EChangeDetection

Enum that specifies what changes are required for a change to be reported.

Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FFileCacheConfig

References

   
Module DirectoryWatcher
Header /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
Include #include "FileCache.h"

Syntax

enum EChangeDetection  
{  
    Timestamp,  
    FileHash,  
}  

Values

Name Description
Timestamp Report modifications when the timestamp of a file changes
FileHash Report modifications when the contents of a file changes

Remarks

Enum that specifies what changes are required for a change to be reported. When combined, any valid change is reported.


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