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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UBehaviorTreeGraphNode
- UBehaviorTreeGraphNode::GetNameIcon()
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h |
Include | #include "BehaviorTreeGraphNode.h" |
Source | /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeGraphNode.cpp |
virtual [FName](API\Runtime\Core\UObject\FName) GetNameIcon() const
Remarks
Gets icon resource name for title bar