Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabase
Type
typedef [TMap](API\Runtime\Core\Containers\TMap)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath), [FActionList](API\Editor\BlueprintGraph\FBlueprintActionDatabase\FActionList) > FUnloadedActionRegistry
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h |
Include | #include "BlueprintActionDatabase.h" |