FTargetReceipt::Read

Read a target receipt from disk

Unreal Engine C++ API Reference > Developer > DesktopPlatform > FTargetReceipt

References

   
Module DesktopPlatform
Header /Engine/Source/Developer/DesktopPlatform/Public/TargetReceipt.h
Include #include "TargetReceipt.h"
Source /Engine/Source/Developer/DesktopPlatform/Private/TargetReceipt.cpp
bool Read
(
    const [FString](API\Runtime\Core\Containers\FString) & FileName,
    bool bExpandVariables
)

Remarks

Read a target receipt from disk True if the file was read successfully

Parameters

Name Description
FileName The file to read from
bExpandVariables Whether variables should be expanded in paths or not

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