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Unreal Engine C++ API Reference > Developer > ProfilerClient > IProfilerClient
References
Module | ProfilerClient |
Header | /Engine/Source/Developer/ProfilerClient/Public/IProfilerClient.h |
Include | #include "IProfilerClient.h" |
void LoadCapture ( const [FString](API\Runtime\Core\Containers\FString) & DataFilepath, const [FGuid](API\Runtime\Core\Misc\FGuid) & ProfileId )
Remarks
Loads a Capture file