IActionSeque... |
Click () |
Queues the series of events to invoke a click with the left mouse button at the current cursor location |
IActionSeque... |
Click ( const TSharedRef< IElementLocator, ... ) |
Queues a move of the cursor over the element, then triggers the series of events to invoke a click with the left mouse button |
IActionSeque... |
Click ( EMouseButtons::Type MouseButton ) |
Queues the series of events to invoke a click with the specified mouse button at the current cursor location |
IActionSeque... |
Click ( const TSharedRef< IElementLocator, ..., EMouseButtons::Type MouseButton ) |
Queues a move of the cursor over the element, then triggers the series of events to invoke a click with the specified mouse button |
IActionSeque... |
DoubleClick () |
Queues the series of events to invoke a double click with the left mouse button at the current cursor location |
IActionSeque... |
DoubleClick ( const TSharedRef< IElementLocator, ... ) |
Queues a move of the cursor over the element, then triggers the series of events to invoke a double click with the left mouse button |
IActionSeque... |
DoubleClick ( EMouseButtons::Type MouseButton ) |
Queues the series of events to invoke a double click with the specified mouse button at the current cursor location |
IActionSeque... |
DoubleClick ( const TSharedRef< IElementLocator, ..., EMouseButtons::Type MouseButton ) |
Queues a move of the cursor over the element, then triggers the series of events to invoke a double click with the specified mouse button |
IActionSeque... |
Focus ( const TSharedRef< IElementLocator, ... ) |
Queues a change of focus to the element for the default user |
IActionSeque... |
Focus ( const TSharedRef< IElementLocator, ..., uint32 UserFocus ) |
Queues a change of focus to the element for the specified user |
IActionSeque... |
MoveByOffset ( int32 XOffset, int32 YOffset ) |
Queues a move of the cursor from its current position by the specified offsets |
IActionSeque... |
MoveToElement ( const TSharedRef< IElementLocator, ... ) |
Queues a move of the cursor over the center of the element, triggering any hover cue the element may have |
IActionSeque... |
MoveToElement ( const TSharedRef< IElementLocator, ..., int32 XOffset, int32 YOffset ) |
Queues a move of the cursor over the center of the element offset by the specified amounts, triggering any hover cue the element may have |
IActionSeque... |
Press ( const TSharedRef< IElementLocator, ..., FKey Key ) |
Queues a change of focus to the specified element, then a series of events to invoke keyboard input for pressing the specified key. |
IActionSeque... |
Press ( const TSharedRef< IElementLocator, ..., TCHAR Character ) |
Queues a change of focus to the specified element, then a series of events to invoke keyboard input for pressing the specified character. |
IActionSeque... |
Press ( const TSharedRef< IElementLocator, ..., EMouseButtons::Type MouseButton ) |
Queues a move of the cursor over the element, then a series of events to invoke mouse input for pressing the specified button. |
IActionSeque... |
Press ( FKey Key ) |
Queues the series of events to invoke keyboard input for pressing the specified key. |
IActionSeque... |
Press ( TCHAR Character ) |
Queues the series of events to invoke keyboard input for pressing the specified character. |
IActionSeque... |
Press ( EMouseButtons::Type MouseButton ) |
Queues the series of events to invoke mouse input for pressing the specified button. |
IActionSeque... |
PressChord ( const TSharedRef< IElementLocator, ..., FKey Key1, FKey Key2, FKey Key3 ) |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N. |
IActionSeque... |
PressChord ( const TSharedRef< IElementLocator, ..., FKey Key1, TCHAR Character ) |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N. |
IActionSeque... |
PressChord ( const TSharedRef< IElementLocator, ..., FKey Key1, FKey Key2 ) |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N. |
IActionSeque... |
PressChord ( const TSharedRef< IElementLocator, ..., FKey Key1, FKey Key2, TCHAR Character ) |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N. |
IActionSeque... |
PressChord ( FKey Key1, FKey Key2, FKey Key3 ) |
Queues the series of events to invoke keyboard input for each argument in order from 1 to N. |
IActionSeque... |
PressChord ( FKey Key1, TCHAR Character ) |
Queues the series of events to invoke keyboard input for each argument in order from 1 to N. |
IActionSeque... |
PressChord ( FKey Key1, FKey Key2 ) |
Queues the series of events to invoke keyboard input for each argument in order from 1 to N. |
IActionSeque... |
PressChord ( FKey Key1, FKey Key2, TCHAR Character ) |
Queues the series of events to invoke keyboard input for each argument in order from 1 to N. |
IActionSeque... |
Release ( TCHAR Character ) |
Queues the series of events to invoke keyboard input for releasing the specified character. |
IActionSeque... |
Release ( FKey Key ) |
Queues the series of events to invoke keyboard input for releasing the specified key. |
IActionSeque... |
Release ( EMouseButtons::Type MouseButton ) |
Queues the series of events to invoke mouse input for releasing the specified button. |
IActionSeque... |
Release ( const TSharedRef< IElementLocator, ..., TCHAR Character ) |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for releasing the specified character. |
IActionSeque... |
Release ( const TSharedRef< IElementLocator, ..., FKey Key ) |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for releasing the specified character. |
IActionSeque... |
Release ( const TSharedRef< IElementLocator, ..., EMouseButtons::Type MouseButton ) |
Queues a move of the cursor over the element, then triggers the series of events to invoke mouse input for releasing the specified button. |
IActionSeque... |
ReleaseChord ( const TSharedRef< IElementLocator, ..., FKey Key1, TCHAR Character ) |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from N to 1. |
IActionSeque... |
ReleaseChord ( const TSharedRef< IElementLocator, ..., FKey Key1, FKey Key2, TCHAR Character ) |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from N to 1. |
IActionSeque... |
ReleaseChord ( const TSharedRef< IElementLocator, ..., FKey Key1, FKey Key2, FKey Key3 ) |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from N to 1. |
