UDataLayerEditorSubsystem::RemoveSelectedActorsFromDataLayer

Removes the selected actors from the DataLayer.

Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem

References

   
Module DataLayerEditor
Header /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Include #include "DataLayer/DataLayerEditorSubsystem.h"
Source /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp
bool RemoveSelectedActorsFromDataLayer
(
    [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayer
)

Remarks

Removes the selected actors from the DataLayer. true if at least one actor was added. false is returned if all selected actors already belong to the DataLayer.

Parameters

Name Description
DataLayer A DataLayer.

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