Navigation
Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > IMaterialBakingAdapter
- IMaterialBakingAdapter::ApplySettings()
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h |
Include | #include "IMaterialBakingAdapter.h" |
void ApplySettings ( int32 LODIndex, [FMeshData](API\Developer\MaterialBaking\FMeshData) & InOutMeshData ) const
Remarks
Ability to apply custom settings to the FMeshData structure