Requesting Easily Implementable Fix to Reach Wider Audience
Practice mode should allow you to choose one of your armies in quick train, and then attack an another player’s base using existing matchmaking mechanics. No trophies/resources are won from these battles, and the opponent doesn’t lose anything either, or even know someone interacted with their base. It takes zero time / elixir to train your army for these practice battles, so you can play as much as you like. The “battle whenever you want” concept is present in clash Royale, but not clash of clans. That’s the reason I play the former, but hardly ever the latter. The attacking gameplay is very fun, but waiting around for buildings / training to finish disrupts the flow and makes it not worth it. If I could attack whenever I want with whatever troops I want, simply for the joy of nonstop no pressure strategy, I would likely play this game much more often. Maybe a lot of other people who only play clash Royale feel the same way, and implementing this feature could attract a wider yet already nearby audience of existing supercell fans back to the game? If successful, a separate trophy league could emerge to give some competitiveness to this nonstop attacking style gameplay. Thanks!
Gameplay, Gameplay, Gameplay
Attacking gameplay, Waiting for buildings / training to finish, Nonstop attacking style
positive, negative, positive
Gameplay - Attacking gameplay - positive, Gameplay - Waiting for buildings / training to finish - negative, Gameplay - Nonstop attacking style - positive
### USER: Requesting Easily Implementable Fix to Reach Wider Audience: Practice mode should allow you to choose one of your armies in quick train, and then attack an another player’s base using existing matchmaking mechanics. No trophies/resources are won from these battles, and the opponent doesn’t lose anything either, or even know someone interacted with their base. It takes zero time / elixir to train your army for these practice battles, so you can play as much as you like. The “battle whenever you want” concept is present in clash Royale, but not clash of clans. That’s the reason I play the former, but hardly ever the latter. The attacking gameplay is very fun, but waiting around for buildings / training to finish disrupts the flow and makes it not worth it. If I could attack whenever I want with whatever troops I want, simply for the joy of nonstop no pressure strategy, I would likely play this game much more often. Maybe a lot of other people who only play clash Royale feel the same way, and implementing this feature could attract a wider yet already nearby audience of existing supercell fans back to the game? If successful, a separate trophy league could emerge to give some competitiveness to this nonstop attacking style gameplay. Thanks! ### ASSISTANT: Gameplay - Attacking gameplay - positive, Gameplay - Waiting for buildings / training to finish - negative, Gameplay - Nonstop attacking style - positive )))
### Review: title: Requesting Easily Implementable Fix to Reach Wider Audience, content: Practice mode should allow you to choose one of your armies in quick train, and then attack an another player’s base using existing matchmaking mechanics. No trophies/resources are won from these battles, and the opponent doesn’t lose anything either, or even know someone interacted with their base. It takes zero time / elixir to train your army for these practice battles, so you can play as much as you like. The “battle whenever you want” concept is present in clash Royale, but not clash of clans. That’s the reason I play the former, but hardly ever the latter. The attacking gameplay is very fun, but waiting around for buildings / training to finish disrupts the flow and makes it not worth it. If I could attack whenever I want with whatever troops I want, simply for the joy of nonstop no pressure strategy, I would likely play this game much more often. Maybe a lot of other people who only play clash Royale feel the same way, and implementing this feature could attract a wider yet already nearby audience of existing supercell fans back to the game? If successful, a separate trophy league could emerge to give some competitiveness to this nonstop attacking style gameplay. Thanks! ### Analysis: categories: Gameplay, Gameplay, Gameplay, aspects: Attacking gameplay, Waiting for buildings / training to finish, Nonstop attacking style, sentiments: positive, negative, positive )))
### Review: title: Requesting Easily Implementable Fix to Reach Wider Audience, content: Practice mode should allow you to choose one of your armies in quick train, and then attack an another player’s base using existing matchmaking mechanics. No trophies/resources are won from these battles, and the opponent doesn’t lose anything either, or even know someone interacted with their base. It takes zero time / elixir to train your army for these practice battles, so you can play as much as you like. The “battle whenever you want” concept is present in clash Royale, but not clash of clans. That’s the reason I play the former, but hardly ever the latter. The attacking gameplay is very fun, but waiting around for buildings / training to finish disrupts the flow and makes it not worth it. If I could attack whenever I want with whatever troops I want, simply for the joy of nonstop no pressure strategy, I would likely play this game much more often. Maybe a lot of other people who only play clash Royale feel the same way, and implementing this feature could attract a wider yet already nearby audience of existing supercell fans back to the game? If successful, a separate trophy league could emerge to give some competitiveness to this nonstop attacking style gameplay. Thanks! ### Analysis: categories: (Gameplay, Gameplay, Gameplay) aspects: (Attacking gameplay, Waiting for buildings / training to finish, Nonstop attacking style) sentiments: (positive, negative, positive) )))