FFindInBlueprintSearchManager::GetCurrentCacheBlueprintPath

Returns the path of the current Blueprint being cached

Unreal Engine C++ API Reference > Editor > Kismet > FFindInBlueprintSearchManager

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Include #include "FindInBlueprintManager.h"
Source /Engine/Source/Editor/Kismet/Private/FindInBlueprintManager.cpp
[FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) GetCurrentCacheBlueprintPath() const  

Remarks

Returns the path of the current Blueprint being cached


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