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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimStateTransitionNode
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h |
Include | #include "AnimStateTransitionNode.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimStateTransitionNode.cpp |
virtual void PostLoad()
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.