UK2Node_Copy

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Copy.h
Include #include "K2Node_Copy.h"

Syntax

class UK2Node_Copy : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)  

Constructors

Type Name Description
  UK2Node_Copy ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
UEdGraphPin ... GetCopyResultPin () Get the return value pin
UEdGraphPin ... GetInputReferencePin () Get the input reference pin
void PropagatePinType ( FEdGraphPinType& InType ) Propagates pin type to the between the input and output pins

Overridden from UK2Node

Type Name Description
FNodeHandlin... CreateNodeHandler ( FKismetCompilerContext& CompilerCo... )  
void GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) Replacement for GetMenuEntries().
FText GetMenuCategory () Override to provide a default category for specific node types to be listed under.
int32 GetNodeRefreshPriority ()  
bool IsConnectionDisallowed ( const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason )  
bool IsNodePure () Returns whether this node is considered 'pure' by the compiler
bool IsNodeSafeToIgnore () Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings).
void NotifyPinConnectionListChanged ( UEdGraphPin* Pin ) Determine if any pins are connected, if so make all the other pins the same type, if not, make sure pins are switched back to wildcards
void PostReconstructNode () Called at the end of ReconstructNode, allows node specific work to be performed

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
bool CanSplitPin ( const UEdGraphPin* Pin ) Whether or not struct pins belonging to this node should be allowed to be split or not.
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FText GetTooltipText () Gets the tooltip to display when over the node
void PinTypeChanged ( UEdGraphPin* Pin ) Called when one of the pins of this node has had its' pin type changed from an external source (like the SPinTypeSelector in the case of kismet)

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