Navigation
Unreal Engine C++ API Reference > Developer > CookedEditor
Inheritance Hierarchy
- Base
References
Module | CookedEditor |
Header | /Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h |
Include | #include "CookedEditorTargetPlatform.h" |
Syntax
template<typename Base>
class TCookedEditorTargetPlatform : public Base
Remarks
Templated class for a target platform used to cook a cooked editor. It needs to inherit from a desktop platform's target platform such as TGenericWindowsTargetPlatform. See CookedEditorPackageManager.h for some typedef'd standard base classes that can be used.
The majority of the functionality is performed in an instance of a ICookedEditorPackageManager subclass. See that class for more information.
Variables
Type | Name | Description |
---|---|---|
TUniquePtr< ICo... | PackageManager |
Constructors
Type | Name | Description |
---|---|---|
TCookedEditorTargetPlatform () | ||
TCookedEditorTargetPlatform ( TUniquePtr< ICookedEditorPackageMan... ) | Allows for a custom target platform module to initialize this TargetPlatform with an existing PackageManager instead of going through the standard factory function |
Destructors
Type | Name | Description |
---|---|---|
~TCookedEditorTargetPlatform () |
Functions
Type | Name | Description |
---|---|---|
bool | AllowObject ( const UObject* Obj ) | |
bool | AllowsEditorObjects () | If you override this to return false, you will have to stage uncooked assets to allow the editor to run properly |
FString | CookingDeviceProfileName () | |
void | GetAllDevices ( TArray< ITargetDevicePtr >& OutDev... ) | |
ITargetDevic... | GetDefaultDevice () | |
void | GetExtraPackagesToCook ( TArray< FName >& PackageNames ) | |
void | GetReflectionCaptureFormats ( TArray< FName >& OutFormats ) | |
float | GetVariantPriority () | |
bool | IsRunningPlatform () | |
FString | PlatformName () |