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Unreal Engine C++ API Reference > Editor > EditorWidgets > SAssetDropTarget
Type
typedef TBaseDelegate_TwoParams< bool, const [UObject](API\Runtime\CoreUObject\UObject\UObject) *, [FText](API\Runtime\Core\Internationalization\FText) & > FIsAssetAcceptableForDropWithReason
References
Module | EditorWidgets |
Header | /Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h |
Include | #include "SAssetDropTarget.h" |
Remarks
Called when we need to check if an asset type is valid for dropping and also will have a reason if it is not