UTestBTTask_ToggleFlag

Copyright Epic Games, Inc. All Rights Reserved.

Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree

Inheritance Hierarchy

References

   
Module AITestSuite
Header /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_ToggleFlag.h
Include #include "BehaviorTree/TestBTTask_ToggleFlag.h"

Syntax

class UTestBTTask_ToggleFlag : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode)  

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Variables

Type Name Description
FName KeyName  
int32 LogIndex  
int32 NumToggles  
TEnumAsByte< EB... TaskResult  

Constructors

Type Name Description
  UTestBTTask_ToggleFlag ( const FObjectInitializer& ObjectIn... )  

Overridden from UBTTaskNode

Type Name Description
EBTNodeResul... ExecuteTask ( UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory ) Starts this task, should return Succeeded, Failed or InProgress (use FinishLatentTask() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!

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