Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintGraphModule.h |
Include | #include "BlueprintGraphModule.h" |
Syntax
class FBlueprintGraphModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Functions
Type | Name | Description |
---|---|---|
const FAsset... | GetAssetBlueprintGraphActions ( const UClass* AssetType ) | |
TArray< FAct... | GetExtendedActionMenuFilters () | Provides access to a list of additional rejection tests that will be utilized when constructing Blueprint context/action menus. |
void | RegisterGraphAction ( const UClass* AssetType, TUniquePtr< FAssetBlueprintGraphAct... ) | |
void | UnregisterGraphAction ( const UClass* AssetType ) |
Overridden from IModuleInterface
Type | Name | Description |
---|---|---|
void | ShutdownModule () | Called before the module is unloaded, right before the module object is destroyed. |
Typedefs
Name | Description |
---|---|
FActionMenuRejectionTest |