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Unreal Engine C++ API Reference > Developer > AutomationDriver > IAsyncActionSequence > TypeChord
References
Module | AutomationDriver |
Header | /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h |
Include | #include "IDriverSequence.h" |
[IAsyncActionSequence](API\Developer\AutomationDriver\IAsyncActionSequence) & TypeChord ( [FKey](API\Runtime\InputCore\FKey) Key1, [FKey](API\Runtime\InputCore\FKey) Key2, [FKey](API\Runtime\InputCore\FKey) Key3 )
Remarks
Queues the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S