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Unreal Engine C++ API Reference > Developer > LocalizationService
Type
typedef TBaseDelegate_OneParam< void, bool > FLocalizationServiceLoginClosed
References
Module | LocalizationService |
Header | /Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceModule.h |
Include | #include "ILocalizationServiceModule.h" |
Remarks
Delegate called when the localization service login window is closed. Parameter determines if service is enabled or not