AITestSuite

Unreal Engine C++ API Reference > Developer

Filters

  • (BehaviorTree)[API\Developer\AITestSuite\BehaviorTree]

Classes

Type Name Description
Public struct FAITest_SimpleComponentBasedTest Specific test types.
Public struct FAITestBase  
Public class FAITestCommand_PerformTest  
Public class FAITestCommand_SetUpTest  
Public class FAITestCommand_TearDownTest  
Public class FAITestCommand_VerifyTestResults  
Public class FAITestCommand_WaitOneTick  
Public class FAITestCommand_WaitSeconds  
Public struct FBTBuilder  
Public struct FTestLogger  
Public struct FTestTickHelper  
Public class IAITestSuite The public interface to this module
Public class UMockAI  
Public class UMockAI_BT  
Public class UMockGameplayTaskOwner  
Public class UMockGameplayTasksComponent A Testing-time component that is a way to access UGameplayTasksComponent's protected properties
Public class UMockTask_Log  

Constants

Name Description
FAITestHelpers::TickInterval  

Enums

Type Name Description
Public enum ETestTaskMessage::Type  

Functions

Type Name Description
uint64 FAITestHelpers::FramesCounter ()  
UWorld * FAITestHelpers::GetWorld () Certain blueprints (like level blueprints) require a level outer, and for certain actions we need a level actor selected.
void FAITestHelpers::UpdateFrameCounter ()  
bool FTestHelpers::TestEqual ( const FString& Description, T1 Expression, T2 Expected, FAutomationTestBase& This )  
bool FTestHelpers::TestEqual ( const FString& Description, T1* Expression, T2* Expected, FAutomationTestBase& This )  
bool FTestHelpers::TestNotEqual ( const FString& Description, T1 Expression, T2 Expected, FAutomationTestBase& This )  
bool FTestHelpers::TestNotEqual ( const FString& Description, T1* Expression, T2* Expected, FAutomationTestBase& This )  

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