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Unreal Engine C++ API Reference > Editor > MaterialEditor
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h |
Include | #include "FindInMaterial.h" |
Syntax
class FFindInMaterialResult
Remarks
Item that matched the search results
Variables
Type | Name | Description |
---|---|---|
TArray< TShared... | Children | Any children listed under this category |
UClass * | Class | The class this item refers to |
FString | CommentText | Display text for comment information |
int | DuplicationIndex | The graph may have multiple instances of whatever we are looking for, this tells us which instance # we refer to |
TWeakObjectPtr<... | GraphNode | The graph node that this search result refers to (if not by asset registry or UK2Node) |
TWeakPtr< FFind... | Parent | Search result Parent |
FEdGraphPinRefe... | Pin | The pin that this search result refers to |
FString | Value | The meta string that was stored in the asset registry for this item |
Constructors
Type | Name | Description |
---|---|---|
FFindInMaterialResult ( const FString& InValue ) | Create a root (or only text) result | |
FFindInMaterialResult ( const FString& InValue, TSharedPtr< FFindInMaterialResult >..., UEdGraphPin* InPin ) | Create a listing for a pin result | |
FFindInMaterialResult ( const FString& InValue, TSharedPtr< FFindInMaterialResult >..., UEdGraphNode* InNode ) | Create a listing for a node result | |
FFindInMaterialResult ( const FString& InValue, TSharedPtr< FFindInMaterialResult >..., UClass* InClass, int InDuplicationIndex ) | Create a listing for a search result |
Functions
Type | Name | Description |
---|---|---|
TSharedRef< ... | CreateIcon () | Create an icon to represent the result |
FText | GetCategory () | Get Category for this search result |
FString | GetCommentText () | Gets the comment on this node if any |
FString | GetValueText () | Gets the value of the pin if any |
FReply | OnClick ( TWeakPtr< class FMaterialEditor > M... ) | Called when user clicks on the search item |