FSCSEditorTreeNode::FindChild

Attempts to find a reference to the child node that matches the given component template.

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode > FindChild

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
FSCSEditorTreeNodePtrType FindChild
(
    const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponentTemplate,
    bool bRecursiveSearch,
    uint32 * OutDepth
) const

Remarks

Attempts to find a reference to the child node that matches the given component template. The child node with a component template that matches the given component template instance, or an invalid node reference if no match was found.

Parameters

Name Description
InComponentTemplate The component template instance to match.
bRecursiveSearch Whether or not to recursively search child nodes (default == false).
OutDepth If non-NULL, the depth of the child node will be returned in this parameter on success (default == NULL).

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