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Unreal Engine C++ API Reference > Editor > Kismet > FComponentUniqueDisplay
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h |
Include | #include "ImaginaryBlueprintData.h" |
Source | /Engine/Source/Editor/Kismet/Private/ImaginaryBlueprintData.cpp |
bool operator== ( const [FComponentUniqueDisplay](API\Editor\Kismet\FComponentUniqueDisplay) & Other )