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Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer
References
Module | DataLayerEditor |
Header | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
Include | #include "DataLayer/DataLayerEditorSubsystem.h" |
Syntax
struct FDataLayerCreationParameters
Variables
Type | Name | Description |
---|---|---|
bool | bIsPrivate | |
TObjectPtr< UDa... | DataLayerAsset | Required. Will assign the asset to the created instance. |
TObjectPtr< AWo... | WorldDataLayers | Optional. Will default at the level WorldDataLayers if unset. |
Constructors
Type | Name | Description |
---|---|---|
FDataLayerCreationParameters () |