FMaterialEditorUtilities::GetIMaterialEditorForObject

Get [IMaterialEditor](API\Editor\MaterialEditor\IMaterialEditor) for given object, if it exists

Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialEditorUtilities

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Include #include "MaterialEditorUtilities.h"
Source /Engine/Source/Editor/MaterialEditor/Private/MaterialEditorUtilities.cpp
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IMaterialEditor](API\Editor\MaterialEditor\IMaterialEditor) > GetIMaterialEditorForObject
(
    const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectToFocusOn
)

Remarks

Get IMaterialEditor for given object, if it exists


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