Navigation
Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels > FTimingEventFilterByEventType > FilterEvent
References
Module | TraceInsights |
Header | /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/TimingEvent.h |
Include | #include "Insights/ViewModels/TimingEvent.h" |
virtual bool FilterEvent ( const [ITimingEvent](API\Developer\TraceInsights\Insights\ViewModels\ITimingEvent) & InEvent ) const
Remarks
Returns true if the timing event passes the filter.