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Unreal Engine C++ API Reference > Editor > ClassViewer
Inheritance Hierarchy
References
Module | ClassViewer |
Header | /Engine/Source/Editor/ClassViewer/Public/SClassViewer.h |
Include | #include "SClassViewer.h" |
Syntax
class SClassViewer : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
Destructors
Type | Name | Description |
---|---|---|
~SClassViewer () |
Functions
Type | Name | Description |
---|---|---|
void | ClearSelection () | Empty the selection set. |
void | Construct ( const FArguments& InArgs, const FClassViewerInitializationOpt... ) | Construct the widget |
void | DestroyClassHierarchy () | Destroys the internal Class Hierarchy database |
TSharedRef< ... | GetContent () | Gets the widget contents of the app |
bool | IsClassAllowed ( const UClass* InClass ) | Test to see whether the given class would be allowed by this class viewer |
void | Refresh () | Sends a requests to the Class Viewer to refresh itself the next chance it gets |
void | RequestPopulateClassHierarchy () | Requests a repopulation of the internal Class Hierarchy database |
Overridden from SWidget
Type | Name | Description |
---|---|---|
FReply | OnFocusReceived ( const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent ) | KEY INPUT Called when focus is given to this widget. This event does not bubble. |
FReply | OnKeyDown ( const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent ) | Called after a key is pressed when this widget has focus (this event bubbles if not handled) |
bool | SupportsKeyboardFocus () | Checks to see if this widget supports keyboard focus. Override this in derived classes. |
void | Tick ( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) | SWidget interface |
Classes
Type | Name | Description |
---|---|---|
Public struct | FArguments |