UBlueprintFieldNodeSpawner::GetField

Retrieves the field that this assigns to spawned nodes (defines the node's signature).

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintFieldNodeSpawner

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintFieldNodeSpawner.h
Include #include "BlueprintFieldNodeSpawner.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintFieldNodeSpawner.cpp
[FFieldVariant](API\Runtime\CoreUObject\UObject\FFieldVariant) GetField() const  

Remarks

Retrieves the field that this assigns to spawned nodes (defines the node's signature). The field that this class was initialized with.


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