FLevelEditorModule::GoImmersiveWithActiveLevelViewport

Takes the first active viewport and switches it to immersive mode.

Unreal Engine C++ API Reference > Editor > LevelEditor > FLevelEditorModule

References

   
Module LevelEditor
Header /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Include #include "LevelEditor.h"
Source /Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp
virtual void GoImmersiveWithActiveLevelViewport
(
    const bool bForceGameView
)

Remarks

Takes the first active viewport and switches it to immersive mode. Designed to be called at editor startup. Optionally forces the viewport into game view mode too.


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