UEdModeInteractiveToolsContext

[UEdModeInteractiveToolsContext](API\Editor\EditorInteractiveToolsFramework\UEdModeInteractiveToolsContext) is an [UEditorInteractiveToolsContext](API\Editor\EditorInteractiveToolsFramework\UEditorInteractiveToolsContext) intended for use/lifetime in the context of a [UEdMode](API\Editor\UnrealEd\Tools\UEdMode).

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework

Inheritance Hierarchy

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Include #include "EdModeInteractiveToolsContext.h"

Syntax

class UEdModeInteractiveToolsContext : public [UEditorInteractiveToolsContext](API\Editor\EditorInteractiveToolsFramework\UEditorInteractiveToolsContext)  

Remarks

UEdModeInteractiveToolsContext is an UEditorInteractiveToolsContext intended for use/lifetime in the context of a UEdMode. This ITC subclass is dependent on a UModeManagerInteractiveToolsContext to provide an InputRouter.

Variables

Type Name Description
TObjectPtr< UMo... ParentModeManagerToolsContext  

Functions

Type Name Description
void InitializeContextFromModeManagerContext ( UModeManagerInteractiveToolsContext... ) Initialize a new EdModeToolsContext that is derived from a ModeManagerToolsContext.

Overridden from UEditorInteractiveToolsContext

Type Name Description
FRay GetLastWorldRay ()  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library