ITargetPlatform::GenerateStreamingInstallManifest

Generates a platform specific asset manifest given an array of [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData).

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetPlatform

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Include #include "Interfaces/ITargetPlatform.h"
bool GenerateStreamingInstallManifest
(
    const [TMultiMap](API\Runtime\Core\Containers\TMultiMap)< [FString](API\Runtime\Core\Containers\FString), int32 > & PakchunkMap,
    const [TSet](API\Runtime\Core\Containers\TSet)< int32 > & PakchunkIndicesInUse
) const

Remarks

Generates a platform specific asset manifest given an array of FAssetData. true if the manifest was successfully generated, or if the platform doesn't need a manifest .

Parameters

Name Description
PakchunkMap A map of asset path to Pakchunk file indices for all of the assets.
PakchunkIndicesInUse A set of all Pakchunk file indices used by this set of assets.

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