UDataLayerEditorSubsystem::CreateDataLayerInstance

Creates a [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) Object

Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem > CreateDataLayerInstance

References

   
Module DataLayerEditor
Header /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Include #include "DataLayer/DataLayerEditorSubsystem.h"
Source /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp
[UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * CreateDataLayerInstance
(
    const [FDataLayerCreationParameters](API\Editor\DataLayerEditor\DataLayer\FDataLayerCreationParameters) & Parameters
)

Remarks

Creates a UDataLayerInstance Object The newly created UDataLayerInstance Object

Parameters

Name Description
Parameters The Data Layer Instance creation parameters

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