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Unreal Engine C++ API Reference > Editor > ClassViewer > FClassViewerFilterFuncs > IfInClassesSet
References
Module | ClassViewer |
Header | /Engine/Source/Editor/ClassViewer/Public/ClassViewerFilter.h |
Include | #include "ClassViewerFilter.h" |
Source | /Engine/Source/Editor/ClassViewer/Private/ClassViewerFilter.cpp |
virtual [EFilterReturn::Type](API\Editor\ClassViewer\EFilterReturn__Type) IfInClassesSet ( [TSet](API\Runtime\Core\Containers\TSet)< const [UClass](API\Runtime\CoreUObject\UObject\UClass) * > & InSet, const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass )
Remarks
Checks if the Class is in the Classes set. EFilterReturn::Passed if the Class is in the Classes set, EFilterReturn::Failed if it is not, EFilterReturn::NoItems if the set is empty.
Parameters
Name | Description |
---|---|
InSet | The set to test against. |
InClass | The class to test against. |