FBlueprintEditor::CanCollapseSelectionToMacro

Called when a selection of nodes is being collapsed into a macro

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor > CanCollapseSelectionToMacro

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
bool CanCollapseSelectionToMacro
(
    [TSet](API\Runtime\Core\Containers\TSet)< class [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & InSelection
) const

Remarks

Called when a selection of nodes is being collapsed into a macro Returns TRUE if the selection can be promoted to a macro

Parameters

Name Description
InSelection The selection to check

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library