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Unreal Engine C++ API Reference > Developer > MessageLog > Presentation > FMessageLogListingViewModel
References
Module | MessageLog |
Header | /Engine/Source/Developer/MessageLog/Public/Presentation/MessageLogListingViewModel.h |
Include | #include "Presentation/MessageLogListingViewModel.h" |
Source | /Engine/Source/Developer/MessageLog/Private/Presentation/MessageLogListingViewModel.cpp |
virtual void NotifyIfAnyMessages ( const [FText](API\Runtime\Core\Internationalization\FText) & Message, [EMessageSeverity::Type](API\Runtime\Core\Logging\EMessageSeverity__Type) SeverityFilter, bool bForce )
Remarks
Notify the user if there are any messages on the current page for this log. If there are no messages present, this call does nothing.
Parameters
Name | Description |
---|---|
Message | The message to display in the notification. |
SeverityFilter | Notifications will only be displayed if there are messages present that are of equal or greater severity than this. |
bForce | Notify anyway, even if the filters gives us no messages. |