Navigation
Unreal Engine C++ API Reference > Developer > AutomationDriver > IDriverElement > Type
References
Module | AutomationDriver |
Header | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h |
Include | #include "IDriverElement.h" |
bool Type ( const [TArray](API\Runtime\Core\Containers\TArray)< [FKey](API\Runtime\InputCore\FKey) > & Keys )
Remarks
Moves focus to the element, then triggers the series of events to invoke keyboard input for each key specified. whether the type was successful