IHardwareTargetingModule::GetPendingSettingsChanges

Gets a list of objects that are required to be writable in order to apply the settings

Unreal Engine C++ API Reference > Editor > HardwareTargeting > IHardwareTargetingModule

References

   
Module HardwareTargeting
Header /Engine/Source/Editor/HardwareTargeting/Public/HardwareTargetingModule.h
Include #include "HardwareTargetingModule.h"
[TArray](API\Runtime\Core\Containers\TArray)< [FModifiedDefaultConfig](API\Editor\HardwareTargeting\FModifiedDefaultConfig) > GetPendingSettingsChanges()  

Remarks

Gets a list of objects that are required to be writable in order to apply the settings


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