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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h |
Include | #include "AnimGraphNode_ObserveBone.h" |
Syntax
class UAnimGraphNode_ObserveBone : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-)
Remarks
This allows you to observe the state of a bone at a particular point in the graph, showing it in any space and optionally relative to the reference pose.
Variables
Type | Name | Description |
---|---|---|
FAnimNode_Obser... | Node |
Constructors
Type | Name | Description |
---|---|---|
UAnimGraphNode_ObserveBone ( const FObjectInitializer& ObjectIn... ) |
Overridden from UAnimGraphNode_SkeletalControlBase
Type | Name | Description |
---|---|---|
FText | GetControllerDescription () | Returns the short descriptive name of the controller. |
const FAnimN... | GetNode () |
Overridden from UAnimGraphNode_Base
Type | Name | Description |
---|---|---|
void | CustomizeDetails ( IDetailLayoutBuilder& DetailBuilde... ) | Can customize details tab |
void | CustomizePinData ( UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex ) | Customize pin data based on the input |
FEditorModeI... | GetEditorMode () | Override this function to push an editor mode when this node is selected |
void | ValidateAnimNodeDuringCompilation ( USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog ) | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
TSharedPtr< ... | CreateVisualWidget () | Create a visual widget to represent this node in a graph editor or graph panel. |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FLinearColor | GetNodeTitleColor () | Gets the draw color of a node's title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |