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Unreal Engine C++ API Reference > Editor > GameplayDebuggerEditor
Inheritance Hierarchy
References
Module | GameplayDebuggerEditor |
Header | /Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerEdMode.h |
Include | #include "GameplayDebuggerEdMode.h" |
Syntax
class FGameplayDebuggerEdMode : public [FEdMode](API\Editor\UnrealEd\FEdMode)
Constructors
Type | Name | Description |
---|---|---|
FGameplayDebuggerEdMode () |
Functions
Type | Name | Description |
---|---|---|
void | SafeCloseMode () | |
void | SafeOpenMode () |
Overridden from FEdMode
Type | Name | Description |
---|---|---|
void | Enter () | |
void | Exit () | |
bool | InputKey ( FEditorViewportClient* InViewp..., FViewport* InViewport, FKey InKey, EInputEvent InEvent ) | |
bool | LostFocus ( FEditorViewportClient* Viewpor..., FViewport* Viewport ) | |
bool | ReceivedFocus ( FEditorViewportClient* Viewpor..., FViewport* Viewport ) | |
void | Tick ( FEditorViewportClient* Viewpor..., float DeltaTime ) | |
bool | UsesToolkits () | True if this mode uses a toolkit mode (eventually they all should) |
Constants
Name | Description |
---|---|
EM_GameplayDebugger |