FKismetCompilerContext::CreateUserDefinedLocalVariableForFunction

Helper function for CreateUserDefinedLocalVariablesForFunction and compilation manager's FastGenerateSkeletonClass:

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerContext

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h
Include #include "KismetCompiler.h"
Source /Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp
static [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * CreateUserDefinedLocalVariableForFunction
(
    const [FBPVariableDescription](API\Runtime\Engine\Engine\FBPVariableDescription) & Variable,
    [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function,
    [UBlueprintGeneratedClass](API\Runtime\Engine\Engine\UBlueprintGeneratedClass) * OwningClass,
    [FField](API\Runtime\CoreUObject\UObject\FField) **& FunctionPropertyStorageLocation,
    const [UEdGraphSchema_K2](API\Editor\BlueprintGraph\UEdGraphSchema_K2) * Schema,
    [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog
)

Remarks

Helper function for CreateUserDefinedLocalVariablesForFunction and compilation manager's FastGenerateSkeletonClass:


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