SNodePanel::ComputeEdgePanAmount

Compute much panel needs to change to pan to location

Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Include #include "SNodePanel.h"
Source /Engine/Source/Editor/GraphEditor/Private/SNodePanel.cpp
static FVector2D ComputeEdgePanAmount
(
    const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry,
    const FVector2D & MouseEvent
)

Remarks

Compute much panel needs to change to pan to location


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