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Unreal Engine C++ API Reference > Editor > Kismet
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h |
Include | #include "ImaginaryBlueprintData.h" |
Syntax
class FSearchableValueInfo
Variables
Type | Name | Description |
---|---|---|
FText | DisplayKey | Key that this item is associated with, used for display purposes |
FText | DisplayText | Text value to use instead of a lookup into the table |
int32 | LookupTableKey | Key to use to lookup into a table if DisplayText does not override |
ESearchableValu... | SearchableValueStatus | The searchability status of this item |
Constructors
Type | Name | Description |
---|---|---|
FSearchableValueInfo () | ||
FSearchableValueInfo ( FText InDisplayKey, int32 InLookUpTableKey ) | ||
FSearchableValueInfo ( FText InDisplayKey, FText InDisplayText ) | ||
FSearchableValueInfo ( FText InDisplayKey, int32 InLookUpTableKey, ESearchableValueStatus InSearchable... ) | ||
FSearchableValueInfo ( FText InDisplayKey, FText InDisplayText, ESearchableValueStatus InSearchable... ) |
Functions
Type | Name | Description |
---|---|---|
FText | GetDisplayKey () | Returns the display key for this item |
FText | GetDisplayText ( const TMap< int32, FText >& InLook... ) | Returns the display text to use for this item |
bool | IsCoreDisplay () | Returns TRUE if the item should be treated as a CoreDisplayItem, which is searchable but not displayed |
bool | IsExplicitSearchable () | Returns TRUE if the item should only be searchable if explicitly searched for using the tag |
bool | IsSearchable () | Returns TRUE if the data is searchable |