FMeshRenderer::RenderMaterial

Renders out textures for each material property for the given material, using the given mesh data or by using a simple tile rendering approach

Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMeshRenderer

References

   
Module MaterialUtilities
Header /Engine/Source/Developer/MaterialUtilities/Public/MeshRendering.h
Include #include "MeshRendering.h"
Source /Engine/Source/Developer/MaterialUtilities/Private/MeshRendering.cpp
static bool RenderMaterial
(
    [FMaterialMergeData](API\Developer\MaterialUtilities\FMaterialMergeData) & InMaterialData,
    [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) * InMaterialProxy,
    EMaterialProperty InMaterialProperty,
    [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * InRenderTarget,
    [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > & OutBMP
)

Remarks

Renders out textures for each material property for the given material, using the given mesh data or by using a simple tile rendering approach


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