void |
AddStandaloneLevelViewport ( const TSharedRef< SLevelViewport > ... ) |
After spawning a new level viewport outside of the editor's tab system, this function must be called so that the editor can keep track of that viewport |
void |
AppendCommands ( const TSharedRef< FUICommandList > ... ) |
Append commands to the command list for the level editor |
TSharedRef< ... |
CreateActorDetails ( const FName TabIdentifier ) |
Spawns an Actor Details widget |
TSharedPtr< ... |
GetActiveViewportInterface () |
Gets the active level viewport for this level editor |
TArray< TWea... |
GetAllSceneOutliners () |
Get an array containing weak pointers to all 4 Scene Outliners which could be potentially active |
const UTyped... |
GetElementSelectionSet () |
Get the element selection set used by this level editor |
const TArray... |
GetHostedToolkits () |
Returns a list of all of the toolkits that are currently hosted by this toolkit host |
const TShare... |
GetLevelEditorActions () |
Access the level editor's action command list |
FText |
GetLevelViewportContextMenuTitle () |
Gets the title for the context menu for this level editor |
TSharedPtr< ... |
GetMostRecentlyUsedSceneOutliner () |
Return the most recently interacted with Outliner |
UTypedElemen... |
GetMutableElementSelectionSet () |
|
TArray< TSha... |
GetViewports () |
Gets an array of all viewports in this level editor |
FReply |
OnKeyDownInViewport ( const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent ) |
Called to process a key down event in a viewport when in immersive mode |
void |
SetActorDetailsRootCustomization ( TSharedPtr< FDetailsViewObjectFilte..., TSharedPtr< IDetailRootObjectCustom... ) |
Set the filter that should be used to determine the set of objects that should be shown in a details panel when an actor in the level editor is selected |
void |
SetActorDetailsSCSEditorUICustomization ( TSharedPtr< class ISCSEditorUICusto... ) |
Sets the UI customization of the SCSEditor inside the level editor details panel. |
void |
SetMostRecentlyUsedSceneOutliner ( FName OutlinerIdentifier ) |
Set the outliner with the given name as the most recently interacted with |
void |
SummonLevelViewportContextMenu ( const FTypedElementHandle& HitProx... ) |
Summons a context menu for this level editor at the mouse cursor's location |
void |
SummonLevelViewportViewOptionMenu ( ELevelViewportType ViewOption ) |
Summons a context menu for view options |