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Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTypeActions
- IAssetTypeActions::GetResolvedSourceFilePaths()
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h |
Include | #include "IAssetTypeActions.h" |
void GetResolvedSourceFilePaths ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & TypeAssets, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutSourceFilePaths ) const
Remarks
Collects the resolved source paths for the imported assets