FBlueprintDebugObjectInstance::IsEditorObject

If editor and object path are the same length because there's no prefix, this is the editor object

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintDebugObjectInstance

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SBlueprintEditorSelectedDebugObjectWidget.h
Include #include "SBlueprintEditorSelectedDebugObjectWidget.h"
bool IsEditorObject() const

Remarks

If editor and object path are the same length because there's no prefix, this is the editor object


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