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Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FFileCacheConfig
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h |
Include | #include "FileCache.h" |
FFileCacheConfig ( [FString](API\Runtime\Core\Containers\FString) InDirectory, [FString](API\Runtime\Core\Containers\FString) InCacheFile )