AddNewNode

Overload list

Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor

  Type Name Description
Public function UActorComponent *

AddNewNode ( TUniquePtr< FScopedTransaction > OngoingCreateTransaction,
USCS_Node* NewNode,
UObject* Asset,
bool bMarkBlueprintModified,
bool bSetFocusToNewItem
)

Adds a new SCS Node to the component Table
Public function void

AddNewNode ( FAddedNodeDetails& OutNodeDetails,
TUniquePtr< FScopedTransaction > OngoingCreateTransaction,
USCS_Node* NewNode,
UObject* Asset,
bool bMarkBlueprintModified,
bool bSetFocusToNewItem
)

Adds a new SCS Node to the component Table

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library

On this page