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Unreal Engine C++ API Reference > Editor > LandscapeEditor > FLandscapeBrush
References
Module | LandscapeEditor |
Header | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h |
Include | #include "LandscapeToolInterface.h" |
Source | /Engine/Source/Editor/LandscapeEditor/Private/LandscapeEdModeBrushes.cpp |
virtual void BeginStroke ( float LandscapeX, float LandscapeY, class [FLandscapeTool](API\Editor\LandscapeEditor\FLandscapeTool) * CurrentTool )