UK2Node_AddComponentByClass::CreatePinsForClass

Create new pins to show properties on archetype

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_AddComponentByClass

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AddComponentByClass.h
Include #include "K2Node_AddComponentByClass.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_AddComponentByClass.cpp
virtual void CreatePinsForClass
(
    [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass,
    [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > * OutClassPins
)

Remarks

Create new pins to show properties on archetype


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