UK2Node_Tunnel::PostFixupAllWildcardPins

Handles any work needed to be done after fixing up all wildcard pins during reconstruction

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Tunnel

  • UK2Node_Tunnel::PostFixupAllWildcardPins()

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
Include #include "K2Node_Tunnel.h"
virtual void PostFixupAllWildcardPins
(
    bool bInAllWildcardPinsUnlinked
)

Remarks

Handles any work needed to be done after fixing up all wildcard pins during reconstruction

Parameters

Name Description
bInAllWildcardPinsUnlinked TRUE if all wildcard pins were unlinked

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