FBlueprintEditor::GetAllConnectedNodes

Get all connected nodes and add them to a set of out nodes

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
[TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > GetAllConnectedNodes
(
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) *const Node
) const

Remarks

Get all connected nodes and add them to a set of out nodes TArray of all connected nodes

Parameters

Name Description
Node The node to get all connects to

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