UAnimDataController::PopulateWithExistingModel

Copies any animation relevant data from an already existing [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) object

Unreal Engine C++ API Reference > Developer > AnimationDataController > UAnimDataController

References

   
Module AnimationDataController
Header /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Include #include "AnimDataController.h"
Source /Engine/Source/Developer/AnimationDataController/Private/AnimDataController.cpp
virtual void PopulateWithExistingModel
(
    [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) > InModel
)

Remarks

Copies any animation relevant data from an already existing IAnimationDataModel object


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