EAssetCategoryPaths

These are just some common asset categories.

Unreal Engine C++ API Reference > Editor > AssetDefinition

References

   
Module AssetDefinition
Header /Engine/Source/Editor/AssetDefinition/Public/AssetDefinition.h
Include #include "AssetDefinition.h"

Syntax

struct EAssetCategoryPaths  

Remarks

These are just some common asset categories. You're not at all limited to these, and can register an "Advanced" category with the IAssetTools::RegisterAdvancedAssetCategory.

Constants

Name Description
AI  
Animation  
Audio  
Basic This category is special, "Basic" assets appear at the very top level and are not placed into any submenu.
Blueprint  
Cinematics  
Foliage  
FX  
Gameplay  
Input  
Material  
Media  
Misc  
Physics  
Texture  
UI  

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