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Unreal Engine C++ API Reference > Editor > MeshPaint
Inheritance Hierarchy
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h |
Include | #include "IMeshPaintMode.h" |
Syntax
class IMeshPaintEdMode : public [FEdMode](API\Editor\UnrealEd\FEdMode)
Remarks
Mesh Paint editor mode
Variables
Type | Name | Description |
---|---|---|
IMeshPainter &#... | MeshPainter | Painter used by this edit mode for applying paint actions |
Constructors
Type | Name | Description |
---|---|---|
IMeshPaintEdMode () | Constructor |
Destructors
Type | Name | Description |
---|---|---|
~IMeshPaintEdMode () | Destructor |
Functions
Type | Name | Description |
---|---|---|
IMeshPainter... | GetMeshPainter () | Returns the mesh painter for this mode |
TSharedPtr< ... | GetToolkit () |
Overridden from FEdMode
Type | Name | Description |
---|---|---|
bool | EndTracking ( FEditorViewportClient* InViewp..., FViewport* InViewport ) | FEdMode: Called when a mouse button is released |
void | Enter () | |
void | Exit () | |
void | Initialize () | |
bool | InputKey ( FEditorViewportClient* InViewp..., FViewport* InViewport, FKey InKey, EInputEvent InEvent ) | FEdMode: Called when a key is pressed |
void | PostUndo () | FEdMode: Called after an Undo operation |
bool | ProcessCapturedMouseMoves ( FEditorViewportClient* InViewp..., FViewport* InViewport, const TArrayView< FIntPoint >& Cap... ) | Process all captured mouse moves that occurred during the current frame |
bool | ProcessEditDelete () | |
bool | Select ( AActor* InActor, bool bInSelected ) | FEdMode: Handling SelectActor |
bool | StartTracking ( FEditorViewportClient* InViewp..., FViewport* InViewport ) | |
void | Tick ( FEditorViewportClient* Viewpor..., float DeltaTime ) | IMeshPaintEdMode: Called once per frame |
bool | UsesToolkits () | True if this mode uses a toolkit mode (eventually they all should) |
Overridden from FGCObject
Type | Name | Description |
---|---|---|
void | AddReferencedObjects ( FReferenceCollector& Collector ) | FGCObject interface |
FString | GetReferencerName () | Overload this method to report a name for your referencer |
Overridden from FLegacyEdModeWidgetHelper
Type | Name | Description |
---|---|---|
void | ActorSelectionChangeNotify () | FEdMode: Called when the currently selected actor has changed |
bool | AllowWidgetMove () | |
void | Render ( const FSceneView* View, FViewport* Viewport, FPrimitiveDrawInterface* PDI ) | FEdMode: Render the mesh paint tool |
bool | ShouldDrawWidget () | |
bool | UsesTransformWidget () | Lets each tool determine if it wants to use the editor widget or not. |