SSCSEditor::BuildMenuEventsSection

Fills out an events section in ui.

Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
static void BuildMenuEventsSection
(
    [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & Menu,
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint,
    [UClass](API\Runtime\CoreUObject\UObject\UClass) * SelectedClass,
    FCanExecuteAction CanExecuteActionDelegate,
    FGetSelectedObjectsDelegate GetSelectedObjectsDelegate
)

Remarks

Fills out an events section in ui.

Parameters

Name Description
Menu the menu to add the events section into
Blueprint the active blueprint context being edited
SelectedClass the common component class to build the events list from
CanExecuteActionDelegate the delegate to query whether or not to execute the UI action
GetSelectedObjectsDelegate the delegate to fill the currently select variables / components

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