IAsyncActionSequence::TypeChord

Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S

Unreal Engine C++ API Reference > Developer > AutomationDriver > IAsyncActionSequence > TypeChord

References

   
Module AutomationDriver
Header /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h
Include #include "IDriverSequence.h"
[IAsyncActionSequence](API\Developer\AutomationDriver\IAsyncActionSequence) & TypeChord
(
    const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IElementLocator](API\Developer\AutomationDriver\IElementLocator), ESPMode::ThreadSafe > & ElementLocator,
    [FKey](API\Runtime\InputCore\FKey) Key1,
    TCHAR Character
)

Remarks

Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library