FArguments

Unreal Engine C++ API Reference > Developer > DesktopWidgets > Widgets > Input > SFilePathPicker

Inheritance Hierarchy

References

   
Module DesktopWidgets
Header /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SFilePathPicker.h
Include #include "Widgets/Input/SFilePathPicker.h"

Syntax

struct FArguments : public [TSlateBaseNamedArgs< SFilePathPicker >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)  

Constructors

Type Name Description
  FArguments ()  

Functions

Type Name Description
WidgetArgsTy... BrowseButtonImage ( const TAttribute< const FSlateBrush... ) Browse button image resource.
WidgetArgsTy... BrowseButtonStyle ( const FButtonStyle* InArg ) Browse button visual style.
WidgetArgsTy... BrowseButtonToolTip ( const TAttribute< FText >& InAttri... ) Browse button tool tip text.
WidgetArgsTy... BrowseDirectory ( const TAttribute< FString >& InAtt... ) The directory to browse by default
WidgetArgsTy... BrowseTitle ( const TAttribute< FText >& InAttri... ) Title for the browse dialog window.
WidgetArgsTy... DialogReturnsFullPath ( const TAttribute< bool >& InAttrib... ) Whether the path returned by the dialog should be converted from relative to full
WidgetArgsTy... FilePath ( const TAttribute< FString >& InAtt... ) The currently selected file path.
WidgetArgsTy... FileTypeFilter ( const TAttribute< FString >& InAtt... ) File type filter string.
WidgetArgsTy... Font ( const TAttribute< FSlateFontInfo > ... ) Font color and opacity of the path text box.
WidgetArgsTy... IsReadOnly ( const TAttribute< bool >& InAttrib... ) Whether the path text box can be modified by the user.
WidgetArgsTy... OnPathPicked ( const FOnPathPicked& InDelegate ) Called when a file path has been picked.

Typedefs

Name Description
WidgetArgsType  

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