SAssetFilterBar::PopulateAddFilterMenu

Handler to Populate the Add Filter Menu.

Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > SAssetFilterBar

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h
Include #include "Filters/SAssetFilterBar.h"
virtual void PopulateAddFilterMenu
(
    [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu,
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFilterCategory](API\Developer\ToolWidgets\Filters\FFilterCategory) > MenuExpansion,
    FOnFilterAssetType OnFilterAssetType
)

Remarks

Handler to Populate the Add Filter Menu. Use OnFilterAssetType in Subclasses to add classes to the exclusion list


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