SKismetDebugTreeView::MakeBreakpointParentItem

Unreal Engine C++ API Reference > Editor > Kismet > Debugging > SKismetDebugTreeView

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Include #include "Debugging/SKismetDebugTreeView.h"
Source /Engine/Source/Editor/Kismet/Private/Debugging/SKismetDebugTreeView.cpp
static FDebugTreeItemPtr MakeBreakpointParentItem
(
    [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) > InBlueprint
)

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