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Unreal Engine C++ API Reference > Developer > SourceControl > USourceControlHelpers > RevertUnchangedFiles
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/SourceControlHelpers.h |
Include | #include "SourceControlHelpers.h" |
Source | /Engine/Source/Developer/SourceControl/Private/SourceControlHelpers.cpp |
static bool RevertUnchangedFiles ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InFiles, bool bSilent )
Remarks
Use currently set source control provider to revert files provided no changes have been made.
Blocks until action is complete. true if succeeded, false if failed and can call LastErrorMsg() for more info.
Parameters
Name | Description |
---|---|
InFiles | Files to check out - can be either fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard) |
bSilent | if false (default) then write out any error info to the Log. Any error text can be retrieved by LastErrorMsg() regardless. |