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Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerContext
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h |
Include | #include "KismetCompiler.h" |
Source | /Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp |
static [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * CreateUserDefinedLocalVariableForFunction ( const [FBPVariableDescription](API\Runtime\Engine\Engine\FBPVariableDescription) & Variable, [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, [UBlueprintGeneratedClass](API\Runtime\Engine\Engine\UBlueprintGeneratedClass) * OwningClass, [FField](API\Runtime\CoreUObject\UObject\FField) **& FunctionPropertyStorageLocation, const [UEdGraphSchema_K2](API\Editor\BlueprintGraph\UEdGraphSchema_K2) * Schema, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog )
Remarks
Helper function for CreateUserDefinedLocalVariablesForFunction and compilation manager's FastGenerateSkeletonClass: