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Unreal Engine C++ API Reference > Editor > EditorFramework > Factories > IAssetFactoryInterface
- IAssetFactoryInterface::GetAssetDataFromElementHandle()
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Factories/AssetFactoryInterface.h |
Include | #include "Factories/AssetFactoryInterface.h" |
[FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) GetAssetDataFromElementHandle ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InHandle )
Remarks
Given an FTypedElementHandle, attempt to resolve the handle to the FAssetData which may have placed it. The FAssetData may be a wrapped type, like a static mesh component component inside a static mesh actor. the FAssetData which corresponds to the placed FTypedElementHandle. The returned FAssetData may be invalid.