ILandscapeFileFormat::Import

Unreal Engine C++ API Reference > Editor > LandscapeEditor > ILandscapeFileFormat > Import

References

   
Module LandscapeEditor
Header /Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h
Include #include "LandscapeFileFormatInterface.h"
virtual [FLandscapeImportData](API\Editor\LandscapeEditor\FLandscapeImportData)< T > Import
(
    const TCHAR * Filename,
    [FLandscapeFileResolution](API\Editor\LandscapeEditor\FLandscapeFileResolution) ExpectedResolution
) const

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