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Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > SAssetFilterBar
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h |
Include | #include "Filters/SAssetFilterBar.h" |
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeAddFilterMenu()
Remarks
Handler for when the add filter button was clicked