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Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FFileCacheConfig
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h |
Include | #include "FileCache.h" |
[FFileCacheConfig](API\Developer\DirectoryWatcher\FFileCacheConfig) & DetectChangesFor ( [EChangeDetection](API\Developer\DirectoryWatcher\FFileCacheConfig\EChangeDetection) ChangeType, bool Value )
Remarks
Instruct the cache to report the specified changes to files