FChildTextureFormat::GetChildFormatVersion

The final version is a combination of parent and child formats, 8 bits for each

Unreal Engine C++ API Reference > Developer > TextureFormat > FChildTextureFormat

References

   
Module TextureFormat
Header /Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
Include #include "ChildTextureFormat.h"
uint8 GetChildFormatVersion
(
    [FName](API\Runtime\Core\UObject\FName) Format,
    const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) * BuildSettings
) const

Remarks

The final version is a combination of parent and child formats, 8 bits for each


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