FShaderConductorContext::FShaderConductorContext

Initializes the context with internal buffers used for the conversion of input and option descriptors between UE and ShaderConductor.

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FShaderConductorContext > FShaderConductorContext

References

   
Module ShaderCompilerCommon
Header /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h
Include #include "ShaderConductorContext.h"
Source /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderConductorContext.cpp
FShaderConductorContext()  

Remarks

Initializes the context with internal buffers used for the conversion of input and option descriptors between UE and ShaderConductor.


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