FAssetTypeActions_DataAsset::GetDisplayNameFromAssetData

Optionally gets a class display name for this asset (otherwise, returns empty text (e.g. `[FText::GetEmpty()](API\Runtime\Core\Internationalization\FText\GetEmpty)_)

Unreal Engine C++ API Reference > Developer > AssetTools > AssetTypeActions > FAssetTypeActions_DataAsset

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_DataAsset.h
Include #include "AssetTypeActions/AssetTypeActions_DataAsset.h"
Source /Engine/Source/Developer/AssetTools/Private/AssetTypeActions/AssetTypeActions_DataAsset.cpp
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDisplayNameFromAssetData
(
    const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData
) const

Remarks

Optionally gets a class display name for this asset (otherwise, returns empty text (e.g. `FText::GetEmpty()_)


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library