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Unreal Engine C++ API Reference > Editor > ComponentVisualizers > FSplineComponentVisualizer
References
Module | ComponentVisualizers |
Header | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h |
Include | #include "SplineComponentVisualizer.h" |
Source | /Engine/Source/Editor/ComponentVisualizers/Private/SplineComponentVisualizer.cpp |
virtual [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * GetEditedComponent() const
Remarks
Get currently edited component, this is needed to reset the active visualizer after undo/redo