FKismetUserDeclaredFunctionMetadata

This structure describes metadata associated with a user declared function or macro It will be turned into regular metadata during compilation

Unreal Engine C++ API Reference > Editor > BlueprintGraph

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Include #include "K2Node_EditablePinBase.h"

Syntax

struct FKismetUserDeclaredFunctionMetadata  

Remarks

This structure describes metadata associated with a user declared function or macro It will be turned into regular metadata during compilation

Variables

Type Name Description
bool bCallInEditor  
bool bIsDeprecated  
bool bIsUnsafeDuringActorConstruction  
bool bThreadSafe  
FText Category  
FText CompactNodeTitle  
FString DeprecationMessage  
int8 HasLatentFunctions Cached value for whether or not the graph has latent functions, positive for TRUE, zero for FALSE, and INDEX_None for undetermined
FLinearColor InstanceTitleColor  
FText Keywords  
FText ToolTip  

Constructors

Type Name Description
  FKismetUserDeclaredFunctionMetadata ()  

Functions

Type Name Description
const FStrin... GetMetaData ( FName Key ) Gets a metadata value on the function; asserts if the value isn't present.
const TMap< ... GetMetaDataMap () Gets all metadata associated with this function
bool HasMetaData ( FName Key ) Checks if there is metadata for a key
void RemoveMetaData ( FName Key ) Clear metadata value on the function
void SetMetaData ( FName Key, FString&& Value ) Set a metadata value on the function
void SetMetaData ( FName Key, const FStringView Value ) Set a metadata value on the function

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