FPerPlatformPropertyCustomization

Implements a details panel customization for the FPerPlatform structures.

Unreal Engine C++ API Reference > Editor > DetailCustomizations

Inheritance Hierarchy

References

   
Module DetailCustomizations
Header /Engine/Source/Editor/DetailCustomizations/Public/PerPlatformPropertyCustomization.h
Include #include "PerPlatformPropertyCustomization.h"

Syntax

template<typename PerPlatformType>  
class FPerPlatformPropertyCustomization : public [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization)  

Remarks

Implements a details panel customization for the FPerPlatform structures.

Constructors

Type Name Description
  FPerPlatformPropertyCustomization ()  

Functions

Type Name Description
bool AddPlatformOverride ( FName PlatformGroupName, TSharedRef< IPropertyHandle > Struc... )  
TArray< FNam... GetPlatformOverrideNames ( TSharedRef< IPropertyHandle > Struc... )  
TSharedRef< ... GetWidget ( FName PlatformGroupName, TSharedRef< IPropertyHandle > Struc..., IDetailChildrenBuilder& StructBuil... )  
TSharedRef< ... MakeInstance () Creates a new instance.
bool RemovePlatformOverride ( FName PlatformGroupName, TSharedRef< IPropertyHandle > Struc... )  

Overridden from IPropertyTypeCustomization

Type Name Description
void CustomizeChildren ( TSharedRef< IPropertyHandle > Prope..., IDetailChildrenBuilder& ChildBuild..., IPropertyTypeCustomizationUtils& C... ) Called when the children of the property should be customized or extra rows added
void CustomizeHeader ( TSharedRef< IPropertyHandle > Prope..., FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& C... ) Called when the header of the property (the row in the details panel where the property is shown) If nothing is added to the row, the header is not displayed

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library