IMeshPaintGeometryAdapter::DefaultApplyOrRemoveTextureOverride

Default functionality for applying or remove a texture override

Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPaintGeometryAdapter

References

   
Module MeshPaint
Header /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h
Include #include "IMeshPaintGeometryAdapter.h"
Source /Engine/Source/Editor/MeshPaint/Private/IMeshPaintGeometryAdapter.cpp
static void DefaultApplyOrRemoveTextureOverride
(
    [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InMeshComponent,
    [UTexture](API\Runtime\Engine\Engine\UTexture) * SourceTexture,
    [UTexture](API\Runtime\Engine\Engine\UTexture) * OverrideTexture
)

Remarks

Default functionality for applying or remove a texture override


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library