FBaseTimingTrack::SetValidLocations

Returns number of text lines needed to display the debug string.

Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels > FBaseTimingTrack

References

   
Module TraceInsights
Header /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/BaseTimingTrack.h
Include #include "Insights/ViewModels/BaseTimingTrack.h"
void SetValidLocations
(
    [ETimingTrackLocation](API\Developer\TraceInsights\Insights\ViewModels\ETimingTrackLocation) InValidLocations
)

Remarks

Returns number of text lines needed to display the debug string. TODO: virtual int GetDebugStringLineCount() const { return 0; } Builds a string with debug text information. TODO: virtual void BuildDebugString(FString& OutStr) const {}


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