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Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces > ITextureFormat
Deprecated * Use GetEncodedPixelFormat(BuildSettings, bImageHasAlphaChannel) instead
References
Module | TextureFormat |
Header | /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h |
Include | #include "Interfaces/ITextureFormat.h" |
virtual EPixelFormat GetPixelFormatForImage ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings, const struct [FImage](API\Runtime\ImageCore\FImage) & Image, bool bImageHasAlphaChannel ) const
Remarks
Calculate the final/runtime pixel format for this image on this platform