UAnimGraphNode_CopyPoseFromMesh

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyPoseFromMesh.h
Include #include "AnimGraphNode_CopyPoseFromMesh.h"

Syntax

class UAnimGraphNode_CopyPoseFromMesh : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)  

Variables

Type Name Description
FAnimNode_CopyP... Node  

Constructors

Type Name Description
  UAnimGraphNode_CopyPoseFromMesh ( const FObjectInitializer& ObjectIn... )  

Overridden from UAnimGraphNode_Base

Type Name Description
void GetOutputLinkAttributes ( FNodeAttributeArray& OutAttributes ) Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node.
bool UsingCopyPoseFromMesh () If using CopyPoseFromMesh, the AnimBlueprint Compiler will cache this off for optimizations.

Overridden from UK2Node

Type Name Description
FText GetMenuCategory () Override to provide a default category for specific node types to be listed under.

Overridden from UEdGraphNode

Type Name Description
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FText GetTooltipText () Gets the tooltip to display when over the node

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library