FBlueprintNamespaceRegistry::GetAllRegisteredPaths

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceRegistry

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceRegistry.h
Include #include "BlueprintNamespaceRegistry.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceRegistry.cpp
void GetAllRegisteredPaths
(
    [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutPaths
) const

Parameters

Name Description
OutPaths On output, contains the full set of all currently-registered namespace identifier paths.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library