UEdGraphSchema_K2::ReconstructNode

Reconstructs a node

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp
virtual void ReconstructNode
(
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) & TargetNode,
    bool bIsBatchRequest
) const

Remarks

Reconstructs a node

Parameters

Name Description
TargetNode The node to reconstruct
bIsBatchRequest If true, this reconstruct node is part of a batch. Allows subclasses to defer marking classes as dirty until they are all done

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library