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Unreal Engine C++ API Reference > Editor > Kismet > FFindInBlueprintSearchManager
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h |
Include | #include "FindInBlueprintManager.h" |
Source | /Engine/Source/Editor/Kismet/Private/FindInBlueprintManager.cpp |
[FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) GetCurrentCacheBlueprintPath() const
Remarks
Returns the path of the current Blueprint being cached