UBlueprintFunctionNodeSpawner::Create

Creates a new [UBlueprintFunctionNodeSpawner](API\Editor\BlueprintGraph\UBlueprintFunctionNodeSpawner) for the specified function.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintFunctionNodeSpawner > Create

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintFunctionNodeSpawner.h
Include #include "BlueprintFunctionNodeSpawner.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintFunctionNodeSpawner.cpp
static [UBlueprintFunctionNodeSpawner](API\Editor\BlueprintGraph\UBlueprintFunctionNodeSpawner) * Create
(
    [UFunction](API\Runtime\CoreUObject\UObject\UFunction) const *const Function,
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer
)

Remarks

Creates a new UBlueprintFunctionNodeSpawner for the specified function. Does not do any compatibility checking to ensure that the function is viable as a blueprint function call (do that before calling this). A newly allocated instance of this class.

Parameters

Name Description
Function The function you want assigned to new nodes.
Outer Optional outer for the new spawner (if left null, the transient package will be used).

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