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Unreal Engine C++ API Reference > Editor > Blutility > AEditorUtilityActor
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityActor.h |
Include | #include "EditorUtilityActor.h" |
[UInputComponent](API\Runtime\Engine\Components\UInputComponent) * GetInputComponent() const
Remarks
Returns the current InputComponent on this utility actor. This will be NULL unless bReceivesEditorInput is set to true.