FBlueprintEditor::JumpToNode

Pan the view to center on a particular node

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
void JumpToNode
(
    const class [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node,
    bool bRequestRename
)

Remarks

Pan the view to center on a particular node


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