UBlueprintEditorLibrary::RemoveUnusedNodes

Remove any nodes in this blueprint that have no connections made to them.

Unreal Engine C++ API Reference > Editor > BlueprintEditorLibrary > UBlueprintEditorLibrary

References

   
Module BlueprintEditorLibrary
Header /Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
Include #include "BlueprintEditorLibrary.h"
Source /Engine/Source/Editor/BlueprintEditorLibrary/Private/BlueprintEditorLibrary.cpp
static void RemoveUnusedNodes
(
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint
)

Remarks

Remove any nodes in this blueprint that have no connections made to them.

Parameters

Name Description
Blueprint The blueprint to remove the nodes from

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