FLandscapeBrush

Unreal Engine C++ API Reference > Editor > LandscapeEditor

Inheritance Hierarchy

References

   
Module LandscapeEditor
Header /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
Include #include "LandscapeToolInterface.h"

Syntax

class FLandscapeBrush : public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject)  

Destructors

Type Name Description
  ~FLandscapeBrush ()  

Functions

Type Name Description
FLandscapeBr... ApplyBrush ( const TArray< FLandscapeToolInterac... )  
void BeginStroke ( float LandscapeX, float LandscapeY, FLandscapeTool* CurrentTool )  
void EndStroke ()  
void EnterBrush ()  
UMaterialInt... GetBrushMaterial ()  
const TCHAR ... GetBrushName ()  
ELandscapeBr... GetBrushType ()  
FText GetDisplayName ()  
TOptional< F... GetLastMousePosition ()  
TOptional< b... InputKey ( FEditorViewportClient* InViewp..., FViewport* InViewport, FKey InKey, EInputEvent InEvent )  
void LeaveBrush ()  
void MouseMove ( float LandscapeX, float LandscapeY )  
void Tick ( FEditorViewportClient* Viewpor..., float DeltaTime )  

Overridden from FGCObject

Type Name Description
void AddReferencedObjects ( FReferenceCollector& Collector ) Pure virtual that must be overloaded by the inheriting class.
FString GetReferencerName () Overload this method to report a name for your referencer

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