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Unreal Engine C++ API Reference > Editor > BlueprintGraph > IBlueprintNodeBinder
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintNodeBinder.h |
Include | #include "BlueprintNodeBinder.h" |
bool ApplyBindings ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, [FBindingSet](API\Editor\BlueprintGraph\IBlueprintNodeBinder\FBindingSet) const & Bindings ) const
Remarks
Attempts to bind all bindings to the supplied node. True if all bindings were successfully applied, false if any failed.
Parameters
Name | Description |
---|---|
Node | The node you want bound to. |