FSCSEditorTreeNode::IsNativeComponent

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode

  • FSCSEditorTreeNode::IsNativeComponent()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
virtual bool IsNativeComponent() const

Whether or not this object represents a "native" component template (i.e. one that is not found in the SCS tree).


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