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Unreal Engine C++ API Reference > Editor > LandscapeEditor > FLandscapeBrushData
References
Module | LandscapeEditor |
Header | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h |
Include | #include "LandscapeToolInterface.h" |
void GetInclusiveBounds ( int32 & X1, int32 & Y1, int32 & X2, int32 & Y2 ) const
Remarks
For compatibility with older landscape code that uses inclusive bounds in 4 int32s.