UAnimationBlueprintLibrary::IsValidRawAnimationTrackName

Checks whether or not the given Animation Track Name is contained within the Animation Sequence

Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary

References

   
Module AnimationBlueprintLibrary
Header /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Include #include "AnimationBlueprintLibrary.h"
static bool IsValidRawAnimationTrackName
(
    const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase,
    const [FName](API\Runtime\Core\UObject\FName) TrackName
)

Remarks

Checks whether or not the given Animation Track Name is contained within the Animation Sequence


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