SAssetFilterBar::DoesAssetTypeFilterExist

Check if there is a filter associated with the given class represented by [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) in the filter bar

Unreal Engine C++ API Reference > Editor > EditorWidgets > Filters > SAssetFilterBar

References

   
Module EditorWidgets
Header /Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h
Include #include "Filters/SAssetFilterBar.h"
bool DoesAssetTypeFilterExist
(
    const [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) & InClassPath
)

Remarks

Check if there is a filter associated with the given class represented by FTopLevelAssetPath in the filter bar

Parameters

Name Description
InClassPath The Class the filter is associated with

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library