Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node
- UK2Node::ShouldDrawAsBead()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
virtual bool ShouldDrawAsBead() const
Remarks
Should draw as a bead with no location of it's own