UK2Node::Message_Note

Sends a message to the owning blueprint's CurrentMessageLog, if there is one available.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Include #include "K2Node.h"
template<typename... ArgTypes>
void Message_Note
(
    const [FString](API\Runtime\Core\Containers\FString) & Message,
    ArgTypes... Args
) const

Remarks

Sends a message to the owning blueprint's CurrentMessageLog, if there is one available. Otherwise, defaults to logging to the normal channels. Should use this for node actions that happen during compilation!


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