FPackedLevelActorUtils::CreateOrUpdateBlueprint

Unreal Engine C++ API Reference > Editor > LevelInstanceEditor > FPackedLevelActorUtils > CreateOrUpdateBlueprint

References

   
Module LevelInstanceEditor
Header /Engine/Source/Editor/LevelInstanceEditor/Public/PackedLevelActorUtils.h
Include #include "PackedLevelActorUtils.h"
Source /Engine/Source/Editor/LevelInstanceEditor/Private/PackedLevelActorUtils.cpp
static bool CreateOrUpdateBlueprint
(
    [ILevelInstanceInterface](API\Runtime\Engine\LevelInstance\ILevelInstanceInterface) * InLevelInstance,
    [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) > InBlueprintAsset,
    bool bCheckoutAndSave,
    bool bPromptForSave
)

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