FNodeHandlingFunctor::ResolveAndRegisterScopedTerm

Helper function that verifies the variable name referenced by the net exists in the associated scope (either the class being compiled or via an object reference on the Self pin), and then creates/registers a term for that variable access.

Unreal Engine C++ API Reference > Editor > KismetCompiler > FNodeHandlingFunctor

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Include #include "KismetCompilerMisc.h"
Source /Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp
void ResolveAndRegisterScopedTerm
(
    [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context,
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Net,
    [TIndirectArray](API\Runtime\Core\Containers\TIndirectArray)< [FBPTerminal](API\Editor\KismetCompiler\FBPTerminal) > & NetArray
)

Remarks

Helper function that verifies the variable name referenced by the net exists in the associated scope (either the class being compiled or via an object reference on the Self pin), and then creates/registers a term for that variable access.


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