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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_CustomEvent
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h |
Include | #include "K2Node_CustomEvent.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_CustomEvent.cpp |
static [UK2Node_CustomEvent](API\Editor\BlueprintGraph\UK2Node_CustomEvent) * CreateFromFunction ( FVector2D GraphPosition, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, const [FString](API\Runtime\Core\Containers\FString) & Name, const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, bool bSelectNewNode )