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Unreal Engine C++ API Reference > Editor > CurveEditor > FRichCurveEditorModel
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/RichCurveEditorModel.h |
Include | #include "RichCurveEditorModel.h" |
void SetClampInputRange ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< [TRange](API\Runtime\Core\Math\TRange)< double >> InClampInputRange )
Remarks
Set a range to clamp key input values.