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Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceService
References
Module | TargetDeviceServices |
Header | /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceService.h |
Include | #include "ITargetDeviceService.h" |
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ITargetDevice](API\Developer\TargetPlatform\Interfaces\ITargetDevice), ESPMode::ThreadSafe > GetDevice ( [FName](API\Runtime\Core\UObject\FName) InFlavor ) const
Remarks
Gets the target device for the supplied flavor, if no flavor is specified then the default device flavor is returned. A pointer to the target device.