FBlueprintEditor::ConvertFunctionIfValid

Converts the given function entry node to an event if it passes validation

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
bool ConvertFunctionIfValid
(
    [UK2Node_FunctionEntry](API\Editor\BlueprintGraph\UK2Node_FunctionEntry) * FuncEntryNode
)

Remarks

Converts the given function entry node to an event if it passes validation


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