Navigation
Unreal Engine C++ API Reference > Editor > LevelEditor > ULevelEditorSubsystem
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/LevelEditorSubsystem.h |
Include | #include "LevelEditorSubsystem.h" |
virtual bool CanResetContext ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld ) const