FStreamSearch::Run

Runs the runnable object.

Unreal Engine C++ API Reference > Editor > Kismet > FStreamSearch

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Include #include "FindInBlueprintManager.h"
Source /Engine/Source/Editor/Kismet/Private/FindInBlueprintManager.cpp
virtual uint32 Run()

Remarks

Runs the runnable object.

This is where all per object thread work is done. This is only called if the initialization was successful. The exit code of the runnable object

See Also

Init

Stop

Exit


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