ILandscapeFileFormat::~ILandscapeFileFormat

Note: Even though this is an interface class we need a virtual destructor as derived objects are deleted via a pointer to this interface

Unreal Engine C++ API Reference > Editor > LandscapeEditor > ILandscapeFileFormat

References

   
Module LandscapeEditor
Header /Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h
Include #include "LandscapeFileFormatInterface.h"
virtual  ~ILandscapeFileFormat()  

Remarks

Note: Even though this is an interface class we need a virtual destructor as derived objects are deleted via a pointer to this interface


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