Until::Condition

Creates a new wait delegate which completes it's wait only if the specified condition returns true or if the specified timeout timespan elapses The delegate is only re-evaluated at the specified wait interval

Unreal Engine C++ API Reference > Developer > AutomationDriver > Until > Condition

References

   
Module AutomationDriver
Header /Engine/Source/Developer/AutomationDriver/Public/WaitUntil.h
Include #include "WaitUntil.h"
Source /Engine/Source/Developer/AutomationDriver/Private/WaitUntil.cpp
static [FDriverWaitDelegate](API\Developer\AutomationDriver\FDriverWaitDelegate) Condition
(
    const [FDriverWaitConditionDelegate](API\Developer\AutomationDriver\FDriverWaitConditionDelegate) & Delegate,
    [FWaitInterval](API\Developer\AutomationDriver\FWaitInterval) Interval,
    [FWaitTimeout](API\Developer\AutomationDriver\FWaitTimeout) Timeout
)

Remarks

Creates a new wait delegate which completes it's wait only if the specified condition returns true or if the specified timeout timespan elapses The delegate is only re-evaluated at the specified wait interval


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