UEdGraphSchema_K2::GetNonExistentVariableMenu

Create menu for variable get/set nodes which refer to a variable which does not exist.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp
void GetNonExistentVariableMenu
(
    [FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & Section,
    const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InGraphNode,
    [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * OwnerBlueprint
) const

Remarks

Create menu for variable get/set nodes which refer to a variable which does not exist.


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