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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Variable
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h |
Include | #include "K2Node_Variable.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Variable.cpp |
bool RecreatePinForVariable ( EEdGraphPinDirection Direction, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OldPins, [FName](API\Runtime\Core\UObject\FName) InPinName )
Remarks
Creates a reader or writer pin for a variable from an old pin. true if it succeeds, false if it fails.
Parameters
Name | Description |
---|---|
Direction | The direction of the variable access. |
OldPins | Old pins. |
InPinName | Optional pin name, will default to the variable name if not included. |