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Unreal Engine C++ API Reference > Developer > LauncherServices > ILauncherProfileManager
References
Module | LauncherServices |
Header | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileManager.h |
Include | #include "ILauncherProfileManager.h" |
void SetBuildTarget ( const [FString](API\Runtime\Core\Containers\FString) & InBuildTarget )
Remarks
Sets the default buid target to use.