SMyBlueprint::GetBlueprintEditor

Gets our parent blueprint editor

Unreal Engine C++ API Reference > Editor > Kismet > SMyBlueprint

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Include #include "SMyBlueprint.h"
[TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > GetBlueprintEditor()  

Remarks

Gets our parent blueprint editor


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library