UEditorElementSubsystem::IsElementEditorManipulable

Unreal Engine C++ API Reference > Editor > EditorFramework > Subsystems > UEditorElementSubsystem

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Subsystems/EditorElementSubsystem.h
Include #include "Subsystems/EditorElementSubsystem.h"
Source /Engine/Source/Editor/EditorFramework/Private/Subsystems/EditorElementSubsystem.cpp
static bool IsElementEditorManipulable
(
    const [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< [ITypedElementWorldInterface](API\Runtime\Engine\Elements\Interfaces\ITypedElementWorldInterface) > & WorldElement
)

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