UK2Node_ActorBoundEvent

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ActorBoundEvent.h
Include #include "K2Node_ActorBoundEvent.h"

Syntax

class UK2Node_ActorBoundEvent : public [UK2Node_Event](API\Editor\BlueprintGraph\UK2Node_Event)  

Variables

Type Name Description
TObjectPtr< UCl... DelegateOwnerClass Delegate property's owner class that this event is associated with
FName DelegatePropertyName Delegate property name that this event is associated with
TObjectPtr< cla... EventOwner The event that this event is bound to

Constructors

Type Name Description
  UK2Node_ActorBoundEvent ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
FText GetTargetDelegateDisplayName () Gets the proper display name for the property
FMulticastDe... GetTargetDelegateProperty () Return the delegate property that this event is bound to
FMulticastDe... GetTargetDelegatePropertyFromSkel () Return the delegate property that this event is bound to
void InitializeActorBoundEventParams ( AActor* InEventOwner, const FMulticastDelegateProperty&#... ) Initialized the members of the node, given the specified owner and delegate property.

Overridden from UK2Node_Event

Type Name Description
bool IsUsedByAuthorityOnlyDelegate ()  

Overridden from UK2Node

Type Name Description
FNodeHandlin... CreateNodeHandler ( FKismetCompilerContext& CompilerCo... )  
AActor * GetReferencedLevelActor () If this node references an actor in the level that should be selectable by "Find Actors In Level," this will return a reference to that actor
bool NodeCausesStructuralBlueprintChange () Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint

Overridden from UEdGraphNode

Type Name Description
bool CanPasteHere ( const UEdGraph* TargetGraph ) Determine if this node can live in the specified graph
void DestroyNode () Destroy the specified node
FString GetDocumentationExcerptName () Returns the name of the excerpt to display from the specified external documentation link for the graph node Default behavior is to return the class name (including prefix)
FString GetDocumentationLink () Returns the link used for external documentation for the graph node
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FText GetTooltipText () Gets the tooltip to display when over the node
void ReconstructNode () Refresh the connectors on a node, preserving as many connections as it can.
void ValidateNodeDuringCompilation ( FCompilerResultsLog& MessageLog ) Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Overridden from UObject

Type Name Description
void Serialize ( FArchive& Ar ) Handles reading, writing, and reference collecting using FArchive.

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