FOnModified

A delegate that is executed when a settings section has been modified.

Unreal Engine C++ API Reference > Developer > Settings > ISettingsSection

Type

typedef TBaseDelegate_NoParams< bool > FOnModified  

References

   
Module Settings
Header /Engine/Source/Developer/Settings/Public/ISettingsSection.h
Include #include "ISettingsSection.h"

Remarks

A delegate that is executed when a settings section has been modified.

The return value indicates whether the modifications should be saved.


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