AVisualLoggerRenderingActorBase

Transient actor used to draw visual logger data on level Base class shared between RewindDebugger and Visual Logger implementations

Unreal Engine C++ API Reference > Developer > LogVisualizer

Inheritance Hierarchy

References

   
Module LogVisualizer
Header /Engine/Source/Developer/LogVisualizer/Public/VisualLoggerRenderingActorBase.h
Include #include "VisualLoggerRenderingActorBase.h"

Syntax

class AVisualLoggerRenderingActorBase : public [AActor](API\Runtime\Engine\GameFramework\AActor)  

Remarks

Transient actor used to draw visual logger data on level Base class shared between RewindDebugger and Visual Logger implementations

Variables

Type Name Description
UPrimitiveCompo... RenderingComponent  

Constructors

Type Name Description
  AVisualLoggerRenderingActorBase ( const FObjectInitializer& ObjectIn... )  

Destructors

Type Name Description
  ~AVisualLoggerRenderingActorBase ()  

Functions

Type Name Description
void GetDebugShapes ( const FVisualLogEntry& EntryItem, bool bAddEntryLocationPointer, FTimelineDebugShapes& OutDebugShap... )  
void IterateDebugShapes ( TFunction< void(const FTimelineDebu... ) Iterate over each active FTimelineDebugShapes, and call callback.

Classes

Type Name Description
Public struct FTimelineDebugShapes  

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