UK2Node_StructMemberSet::GetOverrideConditionForProperty

Returns the override condition that's bound to the given property, if one exists. An override is a edit condition flag that is not exposed as an optional input pin.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_StructMemberSet

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberSet.h
Include #include "K2Node_StructMemberSet.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_StructMemberSet.cpp
[FBoolProperty](API\Runtime\CoreUObject\UObject\FBoolProperty) * GetOverrideConditionForProperty
(
    const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty
) const

Remarks

Returns the override condition that's bound to the given property, if one exists. An override is a edit condition flag that is not exposed as an optional input pin.


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