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Unreal Engine C++ API Reference > Developer > AssetTools > FAssetRenameData > FAssetRenameData
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include | #include "IAssetTools.h" |
FAssetRenameData ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & InOldObjectPath, const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & InNewObjectPath, bool bInOnlyFixSoftReferences )