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Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities
References
Module | MeshUtilities |
Header | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
Include | #include "MeshUtilities.h" |
void BuildSkeletalAdjacencyIndexBuffer ( const [TArray](API\Runtime\Core\Containers\TArray)< struct [FSoftSkinVertex](API\Runtime\Engine\Rendering\FSoftSkinVertex) > & VertexBuffer, const uint32 TexCoordCount, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & Indices, [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & OutPnAenIndices )
Remarks
Build adjacency information for the skeletal mesh used for tessellation.