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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base
- UAnimGraphNode_Base::UsingCopyPoseFromMesh()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
Include | #include "AnimGraphNode_Base.h" |
virtual bool UsingCopyPoseFromMesh() const
Remarks
If using CopyPoseFromMesh, the AnimBlueprint Compiler will cache this off for optimizations.