FMaterialEditorApplicationMode

Even though we currently only have one mode of operation, we still need a application mode to handle factory tab spawning.

Unreal Engine C++ API Reference > Editor > MaterialEditor

Inheritance Hierarchy

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModes.h
Include #include "MaterialEditorModes.h"

Syntax

class FMaterialEditorApplicationMode : public [FApplicationMode](API\Editor\UnrealEd\WorkflowOrientedApp\FApplicationMode)  

Remarks

Even though we currently only have one mode of operation, we still need a application mode to handle factory tab spawning.

Variables

Type Name Description
FWorkflowAllowe... MaterialEditorTabFactories Set of spawnable tabs handled by workflow factories.
TWeakPtr< FMate... MyMaterialEditor  

Constructors

Type Name Description
  FMaterialEditorApplicationMode ( TSharedPtr< class FMaterialEditor >... )  

Overridden from FApplicationMode

Type Name Description
void RegisterTabFactories ( TSharedPtr< FTabManager > InTabMana... )  

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