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Unreal Engine C++ API Reference > Developer > FileUtilities > FileUtilities > FZipArchiveReader
References
Module | FileUtilities |
Header | /Engine/Source/Developer/FileUtilities/Private/ZipArchiveReader.cpp |
Include | #include "ZipArchiveReader.cpp" |
Syntax
class FImpl
Constructors
Type | Name | Description |
---|---|---|
FImpl ( IFileHandle* InFileHandle, FOutputDevice* ErrorHandler ) |
Destructors
Type | Name | Description |
---|---|---|
~FImpl () |
Functions
Type | Name | Description |
---|---|---|
TArray< FStr... | GetFileNames () | |
bool | IsValid () | |
bool | TryReadFile ( FStringView FileName, TArray< uint8 >& OutData, FOutputDevice* ErrorHandler ) |