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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintManagedListDetails
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintManagedListDetails.h |
Include | #include "BlueprintManagedListDetails.h" |
virtual void GetManagedListItems ( [TArray](API\Runtime\Core\Containers\TArray)< [FManagedListItem](API\Editor\Kismet\FBlueprintManagedListDetails\FManagedListItem) > & OutListItems ) const