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Unreal Engine C++ API Reference > Editor > Blutility
Inheritance Hierarchy
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/ActorActionUtility.h |
Include | #include "ActorActionUtility.h" |
Syntax
class UActorActionUtility :
public [UEditorUtilityObject](API\Editor\Blutility\UEditorUtilityObject),
public [IEditorUtilityExtension](API\Editor\Blutility\IEditorUtilityExtension)
Remarks
Base class for all actor action-related utilities Any functions/events that are exposed on derived classes that have the correct signature will be included as menu options when right-clicking on a group of actors in the level editor.
Functions
Type | Name | Description |
---|---|---|
const TArray... | GetSupportedClasses () | Gets the statically determined supported classes, these classes are used as a first pass filter when determining if we can utilize this asset utility action on the asset. |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | GetAssetRegistryTags ( TArray< FAssetRegistryTag >& OutTa... ) | Begin UObject. |
Deprecated Functions
Type | Name | Description |
---|---|---|
UClass * | GetSupportedClass () | GetSupportedClasses() instead, but ideally you're not requesting this directly and are instead using the FAssetActionUtilityPrototype to wrap access to an unload utility asset. |