UEdGraphSchema_K2::CanFunctionBeUsedInGraph

Checks to see if the passed in function is valid in the graph for the current class

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp
bool CanFunctionBeUsedInGraph
(
    const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass,
    const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InFunction,
    const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InDestGraph,
    uint32 InFunctionTypes,
    bool bInCalledForEach,
    [FText](API\Runtime\Core\Internationalization\FText) * OutReason
) const

Remarks

Checks to see if the passed in function is valid in the graph for the current class

Parameters

Name Description
InClass Class being checked to see if the function is valid for
InFunction Function being checked
InDestGraph Graph we will be using action for (may be NULL)
InFunctionTypes Combination of EFunctionType to indicate types of functions accepted
bInCalledForEach Call for each element in an array (a node accepts array)
OutReason Allows callers to receive a localized string containing more detail when the function is determined to be invalid (optional)

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