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Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FShaderConductorContext
References
Module | ShaderCompilerCommon |
Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h |
Include | #include "ShaderConductorContext.h" |
bool OptimizeSpirv ( [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & Spirv, const ANSICHAR *const * OptConfigs, int32 OptConfigCount )
Remarks
Performs the specified optimization passes (e.g. "-O" or "--strip-reflect") on the SPIR-V module.