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Unreal Engine C++ API Reference > Developer > SkeletalMeshUtilitiesCommon > FLODUtilities
References
Module | SkeletalMeshUtilitiesCommon |
Header | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
Include | #include "LODUtilities.h" |
Source | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp |
static void BuildMorphTargets ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, class [FSkeletalMeshImportData](API\Runtime\Engine\Rendering\FSkeletalMeshImportData) & ImportData, int32 LODIndex, bool ShouldImportNormals, bool ShouldImportTangents, bool bUseMikkTSpace, const [FOverlappingThresholds](API\Runtime\Engine\FOverlappingThresholds) & Thresholds )
Remarks
Build the morph targets for the specified LOD. The function use the Morph target data stored in the FSkeletalMeshImportData ImportData structure