IShaderFormat::AppendToKeyString

Appends shader key text to the provided key string for use in DDC unique key construction.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > IShaderFormat

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IShaderFormat.h
Include #include "Interfaces/IShaderFormat.h"
virtual void AppendToKeyString
(
    [FString](API\Runtime\Core\Containers\FString) & KeyString
) const

Remarks

Appends shader key text to the provided key string for use in DDC unique key construction.

Parameters

Name Description
KeyString String that will get shader key text appended to.

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