FSubstrateWidget::GetPinColor

Unreal Engine C++ API Reference > Editor > GraphEditor > FSubstrateWidget

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SGraphSubstrateMaterial.h
Include #include "SGraphSubstrateMaterial.h"
Source /Engine/Source/Editor/GraphEditor/Private/MaterialNodes/SGraphSubstrateMaterial.cpp
static void GetPinColor
(
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SGraphPin](API\Editor\GraphEditor\SGraphPin) > & Out,
    const [UMaterialGraphNode](API\Editor\UnrealEd\MaterialGraph\UMaterialGraphNode) * InNode
)

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