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Unreal Engine C++ API Reference > Editor > DataLayerEditor > FDataLayerEditorModule
References
Module | DataLayerEditor |
Header | /Engine/Source/Editor/DataLayerEditor/Public/DataLayerEditorModule.h |
Include | #include "DataLayerEditorModule.h" |
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FDataLayersMenuExtender](API\Editor\DataLayerEditor\FDataLayerEditorModule\FDataLayersMenuExtender) > & GetAllDataLayersMenuExtenders()