FOnAssetSelectionChanged

Unreal Engine C++ API Reference > Editor > ContentBrowser > FContentBrowserModule

Type

typedef TMulticastDelegate_TwoParams< void, const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > &, bool > FOnAssetSelectionChanged  

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/ContentBrowserModule.h
Include #include "ContentBrowserModule.h"

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library