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Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits > FToolkitManager
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Toolkits/ToolkitManager.h |
Include | #include "Toolkits/ToolkitManager.h" |
Source | /Engine/Source/Editor/EditorFramework/Private/Toolkits/ToolkitManager.cpp |
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkit](API\Editor\EditorFramework\Toolkits\IToolkit) > FindEditorForAsset ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset )
Remarks
Tries to find an open asset editor that's editing the specified asset, and returns the toolkit for that asset editor