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Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
Include | #include "LocTextHelper.h" |
Source | /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp |
bool ImportTranslation ( const [FString](API\Runtime\Core\Containers\FString) & InCulture, const [FLocKey](API\Runtime\Core\Internationalization\FLocKey) & InNamespace, const [FLocKey](API\Runtime\Core\Internationalization\FLocKey) & InKey, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FLocMetadataObject](API\Runtime\Core\Internationalization\FLocMetadataObject) > InKeyMetadataObj, const [FLocItem](API\Runtime\Core\Internationalization\FLocItem) & InSource, const [FLocItem](API\Runtime\Core\Internationalization\FLocItem) & InTranslation, const bool InOptional )
Remarks
Import a previously exported translation (generated using GetExportText) back into the archive. This will either update an existing translation, or add a new one if it can't be found. Returns true if it was imported successfully, false otherwise.
Parameters
Name | Description |
---|---|
InCulture | Culture to update the translation for. |
InNamespace | Namespace of the text. |
InKey | Key of the text. |
InKeyMetadataObj | Meta-data associated with the source text key. |
InSource | Source text to key against. |
InTranslation | Translated text to set. |
InOptional | Is this translation optional? |