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Unreal Engine C++ API Reference > Editor > Kismet > FFiBMD
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h |
Include | #include "FindInBlueprintManager.h" |
Syntax
static const [FString](API\Runtime\Core\Containers\FString) FiBSearchableFormatVersionMD = TEXT("BlueprintSearchableFormatVersion");