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Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetFunctionContext
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompiledFunctionContext.h |
Include | #include "KismetCompiledFunctionContext.h" |
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FindRequiredPinByName ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, const [FName](API\Runtime\Core\UObject\FName) PinName, EEdGraphPinDirection RequiredDirection )
Remarks
Looks for a pin of the given name, erroring if the pin is not found or if the direction doesn't match (doesn't verify the pin type)