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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node
- UK2Node::IsConnectionDisallowed()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
virtual bool IsConnectionDisallowed ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * MyPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OtherPin, [FString](API\Runtime\Core\Containers\FString) & OutReason ) const
true, is pins cannot be connected due to node's inner logic, put message for user in OutReason