FSplineComponentVisualizer::HandleSnapTo

Pass snap input to active visualizer

Unreal Engine C++ API Reference > Editor > ComponentVisualizers > FSplineComponentVisualizer

References

   
Module ComponentVisualizers
Header /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Include #include "SplineComponentVisualizer.h"
Source /Engine/Source/Editor/ComponentVisualizers/Private/SplineComponentVisualizer.cpp
virtual bool HandleSnapTo
(
    const bool bInAlign,
    const bool bInUseLineTrace,
    const bool bInUseBounds,
    const bool bInUsePivot,
    [AActor](API\Runtime\Engine\GameFramework\AActor) * InDestination
)

Remarks

Pass snap input to active visualizer


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