UAnimationEditModeContext::GetCameraTarget

Get a camera target used to focus the viewport on an object when a user presses 'F' (default).

Unreal Engine C++ API Reference > Editor > AnimationEditMode > UAnimationEditModeContext

References

   
Module AnimationEditMode
Header /Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
Include #include "AnimationEditMode.h"
Source /Engine/Source/Editor/AnimationEditMode/Private/AnimationEditMode.cpp
virtual bool GetCameraTarget
(
    FSphere & OutTarget
) const

Remarks

Get a camera target used to focus the viewport on an object when a user presses 'F' (default). true if the target sphere was filled-in

Parameters

Name Description
OutTarget The target object

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