UEditorUtilityWidgetBlueprintFactory

Unreal Engine C++ API Reference > Editor > Blutility

Inheritance Hierarchy

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprintFactory.h
Include #include "EditorUtilityWidgetBlueprintFactory.h"

Syntax

class UEditorUtilityWidgetBlueprintFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory)  

Variables

Type Name Description
TEnumAsByte< EB... BlueprintType The type of blueprint that will be created.
TSubclassOf< cl... ParentClass The parent class of the created blueprint.
UClass * RootWidgetClass  

Constructors

Type Name Description
  UEditorUtilityWidgetBlueprintFactory ( const FObjectInitializer& ObjectIn... )  

Overridden from UFactory

Type Name Description
bool CanCreateNew ()  
bool ConfigureProperties () Opens a dialog to configure the factory properties.
UObject *... FactoryCreateNew ( UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn ) Create a new object by class.
bool ShouldShowInNewMenu () Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew).

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