UAnimationBlueprintLibrary::GetRootMotionLockType

Retrieves the Root Motion Lock Type for the given Animation Sequence

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Include #include "AnimationBlueprintLibrary.h"
Source /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp
static void GetRootMotionLockType
(
    const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence,
    [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [ERootMotionRootLock::Type](API\Runtime\Engine\Animation\ERootMotionRootLock__Type) > & LockType
)

Remarks

Retrieves the Root Motion Lock Type for the given Animation Sequence


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