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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
Type | Name | Description | |
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void | OnSelectionUpdated
(
const TArray< TSharedPtr< class FSubobjectEditorTreeNode >>& SelectedNodes |
Delegate invoked when the selection is changed in the subobject editor widget |
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void | OnSelectionUpdated
(
const TArray< TSharedPtr< class FSCSEditorTreeNode >>& SelectedNodes |
OnSelectionUpdated(const TArray |