IAsyncAutomationDriver::FindElement

This is a non-blocking call and doesn't invoke the locator until some action is performed on the element.

Unreal Engine C++ API Reference > Developer > AutomationDriver > IAsyncAutomationDriver

References

   
Module AutomationDriver
Header /Engine/Source/Developer/AutomationDriver/Public/IAutomationDriver.h
Include #include "IAutomationDriver.h"
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IAsyncDriverElement](API\Developer\AutomationDriver\IAsyncDriverElement), ESPMode::ThreadSafe > FindElement
(
    const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IElementLocator](API\Developer\AutomationDriver\IElementLocator), ESPMode::ThreadSafe > & ElementLocator
)

Remarks

This is a non-blocking call and doesn't invoke the locator until some action is performed on the element. You will need to invoke the Exists() method on the element to confirm the elements existence if that is what you want to do. a driver element representing a single element located by the specified locator


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library