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Unreal Engine C++ API Reference > Developer > FunctionalTesting > UAutomationBlueprintFunctionLibrary
References
Module | FunctionalTesting |
Header | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h |
Include | #include "AutomationBlueprintFunctionLibrary.h" |
Source | /Engine/Source/Developer/FunctionalTesting/Private/AutomationBlueprintFunctionLibrary.cpp |
static bool CompareImageAgainstReference ( [FString](API\Runtime\Core\Containers\FString) ImageFilePath, [FString](API\Runtime\Core\Containers\FString) ComparisonName, [EComparisonTolerance](API\Developer\FunctionalTesting\EComparisonTolerance) ComparisonTolerance, [FString](API\Runtime\Core\Containers\FString) ComparisonNotes, [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject )
Remarks
Request image comparison. True if comparison was successfully enqueued
Parameters
Name | Description |
---|---|
ImageFilePath | Absolute path to the image location. All 8bit RGBA channels supported formats by the engine are accepted. |
ComparisonName | Optional name for the comparison, by default the basename of ImageFilePath is used |