UK2Node_ConstructObjectFromClass::GetClassToSpawn

Get the class that we are going to spawn, if it's defined as default value

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_ConstructObjectFromClass

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h
Include #include "K2Node_ConstructObjectFromClass.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_ConstructObjectFromClass.cpp
[UClass](API\Runtime\CoreUObject\UObject\UClass) * GetClassToSpawn
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > * InPinsToSearch
) const

Remarks

Get the class that we are going to spawn, if it's defined as default value


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