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Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintNodeCopyTermDefaultsContext
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h |
Include | #include "IAnimBlueprintCopyTermDefaultsContext.h" |
const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetTargetProperty() const
Remarks
Get the property that we are writing to.