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Unreal Engine C++ API Reference > Editor > EditorWidgets > STemplateStringEditableTextBox > FArguments
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/STemplateStringEditableTextBox.h |
Include | #include "STemplateStringEditableTextBox.h" |
WidgetArgsType & Marshaller &40; TSharedPtr< ITextLayoutMarshaller > InArg &41;
Remarks
The marshaller used to get/set the raw text to/from the text layout.