IAudioFormat::GetMinimumSizeForInitialChunk

Given the encoded buffer, returns the minimum number of bytes required to perform [ICompressedAudioInfo::ReadCompressedInfo()](API\Runtime\Engine\ICompressedAudioInfo\ReadCompressedInfo) or [IStreamedCompressedInfo::ParseHeader()](API\Runtime\Engine\IStreamedCompressedInfo\ParseHeader) for this file.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > IAudioFormat

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IAudioFormat.h
Include #include "Interfaces/IAudioFormat.h"
virtual int32 GetMinimumSizeForInitialChunk
(
    [FName](API\Runtime\Core\UObject\FName) Format,
    const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & SrcBuffer
) const

Remarks

Given the encoded buffer, returns the minimum number of bytes required to perform ICompressedAudioInfo::ReadCompressedInfo() or IStreamedCompressedInfo::ParseHeader() for this file.

This is called prior to SplitDataForStreaming(), and is used for determining FirstChunkMaxSize.

Parameters

Name Description
Format the codec that SrcBuffer was compressed as.
SrcBuffer the compressed data that will later be split into individual chunks.

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