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Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor
Type | Name | Description | |
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void | ReplaceComponentReferencesInTree
(
FSCSEditorActorNodePtrType InActorNode, |
Helper method to update component pointers held by the given actor node's subtree |
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void | ReplaceComponentReferencesInTree
(
const TArray< FSCSEditorTreeNodePtrType >& Nodes, |
Update component pointers held by tree nodes if components have been replaced following construction script execution |