FOptionalPinManager::CreateVisiblePins

Creates a pin for each visible property on the specified node

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FOptionalPinManager

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Include #include "K2Node.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp
void CreateVisiblePins
(
    [TArray](API\Runtime\Core\Containers\TArray)< [FOptionalPinFromProperty](API\Editor\BlueprintGraph\FOptionalPinFromProperty) > & Properties,
    [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * SourceStruct,
    EEdGraphPinDirection Direction,
    class [UK2Node](API\Editor\BlueprintGraph\UK2Node) * TargetNode,
    uint8 * StructBasePtr,
    uint8 * DefaultsPtr
)

Remarks

Creates a pin for each visible property on the specified node

Parameters

Name Description
Properties The property array
SourceStruct The source structure to update the properties array from
Direction Direction of pins to create
TargetNode Node to generate pins for
StructBasePtr Struct that is iterated over, to represent the current version of the data
DefaultsPtr Struct that is iterated over, to represent the default version of the data, used for delta serialization

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