FArguments

Unreal Engine C++ API Reference > Developer > TreeMap > STreeMap

Inheritance Hierarchy

References

   
Module TreeMap
Header /Engine/Source/Developer/TreeMap/Public/STreeMap.h
Include #include "STreeMap.h"

Syntax

struct FArguments : public [TSlateBaseNamedArgs< STreeMap >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)  

Constructors

Type Name Description
  FArguments ()  

Functions

Type Name Description
WidgetArgsTy... AllowEditing ( const TAttribute< bool >& InAttrib... ) Sets whether the user can edit the tree map interactively by dragging nodes around and typing new node labels
WidgetArgsTy... BackgroundImage ( const TAttribute< const FSlateBrush... ) Background image to use for the tree map canvas area
WidgetArgsTy... BorderPadding ( const TAttribute< FVector2D >& InA... ) Border Padding around fill bar
WidgetArgsTy... CenterTextFont ( const TAttribute< FSlateFontInfo > ... ) Font for any text that's centered inside the middle of the node.
WidgetArgsTy... ChildContainerTextPadding ( float InArg ) How many pixels to pad text that's drawn inside of a container (not the top-level container, though)
WidgetArgsTy... ContainerInnerPadding ( float InArg ) How many pixels of spacing between the container and its child containers.
WidgetArgsTy... HoveredNodeBackground ( const TAttribute< const FSlateBrush... ) Background to use for nodes that the mouse is hovering over
WidgetArgsTy... MinimumInteractiveTreeNodeSize ( int32 InArg ) Minimum size of node that can be interacted with, if small you need to drill down into parent first
WidgetArgsTy... MinimumVisibleTreeNodeSize ( int32 InArg ) Minimum size in pixels of a tree node that we should bother including in the UI.
WidgetArgsTy... Name2Font ( const TAttribute< FSlateFontInfo > ... ) Font for second line of text, under the title.
WidgetArgsTy... NameFont ( const TAttribute< FSlateFontInfo > ... ) Sets the font used to draw the text.
WidgetArgsTy... NavigationTransitionTime ( float InArg ) How many seconds to animate the visual transition when the user navigates to a new tree node, or after a modification of the tree takes place
WidgetArgsTy... NestedContainerOuterPadding ( float InArg ) How many pixels of padding around the outside of a non-root tree node's box.
WidgetArgsTy... NodeBackground ( const TAttribute< const FSlateBrush... ) Background to use for each tree node
WidgetArgsTy... OnTreeMapNodeDoubleClicked ( const FOnTreeMapNodeInteracted& In... ) Optional delegate that fires when the node is double-clicked in the tree.
WidgetArgsTy... OnTreeMapNodeRightClicked ( const FOnTreeMapNodeInteracted& In... ) Optional delegate that fires when the node is right-clicked in the tree.
WidgetArgsTy... TopLevelContainerOuterPadding ( float InArg ) How many pixels of padding around the outside of the root-level tree node box.

Typedefs

Name Description
WidgetArgsType  

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