FGetChangelistDetails

This operations query the source control to extract all the details available for a given changelist.

Unreal Engine C++ API Reference > Developer > SourceControl

Inheritance Hierarchy

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
Include #include "SourceControlOperations.h"

Syntax

class FGetChangelistDetails : public [FSourceControlOperationBase](API\Developer\SourceControl\FSourceControlOperationBase)  

Remarks

This operations query the source control to extract all the details available for a given changelist. The operations returns a collection of key/value corresponding to the details available. The list of key/value is specific to the source control implementation.

Constructors

Type Name Description
  FGetChangelistDetails ()  
  FGetChangelistDetails ( FString&& InChangelistNumber )  
  FGetChangelistDetails ( FStringView InChangelistNumber )  

Destructors

Type Name Description
  ~FGetChangelistDetails ()  

Functions

Type Name Description
const TArray... GetChangelistDetails ()  
const FStrin... GetChangelistNumber ()  
void SetChangelistDetails ( TArray< TMap< FString, FString >>&... )  
void SetChangelistNumber ( const FString& InChangelistNumber )  

Overridden from ISourceControlOperation

Type Name Description
FText GetInProgressString () Get the string to display when this operation is in progress
FName GetName () Get the name of this operation, used as a unique identifier

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