IDrawPrimitiveDebugger

DRAW PRIMITIVE DEBUGGER

Unreal Engine C++ API Reference > Developer > DrawPrimitiveDebugger

Inheritance Hierarchy

References

   
Module DrawPrimitiveDebugger
Header /Engine/Source/Developer/DrawPrimitiveDebugger/Public/DrawPrimitiveDebugger.h
Include #include "DrawPrimitiveDebugger.h"

Syntax

class IDrawPrimitiveDebugger : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)  

Remarks

DRAW PRIMITIVE DEBUGGER

This tool allows easy on screen debugging of graphics data, primarily on-screen primitives

Functions

Type Name Description
void CaptureSingleFrame () Instructs the renderer to capture a snapshot for the debugger on the next frame.
void CloseDebugWindow () Closes the graphics debugger window if it is currently open.
void DisableLiveCapture () Disables capturing debug data each frame.
void EnableLiveCapture () Enables capturing debug data each frame.
IDrawPrimiti... Get () Singleton-like access to this module's interface.
bool IsAvailable () Checks to see if this module is loaded and ready.
bool IsLiveCaptureEnabled () Is live data capture enabled for the debugger? This implies that the renderer will capture debug data each frame.
void OpenDebugWindow () Opens the graphics debugger window if it is available.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library