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Unreal Engine C++ API Reference > Developer > LocalizationService
Inheritance Hierarchy
References
Module | LocalizationService |
Header | /Engine/Source/Developer/LocalizationService/Public/LocalizationServiceOperations.h |
Include | #include "LocalizationServiceOperations.h" |
Syntax
class FConnectToProvider : public [ILocalizationServiceOperation](API\Developer\LocalizationService\ILocalizationServiceOperation)
Remarks
Operation used to connect (or test a connection) to localization service
Variables
Type | Name | Description |
---|---|---|
FText | OutErrorText | Error text for easy diagnosis |
FString | Password | Password we use for this operation |
Functions
Type | Name | Description |
---|---|---|
const FText ... | GetErrorText () | |
const FStrin... | GetPassword () | |
void | SetErrorText ( const FText& InErrorText ) | |
void | SetPassword ( const FString& InPassword ) |
Overridden from ILocalizationServiceOperation
Type | Name | Description |
---|---|---|
FText | GetInProgressString () | Get the string to display when this operation is in progress |
FName | GetName () | Get the name of this operation, used as a unique identifier |