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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_SwitchName
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchName.h |
Include | #include "K2Node_SwitchName.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_SwitchName.cpp |
UK2Node_SwitchName ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )