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Unreal Engine C++ API Reference > Developer > FunctionalTesting
Inheritance Hierarchy
References
Module | FunctionalTesting |
Header | /Engine/Source/Developer/FunctionalTesting/Public/GroundTruthData.h |
Include | #include "GroundTruthData.h" |
Syntax
class UGroundTruthData : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Variables
Type | Name | Description |
---|---|---|
bool | bResetGroundTruth | |
TObjectPtr< UOb... | ObjectData |
Constructors
Type | Name | Description |
---|---|---|
UGroundTruthData () |
Functions
Type | Name | Description |
---|---|---|
bool | CanModify () | |
UObject *... | LoadObject () | |
void | ResetObject () | |
void | SaveObject ( UObject* GroundTruth ) |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) | Called when a property on this object has been modified externally |