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We now return you to your regularly-scheduled programming. The Second Future Entertainment Show, with Jakki Brambles. If you've been following her regular column in other magazines, you'll know that she's a bit of an exped on the Amiga, especially the hardware side of things. So, if you’re trying to decide between a SCSI or an IDE hard drive interface, or just want to know if you can access 32-bit Fast RAM through a standard PCMCIA bus, come along and ask Jakki. She’ll be more than happy to help you out. Look out miistv! It's the soft sod flexible NALTEX KEYBOARD GLOW. Gosh! Flere's a surprise. More news about the Second Future Entertainment Show. Now, due to the fact that the Show’s taking place on November 11th-14th, and that this issue of AMIGA POWER goes on sale on November 11th, there are three exciting alternatives that could currently apply: 1 You’re a subscriber and all the following information is relevant to you because you got hold of the mag before the FES was due to open its hallowed doors. If, by some queer turn of events, you still haven’t got your tickets yet - then don’t delay, ring ® 051 356 5085 right now BECAUSE YOU CANT GET TICKETS ON THE DOOR, OKAY
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BRITAIN'S BEST-SELLING AMIGA GAMES MAGAZINE! 1
MAGAZINE WITH ATTITUDE
YOURS WITH ISSUE 12 OF AMIGA POWER
YOURS WITH ISSUE OF AMIGA POWER
UNIVERSITY CO-OP AUSTIN.TEMS
USA $ 8.95
Printed in England
74470 78998 7
FANTASY & ROLEPLAY
SHOOT 'EM UP
• Play either ZOOL or the all new ZOOZ, each with their own special strengths.
• A wide variety of highly intelligent enemies.
• Many varied power ups and collectibles.
• Hidden bonus rooms and secret levels.
• Sizzling sound FX and a choice of in game tunes.
• Nine huge levels.
"The classic sequel to 1992's biggest
selling Amiga game".
• 6 different Alien life forms.
• 8 different types of space crafts.
• 16 different types of weapons and shields.
• Fully designable asteroid field interface.
• Highly intelligent enemy colonies.
• 40 different building structures.
• A vast range of complex interactions to understand and control.
• 10 perilous quests to be completed.
• Stunning 3D isometric display.
• Simple point and click interface.
• 8 heroes, all with specialist skills and abilities.
• Eerie sound FX and tunes.
• Fully self mapping.
"If you want challenging game play and a game that's going to last you can’t go far wrong with this".
• Arcade quality graphics, backdrops and animation.
• Fully adjustable sound FX and in game tunes.
• Hundreds of weapon configurations.
• Mind blowing Mid-level and End-level guardians.
• Choice of assault craft with Four levels of difficulty.
"First impressions whoahf blast.
blast, boom! death, guns, more death.
action and excitement!"
Only when you take control of K240 in this superb STRATEGY game will you understand what real pressure is.
The Terran Empire has expanded. Mankind and six Alien races are struggling to maintain peace in the face of dwindling resources. Is destruction inevitable.
You are the Commander of the mission to explore and exploit K240, but can you build a successful and peaceful colony deep in the recesses of space, or will greed and aggression bring the empire down.
THE LEGACY OF SORASIL is a
fantastic and huge world of adventure. The fabled land of Rhia has fallen foul of a mysterious plague. Choose a party of intrepid adventurers from 8 would be Heroes and try to return the land to it’s peaceful state. Battle your way through 10 vast stages against a legion of highly intelligent foes. Endless hours of solid and far reaching gameplay.
Get that trigger finger ready for an ARCADE SHOOT ‘EM UP that takes up the genre where others have feared to tread. The Free Worlds lie technologically bankrupt. An Alien tyranny threatens mankind. As a certified D-HERO it is your task to fight your way through 6 levels of non-stop heart pumping finger sweating eyeball racing thumb busting, nerve jangling action to penetrate the alien strongholds.
• 16 playing formations with 8 playing styles and 12 match tactics.
• Negotiate wages, bonuses and contracts.
• Comprehensive banking system with changeable interest rates.
• Up to 26 players per team with limit of 4 foreign.
• Set ticket prices and crowd control.
• IMMEDIATE sacking possible d you're not up to the job.
"This really is the best bits of all the
footy games, bundled together and laid
out on a golden plate for you".
PREMIER MANAGER transformed the face of STRATEGY football management games with it’s accessible and enjoyable game style. It has remained in the charts since it's release late in 1992. And now, PREMIER MANAGER 2 is ready with a whole host of added features .
Have you the management skills to turn around and improve your teams performance
Get ready to blow the whistle on THE football game for 1993.
PREMIER MANAGER 2
LEGACY OF SORASIL
■■ ZOOL. and his female companion , ZOOZ, face a challenge which wilts 1 the knees of the toughest Ninja's in 1 this State of the art PLATFORM ARCADE ACTION sequel. KROOL and his accomplice MENTAL BLOCK are
once again out to wipe imagination from the face of existence. Playing ZOOL or ZOOZ fight your way through NINE massive levels of hugely varied and enjoyable gameplay. Meet ZOON. a two headed alien dog, one head stupid, the other highly intelligent.
1993 GREMLIN GRAPHICS SOFTWARE LTD. ALL RIGHTS RESERVED.
THIS IS AMIGA POWER
ISSUE 32 DECEMBER 1993
GENERALLY AROUND Stuart Campbell
PRODUCTION EDITOR Dave Green
STAFF WRITERS Mark Winstanley Steve McGill
ART EDITOR Sal Meddings
ART ASSISTANT Lisa Kellett
SENIOR SALES EXECUTIVE Gail Blincow
GROUP PRODUCTION MANAGER Judith Middleton
PRODUCTION CONTROLLER Claire Thomas
BOOK-BURNING Adolf Hitler
PRODUCTION CO-ORDINATOR Tracy O’Donnell
PRODUCTION CONTROL ASSISTANT Megan Doole PAPER CONTROLLER Fiona Deane
ADMIN ASSISTANT Suzannah Angelo-Sparling
Colin The Publisher
GROUP PUBLISHING DIRECTOR Greg Ingham
PROMOTIONS ASSISTANT Tamara Ward
CONSCIENTIOUS OBJECTORS The Royal British Legion
CIRCULATION DIRECTOR Sue Hartley MANAGING DIRECTOR Chris Anderson CONTRIBUTORS: Jonathan Davies, Rich Pelley, Dave Golder, Tim Norris, Tim Tucker, Jacquie Spanton, Sally Taylor, Rich Longhurst, Jon Nash LINO & SCANNING: Simon Chittenden, Jon Moore, Chris Stocker, Simon Windsor, Jason Titley, Mark Gover
COVERDISK: Grants Computing PHOTOS: Rob Scott, Pete Canning
EDITORIAL & ADVERTISING
Future Publishing Ltd,
30 Monmouth Street,
Bath BA1 2BW Tel 0225 442244 Fax 0225 446019
Cary Court, Somerton, Somerset TA11 6TB Tel 0458 74011
AMIGA POWER IS PRINTED IN THE UK
IH TRUE STORIES
IW And some other ones that we’re not allowed to tell you about.
1 M AMIGA POWER 14 RECOMMENDS SPECIAL
Our twelve favourite games from the last year of AMIGA POWER RECOMMENDS.
Some games sell. Some don’t.
Your big chance to fill in the gaps in your AP collection, plus buy some stuff.
jr *% THE SECRET GARDEN
© JL And talking of buying and selling stuff, here’s your chance to do it with some other readers. You lucky people.
M HAPPY TALK
A big gorgeous seven-page special feature full of things we like.
Win all kinds of various stuff.
The Loser's Guide, pts 64-77.
Win some clothes, games and a load of bullets, thanks to C * * * *n F* * * *r.
H CD32 SOFTWARE UPDATE
m © There ARE some games out there, really. We fill you in on the details.
in© POINTS OF VIEW
I V© One opinion not enough for you Find out what the entire AP team thinks about this month's big games.
11 A DO THE WRITE THING
I V The letters pages. They’ve got letters on them. Get on and read the magazine, for heaven's sake.
DIARY OF A GAME
Last one for a while. Honest.
]9 PUBLIC DOMAIN
Cheap stuff, with Dave Golder.
1 THE BOTTOM LINE
I Av The ultimate buyer’s guide to every full-price game of the last year.
A member of the Audit Bureau of Circulations Registered circulation
Jan - June 1993
AMIGA POWER - we fought in the war for the likes of you, you know.
<£> Future Publishing 1993
SUBSCRIBE TO AP!
Free games, money off, etc.
1 i THE RI6HT PR0FILE
I WW Take a trip to the Golden Age,
with the godfather of AP - Matt Bielby.
STUART WOULD JUST LIKE TO SAY: ‘Old soldiers I wish them all dead,’ SAL WOULD JUST LIKE TO SAY: ‘One man's sunset is another man’s dawn.’
GAMES OF THE
Game Of The Decade Or crap
Mega CD Who needs one
(Part 435374 in a long series)
WE'RE GONNA HAVE A REAL GOOD TIME TOGETHER P64
We’re not the miserable old duffers you might think we are, you know. Sometimes we put on our brightest clothes, sing a happy song and weld a smile to our lips as we sit around and think about all the things that we really really like, and how great they all are. And then we think, “Hey, why keep all this fun to ourselves Why not share it with all of our best chums, the readers ” And we do.
CAM WOULD JUST LIKE TO SAY: There's a time and place for spontaneity.’ LISA WOULD JUST LIKE TO SAY: 1 could fit in there. And so could my mum."
SEEK AND DESTROY
Desert Strike, as seen from the Goodyear blimp.
ALIEN BREED 2
John Madden Football - the saga continues. (What - Ed)
BRUTAL SPORTS FOOTBALL
Seen Wimbledon playing away from home You’ve seen this.
HtW S3 MtS
“Another two coverdisks, eh How could they possibly maintain last month’s astoundingly high standards ”, you’re probably thinking. Unless you’ve actually loaded them up, in which case you’ll already know. Two games on two disks Not on this magazine, matey.
died for freedom of speech
INTRODUCING DISK 32
Rapid relief from crap-game indigestion.
The January issue of AMIGA POWER will be on sale on the 3th of December. It'll nearly be Christmas. And who could ask for a better present than all the great stuff we'll have for you then No-one, that's who.
WIZ N LIZ
Confused by Stu’s ‘concept’ review of this last issue Not sure what it’s all about
Don’t worry - at AP, we think of everything, and we've brought you a whole clutch of levels in both one- and two-player mode so you can check it out for yourself. You really don’t deserve us, you know.
DAVE WOULD JUST LIKE TO SAY: ‘If s me, ooh Cathy, I’ve come home now.'
STEVE WOULD JUST LIKE TO SAY: ‘She was the whiplash of my nerves, and the stiletto of my heart.’
Your EXCLUSIVE chance to win ONE THOUSAND (count 'em) quids-worth of software, courtesy of our pals at Graftgold and HMV Level One, Europe’s biggest games department. Turn the page for the full details...
First there was a samurai. Now there is a second one of it. Etc.
Not featuring Joy Division.
Alien Breed 2—-——44 Bob’s Bad Day——89 Brutal Sports F’balt-SO
Deep Core —- ..94
Seek And Destroy—48
The Settlers ......52
Blue Angels Cardiaxx......
Cybercon 3 - ...101
Graham Taylor’s Soccer Challenge -104
The Secret Of Monkey Island —102 Thomas The Tank
World Class Rugby-105
Elevation 2 ......120
Gladstone’s Name -119
Marble Slide-Shanghai ’93-Sorry -------—•
Alien Syndrome meets Gauntlet in this fab mazey shoot-’em-up type of affair, with absolutely no Blade Runner references.
Space Invaders Well, yes. There’s no getting away from it. But with no bunkers to hide behind and invaders that start right on top of your head, we’ll bet that this is the most intense Space Invaders game you’ve ever seen, or your money back.*
• Oh no! Are you sure Before you go any further, try the procedures described in the panel over the page. If, after all that, you do have disk problems, simply place it in an envelope, along with an 5AE and an explanatory fetter, and return it NOT TO THE AP OFFICE but to: AMIGA POWER Disk Returns 32, DisCopy Labs, PO Box 21, Daventry NN11 5BU. Send it to us, and we’ll call you a Nazi,
" 01 course, Space Invasion ts PD, so you dkfcvl pay any money tor it, so you don’t gel any money back. But it s the thought that oourUs, eh
AMIGA POWER DECEMBER 1993
AMIGA POWER DECEMBER 1993
YOUR DISK AND YOU
READ THIS BIT FIRST OR NO-ONE WILL TAKE ANY NOTICE OF YOU WHEN YOU SAY THAT YOUR DISK DOESN'T WORK.
G You’ve only got 512K of memory on your Amiga Then you simply don't deserve to play Cyberpunks, Wiz ’n’Liz or Nipper (probably).
• To load any of the games, all you have to do is switch off your machine, insert the disk, and switch your machine back on again.
• An options menu will appear. Simply follow the instructions to load the game of your choice.
• Just to be on the safe side, though, the on-screen instructions say that you should press the appropriate function key to make your selection.
• You’ll have to reset your machine in order to piay one of the other demos. When you do so, simply follow the instructions above.
• Remember to keep the disk you are playing your game from in the drive at all times. And remember -switching the machine off for 20 seconds or so before loading a new program will help prevent disks being infected by stray viruses.
• Have a good time.
OH NO! SOMETHING WENT WRONG!
• Are you sure
• Try all that stuff again, making sure you've disconnected any peripherals the program might not 'like', such as external drives.
• If your disk fails to load, then pop It in a padded envelope, along with a letter explaining the problem and an SAE, to:
AMIGA POWER Disk 32 Returns
DisCo py Labs
PO Box 21
• We’re really hoping that you’re reading this bit, because it’s quite important: please don't send your disks to us at the AMIGA POWER office. We really don’t know how to fix dodgy disks, and really can’t be bothered to find out. So send ’em to DisCopy Labs. Please.
Authors: Graftgold Publisher: Well, us really
“HEY CAM, CHECK THIS OUT, AND YOU TOO COULD WIN A THOUSAND, YES, THAT’S ONE THOUSAND POUNDS IN THIS FANTASTIC COVER DISK COMPO!!”
Right Dave, lirst things first. Close the window, turn off that loudhailer and stop standing on that chair. I’m sure you want to tell everyone this, but with a circulation in excess of 50 thousand, we’ve got a much better way than shouting down the street.
Yeah, right. Now then, what’s our coverdisk got to do with considerable fiscal rewards
“WELL, HAVE YOU EVER, sorry, left
the loudhailer on, have you ever noticed that the character that adorns the front of HMV shops is actually a dog looking into a big funnel Well, it's not realty a funnel, it's actually part of a very old record player like they had in the olden days."
Do you think you could skip the patronising and get to the point of this
"Humour me. This dog is called Nipper, and he's actually looking into the record player because he can hear a recording of his owner speaking, hence..."
...His Master's Voice, yeah I know the story Dave, but we're rushing towards the end of this box and you've yet to mention the game yet.
“Oh right, well, top programming paratroopers Graftgold (headed by premier gaming Oberstanfuhrer Andrew Braybrook) have conspired to make this
funny story ot one man's dog and his constant vendetta against cats. By jumping on their heads, you freeze them, and by giving them a swift kicking you can dispatch them to cat heaven. It may be their loss, but it's also your gain, as they drop all manner of CD- and vinyl-related goodies, and the idea's to grab as many of these as you can and get to the HMV store before the time runs out."
So that’s the game explained then, now what’s all this about getting vast amounts of cash
“Well, the thing is that once you've completed the level, you not only get a high score which you have to note down, but also a level code. As a third way of recording your achievements, your high score is written to disk, so make sure that you leave the disk write-enabled.”
Okay, you can prove that you're good at the game, but where does the dosh come into it
“A good question, and one that I'd be happy to answer. Can I USE MY
[ Space Invaders. Space
Invaders. Space Invaders. Etc.
Author: Kevin Gallagher Publisher: Public domain
What's that you're playing, Steve
“What are you, a retard or something It's Space Invaders."
“What do you mean oh It’s got that authentic ‘pshhf sound when you tire, and it's so intense because you've got nothing to hide behind.
Even the background looks just tike the arcade original. And not only that, it was sent in by one of our readers.”
Do you think it would be a good
idea to encourage them to send us any truly magnificent games they've done “Man oh man, you are a cretin aren't you Of course they should, 'cos if they did, they'd be forever immortalised on our cover. Now go away, I'm playing."
Um, okay. Sniff.
Authors: Martyn Chudley and Mike Waterworth Publisher: Psygnosis
Wow, Stuart, isn't that Wiz And Liz, the oddly non-confrontational two-player game that you reviewed last issue
"It is indeedy, Cam, but it’s Wiz 'n‘
Liz. Isn't it fast, isn’t it tab Just look at ail those fluffy wabbits."
The word’s ‘rabbits’ Stuart, and it’s not strictly correct English to condense ‘and’ down to ’n’. I’d have thought you’d have had a better grasp of grammar, what with you being a Deputy Editor and all.
‘No really, they're wabbits."
Of course they are. What do you have to do then
“Well, in the one-player game, you've got to run into the wabbits to release the letters that make up spell words. Once you've got all the letters then you can leave through the door, and go to a different world. Since this is a demo, you can only choose from a few lands, so you just keep going until the time limits get so extreme, you’re bound to lose. Oh, and there’s the fruit."
I’m probably going to regret this, but what does the fruit do
‘Tee-hee, if you grab it, it'll follow you to the pot and then jump in. in the full game of Wiz Vi’ Liz, you can mix up different combinations to access all manner of sub-games."
Of course you can. And the two-player game
“Well, it works in split-screen, and you battle against each other as well as the time to be the first to complete the level. You can set the number of games you need to win before victory."
Hmm, that seems to have sorted that one out. Unfortunately, you’re quite obviously as mad as a balloon, and I’m not going to speak to you any more.
them, all you have to do is use the cursor keys to highlight the one you want, and then press Return.'1
Well, that all seems fairly comprehensive, but is the game any good or not
"Well, I’m just a humble Art Assistanl, you really need to turn to page 46 to read the lull review from veteran reviewer Steve McGill."
By the way, what are you doing tonight
Cam, I'm washing . my hair"
Oh okay. I’ll be off now then. Bye.
■'This Is Just like a hole through into the infinite depths of space, '
Nice badge though.
WIZ fNf UZ
MEGAPHONE FOR THIS BIT ”
“OH, ALRIGHT, HMV have opened a massive store called Level One on Oxford Street in London, and it’s totally dedicated to games. One hundred percento. If you think you've got an impressive score, all you have to do is send us the score and the code to the AP office, remembering to title your postcard (or sealed envelope) ‘Other Computer Shops May Suffer From Uneven Floor Surfaces, Bui HMV Have Got A Level One' and well announce the top dozen in the March issue of AP. These twelve will then be in line to win £1,000 of stuff from the Level One shop."
Frankly, I find that hard to believe.
'Yeah, me too, but it's absolutely true. Well phone up these people and get them to send us their Nipper disk so that we know they're not fibbing, and then these lucky punters will all head down to a grand play-off in London to decide who gets the grand ol goodies."
You yanking my chain A thousand quid for playing a game
“Fantastic prize, huh And the great thing is that it anyone tries to cheat by lying or cracking the game to discover the code, they’ll just look stupid when they gel to the play-off and everyone finds out they can't play the game. Can l go back to shouting out of the window now "
Oh, okay, but only after I remind people that we need only their scores and game code for the time being, but that they should hold onto their Nipper coverdisk with the high scores saved, as we might want it at a later date. Between now and then, l suppose well be having regular updates in the magazine, and clearer details as and when we make them up. Right Dave
“RIGHT CAM. BUT YOU DOWN THERE, YES YOU, MADAM, DID YOU KNOW THAT YOU COULD WIN A GRAND BY PLAYING THE FABBO AMIGA POWER COVER DISK,
NIPPER IT'S GOT. BLAH, BLAH... Etc"
Wii skips and trips along through the forest
you can toggle through each player and use the cursor keys to change between 'free' and lock.' Selling any one on ’free’ will mean that they'll continue firing in the same direction even when the other ones have turned away. How d’you think I'm doing so far, Cam "
Great Lisa, great. All you have to do is leam how to grab screen shots, and we'll make a writer out of you yet. So aren’t there any power-ups and things It doesn't seem right for a game not to have any power-ups.
“Goo. don't be silly! There are loads of power-ups, just loads of them. There's a remote-controlled gun, and a robot that follows you, and guns and computer disks and medical packs and everything. Your players pick them up, and to use
Authors: Mutation Publisher: Core Design
It's a little unlike you to be playing computer games isn't it, Lisa
“Well yes, I know, but the thing is, it's really cute and no one else seemed to be using the computer. Oh, I’m sorry."
That’s quite alright, but seeing as you've played it, you'd better tell the readers what it's all aboul then.
"Oh right. Well, erm, there are these three little guys, who are ever so cute and in tittle coloured uniforms and everything, and they've got to get off the level before the time limit runs out and they all get blown up. Normally [he three little fellas all walk and shoot in the same direction, but if you press the space bar,
PRINCE OF PERSIA
POWER UP RAILROAD TYCOON
SILENT SERVICE 2 B17 FLYING FORT GRAHAM TAYLORS SPACE CRUSADEi-OD
14.49 14.99 11.49 14.49
MAN UTO EUROPE
: IMPORTANT - PLEASE NOTE
NOP = will not work on A500 Plus, A600 or A1200.
N012 = will not work on the 41200.
I M£G = requires at least I meg of HAM to run.
• = NEW Item
698 ATTACK SUB (N012) ......
A-TRAIN (1 MEG) ....
A-TRAIN CONSTRUCTION SET (1 MEG) ......
A320 AIR BUS (1 MEG) (NOP) ...
A320 AIRBUS (USA VERSION) (1 MEG) ......
ADDAMS FAMILY (1 MEG) ......
ADVANTAGE TENNIS (N012) ...
AIR BUCKS ..
AIR FORCE COMMANDER (1 MEG) ....
AIR SUPPORT ..
AIR, LAND & SEA
(588 ATTACK SUB, INDY 500,
FI8 INTERCEPTOR) (N012) ......
AIHBUCKS 1.2 (A1200 VERSION) ......
ALFRED CHICKEN (1 MEG)* ...
ALFRED CHICKEN (A1200 VERSION)* .....
ALIEN 3...... ...
ALIEN BREED (SPECIAL EDITION) (1 MEG)..
ALIEN BREED 2(1 MEG)* .
ALIEN BREED 2 (A1200 VERSION)*......
AMERICAN GLADIATORS •
ANOTHER WORLD .....
APOCALYPSE (1 MEG)
AQUATIC GAMES ..
ARABIAN NIGHTS ..
ARCHER MACLEAN'S POOL ..
ARKANOID 2 .....
ASSASSIN (1 MEG) ...
ASSASSIN REMIX * ...
AV8B HARRIER ASSAULT .....
B.A.T2 ...... ..
B17 FLYING FORTRESS (1 MEG) ......
BART Vs THE WORLD
BATMAN RETURNS ..
BATMAN THE MOVIE .....
BATTLE ISLE ..
BATTLE ISLE 93 ..
BATTLE OF BRITAIN ..
BEACH VOLLEY (N012) ..
BENEATH THE STEEL SKY (1 MEG) * ......
BENEFACTOR (1 MEG)* .
BILL S TOMATO GAME ... .
BLACK CRYPT (1 MEG) ...
BLADE OF DESTINY (1 MEG) .
BLASTAR (1 MEG) ... ....
BLOB (1 MEG)*
BLUES BROTHERS ....
BOB'S BAD DAY * ......
BODY BLOWS (1 MEG) ....
BODY BLOWS (A 1200 VERSION) ...
BODY BLOWS GALACTIC (1 MEG) * .....
BODY BLOWS GALACTIC (A1200 VERSION)
BOSTON BOMB CLUB (N012) .
BOXING MANAGER (N012) ...
BRIAN THE LION • .... ...
BUBBA N STIX* .....
BURNING RUBBER ..
BURNING RUBBER (A1200 VERSION)* ......
CAESAR (1 MEG) (N012) ...
CAESER DELUXE ... ...
CAMPAIGN (1 MEG) .. .
CAMPAIGN 2(1 MEG)*. ....
CANNON FODDER (1 MEG)* ...
CAPTIVE 2 - LIBERATION (1 MEG) ..
CASTLES 2 (A1200 VERSION)
CELTIC LEGENDS ..
CHAMPIONSHIP MANAGER (1 MEG) ..
CHAMPIONSHIP MANAGER 93
UPDATE DISK (1 MEG)* ...
CHAMPIONSHIP MANAGER 93794 (1 MEG)...
CHAOS ENGINE (A1200 VERSION) * .....
CHUCK ROCK 2(1 MEG) ..
CIVILISATION (1 MEG) ....
CIVILISATION (A1200 VERSION) * ....
COMBAT AIR PATROL ...
COMBAT CLASSICS (F15 STRIKE EAGLE 2. 688
.10.49 .22.99 .12.49 .18.99 .22.49 ..9.99 .17 49
20.49 17 49 16 49
14.49 .7 49
CYBERSPACE (1 MEG) * 22.99
DARKMERE(1 MEG) ..... .17 49
DARKSEED (1 MEG) . 21.49
DENNIS (A1200 VERSION) * .19.49
DESERT STRIKE (1 MEG).. 19.49
DISPOSABLE HERO* .. .16.99
OIZZY PRINCE YOLKFOLK 7 99
DIZZY'S EXCELLENT ADVENTURE .16.49
DOGFIGHT (1 MEG)* .22.99
DONK (1 MEG) * ..... 18.49
DHACULA (1 MEG)* .20.49
(TRANSARTICA, STORM MASTER,
1SHAR)(1 MEG)* . 18.99
DREAMWEB (1 MEG) ■ .... 22.99
DUNE (1 MEG) ...... 19.49
DUNE 2 - BATTLE FOR ARRAKIS (1 MEG) ..20.49
DUNGEON MASTER &
CHAOS STRIKES BACK (1 MEG) ..13.99
DYNA BLASTERS ...20.49
ELITE 2 (FRONTIER) 22.49
EPIC (1 MEG) ..... 19.99
EUROPEAN CHAMPIONS (1 MEG) 17.99
EYE OF THE BEHOLDER (SSI) (1 MEG) .....13.99
EYE OF THE BEHOLDER 2 (1 MEG) . 24.49
FI (DOMARKH1 MEG)* ...... 17.99
F117A STEALTH FIGHTER 2.0 (1 MEG) * ..22.99
F15 STRIKE EAGLE 2(1 MEG) .12.49
F17 CHALLENGE 10.49
F19 STEALTH FIGHTER (NOP) ...11.49
FABLES & FIENDS -
LEGEND OF KYRANDIA (N012) (1 MEG) .....23.99
FACE OFF ICE HOCKEY (N012) .. 9.49
(REALMS, PIRATES, MEGA LO MANIA,
POPULOUS, WONDERLAND) (1 MEG)(N012) ...23.49
FIRE & ICE ..17.99
FIRST SAMURAI + MEGA LO MANIA (N012)......13.99
FLAMES OF FREEDOM (MIDWINTER 2) .....10.99
FLASHBACK (1 MEG) 20.99
FOOTBALLER OF THE YEAR 2 (N012) 8.49
FORMULA 1 GRAND PRIX ..... 15.49
FUTURE WARS (N012) ... .10.49
G2 (1 MEG) * ... 17.99
GAUNTLET 2 7 99
GAUNTLET 3 (N012) .... 16 49
GEAR WORKS* .....15.49
GHOULS N'GHOSTS .7.99
GLOBDULE * .20.49
GOBUIINS 2 18.49
GOLF WORLD CLASS LEADERBOARD .8.99
GRAHAM GOOCH WORLD
CLASS CRICKET (1 MEG) ....- 18.49
GRAHAM GOOCH DATA DISK * . 13.99
SOCCER MANAGER (1 MEG) ......11.49
GRAND PRIX CIRCUIT * ...9.49
GUNSHIP 2000(1 MEG) 22 99
HEAD OVER HEELS .7 99
HEIMOALL (1 MEG) (N012) ...12 49
HEROOUEST ♦ DATA OISK (N012) ...8.99
THE LEGACY OF SORASIL (1 MEG) ....17.49
HILL STREET BLUES (N012) .... 9.49
HIRED GUNS (1 MEG) 22.49
HISTORYLINE 1914-18(1 MEG) ......22.99
(HOBOCOP, GHOSTBUSTERS 2, INDIANA JONES
ACTION, BATMAN THE MOVIE) D/S (NOP) ..9.99
HUMANS 2(1 MEG)* ...... 2099
HUMANS DATA DISK (N012) .18.49
HUNTER (N012) ..7 99
IK* ... 7.99
IMMORTAL (N012) . 10.49
INDIANA JONES 2 ACTION (FATE OF ATLANTIS)17.99 INDIANA JONES ACTION ......5 99
KIT VICIOUS* ... 16.99
KNIGHTMARE . 1349
KNIGHTS OF THE SKY (1 MEG) ...12 99
KRUSTY S SUPER FUN HOUSE ......18 99
LAST NINJA 2 (N012) 7.99
LEGEND (WORLD OF LEGEND) ..13.49
LEGENDS (KRISALIS) (1 MEG) * 18.99
LEGENDS OF VALOUR (1 MEG) .23.49
LEISURE SUIT LARRY 1 (1 MEG)* 12.99
LEMMINGS .. 12.49
LEMMINGS 2 ..... 14.49
LEMMINGS DATA DISK - OH NO! ....8.99
LINKS - THE CHALLENGE OF GOLF (1 MEG) • ...12 99
LOMBARD RAC RALLY ......7 99
LORD OF THE RINGS 17 49
LORD OF THE RINGS 2 - TWO TOWERS (1 MEG)20.49
LOST VIKINGS ......19.99
LOTUS 3 - THE FINAL CHALLENGE (1 MEG) (NO12)10.49 LOTUS TURBO CHALLENGE 2 (N012) . 9.99
LURE OF THE TEMPTRESS (1 MEG) 19.49
M1 TANK PLATOON jt MEG) ...11.49
MAGIC BOY* .17.99
(STORM MASTER, DRAGDNS BREATH,
CRYSTALS OF ARBOREA) (N012) .16.49
MAGICIAN'S CASTLE (1 MEG) * .20.49
MAN UTD PREMIER LEAGUE
CHAMPIONS (1 MEG) * .19.49
MANCHESTER UNITED ...9.49
MANIAC MANSION (N012) ...10.49
MICRO MACHINES* ...... 16.99
MICROPROSE 3D GOLF (1 MEG) ...12.99
MIG 29(1 MEG) ..10.49
MONOPOLY . ..18.49
MORTAL K0M6AT(1 M£G)* - .20.99
MR NUTZ (A1200 VERSION) * 19.49
NEW ZEALAND STORY (N012) ....7.99
NICK FALOO S GOLF 21.49
NICKY BOOM 2 ..16 99
NIGEL MANSELL S WORLD CHAMPSHIP (1 MEG) 15 99 NIGEL MANSELL S WORLD CHAMP SHIP
(A1200 VERSION) ..18.99
NIPPON SAFES (1 MEG) ...20.49
NO SECOND PRIZE 16.99
ONE STEP BEYOND (1 MEG) .14.99
OPERATION STEALTH (N012) . ’1.49
OPERATION WOLF (N012) . .. 7.99
OVERDRIVE (1 MEG) 16.99
PANG . 7.99
PANZA KICK BOXING <N012) .8.99
PATRICIAN (1 MEG) .20.49
PERFECT GENERAL .22.99
PERFECT GENERAL DATA DISK .. '4.49
PERIHELION (1 MEG) * ...... 20.49
PGA TOUR GOLF * COURSES ....19.99
PGA TOUR GOLF COURSE OISK 11.99
PINBALL DREAMS (1 MEG) 13.49
PINBALL FANTASIES ......18.49
PIRATES (NOP) .....10 49
PITFIGHTER .... 7.99
PLAYER MANAGER (N012) ... 9.49
POOLS OF DARKNESS .. 9.99
POPULOUS & PROMISED LANDS (N012) ..10.49
POPULOUS & SIM CITY ....17.49
POPULOUS 2 (1 MEG) + CHALLENGE DATA DISK 22.49 POPULOUS 2 CHALLENGE DATA DISK (1 MEG) 12.49 POWER UP
(CHASE H.Q, TURRICAN, X-OUT.
