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Unreal Engine C++ API Reference > Editor > EditorWidgets > STemplateStringEditableTextBox > FArguments
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/STemplateStringEditableTextBox.h |
Include | #include "STemplateStringEditableTextBox.h" |
WidgetArgsType & Text &40; const TAttribute< FText > & InAttribute &41;
Remarks
The initial text that will appear in the widget.