UK2Node_MakeStruct::PreSave

Presave function.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_MakeStruct

Warnings * Objects created from within PreSave will NOT have PreSave called on them!!!

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h
Include #include "K2Node_MakeStruct.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_MakeStruct.cpp
virtual void PreSave
(
    [FObjectPreSaveContext](API\Runtime\CoreUObject\UObject\FObjectPreSaveContext) SaveContext
)

Remarks

Presave function. Gets called once before an object gets serialized for saving. This function is necessary for save time computation as Serialize gets called three times per object from within SavePackage.

Objects created from within PreSave will NOT have PreSave called on them!!!


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library