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Unreal Engine C++ API Reference > Editor > AdvancedPreviewScene > UAssetViewerSettings
References
Module | AdvancedPreviewScene |
Header | /Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h |
Include | #include "AssetViewerSettings.h" |
Source | /Engine/Source/Editor/AdvancedPreviewScene/Private/AssetViewerSettings.cpp |
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
Remarks
Begin UObject