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Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource
- UContentBrowserDataSource::ConvertItemForFilter()
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h |
Include | #include "ContentBrowserDataSource.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp |
virtual bool ConvertItemForFilter ( [FContentBrowserItemData](API\Editor\ContentBrowserData\FContentBrowserItemData) & Item, const [FContentBrowserDataCompiledFilter](API\Editor\ContentBrowserData\FContentBrowserDataCompiledFilte-) & InFilter )
Remarks
Let the compiled filter decide the payload and the type of the item Some Compiled filter might change the type/payload of the item. This allow these filter to work properly and should be called before the filtering (see DoesItemPassFilter) True if the item was converted by the filter.
Parameters
Name | Description |
---|---|
Item | The item that might be converted |
InFilter | The compiled filter used to possibly convert the matching items. |