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Unreal Engine C++ API Reference > Editor > KismetCompiler > FGraphCompilerContext
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/EdGraphCompilerUtilities.h |
Include | #include "EdGraphCompilerUtilities.h" |
FGraphCompilerContext ( [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & InMessageLog )