IObjectNameEditSink

ObjectNameEditSink provides an interface for the in-editor object name

Unreal Engine C++ API Reference > Editor > EditorWidgets

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/IObjectNameEditSink.h
Include #include "IObjectNameEditSink.h"

Syntax

class IObjectNameEditSink  

Remarks

ObjectNameEditSink provides an interface for the in-editor object name

Destructors

Type Name Description
  ~IObjectNameEditSink () Virtual destructor

Functions

Type Name Description
FText GetObjectDisplayName ( UObject* Object ) Returns the display name for that object.
FText GetObjectNameTooltip ( UObject* Object ) Returns the tooltip text for that object
UClass * GetSupportedClass () Checks to see if the specified object is handled by this type.
bool IsObjectDisplayNameReadOnly ( UObject* Object ) Whether or not the name can be edited
bool SetObjectDisplayName ( UObject* Object, FString DisplayName ) Attempt to rename the object. Will fail if IsObjectDisplayNameReadOnly returns true.

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