FTargetDeviceId::Parse

Converts a string to a target device identifier.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > FTargetDeviceId

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/TargetDeviceId.h
Include #include "Interfaces/TargetDeviceId.h"
static bool Parse
(
    const [FString](API\Runtime\Core\Containers\FString) & IdString,
    [FTargetDeviceId](API\Developer\TargetPlatform\Interfaces\FTargetDeviceId) & OutId
)

Remarks

Converts a string to a target device identifier. true if the string was converted successfully, false otherwise.

Parameters

Name Description
IdString The string to convert.
OutId Will contain the parsed device identifier.

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