IBlueprintAssetHandler::RetrieveBlueprint

Retrieve the blueprint from the specified asset object

Unreal Engine C++ API Reference > Editor > Kismet > IBlueprintAssetHandler

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h
Include #include "BlueprintAssetHandler.h"
[UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * RetrieveBlueprint
(
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset
) const

Remarks

Retrieve the blueprint from the specified asset object The blueprint contained within the specified asset, or nullptr if non exists

Parameters

Name Description
InAsset The asset object to retrieve the blueprint from

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