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Unreal Engine C++ API Reference > Editor > MaterialEditor > IMaterialEditor
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h |
Include | #include "IMaterialEditor.h" |
virtual void DeleteNodes ( const [TArray](API\Runtime\Core\Containers\TArray)< class [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & NodesToDelete )
Remarks
Delete an array of Material Graph Nodes and their corresponding expressions/comments