FLocTextHelper::SaveNativeArchive

Attempt to save the native archive file to the given file path.

Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper > SaveNativeArchive

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocTextHelper.h
Include #include "LocTextHelper.h"
Source /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp
bool SaveNativeArchive
(
    const [FString](API\Runtime\Core\Containers\FString) & InArchiveFilePath,
    [FText](API\Runtime\Core\Internationalization\FText) * OutError
) const

Remarks

Attempt to save the native archive file to the given file path. True if the file was saved, false otherwise.

Parameters

Name Description
InArchiveFilePath Full file path to write the archive as.
OutError Optional text to be filled when an error occurs.

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