UK2Node_CallMaterialParameterCollectionFunction

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallMaterialParameterCollectionFunction.h
Include #include "K2Node_CallMaterialParameterCollectionFunction.h"

Syntax

class UK2Node_CallMaterialParameterCollectionFunction : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction)  

Constructors

Type Name Description
  UK2Node_CallMaterialParameterCollectionFunction ( const FObjectInitializer& ObjectIn... )  

Overridden from UK2Node

Type Name Description
void PreloadRequiredAssets () Called before compilation begins, giving a blueprint time to force the linker to load data

Overridden from UEdGraphNode

Type Name Description
void PinDefaultValueChanged ( UEdGraphPin* Pin ) Called when the DefaultValue of one of the pins of this node is changed in the editor
void ValidateNodeDuringCompilation ( FCompilerResultsLog& MessageLog ) Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

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