IMeshBoneReduction::ReduceBoneCounts

Reduce Bone Counts for the SkeletalMesh with the LOD

Unreal Engine C++ API Reference > Developer > MeshBoneReduction > IMeshBoneReduction

References

   
Module MeshBoneReduction
Header /Engine/Source/Developer/MeshBoneReduction/Public/MeshBoneReduction.h
Include #include "MeshBoneReduction.h"
bool ReduceBoneCounts
(
    [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh,
    int32 DesiredLOD,
    const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > * BoneNamesToRemove,
    bool bCallPostEditChange
)

Remarks

Reduce Bone Counts for the SkeletalMesh with the LOD

Parameters

Name Description
SkeletalMesh : SkeletalMesh
DesriedLOD : The data to reduce comes from Skeleton

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