IMaterialEditor::GetOriginalObjectName

Gets the name of the material or material function that we are editing

Unreal Engine C++ API Reference > Editor > MaterialEditor > IMaterialEditor

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Include #include "IMaterialEditor.h"
virtual [FText](API\Runtime\Core\Internationalization\FText) GetOriginalObjectName() const  

Remarks

Gets the name of the material or material function that we are editing


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