IEditableTextProperty::GetStableTextId

Get the stable text ID for the given index (check against GetNumTexts)

Unreal Engine C++ API Reference > Editor > EditorWidgets > IEditableTextProperty

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
Include #include "STextPropertyEditableTextBox.h"
void GetStableTextId
(
    const int32 InIndex,
    const [ETextPropertyEditAction](API\Editor\EditorWidgets\IEditableTextProperty\ETextPropertyEditAction) InEditAction,
    const [FString](API\Runtime\Core\Containers\FString) & InTextSource,
    const [FString](API\Runtime\Core\Containers\FString) & InProposedNamespace,
    const [FString](API\Runtime\Core\Containers\FString) & InProposedKey,
    [FString](API\Runtime\Core\Containers\FString) & OutStableNamespace,
    [FString](API\Runtime\Core\Containers\FString) & OutStableKey
) const

Remarks

Get the stable text ID for the given index (check against GetNumTexts)


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