FCreateProxyDelegate

Unreal Engine C++ API Reference > Developer > MeshReductionInterface

Type

typedef TBaseDelegate_TwoParams< void, const [FGuid](API\Runtime\Core\Misc\FGuid), [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & > FCreateProxyDelegate  

References

   
Module MeshReductionInterface
Header /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
Include #include "IMeshReductionInterfaces.h"

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library