Navigation
Unreal Engine C++ API Reference > Developer > Settings > ISettingsSection
Type
typedef TBaseDelegate_OneParam< bool, const [FString](API\Runtime\Core\Containers\FString) & > FOnImport
References
Module | Settings |
Header | /Engine/Source/Developer/Settings/Public/ISettingsSection.h |
Include | #include "ISettingsSection.h" |
Remarks
A delegate that is executed when a settings section should import its values from a file.
The first parameter is the path to the file to import from. The return value indicates whether importing succeeded.