Navigation
Unreal Engine C++ API Reference > Editor > MeshPaint
Inheritance Hierarchy
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h |
Include | #include "MeshPaintSkeletalMeshAdapter.h" |
Syntax
class FMeshPaintGeometryAdapterForSkeletalMeshesFactory : public [IMeshPaintGeometryAdapterFactory](API\Editor\MeshPaint\IMeshPaintGeometryAdapterFactory)
Overridden from IMeshPaintGeometryAdapterFactory
Type | Name | Description |
---|---|---|
void | AddReferencedObjectsGlobals ( FReferenceCollector& Collector ) | |
void | CleanupGlobals () | |
TSharedPtr< ... | Construct ( UMeshComponent* InComponent, int32 InMeshLODIndex ) | |
void | InitializeAdapterGlobals () |