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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_StructOperation > FStructOperationOptionalPinManager
- FOptionalPinManager::GetRecordDefaults()
- UK2Node_StructOperation::FStructOperationOptionalPinManager::GetRecordDefaults()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructOperation.h |
Include | #include "K2Node_StructOperation.h" |
virtual void GetRecordDefaults &40; FProperty &42; TestProperty, FOptionalPinFromProperty & Record &41; const
Remarks
Should the specified property be displayed by default