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Unreal Engine C++ API Reference > Developer > WidgetRegistration > FToolkitBuilder
References
Module | WidgetRegistration |
Header | /Engine/Source/Developer/WidgetRegistration/Public/ToolkitBuilder.h |
Include | #include "ToolkitBuilder.h" |
Syntax
enum ECategoryReclickBehavior
{
NoEffect,
ToggleOff,
TreatAsChanged,
}
Values
Name | Description |
---|---|
NoEffect | Do nothing if the same category button is clicked. |
ToggleOff | Toggle the active category off, so no category is active. |
TreatAsChanged | Do the same thing that would be done if we were switching from a different category. |
Remarks
Used to specify what happens when you click the category button of a category that is already active.