FFeaturePackContentSource::GetLocalizedAssetTypes

Gets the asset types used in this pack.

Unreal Engine C++ API Reference > Editor > AddContentDialog > FFeaturePackContentSource

References

   
Module AddContentDialog
Header /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h
Include #include "FeaturePackContentSource.h"
Source /Engine/Source/Editor/AddContentDialog/Private/ContentSourceProviders/FeaturePack/FeaturePackContentSource.cpp
virtual const [TArray](API\Runtime\Core\Containers\TArray)< FLocalizedText > & GetLocalizedAssetTypes() const  

Remarks

Gets the asset types used in this pack.


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