SFixupSelfContextDialog::CreateModal

Creates a Confirmation Modal, this function will not return until the Dialog is closed

Unreal Engine C++ API Reference > Editor > Kismet > SFixupSelfContextDialog

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SFixupSelfContextDlg.h
Include #include "SFixupSelfContextDlg.h"
Source /Engine/Source/Editor/Kismet/Private/SFixupSelfContextDlg.cpp
static bool CreateModal
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction) * > & NodesToFixup,
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InFromBP,
    const [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) * BlueprintEditorPtr,
    bool bOtherPastedNodes
)

Remarks

Creates a Confirmation Modal, this function will not return until the Dialog is closed True if the user confirmed the operation, False if it was canceled

Parameters

Name Description
NodesToFixup Array of unresolved function nodes
InFromBP The blueprint that the function was copied from
BlueprintEditorPtr the BlueprintEditor this modal was created by
bOtherPastedNodes Whether other nodes were involved in this paste operation

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library