UEditorTransformGizmoSource::Construct

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > EditorGizmos > UEditorTransformGizmoSource

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/EditorTransformGizmoSource.h
Include #include "EditorGizmos/EditorTransformGizmoSource.h"
static [UEditorTransformGizmoSource](API\Editor\EditorInteractiveToolsFramework\EditorGizmos\UEditorTransform-_1) * Construct
(
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer
)

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