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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
void MoveNodesToAveragePos ( [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & AverageNodes, FVector2D SourcePos, bool bExpandedNodesNeedUniqueGuid ) const
Remarks
Move the given set of nodes to an average spot near the Source position
Parameters
Name | Description |
---|---|
AverageNodes | The nodes to move |
SourcePos | The source position used to average the nodes around |
bExpandedNodesNeedUniqueGuid | If true then a new Guid will be generated for each node in the set |