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Unreal Engine C++ API Reference > Editor > ContentBrowserData
Inheritance Hierarchy
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserItemPath.h |
Include | #include "ContentBrowserItemPath.h" |
Syntax
class UContentBrowserItemPathExtensions : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)
Functions
Type | Name | Description |
---|---|---|
void | BreakContentBrowserItemPath ( const FContentBrowserItemPath& Ite..., FName& VirtualPath, FName& InternalPath ) | |
FName | GetInternalPath ( const FContentBrowserItemPath& Ite... ) | Returns internal path if there is one (eg,. "/PluginA/MyFile"). |
FName | GetVirtualPath ( const FContentBrowserItemPath& Ite... ) | Returns virtual path as FName (eg, "/All/Plugins/PluginA/MyFile"). |
FContentBrow... | MakeContentBrowserItemPath ( const FName InPath, const EContentBrowserPathType InPat... ) | |
void | SetPath ( FContentBrowserItemPath& ItemPath, const FName InPath, const EContentBrowserPathType InPat... ) | Set the path being stored |