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Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerUtilities
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h |
Include | #include "KismetCompilerMisc.h" |
Source | /Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp |
static void ValidateProperEndExecutionPath ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context )
Remarks
Checks if each execution path ends with a Return node
Checks if the execution path ends with a Return node