FBlueprintNamespaceUtilities::GetDefaultImportsForBlueprint

Gathers the set of default namespaces that are implicitly imported by a given Blueprint asset.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceUtilities

Deprecated * Please use GetDefaultImportsForObject instead

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceUtilities.h
Include #include "BlueprintNamespaceUtilities.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceUtilities.cpp
static void GetDefaultImportsForBlueprint
(
    const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint,
    [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > & OutNamespaces
)

Remarks

Gathers the set of default namespaces that are implicitly imported by a given Blueprint asset.

Parameters

Name Description
InBlueprint A reference to a loaded Blueprint asset.
OutNamespaces Zero or more unique namespace identifier(s) representing the Blueprint asset's default namespace set.

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library