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Unreal Engine C++ API Reference > Editor > EditorWidgets > SAssetDropTarget
Type
typedef TBaseDelegate_OneParam< void, [UObject](API\Runtime\CoreUObject\UObject\UObject) * > FOnAssetDropped
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h |
Include | #include "SAssetDropTarget.h" |
Remarks
Called when a valid asset is dropped