FSCSEditorTreeNodeComponent

Unreal Engine C++ API Reference > Editor > Kismet

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"

Syntax

class FSCSEditorTreeNodeComponent : public [FSCSEditorTreeNodeComponentBase](API\Editor\Kismet\FSCSEditorTreeNodeComponentBase)  

Constructors

Type Name Description
  FSCSEditorTreeNodeComponent ( UActorComponent* InComponentTe... ) Constructs a wrapper around a component template not contained within an SCS tree node (e.g. "native" components).
  FSCSEditorTreeNodeComponent ( USCS_Node* InSCSNode, bool bInIsInherited ) Constructs a wrapper around a component template contained within an SCS tree node.

Functions

Type Name Description
UActorCompon... INTERNAL_GetOverridenComponentTemplate ( UBlueprint* Blueprint ) Get overridden template component, specialized in given blueprint

Overridden from FSCSEditorTreeNode

Type Name Description
bool CanEdit ()  
FText GetDisplayName ()  
UObject *... GetOrCreateEditableObjectForBlueprint ( UBlueprint* InBlueprint ) Derived classes can override to create and/or return a reference to an alternate editable object.
USCS_Node &#... GetSCSNode ()  
bool IsDefaultSceneRoot ()  
bool IsInheritedSCSNode ()  
bool IsNativeComponent ()  
bool IsRootComponent ()  
void OnCompleteRename ( const FText& InNewName ) Renames the object or variable represented by this node
void RemoveMeAsChild () Called when this node is being removed via a RemoveChild call.

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