FPackedLevelActorUtils::UpdateBlueprint

Unreal Engine C++ API Reference > Editor > LevelInstanceEditor > FPackedLevelActorUtils

References

   
Module LevelInstanceEditor
Header /Engine/Source/Editor/LevelInstanceEditor/Public/PackedLevelActorUtils.h
Include #include "PackedLevelActorUtils.h"
Source /Engine/Source/Editor/LevelInstanceEditor/Private/PackedLevelActorUtils.cpp
static void UpdateBlueprint
(
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint,
    bool bCheckoutAndSave
)

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