FComponentEventConstructionData

The structure used to construct the "Add Event" menu entries

Unreal Engine C++ API Reference > Editor > Kismet

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"

Syntax

struct FComponentEventConstructionData  

Remarks

The structure used to construct the "Add Event" menu entries

Variables

Type Name Description
TWeakObjectPtr<... Component The template component that the handler applies to.
FName VariableName The name of the event handler to create.

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