FTimingEventsTrack::PostUpdate

PostUpdate callback called each frame, but only if the track is visible.

Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels > FTimingEventsTrack

References

   
Module TraceInsights
Header /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/TimingEventsTrack.h
Include #include "Insights/ViewModels/TimingEventsTrack.h"
Source /Engine/Source/Developer/TraceInsights/Private/Insights/ViewModels/TimingEventsTrack.cpp
virtual void PostUpdate
(
    const [ITimingTrackUpdateContext](API\Developer\TraceInsights\Insights\ViewModels\ITimingTrackUpdateContext) & Context
)

Remarks

PostUpdate callback called each frame, but only if the track is visible. Track should update here its "hovered" state.


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