UAnimationModifiersAssetUserData

Asset user data which can be added to a [USkeleton](API\Runtime\Engine\Animation\USkeleton) or [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) to keep track of Animation Modifiers

Unreal Engine C++ API Reference > Editor > AnimationModifiers

Inheritance Hierarchy

References

   
Module AnimationModifiers
Header /Engine/Source/Editor/AnimationModifiers/Public/AnimationModifiersAssetUserData.h
Include #include "AnimationModifiersAssetUserData.h"

Syntax

class UAnimationModifiersAssetUserData : public [UAssetUserData](API\Runtime\Engine\Engine\UAssetUserData)  

Remarks

Asset user data which can be added to a USkeleton or UAnimSequence to keep track of Animation Modifiers

Variables

Type Name Description
TArray< TObject... AnimationModifierInstances  
TMap< FSoftObje... AppliedModifiers Animation modifiers APPLIED on the owning animation sequence

Functions

Type Name Description
void AddAnimationModifier ( UAnimationModifier* Instance ) End UAssetUserData overrides
void ChangeAnimationModifierIndex ( UAnimationModifier* Instance, int32 Direction )  
const TArray... GetAnimationModifierInstances ()  
void RemoveAnimationModifierInstance ( UAnimationModifier* Instance )  

Overridden from UAssetUserData

Type Name Description
void PostEditChangeOwner () Called when the owner object is modified

Overridden from UObject

Type Name Description
void PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) Called when a property on this object has been modified externally
void PostLoad () Begin UAssetUserData overrides
void Serialize ( FArchive& Ar ) Handles reading, writing, and reference collecting using FArchive.

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