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Unreal Engine C++ API Reference > Developer > DirectoryWatcher
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h |
Include | #include "FileCache.h" |
Syntax
namespace DirectoryWatcher
{
enum EPathType
{
Relative,
Absolute,
}
}
Values
Name | Description |
---|---|
Relative | Paths should be cached relative to the root cache directory |
Absolute | Paths should be cached as absolute file system paths |
Remarks
Enum specifying whether a path should be relative or absolute