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Unreal Engine C++ API Reference > Editor > MeshPaint > TexturePaintHelpers
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h |
Include | #include "TexturePaintHelpers.h" |
Source | /Engine/Source/Editor/MeshPaint/Private/TexturePaintHelpers.cpp |
static bool GenerateSeamMask ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent, int32 UVSet, [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * SeamRenderTexture, [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * Texture, [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * RenderTargetTexture )
Remarks
Will generate a mask texture, used for texture dilation, and store it in the passed in render target