Navigation
Unreal Engine C++ API Reference > Developer > DeveloperToolSettings > Settings > UProjectPackagingSettings
References
Module | DeveloperToolSettings |
Header | /Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h |
Include | #include "Settings/ProjectPackagingSettings.h" |
Syntax
static const [FConfigurationInfo](API\Developer\DeveloperToolSettings\Settings\UProjectPackagingSettings\FConfigurationIn-) ConfigurationInfo = { { EBuildConfiguration::Debug, FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "Debug" ), TEXT( "SettingsClasses" ), TEXT( "DebugConfiguration" )), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "Package the game in Debug configuration" ), TEXT( "SettingsClasses" ), TEXT( "DebugConfigurationTooltip" )) }, { EBuildConfiguration::DebugGame, FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "DebugGame" ), TEXT( "SettingsClasses" ), TEXT( "DebugGameConfiguration" )), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "Package the game in DebugGame configuration" ), TEXT( "SettingsClasses" ), TEXT( "DebugGameConfigurationTooltip" )) }, { EBuildConfiguration::Development, FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "Development" ), TEXT( "SettingsClasses" ), TEXT( "DevelopmentConfiguration" )), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "Package the game in Development configuration" ), TEXT( "SettingsClasses" ), TEXT( "DevelopmentConfigurationTooltip" )) }, { EBuildConfiguration::Test, FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "Test" ), TEXT( "SettingsClasses" ), TEXT( "TestConfiguration" )), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "Package the game in Test configuration" ), TEXT( "SettingsClasses" ), TEXT( "TestConfigurationTooltip" )) }, { EBuildConfiguration::Shipping, FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "Shipping" ), TEXT( "SettingsClasses" ), TEXT( "ShippingConfiguration" )), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "Package the game in Shipping configuration" ), TEXT( "SettingsClasses" ), TEXT( "ShippingConfigurationTooltip" )) }, };
Remarks
Static array of information about each configuration