FSoundSubmixGraphConnectionDrawingPolicy

This class draws the connections for an [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) using a SoundCue schema.

Unreal Engine C++ API Reference > Editor > AudioEditor > SoundSubmixGraph

Inheritance Hierarchy

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
Include #include "SoundSubmixGraph/SoundSubmixGraphSchema.h"

Syntax

class FSoundSubmixGraphConnectionDrawingPolicy : public [FConnectionDrawingPolicy](API\Editor\GraphEditor\FConnectionDrawingPolicy)  

Remarks

This class draws the connections for an UEdGraph using a SoundCue schema.

Variables

Type Name Description
float ActiveWireThickness  
UEdGraph * GraphObj  
float InactiveWireThickness  
TMap< UEdGraphN... PredecessorNodes Map of nodes that preceded before a given node in the execution sequence (one entry for each pairing)

Constructors

Type Name Description
  FSoundSubmixGraphConnectionDrawingPolicy ( int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawEle..., UEdGraph* InGraphObj )  

Overridden from FConnectionDrawingPolicy

Type Name Description
void DetermineWiringStyle ( UEdGraphPin* OutputPin, UEdGraphPin* InputPin, FConnectionParams& Params ) Give specific editor modes a chance to highlight this connection or darken non-interesting connections.

Classes

Type Name Description
Protected struct FTimePair Times for one execution pair within the current graph.

Typedefs

Name Description
FExecPairingMap Map of pairings.

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