FBuildSession::Build

Asynchronous request to execute a build according to the policy.

Unreal Engine C++ API Reference > Developer > DerivedDataCache > FBuildSession > Build

References

   
Module DerivedDataCache
Header /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildSession.h
Include #include "DerivedDataBuildSession.h"
void Build
(
    const [FBuildAction](API\Developer\DerivedDataCache\FBuildAction) & Action,
    const [FOptionalBuildInputs](API\Developer\DerivedDataCache\FOptionalBuildInputs) & Inputs,
    const [FBuildPolicy](API\Developer\DerivedDataCache\FBuildPolicy) & Policy,
    [IRequestOwner](API\Developer\DerivedDataCache\IRequestOwner) & Owner,
    [FOnBuildComplete](API\Developer\DerivedDataCache\FOnBuildComplete) && OnComplete
)

Remarks

Asynchronous request to execute a build according to the policy.

The callback will always be called, and may be called from an arbitrary thread.

Parameters

Name Description
Action The build function to execute and references to its inputs.
Inputs The build inputs referenced by the action, if it has any. Optional.
Policy Flags to control the behavior of the request. See FBuildPolicy.
Owner The owner to execute the build within.
OnComplete A callback invoked when the build completes or is canceled.

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