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Unreal Engine C++ API Reference > Editor > Kismet > IBlueprintAssetHandler
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h |
Include | #include "BlueprintAssetHandler.h" |
bool AssetContainsBlueprint ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData ) const
Remarks
Check whether the specified asset registry data contains a blueprint True if the asset contains a blueprint, false otherwise
Parameters
Name | Description |
---|---|
InAssetData | The asset object to retrieve the blueprint from |