FInteractiveToolStack::GetLastActiveTool

Get most recently activated tool within this stack

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > FInteractiveToolStack

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/InteractiveToolStack.h
Include #include "InteractiveToolStack.h"
Source /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/InteractiveToolStack.cpp
const [FString](API\Runtime\Core\Containers\FString) GetLastActiveTool() const  

Remarks

Get most recently activated tool within this stack


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