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Unreal Engine C++ API Reference > Editor > ComponentVisualizers
Inheritance Hierarchy
References
Module | ComponentVisualizers |
Header | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h |
Include | #include "SplineMeshComponentVisualizer.h" |
Syntax
class FSplineMeshComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer)
Remarks
SplineMeshComponent visualizer/edit functionality
Variables
Type | Name | Description |
---|---|---|
int32 | SelectedKey | Index of the key we selected |
int32 | SelectedTangentHandle | Index of tangent handle we have selected |
ESelectedTangen... | SelectedTangentHandleType | The type of the selected tangent handle |
FComponentPrope... | SplineMeshPropertyPath | Property path from the parent actor to the component |
Constructors
Type | Name | Description |
---|---|---|
FSplineMeshComponentVisualizer () |
Destructors
Type | Name | Description |
---|---|---|
~FSplineMeshComponentVisualizer () |
Functions
Type | Name | Description |
---|---|---|
USplineMeshC... | GetEditedSplineMeshComponent () | Get the spline component we are currently editing |
FInterpCurve... | GetSpline ( const USplineMeshComponent* Sp... ) | Get a spline object for the specified spline mesh component |
void | NotifyComponentModified () | Syncs changes made by the visualizer in the actual component |
Overridden from FComponentVisualizer
Type | Name | Description |
---|---|---|
void | DrawVisualization ( const UActorComponent* Compone..., const FSceneView* View, FPrimitiveDrawInterface* PDI ) | Draw visualization for the supplied component |
void | EndEditing () | |
TSharedPtr< ... | GenerateContextMenu () | |
bool | GetCustomInputCoordinateSystem ( const FEditorViewportClient* V..., FMatrix& OutMatrix ) | |
bool | GetWidgetLocation ( const FEditorViewportClient* V..., FVector& OutLocation ) | |
bool | HandleInputDelta ( FEditorViewportClient* Viewpor..., FViewport* Viewport, FVector& DeltaTranslate, FRotator& DeltaRotate, FVector& DeltaScale ) | |
bool | HandleInputKey ( FEditorViewportClient* Viewpor..., FViewport* Viewport, FKey Key, EInputEvent Event ) | |
void | OnRegister () | |
bool | VisProxyHandleClick ( FEditorViewportClient* InViewp..., HComponentVisProxy* VisProxy, const FViewportClick& Click ) |
Classes
Type | Name | Description |
---|---|---|
Protected struct | ESelectedTangentHandle |