FNewClassInfo::GetIncludePath

Get the path needed to include this class into another file

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > FNewClassInfo

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h
Include #include "AddToProjectConfig.h"
Source /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp
bool GetIncludePath
(
    [FString](API\Runtime\Core\Containers\FString) & OutIncludePath
) const

Remarks

Get the path needed to include this class into another file


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library