SLevelViewport::GetMaximizeToggleVisibility

Called to get the visibility of the viewport's maximize/minimize toggle button.

Unreal Engine C++ API Reference > Editor > LevelEditor > SLevelViewport

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Include #include "SLevelViewport.h"
Source /Engine/Source/Editor/LevelEditor/Private/SLevelViewport.cpp
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetMaximizeToggleVisibility() const  

Remarks

Called to get the visibility of the viewport's maximize/minimize toggle button. Returns EVisibility::Collapsed when in immersive mode


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