ITargetDeviceSocket

Interface for target device sockets.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDeviceSocket.h
Include #include "Interfaces/ITargetDeviceSocket.h"

Syntax

class ITargetDeviceSocket  

Remarks

Interface for target device sockets.

This interface provides an abstraction for communicating with processes running on the target.

Destructors

Type Name Description
  ~ITargetDeviceSocket () Virtual destructor.

Functions

Type Name Description
bool Connected () Returns true if this socket is actually connected to another peer and is ready to send/receive data.
bool Receive ( void* Data, uint64 BytesToReceive ) Receive data from a connected process on the target device.
bool Send ( const void* Data, uint64 BytesToSend ) Send data to a connected process on the target device.

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