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Unreal Engine C++ API Reference > Editor > Kismet > FFindInBlueprintSearchManager
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h |
Include | #include "FindInBlueprintManager.h" |
Source | /Engine/Source/Editor/Kismet/Private/FindInBlueprintManager.cpp |
void ApplySearchDataToDatabase ( [FSearchData](API\Editor\Kismet\FSearchData) InSearchData, bool bAllowNewEntry )
Remarks
Applies the given search data to a matching entry in the database. Optionally adds a new entry if a match is not found.
Parameters
Name | Description |
---|---|
InSearchData | Search data to be applied |
bAllowNewEntry | Whether to allow a new entry to be added if a match is not found |