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Unreal Engine C++ API Reference > Editor > Kismet
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h |
Include | #include "FindInBlueprintManager.h" |
Syntax
struct FSearchData
Remarks
Tracks data relevant to a Blueprint for searches
Variables
Type | Name | Description |
---|---|---|
FSoftObjectPath | AssetPath | The full asset path this search data is associated with of the form /Game/Path/To/Package.Package |
TWeakObjectPtr<... | Blueprint | The Blueprint this search data points to, if available |
FImaginaryFiBDa... | ImaginaryBlueprint | Cached ImaginaryBlueprint data for the searchable content, prevents having to re-parse every search |
TArray< FString... | Interfaces | Interfaces implemented by the Blueprint |
FString | ParentClass | Parent Class |
ESearchDataStat... | StateFlags | State flags (see enum) |
FString | Value | Search data block for the Blueprint |
FSearchDataVers... | VersionInfo | Data versioning |
Constructors
Type | Name | Description |
---|---|---|
FSearchData () |
Functions
Type | Name | Description |
---|---|---|
bool | IsIndexingCompleted () | |
bool | IsMarkedForDeletion () | |
bool | IsValid () |