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Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveModel
- FCurveModel::GetInterpolationMode()
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/CurveModel.h |
Include | #include "CurveModel.h" |
virtual TPair< ERichCurveInterpMode, ERichCurveTangentMode > GetInterpolationMode ( const double & InTime, ERichCurveInterpMode DefaultInterpolationMode, ERichCurveTangentMode DefaultTangentMode ) const
Remarks
Get the interpolation mode to use at a specified time Interpolation mode to use at that frame
Parameters
Name | Description |
---|---|
InTime | The time we are looking for an interpolation mode |
DefaultInterpolationMode | Current default interpolation mode, returned if other keys not found or interpolation not supported |