Navigation
Unreal Engine C++ API Reference > Developer > TraceServices > Common > FProviderLock
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | WriteAccessCheck
(
FThreadLocalState& State |
|
![]() ![]() |
void | WriteAccessCheck
(
const int32& CurrentWriteProviderLockCount |
Please use the FThreadLocalState overload |