ILocalizationServiceProvider::Login

Login to the localization service server (if any).

Unreal Engine C++ API Reference > Developer > LocalizationService > ILocalizationServiceProvider

References

   
Module LocalizationService
Header /Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h
Include #include "ILocalizationServiceProvider.h"
virtual [ELocalizationServiceOperationCommandResult::Type](API\Developer\LocalizationService\ELocalizationSer-) Login
(
    const [FString](API\Runtime\Core\Containers\FString) & InPassword,
    [ELocalizationServiceOperationConcurrency::Type](API\Developer\LocalizationService\ELocalizationServiceOperationCon-) InConcurrency,
    const [FLocalizationServiceOperationComplete](API\Developer\LocalizationService\FLocalizationServiceOperationCom-) & InOperationCompleteDelegate
)

Remarks

Login to the localization service server (if any). This is just a wrapper around Execute(). the result of the operation.

Parameters

Name Description
InPassword The password (if required) to use when logging in.
InConcurrency How to execute the operation, blocking or asynchronously on another thread.
InOperationCompleteDelegate Delegate to call when the operation is completed. This is called back internal to this call when executed on the main thread, or from Tick() when queued for asynchronous execution.

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