AssetViewUtils::GetPackageLengthForCooking

Returns the length of the computed cooked package name and path whether it's run on a build machine or locally

Unreal Engine C++ API Reference > Developer > AssetTools

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Include #include "AssetViewUtils.h"
Source /Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp
namespace AssetViewUtils  
{  
    int32 AssetViewUtils::GetPackageLengthForCooking  
    (  
        const [FString](API\Runtime\Core\Containers\FString) & PackageName,  
        bool bIsInternalBuild  
    )  
}  

Remarks

Returns the length of the computed cooked package name and path whether it's run on a build machine or locally


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