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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > FSkeletalMeshComponentAdapter
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h |
Include | #include "SkeletalMeshAdapter.h" |
virtual void ApplySettings ( int32 LODIndex, [FMeshData](API\Developer\MaterialBaking\FMeshData) & InOutMeshData ) const
Remarks
Ability to apply custom settings to the FMeshData structure