UAnimationBlueprintEditorSettings

Settings for the Animation Blueprint Editor.

Unreal Engine C++ API Reference > Editor > AnimationBlueprintEditor

Inheritance Hierarchy

References

   
Module AnimationBlueprintEditor
Header /Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationBlueprintEditorSettings.h
Include #include "AnimationBlueprintEditorSettings.h"

Syntax

class UAnimationBlueprintEditorSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)  

Remarks

Settings for the Animation Blueprint Editor.

Variables

Type Name Description
bool bPoseWatchSelectedNodes If true, automatically pose watch selected nodes.
bool bShowGraphCornerText Whether to display the corner text in an animation graph.
FOnUpdateSettin... OnSettingsChange  

Functions

Type Name Description
FDelegateHan... RegisterOnUpdateSettings ( const FOnUpdateSettingsMulticaster:... )  
void UnregisterOnUpdateSettings ( FDelegateHandle Object )  

Overridden from UObject

Type Name Description
void PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) Called when a property on this object has been modified externally

Typedefs

Name Description
FOnUpdateSettingsMulticaster  

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