UAnimationBlueprintLibrary::EvaluateRootBoneTimecodeAttributesAtTime

Evaluates timecode attributes (e.g. "TCFrame", "TCSecond", etc.) of the root bone and returns the resulting qualified frame time.

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Include #include "AnimationBlueprintLibrary.h"
Source /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp
static bool EvaluateRootBoneTimecodeAttributesAtTime
(
    const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase,
    const float EvalTime,
    [FQualifiedFrameTime](API\Runtime\Core\Misc\FQualifiedFrameTime) & OutQualifiedFrameTime
)

Remarks

Evaluates timecode attributes (e.g. "TCFrame", "TCSecond", etc.) of the root bone and returns the resulting qualified frame time.
true if the root bone had timecode attributes that could be evaluated and a qualified frame time was set, or false otherwise.

Parameters

Name Description
AnimationSequenceBase Anim sequence for which to evaluate the root bone attributes.
EvalTime Time (in seconds) at which to evaluate the timecode bone attributes.
OutQualifiedFrameTime Resulting qualified frame time from evaluation. If the anim sequence has an import file frame rate set, then that will be used as the frame rate of the qualified frame time. Otherwise, the sampling frame rate of the anim sequence is used. If no timecode attributes are present on the bone or if none can be evaluated, the passed object will not be modified.

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