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Unreal Engine C++ API Reference > Editor > EditorFramework
Inheritance Hierarchy
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/EditorModes.h |
Include | #include "EditorModes.h" |
Syntax
class FDynamicColoredMaterialRenderProxy :
public [FDynamicPrimitiveResource](API\Runtime\Engine\FDynamicPrimitiveResource),
public [FColoredMaterialRenderProxy](API\Runtime\Engine\Materials\FColoredMaterialRenderProxy)
Remarks
Material proxy wrapper that can be created on the game thread and passed on to the render thread.
Constructors
Type | Name | Description |
---|---|---|
FDynamicColoredMaterialRenderProxy ( const FMaterialRenderProxy* In..., const FLinearColor& InColor ) | Initialization constructor. |
Destructors
Type | Name | Description |
---|---|---|
~FDynamicColoredMaterialRenderProxy () |
Overridden from FDynamicPrimitiveResource
Type | Name | Description |
---|---|---|
void | InitPrimitiveResource ( FRHICommandListBase& RHICmdList ) | |
void | ReleasePrimitiveResource () |