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Unreal Engine C++ API Reference > Developer
Classes
Type | Name | Description |
---|---|---|
Public struct | FPhysAssetCreateParams | Parameters for PhysicsAsset creation |
Public class | IDecomposeMeshToHullsAsync |
Enums
Type | Name | Description |
---|---|---|
Public enum | EPhysAssetFitGeomType | |
Public enum | EPhysAssetFitVertWeight |
Functions
Type | Name | Description |
---|---|---|
IDecomposeMe... | CreateIDecomposeMeshToHullAsync () | Creates the interface to the asynchronous convex decomposition tool chain. |
void | DecomposeMeshToHulls ( UBodySetup* InBodySetup, const TArray< FVector3f >& InVerti..., const TArray< uint32 >& InIndices, uint32 InHullCount, int32 InMaxHullVerts, uint32 InResolution ) | Utility for turning arbitrary mesh into convex hulls. |
bool | FPhysicsAssetUtils::CreateCollisionFromBones ( UBodySetup* bs, USkeletalMesh* skelMesh, const TArray< int32 >& BoneIndices, FPhysAssetCreateParams& Params, const FBoneVertInfo& Info ) | Replaces any collision already in the BodySetup with an auto-generated one using the parameters provided. |