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Unreal Engine C++ API Reference > Developer > ScreenShotComparisonTools > UScreenShotComparisonSettings
References
Module | ScreenShotComparisonTools |
Header | /Engine/Source/Developer/ScreenShotComparisonTools/Public/ScreenShotComparisonSettings.h |
Include | #include "ScreenShotComparisonSettings.h" |
Source | /Engine/Source/Developer/ScreenShotComparisonTools/Private/ScreenshotComparisonSettings.cpp |
virtual const [FString](API\Runtime\Core\Containers\FString) & GetPlatformName() const
Remarks
Returns platform name reference. As the class can store platform-independent config, it returns an empty string if the platform was not specified.