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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintEventNodeSpawner
- UBlueprintEventNodeSpawner::FindPreExistingEvent()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintEventNodeSpawner.h |
Include | #include "BlueprintEventNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintEventNodeSpawner.cpp |
virtual [UK2Node_Event](API\Editor\BlueprintGraph\UK2Node_Event) const * FindPreExistingEvent ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [FBindingSet](API\Editor\BlueprintGraph\IBlueprintNodeBinder\FBindingSet) const & Bindings ) const