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Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSource > GetAliasesForPath
- UContentBrowserDataSource::GetAliasesForPath()
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSource.h |
Include | #include "ContentBrowserDataSource.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSource.cpp |
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FContentBrowserItemPath](API\Editor\ContentBrowserData\FContentBrowserItemPath) > GetAliasesForPath ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & InInternalPath ) const
Remarks
Get a list of other paths that the data source may be using to represent a specific path All alternative paths that represent the input path (not including the input path itself)
Parameters
Name | Description |
---|---|
The | internal path (or object path) of an asset to get aliases for |