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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FKCHandler_CallFunction
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/CallFunctionHandler.h |
Include | #include "CallFunctionHandler.h" |
virtual void AdditionalCompiledStatementHandling ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, [FBlueprintCompiledStatement](API\Editor\KismetCompiler\FBlueprintCompiledStatement) & Statement )