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Unreal Engine C++ API Reference > Editor > KismetWidgets > FCreateBlueprintFromActorDialog > OpenDialog
References
Module | KismetWidgets |
Header | /Engine/Source/Editor/KismetWidgets/Public/CreateBlueprintFromActorDialog.h |
Include | #include "CreateBlueprintFromActorDialog.h" |
Source | /Engine/Source/Editor/KismetWidgets/Private/CreateBlueprintFromActorDialog.cpp |
static void OpenDialog ( ECreateBlueprintFromActorMode CreateMode, [AActor](API\Runtime\Engine\GameFramework\AActor) * InActorOverride, bool bInReplaceActors )
Remarks
Static function to access constructing this window.
Parameters
Name | Description |
---|---|
CreateMode | The mode to use when creating a blueprint from the selected actors |
ActorOverride | If set convert the specified actor, if null use the currently selected actor |