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Unreal Engine C++ API Reference > Editor > AudioEditor > AssetTypeActions > UAssetDefinition_SoundBase
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/AssetTypeActions/AssetDefinition_SoundBase.h |
Include | #include "AssetTypeActions/AssetDefinition_SoundBase.h" |
virtual [FText](API\Runtime\Core\Internationalization\FText) GetAssetDisplayName() const
Remarks
UAssetDefinition Begin.