ILandscapeEditorModule

LandscapeEditor module interface

Unreal Engine C++ API Reference > Editor > LandscapeEditor

Inheritance Hierarchy

References

   
Module LandscapeEditor
Header /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h
Include #include "LandscapeEditorModule.h"

Syntax

class ILandscapeEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)  

Remarks

LandscapeEditor module interface

Functions

Type Name Description
TEnableIf< s... GetFormatByExtension ( const TCHAR* Extension )  
TEnableIf< s... GetFormatByExtension ( const TCHAR* Extension )  
const TCHAR ... GetHeightmapExportDialogTypeString ()  
const ILands... GetHeightmapFormatByExtension ( const TCHAR* Extension ) Gets the heightmap/weightmap format associated with a given extension (null if no plugin is registered for this extension)
const TCHAR ... GetHeightmapImportDialogTypeString () Gets the type string used by the import/export file dialog.
FLandscapeIm... GetImageFileCache ()  
TSharedPtr< ... GetLandscapeLevelViewportCommandList ()  
const TCHAR ... GetWeightmapExportDialogTypeString ()  
const ILands... GetWeightmapFormatByExtension ( const TCHAR* Extension )  
const TCHAR ... GetWeightmapImportDialogTypeString ()  
void RegisterHeightmapFileFormat ( TSharedRef< ILandscapeHeightmapFile... ) Register / unregister a landscape file format plugin.
void RegisterWeightmapFileFormat ( TSharedRef< ILandscapeWeightmapFile... )  
void UnregisterHeightmapFileFormat ( TSharedRef< ILandscapeHeightmapFile... )  
void UnregisterWeightmapFileFormat ( TSharedRef< ILandscapeWeightmapFile... )  

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