Navigation
Unreal Engine C++ API Reference > Developer > Localization
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/PortableObjectPipeline.h |
Include | #include "PortableObjectPipeline.h" |
Source | /Engine/Source/Developer/Localization/Private/PortableObjectPipeline.cpp |
namespace PortableObjectPipeline
{
void PortableObjectPipeline::PopulateBasicPOFileEntry
(
[FPortableObjectEntry](API\Developer\Localization\FPortableObjectEntry) & POEntry,
const [FString](API\Runtime\Core\Containers\FString) & InNamespace,
const [FString](API\Runtime\Core\Containers\FString) & InKey,
const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FLocMetadataObject](API\Runtime\Core\Internationalization\FLocMetadataObject) > & InKeyMetaData,
const [FString](API\Runtime\Core\Containers\FString) & InSourceString,
const [FString](API\Runtime\Core\Containers\FString) & InTranslation,
const [ELocalizedTextCollapseMode](API\Developer\Localization\ELocalizedTextCollapseMode) InTextCollapseMode,
const [EPortableObjectFormat](API\Developer\Localization\EPortableObjectFormat) InPOFormat
)
}
Remarks
Populate the basic data (msgctxt, msgid, msgstr) within a PO entry