FMapChangedEvent

Called when a new map is loaded

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule

Inheritance Hierarchy

  • TBaseMulticastDelegate_TwoParams< void, UWorld *, EMapChangeType >

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Include #include "LevelEditor.h"

Syntax

class FMapChangedEvent : public TBaseMulticastDelegate_TwoParams< void, UWorld *, EMapChangeType >  

Remarks

Called when a new map is loaded


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