SGraphPaletteItem::OnNameTextCommitted

Callback when rename text is committed

Unreal Engine C++ API Reference > Editor > GraphEditor > SGraphPaletteItem

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SGraphPalette.h
Include #include "SGraphPalette.h"
Source /Engine/Source/Editor/GraphEditor/Private/SGraphPalette.cpp
virtual void OnNameTextCommitted
(
    const [FText](API\Runtime\Core\Internationalization\FText) & NewText,
    [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) InTextCommit
)

Remarks

Callback when rename text is committed


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library