IHierarchicalLODUtilities::ExtractStaticMeshComponentsFromLODActor

Recursively retrieves StaticMeshComponents from a LODActor and its child LODActors

Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > IHierarchicalLODUtilities

  • IHierarchicalLODUtilities::ExtractStaticMeshComponentsFromLODActor()

References

   
Module HierarchicalLODUtilities
Header /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Include #include "IHierarchicalLODUtilities.h"
void ExtractStaticMeshComponentsFromLODActor
(
    [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor,
    [TArray](API\Runtime\Core\Containers\TArray)< [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * > & InOutComponents
)

Remarks

Recursively retrieves StaticMeshComponents from a LODActor and its child LODActors

Parameters

Name Description
Actor LODActor instance
InOutComponents Will hold the StaticMeshComponents

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