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Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialEditorUtilities
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h |
Include | #include "MaterialEditorUtilities.h" |
Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialEditorUtilities.cpp |
static void AddToSelection ( const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * Expression )
Remarks
Add the specified object to the list of selected objects
Parameters
Name | Description |
---|---|
Graph | Graph representing a material. |
Obj | Object to add to selection. |