FBlueprintActionFilter

Unreal Engine C++ API Reference > Editor > BlueprintGraph

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
Include #include "BlueprintActionFilter.h"

Syntax

class FBlueprintActionFilter  

Variables

Type Name Description
TSharedPtr< IAs... AssetReferenceFilter Filter for asset references
FBlueprintGraph... BluprintGraphModule Cached reference to the BluprintGraphModule, which has extra rejection tests:
FBlueprintActio... Context Contains the full blueprint/graph/pin context that this is filtering actions for.
TArray< TSubcla... PermittedNodeTypes A list of allowed node types.
TArray< TSubcla... RejectedNodeTypes A list of node types that should be filtered out.
TArray< FTarget... TargetClasses  

Constructors

Type Name Description
  FBlueprintActionFilter ( const EFlags InFlags )  
  FBlueprintActionFilter ( uint32 const Flags ) Please use the version that takes the EFlags type as input

Functions

Type Name Description
void Add ( TArray< FTargetClassFilterData >& ..., UClass* TargetClass ) Helper to add a class to the TargetClasses, fills out FTargetClassFilterData
void AddRejectionTest ( FRejectionTestDelegate RejectionTes... ) Users can extend the filter and add their own rejection tests with this method.
void AddRejectionTest ( TSharedRef< FActionFilterTest > Rej... )  
void AddUnique ( TArray< FTargetClassFilterData >& ..., UClass* TargetClass ) Helper to add a class to the TargetClasses, TargetClass may already be in the array
bool HasAllFlags ( EFlags InFlags )  
bool HasAnyFlags ( EFlags InFlags )  
bool IsFiltered ( FBlueprintActionInfo& BlueprintAct... ) Query to check and see if the specified action gets filtered out by this (and any and'd/or'd filters).

Operators

Type Name Description  
FBlueprintAc... operator&= ( FBlueprintActionFilter const& Rhs ) Appends another filter to be utilized in IsFiltered() queries, extending the query to be: IsFilteredByThis() && Rhs.IsFiltered()  
FBlueprintAc... [operator =](API\Editor\BlueprintGraph\FBlueprintActionFilter\op_bitor_assign) ( FBlueprintActionFilter const& Rhs ) Appends another filter to be utilized in IsFiltered() queries, extending the query to be: IsFilteredByThis() || Rhs.IsFiltered()

Classes

Type Name Description
Public struct FTargetClassFilterData A list of classes that you want members for.

Enums

Type Name Description
Public enum EFlags  

Typedefs

Name Description
FRejectionTestDelegate The filter uses a series of rejection tests matching

Deprecated Functions

Type Name Description
  FBlueprintActionFilter ( uint32 const Flags ) Please use the version that takes the EFlags type as input

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