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Unreal Engine C++ API Reference > Editor > KismetCompiler > FGraphCompilerContext
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/EdGraphCompilerUtilities.h |
Include | #include "EdGraphCompilerUtilities.h" |
Source | /Engine/Source/Editor/KismetCompiler/Private/EdGraphCompiler.cpp |
[UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * FindNodeByClass ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) > NodeClass, bool bExpectedUnique ) const
Remarks
Scans a graph for a node of the specified class. Can optionally continue scanning and print errors if additional nodes of the same category are found.