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Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > SFilterBar
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h |
Include | #include "Filters/SFilterBar.h" |
void Construct ( const [FArguments](API\Editor\EditorWidgets\Filters\SFilterBar\FArguments) & InArgs )
Remarks
Constructs this widget with InArgs