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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_InputKeyEvent
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputKeyEvent.h |
Include | #include "K2Node_InputKeyEvent.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_InputKeyEvent.cpp |
virtual void RegisterDynamicBinding ( [UDynamicBlueprintBinding](API\Runtime\Engine\Engine\UDynamicBlueprintBinding) * BindingObject ) const
Remarks
Puts information about this node into the dynamic binding object.