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Unreal Engine C++ API Reference > Editor > CurveEditor > SCurveEditorView
- SCurveEditorView::FrameVertical()
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/SCurveEditorView.h |
Include | #include "SCurveEditorView.h" |
Source | /Engine/Source/Editor/CurveEditor/Private/SCurveEditorView.cpp |
virtual void FrameVertical ( double InOutputMin, double InOutputMax )
Remarks
Frame the view vertially by the input and output bounds, peformaing any custom clipping as needed