UAnimBlueprintExtension_PropertyAccess::ExpandPropertyAccess

Expands a property access path to a pure chain of BP nodes.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimBlueprintExtension_PropertyAccess

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension_PropertyAccess.h
Include #include "AnimBlueprintExtension_PropertyAccess.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimBlueprintExtension_PropertyAccess.cpp
void ExpandPropertyAccess
(
    [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & InCompilerContext,
    [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FString](API\Runtime\Core\Containers\FString) > InSourcePath,
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InParentGraph,
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InTargetPin
) const

Remarks

Expands a property access path to a pure chain of BP nodes.


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