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Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities > RecomputeTangentsAndNormalsForRawMesh
References
Module | MeshUtilities |
Header | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
Include | #include "MeshUtilities.h" |
void RecomputeTangentsAndNormalsForRawMesh ( bool bRecomputeTangents, bool bRecomputeNormals, const [FMeshBuildSettings](API\Runtime\Engine\Engine\FMeshBuildSettings) & InBuildSettings, const [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & InOverlappingCorners, [FRawMesh](API\Runtime\RawMesh\FRawMesh) & OutRawMesh ) const