ITargetPlatform::AllowsEditorObjects

Checks whether this platform will allow editor objects to be cooked, as opposed to editoronly properties.

Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > ITargetPlatform

  • ITargetPlatform::AllowsEditorObjects()

References

   
Module TargetPlatform
Header /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Include #include "Interfaces/ITargetPlatform.h"
bool AllowsEditorObjects() const

Remarks

Checks whether this platform will allow editor objects to be cooked, as opposed to editoronly properties. This will allow a target platform to cook editoronly objects, but as if they were being cooked for a client. This is useful for a cooked editor scenario, where every pacakge is cooked, editor and game alike. true if this platform allows editor objects to be cooked, false otherwise.


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