ILauncherProfile::AddCookedPlatform

Adds a platform to cook (only used if cooking by the book).

Unreal Engine C++ API Reference > Developer > LauncherServices > ILauncherProfile

References

   
Module LauncherServices
Header /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
Include #include "ILauncherProfile.h"
void AddCookedPlatform
(
    const [FString](API\Runtime\Core\Containers\FString) & PlatformName
)

Remarks

Adds a platform to cook (only used if cooking by the book).

Parameters

Name Description
PlatformName The name of the platform to add.

See Also

ClearCookedPlatforms

GetCookedPlatforms

RemoveCookedPlatform


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