FCurveModel::CreateKeyProxies

Create key proxy objects for the specified key handles.

Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveModel

  • FCurveModel::CreateKeyProxies()

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/CurveModel.h
Include #include "CurveModel.h"
virtual void CreateKeyProxies
(
    [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > InKeyHandles,
    [TArrayView](API\Runtime\Core\Containers\TArrayView)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > OutObjects
)

Remarks

Create key proxy objects for the specified key handles. One object should be assigned to OutObjects per index within InKeyHandles

Parameters

Name Description
InKeyHandles Array of key handles to create edit objects for
OutObjects (Out) Array to receive objects that should be used to edit each of the input key handles.

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