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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintNodeStatics
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeStatics.h |
Include | #include "BlueprintNodeStatics.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintNodeStatics.cpp |
static bool CreateParameterPinsForFunction ( [UK2Node](API\Editor\BlueprintGraph\UK2Node) * Node, const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) *)> PostParameterPinCreatedCallback )