SBlueprintDiff::SetCurrentMode

Accessor and event handler for toggling between diff view modes (defaults, components, graph view, interface, macro):

Unreal Engine C++ API Reference > Editor > Kismet > SBlueprintDiff

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SBlueprintDiff.h
Include #include "SBlueprintDiff.h"
Source /Engine/Source/Editor/Kismet/Private/SBlueprintDiff.cpp
void SetCurrentMode
(
    [FName](API\Runtime\Core\UObject\FName) NewMode
)

Remarks

Accessor and event handler for toggling between diff view modes (defaults, components, graph view, interface, macro):


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