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Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialPropertyHelpers > ShouldLayerAssetShowResetToDefault
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h |
Include | #include "MaterialPropertyHelpers.h" |
Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialPropertyHelpers.cpp |
static bool ShouldLayerAssetShowResetToDefault ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSortedParamData](API\Editor\MaterialEditor\FSortedParamData) > InParameterData, [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * InMaterialInstance )
Remarks
If reset to default button should show for a layer or blend asset