UAnimationBlueprintLibrary::CopyAnimationCurveNamesToSkeleton

Ensures that any curve names that do not exist on the NewSkeleton are added to it, in which case the SmartName on the actual curve itself will also be updated

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Include #include "AnimationBlueprintLibrary.h"
static void CopyAnimationCurveNamesToSkeleton
(
    [USkeleton](API\Runtime\Engine\Animation\USkeleton) * OldSkeleton,
    [USkeleton](API\Runtime\Engine\Animation\USkeleton) * NewSkeleton,
    [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * SequenceBase,
    ERawCurveTrackTypes CurveType
)

Remarks

Ensures that any curve names that do not exist on the NewSkeleton are added to it, in which case the SmartName on the actual curve itself will also be updated


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