UAnimGraphNode_Base::GetDebuggedAnimNode

Get the currently-debugged runtime anim node of a specified type (in the anim BP debugger that this node is currently being edited in)

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base > GetDebuggedAnimNode

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
Include #include "AnimGraphNode_Base.h"
template<typename TNodeType>
TNodeType * GetDebuggedAnimNode() const

Remarks

Get the currently-debugged runtime anim node of a specified type (in the anim BP debugger that this node is currently being edited in) nullptr if the node cannot be found


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library