FStructOperationOptionalPinManager

Updater for subclasses that allow hiding pins.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_StructOperation

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructOperation.h
Include #include "K2Node_StructOperation.h"

Syntax

struct FStructOperationOptionalPinManager : public [FOptionalPinManager](API\Editor\BlueprintGraph\FOptionalPinManager)  

Remarks

Updater for subclasses that allow hiding pins.

Overridden from FOptionalPinManager

Type Name Description
void CustomizePinData ( UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex, FProperty* Property ) Customize automatically created pins if desired.
void GetRecordDefaults ( FProperty* TestProperty, FOptionalPinFromProperty& Record ) Should the specified property be displayed by default

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library