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Unreal Engine C++ API Reference > Developer > DistributedBuildInterface
Inheritance Hierarchy
References
Module | DistributedBuildInterface |
Header | /Engine/Source/Developer/DistributedBuildInterface/Public/DistributedBuildControllerInterface.h |
Include | #include "DistributedBuildControllerInterface.h" |
Syntax
class IDistributedBuildController :
public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface),
public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
Functions
Type | Name | Description |
---|---|---|
FString | CreateUniqueFilePath () | Returns a new file path to be used for writing input data to. |
TFuture< FDi... | EnqueueTask ( const FTaskCommandData& CommandDat... ) | Launches a task. Returns a future which can be waited on for the results. |
const FName ... | GetModularFeatureType () | |
const FStrin... | GetName () | Returns the name of the controller. Used for logging purposes. |
void | InitializeController () | |
bool | IsSupported () | Returns true if the controller may be used. |
FString | RemapPath ( const FString& SourcePath ) | |
bool | RequiresRelativePaths () | |
void | Tick ( float DeltaSeconds ) |
Overridden from IModuleInterface
Type | Name | Description |
---|---|---|
bool | SupportsDynamicReloading () | Override this to set whether your module is allowed to be unloaded on the fly |