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Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > FCustomClassFilterData > FCustomClassFilterData
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/CustomClassFilterData.h |
Include | #include "Filters/CustomClassFilterData.h" |
Source | /Engine/Source/Editor/EditorWidgets/Private/Filters/CustomClassFilterData.cpp |
FCustomClassFilterData ( [UAssetDefinition](API\Editor\AssetDefinition\UAssetDefinition) * InAssetDefinition, const [FAssetFilterData](API\Editor\AssetDefinition\Misc\FAssetFilterData) & InAssetTypeAction )
Remarks
You can provide an IAssetTypeActions for your type to get all the information from that