UK2Node_Timeline::RenameTimeline

Try to rename the timeline

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Timeline

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Timeline.h
Include #include "K2Node_Timeline.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Timeline.cpp
bool RenameTimeline
(
    const [FString](API\Runtime\Core\Containers\FString) & NewName
)

Remarks

Try to rename the timeline bool true if node was successfully renamed, false otherwise

Parameters

Name Description
NewName The newname for the timeline

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