UBehaviorTreeDecoratorGraphNode

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor

Inheritance Hierarchy

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode.h
Include #include "BehaviorTreeDecoratorGraphNode.h"

Syntax

class UBehaviorTreeDecoratorGraphNode : public [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode)  

Variables

Type Name Description
uint32: 1 bAllowModifingInputs Allow creating / removing inputs

Constructors

Type Name Description
  UBehaviorTreeDecoratorGraphNode ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
UBehaviorTre... GetDecoratorGraph () Get the BT graph that owns this node
UEdGraphPin ... GetInputPin ( int32 InputIndex )  
EBTDecorator... GetOperationType ()  
UEdGraphPin ... GetOutputPin ( int32 InputIndex )  

Overridden from UEdGraphNode

Type Name Description
void AutowireNewNode ( UEdGraphPin* FromPin ) Autowire a newly created node.
bool CanCreateUnderSpecifiedSchema ( const UEdGraphSchema* Schema ) Determine if this node can be created under the specified schema
bool CanUserDeleteNode () Whether or not this node can be deleted by user action
void NodeConnectionListChanged () Called when something external to this node has changed the connection list of any of the pins in the node

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