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Unreal Engine C++ API Reference > Developer > TraceAnalysis > Trace > FStoreClient > FStatus
References
Module | TraceAnalysis |
Header | /Engine/Source/Developer/TraceAnalysis/Public/Trace/StoreClient.h |
Include | #include "Trace/StoreClient.h" |
Source | /Engine/Source/Developer/TraceAnalysis/Private/Store/StoreClient.cpp |
void GetWatchDirectories &40; TArray< FString > & OutDirs &41; const