UAnimGraphNode_AssetPlayerBase::CopySettingsFromAnimationAsset

Override this to copy any relevant settings from the animation asset used when creating a node with a drag/drop operation.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_AssetPlayerBase

  • UAnimGraphNode_AssetPlayerBase::CopySettingsFromAnimationAsset()

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h
Include #include "AnimGraphNode_AssetPlayerBase.h"
virtual void CopySettingsFromAnimationAsset
(
    [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Asset
)

Remarks

Override this to copy any relevant settings from the animation asset used when creating a node with a drag/drop operation.


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