Navigation
Unreal Engine C++ API Reference > Editor > AssetDefinition > EAssetCategoryPaths
References
Module | AssetDefinition |
Header | /Engine/Source/Editor/AssetDefinition/Public/AssetDefinition.h |
Include | #include "AssetDefinition.h" |
Syntax
static [FAssetCategoryPath](API\Editor\AssetDefinition\Misc\FAssetCategoryPath) Gameplay;