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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > IMeshMergeUtilities > CreateProxyMesh
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h |
Include | #include "IMeshMergeUtilities.h" |
void CreateProxyMesh ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors, const struct [FMeshProxySettings](API\Runtime\Engine\Engine\FMeshProxySettings) & InMeshProxySettings, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InOuter, const [FString](API\Runtime\Core\Containers\FString) & InProxyBasePackageName, const [FGuid](API\Runtime\Core\Misc\FGuid) InGuid, const [FCreateProxyDelegate](API\Developer\MeshReductionInterface\FCreateProxyDelegate) & InProxyCreatedDelegate, const bool bAllowAsync, const float ScreenSize ) const
Remarks
Merges list of actors into single proxy mesh
Parameters
Name | Description |
---|---|
Actors | List of Actors to merge |
InProxySettings | Merge settings |
InOuter | Package for a generated assets, if NULL new packages will be created for each asset |
ProxyBasePackageName | Will be used for naming generated assets, in case InOuter is not specified ProxyBasePackageName will be used as long package name for creating new packages |
OutAssetsToSync | Result assets - mesh, material |