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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
Include | #include "EdGraphSchema_K2.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp |
virtual void ReconstructNode ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) & TargetNode, bool bIsBatchRequest ) const
Remarks
Reconstructs a node
Parameters
Name | Description |
---|---|
TargetNode | The node to reconstruct |
bIsBatchRequest | If true, this reconstruct node is part of a batch. Allows subclasses to defer marking classes as dirty until they are all done |