FCurveEditor::MakeToolActive

Attempts to make the specified tool the active tool.

Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveEditor

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/CurveEditor.h
Include #include "CurveEditor.h"
Source /Engine/Source/Editor/CurveEditor/Private/CurveEditor.cpp
void MakeToolActive
(
    const [FCurveEditorToolID](API\Editor\CurveEditor\FCurveEditorToolID) InToolID
)

Remarks

Attempts to make the specified tool the active tool. This will cancel the current tool if there is one.


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