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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintNodeSpawner > Create
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSpawner.h |
Include | #include "BlueprintNodeSpawner.h" |
template<class NodeType> static [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) * Create ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer, [FCustomizeNodeDelegate](API\Editor\BlueprintGraph\UBlueprintNodeSpawner\FCustomizeNodeDelegate) PostSpawnDelegate )
Remarks
Templatized version of the above Create() method (where we specify the spawner's node class through the template argument). A newly allocated instance of this class.
Parameters
Name | Description |
---|---|
Outer | Optional outer for the new spawner (if left null, the transient package will be used). |
PostSpawnDelegate | A delegate to perform specialized node setup post-spawn. |