UEditorTransformGizmoBuilder

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > EditorGizmos

Inheritance Hierarchy

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/EditorTransformGizmoBuilder.h
Include #include "EditorGizmos/EditorTransformGizmoBuilder.h"

Syntax

class UEditorTransformGizmoBuilder :  
    public [UInteractiveGizmoBuilder](API\Runtime\InteractiveToolsFramework\UInteractiveGizmoBuilder),  
    public [IEditorInteractiveGizmoSelectionBuilder](API\Editor\EditorInteractiveToolsFramework\IEditorInteracti-_1)  

Variables

Type Name Description
TFunction< cons... CustomizationFunction If set, this function will be passed to UTransformGizmo instances to override the default material and display size.

Overridden from UInteractiveGizmoBuilder

Type Name Description
UInteractive... BuildGizmo ( const FToolBuilderState& SceneStat... ) Create a new instance of this builder's Gizmo

Overridden from IEditorInteractiveGizmoSelectionBuilder

Type Name Description
void UpdateGizmoForSelection ( UInteractiveGizmo* Gizmo, const FToolBuilderState& SceneStat... ) Update gizmo's active target based on the current Editor selection and scene state.

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