UAnimDataController::AddBoneCurve

Unreal Engine C++ API Reference > Developer > AnimationDataController > UAnimDataController

References

   
Module AnimationDataController
Header /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Include #include "AnimDataController.h"
Source /Engine/Source/Developer/AnimationDataController/Private/AnimDataController.cpp
virtual bool AddBoneCurve
(
    [FName](API\Runtime\Core\UObject\FName) BoneName,
    bool bShouldTransact
)

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