UContentBrowserDataSource::IsFolderVisible

Query whether the given virtual folder should be visible in the UI.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource

  • UContentBrowserDataSource::IsFolderVisible()

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h
Include #include "ContentBrowserDataSource.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp
virtual bool IsFolderVisible
(
    const [FName](API\Runtime\Core\UObject\FName) InPath,
    const EContentBrowserIsFolderVisibleFlags InFlags
)

Remarks

Query whether the given virtual folder should be visible in the UI.

This function must be able to answer the question quickly or not at all (and assume visible). It must not block doing something like a file system scan.


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