FTypePromotion::ClearNodeSpawners

Clear all registered node spawners for operators from the system.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FTypePromotion

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Include #include "BlueprintTypePromotion.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintTypePromotion.cpp
static void ClearNodeSpawners()

Remarks

Clear all registered node spawners for operators from the system. This is necessary during hot reload to ensure that all operator spawners are up to date.


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