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Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include | #include "IAssetTools.h" |
bool IsNameAllowed ( const [FString](API\Runtime\Core\Containers\FString) & Name, [FText](API\Runtime\Core\Internationalization\FText) * OutErrorMessage ) const
Remarks
Returns true if IsNameAllowedDelegate is not set, or if the name passes the filter function