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Unreal Engine C++ API Reference > Editor > CurveEditor > IBufferedCurveModel
References
Module | CurveEditor |
Header | /Engine/Source/Editor/CurveEditor/Public/IBufferedCurveModel.h |
Include | #include "IBufferedCurveModel.h" |
[FString](API\Runtime\Core\Containers\FString) GetLongDisplayName() const
Remarks
Returns the full/long display name of the curves. Buffered curves can only be applied to the original curve it was stored from.