UK2Node_StructMemberGet::PreEditChange

This is called when a property is about to be modified externally

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_StructMemberGet

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberGet.h
Include #include "K2Node_StructMemberGet.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_StructMemberGet.cpp
virtual void PreEditChange
(
    [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * PropertyAboutToChange
)

Remarks

This is called when a property is about to be modified externally

Parameters

Name Description
PropertyThatWillChange Property that will be changed

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