ILauncherProfile::GetReferenceContainerGlobalFileName

Provides a database of compressed iostore chunks to reuse during the staging process.

Unreal Engine C++ API Reference > Developer > LauncherServices > ILauncherProfile

References

   
Module LauncherServices
Header /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Include #include "ILauncherProfile.h"
[FString](API\Runtime\Core\Containers\FString) GetReferenceContainerGlobalFileName() const  

Remarks

Provides a database of compressed iostore chunks to reuse during the staging process. See IoStoreUtilities.cpp ReferenceContainerGlobalFileName.


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