poor performance
i’m not sure why i come back to this game for a month or two every other year but it will stop. upgrade times are ridiculous. battles with TH 13-15 is nearly impossible to enjoy because everyone spreads their base to the edge of the screen. therefore, troop deployment has a small margin with lots of error. , , i ditched the main base for the builder base battles, just for that to now be programmed for error. you’ll drop a troop, (e.g. hog glider) it’ll lock onto that specific defense and land on it, but turn and attack a different defense. huh? you’ll drop the battle machine directly in front of a wall but it’ll avoid that wall and wall all the way around the opponents base, losing all its health on the way. huh? you’ll have 4 minions die to the archer from the defense post before any single one even reacts. how sway? i’ve had a hog know the health from a defense down all the way to 1 hp just for it to pause on the last swing and somehow completely die, with the defense still standing. the algorithm and programming is full of cheats. , , wait times for upgrades are ridiculous. why would i wait nearly two weeks for an archer tower upgrade, a hero upgrade, any troop upgrade?? stop redesigning games - that were initially fun - with an ulterior motive of monetization, having people pay for gems for faster upgrades & a better playing experience. that’s why this whole game went downhill.
Gameplay, Gameplay, Gameplay, Gameplay, Gameplay, Gameplay, Gameplay, Gameplay, Gameplay, In-App Purchases
Upgrade times, Base design, Troop deployment, builder base battles, Battle Machine behavior, Minion behavior, Hog Glider behavior, Algorithm, Wait times for upgrades, Gem Usage
negative, negative, negative, negative, negative, negative, negative, negative, negative, negative
Gameplay - Upgrade times - negative, Gameplay - Base design - negative, Gameplay - Troop deployment - negative, Gameplay - builder base battles - negative, Gameplay - Battle Machine behavior - negative, Gameplay - Minion behavior - negative, Gameplay - Hog Glider behavior - negative, Gameplay - Algorithm - negative, Gameplay - Wait times for upgrades - negative, In-App Purchases - Gem Usage - negative
### USER:poor performance, i’m not sure why i come back to this game for a month or two every other year but it will stop. upgrade times are ridiculous. battles with TH 13-15 is nearly impossible to enjoy because everyone spreads their base to the edge of the screen. therefore, troop deployment has a small margin with lots of error. , , i ditched the main base for the builder base battles, just for that to now be programmed for error. you’ll drop a troop, (e.g. hog glider) it’ll lock onto that specific defense and land on it, but turn and attack a different defense. huh? you’ll drop the battle machine directly in front of a wall but it’ll avoid that wall and wall all the way around the opponents base, losing all its health on the way. huh? you’ll have 4 minions die to the archer from the defense post before any single one even reacts. how sway? i’ve had a hog know the health from a defense down all the way to 1 hp just for it to pause on the last swing and somehow completely die, with the defense still standing. the algorithm and programming is full of cheats. , , wait times for upgrades are ridiculous. why would i wait nearly two weeks for an archer tower upgrade, a hero upgrade, any troop upgrade?? stop redesigning games - that were initially fun - with an ulterior motive of monetization, having people pay for gems for faster upgrades & a better playing experience. that’s why this whole game went downhill. ### ASSISTANT: Gameplay - Upgrade times - negative, Gameplay - Base design - negative, Gameplay - Troop deployment - negative, Gameplay - builder base battles - negative, Gameplay - Battle Machine behavior - negative, Gameplay - Minion behavior - negative, Gameplay - Hog Glider behavior - negative, Gameplay - Algorithm - negative, Gameplay - Wait times for upgrades - negative, In-App Purchases - Gem Usage - negative )))
### Review: title: poor performance, content: i’m not sure why i come back to this game for a month or two every other year but it will stop. upgrade times are ridiculous. battles with TH 13-15 is nearly impossible to enjoy because everyone spreads their base to the edge of the screen. therefore, troop deployment has a small margin with lots of error. , , i ditched the main base for the builder base battles, just for that to now be programmed for error. you’ll drop a troop, (e.g. hog glider) it’ll lock onto that specific defense and land on it, but turn and attack a different defense. huh? you’ll drop the battle machine directly in front of a wall but it’ll avoid that wall and wall all the way around the opponents base, losing all its health on the way. huh? you’ll have 4 minions die to the archer from the defense post before any single one even reacts. how sway? i’ve had a