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Unreal Engine C++ API Reference > Developer > AnimationDataController
Inheritance Hierarchy
References
Module | AnimationDataController |
Header | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h |
Include | #include "AnimDataControllerActions.h" |
Syntax
class FAnimDataBaseAction : public [FSwapChange](API\Runtime\Core\Misc\FSwapChange)
Remarks
UAnimDataController instanced FChange-based objects used for storing mutations to an IAnimationDataModel within the Transaction Buffer. Each Action class represents an (invertable) operation mutating an IAnimationDataModel object utilizing a UAnimDataController. Allowing for a more granular approach to undo/redo-ing changes while also allowing for script-based interoperability.
Destructors
Type | Name | Description |
---|---|---|
~FAnimDataBaseAction () |
Functions
Type | Name | Description |
---|---|---|
TUniquePtr< ... | ExecuteInternal ( IAnimationDataModel* Model, IAnimationDataController* Cont... ) | |
FString | ToStringInternal () |
Overridden from FChange
Type | Name | Description |
---|---|---|
TUniquePtr< ... | Execute ( UObject* Object ) | Makes the change to the object, returning a new change that can be used to perfectly roll back this change |
FString | ToString () | Describes this change (for debugging) |