Navigation
Unreal Engine C++ API Reference > Developer > LauncherServices > ILauncherProfileManager
References
Module | LauncherServices |
Header | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileManager.h |
Include | #include "ILauncherProfileManager.h" |
void LoadSettings()
Remarks
Loads all device groups and launcher profiles from disk.
When this function is called, it will discard any in-memory changes to device groups and launcher profiles that are not yet persisted to disk. Settings are also loaded automatically when a profile manager is first created.