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Unreal Engine C++ API Reference > Editor > GraphEditor > KismetNodes
Inheritance Hierarchy
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/KismetNodes/SGraphNodeK2Event.h |
Include | #include "KismetNodes/SGraphNodeK2Event.h" |
Syntax
class SGraphNodeK2Event : public [SGraphNodeK2Default](API\Editor\GraphEditor\KismetNodes\SGraphNodeK2Default)
Constructors
Type | Name | Description |
---|---|---|
SGraphNodeK2Event () |
Overridden from SGraphNode
Type | Name | Description |
---|---|---|
void | AddPin ( const TSharedRef< SGraphPin >& Pin... ) | Add a new pin to this graph node. The pin must be newly created. |
TSharedRef< ... | CreateTitleWidget ( TSharedPtr< SNodeTitle > NodeTitle ) | |
void | SetDefaultTitleAreaWidget ( TSharedRef< SOverlay > DefaultTitle... ) | |
bool | UseLowDetailNodeTitles () | Should we use low-detail node titles? |