FLocTextHelper::LoadManifest

Attempt to load (or create) the manifest file from the given file path.

Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper > LoadManifest

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocTextHelper.h
Include #include "LocTextHelper.h"
Source /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp
bool LoadManifest
(
    const [FString](API\Runtime\Core\Containers\FString) & InManifestFilePath,
    const [ELocTextHelperLoadFlags](API\Developer\Localization\ELocTextHelperLoadFlags) InLoadFlags,
    [FText](API\Runtime\Core\Internationalization\FText) * OutError
)

Remarks

Attempt to load (or create) the manifest file from the given file path. True if the file was loaded (or created), false otherwise.

Parameters

Name Description
InManifestFilePath Full file path to load the manifest from.
InLoadFlags Flags controlling whether we should load or create the manifest file.
OutError Optional text to be filled when an error occurs.

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