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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimPreviewInstance
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h |
Include | #include "AnimPreviewInstance.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimPreviewInstance.cpp |
[USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * GetDebugSkeletalMeshComponent() const
Remarks
Gets the external debug skeletal mesh component we are debugging