IToolkit::GetWorldCentricTabPrefix

Returns the localize prefix string to use for tab labels in world-centric mode.

Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits > IToolkit

  • IToolkit::GetWorldCentricTabPrefix()

References

   
Module EditorFramework
Header /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Include #include "Toolkits/IToolkit.h"
[FString](API\Runtime\Core\Containers\FString) GetWorldCentricTabPrefix() const  

Remarks

Returns the localize prefix string to use for tab labels in world-centric mode.


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