UK2Node_GetClassDefaults::PostLoad

Do any object-specific cleanup required immediately after loading an object.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_GetClassDefaults

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetClassDefaults.h
Include #include "K2Node_GetClassDefaults.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_GetClassDefaults.cpp
virtual void PostLoad()

Remarks

Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library