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Unreal Engine C++ API Reference > Editor > ClothingSystemEditorInterface > UClothingAssetFactoryBase
- UClothingAssetFactoryBase::Import()
References
Module | ClothingSystemEditorInterface |
Header | /Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h |
Include | #include "ClothingAssetFactoryInterface.h" |
virtual [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * Import ( const [FString](API\Runtime\Core\Containers\FString) & Filename, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh, [FName](API\Runtime\Core\UObject\FName) InName )
Remarks
Import an asset from the specified file
Parameters
Name | Description |
---|---|
Filename | file to import |
TargetMesh | the mesh to import the clothing asset to |
InName | optional name for the clothing asset object (will take the filename otherwise) |