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Unreal Engine C++ API Reference > Developer > AutomationDriver > IActionSequence > Type
References
Module | AutomationDriver |
Header | /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h |
Include | #include "IDriverSequence.h" |
[IActionSequence](API\Developer\AutomationDriver\IActionSequence) & Type ( [FKey](API\Runtime\InputCore\FKey) Key )
Remarks
Queues the series of events to invoke keyboard input for the key specified.