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Unreal Engine C++ API Reference > Developer > ToolMenus > FToolMenuSection > AddSubMenu
References
Module | ToolMenus |
Header | /Engine/Source/Developer/ToolMenus/Public/ToolMenuSection.h |
Include | #include "ToolMenuSection.h" |
Source | /Engine/Source/Developer/ToolMenus/Private/ToolMenuSection.cpp |
[FToolMenuEntry](API\Developer\ToolMenus\FToolMenuEntry) & AddSubMenu ( const [FName](API\Runtime\Core\UObject\FName) InName, const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > & InLabel, const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > & InToolTip, const [FNewToolMenuChoice](API\Developer\ToolMenus\FNewToolMenuChoice) & InMakeMenu, const [FToolUIActionChoice](API\Developer\ToolMenus\FToolUIActionChoice) & InAction, const EUserInterfaceActionType InUserInterfaceActionType, bool bInOpenSubMenuOnClick, const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) > & InIcon, const bool bShouldCloseWindowAfterMenuSelection )