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Unreal Engine C++ API Reference > Editor > EditorFramework > Elements > Interfaces
Inheritance Hierarchy
- ITypedElementDetailsInterface
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Elements/Interfaces/TypedElementDetailsInterface.h |
Include | #include "Elements/Interfaces/TypedElementDetailsInterface.h" |
Syntax
class ITypedElementDetailsInterface
Functions
Type | Name | Description |
---|---|---|
TUniquePtr< ... | GetDetailsObject ( const FTypedElementHandle& InEleme... ) | Get the proxy instance for the given element, if any. |
bool | IsTopLevelElement ( const FTypedElementHandle& InEleme... ) | Is the given element considered "top-level" for editing? ie) Should it be edited simply from being part of the main selection set for a level? |