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Unreal Engine C++ API Reference > Editor > Kismet
Inheritance Hierarchy
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h |
Include | #include "FindInBlueprintManager.h" |
Syntax
class FFindInBlueprintsResult : public [TSharedFromThis< FFindInBlueprintsResult >](API\Runtime\Core\Templates\TSharedFromThis)
Remarks
Item that matched the search results
Variables
Type | Name | Description |
---|---|---|
TArray< TShared... | Children | Any children listed under this category |
FString | CommentText | Display text for comment information |
FText | DisplayText | The display text for this item |
TWeakPtr< FFind... | Parent | If it exists it is the blueprint |
Constructors
Type | Name | Description |
---|---|---|
FFindInBlueprintsResult () | ||
FFindInBlueprintsResult ( const FText& InDisplayText ) | Create a root |
Destructors
Type | Name | Description |
---|---|---|
~FFindInBlueprintsResult () |
Functions
Type | Name | Description |
---|---|---|
TSharedRef< ... | CreateIcon () | Create an icon to represent the result |
void | FinalizeSearchData () | Finalizes any content for the search data that was unsafe to do on a separate thread |
FText | GetCategory () | Get Category for this search result |
FString | GetCommentText () | Gets the comment on this node if any |
FText | GetDisplayString () | Returns the display string for the row |
UObject *... | GetObject ( UBlueprint* InBlueprint ) | Returns the Object represented by this search information give the Blueprint it can be found in |
UBlueprint &... | GetParentBlueprint () | Gets the blueprint housing all these search results |
FReply | OnClick () | Called when user clicks on the search item |
void | ParseSearchInfo ( FText InKey, FText InValue ) | Parses search info for specific data important for displaying the search result in an easy to understand format |