EFlattenMaterialProperties

TODO replace this with rendering property enum when extending the system

Unreal Engine C++ API Reference > Developer > MaterialUtilities

References

   
Module MaterialUtilities
Header /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h
Include #include "MaterialUtilities.h"

Syntax

enum EFlattenMaterialProperties  
{  
    Diffuse,  
    Metallic,  
    Specular,  
    Roughness,  
    Anisotropy,  
    Normal,  
    Tangent,  
    Opacity,  
    Emissive,  
    SubSurface,  
    OpacityMask,  
    AmbientOcclusion                = 16,  
    NumFlattenMaterialProperties,  
}  

Values

Name Description
Diffuse  
Metallic  
Specular  
Roughness  
Anisotropy  
Normal  
Tangent  
Opacity  
Emissive  
SubSurface  
OpacityMask  
AmbientOcclusion  
NumFlattenMaterialProperties  

Remarks

TODO replace this with rendering property enum when extending the system


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