FGameplayDebuggerEdMode::InputKey

Unreal Engine C++ API Reference > Editor > GameplayDebuggerEditor > FGameplayDebuggerEdMode

References

   
Module GameplayDebuggerEditor
Header /Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerEdMode.h
Include #include "GameplayDebuggerEdMode.h"
Source /Engine/Source/Editor/GameplayDebugger/Private/GameplayDebuggerEdMode.cpp
virtual bool InputKey
(
    [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient,
    [FViewport](API\Runtime\Engine\FViewport) * InViewport,
    [FKey](API\Runtime\InputCore\FKey) InKey,
    EInputEvent InEvent
)

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