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Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
bool RefreshFilteredState ( FSCSEditorTreeNodePtrType TreeNode, bool bRecursive )
Remarks
Compares the filter bar's text with the item's component name. Use bRecursive to refresh the state of child nodes as well. Returns true if the node is set to be filtered out