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Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelViewportTabContent
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelViewportTabContent.h |
Include | #include "LevelViewportTabContent.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/LevelViewportTabContent.cpp |
virtual void Initialize ( AssetEditorViewportFactoryFunction Func, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > InParentTab, const [FString](API\Runtime\Core\Containers\FString) & InLayoutString )
Remarks
Starts the tab content object and creates the initial layout based on the layout string