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Unreal Engine C++ API Reference > Editor > EditorConfig
References
Module | EditorConfig |
Header | /Engine/Source/Editor/EditorConfig/Public/JsonConfig.h |
Include | #include "JsonConfig.h" |
Syntax
class FJsonPath
Constructors
Type | Name | Description |
---|---|---|
FJsonPath () | ||
FJsonPath ( const TCHAR* Path ) | ||
FJsonPath ( FStringView Path ) | ||
FJsonPath ( const FJsonPath& Other ) | ||
FJsonPath ( FJsonPath&& Other ) |
Functions
Type | Name | Description |
---|---|---|
void | Append ( FStringView Name ) | |
const TArray... | GetAll () | |
FJsonPath | GetSubPath ( int32 NumParts ) | |
bool | IsValid () | |
const int32 | Length () | |
void | SetArrayIndex ( int32 Index ) | |
FString | ToString () |
Operators
Type | Name | Description |
---|---|---|
const FPart ... | operator[] ( int32 Idx ) |
Classes
Type | Name | Description |
---|---|---|
Public struct | FPart |