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Unreal Engine C++ API Reference > Developer > DerivedDataCache > FCacheRecordBuilder
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataCacheRecord.h |
Include | #include "DerivedDataCacheRecord.h" |
void BuildAsync ( [IRequestOwner](API\Developer\DerivedDataCache\IRequestOwner) & Owner, [FOnCacheRecordComplete](API\Developer\DerivedDataCache\FOnCacheRecordComplete) && OnComplete )
Remarks
Build a cache record asynchronously, which makes this builder subsequently unusable.
Prefer Build() when the values are added from compressed buffers as compression is already complete and BuildAsync() will complete immediately in that case.