EAssetDialogType::Type

Unreal Engine C++ API Reference > Editor > ContentBrowser

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Include #include "IContentBrowserSingleton.h"

Syntax

namespace EAssetDialogType  
{  
    enum Type  
    {  
        Open,  
        Save,  
    }  
}  

Values

Name Description
Open  
Save  

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