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Unreal Engine C++ API Reference > Developer > DeveloperToolSettings > Settings > UPlatformsMenuSettings
References
Module | DeveloperToolSettings |
Header | /Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/PlatformsMenuSettings.h |
Include | #include "Settings/PlatformsMenuSettings.h" |
Source | /Engine/Source/Developer/DeveloperToolSettings/Private/PlatformsMenuSettings.cpp |
const [FTargetInfo](API\Developer\DesktopPlatform\FTargetInfo) * GetLaunchOnTargetInfo() const
Remarks
Gets the current launch on target, checking that it's valid, and the default build target if it is not