FBlueprintDragDropMenuItem::FBlueprintDragDropMenuItem

Sole constructor, which ensures that the RepresentativeAction member is set (and valid).

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintDragDropMenuItem > FBlueprintDragDropMenuItem

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintDragDropMenuItem.h
Include #include "BlueprintDragDropMenuItem.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintDragDropMenuItem.cpp
FBlueprintDragDropMenuItem
(
    [FBlueprintActionContext](API\Editor\BlueprintGraph\FBlueprintActionContext) const & Context,
    [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) const * SampleAction,
    int32 MenuGrouping,
    [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory,
    [FText](API\Runtime\Core\Internationalization\FText) InMenuDesc,
    [FText](API\Runtime\Core\Internationalization\FText) InToolTip
)

Remarks

Sole constructor, which ensures that the RepresentativeAction member is set (and valid).

Parameters

Name Description
SampleAction One of the node-spawners that this "consolidated" menu item represents (shouldn't matter which one).
MenuGrouping Defines the order in which this entry is listed in the menu.

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