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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceHelper > IsImportedObject
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceHelper.h |
Include | #include "BlueprintNamespaceHelper.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceHelper.cpp |
bool IsImportedObject ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject ) const
Remarks
Tests an object's namespace to see if it's been imported. TRUE if the object's underlying namespace was imported into the Blueprint editor context that's managed by this instance.
Parameters
Name | Description |
---|---|
InObject | Hard reference to a (loaded) object. |