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Unreal Engine C++ API Reference > Editor > KismetCompiler > IKismetCompilerInterface
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h |
Include | #include "KismetCompilerModule.h" |
[TArray](API\Runtime\Core\Containers\TArray)< [IBlueprintCompiler](API\Editor\KismetCompiler\IBlueprintCompiler) * > & GetCompilers()
Remarks
Gets a list of all compilers for blueprints. You can register new compilers through this list.