UAnimGraphNode_Base::GetProxyNodeForAttributes

Some anim graph nodes can act as proxies to outer nodes (e.g. sink nodes in nested graphs).

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base

  • UAnimGraphNode_Base::GetProxyNodeForAttributes()

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
Include #include "AnimGraphNode_Base.h"
virtual const [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * GetProxyNodeForAttributes() const  

Remarks

Some anim graph nodes can act as proxies to outer nodes (e.g. sink nodes in nested graphs). Returning that outer node here allows attribute visualization to be forwarded to the inner node from the outer. the proxy for attribute display


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library