FMeshPaintGeometryAdapterForStaticMeshes::OnPostMeshBuild

End FMeshBasePaintGeometryAdapter Callback for when the static mesh data is rebuilt

Unreal Engine C++ API Reference > Editor > MeshPaint > FMeshPaintGeometryAdapterForStaticMeshes

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
Include #include "MeshPaintStaticMeshAdapter.h"
Source /Engine/Source/Editor/MeshPaint/Private/MeshPaintStaticMeshAdapter.cpp
void OnPostMeshBuild
(
    [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh
)

Remarks

End FMeshBasePaintGeometryAdapter Callback for when the static mesh data is rebuilt


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