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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > IShaderFormat
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IShaderFormat.h |
Include | #include "Interfaces/IShaderFormat.h" |
virtual void CompileShader ( [FName](API\Runtime\Core\UObject\FName) Format, const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & Output, const [FString](API\Runtime\Core\Containers\FString) & WorkingDirectory ) const
Remarks
Compile the specified shader. Only called if SupportsIndependentPreprocessing returns false.
Parameters
Name | Description |
---|---|
Format | The desired format |
Input | The input to the shader compiler. |
Output | The output from shader compiler. |
WorkingDirectory | The working directory. |