UEdGraphSchema_BehaviorTreeDecorator::AddNewDecoratorAction

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UEdGraphSchema_BehaviorTreeDecorator

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
Include #include "EdGraphSchema_BehaviorTreeDecorator.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/EdGraphSchema_BehaviorTreeDecorator.cpp
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDecoratorSchemaAction_NewNode](API\Editor\BehaviorTreeEditor\FDecoratorSchemaAction_NewNode) > AddNewDecoratorAction
(
    [FGraphContextMenuBuilder](API\Runtime\Engine\EdGraph\FGraphContextMenuBuilder) & ContextMenuBuilder,
    const [FText](API\Runtime\Core\Internationalization\FText) & Category,
    const [FText](API\Runtime\Core\Internationalization\FText) & MenuDesc,
    const [FText](API\Runtime\Core\Internationalization\FText) & Tooltip
)

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library