BuildResourceTableMapping

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > BuildResourceTableMapping

Deprecated * No longer supported; use version of function that accepts a FShaderResourceTableMap instead

References

   
Module ShaderCompilerCommon
Header /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Include #include "ShaderCompilerCommon.h"
Source /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp
PRAGMA_DISABLE_DEPRECATION_WARNINGSbool BuildResourceTableMapping
(
    const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), FResourceTableEntry > & ResourceTableMap,
    const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FUniformBufferEntry](API\Runtime\RenderCore\FUniformBufferEntry) > & UniformBufferMap,
    [TBitArray](API\Runtime\Core\Containers\TBitArray)<> & UsedUniformBufferSlots,
    [FShaderParameterMap](API\Runtime\RenderCore\FShaderParameterMap) & ParameterMap,
    [FShaderCompilerResourceTable](API\Runtime\RenderCore\FShaderCompilerResourceTable) & OutSRT
)

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library