FMeshToComponentMap

Unreal Engine C++ API Reference > Editor > MeshPaint > FMeshPaintGeometryAdapterForStaticMeshes

Type

typedef [TMap](API\Runtime\Core\Containers\TMap)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) >, [FStaticMeshReferencers](API\Editor\MeshPaint\FMeshPaintGeometryAdapterForStat-\FStaticMeshReferencers) > FMeshToComponentMap  

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
Include #include "MeshPaintStaticMeshAdapter.h"

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