FLocalizedTemplateString::GetLocalizedText

Find a text value for the current locale (or fallback to English) from the given array of localized strings.

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > FLocalizedTemplateString

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Classes/TemplateProjectDefs.h
Include #include "TemplateProjectDefs.h"
Source /Engine/Source/Editor/GameProjectGeneration/Private/TemplateProjectDefs.cpp
static [FText](API\Runtime\Core\Internationalization\FText) GetLocalizedText
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [FLocalizedTemplateString](API\Editor\GameProjectGeneration\FLocalizedTemplateString) > & LocalizedStrings
)

Remarks

Find a text value for the current locale (or fallback to English) from the given array of localized strings.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library