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Unreal Engine C++ API Reference > Editor > DetailCustomizations > Customizations > FMathStructCustomization
References
Module | DetailCustomizations |
Header | /Engine/Source/Editor/DetailCustomizations/Public/Customizations/MathStructCustomizations.h |
Include | #include "Customizations/MathStructCustomizations.h" |
Source | /Engine/Source/Editor/DetailCustomizations/Private/MathStructCustomizations.cpp |
template<typename NumericType> void OnValueChanged ( NumericType NewValue, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > WeakHandlePtr )
Remarks
Called when the value is changed in the property editor
Parameters
Name | Description |
---|---|
NewValue | The new value of the property as a float |
WeakHandlePtr | Handle to the property that the new value is for |