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Unreal Engine C++ API Reference > Editor > ContentBrowserData
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserItemPath.h |
Include | #include "ContentBrowserItemPath.h" |
Syntax
struct FContentBrowserItemPath
Remarks
Hold multiple versions of a path as FNames
Path conversion each time Set is called
Constructors
Type | Name | Description |
---|---|---|
FContentBrowserItemPath () | ||
FContentBrowserItemPath ( const FName InVirtualPath, const FName InInternalPath ) | ||
FContentBrowserItemPath ( const FStringView InPath, const EContentBrowserPathType InPat... ) | ||
FContentBrowserItemPath ( const TCHAR* InPath, const EContentBrowserPathType InPat... ) | ||
FContentBrowserItemPath ( const FName InPath, const EContentBrowserPathType InPat... ) |
Functions
Type | Name | Description |
---|---|---|
FName | GetInternalPathName () | Returns internal path if there is one (eg,. "/PluginA/MyFile"). |
FString | GetInternalPathString () | Returns internal path as newly allocated FString if there is one or empty FString (eg,. "/PluginA/MyFile"). |
FName | GetVirtualPathName () | Returns virtual path as FName (eg, "/All/Plugins/PluginA/MyFile"). |
FString | GetVirtualPathString () | Returns virtual path as newly allocated FString (eg, "/All/Plugins/PluginA/MyFile"). |
bool | HasInternalPath () | Returns true if there is an internal path |
void | SetPathFromName ( const FName InPath, const EContentBrowserPathType InPat... ) | Set the path being stored |
void | SetPathFromString ( const FStringView InPath, const EContentBrowserPathType InPat... ) | Set the path being stored |
Operators
Type | Name | Description |
---|---|---|
bool | operator== ( const FContentBrowserItemPath& Oth... ) |