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Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPaintGeometryAdapter
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h |
Include | #include "IMeshPaintGeometryAdapter.h" |
Source | /Engine/Source/Editor/MeshPaint/Private/IMeshPaintGeometryAdapter.cpp |
static void DefaultQueryPaintableTextures ( int32 MaterialIndex, const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent, int32 & OutDefaultIndex, [TArray](API\Runtime\Core\Containers\TArray)< struct [FPaintableTexture](API\Editor\MeshPaint\FPaintableTexture) > & InOutTextureList )
Remarks
Default functionality for querying textures from a mesh component which are suitable for texture painting