Navigation
Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem
References
Module | DataLayerEditor |
Header | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
Include | #include "DataLayer/DataLayerEditorSubsystem.h" |
Source | /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp |
void SetDataLayerVisibility ( [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayer, const bool bIsVisible )
Remarks
Changes the DataLayer's visibility to the provided state
Parameters
Name | Description |
---|---|
DataLayer | The DataLayer to affect. |
bIsVisible | If true the DataLayer will be visible; if false, the DataLayer will not be visible. |