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Unreal Engine C++ API Reference > Editor > ContentBrowser > IContentBrowserSingleton
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h |
Include | #include "IContentBrowserSingleton.h" |
void GetSelectedAssets ( [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & SelectedAssets )
Remarks
Generates a list of assets that are selected in the primary content browser