UAIGraph

Unreal Engine C++ API Reference > Editor > AIGraph

Inheritance Hierarchy

References

   
Module AIGraph
Header /Engine/Source/Editor/AIGraph/Classes/AIGraph.h
Include #include "AIGraph.h"

Syntax

class UAIGraph : public [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph)  

Variables

Type Name Description
uint32: 1 bLockUpdates If set, graph modifications won't cause updates in internal tree structure flag allows freezing update during heavy changes like pasting new nodes
int32 GraphVersion  

Constructors

Type Name Description
  UAIGraph ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
bool CanRemoveNestedObject ( UObject* TestObject )  
void CollectAllNodeInstances ( TSet< UObject* >& NodeInstanc... )  
UEdGraphPin ... FindGraphNodePin ( UEdGraphNode* Node, EEdGraphPinDirection Dir )  
void Initialize ()  
bool IsLocked ()  
void LockUpdates ()  
void MarkVersion ()  
void OnCreated ()  
void OnLoaded ()  
void OnNodeInstanceRemoved ( UObject* NodeInstance )  
void OnNodesPasted ( const FString& ImportStr )  
void OnSubNodeDropped ()  
void RemoveOrphanedNodes ()  
void UnlockUpdates ()  
void UpdateAsset ( int32 UpdateFlags )  
void UpdateClassData ()  
void UpdateDeprecatedClasses ()  
bool UpdateUnknownNodeClasses ()  
void UpdateVersion ()  

Overridden from UObject

Type Name Description
void Serialize ( FArchive& Ar ) Handles reading, writing, and reference collecting using FArchive.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library