FKismetVariableDragDropAction::CanExecuteMakeSetter

Called too check if we can execute a setter on a given property

Unreal Engine C++ API Reference > Editor > Kismet > FKismetVariableDragDropAction

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BPVariableDragDropAction.h
Include #include "BPVariableDragDropAction.h"
Source /Engine/Source/Editor/Kismet/Private/BPVariableDragDropAction.cpp
static bool CanExecuteMakeSetter
(
    [FNodeConstructionParams](API\Editor\Kismet\FKismetVariableDragDropAction\FNodeConstructionParams) InParams,
    [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InVariableProperty
)

Remarks

Called too check if we can execute a setter on a given property


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