SAssetTagItem::FArguments::IsSelected

Callback to check if the asset tag item is selected (should only be hooked up if a parent widget is handling selection or focus)

Unreal Engine C++ API Reference > Editor > AssetTagsEditor > SAssetTagItem > FArguments

References

   
Module AssetTagsEditor
Header /Engine/Source/Editor/AssetTagsEditor/Public/SAssetTagItem.h
Include #include "SAssetTagItem.h"
WidgetArgsType & IsSelected
&40;
    const FIsSelected & InDelegate
&41;

Remarks

Callback to check if the asset tag item is selected (should only be hooked up if a parent widget is handling selection or focus)


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library