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Unreal Engine C++ API Reference > Developer > SourceControl > FDownloadFile
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h |
Include | #include "SourceControlOperations.h" |
void __Internal_AddFileData ( const [FString](API\Runtime\Core\Containers\FString) & Filename, [FSharedBuffer](API\Runtime\Core\Memory\FSharedBuffer) FileData )
Remarks
Do not call outside of source control implementations. Used to add the file in memory once downloaded so that the caller can get access to it.