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Unreal Engine C++ API Reference > Developer > AudioSettingsEditor > FAudioPluginWidgetManager
References
Module | AudioSettingsEditor |
Header | /Engine/Source/Developer/AudioSettingsEditor/Public/TargetPlatformAudioCustomization.h |
Include | #include "TargetPlatformAudioCustomization.h" |
Source | /Engine/Source/Developer/AudioSettingsEditor/Private/TargetPlatformAudioCustomization.cpp |
void BuildAudioCategory ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailLayout, const [FString](API\Runtime\Core\Containers\FString) & PlatformName, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * ClassOuterMost )
Remarks
Builds out the audio category for a specific audio section for a platform settings page.