FMatchRules::SetApplicableExtensions

Specify a set of applicable extensions, ; separated.

Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FMatchRules

References

   
Module DirectoryWatcher
Header /Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
Include #include "FileCacheUtilities.h"
Source /Engine/Source/Developer/DirectoryWatcher/Private/FileCacheUtilities.cpp
void SetApplicableExtensions
(
    const [FString](API\Runtime\Core\Containers\FString) & InExtensions
)

Remarks

Specify a set of applicable extensions, ; separated. Provided as an optimization to early-out on files we're not interested in.


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