FBlueprintEditor::IsGraphInCurrentBlueprint

Checks to see if the provided graph is contained within the current blueprint

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
bool IsGraphInCurrentBlueprint
(
    const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph
) const

Remarks

Checks to see if the provided graph is contained within the current blueprint


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