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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimStateNodeBase
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h |
Include | #include "AnimStateNodeBase.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimStateNodeBase.cpp |
virtual void GetTransitionList ( [TArray](API\Runtime\Core\Containers\TArray)< class [UAnimStateTransitionNode](API\Editor\AnimGraph\UAnimStateTransitionNode) * > & OutTransitions, bool bWantSortedList ) const
Remarks
Populates the OutTransitions array with a list of transition nodes connected to this state.