FBlueprintEditor::CustomizeSubobjectEditor

Check to see if we can customize the subobject editor for the passed-in scene component

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISCSEditorCustomization](API\Editor\Kismet\ISCSEditorCustomization) > CustomizeSubobjectEditor
(
    const [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InComponentToCustomize
) const

Remarks

Check to see if we can customize the subobject editor for the passed-in scene component an subobject editor customization instance, if one exists.

Parameters

Name Description
InComponentToCustomize The component to check to see if a customization exists

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