Nanite::ApproxNumTris

A,b,c are tessellation factors for each edge

Unreal Engine C++ API Reference > Developer > NaniteUtilities

References

   
Module NaniteUtilities
Header /Engine/Source/Developer/NaniteUtilities/Public/TriangleUtil.h
Include #include "TriangleUtil.h"
namespace Nanite
{
    int32 Nanite::ApproxNumTris
    (
        int32 a,
        int32 b,
        int32 c
    )
}

Remarks

A,b,c are tessellation factors for each edge


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