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Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMaterialUtilities
References
Module | MaterialUtilities |
Header | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h |
Include | #include "MaterialUtilities.h" |
Source | /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp |
static void GeneratedBinnedTextureSquares ( const FVector2D DestinationSize, [TArray](API\Runtime\Core\Containers\TArray)< float > & InTexureWeights, [TArray](API\Runtime\Core\Containers\TArray)< FBox2D > & OutGeneratedBoxes )
Remarks
Generates a set of texture boxes according to the given weights and final atlas texture size