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Unreal Engine C++ API Reference > Developer > LocalizationService
Inheritance Hierarchy
References
Module | LocalizationService |
Header | /Engine/Source/Developer/LocalizationService/Public/LocalizationServiceOperations.h |
Include | #include "LocalizationServiceOperations.h" |
Syntax
class FDownloadLocalizationTargetFile : public [ILocalizationServiceOperation](API\Developer\LocalizationService\ILocalizationServiceOperation)
Remarks
Operation used to download a localization target file from a localization service
Variables
Type | Name | Description |
---|---|---|
FString | InLocale | The locale (culture code, for example "fr" or "en-us" or "ja-jp") to download the translations for |
FString | InRelativeOutputFilePathAndName | The path and name to the file downloaded, relative to project directory |
FGuid | InTargetGuid | The GUID of the Localization Target |
FText | OutErrorText | Place to easily store and access error message |
Functions
Type | Name | Description |
---|---|---|
FString | GetInLocale () | |
const FStrin... | GetInRelativeOutputFilePathAndName () | |
const FGuid ... | GetInTargetGuid () | |
FText | GetOutErrorText () | |
void | SetInLocale ( FString NewLocale ) | |
void | SetInRelativeOutputFilePathAndName ( const FString& NewInRelativeOutput... ) | |
void | SetInTargetGuid ( const FGuid& NewInTargetGuid ) | |
void | SetOutErrorText ( const FText& NewOutErrorText ) |
Overridden from ILocalizationServiceOperation
Type | Name | Description |
---|---|---|
FText | GetInProgressString () | Get the string to display when this operation is in progress |
FName | GetName () | Get the name of this operation, used as a unique identifier |