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Unreal Engine C++ API Reference > Developer > FunctionalTesting > UAutomationBlueprintFunctionLibrary
References
Module | FunctionalTesting |
Header | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h |
Include | #include "AutomationBlueprintFunctionLibrary.h" |
Source | /Engine/Source/Developer/FunctionalTesting/Private/AutomationBlueprintFunctionLibrary.cpp |
static void TakeAutomationScreenshotAtCamera ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [FLatentActionInfo](API\Runtime\Engine\Engine\FLatentActionInfo) LatentInfo, [ACameraActor](API\Runtime\Engine\Camera\ACameraActor) * Camera, const [FString](API\Runtime\Core\Containers\FString) & NameOverride, const [FString](API\Runtime\Core\Containers\FString) & Notes, const [FAutomationScreenshotOptions](API\Developer\FunctionalTesting\FAutomationScreenshotOptions) & Options )
Remarks
Takes a screenshot of the game's viewport, from a particular camera actors POV. Does not capture any UI.