FBlueprintEditor::CreateMergeToolTab

Forces the merge tool to be shown

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor > CreateMergeToolTab

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Include #include "BlueprintEditor.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
void CreateMergeToolTab
(
    const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * BaseBlueprint,
    const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * RemoteBlueprint,
    const [FOnMergeResolved](API\Developer\Merge\FOnMergeResolved) & ResolutionCallback
)

Remarks

Forces the merge tool to be shown


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