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Unreal Engine C++ API Reference > Developer > SourceControl
Inheritance Hierarchy
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h |
Include | #include "SourceControlOperations.h" |
Syntax
class FRevert : public [FSourceControlOperationBase](API\Developer\SourceControl\FSourceControlOperationBase)
Remarks
Operation used to revert changes made back to the state they are in source control
Variables
Functions
Type | Name | Description |
---|---|---|
void | AddDeletedFile ( const FString& InDeletedFile ) | |
const TArray... | GetDeletedFiles () | |
bool | IsRevertAll () | |
bool | IsSoftRevert () | |
void | SetRevertAll ( const bool bInRevertAll ) | |
void | SetSoftRevert ( const bool bInSoftRevert ) | |
bool | ShouldDeleteNewFiles () |
Overridden from ISourceControlOperation
Type | Name | Description |
---|---|---|
FText | GetInProgressString () | Get the string to display when this operation is in progress |
FName | GetName () | Get the name of this operation, used as a unique identifier |