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Unreal Engine C++ API Reference > Editor > ConfigEditor > PropertyVisualization
Inheritance Hierarchy
References
Module | ConfigEditor |
Header | /Engine/Source/Editor/ConfigEditor/Public/PropertyVisualization/ConfigPropertyConfigFileStateColumn.h |
Include | #include "PropertyVisualization/ConfigPropertyConfigFileStateColumn.h" |
Syntax
class FConfigPropertyConfigFileStateCellPresenter :
public [TSharedFromThis< FConfigPropertyConfigFileStateCellPresenter >](API\Runtime\Core\Templates\TSharedFromThis),
public [IPropertyTableCellPresenter](API\Editor\PropertyEditor\IPropertyTableCellPresenter)
Variables
Type | Name | Description |
---|---|---|
FText | Text | End IPropertyTableCellPresenter interface The text we display - we just store this as we never need to edit properties in the stats viewer, only view them. |
Constructors
Type | Name | Description |
---|---|---|
FConfigPropertyConfigFileStateCellPresenter ( const TSharedPtr< IPropertyHandle >... ) |
Destructors
Type | Name | Description |
---|---|---|
~FConfigPropertyConfigFileStateCellPresenter () |
Overridden from IPropertyTableCellPresenter
Type | Name | Description |
---|---|---|
TSharedRef< ... | ConstructDisplayWidget () | Begin IPropertyTableCellPresenter interface |
TSharedRef< ... | ConstructEditModeCellWidget () | |
TSharedRef< ... | ConstructEditModeDropDownWidget () | |
FString | GetValueAsString () | |
FText | GetValueAsText () | |
bool | HasReadOnlyEditMode () | |
bool | RequiresDropDown () | |
TSharedRef< ... | WidgetToFocusOnEdit () |