AVisualLoggerRenderingActorBase::IterateDebugShapes

Iterate over each active [FTimelineDebugShapes](API\Developer\LogVisualizer\AVisualLoggerRenderingActorBase\FTimelineDebugShapes), and call callback.

Unreal Engine C++ API Reference > Developer > LogVisualizer > AVisualLoggerRenderingActorBase

References

   
Module LogVisualizer
Header /Engine/Source/Developer/LogVisualizer/Public/VisualLoggerRenderingActorBase.h
Include #include "VisualLoggerRenderingActorBase.h"
virtual void IterateDebugShapes
(
    [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(const [FTimelineDebugShapes](API\Developer\LogVisualizer\AVisualLoggerRenderingActorBase\FTimelineDebugShapes) &) > Callback
)

Remarks

Iterate over each active FTimelineDebugShapes, and call callback.


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