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Unreal Engine C++ API Reference > Developer > SettingsEditor
Inheritance Hierarchy
References
Module | SettingsEditor |
Header | /Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModule.h |
Include | #include "ISettingsEditorModule.h" |
Syntax
class ISettingsEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Remarks
Interface for settings editor modules.
Destructors
Type | Name | Description |
---|---|---|
~ISettingsEditorModule () | Virtual destructor. |
Functions
Type | Name | Description |
---|---|---|
TSharedRef< ... | CreateEditor ( const TSharedRef< ISettingsEditorMo... ) | Creates a settings editor widget. |
TSharedRef< ... | CreateModel ( const TSharedRef< ISettingsContaine... ) | Creates a view model for the settings editor widget. |
void | OnApplicationRestartRequired () | Called when the settings have been changed such that an application restart is required for them to be fully applied |
void | SetRestartApplicationCallback ( FSimpleDelegate InRestartApplicatio... ) | Set the delegate that should be called when a setting editor needs to restart the application |