WidgetRegistration

Unreal Engine C++ API Reference > Developer

Filters

  • (Layout)[API\Developer\WidgetRegistration\Layout]
  • (Styles)[API\Developer\WidgetRegistration\Styles]

Classes

Type Name Description
Public struct FEditablePalette An FToolPalette to which you can add and remove actions
Public struct FEditableToolPaletteSettings The actual struct that contains the properties saved for an FEditableToolPalette.
Public class FToolbarRegistrationArgs A class that provides the FToolbarRegistrationArgs for a UE toolbar
Public class FToolElement Represents one Tool Element, and is responsible for displaying the UI for that element
Public class FToolElementRegistrationArgs A class which provides the data necessary to generate a widget.
Public class FToolElementRegistrationKey Serves as a key into the FToolElementRegistry of FToolElements
Public class FToolElementRegistry A Registry for FToolElements, where the FToolElements will generate the UI for a certain tool
Public class FToolkitBuilder The FToolElementRegistrationArgs which is specified for Toolkits
Public struct FToolkitBuilderArgs A simple struct to carry initialization data for an FToolkitBuilder
Public struct FToolkitSections  
Public class FToolkitStyle FToolkitStyle is the FSlateStyleSet that defines styles for FToolkitBuilders
Public struct FToolkitWidgetStyle FToolkitWidgetStyle is the FSlateWidgetStyle that defines the styling of a ToolkitWidget
Public struct FToolPalette A struct that provides the data for a single tool Palette
Public class FWidgetRegistrationModule  
Public class IEditableToolPaletteConfigManager Interface class for FEditableToolPalette to interact with EditorConfig which is an Editor only module currently.

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