Navigation
Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimStateNodeBase
- UAnimStateNodeBase::GetInputPin()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h |
Include | #include "AnimStateNodeBase.h" |
virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetInputPin() const
the input pin for this state