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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/VariableSetHandler.h |
Include | #include "VariableSetHandler.h" |
Syntax
class FKCHandler_VariableSet : public [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor)
Constructors
Type | Name | Description |
---|---|---|
FKCHandler_VariableSet ( FKismetCompilerContext& InCompiler... ) |
Functions
Type | Name | Description |
---|---|---|
void | GenerateAssigments ( FKismetFunctionContext& Context, UEdGraphNode* Node ) | |
void | InnerAssignment ( FKismetFunctionContext& Context, UEdGraphNode* Node, UEdGraphPin* VariablePin, UEdGraphPin* ValuePin ) | |
bool | UsesVariablePinAsKey () | Used for implicit casting. |
Overridden from FNodeHandlingFunctor
Type | Name | Description |
---|---|---|
void | Compile ( FKismetFunctionContext& Context, UEdGraphNode* Node ) | |
void | RegisterNet ( FKismetFunctionContext& Context, UEdGraphPin* Net ) | |
void | RegisterNets ( FKismetFunctionContext& Context, UEdGraphNode* Node ) | |
void | Transform ( FKismetFunctionContext& Context, UEdGraphNode* Node ) |