ITargetDeviceProxy::HasVariant

Checks whether this device proxy contains a variant

Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceProxy

References

   
Module TargetDeviceServices
Header /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxy.h
Include #include "ITargetDeviceProxy.h"
bool HasVariant
(
    [FName](API\Runtime\Core\UObject\FName) InVariant
) const

Remarks

Checks whether this device proxy contains a variant true is this variant is found.

Parameters

Name Description
InVariant Variant to check for.

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