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Unreal Engine C++ API Reference > Editor > EditorFramework > Elements > Framework
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Elements/Framework/TypedElementViewportInteraction.h |
Include | #include "Elements/Framework/TypedElementViewportInteraction.h" |
Syntax
struct FTypedElementViewportInteractionElement
Remarks
Utility to hold a typed element handle and its associated world interface and viewport interaction customization.
Constructors
Functions
Type | Name | Description |
---|---|---|
bool | GetFocusBounds ( FBoxSphereBounds& OutBounds ) | |
bool | GetGizmoPivotLocation ( const UE::Widget::EWidgetMode InWid..., FVector& OutPivotLocation ) | |
void | GizmoManipulationDeltaUpdate ( const UE::Widget::EWidgetMode InWid..., const EAxisList::Type InDragAxis, const FInputDeviceState& InInputSt..., const FTransform& InDeltaTransform, const FVector& InPivotLocation ) | |
void | GizmoManipulationStarted ( const UE::Widget::EWidgetMode InWid... ) | |
void | GizmoManipulationStopped ( const UE::Widget::EWidgetMode InWid..., const ETypedElementViewportInteract... ) | |
bool | IsSet () | |
void | MirrorElement ( const FVector& InMirrorScale, const FVector& InPivotLocation ) |
Operators
Type | Name | Description |
---|---|---|
operator bool () | ||
FTypedElemen... | operator= ( const FTypedElementViewportInteract... ) | |
FTypedElemen... | operator= ( FTypedElementViewportInteractionEle... ) |