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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h |
Include | #include "K2Node_Message.h" |
Syntax
class UK2Node_Message : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction)
Variables
Type | Name | Description |
---|---|---|
FNodeTitleTextT... | CachedNodeTitles | Constructing FText strings can be costly, so we cache the node's title |
Constructors
Type | Name | Description |
---|---|---|
UK2Node_Message ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
void | ExpandLevelStreamingHandlers ( FKismetCompilerContext& InCompiler..., UEdGraph* InSourceGraph, UEdGraphPin* InStartingExecPin, UEdGraphPin* InMessageSelfPin, UK2Node_DynamicCast* InCastToI... ) | Helper function for expand node to expand the message to handle the case that a ULevelStreaming may be passed which needs to have its LevelScriptActor pulled out |
Overridden from UK2Node_CallFunction
Type | Name | Description |
---|---|---|
UEdGraphPin ... | CreateSelfPin ( const UFunction* Function ) | Creates a self pin for the graph, taking into account the scope of the function call |
void | FixupSelfMemberContext () | Helper function to ensure function is called in our context |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
FNodeHandlin... | CreateNodeHandler ( FKismetCompilerContext& CompilerCo... ) | |
void | ExpandNode ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph ) | Expands a node while compiling, which may add additional nodes or delete this node |
FName | GetCornerIcon () | |
bool | IsNodePure () | Returns whether this node is considered 'pure' by the compiler |
bool | IsNodeSafeToIgnore () | Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings). |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |