FAIGraphEditor::OnSelectedNodesChanged

Unreal Engine C++ API Reference > Editor > AIGraph > FAIGraphEditor

  • FAIGraphEditor::OnSelectedNodesChanged()

References

   
Module AIGraph
Header /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
Include #include "AIGraphEditor.h"
Source /Engine/Source/Editor/AIGraph/Private/AIGraphEditor.cpp
virtual void OnSelectedNodesChanged
(
    const [TSet](API\Runtime\Core\Containers\TSet)< class [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & NewSelection
)

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