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Unreal Engine C++ API Reference > Developer > WidgetRegistration > FToolkitBuilder
References
Module | WidgetRegistration |
Header | /Engine/Source/Developer/WidgetRegistration/Public/ToolkitBuilder.h |
Include | #include "ToolkitBuilder.h" |
Source | /Engine/Source/Developer/WidgetRegistration/Private/ToolkitBuilder.cpp |
void InitializeCategoryToolbar ( bool InitLoadToolPaletteMap )
Remarks
Initializes the data to necessary to build the category toolbar
Parameters
Name | Description |
---|---|
InitLoadToolPaletteMap | If true, the map which holds the load action names as keys and the ToolPalettes as value will be cleared and available to add new data when the method completes. Otherwise, the map will keep the load action name to ToolPalette mappings that it was initially set up with. |