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Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary
References
Module | AnimationBlueprintLibrary |
Header | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h |
Include | #include "AnimationBlueprintLibrary.h" |
Source | /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp |
static void RemoveBoneAnimation ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) BoneName, bool bIncludeChildren, bool bFinalize )
Remarks
Removes an Animation Curve by Name from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton)
Parameters
Name | Description |
---|---|
AnimationSequence | : AnimSequence |
BoneName | : Name of bone track user wants to remove |
bIncludeChildren | : true if user wants to include all children of BoneName |
bFinalize | : If you set this to true, it will trigger compression. If you set bFinalize to be false, you'll have to manually trigger Finalize. |