UDataLayerEditorSubsystem::RemoveActorsFromDataLayers

Remove the actors from the DataLayers

Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem

References

   
Module DataLayerEditor
Header /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Include #include "DataLayer/DataLayerEditorSubsystem.h"
Source /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp
bool RemoveActorsFromDataLayers
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors,
    const [TArray](API\Runtime\Core\Containers\TArray)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * > & DataLayers
)

Remarks

Remove the actors from the DataLayers true if at least one actor was removed from at least one DataLayer. false is returned if none of the actors belonged to any of the specified DataLayers.

Parameters

Name Description
Actors The actors to remove to the DataLayers
DataLayers A valid list of DataLayers.

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