TexturePaintHelpers::GenerateSeamMask

Will generate a mask texture, used for texture dilation, and store it in the passed in render target

Unreal Engine C++ API Reference > Editor > MeshPaint > TexturePaintHelpers

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h
Include #include "TexturePaintHelpers.h"
Source /Engine/Source/Editor/MeshPaint/Private/TexturePaintHelpers.cpp
static bool GenerateSeamMask
(
    [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent,
    int32 UVSet,
    [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * SeamRenderTexture,
    [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * Texture,
    [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * RenderTargetTexture
)

Remarks

Will generate a mask texture, used for texture dilation, and store it in the passed in render target


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