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Unreal Engine C++ API Reference > Editor > ConfigEditor
Inheritance Hierarchy
References
Module | ConfigEditor |
Header | /Engine/Source/Editor/ConfigEditor/Public/IConfigEditorModule.h |
Include | #include "IConfigEditorModule.h" |
Syntax
class IConfigEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Functions
Type | Name | Description |
---|---|---|
void | AddExternalPropertyValueWidgetAndConfigPairing ( const FString& ConfigFile, const TSharedPtr< SWidget > ValueWi... ) | Maintain a reference to a value widget used in the config editor for the current property. |
void | CreateHierarchyEditor ( FProperty* EditProperty ) | Creates a config hierarchy editor for the given property |
TSharedRef< ... | GetValueWidgetForConfigProperty ( const FString& ConfigFile ) | Access a reference to a value widget used in the config editor for the current property. |