Navigation
Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialEditorApplicationModes
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModes.h |
Include | #include "MaterialEditorModes.h" |
Syntax
static const [FName](API\Runtime\Core\UObject\FName) StandardMaterialEditorMode;
Remarks
Mode identifiers.