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Unreal Engine C++ API Reference > Editor > Layers
Inheritance Hierarchy
References
Module | Layers |
Header | /Engine/Source/Editor/Layers/Public/LayersModule.h |
Include | #include "LayersModule.h" |
Syntax
class FLayersModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Remarks
The module holding all of the UI related peices for Layers
Functions
Type | Name | Description |
---|---|---|
TSharedRef< ... | CreateLayerBrowser () | Creates a Layer Browser widget |
TSharedRef< ... | CreateLayerCloud ( const TArray< TWeakObjectPtr< AActo... ) | Creates a widget that represents the layers the specified actors share in common as a cloud |
TArray< FLay... | GetAllLayersMenuExtenders () |
Overridden from IModuleInterface
Type | Name | Description |
---|---|---|
void | ShutdownModule () | Called before the module is unloaded, right before the module object is destroyed. |
void | StartupModule () | Called right after the module DLL has been loaded and the module object has been created |
Typedefs
Name | Description |
---|---|
FLayersMenuExtender | Delegates to be called to extend the layers menus |