FSCSEditorTreeNode::FindComponentInstanceInActor

Finds the component instance represented by this node contained within a given Actor instance.

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
virtual [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * FindComponentInstanceInActor
(
    const [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor
) const

Remarks

Finds the component instance represented by this node contained within a given Actor instance. The component instance represented by this node and contained within the given Actor instance, or NULL if not found.

Parameters

Name Description
InActor The Actor instance to use as the container object for finding the component instance.

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