IContentBrowserSingleton::CreateSaveAssetDialog

Opens the Save Asset dialog in a non-modal window

Unreal Engine C++ API Reference > Editor > ContentBrowser > IContentBrowserSingleton

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Include #include "IContentBrowserSingleton.h"
void CreateSaveAssetDialog
(
    const [FSaveAssetDialogConfig](API\Editor\ContentBrowser\FSaveAssetDialogConfig) & SaveAssetConfig,
    const FOnObjectPathChosenForSave & OnAssetNameChosenForSave,
    const FOnAssetDialogCancelled & OnAssetDialogCancelled
)

Remarks

Opens the Save Asset dialog in a non-modal window

Parameters

Name Description
SaveAssetConfig A struct containing details about how the save asset dialog should behave
OnAssetNameChosenForSave A delegate that is fired when an object path is chosen and the save button is pressed
OnAssetDialogCancelled A delegate that is fired when the asset dialog is closed or cancelled

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