UEdGraphSchema_K2::IsActorValidForLevelScriptRefs

Whether or not the specified actor is a valid target for bound events and literal references (in the right level, not a builder brush, etc

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Include #include "EdGraphSchema_K2.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp
bool IsActorValidForLevelScriptRefs
(
    const [AActor](API\Runtime\Engine\GameFramework\AActor) * TestActor,
    const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint
) const

Remarks

Whether or not the specified actor is a valid target for bound events and literal references (in the right level, not a builder brush, etc


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