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Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule
Type | Name | Description | |
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void | AddCustomFilterToOutliner
(
TSharedRef< FFilterBase< const ISceneOutlinerTreeItem& >> InCustomFilter |
Use the AddCustomFilterToOutliner override that takes in a delegate instead so each Outliner can have a unique instance of the filter |
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void | AddCustomFilterToOutliner
(
FLevelEditorOutlinerSettings::FOutlinerFilterFactory InCreateCustomFilter |
Add a custom filter to the outliner filter bar. |