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Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerContext
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h |
Include | #include "KismetCompiler.h" |
Source | /Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp |
void CheckConnectionResponse ( const [FPinConnectionResponse](API\Runtime\Engine\EdGraph\FPinConnectionResponse) & Response, const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
Remarks
Checks a connection response, and errors if it didn't succeed (not public, users should be using MovePinLinksToIntermediate/CopyPinLinksToIntermediate instead of wrapping their own with this).