UClassTemplate::BeginDestroy

Called before destroying the object.

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > UClassTemplate

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h
Include #include "ClassTemplateEditorSubsystem.h"
Source /Engine/Source/Editor/GameProjectGeneration/Private/ClassTemplateEditorSubsystem.cpp
virtual void BeginDestroy()

Remarks

Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library