UPlatformsMenuSettings::SetBuildTargetForPlatform

Unreal Engine C++ API Reference > Developer > DeveloperToolSettings > Settings > UPlatformsMenuSettings

References

   
Module DeveloperToolSettings
Header /Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/PlatformsMenuSettings.h
Include #include "Settings/PlatformsMenuSettings.h"
Source /Engine/Source/Developer/DeveloperToolSettings/Private/PlatformsMenuSettings.cpp
void SetBuildTargetForPlatform
(
    [FName](API\Runtime\Core\UObject\FName) PlatformName,
    [FString](API\Runtime\Core\Containers\FString) BuildTargetName
)

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