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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintAssetNodeSpawner.h |
Include | #include "BlueprintAssetNodeSpawner.h" |
Syntax
class UBlueprintAssetNodeSpawner : public [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner)
Remarks
Takes care of spawning various asset related nodes (nodes associated with an asset).
Functions
Type | Name | Description |
---|---|---|
UBlueprintAs... | Create ( TSubclassOf< UEdGraphNode > const I..., const FAssetData& InAssetData, UObject* InOuter, FCustomizeNodeDelegate InPostSpawnD... ) | Creates a new UBlueprintAssetNodeSpawner for the supplied asset. |
const FAsset... | GetAssetData () | Retrieves the asset that this assigns to spawned nodes. |