IMaterialBakingModule::BakeMaterials

Bakes out material properties according to extended MaterialSettings using MeshSettings and stores the output in Output

Unreal Engine C++ API Reference > Developer > MaterialBaking > IMaterialBakingModule > BakeMaterials

References

   
Module MaterialBaking
Header /Engine/Source/Developer/MaterialBaking/Public/IMaterialBakingModule.h
Include #include "IMaterialBakingModule.h"
void BakeMaterials
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [FMaterialDataEx](API\Developer\MaterialBaking\FMaterialDataEx) * > & MaterialSettings,
    const [TArray](API\Runtime\Core\Containers\TArray)< [FMeshData](API\Developer\MaterialBaking\FMeshData) * > & MeshSettings,
    [FBakeOutputEx](API\Developer\MaterialBaking\FBakeOutputEx) & Output
)

Remarks

Bakes out material properties according to extended MaterialSettings using MeshSettings and stores the output in Output


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