FPropertyEntry

Structure to represent a single property the user wants to bake out for a given set of materials

Unreal Engine C++ API Reference > Developer > MaterialBaking

References

   
Module MaterialBaking
Header /Engine/Source/Developer/MaterialBaking/Public/MaterialOptions.h
Include #include "MaterialOptions.h"

Syntax

struct FPropertyEntry  

Remarks

Structure to represent a single property the user wants to bake out for a given set of materials

Variables

Type Name Description
bool bUseConstantValue Wheter or not to use Constant Value as the final 'baked out' value for the this property
bool bUseCustomSize Whether or not to use the value of custom size for the output texture
float ConstantValue Defines the value representing this property in the final proxy material
FIntPoint CustomSize Defines the size of the output textures for the baked out material properties
TEnumAsByte< EM... Property Property which should be baked out

Constructors

Type Name Description
  FPropertyEntry ()  
  FPropertyEntry ( EMaterialProperty InProperty )  

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