const bool |
CanMultiLaunch () |
Checks whether the device can launch multiple games or applications simultaneously. |
bool |
CanPowerOff () |
Checks whether this device can be powered off remotely. |
bool |
CanPowerOn () |
Checks whether this device can be powered on remotely. |
bool |
CanReboot () |
Checks whether this device can be rebooted remotely. |
bool |
CanSupportVariants () |
Checks whether this device's target platform supports variants. |
const FStrin... |
GetConnectionType () |
Gets the type of connection for this device. |
const FStrin... |
GetDeviceUser () |
Gets the name of the (device's) user that is logged in on a device. |
const FStrin... |
GetDeviceUserPassword () |
Gets the password of the (device's) user that is logged in on a device. |
const FStrin... |
GetHostName () |
Gets the name of the host machine that claimed the device. |
const FStrin... |
GetHostUser () |
Gets the name of the user that claimed the device. |
const FStrin... |
GetMake () |
Gets the device make (i.e. Apple or Sony). |
const FStrin... |
GetModel () |
Gets the device model (i.e. PS3 or XBox). |
const FStrin... |
GetName () |
Gets the name of the device (i.e. network name or IP address). |
int32 |
GetNumVariants () |
Gets the number of variants this device supports |
const FStrin... |
GetOSVersion () |
Gets the OS Version of the device |
FText |
GetPlatformDisplayName ( FName InVariant ) |
Gets the Vanilla platform of the device variant. |
const FStrin... |
GetTargetDeviceId ( FName InVariant ) |
Gets the identifier of the device. |
const TSet< ... |
GetTargetDeviceIds ( FName InVariant ) |
Gets a list of device identifiers for an aggregate (All_devices_on) proxy |
FName |
GetTargetDeviceVariant ( const FString& InDeviceId ) |
Gets the variant name of the target device. |
FName |
GetTargetPlatformId ( FName InVariant ) |
Gets the target platform of the device variant. |
FString |
GetTargetPlatformName ( FName InVariant ) |
Gets the target platform of the device variant. |
const FStrin... |
GetType () |
Gets the device type (i.e. Console, PC or Mobile). |
FName |
GetVanillaPlatformId ( FName InVariant ) |
Gets the Vanilla platform of the device variant. |
int32 |
GetVariants ( TArray< FName >& OutVariants ) |
Gets the list of variants this device supports |
bool |
HasDeviceId ( const FString& InDeviceId ) |
Checks whether this device proxy contains a variant for the provided target device. |
bool |
HasTargetPlatform ( FName InTargetPlatformId ) |
Checks whether this device proxy contains a variant for the provided platform. |
bool |
HasVariant ( FName InVariant ) |
Checks whether this device proxy contains a variant |
bool |
IsAggregated () |
Checks if this is an aggregate (All_devices_on) proxy. |
bool |
IsAuthorized () |
Checks whether the device is authorized. |
bool |
IsConnected () |
Checks whether the device is currently connected. |
bool |
IsShared () |
Checks whether this device is being shared with other users. |
void |
PowerOff ( bool Force ) |
Powers off the device. |
void |
PowerOn () |
Powers on the device. |
void |
Reboot () |
Reboots the device. |
bool |
TerminateLaunchedProcess ( FName InVariant, const FString& ProcessIdentifier ) |
Cancel the application running on the device |