UAnimationBlueprintLibrary::GetFrameAtTime

Retrieves the Frame [Index](API\Runtime\Chaos\Chaos\Index) at the specified Time Value for the given Animation Sequence

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Include #include "AnimationBlueprintLibrary.h"
Source /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp
static void GetFrameAtTime
(
    const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase,
    const float Time,
    int32 & Frame
)

Remarks

Retrieves the Frame Index at the specified Time Value for the given Animation Sequence


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library