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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_FunctionResult
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionResult.h |
Include | #include "K2Node_FunctionResult.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_FunctionResult.cpp |
virtual void FixupPinStringDataReferences ( [FArchive](API\Runtime\Core\Serialization\FArchive) * SavingArchive )
Remarks
Fixes up structure/soft object ref pins, on both save and load