Navigation
Unreal Engine C++ API Reference > Developer > Localization
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/PortableObjectPipeline.h |
Include | #include "PortableObjectPipeline.h" |
Source | /Engine/Source/Developer/Localization/Private/PortableObjectPipeline.cpp |
namespace PortableObjectPipeline
{
[FString](API\Runtime\Core\Containers\FString) PortableObjectPipeline::ConditionIdentityForPO
(
const [FString](API\Runtime\Core\Containers\FString) & Namespace,
const [FString](API\Runtime\Core\Containers\FString) & Key,
const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FLocMetadataObject](API\Runtime\Core\Internationalization\FLocMetadataObject) > & KeyMetaData,
const [ELocalizedTextCollapseMode](API\Developer\Localization\ELocalizedTextCollapseMode) InTextCollapseMode
)
}
Remarks
Given a namespace and key, condition this information so it can be written to the "msgctxt" or "msgid" field of a PO file