ALTERED BEAST, RAINBOW ISLANDS) ....14.49
PREMIER MANAGER (1 MEG)..
PREMIER MANAGER 2 (1 MEG) .
PREMIERE (1 MEG) .....
PRIME MOVER .
PRINCE OF PERSIA (1 MEG) ...
PRO TENNIS TOUR 2 ....
PROJECT X (SPECIAL EDITION) (1 MEG)
PUGGSY (1 MEG) * .....
PUSH-OVER (1 MEG) ......
OUEST & GLORY (BLOODWYCH. MIDWINTER.
CADAVER, BAT) (N012) ....
OUESTRON 2 (SSI) (N012) .
..10.49 .16.49 ,. '2.49 19 99 .7.99
12 49 .10.49 ..20.49 .17.49
SABRE TEAM ..... 11.99
SABRE TEAM (A1200 VERSION) * ...19.49
SCRABBLE (US GOLD) 19.49
SECOND SAMURAI (1 MEG) * ..20.49
SECRET OF MONKEY ISLAND (1 MEG) .....12.99
SECRET OF MONKEY ISLAND 2 (1 MEG) ..24.49
SENSIBLE SOCCER (‘92/93 SEASON) .13.49
SHADOW OF THE BEAST 2 (WITH T-SHIRT) ......9.49
SHADOW OF THE BEAST 3 .. 19.99
SHADOWORLDS (N012) 8.99
SHOOT- EM-UP CONSTRUCTION KIT(N012) ......8.99
SHUTTLE (1 MEG) 17.49
SILENT SERVICE 2 (1 MEG) (NOP) 14.49
SIM CITY DELUXE
(SIM CITY, FUTURE CITIES & TERRAIN EDITOR) 22.99
SIM LIFE (A1200 VERSION) * ..22.99
SIMON THE SORCERER ( 1 MEG) ...22.49
SIMON THE SORCERER ( A1200 VERSION) ......25.49
SLEEPWALKER . ..12-99
SMASH TV ....7.99
SOCCER KID ..... 18.99
SOCCER KID (A1200 VERSION) * .19.49
SOUP TREK (THE SEARCH FOR STOCK) * .18.99
SPACE CRUSADE + DATA DISK (N012) .....14.49
SPACE HULK ..20.49
SPIRIT OF EXCALIBUR (1 MEG) (NOP) .9.49
(PGA GOLF, INDY 500, ADVANTAGE TENNIS, EUROPEAN CHAMPIONSHIP'S 1992)
(1 MEG) (N012) .. 20.49
STAR TREK - 25TH ANNIVERSARY
(A 1200 VERSION) . 22.49
STARBLADE (N012) ...8.99
STEVE DAVIS SNOOKER .....10.49
(POPULOUS. HUNTER, SPIRIT OF EXCALIBUR. CHESSPLAYER 2150, BATTLEMASTER) (1 MEG)
(N012) ... 21.49
STREETFIGHTER 2 ...18.99
STRIKER (1 MEG) .... 16.49
STUART PEARCE'S SOCCER SELECTION'S (KICK OFF 2, WORLD CHAMPIONSHIP SOCCER, MANCHESTER UNITED.
INTERNATIONAL SOCCER) (N012) ...13.49
STUNT CAR RACER (N012) 7.99
SUPER CARS (N012) ...7.49
SUPER CARS 2 (NOP) ...... 9.49
SUPER CAULORON 17.99
SUPER FROG (1 MEG) .16.99
SUPER HANG ON 7.99
SUPER HERO . 19.99
SUPER LEAGUE MANAGER (1 MEG) 18.49
SUPER SPACE INVADERS * ..9.49
SUPERSKI 2 (N012) ... 8.99
SWITCHBLADE 2 (N012) .....9.49
SWIV (NOP) .8.99
SYNDICATE (1 MEG) ..22 49
TERMINATOR 2* .20.99
TFX(A1200 VERSION)* . 22.99
THE BLUE & THE GREY (1 MEG) * .....18.99
THE LOST TREASURES OF INFOCOM 1 (20 CLASSIC INFOCOM TEXT
ADVENTURES) (N012) 20.99
THE SETTLERS * ...23.49
THEATRE OF DEATH * ... 20.49
TITUS THE FOX 9.49
TORNADO (1 MEG) ....21.49
TROJAN - ALIEX (LIGHT PHAZER GAME)..... 7.49
TROJAN • CYBER ASSAULT
(LIGHT PHAZER GAME) 7.49
TROJAN - FIRESTAR (LIGHT PHAZER GAME). ,7,49 TROJAN - THE ENFORCER
(LIGHT PHAZER GAME) ...... 7.49
TURRICAN .. 7.99
TURRICAN 2 ...7.99
TV SPORTS BOXING (N012) ..13.49
TV SPORTS FOOTBALL (N012) .....6.49
ULTIMA 5 (N012) 9.49
UTOPIA ♦ OATA DISK ....11.99
VIKINGS • FIELO OF CONQUEST (1 MEG) ..11.49
ADI FRENCH (12-13 YRS) .16.99
ADI FRENCH (13-14 YRS) .16.99
ADI JUNIOR COUNTING (6-7 YRS) ..14.49
ADI JUNIOR READING (4-5 YRS) ..14.49
ADI JUNIOR READING (6-7 YRS) ..14.49
ADI MATHS (11-12 YRS) ......16 99
AOI MATHS (12-13 YRS) 16.99
ADI MATHS (13-14 YRS) .16 99
ALVIN S PUZZLES LOGIC
AND SPELLING GAMES (6-8 YRS) ...13.99
AMOS EASY (FIRST STEPS TO PROGRAMMING)22.49
FUN SCHOOL 2 (2-6) 8.49
FUN SCHOOL 2 (6 8) ..8.49
FUN SCHOOL 3(2-5 YRS) .....14.49
FUN SCHOOL 3(5-7 YRS) .....14 49
FUN SCHOOL 3 (7* VRS) .14.49
FUN SCHOOL 4 (2-5 YRS) ....16.49
FUN SCHOOL 4 (5-7 YRS) ... 16.49
FUN SCHOOL 4 (7+ YRS) ......16.49
FUN SCHOOL SPECIAL -
MERLIN'S MATHS (7-11 YHS) ..16.99
FUN SCHOOL SPECIAL - PAINT N CREATE
EDUCATIONAL ART (5+ YRS) ..16.99
FUN SCHOOL SPECIAL -
SPELLING FAIR (7-13 YRS) .....18.99
MEGA MATHS (A LEVEL COURSE) 17 49
MICRO ENGLISH .17.49
MICRO FRENCH ...17.49
MICRO GERMAN ...17.49
MICRO MATHS .17.49
MICRO SCIENCE .....17.49
MICRO SPANISH 15.99
NODDY’S BIG ADVENTURE
(FOLLOW UP TD NODDY’S PLAYTIME) .....17.49
NODDY'S PLAYTIME (EDUCATIONAL
PROGRAM FOR CHILDREN AGED 3*)(1 MEG)... 17.49
PAINT POT 2 (4-10 YRS) .13.99
WHICH WHERE WHAT (4-8 YRS) .13.99
3D CONSTRUCTION KIT
(WITH FREE TUTORIAL VIDEO) ......12.49
3D CONSTRUCTION KIT 2 .....32 49
AMOS (GAMES CHEATOR) ....30.49
AMOS 3D (REQUIRES AMOS) ..22.49
AMOS COMPILER (REOUIRES AMOS) ......19.99
AMOS EASY (FIRST STEPS TO PROGRAMMING)22.49 AMOS PROFESSIONAL
(MORE COMPLEX VERSION OF AMOS) .....32.49
AMOS PROFESSIONAL COMPILER 24.49
DELUXE PAINT 3 (WITH ANIMATION) .10.49
DELUXE PAINT 4(1 MEG)
(HAM MODE & ANIMATION) ..55.49
DELUXE PAINT 4
(AGA FOR AMIGA 1200 WORKS IN
256 COLOUR AND NEW 8-BIT HAM MODE) ......60.49
HOME ACCOUNTS 2 ...35.49
KIND WORDS 3 WORD PROCESSOR .30.49
(WORD PROCESSOR, SPREADSHEET.
DATABASE AND DISK UTILITIES) ...35.49
PEN PAL WORD PROCESSOR ......55.49
(MAXIPLAN PLUS SPREADSHEET, KIND WORDS 2 WORD PROCESSOR INFOFILE
DATABASE) (NOP) 19.99
PUBLISHER (PAGE LAYOUT PACKAGE).
CAN PRODUCE BLACK AND WHITE NEWSLETTERS, FLYERS, ANNUAL REPORTS AND MAGAZINES. REOUIRES ONE EXTERNAL DISK DRIVE OR HARD
DRIVE (1 MEG) (N012) . 30.49
TECNOPLUS BUSINESS PACK FOR AMIGA (WORDWORTH WORD PROCESSOR, K-SPREAD 2
SPREADSHEET AND K-DATA DATABASE) (1 MEG)......66.99
WORDWORTH V.2 WORD PROCESSOR
(1 MEG, AGA COMPATIBLE) .... 76.49
AMIGA CD GAMES
ALFRED CHICKEN* ...18.99
BURNING RUBBER * ...21.99
RAILROAD TYCOON (1 MEG)
INTERNATIONAL SPORTS CHALLENGE (N012) 18.99
(BUBBLE BOBBLE. RAINBOW ISLANDS,
WHEN TWO WORLDS WAR (1 MEG) * .
PINBALL FANTASIES * .
ISHAR 2 - LEGIONS OF CHAOS (A 1200 VERSION) •
RALLY (1 MEG)*
WIZ N' LIZ * ......
RYDER CUP* ..
ANT HEADS DATA DISK (1 MEG) .
JACK NICKLAUS GOLF .
(MEGA TWINS, JAMES POND 2 - ROBOCOD. RODLAND) ...
WOODY S WORLD .
TFX * ..
JAGUAR XJ220(1 MEG)
JAMES POND .....
JAMES POND 2 -ROBOCOD . JIMMY WHITES SNOOKER ..
REACH FOR THE SKIES ...
RICK DANGEROUS (N012)
ROAD RASH ...
ROBIN HOOD LEGEND QUEST
COOL SPOT * ..
JOHN MADDEN S (U S) FOOTBALL ..
COOL WORLD (1 MEG) ...
1 1 ,iO
CORRUPTION (M/SCROLLS) ..
JURASSIC PARK (A1200 VERSION) .
CRAZY CARS 3 ..... ..
CRYSTAL KINGDOM DIZZY .....
RYDER CUP (A1200 VERSION)*
CURSE OF ENCHANTIA (1 MEG)
KINGS OUEST 1*
WWF WRESTLING (N012)
WWF WRESTLING 2 (1 MEG) ...
XENON 2 MEGABLAST .....
XMAS LEMMINGS* ..
YO JOE! * ..
ZAK MCKRACKEN (N012) .....
ZOOL (1 MEG) ... .
ZOOL (A 1200 VERSION) ...
ZOOL 2(1 MEG) ....
ADI ENGLISH (11-12 YRS) .....16.
FOR YOUR CHANCE TO WIN THIS CAR RESERVE
17 99 7 99
COMMODORE AMIGA A600 LEMMINGS PACK 1/0 with deluxe paint 3 and lemmings game, built-in tv modulator,
MOUSE, WORKBENCH 2.0,1 MEG RAM EXPANDABLE TO 10 MEG, 1 YEAR IN-HOME SERVICE WARRANTY. SAVE £50 . ....174.99
COMMODORE AMIGA A600 LEMMINGS PACK 1/0 AS ABOVE COMPLETE
WITH SONY 14" FST KVM1400 COLOUR TV/MONITOR AND SCART LEAD. SAVE £70 .. 354.99
WITH DELUXE PAINT 3 AND LEMMINGS, MOUSE, BUILT-IN TV MODULATOR, 2 MEG RAM EXPANDABLE T010 MEG, 32 BIT 68020 14 MHz PROCESSOR, AGA GRAPHICS CHIPSET, WORKBENCH 3,0,1 YEAR IN-HOME SERVICE WARRANTY.
COMMODORE AMIGA At 200 LEMMINGS PACK 2/0 AS ABOVE with overdrive ssmb hard drive ...464.98
COMMODORE AMIGA A1200 LEMMINGS PACK 2/0 AS ABOVE
COMPLETE WITH SONY 14" FST KVM1400 COLOUR TV/MONITOR AND SCART LEAD. AVE £65 ..439.99
COMMODORE AMIGA A1200 LEMMINGS PACK 2/0 AS AB plus overdrive ssmb hard drive complete with sony
14" FST KVM1400 COLOUR TV/MONITOR AND SCART LEAD SAVE £135 ON RRP ..639.98
COMMODORE AMIGA A1200 DESKTOP DYNAMITE PACK with wordworth2.o aga word processor, deluxe paint
IV, PRINT MANAGER, OSCAR AND DENNIS, MOUSE, TV MODULATOR, 2 MEG RAM EXPANDABLE TO 10 MEG, 32 BIT 68020 14 MHZ PROCESSOR, AGA GRAPHICS CHIPSET, 1 YEAR IN-HOME WARRANTY. SAVE £50 ......299.99
COMMODORE AMIGA CD-32 CONSOL1 WITH OSCAR AND DIGGERS GAMES. CD BASED CONSOLE WITH AMIGA A1200 POWER, 256,000 COLOURS FROM 16 MILLION, FAST 68020 PROCESSOR, 2 MEG RAM AND 11 BUTTON JOYPAD. CAN PLAY AUDIO CD'S AND CD+G DISCS. FULL
MOTION VIDEO ADAPTOR AVAILABLE . SAVE £14 .....285.99
COMMODORE FULL MOTION VIDEO ADAPTOR FOR CD-32 (VIDEO-CD MPEG ADAPTOR).
GIVES THE CD-32 THE CAPABILITY OF RUNNING VIDEO FROM CD WHEN THE SOFTWARE BECOMES AVAILABLE 199.99
I COMMODORE AMIGA CD-32 AS ABOVE
COMPLETE WITH SONY 14" FST KVM1400 COLOUR TV/MONITOR AND SCART LEAD. SAVE £43 ON RRP ..... .....465.99
TELEVISION / MONITORS
COMMODORE 1084S COLOUR MONITOR
STEREO SOUND. OFFICIAL UK VERSION. INCLUDES AMIGA MONITOR LEAD AND 1 YEAR
COMMODORE 1940 MONITOR
SUPPORTS SVGA AND ALL AMIGA 1200 AND 4000 GRAPHICS MODES. 0.39” DOT PITCH, 14" DISPLAY, BUILT IN STEREO SPEAKERS FOR QUALITY SOUND. OFFICIAL UK VERSION.
PC LEAD WITH AMIGA ADAPTOR INCLUDED.
PHILIPS 15” FST COLOUR TV/MONITOR
WITH TELETEXT AND REMOTE CONTROL, MODEL 15PT161A. AUTO PROGRAMMING. FRONT AV SOCKETS, REAR SCART INPUT, 2 YEAR WARRANTY, TELESCOPIC AERIAL. FREE SCART LEAD (STATE AMIGA, ST, MEGADRIVE OR SNES)
SAVE £15 OFF RRP ......
SONY KVM1400 14” FST COLOUR TV/MONITOR
WITH REMOTE CONTROL.
60 CHANNEL TUNING, REAR SCART INPUT, HEADPHONE SOCKET, TWO POSITION TILT, BLACK TRINITRON SCREEN, LOOP AERIAL.
FREE SCART LEAD
(STATE AMIGA, ST, MEGADRIVE
SONY TV (GREY)
SONY TV (WHITE)
SONY TV WITH FASTEXT OPTION
GOLDSTAR 14” TELEVISION
WITH REMOTE CONTROL AND SCART INPUT.
FREE SCART LEAD
(STATE AMIGA, MEGADRIVE OR
CANON BJ-10EX BUBBLE JET PRINTER
64 NOZZLE, 80 COLUMN, 83LQ CPS 2LQ/1 DRAFT FONT, 1 YEAR I WARRANTY, FREE PRINTER LEAD. A SMALL, PORTABLE PRINTER, VERY QUIET IN OPERATION YET GIVING OUTSTANDING PRINT
QUALITY. ......1 99.99
CANON BJ10 SX BUBBLE JET PRINTER
64 NOZZLE, 80 COLUMN, 110LQ CPS 2LQ/3 DRAFT FONT, 1 YEAR WARRANTY, FREE PRINTER LEAD. A SMALL, PORTABLE PRINTER, VERY QUIET IN OPERATION YET GIVING OUTSTANDING PRINT QUALITY. FASTER AND QUIETER THAT THE BJ10EX ..215.99
CITIZEN SWIFT 90C COLOUR PRINTER
9 PIN, 80 COLUMN, 240CPS/54NLQ, 6NLQ FONTS, 2 YEAR WARRANTY, FREE PRINTER LEAD. A 9 PIN PRINTER WITH COLOUR FACILITY AND FULL PAPER HANDLING FUNCTIONS. .....164.99
CITIZEN SWIFT 200C PRINTER + COLOUR KIT
24 PIN, 80 COLUMN, 216CPS/72LQ 6 LQ/1 DRAFT FONT, AUTO SET FACILITY, INPUT DATA BUFFER, AUTO PAPER LOADING, ENVELOPE PRINTING, 2 YEAR WARRANTYFREE PRINTER LEAD. . . 21 6.99
CITIZEN 240C PRINTER + COLOUR KIT
24 PIN. 80 COLUMN. 240CPS/80LQ, 9LQ/1 DRAFT FONT, 2 YEAR WARRANTY, FREE PRINTER LEAD. ADVANCED VERSION OF 24E WITH AUTOSET FEATURE AND LCD CONTROL PANEL ..259.99
EPSON LQ100 PRINTER
24 PIN, 80 COLUMN, 250 CPS/72 LQ, 8 FONTS (2 SCALEABLE), QUIET 50DB NOISE LEVEL, EASY TO USE CONTROL PANEL, FREE PRINTER LEAD. 1 YEAR WARRANTY. EXCEPTIONAL QUALITY LOW COST 24
PIN PRINTER .164.99
EPSON STYLUS 800 INKJET PRINTER.
48 NOZZLE, 80 COLUMN, 1S0CPS LQ, 360DPI RESOLUTION, 4 SCALEABLE FONTS, LOW RUNNING COSTS, EASY TO USE CONTROL PANEL. FREE PRINTER LEAD. 2 YEAR WARRANTY 259,99
PACK OF 10 SONY HIGH DENSITY 3.5" DISKS + CASE WITH LABELS AND FREE
PLASTIC FLIP TOP DISK BOX ...7.99
PACK OF 50 SONY DSDD 3.5" DISKS
WITH LABELS 22.99
PACK OF 50 SONY HIGH DENSITY
3-5” DISKS WITH LABELS ......29.99
PACK OF 10 TDK MF-2DD 3.5” DISKS
(DSDD BRANDED) 7 99
PACK OF 10 TDK MF-2HD 3.5" DISKS
(HIGH DENSITY BRANDED) ...12.99
PACK OF 10 VERBATIM DSDD 3.5" DISKS
WITH LABELS (BRANDED) 6.49
! 3.5” DISK HEAD CLEANER ......4.49
BOLLISTICK HAND HELD JOYSTICK
(MICROSWITCHED, AUTOFIRE) ......10.99
CHEETAH BUG JOYSTICK (MICROSWITCHED, AUTOFIRE) 13.99 COMPETITION PRO EXTRA JOYSTICK (CLEAR BASE, MICROSWITCHED,
FREEWHEEL STEERING WHEEL (DIGITAL) FOR AMIGA (WORKS AS A JOYSTICK OR WITH FOOTPEDAL) SUITS MOST DRIVING
GRAVIS JOYSTICK WITH FOAM PADDED GRIP. ADJUSTABLE HANDLE TENSION AND PROGRAMMABLE FIRE BUTTONS
KONIX SPEEDKING JOYSTICK (AUTOFIRE)
LOGIC 3 DELTA RAY JOYSTICK
(MICROSWITCHED, AUTOFIRE) ......11.99
LOGIC 3 PINTO MINI JOYSTICK
LOGIC 3 QUATRO JOYSTICK
I MICROSWITCHED) ......10.99
LOGIC 3 SIGMA-RAY JOYSTICK
(MICROSWITCHED, AUTOFIRE) ......11.49
MINI COMPETITION PRO 5000 JOYSTICK
POWER PLAY CRUISER TURBO JOYSTICK
(MICROSWITCHED, AUTOFIRE) ......11.49
QUICKJOY FOOT PEDAL FOR AMIGA OR ST. TRANSFERS ANY JOYSTICK FUNCTIONS TO FOOT PEDALS. IDEAL FOR FLIGHT AND CAR SIM'S. COMPATIBLE WITH MOST AMIGA AND ST GAMES AND CAN WORK IN CONJUNCTION WITH JOYSTICK OR STEERING WHEEL. ...18.99 QUICKJOY JET FIGHTER JOYSTICK
(MICROSWITCHED, AUTOFIRE) ......11.99
QUICKJOY QJ1 JOYSTICK
QUICKJOY TOP STAR JOYSTICK
(MICROSWITCHED, AUTOFIRE) ......17.49
QUICKSHOT 128F MAVERICK 1 JOYSTICK
QUICKSHOT 137F PYTHON JOYSTICK
(AUTOFIRE) . 9.99
QUICKSHOT 155 AVIATOR 1 JOYSTICK
SAITEK MEGAGRIP 2 JOYSTICK
SPEEDKING ANALOGUE JOYSTICK FOR AMIGA (FOR PROPORTIONAL CONTROL ON SUITABLE SOFTWARE, AUTOFIRE)
SUPER PRO ZIP STICK JOYSTICK (MICROSWITCHED, AUTOFIRE) ......11.99
ALFA MEGAMOUSE 2 FOR AMIGA OR ST. 260 DPI, HIGH QUALITY MOUSE FOR
A BUDGET PRICE . 11.99
DATALUX MOUSE FOR AMIGA OR ST
(200 DPI. CLEAR DESIGN) .15.99
LEGEND TRACKBALL FOR AMIGA. REPLACES STANDARD MOUSE FOR ALL MOUSE BASED OPERATIONS. COMFORTABLE, ERGONOMIC FEEL. SUITED MAINLY TO RIGHT HANDED
RSD TRUEMOUSE FOR AMIGA OR ST. 200-400 DPI RESOLUTION.
COMFORTABLE FEEL AND LONG
MOUSE MAT (JUNGLE SCENE) WITH SPONGE BACK AND COLOUR PRINT 5.99 MOUSE MAT WITH SPONGE BACKING4.99
HI-FI LEAD - AMIGA OR ST (STANDARD
PHONO INPUT). 3 METRES ......3.99
MONITOR LEAD - AMIGA TO PHILIPS CM8833 MK2 OR CBM 1084S MONITOR7.99 MONITOR LEAD - ATARI ST TO PHILIPS CM8833 MK2 OR CBM 1084S MONITOR7.99 SCART LEAD - AMIGA TO
GOLDSTAR TV .9.99
SCART LEAD - AMIGA TO PHILIPS TV 9.99
SCART LEAD - AMIGA TO SONY TV ...9.99 SCART LEAD - AMIGA TO TELEVISION
WITH SCART INPUT .. 9.99
NULL MODEM CABLE ,..8.99
PRINTER LEAD (PARALLEL) 1.5 METRES FOR AMIGA, ST OR PC ...7.99
SWITCHER BOX FOR AMIGA, ST OR PC, CONNECTS TWO PRINTERS OR TWO PERIPHERALS TO PARALLEL PRINTER PORT. MANUAL SWITCHER. REQUIRES
SWITCHER LEAD ..18.99
SWITCHER LEAD (STRAIGHT THROUGH CABLE). CONNECTS AMIGA, ST OR PC TO SWITCHER BOX. 1.8 METRES PARALLEL (MALE TO MALE 25 WAY D
ANALOGUE JOYSTICK ADAPTOR FOR AMIGA. ALLOWS ANY 15 PIN ANALOGUE PC JOYSTICK TO BE USED ON ALL AMIGAS WITH GAMES THAT FEATURE
ANALOGUE CONTROL ...7.49
FOUR PLAYER JOYSTICK ADAPTOR
FOR AMIGA OR ST ......7.99
JOYSTICK EXTENDER CABLE FOR
AMIGA OR ST (3 METRES) .6.99
PORT EXTENSION ADAPTOR FOR AMIGA OR ST (PACK OF TWO). EXTENDS JOYSTICK AND MOUSE PORTS BY
ANTI-SURGE 4 WAY MULTIPLUG EXTENSION LEAD FOR ANY ELECTRICAL DEVICE (EG.COMPUTER /CONSOLE/VIDEO). PROTECTS YOUR VALUABLE EQUIPMENT AGAINST DAMAGING ELECTRICAL SURGES. 23.99 ANTI-SURGE PLUG FOR ANY ELECTRICAL DEVICE (EG. COMPUTER /CONSOLE/VIDEO). PROTECTS YOUR VALUABLE EQUIPMENT AGAINST DAMAGING ELECTRICAL SURGES. 12.99
1 MEGABYTE A600 RAM
UPGRADE WITH CLOCK 37.99
4 MEG PCMCIA UPGRADE FOR A600 OR A1200. PLUGS DIRECTLY INTO SMART CARD SLOT. THESE ARE NOT BATTERY BACKED AND CAN’T BE USED AS A DISK, ONLY AS RAM ...164.99
OVERDRIVE HIGH SPEED HARD DRIVES FOR A1200. EXTERNAL DRIVE STYLED TO MATCH AMIGA. PLUGS INTO PCMCIA SLOT. EXTERNAL PSU. SEAGATE DRIVE UNIT (“THE FASTEST DRIVE EVER REVIEWED BY CU”). INCLUDES CIVILISATION GAMEAND AQ TOOLS SOFTWARE. 1 YEAR WARRANTY.
