Navigation
Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorOutlinerSettings
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h |
Include | #include "LevelEditorOutlinerSettings.h" |
Syntax
static const [FString](API\Runtime\Core\Containers\FString) UnsavedAssetsFilterName;