FBlueprintCompiledStatement

Unreal Engine C++ API Reference > Editor > KismetCompiler

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/BlueprintCompiledStatement.h
Include #include "BlueprintCompiledStatement.h"

Syntax

struct FBlueprintCompiledStatement  

Variables

Type Name Description
bool bIsInterfaceContext Is this node an interface context? (KCST_CallFunction)
bool bIsJumpTarget Is this node a jump target?
bool bIsParentContext Is this function called on a parent class (super, etc)? (KCST_CallFunction)
FString Comment Comment text.
UEdGraphPin ... ExecContext Exec pin about to execute (KCST_WireTraceSite)
FBPTerminal ... FunctionContext Object that the function should be called on, or NULL to indicate self (KCST_CallFunction)
UFunction * FunctionToCall Function that executes the statement (KCST_CallFunction)
FBPTerminal ... LHS Destination of assignment statement or result from function call.
TArray< class U... PureOutputContextArray Pure node output pin(s) linked to exec node input pins (KCST_InstrumentedPureNodeEntry)
TArray< struct ... RHS Argument list of function call or source of assignment statement.
FBlueprintCompi... TargetLabel Target label (KCST_Goto, or KCST_CallFunction that requires an ubergraph reference)
EKismetCompiled... Type  
int32 UbergraphCallIndex The index of the argument to replace (only used when KCST_CallFunction has a non-NULL TargetLabel)

Constructors

Type Name Description
  FBlueprintCompiledStatement ()  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library