FMaterialEditorUtilities

Unreal Engine C++ API Reference > Editor > MaterialEditor

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Include #include "MaterialEditorUtilities.h"

Syntax

class FMaterialEditorUtilities  

Constructors

No constructors are accessible with public or protected access.

Functions

Type Name Description
void AddToSelection ( const UEdGraph* Graph, UMaterialExpression* Expressio... ) Add the specified object to the list of selected objects
void BringFocusAttentionOnObject ( const UObject* ObjectToFocusOn ) Get IMaterialEditor to focus on given object, if it exists
void BuildTextureStreamingData ( UMaterialInterface* MaterialIn... ) Build the texture streaming data for a given material.
bool CanPasteNodes ( const UEdGraph* Graph ) Can we paste to this graph?
UMaterialExp... CreateNewMaterialExpression ( const UEdGraph* Graph, UClass* NewExpressionClass, const FVector2D& NodePos, bool bAutoSelect, bool bAutoAssignResource ) Creates a new material expression of the specified class on the material represented by a graph.
UMaterialExp... CreateNewMaterialExpressionComment ( const UEdGraph* Graph, const FVector2D& NodePos ) Creates a new material expression comment on the material represented by a graph.
UMaterialExp... CreateNewMaterialExpressionComposite ( const UEdGraph* Graph, const FVector2D& NodePos ) Creates a new material expression composite on the material represented by a graph.
void DeleteNodes ( const UEdGraph* Graph, const TArray< UEdGraphNode* > ... ) Delete the specified nodes from the graph.
void DeleteSelectedNodes ( const UEdGraph* Graph ) Disconnects and removes the selected material graph nodes.
const FFunct... FindInputById ( const UMaterialExpressionFunctionIn..., const TArray< FFunctionExpressionIn... ) Finds an input in the passed in array with a matching Id.
void ForceRefreshExpressionPreviews ( const UEdGraph* Graph ) Refreshes all material expression previews, regardless of whether or not realtime previews are enabled.
FMaterialRen... GetExpressionPreview ( const UEdGraph* Graph, UMaterialExpression* InExpress... ) Get a preview material render proxy for an expression
TSharedPtr< ... GetIMaterialEditorForObject ( const UObject* ObjectToFocusOn ) Get IMaterialEditor for given object, if it exists
void GetMaterialExpressionActions ( FGraphActionMenuBuilder& ActionMen..., bool bMaterialFunction ) Get all actions for placing material expressions
int32 GetNumberOfSelectedNodes ( const UEdGraph* Graph ) Gets the number of selected nodes on this graph
FText GetOriginalObjectName ( const UEdGraph* Graph ) Gets the name of the material or material function that we are editing
bool GetStaticSwitchExpressionValue ( UMaterialInstance* MaterialIns..., UMaterialExpression* SwitchVal..., bool& OutValue, FGuid& OutExpressionID, TArray< FGetVisibleMaterialParamete... ) Returns the value for a static switch material expression.
void GetVisibleMaterialParameters ( const UMaterial* Material, UMaterialInstance* MaterialIns..., TArray< FMaterialParameterInfo >& ... ) Retrieves all visible parameters within the material.
void InitExpressions ( UMaterial* Material ) Populates the specified material's Expressions array (eg if cooked out or old content).
bool IsMaterialExpressionInFavorites ( UMaterialExpression* InExpress... ) Check whether an expression is in the favourites list
void OnOpenFunction ( const FAssetData InFunction )  
void OnOpenMaterial ( const FAssetData InMaterial ) Commands for the Parents menu
void OnShowFunctionInContentBrowser ( const FAssetData InFunction )  
void OnShowMaterialInContentBrowser ( const FAssetData InMaterial )  
void PasteNodesHere ( UEdGraph* Graph, const FVector2D& Location ) Perform paste on graph, at location
void UpdateDetailView ( const UEdGraph* Graph )  
void UpdateMaterialAfterGraphChange ( const UEdGraph* Graph ) Re-links the material and updates its representation in the editor
void UpdateSearchResults ( const UEdGraph* Graph ) Updates the material editor search results

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