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Unreal Engine C++ API Reference > Editor > ContentBrowserData
Type | Name | Description |
---|---|---|
bool | ContentBrowserDataUtils::IsTopLevelFolder ( const FStringView InFolderPath ) | Returns true if folder has a depth of 1 |
bool | ContentBrowserDataUtils::IsTopLevelFolder ( const FName InFolderPath ) | Returns true if folder has a depth of 1 |