IEditableCounter

An interface that can consume mutations of the state of a counter.

Unreal Engine C++ API Reference > Developer > TraceServices > TraceServices > Model

References

   
Module TraceServices
Header /Engine/Source/Developer/TraceServices/Public/TraceServices/Model/Counters.h
Include #include "TraceServices/Model/Counters.h"

Syntax

class IEditableCounter  

Remarks

An interface that can consume mutations of the state of a counter.

Destructors

Type Name Description
  ~IEditableCounter ()  

Functions

Type Name Description
void AddValue ( double Time, int64 Value ) Add a value to the value counter.
void AddValue ( double Time, double Value ) Add a value to the value counter.
void SetDescription ( const TCHAR* Description ) Sets the description of the counter.
void SetDisplayHint ( ECounterDisplayHint DisplayHint ) Sets the display hint for this counter.
void SetGroup ( const TCHAR* Group ) Sets the group of the counter.
void SetIsFloatingPoint ( bool bIsFloatingPoint ) Sets whether the counter is an integral or floating point number.
void SetIsResetEveryFrame ( bool bInIsResetEveryFrame ) Sets whether the counter value is reset every frame.
void SetName ( const TCHAR* Name ) Sets the name of the counter.
void SetValue ( double Time, int64 Value ) Set the value of the counter.
void SetValue ( double Time, double Value ) Set the value of the counter.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library