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Unreal Engine C++ API Reference > Editor > AudioEditor > SoundClassGraph > FSoundClassGraphSchemaAction_NewNode
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphSchema.h |
Include | #include "SoundClassGraph/SoundClassGraphSchema.h" |
virtual [FName](API\Runtime\Core\UObject\FName) GetTypeId() const