FLevelViewportLayout::SaveCommonLayoutString

Called in [SaveConfig()](API\Editor\LevelEditor\FLevelViewportLayout\SaveConfig) functions for derived types of layout to save values common to all types

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelViewportLayout

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelViewportLayout.h
Include #include "LevelViewportLayout.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelViewportLayout.cpp
void SaveCommonLayoutString
(
    const [FString](API\Runtime\Core\Containers\FString) & SpecificLayoutString
) const

Remarks

Called in SaveConfig() functions for derived types of layout to save values common to all types


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