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Unreal Engine C++ API Reference > Editor > LandscapeEditor
References
Module | LandscapeEditor |
Header | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h |
Include | #include "LandscapeToolInterface.h" |
Syntax
struct FLandscapeToolInteractorPosition
Remarks
FLandscapeToolMousePosition - Struct to store mouse positions since the last time we applied the brush.
Variables
Type | Name | Description |
---|---|---|
bool | bModifierPressed | |
FVector2D | Position | Stored in heightmap space. |
Constructors
Type | Name | Description |
---|---|---|
FLandscapeToolInteractorPosition ( FVector2D InPosition, const bool bInModifierPressed ) |