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Unreal Engine C++ API Reference > Editor > KismetWidgets > FCreateBlueprintFromActorDialog
References
Module | KismetWidgets |
Header | /Engine/Source/Editor/KismetWidgets/Public/CreateBlueprintFromActorDialog.h |
Include | #include "CreateBlueprintFromActorDialog.h" |
Source | /Engine/Source/Editor/KismetWidgets/Private/CreateBlueprintFromActorDialog.cpp |
static ECreateBlueprintFromActorMode GetValidCreationMethods()
Remarks
Static function that returns which create modes are valid given the current selection set