FBehaviorTreeSchemaAction_AutoArrange

Action to auto arrange the graph

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor

Inheritance Hierarchy

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h
Include #include "EdGraphSchema_BehaviorTree.h"

Syntax

struct FBehaviorTreeSchemaAction_AutoArrange : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)  

Remarks

Action to auto arrange the graph

Constructors

Type Name Description
  FBehaviorTreeSchemaAction_AutoArrange ()  
  FBehaviorTreeSchemaAction_AutoArrange ( FText InNodeCategory, FText InMenuDesc, FText InToolTip, const int32 InGrouping )  

Overridden from FEdGraphSchemaAction

Type Name Description
UEdGraphNode... PerformAction ( UEdGraph* ParentGraph, UEdGraphPin* FromPin, const FVector2D Location, bool bSelectNewNode ) Execute this action, given the graph and schema, and possibly a pin that we were dragged from.

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