UE::DerivedData::EPriority

Priority for scheduling a request.

Unreal Engine C++ API Reference > Developer > DerivedDataCache

References

   
Module DerivedDataCache
Header /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataRequestTypes.h
Include #include "DerivedDataRequestTypes.h"

Syntax

namespace UE  
{  
    namespace DerivedData  
    {  
        enum EPriority  
        {  
            Lowest,  
            Low,  
            Normal,  
            High,  
            Highest,  
            Blocking,  
        }  
    }  
}  

Values

Name Description
Lowest Lowest is the minimum priority for asynchronous requests, and primarily for requests that are speculative in nature, while minimizing impact on other requests.
Low Low is intended for requests that are below the default priority, but are used for operations that the program will execute now rather than at an unknown time in the future.
Normal Normal is intended as the default request priority.
High High is intended for requests that are on the critical path, but are not required to maintain interactivity of the program.
Highest Highest is the maximum priority for asynchronous requests, and intended for requests that are required to maintain interactivity of the program.
Blocking Blocking is to be used only when the thread making the request will wait on completion of the request before doing any other work.

Remarks

Priority for scheduling a request.


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