FShaderConductorContext::IsIntermediateSpirvOutputVariable

Returns whether the specified variable name denotes an intermediate output variable.

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FShaderConductorContext

References

   
Module ShaderCompilerCommon
Header /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h
Include #include "ShaderConductorContext.h"
Source /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderConductorContext.cpp
static bool IsIntermediateSpirvOutputVariable
(
    const ANSICHAR * SpirvVariableName
)

Remarks

Returns whether the specified variable name denotes an intermediate output variable. This is only true for a special identifiers generated by DXC to communicate patch constant data in the Hull Shader.


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