IAssetTypeActions::OpenAssetEditor

Opens the asset editor for the specified objects.

Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTypeActions > OpenAssetEditor

  • IAssetTypeActions::OpenAssetEditor()

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Include #include "IAssetTypeActions.h"
void OpenAssetEditor
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects,
    const [EAssetTypeActivationOpenedMethod](API\Developer\AssetTools\EAssetTypeActivationOpenedMethod) OpenedMethod,
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > EditWithinLevelEditor
)

Remarks

Opens the asset editor for the specified objects. If EditWithinLevelEditor is valid, the world-centric editor will be used.


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