ITypedElementDetailsInterface::IsTopLevelElement

Is the given element considered "top-level" for editing? ie) Should it be edited simply from being part of the main selection set for a level?

Unreal Engine C++ API Reference > Editor > EditorFramework > Elements > Interfaces > ITypedElementDetailsInterface

  • ITypedElementDetailsInterface::IsTopLevelElement()

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Elements/Interfaces/TypedElementDetailsInterface.h
Include #include "Elements/Interfaces/TypedElementDetailsInterface.h"
virtual bool IsTopLevelElement
(
    const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle
)

Remarks

Is the given element considered "top-level" for editing? ie) Should it be edited simply from being part of the main selection set for a level?


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