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Unreal Engine C++ API Reference > Developer > Merge > IMerge
References
Module | Merge |
Header | /Engine/Source/Developer/Merge/Public/Merge.h |
Include | #include "Merge.h" |
bool PendingMerge ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) & BlueprintObj ) const
whether the blueprint is in a conflicted state, and can therefore be merged.