FPaintTexture2DData

Unreal Engine C++ API Reference > Editor > MeshPaint

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h
Include #include "MeshPaintTypes.h"

Syntax

struct FPaintTexture2DData  

Variables

Type Name Description
bool bIsPaintingTexture2DModified  
TObjectPtr< UTe... CloneRenderTargetTexture Render target texture used as an input while painting that contains a clone of the original image
TObjectPtr< UTe... PaintBrushRenderTargetTexture Optional render target texture used as an input while painting that contains a clone of the texture painting brush
TArray< TObject... PaintedComponents List of component we are painting on
TArray< TObject... PaintingMaterials List of materials we are painting on
TObjectPtr< UTe... PaintingTexture2D The original texture that we're painting
UTexture2D *... PaintingTexture2DDuplicate A copy of the original texture we're painting, used for restoration.
TObjectPtr< UTe... PaintRenderTargetTexture Render target texture for painting
TObjectPtr< UTe... ScratchTexture Texture used to store the paint modifications for the transactions

Constructors

Type Name Description
  FPaintTexture2DData () Default ctor
  FPaintTexture2DData ()  
  FPaintTexture2DData ( UTexture2D* InPaintingTexture2..., bool InbIsPaintingTexture2DModified )  
  FPaintTexture2DData ( UTexture2D* InPaintingTexture2..., bool InbIsPaintingTexture2DModified )  

Functions

Type Name Description
void AddReferencedObjects ( FReferenceCollector& Collector ) Serializer

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