FMaterialStatsUtils

Class used for various stats utilities

Unreal Engine C++ API Reference > Editor > MaterialEditor

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
Include #include "MaterialStatsCommon.h"

Syntax

class FMaterialStatsUtils  

Remarks

Class used for various stats utilities

Functions

Type Name Description
TSharedPtr< ... CreateMaterialStats ( IMaterialEditor* MaterialEdito... ) Call this to create an instance to FMaterialStats
void ExtractMatertialStatsInfo ( EShaderPlatform ShaderPlatform, FShaderStatsInfo& OutInfo, const FMaterialResource* Targe... )  
FString GetPlatformOfflineCompilerPath ( const EShaderPlatform ShaderPlatfor... )  
FString GetPlatformTypeName ( const EPlatformCategoryType InEnumV... )  
void GetRepresentativeInstructionCounts ( TArray< FShaderInstructionsInfo >&..., const FMaterialResource* Targe... ) Gets instruction counts that best represent the likely usage of this material based on shading model and other factors.
void GetRepresentativeShaderTypesAndDescriptions ( TMap< FName, TArray< FRepresentativ..., const FMaterial* TargetMateria... )  
bool IsPlatformOfflineCompilerAvailable ( const EShaderPlatform ShaderPlatfor... )  
FString MaterialQualityToShortString ( const EMaterialQualityLevel::Type Q... )  
FString MaterialQualityToString ( const EMaterialQualityLevel::Type Q... ) Utility functions that translate various enum values to strings
bool PlatformNeedsOfflineCompiler ( const EShaderPlatform ShaderPlatfor... )  
FSlateColor PlatformTypeColor ( EPlatformCategoryType PlatformType )  
FSlateColor QualitySettingColor ( const EMaterialQualityLevel::Type Q... )  
FString RepresentativeShaderTypeToString ( const ERepresentativeShader ShaderT... )  
FString ShaderPlatformTypeName ( const EShaderPlatform PlatformID )  
EMaterialQua... StringToMaterialQuality ( const FString& StrQuality )  

Classes

Type Name Description
Public struct FRepresentativeShaderInfo  
Public struct FShaderInstructionsInfo  

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