UContentBrowserDataSubsystem::EnumerateItemsAtPath

Enumerate the items (folders and/or files) that exist at the given virtual path.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSubsystem > EnumerateItemsAtPath

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSubsystem.h
Include #include "ContentBrowserDataSubsystem.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSubsystem.cpp
void EnumerateItemsAtPath
(
    const [FName](API\Runtime\Core\UObject\FName) InPath,
    const EContentBrowserItemTypeFilter InItemTypeFilter,
    [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([FContentBrowserItem](API\Editor\ContentBrowserData\FContentBrowserItem) &&)> InCallback
) const

Remarks

Enumerate the items (folders and/or files) that exist at the given virtual path.

Multiple items may have the same virtual path if they are different types, or come from different data sources.


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