FKismetCompilerUtilities::IsPropertyUsesFieldNotificationSetValueAndBroadcast

Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerUtilities

References

   
Module KismetCompiler
Header /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Include #include "KismetCompilerMisc.h"
Source /Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp
static bool IsPropertyUsesFieldNotificationSetValueAndBroadcast
(
    const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property
)

true when the property is a BP user variable that should uses UFieldNotificationLibrary::SetPropertyValueAndBroadcast to set its value.


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library