Read the following passage and questions, then choose the right answer from options, the answer should be one of A, B, C, D.

<passage>:
In the animated ecological epic                    Princess Mononoke                , the camera travels over landscapes with a clear, steady gaze, like a Zen hang glider. The images have none of the comin'-at-ya pop-surrealism of American cartoons, many of which have characters that spring out of the frame like jack-in-the-boxes. The Japanese director, Hayao Miyazaki, who spent three years on Princess Mononoke and is reported to have done 70 percent of its paintings himself, seems to work from the outside in: to begin with the curve of the earth, then the mossy hills, the watercolor foliage, the nubby stones, the whorls on the wood, the meticulous carvings on a teacup. He captures the texture of light and the currents of air. You could almost settle down in this landscape. A view of nature that some would call "tree-hugging" doesn't feel softheaded when the trees are rendered in such brilliant and robust detail. But then, "soft" is not a word you can apply to Princess Mononoke , however pantheistic its worldview. The film, which is rated PG-13, is full of splattery carnage. If Miyazaki in long shot is contemplative, in close-up he's ferocious. He's both inside and outside the action: He knows when to rock your world and when to induce a state of sorrowful detachment. According to the New                 York Times , Toy Story animators screened reels of his work when their imaginations flagged, and writers for Star Trek named an alien species after one of his features. Watching Princess                 Mononoke --which has been dubbed to Disney/Miramax specifications by American and English stars but retains its two-hour-plus length, its gory beheadings, and its grim, near-apocalyptic finale--you can understand their worship. It isn't that Miyazaki's work is technically so dazzling in this age of digitized miracles it's that everything is sublimely in proportion. The movie has a scope that makes Hollywood's homiletic, follow-your-dream fables look even more solipsistic. Miyazaki is after nothing less than the moment in our history (the film is set in the 14 th and 15 th centuries) when the power shifted from a "natural" world to one shaped by human technology. It's the beginning of what Bill McKibben called "the end of nature"--that is, when nature became no longer an autonomous, self-regulating force but one touched (and, in Miyazaki's view, poisoned) by human industry. P rincess Mononoke builds to a full-scale war between humans and the animal kingdom--which does not, by the way, consist of your father's cartoon critters. In fact, the boars and apes have little patience with Ashitaka's call for nature and mankind to live together in harmony they'd like to eat him. The wolf god, Moro, is slightly more sympathetic, but that's because her adopted "daughter," San (a k a Princess Mononoke), is human. San is first seen sucking a wound of her huge wolf mother, then, as the gore drips from her mouth, training her dark eyes on Ashitaka with feral hatred. Her second appearance--a lone attack on Irontown to assassinate Lady Eboshi--is one of the movie's high points. It's Miyazaki's use of sound--and silence--that takes your breath away: the determined tap of the wolf princess's shoes as she scuttles over the fortress's rooftops The overfamiliar voices nudge Princess Mononoke closer to its American counterparts--but not by a lot. There's always something wondrously strange. The "kodamas" are little tree spirits on doughboy bodies. They cock their trapezoidal dice heads and emit a series of clicks then their heads pop back with a conclusive rattle. Something about them seems just right I could watch them for hours. (Miyazaki limits their appearances to seconds--he doesn't wear out their mystery the way that, say, George Lucas would.) And no Hollywood animated feature would end with such a powerful vision of apocalypse, as the land is bestridden by a colossus dropping a thick, caustic, tarlike gel that recalls the post-Hiroshima "black rain." Can you take the kids? I think so. As Miyazaki said at a New York Film Festival press conference, "Children understand intuitively that the world they have been born into is not a blessed world." Princess Mononoke , at least, can tell them why. "A special smile ... a certain touch ..." So begins the elevator-music theme song of                    Music of the Heart                 ... "I never had a lot that I loved so much." The credits had just started and I was already looking for a barf bag. Did Miramax and director Wes Craven have to work so hard to schlockify the story of Roberta Guaspari (played here by Meryl Streep), whose violin courses in East Harlem elementary schools have become a beacon for such programs nationwide? A fabled taskmaster (her story was told in the 1996 documentary Small Wonders ), Guaspari used music as a way to teach self-discipline--along with the healthy self-respect that follows in its wake. When the New York school board cut the funding for her program, she proved a marvel of self-promotion, attracting features in all the major dailies and ending up along with her best students at Carnegie Hall for a benefit "Fiddlefest"--along with Itzhak Perlman, Isaac Stern, and other legendary "fiddlers." Streep has said that she spent so much of the time on the set learning the violin (she doesn't play any instruments) that she didn't bring the full force of her acting technique to bear on Roberta. Maybe that's why the performance seems so natural. Let her always learn an instrument on the set! Still, she doesn't make much sense of Guaspari. The script, by Pamela Gray ( A Walk on the Moon ), has her students complain of her nastiness and perfectionism, but Streep--who has made herself look dumpy, thick-waisted, and bedraggled--is so busy telegraphing her vulnerability that all we get is dippy niceness. Instead of a monument to an individual's iron will, Music of the Heart becomes the story of a woman so helpless that she arouses the kindness of strangers. Some, including the critic at Time , have questioned Soderbergh's sanity. (But of course--Soderbergh flouts time!) I see a method to his madness. Less grandiosely than Harmony Korine in Julien Donkey-Boy , Soderbergh pores over every scene in search of its essential dramatic gesture. He's saying: This --not all that other stuff--is what's important. He telegraphs the ending--you know the Limey will somehow be at the root of his daughter's death--but it's still an emotional wow. The climax justifies the technique. It says the point of this odyssey isn't revenge but regret--for irredeemably blown chances and a tragic waste of love. Soderbergh is one of those rare filmmakers who learn on the job. Working within a tight genre structure, he's discovering hundreds of ways of editing a given scene that can give it the richness of a novel. Is he totally successful? No he misses now and then, which is why the technique sticks out. But what a fantastic effort. See it and weep for what's missing in most other movies.

<question>:
How does the author feel about Princess Mononoke?

<options>:
A It is wonderfully strange.
B It is a world that draws you in and takes your breath away. The only distraction is poor voice casting.
C It is a powerful vision of the apocalypse.
D It is technically dazzling.

<answer>:

B