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Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > SFilterBar > FArguments
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h |
Include | #include "Filters/SFilterBar.h" |
WidgetArgsType & OnFilterChanged &40; const FOnFilterChanged & InDelegate &41;
Remarks
Delegate for when filters have changed