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Unreal Engine C++ API Reference > Editor > Kismet > ISCSEditorCustomization
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/ISCSEditorCustomization.h |
Include | #include "ISCSEditorCustomization.h" |
bool HandleViewportClick ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) > & InViewportClient, class [FSceneView](API\Runtime\Engine\FSceneView) & InView, class [HHitProxy](API\Runtime\Engine\HHitProxy) * InHitProxy, [FKey](API\Runtime\InputCore\FKey) InKey, EInputEvent InEvent, uint32 InHitX, uint32 InHitY )
Remarks
Process click in the viewport. true if the operation was handled.
Parameters
Name | Description |
---|---|
InViewportClient | The viewport client receiving the click |
InView | The scene view receiving the click |
InHitProxy | The hit proxy that was clicked |
InKey | The key that was pressed |
InEvent | The input event that occurred |
InHitX | The X location of the click |
InHitY | The Y location of the click |