UBehaviorTreeGraphNode_Root

Root node of this behavior tree, holds Blackboard data

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor

Inheritance Hierarchy

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Root.h
Include #include "BehaviorTreeGraphNode_Root.h"

Syntax

class UBehaviorTreeGraphNode_Root : public [UBehaviorTreeGraphNode](API\Editor\BehaviorTreeEditor\UBehaviorTreeGraphNode)  

Remarks

Root node of this behavior tree, holds Blackboard data

Variables

Type Name Description
TObjectPtr< cla... BlackboardAsset  

Constructors

Type Name Description
  UBehaviorTreeGraphNode_Root ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
void UpdateBlackboard () Notify behavior tree about blackboard change

Overridden from UBehaviorTreeGraphNode

Type Name Description
FName GetNameIcon () Gets icon resource name for title bar

Overridden from UAIGraphNode

Type Name Description
FText GetDescription ()  
bool HasErrors () Check if node has any errors, used for assigning colors on graph
bool RefreshNodeClass () Reinitialize node instance

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
bool CanDuplicateNode () Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph
bool CanUserDeleteNode () Whether or not this node can be deleted by user action
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FText GetTooltipText () Gets the tooltip to display when over the node
void PostPlacedNewNode () A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called.

Overridden from UObject

Type Name Description
void PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) Called when a property on this object has been modified externally
void PostEditUndo () Called after applying a transaction to the object.

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