FBlueprintEditor::CreateGraphEditorWidget

Create new graph editor widget for the supplied document container.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

  • FBlueprintEditor::CreateGraphEditorWidget()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SGraphEditor](API\Editor\UnrealEd\SGraphEditor) > CreateGraphEditorWidget
(
    [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTabInfo](API\Editor\UnrealEd\WorkflowOrientedApp\FTabInfo) > InTabInfo,
    class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph
)

Remarks

Create new tab for the supplied graph - don't call this directly.


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