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Unreal Engine C++ API Reference > Editor > Kismet
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuUtils.h |
Include | #include "BlueprintActionMenuUtils.h" |
Syntax
struct FBlueprintActionMenuUtils
Functions
Type | Name | Description |
---|---|---|
const UK2Nod... | ExtractNodeTemplateFromAction ( TSharedPtr< FEdGraphSchemaAction > ... ) | A number of different palette actions hold onto node-templates in different ways. |
void | MakeContextMenu ( FBlueprintActionContext const& Con..., bool bIsContextSensitive, uint32 ClassTargetMask, FBlueprintActionMenuBuilder& MenuO... ) | A centralized utility function for constructing blueprint context menus. |
void | MakeFavoritesMenu ( FBlueprintActionContext const& Con..., FBlueprintActionMenuBuilder& MenuO... ) | A centralized utility function for constructing the blueprint favorites menu. |
void | MakePaletteMenu ( FBlueprintActionContext const& Con..., UClass* FilterClass, FBlueprintActionMenuBuilder& MenuO... ) | A centralized utility function for constructing blueprint palette menus. |