Ultímate strategy game
This game is great in tons of ways. ZERO ads, and the extra builder pack are never jammed into your face unlike other games, and very fun gameplay as well as tons and tons of content. Happy 7th anniversary and I would love it if Clash of Clans made it all the way to 10 years of clashing, just like Minecraft’s 10 years of crafting., As for feedback I suggest a bit more RNG in gameplay but as it is a strategy game this should not go too far. That was, you have a bit of anxiety for what could happen, yet you can control most of it so you get expected results. One example would be allowing for a 10% chance of a time limit to something, like building, of changing. As for a good change or a bad change, it would be random. This can cause for a 10 hour project to either change to 10.5 hours, 9.5 hours, or not change at all., Once again I love this game and I think this feedback will only prove it more as a the game evolves!
Game, Game, Game, Game, Game
Ads, Gameplay, Content, Gameplay, Gameplay
positive, positive, positive, neutral, positive
Game - Ads - positive, Game - Gameplay - positive, Game - Content - positive, Game - Gameplay - neutral, Game - Gameplay - positive
### USER: Ultímate strategy game: This game is great in tons of ways. ZERO ads, and the extra builder pack are never jammed into your face unlike other games, and very fun gameplay as well as tons and tons of content. Happy 7th anniversary and I would love it if Clash of Clans made it all the way to 10 years of clashing, just like Minecraft’s 10 years of crafting., As for feedback I suggest a bit more RNG in gameplay but as it is a strategy game this should not go too far. That was, you have a bit of anxiety for what could happen, yet you can control most of it so you get expected results. One example would be allowing for a 10% chance of a time limit to something, like building, of changing. As for a good change or a bad change, it would be random. This can cause for a 10 hour project to either change to 10.5 hours, 9.5 hours, or not change at all., Once again I love this game and I think this feedback will only prove it more as a the game evolves! ### ASSISTANT: Game - Ads - positive, Game - Gameplay - positive, Game - Content - positive, Game - Gameplay - neutral, Game - Gameplay - positive )))
### Review: title: Ultímate strategy game, content: This game is great in tons of ways. ZERO ads, and the extra builder pack are never jammed into your face unlike other games, and very fun gameplay as well as tons and tons of content. Happy 7th anniversary and I would love it if Clash of Clans made it all the way to 10 years of clashing, just like Minecraft’s 10 years of crafting., As for feedback I suggest a bit more RNG in gameplay but as it is a strategy game this should not go too far. That was, you have a bit of anxiety for what could happen, yet you can control most of it so you get expected results. One example would be allowing for a 10% chance of a time limit to something, like building, of changing. As for a good change or a bad change, it would be random. This can cause for a 10 hour project to either change to 10.5 hours, 9.5 hours, or not change at all., Once again I love this game and I think this feedback will only prove it more as a the game evolves! ### Analysis: categories: Game, Game, Game, Game, Game, aspects: Ads, Gameplay, Content, Gameplay, Gameplay, sentiments: positive, positive, positive, neutral, positive )))
### Review: title: Ultímate strategy game, content: This game is great in tons of ways. ZERO ads, and the extra builder pack are never jammed into your face unlike other games, and very fun gameplay as well as tons and tons of content. Happy 7th anniversary and I would love it if Clash of Clans made it all the way to 10 years of clashing, just like Minecraft’s 10 years of crafting., As for feedback I suggest a bit more RNG in gameplay but as it is a strategy game this should not go too far. That was, you have a bit of anxiety for what could happen, yet you can control most of it so you get expected results. One example would be allowing for a 10% chance of a time limit to something, like building, of changing. As for a good change or a bad change, it would be random. This can cause for a 10 hour project to either change to 10.5 hours, 9.5 hours, or not change at all., Once again I love this game and I think this feedback will only prove it more as a the game evolves! ### Analysis: categories: (Game, Game, Game, Game, Game) aspects: (Ads, Gameplay, Content, Gameplay, Gameplay) sentiments: (positive, positive, positive, neutral, positive) )))