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Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerUtilities
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h |
Include | #include "KismetCompilerMisc.h" |
Source | /Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp |
static void ConsignToOblivion ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * OldClass, bool bForceNoResetLoaders )
Remarks
Rename a class and it's CDO into the transient package, and clear RF_Public on both of them.