FShaderConductorContext::GetSourceLength

Returns a length of the internal loaded sources (excluding the null terminator).

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FShaderConductorContext

References

   
Module ShaderCompilerCommon
Header /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h
Include #include "ShaderConductorContext.h"
Source /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderConductorContext.cpp
int32 GetSourceLength() const

Remarks

Returns a length of the internal loaded sources (excluding the null terminator). This is automatically updated when RewriteHlsl() is called.


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