UK2Node_InputActionEvent

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputActionEvent.h
Include #include "K2Node_InputActionEvent.h"

Syntax

class UK2Node_InputActionEvent : public [UK2Node_Event](API\Editor\BlueprintGraph\UK2Node_Event)  

Variables

Type Name Description
uint32: 1 bConsumeInput  
uint32: 1 bExecuteWhenPaused  
uint32: 1 bOverrideParentBinding  
FName InputActionName  
TEnumAsByte< EI... InputKeyEvent  

Constructors

Type Name Description
  UK2Node_InputActionEvent ( const FObjectInitializer& ObjectIn... )  

Overridden from UK2Node

Type Name Description
UClass * GetDynamicBindingClass () Returns which dynamic binding class (if any) to use for this node.
void RegisterDynamicBinding ( UDynamicBlueprintBinding* Bind... ) Puts information about this node into the dynamic binding object.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library