FSplineComponentVisualizer::GetEditedSplineComponent

Get the spline component we are currently editing

Unreal Engine C++ API Reference > Editor > ComponentVisualizers > FSplineComponentVisualizer

References

   
Module ComponentVisualizers
Header /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Include #include "SplineComponentVisualizer.h"
Source /Engine/Source/Editor/ComponentVisualizers/Private/SplineComponentVisualizer.cpp
[USplineComponent](API\Runtime\Engine\Components\USplineComponent) * GetEditedSplineComponent() const  

Remarks

Get the spline component we are currently editing


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