UK2Node_TemporaryVariable

Unreal Engine C++ API Reference > Editor > BlueprintGraph

Inheritance Hierarchy

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_TemporaryVariable.h
Include #include "K2Node_TemporaryVariable.h"

Syntax

class UK2Node_TemporaryVariable : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)  

Variables

Type Name Description
bool bIsPersistent Whether or not this variable should be flagged with CPF_SaveGame, and inherit its name from the GUID of the macro that that gave rise to it
FEdGraphPinType VariableType  

Constructors

Type Name Description
  UK2Node_TemporaryVariable ( const FObjectInitializer& ObjectIn... )  

Functions

Type Name Description
UEdGraphPin ... GetVariablePin () Get variable pin

Overridden from UK2Node

Type Name Description
FNodeHandlin... CreateNodeHandler ( FKismetCompilerContext& CompilerCo... )  
void GetMenuActions ( FBlueprintActionDatabaseRegistrar&... ) Replacement for GetMenuEntries().
FText GetMenuCategory () Override to provide a default category for specific node types to be listed under.
FBlueprintNo... GetSignature () Retrieves a unique identifier for this node type.
bool IsNodePure () Returns whether this node is considered 'pure' by the compiler
void NotifyPinConnectionListChanged ( UEdGraphPin* Pin ) Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared
void PostReconstructNode () Called at the end of ReconstructNode, allows node specific work to be performed

Overridden from UEdGraphNode

Type Name Description
void AllocateDefaultPins () Allocate default pins for a given node, based only the NodeType, which should already be filled in.
bool CanPasteHere ( const UEdGraph* TargetGraph ) Determine if this node can live in the specified graph
FString GetDescriptiveCompiledName () Tries to come up with a descriptive name for the compiled output
FText GetNodeTitle ( ENodeTitleType::Type TitleType ) Gets the name of this node, shown in title bar
FText GetTooltipText () Gets the tooltip to display when over the node
bool IsCompatibleWithGraph ( UEdGraph const* Graph ) Determine if a node of this type can be created for the specified graph.

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