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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_BoneDrivenController
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h |
Include | #include "AnimGraphNode_BoneDrivenController.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_BoneDrivenController.cpp |
static [FText](API\Runtime\Core\Internationalization\FText) ComponentTypeToText ( [EComponentType::Type](API\Runtime\Engine\Animation\EComponentType__Type) Component )