IBlueprintEditor::FindAndSelectSubobjectEditorTreeNode

Find and select a specific SCS editor tree node associated with the given component

Unreal Engine C++ API Reference > Editor > Kismet > IBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Include #include "BlueprintEditorModule.h"
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSubobjectEditorTreeNode](API\Editor\SubobjectEditor\FSubobjectEditorTreeNode) > FindAndSelectSubobjectEditorTreeNode
(
    const class [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent,
    bool IsCntrlDown
)

Remarks

Find and select a specific SCS editor tree node associated with the given component


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