UK2Node_MakeArray

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeArray.h
Include #include "K2Node_MakeArray.h"

Syntax

class UK2Node_MakeArray : public [UK2Node_MakeContainer](API\Editor\BlueprintGraph\UK2Node_MakeContainer)  

Constructors

Type Name Description
  UK2Node_MakeArray ( const FObjectInitializer& ObjectIn... )  

Overridden from UK2Node_MakeContainer

Type Name Description
FName GetOutputPinName () Returns a reference to the output array pin of this node, which is responsible for defining the type

Overridden from UK2Node

Type Name Description
FNodeHandlin... CreateNodeHandler ( FKismetCompilerContext& CompilerCo... )  
FText GetMenuCategory () Override to provide a default category for specific node types to be listed under.

Overridden from UEdGraphNode

Type Name Description
FSlateIcon GetIconAndTint ( FLinearColor& OutColor )  
void GetNodeContextMenuActions ( UToolMenu* Menu, UGraphNodeContextMenuContext* ... ) Gets a list of actions that can be done to this particular node
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FText GetTooltipText () Gets the tooltip to display when over the node
bool IncludeParentNodeContextMenu () Does the node context menu inherit parent class's menu
void ValidateNodeDuringCompilation ( FCompilerResultsLog& MessageLog ) Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

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