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Unreal Engine C++ API Reference > Developer > TargetDeviceServices
References
Module | TargetDeviceServices |
Header | /Engine/Source/Developer/TargetDeviceServices/Public/TargetDeviceServiceMessages.h |
Include | #include "TargetDeviceServiceMessages.h" |
Syntax
struct FTargetDeviceClaimed
Remarks
Implements a message that is sent when a service claimed a device.
Variables
Type | Name | Description |
---|---|---|
FString | DeviceName | Holds the identifier of the device that is being claimed. |
FString | HostName | Holds the name of the host computer that is claiming the device. |
FString | HostUser | Holds the name of the user that is claiming the device. |
Constructors
Type | Name | Description |
---|---|---|
FTargetDeviceClaimed () | Default constructor. | |
FTargetDeviceClaimed ( const FString& InDeviceName, const FString& InHostName, const FString& InHostUser ) | Creates and initializes a new instance. |
See Also
FTargetDeviceClaimDropped