IHierarchicalLODUtilities::BuildStaticMeshForLODActor

Builds a virtual mesh object for the given LODACtor

Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > IHierarchicalLODUtilities > BuildStaticMeshForLODActor

  • IHierarchicalLODUtilities::BuildStaticMeshForLODActor()

References

   
Module HierarchicalLODUtilities
Header /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Include #include "IHierarchicalLODUtilities.h"
bool BuildStaticMeshForLODActor
(
    [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor,
    [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * AssetsOuter,
    const [FHierarchicalSimplification](API\Runtime\Engine\GameFramework\FHierarchicalSimplification) & LODSetup
)

Remarks

Builds a virtual mesh object for the given LODACtor UStaticMesh*

Parameters

Name Description
LODActor Actor to build the mesh for
Outer Outer object to store the mesh in

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library