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Unreal Engine C++ API Reference > Developer > MeshBuilder > FStaticMeshBuilder > Build
References
Module | MeshBuilder |
Header | /Engine/Source/Developer/MeshBuilder/Public/StaticMeshBuilder.h |
Include | #include "StaticMeshBuilder.h" |
Source | /Engine/Source/Developer/MeshBuilder/Private/StaticMeshBuilder.cpp |
virtual bool Build ( [FStaticMeshRenderData](API\Runtime\Engine\FStaticMeshRenderData) & OutRenderData, [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, const [FStaticMeshLODGroup](API\Runtime\Engine\FStaticMeshLODGroup) & LODGroup, bool bGenerateCoarseMeshStreamingLODs, bool bAllowNanite )
Remarks
Build function should be override and is the starting point for static mesh builders