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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor
Inheritance Hierarchy
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h |
Include | #include "EdGraphSchema_BehaviorTree.h" |
Syntax
class UEdGraphSchema_BehaviorTree : public [UAIGraphSchema](API\Editor\AIGraph\UAIGraphSchema)
Variables
Type | Name | Description |
---|---|---|
TSubclassOf< UB... | CompositeDecoratorClass |
Constructors
Type | Name | Description |
---|---|---|
UEdGraphSchema_BehaviorTree ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
FGraphNodeCl... | GetClassCache () | |
bool | IsNodeSubtreeTask ( const FGraphNodeClassData& NodeCla... ) |
Overridden from UAIGraphSchema
Type | Name | Description |
---|---|---|
void | GetGraphNodeContextActions ( FGraphContextMenuBuilder& ContextM..., int32 SubNodeFlags ) | |
void | GetSubNodeClasses ( int32 SubNodeFlags, TArray< FGraphNodeClassData >& Cla..., UClass*& GraphNodeClass ) |
Overridden from UEdGraphSchema
Type | Name | Description |
---|---|---|
const FPinCo... | CanCreateConnection ( const UEdGraphPin* A, const UEdGraphPin* B ) | Determine if a connection can be created between two pins. |
const FPinCo... | CanMergeNodes ( const UEdGraphNode* A, const UEdGraphNode* B ) | Determine if two nodes can be merged |
FConnectionD... | CreateConnectionDrawingPolicy ( int32 InBackLayerID, int32 InFrontLayerID, float InZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawEle..., UEdGraph* InGraphObj ) | Returns new FConnectionDrawingPolicy from this schema |
void | CreateDefaultNodesForGraph ( UEdGraph& Graph ) | Populate new graph with any default nodes |
void | ForceVisualizationCacheClear () | Forces cached visualization data to refresh |
void | GetContextMenuActions ( UToolMenu* Menu, UGraphNodeContextMenuContext* ... ) | Gets actions that should be added to the right-click context menu for a node or pin |
int32 | GetCurrentVisualizationCacheID () | Returns the current cache title refresh ID that is appropriate for the passed node |
void | GetGraphContextActions ( FGraphContextMenuBuilder& ContextM... ) | Get all actions that can be performed when right clicking on a graph or drag-releasing on a graph from a pin |
FLinearColor | GetPinTypeColor ( const FEdGraphPinType& PinType ) | Gets the draw color of a pin based on it's type. |
bool | IsCacheVisualizationOutOfDate ( int32 InVisualizationCacheID ) | Checks if a CacheRefreshID is out of date |
Constants
Name | Description |
---|---|
CurrentCacheRefreshID | ID for checking dirty status of node titles against, increases whenever. |