FAssetTypeActions_Base::CreateUniqueAssetName

Creates a unique package and asset name taking the form InBasePackageName+InSuffix

Unreal Engine C++ API Reference > Developer > AssetTools > FAssetTypeActions_Base

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h
Include #include "AssetTypeActions_Base.h"
virtual void CreateUniqueAssetName
(
    const [FString](API\Runtime\Core\Containers\FString) & InBasePackageName,
    const [FString](API\Runtime\Core\Containers\FString) & InSuffix,
    [FString](API\Runtime\Core\Containers\FString) & OutPackageName,
    [FString](API\Runtime\Core\Containers\FString) & OutAssetName
) const

Remarks

Creates a unique package and asset name taking the form InBasePackageName+InSuffix


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