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Unreal Engine C++ API Reference > Editor > GraphEditor > FGraphSelectionManager
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
Include | #include "SNodePanel.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/SNodePanel.cpp |
void ClickedOnNode ( SelectedItemType Node, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
Remarks
Handle the selection mechanics when a node is clicked on.