UContentBrowserDataSubsystem::ConvertInternalPathsToVirtual

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSubsystem

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSubsystem.h
Include #include "ContentBrowserDataSubsystem.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSubsystem.cpp
[TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > ConvertInternalPathsToVirtual
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InPaths
)

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