ITargetDeviceProxy::TerminateLaunchedProcess

Cancel the application running on the device

Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceProxy

References

   
Module TargetDeviceServices
Header /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxy.h
Include #include "ITargetDeviceProxy.h"
bool TerminateLaunchedProcess
(
    [FName](API\Runtime\Core\UObject\FName) InVariant,
    const [FString](API\Runtime\Core\Containers\FString) & ProcessIdentifier
)

Remarks

Cancel the application running on the device true if the launch has been successfully terminated, false otherwise.

Parameters

Name Description
InVariant Variant of the device
ProcessIdentifier The bundle id

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