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Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include | #include "IAssetTools.h" |
void FindSoftReferencesToObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > & TargetObjects, [TMap](API\Runtime\Core\Containers\TMap)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath), [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * >> & ReferencingObjects )
Remarks
Returns list of objects that soft reference the given soft object paths. This will load assets into memory to verify