UAnimNotify ... |
AddAnimationNotifyEvent ( UAnimSequenceBase* AnimationSe..., FName NotifyTrackName, float StartTime, TSubclassOf< UAnimNotify > NotifyCl... ) |
Adds an Animation Notify Event to Notify track in the given Animation with the given Notify creation data |
void |
AddAnimationNotifyEventObject ( UAnimSequenceBase* AnimationSe..., float StartTime, UAnimNotify* Notify, FName NotifyTrackName ) |
Adds an the specific Animation Notify to the Animation Sequence (requires Notify's outer to be the Animation Sequence) |
UAnimNotifyS... |
AddAnimationNotifyStateEvent ( UAnimSequenceBase* AnimationSe..., FName NotifyTrackName, float StartTime, float Duration, TSubclassOf< UAnimNotifyState > Not... ) |
Adds an Animation Notify State Event to Notify track in the given Animation with the given Notify State creation data |
void |
AddAnimationNotifyStateEventObject ( UAnimSequenceBase* AnimationSe..., float StartTime, float Duration, UAnimNotifyState* NotifyState, FName NotifyTrackName ) |
Adds an the specific Animation Notify State to the Animation Sequence (requires Notify State's outer to be the Animation Sequence) |
void |
AddAnimationNotifyTrack ( UAnimSequenceBase* AnimationSe..., FName NotifyTrackName, FLinearColor TrackColor ) |
Adds an Animation Notify Track to the Animation Sequence |
void |
AddAnimationSyncMarker ( UAnimSequence* AnimationSequen..., FName MarkerName, float Time, FName NotifyTrackName ) |
Adds an Animation Sync Marker to Notify track in the given Animation with the corresponding Marker Name and Time |
void |
AddCurve ( UAnimSequence* AnimationSequen..., FName CurveName, ERawCurveTrackTypes CurveType, bool bMetaDataCurve ) |
Adds an Animation Curve by Type and Name to the given Animation Sequence |
bool |
AddCurveInternal ( UAnimSequence* AnimationSequen..., FName CurveName, int32 CurveFlags, ERawCurveTrackTypes SupportedCurveT... ) |
Returns true if successfully added, false if it was already existing. |
void |
AddCurveKeysInternal ( UAnimSequence* AnimationSequen..., FName CurveName, const TArray< float >& Times, const TArray< DataType >& KeyData ) |
Curve helper functions. |
void |
AddFloatCurveKey ( UAnimSequence* AnimationSequen..., FName CurveName, const float Time, const float Value ) |
Adds a Float Key to the specified Animation Curve inside of the given Animation Sequence |
void |
AddFloatCurveKeys ( UAnimSequence* AnimationSequen..., FName CurveName, const TArray< float >& Times, const TArray< float >& Values ) |
Adds a multiple of Float Keys to the specified Animation Curve inside of the given Animation Sequence |
void |
AddMetaData ( UAnimationAsset* AnimationAsse..., TSubclassOf< UAnimMetaData > MetaDa..., UAnimMetaData*& MetaDataInstan... ) |
Creates and Adds an instance of the specified MetaData Class to the given Animation Asset |
void |
AddMetaDataObject ( UAnimationAsset* AnimationAsse..., UAnimMetaData* MetaDataObject ) |
Adds an instance of the specified MetaData Class to the given Animation Asset (requires MetaDataObject's outer to be the Animation Asset) |
void |
AddNodeAssetOverride ( UAnimBlueprint* AnimBlueprint, const UAnimationAsset* Target, UAnimationAsset* Override, bool bPrintAppliedOverrides ) |
Adds an Animation Asset override for the provided AnimationBlueprint, replacing any instance of Target with Override |
void |
AddTransformationCurveKey ( UAnimSequence* AnimationSequen..., FName CurveName, const float Time, const FTransform& Transform ) |
Adds a Transformation Key to the specified Animation Curve inside of the given Animation Sequence |
void |
AddTransformationCurveKeys ( UAnimSequence* AnimationSequen..., FName CurveName, const TArray< float >& Times, const TArray< FTransform >& Transf... ) |
Adds a multiple of Transformation Keys to the specified Animation Curve inside of the given Animation Sequence |
void |
AddVectorCurveKey ( UAnimSequence* AnimationSequen..., FName CurveName, const float Time, const FVector Vector ) |
Adds a Vector Key to the specified Animation Curve inside of the given Animation Sequence |
void |
AddVectorCurveKeys ( UAnimSequence* AnimationSequen..., FName CurveName, const TArray< float >& Times, const TArray< FVector >& Vectors ) |
Adds a multiple of Vector Keys to the specified Animation Curve inside of the given Animation Sequence |
void |
AddVirtualBone ( const UAnimSequence* Animation..., FName SourceBoneName, FName TargetBoneName, FName& VirtualBoneName ) |
Adds a Virtual Bone between the Source and Target Bones to the given Animation Sequence |
bool |
ContainsMetaDataOfClass ( const UAnimationAsset* Animati..., TSubclassOf< UAnimMetaData > MetaDa... ) |
Checks whether or not the given Animation Asset contains Meta Data Instance of the specified Meta Data Class |
void |
CopyAnimationCurveNamesToSkeleton ( USkeleton* OldSkeleton, USkeleton* NewSkeleton, UAnimSequenceBase* SequenceBas..., ERawCurveTrackTypes CurveType ) |
Ensures that any curve names that do not exist on the NewSkeleton are added to it, in which case the SmartName on the actual curve itself will also be updated |
void |
CopyAnimNotifiesFromSequence ( UAnimSequenceBase* SourceAnima..., UAnimSequenceBase* Destination..., bool bDeleteExistingNotifies ) |
Copies animation notifies from Src Animation Sequence to Dest. |
void |
DoesBoneNameExist ( UAnimSequence* AnimationSequen..., FName BoneName, bool& bExists ) |
Checks whether or not the given Bone Name exist on the Skeleton referenced by the given Animation Sequence |
bool |
DoesBoneNameExistInternal ( USkeleton* Skeleton, FName BoneName ) |
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bool |
DoesCurveExist ( UAnimSequence* AnimationSequen..., FName CurveName, ERawCurveTrackTypes CurveType ) |
Checks whether or not the given Curve Name exist on the Skeleton referenced by the given Animation Sequence |
bool |
DoesVirtualBoneNameExistInternal ( USkeleton* Skeleton, FName BoneName ) |
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bool |
EvaluateRootBoneTimecodeAttributesAtTime ( const UAnimSequenceBase* Anima..., const float EvalTime, FQualifiedFrameTime& OutQualifiedF... ) |
Evaluates timecode attributes (e.g. "TCFrame", "TCSecond", etc.) of the root bone and returns the resulting qualified frame time. |
bool |
EvaluateRootBoneTimecodeSubframeAttributeAtTime ( const UAnimSequenceBase* Anima..., const float EvalTime, float& OutSubframe ) |
Evaluates the subframe timecode attribute (e.g. "TCSubframe") of the root bone and returns the resulting value. |
void |
FindBonePathToRoot ( const UAnimSequenceBase* Anima..., FName BoneName, TArray< FName >& BonePath ) |
Finds the Bone Path from the given Bone to the Root Bone |
void |
GetAdditiveAnimationType ( const UAnimSequence* Animation..., TEnumAsByte< enum EAdditiveAnimatio... ) |
Additive. |
void |
GetAdditiveBasePoseType ( const UAnimSequence* Animation..., TEnumAsByte< enum EAdditiveBasePose... ) |
Retrieves the Additive Base Pose type for the given Animation Sequence |
void |
GetAnimationCurveNames ( const UAnimSequence* Animation..., ERawCurveTrackTypes CurveType, TArray< FName >& CurveNames ) |
Retrieves the Names of the individual float curves for the given Animation Sequence |
void |
GetAnimationGraphs ( UAnimBlueprint* AnimationBluep..., TArray< UAnimationGraph* >& A... ) |
Returns all Animation Graphs contained by the provided Animation Blueprint |
void |
GetAnimationInterpolationType ( const UAnimSequence* Animation..., EAnimInterpolationType& Interpolat... ) |
Retrieves the Animation Interpolation type for the given Animation Sequence |
void |
GetAnimationNotifyEventNames ( const UAnimSequenceBase* Anima..., TArray< FName >& EventNames ) |
Retrieves all Unique Animation Notify Events found within the given Animation Sequence |
void |
GetAnimationNotifyEvents ( const UAnimSequenceBase* Anima..., TArray< FAnimNotifyEvent >& Notify... ) |
Retrieves all Animation Notify Events found within the given Animation Sequence |
void |
GetAnimationNotifyEventsForTrack ( const UAnimSequenceBase* Anima..., FName NotifyTrackName, TArray< FAnimNotifyEvent >& Events ) |
Retrieves all Animation Notify Events for the given Notify Track Name from the given Animation Sequence |
