Navigation
Unreal Engine C++ API Reference > Editor > ComponentVisualizers
Inheritance Hierarchy
References
Module | ComponentVisualizers |
Header | /Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h |
Include | #include "SplineGeneratorPanel.h" |
Syntax
class USplineGeneratorBase : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Variables
Type | Name | Description |
---|---|---|
FSplineCurves | CachedSplineCurves | |
TWeakObjectPtr<... | SelectedSplineComponent | |
EShapeAddMode | ShapeAddMode | |
int32 | StartKey | |
TWeakPtr< FSpli... | WeakSplineVis |
Constructors
Type | Name | Description |
---|---|---|
USplineGeneratorBase () |
Functions
Type | Name | Description |
---|---|---|
void | BuildCurve () | |
int32 | GetAddIndex ( int32 Index ) | Helper method to return the index for adding a spline point |
int32 | GetItrIndex ( int32 Index ) | Helper method to return the index for an added spline point after all points have been added |
int32 | GetNumPoints () | |
void | Init ( TWeakPtr< FSplineComponentVisualize... ) | |
void | PreviewCurve () | |
void | Reset () |