FLocTextHelper::FindTranslation

Find an existing translation entry from its source text.

Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocTextHelper.h
Include #include "LocTextHelper.h"
Source /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FArchiveEntry](API\Runtime\Core\Internationalization\FArchiveEntry) > FindTranslation
(
    const [FString](API\Runtime\Core\Containers\FString) & InCulture,
    const [FLocKey](API\Runtime\Core\Internationalization\FLocKey) & InNamespace,
    const [FLocKey](API\Runtime\Core\Internationalization\FLocKey) & InKey,
    const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FLocMetadataObject](API\Runtime\Core\Internationalization\FLocMetadataObject) > InKeyMetadataObj
) const

Remarks

Find an existing translation entry from its source text. The entry, or null if it couldn't be found.

Parameters

Name Description
InCulture Culture to find the translation for.
InNamespace Namespace of the text.
InKey Key of the text.
InKeyMetadataObj Meta-data associated with the source text key.

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