FFindPreExistingNodeDelegate

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintBoundNodeSpawner

Type

typedef TBaseDelegate_TwoParams< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) *, const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) *, [IBlueprintNodeBinder::FBindingSet](API\Editor\BlueprintGraph\IBlueprintNodeBinder\FBindingSet) const & > FFindPreExistingNodeDelegate  

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintBoundNodeSpawner.h
Include #include "BlueprintBoundNodeSpawner.h"

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