FLocalizationGatherPathRootUtil::GetResolvedPathRootDisplayName

Get the display name of the resolved path root (either "Engine/" or "{ProjectName/" depending on the setting and target type

Unreal Engine C++ API Reference > Developer > Localization > FLocalizationGatherPathRootUtil

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h
Include #include "LocalizationTargetTypes.h"
Source /Engine/Source/Developer/Localization/Private/LocalizationTargetTypes.cpp
static [FText](API\Runtime\Core\Internationalization\FText) GetResolvedPathRootDisplayName
(
    const [ELocalizationGatherPathRoot](API\Developer\Localization\ELocalizationGatherPathRoot) InPathRoot,
    const bool bIsEngineTarget
)

Remarks

Get the display name of the resolved path root (either "Engine/" or "{ProjectName/" depending on the setting and target type


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