ESectionFlag

Flags used to customize specific sections of the menu.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintActionMenuBuilder

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuBuilder.h
Include #include "BlueprintActionMenuBuilder.h"

Syntax

enum ESectionFlag  
{  
    ConsolidatePropertyActions    = (1<<0),  
    ConsolidateBoundActions       = (1<<1),  
    FlattenCategoryHierarcy       = (1<<2),  
}  

Values

Name Description
ConsolidatePropertyActions Rolls properties into a single menu item that will spawn a drag-drop menu for users to pick a node type from.
ConsolidateBoundActions Rolls bound node spawners into a single menu entry that will spawn multiple nodes, each bound to a single binding.
FlattenCategoryHierarcy Will clear all action categories (except the section's root)

Remarks

Flags used to customize specific sections of the menu.


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