UK2Node_Message::ExpandLevelStreamingHandlers

Helper function for expand node to expand the message to handle the case that a [ULevelStreaming](API\Runtime\Engine\Engine\ULevelStreaming) may be passed which needs to have its LevelScriptActor pulled out

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Message

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
Include #include "K2Node_Message.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Message.cpp
void ExpandLevelStreamingHandlers
(
    class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & InCompilerContext,
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InSourceGraph,
    class [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InStartingExecPin,
    class [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InMessageSelfPin,
    class [UK2Node_DynamicCast](API\Editor\BlueprintGraph\UK2Node_DynamicCast) * InCastToInterfaceNode
)

Remarks

Helper function for expand node to expand the message to handle the case that a ULevelStreaming may be passed which needs to have its LevelScriptActor pulled out

Parameters

Name Description
InCompilerContext CompilerContext from ExpandNode
InSourceGraph Graph that the node are expanding from
InStartingExecPin Exec pin that connects to the message node, to correctly be mapped into the exec pins of the expanded nodes
InMessageSelfPin The message node's self pin, to correctly be mapped into the object pins of the expanded nodes
InCastToInterfaceNode Previously generated node to cast to the message's interface, to be wired into the expanded nodes

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