SPinTypeSelector::GenerateAllowedObjectTypesList

Fills the provided array with generated list items based on a pin type's allowed reference types, which could then be used as the item source for a list view

Unreal Engine C++ API Reference > Editor > KismetWidgets > SPinTypeSelector

References

   
Module KismetWidgets
Header /Engine/Source/Editor/KismetWidgets/Public/SPinTypeSelector.h
Include #include "SPinTypeSelector.h"
Source /Engine/Source/Editor/KismetWidgets/Private/SPinTypeSelector.cpp
void GenerateAllowedObjectTypesList
(
    [TArray](API\Runtime\Core\Containers\TArray)< FObjectReferenceListItem > & OutList,
    FPinTypeTreeItem InItem,
    bool bForSecondaryType
) const

Remarks

Fills the provided array with generated list items based on a pin type's allowed reference types, which could then be used as the item source for a list view


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