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Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule
Inheritance Hierarchy
- TBaseMulticastDelegate_TwoParams< void, const TArray< UObject * > &, bool >
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h |
Include | #include "LevelEditor.h" |
Syntax
class FActorSelectionChangedEvent : public TBaseMulticastDelegate_TwoParams< void, const TArray< UObject * > &, bool >
Remarks
Called when actor selection changes