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Unreal Engine C++ API Reference > Editor > AudioEditor > UAudioEditorSettings
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/AudioEditorSettings.h |
Include | #include "AudioEditorSettings.h" |
virtual [FName](API\Runtime\Core\UObject\FName) GetCategoryName() const
Remarks
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.