UEditorConfigBase

Inherit from this class to simplify saving and loading properties from editor configs.

Unreal Engine C++ API Reference > Editor > EditorConfig

Inheritance Hierarchy

References

   
Module EditorConfig
Header /Engine/Source/Editor/EditorConfig/Public/EditorConfigBase.h
Include #include "EditorConfigBase.h"

Syntax

class UEditorConfigBase : public [UObject](API\Runtime\CoreUObject\UObject\UObject)  

Remarks

Inherit from this class to simplify saving and loading properties from editor configs.

Functions

Type Name Description
bool LoadEditorConfig () Load any properties of this class into properties marked with metadata tag "EditorConfig" from the class's EditorConfig
bool SaveEditorConfig () Save any properties of this class in properties marked with metadata tag "EditorConfig" into the class's EditorConfig.

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