EProjectPackagingBuild

Determines whether to build the executable when packaging.

Unreal Engine C++ API Reference > Developer > DeveloperToolSettings > Settings

References

   
Module DeveloperToolSettings
Header /Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h
Include #include "Settings/ProjectPackagingSettings.h"

Syntax

enum EProjectPackagingBuild  
{  
    Always,  
    Never,  
    IfProjectHasCode,  
    IfEditorWasBuiltLocally,  
}  

Values

Name Description
Always Always build.
Never Never build.
IfProjectHasCode Default (if the Never build.
IfEditorWasBuiltLocally If we're not packaging from a promoted build.

Remarks

Determines whether to build the executable when packaging. Note the equivalence between these settings and EPlayOnBuildMode.


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