OVERDRIVE 85 MB 199.99
OVERDRIVE 170 MB ...259.99
OVERDRIVE 250 MB ...299.99
CITIZEN PRINTER DRIVER KIT 12.99
DELUXE WORK CENTRE (RSD)
FOR AMIGA A1200 ......42.99
DELUXE WORK CENTRE (RSD)
FOR AMIGA A500 OR A500 PLUS ...42.99 DELUXE WORK CENTRE (RSD)
FOR AMIGA A600 ..37.99
EXTERNAL 3.5” DISK DRIVE FOR AMIGA WITH SONY/CITIZEN DRIVE MECHANISM. 880K FORMATTED CAPACITY, QUIET,
HIGH QUALITY, SLIM LINE DESIGN, COLOUR MATCHED METAL CASE AND LONG REACH CONNECTION CABLE.57.99 SCREENBEAT STEREO SPEAKERS FOR AMIGA OR PC. REQUIRES 4AA BATTERIES OR MAINS ADAPTOR. DESIGNED SPECIFICALLY FOR COMPUTERS, INCLUDING MOUNTINGS FOR ATTACHMENT TO MONITOR. ...18.99
SCREENBEAT MAINS ADAPTOR FOR SCREENBEAT SPEAKERS .7.99
ZYDEC AMIGA POWER SUPPLY (SPECIAL COOL RUNNING TRANSFORMER) ...32.99 ZYDEC STEREO SPEAKERS FOR AMIGA WITH BUILT-IN AMPLIFIER AND VOLUME CONTROLS 27.99
ROBOSHIFT INTERFACE FOR AMIGA OR ST (PLUGS MOUSE & JOYSTICK INTO ONE PORT) 12.991 MEGABYTE A500 PLUS RAM UPGRADE WITH CLOCK 29.99
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It’s the Second Future Entertainment Show, you dummies! And here it comes! (or goes) (or is) (depending on when you’re reading this, obviously)
There’s more to life than fust games, you know. As predicted last month, computer shows are great for all the latest cutting-edge developments In software and hardware - like the Maltex Keyboard Glove! This soft flexible polymer skin protects your keyboard against accidental spillages, dust, grease and grime. Its special waterproof material is acclaimed for its durability and has the added benefit of non-glare clarity. With 70% of computer downtime a result of defective or damaged keyboards, the Naltex Keyboard Glove certainly represents a cost-effective (and lasting) solution to this common workplace problem. (That’s enough about the Naltex Keyboard Glove. - Ed}
We just hope it’s insured. It'd be pretty handy fora ram raid, eh kids
3 The show’s over and any further news on it is therefore pretty irrelevant to you. You’ve gone and missed treats like Radio One FM’s Jakki Brambles broadcasting live on Thursday from 12.45 to 3.00pm or at least you will have missed her (Oh no, we’ve fallen into a present-tense past-tense time-warp) but the show’s happening now before it’s even started and the next thing you know it’s finished. AAaaarrrgghh,
We now return you to your regularly-scheduled programming. The Second Future Entertainment Show, with Jakki Brambles. If you've been following her regular column in other magazines, you'll know that she's a bit of an exped on the Amiga, especially the hardware side of things. So, if you’re trying to decide between a SCSI or an IDE hard drive interface, or just want to know if you can access 32-bit Fast RAM through a standard PCMCIA bus, come along and ask Jakki. She’ll be more than happy to help you out.
Look out miistv! It's the soft sod flexible NALTEX KEYBOARD GLOW.
Gosh! Flere's a surprise. More news about the Second Future Entertainment Show. Now, due to the fact that the Show’s taking place on November 11th-14th, and that this issue of AMIGA POWER goes on sale on November 11th, there are three exciting alternatives that could currently apply:
1 You’re a subscriber and all the following information is relevant to you because you got hold of the mag before the FES was due to open its hallowed doors. If, by some queer turn of events, you still haven’t got your tickets yet - then don’t delay, ring ® 051 356 5085 right now BECAUSE YOU CANT GET TICKETS ON THE DOOR, OKAY
2 You're actually at the show, which means that everything we tell you is, at best, second-hand. Stop reading now. Go
and look around. For starters, check out the 1,000 metre-square Games Arcade, jam-packed with all the latest software around. Then there's the Noel-Edmonds-style gunge tank, where you should be able to see all kinds of wacky synthetic effluent getting dumped on video game celebrities for charity.
If that’s not your thing, go and have a shot on the Typhoon - it pulls 6G, you know. We’ve been told not to tell you that 7G is the point at which fighter pilots usually black out. So keep it just between you and us, okay
Oh and don't stand about too long either, or you may just find yourself getting knocked down by Robocop’s car. That’s right, the prosthetically-engineered symbiosis of man and machine’s automobile of choice is going to be there.
A gorgeous acreage of games, all waiting for you to play them. (Artist's impression.)
Lovely 'Jakki' Brambles - all-round sex goddess and top Amiga hardware expert.
ONCE AGAIN, YOU WINS
It your name’s here, then your lucky postcard has been picked from the great big AP competition hat and you should already have received your FREE ticket to the FES. In which case, why are we bothering to tell you again Well, it might be because we don’t like leaving things unfinished, or to comply with complex trading standards regulations, or just so the winners can have their names In the
mag. We’re all heart, you know.
Anyway, the fortunate freeloaders are as follows: Neil Hawkins of Hayes, Adrian Newton of Chetmsley Wood, Simon Williamson of South Wirral, Paul Hughes of Slough, William Barker of Hackney, Bob Lye of London W9, Raul Venes of Southampton, Mike Barnes of Reading, Dominic Maloney of Wigan, and Mr AM Page of Bristol, Wahey!
Virgin remove ‘offensive’ image from Cannon Fodder.
LOYAL listeners an* rcfu:>ini* to tie ftir its new l'i unmercial rivals Fij-.urr-. out yesterday sh«>w 3 1 mil her inbi ihe Hci' Vs five chimin-1every ' uncharjK'tl fnun the previous. thni*"rn
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1 Irgin Interactive Entertainment have decided to remove all references to poppies from their top new game,
Cannon Fodder. Virgin were asked not to use the poppy image by the Royal British Legion, who sell Remembrance Day poppies every November and were concerned that it might give the impression that they were in some way endorsing the product.
The poppy originally appeared on one of the loading screens for Cannon Fodder, the eagerly-awaited arcade wargame from Sensible Software. The Sensible team (authors of previous Amiga classics such as Wizball, and, of course, Sensible Soccer) had intended the picture to remind players of the harsh realities of war. But after seeing the image •emiums
■IPOPPY GAME INSULT 1U ■OUR WAR HEAR SSBut
in a ‘Future Entertainment Show’ piece in the Sunday Mirror, the Daily Star ran a story in which war veterans and MPs described the illustration as “monstrous”. The Star advised its readers to “Make sure you don’t buy this shameful game”.
Anyway, letters and faxes were exchanged, and it was decided to withdraw the picture rather than risk causing further offence. Tim Chaney, Managing Director of Virgin Games, told AMIGA POWER that the decision was made “more out of sensitivity rather than anything else. In the cold light of day, I don’t want to upset anybody, especially the people that this could upset.”
We had originally intended to use a similar picture of a poppy on the cover of this issue of the magazine (which is why you may have seen ads for AMIGA POWER featuring this image), but in the light of these developments, we’ve decided to go for a screenshot of the game instead. Anyway, seeing as you're reading this now, you’ve clearly managed to spot the new cover and (hopefully) bought the magazine into the bargain. Well done.
At our time of going to press, Cannon Fodder is still on schedule to be released in November (in a box, Virgin tell us, featuring “a soldier against a camouflaged background, or something”). And, all reports indicate, it really is the game of the year. Turn !o our world exclusive review on page 32 to find out for yourself!
jKCjLUSgVt by JOWTHAW BUT
WAR veterans and MPs have slammed as “monstrous” a decision to use a Remembrance Poppy to illustrate a new computer game ... called Cannon Fodder.
The yarne. lipped Ui be the year’s biggest seller.
will make its debut at it show in London’s Olympia from Nov ember II to 14 — Remembrance Sunday Manufacturers Scu-ob >• Software say. ’War L.c. ntrver been %o much fun The distinctive puwi symbol is featured on the game anti on the trnnl page of leading eorr.puli-magazine Atntjyi I'owcr, nut on Atmn.lii.-e Hay British Legion chiefs .ind MP% have branded t he usr <>f the (Hippy ju. appalln i*
Kuyjl Brit fish 1 .r ion fj*jkesm.,in fk‘iinu. Yi'ih said: Tin - will offend mil lions at a Inin- when IN remember loved ones who
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Liberal f>-iT«H-rai MI’ Mcnzics Campbell stormed: “It $ & nii.'ii inn; that tlie poppy klwiulri I -U'i-d to sucm vi way * Viscount MonlKWr.cn, of AUmwitv win «f Bntaufs Krvat field marshall cud “It is very unfortunate tfiat anyone should see fit to detract from the poppy's place as a symbol of remembrance ’
But a spokesman for Vir-Inlcnietive F«iterLiin nt- which is market-.ia; ■ game. said. 'The puppy i-. there to remind 1 consumers war is no joke."
• DONATIONS In the I Hoyal British Legion ulrl be sent to: The WV Appeal. 41 Tall
WATCH THIS SPACE FOR THE VERY BEST IN DEMOS A PD GAMES
OUTRAGE: Next month’s
THE poppy is a sacred reminder of the men and women who gave their lives in two world wars.
How sickening to see it being abused to sell a savage computer game
The distributors stay the poppy is there "to remind the consumer that war is no joke.”
That’s just publicity writer’s hypocrisy. Computer game designers compete to glorify war and vieiousness.
How dare they use the poppy to turn truth on its head.
Make sure you don't buy this shameful game.
★ ★ ★ ★
[HE Yanks already have their own Superman and Batman.
it now they want to steal our Dr
E*n Spielberg plans to turn the I»n.l into a big budget mega, with an American in the title
Is nothing sacred0
Next it will be Sherlock Holmes —
played by Eddie Murphy.
PRINCE Philip deserves another award for tact.
At a World Wildlife Fund cocktail parly he wittily asked a fashion writer if she was wearing mink knickers.
Her reply is not recorded. But she could have said:
"Sure thing, Phil. And I guess your old lady’s ore ermine. ”
AMIGA POWER DECEMBER 1993
THE ALIEN 4H0 INVADES
LOTS OF NEWS!
Our daguerreotype-loving hero dearly hat a waterproof camera set-up.
Snapperazzi is a new
platform-style title J Jfc, » that, as far as we If/
know, is the first Amiga game to '
feature three different instances of product
placement. As you P Ppipe I
travel around seven worlds of photo
opportunities, you'll also \
be enjoying ads for Fizzy Chewlts. Domino's Pizza and. of course, The oooe Sun newspaper, whose idea
this whole thing was in the first place. The last we heard, the coders were pulling out all the f-stops to get it ready for Christmas. *«.)$ > so you should be able to snap it up (Hf around then. AP says: Will it have an end-of-level Guardian Art.
Mmm. Pitta. We all love pizza here at AP. Can you hear us, Domino
IT'S A WRAP!
First you lose the scissors. Then you can’t find the end of the sellotape. And THEN you’ve only got a funny-shaped piece of paper left which won’t go round the box whichever way you try. If you think wrapping presents is a massive pain (especially around Christmas
time), then you’ll be interested to hear of the Wrapeasy™ range of gift boxes from Creative Expressions, which they reckon is going to take at least 5% of the wrapping paper market this year. Designs range from dinosaurs and teddies to the Gamesmaster logo and ’Planet Rock’, which, as far as we can recall, was a pioneering electro dance track by Afrika Bambaata. You’ll be able to find the boxes in shops like WH Smiths and Boots or, if you’re quick, Creative Expressions will be giving away free ones to the first 150 AP readers who write to them at AMIGA POWER Wrapeasy Offer, 50 The Headrow, Leeds LS1 8EQ. Get to it! There’s only a finite integer of shopping days left until Christmas, you know.
Look up the phrase ex-demo coder’ in the AMIGA POWER Dictionary Of Received Computer Journo Cliches, and you’ll find it defined as a "broadly
acceptable speed". Still, cynicism aside, you can't deny that those wacky foreign assembler junkies have come up with some pretty impressive treats
CONCENTRATE ON THE
‘Short And1 Curley end ‘Diamond Geezer1 -live on video. Now.
meaningless term used to describe the in the past, and it looks like we’re author of any game that scrolls at an headed for more!
Take ‘Joystick Warrior1 Danny Curley and ex-Gamesmaster host Dominik (sic) Diamond. Put them in a 45-minute video on the subject of games-playing
technique and you've come up with ‘Power Play’, a VHS tape that promises to help you achieve
“unbelievable levels of wizardry” - not through game-specific hints or cheats, but by sharing the strategies of the masters. And, thanks to Entertainment Promotions, we’ve got TEN copies to give away! All you have to do to have a chance of
Black Legend Software is a new label devoted to bringing you top games from all around the world. Already on their books is last month's lumpy coverdisk star, Fatman, (full game out soon) rapidly pursued by another cutesy platformer, Fan fabulous, and some sort of Wild West game that we don't yet fully understand the idea of. It’s called Gunslingers, anyway. Then, in December, we can all look forward to a very high-speed 3D adventure-provisionally entitled Outsiders - and a futly-animated F/asbback-style arcade adventure, Out Of Time.
And this sounds like it’s just the tip of the iceberg - the company claim that they've currently got over 500 programmers working for them, on over 100 different projects. Looks like 1994 s going to be a good year all round then, eh
IS IT A
Dateline: London. HMV Oxford St, already the world's largest record store, has just opened the world's largest computer and video games department. Boasting over 6.000 square feet of floor space, they reckon they’ll be able to stock over
10.000 different titles, all In shiny high-tech futuristic surroundings with big TVs and stuff. In fact, when the AP team were there recently, we were quite shocked to find our gameplaying exploits being broadcast on screens all over the shop, so don't say we didn’t warn you, alright Anyway, if you're tempted to pop in. it’s on Oxford St (in London, obviously), just along from Oxford Circus and up a bit from Regent St. There’s a picture (oh, and a fantastic £1,000 compo) hack on page 6 if you need any more help. What do we took like, your mother
The compos go) a re all* tunny name which Dave Ihought up. Nice one.
winning one is send us a postcard telling us who the new presenter of Gamesmaster is. Send your entries to: Is She Really Going Out With Him , AMIGA POWER, 29 Monmouth St, Bath, Avon BA1 2DL, to arrive by December 10th. Oh, and the vid costs £10.99 and should be in the shops now. Okay
: you jump as bubble* to gel . Absolutely faniabulous, in fact.
And this is the 3D virtual reality world of Outsider!. It all seems to take place outdoors.
TURRICAN 3 WILL TAKE YOU ON A JOURNEY THROUGH THE MOST DEMANDING LEVELS OF ADRENALIN-CHARGED ACTION EVER SEEN ON THE AMIGA.
m HUGE Levels 4 Difficulty Levels All Amign Graphics Modes Employed 50 Frames Per Second Scrolling 28 Tunes and 88 Sound Effects, JiDolby Surround™ Multiple Weapons Systems And Power Ups FOR ALL AMIGA’S (inc 512K). SOON FOR AMIGA CD32 4
C1 Metropolitan Whart, Mapping Wall. London E19SS © Rainbow Arts 1993 / Factor 51993. Published by Renegade
AMIGA POWER DECEMBER 1993
AMIGA POWER RECOMMENDS - CHRISTMAS SPECIAL
What with that Yuletide season approaching faster than a sleigh on a slippery slope, it seems a good time to cast the AP net of recommendation over a wider area. We’ve gone through an entire year of releases and picked the best of the best from each month, providing you with a shopping list to wave under the noses of parents and relatives. Go for it...
Fantasies 21st Century)
The year started with a tie-up between Thalion’s No Second Prize and Pinball Fantasies. No Second Prize impressed us with its smooth and wonderfully fast polygon graphics and the fact that it’s the only more-ihan-half-decent motorbike racing game, but it was Fantasies that brought the well-oiled machine that is AMIGA POWER grinding to a halt. Without playing it, it’s hard to believe that a computer pinball table could be so compulsive, and once you've played it, it’s hard to believe you've owned an Amiga without having this game. It really is that good.
Sensible Soccer 92/93 (Renegade)
The muffled roar of the crowd emanating from Stuart's monitor provided a backdrop to work for the next six months as Sensible Soccer was reveaied in all of its polished glory. Scoring a massive 94%, the game was set to be hailed as the best Amiga game of all time in our Top 100 feature, for the simple reason that it really IS the best game of all time.
Okay, so the graphics are a bit small and there was no physio, but so what It plays like a dream and quite frankly we're stumped at how they're going to make it any better.
Nick Faldo’s Golf from Grandslam got us alt wearing stupid pants, History Line from Blue Byte had us singing ‘It’s a Long Way to Tipperary’, and Darkseed from Cyberdreams had us so scared we had to play it from behind the sofa, but it was Thalion’s Lionheart that had us all ‘Ooh-ing’ and 'Aah-ing'. The hacking and slashing platform action is challenging, and Ihe screen practically explodes with graphic brilliance, from more colours than are supposed to be possible on-screen, to parallax scrolling on pretty much every single line of the background.
APRIL The Chaos Engine (Renegade)
There was no doubt about recommending one from April’s batch, for there was only one huge slice of crumbling, sepia-tinted Victorianarama to choose from. The Chaos Engine from those Bitmap boys is basically just a two-player reworking of Gauntlet, but with an eccentric Victorian setting, brilliant graphics and music that gets more excited when you do, a deliriously good time is guaranteed for all. For that authentic steampunk feel, why not try playing it wearing plus-fours and a monocle We did, and shamelessly enjoyed it all the more.
Let rip with cannons mounted on a blue metal chicken, and just when you think you've had enough of slaying your foes, delight in trampling them underfoot. Walker's a singularly one-track game where excessive slaughter is never enough, and A1200 owners can enjoy all manner of of radio babble. Not forgetting Team 17’s beat-'em-up Body Blows, and A-Train tram Ocean, which involves building cities and train networks. Oh yeah, who could forget Ihe highly acclaimed Lemmings 2 from Psygnosis Not us, that's for sure, which is why we've mentioned it. Here.
JUNE Flashback (US Gold)
Since Desert Strike from EA is a conversion of the popular console game (and we’re not supposed to admire consoles) well have to go for Flashback. It’s a platform adventure game straight from Heaven. We could go on about the responsive controis or the rotoscoped characters that move like real peopfe. but we feel that you should go and buy it, right now. The same goes for Desert Strike, the politically incorrect Gulf War helicopter game that’s so much better than the console version that your SNES and Mega Drive owning friends will be barfing in embarrassment.
Nippon Safes Inc (Kompart)
In an odd move for point-and-ciick adventure games of that classic Monkey Island variety, in Nippon Safes you’ve got to manoeuvre not one, or two, but THREE characters through the bewildering and sprawling (but always spotlessly clean) streets of a modern Japanese city. None of these hapless adventurers are actually Japanese however, and neither are the programmers (who are all Italian, apparently) so it all ends up as a bit of a cross-cultural mish-mash. Fortunately, as crosscultural mish-mashes go, this happens to be one of the Amiga’s finest.
AUGUST Battle Isle '93 (Blue Byte)
Whereas there are plenty of wargames knocking around, the list of user-friendly, playable, fast, two-player wargames could be very easily written on the back of a postage stamp, in crayon. And yes, the name ot Battle Isle '93 is crudely drawn in red wax, simply because it’s the best, most user-friendly and all-round fabbest wargame on the market.
It’s more of an update rather than a sequel to Bailie Isle, and the pace is a tad pedestrian, but the new setting, playing areas, units and weapons will keep all you wargamers glued to your trusty Amigas through the winter.
SEPTEMBER Syndicate (EA)
Yikes! Like a bunch of small children in a sweet shop we just didn’t know which one to choose from this month’s batch. Would it be Microprose's obscenely playable helicopter sim Gunship 2000, or would that fantastic platformer with attitude Yo! Joe! make the grade Or perhaps the real-time wargame brilliance of Virgin’s Dune 2 would prove to be the deciding factor. But the pick of the bunch is Bullfrog’s hideously amoral god game Syndicate, With strategy, taxes, research AND armoured cyborgs, there truly is something for everyone here. Buy Ihe lot of ’em, that’s our advice.
OCTOBER Soccer Kid (Krisalis)
Just to prove to you that we only spend vast amounts of time slagging off platform games simply because there’s a seemingly endless string of crap ones, here we are devoting page space to a great one. He’s a funny kid romping his way through levels set ail around the world, but the twist here is that he’s got a football. Soccer Kid can do a plethora of brilliant moves, and can use them against baddies to kill them in an extra special way. It just goes to show that you can do something different with platform games if you put a bit of thought and imagination into them.
No, not those little toys that you can buy in the morning and then lose in the afternoon, but a title featuring the same easy-to-misplace model vehicles. It’s an overhead racing game where the racers are less than an inch long. Thrill as you swerve around baked beans on the breakfast table, spill as you fail to make it across the ruler bridge and fall to your doom between school desks, and gasp in sheer amazement as you break free of the plughole whirlpool, For once, size really doesn't matter.
It’s got to be admitted that those Sensible boys are masters ot the intuitive control system. I mean, all you have to do is pick up a joystick, and within two minutes, you’ve got to grips with the controls of Sensi Soccer. Now they’ve gone and done it again, with a tongue-in-cheek mouse-controlled wargame that puts the grin back into grenade. Bowl bad guys over with smail-arms fire and gasp in despair as you accidentally blow up half your platoon for the twentieth time. When it comes to games, it seems Sensi can do no wrong.
5 (2) SYNDICATE Electronic Arts £34.99
6 (4) PRO JECT-X Team 17 £12.99
7 (7) SENSIBLE SOCCER '92T93 Renegade
8 (NE) HIRED GUNS Psygnosis £34.99
9 (6) ALIEN BREED: SPECIAL EDITION ’92
Team 17 £10.99 *★*
10 (8) GOAL! Virgin £30.99 ****
11 (NE) OVERDRIVE Team 17 £25.99 *★
12 (3) FI 7 CHALLENGE Team 17 £12.99 ****
13 (14) GRAHAM TAYLOR SOCCER CHALLENGE
Buzz £9.99 ★★★★
14 (RE) COMBAT AIR PATROL Psygnosis £29.99
15 (RE) GUNSHIP 2000 MicroProse £34.99 16(11) FLASHBACK US Gold £30.99
17 (13) FIRST DIVISION MANAGER Codemasters
18 (NE) QWAK Team 17 £12.99
19 (16) TRIVIAL PURSUIT Hit Squad £7.99 ***
20 (NE) LINKS - THE CHALLENGE OF GOLF
Kixx £16.99 ★★★
21(10) DUNE 2 Virgin £30.99
22 (NE) THE PATRICIAN Ascon UK £32.99 **
23 (22) PIRATES Kixx £12.99 ★**
24 (5) SOCCER KID Krisalis £29.99
25 (20) DIZZY; PRINCE OF THE YOLKFOLK
Hit Squad £7.99 ★★★*
26 (17) DESERT STRIKE Electronic Arts £29.99
27 (9) WORLD CLASS CRICKET Audiogenic
28 (15) BODY BLOWS Team 17 £26.99 ★★★*
29 (NE) BILL ELLIOT’S NASCAR CHALLENGE
Gametek £14.99 ***
30 (18) POPULOUS AND THE PROMISED LANDS
Hit Squad £12.99 ★++
We figure you must have some idea how the charts work by now, so briefly; they’re ELSPA. they mix budgies and full-pricers together, games are rated in stars, and they're stilt sponsored by Penguin!
NEXT MONTH! ONLY IN AMIGA
First there was one coverdisk. Then there was another one of it. Now there’s another one of that one. Making a total of THREE! Yes, THREE spankingly spectacular disks are set to obscure any nice pictures or writing that we try to squeeze onto the cover of next month’s AP.
Are we stupid or what
Well, no. We figured that, with Christmas coming up and all, there’d be so many fab demos around that we’d need THREE disks to fit all the good stuff on -even with our super crunching routines. We can’t tell you exactly what’s going on them yet 'cos we haven’t finalised all the latest exclusives just yet. BUT WE CAN GIVE YOU A PRETTY GOOD IDEA!
First off, how about taking up arms against a sea of cyborg assassins from the 21st century
That’s exactly what you’ll be doing with our demo of Virgin’s Terminator 2: The Arcade Game.
Or have you ever considered how the Red Baron would have fared against a MiG 21 Wonder no longer. With our (highly likely) demo of Microprose’s Dogfight, you can see just how they’d have got on.
For our more genteel readers we’ve tied up a fully playable demo of the delightful Globdule - the Trapdoor creature look-alike with a multitude of sticky habits. And
finally, for all those lobduie! veterans of Thrust and wah«y! Oids, we’re going to bring you Rocket Rescue. Excellent!
The most demo-packed issue ever of AMIGA POWER will be hitting newsagents on December 9th, 1993. Don’t miss out.
Dogfight! Heads up!
The mag with more than two disks on the front. For the moment.
Some days nothii
A L \[
VIRGIN IWTTff ACTIVE BITBITA PAUL DOWLING SEAN BRENNAN muschBEN ratonti* MPBeucER HERO DAVISON u,
Now showing on PC & Amiga
Ij seems to go right
1ENT mmiti PROBE naaacim "MIEN T
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Now showing on PC & Amiga
AMIGA POWER DECEMBER 1993
"Her ■ really
do look cool In this mirror.
I- I« f » V
Hello chaps this is lisa here. I hope you don't mind me wiling these captions but after several dates with Cool Spot I found out he was a very sensitive spot with great ambitions and he felt that I was the only person who truly understood him.
Cool Spot says: "Shells are definitely getting bigger on beaches these days, or is it just because I'm so small ”
Game: Cool Spot Publisher: Virgin Author: John Twiddy ETA: November
Briefly: Never before has a small red dot gained so much press attention as this little guy. He started out life as the red blob on the side of a can of 7-Up, and was released on the Mega Drive in America as a tie-in character, but when it came to his UK debut there was some kind of horrid mix-up. Out went the fizzy drink tie-in, which sort of left all the green plastic bottles in the game having little or no reason to be there. Thankfully, no one
really noticed or
cared, because everyone thought the UK Mega Drive game was quite splendid, super and lovely, and went out to buy it in droves. Since Virgin aren’t silly, they’ve decided to release an Amiga version of this console smash hit in time for Christmas. Who says capitalism is a bad thing, huh
The creators speak:
John Twiddy of Jaguar Software Consultants is working night and day on the Amiga conversion, so it seemed like a hugely good idea to talk to him about the project. I started off by asking him to explain the rather chequered history of the game. “I was originally contracted by Virgin to do the CooI Spot conversion, but after a few months work they switched me onto doing a conversion of the Mega Drive game Aladdin. I did that
C.J L’ u‘ PI-ftK
for a bit, and by that time Virgin had seen that Cool Spot was selling well, so they put me back on the Cool Spot thing.” Blimey, messing about a-plenty! Interestingly enough, the guy who wrote the Aladdin game also did Cool Spot, and John worked on the conversion for Virgin's previous big Amiga platform game Mick And Mac - Global Gladiators, which is far too many coincidences to be a coincidence.
John told me that the Amiga Cool Spot's going to be virtually identical to the Mega Drive original, so I suppose I’d better take some time out to explain what that one's like. In one of those illogical chains of events that frequently happens in platform games, all of Cool Spot’s friends have been kidnapped and incarcerated in floating metal cages. The way to bust them out is to dash around collecting small, not-at-all-cool spots, which
Cut! Cut! Cut! Ho, sorry. Cool Spot, well have to do that jump again -you've got the angle all wrong.
"Of course when I finish work for the day I like to 30 out in the evening, but some girls are put off by my size."
fizz. These fearsome CO2 blasts allow him to blast his way to freedom for himself and his buddies. Yeah!
The most impressive thing about the original
I is the number of
' ■ animation frames for
the central character, who leaps, struts, swings, yawns and yo-yos his way through the game in a nonstop blur of amusing ways. “All the animations that were in the original are going to be in this version," said John, “although there are a few limitations On a standard one-button joystick, where up is used to jump, some of the firing upwards animations are lost, but if you’re using a Mega Drive joypad to play the game, the second fire button is used to jump, and the upwards graphics are retained. What about the actual gameplay then, is it going to be exactly the same as the Mega Drive version “That’s yet to be decided, but at the
moment I’ve tweaked
several bits of the game
and I’m waiting to hear from Virgin to see
whether they’ve approved my changes.
I thought that Spot’s walk was far too slow, for instance, so I've speeded that up. Also he now jumps higher and can be controlled when he escapes from those awkward bubbles, which trap him from time to time.
“Although the game’s going to look the same, I hope that )
I’ve improved It on all Amt
playability aspects. The
sound’s going to be the flfljK.fe8.frW
same as well, with Spot H
surfing on a plastic bottle
to the tune of Wipe Out ■
at the beginning, and all
the Vowch!' sound effects
running through the game."
So let’s get this straight. it’s going to be EXACTLY Ihe same as the Mega Drive original “Well, not exactly. The main difference is that the Amiga screen only updates every 25th of a second, where as the Mega Drive updates fifty times a second, so the scrolling isn’t going to be as fluid as in the
somehow allow him to , bust his buddies out.
