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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_BoneDrivenController
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h |
Include | #include "AnimGraphNode_BoneDrivenController.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_BoneDrivenController.cpp |
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.