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Unreal Engine C++ API Reference > Developer > ToolMenus > UToolMenus
References
Module | ToolMenus |
Header | /Engine/Source/Developer/ToolMenus/Public/ToolMenus.h |
Include | #include "ToolMenus.h" |
Source | /Engine/Source/Developer/ToolMenus/Private/ToolMenus.cpp |
static [UObject](API\Runtime\CoreUObject\UObject\UObject) * FindContext ( const [FToolMenuContext](API\Developer\ToolMenus\FToolMenuContext) & InContext, [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass )
Remarks
Finds a context object of a given class if it exists