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Unreal Engine C++ API Reference > Editor > Kismet
Inheritance Hierarchy
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Syntax
class FSCSEditorTreeNodeInstanceAddedComponent : public [FSCSEditorTreeNodeComponentBase](API\Editor\Kismet\FSCSEditorTreeNodeComponentBase)
Constructors
Type | Name | Description |
---|---|---|
FSCSEditorTreeNodeInstanceAddedComponent ( AActor* Owner, UActorComponent* InComponentTe... ) | Constructs a wrapper around a component template not contained within an SCS tree node (e.g. "native" components). |
Overridden from FSCSEditorTreeNode
Type | Name | Description |
---|---|---|
bool | CanEdit () | |
FText | GetDisplayName () | |
FString | GetDisplayString () | |
FName | GetVariableName () | |
bool | IsDefaultSceneRoot () | |
bool | IsInstanced () | |
bool | IsRootComponent () | |
bool | IsUserInstancedComponent () | |
void | OnCompleteRename ( const FText& InNewName ) | Renames the object or variable represented by this node |
void | RemoveMeAsChild () | Called when this node is being removed via a RemoveChild call. |