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Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
template<class T> const T * GetObject ( bool bEvenIfPendingKill ) const
Remarks
Deliberately non-virtual, for performance reasons. A read-only reference to the object represented by this node.
Parameters
Name | Description |
---|---|
bEvenIfPendingKill | If false, nullptr will be returned if the cached object instance is pending kill. If true, it will be returned regardless (this is used for recaching the object if the objects have been reinstanced following construction script execution). |