UAnimGraphNode_AnimDynamics

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h
Include #include "AnimGraphNode_AnimDynamics.h"

Syntax

class UAnimGraphNode_AnimDynamics : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-)  

Variables

Type Name Description
bool bPreviewLive Preview the live physics object on the mesh
bool bShowAngularLimits Show angular limit ranges in the viewport
bool bShowCollisionSpheres If planar limits are enabled and the collision mode isn't CoM, draw sphere collision sizes
bool bShowLinearLimits Show linear (prismatic) limits in the viewport
bool bShowPlanarLimit Show planar limit info (actual plane, plane normal) in the viewport
bool bShowSphericalLimit Show spherical limits in the viewport (preview live only)
FAnimNode_AnimD... Node  

Functions

Type Name Description
FText BodyDefinitionUINameString ( const uint32 BodyIndex )  
void DrawAngularLimits ( FPrimitiveDrawInterface* PDI, FTransform JointTransform, const FAnimNode_AnimDynamics& Node... )  
void DrawLinearLimits ( FPrimitiveDrawInterface* PDI, FTransform ShapeTransform, const FAnimNode_AnimDynamics& Node... )  
FAnimNode_An... GetPreviewDynamicsNode ()  
USkeleton &#... GetSkeleton ()  
bool IsPreviewLiveActive ()  
void OnPhysicsBodyDefCustomizeDetails ( TSharedRef< IPropertyHandle > Eleme..., int32 ElementIndex, IDetailChildrenBuilder& ChildrenBu..., IDetailLayoutBuilder* DetailLa... ) UI callbacks for customising the physics bodies array in the details panel.
FReply ResetButtonClicked ( IDetailLayoutBuilder* DetailLa... )  
void ResetSim ()  

Overridden from UAnimGraphNode_SkeletalControlBase

Type Name Description
FText GetControllerDescription () Returns the short descriptive name of the controller.
const FAnimN... GetNode ()  

Overridden from UAnimGraphNode_Base

Type Name Description
void CustomizeDetails ( IDetailLayoutBuilder& DetailBuilde... ) Can customize details tab
FEditorModeI... GetEditorMode () Override this function to push an editor mode when this node is selected
FString GetNodeCategory () Gets the menu category this node belongs in.
void GetOnScreenDebugInfo ( TArray< FText >& DebugInfo, FAnimNode_Base* RuntimeAnimNod..., USkeletalMeshComponent* Previe... ) UAnimGraphNode_SkeletalControlBase.
void ValidateAnimNodeDuringCompilation ( USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog ) UAnimGraphNode_Base.

Overridden from UEdGraphNode

Type Name Description
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) UEdGraphNode_Base.
FText GetTooltipText () Gets the tooltip to display when over the node

Overridden from UObject

Type Name Description
void PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) Called when a property on this object has been modified externally
void PostLoad () Do any object-specific cleanup required immediately after loading an object.
void Serialize ( FArchive& Ar ) UObject.

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