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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintNodeSignature
Type
typedef [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FString](API\Runtime\Core\Containers\FString) > FSignatureSet
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSignature.h |
Include | #include "BlueprintNodeSignature.h" |