UAnimationGraphSchema::HandleGraphBeingDeleted

Handle a graph being removed by the user (potentially removing associated bound nodes, etc...)

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimationGraphSchema

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
Include #include "AnimationGraphSchema.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimationGraphSchema.cpp
virtual void HandleGraphBeingDeleted
(
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & GraphBeingRemoved
) const

Remarks

Handle a graph being removed by the user (potentially removing associated bound nodes, etc...)


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