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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintFieldNodeSpawner
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintFieldNodeSpawner.h |
Include | #include "BlueprintFieldNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintFieldNodeSpawner.cpp |
[FFieldVariant](API\Runtime\CoreUObject\UObject\FFieldVariant) GetField() const
Remarks
Retrieves the field that this assigns to spawned nodes (defines the node's signature). The field that this class was initialized with.