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Unreal Engine C++ API Reference > Editor > Kismet > IBlueprintEditor
- IBlueprintEditor::GetBoundsForSelectedNodes()
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h |
Include | #include "BlueprintEditorModule.h" |
bool GetBoundsForSelectedNodes ( class [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & Rect, float Padding )