UContentBrowserDataSubsystem::IsFolderVisibleIfHidingEmpty

Query whether the given virtual folder should be visible if the UI is asking to hide empty content folders.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSubsystem

Deprecated * IsFolderVisibleIfHidingEmpty is deprecated. Use IsFolderVisible instead and add EContentBrowserIsFolderVisibleFlags::HideEmptyFolders to the flags.

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSubsystem.h
Include #include "ContentBrowserDataSubsystem.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSubsystem.cpp
bool IsFolderVisibleIfHidingEmpty
(
    const [FName](API\Runtime\Core\UObject\FName) InPath
) const

Remarks

Query whether the given virtual folder should be visible if the UI is asking to hide empty content folders.


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