UBlueprintFunctionNodeSpawner::GetFunction

Retrieves the function that this assigns to spawned nodes (defines the node's signature).

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintFunctionNodeSpawner

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintFunctionNodeSpawner.h
Include #include "BlueprintFunctionNodeSpawner.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintFunctionNodeSpawner.cpp
[UFunction](API\Runtime\CoreUObject\UObject\UFunction) const * GetFunction() const

Remarks

Retrieves the function that this assigns to spawned nodes (defines the node's signature). The function that this class was initialized with.


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