UMaterialOptions

Options object to define what and how a material should be baked out

Unreal Engine C++ API Reference > Developer > MaterialBaking

Inheritance Hierarchy

References

   
Module MaterialBaking
Header /Engine/Source/Developer/MaterialBaking/Public/MaterialOptions.h
Include #include "MaterialOptions.h"

Syntax

class UMaterialOptions : public [UObject](API\Runtime\CoreUObject\UObject\UObject)  

Remarks

Options object to define what and how a material should be baked out

Variables

Type Name Description
bool bUseMeshData Determines whether to not allow usage of the source mesh data while baking out material properties
bool bUseSpecificUVIndex Flag whether or not the value of TextureCoordinateIndex should be used while baking out material properties
TArray< int32 > LODIndices LOD indices for which the materials should be baked out
TArray< FProper... Properties Properties which are supposed to be baked out for the material(s)
int32 TextureCoordinateIndex Specific texture coordinate which should be used to while baking out material properties as the positions stream
FIntPoint TextureSize Size of the final texture(s) containing the baked out property data

Constructors

Type Name Description
  UMaterialOptions ()  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library