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Unreal Engine C++ API Reference > Developer > SourceControl > ISourceControlState
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/ISourceControlState.h |
Include | #include "ISourceControlState.h" |
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISourceControlRevision](API\Developer\SourceControl\ISourceControlRevision), ESPMode::ThreadSafe > GetCurrentRevision() const
Remarks
Get the revision that we are currently synced to a revision identifier or NULL if none exist