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Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMaterialUtilities > CreateProxyMaterialAndTextures
References
Module | MaterialUtilities |
Header | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h |
Include | #include "MaterialUtilities.h" |
Source | /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp |
static [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * CreateProxyMaterialAndTextures ( const [FString](API\Runtime\Core\Containers\FString) & PackageName, const [FString](API\Runtime\Core\Containers\FString) & AssetName, const [FBakeOutput](API\Developer\MaterialBaking\FBakeOutput) & BakeOutput, const [FMeshData](API\Developer\MaterialBaking\FMeshData) & MeshData, const [FMaterialData](API\Developer\MaterialBaking\FMaterialData) & MaterialData, [UMaterialOptions](API\Developer\MaterialBaking\UMaterialOptions) * Options )
Remarks
Creates a proxy material and the required texture assets