FTakeScreenshotAfterTimeLatentAction

Unreal Engine C++ API Reference > Developer > FunctionalTesting

Inheritance Hierarchy

References

   
Module FunctionalTesting
Header /Engine/Source/Developer/FunctionalTesting/Public/TakeScreenshotAfterTimeLatentAction.h
Include #include "TakeScreenshotAfterTimeLatentAction.h"

Syntax

class FTakeScreenshotAfterTimeLatentAction : public [FPendingLatentAction](API\Runtime\Engine\FPendingLatentAction)  

Constructors

Type Name Description
  FTakeScreenshotAfterTimeLatentAction ( const FLatentActionInfo& LatentInf..., const FString& InScreenshotName, const FString& InNotes, FAutomationScreenshotOptions InOpti... )  

Destructors

Type Name Description
  ~FTakeScreenshotAfterTimeLatentAction ()  

Overridden from FPendingLatentAction

Type Name Description
FString GetDescription () Returns a human readable description of the latent operation's current state.
void UpdateOperation ( FLatentResponse& Response ) Return true when the action is completed.

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