FBlueprintEditor::MoveNodesToAveragePos

Move the given set of nodes to an average spot near the Source position

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
void MoveNodesToAveragePos
(
    [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & AverageNodes,
    FVector2D SourcePos,
    bool bExpandedNodesNeedUniqueGuid
) const

Remarks

Move the given set of nodes to an average spot near the Source position

Parameters

Name Description
AverageNodes The nodes to move
SourcePos The source position used to average the nodes around
bExpandedNodesNeedUniqueGuid If true then a new Guid will be generated for each node in the set

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