FFavoritedBlueprintPaletteItem::operator==

Checks to see if this favorite represents the supplied ed-graph action (so we can match them together, and construct a favorites list).

Unreal Engine C++ API Reference > Editor > Kismet > FFavoritedBlueprintPaletteItem > operator==

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Include #include "BlueprintPaletteFavorites.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp
bool operator==
(
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > PaletteAction
) const

Remarks

Checks to see if this favorite represents the supplied ed-graph action (so we can match them together, and construct a favorites list). True if this favorite represents the specified action, false if not.

Parameters

Name Description
PaletteAction The action you want to compare with.

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