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Unreal Engine C++ API Reference > Editor > MaterialEditor > SLayerHandle > FArguments
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h |
Include | #include "MaterialPropertyHelpers.h" |
WidgetArgsType & OwningStack &40; TSharedPtr< SMaterialLayersFunctionsInstanceTreeItem > InArg &41;