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Unreal Engine C++ API Reference > Developer > DerivedDataCache > FDerivedDataCacheInterface
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataCacheInterface.h |
Include | #include "DerivedDataCacheInterface.h" |
bool TryToPrefetch ( TConstArrayView< [FString](API\Runtime\Core\Containers\FString) > CacheKeys, FStringView DebugContext )
Remarks
Synchronous attempt to make sure the cached data will be available as optimally as possible. true if the data will probably be found in a fast backend on a future request.
Parameters
Name | Description |
---|---|
CacheKeys | Keys to identify the data. |
DebugContext | A string used to describe the data being generated. Typically the path to the object that it is generated from is sufficient. |