FFoliageEditUtility

Unreal Engine C++ API Reference > Editor > FoliageEdit

References

   
Module FoliageEdit
Header /Engine/Source/Editor/FoliageEdit/Public/FoliageEditUtility.h
Include #include "FoliageEditUtility.h"

Syntax

class FFoliageEditUtility  

Functions

Type Name Description
UFoliageType... DuplicateFoliageTypeToNewPackage ( const FString& InPackageName, UFoliageType* InFoliageType ) Copies the provided FoliageType to a new asset
void MoveActorFoliageInstancesToLevel ( ULevel* InTargetLevel, AActor* InIFA )  
void ReplaceFoliageTypeObject ( UWorld* InWorld, UFoliageType* OldType, UFoliageType* NewType )  
UFoliageType... SaveFoliageTypeObject ( UFoliageType* Settings ) Save the foliage type object.

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