FDebugLineItem::GetParentObject

Unreal Engine C++ API Reference > Editor > Kismet > Debugging > FDebugLineItem

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Include #include "Debugging/SKismetDebugTreeView.h"
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetParentObject()  

The object that will act as a parent to more items in the tree, or nullptr if this is a leaf node


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