FDirectoryChanged

A delegate to report directory changes

Unreal Engine C++ API Reference > Developer > DirectoryWatcher > IDirectoryWatcher

Type

typedef TBaseDelegate_OneParam< void, const [TArray](API\Runtime\Core\Containers\TArray)< struct [FFileChangeData](API\Developer\DirectoryWatcher\FFileChangeData) > & > FDirectoryChanged  

References

   
Module DirectoryWatcher
Header /Engine/Source/Developer/DirectoryWatcher/Public/IDirectoryWatcher.h
Include #include "IDirectoryWatcher.h"

Remarks

A delegate to report directory changes


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