FFavoritedBlueprintPaletteItem::FFavoritedBlueprintPaletteItem

Sometime favorites can be coming from user edited .ini files, so this converts that readable text into a favorite (since the strings are user generated, there could be some error, so sure to check its validity).

Unreal Engine C++ API Reference > Editor > Kismet > FFavoritedBlueprintPaletteItem > FFavoritedBlueprintPaletteItem

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Include #include "BlueprintPaletteFavorites.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp
FFavoritedBlueprintPaletteItem
(
    [FString](API\Runtime\Core\Containers\FString) const & SerializedAction
)

Remarks

Sometime favorites can be coming from user edited .ini files, so this converts that readable text into a favorite (since the strings are user generated, there could be some error, so sure to check its validity).

Parameters

Name Description
SerializedAction A string representing a serialized favorite.

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