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Unreal Engine C++ API Reference > Editor > Kismet > IBlueprintEditor > IsNonImportedObject
- IBlueprintEditor::IsNonImportedObject()
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h |
Include | #include "BlueprintEditorModule.h" |
virtual bool IsNonImportedObject ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject ) const
Remarks
Return whether the given object falls outside the scope of the current set of imported namespaces within this editor context. Default is FALSE (imported).