FBlueprintEditorModule::CreateUserDefinedEnumEditor

Creates an instance of a Enum editor object.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditorModule

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Include #include "BlueprintEditorModule.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditorModule.cpp
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IUserDefinedEnumEditor](API\Editor\Kismet\IUserDefinedEnumEditor) > CreateUserDefinedEnumEditor
(
    const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode,
    const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost,
    [UUserDefinedEnum](API\Runtime\Engine\Engine\UUserDefinedEnum) * UDEnum
)

Remarks

Creates an instance of a Enum editor object. Interface to the new Enum editor

Parameters

Name Description
Mode Mode that this editor should operate in
InitToolkitHost When Mode is WorldCentric, this is the level editor instance to spawn this editor within
UDEnum The user-defined Enum to start editing

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