ITargetDeviceProxy::GetTargetDeviceVariant

Gets the variant name of the target device.

Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceProxy

References

   
Module TargetDeviceServices
Header /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxy.h
Include #include "ITargetDeviceProxy.h"
[FName](API\Runtime\Core\UObject\FName) GetTargetDeviceVariant
(
    const [FString](API\Runtime\Core\Containers\FString) & InDeviceId
) const

Remarks

Gets the variant name of the target device. The target device variant name.

Parameters

Name Description
InDeviceId target device id to get the variant for.

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