FOptions

Input options to Actor Approximation process

Unreal Engine C++ API Reference > Developer > GeometryProcessingInterfaces > GeometryProcessingInterfaces > IGeometryProcessing_ApproximateActors

References

   
Module GeometryProcessingInterfaces
Header /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
Include #include "GeometryProcessingInterfaces/ApproximateActors.h"

Syntax

struct FOptions  

Remarks

Input options to Actor Approximation process

Variables

Type Name Description
int32 AntiAliasMultiSampling Supersampling parameter
double AutoThickenThicknessMeters  
bool bAddDownwardFacesOccluder  
UMaterialInterf... BakeMaterial A new MIC derived from this material will be created and assigned to the generated mesh.
bool bAllowDistanceField Whether to allow distance field to be computed for this mesh. Disable this to save memory if the generated mesh will only be rendered in the distance.
bool bApplyMorphology  
EBaseCappingPol... BaseCappingPolicy  
FName BaseColorTexParamName  
double BaseHeightOverrideMeters  
FString BasePackagePath Base path for generated assets. Names will be generated by appending strings to this path.
EApproximationP... BasePolicy High-level control of the overall approximation process
double BaseThicknessOverrideMeters  
bool bAutoThickenThinParts Mesh Preprocessing settings
bool bBakeBaseColor  
bool bBakeEmissive  
bool bBakeMetallic  
bool bBakeNormalMap  
bool bBakeRoughness  
bool bBakeSpecular  
bool bCalculateHardNormals  
bool bCreatePhysicsBody Whether the UBodySetup on the Asset will be created.
bool bEnableFastSimplifyPrePass  
bool bGenerateLightmapUVs Whether to generate lightmap uvs for the merged mesh.
bool bGenerateNaniteEnabledMesh Whether to generate a nanite-enabled mesh.
bool bIgnoreTinyParts  
bool bMaximizeBakeParallelism  
bool bSupportRayTracing Whether ray tracing will be supported on this mesh. Disable this to save memory if the generated mesh will only be rendered in the distance.
bool bUsePackedMRS  
bool bVerbose Print useful information to the Output Log
bool bWriteDebugMesh Create a flattened (ie non-instanced) mesh and save it with _DEBUG suffix. Warning often absolutely enormous!
int32 ClampVoxelDimension  
FName EmissiveTexParamName Public name, available to the world.
double FieldOfViewDegrees Render capture parameters
int32 FixedTriangleCount  
EGroundPlaneCli... GroundPlaneClippingPolicy  
EGroundPlanePol... GroundPlanePolicy  
double GroundPlaneZHeight  
double HardNormalsAngleDeg  
EMeshDataSource... MeshDataLODPolicy Control which LOD, and which type of LOD mesh, should be used as the source for the approximation process
ESimplification... MeshSimplificationPolicy  
float MeshTexelDensity  
FName MetallicTexParamName Public name, available to the world.
double MorphologyDistanceMeters  
float NaniteProxyTrianglePercent Percentage of triangles to retain for the nanite coarse mesh.
double NearPlaneDist  
FName NormalTexParamName Public name, available to the world.
EOcclusionPolic... OcclusionPolicy  
FName PackedMRSTexParamName  
double PatchBuilderCurvatureAlignment  
int32 PatchBuilderInitialPatchCount  
double PatchBuilderMaxNormalDeviationDeg  
double PatchBuilderMergingThreshold  
int32 RenderCaptureImageSize Material approximation settings
FName RoughnessTexParamName Public name, available to the world.
double SimplificationTargetMetric  
FName SpecularTexParamName Public name, available to the world.
int32 TextureImageSize  
ETextureSizePol... TextureSizePolicy Output texture options
double TinyPartMaxDimensionMeters  
double UVAtlasStretchTarget  
EUVGenerationPo... UVPolicy  
double WindingThreshold  
double WorldSpaceApproximationAccuracyMeters Meshing settings (ie for voxelization)

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