UK2Node_Knot::ShouldDrawNodeAsControlPointOnly

Returns whether to draw this node as a control point only (knot/reroute node).

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Knot

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h
Include #include "K2Node_Knot.h"
virtual bool ShouldDrawNodeAsControlPointOnly
(
    int32 & OutInputPinIndex,
    int32 & OutOutputPinIndex
) const

Remarks

Returns whether to draw this node as a control point only (knot/reroute node). Note that this means that the node should only have on input and output pin. Whether or not to draw this node as a control point.

Parameters

Name Description
OutInputPinIndex The index in the pins array associated with the control point input pin.
OutOutputPinIndex The index in the pins array associated with the control point output pin.

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