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Unreal Engine C++ API Reference > Editor > ContentBrowser > UContentBrowserAssetContextMenuContext
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/ContentBrowserMenuContexts.h |
Include | #include "ContentBrowserMenuContexts.h" |
template<typename ExpectedAssetType> [TArray](API\Runtime\Core\Containers\TArray)< [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< ExpectedAssetType > > GetSelectedAssetSoftObjects ( EIncludeSubclasses IncludeSubclasses ) const
Remarks
Get the selected assets as an array of SoftObjectPtr