FHlslccHeaderWriter::WriteSRV

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FHlslccHeaderWriter > WriteSRV

References

   
Module ShaderCompilerCommon
Header /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h
Include #include "HlslccHeaderWriter.h"
Source /Engine/Source/Developer/ShaderCompilerCommon/Private/HlslccHeaderWriter.cpp
void WriteSRV
(
    const TCHAR * ResourceName,
    uint32 BindingIndex,
    uint32 Count,
    const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & AssociatedResourceNames
)

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