UEditorTransformProxy

[UEditorTransformProxy](API\Editor\EditorInteractiveToolsFramework\EditorGizmos\UEditorTransformProxy) is a derivation of [UTransformProxy](API\Runtime\InteractiveToolsFramework\BaseGizmos\UTransformProxy) that returns the transform that defines the current space of the default Editor transform gizmo for a given mode manager / viewport.

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > EditorGizmos

Inheritance Hierarchy

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/EditorTransformProxy.h
Include #include "EditorGizmos/EditorTransformProxy.h"

Syntax

class UEditorTransformProxy : public [UTransformProxy](API\Runtime\InteractiveToolsFramework\BaseGizmos\UTransformProxy)  

Remarks

UEditorTransformProxy is a derivation of UTransformProxy that returns the transform that defines the current space of the default Editor transform gizmo for a given mode manager / viewport.

Functions

Type Name Description
void InputRotateDelta ( const FRotator& InDeltaRotate, EAxisList::Type InAxisList ) Input rotation delta to be applied in local space of the current transform.
void InputScaleDelta ( const FVector& InDeltaScale, EAxisList::Type InAxisList ) Input scale delta to be applied in local space of the current transform.
void InputTranslateDelta ( const FVector& InDeltaTranslate, EAxisList::Type InAxisList ) Input translate delta to be applied in world space of the current transform.

Overridden from UTransformProxy

Type Name Description
FTransform GetTransform ()  
void SetTransform ( const FTransform& Transform ) Unimplemented - all updates to the Editor transform proxy MUST be made by calling the Input delta methods.

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