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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FEdGraphSchemaAction_EventFromFunction > PerformAction
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h |
Include | #include "EdGraphSchema_K2_Actions.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2_Actions.cpp |
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & FromPins, const FVector2D Location, bool bSelectNewNode )
Remarks
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).