TCookedCookerTargetPlatform::GetAllPossibleShaderFormats

Disabling stuff since it's just a cooker.

Unreal Engine C++ API Reference > Developer > CookedEditor > TCookedCookerTargetPlatform

References

   
Module CookedEditor
Header /Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
Include #include "CookedEditorTargetPlatform.h"
virtual void GetAllPossibleShaderFormats
(
    [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutFormats
) const

Remarks

Disabling stuff since it's just a cooker.


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