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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > FDecoratorSchemaAction_NewNode
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h |
Include | #include "EdGraphSchema_BehaviorTreeDecorator.h" |
Source | /Engine/Source/Editor/BehaviorTreeEditor/Private/EdGraphSchema_BehaviorTreeDecorator.cpp |
virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
Remarks
GC.