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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Variable
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h |
Include | #include "K2Node_Variable.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Variable.cpp |
void SetFromProperty ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, bool bSelfContext, [UClass](API\Runtime\CoreUObject\UObject\UClass) * OwnerClass )
Remarks
Set up this variable node from the supplied FProperty