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Unreal Engine C++ API Reference > Editor > AdvancedPreviewScene > FAdvancedPreviewScene
References
Module | AdvancedPreviewScene |
Header | /Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h |
Include | #include "AdvancedPreviewScene.h" |
Source | /Engine/Source/Editor/AdvancedPreviewScene/Private/AdvancedPreviewScene.cpp |
bool GetFloorVisibility() const
Remarks
Sets the visiblity state for the floor/environment by storing it in the scene profile and refreshing the scene, in case bDirect is true it sets the visibility directly and leaves the profile untouched.