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Unreal Engine C++ API Reference > Editor > AIGraph
Inheritance Hierarchy
- FDragNode
References
Module | AIGraph |
Header | /Engine/Source/Editor/AIGraph/Public/SGraphNodeAI.h |
Include | #include "SGraphNodeAI.h" |
Syntax
class FDragAIGraphNode : public FDragNode
Variables
Type | Name | Description |
---|---|---|
double | StartTime |
Functions
Type | Name | Description |
---|---|---|
UAIGraphNode... | GetDropTargetNode () | |
const FStrin... | GetTypeId () | |
bool | IsOfTypeImpl ( const FString& Type ) | Checks whether this drag and drop operation can cast safely to the specified type. |
TSharedRef< ... | New ( const TSharedRef< SGraphPanel >& I..., const TSharedRef< SGraphNode >& In... ) | |
TSharedRef< ... | New ( const TSharedRef< SGraphPanel >& I..., const TArray< TSharedRef< SGraphNod... ) |
Typedefs
Name | Description |
---|---|
Super |