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Unreal Engine C++ API Reference > Editor > EditorFramework > FViewportTabContent
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/ViewportTabContent.h |
Include | #include "ViewportTabContent.h" |
Source | /Engine/Source/Editor/EditorFramework/Private/ViewportTabContent.cpp |
bool IsViewportConfigurationSet ( const [FName](API\Runtime\Core\UObject\FName) & ConfigurationName ) const
Remarks
Returns whether the named layout is currently selected True, if the named layout is currently active
Parameters
Name | Description |
---|---|
ConfigurationName | The name of the layout (for the names in namespace LevelViewportConfigurationNames) |