FViewportTabContent::IsViewportConfigurationSet

Returns whether the named layout is currently selected

Unreal Engine C++ API Reference > Editor > EditorFramework > FViewportTabContent

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/ViewportTabContent.h
Include #include "ViewportTabContent.h"
Source /Engine/Source/Editor/EditorFramework/Private/ViewportTabContent.cpp
bool IsViewportConfigurationSet
(
    const [FName](API\Runtime\Core\UObject\FName) & ConfigurationName
) const

Remarks

Returns whether the named layout is currently selected True, if the named layout is currently active

Parameters

Name Description
ConfigurationName The name of the layout (for the names in namespace LevelViewportConfigurationNames)

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