IBlueprintEditor::GetBoundsForSelectedNodes

Unreal Engine C++ API Reference > Editor > Kismet > IBlueprintEditor

  • IBlueprintEditor::GetBoundsForSelectedNodes()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Include #include "BlueprintEditorModule.h"
bool GetBoundsForSelectedNodes
(
    class [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & Rect,
    float Padding
)

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