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Unreal Engine C++ API Reference > Developer > SkeletalMeshUtilitiesCommon > FStaticToSkeletalMeshConverter
Type | Name | Description | |
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bool | InitializeSkeletonFromStaticMesh
(
USkeleton* InSkeleton, |
Creates a skeleton from a static mesh with a single root bone. |
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bool | InitializeSkeletonFromStaticMesh
(
USkeleton* InSkeleton, |
Creates a skeleton from a static mesh with a bone chain going from root to end effector, where the intermediary bones are distributed evenly along a line between the two. |