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Unreal Engine C++ API Reference > Editor > Blutility
Inheritance Hierarchy
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetComponents.h |
Include | #include "EditorUtilityWidgetComponents.h" |
Syntax
class UEditorUtilityButton : public [UButton](API\Runtime\UMG\Components\UButton)
Remarks
Editor Utility Specfic Widget Components
These exist to provide a UE5 style for Widget Blueprints. Historically we conditionally changed styling in constructor to achive this style however that causes issues with CDO comparision.
Constructors
Type | Name | Description |
---|---|---|
UEditorUtilityButton ( const FObjectInitializer& ObjectIn... ) |