UK2Node_FunctionTerminator::CreateUniquePinName

Generate a unique pin name, trying to stick close to a passed in name

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_FunctionTerminator

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionTerminator.h
Include #include "K2Node_FunctionTerminator.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_FunctionTerminator.cpp
virtual [FName](API\Runtime\Core\UObject\FName) CreateUniquePinName
(
    [FName](API\Runtime\Core\UObject\FName) SourcePinName
) const

Remarks

Generate a unique pin name, trying to stick close to a passed in name


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