FNodeHandlingFunctor::RequiresRegisterNetsBeforeScheduling

Returns true if this kind of node needs to be handled in the first pass, prior to execution scheduling (this is only used for function entry and return nodes)

Unreal Engine C++ API Reference > Editor > KismetCompiler > FNodeHandlingFunctor

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Include #include "KismetCompilerMisc.h"
virtual bool RequiresRegisterNetsBeforeScheduling() const

Remarks

Returns true if this kind of node needs to be handled in the first pass, prior to execution scheduling (this is only used for function entry and return nodes)


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