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Unreal Engine C++ API Reference > Editor > ContentBrowserData > FContentBrowserItemTemporaryContext
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserItem.h |
Include | #include "ContentBrowserItem.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserItem.cpp |
bool IsValid() const
Remarks
Check to see whether this context is valid (has been set to a temporary item).