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Unreal Engine C++ API Reference > Developer > TreeMap > STreeMap
References
Module | TreeMap |
Header | /Engine/Source/Developer/TreeMap/Public/STreeMap.h |
Include | #include "STreeMap.h" |
void StartRenamingNode ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const FTreeMapNodeDataRef & NodeData, const FVector2D & RelativePosition, const bool bIsNewNode )
Remarks
Pops up a box to allow the user to start renaming a node's title (undoable!)