Navigation
Unreal Engine C++ API Reference > Editor > GameProjectGeneration > GameProjectUtils > IsValidClassNameForCreation
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
Include | #include "GameProjectUtils.h" |
Source | /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
static bool IsValidClassNameForCreation ( const [FString](API\Runtime\Core\Containers\FString) & NewClassName, [FText](API\Runtime\Core\Internationalization\FText) & OutFailReason )
Remarks
Returns true if the specified class name is properly formed and does not conflict with another class