FIsAssetAcceptableForDropWithReason

Called when we need to check if an asset type is valid for dropping and also will have a reason if it is not

Unreal Engine C++ API Reference > Editor > EditorWidgets > SAssetDropTarget

Type

typedef TBaseDelegate_TwoParams< bool, const [UObject](API\Runtime\CoreUObject\UObject\UObject) *, [FText](API\Runtime\Core\Internationalization\FText) & > FIsAssetAcceptableForDropWithReason  

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
Include #include "SAssetDropTarget.h"

Remarks

Called when we need to check if an asset type is valid for dropping and also will have a reason if it is not


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