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Unreal Engine C++ API Reference > Editor > GameProjectGeneration > UTemplateProjectDefs
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Classes/TemplateProjectDefs.h |
Include | #include "TemplateProjectDefs.h" |
virtual bool PreGenerateProject ( const [FString](API\Runtime\Core\Containers\FString) & DestFolder, const [FString](API\Runtime\Core\Containers\FString) & SrcFolder, const [FString](API\Runtime\Core\Containers\FString) & NewProjectFile, const [FString](API\Runtime\Core\Containers\FString) & TemplateFile, bool bShouldGenerateCode, [FText](API\Runtime\Core\Internationalization\FText) & OutFailReason )
Remarks
Callback before project generation is done, allowing for custom project generation behavior