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Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FAsyncDirectoryReader
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h |
Include | #include "FileCache.h" |
void SetMatchRules ( const [FMatchRules](API\Developer\DirectoryWatcher\FMatchRules) & InRules )
Remarks
Set what files are relevant to this reader. Calling this once the reader starts results in undefined behaviour.