EOcclusionPolicy

Unreal Engine C++ API Reference > Developer > GeometryProcessingInterfaces > GeometryProcessingInterfaces > IGeometryProcessing_ApproximateActors

References

   
Module GeometryProcessingInterfaces
Header /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
Include #include "GeometryProcessingInterfaces/ApproximateActors.h"

Syntax

enum EOcclusionPolicy  
{  
    None               = 0,  
    VisibilityBased    = 1,  
}  

Values

Name Description
None  
VisibilityBased  

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