FKismetCompilerContext::ShouldForceKeepNode

Should this node be kept even if it's not reached?

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerContext

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h
Include #include "KismetCompiler.h"
Source /Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp
virtual bool ShouldForceKeepNode
(
    const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node
) const

Remarks

Should this node be kept even if it's not reached?


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