UAnimGraphNode_Trail::OnNodeSelected

Selection notification callback.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Trail

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Trail.h
Include #include "AnimGraphNode_Trail.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Trail.cpp
virtual void OnNodeSelected
(
    bool bInIsSelected,
    class [FEditorModeTools](API\Editor\UnrealEd\FEditorModeTools) & InModeTools,
    struct [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * InRuntimeNode
)

Remarks

Selection notification callback. If a node needs to handle viewport input etc. then it should push an editor mode here.

Parameters

Name Description
bInIsSelected Whether we selected or deselected the node
InModeTools The mode tools. Use this to push the editor mode if required.
InRuntimeNode The runtime node to go with this skeletal control. This may be NULL in some cases when bInIsSelected is false.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library