Navigation
Unreal Engine C++ API Reference > Editor > KismetCompiler > FNetNameMapping > MakeValidName
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h |
Include | #include "KismetCompilerMisc.h" |
[FString](API\Runtime\Core\Containers\FString) MakeValidName ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Net, const [FString](API\Runtime\Core\Containers\FString) & Context )