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Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerUtilities
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h |
Include | #include "KismetCompilerMisc.h" |
static void UpdateBlueprintSkeletonStubClassAfterFailedCompile ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [UClass](API\Runtime\CoreUObject\UObject\UClass) * StubClass )