Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_MacroInstance
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h |
Include | #include "K2Node_MacroInstance.h" |
virtual bool CanCreateUserDefinedPin ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InPinType, EEdGraphPinDirection InDesiredDirection, [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMessage )
Remarks
Queries if a user defined pin of the passed type can be constructed on this node. Node will return false by default and must opt into this functionality TRUE if a user defined pin can be constructed
Parameters
Name | Description |
---|---|
InPinType | The type info for the pin to create |
OutErrorMessage | Only filled with an error if there is pin add support but there is an error with the pin type |