FGlslCodeBackend::GenerateMain

Generate a GLSL main() function that calls the entry point and handles reading and writing all input and output semantics.

Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL > FGlslCodeBackend

References

   
Module ShaderFormatOpenGL
Header /Engine/Source/Developer/ShaderFormatOpenGL/Public/GlslBackend.h
Include #include "GlslBackend.h"
Source /Engine/Source/Developer/ShaderFormatOpenGL/Private/GlslBackend.cpp
virtual bool GenerateMain
(
    EHlslShaderFrequency Frequency,
    const char * EntryPoint,
    exec_list * Instructions,
    _mesa_glsl_parse_state * ParseState
)

Remarks

Generate a GLSL main() function that calls the entry point and handles reading and writing all input and output semantics.

Parameters

Name Description
Frequency The shader frequency.
EntryPoint The name of the shader entry point.
Instructions IR code.
ParseState Parse state.

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