TCookedCookerTargetPlatform

Unreal Engine C++ API Reference > Developer > CookedEditor

Inheritance Hierarchy

  • Base

References

   
Module CookedEditor
Header /Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
Include #include "CookedEditorTargetPlatform.h"

Syntax

template<typename Base>  
class TCookedCookerTargetPlatform : public Base  

Variables

Type Name Description
TUniquePtr< ICo... PackageManager  

Constructors

Destructors

Type Name Description
  ~TCookedCookerTargetPlatform ()  

Functions

Type Name Description
bool AllowAudioVisualData ()  
bool AllowObject ( const UObject* Obj )  
bool AllowsDevelopmentObjects ()  
bool AllowsEditorObjects ()  
FString CookingDeviceProfileName ()  
void GetAllDevices ( TArray< ITargetDevicePtr >& OutDev... )  
void GetAllPossibleShaderFormats ( TArray< FName >& OutFormats ) Disabling stuff since it's just a cooker.
void GetAllTargetedShaderFormats ( TArray< FName >& OutFormats )  
void GetAllTextureFormats ( TArray< FName >& OutFormats )  
ITargetDevic... GetDefaultDevice ()  
void GetExtraPackagesToCook ( TArray< FName >& PackageNames )  
void GetTextureFormats ( const UTexture* InTexture, TArray< TArray< FName > >& OutForm... )  
float GetVariantPriority ()  
bool IsRunningPlatform ()  
FString PlatformName ()  
bool SupportsFeature ( ETargetPlatformFeatures Feature )  
bool SupportsVariants ()  

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