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Unreal Engine C++ API Reference > Editor > EditorFramework
Inheritance Hierarchy
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/EditorViewportLayout.h |
Include | #include "EditorViewportLayout.h" |
Syntax
class IEditorViewportLayoutEntity : public [TSharedFromThis< IEditorViewportLayoutEntity >](API\Runtime\Core\Templates\TSharedFromThis)
Destructors
Type | Name | Description |
---|---|---|
~IEditorViewportLayoutEntity () | Virtual destruction |
Functions
Type | Name | Description |
---|---|---|
TSharedRef< ... | AsWidget () | Return a widget that is represents this entity |
FName | GetType () | Get the type of this viewport as a name |
void | OnLayoutDestroyed () | Called when the parent layout is being destroyed |
void | SaveConfig ( const FString& ConfigSection ) | Called to save this item's settings in the specified config section |
void | SetKeyboardFocus () | Set keyboard focus to this viewport entity |
void | TakeHighResScreenShot () | Take a high res screen shot of viewport entity |