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Unreal Engine C++ API Reference > Editor > Kismet
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References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintDragDropMenuItem.h |
Include | #include "BlueprintDragDropMenuItem.h" |
Syntax
struct FBlueprintDragDropMenuItem : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)
Remarks
At certain times we want a single menu entry that represents a set of UBlueprintNodeSpawners (generally when all those UBlueprintNodeSpawners wrap the same UField). We do this to keep the menu less jumbled, and instead use the drag/drop action to present a sub-menu to the user (so they can pick the the node type that they want). We do this with both delegates and variable nodes (where the user can pick a getter vs. a setter, etc.).
This class represents those "consolidated" actions, and essentially serves as a FDragDropOperation spawner. It wraps a single UBlueprintNodeSpawner (any one of the set that it is supposed to represent), that it uses to determine the proper FDragDropOperation.
Constructors
Type | Name | Description |
---|---|---|
FBlueprintDragDropMenuItem () | Default constructor for USTRUCT() purposes. | |
FBlueprintDragDropMenuItem ( FBlueprintActionContext const& Con..., UBlueprintNodeSpawner const* S..., int32 MenuGrouping, FText InNodeCategory, FText InMenuDesc, FText InToolTip ) | Sole constructor, which ensures that the RepresentativeAction member is set (and valid). |
Functions
Type | Name | Description |
---|---|---|
void | AppendAction ( UBlueprintNodeSpawner const* A... ) | |
TSet< UBluep... | GetActionSet () | |
FSlateBrush ... | GetMenuIcon ( FSlateColor& ColorOut ) | Retrieves the icon brush for this menu entry (to be displayed alongside in the menu). |
UBlueprintNo... | GetSampleAction () | |
TSharedPtr< ... | OnDragged ( FNodeCreationAnalytic AnalyticsDele... ) | Attempts to create a certain drag/drop action with respect to the set UBlueprintNodeSpawner. |
FName | StaticGetTypeId () |
Overridden from FEdGraphSchemaAction
Type | Name | Description |
---|---|---|
void | AddReferencedObjects ( FReferenceCollector& Collector ) | GC. |
FName | GetTypeId () | |
UEdGraphNode... | PerformAction ( UEdGraph* ParentGraph, UEdGraphPin* FromPin, FVector2D const Location, bool bSelectNewNode ) | Execute this action, given the graph and schema, and possibly a pin that we were dragged from. |
UEdGraphNode... | PerformAction ( UEdGraph* ParentGraph, TArray< UEdGraphPin* >& FromP..., FVector2D const Location, bool bSelectNewNode ) | Execute this action, given the graph and schema, and possibly a pin that we were dragged from. |