ULevelEditorSubsystem::SaveAllDirtyLevels

Saves all Level currently loaded by the World Editor.

Unreal Engine C++ API Reference > Editor > LevelEditor > ULevelEditorSubsystem

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditorSubsystem.h
Include #include "LevelEditorSubsystem.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelEditorSubsystem.cpp
bool SaveAllDirtyLevels()

Remarks

Saves all Level currently loaded by the World Editor. True if the operation succeeds.


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