Navigation
Unreal Engine C++ API Reference > Developer
Classes
Type | Name | Description |
---|---|---|
Public class | FDatasmithDirectLink | |
Public class | FDatasmithExporterManager | Copyright Epic Games, Inc. All Rights Reserved. |
Public class | FDatasmithExportOptions | |
Public class | FDatasmithLogger | Logger that holds the errors during the export process. |
Public class | FDatasmithMeshExporter | |
Public class | FDatasmithSceneExporter | This is the export for a DatasmithScene. Call PreExport, then Export to finish the export process. |
Public class | IDatasmithProgressManager | Interface that is called during export time to update the progression. |
Enums
Type | Name | Description |
---|---|---|
Public enum | EDSExportLightmapUV | Never: it won't force the creation of a UV channel for lightmap, if one already exists it will be exported IfNotPresent: if a channel already exists it will be used, if not a new automatic UV projection will be created Always: it will create the UV channel overwritting existing data |
Public enum | EDSResizedTexturesPath | OriginalFolder: keeps the textures (and its resized copies if needed) in the original folder ExportFolder: copy the textures to the export path |