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Unreal Engine C++ API Reference > Editor > GraphEditor
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SGraphPin.h |
Include | #include "SGraphPin.h" |
Syntax
struct FGraphPinHandle
Remarks
A handle to a pin, defined by its owning node's GUID, and the pin's name. Used to reference a pin without referring to its widget
Variables
Type | Name | Description |
---|---|---|
FGuid | NodeGuid | The GUID of the node to which this pin belongs |
FGuid | PinId | The GUID of the pin we are referencing |
Constructors
Type | Name | Description |
---|---|---|
FGraphPinHandle () | Default constructor Will contain a invalid node and pin GUID and IsValid() will return false. | |
FGraphPinHandle ( UEdGraphPin* InPin ) | Constructor |
Functions
Type | Name | Description |
---|---|---|
TSharedPtr< ... | FindInGraphPanel ( const SGraphPanel& InPanel ) | Find a pin widget in the specified panel from this handle |
UEdGraphPin ... | GetPinObj ( const SGraphPanel& InPanel ) | |
bool | IsValid () |
Operators
Type | Name | Description |
---|---|---|
bool | operator== ( const FGraphPinHandle& Other ) |