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Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > UEditorInteractiveToolsContext
Type
typedef TMulticastDelegate_OneParam< void, [IToolsContextRenderAPI](API\Runtime\InteractiveToolsFramework\IToolsContextRenderAPI) *RenderAPI > FOnRender
References
Module | EditorInteractiveToolsFramework |
Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h |
Include | #include "EdModeInteractiveToolsContext.h" |
Remarks
These delegates can be used to hook into the Render() / DrawHUD() / Tick() calls above. In particular, non-legacy UEdMode's don't normally receive Render() and DrawHUD() calls from the mode manager, but can attach to these.