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Unreal Engine C++ API Reference > Developer > AutomationController
References
Module | AutomationController |
Header | /Engine/Source/Developer/AutomationController/Public/IAutomationControllerManager.h |
Include | #include "IAutomationControllerManager.h" |
namespace EAutomationDeviceGroupTypes
{
static [FText](API\Runtime\Core\Internationalization\FText) EAutomationDeviceGroupTypes::ToDescription
(
const [Type](API\Developer\AutomationController\EAutomationDeviceGroupTypes__Typ-) DeviceGroupType
)
}