FPrimitiveData

Structure containing primitive information (regarding a mesh or mesh component) that is accessible through material expressions

Unreal Engine C++ API Reference > Developer > MaterialBaking

References

   
Module MaterialBaking
Header /Engine/Source/Developer/MaterialBaking/Public/MaterialBakingStructures.h
Include #include "MaterialBakingStructures.h"

Syntax

struct FPrimitiveData  

Remarks

Structure containing primitive information (regarding a mesh or mesh component) that is accessible through material expressions

Variables

Type Name Description
FVector ActorPosition The actor's location in world-space
const FCustomPr... CustomPrimitiveData The mesh component's custom primitive data
FBoxSphereBound... LocalBounds The mesh component's bounds in local-space
FMatrix LocalToWorld The mesh component's local-to-world transform
FBoxSphereBound... PreSkinnedLocalBounds The mesh component's pre-skinning bounds in local-space
FBoxSphereBound... WorldBounds The mesh component's bounds in world-space

Constructors

Type Name Description
  FPrimitiveData ( const FBoxSphereBounds& LocalBound... )  
  FPrimitiveData ( const UStaticMesh* StaticMesh )  
  FPrimitiveData ( const USkeletalMesh* SkeletalM... )  
  FPrimitiveData ( const UMeshComponent* MeshComp... )  

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