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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
Include | #include "AnimGraphNode_Base.h" |
Syntax
struct FAnimPropertyBindingWidgetArgs
Remarks
Arguments used to construct a property binding widget.
Variables
Type | Name | Description |
---|---|---|
FName | BindingName | The name of the property we are binding to. |
bool | bOnGraphNode | Whether this is for display on a graph node. |
bool | bPropertyIsOnFNode | Whether the property is on the FAnimNode_Base of this anim node. |
TSharedPtr< FEx... | MenuExtender | Menu extender used to add custom entries in the binding menu. |
TArray< UAnimGr... | Nodes | The nodes to display the binding for. |
FOnGetOptionalP... | OnGetOptionalPins | |
FOnSetPinVisibi... | OnSetPinVisibility | |
int32 | OptionalPinIndex | The optional pin index that refers to this pin. |
FName | PinName | The name of the pin. |
FProperty * | PinProperty | The pin property for this binding. |
Constructors
Type | Name | Description |
---|---|---|
FAnimPropertyBindingWidgetArgs ( const TArray< UAnimGraphNode_Base&..., FProperty* InPinProperty, FName InPinName, FName InBindingName, int32 InOptionalPinIndex ) |
Typedefs
Name | Description |
---|---|
FOnGetOptionalPins | Delegate used to to access property bindings to modify for the specified node. |
FOnSetPinVisibility | Delegate used to set pin visibility. |