UK2Node_CallFunction::CanEditorOnlyFunctionBeCalled

Checks if the input function can be called in the input object with respect to editor-only/runtime mismatch

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_CallFunction

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Include #include "K2Node_CallFunction.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_CallFunction.cpp
static bool CanEditorOnlyFunctionBeCalled
(
    const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InFunction,
    const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject
)

Remarks

Checks if the input function can be called in the input object with respect to editor-only/runtime mismatch


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