FEdGraphSchemaAction_BlueprintVariableBase

Reference to a variable (only used in 'My Blueprints' but used for member variables, local variables, delegates, etc...)

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Include #include "EdGraphSchema_K2_Actions.h"

Syntax

struct FEdGraphSchemaAction_BlueprintVariableBase : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)  

Remarks

Reference to a variable (only used in 'My Blueprints' but used for member variables, local variables, delegates, etc...)

Constructors

Type Name Description
  FEdGraphSchemaAction_BlueprintVariableBase ()  
  FEdGraphSchemaAction_BlueprintVariableBase ( FText InNodeCategory, FText InMenuDesc, FText InToolTip, const int32 InGrouping, const int32 InSectionID )  

Functions

Type Name Description
void ChangeVariableType ( const FEdGraphPinType& NewPinType )  
void DeleteVariable ()  
FString GetFriendlyVariableName ()  
FEdGraphPinT... GetPinType ()  
FProperty &#... GetProperty ()  
UBlueprint &... GetSourceBlueprint ()  
UClass * GetVariableClass ()  
FName GetVariableName ()  
UObject *... GetVariableScope ()  
bool IsValidName ( const FName& NewName, FText& OutErrorMessage )  
bool IsVariableUsed ()  
void RenameVariable ( const FName& NewName )  
void SetVariableInfo ( const FName& InVarName, const UObject* InOwningScope, bool bInIsVarBool )  
FName StaticGetTypeId () Simple type info.

Overridden from FEdGraphSchemaAction

Type Name Description
FEdGraphSche... GetPersistentItemDefiningObject () Returns an opaque handle that can be used to confirm that two different persistent entries backing actions are part of the same section/category (e.g., both are variables in the same Blueprint)
int32 GetReorderIndexInContainer () Returns the ordering index of this action in the parent container (if the item cannot be reordered then this will return INDEX_NONE)
FName GetTypeId ()  
bool IsAVariable () Returns true if the action refers to a member or local variable.
void MovePersistentItemToCategory ( const FText& NewCategoryName ) Moves the item backing this action to the specified category if it is possible (does nothing for native-introduced variables/functions/etc...)
bool ReorderToBeforeAction ( TSharedRef< FEdGraphSchemaAction > ... ) Reorders this action to be before the other item in the parent container (returns false if they are not in the same container or cannot be reordered)

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