IBlueprintEditor::GetNumberOfSelectedNodes

Get number of currently selected nodes in the SCS editor tree

Unreal Engine C++ API Reference > Editor > Kismet > IBlueprintEditor

  • IBlueprintEditor::GetNumberOfSelectedNodes()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Include #include "BlueprintEditorModule.h"
int32 GetNumberOfSelectedNodes() const

Remarks

Get number of currently selected nodes in the SCS editor tree


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