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Unreal Engine C++ API Reference > Developer > AssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h |
Include | #include "AssetViewUtils.h" |
Source | /Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp |
namespace AssetViewUtils
{
bool AssetViewUtils::MoveFolders
(
const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InSourcePathNames,
const [FString](API\Runtime\Core\Containers\FString) & DestPath
)
}
Remarks
Moves all assets in all source paths to the destination path, preserving path structure