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Unreal Engine C++ API Reference > Editor > BlueprintGraph
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintNodeBinder.h |
Include | #include "BlueprintNodeBinder.h" |
Syntax
class FBindingObject
Constructors
Type | Name | Description |
---|---|---|
FBindingObject () | ||
FBindingObject ( T InObject ) | ||
FBindingObject ( FField* InField ) | ||
FBindingObject ( FFieldVariant InFieldOrObject ) |
Functions
Type | Name | Description |
---|---|---|
T * | Get () | |
FName | GetFName () | |
FString | GetFullName () | |
FString | GetName () | |
FString | GetPathName () | |
bool | IsA () | |
bool | IsA ( const UClass* InClass ) | |
bool | IsA ( const FFieldClass* InClass ) | |
bool | IsUObject () | |
bool | IsValid () |
Operators
Type | Name | Description |
---|---|---|
bool | operator!= ( const FBindingObject& Other ) | |
FBindingObje... | operator= ( FField* InField ) | |
FBindingObje... | operator= ( T InObject ) | |
FBindingObje... | operator= ( TYPE_OF_NULLPTR ) | |
bool | operator== ( const FBindingObject& Other ) |