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Unreal Engine C++ API Reference > Editor > AudioEditor > ISoundCueEditor
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/ISoundCueEditor.h |
Include | #include "ISoundCueEditor.h" |
void SetSelection ( [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > SelectedObjects )
Remarks
Assigns the currently selected nodes to the property control