UAnimGraphNode_SkeletalControlBase::SetWidgetMode

Called when the user set widget mode directly, returns true if InWidgetMode is available

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_SkeletalControlBase

Deprecated * This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h
Include #include "AnimGraphNode_SkeletalControlBase.h"
virtual bool SetWidgetMode
(
    const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelComp,
    int32 InWidgetMode
)

Remarks

Called when the user set widget mode directly, returns true if InWidgetMode is available


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library