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Unreal Engine C++ API Reference > Editor > KismetCompiler > FUserDefinedStructureCompilerUtils
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/UserDefinedStructureCompilerUtils.h |
Include | #include "UserDefinedStructureCompilerUtils.h" |
Source | /Engine/Source/Editor/KismetCompiler/Private/UserDefinedStructureCompilerUtils.cpp |
static void CompileStruct ( class [UUserDefinedStruct](API\Runtime\Engine\Engine\UUserDefinedStruct) * Struct, class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog, bool bForceRecompile )
Remarks
ASSUMPTION, structure doesn't need to be renamed or removed.