IModuleProvider

Unreal Engine C++ API Reference > Developer > TraceServices > TraceServices > Model

Inheritance Hierarchy

References

   
Module TraceServices
Header /Engine/Source/Developer/TraceServices/Public/TraceServices/Model/Modules.h
Include #include "TraceServices/Model/Modules.h"

Syntax

class IModuleProvider :  
    public [TraceServices::IProvider](API\Developer\TraceServices\TraceServices\Model\IProvider),  
    public [TraceServices::IEditableProvider](API\Developer\TraceServices\TraceServices\Model\IEditableProvider)  

Destructors

Type Name Description
  ~IModuleProvider ()  

Functions

Type Name Description
void EnumerateModules ( uint32 Start, TFunctionRef< void(const FModule&M... ) Enumerates all detected modules and their state.
void EnumerateSymbolSearchPaths ( TFunctionRef< void(FStringView Path... ) Gets the search paths used to find debug symbols.
uint32 GetNumModules () Gets the number of discovered modules.
void GetStats ( FStats* OutStats ) Gets statistics from provider
const FResol... GetSymbol ( uint64 Address ) Queries the name of the symbol at address.
FGraphEventR... LoadSymbolsForModuleUsingPath ( uint64 Base, const TCHAR* Path ) Trigger a manual attempt to load symbols for a module given a search path.

Classes

Type Name Description
Public struct FStats  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library