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Unreal Engine C++ API Reference > Editor > LevelEditor
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LightmapResRatioAdjust.h |
Include | #include "LightmapResRatioAdjust.h" |
Syntax
class FLightmapResRatioAdjustSettings
Remarks
LightmapResRatioAdjust settings
Variables
Type | Name | Description |
---|---|---|
bool | bBSPSurfaces | If true, apply to BSP surfaces |
bool | bSelectedObjectsOnly | If true, then only do selected primitives in the level(s) |
bool | bStaticMeshes | If true, apply to static meshes |
AdjustLevels | LevelOptions | The level(s) to check |
int32 | Max_BSPSurfaces | |
int32 | Max_StaticMeshes | |
int32 | Min_BSPSurfaces | BSP Surfaces |
int32 | Min_StaticMeshes | Min/Max values Static meshes |
uint8 | PrimitiveFlags | The primitives to apply the adjustment to |
float | Ratio | Ratio to apply |
Constructors
Type | Name | Description |
---|---|---|
FLightmapResRatioAdjustSettings () | Constructor |
Functions
Type | Name | Description |
---|---|---|
void | AddRequiredLevels ( AdjustLevels InLevelOptions, UWorld* World, TArray< ULevel* >& OutLevels ) | Add levels in a world to an array based on the LevelOptions setting |
bool | ApplyRatioAdjustment () | |
FLightmapRes... | Get () | Static: Returns global lightmap resolution ratio adjust settings |
Enums
Type | Name | Description |
---|---|---|
Public enum | AdjustLevels | LightmapResRatioAdjust level options |
Constants
Name | Description |
---|---|
LightmapResRatioAdjustSettings | Static: Global lightmap resolution ratio adjust settings |