void |
BeginRecording ( FString RecordName, float InGPUBudget, float InRenderThreadBudget, float InGameThreadBudget ) |
Begins recording a new named performance stats record. We start by recording the baseline. |
void |
BeginRecordingBaseline ( FString RecordName ) |
Begins recording a new named performance stats record. We start by recording the baseline |
void |
BeginStatsFile ( const FString& RecordName ) |
Begins recording stats to a file. |
void |
EndRecording () |
Stops recording performance stats. |
void |
EndRecordingBaseline () |
Stops recording the baseline and moves to the main record. |
void |
EndStatsFile () |
Ends recording stats to a file. |
const FPerfS... |
GetCurrentRecord () |
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FPerfStatsRe... |
GetCurrentRecord () |
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UWorld * |
GetWorld () |
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bool |
IsCurrentRecordWithinGameThreadBudget () |
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bool |
IsCurrentRecordWithinGPUBudget () |
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bool |
IsCurrentRecordWithinRenderThreadBudget () |
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bool |
IsRecording () |
Returns true if this stats tracker is currently recording performance stats. |
void |
OnAllTestsComplete () |
Does any final work needed as all tests are complete. |
void |
OnBeginTests () |
Does any init work across all tests.. |
void |
Sample ( float DeltaSeconds ) |
Adds a sample to the stats counters for the current performance stats record. |
void |
StartCPUProfiling () |
Communicates with external profiler to being a CPU capture. |
void |
StopCPUProfiling () |
Communicates with external profiler to end a CPU capture. |
void |
Tick ( float DeltaSeconds ) |
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void |
TriggerGPUTraceIfRecordFallsBelowBudget () |
Will trigger a GPU trace next time the current test falls below GPU budget. |
void |
WriteLogFile ( const FString& CaptureDir, const FString& CaptureExtension ) |
Writes the current set of performance stats records to a csv file in the profiling directory. |