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Unreal Engine C++ API Reference > Developer > AssetTools > FPackageMigrationContext
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/PackageMigrationContext.h |
Include | #include "PackageMigrationContext.h" |
Syntax
struct FScopedMountPoint
Remarks
Utility to manage the temp mount point if needed and to help convert the paths during the migration.
Constructors
Type | Name | Description |
---|---|---|
FScopedMountPoint () | ||
FScopedMountPoint ( const FScopedMountPoint& ) | ||
FScopedMountPoint ( FScopedMountPoint&& ) |
Destructors
No destructors are accessible with public or protected access.
Functions
Type | Name | Description |
---|---|---|
const FStrin... | GetContentPath () | |
FString | GetMigratedPackageFilename ( const FString& LongPackageName, const FStringView& InExtension ) | |
FString | GetNewPackageNameForMigration ( const FString& LongPackageName ) | Get name of package when moved under the destination mount point. |
const FStrin... | GetRootPath () |
Operators
Type | Name | Description |
---|---|---|
FScopedMount... | operator= ( const FScopedMountPoint& ) | |
FScopedMount... | operator= ( FScopedMountPoint&& ) |