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Unreal Engine C++ API Reference > Editor > AssetDefinition > UAssetDefinitionRegistry
References
Module | AssetDefinition |
Header | /Engine/Source/Editor/AssetDefinition/Public/AssetDefinitionRegistry.h |
Include | #include "AssetDefinitionRegistry.h" |
Source | /Engine/Source/Editor/AssetDefinition/Private/AssetDefinitionRegistry.cpp |
virtual void BeginDestroy()
Remarks
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.