FBlueprintEditor::GetCustomDebugObjects

Adds to a list of custom objects for debugging beyond what will automatically be found/used

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

  • FBlueprintEditor::GetCustomDebugObjects()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
virtual void GetCustomDebugObjects
(
    [TArray](API\Runtime\Core\Containers\TArray)< [FCustomDebugObject](API\Editor\Kismet\FCustomDebugObject) > & DebugList
) const

Remarks

Adds to a list of custom objects for debugging beyond what will automatically be found/used


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