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Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem
References
Module | DataLayerEditor |
Header | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
Include | #include "DataLayer/DataLayerEditorSubsystem.h" |
Source | /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp |
void SetDataLayersVisibility ( const [TArray](API\Runtime\Core\Containers\TArray)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * > & DataLayers, const bool bIsVisible )
Remarks
Changes visibility of the DataLayers to the provided state
Parameters
Name | Description |
---|---|
DataLayers | The DataLayers to affect |
bIsVisible | If true the DataLayers will be visible; if false, the DataLayers will not be visible |