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Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintCompilationBracketContext
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h |
Include | #include "IAnimBlueprintCompilationBracketContext.h" |
const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, int32 > & GetAllocatedAnimNodeIndicesImpl() const
Remarks
Map of anim node properties to original anim graph node.