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Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
static void BuildMenuEventsSection ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & Menu, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [UClass](API\Runtime\CoreUObject\UObject\UClass) * SelectedClass, FCanExecuteAction CanExecuteActionDelegate, FGetSelectedObjectsDelegate GetSelectedObjectsDelegate )
Remarks
Fills out an events section in ui.
Parameters
Name | Description |
---|---|
Menu | the menu to add the events section into |
Blueprint | the active blueprint context being edited |
SelectedClass | the common component class to build the events list from |
CanExecuteActionDelegate | the delegate to query whether or not to execute the UI action |
GetSelectedObjectsDelegate | the delegate to fill the currently select variables / components |