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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintBoundNodeSpawner
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintBoundNodeSpawner.h |
Include | #include "BlueprintBoundNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintBoundNodeSpawner.cpp |
static [UBlueprintBoundNodeSpawner](API\Editor\BlueprintGraph\UBlueprintBoundNodeSpawner) * Create ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) > NodeClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer )
A newly allocated instance of this class.