EPermissionsContext

Field visibility is different depending on context, this enum differentiates between the different contexts that fields can be present in

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabase

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h
Include #include "BlueprintActionDatabase.h"

Syntax

enum EPermissionsContext  
{  
    Property,  
    Asset,  
    Node,  
    Pin,  
}  

Values

Name Description
Property A property on a class - from a user perspective a variable in the My Blueprint tab
Asset An asset - e.g. an anim blueprint asset player or skeleton notify
Node A K2 node in a graph - e.g. a function call
Pin An exposed pin on a K2 node

Remarks

Field visibility is different depending on context, this enum differentiates between the different contexts that fields can be present in


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