The problem is that Spot’s only about I
an inch and a half '
tall, so it's a bad and quite literally \
big world out there. '
As he battles his way across
beaches and \ *
bathrooms, behind skirting ._ " boards and through people’s bedrooms, he comes into conflict with untold masses of cute and lovable bad guys, but thankfully he’s got a weapon. Being a cast-off of a soft drink, he’s got astonishing carbonated powers, which enable him to fire of bolts of, err,
original. Apart from that,
your Amiga’s going to run a perfect
conversion of the game.”
Verdict so far: I’ve played a couple of levels of the Amiga version, which seem to back up what John told me. Yes, it looks the same as the Sega version, and yes, the scrolling's a bit jerkier, but not so you’d notice. As you can see from the screenshots there’s still f *quite a bit of work to be ™ done on the backgrounds,
but even now it’s a visually impressive Jg/PgKmi platformer.
The thing is, does the I Amiga-owning public want another platform game It seems to me that although they’re the core of the console market, computer owners are a lot more discerning and to favour more indepth games. I’ve no doubt that Cool Spot will be a hit, but I’m not yet convinced that it'll be the massive smash that it was on the console market.
• CAM W1NSTANLEY
spread your legs! you’ve been j spotted!
LL*Li h. '
1-1 f*e t rv
If only that was a giant bottle of vodka on the beadt then I could sit here and relax and watch the sunset to finish off my hectic day.
The Furry approached with some trepidation.
■* Teeth island. A
naiien to dentists.
tie it to blocks to drag them around, but the problems occur because you can't always change into all the colours.”
That sounds as if we can add Morph to the list of games that this gives a nod of recognition to, but it’s not only other games that Furries 'pays homage' to. “We’ve included a lot'of humour in the game, with references to books and films and many other games. In one section, the Tiny is inside a huge pinball table, and in another, he’s being attacked by a Donkey Kong Tiny. There’s a Hamlet tiny who attacks you by throwing a skull at you, and even Romeo and Juliet Tinies. They’re completely harmless, but if you kill Romeo by fireballing him, then Juliet cries a lot.”
So there you have it: fire, intrigue AND historical romance. Now that’s what I call a game concept.
Verdict so far: Well, I’ve only played a few levels of it, and it seems alright, but I’ve yet to be convinced that it’ll set the world alight. Okay, so it makes a big point of its eclectic references, but by being ‘a bit like’ so many other games, you’re bound to end up thinking about the other games that it’s similar to. Still, anything's better than yet another platformer, and when the game’s finished, I could well be pleasantly surprised.
• CAM WINSTANLEY
sequel,’ which not only lets you in on the fact that it’s not entirely serious, but also explains why the characters look a lot like the Skweeks from Loriciel’s puzzle game. “We converted the Skweeks games for the Amiga, and really loved the style of the characters, but since the name’s already taken, we decided to call them Tinies instead,” explained Nicolas, plausibly. He set about explaining the story , behind the game, and it all seemed eerily 1 familiar. When a spaceship load of rr--v-; ■■■: V Tinies return to the
Sklumph, they find that their king has been kidnapped and that someone’s got to go and rescue him, and this sort of set me thinking. Do you think groups of people would split up while searching the old house if they’d seen Psycho Or do you really think that if they’d seen The Burning or Friday 13th, that teenage couples would run off into the woods clutching a sleeping bag Of course they wouldn't, because they’d know that they d get chopped up, the same way that if they’d ever played a video game, then the Tinies would have known that their king would be kidnapped, resulting in a platform/puzzle game solution. But I digress, here’s Nicolas.
“The game's been likened to Lemmings and The Lost Vikings by the French magazines, which is a fair assessment, There are 90 levels to get through, with 150 bonus levels, which are smaller levels made up of a few screens l each. Most levels have several different i ways ol reaching the end, and along the li way you’ll be confronted by lots of I enemies as well as puzzles and traps.
8 Your hero can change colour by putting nl on different rings, and each colour has ' a different ability. The red Tiny can dig, the green one has a rope, the yeilow one can throw fire balls and the blue one can dive underwater, whereas the others can only paddle along the surface. You can use the rope to swing, and also
Game: Fury Of The Furries Publisher: Mindscape Authors: Kalisto ETA: Mid November
Briefly: French programmers deny their
widely held image of being a nation of
heads by working on this
platform type thingy, complete A f
with cute little fluffy alien
The creators speak: '
Nicolas Gaume of Kalisto vSr'ari*® popped his head around the door of the office to great us all with a Gallic “Hello” and fflj show off his latest wares. His company have quite a track I record of converting and developing games for the Apple Mac, but have changed course real a little with The Furries. The JBBtS game’s subtitled Tinies return’s /If8 revenge strikes back: Part 2, the
Furbails, eh Are they cute or sinister
Arid here we see a Furry having a bit of a laugh - on a platform.
P la If or i
„ J r ' * . ]■
I L f ’
AMIGA POWER DECEMBER 1993
BODY BLOWS GALACTIC
So much more gracefi than testosteronc-ledj violence, eh
00 ou mean Oave Green '
Game: Body Blows Galactic
Publisher: Team 17 Authors: In house ETA: Next month
Kai-Ti are from the
planet Feminia -
Azona flies about on a
gold disc and she uses
this for the majority of
her attacks. Kai-Ti is an
expert in spatial arts and uses her psychic
powers in her varied attacks.” I could go
on and explain every other character in
the new game, but in the interest of space,
8to move on.
liking of moves, i many moves does ach character
around 20 moves
relative to the fact that 99 percent of all players of BBG
stick with a single jfton. It makes the y easy to get the hang of and you don’t have to do stupid special stick combos to make your player do something neat. Each character has about three really special moves they can pull off, with one ‘super1 move. Of course they all do the standard moves but mostly in a different way, shape or form.” This sounds really exciting - what other gameplay improvements have you come up with “We’ve polished things off an awful lot, added the feature where players get stunned and take time to recover which makes them open to attack for a short while. The special power-up feature has been looked at and now it takes different amounts of time to use the special after first using it - this stops people trying to Ml pull specials all the • time. We’ve also
■ added a MERCY V ■ ON/OFF to the
options. In the last game we avoided 3 the ‘comer
syndrome’where players got stuck in a corner and the other ■ player just did them over. Well it seems f k, some players would
3 W prefer to play it without V k J this mercy mode in, so
Briefly: Way back in the days when Tim
Tucker was still but a humble staff writer
for AP, he reviewed Body Blows. He
couldn’t say enough good things about it
and awarded it a whopping 89
per cent. “It’s so much
better than Street
Fighter 2...” he .
drooled. With that /
still ringing in our L - y
ears, we decided
to investigate the ■
proposed follow- V
The creators \ speak: With a quick -
face slap, I asked Team 17’s Martyn Brown how many characters BBG will have. “Twelve in total, two are from the original game (Junior and Danny) which allow players of the first Body Blows to get straight into the action. The others are all new and represent five other planets.” Having looked at the screenshots, I noticed that the main characters didn’t all look human. Expand on this Martyn or it's the ju-jitsu for you.
“Dan and Junior represent the earth and they fight at the space station. They are more or less the same as in the first game, save for a few enhanced moves, new sound effects and some smart new clothes. Azona and
we added it as an option”. Anything else “We’ve also been trying like crazy to get the game to run from two disks so that there’s no swapping with , ' I
a machine fitted with an i ; pP external drive." t Jjrj-j-
This sounds great.
Anything else “Apart , luyffc from the Mercy options, \ * we are trying to incorporate \ (■ a 'tag team’ style of play. In this mode, each player will select three characters to fight with... in play when one is defeated, the next will be
loaded in and the fight continues.
The player who loses his three Bk characters first is defeated. s j ~ It’s all feasible, but we’ll be ufl’i waiting to see what the I]} disk accessing is like
before we implement it."
: ;T: n K) Verdict so far: Well '* certainly sounds
rr'jtMB';W entertaining. The fact that Bp' Team 17 listen to and act on user feedback should result in a fantastic game. We look forward to doing it over - so to speak,
• STEVE McGILL
The planet of Feminia. Much more amenable than Bath.
Robots build robots to build
A STATE OF MAGICAL SPEEEEEEEED
wrong. In a rash moment of mis-spelling they set their beloved wabbits free and now it's a race against time to capture them.
With exploding wabbits, a crazy cauldron, hundreds of spells and the fastest gameplay ever. Wiz V Liz's
frantic Wabbtt Westue will (tick your video gaming into warp speed.
Catch them now on Amiga and Mega Drive — if you can.
Need help Call the Wiz V Liz spell line.
“The two player game is everything that the e r k y,
fuzzy head-to-head option on Sonic 2 should have been."
"Fantastically fast and furiously funny." ■
MEGA DRIVE ADVANCED GAMING “It’s one of the fastest things since pre-puberty."
□ OliiNIK DIAMOND, SMASH HITS
When it comes to speed Wiz ‘n’ Liz take on all-comers — and leave them standing.
They're the greatest magicians on the Planet Pum, their spells are truly amazing, their huge collection of pet wabbits, legendary.
But now everything's gone
CATCH THEM IF YOU CAN
. - a a Megs Dtive lv,a 1 nl 3 copy of Wiz "
I 1 Liz. Hus live .up prizes oi gsmei-answer this queslion: f nd of animal do Wiz 11 Ll! catch in the game a b) Wabbit c) Lemming, our answer on a postcard, your name, address, age, lTPe outer and the "»>"* ,hlS
lt. To: Wiz V Liz lejye the
Hiding, Psygnosis Competitions, 1770, Winterbill, Milton Keynes
HELPLINE 0891 101 277
All tails cost ftp per ata. cheap ute. dip at all alhir llnri. Pleant aik the bill payers pttmillioc btluer using the phati* ftr * lull sit ol fuits tt»d IAF to Psy twm, ieust. Harrington Budding, Seltan Slrttl, Liverpool II ISQ. fntnci autt be received before Jill Otirwbri Iff!
UNITED STATES OF P S Y G N 0 S I S
Game: Magic Boy Publishers: Empire Authors: Blue Turtle ETA: Late November
depicting the young lad Hewlett as possibly of magic character. In being ominous there is scope for capturing the imagination of the public.” Good answer.
Hmm, with all this talk of ‘ominousity’, I sense that there must be quite a history behind the Magic Soy programming team. Tell us about yourselves. “Blue Turtle
Hi 986 doing graphics i Spectrum and C64. i progressed onto ©ding for the Amiga and ST in 1989 After spending time on some unpublished titles we were approached by the designer of Dipemania to code his sst masterpiece and st (As they say. - Ed) , 1
Now that’s out of the way, tells us about some of the USPs (Unique Selling Points) that the game employs. "Magic Boy employs a major puzzle element without being a puzzle or a logic game. It captures the original style of platform games that became classics on the Spectrum but takes full advantage of our new 16-bit systems. With this classic feel to it, it’s a fun PV- j ' - 9ame to Play, and not
[ f one which you lose
d J • ' interest in after a day.”
becoming clearer now. I’ll TL - “ 71 E
tell you what though, in
your press release you ) «-*—
mention that four levels • j
can be open at any one b!
time to enable non-linear -
progress through the r
game. Can you expand on , yW
this, please “Any of the tJSST
first four levels can be
selected immediately and by i tir
using the compass screen
the player can change
between the levels during play, Or restart
the current level. After four levels are
completed the next four become
available." Of course, non-linear linearity -
I love it. What sort of approach does this
allow This allows a varied and individual
approach to rite game, effectively
catering for everybody.”
One of the more welcome phenomena to hit the software houses recently is user feedback. Have you been taking this into account “The compass screen, a special
undocumented bonus and aW ail piay-testing comments were implemented as and when appropriate to Ihe flow of the game”.
Finally, we can easily imagine Magic Boy getting beaten up by other game
Briefly: Empire software have a formidable stable of programming talent at their worthwhile distributory tributary.
They’re the ones responsible for _
some very grown-up and . serious entertainment -the likes of Campaign /—
2 and the up-and-
for instance. That’s
why we thought v I-J
“God! What are they -—!—
doing releasing yet y ~i * ' 1 -
another platform ,4>>j %
game onto the market " “ ~ B j To find this out, and more, > -
we asked them a few gently rigorous questions.
The creators speak: Ha ha, Magic Soy - that’s an original title. Who chose it, why and do you think that it will capture the games-buying public’s imagination It turns out that “John Dale the game designer” chose it. Go on, please. ‘The name Magic Boy encompasses both
the magical ' /"
element of the r -J '
game f .
while 1 X
characters - Zool or Sonic, perhaps -when they all meet up after work. Do you have any comments on this “In a lot of people's opinions Zool and Sonic have a nasty or evil edge to their character. A cute apprentice boy, however, cannot really offend anybody. The cutesy animation of Hewlett gives him an almost elegant characteristic in his innocent appearance.” Verdict so far: Well, you might say that was the .-VO. dictionary definition of a I wimp (“elegant
fefcririkWvBP characteristic in his Fp innocent appearance”,
■, f indeed), but I must admit to . '.y being charmed by the little fellow. In fact, the whole game has a distinct air of enchantment. We’ll give it a thorough scrying in the not-too-distant future.
• STEVE McGILL
you've got to admit, he doc* look like the guy who sat in front of you in school that you used to punch all day.
Non-linear linearity -I love it"
■X v m j 1
/ ' ■
1 >“ '
* '1 '
Battle Isle 2 Publisher: Kompart Authors: Blue Byte ETA: Mid '94
pretty much everything else is bigger, better and generally flashier than before. One of the creators took me through a whirlwind tour of the game.
There are far more different M
units than before, each with their H own strengths and
weaknesses, but this time there’s the
Hk additional problem of ™
logistics to deal with. In the original i
I game, production M facilities needed to
, be supplied with raw
. •'* jHjv materials by mining
-jflL - operations, but we've now added features to make it more realistic. In war, the recurrent problem is that of getting enough supplies up to the front line, and by adding this element, you have to concentrate on planning your attack. Units now constantly need fuel and ammunition, so you have to build roads or rail links up to the front."
A problem of the Battle Isle games is that every time a unit goes into battle, they become more experienced and harder to defeat, until they're virtually guaranteed victory. “Although we felt
R'h,s was a good idea, the iperienced units were far o tough, so we've now vened this out. When an xperienced unit pulls tack for repairs, the experience points are exchanged for the repair. In this way we simulate new troops joining the unit, and also make it much harder to have an
changes of the game is
Briefly: Life can sometimes be cruel to wargamers. It’s a savage world out there, with cute platformers and fast action shoot-’em-ups leaping out from every comer, so to anyone interested in -large-scale tank warfare, the ■
boys from Blue Byte are heaven sent. Time after lime, this small H
production team have sat . )M in their Mulheim offices and produced battle sims H that piay well in one and two-player mode at a reasonable speed without ™Hal making you plough through a tweive-billion-page manual. It’s good to hear that even as I write (and you read this) that they're frantically doing another. The creators speak: After the successes of Battle Isle, the mission disks, Battle Isle '93 and the extremely popular History Line 1914-1918, it comes as no great surprise to find that there aren't any major changes to the basic game engine for Battle Isle 2. The map’s made up of hexagonal units, and the action’s still broken up into move and attack phases, but
early warning planes, this means that you have to find your enemy before you can engage them, which sounds brilliant, yet problematic. Verdict so far: The lack of split screen means that you’re going to have to play the game either on two computers linked together, or alternately on the same one, hiding your movements from your opponent. Blue Byte are starting off with a no-compromise PC CD-ROM \ version (with rendered graphics, vector \ graphics animations \ and a full
:-»t vA soundtrack) and Bbh Tj then releasing H. - the standard PC ; version before jr 1 fully developing Hr. fhe Amiga version, it’s such a big game
5tr- w that it’s probably going to be A1200 only, and even then will probably need be hard drive Installable.
It’s a small price (Er, relatively. - Ed) to pay for what's set to be one of the best wargames ever.
• CAM WINSTANLEY
the terrain, and how it affects the game. We now have four height levels in the game, which makes the use of planes much more realistic. At the lowest flying level, planes can't fly over mountains and can come under light ground fire, but are at a prime height tor ground attack. If they fly higher, then they can safely over tty most enemy units, but are susceptible to anti- ... -
Throughout the / game, the /
seasons A > ■ 1 ■ i W
change from ff- r ’
wet springs V
and autumns \
to dry summers
a nd frozen JHHmSHH
winters. This means x
that lowlands are often
too boggy tor tracked units, but
also that rivers and lakes are passable in
winter when they're Iced up.’
The other main change is that the two-player mode is no longer on a split screen. By including radar and AWACS
It's not as cas* as it look*- this bombmS ,arl1'
"Set to be one of the best wargames ever"
Meanwhile, on the ground, the tanks started rolling inexorably onwards.
being jointly developed for the PC CD-ROM, Amiga, CD32, Mega Drive. Mega CD and SNES, so Mirage must have faith in their product.
“We certainly do," beamed Mirage's marketing manager, Julia Coombs. The game’s being developed by our in-house programming team, Instinct Design, which is headed by ex-Bitmap Brother Sean Griffiths. We think it'll provide the ultimate combat game for current mainstream markets, and that by using 3D modelling software that produces high quality ray-traced graphics, it’ll be more realistic and animated than ever before.”
The game differs from conventional beat-’em-ups in that the combatants are all robots. The story concerns a robot factory run by a super-intelligent Supervisor robot which has been infected by . ( an ego virus,
causing it to
get all uppity and megalomaniacal.
In the one player game, you control a cyborg sent in to return the place to order, but before you can get to the Supervisor, you’ve got to trash five other robots.
"With a single button joystick, you’re going to have 16 different moves, jj/M and each of the robots jM will have about 100 Am
frames of animation," said Julia The bouts ■
will be the best of H
five, as we feel that Uu ( best of three doesn’t JJl
give you a chance to
pull back from a losing
position. Rather than a '/rjf
repetitive ‘hit and hope’ vanety of gameplay, the team are Wt working on an artificial intelligence jsJL system. By including intelligence ■km factors and combining them with ,j motivation, the robots will respond . differently to the changing course , a of each bout. For instance, if a robot knows that you've been ; Y damaged, it’ll attack with more power and with less consideration of its own chances of damage. J
Similarly, when a robot's damaged, it’ll spend most of _ its time in j
The robots are ’T all of different J
designs and have different abilities. The crusher droid, for example, is designed to destroy malfunctioning robots, so has powerful pincers for dismembering machinery. The soldier droid, however, is
Game: Rise Of The Robots
Publisher: Mirage Authors: Andy Clark, Sean Griffiths, Sean Nadin Kwan Lee
ETA: February 1994
skeletal, and since
most of the protective armour plates are removable, much of the internal workings have to be detailed as well.”
“In the two-player game, you’ll be able to choose from six robots; the only robot that Bfc, you can’t play will be R. the Supervisor droid, Rk which is the most K complex figure in IV the game. We’re ■Hjl building this using 5P morphable spheroids ■L X* around a human VIRgSI frame, which will form
V r •< a fully-contoured figure.
It will morph into different r shapes, so it’ll melt to avoid
punches and form spikes to attack.” Verdict so far: Cor, it sounds good, doesn’t it Unfortunately, it’s difficult to comment on the gameplay, simply because I haven't seen a playable version of it yet. The graphics and ideas behind the game are sound though, and by freeing the combatants of a human form, there’s a greater potential for variations in combat styles. Tie thing is though, either Mirage are keeping the
r <0i/j '■ game close to 11 their chests by not showing us ■ any playable W' demos, or they're going to have to get their j S skates on to finish it
by early next year.
Briefly: a Street Fighter 2-esque beat-'em-up, in a mechanical combat, Robocop-meets-Terminator sort of way. The creators speak: From
6 the flashy press packs, video oresentations and the like, it seems that Mirage are putting a lot of time and money into Rise Of The Robots. Not that this is surprising, seeing as it’s
Poor things, they took so
uncomfortable. All that metal poking everywhere.
“Elite. Game It’s a way of.life!”
Persona! Computer Wgr ld maprLhr >;•
1 993 - FRONTIER - ELITE II
. . “The ultimate in space adventure.
Frontier is the single most important step "forward for games this decade.”
CU Amiga - 97% "
only the very best mature with time
Available on PC, AMIGA, ATARI ST
; tJavid Braben 1993. Licensed by Konami. Distributed by Gametek
The aim of ''The Settlers" is to develop a working and successful colony, in a world which allows the player to get lost in the exhilarating medieval fantasy atmosphere which the game creates. The lifeline of any civilization relies upon the creation of small settlements, the exchange of goods and services and the production of food. Cut trees, work in mines, produce weapons and tools, deliver building materials, defend your land and castles, attack your enemies, provide work for your people and much, much more... It is possible to create up to 64.000 people in your kingdom. Each one will behave as an individual and will perform a different task, that can be watched at every time during game-play. "The Settlers" is a proud addition to the successful Blue Byte stable of unique strategy games. The kind of game, that has never before been published, keeps the player fully engrossed with it's deep strategic, economic and fun elements..
"The Settlers “ is a 1 or 2 player game - 2 players can • pete simultaneously on screen together or together agains computer - depending on your computers' specification i 64.000 "tiny people" will be displayed - 20 different jobs a different knights - 30 missions - / 0 additional training du, computer-generated sceneries - lots of fun, fasting for montl
Release: Beginning of December
Available for Commodore AMIGA , MS-DOS (VG,
© 1 993 by Blue Byte Software GmbH Aktienstr. 62 ■ 45473 Mulheim Germany
Kompart UK Ltd.
20 Guildford Road
AM 5JY • St. Albans, Herts. • 0727 868C
Waliey! New you can really annoy your friends by thrashing them In two-player mode.
It 00'00 '0< U QQtQO Q1
Game: F1 Publisher: Domark Author: Chris Johnson ETA: November
levels “Four difficulty levels; novice, amateur, professional and expert.”
Hmmm. Four difficult levels and three different lypes of game. Can I play against a Iriend "There is a two-player splitscreen mode." Golly, all this variation. Is there more than one track and if there is, what are they “There are twelve tracks;
_ Brazil (Interlagos), Spain
(Barcelona), San Marino (Imola). Monaco (Monte Carlo), France (Castelet), H Canada (Montreal),
Britain (SilVERSIONe), Germany (Lederhosen). I;*,' Belgium (Immac Holl-on), V Italy (Trattoria). Portugal (Slop it. - Ed) and finally Wr Australia (Adelaide)'1.
Wowf All of those juicy tracks to race on. if would be pretty boring if you had to race in the same car all of the time. Are there any options for customisation We’re looking for loads of bolt-on parts like faster engines, rubber compounds, different exhausts, slip differentials, air resistance and so on.
“You have a choice of hard, medium or soft tyres - high, medium or low wings, manual or automatic gears.” Hardly comprehensive, but well let it go just ---- this once.
The big selling point f of F1 is going to be the speed it runs at. What's the frame rate and
y- tTiPSi I uP a,e speed of the
game (Er, Steve... - Ed) s , , I '‘Standard Amiga is 17
frames during normal . , j one-player mode and
Briefly: Vroom, vroom, vrooom, vrroooom, vrrrooomm. Yes folks, it’s time to put Domark’s F1 through an AMIGA POWER preview practice lap.
The creators speak: ,j
F1 is going for pole position jfiu in the Christmas rush for i pT”
racing games. Is it going JY to qualify Let’s check ;ikl out the statistics.
I revved up by asking author Chris what the
three promised game ■
types were: "Training mode, *, which allows you to practice tracks. Arcade mode, which is a series of challenges involving finishing a race ahead of six cars - the next race you must finish ahead of eight cars and so on. Championship mode lets you race through the season and results are placed in a league table - the objective is to win the championship on points.”
Okay, so we’ve got three racing variations. What about difficulty
twenty-five on turbo.
An Amiga 1200 will play at 50 frames at the maximum speed.”
Turbo mode What’s that What’s it going to do This feature allows you to race a very, very, very fast race which runs around 33 percent faster than normal on a standard Amiga, at the cost of a bit of graphical simplification”.
So that’s us gone through all the standard ace game of the year J press release stuff. You're not
going to be subjective with this
question Chris, but how does /
F1 compare to say the likes of Formula One Grand Prix or Vroom “F1 is rip-roaring, edge-of-the-seat, all-out action. Pretty damn fine if I do say so myself." Thank you for that, Chris.
Verdict so far: Well by the
looks of things, F1 is going to be at TB least as good as Vroom. Just this fact alone should make it a welcome addition to anyone's Christmas stocking.
• STEVE McGILL
It's that two-player mode again, illustrating the scenery in a tunnel,
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. 23H l
Fresh from the vaults of total play-ability comes this unique reprise of the classic
shoot ’em up. Featuring the fastest scrolling and most detailed graphics
that the Amiga has ever seen, pit your wits and reflexes
against fleets of Leviathan spaceships as your
Manta swoops low and leaves a trail
of mayhem in its wake.
FOR THE AMIGA’SPMd MEG}, 6C UTILISES MOST MEMORY UPGRADES. Si
,rf, Wapping Wall, London El 9SS © 199:
Published by Rei
_. _ J
Whereas everyone tried their hardest to look mean and moody. 1
managed to show his love for ageing TV series by looking like 70s supercop Starsky. of Starsky and Huteb and Canoe Squad fame (does anyone else remember a younger Paul Michael Glaser as Doughnul, Chegsy's tubby elder brother in the classic Australian kids' TV show We do.) We've since found that Dave's chameleon-like admiration of poorly produced drama has affected him so much that he can. under certain lighting conditions, also resemble Frank Cannon, Kojak and Petrocelli.
Looking at this, you'd think thal APs very own Nigel Short look-alike was carrying the weight of the world on his shoulders, and in a way, you'd be right. It's not just from sympathy with his ill-fated UK chess supremo doppleganger -Tim's never really betleved In suffering for his art, but we do, so to get the correct expression of mournful angst, we balanced a settee containing the rest of the AP team on his head. How we laughed
AMIGA POWER, but no stranger to computer games r w6 re pleesedl to welcome Mr Jonathan Nash, erstwhile editor o! the ==Jly-departed Your Sinclair and a I-round funny guy. Unfortunately, by the t me we d got around to doing pictures of freelancers, we'd started flicking through to see what was on the other channels, Anyway, this bloke looks a bit Ilk the axe, obviously. Jonatt
Madonna’s La Isla Bonita Is all about," ventured AP's only semi-professional Mornssey impersonator. Seconds later he was viciously attacked by a veritable posse of sullen computer journos, all intent on wiping thal enigmatic grin from his cheeky lead-singer-of-the-Smiths-style face. That was the last photo shoot, Rich. Do try lo keep up. Anyway, this month Rich has been playing Elite 2: Frontier and (Thai's enough about Amiga games. - Ed)
A passion for self-loading weaponry doesn't necessanly mean thal you can’t have an artistic side as well. Cam revealed thal he used to draw a lot, a fact that surpnsed us all. "11 was a comic strip called ‘This Man Is Hard’ and featured a big bloke who
f ''N, With Ba,h in fhe grip of Jack Frost, the icy winds *. „ blowing through the stark outlines of the lealless trees has had a profound effect on the AP team, whove , h gone all moody and arty,
ft H Such feelings of boundless
creativity were bound to
show up somewhere in the mag, but Linda managed to contain it on this page, our very own bastion of selfindulgence. "it's about games you clots, we're not a fashion mag,” she raged. "Is my hat on straight "
Never noted for conforming to trends and social patterns, Stuart was more than happy to experiment with form, content and contextual ambiguities to produce this striking image. *1 tike to think that this is iconic of my persona," he mused, "with the image representing a meshing of me and my word processor, and the slight lack of focus representing both my enigmatic character and rebellious nature. Also, it’s really funny that Daffy Duck's standing at the front," Slrewth,
used to kill everyone," he explained, a fact which, strangely, we all believed without question. Cam then went on to Illustrate the approximate scale used in his works, with the aid of his fingers.
■ •/.Vi I-lihl
Alien Prod Ed Dave has been constantly amused by the concept ot photography ever since he touched down, and has spent the last eight months smirking at every Leica. Pentax, Polaroid and security camera that he's seen. As we were adjusting the video camera to take this shot (since Dave's kind can only be recorded in the infra-red spectrum) a very peculiar thing happened. He looked suddenly glum, and with the enigmatic phrase “Switching to 14, 4 - MNP 5” promptly vanished in a flash of intense blue tight And no-one has
seen him since. Bye Dave.
Hatch out, Steve's abou we japed the first lime Steve turned up with his camcorder, but it turned out lo be much more useful than recording shaky footage of kiddies tripping over the garden hose in the back garden. Moody Steve truly knows his BMC leads from his 5CAHT sockets, which explains all these arty (and cheap) shots decorating the page. Next month, we're going to experiment with imaging effects. Bet you can't wait.
When Lisa's not looking sultry, she likes nothing more than making all manner of sculptures paintings and tie-dye garments, and hanging around in her shed. It may seem like odd behaviour for Britain’s bubbliest Art Assistant, but her overenthusiastic descnptions of her room-at-the-end-of-lhe-garden have got even the most cynical amongst us believing that it's her very own slice of heaven on earth.
