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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintDebugObjectInstance
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SBlueprintEditorSelectedDebugObjectWidget.h |
Include | #include "SBlueprintEditorSelectedDebugObjectWidget.h" |
bool IsEditorObject() const
Remarks
If editor and object path are the same length because there's no prefix, this is the editor object