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Unreal Engine C++ API Reference > Developer > Localization
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h |
Include | #include "LocalizationTargetTypes.h" |
Syntax
struct FGatherTextFromTextFilesConfiguration
Variables
Type | Name | Description |
---|---|---|
TArray< FGather... | ExcludePathWildcards | Text files whose paths match these wildcard patterns will be excluded from gathering. |
TArray< FGather... | FileExtensions | Text files whose names match these wildcard patterns may be parsed for text to gather. |
bool | IsEnabled | If enabled, text from text files will be gathered according to this configuration. |
TArray< FGather... | SearchDirectories | The paths of directories to be searched recursively for text files, specified relative to the project's root, which may be parsed for text to gather. |
bool | ShouldGatherFromEditorOnlyData | If enabled, data that is specified as editor-only may be processed for gathering. |
Constructors
Type | Name | Description |
---|---|---|
FGatherTextFromTextFilesConfiguration () |
Functions
Type | Name | Description |
---|---|---|
const TArray... | GetDefaultTextFileExtensions () | |
bool | Validate ( const bool bIsEngineTarget, FText& OutError ) |