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Unreal Engine C++ API Reference > Editor > Kismet > SFindInBlueprints
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/FindInBlueprints.h |
Include | #include "FindInBlueprints.h" |
Source | /Engine/Source/Editor/Kismet/Private/FindInBlueprints.cpp |
[FName](API\Runtime\Core\UObject\FName) GetHostTabId() const
Remarks
If this is a global find results widget, returns the host tab's unique ID. Otherwise, returns NAME_None.