UAnimBlueprintExtension_PropertyAccess::AddCopy

Add a copy to the property access library we are compiling

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimBlueprintExtension_PropertyAccess > AddCopy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension_PropertyAccess.h
Include #include "AnimBlueprintExtension_PropertyAccess.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimBlueprintExtension_PropertyAccess.cpp
[FPropertyAccessHandle](API\Editor\UnrealEd\FPropertyAccessHandle) AddCopy
(
    [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FString](API\Runtime\Core\Containers\FString) > InSourcePath,
    [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FString](API\Runtime\Core\Containers\FString) > InDestPath,
    const [FName](API\Runtime\Core\UObject\FName) & InContextId,
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject
)

Remarks

Add a copy to the property access library we are compiling an integer handle to the pending copy. This can be resolved to a true copy index by calling MapCopyIndex


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