UDataLayerEditorSubsystem::UpdateActorVisibility

Updates the provided actors visibility in the viewports

Unreal Engine C++ API Reference > Editor > DataLayerEditor > DataLayer > UDataLayerEditorSubsystem

References

   
Module DataLayerEditor
Header /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Include #include "DataLayer/DataLayerEditorSubsystem.h"
Source /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp
bool UpdateActorVisibility
(
    [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor,
    bool & bOutSelectionChanged,
    bool & bOutActorModified,
    const bool bNotifySelectionChange,
    const bool bRedrawViewports
)

Remarks

Updates the provided actors visibility in the viewports

Parameters

Name Description
Actor Actor to update
bOutSelectionChanged [OUT] Whether the Editors selection changed
bOutActorModified [OUT] Whether the actor was modified
bNotifySelectionChange If true the Editor is notified of the selection change; if false, the Editor will not be notified
bRedrawViewports If true the viewports will be redrawn; if false, they will not

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