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Unreal Engine C++ API Reference > Developer > DerivedDataCache > FCacheBucket
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataCacheKey.h |
Include | #include "DerivedDataCacheKey.h" |
template<typename CharType> static bool IsValidName ( [TStringView](API\Runtime\Core\Containers\TStringView)< CharType > Name )
Remarks
Returns true if the name is a valid cache bucket name.