Navigation
Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
[UActorComponent](API\Runtime\Engine\Components\UActorComponent) * GetOrCreateEditableComponentTemplate ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * ActualEditedBlueprint ) const
Remarks
Derived classes should override GetOrCreateEditableObjectForBlueprint(). The component template that can be editable for actual class.
Parameters
Name | Description |
---|---|
ActualEditedBlueprint | currently edited blueprint |