UBehaviorTreeGraphNode_SimpleParallel

Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor

Inheritance Hierarchy

References

   
Module BehaviorTreeEditor
Header /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_SimpleParallel.h
Include #include "BehaviorTreeGraphNode_SimpleParallel.h"

Syntax

class UBehaviorTreeGraphNode_SimpleParallel : public [UBehaviorTreeGraphNode_Composite](API\Editor\BehaviorTreeEditor\UBehaviorTreeGraphNode_Composite)  

Constructors

Type Name Description
  UBehaviorTreeGraphNode_SimpleParallel ( const FObjectInitializer& ObjectIn... )  

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
void GetPinHoverText ( const UEdGraphPin& Pin, FString& HoverTextOut ) Fetch the hover text for a pin when the graph is being edited.

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