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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_StructOperation > FStructOperationOptionalPinManager
- FOptionalPinManager::CustomizePinData()
- UK2Node_StructOperation::FStructOperationOptionalPinManager::CustomizePinData()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructOperation.h |
Include | #include "K2Node_StructOperation.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_StructOperation.cpp |
virtual void CustomizePinData &40; UEdGraphPin &42; Pin, FName SourcePropertyName, int32 ArrayIndex, FProperty &42; Property &41; const
Remarks
Customize automatically created pins if desired.