Until::ElementIsVisible

Creates a new wait delegate which completes it's wait only if the specified element locator discovers visible elements or if the specified timeout timespan elapses; The element locator is only re-evaluated at the specified wait interval

Unreal Engine C++ API Reference > Developer > AutomationDriver > Until > ElementIsVisible

References

   
Module AutomationDriver
Header /Engine/Source/Developer/AutomationDriver/Public/WaitUntil.h
Include #include "WaitUntil.h"
Source /Engine/Source/Developer/AutomationDriver/Private/WaitUntil.cpp
static [FDriverWaitDelegate](API\Developer\AutomationDriver\FDriverWaitDelegate) ElementIsVisible
(
    const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IElementLocator](API\Developer\AutomationDriver\IElementLocator), ESPMode::ThreadSafe > & ElementLocator,
    [FWaitInterval](API\Developer\AutomationDriver\FWaitInterval) Interval,
    [FWaitTimeout](API\Developer\AutomationDriver\FWaitTimeout) Timeout
)

Remarks

Creates a new wait delegate which completes it's wait only if the specified element locator discovers visible elements or if the specified timeout timespan elapses; The element locator is only re-evaluated at the specified wait interval


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library