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Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialResourceStats
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h |
Include | #include "MaterialStatsCommon.h" |
Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialStatsCommon.cpp |
virtual void SetupExtraCompilationSettings ( const EShaderPlatform Platform, [FExtraShaderCompilerSettings](API\Runtime\RenderCore\FExtraShaderCompilerSettings) & Settings ) const
Remarks
This will enable shader source extraction and pass paths to (eventual) offline shader compilers