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Unreal Engine C++ API Reference > Editor > Kismet > IBlueprintEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h |
Include | #include "BlueprintEditorModule.h" |
void JumpToPin ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * PinToFocusOn )