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Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem
References
Module | DataLayerEditor |
Header | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
Include | #include "DataLayer/DataLayerEditorSubsystem.h" |
Source | /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp |
bool IsActorValidForDataLayer ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor )
Remarks
Checks to see if the specified actor is in an appropriate state to interact with DataLayers
Parameters
Name | Description |
---|---|
Actor | The actor to validate |