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Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph > USoundCueGraphNode
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h |
Include | #include "SoundCueGraph/SoundCueGraphNode.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/SoundCueGraphNode.cpp |
virtual void PostDuplicate ( bool bDuplicateForPIE )
Remarks
Called after duplication & serialization and before PostLoad. Used to e.g. make sure UStaticMesh's UModel gets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.