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Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > SAssetFilterBar
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h |
Include | #include "Filters/SAssetFilterBar.h" |
ECheckBoxState GetAssetTypeFilterCheckState ( const [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) & InClassPath ) const
Remarks
Returns the check box state of the specified filter (in the filter drop down). This tells whether the filter is pinned or not on the filter bar, but not if filter is active or not. The CheckState if a filter associated with the class name is in the filter bar, ECheckBoxState::Undetermined otherwise
Parameters
Name | Description |
---|---|
InClassPath | The Class the filter is associated with |