FGameplayDebuggerInputConfigCustomization

Unreal Engine C++ API Reference > Editor > GameplayDebuggerEditor

Inheritance Hierarchy

References

   
Module GameplayDebuggerEditor
Header /Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerInputConfigCustomization.h
Include #include "GameplayDebuggerInputConfigCustomization.h"

Syntax

class FGameplayDebuggerInputConfigCustomization : public [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization)  

Variables

Type Name Description
FText CachedHeader  
TSharedPtr< IPr... ConfigNameProp  
TSharedPtr< IPr... KeyProp  
TSharedPtr< IPr... ModAltProp  
TSharedPtr< IPr... ModCmdProp  
TSharedPtr< IPr... ModCtrlProp  
TSharedPtr< IPr... ModShiftProp  

Functions

Type Name Description
FText GetHeaderDesc ()  
TSharedRef< ... MakeInstance ()  
void OnChildValueChanged ()  

Overridden from IPropertyTypeCustomization

Type Name Description
void CustomizeChildren ( TSharedRef< class IPropertyHandle >..., IDetailChildrenBuilder& ChildBuild..., IPropertyTypeCustomizationUtils& C... ) Called when the children of the property should be customized or extra rows added
void CustomizeHeader ( TSharedRef< class IPropertyHandle >..., FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& C... ) Called when the header of the property (the row in the details panel where the property is shown) If nothing is added to the row, the header is not displayed

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