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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FOptionalPinManager
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp |
void RebuildProperty ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * TestProperty, [FName](API\Runtime\Core\UObject\FName) CategoryName, [TArray](API\Runtime\Core\Containers\TArray)< [FOptionalPinFromProperty](API\Editor\BlueprintGraph\FOptionalPinFromProperty) > & Properties, [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * SourceStruct, [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FOldOptionalPinSettings](API\Editor\BlueprintGraph\FOldOptionalPinSettings) > & OldSettings )