UEditorUtilityWidget::GetTabDisplayName

Returns the default desired tab display name that was specified for this widget

Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilityWidget

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Classes/EditorUtilityWidget.h
Include #include "EditorUtilityWidget.h"
[FText](API\Runtime\Core\Internationalization\FText) GetTabDisplayName() const  

Remarks

Returns the default desired tab display name that was specified for this widget


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