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Unreal Engine C++ API Reference > Editor > GameplayDebuggerEditor > FGameplayDebuggerEdMode
References
Module | GameplayDebuggerEditor |
Header | /Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerEdMode.h |
Include | #include "GameplayDebuggerEdMode.h" |
virtual bool UsesToolkits() const
Remarks
True if this mode uses a toolkit mode (eventually they all should)