FInstalledPlatformInfo::IsValid

Determines whether the given target type is supported

Unreal Engine C++ API Reference > Developer > DesktopPlatform > FInstalledPlatformInfo

References

   
Module DesktopPlatform
Header /Engine/Source/Developer/DesktopPlatform/Public/InstalledPlatformInfo.h
Include #include "InstalledPlatformInfo.h"
Source /Engine/Source/Developer/DesktopPlatform/Private/InstalledPlatformInfo.cpp
bool IsValid
(
    [TOptional](API\Runtime\Core\IO\TOptional)< EBuildTargetType > TargetType,
    [TOptional](API\Runtime\Core\IO\TOptional)< [FString](API\Runtime\Core\Containers\FString) > Platform,
    [TOptional](API\Runtime\Core\IO\TOptional)< EBuildConfiguration > Configuration,
    [EProjectType](API\Developer\DesktopPlatform\EProjectType) ProjectType,
    [EInstalledPlatformState](API\Developer\DesktopPlatform\EInstalledPlatformState) State
) const

Remarks

Determines whether the given target type is supported True if the target can be built

Parameters

Name Description
TargetType The target type being built
Platform The platform being built
Configuration The configuration being built
ProjectType The project type required
State State of the given platform support

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