IDriverElement::Type

Moves focus to the element, then triggers the series of events to invoke keyboard input for the specified character.

Unreal Engine C++ API Reference > Developer > AutomationDriver > IDriverElement > Type

References

   
Module AutomationDriver
Header /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h
Include #include "IDriverElement.h"
bool Type
(
    [FKey](API\Runtime\InputCore\FKey) Key
)

Remarks

Moves focus to the element, then triggers the series of events to invoke keyboard input for the specified character. whether the type was successful


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library