One small problem in new update
I’m giving one star so they will hopefully see this:, Using one of the new boost potions, the one that temporarily upgrades your troop level to the maximum that your current laboratory level allows, it does work on the builder base, however, I noticed that there is a glitch in the fact that it does not actually increase the number of troops per camp.  For a direct example that I experience, my current troop level for giants is lvl 6, and I used the potion so now it says that are lvl 8, and I know that at lvl 8 I should have 3 troops per camp, but I still only have 2.  Then, when I attack, I noticed there is a UI glitch in the number of available troops.  When I had picked giants for two army camps, it stacked 3 giant cards on one army camp but only 1 giant card for the second army camp. Then when I used all 4, it said I had 2 more left somehow, but I was unable to place them.  Same thing happened for bombers. Hope you can clarify as to whether or not the potion in builder base actually increases the number of troops per camp, or not. If it does, hopefully it gets fixed soon. If it doesn’t, I don’t see a huge point in using such a potion for builder base.
Builder Base, Builder Base
Troop Level, Troop Availability
Negative, Negative
Builder Base - Troop Level - Negative, Builder Base - Troop Availability - Negative
### USER: One small problem in new update: I’m giving one star so they will hopefully see this:, Using one of the new boost potions, the one that temporarily upgrades your troop level to the maximum that your current laboratory level allows, it does work on the builder base, however, I noticed that there is a glitch in the fact that it does not actually increase the number of troops per camp.  For a direct example that I experience, my current troop level for giants is lvl 6, and I used the potion so now it says that are lvl 8, and I know that at lvl 8 I should have 3 troops per camp, but I still only have 2.  Then, when I attack, I noticed there is a UI glitch in the number of available troops.  When I had picked giants for two army camps, it stacked 3 giant cards on one army camp but only 1 giant card for the second army camp. Then when I used all 4, it said I had 2 more left somehow, but I was unable to place them.  Same thing happened for bombers. Hope you can clarify as to whether or not the potion in builder base actually increases the number of troops per camp, or not. If it does, hopefully it gets fixed soon. If it doesn’t, I don’t see a huge point in using such a potion for builder base. ### ASSISTANT: Builder Base - Troop Level - Negative, Builder Base - Troop Availability - Negative )))
### Review: title: One small problem in new update, content: I’m giving one star so they will hopefully see this:, Using one of the new boost potions, the one that temporarily upgrades your troop level to the maximum that your current laboratory level allows, it does work on the builder base, however, I noticed that there is a glitch in the fact that it does not actually increase the number of troops per camp.  For a direct example that I experience, my current troop level for giants is lvl 6, and I used the potion so now it says that are lvl 8, and I know that at lvl 8 I should have 3 troops per camp, but I still only have 2.  Then, when I attack, I noticed there is a UI glitch in the number of available troops.  When I had picked giants for two army camps, it stacked 3 giant cards on one army camp but only 1 giant card for the second army camp. Then when I used all 4, it said I had 2 more left somehow, but I was unable to place them.  Same thing happened for bombers. Hope you can clarify as to whether or not the potion in builder base actually increases the number of troops per camp, or not. If it does, hopefully it gets fixed soon. If it doesn’t, I don’t see a huge point in using such a potion for builder base. ### Analysis: categories: Builder Base, Builder Base, aspects: Troop Level, Troop Availability, sentiments: Negative, Negative )))
### Review: title: One small problem in new update, content: I’m giving one star so they will hopefully see this:, Using one of the new boost potions, the one that temporarily upgrades your troop level to the maximum that your current laboratory level allows, it does work on the builder base, however, I noticed that there is a glitch in the fact that it does not actually increase the number of troops per camp.  For a direct example that I experience, my current troop level for giants is lvl 6, and I used the potion so now it says that are lvl 8, and I know that at lvl 8 I should have 3 troops per camp, but I still only have 2.  Then, when I attack, I noticed there is a UI glitch in the number of available troops.  When I had picked giants for two army camps, it stacked 3 giant cards on one army camp but only 1 giant card for the second army camp. Then when I used all 4, it said I had 2 more left somehow, but I was unable to place them.  Same thing happened for bombers. Hope you can clarify as to whether or not the potion in builder base actually increases the number of troops per camp, or not. If it does, hopefully it gets fixed soon. If it doesn’t, I don’t see a huge point in using such a potion for builder base. ### Analysis: categories: (Builder Base, Builder Base) aspects: (Troop Level, Troop Availability) sentiments: (Negative, Negative) )))