UE::ShaderCompilerCommon::RemoveBindlessParameterPrefix

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon

Deprecated * Deprecated; use FShaderParameterParser::RemoveBindlessParameterPrefix instead

References

   
Module ShaderCompilerCommon
Header /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Include #include "ShaderCompilerCommon.h"
Source /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp
namespace UE  
{  
    namespace ShaderCompilerCommon  
    {  
        bool UE::ShaderCompilerCommon::RemoveBindlessParameterPrefix  
        (  
            [FString](API\Runtime\Core\Containers\FString) & InName  
        )  
    }  
}  

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