Navigation
Unreal Engine C++ API Reference > Developer > CookedEditor > TCookedCookerTargetPlatform
References
Module | CookedEditor |
Header | /Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h |
Include | #include "CookedEditorTargetPlatform.h" |
virtual void GetAllPossibleShaderFormats ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutFormats ) const
Remarks
Disabling stuff since it's just a cooker.