bool |
AddDevice ( const FString& DeviceName, bool bDefault ) |
Add a target device by name. |
bool |
AddDevice ( const FString& DeviceId, const FString& DeviceUserFriendlyN..., const FString& Username, const FString& Password, bool bDefault ) |
Add a target device. |
bool |
AllowsDevelopmentObjects () |
Checks whether this platform will allow development objects to be cooked. |
bool |
AllowsEditorObjects () |
Checks whether this platform will allow editor objects to be cooked, as opposed to editoronly properties. |
int32 |
AssignPlatformOrdinal ( const ITargetPlatform& Platform ) |
|
bool |
CanSupportRemoteShaderCompile () |
Checks whether this platform supports shader compilation over XGE interface. |
int32 |
CheckRequirements ( bool bProjectHasCode, EBuildConfiguration Configuration, bool bRequiresAssetNativization, FString& OutTutorialPath, FString& OutDocumentationPath, FText& CustomizedLogMessage ) |
Checks whether the platform's build requirements are met so that we can do things like package for the platform. |
FString |
CookingDeviceProfileName () |
Gets the name of the device profile to use when cooking this TargetPlatform |
bool |
CopyFileToTarget ( const FString& DeviceId, const FString& HostFilename, const FString& TargetFilename, const TMap< FString, FString >& Cu... ) |
Copy a file to the target |
FText |
DisplayName () |
Gets the platform's display name. |
void |
EnableDeviceCheck ( bool OnOff ) |
Enables/Disable the device check |
bool |
ForcesSimpleSkyDiffuse () |
Gets whether the platform will use SH2 instead of SH3 for sky irradiance. |
bool |
GenerateStreamingInstallManifest ( const TMultiMap< FString, int32 >&..., const TSet< int32 >& PakchunkIndic... ) |
Generates a platform specific asset manifest given an array of FAssetData. |
void |
GetAllDevices ( TArray< ITargetDevicePtr >& OutDev... ) |
Returns all discoverable physical devices. |
void |
GetAllPossibleShaderFormats ( TArray< FName >& OutFormats ) |
Gets the shader formats this platform can use. |
void |
GetAllTargetedShaderFormats ( TArray< FName >& OutFormats ) |
Gets the shader formats that have been selected for this target platform |
void |
GetBuildProjectSettingKeys ( FString& OutSection, TArray< FString >& InBoolKeys, TArray< FString >& InIntKeys, TArray< FString >& InStringKeys ) |
Project settings to check to determine if a build should occur |
FConfigCache... |
GetConfigSystem () |
Returns the config system object usable by this TargetPlatform. It should not be modified in anyway |
TSharedPtr< ... |
GetCustomWidgetCreator () |
Returns custom DeviceManager widget creator for this platform |
ITargetDevic... |
GetDefaultDevice () |
Gets the default device.Note that not all platforms may have a notion of default devices. |
ITargetDevic... |
GetDevice ( const FTargetDeviceId& DeviceId ) |
Gets an interface to the specified device. |
float |
GetDownSampleMeshDistanceFieldDivider () |
Gets down sample mesh distance field divider. |
void |
GetExtraPackagesToCook ( TArray< FName >& PackageNames ) |
Gets a list of package names to cook when cooking this platform |
int32 |
GetHeightFogModeForOpaque () |
Gets an integer representing the height fog mode for opaque materials on a platform. |
int64 |
GetMemoryMappingAlignment () |
Gets the alignment of memory mapping for this platform, typically the page size. |
const ITarge... |
GetPlatformFromOrdinal ( int32 Ordinal ) |
Given a platform ordinal number, returns the corresponding ITargetPlatform instance |
const FDataD... |
GetPlatformInfo () |
Returns the information about the platform as a whole |
int32 |
GetPlatformOrdinal () |
Get unique integer identifier for this platform. |
void |
GetPlatformSpecificProjectAnalytics ( TArray< struct FAnalyticsEventAttri... ) |
Gather per-project cook/package analytics |
void |
GetRayTracingShaderFormats ( TArray< FName >& OutFormats ) |
Gets the shader formats that support ray tracing for this target platform. |
EBuildTarget... |
GetRuntimePlatformType () |
Return the TargetType this platform uses at runtime. |
void |
GetShaderCompilerDependencies ( TArray< FString >& OutDependencies ) |
Provide platform specific file dependency patterns for SN-DBS shader compilation. |
EOfflineBVHM... |
GetStaticMeshOfflineBVHMode () |
