UEditorUtilitySubsystem::SpawnAndRegisterTabAndGetID

Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilitySubsystem

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
Include #include "EditorUtilitySubsystem.h"
Source /Engine/Source/Editor/Blutility/Private/EditorUtilitySubsystem.cpp
[UEditorUtilityWidget](API\Editor\Blutility\UEditorUtilityWidget) * SpawnAndRegisterTabAndGetID
(
    class [UEditorUtilityWidgetBlueprint](API\Editor\Blutility\UEditorUtilityWidgetBlueprint) * InBlueprint,
    [FName](API\Runtime\Core\UObject\FName) & NewTabID
)

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