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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditorModule
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h |
Include | #include "BlueprintEditorModule.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditorModule.cpp |
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IUserDefinedStructureEditor](API\Editor\Kismet\IUserDefinedStructureEditor) > CreateUserDefinedStructEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, [UUserDefinedStruct](API\Runtime\Engine\Engine\UUserDefinedStruct) * UDStruct )
Remarks
Creates an instance of a Structure editor object. Interface to the new Struct editor
Parameters
Name | Description |
---|---|
Mode | Mode that this editor should operate in |
InitToolkitHost | When Mode is WorldCentric, this is the level editor instance to spawn this editor within |
UDEnum | The user-defined structure to start editing |