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Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon
Deprecated * Deprecated; use FShaderCompilerInput::ShouldUseStableContantBuffer directly
References
Module | ShaderCompilerCommon |
Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
Include | #include "ShaderCompilerCommon.h" |
namespace UE
{
namespace ShaderCompilerCommon
{
bool UE::ShaderCompilerCommon::ShouldUseStableConstantBuffer
(
const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input
)
}
}