SSCSEditor::OnTreeSelectionChanged

Called when selection in the tree changes

Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
void OnTreeSelectionChanged
(
    FSCSEditorTreeNodePtrType InSelectedNodePtr,
    [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectInfo
)

Remarks

Called when selection in the tree changes


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