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Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels > FBaseTimingTrack
- FBaseTimingTrack::PostUpdate()
References
Module | TraceInsights |
Header | /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/BaseTimingTrack.h |
Include | #include "Insights/ViewModels/BaseTimingTrack.h" |
virtual void PostUpdate ( const [ITimingTrackUpdateContext](API\Developer\TraceInsights\Insights\ViewModels\ITimingTrackUpdateContext) & Context )
Remarks
PostUpdate callback called each frame, but only if the track is visible. Track should update here its "hovered" state.