FMeshPaintGeometryAdapterForStaticMeshesFactory::Construct

Unreal Engine C++ API Reference > Editor > MeshPaint > FMeshPaintGeometryAdapterForStaticMeshesFactory

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
Include #include "MeshPaintStaticMeshAdapter.h"
Source /Engine/Source/Editor/MeshPaint/Private/MeshPaintStaticMeshAdapter.cpp
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) > Construct
(
    class [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InComponent,
    int32 InMeshLODIndex
) const

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