SCurveEditorTreeSelect::Construct

Unreal Engine C++ API Reference > Editor > CurveEditor > Tree > SCurveEditorTreeSelect

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/Tree/SCurveEditorTreeSelect.h
Include #include "Tree/SCurveEditorTreeSelect.h"
Source /Engine/Source/Editor/CurveEditor/Private/Tree/SCurveEditorTreeSelect.cpp
void Construct
(
    const [FArguments](API\Editor\CurveEditor\Tree\SCurveEditorTreeSelect\FArguments) & InArgs,
    [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) > InCurveEditor,
    [FCurveEditorTreeItemID](API\Editor\CurveEditor\FCurveEditorTreeItemID) InTreeItemID,
    const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITableRow](API\Runtime\Slate\Widgets\Views\ITableRow) > & InTableRow
)

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