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Unreal Engine C++ API Reference > Editor > Blutility > ADEPRECATED_PlacedEditorUtilityBase
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/PlacedEditorUtilityBase.h |
Include | #include "PlacedEditorUtilityBase.h" |
Source | /Engine/Source/Editor/Blutility/Private/PlacedEditorUtilityBase.cpp |
[AActor](API\Runtime\Engine\GameFramework\AActor) * GetActorReference ( [FString](API\Runtime\Core\Containers\FString) PathToActor )
Remarks
Attempts to find the actor specified by PathToActor in the current editor world A reference to the actor, or none if it wasn't found
Parameters
Name | Description |
---|---|
PathToActor | The path to the actor (e.g. PersistentLevel.PlayerStart) |