UBehaviorTreeGraphNode_Composite::GetNodeContextMenuActions

Gets a list of actions that can be done to this particular node

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UBehaviorTreeGraphNode_Composite

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Composite.h
Include #include "BehaviorTreeGraphNode_Composite.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeGraphNode_Composite.cpp
virtual void GetNodeContextMenuActions
(
    class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu,
    class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context
) const

Remarks

Gets a list of actions that can be done to this particular node


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