UK2Node_AddComponentByClass::SetSceneComponentPinsHidden

Utility function to set whether the scene component specific pins are hidden or not

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_AddComponentByClass

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AddComponentByClass.h
Include #include "K2Node_AddComponentByClass.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_AddComponentByClass.cpp
void SetSceneComponentPinsHidden
(
    bool bHidden
)

Remarks

Utility function to set whether the scene component specific pins are hidden or not


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