SNodePanel::OnMouseCaptureLost

Called when this widget had captured the mouse, but that capture has been revoked for some reason.

Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Include #include "SNodePanel.h"
Source /Engine/Source/Editor/GraphEditor/Private/SNodePanel.cpp
virtual void OnMouseCaptureLost
(
    const [FCaptureLostEvent](API\Runtime\SlateCore\Input\FCaptureLostEvent) & CaptureLostEvent
)

Remarks

Called when this widget had captured the mouse, but that capture has been revoked for some reason.


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