FHierarchicalLODUtilities::ExtractSubActorsFromLODActor

Recursively retrieves Actors from a LODActor and its child LODActors

Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODUtilities

References

   
Module HierarchicalLODUtilities
Header /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Include #include "HierarchicalLODUtilities.h"
Source /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp
virtual void ExtractSubActorsFromLODActor
(
    [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor,
    [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InOutActors
)

Remarks

Recursively retrieves Actors from a LODActor and its child LODActors

Parameters

Name Description
Actor LODActor instance
InOutComponents Will hold the StaticMeshComponents

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