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Unreal Engine C++ API Reference > Editor > Kismet
Inheritance Hierarchy
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/FindInBlueprints.h |
Include | #include "FindInBlueprints.h" |
Syntax
class FFindInBlueprintsGraphNode : public [FFindInBlueprintsResult](API\Editor\Kismet\FFindInBlueprintsResult)
Remarks
Graph nodes use this class to store their data
Constructors
Type | Name | Description |
---|---|---|
FFindInBlueprintsGraphNode () |
Destructors
Type | Name | Description |
---|---|---|
~FFindInBlueprintsGraphNode () |
Overridden from FFindInBlueprintsResult
Type | Name | Description |
---|---|---|
TSharedRef< ... | CreateIcon () | Create an icon to represent the result |
void | FinalizeSearchData () | Finalizes any content for the search data that was unsafe to do on a separate thread |
FText | GetCategory () | Get Category for this search result |
UObject *... | GetObject ( UBlueprint* InBlueprint ) | Returns the Object represented by this search information give the Blueprint it can be found in |
FReply | OnClick () | FFindInBlueprintsResult Interface |
void | ParseSearchInfo ( FText InKey, FText InValue ) | Parses search info for specific data important for displaying the search result in an easy to understand format |