UK2Node_GetInputVectorAxisValue

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetInputVectorAxisValue.h
Include #include "K2Node_GetInputVectorAxisValue.h"

Syntax

class UK2Node_GetInputVectorAxisValue : public [UK2Node_GetInputAxisKeyValue](API\Editor\BlueprintGraph\UK2Node_GetInputAxisKeyValue)  

Constructors

Type Name Description
  UK2Node_GetInputVectorAxisValue ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
void Initialize ( const FKey AxisKey )  

Overridden from UK2Node

Type Name Description
UClass * GetDynamicBindingClass () Returns which dynamic binding class (if any) to use for this node.
void GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) Replacement for GetMenuEntries().
void RegisterDynamicBinding ( UDynamicBlueprintBinding* Bind... ) Puts information about this node into the dynamic binding object.
bool ShouldShowNodeProperties () Return whether the node's properties display in the blueprint details panel

Overridden from UEdGraphNode

Type Name Description
FText GetTooltipText () Gets the tooltip to display when over the node
void ValidateNodeDuringCompilation ( FCompilerResultsLog& MessageLog ) Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

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