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Unreal Engine C++ API Reference > Developer > NaniteUtilities
References
Module | NaniteUtilities |
Header | /Engine/Source/Developer/NaniteUtilities/Public/TriangleUtil.h |
Include | #include "TriangleUtil.h" |
namespace Nanite { int32 Nanite::ApproxNumTris ( int32 a, int32 b, int32 c ) }
Remarks
A,b,c are tessellation factors for each edge