FAnimNodeEditMode::ConvertToBoneSpaceTransform

Unreal Engine C++ API Reference > Editor > AnimGraph > FAnimNodeEditMode

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
Include #include "AnimNodeEditMode.h"
Source /Engine/Source/Editor/AnimGraph/Private/EditModes/AnimNodeEditMode.cpp
static void ConvertToBoneSpaceTransform
(
    const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelComp,
    const FTransform & InCSTransform,
    FTransform & OutBSTransform,
    int32 BoneIndex,
    EBoneControlSpace Space
)

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