Navigation
Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FAsyncDirectoryReader
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h |
Include | #include "FileCache.h" |
Source | /Engine/Source/Developer/DirectoryWatcher/Private/FileCache.cpp |
[TOptional](API\Runtime\Core\IO\TOptional)< [FDirectoryState](API\Developer\DirectoryWatcher\FDirectoryState) > GetLiveState()
Remarks
Get the state of the directory once finished. Relinquishes the currently stored directory state to the client. Returns nothing if incomplete, or if GetLiveState() has already been called.