UContentBrowserDataSubsystem::GetActiveDataSources

Get the list of current active data sources.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSubsystem

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSubsystem.h
Include #include "ContentBrowserDataSubsystem.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSubsystem.cpp
[TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > GetActiveDataSources() const  

Remarks

Get the list of current active data sources.


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