UK2Node_Variable::RemapRestrictedLinkReference

Remap a reference from one variable to another, if this variable is of class type 'MatchInVariableClass', and if linked to anything that is a child of 'RemapIfLinkedToClass'.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Variable

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
Include #include "K2Node_Variable.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Variable.cpp
bool RemapRestrictedLinkReference
(
    [FName](API\Runtime\Core\UObject\FName) OldVariableName,
    [FName](API\Runtime\Core\UObject\FName) NewVariableName,
    const [UClass](API\Runtime\CoreUObject\UObject\UClass) * MatchInVariableClass,
    const [UClass](API\Runtime\CoreUObject\UObject\UClass) * RemapIfLinkedToClass,
    bool bLogWarning
)

Remarks

Remap a reference from one variable to another, if this variable is of class type 'MatchInVariableClass', and if linked to anything that is a child of 'RemapIfLinkedToClass'. Only intended for versioned fixup where redirects can't be applied.


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