FNewClassInfo::GetSourceTemplateFilename

Get the generation template filename to used based on the current class type

Unreal Engine C++ API Reference > Editor > GameProjectGeneration > FNewClassInfo

References

   
Module GameProjectGeneration
Header /Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h
Include #include "AddToProjectConfig.h"
Source /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp
[FString](API\Runtime\Core\Containers\FString) GetSourceTemplateFilename() const  

Remarks

Get the generation template filename to used based on the current class type


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