EFilteredState

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"

Syntax

enum EFilteredState  
{  
    FilteredOut       = 0x00,  
    MatchesFilter     = (1 << 0),  
    ChildMatches      = (1 << 1),  
    FilteredInMask    = (MatchesFilter | ChildMatches),  
    Unknown           = 0xFC,  
}  

Values

Name Description
FilteredOut  
MatchesFilter  
ChildMatches  
FilteredInMask  
Unknown  

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