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Unreal Engine C++ API Reference > Developer > ToolWidgets > Dialog > SCustomDialog
References
Module | ToolWidgets |
Header | /Engine/Source/Developer/ToolWidgets/Public/Dialog/SCustomDialog.h |
Include | #include "Dialog/SCustomDialog.h" |
Syntax
struct FButton
Variables
Type | Name | Description |
---|---|---|
bool | bIsPrimary | |
bool | bShouldFocus | |
FText | ButtonText | |
FSimpleDelegate | OnClicked |
Constructors
Functions
Type | Name | Description |
---|---|---|
FButton & | SetFocus () | Whether to focus this button. |
FButton & | SetOnClicked ( FSimpleDelegate InOnClicked ) | Called when the button is clicked |
FButton & | SetPrimary ( bool bValue ) | Primary buttons are highlighted |