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Unreal Engine C++ API Reference > Editor > CurveEditor > Tree
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/Tree/CurveEditorTreeTraits.h |
Include | #include "Tree/CurveEditorTreeTraits.h" |
Syntax
template<> struct TListTypeTraits< FCurveEditorTreeItemID >
Functions
Type | Name | Description |
---|---|---|
void | AddReferencedObjects ( FReferenceCollector&, TArray< FCurveEditorTreeItemID >&, TSet< FCurveEditorTreeItemID >&, TMap< const U*, FCurveEditorTr... ) | |
FString | DebugDump ( FCurveEditorTreeItemID InPtr ) | |
bool | IsPtrValid ( NullableType InPtr ) | |
NullableType | MakeNullPtr () | |
FCurveEditor... | NullableItemTypeConvertToItemType ( NullableType InPtr ) | |
void | ResetPtr ( NullableType& InPtr ) |
Classes
Type | Name | Description |
---|---|---|
Public struct | NullableType | |
Public class | SerializerType |
Typedefs
Name | Description |
---|---|
MapKeyFuncs | |
MapKeyFuncsSparse | |
SetKeyFuncs |