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Unreal Engine C++ API Reference > Editor > MeshPaint > FBaseMeshPaintGeometryAdapter
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h |
Include | #include "BaseMeshPaintGeometryAdapter.h" |
Source | /Engine/Source/Editor/MeshPaint/Private/BaseMeshPaintGeometryAdapter.cpp |
virtual void GetInfluencedVertexData ( const float ComponentSpaceSquaredBrushRadius, const FVector & ComponentSpaceBrushPosition, const FVector & ComponentSpaceCameraPosition, const bool bOnlyFrontFacing, [TArray](API\Runtime\Core\Containers\TArray)< TPair< int32, FVector >> & OutData ) const
Remarks
Retrieves the influenced vertex indices and positions that intersect the given sphere