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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetDeviceSocket
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDeviceSocket.h |
Include | #include "Interfaces/ITargetDeviceSocket.h" |
bool Receive ( void * Data, uint64 BytesToReceive )
Remarks
Receive data from a connected process on the target device.
This is a blocking operation and it will return only after the expected amount of data has been received or an error occurs (e.g. the target disconnects).
False return value typically indicates that the remote peer has closed the connection on their side. If it happens, this socket should be closed as well. true if communication was successful, false otherwise.
Parameters
Name | Description |
---|---|
Data | Target buffer for the data to receive (it has to be large enough to store BytesToReceive). |
BytesToReceive | The number of bytes to receive and store in Data. |
See Also
IHostDevice::OpenConnection
IHostDevice::CloseConnection