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Unreal Engine C++ API Reference > Editor > AudioEditor > SoundSubmixGraph > USoundSubmixGraph
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h |
Include | #include "SoundSubmixGraph/SoundSubmixGraph.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/SoundSubmixGraph.cpp |
void AddNewSoundSubmix ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, [USoundSubmixBase](API\Runtime\Engine\Sound\USoundSubmixBase) * SoundSubmix, int32 NodePosX, int32 NodePosY, bool bSelectNewNode )
Remarks
Display a new SoundSubmix that has just been created using the editor
Parameters
Name | Description |
---|---|
FromPin | The Pin that was dragged from to create the SoundSubmix (may be NULL) |
SoundClass | The newly created SoundSubmix |
NodePosX | X coordinate new submix was created at |
NodePosY | Y coordinate new submix was created at |
bSelectNewNode | Whether or not to select the new node being created |