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Unreal Engine C++ API Reference > Editor > Kismet
Inheritance Hierarchy
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SBlueprintEditorToolbar.h |
Include | #include "SBlueprintEditorToolbar.h" |
Syntax
class FFullBlueprintEditorCommands : public [TCommands< FFullBlueprintEditorCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
Variables
Type | Name | Description |
---|---|---|
TSharedPtr< FUI... | Compile | Compile the blueprint |
TSharedPtr< FUI... | EditClassDefaults | |
TSharedPtr< FUI... | EditGlobalOptions | Edit Blueprint global options |
TSharedPtr< FUI... | JumpToErrorNode | |
TSharedPtr< FUI... | SaveOnCompile_Always | |
TSharedPtr< FUI... | SaveOnCompile_Never | |
TSharedPtr< FUI... | SaveOnCompile_SuccessOnly | |
TSharedPtr< FUI... | SwitchToBlueprintDefaultsMode | |
TSharedPtr< FUI... | SwitchToComponentsMode | |
TSharedPtr< FUI... | SwitchToScriptingMode | Switch between modes in the blueprint editor |
Constructors
Type | Name | Description |
---|---|---|
FFullBlueprintEditorCommands () | Constructor |
Overridden from TCommands
Type | Name | Description |
---|---|---|
void | RegisterCommands () | Initialize commands |