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Unreal Engine C++ API Reference > Developer > DerivedDataCache > IBuild
References
Module | DerivedDataCache |
Header | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuild.h |
Include | #include "DerivedDataBuild.h" |
[FBuildSession](API\Developer\DerivedDataCache\FBuildSession) CreateSession ( const [FSharedString](API\Runtime\CoreUObject\Serialization\FSharedString) & Name, [IBuildInputResolver](API\Developer\DerivedDataCache\IBuildInputResolver) * InputResolver, [IBuildScheduler](API\Developer\DerivedDataCache\IBuildScheduler) * Scheduler )
Remarks
Create a build session.
An input resolver is required for the session to perform builds with unresolved inputs, or to resolve build value keys.
A default scheduler is used if one is not provided. Using the default is recommended.
Parameters
Name | Description |
---|---|
Name | The name by which to identify this session for logging and profiling. |
InputResolver | The input resolver to resolve inputs for requested builds. Optional. |
Scheduler | The scheduler for builds created through the session. Optional. |