FMaterialEditorUtilities::GetOriginalObjectName

Gets the name of the material or material function that we are editing

Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialEditorUtilities

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Include #include "MaterialEditorUtilities.h"
Source /Engine/Source/Editor/MaterialEditor/Private/MaterialEditorUtilities.cpp
static [FText](API\Runtime\Core\Internationalization\FText) GetOriginalObjectName
(
    const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph
)

Remarks

Gets the name of the material or material function that we are editing

Parameters

Name Description
Graph Graph representing a material or material function.

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