UBlueprintDelegateNodeSpawner

Takes care of spawning various nodes associated with delegates.

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintDelegateNodeSpawner.h
Include #include "BlueprintDelegateNodeSpawner.h"

Syntax

class UBlueprintDelegateNodeSpawner : public [UBlueprintFieldNodeSpawner](API\Editor\BlueprintGraph\UBlueprintFieldNodeSpawner)  

Remarks

Takes care of spawning various nodes associated with delegates. Serves as the "action" portion for certain FBlueprintActionMenuItems. Evolved from FEdGraphSchemaAction_K2Delegate, FEdGraphSchemaAction_K2AssignDelegate, etc.

Constructors

Type Name Description
  UBlueprintDelegateNodeSpawner ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
UBlueprintDe... Create ( TSubclassOf< UK2Node_BaseMCDelegate..., FMulticastDelegateProperty const&#..., UObject* Outer ) Creates a new UBlueprintDelegateNodeSpawner for the specified property.
FMulticastDe... GetDelegateProperty () Accessor to the delegate property that this spawner wraps (the delegate that this will assign spawned nodes with).

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