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Unreal Engine C++ API Reference > Editor > Blutility
Inheritance Hierarchy
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Public/IBlutilityModule.h |
Include | #include "IBlutilityModule.h" |
Syntax
class IBlutilityModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Remarks
The public interface of BlutilityModule
Functions
Type | Name | Description |
---|---|---|
void | AddLoadedScriptUI ( UEditorUtilityWidgetBlueprint*... ) | |
TConstArrayV... | GetAssetCategories () | |
TSharedPtr< ... | GetMenuGroup () | Global Find Results workspace menu item |
bool | IsEditorUtilityBlueprint ( const UBlueprint* Blueprint ) | Returns if the blueprint is an editor utility blueprint or widget |
void | RemoveLoadedScriptUI ( UEditorUtilityWidgetBlueprint*... ) |
Deprecated Functions
Type | Name | Description |
---|---|---|
EAssetTypeCa... | GetAssetCategory () | Use GetAssetCategories instead |