FBlueprintActionFilter::IsFiltered

Query to check and see if the specified action gets filtered out by this (and any and'd/or'd filters).

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionFilter

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
Include #include "BlueprintActionFilter.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionFilter.cpp
bool IsFiltered
(
    [FBlueprintActionInfo](API\Editor\BlueprintGraph\FBlueprintActionInfo) & BlueprintAction
)

Remarks

Query to check and see if the specified action gets filtered out by this (and any and'd/or'd filters). NOT marked const to keep FIsFilteredDelegates from recursively calling. False if the action passes the filter, otherwise false (the action got filtered out).

Parameters

Name Description
BlueprintAction The node-spawner you wish to test.

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