IAssetTools::RegisterAdvancedAssetCategory

Allocates a Category bit for a user-defined Category, or [EAssetTypeCategories::Misc](API\Developer\AssetTools\EAssetTypeCategories__Type) if all available bits are allocated.

Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTools

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Include #include "IAssetTools.h"
[EAssetTypeCategories::Type](API\Developer\AssetTools\EAssetTypeCategories__Type) RegisterAdvancedAssetCategory
(
    [FName](API\Runtime\Core\UObject\FName) CategoryKey,
    [FText](API\Runtime\Core\Internationalization\FText) CategoryDisplayName
)

Remarks

Allocates a Category bit for a user-defined Category, or EAssetTypeCategories::Misc if all available bits are allocated. Ignores duplicate calls with the same CategoryKey (returns the existing bit but does not change the display name).


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