Navigation
Unreal Engine C++ API Reference > Editor > AnimationBlueprintEditor > AnimationNodes > SAnimationGraphNode
References
Module | AnimationBlueprintEditor |
Header | /Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h |
Include | #include "AnimationNodes/SAnimationGraphNode.h" |
Source | /Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationNodes/SAnimationGraphNode.cpp |
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
Remarks
Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation.
Parameters
Name | Description |
---|---|
AllottedGeometry | The space allotted for this widget |
InCurrentTime | Current absolute real time |
InDeltaTime | Real time passed since last tick |