UAnimGraphNode_AimOffsetLookAt

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h
Include #include "AnimGraphNode_AimOffsetLookAt.h"

Syntax

class UAnimGraphNode_AimOffsetLookAt : public [UAnimGraphNode_BlendSpaceBase](API\Editor\AnimGraph\UAnimGraphNode_BlendSpaceBase)  

Variables

Type Name Description
FAnimNode_AimOf... Node  

Constructors

Type Name Description
  UAnimGraphNode_AimOffsetLookAt ( const FObjectInitializer& ObjectIn... )  

Overridden from UAnimGraphNode_AssetPlayerBase

Type Name Description
void SetAnimationAsset ( UAnimationAsset* Asset )  

Overridden from UAnimGraphNode_Base

Type Name Description
void CustomizePinData ( UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex ) Customize pin data based on the input
void GetAllAnimationSequencesReferred ( TArray< UAnimationAsset* >& A... ) Populate the supplied arrays with the currently reffered to animation assets.
UAnimationAs... GetAnimationAsset ()  
void ReplaceReferredAnimations ( const TMap< UAnimationAsset*, ... ) Replace references to animations that exist in the supplied maps.
void ValidateAnimNodeDuringCompilation ( USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog ) Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Overridden from UK2Node

Type Name Description
void GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) Replacement for GetMenuEntries().
FBlueprintNo... GetSignature () Retrieves a unique identifier for this node type.

Overridden from UEdGraphNode

Type Name Description
void GetNodeContextMenuActions ( UToolMenu* Menu, UGraphNodeContextMenuContext* ... ) Gets a list of actions that can be done to this particular node
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FText GetTooltipText () Gets the tooltip to display when over the node

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