FUserDefinedStructureCompilerUtils

Unreal Engine C++ API Reference > Editor > KismetCompiler

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/UserDefinedStructureCompilerUtils.h
Include #include "UserDefinedStructureCompilerUtils.h"

Syntax

class FUserDefinedStructureCompilerUtils  

Functions

Type Name Description
void CompileStruct ( UUserDefinedStruct* Struct, FCompilerResultsLog& MessageLog, bool bForceRecompile ) ASSUMPTION, structure doesn't need to be renamed or removed.
void ReplaceStructWithTempDuplicateByPredicate ( UUserDefinedStruct* StructureT..., TFunctionRef< bool(FStructProperty ..., TFunctionRef< void(UStruct*InS... )  

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