SAssetFilterBar::ToggleAssetTypeFilterEnabled

If a filter with the input class name is Checked (i.e visible in the bar), enable/disable it

Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > SAssetFilterBar

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h
Include #include "Filters/SAssetFilterBar.h"
void ToggleAssetTypeFilterEnabled
(
    const [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) & InClassPath,
    bool bEnable
)

Remarks

If a filter with the input class name is Checked (i.e visible in the bar), enable/disable it

Parameters

Name Description
InClassPath The Class the filter is associated with
bEnable Whether to enable or disable the filter

See Also

SetFilterCheckState to set the check state and GetFilterCheckState to checkif it is checked


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library