UClothingAssetFactoryBase::Import

Import an asset from the specified file

Unreal Engine C++ API Reference > Editor > ClothingSystemEditorInterface > UClothingAssetFactoryBase

  • UClothingAssetFactoryBase::Import()

References

   
Module ClothingSystemEditorInterface
Header /Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h
Include #include "ClothingAssetFactoryInterface.h"
virtual [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * Import
(
    const [FString](API\Runtime\Core\Containers\FString) & Filename,
    [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh,
    [FName](API\Runtime\Core\UObject\FName) InName
)

Remarks

Import an asset from the specified file

Parameters

Name Description
Filename file to import
TargetMesh the mesh to import the clothing asset to
InName optional name for the clothing asset object (will take the filename otherwise)

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