Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintBoundEventNodeSpawner
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintBoundEventNodeSpawner.h |
Include | #include "BlueprintBoundEventNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintBoundEventNodeSpawner.cpp |
static [UBlueprintBoundEventNodeSpawner](API\Editor\BlueprintGraph\UBlueprintBoundEventNodeSpawner) * Create ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UK2Node_Event](API\Editor\BlueprintGraph\UK2Node_Event) > NodeClass, [FMulticastDelegateProperty](API\Runtime\CoreUObject\UObject\FMulticastDelegateProperty) * EventDelegate, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer )
Remarks
Creates a new UBlueprintEventNodeSpawner for delegate bound events. Does not come bound, instead it is left up to the ui to bind A newly allocated instance of this class.
Parameters
Name | Description |
---|---|
NodeClass | The event node type that you want this to spawn. |
EventDelegate | The delegate that you want to trigger the spawned event. |
Outer | Optional outer for the new spawner (if left null, the transient package will be used). |