IAutomationReport::GetGameInstanceName

Gets the name of the instance that ran the test.

Unreal Engine C++ API Reference > Developer > AutomationController > IAutomationReport

References

   
Module AutomationController
Header /Engine/Source/Developer/AutomationController/Public/IAutomationReport.h
Include #include "IAutomationReport.h"
[FString](API\Runtime\Core\Containers\FString) GetGameInstanceName
(
    const int32 ClusterIndex
)

Remarks

Gets the name of the instance that ran the test. the name of the device.

Parameters

Name Description
ClusterIndex Index of the platform reporting the results of this test. See AutomationDeviceClusterManager.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library