Navigation
Unreal Engine C++ API Reference > Developer > ToolWidgets > Dialog > SCustomDialog > FArguments
References
Module | ToolWidgets |
Header | /Engine/Source/Developer/ToolWidgets/Public/Dialog/SCustomDialog.h |
Include | #include "Dialog/SCustomDialog.h" |
WidgetArgsType & ContentAreaPadding &40; const TAttribute< FMargin > & InAttribute &41;
Remarks
Padding to apply to DialogContent - you can use it to move away from the icon (default: {0,0,0,0})