FBlueprintComponentsApplicationMode

Unreal Engine C++ API Reference > Editor > Kismet

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
Include #include "BlueprintEditorModes.h"

Syntax

class FBlueprintComponentsApplicationMode : public [FApplicationMode](API\Editor\UnrealEd\WorkflowOrientedApp\FApplicationMode)  

Variables

Type Name Description
FWorkflowAllowe... BlueprintComponentsTabFactories Set of spawnable tabs in this mode.
TArray< TWeakOb... CachedComponentSelection  
TWeakPtr< FBlue... MyBlueprintEditor  

Constructors

Type Name Description
  FBlueprintComponentsApplicationMode ( TSharedPtr< class FBlueprintEditor ... )  

Functions

Type Name Description
TSharedPtr< ... GetBlueprintEditor ()  
AActor * GetPreviewActor ()  

Overridden from FApplicationMode

Type Name Description
void PostActivateMode ()  
void PreDeactivateMode ()  
void RegisterTabFactories ( TSharedPtr< FTabManager > InTabMana... )  

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