TListTypeTraits< FCurveEditorTreeItemID >

Unreal Engine C++ API Reference > Editor > CurveEditor > Tree

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/Tree/CurveEditorTreeTraits.h
Include #include "Tree/CurveEditorTreeTraits.h"

Syntax

template<>
struct TListTypeTraits< FCurveEditorTreeItemID >

Functions

Type Name Description
void AddReferencedObjects ( FReferenceCollector&, TArray< FCurveEditorTreeItemID >&, TSet< FCurveEditorTreeItemID >&, TMap< const U*, FCurveEditorTr... )  
FString DebugDump ( FCurveEditorTreeItemID InPtr )  
bool IsPtrValid ( NullableType InPtr )  
NullableType MakeNullPtr ()  
FCurveEditor... NullableItemTypeConvertToItemType ( NullableType InPtr )  
void ResetPtr ( NullableType& InPtr )  

Classes

Type Name Description
Public struct NullableType  
Public class SerializerType  

Typedefs

Name Description
MapKeyFuncs  
MapKeyFuncsSparse  
SetKeyFuncs  

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