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Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities > GenerateUniqueUVsForStaticMesh
References
Module | MeshUtilities |
Header | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
Include | #include "MeshUtilities.h" |
bool GenerateUniqueUVsForStaticMesh ( const [FRawMesh](API\Runtime\RawMesh\FRawMesh) & RawMesh, int32 TextureResolution, [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > & OutTexCoords ) const
Remarks
Calculates (new) non-overlapping UV coordinates for the given Raw Mesh bool - whether or not generating the UVs succeeded
Parameters
Name | Description |
---|---|
RawMesh | Raw Mesh to generate UV coordinates for |
TextureResolution | Texture resolution to take into account while generating the UVs |
bMergeIdenticalMaterials | Whether faces with identical materials can be treated as one in the resulting set of unique UVs |
OutTexCoords | New set of UV coordinates |