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Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialPropertyHelpers
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h |
Include | #include "MaterialPropertyHelpers.h" |
Syntax
static [FName](API\Runtime\Core\UObject\FName) LayerParamName = FName("Global MaterialLayersParameter Values");