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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseByName.h |
Include | #include "AnimGraphNode_PoseByName.h" |
Syntax
class UAnimGraphNode_PoseByName : public [UAnimGraphNode_AssetPlayerBase](API\Editor\AnimGraph\UAnimGraphNode_AssetPlayerBase)
Variables
Type | Name | Description |
---|---|---|
FAnimNode_PoseB... | Node |
Constructors
Type | Name | Description |
---|---|---|
UAnimGraphNode_PoseByName ( const FObjectInitializer& ObjectIn... ) |
Overridden from UAnimGraphNode_AssetPlayerBase
Type | Name | Description |
---|---|---|
void | SetAnimationAsset ( UAnimationAsset* Asset ) | Virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; |
Overridden from UAnimGraphNode_Base
Type | Name | Description |
---|---|---|
bool | DoesSupportTimeForTransitionGetter () | Interface to support transition getter. |
void | GetAllAnimationSequencesReferred ( TArray< UAnimationAsset* >& A... ) | Populate the supplied arrays with the currently reffered to animation assets. |
UAnimationAs... | GetAnimationAsset () | |
void | ReplaceReferredAnimations ( const TMap< UAnimationAsset*, ... ) | Replace references to animations that exist in the supplied maps. |
EAnimAssetHa... | SupportsAssetClass ( const UClass* AssetClass ) | Returns whether this node supports the supplied asset class |
void | ValidateAnimNodeDuringCompilation ( USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog ) | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from UK2Node
Type | Name | Description |
---|---|---|
void | GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) | Replacement for GetMenuEntries(). |
FText | GetMenuCategory () | Override to provide a default category for specific node types to be listed under. |
void | PreloadRequiredAssets () | Called before compilation begins, giving a blueprint time to force the linker to load data |
Overridden from UEdGraphNode
Type | Name | Description |
---|---|---|
void | GetNodeContextMenuActions ( UToolMenu* Menu, UGraphNodeContextMenuContext* ... ) | Gets a list of actions that can be done to this particular node |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |
FText | GetTooltipText () | Gets the tooltip to display when over the node |