GameProjectUtils::OpenAddToProjectDialog

Opens a dialog to add code files or blueprints to the current project.

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > GameProjectUtils

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h
Include #include "GameProjectUtils.h"
Source /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp
static void OpenAddToProjectDialog
(
    const [FAddToProjectConfig](API\Editor\GameProjectGeneration\FAddToProjectConfig) & Config,
    EClassDomain InDomain
)

Remarks

Opens a dialog to add code files or blueprints to the current project.

Parameters

Name Description
Config Configuration options for the dialog
InDomain The domain of the class we're creating (native or blueprint)

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