const IAudio... |
FindAudioFormat ( FName Name ) |
Finds an audio format with the specified name. |
const IPhysX... |
FindPhysXCooking ( FName Name ) |
Finds a PhysX format with the specified name. |
const IShade... |
FindShaderFormat ( FName Name ) |
Finds a shader format with the specified name. |
ITargetDevic... |
FindTargetDevice ( const FTargetDeviceId& DeviceId ) |
Finds a target device by identifier. |
ITargetPlatf... |
FindTargetPlatform ( FStringView Name ) |
Finds a target platform by name. |
ITargetPlatf... |
FindTargetPlatform ( FName Name ) |
Finds a target platform by name. |
ITargetPlatf... |
FindTargetPlatform ( const TCHAR* Name ) |
Finds a target platform by name. |
ITargetPlatf... |
FindTargetPlatformWithSupport ( FName SupportType, FName RequiredSupportedValue ) |
Finds a target platform by looking for one that supports a given value for a generic type of support |
const ITextu... |
FindTextureFormat ( FName Name ) |
Finds a texture format with the specified name. |
const TArray... |
GetActiveTargetPlatforms () |
Return the list of the ITargetPlatforms that we want to build data for. |
const TArray... |
GetAudioFormats () |
Returns the list of all IAudioFormats that were located in DLLs. |
FOnTargetPla... |
GetOnTargetPlatformsInvalidatedDelegate () |
A callback that holders of ITargetPlatform* must subscribe to to be notified of when the ITargetPlatform* has been invalidated and should be requeried from e.g. FindTargetPlatform |
const TArray... |
GetPhysXCooking () |
Returns the list of all IPhysXCooking that were located in DLLs. |
ITargetPlatf... |
GetRunningTargetPlatform () |
Returns the target platform that is currently running. |
const TArray... |
GetShaderFormats () |
Returns the list of all ITextureFormats that were located in DLLs. |
const TArray... |
GetTargetPlatforms () |
Returns the list of all ITargetPlatforms that were located in DLLs. |
const TArray... |
GetTextureFormats () |
Returns the list of all ITextureFormats that were located in DLLs. |
bool |
HasInitErrors ( FString* OutErrorMessages ) |
Determine if there were errors during the initialization of the platform manager. |
void |
Invalidate () |
Invalidates the target platform module. |
bool |
RestrictFormatsToRuntimeOnly () |
Checks whether we should only build formats that are actually required for use by the runtime. |
uint32 |
ShaderFormatVersion ( FName Name ) |
Gets the shader format version for the specified shader. |
bool |
UpdateAfterSDKInstall ( FName TargetPlatformName ) |
After installing an SDK with Turnkey, this will refresh the TargetPlatform, find devices, etc |
bool |
UpdatePlatformEnvironment ( const FString& PlatformName, TArray< FString >& Keys, TArray< FString >& Values ) |
Allows changes to environment for a given platform |