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Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTypeActions
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h |
Include | #include "IAssetTypeActions.h" |
virtual bool IsAssetDefinitionInDisguise() const
Remarks
Returns if this is actually just an UAssetDefinition. Which doesn't exist in this module. UAssetDefinition is replacing IAssetTypeActions, but for now we generate fake IAssetTypeActions that are secretly AssetDefinitions