UAssetActionUtility::IsActionForBlueprints

Returns whether or not this action is designed to work specifically on Blueprints (true) or on all assets (false).

Unreal Engine C++ API Reference > Editor > Blutility > UAssetActionUtility

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Classes/AssetActionUtility.h
Include #include "AssetActionUtility.h"
bool IsActionForBlueprints() const

Remarks

Returns whether or not this action is designed to work specifically on Blueprints (true) or on all assets (false). If true, GetSupportedClass() is treated as a filter against the Parent Class of selected Blueprint assets


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