FLocalizationTargetSettings

Unreal Engine C++ API Reference > Developer > Localization

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h
Include #include "LocalizationTargetTypes.h"

Syntax

struct FLocalizationTargetSettings  

Variables

Type Name Description
TArray< FFilePa... AdditionalManifestDependencies Text present in these manifests will not be duplicated in this target.
FLocalizationCo... CompileSettings Settings for compiling translations.
ELocalizationTa... ConflictStatus Whether the target has outstanding conflicts that require resolution.
FLocalizationEx... ExportSettings Settings for exporting translations.
FGatherTextFrom... GatherFromMetaData Parameters for defining what text is gathered from metadata and how.
FGatherTextFrom... GatherFromPackages Parameters for defining what text is gathered from packages and how.
FGatherTextFrom... GatherFromTextFiles Parameters for defining what text is gathered from text files and how.
FGuid Guid  
FLocalizationIm... ImportDialogueSettings Settings for importing dialogue from WAV files.
FString Name Unique name for the target.
int32 NativeCultureIndex The index of the native culture among the supported cultures.
TArray< FString... RequiredModuleNames The names of modules which must be loaded when gathering text.
TArray< FCultur... SupportedCulturesStatistics Cultures for which the source text is being localized for.
TArray< FGuid > TargetDependencies Text present in these targets will not be duplicated in this target.

Constructors

Type Name Description
  FLocalizationTargetSettings ()  

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