ISourceControlState::IsModifiedInOtherBranch

Get whether this file is modified in a different branch, if no branch is specified defaults to FEngineVerion current branch

Unreal Engine C++ API Reference > Developer > SourceControl > ISourceControlState

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/ISourceControlState.h
Include #include "ISourceControlState.h"
bool IsModifiedInOtherBranch
(
    const [FString](API\Runtime\Core\Containers\FString) & CurrentBranch
) const

Remarks

Get whether this file is modified in a different branch, if no branch is specified defaults to FEngineVerion current branch


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