FVisualGraph::IsNameAvailable

Unreal Engine C++ API Reference > Developer > VisualGraphUtils > FVisualGraph

References

   
Module VisualGraphUtils
Header /Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
Include #include "VisualGraph.h"
Source /Engine/Source/Developer/VisualGraphUtils/Private/VisualGraph.cpp
static bool IsNameAvailable
(
    const [FName](API\Runtime\Core\UObject\FName) & InName,
    const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), int32 > & InMap
)

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