SKismetDebugTreeView

Unreal Engine C++ API Reference > Editor > Kismet > Debugging

Inheritance Hierarchy

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Include #include "Debugging/SKismetDebugTreeView.h"

Syntax

class SKismetDebugTreeView : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)  

Functions

Type Name Description
void AddTreeItemUnique ( const FDebugTreeItemPtr& Item ) Adds a root level TreeItem
void ClearExpandedItems ()  
void ClearTreeItems () Clears all root level Tree Items
void Construct ( const FArguments& InArgs )  
const TArray... GetRootTreeItems () Returns the Array of Root Tree Items
int32 GetSelectedItems ( TArray< FDebugTreeItemPtr >& OutIt... ) Passthrough functions to the TreeView.
bool IsScrolling ()  
FDebugTreeIt... MakeBreakpointParentItem ( TWeakObjectPtr< UBlueprint > InBlue... )  
FDebugTreeIt... MakeMessageItem ( const FString& InMessage )  
FDebugTreeIt... MakeParentItem ( UObject* InObject )  
FDebugTreeIt... MakeTraceStackParentItem () Accessible functions for creating tree items
FDebugTreeIt... MakeWatchLineItem ( const UEdGraphPin* InPinRef, UObject* InDebugObject )  
bool RemoveTreeItem ( const FDebugTreeItemPtr& Item ) Removes a root level TreeItem
void RequestUpdateFilteredItems () Requests for an update of the tree at the next tick
void SetItemExpansion ( FDebugTreeItemPtr InItem, bool bInShouldExpandItem )  
void SetSearchText ( const FText& InSearchText ) Updates search text and requests the Tree be updated

Overridden from SWidget

Type Name Description
void Tick ( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) Ticks this widget with Geometry.

Classes

Type Name Description
Public struct FArguments  

Constants

Name Description
ColumnId_Name Column Id's for custom header rows
ColumnId_Value  

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