FGuidStructCustomization

Implements a details panel customization for [FGuid](API\Runtime\Core\Misc\FGuid) structures.

Unreal Engine C++ API Reference > Editor > DetailCustomizations

Inheritance Hierarchy

References

   
Module DetailCustomizations
Header /Engine/Source/Editor/DetailCustomizations/Public/GuidStructCustomization.h
Include #include "GuidStructCustomization.h"

Syntax

class FGuidStructCustomization : public [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization)  

Remarks

Implements a details panel customization for FGuid structures.

Functions

Type Name Description
TSharedRef< ... MakeInstance () Creates a new instance.
void SetGuidValue ( const FGuid& Guid ) Sets the property's value.

Overridden from IPropertyTypeCustomization

Type Name Description
void CustomizeChildren ( TSharedRef< class IPropertyHandle >..., IDetailChildrenBuilder& ChildBuild..., IPropertyTypeCustomizationUtils& C... ) Called when the children of the property should be customized or extra rows added
void CustomizeHeader ( TSharedRef< class IPropertyHandle >..., FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& C... ) Called when the header of the property (the row in the details panel where the property is shown) If nothing is added to the row, the header is not displayed

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