FLevelEditorOutlinerSettings::AddCustomFilter

Add a custom filter to the outliner filter bar. These are all AND'd together

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorOutlinerSettings > AddCustomFilter

Deprecated * Use the AddCustomFilter override that takes in a factory instead so each Outliner can have a unique instance of the filter

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h
Include #include "LevelEditorOutlinerSettings.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelEditorOutlinerSettings.cpp
void AddCustomFilter
(
    [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FFilterBase](API\Developer\ToolWidgets\Filters\FFilterBase)< const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & >> InCustomFilter
)

Remarks

Add a custom filter to the outliner filter bar. These are all AND'd together

See Also

FGenericFilter on how to create generic filters Note: Any filter added here will be shared between all 4 Outliners

so you cannot rely on the filter to know which outliner it is active in. Use the override that takes a delegate instead


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