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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintNamespaceUtilities > GetObjectNamespace
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceUtilities.h |
Include | #include "BlueprintNamespaceUtilities.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceUtilities.cpp |
static [FString](API\Runtime\Core\Containers\FString) GetObjectNamespace ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject )
Remarks
Analyzes the given object to determine its explicitly-assigned namespace identifier, or otherwise returns its default namespace. The unique Blueprint namespace identifier associated with the given object, or an empty string if the object belongs to the global namespace (default).
Parameters
Name | Description |
---|---|
InObject | A reference to the input object. |