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Unreal Engine C++ API Reference > Developer > ToolMenus > UToolMenus
References
Module | ToolMenus |
Header | /Engine/Source/Developer/ToolMenus/Public/ToolMenus.h |
Include | #include "ToolMenus.h" |
Source | /Engine/Source/Developer/ToolMenus/Private/ToolMenus.cpp |
static bool IsToolMenuUIEnabled()
Remarks
Returns true if slate initialized and editor GUI is being used. The application should have been initialized before this method is called. True if slate initialized and editor GUI is being used.