FPinStructEditWrapper::GetDataScriptStruct

Returns what script struct to use to parse the nested data

Unreal Engine C++ API Reference > Editor > GraphEditor > KismetPins > FPinStructEditWrapper

References

   
Module GraphEditor
Header /Engine/Source/Editor/GraphEditor/Public/KismetPins/SGraphPinStructInstance.h
Include #include "KismetPins/SGraphPinStructInstance.h"
virtual const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * GetDataScriptStruct() const  

Remarks

Returns what script struct to use to parse the nested data


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