UK2Node_CustomEvent::GetNetFlags

If a CustomEvent overrides another CustomEvent, then it inherits the super's net flags.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_CustomEvent

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h
Include #include "K2Node_CustomEvent.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_CustomEvent.cpp
uint32 GetNetFlags() const

Remarks

If a CustomEvent overrides another CustomEvent, then it inherits the super's net flags. This method does that work for you, either returning the super function's flags, or this node's flags (if it's not an override). If this CustomEvent is an override, then this is the super's net flags, otherwise it's from the FunctionFlags set on this node.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library