FLocalizationGatherPathRootUtil

Unreal Engine C++ API Reference > Developer > Localization

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h
Include #include "LocalizationTargetTypes.h"

Syntax

struct FLocalizationGatherPathRootUtil  

Functions

Type Name Description
FString GetResolvedPathRoot ( const ELocalizationGatherPathRoot I..., const bool bIsEngineTarget ) Get the path name of the resolved path root (either FPaths::EngineDir() or FPaths::ProjectDir() depending on the setting and target type
FText GetResolvedPathRootDisplayName ( const ELocalizationGatherPathRoot I..., const bool bIsEngineTarget ) Get the display name of the resolved path root (either "Engine/" or "{ProjectName/" depending on the setting and target type
FString GetResolvedPathRootToken ( const ELocalizationGatherPathRoot I... ) Get the resolved placeholder token of the path root ("%LOCENGINEROOT%" for Engine or "%LOCPROJECTROOT%" for Project; empty for Auto)

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