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Unreal Engine C++ API Reference > Editor > CurveEditor > Tree > FCurveEditorTree
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/Tree/CurveEditorTree.h |
Include | #include "Tree/CurveEditorTree.h" |
Source | /Engine/Source/Editor/CurveEditor/Private/Tree/CurveEditorTree.cpp |
[TArrayView](API\Runtime\Core\Containers\TArrayView)< const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FCurveEditorTreeFilter](API\Editor\CurveEditor\Tree\FCurveEditorTreeFilter) > > GetFilters() const
Remarks
Direct access to all current filters (potentially including expired ones)