UBlueprintNodeSpawner::Create

Templatized version of the above [Create()](API\Editor\BlueprintGraph\UBlueprintNodeSpawner\Create\2) method (where we specify the spawner's node class through the template argument).

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintNodeSpawner > Create

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSpawner.h
Include #include "BlueprintNodeSpawner.h"
template<class NodeType>
static [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) * Create
(
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer,
    [FCustomizeNodeDelegate](API\Editor\BlueprintGraph\UBlueprintNodeSpawner\FCustomizeNodeDelegate) PostSpawnDelegate
)

Remarks

Templatized version of the above Create() method (where we specify the spawner's node class through the template argument). A newly allocated instance of this class.

Parameters

Name Description
Outer Optional outer for the new spawner (if left null, the transient package will be used).
PostSpawnDelegate A delegate to perform specialized node setup post-spawn.

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