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Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FFileChangeData
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/IDirectoryWatcher.h |
Include | #include "IDirectoryWatcher.h" |
FFileChangeData ( const [FString](API\Runtime\Core\Containers\FString) & InFilename, [EFileChangeAction](API\Developer\DirectoryWatcher\FFileChangeData\EFileChangeAction) InAction )