UClothingAssetFactory::CreateFromSkeletalMesh

Given a target mesh and parameters describing the build operation, create a clothing asset for use on the mesh

Unreal Engine C++ API Reference > Editor > ClothingSystemEditor > UClothingAssetFactory

References

   
Module ClothingSystemEditor
Header /Engine/Source/Editor/ClothingSystemEditor/Public/ClothingAssetFactory.h
Include #include "ClothingAssetFactory.h"
Source /Engine/Source/Editor/ClothingSystemEditor/Private/ClothingAssetFactory.cpp
virtual [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * CreateFromSkeletalMesh
(
    [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh,
    [FSkeletalMeshClothBuildParams](API\Runtime\Engine\Engine\FSkeletalMeshClothBuildParams) & Params
)

Remarks

Given a target mesh and parameters describing the build operation, create a clothing asset for use on the mesh

Parameters

Name Description
TargetMesh The mesh to target
Params Extra operation params (LOD/Section index etc...)

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