FArguments

Unreal Engine C++ API Reference > Developer > ToolWidgets > Filters > SBasicFilterBar

Inheritance Hierarchy

References

   
Module ToolWidgets
Header /Engine/Source/Developer/ToolWidgets/Public/Filters/SBasicFilterBar.h
Include #include "Filters/SBasicFilterBar.h"

Syntax

struct FArguments : public [TSlateBaseNamedArgs< SBasicFilterBar< FilterType > >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)  

Constructors

Type Name Description
  FArguments ()  

Functions

Type Name Description
WidgetArgsTy... CanChangeOrientation ( bool InArg ) If true, allow dynamically changing the orientation and saving in the config
WidgetArgsTy... CreateTextFilter ( FCreateTextFilter InArg ) A delegate to create a Text Filter for FilterType items.
WidgetArgsTy... CustomFilters ( TArray< TSharedRef< FFilterBase< Fi... ) Initial List of Custom Filters that will be added to the AddFilter Menu
WidgetArgsTy... FilterBarLayout ( EFilterBarLayout InArg ) The layout that determines how the filters are laid out
WidgetArgsTy... FilterPillStyle ( EFilterPillStyle InArg ) Determines how each individual filter pill looks like
WidgetArgsTy... FilterSearchBox ( TSharedPtr< SFilterSearchBox > InAr... ) An SFilterSearchBox that can be attached to this filter bar.
WidgetArgsTy... OnExtendAddFilterMenu ( const FOnExtendAddFilterMenu& InDe... ) Delegate to extend the Add Filter dropdown
WidgetArgsTy... OnFilterChanged ( const FOnFilterChanged& InDelegate ) Delegate for when filters have changed
WidgetArgsTy... UseSectionsForCategories ( bool InArg ) Whether to use submenus or sections for categories in the filter menu

Typedefs

Name Description
WidgetArgsType  

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