PortableObjectPipeline::UpdatePOFileHeaderForSettings

Given the collapse mode and PO format, append any extra required meta-data to the PO file header

Unreal Engine C++ API Reference > Developer > Localization

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/PortableObjectPipeline.h
Include #include "PortableObjectPipeline.h"
Source /Engine/Source/Developer/Localization/Private/PortableObjectPipeline.cpp
namespace PortableObjectPipeline  
{  
    void PortableObjectPipeline::UpdatePOFileHeaderForSettings  
    (  
        [FPortableObjectFormatDOM](API\Developer\Localization\FPortableObjectFormatDOM) & PortableObject,  
        const [ELocalizedTextCollapseMode](API\Developer\Localization\ELocalizedTextCollapseMode) InTextCollapseMode,  
        const [EPortableObjectFormat](API\Developer\Localization\EPortableObjectFormat) InPOFormat  
    )  
}  

Remarks

Given the collapse mode and PO format, append any extra required meta-data to the PO file header


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library