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Unreal Engine C++ API Reference > Editor > AIGraph > UAIGraphNode
- UAIGraphNode::GetBoundGraph()
References
Module | AIGraph |
Header | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h |
Include | #include "AIGraphNode.h" |
virtual [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetBoundGraph() const