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Unreal Engine C++ API Reference > Editor > GameProjectGeneration
Inheritance Hierarchy
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Classes/DefaultTemplateProjectDefs.h |
Include | #include "DefaultTemplateProjectDefs.h" |
Syntax
class UDefaultTemplateProjectDefs : public [UTemplateProjectDefs](API\Editor\GameProjectGeneration\UTemplateProjectDefs)
Constructors
Type | Name | Description |
---|---|---|
UDefaultTemplateProjectDefs ( const FObjectInitializer& ObjectIn... ) |
Overridden from UTemplateProjectDefs
Type | Name | Description |
---|---|---|
void | AddConfigValues ( TArray< FTemplateConfigValue >& Co..., const FString& TemplateName, const FString& ProjectName, bool bShouldGenerateCode ) | Callback for adding config values |
bool | GeneratesCode ( const FString& ProjectTemplatePath ) | Does this template generate C++ source? |
bool | IsClassRename ( const FString& DestFilename, const FString& SrcFilename, const FString& FileExtension ) | Callback for each file rename, so class renames can be extracted |