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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimStateTransitionNode
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h |
Include | #include "AnimStateTransitionNode.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimStateTransitionNode.cpp |
virtual [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * > GetSubGraphs() const
any sub graphs (graphs that have this node as an outer) that this node might contain (e.g. composite, animation state machine etc.).