FSCSEditorTreeNode::FindChild

Attempts to find a reference to the child node that matches the given component variable or instance name.

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode > FindChild

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
FSCSEditorTreeNodePtrType FindChild
(
    const [FName](API\Runtime\Core\UObject\FName) & InVariableOrInstanceName,
    bool bRecursiveSearch,
    uint32 * OutDepth
) const

Remarks

Attempts to find a reference to the child node that matches the given component variable or instance name. The child node with a component variable or instance name that matches the given name, or an invalid node reference if no match was found.

Parameters

Name Description
InVariableOrInstanceName The component variable or instance name to match.
bRecursiveSearch Whether or not to recursively search child nodes (default == false).
OutDepth If non-NULL, the depth of the child node will be returned in this parameter on success (default == NULL).

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