FKismetCompilerContext::RegisterClassDelegateProxiesFromBlueprint

Searches the function graphs and ubergraph pages for any delegate proxies, which are then registered with the compiler context.

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerContext

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h
Include #include "KismetCompiler.h"
Source /Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp
void RegisterClassDelegateProxiesFromBlueprint()

Remarks

Searches the function graphs and ubergraph pages for any delegate proxies, which are then registered with the compiler context. If a "captured" variable is needed, then a new property will be added to the current class. In this context, a captured variable is any target actor that the delegate will be called on.


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