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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintFieldNodeSpawner
Type
typedef TBaseDelegate_TwoParams< void, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) *, [FFieldVariant](API\Runtime\CoreUObject\UObject\FFieldVariant) > FSetNodeFieldDelegate
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintFieldNodeSpawner.h |
Include | #include "BlueprintFieldNodeSpawner.h" |