FChildTextureFormat::CompressBaseImage

Unreal Engine C++ API Reference > Developer > TextureFormat > FChildTextureFormat

References

   
Module TextureFormat
Header /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
Include #include "ChildTextureFormat.h"
bool CompressBaseImage
(
    const [FImage](API\Runtime\ImageCore\FImage) & InImage,
    const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings,
    const FIntVector3 & InMip0Dimensions,
    int32 InMip0NumSlicesNoDepth,
    int32 InMipIndex,
    int32 InMipCount,
    FStringView DebugTexturePathName,
    bool bImageHasAlphaChannel,
    [FCompressedImage2D](API\Developer\TextureCompressor\FCompressedImage2D) & OutCompressedImage
) const

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