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Unreal Engine C++ API Reference > Developer > LocalizationService > ILocalizationServiceProvider > Execute
References
Module | LocalizationService |
Header | /Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h |
Include | #include "ILocalizationServiceProvider.h" |
[ELocalizationServiceOperationCommandResult::Type](API\Developer\LocalizationService\ELocalizationSer-) Execute ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ILocalizationServiceOperation](API\Developer\LocalizationService\ILocalizationServiceOperation), ESPMode::ThreadSafe > & InOperation, const [TArray](API\Runtime\Core\Containers\TArray)< [FLocalizationServiceTranslationIdentifier](API\Developer\LocalizationService\FLocalizationServiceTranslationI-) > & InTranslationIds, [ELocalizationServiceOperationConcurrency::Type](API\Developer\LocalizationService\ELocalizationServiceOperationCon-) InConcurrency, const [FLocalizationServiceOperationComplete](API\Developer\LocalizationService\FLocalizationServiceOperationCom-) & InOperationCompleteDelegate )
Remarks
Attempt to execute an operation on the passed-in files (if any are required). the result of the operation.
Parameters
Name | Description |
---|---|
InTranslationIds | The translations in question |
InOperation | The operation to perform. |
InConcurrency | How to execute the operation, blocking or asynchronously on another thread. |
InOperationCompleteDelegate | Delegate to call when the operation is completed. This is called back internal to this call when executed on the main thread, or from Tick() when queued for asynchronous execution. |