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Unreal Engine C++ API Reference > Editor > ContentBrowserData > FContentBrowserVirtualPathTree
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserVirtualPathTree.h |
Include | #include "ContentBrowserVirtualPathTree.h" |
const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FName](API\Runtime\Core\UObject\FName) > & GetVirtualToInternalMounts() const
Remarks
Returns reference to map that allows looking up an internal path when given a virtual path