ITextureFormat::SupportsTiling

Whether device-specific tiling is supported by the compressor.

Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces > ITextureFormat

References

   
Module TextureFormat
Header /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h
Include #include "Interfaces/ITextureFormat.h"
virtual bool SupportsTiling() const

Remarks

Whether device-specific tiling is supported by the compressor. true if tiling is supported, false if it must be done by the caller

Parameters

Name Description
BuildSettings Build settings.

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