FOnActorDataLayersChanged

Broadcasts whenever one or more Actors changed UDataLayerInstances

Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem

Inheritance Hierarchy

  • TBaseMulticastDelegate_OneParam< void, const TWeakObjectPtr< AActor > & >

References

   
Module DataLayerEditor
Header /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Include #include "DataLayer/DataLayerEditorSubsystem.h"

Syntax

class FOnActorDataLayersChanged : public TBaseMulticastDelegate_OneParam< void, const TWeakObjectPtr< AActor > & >  

Remarks

Broadcasts whenever one or more Actors changed UDataLayerInstances


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