bool |
AddActorsToDataLayer ( const TArray< AActor* >& Acto..., UDataLayerInstance* DataLayer ) |
Add the actors to the DataLayer |
bool |
AddActorsToDataLayers ( const TArray< AActor* >& Acto..., const TArray< UDataLayerInstance&#... ) |
Add the actors to the DataLayers |
bool |
AddActorToDataLayer ( AActor* Actor, UDataLayerInstance* DataLayer ) |
Adds the actor to the DataLayer. |
bool |
AddActorToDataLayers ( AActor* Actor, const TArray< UDataLayerInstance&#... ) |
Adds the provided actor to the DataLayers. |
void |
AddAllDataLayersTo ( TArray< TWeakObjectPtr< UDataLayerI... ) |
Gets all known DataLayers and appends them to the provided array |
bool |
AddSelectedActorsToDataLayer ( UDataLayerInstance* DataLayer ) |
Adds selected actors to the DataLayer. |
bool |
AddSelectedActorsToDataLayers ( const TArray< UDataLayerInstance&#... ) |
Adds selected actors to the DataLayers. |
void |
AddToActorEditorContext ( UDataLayerInstance* InDataLaye... ) |
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void |
AppendActorsFromDataLayer ( UDataLayerInstance* DataLayer, TArray< AActor* >& InOutActor..., const TSharedPtr< FActorFilter >& ... ) |
Appends all the actors associated with the specified DataLayer. |
void |
AppendActorsFromDataLayer ( UDataLayerInstance* DataLayer, TArray< AActor* >& InOutActor... ) |
Appends all the actors associated with the specified DataLayer. |
void |
AppendActorsFromDataLayers ( const TArray< UDataLayerInstance&#..., TArray< AActor* >& InOutActor..., const TSharedPtr< FActorFilter >& ... ) |
Appends all the actors associated with ANY of the specified DataLayers. |
void |
AppendActorsFromDataLayers ( const TArray< UDataLayerInstance&#..., TArray< AActor* >& InOutActor... ) |
Appends all the actors associated with ANY of the specified DataLayers. |
UDataLayerIn... |
CreateDataLayerInstance ( const FDataLayerCreationParameters ... ) |
Creates a UDataLayerInstance Object |
DataLayerTyp... |
CreateDataLayerInstance ( AWorldDataLayers* WorldDataLay..., Args&&... InArgs ) |
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void |
DeleteDataLayer ( UDataLayerInstance* DataLayerT... ) |
Deletes the provided DataLayer |
void |
DeleteDataLayers ( const TArray< UDataLayerInstance&#... ) |
Deletes all of the provided DataLayers |
bool |
DoesDataLayerContainSelectedActors ( const UDataLayerInstance* Data... ) |
Returns whether the DataLayer contains one of more actors that are part of the editor selection. |
UDataLayerEd... |
Get () |
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TArray< AAct... |
GetActorsFromDataLayer ( UDataLayerInstance* DataLayer ) |
Gets all the actors associated with the specified DataLayer. |
TArray< AAct... |
GetActorsFromDataLayer ( UDataLayerInstance* DataLayer, const TSharedPtr< FActorFilter >& ... ) |
Gets all the actors associated with the specified DataLayer. |
TArray< AAct... |
GetActorsFromDataLayers ( const TArray< UDataLayerInstance&#..., const TSharedPtr< FActorFilter >& ... ) |
Gets all the actors associated with ANY of the specified DataLayers. |
TArray< AAct... |
GetActorsFromDataLayers ( const TArray< UDataLayerInstance&#... ) |
Gets all the actors associated with ANY of the specified DataLayers. |
TArray< UDat... |
GetAllDataLayers () |
Returns all Data Layers |
UDataLayerIn... |
GetDataLayerInstance ( const UDataLayerAsset* DataLay... ) |
Gets the UDataLayerInstance associated to the DataLayerAsset |
UDataLayerIn... |
GetDataLayerInstance ( const FName& DataLayerInstanceName ) |
Gets the UDataLayerInstance Object of the DataLayer name |
TArray< UDat... |
GetDataLayerInstances ( const TArray< UDataLayerAsset*... ) |
Gets the UDataLayerInstances associated to the each DataLayerAssets |
TArray< cons... |
GetDataLayerInstances ( const TArray< const UDataLayerAsset... ) |
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bool |
HasDeprecatedDataLayers () |
Whether there are any deprecated DataLayerInstance found |
bool |
IsActorValidForDataLayer ( AActor* Actor ) |
Checks to see if the specified actor is in an appropriate state to interact with DataLayers |
void |
MakeAllDataLayersVisible () |
Set the visibility of all DataLayers to true |
FOnActorData... |
OnActorDataLayersChanged () |
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FOnActorData... |
