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Unreal Engine C++ API Reference > Developer > AnimationDataController
Inheritance Hierarchy
References
Module | AnimationDataController |
Header | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h |
Include | #include "AnimDataControllerActions.h" |
Syntax
class FAddFloatCurveAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction)
Variables
Type | Name | Description |
---|---|---|
FLinearColor | Color | |
FAnimationCurve... | CurveId | |
int32 | Flags | |
TArray< FRichCu... | Keys |
Constructors
Type | Name | Description |
---|---|---|
FAddFloatCurveAction () | ||
FAddFloatCurveAction ( const FAnimationCurveIdentifier& I..., int32 InFlags, const TArray< FRichCurveKey >& InK..., const FLinearColor& InColor ) |
Destructors
Type | Name | Description |
---|---|---|
~FAddFloatCurveAction () |
Overridden from FAnimDataBaseAction
Type | Name | Description |
---|---|---|
TUniquePtr< ... | ExecuteInternal ( IAnimationDataModel* Model, IAnimationDataController* Cont... ) | |
FString | ToStringInternal () |