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Unreal Engine C++ API Reference > Editor > AudioEditor > IAudioEditorModule
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/AudioEditorModule.h |
Include | #include "AudioEditorModule.h" |
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISoundCueEditor](API\Editor\AudioEditor\ISoundCueEditor) > CreateSoundCueEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, [USoundCue](API\Runtime\Engine\Sound\USoundCue) * SoundCue )
Remarks
Creates a new material editor, either for a material or a material function.