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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintEditorSettings
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintEditorSettings.h |
Include | #include "BlueprintEditorSettings.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintEditorSettings.cpp |
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
Remarks
UObject interface