UBlueprintPaletteFavorites::PostEditChangeProperty

Called when a property on this object has been modified externally

Unreal Engine C++ API Reference > Editor > Kismet > UBlueprintPaletteFavorites

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Include #include "BlueprintPaletteFavorites.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp
virtual void PostEditChangeProperty
(
    struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent
)

Remarks

Called when a property on this object has been modified externally

Parameters

Name Description
PropertyThatChanged the property that was modified

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