Type

Overload list

Unreal Engine C++ API Reference > Developer > AutomationDriver > IActionSequence

  Type Name Description
Public function IActionSequence &

Type ( const TCHAR* Text
)

Queues the series of events to invoke keyboard input for each character specified.
Public function IActionSequence &

Type ( const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator,
const TArray< FKey >& Keys
)

Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each key specified.
Public function IActionSequence &

Type ( FString Text
)

Queues the series of events to invoke keyboard input for each character of the string specified.
Public function IActionSequence &

Type ( FKey Key
)

Queues the series of events to invoke keyboard input for the key specified.
Public function IActionSequence &

Type ( TCHAR Character
)

Queues the series of events to invoke keyboard input for the character specified.
Public function IActionSequence &

Type ( const TArray< FKey >& Keys
)

Queues the series of events to invoke keyboard input for each key specified.
Public function IActionSequence &

Type ( const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator,
const TCHAR* Text
)

Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each character specified.
Public function IActionSequence &

Type ( const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator,
FString Text
)

Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each character of the string specified.
Public function IActionSequence &

Type ( const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator,
FKey Key
)

Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for the key specified.
Public function IActionSequence &

Type ( const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator,
TCHAR Character
)

Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for the character specified.

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