UEditorUtilityWidgetProjectSettings::PostEditChangeChainProperty

This alternate version of PostEditChange is called when properties inside structs are modified.

Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilityWidgetProjectSettings

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Public/EditorUtilityWidgetProjectSettings.h
Include #include "EditorUtilityWidgetProjectSettings.h"
Source /Engine/Source/Editor/Blutility/Private/EditorUtilityWidgetProjectSettings.cpp
virtual void PostEditChangeChainProperty
(
    struct [FPropertyChangedChainEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedChainEvent) & PropertyChangedEvent
)

Remarks

This alternate version of PostEditChange is called when properties inside structs are modified. The property that was actually modified is located at the tail of the list. The head of the list of the FStructProperty member variable that contains the property that was modified.


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