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Unreal Engine C++ API Reference > Editor > MaterialEditor > SLayerHandle
Inheritance Hierarchy
References
Module | MaterialEditor |
Header | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h |
Include | #include "MaterialPropertyHelpers.h" |
Syntax
struct FArguments : public [TSlateBaseNamedArgs< SLayerHandle >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
Constructors
Type | Name | Description |
---|---|---|
FArguments () |
Functions
Type | Name | Description |
---|---|---|
NamedSlotPro... | Content () | |
WidgetArgsTy... | OwningStack ( TSharedPtr< SMaterialLayersFunction... ) |
Operators
Type | Name | Description |
---|---|---|
FArguments & | operator[] ( const TSharedRef< SWidget >& InChi... ) |
Typedefs
Name | Description |
---|---|
WidgetArgsType |