Navigation
Unreal Engine C++ API Reference > Editor > LevelInstanceEditor > FPackedLevelActorUtils > CreateOrUpdateBlueprint
References
Module | LevelInstanceEditor |
Header | /Engine/Source/Editor/LevelInstanceEditor/Public/PackedLevelActorUtils.h |
Include | #include "PackedLevelActorUtils.h" |
Source | /Engine/Source/Editor/LevelInstanceEditor/Private/PackedLevelActorUtils.cpp |
static bool CreateOrUpdateBlueprint ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UWorld](API\Runtime\Engine\Engine\UWorld) > InWorldAsset, [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) > InBlueprintAsset, bool bCheckoutAndSave, bool bPromptForSave )