FUploadLocalizationTargetFile

Operation used to upload a localization file to a localization service

Unreal Engine C++ API Reference > Developer > LocalizationService

Inheritance Hierarchy

References

   
Module LocalizationService
Header /Engine/Source/Developer/LocalizationService/Public/LocalizationServiceOperations.h
Include #include "LocalizationServiceOperations.h"

Syntax

class FUploadLocalizationTargetFile : public [ILocalizationServiceOperation](API\Developer\LocalizationService\ILocalizationServiceOperation)  

Remarks

Operation used to upload a localization file to a localization service

Variables

Type Name Description
bool bPreserveAllText Ask the translations service to keep all text, even if not present in the current upload file.
FString InLocale The locale (culture code, for example "fr" or "en-us" or "ja-jp") to download the translations for
FString InRelativeInputFilePathAndName The path and name to the file to upload, relative to project directory
FGuid InTargetGuid The GUID of the Localization Target
FText OutErrorText Place to easily store and access error message

Constructors

Type Name Description
  FUploadLocalizationTargetFile ()  

Functions

Type Name Description
FString GetInLocale ()  
const FStrin... GetInRelativeInputFilePathAndName ()  
const FGuid ... GetInTargetGuid ()  
FText GetOutErrorText ()  
bool GetPreserveAllText ()  
void SetInLocale ( FString NewLocale )  
void SetInRelativeInputFilePathAndName ( const FString& NewInRelativeInputF... )  
void SetInTargetGuid ( const FGuid& NewInTargetGuid )  
void SetOutErrorText ( const FText& NewOutErrorText )  
void SetPreserveAllText ( bool NewPreserveAllText )  

Overridden from ILocalizationServiceOperation

Type Name Description
FText GetInProgressString () Get the string to display when this operation is in progress
FName GetName () Get the name of this operation, used as a unique identifier

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