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Unreal Engine C++ API Reference > Developer > TextureCompressor > ITextureCompressorModule
References
Module | TextureCompressor |
Header | /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h |
Include | #include "TextureCompressorModule.h" |
bool BuildTexture ( const [TArray](API\Runtime\Core\Containers\TArray)< struct [FImage](API\Runtime\ImageCore\FImage) > & SourceMips, const [TArray](API\Runtime\Core\Containers\TArray)< struct [FImage](API\Runtime\ImageCore\FImage) > & AssociatedNormalSourceMips, const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings, FStringView DebugTexturePathName, [TArray](API\Runtime\Core\Containers\TArray)< [FCompressedImage2D](API\Developer\TextureCompressor\FCompressedImage2D) > & OutTextureMips, uint32 & OutNumMipsInTail, uint32 & OutExtData, [UE::TextureBuildUtilities::FTextureBuildMetadata](API\Developer\TextureBuildUtilities\FTextureBuildMetadata) * OutMetadata )
Remarks
Builds a texture from source images. true on success
Parameters
Name | Description |
---|---|
SourceMips | The input mips. |
BuildSettings | Build settings. |
DebugTexturePathName | The path name of the texture being built, for logging/filtering/dumping. |
OutCompressedMips | The compressed mips built by the compressor. |
OutNumMipsInTail | The number of mips that are joined into a single mip tail mip |
OutExtData | Extra data that the runtime may need |