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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_SkeletalControlBase
Deprecated * This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h |
Include | #include "AnimGraphNode_SkeletalControlBase.h" |
virtual void DeselectActor ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelComp )
Remarks
If it has select-actors, should hide all actors when de-select is called