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Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialEditorSpawnNodeCommands
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorActions.h |
Include | #include "MaterialEditorActions.h" |
Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialEditorActions.cpp |
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > GetGraphActionByChord ( [FInputChord](API\Runtime\Slate\Framework\Commands\FInputChord) & InChord, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InDestGraph ) const
Remarks
Returns a graph action assigned to the passed in chord
Parameters
Name | Description |
---|---|
InChord | The chord to use for lookup |
InDestGraph | The graph to create the graph action for, used for validation purposes and to link any important node data to the graph |