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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
void ConvertFunctionToEvent ( [UK2Node_FunctionEntry](API\Editor\BlueprintGraph\UK2Node_FunctionEntry) * SelectedCallFunctionNode )
Remarks
Given a function node, move all nodes from the function out of the function graph, create an event with the same function name, and connect nodes to that event.
Parameters
Name | Description |
---|---|
SelectedCallFunctionNode | The function node to convert to an event |