bool |
AssetsActivatedOverride ( const TArray< UObject* >& InO..., EAssetTypeActivationMethod::Type Ac... ) |
Allows overriding asset activation to perform asset type specific activation for the supplied assets. |
void |
BuildBackendFilter ( FARFilter& InFilter ) |
Builds the filter for this class |
bool |
CanDuplicate ( const FAssetData& InAsset, FText* OutErrorMsg ) |
Returns true if this asset can be duplicated |
bool |
CanFilter () |
Returns true if this class can be used as a filter in the content browser |
bool |
CanLocalize () |
Returns true if this class can be localized |
bool |
CanMerge () |
Returns true if this class can be merged (either manually or automatically) |
bool |
CanRename ( const FAssetData& InAsset, FText* OutErrorMsg ) |
Returns true if this asset can be renamed |
void |
GetActions ( const TArray< UObject* >& InO..., FToolMenuSection& Section ) |
Generates a menu section for the specified objects. |
void |
GetActions ( const TArray< UObject* >& InO..., FMenuBuilder& MenuBuilder ) |
Generates a menubuilder for the specified objects. |
FText |
GetAssetDescription ( const FAssetData& AssetData ) |
Returns additional tooltip information for the specified asset, if it has any (otherwise return the null widget) |
uint32 |
GetCategories () |
Returns the categories that this asset type appears in. |
FText |
GetDisplayNameFromAssetData ( const FAssetData& AssetData ) |
Optionally gets a class display name for this asset (otherwise, returns empty text (e.g. `FText::GetEmpty()_) |
FName |
GetFilterName () |
Returns name to use for filter in the content browser |
const FSlate... |
GetIconBrush ( const FAssetData& InAssetData, const FName InClassName ) |
Returns icon brush unique for the given asset data. Returning null falls back to class icon brush. |
FText |
GetName () |
Returns the name of this type |
FString |
GetObjectDisplayName ( UObject* Object ) |
Returns the display name for that object. |
void |
GetResolvedSourceFilePaths ( const TArray< UObject* >& Typ..., TArray< FString >& OutSourceFilePa... ) |
Collects the resolved source paths for the imported assets |
void |
GetSourceFileLabels ( const TArray< UObject* >& Typ..., TArray< FString >& OutSourceFileLa... ) |
Collects the source file labels for the imported assets |
const TArray... |
GetSubMenus () |
Returns array of sub-menu names that this asset type is parented under in the Asset Creation Context Menu. |
UClass * |
GetSupportedClass () |
Get the supported class of this type. |
const FSlate... |
GetThumbnailBrush ( const FAssetData& InAssetData, const FName InClassName ) |
Returns thumbnail brush unique for the given asset data. |
UThumbnailIn... |
GetThumbnailInfo ( UObject* Asset ) |
Returns the thumbnail info for the specified asset, if it has one. |
TSharedPtr< ... |
GetThumbnailOverlay ( const FAssetData& AssetData ) |
Optionally returns a custom widget to overlay on top of this assets' thumbnail |
FColor |
GetTypeColor () |
Returns the color associated with this type |
TArray< FAss... |
GetValidAssetsForPreviewOrEdit ( TArrayView< const FAssetData > InAs..., bool bIsPreview ) |
Returns the set of asset data that is valid to load. |
bool |
HasActions ( const TArray< UObject* >& InO... ) |
Returns true if this class can supply actions for InObjects. |
bool |
IsAssetDefinitionInDisguise () |
Returns if this is actually just an UAssetDefinition. |
bool |
IsImportedAsset () |
Returns whether the asset was imported from an external source |
void |
Merge ( UObject* BaseAsset, UObject* RemoteAsset, UObject* LocalAsset, const FOnMergeResolved& Resolution... ) |
Begins a merge between the specified assets |
void |
Merge ( UObject* InObject ) |
Begins a merge operation for InObject (automatically determines remote/base versions needed to resolve) |
void |
OpenAssetEditor ( const TArray< UObject* >& InO..., TSharedPtr< IToolkitHost > EditWith... ) |
Opens the asset editor for the specified objects. |
void |
OpenAssetEditor ( const TArray< UObject* >& InO..., const EAssetTypeActivationOpenedMet..., TSharedPtr< IToolkitHost > EditWith... ) |
Opens the asset editor for the specified objects. |
void |
PerformAssetDiff ( UObject* OldAsset, UObject* NewAsset, const FRevisionInfo& OldRevision, const FRevisionInfo& NewRevision ) |
Performs asset-specific diff on the supplied asset |
bool |
ShouldCallGetActions () |
Returns true if we should call GetActions. |
bool |
ShouldForceWorldCentric () |
|
bool |
SupportsOpenedMethod ( const EAssetTypeActivationOpenedMet... ) |
Does this asset support edit or view methods? |