UAnimGraphNode_BlendSpacePlayer::GetSignature

Retrieves a unique identifier for this node type.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_BlendSpacePlayer

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
Include #include "AnimGraphNode_BlendSpacePlayer.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_BlendSpacePlayer.cpp
virtual [FBlueprintNodeSignature](API\Editor\BlueprintGraph\FBlueprintNodeSignature) GetSignature() const  

Remarks

Retrieves a unique identifier for this node type. Built from the node's class, as well as other signature items (like functions for CallFunction nodes).

NOTE: This is not the same as a node identification GUID, two node instances can have the same signature (if both call the same function, etc.). A signature struct, discerning this node from others.


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