FArguments

Unreal Engine C++ API Reference > Editor > KismetWidgets > SLevelOfDetailBranchNode

Inheritance Hierarchy

References

   
Module KismetWidgets
Header /Engine/Source/Editor/KismetWidgets/Public/SLevelOfDetailBranchNode.h
Include #include "SLevelOfDetailBranchNode.h"

Syntax

struct FArguments : public [TSlateBaseNamedArgs< SLevelOfDetailBranchNode >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)  

Constructors

Type Name Description
  FArguments ()  

Functions

Type Name Description
NamedSlotPro... HighDetail () The high-detail slot.
NamedSlotPro... LowDetail () The low-detail slot.
WidgetArgsTy... OnGetActiveDetailSlotContent ( const FOnGetActiveDetailSlotContent... )  
WidgetArgsTy... UseLowDetailSlot ( const TAttribute< bool >& InAttrib... ) Should the low detail or high detail slot be shown?

Typedefs

Name Description
WidgetArgsType  

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