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Unreal Engine C++ API Reference > Editor > ComponentVisualizers > FSplineComponentVisualizer
References
Module | ComponentVisualizers |
Header | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h |
Include | #include "SplineComponentVisualizer.h" |
Source | /Engine/Source/Editor/ComponentVisualizers/Private/SplineComponentVisualizer.cpp |
bool HandleSelectAllSplinePoints ( [USplineComponent](API\Runtime\Engine\Components\USplineComponent) * InSplineComponent )
Remarks
Select all spline points, , returns true if the spline component being edited has changed