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Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionManager
Type | Name | Description | |
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bool | HandleRedirectorDeleted
(
const FSoftObjectPath& ObjectPath |
Called to notify the collections that a redirector has been deleted and that they should ensure their on-disk representation is re-saved with the fixed up in-memory version |
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bool | HandleRedirectorDeleted
(
const FName& ObjectPath |
FNames containing full object paths are deprecated. Use FSoftObjectPath instead. |