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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FKCHandler_VariableSet
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/VariableSetHandler.h |
Include | #include "VariableSetHandler.h" |
virtual bool UsesVariablePinAsKey() const
Remarks
Used for implicit casting. Some nodes need to use the variable pin when performing a lookup in the implicit cast table.