FHierarchicalLODProxyProcessor::Tick

Begin [FTSTickerObjectBase](API\Runtime\Core\Containers\FTSTickerObjectBase)

Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODProxyProcessor

References

   
Module HierarchicalLODUtilities
Header /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
Include #include "HierarchicalLODProxyProcessor.h"
Source /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODProxyProcessor.cpp
virtual bool Tick
(
    float DeltaTime
)

Remarks

Begin FTSTickerObjectBase


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