FBlueprintEditor::SelectLocalVariable

Selects a local variable to load in the details panel.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

  • FBlueprintEditor::SelectLocalVariable()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
virtual bool SelectLocalVariable
(
    const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph,
    const [FName](API\Runtime\Core\UObject\FName) & VariableName
)

Remarks

Selects a local variable to load in the details panel.


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