ICascadeModule

Unreal Engine C++ API Reference > Editor > Cascade

Inheritance Hierarchy

References

   
Module Cascade
Header /Engine/Source/Editor/Cascade/Public/CascadeModule.h
Include #include "CascadeModule.h"

Syntax

class ICascadeModule :  
    public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface),  
    public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility),  
    public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility)  

Functions

Type Name Description
void CascadeClosed ( FCascade* CascadeInstance ) Removes the specified instance from the list of open Cascade toolkits
void ConvertModulesToSeeded ( UParticleSystem* ParticleSyste... ) Converts all the modules in the specified particle system to seeded modules
TSharedRef< ... CreateCascade ( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& ..., UParticleSystem* ParticleSyste... ) Creates a new Cascade instance
void RefreshCascade ( UParticleSystem* ParticleSyste... ) Refreshes the toolkit inspecting the specified particle system

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