SAssetView::OnFocusChanging

Called whenever a focus path is changing on all the widgets within the old and new focus paths

Unreal Engine C++ API Reference > Editor > ContentBrowser > SAssetView

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/SAssetView.h
Include #include "SAssetView.h"
Source /Engine/Source/Editor/ContentBrowser/Private/SAssetView.cpp
virtual void OnFocusChanging
(
    const [FWeakWidgetPath](API\Runtime\SlateCore\Layout\FWeakWidgetPath) & PreviousFocusPath,
    const [FWidgetPath](API\Runtime\SlateCore\Layout\FWidgetPath) & NewWidgetPath,
    const [FFocusEvent](API\Runtime\SlateCore\Input\FFocusEvent) & InFocusEvent
)

Remarks

Called whenever a focus path is changing on all the widgets within the old and new focus paths


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