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Unreal Engine C++ API Reference > Editor > ContentBrowser
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/ContentBrowserTelemetry.h |
Include | #include "ContentBrowserTelemetry.h" |
Syntax
struct FFrontendFilterTelemetry
Variables
Type | Name | Description |
---|---|---|
double | AmortizeDuration | Wall clock duration of filtering all items. |
bool | bCompleted | Whether this filtering session completed before being interrupted/cancelled in some way. |
FGuid | FilterSessionCorrelationGuid | Guid assigned to the set of backend items the frontend is filtering here. |
TSharedPtr< FAs... | FrontendFilters | 'Frontend' filter (amortized in asset view tick) 'Backend' filter data is available in backend items telemetry - requires correlation |
int32 | PriorityItemsToFilter | The number of items that were required to be filtered immediately. |
TOptional< doub... | ResultLatency | Latency until first result is added (if any results were found) |
TOptional< doub... | TimeUntilInteraction | Time until user interacted with filter results - e.g. opened an asset from the list, even if filtering was not complete. |
int32 | TotalItemsToFilter | The total number of items returned from the backend that needed filtering. |
int32 | TotalResults | Total number of items that passed the filters. |
FGuid | ViewCorrelationGuid | Guid assigned to the originating instance of SAssetView. |
double | WorkDuration | Actual cumulative tick time of filtering. |
Constructors
Type | Name | Description |
---|---|---|
FFrontendFilterTelemetry () | ||
FFrontendFilterTelemetry ( FGuid InViewCorrelationGuid, FGuid InFilterSessionCorrelationGui... ) |
Constants
Name | Description |
---|---|
TelemetryID |