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Unreal Engine C++ API Reference > Editor > DetailCustomizations > FPerPlatformPropertyCustomNodeBuilder
References
Module | DetailCustomizations |
Header | /Engine/Source/Editor/DetailCustomizations/Public/PerPlatformPropertyCustomization.h |
Include | #include "PerPlatformPropertyCustomization.h" |
Source | /Engine/Source/Editor/DetailCustomizations/Private/PerPlatformPropertyCustomization.cpp |
virtual void SetOnRebuildChildren ( FSimpleDelegate InOnRegenerateChildren )
Remarks
Sets a delegate that should be used when the custom node needs to rebuild children
Parameters
Name | Description |
---|---|
A | delegate to invoke when the tree should rebuild this nodes children |