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Unreal Engine C++ API Reference > Developer > AnimationDataController
Inheritance Hierarchy
References
Module | AnimationDataController |
Header | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h |
Include | #include "AnimDataControllerActions.h" |
Syntax
class FSetRichCurveKeysAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction)
Variables
Type | Name | Description |
---|---|---|
FAnimationCurve... | CurveId | |
TArray< FRichCu... | Keys |
Constructors
Type | Name | Description |
---|---|---|
FSetRichCurveKeysAction () | ||
FSetRichCurveKeysAction ( const FAnimationCurveIdentifier& I..., const TArray< FRichCurveKey >& InK... ) |
Destructors
Type | Name | Description |
---|---|---|
~FSetRichCurveKeysAction () |
Overridden from FAnimDataBaseAction
Type | Name | Description |
---|---|---|
TUniquePtr< ... | ExecuteInternal ( IAnimationDataModel* Model, IAnimationDataController* Cont... ) | |
FString | ToStringInternal () |