MD_ShowWorldContextPin

If true, the hidden world context pin will be visible when the function is placed in a child blueprint of the class.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintMetadata

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"

Syntax

static const [FName](API\Runtime\Core\UObject\FName) MD_ShowWorldContextPin;  

Remarks

If true, the hidden world context pin will be visible when the function is placed in a child blueprint of the class.


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