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Unreal Engine C++ API Reference > Editor > AudioEditor
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/SoundCueEditorUtilities.h |
Include | #include "SoundCueEditorUtilities.h" |
Syntax
class FSoundCueEditorUtilities
Constructors
No constructors are accessible with public or protected access.
Functions
Type | Name | Description |
---|---|---|
bool | CanPasteNodes ( const UEdGraph* Graph ) | Can we paste to this graph? |
void | CreateDialogueContainers ( TArray< class UDialogueWave* >..., USoundCue* SoundCue, TArray< class USoundNode* >& ..., FVector2D Location ) | Adds USoundNodeDialoguePlayer nodes based on selected objects |
void | CreateWaveContainers ( TArray< class USoundWave* >& ..., USoundCue* SoundCue, TArray< class USoundNode* >& ..., FVector2D Location ) | Adds SoundNodeWavePlayer nodes based on selected objects |
bool | GetBoundsForSelectedNodes ( const UEdGraph* Graph, FSlateRect& Rect, float Padding ) | Get the bounding area for the currently selected nodes |
int32 | GetNumberOfSelectedNodes ( const UEdGraph* Graph ) | Gets the number of nodes that are currently selected |
TSet< UObjec... | GetSelectedNodes ( const UEdGraph* Graph ) | Get the currently selected set of nodes |
void | PasteNodesHere ( UEdGraph* Graph, const FVector2D& Location ) | Perform paste on graph, at location |