IDistributedBuildController

Unreal Engine C++ API Reference > Developer > DistributedBuildInterface

Inheritance Hierarchy

References

   
Module DistributedBuildInterface
Header /Engine/Source/Developer/DistributedBuildInterface/Public/DistributedBuildControllerInterface.h
Include #include "DistributedBuildControllerInterface.h"

Syntax

class IDistributedBuildController :  
    public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface),  
    public [IModularFeature](API\Runtime\Core\Features\IModularFeature)  

Functions

Type Name Description
FString CreateUniqueFilePath () Returns a new file path to be used for writing input data to.
TFuture< FDi... EnqueueTask ( const FTaskCommandData& CommandDat... ) Launches a task. Returns a future which can be waited on for the results.
const FName ... GetModularFeatureType ()  
const FStrin... GetName () Returns the name of the controller. Used for logging purposes.
void InitializeController ()  
bool IsSupported () Returns true if the controller may be used.
FString RemapPath ( const FString& SourcePath )  
bool RequiresRelativePaths ()  
void Tick ( float DeltaSeconds )  

Overridden from IModuleInterface

Type Name Description
bool SupportsDynamicReloading () Override this to set whether your module is allowed to be unloaded on the fly

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