FindSpecializedConversionNode

Overload list

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2

  Type Name Description
Public function Virtual Const TOptional< FFindSpecializedConversionNodeResults >

FindSpecializedConversionNode ( const FEdGraphPinType& OutputPinType,
const UEdGraphPin& InputPin,
bool bCreateNode
)

 
Public function Virtual Const bool

FindSpecializedConversionNode ( const UEdGraphPin* OutputPin,
const UEdGraphPin* InputPin,
bool bCreateNode,
UK2Node*& TargetNode
)

Use the FFindSpecializedConversionNodeResults variant.
Public function Virtual Const bool

FindSpecializedConversionNode ( const FEdGraphPinType& OutputPinType,
const UEdGraphPin* InputPinType,
bool bCreateNode,
UK2Node*& TargetNode
)

Use the FFindSpecializedConversionNodeResults variant.

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