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Unreal Engine C++ API Reference > Developer > NaniteUtilities
References
Module | NaniteUtilities |
Header | /Engine/Source/Developer/NaniteUtilities/Public/AdaptiveTessellator.h |
Include | #include "AdaptiveTessellator.h" |
Syntax
class FAdaptiveTessellator
Variables
Type | Name | Description |
---|---|---|
TArray< int32 > | AdjEdges | |
TArray< FVector... | Displacements | |
TArray< uint32 ... | FindRequests | |
FDispFunc | GetDisplacement | |
FBoundsFunc | GetErrorBounds | |
TArray< uint32 ... | Indexes | |
TArray< int32 >... | MaterialIndexes | |
std::atomic< ui... | NumSplits | |
float | SampleRate | |
TArray< uint32 ... | SplitRequests | |
float | TargetError | |
TArray< FTriang... | Triangles | |
TArray< FLerpVe... | Verts |
Constructors
Type | Name | Description |
---|---|---|
FAdaptiveTessellator ( TArray< FLerpVert >& InVerts, TArray< uint32 >& InIndexes, TArray< int32 >& InMaterialIndexes, float InTargetError, float InSampleRate, bool bCrackFree, FDispFunc InGetDisplacement, FBoundsFunc InGetErrorBounds ) |
Functions
Type | Name | Description |
---|---|---|
void | AddFindRequest ( uint32 TriIndex ) | |
bool | CouldFlipEdge ( uint32 EdgeIndex ) | |
void | FindSplit ( uint32 TriIndex ) | |
void | FindSplitBVH ( uint32 TriIndex ) | |
FVector3f | GetTriNormal ( uint32 TriIndex ) | |
void | LinkEdge ( int32 EdgeIndex0, int32 EdgeIndex1 ) | |
void | RemoveSplitRequest ( uint32 TriIndex ) | |
void | SplitTriangle ( uint32 TriIndex ) | |
void | TryDelaunayFlip ( uint32 EdgeIndex ) |
Classes
Type | Name | Description |
---|---|---|
Protected struct | FTriangle |
Typedefs
Name | Description |
---|---|
FBoundsFunc | |
FDispFunc |