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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UBehaviorTreeFactory
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeFactory.h |
Include | #include "BehaviorTreeFactory.h" |
Source | /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeFactory.cpp |
virtual bool CanCreateNew() const
true if the factory can currently create a new object from scratch.