MaterialBaking

Unreal Engine C++ API Reference > Developer

Classes

Type Name Description
Public struct FBakeOutput Structure containing data being processed while baking out materials
Public struct FBakeOutputEx Structure containing extended data being processed while baking out materials
Public class FMaterialBakingHelpers  
Public struct FMaterialData Structure containing information about the material which is being baked out
Public struct FMaterialDataEx Structure containing extended information about the material and properties which is being baked out
Public struct FMaterialPropertyEx Structure extending EMaterialProperty to allow detailed information about custom output
Public struct FMeshData Struct that defines a mesh (Mesh + LOD + MaterialIndex)
Public struct FPrimitiveData Structure containing primitive information (regarding a mesh or mesh component) that is accessible through material expressions
Public struct FPropertyEntry Structure to represent a single property the user wants to bake out for a given set of materials
Public class IMaterialBakingModule  
Public class UAssetBakeOptions Asset bake options object
Public class UMaterialMergeOptions Material merge options object
Public class UMaterialOptions Options object to define what and how a material should be baked out

Enums

Type Name Description
Public enum EMaterialBakeMethod Enum to define different types of baking materials

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