EarlyRegistredSearchDirectories

Unreal Engine C++ API Reference > Editor > EditorConfig > UEditorConfigSubsystem

References

   
Module EditorConfig
Header /Engine/Source/Editor/EditorConfig/Public/EditorConfigSubsystem.h
Include #include "EditorConfigSubsystem.h"

Syntax

static [TArray](API\Runtime\Core\Containers\TArray)< TPair< [ESearchDirectoryType](API\Editor\EditorConfig\UEditorConfigSubsystem\ESearchDirectoryType), [FString](API\Runtime\Core\Containers\FString) > > EarlyRegistredSearchDirectories;  

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