Navigation
Unreal Engine C++ API Reference > Editor > Blutility > UAsyncEditorOpenMapAndFocusActor
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h |
Include | #include "EditorUtilityLibrary.h" |
Source | /Engine/Source/Editor/Blutility/Private/EditorUtilityLibrary.cpp |
void Start ( [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) InMap, [FString](API\Runtime\Core\Containers\FString) InFocusActorName )