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Unreal Engine C++ API Reference > Developer > TextureBuild
Inheritance Hierarchy
References
Module | TextureBuild |
Header | /Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h |
Include | #include "TextureBuildFunction.h" |
Syntax
class FTextureBuildFunction : public [UE::DerivedData::IBuildFunction](API\Developer\DerivedDataCache\IBuildFunction)
Functions
Type | Name | Description |
---|---|---|
void | GetVersion ( UE::DerivedData::FBuildVersionBuild..., ITextureFormat*& OutTextureFor... ) |
Overridden from IBuildFunction
Type | Name | Description |
---|---|---|
void | Build ( UE::DerivedData::FBuildContext& Co... ) | Build the output for the input in the build context. |
void | Configure ( UE::DerivedData::FBuildConfigContex... ) | Configure the build based on its constants. |
FGuid | GetVersion () | Returns the version of the build function, which must change when the function changes. |