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Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveModel
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/CurveModel.h |
Include | #include "CurveModel.h" |
[FText](API\Runtime\Core\Internationalization\FText) GetLongDisplayName() const
Remarks
Access this curve's long display name. This is useful when you want more context about the curve, such as the object it belongs to, or the group (ie: "Floor.Transform.X") instead of just "X" or "Transform.X"