FMultiPlatformTargetReceiptBuildWorkers

Globally registers a [UE::DerivedData::IBuildWorkerFactory](API\Developer\DerivedDataCache\IBuildWorkerFactory) instance for each platform that build workers can be supported.

Unreal Engine C++ API Reference > Developer > DesktopPlatform

References

   
Module DesktopPlatform
Header /Engine/Source/Developer/DesktopPlatform/Public/MultiPlatformTargetReceiptBuildWorkers.h
Include #include "MultiPlatformTargetReceiptBuildWorkers.h"

Syntax

class FMultiPlatformTargetReceiptBuildWorkers  

Remarks

Globally registers a UE::DerivedData::IBuildWorkerFactory instance for each platform that build workers can be supported. Users should include a variable in their file path to indicate that this worker receipt can exist for any platform. If the receipt path does not include a variable, then no attempt will be made to find variations of it for other platforms.

Constructors

Type Name Description
  FMultiPlatformTargetReceiptBuildWorkers ( const TCHAR* TargetReceiptFile... )  

Destructors

Type Name Description
  ~FMultiPlatformTargetReceiptBuildWorkers ()  

Enums

Type Name Description
Private enum ESupportedPlatform  

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