FAssetArgs::LoadObjects

Unreal Engine C++ API Reference > Editor > AssetDefinition > FAssetArgs

References

   
Module AssetDefinition
Header /Engine/Source/Editor/AssetDefinition/Public/AssetDefinition.h
Include #include "AssetDefinition.h"
template<typename ExpectedObjectType>
[TArray](API\Runtime\Core\Containers\TArray)< ExpectedObjectType * > LoadObjects
(
    const [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & LoadTags,
    [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > * OutAssetsThatFailedToLoad
) const

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library