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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabase > MoveUnloadedAssetActions
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h |
Include | #include "BlueprintActionDatabase.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp |
void MoveUnloadedAssetActions ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & SourceObjectPath, const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & TargetObjectPath )
Remarks
Moves the unloaded asset actions from one location to another
Parameters
Name | Description |
---|---|
SourceObjectPath | The object path that the data can currently be found under |
TargetObjectPath | The object path that the data should be moved to |