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Unreal Engine C++ API Reference > Editor > ContentBrowser > SAssetView
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/SAssetView.h |
Include | #include "SAssetView.h" |
Source | /Engine/Source/Editor/ContentBrowser/Private/SAssetView.cpp |
void SyncToLegacy ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > AssetDataList, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FString](API\Runtime\Core\Containers\FString) > FolderList, const bool bFocusOnSync )
Remarks
Selects the specified assets and paths.