UAnimationBlueprintLibrary::AddMetaData

Creates and Adds an instance of the specified MetaData Class to the given Animation Asset

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Include #include "AnimationBlueprintLibrary.h"
Source /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp
static void AddMetaData
(
    [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AnimationAsset,
    [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimMetaData](API\Runtime\Engine\Animation\UAnimMetaData) > MetaDataClass,
    [UAnimMetaData](API\Runtime\Engine\Animation\UAnimMetaData) *& MetaDataInstance
)

Remarks

Creates and Adds an instance of the specified MetaData Class to the given Animation Asset


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library