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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineGraph.h |
Include | #include "AnimationStateMachineGraph.h" |
Syntax
class UAnimationStateMachineGraph : public [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph)
Variables
Type | Name | Description |
---|---|---|
TObjectPtr< cla... | EntryNode | Entry node within the state machine. |
TObjectPtr< cla... | OwnerAnimGraphNode | Parent instance node. |
Constructors
Type | Name | Description |
---|---|---|
UAnimationStateMachineGraph ( const FObjectInitializer& ObjectIn... ) |