FCurveEditor::IsActiveBufferedCurve

Returns whether the buffered curve is to be acted on, ie. selected, in the tree view or with selected keys

Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveEditor

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/CurveEditor.h
Include #include "CurveEditor.h"
Source /Engine/Source/Editor/CurveEditor/Private/CurveEditor.cpp
bool IsActiveBufferedCurve
(
    const [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [IBufferedCurveModel](API\Editor\CurveEditor\IBufferedCurveModel) > & BufferedCurve
) const

Remarks

Returns whether the buffered curve is to be acted on, ie. selected, in the tree view or with selected keys


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