UAutomationBlueprintFunctionLibrary::TakeAutomationScreenshotInternal

Unreal Engine C++ API Reference > Developer > FunctionalTesting > UAutomationBlueprintFunctionLibrary

References

   
Module FunctionalTesting
Header /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
Include #include "AutomationBlueprintFunctionLibrary.h"
Source /Engine/Source/Developer/FunctionalTesting/Private/AutomationBlueprintFunctionLibrary.cpp
static bool TakeAutomationScreenshotInternal
(
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject,
    const [FString](API\Runtime\Core\Containers\FString) & ScreenShotName,
    const [FString](API\Runtime\Core\Containers\FString) & Notes,
    [FAutomationScreenshotOptions](API\Developer\FunctionalTesting\FAutomationScreenshotOptions) Options
)

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