Type

Unreal Engine C++ API Reference > Editor > LevelEditor > SLevelViewport > EViewTransition

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Include #include "SLevelViewport.h"

Syntax

enum Type  
{  
    None                    = 0,  
    FadingIn,  
    StartingPlayInEditor,  
    StartingSimulate,  
    ReturningToEditor,  
}  

Values

Name Description
None No transition
FadingIn Fade in from black
StartingPlayInEditor Entering PIE
StartingSimulate Entering SIE
ReturningToEditor Leaving either PIE or SIE

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