DirectoryWatcher

Unreal Engine C++ API Reference > Developer

Classes

Type Name Description
Public struct FAsyncDirectoryReader Class responsible for 'asynchronously' scanning a folder for files and timestamps.
Public struct FAsyncFileHasher Async task responsible for MD5 hashing a number of files, reporting completed hashes to the client when done
Public struct FDirectoryState Structure representing the file data for a number of files in a directory
Public class FDirectoryWatcherModule  
Public class FFileCache A class responsible for scanning a directory, and maintaining a cache of its state (files and timestamps).
Public struct FFileCacheConfig Configuration structure required to construct a FFileCache
Public struct FFileCacheCustomVersion Custom serialization version for FFileCache
Public struct FFileChangeData  
Public struct FFileData Structure representing specific information about a particular file
Public struct FFilenameAndHash Simple struct that encapsulates a filename and its associated MD5 hash
Public struct FImmutableString An immutable string with a cached CRC for efficient comparison with other strings
Public struct FMatchRules A set of rules that specifies what files we'll be watching
Public struct FTimeLimit A time limit that counts down from the time of construction, until it hits a given delay
Public struct FUpdateCacheTransaction A transaction issued by FFileCache to describe a change to the cache.
Public struct IAsyncFileCacheTask  
Public class IDirectoryWatcher The public interface for the directory watcher singleton.
Public struct IMatchRule A rule that checks whether a file is applicable or not

Enums

Type Name Description
Public enum DirectoryWatcher::EFileAction  
Public enum DirectoryWatcher::EPathType Enum specifying whether a path should be relative or absolute

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