LoadSource

Overload list

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FShaderConductorContext

  Type Name Description
Public function bool

LoadSource ( const FString& ShaderSource,
const FString& Filename,
const FString& EntryPoint,
EShaderFrequency ShaderStage,
const FShaderCompilerDefinitions* Definitions,
const TArray< FString >* ExtraDxcArgs
)

Loads the shader source and converts the input descriptor to a format suitable for ShaderConductor.
Public function bool

LoadSource ( const ANSICHAR* ShaderSource,
const ANSICHAR* Filename,
const ANSICHAR* EntryPoint,
EShaderFrequency ShaderStage,
const FShaderCompilerDefinitions* Definitions,
const TArray< FString >* ExtraDxcArgs
)

Loads the shader source and converts the input descriptor to a format suitable for ShaderConductor.

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