FMaterialUtilities::CreateInstancedMaterial

Creates an instanced material based of BaseMaterial

Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMaterialUtilities

References

   
Module MaterialUtilities
Header /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h
Include #include "MaterialUtilities.h"
Source /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp
static [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * CreateInstancedMaterial
(
    [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * BaseMaterial,
    [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InOuter,
    const [FString](API\Runtime\Core\Containers\FString) & BaseName,
    EObjectFlags Flags
)

Remarks

Creates an instanced material based of BaseMaterial Returns a pointer to the constructed UMaterialInstanceConstant object.

Parameters

Name Description
Outer Outer for the material and texture objects, if NULL new packages will be created for each asset
BaseName BaseName for the material and texture objects, should be a long package name in case Outer is not specified
Flags Object flags for the material and texture objects.

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