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Unreal Engine C++ API Reference > Developer > LogVisualizer
References
Module | LogVisualizer |
Header | /Engine/Source/Developer/LogVisualizer/Public/LogVisualizerPublic.h |
Include | #include "LogVisualizerPublic.h" |
Syntax
struct FLogVisualizer
Variables
Type | Name | Description |
---|---|---|
float | AnimationOutlinerFillPercentage | |
TWeakPtr< class... | CurrentVisualizer | |
TSharedPtr< FVi... | TimeSliderController | |
FVisualLoggerEv... | VisualLoggerEvents |
Functions
Type | Name | Description |
---|---|---|
FLogVisualiz... | Get () | |
float | GetAnimationOutlinerFillPercentage () | |
FLinearColor | GetColorForCategory ( int32 Index ) | |
FLinearColor | GetColorForCategory ( const FString& InFilterName ) | |
FVisualLogge... | GetEvents () | |
int32 | GetNextItem ( FName RowName, int32 MoveDistance ) | |
int32 | GetPreviousItem ( FName RowName, int32 MoveDistance ) | |
TSharedPtr< ... | GetTimeSliderController () | |
UWorld * | GetWorld ( UObject* OptionalObject ) | |
void | GotoFirstItem ( FName RowName ) | |
void | GotoLastItem ( FName RowName ) | |
void | GotoNextItem ( FName RowName, int32 MoveDistance ) | |
void | GotoPreviousItem ( FName RowName, int32 MoveDistance ) | |
void | Initialize () | Static access |
void | Reset () | LogVisualizer interface |
void | SeekToTime ( float Time ) | |
void | SetAnimationOutlinerFillPercentage ( float FillPercentage ) | |
void | SetCurrentVisualizer ( TSharedPtr< class SVisualLogger > V... ) | |
void | Shutdown () | |
void | UpdateCameraPosition ( FName Rowname, int32 ItemIndes ) |
Constants
Name | Description |
---|---|
StaticInstance |