ITargetPlatform::GetPlatformOrdinal

Get unique integer identifier for this platform.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetPlatform

  • ITargetPlatform::GetPlatformOrdinal()

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Include #include "Interfaces/ITargetPlatform.h"
int32 GetPlatformOrdinal() const

Remarks

Get unique integer identifier for this platform.

The implementation will assign an ordinal to each target platform at startup, assigning a value of 0, 1, 2, etc in order to make the ordinals usable as array / bit mask indices. int32 A unique integer which may be used to identify target platform during the current session only (note: not stable across runs).


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