UpdateAlternateSkinWeights

Overload list

Unreal Engine C++ API Reference > Developer > SkeletalMeshUtilitiesCommon > FLODUtilities

  Type Name Description
Public function Static bool

UpdateAlternateSkinWeights ( USkeletalMesh* SkeletalMeshDest,
const FName& ProfileNameDest,
int32 LODIndexDest,
const IMeshUtilities::MeshBuildOptions& Options
)

This function apply the skinning weights from the saved imported skinning weight data to the destination skeletal mesh.
Public function Static bool

UpdateAlternateSkinWeights ( USkeletalMesh* SkeletalMeshDest,
const FName& ProfileNameDest,
USkeletalMesh* SkeletalMeshSrc,
int32 LODIndexDest,
int32 LODIndexSrc,
const IMeshUtilities::MeshBuildOptions& Options
)

This function apply the skinning weights from asource skeletal mesh to the destination skeletal mesh.
Public function Static bool

UpdateAlternateSkinWeights ( FSkeletalMeshLODModel& LODModelDest,
FSkeletalMeshImportData& ImportDataDest,
USkeletalMesh* SkeletalMeshDest,
const FReferenceSkeleton& RefSkeleton,
const FName& ProfileNameDest,
int32 LODIndexDest,
const IMeshUtilities::MeshBuildOptions& Options
)

 
Public function Static bool

UpdateAlternateSkinWeights ( USkeletalMesh* SkeletalMeshDest,
const FName& ProfileNameDest,
int32 LODIndexDest,
FOverlappingThresholds OverlappingThresholds,
bool ShouldImportNormals,
bool ShouldImportTangents,
bool bUseMikkTSpace,
bool bComputeWeightedNormals
)

Please use the new overloads of UpdateAlternateSkinWeights that take an IMeshUtilities::MeshBuildOptions. Note that IMeshUtilities::MeshBuildOptions::bComputeNormals/Tangents has the opposite meaning of ShouldImportNormals/Tangents.
Public function Static bool

UpdateAlternateSkinWeights ( USkeletalMesh* SkeletalMeshDest,
const FName& ProfileNameDest,
USkeletalMesh* SkeletalMeshSrc,
int32 LODIndexDest,
int32 LODIndexSrc,
FOverlappingThresholds OverlappingThresholds,
bool ShouldImportNormals,
bool ShouldImportTangents,
bool bUseMikkTSpace,
bool bComputeWeightedNormals
)

Please use the new overloads of UpdateAlternateSkinWeights that take an IMeshUtilities::MeshBuildOptions. Note that IMeshUtilities::MeshBuildOptions::bComputeNormals/Tangents has the opposite meaning of ShouldImportNormals/Tangents.
Public function Static bool

UpdateAlternateSkinWeights ( FSkeletalMeshLODModel& LODModelDest,
FSkeletalMeshImportData& ImportDataDest,
USkeletalMesh* SkeletalMeshDest,
const FReferenceSkeleton& RefSkeleton,
const FName& ProfileNameDest,
int32 LODIndexDest,
FOverlappingThresholds OverlappingThresholds,
bool ShouldImportNormals,
bool ShouldImportTangents,
bool bUseMikkTSpace,
bool bComputeWeightedNormals
)

Please use the new overloads of UpdateAlternateSkinWeights that take an IMeshUtilities::MeshBuildOptions. Note that IMeshUtilities::MeshBuildOptions::bComputeNormals/Tangents has the opposite meaning of ShouldImportNormals/Tangents.

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