UAnimBlueprintExtension_PropertyAccess::GetCompiledHandleContextDesc

Maps a compiled handle back to a human-readable context description.

Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimBlueprintExtension_PropertyAccess

References

   
Module AnimGraph
Header /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension_PropertyAccess.h
Include #include "AnimBlueprintExtension_PropertyAccess.h"
Source /Engine/Source/Editor/AnimGraph/Private/AnimBlueprintExtension_PropertyAccess.cpp
static [FText](API\Runtime\Core\Internationalization\FText) GetCompiledHandleContextDesc
(
    [FCompiledPropertyAccessHandle](API\Editor\UnrealEd\FCompiledPropertyAccessHandle) InHandle
)

Remarks

Maps a compiled handle back to a human-readable context description.


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