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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintGraphModule
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintGraphModule.h |
Include | #include "BlueprintGraphModule.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintGraphModule.cpp |
void RegisterGraphAction ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetType, [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FAssetBlueprintGraphActions](API\Editor\BlueprintGraph\FAssetBlueprintGraphActions) > Action )