FLODUtilities::ProcessImportMeshInfluences

Process and update the vertex Influences using the predefined wedges

Unreal Engine C++ API Reference > Developer > SkeletalMeshUtilitiesCommon > FLODUtilities

References

   
Module SkeletalMeshUtilitiesCommon
Header /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Include #include "LODUtilities.h"
Source /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp
static void ProcessImportMeshInfluences
(
    const int32 WedgeCount,
    [TArray](API\Runtime\Core\Containers\TArray)< [SkeletalMeshImportData::FRawBoneInfluence](API\Runtime\Engine\Rendering\FRawBoneInfluence) > & Influences,
    const [FString](API\Runtime\Core\Containers\FString) & MeshName
)

Remarks

Process and update the vertex Influences using the predefined wedges

Process and update the vertex Influences using the predefined wedges

Parameters

Name Description
WedgeCount The number of wedges in the corresponding mesh.
Influences BoneWeights and Ids for the corresponding vertices.
MeshName Name of mesh, used for warning messages
WedgeCount The number of wedges in the corresponding mesh.
Influences BoneWeights and Ids for the corresponding vertices.

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