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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > IMeshMergeUtilities
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h |
Include | #include "IMeshMergeUtilities.h" |
void MergeComponentsToStaticMesh ( const [TArray](API\Runtime\Core\Containers\TArray)< [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * > & ComponentsToMerge, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, const [FMeshMergingSettings](API\Runtime\Engine\Engine\FMeshMergingSettings) & InSettings, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InOuter, const [FString](API\Runtime\Core\Containers\FString) & InBasePackageName, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OutAssetsToSync, FVector & OutMergedActorLocation, const float ScreenSize, bool bSilent ) const
Remarks
Merges components into a single Static Mesh (with possible baked out atlas-material) void
Parameters
Name | Description |
---|---|
ComponentsToMerge | Components to merge |
World | World in which the component reside |
InSettings | Settings to use |
InBaseMaterial | Base Material used for final proxy material (optional, can be null) |
InOuter | Outer if required |
InBasePackageName | Destination package name for a generated assets. Used if Outer is null. |
OutAssetsToSync | Merged mesh assets |
OutMergedActorLocation | World position of merged mesh |
Screensize | final targeted screensize of mesh |
bSilent | Non-verbose flag |