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Unreal Engine C++ API Reference > Editor > KismetWidgets
References
Module | KismetWidgets |
Header | /Engine/Source/Editor/KismetWidgets/Public/CreateBlueprintFromActorDialog.h |
Include | #include "CreateBlueprintFromActorDialog.h" |
Syntax
class FCreateBlueprintFromActorDialog
Functions
Type | Name | Description |
---|---|---|
ECreateBluep... | GetValidCreationMethods () | Static function that returns which create modes are valid given the current selection set |
void | OpenDialog ( ECreateBlueprintFromActorMode Creat..., AActor* InActorOverride, bool bInReplaceActors ) | Static function to access constructing this window. |
Deprecated Functions
Type | Name | Description |
---|---|---|
void | OpenDialog ( bool bInHarvest, AActor* InActorOverride ) | Use version of OpenDialog that takes the CreateMode enum |