FLevelEditorContextMenu::GetContextMenuName

Returns name of menu to display based on current selection

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorContextMenu

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditorContextMenu.h
Include #include "LevelEditorContextMenu.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelEditorContextMenu.cpp
static [FName](API\Runtime\Core\UObject\FName) GetContextMenuName
(
    ELevelEditorMenuContext ContextType,
    const [UTypedElementSelectionSet](API\Runtime\TypedElementRuntime\Elements\Framework\UTypedElementSelectionSet) * InSelectionSet
)

Remarks

Returns name of menu to display based on current selection


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