UK2Node_ConvertAsset::GetKeywords

Returns the keywords that should be used when searching for this node

Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_ConvertAsset

References

   
Module BlueprintGraph
Header /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h
Include #include "K2Node_ConvertAsset.h"
Source /Engine/Source/Editor/BlueprintGraph/Private/K2Node_ConvertAsset.cpp
virtual [FText](API\Runtime\Core\Internationalization\FText) GetKeywords() const  

Remarks

Returns the keywords that should be used when searching for this node

Should search keywords be localized? Probably.


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