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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetPlatform
- ITargetPlatform::CookingDeviceProfileName()
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h |
Include | #include "Interfaces/ITargetPlatform.h" |
[FString](API\Runtime\Core\Containers\FString) CookingDeviceProfileName() const
Remarks
Gets the name of the device profile to use when cooking this TargetPlatform