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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionResult.h |
Include | #include "K2Node_FunctionResult.h" |
Syntax
class UK2Node_FunctionResult : public [UK2Node_FunctionTerminator](API\Editor\BlueprintGraph\UK2Node_FunctionTerminator)
Constructors
Type | Name | Description |
---|---|---|
UK2Node_FunctionResult ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
TArray< UK2N... | GetAllResultNodes () | |
void | MakePinsEditable () | |
void | SyncWithEntryNode () | |
void | SyncWithPrimaryResultNode () |
Overridden from UK2Node_FunctionTerminator
Type | Name | Description |
---|---|---|
void | PromoteFromInterfaceOverride ( bool bIsPrimaryTerminator ) | Promotes the node from being a part of an interface override to a full function that allows for parameter and result pin additions |
Overridden from UK2Node_EditablePinBase
Type | Name | Description |
---|---|---|
bool | CanCreateUserDefinedPin ( const FEdGraphPinType& InPinType, EEdGraphPinDirection InDesiredDirec..., FText& OutErrorMessage ) | Queries if a user defined pin of the passed type can be constructed on this node. |
UEdGraphPin ... | CreatePinFromUserDefinition ( const TSharedPtr< FUserPinInfo > Ne... ) | Creates a new pin on the node from the specified user pin info. |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
FNodeHandlin... | CreateNodeHandler ( FKismetCompilerContext& CompilerCo... ) | |
bool | DrawNodeAsExit () | Return whether to draw this node as an entry |
void | FixupPinStringDataReferences ( FArchive* SavingArchive ) | Fixes up structure/soft object ref pins, on both save and load |
void | GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) | Replacement for GetMenuEntries(). |
bool | ShouldShowNodeProperties () | Return whether the node's properties display in the blueprint details panel |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
bool | CanUserDeleteNode () | Whether or not this node can be deleted by user action |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |
bool | IsCompatibleWithGraph ( UEdGraph const* Graph ) | Determine if a node of this type can be created for the specified graph. |
void | PostPasteNode () | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor |
void | PostPlacedNewNode () | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. |
void | ValidateNodeDuringCompilation ( FCompilerResultsLog& MessageLog ) | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |