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Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
Include | #include "LocTextHelper.h" |
Source | /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp |
const [FString](API\Runtime\Core\Containers\FString) & GetTargetPath() const
The path to the localization target (the root of this path should contain the manifest, and the archives should be under culture code directories).