UTransformGizmo::ComputeAxisRotateDelta

Compute rotate delta based on screen-space start/end positions

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > EditorGizmos > UTransformGizmo

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Include #include "EditorGizmos/TransformGizmo.h"
Source /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EditorGizmos/TransformGizmo.cpp
virtual FQuat ComputeAxisRotateDelta
(
    const FVector2D & InStartPos,
    const FVector2D & InEndPos
)

Remarks

Compute rotate delta based on screen-space start/end positions


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