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Unreal Engine C++ API Reference > Editor > AnimationModifiers
Inheritance Hierarchy
References
Module | AnimationModifiers |
Header | /Engine/Source/Editor/AnimationModifiers/Public/AnimationModifiersAssetUserData.h |
Include | #include "AnimationModifiersAssetUserData.h" |
Syntax
class UAnimationModifiersAssetUserData : public [UAssetUserData](API\Runtime\Engine\Engine\UAssetUserData)
Remarks
Asset user data which can be added to a USkeleton or UAnimSequence to keep track of Animation Modifiers
Variables
Type | Name | Description |
---|---|---|
TArray< TObject... | AnimationModifierInstances | |
TMap< FSoftObje... | AppliedModifiers | Animation modifiers APPLIED on the owning animation sequence |
Functions
Type | Name | Description |
---|---|---|
void | AddAnimationModifier ( UAnimationModifier* Instance ) | End UAssetUserData overrides |
void | ChangeAnimationModifierIndex ( UAnimationModifier* Instance, int32 Direction ) | |
const TArray... | GetAnimationModifierInstances () | |
void | RemoveAnimationModifierInstance ( UAnimationModifier* Instance ) |
Overridden from UAssetUserData
Type | Name | Description |
---|---|---|
void | PostEditChangeOwner () | Called when the owner object is modified |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) | Called when a property on this object has been modified externally |
void | PostLoad () | Begin UAssetUserData overrides |
void | Serialize ( FArchive& Ar ) | Handles reading, writing, and reference collecting using FArchive. |