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Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTools
Type | Name | Description | |
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void | SyncBrowserToAssets
(
const TArray< UObject* >& AssetsToSync |
Syncs the primary content browser to the specified assets, whether or not it is locked. |
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void | SyncBrowserToAssets
(
const TArray< FAssetData >& AssetsToSync |