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Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor > ReplaceComponentReferencesInTree
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
void ReplaceComponentReferencesInTree ( const [TArray](API\Runtime\Core\Containers\TArray)< FSCSEditorTreeNodePtrType > & Nodes, const [TMap](API\Runtime\Core\Containers\TMap)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *, [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OldToNewInstanceMap, bool & OutHasChanges )
Remarks
Update component pointers held by tree nodes if components have been replaced following construction script execution