FPinVisibilityChangedEvent

Event that observers can bind to so that they are notified about changes to pin visibility.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base

Inheritance Hierarchy

  • TBaseMulticastDelegate_TwoParams< void, bool, int32 >

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
Include #include "AnimGraphNode_Base.h"

Syntax

class FPinVisibilityChangedEvent : public TBaseMulticastDelegate_TwoParams< void, bool, int32 >  

Remarks

Event that observers can bind to so that they are notified about changes to pin visibility.


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