bool |
AddDevice ( const FString& DeviceName, bool bDefault ) |
Add a target device by name. |
bool |
AddDevice ( const FString& DeviceId, const FString& DeviceUserFriendlyN..., const FString& Username, const FString& Password, bool bDefault ) |
Add a target device. |
bool |
AllowsDevelopmentObjects () |
Checks whether this platform will allow development objects to be cooked. |
bool |
AllowsEditorObjects () |
Checks whether this platform will allow editor objects to be cooked, as opposed to editoronly properties. |
bool |
CanSupportRemoteShaderCompile () |
Checks whether this platform supports shader compilation over XGE interface. |
int32 |
CheckRequirements ( bool bProjectHasCode, EBuildConfiguration Configuration, bool bRequiresAssetNativization, FString& OutTutorialPath, FString& OutDocumentationPath, FText& CustomizedLogMessage ) |
Checks whether the platform's build requirements are met so that we can do things like package for the platform. |
bool |
CopyFileToTarget ( const FString& DeviceId, const FString& HostFilename, const FString& TargetFilename, const TMap< FString, FString >& Cu... ) |
Copy a file to the target |
FText |
DisplayName () |
Gets the platform's display name. |
bool |
ForcesSimpleSkyDiffuse () |
Gets whether the platform will use SH2 instead of SH3 for sky irradiance. |
void |
GetBuildProjectSettingKeys ( FString& OutSection, TArray< FString >& InBoolKeys, TArray< FString >& InIntKeys, TArray< FString >& InStringKeys ) |
Project settings to check to determine if a build should occur |
FConfigCache... |
GetConfigSystem () |
Returns the config system object usable by this TargetPlatform. It should not be modified in anyway |
TSharedPtr< ... |
GetCustomWidgetCreator () |
Returns custom DeviceManager widget creator for this platform |
float |
GetDownSampleMeshDistanceFieldDivider () |
Gets down sample mesh distance field divider. |
void |
GetExtraPackagesToCook ( TArray< FName >& PackageNames ) |
Gets a list of package names to cook when cooking this platform |
int32 |
GetHeightFogModeForOpaque () |
Gets an integer representing the height fog mode for opaque materials on a platform. |
const FDataD... |
GetPlatformInfo () |
Returns the information about the platform as a whole |
int32 |
GetPlatformOrdinal () |
Get unique integer identifier for this platform. |
void |
GetPlatformSpecificProjectAnalytics ( TArray< struct FAnalyticsEventAttri... ) |
Gather per-project cook/package analytics |
void |
GetRayTracingShaderFormats ( TArray< FName >& OutFormats ) |
Gets the shader formats that support ray tracing for this target platform. |
void |
GetShaderCompilerDependencies ( TArray< FString >& OutDependencies ) |
Provide platform specific file dependency patterns for SN-DBS shader compilation. |
EOfflineBVHM... |
GetStaticMeshOfflineBVHMode () |
Gets static mesh offline BVH mode |
const Platfo... |
GetTargetPlatformInfo () |
Returns the information about this target platform |
float |
GetVariantPriority () |
Gets the variant priority of this platform |
bool |
InitializeHostPlatform () |
Initializes the host platform to support target devices (may be called multiple times after an SDK is installed while running) |
bool |
IsEnabledForPlugin ( const IPlugin& Plugin ) |
Checks whether this platform is enabled for the given plugin in the currently active project. |
bool |
IsSdkInstalled ( bool bProjectHasCode, FString& OutDocumentationPath ) |
Checks whether the platform's SDK requirements are met so that we can do things like package for the platform |
bool |
PackageBuild ( const FString& InPackgeDirectory ) |
Package a build for the given platform |
bool |
RequiresTempTarget ( bool bProjectHasCode, EBuildConfiguration Configuration, bool bRequiresAssetNativization, FText& OutReason ) |
Checks whether the current project needs a temporary .target.cs file to be packaged as a code project. |
bool |
SendLowerCaseFilePaths () |
Whether or not to send all lower-case filepaths when connecting over a fileserver connection. |
bool |
ShouldExpandTo32Bit ( const uint16* Indices, const int32 NumIndices ) |
Returns wheter or not this 16bit index buffer should be promoted to 32bit |
bool |
SupportsValueForType ( FName SupportedType, FName RequiredSupportedValue ) |
Checks whether the target platform supports the specified value for the specified type of support |
bool |
SupportsVariants () |
Returns true if the platform is part of a family of variants |
bool |
UsesASTCHDR () |
Gets whether the platform uses ASTC HDR |
bool |
UsesDBuffer () |
Gets whether the platform should use DBuffer for decals. |
bool |
UsesDistanceFields () |
Gets whether the platform will use distance fields. |
bool |
UsesForwardShading () |
Gets whether the platform should use forward shading or not. |
bool |
UsesMobileAmbientOcclusion () |
Gets whether the platform uses Mobile AO |
bool |
UsesRayTracing () |
Gets whether the platform will use ray tracing. |
bool |
UsesSelectiveBasePassOutputs () |
Gets whether the platform will use selective outputs in the base pass shaders. |
bool |
VelocityEncodeDepth () |
Gets whether the platform will encode depth velocity. |