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Unreal Engine C++ API Reference > Editor > Kismet > Debugging > FDebugLineItem
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h |
Include | #include "Debugging/SKismetDebugTreeView.h" |
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetParentObject()
The object that will act as a parent to more items in the tree, or nullptr if this is a leaf node