IMeshPaintEdMode::ProcessCapturedMouseMoves

Process all captured mouse moves that occurred during the current frame

Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPaintEdMode

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h
Include #include "IMeshPaintMode.h"
Source /Engine/Source/Editor/MeshPaint/Private/IMeshPaintMode.cpp
virtual bool ProcessCapturedMouseMoves
(
    [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient,
    [FViewport](API\Runtime\Engine\FViewport) * InViewport,
    const [TArrayView](API\Runtime\Core\Containers\TArrayView)< FIntPoint > & CapturedMouseMoves
)

Remarks

Process all captured mouse moves that occurred during the current frame


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