UBlueprintPaletteFavorites::IsFavorited

This method can be used to see if a specified action is already favorited by the user.

Unreal Engine C++ API Reference > Editor > Kismet > UBlueprintPaletteFavorites > IsFavorited

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Include #include "BlueprintPaletteFavorites.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp
bool IsFavorited
(
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > PaletteAction
) const

Remarks

This method can be used to see if a specified action is already favorited by the user. True if this action is already favorited, false if it not.

Parameters

Name Description
PaletteAction The action you wish to check.

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