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Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionManager
References
Module | CollectionManager |
Header | /Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h |
Include | #include "ICollectionManager.h" |
bool RenameCollection ( [FName](API\Runtime\Core\UObject\FName) CurrentCollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) CurrentShareType, [FName](API\Runtime\Core\UObject\FName) NewCollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) NewShareType )
Remarks
Renames a collection. A .collection file will be added to disk and a .collection file will be removed. true if the rename was successful. If false, GetLastError will return a human readable string description of the error.
Parameters
Name | Description |
---|---|
CurrentCollectionName | The current name of the collection. |
CurrentShareType | The current way the collection is shared. |
NewCollectionName | The new name of the collection. |
NewShareType | The new way the collection is shared. |