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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraph.h |
Include | #include "AnimGraphNode_LinkedAnimGraph.h" |
Syntax
class UAnimGraphNode_LinkedAnimGraph :
public [UAnimGraphNode_LinkedAnimGraphBase](API\Editor\AnimGraph\UAnimGraphNode_LinkedAnimGraphBa-),
public [IK2Node_ExternalGraphInterface](API\Editor\BlueprintGraph\IK2Node_ExternalGraphInterface)
Variables
Type | Name | Description |
---|---|---|
FAnimNode_Linke... | Node |
Overridden from UAnimGraphNode_LinkedAnimGraphBase
Type | Name | Description |
---|---|---|
FAnimNode_Li... | GetLinkedAnimGraphNode () | Begin UAnimGraphNode_LinkedAnimGraphBase. |
const FAnimN... | GetLinkedAnimGraphNode () |
Overridden from UAnimGraphNode_CustomProperty
Type | Name | Description |
---|---|---|
FAnimNode_Cu... | GetCustomPropertyNode () | Begin UAnimGraphNode_CustomProperty. |
const FAnimN... | GetCustomPropertyNode () |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
void | GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) | Begin UK2Node. |
bool | IsActionFilteredOut ( FBlueprintActionFilter const& Filt... ) | Determine if the node of this type should be filtered in the actions menu |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | PostPasteNode () | Begin UEdGraphNode. |
Overridden from UObject
Overridden from IK2Node_ExternalGraphInterface
Type | Name | Description |
---|---|---|
TArray< UEdG... | GetExternalGraphs () | Get external graphs to display for this node. |