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Unreal Engine C++ API Reference > Editor > AIGraph > SGraphEditorActionMenuAI
Inheritance Hierarchy
References
Module | AIGraph |
Header | /Engine/Source/Editor/AIGraph/Public/SGraphEditorActionMenuAI.h |
Include | #include "SGraphEditorActionMenuAI.h" |
Syntax
struct FArguments : public [TSlateBaseNamedArgs< SGraphEditorActionMenuAI >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
Constructors
Type | Name | Description |
---|---|---|
FArguments () |
Functions
Type | Name | Description |
---|---|---|
WidgetArgsTy... | AutoExpandActionMenu ( bool InArg ) | |
WidgetArgsTy... | DraggedFromPins ( TArray< UEdGraphPin* > InArg ) | |
WidgetArgsTy... | GraphNode ( UAIGraphNode* InArg ) | |
WidgetArgsTy... | GraphObj ( UEdGraph* InArg ) | |
WidgetArgsTy... | NewNodePosition ( FVector2D InArg ) | |
WidgetArgsTy... | OnClosedCallback ( SGraphEditor::FActionMenuClosed InA... ) | |
WidgetArgsTy... | SubNodeFlags ( int32 InArg ) |
Typedefs
Name | Description |
---|---|
WidgetArgsType |