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Unreal Engine C++ API Reference > Developer > AutomationDriver > IAsyncActionSequence
Type | Name | Description | |
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IAsyncActionSequence & | Release
(
TCHAR Character |
Queues the series of events to invoke keyboard input for releasing the specified character. |
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IAsyncActionSequence & | Queues the series of events to invoke keyboard input for releasing the specified key. | |
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IAsyncActionSequence & | Release
(
EMouseButtons::Type MouseButton |
Queues the series of events to invoke mouse input for releasing the specified button. |
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IAsyncActionSequence & | Release
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for releasing the specified character. |
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IAsyncActionSequence & | Release
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a change of focus to the element, then triggers the series of events to invoke keyboard input for releasing the specified character. |
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IAsyncActionSequence & | Release
(
const TSharedRef< IElementLocator, ESPMode::ThreadSafe >& ElementLocator, |
Queues a move of the cursor over the element, then triggers the series of events to invoke mouse input for releasing the specified button. |