FProfilerServiceFileChunk

Implements a message for copying a file through the network, as well as for synchronization.

Unreal Engine C++ API Reference > Developer > ProfilerMessages

References

   
Module ProfilerMessages
Header /Engine/Source/Developer/ProfilerMessages/Public/ProfilerServiceMessages.h
Include #include "ProfilerServiceMessages.h"

Syntax

struct FProfilerServiceFileChunk  

Remarks

Implements a message for copying a file through the network, as well as for synchronization. Unfortunately assumes that InstanceId and Filename are transfered without errors.

Variables

Type Name Description
TArray< uint8 > ChunkHash Hash of this data and header.
FString Filename The file containing this file chunk.
TArray< uint8 > Header FProfilerFileChunkHeader stored in the array.
FString HexData Data to be sent through message bus.
FGuid InstanceId The ID of the instance where this message should be sent.

Constructors

Type Name Description
  FProfilerServiceFileChunk () Default constructor.
  FProfilerServiceFileChunk ( const FProfilerServiceFileChunk& P..., FNullTag ) Copy constructor, copies all properties, but not data.
  FProfilerServiceFileChunk ( const FGuid& InInstanceID, const FString& InFilename, const TArray< uint8 >& InHeader ) Constructor for the new file chunk.

Classes

Type Name Description
Public struct FNullTag  

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