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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h |
Include | #include "AnimGraphNode_BlendListByEnum.h" |
Syntax
class UAnimGraphNode_BlendListByEnum :
public [UAnimGraphNode_BlendListBase](API\Editor\AnimGraph\UAnimGraphNode_BlendListBase),
public [INodeDependingOnEnumInterface](API\Editor\BlueprintGraph\INodeDependingOnEnumInterface)
Variables
Type | Name | Description |
---|---|---|
TObjectPtr< UEn... | BoundEnum | Name of the enum being switched on |
FAnimNode_Blend... | Node | |
TArray< FName > | VisibleEnumEntries |
Constructors
Type | Name | Description |
---|---|---|
UAnimGraphNode_BlendListByEnum ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
void | ExposeEnumElementAsPin ( FName EnumElementName ) | Exposes a pin corresponding to the specified element name. |
void | GetPinInformation ( const FString& InPinName, int32& Out_PinIndex, bool& Out_bIsPosePin, bool& Out_bIsTimePin ) | Gets information about the specified pin. If both bIsPosePin and bIsTimePin are false, the index is meaningless. |
void | RemovePinFromBlendList ( UEdGraphPin* Pin ) |
Overridden from UAnimGraphNode_Base
Type | Name | Description |
---|---|---|
void | BakeDataDuringCompilation ( FCompilerResultsLog& MessageLog ) | Gives each visual node a chance to update the node template before it is inserted in the compiled class. |
void | CustomizePinData ( UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex ) | Customize pin data based on the input |
void | ValidateAnimNodeDuringCompilation ( USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog ) | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
void | GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) | Replacement for GetMenuEntries(). |
FText | GetMenuCategory () | Override to provide a default category for specific node types to be listed under. |
void | PreloadRequiredAssets () | Called before compilation begins, giving a blueprint time to force the linker to load data |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | GetNodeContextMenuActions ( UToolMenu* Menu, UGraphNodeContextMenuContext* ... ) | Gets a list of actions that can be done to this particular node |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | Serialize ( FArchive& Ar ) | Handles reading, writing, and reference collecting using FArchive. |
Overridden from INodeDependingOnEnumInterface
Type | Name | Description |
---|---|---|
UEnum * | GetEnum () | |
void | ReloadEnum ( UEnum* InEnum ) | |
bool | ShouldBeReconstructedAfterEnumChanged () |