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Unreal Engine C++ API Reference > Developer > LauncherServices > ILauncherProfileManager
References
Module | LauncherServices |
Header | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileManager.h |
Include | #include "ILauncherProfileManager.h" |
const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & GetAllExplicitBuildTargetNames() const
Remarks
Return a list of all build build targets for the current project that need to be specified explicitly via -target= If a build target isn't in the list, it does not need to be specified (and BuildTarget can be an empty string)