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Unreal Engine C++ API Reference > Editor > AnimationModifiers > FApplyModifiersScope
References
Module | AnimationModifiers |
Header | /Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h |
Include | #include "AnimationModifier.h" |
Source | /Engine/Source/Editor/AnimationModifiers/Private/AnimationModifier.cpp |
static void HandleError ( const [UAnimationModifier](API\Editor\AnimationModifiers\UAnimationModifier) * Modifier, const [FText](API\Runtime\Core\Internationalization\FText) & Message, const [FText](API\Runtime\Core\Internationalization\FText) & Title )
Remarks
Determine how to handle an Animation Modifier error, and execute accordingly