UTestBTService_Log

Copyright Epic Games, Inc. All Rights Reserved.

Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree

Inheritance Hierarchy

References

   
Module AITestSuite
Header /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_Log.h
Include #include "BehaviorTree/TestBTService_Log.h"

Syntax

class UTestBTService_Log : public [UBTService](API\Runtime\AIModule\BehaviorTree\UBTService)  

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Variables

Type Name Description
bool bToggleValue  
FName KeyNameBecomeRelevant  
FName KeyNameCeaseRelevant  
FName KeyNameTick  
int32 LogActivation  
int32 LogDeactivation  
int32 LogTick  

Constructors

Type Name Description
  UTestBTService_Log ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
void SetFlagOnTick ( FName InKeyNameTick, bool bInCallTickOnSearchStart )  

Overridden from UBTAuxiliaryNode

Type Name Description
void OnBecomeRelevant ( UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory ) Called when auxiliary node becomes active this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyBecomeRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically
void OnCeaseRelevant ( UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory ) Called when auxiliary node becomes inactive this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyCeaseRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically
void TickNode ( UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, float DeltaSeconds ) Update next tick interval this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_SERVICE_NODE_NOTIFY_FLAGS in the constructor of the service will set this flag automatically

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