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Unreal Engine C++ API Reference > Developer > SourceControl > RevisionControlStyle
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/RevisionControlStyle/RevisionControlStyle.h |
Include | #include "RevisionControlStyle/RevisionControlStyle.h" |
Syntax
class FRevisionControlStyleManager
Remarks
The style manager that is used to access the currently active revision control style. Use FRevisionControlStyleManager::Get() to access and use any revision control icons/styles
Functions
Type | Name | Description |
---|---|---|
const ISlate... | Get () | |
FName | GetStyleSetName () | |
void | ReloadTextures () | Reloads textures used by slate renderer |
void | ResetToDefaultRevisionControlStyle () | Set the active revision control style to the default style |
void | SetActiveRevisionControlStyle ( FName InNewActiveRevisionControlSty... ) | Set the active revision control style to the input style name |
Constants
Name | Description |
---|---|
CurrentRevisionControlStyleName | The currently active revision control style. |
DefaultRevisionControlStyleInstance | The default revision control style instance. |