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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceRegistry
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceRegistry.h |
Include | #include "BlueprintNamespaceRegistry.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceRegistry.cpp |
void GetNamesUnderPath ( const [FString](API\Runtime\Core\Containers\FString) & InPath, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutNames ) const
Parameters
Name | Description |
---|---|
InPath | Path identifier string (e.g. "X.Y" or "X.Y."). |
OutNames | On output, an array containing the set of names rooted to the given path (e.g. "Z" in "X.Y.Z"). |