ISourceControlProvider::GetCachedStateByPredicate

Get all cached source control state objects for which the supplied predicate returns true

Unreal Engine C++ API Reference > Developer > SourceControl > ISourceControlProvider

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/ISourceControlProvider.h
Include #include "ISourceControlProvider.h"
[TArray](API\Runtime\Core\Containers\TArray)< [FSourceControlStateRef](API\Developer\SourceControl\FSourceControlStateRef) > GetCachedStateByPredicate
(
    [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [FSourceControlStateRef](API\Developer\SourceControl\FSourceControlStateRef) &)> Predicate
) const

Remarks

Get all cached source control state objects for which the supplied predicate returns true


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