Navigation
Unreal Engine C++ API Reference > Editor > ContentBrowser > FSourcesData > FSourcesData
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/SourcesData.h |
Include | #include "SourcesData.h" |
FSourcesData ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > InVirtualPaths, [TArray](API\Runtime\Core\Containers\TArray)< [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType) > InCollections )