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Unreal Engine C++ API Reference > Developer > CookMetadata > FCookMetadataState
References
Module | CookMetadata |
Header | /Engine/Source/Developer/CookMetadata/Public/CookMetadata.h |
Include | #include "CookMetadata.h" |
void SetAssociatedDevelopmentAssetRegistryHash ( uint64 InHash )
Remarks
Associated DevAR Hash.
This is computed by reading the development asset registry file into a memory buffer and calling ComputeHashOfDevelopmentAssetRegistry on the data.
Use this to ensure that the files you are working with were produced by the same cook and didn't get out of sync somehow.
e.g. uint64 CheckHash = GetAssociatedDevelopmentAssetRegistryHash(); bValidDevAr = ComputeHashOfDevelopmentAssetRegistry(MakeMemoryView(SerializedAssetRegistry)) == CheckHash;