IAnimBlueprintCompilationBracketContext::GetAllocatedAnimNodeIndicesImpl

Map of anim node properties to original anim graph node.

Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintCompilationBracketContext

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h
Include #include "IAnimBlueprintCompilationBracketContext.h"
const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, int32 > & GetAllocatedAnimNodeIndicesImpl() const  

Remarks

Map of anim node properties to original anim graph node.


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