void |
AddToSelection ( UEdGraphNode* InNode ) |
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void |
AnalyticsTrackNodeEvent ( UBlueprint* Blueprint, UEdGraphNode* GraphNode, bool bNodeDelete ) |
Used to track node create/delete events for Analytics |
bool |
CanPasteNodes () |
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TSharedPtr< ... |
FindAndSelectSubobjectEditorTreeNode ( const UActorComponent* InCompo..., bool IsCntrlDown ) |
Find and select a specific SCS editor tree node associated with the given component |
bool |
GetBoundsForSelectedNodes ( FSlateRect& Rect, float Padding ) |
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UEdGraph ... |
GetFocusedGraph () |
Returns the currently focused graph context, or NULL if no graph is available. |
TSharedPtr< ... |
GetImportedClassViewerFilter () |
Return the class viewer filter associated with the current set of imported namespaces within this editor context. |
int32 |
GetNumberOfSelectedNodes () |
Get number of currently selected nodes in the SCS editor tree |
void |
GetPinTypeSelectorFilters ( TArray< TSharedPtr< class IPinTypeS... ) |
Get all the the pin type selector filters within this editor context. |
TArray< TSha... |
GetSelectedSubobjectEditorTreeNodes () |
Util to get the currently selected Subobject editor tree Nodes |
bool |
IsNonImportedObject ( const UObject* InObject ) |
Return whether the given object falls outside the scope of the current set of imported namespaces within this editor context. |
bool |
IsNonImportedObject ( const FSoftObjectPath& InObject ) |
Return whether the given object (referenced by path) falls outside the scope of the current set of imported namespaces within this editor context. |
void |
JumpToHyperlink ( const UObject* ObjectReference, bool bRequestRename ) |
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void |
JumpToPin ( const UEdGraphPin* PinToFocusO... ) |
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TSharedPtr< ... |
OpenGraphAndBringToFront ( UEdGraph* Graph, bool bSetFocus ) |
Tries to open the specified graph and bring it's document to the front (note: this can return NULL) |
void |
PasteNodesHere ( UEdGraph* Graph, const FVector2D& Location ) |
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void |
RefreshEditors ( ERefreshBlueprintEditorReason::Type... ) |
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void |
RefreshInspector () |
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void |
RefreshMyBlueprint () |
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void |
SummonFindAndReplaceUI () |
Invokes the Find and Replace UI |
void |
SummonSearchUI ( bool bSetFindWithinBlueprint, FString NewSearchTerms, bool bSelectFirstResult ) |
Invokes the search UI and sets the mode and search terms optionally |