UToolMenuEntryScript

Unreal Engine C++ API Reference > Developer > ToolMenus

Inheritance Hierarchy

References

   
Module ToolMenus
Header /Engine/Source/Developer/ToolMenus/Public/ToolMenuEntryScript.h
Include #include "ToolMenuEntryScript.h"

Syntax

class UToolMenuEntryScript : public [UObject](API\Runtime\CoreUObject\UObject\UObject)  

Variables

Type Name Description
FToolMenuEntryS... Data  

Functions

Type Name Description
bool CanExecute ( const FToolMenuContext& Context )  
bool CanExecute_Implementation ( const FToolMenuContext& Context )  
bool CanSafelyRouteCall ()  
void ConstructMenuEntry ( UToolMenu* Menu, const FName SectionName, const FToolMenuContext& Context )  
void Execute ( const FToolMenuContext& Context )  
ECheckBoxSta... GetCheckState ( const FToolMenuContext& Context )  
ECheckBoxSta... GetCheckState_Implementation ( const FToolMenuContext& Context )  
FScriptSlate... GetIcon ( const FToolMenuContext& Context )  
FScriptSlate... GetIcon_Implementation ( const FToolMenuContext& Context )  
UToolMenuEnt... GetIfCanSafelyRouteCall ( const TWeakObjectPtr< UToolMenuEntr... )  
FText GetLabel ( const FToolMenuContext& Context )  
FText GetLabel_Implementation ( const FToolMenuContext& Context )  
FText GetToolTip ( const FToolMenuContext& Context )  
FText GetToolTip_Implementation ( const FToolMenuContext& Context )  
void InitEntry ( const FName OwnerName, const FName Menu, const FName Section, const FName Name, const FText& Label, const FText& ToolTip )  
bool IsVisible ( const FToolMenuContext& Context )  
bool IsVisible_Implementation ( const FToolMenuContext& Context )  
void RegisterMenuEntry ()  

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