ISourceControlChangelistState

An abstraction of the state of a pending changelist under source control

Unreal Engine C++ API Reference > Developer > SourceControl

Inheritance Hierarchy

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/ISourceControlChangelistState.h
Include #include "ISourceControlChangelistState.h"

Syntax

class ISourceControlChangelistState : public [TSharedFromThis< ISourceControlChangelistState, ESPMode::ThreadSafe >](API\Runtime\Core\Templates\TSharedFromThis)  

Remarks

An abstraction of the state of a pending changelist under source control

Destructors

Type Name Description
  ~ISourceControlChangelistState () Virtual destructor

Functions

Type Name Description
FSourceContr... GetChangelist () Returns the object on which this state was constructed
FText GetDescriptionText () Get a text representation of the state
FText GetDisplayText () Get a text representation of the state
FText GetDisplayTooltip () Get a tooltip to describe this state
const TArray... GetFilesStates ()  
FName GetIconName () Get the name of the icon graphic we should use to display the state in a UI.
const TArray... GetShelvedFilesStates ()  
FName GetSmallIconName () Get the name of the small icon graphic we should use to display the state in a UI.
const FDateT... GetTimeStamp () Get the timestamp of the last update that was made to this state.
bool SupportsPersistentDescription () Returns whether the change list description can be saved and persisted.

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