FBlueprintEditor::OnActionMatchesName

Function used by the [SMyBlueprint](API\Editor\Kismet\SMyBlueprint) to determine if an action matches a name.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor

  • FBlueprintEditor::OnActionMatchesName()

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
virtual bool OnActionMatchesName
(
    [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) * InAction,
    const [FName](API\Runtime\Core\UObject\FName) & InName
) const

Remarks

Function used by the SMyBlueprint to determine if an action matches a name. This happens during selection of a custom action ( a graph, a variable etc )


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