Navigation
Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
FSCSEditorTreeNodePtrType GetNodeFromActorComponent ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * ActorComponent, bool bIncludeAttachedComponents ) const
Remarks
Given an actor component, attempts to find an associated tree node. A shared pointer to a tree node. The pointer will be invalid if no match could be found.
Parameters
Name | Description |
---|---|
ActorComponent | The component associated with the node. |
bIncludeAttachedComponents | Whether or not to include components attached to each node in the search (default is true). |