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Unreal Engine C++ API Reference > Editor > GraphEditor > SNodePanel > SNode
- SWidget::ComputeDesiredSize()
- SPanel::ComputeDesiredSize()
- SNodePanel::SNode::ComputeDesiredSize()
- SGraphNodeDocumentation::ComputeDesiredSize()
- SGraphNodeComment::ComputeDesiredSize()
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
Include | #include "SNodePanel.h" |
virtual FVector2D ComputeDesiredSize &40; float &41; const
Remarks
A Panel's desired size in the space required to arrange of its children on the screen while respecting all of the children's desired sizes and any layout-related options specified by the user. See StackPanel for an example. The desired size.