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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_DynamicCast
- UK2Node_DynamicCast::GetBoolSuccessPin()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h |
Include | #include "K2Node_DynamicCast.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_DynamicCast.cpp |
virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetBoolSuccessPin() const
Remarks
Get the boolean output pin that signifies a successful/failed cast.