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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > UEditorInteractiveGizmoManager
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoManager.h |
Include | #include "EditorInteractiveGizmoManager.h" |
Source | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EditorInteractiveGizmoManager.cpp |
virtual [TArray](API\Runtime\Core\Containers\TArray)< [UInteractiveGizmo](API\Runtime\InteractiveToolsFramework\UInteractiveGizmo) * > CreateGizmosForCurrentSelectionSet()
Remarks
Try to automatically activate a new Gizmo instance based on the current selection set state array of new Gizmo instances that have been created and initialized