UAssetDefinitionRegistry::BeginDestroy

Called before destroying the object.

Unreal Engine C++ API Reference > Editor > AssetDefinition > UAssetDefinitionRegistry

References

   
Module AssetDefinition
Header /Engine/Source/Editor/AssetDefinition/Public/AssetDefinitionRegistry.h
Include #include "AssetDefinitionRegistry.h"
Source /Engine/Source/Editor/AssetDefinition/Private/AssetDefinitionRegistry.cpp
virtual void BeginDestroy()

Remarks

Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.


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