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Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor > OnRenameComponent
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
void OnRenameComponent ( [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FScopedTransaction](API\Editor\UnrealEd\FScopedTransaction) > OngoingCreateTransaction )
Remarks
Requests a rename on the selected component just after creation so that the user can provide the initial component name (overwriting the default generated one), which is considered part of the creation process.
Parameters
Name | Description |
---|---|
OngoingCreateTransaction | The ongoing transaction started when the component was created. |