FFileCache::MoveDetectionInitialized

Check whether this move/rename detection has been initiated or not.

Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FFileCache

References

   
Module DirectoryWatcher
Header /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
Include #include "FileCache.h"
Source /Engine/Source/Developer/DirectoryWatcher/Private/FileCache.cpp
bool MoveDetectionInitialized() const

Remarks

Check whether this move/rename detection has been initiated or not. This can take much longer than startup, so can be checked separately


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