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Unreal Engine C++ API Reference > Editor > Cascade
Inheritance Hierarchy
References
Module | Cascade |
Header | /Engine/Source/Editor/Cascade/Public/CascadeModule.h |
Include | #include "CascadeModule.h" |
Syntax
class ICascadeModule :
public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface),
public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility),
public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility)
Functions
Type | Name | Description |
---|---|---|
void | CascadeClosed ( FCascade* CascadeInstance ) | Removes the specified instance from the list of open Cascade toolkits |
void | ConvertModulesToSeeded ( UParticleSystem* ParticleSyste... ) | Converts all the modules in the specified particle system to seeded modules |
TSharedRef< ... | CreateCascade ( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& ..., UParticleSystem* ParticleSyste... ) | Creates a new Cascade instance |
void | RefreshCascade ( UParticleSystem* ParticleSyste... ) | Refreshes the toolkit inspecting the specified particle system |