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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
- FBlueprintEditor::IsSectionVisible()
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
virtual bool IsSectionVisible ( [NodeSectionID::Type](API\Editor\Kismet\NodeSectionID__Type) InSectionID ) const
Remarks
Called to see if the new document menu items is visible for this type.