FBlueprintEditor::CollapseSelectionToFunction

Called when a selection of nodes are being collapsed into a function

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
[UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * CollapseSelectionToFunction
(
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SGraphEditor](API\Editor\UnrealEd\SGraphEditor) > InRootGraph,
    [TSet](API\Runtime\Core\Containers\TSet)< class [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & InCollapsableNodes,
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) *& OutFunctionNode
)

Remarks

Called when a selection of nodes are being collapsed into a function


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