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Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionManager
References
Module | CollectionManager |
Header | /Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h |
Include | #include "ICollectionManager.h" |
void HandleFixupRedirectors ( [ICollectionRedirectorFollower](API\Developer\CollectionManager\ICollectionRedirectorFollower) & InRedirectorFollower )
Remarks
Called to notify the collections that they should fix-up their object references so that they no longer contain any redirectors References are only updated in-memory, and won't be saved to disk until a redirector is deleted (which forces our hand), or the collection is saved for any other reason