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Unreal Engine C++ API Reference > Developer > TextureCompressor > ITextureCompressorModule
References
Module | TextureCompressor |
Header | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h |
Include | #include "TextureCompressorModule.h" |
Source | /Engine/Source/Developer/TextureCompressor/Private/TextureCompressorModule.cpp |
static void GenerateAngularFilteredMips ( [TArray](API\Runtime\Core\Containers\TArray)< [FImage](API\Runtime\ImageCore\FImage) > & InOutMipChain, int32 NumMips, uint32 DiffuseConvolveMipLevel )
Remarks
Generates angularly filtered mips.
Parameters
Name | Description |
---|---|
InOutMipChain | The mip chain to angularly filter. |
NumMips | The number of mips the chain should have. |
DiffuseConvolveMipLevel | The mip level that contains the diffuse convolution. |