UEditorInteractiveGizmoConditionalBuilder

Gizmo builders which should be built once a condition is satisfied in the current scene state implement the [IEditorInteractiveGizmoConditionalBuilder](API\Editor\EditorInteractiveToolsFramework\IEditorInteracti-) interface.

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework

Inheritance Hierarchy

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoConditionalBuilder.h
Include #include "EditorInteractiveGizmoConditionalBuilder.h"

Syntax

class UEditorInteractiveGizmoConditionalBuilder : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface)  

Remarks

Gizmo builders which should be built once a condition is satisfied in the current scene state implement the IEditorInteractiveGizmoConditionalBuilder interface. The SatisfiesCondition method should return true whenever the builder is buildable based on scene state, most commonly based on selection. The builder's priority should be specified such that when more than one builder is discovered, the builder with highest priority will be built.


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