FNetNameMapping

Map from a name to the number of times it's been 'created' (identical nodes create the same variable names, so they need something appended)

Unreal Engine C++ API Reference > Editor > KismetCompiler

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Include #include "KismetCompilerMisc.h"

Syntax

struct FNetNameMapping  

Remarks

Map from a name to the number of times it's been 'created' (identical nodes create the same variable names, so they need something appended)

Functions

Type Name Description
FString MakeValidName ( const UEdGraphNode* Net, const FString& Context ) Come up with a valid, unique (within the scope of NetNameMap) name based on an existing Net object and (optional) context.
FString MakeValidName ( const UEdGraphPin* Net, const FString& Context )  
FString MakeValidName ( const UObject* Net, const FString& Context )  

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