FContentBrowserVirtualPathTree::GetSubPaths

Recursively gathers all child paths from the specified base path relative to this node

Unreal Engine C++ API Reference > Editor > ContentBrowserData > FContentBrowserVirtualPathTree

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserVirtualPathTree.h
Include #include "ContentBrowserVirtualPathTree.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserVirtualPathTree.cpp
bool GetSubPaths
(
    [FName](API\Runtime\Core\UObject\FName) BasePath,
    [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & OutPaths,
    bool bRecurse
) const

Remarks

Recursively gathers all child paths from the specified base path relative to this node


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