UClothingAssetFactoryBase::ImportLodToClothing

Given a target mesh and valid parameters, import a simulation mesh as a LOD for the clothing specified by the build parameters, returning the modified clothing object

Unreal Engine C++ API Reference > Editor > ClothingSystemEditorInterface > UClothingAssetFactoryBase

  • UClothingAssetFactoryBase::ImportLodToClothing()

References

   
Module ClothingSystemEditorInterface
Header /Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h
Include #include "ClothingAssetFactoryInterface.h"
virtual [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * ImportLodToClothing
(
    [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh,
    [FSkeletalMeshClothBuildParams](API\Runtime\Engine\Engine\FSkeletalMeshClothBuildParams) & Params
)

Remarks

Given a target mesh and valid parameters, import a simulation mesh as a LOD for the clothing specified by the build parameters, returning the modified clothing object

Parameters

Name Description
TargetMesh The owner mesh
Params Build parameters for the operation (target clothing object, source data)

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