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Unreal Engine C++ API Reference > Editor > GraphEditor > FKismetConnectionDrawingPolicy
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/BlueprintConnectionDrawingPolicy.h |
Include | #include "BlueprintConnectionDrawingPolicy.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/BlueprintConnectionDrawingPolicy.cpp |
virtual bool TreatWireAsExecutionPin ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InputPin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OutputPin ) const
Remarks
Should this wire be treated as an execution pin, querying the execution trace for connected nodes to draw it differently?