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Unreal Engine C++ API Reference > Developer > Localization
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h |
Include | #include "LocalizationTargetTypes.h" |
Syntax
struct FLocalizationTargetSettings
Variables
Type | Name | Description |
---|---|---|
TArray< FFilePa... | AdditionalManifestDependencies | Text present in these manifests will not be duplicated in this target. |
FLocalizationCo... | CompileSettings | Settings for compiling translations. |
ELocalizationTa... | ConflictStatus | Whether the target has outstanding conflicts that require resolution. |
FLocalizationEx... | ExportSettings | Settings for exporting translations. |
FGatherTextFrom... | GatherFromMetaData | Parameters for defining what text is gathered from metadata and how. |
FGatherTextFrom... | GatherFromPackages | Parameters for defining what text is gathered from packages and how. |
FGatherTextFrom... | GatherFromTextFiles | Parameters for defining what text is gathered from text files and how. |
FGuid | Guid | |
FLocalizationIm... | ImportDialogueSettings | Settings for importing dialogue from WAV files. |
FString | Name | Unique name for the target. |
int32 | NativeCultureIndex | The index of the native culture among the supported cultures. |
TArray< FString... | RequiredModuleNames | The names of modules which must be loaded when gathering text. |
TArray< FCultur... | SupportedCulturesStatistics | Cultures for which the source text is being localized for. |
TArray< FGuid > | TargetDependencies | Text present in these targets will not be duplicated in this target. |
Constructors
Type | Name | Description |
---|---|---|
FLocalizationTargetSettings () |