Navigation
Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > FStaticMeshAdapter
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h |
Include | #include "StaticMeshAdapter.h" |
Source | /Engine/Source/Developer/MeshMergeUtilities/Private/StaticMeshAdapter.cpp |
virtual [FString](API\Runtime\Core\Containers\FString) GetBaseName() const
Remarks
Returns base name to use for newly created assets