FLightmapResRatioAdjustSettings

LightmapResRatioAdjust settings

Unreal Engine C++ API Reference > Editor > LevelEditor

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LightmapResRatioAdjust.h
Include #include "LightmapResRatioAdjust.h"

Syntax

class FLightmapResRatioAdjustSettings  

Remarks

LightmapResRatioAdjust settings

Variables

Type Name Description
bool bBSPSurfaces If true, apply to BSP surfaces
bool bSelectedObjectsOnly If true, then only do selected primitives in the level(s)
bool bStaticMeshes If true, apply to static meshes
AdjustLevels LevelOptions The level(s) to check
int32 Max_BSPSurfaces  
int32 Max_StaticMeshes  
int32 Min_BSPSurfaces BSP Surfaces
int32 Min_StaticMeshes Min/Max values Static meshes
uint8 PrimitiveFlags The primitives to apply the adjustment to
float Ratio Ratio to apply

Constructors

Type Name Description
  FLightmapResRatioAdjustSettings () Constructor

Functions

Type Name Description
void AddRequiredLevels ( AdjustLevels InLevelOptions, UWorld* World, TArray< ULevel* >& OutLevels ) Add levels in a world to an array based on the LevelOptions setting
bool ApplyRatioAdjustment ()  
FLightmapRes... Get () Static: Returns global lightmap resolution ratio adjust settings

Enums

Type Name Description
Public enum AdjustLevels LightmapResRatioAdjust level options

Constants

Name Description
LightmapResRatioAdjustSettings Static: Global lightmap resolution ratio adjust settings

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