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Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNodeComponent
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
[UActorComponent](API\Runtime\Engine\Components\UActorComponent) * INTERNAL_GetOverridenComponentTemplate ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint ) const
Remarks
Get overridden template component, specialized in given blueprint