Navigation
Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveEditor
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/CurveEditor.h |
Include | #include "CurveEditor.h" |
Source | /Engine/Source/Editor/CurveEditor/Private/CurveEditor.cpp |
void ConstructXGridLines ( [TArray](API\Runtime\Core\Containers\TArray)< float > & MajorGridLines, [TArray](API\Runtime\Core\Containers\TArray)< float > & MinorGridLines, [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > * MajorGridLabels ) const
Remarks
Construct grid lines along the current display frame rate or time-base