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Unreal Engine C++ API Reference > Developer > DerivedDataCache > FDerivedDataCacheInterface
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataCacheInterface.h |
Include | #include "DerivedDataCacheInterface.h" |
void Put ( const TCHAR * CacheKey, TArrayView64< const uint8 > Data, FStringView DataContext, bool bPutEvenIfExists )
Remarks
Puts data into the cache. This is fire-and-forget and typically asynchronous.
Prefer to use a FDerivedDataPluginInterface instead of generating the key directly.
Parameters
Name | Description |
---|---|
CacheKey | Key to identify the data |
Data | Data to put in the cache under this key |
DataContext | A string used to describe the data being generated. Typically the path to the object that it is generated from is sufficient. |