SGraphActionMenu::CanRenameNode

Checks if the passed in node is safe for renaming

Unreal Engine C++ API Reference > Editor > GraphEditor > SGraphActionMenu

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SGraphActionMenu.h
Include #include "SGraphActionMenu.h"
Source /Engine/Source/Editor/GraphEditor/Private/SGraphActionMenu.cpp
bool CanRenameNode
(
    [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FGraphActionNode](API\Editor\GraphEditor\FGraphActionNode) > InNode
) const

Remarks

Checks if the passed in node is safe for renaming


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