FInstalledPlatformInfo::IsValidPlatformArchitecture

Queries whether a platform architecture is valid for any configuration

Unreal Engine C++ API Reference > Developer > DesktopPlatform > FInstalledPlatformInfo

References

   
Module DesktopPlatform
Header /Engine/Source/Developer/DesktopPlatform/Public/InstalledPlatformInfo.h
Include #include "InstalledPlatformInfo.h"
Source /Engine/Source/Developer/DesktopPlatform/Private/InstalledPlatformInfo.cpp
bool IsValidPlatformArchitecture
(
    const [FString](API\Runtime\Core\Containers\FString) & PlatformName,
    const [FString](API\Runtime\Core\Containers\FString) & Architecture
) const

Remarks

Queries whether a platform architecture is valid for any configuration

Parameters

Name Description
PlatformName Name of the platform's binary folder (eg. Win64, Android)
Architecture Either a full architecture name or a partial substring for CPU/GPU combinations (eg. "-armv7", "-es2")

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