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Unreal Engine C++ API Reference > Editor > MainFrame > Interfaces
Inheritance Hierarchy
References
Module | MainFrame |
Header | /Engine/Source/Editor/MainFrame/Public/Interfaces/IEditorMainFrameProvider.h |
Include | #include "Interfaces/IEditorMainFrameProvider.h" |
Syntax
class IEditorMainFrameProvider : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
Remarks
Base feature class, which serves as a hook for external sources to override the editor's main window on startup.
Destructors
Type | Name | Description |
---|---|---|
~IEditorMainFrameProvider () |
Functions
Type | Name | Description |
---|---|---|
TSharedRef< ... | CreateMainFrameContentWidget () | Spawns a widget for slotting into the main editor window (in-place of the standard editor). |
FMainFrameWi... | GetDesiredWindowConfiguration () | Specifies the desired window title, dimensions, etc. |
FName | GetModularFeatureName () | |
bool | IsRequestingMainFrameControl () | Signals if this provider wishes to override the editor's main frame on editor startup. |