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Unreal Engine C++ API Reference > Developer > MessageLog > Presentation > FMessageLogListingViewModel
References
Module | MessageLog |
Header | /Engine/Source/Developer/MessageLog/Public/Presentation/MessageLogListingViewModel.h |
Include | #include "Presentation/MessageLogListingViewModel.h" |
Source | /Engine/Source/Developer/MessageLog/Private/Presentation/MessageLogListingViewModel.cpp |
virtual bool IsMessageSelected ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > & Message ) const
Remarks
Get the message selection state true if the message is selected.
Parameters
Name | Description |
---|---|
Message | The message to check. |