FBlueprintEditor::MakeHideUnrelatedNodesOptionsMenu

Make a drop down menu to control the opacity of unrelated nodes

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeHideUnrelatedNodesOptionsMenu()  

Remarks

Make a drop down menu to control the opacity of unrelated nodes


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library