FGenericTextureTilingBuildFunction

This build function expects an implementation of [ITextureTiler](API\Developer\TextureFormat\Interfaces\ITextureTiler) as its template and looks a bit awkward because IBuildFunction is required to not have any state, so we can't put the instance of the [ITextureTiler](API\Developer\TextureFormat\Interfaces\ITextureTiler) on our object - hence the odd statics.

Unreal Engine C++ API Reference > Developer > TextureBuild

Inheritance Hierarchy

References

   
Module TextureBuild
Header /Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h
Include #include "TextureBuildFunction.h"

Syntax

template<class ITextureTilerObject>  
class FGenericTextureTilingBuildFunction : public [UE::DerivedData::IBuildFunction](API\Developer\DerivedDataCache\IBuildFunction)  

Remarks

This build function expects an implementation of ITextureTiler as its template and looks a bit awkward because IBuildFunction is required to not have any state, so we can't put the instance of the ITextureTiler on our object - hence the odd statics.


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