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Unreal Engine C++ API Reference > Developer > ScreenShotComparisonTools > Interfaces > IScreenShotManager
References
Module | ScreenShotComparisonTools |
Header | /Engine/Source/Developer/ScreenShotComparisonTools/Public/Interfaces/IScreenShotManager.h |
Include | #include "Interfaces/IScreenShotManager.h" |
[FString](API\Runtime\Core\Containers\FString) GetIdealApprovedFolderForImage ( const [FAutomationScreenshotMetadata](API\Runtime\AutomationMessages\FAutomationScreenshotMetadata) & MetaData ) const
Remarks
Calculate the ideal path for already already approved (ground truth) images. This handles abstracting away where Ground Truth images should be saved based on the platform/rhi/etc.