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Unreal Engine C++ API Reference > Editor > AIGraph
References
Module | AIGraph |
Header | /Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h |
Include | #include "AIGraphTypes.h" |
Syntax
struct FGraphNodeClassData
Variables
Type | Name | Description |
---|---|---|
uint32: 1 | bHideParent | Set when class wants to hide parent class from selection (just one class up hierarchy) |
uint32: 1 | bIsHidden | Set when child class masked this one out (e.g. always use game specific class instead of engine one) |
Constructors
Type | Name | Description |
---|---|---|
FGraphNodeClassData () | ||
FGraphNodeClassData ( UClass* InClass, const FString& InDeprecatedMessage ) | ||
FGraphNodeClassData ( const FString& InAssetName, const FString& InGeneratedClassPac..., const FString& InClassName, UClass* InClass ) |
Functions
Type | Name | Description |
---|---|---|
FText | GetCategory () | |
UClass * | GetClass ( bool bSilent ) | |
FString | GetClassName () | |
FString | GetDeprecatedMessage () | |
FString | GetDisplayName () | |
FString | GetPackageName () | |
FText | GetTooltip () | |
bool | IsAbstract () | |
bool | IsBlueprint () | |
bool | IsDeprecated () | |
FString | ToString () |