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Unreal Engine C++ API Reference > Editor > ContentBrowser > UContentBrowserAssetContextMenuContext
Type | Name | Description | |
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TArray< ExpectedAssetType * > | LoadSelectedObjectsIf
(
TFunctionRef< bool(const FAssetData&AssetData)> PredicateFilter |
Loads the selected assets if the PredicateFilter returns true, and returns an array of the objects. |
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TArray< ExpectedAssetType * > | LoadSelectedObjectsIf
(
TSet< FName > LoadTags, |
Loads the selected assets if the PredicateFilter returns true, and returns an array of the objects. |