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Unreal Engine C++ API Reference > Developer > DesktopWidgets > Widgets > Input > SFilePathPicker
Inheritance Hierarchy
References
Module | DesktopWidgets |
Header | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SFilePathPicker.h |
Include | #include "Widgets/Input/SFilePathPicker.h" |
Syntax
struct FArguments : public [TSlateBaseNamedArgs< SFilePathPicker >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
Constructors
Type | Name | Description |
---|---|---|
FArguments () |
Functions
Type | Name | Description |
---|---|---|
WidgetArgsTy... | BrowseButtonImage ( const TAttribute< const FSlateBrush... ) | Browse button image resource. |
WidgetArgsTy... | BrowseButtonStyle ( const FButtonStyle* InArg ) | Browse button visual style. |
WidgetArgsTy... | BrowseButtonToolTip ( const TAttribute< FText >& InAttri... ) | Browse button tool tip text. |
WidgetArgsTy... | BrowseDirectory ( const TAttribute< FString >& InAtt... ) | The directory to browse by default |
WidgetArgsTy... | BrowseTitle ( const TAttribute< FText >& InAttri... ) | Title for the browse dialog window. |
WidgetArgsTy... | DialogReturnsFullPath ( const TAttribute< bool >& InAttrib... ) | Whether the path returned by the dialog should be converted from relative to full |
WidgetArgsTy... | FilePath ( const TAttribute< FString >& InAtt... ) | The currently selected file path. |
WidgetArgsTy... | FileTypeFilter ( const TAttribute< FString >& InAtt... ) | File type filter string. |
WidgetArgsTy... | Font ( const TAttribute< FSlateFontInfo > ... ) | Font color and opacity of the path text box. |
WidgetArgsTy... | IsReadOnly ( const TAttribute< bool >& InAttrib... ) | Whether the path text box can be modified by the user. |
WidgetArgsTy... | OnPathPicked ( const FOnPathPicked& InDelegate ) | Called when a file path has been picked. |
Typedefs
Name | Description |
---|---|
WidgetArgsType |