FLocTextHelper::AddTranslation

Add a new translation to the given archive.

Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper > AddTranslation

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocTextHelper.h
Include #include "LocTextHelper.h"
Source /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp
bool AddTranslation
(
    const [FString](API\Runtime\Core\Containers\FString) & InCulture,
    const [FLocKey](API\Runtime\Core\Internationalization\FLocKey) & InNamespace,
    const [FLocKey](API\Runtime\Core\Internationalization\FLocKey) & InKey,
    const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FLocMetadataObject](API\Runtime\Core\Internationalization\FLocMetadataObject) > & InKeyMetadataObj,
    const [FLocItem](API\Runtime\Core\Internationalization\FLocItem) & InSource,
    const [FLocItem](API\Runtime\Core\Internationalization\FLocItem) & InTranslation,
    const bool InOptional
)

Remarks

Add a new translation to the given archive. Returns true if it was added successfully, false otherwise.

Parameters

Name Description
InCulture Culture to add the translation for.
InNamespace Namespace of the text.
InKey Key of the text.
InKeyMetadataObj Meta-data associated with the source text key.
InSource Source text to key against.
InTranslation Translated text to set.
InOptional Is this translation optional?

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