FSettingChangedEvent

Returns an event delegate that is executed when a setting has changed.

Unreal Engine C++ API Reference > Editor > HardwareTargeting > UHardwareTargetingSettings

Inheritance Hierarchy

  • TBaseMulticastDelegate_NoParams< void >

References

   
Module HardwareTargeting
Header /Engine/Source/Editor/HardwareTargeting/Public/HardwareTargetingSettings.h
Include #include "HardwareTargetingSettings.h"

Syntax

class FSettingChangedEvent : public TBaseMulticastDelegate_NoParams< void >  

Remarks

Returns an event delegate that is executed when a setting has changed.


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