FSCSEditorTreeNode::RefreshFilteredState

Refreshes this item's filtration state. Set bRecursive to 'true' to refresh any child nodes as well

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode

  • FSCSEditorTreeNode::RefreshFilteredState()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
virtual bool RefreshFilteredState
(
    const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InFilterType,
    const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InFilterTerms,
    bool bRecursive
)

Remarks

Refreshes this item's filtration state. Set bRecursive to 'true' to refresh any child nodes as well


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