UMaterialEditorSettings

Unreal Engine C++ API Reference > Editor > MaterialEditor

Inheritance Hierarchy

References

   
Module MaterialEditor
Header /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorSettings.h
Include #include "MaterialEditorSettings.h"

Syntax

class UMaterialEditorSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)  

Variables

Type Name Description
int32 DefaultPreviewHeight The height (in pixels) of the preview viewport when a material editor is first opened.
int32 DefaultPreviewWidth The width (in pixels) of the preview viewport when a material editor is first opened.
FFilePath MaliOfflineCompilerPath Path to user installed Mali shader compiler that can be used by the material editor to compile and extract shader informations for Android platforms.
FSimpleMulticas... OnPostEditChange Allow listening for changes just to this settings object without having to listen to all UObjects.
FPreviewBackgro... PreviewBackground Configures the background shown behind the UI material preview.

Functions

Type Name Description
FIntPoint GetPreviewViewportStartingSize ()  

Overridden from UObject

Type Name Description
void PostEditChangeProperty ( FPropertyChangedEvent& PropertyCha... ) Called when a property on this object has been modified externally

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