USoundCueGraphNode_Root::GetNodeTitle

Gets the name of this node, shown in title bar

Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph > USoundCueGraphNode_Root

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Root.h
Include #include "SoundCueGraph/SoundCueGraphNode_Root.h"
Source /Engine/Source/Editor/AudioEditor/Private/SoundCueGraphNode_Root.cpp
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle
(
    [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType
) const

Remarks

Gets the name of this node, shown in title bar


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