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Unreal Engine C++ API Reference > Developer > ToolWidgets > SSimpleTimeSlider
References
Module | ToolWidgets |
Header | /Engine/Source/Developer/ToolWidgets/Public/SSimpleTimeSlider.h |
Include | #include "SSimpleTimeSlider.h" |
Source | /Engine/Source/Developer/ToolWidgets/Private/SSimpleTimeSlider.cpp |
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnPreviewMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
Remarks
Just like OnMouseButtonDown, but tunnels instead of bubbling. If this event is handled, OnMouseButtonDown will not be sent.
Use this event sparingly as preview events generally make UIs more difficult to reason about.