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Unreal Engine C++ API Reference > Editor > GraphEditor > SGraphNode
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SGraphNode.h |
Include | #include "SGraphNode.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/SGraphNode.cpp |
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SGraphNode](API\Editor\GraphEditor\SGraphNode) > GetNodeUnderMouse ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
the node under the mouse (either this node or one of its children)