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Unreal Engine C++ API Reference > Editor > DetailCustomizations > FPerPlatformPropertyCustomization
References
Module | DetailCustomizations |
Header | /Engine/Source/Editor/DetailCustomizations/Public/PerPlatformPropertyCustomization.h |
Include | #include "PerPlatformPropertyCustomization.h" |
Source | /Engine/Source/Editor/DetailCustomizations/Private/PerPlatformPropertyCustomization.cpp |
bool AddPlatformOverride ( [FName](API\Runtime\Core\UObject\FName) PlatformGroupName, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > StructPropertyHandle )