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Unreal Engine C++ API Reference > Editor > Kismet
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/ISCSEditorCustomization.h |
Include | #include "ISCSEditorCustomization.h" |
Syntax
class ISCSEditorCustomization
Remarks
Customization class that allows per-component type handling of various SCS editor functionality.
Destructors
Type | Name | Description |
---|---|---|
~ISCSEditorCustomization () |
Functions
Type | Name | Description |
---|---|---|
bool | HandleGetWidgetLocation ( const USceneComponent* InScene..., FVector& OutWidgetLocation ) | Get the widget location for this scene component |
bool | HandleGetWidgetTransform ( const USceneComponent* InScene..., FMatrix& OutWidgetTransform ) | Get the widget transform for this scene component |
bool | HandleViewportClick ( const TSharedRef< FEditorViewportCl..., FSceneView& InView, HHitProxy* InHitProxy, FKey InKey, EInputEvent InEvent, uint32 InHitX, uint32 InHitY ) | Process click in the viewport. |
bool | HandleViewportDrag ( const USceneComponent* InScene..., USceneComponent* InComponentTe..., const FVector& InDeltaTranslation, const FRotator& InDeltaRotation, const FVector& InDeltaScale, const FVector& InPivot ) | Handle drag in the viewport |