SSCSEditor::GetNodeFromActorComponent

Given an actor component, attempts to find an associated tree node.

Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
FSCSEditorTreeNodePtrType GetNodeFromActorComponent
(
    const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * ActorComponent,
    bool bIncludeAttachedComponents
) const

Remarks

Given an actor component, attempts to find an associated tree node. A shared pointer to a tree node. The pointer will be invalid if no match could be found.

Parameters

Name Description
ActorComponent The component associated with the node.
bIncludeAttachedComponents Whether or not to include components attached to each node in the search (default is true).

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