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Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree > UTestBTTask_LatentWithFlags
References
Module | AITestSuite |
Header | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h |
Include | #include "BehaviorTree/TestBTTask_LatentWithFlags.h" |
Source | /Engine/Source/Developer/AITestSuite/Private/BehaviorTree/TestBTTask_LatentWithFlags.cpp |
void ChangeFlag ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, [FName](API\Runtime\Core\UObject\FName) FlagToChange ) const