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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > EditorGizmos > UTransformGizmo
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h |
Include | #include "EditorGizmos/TransformGizmo.h" |
Source | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EditorGizmos/TransformGizmo.cpp |
FVector2D GetScreenProjectedAxis ( const [UGizmoViewContext](API\Runtime\InteractiveToolsFramework\BaseGizmos\UGizmoViewContext) * View, const FVector & InLocalAxis, const FTransform & InLocalToWorld ) const
Remarks
Screen-space helper methodReturns 2D vector projection of input axis onto input view plane