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Unreal Engine C++ API Reference > Developer > AnimationDataController > UAnimDataController
References
Module | AnimationDataController |
Header | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h |
Include | #include "AnimDataController.h" |
Source | /Engine/Source/Developer/AnimationDataController/Private/AnimDataController.cpp |
virtual int32 RemoveAllAttributesForBone ( const [FName](API\Runtime\Core\UObject\FName) & BoneName, bool bShouldTransact )
Remarks
Removes all attributes for the specified bone name, if any. Broadcasts a EAnimDataModelNotifyType::AttributeRemoved notify for each removed attribute. Total number of removes attributes
Parameters
Name | Description |
---|---|
BoneName | Name of the bone to remove attributes for |
bShouldTransact | Whether or not any undo-redo changes should be generated |