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Unreal Engine C++ API Reference > Developer > AnimationWidgets > SAdvancedTransformInputBox > FArguments
References
Module | AnimationWidgets |
Header | /Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h |
Include | #include "SAdvancedTransformInputBox.h" |
WidgetArgsType & DisplayRelativeWorld &40; bool InArg &41;
Remarks
Whether or not to display the per component buttons to switch between relative and world