FTargetDeviceClaimed

Implements a message that is sent when a service claimed a device.

Unreal Engine C++ API Reference > Developer > TargetDeviceServices

References

   
Module TargetDeviceServices
Header /Engine/Source/Developer/TargetDeviceServices/Public/TargetDeviceServiceMessages.h
Include #include "TargetDeviceServiceMessages.h"

Syntax

struct FTargetDeviceClaimed  

Remarks

Implements a message that is sent when a service claimed a device.

Variables

Type Name Description
FString DeviceName Holds the identifier of the device that is being claimed.
FString HostName Holds the name of the host computer that is claiming the device.
FString HostUser Holds the name of the user that is claiming the device.

Constructors

Type Name Description
  FTargetDeviceClaimed () Default constructor.
  FTargetDeviceClaimed ( const FString& InDeviceName, const FString& InHostName, const FString& InHostUser ) Creates and initializes a new instance.

See Also

FTargetDeviceClaimDenied

FTargetDeviceClaimDropped


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library