void |
GetAnimationNotifyTrackNames ( const UAnimSequenceBase* Anima..., TArray< FName >& TrackNames ) |
Retrieves all Unique Animation Notify Track Names found within the given Animation Sequence |
void |
GetAnimationSyncMarkers ( const UAnimSequence* Animation..., TArray< FAnimSyncMarker >& Markers ) |
Retrieves all the Animation Sync Markers for the given Animation Sequence |
void |
GetAnimationSyncMarkersForTrack ( const UAnimSequence* Animation..., FName NotifyTrackName, TArray< FAnimSyncMarker >& Markers ) |
Retrieves all Animation Sync Markers for the given Notify Track Name from the given Animation Sequence |
void |
GetAnimationTrackNames ( const UAnimSequenceBase* Anima..., TArray< FName >& TrackNames ) |
Retrieves the Names of the individual ATracks for the given Animation Sequence |
float |
GetAnimNotifyEventDuration ( const FAnimNotifyEvent& NotifyEven... ) |
Returns the duration for a NotifyEvent, only non-zero for Anim Notify States |
float |
GetAnimNotifyEventTriggerTime ( const FAnimNotifyEvent& NotifyEven... ) |
Returns the actual trigger time for a NotifyEvent |
void |
GetBoneCompressionSettings ( const UAnimSequence* Animation..., UAnimBoneCompressionSettings*&... ) |
Retrieves the Bone Compression Settings for the given Animation Sequence |
void |
GetCurveCompressionSettings ( const UAnimSequence* Animation..., UAnimCurveCompressionSettings*... ) |
Retrieves the Curve Compression Settings for the given Animation Sequence |
void |
GetCurveKeysInternal ( UAnimSequence* AnimationSequen..., FName CurveName, TArray< float >& Times, TArray< DataType >& KeyData ) |
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void |
GetFloatKeys ( UAnimSequence* AnimationSequen..., FName CurveName, TArray< float >& Times, TArray< float >& Values ) |
Retrieves, a multiple of, Float Key(s) from the specified Animation Curve inside of the given Animation Sequence |
void |
GetFrameAtTime ( const UAnimSequenceBase* Anima..., const float Time, int32& Frame ) |
Retrieves the Frame Index at the specified Time Value for the given Animation Sequence |
void |
GetMetaData ( const UAnimationAsset* Animati..., TArray< UAnimMetaData* >& Met... ) |
Retrieves all Meta Data Instances from the given Animation Asset |
void |
GetMetaDataOfClass ( const UAnimationAsset* Animati..., TSubclassOf< UAnimMetaData > MetaDa..., TArray< UAnimMetaData* >& Met... ) |
Retrieves all Meta Data Instances from the given Animation Asset |
void |
GetMontageSlotNames ( const UAnimMontage* AnimationM..., TArray< FName >& SlotNames ) |
Retrieves the Names of the Animation Slots used in the given Montage |
void |
GetNodesOfClass ( UAnimBlueprint* AnimationBluep..., TSubclassOf< UAnimGraphNode_Base > ..., TArray< UAnimGraphNode_Base* >..., bool bIncludeChildClasses ) |
Returns all Animation Graph Nodes of the provided Node Class contained by the Animation Blueprint |
const FAnimN... |
GetNotifyTrackByName ( const UAnimSequenceBase* Anima..., FName NotifyTrackName ) |
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void |
GetNumFrames ( const UAnimSequenceBase* Anima..., int32& NumFrames ) |
Retrieves the number of animation frames for the given Animation Sequence |
void |
GetNumKeys ( const UAnimSequenceBase* Anima..., int32& NumKeys ) |
Retrieves the number of animation keys for the given Animation Sequence |
void |
GetRateScale ( const UAnimSequenceBase* Anima..., float& RateScale ) |
Retrieves the (Play) Rate Scale of the given Animation Sequence |
void |
GetRootMotionLockType ( const UAnimSequence* Animation..., TEnumAsByte< ERootMotionRootLock::T... ) |
Retrieves the Root Motion Lock Type for the given Animation Sequence |
void |
GetSequenceLength ( const UAnimSequenceBase* Anima..., float& Length ) |
Retrieves the Length of the given Animation Sequence |
void |
GetTimeAtFrame ( const UAnimSequenceBase* Anima..., const int32 Frame, float& Time ) |
Retrieves the Time Value at the specified Frame Indexfor the given Animation Sequence |
float |
GetTimeAtFrameInternal ( const UAnimSequenceBase* Anima..., const int32 Frame ) |
