FSCSEditorTreeNode::GetBlueprint

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode

  • FSCSEditorTreeNode::GetBlueprint()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
[UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprint() const  

The Blueprint to which the object represented by this node belongs (requires implementation in subclass).


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