UBehaviorTreeGraph

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor

Inheritance Hierarchy

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
Include #include "BehaviorTreeGraph.h"

Syntax

class UBehaviorTreeGraph : public [UAIGraph](API\Editor\AIGraph\UAIGraph)  

Variables

Type Name Description
bool bIsUsingModCounter  
int32 ModCounter Increased with every graph rebuild, used to refresh data from subtrees
TSubclassOf< UB... RootNodeClass  

Constructors

Type Name Description
  UBehaviorTreeGraph ( const FObjectInitializer& ObjectIn... )  

Functions

Overridden from UAIGraph

Type Name Description
void CollectAllNodeInstances ( TSet< UObject* >& NodeInstanc... )  
void Initialize ()  
void MarkVersion ()  
void OnCreated ()  
void OnLoaded ()  
void OnSubNodeDropped ()  
void UpdateAsset ( int32 UpdateFlags )  
void UpdateVersion ()  

Overridden from UObject

Type Name Description
void PostEditUndo () Called after applying a transaction to the object.

Enums

Type Name Description
Public enum EUpdateFlags  

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