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Unreal Engine C++ API Reference > Editor > Kismet > Debugging > FDebugLineItem
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h |
Include | #include "Debugging/SKismetDebugTreeView.h" |
virtual void GatherChildrenBase ( [TArray](API\Runtime\Core\Containers\TArray)< FDebugTreeItemPtr > & OutChildren, const [FString](API\Runtime\Core\Containers\FString) & InSearchString, bool bRespectSearch )
Remarks
Gather all of the children.