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Unreal Engine C++ API Reference > Developer > PhysicsUtilities
References
Module | PhysicsUtilities |
Header | /Engine/Source/Developer/PhysicsUtilities/Public/PhysicsAssetUtils.h |
Include | #include "PhysicsAssetUtils.h" |
Syntax
struct FPhysAssetCreateParams
Remarks
Parameters for PhysicsAsset creation
Variables
Type | Name | Description |
---|---|---|
TEnumAsByte< EA... | AngularConstraintMode | The type of angular constraint to create between bodies |
bool | bAutoOrientToBone | Whether to automatically orient the created bodies to their corresponding bones |
bool | bBodyForAll | Forces creation of a body for each bone |
bool | bCreateConstraints | Whether to create constraints between adjacent created bodies |
bool | bDisableCollisionsByDefault | Whether to disable collision of body with other bodies on creation |
bool | bWalkPastSmall | Whether to skip small bones entirely (rather than merge them with adjacent bones) |
TEnumAsByte< EP... | GeomType | The geometry type that should be used when creating bodies |
int32 | HullCount | When creating multiple convex hulls, the maximum number that will be created. |
int32 | MaxHullVerts | When creating convex hulls, the maximum verts that should be created |
meta | When creating level sets, the grid resolution to use | |
float | MinBoneSize | Bones that are shorter than this value will be ignored for body creation |
float | MinWeldSize | Bones that are smaller than this value will be merged together for body creation |
TEnumAsByte< EP... | VertWeight | How vertices are mapped to bones when approximating them with bodies |
Constructors
Type | Name | Description |
---|---|---|
FPhysAssetCreateParams () |