FZipArchiveReader::TryReadFile

Unreal Engine C++ API Reference > Developer > FileUtilities > FileUtilities > FZipArchiveReader

References

   
Module FileUtilities
Header /Engine/Source/Developer/FileUtilities/Public/FileUtilities/ZipArchiveReader.h
Include #include "FileUtilities/ZipArchiveReader.h"
Source /Engine/Source/Developer/FileUtilities/Private/ZipArchiveReader.cpp
bool TryReadFile
(
    FStringView FileName,
    [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & OutData,
    [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) * ErrorHandler
) const

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