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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h |
Include | #include "K2Node_MakeContainer.h" |
Syntax
class FKCHandler_MakeContainer : public [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor)
Variables
Type | Name | Description |
---|---|---|
EKismetCompiled... | CompiledStatementType |
Constructors
Type | Name | Description |
---|---|---|
FKCHandler_MakeContainer ( FKismetCompilerContext& InCompiler... ) |
Overridden from FNodeHandlingFunctor
Type | Name | Description |
---|---|---|
void | Compile ( FKismetFunctionContext& Context, UEdGraphNode* Node ) | |
void | RegisterNets ( FKismetFunctionContext& Context, UEdGraphNode* Node ) |