FBehaviorTreeEditor::HandleGetDebugKeyValue

Delegate handler for displaying debugger values

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > FBehaviorTreeEditor

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
Include #include "BehaviorTreeEditor.h"
Source /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeEditor.cpp
[FText](API\Runtime\Core\Internationalization\FText) HandleGetDebugKeyValue
(
    const [FName](API\Runtime\Core\UObject\FName) & InKeyName,
    bool bUseCurrentState
) const

Remarks

Delegate handler for displaying debugger values


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library