FToolMenuEntry::InitComboButton

Unreal Engine C++ API Reference > Developer > ToolMenus > FToolMenuEntry

References

   
Module ToolMenus
Header /Engine/Source/Developer/ToolMenus/Public/ToolMenuEntry.h
Include #include "ToolMenuEntry.h"
Source /Engine/Source/Developer/ToolMenus/Private/ToolMenuEntry.cpp
static [FToolMenuEntry](API\Developer\ToolMenus\FToolMenuEntry) InitComboButton
(
    const [FName](API\Runtime\Core\UObject\FName) InName,
    const [FToolUIActionChoice](API\Developer\ToolMenus\FToolUIActionChoice) & InAction,
    const [FNewToolMenuChoice](API\Developer\ToolMenus\FNewToolMenuChoice) & InMenuContentGenerator,
    const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > & InLabelOverride,
    const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > & InToolTipOverride,
    const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) > & InIconOverride,
    bool bInSimpleComboBox,
    [FName](API\Runtime\Core\UObject\FName) InTutorialHighlightName
)

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