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Unreal Engine C++ API Reference > Editor > ContentBrowserData > FContentBrowserItemData
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserItemData.h |
Include | #include "ContentBrowserItemData.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserItemData.cpp |
[FName](API\Runtime\Core\UObject\FName) GetInvariantPath() const
Remarks
Get the complete invariant path that uniquely identifies this item within its owner data source (eg, "/MyRoot/MyFolder/MyFile"). This path will be the same regardless of the options being toggled 'Show All Folder' or 'Organize Folders'