Great game, but fix the AI and the clan matchups
The game is great: fun, interactive, and more. But when I attack sometimes the Ai in the troops doesn’t make sense. It might just be part of the game, but the Ai should at least follow some common sense. For example, if there is a giant, and he is 5 tiles from an archer tower that is surrounded by walls, but 15 tiles away from another archer tower with no walls, the giant will go for the archer tower with no walls, regardless of wall level or archer tower level. If there is a closer object, those troops should target that object, such as in the giant example, where he should have targeted the archer tower with walls., Second of all, the clan matchups are not balanced. I am in a lvl 3 clan with decent players, but we only have around 5-7 players th 9 and above in wars. We get matched up with clans that are lvl 8-10, with almost all player having a th above 8. In the matchups, the war is already won, before anyone even battles. The wars usually end up either us demolishing the opposing team or vice versa. There was never in an inbetween where the players are tied in stars. My recommendation is to match up the clans based on a win-loss ratio. For example, a clan with 50% win rate might get paired up with a 45-55% win rate clan instead of a 30% or 85% win rate clan. Anyways, this is a great game, but some things can be really frustrating.
Gameplay, Gameplay
AI, Clan Matchups
negative, negative
Gameplay - AI - negative, Gameplay - Clan Matchups - negative
### USER: Great game, but fix the AI and the clan matchups: The game is great: fun, interactive, and more. But when I attack sometimes the Ai in the troops doesn’t make sense. It might just be part of the game, but the Ai should at least follow some common sense. For example, if there is a giant, and he is 5 tiles from an archer tower that is surrounded by walls, but 15 tiles away from another archer tower with no walls, the giant will go for the archer tower with no walls, regardless of wall level or archer tower level. If there is a closer object, those troops should target that object, such as in the giant example, where he should have targeted the archer tower with walls., Second of all, the clan matchups are not balanced. I am in a lvl 3 clan with decent players, but we only have around 5-7 players th 9 and above in wars. We get matched up with clans that are lvl 8-10, with almost all player having a th above 8. In the matchups, the war is already won, before anyone even battles. The wars usually end up either us demolishing the opposing team or vice versa. There was never in an inbetween where the players are tied in stars. My recommendation is to match up the clans based on a win-loss ratio. For example, a clan with 50% win rate might get paired up with a 45-55% win rate clan instead of a 30% or 85% win rate clan. Anyways, this is a great game, but some things can be really frustrating. ### ASSISTANT: Gameplay - AI - negative, Gameplay - Clan Matchups - negative )))
### Review: title: Great game, but fix the AI and the clan matchups, content: The game is great: fun, interactive, and more. But when I attack sometimes the Ai in the troops doesn’t make sense. It might just be part of the game, but the Ai should at least follow some common sense. For example, if there is a giant, and he is 5 tiles from an archer tower that is surrounded by walls, but 15 tiles away from another archer tower with no walls, the giant will go for the archer tower with no walls, regardless of wall level or archer tower level. If there is a closer object, those troops should target that object, such as in the giant example, where he should have targeted the archer tower with walls., Second of all, the clan matchups are not balanced. I am in a lvl 3 clan with decent players, but we only have around 5-7 players th 9 and above in wars. We get matched up with clans that are lvl 8-10, with almost all player having a th above 8. In the matchups, the war is already won, before anyone even battles. The wars usually end up either us demolishing the opposing team or vice versa. There was never in an inbetween where the players are tied in stars. My recommendation is to match up the clans based on a win-loss ratio. For example, a clan with 50% win rate might get paired up with a 45-55% win rate clan instead of a 30% or 85% win rate clan. Anyways, this is a great game, but some things can be really frustrating. ### Analysis: categories: Gameplay, Gameplay, aspects: AI, Clan Matchups, sentiments: negative, negative )))
### Review: title: Great game, but fix the AI and the clan matchups, content: The game is great: fun, interactive, and more. But when I attack sometimes the Ai in the troops doesn’t make sense. It might just be part of the game, but the Ai should at least follow some common sense. For example, if there is a giant, and he is 5 tiles from an archer tower that is surrounded by walls, but 15 tiles away from another archer tower with no walls, the giant will go for the archer tower with no walls, regardless of wall level or archer tower level. If there is a closer object, those troops should target that object, such as in the giant example, where he should have targeted the archer tower with walls., Second of all, the clan matchups are not balanced. I am in a lvl 3 clan with decent players, but we only have around 5-7 players th 9 and above in wars. We get matched up with clans that are lvl 8-10, with almost all player having a th above 8. In the matchups, the war is already won, before anyone even battles. The wars usually end up either us demolishing the opposing team or vice versa. There was never in an inbetween where the players are tied in stars. My recommendation is to match up the clans based on a win-loss ratio. For example, a clan with 50% win rate might get paired up with a 45-55% win rate clan instead of a 30% or 85% win rate clan. Anyways, this is a great game, but some things can be really frustrating. ### Analysis: categories: (Gameplay, Gameplay) aspects: (AI, Clan Matchups) sentiments: (negative, negative) )))