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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceUtilities
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceUtilities.h |
Include | #include "BlueprintNamespaceUtilities.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceUtilities.cpp |
static [FOnDefaultBlueprintNamespaceTypeChanged](API\Editor\Kismet\FBlueprintNamespaceUtilities\FOnDefaultBluepr-) & OnDefaultBlueprintNamespaceTypeChanged()