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Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPaintGeometryAdapter
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h |
Include | #include "IMeshPaintGeometryAdapter.h" |
Source | /Engine/Source/Editor/MeshPaint/Private/IMeshPaintGeometryAdapter.cpp |
static void DefaultApplyOrRemoveTextureOverride ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InMeshComponent, [UTexture](API\Runtime\Engine\Engine\UTexture) * SourceTexture, [UTexture](API\Runtime\Engine\Engine\UTexture) * OverrideTexture )
Remarks
Default functionality for applying or remove a texture override