UBlueprintVariableNodeSpawner::GetVarOuter

If this is a local variable, then this will return the [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) that it belongs to, otherwise it pulls the outer from the wrapped member-variable property.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintVariableNodeSpawner

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintVariableNodeSpawner.h
Include #include "BlueprintVariableNodeSpawner.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintVariableNodeSpawner.cpp
[FFieldVariant](API\Runtime\CoreUObject\UObject\FFieldVariant) GetVarOuter() const  

Remarks

If this is a local variable, then this will return the UEdGraph that it belongs to, otherwise it pulls the outer from the wrapped member-variable property. Null if the variable is no longer valid, otherwise an object pointer to the variable's owner.


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