FEdGraphSchemaAction_BlueprintVariableBase::IsValidName

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FEdGraphSchemaAction_BlueprintVariableBase

  • FEdGraphSchemaAction_BlueprintVariableBase::IsValidName()

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Include #include "EdGraphSchema_K2_Actions.h"
virtual bool IsValidName
(
    const [FName](API\Runtime\Core\UObject\FName) & NewName,
    [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMessage
) const

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