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Unreal Engine C++ API Reference > Developer > PhysicsUtilities > IDecomposeMeshToHullsAsync
References
Module | PhysicsUtilities |
Header | /Engine/Source/Developer/PhysicsUtilities/Public/ConvexDecompTool.h |
Include | #include "ConvexDecompTool.h" |
bool DecomposeMeshToHullsAsyncBegin ( [UBodySetup](API\Runtime\Engine\PhysicsEngine\UBodySetup) * InBodySetup, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > && InVertices, [TArray](API\Runtime\Core\Containers\TArray)< uint32 > && InIndices, uint32 InHullCount, int32 InMaxHullVerts, uint32 InResolution )
Remarks
Utility for turning arbitrary mesh into convex hulls. This can be called multiple times for multiple UBodySetup results and they will be done processed in sequential order InBodySetup BodySetup that will have its existing hulls removed and replaced with results of decomposition.
Parameters
Name | Description |
---|---|
InVertices | Array of vertex positions of input mesh, whose ownership is transferred to the async task |
InIndices | Array of triangle indices for input mesh, whose ownership is transferred to the async task |
InAccuracy | Value between 0 and 1, controls how accurate hull generation is |
InMaxHullVerts | Number of verts allowed in a hull |