UAnimationBlueprintLibrary::AddAnimationNotifyStateEventObject

Adds an the specific Animation Notify State to the Animation Sequence (requires Notify State's outer to be the Animation Sequence)

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Include #include "AnimationBlueprintLibrary.h"
Source /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp
static void AddAnimationNotifyStateEventObject
(
    [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase,
    float StartTime,
    float Duration,
    [UAnimNotifyState](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotifyState) * NotifyState,
    [FName](API\Runtime\Core\UObject\FName) NotifyTrackName
)

Remarks

Adds an the specific Animation Notify State to the Animation Sequence (requires Notify State's outer to be the Animation Sequence)


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