UAnimPreviewInstance::SetAnimationAsset

Set New Asset - calls InitializeAnimation, for now we need MeshComponent

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimPreviewInstance

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
Include #include "AnimPreviewInstance.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimPreviewInstance.cpp
virtual void SetAnimationAsset
(
    [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * NewAsset,
    bool bIsLooping,
    float InPlayRate
)

Remarks

Set New Asset - calls InitializeAnimation, for now we need MeshComponent


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