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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Timeline
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Timeline.h |
Include | #include "K2Node_Timeline.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Timeline.cpp |
bool RenameTimeline ( const [FString](API\Runtime\Core\Containers\FString) & NewName )
Remarks
Try to rename the timeline bool true if node was successfully renamed, false otherwise
Parameters
Name | Description |
---|---|
NewName | The newname for the timeline |