UK2Node_ClassDynamicCast::GetBoolSuccessPin

Get the boolean output pin that signifies a successful/failed cast.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_ClassDynamicCast

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ClassDynamicCast.h
Include #include "K2Node_ClassDynamicCast.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_ClassDynamicCast.cpp
virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetBoolSuccessPin() const  

Remarks

Get the boolean output pin that signifies a successful/failed cast.


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