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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabase
Type
typedef [TMap](API\Runtime\Core\Containers\TMap)< [FObjectKey](API\Runtime\CoreUObject\UObject\FObjectKey), int32 > FPrimingQueue
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h |
Include | #include "BlueprintActionDatabase.h" |