UAnimationGraphSchema::ShouldAlwaysPurgeOnModification

When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated:

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimationGraphSchema

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
Include #include "AnimationGraphSchema.h"
virtual bool ShouldAlwaysPurgeOnModification() const

Remarks

When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated:


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