IActionSequence

Unreal Engine C++ API Reference > Developer > AutomationDriver

References

   
Module AutomationDriver
Header /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h
Include #include "IDriverSequence.h"

Syntax

class IActionSequence  

Functions

Type Name Description
IActionSeque... Click () Queues the series of events to invoke a click with the left mouse button at the current cursor location
IActionSeque... Click ( const TSharedRef< IElementLocator, ... ) Queues a move of the cursor over the element, then triggers the series of events to invoke a click with the left mouse button
IActionSeque... Click ( EMouseButtons::Type MouseButton ) Queues the series of events to invoke a click with the specified mouse button at the current cursor location
IActionSeque... Click ( const TSharedRef< IElementLocator, ..., EMouseButtons::Type MouseButton ) Queues a move of the cursor over the element, then triggers the series of events to invoke a click with the specified mouse button
IActionSeque... DoubleClick () Queues the series of events to invoke a double click with the left mouse button at the current cursor location
IActionSeque... DoubleClick ( const TSharedRef< IElementLocator, ... ) Queues a move of the cursor over the element, then triggers the series of events to invoke a double click with the left mouse button
IActionSeque... DoubleClick ( EMouseButtons::Type MouseButton ) Queues the series of events to invoke a double click with the specified mouse button at the current cursor location
IActionSeque... DoubleClick ( const TSharedRef< IElementLocator, ..., EMouseButtons::Type MouseButton ) Queues a move of the cursor over the element, then triggers the series of events to invoke a double click with the specified mouse button
IActionSeque... Focus ( const TSharedRef< IElementLocator, ... ) Queues a change of focus to the element for the default user
IActionSeque... Focus ( const TSharedRef< IElementLocator, ..., uint32 UserFocus ) Queues a change of focus to the element for the specified user
IActionSeque... MoveByOffset ( int32 XOffset, int32 YOffset ) Queues a move of the cursor from its current position by the specified offsets
IActionSeque... MoveToElement ( const TSharedRef< IElementLocator, ... ) Queues a move of the cursor over the center of the element, triggering any hover cue the element may have
IActionSeque... MoveToElement ( const TSharedRef< IElementLocator, ..., int32 XOffset, int32 YOffset ) Queues a move of the cursor over the center of the element offset by the specified amounts, triggering any hover cue the element may have
IActionSeque... Press ( const TSharedRef< IElementLocator, ..., FKey Key ) Queues a change of focus to the specified element, then a series of events to invoke keyboard input for pressing the specified key.
IActionSeque... Press ( const TSharedRef< IElementLocator, ..., TCHAR Character ) Queues a change of focus to the specified element, then a series of events to invoke keyboard input for pressing the specified character.
IActionSeque... Press ( const TSharedRef< IElementLocator, ..., EMouseButtons::Type MouseButton ) Queues a move of the cursor over the element, then a series of events to invoke mouse input for pressing the specified button.
IActionSeque... Press ( FKey Key ) Queues the series of events to invoke keyboard input for pressing the specified key.
IActionSeque... Press ( TCHAR Character ) Queues the series of events to invoke keyboard input for pressing the specified character.
IActionSeque... Press ( EMouseButtons::Type MouseButton ) Queues the series of events to invoke mouse input for pressing the specified button.
IActionSeque... PressChord ( const TSharedRef< IElementLocator, ..., FKey Key1, FKey Key2, FKey Key3 ) Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N.
IActionSeque... PressChord ( const TSharedRef< IElementLocator, ..., FKey Key1, TCHAR Character ) Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N.
IActionSeque... PressChord ( const TSharedRef< IElementLocator, ..., FKey Key1, FKey Key2 ) Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N.
IActionSeque... PressChord ( const TSharedRef< IElementLocator, ..., FKey Key1, FKey Key2, TCHAR Character ) Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N.
IActionSeque... PressChord ( FKey Key1, FKey Key2, FKey Key3 ) Queues the series of events to invoke keyboard input for each argument in order from 1 to N.
IActionSeque... PressChord ( FKey Key1, TCHAR Character ) Queues the series of events to invoke keyboard input for each argument in order from 1 to N.
IActionSeque... PressChord ( FKey Key1, FKey Key2 ) Queues the series of events to invoke keyboard input for each argument in order from 1 to N.
IActionSeque... PressChord ( FKey Key1, FKey Key2, TCHAR Character ) Queues the series of events to invoke keyboard input for each argument in order from 1 to N.
IActionSeque... Release ( TCHAR Character ) Queues the series of events to invoke keyboard input for releasing the specified character.
IActionSeque... Release ( FKey Key ) Queues the series of events to invoke keyboard input for releasing the specified key.
IActionSeque... Release ( EMouseButtons::Type MouseButton ) Queues the series of events to invoke mouse input for releasing the specified button.
IActionSeque... Release ( const TSharedRef< IElementLocator, ..., TCHAR Character ) Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for releasing the specified character.
IActionSeque... Release ( const TSharedRef< IElementLocator, ..., FKey Key ) Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for releasing the specified character.
IActionSeque... Release ( const TSharedRef< IElementLocator, ..., EMouseButtons::Type MouseButton ) Queues a move of the cursor over the element, then triggers the series of events to invoke mouse input for releasing the specified button.
IActionSeque... ReleaseChord ( const TSharedRef< IElementLocator, ..., FKey Key1, TCHAR Character ) Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from N to 1.
IActionSeque... ReleaseChord ( const TSharedRef< IElementLocator, ..., FKey Key1, FKey Key2, TCHAR Character ) Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from N to 1.
