Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintNodeSpawner > Create
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSpawner.h |
Include | #include "BlueprintNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintNodeSpawner.cpp |
static [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) * Create ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) > const NodeClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer, [FCustomizeNodeDelegate](API\Editor\BlueprintGraph\UBlueprintNodeSpawner\FCustomizeNodeDelegate) PostSpawnDelegate )
Remarks
Creates a new UBlueprintNodeSpawner for the specified node class. Sets the allocated spawner's NodeClass and CustomizeNodeDelegate fields from the supplied parameters. A newly allocated instance of this class.
Parameters
Name | Description |
---|---|
NodeClass | The node type that you want the spawner to spawn. |
Outer | Optional outer for the new spawner (if left null, the transient package will be used). |
PostSpawnDelegate | A delegate to perform specialized node setup post-spawn. |