FindInBlueprintsHelpers::IsTextEqualToString

Unreal Engine C++ API Reference > Editor > Kismet

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/FindInBlueprints.h
Include #include "FindInBlueprints.h"
Source /Engine/Source/Editor/Kismet/Private/FindInBlueprints.cpp
namespace FindInBlueprintsHelpers
{
    bool FindInBlueprintsHelpers::IsTextEqualToString
    (
        const [FText](API\Runtime\Core\Internationalization\FText) & InText,
        const [FString](API\Runtime\Core\Containers\FString) & InString
    )
}

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