FHierarchicalLODUtilities::ShouldGenerateCluster

Returns whether or not the given actor is eligible for creating a HLOD cluster creation

Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODUtilities

References

   
Module HierarchicalLODUtilities
Header /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Include #include "HierarchicalLODUtilities.h"
Source /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp
virtual [EClusterGenerationError](API\Developer\HierarchicalLODUtilities\EClusterGenerationError) ShouldGenerateCluster
(
    [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor,
    const int32 HLODLevelIndex
)

Remarks

Returns whether or not the given actor is eligible for creating a HLOD cluster creation EClusterGenerationError

Parameters

Name Description
Actor Actor to check for if it is eligible for cluster generation

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