FHierarchicalLODProxyProcessor::AddProxyJob

End [FTSTickerObjectBase](API\Runtime\Core\Containers\FTSTickerObjectBase) AddProxyJob

Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODProxyProcessor

References

   
Module HierarchicalLODUtilities
Header /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
Include #include "HierarchicalLODProxyProcessor.h"
Source /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODProxyProcessor.cpp
[FGuid](API\Runtime\Core\Misc\FGuid) AddProxyJob
(
    [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InLODActor,
    [UHLODProxy](API\Runtime\Engine\Engine\UHLODProxy) * InProxy,
    const [FHierarchicalSimplification](API\Runtime\Engine\GameFramework\FHierarchicalSimplification) & LODSetup
)

Remarks

End FTSTickerObjectBase AddProxyJob FGuid - Guid for the job

Parameters

Name Description
InLODActor LODActor for which the mesh will be generated
InProxy The proxy mesh used to store the mesh
LODSetup Simplification settings structure

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