ITextureFormatManagerModule::Invalidate

Invalidates the texture format manager module.

Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces > ITextureFormatManagerModule

References

   
Module TextureFormat
Header /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormatManagerModule.h
Include #include "Interfaces/ITextureFormatManagerModule.h"
void Invalidate()

Remarks

Invalidates the texture format manager module.

Invalidate should be called if any TextureFormat modules get loaded/unloaded/reloaded during runtime to give the implementation the chance to rebuild all its internal states and caches.


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