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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node
- UK2Node::IsNodeRootSet()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
virtual bool IsNodeRootSet() const
Remarks
Query if this node should be kept as part of the root set during the pruning stage of compilation. Prevents the node being pruned as isolated.