IFunctionalTestingModule

Unreal Engine C++ API Reference > Developer > FunctionalTesting

Inheritance Hierarchy

References

   
Module FunctionalTesting
Header /Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h
Include #include "FunctionalTestingModule.h"

Syntax

class IFunctionalTestingModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)  

Functions

Type Name Description
IFunctionalT... Get () Gets the debugger singleton or returns NULL
UFunctionalT... GetCurrentManager () Gets the active testing manager
void GetMapTests ( bool bEditorOnlyTests, TArray< FString >& OutBeautifiedNa..., TArray< FString >& OutTestCommands, TArray< FString >& OutTestMapAsset... ) Gets a list of maps/tests in the current project
bool IsActivationPending () True if a test is about to start
bool IsFinished () True if a UFunctionalTestingManager was spawned and is now done
bool IsRunning () True if there is an active UFunctionalTestingManager
void MarkPendingActivation () Sets that a test is being started
void RunAllTestsOnMap ( bool bClearLog, bool bRunLooped ) Triggers in sequence all functional tests found on the level
void RunTestOnMap ( const FString& TestName, bool bClearLog, bool bRunLooped ) Runs a single test
void SetLooping ( const bool bLoop ) If true, will run tests forever
void SetManager ( UFunctionalTestingManager* New... ) Sets the active testing manager

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