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Unreal Engine C++ API Reference > Developer > Localization > Serialization > FJsonInternationalizationManifestSerializer
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/Serialization/JsonInternationalizationManifestSerializer.h |
Include | #include "Serialization/JsonInternationalizationManifestSerializer.h" |
Source | /Engine/Source/Developer/Localization/Private/Serialization/JsonInternationalizationManifestSerializer.cpp |
static bool JsonObjToManifest ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FJsonObject](API\Runtime\Json\Dom\FJsonObject) > InJsonObj, [FString](API\Runtime\Core\Containers\FString) InNamespace, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FInternationalizationManifest](API\Runtime\Core\Internationalization\FInternationalizationManifest) > Manifest, const [FName](API\Runtime\Core\UObject\FName) PlatformName )
Remarks
Recursive function that will traverse the JSON object and populate a Internationalization manifest. true if successful, false otherwise.
Parameters
Name | Description |
---|---|
InJsonObj | The JSON object. |
InNamespace | The namespace of the parent JSON object. |
Manifest | The Internationalization manifest that will store the data. |