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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintActionMenuBuilder
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuBuilder.h |
Include | #include "BlueprintActionMenuBuilder.h" |
Syntax
enum ESectionFlag
{
ConsolidatePropertyActions = (1<<0),
ConsolidateBoundActions = (1<<1),
FlattenCategoryHierarcy = (1<<2),
}
Values
Name | Description |
---|---|
ConsolidatePropertyActions | Rolls properties into a single menu item that will spawn a drag-drop menu for users to pick a node type from. |
ConsolidateBoundActions | Rolls bound node spawners into a single menu entry that will spawn multiple nodes, each bound to a single binding. |
FlattenCategoryHierarcy | Will clear all action categories (except the section's root) |
Remarks
Flags used to customize specific sections of the menu.