UCollectionSettings

Unreal Engine C++ API Reference > Developer > CollectionManager

Inheritance Hierarchy

References

   
Module CollectionManager
Header /Engine/Source/Developer/CollectionManager/Public/CollectionSettings.h
Include #include "CollectionSettings.h"

Syntax

class UCollectionSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)  

Variables

Type Name Description
bool bAutoCommitOnSave When enabled, Shared and Private collections will automatically commit their changes to source control

Overridden from UDeveloperSettings

Type Name Description
FText GetSectionDescription () Gets the description for the section, uses the classes ToolTip by default.
FText GetSectionText () Gets the section text, uses the classes DisplayName by default.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library