FGraphCompilerContext::PruneIsolatedNodes

Prunes any nodes that weren't visited from the graph, printing out a warning

Unreal Engine C++ API Reference > Editor > KismetCompiler > FGraphCompilerContext

  • FGraphCompilerContext::PruneIsolatedNodes()

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/EdGraphCompilerUtilities.h
Include #include "EdGraphCompilerUtilities.h"
Source /Engine/Source/Editor/KismetCompiler/Private/EdGraphCompiler.cpp
virtual void PruneIsolatedNodes
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & RootSet,
    [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & GraphNodes
)

Remarks

Prunes any nodes that weren't visited from the graph, printing out a warning


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