FEdGraphSchemaAction_K2InputAction

A reference to a specific event (living inside a Blueprint graph)...

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Include #include "EdGraphSchema_K2_Actions.h"

Syntax

struct FEdGraphSchemaAction_K2InputAction : public [FEdGraphSchemaAction_K2TargetNode](API\Editor\BlueprintGraph\FEdGraphSchemaAction_K2TargetNod-)  

Remarks

A reference to a specific event (living inside a Blueprint graph)... intended to be used the 'docked' palette only.

Constructors

Type Name Description
  FEdGraphSchemaAction_K2InputAction () An empty default constructor (stubbed out for arrays and other containers that need to allocate default instances of this struct)
  FEdGraphSchemaAction_K2InputAction ( FText Category, FText MenuDescription, FText Tooltip, int32 const Grouping ) The primary constructor, used to customize the Super FEdGraphSchemaAction.

Functions

Type Name Description
FName StaticGetTypeId () Provides a set identifier for all FEdGraphSchemaAction_K2InputAction actions.

Overridden from FEdGraphSchemaAction

Type Name Description
FName GetTypeId ()  
bool IsParentable () Whether or not this action can be parented to other actions of the same type.

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