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Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
Include | #include "SNodePanel.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/SNodePanel.cpp |
void RestoreViewSettings ( const FVector2D & InViewOffset, float InZoomAmount, const [FGuid](API\Runtime\Core\Misc\FGuid) & InBookmarkGuid )
Remarks
Restore the graph panel to the supplied view offset/zoom. Also, optionally set the current bookmark ID.