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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_TunnelBoundary
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_TunnelBoundary.h |
Include | #include "K2Node_TunnelBoundary.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_TunnelBoundary.cpp |
void SetNodeAttributes ( const [UK2Node_Tunnel](API\Editor\BlueprintGraph\UK2Node_Tunnel) * SourceNode )
Remarks
Set node attributes based on the tunnel source node