FHierarchicalLODProxyProcessor

Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities

Inheritance Hierarchy

References

   
Module HierarchicalLODUtilities
Header /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
Include #include "HierarchicalLODProxyProcessor.h"

Syntax

class FHierarchicalLODProxyProcessor : public [FTSTickerObjectBase](API\Runtime\Core\Containers\FTSTickerObjectBase)  

Constructors

Type Name Description
  FHierarchicalLODProxyProcessor ()  

Destructors

Type Name Description
  ~FHierarchicalLODProxyProcessor ()  

Functions

Type Name Description
FGuid AddProxyJob ( ALODActor* InLODActor, UHLODProxy* InProxy, const FHierarchicalSimplification&... ) End FTSTickerObjectBase AddProxyJob
void ClearProcessingData () Clears the processing data array/map
FCreateProxy... GetCallbackDelegate () Returns the callback delegate which will be passed onto ProxyLOD function
bool IsProxyGenerationRunning ()  
void OnMapChange ( uint32 MapFlags ) Called when the map has changed
void OnNewCurrentLevel () Called when the current level has changed
void ProcessProxy ( const FGuid InGuid, TArray< UObject* >& InAssetsT... ) Callback function used for processing finished mesh generation jobs

Overridden from FTSTickerObjectBase

Type Name Description
bool Tick ( float DeltaTime ) Begin FTSTickerObjectBase

Classes

Type Name Description
Protected struct FProcessData Structure storing the data required during processing

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