FLODUtilities::UpdateAlternateSkinWeights

This function apply the skinning weights from asource skeletal mesh to the destination skeletal mesh.

Unreal Engine C++ API Reference > Developer > SkeletalMeshUtilitiesCommon > FLODUtilities > UpdateAlternateSkinWeights

References

   
Module SkeletalMeshUtilitiesCommon
Header /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Include #include "LODUtilities.h"
Source /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp
static bool UpdateAlternateSkinWeights
(
    [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMeshDest,
    const [FName](API\Runtime\Core\UObject\FName) & ProfileNameDest,
    [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMeshSrc,
    int32 LODIndexDest,
    int32 LODIndexSrc,
    const [IMeshUtilities::MeshBuildOptions](API\Developer\MeshUtilities\IMeshUtilities\MeshBuildOptions) & Options
)

Remarks

This function apply the skinning weights from asource skeletal mesh to the destination skeletal mesh. The Destination will receive the weights has the alternate weights. We extract the imported skinning weight data from the SkeletalMeshSrc and we save the imported raw data into the destination mesh. Then we call UpdateAlternateSkinWeights without the SkeletalMeshSrc

Parameters

Name Description
SkeletalMeshDest The skeletal mesh that will receive the alternate skinning weights.
SkeletalMeshSrc The skeletal mesh that contain the alternate skinning weights.
LODIndexDest the destination LOD
LODIndexSrc the Source LOD index

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