SignPakFile

Take an existing pak file and regenerate the signature file

Unreal Engine C++ API Reference > Developer > PakFileUtilities

References

   
Module PakFileUtilities
Header /Engine/Source/Developer/PakFileUtilities/Public/PakFileUtilities.h
Include #include "PakFileUtilities.h"
Source /Engine/Source/Developer/PakFileUtilities/Private/PakFileUtilities.cpp
bool SignPakFile  
(  
    const [FString](API\Runtime\Core\Containers\FString) & InPakFilename,  
    const FRSAKeyHandle InSigningKey  
)  

Remarks

Take an existing pak file and regenerate the signature file


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