FFindInBlueprintSearchManager::IsCacheInProgress

Returns TRUE if Blueprints are being cached.

Unreal Engine C++ API Reference > Editor > Kismet > FFindInBlueprintSearchManager

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Include #include "FindInBlueprintManager.h"
Source /Engine/Source/Editor/Kismet/Private/FindInBlueprintManager.cpp
bool IsCacheInProgress() const

Remarks

Returns TRUE if Blueprints are being cached.


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