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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintEditorSettings
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintEditorSettings.h |
Include | #include "BlueprintEditorSettings.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintEditorSettings.cpp |
void OnAssetRenamed ( [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) const & AssetInfo, const [FString](API\Runtime\Core\Containers\FString) & InOldName )