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Unreal Engine C++ API Reference > Editor > AnimationBlueprintEditor > UAnimationBlueprintEditorSettings
References
Module | AnimationBlueprintEditor |
Header | /Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationBlueprintEditorSettings.h |
Include | #include "AnimationBlueprintEditorSettings.h" |
Source | /Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationBlueprintEditorSettings.cpp |
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
Remarks
Called when a property on this object has been modified externally
Parameters
Name | Description |
---|---|
PropertyThatChanged | the property that was modified |