FRevisionControlStyleManager

The style manager that is used to access the currently active revision control style.

Unreal Engine C++ API Reference > Developer > SourceControl > RevisionControlStyle

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/RevisionControlStyle/RevisionControlStyle.h
Include #include "RevisionControlStyle/RevisionControlStyle.h"

Syntax

class FRevisionControlStyleManager  

Remarks

The style manager that is used to access the currently active revision control style. Use FRevisionControlStyleManager::Get() to access and use any revision control icons/styles

Functions

Type Name Description
const ISlate... Get ()  
FName GetStyleSetName ()  
void ReloadTextures () Reloads textures used by slate renderer
void ResetToDefaultRevisionControlStyle () Set the active revision control style to the default style
void SetActiveRevisionControlStyle ( FName InNewActiveRevisionControlSty... ) Set the active revision control style to the input style name

Constants

Name Description
CurrentRevisionControlStyleName The currently active revision control style.
DefaultRevisionControlStyleInstance The default revision control style instance.

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