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Unreal Engine C++ API Reference > Editor > Kismet > FBPCompileRequest
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h |
Include | #include "BlueprintCompilationManager.h" |
FBPCompileRequest ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBPToCompile, EBlueprintCompileOptions InCompileOptions, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) * InClientResultsLog )