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Unreal Engine C++ API Reference > Developer > Localization
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h |
Include | #include "LocalizationTargetTypes.h" |
Syntax
struct FLocalizationGatherPathRootUtil
Functions
Type | Name | Description |
---|---|---|
FString | GetResolvedPathRoot ( const ELocalizationGatherPathRoot I..., const bool bIsEngineTarget ) | Get the path name of the resolved path root (either FPaths::EngineDir() or FPaths::ProjectDir() depending on the setting and target type |
FText | GetResolvedPathRootDisplayName ( const ELocalizationGatherPathRoot I..., const bool bIsEngineTarget ) | Get the display name of the resolved path root (either "Engine/" or "{ProjectName/" depending on the setting and target type |
FString | GetResolvedPathRootToken ( const ELocalizationGatherPathRoot I... ) | Get the resolved placeholder token of the path root ("%LOCENGINEROOT%" for Engine or "%LOCPROJECTROOT%" for Project; empty for Auto) |