FLevelViewportTabContent

Represents the content in a viewport tab in the level editor.

Unreal Engine C++ API Reference > Editor > LevelEditor

Inheritance Hierarchy

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelViewportTabContent.h
Include #include "LevelViewportTabContent.h"

Syntax

class FLevelViewportTabContent : public [FEditorViewportTabContent](API\Editor\UnrealEd\FEditorViewportTabContent)  

Remarks

Represents the content in a viewport tab in the level editor. Each SDockTab holding viewports in the level editor contains and owns one of these.

Destructors

Type Name Description
  ~FLevelViewportTabContent ()  

Functions

Type Name Description
void OnLayoutChanged ()  
void OnLayoutStartChange ( bool bSwitchingLayouts )  

Overridden from FEditorViewportTabContent

Type Name Description
TSharedPtr< ... FactoryViewportLayout ( bool bIsSwitchingLayouts )  
FName GetLayoutTypeNameFromLayoutString ()  
void Initialize ( AssetEditorViewportFactoryFunction ..., TSharedPtr< SDockTab > InParentTab, const FString& InLayoutString ) Starts the tab content object and creates the initial layout based on the layout string

Overridden from FViewportTabContent

Type Name Description
void BindViewportLayoutCommands ( FUICommandList& InOutCommandList, FName ViewportConfigKey ) Maps the common commands into the given command list for this layout to the given viewport based on the config key.

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