FLocTextHelper::HasForeignArchive

Check to see whether we've loaded the given foreign archive.

Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocTextHelper.h
Include #include "LocTextHelper.h"
Source /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp
bool HasForeignArchive
(
    const [FString](API\Runtime\Core\Containers\FString) & InCulture
) const

Remarks

Check to see whether we've loaded the given foreign archive.

This requires that the given culture is in the list of foreign cultures set during construction.


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