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Unreal Engine C++ API Reference > Editor > AudioEditor > Factories > USoundCueFactoryNew
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/Factories/SoundCueFactoryNew.h |
Include | #include "Factories/SoundCueFactoryNew.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/Factories/SoundCueFactoryNew.cpp |
static [USoundNode](API\Runtime\Engine\Sound\USoundNode) * CreateSoundPlayerNode ( [USoundCue](API\Runtime\Engine\Sound\USoundCue) * SoundCue, [UObject](API\Runtime\CoreUObject\UObject\UObject) * SoundObject, int32 NodePosX, int32 NodePosY )