UAutomationBlueprintFunctionLibrary::TakeAutomationScreenshotAtCamera

Takes a screenshot of the game's viewport, from a particular camera actors POV.

Unreal Engine C++ API Reference > Developer > FunctionalTesting > UAutomationBlueprintFunctionLibrary

References

   
Module FunctionalTesting
Header /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h
Include #include "AutomationBlueprintFunctionLibrary.h"
Source /Engine/Source/Developer/FunctionalTesting/Private/AutomationBlueprintFunctionLibrary.cpp
static void TakeAutomationScreenshotAtCamera
(
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject,
    [FLatentActionInfo](API\Runtime\Engine\Engine\FLatentActionInfo) LatentInfo,
    [ACameraActor](API\Runtime\Engine\Camera\ACameraActor) * Camera,
    const [FString](API\Runtime\Core\Containers\FString) & NameOverride,
    const [FString](API\Runtime\Core\Containers\FString) & Notes,
    const [FAutomationScreenshotOptions](API\Developer\FunctionalTesting\FAutomationScreenshotOptions) & Options
)

Remarks

Takes a screenshot of the game's viewport, from a particular camera actors POV. Does not capture any UI.


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