FFindInBlueprintSearchManager::GetFailedToCachePathList

Returns the list of Blueprint paths that failed to cache

Unreal Engine C++ API Reference > Editor > Kismet > FFindInBlueprintSearchManager

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Include #include "FindInBlueprintManager.h"
[TSet](API\Runtime\Core\Containers\TSet)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > GetFailedToCachePathList() const  

Remarks

Returns the list of Blueprint paths that failed to cache


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