FTargetDeviceServiceTerminateLaunchedProcess::FTargetDeviceServiceTerminateLaunchedProcess

Creates and initializes a new instance.

Unreal Engine C++ API Reference > Developer > TargetDeviceServices > FTargetDeviceServiceTerminateLaunchedProcess > FTargetDeviceServiceTerminateLaunchedProcess

References

   
Module TargetDeviceServices
Header /Engine/Source/Developer/TargetDeviceServices/Public/TargetDeviceServiceMessages.h
Include #include "TargetDeviceServiceMessages.h"
FTargetDeviceServiceTerminateLaunchedProcess
(
    [FName](API\Runtime\Core\UObject\FName) InVariant,
    const [FString](API\Runtime\Core\Containers\FString) & InAppId
)

Remarks

Creates and initializes a new instance.


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