FEdGraphSchemaAction_K2Var

Reference to a variable (only used in 'docked' palette)

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Include #include "EdGraphSchema_K2_Actions.h"

Syntax

struct FEdGraphSchemaAction_K2Var : public [FEdGraphSchemaAction_BlueprintVariableBase](API\Editor\BlueprintGraph\FEdGraphSchemaAction_BlueprintVa-)  

Remarks

Reference to a variable (only used in 'docked' palette)

Constructors

Type Name Description
  FEdGraphSchemaAction_K2Var ()  
  FEdGraphSchemaAction_K2Var ( FText InNodeCategory, FText InMenuDesc, FText InToolTip, const int32 InGrouping, const int32 InSectionID )  

Functions

Type Name Description
FName StaticGetTypeId () Simple type info.

Overridden from FEdGraphSchemaAction

Type Name Description
FName GetTypeId ()  
bool IsA ( const FName& InType ) Returns true if the action is of the given type.

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