Navigation
Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceProxy
References
Module | TargetDeviceServices |
Header | /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxy.h |
Include | #include "ITargetDeviceProxy.h" |
const [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > & GetTargetDeviceIds ( [FName](API\Runtime\Core\UObject\FName) InVariant ) const
Remarks
Gets a list of device identifiers for an aggregate (All_
Parameters
Name | Description |
---|---|
InVariant | name of the variant to return the device identifier for, If InVariant == NAME_None you'll get back the default target device identifiers. |
OutDeviceIds | The list of device identifiers. |