It is not the same game.
While it is still called Clash of Clans, it is not the same game that I grew up with. Everything from getting rid of global chat to not having elixir costs for troops anymore have cheapened the playing experience. However, while the developers have come up with new updates that keep the current playing population pacified, I, for one, am not content with just new aesthetics and mini games when there are serious issues that need to be addressed. No longer can you go onto the global chat to see who is recruiting into their clan to make it the best, rather, you now use esoteric and unimportant tags that hopefully show you active clans. No longer can you go into the global chat to expand your clan by talking to clashers, rather, you must now use a generated list of clashers that may or may not be active. No longer can you manage your economy efficiently when training an army, rather, you can just mindlessly spam one without a second thought. Most critics discuss shortening the upgrade times but I am in opposition to this. Those who seek to shorten the upgrade times are lazy and have no grasp of the competitive nature of timing your upgrades. Therefore, the developers must bring back the global chat, unit elixir costs in order to make the game align with its original purpose, to provide a place to get away from the world and to immerse yourself into a thriving community of competitive individuals. This game needs more human interaction!
Gameplay, Gameplay, Updates, Updates, Updates, Clan management, Clan management, Clan management, Economy, Upgrades, Gameplay
Global chat, Elixir costs, New content, Aesthetics, Mini games, Recruiting, Tags, Clan expansion, Army management, Duration, Competitive nature
negative, negative, positive, negative, negative, negative, negative, negative, negative, positive, positive
Gameplay - Global chat - negative, Gameplay - Elixir costs - negative, Updates - New content - positive, Updates - Aesthetics - negative, Updates - Mini games - negative, Clan management - Recruiting - negative, Clan management - Tags - negative, Clan management - Clan expansion - negative, Economy - Army management - negative, Upgrades - Duration - positive, Gameplay - Competitive nature - positive
### USER:It is not the same game., While it is still called Clash of Clans, it is not the same game that I grew up with. Everything from getting rid of global chat to not having elixir costs for troops anymore have cheapened the playing experience. However, while the developers have come up with new updates that keep the current playing population pacified, I, for one, am not content with just new aesthetics and mini games when there are serious issues that need to be addressed. No longer can you go onto the global chat to see who is recruiting into their clan to make it the best, rather, you now use esoteric and unimportant tags that hopefully show you active clans. No longer can you go into the global chat to expand your clan by talking to clashers, rather, you must now use a generated list of clashers that may or may not be active. No longer can you manage your economy efficiently when training an army, rather, you can just mindlessly spam one without a second thought. Most critics discuss shortening the upgrade times but I am in opposition to this. Those who seek to shorten the upgrade times are lazy and have no grasp of the competitive nature of timing your upgrades. Therefore, the developers must bring back the global chat, unit elixir costs in order to make the game align with its original purpose, to provide a place to get away from the world and to immerse yourself into a thriving community of competitive individuals. This game needs more human interaction! ### ASSISTANT: Gameplay - Global chat - negative, Gameplay - Elixir costs - negative, Updates - New content - positive, Updates - Aesthetics - negative, Updates - Mini games - negative, Clan management - Recruiting - negative, Clan management - Tags - negative, Clan management - Clan expansion - negative, Economy - Army management - negative, Upgrades - Duration - positive, Gameplay - Competitive nature - positive )))
### Review: title: It is not the same game., content: While it is still called Clash of Clans, it is not the same game that I grew up with. Everything from getting rid of global chat to not having elixir costs for troops anymore have cheapened the playing experience. However, while the developers have come up with new updates that keep the current playing population pacified, I, for one, am not content with just new aesthetics and mini games when there are serious issues that need to be addressed. No longer can you go onto the global chat to see who is recruiting into their clan to make it the best, rather, you now use esoteric and unimportant tags that hopefully show you active clans. No longer can you go into the global chat to expand your clan by talking to clashers, rather, you must now use a generated list of clashers that may or may not be active. No longer can you manage your economy efficiently