UDataLayerEditorSubsystem::IsTickableInEditor

Used to determine whether the object should be ticked in the editor.

Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem

References

   
Module DataLayerEditor
Header /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Include #include "DataLayer/DataLayerEditorSubsystem.h"
virtual bool IsTickableInEditor() const

Remarks

Used to determine whether the object should be ticked in the editor. Defaults to false since that is the previous behavior. true if this tickable object can be ticked in the editor


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