FShaderConductorContext::LoadSource

Loads the shader source and converts the input descriptor to a format suitable for ShaderConductor.

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FShaderConductorContext > LoadSource

References

   
Module ShaderCompilerCommon
Header /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h
Include #include "ShaderConductorContext.h"
Source /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderConductorContext.cpp
bool LoadSource
(
    const [FString](API\Runtime\Core\Containers\FString) & ShaderSource,
    const [FString](API\Runtime\Core\Containers\FString) & Filename,
    const [FString](API\Runtime\Core\Containers\FString) & EntryPoint,
    EShaderFrequency ShaderStage,
    const [FShaderCompilerDefinitions](API\Runtime\RenderCore\FShaderCompilerDefinitions) * Definitions,
    const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > * ExtraDxcArgs
)

Remarks

Loads the shader source and converts the input descriptor to a format suitable for ShaderConductor. If 'Definitions' is null, the previously loaded definitions are not modified.


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