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Unreal Engine C++ API Reference > Developer > AutomationDriver > IDriverElement > Type
References
Module | AutomationDriver |
Header | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h |
Include | #include "IDriverElement.h" |
bool Type ( [FKey](API\Runtime\InputCore\FKey) Key )
Remarks
Moves focus to the element, then triggers the series of events to invoke keyboard input for the specified character. whether the type was successful