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Unreal Engine C++ API Reference > Editor > ContentBrowser > IContentBrowserSingleton > SyncBrowserToAssets
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h |
Include | #include "IContentBrowserSingleton.h" |
void SyncBrowserToAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & AssetList, bool bAllowLockedBrowsers, bool bFocusContentBrowser, const [FName](API\Runtime\Core\UObject\FName) & InstanceName, bool bNewSpawnBrowser )
Remarks
Selects the supplied assets in the primary content browser.
Parameters
Name | Description |
---|---|
AssetList | An array of UObject pointers to sync |
bAllowLockedBrowsers | When true, even locked browsers may handle the sync. Only set to true if the sync doesn't seem external to the content browser |
bFocusContentBrowser | When true, brings the ContentBrowser into the foreground. |
InstanceName | When supplied, will only sync the Content Browser with the matching InstanceName. bAllowLockedBrowsers is ignored. |