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Unreal Engine C++ API Reference > Developer > SourceControl
Inheritance Hierarchy
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h |
Include | #include "SourceControlOperations.h" |
Syntax
class FCheckIn : public [FSourceControlOperationBase](API\Developer\SourceControl\FSourceControlOperationBase)
Remarks
Operation used to check files into source control
Variables
Type | Name | Description |
---|---|---|
bool | bKeepCheckedOut | Keep files checked-out after checking in |
FText | Description | Description of the checkin |
FText | SuccessMessage | A short message listing changelist/revision we submitted, if successful |
Functions
Type | Name | Description |
---|---|---|
const FText ... | GetDescription () | |
bool | GetKeepCheckedOut () | |
const FText ... | GetSuccessMessage () | |
void | SetDescription ( const FText& InDescription ) | |
void | SetKeepCheckedOut ( const bool bInKeepCheckedOut ) | |
void | SetSuccessMessage ( const FText& InSuccessMessage ) |
Overridden from ISourceControlOperation
Type | Name | Description |
---|---|---|
FText | GetInProgressString () | Get the string to display when this operation is in progress |
FName | GetName () | Get the name of this operation, used as a unique identifier |