Deep pockets vs. Skill
Supercell, makers of Clash of Clans, Boom Beach, Hay Day and Clash Royale seem to have a problem with Americans.  They are based in Europe so I suppose they are catering to the home team but its also apparent they really like the Asian countries as well.  I happen to be a night worker, so I’m up all night regularly and have noticed that most special events that bring extra opportunities for stars, points, gems, etc., always seem to start between the hours of midnight and 4 AM in the U.S.  This is prime hours for Europe and Asia but most Americans are sleeping.  So, of course, this gives an obvious advantage to Europeans and Asians.  Maybe this explains why the top clans and players in the world are always from China, Japan and Korea with a few Europeans .  No big deal since these games are becoming boring and repetitious but after building your bases and developing your troops over several years to then be stomped on by some short timer from China who bought his base and maxed it out takes the skill out of the game and replaces it with whose daddy gives the biggest allowance. Too bad.  These were great games at one time but the endless procession of pointless upgrades, designed to force you to keep spending money or get crushed, has caused the SuperCell games to become predictable and reward those with the deepest pockets over those with skill.
Gameplay, Gameplay, Gameplay
Special Events, Skill-based aspect, Upgrades
Negative, Negative, Negative
Gameplay - Special Events - Negative, Gameplay - Skill-based aspect - Negative, Gameplay - Upgrades - Negative
### USER: Deep pockets vs. Skill: Supercell, makers of Clash of Clans, Boom Beach, Hay Day and Clash Royale seem to have a problem with Americans.  They are based in Europe so I suppose they are catering to the home team but its also apparent they really like the Asian countries as well.  I happen to be a night worker, so I’m up all night regularly and have noticed that most special events that bring extra opportunities for stars, points, gems, etc., always seem to start between the hours of midnight and 4 AM in the U.S.  This is prime hours for Europe and Asia but most Americans are sleeping.  So, of course, this gives an obvious advantage to Europeans and Asians.  Maybe this explains why the top clans and players in the world are always from China, Japan and Korea with a few Europeans .  No big deal since these games are becoming boring and repetitious but after building your bases and developing your troops over several years to then be stomped on by some short timer from China who bought his base and maxed it out takes the skill out of the game and replaces it with whose daddy gives the biggest allowance. Too bad.  These were great games at one time but the endless procession of pointless upgrades, designed to force you to keep spending money or get crushed, has caused the SuperCell games to become predictable and reward those with the deepest pockets over those with skill. ### ASSISTANT: Gameplay - Special Events - Negative, Gameplay - Skill-based aspect - Negative, Gameplay - Upgrades - Negative )))
### Review: title: Deep pockets vs. Skill, content: Supercell, makers of Clash of Clans, Boom Beach, Hay Day and Clash Royale seem to have a problem with Americans.  They are based in Europe so I suppose they are catering to the home team but its also apparent they really like the Asian countries as well.  I happen to be a night worker, so I’m up all night regularly and have noticed that most special events that bring extra opportunities for stars, points, gems, etc., always seem to start between the hours of midnight and 4 AM in the U.S.  This is prime hours for Europe and Asia but most Americans are sleeping.  So, of course, this gives an obvious advantage to Europeans and Asians.  Maybe this explains why the top clans and players in the world are always from China, Japan and Korea with a few Europeans .  No big deal since these games are becoming boring and repetitious but after building your bases and developing your troops over several years to then be stomped on by some short timer from China who bought his base and maxed it out takes the skill out of the game and replaces it with whose daddy gives the biggest allowance. Too bad.  These were great games at one time but the endless procession of pointless upgrades, designed to force you to keep spending money or get crushed, has caused the SuperCell games to become predictable and reward those with the deepest pockets over those with skill. ### Analysis: categories: Gameplay, Gameplay, Gameplay, aspects: Special Events, Skill-based aspect, Upgrades, sentiments: Negative, Negative, Negative )))
### Review: title: Deep pockets vs. Skill, content: Supercell, makers of Clash of Clans, Boom Beach, Hay Day and Clash Royale seem to have a problem with Americans.  They are based in Europe so I suppose they are catering to the home team but its also apparent they really like the Asian countries as well.  I happen to be a night worker, so I’m up all night regularly and have noticed that most special events that bring extra opportunities for stars, points, gems, etc., always seem to start between the hours of midnight and 4 AM in the U.S.  This is prime hours for Europe and Asia but most Americans are sleeping.  So, of course, this gives an obvious advantage to Europeans and Asians.  Maybe this explains why the top clans and players in the world are always from China, Japan and Korea with a few Europeans .  No big deal since these games are becoming boring and repetitious but after building your bases and developing your troops over several years to then be stomped on by some short timer from China who bought his base and maxed it out takes the skill out of the game and replaces it with whose daddy gives the biggest allowance. Too bad.  These were great games at one time but the endless procession of pointless upgrades, designed to force you to keep spending money or get crushed, has caused the SuperCell games to become predictable and reward those with the deepest pockets over those with skill. ### Analysis: categories: (Gameplay, Gameplay, Gameplay) aspects: (Special Events, Skill-based aspect, Upgrades) sentiments: (Negative, Negative, Negative) )))