UEditorElementSubsystem::GetLastSelectedEditorManipulableElement

Return the most recently selected element that is manipulable.

Unreal Engine C++ API Reference > Editor > EditorFramework > Subsystems > UEditorElementSubsystem

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Subsystems/EditorElementSubsystem.h
Include #include "Subsystems/EditorElementSubsystem.h"
Source /Engine/Source/Editor/EditorFramework/Private/Subsystems/EditorElementSubsystem.cpp
static [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< [ITypedElementWorldInterface](API\Runtime\Engine\Elements\Interfaces\ITypedElementWorldInterface) > GetLastSelectedEditorManipulableElement
(
    const FTypedElementListRef & NormalizedSelection
)

Remarks

Return the most recently selected element that is manipulable. Require a editor normalized selection list to behave like the editor selection Note: A manipulable element is a element that would be move when manipulating the gizmo in the editor.


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