FTimelineDebugShapes

Unreal Engine C++ API Reference > Developer > LogVisualizer > AVisualLoggerRenderingActorBase

References

   
Module LogVisualizer
Header /Engine/Source/Developer/LogVisualizer/Public/VisualLoggerRenderingActorBase.h
Include #include "VisualLoggerRenderingActorBase.h"

Syntax

struct FTimelineDebugShapes  

Variables

Type Name Description
TArray< FDebugR... Arrows  
TArray< FDebugR... Boxes  
TArray< FDebugR... Capsules  
TArray< FDebugR... Cones  
TArray< FDebugR... Cylinders  
TArray< FDebugR... Lines  
TArray< FVector... LogEntriesPath  
TArray< FDebugR... Meshes  
TArray< FDebugR... Points  
TArray< FDebugR... Texts  

Functions

Type Name Description
void Reset ()  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library