FControlClient::Connect

Initiates a connection to a runtime instance to control.

Unreal Engine C++ API Reference > Developer > TraceAnalysis > Trace > FControlClient > Connect

References

   
Module TraceAnalysis
Header /Engine/Source/Developer/TraceAnalysis/Public/Trace/ControlClient.h
Include #include "Trace/ControlClient.h"
Source /Engine/Source/Developer/TraceAnalysis/Private/ControlClient.cpp
bool Connect
(
    const [FInternetAddr](API\Runtime\Sockets\FInternetAddr) & Address
)

Remarks

Initiates a connection to a runtime instance to control. True if a connection was made successfully.

Parameters

Name Description
Fully qualified FInternetAddr object of the runtime's location.

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