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Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceProxy
References
Module | TargetDeviceServices |
Header | /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxy.h |
Include | #include "ITargetDeviceProxy.h" |
bool HasVariant ( [FName](API\Runtime\Core\UObject\FName) InVariant ) const
Remarks
Checks whether this device proxy contains a variant true is this variant is found.
Parameters
Name | Description |
---|---|
InVariant | Variant to check for. |