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Unreal Engine C++ API Reference > Editor > ContentBrowserData
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataUtils.h |
Include | #include "ContentBrowserDataUtils.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataUtils.cpp |
namespace ContentBrowserDataUtils
{
int32 ContentBrowserDataUtils::GetMaxFolderDepthRequiredForAttributeFilter()
}
Remarks
Return the test depth after which it is not needed to test the attribute filter if the parent folder was tested