ISoundCueEditor::SetSelection

Assigns the currently selected nodes to the property control

Unreal Engine C++ API Reference > Editor > AudioEditor > ISoundCueEditor

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Public/ISoundCueEditor.h
Include #include "ISoundCueEditor.h"
void SetSelection
(
    [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > SelectedObjects
)

Remarks

Assigns the currently selected nodes to the property control


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