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Unreal Engine C++ API Reference > Developer > ShaderFormatVectorVM > CompileShader_VectorVM
References
Module | ShaderFormatVectorVM |
Header | /Engine/Source/Developer/ShaderFormatVectorVM/Public/ShaderFormatVectorVM.h |
Include | #include "ShaderFormatVectorVM.h" |
bool CompileShader_VectorVM ( const struct [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, struct [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & Output, const class [FString](API\Runtime\Core\Containers\FString) & WorkingDirectory, uint8 Version, struct [FVectorVMCompilationOutput](API\Developer\ShaderFormatVectorVM\FVectorVMCompilationOutput) & VMCompilationOutput, bool bSkipBackendOptimizations )
Remarks
Cheating hack version. To be removed when we add all the plumbing for VVM scripts to be treat like real shaders.