UK2Node_MultiGate

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
Include #include "K2Node_MultiGate.h"

Syntax

class UK2Node_MultiGate : public [UK2Node_ExecutionSequence](API\Editor\BlueprintGraph\UK2Node_ExecutionSequence)  

Variables

Type Name Description
TObjectPtr< cla... DataNode Reference to the integer that contains

Constructors

Type Name Description
  UK2Node_MultiGate ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
void GetBoolNotEqualFunction ( FName& FunctionName, UClass** FunctionClass ) Gets the name and class of the NotEqual_BoolBool function from the KismetMathLibrary
void GetClearAllBitsFunction ( FName& FunctionName, UClass** FunctionClass ) Gets the name and class of the ClearAllBits function from the KismetNodeHelperLibrary
void GetConditionalFunction ( FName& FunctionName, UClass** FunctionClass ) Gets the name and class of the Greater_IntInt function from the KismetMathLibrary
void GetEqualityFunction ( FName& FunctionName, UClass** FunctionClass ) Gets the name and class of the EqualEqual_IntInt function from the KismetMathLibrary
void GetHasUnmarkedBitFunction ( FName& FunctionName, UClass** FunctionClass ) Gets the name and class of the HasUnmarkedBit function from the KismetNodeHelperLibrary
UEdGraphPin ... GetIsRandomPin ()  
UEdGraphPin ... GetLoopPin ()  
void GetMarkBitFunction ( FName& FunctionName, UClass** FunctionClass ) Gets the name and class of the MarkBit function from the KismetNodeHelperLibrary
int32 GetNumOutPins ()  
void GetOutPins ( TArray< UEdGraphPin* >& OutPi... )  
void GetPrintStringFunction ( FName& FunctionName, UClass** FunctionClass ) Gets the name and class of the PrintString function
UEdGraphPin ... GetResetPin () Getting pin access
UEdGraphPin ... GetStartIndexPin ()  
void GetUnmarkedBitFunction ( FName& FunctionName, UClass** FunctionClass ) Gets the name and class of the MarkFirstUnmarkedBit function from the KismetNodeHelperLibrary

Overridden from UK2Node

Type Name Description
FNodeHandlin... CreateNodeHandler ( FKismetCompilerContext& CompilerCo... )  
void ExpandNode ( FKismetCompilerContext& CompilerCo..., UEdGraph* SourceGraph ) Expands a node while compiling, which may add additional nodes or delete this node
void GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) Replacement for GetMenuEntries().
void ReallocatePinsDuringReconstruction ( TArray< UEdGraphPin* >& OldPi... ) Reallocate pins during reconstruction; by default ignores the old pins and calls AllocateDefaultPins() If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FLinearColor GetNodeTitleColor () Gets the draw color of a node's title bar
FText GetTooltipText () Gets the tooltip to display when over the node

Overridden from IK2Node_AddPinInterface

Type Name Description
bool CanAddPin () Determines if a pin can be added to this node.

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