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Unreal Engine C++ API Reference > Editor > ContentBrowser > IContentBrowserSingleton
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h |
Include | #include "IContentBrowserSingleton.h" |
void RegisterCanChangeAssetPublicStateDelegate ( FCanChangeAssetPublicStateDelegate InCanChangeAssetPublicStateDelegate )
Remarks
Registers the delegate called to determine whether the public/private state of the specified asset can be changed