SSCSEditor::ReplaceComponentReferencesInTree

Update component pointers held by tree nodes if components have been replaced following construction script execution

Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor > ReplaceComponentReferencesInTree

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
void ReplaceComponentReferencesInTree
(
    const [TArray](API\Runtime\Core\Containers\TArray)< FSCSEditorTreeNodePtrType > & Nodes,
    const [TMap](API\Runtime\Core\Containers\TMap)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *, [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OldToNewInstanceMap,
    bool & OutHasChanges
)

Remarks

Update component pointers held by tree nodes if components have been replaced following construction script execution


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