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Unreal Engine C++ API Reference > Editor > Kismet
Inheritance Hierarchy
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/MyBlueprintItemDragDropAction.h |
Include | #include "MyBlueprintItemDragDropAction.h" |
Syntax
class FMyBlueprintItemDragDropAction : public [FGraphSchemaActionDragDropAction](API\Editor\GraphEditor\FGraphSchemaActionDragDropAction)
Remarks
DragDropAction class for drag and dropping an item from the My Blueprints tree (e.g., variable or function)
Variables
Type | Name | Description |
---|---|---|
FNodeCreationAn... | AnalyticCallback | Analytic delegate to track node creation |
bool | bAltDrag | Was alt held down at the start of drag |
bool | bControlDrag | Was ctrl held down at start of drag |
Constructors
Type | Name | Description |
---|---|---|
FMyBlueprintItemDragDropAction () | Constructor |
Functions
Type | Name | Description |
---|---|---|
UBlueprint &... | GetSourceBlueprint () | |
const FStrin... | GetTypeId () | |
bool | IsFromBlueprint ( UBlueprint* InBlueprint ) | Helper method to see if we're dragging in the same blueprint |
void | SetAltDrag ( bool InIsAltDrag ) | Set if operation is modified by alt |
void | SetCtrlDrag ( bool InIsCtrlDrag ) | Set if operation is modified by the ctrl key |
void | SetFeedbackMessageError ( const FText& Message ) | |
void | SetFeedbackMessageOK ( const FText& Message ) |
Overridden from FGraphEditorDragDropAction
Type | Name | Description |
---|---|---|
FReply | DroppedOnAction ( TSharedRef< FEdGraphSchemaAction > ... ) | |
FReply | DroppedOnCategory ( FText Category ) | |
void | HoverTargetChanged () | Interface to override. |
Overridden from FDragDropOperation
Type | Name | Description |
---|---|---|
bool | IsOfTypeImpl ( const FString& Type ) | Checks whether this drag and drop operation can cast safely to the specified type. |