FToolMenuEntry::InitMenuEntry

Unreal Engine C++ API Reference > Developer > ToolMenus > FToolMenuEntry > InitMenuEntry

References

   
Module ToolMenus
Header /Engine/Source/Developer/ToolMenus/Public/ToolMenuEntry.h
Include #include "ToolMenuEntry.h"
Source /Engine/Source/Developer/ToolMenus/Private/ToolMenuEntry.cpp
static [FToolMenuEntry](API\Developer\ToolMenus\FToolMenuEntry) InitMenuEntry
(
    const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [FUICommandInfo](API\Runtime\Slate\Framework\Commands\FUICommandInfo) > & InCommand,
    const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > & InLabelOverride,
    const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > & InToolTipOverride,
    const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) > & InIconOverride,
    const [FName](API\Runtime\Core\UObject\FName) InTutorialHighlightName,
    const [TOptional](API\Runtime\Core\IO\TOptional)< [FName](API\Runtime\Core\UObject\FName) > InNameOverride
)

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library