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Unreal Engine C++ API Reference > Editor
Filters
- (AssetTypeActions)[API\Editor\AudioEditor\AssetTypeActions]
- (Factories)[API\Editor\AudioEditor\Factories]
- (SoundClassGraph)[API\Editor\AudioEditor\SoundClassGraph]
- (SoundCueGraph)[API\Editor\AudioEditor\SoundCueGraph]
- (SoundSubmixGraph)[API\Editor\AudioEditor\SoundSubmixGraph]
Classes
Type | Name | Description |
---|---|---|
Public class | FEndpointSubmixDetailsCustomization | |
Public class | FNameSelectorGenerator | Utility class to build combo boxes out of arrays of names. |
Public class | FSoundClassEditorCommands | |
Public class | FSoundClassEditorUtilities | |
Public class | FSoundCueEditorUtilities | |
Public class | FSoundCueGraphEditorCommands | |
Public class | FSoundfieldEndpointSubmixDetailsCustomization | |
Public class | FSoundfieldSubmixDetailsCustomization | |
Public class | FSoundSubmixEditorUtilities | |
Public class | IAudioEditorModule | Sound class editor module interface |
Public class | ISoundClassEditor | |
Public class | ISoundCueEditor | |
Public class | ISoundSubmixEditor | |
Public class | UAudioEditorSettings |
Functions
Type | Name | Description |
---|---|---|
FColor | Audio::GetColorForSubmixType ( const USoundSubmixBase* InSubm... ) | |
FColor | Audio::GetColorForSubmixType ( const FName& InSubmixName ) | |
FName | Audio::GetNameForSubmixType ( const USoundSubmixBase* InSubm... ) | These utility functions are used. |
const bool | Audio::IsConnectionPerformingSoundfieldConversion ( const USoundSubmixBase* InputS..., const USoundSubmixBase* Output... ) |
Variables
Type | Name | Description |
---|---|---|
*const FCol... | DefaultSubmixColor | |
const FColor | EndpointDefaultSubmixColor | FColor Stores a color with 8 bits of precision per channel. |
const FName | EndpointSubmixName | |
const FColor | SoundfieldDefaultSubmixColor | Use the following values for the Mauve theme: |
const FColor | SoundfieldEndpointDefaultSubmixColor | FColor Stores a color with 8 bits of precision per channel. |
const FName | SoundfieldEndpointSubmixName | |
const FName | SoundfieldSubmixName | |
const FName | SoundSubmixName | These names are used to identify pins by their owning node. |