FOpenGLFrontend::PostProcessShaderSource

Allow a subclass to perform additional work on the cross compiled source code.

Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL > FOpenGLFrontend

References

   
Module ShaderFormatOpenGL
Header /Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h
Include #include "ShaderFormatOpenGL.h"
virtual bool PostProcessShaderSource
(
    [GLSLVersion](API\Developer\ShaderFormatOpenGL\GLSLVersion) Version,
    EShaderFrequency Frequency,
    const ANSICHAR * ShaderSource,
    uint32 SourceLen,
    class [FShaderParameterMap](API\Runtime\RenderCore\FShaderParameterMap) & ParameterMap,
    [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & BindingNameMap,
    [TArray](API\Runtime\Core\Containers\TArray)< struct [FShaderCompilerError](API\Runtime\RenderCore\FShaderCompilerError) > & Errors,
    const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & ShaderInput
)

Remarks

Allow a subclass to perform additional work on the cross compiled source code.


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