IAutomationControllerManager::RequestLoadAsset

Request an asset to be loaded in the editor.

Unreal Engine C++ API Reference > Developer > AutomationController > IAutomationControllerManager

References

   
Module AutomationController
Header /Engine/Source/Developer/AutomationController/Public/IAutomationControllerManager.h
Include #include "IAutomationControllerManager.h"
void RequestLoadAsset
(
    const [FString](API\Runtime\Core\Containers\FString) & InAssetName
)

Remarks

Request an asset to be loaded in the editor.

Parameters

Name Description
InAssetName The asset name.

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