UAnimationBlueprintLibrary::AddMetaDataObject

Adds an instance of the specified MetaData Class to the given Animation Asset (requires MetaDataObject's outer to be the Animation Asset)

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Include #include "AnimationBlueprintLibrary.h"
Source /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp
static void AddMetaDataObject
(
    [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AnimationAsset,
    [UAnimMetaData](API\Runtime\Engine\Animation\UAnimMetaData) * MetaDataObject
)

Remarks

Adds an instance of the specified MetaData Class to the given Animation Asset (requires MetaDataObject's outer to be the Animation Asset)


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library