FBlueprintEditor::OnlyShowCustomDebugObjects

If returns true only the custom debug list will be used

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

  • FBlueprintEditor::OnlyShowCustomDebugObjects()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
virtual bool OnlyShowCustomDebugObjects() const

Remarks

If returns true only the custom debug list will be used


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library