FBPCompileRequest

Unreal Engine C++ API Reference > Editor > Kismet

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h
Include #include "BlueprintCompilationManager.h"

Syntax

struct FBPCompileRequest  

Variables

Type Name Description
TObjectPtr< UBl... BPToCompile BP that needs to be compiled:
FCompilerResult... ClientResultsLog Clients can give us a results log if they want to parse or display it themselves, otherwise we will use a transient one:
EBlueprintCompi... CompileOptions Legacy options for blueprint compilation:

Constructors

Type Name Description
  FBPCompileRequest ( UBlueprint* InBPToCompile, EBlueprintCompileOptions InCompileO..., FCompilerResultsLog* InClientR... )  

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