FSCSEditorTreeNode::OnCompleteRename

Renames the object or variable represented by this node

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode

  • FSCSEditorTreeNode::OnCompleteRename()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
virtual void OnCompleteRename
(
    const [FText](API\Runtime\Core\Internationalization\FText) & InNewName
)

Remarks

Renames the object or variable represented by this node


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