FShaderFormatsPropertyDetails::CreateTargetShaderFormatsPropertyView

Create the UI to select which windows shader formats we are targeting

Unreal Engine C++ API Reference > Developer > SharedSettingsWidgets > FShaderFormatsPropertyDetails > CreateTargetShaderFormatsPropertyView

References

   
Module SharedSettingsWidgets
Header /Engine/Source/Developer/SharedSettingsWidgets/Public/ShaderFormatsPropertyDetails.h
Include #include "ShaderFormatsPropertyDetails.h"
void CreateTargetShaderFormatsPropertyView
(
    [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform,
    [GetFriendlyNameFromRHINameFnc](API\Developer\SharedSettingsWidgets\FShaderFormatsPropertyDetails\GetFriendlyNameF-) * FriendlyNameFnc,
    [FilterShaderPlatformFnc](API\Developer\SharedSettingsWidgets\FShaderFormatsPropertyDetails\FilterShaderPlat-) * FilterShaderPlatformFunc,
    [ECategoryPriority::Type](API\Editor\PropertyEditor\ECategoryPriority__Type) InPriority
)

Remarks

Create the UI to select which windows shader formats we are targeting


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