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Unreal Engine C++ API Reference > Editor > HardwareTargeting > UHardwareTargetingSettings
References
Module | HardwareTargeting |
Header | /Engine/Source/Editor/HardwareTargeting/Public/HardwareTargetingSettings.h |
Include | #include "HardwareTargetingSettings.h" |
Source | /Engine/Source/Editor/HardwareTargeting/Private/HardwareTargetingSettings.cpp |
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
Remarks
Called when a property on this object is changed