FBlueprintActionDatabase::ClearUnloadedAssetActions

Finds the database entry for the specified unloaded asset and wipes it.

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabase > ClearUnloadedAssetActions

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h
Include #include "BlueprintActionDatabase.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp
void ClearUnloadedAssetActions
(
    const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ObjectPath
)

Remarks

Finds the database entry for the specified unloaded asset and wipes it. The entry won't be rebuilt, unless RefreshAssetActions() is explicitly called after.

Parameters

Name Description
ObjectPath Object's path to lookup into the database

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