IContentBrowserSingleton::CreateModalOpenAssetDialog

Opens the Open Asset dialog in a modal window

Unreal Engine C++ API Reference > Editor > ContentBrowser > IContentBrowserSingleton

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Include #include "IContentBrowserSingleton.h"
[TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > CreateModalOpenAssetDialog
(
    const [FOpenAssetDialogConfig](API\Editor\ContentBrowser\FOpenAssetDialogConfig) & InConfig
)

Remarks

Opens the Open Asset dialog in a modal window The assets that were chosen to be opened

Parameters

Name Description
OpenAssetConfig A struct containing details about how the open asset dialog should behave

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library