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Unreal Engine C++ API Reference > Editor > CurveEditor > Tree
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/Tree/CurveEditorTree.h |
Include | #include "Tree/CurveEditorTree.h" |
Syntax
struct FCurveEditorFilterStates
Remarks
Sparse map of filter states specifying items that have matched a filter
Functions
Type | Name | Description |
---|---|---|
void | Activate () | Activate the filters so that they begin to take effect |
void | Deactivate () | Deactivate the filters so that they no longer take effect |
void | ForEachItemState ( CallableT Callable ) | |
ECurveEditor... | Get ( FCurveEditorTreeItemID ItemID ) | Retrieve the filter state for a specific tree item ID |
int32 | GetNumMatched () | |
int32 | GetNumMatchedImplicitly () | |
bool | IsActive () | Check whether filters are active or not |
void | Reset () | Reset all the filter states currently being tracked (does not affect IsActive |
void | SetFilterState ( FCurveEditorTreeItemID ItemID, ECurveEditorTreeFilterState NewStat... ) | Assign a new filter state to an item |