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Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h |
Include | #include "LevelEditor.h" |
void AddEditableObjectPredicate ( const FAreObjectsEditable & InPredicate )
Remarks
Add a delegate that will get called to check whether the specified objects should be editable on the details panel or not