UAnimationBlueprintLibrary::RemoveAnimationSyncMarkersByName

Removes All Animation Sync Marker found within the Animation Sequence whose name matches MarkerName, and returns the number of removed instances

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Include #include "AnimationBlueprintLibrary.h"
Source /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp
static int32 RemoveAnimationSyncMarkersByName
(
    [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence,
    [FName](API\Runtime\Core\UObject\FName) MarkerName
)

Remarks

Removes All Animation Sync Marker found within the Animation Sequence whose name matches MarkerName, and returns the number of removed instances


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