FCurveEditorSelection::IsSelected

Check whether the specified handle is selected

Unreal Engine C++ API Reference > Editor > CurveEditor > FCurveEditorSelection

References

   
Module CurveEditor
Header /Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h
Include #include "CurveEditorSelection.h"
Source /Engine/Source/Editor/CurveEditor/Private/CurveEditorSelection.cpp
bool IsSelected
(
    [FCurvePointHandle](API\Editor\CurveEditor\FCurvePointHandle) InHandle
) const

Remarks

Check whether the specified handle is selected


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