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Unreal Engine C++ API Reference > Editor > MaterialEditor > UMaterialEditingLibrary
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h |
Include | #include "MaterialEditingLibrary.h" |
Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp |
static bool SetMaterialUsage ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, EMaterialUsage Usage, bool & bNeedsRecompile )
Remarks
Enable a particular usage for the supplied material (e.g. SkeletalMesh, ParticleSprite etc)
Parameters
Name | Description |
---|---|
Material | Material to change usage for |
Usage | New usage type to enable for this material |
bNeedsRecompile | Returned to indicate if material needs recompiling after this change |