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Unreal Engine C++ API Reference > Developer > OutputLog
Inheritance Hierarchy
References
Module | OutputLog |
Header | /Engine/Source/Developer/OutputLog/Public/OutputLogSettings.h |
Include | #include "OutputLogSettings.h" |
Syntax
class UOutputLogSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
Remarks
Implements the Editor style settings.
Variables
Type | Name | Description |
---|---|---|
bool | bCycleToOutputLogDrawer | If checked pressing the console command shortcut will cycle between focusing the status bar console, opening the output log drawer, and back to the previous focus target. |
bool | bEnableOutputLogClearOnPIE | |
bool | bEnableOutputLogWordWrap | |
ELogCategoryCol... | CategoryColorizationMode | How should categories be colorized in the output log? |
int32 | LogFontSize | The font size used in the output log |
TEnumAsByte< EL... | LogTimestampMode | The display mode for timestamps in the output log window |
Constructors
Type | Name | Description |
---|---|---|
UOutputLogSettings () |
Functions
Type | Name | Description |
---|---|---|
FSettingChan... | OnSettingChanged () |
Overridden from UObject
Type | Name | Description |
---|---|---|
void | PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) | Called when a property on this object has been modified externally |
Classes
Type | Name | Description |
---|---|---|
Public class | FSettingChangedEvent | Returns an event delegate that is executed when a setting has changed. |