FFavoritedBlueprintPaletteItem

Overload list

Unreal Engine C++ API Reference > Editor > Kismet > FFavoritedBlueprintPaletteItem

  Type Name Description
Public function  

FFavoritedBlueprintPaletteItem ( FString const& SerializedAction
)

Sometime favorites can be coming from user edited .ini files, so this converts that readable text into a favorite (since the strings are user generated, there could be some error, so sure to check its validity).
Public function   Constructs a favorite from the specified palette action (some palette actions cannot be favorited, so make sure to check its validity).
Public function    

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