FContentBrowserPluginFilter

Unreal Engine C++ API Reference > Editor > ContentBrowser

Inheritance Hierarchy

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/ContentBrowserPluginFilters.h
Include #include "ContentBrowserPluginFilters.h"

Syntax

class FContentBrowserPluginFilter : public [IFilter< FPluginFilterType >](API\Runtime\Core\Misc\IFilter)  

Functions

Type Name Description
void ActiveStateChanged ( bool bActive ) Notification that the filter became active or inactive
void BroadcastChangedEvent ()  
FLinearColor GetColor () Returns the color this filter button will be when displayed as a button
FText GetDisplayName () Returns the human readable name for this filter
FName GetIconName () Returns the name of the icon to use in menu entries
FText GetToolTipText () Returns the tooltip for this filter, shown in the filters menu
bool IsInverseFilter () Returns true if the filter should be in the list when disabled and not in the list when enabled
void LoadSettings ( const FString& IniFilename, const FString& IniSection, const FString& SettingsString ) Called when the state of a particular Content Browser is being loaded from INI
void SaveSettings ( const FString& IniFilename, const FString& IniSection, const FString& SettingsString ) Called when the state of a particular Content Browser is being saved to INI
void SetActive ( bool bInActive ) Set this filter as active/inactive

Overridden from IFilter

Type Name Description
FString GetName () Returns the system name for this filter
FChangedEven... OnChanged () IFilter implementation.

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