FBlueprintNodeSignature::AddNamedValue

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintNodeSignature

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSignature.h
Include #include "BlueprintNodeSignature.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintNodeSignature.cpp
void AddNamedValue
(
    [FName](API\Runtime\Core\UObject\FName) SignatureKey,
    [FString](API\Runtime\Core\Containers\FString) const & Value
)

Parameters

Name Description
SignatureKey  
Value  

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