FMaterialResourceStats

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Unreal Engine C++ API Reference > Editor > MaterialEditor

Inheritance Hierarchy

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
Include #include "MaterialStatsCommon.h"

Syntax

class FMaterialResourceStats : public [FMaterialResource](API\Runtime\Engine\FMaterialResource)  

Remarks

Custom resource material class used to mark the resource as used for shader stats extraction

Constructors

Type Name Description
  FMaterialResourceStats ()  

Destructors

Type Name Description
  ~FMaterialResourceStats ()  

Functions

Type Name Description
UMaterial &#... GetMaterial ()  

Overridden from FMaterial

Type Name Description
bool IsPersistent () Should shaders compiled for this material be saved to disk?
bool IsPreview () Use preview settings when compiling material. Used to avoid culling nodes behind landscape weights.
bool RequiresSynchronousCompilation () Material resource stats never requires a synchronous compilation, otherwise opening up empty (newly created) material instance will block compiling default mat's shaders.
void SetupExtraCompilationSettings ( const EShaderPlatform Platform, FExtraShaderCompilerSettings& Sett... ) This will enable shader source extraction and pass paths to (eventual) offline shader compilers

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