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Unreal Engine C++ API Reference > Developer > DerivedDataCache > FBuildOutput > Load
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildOutput.h |
Include | #include "DerivedDataBuildOutput.h" |
Source | /Engine/Source/Developer/DerivedDataCache/Private/DerivedDataBuildOutput.cpp |
static [FOptionalBuildOutput](API\Developer\DerivedDataCache\FOptionalBuildOutput) Load ( const [FSharedString](API\Runtime\CoreUObject\Serialization\FSharedString) & Name, const [FUtf8SharedString](API\Developer\DerivedDataCache\FUtf8SharedString) & Function, const [FCbObject](API\Runtime\Core\Serialization\FCbObject) & Output )
Remarks
Load a build output. A valid build output, or null on error.
Parameters
Name | Description |
---|---|
Name | The name by which to identify this output for logging and profiling. |
Function | The name of the build function that produced this output. |
Output | The saved output to load. |