UAnimationBlueprintLibrary::IsValidTime

Checks whether or not the given Time Value lies within the given Animation Sequence's Length

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Include #include "AnimationBlueprintLibrary.h"
Source /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp
static void IsValidTime
(
    const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase,
    const float Time,
    bool & IsValid
)

Remarks

Checks whether or not the given Time Value lies within the given Animation Sequence's Length


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