FInteractiveToolStack::GetLastActiveToolByChord

Get Tool that should be activated for the given input chord

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > FInteractiveToolStack

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/InteractiveToolStack.h
Include #include "InteractiveToolStack.h"
Source /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/InteractiveToolStack.cpp
const [FString](API\Runtime\Core\Containers\FString) GetLastActiveToolByChord
(
    const [FInputChord](API\Runtime\Slate\Framework\Commands\FInputChord) & InInputChord
) const

Remarks

Get Tool that should be activated for the given input chord


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