ITargetPlatformManagerModule::Invalidate

Invalidates the target platform module.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetPlatformManagerModule

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
Include #include "Interfaces/ITargetPlatformManagerModule.h"
void Invalidate()

Remarks

Invalidates the target platform module.

Invalidate should be called if any TargetPlatform modules get loaded/unloaded/reloaded during runtime to give the implementation the chance to rebuild all its internal states and caches.


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