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Unreal Engine C++ API Reference > Developer > TraceAnalysis > Trace
References
Module | TraceAnalysis |
Header | /Engine/Source/Developer/TraceAnalysis/Public/Trace/ControlClient.h |
Include | #include "Trace/ControlClient.h" |
Syntax
class FControlClient
Remarks
Simple helper class for communicating with trace system of a running instance.
Destructors
Type | Name | Description |
---|---|---|
~FControlClient () | The destructor will ensure disconnection the FControlClient class goes out of scope. |
Functions
Type | Name | Description |
---|---|---|
bool | Connect ( const FInternetAddr& Address ) | Initiates a connection to a runtime instance to control. |
bool | Connect ( const TCHAR* Host, uint16 Port ) | Initiates a connection to a runtime instance to control. |
void | Disconnect () | Disconnects the client from the runtime. |
bool | IsConnected () | Returns true if the client is currently connected to a runtime |
void | Send ( const TCHAR* Command ) | Sends a raw command to the instance. |
void | SendSendTo ( const TCHAR* Host ) | Tells the runtime to attempt to record its trace event log to a socket. |
void | SendStop () | Tells the runtime to stop tracing. |
void | SendToggleChannel ( const TCHAR* Channels, bool bState ) | Toggles one or more channels on and off. |
void | SendWriteTo ( const TCHAR* Path ) | Tells the runtime to attempt to record its trace event log to a file. |