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Unreal Engine C++ API Reference > Editor > EditorFramework > Viewports > FInViewportUIDragOperation
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Viewports/InViewportUIDragOperation.h |
Include | #include "Viewports/InViewportUIDragOperation.h" |
Source | /Engine/Source/Editor/EditorFramework/Private/Viewports/InViewportUIDragOperation.cpp |
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FInViewportUIDragOperation](API\Editor\EditorFramework\Viewports\FInViewportUIDragOperation) > New ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & InUIToBeDragged, const FVector2D InDecoratorOffset, const FVector2D & OwnerAreaSize, FOnInViewportUIDropped & InDropDelegate )
Remarks
Create this Drag and Drop Content a new FDockingDragOperation
Parameters
Name | Description |
---|---|
InUIToBeDragged | The UI being dragged |
InDecoratorOffset | Where within the UI we grabbed, so we're not dragging by the upper left of the UI. |
OwnerAreaSize | Size of the DockArea at the time when we start dragging. |