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Unreal Engine C++ API Reference > Developer > OutputLog > FOutputLogModule > UpdateOutputLogFilter
References
Module | OutputLog |
Header | /Engine/Source/Developer/OutputLog/Public/OutputLogModule.h |
Include | #include "OutputLogModule.h" |
Source | /Engine/Source/Developer/OutputLog/Private/OutputLogModule.cpp |
void UpdateOutputLogFilter ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & CategoriesToShow, [TOptional](API\Runtime\Core\IO\TOptional)< bool > bShowErrors, [TOptional](API\Runtime\Core\IO\TOptional)< bool > bShowWarnings, [TOptional](API\Runtime\Core\IO\TOptional)< bool > bShowLogs )
Remarks
Change the output log's filter. If CategoriesToShow is empty, all categories will be shown.