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Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree > UTestBTDecorator_Blueprint
References
Module | AITestSuite |
Header | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blueprint.h |
Include | #include "BehaviorTree/TestBTDecorator_Blueprint.h" |
Source | /Engine/Source/Developer/AITestSuite/Private/BehaviorTree/TestBTDecorator_Blueprint.cpp |
virtual void PostLoad()
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.