FMakeStructPinManager

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_MakeStruct

Inheritance Hierarchy

  • FStructOperationOptionalPinManager

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h
Include #include "K2Node_MakeStruct.h"

Syntax

struct FMakeStructPinManager : public FStructOperationOptionalPinManager  

Variables

Type Name Description
bool bHasAdvancedPins Set by GetRecordDefaults(), mutable as it is a const function
UBlueprint *... OwningBP  
const uint8 ... SampleStructMemory  

Constructors

Type Name Description
  FMakeStructPinManager ( const uint8* InSampleStructMem..., UBlueprint* InOwningBP )  

Functions

Type Name Description
bool CanTreatPropertyAsOptional ( FProperty* TestProperty )  
void CustomizePinData ( UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex, FProperty* Property )  
void GetRecordDefaults ( FProperty* TestProperty, FOptionalPinFromProperty& Record )  
bool HasAdvancedPins ()  

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