FGraphDiffControl::IsNodeMatch

Returns true if the two Nodes are the same

Unreal Engine C++ API Reference > Editor > GraphEditor > FGraphDiffControl

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/GraphDiffControl.h
Include #include "GraphDiffControl.h"
Source /Engine/Source/Editor/GraphEditor/Private/GraphDiffControl.cpp
static bool IsNodeMatch
(
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node1,
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node2,
    bool bExactOnly,
    [TArray](API\Runtime\Core\Containers\TArray)< [FGraphDiffControl::FNodeMatch](API\Editor\GraphEditor\FGraphDiffControl\FNodeMatch) > const * Exclusions
)

Remarks

Returns true if the two Nodes are the same

Parameters

Name Description
Node1 First node to check
Node2 Second node
Exclusions Previous made matches to exclude from our search.

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