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Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerContext
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h |
Include | #include "KismetCompiler.h" |
Source | /Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp |
void RegisterClassDelegateProxiesFromBlueprint()
Remarks
Searches the function graphs and ubergraph pages for any delegate proxies, which are then registered with the compiler context. If a "captured" variable is needed, then a new property will be added to the current class. In this context, a captured variable is any target actor that the delegate will be called on.