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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Variable
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h |
Include | #include "K2Node_Variable.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Variable.cpp |
bool RemapRestrictedLinkReference ( [FName](API\Runtime\Core\UObject\FName) OldVariableName, [FName](API\Runtime\Core\UObject\FName) NewVariableName, const [UClass](API\Runtime\CoreUObject\UObject\UClass) * MatchInVariableClass, const [UClass](API\Runtime\CoreUObject\UObject\UClass) * RemapIfLinkedToClass, bool bLogWarning )
Remarks
Remap a reference from one variable to another, if this variable is of class type 'MatchInVariableClass', and if linked to anything that is a child of 'RemapIfLinkedToClass'. Only intended for versioned fixup where redirects can't be applied.