ICollectionManager::HandleObjectRenamed

Called to notify the collections that an object has been renamed or moved

Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionManager > HandleObjectRenamed

References

   
Module CollectionManager
Header /Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Include #include "ICollectionManager.h"
void HandleObjectRenamed
(
    const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & OldObjectPath,
    const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & NewObjectPath
)

Remarks

Called to notify the collections that an object has been renamed or moved


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