FSCSEditorTreeNodeComponentBase::MatchesFilterType

Returns whether the node will match the given type (for filtering)

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNodeComponentBase

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
virtual bool MatchesFilterType
(
    const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InFilterType
) const

Remarks

Returns whether the node will match the given type (for filtering)


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