Navigation
Unreal Engine C++ API Reference > Editor > AudioEditor > FSoundCueEditorUtilities
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/SoundCueEditorUtilities.h |
Include | #include "SoundCueEditorUtilities.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/SoundCueEditorUtilities.cpp |
static int32 GetNumberOfSelectedNodes ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph )
Remarks
Gets the number of nodes that are currently selected