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Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelViewportCommands
Inheritance Hierarchy
- TBaseMulticastDelegate_TwoParams< void, const TSharedPtr< FUICommandInfo >, const FString & >
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h |
Include | #include "LevelViewportActions.h" |
Syntax
class FOnNewStatCommandAdded : public TBaseMulticastDelegate_TwoParams< void, const TSharedPtr< FUICommandInfo >, const FString & >
Remarks
Delegate we fire every time a new stat has been had a command added