UContentBrowserDataSubsystem::GetItemsAtPath

Get the items (folders and/or files) that exist at the given virtual path.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSubsystem

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSubsystem.h
Include #include "ContentBrowserDataSubsystem.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSubsystem.cpp
[TArray](API\Runtime\Core\Containers\TArray)< [FContentBrowserItem](API\Editor\ContentBrowserData\FContentBrowserItem) > GetItemsAtPath
(
    const [FName](API\Runtime\Core\UObject\FName) InPath,
    const EContentBrowserItemTypeFilter InItemTypeFilter
) const

Remarks

Get the items (folders and/or files) that exist at the given virtual path.

Multiple items may have the same virtual path if they are different types, or come from different data sources.


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