FBuildDefinition::Save

Saves the build definition to a compact binary object. Calls BeginObject and EndObject.

Unreal Engine C++ API Reference > Developer > DerivedDataCache > FBuildDefinition

References

   
Module DerivedDataCache
Header /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildDefinition.h
Include #include "DerivedDataBuildDefinition.h"
void Save
(
    [FCbWriter](API\Runtime\Core\Serialization\FCbWriter) & Writer
) const

Remarks

Saves the build definition to a compact binary object. Calls BeginObject and EndObject.


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