FPlacementOptions

Unreal Engine C++ API Reference > Editor > EditorFramework > Subsystems

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Subsystems/PlacementSubsystem.h
Include #include "Subsystems/PlacementSubsystem.h"

Syntax

struct FPlacementOptions  

Variables

Type Name Description
bool bIsCreatingPreviewElements If true, creates transient preview elements, which are transient and not saved to a level.
bool bPreferBatchPlacement If true, asset factory implementations should prefer a batch placement algorithm (like duplicating an object) over a single placement algorithm.
FGuid InstancedPlacementGridGuid The guid to use by factories for instanced placement.

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