UAIGraphNode::UsesBlueprint

Check if node instance uses blueprint for its implementation

Unreal Engine C++ API Reference > Editor > AIGraph > UAIGraphNode

References

   
Module AIGraph
Header /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h
Include #include "AIGraphNode.h"
Source /Engine/Source/Editor/AIGraph/Private/AIGraphNode.cpp
bool UsesBlueprint() const

Remarks

Check if node instance uses blueprint for its implementation


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