UAnimGraphNode_Base::CreateCustomPins

Override point to create custom pins

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base

  • UAnimGraphNode_Base::CreateCustomPins()

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
Include #include "AnimGraphNode_Base.h"
virtual void CreateCustomPins
(
    [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > * OldPins
)

Remarks

Override point to create custom pins

Parameters

Name Description
OldPins In the case of reconstruction, the OldPins array contains all the pins that the node had prior, otherwise if the node is being created anew the array ptr will be null

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