GameProjectUtils::OpenCodeIDE

Opens the code editing IDE for the specified project, if it exists.

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > GameProjectUtils

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h
Include #include "GameProjectUtils.h"
Source /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp
static bool OpenCodeIDE
(
    const [FString](API\Runtime\Core\Containers\FString) & ProjectFile,
    [FText](API\Runtime\Core\Internationalization\FText) & OutFailReason
)

Remarks

Opens the code editing IDE for the specified project, if it exists. Returns true if the IDE could be opened. On failure, OutFailReason will be populated.


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