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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewAttacheInstance.h |
Include | #include "AnimPreviewAttacheInstance.h" |
Syntax
struct FAnimPreviewAttacheInstanceProxy : public [FAnimInstanceProxy](API\Runtime\Engine\Animation\FAnimInstanceProxy)
Remarks
Proxy override for this UAnimInstance-derived class
Constructors
Type | Name | Description |
---|---|---|
FAnimPreviewAttacheInstanceProxy () | ||
FAnimPreviewAttacheInstanceProxy ( UAnimInstance* InAnimInstance ) |
Overridden from FAnimInstanceProxy
Type | Name | Description |
---|---|---|
bool | Evaluate ( FPoseContext& Output ) | Evaluate override point |
void | Initialize ( UAnimInstance* InAnimInstance ) | Called when our anim instance is being initialized |
void | PreUpdate ( UAnimInstance* InAnimInstance, float DeltaSeconds ) | Called before update so we can copy any data we need |
void | UpdateAnimationNode ( const FAnimationUpdateContext& InC... ) | Updates the anim graph |