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Unreal Engine C++ API Reference > Developer > AssetTools
Inheritance Hierarchy
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetTypeActions_CSVAssetBase.h |
Include | #include "AssetTypeActions_CSVAssetBase.h" |
Syntax
class FAssetTypeActions_CSVAssetBase : public [FAssetTypeActions_Base](API\Developer\AssetTools\FAssetTypeActions_Base)
Functions
Type | Name | Description |
---|---|---|
bool | CanExecuteFindSourceFileInExplorer ( TArray< FString > Filenames, TArray< FString > OverrideExtension... ) | Determine whether the find source file in explorer editor command can execute or not |
void | ExecuteFindSourceFileInExplorer ( TArray< FString > Filenames, TArray< FString > OverrideExtension... ) | Handler for opening the source file for this asset |
bool | VerifyFileExists ( const FString& InFileName ) | Verify the specified filename exists |
Overridden from IAssetTypeActions
Type | Name | Description |
---|---|---|
uint32 | GetCategories () | Returns the categories that this asset type appears in. |
FColor | GetTypeColor () | Returns the color associated with this type |
bool | IsImportedAsset () | Returns whether the asset was imported from an external source |