FBlueprintEditor::OnGraphEditorDropActor

Called when an actor is dropped onto the graph editor

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
void OnGraphEditorDropActor
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > > & Actors,
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph,
    const FVector2D & DropLocation
)

Remarks

Called when an actor is dropped onto the graph editor


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