UBlueprintVariableNodeSpawner::IsLocalVariable

Since this spawner can wrap both local and member variables, we use this method to discern between the two.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintVariableNodeSpawner

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintVariableNodeSpawner.h
Include #include "BlueprintVariableNodeSpawner.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintVariableNodeSpawner.cpp
bool IsLocalVariable() const

Remarks

Since this spawner can wrap both local and member variables, we use this method to discern between the two. True if this spawner wraps a local variable, false if not.


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