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Unreal Engine C++ API Reference > Editor > Kismet > FFindInBlueprintSearchManager
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h |
Include | #include "FindInBlueprintManager.h" |
Source | /Engine/Source/Editor/Kismet/Private/FindInBlueprintManager.cpp |
void OnCacheAllUnindexedAssets ( bool bInSourceControlActive, bool bInCheckoutAndSave )
Remarks
Starts the actual caching process
Parameters
Name | Description |
---|---|
bInSourceControlActive | TRUE if source control is active |
bInCheckoutAndSave | TRUE if the system should checkout and save all assets that need to be reindexed |