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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > IMaterialBakingAdapter
- IMaterialBakingAdapter::RetrieveMeshSections()
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h |
Include | #include "IMaterialBakingAdapter.h" |
void RetrieveMeshSections ( int32 LODIndex, [TArray](API\Runtime\Core\Containers\TArray)< [FSectionInfo](API\Runtime\Engine\Engine\FSectionInfo) > & InOutSectionInfo ) const
Remarks
Retrieves all mesh sections from underlying data