EFlags

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionFilter

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
Include #include "BlueprintActionFilter.h"

Syntax

enum EFlags  
{  
    BPFILTER_NoFlags                           = (0),  
    BPFILTER_PermitDeprecated                  = (1<<0),  
    BPFILTER_RejectGlobalFields                = (1<<1),  
    BPFILTER_RejectPermittedSubClasses         = (1<<2),  
    BPFILTER_PermitRejectionSubClasses         = (1<<3),  
    BPFILTER_RejectNonImportedFields           = (1<<4),  
    BPFILTER_RejectIncompatibleThreadSafety    = (1<<5),  
}  

Values

Name Description
BPFILTER_NoFlags  
BPFILTER_PermitDeprecated Deprecated class actions will not be filtered out
BPFILTER_RejectGlobalFields Rejects actions associated with global/static ("persistent") fields.
BPFILTER_RejectPermittedSubClasses Makes PermittedNodeType tests more aggressive by rejecting node sub-classes, (actions would have to explicitly match a class listed in PermittedNodeTypes).
BPFILTER_PermitRejectionSubClasses Makes RejectedNodeType tests less aggressive by permitting node sub-classes, (actions would have to explicitly match a class listed in RejectedNodeTypes).
BPFILTER_RejectNonImportedFields Actions that reference member variables or functions that belong to a struct that exists outside the scope of the current set of imported namespaces will be filtered out.
BPFILTER_RejectIncompatibleThreadSafety Rejects actions that would spawn nodes with thread safety characteristics that are incompatible with the specification of the containing graph

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