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Unreal Engine C++ API Reference > Editor > MeshPaint > FMeshPaintGeometryAdapterForSkeletalMeshes
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h |
Include | #include "MeshPaintSkeletalMeshAdapter.h" |
Syntax
static [FMeshToComponentMap](API\Editor\MeshPaint\FMeshPaintGeometryAdapterForSkel-\FMeshToComponentMap) MeshToComponentMap;