Gets static mesh offline BVH mode |
const Platfo... |
GetTargetPlatformInfo () |
Returns the information about this target platform |
float |
GetVariantPriority () |
Gets the variant priority of this platform |
FName |
GetZlibReplacementFormat () |
Gets a new compression format to use in place of Zlib. This should be rarely implemented |
bool |
HasEditorOnlyData () |
Checks whether this platform has only editor data (typically desktop platforms). |
bool |
HasSecurePackageFormat () |
Checks whether this platform has a secure shippable package format, and therefore doesn't need any encryption or signing support |
FString |
IniPlatformName () |
Gets the platform's INI name (so an offline tool can load the INI for the given target platform). |
bool |
InitializeHostPlatform () |
Initializes the host platform to support target devices (may be called multiple times after an SDK is installed while running) |
bool |
IsClientOnly () |
Checks whether this platform is only a client (and must connect to a server to run). |
bool |
IsEnabledForPlugin ( const IPlugin& Plugin ) |
Checks whether this platform is enabled for the given plugin in the currently active project. |
bool |
IsLittleEndian () |
Checks whether this platform is little endian. |
bool |
IsRunningPlatform () |
Checks whether this platform is the platform that's currently running. |
bool |
IsSdkInstalled ( bool bProjectHasCode, FString& OutDocumentationPath ) |
Checks whether the platform's SDK requirements are met so that we can do things like package for the platform |
bool |
IsServerOnly () |
Checks whether this platform is only a server. |
FOnTargetDev... |
OnDeviceDiscovered () |
|
FOnTargetDev... |
OnDeviceLost () |
|
bool |
PackageBuild ( const FString& InPackgeDirectory ) |
Package a build for the given platform |
FString |
PlatformName () |
Returns the name of this platform |
bool |
RequiresCookedData () |
Checks whether this platform requires cooked data (typically console platforms). |
bool |
RequiresOriginalReleaseVersionForPatch () |
Checks whether this platform requires the originally released version (in addition to the previously released version) to create a patch |
bool |
RequiresTempTarget ( bool bProjectHasCode, EBuildConfiguration Configuration, bool bRequiresAssetNativization, FText& OutReason ) |
Checks whether the current project needs a temporary .target.cs file to be packaged as a code project. |
EPlatformAut... |
RequiresUserCredentials () |
Checks whether this platform requires user credentials (typically server platforms). |
bool |
SendLowerCaseFilePaths () |
Whether or not to send all lower-case filepaths when connecting over a fileserver connection. |
bool |
ShouldExpandTo32Bit ( const uint16* Indices, const int32 NumIndices ) |
Returns wheter or not this 16bit index buffer should be promoted to 32bit |
bool |
SupportsAutoSDK () |
Returns true if the platform supports the AutoSDK system |
bool |
SupportsBuildTarget ( EBuildTargetType TargetType ) |
Checks whether this platform supports the specified build target, i.e. Game or Editor. |
bool |
SupportsFeature ( ETargetPlatformFeatures Feature ) |
Checks whether the target platform supports the specified feature. |
bool |
SupportsValueForType ( FName SupportedType, FName RequiredSupportedValue ) |
Checks whether the target platform supports the specified value for the specified type of support |
bool |
SupportsVariants () |
Returns true if the platform is part of a family of variants |
bool |
UsesASTCHDR () |
Gets whether the platform uses ASTC HDR |
bool |
UsesBasePassVelocity () |
Gets whether the platform should output velocity in the base pass. |
bool |
UsesDBuffer () |
Gets whether the platform should use DBuffer for decals. |
bool |
UsesDistanceFields () |
Gets whether the platform will use distance fields. |
bool |
UsesForwardShading () |
Gets whether the platform should use forward shading or not. |
bool |
UsesMobileAmbientOcclusion () |
Gets whether the platform uses Mobile AO |
bool |
UsesRayTracing () |
Gets whether the platform will use ray tracing. |
bool |
UsesSelectiveBasePassOutputs () |
Gets whether the platform will use selective outputs in the base pass shaders. |
bool |
VelocityEncodeDepth () |
Gets whether the platform will encode depth velocity. |