FMeshData

Struct that defines a mesh (Mesh + LOD + MaterialIndex)

Unreal Engine C++ API Reference > Developer > MaterialBaking

References

   
Module MaterialBaking
Header /Engine/Source/Developer/MaterialBaking/Public/MaterialBakingStructures.h
Include #include "MaterialBakingStructures.h"

Syntax

struct FMeshData  

Remarks

Struct that defines a mesh (Mesh + LOD + MaterialIndex)

Variables

Type Name Description
bool bMirrored Transform determinant used to detect mirroring
TArray< FVector... CustomTextureCoordinates Set of custom texture coordinates which ensure that the material is baked out with unique/non-overlapping positions
FLightMapRef LightMap Reference to the lightmap texture part of the level in the currently being baked out mesh instance data is resident
int32 LightMapIndex Light map index used to retrieve the light-map UVs from RawMesh
const FLightmap... LightmapResourceCluster Pointer to the LightmapResourceCluster to be passed on the the LightCacheInterface when baking
int LOD Specific LOD of the mesh.
int MaterialIndex Specific index of the mesh material (MaterialIndex is an alias of Section).
TArray< int32 > MaterialIndices Material indices to test the Raw Mesh data against, ensuring we only bake out triangles which use the currently baked out material
const UStaticMe... Mesh Ptr to original static mesh this mesh data came from
const UObject &... Mesh Mesh which it may contain multiple LODs and Materials.
const FMeshDesc... MeshDescription Ptr to raw mesh data to use for baking out the material data, if nullptr a standard quad is used
const UCustomiz... Node Node where the mesh is defined.
const FPrimitiv... PrimitiveData Pointer to primitive data that is accessible through material expressions, if nullptr default values are used
FBox2D TextureCoordinateBox Box which's space contains the UV coordinates used to bake out the material
int32 TextureCoordinateIndex Specific texture coordinate index to use as texture coordinates to bake out the material (is overruled if CustomTextureCoordinates contains any data)
uint32 VertexColorHash A hash of the vertex color buffer for the rawmesh

Operators

Type Name Description
bool operator== ( const FMeshData& Other )  

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