FOptionalPinManager::EvaluateOldShownPins

Helper function to make consistent behavior between nodes that use optional pins

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FOptionalPinManager

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Include #include "K2Node.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp
static void EvaluateOldShownPins
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [FOptionalPinFromProperty](API\Editor\BlueprintGraph\FOptionalPinFromProperty) > & OptionalPins,
    [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OldShownPins,
    [UK2Node](API\Editor\BlueprintGraph\UK2Node) * Node
)

Remarks

Helper function to make consistent behavior between nodes that use optional pins


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