Navigation
Unreal Engine C++ API Reference > Developer > SourceControl > ISourceControlProvider
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/ISourceControlProvider.h |
Include | #include "ISourceControlProvider.h" |
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterSourceControlStateChanged_Handle ( const FSourceControlStateChanged::FDelegate & SourceControlStateChanged )
Remarks
Register a delegate to be called when source control state(s) change