FBlueprintEditorApplicationMode::FBlueprintEditorApplicationMode

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditorApplicationMode

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
Include #include "BlueprintEditorModes.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditorModes.cpp
FBlueprintEditorApplicationMode
(
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > InBlueprintEditor,
    [FName](API\Runtime\Core\UObject\FName) InModeName,
    [FText](API\Runtime\Core\Internationalization\FText)(*)(const [FName](API\Runtime\Core\UObject\FName)) GetLocalizedMode,
    const bool bRegisterViewport,
    const bool bRegisterDefaultsTab
)

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