FBlueprintEditor::GetParentClassNameVisibility

Determines visibility of the standard parent class label on the menu bar overlay

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetParentClassNameVisibility() const  

Remarks

Determines visibility of the standard parent class label on the menu bar overlay


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