Classic but also classically annoying
It’s a classic game, good nostalgia bait for a few months at a time, but then the old turn-offs ruin it again. Upgrades take far too long for any of them to be worth it if you’re at any significant town hall. Builder base has been further ruined in the BH10 update, as matchmaking was further skewed to the point of personal madness. And of course while matchmaking with the option to skip is sensible on the normal side, both are broken. It’s ridiculous that I should be facing players much further along in the game than I am more than 50% of the time, simply because they aren’t good enough to be at a higher trophy level. Matchmaking needs to be progress-based and in a range with your progress at the center, not the current system of trophy-based with your level clearly set in the bottom third of the opponent range (as is the vast majority of my experience).
Gameplay, Gameplay, Gameplay
Upgrades, Builder base, Matchmaking
negative, negative, negative
Gameplay - Upgrades - negative, Gameplay - Builder base - negative, Gameplay - Matchmaking - negative
### USER:Classic but also classically annoying, It’s a classic game, good nostalgia bait for a few months at a time, but then the old turn-offs ruin it again. Upgrades take far too long for any of them to be worth it if you’re at any significant town hall. Builder base has been further ruined in the BH10 update, as matchmaking was further skewed to the point of personal madness. And of course while matchmaking with the option to skip is sensible on the normal side, both are broken. It’s ridiculous that I should be facing players much further along in the game than I am more than 50% of the time, simply because they aren’t good enough to be at a higher trophy level. Matchmaking needs to be progress-based and in a range with your progress at the center, not the current system of trophy-based with your level clearly set in the bottom third of the opponent range (as is the vast majority of my experience). ### ASSISTANT: Gameplay - Upgrades - negative, Gameplay - Builder base - negative, Gameplay - Matchmaking - negative )))
### Review: title: Classic but also classically annoying, content: It’s a classic game, good nostalgia bait for a few months at a time, but then the old turn-offs ruin it again. Upgrades take far too long for any of them to be worth it if you’re at any significant town hall. Builder base has been further ruined in the BH10 update, as matchmaking was further skewed to the point of personal madness. And of course while matchmaking with the option to skip is sensible on the normal side, both are broken. It’s ridiculous that I should be facing players much further along in the game than I am more than 50% of the time, simply because they aren’t good enough to be at a higher trophy level. Matchmaking needs to be progress-based and in a range with your progress at the center, not the current system of trophy-based with your level clearly set in the bottom third of the opponent range (as is the vast majority of my experience). ### Analysis: categories: Gameplay, Gameplay, Gameplay, aspects: Upgrades, Builder base, Matchmaking, sentiments: negative, negative, negative )))
### Review: title: Classic but also classically annoying, content: It’s a classic game, good nostalgia bait for a few months at a time, but then the old turn-offs ruin it again. Upgrades take far too long for any of them to be worth it if you’re at any significant town hall. Builder base has been further ruined in the BH10 update, as matchmaking was further skewed to the point of personal madness. And of course while matchmaking with the option to skip is sensible on the normal side, both are broken. It’s ridiculous that I should be facing players much further along in the game than I am more than 50% of the time, simply because they aren’t good enough to be at a higher trophy level. Matchmaking needs to be progress-based and in a range with your progress at the center, not the current system of trophy-based with your level clearly set in the bottom third of the opponent range (as is the vast majority of my experience). ### Analysis: categories: (Gameplay, Gameplay, Gameplay) aspects: (Upgrades, Builder base, Matchmaking) sentiments: (negative, negative, negative) )))
Instruction: Extract triplets of category - aspect - sentiment, from the given Input. Each pair should include the category, the specific aspect within that category, and the sentiment expressed towards that aspect. Input: Classic but also classically annoying, It’s a classic game, good nostalgia bait for a few months at a time, but then the old turn-offs ruin it again. Upgrades take far too long for any of them to be worth it if you’re at any significant town hall. Builder base has been further ruined in the BH10 update, as matchmaking was further skewed to the point of personal madness. And of course while matchmaking with the option to skip is sensible on the normal side, both are broken. It’s ridiculous that I should be facing players much further along in the game than I am more than 50% of the time, simply because they aren’t good enough to be at a higher trophy level. Matchmaking needs to be progress-based and in a range with your progress at the center, not the current system of trophy-based with your level clearly set in the bottom third of the opponent range (as is the vast majority of my experience). Output: Gameplay - Upgrades - negative, Gameplay - Builder base - negative, Gameplay - Matchmaking - negative $$$