FKeyStructCustomization::OnKeyChanged

Updates the property when a new key is selected.

Unreal Engine C++ API Reference > Editor > DetailCustomizations > FKeyStructCustomization

References

   
Module DetailCustomizations
Header /Engine/Source/Editor/DetailCustomizations/Public/KeyStructCustomization.h
Include #include "KeyStructCustomization.h"
Source /Engine/Source/Editor/DetailCustomizations/Private/KeyStructCustomization.cpp
void OnKeyChanged
(
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FKey](API\Runtime\InputCore\FKey) > SelectedKey
)

Remarks

Updates the property when a new key is selected.


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