FDirectoryWatcherModule

Unreal Engine C++ API Reference > Developer > DirectoryWatcher

Inheritance Hierarchy

References

   
Module DirectoryWatcher
Header /Engine/Source/Developer/DirectoryWatcher/Public/DirectoryWatcherModule.h
Include #include "DirectoryWatcherModule.h"

Syntax

class FDirectoryWatcherModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)  

Functions

Type Name Description
IDirectoryWa... Get () Gets the directory watcher singleton or returns NULL if the platform does not support directory watching
void RegisterExternalChanges ( TArrayView< const FFileChangeData >... ) Register external changes that the OS file watcher couldn't detect (eg, a file changing in a UE sandbox)

Overridden from IModuleInterface

Type Name Description
void ShutdownModule () Called before the module is unloaded, right before the module object is destroyed.
void StartupModule () Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule.

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