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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_FunctionTerminator
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionTerminator.h |
Include | #include "K2Node_FunctionTerminator.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_FunctionTerminator.cpp |
virtual bool HasExternalDependencies ( [TArray](API\Runtime\Core\Containers\TArray)< class [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * > * OptionalOutput ) const
Remarks
Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc).