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Unreal Engine C++ API Reference > Editor > AnimationBlueprintEditor > AnimationNodes > SAnimationGraphNode
References
Module | AnimationBlueprintEditor |
Header | /Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h |
Include | #include "AnimationNodes/SAnimationGraphNode.h" |
Source | /Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationNodes/SAnimationGraphNode.cpp |
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateNodeTagWidget ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InAnimNode, [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > InUseLowDetail )
Remarks
Create below-widget controls for editing anim node tags.