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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor
Inheritance Hierarchy
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Logic.h |
Include | #include "BehaviorTreeDecoratorGraphNode_Logic.h" |
Syntax
class UBehaviorTreeDecoratorGraphNode_Logic : public [UBehaviorTreeDecoratorGraphNode](API\Editor\BehaviorTreeEditor\UBehaviorTreeDecoratorGraphNode)
Variables
Type | Name | Description |
---|---|---|
TEnumAsByte< ED... | LogicMode |
Constructors
Type | Name | Description |
---|---|---|
UBehaviorTreeDecoratorGraphNode_Logic ( const FObjectInitializer& ObjectIn... ) |
Functions
Type | Name | Description |
---|---|---|
UEdGraphPin ... | AddInputPin () | |
bool | CanAddPins () | |
bool | CanRemovePins () | |
EDecoratorLo... | GetLogicMode ( EBTDecoratorLogic::Type Op ) | |
void | RemoveInputPin ( UEdGraphPin* Pin ) |
Overridden from UBehaviorTreeDecoratorGraphNode
Type | Name | Description |
---|---|---|
EBTDecorator... | GetOperationType () |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
bool | CanUserDeleteNode () | Whether or not this node can be deleted by user action |
void | GetMenuEntries ( FGraphContextMenuBuilder& ContextM... ) | This function gets menu items that can be created using this node given the specified context. |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |