FSplineMeshComponentVisualizer::GetCustomInputCoordinateSystem

Unreal Engine C++ API Reference > Editor > ComponentVisualizers > FSplineMeshComponentVisualizer

References

   
Module ComponentVisualizers
Header /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
Include #include "SplineMeshComponentVisualizer.h"
Source /Engine/Source/Editor/ComponentVisualizers/Private/SplineMeshComponentVisualizer.cpp
virtual bool GetCustomInputCoordinateSystem
(
    const [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient,
    FMatrix & OutMatrix
) const

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