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Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities
References
Module | MeshUtilities |
Header | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
Include | #include "MeshUtilities.h" |
bool RemoveBonesFromMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 LODIndex, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > * BoneNamesToRemove ) const
Remarks
Remove Bones based on LODInfo setting true if success
Parameters
Name | Description |
---|---|
SkeletalMesh | Mesh that needs bones to be removed |
LODIndex | Desired LOD to remove bones [ 0 based ] |
BoneNamesToRemove | List of bone names to remove |