Navigation
Unreal Engine C++ API Reference > Editor > ContentBrowser > SAssetColumnItem > FArguments
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/AssetViewWidgets.h |
Include | #include "AssetViewWidgets.h" |
WidgetArgsType & OnIsAssetValidForCustomToolTip &40; const FOnIsAssetValidForCustomToolTip & InDelegate &41;
Remarks
Delegate to call (if bound) to check if it is valid to get a custom tooltip for this view item