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Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces > ITextureFormatManagerModule
References
Module | TextureFormat |
Header | /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormatManagerModule.h |
Include | #include "Interfaces/ITextureFormatManagerModule.h" |
const [ITextureFormat](API\Developer\TextureFormat\Interfaces\ITextureFormat) * FindTextureFormatAndModule ( [FName](API\Runtime\Core\UObject\FName) Name, [FName](API\Runtime\Core\UObject\FName) & OutModuleName, class [ITextureFormatModule](API\Developer\TextureFormat\Interfaces\ITextureFormatModule) *& OutModule )
Remarks
Finds a texture format with the specified name and provides information about the module it came from. The texture format, or nullptr if not found.
Parameters
Name | Description |
---|---|
Name | Name of the format to find. |
OutModuleName | Name of the module that the found format came from, or unmodified if not found. |
OutModule | Interface of the module that the found format came from, or unmodified if not found. |