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Unreal Engine C++ API Reference > Developer > LauncherServices
References
Module | LauncherServices |
Header | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h |
Include | #include "ILauncherProfileLaunchRole.h" |
Syntax
class ILauncherProfileLaunchRole
Remarks
Interface for launch roles.
Destructors
Type | Name | Description |
---|---|---|
~ILauncherProfileLaunchRole () | Virtual destructor. |
Functions
Type | Name | Description |
---|---|---|
const FStrin... | GetAssignedDevice () | Gets the identifier of the device that is assigned to this role. |
const FStrin... | GetInitialCulture () | Gets the initial culture to launch with. |
const FStrin... | GetInitialMap () | Gets the initial map to launch with. |
ELauncherPro... | GetInstanceType () | Gets the instance type (i.e. client, server, etc). |
const FStrin... | GetName () | Gets the name of this role. |
const FStrin... | GetUATCommandLine () | Gets optional command line parameters to launch with. |
bool | IsVsyncEnabled () | Checks whether vertical sync is enabled. |
void | Load ( const FJsonObject& Object ) | |
void | Save ( TJsonWriter<>& Writer, const TCHAR* Name ) | |
void | Serialize ( FArchive& Archive ) | Serializes the role from or into the specified archive. |
void | SetCommandLine ( const FString& NewCommandLine ) | Sets optional command line parameters to launch with. |
void | SetInitialCulture ( const FString& CultureName ) | Sets the initial culture to launch with. |
void | SetInitialMap ( const FString& MapName ) | Sets the initial map to launch with. |
void | SetInstanceType ( ELauncherProfileRoleInstanceTypes::... ) | Sets the role instance type (i.e. client, server, etc). |
void | SetName ( const FString& NewName ) | Sets the name of this role. |
void | SetVsyncEnabled ( bool Enabled ) | Sets whether vertical sync should be enabled. |