FInteractiveToolStack::RegisterToolStack

Helper method to generate tool stacks

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > FInteractiveToolStack

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/InteractiveToolStack.h
Include #include "InteractiveToolStack.h"
Source /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/InteractiveToolStack.cpp
static void RegisterToolStack
(
    [UEdMode](API\Editor\UnrealEd\Tools\UEdMode) * EdMode,
    [UEditorInteractiveToolsContext](API\Editor\EditorInteractiveToolsFramework\UEditorInteractiveToolsContext) * UseToolsContext,
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FUICommandInfo](API\Runtime\Slate\Framework\Commands\FUICommandInfo) > UICommand,
    [FString](API\Runtime\Core\Containers\FString) ToolStackIdentifier
)

Remarks

Helper method to generate tool stacks

Parameters

Name Description
EdMode EdMode registering this tool stack
UseToolsContext Tool context for this stack
UICommand Command to map tool start / stop actions to
ToolStackIdentifier Unique string identifier for the tool stack

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