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Unreal Engine C++ API Reference > Developer > LocalizationService
Inheritance Hierarchy
References
Module | LocalizationService |
Header | /Engine/Source/Developer/LocalizationService/Public/LocalizationServiceOperations.h |
Include | #include "LocalizationServiceOperations.h" |
Syntax
class FUploadLocalizationTargetFile : public [ILocalizationServiceOperation](API\Developer\LocalizationService\ILocalizationServiceOperation)
Remarks
Operation used to upload a localization file to a localization service
Variables
Type | Name | Description |
---|---|---|
bool | bPreserveAllText | Ask the translations service to keep all text, even if not present in the current upload file. |
FString | InLocale | The locale (culture code, for example "fr" or "en-us" or "ja-jp") to download the translations for |
FString | InRelativeInputFilePathAndName | The path and name to the file to upload, relative to project directory |
FGuid | InTargetGuid | The GUID of the Localization Target |
FText | OutErrorText | Place to easily store and access error message |
Constructors
Type | Name | Description |
---|---|---|
FUploadLocalizationTargetFile () |
Functions
Type | Name | Description |
---|---|---|
FString | GetInLocale () | |
const FStrin... | GetInRelativeInputFilePathAndName () | |
const FGuid ... | GetInTargetGuid () | |
FText | GetOutErrorText () | |
bool | GetPreserveAllText () | |
void | SetInLocale ( FString NewLocale ) | |
void | SetInRelativeInputFilePathAndName ( const FString& NewInRelativeInputF... ) | |
void | SetInTargetGuid ( const FGuid& NewInTargetGuid ) | |
void | SetOutErrorText ( const FText& NewOutErrorText ) | |
void | SetPreserveAllText ( bool NewPreserveAllText ) |
Overridden from ILocalizationServiceOperation
Type | Name | Description |
---|---|---|
FText | GetInProgressString () | Get the string to display when this operation is in progress |
FName | GetName () | Get the name of this operation, used as a unique identifier |