FMeshPaintDilateBatchedElementParameters::BindShaders

Binds vertex and pixel shaders for this element

Unreal Engine C++ API Reference > Editor > MeshPaint > FMeshPaintDilateBatchedElementParameters > BindShaders

References

   
Module MeshPaint
Header /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/TexturePaintToolset.h
Include #include "TexturePaintToolset.h"
virtual void BindShaders
(
    [FRHICommandList](API\Runtime\RHI\FRHICommandList) & RHICmdList,
    [FGraphicsPipelineStateInitializer](API\Runtime\RHI\FGraphicsPipelineStateInitialize-) & GraphicsPSOInit,
    [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) InFeatureLevel,
    const FMatrix & InTransform,
    const float InGamma,
    const FMatrix & ColorWeights,
    const [FTexture](API\Runtime\RenderCore\FTexture) * Texture
)

Remarks

Binds vertex and pixel shaders for this element


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