FMatchRules

A set of rules that specifies what files we'll be watching

Unreal Engine C++ API Reference > Developer > DirectoryWatcher

References

   
Module DirectoryWatcher
Header /Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
Include #include "FileCacheUtilities.h"

Syntax

struct FMatchRules  

Remarks

A set of rules that specifies what files we'll be watching

Constructors

Type Name Description
  FMatchRules ()  

Functions

Type Name Description
void AddWildcardRule ( const FWildcardString& WildcardStr..., bool bInclude ) Specify a wildcard match to include or exclude
bool IsFileApplicable ( const TCHAR* Filename ) Check whether the specified file is applicable based on these rules or not
void SetApplicableExtensions ( const FString& InExtensions ) Specify a set of applicable extensions, ; separated.

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