IDeviceProfileServicesUIManager::SetProfile

Set a profile - add the type to an INI file so it can be used in a history view.

Unreal Engine C++ API Reference > Editor > DeviceProfileServices > IDeviceProfileServicesUIManager

References

   
Module DeviceProfileServices
Header /Engine/Source/Editor/DeviceProfileServices/Public/IDeviceProfileServicesUIManager.h
Include #include "IDeviceProfileServicesUIManager.h"
void SetProfile
(
    const [FString](API\Runtime\Core\Containers\FString) & DeviceProfileName
)

Remarks

Set a profile - add the type to an INI file so it can be used in a history view.

Parameters

Name Description
DeviceProfileName The platform type.

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