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Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource
- UContentBrowserDataSource::IsFolderVisible()
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h |
Include | #include "ContentBrowserDataSource.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp |
virtual bool IsFolderVisible ( const [FName](API\Runtime\Core\UObject\FName) InPath, const EContentBrowserIsFolderVisibleFlags InFlags )
Remarks
Query whether the given virtual folder should be visible in the UI.
This function must be able to answer the question quickly or not at all (and assume visible). It must not block doing something like a file system scan.