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Unreal Engine C++ API Reference > Developer > MessageLog > IMessageLogListing
- IMessageLogListing::SelectMessage()
References
Module | MessageLog |
Header | /Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h |
Include | #include "IMessageLogListing.h" |
void SelectMessage ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > & Message, bool bSelected )
Remarks
Set the message selection state
Parameters
Name | Description |
---|---|
Message | The message to select/deselect. |
bSelected | Whether to select or deselect the message. |