IAssetTools::SyncBrowserToAssets

Syncs the primary content browser to the specified assets, whether or not it is locked.

Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTools > SyncBrowserToAssets

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Include #include "IAssetTools.h"
void SyncBrowserToAssets
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & AssetsToSync
)

Remarks

Syncs the primary content browser to the specified assets, whether or not it is locked. Most syncs that come from AssetTools -feel- like they came from the content browser, so this is okay.


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