UContentBrowserDataSource::SetDataSink

Set the data sink that can be used to communicate with the Content Browser Data Subsystem.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h
Include #include "ContentBrowserDataSource.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp
void SetDataSink
(
    [IContentBrowserItemDataSink](API\Editor\ContentBrowserData\IContentBrowserItemDataSink) * InDataSink
)

Remarks

Set the data sink that can be used to communicate with the Content Browser Data Subsystem. This is set to a valid instance when the data source is activated, and set to null when it is deactivated.


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