ICurveEditorTreeItem::PassesFilter

Check whether this tree item passes the specified filter.

Unreal Engine C++ API Reference > Editor > CurveEditor > Tree > ICurveEditorTreeItem

  • ICurveEditorTreeItem::PassesFilter()

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/Tree/ICurveEditorTreeItem.h
Include #include "Tree/ICurveEditorTreeItem.h"
virtual bool PassesFilter
(
    const [FCurveEditorTreeFilter](API\Editor\CurveEditor\Tree\FCurveEditorTreeFilter) * InFilter
) const

Remarks

Check whether this tree item passes the specified filter. Filter's types can be checked using FCurveEditorTreeFilter::GetType() and static_casted for known filter types. True if this item is deemed to have passed the filter, false otherwise

Parameters

Name Description
InFilter The filter to test against.

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