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Unreal Engine C++ API Reference > Editor > EditorWidgets > IObjectNameEditSink
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/IObjectNameEditSink.h |
Include | #include "IObjectNameEditSink.h" |
virtual bool IsObjectDisplayNameReadOnly ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const
Remarks
Whether or not the name can be edited