Navigation
Unreal Engine C++ API Reference > Editor > ComponentVisualizers > AManipulator
References
Module | ComponentVisualizers |
Header | /Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h |
Include | #include "Manipulator.h" |
Source | /Engine/Source/Editor/ComponentVisualizers/Private/Manipulator.cpp |
void SetAssociatedComponent ( [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * SceneComponent )
Remarks
Set the component that should be moved when the manipulator was moved.