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Unreal Engine C++ API Reference > Developer > TargetPlatform > Common > FTargetPlatformBase
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h |
Include | #include "Common/TargetPlatformBase.h" |
static void AddDependencySCArrayHelper ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutDependencies, const [FString](API\Runtime\Core\Containers\FString) & DependencyRelativePath )
Remarks
Helper method to fill a dependencies array for the shader compiler with absolute paths, passing a relative path to the Engine as the parameter.