UK2Node_ConstructObjectFromClass::UseWorldContext

Returns if the node uses World Object Context input

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_ConstructObjectFromClass

  • UK2Node_ConstructObjectFromClass::UseWorldContext()

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h
Include #include "K2Node_ConstructObjectFromClass.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_ConstructObjectFromClass.cpp
virtual bool UseWorldContext() const

Remarks

Returns if the node uses World Object Context input


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