FBehaviorTreeEditor::GetWorldCentricTabPrefix

Returns the localize prefix string to use for tab labels in world-centric mode.

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > FBehaviorTreeEditor

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
Include #include "BehaviorTreeEditor.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeEditor.cpp
virtual [FString](API\Runtime\Core\Containers\FString) GetWorldCentricTabPrefix() const  

Remarks

Returns the localize prefix string to use for tab labels in world-centric mode.


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