SMyBlueprint::SelectionIsCategory

Accessor for determining if the current selection is a category

Unreal Engine C++ API Reference > Editor > Kismet > SMyBlueprint

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Include #include "SMyBlueprint.h"
Source /Engine/Source/Editor/Kismet/Private/SMyBlueprint.cpp
bool SelectionIsCategory() const

Remarks

Accessor for determining if the current selection is a category


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