SGraphPinClass::GetAssetData

Returns asset data of currently selected object, if bRuntimePath is true this will include _C for blueprint classes, for false it will point to [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) instead

Unreal Engine C++ API Reference > Editor > GraphEditor > KismetPins > SGraphPinClass

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/KismetPins/SGraphPinClass.h
Include #include "KismetPins/SGraphPinClass.h"
Source /Engine/Source/Editor/GraphEditor/Private/KismetPins/SGraphPinClass.cpp
virtual const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & GetAssetData
(
    bool bRuntimePath
) const

Remarks

Returns asset data of currently selected object, if bRuntimePath is true this will include _C for blueprint classes, for false it will point to UBlueprint instead


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