FKismetFunctionContext::FindRequiredPinByName

Looks for a pin of the given name, erroring if the pin is not found or if the direction doesn't match (doesn't verify the pin type)

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetFunctionContext

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompiledFunctionContext.h
Include #include "KismetCompiledFunctionContext.h"
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FindRequiredPinByName
(
    const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node,
    const [FName](API\Runtime\Core\UObject\FName) PinName,
    EEdGraphPinDirection RequiredDirection
)

Remarks

Looks for a pin of the given name, erroring if the pin is not found or if the direction doesn't match (doesn't verify the pin type)


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