IBuildSchedulerTypeQueue

Allows execution of a build to be queued in a type-specific way.

Unreal Engine C++ API Reference > Developer > DerivedDataCache

Inheritance Hierarchy

References

   
Module DerivedDataCache
Header /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildSchedulerQueue.h
Include #include "DerivedDataBuildSchedulerQueue.h"

Syntax

class IBuildSchedulerTypeQueue : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)  

Remarks

Allows execution of a build to be queued in a type-specific way.

At most one instance of this feature may be registered for each type name. Builds are queued before they query the cache, or equivalent if the cache query is skipped. The completion callback will capture the FExecutionResourceContext until the end of the build.

Destructors

Type Name Description
  ~IBuildSchedulerTypeQueue ()  

Functions

Type Name Description
const FUtf8S... GetTypeName () Returns the type name that this provider corresponds to.
void Queue ( IRequestOwner& Owner, TUniqueFunction< void()>&& OnCompl... )  

Constants

Name Description
FeatureName  

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