FTreeMapNodeData

Single node in a tree map, which may have any number of child nodes, each with their own children and so on

Unreal Engine C++ API Reference > Developer > TreeMap

Inheritance Hierarchy

References

   
Module TreeMap
Header /Engine/Source/Developer/TreeMap/Public/ITreeMap.h
Include #include "ITreeMap.h"

Syntax

class FTreeMapNodeData : public [TSharedFromThis< FTreeMapNodeData >](API\Runtime\Core\Templates\TSharedFromThis)  

Remarks

Single node in a tree map, which may have any number of child nodes, each with their own children and so on

Variables

Type Name Description
TMap< FName, FT... Attributes Map of attribute name to it's respective bit of data
const FSlateBru... BackgroundBrush Background brush for this node's box (optional)
FString CenterText Center info text.
TArray< FTreeMa... Children List of child nodes
FLinearColor Color Color for this node. This will be set automatically unless you use a customization.
TArray< FString... HashTags Hashtags for this node.
FString LogicalName Logical name, if set this is used for comparison
FString Name Node name display.
FString Name2 Node name (line 2).
FTreeMapNodeDat... Parent Back pointer to parent node, or NULL if no parent exists (root node)
float Size Size of this node.

Constructors

Type Name Description
  FTreeMapNodeData () Default constructor for FTreeMapNodeData

Functions

Type Name Description
void CopyNodeInto ( FTreeMapNodeData& NodeCopy )  
FTreeMapNode... CopyNodeRecursively ()  
bool IsLeafNode ()  

Operators

Type Name Description
bool operator!= ( const FTreeMapNodeData& Other )  
bool operator== ( const FTreeMapNodeData& Other )  

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