Navigation
Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerUtilities
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h |
Include | #include "KismetCompilerMisc.h" |
Source | /Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp |
static void CreateObjectAssignmentStatement ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, [FBPTerminal](API\Editor\KismetCompiler\FBPTerminal) * SrcTerm, [FBPTerminal](API\Editor\KismetCompiler\FBPTerminal) * DstTerm, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * DstPin )
Remarks
Create Kismet assignment statement with proper object <-> interface cast