Navigation
Unreal Engine C++ API Reference > Editor > ConfigEditor > IConfigEditorModule
References
Module | ConfigEditor |
Header | /Engine/Source/Editor/ConfigEditor/Public/IConfigEditorModule.h |
Include | #include "IConfigEditorModule.h" |
void CreateHierarchyEditor ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * EditProperty )
Remarks
Creates a config hierarchy editor for the given property