With everyone else in the office mooning around tike sixth-form goths In an A-level art class, Sally's been faced by a dilemma. Being our Art Editor, she's so massively arty anyway that if she tried any harder, it would probably result in some kind of bizarre cubist/neo-realistic technicolour explosion. Feeling suffocated by our impetuous mood. Sal ran off and was last seen planning to break ex-Ad Ed Jacquie out of the detox clinic where she's been incarcerated for her own good lor the last few months. More next issue.
JD's never been the cheeriest person In the world (something to do with an overload of wargames and flight sims, we reckon) so the dark atmosphere of the office dunng our little cyberphoto shoot affected him the most. He arrived for the shoot by smashing through the door with a fire axe, announcing "Here’s Johnny!", and glowering at all and sundry as we offered helpful posing suggestions and tried to adjust his hair. Our lives were saved by the radio, which fortuitously played Happy Talk by Captain Sensible at that point, lifting the mood immeasurably.
AMIGA POWER DECEMBER 1993
Tb* desert missions ere hellishly tricky - simply because the ground's so open. On this one you've got to get from the top left, over the bridge and then blow up the huts, but with rochets coming in from all directions, don't expect many of your boys to be home for tea.
A stray grenade 'ands on an ammo d“mp, and it all 3<>es up. you lose.
The game of the year War, it seems, has never been so much fun.
Publisher: Virgin Authors: Sensible Price: £29.99
him to write his long running Diary Ot A Game feature. Quite a lot of coverage for a single game, but after spending a worryingly large amount of my time playing Cannon Fodder, I’d say that anything up to and including changing the name of this mag to CANNON FODDER POWER would be a justified amount of coverage. It’s fast, it’s thoughtful, it's addictive and it's the kind of game that I can see I’m going to be playing through the night like a real saddo. So why don't you join me, and
Okay, so we’ve got this game slapped across our cover, it took up an entire coverdisk last issue and we’ve all been enthralled by Jools’ imaginative and innovative use of basic Anglo-Saxon expletives as we’ve begged and hassled
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This year, the Sensible boys wont be getting that Nobel prise.
journey through the next tew pages as I explain to you why playing this game is now more important to me than eating, sleeping or any other basic bodily function.
Having to write pages of reviews every month, I’m always on the lookout for something concise and snappy that’il end up in the blob on the page (Which is the ‘Call Out’, technical term fans. - Ed) but those Sensible boys have done my job for me. “War’s never been so much fun,” they tell me, and when you load up the game, you get a pretty groovetastic song that
drums the same message home. It’s about two minutes long, is reminiscent of an early UB40 track and sets the tongue-in-cheek, boot-in-mouth tone of the game brilliantly. As the song runs, you’re treated to pictures taken from the pop video in which the Sensible team dress up as soldiers, run around with plastic guns and pose against a WW2 halftrack. It’s all very much in the vein of Oh What A Lovely War, or perhaps the fourth series of Blackadder, and serves as a bit of an antidote to the serious theme.
So boring game details next. The game is made up of 23 missions which are spread over 72 different maps. There are five different terrains - Jungle,
Heathland and Underground Base, and although they're fairly well mixed up, there’s a definite weighting towards jungle levels at the beginning and underground levels at the end. Oh yeah, the game -comes on just three disks, with the last half of the missions coming on disk three. Since it recognises a second disk drive this means virtually no disk swapping while you're playing. Hoorah!
So why buy this game then Well, for a start it’s massively simple to get into.
You start off the game with a squad of men, and at the end of every mission, you get a further 15 recruits, which initially
seems a tad excessive. However, by the time you get to Mission Six and your boys are being slaughtered like cattle at every twist and turn, you start to realise why you get so many troops. Every time a soldier survives a mission, he’s promoted, and his accuracy, range and rate of fire is increased. You get quite attached to anyone who survives more than a couple of levels, but since everyone in the game has an equally tenuous grip on life, there’s inevitably a horrible moment when a rocket with his name on it comes whooshing in and he gets his. The promotion system means that you can end up with a crack team, -»
Arctic geese casually fly above snow-
The ben way of learning Innuit curses is to roll a grenade into their igloo, as these eager recruits show here.
HOME 457 :59 AWAY
: • - v
Another mission goes horribly wrong as ihe % team's caught between a chopper and rockets. Oops
- * *
i - ■ - * Sp _ -
At the end of each mission, the new recruits queue in front of Ihe graves of their predecessors, fallen heroes are listed according to their bodycounts at the side. Ain't war hell
AMIGA POWER DECEMBER 1993
Interesting tourist notes on this level are a mortally wounded guy in the top left, and a trip wire to the right ol him. On the other side of the piccy, there's a crate of grenades on that little island, which are always a good thing.
For the most part ignoring historical accuracy, the game does retain the ‘Hearts and Minds' tactic used by the US in Vietnam.
Rockets are fast, mean and accurate. Fortunately.
The cute little characters hind of give you the idea that the game's not exactly a deep military simulation. The snowman simply clinches it.
As well as being the intro to each level, these also serve as the large- -scale maps.
There's a good chance of the flying door killing
I but it also means 5 ‘
that you get terribly paranoid and ever so careful with your men.
You control your boys with the mouse, and click on the left button to move, the right to fire and both to throw a grenade or fire a rocket, depending on what you’ve selected. You can easily split the band up into sub-groups,
which opens up all sort of possibilities. The soldiers can’t swim and shoot at the same time, so by sending them over rivers two at a time, you can provide supporting fire from the bank. You can even click a preset course for one group while you control another, which allows you to attack from two directions at the same time. Not only is this easy to work out, but it’s so simple that you can do it
quickly, which is essential if you want to split the team or switch to rockets when you’re under fire from tanks and helicopters and all manner of nastiness. The scrolling system works so well that most of the time you’re not even aware of it. To look in any direction, all you have to do is move the mouse near the edge and you push the screen, just like you'd imagine it would. If anyone made a dictionary of computer game words, then
I LIKE DRIVING IN MY CAR
ll'i a jungle out there, as your lads head towards their groovy 4x4 turbo diesel Landcruiser. Not bad!
Left: Vou need the (hopefully) soft suspension
_ of the jeep because
jumping down this cliff just produces dead soldiers. Let's hope leaping down doesn't have the same effect, huh
Right Hoorah, it works! Now all you've got to do Is drop the guy with the bA500ka and blast open the concrete bunker.
Things start to hot up when there's this much armour on the screen.
Underground basc-tasticl Pretty much everything's going down.
Ahh-ahh, we fade to grey, fade to grey, t loved the '80s.
the listing for ‘intuitive’ would be “Just play Cannon Fodder anti you'll know. Okay ”
Still not convinced yet Well, the missions involve lots and lots of killing, with the occasional spot of hostage rescue thrown in before masses more killing. Strictly speaking, the missions break down to killing everyone, blowing up all the buildings, rescuing prisoners, taking hostages and protecting civilians, but it all involves killing so many people it isn't even funny anymore.
Complete carnage doesn't impress you How about four channels of sound that completely immerse you in each
Escaping this compound is as easy as blowing the fence down.
The first casualty of war is, as we ail know, sheep. Apparently.
world How about authentic jungle noises with parrot squawks, or the howl of a freezing wind blowing across the broken ice floes How about sound that reflects what you’re looking at on the screen and that fades realistically with distance, making it an essential gameplay feature What do I mean Well, if you come out of the jungle (squawks, rustling, etc) and get to a river (running water) but hear distant rotors (whump, whump, whump), then you know there's a helicopter near, and that it’s time to hide. Muted gunfire tells you that enemy soldiers can see you and are heading your way, and the flop-sweat fear of hearing a rumbling tank engine has to be experienced to be fully understood. And if that doesn’t get you, then stirringly patriotic WW1 jingles as you complete each mission or a Jimi Hendrix-esque rendition of the last post as you
remember your dead are sure to knock your ear-socks off.
Thinking that it sounds like 72 maps of pretty much the same thing Wrong! Although you start off the game with a fairly simple run-around-and-shoot-everything approach, you quickly cotton onto the fact that this tactic only works for the first few levels, and that a bit more finesse is required for later levels. By the time you get to Mission Seven, many of the levels are puzzles in the Lemmings mould, and successfully completing the level depends as much on you planning ahead as it does on your reactions. How exactly do you get past the helicopter, evade the gun turrets, blow up the bunkers and then blast down the stockade wall so that a civilian can escape to his house Well, take it from me, it’s hugely difficult and involves a tank.
Yes, tanks! And skidoos and jeeps and helicopters firing heatseeking missiles. Whatever fearsome vehicles the bad guys have got, then at some point in the game you get to drive them as well. Many of them haven’t got a weapon, but that’s no problem as you can just drive over people, and whenever you find a ramp, then rest assured there's lots of Dukes Of Hazzard tomfoolery to be had.
Hey, I just mentioned civilians, which are another feature to keep you guessing.
There are cute little eskimos in the arctic, natives in the jungle and even moseying gunslingers in the desert, but you never know how they’re going to react. Some of them are neutral and just wander around, some of them are hostile (in which case they deserve everything they get) but a lot of them are reactive, so if you kill any of them, they'll open up on you.
You want more before you buy this game Blimey, how much Okay, how about hyper-intelligent baddies in helicopters who’ll trash you in the open, but can be evaded by hiding in the treeline or holes How about a completely interactive terrain, so your troops bounce over every bump, slide across every ice floe, fall down every , cliff and even sink in the swamps It’s another incredible game feature, since you can blow down fences with
I grenades and destroy huts with explosives, but you’ve got to look out for bits of debris as they fly off in all directions. You’ve also got to keep a look out for suspicious lumps in the ground as many of the levels are littered with lethal booby traps of all descriptions.
And you want blood Good, ’cos Cannon Fodder's got masses of it, with each little guy blowing apart in a hail of gunfire, or lying around moaning and squirting after a spring-loaded spear has shot out of the ground and impaled him. And then there's the... Oh, just go and buy the flipping thing.
So you’ve waded through four pages of top-quality pictures and masses of praise for this game, and no doubt you’ll have noticed that there’s something missing -
It's a tense moment as a native cent tells the trigger-happy team.
criticism. The simple reason for this is that I can’t find anything wrong with the game. “In which case,” smart arses out there are going to say to me, “why haven't itou given it 100% then ” Right, here are a few reasons why:
1 It’s got a finite number of levels, and even though 72 maps are going to take you ages and you can keep going back to them to try out different ways, there’s going to be a time when every level is too easy for you. Eventually.
2 It’s only a one-player game, and two's always better than one. This rule applies to everyday life as well.
3 Even though it's brilliant. I can’t believe that it’s the best game that's ever going to be made, so we’ve got to leave a few marks for when the ultimate game finally gets round to appearing.
4 Not even real life is worth 100%. Yeah, think about it.
• CAM WINSTANLEY
THE BOTTOM LINE
THE BOTTOM LINE
Buy it for your A1200.
AMIGA POWER DECEMBER 1993
You know, they said that Elite was pretty fronty. But Elite 2 - is Frontier!
you'll be seeing a lot of this map - it's the one you use to find your way from one star system to another.
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an tfsartens 5!.a
Game: Frontier: Elite 2 Publisher: Gametek Price: £34.99 Author: David Braben Release: Out now
Think of your grandparents and you think of grey hair, afternoon tea, false teeth, deaf aids and your grandma’s slightly prickly face when you kiss her goodnight. You probably find it quite hard to think of them as young, vigorous, and, erm - how can I put this - romantically active. Go on, mull it over for a bit. For all you know, your grandfather might have been the latter-day equivalent of Adam Clayton, taking part in three-in-a-bed pyjama parties with all the cutest pre-war babes. Though this was obviously before he met your grandmother and settled down to raise those fine, upstanding and decent folk, your parents.
Hey, hang on a minute, don't turn away now, you’ve got to face up to it -because that’s the background to your character in Frontier. Your grandfather, Commander Peter Jameson (the main man in Elite), was not only a top space hero, he was an insatiable sex stallion. He charmed his way around the galaxy, sowing his wild oats in every seedy spaceport, shanty town and massage parlour from Ayargre to Zelada, You, as one of his thousands of surviving progeny, have inherited a small part of his fortune, namely an Eagle long-range fighter and 100 credits.
However flippant the notion that your grandfather has spawned thousands of space cadets throughout the galaxy, it unintentionally provides a clue as to what could be one of Frontier's best
features. It retrospectively reflects the notion that actions have consequences, that you can’t operate in a vacuum and ignore what effect you have on your surroundings. Frontier could be one of the bravest games in that it’s one of the few titles that devotes any attention in trying to tackle this cause-and-effect concept on a grand scale.
In nearly all RPGs and adventures you can do pretty much whatever you want, without fear of reproach or recrimination. You can wander around killing people and nicking stuff
without fearing the consequences. Legends Of Valour was one of the few games to incorporate a penal system to punish your misdemeanours, and Frontier has one too. But David Braben has taken the concept a step further - not only are bad deeds such as dumping radioactive waste or firing a laser in a restricted zone noted, your successes are also recorded.
100,000,000,000 stars. The creation of a real, believable and exciting gameworld does not lie in the lengthy mind-numbing number-crunching process of taking the whole galaxy and fitting it accurately and neatly in a one meg Amiga. Sure, it’s an admirable achievement, but it's also rather a pointless and meaningless one, and here’s why.
Say you’re living with Stuart and Mark in Bath, and you've got a bit of time on your hands so you want a bit of work. Mark asks you to take a top secret package to Birmingham and he’ll pay you £25. You know roughly how far away Brum is, so you can work out how much hassle it's going to be, how much it’s going to cost and whether the trip’s worth making at all.
Stuart then pops up and offers you £50 to take a package to Edinburgh. Likewise, you immediately know how far W} away it is, how much it’ll cost you and whether you can lb make any money on the deal. You can even work out 15 "jp which is the better trip to
make, and as a result your life is *¥ enriched by being able to make a M sensible and informed strategic
decision and knowing that you're on to a good earner.
playing Fronf/'erwith its 100,000,000,000 accurately mapped planets, and are living on Mars with Stuart and Mark (which is not as far-fetched as it sounds). Stuart's got 340 credits for you if you take a package to a planet in the Formalhaut system, while Mark’s got 300 credits if you take a trip to Alpha Centauri. Such huge distances are not only so huge and unfamiliar as to be almost
incomprehensible in themselves, but when you try to compare one incomprehensible distance with another, you're bound to be wasting your time.
You know that Edinburgh’s further away from Bath than Birmingham, you can relate to the distances and you can estimate how much you should get paid. Unless you're an avid astronomer, there's no way you can know whether -*
There’s no single objective in the game, you can set your own target, for example to get the biggest ship, to get the highest 'Elite' rating, or to climb to the top of the Federation or Empire rankings, but your actions are also reflected in other, subtler ways. People who you’ve assassinated are likely to have friends who will want revenge, the Federation won't want Empire pilots to fly « w missions for it, passengers won’t sit around in your cabins for weeks on end waiting to get to their destination, and the police B always know who you are and what you owe them.
This aspect of the game is B far more interesting and involving than the anally retentive accurate mapping of more than
On the external view, you can room in for a really exciting close-up of your craft. Then you can spin round it and loom out. Anyone who wastes time in this way should be shot.
is a close shave. Let's Kht HP Outer Spacer."
And you thought Mars was supposed to be red. Ho hum.
Serai U» CsrS- Spaa t 3
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Time point: 1-Ian-3EDD IMI B
The mn ix a long By love, it's Jupiter, way of! - but not in the Sol system's space terms. largest planet.
Stable system with 35 major bodies.
Hisroric system Famous as both th tbE Federation. R ery expensive kenue. Most rh humars will nisit hs*e their headparters on Mars,
e birthplace of humanity and as the oolitical capital oF and prestigious system to ye in, anc a popular tourist Earth one in t'eir lilies. -Til the ma.or cnrporacions cerraFnrmed in -EBB. which is the mam centre '‘or
Formalhaut or Alpha Centauri is closer to Mars, there's no way you can relate to the distances, so there’s no way you can decide (a) how much you should get paid for either trip, or (b) which of the two trips offers the best deal. This means that when you’re choosing missions in Frontier, you’re often taking totally meaningless decisions. As you might imagine, this is a real shame and a total bummer as far as gameplay and strategy is concerned.
START TREKKING - ACROSS THE UNIVERSE
Some sad deluded fellows might be foaming at the mouth at the prospect of being able to fly across the galaxy from one planet to another to see a moon rise above Saturn, or being able to cruise right down on to a heavenly body to visit a favourite city. But such interplanetary travel is also rather pointless. Imagine your disappointment after trekking across the galaxy to find that Saturn isn’t an incredibly spectacular sight, rather a circular series ot plain polygons with a few blobs of surface colour. Or arriving at your
chosen city to discover that even on medium detail its presence slows the screen update to a painfully slow rate.
There’s even more disappointment in store when you realise that all you can do is fly over the cities - you can’t 1 • 1 "
actually blow anything up. Shame. Still, if you're into looking at jerky but reasonably detailed 3D filied-polygon graphics, you could do a lot worse than this.
As if this wasn’t enough, you never get a feeling for the magnitude ot the distances involved in inter-planetary travel because you can accelerate the game time. It’s a common feature in flight sims, which usually enable you to accelerate time by a factor of two, four or eight to reduce the real time you spend flying from waypoint to waypoint. Frontier has a
enabling you to accelerate time by factors of 10,100, 1,000 or 10,000, so every tedious uneventful journey takes roughly the same amount of real time. It all boils down to take off, select your approximate system destination, jump into hyperspace, select your precise pianetany destination, switch to autopilot, accelerate time and wait. We are talking Dullsville, Missouri,
If you have the misfortune to be waylaid by pirates or other marauding blood-thirsty fiends, you’re in for a spot ot 3D space combat. This can be a lot of fun if you’ve got an A1200 and you're in a real mutha of ship that’s bristling with lasers, turrets and missiles. But when you’ve got a 500 and you're flying the dog of
a ship that you start off with, combat is remarkably unexciting - you can barely catch a glimpse of your opponent before it scoots off the screen. The manual tells you to run away if possible, which is sound advice, even if it is an incredibly soporific tactic - if you want a 3D blast test and you’ve got an A1200, go for Wing Commander every time.
The excitement in a computer game comes from character interaction, action-packed fights and good-looking locations, not being able to fly from Jupiter to Earth, with the journey taking exactly the right amount of time. The gameplay should be ail about the cut and thrust of intergalactic living, wheeling and dealing in the space lanes of life. Frontier gives you lots of that, but it's hidden behind all the astronomical nonsense. The precise positioning ot the planets should be a subsidiary factor, not an over-bearing, burdensome weight that you’re reminded of every time you want to take a shipload of secret plans from Uszaa to loinack, while avoiding the geezer in the Kestrel airfighter who wants to avenge the murder of his transvestite lover. OK, so maybe I made up the last bit, but you get the point.
SECRET LIVES OF THE STARS
Frontier could make you scared to want to fly your ship at night because the boys you insulted down the pub might be waiting round the corner to beat you up. Instead, it makes you terrified of taking off because the navigation system’s so clumsy, the planets are so far apart and flying simply isn’t very exciting.
Let’s look at it another way. If you had to sell the sequel to one of the biggest-selling and best games of the 1980s, and you were convinced that it was the absolute business, you’d probably be bursting with
scrabbling around for things to say about what’s supposed to be the ultimate space game, then you begin to get a sneaking suspicion that even they think it’s gone well past its play-by date.
Frontier’s by no means a disaster - it can be very engrossing and absorbing (you should see the amount of red wine it mopped up off my lounge carpet) - but equally it's not the revolutionary wundergame that most of us were either hoping or expecting for. The fun's not instant, it's not even a slow bake for couple of hours on gas mark six, it's make the Christmas pudding in October and leave it in the fridge for a couple of months before you even think about taking it anywhere near the oven (if you catch my drift). Even though there’s eventually plenty of entertainment value for your £34.99, you have to play long and hard before you see any worthwhile results.
Whether it's David Braben's obsession with astronomy, the tedious navigation system or the slow and unspectacular polygon graphics, you can't help thinking that life's too short, that there must better games to play than this. Yes, we all sigh in a resigned manner, it’s a marvellous technical achievement to cram the entire galaxy on to a couple of disks.
Yes, these might be some of the best 3D environments we've ever seen on the Amiga. Yes, there’s limitless gameplay time, but even so, it has to be said that Frontier's niljl just not very much fun. Remember that word Fun, it had something to do with playing games ' , and enjoying yourself...
WF • RICH LONGHURST
exciting things to say. The marketing hypesters at Gametek must have been frothing up in their silk boxer shorts at the prospect of flogging Frontier to an Elite-loving public, so here’s a digest of what they had to say about jjU the most exciting game of
Cue drum roll and announcer with pompous voice. “The four main HJHB features as outlined on the , 1
back of Frontier's box, in I
1. An intro sequence.
2. Some music.
3.100,000,000,000 planets generated in accordance with current theories of planet formation.
4. Fly 82 basic missions or don’t play the missions at all."
Exciting stuff, we think you’ll agree. To be fair (are we ever anything but ) there is some other stuff about Frontier being the sequel to Elite, and it being very big, and it being in the same style as Elite, oh yes, and it being big. Between you, me, the AMIGA POWER crew and 55,000 other AP readers, I reckon this reflects the fact that Gametek has a deep-rooted insecurity that Frontier’s not quite as impressive as it should have been. Size certainly isn’t everything. If they were
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Here's how no! to dock at the ever-circling Lave space station.
® UPPERS Loads of missions, characters, trading, exploring, mining and fighting. Huge gameworld in which you have free rein to do whatever you want.
That, my good friends, is no ordinary blue blue blob, it is hyperspace discharge.
® DOWNERS ...But In
practice that’s not as much fun as it sounds. It’s slow at the start, and size definitely isn’t everything. The flying around and the combat parts aren’t nearly as exciting as they should be.
Relative tz Barnards Sts'
lanuai CmIi j
THE BOTTOM LINE
Plenty of strategy and character detail to make it a good game, but so much baggage that’s either disappointing (the 3D), pointless (the 100,000,000,000 planets) n «“ ; ; or tedious (the navigation h *1 ” and combat). UU H
And I hat, my good friends, is no ordinary red triangle - it is your laser. That Braben chap's certainly gone to town on the graphics. As for the icons and the text, well...
THE BOTTOM LINE
Largely the same
A120O criticisms, but it’s
much smoother and faster. The detailed planets are almost worthwhile and TT ’
the combat bits are / I E
actually playable. I II *
Relative tc Barnards Sta'
AMIGA POWER DECEMBER 1993
One thing that has
plagued the computer industry since its inception is petty machine rivalry. The early days saw the world gripped by pointless and depressing arguments along the lines of “My X is better than your Y,” where X and Y were variables dictated by current computer trends. It’s a little-known fact that the major computer manufacturers got together in 1986 in order to bring an end to the so-called Tedious Put-Down Wars. Sadly, the talks fell apart when Clive Sinclair proposed that while, yes. every computer had its classic games and hence none could be regarded as ' actually being worse than any other, you really had to admit that those on the Speccy were, in a non-tedious put-downish way, far superior to those on all other formats. The representative from Commodore argued “Yeah, baldy Come over here and say that,” and things got unsalvageably out of hand when Alan Sugar started putting the boot in. (Allegedly. - Ed)
Things have been pretty much the same ever since, and the whole thing’s been given a ghastly new lease of life with the relatively recent popularity of consoles Hopefully AMIGA POWER readers are far too mature to engage in such feeble drivel and will not, for example, guffaw disdainfully at anybody who happens to own a SNES when I reveal that the long-awaited SNES conversion of the excellent Amiga platformer First Samurai was absolute crap.
Second Samurai, the polite-ripple-of-applausingly-named sequel, treads much the same path as the original. Yon Demon King is again legging it through the time lanes with you in hot pursuit and again the soundtrack is replete with groovy orchestral samples and feudal Japanesey groans and yells, including everyone’s favourite, ‘Oh no! My sword!’. The big difference this time round is that Vivid Image have cleverly exploited the dual meaning of the title and introduced a second samurai: it’s our old friend Simultaneous Two-Player Game once more. So, naturally, Second Samurai is at least twice as good as
the original. Or &’* is it Hmmm
Well, actually, no it isn't. The best two-player games are based on conflict, with the two of you locked in mortal combat over the racing track or the fighting ring or whatever. Even with the archetypal co-operative two-player game -Gauntlet 2- there was an element of landing your friend in it by
a corner and leaving him to face the opposition alone, or letting the ‘it’ monster get him then screaming with laughter as the monsters were drawn towards him. (Naturally, he’d be doing his best to pass on the ‘it’ curse to you while all this was happening.) Due to the nature of Second Samurai -big graphics, platform gameplay - the only real sense of interpersonal conflict comes when you both rush for the bonus weapons.
You can’t split up, you can't trick the other player into wandering into an ambush (because the monsters will go for you as well) and even the sword-conserving magic force from the first game is a shared commodity. There is an option whereby your blows hurt the other player, but this is far more frustrating than
getting in a terrible mess trying to stay out of each other's way. I dunno. Obviously the two-player mode adds that ‘human element’ to the game, and there’s no denying it’s a bit of a laugh, but, well, it's old-fashioned. Instead of adding massively to the gameplay, it just feels tacked onto the one-player game. Most damningly, when I was playing on my own, I didn’t miss the second player at all.
So it's lucky the one-player game is so darn funky then, isn’t it Yes.
One of the criticisms you could aim at dear old First Samurai without fear of being trampled underfoot by its legions of fans was that the puzzles were terrible.
You came to an apparently impassable bit, you rang a handy magic bell and some wizened old bloke appeared and solved the thing for you. At least in the sequel you get to work it out for yourself, which typically involves thinking about the mechanics of the puzzle for one-sixth of a second and then walking back three screens to pick up that funny object you saw lying around in a suspicious fashion.
The evil Demon King. "Would you tike fries with that " "Aaargh, oooghh." (Etc.)
Game: Second Samurai Publisher: Psygnosis Authors: Vivid Image Price: £29.99 Release: Out now
The not terribly useful Asteroids su -gamc thing. Kick some rocks, kick some more rocks, then leave. Er.
"It's our old friend
V*. •i-iYri.vi- iytifciYi‘- -
THE BOTTOM LINE
Second Samurai is A1200 just as stupendously fab when It's running on the A1200 but, strangely, no more so. Still, eh
00000 0 »
Cp O QTi Cl CO O
Step Three: Take the idol to the unsubtk temple.
Rather than face up to the harsh realities of life, our heroes kick the beiasus out of each other.
® UPPERS Improvements all round on the original game, which means a platform game of gigantic loveliness. It's big, it's playable, each of the twelve levels brings new features, the difficulty curve is spot on, there are loads of bosses, loads of secret rooms, no annoying disk hassles and you've got a sword.
® DOWNERS The
simultaneous two-player mode is disappointingly lacklustre, and you could argue that the whole thing's just another platform game. But let me tell you. you won’t find another platformer more polished than this.)
THE BOTTOM LINE
Raf Cecco and co do it again. Those improvements I mentioned over the original aren't all that major, but they're more like refinements to an already impressively-tiered cake. Er. It just goes to show that O rt ™ there’s life In the platform Ul I S game yet, damn its eyes. UU ;
Who's on second " "No, Who’s on first " ' That’s whal I wanna know!" Etc.
It's raining, so we play indoors. Yes. .
A-ha, but then you have to carry it to the scene of the puzzle, treading carefully because you can’t fight with your hands full. And every now and again there will be a very neat problem to take you by surprise. An example. At one point, the floor is littered with deadly revolving spikes. If you're quick and you’re lucky, you can probably get through. But wait! What about that sentient stone block (don’t ask) guarding that prize in the screen above Jump up, kick away that up-to-now inexplicably collapsible floor, and before you can say butter the block has crushed the spikes into the ground. Hurrah.
The basic platform gameplay has been wisely left alone. Lashings of punching and kicking cruelly-spiked minions, then getting hold of your famous sword and having a go with that as well. And bosses This game has bosses to
spare, two or three sprinkled around each level in a Turrican sort of way, and all of them cheerfully grotesque. The levels themselves deserve a special mention, packed with secret bonus rooms, atmospherically decked out in glorious competent-artist-o-vision, sufficiently
differing from their fellows to raise excited questions in the House, and each featuring a unique and terrible deathtrap, from leaping fireballs to razor-edged mechanical crushers. Ah, it fair does you good to get away from jumping on cute nasties’ heads in order to knock them oft pleasantly rural landscapes.
The difficulty curve is also pitched just right. You find yourself really wanting to see the next level, you’ll get that vitally important bit further each time, and the size of the game (three worlds of four huge levels) guarantees a fair bit of playing time before the Demon King is
finally defeated in an undoubtedly ludicrously protracted climax. (Such is the absurdly large talent of the programmers that the game comes on a single disk, with a second providing an entirely wonderful piece of introductory music. Disk accessing is kept to a minimum - only new worlds, not levels, need be loaded - and overall the game does as much as possible to keep you enfolded in its atmospheric embrace. What a delicious change.)
