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Unreal Engine C++ API Reference > Developer > TreeMap > STreeMap
References
Module | TreeMap |
Header | /Engine/Source/Developer/TreeMap/Public/STreeMap.h |
Include | #include "STreeMap.h" |
[FTreeMapNodeVisualInfo](API\Developer\TreeMap\FTreeMapNodeVisualInfo) * FindNodeVisualUnderCursor ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const FVector2D & ScreenSpaceCursorPosition )
Remarks
Finds the node visual that's under the cursor