SAssetView::SyncToVirtualPaths

Selects the specified virtual paths.

Unreal Engine C++ API Reference > Editor > ContentBrowser > SAssetView

References

   
Module ContentBrowser
Header /Engine/Source/Editor/ContentBrowser/Public/SAssetView.h
Include #include "SAssetView.h"
Source /Engine/Source/Editor/ContentBrowser/Private/SAssetView.cpp
void SyncToVirtualPaths
(
    [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > VirtualPathsToSync,
    const bool bFocusOnSync
)

Remarks

Selects the specified virtual paths.


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