FClothingSystemEditorModule

Unreal Engine C++ API Reference > Editor > ClothingSystemEditor

Inheritance Hierarchy

References

   
Module ClothingSystemEditor
Header /Engine/Source/Editor/ClothingSystemEditor/Public/ClothingSystemEditorModule.h
Include #include "ClothingSystemEditorModule.h"

Syntax

class FClothingSystemEditorModule :  
    public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface),  
    public [IClothingAssetFactoryProvider](API\Editor\ClothingSystemEditorInterface\IClothingAssetFactoryProvider)  

Constructors

Type Name Description
  FClothingSystemEditorModule ()  

Overridden from IModuleInterface

Type Name Description
void ShutdownModule () Called before the module is unloaded, right before the module object is destroyed.
void StartupModule () Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule.

Overridden from IClothingAssetFactoryProvider

Type Name Description
UClothingAss... GetFactory () Called by the engine to retrieve a valid factory from a provider This can be the default object for the factory class or a full instance

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