FInViewportUIDragOperation::OnDrop

Invoked when the drag and drop operation has ended.

Unreal Engine C++ API Reference > Editor > EditorFramework > Viewports > FInViewportUIDragOperation

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Viewports/InViewportUIDragOperation.h
Include #include "Viewports/InViewportUIDragOperation.h"
Source /Engine/Source/Editor/EditorFramework/Private/Viewports/InViewportUIDragOperation.cpp
virtual void OnDrop
(
    bool bDropWasHandled,
    const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent
)

Remarks

Invoked when the drag and drop operation has ended.

Parameters

Name Description
bDropWasHandled true when the drop was handled by some widget; false otherwise

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