Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > FTypePromotion
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h |
Include | #include "BlueprintTypePromotion.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintTypePromotion.cpp |
static [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) GetPromotedType ( const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & WildcardPins )
Remarks
Determine what type a given set of wildcard pins would result in Pin type that is the "highest" of all the given pins