TCookedEditorTargetPlatform

Templated class for a target platform used to cook a cooked editor.

Unreal Engine C++ API Reference > Developer > CookedEditor

Inheritance Hierarchy

  • Base

References

   
Module CookedEditor
Header /Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
Include #include "CookedEditorTargetPlatform.h"

Syntax

template<typename Base>  
class TCookedEditorTargetPlatform : public Base  

Remarks

Templated class for a target platform used to cook a cooked editor. It needs to inherit from a desktop platform's target platform such as TGenericWindowsTargetPlatform. See CookedEditorPackageManager.h for some typedef'd standard base classes that can be used.

The majority of the functionality is performed in an instance of a ICookedEditorPackageManager subclass. See that class for more information.

Variables

Type Name Description
TUniquePtr< ICo... PackageManager  

Constructors

Type Name Description
  TCookedEditorTargetPlatform ()  
  TCookedEditorTargetPlatform ( TUniquePtr< ICookedEditorPackageMan... ) Allows for a custom target platform module to initialize this TargetPlatform with an existing PackageManager instead of going through the standard factory function

Destructors

Type Name Description
  ~TCookedEditorTargetPlatform ()  

Functions

Type Name Description
bool AllowObject ( const UObject* Obj )  
bool AllowsEditorObjects () If you override this to return false, you will have to stage uncooked assets to allow the editor to run properly
FString CookingDeviceProfileName ()  
void GetAllDevices ( TArray< ITargetDevicePtr >& OutDev... )  
ITargetDevic... GetDefaultDevice ()  
void GetExtraPackagesToCook ( TArray< FName >& PackageNames )  
void GetReflectionCaptureFormats ( TArray< FName >& OutFormats )  
float GetVariantPriority ()  
bool IsRunningPlatform ()  
FString PlatformName ()  

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