FMaterialPropertyHelpers::SetVectorChannelMaskValue

Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialPropertyHelpers > SetVectorChannelMaskValue

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
Include #include "MaterialPropertyHelpers.h"
Source /Engine/Source/Editor/MaterialEditor/Private/MaterialPropertyHelpers.cpp
static void SetVectorChannelMaskValue
(
    const [FString](API\Runtime\Core\Containers\FString) & StringValue,
    [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle,
    [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) * InParameter,
    [UObject](API\Runtime\CoreUObject\UObject\UObject) * MaterialEditorInstance
)

Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library