UBehaviorTreeDecoratorGraphNode::AutowireNewNode

Autowire a newly created node.

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UBehaviorTreeDecoratorGraphNode

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode.h
Include #include "BehaviorTreeDecoratorGraphNode.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeDecoratorGraphNode.cpp
virtual void AutowireNewNode
(
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin
)

Remarks

Autowire a newly created node.

Parameters

Name Description
FromPin The source pin that caused the new node to be created (typically a drag-release context menu creation).

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