FMeshPaintBatchedElementParameters

Batched element parameters for texture paint shaders used for paint blending and paint mask generation

Unreal Engine C++ API Reference > Editor > MeshPaint

Inheritance Hierarchy

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h
Include #include "TexturePaintHelpers.h"

Syntax

class FMeshPaintBatchedElementParameters :  
    public [FBatchedElementParameters](API\Runtime\Engine\FBatchedElementParameters),  
    public [FBatchedElementParameters](API\Runtime\Engine\FBatchedElementParameters)  

Remarks

Batched element parameters for texture paint shaders used for paint blending and paint mask generation

Variables

Type Name Description
MeshPaintRender... ShaderParams Shader parameters

Overridden from FBatchedElementParameters

Type Name Description
void BindShaders ( FRHICommandList& RHICmdList, FGraphicsPipelineStateInitializer&..., ERHIFeatureLevel::Type InFeatureLev..., const FMatrix& InTransform, const float InGamma, const FMatrix& ColorWeights, const FTexture* Texture ) Binds vertex and pixel shaders for this element
void BindShaders ( FRHICommandList& RHICmdList, FGraphicsPipelineStateInitializer&..., ERHIFeatureLevel::Type InFeatureLev..., const FMatrix& InTransform, const float InGamma, const FMatrix& ColorWeights, const FTexture* Texture ) Binds vertex and pixel shaders for this element

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