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Unreal Engine C++ API Reference > Developer > DerivedDataCache > FOptionalBuildAction > operator=
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h |
Include | #include "DerivedDataBuildAction.h" |
[FOptionalBuildAction](API\Developer\DerivedDataCache\FOptionalBuildAction) & operator= ( [FBuildAction](API\Developer\DerivedDataCache\FBuildAction) && InAction )