Navigation
Unreal Engine C++ API Reference > Editor > AIGraph > FAISchemaAction_NewNode
References
Module | AIGraph |
Header | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h |
Include | #include "AIGraphSchema.h" |
template<typename NodeType> static NodeType * SpawnNodeFromTemplate ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, NodeType * InTemplateNode, const FVector2D Location )