UProjectPackagingSettings::OverrideConfigSection

This class was moved from UnrealEd module, but to allow it to be used by developer tools, like UFE, it has moved to this module.

Unreal Engine C++ API Reference > Developer > DeveloperToolSettings > Settings > UProjectPackagingSettings

References

   
Module DeveloperToolSettings
Header /Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h
Include #include "Settings/ProjectPackagingSettings.h"
virtual void OverrideConfigSection
(
    [FString](API\Runtime\Core\Containers\FString) & InOutSectionName
)

Remarks

This class was moved from UnrealEd module, but to allow it to be used by developer tools, like UFE, it has moved to this module. However, for back-compat, we want to use the old name in the ini files, so that everything works without needing to touch every Game.ini file


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