FKismetFunctionContext::GetScopeFromPinType

Returns a [UStruct](API\Runtime\CoreUObject\UObject\UStruct) scope corresponding to the pin type passed in, if one exists

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetFunctionContext

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompiledFunctionContext.h
Include #include "KismetCompiledFunctionContext.h"
[UStruct](API\Runtime\CoreUObject\UObject\UStruct) * GetScopeFromPinType
(
    [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & Type,
    [UClass](API\Runtime\CoreUObject\UObject\UClass) * SelfClass
)

Remarks

Returns a UStruct scope corresponding to the pin type passed in, if one exists


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