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Unreal Engine C++ API Reference > Developer > ToolWidgets > Filters > FFilterBase
- FFilterBase::ActiveStateChanged()
References
Module | ToolWidgets |
Header | /Engine/Source/Developer/ToolWidgets/Public/Filters/FilterBase.h |
Include | #include "Filters/FilterBase.h" |
void ActiveStateChanged ( bool bActive )
Remarks
Notification that the filter became active or inactive