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Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimBlueprintNodeOverrideAssetsContext
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h |
Include | #include "IAnimBlueprintNodeOverrideAssetsContext.h" |
[TArrayView](API\Runtime\Core\Containers\TArrayView)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *const > GetAssetsImpl() const
Remarks
Get all of the assets to override with.