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Unreal Engine C++ API Reference > Editor > Kismet
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h |
Include | #include "BlueprintEditorModule.h" |
Syntax
namespace ERefreshBlueprintEditorReason
{
enum Type
{
BlueprintCompiled,
PostUndo,
UnknownReason,
}
}
Values
Name | Description |
---|---|
BlueprintCompiled | |
PostUndo | |
UnknownReason |
Remarks
Describes the reason for Refreshing the editor