UAssetDefinition::GetSourceFiles

Return the source files that was used to generate/import the asset

Unreal Engine C++ API Reference > Editor > AssetDefinition > UAssetDefinition > GetSourceFiles

References

   
Module AssetDefinition
Header /Engine/Source/Editor/AssetDefinition/Public/AssetDefinition.h
Include #include "AssetDefinition.h"
Source /Engine/Source/Editor/AssetDefinition/Private/AssetDefinition.cpp
virtual EAssetCommandResult GetSourceFiles
(
    const [FAssetSourceFilesArgs](API\Editor\AssetDefinition\FAssetSourceFilesArgs) & InArgs,
    [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [FAssetSourceFilesResult](API\Editor\AssetDefinition\FAssetSourceFilesResult) &InSourceFile)> SourceFileFunc
) const

Remarks

Return the source files that was used to generate/import the asset

Parameters

Name Description
InArgs The asset data of the assets we want the source files from and in which format we want the file path to be.
SourceFileFunc A function that is called for each source file found. The call back must return true to continue the enumeration.

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