UAnimGraphNode_Base::GetObjectBeingDebugged

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
Include #include "AnimGraphNode_Base.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Base.cpp
[UObject](API\Runtime\CoreUObject\UObject\UObject) * GetObjectBeingDebugged() const  

the current object being debugged from the blueprint for this node. Can be nullptr.


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