Navigation
Unreal Engine C++ API Reference > Editor > Kismet
Inheritance Hierarchy
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SFilterableObjectList.h |
Include | #include "SFilterableObjectList.h" |
Syntax
class SFilterableObjectList : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
Variables
Type | Name | Description |
---|---|---|
TArray< UObject... | FilteredObjectList | List of objects to show that have passed the keyword filtering |
TSharedPtr< SSe... | FilterTextBoxWidget | Widget containing the filtering text box |
TArray< UObject... | LoadedObjectList | List of objects that can be shown |
TSharedPtr< SLi... | ObjectListWidget | Widget containing the object list |
Functions
Type | Name | Description |
---|---|---|
void | Construct ( const FArguments& InArgs ) | |
FListRow | GenerateRowForObject ( UObject* Object ) | Make a table row for the list of filterable widgets |
FText | GetFilterStatusText () | |
EVisibility | GetFilterStatusVisibility () | |
FString | GetSearchableText ( UObject* Object ) | |
void | InternalConstruct () | |
bool | IsFilterActive () | |
void | OnFilterTextChanged ( const FText& InFilterText ) | |
TSharedRef< ... | OnGenerateTableRow ( UObject* InData, const TSharedRef< STableViewBase > ... ) | |
FReply | OnRefreshButtonClicked () | |
void | ReapplyFilter () | |
void | RebuildObjectList () | Interface for derived classes to implement. |
void | RefilterObjectList () | End of interface for derived classes to implement. |
Classes
Type | Name | Description |
---|---|---|
Public struct | FArguments | |
Protected struct | FListRow | Return value for GenerateRowForObject |