SMyBlueprint::SelectionAsInputAction

Accessor for getting the current selection as a K2 Input Action

Unreal Engine C++ API Reference > Editor > Kismet > SMyBlueprint

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Include #include "SMyBlueprint.h"
Source /Engine/Source/Editor/Kismet/Private/SMyBlueprint.cpp
[FEdGraphSchemaAction_K2InputAction](API\Editor\BlueprintGraph\FEdGraphSchemaAction_K2InputActi-) * SelectionAsInputAction() const  

Remarks

Accessor for getting the current selection as a K2 Input Action


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