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Unreal Engine C++ API Reference > Editor > GameProjectGeneration > GameProjectUtils
Type
typedef TBaseDelegate_OneParam< bool, const [FString](API\Runtime\Core\Containers\FString) & > FDoesClassNeedAPIExportCallback
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
Include | #include "GameProjectUtils.h" |
Remarks
Internal handler for IsValidBaseClassForCreation