SMyBlueprint

Unreal Engine C++ API Reference > Editor > Kismet

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Include #include "SMyBlueprint.h"

Syntax

class SMyBlueprint : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)  

Destructors

Type Name Description
  ~SMyBlueprint ()  

Functions

Type Name Description
bool CanPasteGeneric ()  
void ClearGraphActionMenuSelection () Clears the selection in the graph action menus
void Construct ( const FArguments& InArgs, TWeakPtr< FBlueprintEditor > InBlue..., const UBlueprint* InBlueprint )  
void EnsureLastPinTypeValid ()  
void ExpandCategory ( const FText& CategoryName ) Expands any category with the associated name
TWeakPtr< FB... GetBlueprintEditor () Gets our parent blueprint editor
UBlueprint &... GetBlueprintObj () Accessor the blueprint object from the main editor
FEdGraphPinT... GetLastFunctionPinTypeUsed ()  
FEdGraphPinT... GetLastPinTypeUsed () Gets the last pin type selected by this widget, or by the function editor
void GetSelectedItemsForContextMenu ( TArray< FComponentEventConstruction... ) Fills the supplied array with the currently selected objects
bool MoveCategoryBeforeCategory ( const FText& CategoryToMove, const FText& TargetCategory ) Move the category before the target category
void OnPasteGeneric () Callbacks for Paste Commands
void OnRequestRenameOnActionNode () Initiates a rename on the selected action node, if possible
void OnResetItemFilter () Called to reset the search filter
void Refresh () Refreshes the graph action menu
void ResetLastPinType () Reset the last pin type settings to default.
FEdGraphSche... SelectionAsBlueprintVariable () Accessor for getting the current selection as a K2 blueprint base variable
FEdGraphSche... SelectionAsDelegate () Accessor for getting the current selection as a K2 delegate
FEdGraphSche... SelectionAsEnum () Accessor for getting the current selection as a K2 enum
FEdGraphSche... SelectionAsEvent () Accessor for getting the current selection as a K2 event
FEdGraphSche... SelectionAsGraph () Accessor for getting the current selection as a K2 graph
FEdGraphSche... SelectionAsInputAction () Accessor for getting the current selection as a K2 Input Action
FEdGraphSche... SelectionAsLocalVar () Accessor for getting the current selection as a K2 local var
FEdGraphSche... SelectionAsStruct () Accessor for getting the current selection as a K2 enum
FEdGraphSche... SelectionAsVar () Accessor for getting the current selection as a K2 var
bool SelectionIsCategory () Accessor for determining if the current selection is a category
void SelectItemByName ( const FName& ItemName, ESelectInfo::Type SelectInfo, int32 SectionId, bool bIsCategory ) Selects an item by name in either the main graph action menu or the local one
void SetFocusedGraph ( UEdGraph* InEdGraph )  
void SetInspector ( TSharedPtr< SKismetInspector > InIn... )  
bool ShowUserVarsOnly () Gets whether we are showing user variables only or not

Overridden from SWidget

Type Name Description
FReply OnKeyDown ( const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent ) Called after a key is pressed when this widget has focus (this event bubbles if not handled)
void Tick ( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) SWidget interface

Classes

Type Name Description
Public struct FArguments  

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