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Unreal Engine C++ API Reference > Developer > Localization
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h |
Include | #include "LocalizationTargetTypes.h" |
Syntax
struct FGatherTextFromPackagesConfiguration
Variables
Type | Name | Description |
---|---|---|
TArray< FName > | Collections | Packages in these collections may be processed for gathering. |
TArray< FSoftCl... | ExcludeClasses | Classes that should be excluded from gathering. |
TArray< FGather... | ExcludePathWildcards | Packages whose paths match these wildcard patterns will be excluded from gathering. |
TArray< FGather... | FileExtensions | Packages whose names match these wildcard patterns may be processed for text to gather. |
TArray< FGather... | IncludePathWildcards | Packages whose paths match these wildcard patterns, specified relative to the project's root, may be processed for gathering. |
bool | IsEnabled | If enabled, text from packages will be gathered according to this configuration. |
bool | ShouldExcludeDerivedClasses | Should classes derived from those in the exclude classes list also be excluded from gathering? |
bool | ShouldGatherFromEditorOnlyData | If enabled, data that is specified as editor-only may be processed for gathering. |
bool | SkipGatherCache | Should we ignore the cached text in the package header and perform a full package load instead? |
Constructors
Type | Name | Description |
---|---|---|
FGatherTextFromPackagesConfiguration () |
Functions
Type | Name | Description |
---|---|---|
const TArray... | GetDefaultPackageFileExtensions () | |
bool | Validate ( const bool bIsEngineTarget, FText& OutError ) |