UAnimPoseExtensions::GetAnimPoseAtTimeIntervals

Evaluates an Animation Sequence Base at different time intervals to generate a valid Anim Pose instances

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimPoseExtensions

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Include #include "AnimPose.h"
Source /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimPose.cpp
static void GetAnimPoseAtTimeIntervals
(
    const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase,
    [TArray](API\Runtime\Core\Containers\TArray)< double > TimeIntervals,
    [FAnimPoseEvaluationOptions](API\Editor\AnimationBlueprintLibrary\FAnimPoseEvaluationOptions) EvaluationOptions,
    [TArray](API\Runtime\Core\Containers\TArray)< [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) > & InOutPoses
)

Remarks

Evaluates an Animation Sequence Base at different time intervals to generate a valid Anim Pose instances

Parameters

Name Description
AnimationSequenceBase Animation sequence base to evaluate the pose from
TimeIntervals Times at which the pose should be evaluated
EvaluationOptions Options determining the way the pose should be evaluated
InOutPoses Anim Poses holding the evaluated data (number matches TimeIntervals)

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