IMeshUtilities::CreateImportDataFromLODModel

This function create the import data using the LODModel.

Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities

References

   
Module MeshUtilities
Header /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Include #include "MeshUtilities.h"
void CreateImportDataFromLODModel
(
    [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh
) const

Remarks

This function create the import data using the LODModel. You can call this function if you load an asset that was not re-import since the build refactor and the chunking is more agressive than the bake data in the LODModel. You can also need this function if you create a skeletalmesh with LODModel instead of import data, so your newly created skeletalmesh can be build properly.


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