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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceRegistry
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceRegistry.h |
Include | #include "BlueprintNamespaceRegistry.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceRegistry.cpp |
void OnAssetRenamed ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData, const [FString](API\Runtime\Core\Containers\FString) & InOldName )