MeshPaintHelpers::GetInstanceColorDataForLOD

Retrieves the per-instance vertex colors from the given LOD level in the StaticMeshComponent

Unreal Engine C++ API Reference > Editor > MeshPaint > MeshPaintHelpers

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Include #include "MeshPaintHelpers.h"
Source /Engine/Source/Editor/MeshPaint/Private/MeshPaintHelpers.cpp
static [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > GetInstanceColorDataForLOD
(
    const [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * MeshComponent,
    int32 LODIndex
)

Remarks

Retrieves the per-instance vertex colors from the given LOD level in the StaticMeshComponent


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