ITextureCompressorModule

Texture compression module interface.

Unreal Engine C++ API Reference > Developer > TextureCompressor

Inheritance Hierarchy

References

   
Module TextureCompressor
Header /Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
Include #include "TextureCompressorModule.h"

Syntax

class ITextureCompressorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)  

Remarks

Texture compression module interface.

Functions

Type Name Description
void AdjustImageColors ( FImage& Image, const FTextureBuildSettings& InBui... ) Adjusts the colors of the image using the specified settings
bool BuildTexture ( const TArray< struct FImage >& Sou..., const TArray< struct FImage >& Ass..., const FTextureBuildSettings& Build..., FStringView DebugTexturePathName, TArray< FCompressedImage2D >& OutT..., uint32& OutNumMipsInTail, uint32& OutExtData, UE::TextureBuildUtilities::FTexture... ) Builds a texture from source images.
void GenerateAngularFilteredMips ( TArray< FImage >& InOutMipChain, int32 NumMips, uint32 DiffuseConvolveMipLevel ) Generates angularly filtered mips.
void GenerateBaseCubeMipFromLongitudeLatitude2D ( FImage* OutMip, const FImage& SrcImage, const FTextureBuildSettings& InBui... ) Generates the base cubemap mip from a longitude-latitude 2D image.
void GenerateMipChain ( const FTextureBuildSettings& Setti..., const FImage& BaseImage, TArray< FImage >& OutMipChain, uint32 MipChainDepth ) Generate a full mip chain. The input mip chain must have one or more mips.
int32 GetMipCountForBuildSettings ( int32 InMip0SizeX, int32 InMip0SizeY, int32 InMip0NumSlices, int32 InExistingMipCount, const FTextureBuildSettings& InBui..., int32& OutMip0SizeX, int32& OutMip0SizeY, int32& OutMip0NumSlices ) Returns the number of mips that the given texture will generate with the given build settings, as well as the size of the top mip.

Deprecated Functions

Type Name Description
void GenerateBaseCubeMipFromLongitudeLatitude2D ( FImage* OutMip, const FImage& SrcImage, const uint32 MaxCubemapTextureResol..., uint8 SourceEncodingOverride ) GenerateBaseCubeMipFromLongitudeLatitude2D with FTextureBuildSettings should be used.

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