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Unreal Engine C++ API Reference > Developer > DirectoryWatcher
Inheritance Hierarchy
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h |
Include | #include "FileCache.h" |
Syntax
struct IAsyncFileCacheTask : public [TSharedFromThis< IAsyncFileCacheTask, ESPMode::ThreadSafe >](API\Runtime\Core\Templates\TSharedFromThis)
Variables
Type | Name | Description |
---|---|---|
double | StartTime | The time this task started |
Constructors
Type | Name | Description |
---|---|---|
IAsyncFileCacheTask () |
Destructors
Type | Name | Description |
---|---|---|
~IAsyncFileCacheTask () |
Functions
Type | Name | Description |
---|---|---|
double | GetAge () | Get the age of this task in seconds |
bool | IsComplete () | Check whether this task is complete. Must be implemented in a thread-safe manner. |
EProgressRes... | Tick ( const FTimeLimit& TimeLimit ) | Tick this task. Only to be called on the task thread. |
Enums
Type | Name | Description |
---|---|---|
Public enum | EProgressResult |