IAudioFormat::SplitDataForStreaming

Splits compressed data into chunks suitable for streaming audio.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > IAudioFormat

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/IAudioFormat.h
Include #include "Interfaces/IAudioFormat.h"
virtual bool SplitDataForStreaming
(
    const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & SrcBuffer,
    [TArray](API\Runtime\Core\Containers\TArray)< [TArray](API\Runtime\Core\Containers\TArray)< uint8 >> & OutBuffers,
    const int32 FirstChunkMaxSize,
    const int32 MaxChunkSize
) const

Remarks

Splits compressed data into chunks suitable for streaming audio. Whether bulk data could be split for streaming.

Parameters

Name Description
SrcBuffer Pre-compressed data as an array of bytes.
OutBuffers Array of buffers that contain the chunks the original data was split into.
FirstChunkMaxSize The maximum size for the chunk that will be loaded inline with it's owning USoundWave asset.
MaxChunkSize The maximum chunk size for each chunk. The chunks will be zero-padded to match this chunk size in the bulk data serialization.

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