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Unreal Engine C++ API Reference > Editor > LevelEditor
Inheritance Hierarchy
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditorMenuContext.h |
Include | #include "LevelEditorMenuContext.h" |
Syntax
class ULevelEditorContextMenuContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Variables
Type | Name | Description |
---|---|---|
ELevelEditorMen... | ContextType | |
TObjectPtr< con... | CurrentSelection | |
FVector | CursorWorldLocation | |
TWeakObjectPtr<... | HitProxyActor | If the ContextType is Viewport this property can be set to the HitProxy actor that triggered the ContextMenu. |
FTypedElementHa... | HitProxyElement | If the ContextType is Viewport this property can be set to the HitProxy element that triggered the ContextMenu. |
TWeakPtr< ILeve... | LevelEditor | |
TArray< TObject... | SelectedComponents |
Functions
Type | Name | Description |
---|---|---|
FScriptTyped... | GetScriptHitProxyElement () |