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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_FunctionTerminator
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionTerminator.h |
Include | #include "K2Node_FunctionTerminator.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_FunctionTerminator.cpp |
[UFunction](API\Runtime\CoreUObject\UObject\UFunction) * FindSignatureFunction() const
Remarks
Returns the UFunction that this node actually represents, this will work for both inherited and newly created functions