UContentBrowserDataSource::GetItemPhysicalPath

Query the physical (on-disk) path of the given item.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource

  • UContentBrowserDataSource::GetItemPhysicalPath()

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h
Include #include "ContentBrowserDataSource.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp
virtual bool GetItemPhysicalPath
(
    const [FContentBrowserItemData](API\Editor\ContentBrowserData\FContentBrowserItemData) & InItem,
    [FString](API\Runtime\Core\Containers\FString) & OutDiskPath
)

Remarks

Query the physical (on-disk) path of the given item.

Not all items or data sources will map to an physical path (eg, some may be purely virtualized views of data that doesn't exist on disk). True if the physical path was found and the result filled, false otherwise.

Parameters

Name Description
InItem The item to query.
OutDiskPath The string to fill with the result.

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