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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AddDelegate.h |
Include | #include "K2Node_AddDelegate.h" |
Syntax
class UK2Node_AddDelegate : public [UK2Node_BaseMCDelegate](API\Editor\BlueprintGraph\UK2Node_BaseMCDelegate)
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Constructors
Type | Name | Description |
---|---|---|
UK2Node_AddDelegate ( const FObjectInitializer& ObjectIn... ) |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
FNodeHandlin... | CreateNodeHandler ( FKismetCompilerContext& CompilerCo... ) | |
void | GetNodeAttributes ( TArray< TKeyValuePair< FString, FSt... ) | This function returns an arbitrary number of attributes that describe this node for analytics events |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |