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Unreal Engine C++ API Reference > Editor > KismetWidgets > SLevelOfDetailBranchNode > FArguments
References
Module | KismetWidgets |
Header | /Engine/Source/Editor/KismetWidgets/Public/SLevelOfDetailBranchNode.h |
Include | #include "SLevelOfDetailBranchNode.h" |
WidgetArgsType & UseLowDetailSlot &40; const TAttribute< bool > & InAttribute &41;
Remarks
Should the low detail or high detail slot be shown?