War Tie Changes/Thoughts
Hi big COC fan here. Love COC. I think it’s great. Definitely the game that put base building, village, chief concept on the map. I’ve had this game since 2015? And have been on and off ever since. I’m the proud owner of the clan Pradeep. I stan Pradeep for sure. Anyways, I’ve been recently getting involved with the Clash of Clans Esports. Big Synthe fan. I just watch Clash With Eric before I go to bed. It’s a great “before u go to bed” type watch. But I’ve been upset with the tie system. Obviously my opinion is nowhere near as valid as someone who actually watches and is involved in the community, but I personally think the system is broken. I don’t believe for most attacks, time is the factor that determines that which is a good or bad attack. Some attacks are naturally slow and methodical i.e. warden walks and queen charges. I think the leftover amount of troop and spell space should determine the winner. Whoever has the most leftover troops and spells on the board in other words. I’m not sure who this will reach, most likely no one, but just an idea.
Esports
Tie system
Negative
Esports - Tie system - Negative
### USER: War Tie Changes/Thoughts: Hi big COC fan here. Love COC. I think it’s great. Definitely the game that put base building, village, chief concept on the map. I’ve had this game since 2015? And have been on and off ever since. I’m the proud owner of the clan Pradeep. I stan Pradeep for sure. Anyways, I’ve been recently getting involved with the Clash of Clans Esports. Big Synthe fan. I just watch Clash With Eric before I go to bed. It’s a great “before u go to bed” type watch. But I’ve been upset with the tie system. Obviously my opinion is nowhere near as valid as someone who actually watches and is involved in the community, but I personally think the system is broken. I don’t believe for most attacks, time is the factor that determines that which is a good or bad attack. Some attacks are naturally slow and methodical i.e. warden walks and queen charges. I think the leftover amount of troop and spell space should determine the winner. Whoever has the most leftover troops and spells on the board in other words. I’m not sure who this will reach, most likely no one, but just an idea. ### ASSISTANT: Esports - Tie system - Negative )))
### Review: title: War Tie Changes/Thoughts, content: Hi big COC fan here. Love COC. I think it’s great. Definitely the game that put base building, village, chief concept on the map. I’ve had this game since 2015? And have been on and off ever since. I’m the proud owner of the clan Pradeep. I stan Pradeep for sure. Anyways, I’ve been recently getting involved with the Clash of Clans Esports. Big Synthe fan. I just watch Clash With Eric before I go to bed. It’s a great “before u go to bed” type watch. But I’ve been upset with the tie system. Obviously my opinion is nowhere near as valid as someone who actually watches and is involved in the community, but I personally think the system is broken. I don’t believe for most attacks, time is the factor that determines that which is a good or bad attack. Some attacks are naturally slow and methodical i.e. warden walks and queen charges. I think the leftover amount of troop and spell space should determine the winner. Whoever has the most leftover troops and spells on the board in other words. I’m not sure who this will reach, most likely no one, but just an idea. ### Analysis: categories: Esports, aspects: Tie system, sentiments: Negative )))
### Review: title: War Tie Changes/Thoughts, content: Hi big COC fan here. Love COC. I think it’s great. Definitely the game that put base building, village, chief concept on the map. I’ve had this game since 2015? And have been on and off ever since. I’m the proud owner of the clan Pradeep. I stan Pradeep for sure. Anyways, I’ve been recently getting involved with the Clash of Clans Esports. Big Synthe fan. I just watch Clash With Eric before I go to bed. It’s a great “before u go to bed” type watch. But I’ve been upset with the tie system. Obviously my opinion is nowhere near as valid as someone who actually watches and is involved in the community, but I personally think the system is broken. I don’t believe for most attacks, time is the factor that determines that which is a good or bad attack. Some attacks are naturally slow and methodical i.e. warden walks and queen charges. I think the leftover amount of troop and spell space should determine the winner. Whoever has the most leftover troops and spells on the board in other words. I’m not sure who this will reach, most likely no one, but just an idea. ### Analysis: categories: (Esports) aspects: (Tie system) sentiments: (Negative) )))