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Unreal Engine C++ API Reference > Editor
Filters
- (Behaviors)[API\Editor\EditorInteractiveToolsFramework\Behaviors]
- (EditorGizmos)[API\Editor\EditorInteractiveToolsFramework\EditorGizmos]
- (ToolContexts)[API\Editor\EditorInteractiveToolsFramework\ToolContexts]
Classes
Type | Name | Description |
---|---|---|
Public struct | FActiveEditorGizmo | |
Public class | FEditorGizmoSelectionBuilderHelper | |
Public struct | FEditorGizmoTypePriority | FEditorGizmoTypePriority is used to establish relative priority between conditional gizmo builders. |
Public class | FEditorInteractiveToolsFrameworkGlobals | |
Public class | FEditorInteractiveToolsFrameworkModule | |
Public struct | FInteractiveToolStack | FInteractiveToolStack represents a bundle of tools that may or may not share the same input chord Should some tools share a chord the most recently used tool will be activated by the chord. |
Public class | IEditorInteractiveGizmoConditionalBuilder | |
Public class | IEditorInteractiveGizmoSelectionBuilder | |
Public class | UEditorGizmoRegistryCategoryEntry | |
Public class | UEditorGizmoRegistryCategoryEntry_Accessory | |
Public class | UEditorGizmoRegistryCategoryEntry_ConditionalSelection | |
Public class | UEditorGizmoRegistryCategoryEntry_Primary | |
Public class | UEditorInteractiveGizmoConditionalBuilder | Gizmo builders which should be built once a condition is satisfied in the current scene state implement the IEditorInteractiveGizmoConditionalBuilder interface. |
Public class | UEditorInteractiveGizmoManager | UEditorInteractiveGizmoManager allows users of the Tools framework to register and create selection-based Gizmo instances. |
Public class | UEditorInteractiveGizmoRegistry | Gizmo types should be registered in either UEditorInteractiveGizmoSubsystem or UEditorInteractiveGizmoManager. |
Public class | UEditorInteractiveGizmoSelectionBuilder | |
Public class | UEditorInteractiveGizmoSubsystem | The InteractiveGizmoSubsystem provides methods for registering and unregistering selection-based gizmo builders. |
Public class | UEditorInteractiveToolsContext | UEditorInteractiveToolsContext is an extension/adapter of an InteractiveToolsContext designed for use in the UE Editor. |
Public class | UEdModeInteractiveToolsContext | UEdModeInteractiveToolsContext is an UEditorInteractiveToolsContext intended for use/lifetime in the context of a UEdMode. |
Public class | UModeManagerInteractiveToolsContext | UModeManagerInteractiveToolsContext extends UEditorInteractiveToolsContext with various functions for handling device (mouse) input. |