UAnimGraphNode_PoseHandler

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseHandler.h
Include #include "AnimGraphNode_PoseHandler.h"

Syntax

class UAnimGraphNode_PoseHandler : public [UAnimGraphNode_AssetPlayerBase](API\Editor\AnimGraph\UAnimGraphNode_AssetPlayerBase)  

Constructors

Type Name Description
  UAnimGraphNode_PoseHandler ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
FAnimNode_Po... GetPoseHandlerNode ()  
const FAnimN... GetPoseHandlerNode ()  
bool IsPoseAssetRequired ()  

Overridden from UAnimGraphNode_AssetPlayerBase

Type Name Description
void SetAnimationAsset ( UAnimationAsset* Asset )  

Overridden from UAnimGraphNode_Base

Type Name Description
UAnimationAs... GetAnimationAsset ()  
TSubclassOf<... GetAnimationAssetClass ()  
void OnOverrideAssets ( IAnimBlueprintNodeOverrideAssetsCon... ) Override point for OverrideAssets.
void ValidateAnimNodeDuringCompilation ( USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog ) Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Overridden from UK2Node

Type Name Description
void PreloadRequiredAssets () Called before compilation begins, giving a blueprint time to force the linker to load data

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