MeshPaintHelpers::ApplyVertexColorsToAllLODs

Applies the vertex colors found in LOD level 0 to all contained LOD levels in the SkeletalMeshComponent

Unreal Engine C++ API Reference > Editor > MeshPaint > MeshPaintHelpers > ApplyVertexColorsToAllLODs

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Include #include "MeshPaintHelpers.h"
Source /Engine/Source/Editor/MeshPaint/Private/MeshPaintHelpers.cpp
static void ApplyVertexColorsToAllLODs
(
    [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) & GeometryInfo,
    [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent
)

Remarks

Applies the vertex colors found in LOD level 0 to all contained LOD levels in the SkeletalMeshComponent


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library