INetProfilerProvider

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Unreal Engine C++ API Reference > Developer > TraceServices > TraceServices > Model

Inheritance Hierarchy

References

   
Module TraceServices
Header /Engine/Source/Developer/TraceServices/Public/TraceServices/Model/NetProfiler.h
Include #include "TraceServices/Model/NetProfiler.h"

Syntax

class INetProfilerProvider : public [TraceServices::IProvider](API\Developer\TraceServices\TraceServices\Model\IProvider)  

Remarks

What queries do we need?

Destructors

Type Name Description
  ~INetProfilerProvider ()  

Functions

Type Name Description
ITable< FNet... CreateAggregation ( uint32 ConnectionIndex, ENetProfilerConnectionMode Mode, uint32 PacketIndexIntervalStart, uint32 PacketIndexIntervalEnd, uint32 StartPosition, uint32 EndPosition ) Computes aggregated stats for a packet interval or for a range of content events in a single packet.
ITable< FNet... CreateStatsCountersAggregation ( uint32 ConnectionIndex, ENetProfilerConnectionMode Mode, uint32 PacketIndexIntervalStart, uint32 PacketIndexIntervalEnd ) Computes aggregated statscounters for a packet interval [PacketIndexIntervalStart, PacketIndexIntervalEnd] is the inclusive packet interval.
void EnumeratePacketContentEventsByIndex ( uint32 ConnectionIndex, ENetProfilerConnectionMode Mode, uint32 StartEventIndex, uint32 EndEventIndex, TFunctionRef< void(const FNetProfil... ) Enumerates packet content events in the inclusive event index interval [StartEventIndex, EndEventIndex]. */.
void EnumeratePacketContentEventsByPosition ( uint32 ConnectionIndex, ENetProfilerConnectionMode Mode, uint32 PacketIndex, uint32 StartPosition, uint32 EndPosition, TFunctionRef< void(const FNetProfil... ) Enumerates packet content events for a packet, in the exclusive bit range [StartPosition, EndPosition). */.
void EnumeratePackets ( uint32 ConnectionIndex, ENetProfilerConnectionMode Mode, uint32 PacketIndexIntervalStart, uint32 PacketIndexIntervalEnd, TFunctionRef< void(const FNetProfil... ) Enumerates packets in the provided inclusive packet interval, [PacketIndexIntervalStart, PacketIndexIntervalEnd].
int32 FindPacketIndexFromPacketSequence ( uint32 ConnectionIndex, ENetProfilerConnectionMode Mode, uint32 SequenceNumber ) Find Packet Index from SequenceNumber.
uint32 GetConnectionChangeCount ()  
uint32 GetConnectionCount ( uint32 GameInstanceIndex ) Access Connections.
uint32 GetEventTypesCount () Access EventTypes.
uint32 GetGameInstanceChangeCount ()  
uint32 GetGameInstanceCount () Access GameInstances.
uint32 GetNameCount () Access Names.
uint32 GetNetStatsCounterTypesCount () Access StatsCounterTypes.
uint32 GetNetTraceVersion () Return the version reported in the trace A return value of 0 indicates no network trace data
uint32 GetObjectCount ( uint32 GameInstanceIndex ) Access Object Instances.
uint32 GetObjectsChangeCount ( uint32 GameInstanceIndex )  
uint32 GetPacketChangeCount ( uint32 ConnectionIndex, ENetProfilerConnectionMode Mode ) Returns a change number incremented each time a change occurs in the packets for the specified connection and connection mode.
uint32 GetPacketContentEventChangeCount ( uint32 ConnectionIndex, ENetProfilerConnectionMode Mode ) Returns a change number incremented each time a change occurs in the packet content events for the specified connection and connection mode. */.
uint32 GetPacketCount ( uint32 ConnectionIndex, ENetProfilerConnectionMode Mode ) Gets the number of packets for the specified connection and connection mode.
void ReadConnection ( uint32 ConnectionIndex, TFunctionRef< void(const FNetProfil... )  
void ReadConnections ( uint32 GameInstanceIndex, TFunctionRef< void(const FNetProfil... )  
void ReadEventType ( uint32 EventTypeIndex, TFunctionRef< void(const FNetProfil... )  
void ReadEventTypes ( TFunctionRef< void(const FNetProfil... )  
void ReadGameInstances ( TFunctionRef< void(const FNetProfil... )  
void ReadName ( uint32 NameIndex, TFunctionRef< void(const FNetProfil... )  
void ReadNames ( TFunctionRef< void(const FNetProfil... )  
void ReadNetStatsCounterType ( uint32 TypeIndex, TFunctionRef< void(const FNetProfil... )  
void ReadNetStatsCounterTypes ( TFunctionRef< void(const FNetProfil... )  
void ReadObject ( uint32 GameInstanceIndex, uint32 ObjectIndex, TFunctionRef< void(const FNetProfil... )  
void ReadObjects ( uint32 GameInstanceIndex, TFunctionRef< void(const FNetProfil... )  

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