FSelectionDetailsSummoner::CreateTabBody

Creates the widget that will be the body of the new tab Users will most commonly override just this.

Unreal Engine C++ API Reference > Editor > Kismet > FSelectionDetailsSummoner

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateTabBody
(
    const [FWorkflowTabSpawnInfo](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabSpawnInfo) & Info
) const

Remarks

Creates the widget that will be the body of the new tab Users will most commonly override just this.


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