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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h |
Include | #include "EdGraphSchema_K2_Actions.h" |
Syntax
struct FEdGraphSchemaAction_K2Event : public [FEdGraphSchemaAction_K2TargetNode](API\Editor\BlueprintGraph\FEdGraphSchemaAction_K2TargetNod-)
Remarks
A reference to a specific event (living inside a Blueprint graph)... intended to be used the 'docked' palette only.
Constructors
Type | Name | Description |
---|---|---|
FEdGraphSchemaAction_K2Event () | An empty default constructor (stubbed out for arrays and other containers that need to allocate default instances of this struct) | |
FEdGraphSchemaAction_K2Event ( FText Category, FText MenuDescription, FText Tooltip, int32 const Grouping ) | The primary constructor, used to customize the Super FEdGraphSchemaAction. |
Functions
Type | Name | Description |
---|---|---|
FName | StaticGetTypeId () | Provides a set identifier for all FEdGraphSchemaAction_K2Event actions. |
Overridden from FEdGraphSchemaAction
Type | Name | Description |
---|---|---|
FName | GetTypeId () | |
bool | IsParentable () | Whether or not this action can be parented to other actions of the same type. |