FAsyncDirectoryReader::GetLiveState

Get the state of the directory once finished.

Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FAsyncDirectoryReader

References

   
Module DirectoryWatcher
Header /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
Include #include "FileCache.h"
Source /Engine/Source/Developer/DirectoryWatcher/Private/FileCache.cpp
[TOptional](API\Runtime\Core\IO\TOptional)< [FDirectoryState](API\Developer\DirectoryWatcher\FDirectoryState) > GetLiveState()  

Remarks

Get the state of the directory once finished. Relinquishes the currently stored directory state to the client. Returns nothing if incomplete, or if GetLiveState() has already been called.


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