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Unreal Engine C++ API Reference > Developer > DesktopPlatform
References
Module | DesktopPlatform |
Header | /Engine/Source/Developer/DesktopPlatform/Public/PlatformInfo.h |
Include | #include "PlatformInfo.h" |
Syntax
struct FTargetPlatformInfo
Remarks
Information about a given platform
Variables
Type | Name | Description |
---|---|---|
const FDataDriv... | DataDrivenPlatformInfo | Cached pointer to the DDPI |
FText | DisplayName | The friendly (and localized) display name of this platform |
TArray< const F... | Flavors | For vanilla objects, this contains the flavors (children) |
FName | IniPlatformName | Name of this platform when loading INI files (and finding DataDrivenPlatformInfo) |
FName | Name | Name of the Info object as well as the ITargetPlatform that this Info describes |
EPlatformFlags:... | PlatformFlags | Flags for this platform |
FName | PlatformFlavor | Platform flavor, eg "ETC2" for "Android_ETC2" |
EBuildTargetTyp... | PlatformType | Type of this platform |
FString | UATCommandLine | Additional argument string data to append to UAT commands relating to this platform |
FTargetPlatform... | VanillaInfo | For flavors, this points to the vanilla (parent) object - for vanilla objects, this points to itself so ->VanillaInfo can be used without checking for null |
Constructors
Type | Name | Description |
---|---|---|
FTargetPlatformInfo ( const FString& InIniPlatformName, EBuildTargetType InType, const FString& InCookFlavor ) |
Functions
Type | Name | Description |
---|---|---|
FName | GetIconStyleName ( const EPlatformIconSize InIconSize ) | Convenience function |
bool | IsFlavor () | Returns true if this platform is a flavor |
bool | IsVanilla () | Returns true if this platform is vanilla |