UEditorUtilityLibrary::SyncBrowserToFolders

Sync the Content Browser to the given folder(s)

Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilityLibrary

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h
Include #include "EditorUtilityLibrary.h"
Source /Engine/Source/Editor/Blutility/Private/EditorUtilityLibrary.cpp
static void SyncBrowserToFolders
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & FolderList
)

Remarks

Sync the Content Browser to the given folder(s)

Parameters

Name Description
FolderList The list of folders to sync to in the Content Browser

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library