FCollectionAssetManagement::SetCurrentAssetPaths

Set the asset paths that we are currently observing and managing the collection state of

Unreal Engine C++ API Reference > Developer > AssetTools > FCollectionAssetManagement

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/CollectionAssetManagement.h
Include #include "CollectionAssetManagement.h"
Source /Engine/Source/Developer/AssetTools/Private/CollectionAssetManagement.cpp
void SetCurrentAssetPaths
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > & CurrentAssets
)

Remarks

Set the asset paths that we are currently observing and managing the collection state of


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