FEdGraphSchemaAction_K2AssignDelegate

Action to add a node to the graph

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Include #include "EdGraphSchema_K2_Actions.h"

Syntax

struct FEdGraphSchemaAction_K2AssignDelegate : public [FEdGraphSchemaAction_K2NewNode](API\Editor\BlueprintGraph\FEdGraphSchemaAction_K2NewNode)  

Remarks

Action to add a node to the graph

Constructors

Type Name Description
  FEdGraphSchemaAction_K2AssignDelegate ()  
  FEdGraphSchemaAction_K2AssignDelegate ( FText InNodeCategory, FText InMenuDesc, FText InToolTip, const int32 InGrouping )  

Functions

Type Name Description
UEdGraphNode... AssignDelegate ( UK2Node* NodeTemplate, UEdGraph* ParentGraph, UEdGraphPin* FromPin, const FVector2D Location, bool bSelectNewNode )  
FName StaticGetTypeId ()  

Overridden from FEdGraphSchemaAction

Type Name Description
FName GetTypeId ()  
UEdGraphNode... PerformAction ( UEdGraph* ParentGraph, UEdGraphPin* FromPin, const FVector2D Location, bool bSelectNewNode ) Execute this action, given the graph and schema, and possibly a pin that we were dragged from.

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