ICollectionManager::GetCollectionStorageMode

Gets the method by which the specified collection stores its objects (static or dynamic)

Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionManager

References

   
Module CollectionManager
Header /Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Include #include "ICollectionManager.h"
bool GetCollectionStorageMode
(
    [FName](API\Runtime\Core\UObject\FName) CollectionName,
    [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType,
    [ECollectionStorageMode::Type](API\Developer\CollectionManager\ECollectionStorageMode\Type) & OutStorageMode
) const

Remarks

Gets the method by which the specified collection stores its objects (static or dynamic) true if the status info was filled in. If false, GetLastError will return a human readable string description of the error.

Parameters

Name Description
CollectionName The collection to get the storage mode for
ShareType The way the collection is shared.
OutStorageMode The variable to populate.

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