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Unreal Engine C++ API Reference > Developer > AssetTools > FAssetTypeActions_Base
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h |
Include | #include "AssetTypeActions_Base.h" |
virtual void CreateUniqueAssetName ( const [FString](API\Runtime\Core\Containers\FString) & InBasePackageName, const [FString](API\Runtime\Core\Containers\FString) & InSuffix, [FString](API\Runtime\Core\Containers\FString) & OutPackageName, [FString](API\Runtime\Core\Containers\FString) & OutAssetName ) const
Remarks
Creates a unique package and asset name taking the form InBasePackageName+InSuffix