UK2Node_FunctionEntry::PreSave

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_FunctionEntry > PreSave

Deprecated * Use version that takes FObjectPreSaveContext instead.

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionEntry.h
Include #include "K2Node_FunctionEntry.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_FunctionEntry.cpp
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGSvoid PreSave
(
    const class [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform
)

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