Navigation
Unreal Engine C++ API Reference > Editor > MaterialEditor
Inheritance Hierarchy
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorActions.h |
Include | #include "MaterialEditorActions.h" |
Syntax
class FMaterialEditorSpawnNodeCommands : public [TCommands< FMaterialEditorSpawnNodeCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
Remarks
Handles spawn node commands for the Material Editor
Constructors
Type | Name | Description |
---|---|---|
FMaterialEditorSpawnNodeCommands () | Constructor |
Functions
Type | Name | Description |
---|---|---|
const TShare... | GetChordByClass ( UClass* MaterialExpressionClas... ) | |
TSharedPtr< ... | GetGraphActionByChord ( FInputChord& InChord, UEdGraph* InDestGraph ) | Returns a graph action assigned to the passed in chord |
Overridden from TCommands
Type | Name | Description |
---|---|---|
void | RegisterCommands () | TCommands interface |