FMakeStructSpawnerDelegate

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabaseRegistrar

Type

typedef TBaseDelegate_OneParam< [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) *, const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * > FMakeStructSpawnerDelegate  

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabaseRegistrar.h
Include #include "BlueprintActionDatabaseRegistrar.h"

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