FFileChangeData::FFileChangeData

Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FFileChangeData

References

   
Module DirectoryWatcher
Header /Engine/Source/Developer/DirectoryWatcher/Public/IDirectoryWatcher.h
Include #include "IDirectoryWatcher.h"
FFileChangeData
(
    const [FString](API\Runtime\Core\Containers\FString) & InFilename,
    [EFileChangeAction](API\Developer\DirectoryWatcher\FFileChangeData\EFileChangeAction) InAction
)

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