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Unreal Engine C++ API Reference > Editor > EditorConfig > FJsonConfig
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | TryGetArray
(
const FJsonPath& Path, |
|
![]() ![]() |
bool | TryGetArray
(
const FJsonPath& Path, |
|
![]() ![]() |
bool | TryGetArray
(
const FJsonPath& Path, |
|
![]() ![]() |
bool | TryGetArray
(
const FJsonPath& Path, |
|
![]() ![]() |
bool | TryGetArray
(
const FJsonPath& Path, |
|
![]() ![]() |
bool | TryGetArray
(
const FJsonPath& Path, |
|
![]() ![]() |
bool | TryGetArray
(
const FJsonPath& Path, |
|
![]() ![]() |
bool | TryGetArray
(
const FJsonPath& Path, |
These are specializations for arithmetic and string arrays these could be templated with enable-ifs, but it ended up being more lines of incomprehensible template SFINAE than this clear list of types is |
![]() ![]() |
bool | TryGetArray
(
const FJsonPath& Path, |
|
![]() ![]() |
bool | TryGetArray
(
const FJsonPath& Path, |
|
![]() ![]() |
bool | TryGetArray
(
const FJsonPath& Path, |
|
![]() ![]() |
bool | TryGetArray
(
const FJsonPath& Path, |
|
![]() ![]() |
bool | TryGetArray
(
const FJsonPath& Path, |
|
![]() ![]() |
bool | TryGetArray
(
const FJsonPath& Path, |
|
![]() ![]() |
bool | TryGetArray
(
const FJsonPath& Path, |