when training an army, rather, you can just mindlessly spam one without a second thought. Most critics discuss shortening the upgrade times but I am in opposition to this. Those who seek to shorten the upgrade times are lazy and have no grasp of the competitive nature of timing your upgrades. Therefore, the developers must bring back the global chat, unit elixir costs in order to make the game align with its original purpose, to provide a place to get away from the world and to immerse yourself into a thriving community of competitive individuals. This game needs more human interaction! ### Analysis: categories: Gameplay, Gameplay, Updates, Updates, Updates, Clan management, Clan management, Clan management, Economy, Upgrades, Gameplay, aspects: Global chat, Elixir costs, New content, Aesthetics, Mini games, Recruiting, Tags, Clan expansion, Army management, Duration, Competitive nature, sentiments: negative, negative, positive, negative, negative, negative, negative, negative, negative, positive, positive )))
### Review: title: It is not the same game., content: While it is still called Clash of Clans, it is not the same game that I grew up with. Everything from getting rid of global chat to not having elixir costs for troops anymore have cheapened the playing experience. However, while the developers have come up with new updates that keep the current playing population pacified, I, for one, am not content with just new aesthetics and mini games when there are serious issues that need to be addressed. No longer can you go onto the global chat to see who is recruiting into their clan to make it the best, rather, you now use esoteric and unimportant tags that hopefully show you active clans. No longer can you go into the global chat to expand your clan by talking to clashers, rather, you must now use a generated list of clashers that may or may not be active. No longer can you manage your economy efficiently when training an army, rather, you can just mindlessly spam one without a second thought. Most critics discuss shortening the upgrade times but I am in opposition to this. Those who seek to shorten the upgrade times are lazy and have no grasp of the competitive nature of timing your upgrades. Therefore, the developers must bring back the global chat, unit elixir costs in order to make the game align with its original purpose, to provide a place to get away from the world and to immerse yourself into a thriving community of competitive individuals. This game needs more human interaction! ### Analysis: categories: (Gameplay, Gameplay, Updates, Updates, Updates, Clan management, Clan management, Clan management, Economy, Upgrades, Gameplay) aspects: (Global chat, Elixir costs, New content, Aesthetics, Mini games, Recruiting, Tags, Clan expansion, Army management, Duration, Competitive nature) sentiments: (negative, negative, positive, negative, negative, negative, negative, negative, negative, positive, positive) )))
Instruction: Extract triplets of category - aspect - sentiment, from the given Input. Each pair should include the category, the specific aspect within that category, and the sentiment expressed towards that aspect. Input: It is not the same game., While it is still called Clash of Clans, it is not the same game that I grew up with. Everything from getting rid of global chat to not having elixir costs for troops anymore have cheapened the playing experience. However, while the developers have come up with new updates that keep the current playing population pacified, I, for one, am not content with just new aesthetics and mini games when there are serious issues that need to be addressed. No longer can you go onto the global chat to see who is recruiting into their clan to make it the best, rather, you now use esoteric and unimportant tags that hopefully show you active clans. No longer can you go into the global chat to expand your clan by talking to clashers, rather, you must now use a generated list of clashers that may or may not be active. No longer can you manage your economy efficiently when training an army, rather, you can just mindlessly spam one without a second thought. Most critics discuss shortening the upgrade times but I am in opposition to this. Those who seek to shorten the upgrade times are lazy and have no grasp of the competitive nature of timing your upgrades. Therefore, the developers must bring back the global chat, unit elixir costs in order to make the game align with its original purpose, to provide a place to get away from the world and to immerse yourself into a thriving community of competitive individuals. This game needs more human interaction! Output: Gameplay - Global chat - negative, Gameplay - Elixir costs - negative, Updates - New content - positive, Updates - Aesthetics - negative, Updates - Mini games - negative, Clan management - Recruiting - negative, Clan management - Tags - negative, Clan management - Clan expansion - negative, Economy - Army management - negative, Upgrades - Duration - positive, Gameplay - Competitive nature - positive $$$