FTimingEventsTrack::PreUpdate

PreUpdate callback called each frame, but only if the track is visible.

Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels > FTimingEventsTrack

References

   
Module TraceInsights
Header /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/TimingEventsTrack.h
Include #include "Insights/ViewModels/TimingEventsTrack.h"
Source /Engine/Source/Developer/TraceInsights/Private/Insights/ViewModels/TimingEventsTrack.cpp
virtual void PreUpdate
(
    const [ITimingTrackUpdateContext](API\Developer\TraceInsights\Insights\ViewModels\ITimingTrackUpdateContext) & Context
)

Remarks

PreUpdate callback called each frame, but only if the track is visible. In this update, neither the postion nor the size of the track is yet computed. Track should update here its height.


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