Way too expensive and much too long upgrades.
Clash is a wonderful game but it is plagued with non game nuisance like upgrade timers and artificial length. The game could be about playing it but it becomes just about waiting for upgrades to finish 95% of the time. The solution clash of clans introduced from the beginning I believe is still just spend money to speed things up. If I wanted to catch up to another player that has been playing longer than me, I would need to spend hundreds of dollars maybe even thousands to speed up something that could be a click of a button. The game isn’t even about raiding to get enough gold or elixir, it’s about playing for a day in between a 3-7 day window while you wait for your town to build up instead of playing the game 3-7 days to earn enough resources to upgrade your buildings. The involvement with clan wars and I guess the rank system are the only thing you could consider to be daily playable progress and you are going to hit a level of base you can’t make progress on until your troops are high enough level eventually anyways. It’s just a shame that this could be a game I play instead of a game I look at. I shouldn’t be angry at a simply game but it’s hard not to when I look at it and can’t upgrade or progress for 5 days while my builders finish making my air defense do ~5-10% more damage maybe. The clan bases and daily incentives are cool but it doesn’t matter when you have full storage for a week and can’t do anything.
Gameplay, Gameplay, Gameplay, Gameplay, Gameplay
Upgrade time, Resources, Progress, Player progression, Daily incentives
negative, negative, negative, negative, positive
Gameplay - Upgrade time - negative, Gameplay - Resources - negative, Gameplay - Progress - negative, Gameplay - Player progression - negative, Gameplay - Daily incentives - positive
### USER: Way too expensive and much too long upgrades.: Clash is a wonderful game but it is plagued with non game nuisance like upgrade timers and artificial length. The game could be about playing it but it becomes just about waiting for upgrades to finish 95% of the time. The solution clash of clans introduced from the beginning I believe is still just spend money to speed things up. If I wanted to catch up to another player that has been playing longer than me, I would need to spend hundreds of dollars maybe even thousands to speed up something that could be a click of a button. The game isn’t even about raiding to get enough gold or elixir, it’s about playing for a day in between a 3-7 day window while you wait for your town to build up instead of playing the game 3-7 days to earn enough resources to upgrade your buildings. The involvement with clan wars and I guess the rank system are the only thing you could consider to be daily playable progress and you are going to hit a level of base you can’t make progress on until your troops are high enough level eventually anyways. It’s just a shame that this could be a game I play instead of a game I look at. I shouldn’t be angry at a simply game but it’s hard not to when I look at it and can’t upgrade or progress for 5 days while my builders finish making my air defense do ~5-10% more damage maybe. The clan bases and daily incentives are cool but it doesn’t matter when you have full storage for a week and can’t do anything. ### ASSISTANT: Gameplay - Upgrade time - negative, Gameplay - Resources - negative, Gameplay - Progress - negative, Gameplay - Player progression - negative, Gameplay - Daily incentives - positive )))
### Review: title: Way too expensive and much too long upgrades., content: Clash is a wonderful game but it is plagued with non game nuisance like upgrade timers and artificial length. The game could be about playing it but it becomes just about waiting for upgrades to finish 95% of the time. The solution clash of clans introduced from the beginning I believe is still just spend money to speed things up. If I wanted to catch up to another player that has been playing longer than me, I would need to spend hundreds of dollars maybe even thousands to speed up something that could be a click of a button. The game isn’t even about raiding to get enough gold or elixir, it’s about playing for a day in between a 3-7 day window while you wait for your town to build up instead of playing the game 3-7 days to earn enough resources to upgrade your buildings. The involvement with clan wars and I guess the rank system are the only thing you could consider to be daily playable progress and you are going to hit a level of base you can’t make progress on until your troops are high enough level eventually anyways. It’s just a shame that this could be a game I play instead of a game I look at. I shouldn’t be angry at a simply game but it’s hard not to when I look at it and can’t upgrade or progress for 5 days while my builders finish making my air defense do ~5-10% more damage maybe. The clan bases and daily incentives are cool but it doesn’t matter when you have full storage for a week and can’t do anything. ### Analysis: categories: Gameplay, Gameplay, Gameplay, Gameplay, Gameplay, aspects: Upgrade time, Resources, Progress, Player progression, Daily incentives, sentiments: negative, negative, negative, negative, positive )))
### Review: title: Way too expensive and much too long upgrades., content: Clash is a wonderful game but it is plagued with non game nuisance like upgrade timers and artificial length. The game could be about playing it but it becomes just about waiting for upgrades to finish 95% of the time. The solution clash of clans introduced from the beginning I believe is still just spend money to speed things up. If I wanted to catch up to another player that has been playing longer than me, I would need to spend hundreds of dollars maybe even thousands to speed up something that could be a click of a button. The game isn’t even about raiding to get enough gold or elixir, it’s about playing for a day in between a 3-7 day window while you wait for your town to build up instead of playing the game 3-7 days to earn enough resources to upgrade your buildings. The involvement with clan wars and I guess the rank system are the only thing you could consider to be daily playable progress and you are going to hit a level of base you can’t make progress on until your troops are high enough level eventually anyways. It’s just a shame that this could be a game I play instead of a game I look at. I shouldn’t be angry at a simply game but it’s hard not to when I look at it and can’t upgrade or progress for 5 days while my builders finish making my air defense do ~5-10% more damage maybe. The clan bases and daily incentives are cool but it doesn’t matter when you have full storage for a week and can’t do anything. ### Analysis: categories: (Gameplay, Gameplay, Gameplay, Gameplay, Gameplay) aspects: (Upgrade time, Resources, Progress, Player progression, Daily incentives) sentiments: (negative, negative, negative, negative, positive) )))