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Unreal Engine C++ API Reference > Editor > EditorWidgets > SMetaDataView
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/SMetaDataView.h |
Include | #include "SMetaDataView.h" |
Source | /Engine/Source/Editor/EditorWidgets/Private/SMetaDataView.cpp |
void Construct ( const [FArguments](API\Editor\EditorWidgets\SMetaDataView\FArguments) & InArgs, const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FString](API\Runtime\Core\Containers\FString) > & InMetadata )
Remarks
Construct this widget. Called by the SNew()Slate macro.
Parameters
Name | Description |
---|---|
InArgs | Declaration used by the SNew() macro to construct this widget |
InMetaData | The metadata tags/values to display in the table view widget |