FGraphSelectionManager::StartDraggingNode

Handle the selection mechanics of starting to drag a node.

Unreal Engine C++ API Reference > Editor > GraphEditor > FGraphSelectionManager

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Include #include "SNodePanel.h"
Source /Engine/Source/Editor/GraphEditor/Private/SNodePanel.cpp
void StartDraggingNode
(
    SelectedItemType NodeBeingDragged,
    const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent
)

Remarks

Handle the selection mechanics of starting to drag a node.


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