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Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL > FOpenGLFrontend
References
Module | ShaderFormatOpenGL |
Header | /Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h |
Include | #include "ShaderFormatOpenGL.h" |
Source | /Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp |
void FillDeviceCapsOfflineCompilation ( struct FDeviceCapabilities & Caps, const [GLSLVersion](API\Developer\ShaderFormatOpenGL\GLSLVersion) ShaderVersion ) const
Remarks
Fills device capabilities in 'offline', mostly hardcoded values