UK2Node_Event::GetRedirectPinNames

Determines what the possible redirect pin names are

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Event

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
Include #include "K2Node_Event.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Event.cpp
virtual void GetRedirectPinNames
(
    const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin,
    [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & RedirectPinNames
) const

Remarks

Determines what the possible redirect pin names are


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