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Unreal Engine C++ API Reference > Editor > AnimGraph
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h |
Include | #include "IAnimBlueprintGeneratedClassCompiledData.h" |
Syntax
class IAnimBlueprintGeneratedClassCompiledData
Remarks
Interface to the writable parts of the generated class that handlers can operate on
Functions
Type | Name | Description |
---|---|---|
UBlendSpace ... | AddBlendSpace ( UBlendSpace* InSourceBlendSpac... ) | Add a class-internal blendspace |
int32 | FindOrAddNotify ( FAnimNotifyEvent& Notify ) | Finds a notify event or adds if it doesn't already exist. |
FAnimBluepri... | GetAnimBlueprintDebugData () | Get the anim debug data for the currently-compiled class. |
TArray< FAni... | GetAnimNotifies () | Get the currently-compiled classes anim notifies. |
TArray< FBak... | GetBakedStateMachines () | Get the baked state machines data for the currently-compiled class. |
FBlueprintDe... | GetBlueprintDebugData () | Get the debug data for the currently-compiled class. |
TMap< FName,... | GetGraphAssetPlayerInformation () | Get the currently-compiled classes graph asset player information. |
TMap< FName,... | GetOrderedSavedPoseIndicesMap () | Get the saved pose indices map data for the currently-compiled class. |
Deprecated Functions
Type | Name | Description |
---|---|---|
TArray< FExp... | GetExposedValueHandlers () | Exposed value handlers are no longer accessible via this method. Access them via UAnimBlueprintExtension_Base. |
FPropertyAcc... | GetPropertyAccessLibrary () | Property access library is no longer accessible via this method. Access it via UAnimBlueprintExtension_PropertyAccess. |