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Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities
Type | Name | Description | |
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void | FixupMaterialSlotNames
(
UStaticMesh* StaticMesh |
Used to make sure all imported material slot name are unique and non empty. |
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void | FixupMaterialSlotNames
(
USkeletalMesh* SkeletalMesh |
Used to make sure all imported material slot name are unique and non empty. |