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Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities
References
Module | MeshUtilities |
Header | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
Include | #include "MeshUtilities.h" |
void CalculateMikkTSpaceTangents ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & InVertices, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InIndices, const [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > & InUVs, const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & InNormals, bool bIgnoreDegenerateTriangles, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & OutTangentX, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & OutTangentY ) const
Remarks
Calculates MikkTSpace Tangents for a given set of vertex data with normals provided
Parameters
Name | Description |
---|---|
InVertices | Vertices that make up the mesh |
InIndices | Indices for the Vertex array |
InUVs | Texture coordinates (per-index based) |
InNormals | Normals used for the tangent calculation (must be normalized) |
bIgnoreDegenerateTriangles | Flag for MikkTSpace to skip degenerate triangles fix-up path |
OutTangentX | Array to hold calculated Tangents |
OutTangentY | Array to hold calculated Bitangents |