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Unreal Engine C++ API Reference > Editor > Kismet > FStreamSearch
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h |
Include | #include "FindInBlueprintManager.h" |
Source | /Engine/Source/Editor/Kismet/Private/FindInBlueprintManager.cpp |
void GetFilteredItems ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FFindInBlueprintsResult](API\Editor\Kismet\FFindInBlueprintsResult) >> & OutItemsFound )
Remarks
Appends the items filtered through the search filter to the passed array
Parameters
Name | Description |
---|---|
OutItemsFound | All the items found since last queried |