FFeaturePackContentSource

A content source which represents a content upack.

Unreal Engine C++ API Reference > Editor > AddContentDialog

Inheritance Hierarchy

  • IContentSource

References

   
Module AddContentDialog
Header /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h
Include #include "FeaturePackContentSource.h"

Syntax

class FFeaturePackContentSource : public IContentSource  

Remarks

A content source which represents a content upack.

Variables

Type Name Description
TArray< FString... ParseErrors Errors found when parsing manifest (if any)

Constructors

Type Name Description
  FFeaturePackContentSource ()  
  FFeaturePackContentSource ( FString InFeaturePackPath )  

Destructors

Type Name Description
  ~FFeaturePackContentSource ()  

Functions

Type Name Description
void BuildListOfAdditionalFiles ( TArray< FString >& AdditionalFileS..., TArray< FString >& FileList, bool& bContainsSourceFiles )  
void CopyAdditionalFilesToFolder ( const FString& DestinationFolder, TArray< FString >& FilesCopied, bool& bHasSourceFiles, FString InGameFolder ) Copies the list of files specified in 'AdditionFilesToInclude' section in the config.ini of the feature pack.
bool GetAdditionalFilesForPack ( TArray< FString >& FileList, bool& bContainsSource ) Returns a list of additional files (including the path) as specified in the config file if one exists in the pack file.
const TArray... GetCategories () Gets the category for the content source.
const FStrin... GetClassTypesUsed () Gets the class types used in this pack.
const FStrin... GetFocusAssetName ()  
TSharedPtr< ... GetIconData () Gets the image data for the icon which should represent the content source in the UI.
const FStrin... GetIdent () Gets the identity of the content.
const TArray... GetLocalizedAssetTypes () Gets the asset types used in this pack.
const TArray... GetLocalizedDescriptions () Gets the description of the content source as an array or localized strings.
const TArray... GetLocalizedNames () Gets the name of the content source as an array of localized strings.
const TArray... GetScreenshotData () Gets an array or image data for screenshots for the content source.
const FStrin... GetSortKey () Gets the category for the content source.
void ImportPendingPacks ()  
void InsertAdditionalFeaturePacks ()  
bool InsertAdditionalResources ( TArray< FFeaturePackLevelSet > InAd..., EFeaturePackDetailLevel RequiredLev..., const FString& InDestinationFolder, TArray< FString >& InFilesCopied )  
bool InstallToProject ( FString InstallPath ) Installs the content in the content source to the specific path.
bool IsDataValid () Is the data in this content valid.

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