FToolkitBuilder::GetActivePaletteName

Unreal Engine C++ API Reference > Developer > WidgetRegistration > FToolkitBuilder

References

   
Module WidgetRegistration
Header /Engine/Source/Developer/WidgetRegistration/Public/ToolkitBuilder.h
Include #include "ToolkitBuilder.h"
Source /Engine/Source/Developer/WidgetRegistration/Private/ToolkitBuilder.cpp
[FName](API\Runtime\Core\UObject\FName) GetActivePaletteName() const  

the name of the Active Palette if one is available, else it returns NAME_NONE


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