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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintVariableNodeSpawner
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintVariableNodeSpawner.h |
Include | #include "BlueprintVariableNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintVariableNodeSpawner.cpp |
[FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) GetVarType() const
Remarks
Utility function for easily accessing the variable's type (needs to pull the information differently if it is a local variable as opposed to a member variable with a FProperty). A struct detailing the wrapped variable's type.