FFindInBlueprintSearchManager::ConvertJsonStringToObject

Given a fully constructed Find-in-Blueprint [FString](API\Runtime\Core\Containers\FString) of searchable data, will parse and construct a JsonObject

Unreal Engine C++ API Reference > Editor > Kismet > FFindInBlueprintSearchManager

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Include #include "FindInBlueprintManager.h"
Source /Engine/Source/Editor/Kismet/Private/FindInBlueprintManager.cpp
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FJsonObject](API\Runtime\Json\Dom\FJsonObject) > ConvertJsonStringToObject
(
    [FSearchDataVersionInfo](API\Editor\Kismet\FSearchDataVersionInfo) InVersionInfo,
    [FString](API\Runtime\Core\Containers\FString) InJsonString,
    [TMap](API\Runtime\Core\Containers\TMap)< int32, [FText](API\Runtime\Core\Internationalization\FText) > & OutFTextLookupTable
)

Remarks

Given a fully constructed Find-in-Blueprint FString of searchable data, will parse and construct a JsonObject


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