FLocTextHelper::LoadAll

Attempt to load (or create) the manifest and all archive files specified during construction.

Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocTextHelper.h
Include #include "LocTextHelper.h"
Source /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp
bool LoadAll
(
    const [ELocTextHelperLoadFlags](API\Developer\Localization\ELocTextHelperLoadFlags) InLoadFlags,
    [FText](API\Runtime\Core\Internationalization\FText) * OutError
)

Remarks

Attempt to load (or create) the manifest and all archive files specified during construction. True if all files were loaded (or created), false otherwise.

Parameters

Name Description
InLoadFlags Flags controlling whether we should load or create the files.
OutError Optional text to be filled when an error occurs.

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