FBlueprintMemberReferenceDetails::MakeInstance

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintMemberReferenceDetails > MakeInstance

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintMemberReferenceCustomization.h
Include #include "BlueprintMemberReferenceCustomization.h"
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization) > MakeInstance
(
    [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SMyBlueprint](API\Editor\Kismet\SMyBlueprint) > InMyBlueprint
)

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