UK2Node_DynamicCast::SetPurity

Will change the node's purity, and reallocate pins accordingly (adding/ removing exec pins).

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_DynamicCast

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h
Include #include "K2Node_DynamicCast.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_DynamicCast.cpp
void SetPurity
(
    bool bNewPurity
)

Remarks

Will change the node's purity, and reallocate pins accordingly (adding/ removing exec pins).

Parameters

Name Description
bNewPurity Whether to configure node as pure.

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