UEditorUtilityBlueprintAsyncActionBase::SetReadyToDestroy

Call when the action is completely done, this makes the action free to delete, and will unregister it with the game instance

Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilityBlueprintAsyncActionBase

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h
Include #include "EditorUtilityLibrary.h"
Source /Engine/Source/Editor/Blutility/Private/EditorUtilityLibrary.cpp
virtual void SetReadyToDestroy()

Remarks

Call when the action is completely done, this makes the action free to delete, and will unregister it with the game instance


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