FGatherTextFromPackagesConfiguration

Unreal Engine C++ API Reference > Developer > Localization

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h
Include #include "LocalizationTargetTypes.h"

Syntax

struct FGatherTextFromPackagesConfiguration  

Variables

Type Name Description
TArray< FName > Collections Packages in these collections may be processed for gathering.
TArray< FSoftCl... ExcludeClasses Classes that should be excluded from gathering.
TArray< FGather... ExcludePathWildcards Packages whose paths match these wildcard patterns will be excluded from gathering.
TArray< FGather... FileExtensions Packages whose names match these wildcard patterns may be processed for text to gather.
TArray< FGather... IncludePathWildcards Packages whose paths match these wildcard patterns, specified relative to the project's root, may be processed for gathering.
bool IsEnabled If enabled, text from packages will be gathered according to this configuration.
bool ShouldExcludeDerivedClasses Should classes derived from those in the exclude classes list also be excluded from gathering?
bool ShouldGatherFromEditorOnlyData If enabled, data that is specified as editor-only may be processed for gathering.
bool SkipGatherCache Should we ignore the cached text in the package header and perform a full package load instead?

Constructors

Type Name Description
  FGatherTextFromPackagesConfiguration ()  

Functions

Type Name Description
const TArray... GetDefaultPackageFileExtensions ()  
bool Validate ( const bool bIsEngineTarget, FText& OutError )  

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