UEdGraphSchema_K2::CreateSubstituteNode

Attempts to construct a substitute node that is unique within its graph.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * CreateSubstituteNode
(
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node,
    const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph,
    [FObjectInstancingGraph](API\Runtime\CoreUObject\UObject\FObjectInstancingGraph) * InstanceGraph,
    [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & InOutExtraNames
) const

Remarks

Attempts to construct a substitute node that is unique within its graph. If this call returns non-null node, it is expected for the caller to destroy the node that was passed in. NULL if a substitute node cannot be created; otherwise, the substitute node instance

Parameters

Name Description
Node The node to replace
Graph The destination graph
InstanceGraph Object instancing graph
InOutExtraNames List of extra names that are in-use from the substitution should be added to this list to prevent other substitutions from attempting to use them

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