FLevelViewportLayout::IsViewportMaximized

Checks to see if the specified level viewport is maximized

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelViewportLayout

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelViewportLayout.h
Include #include "LevelViewportLayout.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelViewportLayout.cpp
bool IsViewportMaximized
(
    [FName](API\Runtime\Core\UObject\FName) InViewport
) const

Remarks

Checks to see if the specified level viewport is maximized true if the viewport is maximized, false otherwise

Parameters

Name Description
InViewport The viewport to check

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