FSourceControlFileStatusMonitor::SetMonitoringFiles

Starts monitoring files that weren't monitored yet by the specified owner, stops monitoring those that were monitored by the owner but are not in the updated list and keep monitoring files that were monitored before and still in the updated list.

Unreal Engine C++ API Reference > Developer > SourceControl > FSourceControlFileStatusMonitor

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/SourceControlFileStatusMonitor.h
Include #include "SourceControlFileStatusMonitor.h"
Source /Engine/Source/Developer/SourceControl/Private/SourceControlFileStatusMonitor.cpp
void SetMonitoringFiles
(
    uintptr_t OwnerId,
    [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > && AbsPathnames,
    [FOnSourceControlFileStatus](API\Developer\SourceControl\FSourceControlFileStatusMonitor\FOnSourceControl-) OnSourceControlledFileStatus
)

Remarks

Starts monitoring files that weren't monitored yet by the specified owner, stops monitoring those that were monitored by the owner but are not in the updated list and keep monitoring files that were monitored before and still in the updated list.

Parameters

Name Description
OwnerId The unique Id of the caller, typically the caller memory address.
AbsPathnames The list of absolute file pathnames that must be monitored. (The set is modified during the operation)
OnSourceControlledFileStatus Delegate invoked whe the status of the file is updated.

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