UMaterialEditingLibrary::RecompileMaterial

Trigger a recompile of a material.

Unreal Engine C++ API Reference > Editor > MaterialEditor > UMaterialEditingLibrary

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Include #include "MaterialEditingLibrary.h"
Source /Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp
static void RecompileMaterial
(
    [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material
)

Remarks

Trigger a recompile of a material. Must be performed after making changes to the graph to have changes reflected.


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