UAnimPoseExtensions::GetSocketPose

Retrieves the transform for the provided socket name from a pose

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimPoseExtensions

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Include #include "AnimPose.h"
Source /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimPose.cpp
static FTransform GetSocketPose
(
    const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose,
    [FName](API\Runtime\Core\UObject\FName) SocketName,
    EAnimPoseSpaces Space
)

Remarks

Retrieves the transform for the provided socket name from a pose Transform in requested space for bone if found, otherwise return identity transform

Parameters

Name Description
Pose Anim Pose to retrieve the transform from
SocketName Name of the socket to retrieve
Space Space in which the transform should be retrieved

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