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Unreal Engine C++ API Reference > Developer > NaniteUtilities
References
Module | NaniteUtilities |
Header | /Engine/Source/Developer/NaniteUtilities/Public/TriangleUtil.h |
Include | #include "TriangleUtil.h" |
namespace Nanite { void Nanite::SubtriangleBarycentrics ( uint32 TriX, uint32 TriY, uint32 FlipTri, uint32 NumSubdivisions, FVector3f Barycentrics ) }