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Unreal Engine C++ API Reference > Editor > DeviceProfileServices > IDeviceProfileServicesUIManager
References
Module | DeviceProfileServices |
Header | /Engine/Source/Editor/DeviceProfileServices/Public/IDeviceProfileServicesUIManager.h |
Include | #include "IDeviceProfileServicesUIManager.h" |
void SetProfile ( const [FString](API\Runtime\Core\Containers\FString) & DeviceProfileName )
Remarks
Set a profile - add the type to an INI file so it can be used in a history view.
Parameters
Name | Description |
---|---|
DeviceProfileName | The platform type. |