Navigation
Unreal Engine C++ API Reference > Developer > LogVisualizer > FVisualLoggerFilters
References
Module | LogVisualizer |
Header | /Engine/Source/Developer/LogVisualizer/Public/LogVisualizerSettings.h |
Include | #include "LogVisualizerSettings.h" |
Source | /Engine/Source/Developer/LogVisualizer/Private/LogVisualizerSettings.cpp |
bool MatchCategoryFilters ( [FString](API\Runtime\Core\Containers\FString) String, [ELogVerbosity::Type](API\Runtime\Core\Logging\ELogVerbosity__Type) Verbosity )
whether given String represents a log category we allow to be displayed at given Verbosity