SAssetFilterBar::SaveFilters

Save all the custom filters (created programatically) into the specified config

Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > SAssetFilterBar

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h
Include #include "Filters/SAssetFilterBar.h"
void SaveFilters
(
    [FFilterBarSettings](API\Editor\EditorWidgets\Filters\FFilterBarSettings) * FilterBarConfig
)

Remarks

Save all the custom filters (created programatically) into the specified config


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