FSplineMeshComponentVisualizer::VisProxyHandleClick

Unreal Engine C++ API Reference > Editor > ComponentVisualizers > FSplineMeshComponentVisualizer

References

   
Module ComponentVisualizers
Header /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
Include #include "SplineMeshComponentVisualizer.h"
Source /Engine/Source/Editor/ComponentVisualizers/Private/SplineMeshComponentVisualizer.cpp
virtual bool VisProxyHandleClick
(
    [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient,
    [HComponentVisProxy](API\Editor\UnrealEd\HComponentVisProxy) * VisProxy,
    const [FViewportClick](API\Editor\UnrealEd\FViewportClick) & Click
)

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