TexturePaintHelpers::SetupInitialRenderTargetData

Makes sure that the render target is ready to paint on

Unreal Engine C++ API Reference > Editor > MeshPaint > TexturePaintHelpers

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h
Include #include "TexturePaintHelpers.h"
Source /Engine/Source/Editor/MeshPaint/Private/TexturePaintHelpers.cpp
static void SetupInitialRenderTargetData
(
    [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * InTextureSource,
    [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * InRenderTarget
)

Remarks

Makes sure that the render target is ready to paint on


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