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Unreal Engine C++ API Reference > Editor > Kismet > SBlueprintEditorSelectedDebugObjectWidget
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SBlueprintEditorSelectedDebugObjectWidget.h |
Include | #include "SBlueprintEditorSelectedDebugObjectWidget.h" |
Source | /Engine/Source/Editor/Kismet/Private/SBlueprintEditorSelectedDebugObjectWidget.cpp |
void AddDebugObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * TestObject, const [FString](API\Runtime\Core\Containers\FString) & TestObjectName )
Remarks
Adds an object to the list of debug choices