SyncBrowserToAssets

Overload list

Unreal Engine C++ API Reference > Editor > ContentBrowser > IContentBrowserSingleton

  Type Name Description
Public function void

SyncBrowserToAssets ( const TArray< struct FAssetData >& AssetDataList,
bool bAllowLockedBrowsers,
bool bFocusContentBrowser,
const FName& InstanceName,
bool bNewSpawnBrowser
)

Selects the supplied assets in the primary content browser.
Public function void

SyncBrowserToAssets ( const TArray< UObject* >& AssetList,
bool bAllowLockedBrowsers,
bool bFocusContentBrowser,
const FName& InstanceName,
bool bNewSpawnBrowser
)

Selects the supplied assets in the primary content browser.

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