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Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialEditorUtilities
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h |
Include | #include "MaterialEditorUtilities.h" |
Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialEditorUtilities.cpp |
static void GetVisibleMaterialParameters ( const [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, [UMaterialInstance](API\Runtime\Engine\Materials\UMaterialInstance) * MaterialInstance, [TArray](API\Runtime\Core\Containers\TArray)< [FMaterialParameterInfo](API\Runtime\Engine\FMaterialParameterInfo) > & VisibleExpressions )
Remarks
Retrieves all visible parameters within the material.
Parameters
Name | Description |
---|---|
Material | The material to retrieve the parameters from. |
MaterialInstance | The material instance that contains all parameter overrides. |
VisisbleExpressions | The array that will contain the name's of the visible parameter expressions. |