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Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon
References
Module | ShaderCompilerCommon |
Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/SpirvCommon.h |
Include | #include "SpirvCommon.h" |
Syntax
struct FSpirv
Remarks
Base structure for SPIR-V modules in the shader backends.
Variables
Type | Name | Description |
---|---|---|
TArray< uint32 ... | Data |
Functions
Type | Name | Description |
---|---|---|
FSpirvConstI... | begin () | Returns a constant iterator to the first instruction in this SPIR-V module. |
FSpirvIterat... | begin () | Returns an iterator to the first instruction in this SPIR-V module. |
FSpirvConstI... | cbegin () | Returns a constant iterator to the first instruction in this SPIR-V module. |
FSpirvConstI... | cend () | Returns a constant iterator to the end of this SPIR-V module. |
FSpirvConstI... | end () | Returns a constant iterator to the end of this SPIR-V module. |
FSpirvIterat... | end () | Returns an iterator to the end of this SPIR-V module. |
int8 * | GetByteData () | Returns a byte pointer to the SPIR-V data. |
const int8 &... | GetByteData () | Returns a byte pointer to the SPIR-V data. |
int32 | GetByteSize () | Returns the size of this SPIR-V module in bytes. |
uint32 | GetWordOffset ( const FSpirvConstIterator& Iter, uint32 OperandWordOffset ) | Returns the word offset to the instruction the specified iterator points to plus additional operand word offset. |