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Unreal Engine C++ API Reference > Developer > AssetTools > AssetTypeActions > FAssetTypeActions_Blueprint
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h |
Include | #include "AssetTypeActions/AssetTypeActions_Blueprint.h" |
virtual bool ShouldCallGetActions() const
Remarks
AssetDefinition - The Blueprint actions are now in the UAssetDefinition_Blueprint, can't use false here, since FAssetTypeActions_Blueprint is inherited. Need the others to function until they can move.