FToolMenuEntry::CommandAcceptsInput

Unreal Engine C++ API Reference > Developer > ToolMenus > FToolMenuEntry

References

   
Module ToolMenus
Header /Engine/Source/Developer/ToolMenus/Public/ToolMenuEntry.h
Include #include "ToolMenuEntry.h"
Source /Engine/Source/Developer/ToolMenus/Private/ToolMenuEntry.cpp
bool CommandAcceptsInput
(
    const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent
) const

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