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Unreal Engine C++ API Reference > Developer > ToolWidgets > Filters > SBasicFilterBar
- SBasicFilterBar::GetAllActiveFilters()
References
Module | ToolWidgets |
Header | /Engine/Source/Developer/ToolWidgets/Public/Filters/SBasicFilterBar.h |
Include | #include "Filters/SBasicFilterBar.h" |
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [TFilterCollection](API\Runtime\Core\Misc\TFilterCollection)< FilterType > > GetAllActiveFilters()
Remarks
Use this function to get all currently active filters (to filter your items) Not const on purpose: Subclasses might need to update the filter collection before getting it