UEdGraphSchema_K2::TypeToText

Converts the type of a property into a fully qualified string (e.g., object'ObjectName').

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2 > TypeToText

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp
static [FText](API\Runtime\Core\Internationalization\FText) TypeToText
(
    const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) *const Property
)

Remarks

Converts the type of a property into a fully qualified string (e.g., object'ObjectName'). The converted type string.

Parameters

Name Description
Property The property to convert into a string.

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