FKismetUserDeclaredFunctionMetadata::SetMetaData

Set a metadata value on the function

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FKismetUserDeclaredFunctionMetadata > SetMetaData

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Include #include "K2Node_EditablePinBase.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_EditablePinBase.cpp
void SetMetaData
(
    [FName](API\Runtime\Core\UObject\FName) Key,
    const FStringView Value
)

Remarks

Set a metadata value on the function


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