Read the following passage and questions, then choose the right answer from options, the answer should be one of A, B, C, D.

<passage>:
the Free'l needed more than magic—it called for a miracle! [Transcriber's Note: This etext was produced from Extensive research did not uncover any evidence that the U.S. copyright on this publication was renewed.] The spell the Free'l were casting ought to have drawn the moon down from the heavens, made water run uphill, and inverted the order of the He'd tried hard with them. The Free'l were really a challenge to evinced by the frequent attempts they made to perform it, and they were interested in what he told them about its capacities. But they simply wouldn't take the trouble to do it right. "Go away," he said. "You'll spoil the charm." "What charm? Can't you see by now, Rhn, that it isn't going to work?" "Of course it will. It just takes time." outer cusps with salt. An "Tell the demon what you want," Neeshan ordered the Free'l. The Free'l hesitated. They had few wants, after all, which was one of the things that made teaching them magic difficult. "Two big dyla melons," one of the younger ones said at last. "A new andana necklace," said another. "A tooter like the one you have," said Rhn, who was ambitious. you a tooter, Rhn—you have to ask another sort of demon for that. The returned almost immediately with melons, a handsome necklace, and an enormous heap of straw. "Can I go now?" it asked. "Yes." Neeshan turned to the Free'l, who were sharing the dyla melons anybody does it. But you have to do it right." Rhn raised his mud-plastered shoulders in a shrug. "It's such a lot of dreeze, doing it that way. Magic ought to be fun." He walked away, Neeshan stared after him, his eyes hot. "Dreeze" was a Free'l word that referred originally to the nasal drip that accompanied that race's virulent head colds. It had been extended to mean almost anything annoying. The Free'l, who spent much of their time sitting in the rain, had a lot of colds in the head. Wasn't there anything to be done with these people? Even the simplest spell was too dreezish for them to bother with. He was getting a headache. He'd better perform a headache-removing spell. He retired to the hut the Free'l had assigned to him. The spell worked, of course, but it left him feeling soggy and dispirited. He was still standing in the hut, wondering what he should do next, when his big The message from headquarters was long, circuitous, and couched in the elaborate, ego-caressing ceremonial of high magic, but its gist was clear enough. you are keeping on with the Free'l. We do not expect you to succeed has. But if you should succeed, by any chance, you would get your Free'l. Well, now, a reward like that was worth going to some trouble for. The Free'l liked magic, but they were lazy. Anything that involved accuracy impressed them as dreezish. And they didn't want anything. That was the biggest difficulty. Magic had nothing to offer them. He had never, Neeshan thought, heard one of the Free'l express a want. intricate, florid black-and-gold curves seemed to fascinate him. True, he hadn't been interested in it for its legitimate uses, which were to directly, but he was willing to do everything reasonable. Rhn listened, scratching himself in the armpits and sneezing from time to time. After Neeshan had been through the directions twice, Rhn stopped him. "No, don't bother telling me again—it's just more dreeze. Give me the materials and I'll show you. Don't forget, you're giving me the tooter for this." told him. Half-way through the first decad, he forgot. He inverted together. "It worked! I'll take the tooter home with me now." "The tooter? For ? You didn't do the spell right." really. Neeshan, I think it's very mean of you." "Try the spell again." "Oh, dreeze. You're too impatient. You never give anything time to work." He got up and walked off. Rhn. The accusatory atmosphere in the normally indifferent Free'l was intolerable. But now what was he to do? He'd given up his tooter—he had to ask Rhn to lend it to him when he wanted to contact headquarters—and the senior rating was no nearer than before. His head ached constantly, and all the spells he performed to cure the pain left him feeling wretchedly tired out. Magic, however, is an art of many resources, not all of them savory. one thing, another something else. The consensus, though, was that while there was nothing the Free'l actually wanted enough to go to any trouble for it (they didn't even want to get rid of their nasal drip, for example—in a perverse way they were proud of it), there was one The Free'l thought, the demons reported, that he was inconsiderate, tactless, officious, and a crashing bore. They regarded him as the psychological equivalent of the worst case of dreeze ever known, carried to the nth power. They wished he'd drop dead or hang himself. The Free'l thought he was a nuisance, did they? They thought he was the most annoying thing they'd encountered in the course of their racial history? Good. Fine. Splendid. Then he'd really annoy them. He'd have to watch out for poison, of course. But in the end, they'd turn to magic to get rid of him. They'd have to. And then he'd have Neeshan began his campaign immediately. Where the Free'l were, there was he. He was always on hand with unwanted explanations, hypercritical objections, and maddening "wouldn't-it-be-betters." Whereas earlier in his evangelical mission he had confined himself to pointing out how much easier magic would make life for the Free'l, he from mud-smearing to rain-sitting, and from the time they got up until they went to bed. He even pursued them with advice after they got Free'l, who set quite as much store by their sex lives as anybody does, resented passionately. But most of all he harped on their folly in putting up with nasal drip, and instructed them over and over again in the details of a charm—a quite simple charm—for getting rid of it. The charm would, he informed them, work equally well against anything— or person —that they found annoying. The food the Free'l brought him began to have a highly peculiar taste. Neeshan grinned and hung a theriacal charm, a first-class antidote to poison, around his neck. The Free'l's distaste for him bothered him, naturally, but he could stand it. When he had repeated the anti-annoyance charm to a group of Free'l last night, he had noticed that Rhn was listening eagerly. It wouldn't be much longer now. On the morning of the day before the equinox, Neeshan was awakened from sleep by an odd prickling sensation in his ears. It was a sensation he'd experienced only once before in his life, during his novitiate, didn't want the Free'l to see him and get suspicious, but he did want swooped down and blew him away, the Free'l would certainly receive a what ? He tried to wave his tiny, heavy arms in a counter-charm he couldn't even inhale. The last emotion he experienced was one of bitterness. He might have known the Free'l couldn't get anything right. The Free'l take a dim view of the small stone image that now stands in the center of their village. It is much too heavy for them to move, and while it is not nearly so much of a nuisance as Neeshan was when he was alive, it inconveniences them. They have to make a detour around it when they do their magic dances. They still hope, though, that the spells they are casting to get rid of

<question>:
What did the Free'l use the word "Dreeze" for?

<options>:
A Magic
B Unintelligent people
C Demons
D Inconveniences

<answer>:

D