FDownloadFile::__Internal_AddFileData

Do not call outside of source control implementations.

Unreal Engine C++ API Reference > Developer > SourceControl > FDownloadFile

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
Include #include "SourceControlOperations.h"
void __Internal_AddFileData
(
    const [FString](API\Runtime\Core\Containers\FString) & Filename,
    [FSharedBuffer](API\Runtime\Core\Memory\FSharedBuffer) FileData
)

Remarks

Do not call outside of source control implementations. Used to add the file in memory once downloaded so that the caller can get access to it.


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