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Unreal Engine C++ API Reference > Editor > Kismet > FFindInBlueprintSearchTags
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h |
Include | #include "FindInBlueprintManager.h" |
Syntax
static const [FText](API\Runtime\Core\Internationalization\FText) FiB_SchemaName = FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "SchemaName" ), TEXT( "FindInBlueprintManager" ), TEXT( "SchemaName" ));
Remarks
Schema Name tag, to identify the schema that a graph uses