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Unreal Engine C++ API Reference > Editor > Kismet > SMyBlueprint
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SMyBlueprint.h |
Include | #include "SMyBlueprint.h" |
Source | /Engine/Source/Editor/Kismet/Private/SMyBlueprint.cpp |
void Construct ( const [FArguments](API\Editor\Kismet\SMyBlueprint\FArguments) & InArgs, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > InBlueprintEditor, const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint )