ERefreshBlueprintEditorReason::Type

Describes the reason for Refreshing the editor

Unreal Engine C++ API Reference > Editor > Kismet

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Include #include "BlueprintEditorModule.h"

Syntax

namespace ERefreshBlueprintEditorReason  
{  
    enum Type  
    {  
        BlueprintCompiled,  
        PostUndo,  
        UnknownReason,  
    }  
}  

Values

Name Description
BlueprintCompiled  
PostUndo  
UnknownReason  

Remarks

Describes the reason for Refreshing the editor


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