FLODUtilities::UpdateAlternateSkinWeights

This function apply the skinning weights from the saved imported skinning weight data to the destination skeletal mesh.

Unreal Engine C++ API Reference > Developer > SkeletalMeshUtilitiesCommon > FLODUtilities > UpdateAlternateSkinWeights

References

   
Module SkeletalMeshUtilitiesCommon
Header /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Include #include "LODUtilities.h"
Source /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp
static bool UpdateAlternateSkinWeights
(
    [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMeshDest,
    const [FName](API\Runtime\Core\UObject\FName) & ProfileNameDest,
    int32 LODIndexDest,
    const [IMeshUtilities::MeshBuildOptions](API\Developer\MeshUtilities\IMeshUtilities\MeshBuildOptions) & Options
)

Remarks

This function apply the skinning weights from the saved imported skinning weight data to the destination skeletal mesh. The Destination will receive the weights has the alternate weights.

Parameters

Name Description
SkeletalMeshDest The skeletal mesh that will receive the alternate skinning weights.
LODIndexDest the destination LOD

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