UBehaviorTreeDecoratorGraph::SpawnMissingNodeWorker

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UBehaviorTreeDecoratorGraph

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraph.h
Include #include "BehaviorTreeDecoratorGraph.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeDecoratorGraph.cpp
[UBehaviorTreeDecoratorGraphNode](API\Editor\BehaviorTreeEditor\UBehaviorTreeDecoratorGraphNode) * SpawnMissingNodeWorker
(
    const [TArray](API\Runtime\Core\Containers\TArray)< class [UBTDecorator](API\Runtime\AIModule\BehaviorTree\UBTDecorator) * > & NodeInstances,
    const [TArray](API\Runtime\Core\Containers\TArray)< struct [FBTDecoratorLogic](API\Runtime\AIModule\BehaviorTree\FBTDecoratorLogic) > & Operations,
    int32 & Index,
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * ParentGraphNode,
    int32 ChildIdx
)

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