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Unreal Engine C++ API Reference > Developer > TargetPlatform > Common > FTargetPlatformBase
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h |
Include | #include "Common/TargetPlatformBase.h" |
Source | /Engine/Source/Developer/TargetPlatform/Private/TargetPlatformBase.cpp |
virtual void GetRayTracingShaderFormats ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutFormats ) const
Remarks
Gets the shader formats that support ray tracing for this target platform.
Parameters
Name | Description |
---|---|
OutFormats | Will contain the shader formats. |