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Unreal Engine C++ API Reference > Editor > GameProjectGeneration > GameProjectUtils
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
Include | #include "GameProjectUtils.h" |
Source | /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
static bool UpdateAdditionalPluginDirectory ( const [FString](API\Runtime\Core\Containers\FString) & InDir, const bool bAddOrRemove )
Remarks
Update the list of plugin directories to scan This will take care of checking out and saving the updated .uproject file automatically Whether the plugin directory list was changed
Parameters
Name | Description |
---|---|
InDir | directory to add/remove |
bAddOrRemove | true if the directory should be added to this project, false if it should not |