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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
Include | #include "AnimGraphNode_Base.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Base.cpp |
void OverrideAssets ( [IAnimBlueprintNodeOverrideAssetsContext](API\Editor\AnimGraph\IAnimBlueprintNodeOverrideAssets-) & InContext ) const
Remarks
Called to override the assets held on a runtime anim node. Implements per-node logic for child anim blueprints.