SBasicFilterBar::IsFrontendFilterCategoryInUse

Handler to check if a filter category is in use

Unreal Engine C++ API Reference > Developer > ToolWidgets > Filters > SBasicFilterBar

References

   
Module ToolWidgets
Header /Engine/Source/Developer/ToolWidgets/Public/Filters/SBasicFilterBar.h
Include #include "Filters/SBasicFilterBar.h"
bool IsFrontendFilterCategoryInUse
(
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFilterCategory](API\Developer\ToolWidgets\Filters\FFilterCategory) > MenuCategory
) const

Remarks

Handler to check if a filter category is in use


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