IMeshMergeUtilities::MergeComponentsToStaticMesh

Merges components into a single Static Mesh (with possible baked out atlas-material)

Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > IMeshMergeUtilities

References

   
Module MeshMergeUtilities
Header /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h
Include #include "IMeshMergeUtilities.h"
void MergeComponentsToStaticMesh
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * > & ComponentsToMerge,
    [UWorld](API\Runtime\Engine\Engine\UWorld) * World,
    const [FMeshMergingSettings](API\Runtime\Engine\Engine\FMeshMergingSettings) & InSettings,
    [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial,
    [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InOuter,
    const [FString](API\Runtime\Core\Containers\FString) & InBasePackageName,
    [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OutAssetsToSync,
    FVector & OutMergedActorLocation,
    const float ScreenSize,
    bool bSilent
) const

Remarks

Merges components into a single Static Mesh (with possible baked out atlas-material) void

Parameters

Name Description
ComponentsToMerge Components to merge
World World in which the component reside
InSettings Settings to use
InBaseMaterial Base Material used for final proxy material (optional, can be null)
InOuter Outer if required
InBasePackageName Destination package name for a generated assets. Used if Outer is null.
OutAssetsToSync Merged mesh assets
OutMergedActorLocation World position of merged mesh
Screensize final targeted screensize of mesh
bSilent Non-verbose flag

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library