SGraphNodeK2Event

Unreal Engine C++ API Reference > Editor > GraphEditor > KismetNodes

Inheritance Hierarchy

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/KismetNodes/SGraphNodeK2Event.h
Include #include "KismetNodes/SGraphNodeK2Event.h"

Syntax

class SGraphNodeK2Event : public [SGraphNodeK2Default](API\Editor\GraphEditor\KismetNodes\SGraphNodeK2Default)  

Constructors

Type Name Description
  SGraphNodeK2Event ()  

Overridden from SGraphNode

Type Name Description
void AddPin ( const TSharedRef< SGraphPin >& Pin... ) Add a new pin to this graph node. The pin must be newly created.
TSharedRef< ... CreateTitleWidget ( TSharedPtr< SNodeTitle > NodeTitle )  
void SetDefaultTitleAreaWidget ( TSharedRef< SOverlay > DefaultTitle... )  
bool UseLowDetailNodeTitles () Should we use low-detail node titles?

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