UK2Node_LatentGameplayTaskCall::ConnectSpawnProperties

Unreal Engine C++ API Reference > Editor > GameplayTasksEditor > UK2Node_LatentGameplayTaskCall

References

   
Module GameplayTasksEditor
Header /Engine/Source/Editor/GameplayTasksEditor/Classes/K2Node_LatentGameplayTaskCall.h
Include #include "K2Node_LatentGameplayTaskCall.h"
Source /Engine/Source/Editor/GameplayTasksEditor/Private/K2Node_LatentGameplayTaskCall.cpp
bool ConnectSpawnProperties
(
    [UClass](API\Runtime\CoreUObject\UObject\UClass) * ClassToSpawn,
    const [UEdGraphSchema_K2](API\Editor\BlueprintGraph\UEdGraphSchema_K2) * Schema,
    class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext,
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph,
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) *& LastThenPin,
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SpawnedActorReturnPin
)

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