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Unreal Engine C++ API Reference > Editor > ComponentVisualizers
Inheritance Hierarchy
References
Module | ComponentVisualizers |
Header | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h |
Include | #include "SplineComponentVisualizer.h" |
Syntax
class USplineComponentVisualizerSelectionState : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Remarks
Selection state data that will be captured by scoped transactions.
Variables
Type | Name | Description |
---|---|---|
FQuat | CachedRotation | Cached rotation for this point |
int32 | LastKeyIndexSelected | Index of the last key we selected |
TSet< int32 > | SelectedKeys | Indices of keys we have selected |
int32 | SelectedSegmentIndex | Index of segment we have selected |
FVector | SelectedSplinePosition | Position on spline we have selected |
int32 | SelectedTangentHandle | Index of tangent handle we have selected |
ESelectedTangen... | SelectedTangentHandleType | The type of the selected tangent handle |
FComponentPrope... | SplinePropertyPath | Property path from the parent actor to the component |
Functions
Type | Name | Description |
---|---|---|
void | ClearSelectedSegmentIndex () | |
void | ClearSelectedTangentHandle () | |
FQuat | GetCachedRotation () | |
int32 | GetLastKeyIndexSelected () | |
const TSet< ... | GetSelectedKeys () | |
int32 | GetSelectedSegmentIndex () | |
FVector | GetSelectedSplinePosition () | |
int32 | GetSelectedTangentHandle () | |
ESelectedTan... | GetSelectedTangentHandleType () | |
const FCompo... | GetSplinePropertyPath () | |
int32 | GetVerifiedLastKeyIndexSelected ( const int32 InNumSplinePoints ) | Checks LastKeyIndexSelected is valid given the number of splint points and returns its value. |
void | GetVerifiedSelectedTangentHandle ( const int32 InNumSplinePoints, int32& OutSelectedTangentHandle, ESelectedTangentHandle& OutSelecte... ) | Checks TangentHandle and TangentHandleType are valid and sets relevant output parameters. |
bool | IsSplinePointSelected ( const int32 InIndex ) | |
TSet< int32 ... | ModifySelectedKeys () | |
void | Reset () | |
void | SetCachedRotation ( const FQuat& InCachedRotation ) | |
void | SetLastKeyIndexSelected ( const int32 InLastKeyIndexSelected ) | |
void | SetSelectedSegmentIndex ( const int32 InSelectedSegmentIndex ) | |
void | SetSelectedSplinePosition ( const FVector& InSelectedSplinePos... ) | |
void | SetSelectedTangentHandle ( const int32 InSelectedTangentHandle ) | |
void | SetSelectedTangentHandleType ( const ESelectedTangentHandle InSele... ) | |
void | SetSplinePropertyPath ( const FComponentPropertyPath& InSp... ) |