Navigation
Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel > SNode
- SNodePanel::SNode::MoveTo()
- SRigVMGraphNodeKnot::MoveTo()
- SRigVMGraphNodeComment::MoveTo()
- SRigVMGraphNode::MoveTo()
- SGraphNodeComment::MoveTo()
- SRigVMGraphNodeComment::MoveTo()
- SGraphNode::MoveTo()
- SRigVMGraphNodeKnot::MoveTo()
- SRigVMGraphNodeComment::MoveTo()
- SRigVMGraphNode::MoveTo()
- SGraphNodeComment::MoveTo()
- SRigVMGraphNodeComment::MoveTo()
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
Include | #include "SNodePanel.h" |
virtual void MoveTo
&40;
const FVector2D & NewPosition,
FNodeSet & NodeFilter,
bool bMarkDirty
&41;
Parameters
Name | Description |
---|---|
NewPosition | The Node should be relocated to this position in the graph panel |
NodeFilter | Set of nodes to prevent movement on, after moving successfully a node is added to this set. |
bMarkDirty | If we should mark nodes as dirty on move |