FBlueprintActionInfo::GetBindings

Retrieves any bindings that the action will apply to spawned nodes.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionInfo

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
Include #include "BlueprintActionFilter.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionFilter.cpp
[IBlueprintNodeBinder::FBindingSet](API\Editor\BlueprintGraph\IBlueprintNodeBinder\FBindingSet) const & GetBindings() const

Remarks

Retrieves any bindings that the action will apply to spawned nodes. The set of bindings tied to this action.


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