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Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMaterialUtilities > GetTextureSizeFromTargetTexelDensity
References
Module | MaterialUtilities |
Header | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h |
Include | #include "MaterialUtilities.h" |
Source | /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp |
static int32 GetTextureSizeFromTargetTexelDensity ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InMesh, float InTargetTexelDensity )
Remarks
Compute the required texture size to achieve a target texel density for the given mesh. The texture size needed to achieve the required texel density.
Parameters
Name | Description |
---|---|
InMesh | The mesh for which we want to create a flatten material. |
InTargetTexelDensity | The target texel density. |