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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h |
Include | #include "AnimGraphNode_StateMachineBase.h" |
Syntax
class UAnimGraphNode_StateMachineBase : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)
Variables
Type | Name | Description |
---|---|---|
TObjectPtr< cla... | EditorStateMachineGraph | Editor state machine representation. |
Constructors
Type | Name | Description |
---|---|---|
UAnimGraphNode_StateMachineBase ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
FAnimNode_St... | GetNode () | Interface for derived classes to implement. |
FString | GetStateMachineName () |
Overridden from UAnimGraphNode_Base
Type | Name | Description |
---|---|---|
void | GetOutputLinkAttributes ( FNodeAttributeArray& OutAttributes ) | Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. |
void | GetRequiredExtensions ( TArray< TSubclassOf< UAnimBlueprint... ) | Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system. |
void | OnProcessDuringCompilation ( IAnimBlueprintCompilationContext& ..., IAnimBlueprintGeneratedClassCompile... ) | Process this node's data during compilation (override point) |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
FText | GetMenuCategory () | Override to provide a default category for specific node types to be listed under. |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | DestroyNode () | Destroy the specified node |
FString | GetDocumentationLink () | Returns the link used for external documentation for the graph node |
UObject *... | GetJumpTargetForDoubleClick () | By default return any animation assets we have. |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FLinearColor | GetNodeTitleColor () | Gets the draw color of a node's title bar |
TArray< UEdG... | GetSubGraphs () | |
FText | GetTooltipText () | Gets the tooltip to display when over the node |
void | JumpToDefinition () | Jump to the definition of this node (should only be called if CanJumpToDefinition() return true) |
TSharedPtr< ... | MakeNameValidator () | Create a name validator for this node |
void | OnRenameNode ( const FString& NewName ) | Called when this node is being renamed after a successful name validation |
void | PostPasteNode () | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor |
void | PostPlacedNewNode () | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. |