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Unreal Engine C++ API Reference > Editor > AIGraph
Inheritance Hierarchy
References
Module | AIGraph |
Header | /Engine/Source/Editor/AIGraph/Public/AIGraphConnectionDrawingPolicy.h |
Include | #include "AIGraphConnectionDrawingPolicy.h" |
Syntax
class FAIGraphConnectionDrawingPolicy : public [FConnectionDrawingPolicy](API\Editor\GraphEditor\FConnectionDrawingPolicy)
Variables
Constructors
Type | Name | Description |
---|---|---|
FAIGraphConnectionDrawingPolicy ( int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawEle..., UEdGraph* InGraphObj ) |
Functions
Type | Name | Description |
---|---|---|
void | Internal_DrawLineWithArrow ( const FVector2D& StartAnchorPoint, const FVector2D& EndAnchorPoint, const FConnectionParams& Params ) |
Overridden from FConnectionDrawingPolicy
Type | Name | Description |
---|---|---|
FVector2D | ComputeSplineTangent ( const FVector2D& Start, const FVector2D& End ) | |
void | DetermineWiringStyle ( UEdGraphPin* OutputPin, UEdGraphPin* InputPin, FConnectionParams& Params ) | Give specific editor modes a chance to highlight this connection or darken non-interesting connections. |
void | Draw ( TMap< TSharedRef< SWidget >, FArran..., FArrangedChildren& ArrangedNodes ) | |
void | DrawPreviewConnector ( const FGeometry& PinGeometry, const FVector2D& StartPoint, const FVector2D& EndPoint, UEdGraphPin* Pin ) | |
void | DrawSplineWithArrow ( const FGeometry& StartGeom, const FGeometry& EndGeom, const FConnectionParams& Params ) | |
void | DrawSplineWithArrow ( const FVector2D& StartPoint, const FVector2D& EndPoint, const FConnectionParams& Params ) |