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Unreal Engine C++ API Reference > Editor > EditorFramework > Elements > Interfaces > ITypedElementDetailsObject
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Elements/Interfaces/TypedElementDetailsInterface.h |
Include | #include "Elements/Interfaces/TypedElementDetailsInterface.h" |
[UObject](API\Runtime\CoreUObject\UObject\UObject) * GetObject()
Remarks
Get the underlying UObject that should be edited by the details panel, if any.