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Unreal Engine C++ API Reference > Editor > ContentBrowserData
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserVirtualPathTree.h |
Include | #include "ContentBrowserVirtualPathTree.h" |
Syntax
class FContentBrowserVirtualPathTree
Remarks
Tree of virtual paths ending where internal paths start. Used for conversion of paths and during enumerate.
Functions
Type | Name | Description |
---|---|---|
bool | CachePath ( FName Path, FName InternalPath, TFunctionRef< void(FName)> OnPathAd... ) | Adds the specified path to the tree, creating nodes as needed and calling OnPathAdded for any new paths added. |
void | EnumerateAllPaths ( TFunctionRef< bool(FName)> Callback ) | Enumerate all of the paths we know about |
bool | EnumerateSubPaths ( FName BasePath, TFunctionRef< bool(FName, FName)> C..., bool bRecurse ) | Recursively enumerates all child paths from the specified base path relative to this node |
SIZE_T | GetAllocatedSize () | |
bool | GetAllPaths ( TSet< FName >& OutPaths ) | Get all of the paths we know about |
FStringView | GetMountPointFromPath ( const FStringView InPath, bool& bOutHadClassesPrefix ) | Use FPathViews::GetMountPointNameFromPath instead Returns name of the first folder in a path Removes starting forward slash and Classes_ prefix Example: "/Classes_A/Textures" returns "A" and sets bOutHadClassesPrefix=true |
FName | GetParentPath ( FName Path ) | Returns name of parent virtual path when given a virtual path |
bool | GetSubPaths ( FName BasePath, TSet< FName >& OutPaths, bool bRecurse ) | Recursively gathers all child paths from the specified base path relative to this node |
const TMap< ... | GetVirtualToInternalMounts () | Returns reference to map that allows looking up an internal path when given a virtual path |
int32 | NumPaths () | Returns number of paths in total |
bool | PathExists ( FName Path ) | Checks whether the given path is one that we know about |
bool | PathExists ( FName Path, bool& bIsFullyVirtual ) | Checks whether the given path is one that we know about |
bool | RemovePath ( FName Path, TFunctionRef< void(FName)> OnPathRe... ) | Removes the specified path from the tree, calling OnPathRemoved for any existing paths removed. |
void | Reset () | Clears all paths |
EContentBrow... | TryConvertVirtualPathToInternal ( FStringView InPath, FStringBuilderBase& OutPath ) | Tries to converts virtual path into an internal path. |
EContentBrow... | TryConvertVirtualPathToInternal ( FStringView InPath, FString& OutPath ) | Tries to converts virtual path into an internal path. |
EContentBrow... | TryConvertVirtualPathToInternal ( FName InPath, FName& OutPath ) | Tries to converts virtual path into an internal path. |