PathTexturesMode

It sets where the resized textures will be stored

Unreal Engine C++ API Reference > Developer > DatasmithExporter > FDatasmithExportOptions

References

   
Module DatasmithExporter
Header /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExportOptions.h
Include #include "DatasmithExportOptions.h"

Syntax

static [EDSResizedTexturesPath](API\Developer\DatasmithExporter\EDSResizedTexturesPath) PathTexturesMode = EDSResizedTexturesPath::ExportFolder;  

Remarks

It sets where the resized textures will be stored


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