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Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FFileCache
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h |
Include | #include "FileCache.h" |
Source | /Engine/Source/Developer/DirectoryWatcher/Private/FileCache.cpp |
[TArray](API\Runtime\Core\Containers\TArray)< [FUpdateCacheTransaction](API\Developer\DirectoryWatcher\FUpdateCacheTransaction) > FilterOutstandingChanges ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [FUpdateCacheTransaction](API\Developer\DirectoryWatcher\FUpdateCacheTransaction) &, const [FDateTime](API\Runtime\Core\Misc\FDateTime) &)> InPredicate )
Remarks
Get pending changes to the cache. Transactions must be returned to CompleteTransaction to update the cache. Filter predicate receives a transaction and the time the change was reported.