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Unreal Engine C++ API Reference > Editor > LevelInstanceEditor > FPackedLevelActorUtils
References
Module | LevelInstanceEditor |
Header | /Engine/Source/Editor/LevelInstanceEditor/Public/PackedLevelActorUtils.h |
Include | #include "PackedLevelActorUtils.h" |
Source | /Engine/Source/Editor/LevelInstanceEditor/Private/PackedLevelActorUtils.cpp |
static void UpdateBlueprint ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, bool bCheckoutAndSave )