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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor
Inheritance Hierarchy
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditorModule.h |
Include | #include "BehaviorTreeEditorModule.h" |
Syntax
class FBehaviorTreeEditorModule :
public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface),
public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility),
public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility)
Remarks
Behavior Tree Editor module
Functions
Type | Name | Description |
---|---|---|
TSharedRef< ... | CreateBehaviorTreeEditor ( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& ..., UObject* Object ) | Creates an instance of Behavior Tree editor. |
TSharedPtr< ... | GetClassCache () |
Overridden from IModuleInterface
Type | Name | Description |
---|---|---|
void | ShutdownModule () | Called before the module is unloaded, right before the module object is destroyed. |
void | StartupModule () | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |
Overridden from IHasMenuExtensibility
Type | Name | Description |
---|---|---|
TSharedPtr< ... | GetMenuExtensibilityManager () | Gets the extensibility managers for outside entities to extend static mesh editor's menus and toolbars |
Overridden from IHasToolBarExtensibility
Type | Name | Description |
---|---|---|
TSharedPtr< ... | GetToolBarExtensibilityManager () |
Constants
Name | Description |
---|---|
BehaviorTreeEditorAppIdentifier | Behavior Tree app identifier string |