FOpenGLFrontend::CreateBackend

Create the compiling backend

Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL > FOpenGLFrontend

References

   
Module ShaderFormatOpenGL
Header /Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h
Include #include "ShaderFormatOpenGL.h"
Source /Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp
virtual [FGlslCodeBackend](API\Developer\ShaderFormatOpenGL\FGlslCodeBackend) * CreateBackend
(
    [GLSLVersion](API\Developer\ShaderFormatOpenGL\GLSLVersion) Version,
    uint32 CCFlags,
    EHlslCompileTarget HlslCompilerTarget
)

Remarks

Create the compiling backend


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