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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintDragDropMenuItem > FBlueprintDragDropMenuItem
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintDragDropMenuItem.h |
Include | #include "BlueprintDragDropMenuItem.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintDragDropMenuItem.cpp |
FBlueprintDragDropMenuItem ( [FBlueprintActionContext](API\Editor\BlueprintGraph\FBlueprintActionContext) const & Context, [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) const * SampleAction, int32 MenuGrouping, [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory, [FText](API\Runtime\Core\Internationalization\FText) InMenuDesc, [FText](API\Runtime\Core\Internationalization\FText) InToolTip )
Remarks
Sole constructor, which ensures that the RepresentativeAction member is set (and valid).
Parameters
Name | Description |
---|---|
SampleAction | One of the node-spawners that this "consolidated" menu item represents (shouldn't matter which one). |
MenuGrouping | Defines the order in which this entry is listed in the menu. |