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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Select
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h |
Include | #include "K2Node_Select.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Select.cpp |
virtual void NotifyPinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
Remarks
Determine if any pins are connected, if so make all the other pins the same type, if not, make sure pins are switched back to wildcards