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Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerUtilities
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h |
Include | #include "KismetCompilerMisc.h" |
Source | /Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp |
static [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * CreatePropertyOnScope ( [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Scope, const [FName](API\Runtime\Core\UObject\FName) & PropertyName, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & Type, [UClass](API\Runtime\CoreUObject\UObject\UClass) * SelfClass, EPropertyFlags PropertyFlags, const class [UEdGraphSchema_K2](API\Editor\BlueprintGraph\UEdGraphSchema_K2) * Schema, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SourcePin )
Remarks
Creates a property named PropertyName of type PropertyType in the Scope or returns NULL if the type is unknown, but does not link that property in