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Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel > SNode
- SNodePanel::SNode::GetObjectBeingDisplayed()
- SGraphNode::GetObjectBeingDisplayed()
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
Include | #include "SNodePanel.h" |
virtual UObject &42; GetObjectBeingDisplayed&40;&41; const
The backing object, used as a unique identifier in the selection set, etc...