ISourceControlOperation

Unreal Engine C++ API Reference > Developer > SourceControl

Inheritance Hierarchy

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/ISourceControlOperation.h
Include #include "ISourceControlOperation.h"

Syntax

class ISourceControlOperation : public [TSharedFromThis< ISourceControlOperation, ESPMode::ThreadSafe >](API\Runtime\Core\Templates\TSharedFromThis)  

Destructors

Type Name Description
  ~ISourceControlOperation () Virtual destructor

Functions

Type Name Description
void AddErrorMessge ( const FText& InError ) Add error message.
void AddInfoMessge ( const FText& InInfo ) Add info/warning message.
void AddTag ( const FString& InTag ) Add tag.
void AppendResultInfo ( const FSourceControlResultInfo& In... ) Append any info or error messages that may have accumulated during the operation prior to returning a result, ensuring to keep any already accumulated info.
bool CanBeCalledFromBackgroundThreads () This will return true if the operation can be safely called from a background thread.
TSharedRef< ... Create ( TArgs&&... Args ) Factory method for easier operation creation
FText GetInProgressString () Get the string to display when this operation is in progress
FName GetName () Get the name of this operation, used as a unique identifier
const FSourc... GetResultInfo () Retrieve any info or error messages that may have accumulated during the operation.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library