FLandscapeToolInteractorPosition

FLandscapeToolMousePosition - Struct to store mouse positions since the last time we applied the brush.

Unreal Engine C++ API Reference > Editor > LandscapeEditor

References

   
Module LandscapeEditor
Header /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
Include #include "LandscapeToolInterface.h"

Syntax

struct FLandscapeToolInteractorPosition  

Remarks

FLandscapeToolMousePosition - Struct to store mouse positions since the last time we applied the brush.

Variables

Type Name Description
bool bModifierPressed  
FVector2D Position Stored in heightmap space.

Constructors

Type Name Description
  FLandscapeToolInteractorPosition ( FVector2D InPosition, const bool bInModifierPressed )  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library