FMaterialEditorSpawnNodeCommands::GetChordByClass

Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialEditorSpawnNodeCommands

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorActions.h
Include #include "MaterialEditorActions.h"
Source /Engine/Source/Editor/MaterialEditor/Private/MaterialEditorActions.cpp
const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [FInputChord](API\Runtime\Slate\Framework\Commands\FInputChord) > GetChordByClass
(
    [UClass](API\Runtime\CoreUObject\UObject\UClass) * MaterialExpressionClass
) const

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