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Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor > AddNewNode
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
void AddNewNode ( [FAddedNodeDetails](API\Editor\Kismet\SSCSEditor\FAddedNodeDetails) & OutNodeDetails, [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FScopedTransaction](API\Editor\UnrealEd\FScopedTransaction) > OngoingCreateTransaction, [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * NewNode, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset, bool bMarkBlueprintModified, bool bSetFocusToNewItem )
Remarks
Adds a new SCS Node to the component Table
Parameters
Name | Description |
---|---|
OutNodeDetails | (Out) Struct to be populated by the tree node pointers of the new node and its parent |
OngoingCreateTransaction | (In) The transaction containing the creation of the node. The transaction will remain ongoing until the node gets its initial name from user. |
NewNode | (In) The SCS node to add |
Asset | (In) Optional asset to assign to the component |
bMarkBlueprintModified | (In) Whether or not to mark the Blueprint as structurally modified |
bSetFocusToNewItem | (In) Select the new item and activate the inline rename widget (default is true) |