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Unreal Engine C++ API Reference > Editor > Kismet
Inheritance Hierarchy
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Syntax
class FSCSEditorTreeNodeSeparator : public [FSCSEditorTreeNode](API\Editor\Kismet\FSCSEditorTreeNode)
Constructors
Type | Name | Description |
---|---|---|
FSCSEditorTreeNodeSeparator () |
Functions
Type | Name | Description |
---|---|---|
void | AddFilteredComponentType ( const TSubclassOf< UActorComponent ... ) | If the given type matches the tree view filter, the separator will also be flagged for filtration. |
Overridden from FSCSEditorTreeNode
Type | Name | Description |
---|---|---|
UBlueprint &... | GetBlueprint () | |
bool | MatchesFilterType ( const UClass* InFilterType ) | Returns whether the node will match the given type (for filtering) |