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Unreal Engine C++ API Reference > Editor > DistCurveEditor
Inheritance Hierarchy
References
Module | DistCurveEditor |
Header | /Engine/Source/Editor/DistCurveEditor/Public/IDistCurveEditor.h |
Include | #include "IDistCurveEditor.h" |
Syntax
class IDistributionCurveEditor : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
Functions
Type | Name | Description |
---|---|---|
void | ClearAllSelectedCurves () | Deselects all curves |
void | ClearAllVisibleCurves () | Hides all curves |
void | CurveChanged () | Clears selected keys and updates the viewport |
void | FitViewHorizontally () | Fit Accessors |
void | FitViewVertically () | |
UInterpCurve... | GetEdSetup () | Accessors |
float | GetEndIn () | |
float | GetStartIn () | |
void | RefreshViewport () | Refreshes the viewport |
void | ScrollToFirstSelected () | Scrolls the curve labels to the first selected curve |
void | SetActiveTabToFirstSelected () | Finds/activates the tab containing the first selected curve |
void | SetCurveSelected ( const UObject* InCurve, bool bSelected ) | Selects a curve |
void | SetCurveVisible ( const UObject* InCurve, bool bShow ) | Shows a curve |
void | SetEndMarker ( bool bEnabled, float InEndPosition ) | |
void | SetInSnap ( bool bEnabled, float SnapAmount, bool bInSnapToFrames ) | |
void | SetPositionMarker ( bool bEnabled, float InPosition, const FColor& InMarkerColor ) | |
void | SetRegionMarker ( bool bEnabled, float InRegionStart, float InRegionEnd, const FColor& InRegionFillColor ) | |
void | SetViewInterval ( float StartIn, float EndIn ) |
Classes
Type | Name | Description |
---|---|---|
Public struct | FCurveEdOptions | Additional Options |