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Unreal Engine C++ API Reference > Editor > EditorFramework > Subsystems > UPlacementSubsystem
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Subsystems/PlacementSubsystem.h |
Include | #include "Subsystems/PlacementSubsystem.h" |
Source | /Engine/Source/Editor/EditorFramework/Private/Subsystems/PlacementSubsystem.cpp |
virtual void Deinitialize()
Remarks
Implement this for deinitialization of instances of the system