UContentBrowserAssetContextMenuContext::LoadSelectedObjectsIfNeeded

Loads the selected assets (if needed) which is based on AssetViewUtils::LoadAssetsIfNeeded, this exists primarily for backwards compatability.

Unreal Engine C++ API Reference > Editor > ContentBrowser > UContentBrowserAssetContextMenuContext

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/ContentBrowserMenuContexts.h
Include #include "ContentBrowserMenuContexts.h"
Source /Engine/Source/Editor/ContentBrowser/Private/ContentBrowserMenuContexts.cpp
[TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > LoadSelectedObjectsIfNeeded() const  

Remarks

Loads the selected assets (if needed) which is based on AssetViewUtils::LoadAssetsIfNeeded, this exists primarily for backwards compatability. Reliance on a black box to determine 'neededness' is not recommended, this function will likely be deprecated a few versions after GetSelectedObjects.


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