FHierarchicalLODUtilities::BuildStaticMeshForLODActor

Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODUtilities > BuildStaticMeshForLODActor

Deprecated * Use different signature using UHLODProxy

References

   
Module HierarchicalLODUtilities
Header /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Include #include "HierarchicalLODUtilities.h"
Source /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp
virtual bool BuildStaticMeshForLODActor
(
    [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor,
    [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * AssetsOuter,
    const [FHierarchicalSimplification](API\Runtime\Engine\GameFramework\FHierarchicalSimplification) & LODSetup,
    [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial
)

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library