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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Message
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h |
Include | #include "K2Node_Message.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Message.cpp |
void ExpandLevelStreamingHandlers ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & InCompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InSourceGraph, class [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InStartingExecPin, class [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InMessageSelfPin, class [UK2Node_DynamicCast](API\Editor\BlueprintGraph\UK2Node_DynamicCast) * InCastToInterfaceNode )
Remarks
Helper function for expand node to expand the message to handle the case that a ULevelStreaming may be passed which needs to have its LevelScriptActor pulled out
Parameters
Name | Description |
---|---|
InCompilerContext | CompilerContext from ExpandNode |
InSourceGraph | Graph that the node are expanding from |
InStartingExecPin | Exec pin that connects to the message node, to correctly be mapped into the exec pins of the expanded nodes |
InMessageSelfPin | The message node's self pin, to correctly be mapped into the object pins of the expanded nodes |
InCastToInterfaceNode | Previously generated node to cast to the message's interface, to be wired into the expanded nodes |