UBlueprintComponentNodeSpawner::GetComponentClass

Retrieves the component class that this configures spawned nodes with.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintComponentNodeSpawner

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintComponentNodeSpawner.h
Include #include "BlueprintComponentNodeSpawner.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintComponentNodeSpawner.cpp
[TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > GetComponentClass() const  

Remarks

Retrieves the component class that this configures spawned nodes with. The component type that this class was initialized with.


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