FOptionalPinManager::CustomizePinData

Customize automatically created pins if desired.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FOptionalPinManager

  • FOptionalPinManager::CustomizePinData()

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Include #include "K2Node.h"
virtual void CustomizePinData
(
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin,
    [FName](API\Runtime\Core\UObject\FName) SourcePropertyName,
    int32 ArrayIndex,
    [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property
) const

Remarks

Customize automatically created pins if desired.


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