FCurveEditorAxisSnap::GetSnappedPosition

Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveEditorAxisSnap

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/CurveEditorSnapMetrics.h
Include #include "CurveEditorSnapMetrics.h"
FVector2D GetSnappedPosition
(
    FVector2D InitialPosition,
    FVector2D LastPosition,
    FVector2D CurrentPosition,
    const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent,
    [FSnapState](API\Editor\CurveEditor\FCurveEditorAxisSnap\FSnapState) & InOutSnapState,
    const bool bIgnoreAxisLock
)

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