FKismetCompilerContext::SpawnInternalVariable

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerContext

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h
Include #include "KismetCompiler.h"
Source /Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp
[UK2Node_TemporaryVariable](API\Editor\BlueprintGraph\UK2Node_TemporaryVariable) * SpawnInternalVariable
(
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * SourceNode,
    [FName](API\Runtime\Core\UObject\FName) Category,
    [FName](API\Runtime\Core\UObject\FName) SubCategory,
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * SubcategoryObject,
    EPinContainerType PinContainerType,
    const [FEdGraphTerminalType](API\Runtime\Engine\EdGraph\FEdGraphTerminalType) & ValueTerminalType
)

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