FChildTextureFormat::GetChildDerivedDataKeyString

Make the child type think about if they need a key string or not, by making it pure virtual.

Unreal Engine C++ API Reference > Developer > TextureFormat > FChildTextureFormat

References

   
Module TextureFormat
Header /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
Include #include "ChildTextureFormat.h"
[FString](API\Runtime\Core\Containers\FString) GetChildDerivedDataKeyString
(
    const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & InBuildSettings,
    int32 InMipCount,
    const FIntVector3 & InMip0Dimensions
) const

Remarks

Make the child type think about if they need a key string or not, by making it pure virtual. InMipCount and InMip0Dimensions are only valid for non-virtual textures (VTs should never call this function as they never tile)


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