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Unreal Engine C++ API Reference > Developer > MessageLog > FMessageLogModule
References
Module | MessageLog |
Header | /Engine/Source/Developer/MessageLog/Public/MessageLogModule.h |
Include | #include "MessageLogModule.h" |
Source | /Engine/Source/Developer/MessageLog/Private/MessageLogModule.cpp |
virtual bool IsRegisteredLogListing ( const [FName](API\Runtime\Core\UObject\FName) & LogName ) const
Remarks
Checks to see if a log listing is already registered with the system true if the log listing is already registered.
Parameters
Name | Description |
---|---|
LogName | The name of the log to check. |