IBlutilityModule::IsEditorUtilityBlueprint

Returns if the blueprint is an editor utility blueprint or widget

Unreal Engine C++ API Reference > Editor > Blutility > IBlutilityModule

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Public/IBlutilityModule.h
Include #include "IBlutilityModule.h"
bool IsEditorUtilityBlueprint
(
    const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint
) const

Remarks

Returns if the blueprint is an editor utility blueprint or widget


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