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Unreal Engine C++ API Reference > Editor > MaterialEditor > FMaterialStatsUtils
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h |
Include | #include "MaterialStatsCommon.h" |
Source | /Engine/Source/Editor/MaterialEditor/Private/MaterialStatsCommon.cpp |
static [EMaterialQualityLevel::Type](API\Runtime\Engine\EMaterialQualityLevel__Type) StringToMaterialQuality ( const [FString](API\Runtime\Core\Containers\FString) & StrQuality )