GenericTextureTilingBuildFunction

This function does the meat of breaking out the inputs from the build context and handing them to the tiler, then packing them back up for the build process.

Unreal Engine C++ API Reference > Developer > TextureBuild

References

   
Module TextureBuild
Header /Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h
Include #include "TextureBuildFunction.h"
Source /Engine/Source/Developer/TextureBuild/Private/TextureBuildFunction.cpp
void GenericTextureTilingBuildFunction  
(  
    [UE::DerivedData::FBuildContext](API\Developer\DerivedDataCache\FBuildContext) & Context,  
    const [ITextureTiler](API\Developer\TextureFormat\Interfaces\ITextureTiler) * Tiler,  
    const [UE::DerivedData::FUtf8SharedString](API\Developer\DerivedDataCache\FUtf8SharedString) & BuildFunctionName  
)  

Remarks

This function does the meat of breaking out the inputs from the build context and handing them to the tiler, then packing them back up for the build process.


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