FAddNewComponentParams

Adds a component to the SCS tree

Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"

Syntax

struct FAddNewComponentParams  

Remarks

Adds a component to the SCS tree

Variables

Type Name Description
bool bConformTransformToParent Whether the newly created component should keep its transform, or conform it to its parent
bool bSetFocusToNewItem Whether the newly created component should be focused
bool bSkipMarkBlueprintModified Optionally skip marking this blueprint as modified (e.g. if we're handling that externally

Constructors

Type Name Description
  FAddNewComponentParams ()  

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