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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabase > ClearUnloadedAssetActions
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h |
Include | #include "BlueprintActionDatabase.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp |
void ClearUnloadedAssetActions ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ObjectPath )
Remarks
Finds the database entry for the specified unloaded asset and wipes it. The entry won't be rebuilt, unless RefreshAssetActions() is explicitly called after.
Parameters
Name | Description |
---|---|
ObjectPath | Object's path to lookup into the database |