FChildTextureFormat::SupportsEncodeSpeed

Exposes whether the format supports the fast/final encode speed switching in project settings.

Unreal Engine C++ API Reference > Developer > TextureFormat > FChildTextureFormat

References

   
Module TextureFormat
Header /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
Include #include "ChildTextureFormat.h"
virtual bool SupportsEncodeSpeed
(
    [FName](API\Runtime\Core\UObject\FName) Format
) const

Remarks

Exposes whether the format supports the fast/final encode speed switching in project settings. Needs the Format so that we can thunk through the child texture formats correctly.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library