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Unreal Engine C++ API Reference > Editor > GameProjectGeneration > GameProjectUtils
Type | Name | Description | |
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bool | IsValidClassNameForCreation
(
const FString& NewClassName, |
Returns true if the specified class name is properly formed and does not conflict with another class |
![]() ![]() |
bool | IsValidClassNameForCreation
(
const FString& NewClassName, |
Returns true if the specified class name is properly formed and does not conflict with another class, including source/header files |