UBlueprintEditorLibrary::AddFunctionGraph

Adds a function to the given blueprint

Unreal Engine C++ API Reference > Editor > BlueprintEditorLibrary > UBlueprintEditorLibrary

References

   
Module BlueprintEditorLibrary
Header /Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
Include #include "BlueprintEditorLibrary.h"
Source /Engine/Source/Editor/BlueprintEditorLibrary/Private/BlueprintEditorLibrary.cpp
static [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * AddFunctionGraph
(
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint,
    const [FString](API\Runtime\Core\Containers\FString) & FuncName
)

Remarks

Adds a function to the given blueprint UEdGraph*

Parameters

Name Description
Blueprint The blueprint to add the function to
FuncName Name of the function to add

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library