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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > IShaderFormat
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IShaderFormat.h |
Include | #include "Interfaces/IShaderFormat.h" |
virtual void NotifyShaderCompiled ( const TConstArrayView< uint8 > & PlatformDebugData, [FName](API\Runtime\Core\UObject\FName) Format ) const
Remarks
Called when a shader resource is cooked, so the shader format can perform platform-specific operations on the debug data. Does nothing on platforms that make no use of the platform debug data.