UK2Node::CreatePinsForFunctionEntryExit

Creates the pins required for a function entry or exit node (only inputs as outputs or outputs as inputs respectively)

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Include #include "K2Node.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp
bool CreatePinsForFunctionEntryExit
(
    const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function,
    bool bForFunctionEntry
)

Remarks

Creates the pins required for a function entry or exit node (only inputs as outputs or outputs as inputs respectively) true on success.

Parameters

Name Description
Function The function being implemented that the entry or exit nodes are for.
bForFunctionEntry True indicates a function entry node, false indicates an exit node.

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