UEditorMetadataOverrides

Unreal Engine C++ API Reference > Editor > EditorConfig

Inheritance Hierarchy

References

   
Module EditorConfig
Header /Engine/Source/Editor/EditorConfig/Public/EditorMetadataOverrides.h
Include #include "EditorMetadataOverrides.h"

Syntax

class UEditorMetadataOverrides : public [UEditorSubsystem](API\Editor\EditorSubsystem\UEditorSubsystem)  

Constructors

Type Name Description
  UEditorMetadataOverrides ()  

Destructors

Type Name Description
  ~UEditorMetadataOverrides ()  

Functions

Type Name Description
void AddToArrayMetadata ( const FField* Field, FName Key, const FString& Value )  
void AddToArrayMetadata ( const UStruct* Struct, FName Key, const FString& Value )  
bool GetArrayMetadata ( const FField* Field, FName Key, TArray< FString >& OutValue )  
bool GetArrayMetadata ( const UStruct* Struct, FName Key, TArray< FString >& OutValue )  
bool GetBoolMetadata ( const FField* Field, FName Key, bool& OutValue )  
bool GetBoolMetadata ( const UStruct* Struct, FName Key, bool& OutValue )  
bool GetClassMetadata ( const FField* Field, FName Key, UClass*& OutValue )  
bool GetClassMetadata ( const UStruct* Struct, FName Key, UClass*& OutValue )  
bool GetFloatMetadata ( const UStruct* Struct, FName Key, float& OutValue )  
bool GetFloatMetadata ( const FField* Field, FName Key, float& OutValue )  
bool GetIntMetadata ( const UStruct* Struct, FName Key, int32& OutValue )  
bool GetIntMetadata ( const FField* Field, FName Key, int32& OutValue )  
EMetadataTyp... GetMetadataType ( const FField* Field, FName Key )  
EMetadataTyp... GetMetadataType ( const UStruct* Struct, FName Key )  
bool GetStringMetadata ( const FField* Field, FName Key, FString& OutValue )  
bool GetStringMetadata ( const UStruct* Struct, FName Key, FString& OutValue )  
bool LoadFromConfig ( TSharedPtr< FEditorConfig > Config )  
void RemoveFromArrayMetadata ( const FField* Field, FName Key, const FString& Value )  
void RemoveFromArrayMetadata ( const UStruct* Struct, FName Key, const FString& Value )  
void RemoveMetadata ( const FField* Field, FName Key )  
void RemoveMetadata ( const UStruct* Struct, FName Key )  
void Save ()  
void SetArrayMetadata ( const UStruct* Struct, FName Key, const TArray< FString >& Value )  
void SetArrayMetadata ( const FField* Field, FName Key, const TArray< FString >& Value )  
void SetBoolMetadata ( const FField* Field, FName Key, bool Value )  
void SetBoolMetadata ( const UStruct* Struct, FName Key, bool Value )  
void SetClassMetadata ( const FField* Field, FName Key, UClass* Value )  
void SetClassMetadata ( const UStruct* Struct, FName Key, UClass* Value )  
void SetFloatMetadata ( const FField* Field, FName Key, float Value )  
void SetFloatMetadata ( const UStruct* Struct, FName Key, float Value )  
void SetIntMetadata ( const FField* Field, FName Key, int32 Value )  
void SetIntMetadata ( const UStruct* Struct, FName Key, int32 Value )  
void SetStringMetadata ( const FField* Field, FName Key, FStringView Value )  
void SetStringMetadata ( const UStruct* Struct, FName Key, FStringView Value )  

Overridden from USubsystem

Type Name Description
void Initialize ( FSubsystemCollectionBase& Collecti... ) Implement this for initialization of instances of the system

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