Interfaces

Unreal Engine C++ API Reference > Developer > TargetPlatform

Classes

Type Name Description
Public struct FSoundQualityInfo A non-UObject based structure used to pass data about a sound node wave around the engine and tools.
Public class FTargetDeviceId Implements a target devices identifier.
Public struct FTargetDeviceProcessInfo Structure for information for processes that are running on a target device.
Public struct FTargetDeviceThreadInfo Structure for thread information.
Public struct FTargetPlatform Target platform identifier
Public class FTargetPlatformSet Target platform set implementation using bitmask for compactness
Public class IAudioFormat Interface for audio formats.
Public class IAudioFormatModule Interface for audio format modules.
Public class IDeviceManagerCustomPlatformWidgetCreator  
Public class IProjectBuildMutatorFeature  
Public class IShaderFormat IShaderFormat, shader pre-compilation abstraction
Public class IShaderFormatModule Interface for shader format modules.
Public class ITargetDevice Interface for target devices.
Public class ITargetDeviceOutput Interface for target device output log reader.
Public class ITargetDeviceSocket Interface for target device sockets.
Public class ITargetPlatform Interface for target platforms.
Public class ITargetPlatformManagerModule Module for the target platform manager
Public class ITargetPlatformModule Interface for target platform modules.

Typedefs

Name Description
FOnTargetPlatformsInvalidated  
ITargetDeviceOutputPtr Type definition for shared pointers to instances of ITargetDeviceOutput.
ITargetDevicePtr Type definition for shared pointers to instances of ITargetDevice.
ITargetDeviceRef Type definition for shared references to instances of ITargetDevice.
ITargetDeviceSocketPtr Type definition for shared pointers to instances of IPlatformHostSocket.
ITargetDeviceSocketRef Type definition for shared references to instances of IPlatformHostSocket.
ITargetDeviceWeakPtr Type definition for weak pointers to instances of ITargetDevice.

Enums

Type Name Description
Public enum EOfflineBVHMode  
Public enum EPlatformAuthentication  
Public enum ETargetDeviceConnectionTypes Enumerates how the target device is connected
Public enum ETargetDeviceFeatures Enumerates features that may be supported by target devices.
Public enum ETargetDeviceThreadStates Enumerates states of threads running on a target device.
Public enum ETargetDeviceThreadWaitStates Enumerates wait states of threads running on a target device.
Public enum ETargetDeviceTypes Enumerates target device types.
Public enum ETargetPlatformFeatures Enumerates features that may be supported by target platforms.

Functions

Type Name Description
FString TargetDeviceTypes::ToString ( ETargetDeviceTypes DeviceType ) Returns the string representation of the specified ETargetDeviceTypes value.

Variables

Type Name Description
const int32 CodeBuildRequired Code Build Required
const int32 CodeUnsupported Code Build Not Supported
const int32 LicenseNotAccepted License Not Accepted
const int32 ManifestNotFound Manifest Not Found
const int32 PluginsUnsupported Plugins Not Supported
const int32 ProvisionNotFound Provision Not Found
const int32 Ready Ready
const int32 RemoveServerNameEmpty Remote Server Name Empty
const int32 SDKNotFound SDK Not Found
const int32 SigningKeyNotFound Signing Key Not Found

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