ITargetDeviceProxy::GetTargetDeviceIds

Gets a list of device identifiers for an aggregate (All__devices_on_) proxy

Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceProxy

References

   
Module TargetDeviceServices
Header /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxy.h
Include #include "ITargetDeviceProxy.h"
const [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > & GetTargetDeviceIds
(
    [FName](API\Runtime\Core\UObject\FName) InVariant
) const

Remarks

Gets a list of device identifiers for an aggregate (All_devices_on) proxy

Parameters

Name Description
InVariant name of the variant to return the device identifier for, If InVariant == NAME_None you'll get back the default target device identifiers.
OutDeviceIds The list of device identifiers.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library