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Unreal Engine C++ API Reference > Developer > AssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h |
Include | #include "AssetViewUtils.h" |
Source | /Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp |
namespace AssetViewUtils
{
void AssetViewUtils::MoveAssets
(
const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Assets,
const [FString](API\Runtime\Core\Containers\FString) & DestPath,
const [FString](API\Runtime\Core\Containers\FString) & SourcePath
)
}
Remarks
Moves assets to a new path
Parameters
Name | Description |
---|---|
Assets | The assets to move |
DestPath | The destination folder in which to move the assets |
SourcePath | If non-empty, this will specify the base folder which will cause the move to maintain folder structure |