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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditorToolbar
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SBlueprintEditorToolbar.h |
Include | #include "SBlueprintEditorToolbar.h" |
Source | /Engine/Source/Editor/Kismet/Private/SBlueprintEditorToolbar.cpp |
void AddBlueprintGlobalOptionsToolbar ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * InMenu, bool bRegisterViewport )