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Unreal Engine C++ API Reference > Developer > MeshReductionInterface > IMeshReduction > IsReductionActive
References
Module | MeshReductionInterface |
Header | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h |
Include | #include "IMeshReductionInterfaces.h" |
bool IsReductionActive ( const struct [FSkeletalMeshOptimizationSettings](API\Runtime\Engine\FSkeletalMeshOptimizationSetting-) & ReductionSettings, uint32 NumVertices, uint32 NumTriangles ) const