FBlueprintEditor::HandleSetObjectBeingDebugged

Handle when the debug object is changed in the UI

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

  • FBlueprintEditor::HandleSetObjectBeingDebugged()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
virtual void HandleSetObjectBeingDebugged
(
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject
)

Remarks

Handle when the debug object is changed in the UI


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