SSCSEditor::SetNodeExpansionState

Set the expansion state of a node

Unreal Engine C++ API Reference > Editor > Kismet > SSCSEditor

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
void SetNodeExpansionState
(
    FSCSEditorTreeNodePtrType InNodeToChange,
    const bool bIsExpanded
)

Remarks

Set the expansion state of a node

Parameters

Name Description
InNodeToChange The node to be expanded/collapsed
bIsExpanded True to expand the node, false to collapse it

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