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Unreal Engine C++ API Reference > Editor > LevelEditor > SLevelViewport
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h |
Include | #include "SLevelViewport.h" |
[FName](API\Runtime\Core\UObject\FName) GetConfigKey() const
Remarks
Returns the config key associated with this viewport. This is what is used when loading/saving per viewport settings. If a plugin extends a LevelViewport menu, they'll be able to identify it and match their settings accordingly