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Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerContext
- FKismetCompilerContext::PreCompileUpdateBlueprintOnLoad()
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h |
Include | #include "KismetCompiler.h" |
Source | /Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp |
virtual void PreCompileUpdateBlueprintOnLoad ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * BP )
Remarks
Used for performing custom patching during stage IX of the compilation during load.