It was great, until...
This game was amazing for the first 2 years I played it. Everything flowed smoothly, I was getting ready to Upgrade to Th10, I was happy overall with the game. Than our WiFi got cut. For about 3 weeks I couldn’t even touch the game., I thought, maybe the less attacks I make, the less I have to defend. A system like that would be more fair. But no. When I come back to the game, I had lost 400-ish trophies, I was kicked out of my clan for inactivity, my loot pool I had collected for Th10 was like almost gone, and my base was falling apart. Basically what I’m trying to get at, is that unless you either have lots of money to waste on gems, or you have inexplicable amounts of leftover time to play, this game is not worth it. I realized after I stopped playing this game how much time I had spent playing this game constantly. It’s addictive (and that’s bad) and it’s not worth your time or energy. Maybe if Supercell could for once not make a game completely fixated on making you play 24/7, I’d play their games. Please, if a dev sees this, at least consider making the game more fair for people who have lives, and don’t want to waste money. I get it’s to make a profit, but you’ve already got plenty of that.
Gameplay, Gameplay, Gameplay, Gameplay, Gameplay
Inactivity, Playtime, Finance, Addictiveness, Fairness
negative, negative, negative, negative, negative
Gameplay - Inactivity - negative, Gameplay - Playtime - negative, Gameplay - Finance - negative, Gameplay - Addictiveness - negative, Gameplay - Fairness - negative
### USER:It was great, until..., This game was amazing for the first 2 years I played it. Everything flowed smoothly, I was getting ready to Upgrade to Th10, I was happy overall with the game. Than our WiFi got cut. For about 3 weeks I couldn’t even touch the game., I thought, maybe the less attacks I make, the less I have to defend. A system like that would be more fair. But no. When I come back to the game, I had lost 400-ish trophies, I was kicked out of my clan for inactivity, my loot pool I had collected for Th10 was like almost gone, and my base was falling apart. Basically what I’m trying to get at, is that unless you either have lots of money to waste on gems, or you have inexplicable amounts of leftover time to play, this game is not worth it. I realized after I stopped playing this game how much time I had spent playing this game constantly. It’s addictive (and that’s bad) and it’s not worth your time or energy. Maybe if Supercell could for once not make a game completely fixated on making you play 24/7, I’d play their games. Please, if a dev sees this, at least consider making the game more fair for people who have lives, and don’t want to waste money. I get it’s to make a profit, but you’ve already got plenty of that. ### ASSISTANT: Gameplay - Inactivity - negative, Gameplay - Playtime - negative, Gameplay - Finance - negative, Gameplay - Addictiveness - negative, Gameplay - Fairness - negative )))
### Review: title: It was great, until..., content: This game was amazing for the first 2 years I played it. Everything flowed smoothly, I was getting ready to Upgrade to Th10, I was happy overall with the game. Than our WiFi got cut. For about 3 weeks I couldn’t even touch the game., I thought, maybe the less attacks I make, the less I have to defend. A system like that would be more fair. But no. When I come back to the game, I had lost 400-ish trophies, I was kicked out of my clan for inactivity, my loot pool I had collected for Th10 was like almost gone, and my base was falling apart. Basically what I’m trying to get at, is that unless you either have lots of money to waste on gems, or you have inexplicable amounts of leftover time to play, this game is not worth it. I realized after I stopped playing this game how much time I had spent playing this game constantly. It’s addictive (and that’s bad) and it’s not worth your time or energy. Maybe if Supercell could for once not make a game completely fixated on making you play 24/7, I’d play their games. Please, if a dev sees this, at least consider making the game more fair for people who have lives, and don’t want to waste money. I get it’s to make a profit, but you’ve already got plenty of that. ### Analysis: categories: Gameplay, Gameplay, Gameplay, Gameplay, Gameplay, aspects: Inactivity, Playtime, Finance, Addictiveness, Fairness, sentiments: negative, negative, negative, negative, negative )))
### Review: title: It was great, until..., content: This game was amazing for the first 2 years I played it. Everything flowed smoothly, I was getting ready to Upgrade to Th10, I was happy overall with the game. Than our WiFi got cut. For about 3 weeks I couldn’t even touch the game., I thought, maybe the less attacks I make, the less I have to defend. A system like that would be more fair. But no. When I come back to the game, I had lost 400-ish trophies, I was kicked out of my clan for inactivity, my loot pool I had collected for Th10 was like almost gone, and my base was falling apart. Basically what I’m trying to get at, is that unless you either have lots of money to waste on gems, or you have inexplicable amounts of leftover time to play, this game is not worth it. I realized after I stopped playing this game how much time I had spent playing this game constantly. It’s addictive (and that’s bad) and it’s not worth your time or energy. Maybe if Supercell could for once not make a game completely fixated on making you play 24/7, I’d play their games. Please, if a dev sees this, at least consider making the game more fair for people who have lives, and don’t want to waste money. I get it’s to make a profit, but you’ve already got plenty of that. ### Analysis: categories: (Gameplay, Gameplay, Gameplay, Gameplay, Gameplay) aspects: (Inactivity, Playtime, Finance, Addictiveness, Fairness) sentiments: (negative, negative, negative, negative, negative) )))
Instruction: Extract triplets of category - aspect - sentiment, from the given Input. Each pair should include the category, the specific aspect within that category, and the sentiment expressed towards that aspect. Input: It was great, until..., This game was amazing for the first 2 years I played it. Everything flowed smoothly, I was getting ready to Upgrade to Th10, I was happy overall with the game. Than our WiFi got cut. For about 3 weeks I couldn’t even touch the game., I thought, maybe the less attacks I make, the less I have to defend. A system like that would be more fair. But no. When I come back to the game, I had lost 400-ish trophies, I was kicked out of my clan for inactivity, my loot pool I had collected for Th10 was like almost gone, and my base was falling apart. Basically what I’m trying to get at, is that unless you either have lots of money to waste on gems, or you have inexplicable amounts of leftover time to play, this game is not worth it. I realized after I stopped playing this game how much time I had spent playing this game constantly. It’s addictive (and that’s bad) and it’s not worth your time or energy. Maybe if Supercell could for once not make a game completely fixated on making you play 24/7, I’d play their games. Please, if a dev sees this, at least consider making the game more fair for people who have lives, and don’t want to waste money. I get it’s to make a profit, but you’ve already got plenty of that. Output: Gameplay - Inactivity - negative, Gameplay - Playtime - negative, Gameplay - Finance - negative, Gameplay - Addictiveness - negative, Gameplay - Fairness - negative $$$