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Unreal Engine C++ API Reference > Editor > AnimationModifiers > UAnimationModifier
References
Module | AnimationModifiers |
Header | /Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h |
Include | #include "AnimationModifier.h" |
Source | /Engine/Source/Editor/AnimationModifiers/Private/AnimationModifier.cpp |
bool CanRevert ( [IInterface_AssetUserData](API\Runtime\Engine\Interfaces\IInterface_AssetUserData) * AssetUserDataInterface ) const
Remarks
Returns whether or not this modifier can be reverted, which means it will have to been applied to the given AnimationSequence