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Unreal Engine C++ API Reference > Editor > ClassViewer
Inheritance Hierarchy
References
Module | ClassViewer |
Header | /Engine/Source/Editor/ClassViewer/Public/ClassViewerModule.h |
Include | #include "ClassViewerModule.h" |
Syntax
class FClassViewerModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Remarks
Class Viewer module
Functions
Type | Name | Description |
---|---|---|
TSharedRef< ... | CreateClassFilter ( const FClassViewerInitializationOpt... ) | Create a new class filter from the given initialization options. |
TSharedRef< ... | CreateClassViewer ( const FClassViewerInitializationOpt..., const FOnClassPicked& OnClassPicke... ) | Creates a class viewer widget |
TSharedRef< ... | CreateFilterFuncs () | |
const TShare... | GetGlobalClassViewerFilter () | Returns the global filter that affects all class viewer instances |
FSimpleMulti... | GetOnGlobalClassViewerFilterModified () | |
void | RegisterGlobalClassViewerFilter ( const TSharedRef< IClassViewerFilte... ) | Registers a global filter that affects all class viewer instances (gets combined any local filter) |
Overridden from IModuleInterface
Type | Name | Description |
---|---|---|
void | ShutdownModule () | Called before the module is unloaded, right before the module object is destroyed. |
void | StartupModule () | Called right after the module DLL has been loaded and the module object has been created |