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Unreal Engine C++ API Reference > Editor > InternationalizationSettings > UInternationalizationSettingsModel
References
Module | InternationalizationSettings |
Header | /Engine/Source/Editor/InternationalizationSettings/Classes/InternationalizationSettingsModel.h |
Include | #include "InternationalizationSettingsModel.h" |
Source | /Engine/Source/Editor/InternationalizationSettings/Private/InternationalizationSettingsModel.cpp |
void SetEditorLocale ( const [FString](API\Runtime\Core\Containers\FString) & InEditorLocale )