IBlueprintEditor::JumpToHyperlink

Unreal Engine C++ API Reference > Editor > Kismet > IBlueprintEditor

  • IBlueprintEditor::JumpToHyperlink()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Include #include "BlueprintEditorModule.h"
void JumpToHyperlink
(
    const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectReference,
    bool bRequestRename
)

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