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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > FBehaviorTreeEditor
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h |
Include | #include "BehaviorTreeEditor.h" |
Source | /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeEditor.cpp |
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetWorldCentricTabColorScale() const
Returns the color and opacity to use for the color that appears behind the tab text for this toolkit's tab in world-centric mode.