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Unreal Engine C++ API Reference > Editor > AddContentDialog
Inheritance Hierarchy
- IContentSource
References
Module | AddContentDialog |
Header | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h |
Include | #include "FeaturePackContentSource.h" |
Syntax
class FFeaturePackContentSource : public IContentSource
Remarks
A content source which represents a content upack.
Variables
Constructors
Type | Name | Description |
---|---|---|
FFeaturePackContentSource () | ||
FFeaturePackContentSource ( FString InFeaturePackPath ) |
Destructors
Type | Name | Description |
---|---|---|
~FFeaturePackContentSource () |
Functions
Type | Name | Description |
---|---|---|
void | BuildListOfAdditionalFiles ( TArray< FString >& AdditionalFileS..., TArray< FString >& FileList, bool& bContainsSourceFiles ) | |
void | CopyAdditionalFilesToFolder ( const FString& DestinationFolder, TArray< FString >& FilesCopied, bool& bHasSourceFiles, FString InGameFolder ) | Copies the list of files specified in 'AdditionFilesToInclude' section in the config.ini of the feature pack. |
bool | GetAdditionalFilesForPack ( TArray< FString >& FileList, bool& bContainsSource ) | Returns a list of additional files (including the path) as specified in the config file if one exists in the pack file. |
const TArray... | GetCategories () | Gets the category for the content source. |
const FStrin... | GetClassTypesUsed () | Gets the class types used in this pack. |
const FStrin... | GetFocusAssetName () | |
TSharedPtr< ... | GetIconData () | Gets the image data for the icon which should represent the content source in the UI. |
const FStrin... | GetIdent () | Gets the identity of the content. |
const TArray... | GetLocalizedAssetTypes () | Gets the asset types used in this pack. |
const TArray... | GetLocalizedDescriptions () | Gets the description of the content source as an array or localized strings. |
const TArray... | GetLocalizedNames () | Gets the name of the content source as an array of localized strings. |
const TArray... | GetScreenshotData () | Gets an array or image data for screenshots for the content source. |
const FStrin... | GetSortKey () | Gets the category for the content source. |
void | ImportPendingPacks () | |
void | InsertAdditionalFeaturePacks () | |
bool | InsertAdditionalResources ( TArray< FFeaturePackLevelSet > InAd..., EFeaturePackDetailLevel RequiredLev..., const FString& InDestinationFolder, TArray< FString >& InFilesCopied ) | |
bool | InstallToProject ( FString InstallPath ) | Installs the content in the content source to the specific path. |
bool | IsDataValid () | Is the data in this content valid. |