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Unreal Engine C++ API Reference > Developer > NaniteUtilities > FAdaptiveTessellator
References
Module | NaniteUtilities |
Header | /Engine/Source/Developer/NaniteUtilities/Public/AdaptiveTessellator.h |
Include | #include "AdaptiveTessellator.h" |
Source | /Engine/Source/Developer/NaniteUtilities/Private/AdaptiveTessellator.cpp |
FAdaptiveTessellator ( [TArray](API\Runtime\Core\Containers\TArray)< [FLerpVert](API\Developer\NaniteUtilities\FLerpVert) > & InVerts, [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InIndexes, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & InMaterialIndexes, float InTargetError, float InSampleRate, bool bCrackFree, [FDispFunc](API\Runtime\Core\GenericPlatform\TFunctionRef) InGetDisplacement, [FBoundsFunc](API\Runtime\Core\GenericPlatform\TFunctionRef) InGetErrorBounds )