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Unreal Engine C++ API Reference > Editor > AIGraph
References
Module | AIGraph |
Header | /Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h |
Include | #include "AIGraphTypes.h" |
Syntax
struct FGraphNodeClassHelper
Constructors
Type | Name | Description |
---|---|---|
FGraphNodeClassHelper ( UClass* InRootClass ) |
Destructors
Type | Name | Description |
---|---|---|
~FGraphNodeClassHelper () |
Functions
Type | Name | Description |
---|---|---|
void | AddForcedHiddenClass ( UClass* Class ) | Adds a single class to the list of hidden classes |
void | AddObservedBlueprintClasses ( UClass* BaseNativeClass ) | |
void | AddUnknownClass ( const FGraphNodeClassData& ClassDa... ) | |
void | GatherClasses ( const UClass* BaseClass, TArray< FGraphNodeClassData >& Ava... ) | |
FString | GetDeprecationMessage ( const UClass* Class ) | |
int32 | GetObservedBlueprintClassCount ( UClass* BaseNativeClass ) | |
void | InvalidateCache () | |
bool | IsClassKnown ( const FGraphNodeClassData& ClassDa... ) | |
void | OnAssetAdded ( const FAssetData& AssetData ) | |
void | OnAssetRemoved ( const FAssetData& AssetData ) | |
void | OnReloadComplete ( EReloadCompleteReason Reason ) | |
void | SetForcedHiddenClasses ( const TSet< UClass* >& Classe... ) | Overrides all previously set hidden classes |
void | SetGatherBlueprints ( bool bGather ) | |
void | UpdateAvailableBlueprintClasses () |
Typedefs
Name | Description |
---|---|
FOnPackageListUpdated |
Constants
Name | Description |
---|---|
BlueprintClassCount | |
OnPackageListUpdated | |
UnknownPackages |