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Unreal Engine C++ API Reference > Developer > AssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h |
Include | #include "AssetViewUtils.h" |
Source | /Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp |
namespace AssetViewUtils
{
bool AssetViewUtils::IsValidFolderName
(
const [FString](API\Runtime\Core\Containers\FString) & FolderName,
[FText](API\Runtime\Core\Internationalization\FText) & Reason
)
}
Remarks
Returns true if the supplied folder name can be used as part of a package name