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Unreal Engine C++ API Reference > Developer > MeshReductionInterface
References
Module | MeshReductionInterface |
Header | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h |
Include | #include "IMeshReductionInterfaces.h" |
Syntax
class IMeshReduction
Remarks
Mesh reduction interface.
Destructors
Type | Name | Description |
---|---|---|
~IMeshReduction () |
Functions
Type | Name | Description |
---|---|---|
const FStrin... | GetVersionString () | Returns a unique string identifying both the reduction plugin itself and the version of the plugin. |
bool | IsReductionActive ( const FMeshReductionSettings& Redu... ) | Returns true if mesh reduction is active. |
bool | IsReductionActive ( const FSkeletalMeshOptimizationSett... ) | |
bool | IsReductionActive ( const FMeshReductionSettings& Redu..., uint32 NumVertices, uint32 NumTriangles ) | |
bool | IsReductionActive ( const FSkeletalMeshOptimizationSett..., uint32 NumVertices, uint32 NumTriangles ) | |
bool | IsSupported () | Returns true if mesh reduction is supported |
void | ReduceMeshDescription ( FMeshDescription& OutReducedMesh, float& OutMaxDeviation, const FMeshDescription& InMesh, const FOverlappingCorners& InOverl..., const FMeshReductionSettings& Redu... ) | Reduces the raw mesh using the provided reduction settings. |
bool | ReduceSkeletalMesh ( USkeletalMesh* SkeletalMesh, int32 LODIndex, const ITargetPlatform* TargetP... ) | Reduces the provided skeletal mesh. |