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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2 > GetReplaceVariableMenu
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
Include | #include "EdGraphSchema_K2.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp |
static void GetReplaceVariableMenu ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UK2Node_Variable](API\Editor\BlueprintGraph\UK2Node_Variable) * Variable, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * OwnerBlueprint, bool bReplaceExistingVariable )
Remarks
Create sub menu that shows all possible variables that can be used to replace the existing variable reference