FLevelEditorOutlinerSettings::AddCustomClassFilter

Add a custom class filter to the outliner filter bar.

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorOutlinerSettings

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h
Include #include "LevelEditorOutlinerSettings.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelEditorOutlinerSettings.cpp
void AddCustomClassFilter
(
    [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FCustomClassFilterData](API\Editor\EditorWidgets\Filters\FCustomClassFilterData) > InCustomClassFilterData
)

Remarks

Add a custom class filter to the outliner filter bar. These represent asset/actor type filters and are OR'd Can be created using IAssetTypeActions or UClass (

See Also

constructor)


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