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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base > GetDebuggedAnimNode
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
Include | #include "AnimGraphNode_Base.h" |
[FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * GetDebuggedAnimNode() const
Remarks
Get the currently-debugged runtime anim node (in the anim BP debugger that this node is currently being edited in) nullptr if the node cannot be found