ConvertWidgetLocation

Overload list

Unreal Engine C++ API Reference > Editor > AnimGraph > FAnimNodeEditMode

  Type Name Description
Protected function Static FVector

ConvertWidgetLocation ( const USkeletalMeshComponent* InSkelComp,
FCSPose< FCompactHeapPose >& InMeshBases,
const FName& BoneName,
const FVector& InLocation,
const EBoneControlSpace Space
)

Convert widget location according to bone control space
Protected function Static FVector

ConvertWidgetLocation ( const USkeletalMeshComponent* InSkelComp,
FCSPose< FCompactHeapPose >& InMeshBases,
const FBoneSocketTarget& Target,
const FVector& InLocation,
const EBoneControlSpace Space
)

Convert widget location according to bone control space

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