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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ActorBoundEvent.h |
Include | #include "K2Node_ActorBoundEvent.h" |
Syntax
class UK2Node_ActorBoundEvent : public [UK2Node_Event](API\Editor\BlueprintGraph\UK2Node_Event)
Variables
Type | Name | Description |
---|---|---|
TObjectPtr< UCl... | DelegateOwnerClass | Delegate property's owner class that this event is associated with |
FName | DelegatePropertyName | Delegate property name that this event is associated with |
TObjectPtr< cla... | EventOwner | The event that this event is bound to |
Constructors
Type | Name | Description |
---|---|---|
UK2Node_ActorBoundEvent ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
FText | GetTargetDelegateDisplayName () | Gets the proper display name for the property |
FMulticastDe... | GetTargetDelegateProperty () | Return the delegate property that this event is bound to |
FMulticastDe... | GetTargetDelegatePropertyFromSkel () | Return the delegate property that this event is bound to |
void | InitializeActorBoundEventParams ( AActor* InEventOwner, const FMulticastDelegateProperty&#... ) | Initialized the members of the node, given the specified owner and delegate property. |
Overridden from UK2Node_Event
Type | Name | Description |
---|---|---|
bool | IsUsedByAuthorityOnlyDelegate () |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
FNodeHandlin... | CreateNodeHandler ( FKismetCompilerContext& CompilerCo... ) | |
AActor * | GetReferencedLevelActor () | If this node references an actor in the level that should be selectable by "Find Actors In Level," this will return a reference to that actor |
bool | NodeCausesStructuralBlueprintChange () | Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
bool | CanPasteHere ( const UEdGraph* TargetGraph ) | Determine if this node can live in the specified graph |
void | DestroyNode () | Destroy the specified node |
FString | GetDocumentationExcerptName () | Returns the name of the excerpt to display from the specified external documentation link for the graph node Default behavior is to return the class name (including prefix) |
FString | GetDocumentationLink () | Returns the link used for external documentation for the graph node |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |
void | ReconstructNode () | Refresh the connectors on a node, preserving as many connections as it can. |
void | ValidateNodeDuringCompilation ( FCompilerResultsLog& MessageLog ) | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |