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Unreal Engine C++ API Reference > Editor > Kismet
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/FindInBlueprints.h |
Include | #include "FindInBlueprints.h" |
Source | /Engine/Source/Editor/Kismet/Private/FindInBlueprints.cpp |
namespace FindInBlueprintsHelpers
{
void FindInBlueprintsHelpers::ExpandAllChildren
(
FSearchResult InTreeNode,
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [STreeView](API\Editor\UnrealEd\STreeView)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFindInBlueprintsResult](API\Editor\Kismet\FFindInBlueprintsResult) >>> InTreeView
)
}
Remarks
Iterates through all the given tree node's children and tells the tree view to expand them