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Unreal Engine C++ API Reference > Editor > EditorConfig
References
Module | EditorConfig |
Header | /Engine/Source/Editor/EditorConfig/Public/EditorConfig.h |
Include | #include "EditorConfig.h" |
Syntax
class FEditorConfig
Constructors
Type | Name | Description |
---|---|---|
FEditorConfig () |
Functions
Type | Name | Description |
---|---|---|
bool | HasOverride ( FStringView Key ) | |
bool | IsValid () | |
bool | LoadFromFile ( FStringView FilePath ) | |
bool | LoadFromString ( FStringView Content ) | |
FOnEditorCon... | OnEditorConfigDirtied () | |
void | OnSaved () | |
bool | SaveToString ( FString& OutResult ) | |
void | SetParent ( TSharedPtr< FEditorConfig > InConfi... ) | |
void | SetRootStruct ( const UStruct* Class, const void* Instance, EPropertyFilter Filter ) | |
void | SetRootStruct ( const T& InValue, EPropertyFilter Filter ) | |
void | SetRootUObject ( const UClass* Class, const UObject* Instance, EPropertyFilter Filter ) | |
void | SetRootUObject ( const T& InValue, EPropertyFilter Filter ) | |
void | SetStruct ( FStringView Key, const T& InValue, EPropertyFilter Filter ) | |
void | SetUObject ( FStringView Key, const T& InValue, EPropertyFilter Filter ) | |
bool | TryGetRootStruct ( T& OutValue, EPropertyFilter Filter ) | |
bool | TryGetRootStruct ( const UStruct* Class, void* OutValue, EPropertyFilter Filter ) | |
bool | TryGetRootUObject ( T* OutValue, EPropertyFilter Filter ) | |
bool | TryGetRootUObject ( T& OutValue, EPropertyFilter Filter ) | |
bool | TryGetRootUObject ( const UClass* Class, UObject* OutValue, EPropertyFilter Filter ) | |
bool | TryGetStruct ( FStringView Key, T& OutValue, EPropertyFilter Filter ) | UStruct & UObject. |
bool | TryGetUObject ( FStringView Key, T& OutValue, EPropertyFilter Filter ) |
Classes
Type | Name | Description |
---|---|---|
Public class | FOnEditorConfigDirtied |
Enums
Type | Name | Description |
---|---|---|
Public enum | EPropertyFilter |