FSCSEditorTreeNode::ApplyFilteredStateToParent

Used to update the EFilteredState::ChildMatches flag for parent nodes, when this item's filtration state has changed

Unreal Engine C++ API Reference > Editor > Kismet > FSCSEditorTreeNode

References

   
Module Kismet
Header /Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Include #include "SSCSEditor.h"
Source /Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp
void ApplyFilteredStateToParent()

Remarks

Used to update the EFilteredState::ChildMatches flag for parent nodes, when this item's filtration state has changed


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