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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Trail.h |
Include | #include "AnimGraphNode_Trail.h" |
Syntax
class UAnimGraphNode_Trail : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-)
Variables
Type | Name | Description |
---|---|---|
FAnimNode_Trail | Node |
Constructors
Type | Name | Description |
---|---|---|
UAnimGraphNode_Trail ( const FObjectInitializer& ObjectIn... ) |
Overridden from UAnimGraphNode_SkeletalControlBase
Type | Name | Description |
---|---|---|
FText | GetControllerDescription () | Returns the short descriptive name of the controller. |
const FAnimN... | GetNode () |
Overridden from UAnimGraphNode_Base
Type | Name | Description |
---|---|---|
void | CustomizePinData ( UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex ) | Customize pin data based on the input |
void | Draw ( FPrimitiveDrawInterface* PDI, USkeletalMeshComponent* Previe... ) | Draw function for supporting visualization. |
void | OnNodeSelected ( bool bInIsSelected, FEditorModeTools& InModeTools, FAnimNode_Base* InRuntimeNode ) | Selection notification callback. |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FText | GetTooltipText () | Virtual FString GetNodeNativeTitle(ENodeTitleType::Type TitleType) const override; |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) | Called when a property on this object has been modified externally |
void | PostLoad () | Do any object-specific cleanup required immediately after loading an object. |
void | Serialize ( FArchive& Ar ) | Handles reading, writing, and reference collecting using FArchive. |