FCanRenameSelectedAction

Delegate executed to check if the selected action is valid for renaming

Unreal Engine C++ API Reference > Editor > GraphEditor > SGraphActionMenu

Type

typedef TBaseDelegate_OneParam< bool, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FGraphActionNode](API\Editor\GraphEditor\FGraphActionNode) > > FCanRenameSelectedAction  

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SGraphActionMenu.h
Include #include "SGraphActionMenu.h"

Remarks

Delegate executed to check if the selected action is valid for renaming


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