SLevelViewport::IsDeviceProfileStringSet

Unreal Engine C++ API Reference > Editor > LevelEditor > SLevelViewport

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Include #include "SLevelViewport.h"
Source /Engine/Source/Editor/LevelEditor/Private/SLevelViewport.cpp
bool IsDeviceProfileStringSet
(
    [FString](API\Runtime\Core\Containers\FString) ProfileName
) const

true if the in profile name matches the set profile name


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