SSCSEditor::GetEditorMode

Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
[EComponentEditorMode::Type](API\Editor\Kismet\EComponentEditorMode__Type) GetEditorMode() const  

The current editor mode (editing live actors or editing blueprints)


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