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Unreal Engine C++ API Reference > Developer > TreeMap > FTreeMapNodeData
References
Module | TreeMap |
Header | /Engine/Source/Developer/TreeMap/Public/ITreeMap.h |
Include | #include "ITreeMap.h" |
void CopyNodeInto ( [FTreeMapNodeData](API\Developer\TreeMap\FTreeMapNodeData) & NodeCopy ) const
Copies this node into another node (not children, though. The copied node will have no children.)