SGraphPanel::GetSelectedGraphNodes

Get a list of selected editor graph nodes from the selection manager.

Unreal Engine C++ API Reference > Editor > GraphEditor > SGraphPanel

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SGraphPanel.h
Include #include "SGraphPanel.h"
Source /Engine/Source/Editor/GraphEditor/Private/SGraphPanel.cpp
[TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > GetSelectedGraphNodes() const  

Remarks

Get a list of selected editor graph nodes from the selection manager.


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