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Unreal Engine C++ API Reference > Editor > DataTableEditor > FDataTableEditorModule
References
Module | DataTableEditor |
Header | /Engine/Source/Editor/DataTableEditor/Public/DataTableEditorModule.h |
Include | #include "DataTableEditorModule.h" |
Source | /Engine/Source/Editor/DataTableEditor/Private/DataTableEditorModule.cpp |
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDataTableEditor](API\Editor\DataTableEditor\IDataTableEditor) > CreateDataTableEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, [UDataTable](API\Runtime\Engine\Engine\UDataTable) * Table )
Remarks
Creates an instance of table editor object. Only virtual so that it can be called across the DLL boundary. Interface to the new table editor
Parameters
Name | Description |
---|---|
Mode | Mode that this editor should operate in |
InitToolkitHost | When Mode is WorldCentric, this is the level editor instance to spawn this editor within |
Table | The table to start editing |