FSCSEditorTreeNodeSeparator::AddFilteredComponentType

If the given type matches the tree view filter, the separator will also be flagged for filtration.

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNodeSeparator

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
void AddFilteredComponentType
(
    const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > & InFilteredType
)

Remarks

If the given type matches the tree view filter, the separator will also be flagged for filtration.


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