ELocTextExportSourceMethod

What kind of "source" should we use when looking up translations for export?

Unreal Engine C++ API Reference > Developer > Localization

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocTextHelper.h
Include #include "LocTextHelper.h"

Syntax

enum ELocTextExportSourceMethod  
{  
    SourceText,  
    NativeText,  
}  

Values

Name Description
SourceText Use the source text
NativeText Use the native text

Remarks

What kind of "source" should we use when looking up translations for export?


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