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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_CreateDelegate
Type | Name | Description | |
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void | HandleAnyChange
(
bool bForceModify |
|
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void | HandleAnyChange
(
UEdGraph*& OutGraph, |
Return Graph and Blueprint, when they should be notified about change. It allows to call BroadcastChanged only once per blueprint. |