FLevelViewportLayout::InitCommonLayoutFromString

Called in after factory of a new layout functions for derived types of layout to init values common to all types

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelViewportLayout

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelViewportLayout.h
Include #include "LevelViewportLayout.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelViewportLayout.cpp
void InitCommonLayoutFromString
(
    const [FString](API\Runtime\Core\Containers\FString) & LayoutString,
    const [FName](API\Runtime\Core\UObject\FName) PerspectiveViewportKey
)

Remarks

Called in after factory of a new layout functions for derived types of layout to init values common to all types


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