Oh, look, I’ll put it to you straight. Second Samurai is a brilliantly programmed, terrifically playable, spectacularly addictive, graphically excellent and sonically boffo game with a hugely average two-player mode. I can’t wait for Third Samurai, where no doubt we’ll discover the Demon King managed to escape into another dimension or had a twin brother called Bernard or something. • JONATHAN NASH
AMIGA POWER DECEMBER 1993
Game: Wonder Dog Publisher: Core Design Author: Dan Scott Price: £25.99 Release: Out now
Conversions, eh Doncha just love 'em Don’t you just love it when you get a nice shiny new game and someone swans in and says “Oh yes, well of course I saw this done six years ago on the Nagagamichi 5000... the graphics haven’t converted very well... oh dear, the gameplay's shot to pieces... no, you should have seen it on the Naga - it was BRILLIANT.”
Of course it's at this point when your patience generally snaps and you roundly berate your so-called friend for being (a) such a tedious git as to know where the game originated, (b) such an elitist git for thinking the original was better than your version (probably simpfy because it was the original rather than for any properly thought-out reason) and (c) such an annoyingly thoughtless git as to tell you.
Wonder Dog is a conversion from the Mega CD where it looked just lovely, thank you very much. It wasn't in any way exceptional to play, but it did look extremely nice. But you don't care about that, really, do you You could have lived your whole life without ever having learned that Wonder Dog was a conversion from the Mega CD. Core would be unhappy, though, because they’re very pleased with the way it’s turned out.
So, then, what do you really want to know
You probably want to know how to become an inordinately rich, successful and happy
person. You probably want to know how to meet and win the partner of your dreams. You probably want to know...
(We want to know when you're going to get on with it. - Ed)
This here is a platform game. In the manner of platform games, it has a multitude of platforms spread throughout numerous worlds. You get to visit a lovely wooded world, some sort of alien world, a junk yard and loads of other places besides, as well as a number of ‘bone-us’ levels (no, really). You play the part of a dog with a silly hat on (always a jolly good start) who throws stars (well, he would, wouldn't he ) and has to, er, well, er, get to the end of the game, really. It’s fun. Sort of.
HOI CROSS BUNNIES
You start out on a lovely sunny sylvan world being bothered by bunnies. The bunnies don’t seem to be actively trying to give you a hard time, but they do get a little tetchy if you muck them about, so it pays to leave them alone. Dealing with nasty things is chiefly by means of magic stars. Or something like that.
I'm not usually much of a one for reading instructions, to be honest, but in this case it wasn't much of a problem because I didn’t have any. Even without them I managed to work out the star business
It might sound like a new brand of pet food, but does Core’s new platformer live up to its Mega CD pedigree
Run ilonf until yauVt been fetf-oh. There's no more food on Bun nr Hop Meadow.
Her her her her- Wonder Bos has just made H Into the abandoned set of Tap Cat
Creeps and ghouls and scars things, enough to give sou a fright reach.
Well afreet, ws alright You're
■L pleasing, merely that H, it’s not exceptionally pleasing.
B “But what, oh B reviewing-type Br person, is it like to play ” you would R"* almost certainly be saying right now if only you were here with me. (Actually, I rather think you’d probably be nagging me for some of my coffee and trying to scrounge a bit of the chocolate I’m about to eat. You’d get short shrift, though - this is my breakfast.) I’m sorry, where was I Oh yes, what’s it like to play
What do you expect it to be like Search deep into that part of your brain labelled ‘Computer Games And What They’re Like’. Root through the dusty files. Laugh at the scribbled-out notes you originally made on the ‘Film Licence’ file which said they’d probably be really exciting and innovative. Ignore ‘Shoot-’Em-Ups’ - that means you’ve gone too far - and eventually you’ll light upon the file marked ‘Platform Games’. What does it say Mine says something like: “Characters move through a left-to-right
Dog, to be honest. It’s a great conversion from the Mega-CD, that’s for sure, but that’s really more of a technical achievement than a ‘creating a great game’ achievement.
No, sadly, it’s little more than standard platform stuff, and with so many other platformers out there competing for our attention, it’s going to be hard pushed to make much of an impact. And Wonder Dog isn’t even particularly cute.
• TIM NORRIS
BJ is that they’ve actually
§7 "WAi become a little difficult ,0 con,r°l-1° days of yore, you used to have to heave long and hard ■ on the joystick (oo-er)
I to make the game character I move even slightly. Now, Mm the merest accidental tap on the official AP Bug seems to send Wonder Dog A* skittering about all over the
place. There was one jump, \ . for instance, that took
MMtfeggl absolutely ages to get right pppf and nearly made me give .HIHI the whole thing up as a bad ji g job. (Oh, and Up to jump ” doesn’t help and is the world’s stupidest idea. By the way. If you
(trust me, I’m a professional). A short
PLANET K 3
f a \ UPPERS An excellent J conversion of a Mega CD v game. It’s competently put together and does pretty much everything you'd expect a well made platform game to do.
Unfortunately, there's nothing really new in there and it doesn't really do anything you wouldn't expect a well made platform game to do.
THE BOTTOM LINE
press on the fire button releases a little star or two more or less horizontally from your dog. Longer presses produce somewhat larger stars which fly up in an entertaining manner and can be used to inflict fatal damage upon flying saucers. If you should happen to encounter any. And you do on the outer space level bit.
I HATE ‘UP TO JUMP’
The problem with the modern computer game is that the programming has all tended to get a bit on the slick side. The result is that the controls have become very sensitive and the consequence of that
want my opinion.) So, anyway, it’s much too controllable, sometimes to the point where you can’t actually control it. But perhaps that can be considered to be part of the challenge.
It sounds great, though. There’s music and effects and... ooh, loads of aural treats. And the graphics are smooth and well-executed too. There is, strangely for a Core game, only scant humour. The bunnies in the first level are amusing,
I guess, and some stuff later on has its moments (like bouncing on old sofas in the junk yard to reach the higher bits), but it doesn't really seem to sparkle quite as it should. That’s not to say that it isn't
scrolling world. Occasionally they get the chance to jump onto platforms (hence the name of the genre). There are obstacles and baddies. These can usually be destroyed by shooting at them (if the character is armed in any way) or by bouncing on their heads. Main characters can be cute and cuddly or vicious and hard (see also Film Licences).’’ If that’s what you think platform games are like then you already know what Wonder Dog's all about.
It certainly doesn't dismay, it more sort of disappoints. I loved Core's recent classic, Chuck Rock 2, and I was expecting something more from Wonder
It’s not really going to set the world on fire but, to be fair, it is a moderately amusing diversion for a couple of hours. Just not “ ft ’ very much more than I <€ “
that, that's all. I U *
THE BOTTOM LINE
Exactly and absoluteiy
All 200 the same, right down
to the annoying detail of not seeming to recognise a second disk drive. What a drag.
AMIGA POWER DECEMBER 1993
First there was Alien. Then there was a Breed of it. Then there was a ’92 of that. Etc.
With a fiery roar, this little cutie jets out burning stuff all over the place.
The grenade launcher's pretty powerful, but it’s got a stupid sound effect.
This is the homing missile gun. It's mean and it conveniently fires round corners.
It might look chunky, but die machine gun’s a bit crap compared to the others.
Ideal for cowards and crap shots is this three-way blaster. You just can't miss.
Firing electric blue frisbees that bounce around is an odd feature for a firearm.
Publisher: Team 17 Authors: Andreas Tadic, Rico Holmes, Allister Brimble, Martyn Brown Price: £29.99 Release: Out now
The camera sweeps across a line of young men and aliens, their blue beaks jutting out. They've all got shaven heads and are standing uncomfortably in their new starched combat fatigues.
RECRUIT JOKER (VOICEOVER): Paris Island marine training base. Home of the phoney tough and the crazy brave.
TITLE: FULL URANIUM JACKET Gunnery Sergeant Hurtmann walks on, pausing only to savagely smash one of the recruits in the face to add gravity to his forthcoming statements.
HURTMANN: Alright you WORMS! I’m here to turn you lot into space marines.
As you stand here in the uniform of my beloved corps, you may think you are marines, but think again. You are worms: no, you are dirt-encrusted bubblegum on the sneakers of worms. You are filth. You are matted crud. Do I make myself clear RECRUITS (QUIETLY): Errm, yes Sir. HURTMANN: What the hell was that Sound oft like you’ve got a pair! RECRUITS: SIR! YES SIR!
HURTMANN: You boy! You’re walking down a deserted colony corridor and a slimy disease-ridden alien lurches towards you. What the HELL DO YOU DO, BOY
RECRUIT JOKER: Sir! The recruit would take his laser rifle and smear that weirdo alien butt all over the walls with extreme prejudice, Sir!
HURTMANN: And the recruit would be right. Okay maggots, follow Joker’s example and I’ll make men of you yeti CUT TO: Montage sequence of training. We view the recruits from above as they work their way through mock-ups of colony bases. Occasionally, stern-faced marine instructors dressed as aliens leap from air vents and clobber the recruits while they scour the rooms for credits, extra ammunition and keys.
At the same time, we see the loser, recruit Pyle, in the Gauntlet simulator. He appears to be doing much the same thing, only he's dressed up as a barbarian, walks slower and the graphics aren't as good. Pyle is not at all happy with his current situation.
CUT TO: Graduation day. Hurtmann is finishing reading off the placements. HURTMANN: ...Ortega, Alien Breed, Joker, Alien Breed 92 (well done, kid) and Pyle, Alien Breed. Looks like you managed it, huh
Everyone turns to look at Pyle, who’s standing with a mad look in his eyes and a fearsome amount of weaponry. It seems he’s been hoarding credits and sneaked out to the nearest Intex computer console, where he's bought everything he could afford. Hurtmann goes down in a blaze of machine gun fire and then Pyle turns the gun on himself.
RECRUIT PYLE: Sir! The recruit would engage said hostile alien in hand-to-hand combat techniques, Sir!
HURTMANN: Hand-to-hand combat What is Ihis, the stone age There’s only one place for scum like you who think that wandering around mazes and picking things up should be accompanied by HTH combat. Report for Gauntlet duties now. You boy, answer the question!
Pyle shoots himself with a triple laser, flamethrower, and bouncy laser. It is not pretty. Silence.
EVERYONE: Oh well, better get on with the review then.
CUT TO: Alien Breed ’92. The corridors look the same as the training base, but this time, the ammo's live. The marines split off in pairs and wander the bases, shooting up aliens, slamming fire
doors shut and running in blind panic lor the exit when ever the lights go to red and the loxy-voiced woman informs you that the levels going to blow up.
CORPORAL JOKER: It was hard going and I lost a lot of good friends. Okay, so the corridors weren’t wide enough for both of us to fire at the same time, okay it was easy to get lost, okay so it looked like the movie Aliens, but I loved it, damn it! For nearly a year, we waddled along with our slightly unconvincing walks as the punters demanded more, more. MORE! We may. as Pyle discovered, have just been a reworking of the '80s dungeon bash Gauntlet, but the public loved us, and when I got recalled, I wasn't too surprised.
CROSS FADE TO: Alien Breed 2. Joker opens the dropship door and squints at the AG A graphics in front of him.
They’re incredibly colourful and detailed, and he seems pleased that he's opted to go for the A1200 version.
JOKER: Okay, partner,lock and load!
Two figures run into the most ridiculous first level a game has ever seen. Automated helicopters blast the ground as meteors smash into them, and evading these fast-movers is complicated by the players bumping into each other. It’s a pointless exercise in reactions and picking up ammo that the game could do without.
The line* computer it your friend, and tellt you nice things.
Bleeding and battered they eventually reach the compound.
PRIVATE ALIEN: Blimey, Joker, not a promising start to such an eagerly-awaited and popular game.
CORPORAL JOKER: Roger that, Alien, let’s hope it gets a little easier and more enjoyable from now on.
CUT TO: Inside civilian quarters. It's more enjoyable, but easier The details of the base are impressive, but so are the enemy. Thousands of them swarm around the base, some of them firing, others disguised as furniture. Pausing for a moment, the team are shocked to see a remote gun turret appear. It’s non-stop and relentlessly hard, with the boys taking damage due to the sheer volume of aliens. PRIVATE ALIEN: Man oh man, this is
hard, this is tough.
CORPORAL JOKER: Yeah, but so are we. Let’s log onto this Intex computer and check it out.
PRIVATE ALIEN: Hey. not bad. Not only can we now buy things like homing missiles and grenade launchers, but there’s also different versions of each gun, so if we’re skint we can buy a lower-powered version.
CORPORAL JOKER: It's certainly the only thing that’s keeping us alive. That and the fact you start off with a triple laser and I've got this groovy little map. And the woman’s still got that smoochy voice. Now let’s kick derriere.
FADE TO: Three weeks later. Private Alien’s providing covering fire as Joker radios in a situation report.
CORPORAL JOKER: We’ve been taking lots of casualties due to a lack of coordination in the two player mode, the hidden aliens only reveal themselves when you’re right next to them and there are too many gun turrets, but I can't help having a good time. Relentless, one-track blasting it may be, stupidly hard from the word go it most certainly is, but I’m sticking with it. Now then, let's Rock!!!
The screen dissolves in a blur of gunfire, alien fangs and explosions.
• CAM WINSTANLEY
IT’S USING THE VENTILATION SHAFTS TO MOVE AROUND
All the doors ore locked, which is what you need the keys for.
Like the original game, lifts bring you to and take you from most of the levels.
The all-new Inlen consoles allow you to log into the network for information and equipment.
Money, keys and ammo lie around watting to be picked up.
The low-powered map shows you your
This is the medium scanner, which lets you plan your route.
And this one shows the entire level. Wow.
OUT OF THIS WORLD ‘It)
This one’s a bit ’AOs - * monster movie.
Strangely reminiscent of Putty, don’t you think
, lv- Oh No! Not more Giger-- —influenced baddies!
Crab, lobster or spicier -which do you think
as it looks like a box.
" -• p
Not only is this one mean,
V Despite looking useless,
this guy tires at you.
UPPERS It's Alien Breed, only bigger, better, flashier and more than the original. More weapons, more baddies, more levels, more graphics. The sound’s great and the in-game maps are a valuable addition to the game. The graded versions of each weapon make powerful guns avaifable to you even at the start of a Jong day's playing.
DOWNERS The first level's terrible. Not bland, not mediocre, but terrible. It kills you off in an entirely arbitrary manner, and even when you can do it, it's no fun. Also the concept of a learning curve seems to have been discarded entirely, with the player thrown in at the deep end with few weapons and lots of bad guys. Oh, and playing two players actually increases the chances of you dying as you both blunder around.
THE BOTTOM LINE
it’s typical of Team 17 to bring out a vastly enjoyable game with some gtaringly obvious flaws in it, as that’s what they always seem to do. Alien Breed fans out there (and seeing how it’s been selling, there must be milfions ot you) are going to love this, and they’ll probably take what I see as ‘far too hard’ as ‘intensely challenging’.
THE BOTTOM LINE
We've not seen the standard version yet, but it's apparently going to be as hard to play in two-ptayer mode, only without as many sound effects or colours. Watch this space for further details.
AMIGA POWER DECEMBER 1993
AMIGA POWER DECEMBER 1993
360-degrcc covering lire. Try creeping up on us now.
psiffliL ncr /ffloes
vI rURL fElfiY ffl
Who cares let ms
Sonic Boom Mars Bar pill.
A sort of future hey.
Party Shield. Ideal for birthdays.
The medi-hit for all those little cuts.
Access dish for jacking in.
Nothing dumb about this smart bomb.
Publisher: Core Authors: Mutation Price: £25.99 Release: November
The problem faced by any good idea is that it can’t be copyrighted, made secular, or specific to any one group. That's what’s happened with the ‘cyberpunk’ brand name. It captured the public imagination. Before you could say William Gibson, Bruce Sterling or Neuromancer, a marketable commodity, worth ringing the last affected fetishistic, industrial-techno penny out of, was born.
Inevitably, we ended up with the die-hards crying “No, no, we're the cyberpunks, the rest of you are only playing at it.” The image, excitement and cultishness fades and dies, and only the sad unimaginative mass-market consumer types out there remain happy with the cyberpunk association.
So anyway, after the stern talking to we received from Colin The Publisher last month about extraneous expurgations in our reviews, we'll start discussing this new game from Core: Cyberpunks.
It’s one of those run-around-a-huge-maze-killing-things-and-collecting-things-and-remembering-things-while-trying-to-reach-an-exit-before-the-time-runs-out, er, things. In fact there’s a whole load of thingy things going on. It’s likeable but not loveable. And, er, that’s it. (You're explosively combusted. Steve. - Ed)
Okay, okay, I’m sure there’s more to be said that's interesting about Cyberpunks, but it really is starting off at a disadvantage by calling itself that name. The main protagonist hero types - Raa, Gee and Bee - are nauseatingly cute little cartoon characters. They bear more than a passing resemblance to the infamous miniscule American cartoon character ‘Space Boy'. Their bipedal motion resembles the infamous Dave Green full-of-life schoolboy walk.
Except for the fact that Raa, Gee and Bee run faster than Dave has ever moved in his life. Perhaps they are related.
(Back to the review, please. - Dave)
Our terrible trio are a clean-up crew in space. A sort of ‘Alien Busters' (who you’re gonna call). The whole game consists of five missions.
Translated into gaming speak, this means that there are five huge levels, each with sub-levels in them, which have to be dealt with, punished and pacified in turn.
This is no mean feat considering that much of the space complexes are guarded by an assortment of aliens, robots, monsters and the like. Travel between the sub-decks (levels) is by
Imagine a sort of bizarre cross between Rodland and Alien
Red alert! Red alert! There is no longer a Benny all tied up. BENNy ON THE LOOSE!
MISSION q -3 TINE- 313
. ■ ■ g;
-JBtliMn. Ji •
mi t J I utt, i utt. td
Scout about for the constituent components of a television monitor.
USE THE FORCE.
In space, even broccoli and weird-eyed tentacles can hear you scream.
lack your brain in hex.
The Social Security Identity card.
Your litUc robot pal.
Something that starts with 'A' -Ammo, maybe.
It's a sentry gun.
It's time - to stop time I
Breed. Only not quite as good as either off them, sadly.
relatively well put together. It’s a comparatively simple, not-too-exciting explore-a-maze-and-find-the-keys-for-access-to-closed-doors theme. The soundtrack adds a bit of atmosphere - it's spunky and lively and can draw you in in less lucid moments.
So there it is. Cyberpunks will appeal to the ideologically bereft and those people unchallenged with imagination. Considering that it comes on only one disk and doesn't offer anything significantly different from a similar ZX Spectrum or C64 game, I would consider it a tad overpriced for the market it is aimed at. The best description for it would be “Hired Guns for ten year-olds”.
• STEVE McGILL
® UPPERS Cute
characters. Colourful. Likeable upbeat soundtrack plays throughout. Nice variety of creatures to pacify and neutralise.
® DOWNERS The
gameplay quickly becomes dull unless this is the type of offering that you particularly prefer.
THE BOTTOM LINE
Still can't work out why it was catted Cyberpunks. Maybe it was something to do with it "I p '/ being outdated, sanitised 111 jrjj and ultimately boring. I U ;
THE BOTTOM LINE
There's no difference
A1200 that I could spot
between the two
versions. But the sneaky parallax scrolling still looks nice on both.
lift. Travel around any one deck is by foot or teleport. All of this can be rather disorientating. Luckily, there are several fiendishly helpful devices that you can call on for help. For the purpose of navigation, you basically have to have a good memory, but there is a cop-out option whereby you can 'log on’ (Er, shouldn’t that be ‘jack in' - Conscientious Cyber-Ed) to one of Ihe several terminals
randomly dotted around the
space complexes. To log on, you've got to have a disk.
There are four different colours of disk.
Depending on the colour of your disk, you will be allowed access to several options, each of which is helpful in an, er, helpful way. The blue disk lets you view the deck blueprints. This brings things back
into perspective when you start losing your temper on discovering that you’ve just entered a particular room for the fifth time.
Presumably, the inspiration for the name of the game came from the option to log on to computer terminals. Part of the log on text sequence has the line “Welcome to the Matrix series 1000 CPU". Everybody knows that a proper cyberpunk matrix looks something like I “Lines of light ranged in the non-space of the mind, clusters and constellations of data. Like city lights receding...”. So why is the visualisation of ‘jacking-in’ a boring old tele-type printout which you can't even jump out of by pressing the fire button Tedium in extremis. Although it may seem like a trivial point, the game-playing process
shouldn’t be interrupted in full flow by such an insignificant (and unavoidable) mechanism.
Aside from the criticism, this part of the game is strategic and a must for successful completion of any level. So far, I’ve only discussed one disk colour. Red disks allow you to access the Holographic Generator. This ingenious invention lets you choose from a list of power-ups. The most useful will depend on your current situation. The options are: Force Field Key Circuit, Full Energy Pack, Party Shield Orb, Time Distortion Cube, Smart Bomb Unit and Auto Sentry Pack. In fact, apart from the extra weapons, these are basically all the power-ups that you're likely to come across in the game.
I’ll not talk about each one - after alt some of them are self-explanatory. The Time Distortion Cube lets you stop your
1,000 second clock by about 15 seconds.
It doesn’t sound like much, but a few of these can make the difference between completing the level and having to start all over again.
The Auto Sentry Gun is an idea borrowed from Aliens:
Special Edition (the movie) and Hired Guns (the game). It doesn’t last forever, but it will kill anything that tries to creep up behind you. And that brings us quite nicely along to the control system.
The control system is rather confused. It has some nice little touches and some thoughtless ones. Your three little men follow each other in a line. If you choose to turn round sharply with your leader (Raa), the other two follow in his exact footsteps. This is handy when, say, the inventory of one of the characters is full but you've got a power-up you want to pick up. So long as you walk over it with Raa, it will get picked up (assuming you’ve got a spare slot with at least one of the other characters).
The irritating aspect of this 'follow the leader’ hierarchy comes to light when you try to get away from an alien with a quick 180-degree about-turn. The guys at the back just about always get hit and can take quite a bit of damage.
The particularly nice touch is the ability to have your men fire in independent directions from each other. This is selected from the same little panel as the inventory display. Either ‘free’ or ‘lock’ gets them positioned as you want.
So while winding down, I'll discuss the game’s gestalt (wholeness) factor. It’s
AMIGA POWER DECEMBER 1993
It’s this month’s obligatory helicopter game! It’s viewed from above, it scrolls in every direction, and, just for a change, it features the Apache!
Publisher: Vision Software
Authors: In house Price: TBA Release: TBA
Attention! You have just entered a non-protected review area! Your full co-operation is required by military law!
You’ve got to hand it to the American Defence Machine. They are the leaders in design, development, production, maintenance, upgrade, refurbishment and support. For every military encounter, whether it be global conflict, local skirmishes, South American drug-runners or plain old Somalian rebels, they’ve got a fast tactical response piece of combat hardware specifically designed for the job.
“So what! Big deal!” and other proclamations of disinterest you may be thinking. What’s this got to do with me Well, seeing as the average age of combat military personnel in Vietnam was only Ni-Ni-ni-ni-ni-nineteen and the average age of an AMIGA POWER reader is So-so-so-so-so-somewhere near that, it seems quite
lust like Entebbe, this is ■ successful hostage rescue mission.
logistical for you folks to be interested in Seek And Destroy.
Your mission is to pilot an Apache Helicopter in a Nintendo Mode 7 circular motion simulation exercise, with each mission becoming progressively more difficult. So difficult in fact that game-hardened psychopathic types who complete civilian games quicker than it takes to pull on a pair of cellophane fatigues, will start smiling knowingly.
The principles of war do not change. The commander who employs surprise, manoeuvre, mass and economy of force faster and smarter will dominate his enemy. And you can’t get more economical, faster, more forceful or faster than a battle helicopter. In short, you've got to: See First, Shoot First and Survive. That's where your first advantage lies.
The Apache helicopter was built for the fast lane. Smart, flexible and proven in the field. The only attack helicopter to be called “the workhorse of low-level high-payoff hovering aviation". The rotor-blade-to-air horsepower-to-weight ratio is excellent for those spin-round ‘overkill’ shoot-and-slaughter manoeuvres. For today, tomorrow and the next
Remember to use your inertial navigation system*
mission on disk, the Apache is all you have and all you need for the role of ‘fighter/attack’ neutraliser of enemy combat systems; buildings, armour, rocket launchers and anything else that moves.
In order to fulfil the first principle (See First, Shoot First and Survive, generally
referred to as SFSFS or Esseffesseffas) your Apache is equipped with a DAV (probably an Electronics Space Corps DAV product) Warning and Surveillance System. This neat 360-degree coverage compact module enables you to detect, classify and identify air threats and ground
rffflSSEUSSI Ail Strike or Napalm. Whatever you us* results in OVIRHIU!
targets. Not only that, it locates hostile helicopters at safe distances. It works in all weathers and over most forms of terrain. Although the game doesn’t have any weather as such, which is a shame really. It’s set in a desert, snow, water and jungle terrain, randomly scattered with Charlie. No no, sorry, I mean, ‘hostiles’.
The first mission is relatively easy. You always set out from a home base helicopter pad to the cheerful pseudoauthentic tones of an Australian-American accent: “Apache One you are clear for take-off.’’ You will, however, find yourself suffering from termination fatigue until you’re competent enough with the control system. Top Tip: as soon as you can complete Mission One using only the chain gun and without suffering any damage, then you're well on the way to successful Apache-ing.
Now that I’ve
mentioned the chain gun, it seems like a good time to discuss the weapons systems you have at your disposal. There are six in all and you select them using the function keys.
With the exception of the first two systems, we'll go through them in sequence. The most useful of the systems and the one you'll use most often is the FFAR (Fire & Forget Air Rocket). You generally only have 500 rounds to play with on each mission, so it pays to be economical. The beauty of these missiles is their ability to hit ground targets and air targets. Their damage coverage is pretty wide, anyone or anything in a relatively broad area is fatally compromised.
The Chain gun is the oniy weapon system that offers a limitless number of rounds. Use it against personnel and buildings only. It can neutralise self-
propelled anti-aircraft guns, but this usually involves hanging about in the air too long for comfort.
Air-to-air intercept missiles. This system automatically tracks hostile aircraft and a hit is virtually guaranteed once you fire. Notice that I said a hit is almost guaranteed. Not a kill. For this reason, and this reason alone, it is often more preferable to shoot enemy helicopters down using the FFARs.
Air-to-ground. These can be great fun assuming the tracking system chooses the target you intended. There is nothing more annoying than your sight alighting on a hangar or a building when there are anti-aircraft systems on the ground. It’s usually best to take out all of the antiaircraft missiles and mop up the loose buildings with the chain gun. Air Strike. These are incredibly useful when you come up against a clump of highly armoured attack vehicles. Call up an air strike and see everything in a small area disappear. I’ll break ranks at this point and mention the game's sound. The sample used for the air strike is particularly poignant; a high velocity roar of power, death and destruction. You almost feel sorry for your silicon pixellised enemies.
Napalm. Ah, I love the smell of napalm in the morning. Now you can use it on whoever or whatever you want. This is the sort of thing we want in games - much more reference to and, what the heck, use of a weapon that sticks as it fries as it kills.
The Apache Attack Helicopter, It gets everywhere, doesn't it
® UPPERS Variety of r weapons systems. Difficulty factor. Appropriate samples to the on-screen action.
® DOWNERS Dull
graphics. Could almost be a PD game. Difficulty factor (depending on your gaming ability it's either an upper or a downer).
THE BOTTOM LINE
A better than average shoot-'em-gp which should please ™
those who find most / 1 ”
games around too easy. f U *
THE BOTTOM LINE
Aside from slightly A1200 smoother scrolling and screen update, there is no discernible difference between the two versions.
SEEK AND DESTROY
So that’s the weapons systems dealt with. They are just about your only help in a hostile world. Use them wisely and you will be rewarded.
Fuel and shields can be replenished with the icons that appear when you destroy buildings although, annoyingly, you have to land on them to do this (the weapon replenishment icons only have to be flown over). The game is difficult enough without this adding to the torture. There is nothing worse than being down to your last segment of shield, trying to land on the shield icon and ending up being shot by a hostile.
So now that we've got here in one piece, it’s time to summarise in a hundred or so words.
Because of its theme, it's always going to be compared to Desert Strike which... it’s not as good as. It doesn’t have the depth or the atmosphere. The graphics are functional and could be more exciting. The sound is nice, although the sample quality could be better. The gameplay is difficult - it’s not a game you can just cruise through Flaving struggled with it for nigh on a week, I can only conclude that game champions and determined people are going to love it. The enemy really are as hard and resolute as you.
In a sentence, Seek And Destroy isn't going to explode onto the game scene with any great impact but it will hover about and make slow advances.
• STEVE McGILL
BRUTAL SPORTS FOOTBALL
Game: Brutal Sports Football
Publisher: Millennium Authors: Teque Price: £25.99 Release: Out now
Non-specific bestial violence in an orgiastic miasma of bloodletting and pain infliction. What do you think we could be talking about Israeli foreign policy The Waco Texas experience Anti-nazi protest demonstrations in Millwall Boris Yeltsin’s political strategy
Surprisingly, the answer is none of the above. We’re talking about Brutal Sports Football- A simple old computer game which by its fun nature encourages two people to get together and play against each other competitively.
The game concerns two sets of teams who play on a pitch of horror, death and carnage. Your children control them. Decapitation is actively encouraged, as is stomping and inflicting harm on your opponent when he’s down. No wonder we’re breeding a nation of monsters.
