Navigation
Unreal Engine C++ API Reference > Editor > ClothingSystemEditorInterface > UClothingAssetFactoryBase
- UClothingAssetFactoryBase::CreateFromSkeletalMesh()
References
Module | ClothingSystemEditorInterface |
Header | /Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h |
Include | #include "ClothingAssetFactoryInterface.h" |
virtual [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * CreateFromSkeletalMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh, [FSkeletalMeshClothBuildParams](API\Runtime\Engine\Engine\FSkeletalMeshClothBuildParams) & Params )
Remarks
Given a target mesh and parameters describing the build operation, create a clothing asset for use on the mesh
Parameters
Name | Description |
---|---|
TargetMesh | The mesh to target |
Params | Extra operation params (LOD/Section index etc...) |