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Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode
- FSCSEditorTreeNode::GetSCSNode()
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
virtual [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * GetSCSNode() const
The SCS node that is represented by this object, or NULL if there is no associated SCS node.