FChildTextureFormat::GetBaseFormatObject

Given a platform specific format name, get the texture format object that will do the encoding.

Unreal Engine C++ API Reference > Developer > TextureFormat > FChildTextureFormat

References

   
Module TextureFormat
Header /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
Include #include "ChildTextureFormat.h"
const [ITextureFormat](API\Developer\TextureFormat\Interfaces\ITextureFormat) * GetBaseFormatObject
(
    [FName](API\Runtime\Core\UObject\FName) FormatName
) const

Remarks

Given a platform specific format name, get the texture format object that will do the encoding.


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