ITimingEventFilter::FilterEvent

Returns true if the timing event passes the filter.

Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels > ITimingEventFilter > FilterEvent

  • ITimingEventFilter::FilterEvent()

References

   
Module TraceInsights
Header /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/ITimingEvent.h
Include #include "Insights/ViewModels/ITimingEvent.h"
bool FilterEvent
(
    const [ITimingEvent](API\Developer\TraceInsights\Insights\ViewModels\ITimingEvent) & InEvent
) const

Remarks

Returns true if the timing event passes the filter.


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