FExportLocalizationOptions

Unreal Engine C++ API Reference > Developer > Localization

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/UserGeneratedContentLocalization.h
Include #include "UserGeneratedContentLocalization.h"

Syntax

struct FExportLocalizationOptions  

Variables

Type Name Description
bool bAutoCleanup True to automatically clean-up any scratch data created during the localization export
bool bGatherAssets True to gather localization from assets
bool bGatherSource True to gather localization from source code (if a plugin has a Config or Source folder)
bool bGatherVerse True to gather localization from Verse
bool bUpdatePluginDescriptor True to update the plugin descriptors (if needed) so that they contain the exported localization target
FString CopyrightNotice An optional copyright notice to insert into the exported files
ELocalizedTextS... LocalizationCategory The category to use for the exported localization target (only used when bUpdatePluginDescriptor is true)
TMap< FString, ... PluginNameToCollectionNameFilter Optional mapping of plugin names to collection names (to act as a filter for their asset gather step)
FUserGeneratedC... UGCLocDescriptor Common export options for all plugins

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