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Unreal Engine C++ API Reference > Editor > LandscapeEditor > ILandscapeFileFormat > Export
References
Module | LandscapeEditor |
Header | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h |
Include | #include "LandscapeFileFormatInterface.h" |
virtual void Export ( const TCHAR * Filename, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const T > Data, [FLandscapeFileResolution](API\Editor\LandscapeEditor\FLandscapeFileResolution) DataResolution, FVector Scale )