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Unreal Engine C++ API Reference > Editor > ComponentVisualizers
Inheritance Hierarchy
References
Module | ComponentVisualizers |
Header | /Engine/Source/Editor/ComponentVisualizers/Public/ComponentVisualizers.h |
Include | #include "ComponentVisualizers.h" |
Syntax
class FComponentVisualizersModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Functions
Type | Name | Description |
---|---|---|
void | RegisterComponentVisualizer ( FName ComponentClassName, TSharedPtr< FComponentVisualizer > ... ) | Register a visualizer for a particular componen class |
Overridden from IModuleInterface
Type | Name | Description |
---|---|---|
void | ShutdownModule () | Called before the module is unloaded, right before the module object is destroyed. |
void | StartupModule () | Called right after the module DLL has been loaded and the module object has been created |
bool | SupportsDynamicReloading () | Override this to set whether your module is allowed to be unloaded on the fly |