UBehaviorTreeDecoratorGraphNode_Logic

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor

Inheritance Hierarchy

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Logic.h
Include #include "BehaviorTreeDecoratorGraphNode_Logic.h"

Syntax

class UBehaviorTreeDecoratorGraphNode_Logic : public [UBehaviorTreeDecoratorGraphNode](API\Editor\BehaviorTreeEditor\UBehaviorTreeDecoratorGraphNode)  

Variables

Type Name Description
TEnumAsByte< ED... LogicMode  

Constructors

Type Name Description
  UBehaviorTreeDecoratorGraphNode_Logic ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
UEdGraphPin ... AddInputPin ()  
bool CanAddPins ()  
bool CanRemovePins ()  
EDecoratorLo... GetLogicMode ( EBTDecoratorLogic::Type Op )  
void RemoveInputPin ( UEdGraphPin* Pin )  

Overridden from UBehaviorTreeDecoratorGraphNode

Type Name Description
EBTDecorator... GetOperationType ()  

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
bool CanUserDeleteNode () Whether or not this node can be deleted by user action
void GetMenuEntries ( FGraphContextMenuBuilder& ContextM... ) This function gets menu items that can be created using this node given the specified context.
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar

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