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Unreal Engine C++ API Reference > Editor > KismetCompiler > FNodeHandlingFunctor
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h |
Include | #include "KismetCompilerMisc.h" |
Source | /Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp |
static void SanitizeName ( [FString](API\Runtime\Core\Containers\FString) & Name )
Remarks
Creates a sanitized name.
Parameters
Name | Description |
---|---|
Name | The name to modify and make a legal C++ identifier. |