ECultureDisplayFormat

Different display name formats that can be used for a culture

Unreal Engine C++ API Reference > Editor > InternationalizationSettings > SCulturePicker

References

   
Module InternationalizationSettings
Header /Engine/Source/Editor/InternationalizationSettings/Public/SCulturePicker.h
Include #include "SCulturePicker.h"

Syntax

enum ECultureDisplayFormat  
{  
    ActiveCultureDisplayName,  
    NativeCultureDisplayName,  
    ActiveAndNativeCultureDisplayName,  
    NativeAndActiveCultureDisplayName,  
}  

Values

Name Description
ActiveCultureDisplayName Should the culture display the name used by the active culture?
NativeCultureDisplayName Should the culture display the name used by the given culture? (ie, localized in their own native culture)
ActiveAndNativeCultureDisplayName Should the culture display both the active and native cultures name? (will appear as " ()")
NativeAndActiveCultureDisplayName Should the culture display both the native and active cultures name? (will appear as " ()")

Remarks

Different display name formats that can be used for a culture


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