ISourceControlProvider::Login

Login to the source control server (if any).

Unreal Engine C++ API Reference > Developer > SourceControl > ISourceControlProvider

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/ISourceControlProvider.h
Include #include "ISourceControlProvider.h"
Source /Engine/Source/Developer/SourceControl/Private/ISourceControlProvider.cpp
virtual [ECommandResult::Type](API\Developer\SourceControl\ECommandResult__Type) Login
(
    const [FString](API\Runtime\Core\Containers\FString) & InPassword,
    [EConcurrency::Type](API\Developer\SourceControl\EConcurrency__Type) InConcurrency,
    const [FSourceControlOperationComplete](API\Developer\SourceControl\FSourceControlOperationComplete) & InOperationCompleteDelegate
)

Remarks

Login to the source control server (if any). This is just a wrapper around Execute(). the result of the operation.

Parameters

Name Description
InPassword The password (if required) to use when logging in.
InConcurrency How to execute the operation, blocking or asynchronously on another thread.
InOperationCompleteDelegate Delegate to call when the operation is completed. This is called back internal to this call when executed on the main thread, or from Tick() when queued for asynchronous execution. If the provider is not enabled or if the command is not suported the delegate is immediately called with ECommandResult::Failed.

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