FIsNameAllowed

Unreal Engine C++ API Reference > Developer > AssetTools

Type

typedef TBaseDelegate_TwoParams< bool, const [FString](API\Runtime\Core\Containers\FString) &, [FText](API\Runtime\Core\Internationalization\FText) * > FIsNameAllowed  

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Include #include "IAssetTools.h"

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library