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Unreal Engine C++ API Reference > Editor > DetailCustomizations
Inheritance Hierarchy
References
Module | DetailCustomizations |
Header | /Engine/Source/Editor/DetailCustomizations/Public/PerPlatformPropertyCustomization.h |
Include | #include "PerPlatformPropertyCustomization.h" |
Syntax
template<typename PerPlatformType>
class FPerPlatformPropertyCustomization : public [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization)
Remarks
Implements a details panel customization for the FPerPlatform structures.
Constructors
Type | Name | Description |
---|---|---|
FPerPlatformPropertyCustomization () |
Functions
Type | Name | Description |
---|---|---|
bool | AddPlatformOverride ( FName PlatformGroupName, TSharedRef< IPropertyHandle > Struc... ) | |
TArray< FNam... | GetPlatformOverrideNames ( TSharedRef< IPropertyHandle > Struc... ) | |
TSharedRef< ... | GetWidget ( FName PlatformGroupName, TSharedRef< IPropertyHandle > Struc..., IDetailChildrenBuilder& StructBuil... ) | |
TSharedRef< ... | MakeInstance () | Creates a new instance. |
bool | RemovePlatformOverride ( FName PlatformGroupName, TSharedRef< IPropertyHandle > Struc... ) |
Overridden from IPropertyTypeCustomization
Type | Name | Description |
---|---|---|
void | CustomizeChildren ( TSharedRef< IPropertyHandle > Prope..., IDetailChildrenBuilder& ChildBuild..., IPropertyTypeCustomizationUtils& C... ) | Called when the children of the property should be customized or extra rows added |
void | CustomizeHeader ( TSharedRef< IPropertyHandle > Prope..., FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& C... ) | Called when the header of the property (the row in the details panel where the property is shown) If nothing is added to the row, the header is not displayed |