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Unreal Engine C++ API Reference > Developer > FunctionalTesting > UAutomationBlueprintFunctionLibrary > BuildScreenshotData
References
Module | FunctionalTesting |
Header | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h |
Include | #include "AutomationBlueprintFunctionLibrary.h" |
Source | /Engine/Source/Developer/FunctionalTesting/Private/AutomationBlueprintFunctionLibrary.cpp |
static [FAutomationScreenshotData](API\Runtime\Core\Misc\FAutomationScreenshotData) BuildScreenshotData ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const [FString](API\Runtime\Core\Containers\FString) & ScreenShotName, int32 Width, int32 Height )