FMyBlueprintCommands

Unreal Engine C++ API Reference > Editor > Kismet

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Include #include "SMyBlueprint.h"

Syntax

class FMyBlueprintCommands : public [TCommands< FMyBlueprintCommands >](API\Runtime\Slate\Framework\Commands\TCommands)  

Variables

Type Name Description
TSharedPtr< FUI... DeleteEntry  
TSharedPtr< FUI... FocusNode  
TSharedPtr< FUI... FocusNodeInNewTab  
TSharedPtr< FUI... GotoNativeVarDefinition  
TSharedPtr< FUI... ImplementFunction  
TSharedPtr< FUI... MoveFunctionToParent  
TSharedPtr< FUI... MoveVariableToParent  
TSharedPtr< FUI... OpenExternalGraph  
TSharedPtr< FUI... OpenGraph Basic operations.
TSharedPtr< FUI... OpenGraphInNewTab  
TSharedPtr< FUI... PasteFunction  
TSharedPtr< FUI... PasteLocalVariable  
TSharedPtr< FUI... PasteMacro  
TSharedPtr< FUI... PasteVariable  

Constructors

Type Name Description
  FMyBlueprintCommands () Constructor

Overridden from TCommands

Type Name Description
void RegisterCommands () Add New Item.

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