ULevelEditorSubsystem::GetCurrentLevel

Get the current level used by the world editor.

Unreal Engine C++ API Reference > Editor > LevelEditor > ULevelEditorSubsystem

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditorSubsystem.h
Include #include "LevelEditorSubsystem.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelEditorSubsystem.cpp
[ULevel](API\Runtime\Engine\Engine\ULevel) * GetCurrentLevel()  

Remarks

Get the current level used by the world editor. The current level


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library