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Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionManager
References
Module | CollectionManager |
Header | /Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h |
Include | #include "ICollectionManager.h" |
bool CreateCollection ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [ECollectionStorageMode::Type](API\Developer\CollectionManager\ECollectionStorageMode\Type) StorageMode )
Remarks
Adds a collection to the asset registry. A .collection file will be added to disk. true if the add was successful. If false, GetLastError will return a human readable string description of the error.
Parameters
Name | Description |
---|---|
CollectionName | The name of the new collection |
ShareType | The way the collection is shared. |
StorageMode | How does this collection store its objects? (static or dynamic) |