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Unreal Engine C++ API Reference > Editor > GraphEditor > FConnectionDrawingPolicy
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h |
Include | #include "ConnectionDrawingPolicy.h" |
void SetSelectedNodes ( const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & InSelectedNodes )
Remarks
Set the selected nodes from the graph panel.