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Unreal Engine C++ API Reference > Editor > GraphEditor > FKismetConnectionDrawingPolicy > CanBuildRoadmap
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/BlueprintConnectionDrawingPolicy.h |
Include | #include "BlueprintConnectionDrawingPolicy.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/BlueprintConnectionDrawingPolicy.cpp |
bool CanBuildRoadmap ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * TargetBP ) const
Remarks
Determines if the given Blueprint context has a valid object for debugging.