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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > FBehaviorTreeEditor
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h |
Include | #include "BehaviorTreeEditor.h" |
Source | /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeEditor.cpp |
void OnPackageSaved ( const [FString](API\Runtime\Core\Containers\FString) & PackageFileName, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Package, [FObjectPostSaveContext](API\Runtime\CoreUObject\UObject\FObjectPostSaveContext) ObjectSaveContext )