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Unreal Engine C++ API Reference > Developer > ToolMenus > UToolMenus
References
Module | ToolMenus |
Header | /Engine/Source/Developer/ToolMenus/Public/ToolMenus.h |
Include | #include "ToolMenus.h" |
Source | /Engine/Source/Developer/ToolMenus/Private/ToolMenus.cpp |
static [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterStartupCallback ( const FSimpleMulticastDelegate::FDelegate & InDelegate )
Remarks
Delays menu registration until safe and ready Will not trigger if Slate does not end up being enabled after loading Will not trigger when running commandlet, game, dedicated server or client only