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Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTools > SyncBrowserToAssets
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include | #include "IAssetTools.h" |
void SyncBrowserToAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & AssetsToSync )
Remarks
Syncs the primary content browser to the specified assets, whether or not it is locked. Most syncs that come from AssetTools -feel- like they came from the content browser, so this is okay.