FConnectionDrawingPolicy::DetermineLinkGeometry

Unreal Engine C++ API Reference > Editor > GraphEditor > FConnectionDrawingPolicy

  • FConnectionDrawingPolicy::DetermineLinkGeometry()

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h
Include #include "ConnectionDrawingPolicy.h"
Source /Engine/Source/Editor/GraphEditor/Private/ConnectionDrawingPolicy.cpp
virtual void DetermineLinkGeometry
(
    [FArrangedChildren](API\Runtime\SlateCore\Layout\FArrangedChildren) & ArrangedNodes,
    [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & OutputPinWidget,
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OutputPin,
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InputPin,
    [FArrangedWidget](API\Runtime\SlateCore\Layout\FArrangedWidget) *& StartWidgetGeometry,
    [FArrangedWidget](API\Runtime\SlateCore\Layout\FArrangedWidget) *& EndWidgetGeometry
)

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