Navigation
Unreal Engine C++ API Reference > Developer > AnimationDataController > FAnimDataBaseAction
References
Module | AnimationDataController |
Header | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h |
Include | #include "AnimDataControllerActions.h" |
Source | /Engine/Source/Developer/AnimationDataController/Private/AnimDataControllerActions.cpp |
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > Execute ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object )
Remarks
Makes the change to the object, returning a new change that can be used to perfectly roll back this change