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Unreal Engine C++ API Reference > Developer > TargetPlatform > Common > TTargetPlatformBase
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h |
Include | #include "Common/TargetPlatformBase.h" |
static bool IsUsable()
Remarks
Returns true if the target platform will be able to be initialized with an FPlatformInfo. Because FPlatformInfo now comes from a .ini file, it's possible that the .dll exists, but the .ini does not (should be uncommon, but is necessary to be handled)