FFunctionsList

A single operator can have multiple functions associated with it; usually for handling different types (int*int, vs. int*vector), hence this array.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FTypePromotion

Type

typedef [TArray](API\Runtime\Core\Containers\TArray)< [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * > FFunctionsList  

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Include #include "BlueprintTypePromotion.h"

Remarks

A single operator can have multiple functions associated with it; usually for handling different types (int*int, vs. int*vector), hence this array. This is the same implementation style as the Math Expression node.


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