FCurveEditor::CanPaste

Returns whether the current clipboard contains objects which CurveEditor can paste

Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveEditor

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/CurveEditor.h
Include #include "CurveEditor.h"
Source /Engine/Source/Editor/CurveEditor/Private/CurveEditor.cpp
bool CanPaste
(
    const [FString](API\Runtime\Core\Containers\FString) & TextToImport
) const

Remarks

Returns whether the current clipboard contains objects which CurveEditor can paste


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