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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor
Inheritance Hierarchy
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Service.h |
Include | #include "BehaviorTreeGraphNode_Service.h" |
Syntax
class UBehaviorTreeGraphNode_Service : public [UBehaviorTreeGraphNode](API\Editor\BehaviorTreeEditor\UBehaviorTreeGraphNode)
Constructors
Type | Name | Description |
---|---|---|
UBehaviorTreeGraphNode_Service ( const FObjectInitializer& ObjectIn... ) |
Overridden from UEdGraphNode
Type | Name | Description |
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void | AllocateDefaultPins () | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
FText | GetNodeTitle ( ENodeTitleType::Type TitleType ) | Gets the name of this node, shown in title bar |