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Unreal Engine C++ API Reference > Editor > KismetCompiler > IKismetCompilerInterface
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h |
Include | #include "KismetCompilerModule.h" |
void GetBlueprintTypesForClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * ParentClass, [UClass](API\Runtime\CoreUObject\UObject\UClass) *& OutBlueprintClass, [UClass](API\Runtime\CoreUObject\UObject\UClass) *& OutBlueprintGeneratedClass ) const
Remarks
Get the blueprint class and generated blueprint class for a particular class type. Not every blueprint is a normal UBlueprint, like UUserWidget blueprints should be UWidgetBlueprints.