UCascadeParticleSystemComponent

Used to provide an extended particle system component to allow collision to function in the preview window.

Unreal Engine C++ API Reference > Editor > Cascade

Inheritance Hierarchy

References

   
Module Cascade
Header /Engine/Source/Editor/Cascade/Classes/CascadeParticleSystemComponent.h
Include #include "CascadeParticleSystemComponent.h"

Syntax

class UCascadeParticleSystemComponent : public [UParticleSystemComponent](API\Runtime\Engine\Particles\UParticleSystemComponent)  

Remarks

Used to provide an extended particle system component to allow collision to function in the preview window.

Variables

Type Name Description
FCascadeEdPrevi... CascadePreviewViewportPtr  

Constructors

Type Name Description
  UCascadeParticleSystemComponent ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
void CascadeTickComponent ( float DeltaTime, enum ELevelTick TickType ) Updates time dependent state for this component, called from within Cascade.

Overridden from UParticleSystemComponent

Type Name Description
bool Editor_CanBeTickManaged ()  
bool ParticleLineCheck ( FHitResult& Hit, AActor* SourceActor, const FVector& End, const FVector& Start, const FVector& Extent, const FCollisionObjectQueryParams& ) Collision Handling...
void UpdateLODInformation ()  

Overridden from UActorComponent

Type Name Description
void TickComponent ( float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* T... ) Function called every frame on this ActorComponent.

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