EReloadStatus

Reload status when adding new code to the project

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > GameProjectUtils

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h
Include #include "GameProjectUtils.h"

Syntax

enum EReloadStatus  
{  
    Reloaded,  
    NotReloaded,  
}  

Values

Name Description
Reloaded Code was built and reloaded
NotReloaded Code was not reloaded

Remarks

Reload status when adding new code to the project


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