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Unreal Engine C++ API Reference > Editor > EditorWidgets > IEditableTextProperty
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h |
Include | #include "STextPropertyEditableTextBox.h" |
bool IsValidText ( const [FText](API\Runtime\Core\Internationalization\FText) & InText, [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMsg ) const
Remarks
Check to see if the given text is valid to use