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Unreal Engine C++ API Reference > Editor > Kismet
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/FindInBlueprints.h |
Include | #include "FindInBlueprints.h" |
Source | /Engine/Source/Editor/Kismet/Private/FindInBlueprints.cpp |
namespace FindInBlueprintsHelpers
{
bool FindInBlueprintsHelpers::ParsePinType
(
[FText](API\Runtime\Core\Internationalization\FText) InKey,
[FText](API\Runtime\Core\Internationalization\FText) InValue,
[FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InOutPinType
)
}
Remarks
Parses a pin type from passed in key names and values TRUE when the parsing is successful
Parameters
Name | Description |
---|---|
InKey | The key name for what the data should be translated as |
InValue | Value to be be translated |
InOutPinType | Modifies the PinType based on the passed parameters, building it up over multiple calls |