ILevelEditor::SetActorDetailsRootCustomization

Set the filter that should be used to determine the set of objects that should be shown in a details panel when an actor in the level editor is selected

Unreal Engine C++ API Reference > Editor > LevelEditor > ILevelEditor

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/ILevelEditor.h
Include #include "ILevelEditor.h"
void SetActorDetailsRootCustomization
(
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDetailsViewObjectFilter](API\Editor\PropertyEditor\FDetailsViewObjectFilter) > ActorDetailsObjectFilter,
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailRootObjectCustomization](API\Editor\PropertyEditor\IDetailRootObjectCustomization) > ActorDetailsRootCustomization
)

Remarks

Set the filter that should be used to determine the set of objects that should be shown in a details panel when an actor in the level editor is selected


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