BlendID

Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialPropertyHelpers

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
Include #include "MaterialPropertyHelpers.h"

Syntax

static [FText](API\Runtime\Core\Internationalization\FText) BlendID = FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "Blend Asset" ), TEXT( "MaterialPropertyHelper" ), TEXT( "BlendID" ));  

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