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Unreal Engine C++ API Reference > Editor > DataLayerEditor > FDataLayerEditorModule
References
Module | DataLayerEditor |
Header | /Engine/Source/Editor/DataLayerEditor/Public/DataLayerEditorModule.h |
Include | #include "DataLayerEditorModule.h" |
Source | /Engine/Source/Editor/DataLayerEditor/Private/DataLayerEditorModule.cpp |
virtual bool AddActorToDataLayers ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const [TArray](API\Runtime\Core\Containers\TArray)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * > & DataLayers )
Remarks
Implement IDataLayerEditorModule