UEditorMetadataOverrides::Initialize

Implement this for initialization of instances of the system

Unreal Engine C++ API Reference > Editor > EditorConfig > UEditorMetadataOverrides

References

   
Module EditorConfig
Header /Engine/Source/Editor/EditorConfig/Public/EditorMetadataOverrides.h
Include #include "EditorMetadataOverrides.h"
Source /Engine/Source/Editor/EditorConfig/Private/EditorMetadataOverrides.cpp
virtual void Initialize
(
    [FSubsystemCollectionBase](API\Runtime\Engine\Subsystems\FSubsystemCollectionBase) & Collection
)

Remarks

Implement this for initialization of instances of the system


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