FBlueprintEditor::IsInAScriptingMode

Overridable function for determining if the current mode can script

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

  • FBlueprintEditor::IsInAScriptingMode()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
virtual bool IsInAScriptingMode() const

Remarks

Overridable function for determining if the current mode can script


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