FMaterialEditorSpawnNodeCommands::GetGraphActionByChord

Returns a graph action assigned to the passed in chord

Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialEditorSpawnNodeCommands

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorActions.h
Include #include "MaterialEditorActions.h"
Source /Engine/Source/Editor/MaterialEditor/Private/MaterialEditorActions.cpp
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > GetGraphActionByChord
(
    [FInputChord](API\Runtime\Slate\Framework\Commands\FInputChord) & InChord,
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InDestGraph
) const

Remarks

Returns a graph action assigned to the passed in chord

Parameters

Name Description
InChord The chord to use for lookup
InDestGraph The graph to create the graph action for, used for validation purposes and to link any important node data to the graph

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