ITargetDeviceProxy::HasDeviceId

Checks whether this device proxy contains a variant for the provided target device.

Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceProxy

References

   
Module TargetDeviceServices
Header /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxy.h
Include #include "ITargetDeviceProxy.h"
bool HasDeviceId
(
    const [FString](API\Runtime\Core\Containers\FString) & InDeviceId
) const

Remarks

Checks whether this device proxy contains a variant for the provided target device. true if this device has a variant of the provided DeviceId.

Parameters

Name Description
InDeviceId DeviceId to check for a variant.

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