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Unreal Engine C++ API Reference > Developer > MaterialBaking > IMaterialBakingModule
References
Module | MaterialBaking |
Header | /Engine/Source/Developer/MaterialBaking/Public/IMaterialBakingModule.h |
Include | #include "IMaterialBakingModule.h" |
bool SetupMaterialBakeSettings ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> & OptionObjects, int32 NumLODs )
Remarks
Promps a slate window to allow the user to populate specific material baking settings used while baking out materials