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Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities
References
Module | MeshUtilities |
Header | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
Include | #include "MeshUtilities.h" |
void FindOverlappingCorners ( [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & OutOverlappingCorners, const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & InVertices, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InIndices, float ComparisonThreshold ) const