UContentBrowserDataSubsystem::GetItemsUnderPath

Get the items (folders and/or files) that exist under the given virtual path.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSubsystem

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSubsystem.h
Include #include "ContentBrowserDataSubsystem.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSubsystem.cpp
[TArray](API\Runtime\Core\Containers\TArray)< [FContentBrowserItem](API\Editor\ContentBrowserData\FContentBrowserItem) > GetItemsUnderPath
(
    const [FName](API\Runtime\Core\UObject\FName) InPath,
    const [FContentBrowserDataFilter](API\Editor\ContentBrowserData\FContentBrowserDataFilter) & InFilter
) const

Remarks

Get the items (folders and/or files) that exist under the given virtual path.


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