UContentBrowserAssetContextMenuContext::GetSelectedAssetSoftObjects

Get the selected assets as an array of SoftObjectPtr's.

Unreal Engine C++ API Reference > Editor > ContentBrowser > UContentBrowserAssetContextMenuContext

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/ContentBrowserMenuContexts.h
Include #include "ContentBrowserMenuContexts.h"
template<typename ExpectedAssetType>
[TArray](API\Runtime\Core\Containers\TArray)< [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< ExpectedAssetType > > GetSelectedAssetSoftObjects
(
    EIncludeSubclasses IncludeSubclasses
) const

Remarks

Get the selected assets as an array of SoftObjectPtr's.


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