FLocTextHelper::FindSourceText

Find an existing source text entry using its namespace and key.

Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper > FindSourceText

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocTextHelper.h
Include #include "LocTextHelper.h"
Source /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FManifestEntry](API\Runtime\Core\Internationalization\FManifestEntry) > FindSourceText
(
    const [FLocKey](API\Runtime\Core\Internationalization\FLocKey) & InNamespace,
    const [FLocKey](API\Runtime\Core\Internationalization\FLocKey) & InKey,
    const [FString](API\Runtime\Core\Containers\FString) * InSourceText
) const

Remarks

Find an existing source text entry using its namespace and key. The entry, or null if it couldn't be found.

Parameters

Name Description
InNamespace Namespace of the source text.
InKey Key of the source text.
InSourceText Optional source text pointer to compare against the source text in the entry.

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