FToolkitManager::RegisterNewToolkit

Call this to register a newly-created toolkit.

Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits > FToolkitManager

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Toolkits/ToolkitManager.h
Include #include "Toolkits/ToolkitManager.h"
Source /Engine/Source/Editor/EditorFramework/Private/Toolkits/ToolkitManager.cpp
void RegisterNewToolkit
(
    const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IToolkit](API\Editor\EditorFramework\Toolkits\IToolkit) > NewToolkit
)

Remarks

Call this to register a newly-created toolkit.


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