UK2Node_FunctionTerminator::HasExternalDependencies

Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc).

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_FunctionTerminator

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionTerminator.h
Include #include "K2Node_FunctionTerminator.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_FunctionTerminator.cpp
virtual bool HasExternalDependencies
(
    [TArray](API\Runtime\Core\Containers\TArray)< class [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * > * OptionalOutput
) const

Remarks

Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc).


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