IRegionProvider

Unreal Engine C++ API Reference > Developer > TraceServices > TraceServices > Model

Inheritance Hierarchy

References

   
Module TraceServices
Header /Engine/Source/Developer/TraceServices/Public/TraceServices/Model/Regions.h
Include #include "TraceServices/Model/Regions.h"

Syntax

class IRegionProvider : public [TraceServices::IProvider](API\Developer\TraceServices\TraceServices\Model\IProvider)  

Destructors

Type Name Description
  ~IRegionProvider ()  

Functions

Type Name Description
void EnumerateLanes ( TFunctionRef< void(const FRegionLan... ) Will call Callback(Lane, Depth) for each lane in order.
bool EnumerateRegions ( double IntervalStart, double IntervalEnd, TFunctionRef< bool(const FTimeRegio... ) Enumerates all regions that overlap a certain time interval.
const FRegio... GetLane ( int32 Index ) Direct access to a certain lane at a given index/depth.
int32 GetLaneCount ()  
uint64 GetRegionCount ()  
uint64 GetUpdateCounter ()  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library