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Unreal Engine C++ API Reference > Developer > TargetDeviceServices > ITargetDeviceProxy
References
Module | TargetDeviceServices |
Header | /Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxy.h |
Include | #include "ITargetDeviceProxy.h" |
[FName](API\Runtime\Core\UObject\FName) GetTargetDeviceVariant ( const [FString](API\Runtime\Core\Containers\FString) & InDeviceId ) const
Remarks
Gets the variant name of the target device. The target device variant name.
Parameters
Name | Description |
---|---|
InDeviceId | target device id to get the variant for. |