FBlueprintActionDatabase::RefreshAssetActions

Finds the database entry for the specified asset and wipes it, repopulating it with a fresh set of associated node-spawners.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabase

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h
Include #include "BlueprintActionDatabase.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp
void RefreshAssetActions
(
    [UObject](API\Runtime\CoreUObject\UObject\UObject) *const AssetObject
)

Remarks

Finds the database entry for the specified asset and wipes it, repopulating it with a fresh set of associated node-spawners.

Parameters

Name Description
AssetObject The asset entry you want rebuilt.

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