UContentBrowserDataSource::EnumerateItemsForObjects

Enumerate the items (files) that exist for the given objects.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource

  • UContentBrowserDataSource::EnumerateItemsForObjects()

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h
Include #include "ContentBrowserDataSource.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp
virtual bool EnumerateItemsForObjects
(
    const [TArrayView](API\Runtime\Core\Containers\TArrayView)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > InObjects,
    [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([FContentBrowserItemData](API\Editor\ContentBrowserData\FContentBrowserItemData) &&)> InCallback
)

Remarks

Enumerate the items (files) that exist for the given objects.

Multiple items may have the same virtual path if they are different types, or come from different data sources.

Parameters

Name Description
InObjects The objects to enumerate
InCallback The function to invoke for each matching item (return true to continue enumeration).

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library