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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_BreakStruct
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h |
Include | #include "K2Node_BreakStruct.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_BreakStruct.cpp |
static bool CanBeBroken ( const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * Struct, bool bForInternalUse )
Remarks
Returns false if:
The Struct has a 'native break' method Returns true if:
The Struct is tagged as BlueprintType and
The Struct has any property that is tagged as CPF_BlueprintVisible