IEditorInteractiveGizmoConditionalBuilder::SetPriority

Update the priority for this gizmo type.

Unreal Engine C++ API Reference > Editor > EditorInteractiveToolsFramework > IEditorInteractiveGizmoConditionalBuilder

References

   
Module EditorInteractiveToolsFramework
Header /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoConditionalBuilder.h
Include #include "EditorInteractiveGizmoConditionalBuilder.h"
void SetPriority
(
    const [FEditorGizmoTypePriority](API\Editor\EditorInteractiveToolsFramework\FEditorGizmoTypePriority) & InPriority
)

Remarks

Update the priority for this gizmo type.


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