IAnimBlueprintVariableCreationContext::CreateUniqueVariable

Create a uniquely named variable corresponding to an object in the current class.

Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintVariableCreationContext

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h
Include #include "IClassVariableCreator.h"
[FProperty](API\Runtime\CoreUObject\UObject\FProperty) * CreateUniqueVariable
(
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * InForObject,
    const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & Type
)

Remarks

Create a uniquely named variable corresponding to an object in the current class.


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