UEditorInteractiveGizmoManager::DrawHUD

Let active Gizmos do screen space drawing.

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > UEditorInteractiveGizmoManager

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoManager.h
Include #include "EditorInteractiveGizmoManager.h"
Source /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EditorInteractiveGizmoManager.cpp
virtual void DrawHUD
(
    [FCanvas](API\Runtime\Engine\FCanvas) * Canvas,
    [IToolsContextRenderAPI](API\Runtime\InteractiveToolsFramework\IToolsContextRenderAPI) * RenderAPI
)

Remarks

Let active Gizmos do screen space drawing. Called by UInteractiveToolsContext


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library