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Unreal Engine C++ API Reference > Developer > AssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h |
Include | #include "AssetViewUtils.h" |
Source | /Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp |
namespace AssetViewUtils
{
void AssetViewUtils::CaptureThumbnailFromViewport
(
[FViewport](API\Runtime\Engine\FViewport) * InViewport,
const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & InAssetsToAssign
)
}
Remarks
Capture active viewport to thumbnail and assigns that thumbnail to incoming assets
Parameters
Name | Description |
---|---|
InViewport | viewport to sample from |
InAssetsToAssign | assets that should receive the new thumbnail ONLY if they are assets that use GenericThumbnails |