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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor
Inheritance Hierarchy
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Public/IBehaviorTreeEditor.h |
Include | #include "IBehaviorTreeEditor.h" |
Syntax
class IBehaviorTreeEditor : public [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowCentricApplication)
Remarks
BT Editor public interface
Functions
Type | Name | Description |
---|---|---|
void | DoubleClickNode ( UEdGraphNode* Node ) | |
UEdGraphNode... | FindInjectedNode ( int32 Index ) | |
void | FocusAttentionOnNode ( UEdGraphNode* Node ) | |
void | InitializeDebuggerState ( FBehaviorTreeDebugger* ParentD... ) |