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Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits > IToolkit
- IToolkit::IsSimpleAssetEditor()
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h |
Include | #include "Toolkits/IToolkit.h" |
virtual bool IsSimpleAssetEditor() const
Remarks
Returns true if this is the default generic asset editor used by multiple classes