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Unreal Engine C++ API Reference > Editor > CurveEditor > Tree > FCurveEditorFilterStates
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/Tree/CurveEditorTree.h |
Include | #include "Tree/CurveEditorTree.h" |
void SetFilterState ( [FCurveEditorTreeItemID](API\Editor\CurveEditor\FCurveEditorTreeItemID) ItemID, ECurveEditorTreeFilterState NewState )
Remarks
Assign a new filter state to an item