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Unreal Engine C++ API Reference > Editor > CurveEditor > FKeyBarCurveModel
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/KeyBarCurveModel.h |
Include | #include "KeyBarCurveModel.h" |
virtual void SetKeyPositions ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > InKeys, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyPosition](API\Editor\CurveEditor\FKeyPosition) > InKeyPositions, const [EPropertyChangeType::Type](API\Runtime\CoreUObject\UObject\Type) ChangeType )
Remarks
Assign key positions for the specified key handles
Parameters
Name | Description |
---|---|
InKeys | Array of key handles to set positions for |
InKeyPositions | Array of desired key positions to be applied to each of the corresponding key handles |