SLevelViewport::IsActorPreviewPinned

See if the specified actor's ActorPreview is pinned or not

Unreal Engine C++ API Reference > Editor > LevelEditor > SLevelViewport

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Include #include "SLevelViewport.h"
Source /Engine/Source/Editor/LevelEditor/Private/SLevelViewport.cpp
bool IsActorPreviewPinned
(
    [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > PreviewActor
)

Remarks

See if the specified actor's ActorPreview is pinned or not


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