Navigation
Unreal Engine C++ API Reference > Developer > LogVisualizer > AVisualLoggerRenderingActorBase
References
Module | LogVisualizer |
Header | /Engine/Source/Developer/LogVisualizer/Public/VisualLoggerRenderingActorBase.h |
Include | #include "VisualLoggerRenderingActorBase.h" |
Source | /Engine/Source/Developer/LogVisualizer/Private/VisualLoggerRenderingActorBase.cpp |
void GetDebugShapes ( const [FVisualLogEntry](API\Runtime\Engine\VisualLogger\FVisualLogEntry) & EntryItem, bool bAddEntryLocationPointer, [FTimelineDebugShapes](API\Developer\LogVisualizer\AVisualLoggerRenderingActorBase\FTimelineDebugShapes) & OutDebugShapes )