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Unreal Engine C++ API Reference > Editor > AudioEditor > Factories
Inheritance Hierarchy
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/Factories/SoundAttenuationFactory.h |
Include | #include "Factories/SoundAttenuationFactory.h" |
Syntax
class USoundAttenuationFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory)
Constructors
Type | Name | Description |
---|---|---|
USoundAttenuationFactory ( const FObjectInitializer& ObjectIn... ) |
Overridden from UFactory
Type | Name | Description |
---|---|---|
UObject *... | FactoryCreateNew ( UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn ) | Create a new object by class. |