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Unreal Engine C++ API Reference > Developer > FunctionalTesting
Inheritance Hierarchy
References
Module | FunctionalTesting |
Header | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestUtilityLibrary.h |
Include | #include "FunctionalTestUtilityLibrary.h" |
Syntax
class UFunctionalTestUtilityLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)
Remarks
Used to expose C++ functions to tests that we don't want to make BP accessible in the engine itself.
Functions
Type | Name | Description |
---|---|---|
UTraceQueryT... | TraceChannelTestUtil ( UObject* WorldContextObject, const FTraceChannelTestBatchOptions..., const FVector Start, const FVector End, float SphereCapsuleRadius, float CapsuleHalfHeight, FVector BoxHalfSize, const FRotator Orientation, ETraceTypeQuery TraceChannel, TArray< TEnumAsByte< EObjectTypeQue..., FName ProfileName, bool bTraceComplex, const TArray< AActor* >& Acto..., bool bIgnoreSelf, EDrawDebugTrace::Type DrawDebugType, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime ) | Helper function to trace and permute many options at once |