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Unreal Engine C++ API Reference > Developer > LauncherServices
Inheritance Hierarchy
References
Module | LauncherServices |
Header | /Engine/Source/Developer/LauncherServices/Public/ILauncherServicesModule.h |
Include | #include "ILauncherServicesModule.h" |
Syntax
class ILauncherServicesModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Remarks
Interface for launcher tools modules.
Variables
Type | Name | Description |
---|---|---|
FOnCreateLaunch... | OnCreateLauncherDelegate |
Destructors
Type | Name | Description |
---|---|---|
~ILauncherServicesModule () | Virtual destructor. |
Functions
Type | Name | Description |
---|---|---|
void | BroadcastLauncherServicesSDKNotInstalled ( const FString& PlatformName, const FString& DocLink ) | |
ILauncherDev... | CreateDeviceGroup () | Creates a new device group. |
ILauncherDev... | CreateDeviceGroup ( const FGuid& Guid, const FString& Name ) | Creates a new device group. |
ILauncherRef | CreateLauncher () | Creates a game launcher. |
ILauncherPro... | CreateProfile ( const FString& ProfileName ) | Creates a launcher profile. |
FString | GetExecutableForCommandlets () | Determines the executable that should be used for executing commandlets |
ILauncherPro... | GetProfileManager () | Gets the launcher profile manager. |
FLauncherSer... | OnLauncherServicesSDKNotInstalled () |
Classes
Type | Name | Description |
---|---|---|
Public class | FLauncherServicesSDKNotInstalled | Delegate for when a platform SDK isn't installed corrected (takes the platform name and the documentation link to show) |
Constants
Name | Description |
---|---|
ProfileManagerInitializedDelegate | Delegate that is invoked when a profile manager is initialized. |