IEditableTimeline::AppendEndEvent

End a new timed event. This ends the event started by the prior call to AppendBeginEvent.

Unreal Engine C++ API Reference > Developer > TraceServices > Model > IEditableTimeline

  • IEditableTimeline::AppendEndEvent()

References

   
Module TraceServices
Header /Engine/Source/Developer/TraceServices/Public/Model/MonotonicTimeline.h
Include #include "Model/MonotonicTimeline.h"
void AppendEndEvent
(
    double EndTime
)

Remarks

End a new timed event. This ends the event started by the prior call to AppendBeginEvent.

Parameters

Name Description
EndTime The ending timestamp of the event in seconds.

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