FLevelEditorContextMenu

Context menu construction class

Unreal Engine C++ API Reference > Editor > LevelEditor

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditorContextMenu.h
Include #include "LevelEditorContextMenu.h"

Syntax

class FLevelEditorContextMenu  

Remarks

Context menu construction class

Functions

Type Name Description
void AddPlayFromHereSubMenu ( FToolMenuSection& Section )  
void BuildGroupMenu ( FToolMenuSection& Section, const FSelectedActorInfo& Selected... ) Builds the actor group menu
TSharedRef< ... BuildMenuWidget ( TWeakPtr< ILevelEditor > LevelEdito..., ELevelEditorMenuContext ContextType, TSharedPtr< FExtender > Extender, const FTypedElementHandle& HitProx... ) Creates a widget for the context menu that can be inserted into a pop-up window
UToolMenu &#... GenerateMenu ( TWeakPtr< ILevelEditor > LevelEdito..., ELevelEditorMenuContext ContextType, TSharedPtr< FExtender > Extender, const FTypedElementHandle& HitProx... ) Populates the specified menu builder for the context menu that can be inserted into a pop-up window
FName GetContextMenuName ( ELevelEditorMenuContext ContextType, const UTypedElementSelectionSet... ) Returns name of menu to display based on current selection
FText GetContextMenuTitle ( ELevelEditorMenuContext ContextType, const UTypedElementSelectionSet... ) Returns a user-readable title for the menu to display; the title can be displayed in UI like the menu bar
FText GetContextMenuToolTip ( ELevelEditorMenuContext ContextType, const UTypedElementSelectionSet... ) Returns a user-readable tooltip describing the menu to display
FName InitMenuContext ( FToolMenuContext& Context, TWeakPtr< ILevelEditor > LevelEdito..., ELevelEditorMenuContext ContextType, const FTypedElementHandle& HitProx... ) Adds required information to Context for build menu based on current selection
void RegisterActorContextMenu ()  
void RegisterComponentContextMenu ()  
void RegisterElementContextMenu ()  
void RegisterEmptySelectionContextMenu ()  
void RegisterMenuBarEmptyContextMenu ()  
void RegisterSceneOutlinerContextMenu ()  
void SummonMenu ( const TSharedRef< class SLevelEdito..., ELevelEditorMenuContext ContextType, const FTypedElementHandle& HitProx... ) Summons the level viewport context menu
void SummonViewOptionMenu ( const TSharedRef< class SLevelEdito..., const ELevelViewportType ViewOption ) Summons the viewport view option menu

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