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Unreal Engine C++ API Reference > Editor > ContentBrowserData
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataUtils.h |
Include | #include "ContentBrowserDataUtils.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataUtils.cpp |
namespace ContentBrowserDataUtils
{
[FText](API\Runtime\Core\Internationalization\FText) ContentBrowserDataUtils::GetFolderItemDisplayNameOverride
(
const [FName](API\Runtime\Core\UObject\FName) InFolderPath,
const [FString](API\Runtime\Core\Containers\FString) & InFolderItemName,
const bool bIsClassesFolder,
const bool bIsCookedPath
)
}
Remarks
Get display name override if there is one for InFolderPath Override display name or empty string
Parameters
Name | Description |
---|---|
InFolderPath | Internal path to get display name override for |
InFolderItemName | Short name of InFolderPath (rightmost folder name) |
bIsClassesFolder | True if this folder is a classes folder |
bIsCookedPath | True if this folder only contains cooked content (recursively), or false if it contains any uncooked content |