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Unreal Engine C++ API Reference > Editor > LevelEditor > ILevelEditor
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/ILevelEditor.h |
Include | #include "ILevelEditor.h" |
void SetMostRecentlyUsedSceneOutliner ( [FName](API\Runtime\Core\UObject\FName) OutlinerIdentifier )
Remarks
Set the outliner with the given name as the most recently interacted with