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Unreal Engine C++ API Reference > Editor > CurveEditor > FKeyBarCurveModel
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/KeyBarCurveModel.h |
Include | #include "KeyBarCurveModel.h" |
virtual void AddKeys ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyPosition](API\Editor\CurveEditor\FKeyPosition) > InPositions, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyAttributes](API\Editor\CurveEditor\FKeyAttributes) > InAttributes, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [TOptional](API\Runtime\Core\IO\TOptional)< [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) >> * OutKeyHandles )
Remarks
Add keys to this curve
Parameters
Name | Description |
---|---|
InPositions | Key positions for the new keys |
InAttributes | Key attributes for the new keys, one per key position |
OutKeyHandles | (Optional) Pointer to an array view of size InPositions.Num() that should be populated with newly added key handles |