FOpenGLFrontend::PlatformCompileOffline

Based on ShaderVersion decides what platform specific compiler to use

Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL > FOpenGLFrontend

References

   
Module ShaderFormatOpenGL
Header /Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h
Include #include "ShaderFormatOpenGL.h"
Source /Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp
void PlatformCompileOffline
(
    const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input,
    [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & ShaderOutput,
    const ANSICHAR * ShaderSource,
    const [GLSLVersion](API\Developer\ShaderFormatOpenGL\GLSLVersion) ShaderVersion
)

Remarks

Based on ShaderVersion decides what platform specific compiler to use


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