IAnimNodeEditMode::GetSelectedBone

Get the bone that the skeletal control is manipulating

Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimNodeEditMode

  • IAnimNodeEditMode::GetSelectedBone()

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
Include #include "IAnimNodeEditMode.h"
[FName](API\Runtime\Core\UObject\FName) GetSelectedBone() const  

Remarks

Get the bone that the skeletal control is manipulating


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