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Unreal Engine C++ API Reference > Developer > MaterialBaking
Inheritance Hierarchy
References
Module | MaterialBaking |
Header | /Engine/Source/Developer/MaterialBaking/Public/MaterialOptions.h |
Include | #include "MaterialOptions.h" |
Syntax
class UMaterialOptions : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Remarks
Options object to define what and how a material should be baked out
Variables
Type | Name | Description |
---|---|---|
bool | bUseMeshData | Determines whether to not allow usage of the source mesh data while baking out material properties |
bool | bUseSpecificUVIndex | Flag whether or not the value of TextureCoordinateIndex should be used while baking out material properties |
TArray< int32 > | LODIndices | LOD indices for which the materials should be baked out |
TArray< FProper... | Properties | Properties which are supposed to be baked out for the material(s) |
int32 | TextureCoordinateIndex | Specific texture coordinate which should be used to while baking out material properties as the positions stream |
FIntPoint | TextureSize | Size of the final texture(s) containing the baked out property data |
Constructors
Type | Name | Description |
---|---|---|
UMaterialOptions () |