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Unreal Engine C++ API Reference > Developer > AssetTools
Type
typedef TMulticastDelegate_OneParam< void, const [FString](API\Runtime\Core\Containers\FString) & > FOnAlwaysShowPath
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h |
Include | #include "AssetViewUtils.h" |
Remarks
Callback used when a folder should be forced to be visible in the Content Browser