FBehaviorTreeEditor::IsNewDecoratorComboVisible

Whether the combo button to create a new Blueprint-based decorator from all available base classes is visible

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > FBehaviorTreeEditor

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
Include #include "BehaviorTreeEditor.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeEditor.cpp
bool IsNewDecoratorComboVisible() const

Remarks

Whether the combo button to create a new Blueprint-based decorator from all available base classes is visible


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