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Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > SAssetFilterBar
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h |
Include | #include "Filters/SAssetFilterBar.h" |
bool DoesAssetTypeFilterExist ( const [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) & InClassPath )
Remarks
Check if there is a filter associated with the given class represented by FTopLevelAssetPath in the filter bar
Parameters
Name | Description |
---|---|
InClassPath | The Class the filter is associated with |