UAnimationModifier::GetAssetRegistryTagsForAppliedModifiersFromSkeleton

Get Asset Registry tags for applied modifiers from _skeleton_

Unreal Engine C++ API Reference > Editor > AnimationModifiers > UAnimationModifier

References

   
Module AnimationModifiers
Header /Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
Include #include "AnimationModifier.h"
Source /Engine/Source/Editor/AnimationModifiers/Private/AnimationModifier.cpp
static void GetAssetRegistryTagsForAppliedModifiersFromSkeleton
(
    const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object,
    [TArray](API\Runtime\Core\Containers\TArray)< [UObject::FAssetRegistryTag](API\Runtime\CoreUObject\UObject\UObject\FAssetRegistryTag) > & OutTags
)

Remarks

Get Asset Registry tags for applied modifiers from skeleton

Parameters

Name Description
OutTags AnimationModifiers = PATH%=REVISION%;...

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