UCascadeParticleSystemComponent::ParticleLineCheck

Collision Handling...

Unreal Engine C++ API Reference > Editor > Cascade > UCascadeParticleSystemComponent

References

   
Module Cascade
Header /Engine/Source/Editor/Cascade/Classes/CascadeParticleSystemComponent.h
Include #include "CascadeParticleSystemComponent.h"
Source /Engine/Source/Editor/Cascade/Private/Cascade.cpp
virtual bool ParticleLineCheck
(
    [FHitResult](API\Runtime\Engine\Engine\FHitResult) & Hit,
    [AActor](API\Runtime\Engine\GameFramework\AActor) * SourceActor,
    const FVector & End,
    const FVector & Start,
    const FVector & Extent,
    const [FCollisionObjectQueryParams](API\Runtime\Engine\FCollisionObjectQueryParams) &
)

Remarks

Collision Handling...


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