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Unreal Engine C++ API Reference > Editor > ContentBrowser > IContentBrowserSingleton
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h |
Include | #include "IContentBrowserSingleton.h" |
void SetSelectedPaths ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & FolderPaths, bool bNeedsRefresh, bool bPathsAreVirtual )
Remarks
Sets the content browser to display the selected paths