FOnAlwaysShowPath

Callback used when a folder should be forced to be visible in the Content Browser

Unreal Engine C++ API Reference > Developer > AssetTools

Type

typedef TMulticastDelegate_OneParam< void, const [FString](API\Runtime\Core\Containers\FString) & > FOnAlwaysShowPath  

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Include #include "AssetViewUtils.h"

Remarks

Callback used when a folder should be forced to be visible in the Content Browser


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