UAnimGraphNode_BoneDrivenController::AreTargetBonePropertiesVisible

Should destination bone or morph target properties be visible.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_BoneDrivenController

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
Include #include "AnimGraphNode_BoneDrivenController.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_BoneDrivenController.cpp
static [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) AreTargetBonePropertiesVisible
(
    [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) * DetailLayoutBuilder
)

Remarks

Should destination bone or morph target properties be visible.


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