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Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelViewportTabContent
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelViewportTabContent.h |
Include | #include "LevelViewportTabContent.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/LevelViewportTabContent.cpp |
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEditorViewportLayout](API\Editor\EditorFramework\FEditorViewportLayout) > FactoryViewportLayout ( bool bIsSwitchingLayouts )