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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimPreviewInstance
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h |
Include | #include "AnimPreviewInstance.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimPreviewInstance.cpp |
const [TArray](API\Runtime\Core\Containers\TArray)< [FAnimNode_ModifyBone](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_ModifyBone) > & GetBoneControllers()
Remarks
Returns all currently active bone controllers on this instance's proxy