SFilterBar::GetAllActiveFilters

Use this function to get all currently active filters (to filter your items) NOTE: Must be called every time the filters change (OnFilterChanged) to make sure you get the correct combined filter

Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > SFilterBar

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h
Include #include "Filters/SFilterBar.h"
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [TFilterCollection](API\Runtime\Core\Misc\TFilterCollection)< FilterType > > GetAllActiveFilters()  

Remarks

Use this function to get all currently active filters (to filter your items) NOTE: Must be called every time the filters change (OnFilterChanged) to make sure you get the correct combined filter


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