FShaderConductorContext::GetShaderFileExt

Returns a filename extension for the specified shading language and shader stage, e.g. "frag" for a GLSL pixel shader.

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FShaderConductorContext

References

   
Module ShaderCompilerCommon
Header /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h
Include #include "ShaderConductorContext.h"
Source /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderConductorContext.cpp
static const TCHAR * GetShaderFileExt
(
    [EShaderConductorLanguage](API\Developer\ShaderCompilerCommon\CrossCompiler__EShaderConductorL-) Language,
    EShaderFrequency ShaderStage
)

Remarks

Returns a filename extension for the specified shading language and shader stage, e.g. "frag" for a GLSL pixel shader.


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