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Unreal Engine C++ API Reference > Editor > HardwareTargeting > UHardwareTargetingSettings
References
Module | HardwareTargeting |
Header | /Engine/Source/Editor/HardwareTargeting/Public/HardwareTargetingSettings.h |
Include | #include "HardwareTargetingSettings.h" |
[FSettingChangedEvent](API\Editor\HardwareTargeting\UHardwareTargetingSettings\FSettingChangedEvent) & OnSettingChanged()