IAnimBlueprintCompilerHandlerCollection::RegisterHandler

Register a named handler

Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintCompilerHandlerCollection

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h
Include #include "IAnimBlueprintCompilerHandlerCollection.h"
static void RegisterHandler
(
    [FName](API\Runtime\Core\UObject\FName) InName,
    [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [IAnimBlueprintCompilerHandler](API\Editor\AnimGraph\IAnimBlueprintCompilerHandler) >([IAnimBlueprintCompilerCreationContext](API\Editor\AnimGraph\IAnimBlueprintCompilerCreationCo-) &)> InFunction
)

Remarks

Register a named handler


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