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Unreal Engine C++ API Reference > Editor > AdvancedPreviewScene > FAdvancedPreviewSceneModule
References
Module | AdvancedPreviewScene |
Header | /Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewSceneModule.h |
Include | #include "AdvancedPreviewSceneModule.h" |
Source | /Engine/Source/Editor/AdvancedPreviewScene/Private/AdvancedPreviewSceneModule.cpp |
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateAdvancedPreviewSceneSettingsWidget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAdvancedPreviewScene](API\Editor\AdvancedPreviewScene\FAdvancedPreviewScene) > & InPreviewScene, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAdditionalSettings, const [TArray](API\Runtime\Core\Containers\TArray)< [FDetailCustomizationInfo](API\Editor\AdvancedPreviewScene\FAdvancedPreviewSceneModule\FDetailCustomiza-) > & InDetailCustomizations, const [TArray](API\Runtime\Core\Containers\TArray)< [FPropertyTypeCustomizationInfo](API\Editor\AdvancedPreviewScene\FAdvancedPreviewSceneModule\FPropertyTypeCus-) > & InPropertyTypeCustomizations, const [TArray](API\Runtime\Core\Containers\TArray)< [FDetailDelegates](API\Editor\AdvancedPreviewScene\FAdvancedPreviewSceneModule\FDetailDelegates) > & InDelegates )
Remarks
Create an advanced preview scene settings widget. a new widget
Parameters
Name | Description |
---|---|
InPreviewScene | The preview scene to create the widget for |
InAdditionalSettings | Additional settings object to display in the view |
InDetailCustomizations | Customizations to use for this details tab |
InPropertyTypeCustomizations | Customizations to use for this details tab |
InDelegates | Delegates to use for this details tab. Array to match other args |