FTextureBuildMetadata

Carries information out of the build that we don't want to cook or save off in the runtime.

Unreal Engine C++ API Reference > Developer > TextureBuildUtilities

References

   
Module TextureBuildUtilities
Header /Engine/Source/Developer/TextureBuildUtilities/Public/TextureBuildUtilities.h
Include #include "TextureBuildUtilities.h"

Syntax

struct FTextureBuildMetadata  

Remarks

Carries information out of the build that we don't want to cook or save off in the runtime.

Variables

Type Name Description
bool bSourceMipsAlphaDetected Whether or not the first mip level of the source has alpha detected.
uint64 PreEncodeMipsHash Digests of the data at various processing stages so we can track down determinism issues that arise.

Constructors

Type Name Description
  FTextureBuildMetadata ()  
  FTextureBuildMetadata ( FCbObject InCbObject )  

Functions

Type Name Description
FCbObject ToCompactBinaryWithDefaults ()  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library