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Unreal Engine C++ API Reference > Editor > MeshPaint
Inheritance Hierarchy
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h |
Include | #include "BaseMeshPaintGeometryAdapter.h" |
Syntax
class FBaseMeshPaintGeometryAdapter : public [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter)
Remarks
Base mesh paint geometry adapter, handles basic sphere intersection using a Octree
Variables
Type | Name | Description |
---|---|---|
TArray< uint32 ... | MeshIndices | |
TUniquePtr< FMe... | MeshTriOctree | Octree used for reducing the cost of sphere intersecting with triangles / vertices |
TArray< FVector... | MeshVertices | Index and Vertex data populated by derived classes in InitializeVertexData |
Functions
Type | Name | Description |
---|---|---|
bool | BuildOctree () | |
bool | InitializeVertexData () | End IMeshPaintGeometryAdapter Overrides |
Overridden from IMeshPaintGeometryAdapter
Type | Name | Description |
---|---|---|
void | GetInfluencedVertexData ( const float ComponentSpaceSquaredBr..., const FVector& ComponentSpaceBrush..., const FVector& ComponentSpaceCamer..., const bool bOnlyFrontFacing, TArray< TPair< int32, FVector >>& ... ) | Retrieves the influenced vertex indices and positions that intersect the given sphere |
void | GetInfluencedVertexIndices ( const float ComponentSpaceSquaredBr..., const FVector& ComponentSpaceBrush..., const FVector& ComponentSpaceCamer..., const bool bOnlyFrontFacing, TSet< int32 >& InfluencedVertices ) | Retrieves the influenced vertex indices which intersect the given sphere |
const TArray... | GetMeshIndices () | Returns the indices for the current LOD index in the Mesh |
const TArray... | GetMeshVertices () | Returns the vertices for the current LOD index in the Mesh |
void | GetVertexPosition ( int32 VertexIndex, FVector& OutVertex ) | Returns the Vertex Position at Vertex Index from the Mesh |
bool | Initialize () | Start IMeshPaintGeometryAdapter Overrides |
TArray< uint... | SphereIntersectTriangles ( const float ComponentSpaceSquaredBr..., const FVector& ComponentSpaceBrush..., const FVector& ComponentSpaceCamer..., const bool bOnlyFrontFacing ) | Returns the triangle indices which intersect with the given sphere |
TArray< FVec... | SphereIntersectVertices ( const float ComponentSpaceSquaredBr..., const FVector& ComponentSpaceBrush..., const FVector& ComponentSpaceCamer..., const bool bOnlyFrontFacing ) | Returns the vertex positions which intersect the given sphere |