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Unreal Engine C++ API Reference > Editor > Kismet > FFavoritedBlueprintPaletteItem
Type | Name | Description | |
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bool | operator==
(
FFavoritedBlueprintPaletteItem const& Rhs |
Checks to see if this favorite matches the specified one. |
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bool | operator==
(
TSharedPtr< FEdGraphSchemaAction > PaletteAction |
Checks to see if this favorite represents the supplied ed-graph action (so we can match them together, and construct a favorites list). |