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Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FShaderConductorContext
References
Module | ShaderCompilerCommon |
Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h |
Include | #include "ShaderConductorContext.h" |
Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderConductorContext.cpp |
const ANSICHAR * GetSourceString() const
Remarks
Returns a pointer to a null terminated ANSI string of the internal loaded sources, or null if no source has been loaded yet. This is automatically updated when RewriteHlsl() is called.