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Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode
- FSCSEditorTreeNode::GetOrCreateEditableObjectForBlueprint()
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include | #include "SSCSEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetOrCreateEditableObjectForBlueprint ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint ) const
Remarks
Derived classes can override to create and/or return a reference to an alternate editable object.