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Unreal Engine C++ API Reference > Editor > AnimGraph
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
Include | #include "AnimGraphNode_Base.h" |
Syntax
struct FPoseLinkMappingRecord
Variables
Type | Name | Description |
---|---|---|
FProperty * | ChildProperty | Will either be an array property containing FPoseLinkBase derived structs, indexed by ChildPropertyIndex, or a FPoseLinkBase derived struct property. |
int32 | ChildPropertyIndex | Index when ChildProperty is an array. |
UAnimGraphNode_... | LinkedNode | Linked node for this pose link, can be nullptr. |
UAnimGraphNode_... | LinkingNode | Linking node for this pose link, can be nullptr. |
Constructors
Type | Name | Description |
---|---|---|
FPoseLinkMappingRecord () |
Functions
Type | Name | Description |
---|---|---|
UAnimGraphNo... | GetLinkedNode () | |
UAnimGraphNo... | GetLinkingNode () | |
bool | IsValid () | |
FPoseLinkMap... | MakeFromArrayEntry ( UAnimGraphNode_Base* LinkingNo..., UAnimGraphNode_Base* LinkedNod..., FArrayProperty* ArrayProperty, int32 ArrayIndex ) | |
FPoseLinkMap... | MakeFromMember ( UAnimGraphNode_Base* LinkingNo..., UAnimGraphNode_Base* LinkedNod..., FStructProperty* MemberPropert... ) | |
FPoseLinkMap... | MakeInvalid () | |
void | PatchLinkIndex ( uint8* DestinationPtr, int32 LinkID, int32 SourceLinkID ) |