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Unreal Engine C++ API Reference > Editor > ClothPainter > FClothPaintingModule
References
Module | ClothPainter |
Header | /Engine/Source/Editor/ClothPainter/Public/ClothPaintingModule.h |
Include | #include "ClothPaintingModule.h" |
Source | /Engine/Source/Editor/ClothPainter/Private/ClothPaintingModule.cpp |
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FApplicationMode](API\Editor\UnrealEd\WorkflowOrientedApp\FApplicationMode) > ExtendApplicationMode ( const [FName](API\Runtime\Core\UObject\FName) ModeName, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FApplicationMode](API\Editor\UnrealEd\WorkflowOrientedApp\FApplicationMode) > InMode )
Remarks
Extends the skeletal mesh editor mode.