IBlueprintAssetHandler

Interface used to define how to interact with a blueprint within an asset

Unreal Engine C++ API Reference > Editor > Kismet

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h
Include #include "BlueprintAssetHandler.h"

Syntax

class IBlueprintAssetHandler  

Remarks

Interface used to define how to interact with a blueprint within an asset

Destructors

Type Name Description
  ~IBlueprintAssetHandler ()  

Functions

Type Name Description
bool AssetContainsBlueprint ( const FAssetData& InAssetData ) Check whether the specified asset registry data contains a blueprint
UBlueprint &... RetrieveBlueprint ( UObject* InAsset ) Retrieve the blueprint from the specified asset object

Deprecated Functions

Type Name Description
bool SupportsNativization ( const UObject* InAsset, const UBlueprint* InBlueprint, FText* OutReason ) Blueprint Nativization has been removed as a supported feature. This API will eventually be removed.

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