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Unreal Engine C++ API Reference > Editor > ContentBrowserData > FContentBrowserItemData > FContentBrowserItemData
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserItemData.h |
Include | #include "ContentBrowserItemData.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserItemData.cpp |
FContentBrowserItemData ( [UContentBrowserDataSource](API\Editor\ContentBrowserData\UContentBrowserDataSource) * InOwnerDataSource, EContentBrowserItemFlags InItemFlags, [FName](API\Runtime\Core\UObject\FName) InVirtualPath, [FName](API\Runtime\Core\UObject\FName) InItemName, [FText](API\Runtime\Core\Internationalization\FText) InDisplayNameOverride, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [IContentBrowserItemDataPayload](API\Editor\ContentBrowserData\IContentBrowserItemDataPayload) > InPayload )
Remarks
Create an internal Content Browser item.
Parameters
Name | Description |
---|---|
InOwnerDataSource | A pointer to the data source that manages the thing represented by this item. This is usually set, but may be null in rare circumstances (ie, creating a dummy placeholder item with no owner). |
InItemFlags | Flags denoting basic state information for this item instance. |
InVirtualPath | The complete virtual path that uniquely identifies this item within its owner data source (eg, "/MyRoot/MyFolder/MyFile"). |
InItemName | The leaf-name of this item (eg, "MyFile"). |
InDisplayNameOverride | The user-facing name of this item (eg, "MyFile"). This will be lazily set to InItemName if no override is provided. |
InPayload | Any data source defined payload data for this item. |