EClusterGenerationError

Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities

References

   
Module HierarchicalLODUtilities
Header /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Include #include "IHierarchicalLODUtilities.h"

Syntax

enum EClusterGenerationError  
{  
    None                     = 0,  
    ValidActor               = 1 << 1,  
    InvalidActor             = 1 << 2,  
    ActorHiddenInGame        = 1 << 3,  
    ExcludedActor            = 1 << 4,  
    LODActor                 = 1 << 5,  
    ActorTooSmall            = 1 << 6,  
    AlreadyClustered         = 1 << 7,  
    ComponentHiddenInGame    = 1 << 8,  
    MoveableComponent        = 1 << 9,  
    ExcludedComponent        = 1 << 10,  
}  

Values

Name Description
None  
ValidActor  
InvalidActor  
ActorHiddenInGame  
ExcludedActor  
LODActor  
ActorTooSmall  
AlreadyClustered  
ComponentHiddenInGame  
MoveableComponent  
ExcludedComponent  

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