SLevelViewport::OnElementSelectionChanged

Called on all viewports, when element selection changes.

Unreal Engine C++ API Reference > Editor > LevelEditor > SLevelViewport

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Include #include "SLevelViewport.h"
Source /Engine/Source/Editor/LevelEditor/Private/SLevelViewport.cpp
void OnElementSelectionChanged
(
    const [UTypedElementSelectionSet](API\Runtime\TypedElementRuntime\Elements\Framework\UTypedElementSelectionSet) * SelectionSet,
    bool bForceRefresh
)

Remarks

Called on all viewports, when element selection changes.

Parameters

Name Description
SelectionSet New selection
bForceRefresh Force refresh

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library