ITargetDevice::GetProcessSnapshotAsync

Creates a snapshot of processes currently running on the device.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetDevice

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Include #include "Interfaces/ITargetDevice.h"
virtual bool GetProcessSnapshotAsync
(
    [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(const [TArray](API\Runtime\Core\Containers\TArray)< [FTargetDeviceProcessInfo](API\Developer\TargetPlatform\Interfaces\FTargetDeviceProcessInfo) > &)> CompleteHandler
)

Remarks

Creates a snapshot of processes currently running on the device. True if retrieving a process snapshot is supported

Parameters

Name Description
OutProcessInfos Will contain the information for running processes.
CompleteHandler will be invoked when process snapshot information is available

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