CVarEnableCaching

Unreal Engine C++ API Reference > Editor > BlueprintGraph > FActionFilterTest

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
Include #include "BlueprintActionFilter.h"

Syntax

static [TAutoConsoleVariable](API\Runtime\Core\HAL\TAutoConsoleVariable)< bool > CVarEnableCaching { 		TEXT("BP.EnableActionMenuFilterCaching"), 		false, 		TEXT("If enabled, action filter tests with the CacheResults flag set will have their results cached") 	};  

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