FEdGraphSchemaAction_K2AddEvent::EventHasAlreadyBeenPlaced

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FEdGraphSchemaAction_K2AddEvent

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Include #include "EdGraphSchema_K2_Actions.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2_Actions.cpp
bool EventHasAlreadyBeenPlaced
(
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) const * Blueprint,
    class [UK2Node_Event](API\Editor\BlueprintGraph\UK2Node_Event) const ** FoundEventOut
) const

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library