FAssetEditorModeUILayer::SetSecondaryModeToolbarName

Called by the Toolkit Host to set the name of the ModeToolbar this mode will extend

Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits > FAssetEditorModeUILayer

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
Include #include "Toolkits/AssetEditorModeUILayer.h"
Source /Engine/Source/Editor/EditorFramework/Private/Toolkits/AssetEditorModeUILayer.cpp
virtual void SetSecondaryModeToolbarName
(
    [FName](API\Runtime\Core\UObject\FName) InName
)

Remarks

Called by the Toolkit Host to set the name of the ModeToolbar this mode will extend


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library