FBlueprintEditor::LogToken_OnClicked

Called when a token in a log message is clicked

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
void LogToken_OnClicked
(
    const class [IMessageToken](API\Runtime\Core\Logging\IMessageToken) & Token
)

Remarks

Called when a token in a log message is clicked


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