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Unreal Engine C++ API Reference > Editor > Kismet
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SPinValueInspector.h |
Include | #include "SPinValueInspector.h" |
Syntax
class FPinValueInspectorTooltip
Remarks
Class holding functions to spawn a pin value inspector tooltip
Functions
Type | Name | Description |
---|---|---|
void | MoveTooltip ( const FVector2D& InNewLocation ) | Moves the tooltip to the new location |
void | ShutdownTooltip () | Release the references to the static widget shared pointers |
TWeakPtr< FP... | SummonTooltip ( FEdGraphPinReference InPinRef, TSharedPtr< SPinValueInspector > In... ) | Summons a new tooltip in the shared window. |
bool | TooltipCanClose () | |
bool | TooltipHostsMenu () | |
void | TryDismissTooltip ( bool bForceDismiss ) | Dismisses the current tooltip, if it is not currently hovered NOTE: Pin a shared ptr before calling this function |
Constants
Name | Description |
---|---|
Instance | The current "live" tooltip |
TooltipWidget | Tooltip widget housed in the window |
TooltipWindow | A reusable tooltip window for PinValueInspector |
ValueInspectorWidget | Default inspector widget in the tooltip |