FBlueprintEditor::IsNonImportedObject

Return whether the given object falls outside the scope of the current set of imported namespaces within this editor context.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor > IsNonImportedObject

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
virtual bool IsNonImportedObject
(
    const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & InObject
) const

Remarks

Return whether the given object falls outside the scope of the current set of imported namespaces within this editor context. Default is FALSE (imported).


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library