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Unreal Engine C++ API Reference > Editor > GraphEditor > FConnectionDrawingPolicy
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h |
Include | #include "ConnectionDrawingPolicy.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/ConnectionDrawingPolicy.cpp |
static float MakeSplineReparamTable ( const FVector2D & P0, const FVector2D & P0Tangent, const FVector2D & P1, const FVector2D & P1Tangent, [FInterpCurve](API\Runtime\Core\Math\FInterpCurve)< float > & OutReparamTable )
Remarks
Util to make a 'distance->alpha' table and also return spline length