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Unreal Engine C++ API Reference > Editor > Kismet > IReviewCommentAPI
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/ReviewComments.h |
Include | #include "ReviewComments.h" |
void EditComment ( const [FReviewComment](API\Editor\Kismet\FReviewComment) & Comment, const [OnEditCommentComplete](API\Editor\Kismet\IReviewCommentAPI\OnEditCommentComplete) & OnComplete, bool bSilenceNotification ) const
Remarks
All unset members will be left unchanged.