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Unreal Engine C++ API Reference > Editor > ContentBrowserData > FContentBrowserItemDataAttributeValue > SetValue
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserItemData.h |
Include | #include "ContentBrowserItemData.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserItemData.cpp |
void SetValue ( [FText](API\Runtime\Core\Internationalization\FText) InText )
Remarks
Set this attribute value from the given type, converting it to a type we can store internally if required.
This function is overloaded for FString, FName, and FText, with the generic implementation requiring a LexToString implementation for the given type.
This function will reset the type during the set, so will also clear any currently associated meta-data.