UBehaviorTreeGraph::ReplaceNodeConnections

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UBehaviorTreeGraph

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
Include #include "BehaviorTreeGraph.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeGraph.cpp
void ReplaceNodeConnections
(
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * OldNode,
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * NewNode
)

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