IMeshUtilities::GenerateRuntimeSkinWeightData

Used to generate runtime skin weight data from Editor-only data

Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities

References

   
Module MeshUtilities
Header /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Include #include "MeshUtilities.h"
void GenerateRuntimeSkinWeightData
(
    const [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) * ImportedModel,
    const [TArray](API\Runtime\Core\Containers\TArray)< [FRawSkinWeight](API\Runtime\Engine\Animation\FRawSkinWeight) > & InRawSkinWeights,
    bool bInUseHighPrecisionWeights,
    struct [FRuntimeSkinWeightProfileData](API\Runtime\Engine\Animation\FRuntimeSkinWeightProfileData) & InOutSkinWeightOverrideData
) const

Remarks

Used to generate runtime skin weight data from Editor-only data


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