FOpenGLFrontend::GetMaxSamplers

What is the max number of samplers the shader platform can use?

Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL > FOpenGLFrontend

References

   
Module ShaderFormatOpenGL
Header /Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h
Include #include "ShaderFormatOpenGL.h"
Source /Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp
virtual uint32 GetMaxSamplers
(
    [GLSLVersion](API\Developer\ShaderFormatOpenGL\GLSLVersion) Version
)

Remarks

What is the max number of samplers the shader platform can use?


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