TransformStringIntoCharacterArray

Processes TEXT macros.

Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon

References

   
Module ShaderCompilerCommon
Header /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Include #include "ShaderCompilerCommon.h"
Source /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp
void TransformStringIntoCharacterArray  
(  
    [FString](API\Runtime\Core\Containers\FString) & PreprocessedShaderSource  
)  

Remarks

Processes TEXT macros.


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