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Unreal Engine C++ API Reference > Editor > GameProjectGeneration > GameProjectUtils
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
Include | #include "GameProjectUtils.h" |
Syntax
enum EReloadStatus
{
Reloaded,
NotReloaded,
}
Values
Name | Description |
---|---|
Reloaded | Code was built and reloaded |
NotReloaded | Code was not reloaded |
Remarks
Reload status when adding new code to the project