FSCSEditorTreeNode::IsAttachedTo

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
bool IsAttachedTo
(
    FSCSEditorTreeNodePtrType InNodePtr
) const

Whether or not this node is a child (direct or indirect) of the given node.


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