UContentBrowserDataSource::EnumerateItemsAtPaths

Enumerate the items (folders and/or files) that exist at the given content browser paths.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource

  • UContentBrowserDataSource::EnumerateItemsAtPaths()

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h
Include #include "ContentBrowserDataSource.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp
virtual bool EnumerateItemsAtPaths
(
    const [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FContentBrowserItemPath](API\Editor\ContentBrowserData\FContentBrowserItemPath) > InPaths,
    const EContentBrowserItemTypeFilter InItemTypeFilter,
    [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([FContentBrowserItemData](API\Editor\ContentBrowserData\FContentBrowserItemData) &&)> InCallback
)

Remarks

Enumerate the items (folders and/or files) that exist at the given content browser paths.

Multiple items may have the same virtual path if they are different types, or come from different data sources.

Parameters

Name Description
InPaths The paths to search for
InItemTypeFilter The types of items we want to find.
InCallback The function to invoke for each matching item (return true to continue enumeration).

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