FMaterialStatsUtils::GetRepresentativeShaderTypesAndDescriptions

Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialStatsUtils

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
Include #include "MaterialStatsCommon.h"
Source /Engine/Source/Editor/MaterialEditor/Private/MaterialStatsCommon.cpp
static void GetRepresentativeShaderTypesAndDescriptions
(
    [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [TArray](API\Runtime\Core\Containers\TArray)< [FRepresentativeShaderInfo](API\Editor\MaterialEditor\FMaterialStatsUtils\FRepresentativeShaderInfo) >> & OutShaderTypeNameAndDescriptions,
    const class [FMaterial](API\Runtime\Engine\FMaterial) * TargetMaterial
)

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