Navigation
Unreal Engine C++ API Reference > Editor > GraphEditor > KismetNodes > SGraphNodeK2Base
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/KismetNodes/SGraphNodeK2Base.h |
Include | #include "KismetNodes/SGraphNodeK2Base.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/KismetNodes/SGraphNodeK2Base.cpp |
virtual void GetOverlayBrushes ( bool bSelected, const FVector2D WidgetSize, [TArray](API\Runtime\Core\Containers\TArray)< [FOverlayBrushInfo](API\Editor\GraphEditor\FOverlayBrushInfo) > & Brushes ) const
Remarks
Populate the brushes array with any overlay brushes to render