ITargetDeviceProxy::GetPlatformDisplayName

Gets the Vanilla platform of the device variant.

Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceProxy

References

   
Module TargetDeviceServices
Header /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxy.h
Include #include "ITargetDeviceProxy.h"
[FText](API\Runtime\Core\Internationalization\FText) GetPlatformDisplayName
(
    [FName](API\Runtime\Core\UObject\FName) InVariant
) const

Remarks

Gets the Vanilla platform of the device variant. Platform Display Name string.

Parameters

Name Description
InVariant Variant to get the vanilla platform name for.

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