FPerPlatformPropertyCustomNodeBuilder::SetOnRebuildChildren

Sets a delegate that should be used when the custom node needs to rebuild children

Unreal Engine C++ API Reference > Editor > DetailCustomizations > FPerPlatformPropertyCustomNodeBuilder

References

   
Module DetailCustomizations
Header /Engine/Source/Editor/DetailCustomizations/Public/PerPlatformPropertyCustomization.h
Include #include "PerPlatformPropertyCustomization.h"
Source /Engine/Source/Editor/DetailCustomizations/Private/PerPlatformPropertyCustomization.cpp
virtual void SetOnRebuildChildren
(
    FSimpleDelegate InOnRegenerateChildren
)

Remarks

Sets a delegate that should be used when the custom node needs to rebuild children

Parameters

Name Description
A delegate to invoke when the tree should rebuild this nodes children

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