FCurveEditor::IsToolActive

Returns true of the specified tool is currently active.

Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveEditor

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/CurveEditor.h
Include #include "CurveEditor.h"
Source /Engine/Source/Editor/CurveEditor/Private/CurveEditor.cpp
bool IsToolActive
(
    const [FCurveEditorToolID](API\Editor\CurveEditor\FCurveEditorToolID) InToolID
) const

Remarks

Returns true of the specified tool is currently active.


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