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Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon
Inheritance Hierarchy
References
Module | ShaderCompilerCommon |
Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
Include | #include "ShaderCompilerCommon.h" |
Syntax
class FBaseShaderFormat : public [IShaderFormat](API\Developer\TargetPlatform\Interfaces\IShaderFormat)
Overridden from IShaderFormat
Type | Name | Description |
---|---|---|
void | OutputDebugData ( const FShaderCompilerInput& Input, const FShaderPreprocessOutput& Pre..., const FShaderCompilerOutput& Outpu... ) | Implement to output debug info for a single compile job; only called if SupportsIndependentPreprocessing returns true. |