IUnloadedBlueprintData::HasAnyClassFlags

Used to safely check whether the passed in flag is set.

Unreal Engine C++ API Reference > Editor > ClassViewer > IUnloadedBlueprintData

References

   
Module ClassViewer
Header /Engine/Source/Editor/ClassViewer/Public/ClassViewerFilter.h
Include #include "ClassViewerFilter.h"
bool HasAnyClassFlags
(
    uint32 InFlagsToCheck
) const

Remarks

Used to safely check whether the passed in flag is set. true if the passed in flag is set, false otherwise (including no flag passed in, unless the FlagsToCheck is CLASS_AllFlags)

Parameters

Name Description
InFlagsToCheck Class flag to check for

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