Navigation
Unreal Engine C++ API Reference > Editor > MaterialEditor > UMaterialEditingLibrary
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h |
Include | #include "MaterialEditingLibrary.h" |
Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp |
static bool ConnectMaterialProperty ( [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * FromExpression, [FString](API\Runtime\Core\Containers\FString) FromOutputName, EMaterialProperty Property )
Remarks
Connect a material expression output to one of the material property inputs (e.g. diffuse color, opacity etc)
Parameters
Name | Description |
---|---|
FromExpression | Expression to make connection from |
FromOutputName | Name of output of FromExpression to make connection from |
Property | Property input on material to make connection to |