IAnimBlueprintCompilationContext::GetLinkedAnimNodes

Gets all anim graph nodes that are piped into the provided node (traverses input pins)

Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintCompilationContext

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
Include #include "IAnimBlueprintCompilationContext.h"
void GetLinkedAnimNodes
(
    [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InGraphNode,
    [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & LinkedAnimNodes
) const

Remarks

Gets all anim graph nodes that are piped into the provided node (traverses input pins)


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