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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
Include | #include "EdGraphSchema_K2.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp |
bool ClassHasBlueprintAccessibleMembers ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass ) const
Remarks
See if a class has any members that are accessible by a blueprint