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Unreal Engine C++ API Reference > Editor > GraphEditor > SCommentBubble
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SCommentBubble.h |
Include | #include "SCommentBubble.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/SCommentBubble.cpp |
virtual [FCursorReply](API\Runtime\SlateCore\Input\FCursorReply) OnCursorQuery ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & CursorEvent ) const
Remarks
The system asks each widget under the mouse to provide a cursor. This event is bubbled. FCursorReply::Unhandled() if the event is not handled; return FCursorReply::Cursor() otherwise.