FCurveEditorTree::SetDirectSelection

Inform this tree that the specified tree item IDs have been directly selected on the UI.

Unreal Engine C++ API Reference > Editor > CurveEditor > Tree > FCurveEditorTree

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/Tree/CurveEditorTree.h
Include #include "Tree/CurveEditorTree.h"
Source /Engine/Source/Editor/CurveEditor/Private/Tree/CurveEditorTree.cpp
void SetDirectSelection
(
    [TArray](API\Runtime\Core\Containers\TArray)< [FCurveEditorTreeItemID](API\Editor\CurveEditor\FCurveEditorTreeItemID) > && TreeItems,
    [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) * InCurveEditor
)

Remarks

Inform this tree that the specified tree item IDs have been directly selected on the UI.

This populates both implicit and explicit selection state for the supplied items and any children/parents


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