void |
CloseConnection ( ITargetDeviceSocketPtr Socket ) |
Closes a previously opened connection with a process on the target. |
bool |
Connect () |
Connect to the physical device. |
ITargetDevic... |
CreateDeviceOutputRouter ( FOutputDevice* Output ) |
Create device output router |
void |
Disconnect () |
Disconnect from the physical device. |
void |
ExecuteConsoleCommand ( const FString& ExecCommand ) |
Execute console command on the device |
FName |
GetAllDevicesDefaultVariant () |
Get the "All devices" default variant |
FString |
GetAllDevicesName () |
Get the "All devices" name |
ETargetDevic... |
GetDeviceConnectionType () |
Gets the device connection type. |
ETargetDevic... |
GetDeviceType () |
Gets the device type. |
FTargetDevic... |
GetId () |
Gets the unique device identifier. |
FString |
GetModelId () |
Gets the device model identifier. |
FString |
GetName () |
Gets the name of the device. |
FString |
GetOperatingSystemName () |
Gets the name of the operating system running on this device. |
FString |
GetOSVersion () |
Gets the device OS Version. |
int32 |
GetProcessSnapshot ( TArray< FTargetDeviceProcessInfo > ... ) |
Creates a snapshot of processes currently running on the device. |
bool |
GetProcessSnapshotAsync ( TFunction< void(const TArray< FTarg... ) |
Creates a snapshot of processes currently running on the device. |
const ITarge... |
GetTargetPlatform () |
Gets the TargetPlatform that this device belongs to. |
bool |
GetUserCredentials ( FString& OutUserName, FString& OutUserPassword ) |
Get credentials for the user account to use on the device |
bool |
IsAuthorized () |
Checks whether this device is authorized to be used with this computer. |
bool |
IsConnected () |
Checks whether this device is connected. |
bool |
IsDefault () |
Checks whether this is the default device. |
bool |
IsPlatformAggregated () |
Get the "All devices" flag for the platform |
bool |
IsProtocolAvailable ( uint32 ProtocolIndex ) |
Checks if connections using the given ProtocolIndex are available for this device at the moment. |
ITargetDevic... |
OpenConnection ( uint32 ProtocolIndex ) |
Opens a direct connection with the device allowing data exchange with a process running on the target. |
bool |
PowerOff ( bool Force ) |
Powers off the device. |
bool |
PowerOn () |
Powers on the device. |
bool |
Reboot ( bool bReconnect ) |
Reboot the device. |
void |
ReloadGlobalShadersMap ( const FString& GlobalShaderMapDire... ) |
Execute console command on the device to reload the global shader map |
void |
SetUserCredentials ( const FString& UserName, const FString& UserPassword ) |
Set credentials for the user account to use on the device |
bool |
SupportsFeature ( ETargetDeviceFeatures Feature ) |
Checks whether the target device supports the specified feature. |
bool |
TerminateLaunchedProcess ( const FString& ProcessIdentifier ) |
Cancel the application running on the device |
bool |
TerminateProcess ( const int64 ProcessId ) |
Terminates a process that was launched on the device using the Launch() or Run() methods. |