UEdGraphSchema_K2::HandleGraphBeingDeleted

Handle a graph being removed by the user (potentially removing associated bound nodes, etc...)

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp
virtual void HandleGraphBeingDeleted
(
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & GraphBeingRemoved
) const

Remarks

Handle a graph being removed by the user (potentially removing associated bound nodes, etc...)


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