ULevelEditorSubsystem::BuildLightMaps

Build Light Maps and optionally the reflection captures.

Unreal Engine C++ API Reference > Editor > LevelEditor > ULevelEditorSubsystem

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditorSubsystem.h
Include #include "LevelEditorSubsystem.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelEditorSubsystem.cpp
bool BuildLightMaps
(
    ELightingBuildQuality Quality,
    bool bWithReflectionCaptures
)

Remarks

Build Light Maps and optionally the reflection captures. True if build was successful.

Parameters

Name Description
Quality One of the enum LightingBuildQuality value. Default is Quality_Production.
bWithReflectionCaptures Build the related reflection captures after building the light maps.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library