MD_AllowPrivateAccess

If true, properties defined in the C++ private scope will be accessible to blueprints

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintMetadata

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"

Syntax

static const [FName](API\Runtime\Core\UObject\FName) MD_AllowPrivateAccess;  

Remarks

If true, properties defined in the C++ private scope will be accessible to blueprints


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library