FCurveEditorFilterStates::SetFilterState

Assign a new filter state to an item

Unreal Engine C++ API Reference > Editor > CurveEditor > Tree > FCurveEditorFilterStates

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/Tree/CurveEditorTree.h
Include #include "Tree/CurveEditorTree.h"
void SetFilterState
(
    [FCurveEditorTreeItemID](API\Editor\CurveEditor\FCurveEditorTreeItemID) ItemID,
    ECurveEditorTreeFilterState NewState
)

Remarks

Assign a new filter state to an item


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