UReimportSoundFactory

Unreal Engine C++ API Reference > Editor > AudioEditor > Factories

Inheritance Hierarchy

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Classes/Factories/ReimportSoundFactory.h
Include #include "Factories/ReimportSoundFactory.h"

Syntax

class UReimportSoundFactory :  
    public [USoundFactory](API\Editor\AudioEditor\Factories\USoundFactory),  
    public [FReimportHandler](API\Editor\UnrealEd\FReimportHandler)  

Variables

Type Name Description
int8 OverwriteOtherAssetTypes  

Constructors

Type Name Description
  UReimportSoundFactory ( const FObjectInitializer& ObjectIn... )  

Overridden from UFactory

Type Name Description
void CleanUp () Do clean up after importing is done. Will be called once for multi batch import.

Overridden from FReimportHandler

Type Name Description
bool CanReimport ( UObject* Obj, TArray< FString >& OutFilenames ) Check to see if the handler is capable of reimporting the object
int32 GetPriority () Get the import priority for this handler.
EReimportRes... Reimport ( UObject* Obj ) Attempt to reimport the specified object from its source
void SetReimportPaths ( UObject* Obj, const TArray< FString >& NewReimpo... ) Sets the reimport path(s) for the specified object

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