IEditorInteractiveGizmoConditionalBuilder

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoConditionalBuilder.h
Include #include "EditorInteractiveGizmoConditionalBuilder.h"

Syntax

class IEditorInteractiveGizmoConditionalBuilder  

Functions

Type Name Description
FEditorGizmo... GetPriority () Returns the priority for this gizmo type.
bool SatisfiesCondition ( const FToolBuilderState& SceneStat... ) Returns true if this gizmo is valid for creation based on the current state.
void SetPriority ( const FEditorGizmoTypePriority& In... ) Update the priority for this gizmo type.

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