FOnEventSelectionChanged

Delegate used when the selection changes

Unreal Engine C++ API Reference > Developer > ProfileVisualizer > SEventsTree

Type

typedef TBaseDelegate_OneParam< void, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FVisualizerEvent](API\Developer\ProfileVisualizer\FVisualizerEvent) > > FOnEventSelectionChanged  

References

   
Module ProfileVisualizer
Header /Engine/Source/Developer/ProfileVisualizer/Public/SEventsTree.h
Include #include "SEventsTree.h"

Remarks

Delegate used when the selection changes


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library