UBlueprintPaletteFavorites::GetCurrentProfile

Gets the user's currently set profile.

Unreal Engine C++ API Reference > Editor > Kismet > UBlueprintPaletteFavorites

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Include #include "BlueprintPaletteFavorites.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp
[FString](API\Runtime\Core\Containers\FString) const & GetCurrentProfile() const

Remarks

Gets the user's currently set profile. If the user hasn't manually set one themselves, then it'll return the default profile identifier. A string name, representing the currently set profile (defined in the editor .ini file)


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library