FPackedLevelActorUtils

Unreal Engine C++ API Reference > Editor > LevelInstanceEditor

References

   
Module LevelInstanceEditor
Header /Engine/Source/Editor/LevelInstanceEditor/Public/PackedLevelActorUtils.h
Include #include "PackedLevelActorUtils.h"

Syntax

class FPackedLevelActorUtils  

Functions

Type Name Description
bool CanPack ()  
bool CreateOrUpdateBlueprint ( ILevelInstanceInterface* InLev..., TSoftObjectPtr< UBlueprint > InBlue..., bool bCheckoutAndSave, bool bPromptForSave )  
bool CreateOrUpdateBlueprint ( TSoftObjectPtr< UWorld > InWorldAss..., TSoftObjectPtr< UBlueprint > InBlue..., bool bCheckoutAndSave, bool bPromptForSave )  
void GetPackedBlueprintsForWorldAsset ( const TSoftObjectPtr< UWorld >& In..., TSet< TSoftObjectPtr< UBlueprint >>..., bool bInLoadedOnly )  
void PackAllLoadedActors ()  
void UpdateBlueprint ( UBlueprint* InBlueprint, bool bCheckoutAndSave )  

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