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Unreal Engine C++ API Reference > Editor > MeshPaint > FMeshPaintTriangleOctreeSemantics > AreElementsEqual
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/TMeshPaintOctree.h |
Include | #include "TMeshPaintOctree.h" |
static bool AreElementsEqual ( const [FMeshPaintTriangle](API\Editor\MeshPaint\FMeshPaintTriangle) & A, const [FMeshPaintTriangle](API\Editor\MeshPaint\FMeshPaintTriangle) & B )
Remarks
Determine if two octree elements are equal true if both octree elements are equal, false if they are not
Parameters
Name | Description |
---|---|
A | First octree element to check |
B | Second octree element to check |