FLevelEditorActionCallbacks::AttachToSocketSelection

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorActionCallbacks

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Include #include "LevelEditorActions.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelEditorActions.cpp
static void AttachToSocketSelection
(
    [FName](API\Runtime\Core\UObject\FName) SocketName,
    [AActor](API\Runtime\Engine\GameFramework\AActor) * ParentActorPtr
)

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library