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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor > CreateMergeToolTab
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
void CreateMergeToolTab ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * BaseBlueprint, const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * RemoteBlueprint, const [FOnMergeResolved](API\Developer\Merge\FOnMergeResolved) & ResolutionCallback )
Remarks
Forces the merge tool to be shown