UContentBrowserItemPathExtensions

Unreal Engine C++ API Reference > Editor > ContentBrowserData

Inheritance Hierarchy

References

   
Module ContentBrowserData
Header /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserItemPath.h
Include #include "ContentBrowserItemPath.h"

Syntax

class UContentBrowserItemPathExtensions : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)  

Functions

Type Name Description
void BreakContentBrowserItemPath ( const FContentBrowserItemPath& Ite..., FName& VirtualPath, FName& InternalPath )  
FName GetInternalPath ( const FContentBrowserItemPath& Ite... ) Returns internal path if there is one (eg,. "/PluginA/MyFile").
FName GetVirtualPath ( const FContentBrowserItemPath& Ite... ) Returns virtual path as FName (eg, "/All/Plugins/PluginA/MyFile").
FContentBrow... MakeContentBrowserItemPath ( const FName InPath, const EContentBrowserPathType InPat... )  
void SetPath ( FContentBrowserItemPath& ItemPath, const FName InPath, const EContentBrowserPathType InPat... ) Set the path being stored

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