IEditableTextProperty::StaticStableTextId

Get the localization ID we should use for the given package, and the given text instance

Unreal Engine C++ API Reference > Editor > EditorWidgets > IEditableTextProperty > StaticStableTextId

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
Include #include "STextPropertyEditableTextBox.h"
Source /Engine/Source/Editor/EditorWidgets/Private/STextPropertyEditableTextBox.cpp
static void StaticStableTextId
(
    [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InPackage,
    const [ETextPropertyEditAction](API\Editor\EditorWidgets\IEditableTextProperty\ETextPropertyEditAction) InEditAction,
    const [FString](API\Runtime\Core\Containers\FString) & InTextSource,
    const [FString](API\Runtime\Core\Containers\FString) & InProposedNamespace,
    const [FString](API\Runtime\Core\Containers\FString) & InProposedKey,
    [FString](API\Runtime\Core\Containers\FString) & OutStableNamespace,
    [FString](API\Runtime\Core\Containers\FString) & OutStableKey
)

Remarks

Get the localization ID we should use for the given package, and the given text instance


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