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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_RotateRootBone
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotateRootBone.h |
Include | #include "AnimGraphNode_RotateRootBone.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_RotateRootBone.cpp |
virtual void CustomizePinData ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FName](API\Runtime\Core\UObject\FName) SourcePropertyName, int32 ArrayIndex ) const
Remarks
Customize pin data based on the input