Navigation
Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilityWidgetBlueprintFactory
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprintFactory.h |
Include | #include "EditorUtilityWidgetBlueprintFactory.h" |
virtual bool ShouldShowInNewMenu() const
Remarks
Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew).