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Unreal Engine C++ API Reference > Developer > SourceControl
Inheritance Hierarchy
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h |
Include | #include "SourceControlOperations.h" |
Syntax
class FSync : public [FSourceControlOperationBase](API\Developer\SourceControl\FSourceControlOperationBase)
Remarks
Operation used to sync files to the state they are in source control
Variables
Type | Name | Description |
---|---|---|
bool | bForce | Forces operation, even if the file is already at the wanted revision. |
bool | bHeadRevision | Flag abstracting if the operation aims to sync to head |
bool | bLastSynced | Flag abstracting if the operation aims to force sync to last synced revision |
FString | Revision | Revision to sync to |
Functions
Type | Name | Description |
---|---|---|
const FStrin... | GetRevision () | |
bool | IsForced () | |
bool | IsHeadRevisionFlagSet () | |
bool | IsLastSyncedFlagSet () | |
void | SetForce ( const bool bInForce ) | |
void | SetHeadRevisionFlag ( const bool bInHeadRevision ) | |
void | SetLastSyncedFlag ( const bool bInLastSynced ) | |
void | SetRevision ( const FString& InRevision ) |
Overridden from ISourceControlOperation
Type | Name | Description |
---|---|---|
FText | GetInProgressString () | Get the string to display when this operation is in progress |
FName | GetName () | Get the name of this operation, used as a unique identifier |
Deprecated Functions
Type | Name | Description |
---|---|---|
void | SetRevisionNumber ( int32 InRevisionNumber ) | FSync::SetRevisionNumber(int32) has been deprecated. Please update to Fsync::SetRevision(const FString&). |