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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateNode.h |
Include | #include "AnimStateNode.h" |
Syntax
class UAnimStateNode : public [UAnimStateNodeBase](API\Editor\AnimGraph\UAnimStateNodeBase)
Variables
Type | Name | Description |
---|---|---|
bool | bAlwaysResetOnEntry | Whether or not this state will ALWAYS reset it's state on reentry, regardless of remaining weight. |
TObjectPtr< cla... | BoundGraph | The animation graph for this state. |
FAnimNotifyEven... | StateEntered | |
FAnimNotifyEven... | StateFullyBlended | |
FAnimNotifyEven... | StateLeft | |
TEnumAsByte< EA... | StateType | The type of the contents of this state. |
Constructors
Type | Name | Description |
---|---|---|
UAnimStateNode ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
UEdGraphPin ... | GetPoseSinkPinInsideState () |
Overridden from UAnimStateNodeBase
Type | Name | Description |
---|---|---|
void | ClearBoundGraph () | |
UEdGraph ... | GetBoundGraph () | |
UEdGraphPin ... | GetInputPin () | |
UEdGraphPin ... | GetOutputPin () | |
FString | GetStateName () |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
void | AutowireNewNode ( UEdGraphPin* FromPin ) | Autowire a newly created node. |
bool | CanDuplicateNode () | Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph |
void | DestroyNode () | Destroy the specified node |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
TArray< UEdG... | GetSubGraphs () | |
FText | GetTooltipText () | Gets the tooltip to display when over the node |
void | PostPasteNode () | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor |
void | PostPlacedNewNode () | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) | Called when a property on this object has been modified externally |