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Unreal Engine C++ API Reference > Developer > SourceControl > USourceControlHelpers
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/SourceControlHelpers.h |
Include | #include "SourceControlHelpers.h" |
Source | /Engine/Source/Developer/SourceControl/Private/SourceControlHelpers.cpp |
static bool RevertFiles ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InFiles, bool bSilent )
Remarks
Use currently set source control provider to revert files regardless whether any changes will be lost or not.
Blocks until action is complete. true if succeeded, false if failed and can call LastErrorMsg() for more info.
Parameters
Name | Description |
---|---|
InFiles | Files to revert - can be either fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard) |
bSilent | if false (default) then write out any error info to the Log. Any error text can be retrieved by LastErrorMsg() regardless. |