FBlueprintEditor::CreateDefaultTabContents

Creates the widgets that go into the tabs (note: does not create the tabs themselves)

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

  • FBlueprintEditor::CreateDefaultTabContents()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
virtual void CreateDefaultTabContents
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * > & InBlueprints
)

Remarks

Creates the widgets that go into the tabs (note: does not create the tabs themselves)


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