FBlueprintEditor::OnSelectedNodesChangedImpl

Called when the selection changes in the GraphEditor

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

  • FBlueprintEditor::OnSelectedNodesChangedImpl()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
virtual void OnSelectedNodesChangedImpl
(
    const [TSet](API\Runtime\Core\Containers\TSet)< class [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & NewSelection
)

Remarks

Called when the selection changes in the GraphEditor


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