Navigation
Unreal Engine C++ API Reference > Developer > MaterialBaking > FPrimitiveData > FPrimitiveData
References
Module | MaterialBaking |
Header | /Engine/Source/Developer/MaterialBaking/Public/MaterialBakingStructures.h |
Include | #include "MaterialBakingStructures.h" |
FPrimitiveData ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh )