ITextureFormatManagerModule::FindTextureFormatAndModule

Finds a texture format with the specified name and provides information about the module it came from.

Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces > ITextureFormatManagerModule

References

   
Module TextureFormat
Header /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormatManagerModule.h
Include #include "Interfaces/ITextureFormatManagerModule.h"
const [ITextureFormat](API\Developer\TextureFormat\Interfaces\ITextureFormat) * FindTextureFormatAndModule
(
    [FName](API\Runtime\Core\UObject\FName) Name,
    [FName](API\Runtime\Core\UObject\FName) & OutModuleName,
    class [ITextureFormatModule](API\Developer\TextureFormat\Interfaces\ITextureFormatModule) *& OutModule
)

Remarks

Finds a texture format with the specified name and provides information about the module it came from. The texture format, or nullptr if not found.

Parameters

Name Description
Name Name of the format to find.
OutModuleName Name of the module that the found format came from, or unmodified if not found.
OutModule Interface of the module that the found format came from, or unmodified if not found.

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