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int32 |
GetTrackIndexForAnimationNotifyTrackName ( const UAnimSequenceBase* Anima..., FName NotifyTrackName ) |
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void |
GetTransformationKeys ( UAnimSequence* AnimationSequen..., FName CurveName, TArray< float >& Times, TArray< FTransform >& Values ) |
Retrieves, a multiple of, Transformation Key(s) from the specified Animation Curve inside of the given Animation Sequence |
void |
GetUniqueMarkerNames ( const UAnimSequence* Animation..., TArray< FName >& MarkerNames ) |
Retrieves all the Unique Names for the Animation Sync Markers contained by the given Animation Sequence |
void |
GetVariableFrameStrippingSettings ( const UAnimSequence* Animation..., UVariableFrameStrippingSettings... ) |
Retrieves the Variable Frame Stripping Settings for the given Animation Sequence |
void |
GetVectorKeys ( UAnimSequence* AnimationSequen..., FName CurveName, TArray< float >& Times, TArray< FVector >& Values ) |
Retrieves, a multiple of, Vector Key(s) from the specified Animation Curve inside of the given Animation Sequence |
bool |
IsRootMotionEnabled ( const UAnimSequence* Animation... ) |
Checks whether or not Root Motion is Enabled for the given Animation Sequence |
bool |
IsRootMotionLockForced ( const UAnimSequence* Animation... ) |
Checks whether or not Root Motion locking is Forced for the given Animation Sequence |
bool |
IsValidAnimationSyncMarkerName ( const UAnimSequence* Animation..., FName MarkerName ) |
Checks whether or not the given Marker Name is a valid Animation Sync Marker Name |
bool |
IsValidAnimNotifyTrackName ( const UAnimSequenceBase* Anima..., FName NotifyTrackName ) |
Checks whether or not the given Track Name is a valid Animation Notify Track in the Animation Sequence |
bool |
IsValidRawAnimationTrackName ( const UAnimSequenceBase* Anima..., const FName TrackName ) |
Checks whether or not the given Animation Track Name is contained within the Animation Sequence |
void |
IsValidTime ( const UAnimSequenceBase* Anima..., const float Time, bool& IsValid ) |
Checks whether or not the given Time Value lies within the given Animation Sequence's Length |
bool |
IsValidTimeInternal ( const UAnimSequenceBase* Anima..., const float Time ) |
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void |
RemoveAllAnimationNotifyTracks ( UAnimSequenceBase* AnimationSe... ) |
Removes All Animation Notify Tracks from Animation Sequence |
void |
RemoveAllAnimationSyncMarkers ( UAnimSequence* AnimationSequen... ) |
Removes All Animation Sync Markers found within the Animation Sequence, and returns the number of removed instances |
void |
RemoveAllBoneAnimation ( UAnimSequence* AnimationSequen... ) |
Removes all Animation Bone Track Data from the given Animation Sequence |
void |
RemoveAllCurveData ( UAnimSequence* AnimationSequen... ) |
Removes all Animation Curve Data from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton) |
void |
RemoveAllMetaData ( UAnimationAsset* AnimationAsse... ) |
Removes all Meta Data from the given Animation Asset |
void |
RemoveAllVirtualBones ( const UAnimSequence* Animation... ) |
Removes all Virtual Bones from the given Animation Sequence |
int32 |
RemoveAnimationNotifyEventsByName ( UAnimSequenceBase* AnimationSe..., FName NotifyName ) |
Removes Animation Notify Events found by Name within the Animation Sequence, and returns the number of removed name instances |
int32 |
RemoveAnimationNotifyEventsByTrack ( UAnimSequenceBase* AnimationSe..., FName NotifyTrackName ) |
Removes Animation Notify Events found by Track within the Animation Sequence, and returns the number of removed name instances |
void |
RemoveAnimationNotifyTrack ( UAnimSequenceBase* AnimationSe..., FName NotifyTrackName ) |
Removes an Animation Notify Track from Animation Sequence by Name |
int32 |
RemoveAnimationSyncMarkersByName ( UAnimSequence* AnimationSequen..., FName MarkerName ) |
Removes All Animation Sync Marker found within the Animation Sequence whose name matches MarkerName, and returns the number of removed instances |
