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Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionManager
References
Module | CollectionManager |
Header | /Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h |
Include | #include "ICollectionManager.h" |
void CreateUniqueCollectionName ( const [FName](API\Runtime\Core\UObject\FName) & BaseName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [FName](API\Runtime\Core\UObject\FName) & OutCollectionName ) const
Remarks
Creates a unique collection name for the given type taking the form BaseName+(unique number)