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Unreal Engine C++ API Reference > Developer > AssetTools
Type
typedef TMulticastDelegate_TwoParams< void, bool, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > * > FOnSyncFinish
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h |
Include | #include "AssetViewUtils.h" |
Remarks
Called when a sync from AssetViewUtils finishes If Files is non-nullptr, those are the files affected by the sync. If Files is nullptr, assume any file might have been changed by the sync.