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Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > SAssetFilterBar > FArguments
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h |
Include | #include "Filters/SAssetFilterBar.h" |
WidgetArgsType & FilterBarLayout &40; EFilterBarLayout InArg &41;
Remarks
The layout that determines how the filters are laid out