UBlueprintEditorLibrary::ReparentBlueprint

Attempts to reparent the given blueprint to the new chosen parent class.

Unreal Engine C++ API Reference > Editor > BlueprintEditorLibrary > UBlueprintEditorLibrary

References

   
Module BlueprintEditorLibrary
Header /Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
Include #include "BlueprintEditorLibrary.h"
Source /Engine/Source/Editor/BlueprintEditorLibrary/Private/BlueprintEditorLibrary.cpp
static void ReparentBlueprint
(
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint,
    [UClass](API\Runtime\CoreUObject\UObject\UClass) * NewParentClass
)

Remarks

Attempts to reparent the given blueprint to the new chosen parent class.

Parameters

Name Description
Blueprint Blueprint that you would like to reparent
NewParentClass The new parent class to use

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library