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Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph
Inheritance Hierarchy
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h |
Include | #include "SoundCueGraph/SoundCueGraphSchema.h" |
Syntax
struct FSoundCueGraphSchemaAction_NewFromSelected : public [FSoundCueGraphSchemaAction_NewNode](API\Editor\AudioEditor\SoundCueGraph\FSoundCueGraphSchemaAction_NewNo-)
Remarks
Action to add nodes to the graph based on selected objects
Constructors
Type | Name | Description |
---|---|---|
FSoundCueGraphSchemaAction_NewFromSelected () | ||
FSoundCueGraphSchemaAction_NewFromSelected ( FText InNodeCategory, FText InMenuDesc, FText InToolTip, const int32 InGrouping ) |
Overridden from FEdGraphSchemaAction
Type | Name | Description |
---|---|---|
UEdGraphNode... | PerformAction ( UEdGraph* ParentGraph, UEdGraphPin* FromPin, const FVector2D Location, bool bSelectNewNode ) | Execute this action, given the graph and schema, and possibly a pin that we were dragged from. |