OnActorDataLayersEditorLoadingStateChanged () |
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FOnDataLayer... |
OnDataLayerChanged () |
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bool |
RemoveActorFromAllDataLayers ( AActor* Actor ) |
Removes an actor from all DataLayers. |
bool |
RemoveActorFromDataLayer ( AActor* Actor, UDataLayerInstance* DataLayerT... ) |
Removes an actor from the specified DataLayer. |
bool |
RemoveActorFromDataLayers ( AActor* Actor, const TArray< UDataLayerInstance&#... ) |
Removes the provided actor from the DataLayers. |
bool |
RemoveActorsFromAllDataLayers ( const TArray< AActor* >& Acto... ) |
Removes an actor from all DataLayers. |
bool |
RemoveActorsFromDataLayer ( const TArray< AActor* >& Acto..., UDataLayerInstance* DataLayer ) |
Removes the actors from the specified DataLayer. |
bool |
RemoveActorsFromDataLayers ( const TArray< AActor* >& Acto..., const TArray< UDataLayerInstance&#... ) |
Remove the actors from the DataLayers |
void |
RemoveFromActorEditorContext ( UDataLayerInstance* InDataLaye... ) |
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bool |
RemoveSelectedActorsFromDataLayer ( UDataLayerInstance* DataLayer ) |
Removes the selected actors from the DataLayer. |
bool |
RemoveSelectedActorsFromDataLayers ( const TArray< UDataLayerInstance&#... ) |
Removes selected actors from the DataLayers. |
bool |
ResetUserSettings () |
Resets user override settings of all DataLayers |
bool |
SelectActorsInDataLayer ( UDataLayerInstance* DataLayer, const bool bSelect, const bool bNotify, const bool bSelectEvenIfHidden, const TSharedPtr< FActorFilter >& ... ) |
Selects/de-selects actors belonging to the DataLayer. |
bool |
SelectActorsInDataLayer ( UDataLayerInstance* DataLayer, const bool bSelect, const bool bNotify, const bool bSelectEvenIfHidden ) |
Selects/de-selects actors belonging to the DataLayer. |
bool |
SelectActorsInDataLayers ( const TArray< UDataLayerInstance&#..., const bool bSelect, const bool bNotify, const bool bSelectEvenIfHidden ) |
Selects/de-selects actors belonging to the DataLayers. |
bool |
SelectActorsInDataLayers ( const TArray< UDataLayerInstance&#..., const bool bSelect, const bool bNotify, const bool bSelectEvenIfHidden, const TSharedPtr< FActorFilter >& ... ) |
Selects/de-selects actors belonging to the DataLayers. |
bool |
SetDataLayerIsLoadedInEditor ( UDataLayerInstance* DataLayer, const bool bIsLoadedInEditor, const bool bIsFromUserChange ) |
Changes the DataLayer's IsLoadedInEditor flag to the provided state |
bool |
SetDataLayerShortName ( UDataLayerInstance* InDataLaye..., const FString& InNewShortName ) |
Assign new unique short name to DataLayerInstance if it supports it. |
bool |
SetDataLayersIsLoadedInEditor ( const TArray< UDataLayerInstance&#..., const bool bIsLoadedInEditor, const bool bIsFromUserChange ) |
Changes the IsLoadedInEditor flag of the DataLayers to the provided state |
void |
SetDataLayersVisibility ( const TArray< UDataLayerInstance&#..., const bool bIsVisible ) |
Changes visibility of the DataLayers to the provided state |
void |
SetDataLayerVisibility ( UDataLayerInstance* DataLayer, const bool bIsVisible ) |
Changes the DataLayer's visibility to the provided state |
bool |
SetParentDataLayer ( UDataLayerInstance* DataLayer, UDataLayerInstance* ParentData... ) |
Sets a Parent DataLayer for a specified DataLayer |
bool |
ToggleDataLayerIsLoadedInEditor ( UDataLayerInstance* DataLayer, const bool bIsFromUserChange ) |
Toggles the DataLayer's IsLoadedInEditor flag |
bool |
ToggleDataLayersIsLoadedInEditor ( const TArray< UDataLayerInstance&#..., const bool bIsFromUserChange ) |
Toggles the IsLoadedInEditor flag of all of the DataLayers |
void |
ToggleDataLayersVisibility ( const TArray< UDataLayerInstance&#... ) |
Toggles the visibility of all of the DataLayers |
void |
ToggleDataLayerVisibility ( UDataLayerInstance* DataLayer ) |
Toggles the DataLayer's visibility |
bool |
UpdateActorVisibility ( AActor* Actor, bool& bOutSelectionChanged, bool& bOutActorModified, const bool bNotifySelectionChange, const bool bRedrawViewports ) |
Updates the provided actors visibility in the viewports |
bool |
UpdateAllActorsVisibility ( const bool bNotifySelectionChange, const bool bRedrawViewports ) |
Updates the visibility of all actors in the viewports |