FBlueprintEditor::GetWorldCentricTabColorScale

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetWorldCentricTabColorScale() const  

Returns the color and opacity to use for the color that appears behind the tab text for this toolkit's tab in world-centric mode.


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