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Unreal Engine C++ API Reference > Editor > Kismet
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceHelper.h |
Include | #include "BlueprintNamespaceHelper.h" |
Syntax
class FBlueprintNamespaceHelper
Remarks
A helper class for managing namespace info for a single Blueprint context.
Constructors
Type | Name | Description |
---|---|---|
FBlueprintNamespaceHelper () | Default constructor. |
Destructors
Type | Name | Description |
---|---|---|
~FBlueprintNamespaceHelper () | Note: We explicitly declare/implement the dtor so that forward-declared types can be destroyed. |
Functions
Type | Name | Description |
---|---|---|
void | AddBlueprint ( const UBlueprint* InBlueprint ) | Add a new Blueprint into the current helper context. |
void | AddNamespace ( const FString& Namespace ) | Add a namespace identifier into the Blueprint editor context that's managed by this instance. |
void | AddNamespaces ( const ContainerType& NamespaceList ) | Add multiple namespace identifiers into the Blueprint editor context that's managed by this instance. |
TSharedPtr< ... | GetClassViewerFilter () | |
TSharedPtr< ... | GetPinTypeSelectorFilter () | |
bool | IsImportedAsset ( const FAssetData& InAssetData ) | Tests an asset's namespace to see if it's been imported. |
bool | IsImportedObject ( const UObject* InObject ) | Tests an object's namespace to see if it's been imported. |
bool | IsImportedObject ( const FSoftObjectPath& InObjectPat... ) | Tests an object's namespace to see if it's been imported. |
bool | IsIncludedInNamespaceList ( const FString& TestNamespace ) | Tests a namespace identifier to see if it's been imported. |
void | RefreshEditorFeatureConsoleFlags () | Utility method used to keep console flags in sync with the current Blueprint editor settings environment. |
void | RemoveNamespace ( const FString& Namespace ) | Remove a namespace identifier from the Blueprint editor context that's managed by this instance. |