UK2Node_Message

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
Include #include "K2Node_Message.h"

Syntax

class UK2Node_Message : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction)  

Variables

Type Name Description
FNodeTitleTextT... CachedNodeTitles Constructing FText strings can be costly, so we cache the node's title

Constructors

Type Name Description
  UK2Node_Message ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
void ExpandLevelStreamingHandlers ( FKismetCompilerContext& InCompiler..., UEdGraph* InSourceGraph, UEdGraphPin* InStartingExecPin, UEdGraphPin* InMessageSelfPin, UK2Node_DynamicCast* InCastToI... ) Helper function for expand node to expand the message to handle the case that a ULevelStreaming may be passed which needs to have its LevelScriptActor pulled out

Overridden from UK2Node_CallFunction

Type Name Description
UEdGraphPin ... CreateSelfPin ( const UFunction* Function ) Creates a self pin for the graph, taking into account the scope of the function call
void FixupSelfMemberContext () Helper function to ensure function is called in our context

Overridden from UK2Node

Type Name Description
FNodeHandlin... CreateNodeHandler ( FKismetCompilerContext& CompilerCo... )  
void ExpandNode ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph ) Expands a node while compiling, which may add additional nodes or delete this node
FName GetCornerIcon ()  
bool IsNodePure () Returns whether this node is considered 'pure' by the compiler
bool IsNodeSafeToIgnore () Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings).

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FText GetTooltipText () Gets the tooltip to display when over the node

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