FAssetArgs::LoadFirstValid

Unreal Engine C++ API Reference > Editor > AssetDefinition > FAssetArgs

References

   
Module AssetDefinition
Header /Engine/Source/Editor/AssetDefinition/Public/AssetDefinition.h
Include #include "AssetDefinition.h"
template<typename ExpectedObjectType>
ExpectedObjectType * LoadFirstValid
(
    const [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & LoadTags
) const

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