TexturePaintHelpers::RetrieveTexturesForComponent

Retrieves all Paintable Textures from the given MeshComponent

Unreal Engine C++ API Reference > Editor > MeshPaint > TexturePaintHelpers

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h
Include #include "TexturePaintHelpers.h"
Source /Engine/Source/Editor/MeshPaint/Private/TexturePaintHelpers.cpp
static void RetrieveTexturesForComponent
(
    const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * Component,
    [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) * Adapter,
    [TArray](API\Runtime\Core\Containers\TArray)< [FPaintableTexture](API\Editor\MeshPaint\FPaintableTexture) > & OutTextures
)

Remarks

Retrieves all Paintable Textures from the given MeshComponent


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