FTypePromotion::HasStructConversion

Returns true if the given input pin can correctly be converted to the output type as a struct

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FTypePromotion

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Include #include "BlueprintTypePromotion.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintTypePromotion.cpp
static bool HasStructConversion
(
    const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InputPin,
    const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OutputPin
)

Remarks

Returns true if the given input pin can correctly be converted to the output type as a struct


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