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Unreal Engine C++ API Reference > Developer > AutomationDriver > IAsyncActionSequence > Type
References
Module | AutomationDriver |
Header | /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h |
Include | #include "IDriverSequence.h" |
[IAsyncActionSequence](API\Developer\AutomationDriver\IAsyncActionSequence) & Type ( [FString](API\Runtime\Core\Containers\FString) Text )
Remarks
Queues the series of events to invoke keyboard input for each character of the string specified. Not all control and modifier keys are supported with this method of typing.