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Unreal Engine C++ API Reference > Editor > Kismet
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h |
Include | #include "BlueprintPaletteFavorites.h" |
Syntax
struct FFavoritedBlueprintPaletteItem
Constructors
Type | Name | Description |
---|---|---|
FFavoritedBlueprintPaletteItem ( FString const& SerializedAction ) | Sometime favorites can be coming from user edited .ini files, so this converts that readable text into a favorite (since the strings are user generated, there could be some error, so sure to check its validity). | |
FFavoritedBlueprintPaletteItem ( TSharedPtr< FEdGraphSchemaAction > ... ) | Constructs a favorite from the specified palette action (some palette actions cannot be favorited, so make sure to check its validity). | |
FFavoritedBlueprintPaletteItem ( UBlueprintNodeSpawner const* B... ) |
Functions
Type | Name | Description |
---|---|---|
bool | IsValid () | Sometimes we're not able to construct favorites from specified actions, so this provides us a way to check this item's validity. |
FString cons... | ToString () | We want to be able to specify some of these in .ini files, so let we have to have a readable string representation for them. |
Operators
Type | Name | Description |
---|---|---|
bool | operator== ( FFavoritedBlueprintPaletteItem cons... ) | Checks to see if this favorite matches the specified one. |
bool | operator== ( TSharedPtr< FEdGraphSchemaAction > ... ) | Checks to see if this favorite represents the supplied ed-graph action (so we can match them together, and construct a favorites list). |