ITimingEventFilter::FilterTrack

Returns true if the track passes the filter.

Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels > ITimingEventFilter

  • ITimingEventFilter::FilterTrack()

References

   
Module TraceInsights
Header /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/ITimingEvent.h
Include #include "Insights/ViewModels/ITimingEvent.h"
bool FilterTrack
(
    const [FBaseTimingTrack](API\Developer\TraceInsights\Insights\ViewModels\FBaseTimingTrack) & InTrack
) const

Remarks

Returns true if the track passes the filter.


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