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Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary
References
Module | AnimationBlueprintLibrary |
Header | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h |
Include | #include "AnimationBlueprintLibrary.h" |
static bool IsValidRawAnimationTrackName ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const [FName](API\Runtime\Core\UObject\FName) TrackName )
Remarks
Checks whether or not the given Animation Track Name is contained within the Animation Sequence