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Unreal Engine C++ API Reference > Editor > ContentBrowser > FFrontendFilter_ShowRedirectors
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/FrontendFilters.h |
Include | #include "FrontendFilters.h" |
Source | /Engine/Source/Editor/ContentBrowser/Private/FrontendFilters.cpp |
virtual void SetCurrentFilter ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > InSourcePaths, const [FContentBrowserDataFilter](API\Editor\ContentBrowserData\FContentBrowserDataFilter) & InBaseFilter )
Remarks
Invoke to set the source filter that is currently used to filter assets in the asset view