FAddToProjectConfig::ParentWindow

The parent window the dialog should use, or null to choose a suitable default parent window (the main frame, if available).

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > FAddToProjectConfig

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h
Include #include "AddToProjectConfig.h"
[FAddToProjectConfig](API\Editor\GameProjectGeneration\FAddToProjectConfig) & ParentWindow
(
    const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & InParentWindow
)

Remarks

The parent window the dialog should use, or null to choose a suitable default parent window (the main frame, if available).


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library