KismetCompiler

Unreal Engine C++ API Reference > Editor

Classes

Type Name Description
Public struct FBlueprintCompiledStatement  
Public struct FBPTerminal A terminal in the graph (literal or variable reference)
Public struct FConversion  
Public class FGraphCompilerContext  
Public struct FImplicitCastParams  
Public class FKCHandler_Passthru  
Public class FKismetCompilerContext  
Public class FKismetCompilerUtilities This is a loose collection of utilities used when 'compiling' a new UClass from a K2 graph.
Public struct FKismetFunctionContext  
Public struct FNetNameMapping Map from a name to the number of times it's been 'created' (identical nodes create the same variable names, so they need something appended)
Public class FNodeHandlingFunctor  
Public class FUserDefinedStructureCompilerUtils  
Public class IBlueprintCompiler  
Public class IKismetCompilerInterface  

Enums

Type Name Description
Public enum KismetCompilerDebugOptions:: Should the compiler emit node comments to the backends?
Public enum KismetCompilerDebugOptions::  
Public enum UE::KismetCompiler::CastingUtils::FloatingPointCastType  

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