UK2Node_DynamicCast::DoPinsMatchForReconstruction

Whether or not two pins match for purposes of reconnection after reconstruction.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_DynamicCast

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h
Include #include "K2Node_DynamicCast.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_DynamicCast.cpp
virtual [ERedirectType](API\Editor\BlueprintGraph\UK2Node\ERedirectType) DoPinsMatchForReconstruction
(
    const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewPin,
    int32 NewPinIndex,
    const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldPin,
    int32 OldPinIndex
) const

Remarks

Whether or not two pins match for purposes of reconnection after reconstruction. This allows pins that may have had their names changed via reconstruction to be matched to their old values on a node-by-node basis, if needed


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