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Unreal Engine C++ API Reference > Developer > OutputLog > UOutputLogSettings
References
Module | OutputLog |
Header | /Engine/Source/Developer/OutputLog/Public/OutputLogSettings.h |
Include | #include "OutputLogSettings.h" |
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
Remarks
Called when a property on this object has been modified externally
Parameters
Name | Description |
---|---|
PropertyThatChanged | the property that was modified |