IAssetFactoryInterface::BeginPlacement

Sets up any states that the factory needs to track across a placement call.

Unreal Engine C++ API Reference > Editor > EditorFramework > Factories > IAssetFactoryInterface

  • IAssetFactoryInterface::BeginPlacement()

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Factories/AssetFactoryInterface.h
Include #include "Factories/AssetFactoryInterface.h"
void BeginPlacement
(
    const [FPlacementOptions](API\Editor\EditorFramework\Subsystems\FPlacementOptions) & InPlacementOptions
)

Remarks

Sets up any states that the factory needs to track across a placement call. Called once per factory during a PlaceAssets call from the placement subsystem.

For example, for instanced static mesh placement, we may want to disable rebuilding the parent component's tree until EndPlacement is called.


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