Navigation
Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > SAssetFilterBar
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h |
Include | #include "Filters/SAssetFilterBar.h" |
bool IsAssetTypeFilterActive ( const [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) & InClassPath ) const
Remarks
Returns true if the specified filter is both checked (pinned on the filter bar) and active (contributing to filter the result).
Parameters
Name | Description |
---|---|
InClassPath | The Class the filter is associated with |