AScreenshotFunctionalTest

No UI

Unreal Engine C++ API Reference > Developer > FunctionalTesting

Inheritance Hierarchy

References

   
Module FunctionalTesting
Header /Engine/Source/Developer/FunctionalTesting/Classes/ScreenshotFunctionalTest.h
Include #include "ScreenshotFunctionalTest.h"

Syntax

class AScreenshotFunctionalTest : public [AScreenshotFunctionalTestBase](API\Developer\FunctionalTesting\AScreenshotFunctionalTestBase)  

Remarks

No UI

Variables

Type Name Description
bool bCameraCutOnScreenshotPrep Tests not relying on temporal effects can force a camera cut to flush stale data.

Constructors

Type Name Description
  AScreenshotFunctionalTest ( const FObjectInitializer& ObjectIn... )  

Overridden from AScreenshotFunctionalTestBase

Type Name Description
void RequestScreenshot () Doesn't actually request in base class. It simply register OnScreenshotCaptured.

Overridden from AFunctionalTest

Type Name Description
void PrepareTest () Set player view target to screenshot camera and call PrepareForScreenshot.

Overridden from UObject

Type Name Description
void Serialize ( FArchive& Ar ) Handles reading, writing, and reference collecting using FArchive.

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