Navigation
Unreal Engine C++ API Reference > Editor > Blutility > AEditorUtilityActor
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityActor.h |
Include | #include "EditorUtilityActor.h" |
Source | /Engine/Source/Editor/Blutility/Private/EditorUtilityActor.cpp |
virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
Remarks
Called when a property on this object has been modified externally
Parameters
Name | Description |
---|---|
PropertyThatChanged | the property that was modified |