UEditorUtilityLibrary::GetSelectedAssets

Gets the set of currently selected assets.

Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilityLibrary

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h
Include #include "EditorUtilityLibrary.h"
Source /Engine/Source/Editor/Blutility/Private/EditorUtilityLibrary.cpp
static [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetSelectedAssets()  

Remarks

Gets the set of currently selected assets.


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