FMatrixStructCustomization::OnPasteFromText

Unreal Engine C++ API Reference > Editor > DetailCustomizations > Customizations > FMatrixStructCustomization

References

   
Module DetailCustomizations
Header /Engine/Source/Editor/DetailCustomizations/Public/Customizations/MathStructProxyCustomizations.h
Include #include "Customizations/MathStructProxyCustomizations.h"
Source /Engine/Source/Editor/DetailCustomizations/Private/MathStructProxyCustomizations.cpp
void OnPasteFromText
(
    const [FString](API\Runtime\Core\Containers\FString) & InTag,
    const [FString](API\Runtime\Core\Containers\FString) & InText,
    const [TOptional](API\Runtime\Core\IO\TOptional)< [FGuid](API\Runtime\Core\Misc\FGuid) > & InOperationId,
    [FTransformField::Type](API\Editor\DetailCustomizations\Customizations\FTransformField\Type) Type,
    [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandlePtr
)

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