Navigation
Unreal Engine C++ API Reference > Developer > DesktopPlatform > IDesktopPlatform
References
Module | DesktopPlatform |
Header | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h |
Include | #include "IDesktopPlatform.h" |
bool GetOidcAccessToken ( const [FString](API\Runtime\Core\Containers\FString) & RootDir, const [FString](API\Runtime\Core\Containers\FString) & ProjectFileName, const [FString](API\Runtime\Core\Containers\FString) & ProviderIdentifier, bool bUnattended, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn, [FString](API\Runtime\Core\Containers\FString) & OutToken, [FDateTime](API\Runtime\Core\Misc\FDateTime) & OutTokenExpiresAt, bool & bOutWasInteractiveLogin )
Remarks
Get a Access token for use by OIDC compliant Identity Providers true if the task completed successfully.
Parameters
Name | Description |
---|---|
RootDir | Engine root directory for the project to use. |
ProjectFileName | Filename of the current project |
ProviderIdentifier | The identifier for the provider as configured in oidc-token.json |
bUnattended | True to indicate that no user interaction should be assumed |
Warn | Feedback context to use for progress updates |
OutToken | The allocated access token |
OutTokenExpiresAt | When the token expires |
bOutWasInteractiveLogin | True if the interactive login flow was used |