FHierarchicalLODUtilities::ComputeStaticMeshLODLevel

Computes which LOD level of a Mesh corresponds to the given Distance (calculates closest ScreenSize with distance)

Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODUtilities

References

   
Module HierarchicalLODUtilities
Header /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Include #include "HierarchicalLODUtilities.h"
Source /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp
virtual int32 ComputeStaticMeshLODLevel
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [FStaticMeshSourceModel](API\Runtime\Engine\Engine\FStaticMeshSourceModel) > & SourceModels,
    const [FStaticMeshRenderData](API\Runtime\Engine\FStaticMeshRenderData) * RenderData,
    const float ScreenSize
)

Remarks

Computes which LOD level of a Mesh corresponds to the given Distance (calculates closest ScreenSize with distance)


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