IHierarchicalLODUtilities::CreateVolumeForLODActor

Creates a HierarchicalLODVolume using the bounds of a given LODActor

Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > IHierarchicalLODUtilities

  • IHierarchicalLODUtilities::CreateVolumeForLODActor()

References

   
Module HierarchicalLODUtilities
Header /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Include #include "IHierarchicalLODUtilities.h"
[AHierarchicalLODVolume](API\Editor\UnrealEd\AHierarchicalLODVolume) * CreateVolumeForLODActor
(
    [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InLODActor,
    [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld
)

Remarks

Creates a HierarchicalLODVolume using the bounds of a given LODActor AHierarchicalLODVolume*

Parameters

Name Description
InLODActor LODActor to create the volume for
InWorld World to spawn the volume in. If null, will spawn in the same level as InLODActor.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library