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Unreal Engine C++ API Reference > Editor > Kismet > Debugging > FDebugLineItem
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h |
Include | #include "Debugging/SKismetDebugTreeView.h" |
Source | /Engine/Source/Editor/Kismet/Private/Debugging/SKismetDebugTreeView.cpp |
static [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprintForObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * ParentObject )
Remarks
Helper function to try to get the blueprint for a given object; Returns the blueprint that was used to create the instance if there was one Returns the object itself if it is already a blueprint Otherwise returns NULL