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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
Include | #include "EdGraphSchema_K2.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp |
static void ConfigureVarNode ( class [UK2Node_Variable](API\Editor\BlueprintGraph\UK2Node_Variable) * InVarNode, [FName](API\Runtime\Core\UObject\FName) InVariableName, [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * InVariableSource, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InTargetBlueprint )
Remarks
Configure the supplied variable node based on the supplied info
Parameters
Name | Description |
---|---|
InVarNode | The variable node to be configured |
InVariableName | The name of the current variable |
InVaraiableSource | The source of the variable |
InTargetBlueprint | The blueprint this node will be used on |