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Unreal Engine C++ API Reference > Editor > GameProjectGeneration
Inheritance Hierarchy
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h |
Include | #include "ClassTemplateEditorSubsystem.h" |
Syntax
class UClassTemplateEditorSubsystem : public [UEditorSubsystem](API\Editor\EditorSubsystem\UEditorSubsystem)
Constructors
Type | Name | Description |
---|---|---|
UClassTemplateEditorSubsystem () |
Functions
Type | Name | Description |
---|---|---|
bool | ContainsClassTemplate ( const UClass* InClass ) | Returns whether or not class has registered template. |
const UClass... | FindClassTemplate ( const UClass* InClass ) | Returns class template if one is registered. |
FString | GetEngineTemplateDirectory () | Returns path to the directory containing all engine class templates. |
void | RegisterTemplates () | Registers all currently loaded template classes with the internal registry. |
Overridden from USubsystem
Type | Name | Description |
---|---|---|
void | Deinitialize () | Implement this for deinitialization of instances of the system |
void | Initialize ( FSubsystemCollectionBase& Collecti... ) | Implement this for initialization of instances of the system |
Typedefs
Name | Description |
---|---|
FTemplateRegistry |