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Unreal Engine C++ API Reference > Developer > FunctionalTesting
Inheritance Hierarchy
References
Module | FunctionalTesting |
Header | /Engine/Source/Developer/FunctionalTesting/Classes/FuncTestRenderingComponent.h |
Include | #include "FuncTestRenderingComponent.h" |
Syntax
class UFuncTestRenderingComponent : public [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent)
Constructors
Type | Name | Description |
---|---|---|
UFuncTestRenderingComponent ( const FObjectInitializer& ObjectIn... ) |
Overridden from UPrimitiveComponent
Type | Name | Description |
---|---|---|
FPrimitiveSc... | CreateSceneProxy () | Creates a proxy to represent the primitive to the scene manager in the rendering thread. |
bool | ShouldRecreateProxyOnUpdateTransform () | Determines whether the proxy for this primitive type needs to be recreated whenever the primitive moves. |
Overridden from USceneComponent
Type | Name | Description |
---|---|---|
FBoxSphereBo... | CalcBounds ( const FTransform& LocalToWorld ) | Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size. |