GameProjectUtils::IsValidBaseClassForCreation

Returns true if the specified class is a valid base class for any of the given modules

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > GameProjectUtils > IsValidBaseClassForCreation

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h
Include #include "GameProjectUtils.h"
Source /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp
static bool IsValidBaseClassForCreation
(
    const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass,
    const [TArray](API\Runtime\Core\Containers\TArray)< [FModuleContextInfo](API\Runtime\Projects\FModuleContextInfo) > & InModuleInfoArray
)

Remarks

Returns true if the specified class is a valid base class for any of the given modules


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