IActionSeque... ReleaseChord ( const TSharedRef< IElementLocator, ..., FKey Key1, FKey Key2, FKey Key3 ) Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from N to 1.
IActionSeque... ReleaseChord ( const TSharedRef< IElementLocator, ..., FKey Key1, FKey Key2 ) Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from N to 1.
IActionSeque... ReleaseChord ( FKey Key1, FKey Key2, FKey Key3 ) Queues the series of events to invoke keyboard input for each argument in order from N to 1.
IActionSeque... ReleaseChord ( FKey Key1, TCHAR Character ) Queues the series of events to invoke keyboard input for each argument in order from N to 1.
IActionSeque... ReleaseChord ( FKey Key1, FKey Key2 ) Queues the series of events to invoke keyboard input for each argument in order from N to 1.
IActionSeque... ReleaseChord ( FKey Key1, FKey Key2, TCHAR Character ) Queues the series of events to invoke keyboard input for each argument in order from N to 1.
IActionSeque... ScrollBy ( float Delta ) Queues the series of events to invoke a mouse wheel scroll by the specified delta at the current mouse position Most average user scrolling is limited to a range of -5 to 5.
IActionSeque... ScrollBy ( const TSharedRef< IElementLocator, ..., float Delta ) Queues a move of the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll by the specified delta
IActionSeque... ScrollToBeginning ( const TSharedRef< IElementLocator, ... ) Queues a move of the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll, scrolling the element until it reaches the beginning
IActionSeque... ScrollToBeginning ( const TSharedRef< IElementLocator, ..., float Amount ) Queues a move of the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll by the specified delta amount, scrolling the element until it reaches the beginning
IActionSeque... ScrollToBeginningUntil ( const TSharedRef< IElementLocator, ..., const TSharedRef< IElementLocator, ... ) Queues a move of the cursor over the scrollable element, then triggers the series of events to invoke a mouse wheel scroll until the specified locator locates the desired element or the beginning is reached
IActionSeque... ScrollToBeginningUntil ( const TSharedRef< IElementLocator, ... ) Queues the series of events to invoke a mouse wheel scroll until the specified locator is locates the desired element or the beginning is reached at the current cursor position
IActionSeque... ScrollToEnd ( const TSharedRef< IElementLocator, ... ) Queues a move of the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll, scrolling the element until it reaches the end
IActionSeque... ScrollToEnd ( const TSharedRef< IElementLocator, ..., float Amount ) Queues a move of the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll by the specified delta amount, scrolling the element until it reaches the end
IActionSeque... ScrollToEndUntil ( const TSharedRef< IElementLocator, ... ) Queues a move of the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll until the specified locator locates the desired element or the end is reached
IActionSeque... ScrollToEndUntil ( const TSharedRef< IElementLocator, ..., const TSharedRef< IElementLocator, ... ) Queues a move of the cursor over the scrollable element, then triggers the series of events to invoke a mouse wheel scroll until the specified locator locates the desired element or the end is reached
IActionSeque... Type ( const TSharedRef< IElementLocator, ..., FKey Key ) Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for the key specified.
IActionSeque... Type ( TCHAR Character ) Queues the series of events to invoke keyboard input for the character specified.
IActionSeque... Type ( const TSharedRef< IElementLocator, ..., const TArray< FKey >& Keys ) Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each key specified.
IActionSeque... Type ( const TSharedRef< IElementLocator, ..., TCHAR Character ) Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for the character specified.
IActionSeque... Type ( const TSharedRef< IElementLocator, ..., FString Text ) Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each character of the string specified.
IActionSeque... Type ( FKey Key ) Queues the series of events to invoke keyboard input for the key specified.
IActionSeque... Type ( const TArray< FKey >& Keys ) Queues the series of events to invoke keyboard input for each key specified.
IActionSeque... Type ( FString Text ) Queues the series of events to invoke keyboard input for each character of the string specified.
IActionSeque... Type ( const TCHAR* Text ) Queues the series of events to invoke keyboard input for each character specified.
IActionSeque... Type ( const TSharedRef< IElementLocator, ..., const TCHAR* Text ) Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each character specified.
IActionSeque... TypeChord ( const TSharedRef< IElementLocator, ..., FKey Key1, FKey Key2, FKey Key3 ) Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S
IActionSeque... TypeChord ( FKey Key1, FKey Key2 ) Queues the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S
IActionSeque... TypeChord ( FKey Key1, TCHAR Character ) Queues the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S
IActionSeque... TypeChord ( FKey Key1, FKey Key2, FKey Key3 ) Queues the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S
IActionSeque... TypeChord ( FKey Key1, FKey Key2, TCHAR Character ) Queues the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S
IActionSeque... TypeChord ( const TSharedRef< IElementLocator, ..., FKey Key1, FKey Key2 ) Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S
IActionSeque... TypeChord ( const TSharedRef< IElementLocator, ..., FKey Key1, TCHAR Character ) Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S
IActionSeque... TypeChord ( const TSharedRef< IElementLocator, ..., FKey Key1, FKey Key2, TCHAR Character ) Queues the a change of focus to the specified element, then a series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S
IActionSeque... Wait ( FTimespan Timespan ) Queues a wait no shorter than for the specified Timespan
IActionSeque... Wait ( const FDriverWaitDelegate& Delegat... ) Queues a wait until the specified DriverWaitDelegate returns a PASSED or FAILED response

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