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Unreal Engine C++ API Reference > Editor > KismetWidgets > SPinTypeSelector
References
Module | KismetWidgets |
Header | /Engine/Source/Editor/KismetWidgets/Public/SPinTypeSelector.h |
Include | #include "SPinTypeSelector.h" |
Source | /Engine/Source/Editor/KismetWidgets/Private/SPinTypeSelector.cpp |
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetAllowedObjectTypes ( FPinTypeTreeItem InItem, bool bForSecondaryType )
Remarks
Gets the allowable object types for an tree item, used for building the sub-menu