UAnimGraphNode_Base::GetPinMetaData

Return the requested metadata for the pin if there is any

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
Include #include "AnimGraphNode_Base.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Base.cpp
virtual [FString](API\Runtime\Core\Containers\FString) GetPinMetaData
(
    [FName](API\Runtime\Core\UObject\FName) InPinName,
    [FName](API\Runtime\Core\UObject\FName) InKey
)

Remarks

Return the requested metadata for the pin if there is any


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