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Unreal Engine C++ API Reference > Editor > AudioEditor > Factories
Inheritance Hierarchy
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/Factories/ReimportSoundFactory.h |
Include | #include "Factories/ReimportSoundFactory.h" |
Syntax
class UReimportSoundFactory :
public [USoundFactory](API\Editor\AudioEditor\Factories\USoundFactory),
public [FReimportHandler](API\Editor\UnrealEd\FReimportHandler)
Variables
Type | Name | Description |
---|---|---|
int8 | OverwriteOtherAssetTypes |
Constructors
Type | Name | Description |
---|---|---|
UReimportSoundFactory ( const FObjectInitializer& ObjectIn... ) |
Overridden from UFactory
Type | Name | Description |
---|---|---|
void | CleanUp () | Do clean up after importing is done. Will be called once for multi batch import. |
Overridden from FReimportHandler
Type | Name | Description |
---|---|---|
bool | CanReimport ( UObject* Obj, TArray< FString >& OutFilenames ) | Check to see if the handler is capable of reimporting the object |
int32 | GetPriority () | Get the import priority for this handler. |
EReimportRes... | Reimport ( UObject* Obj ) | Attempt to reimport the specified object from its source |
void | SetReimportPaths ( UObject* Obj, const TArray< FString >& NewReimpo... ) | Sets the reimport path(s) for the specified object |