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Unreal Engine C++ API Reference > Editor > Kismet > FCategorySectionHelper
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h |
Include | #include "ImaginaryBlueprintData.h" |
[FString](API\Runtime\Core\Containers\FString) GetCategoryFunctionName() const
Remarks
End FImaginaryFiBData Interface Returns the category name prepared for checking as a function