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Unreal Engine C++ API Reference > Editor > ContentBrowser > SAssetView > FArguments
References
Module | ContentBrowser |
Header | /Engine/Source/Editor/ContentBrowser/Public/SAssetView.h |
Include | #include "SAssetView.h" |
WidgetArgsType & OnIsAssetValidForCustomToolTip &40; const FOnIsAssetValidForCustomToolTip & InDelegate &41;
Remarks
Delegate to call (if bound) to check if it is valid to get a custom tooltip for this asset item