FStreamSearch::GetFilteredItems

Appends the items filtered through the search filter to the passed array

Unreal Engine C++ API Reference > Editor > Kismet > FStreamSearch

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Include #include "FindInBlueprintManager.h"
Source /Engine/Source/Editor/Kismet/Private/FindInBlueprintManager.cpp
void GetFilteredItems
(
    [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FFindInBlueprintsResult](API\Editor\Kismet\FFindInBlueprintsResult) >> & OutItemsFound
)

Remarks

Appends the items filtered through the search filter to the passed array

Parameters

Name Description
OutItemsFound All the items found since last queried

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library