ILauncherProfile::IsRetainStagedDirectory

Whether or not to save the unaltered staged directory for platforms that modify i/o store containers for deployment.

Unreal Engine C++ API Reference > Developer > LauncherServices > ILauncherProfile

References

   
Module LauncherServices
Header /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Include #include "ILauncherProfile.h"
bool IsRetainStagedDirectory() const

Remarks

Whether or not to save the unaltered staged directory for platforms that modify i/o store containers for deployment. This is so that the containers can be saved and used as a reference container later.


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