IMeshPaintGeometryAdapter::GetComponentToWorldMatrix

Returns the Component to World matrix from the Mesh Component

Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPaintGeometryAdapter

  • IMeshPaintGeometryAdapter::GetComponentToWorldMatrix()

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h
Include #include "IMeshPaintGeometryAdapter.h"
FMatrix GetComponentToWorldMatrix() const

Remarks

Returns the Component to World matrix from the Mesh Component


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