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Unreal Engine C++ API Reference > Editor > AudioEditor > Factories > USoundSourceEffectChainFactory
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/Factories/SoundSourceEffectFactory.h |
Include | #include "Factories/SoundSourceEffectFactory.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/Factories/SoundSourceEffectFactory.cpp |
virtual bool CanCreateNew() const
true if the factory can currently create a new object from scratch.