FDebugLineItem::ExtendContextMenu

Add context menu items that can act on this node of the tree.

Unreal Engine C++ API Reference > Editor > Kismet > Debugging > FDebugLineItem

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Include #include "Debugging/SKismetDebugTreeView.h"
Source /Engine/Source/Editor/Kismet/Private/Debugging/SKismetDebugTreeView.cpp
virtual void ExtendContextMenu
(
    class [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder,
    bool bInDebuggerTab
)

Remarks

Add context menu items that can act on this node of the tree.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library