IBufferedCurveModel::GetLongDisplayName

Returns the full/long display name of the curves.

Unreal Engine C++ API Reference > Editor > CurveEditor > IBufferedCurveModel

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/IBufferedCurveModel.h
Include #include "IBufferedCurveModel.h"
[FString](API\Runtime\Core\Containers\FString) GetLongDisplayName() const  

Remarks

Returns the full/long display name of the curves. Buffered curves can only be applied to the original curve it was stored from.


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