IDirectoryWatcher::RegisterDirectoryChangedCallback_Handle

Register a callback to fire when directories are changed

Unreal Engine C++ API Reference > Developer > DirectoryWatcher > IDirectoryWatcher

References

   
Module DirectoryWatcher
Header /Engine/Source/Developer/DirectoryWatcher/Public/IDirectoryWatcher.h
Include #include "IDirectoryWatcher.h"
bool RegisterDirectoryChangedCallback_Handle
(
    const [FString](API\Runtime\Core\Containers\FString) & Directory,
    const [FDirectoryChanged](API\Developer\DirectoryWatcher\IDirectoryWatcher\FDirectoryChanged) & InDelegate,
    [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) & OutHandle,
    uint32 Flags
)

Remarks

Register a callback to fire when directories are changed

Parameters

Name Description
Directory to watch
Delegate to add to our callback list
The handle to the registered delegate, if the registration was successful.
Set of options to use when registering the delegates.

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