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Unreal Engine C++ API Reference > Developer > ToolMenus > UToolMenu
References
Module | ToolMenus |
Header | /Engine/Source/Developer/ToolMenus/Public/ToolMenu.h |
Include | #include "ToolMenu.h" |
Source | /Engine/Source/Developer/ToolMenus/Private/ToolMenu.cpp |
[FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & AddDynamicSection ( const [FName](API\Runtime\Core\UObject\FName) SectionName, const [FNewSectionConstructChoice](API\Developer\ToolMenus\FNewSectionConstructChoice) & InConstruct, const [FToolMenuInsert](API\Developer\ToolMenus\FToolMenuInsert) InPosition )
Remarks
Callback is passed sandboxed empty menu to add as many sections as desired. Sections merged into the final menu afterwards.