Navigation
Unreal Engine C++ API Reference > Developer > SourceCodeAccess > ISourceCodeAccessor
References
Module | SourceCodeAccess |
Header | /Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h |
Include | #include "ISourceCodeAccessor.h" |
bool SaveAllOpenDocuments() const
Remarks
Saves all open code documents if they need to be saved. Will block if there is any read-only files open that need to be saved. true if successful