Navigation
Unreal Engine C++ API Reference > Editor > Kismet
Inheritance Hierarchy
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Syntax
class FSCSEditorTreeNodeComponent : public [FSCSEditorTreeNodeComponentBase](API\Editor\Kismet\FSCSEditorTreeNodeComponentBase)
Constructors
Type | Name | Description |
---|---|---|
FSCSEditorTreeNodeComponent ( UActorComponent* InComponentTe... ) | Constructs a wrapper around a component template not contained within an SCS tree node (e.g. "native" components). | |
FSCSEditorTreeNodeComponent ( USCS_Node* InSCSNode, bool bInIsInherited ) | Constructs a wrapper around a component template contained within an SCS tree node. |
Functions
Type | Name | Description |
---|---|---|
UActorCompon... | INTERNAL_GetOverridenComponentTemplate ( UBlueprint* Blueprint ) | Get overridden template component, specialized in given blueprint |
Overridden from FSCSEditorTreeNode
Type | Name | Description |
---|---|---|
bool | CanEdit () | |
FText | GetDisplayName () | |
UObject *... | GetOrCreateEditableObjectForBlueprint ( UBlueprint* InBlueprint ) | Derived classes can override to create and/or return a reference to an alternate editable object. |
USCS_Node &#... | GetSCSNode () | |
bool | IsDefaultSceneRoot () | |
bool | IsInheritedSCSNode () | |
bool | IsNativeComponent () | |
bool | IsRootComponent () | |
void | OnCompleteRename ( const FText& InNewName ) | Renames the object or variable represented by this node |
void | RemoveMeAsChild () | Called when this node is being removed via a RemoveChild call. |