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Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelViewportLayout
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelViewportLayout.h |
Include | #include "LevelViewportLayout.h" |
Source | /Engine/Source/Editor/LevelEditor/Private/LevelViewportLayout.cpp |
void SaveCommonLayoutString ( const [FString](API\Runtime\Core\Containers\FString) & SpecificLayoutString ) const
Remarks
Called in SaveConfig() functions for derived types of layout to save values common to all types