UK2Node_BaseAsyncTask::ExpandDefaultToSelfPin

If a the DefaultToSelf pin exists then it needs an actual connection to get properly casted during compilation.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_BaseAsyncTask

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h
Include #include "K2Node_BaseAsyncTask.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_BaseAsyncTask.cpp
bool ExpandDefaultToSelfPin
(
    [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext,
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph,
    [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction) * IntermediateProxyNode
)

Remarks

If a the DefaultToSelf pin exists then it needs an actual connection to get properly casted during compilation. True if a successful connection was made to an intermediate node or if one was not necessary. False if a connection was failed.

Parameters

Name Description
CompilerContext The current compiler context used during expansion
SourceGraph The graph to place the expanded self node on
IntermediateProxyNode The spawned intermediate proxy node that has a DefaultToSelfPin

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