FSplineComponentVisualizer::SnapKeysToLastSelectedAxisPosition

Snapping: snap keys to axis position of last selected key

Unreal Engine C++ API Reference > Editor > ComponentVisualizers > FSplineComponentVisualizer

References

   
Module ComponentVisualizers
Header /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Include #include "SplineComponentVisualizer.h"
Source /Engine/Source/Editor/ComponentVisualizers/Private/SplineComponentVisualizer.cpp
virtual void SnapKeysToLastSelectedAxisPosition
(
    const [EAxis::Type](API\Runtime\Core\Math\EAxis__Type) InAxis,
    [TArray](API\Runtime\Core\Containers\TArray)< int32 > InSnapKeys
)

Remarks

Snapping: snap keys to axis position of last selected key


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library