IContentBrowserSingleton::CreateOpenAssetDialog

Opens the Open Asset dialog in a non-modal window

Unreal Engine C++ API Reference > Editor > ContentBrowser > IContentBrowserSingleton

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Include #include "IContentBrowserSingleton.h"
void CreateOpenAssetDialog
(
    const [FOpenAssetDialogConfig](API\Editor\ContentBrowser\FOpenAssetDialogConfig) & OpenAssetConfig,
    const FOnAssetsChosenForOpen & OnAssetsChosenForOpen,
    const FOnAssetDialogCancelled & OnAssetDialogCancelled
)

Remarks

Opens the Open Asset dialog in a non-modal window

Parameters

Name Description
OpenAssetConfig A struct containing details about how the open asset dialog should behave
OnAssetsChosenForOpen A delegate that is fired when assets are chosen and the open button is pressed
OnAssetDialogCancelled A delegate that is fired when the asset dialog is closed or cancelled

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