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Unreal Engine C++ API Reference > Developer > LauncherServices
References
Module | LauncherServices |
Header | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h |
Include | #include "ILauncherProfile.h" |
Syntax
class ILauncherSimpleProfile
Remarks
Interface for simple launcher profile.
Destructors
Type | Name | Description |
---|---|---|
~ILauncherSimpleProfile () | Virtual destructor. |
Functions
Type | Name | Description |
---|---|---|
EBuildConfig... | GetBuildConfiguration () | Gets the name of the build configuration. |
ELauncherPro... | GetCookMode () | Gets the selected cook mode. |
const FStrin... | GetDeviceName () | Gets the device name this profile is for. |
FName | GetDeviceVariant () | Gets the device variant to use when deploying and launching. |
bool | Load ( const FJsonObject& Object ) | Loads the simple profile from the specified file. |
void | Save ( TJsonWriter<>& Writer ) | Saves the simple profile to the specified file. |
bool | Serialize ( FArchive& Archive ) | Serializes the simple profile from or into the specified archive. |
void | SetBuildConfiguration ( EBuildConfiguration InConfiguration ) | Sets the build configuration. |
void | SetCookMode ( ELauncherProfileCookModes::Type InM... ) | Sets the cook mode. |
void | SetDefaults () | Sets all profile settings to their defaults. |
void | SetDeviceName ( const FString& InDeviceName ) | Updates the device name. |
void | SetDeviceVariant ( FName InVariant ) | Sets the device variant. |