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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetVariableOnPersistentFrame.h |
Include | #include "K2Node_SetVariableOnPersistentFrame.h" |
Syntax
class UK2Node_SetVariableOnPersistentFrame : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
Remarks
FOR INTERNAL USAGE ONLY!
Overridden from UK2Node
Type | Name | Description |
---|---|---|
FNodeHandlin... | CreateNodeHandler ( FKismetCompilerContext& CompilerCo... ) | |
bool | IsNodePure () | Returns whether this node is considered 'pure' by the compiler |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |