FBlueprintActionInfo::GetActionOwner

Retrieves the key that the wrapped action is associated with in the [FBlueprintActionDatabase](API\Editor\BlueprintGraph\FBlueprintActionDatabase) (either a [UClass](API\Runtime\CoreUObject\UObject\UClass), or asset object).

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionInfo

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
Include #include "BlueprintActionFilter.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionFilter.cpp
[UObject](API\Runtime\CoreUObject\UObject\UObject) const * GetActionOwner() const

Remarks

Retrieves the key that the wrapped action is associated with in the FBlueprintActionDatabase (either a UClass, or asset object). The class/asset that this action conceptually belongs to.


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