FBlueprintEditor::NewDocument_GetVisibilityForType

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) NewDocument_GetVisibilityForType
(
    [ECreatedDocumentType](API\Editor\Kismet\FBlueprintEditor\ECreatedDocumentType) GraphType
) const

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