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Unreal Engine C++ API Reference > Editor
Classes
Type | Name | Description |
---|---|---|
Public struct | FBlueprintCompiledStatement | |
Public struct | FBPTerminal | A terminal in the graph (literal or variable reference) |
Public struct | FConversion | |
Public class | FGraphCompilerContext | |
Public struct | FImplicitCastParams | |
Public class | FKCHandler_Passthru | |
Public class | FKismetCompilerContext | |
Public class | FKismetCompilerUtilities | This is a loose collection of utilities used when 'compiling' a new UClass from a K2 graph. |
Public struct | FKismetFunctionContext | |
Public struct | FNetNameMapping | Map from a name to the number of times it's been 'created' (identical nodes create the same variable names, so they need something appended) |
Public class | FNodeHandlingFunctor | |
Public class | FUserDefinedStructureCompilerUtils | |
Public class | IBlueprintCompiler | |
Public class | IKismetCompilerInterface |
Enums
Type | Name | Description |
---|---|---|
Public enum | KismetCompilerDebugOptions:: | Should the compiler emit node comments to the backends? |
Public enum | KismetCompilerDebugOptions:: | |
Public enum | UE::KismetCompiler::CastingUtils::FloatingPointCastType |