FBlueprintActionDatabase::TryGet

Getter to access the datbase singleton, will return null if the database has not been initialized

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabase

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h
Include #include "BlueprintActionDatabase.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp
static [FBlueprintActionDatabase](API\Editor\BlueprintGraph\FBlueprintActionDatabase) * TryGet()  

Remarks

Getter to access the datbase singleton, will return null if the database has not been initialized


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