IEditorInteractiveGizmoConditionalBuilder::SatisfiesCondition

Returns true if this gizmo is valid for creation based on the current state.

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > IEditorInteractiveGizmoConditionalBuilder

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoConditionalBuilder.h
Include #include "EditorInteractiveGizmoConditionalBuilder.h"
bool SatisfiesCondition
(
    const [FToolBuilderState](API\Runtime\InteractiveToolsFramework\FToolBuilderState) & SceneState
) const

Remarks

Returns true if this gizmo is valid for creation based on the current state.


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