UK2Node_BaseMCDelegate

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h
Include #include "K2Node_BaseMCDelegate.h"

Syntax

class UK2Node_BaseMCDelegate : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)  

Variables

Type Name Description
FNodeTextCache CachedNodeTitle Constructing FText strings can be costly, so we cache the node's title
FMemberReferenc... DelegateReference Reference to delegate

Constructors

Type Name Description
  UK2Node_BaseMCDelegate ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
UEdGraphPin ... GetDelegatePin ()  
UFunction &#... GetDelegateSignature ( bool bForceNotFromSkelClass )  
FProperty &#... GetProperty ()  
FText GetPropertyDisplayName ()  
FName GetPropertyName ()  
bool IsAuthorityOnly () Is the delegate BlueprintAuthorityOnly
bool IsCompatibleWithGraph ( const UEdGraph* TargetGraph )  
void SetFromProperty ( const FProperty* Property, bool bSelfContext, UClass* OwnerClass )  

Overridden from UK2Node

Type Name Description
bool AllowMultipleSelfs ( bool bInputAsArray )  
ERedirectTyp... DoPinsMatchForReconstruction ( const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex ) Whether or not two pins match for purposes of reconnection after reconstruction.
void ExpandNode ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph ) Expands a node while compiling, which may add additional nodes or delete this node
void GetNodeAttributes ( TArray< TKeyValuePair< FString, FSt... ) This function returns an arbitrary number of attributes that describe this node for analytics events
bool IsNodePure () Returns whether this node is considered 'pure' by the compiler

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
void AutowireNewNode ( UEdGraphPin* FromPin ) Autowire a newly created node.
FEdGraphNode... GetDeprecationResponse ( EEdGraphNodeDeprecationType Depreca... ) Returns the response to use when reporting a deprecation.
FString GetDocumentationExcerptName () Returns the name of the excerpt to display from the specified external documentation link for the graph node Default behavior is to return the class name (including prefix)
FString GetDocumentationLink () Returns the link used for external documentation for the graph node
bool HasDeprecatedReference () Returns true if this node references a deprecated type or member.
bool HasExternalDependencies ( TArray< class UStruct* >*... ) Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc).
void ValidateNodeDuringCompilation ( FCompilerResultsLog& MessageLog ) Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

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