UTransformGizmo::Render

Allow the Gizmo to do any custom drawing (ie via PDI/RHI)

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > EditorGizmos > UTransformGizmo

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Include #include "EditorGizmos/TransformGizmo.h"
Source /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EditorGizmos/TransformGizmo.cpp
virtual void Render
(
    [IToolsContextRenderAPI](API\Runtime\InteractiveToolsFramework\IToolsContextRenderAPI) * RenderAPI
)

Remarks

Allow the Gizmo to do any custom drawing (ie via PDI/RHI)

Parameters

Name Description
RenderAPI Abstraction that provides access to Rendering in the current ToolsContext

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