So let’s play - Brutal Sports Football!
First Down: the game consists of two teams of bestial monsters battling against each other. The point of the game, surprisingly enough, is to score more goals than your Ej f opponent.
A the pitch scrolls
f \W I from left to right,
l V side to side, much
Just remember, kids it’s really the taking part that counts, and not who wins or loses their life n the process
like Manchester United In Europe, say.
The scrolling is incredibly smooth and the pitch is fairly sizeable; about three or four screens wide.
Third Down: animation of the team is excellent; from the way they arch their backs when jumping in the air to catch a ball to the way they assault their opponents so viciously.
Fourth Down: your opponents are numerous, have snazzy team names and are out to beat you in more ways than one.
Touch Down: Gallows humour permeates the whole game. The violence is not so much horrific as horrifically funny, even when the laughter wears off after having played the game for a while.
Maybe that’s whetted your appetite for more head-exploding detail. It’s really hard to write about Brutal Sports without starting to rant in an insane blood-lustingly insatiable kind of a manner. At first it looks simple, but there’s so much to it which isn’t obvious from the first couple of plays.
Let’s start with the semimundane things like control systems which, if they aren’t well-adhered to, suddenly become very annoyingly important. Brutal Sports has an intuitive feel to it; whether kicking, passing, jumping, beating,
stomping or decapitating. There are three types of match play. The League, the Knockout and the Unfriendly. Depending on the number of friends you’ve got, the Knockout can cater for up to eight human players. All of the teams in the knockout section are of the same type of humanoid as your own team, the only distinguishing characteristics they have to set them apart being a different colour of strip.
There are four leagues. Naturally enough, you start in the fourth. This is the first time you will come up against the disgustingly horrible bestial competitors; the Pit Fiends. These monsters from the spawning pits of hell are tough. Their tackle is particularly effective and vicious compared to the more humanoid opponents you’ve faced so far. The unsettling aspect of all this is that there are more unwholesome monsters to be faced, each type progressively bigger, harder and cleverer than the last.
The Unfriendly game (see the humour sneaking in again My sides still hurt.) lets you pit yourself against any of the available humanoid teams.
The game itself is a transcendentally REM sleep-disturbing nightmare to play in a thoroughly enjoyable kind of a way. There are several different moves and strategies that can be employed. The basic idea being to get a hold of the ball and run toward your
played the demo, I thought “Flmmm. nice try but no elastoplast.” But now I’ve got to conclude that it at least matches Speedball 2for fun. excitement and playability, and when it comes to humour and violent content, it kicks the Bitmaps game into touch.
It’s hard when a personal icon gets shattered, but the brute force of Brutal Sports Football has forced its way, with all the subtlety of an Ice-T lyric, into my personal Top Ten.
• STEVE McGILL
Unless you’ve managed to get a hold of the jack rabbit power-up (lets you run very fast), it’s unlikely that you’ll manage to get much further than a couple of yards. You can choose one of two basic moves; kick the ball way up the field or American Football pass directly to one of your team mates.
Now that doesn’t sound particularly exciting, but consider all the bolt-ons. The ability to harmfully tackle, smash your opponents in the face, decapitate them (You're quite taken with this decapitation notion, aren’t you - Ed), stomp on them to reduce their overall vitality and generally be rewarded for all out aggression is fantastic. The violence is demented, intoxicating and excessive (blood spurts and all) but it’s never quite as mindless as it is strategic and humourous. The ability to decapitate can become a vital part of your overall strategy. It’s best to take out the player who stands in as the goalkeeper. Then from centre, kick the ball full whack. Use your other players who are standing near the goal to pre-emptively take out any opponent who may get near the ball. The ball will trickle over the line for a very cheeky goal. Lovely stuff eh
And there’s more, loads more. Power-ups are more help than hindrance; tortoise (go-slow hindrance), jack rabbits (speed), bombs (blow up your opponent), shields (harder to be tackled), swords (easier damage infliction).
By this time, you’ll have guessed that ‘love’ is not strong enough an adjective for my feelings toward this game (Or, indeed, an adjective at all. - Ed). I’ve thought about this hard, and I’ve thought about this long. Brutal Sports reminds me of a side-view version of Speedball 2. When I first
® UPPERS Beautifully
animated. Lots of fun, lots of humour, lots of violence and lots of gameplay. Be prepared for the white wagon with the men in white coats and white straitjackets.
® DOWNERS It can be
hard to see what’s happening in multi-way pile-up goal-mouth scrambles. Fortunately it’s not too much of a problem though.
THE BOTTOM LINE
Fittingly feral. Boxingly QQ ™
bloody and viciously "
violent. Okay UU “
THE BOTTOM LINE
Sensuously sadistic. Anarchicatly alarming. Hapticalfy horrible and crazily crafted. (On the A1200. - Ed)
AMIGA POWER DECEMBER 1993
knight with 3r the funny
B'* ““ I eyes and J rJ feathery 4 helmet
, That's you,
' ■» j that is.
And this Is
_ your best
fi; , ever friend. . “ I In the two
mode, you 4 carve out a I kingdom
He's big and ugly, so he's bound to be one of your enemies. Pretty poor dental health too.
Don't be fooled by his regal clabber and crown, like you he's just a pretender to the
enemy agent, trained to mingle with your people. Only joking, he’s a bad guy too.
Lovely Susi here likes travelling and working with children and is currently a veterinary
This is an
The game uses a wrap-around map, letting you scroll quickly to any part of the screen.
Straight from Germany, it’s an economic strategy sim that looks good
* • v v a V a
a a a a „ v a.
Vou can only build mines on the mountains, but they're rich with minerals,
Hera's the same map, but with a topographical overlay- Big words, huh
Statistic screens let you look at production In your kingdom- This one shows plank output.
Raw materials can be diverted to various constructions by altering these bars.
In the split-screen two-player mode, you can either play together and work on building up the same kingdom, or be enemies, battling against each other as well as two computer-controlled players.
Warning, warning, you are about to read a review about a strategy game. If you are offended by words such as ‘thoughtful’, ‘indepth’, ‘economic simulation', ‘long-term progression’, or whatever, then CLOSE THE MAGAZINE NOW. This is not, repeat not, a cutesy platform game.
Right then, that should have got rid of all those who are never ever going to be into a game that takes several hours to play, so I guess all of you that have made it thus far are potential buyers. There are lots of games that The Settlers reminds me of, as it looks like Populous, plays a bit like Sim City, and the way that the characters look so terrible in screenshots but come to life when you see them moving around their domain is reminiscent of Lemmings. Yup, The Settlers is like lots of things, but still manages to be a unique game, which is truly a rare and satisfying thing to see these days.
The idea of the game is to take over the entire land, which not only involves building up your own little stable economy, but also kicking your enemies off their turf, like you do in Populous. Conquering in Populous was a messy affair that involved burning, drowning or just plain hacking up your enemies but things just aren't that nasty in The Settlers. The tone of the
Publisher: Kompart Authors: Blue Byte Price: £34.99 Release: December
and is also great
game is set by a cartoony intro sequence which shows a fat knight on a roly-poly pony wandering through a happy little village, and after that it would seem almost sacrilegious to portray violence. The fact is that no-one gets killed in the game, vanquished settlers wander home, and battling knights just get their armour dented. I suppose it makes a change after the carnage of games like Syndicate.
To start a kingdom, you've first got to place your castle somewhere in the land, which in itself is a skill. The ideal spot would be one that’s near a lake for fishing, near some mountains for mining, next to some trees for building materials and is fiat enough to allow lots of space tor building, but it’s always a compromise.
The castle acts as the seed for your kingdom, with enough settlers, food -*
This is the butchers, where all the cute little oink) . piggies are brought to be turned into chops.
, This is a lop garrison outpost thing that can comfortably house 13 knights.
The toolmaker lives and works here. / He makes l tools, i amazingly. \
Vum yum yum yum. Chech out these / mounds of j tasty fresh \ juicy pork. \
,/ The sawmill processes ■-~
Ihe logs brought by the wood cutter. Clever stuff.
AMIGA POWER DECEMBER 1993
You get all the map screens up from this icon.
All the stats for saving games and knights go here.
and building materials to get started, and markers showing your territory boundary.
To build something you just click on a spot, and then click on the building of your choice. This lays the foundations, but nothing happens until you link the building site up to the castle with a path, at which point lots of little guys pour out of the castle. There are 25 different settlers in the game, so first you’ll see a joiner heading out, who'll then be met by a construction worker carrying wood. You then have to busy yourself doing other tasks as the wooden framework gets erected and the house is built in real time.
It isn’t hard to stay busy , as you’ve got to plan your entire civilisation. Farms need to be built to produce grain and livestock, windmills and bakers produce the bread and even butchers are needed to prepare meat. Come to think about it, the little oinky piggies are the only victims in this entire game. While you’re feeding your workers, it’s a good idea to keep them busy, so you’ve got to make sure there’s enough basic building materials to go around - you also need iron and gold to produce tools and weapons.
All this sounds horribly complicated, and I suppose it is, but the beauty of the game is that the data’s all supplied in all manner of brilliantly simple ways.
The flow of goods through the manufacturing processes is displayed with a series of dials, so if the baker isn't getting enough flour to make bread, his dial will be in the red, and if the builders are getting too much wood, their dial will go green. So, you can optimise the growth of your settlement by building more farms for the grain, and diverting the surplus wood to build boats for the fishermen.
Obviously, you’re going to run out of land sooner or later, so your other task is to expand your frontier, which you do by building guard towers at the edge of your territory. When you finally share a border with any of your enemies, then the
From little scorns, mighty oaks grow, so beating this In mind, it's easy to see that your land can grow (ram this...
pillaging and squabbling starts, with knights bashing each other in, and the winner grabbing all the resources of the loser. But no one gets hurt, remember.
The process of building your domain is fascinating, simply because of the attention to detail. You actually see the crops grow in the fields and the farmers harvest it, and the paths are constantly filled with people delivering goods, waving at each other and walking to work. This attention spreads over to ihe sound effects, which vary depending on what’s on the screen. If you're in the middle of your land, the air is filled with grunting pigs, the hammering of construction, the sawing of trees and so on, but if you move to some woods all you hear is birdies tweeting. The barren deserts (which are pretty impassable, and therefore good defences) echo to eerie wind noises while the lakes splish and splash gently. It’s all quite beautiful.
I found it extremely hard to fault any of this, but before you rush off and buy it, there is one factor that’s worth taking into account, and it's not really a criticism, more of a comment. The size of the playing area changes depending on your
option, but most of the time it’s entertaining just to watch everyone go about their business, while you do something else. I think that it’s excellent, but I'll also admit that it’s a bit of a specialist taste. However, fans of A-Train. Populous and Sim City should head to the shops this instant.
• CAM WINSTANLEY
THERE’S A TIME AND A PLACE FOR EVERYTHING
All the paths in four kingdom have to run from flag to flag, so you can plan a network.
Details of production and storage of men and materials are accessed through this.
You can set these alarm docks so the game'll remind you to check on various screens.
...to this rather fine budding society.
choice and also the capabilities of the machine. On an A1200, for example, you can have a playing area made up of 600 screens with up to 32,000 settlers wandering about, whereas the standard Amiga can only cope with 150 screens and 8,000 settlers, which is still enough.
The thing is, the bigger the area gets, the longer it takes to conquer. A mid-sized level can take anything up to six hours to take over, so for a full-sized A1200 map, you’re looking at double that time, at least. Now seeing as I once took seven hours to win a battle in Dune 2, this length of time doesn't bother me, and as the game reminds you to save every 30 minutes, you’d have to be a real dead-head to play for hours and then have your Amiga crash on you. Admittedly, there are times when you’re glad there’s an 'accelerate time’
Here's a suitable site for building a smail house. Flatter ground lets you build bigger houses.
Clicking on this will set a foundation stone down, marking the site of a house.
If you build something in the wrong place, you can burn it down with this icon.
® UPPERS Witty,
imaginative and detailed right down to the last leaf and fishing rod. It's as complex or simple as you want it to be, and thoroughly absorbing.
® DOWNERS It’s a bit like a non-stop soap opera on a channel of its very own. Playing it will literally devour days of your life.
THE BOTTOM LINE
The cuteness tends to detract from the epic scale of this game, which will either draw you in totally or leave you stone cold. Events change across hours rather than minutes, but that leaves you plenty of time to explore the complexities of an entire living, fl ft S
growing economy. ft X
Hmm, fascinating. U U j*j
THE BOTTOM LINE
You get the option of bigger maps, and more sound effects, giving you that self-satisfied feeling of having something just a bit better and smoother than everyone else.
□ CREDIT CARD EXPIRY DATE:
□ CHEQUE □ POSTAL ORDER
• The first game EVER to make full use of ray-tracing on the Amiga
• Dozens of action-packed levels.
• Intelligent enemies.
• Two spectacular parallax scrolling missions.
• Mind-blowing sound effects.
• 6-channel stereo sound.
• The fastest 3D sections EVER on the Amiga.
The ACTION will blow your mind!
The VISUALS will blow your mind!
The PRICE will blow your mind!
STARDUST OUT NOW! 3
From all decent computer game shops,
ask from your local dealer now!
Or, order from:
P ease send me a cosy of Stardust at a price of £ 16 99 i induces VAT and P&P >
Or fill in the order coupon and send it to: Bloodhouse UK Ltd.,
FREEPOST M3 1870, Chislehurst, Kent BR7 6LH No stamp needed if posted within the UK.
DISTRIBUTOR: Daze Marketing Ltd Tel. 071 328 2762
r - •
\ . •
JOTOUCK HANDLER ''.
allows the user to select Joystick Instead of Keypresses - very useful for many keyboard programs.
With Sound Tracker yny can find the complete music in programs, demos, etc. and save them to disk. Saves in format suitable for most track player programs. Works with loads of programs!!
From the Action Replay III preference screen you can now set up autofire from 0 to 100%. Just imagine continuous fire power! Joystick 1 and 2 are set separately for that extra advantage!
IMPROVED ram expansion support
Now many more external Ram Expansions wilt work with all Action Replay III commands.
now with DEEP trainer. Even batter than before - allows you to generate more or even infinite lives, fuel, ammo. Perfect as a TVainer Mode to get you pest that "impossible" level. Easy fa use.
The full Sprite Editor allows you to view/modify the whole sprite set including any "attached" sprites. PLUS A RANGE OF IMPROVED FEATURES.
i t t \ \ x_
Comprehensive virus detection and removal features to protect /pur software investment. Works
with all presently known viruses.
With the new "Diskcoder" option you can now tag* your disks with a unique code that will prevent the disk from being loaded by anyone else. "Tagged" disks wtH only reload when you enter the code. Very useful for security, '-
Now this super disk copier program is built into Action Replay Mk III. lust imagine a superfast, efficient disk copier program at the press of a key - no more waiting.
allows yothfo Load, Save Edit a Key map.
Action Replay Ilf pow has screen colour preferences with menu setup. Customise your screens to suit your taste. Very simple to use.
Pictures and sound samples can be saved to disk. Files are saved directly Hi IFF format suitable for use with all the major graphic and music packages. Samples are displayed as screen waveform, \ \
Invaluable disk monitor * displays disk information In easy to understand format. Full modify, save options.
Useful far removing ugly borders when using NTSC software. (Works only with newer Agnus chips).
including compressed,1 small character command.
Now you can slow down the action to your own pace. Easily adjustable from full speed to 20% speed. Ideal to help you through the tricky parts!
Now you have a selection of DOS commands available at all times - DIR, FORMAT, COPY, DEVICE, etc.
if you enter a command without a filename, thefts file requestor is displayed.
Simply press a key and the program will continue where you left off.
Disk Copy at the press of a button - faster than Dos Copy. No need to load workbench - available at all times. \
At the press of a key now you can view the Machine Status, including Fast Ram, Chip Ram, RamDisk, Drive Status, etc.
including Mem Watch Points and Trace.
Now you can manipulate and search for screens throughout memory. Over 50 commands to edit the picture plus unique on screen status "overlay" shows all the information you could ever need to work on screens. No other product comes close to offering such dynamic screen handling of frozen programs!!
Either DFO or DF1 can be selected as the boot drive when working with Amiga Dos disks. Very useful to be able to boot from your external drive.
fitor • LosdvSave block • Write String to memo t frozen picture • Play resident sample • Help command •Full search feature lity all chip registers * even write only registers
iW etc, • Dynamic Breakpoint handling nil • Copper Assemble.'Disassemble - now
WARNING 1588 COPYRIGHT ACT WARNING Date! Electronic* Ltd . niHlfter condone* m>r euihoriue the uee ol in product* lor the reprodutlon or copyright material.
The backup reoIRtiea ol mis product are deetgnod to reproduce only eollwere such at
QU ES/POSTAL ORDERS MADE RAYA B L.
GOVAN ROAD, FENTON INDUSTRIAL ESTATE, FENTON, STOKE-ON-TRENT, ST4 2RS, ENGLAND. FAX 0782 744292 TECHNICAL/CUSTOMER SERVICE 0782 744324
IFF Buffer Save 1600*1024 pixels, dual buffer, scan matching & view Buffer. Unlimited edit’capture facilities &keyboard control not offered by other scanners at this special price.
Full keyboard control of most functions.
An easy to handle Scanner featuring 105 mm scanning width & 400 dpi reolution enables you to scan graphics/text into your Amiga 500;500+S DOT 200 1500;2000. Includes hard disk transfer to run under Workbench.
Adjustable switches for brightness,contrast levels.
Full sizing menu of scan area.
Geniscan gives you the abfttty toscsn images, text or graphics & even offers 200 Dpi Dual Scan Mode.
Screen grid overlay & configure menu to save parameters.
Icon menu to select functions.
X,Y position readout & metric sizes.
Save images in suitable tormal tor most leading packages including PHOTON PAINT, DELUXE PAINT, etc. View window and position control panel.
Powerful partner (or DTP that allows for cut & paste editing o( images etc.
A Top Quality 400 DPI Handy Scanner for the Amiga at a truly Unbeatable Price!!
ADDA StONAL TO YOUR G WORK
Graphic Tabl n of most gr;
Tablet you graphic
With the Amiga Genitizer Gi can streamline the operation or CAD programs.
The Genitizer Graphic Tablet utilises latest technology to offer up to 1000 dpi resolution at the tip of a stylus.
Complete 9“x6’‘ digitizing area plus super accurate stylus combine to enable fast, accurate and easy control.
Works by "mouse emulation" so the Genitizer will work with most packages where mouse input is the usual method-Detuxe Paint, Photon Paint, CAD Packages, etc.
Supiied with template tor Deluxe Paint.
Full easy to follow instructions.
This is the input method used on professional systems -now you can add a new dimension to graphics,cad.
Fast input ot drawing by "tracing" is made easy - plus "absolute reference" means you can move around the screen many times faster than by a mause.
The Genitizer tits in the serial port of your Amiga 500;500+;600T 200T 500;2000 and "co-exists" with mouse.
Untike a mouse, the tablet gives absolute co-ordinates so that tracking and menu selections are possible trorr the tablet face.
A pressure sensitive switch buiit into the stylus tip activates the Tablet overriding the norma: mouse input. When you are not using the Tablet, you have normal mouse control.
Complete systerg -Graphics Digitizer Tablet, Stylus, Deluxe PainTTemplate, Power Adator, Test Software, Interlace Unit, plus Driver Program - no more to buy!
Ml MftSMlDHIipFBgE £19.99
Best selling Midi Interface for the Amiga, Midi IN, Midi THRU & Midi OUT x3. Complete with 2 FREE Midi Cables.
Ml CABLES 0,99 (per pair)
1,8 metre long genuine Midi Cables.
UIGO MOOS £14.99
Top quality, super smooth replacement mouse. High resolution.
Fits in last drive of your system to protect against boot block viruses.
T8H §M1H £24.99
Switch between versions of Kickslart to improve software campalibity. Kickstort 1,3 or Kickslart 2.0 at the flick of a switch for Amiga 500+ owners! No more to buy.
ALTERNATIVE TO THE STYLUS INPUT THE GEMJBtEWLSQ HAS AH OPTIONAL
FOUR BUTTON PUCK. IDEAL FOR TRACING ETC.
AMIGA POWER DECEMBER 1993
WILL, IT MIGHT 4 JUST Ain
Reviewed: Eye 01 The Beholder, Cybercon 3, Gods. On the disk: Bombuzal'
Reviewed: Megatraveller and Monkey Island!
On the disk: Kid Gloves -the complete game!
Reviewed: F-15 Strike Eagle 3. Deuteros and Toki. On the disk: Exile, Prehistorik and great PD!'
Reviewed: Jimmy While's Lemmings preview, Snooker- and more! Oh Mega to Mania reviewed, the disk: Beast flusters, On the disk: Barbarian 3, The Executionsr and PD** pius five great PD games I'
Reviewed; Midwinter2, Magic Pockets, Hodland On the disk: Rolling Ronny. Captain Planet,"
Reviewed; Ft Grand Pox, Blues Brothers. Lotus 2, Robocod. On the disk:
Leartder, Video Kidd
Reviewed: Populous 2, First Samurai. Knights Of The Sky, On the disk: Cisco Heat. Elvira Arcade.
Reviewed: Smash TV, Birds 01 Prey and more! Double disk: Knights 01 The Sky, Puggles.
Reviewed: RoboCop 3. Another World. Leander and more! On the disk: Mr Wobbly Leg PD etc.
Reviewed: Parasol Stars, Titus The Fox, Vroom. Double disk: Titus The Fox, Project X, Rome,
Reviewed: John Madden. Harlequin, Shadowlands. On the disk: Pacific Islands and great PD!
Reviewed: Apidya. Reviewed: Eye Of The Reviewed: Wizkid, Reviewed: Crazy Cars 3,
Project X. Double disk: Beholder 2, Fire & Ice, Sensible Soccer, Monkey Links„ Civilization, Dojo
Sensible Soccer, Wizkid. Pushover. Double disk: Island 2. Double disk: Dan. Double Disk:
Campaign, Pinball Dreams. Legend, Aqua Ventura. Galactic, Amega Race. D/Generation, Troddlers.
Reviewed: Premiere, Bug
Doodtebug, Rome AD92.
Double Disk: Top Secret,
On the disk: Doodlebug
Beast Master, Dynamo.
.'■;// i / - \
" C-Er-l. ”* '/ X:A
r v NEW
' IMPROVED 1 V ALL-TIME
j rv" I i - ..
I" ’, ,, ’ g '
ii • ■ 24
Reviewed: BC Kid, Pinball Fantasies. On the disk:
Slit ’s Tomato Game, Fire £ Ice, Lethal Weapon,
Reviewed: Indiana Jones, Wing Commander. Nigel Mansell, KGB. On the disk: Sensi Soccer.
Reviewed: Street Fighter 2, Chaos Engine. AlienA, Lionhead. On the disk: AiierA Arabian Nights.
23 March 1393 Reviewed: Legends ol Valour, Combat Air Patrol, Sleepwalker. On the disk: Body Blows. Sleepwalker.
24 April 1993 Reviewed; Lemmings 2, Chuck Rock 2, Walker On the disk: Dong, Extreme Violence.
25 May 1993 Reviewed: Desert Strike, Flashback and Arabian Nights. On the disk: Beavers and Emily.
26 June 1993 27 July 1993 28 August 1993
Reviewed: Goal!, Worlds Reviewed: Morph, Lost Reviewed: Syndicate, Vo
Of Legend, Supedrog. On Vikings, Battle Isle '93. Joel, Dune 2, Global
the disk: Graham Gooch Super Cauldron. On the Gladiators On the disk:
Cricket. Defender. disk: Vo Joe! and PD. Stardust Tunnel, Pong,
29 September 1993 30 October 1993 31 November 1093
Reviewed: One Step Reviewed: Hired Guns, Reviewed: Overdrive.
Beyond. Soccer Kid, Blob. Micro Machines. Overkill. Oscar. Wiz’n'Liz. Double Oh the disk: FI 17A Diggers. Dogfight, Oh the disk: Cannon Fodder,
Stealth Fighter, Blob. disk: Skidmarks, Poing. Brutal Sports Football,
Please note: disks 1.3, 4,5. 6, , and 8 are NOT A500 Plus compatible.
Essential Amiga goodies - go on, treat yourself!
Do you suffer with ragged, dog-eared old mags Do you wish you’d looked after them better Even if you don’t, why not keep your copies of Britain’s best-selling Amiga games magazine pristine and perfect in one of these lovely-looking binders They’re gorgeous, they’re while and they’re finished with a smart royal blue logo. Just the thing to give your home a touch of class.
Enclose this coupon (together with your cheque if applicable) in an envelope to:
AMIGA POWER SUBSCRIPTIONS, FREEPOST, SOMERTON TA11 7BR
THIS COUPON IS VALID UNTIL 31 DECEMBER 1993 AP/MAG/1293
Oh, have we got a video Well yes, actually, we have. And, even if we do say so ourselves, it really is a bit of a corker. If you want the very best in top tips and hot hints for Formula One Grand Prix. Zool, Putty. Monkey Island 2, Lemmings, Myth, Pushover, Rome AD 92, Knights 01 The Sky, or John Madden Football then you'd jolly well better send off for The AMIGA POWER Tips Video right away. We've put together 5S minutes of top-notch playing guides just for you, and frankly we think you'd be more than foolish to miss it.
YES! Send me the following things as soon as you can...
AMIGA POWER BACK ISSUES
£4.00 EACH (including postage and packing)
13 14 15 16 19 20
VIDEO £4.99 each □ Please indicate the number you require
AMIGA POWER BINDER £4.95 EACH u Please indicate the number you require AMIGA POWER T-SHIRT £9.99 EACH □ APOTL D APOTX
□ Please indicate the number you require GET THE MOST OUT OF YOUR AMIGA 1993 £19.99 □ FLB009A
POCKET WORKBENCH & AMIGADOS REFERENCE £9.95 □ FLB017A
ULTIMATE AMOS £19.95 □ FLB025
Remember to include alt Hems indicated in the cost, total COST £ _
Please allow 28 days for delivery of your goods EEC customers registered for VAT, please quote your registration number. Please tick here if you do not wish to receive direct mail from olher companies □
BOOKS! BOOKS! BOOKS!
METHOD OF PAYMENT please indicate
B X CHEQUES payable to Future Publishing Ltd
cardnoDaDD □□□□ □□□□ □□□□ expires i i . M S I I
All-new style in slate grey ("The colour of television, tuned to a dead channel") with an AP logo on the front and a slogan on the back. Available in two sizes, so please tick the appropriate box on the coupon: Large - APOTL Extra Large-APOTX.
The ultimate Amiga games creation package just got the ultimate user guide! Packed with working examples. Includes a disk. Price: £19.95 Order code: FLB025
GET THE MOST OUT OF YOUR AMIGA 1993
Workbench, AmigaDOS, games, desktop publishing... the complete Amiga encyclopaedia.
Comes with two utilities disks.
Order code: FLB009A
POCKET WORKBENCH & AMIGADOS REFERENCE
Workbench menus, preferences, tools and utilities - plus a complete AmigaDOS 2 &
3 command reference section. The essential Amiga companion.
Price: £9.95 Order code:
Pocket Workbench & AmigaDOS Reference
Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale ■ Seasonal Sale • Seasonal Sale ■ Seasonal Sale • Seasonal Sale • Seasonal
Hi WTS Electronics Ltd, Chaul End Lane, Lut<
Amiga 1200 Packs
• 32-bit 68020 Full power
• On site warranty
• Two Python joysticks
• Free Paint package software
• Mouse mat
■ A!200 Standalone £274
■ A1200 with 20 MB £354
■ AI 200 with 40MB £399
■ AI 200 with 60MB £424
■ A!200 with 80MB £439
■ Al200 with 120MB £509
■ Al200 with 200MB £599
Amiga 4000 Packs
• AGA Chip set
• 68030/40 processor
• Co-pro option
• 2MB/4MB RAM
• A4000 030 with 80MB HD & 2MB £899
• A4000 030 with 80MB HD & 4M8 £999
• A4000 030 with 120MB HD & 4MB £1069
• A4000 040 with 120MB HD & 6MB £1999
A1200 Dynamite pack
Simply add lo pack price £ 4 5
CD32 £2 84
A1200/A600 Hard Drives Amiga 500 Hard Drives Monitors SVGA /Multisync Monitors
• Easy to install upgrade kits
• Full instructions and cables where necessary
• All drives supplied with formatting instructions and software
• Free fitting available - phone for details
■ 20MB HD Upgrade Kit £85
■ 40MB HD Upgrade Kit £135
■ 60MB HD Upgrade Kit £154
■ BOMB HD Upgrade Kit £169
■ 120MB HD Upgrade Kit £249
■ 200MB HD Upgrade Kit £329
A120Q/A600 Memory Upgrades
■ Al 200 PC l 204 4MB + clock (Copra optionj £ 198
■ ProRam 2MB PCM-CIA A600/AI200 £118
■ ProRam 4MB PCM-CIA A600/A1200 £127
■ ProRam I MB A600 £37
* A1200 Real Time Clock £17
High Quality GVP Hard Drives
Internal Hard Drives for A500
• Easy to install - Full instructions
• ICD technology
« Pro Internal 20MB hard drive £175
■ Pro Internal 40MB hard drive £245
■ Pro Internal 80MB hard drive £295
■ Pro Internal 120MB hard drive £355
• Pro Internal 200MB hard drive £455
■ Philips 8833 MKII Monitor £189
• Commodore 1084s £174
• When purchasing with
an Amiga deduct £10 from above pricing
• Dust cover for the above £5
• 14'720"Super high resolution colour display
• Professional IBM compatibility
• Complete with cable
• Full UK warranty
• Tilt & swivel stand
• A1200 SVGA Monitor (Displays high
productivity modes) £228
• A1200 SVGA+ Monitor (Medium resolu tion, displays all modes high and low) £274
• A1200 SVGA+ Monitor (High resolution,
displays all modes) £369
• Al200 SVGA plus 20" Monitor (Displays all modes ideal for DTP,CAD etc.) £1044
Pro ROM Swapper
• Ergonomically sound
• Facilitates up to three external floppy drives
• Made in the UK
• Strong and robust
• Aesthetically pleasing
• Keep your desk neat and tidy
• Supplied complete and assembled with free mouse mat
• A500 Workstation £36
• A600 Workstation £36
• A1200 Workstation £36
■ Workstation Coverall dust covers £5
• Swap between Kickstart chips
• Fits A500, A500+, A600.A1500
• Auto swapping via keyboard control
• Flexible cable allows the swapper to work in conjunction with accelerators etc.
