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Unreal Engine C++ API Reference > Editor > AudioEditor > AssetTypeActions > UAssetDefinition_SoundBase
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/AssetTypeActions/AssetDefinition_SoundBase.h |
Include | #include "AssetTypeActions/AssetDefinition_SoundBase.h" |
virtual TConstArrayView< [FAssetCategoryPath](API\Editor\AssetDefinition\Misc\FAssetCategoryPath) > GetAssetCategories() const
Remarks
Gets a list of categories this asset is in, these categories are used to help organize