UserGeneratedContentLocalization::ELoadLocalizationResult

UGC localization can be used to provide a simplified localization experience for basic plugins (only providing the PO files to be translated), and is primarily designed for DLC plugins where the UGC localization will be compiled during cook ( Support for non-DLC plugins can be provided via project specific tooling built upon this base API. Support for complex plugins (such as those containing different kinds of modules, eg) a mix of game/engine and editor) are not supported via this API.

Unreal Engine C++ API Reference > Developer > Localization

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/UserGeneratedContentLocalization.h
Include #include "UserGeneratedContentLocalization.h"

Syntax

namespace UserGeneratedContentLocalization  
{  
    enum ELoadLocalizationResult  
    {  
        NoData,  
        Failed,  
        Success,  
    }  
}  

Values

Name Description
NoData There was no source localization data to load
Failed There was source localization data to load, but we failed to load it
Success There was source localization data to load, and we successfully loaded it

Remarks

UGC localization can be used to provide a simplified localization experience for basic plugins (only providing the PO files to be translated), and is primarily designed for DLC plugins where the UGC localization will be compiled during cook ( Support for non-DLC plugins can be provided via project specific tooling built upon this base API. Support for complex plugins (such as those containing different kinds of modules, eg) a mix of game/engine and editor) are not supported via this API.


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