FBlueprintEditorToolbar

Unreal Engine C++ API Reference > Editor > Kismet

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SBlueprintEditorToolbar.h
Include #include "SBlueprintEditorToolbar.h"

Syntax

class FBlueprintEditorToolbar : public [TSharedFromThis< FBlueprintEditorToolbar >](API\Runtime\Core\Templates\TSharedFromThis)  

Variables

Type Name Description
TWeakPtr< FBlue... BlueprintEditor Pointer back to the blueprint editor tool that owns us

Constructors

Type Name Description
  FBlueprintEditorToolbar ( TSharedPtr< FBlueprintEditor > InBl... )  

Functions

Type Name Description
void AddBlueprintGlobalOptionsToolbar ( UToolMenu* InMenu, bool bRegisterViewport )  
void AddCompileToolbar ( UToolMenu* InMenu )  
void AddDebuggingToolbar ( UToolMenu* InMenu )  
void AddNewToolbar ( UToolMenu* InMenu )  
void AddScriptingToolbar ( UToolMenu* InMenu )  
void DiffAgainstRevision ( UBlueprint* Current, int32 OldRevision ) Diff current blueprint against the specified revision
FSlateIcon GetStatusImage () Returns the current status icon for the blueprint being edited
FText GetStatusTooltip () Returns the current status as text for the blueprint being edited
TSharedRef< ... MakeDiffMenu ( const UBlueprintEditorToolMenuConte... )  

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