FBTBuilder::AddTaskLatentFlags

Unreal Engine C++ API Reference > Developer > AITestSuite > FBTBuilder

References

   
Module AITestSuite
Header /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
Include #include "BTBuilder.h"
static void AddTaskLatentFlags
(
    [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode,
    [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult,
    int32 ExecuteHalfTicks,
    [FName](API\Runtime\Core\UObject\FName) ExecuteKeyName,
    int32 ExecuteLogStart,
    int32 ExecuteLogFinish,
    int32 AbortHalfTicks,
    [FName](API\Runtime\Core\UObject\FName) AbortKeyName,
    int32 AbortLogStart,
    int32 AbortLogFinish,
    [EBTTestChangeFlagBehavior](API\Developer\AITestSuite\BehaviorTree\EBTTestChangeFlagBehavior) ChangeFlagBehavior
)

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