FBlueprintEditor::GetSubobjectEditorObjectContext

Subobject Editor Callbacks.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
[UObject](API\Runtime\CoreUObject\UObject\UObject) * GetSubobjectEditorObjectContext() const  

Remarks

Delegate invoked when the Subobject editor needs to obtain the object context for editing


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library