IUVEditorModularFeature

This interface acts as a connector to the (optional) UV Editor plugin.

Unreal Engine C++ API Reference > Developer > GeometryProcessingInterfaces > GeometryProcessingInterfaces

Inheritance Hierarchy

References

   
Module GeometryProcessingInterfaces
Header /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/IUVEditorModularFeature.h
Include #include "GeometryProcessingInterfaces/IUVEditorModularFeature.h"

Syntax

class IUVEditorModularFeature : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)  

Remarks

This interface acts as a connector to the (optional) UV Editor plugin. If the plugin is available, then it can be retrieved via IModularFeatures::Get().GetModularFeatureImplementation or related methods.

Destructors

Type Name Description
  ~IUVEditorModularFeature ()  

Functions

Type Name Description
bool CanLaunchUVEditor ( const TArray< TObjectPtr< UObject >... )  
const FName GetModularFeatureName () Modular feature name to register for retrieval during runtime.
void LaunchUVEditor ( const TArray< TObjectPtr< UObject >... )  

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