GameProjectUtils::NameMatchesPlatformModuleName

Checks the name to see if it matches platform module names

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > GameProjectUtils

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h
Include #include "GameProjectUtils.h"
Source /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp
static bool NameMatchesPlatformModuleName
(
    const [FString](API\Runtime\Core\Containers\FString) & TestName
)

Remarks

Checks the name to see if it matches platform module names


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