FOptionalPinManager::CanTreatPropertyAsOptional

Can this property be managed as an optional pin (with the ability to be shown or hidden)

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FOptionalPinManager

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Include #include "K2Node.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp
virtual bool CanTreatPropertyAsOptional
(
    [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * TestProperty
) const

Remarks

Can this property be managed as an optional pin (with the ability to be shown or hidden)


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