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Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
Include | #include "SNodePanel.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/SNodePanel.cpp |
bool GetZoomTargetRect ( FVector2D & TopLeft, FVector2D & BottomRight ) const
Remarks
When a panel is scrolling/zooming to a target, this can be called to get it's destination true if there's a scrolling/zooming target and false if there is no destination
Parameters
Name | Description |
---|---|
TopLeft | top left corner of the destination |
BottomRight | bottom right corner of the destination |