FBlueprintNodeTemplateCache::GetNodeTemplate

Retrieves a cached template associated with the supplied spawner.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintNodeTemplateCache > GetNodeTemplate

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeTemplateCache.h
Include #include "BlueprintNodeTemplateCache.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintNodeTemplateCache.cpp
[UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * GetNodeTemplate
(
    [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) const * NodeSpawner,
    ENoInit
) const

Remarks

Retrieves a cached template associated with the supplied spawner. Does NOT attempt to allocate one if it doesn't exist. Should return the cached template-node (if one exists, otherwise false).

Parameters

Name Description
NodeSpawner The spawner you want a template node for.
ENoInit Signifies to use this function over the other (mutating) GetNodeTemplate().

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