FEditorWidgetsModule

Editor Widgets module

Unreal Engine C++ API Reference > Editor > EditorWidgets

Inheritance Hierarchy

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/EditorWidgetsModule.h
Include #include "EditorWidgetsModule.h"

Syntax

class FEditorWidgetsModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)  

Remarks

Editor Widgets module

Functions

Type Name Description
TSharedRef< ... CreateAssetDiscoveryIndicator ( EAssetDiscoveryIndicatorScaleMode::..., FMargin Padding, bool bFadeIn ) Creates a widget that visualizes the asset discovery progress and collapses away when complete
TSharedRef< ... CreateObjectNameEditableTextBox ( const TArray< TWeakObjectPtr< UObje... ) Creates a new text box for viewing the names of objects or editing the labels of actors
TSharedRef< ... CreateTransportControl ( const FTransportControlArgs& Args ) Creates a widget that allows play/pause, and general time controls
TSharedRef< ... GetObjectNameEditSinkRegistry () Gets the registry of name edit 'sinks' used for getting and editing object display names

Overridden from IModuleInterface

Type Name Description
void ShutdownModule () Called before the plugin is unloaded, right before the plugin object is destroyed.
void StartupModule () Called right after the plugin DLL has been loaded and the plugin object has been created

Constants

Name Description
EditorWidgetsAppIdentifier Editor Widgets app identifier string

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