UTestBTDecorator_Blackboard

Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree

Inheritance Hierarchy

References

   
Module AITestSuite
Header /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blackboard.h
Include #include "BehaviorTree/TestBTDecorator_Blackboard.h"

Syntax

class UTestBTDecorator_Blackboard : public [UBTDecorator_Blackboard](API\Runtime\AIModule\BehaviorTree\Decorators\UBTDecorator_Blackboard)  

Variables

Type Name Description
int32 LogIndexBecomeRelevant  
int32 LogIndexCalculate  
int32 LogIndexCeaseRelevant  

Constructors

Type Name Description
  UTestBTDecorator_Blackboard ( const FObjectInitializer& ObjectIn... )  

Overridden from UBTDecorator

Type Name Description
bool CalculateRawConditionValue ( UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory ) Calculates raw, core value of decorator's condition. Should not include calling IsInversed

Overridden from UBTAuxiliaryNode

Type Name Description
void OnBecomeRelevant ( UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory ) Called when execution flow controller becomes active
void OnCeaseRelevant ( UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory ) Called when execution flow controller becomes inactive

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