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Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintVariableCreationContext
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h |
Include | #include "IClassVariableCreator.h" |
[FProperty](API\Runtime\CoreUObject\UObject\FProperty) * CreateUniqueVariable ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InForObject, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & Type )
Remarks
Create a uniquely named variable corresponding to an object in the current class.