ITargetDeviceProxyManager::GetProxies

Gets a list of devices found by the device discovery.

Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceProxyManager

References

   
Module TargetDeviceServices
Header /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxyManager.h
Include #include "ITargetDeviceProxyManager.h"
void GetProxies
(
    [FName](API\Runtime\Core\UObject\FName) TargetPlatformName,
    bool IncludeUnshared,
    [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ITargetDeviceProxy](API\Developer\TargetDeviceServices\ITargetDeviceProxy) >> & OutProxies
)

Remarks

Gets a list of devices found by the device discovery.

Parameters

Name Description
PlatformName The the name of the target platform to get proxies for (or empty string for all proxies).
IncludeUnshared Whether to include devices that are not being shared with the local user.
OutProxies Will hold the list of devices found by the locator.

See Also

FindOrAddProxy

FindProxy

FindProxyDeviceForTargetDevice


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