Navigation
Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerUtilities
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h |
Include | #include "KismetCompilerMisc.h" |
Source | /Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp |
static [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GenerateAssignmentNodes ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph, [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction) * CallBeginSpawnNode, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * SpawnNode, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * CallBeginResult, const [UClass](API\Runtime\CoreUObject\UObject\UClass) * ForClass )
Remarks
Create 'set var by name' nodes and hook them up - used to set values when components are added or actor are created at run time. Returns the 'last then' pin of the assignment nodes