IProfilerClient::Subscribe

Subscribe to the given profiler session id

Unreal Engine C++ API Reference > Developer > ProfilerClient > IProfilerClient

References

   
Module ProfilerClient
Header /Engine/Source/Developer/ProfilerClient/Public/IProfilerClient.h
Include #include "IProfilerClient.h"
void Subscribe
(
    const [FGuid](API\Runtime\Core\Misc\FGuid) & Session
)

Remarks

Subscribe to the given profiler session id

Parameters

Name Description
Session The session to subscribe to for profiler data

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