FAudioPluginWidgetManager::BuildAudioCategory

Builds out the audio category for a specific audio section for a platform settings page.

Unreal Engine C++ API Reference > Developer > AudioSettingsEditor > FAudioPluginWidgetManager

References

   
Module AudioSettingsEditor
Header /Engine/Source/Developer/AudioSettingsEditor/Public/TargetPlatformAudioCustomization.h
Include #include "TargetPlatformAudioCustomization.h"
Source /Engine/Source/Developer/AudioSettingsEditor/Private/TargetPlatformAudioCustomization.cpp
void BuildAudioCategory
(
    [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailLayout,
    const [FString](API\Runtime\Core\Containers\FString) & PlatformName,
    const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * ClassOuterMost
)

Remarks

Builds out the audio category for a specific audio section for a platform settings page.


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