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Unreal Engine C++ API Reference > Editor > GraphEditor > KismetPins
Inheritance Hierarchy
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/KismetPins/SGraphPinClass.h |
Include | #include "KismetPins/SGraphPinClass.h" |
Syntax
class SGraphPinClass : public [SGraphPinObject](API\Editor\GraphEditor\KismetPins\SGraphPinObject)
Variables
Type | Name | Description |
---|---|---|
bool | bAllowAbstractClasses | Whether abstract classes should be filtered out in the class viewer |
FAssetData | CachedEditorAssetData | Cached AssetData without the _C |
Functions
Type | Name | Description |
---|---|---|
void | Construct ( const FArguments& InArgs, UEdGraphPin* InGraphPinObj ) | |
void | OnPickedNewClass ( UClass* ChosenClass ) | Called when a new class was picked via the asset picker. |
void | SetAllowAbstractClasses ( bool bAllow ) |
Overridden from SGraphPinObject
Type | Name | Description |
---|---|---|
bool | AllowSelfPinWidget () | Allow self pin widget |
TSharedRef< ... | GenerateAssetPicker () | Generate asset picker window |
const FAsset... | GetAssetData ( bool bRuntimePath ) | Returns asset data of currently selected object, if bRuntimePath is true this will include _C for blueprint classes, for false it will point to UBlueprint instead |
FText | GetDefaultComboText () | Get default text for the picker combo |
FOnClicked | GetOnUseButtonDelegate () | Delegate to be called when the use current selected item in asset browser button is clicked |
FReply | OnClickUse () | Clicked Use button |
Classes
Type | Name | Description |
---|---|---|
Public struct | FArguments |