AssetViewUtils::IsValidObjectPathForCreate

Overload list

Unreal Engine C++ API Reference > Developer > AssetTools

Type Name Description
bool AssetViewUtils::IsValidObjectPathForCreate ( const FString& ObjectPath, FText& OutErrorMessage, bool bAllowExistingAsset ) Returns true if the specified path is available for object creation
bool AssetViewUtils::IsValidObjectPathForCreate ( const FString& ObjectPath, const UClass* ObjectClass, FText& OutErrorMessage, bool bAllowExistingAsset ) Returns true if the specified path is available for object creation

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