FBlueprintEditor::OnNodeTitleCommitted

Called when a node's title is committed for a rename

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
void OnNodeTitleCommitted
(
    const [FText](API\Runtime\Core\Internationalization\FText) & NewText,
    [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) CommitInfo,
    [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * NodeBeingChanged
)

Remarks

Called when a node's title is committed for a rename


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