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Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerUtilities
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h |
Include | #include "KismetCompilerMisc.h" |
Source | /Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp |
static [FFieldVariant](API\Runtime\CoreUObject\UObject\FFieldVariant) CheckPropertyNameOnScope ( [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Scope, const [FName](API\Runtime\Core\UObject\FName) & PropertyName )
Remarks
Checks that the property name isn't taken in the given scope (used by CreatePropertyOnScope()) Ptr to an existing object with that name in the given scope or nullptr if none exists