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Unreal Engine C++ API Reference > Editor > MeshPaint > FBaseMeshPaintGeometryAdapter
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h |
Include | #include "BaseMeshPaintGeometryAdapter.h" |
Source | /Engine/Source/Editor/MeshPaint/Private/BaseMeshPaintGeometryAdapter.cpp |
virtual [TArray](API\Runtime\Core\Containers\TArray)< uint32 > SphereIntersectTriangles ( const float ComponentSpaceSquaredBrushRadius, const FVector & ComponentSpaceBrushPosition, const FVector & ComponentSpaceCameraPosition, const bool bOnlyFrontFacing ) const
Remarks
Returns the triangle indices which intersect with the given sphere