Navigation
Unreal Engine C++ API Reference > Developer > DatasmithExporter > FDatasmithExportOptions
References
Module | DatasmithExporter |
Header | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExportOptions.h |
Include | #include "DatasmithExportOptions.h" |
Syntax
static [EDSResizedTexturesPath](API\Developer\DatasmithExporter\EDSResizedTexturesPath) PathTexturesMode = EDSResizedTexturesPath::ExportFolder;
Remarks
It sets where the resized textures will be stored