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Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
static [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * FindSCSNodeForInstance ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InstanceComponent, [UClass](API\Runtime\CoreUObject\UObject\UClass) * ClassToSearch )
Remarks
Tries to find a SCS node that was likely responsible for creating the specified instance component. Note: This is not always possible to do!