SLevelViewport::SetDeviceProfileString

Set the device profile name

Unreal Engine C++ API Reference > Editor > LevelEditor > SLevelViewport

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Include #include "SLevelViewport.h"
Source /Engine/Source/Editor/LevelEditor/Private/SLevelViewport.cpp
void SetDeviceProfileString
(
    const [FString](API\Runtime\Core\Containers\FString) & ProfileName
)

Remarks

Set the device profile name

Parameters

Name Description
ProfileName The profile name to set

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