Navigation
Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL > FOpenGLFrontend
References
Module | ShaderFormatOpenGL |
Header | /Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h |
Include | #include "ShaderFormatOpenGL.h" |
Source | /Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp |
virtual void SetupPerVersionCompilationEnvironment ( [GLSLVersion](API\Developer\ShaderFormatOpenGL\GLSLVersion) Version, class [FShaderCompilerDefinitions](API\Runtime\RenderCore\FShaderCompilerDefinitions) & AdditionalDefines, EHlslCompileTarget & HlslCompilerTarget )
Remarks
Set up compilation information like defines and HlslCompileTarget