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Unreal Engine C++ API Reference > Editor > ContentBrowser > UContentBrowserAssetContextMenuContext > LoadSelectedObjectsIf
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/ContentBrowserMenuContexts.h |
Include | #include "ContentBrowserMenuContexts.h" |
template<typename ExpectedAssetType> [TArray](API\Runtime\Core\Containers\TArray)< ExpectedAssetType * > LoadSelectedObjectsIf ( [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > LoadTags, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) &AssetData)> PredicateFilter ) const
Remarks
Loads the selected assets if the PredicateFilter returns true, and returns an array of the objects.