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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h |
Include | #include "K2Node_FormatText.h" |
Syntax
class UK2Node_FormatText : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
Constructors
Type | Name | Description |
---|---|---|
UK2Node_FormatText ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
void | AddArgumentPin () | Adds a new pin to the node |
bool | CanEditArguments () | Returns TRUE if the arguments are allowed to be edited |
UEdGraphPin ... | FindArgumentPin ( const FName InPinName ) | Finds an argument pin by name, checking strings in a strict, case sensitive fashion |
int32 | GetArgumentCount () | Returns the number of arguments currently available in the node |
FText | GetArgumentName ( int32 InIndex ) | Returns argument name based on argument index |
UEdGraphPin ... | GetFormatPin () | Returns Format pin |
void | RemoveArgument ( int32 InIndex ) | Removes the argument at a given index |
void | SetArgumentName ( int32 InIndex, FName InName ) | Sets an argument name |
void | SwapArguments ( int32 InIndexA, int32 InIndexB ) | Swaps two arguments by index |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
ERedirectTyp... | DoPinsMatchForReconstruction ( const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex ) | Whether or not two pins match for purposes of reconnection after reconstruction. |
void | ExpandNode ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph ) | Expands a node while compiling, which may add additional nodes or delete this node |
void | GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) | Replacement for GetMenuEntries(). |
FText | GetMenuCategory () | Override to provide a default category for specific node types to be listed under. |
int32 | GetNodeRefreshPriority () | |
bool | IsConnectionDisallowed ( const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason ) | |
bool | IsNodePure () | Returns whether this node is considered 'pure' by the compiler |
bool | NodeCausesStructuralBlueprintChange () | Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint |
void | PostReconstructNode () | Called at the end of ReconstructNode, allows node specific work to be performed |
bool | ShouldShowNodeProperties () | Return whether the node's properties display in the blueprint details panel |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FText | GetPinDisplayName ( const UEdGraphPin* Pin ) | Gets the display name for a pin |
FText | GetTooltipText () | Gets the tooltip to display when over the node |
void | PinConnectionListChanged ( UEdGraphPin* Pin ) | Called when the connection list of one of the pins of this node is changed in the editor |
void | PinDefaultValueChanged ( UEdGraphPin* Pin ) | Called when the DefaultValue of one of the pins of this node is changed in the editor |
void | PinTypeChanged ( UEdGraphPin* Pin ) | Called when one of the pins of this node has had its' pin type changed from an external source (like the SPinTypeSelector in the case of kismet) |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) | Called when a property on this object has been modified externally |