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Unreal Engine C++ API Reference > Developer > AnimationDataController
Inheritance Hierarchy
References
Module | AnimationDataController |
Header | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h |
Include | #include "AnimDataControllerActions.h" |
Syntax
class FResizePlayLengthInFramesAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction)
Variables
Type | Name | Description |
---|---|---|
FFrameNumber | Frame0 | |
FFrameNumber | Frame1 | |
FFrameNumber | Length |
Constructors
Type | Name | Description |
---|---|---|
FResizePlayLengthInFramesAction () | ||
FResizePlayLengthInFramesAction ( const IAnimationDataModel* InM..., FFrameNumber F0, FFrameNumber F1 ) |
Destructors
Type | Name | Description |
---|---|---|
~FResizePlayLengthInFramesAction () |
Overridden from FAnimDataBaseAction
Type | Name | Description |
---|---|---|
TUniquePtr< ... | ExecuteInternal ( IAnimationDataModel* Model, IAnimationDataController* Cont... ) | |
FString | ToStringInternal () |