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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FKCHandler_CallFunction
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/CallFunctionHandler.h |
Include | #include "CallFunctionHandler.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/CallFunctionHandler.cpp |
void CreateFunctionCallStatement ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SelfPin )
Remarks
Searches for the function referenced by a graph node in the CallingContext class's list of functions, validates that the wiring matches up correctly, and creates an execution statement.