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Unreal Engine C++ API Reference > Developer > LauncherServices > ILauncher
References
Module | LauncherServices |
Header | /Engine/Source/Developer/LauncherServices/Public/ILauncher.h |
Include | #include "ILauncher.h" |
[ILauncherWorkerPtr](API\Developer\LauncherServices\ILauncherWorkerPtr) Launch ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITargetDeviceProxyManager](API\Developer\TargetDeviceServices\ITargetDeviceProxyManager) > & DeviceProxyManager, const [ILauncherProfileRef](API\Developer\LauncherServices\ILauncherProfileRef) & Profile )
Remarks
Launches the specified profile. The worker thread, or nullptr if not launched.
Parameters
Name | Description |
---|---|
DeviceProxyManager | The target device proxy manager to use. |
Profile | The profile to launch. |