Ehhh
I’ve played this game for over 7 years now and the programming is questionable still.  Troops behave in an illogical manner.  Especially in the builder base.  A troop won’t always go the closest building even when being attacked by it.  The battle machine will walk around a wall to get to a silo while it’s being attacked right next to it.  Also i don’t want 5 wall bombers at one time just so I can have 1 in the builder base.  I should be able to direct my troops to move in a direction.  After all they are MY troops.  Just dropping them on each edge and then center doesn’t always send the troops up the center.  Other war strategy games have directed attacks why can’t these troops.  , , Same can be said on the defense side.  Defense buildings don’t attack what is attacking them.  If a building is being attacked it should defend itself against an attacker not what it’s randomly locked on to.   The game is enjoyable enough but again I would be actually watching the competition on how they are writing there games if I were them.
Gameplay, Gameplay, Gameplay, Defense, Gameplay
Troop behavior, Troop deployment, War strategy, Building targeting, Enjoyment
negative, negative, negative, negative, positive
Gameplay - Troop behavior - negative, Gameplay - Troop deployment - negative, Gameplay - War strategy - negative, Defense - Building targeting - negative, Gameplay - Enjoyment - positive
### USER:Ehhh, I’ve played this game for over 7 years now and the programming is questionable still.  Troops behave in an illogical manner.  Especially in the builder base.  A troop won’t always go the closest building even when being attacked by it.  The battle machine will walk around a wall to get to a silo while it’s being attacked right next to it.  Also i don’t want 5 wall bombers at one time just so I can have 1 in the builder base.  I should be able to direct my troops to move in a direction.  After all they are MY troops.  Just dropping them on each edge and then center doesn’t always send the troops up the center.  Other war strategy games have directed attacks why can’t these troops.  , , Same can be said on the defense side.  Defense buildings don’t attack what is attacking them.  If a building is being attacked it should defend itself against an attacker not what it’s randomly locked on to.   The game is enjoyable enough but again I would be actually watching the competition on how they are writing there games if I were them. ### ASSISTANT: Gameplay - Troop behavior - negative, Gameplay - Troop deployment - negative, Gameplay - War strategy - negative, Defense - Building targeting - negative, Gameplay - Enjoyment - positive )))
### Review: title: Ehhh, content: I’ve played this game for over 7 years now and the programming is questionable still.  Troops behave in an illogical manner.  Especially in the builder base.  A troop won’t always go the closest building even when being attacked by it.  The battle machine will walk around a wall to get to a silo while it’s being attacked right next to it.  Also i don’t want 5 wall bombers at one time just so I can have 1 in the builder base.  I should be able to direct my troops to move in a direction.  After all they are MY troops.  Just dropping them on each edge and then center doesn’t always send the troops up the center.  Other war strategy games have directed attacks why can’t these troops.  , , Same can be said on the defense side.  Defense buildings don’t attack what is attacking them.  If a building is being attacked it should defend itself against an attacker not what it’s randomly locked on to.   The game is enjoyable enough but again I would be actually watching the competition on how they are writing there games if I were them. ### Analysis: categories: Gameplay, Gameplay, Gameplay, Defense, Gameplay, aspects: Troop behavior, Troop deployment, War strategy, Building targeting, Enjoyment, sentiments: negative, negative, negative, negative, positive )))
### Review: title: Ehhh, content: I’ve played this game for over 7 years now and the programming is questionable still.  Troops behave in an illogical manner.  Especially in the builder base.  A troop won’t always go the closest building even when being attacked by it.  The battle machine will walk around a wall to get to a silo while it’s being attacked right next to it.  Also i don’t want 5 wall bombers at one time just so I can have 1 in the builder base.  I should be able to direct my troops to move in a direction.  After all they are MY troops.  Just dropping them on each edge and then center doesn’t always send the troops up the center.  Other war strategy games have directed attacks why can’t these troops.  , , Same can be said on the defense side.  Defense buildings don’t attack what is attacking them.  If a building is being attacked it should defend itself against an attacker not what it’s randomly locked on to.   The game is enjoyable enough but again I would be actually watching the competition on how they are writing there games if I were them. ### Analysis: categories: (Gameplay, Gameplay, Gameplay, Defense, Gameplay) aspects: (Troop behavior, Troop deployment, War strategy, Building targeting, Enjoyment) sentiments: (negative, negative, negative, negative, positive) )))
Instruction: Extract triplets of category - aspect - sentiment, from the given Input. Each pair should include the category, the specific aspect within that category, and the sentiment expressed towards that aspect. Input: Ehhh, I’ve played this game for over 7 years now and the programming is questionable still.  Troops behave in an illogical manner.  Especially in the builder base.  A troop won’t always go the closest building even when being attacked by it.  The battle machine will walk around a wall to get to a silo while it’s being attacked right next to it.  Also i don’t want 5 wall bombers at one time just so I can have 1 in the builder base.  I should be able to direct my troops to move in a direction.  After all they are MY troops.  Just dropping them on each edge and then center doesn’t always send the troops up the center.  Other war strategy games have directed attacks why can’t these troops.  , , Same can be said on the defense side.  Defense buildings don’t attack what is attacking them.  If a building is being attacked it should defend itself against an attacker not what it’s randomly locked on to.   The game is enjoyable enough but again I would be actually watching the competition on how they are writing there games if I were them. Output: Gameplay - Troop behavior - negative, Gameplay - Troop deployment - negative, Gameplay - War strategy - negative, Defense - Building targeting - negative, Gameplay - Enjoyment - positive $$$