UpdateStructuredBufferStride

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon

References

   
Module ShaderCompilerCommon
Header /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Include #include "ShaderCompilerCommon.h"
Source /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp
void UpdateStructuredBufferStride  
(  
    const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input,  
    const [FString](API\Runtime\Core\Containers\FString) & ResourceName,  
    uint16 BindPoint,  
    uint16 Stride,  
    [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & CompilerOutput  
)  

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