FKismetNodeInfoContext

Context used to aid debugging displays for nodes.

Unreal Engine C++ API Reference > Editor > GraphEditor > KismetNodes

Inheritance Hierarchy

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/KismetNodes/KismetNodeInfoContext.h
Include #include "KismetNodes/KismetNodeInfoContext.h"

Syntax

struct FKismetNodeInfoContext : public [FNodeInfoContext](API\Editor\GraphEditor\FNodeInfoContext)  

Remarks

Context used to aid debugging displays for nodes.

Variables

Type Name Description
UObject * ActiveObjectBeingDebugged Object being debugged for the graph.
TMap< class UEd... NodesWithActiveLatentActions  
UBlueprint *... SourceBlueprint Source blueprint for the graph.
TSet< UEdGraphN... WatchedNodeSet Set of nodes with a pin that is being watched.
TSet< UEdGraphP... WatchedPinSet Set of pins with watches.

Constructors

Type Name Description
  FKismetNodeInfoContext ( UEdGraph* SourceGraph )  

Classes

Type Name Description
Public struct FObjectUUIDPair  

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