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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintNodeTemplateCache
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeTemplateCache.h |
Include | #include "BlueprintNodeTemplateCache.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintNodeTemplateCache.cpp |
void ClearCachedTemplate ( [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) const * NodeSpawner )
Remarks
Wipes any nodes that were cached on behalf of the specified spawner (should be called when NodeSpawner is destroyed, in case GetNodeTemplate() was called for it).
Parameters
Name | Description |
---|---|
NodeSpawner | The spawner we want cached node-templates cleared for. |