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Unreal Engine C++ API Reference > Editor > KismetWidgets > SScrubWidget
References
Module | KismetWidgets |
Header | /Engine/Source/Editor/KismetWidgets/Public/SScrubWidget.h |
Include | #include "SScrubWidget.h" |
Source | /Engine/Source/Editor/KismetWidgets/Private/SScrubWidget.cpp |
virtual [FCursorReply](API\Runtime\SlateCore\Input\FCursorReply) OnCursorQuery ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & CursorEvent ) const
Remarks
The system asks each widget under the mouse to provide a cursor. This event is bubbled. FCursorReply::Unhandled() if the event is not handled; return FCursorReply::Cursor() otherwise.