ADEPRECATED_PlacedEditorUtilityBase::GetSelectionSet

Returns the current selection set in the editor.

Unreal Engine C++ API Reference > Editor > Blutility > ADEPRECATED_PlacedEditorUtilityBase

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Classes/PlacedEditorUtilityBase.h
Include #include "PlacedEditorUtilityBase.h"
Source /Engine/Source/Editor/Blutility/Private/PlacedEditorUtilityBase.cpp
[TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > GetSelectionSet()  

Remarks

Returns the current selection set in the editor. Note that for non-editor builds, this will return an empty array


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