FTargetPlatformBase::AddDependencySCArrayHelper

Helper method to fill a dependencies array for the shader compiler with absolute paths, passing a relative path to the Engine as the parameter.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Common > FTargetPlatformBase

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h
Include #include "Common/TargetPlatformBase.h"
static void AddDependencySCArrayHelper
(
    [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutDependencies,
    const [FString](API\Runtime\Core\Containers\FString) & DependencyRelativePath
)

Remarks

Helper method to fill a dependencies array for the shader compiler with absolute paths, passing a relative path to the Engine as the parameter.


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