STreeMap::RebuildTreeMap

Refreshes the tree map from its source data.

Unreal Engine C++ API Reference > Developer > TreeMap > STreeMap

References

   
Module TreeMap
Header /Engine/Source/Developer/TreeMap/Public/STreeMap.h
Include #include "STreeMap.h"
void RebuildTreeMap
(
    const bool bShouldPlayTransition
)

Remarks

Refreshes the tree map from its source data. The current active root will remain as the base of the tree. Call this after you've changed data in the tree.

Parameters

Name Description
bShouldPlayTransition If enabled, an animation will play

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