UAsyncEditorOpenMapAndFocusActor

Unreal Engine C++ API Reference > Editor > Blutility

Inheritance Hierarchy

References

   
Module Blutility
Header /Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h
Include #include "EditorUtilityLibrary.h"

Syntax

class UAsyncEditorOpenMapAndFocusActor : public [UEditorUtilityBlueprintAsyncActionBase](API\Editor\Blutility\UEditorUtilityBlueprintAsyncActi-)  

Variables

Type Name Description
FAsyncDelayComp... Complete  

Constructors

Type Name Description
  UAsyncEditorOpenMapAndFocusActor ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
UAsyncEditor... AsyncEditorOpenMapAndFocusActor ( FSoftObjectPath Map, FString FocusActorName )  
void Start ( FSoftObjectPath InMap, FString InFocusActorName )  

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