FMaterialUtilities::CreateTexture

Generates a texture from an array of samples

Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMaterialUtilities > CreateTexture

References

   
Module MaterialUtilities
Header /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h
Include #include "MaterialUtilities.h"
Source /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp
static [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * CreateTexture
(
    [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Outer,
    const [FString](API\Runtime\Core\Containers\FString) & AssetLongName,
    FIntPoint Size,
    const [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > & Samples,
    const [FCreateTexture2DParameters](API\Runtime\Engine\FCreateTexture2DParameters) & CreateParams,
    EObjectFlags Flags
)

Remarks

Generates a texture from an array of samples The new texture.

Parameters

Name Description
Outer Outer for the material and texture objects, if NULL new packages will be created for each asset
AssetLongName Long asset path for the new texture
Size Resolution of the texture to generate (must match the number of samples)
Samples Color data for the texture
CreateParams Params about how to set up the texture
Flags ObjectFlags for the new texture

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