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Unreal Engine C++ API Reference > Editor > EditorConfig > FEditorConfig > SetRootStruct
References
Module | EditorConfig |
Header | /Engine/Source/Editor/EditorConfig/Public/EditorConfig.h |
Include | #include "EditorConfig.h" |
Source | /Engine/Source/Editor/EditorConfig/Private/EditorConfig.cpp |
void SetRootStruct ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Class, const void * Instance, [EPropertyFilter](API\Editor\EditorConfig\FEditorConfig\EPropertyFilter) Filter )