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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimStateNodeBase
- UAnimStateNodeBase::GetDesiredNewNodeName()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h |
Include | #include "AnimStateNodeBase.h" |
virtual [FString](API\Runtime\Core\Containers\FString) GetDesiredNewNodeName() const
Remarks
Name used as a seed when pasting nodes.