UDefaultTemplateProjectDefs::AddConfigValues

Callback for adding config values

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > UDefaultTemplateProjectDefs

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Classes/DefaultTemplateProjectDefs.h
Include #include "DefaultTemplateProjectDefs.h"
Source /Engine/Source/Editor/GameProjectGeneration/Private/DefaultTemplateProjectDefs.cpp
virtual void AddConfigValues
(
    [TArray](API\Runtime\Core\Containers\TArray)< [FTemplateConfigValue](API\Editor\GameProjectGeneration\FTemplateConfigValue) > & ConfigValuesToSet,
    const [FString](API\Runtime\Core\Containers\FString) & TemplateName,
    const [FString](API\Runtime\Core\Containers\FString) & ProjectName,
    bool bShouldGenerateCode
) const

Remarks

Callback for adding config values


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library