FBlueprintActionMenuUtils::MakePaletteMenu

A centralized utility function for constructing blueprint palette menus.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintActionMenuUtils

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuUtils.h
Include #include "BlueprintActionMenuUtils.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintActionMenuUtils.cpp
static void MakePaletteMenu
(
    [FBlueprintActionContext](API\Editor\BlueprintGraph\FBlueprintActionContext) const & Context,
    [UClass](API\Runtime\CoreUObject\UObject\UClass) * FilterClass,
    [FBlueprintActionMenuBuilder](API\Editor\Kismet\FBlueprintActionMenuBuilder) & MenuOut
)

Remarks

A centralized utility function for constructing blueprint palette menus. Rolls the supplied Context and FilterClass into a filter that's used to construct the palette.

Parameters

Name Description
Context Contains the blueprint that the palette is for.
FilterClass If not null, then this specifies the class whose members we want listed (and nothing else).
MenuOut The structure that will be populated with palette menu items.

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