EDiffMode

What kind of diff are we performing

Unreal Engine C++ API Reference > Editor > GraphEditor > FGraphDiffControl

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/GraphDiffControl.h
Include #include "GraphDiffControl.h"

Syntax

enum EDiffMode  
{  
    Additive,  
    Subtractive,  
}  

Values

Name Description
Additive An item present in 'RHS' but missing in 'LHS' has been added to the graph
Subtractive An item present in 'RHS' but missing in 'LHS' has been removed from the graph

Remarks

What kind of diff are we performing


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