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Unreal Engine C++ API Reference > Editor > AudioEditor
Inheritance Hierarchy
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/AudioEditorModule.h |
Include | #include "AudioEditorModule.h" |
Syntax
class IAudioEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Remarks
Sound class editor module interface
Functions
Type | Name | Description |
---|---|---|
TSharedRef< ... | CreateSoundClassEditor ( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& ..., USoundClass* InSoundClass ) | Creates a new sound class editor for a sound class object. |
TSharedRef< ... | CreateSoundCueEditor ( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& ..., USoundCue* SoundCue ) | Creates a new material editor, either for a material or a material function. |
TSharedRef< ... | CreateSoundSubmixEditor ( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& ..., USoundSubmixBase* InSoundSubmi... ) | Creates a new sound submix editor for a sound submix object. |
TSharedPtr< ... | GetSoundClassMenuExtensibilityManager () | Returns the menu extensibility manager for the given audio editor type. |
TSharedPtr< ... | GetSoundClassToolBarExtensibilityManager () | Returns the toolbar extensibility manager for the given audio editor type. |
TSharedPtr< ... | GetSoundCueMenuExtensibilityManager () | Returns the menu extensibility manager for the given audio editor type. |
TSharedPtr< ... | GetSoundCueToolBarExtensibilityManager () | Returns the toolbar extensibility manager for the given audio editor type. |
TSharedPtr< ... | GetSoundSubmixMenuExtensibilityManager () | Returns the menu extensibility manager for the given audio editor type. |
TSharedPtr< ... | GetSoundSubmixToolBarExtensibilityManager () | Returns the toolbar extensibility manager for the given audio editor type. |
USoundWave &... | ImportSoundWave ( UPackage*const SoundWavePackag..., const FString& InSoundWaveAssetNam..., const FString& InWavFilename ) | Imports a sound wave from the given package. |
void | RegisterAssetActions () | Registers audio editor asset actions. |
void | RegisterAudioMixerAssetActions () | Registers audio editor asset actions specific to audio mixer functionality. |
void | RegisterEffectPresetAssetActions () | Registers effect preset asset actions. |
void | ReplaceSoundNodesInGraph ( USoundCue* SoundCue, UDialogueWave* DialogueWave, TArray< USoundNode* >& NodesT..., const FDialogueContextMapping& Con... ) | Replaces sound cue nodes in the graph. |