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Unreal Engine C++ API Reference > Developer > SkeletalMeshUtilitiesCommon > FLODUtilities > UpdateAlternateSkinWeights
References
Module | SkeletalMeshUtilitiesCommon |
Header | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
Include | #include "LODUtilities.h" |
Source | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp |
static bool UpdateAlternateSkinWeights ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMeshDest, const [FName](API\Runtime\Core\UObject\FName) & ProfileNameDest, int32 LODIndexDest, const [IMeshUtilities::MeshBuildOptions](API\Developer\MeshUtilities\IMeshUtilities\MeshBuildOptions) & Options )
Remarks
This function apply the skinning weights from the saved imported skinning weight data to the destination skeletal mesh. The Destination will receive the weights has the alternate weights.
Parameters
Name | Description |
---|---|
SkeletalMeshDest | The skeletal mesh that will receive the alternate skinning weights. |
LODIndexDest | the destination LOD |