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Unreal Engine C++ API Reference > Developer > FunctionalTesting
Inheritance Hierarchy
References
Module | FunctionalTesting |
Header | /Engine/Source/Developer/FunctionalTesting/Public/TakeScreenshotAfterTimeLatentAction.h |
Include | #include "TakeScreenshotAfterTimeLatentAction.h" |
Syntax
class FTakeScreenshotAfterTimeLatentAction : public [FPendingLatentAction](API\Runtime\Engine\FPendingLatentAction)
Constructors
Type | Name | Description |
---|---|---|
FTakeScreenshotAfterTimeLatentAction ( const FLatentActionInfo& LatentInf..., const FString& InScreenshotName, const FString& InNotes, FAutomationScreenshotOptions InOpti... ) |
Destructors
Type | Name | Description |
---|---|---|
~FTakeScreenshotAfterTimeLatentAction () |
Overridden from FPendingLatentAction
Type | Name | Description |
---|---|---|
FString | GetDescription () | Returns a human readable description of the latent operation's current state. |
void | UpdateOperation ( FLatentResponse& Response ) | Return true when the action is completed. |