hog know the health from a defense down all the way to 1 hp just for it to pause on the last swing and somehow completely die, with the defense still standing. the algorithm and programming is full of cheats. , , wait times for upgrades are ridiculous. why would i wait nearly two weeks for an archer tower upgrade, a hero upgrade, any troop upgrade?? stop redesigning games - that were initially fun - with an ulterior motive of monetization, having people pay for gems for faster upgrades & a better playing experience. that’s why this whole game went downhill. ### Analysis: categories: Gameplay, Gameplay, Gameplay, Gameplay, Gameplay, Gameplay, Gameplay, Gameplay, Gameplay, In-App Purchases, aspects: Upgrade times, Base design, Troop deployment, builder base battles, Battle Machine behavior, Minion behavior, Hog Glider behavior, Algorithm, Wait times for upgrades, Gem Usage, sentiments: negative, negative, negative, negative, negative, negative, negative, negative, negative, negative )))
### Review: title: poor performance, content: i’m not sure why i come back to this game for a month or two every other year but it will stop. upgrade times are ridiculous. battles with TH 13-15 is nearly impossible to enjoy because everyone spreads their base to the edge of the screen. therefore, troop deployment has a small margin with lots of error. , , i ditched the main base for the builder base battles, just for that to now be programmed for error. you’ll drop a troop, (e.g. hog glider) it’ll lock onto that specific defense and land on it, but turn and attack a different defense. huh? you’ll drop the battle machine directly in front of a wall but it’ll avoid that wall and wall all the way around the opponents base, losing all its health on the way. huh? you’ll have 4 minions die to the archer from the defense post before any single one even reacts. how sway? i’ve had a hog know the health from a defense down all the way to 1 hp just for it to pause on the last swing and somehow completely die, with the defense still standing. the algorithm and programming is full of cheats. , , wait times for upgrades are ridiculous. why would i wait nearly two weeks for an archer tower upgrade, a hero upgrade, any troop upgrade?? stop redesigning games - that were initially fun - with an ulterior motive of monetization, having people pay for gems for faster upgrades & a better playing experience. that’s why this whole game went downhill. ### Analysis: categories: (Gameplay, Gameplay, Gameplay, Gameplay, Gameplay, Gameplay, Gameplay, Gameplay, Gameplay, In-App Purchases) aspects: (Upgrade times, Base design, Troop deployment, builder base battles, Battle Machine behavior, Minion behavior, Hog Glider behavior, Algorithm, Wait times for upgrades, Gem Usage) sentiments: (negative, negative, negative, negative, negative, negative, negative, negative, negative, negative) )))
Instruction: Extract triplets of category - aspect - sentiment, from the given Input. Each pair should include the category, the specific aspect within that category, and the sentiment expressed towards that aspect. Input: poor performance, i’m not sure why i come back to this game for a month or two every other year but it will stop. upgrade times are ridiculous. battles with TH 13-15 is nearly impossible to enjoy because everyone spreads their base to the edge of the screen. therefore, troop deployment has a small margin with lots of error. , , i ditched the main base for the builder base battles, just for that to now be programmed for error. you’ll drop a troop, (e.g. hog glider) it’ll lock onto that specific defense and land on it, but turn and attack a different defense. huh? you’ll drop the battle machine directly in front of a wall but it’ll avoid that wall and wall all the way around the opponents base, losing all its health on the way. huh? you’ll have 4 minions die to the archer from the defense post before any single one even reacts. how sway? i’ve had a hog know the health from a defense down all the way to 1 hp just for it to pause on the last swing and somehow completely die, with the defense still standing. the algorithm and programming is full of cheats. , , wait times for upgrades are ridiculous. why would i wait nearly two weeks for an archer tower upgrade, a hero upgrade, any troop upgrade?? stop redesigning games - that were initially fun - with an ulterior motive of monetization, having people pay for gems for faster upgrades & a better playing experience. that’s why this whole game went downhill. Output: Gameplay - Upgrade times - negative, Gameplay - Base design - negative, Gameplay - Troop deployment - negative, Gameplay - builder base battles - negative, Gameplay - Battle Machine behavior - negative, Gameplay - Minion behavior - negative, Gameplay - Hog Glider behavior - negative, Gameplay - Algorithm - negative, Gameplay - Wait times for upgrades - negative, In-App Purchases - Gem Usage - negative $$$