Navigation
Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMaterialUtilities
References
Module | MaterialUtilities |
Header | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h |
Include | #include "MaterialUtilities.h" |
Source | /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp |
static void OptimizeSampleArray ( [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > & InSamples, FIntPoint & InSampleSize )
Remarks
Tries to optimize the sample array (will set to const value if all samples are equal)