Navigation
Unreal Engine C++ API Reference > Editor > AIGraph > FAIGraphEditor
References
Module | AIGraph |
Header | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h |
Include | #include "AIGraphEditor.h" |
Source | /Engine/Source/Editor/AIGraph/Private/AIGraphEditor.cpp |
virtual void FixupPastedNodes ( const [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & NewPastedGraphNodes, const [TMap](API\Runtime\Core\Containers\TMap)< [FGuid](API\Runtime\Core\Misc\FGuid), [FGuid](API\Runtime\Core\Misc\FGuid) > & NewToOldNodeMapping )