FGameplayDebuggerToolkit

Unreal Engine C++ API Reference > Editor > GameplayDebuggerEditor

Inheritance Hierarchy

References

   
Module GameplayDebuggerEditor
Header /Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerToolkit.h
Include #include "GameplayDebuggerToolkit.h"

Syntax

class FGameplayDebuggerToolkit : public [FModeToolkit](API\Editor\UnrealEd\Toolkits\FModeToolkit)  

Constructors

Type Name Description
  FGameplayDebuggerToolkit ( FEdMode* InOwningMode )  

Overridden from FModeToolkit

Type Name Description
FEdMode *... GetEditorMode ()  
void Init ( const TSharedPtr< class IToolkitHos... ) Initializes the mode toolkit

Overridden from IToolkit

Type Name Description
FText GetBaseToolkitName () Returns the localized name of this toolkit type (typically just " editor")
TSharedPtr< ... GetInlineContent ()  
FName GetToolkitFName () Returns the invariant name of this toolkit type

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