IAnimationBlueprintEditor

Unreal Engine C++ API Reference > Editor > AnimationBlueprintEditor

Inheritance Hierarchy

References

   
Module AnimationBlueprintEditor
Header /Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditor.h
Include #include "IAnimationBlueprintEditor.h"

Syntax

class IAnimationBlueprintEditor :  
    public [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor),  
    public [IHasPersonaToolkit](API\Editor\Persona\IHasPersonaToolkit)  

Functions

Type Name Description
IAnimationSe... GetAssetBrowser () Get the asset browser we host
const FEdGra... GetLastGraphPinTypeUsed () Get the last pin type we used to create a graph pin
UAnimInstanc... GetPreviewInstance () Get the preview anim instance we are using, which can be a linked instance depending on preview settings
void SetLastGraphPinTypeUsed ( const FEdGraphPinType& InType ) Set the last pin type we used to create a graph pin

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