SSCSEditor::OnGetApplyChangesToBlueprintTooltip

Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
[FText](API\Runtime\Core\Internationalization\FText) OnGetApplyChangesToBlueprintTooltip() const  

the tooltip describing how many properties will be applied to the blueprint


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