FBlueprintManagedListDetails

Blueprint managed list details

Unreal Engine C++ API Reference > Editor > Kismet

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintManagedListDetails.h
Include #include "BlueprintManagedListDetails.h"

Syntax

class FBlueprintManagedListDetails : public [IDetailCustomNodeBuilder](API\Editor\PropertyEditor\IDetailCustomNodeBuilder)  

Remarks

Blueprint managed list details

Variables

Type Name Description
FDisplayOptions DisplayOptions Mutable display options

Functions

Type Name Description
void GetManagedListItems ( TArray< FManagedListItem >& OutLis... )  
TSharedPtr< ... MakeAddItemWidget () END IDetailCustomNodeBuilder interface Overridable interface methods
void OnRemoveItem ( const FManagedListItem& Item )  
void RegenerateChildContent () Helper function to regenerate the details customization

Overridden from IDetailCustomNodeBuilder

Type Name Description
void GenerateChildContent ( IDetailChildrenBuilder& ChildrenBu... ) Called to generate child content of this node
void GenerateHeaderRowContent ( FDetailWidgetRow& HeaderRow ) IDetailCustomNodeBuilder interface
FName GetName ()  
bool InitiallyCollapsed ()  
bool RequiresTick ()  
void SetOnRebuildChildren ( FSimpleDelegate InOnRegenerateChild... ) Sets a delegate that should be used when the custom node needs to rebuild children
void Tick ( float DeltaTime ) Called each tick if RequiresTick is true

Classes

Type Name Description
Protected struct FDisplayOptions Customizable display options
Protected struct FManagedListItem List item node type

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