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Unreal Engine C++ API Reference > Developer > SourceControl > FCopy
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h |
Include | #include "SourceControlOperations.h" |
virtual [FName](API\Runtime\Core\UObject\FName) GetName() const
Remarks
Get the name of this operation, used as a unique identifier