ITargetDevice::ReloadGlobalShadersMap

Execute console command on the device to reload the global shader map

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetDevice

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Include #include "Interfaces/ITargetDevice.h"
virtual void ReloadGlobalShadersMap
(
    const [FString](API\Runtime\Core\Containers\FString) & GlobalShaderMapDirectory
) const

Remarks

Execute console command on the device to reload the global shader map

Parameters

Name Description
GlobalShaderMapDirectory path to directory that contains global shader map

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