UBlueprintPaletteFavorites::AddFavorite

Adds the specified action to the current favorites list (fails if the action action can't be favorited, or if the favorite already exists).

Unreal Engine C++ API Reference > Editor > Kismet > UBlueprintPaletteFavorites

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Include #include "BlueprintPaletteFavorites.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp
void AddFavorite
(
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > PaletteAction
)

Remarks

Adds the specified action to the current favorites list (fails if the action action can't be favorited, or if the favorite already exists). Will also convert the user's profile to a custom one (if it isn't already).

Parameters

Name Description
PaletteAction The action you wish to add.

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