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Unreal Engine C++ API Reference > Developer > MessageLog > IMessageLogListing
- IMessageLogListing::GetSelectedMessagesAsString()
References
Module | MessageLog |
Header | /Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h |
Include | #include "IMessageLogListing.h" |
[FString](API\Runtime\Core\Containers\FString) GetSelectedMessagesAsString() const
Remarks
Gets all the unfiltered selected messages as a single piece of text the selected messages as a string