FDebugLineItem::GetClassForObject

Unreal Engine C++ API Reference > Editor > Kismet > Debugging > FDebugLineItem

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Include #include "Debugging/SKismetDebugTreeView.h"
Source /Engine/Source/Editor/Kismet/Private/Debugging/SKismetDebugTreeView.cpp
static [UBlueprintGeneratedClass](API\Runtime\Engine\Engine\UBlueprintGeneratedClass) * GetClassForObject
(
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * ParentObject
)

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