FKismetCompilerContext::CleanAndSanitizeClass

Removes the properties and functions from a class, so that new ones can be created in its place

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerContext

  • FKismetCompilerContext::CleanAndSanitizeClass()

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h
Include #include "KismetCompiler.h"
Source /Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp
virtual void CleanAndSanitizeClass
(
    [UBlueprintGeneratedClass](API\Runtime\Engine\Engine\UBlueprintGeneratedClass) * ClassToClean,
    [UObject](API\Runtime\CoreUObject\UObject\UObject) *& OldCDO
)

Remarks

Removes the properties and functions from a class, so that new ones can be created in its place

Parameters

Name Description
ClassToClean The UClass to scrub
OldCDO Reference to the old CDO of the class, so we can copy the properties from it to the new class's CDO

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