FBlueprintEditor::GetBlueprintObj

Returns a pointer to the Blueprint object we are currently editing, as long as we are editing exactly one

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

  • FBlueprintEditor::GetBlueprintObj()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
virtual [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprintObj() const  

Remarks

Returns a pointer to the Blueprint object we are currently editing, as long as we are editing exactly one


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