Read the following passage and questions, then choose the right answer from options, the answer should be one of A, B, C, D.

<passage>:
You'll take a closer look at the machine, then. Yes, it'll be pretty obvious it must be a time machine. You'll sense that, too. You've seen it, just a small little cage with two seats, a luggage compartment, and and everything outside will disappear. You look for your house, but apparently, though there is a time effect back in the luggage space. You look at your watch and it's still running. That means you either carry a small time field with you, or you are catching a small this century, as near as I can remember it, and I should be able to pass fairly well. I've had all my fortune—the one you make on that atomic generator—invested in such a way I can get it on using some identification I've got with me, so I'll do all right. I know they still use some kind of money, you'll see evidence of that. And it's a and there is an elevator waiting, fortunately with the door open. "What about the time machine?" you ask. "Since nobody ever stole it, it's safe." We get in the elevator, and I say "first" to it. It gives out a coughing noise and the basement openings begin to click by us. There's you never did, so you can't. Find the museum, You get up your courage and go up to a boy selling something that might be papers on tapes. "Where can I find the Museum of Science?" "Downayer rien turn lefa the sign. Stoo bloss," he tells you. Around hesitate for a moment, then. You're beginning to think the whole affair is complete nonsense, and you should get back to the time machine and go home. But then a guard comes to the gate. Except for the short legs in his suit and the friendly grin on his face, he looks like any other guard. What's more, he speaks pretty clearly. Everyone says things in a sort of drawl, with softer vowels and slurred consonants, but it's rather guards as polite as that. "I—I'm told I should investigate your display of atomic generators." He beams at that. "Of course." The gate is swung to behind you, but obviously he isn't locking it. In fact, there doesn't seem to be a lock. "Must be a new part. You go down that corridor, up one flight of stairs and left. Finest display in all the known worlds. We've got the original of the first thirteen models. Professor Jonas was using oldest tapes." You get away from him, finally, after some polite thanks. The building seems deserted and you wander up the stairs. There's a room on your You put it in your pocket, gulping a little, and get back to the corridor. You turn left and go past a big room in which models of but with variations, probably depending on the power output. A big sign on the ceiling gives a lot of dope on atomic generators, explaining You study it, but it mentions casually the inventor, without giving his name. Either they don't know it, or they take it for granted that everyone does, which seems more probable. They call attention to the fact that they have the original model of the first atomic generator built, complete with design drawings, original manuscript on operation, and full patent application. . Apparently that's the way it's fueled. It's about one foot on each side. "Nice," the guard says over your shoulder. "It finally wore out one of the cathogrids and we had to replace that, but otherwise it's exactly as the great inventor made it. And it still operates as well as ever. Like to have me tell you about it?" "Not particularly," you begin, and then realize bad manners might be conspicuous here. While you're searching for an answer, the guard pulls something out of his pocket and stares at it. probably bolted down, too, but you try it tentatively and you find it moves. There's a little sign under it, indicating you shouldn't touch it, since the gravostatic plate is being renewed. after he told me, but I can't be sure. So I'll keep on talking. I probably can't help it, anyhow. Pre-set, you might say. Well, you stagger down the corridor, looking out for the guard, but all seems clear. Then you hear his voice from the weapons room. You bend down and try to scurry past, but you know you're in full view. Nothing happens, though. You stumble down the stairs, feeling all the futuristic rays in the The cop nods. "Oh, that explains it. Fine, I won't have to give you an appearance schedule. But you should have come to me." He reaches out and taps a pedestrian lightly on the shoulder. "Sir, an emergency You did notice the name of the building from which you came and you mutter it. The stranger nods again, reaches out and picks up the other side of the generator, blowing a little whistle the cop hands him. Pedestrians begin to move aside, and you and the stranger jog down the street at a trot, with a nice clear path, while the cop stands beaming here doesn't look too good. The guard can get the same and be there before you. And he is. He stands just inside the door of the building as you reach it. The stranger lifts an eyebrow and goes off at once when you nod at him, not waiting for thanks. And the guard comes up, holding some dinkus in his hand, about the size of a big folding camera and not too dissimilar in other ways. He snaps it open and you get set to duck. "You forgot the prints, monograph, and patent applications," he says. "They go with the generator—we don't like to have them separated. A good thing I knew the production office of 'Atoms and Axioms' was in this building. Just let us know when you're finished with the model and take the bundle of papers he hands you out of the little case. He pumps you for some more information, which you give him at random. It seems to satisfy your amiable guard friend. He finally smiles in satisfaction and heads back to the museum. You still don't believe it, but you pick up the atomic generator and the information sheets, and you head down toward the service elevator. There is no button on it. In fact, there's no door there. a machine geared for voice operation can make anything of that. What the deuce would that lowest basement be called? But the elevator has a shred of dim light appears it's the weak light in the time machine. You've located it. You put the atomic generator in the luggage space, throw the papers down beside it, and climb into the cockpit, sweating and mumbling. You because there is only one of you this time. Instead, everything flashes off and you're sitting in the machine in your own back yard. You'll figure out the cycle in more details later. You get into the machine in front of your house, go to the future in the sub-basement, generator and taking it inside. It isn't hard to disassemble, but you don't learn a thing just some insulated from time effects by a field, so the motor has moved backward in time, somehow, and is back to its original youth—minus the replaced wires the guard mentioned—which probably wore out because of the makeshift job you've just done. But you begin getting more of a jolt when you find that the papers are all in your own writing, that your name is down as the inventor, and that the date of the patent application is 1951. It will begin to soak in, then. You pick up an atomic generator in the future and bring it back to the past—your present—so that it can be put in the museum with you as the inventor so you can steal it to be the inventor. And you do it in a time machine which you bring back to yourself.... Who invented what? And who built which? Before long, your riches from the generator are piling in. Little

<question>:
Why is Jerome in search of the museum in the futuristic civilization?

<options>:
A That's where the guard who has information on the generator is located.
B That's where the generator is held.
C That's where the information for the real inventor is located.
D That's where the guard who has information on the real inventory of the generator is located.

<answer>:

B