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Unreal Engine C++ API Reference > Developer > DesktopPlatform > FInstalledPlatformInfo
References
Module | DesktopPlatform |
Header | /Engine/Source/Developer/DesktopPlatform/Public/InstalledPlatformInfo.h |
Include | #include "InstalledPlatformInfo.h" |
Source | /Engine/Source/Developer/DesktopPlatform/Private/InstalledPlatformInfo.cpp |
bool IsValid ( [TOptional](API\Runtime\Core\IO\TOptional)< EBuildTargetType > TargetType, [TOptional](API\Runtime\Core\IO\TOptional)< [FString](API\Runtime\Core\Containers\FString) > Platform, [TOptional](API\Runtime\Core\IO\TOptional)< EBuildConfiguration > Configuration, [EProjectType](API\Developer\DesktopPlatform\EProjectType) ProjectType, [EInstalledPlatformState](API\Developer\DesktopPlatform\EInstalledPlatformState) State ) const
Remarks
Determines whether the given target type is supported True if the target can be built
Parameters
Name | Description |
---|---|
TargetType | The target type being built |
Platform | The platform being built |
Configuration | The configuration being built |
ProjectType | The project type required |
State | State of the given platform support |