EType

Unreal Engine C++ API Reference > Developer > SourceControl > FCreateWorkspace

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
Include #include "SourceControlOperations.h"

Syntax

enum EType  
{  
    Writeable      = 0,  
    ReadOnly,  
    Partitioned,  
}  

Values

Name Description
Writeable Default
ReadOnly Has a short life span and can only query/read/sync files
Partitioned Has a short life span but is allowed full functionality

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