FPortableObjectHeader::GetEntryValue

Gets the header entry value for the given key or the empty string if the key does not exist

Unreal Engine C++ API Reference > Developer > Localization > FPortableObjectHeader

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/PortableObjectFormatDOM.h
Include #include "PortableObjectFormatDOM.h"
Source /Engine/Source/Developer/Localization/Private/PortableObjectFormatDOM.cpp
[FString](API\Runtime\Core\Containers\FString) GetEntryValue
(
    const [FString](API\Runtime\Core\Containers\FString) & EntryKey
) const

Remarks

Gets the header entry value for the given key or the empty string if the key does not exist


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