FGraphNodeFactory::CreateConnectionPolicy

Create a pin connection factory for the supplied schema

Unreal Engine C++ API Reference > Editor > GraphEditor > FGraphNodeFactory

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/NodeFactory.h
Include #include "NodeFactory.h"
Source /Engine/Source/Editor/GraphEditor/Private/NodeFactory.cpp
virtual [FConnectionDrawingPolicy](API\Editor\GraphEditor\FConnectionDrawingPolicy) * CreateConnectionPolicy
(
    const [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) * Schema,
    int32 InBackLayerID,
    int32 InFrontLayerID,
    float ZoomFactor,
    const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & InClippingRect,
    [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & InDrawElements,
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraphObj
)

Remarks

Create a pin connection factory for the supplied schema


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