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Unreal Engine C++ API Reference > Editor > EditorWidgets > IEditableTextProperty
Type | Name | Description | |
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void | StaticStableTextId
(
UObject* InObject, |
Get the localization ID we should use for the given object, and the given text instance |
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void | StaticStableTextId
(
UPackage* InPackage, |
Get the localization ID we should use for the given package, and the given text instance |