NodeSectionID::Type

Enums to use when grouping the blueprint members in the list panel.

Unreal Engine C++ API Reference > Editor > Kismet

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"

Syntax

namespace NodeSectionID  
{  
    enum Type  
    {  
        NONE                    = 0,  
        GRAPH,  
        ANIMGRAPH,  
        ANIMLAYER,  
        FUNCTION,  
        FUNCTION_OVERRIDABLE,  
        INTERFACE,  
        MACRO,  
        VARIABLE,  
        COMPONENT,  
        DELEGATE,  
        USER_ENUM,  
        LOCAL_VARIABLE,  
        USER_STRUCT,  
        USER_SORTED,  
    }  
}  

Values

Name Description
NONE  
GRAPH  
ANIMGRAPH  
ANIMLAYER  
FUNCTION  
FUNCTION_OVERRIDABLE  
INTERFACE  
MACRO  
VARIABLE  
COMPONENT  
DELEGATE  
USER_ENUM  
LOCAL_VARIABLE  
USER_STRUCT  
USER_SORTED  

Remarks

Enums to use when grouping the blueprint members in the list panel. The order here will determine the order in the list


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