IK2Node_AddPinInterface

Interface for adding the small "Add Pin" symbol to a node in the bottom right hand side.

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

  • IK2Node_AddPinInterface

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AddPinInterface.h
Include #include "K2Node_AddPinInterface.h"

Syntax

class IK2Node_AddPinInterface  

Remarks

Interface for adding the small "Add Pin" symbol to a node in the bottom right hand side. Implementing this interface will provide the API needed to get the UI up and running, but the actual pin creation/naming is up to the specific node.

Functions

Type Name Description
void AddInputPin () Add an additional input pin to this node
bool CanAddPin () Determines if a pin can be added to this node.
bool CanRemovePin ( const UEdGraphPin* Pin ) Returns true if the given pin can be removed from this node.
constexpr in... GetMaxInputPinsNum () Determine the maximum number of additional input pins this node can have.
FName GetNameForAdditionalPin ( int32 PinIndex ) GetNameForAdditionalPin
void RemoveInputPin ( UEdGraphPin* Pin ) Attempt to remove the given pin from this node.

See Also

UK2Node_CommutativeAssociativeBinaryOperator

UK2Node_DoOnceMultiInput


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