IK2Node_AddPinInterface::CanAddPin

Determines if a pin can be added to this node.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > IK2Node_AddPinInterface

  • IK2Node_AddPinInterface::CanAddPin()

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AddPinInterface.h
Include #include "K2Node_AddPinInterface.h"
virtual bool CanAddPin() const

Remarks

Determines if a pin can be added to this node. Typically used within UK2Node::GetNodeContextMenuActions to determine what options there should be. bool True if a new pin can be added, false if it cannot.


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