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Unreal Engine C++ API Reference > Editor > KismetCompiler > FGraphCompilerContext
- FGraphCompilerContext::PinIsImportantForDependancies()
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/EdGraphCompilerUtilities.h |
Include | #include "EdGraphCompilerUtilities.h" |
virtual bool PinIsImportantForDependancies ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
Remarks
Does this pin potentially participate in data dependencies?