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Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionManager > HandleObjectRenamed
References
Module | CollectionManager |
Header | /Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h |
Include | #include "ICollectionManager.h" |
void HandleObjectRenamed ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & OldObjectPath, const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & NewObjectPath )
Remarks
Called to notify the collections that an object has been renamed or moved