IsAllowableBlueprintVariableType

Overload list

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2

  Type Name Description
Public function Static bool Returns true if this enum is safe to be used as a variable in blueprints
Public function Static bool

IsAllowableBlueprintVariableType ( const UClass* InClass,
bool bAssumeBlueprintType
)

Returns true if this class is safe to be used as a variable in blueprints
Public function Static bool

IsAllowableBlueprintVariableType ( const UScriptStruct* InStruct,
bool bForInternalUse
)

Returns true if this struct is safe to to be used as a variable in blueprints

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