FOnSyncFinish

Called when a sync from AssetViewUtils finishes If Files is non-nullptr, those are the files affected by the sync.

Unreal Engine C++ API Reference > Developer > AssetTools

Type

typedef TMulticastDelegate_TwoParams< void, bool, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > * > FOnSyncFinish  

References

   
Module AssetTools
Header /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Include #include "AssetViewUtils.h"

Remarks

Called when a sync from AssetViewUtils finishes If Files is non-nullptr, those are the files affected by the sync. If Files is nullptr, assume any file might have been changed by the sync.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library