FKismetCompilerUtilities::IsTypeCompatibleWithProperty

Tests to see if a pin is schema compatible with a property.

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerUtilities

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Include #include "KismetCompilerMisc.h"
Source /Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp
static bool IsTypeCompatibleWithProperty
(
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SourcePin,
    [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property,
    [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog,
    const [UEdGraphSchema_K2](API\Editor\BlueprintGraph\UEdGraphSchema_K2) * Schema,
    [UClass](API\Runtime\CoreUObject\UObject\UClass) * SelfClass
)

Remarks

Tests to see if a pin is schema compatible with a property.

Tests to see if a pin is schema compatible with a property true if the pin type/direction is compatible with the property.

Parameters

Name Description
SourcePin If non-null, source object.
Property The property to check.
MessageLog The message log.
Schema Schema.
SelfClass Self class (needed for pins marked Self).

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