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Unreal Engine C++ API Reference > Developer > AssetTools > FAssetRenameData > FAssetRenameData
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include | #include "IAssetTools.h" |
FAssetRenameData ( const [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > & InAsset, const [FString](API\Runtime\Core\Containers\FString) & InNewPackagePath, const [FString](API\Runtime\Core\Containers\FString) & InNewName )
Remarks
These constructors leave some fields empty, they are fixed up inside AssetRenameManager