SPinTypeSelector::OnSelectPinType

When a pin type is selected, handle it

Unreal Engine C++ API Reference > Editor > KismetWidgets > SPinTypeSelector

References

   
Module KismetWidgets
Header /Engine/Source/Editor/KismetWidgets/Public/SPinTypeSelector.h
Include #include "SPinTypeSelector.h"
Source /Engine/Source/Editor/KismetWidgets/Private/SPinTypeSelector.cpp
void OnSelectPinType
(
    FPinTypeTreeItem InItem,
    [FName](API\Runtime\Core\UObject\FName) InPinCategory,
    bool bForSecondaryType
)

Remarks

When a pin type is selected, handle it

Parameters

Name Description
InItem Item selected
InPinCategory This is the PinType's category, must be provided separately as the PinType in the tree item is always Object Types for any object related type.

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