UAnimationBlueprintLibrary::RemoveBoneAnimation

Removes an Animation Curve by Name from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton)

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Include #include "AnimationBlueprintLibrary.h"
Source /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp
static void RemoveBoneAnimation
(
    [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence,
    [FName](API\Runtime\Core\UObject\FName) BoneName,
    bool bIncludeChildren,
    bool bFinalize
)

Remarks

Removes an Animation Curve by Name from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton)

Parameters

Name Description
AnimationSequence : AnimSequence
BoneName : Name of bone track user wants to remove
bIncludeChildren : true if user wants to include all children of BoneName
bFinalize : If you set this to true, it will trigger compression. If you set bFinalize to be false, you'll have to manually trigger Finalize.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library