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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseHandler.h |
Include | #include "AnimGraphNode_PoseHandler.h" |
Syntax
class UAnimGraphNode_PoseHandler : public [UAnimGraphNode_AssetPlayerBase](API\Editor\AnimGraph\UAnimGraphNode_AssetPlayerBase)
Constructors
Type | Name | Description |
---|---|---|
UAnimGraphNode_PoseHandler ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
FAnimNode_Po... | GetPoseHandlerNode () | |
const FAnimN... | GetPoseHandlerNode () | |
bool | IsPoseAssetRequired () |
Overridden from UAnimGraphNode_AssetPlayerBase
Type | Name | Description |
---|---|---|
void | SetAnimationAsset ( UAnimationAsset* Asset ) |
Overridden from UAnimGraphNode_Base
Type | Name | Description |
---|---|---|
UAnimationAs... | GetAnimationAsset () | |
TSubclassOf<... | GetAnimationAssetClass () | |
void | OnOverrideAssets ( IAnimBlueprintNodeOverrideAssetsCon... ) | Override point for OverrideAssets. |
void | ValidateAnimNodeDuringCompilation ( USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog ) | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
void | PreloadRequiredAssets () | Called before compilation begins, giving a blueprint time to force the linker to load data |