FTargetPlatformBase::AddDevice

Add a target device.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Common > FTargetPlatformBase > AddDevice

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h
Include #include "Common/TargetPlatformBase.h"
virtual bool AddDevice
(
    const [FString](API\Runtime\Core\Containers\FString) & DeviceId,
    const [FString](API\Runtime\Core\Containers\FString) & DeviceUserFriendlyName,
    const [FString](API\Runtime\Core\Containers\FString) & Username,
    const [FString](API\Runtime\Core\Containers\FString) & Password,
    bool bDefault
)

Remarks

Add a target device. true if the device was added, false otherwise.

Parameters

Name Description
DeviceId The id of the device to add.
DeviceUserFriendlyName The user friendly name of the device to add.
Username The username for the device to add.
Password The password for the device to add.
bDefault Whether the added device should be the default.

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