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Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > SAssetFilterBar
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h |
Include | #include "Filters/SAssetFilterBar.h" |
virtual void PopulateAddFilterMenu ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFilterCategory](API\Developer\ToolWidgets\Filters\FFilterCategory) > MenuExpansion, FOnFilterAssetType OnFilterAssetType )
Remarks
Handler to Populate the Add Filter Menu. Use OnFilterAssetType in Subclasses to add classes to the exclusion list