FEdGraphSchemaAction_BlueprintVariableBase::GetPersistentItemDefiningObject

Returns an opaque handle that can be used to confirm that two different persistent entries backing actions are part of the same section/category (e.g., both are variables in the same Blueprint)

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FEdGraphSchemaAction_BlueprintVariableBase

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Include #include "EdGraphSchema_K2_Actions.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2_Actions.cpp
virtual [FEdGraphSchemaActionDefiningObject](API\Runtime\Engine\EdGraph\FEdGraphSchemaActionDefiningObje-) GetPersistentItemDefiningObject() const  

Remarks

Returns an opaque handle that can be used to confirm that two different persistent entries backing actions are part of the same section/category (e.g., both are variables in the same Blueprint)


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