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Unreal Engine C++ API Reference > Editor > LandscapeEditor > ILandscapeFileFormat
References
Module | LandscapeEditor |
Header | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h |
Include | #include "LandscapeFileFormatInterface.h" |
virtual ~ILandscapeFileFormat()
Remarks
Note: Even though this is an interface class we need a virtual destructor as derived objects are deleted via a pointer to this interface