UAnimationBlueprintLibrary::GetBonePosesForFrame

Retrieves Bone Pose data for the given Bone Names at the specified Frame from the given Animation Sequence

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary

Deprecated * GetBonePosesForTime is deprecated, use AnimPose or AnimationDataModel interface directly

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Include #include "AnimationBlueprintLibrary.h"
Source /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp
static void GetBonePosesForFrame
(
    const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase,
    [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > BoneNames,
    int32 Frame,
    bool bExtractRootMotion,
    [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & Poses,
    const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * PreviewMesh
)

Remarks

Retrieves Bone Pose data for the given Bone Names at the specified Frame from the given Animation Sequence


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