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Unreal Engine C++ API Reference > Editor > MeshPaint > TexturePaintHelpers
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h |
Include | #include "TexturePaintHelpers.h" |
Source | /Engine/Source/Editor/MeshPaint/Private/TexturePaintHelpers.cpp |
static void RetrieveTexturesForComponent ( const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * Component, [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) * Adapter, [TArray](API\Runtime\Core\Containers\TArray)< [FPaintableTexture](API\Editor\MeshPaint\FPaintableTexture) > & OutTextures )
Remarks
Retrieves all Paintable Textures from the given MeshComponent