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Unreal Engine C++ API Reference > Editor > KismetWidgets
Inheritance Hierarchy
References
Module | KismetWidgets |
Header | /Engine/Source/Editor/KismetWidgets/Public/SScrubWidget.h |
Include | #include "SScrubWidget.h" |
Syntax
class SScrubWidget : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
Functions
Type | Name | Description |
---|---|---|
void | CommitValue ( float NewValue, bool bSliderClamp, bool bCommittedFromText ) | Call this method when the user's interaction has changed the value |
void | Construct ( const FArguments& InArgs ) | Construct the widget |
int32 | GetDivider ( float InputMinX, float InputMaxX, FVector2D WidgetSize, float SequenceLength, int32 NumFrames ) | This function is used by a few random widgets and is mostly arbitrary. It could be moved anywhere. |
Overridden from SWidget
Type | Name | Description |
---|---|---|
FVector2D | ComputeDesiredSize ( float LayoutScaleMultiplier ) | Compute the ideal size necessary to display this widget. |
FCursorReply | OnCursorQuery ( const FGeometry& MyGeometry, const FPointerEvent& CursorEvent ) | The system asks each widget under the mouse to provide a cursor. This event is bubbled. |
FReply | OnMouseButtonDown ( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) | MOUSE INPUT The system calls this method to notify the widget that a mouse button was pressed within it. |
FReply | OnMouseButtonUp ( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) | The system calls this method to notify the widget that a mouse button was release within it. |
FReply | OnMouseMove ( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) | The system calls this method to notify the widget that a mouse moved within it. |
FReply | OnMouseWheel ( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) | Called when the mouse wheel is spun. This event is bubbled. |
int32 | OnPaint ( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawEl..., int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) | The widget should respond by populating the OutDrawElements array with FDrawElements that represent it and any of its children. |
Classes
Type | Name | Description |
---|---|---|
Public struct | FArguments |