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Unreal Engine C++ API Reference > Editor > MeshPaint
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintAdapterFactory.h |
Include | #include "MeshPaintAdapterFactory.h" |
Syntax
class FMeshPaintAdapterFactory
Functions
Type | Name | Description |
---|---|---|
void | AddReferencedObjectsGlobals ( FReferenceCollector& Collector ) | |
void | CleanupGlobals () | |
TSharedPtr< ... | CreateAdapterForMesh ( UMeshComponent* InComponent, int32 InPaintingMeshLODIndex ) | |
void | InitializeAdapterGlobals () |
Constants
Name | Description |
---|---|
FactoryList |