FTilerSettings

An object produced by PrepareTiling and used by SetTiling and CompressImageTiled.

Unreal Engine C++ API Reference > Developer > TextureFormat > Interfaces > ITextureFormat

References

   
Module TextureFormat
Header /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h
Include #include "Interfaces/ITextureFormat.h"

Syntax

struct FTilerSettings  

Remarks

An object produced by PrepareTiling and used by SetTiling and CompressImageTiled. This is used as an inheritance base for tiling formats to add their own information.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library