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Unreal Engine C++ API Reference > Developer > SourceControl > FSourceControlFileStatusMonitor > StartMonitoringFiles
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/SourceControlFileStatusMonitor.h |
Include | #include "SourceControlFileStatusMonitor.h" |
Source | /Engine/Source/Developer/SourceControl/Private/SourceControlFileStatusMonitor.cpp |
void StartMonitoringFiles ( uintptr_t OwnerId, const [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > & AbsPathnames, [FOnSourceControlFileStatus](API\Developer\SourceControl\FSourceControlFileStatusMonitor\FOnSourceControl-) OnSourceControlledFileStatus )