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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > EditorGizmos
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmoInterfaces.h |
Include | #include "EditorGizmos/TransformGizmoInterfaces.h" |
Syntax
struct FGizmoCustomization
Remarks
FGizmoCustomization is a struct that can be used to make some display overrides (currently material and size)
Variables
Type | Name | Description |
---|---|---|
TObjectPtr< UMa... | Material | |
float | SizeCoefficient |