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Unreal Engine C++ API Reference > Editor > GameProjectGeneration > FGameProjectGenerationModule > IsValidBaseClassForCreation
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectGenerationModule.h |
Include | #include "GameProjectGenerationModule.h" |
Source | /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectGenerationModule.cpp |
virtual bool IsValidBaseClassForCreation ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, const [FModuleContextInfo](API\Runtime\Projects\FModuleContextInfo) & InModuleInfo )
Remarks
Returns true if the specified class is a valid base class for the given module