FUncontrolledChangelistState::FUncontrolledChangelistState

Uncontrolled Changelist states are unique and non-copyable, should always be used by reference to preserve cache coherence.

Unreal Engine C++ API Reference > Developer > UncontrolledChangelists > FUncontrolledChangelistState > FUncontrolledChangelistState

References

   
Module UncontrolledChangelists
Header /Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
Include #include "UncontrolledChangelistState.h"
FUncontrolledChangelistState
(
    const [FUncontrolledChangelistState](API\Developer\UncontrolledChangelists\FUncontrolledChangelistState) & InUncontrolledChangelistState
)

Remarks

Uncontrolled Changelist states are unique and non-copyable, should always be used by reference to preserve cache coherence.


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