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Unreal Engine C++ API Reference > Developer > SourceControl
Inheritance Hierarchy
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/ISourceControlChangelistState.h |
Include | #include "ISourceControlChangelistState.h" |
Syntax
class ISourceControlChangelistState : public [TSharedFromThis< ISourceControlChangelistState, ESPMode::ThreadSafe >](API\Runtime\Core\Templates\TSharedFromThis)
Remarks
An abstraction of the state of a pending changelist under source control
Destructors
Type | Name | Description |
---|---|---|
~ISourceControlChangelistState () | Virtual destructor |
Functions
Type | Name | Description |
---|---|---|
FSourceContr... | GetChangelist () | Returns the object on which this state was constructed |
FText | GetDescriptionText () | Get a text representation of the state |
FText | GetDisplayText () | Get a text representation of the state |
FText | GetDisplayTooltip () | Get a tooltip to describe this state |
const TArray... | GetFilesStates () | |
FName | GetIconName () | Get the name of the icon graphic we should use to display the state in a UI. |
const TArray... | GetShelvedFilesStates () | |
FName | GetSmallIconName () | Get the name of the small icon graphic we should use to display the state in a UI. |
const FDateT... | GetTimeStamp () | Get the timestamp of the last update that was made to this state. |
bool | SupportsPersistentDescription () | Returns whether the change list description can be saved and persisted. |