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Unreal Engine C++ API Reference > Editor > FoliageEdit
Inheritance Hierarchy
References
Module | FoliageEdit |
Header | /Engine/Source/Editor/FoliageEdit/Public/FoliageEditorSubsystem.h |
Include | #include "FoliageEditorSubsystem.h" |
Syntax
class UFoliageEditorSubsystem : public [UEditorSubsystem](API\Editor\EditorSubsystem\UEditorSubsystem)
Constructors
No constructors are accessible with public or protected access.
Overridden from USubsystem
Type | Name | Description |
---|---|---|
void | Deinitialize () | Implement this for deinitialization of instances of the system |
void | Initialize ( FSubsystemCollectionBase& Collecti... ) | Implement this for initialization of instances of the system |