FSlateFontInfoStructCustomization::GetActiveFontEntry

Get the name of the currently active font entry (may not be the selected entry if the entry is set to use "None")

Unreal Engine C++ API Reference > Editor > DetailCustomizations > Customizations > FSlateFontInfoStructCustomization

References

   
Module DetailCustomizations
Header /Engine/Source/Editor/DetailCustomizations/Public/Customizations/SlateFontInfoCustomization.h
Include #include "Customizations/SlateFontInfoCustomization.h"
Source /Engine/Source/Editor/DetailCustomizations/Private/SlateFontInfoCustomization.cpp
[FName](API\Runtime\Core\UObject\FName) GetActiveFontEntry() const  

Remarks

Get the name of the currently active font entry (may not be the selected entry if the entry is set to use "None")


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