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Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces > ITextureFormat
- ITextureFormat::GetEncodedPixelFormat()
References
Module | TextureFormat |
Header | /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h |
Include | #include "Interfaces/ITextureFormat.h" |
virtual EPixelFormat GetEncodedPixelFormat ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & InBuildSettings, bool bInImageHasAlphaChannel ) const
Remarks
Returns what the compressed pixel format will be for a given format and the given settings.
bInImageHasAlphaChannel is whether or not to treat the source image format as having an alpha channel, independent of whether or not it actually has one.