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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetDeviceSocket
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDeviceSocket.h |
Include | #include "Interfaces/ITargetDeviceSocket.h" |
bool Connected() const
Remarks
Returns true if this socket is actually connected to another peer and is ready to send/receive data.