FLODUtilities::BuildMorphTargets

Build the morph targets for the specified LOD.

Unreal Engine C++ API Reference > Developer > SkeletalMeshUtilitiesCommon > FLODUtilities

References

   
Module SkeletalMeshUtilitiesCommon
Header /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Include #include "LODUtilities.h"
Source /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp
static void BuildMorphTargets
(
    [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh,
    class [FSkeletalMeshImportData](API\Runtime\Engine\Rendering\FSkeletalMeshImportData) & ImportData,
    int32 LODIndex,
    bool ShouldImportNormals,
    bool ShouldImportTangents,
    bool bUseMikkTSpace,
    const [FOverlappingThresholds](API\Runtime\Engine\FOverlappingThresholds) & Thresholds
)

Remarks

Build the morph targets for the specified LOD. The function use the Morph target data stored in the FSkeletalMeshImportData ImportData structure


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