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Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMaterialUtilities
References
Module | MaterialUtilities |
Header | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h |
Include | #include "MaterialUtilities.h" |
Source | /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp |
static bool ExportBaseColor ( [ULandscapeComponent](API\Runtime\Landscape\ULandscapeComponent) * LandscapeComponent, int32 TextureSize, [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > & OutSamples )
Remarks
Creates bakes textures for a ULandscapeComponent Whether operation was successful
Parameters
Name | Description |
---|---|
LandscapeComponent | The component to bake textures for |