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Unreal Engine C++ API Reference > Editor > AudioEditor
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/SoundSubmixDefaultColorPalette.h |
Include | #include "SoundSubmixDefaultColorPalette.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/SoundSubmixDefaultColorPalette.cpp |
namespace Audio
{
[FName](API\Runtime\Core\UObject\FName) Audio::GetNameForSubmixType
(
const [USoundSubmixBase](API\Runtime\Engine\Sound\USoundSubmixBase) * InSubmix
)
}
Remarks
These utility functions are used.