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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_GetEnumeratorName
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetEnumeratorName.h |
Include | #include "K2Node_GetEnumeratorName.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_GetEnumeratorName.cpp |
virtual void EarlyValidation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
Remarks
This function if used for nodes that needs CDO for validation (Called before expansion)