Navigation
Unreal Engine C++ API Reference > Editor > AudioEditor > SoundSubmixGraph
Inheritance Hierarchy
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h |
Include | #include "SoundSubmixGraph/SoundSubmixGraph.h" |
Syntax
class USoundSubmixGraph : public [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph)
Constructors
Type | Name | Description |
---|---|---|
USoundSubmixGraph ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
void | AddDroppedSoundSubmixes ( const TSet< USoundSubmixBase* ..., int32 NodePosX, int32 NodePosY ) | Display SoundSubmixes (and all of their children) that have been dragged onto the editor |
void | AddNewSoundSubmix ( UEdGraphPin* FromPin, USoundSubmixBase* SoundSubmix, int32 NodePosX, int32 NodePosY, bool bSelectNewNode ) | Display a new SoundSubmix that has just been created using the editor |
USoundSubmix... | FindExistingNode ( USoundSubmixBase* SoundSubmix ) | Find an existing node that represents a given SoundSubmix |
USoundSubmix... | GetRootSoundSubmix () | Get the SoundSubmix which forms the root of this graph |
bool | IsSubmixDisplayed ( USoundSubmixBase* SoundSubmix ) | Checks whether a SoundSubmix is already represented on this graph |
void | LinkSoundSubmixes () | Use this graph to re-link all of the SoundSubmixes it represents after a change in linkage |
void | RebuildGraph () | Completely rebuild the graph from the root, removing all old nodes |
void | RecursivelyRemoveNodes ( const TSet< UObject* > NodesTo... ) | Recursively remove a set of nodes from this graph and re-link SoundSubmixes afterwards |
void | RefreshGraphLinks () | Re-link all of the nodes in this graph after a change to SoundSubmix linkage |
void | SetRootSoundSubmix ( USoundSubmixBase* InSoundSubmi... ) | Set the SoundSubmix which forms the root of this graph |