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Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource
- UContentBrowserDataSource::CreateFolder()
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h |
Include | #include "ContentBrowserDataSource.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp |
virtual bool CreateFolder ( const [FName](API\Runtime\Core\UObject\FName) InPath, [FContentBrowserItemDataTemporaryContext](API\Editor\ContentBrowserData\FContentBrowserItemDataTemporary-) & OutPendingItem )
Remarks
Attempt to begin the process of asynchronously creating a folder at the given virtual path, populating a temporary item that can be finalized or canceled by the user. True if the pending folder was created, false otherwise.
Parameters
Name | Description |
---|---|
InPath | The initial virtual path of the folder that is being created. |
OutPendingItem | Temporary item context to fill with information about the pending folder item. |