FTextureBuildFunction::Configure

Configure the build based on its constants.

Unreal Engine C++ API Reference > Developer > TextureBuild > FTextureBuildFunction

References

   
Module TextureBuild
Header /Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h
Include #include "TextureBuildFunction.h"
Source /Engine/Source/Developer/TextureBuild/Private/TextureBuildFunction.cpp
virtual void Configure
(
    [UE::DerivedData::FBuildConfigContext](API\Developer\DerivedDataCache\FBuildConfigContext) & Context
) const

Remarks

Configure the build based on its constants.

The default configuration is to use the function name as the cache bucket, use the default cache policy, use the default build policy, and enable non-deterministic output checks.


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