IBuildSchedulerMemoryQueue

Allows execution of a build to be queued until there is sufficient memory available.

Unreal Engine C++ API Reference > Developer > DerivedDataCache

Inheritance Hierarchy

References

   
Module DerivedDataCache
Header /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildSchedulerQueue.h
Include #include "DerivedDataBuildSchedulerQueue.h"

Syntax

class IBuildSchedulerMemoryQueue : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)  

Remarks

Allows execution of a build to be queued until there is sufficient memory available.

At most one instance of this feature may be registered. Builds are queued before they load input data for local execution of the build. The completion callback will capture the FExecutionResourceContext until the end of the build.

Destructors

Type Name Description
  ~IBuildSchedulerMemoryQueue ()  

Functions

Type Name Description
void Reserve ( uint64 Memory, IRequestOwner& Owner, TUniqueFunction< void()>&& OnCompl... )  

Constants

Name Description
FeatureName  

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library