FLevelEditorActionCallbacks::CanSelectGameModeBlueprint

Returns TRUE if the user can edit the game mode Blueprint, this requires the DefaultEngine config file to be writable

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorActionCallbacks

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Include #include "LevelEditorActions.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelEditorActions.cpp
static bool CanSelectGameModeBlueprint()

Remarks

Returns TRUE if the user can edit the game mode Blueprint, this requires the DefaultEngine config file to be writable


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