FLocTextHelper::SaveArchive

Attempt to save an archive file (native or foreign).

Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper > SaveArchive

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocTextHelper.h
Include #include "LocTextHelper.h"
Source /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp
bool SaveArchive
(
    const [FString](API\Runtime\Core\Containers\FString) & InCulture,
    [FText](API\Runtime\Core\Internationalization\FText) * OutError
) const

Remarks

Attempt to save an archive file (native or foreign).

This requires that the given culture is is in the native culture, or in the list of foreign cultures set during construction. True if the file was saved, false otherwise.

Parameters

Name Description
InCulture Culture code of the archive to load.
OutError Optional text to be filled when an error occurs.

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