UK2Node_TunnelBoundary

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_TunnelBoundary.h
Include #include "K2Node_TunnelBoundary.h"

Syntax

class UK2Node_TunnelBoundary : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)  

Variables

Type Name Description
FName BaseName Base Name
ETunnelBoundary... TunnelBoundaryType Node Type

Constructors

Type Name Description
  UK2Node_TunnelBoundary ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
ETunnelBound... GetTunnelBoundaryType () Returns the type of tunnel boundary this node is
void SetNodeAttributes ( const UK2Node_Tunnel* SourceNo... ) Set node attributes based on the tunnel source node

Overridden from UK2Node

Type Name Description
FNodeHandlin... CreateNodeHandler ( FKismetCompilerContext& CompilerCo... )  
int32 GetNodeRefreshPriority ()  

Overridden from UEdGraphNode

Type Name Description
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar

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