IAssetFactoryInterface

Unreal Engine C++ API Reference > Editor > EditorFramework > Factories

Inheritance Hierarchy

  • IAssetFactoryInterface

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Factories/AssetFactoryInterface.h
Include #include "Factories/AssetFactoryInterface.h"

Syntax

class IAssetFactoryInterface  

Functions

Type Name Description
void BeginPlacement ( const FPlacementOptions& InPlaceme... ) Sets up any states that the factory needs to track across a placement call.
bool CanPlaceElementsFromAssetData ( const FAssetData& InAssetData ) Given an FAssetData, determine if this asset factory can place any elements.
void EndPlacement ( TArrayView< const FTypedElementHand..., const FPlacementOptions& InPlaceme... ) Tears down any state, or kicks off any rebuilds of data that this asset type may need.
UInstancedPl... FactorySettingsObjectForPlacement ( const FAssetData& InAssetData, const FPlacementOptions& InPlaceme... ) Returns the settings object which this factory will use to customize placement settings, based on the given placement information.
FAssetData GetAssetDataFromElementHandle ( const FTypedElementHandle& InHandl... ) Given an FTypedElementHandle, attempt to resolve the handle to the FAssetData which may have placed it.
TArray< FTyp... PlaceAsset ( const FAssetPlacementInfo& InPlace..., const FPlacementOptions& InPlaceme... ) Places the asset.
void PostPlaceAsset ( TArrayView< const FTypedElementHand..., const FAssetPlacementInfo& InPlace..., const FPlacementOptions& InPlaceme... ) Finalizes any placed elements based on adjustments the factory may need to do.
bool PrePlaceAsset ( FAssetPlacementInfo& InPlacementIn..., const FPlacementOptions& InPlaceme... ) Performs any final tweaking of the PlacementInfo that the asset factory may need to do.

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