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Unreal Engine C++ API Reference > Editor > CurveEditor > FKeyBarCurveModel
- FKeyBarCurveModel::BuildContextMenu()
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/KeyBarCurveModel.h |
Include | #include "KeyBarCurveModel.h" |
virtual void BuildContextMenu ( const [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) & CurveEditor, [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [TOptional](API\Runtime\Core\IO\TOptional)< [FCurvePointHandle](API\Editor\CurveEditor\FCurvePointHandle) > ClickedPoint )
Remarks
New Virtuals for Key Bar Curve Model