UE::Math::TV... |
AbsHelper::Abs ( const UE::Math::TVector4< T >& A ) |
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UE::Math::TV... |
AbsHelper::Abs ( const UE::Math::TVector< T >& A ) |
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UE::Math::TV... |
AbsHelper::Abs ( const UE::Math::TVector2< T >& A ) |
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T |
AbsHelper::Abs ( T A ) |
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TAffine< flo... |
Clamp ( const TAffine< float, Num >& x, float Min, float Max ) |
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TAffine< flo... |
InvSqrt ( const TAffine< float, Num >& x ) |
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int32 |
Nanite::ApproxNumTris ( int32 a, int32 b, int32 c ) |
A,b,c are tessellation factors for each edge |
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float |
Nanite::Barycentric::DistanceToEdge ( float Barycentric, float EdgeLength, float TriangleArea ) |
https://math.stackexchange.com/questions/3748903/closest-point-to-triangle-edge-with-barycentric-coordinates |
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float |
Nanite::Barycentric::LengthSquared ( const FVector3f& Barycentrics0, const FVector3f& Barycentrics1, const FVector3f& EdgeLengthsSqr ) |
[ Schindler and Chen 2012, "Barycentric Coordinates in Olympiad Geometry" https://web.evanchen.cc/handouts/bary/bary-full.pdf ] |
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float |
Nanite::Barycentric::SubtriangleArea ( const FVector3f& Barycentrics0, const FVector3f& Barycentrics1, const FVector3f& Barycentrics2, float TriangleArea ) |
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uint32 |
Nanite::Cycle3 ( uint32 Value, uint32 Offset ) |
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uint32 |
Nanite::Cycle3 ( uint32 Value ) |
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float |
Nanite::EquilateralArea ( float EdgeLength ) |
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float |
Nanite::EquilateralEdgeLength ( float Area ) |
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uint32 |
Nanite::HashPosition ( const FVector3f& Position ) |
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void |
Nanite::SubtriangleBarycentrics ( uint32 TriX, uint32 TriY, uint32 FlipTri, uint32 NumSubdivisions, FVector3f Barycentrics ) |
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TAffine< T, ... |
Normalize ( const TAffine< T, Num >& x ) |
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TAffine< T, ... |
operator* ( const TAffine< T, Num >& A, const TAffine< U, Num >& B ) |
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TAffine< flo... |
[operator |
](API\Developer\NaniteUtilities\op_bitor) ( const TAffine< T, Num >& A, const TAffine< T, Num >& B ) |
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void |
RasterizeTri ( const FVector3f Verts, const FIntRect& ScissorRect, uint32 SubpixelDilate, FWritePixel WritePixel ) |
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FIntPoint |
ToIntPoint ( const FVector3f& V ) |
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