Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Literal
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Literal.h |
Include | #include "K2Node_Literal.h" |
[UObject](API\Runtime\CoreUObject\UObject\UObject) * GetObjectRef() const
Remarks
Gets the referenced object