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Unreal Engine C++ API Reference > Developer > TreeMap
References
Module | TreeMap |
Header | /Engine/Source/Developer/TreeMap/Public/ITreeMapCustomization.h |
Include | #include "ITreeMapCustomization.h" |
Syntax
class ITreeMapCustomization
Remarks
Implement ITreeMapCustomization and pass it along when creating your tree map to allow for custom attributes and formatting features!
Destructors
Type | Name | Description |
---|---|---|
~ITreeMapCustomization () | Virtual destructor |
Functions
Type | Name | Description |
---|---|---|
const TMap< ... | GetAttributes () | |
FTreeMapAttr... | GetDefaultColorByAttribute () | |
FTreeMapAttr... | GetDefaultSizeByAttribute () | |
FName | GetName () | |
void | ProcessHashTagsRecursively ( const FTreeMapNodeDataRef& Node ) | Optional override that can be called to convert hash tags on tree nodes into proper attribute values. |