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Unreal Engine C++ API Reference > Editor > LandscapeEditor
References
Module | LandscapeEditor |
Header | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorUtils.h |
Include | #include "LandscapeEditorUtils.h" |
Source | /Engine/Source/Editor/LandscapeEditor/Private/LandscapeEdMode.cpp |
namespace LandscapeEditorUtils { bool LandscapeEditorUtils::SetWeightmapData ( [ALandscapeProxy](API\Runtime\Landscape\ALandscapeProxy) * Landscape, [ULandscapeLayerInfoObject](API\Runtime\Landscape\ULandscapeLayerInfoObject) * LayerObject, const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & Data ) }