SGraphNode::GetCurrentLOD

Returns the current Node LOD or Highest LOD if unable to query

Unreal Engine C++ API Reference > Editor > GraphEditor > SGraphNode

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SGraphNode.h
Include #include "SGraphNode.h"
Source /Engine/Source/Editor/GraphEditor/Private/SGraphNode.cpp
[EGraphRenderingLOD::Type](API\Editor\GraphEditor\EGraphRenderingLOD__Type) GetCurrentLOD() const  

Remarks

Returns the current Node LOD or Highest LOD if unable to query


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