FAssetTypeActions_DataAsset

Unreal Engine C++ API Reference > Developer > AssetTools > AssetTypeActions

Inheritance Hierarchy

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_DataAsset.h
Include #include "AssetTypeActions/AssetTypeActions_DataAsset.h"

Syntax

class FAssetTypeActions_DataAsset : public [FAssetTypeActions_Base](API\Developer\AssetTools\FAssetTypeActions_Base)  

Functions

Type Name Description
void PerformAssetDiff ( UObject* OldAsset, UObject* NewAsset, const FRevisionInfo& OldRevision, const FRevisionInfo& NewRevision )  

Overridden from IAssetTypeActions

Type Name Description
void GetActions ( const TArray< UObject* >& InO..., FToolMenuSection& Section ) Generates a menu section for the specified objects.
uint32 GetCategories () Returns the categories that this asset type appears in.
FText GetDisplayNameFromAssetData ( const FAssetData& AssetData ) Optionally gets a class display name for this asset (otherwise, returns empty text (e.g. `FText::GetEmpty()_)
FText GetName () IAssetTypeActions Implementation.
UClass * GetSupportedClass () Get the supported class of this type.
FColor GetTypeColor () Returns the color associated with this type

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