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Unreal Engine C++ API Reference > Editor > HardwareTargeting
Inheritance Hierarchy
References
Module | HardwareTargeting |
Header | /Engine/Source/Editor/HardwareTargeting/Public/HardwareTargetingSettings.h |
Include | #include "HardwareTargetingSettings.h" |
Syntax
class UHardwareTargetingSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Remarks
Hardware targeting settings, stored in default config, per-project
Variables
Type | Name | Description |
---|---|---|
EGraphicsPreset | AppliedDefaultGraphicsPerformance | Enum that is set to DefaultGraphicsPerformance when the settings have been successfully applied |
EHardwareClass | AppliedTargetedHardwareClass | Enum that is set to TargetedHardwareClass when the settings have been successfully applied |
EGraphicsPreset | DefaultGraphicsPerformance | Enum specifying a graphics preset to use for this game |
EHardwareClass | TargetedHardwareClass | Enum specifying which class of hardware this game is targeting |
Constructors
Type | Name | Description |
---|---|---|
UHardwareTargetingSettings ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
bool | HasPendingChanges () | Check if these settings have any pending changes that require action |
FSettingChan... | OnSettingChanged () |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) | Called when a property on this object is changed |
Classes
Type | Name | Description |
---|---|---|
Public class | FSettingChangedEvent | Returns an event delegate that is executed when a setting has changed. |