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Unreal Engine C++ API Reference > Developer > SourceControl
Inheritance Hierarchy
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h |
Include | #include "SourceControlOperations.h" |
Syntax
class FGetChangelistDetails : public [FSourceControlOperationBase](API\Developer\SourceControl\FSourceControlOperationBase)
Remarks
This operations query the source control to extract all the details available for a given changelist. The operations returns a collection of key/value corresponding to the details available. The list of key/value is specific to the source control implementation.
Constructors
Type | Name | Description |
---|---|---|
FGetChangelistDetails () | ||
FGetChangelistDetails ( FString&& InChangelistNumber ) | ||
FGetChangelistDetails ( FStringView InChangelistNumber ) |
Destructors
Type | Name | Description |
---|---|---|
~FGetChangelistDetails () |
Functions
Type | Name | Description |
---|---|---|
const TArray... | GetChangelistDetails () | |
const FStrin... | GetChangelistNumber () | |
void | SetChangelistDetails ( TArray< TMap< FString, FString >>&... ) | |
void | SetChangelistNumber ( const FString& InChangelistNumber ) |
Overridden from ISourceControlOperation
Type | Name | Description |
---|---|---|
FText | GetInProgressString () | Get the string to display when this operation is in progress |
FName | GetName () | Get the name of this operation, used as a unique identifier |