FBehaviorTreeEditor::HandleNewNodeClassPicked

Handler for when a node class is picked

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > FBehaviorTreeEditor

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
Include #include "BehaviorTreeEditor.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeEditor.cpp
void HandleNewNodeClassPicked
(
    [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass
) const

Remarks

Handler for when a node class is picked


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