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Unreal Engine C++ API Reference > Editor > CurveEditor > IBufferedCurveModel
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/IBufferedCurveModel.h |
Include | #include "IBufferedCurveModel.h" |
IBufferedCurveModel ( [TArray](API\Runtime\Core\Containers\TArray)< [FKeyPosition](API\Editor\CurveEditor\FKeyPosition) > && InKeyPositions, [TArray](API\Runtime\Core\Containers\TArray)< [FKeyAttributes](API\Editor\CurveEditor\FKeyAttributes) > && InKeyAttributes, const [FString](API\Runtime\Core\Containers\FString) & InLongDisplayName, const double InValueMin, const double InValueMax )