UAnimGraphNode_PoseBlendNode

Unreal Engine C++ API Reference > Editor > AnimGraph

Inheritance Hierarchy

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseBlendNode.h
Include #include "AnimGraphNode_PoseBlendNode.h"

Syntax

class UAnimGraphNode_PoseBlendNode : public [UAnimGraphNode_PoseHandler](API\Editor\AnimGraph\UAnimGraphNode_PoseHandler)  

Variables

Type Name Description
FAnimNode_PoseB... Node  

Constructors

Type Name Description
  UAnimGraphNode_PoseBlendNode ( const FObjectInitializer& ObjectIn... )  

Overridden from UAnimGraphNode_PoseHandler

Type Name Description
FAnimNode_Po... GetPoseHandlerNode ()  
const FAnimN... GetPoseHandlerNode ()  

Overridden from UAnimGraphNode_Base

Type Name Description
bool DoesSupportTimeForTransitionGetter () Interface to support transition getter.
void GetAllAnimationSequencesReferred ( TArray< UAnimationAsset* >& A... ) Populate the supplied arrays with the currently reffered to animation assets.
void ReplaceReferredAnimations ( const TMap< UAnimationAsset*, ... ) Replace references to animations that exist in the supplied maps.
EAnimAssetHa... SupportsAssetClass ( const UClass* AssetClass ) Returns whether this node supports the supplied asset class

Overridden from UK2Node

Type Name Description
void GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) Replacement for GetMenuEntries().
FText GetMenuCategory () Override to provide a default category for specific node types to be listed under.

Overridden from UEdGraphNode

Type Name Description
void GetNodeContextMenuActions ( UToolMenu* Menu, UGraphNodeContextMenuContext* ... ) Gets a list of actions that can be done to this particular node
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FText GetTooltipText () Gets the tooltip to display when over the node

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