FOptionalPinManager::PostInitNewPin

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FOptionalPinManager

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Include #include "K2Node.h"
virtual void PostInitNewPin
(
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin,
    [FOptionalPinFromProperty](API\Editor\BlueprintGraph\FOptionalPinFromProperty) & Record,
    int32 ArrayIndex,
    [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property,
    uint8 * PropertyAddress,
    uint8 * DefaultPropertyAddress
) const

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