FBlueprintActionMenuUtils::MakeContextMenu

A centralized utility function for constructing blueprint context menus.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintActionMenuUtils

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuUtils.h
Include #include "BlueprintActionMenuUtils.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintActionMenuUtils.cpp
static void MakeContextMenu
(
    [FBlueprintActionContext](API\Editor\BlueprintGraph\FBlueprintActionContext) const & Context,
    bool bIsContextSensitive,
    uint32 ClassTargetMask,
    [FBlueprintActionMenuBuilder](API\Editor\Kismet\FBlueprintActionMenuBuilder) & MenuOut
)

Remarks

A centralized utility function for constructing blueprint context menus. Rolls the supplied Context and SelectedProperties into a series of filters that're used to construct the menu.

Parameters

Name Description
Context Contains the blueprint/graph/pin that the menu is for.
bIsContextSensitive  
ClassTargetMask  
MenuOut The structure that will be populated with context menu items.

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