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Unreal Engine C++ API Reference > Editor > GraphEditor > FGraphActionNode
References
Module | GraphEditor |
Header | /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h |
Include | #include "GraphActionNode.h" |
Source | /Engine/Source/Editor/GraphEditor/Private/GraphActionNode.cpp |
[FText](API\Runtime\Core\Internationalization\FText) GetCategoryPath() const
Remarks
Walks the node chain backwards, constructing a category path (delimited by '|' characters). This includes this node's category (if it is a category node). A category path string, denoting the category hierarchy up to this node.