FGatherTextFromTextFilesConfiguration::GetDefaultTextFileExtensions

Unreal Engine C++ API Reference > Developer > Localization > FGatherTextFromTextFilesConfiguration

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h
Include #include "LocalizationTargetTypes.h"
Source /Engine/Source/Developer/Localization/Private/LocalizationTargetTypes.cpp
static const [TArray](API\Runtime\Core\Containers\TArray)< [FGatherTextFileExtension](API\Developer\Localization\FGatherTextFileExtension) > & GetDefaultTextFileExtensions()  

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