Navigation
Unreal Engine C++ API Reference > Editor > Kismet > ISCSEditorCustomization
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/ISCSEditorCustomization.h |
Include | #include "ISCSEditorCustomization.h" |
bool HandleGetWidgetLocation ( const [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InSceneComponent, FVector & OutWidgetLocation )
Remarks
Get the widget location for this scene component true if the operation was handled.
Parameters
Name | Description |
---|---|
InSceneComponent | The scene component to get location for |
OutWidgetLocation | The output widget location |