FBehaviorTreeEditor::GetBehaviorTree

Get the behavior tree we are editing (if any)

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > FBehaviorTreeEditor

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
Include #include "BehaviorTreeEditor.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeEditor.cpp
[UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) * GetBehaviorTree() const  

Remarks

Get the behavior tree we are editing (if any)


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