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Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimPoseExtensions
References
Module | AnimationBlueprintLibrary |
Header | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h |
Include | #include "AnimPose.h" |
Source | /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimPose.cpp |
static void EvaluateAnimationBlueprintWithInputPose ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & InputPose, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetSkeletalMesh, [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * AnimationBlueprint, [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & OutPose )
Remarks
Evaluates an Animation Blueprint instance, using the provided Anim Pose and its Input Pose value, generating a valid Anim Pose using the result. Warning this function may cause performance issues.
Parameters
Name | Description |
---|---|
InputPose | Anim Pose used to populate the input pose node value inside of the Animation Blueprint |
TargetSkeletalMesh | USkeletalMesh object used as the target skeletal mesh, should have same USkeleton as InputPose and Animation Blueprint |
AnimationBlueprint | Animation Blueprint to generate an AnimInstance with, used to evaluate the output Anim Pose |
OutPose | Anim pose to hold the data from evaluating the Animation Blueprint instance |