ELocTextHelperLoadFlags

Flags controlling the behavior used when loading manifests and archives into [FLocTextHelper](API\Developer\Localization\FLocTextHelper)

Unreal Engine C++ API Reference > Developer > Localization

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocTextHelper.h
Include #include "LocTextHelper.h"

Syntax

enum ELocTextHelperLoadFlags  
{  
    Load            = 1<<0,  
    Create          = 1<<1,  
    LoadOrCreate    = Load | Create,  
}  

Values

Name Description
Load Attempt to load an existing file, or fail is none is present
Create Attempt to create a new file, potentially replacing an existing file
LoadOrCreate Attempt to load an existing file, or create a new file if none is present

Remarks

Flags controlling the behavior used when loading manifests and archives into FLocTextHelper


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library