Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > FEdGraphSchemaAction_BlueprintVariableBase
- FEdGraphSchemaAction_BlueprintVariableBase::IsValidName()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h |
Include | #include "EdGraphSchema_K2_Actions.h" |
virtual bool IsValidName ( const [FName](API\Runtime\Core\UObject\FName) & NewName, [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMessage ) const