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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabase
Type | Name | Description | |
---|---|---|---|
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bool | IsClassAllowed
(
UClass const* InClass, |
Check whether the global filter applies to this class |
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bool | IsClassAllowed
(
const FTopLevelAssetPath& InClassPath, |
Check whether the global filter applies to this class |