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Unreal Engine C++ API Reference > Editor > EditorFramework > Elements > Framework
Inheritance Hierarchy
- FTypedElementAssetEditorToolkitHostMixin
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Elements/Framework/TypedElementAssetEditorToolkitHostMixin.h |
Include | #include "Elements/Framework/TypedElementAssetEditorToolkitHostMixin.h" |
Syntax
class FTypedElementAssetEditorToolkitHostMixin
Remarks
Mixin for asset editor customizations that provides access to the toolkit host of the asset editor.
Functions
Type | Name | Description |
---|---|---|
IToolkitHost... | GetMutableToolkitHost () | Get the toolkit host associated with our asset editor. |
const IToolk... | GetToolkitHost () | Get the toolkit host associated with our asset editor. |
void | SetToolkitHost ( IToolkitHost* InToolkitHost ) | Set the toolkit host associated with our asset editor. |