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Unreal Engine C++ API Reference > Editor > GraphEditor > SGraphActionMenu
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SGraphActionMenu.h |
Include | #include "SGraphActionMenu.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/SGraphActionMenu.cpp |
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITableRow](API\Runtime\Slate\Widgets\Views\ITableRow) > MakeWidget ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphActionNode](API\Editor\GraphEditor\FGraphActionNode) > InItem, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > & OwnerTable, bool bIsReadOnly )
Remarks
Create widget for the supplied node