UEditorMetadataOverrides::GetArrayMetadata

Unreal Engine C++ API Reference > Editor > EditorConfig > UEditorMetadataOverrides > GetArrayMetadata

References

   
Module EditorConfig
Header /Engine/Source/Editor/EditorConfig/Public/EditorMetadataOverrides.h
Include #include "EditorMetadataOverrides.h"
Source /Engine/Source/Editor/EditorConfig/Private/EditorMetadataOverrides.cpp
bool GetArrayMetadata
(
    const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Struct,
    [FName](API\Runtime\Core\UObject\FName) Key,
    [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutValue
) const

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