UAnimGraphNode_Base::GetPinBindingInfo

Get the pin binding info for the supplied pin

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base

  • UAnimGraphNode_Base::GetPinBindingInfo()

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
Include #include "AnimGraphNode_Base.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Base.cpp
virtual bool GetPinBindingInfo
(
    [FName](API\Runtime\Core\UObject\FName) InPinName,
    [FName](API\Runtime\Core\UObject\FName) & OutBindingName,
    [FProperty](API\Runtime\CoreUObject\UObject\FProperty) *& OutPinProperty,
    int32 & OutOptionalPinIndex
) const

Remarks

Get the pin binding info for the supplied pin false if the pin cannot be bound

Parameters

Name Description
InPinName The name of the pin
OutBindingName The name of the binding that this pin represents (for array pins the binding name includes the array index as e.g. Binding_1)
OutPinProperty The property that the binding represents
OutOptionalPinIndex The optional pin index (index into the ShowPinForProperties array)

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