FAdvancedPreviewScene::GetFloorVisibility

Sets the visiblity state for the floor/environment by storing it in the scene profile and refreshing the scene, in case bDirect is true it sets the visibility directly and leaves the profile untouched.

Unreal Engine C++ API Reference > Editor > AdvancedPreviewScene > FAdvancedPreviewScene

References

   
Module AdvancedPreviewScene
Header /Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
Include #include "AdvancedPreviewScene.h"
Source /Engine/Source/Editor/AdvancedPreviewScene/Private/AdvancedPreviewScene.cpp
bool GetFloorVisibility() const

Remarks

Sets the visiblity state for the floor/environment by storing it in the scene profile and refreshing the scene, in case bDirect is true it sets the visibility directly and leaves the profile untouched.


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