Decent game but serious raid imbalances
This is a really good game. It’s fun to play and progresses reasonably quickly. I’m fairly new to the game, and it has been an every-day play for me. However, I DESPISE the raid and trophy system. The way it works is, you do a raid and you win, you get trophies. If you win against someone raiding your base, you also get trophies. But the way the attack unit system works, it’s difficult to attack someone at the exact same level as you, forcing you to attack players a level or two lower than you. However, this makes it almost impossible to win defenses. And the protection from raids that you get is diminished by raids you do afterwards. So basically, I do a few raids, earn some trophies, and then log off, but then I have very little time left on my shield, so I lose all the trophies that I earned from playing that day and some more. That and raids have been getting difficult for me, and don’t get me started on castle reinforcements. Overall, this is a great game but I and many other people would appreciate it if you perhaps changed the shield systems or matchmaking systems.
Gameplay, Gameplay, Gameplay, Gameplay, Matchmaking
Raids, Trophy system, Attack unit system, Shield system, System
negative, negative, negative, negative, negative
Gameplay - Raids - negative, Gameplay - Trophy system - negative, Gameplay - Attack unit system - negative, Gameplay - Shield system - negative, Matchmaking - System - negative
### USER: Decent game but serious raid imbalances: This is a really good game. It’s fun to play and progresses reasonably quickly. I’m fairly new to the game, and it has been an every-day play for me. However, I DESPISE the raid and trophy system. The way it works is, you do a raid and you win, you get trophies. If you win against someone raiding your base, you also get trophies. But the way the attack unit system works, it’s difficult to attack someone at the exact same level as you, forcing you to attack players a level or two lower than you. However, this makes it almost impossible to win defenses. And the protection from raids that you get is diminished by raids you do afterwards. So basically, I do a few raids, earn some trophies, and then log off, but then I have very little time left on my shield, so I lose all the trophies that I earned from playing that day and some more. That and raids have been getting difficult for me, and don’t get me started on castle reinforcements. Overall, this is a great game but I and many other people would appreciate it if you perhaps changed the shield systems or matchmaking systems. ### ASSISTANT: Gameplay - Raids - negative, Gameplay - Trophy system - negative, Gameplay - Attack unit system - negative, Gameplay - Shield system - negative, Matchmaking - System - negative )))
### Review: title: Decent game but serious raid imbalances, content: This is a really good game. It’s fun to play and progresses reasonably quickly. I’m fairly new to the game, and it has been an every-day play for me. However, I DESPISE the raid and trophy system. The way it works is, you do a raid and you win, you get trophies. If you win against someone raiding your base, you also get trophies. But the way the attack unit system works, it’s difficult to attack someone at the exact same level as you, forcing you to attack players a level or two lower than you. However, this makes it almost impossible to win defenses. And the protection from raids that you get is diminished by raids you do afterwards. So basically, I do a few raids, earn some trophies, and then log off, but then I have very little time left on my shield, so I lose all the trophies that I earned from playing that day and some more. That and raids have been getting difficult for me, and don’t get me started on castle reinforcements. Overall, this is a great game but I and many other people would appreciate it if you perhaps changed the shield systems or matchmaking systems. ### Analysis: categories: Gameplay, Gameplay, Gameplay, Gameplay, Matchmaking, aspects: Raids, Trophy system, Attack unit system, Shield system, System, sentiments: negative, negative, negative, negative, negative )))
### Review: title: Decent game but serious raid imbalances, content: This is a really good game. It’s fun to play and progresses reasonably quickly. I’m fairly new to the game, and it has been an every-day play for me. However, I DESPISE the raid and trophy system. The way it works is, you do a raid and you win, you get trophies. If you win against someone raiding your base, you also get trophies. But the way the attack unit system works, it’s difficult to attack someone at the exact same level as you, forcing you to attack players a level or two lower than you. However, this makes it almost impossible to win defenses. And the protection from raids that you get is diminished by raids you do afterwards. So basically, I do a few raids, earn some trophies, and then log off, but then I have very little time left on my shield, so I lose all the trophies that I earned from playing that day and some more. That and raids have been getting difficult for me, and don’t get me started on castle reinforcements. Overall, this is a great game but I and many other people would appreciate it if you perhaps changed the shield systems or matchmaking systems. ### Analysis: categories: (Gameplay, Gameplay, Gameplay, Gameplay, Matchmaking) aspects: (Raids, Trophy system, Attack unit system, Shield system, System) sentiments: (negative, negative, negative, negative, negative) )))