UEdGraphSchema_K2::ValidateExistingConnections

Utility that makes sure existing connections are valid, breaking any that are now illegal.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp
static void ValidateExistingConnections
(
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin
)

Remarks

Utility that makes sure existing connections are valid, breaking any that are now illegal.


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