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Unreal Engine C++ API Reference > Developer > TextureCompressor > ITextureCompressorModule > GenerateBaseCubeMipFromLongitudeLatitude2D
Deprecated * GenerateBaseCubeMipFromLongitudeLatitude2D with FTextureBuildSettings should be used.
References
Module | TextureCompressor |
Header | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h |
Include | #include "TextureCompressorModule.h" |
Source | /Engine/Source/Developer/TextureCompressor/Private/TextureCompressorModule.cpp |
static void GenerateBaseCubeMipFromLongitudeLatitude2D ( [FImage](API\Runtime\ImageCore\FImage) * OutMip, const [FImage](API\Runtime\ImageCore\FImage) & SrcImage, const uint32 MaxCubemapTextureResolution, uint8 SourceEncodingOverride )
Remarks
Generates the base cubemap mip from a longitude-latitude 2D image.
Parameters
Name | Description |
---|---|
OutMip | The output mip. |
SrcImage | The source longlat image. |