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Unreal Engine C++ API Reference > Developer > SourceControl > ISourceControlProvider
References
Module | SourceControl |
Header | /Engine/Source/Developer/SourceControl/Public/ISourceControlProvider.h |
Include | #include "ISourceControlProvider.h" |
[TArray](API\Runtime\Core\Containers\TArray)< [FSourceControlStateRef](API\Developer\SourceControl\FSourceControlStateRef) > GetCachedStateByPredicate ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [FSourceControlStateRef](API\Developer\SourceControl\FSourceControlStateRef) &)> Predicate ) const
Remarks
Get all cached source control state objects for which the supplied predicate returns true