FModule

Represents information about a module (engine/game/system dll or monolithic binary) and how debug information has been loaded.

Unreal Engine C++ API Reference > Developer > TraceServices > TraceServices > Model

References

   
Module TraceServices
Header /Engine/Source/Developer/TraceServices/Public/TraceServices/Model/Modules.h
Include #include "TraceServices/Model/Modules.h"

Syntax

struct FModule  

Remarks

Represents information about a module (engine/game/system dll or monolithic binary) and how debug information has been loaded.

Variables

Type Name Description
uint64 Base Base address.
const TCHAR ... FullName Full name as reported by the event.
const TCHAR ... Name Name of the module.
uint32 Size Size in memory.
TraceServices::... Stats  
std::atomic< EM... Status Status of loading debug information.
const TCHAR ... StatusMessage If status is loaded, contains the path to the debug info. If failure state contains an error message.

Constructors

Type Name Description
  FModule ( const TCHAR* InName, const TCHAR* InFullName, uint64 InBase, uint32 InSize, EModuleStatus InStatus )  

Classes

Type Name Description
Public struct SymbolStats Statistics about the module.

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