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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberSet.h |
Include | #include "K2Node_StructMemberSet.h" |
Syntax
class UK2Node_StructMemberSet : public [UK2Node_StructOperation](API\Editor\BlueprintGraph\UK2Node_StructOperation)
Remarks
Imperative kismet node that sets one or more member variables of a struct.
Variables
Constructors
Type | Name | Description |
---|---|---|
UK2Node_StructMemberSet ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
void | AllocateExecPins () | Helper for AllocateDefaultPins. |
FBoolPropert... | GetOverrideConditionForProperty ( const FProperty* InProperty ) | Returns the override condition that's bound to the given property, if one exists. An override is a edit condition flag that is not exposed as an optional input pin. |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
FNodeHandlin... | CreateNodeHandler ( FKismetCompilerContext& CompilerCo... ) | |
ERedirectTyp... | DoPinsMatchForReconstruction ( const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex ) | Whether or not two pins match for purposes of reconnection after reconstruction. |
bool | IsNodePure () | Returns whether this node is considered 'pure' by the compiler |
bool | NodeCausesStructuralBlueprintChange () | Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) | Called when a property on this object has been modified externally |
void | PreEditChange ( FProperty* PropertyAboutToChan... ) | This is called when a property is about to be modified externally |