FToolkitManager::FindEditorForAsset

Tries to find an open asset editor that's editing the specified asset, and returns the toolkit for that asset editor

Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits > FToolkitManager

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Toolkits/ToolkitManager.h
Include #include "Toolkits/ToolkitManager.h"
Source /Engine/Source/Editor/EditorFramework/Private/Toolkits/ToolkitManager.cpp
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkit](API\Editor\EditorFramework\Toolkits\IToolkit) > FindEditorForAsset
(
    const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset
)

Remarks

Tries to find an open asset editor that's editing the specified asset, and returns the toolkit for that asset editor


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