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Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerUtilities
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h |
Include | #include "KismetCompilerMisc.h" |
Source | /Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp |
static [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * FindPropertyInScope ( [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Scope, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog, const [UEdGraphSchema_K2](API\Editor\BlueprintGraph\UEdGraphSchema_K2) * Schema, [UClass](API\Runtime\CoreUObject\UObject\UClass) * SelfClass, bool & bIsSparseProperty )
Remarks
Finds a property by name, starting in the specified scope; Validates property type and returns NULL along with emitting an error if there is a mismatch.