FLandscapeImportHelper

Unreal Engine C++ API Reference > Editor > LandscapeEditor

References

   
Module LandscapeEditor
Header /Engine/Source/Editor/LandscapeEditor/Public/LandscapeImportHelper.h
Include #include "LandscapeImportHelper.h"

Syntax

class FLandscapeImportHelper  

Functions

Type Name Description
void ChooseBestComponentSizeForImport ( int32 Width, int32 Height, int32& InOutQuadsPerSection, int32& InOutSectionsPerComponent, FIntPoint& OutComponentCount )  
bool ExtractCoordinates ( const FString& BaseFilename, FIntPoint& OutCoord, FString& OutBaseFilePattern )  
ELandscapeIm... GetHeightmapImportData ( const FLandscapeImportDescriptor& ..., int32 DescriptorIndex, TArray< uint16 >& OutData, FText& OutMessage )  
ELandscapeIm... GetHeightmapImportDescriptor ( const FString& FilePath, bool bSingleFile, bool bFlipYAxis, FLandscapeImportDescriptor& OutImp..., FText& OutMessage )  
TEnableIf< s... GetImportData ( const FLandscapeImportDescriptor& ..., int32 DescriptorIndex, FName LayerName, TArray< T >& OutData, FText& OutMessage )  
TEnableIf< s... GetImportData ( const FLandscapeImportDescriptor& ..., int32 DescriptorIndex, FName LayerName, TArray< T >& OutData, FText& OutMessage )  
TEnableIf< s... GetImportDescriptor ( const FString& FilePath, bool bSingleFile, bool bFlipYAxis, FName LayerName, FLandscapeImportDescriptor& OutImp..., FText& OutMessage )  
TEnableIf< s... GetImportDescriptor ( const FString& FilePath, bool bSingleFile, bool bFlipYAxis, FName LayerName, FLandscapeImportDescriptor& OutImp..., FText& OutMessage )  
void GetMatchingFiles ( const FString& FilePathPattern, TArray< FString >& OutFilePaths )  
ELandscapeIm... GetWeightmapImportData ( const FLandscapeImportDescriptor& ..., int32 DescriptorIndex, FName LayerName, TArray< uint8 >& OutData, FText& OutMessage )  
ELandscapeIm... GetWeightmapImportDescriptor ( const FString& FilePath, bool bSingleFile, bool bFlipYAxis, FName LayerName, FLandscapeImportDescriptor& OutImp..., FText& OutMessage )  
void TransformHeightmapImportData ( const TArray< uint16 >& InData, TArray< uint16 >& OutData, const FLandscapeImportResolution& ..., const FLandscapeImportResolution& ..., ELandscapeImportTransformType Trans..., FIntPoint Offset )  
TEnableIf< s... TransformImportData ( const TArray< T >& InData, TArray< T >& OutData, const FLandscapeImportResolution& ..., const FLandscapeImportResolution& ..., ELandscapeImportTransformType Trans..., FIntPoint Offset )  
TEnableIf< s... TransformImportData ( const TArray< T >& InData, TArray< T >& OutData, const FLandscapeImportResolution& ..., const FLandscapeImportResolution& ..., ELandscapeImportTransformType Trans..., FIntPoint Offset )  
void TransformWeightmapImportData ( const TArray< uint8 >& InData, TArray< uint8 >& OutData, const FLandscapeImportResolution& ..., const FLandscapeImportResolution& ..., ELandscapeImportTransformType Trans..., FIntPoint Offset )  

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