IAnalyzer::FEventTypeInfo::GetId

Each event is assigned a unique ID when logged.

Unreal Engine C++ API Reference > Developer > TraceAnalysis > Trace > IAnalyzer > FEventTypeInfo

References

   
Module TraceAnalysis
Header /Engine/Source/Developer/TraceAnalysis/Public/Trace/Analyzer.h
Include #include "Trace/Analyzer.h"
Source /Engine/Source/Developer/TraceAnalysis/Private/Analysis/Engine.cpp
uint32 GetId&40;&41; const  

Remarks

Each event is assigned a unique ID when logged. Note that this is not guaranteed to be the same for the same event from one trace to the next.


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