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Unreal Engine C++ API Reference > Developer > ToolWidgets > Filters > SBasicFilterBar > AddFilterToBar
References
Module | ToolWidgets |
Header | /Engine/Source/Developer/ToolWidgets/Public/Filters/SBasicFilterBar.h |
Include | #include "Filters/SBasicFilterBar.h" |
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SFilter](API\Developer\ToolWidgets\Filters\SBasicFilterBar\SFilter) > AddFilterToBar ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FFilterBase](API\Developer\ToolWidgets\Filters\FFilterBase)< FilterType >> & Filter )
Remarks
'Activate' A filter by adding it to the filter bar, does not turn it on