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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintComponentsApplicationMode
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h |
Include | #include "BlueprintEditorModes.h" |
[AActor](API\Runtime\Engine\GameFramework\AActor) * GetPreviewActor() const