IActionSeque... |
ReleaseChord ( const TSharedRef< IElementLocator, ..., FKey Key1, FKey Key2 ) |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from N to 1. |
IActionSeque... |
ReleaseChord ( FKey Key1, FKey Key2, FKey Key3 ) |
Queues the series of events to invoke keyboard input for each argument in order from N to 1. |
IActionSeque... |
ReleaseChord ( FKey Key1, TCHAR Character ) |
Queues the series of events to invoke keyboard input for each argument in order from N to 1. |
IActionSeque... |
ReleaseChord ( FKey Key1, FKey Key2 ) |
Queues the series of events to invoke keyboard input for each argument in order from N to 1. |
IActionSeque... |
ReleaseChord ( FKey Key1, FKey Key2, TCHAR Character ) |
Queues the series of events to invoke keyboard input for each argument in order from N to 1. |
IActionSeque... |
ScrollBy ( float Delta ) |
Queues the series of events to invoke a mouse wheel scroll by the specified delta at the current mouse position Most average user scrolling is limited to a range of -5 to 5. |
IActionSeque... |
ScrollBy ( const TSharedRef< IElementLocator, ..., float Delta ) |
Queues a move of the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll by the specified delta |
IActionSeque... |
ScrollToBeginning ( const TSharedRef< IElementLocator, ... ) |
Queues a move of the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll, scrolling the element until it reaches the beginning |
IActionSeque... |
ScrollToBeginning ( const TSharedRef< IElementLocator, ..., float Amount ) |
Queues a move of the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll by the specified delta amount, scrolling the element until it reaches the beginning |
IActionSeque... |
ScrollToBeginningUntil ( const TSharedRef< IElementLocator, ..., const TSharedRef< IElementLocator, ... ) |
Queues a move of the cursor over the scrollable element, then triggers the series of events to invoke a mouse wheel scroll until the specified locator locates the desired element or the beginning is reached |
IActionSeque... |
ScrollToBeginningUntil ( const TSharedRef< IElementLocator, ... ) |
Queues the series of events to invoke a mouse wheel scroll until the specified locator is locates the desired element or the beginning is reached at the current cursor position |
IActionSeque... |
ScrollToEnd ( const TSharedRef< IElementLocator, ... ) |
Queues a move of the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll, scrolling the element until it reaches the end |
IActionSeque... |
ScrollToEnd ( const TSharedRef< IElementLocator, ..., float Amount ) |
Queues a move of the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll by the specified delta amount, scrolling the element until it reaches the end |
IActionSeque... |
ScrollToEndUntil ( const TSharedRef< IElementLocator, ... ) |
Queues a move of the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll until the specified locator locates the desired element or the end is reached |
IActionSeque... |
ScrollToEndUntil ( const TSharedRef< IElementLocator, ..., const TSharedRef< IElementLocator, ... ) |
Queues a move of the cursor over the scrollable element, then triggers the series of events to invoke a mouse wheel scroll until the specified locator locates the desired element or the end is reached |
IActionSeque... |
Type ( const TSharedRef< IElementLocator, ..., FKey Key ) |
Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for the key specified. |
IActionSeque... |
Type ( TCHAR Character ) |
Queues the series of events to invoke keyboard input for the character specified. |
IActionSeque... |
Type ( const TSharedRef< IElementLocator, ..., const TArray< FKey >& Keys ) |
Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each key specified. |
IActionSeque... |
Type ( const TSharedRef< IElementLocator, ..., TCHAR Character ) |
Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for the character specified. |
IActionSeque... |
Type ( const TSharedRef< IElementLocator, ..., FString Text ) |
Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each character of the string specified. |
IActionSeque... |
Type ( FKey Key ) |
Queues the series of events to invoke keyboard input for the key specified. |
IActionSeque... |
Type ( const TArray< FKey >& Keys ) |
Queues the series of events to invoke keyboard input for each key specified. |
IActionSeque... |
Type ( FString Text ) |
Queues the series of events to invoke keyboard input for each character of the string specified. |
IActionSeque... |
Type ( const TCHAR* Text ) |
Queues the series of events to invoke keyboard input for each character specified. |
IActionSeque... |
Type ( const TSharedRef< IElementLocator, ..., const TCHAR* Text ) |
Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each character specified. |
IActionSeque... |
TypeChord ( const TSharedRef< IElementLocator, ..., FKey Key1, FKey Key2, FKey Key3 ) |
Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S |
IActionSeque... |
TypeChord ( FKey Key1, FKey Key2 ) |
Queues the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S |
IActionSeque... |
TypeChord ( FKey Key1, TCHAR Character ) |
Queues the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S |
IActionSeque... |
TypeChord ( FKey Key1, FKey Key2, FKey Key3 ) |
Queues the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S |
IActionSeque... |
TypeChord ( FKey Key1, FKey Key2, TCHAR Character ) |
Queues the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S |
IActionSeque... |
TypeChord ( const TSharedRef< IElementLocator, ..., FKey Key1, FKey Key2 ) |
Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S |
IActionSeque... |
TypeChord ( const TSharedRef< IElementLocator, ..., FKey Key1, TCHAR Character ) |
Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S |
IActionSeque... |
TypeChord ( const TSharedRef< IElementLocator, ..., FKey Key1, FKey Key2, TCHAR Character ) |
Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S |
IActionSeque... |
Wait ( FTimespan Timespan ) |
Queues a wait no shorter than for the specified Timespan |
IActionSeque... |
Wait ( const FDriverWaitDelegate& Delegat... ) |
Queues a wait until the specified DriverWaitDelegate returns a PASSED or FAILED response |