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Unreal Engine C++ API Reference > Developer > LogVisualizer > AVisualLoggerRenderingActorBase
References
Module | LogVisualizer |
Header | /Engine/Source/Developer/LogVisualizer/Public/VisualLoggerRenderingActorBase.h |
Include | #include "VisualLoggerRenderingActorBase.h" |
virtual void IterateDebugShapes ( [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(const [FTimelineDebugShapes](API\Developer\LogVisualizer\AVisualLoggerRenderingActorBase\FTimelineDebugShapes) &) > Callback )
Remarks
Iterate over each active FTimelineDebugShapes, and call callback.