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Unreal Engine C++ API Reference > Editor > CurveEditor > Filters
Inheritance Hierarchy
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/Filters/CurveEditorEulerFilter.h |
Include | #include "Filters/CurveEditorEulerFilter.h" |
Syntax
class UCurveEditorEulerFilter : public [UCurveEditorFilterBase](API\Editor\CurveEditor\Filters\UCurveEditorFilterBase)
Constructors
Type | Name | Description |
---|---|---|
UCurveEditorEulerFilter () |
Overridden from UCurveEditorFilterBase
Type | Name | Description |
---|---|---|
void | ApplyFilter_Impl ( TSharedRef< FCurveEditor > InCurveE..., const TMap< FCurveModelID, FKeyHand..., TMap< FCurveModelID, FKeyHandleSet ... ) | An implementation must override this function to implement filtering functionality. |