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Unreal Engine C++ API Reference > Editor > ContentBrowser > UContentBrowserAssetContextMenuContext
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/ContentBrowserMenuContexts.h |
Include | #include "ContentBrowserMenuContexts.h" |
Source | /Engine/Source/Editor/ContentBrowser/Private/ContentBrowserMenuContexts.cpp |
[TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > GetSelectedAssetsOfType ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass, EIncludeSubclasses IncludeSubclasses ) const
Remarks
Returns a filtered array of assets that are of the desired class and potentially any subclasses.