FBlueprintNamespaceUtilities::GetDefaultBlueprintNamespaceType

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceUtilities

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceUtilities.h
Include #include "BlueprintNamespaceUtilities.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceUtilities.cpp
static EDefaultBlueprintNamespaceType GetDefaultBlueprintNamespaceType()

The default Blueprint namespace type objects/assets should use. Currently used for debugging/testing.


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