FLocTextHelper::GetPlatformSplitMode

How are we splitting localization data per-platform?

Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocTextHelper.h
Include #include "LocTextHelper.h"
Source /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp
[ELocTextPlatformSplitMode](API\Developer\Localization\ELocTextPlatformSplitMode) GetPlatformSplitMode() const  

Remarks

How are we splitting localization data per-platform?


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