Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabaseRegistrar
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabaseRegistrar.h |
Include | #include "BlueprintActionDatabaseRegistrar.h" |
[UObject](API\Runtime\CoreUObject\UObject\UObject) const * GetActionKeyFilter() const
Remarks
Returns the current key the registrar is being filtered using