UTestBTDecorator_DelayedAbort::TickNode

Tick function this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically

Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree > UTestBTDecorator_DelayedAbort

References

   
Module AITestSuite
Header /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_DelayedAbort.h
Include #include "BehaviorTree/TestBTDecorator_DelayedAbort.h"
Source /Engine/Source/Developer/AITestSuite/Private/BehaviorTree/TestBTDecorator_DelayedAbort.cpp
virtual void TickNode
(
    [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp,
    uint8 * NodeMemory,
    float DeltaSeconds
)

Remarks

Tick function this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically


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