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Unreal Engine C++ API Reference > Editor > GraphEditor > SGraphNode
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SGraphNode.h |
Include | #include "SGraphNode.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/SGraphNode.cpp |
[EGraphRenderingLOD::Type](API\Editor\GraphEditor\EGraphRenderingLOD__Type) GetCurrentLOD() const
Remarks
Returns the current Node LOD or Highest LOD if unable to query