FBlueprintActionFilter::Add

Helper to add a class to the TargetClasses, fills out [FTargetClassFilterData](API\Editor\BlueprintGraph\FBlueprintActionFilter\FTargetClassFilterData)

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionFilter

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
Include #include "BlueprintActionFilter.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionFilter.cpp
static void Add
(
    [TArray](API\Runtime\Core\Containers\TArray)< [FTargetClassFilterData](API\Editor\BlueprintGraph\FBlueprintActionFilter\FTargetClassFilterData) > & ToArray,
    [UClass](API\Runtime\CoreUObject\UObject\UClass) * TargetClass
)

Remarks

Helper to add a class to the TargetClasses, fills out FTargetClassFilterData


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