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Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
void SetObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject )
Remarks
Sets the internal object instance represented by this node.