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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h |
Include | #include "EdGraphSchema_K2_Actions.h" |
Syntax
struct FEdGraphSchemaAction_K2Var : public [FEdGraphSchemaAction_BlueprintVariableBase](API\Editor\BlueprintGraph\FEdGraphSchemaAction_BlueprintVa-)
Remarks
Reference to a variable (only used in 'docked' palette)
Constructors
Type | Name | Description |
---|---|---|
FEdGraphSchemaAction_K2Var () | ||
FEdGraphSchemaAction_K2Var ( FText InNodeCategory, FText InMenuDesc, FText InToolTip, const int32 InGrouping, const int32 InSectionID ) |
Functions
Type | Name | Description |
---|---|---|
FName | StaticGetTypeId () | Simple type info. |