UAnimGraphNode_Base::CreatePinsForPoseLink

This will be called when a pose link is found, and can be called with PoseProperty being either of:

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
Include #include "AnimGraphNode_Base.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Base.cpp
virtual void CreatePinsForPoseLink
(
    [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * PoseProperty,
    int32 ArrayIndex
)

Remarks

This will be called when a pose link is found, and can be called with PoseProperty being either of:

  • an array property (ArrayIndex >= 0)
  • a single pose property (ArrayIndex == INDEX_NONE)

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