FSoundCueGraphSchemaAction_NewFromSelected

Action to add nodes to the graph based on selected objects

Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph

Inheritance Hierarchy

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
Include #include "SoundCueGraph/SoundCueGraphSchema.h"

Syntax

struct FSoundCueGraphSchemaAction_NewFromSelected : public [FSoundCueGraphSchemaAction_NewNode](API\Editor\AudioEditor\SoundCueGraph\FSoundCueGraphSchemaAction_NewNo-)  

Remarks

Action to add nodes to the graph based on selected objects

Constructors

Type Name Description
  FSoundCueGraphSchemaAction_NewFromSelected ()  
  FSoundCueGraphSchemaAction_NewFromSelected ( FText InNodeCategory, FText InMenuDesc, FText InToolTip, const int32 InGrouping )  

Overridden from FEdGraphSchemaAction

Type Name Description
UEdGraphNode... PerformAction ( UEdGraph* ParentGraph, UEdGraphPin* FromPin, const FVector2D Location, bool bSelectNewNode ) Execute this action, given the graph and schema, and possibly a pin that we were dragged from.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library