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Unreal Engine C++ API Reference > Editor > GraphEditor > FSubstrateWidget
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SGraphSubstrateMaterial.h |
Include | #include "SGraphSubstrateMaterial.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/MaterialNodes/SGraphSubstrateMaterial.cpp |
static void GetPinColor ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SGraphPin](API\Editor\GraphEditor\SGraphPin) > & Out, const [UMaterialGraphNode](API\Editor\UnrealEd\MaterialGraph\UMaterialGraphNode) * InNode )