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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > UEditorInteractiveToolsContext
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h |
Include | #include "EdModeInteractiveToolsContext.h" |
Source | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EdModeInteractiveToolsContext.cpp |
void SetEnableRenderingDuringHitProxyPass ( bool bEnabled )
Remarks
Configuration functions Configure whether Render() should early-out for HitProxy rendering passes. If the Mode does not use HitProxy, and the Tools/Gizmos have expensive Render() calls, this can help with interactive performance.