USoundCueFactoryNew

Unreal Engine C++ API Reference > Editor > AudioEditor > Factories

Inheritance Hierarchy

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Classes/Factories/SoundCueFactoryNew.h
Include #include "Factories/SoundCueFactoryNew.h"

Syntax

class USoundCueFactoryNew : public [UFactory](API\Editor\UnrealEd\Factories\UFactory)  

Variables

Type Name Description
TObjectPtr< UDi... InitialDialogueWave An initial dialogue wave to place in the newly created cue
TArray< TWeakOb... InitialDialogueWaves Initial dialogue wave(s) to place in the newly created cue(s)
TObjectPtr< USo... InitialSoundWave Initial sound wave to place in the newly created cue
TArray< TWeakOb... InitialSoundWaves Initial sound wave(s) to place in the newly created cue(s)

Constructors

Type Name Description
  USoundCueFactoryNew ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
USoundNode &... CreateSoundPlayerNode ( USoundCue* SoundCue, UObject* SoundObject, int32 NodePosX, int32 NodePosY )  
USoundNodeRa... InsertRandomNode ( USoundCue* SoundCue, int32 NodePosX, int32 NodePosY )  

Overridden from UFactory

Type Name Description
UObject *... FactoryCreateNew ( UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn ) Create a new object by class.

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