UK2Node::PreloadObject

Ensures the specified object is preloaded. ReferencedObject can be NULL.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Include #include "K2Node.h"
void PreloadObject
(
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * ReferencedObject
)

Remarks

Ensures the specified object is preloaded. ReferencedObject can be NULL.


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