UAsyncCaptureScene

Unreal Engine C++ API Reference > Editor > Blutility

Inheritance Hierarchy

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Public/AsyncCaptureScene.h
Include #include "AsyncCaptureScene.h"

Syntax

class UAsyncCaptureScene : public [UBlueprintAsyncActionBase](API\Runtime\Engine\Kismet\UBlueprintAsyncActionBase)  

Variables

Type Name Description
FOnAsyncCapture... Complete  

Constructors

Type Name Description
  UAsyncCaptureScene ()  

Functions

Type Name Description
UAsyncCaptur... CaptureSceneAsync ( UCameraComponent* ViewCamera, TSubclassOf< ASceneCapture2D > Scen..., int ResX, int ResY )  
UAsyncCaptur... CaptureSceneWithWarmupAsync ( UCameraComponent* ViewCamera, TSubclassOf< ASceneCapture2D > Scen..., int ResX, int ResY, int WarmUpFrames )  

Overridden from UBlueprintAsyncActionBase

Type Name Description
void Activate () Called to trigger the action once the delegates have been bound

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library