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Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FShaderConductorContext
References
Module | ShaderCompilerCommon |
Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h |
Include | #include "ShaderConductorContext.h" |
Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderConductorContext.cpp |
static bool Disassemble ( [EShaderConductorIR](API\Developer\ShaderCompilerCommon\CrossCompiler__EShaderConductorI-) Language, const void * Binary, uint32 BinaryByteSize, [TArray](API\Runtime\Core\Containers\TArray)< ANSICHAR > & OutAssemblyText )
Remarks
Disassembles the specified SPIR-V module and returns its assembly as text representation.