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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintActionMenuItem > FBlueprintActionMenuItem
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuItem.h |
Include | #include "BlueprintActionMenuItem.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintActionMenuItem.cpp |
FBlueprintActionMenuItem ( [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) const * NodeSpawner, [FBlueprintActionUiSpec](API\Editor\BlueprintGraph\FBlueprintActionUiSpec) const & UiDef, [IBlueprintNodeBinder::FBindingSet](API\Editor\BlueprintGraph\IBlueprintNodeBinder\FBindingSet) const & Bindings, [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory, int32 InGrouping )