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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_FunctionEntry
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionEntry.h |
Include | #include "K2Node_FunctionEntry.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_FunctionEntry.cpp |
virtual void ClearCachedBlueprintData ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint )
Remarks
Clears out any cached data that needs to be regenerated after a structural blueprint change