FCustomDebugObject

Unreal Engine C++ API Reference > Editor > Kismet

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"

Syntax

struct FCustomDebugObject  

Variables

Type Name Description
FString NameOverride Override for the object name (if not empty)
UObject * Object Custom object to include, regardless of the current debugging World.

Constructors

Type Name Description
  FCustomDebugObject ()  
  FCustomDebugObject ( UObject* InObject, const FString& InLabel )  

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