UBehaviorTreeGraphNode_Task

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor

Inheritance Hierarchy

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Task.h
Include #include "BehaviorTreeGraphNode_Task.h"

Syntax

class UBehaviorTreeGraphNode_Task : public [UBehaviorTreeGraphNode](API\Editor\BehaviorTreeEditor\UBehaviorTreeGraphNode)  

Constructors

Type Name Description
  UBehaviorTreeGraphNode_Task ( const FObjectInitializer& ObjectIn... )  

Overridden from UBehaviorTreeGraphNode

Type Name Description
bool CanPlaceBreakpoints () Check if node can accept breakpoints

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
void GetNodeContextMenuActions ( UToolMenu* Menu, UGraphNodeContextMenuContext* ... ) Gets a list of actions that can be done to this particular node
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library