UAnimationBlueprintLibrary::FinalizeBoneAnimation

Apply all the changes made to Bone Tracks to Finalize.

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary

Deprecated * FinalizeBoneAnimation has been deprecated, use UAnimDataController instead

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Include #include "AnimationBlueprintLibrary.h"
static void FinalizeBoneAnimation
(
    [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence
)

Remarks

Apply all the changes made to Bone Tracks to Finalize. This triggers recompression. Note that this is expensive, but will require to get correct compressed data


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