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Unreal Engine C++ API Reference > Developer > DerivedDataCache > FBuildConfigContext
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildFunction.h |
Include | #include "DerivedDataBuildFunction.h" |
void SetCacheBucket ( [FCacheBucket](API\Developer\DerivedDataCache\FCacheBucket) Bucket )
Remarks
Overrides the cache bucket used when reading or writing this build in the cache.