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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionFilter
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h |
Include | #include "BlueprintActionFilter.h" |
bool HasAnyFlags ( [EFlags](API\Editor\BlueprintGraph\FBlueprintActionFilter\EFlags) InFlags ) const
TRUE if any of the given configuration flags are set on this filter.