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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
static void MoveNodesToGraph ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & SourceNodes, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * DestinationGraph, [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & OutExpandedNodes, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) ** OutEntry, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) ** OutResult, const bool bIsCollapsedGraph )
Remarks
Move every node from the source graph to the destination graph. Add Each node that is moved to the OutExpandedNodes set. If the source graph is a function graph, keep track of the entry and result nodes in the given Out Parameters.
Parameters
Name | Description |
---|---|
SourceNodes | Nodes to move |
DestinationGraph | Graph to move nodes to |
OutExpandedNodes | Set of each node that was moved from the source to destination graph |
OutEntry | Pointer to the function entry node |
OutResult | Pointer to the function result node |
bIsCollapsedGraph | Whether or not the source graph is collapsed |