FDisplacementMap

Unreal Engine C++ API Reference > Developer > NaniteUtilities

References

   
Module NaniteUtilities
Header /Engine/Source/Developer/NaniteUtilities/Public/DisplacementMap.h
Include #include "DisplacementMap.h"

Syntax

class FDisplacementMap  

Variables

Type Name Description
TextureAddress AddressX  
TextureAddress AddressY  
int32 BytesPerPixel  
float Center  
float Magnitude  
uint32 NumLevels  
int32 SizeX  
int32 SizeY  
ETextureSourceF... SourceFormat  

Constructors

Type Name Description
NANITEUTILIT... FDisplacementMap ()  
NANITEUTILIT... FDisplacementMap ( FImage&& TextureSourceImage, float InMagnitude, float InCenter, TextureAddress InAddressX, TextureAddress InAddressY )  

Functions

Type Name Description
float Load ( int32 x, int32 y )  
FVector2f Load ( int32 x, int32 y, uint32 Level )  
float Sample ( FVector2f UV ) Bilinear filtered.
FVector2f Sample ( FVector2f MinUV, FVector2f MaxUV ) Bilinear filtered.
float Sample ( int32 x, int32 y )  
FVector2f Sample ( int32 x, int32 y, uint32 Level ) Bilinear filtered.

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