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Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > FAssetFilter
Type
typedef TBaseDelegate_TwoParams< bool, FilterType, const [TSet](API\Runtime\Core\Containers\TSet)< [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) > & > FCompareItemWithClassNames
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/AssetFilter.h |
Include | #include "Filters/AssetFilter.h" |
Remarks
A delegate that the user can use to specify how to compare their Filter Item to a list of Asset Types represented as FNames