FBehaviorTreeEditor::HandleBlackboardKeyChanged

Delegate handler for when a blackboard key changes (added, removed, renamed)

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > FBehaviorTreeEditor

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
Include #include "BehaviorTreeEditor.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeEditor.cpp
void HandleBlackboardKeyChanged
(
    [UBlackboardData](API\Runtime\AIModule\BehaviorTree\UBlackboardData) * InBlackboardData,
    [FBlackboardEntry](API\Runtime\AIModule\BehaviorTree\FBlackboardEntry) *const InKey
)

Remarks

Delegate handler for when a blackboard key changes (added, removed, renamed)


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