UAutomationBlueprintFunctionLibrary::SetScalabilityQualityLevelRelativeToMax

Sets all other settings based on an overall value

Unreal Engine C++ API Reference > Developer > FunctionalTesting > UAutomationBlueprintFunctionLibrary

References

   
Module FunctionalTesting
Header /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
Include #include "AutomationBlueprintFunctionLibrary.h"
Source /Engine/Source/Developer/FunctionalTesting/Private/AutomationBlueprintFunctionLibrary.cpp
static void SetScalabilityQualityLevelRelativeToMax
(
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject,
    int32 Value
)

Remarks

Sets all other settings based on an overall value

Parameters

Name Description
Value 0:Cinematic, 1:Epic...etc.

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