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Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPainter
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h |
Include | #include "IMeshPainter.h" |
void ActorDeselected ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor )
Remarks
Is called by the owning EdMode when an actor is selected in the viewport