IAnimationBlueprintEditorModule::CreateAnimationBlueprintEditor

Creates an instance of an Animation Blueprint editor.

Unreal Engine C++ API Reference > Editor > AnimationBlueprintEditor > IAnimationBlueprintEditorModule

References

   
Module AnimationBlueprintEditor
Header /Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditorModule.h
Include #include "IAnimationBlueprintEditorModule.h"
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IAnimationBlueprintEditor](API\Editor\AnimationBlueprintEditor\IAnimationBlueprintEditor) > CreateAnimationBlueprintEditor
(
    const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode,
    const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost,
    class [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * Blueprint
)

Remarks

Creates an instance of an Animation Blueprint editor.

Note: This function should not be called directly, use one of the following instead:

Parameters

Name Description
Mode Mode that this editor should operate in
InitToolkitHost When Mode is WorldCentric, this is the level editor instance to spawn this editor within
AnimBlueprint The blueprint object to start editing. If specified, Skeleton and AnimationAsset must be NULL.

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