CompileShader_VectorVM

Cheating hack version. To be removed when we add all the plumbing for VVM scripts to be treat like real shaders.

Unreal Engine C++ API Reference > Developer > ShaderFormatVectorVM > CompileShader_VectorVM

References

   
Module ShaderFormatVectorVM
Header /Engine/Source/Developer/ShaderFormatVectorVM/Public/ShaderFormatVectorVM.h
Include #include "ShaderFormatVectorVM.h"
bool CompileShader_VectorVM
(
    const struct [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input,
    struct [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & Output,
    const class [FString](API\Runtime\Core\Containers\FString) & WorkingDirectory,
    uint8 Version,
    struct [FVectorVMCompilationOutput](API\Developer\ShaderFormatVectorVM\FVectorVMCompilationOutput) & VMCompilationOutput,
    bool bSkipBackendOptimizations
)

Remarks

Cheating hack version. To be removed when we add all the plumbing for VVM scripts to be treat like real shaders.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library