Navigation
Unreal Engine C++ API Reference > Developer > AssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h |
Include | #include "AssetViewUtils.h" |
Source | /Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp |
namespace AssetViewUtils
{
void AssetViewUtils::GetUnloadedAssets
(
const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & ObjectPaths,
[TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutUnloadedObjects
)
}
Remarks
Determines the unloaded assets that need loading true if the user should be prompted to load assets
Parameters
Name | Description |
---|---|
ObjectPaths | Paths to assets that may need to be loaded |
OutUnloadedObjects | List of the unloaded object paths |