FKismetCompilerContext::PruneIsolatedNodes

Prune isolated nodes given the specified graph

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerContext > PruneIsolatedNodes

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h
Include #include "KismetCompiler.h"
Source /Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp
void PruneIsolatedNodes
(
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph,
    bool bInIncludeNodesThatCouldBeExpandedToRootSet
)

Remarks

Prune isolated nodes given the specified graph


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