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Unreal Engine C++ API Reference > Editor > ActorPickerMode
Inheritance Hierarchy
References
Module | ActorPickerMode |
Header | /Engine/Source/Editor/ActorPickerMode/Public/ActorPickerMode.h |
Include | #include "ActorPickerMode.h" |
Syntax
class FActorPickerModeModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
Remarks
Actor picker mode module
Functions
Type | Name | Description |
---|---|---|
void | BeginActorPickingMode ( FOnGetAllowedClasses InOnGetAllowed..., FOnShouldFilterActor InOnShouldFilt..., FOnActorSelected InOnActorSelected ) | Enter actor picking mode (note: will cancel any current actor picking) |
void | EndActorPickingMode () | Exit actor picking mode |
bool | IsInActorPickingMode () |
Overridden from IModuleInterface
Type | Name | Description |
---|---|---|
void | ShutdownModule () | Called before the module is unloaded, right before the module object is destroyed. |
void | StartupModule () | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |