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Unreal Engine C++ API Reference > Editor > LandscapeEditor > SLandscapeLayerListDialog
References
Module | LandscapeEditor |
Header | /Engine/Source/Editor/LandscapeEditor/Public/SLandscapeLayerListDialog.h |
Include | #include "SLandscapeLayerListDialog.h" |
Source | /Engine/Source/Editor/LandscapeEditor/Private/SLandscapeLayerListDialog.cpp |
void Construct ( const [FArguments](API\Editor\LandscapeEditor\SLandscapeLayerListDialog\FArguments) & InArgs, [TArray](API\Runtime\Core\Containers\TArray)< [FLandscapeLayer](API\Runtime\Landscape\FLandscapeLayer) > & InLayers )
Remarks
Construct this widget. Called by the SNew()Slate macro.
Parameters
Name | Description |
---|---|
InArgs | Declaration used by the SNew() macro to construct this widget |
InLayers | The array of landscape layers which should be displayed |