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Unreal Engine C++ API Reference > Developer > CollectionManager > ICollectionManager > GetCollectionsStringForObject
References
Module | CollectionManager |
Header | /Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h |
Include | #include "ICollectionManager.h" |
[FString](API\Runtime\Core\Containers\FString) GetCollectionsStringForObject ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ObjectPath, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [ECollectionRecursionFlags::Flags](API\Developer\CollectionManager\ECollectionRecursionFlags\Flags) RecursionMode, bool bFullPaths ) const
Remarks
Returns a string containing a comma separated list of collections in which the specified object exists of the specified share type