Navigation
Unreal Engine C++ API Reference > Developer > VisualGraphUtils > FVisualGraph
References
Module | VisualGraphUtils |
Header | /Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h |
Include | #include "VisualGraph.h" |
Source | /Engine/Source/Developer/VisualGraphUtils/Private/VisualGraph.cpp |
static bool IsNameAvailable ( const [FName](API\Runtime\Core\UObject\FName) & InName, const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), int32 > & InMap )