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Unreal Engine C++ API Reference > Editor > GraphEditor > FGraphActionNode
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h |
Include | #include "GraphActionNode.h" |
[TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FGraphActionNode](API\Editor\GraphEditor\FGraphActionNode) > GetParentNode() const
Remarks
Returns a WeakPtr to the Parent Node