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Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialPropertyHelpers
Type | Name | Description | |
---|---|---|---|
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FString | GetVectorChannelMaskValue
(
UDEditorParameterValue* InParameter |
|
![]() ![]() |
FString | GetVectorChannelMaskValue
(
TObjectPtr< UDEditorParameterValue > InParameter |