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Unreal Engine C++ API Reference > Editor > GameProjectGeneration > FAddToProjectConfig
References
Module | GameProjectGeneration |
Header | /Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h |
Include | #include "AddToProjectConfig.h" |
[FAddToProjectConfig](API\Editor\GameProjectGeneration\FAddToProjectConfig) & ParentClass ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass )
Remarks
Force the add to project dialog to use the specified parent class. Skips the first step (choose a parent class) as a result.