FAssetTypeActions_Blueprint::OpenAssetEditor

Opens the asset editor for the specified objects.

Unreal Engine C++ API Reference > Developer > AssetTools > AssetTypeActions > FAssetTypeActions_Blueprint

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
Include #include "AssetTypeActions/AssetTypeActions_Blueprint.h"
Source /Engine/Source/Developer/AssetTools/Private/AssetTypeActions/AssetTypeActions_Blueprint.cpp
virtual void OpenAssetEditor
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects,
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > EditWithinLevelEditor
)

Remarks

Opens the asset editor for the specified objects. If EditWithinLevelEditor is valid, the world-centric editor will be used.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library