FCurveEditorSelection::GetAll

Retrieve all selected key handles, organized by curve ID

Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveEditorSelection

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h
Include #include "CurveEditorSelection.h"
const [TMap](API\Runtime\Core\Containers\TMap)< [FCurveModelID](API\Editor\CurveEditor\FCurveModelID), [FKeyHandleSet](API\Editor\CurveEditor\FKeyHandleSet) > & GetAll() const  

Remarks

Retrieve all selected key handles, organized by curve ID


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