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Unreal Engine C++ API Reference > Developer > LogVisualizer
Inheritance Hierarchy
References
Module | LogVisualizer |
Header | /Engine/Source/Developer/LogVisualizer/Public/VisualLoggerRenderingActorBase.h |
Include | #include "VisualLoggerRenderingActorBase.h" |
Syntax
class AVisualLoggerRenderingActorBase : public [AActor](API\Runtime\Engine\GameFramework\AActor)
Remarks
Transient actor used to draw visual logger data on level Base class shared between RewindDebugger and Visual Logger implementations
Variables
Type | Name | Description |
---|---|---|
UPrimitiveCompo... | RenderingComponent |
Constructors
Type | Name | Description |
---|---|---|
AVisualLoggerRenderingActorBase ( const FObjectInitializer& ObjectIn... ) |
Destructors
Type | Name | Description |
---|---|---|
~AVisualLoggerRenderingActorBase () |
Functions
Type | Name | Description |
---|---|---|
void | GetDebugShapes ( const FVisualLogEntry& EntryItem, bool bAddEntryLocationPointer, FTimelineDebugShapes& OutDebugShap... ) | |
void | IterateDebugShapes ( TFunction< void(const FTimelineDebu... ) | Iterate over each active FTimelineDebugShapes, and call callback. |
Classes
Type | Name | Description |
---|---|---|
Public struct | FTimelineDebugShapes |