FEditorConfig

Unreal Engine C++ API Reference > Editor > EditorConfig

References

   
Module EditorConfig
Header /Engine/Source/Editor/EditorConfig/Public/EditorConfig.h
Include #include "EditorConfig.h"

Syntax

class FEditorConfig  

Constructors

Type Name Description
  FEditorConfig ()  

Functions

Type Name Description
bool HasOverride ( FStringView Key )  
bool IsValid ()  
bool LoadFromFile ( FStringView FilePath )  
bool LoadFromString ( FStringView Content )  
FOnEditorCon... OnEditorConfigDirtied ()  
void OnSaved ()  
bool SaveToString ( FString& OutResult )  
void SetParent ( TSharedPtr< FEditorConfig > InConfi... )  
void SetRootStruct ( const UStruct* Class, const void* Instance, EPropertyFilter Filter )  
void SetRootStruct ( const T& InValue, EPropertyFilter Filter )  
void SetRootUObject ( const UClass* Class, const UObject* Instance, EPropertyFilter Filter )  
void SetRootUObject ( const T& InValue, EPropertyFilter Filter )  
void SetStruct ( FStringView Key, const T& InValue, EPropertyFilter Filter )  
void SetUObject ( FStringView Key, const T& InValue, EPropertyFilter Filter )  
bool TryGetRootStruct ( T& OutValue, EPropertyFilter Filter )  
bool TryGetRootStruct ( const UStruct* Class, void* OutValue, EPropertyFilter Filter )  
bool TryGetRootUObject ( T* OutValue, EPropertyFilter Filter )  
bool TryGetRootUObject ( T& OutValue, EPropertyFilter Filter )  
bool TryGetRootUObject ( const UClass* Class, UObject* OutValue, EPropertyFilter Filter )  
bool TryGetStruct ( FStringView Key, T& OutValue, EPropertyFilter Filter ) UStruct & UObject.
bool TryGetUObject ( FStringView Key, T& OutValue, EPropertyFilter Filter )  

Classes

Type Name Description
Public class FOnEditorConfigDirtied  

Enums

Type Name Description
Public enum EPropertyFilter  

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