FViewportTabContent

Unreal Engine C++ API Reference > Editor > EditorFramework

Inheritance Hierarchy

  • FViewportTabContent

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/ViewportTabContent.h
Include #include "ViewportTabContent.h"

Syntax

class FViewportTabContent  

Variables

Type Name Description
TSharedPtr< FEd... ActiveViewportLayout Current layout
FString LayoutString  
FViewportTabCon... OnViewportTabContentLayoutChangedEvent  
FViewportTabCon... OnViewportTabContentLayoutStartChangeEvent  
TWeakPtr< SDock... ParentTab  
TOptional< FNam... PreviouslyFocusedViewport  

Destructors

Type Name Description
  ~FViewportTabContent ()  

Functions

Type Name Description
bool BelongsToTab ( TSharedRef< SDockTab > InParentTab )  
void BindViewportLayoutCommands ( FUICommandList& InOutCommandList, FName ViewportConfigKey ) Maps the common commands into the given command list for this layout to the given viewport based on the config key.
const TMap< ... GetViewports ()  
bool IsViewportConfigurationSet ( const FName& ConfigurationName ) Returns whether the named layout is currently selected
bool IsVisible () Returns whether the tab is currently shown
FViewportTab... OnViewportTabContentLayoutChanged ()  
FViewportTab... OnViewportTabContentLayoutStartChange ()  
void PerformActionOnViewports ( ViewportActionFunction& TFuncPtr )  
void SetViewportConfiguration ( const FName& ConfigurationName )  

Classes

Type Name Description
Public class FViewportTabContentLayoutChangedEvent  
Public class FViewportTabContentLayoutStartChangeEvent  

Typedefs

Name Description
ViewportActionFunction  

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