UK2Node::IsNodeRootSet

Query if this node should be kept as part of the root set during the pruning stage of compilation.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node

  • UK2Node::IsNodeRootSet()

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Include #include "K2Node.h"
virtual bool IsNodeRootSet() const

Remarks

Query if this node should be kept as part of the root set during the pruning stage of compilation. Prevents the node being pruned as isolated.


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