UK2Node::PreloadRequiredAssets

Called before compilation begins, giving a blueprint time to force the linker to load data

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node

  • UK2Node::PreloadRequiredAssets()

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Include #include "K2Node.h"
virtual void PreloadRequiredAssets()

Remarks

Called before compilation begins, giving a blueprint time to force the linker to load data


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