UK2Node_ConvertAsset::IsConvertToSoft

True if this is going from hard to soft, false for opposite or unknown

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_ConvertAsset

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h
Include #include "K2Node_ConvertAsset.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_ConvertAsset.cpp
bool IsConvertToSoft() const

Remarks

True if this is going from hard to soft, false for opposite or unknown


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