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Unreal Engine C++ API Reference > Developer > DerivedDataCache > IBuildSessionInternal > Build
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildSession.h |
Include | #include "DerivedDataBuildSession.h" |
void Build ( const [FBuildDefinition](API\Developer\DerivedDataCache\FBuildDefinition) & Definition, const [FOptionalBuildInputs](API\Developer\DerivedDataCache\FOptionalBuildInputs) & Inputs, const [FBuildPolicy](API\Developer\DerivedDataCache\FBuildPolicy) & Policy, [IRequestOwner](API\Developer\DerivedDataCache\IRequestOwner) & Owner, [FOnBuildComplete](API\Developer\DerivedDataCache\FOnBuildComplete) && OnComplete )