IDistributionCurveEditor

Unreal Engine C++ API Reference > Editor > DistCurveEditor

Inheritance Hierarchy

References

   
Module DistCurveEditor
Header /Engine/Source/Editor/DistCurveEditor/Public/IDistCurveEditor.h
Include #include "IDistCurveEditor.h"

Syntax

class IDistributionCurveEditor : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)  

Functions

Type Name Description
void ClearAllSelectedCurves () Deselects all curves
void ClearAllVisibleCurves () Hides all curves
void CurveChanged () Clears selected keys and updates the viewport
void FitViewHorizontally () Fit Accessors
void FitViewVertically ()  
UInterpCurve... GetEdSetup () Accessors
float GetEndIn ()  
float GetStartIn ()  
void RefreshViewport () Refreshes the viewport
void ScrollToFirstSelected () Scrolls the curve labels to the first selected curve
void SetActiveTabToFirstSelected () Finds/activates the tab containing the first selected curve
void SetCurveSelected ( const UObject* InCurve, bool bSelected ) Selects a curve
void SetCurveVisible ( const UObject* InCurve, bool bShow ) Shows a curve
void SetEndMarker ( bool bEnabled, float InEndPosition )  
void SetInSnap ( bool bEnabled, float SnapAmount, bool bInSnapToFrames )  
void SetPositionMarker ( bool bEnabled, float InPosition, const FColor& InMarkerColor )  
void SetRegionMarker ( bool bEnabled, float InRegionStart, float InRegionEnd, const FColor& InRegionFillColor )  
void SetViewInterval ( float StartIn, float EndIn )  

Classes

Type Name Description
Public struct FCurveEdOptions Additional Options

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