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Unreal Engine C++ API Reference > Developer > NaniteUtilities
References
Module | NaniteUtilities |
Header | /Engine/Source/Developer/NaniteUtilities/Public/TriangleUtil.h |
Include | #include "TriangleUtil.h" |
namespace Nanite { namespace Barycentric { float Nanite::Barycentric::LengthSquared ( const FVector3f & Barycentrics0, const FVector3f & Barycentrics1, const FVector3f & EdgeLengthsSqr ) } }
Remarks
[ Schindler and Chen 2012, "Barycentric Coordinates in Olympiad Geometry" https://web.evanchen.cc/handouts/bary/bary-full.pdf ]