SSCSEditor::SaveSCSNode

Function to save the current state of SCS_Node and its children

Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
static void SaveSCSNode
(
    [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * Node
)

Remarks

Function to save the current state of SCS_Node and its children

Parameters

Name Description
   

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