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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetInputVectorAxisValue.h |
Include | #include "K2Node_GetInputVectorAxisValue.h" |
Syntax
class UK2Node_GetInputVectorAxisValue : public [UK2Node_GetInputAxisKeyValue](API\Editor\BlueprintGraph\UK2Node_GetInputAxisKeyValue)
Constructors
Type | Name | Description |
---|---|---|
UK2Node_GetInputVectorAxisValue ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
void | Initialize ( const FKey AxisKey ) |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
UClass * | GetDynamicBindingClass () | Returns which dynamic binding class (if any) to use for this node. |
void | GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) | Replacement for GetMenuEntries(). |
void | RegisterDynamicBinding ( UDynamicBlueprintBinding* Bind... ) | Puts information about this node into the dynamic binding object. |
bool | ShouldShowNodeProperties () | Return whether the node's properties display in the blueprint details panel |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
FText | GetTooltipText () | Gets the tooltip to display when over the node |
void | ValidateNodeDuringCompilation ( FCompilerResultsLog& MessageLog ) | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |