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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > UEditorInteractiveToolsContext
- UEditorInteractiveToolsContext::Tick()
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h |
Include | #include "EdModeInteractiveToolsContext.h" |
Source | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EdModeInteractiveToolsContext.cpp |
virtual void Tick ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, float DeltaTime )
Remarks
Call functions of the same name on the ToolManager and GizmoManager