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Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FAsyncDirectoryReader
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h |
Include | #include "FileCache.h" |
Source | /Engine/Source/Developer/DirectoryWatcher/Private/FileCache.cpp |
[TOptional](API\Runtime\Core\IO\TOptional)< [FDirectoryState](API\Developer\DirectoryWatcher\FDirectoryState) > GetCachedState()
Remarks
Retrieve the cached state supplied to this class through UseCachedState().