UEditorInteractiveToolsContext::TerminateActiveToolsOnPIEStart

Default behavior is to accept active tool

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > UEditorInteractiveToolsContext

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Include #include "EdModeInteractiveToolsContext.h"
Source /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EdModeInteractiveToolsContext.cpp
virtual void TerminateActiveToolsOnPIEStart()

Remarks

Default behavior is to accept active tool


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