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Unreal Engine C++ API Reference > Developer > AutomationController
Inheritance Hierarchy
References
Module | AutomationController |
Header | /Engine/Source/Developer/AutomationController/Public/AutomationControllerSettings.h |
Include | #include "AutomationControllerSettings.h" |
Syntax
class UAutomationControllerSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Remarks
Implements the Editor's user settings.
Variables
Type | Name | Description |
---|---|---|
bool | bAutoExpandSingleItemSubgroups | Whether to automatically expand Automation Tests tree subgroups that have single non-leaf item as a child (default=true) |
bool | bElevateLogWarningsToErrors | Whether to treat log warnings as log errors (default=true) |
bool | bKeepPIEOpen | Whether to keep the PIE Open in the editor at the end of a test pass (default=false) |
bool | bResetTelemetryStorageOnNewSession | Whether to reset data stored in telemetry file (default=false) |
bool | bSuppressLogErrors | Whether to suppress log from test results (default=false) |
bool | bSuppressLogWarnings | Whether to suppress log warnings from test results (default=false) |
float | CheckTestIntervalSeconds | How long to wait between test updates (default=1sec) |
float | GameInstanceLostTimerSeconds | The maximum response wait time for detecting a lost game instance (default=300sec) |
TArray< FAutoma... | Groups | List of user-defined test groups |
TArray< FString... | SuppressedLogCategories | Log categories where warnings/errors will not affect the result of tests. |
FString | TelemetryDirectory | Path to where telemetry files are saved (default= |
Constructors
Type | Name | Description |
---|---|---|
UAutomationControllerSettings ( const FObjectInitializer& ObjectIn... ) |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostInitProperties () | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |