Cash grab machine
In the beginning this used to be one of the more enjoyable games of its genre. In the last few years it’s fallen into the black hole that is micro transactions. Every single mobile, console and PC game has, to one degree or another, done the same thing. Time monetization on paper is good. Good for the dev, good for share holders if there are any and for players who don’t have a lot of time but still seek some enjoyment and entertainment in their lives who choose to speed up certain aspects. A trade off of time at work for time in game sounds great! Alas game developers, weather the grunt at the keyboard or the suit and tie that has never logged an hour in the game, has shifted the development strategy to maximize the use of micro transactions. The defensive AI in this game has been dumbed down to be almost random in it decision making, if not intentionally illogical as to nudge you into spending money to make up for lost time. It seem that any small world event, holiday, your dogs birthday, or even the neighbor painting the fence now has a slew of new purchase options. It’s no longer fun to play. I can’t and wouldn’t be able to recommend this to anyone anymore. Like moths to the flame, game devs today only see dollar signs. One day, hopefully before it’s too late, they will realize profits don’t matter when no one is playing at all.
Gameplay, Gameplay, Gameplay
Micro transactions, Defensive AI, Fun
Negative, Negative, Negative
Gameplay - Micro transactions - Negative, Gameplay - Defensive AI - Negative, Gameplay - Fun - Negative
### USER: Cash grab machine: In the beginning this used to be one of the more enjoyable games of its genre. In the last few years it’s fallen into the black hole that is micro transactions. Every single mobile, console and PC game has, to one degree or another, done the same thing. Time monetization on paper is good. Good for the dev, good for share holders if there are any and for players who don’t have a lot of time but still seek some enjoyment and entertainment in their lives who choose to speed up certain aspects. A trade off of time at work for time in game sounds great! Alas game developers, weather the grunt at the keyboard or the suit and tie that has never logged an hour in the game, has shifted the development strategy to maximize the use of micro transactions. The defensive AI in this game has been dumbed down to be almost random in it decision making, if not intentionally illogical as to nudge you into spending money to make up for lost time. It seem that any small world event, holiday, your dogs birthday, or even the neighbor painting the fence now has a slew of new purchase options. It’s no longer fun to play. I can’t and wouldn’t be able to recommend this to anyone anymore. Like moths to the flame, game devs today only see dollar signs. One day, hopefully before it’s too late, they will realize profits don’t matter when no one is playing at all. ### ASSISTANT: Gameplay - Micro transactions - Negative, Gameplay - Defensive AI - Negative, Gameplay - Fun - Negative )))
### Review: title: Cash grab machine, content: In the beginning this used to be one of the more enjoyable games of its genre. In the last few years it’s fallen into the black hole that is micro transactions. Every single mobile, console and PC game has, to one degree or another, done the same thing. Time monetization on paper is good. Good for the dev, good for share holders if there are any and for players who don’t have a lot of time but still seek some enjoyment and entertainment in their lives who choose to speed up certain aspects. A trade off of time at work for time in game sounds great! Alas game developers, weather the grunt at the keyboard or the suit and tie that has never logged an hour in the game, has shifted the development strategy to maximize the use of micro transactions. The defensive AI in this game has been dumbed down to be almost random in it decision making, if not intentionally illogical as to nudge you into spending money to make up for lost time. It seem that any small world event, holiday, your dogs birthday, or even the neighbor painting the fence now has a slew of new purchase options. It’s no longer fun to play. I can’t and wouldn’t be able to recommend this to anyone anymore. Like moths to the flame, game devs today only see dollar signs. One day, hopefully before it’s too late, they will realize profits don’t matter when no one is playing at all. ### Analysis: categories: Gameplay, Gameplay, Gameplay, aspects: Micro transactions, Defensive AI, Fun, sentiments: Negative, Negative, Negative )))
### Review: title: Cash grab machine, content: In the beginning this used to be one of the more enjoyable games of its genre. In the last few years it’s fallen into the black hole that is micro transactions. Every single mobile, console and PC game has, to one degree or another, done the same thing. Time monetization on paper is good. Good for the dev, good for share holders if there are any and for players who don’t have a lot of time but still seek some enjoyment and entertainment in their lives who choose to speed up certain aspects. A trade off of time at work for time in game sounds great! Alas game developers, weather the grunt at the keyboard or the suit and tie that has never logged an hour in the game, has shifted the development strategy to maximize the use of micro transactions. The defensive AI in this game has been dumbed down to be almost random in it decision making, if not intentionally illogical as to nudge you into spending money to make up for lost time. It seem that any small world event, holiday, your dogs birthday, or even the neighbor painting the fence now has a slew of new purchase options. It’s no longer fun to play. I can’t and wouldn’t be able to recommend this to anyone anymore. Like moths to the flame, game devs today only see dollar signs. One day, hopefully before it’s too late, they will realize profits don’t matter when no one is playing at all. ### Analysis: categories: (Gameplay, Gameplay, Gameplay) aspects: (Micro transactions, Defensive AI, Fun) sentiments: (Negative, Negative, Negative) )))