FExpressionSpawnInfo::GetAction

Creates an action to be used for placing a node into the graph

Unreal Engine C++ API Reference > Editor > MaterialEditor > FExpressionSpawnInfo

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorActions.h
Include #include "MaterialEditorActions.h"
Source /Engine/Source/Editor/MaterialEditor/Private/MaterialEditorActions.cpp
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > GetAction
(
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InDestGraph
)

Remarks

Creates an action to be used for placing a node into the graph A fully prepared action containing the information to spawn the node

Parameters

Name Description
InDestGraph The graph the action should be created for

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