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Unreal Engine C++ API Reference > Editor > LevelEditor > ILevelEditor
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/ILevelEditor.h |
Include | #include "ILevelEditor.h" |
void AddStandaloneLevelViewport ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SLevelViewport](API\Editor\LevelEditor\SLevelViewport) > & LevelViewport )
Remarks
After spawning a new level viewport outside of the editor's tab system, this function must be called so that the editor can keep track of that viewport