FSpirvReflectBindings::AddDescriptorBinding

Adds the specified descriptor binding to the corresponding container iff the descriptor is marked as being accessed.

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FSpirvReflectBindings

References

   
Module ShaderCompilerCommon
Header /Engine/Source/Developer/ShaderCompilerCommon/Public/SpirvReflectCommon.h
Include #include "SpirvReflectCommon.h"
Source /Engine/Source/Developer/ShaderCompilerCommon/Private/SpirvReflectCommon.cpp
void AddDescriptorBinding
(
    SpvReflectDescriptorBinding * InBinding
)

Remarks

Adds the specified descriptor binding to the corresponding container iff the descriptor is marked as being accessed.


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