IHierarchicalLODUtilities::AreActorsClustered

Checks if all actors are part of a cluster

Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > IHierarchicalLODUtilities

  • IHierarchicalLODUtilities::AreActorsClustered()

References

   
Module HierarchicalLODUtilities
Header /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Include #include "IHierarchicalLODUtilities.h"
const bool AreActorsClustered
(
    const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors
)

Remarks

Checks if all actors are part of a cluster


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