UEditorInteractiveGizmoManager::GetTransformGizmoBuilder

Try to automatically activate a new Gizmo instance based on the current state

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > UEditorInteractiveGizmoManager

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoManager.h
Include #include "EditorInteractiveGizmoManager.h"
Source /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EditorInteractiveGizmoManager.cpp
virtual [UInteractiveGizmoBuilder](API\Runtime\InteractiveToolsFramework\UInteractiveGizmoBuilder) * GetTransformGizmoBuilder()  

Remarks

Try to automatically activate a new Gizmo instance based on the current state array of new Gizmo instances that have been created and initialized


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