FFoliageEditUtility::SaveFoliageTypeObject

Save the foliage type object.

Unreal Engine C++ API Reference > Editor > FoliageEdit > FFoliageEditUtility

References

   
Module FoliageEdit
Header /Engine/Source/Editor/FoliageEdit/Public/FoliageEditUtility.h
Include #include "FoliageEditUtility.h"
Source /Engine/Source/Editor/FoliageEdit/Private/FoliageEditUtility.cpp
static [UFoliageType](API\Runtime\Foliage\UFoliageType) * SaveFoliageTypeObject
(
    [UFoliageType](API\Runtime\Foliage\UFoliageType) * Settings
)

Remarks

Save the foliage type object. If it isn't an asset, will prompt the user for a location to save the new asset.


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