Filters

Unreal Engine C++ API Reference > Editor > EditorWidgets

Classes

Type Name Description
Public class FAssetFilter A filter used by SFilterBar that wraps all the back-end filters into one FFilterBase for convenience
Public class FCustomClassFilterData Helper Class that can be used to provide custom class filters to the Filter Widget Using this for Type Filters ensures that the type filters get OR'd together For example: filtering for StaticMeshActor and DirectionalLight will show assets that belong to either of those types.
Public struct FCustomTextFilterState  
Public class FFilterBarBase A non-templated base class for SAssetFilterBar, where functionality that does not depend on the type of item being filtered lives
Public struct FFilterBarSettings  
Public class SAssetFilterBar An Asset Filter Bar widget, which can be used to filter items of type [FilterType] given a list of custom filters along with built in support for AssetType filters
Public class SFilterBar A Filter Bar widget, which can be used to filter items of type [FilterType] given a list of custom filters along with built in support for Asset Type filters
Public class UAssetFilterBarContext ToolMenuContext that is used to create the Add Filter Menu
Public class UFilterBarConfig  

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