FKismetCompilerContext::SaveSubObjectsFromCleanAndSanitizeClass

Saves any SubObjects on the blueprint that need to survive the clean

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerContext

  • FKismetCompilerContext::SaveSubObjectsFromCleanAndSanitizeClass()

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h
Include #include "KismetCompiler.h"
Source /Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp
virtual void SaveSubObjectsFromCleanAndSanitizeClass
(
    [FSubobjectCollection](API\Editor\KismetCompiler\FKismetCompilerContext\FSubobjectCollection) & SubObjectsToSave,
    [UBlueprintGeneratedClass](API\Runtime\Engine\Engine\UBlueprintGeneratedClass) * ClassToClean
)

Remarks

Saves any SubObjects on the blueprint that need to survive the clean


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