FSkeletalMeshComponentAdapter::ApplySettings

Ability to apply custom settings to the [FMeshData](API\Developer\MaterialBaking\FMeshData) structure

Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > FSkeletalMeshComponentAdapter

References

   
Module MeshMergeUtilities
Header /Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h
Include #include "SkeletalMeshAdapter.h"
virtual void ApplySettings
(
    int32 LODIndex,
    [FMeshData](API\Developer\MaterialBaking\FMeshData) & InOutMeshData
) const

Remarks

Ability to apply custom settings to the FMeshData structure


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