int32 |
RemoveAnimationSyncMarkersByTrack ( UAnimSequence* AnimationSequen..., FName NotifyTrackName ) |
Removes All Animation Sync Marker found within the Animation Sequence that belong to the specific Notify Track, and returns the number of removed instances |
void |
RemoveBoneAnimation ( UAnimSequence* AnimationSequen..., FName BoneName, bool bIncludeChildren, bool bFinalize ) |
Removes an Animation Curve by Name from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton) |
void |
RemoveCurve ( UAnimSequence* AnimationSequen..., FName CurveName, bool bRemoveNameFromSkeleton ) |
Removes an Animation Curve by Name from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton) |
bool |
RemoveCurveInternal ( UAnimSequence* AnimationSequen..., FName CurveName, ERawCurveTrackTypes SupportedCurveT... ) |
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void |
RemoveMetaData ( UAnimationAsset* AnimationAsse..., UAnimMetaData* MetaDataObject ) |
Removes the specified Meta Data Instance from the given Animation Asset |
void |
RemoveMetaDataOfClass ( UAnimationAsset* AnimationAsse..., TSubclassOf< UAnimMetaData > MetaDa... ) |
Removes all Meta Data Instance of the specified Class from the given Animation Asset |
void |
RemoveVirtualBone ( const UAnimSequence* Animation..., FName VirtualBoneName ) |
Removes a Virtual Bone with the specified Bone Name from the given Animation Sequence |
void |
RemoveVirtualBones ( const UAnimSequence* Animation..., TArray< FName > VirtualBoneNames ) |
Removes Virtual Bones with the specified Bone Names from the given Animation Sequence |
void |
ReplaceAnimNotifies ( UAnimSequenceBase* AnimationSe..., TSubclassOf< UAnimNotify > OldNotif..., TSubclassOf< UAnimNotify > NewNotif..., FOnNotifyReplaced OnNotifyReplaced ) |
Replaces animation notifies in the specified Animation Sequence |
void |
ReplaceAnimNotifyStates ( UAnimSequenceBase* AnimationSe..., TSubclassOf< UAnimNotifyState > Old..., TSubclassOf< UAnimNotifyState > New..., FOnNotifyStateReplaced OnNotifyStat... ) |
Replaces animation notifies in the specified Animation Sequence |
ERawCurveTra... |
RetrieveCurveTypeForCurve ( const UAnimSequence* Animation..., FName CurveName ) |
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void |
SetAdditiveAnimationType ( UAnimSequence* AnimationSequen..., const TEnumAsByte< enum EAdditiveAn... ) |
Sets the Additive Animation type for the given Animation Sequence |
void |
SetAdditiveBasePoseType ( UAnimSequence* AnimationSequen..., const TEnumAsByte< enum EAdditiveBa... ) |
Sets the Additive Base Pose type for the given Animation Sequence |
void |
SetAnimationInterpolationType ( UAnimSequence* AnimationSequen..., EAnimInterpolationType Interpolatio... ) |
Sets the Animation Interpolation type for the given Animation Sequence |
void |
SetBoneCompressionSettings ( UAnimSequence* AnimationSequen..., UAnimBoneCompressionSettings* ... ) |
Sets the Bone Compression Settings for the given Animation Sequence |
void |
SetCurveCompressionSettings ( UAnimSequence* AnimationSequen..., UAnimCurveCompressionSettings*... ) |
Sets the Curve Compression Settings for the given Animation Sequence |
void |
SetIsRootMotionLockForced ( UAnimSequence* AnimationSequen..., bool bForced ) |
Sets whether or not Root Motion locking is Forced for the given Animation Sequence |
void |
SetRateScale ( UAnimSequenceBase* AnimationSe..., float RateScale ) |
Sets the (Play) Rate Scale for the given Animation Sequence |
void |
SetRootMotionEnabled ( UAnimSequence* AnimationSequen..., bool bEnabled ) |
Sets whether or not Root Motion is Enabled for the given Animation Sequence |
void |
SetRootMotionLockType ( UAnimSequence* AnimationSequen..., TEnumAsByte< ERootMotionRootLock::T... ) |
Sets the Root Motion Lock Type for the given Animation Sequence |
void |
SetVariableFrameStrippingSettings ( UAnimSequence* AnimationSequen..., UVariableFrameStrippingSettings... ) |
Sets the Variable Frame Stripping Settings for the given Animation Sequence |