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Unreal Engine C++ API Reference > Editor > GraphEditor > FGraphActionNode
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h |
Include | #include "GraphActionNode.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/GraphActionNode.cpp |
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphActionNode](API\Editor\GraphEditor\FGraphActionNode) > AddChild ( [FGraphActionListBuilderBase::ActionGroup](API\Runtime\Engine\EdGraph\FGraphActionListBuilderBase\ActionGroup) const & ActionSet )
Remarks
Inserts a new action node (and any accompanying category nodes) based off the provided ActionSet.
NOTE: This does NOT insert the node in a sorted manner. Call SortChildren() separately or use AddChildAlphabetical The new action node.
Parameters
Name | Description |
---|---|
ActionSet | A list of actions that you want the node to execute when picked. |