FCurveEditorTree::AddFilter

Add a new filter to this tree.

Unreal Engine C++ API Reference > Editor > CurveEditor > Tree > FCurveEditorTree

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/Tree/CurveEditorTree.h
Include #include "Tree/CurveEditorTree.h"
Source /Engine/Source/Editor/CurveEditor/Private/Tree/CurveEditorTree.cpp
void AddFilter
(
    [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FCurveEditorTreeFilter](API\Editor\CurveEditor\Tree\FCurveEditorTreeFilter) > NewFilter
)

Remarks

Add a new filter to this tree. Does not run the filter (and thus update any tree views) until RunFilters is called.

Parameters

Name Description
NewFilter The new filter to add to this tree

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