FDerivedDataCacheInterface::TryToPrefetch

Synchronous attempt to make sure the cached data will be available as optimally as possible.

Unreal Engine C++ API Reference > Developer > DerivedDataCache > FDerivedDataCacheInterface

References

   
Module DerivedDataCache
Header /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataCacheInterface.h
Include #include "DerivedDataCacheInterface.h"
bool TryToPrefetch
(
    TConstArrayView< [FString](API\Runtime\Core\Containers\FString) > CacheKeys,
    FStringView DebugContext
)

Remarks

Synchronous attempt to make sure the cached data will be available as optimally as possible. true if the data will probably be found in a fast backend on a future request.

Parameters

Name Description
CacheKeys Keys to identify the data.
DebugContext A string used to describe the data being generated. Typically the path to the object that it is generated from is sufficient.

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