ContentBrowserDataUtils::IsTopLevelFolder

Returns true if folder has a depth of 1

Unreal Engine C++ API Reference > Editor > ContentBrowserData > ContentBrowserDataUtils::IsTopLevelFolder

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataUtils.h
Include #include "ContentBrowserDataUtils.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataUtils.cpp
namespace ContentBrowserDataUtils
{
    bool ContentBrowserDataUtils::IsTopLevelFolder
    (
        const [FName](API\Runtime\Core\UObject\FName) InFolderPath
    )
}

Remarks

Returns true if folder has a depth of 1


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