UTransformGizmo::CanBeginClickDragSequence

[IClickDragBehaviorTarget](API\Runtime\InteractiveToolsFramework\BaseBehaviors\IClickDragBehaviorTarget) implementation.

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > EditorGizmos > UTransformGizmo

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Include #include "EditorGizmos/TransformGizmo.h"
Source /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EditorGizmos/TransformGizmo.cpp
virtual [FInputRayHit](API\Runtime\InteractiveToolsFramework\FInputRayHit) CanBeginClickDragSequence
(
    const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & PressPos
)

Remarks

IClickDragBehaviorTarget implementation.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library