FBlueprintEditor::GetDefaultSchema

Gets the default schema for this editor

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
[TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) > GetDefaultSchema() const  

Remarks

Gets the default schema for this editor


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library