FTypePromotion::Get

Creates a new singleton instance of TypePromotion if there isn't one and returns a reference to it

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FTypePromotion

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Include #include "BlueprintTypePromotion.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintTypePromotion.cpp
static [FTypePromotion](API\Editor\BlueprintGraph\FTypePromotion) & Get()  

Remarks

Creates a new singleton instance of TypePromotion if there isn't one and returns a reference to it


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