IMeshUtilities::CalculateTextureCoordinateBoundsForSkeletalMesh

Calculates UV coordinates bounds for the given Skeletal Mesh

Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities

References

   
Module MeshUtilities
Header /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Include #include "MeshUtilities.h"
void CalculateTextureCoordinateBoundsForSkeletalMesh
(
    const [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) & LODModel,
    [TArray](API\Runtime\Core\Containers\TArray)< FBox2D > & OutBounds
) const

Remarks

Calculates UV coordinates bounds for the given Skeletal Mesh

Parameters

Name Description
InRawMesh Skeletal Mesh to calculate the bounds for
OutBounds Out texture bounds (min-max)

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