FTargetPlatformBase::GetRayTracingShaderFormats

Gets the shader formats that support ray tracing for this target platform.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Common > FTargetPlatformBase

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h
Include #include "Common/TargetPlatformBase.h"
Source /Engine/Source/Developer/TargetPlatform/Private/TargetPlatformBase.cpp
virtual void GetRayTracingShaderFormats
(
    [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutFormats
) const

Remarks

Gets the shader formats that support ray tracing for this target platform.

Parameters

Name Description
OutFormats Will contain the shader formats.

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