STreeMap::Construct

Construct the widget

Unreal Engine C++ API Reference > Developer > TreeMap > STreeMap

References

   
Module TreeMap
Header /Engine/Source/Developer/TreeMap/Public/STreeMap.h
Include #include "STreeMap.h"
void Construct
(
    const [FArguments](API\Developer\TreeMap\STreeMap\FArguments) & InArgs,
    const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTreeMapNodeData](API\Developer\TreeMap\FTreeMapNodeData) > & InTreeMapNodeData,
    const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ITreeMapCustomization](API\Developer\TreeMap\ITreeMapCustomization) > & InCustomization
)

Remarks

Construct the widget

Parameters

Name Description
InArgs A declaration from which to construct the widget
InTreeMapNodeData The node data we'll be visualizing and editing (root node)
InCustomization An optional 'customization' of the tree that allows for filtering and displaying the tree map data according to various attributes

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