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Unreal Engine C++ API Reference > Developer > DerivedDataCache
Inheritance Hierarchy
- FBuildOutput
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildOutput.h |
Include | #include "DerivedDataBuildOutput.h" |
Syntax
class FBuildOutput
Remarks
A build output is an immutable container of values, messages, and logs produced by a build.
The output will not contain any values if it has any errors.
The output can be requested without data, which means that the values will have null data.
Constructors
No constructors are accessible with public or protected access.
Functions
Type | Name | Description |
---|---|---|
const FUtf8S... | GetFunction () | Returns the name of the build function that produced this output. |
TConstArrayV... | GetLogs () | Returns the logs in the order that they were recorded. |
TConstArrayV... | GetMessages () | Returns the messages in the order that they were recorded. |
const FCbObj... | GetMeta () | Returns the optional metadata. |
const FShare... | GetName () | Returns the name by which to identify this output for logging and profiling. |
const FValue... | GetValue ( const FValueId& Id ) | Returns the value matching the ID. Null if no match. Buffer is null if skipped. |
TConstArrayV... | GetValues () | Returns the values in the output in order by ID. |
bool | HasError () | Returns whether the output has any errors. |
bool | HasLogs () | Returns whether the output has any logs. |
FOptionalBui... | Load ( const FSharedString& Name, const FUtf8SharedString& Function, const FCbObject& Output ) | Load a build output. |
FOptionalBui... | Load ( const FSharedString& Name, const FUtf8SharedString& Function, const FCacheRecord& Output ) | Load a build output. |
void | Save ( FCbWriter& Writer ) | Saves the build output to a compact binary object with values as attachments. |
void | Save ( FCacheRecordBuilder& RecordBuilder ) | Saves the build output to a cache record. |