UTransformGizmo::UpdateHoveredPart

Determine hit part and update hover state based on current input ray

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > EditorGizmos > UTransformGizmo

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Include #include "EditorGizmos/TransformGizmo.h"
Source /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EditorGizmos/TransformGizmo.cpp
virtual [FInputRayHit](API\Runtime\InteractiveToolsFramework\FInputRayHit) UpdateHoveredPart
(
    const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & DevicePos
)

Remarks

Determine hit part and update hover state based on current input ray


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