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Unreal Engine C++ API Reference > Editor > LevelInstanceEditor
Inheritance Hierarchy
References
Module | LevelInstanceEditor |
Header | /Engine/Source/Editor/LevelInstanceEditor/Public/LevelInstanceEditorSettings.h |
Include | #include "LevelInstanceEditorSettings.h" |
Syntax
class ULevelInstanceEditorPerProjectUserSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
Variables
Type | Name | Description |
---|---|---|
bool | bAlwaysShowDialog | If false, create dialog will not be shown and last settings will be used. |
ELevelInstanceP... | PivotType |
Constructors
Type | Name | Description |
---|---|---|
ULevelInstanceEditorPerProjectUserSettings () |
Functions
Type | Name | Description |
---|---|---|
void | UpdateFrom ( const FNewLevelInstanceParams& Par... ) |
Overridden from UDeveloperSettings
Type | Name | Description |
---|---|---|
FName | GetCategoryName () | Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. |