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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintEventNodeSpawner > Create
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintEventNodeSpawner.h |
Include | #include "BlueprintEventNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintEventNodeSpawner.cpp |
static [UBlueprintEventNodeSpawner](API\Editor\BlueprintGraph\UBlueprintEventNodeSpawner) * Create ( [UFunction](API\Runtime\CoreUObject\UObject\UFunction) const *const EventFunc, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer )
Remarks
Creates a new UBlueprintEventNodeSpawner for the specified function. Does not do any compatibility checking to ensure that the function is viable as a blueprint event (do that before calling this). A newly allocated instance of this class.
Parameters
Name | Description |
---|---|
EventFunc | The function you want assigned to new nodes. |
Outer | Optional outer for the new spawner (if left null, the transient package will be used). |