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Unreal Engine C++ API Reference > Developer > MeshBoneReduction > IMeshBoneReduction
References
Module | MeshBoneReduction |
Header | /Engine/Source/Developer/MeshBoneReduction/Public/MeshBoneReduction.h |
Include | #include "MeshBoneReduction.h" |
bool ReduceBoneCounts ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 DesiredLOD, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > * BoneNamesToRemove, bool bCallPostEditChange )
Remarks
Reduce Bone Counts for the SkeletalMesh with the LOD
Parameters
Name | Description |
---|---|
SkeletalMesh | : SkeletalMesh |
DesriedLOD | : The data to reduce comes from Skeleton |