Navigation
Unreal Engine C++ API Reference > Editor > GraphEditor
Inheritance Hierarchy
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SGraphEditorActionMenu.h |
Include | #include "SGraphEditorActionMenu.h" |
Syntax
class SGraphEditorActionMenu : public [SBorder](API\Runtime\Slate\Widgets\Layout\SBorder)
Variables
Type | Name | Description |
---|---|---|
bool | AutoExpandActionMenu | |
TArray< UEdGrap... | DraggedFromPins | |
TSharedPtr< SGr... | GraphActionMenu | |
UEdGraph * | GraphObj | |
FVector2D | NewNodePosition | |
SGraphEditor::F... | OnClosedCallback |
Destructors
Type | Name | Description |
---|---|---|
~SGraphEditorActionMenu () |
Functions
Type | Name | Description |
---|---|---|
void | CollectAllActions ( FGraphActionListBuilderBase& OutAl... ) | Callback used to populate all actions list in SGraphActionMenu |
void | Construct ( const FArguments& InArgs ) | |
TSharedRef< ... | GetFilterTextBox () | |
void | OnActionSelected ( const TArray< TSharedPtr< FEdGraphS..., ESelectInfo::Type InSelectionType ) |
Classes
Type | Name | Description |
---|---|---|
Public struct | FArguments |