FBlueprintNamespaceRegistry::IsInclusivePath

Example: If "MyProject.MyNamespace" is a registered path, then both "MyProject" and "MyProject.MyNamespace" are inclusive paths.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceRegistry

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceRegistry.h
Include #include "BlueprintNamespaceRegistry.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceRegistry.cpp
bool IsInclusivePath
(
    const [FString](API\Runtime\Core\Containers\FString) & InPath
) const

Remarks

Example: If "MyProject.MyNamespace" is a registered path, then both "MyProject" and "MyProject.MyNamespace" are inclusive paths.

Also note if a registered path is removed, inclusive paths may still be valid. For instance, if both "MyProject.MyNamespace" and "MyProject.MyNamespace_2" are registered paths, and "MyProject.MyNamespace_2" is removed, "MyProject" is still an inclusive path. TRUE if the given path identifier is inclusive of any registered paths.


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