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Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > SAssetFilterBar
Inheritance Hierarchy
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h |
Include | #include "Filters/SAssetFilterBar.h" |
Syntax
class SAssetFilter : public [SBasicFilterBar< FilterType >::SFilter](API\Developer\ToolWidgets\Filters\SBasicFilterBar\SFilter)
Remarks
A subclass of SFilter in SBasicFilterBar to add functionality for Asset Filters
Variables
Type | Name | Description |
---|---|---|
TSharedPtr< FCu... | CustomClassFilter | The asset type actions that are associated with this filter |
Functions
Type | Name | Description |
---|---|---|
void | Construct ( const FArguments& InArgs ) | Constructs this widget with InArgs |
FARFilter | GetBackendFilter () | Returns this widgets contribution to the combined filter |
const TShare... | GetCustomClassFilterData () | Gets the asset type actions associated with this filter |
void | SetCustomClassFilterData ( const TSharedRef< FCustomClassFilte... ) |
Overridden from SFilter
Type | Name | Description |
---|---|---|
FText | GetFilterDisplayName () | Returns the display name for this filter |
FString | GetFilterName () |
Classes
Type | Name | Description |
---|---|---|
Public struct | FArguments |