same brush as the current surface selection
TSharedPtr< FUI... SurfSelectAllMatchingTexture Select all surfaces using the same material as current surface selection
TSharedPtr< FUI... SurfSelectAnd Add the selection of surfaces saved in memory to the current selection
TSharedPtr< FUI... SurfSelectMemorize Memorize current surface selection
TSharedPtr< FUI... SurfSelectOr Replace the current selection with only the surfaces which are both currently selected and contained within the saved selection in memory
TSharedPtr< FUI... SurfSelectRecall Recall previously memorized selection
TSharedPtr< FUI... SurfSelectReverse Invert current surface selection
TSharedPtr< FUI... SurfSelectXor Replace the current selection with only the surfaces that are not in both the current selection and the selection saved in memory
TSharedPtr< FUI... SurfUnalign Unalign surface texture
TSharedPtr< FUI... TextureStats  
TSharedPtr< FUI... ToggleFavorite  
TSharedPtr< FUI... ToggleFeatureLevelPreview  
TSharedPtr< FUI... ToggleFreezeParticleSimulation  
TSharedPtr< FUI... ToggleHideViewportUI  
TSharedPtr< FUI... ToggleLODViewLocking  
TSharedPtr< FUI... ToggleParticleSystemHelpers  
TSharedPtr< FUI... ToggleParticleSystemLOD  
TSharedPtr< FUI... ToggleSocketSnapping  
TSharedPtr< FUI... ToggleVR  
TSharedPtr< FUI... TransparentBoxSelect  
TSharedPtr< FUI... UngroupActors Ungroups selected actors
TSharedPtr< FUI... UnlockGroup Unlocks the selected group
TSharedPtr< FUI... WorldProperties Level Menu

Constructors

Type Name Description
  FLevelEditorCommands ()  

Overridden from TCommands

Type Name Description
void RegisterCommands () Initialize commandsUI_COMMAND takes long for the compile to optimize

Constants

Name Description
MaxExternalBuildTypes Build commands
MaxFavoriteFiles  
MaxRecentFiles  

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