FCustomClassFilterData

Overload list

Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > FCustomClassFilterData

  Type Name Description
Public function  

FCustomClassFilterData ( UAssetDefinition* InAssetDefinition,
const FAssetFilterData& InAssetTypeAction
)

You can provide an IAssetTypeActions for your type to get all the information from that
Public function   Or you can provide a UClass, a Category and a Color to identify the filter

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