FFrontendFilter_Text

A filter for text search

Unreal Engine C++ API Reference > Editor > ContentBrowser

Inheritance Hierarchy

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/FrontendFilters.h
Include #include "FrontendFilters.h"

Syntax

class FFrontendFilter_Text : public [FFrontendFilter](API\Editor\ContentBrowser\FFrontendFilter)  

Remarks

A filter for text search

Constructors

Type Name Description
  FFrontendFilter_Text ()  

Destructors

Type Name Description
  ~FFrontendFilter_Text ()  

Functions

Type Name Description
FText GetFilterErrorText () Get the last error returned from lexing or compiling the current filter text
bool GetIncludeAssetPath ()  
bool GetIncludeCollectionNames ()  
FText GetRawFilterText () Returns the unsanitized and unsplit filter terms
bool PassesFilter ( FAssetFilterType InItem ) IFilter implementation.
void SetIncludeAssetPath ( const bool InIncludeAssetPath ) If bIncludeAssetPath is true, the text filter will match against full Asset path
void SetIncludeClassName ( const bool InIncludeClassName ) If bIncludeClassName is true, the text filter will include an asset's class name in the search
void SetIncludeCollectionNames ( const bool InIncludeCollectionNames ) If bIncludeCollectionNames is true, the text filter will match against collection names as well
void SetRawFilterText ( const FText& InFilterText ) Set the Text to be used as the Filter's restrictions

Overridden from FFilterBase

Type Name Description
FText GetDisplayName () Returns the human readable name for this filter
FText GetToolTipText () Returns the tooltip for this filter, shown in the filters menu

Overridden from IFilter

Type Name Description
FString GetName () FFrontendFilter implementation.

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