Navigation
Unreal Engine C++ API Reference > Developer > AssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h |
Include | #include "AssetViewUtils.h" |
Source | /Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp |
namespace AssetViewUtils
{
bool AssetViewUtils::IsPluginFolder
(
const FStringView InPath,
EPluginLoadedFrom * OutPluginSource
)
}
Remarks
Returns true if the passed-in path is a plugin folder, optionally reporting where the plugin was loaded from