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Unreal Engine C++ API Reference > Developer
Classes
Type | Name | Description |
---|---|---|
Public struct | FPakFooterInfo | Input and output data for WritePakFooter |
Public class | FPakOrderMap | Defines the order mapping for files within a pak. |
Functions
Type | Name | Description |
---|---|---|
bool | ExecuteUnrealPak ( const TCHAR* CmdLine ) | Application entry point Params: -Test test if the pak file is healthy -Extract extracts pak file contents (followed by a path, i.e.: -extract D:) -Create=filename response file to create a pak file with |
bool | SignPakFile ( const FString& InPakFilename, const FRSAKeyHandle InSigningKey ) | Take an existing pak file and regenerate the signature file |
void | WritePakFooter ( FArchive& PakHandle, FPakFooterInfo& FooterInfo ) | Write the index and other data at the end of a pak file after all the entries |