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Unreal Engine C++ API Reference > Developer > AnimationDataController > FSetRichCurveKeysAction > FSetRichCurveKeysAction
References
Module | AnimationDataController |
Header | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h |
Include | #include "AnimDataControllerActions.h" |
FSetRichCurveKeysAction ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & InCurveId, const [TArray](API\Runtime\Core\Containers\TArray)< [FRichCurveKey](API\Runtime\Engine\Curves\FRichCurveKey) > & InKeys )