FAnimNodeEditMode::DrawHUD

Overlays the editor hud (brushes, drag tools, static mesh vertices, etc*.

Unreal Engine C++ API Reference > Editor > AnimGraph > FAnimNodeEditMode

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
Include #include "AnimNodeEditMode.h"
Source /Engine/Source/Editor/AnimGraph/Private/EditModes/AnimNodeEditMode.cpp
virtual void DrawHUD
(
    [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient,
    [FViewport](API\Runtime\Engine\FViewport) * Viewport,
    const [FSceneView](API\Runtime\Engine\FSceneView) * View,
    [FCanvas](API\Runtime\Engine\FCanvas) * Canvas
)

Remarks

Overlays the editor hud (brushes, drag tools, static mesh vertices, etc*.


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