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Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > SAssetFilterBar
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h |
Include | #include "Filters/SAssetFilterBar.h" |
[FARFilter](API\Runtime\CoreUObject\AssetRegistry\FARFilter) GetCombinedBackendFilter() const
Remarks
Use this function to get an FARFilter that represents all the AssetType filters that are currently active