UAnimGraphNode_Base::OnPoseWatchChanged

Pose Watch change notification callback.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base

  • UAnimGraphNode_Base::OnPoseWatchChanged()

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
Include #include "AnimGraphNode_Base.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Base.cpp
virtual void OnPoseWatchChanged
(
    const bool IsPoseWatchEnabled,
    [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< class [UPoseWatch](API\Runtime\Engine\Engine\UPoseWatch) > InPoseWatch,
    [FEditorModeTools](API\Editor\UnrealEd\FEditorModeTools) & InModeTools,
    [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * InRuntimeNode
)

Remarks

Pose Watch change notification callback. Should be called every time a pose watch on this node is created or destroyed.


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