SBasicFilterBar::CreateOtherFiltersMenuCategory

Handler for when the add filter menu is populated by a non-category

Unreal Engine C++ API Reference > Developer > ToolWidgets > Filters > SBasicFilterBar > CreateOtherFiltersMenuCategory

References

   
Module ToolWidgets
Header /Engine/Source/Developer/ToolWidgets/Public/Filters/SBasicFilterBar.h
Include #include "Filters/SBasicFilterBar.h"
void CreateOtherFiltersMenuCategory
(
    [UToolMenu](API\Developer\ToolMenus\UToolMenu) * InMenu,
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFilterCategory](API\Developer\ToolWidgets\Filters\FFilterCategory) > MenuCategory
) const

Remarks

Handler for when the add filter menu is populated by a non-category


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