Navigation
Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Fabrik.h |
Include | #include "AnimGraphNode_Fabrik.h" |
Syntax
class UAnimGraphNode_Fabrik : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-)
Remarks
Editor node for FABRIK IK skeletal controller.
Variables
Type | Name | Description |
---|---|---|
FAnimNode_Fabri... | Node |
Constructors
Type | Name | Description |
---|---|---|
UAnimGraphNode_Fabrik ( const FObjectInitializer& ObjectIn... ) |
Overridden from UAnimGraphNode_SkeletalControlBase
Type | Name | Description |
---|---|---|
FText | GetControllerDescription () | Returns the short descriptive name of the controller. |
const FAnimN... | GetNode () |
Overridden from UAnimGraphNode_Base
Type | Name | Description |
---|---|---|
void | CopyNodeDataToPreviewNode ( FAnimNode_Base* InPreviewNode ) | Called to propagate data from the internal node to the preview in Persona. |
void | Draw ( FPrimitiveDrawInterface* PDI, USkeletalMeshComponent* Previe... ) | Draw function for supporting visualization. |
FEditorModeI... | GetEditorMode () | Override this function to push an editor mode when this node is selected |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |