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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FOptionalPinFromProperty > FOptionalPinFromProperty
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
FOptionalPinFromProperty ( [FName](API\Runtime\Core\UObject\FName) InPropertyName, bool bInShowPin, bool bInCanToggleVisibility, const [FString](API\Runtime\Core\Containers\FString) & InFriendlyName, const [FText](API\Runtime\Core\Internationalization\FText) & InTooltip, bool bInPropertyIsCustomized, [FName](API\Runtime\Core\UObject\FName) InCategoryName, bool bInHasOverridePin )