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Unreal Engine C++ API Reference > Editor > Kismet > IBlueprintEditor
- IBlueprintEditor::JumpToHyperlink()
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h |
Include | #include "BlueprintEditorModule.h" |
void JumpToHyperlink ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectReference, bool bRequestRename )