UTransformGizmo::SetNewChildScale

Explicitly set the child scale.

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > EditorGizmos > UTransformGizmo

Warnings * does not generate change/modify events!!

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Include #include "EditorGizmos/TransformGizmo.h"
Source /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EditorGizmos/TransformGizmo.cpp
virtual void SetNewChildScale
(
    const FVector & NewChildScale
)

Remarks

Explicitly set the child scale. Mainly useful to "reset" the child scale to (1,1,1) when re-using Gizmo across multiple transform actions.

does not generate change/modify events!!


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library