FContentBrowserItemData::FContentBrowserItemData

Create an internal Content Browser item.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > FContentBrowserItemData > FContentBrowserItemData

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserItemData.h
Include #include "ContentBrowserItemData.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserItemData.cpp
FContentBrowserItemData
(
    [UContentBrowserDataSource](API\Editor\ContentBrowserData\UContentBrowserDataSource) * InOwnerDataSource,
    EContentBrowserItemFlags InItemFlags,
    [FName](API\Runtime\Core\UObject\FName) InVirtualPath,
    [FName](API\Runtime\Core\UObject\FName) InItemName,
    [FText](API\Runtime\Core\Internationalization\FText) InDisplayNameOverride,
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [IContentBrowserItemDataPayload](API\Editor\ContentBrowserData\IContentBrowserItemDataPayload) > InPayload
)

Remarks

Create an internal Content Browser item.

Parameters

Name Description
InOwnerDataSource A pointer to the data source that manages the thing represented by this item. This is usually set, but may be null in rare circumstances (ie, creating a dummy placeholder item with no owner).
InItemFlags Flags denoting basic state information for this item instance.
InVirtualPath The complete virtual path that uniquely identifies this item within its owner data source (eg, "/MyRoot/MyFolder/MyFile").
InItemName The leaf-name of this item (eg, "MyFile").
InDisplayNameOverride The user-facing name of this item (eg, "MyFile"). This will be lazily set to InItemName if no override is provided.
InPayload Any data source defined payload data for this item.

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