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Unreal Engine C++ API Reference > Editor > AssetDefinition > FAssetArgs
References
Module | AssetDefinition |
Header | /Engine/Source/Editor/AssetDefinition/Public/AssetDefinition.h |
Include | #include "AssetDefinition.h" |
template<typename ExpectedObjectType> [TArray](API\Runtime\Core\Containers\TArray)< ExpectedObjectType * > LoadObjects ( const [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & LoadTags, [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > * OutAssetsThatFailedToLoad ) const