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Unreal Engine C++ API Reference > Developer > ToolWidgets > Filters > FCustomTextFilter
References
Module | ToolWidgets |
Header | /Engine/Source/Developer/ToolWidgets/Public/Filters/CustomTextFilters.h |
Include | #include "Filters/CustomTextFilters.h" |
static [FName](API\Runtime\Core\UObject\FName) GetFilterTypeName()
Remarks
All FCustomTextFilters have the same internal name, this is a helper function to get that name to test against