BuildStaticMeshForLODActor

Overload list

Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODUtilities

  Type Name Description
Public function Virtual bool

BuildStaticMeshForLODActor ( ALODActor* LODActor,
UPackage* AssetsOuter,
const FHierarchicalSimplification& LODSetup
)

Use different signature containing BaseMaterial parameter
Public function Virtual bool

BuildStaticMeshForLODActor ( ALODActor* LODActor,
UPackage* AssetsOuter,
const FHierarchicalSimplification& LODSetup,
UMaterialInterface* InBaseMaterial
)

Use different signature using UHLODProxy
Public function Virtual bool

BuildStaticMeshForLODActor ( ALODActor* LODActor,
UHLODProxy* Proxy,
const FHierarchicalSimplification& LODSetup,
UMaterialInterface* InBaseMaterial
)

 

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library

On this page