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Unreal Engine C++ API Reference > Developer > SharedSettingsWidgets > FShaderFormatsPropertyDetails > CreateTargetShaderFormatsPropertyView
Deprecated * CreateTargetShaderFormatsPropertyView now gets RHI names via FName instead of FString. Please change your callback function as this is a breaking change.
References
Module | SharedSettingsWidgets |
Header | /Engine/Source/Developer/SharedSettingsWidgets/Public/ShaderFormatsPropertyDetails.h |
Include | #include "ShaderFormatsPropertyDetails.h" |
void CreateTargetShaderFormatsPropertyView ( [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform, [Deprecated_GetFriendlyNameFromRHINameFnc](API\Developer\SharedSettingsWidgets\FShaderFormatsPropertyDetails\Deprecated_GetFr-) * FriendlyNameFnc )