SNodePanel::IsNodeCulled

Determines if a specified node is not visually relevant.

Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Include #include "SNodePanel.h"
Source /Engine/Source/Editor/GraphEditor/Private/SNodePanel.cpp
bool IsNodeCulled
(
    const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SNode](API\Editor\GraphEditor\SNodePanel\SNode) > & Node,
    const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry
) const

Remarks

Determines if a specified node is not visually relevant.


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