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Unreal Engine C++ API Reference > Developer > Settings > ISettingsSection
References
Module | Settings |
Header | /Engine/Source/Developer/Settings/Public/ISettingsSection.h |
Include | #include "ISettingsSection.h" |
bool CanSave() const
Remarks
Checks whether this section can have its settings saved.
This method does not indicate whether saving would actually succeed. For example, saving may be aborted by a ModifiedDelegate handler. true if saving is supported, false otherwise.