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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimationTransitionSchema
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h |
Include | #include "AnimationTransitionSchema.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimationTransitionSchema.cpp |
virtual void HandleGraphBeingDeleted ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & GraphBeingRemoved ) const
Remarks
Handle a graph being removed by the user (potentially removing associated bound nodes, etc...)