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Unreal Engine C++ API Reference > Developer > AssetTools > IAssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include | #include "IAssetTools.h" |
[UObject](API\Runtime\CoreUObject\UObject\UObject) * DuplicateAsset ( const [FString](API\Runtime\Core\Containers\FString) & AssetName, const [FString](API\Runtime\Core\Containers\FString) & PackagePath, [UObject](API\Runtime\CoreUObject\UObject\UObject) * OriginalObject )
Remarks
Creates an asset with the specified name and path. Uses OriginalObject as the duplication source.