USoundCueGraphNode::PostDuplicate

Called after duplication & serialization and before PostLoad.

Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph > USoundCueGraphNode

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h
Include #include "SoundCueGraph/SoundCueGraphNode.h"
Source /Engine/Source/Editor/AudioEditor/Private/SoundCueGraphNode.cpp
virtual void PostDuplicate
(
    bool bDuplicateForPIE
)

Remarks

Called after duplication & serialization and before PostLoad. Used to e.g. make sure UStaticMesh's UModel gets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.


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