FBlueprintEditor::IsGraphReadOnly

Determines if the graph is ReadOnly, this differs from editable in that it is never expected to be edited and is in a read-only state

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
bool IsGraphReadOnly
(
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph
) const

Remarks

Determines if the graph is ReadOnly, this differs from editable in that it is never expected to be edited and is in a read-only state


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library