LoadSelectedObjectsIf

Overload list

Unreal Engine C++ API Reference > Editor > ContentBrowser > UContentBrowserAssetContextMenuContext

  Type Name Description
Public function Const TArray< ExpectedAssetType * >

LoadSelectedObjectsIf ( TFunctionRef< bool(const FAssetData&AssetData)> PredicateFilter
)

Loads the selected assets if the PredicateFilter returns true, and returns an array of the objects.
Public function Const TArray< ExpectedAssetType * >

LoadSelectedObjectsIf ( TSet< FName > LoadTags,
TFunctionRef< bool(const FAssetData&AssetData)> PredicateFilter
)

Loads the selected assets if the PredicateFilter returns true, and returns an array of the objects.

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