FAssetTypeActions_CSVAssetBase

Unreal Engine C++ API Reference > Developer > AssetTools

Inheritance Hierarchy

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_CSVAssetBase.h
Include #include "AssetTypeActions_CSVAssetBase.h"

Syntax

class FAssetTypeActions_CSVAssetBase : public [FAssetTypeActions_Base](API\Developer\AssetTools\FAssetTypeActions_Base)  

Functions

Type Name Description
bool CanExecuteFindSourceFileInExplorer ( TArray< FString > Filenames, TArray< FString > OverrideExtension... ) Determine whether the find source file in explorer editor command can execute or not
void ExecuteFindSourceFileInExplorer ( TArray< FString > Filenames, TArray< FString > OverrideExtension... ) Handler for opening the source file for this asset
bool VerifyFileExists ( const FString& InFileName ) Verify the specified filename exists

Overridden from IAssetTypeActions

Type Name Description
uint32 GetCategories () Returns the categories that this asset type appears in.
FColor GetTypeColor () Returns the color associated with this type
bool IsImportedAsset () Returns whether the asset was imported from an external source

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