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Unreal Engine C++ API Reference > Editor > GraphEditor
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/GraphDiffControl.h |
Include | #include "GraphDiffControl.h" |
Syntax
class FGraphDiffControl
Remarks
Used to find differences between revisions of a graph.
Functions
Type | Name | Description |
---|---|---|
bool | DiffGraphs ( UEdGraph*const OldGraph, UEdGraph*const NewGraph, TArray< FDiffSingleResult >& Diffs... ) | Looks for node differences between the two supplied graphs. |
FNodeMatch | FindNodeMatch ( UEdGraph* OldGraph, UEdGraphNode* NewNode, TArray< FNodeMatch > const& PriorM... ) | Looks through the supplied graph for a node that best matches the one specified. |
FString | GetGraphPath ( UEdGraph* Graph ) | Computes an object path for a specific graph, relative to the blueprint/asset root |
bool | IsNodeMatch ( UEdGraphNode* Node1, UEdGraphNode* Node2, bool bExactOnly, TArray< FGraphDiffControl::FNodeMat... ) | Returns true if the two Nodes are the same |
Classes
Type | Name | Description |
---|---|---|
Public struct | EDiffFlags | Flags controlling while operations should be included in the diff |
Public struct | FNodeDiffContext | A struct holding the context data for a node diff |
Public struct | FNodeMatch | A struct to represent a found pair of nodes that match each other (for comparisons sake) |
Enums
Type | Name | Description |
---|---|---|
Public enum | EDiffMode | What kind of diff are we performing |