Nanite::Barycentric::LengthSquared

[ Schindler and Chen 2012, "Barycentric Coordinates in Olympiad Geometry" [https://web.evanchen.cc/handouts/bary/bary-full.pdf](https://web.evanchen.cc/handouts/bary/bary-full.pdf) ]

Unreal Engine C++ API Reference > Developer > NaniteUtilities

References

   
Module NaniteUtilities
Header /Engine/Source/Developer/NaniteUtilities/Public/TriangleUtil.h
Include #include "TriangleUtil.h"
namespace Nanite
{
    namespace Barycentric
    {
        float Nanite::Barycentric::LengthSquared
        (
            const FVector3f & Barycentrics0,
            const FVector3f & Barycentrics1,
            const FVector3f & EdgeLengthsSqr
        )
    }
}

Remarks

[ Schindler and Chen 2012, "Barycentric Coordinates in Olympiad Geometry" https://web.evanchen.cc/handouts/bary/bary-full.pdf ]


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