ITargetDevice::OpenConnection

Opens a direct connection with the device allowing data exchange with a process running on the target.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetDevice

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Include #include "Interfaces/ITargetDevice.h"
virtual [ITargetDeviceSocketPtr](API\Developer\TargetPlatform\Interfaces\ITargetDeviceSocketPtr) OpenConnection
(
    uint32 ProtocolIndex
)

Remarks

Opens a direct connection with the device allowing data exchange with a process running on the target.

ProtocolIndex is a number that identifies the connection and has to be know both to the target process and the PC. There can be only one connection using a given protocol index at a time.

You may check EHostProtocol enumeration for known protocols used by the engine.

This function just opens a communication channel but doesn't check if there is a peer on the other end of the connection. To know this, you should either check IsProtocolAvailable or ITargetDeviceSocket::Connected. Socket object on success, nullptr otherwise.

Parameters

Name Description
ProtocolIndex Unique index of the communication channel (from 0 to a platform-dependent maximum).

See Also

CloseSocket

EHostProtocol

IsProtocolAvailable

ITargetDeviceSocket::Connected


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