FBlueprintEditor::OnGetPinType

Functions for handling the changing of the pin's type (PinCategory, PinSubCategory, etc)

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
[FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) OnGetPinType
(
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SelectedPin
) const

Remarks

Functions for handling the changing of the pin's type (PinCategory, PinSubCategory, etc)


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