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Unreal Engine C++ API Reference > Editor > ClassViewer > IUnloadedBlueprintData
References
Module | ClassViewer |
Header | /Engine/Source/Editor/ClassViewer/Public/ClassViewerFilter.h |
Include | #include "ClassViewerFilter.h" |
bool IsChildOf ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass ) const
Remarks
Checks whether or not the class is a child-of the passed in class. true if it is a child-of the passed in class.
Parameters
Name | Description |
---|---|
InClass | The class to check against. |