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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintFieldNodeSpawner
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintFieldNodeSpawner.h |
Include | #include "BlueprintFieldNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintFieldNodeSpawner.cpp |
static [UBlueprintFieldNodeSpawner](API\Editor\BlueprintGraph\UBlueprintFieldNodeSpawner) * Create ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UK2Node](API\Editor\BlueprintGraph\UK2Node) > NodeClass, [FFieldVariant](API\Runtime\CoreUObject\UObject\FFieldVariant) Field, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer, [UClass](API\Runtime\CoreUObject\UObject\UClass) const * OwnerClass )
Remarks
Creates a new UBlueprintFieldNodeSpawner for the supplied field. Does not do any compatibility checking to ensure that the field is viable for blueprint use. A newly allocated instance of this class.
Parameters
Name | Description |
---|---|
NodeClass | The type of node you want the spawner to create. |
Field | The field you want assigned to new nodes. |
Outer | Optional outer for the new spawner (if left null, the transient package will be used). |
OwnerClass | The class that the variable is a member of or the class it is associated with if it is in a sidecar data structure. |