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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h |
Include | #include "K2Node_CallFunctionOnMember.h" |
Syntax
class UK2Node_CallFunctionOnMember : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction)
Variables
Type | Name | Description |
---|---|---|
FMemberReferenc... | MemberVariableToCallOn | Reference to member variable to call function on |
Constructors
Type | Name | Description |
---|---|---|
UK2Node_CallFunctionOnMember ( const FObjectInitializer& ObjectIn... ) |
Overridden from UK2Node_CallFunction
Type | Name | Description |
---|---|---|
UEdGraphPin ... | CreateSelfPin ( const UFunction* Function ) | Creates a self pin for the graph, taking into account the scope of the function call |
FText | GetFunctionContextString () | Get the text to use to explain the context for this function (used on node title) |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
FNodeHandlin... | CreateNodeHandler ( FKismetCompilerContext& CompilerCo... ) | |
void | ExpandNode ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph ) | Expands a node while compiling, which may add additional nodes or delete this node |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
bool | HasExternalDependencies ( TArray< class UStruct* >*... ) | Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc). |