FBlueprintNamespaceUtilities::GetPropertyValueNamespaces

Analyzes a property value to determine explicitly-assigned namespace identifiers from any object references, or otherwise returns the default namespace for each occurrence (default).

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceUtilities > GetPropertyValueNamespaces

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceUtilities.h
Include #include "BlueprintNamespaceUtilities.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceUtilities.cpp
static void GetPropertyValueNamespaces
(
    const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty,
    const void * InContainer,
    [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > & OutNamespaces
)

Remarks

Analyzes a property value to determine explicitly-assigned namespace identifiers from any object references, or otherwise returns the default namespace for each occurrence (default).

Parameters

Name Description
InProperty The property for which we will analyze the value.
InContainer The source address of the struct/object containing the property's value.
OutNamespaces Zero or more unique namespace identifier(s) referenced by the property value. An entry with an empty string equates to the default global namespace.

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