FSourceControlFileStatusMonitor::StartMonitoringFiles

Unreal Engine C++ API Reference > Developer > SourceControl > FSourceControlFileStatusMonitor > StartMonitoringFiles

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/SourceControlFileStatusMonitor.h
Include #include "SourceControlFileStatusMonitor.h"
Source /Engine/Source/Developer/SourceControl/Private/SourceControlFileStatusMonitor.cpp
void StartMonitoringFiles
(
    uintptr_t OwnerId,
    const [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > & AbsPathnames,
    [FOnSourceControlFileStatus](API\Developer\SourceControl\FSourceControlFileStatusMonitor\FOnSourceControl-) OnSourceControlledFileStatus
)

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