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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor
Inheritance Hierarchy
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Task.h |
Include | #include "BehaviorTreeGraphNode_Task.h" |
Syntax
class UBehaviorTreeGraphNode_Task : public [UBehaviorTreeGraphNode](API\Editor\BehaviorTreeEditor\UBehaviorTreeGraphNode)
Constructors
Type | Name | Description |
---|---|---|
UBehaviorTreeGraphNode_Task ( const FObjectInitializer& ObjectIn... ) |
Overridden from UBehaviorTreeGraphNode
Type | Name | Description |
---|---|---|
bool | CanPlaceBreakpoints () | Check if node can accept breakpoints |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
void | GetNodeContextMenuActions ( UToolMenu* Menu, UGraphNodeContextMenuContext* ... ) | Gets a list of actions that can be done to this particular node |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |