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Unreal Engine C++ API Reference > Developer > AssetTools > FAssetTypeActions_Base
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h |
Include | #include "AssetTypeActions_Base.h" |
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > GetValidAssetsForPreviewOrEdit ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > InAssetDatas, bool bIsPreview )
Remarks
Returns the set of asset data that is valid to load.