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Unreal Engine C++ API Reference > Developer > Localization > FLocFileSCCNotifies
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocalizationSourceControlUtil.h |
Include | #include "LocalizationSourceControlUtil.h" |
virtual void PreFileRead ( const [FString](API\Runtime\Core\Containers\FString) & InFilename )
Remarks
Called prior to reading the given file on disk