FAsyncDirectoryReader::GetCachedState

Retrieve the cached state supplied to this class through [UseCachedState()](API\Developer\DirectoryWatcher\FAsyncDirectoryReader\UseCachedState).

Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FAsyncDirectoryReader

References

   
Module DirectoryWatcher
Header /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
Include #include "FileCache.h"
Source /Engine/Source/Developer/DirectoryWatcher/Private/FileCache.cpp
[TOptional](API\Runtime\Core\IO\TOptional)< [FDirectoryState](API\Developer\DirectoryWatcher\FDirectoryState) > GetCachedState()  

Remarks

Retrieve the cached state supplied to this class through UseCachedState().


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