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Unreal Engine C++ API Reference > Editor > GameProjectGeneration > UPluginClassTemplate
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h |
Include | #include "ClassTemplateEditorSubsystem.h" |
Source | /Engine/Source/Editor/GameProjectGeneration/Private/ClassTemplateEditorSubsystem.cpp |
virtual [FString](API\Runtime\Core\Containers\FString) GetDirectory() const
Remarks
Returns the directory containing the text file template for the given base generated class.