Fun but Expensive
CoC really is a decently fun game, if you have a clan. Without a clan, I think solo play leaves a lot to be desired., , The whole model of this game is to spend money to accelerate gameplay. While it's not required to spend money to advance, progression without doing so will be very, very slow. , , I have a complaint about an upcoming change this week to raid medals. Raid medals are rewards you get from playing against other clans on the weekends. Currently, you can use the rewards to purchase gold and elixir used for upgrades. You can earn roughly 1k raid points each week. They are now limiting the use of raid medals to 1 purchase of each type from the rewards shop each week. This is irritating, because at higher levels the raid shop can be a significant source of resources for upgrades. Now, the raid shop will essentially be next to useless as 1 purchase doesn't get you close to an upgrade. , , Supercell says these new limitations are for the longevity of the game. Ok, will there also be a limitation on how many gems (in-game currency bought with real money) can be purchased and used each week? I don't think so. The reality is people are progressing too quickly for their liking so they want to slow it down to make more money on purchases. The game is called clash of clans. Focus more on making clan content more rewarding, not punishing your active players and clanbase. Pathetic.
Gameplay, Gameplay, Monitization, Monitization
Clan gameplay, Solo gameplay, In-app purchases, In-game currency
Positive, Negative, Negative, Negative
Gameplay - Clan gameplay - Positive, Gameplay - Solo gameplay - Negative, Monitization - In-app purchases - Negative, Monitization - In-game currency - Negative
### USER:Fun but Expensive, CoC really is a decently fun game, if you have a clan. Without a clan, I think solo play leaves a lot to be desired., , The whole model of this game is to spend money to accelerate gameplay. While it's not required to spend money to advance, progression without doing so will be very, very slow. , , I have a complaint about an upcoming change this week to raid medals. Raid medals are rewards you get from playing against other clans on the weekends. Currently, you can use the rewards to purchase gold and elixir used for upgrades. You can earn roughly 1k raid points each week. They are now limiting the use of raid medals to 1 purchase of each type from the rewards shop each week. This is irritating, because at higher levels the raid shop can be a significant source of resources for upgrades. Now, the raid shop will essentially be next to useless as 1 purchase doesn't get you close to an upgrade. , , Supercell says these new limitations are for the longevity of the game. Ok, will there also be a limitation on how many gems (in-game currency bought with real money) can be purchased and used each week? I don't think so. The reality is people are progressing too quickly for their liking so they want to slow it down to make more money on purchases. The game is called clash of clans. Focus more on making clan content more rewarding, not punishing your active players and clanbase. Pathetic. ### ASSISTANT: Gameplay - Clan gameplay - Positive, Gameplay - Solo gameplay - Negative, Monitization - In-app purchases - Negative, Monitization - In-game currency - Negative )))
### Review: title: Fun but Expensive, content: CoC really is a decently fun game, if you have a clan. Without a clan, I think solo play leaves a lot to be desired., , The whole model of this game is to spend money to accelerate gameplay. While it's not required to spend money to advance, progression without doing so will be very, very slow. , , I have a complaint about an upcoming change this week to raid medals. Raid medals are rewards you get from playing against other clans on the weekends. Currently, you can use the rewards to purchase gold and elixir used for upgrades. You can earn roughly 1k raid points each week. They are now limiting the use of raid medals to 1 purchase of each type from the rewards shop each week. This is irritating, because at higher levels the raid shop can be a significant source of resources for upgrades. Now, the raid shop will essentially be next to useless as 1 purchase doesn't get you close to an upgrade. , , Supercell says these new limitations are for the longevity of the game. Ok, will there also be a limitation on how many gems (in-game currency bought with real money) can be purchased and used each week? I don't think so. The reality is people are progressing too quickly for their liking so they want to slow it down to make more money on purchases. The game is called clash of clans. Focus more on making clan content more rewarding, not punishing your active players and clanbase. Pathetic. ### Analysis: categories: Gameplay, Gameplay, Monitization, Monitization, aspects: Clan gameplay, Solo gameplay, In-app purchases, In-game currency, sentiments: Positive, Negative, Negative, Negative )))
### Review: title: Fun but Expensive, content: CoC really is a decently fun game, if you have a clan. Without a clan, I think solo play leaves a lot to be desired., , The whole model of this game is to spend money to accelerate gameplay. While it's not required to spend money to advance, progression without doing so will be very, very slow. , , I have a complaint about an upcoming change this week to raid medals. Raid medals are rewards you get from playing against other clans on the weekends. Currently, you can use the rewards to purchase gold and elixir used for upgrades. You can earn roughly 1k raid points each week. They are now limiting the use of raid medals to 1 purchase of each type from the rewards shop each week. This is irritating, because at higher levels the raid shop can be a significant source of resources for upgrades. Now, the raid shop will essentially be next to useless as 1 purchase doesn't get you close to an upgrade. , , Supercell says these new limitations are for the longevity of the game. Ok, will there also be a limitation on how many gems (in-game currency bought with real money) can be purchased and used each week? I don't think so. The reality is people are progressing too quickly for their liking so they want to slow it down to make more money on purchases. The game is called clash of clans. Focus more on making clan content more rewarding, not punishing your active players and clanbase. Pathetic. ### Analysis: categories: (Gameplay, Gameplay, Monitization, Monitization) aspects: (Clan gameplay, Solo gameplay, In-app purchases, In-game currency) sentiments: (Positive, Negative, Negative, Negative) )))
Instruction: Extract triplets of category - aspect - sentiment, from the given Input. Each pair should include the category, the specific aspect within that category, and the sentiment expressed towards that aspect. Input: Fun but Expensive, CoC really is a decently fun game, if you have a clan. Without a clan, I think solo play leaves a lot to be desired., , The whole model of this game is to spend money to accelerate gameplay. While it's not required to spend money to advance, progression without doing so will be very, very slow. , , I have a complaint about an upcoming change this week to raid medals. Raid medals are rewards you get from playing against other clans on the weekends. Currently, you can use the rewards to purchase gold and elixir used for upgrades. You can earn roughly 1k raid points each week. They are now limiting the use of raid medals to 1 purchase of each type from the rewards shop each week. This is irritating, because at higher levels the raid shop can be a significant source of resources for upgrades. Now, the raid shop will essentially be next to useless as 1 purchase doesn't get you close to an upgrade. , , Supercell says these new limitations are for the longevity of the game. Ok, will there also be a limitation on how many gems (in-game currency bought with real money) can be purchased and used each week? I don't think so. The reality is people are progressing too quickly for their liking so they want to slow it down to make more money on purchases. The game is called clash of clans. Focus more on making clan content more rewarding, not punishing your active players and clanbase. Pathetic. Output: Gameplay - Clan gameplay - Positive, Gameplay - Solo gameplay - Negative, Monitization - In-app purchases - Negative, Monitization - In-game currency - Negative $$$