Navigation
Unreal Engine C++ API Reference > Developer > ShaderPreprocessor > PreprocessShader
References
Module | ShaderPreprocessor |
Header | /Engine/Source/Developer/ShaderPreprocessor/Public/ShaderPreprocessor.h |
Include | #include "ShaderPreprocessor.h" |
Source | /Engine/Source/Developer/ShaderPreprocessor/Private/ShaderPreprocessor.cpp |
bool PreprocessShader ( [FString](API\Runtime\Core\Containers\FString) & OutPreprocessedShader, [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & ShaderOutput, const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & ShaderInput, const [FShaderCompilerDefinitions](API\Runtime\RenderCore\FShaderCompilerDefinitions) & AdditionalDefines, [EDumpShaderDefines](API\Developer\ShaderPreprocessor\EDumpShaderDefines) DefinesPolicy )
Remarks
Preprocess a shader. true if the shader is preprocessed without error.
Parameters
Name | Description |
---|---|
OutPreprocessedShader | Upon return contains the preprocessed source code. |
ShaderOutput | ShaderOutput to which errors can be added. |
ShaderInput | The shader compiler input. |
AdditionalDefines | Additional defines with which to preprocess the shader. |
bShaderDumpDefinesAsCommentedCode | Whether to add shader definitions as comments. |