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Unreal Engine C++ API Reference > Editor > Kismet > SKismetInspector
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SKismetInspector.h |
Include | #include "SKismetInspector.h" |
Source | /Engine/Source/Editor/Kismet/Private/SKismetInspector.cpp |
bool IsSelected ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const
true if the object is in the selection set.