Navigation
Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces > ITextureFormat
References
Module | TextureFormat |
Header | /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h |
Include | #include "Interfaces/ITextureFormat.h" |
virtual bool AllowParallelBuild() const
Remarks
Checks whether this texture format can compress in parallel. true if parallel compression is supported, false otherwise.