UAssetDefinition::GetAssetDisplayName

Returns the name of this type, but allows overriding the default on a specific instance of the asset.

Unreal Engine C++ API Reference > Editor > AssetDefinition > UAssetDefinition

  • UAssetDefinition::GetAssetDisplayName()

References

   
Module AssetDefinition
Header /Engine/Source/Editor/AssetDefinition/Public/AssetDefinition.h
Include #include "AssetDefinition.h"
virtual [FText](API\Runtime\Core\Internationalization\FText) GetAssetDisplayName
(
    const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData
) const

Remarks

Returns the name of this type, but allows overriding the default on a specific instance of the asset. This is handy for cases like UAssetData which are of course all UAssetData, but a given instance of the asset is really a specific instance of some UAssetData class, and being able to override that on the instance is handy for readability at the Content Browser level.

Returns the name of this type


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