FLocalizationCompilationSettings

Unreal Engine C++ API Reference > Developer > Localization

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h
Include #include "LocalizationTargetTypes.h"

Syntax

struct FLocalizationCompilationSettings  

Variables

Type Name Description
bool SkipSourceCheck Should we skip the source check when compiling translations? This will allow translations whose source no longer matches the active source to still be used by the game at runtime.
bool ValidateFormatPatterns Should we validate that format patterns are valid for the culture being compiled (eg, detect invalid plural rules or broken syntax).
bool ValidateSafeWhitespace Should we validate that text doesn't contain any unsafe whitespace (leading or trailing whitespace) that could get lost during the translation process.

Constructors

Type Name Description
  FLocalizationCompilationSettings ()  

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