FBlueprintEditorModule::RegisterGraphCustomization

Register a customization for for Blueprint graphs

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditorModule

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Include #include "BlueprintEditorModule.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditorModule.cpp
virtual void RegisterGraphCustomization
(
    const [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) * InGraphSchema,
    FOnGetGraphCustomizationInstance InOnGetGraphCustomization
)

Remarks

Register a customization for for Blueprint graphs

Parameters

Name Description
InGraphSchema The schema of the graph to create the customization for
InOnGetDetailCustomization The delegate used to create customization instances

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