UContentBrowserDataSubsystem::GetItemAtPath

Get the first item (folder and/or file) that exists at the given virtual path.

Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSubsystem

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSubsystem.h
Include #include "ContentBrowserDataSubsystem.h"
Source /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSubsystem.cpp
[FContentBrowserItem](API\Editor\ContentBrowserData\FContentBrowserItem) GetItemAtPath
(
    const [FName](API\Runtime\Core\UObject\FName) InPath,
    const EContentBrowserItemTypeFilter InItemTypeFilter
) const

Remarks

Get the first item (folder and/or file) that exists at the given virtual path.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library