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Unreal Engine C++ API Reference > Developer > MeshBoneReduction > IMeshBoneReduction
References
Module | MeshBoneReduction |
Header | /Engine/Source/Developer/MeshBoneReduction/Public/MeshBoneReduction.h |
Include | #include "MeshBoneReduction.h" |
void FixUpSectionBoneMaps ( [FSkelMeshSection](API\Runtime\Engine\Rendering\FSkelMeshSection) & Section, const [TMap](API\Runtime\Core\Containers\TMap)< FBoneIndexType, FBoneIndexType > & BonesToRepair, [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FImportedSkinWeightProfileData](API\Runtime\Engine\Animation\FImportedSkinWeightProfileData) > & SkinWeightProfiles )
Remarks
Fix up section bone maps based on list of bones to remove List of bones to remove should contains
Parameters
Name | Description |
---|---|
Section | : Section reference to fix up |
BonesToRemove | : List of bones to remove with a pair of [bone index, bone to replace] |