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Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPainter
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h |
Include | #include "IMeshPainter.h" |
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) > GetMeshAdapterForComponent ( const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * Component )
Remarks
Tries to retrieves a valid mesh adapter for the given component (derived painters can cache these hence no base implementation)