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Unreal Engine C++ API Reference > Developer > AnimationDataController > UAnimDataController
References
Module | AnimationDataController |
Header | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h |
Include | #include "AnimDataController.h" |
Source | /Engine/Source/Developer/AnimationDataController/Private/AnimDataController.cpp |
virtual bool SetCurveKey ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, const [FRichCurveKey](API\Runtime\Engine\Curves\FRichCurveKey) & Key, bool bShouldTransact )
Remarks
Sets a single key for the curve with provided identifier and name. Broadcasts a EAnimDataModelNotifyType::CurveChanged notify if successful. In case a key for the provided key time already exists the key is replaced. Whether or not the curve key was successfully set
Parameters
Name | Description |
---|---|
CurveId | Identifier for the curve for which the key is to be set |
Key | Key to be set |
bShouldTransact | Whether or not any undo-redo changes should be generated |