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Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/FilterBarConfig.h |
Include | #include "Filters/FilterBarConfig.h" |
Syntax
struct FFilterBarSettings
Variables
Type | Name | Description |
---|---|---|
bool | bIsLayoutSaved | |
TMap< FString, ... | CustomFilters | Map of currently visible custom filters, along with their enabled state |
TArray< FCustom... | CustomTextFilters | Array of custom text filters the user has created |
EFilterBarLayou... | FilterBarLayout | |
TMap< FString, ... | TypeFilters | Map of currently visible asset type filters, along with their enabled state |
Functions
Type | Name | Description |
---|---|---|
void | Empty () |