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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h |
Include | #include "AnimPreviewInstance.h" |
Syntax
struct FAnimPreviewInstanceProxy : public [FAnimSingleNodeInstanceProxy](API\Runtime\Engine\Animation\FAnimSingleNodeInstanceProxy)
Remarks
Proxy override for this UAnimInstance-derived class
Constructors
Type | Name | Description |
---|---|---|
FAnimPreviewInstanceProxy () | ||
FAnimPreviewInstanceProxy ( UAnimInstance* InAnimInstance ) |
Functions
Type | Name | Description |
---|---|---|
void | AddImpulseAtLocation ( FVector Impulse, FVector Location, FName BoneName ) | |
FDelegateHan... | AddKeyCompleteDelegate ( FSimpleMulticastDelegate::FDelegate... ) | |
void | EnableControllers ( bool bEnable ) | |
FAnimNode_Mo... | FindModifiedBone ( const FName& InBoneName, bool bCurveController ) | |
TArray< FAni... | GetBoneControllers () | |
TArray< FAni... | GetCurveBoneControllers () | |
USkeletalMes... | GetDebugSkeletalMeshComponent () | Gets the external debug skeletal mesh component we are debugging |
bool | GetForceRetargetBasePose () | |
FAnimNode_Mo... | ModifyBone ( const FName& InBoneName, bool bCurveController ) | |
void | RefreshCurveBoneControllers ( UAnimationAsset* AssetToRefres... ) | |
void | RemoveBoneModification ( const FName& InBoneName, bool bCurveController ) | |
void | RemoveKeyCompleteDelegate ( FDelegateHandle InDelegateHandle ) | |
void | ResetModifiedBone ( bool bCurveController ) | |
void | SetDebugSkeletalMeshComponent ( USkeletalMeshComponent* InSkel... ) | Sets an external debug skeletal mesh component to use to debug |
void | SetForceRetargetBasePose ( bool bInForceRetargetBasePose ) | |
void | SetKey () | |
void | SetSkeletalControlAlpha ( float InSkeletalControlAlpha ) |
Overridden from FAnimSingleNodeInstanceProxy
Type | Name | Description |
---|---|---|
void | SetAnimationAsset ( UAnimationAsset* NewAsset, USkeletalMeshComponent* MeshCo..., bool bIsLooping, float InPlayRate ) |
Overridden from FAnimInstanceProxy
Type | Name | Description |
---|---|---|
bool | Evaluate ( FPoseContext& Output ) | Evaluate override point |
void | Initialize ( UAnimInstance* InAnimInstance ) | Called when our anim instance is being initialized |
void | PreUpdate ( UAnimInstance* InAnimInstance, float DeltaSeconds ) | Called before update so we can copy any data we need |
void | Update ( float DeltaSeconds ) | Update override point |
void | UpdateAnimationNode ( const FAnimationUpdateContext& InC... ) | Updates the anim graph |