FLevelEditorModule::BroadcastRedrawViewports

Called by the engine when level editing viewports need to be redrawn

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Include #include "LevelEditor.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp
virtual void BroadcastRedrawViewports
(
    bool bInvalidateHitProxies
)

Remarks

Called by the engine when level editing viewports need to be redrawn

Parameters

Name Description
bInvalidateHitProxies true to invalidate hit proxies

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library