IObjectNameEditSink::GetObjectDisplayName

Returns the display name for that object.

Unreal Engine C++ API Reference > Editor > EditorWidgets > IObjectNameEditSink

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/IObjectNameEditSink.h
Include #include "IObjectNameEditSink.h"
[FText](API\Runtime\Core\Internationalization\FText) GetObjectDisplayName
(
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object
) const

Remarks

Returns the display name for that object.


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