UFunctionalTestingManager

Unreal Engine C++ API Reference > Developer > FunctionalTesting

Inheritance Hierarchy

References

   
Module FunctionalTesting
Header /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
Include #include "FunctionalTestingManager.h"

Syntax

class UFunctionalTestingManager : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)  

Variables

Type Name Description
TArray< TObject... AllTests  
bool bFinished  
bool bInitialDelayApplied  
bool bIsRunning  
bool bIsTearingDown  
bool bLooped  
uint32 CurrentIteration  
FFunctionalTest... OnSetupTests  
FFunctionalTest... OnTestsBegin  
FFunctionalTest... OnTestsComplete  
FString StartingReproString FString GatheredFailedTestsReproString;.
FFunctionalTest... TestFinishedObserver  
TArray< FString... TestReproStrings  
TArray< TObject... TestsLeft  

Constructors

Type Name Description
  UFunctionalTestingManager ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
void AllTestsDone ()  
UFunctionalT... GetManager ( UObject* WorldContext )  
UWorld * GetWorld ()  
bool IsFinished ()  
bool IsLooped ()  
bool IsRunning ()  
void NotifyTestDone ( AFunctionalTest* FTest )  
void OnTestDone ( AFunctionalTest* FTest )  
void OnWorldCleanedUp ( UWorld* World, bool bSessionEnded, bool bCleanupResources )  
bool RunAllFunctionalTests ( UObject* WorldContextObject, bool bNewLog, bool bRunLooped, FString FailedTestsReproString ) Triggers in sequence all functional tests found on the level.
bool RunFirstValidTest ()  
void SetLooped ( const bool bNewLooped )  
void SetReproString ( FString ReproString )  
void SetUpTests ()  
void TickMe ( float DeltaTime )  
void TriggerFirstValidTest ()  

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