SMetaDataView::Construct

Construct this widget. Called by the SNew()Slate macro.

Unreal Engine C++ API Reference > Editor > EditorWidgets > SMetaDataView

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/SMetaDataView.h
Include #include "SMetaDataView.h"
Source /Engine/Source/Editor/EditorWidgets/Private/SMetaDataView.cpp
void Construct
(
    const [FArguments](API\Editor\EditorWidgets\SMetaDataView\FArguments) & InArgs,
    const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FString](API\Runtime\Core\Containers\FString) > & InMetadata
)

Remarks

Construct this widget. Called by the SNew()Slate macro.

Parameters

Name Description
InArgs Declaration used by the SNew() macro to construct this widget
InMetaData The metadata tags/values to display in the table view widget

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