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Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces > ITextureFormatManagerModule
References
Module | TextureFormat |
Header | /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormatManagerModule.h |
Include | #include "Interfaces/ITextureFormatManagerModule.h" |
void Invalidate()
Remarks
Invalidates the texture format manager module.
Invalidate should be called if any TextureFormat modules get loaded/unloaded/reloaded during runtime to give the implementation the chance to rebuild all its internal states and caches.