FLocalizationGatherPathRootUtil::GetResolvedPathRootToken

Get the resolved placeholder token of the path root ("%LOCENGINEROOT%" for Engine or "%LOCPROJECTROOT%" for Project; empty for Auto)

Unreal Engine C++ API Reference > Developer > Localization > FLocalizationGatherPathRootUtil

References

   
Module Localization
Header /Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h
Include #include "LocalizationTargetTypes.h"
Source /Engine/Source/Developer/Localization/Private/LocalizationTargetTypes.cpp
static [FString](API\Runtime\Core\Containers\FString) GetResolvedPathRootToken
(
    const [ELocalizationGatherPathRoot](API\Developer\Localization\ELocalizationGatherPathRoot) InPathRoot
)

Remarks

Get the resolved placeholder token of the path root ("%LOCENGINEROOT%" for Engine or "%LOCPROJECTROOT%" for Project; empty for Auto)


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