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Unreal Engine C++ API Reference > Editor > ClothingSystemEditor > UClothingAssetFactory
References
Module | ClothingSystemEditor |
Header | /Engine/Source/Editor/ClothingSystemEditor/Public/ClothingAssetFactory.h |
Include | #include "ClothingAssetFactory.h" |
Source | /Engine/Source/Editor/ClothingSystemEditor/Private/ClothingAssetFactory.cpp |
virtual [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * ImportLodToClothing ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh, [FSkeletalMeshClothBuildParams](API\Runtime\Engine\Engine\FSkeletalMeshClothBuildParams) & Params )
Remarks
Given a target mesh and valid parameters, import a simulation mesh as a LOD for the clothing specified by the build parameters, returning the modified clothing object
Parameters
Name | Description |
---|---|
TargetMesh | The owner mesh |
Params | Build parameters for the operation (target clothing object, source data) |