FBlueprintDragDropMenuItem::PerformAction

Execute this action, given the graph and schema, and possibly a pin that we were dragged from.

Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintDragDropMenuItem > PerformAction

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/BlueprintDragDropMenuItem.h
Include #include "BlueprintDragDropMenuItem.h"
Source /Engine/Source/Editor/Kismet/Private/BlueprintDragDropMenuItem.cpp
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction
(
    [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph,
    [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin,
    FVector2D const Location,
    bool bSelectNewNode
)

Remarks

Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).


Ask questions and help your peers Developer Forums

Write your own tutorials or read those from others Learning Library