FTimingEventFilterByFrameIndex::FilterEvent

Returns true if the timing event passes the filter.

Unreal Engine C++ API Reference > Developer > TraceInsights > Insights > ViewModels > FTimingEventFilterByFrameIndex > FilterEvent

References

   
Module TraceInsights
Header /Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/TimingEvent.h
Include #include "Insights/ViewModels/TimingEvent.h"
virtual bool FilterEvent
(
    const [ITimingEvent](API\Developer\TraceInsights\Insights\ViewModels\ITimingEvent) & InEvent
) const

Remarks

Returns true if the timing event passes the filter.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library