UTestBTDecorator_Blackboard::OnBecomeRelevant

Called when execution flow controller becomes active

Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree > UTestBTDecorator_Blackboard

References

   
Module AITestSuite
Header /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blackboard.h
Include #include "BehaviorTree/TestBTDecorator_Blackboard.h"
Source /Engine/Source/Developer/AITestSuite/Private/BehaviorTree/TestBTDecorator_Blackboard.cpp
virtual void OnBecomeRelevant
(
    [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp,
    uint8 * NodeMemory
)

Remarks

Called when execution flow controller becomes active


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