Navigation
Unreal Engine C++ API Reference > Editor > Kismet > FFavoritedBlueprintPaletteItem
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h |
Include | #include "BlueprintPaletteFavorites.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp |
[FString](API\Runtime\Core\Containers\FString) const & ToString() const
Remarks
We want to be able to specify some of these in .ini files, so let we have to have a readable string representation for them. A string representation of this item.