Navigation
Unreal Engine C++ API Reference > Developer > SourceControl
Inheritance Hierarchy
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/ISourceControlRevision.h |
Include | #include "ISourceControlRevision.h" |
Syntax
class ISourceControlRevision : public [TSharedFromThis< ISourceControlRevision, ESPMode::ThreadSafe >](API\Runtime\Core\Templates\TSharedFromThis)
Remarks
Abstraction of a source control revision.
Destructors
Type | Name | Description |
---|---|---|
~ISourceControlRevision () | Virtual destructor |
Functions
Type | Name | Description |
---|---|---|
bool | Get ( FString& InOutFilename, EConcurrency::Type InConcurrency ) | Get this revision of the file & store it in a temp file. |
const FStrin... | GetAction () | Action taken to the file this revision (branch/integrate/edit/etc.) |
bool | GetAnnotated ( TArray< FAnnotationLine >& OutLine... ) | Get an annotated revision of the file & store it in a temp file. |
bool | GetAnnotated ( FString& InOutFilename ) | Get an annotated revision of the file & store it in a temp file. |
TSharedPtr< ... | GetBranchSource () | Source of branch, if any |
int32 | GetCheckInIdentifier () | Changelist number/revision number of the revision - an identifier for the check-in |
const FStrin... | GetClientSpec () | Workspace/Clientspec of the submitter (if any) |
const FDateT... | GetDate () | Date of the revision |
const FStrin... | GetDescription () | Changelist/Commit description |
const FStrin... | GetFilename () | Get the local filename of this file. |
int32 | GetFileSize () | File size of the revision (0 if the file was deleted) |
const FStrin... | GetRevision () | String representation of the revision |
int32 | GetRevisionNumber () | Number of the revision |
const FStrin... | GetUserName () | User name of the submitter |