FLevelEditorModule::GetFirstActiveViewport

Gets the first active viewport of all the viewports.

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Include #include "LevelEditor.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IAssetViewport](API\Editor\UnrealEd\IAssetViewport) > GetFirstActiveViewport()  

Remarks

Gets the first active viewport of all the viewports.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library