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Unreal Engine C++ API Reference > Developer > AutomationDriver > Until
References
Module | AutomationDriver |
Header | /Engine/Source/Developer/AutomationDriver/Public/WaitUntil.h |
Include | #include "WaitUntil.h" |
Source | /Engine/Source/Developer/AutomationDriver/Private/WaitUntil.cpp |
static [FDriverWaitDelegate](API\Developer\AutomationDriver\FDriverWaitDelegate) Lambda ( const [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [FDriverWaitResponse](API\Developer\AutomationDriver\FDriverWaitResponse)(const [FTimespan](API\Runtime\Core\Misc\FTimespan) &)> & Value )
Remarks
Creates a new wait delegate which drives its state off the result of the specified lambda