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Unreal Engine C++ API Reference > Editor > AIGraph
Inheritance Hierarchy
References
Module | AIGraph |
Header | /Engine/Source/Editor/AIGraph/Public/SGraphNodeAI.h |
Include | #include "SGraphNodeAI.h" |
Syntax
class SGraphPinAI : public [SGraphPin](API\Editor\GraphEditor\SGraphPin)
Functions
Type | Name | Description |
---|---|---|
void | Construct ( const FArguments& InArgs, UEdGraphPin* InPin ) | |
const FSlate... | GetPinBorder () |
Overridden from SGraphPin
Type | Name | Description |
---|---|---|
TSharedRef< ... | GetDefaultValueWidget () | Build the widget we should put into the 'default value' space, shown when nothing connected |
FSlateColor | GetPinColor () |
Classes
Type | Name | Description |
---|---|---|
Public struct | FArguments |