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Unreal Engine C++ API Reference > Editor > BlueprintGraph > IBlueprintNodeBinder
- IBlueprintNodeBinder::BindToNode()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintNodeBinder.h |
Include | #include "BlueprintNodeBinder.h" |
bool BindToNode ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, [FBindingObject](API\Editor\BlueprintGraph\FBindingObject) Binding ) const
Remarks
Attempts to apply the specified binding to the supplied node. True if the binding was successful, false if not.
Parameters
Name | Description |
---|---|
Node | The node you want bound. |
Binding | The binding you want applied to Node. |