FAggregatedTimingEventFilter

Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels

Inheritance Hierarchy

References

   
Module TraceInsights
Header /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/TimingEvent.h
Include #include "Insights/ViewModels/TimingEvent.h"

Syntax

class FAggregatedTimingEventFilter : public [ITimingEventFilter](API\Developer\TraceInsights\Insights\ViewModels\ITimingEventFilter)  

Variables

Type Name Description
uint32 ChangeNumber  
TArray< TShared... Children  

Constructors

Type Name Description
  FAggregatedTimingEventFilter ()  

Destructors

Type Name Description
  ~FAggregatedTimingEventFilter ()  

Functions

Type Name Description
void AddChild ( TSharedPtr< ITimingEventFilter > In... )  
const TArray... GetChildren ()  
const FName ... GetStaticTypeName ()  

Overridden from ITimingEventFilter

Type Name Description
uint32 GetChangeNumber () Virtual bool FilterTrack(const FBaseTimingTrack& InTrack) const = 0; virtual bool FilterEvent(const ITimingEvent& InEvent) const = 0; virtual bool FilterEvent(double InEventStartTime, double InEventEndTime, uint32 InEventDepth, const TCHAR* InEventName = nullptr, uint64 InEventType = 0, uint32 InEventColor = 0) const = 0;
const FName ... GetTypeName ()  
bool IsKindOf ( const FName& InTypeName )  

Constants

Name Description
TypeName  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library