ITargetDeviceProxy::GetTargetDeviceId

Gets the identifier of the device.

Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceProxy

References

   
Module TargetDeviceServices
Header /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxy.h
Include #include "ITargetDeviceProxy.h"
const [FString](API\Runtime\Core\Containers\FString) GetTargetDeviceId
(
    [FName](API\Runtime\Core\UObject\FName) InVariant
) const

Remarks

Gets the identifier of the device. The target device identifier.

Parameters

Name Description
InVariant name of the variant to return the device identifier for, If InVariant == NAME_None you'll get back the default target device identifier.

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