Read the following passage and questions, then choose the right answer from options, the answer should be one of A, B, C, D.

<passage>:
He and his Las Vegas allies, a former Las Vegas city councilman named Steve Miller and an inner city venture capitalist named Otis Harris, invite me on a tour of Las Vegas. "Behind the Mirage," they call it. For two hours, we cruise the streets behind the casinos. They show me all the evidence of gambling blight you'd never want to see, from a youth-center-turned-crack-house to pawn shops to sex shops to down at heels casinos to quickie motels. All the while, they keep up a patter about how terrible a neighbor the casino industry is and how superficial Las Vegas' prosperity is. It's very grim and mostly persuasive. Still, when we turn back on to the Strip, and pass the jaw-dropping Stratosphere and Circus Circus and Bellagio and the MGM Grand--a 30 story tower bathed in fabulous emerald light, I realize why Grey's task is hopeless here. He is committing the cardinal sin of Vegas. All he wants to do is talk about losers. In Las Vegas, under the thrilling lights of the Strip, no one wants to hear about losers. In the land of gaming, not gambling, everyone is sure he's a winner. Gambling's would-be federal regulators--the National Gambling Impact Study Commission--went to Las Vegas this week to hold hearings. In today's dispatch, we learn how gambling's foes seek to demonize wagering as a pernicious tobaccolike vice. In yesterday's dispatch, gambling's foes learn the folly of having brought their anti-sin crusade to an adult Disneyland. Tuesday's overpowering show of force by the Nevada gambling aristocracy has had at least one audible effect on the National Gambling Impact Study Commission. Wednesday, even commission Chair Kay Coles James, a gambling skeptic, succumbs to the hideous Vegas euphemism: She begins referring to the "gaming industry." The sleek Vegas types, whose Strip palaces scramble casinos, theaters, restaurants, arcades, discos, cabarets, theme parks, concert halls, sports arenas, and museums into one giant orgy of amusement, have been selling the idea that gambling is just entertainment--Disney in the desert. This effort has largely succeeded, because Vegas is still the dominant image of American gambling, if not the dominant reality. The antis, meanwhile, cry that gambling is like cigarettes: unsafe for kids, viciously addictive, deceptively marketed, unhealthy, expensive, and unacceptable unless mightily regulated. The cigarette agenda will also distract the commission and the public from the true reasons for worry. A few years ago, gambling was confined to Las Vegas and Atlantic City. It is now thriving in 48 states, and there is no sign that anyone can stop it. In this election, gambling interests dropped $100 million on a single California ballot initiative, toppled governors in two states, and bought senators and representatives by the crate. What the commission ought to be investigating is whether the gambling industry has become so powerful that it's politically untouchable. But it can't, because the gambling industry has become so powerful that it's politically untouchable. Talk about quick defeats: The first sign I see outside the MGM Grand ballroom all but declares that the National Gambling Impact Study Commission has already lost. The sign reads: "National Gaming Impact Study Commission." In Las Vegas, the euphemizers reign. Once upon a time, the casino owners decided that "gambling" was too crude, too avaricious, to describe their fair business. So "gambling" disappeared in Las Vegas, and "gaming" has risen in its place. He who controls language controls ideas, and at today's commission hearing, it is perfectly clear who controls the language. Video slot machines crammed into convenience stores--perhaps the most pernicious form of legal gambling there is--are called "retail gaming." People who own casinos are not "casino owners," they are "gaming visionaries." Pathological gamblers are "problem gamers"--as if they're having trouble mastering the rules of Monopoly. And the National Gambling Impact Study Commission is reborn as the National Gaming Impact Study Commission. The gambling industry did everything in its power to stop the establishment of this commission two years ago, but Congress and a fervent grassroots anti-gambling group eventually foisted it on the industry. The nine member blue-ribbon panel was charged with assessing the social and economic impact of gambling, and it will issue a final report to Congress and the president in June 1999. Even though the panel was carefully balanced between pro- and anti-gambling leaders, it was supposed to be Vegas' nemesis. The industry and Las Vegas' pro-gambling media quaked in anticipation of the onerous regulations and taxes the commission might recommend. But they quake no more. Whatever national momentum the anti-gamblers had dissolved in last week's elections. The industry routed opponents in state after state. Missouri voters passed a ballot initiative to allow boat casinos. Californians voted to expand Indian casinos. In South Carolina and Alabama, voters expelled anti-lottery, anti-gambling Republican governors and replaced them with pro-lottery Democrats. The gambling industry spent more than $100 million on political contributions and issue ads. It has never been fatter, happier, or more secure. The hearings, too, reinforce the Glorious Las Vegas theme. Frank Fahrenkopf, the industry's top lobbyist (who is paid so much he can afford monogrammed shirt cuffs --I saw them), holds forth cheerfully outside the ballroom, celebrating the electoral triumph of freedom over religious moralist tyranny. Inside, the room is packed with more than 600 people in neon lime green T-shirts that read "Unions and Gaming: Together for a Better Life." They are members of the major casino union, here to cheer on their employers and their union. (Most of them, it must be said, are getting paid to do this.) There are also a fair share of gleeful gambling regulators, bookmakers, and casino employees among the panels of expert witnesses the commission hears from. Critics who gripe about the perils of sports gambling and the evils of convenience store slot machines leaven the pro-gambling folks. Everyone, including the gambling industry shills, agrees that Internet gambling is evil and should be destroyed. Everyone agrees to this because no one in Las Vegas is making any money off Internet gambling. If they were, you can be sure they would explain why it's as American as nickel slots and scratch-off games. During the last hour of the day, the public comment period, the union sends a parade of casino employees to the microphone to hallelujah the gaming industry. Housekeepers, cooks, and slot change girls, almost all black or Latina, tell the same story: I was working a dead-end job in another state, "then I heard about Las Vegas, where there's opportunity!" I moved here, landed a job at a union casino with high pay, free medical insurance, a pension, and "now I am buying a house." The stories are intensely moving, by far the most persuasive tribute to the Strip that I've ever heard.

<question>:
What did the gambling industry hope people saw when they came to Vegas?

<options>:
A an innocent, happy entertainment center
B a huge money-making development
C the "other side" of Las Vegas
D a place where unions aren't needed

<answer>:

A