SNodePanel::GetBoundsForSelectedNodes

Get the bounding area for the currently selected nodes

Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Include #include "SNodePanel.h"
Source /Engine/Source/Editor/GraphEditor/Private/SNodePanel.cpp
bool GetBoundsForSelectedNodes
(
    class [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & Rect,
    float Padding
)

Remarks

Get the bounding area for the currently selected nodes false if nothing is selected


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