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Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelViewportLayout > FMaximizeViewportCommand
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelViewportLayout.h |
Include | #include "LevelViewportLayout.h" |
FMaximizeViewportCommand &40; FName InViewport, bool bInMaximize, bool bInImmersive, bool bInToggle, bool bInAllowAnimation &41;