UK2Node_AddComponentByClass::GetClassPinBaseClass

Gets base class to use for the 'class' pin.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_AddComponentByClass

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AddComponentByClass.h
Include #include "K2Node_AddComponentByClass.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_AddComponentByClass.cpp
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetClassPinBaseClass() const  

Remarks

Gets base class to use for the 'class' pin. UObject by default.


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