FProviderLock

Utility class to implement the read/write lock for a provider.

Unreal Engine C++ API Reference > Developer > TraceServices > Common

References

   
Module TraceServices
Header /Engine/Source/Developer/TraceServices/Public/Common/ProviderLock.h
Include #include "Common/ProviderLock.h"

Syntax

class FProviderLock  

Remarks

Utility class to implement the read/write lock for a provider. Example usage: extern thread_local FProviderLock::FThreadLocalState MyProviderLockState; virtual void EditAccessCheck() const override.{ Lock.WriteAccessCheck(MyProviderLockState); } FProviderLock Lock;

Functions

Type Name Description
void BeginRead ( FThreadLocalState& State )  
void BeginWrite ( FThreadLocalState& State )  
void EndRead ( FThreadLocalState& State )  
void EndWrite ( FThreadLocalState& State )  
void ReadAccessCheck ( FThreadLocalState& State )  
void WriteAccessCheck ( FThreadLocalState& State )  

Classes

Type Name Description
Public struct FThreadLocalState  

Deprecated Functions

Type Name Description
void BeginRead ( FProviderLock*& CurrentProvide..., int32& CurrentReadProviderLockCoun..., const int32& WriteProviderLockCoun... ) Please use the FThreadLocalState overload
void BeginWrite ( FProviderLock*& CurrentProvide..., const int32& CurrentReadProviderLo..., int32& WriteProviderLockCount ) Please use the FThreadLocalState overload
void EndRead ( FProviderLock*& CurrentProvide..., int32& CurrentReadProviderLockCoun... ) Please use the FThreadLocalState overload
void EndWrite ( FProviderLock*& CurrentProvide..., int32& WriteProviderLockCount ) Please use the FThreadLocalState overload
void ReadAccessCheck ( const FProviderLock* CurrentPr..., const int32& CurrentReadProviderLo..., const int32& CurrentWriteProviderL... ) Please use the FThreadLocalState overload
void WriteAccessCheck ( const int32& CurrentWriteProviderL... ) Please use the FThreadLocalState overload

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