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Unreal Engine C++ API Reference > Editor > KismetWidgets > FCreateBlueprintFromActorDialog
Type | Name | Description | |
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void | OpenDialog
(
bool bInHarvest, |
Use version of OpenDialog that takes the CreateMode enum |
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void | OpenDialog
(
ECreateBlueprintFromActorMode CreateMode, |
Static function to access constructing this window. |