IGeometryProcessing_MeshAutoUV

The CombineMeshInstances modular feature is used to provide a mechanism for merging a set of instances of meshes (ie mesh + transform + materials + ...) into a smaller set of meshes.

Unreal Engine C++ API Reference > Developer > GeometryProcessingInterfaces > GeometryProcessingInterfaces

Inheritance Hierarchy

References

   
Module GeometryProcessingInterfaces
Header /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h
Include #include "GeometryProcessingInterfaces/MeshAutoUV.h"

Syntax

class IGeometryProcessing_MeshAutoUV : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)  

Remarks

The CombineMeshInstances modular feature is used to provide a mechanism for merging a set of instances of meshes (ie mesh + transform + materials + ...) into a smaller set of meshes. Generally this involves creating simpler versions of the instances and appending them into one or a small number of combined meshes.

Destructors

Type Name Description
  ~IGeometryProcessing_MeshAutoUV ()  

Functions

Type Name Description
FOptions ConstructDefaultOptions ()  
void GenerateUVs ( FMeshDescription& InOutMesh, const FOptions& Options, FResults& ResultsOut )  
const FName GetModularFeatureName () Modular feature name to register for retrieval during runtime.

Classes

Type Name Description
Public struct FOptions  
Public struct FResults  

Enums

Type Name Description
Public enum EAutoUVMethod  
Public enum EResultCode  

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