UAnimGraphNode_Base::GetOnScreenDebugInfo

Function to collect strings from nodes to display in the viewport.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base

  • UAnimGraphNode_Base::GetOnScreenDebugInfo()

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
Include #include "AnimGraphNode_Base.h"
virtual void GetOnScreenDebugInfo
(
    [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & DebugInfo,
    [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * RuntimeAnimNode,
    [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * PreviewSkelMeshComp
) const

Remarks

Function to collect strings from nodes to display in the viewport. Use this rather than DrawCanvas when adding general text to the viewport.


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