FShelve

Operation used to shelve files in a changelist

Unreal Engine C++ API Reference > Developer > SourceControl

Inheritance Hierarchy

References

   
Module SourceControl
Header /Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
Include #include "SourceControlOperations.h"

Syntax

class FShelve : public [FSourceControlOperationBase](API\Developer\SourceControl\FSourceControlOperationBase)  

Remarks

Operation used to shelve files in a changelist

Functions

Type Name Description
const FText ... GetDescription ()  
void SetDescription ( const FText& InDescription )  

Overridden from ISourceControlOperation

Type Name Description
FText GetInProgressString () Get the string to display when this operation is in progress
FName GetName () Get the name of this operation, used as a unique identifier

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