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Unreal Engine C++ API Reference > Developer > TargetDeviceServices > FTargetDeviceServiceTerminateLaunchedProcess > FTargetDeviceServiceTerminateLaunchedProcess
References
Module | TargetDeviceServices |
Header | /Engine/Source/Developer/TargetDeviceServices/Public/TargetDeviceServiceMessages.h |
Include | #include "TargetDeviceServiceMessages.h" |
FTargetDeviceServiceTerminateLaunchedProcess ( [FName](API\Runtime\Core\UObject\FName) InVariant, const [FString](API\Runtime\Core\Containers\FString) & InAppId )
Remarks
Creates and initializes a new instance.