FDebugLineItem::GetBlueprintForObject

Helper function to try to get the blueprint for a given object; Returns the blueprint that was used to create the instance if there was one Returns the object itself if it is already a blueprint Otherwise returns NULL

Unreal Engine C++ API Reference > Editor > Kismet > Debugging > FDebugLineItem

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Include #include "Debugging/SKismetDebugTreeView.h"
Source /Engine/Source/Editor/Kismet/Private/Debugging/SKismetDebugTreeView.cpp
static [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprintForObject
(
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * ParentObject
)

Remarks

Helper function to try to get the blueprint for a given object; Returns the blueprint that was used to create the instance if there was one Returns the object itself if it is already a blueprint Otherwise returns NULL


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