UAnimGraphNode_TransitionResult

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionResult.h
Include #include "AnimGraphNode_TransitionResult.h"

Syntax

class UAnimGraphNode_TransitionResult : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)  

Variables

Type Name Description
FAnimNode_Trans... Node  

Constructors

Type Name Description
  UAnimGraphNode_TransitionResult ( const FObjectInitializer& ObjectIn... )  

Overridden from UAnimGraphNode_Base

Type Name Description
bool IsSinkNode () Is this node a sink that has no pose outputs?

Overridden from UK2Node

Type Name Description
void GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) Replacement for GetMenuEntries().
bool IsNodeRootSet () Query if this node should be kept as part of the root set during the pruning stage of compilation.

Overridden from UEdGraphNode

Type Name Description
bool CanDuplicateNode () Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph
bool CanUserDeleteNode () Whether or not this node can be deleted by user action
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FLinearColor GetNodeTitleColor () Gets the draw color of a node's title bar
FText GetTooltipText () Gets the tooltip to display when over the node
FText GetVisualWarningTooltipText () Visual Warning tooltip message to show
bool ShowVisualWarning () If true, this node whill show the Visual Warning message

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library