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Unreal Engine C++ API Reference > Editor > CurveEditor > Views
Inheritance Hierarchy
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewNormalized.h |
Include | #include "Views/SCurveEditorViewNormalized.h" |
Syntax
class SCurveEditorViewNormalized : public [SInteractiveCurveEditorView](API\Editor\CurveEditor\Views\SInteractiveCurveEditorView)
Remarks
A Normalized curve view supporting one or more curves with their own screen transform that normalizes the vertical curve range to [-1,1]
Functions
Type | Name | Description |
---|---|---|
void | Construct ( const FArguments& InArgs, TWeakPtr< FCurveEditor > InCurveEdi... ) | |
void | DrawBufferedCurves ( const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawEl..., int32 BaseLayerId, ESlateDrawEffect DrawEffects ) |
Overridden from SInteractiveCurveEditorView
Type | Name | Description |
---|---|---|
void | PaintView ( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawEl..., int32 BaseLayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) |
Overridden from SCurveEditorView
Type | Name | Description |
---|---|---|
void | FrameVertical ( double InOutputMin, double InOutputMax ) | Frame the view vertially by the input and output bounds, peformaing any custom clipping as needed |
bool | IsValueSnapEnabled () | Tools should use vertical snapping since grid lines to snap to will usually be visible |
void | UpdateViewToTransformCurves ( double InputMin, double InputMax ) | Function to make sure to update the view to the transform curves, we need to do this before we cache |