void |
AddReferencedObjects ( FReferenceCollector& Collector ) |
Reference collecting to prevent GC-ing |
void |
ApplyOrRemoveTextureOverride ( UTexture* SourceTexture, UTexture* OverrideTexture ) |
Applies or removes an override texture to use while rendering the meshes materials |
bool |
Construct ( UMeshComponent* InComponent, int32 InMeshLODIndex ) |
Start IMeshPaintGeometryAdapter Overrides |
FMatrix |
GetComponentToWorldMatrix () |
Returns the Component to World matrix from the Mesh Component |
void |
GetTextureCoordinate ( int32 VertexIndex, int32 ChannelIndex, FVector2D& OutTextureCoordinate ) |
Returns the Texture Coordinate at Vertex Index from the Mesh |
void |
GetVertexColor ( int32 VertexIndex, FColor& OutColor, bool bInstance ) |
Returns the Vertex Color at Vertex Index from the Mesh |
bool |
Initialize () |
Start IMeshPaintGeometryAdapter Overrides |
bool |
IsValid () |
Returns whether or not this adapter is in a valid state |
bool |
LineTraceComponent ( FHitResult& OutHit, const FVector Start, const FVector End, const FCollisionQueryParams& Param... ) |
Returns the result of tracing a line on the component represented by this adapter |
void |
OnAdded () |
Called when this adapter is created and added to its owner (used for setting up) |
void |
OnRemoved () |
Called when this adapter is removed from its owner and deleted (used for cleaning up) |
void |
PostEdit () |
Post Edit to clear up or update necessary data |
void |
PreEdit () |
Pre Edit to setup necessary data |
void |
QueryPaintableTextures ( int32 MaterialIndex, int32& OutDefaultIndex, TArray< struct FPaintableTexture > ... ) |
Retrieves a list of textures which are suitable for painting |
void |
SetVertexColor ( int32 VertexIndex, FColor Color, bool bInstance ) |
Sets the Vertex Color at Vertex Index to Color inside of the Mesh |
bool |
SupportsTexturePaint () |
Whether or not this adapter supports texture painting |
bool |
SupportsVertexPaint () |
Whether or not this adapter supports vertex painting |