IAssetTypeActions::GetObjectDisplayName

Returns the display name for that object.

Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTypeActions

  • IAssetTypeActions::GetObjectDisplayName()

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Include #include "IAssetTypeActions.h"
[FString](API\Runtime\Core\Containers\FString) GetObjectDisplayName
(
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object
) const

Remarks

Returns the display name for that object.


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