FMessageLogListingViewModel::SetDiscardDuplicates

Set whether we should discard duplicates or not

Unreal Engine C++ API Reference > Developer > MessageLog > Presentation > FMessageLogListingViewModel

References

   
Module MessageLog
Header /Engine/Source/Developer/MessageLog/Public/Presentation/MessageLogListingViewModel.h
Include #include "Presentation/MessageLogListingViewModel.h"
Source /Engine/Source/Developer/MessageLog/Private/Presentation/MessageLogListingViewModel.cpp
void SetDiscardDuplicates
(
    bool bInDiscardDuplicates
)

Remarks

Set whether we should discard duplicates or not


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library