IMainFrameModule::MakeMainMenu

Generates a menu that includes application global commands, such as "Save All", "Exit", etc.

Unreal Engine C++ API Reference > Editor > MainFrame > Interfaces > IMainFrameModule

References

   
Module MainFrame
Header /Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Include #include "Interfaces/IMainFrameModule.h"
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeMainMenu
(
    const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > & TabManager,
    const [FName](API\Runtime\Core\UObject\FName) MenuName,
    [FToolMenuContext](API\Developer\ToolMenus\FToolMenuContext) & ToolMenuContext
) const

Remarks

Generates a menu that includes application global commands, such as "Save All", "Exit", etc. If you're building a menu for your tab, you should call this function to create your menu, passing in an extender object to add your tab-specific menu items! The newly-created menu widget

Parameters

Name Description
TabManager The tab manager for the tab you're creating the menu for. This is needed so we can populate the layout menus correctly.
Extender Extender object used to customize the main frame menu

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library