UAnimStateEntryNode::AllocateDefaultPins

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimStateEntryNode

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimStateEntryNode.h
Include #include "AnimStateEntryNode.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimStateEntryNode.cpp
virtual void AllocateDefaultPins()

Remarks

Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).


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