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Unreal Engine C++ API Reference > Developer > GeometryProcessingInterfaces > GeometryProcessingInterfaces > IGeometryProcessing_ApproximateActors
References
Module | GeometryProcessingInterfaces |
Header | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h |
Include | #include "GeometryProcessingInterfaces/ApproximateActors.h" |
Syntax
struct FOptions
Remarks
Input options to Actor Approximation process
Variables
Type | Name | Description |
---|---|---|
int32 | AntiAliasMultiSampling | Supersampling parameter |
double | AutoThickenThicknessMeters | |
bool | bAddDownwardFacesOccluder | |
UMaterialInterf... | BakeMaterial | A new MIC derived from this material will be created and assigned to the generated mesh. |
bool | bAllowDistanceField | Whether to allow distance field to be computed for this mesh. Disable this to save memory if the generated mesh will only be rendered in the distance. |
bool | bApplyMorphology | |
EBaseCappingPol... | BaseCappingPolicy | |
FName | BaseColorTexParamName | |
double | BaseHeightOverrideMeters | |
FString | BasePackagePath | Base path for generated assets. Names will be generated by appending strings to this path. |
EApproximationP... | BasePolicy | High-level control of the overall approximation process |
double | BaseThicknessOverrideMeters | |
bool | bAutoThickenThinParts | Mesh Preprocessing settings |
bool | bBakeBaseColor | |
bool | bBakeEmissive | |
bool | bBakeMetallic | |
bool | bBakeNormalMap | |
bool | bBakeRoughness | |
bool | bBakeSpecular | |
bool | bCalculateHardNormals | |
bool | bCreatePhysicsBody | Whether the UBodySetup on the Asset will be created. |
bool | bEnableFastSimplifyPrePass | |
bool | bGenerateLightmapUVs | Whether to generate lightmap uvs for the merged mesh. |
bool | bGenerateNaniteEnabledMesh | Whether to generate a nanite-enabled mesh. |
bool | bIgnoreTinyParts | |
bool | bMaximizeBakeParallelism | |
bool | bSupportRayTracing | Whether ray tracing will be supported on this mesh. Disable this to save memory if the generated mesh will only be rendered in the distance. |
bool | bUsePackedMRS | |
bool | bVerbose | Print useful information to the Output Log |
bool | bWriteDebugMesh | Create a flattened (ie non-instanced) mesh and save it with _DEBUG suffix. Warning often absolutely enormous! |
int32 | ClampVoxelDimension | |
FName | EmissiveTexParamName | Public name, available to the world. |
double | FieldOfViewDegrees | Render capture parameters |
int32 | FixedTriangleCount | |
EGroundPlaneCli... | GroundPlaneClippingPolicy | |
EGroundPlanePol... | GroundPlanePolicy | |
double | GroundPlaneZHeight | |
double | HardNormalsAngleDeg | |
EMeshDataSource... | MeshDataLODPolicy | Control which LOD, and which type of LOD mesh, should be used as the source for the approximation process |
ESimplification... | MeshSimplificationPolicy | |
float | MeshTexelDensity | |
FName | MetallicTexParamName | Public name, available to the world. |
double | MorphologyDistanceMeters | |
float | NaniteProxyTrianglePercent | Percentage of triangles to retain for the nanite coarse mesh. |
double | NearPlaneDist | |
FName | NormalTexParamName | Public name, available to the world. |
EOcclusionPolic... | OcclusionPolicy | |
FName | PackedMRSTexParamName | |
double | PatchBuilderCurvatureAlignment | |
int32 | PatchBuilderInitialPatchCount | |
double | PatchBuilderMaxNormalDeviationDeg | |
double | PatchBuilderMergingThreshold | |
int32 | RenderCaptureImageSize | Material approximation settings |
FName | RoughnessTexParamName | Public name, available to the world. |
double | SimplificationTargetMetric | |
FName | SpecularTexParamName | Public name, available to the world. |
int32 | TextureImageSize | |
ETextureSizePol... | TextureSizePolicy | Output texture options |
double | TinyPartMaxDimensionMeters | |
double | UVAtlasStretchTarget | |
EUVGenerationPo... | UVPolicy | |
double | WindingThreshold | |
double | WorldSpaceApproximationAccuracyMeters | Meshing settings (ie for voxelization) |