FTargetPlatformBase::UsesBasePassVelocity

Gets whether the platform should output velocity in the base pass.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Common > FTargetPlatformBase

Deprecated * Use IsUsingBasePassVelocity(EShaderPlatform Platform) in renderutils that will uses FShaderPlatformCachedIniValue to retrieve the cvar value per platform.

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h
Include #include "Common/TargetPlatformBase.h"
Source /Engine/Source/Developer/TargetPlatform/Private/TargetPlatformBase.cpp
virtual bool UsesBasePassVelocity() const

Remarks

Gets whether the platform should output velocity in the base pass.


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