UAnimationGraphSchema::SpawnRigidBodyNodeFromAsset

Spawn a rigid body node if we drop a physics asset on the graph

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimationGraphSchema

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
Include #include "AnimationGraphSchema.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimationGraphSchema.cpp
static void SpawnRigidBodyNodeFromAsset
(
    [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) * Asset,
    const FVector2D & GraphPosition,
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph
)

Remarks

Spawn a rigid body node if we drop a physics asset on the graph


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