UMockTask_Log

Unreal Engine C++ API Reference > Developer > AITestSuite

Inheritance Hierarchy

References

   
Module AITestSuite
Header /Engine/Source/Developer/AITestSuite/Classes/MockGameplayTasks.h
Include #include "MockGameplayTasks.h"

Syntax

class UMockTask_Log : public [UGameplayTask](API\Runtime\GameplayTasks\UGameplayTask)  

Variables

Type Name Description
bool bShoudEndAsPartOfActivation  
FTestLogger< in... Logger  

Constructors

Type Name Description
  UMockTask_Log ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
UMockTask_Lo... CreateTask ( IGameplayTaskOwnerInterface& TaskO..., FTestLogger< int32 >& InLogger, const FGameplayResourceSet& Resour..., uint8 Priority )  
void EnableTick () Testing only hack-functions
void SetInstaEnd ( bool bNewValue )  

Overridden from UGameplayTask

Type Name Description
void Activate () Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it
void ExternalCancel () Called when the task is asked to cancel from an outside node.
void ExternalConfirm ( bool bEndTask ) Called when the task is asked to confirm from an outside node.
void OnDestroy ( bool bInOwnerFinished ) End and CleanUp the task - may be called by the task itself or by the task owner if the owner is ending.
void TickTask ( float DeltaTime ) Tick function for this task, if bTickingTask == true

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