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Unreal Engine C++ API Reference > Editor > MaterialEditor > IMaterialEditor
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h |
Include | #include "IMaterialEditor.h" |
virtual [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * CreateNewMaterialExpression ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * NewExpressionClass, const FVector2D & NodePos, bool bAutoSelect, bool bAutoAssignResource, const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph )
Remarks
Creates a new material expression of the specified class. UMaterialExpression* Newly created material expression
Parameters
Name | Description |
---|---|
NewExpressionClass | The type of material expression to add. Must be a child of UMaterialExpression. |
NodePos | Position of the new node. |
bAutoSelect | If true, deselect all expressions and select the newly created one. |
bAutoAssignResource | If true, assign resources to new expression. |
Graph | Graph to create new expression within. |