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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h |
Include | #include "K2Node_SetFieldsInStruct.h" |
Syntax
class UK2Node_SetFieldsInStruct : public [UK2Node_MakeStruct](API\Editor\BlueprintGraph\UK2Node_MakeStruct)
Remarks
Pure kismet node that creates a struct with specified values for each member.
Constructors
Type | Name | Description |
---|---|---|
UK2Node_SetFieldsInStruct ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
bool | AllPinsAreShown () | |
void | BackTracePinPath ( UEdGraphPin* OutputPin, TFunctionRef< void(UEdGraphPin*... ) | |
void | RemoveFieldPins ( UEdGraphPin* InGraphPin, EPinsToRemove Selection ) | |
void | RestoreAllPins () | |
bool | ShowCustomPinActions ( const UEdGraphPin* InGraphPin, bool bIgnorePinsNum ) |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
FNodeHandlin... | CreateNodeHandler ( FKismetCompilerContext& CompilerCo... ) | |
void | GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) | Replacement for GetMenuEntries(). |
bool | IsConnectionDisallowed ( const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason ) | |
bool | IsNodePure () | Returns whether this node is considered 'pure' by the compiler |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
bool | CanSplitPin ( const UEdGraphPin* Pin ) | Whether or not struct pins belonging to this node should be allowed to be split or not. |
FSlateIcon | GetIconAndTint ( FLinearColor& OutColor ) | |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |
void | ValidateNodeDuringCompilation ( FCompilerResultsLog& MessageLog ) | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Classes
Type | Name | Description |
---|---|---|
Protected struct | FSetFieldsInStructPinManager |
Enums
Type | Name | Description |
---|---|---|
Public enum | EPinsToRemove |