UClassTemplate::ReadSource

Reads the source template text from disk.

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > UClassTemplate

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h
Include #include "ClassTemplateEditorSubsystem.h"
Source /Engine/Source/Editor/GameProjectGeneration/Private/ClassTemplateEditorSubsystem.cpp
bool ReadSource
(
    [FString](API\Runtime\Core\Containers\FString) & OutSourceFileText,
    [FText](API\Runtime\Core\Internationalization\FText) & OutFailReason
) const

Remarks

Reads the source template text from disk. If failure to read from disk, returns false and provides text reason.


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