FHierarchicalLODUtilities::HandleActorModified

Handles changes in actors for the current world, checks if InActor is part of a HLOD cluster and if so set its dirty-flag

Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODUtilities

References

   
Module HierarchicalLODUtilities
Header /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Include #include "HierarchicalLODUtilities.h"
Source /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp
virtual void HandleActorModified
(
    [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor
)

Remarks

Handles changes in actors for the current world, checks if InActor is part of a HLOD cluster and if so set its dirty-flag

Parameters

Name Description
InActor Actor to check and find cluster for

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