FSkeletalMeshComponentAdapter::RetrieveMeshSections

Retrieves all mesh sections from underlying data

Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > FSkeletalMeshComponentAdapter

References

   
Module MeshMergeUtilities
Header /Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h
Include #include "SkeletalMeshAdapter.h"
Source /Engine/Source/Developer/MeshMergeUtilities/Private/SkeletalMeshAdapter.cpp
virtual void RetrieveMeshSections
(
    int32 LODIndex,
    [TArray](API\Runtime\Core\Containers\TArray)< [FSectionInfo](API\Runtime\Engine\Engine\FSectionInfo) > & InOutSectionInfo
) const

Remarks

Retrieves all mesh sections from underlying data


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