FReplaceNodeReferencesHelper

A helper class for Replacing Variable references in blueprints

Unreal Engine C++ API Reference > Editor > Kismet

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/ReplaceNodeReferencesHelper.h
Include #include "ReplaceNodeReferencesHelper.h"

Syntax

struct FReplaceNodeReferencesHelper : public [FTickableEditorObject](API\Editor\UnrealEd\FTickableEditorObject)  

Remarks

A helper class for Replacing Variable references in blueprints

Constructors

Type Name Description
  FReplaceNodeReferencesHelper ( const FMemberReference& Source, const FMemberReference& Replacemen..., UBlueprint* InBlueprint ) Constructs a ReplaceNodeReferencesHelper with the specified Source and Replacement variables
  FReplaceNodeReferencesHelper ( FMemberReference&& Source, FMemberReference&& Replacement, UBlueprint* InBlueprint ) Constructs a ReplaceNodeReference Helper with the specified Source and Replacement variables

Destructors

Type Name Description
  ~FReplaceNodeReferencesHelper ()  

Functions

Type Name Description
void BeginFindAndReplace ( const FSimpleDelegate& InOnComplet... ) Triggers a FindInBlueprints cache of all blueprints, and submits a search query when it is done, this could take a while
const FMembe... GetReplacement () Returns the MemberReference for the Replacement
const FMembe... GetSource () Returns the MemberReference for the Source
bool IsCompleted () Returns true when the Find/Replace operation is finished
void ReplaceReferences ( TArray< FImaginaryFiBDataSharedPtr ... ) Callback to replace references when Search is completed
void ReplaceReferences ( const FMemberReference& InSource, const FMemberReference& InReplacem..., UBlueprint* InBlueprint, TArray< FImaginaryFiBDataSharedPtr ... ) Helper function to replace references
const void SetTransaction ( TSharedPtr< FScopedTransaction > In... ) Keeps a scoped transaction alive while it does it's job (call with nullptr to reset if needed)

Overridden from FTickableObjectBase

Type Name Description
TStatId GetStatId () Return the stat id to use for this tickable
bool IsTickable () Virtual that can be overloaded by the inheriting class.
void Tick ( float DeltaTime ) Pure virtual that must be overloaded by the inheriting class.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library