UFunctionalTestUtilityLibrary

Used to expose C++ functions to tests that we don't want to make BP accessible in the engine itself.

Unreal Engine C++ API Reference > Developer > FunctionalTesting

Inheritance Hierarchy

References

   
Module FunctionalTesting
Header /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestUtilityLibrary.h
Include #include "FunctionalTestUtilityLibrary.h"

Syntax

class UFunctionalTestUtilityLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)  

Remarks

Used to expose C++ functions to tests that we don't want to make BP accessible in the engine itself.

Functions

Type Name Description
UTraceQueryT... TraceChannelTestUtil ( UObject* WorldContextObject, const FTraceChannelTestBatchOptions..., const FVector Start, const FVector End, float SphereCapsuleRadius, float CapsuleHalfHeight, FVector BoxHalfSize, const FRotator Orientation, ETraceTypeQuery TraceChannel, TArray< TEnumAsByte< EObjectTypeQue..., FName ProfileName, bool bTraceComplex, const TArray< AActor* >& Acto..., bool bIgnoreSelf, EDrawDebugTrace::Type DrawDebugType, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime ) Helper function to trace and permute many options at once

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