FKismetCompilerContext::SetDefaultInputValueMetaData

Reflects each pin's user set, default value into the function's metadata (so it can be queried for later by CallFunction nodes, etc.)

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerContext

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h
Include #include "KismetCompiler.h"
Source /Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp
static void SetDefaultInputValueMetaData
(
    [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function,
    const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FUserPinInfo](API\Editor\BlueprintGraph\FUserPinInfo) > > & InputData
)

Remarks

Reflects each pin's user set, default value into the function's metadata (so it can be queried for later by CallFunction nodes, etc.)


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