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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h |
Include | #include "AnimGraphNode_AnimDynamics.h" |
Syntax
class UAnimGraphNode_AnimDynamics : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-)
Variables
Type | Name | Description |
---|---|---|
bool | bPreviewLive | Preview the live physics object on the mesh |
bool | bShowAngularLimits | Show angular limit ranges in the viewport |
bool | bShowCollisionSpheres | If planar limits are enabled and the collision mode isn't CoM, draw sphere collision sizes |
bool | bShowLinearLimits | Show linear (prismatic) limits in the viewport |
bool | bShowPlanarLimit | Show planar limit info (actual plane, plane normal) in the viewport |
bool | bShowSphericalLimit | Show spherical limits in the viewport (preview live only) |
FAnimNode_AnimD... | Node |
Functions
Type | Name | Description |
---|---|---|
FText | BodyDefinitionUINameString ( const uint32 BodyIndex ) | |
void | DrawAngularLimits ( FPrimitiveDrawInterface* PDI, FTransform JointTransform, const FAnimNode_AnimDynamics& Node... ) | |
void | DrawLinearLimits ( FPrimitiveDrawInterface* PDI, FTransform ShapeTransform, const FAnimNode_AnimDynamics& Node... ) | |
FAnimNode_An... | GetPreviewDynamicsNode () | |
USkeleton &#... | GetSkeleton () | |
bool | IsPreviewLiveActive () | |
void | OnPhysicsBodyDefCustomizeDetails ( TSharedRef< IPropertyHandle > Eleme..., int32 ElementIndex, IDetailChildrenBuilder& ChildrenBu..., IDetailLayoutBuilder* DetailLa... ) | UI callbacks for customising the physics bodies array in the details panel. |
FReply | ResetButtonClicked ( IDetailLayoutBuilder* DetailLa... ) | |
void | ResetSim () |
Overridden from UAnimGraphNode_SkeletalControlBase
Type | Name | Description |
---|---|---|
FText | GetControllerDescription () | Returns the short descriptive name of the controller. |
const FAnimN... | GetNode () |
Overridden from UAnimGraphNode_Base
Type | Name | Description |
---|---|---|
void | CustomizeDetails ( IDetailLayoutBuilder& DetailBuilde... ) | Can customize details tab |
FEditorModeI... | GetEditorMode () | Override this function to push an editor mode when this node is selected |
FString | GetNodeCategory () | Gets the menu category this node belongs in. |
void | GetOnScreenDebugInfo ( TArray< FText >& DebugInfo, FAnimNode_Base* RuntimeAnimNod..., USkeletalMeshComponent* Previe... ) | UAnimGraphNode_SkeletalControlBase. |
void | ValidateAnimNodeDuringCompilation ( USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog ) | UAnimGraphNode_Base. |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | UEdGraphNode_Base. |
FText | GetTooltipText () | Gets the tooltip to display when over the node |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) | Called when a property on this object has been modified externally |
void | PostLoad () | Do any object-specific cleanup required immediately after loading an object. |
void | Serialize ( FArchive& Ar ) | UObject. |