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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_ActorBoundEvent
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ActorBoundEvent.h |
Include | #include "K2Node_ActorBoundEvent.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_ActorBoundEvent.cpp |
void InitializeActorBoundEventParams ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InEventOwner, const [FMulticastDelegateProperty](API\Runtime\CoreUObject\UObject\FMulticastDelegateProperty) * InDelegateProperty )
Remarks
Initialized the members of the node, given the specified owner and delegate property. This will fill out all the required members for the event, such as CustomFunctionName
Parameters
Name | Description |
---|---|
InEventOwner | The target for this bound event |
InDelegateProperty | The multicast delegate property associated with the event, which will have a delegate added to it in the level script actor, matching its signature |