UToolMenu::AddDynamicSection

Callback is passed sandboxed empty menu to add as many sections as desired.

Unreal Engine C++ API Reference > Developer > ToolMenus > UToolMenu

References

   
Module ToolMenus
Header /Engine/Source/Developer/ToolMenus/Public/ToolMenu.h
Include #include "ToolMenu.h"
Source /Engine/Source/Developer/ToolMenus/Private/ToolMenu.cpp
[FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & AddDynamicSection
(
    const [FName](API\Runtime\Core\UObject\FName) SectionName,
    const [FNewSectionConstructChoice](API\Developer\ToolMenus\FNewSectionConstructChoice) & InConstruct,
    const [FToolMenuInsert](API\Developer\ToolMenus\FToolMenuInsert) InPosition
)

Remarks

Callback is passed sandboxed empty menu to add as many sections as desired. Sections merged into the final menu afterwards.


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