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Unreal Engine C++ API Reference > Developer > FileUtilities > FileUtilities > FZipArchiveReader > FImpl
References
Module | FileUtilities |
Header | /Engine/Source/Developer/FileUtilities/Private/ZipArchiveReader.cpp |
Include | #include "ZipArchiveReader.cpp" |
bool TryReadFile &40; FStringView FileName, TArray< uint8 > & OutData, FOutputDevice &42; ErrorHandler &41; const