Navigation
Unreal Engine C++ API Reference > Developer
Filters
- (Interfaces)[API\Developer\TextureFormat\Interfaces]
Classes
Type | Name | Description |
---|---|---|
Public class | FChildTextureFormat | Version of ITextureFormat that handles a child texture format that is used as a "post-process" after compressing textures, useful for several platforms that need to modify already compressed texture data for optimal data. |
Functions
Type | Name | Description |
---|---|---|
ITextureForm... | GetTextureFormatManager () | Return the Texture Format Manager interface, if it is available, otherwise return nullptr. |
ITextureForm... | GetTextureFormatManagerRef () | Return the Texture Format Manager interface, fatal error if it is not available. |