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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
Include | #include "EdGraphSchema_K2.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp |
virtual [FString](API\Runtime\Core\Containers\FString) IsPinDefaultValid ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, const [FString](API\Runtime\Core\Containers\FString) & NewDefaultValue, [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > NewDefaultObject, const [FText](API\Runtime\Core\Internationalization\FText) & InNewDefaultText ) const
Remarks
Determine if the supplied pin default values would be valid. An empty string if the new value is legal, otherwise a message describing why it is invalid.
Parameters
Name | Description |
---|---|
Pin | The pin to check the default value on. |