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Unreal Engine C++ API Reference > Editor > MaterialEditor > UMaterialEditingLibrary
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h |
Include | #include "MaterialEditingLibrary.h" |
Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp |
static bool GetInputNodeOutputNameForMaterialExpression ( [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * MaterialExpression, [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * InputNode, [FString](API\Runtime\Core\Containers\FString) & OutputName )
Remarks
Get the output name of input node connected to MaterialExpression from an active material editor