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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > IMaterialBakingAdapter
- IMaterialBakingAdapter::SetMaterial()
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h |
Include | #include "IMaterialBakingAdapter.h" |
void SetMaterial ( int32 MaterialIndex, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material )
Remarks
Sets material index to specified material value