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Unreal Engine C++ API Reference > Editor > ComponentVisualizers > FSplineComponentVisualizer
References
Module | ComponentVisualizers |
Header | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h |
Include | #include "SplineComponentVisualizer.h" |
Source | /Engine/Source/Editor/ComponentVisualizers/Private/SplineComponentVisualizer.cpp |
virtual void SnapKeyToTransform ( const ESplineComponentSnapMode InSnapMode, const FVector & InWorldPos, const FVector & InWorldUpVector, const FVector & InWorldForwardVector, const FVector & InScale, const [USplineMetadata](API\Runtime\Engine\Components\USplineMetadata) * InCopySplineMetadata, const int32 InCopySplineMetadataKey )
Remarks
Snapping: generic method for snapping selected keys to given transform