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Unreal Engine C++ API Reference > Editor > KismetCompiler > FNetNameMapping > MakeValidName
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h |
Include | #include "KismetCompilerMisc.h" |
[FString](API\Runtime\Core\Containers\FString) MakeValidName ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Net, const [FString](API\Runtime\Core\Containers\FString) & Context )
Remarks
Come up with a valid, unique (within the scope of NetNameMap) name based on an existing Net object and (optional) context. The resulting name is stable across multiple calls if given the same pointer.