USourceControlHelpers::MarkFileForAdd

Use currently set source control provider to mark a file for add.

Unreal Engine C++ API Reference > Developer > SourceControl > USourceControlHelpers

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/SourceControlHelpers.h
Include #include "SourceControlHelpers.h"
Source /Engine/Source/Developer/SourceControl/Private/SourceControlHelpers.cpp
static bool MarkFileForAdd
(
    const [FString](API\Runtime\Core\Containers\FString) & InFile,
    bool bSilent
)

Remarks

Use currently set source control provider to mark a file for add. Does nothing (and returns true) if the file is already under SC

Blocks until action is complete. true if succeeded, false if failed and can call LastErrorMsg() for more info.

Parameters

Name Description
InFile The file to add - can be either fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard)
bSilent if false (default) then write out any error info to the Log. Any error text can be retrieved by LastErrorMsg() regardless.

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