FIniCookedEditorPackageManager::GetProjectPackagesToCook

Override to add project specific packages to cook

Unreal Engine C++ API Reference > Developer > CookedEditor > FIniCookedEditorPackageManager

References

   
Module CookedEditor
Header /Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
Include #include "CookedEditorPackageManager.h"
Source /Engine/Source/Developer/CookedEditor/Private/CookedEditorPackageManager.cpp
virtual void GetProjectPackagesToCook
(
    [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & PackagesToCook
) const

Remarks

Override to add project specific packages to cook


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