IActionSequence::TypeChord

Queues the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S

Unreal Engine C++ API Reference > Developer > AutomationDriver > IActionSequence > TypeChord

References

   
Module AutomationDriver
Header /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h
Include #include "IDriverSequence.h"
[IActionSequence](API\Developer\AutomationDriver\IActionSequence) & TypeChord
(
    [FKey](API\Runtime\InputCore\FKey) Key1,
    [FKey](API\Runtime\InputCore\FKey) Key2
)

Remarks

Queues the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S


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