UDataLayerEditorSubsystem::AddSelectedActorsToDataLayers

Adds selected actors to the DataLayers.

Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem

References

   
Module DataLayerEditor
Header /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Include #include "DataLayer/DataLayerEditorSubsystem.h"
Source /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp
bool AddSelectedActorsToDataLayers
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * > & DataLayers
)

Remarks

Adds selected actors to the DataLayers. true if at least one actor was added. false is returned if all selected actors already belong to the DataLayers.

Parameters

Name Description
DataLayers A valid list of DataLayers.

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