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Unreal Engine C++ API Reference > Developer > CookedEditor > TCookedCookerTargetPlatform
References
Module | CookedEditor |
Header | /Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h |
Include | #include "CookedEditorTargetPlatform.h" |
virtual [FString](API\Runtime\Core\Containers\FString) PlatformName() const