FIniCookedEditorPackageManager

An implentation of [ICookedEditorPackageManager](API\Developer\CookedEditor\ICookedEditorPackageManager) that uses BaseGame.ini / DefaultGame.ini to control cooked editor packaging setup

Unreal Engine C++ API Reference > Developer > CookedEditor

Inheritance Hierarchy

References

   
Module CookedEditor
Header /Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
Include #include "CookedEditorPackageManager.h"

Syntax

class FIniCookedEditorPackageManager : public [ICookedEditorPackageManager](API\Developer\CookedEditor\ICookedEditorPackageManager)  

Remarks

An implentation of ICookedEditorPackageManager that uses BaseGame.ini / DefaultGame.ini to control cooked editor packaging setup

Constructors

Type Name Description
  FIniCookedEditorPackageManager ( bool bIsCookedCooker )  

Overridden from ICookedEditorPackageManager

Type Name Description
bool AllowAssetToBeGathered ( const FAssetData& AssetData ) Allows the subclass to disallow some assets to be gathered during AddPackagesFromPath, for instance This is similar to AllowObjectToBeCooked, but it can help with, for instance, removing maps from subdirectories, while still allowing the normal maps that come from the standard cooking process
bool AllowEnginePluginContentToBeCooked ( const TSharedRef< IPlugin > ) Should the given enabled engine plugin be cooked?
bool AllowObjectToBeCooked ( const UObject* Obj ) Allows the subclass to exclude specific objects in packages discovered during the cook.
bool AllowProjectPluginContentToBeCooked ( const TSharedRef< IPlugin > ) Should the given enabled project plugin be cooked?
void FilterGatheredPackages ( TArray< FName >& PackageNames ) Allow a subclass to remove packages found in GatherAllPackages
void GatherAllPackages ( TArray< FName >& PackageNames, const ITargetPlatform* TargetP... ) Gathers the packages this PackageManager wants to manage (ie cook)
void GetEnginePackagesToCook ( TArray< FName >& PackagesToCook ) Override to control engine packages to cook
void GetProjectPackagesToCook ( TArray< FName >& PackagesToCook ) Override to add project specific packages to cook

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library