FKismetCompilerUtilities::ValidateProperEndExecutionPath

Checks if each execution path ends with a Return node

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerUtilities

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Include #include "KismetCompilerMisc.h"
Source /Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp
static void ValidateProperEndExecutionPath
(
    [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context
)

Remarks

Checks if each execution path ends with a Return node

Checks if the execution path ends with a Return node


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