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Unreal Engine C++ API Reference > Editor > MeshPaint > FMeshPaintAdapterFactory
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintAdapterFactory.h |
Include | #include "MeshPaintAdapterFactory.h" |
Syntax
static [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IMeshPaintGeometryAdapterFactory](API\Editor\MeshPaint\IMeshPaintGeometryAdapterFactory) > > FactoryList;