PortableObjectPipeline::PopulateBasicPOFileEntry

Populate the basic data (msgctxt, msgid, msgstr) within a PO entry

Unreal Engine C++ API Reference > Developer > Localization

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/PortableObjectPipeline.h
Include #include "PortableObjectPipeline.h"
Source /Engine/Source/Developer/Localization/Private/PortableObjectPipeline.cpp
namespace PortableObjectPipeline  
{  
    void PortableObjectPipeline::PopulateBasicPOFileEntry  
    (  
        [FPortableObjectEntry](API\Developer\Localization\FPortableObjectEntry) & POEntry,  
        const [FString](API\Runtime\Core\Containers\FString) & InNamespace,  
        const [FString](API\Runtime\Core\Containers\FString) & InKey,  
        const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FLocMetadataObject](API\Runtime\Core\Internationalization\FLocMetadataObject) > & InKeyMetaData,  
        const [FString](API\Runtime\Core\Containers\FString) & InSourceString,  
        const [FString](API\Runtime\Core\Containers\FString) & InTranslation,  
        const [ELocalizedTextCollapseMode](API\Developer\Localization\ELocalizedTextCollapseMode) InTextCollapseMode,  
        const [EPortableObjectFormat](API\Developer\Localization\EPortableObjectFormat) InPOFormat  
    )  
}  

Remarks

Populate the basic data (msgctxt, msgid, msgstr) within a PO entry


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