UAnimGraphNode_StateMachineBase

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h
Include #include "AnimGraphNode_StateMachineBase.h"

Syntax

class UAnimGraphNode_StateMachineBase : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)  

Variables

Type Name Description
TObjectPtr< cla... EditorStateMachineGraph Editor state machine representation.

Constructors

Type Name Description
  UAnimGraphNode_StateMachineBase ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
FAnimNode_St... GetNode () Interface for derived classes to implement.
FString GetStateMachineName ()  

Overridden from UAnimGraphNode_Base

Type Name Description
void GetOutputLinkAttributes ( FNodeAttributeArray& OutAttributes ) Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node.
void GetRequiredExtensions ( TArray< TSubclassOf< UAnimBlueprint... ) Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system.
void OnProcessDuringCompilation ( IAnimBlueprintCompilationContext& ..., IAnimBlueprintGeneratedClassCompile... ) Process this node's data during compilation (override point)

Overridden from UK2Node

Type Name Description
FText GetMenuCategory () Override to provide a default category for specific node types to be listed under.

Overridden from UEdGraphNode

Type Name Description
void DestroyNode () Destroy the specified node
FString GetDocumentationLink () Returns the link used for external documentation for the graph node
UObject *... GetJumpTargetForDoubleClick () By default return any animation assets we have.
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FLinearColor GetNodeTitleColor () Gets the draw color of a node's title bar
TArray< UEdG... GetSubGraphs ()  
FText GetTooltipText () Gets the tooltip to display when over the node
void JumpToDefinition () Jump to the definition of this node (should only be called if CanJumpToDefinition() return true)
TSharedPtr< ... MakeNameValidator () Create a name validator for this node
void OnRenameNode ( const FString& NewName ) Called when this node is being renamed after a successful name validation
void PostPasteNode () Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor
void PostPlacedNewNode () A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called.

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