USoundClassGraph

Unreal Engine C++ API Reference > Editor > AudioEditor > SoundClassGraph

Inheritance Hierarchy

References

   
Module AudioEditor
Header /Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraph.h
Include #include "SoundClassGraph/SoundClassGraph.h"

Syntax

class USoundClassGraph : public [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph)  

Constructors

Type Name Description
  USoundClassGraph ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
void AddDroppedSoundClasses ( const TArray< class USoundClass..., int32 NodePosX, int32 NodePosY ) Display SoundClasses (and all of their children) that have been dragged onto the editor
void AddNewSoundClass ( UEdGraphPin* FromPin, USoundClass* SoundClass, int32 NodePosX, int32 NodePosY, bool bSelectNewNode ) Display a new SoundClass that has just been created using the editor
USoundClass ... GetRootSoundClass () Get the SoundClass which forms the root of this graph
bool IsClassDisplayed ( USoundClass* SoundClass ) Checks whether a SoundClass is already represented on this graph
void LinkSoundClasses () Use this graph to re-link all of the SoundClasses it represents after a change in linkage
void RebuildGraph () Completely rebuild the graph from the root, removing all old nodes
void RecursivelyRemoveNodes ( const TSet< class UObject* > N... ) Recursively remove a set of nodes from this graph and re-link SoundClasses afterwards
void RefreshGraphLinks () Re-link all of the nodes in this graph after a change to SoundClass linkage
void SetRootSoundClass ( USoundClass* InSoundClass ) Set the SoundClass which forms the root of this graph

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