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Unreal Engine C++ API Reference > Editor > EditorFramework > Tools
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Tools/Modes.h |
Include | #include "Tools/Modes.h" |
Syntax
struct FEditorModeInfo
Variables
Type | Name | Description |
---|---|---|
FSlateIcon | IconBrush | The mode icon |
FEditorModeID | ID | The mode ID |
FText | Name | Name for the editor to display |
int32 | PriorityOrder | The priority of this mode which will determine its default order and shift+X command assignment |
FName | ToolbarCustomizationName | Name of the toolbar this mode uses and can be used by external systems to customize that mode toolbar |
TAttribute< boo... | Visibility |
Constructors
Type | Name | Description |
---|---|---|
FEditorModeInfo () | Default constructor | |
FEditorModeInfo ( FEditorModeID InID, FText InName, FSlateIcon InIconBrush, TAttribute< bool > InVisibility, int32 InPriorityOrder ) | Helper constructor |
Functions
Type | Name | Description |
---|---|---|
bool | IsVisible () | Whether or not the mode should be visible in the mode toolbar |