FAdaptiveTessellator

Unreal Engine C++ API Reference > Developer > NaniteUtilities

References

   
Module NaniteUtilities
Header /Engine/Source/Developer/NaniteUtilities/Public/AdaptiveTessellator.h
Include #include "AdaptiveTessellator.h"

Syntax

class FAdaptiveTessellator  

Variables

Type Name Description
TArray< int32 > AdjEdges  
TArray< FVector... Displacements  
TArray< uint32 ... FindRequests  
FDispFunc GetDisplacement  
FBoundsFunc GetErrorBounds  
TArray< uint32 ... Indexes  
TArray< int32 >... MaterialIndexes  
std::atomic< ui... NumSplits  
float SampleRate  
TArray< uint32 ... SplitRequests  
float TargetError  
TArray< FTriang... Triangles  
TArray< FLerpVe... Verts  

Constructors

Type Name Description
  FAdaptiveTessellator ( TArray< FLerpVert >& InVerts, TArray< uint32 >& InIndexes, TArray< int32 >& InMaterialIndexes, float InTargetError, float InSampleRate, bool bCrackFree, FDispFunc InGetDisplacement, FBoundsFunc InGetErrorBounds )  

Functions

Type Name Description
void AddFindRequest ( uint32 TriIndex )  
bool CouldFlipEdge ( uint32 EdgeIndex )  
void FindSplit ( uint32 TriIndex )  
void FindSplitBVH ( uint32 TriIndex )  
FVector3f GetTriNormal ( uint32 TriIndex )  
void LinkEdge ( int32 EdgeIndex0, int32 EdgeIndex1 )  
void RemoveSplitRequest ( uint32 TriIndex )  
void SplitTriangle ( uint32 TriIndex )  
void TryDelaunayFlip ( uint32 EdgeIndex )  

Classes

Type Name Description
Protected struct FTriangle  

Typedefs

Name Description
FBoundsFunc  
FDispFunc  

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