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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > IShaderFormat
Type | Name | Description | |
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void | OutputDebugData
(
const FShaderCompilerInput& Input, |
Implement to output debug info for a single compile job; only called if SupportsIndependentPreprocessing returns true. |
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void | OutputDebugData
(
const FShaderCompilerInput& Input, |
Implement to output debug info for the case where a secondary preprocessed shader was created. |