FMaterialUtilities::GetTextureSizeFromTargetTexelDensity

Compute the required texture size to achieve a target texel density, given the world to UV space ratio.

Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMaterialUtilities > GetTextureSizeFromTargetTexelDensity

References

   
Module MaterialUtilities
Header /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h
Include #include "MaterialUtilities.h"
Source /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp
static int32 GetTextureSizeFromTargetTexelDensity
(
    double InMesh3DArea,
    double InMeshUVArea,
    double InTargetTexelDensity
)

Remarks

Compute the required texture size to achieve a target texel density, given the world to UV space ratio. The texture size needed to achieve the required texel density.

Parameters

Name Description
InMesh3DArea World space area of the mesh
InMeshUVArea UV space area of the mesh

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