UAssetActionUtility::GetAssetRegistryTags

Begin [UObject](API\Runtime\CoreUObject\UObject\UObject).

Unreal Engine C++ API Reference > Editor > Blutility > UAssetActionUtility

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Classes/AssetActionUtility.h
Include #include "AssetActionUtility.h"
Source /Engine/Source/Editor/Blutility/Private/AssetActionUtility.cpp
virtual void GetAssetRegistryTags
(
    [TArray](API\Runtime\Core\Containers\TArray)< [FAssetRegistryTag](API\Runtime\CoreUObject\UObject\UObject\FAssetRegistryTag) > & OutTags
) const

Remarks

Begin UObject.


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