ILocalizationServiceProvider::IsAvailable

Quick check if localization service is available for use (server-based providers can use this to return whether the server is available or not)

Unreal Engine C++ API Reference > Developer > LocalizationService > ILocalizationServiceProvider

References

   
Module LocalizationService
Header /Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h
Include #include "ILocalizationServiceProvider.h"
bool IsAvailable() const

Remarks

Quick check if localization service is available for use (server-based providers can use this to return whether the server is available or not) true if localization service is available, false if it is not


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