FLevelEditorModule::AddEditableObjectPredicate

Add a delegate that will get called to check whether the specified objects should be editable on the details panel or not

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Include #include "LevelEditor.h"
void AddEditableObjectPredicate
(
    const FAreObjectsEditable & InPredicate
)

Remarks

Add a delegate that will get called to check whether the specified objects should be editable on the details panel or not


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