IAnimNodeEditMode

Base interface for skeletal control edit modes

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
Include #include "IAnimNodeEditMode.h"

Syntax

class IAnimNodeEditMode : public [FAnimationEditMode](API\Editor\AnimationEditMode\FAnimationEditMode)  

Remarks

Base interface for skeletal control edit modes

Functions

Type Name Description
UE::Widget::... ChangeToNextWidgetMode ( UE::Widget::EWidgetMode CurWidgetMo... ) Called when the user changed widget mode by pressing "Space" key
void DoRotation ( FRotator& InRotation ) Called when the widget is dragged in rotation mode
void DoScale ( FVector& InScale ) Called when the widget is dragged in scale mode
void DoTranslation ( FVector& InTranslation ) Called when the widget is dragged in translation mode
void EnterMode ( UAnimGraphNode_Base* InEditorN..., FAnimNode_Base* InRuntimeNode ) Called when entering this edit mode
void ExitMode () Called when exiting this edit mode
FName GetSelectedBone () Get the bone that the skeletal control is manipulating
ECoordSystem GetWidgetCoordinateSystem () Returns the coordinate system that should be used for this bone
UE::Widget::... GetWidgetMode ()  
void RegisterPoseWatchedNode ( UAnimGraphNode_Base* InEditorN..., FAnimNode_Base* InRuntimeNode ) Called when a Pose Watch is created on a node edited by this edit mode
bool SetWidgetMode ( UE::Widget::EWidgetMode InWidgetMod... ) Called when the user set widget mode directly, returns true if InWidgetMode is available
bool SupportsPoseWatch () Called to determine whether this edit mode should be drawn when nodes edited by this edit mode are pose watched

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