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Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters
Inheritance Hierarchy
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/AssetFilter.h |
Include | #include "Filters/AssetFilter.h" |
Syntax
template<typename FilterType>
class FAssetFilter : public [FFilterBase< FilterType >](API\Developer\ToolWidgets\Filters\FFilterBase)
Remarks
A filter used by SFilterBar that wraps all the back-end filters into one FFilterBase for convenience
Variables
Type | Name | Description |
---|---|---|
FARCompiledFilt... | CompiledBackendFilter | The compiled BackendFilter that contains all the Asset Filters attached to this Filter |
FCompareItemWit... | OnCompareItem | Delegate used to compare an item to a UClass represented by an FName |
FConvertItemToA... | OnConvertItem | Delegate used to convert an item to an FAssetData |
Constructors
Type | Name | Description |
---|---|---|
FAssetFilter () |
Functions
Type | Name | Description |
---|---|---|
void | SetBackendFilter ( const FARFilter& InBackendFilter ) | |
void | SetComparisonFunction ( FCompareItemWithClassNames InOnComp... ) | |
void | SetConversionFunction ( FConvertItemToAssetData InOnConvert... ) |
Overridden from FFilterBase
Type | Name | Description |
---|---|---|
void | ActiveStateChanged ( bool bActive ) | Notification that the filter became active or inactive |
FLinearColor | GetColor () | Returns the color this filter button will be when displayed as a button |
FText | GetDisplayName () | Returns the human readable name for this filter |
FName | GetIconName () | Returns the name of the icon to use in menu entries |
FText | GetToolTipText () | Returns the tooltip for this filter, shown in the filters menu |
bool | IsInverseFilter () | Returns true if the filter should be in the list when disabled and not in the list when enabled |
void | LoadSettings ( const FString& IniFilename, const FString& IniSection, const FString& SettingsString ) | Can be overriden for custom FilterBar subclasses to load settings, currently not implemented in any gneeric Filter Bar |
void | ModifyContextMenu ( FMenuBuilder& MenuBuilder ) | Called when the right-click context menu is being built for this filter |
void | SaveSettings ( const FString& IniFilename, const FString& IniSection, const FString& SettingsString ) | Can be overriden for custom FilterBar subclasses to save settings, currently not implemented in any gneeric Filter Bar |
Overridden from IFilter
Type | Name | Description |
---|---|---|
FString | GetName () | Returns the system name for this filter |
bool | PassesFilter ( FilterType InItem ) | Returns whether the specified Item passes the Filter's restrictions |
Typedefs
Name | Description |
---|---|
FCompareItemWithClassNames | A delegate that the user can use to specify how to compare their Filter Item to a list of Asset Types represented as FNames |
FConvertItemToAssetData | A delegate that the user can use to specify how to convert their Filter Item into an FAssetData |