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Unreal Engine C++ API Reference > Developer > AnimationDataController > UAnimDataController
References
Module | AnimationDataController |
Header | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h |
Include | #include "AnimDataController.h" |
Source | /Engine/Source/Developer/AnimationDataController/Private/AnimDataController.cpp |
virtual void SetFrameRate ( [FFrameRate](API\Runtime\Core\Misc\FFrameRate) FrameRate, bool bShouldTransact )
Remarks
Sets the frame rate according to which the bone animation is expected to be sampled. Broadcasts a EAnimDataModelNotifyType::FrameRateChanged notify if successful. The number of frames and keys for the provided frame rate is recalculated according to the current value of UAnimDataModel::PlayLength.
Parameters
Name | Description |
---|---|
FrameRate | The new sampling frame rate, has to be positive and non-zero |
bShouldTransact | Whether or not any undo-redo changes should be generated |