SNodePanel::OnBeginNodeInteraction

Lets the CanvasPanel know that the user is interacting with a node.

Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Include #include "SNodePanel.h"
Source /Engine/Source/Editor/GraphEditor/Private/SNodePanel.cpp
virtual void OnBeginNodeInteraction
(
    const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SNode](API\Editor\GraphEditor\SNodePanel\SNode) > & InNodeToDrag,
    const FVector2D & GrabOffset
)

Remarks

Lets the CanvasPanel know that the user is interacting with a node.

Parameters

Name Description
InNodeToDrag The node that the user wants to drag
GrabOffset Where within the node the user grabbed relative to split between inputs and outputs.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library