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Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode
- FSCSEditorTreeNode::GetNodeID()
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
virtual [FName](API\Runtime\Core\UObject\FName) GetNodeID() const
The name to identify this node.