FBlueprintNamespaceHelper

A helper class for managing namespace info for a single Blueprint context.

Unreal Engine C++ API Reference > Editor > Kismet

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceHelper.h
Include #include "BlueprintNamespaceHelper.h"

Syntax

class FBlueprintNamespaceHelper  

Remarks

A helper class for managing namespace info for a single Blueprint context.

Constructors

Type Name Description
  FBlueprintNamespaceHelper () Default constructor.

Destructors

Type Name Description
  ~FBlueprintNamespaceHelper () Note: We explicitly declare/implement the dtor so that forward-declared types can be destroyed.

Functions

Type Name Description
void AddBlueprint ( const UBlueprint* InBlueprint ) Add a new Blueprint into the current helper context.
void AddNamespace ( const FString& Namespace ) Add a namespace identifier into the Blueprint editor context that's managed by this instance.
void AddNamespaces ( const ContainerType& NamespaceList ) Add multiple namespace identifiers into the Blueprint editor context that's managed by this instance.
TSharedPtr< ... GetClassViewerFilter ()  
TSharedPtr< ... GetPinTypeSelectorFilter ()  
bool IsImportedAsset ( const FAssetData& InAssetData ) Tests an asset's namespace to see if it's been imported.
bool IsImportedObject ( const UObject* InObject ) Tests an object's namespace to see if it's been imported.
bool IsImportedObject ( const FSoftObjectPath& InObjectPat... ) Tests an object's namespace to see if it's been imported.
bool IsIncludedInNamespaceList ( const FString& TestNamespace ) Tests a namespace identifier to see if it's been imported.
void RefreshEditorFeatureConsoleFlags () Utility method used to keep console flags in sync with the current Blueprint editor settings environment.
void RemoveNamespace ( const FString& Namespace ) Remove a namespace identifier from the Blueprint editor context that's managed by this instance.

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