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Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL
Inheritance Hierarchy
- ILanguageSpec
References
Module | ShaderFormatOpenGL |
Header | /Engine/Source/Developer/ShaderFormatOpenGL/Public/GlslBackend.h |
Include | #include "GlslBackend.h" |
Syntax
class FGlslLanguageSpec : public ILanguageSpec
Variables
Type | Name | Description |
---|---|---|
bool | bDefaultPrecisionIsHalf |
Constructors
Type | Name | Description |
---|---|---|
FGlslLanguageSpec ( bool bInDefaultPrecisionIsHalf ) |
Functions
Type | Name | Description |
---|---|---|
bool | AllowsImageLoadsForNonScalar () | |
bool | AllowsSharingSamplers () | |
bool | EmulateStructuredWithTypedBuffers () | |
void | SetupLanguageIntrinsics ( _mesa_glsl_parse_state* State, exec_list* ir ) | |
bool | SupportsDeterminantIntrinsic () | |
bool | SupportsIntegerModulo () | |
bool | SupportsMatrixConversions () | |
bool | SupportsTransposeIntrinsic () |