FiB_ClassName

Class Name tag

Unreal Engine C++ API Reference > Editor > Kismet > FFindInBlueprintSearchTags

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Include #include "FindInBlueprintManager.h"

Syntax

static const [FText](API\Runtime\Core\Internationalization\FText) FiB_ClassName = FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "ClassName" ), TEXT( "FindInBlueprintManager" ), TEXT( "ClassName" ));  

Remarks

Class Name tag


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