ITargetDeviceService::SetShared

Sets whether the device should be shared with other users.

Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceService

References

   
Module TargetDeviceServices
Header /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceService.h
Include #include "ITargetDeviceService.h"
void SetShared
(
    bool InShared
)

Remarks

Sets whether the device should be shared with other users.

If a device is shared, the device proxies of all users on the network can discover and use the device.

Parameters

Name Description
InShared Indicates whether device sharing is enabled.

See Also

IsShared


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library