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Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon
References
Module | ShaderCompilerCommon |
Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
Include | #include "ShaderCompilerCommon.h" |
Syntax
struct FDebugShaderDataOptions
Variables
Type | Name | Description |
---|---|---|
union UE::Shade... | @14765 | |
TArray< FAdditi... | AdditionalOutputs | |
TFunction< FStr... | AppendPostSource | |
TFunction< FStr... | AppendPreSource | |
bool | bSourceOnly | |
const TCHAR ... | FilenamePrefix | |
uint32 | HlslCCFlags | |
const TCHAR ... | OverrideBaseFilename |
Functions
Type | Name | Description |
---|---|---|
FString | GetDebugShaderPath ( const FShaderCompilerInput& Input ) |
Classes
Type | Name | Description |
---|---|---|
Public struct | FAdditionalOutput |
Deprecated Variables
Type | Name | Description |
---|---|---|
bool | bSkipDirectCompileTxt | bSkipDirectCompileTxt is deprecated, use bSourceOnly flag instead |