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Unreal Engine C++ API Reference > Editor > ContentBrowser > IContentBrowserSingleton
Type | Name | Description | |
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void | SyncBrowserToAssets
(
const TArray< struct FAssetData >& AssetDataList, |
Selects the supplied assets in the primary content browser. |
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void | SyncBrowserToAssets
(
const TArray< UObject* >& AssetList, |
Selects the supplied assets in the primary content browser. |