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Unreal Engine C++ API Reference > Developer > LocalizationService
Inheritance Hierarchy
References
Module | LocalizationService |
Header | /Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceModule.h |
Include | #include "ILocalizationServiceModule.h" |
Syntax
class ILocalizationServiceModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Remarks
Interface for talking to localization service providers
Functions
Type | Name | Description |
---|---|---|
ILocalizatio... | Get () | Gets a reference to the localization service module instance. |
ILocalizatio... | GetProvider () | Get the localization service provider that is currently in use. |
bool | GetUseGlobalSettings () | Get whether we should use global or per-project settings |
*virtual... | IsEnabled () | Check whether localization service is enabled. |
*virtual... | QueueStatusUpdate ( const TArray< FLocalizationServiceT... ) | |
void | SetProvider ( const FName& InName ) | Set the current localization service provider to the one specified here by name. |
void | SetUseGlobalSettings ( bool bIsUseGlobalSettings ) | Set whether we should use global or per-project settings |
void | Tick () | Tick the localization service module. |