IVirtualizationBackend::Initialize

This will be called during the setup of the backend hierarchy.

Unreal Engine C++ API Reference > Developer > Virtualization > IVirtualizationBackend

References

   
Module Virtualization
Header /Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Include #include "IVirtualizationBackend.h"
bool Initialize
(
    const [FString](API\Runtime\Core\Containers\FString) & ConfigEntry
)

Remarks

This will be called during the setup of the backend hierarchy. The entry config file entry that caused the backend to be created will be passed to the method so that any additional settings may be parsed from it. Take care to clearly log any error that occurs so that the end user has a clear way to fix them. Returning false indicates that initialization failed in a way that the backend will not be able to function correctly.

Parameters

Name Description
ConfigEntry The entry for the backend from the config ini file that may contain additional settings.

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