FBlueprintFavoritesUpdatedEvent

A event for users to hook into (specifically the UI), so they can be notified when a change to the favorites has been made.

Unreal Engine C++ API Reference > Editor > Kismet > UBlueprintPaletteFavorites

Inheritance Hierarchy

  • TBaseMulticastDelegate_NoParams< void >

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Include #include "BlueprintPaletteFavorites.h"

Syntax

class FBlueprintFavoritesUpdatedEvent : public TBaseMulticastDelegate_NoParams< void >  

Remarks

A event for users to hook into (specifically the UI), so they can be notified when a change to the favorites has been made.


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