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Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels
References
Module | TraceInsights |
Header | /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/TimingViewLayout.h |
Include | #include "Insights/ViewModels/TimingViewLayout.h" |
Syntax
struct FTimingViewLayout
Variables
Type | Name | Description |
---|---|---|
bool | bIsCompactMode | |
float | ChildTimelineDY | |
float | EventDY | |
float | EventH | |
float | MinTimelineH | |
float | TargetMinTimelineH | |
float | TimelineDY |
Functions
Type | Name | Description |
---|---|---|
float | ComputeChildTrackHeight ( int32 NumLanes ) | |
float | ComputeTrackHeight ( int32 NumLanes ) | The layout of a track: 1.0f // the line between tracks TimelineDY [ChildTrack] [ChildTimelineDY] // if ChildTrack is valid and ChildTrack.Height > 0 TrackLanes TimelineDY |
void | ForceCompactMode () | |
void | ForceNormalMode () | |
float | GetChildLaneY ( int32 Depth ) | |
float | GetLaneY ( int32 Depth ) | |
bool | Update () |