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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_LinkedAnimLayer
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h |
Include | #include "AnimGraphNode_LinkedAnimLayer.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LinkedAnimLayer.cpp |
[FAnimNode_LinkedAnimLayer](API\Runtime\Engine\Animation\FAnimNode_LinkedAnimLayer) * GetPreviewNode() const
Remarks
Get the preview node, if any, when instanced in an animation blueprint and debugged.