Navigation
Unreal Engine C++ API Reference > Developer > WidgetRegistration > FToolkitBuilder
References
Module | WidgetRegistration |
Header | /Engine/Source/Developer/WidgetRegistration/Public/ToolkitBuilder.h |
Include | #include "ToolkitBuilder.h" |
Source | /Engine/Source/Developer/WidgetRegistration/Private/ToolkitBuilder.cpp |
void SetActivePaletteCommandsVisibility ( [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) Visibility )
Remarks
Configure whether or not the tool buttons in the active palette should be visible. This can be dynamically toggled without rebuilding/regenerating the widget.
Parameters
Name | Description |
---|---|
Visibility | If Visibility == EVisibility::Collapsed, the category button labels will be shown, else they will not be shown. |