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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditorModule
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h |
Include | #include "BlueprintEditorModule.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditorModule.cpp |
virtual [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterFunctionCustomization ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UK2Node_EditablePinBase](API\Editor\BlueprintGraph\UK2Node_EditablePinBase) > InFieldClass, FOnGetFunctionCustomizationInstance InOnGetFunctionCustomization )
Remarks
Register a customization for for Blueprint functions
Parameters
Name | Description |
---|---|
InStruct | The type of the pin to create the customization for |
InOnGetFunctionCustomization | The delegate used to create customization instances |