• Simple to fit - full instructions
• Pro ROM Swapper £18
• Pro ROM Swapper + 1.3ROM £37
• Pro ROM Swapper + 2.04ROm£40 •Workbench 2.04 plus manuals£49
• Allows image processing in a useful and unique fashion
• Comes complete with operation manual
• One of the fastest growing applications for home and professional users
• High specification coupled with cost effective pricing
• Power Hand Scanner
• 64 greyscales 100-400 DPI
• Thru'port to printer
• Fully compatible with Delux Paint 4, etc.
• Advanced software
■ Power Hand Scanner v3.0 £96
• Power Hand Scanner Colour £229
100 Capacity lockable disk box £5.99 Squick mouse £13.99
Mouse mat £1.99
TDK high quality DSD (10) disks £9.99 Computer Mall DSD (10) disks £6 Jet Fighter joystick £13.99
Apache joystick £6.99
Python joystick £9.99
Zipstick joystick £14.99
Screen Beat speakers £29
Zi-Fy speakers £39
A500/A600/A1200 Dust covers £4.99 A500 Modulator £36
Mini Office package £54.99
Supra 2400 Modem £89
Supra Fax Plus Modem £148
Supra v.32 BIS Fax Modem £358
Seasonal Sate . Seasonal Sale . Seasonal Sale ■ Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale ■ Seasonal
Seasonal Sale • Seasonal Sale • Seasonal Sale * Seasonal Sale • Seasonal Sale * Seasonal Sale • Seasonal Sale ■ Seasonal Sale • Seasonal Sale
N, BEDS, LU4 8EZ Tel (0582) 491949 (6 LINES)
Pro Agnus 2MB
• Provides a full 2MB of Chip Memory for the Amiga 500 and A1500/2000 • Designed and built in England • Supplied with 8375 Obese Agnus • Includes 2Mb Memory on board in the form of low power Zips • Allows the processing of elaborate animation and sound sampling • Provides the same max. chipmem-ory as the A3000/A600 &500+ • Increases addressable memory space from 9MB to 10MB • Complete with full instructions and flying leads • British made
• Pro Agnus 2MB (Free fitting available
Phone for details)
A500 Memory Expansions
A500 Pro-RAM 0.5 Meg. Upgrade
• Allows 1 MB software to run
• Chip memory compatible
• British made
•Without clock •With clock
A500 Pro-RAM 1.5 Meg Upgrade
• Gives a full 2MB of memory £74
A500+ 1MB Meg Upgrade £29.95
High Current Power Supply Cumana 3.5" External Drive
’ Allows the addition of peripherals without damage to computer or power supply
* Why risk damaging your expensive kit when one simple investment will ensure total peace of mind now and for the future
1 Switch mode design
' Full crow bar projection
' British made
■ A600 Power supply unit £44.95
■ A500 Power supply unit £44.95
i A590 Power supply unit £44.95
■ A1200 Power supply unit £54.95
■ A2000 Power supply unit £99.95
Chips and Spares
' High Quality
1 Renowned and proven reliability ' Top notch specification ' Anti-dick
' Long moulded cable
■ Slimline design
■ High impact plastic
’ Cumana external drive ' Cumana external drive + 100 capacity disk box
■ Cumana external drive
+ 100 disk box + 20 blank disks ' A500/A500+
Internal replacement disk drive
• High quality premium range of Amiga printers
• Two year manufacturers warranty.
• Complete with cable to Amiga 500
• Citizen registered for Dealer plus service
• Swift 1200+ £129
(9 pin, 80 column, 144 CPS draft, 30 NLQ, 4KDB Buffer;
• Swift 90 Colour £168
(9 pin, 80 column, 216 CPS draft, 54 LQ, 45dB quret mode)
• Swift 200 £186
(24 pin, 80 column, 216 CPS draft, 72 LQ, 43dB quiet mode)
• Swift 240 Colour £259
(24 pin, 80 column, 240 CPS draft, 80 LQ, 43d8 quiet mode)
• Swift Pro Jet £299
(80 column, 50 nozzle print, 360 CPS draft, 120 LQ, HP emulation 8KB buffer, 3 fonts, vertual lazer quality)
1WTS have sole distribution rights from Americas biggest Commodore chip distributor
Workbench 2.04 Kit £78
Jtncfudes manuals, disks & chip)
Kickstart: 2.04 £24
Kickstart 1.3 £29
Kickstart ROM Swapper £18
fS wap between Kicks tans}
Fatter Agnus 8372 £29
Obese Agnus 8375 £39
High Res Denise £24
I MB x 9 Simms (3 chip) £29
I MB x 4 Zips £1 4
8520 04 £9
SALES HOTLINE 0582 491949 (6 Lines), 0480 471117 (24HR), FAX ON 0582 505900
Credit Card ordering by phone is easy. Simply phone our sales hotline quoting your credit card number., expiry date, name and address and the products you wish to order and we'll do the rest. Alternatively write the above details on your letter when ordering by post.
When ordering by post in cheque form please write your cheque card guarantee number on the reverse of the cheque and send along with your order. Postal Orders are also accepted.
NO DELIVERY CHARGES TO UK MAINLAND. MINIMUM ORDER AMOUNT £1 5.00.
Should you wish your order to be sent by courier service please add £5. This method includes Comprehensive insurance.
WARRANTY: One year return to base (excluding chips).
ONE YEAR EXTENDED WARRANTY: Available on all products (excluding chips) at 10% of purchase price when ordering.
Head Office WTS Electronic Ltd Chaul End Lane Luton
Computer Mall Bedford No.16 Downstairs The Harpur Centre Bedford 0234 218228
Where To Find Us!
Computer Mall St. Neots No.6
Priory Mall Shopping Centre St. Neots 0480 471117
Computer Mall Hertford 49 Railway St.
Hertford 0992 503606
Computer Mall Dunstable 84 High Street North Dunstable Bedfordshire 0582 475747
All prices quoted or products slocked are subject to stocking levels and availability. WTS cannot be held liable or supply reimbursement for force rnajeure, or items, which are out of stock due to demand or low stock at its suppliers which may result in delayed delivery or non delivery, payment with order, please allow 28 days for delivery. WTS reserve the right to ammend prices, revise packs, specifications and or substitute product wihtout prior notice at any time without liability upon itself E & OE
Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale * Seasonal Sale • Seasonal Sale
AMIGA POWER DECEMBER 1993
THE SECRET GARDEN
For sale: Philips 8833 Mk 2 colour monitor with leads £125 ono. Also Kindwords 3 lor sale.
Johnathan Colchester 0206 861191
For sale: A500 Plus, two joysticks, two mice, two power packs and all other accessories. With software for only £200. Nick Daphu
021 551 7394 between 4-9pm
For sale: Action Replay Mark 2 for sale. With box and instructions £50.
Robert Penn 0628 527138
For sale: A500 with boxed meg upgrade. Street Fighter 2 boxed. Golden Axe, New Zealand Story, Bubble Bobble and Rainbow Islands,
Johnathan Gibson 081 868 2717
For sale: Sega Game Gear with four games and adaptors. All boxed. Perfect condition, £100.
Ian Williams 0525 402994
For sale: One meg Amiga. Joysticks, mouse TV tuner, utilities, 20-plus games, manuals. Boxed. £250 ono.
Ben Crystal 0407 762764
For sale: Mega Drive with six boxed games. Sell for only £220.
Richard Kay 0457 870748
For sale: Amiga 1500 for sale. £200 with software.
Eric Vermeulen 071 235 2682
For sale: Super Nintendo with Superscope and six shooting games. Also includes Super Tennis F-Zero and a carry case in excellent condition. Worth £300. Sell for £125.
Darren Price 0244 571360
For sale: Three meg A500 and 210 meg hard drive. Excellent condition.
0708 763563 after 6pm
For sale: A600, Colour Star LC200 printer plus joystick and extension disk drive. Loadsa games and other extras. Sensible offers please.
Johnathan Moorman 0371 856640
For sale: One meg A500 with £250 software (includes Desert Strike, Monkey 2, Chaos Engine, Speedball 2), mouse and joystick £250 ono.
Adam Whitter 081 540 9090
For sale: Mega Drive, six games, two controllers and a console stand - £185, or will swap for Amiga 600 with mouse etc. Paul Hines 0268 556979
For sale: Mega Drive, six games, two controllers and a console stand - £165, or will swap for Amiga 600 with mouse etc. Paul Hines 0268 556979
For sale: Amiga 600, two joysticks, one mouse, £600 worth of games - only £250. Simon Smith 081 680 8443
For sale: One meg 600 with mouse, joystick and 10 boxed games. Only £200. No offers.
David Hobson 021 624 0810
Wanted: Lord Of The Rings, with or without book. Will pay reasonable price. Kate Nicholson 0375 677472
Wanted: Pools Of Radiance and Eye Of The Beholder. Clue books wanted also. Willing to pay top prices.
Ian Taylor 0252 877816
Wanted: Back issue of AMIGA POWER - no 17 Sept 92. Will pay cover price. Martin Baker 0424 752702
Wanted: A-Train and Populous 2.1 have Lure Of The Temptress, Oh No More
For sale: Body Blows, Celtic Legends -£15. Cabal, Addams Family, Lotus 2, Final Fight, Alien Breed '92, Man U Europe -£7. Rainbow /stands, Pro-Tennis Tour, NZ Story - £6. Prince Of Persia - £5.
Leo Cross 081 549 1615
For sale: Apidya £10, Chaos Engine £13, Flight Of The Intruders 10, Assassin £10, Prince Of Persia £5. World Class LeaderboardZb.
Pete Berry 0925 727155
For sale: Chaos Engine, Body Blows, Zool A1200, Sensible Soccer 92/93, Putty £12 each. Project-X, Alien Breed 92 £6 each. All for £60.
William Roberts 0204 308874
For sale: Boxed originals. Over 100 as new between £2 and £8. Includes Chaos Engine, Sensible 93, History Line, War In The Gulf etc. Phone for full list.
Gavin Rogers 0322 669027
£13. Harlequin, Fire And Ice, Oh No More Lemmings - £10 each.
Thomas Ewing 0803 294074
For sale: Sleepwalker £10. Emlyn Hughes Int Soccer £4. Silent Service £2. Neighbours, First Division Manager £4 each. All boxed originals £20 the lot.
Mark Welberry 0205 368022
For sale: Indiana Jones And The Fate Of Atlantis. Lemmings £10. Deluxe Print £12. Andrew Hayes 0232 836613
For sale: Populous 1 & 2, Utopia 1 & 2, Jimmy White's Snooker, Falcon 1 & 2, Castles 2. £3-8 each or £60 the lot.
RM Stevenson 0602 260118
For sale: Boxed originals - Street Fighter 2, Space Crusade, World Series Cricket, Championship Manager,
Populous 2, Sensible Soccer. £10 each or will swap.
For sale: Ten games including Chuck Rock 2 and SF2 and others £15 to £1. James Goodson 0785 814581
For sale: F1GP, Another World, Epic, Robocod, Lemmings, Harlequin, Monkey Island, Putty, First Samurai, D-Generation, Parasol Stars, Hunter. £80 the lot.
Ireo Ostacchini 071 607 8247
For sale: Syndicate, Gunship 2000 - £15 each. John Madden, Desert Strike, Wing Commander, PGA Golf, Assassin, Megamix, Jimmy White's Snooker, Space Crusade, Putty, Dune, Harlequin, Mega to Mania, Their Finest Hour, Cruise For A Corpse, Crazy Cars 3 - £10 each. Chaos Engine, Silent Service 2- £12 each. Johnathan Clifford 081 578 0112
For sale: Monkey Island 2, F1GP. Lemmings 2- £15 each. Street Fighter 2-
For sale: Amiga 1200, 80 meg hard drive, second disk drive, hundreds of games. A bargain at £500.
Tony Walker 0796 472000
For sale: A600 with manuals, 18 games, joystick, £200 ono.
Darren Grounds 0642 762108
For sale: Sega Mega Drive, four games, two controllers. All boxed £120 or will swap for Amiga 600.
Darren Sapsford 0438 812965 after 5pm
For sale: One meg A500, two joysticks, mouse, disk box, 10 blank disks, two full price games, power supply, and TV modulator. £175.
Thomas Ewing 0803 294074
The Secret Garden - the world’s first reader ads page to be made into a movie. Unfortunately, not the sort of movie we’d go to see, hence the inappropriate pictures.
THE SECRET GARDEN
Swap: Epic (or Zoot, Exile or Oh N Lemmings. All boxed originals James Seymour 0400 72202 after 6pm
Wmga A500 and A1200 wanted. Interests games, utilities, demos etc 100% reply.
228 Broadway Lane Throop
Lemmings. FmTest Pilot, FA 18 /nterjjspfwamong others. Let’s do a swap. Nick Smith 0538 380297
Wanted: Curse Of Jfee Azure Knights and Death Knignfs Of Krynn. Any price paid for original mint condition copies. Mark Mountford 0782 260017
Wanted: Syndicate. Desert Strike. £1015. Boxed, with instructions. It Came From The Desert £5 - same as above.
Matt Willis 0642 7B4704
Wanted: Original Populous. Boxed if possible. £2-5 depending on condition Janice Balaam 0789 297814
Wanted; Disk accident means I will pay £5 for Captive saved at end of first mission (space station).
John Murray 0428 658574
Swap: Lure Of The Temptress or Future Wars for Monkey Island, Darkseed or Legend Ol Kyrandia.
Mark Humphreys 0928 716042
Swap; Wiil swap Sleepwalker for Bat 2 or Nippon Safes Inc. Boxed originals with instructions only.
Martin Harris 0522 695837
Swap: My Gobtiins, Mega Traveller 2, Populous 2. Crazy Cars 3, Ishartor your Might & Magic 3. Heimdall. Legendor any good game.
Angus Brown 0224 621905
Swap: DarkSeed, Lure Of Temptress, Championship Manager '93, PGA Tour, New Zealand Story, Powermonger, Thunderhawk for Apidya, Legend. Chaos Engine, D/Generation, Robocop 3, Heimdall. Captive, R-Type2.
Allan Brown 071 793 1185
Swap; Will swap original Populous 2 tor boxed origjifisfof Flashback, or boxed onginal of Oh No! More Lemmings, Kick and Final Whistle for Yo! Joel, Pro Tennis Tour 2, Battle Isle.
Johnathan Conradi 0276 472043 between 7-9pm
Swap: Graham Gooch's Cricket or Monkey Island 2 or Double Double Bill for Premier Manager or Championship Manager or Goal or No Second Prize. Finally, Platoon for any budget game. Daniel Lovell 0730 269269
Swap: Street Fighter 2 for Syndicate, Lemmings 2, Legends Of Valour. Gunship 2000 or an MD game.
Andrew Blayney 0342 322191
Swap: Sody Blows, Zoot, Prem Manager. Can swap for Sabre Team, Flashback, Graham Gooch, 2nd Innings, PGA Golf, Project-X, Premier Manager 2.
Gary T urley 0693 66428
Swap: Crazy Cars 3 for the Chaos Engine, Nick Faldo's Golf or Nigel Mansell's World Championship.
Gareth Taylor 0629 548798
Swap: My Special Forces (Is that anything like My Little Pony - Ed) for your Gunship 2000. No pirates please.
Mr M Ferris 0493 652429
133 Beaufort Road Southboume Bournemouth Dorset BH6 5AX
Absolute game addict with A1200. Aged 11. Looking for friend with similar interests who has an A1200.
27 Teville Road Worthing
West Sussex BN11 1UF
Dorset BH8 0AE
I Amigaioids/Amigettes 12-16 yearsjatti into games and/or AMOS. 101% reply' Write now!
77 Highlands Royton
Lancs OL2 5HL
I have an Amiga 500 Plus. I would like pen-pals to exchange cheats and Amiga 500 Plus software.
Joachim 62 Rue Du Canal Esch/Alxette Luxembourg 4051
26 year-old A2000 owner seeks friendship with someone over the age of 20. Interests mclude graphics, raytracing and games. 100% reply.
60 Ironlatch Avenue
England TN36 9JN
Contacts wanted worldwide interested in
everything Amiga (programming, DPaint,
games etc). 100% reply guaranteed.
Woodbury Rise Malvern Worcestershire WR141QZ
Amiga contacts wanted. Send lists, disks, letters etc to me. 10,0% reply. Interests include tennis, rock music and reading
69 Ascot Road Newton Heath .
Manchester M10 6TY
if you're female, 14 years old and like your Amiga write now. 100% reply (send photo if possible).
381 Fishponds Road Upper Eastville Bristol BS5 6RJ
13 year-old A500 owner and Queen fan (Oh dear. - Ed) looking for non-boring female of similar age who is not obsessed with Take That. No psycho-hose beasts please. (Pardon - Ed)
Vivienne Brydonean Church Street North Cave North Humberside England HU15 2LW
14 year-old girl. Interested in programming - A1200 owner, wants 14-17 year-old male pen-pal. 100% reply!
You can visit The Secret Garden for free - but no protit-making, public domain libraries, or any more Queen fans, please. Send your completed coupons to; The Secret Garden, AMIGA POWER, 30 Monmouth St, Bath, Avon BA1 2BW.
THE SECRET GARDEN
I ...... ...
Software Hardware ! Wanted Swaps i Pen-pals
AMIGA POWER DECEMBER 1993
THE SUN HAS GOT HIS HAT ON
Call Me Ishmael - one of filondie's more literary hits.
You know, it’s been said on more than one occasion that here at AMIGA POWER, we’re a bit negative. A bit grumpy. A bit miserable.
A bit cynical, even.
Naturally, such criticism wounds us deeply. Why, if you were to come down to the AP offices, you’d find out in a second just what a cheerful, jovial, always-joking bunch of happy-go-lucky lads and lasses we really are - we laugh all day in this office. Honestly, it can be quite painful sometimes, the way our sides keep splitting. You’d probably really like us, actually, and we’d end up being the best of chums and never forgetting each other’s birthdays and everything. So anyway, what with it being nearly Christmas and all, we’ve decided to show you our other side - the positive, enthusiastic face of AMIGA POWER. And of course, being AMIGA POWER, we’re not going to do it by halves. Over the next seven (count ’em!) pages, we’re going to tell you the things we love about the Amiga and its games, and I’ll just bet we’re going to have a really great time doing it, too. Or we’re all fired, apparently.
i, LEVEL BOSSES
,i It’S always beena f«contraversy argumen, js
wj&jjt* more cyn'cal S'de VI uou Jso you'd have to pul another 20p f-'TrfV* coin-op games to Kill you o< w V °f rlte fwe, chosen tor
sewer level, full of toxic poisons _
and deadly cigarette smoke and all
manner of unpleasant stuff likethat. k
But thirdly, and most horribly of all, AA
when you've blasted the corpse for a f.
bit and you think you've got nd of it. all jHT A 4
skin falls off and three enormous
,, .aggots stick their heads up out ot
the body and start spewing bullets at ™
you. It’s disgusting. -
7 Kiwis are a popular indigestion cure
2 Th crystal amongst large sea going mammals.
Whale in New
Zealand Stacy l0 l(s imaginativeness .
This boss, on the other hand, ma_ actually exists in a dictionary at least).
(er, for want of a belter word. or blasting at it and trying to avoid it to
The first time you meet it, you II sPe 9 p sv,Jall 9WS you whole and you think 10 avail, until eventually H swoops do dodging falling gtobs of
3. The clockwork owl in Vidook.d
This one's just cute, okay
4. Searface from son of a titanium drillbit
No boss chart would be complete w' °u (er Searface at the end of the ever to be seen on a gamescreen.Y nterbca shoot,em.ups adrenalin-drenched second level olimM actually very goodt. but no
(forgetting, momentarily, that the Am'Sa through, you won l be
matter how much slaughter S£you’re about to face. He's fast,
KSS rtTJZSS™ p—lhan your average army-
Make a will.
5, The big purple sea *™dlylbigdinolooks
Masterful psychology here fr ’ 9 er over the head with a wooden
> downcast and sad every time you
motivation, and whether or not you
Strangely, this isn’t as violent as something we’ve just thought of.
Yo J know, playing computer gamwiust ouWn'IBMhe sam thout so rate
relative hammering on your doorandq , t0 get y0u in the mood of
Lt ,V IoytLWw e goneto great lengths to replicate the sounds ,n our V£ ry own inimitable onomatopoeic style.
I. Syndicate shotqun:
It s the retort that’s sent a thousand innocent civilians and enemy cyborgs flying across t ie pavement. That bass-heavy gunshot, tnat clanking sound of a new cartridge being chambered - it really does give you a new and worrying perspective on the benefits o firearm ownership.
2. Lemmings splat:
There’s no more heart-rending sound than
spending ages working out a hideously complex solution to a level and then hearing a lemming splat, then another The"adozen more. The sound ol 20 or so stupid rodents tumbling to their messy demise means tha all your time and effort has come to naught.
3. Cannon Fodder bleeder: Eeeer-Ohhhh! Eeeeee!
Once in a while, instead of a soldier doing the decent thing and just dropping dea , they lie around thrashing and moaning (And sending us lawsuits. - Ed), and no matte how far you run away from them, you II never escape their misery-laded moans.
Track them down and take them out, otherwise their anguished cries will give you bad dreams. Powerful stuff.
4. Dynablaster start
■ingle: Du du du du du 'deader de de derrrr!
Why have none of you bought this game yet It deserves to be in the top five for a least the next three years, is onei ol_ he most entertaining multi-player games of all time
and certainly the only five-player game we know about. And it’s got an intro jingle that s hard to get out of your head.
5. The crowd in
Football’s not quite right without the roar of the crowd, and the Sensbsoccer horde do the game proud.
6. Tank victims in
Dune 2: Aieeeeee!
Running over an infantry unit with a tank produces a remarkable cry of alarm. Try it. (In real life, too. - Ed)
X. Water in Hired Guns: Fooshhhhhhhh
It’s gentle, flowing and almost soporific, but it can also hide the advance of killer puppies or detract from the fact that the water’s so deep you're going to drown.
S. Crash in
Anyone who’s seen any war movies wi! recognise this one, with the shriek of an engine revving out of control followed by that heart-breaking, life-taking crump. If only it wasn’t you, huh
9. Shooting a Bomber in Defender. Berrr-Didth
This arcade perfect coverdisk game from issue 26 even has all the same effects as the original. And it came with our humble mag. We feel so proud.
1 O. Engine l9”i.tion in Knights Of The
TOP SEVEN VIOLENT DEATH SEQUENCES
One of the most telling features of a good game is the sense of value you attach to your ‘lives’. Games which give you a dozen ships or a seemingly-limitless energy bar are very rarely addictive, because there’s no precarious living-on-the-edge tension, no real sense of overwhelming loss when you get
This Jet Strike explosion seems to go on for ever.
Okay, so it's a pretty terrible interpretation, but you try writing out
the sound of a 1914 petrol engine
spluttering into liie belore it sends a <lau"g and courageous pilot roanng into me sky.
killed. Another side of the same coin is that when you do die, a good game really rams the point home - it’s a giant taunt, a direct challenge to your hardness. You’ve screwed up, pal, what are you going to do about it
Here’s some of the death sequences that really make us want to throw our joysticks to the floor, them pick them right back up and teach those baddies a goddamned lesson.
You hurtle screaming towards the ground, smoke billowing from your tail, you hit the dirt and bounce along a few times with a succession of sickening crunches, the pilot jumps out and legs it off the screen as fast as he possibly can, then the ship explodes into a million rainbow-coloured fragments. Make no mistake about it, mate, you’re dead.
2. Bob's Bad Day
Bob is so nauseated by the poverty of your performance, he actually throws up right in your face. You can’t let him down like this! Pull yourself together!
3. Smash TV
Eurgh! Eyeballs and training shoes all over the shop.
4. Jet Strike
Kind of like Overkill, except that you gouge a huge furrow in the ground as you go down deep enough to plant three tons of potatoes in.
5. Speedball 2
The sad face of the dead player bleeding on the ice as the stretcher-bearers come on to carry him off to the knacker’s yard is possibly the most poignant sight in Amiga games today.
Not spectacular, but the sudden, silent, powerless glide after impact followed by a smoke-trailing plunge off the screen is curiously moving.
The death of the Defender ship itself is a pretty powerful one, but the game’s real tour de force comes when, through your unspeakable incompetence, you let every single one of your humanoids get killed or mutated by the evil Landers. You don’t actually die yourself, though - it’s the entire planet that gets it in the neck, in a shattering, mountain-range-destroying explosion that leaves you in no doubt as to just exactly how useless you are. The terrifying onslaught of Mutants that follows immediately afterwards seems like only fair punishment, really.
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PINBALL FANTASIES 032
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ALIEN BREED 92
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♦ ARCHER MACLEANS POOL
B-17 FLYING FORTRESS
BATTLE ISLE 93
BLADE OF DESTINY
•BODY BLOWS GALACTIC
BOBS BAD DAY
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INOY JOBES FATE Of ATLANTIS •INDY CAR RACING •INNOCENT +ISHAR-LEGEND OF FORTRESS ISHAR2
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REACH FOR THE SKIES ROBOCOD ROBOCOD (A1200) iROMEAD 92 •RULES OFENGAGEMENT2 SABRE TEAM SCRABBLE
■♦SENSIBLE SOCCER 92/93 I SHADOW OF THE BEAST 3 SHADOWORLDS : SILENT SERVICE 2 ■SIMON THE SORCERER SOCCER KID l+SPACE1889 SPACE HULK SPACE LEGENDS I'STAR TREK-NEXT GENERATION l+STEEL EMPIRE SYNDICATE •T2 (COIN OP) •THEATRE OF DEATH l+TITUS THE FOX •THE BLUE AND THE GREY THE GREATEST ■♦THEIR FINEST HOUR THE PATRICIAN THE RYDER CUP (A1200) •TORNADO l+TRODDLERS •UMS COMPILATION UNIVERSAL MONSTERS ULTIMATE PINBALL QUEST I'URIDIUM 2 WALKER
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NODDY'S BIG ADVENTURE
ONE STEP BEYOND
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Fasten your seat belts and get ready to tly
Seek out and destroy the forces of SPUDD!
DATELINE: THE NEAR FUTURE MISSION BRIEFING:
Intelligence reports are being received that a renegade organisation, SPUDD is massing its forces ready to attempt world domination. Only an underground task force can save the day. Are you ready to become a part of that underground taskforce Which of the 40 aircraft will you choose as you fly 100 sorties across the world against the forces of SPUDD The civilised world anxiously awaits your decision!
Available for the Amiga PC version coming soon
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0 Rasputin Software 1993 Rasputin Software Is a Hading subsidiaiy ol Power Label limited
THE SUN HAS GOT HIS HAT ON
TOP TEN BITS OF GAME SPEECH THAT WE USE IN EVERYDAY LIFE
Yeah, we know that it’s an odd thing to do, but everyone’s got to have a hobby, right Being faced by computer games day after day, and bearing in mind our love of sound bites (see previous page) it’s inevitable that some of this game culture should rub off on us. Be thankful it’s just throwaway phrases we use to enrich our daily office banter and not, for instance, four of us wandering round " Bath town centre with shotguns and long raincoats, blowing people away for
“the good of the Corporation’’,
1. "Total Carnage!"
This triumphant cry from Smash TV has to be the best loved and most frequently used one of the lot, and although we’re not sure if it appears in the rather poor conversion of the arcade original, we’re no! really bothered. It’s a great non-specific thing to shout out whenever anyone spills their coffee, trips down stairs or just rubs their nose. Total Carnage, we love it!
2. "Node activated!"
Although not at first glance an easy phrase to drop into conversation, this classic sample from The Chaos Engine has all sort of exciting possibilities when you realise that no-one knows what a ‘node’ is. Switching on the lights in the morning can therefore be accompanied by a cheery “Node activated,” as can channel hopping on the TV. Or putting some bread in the office toaster, even. As you can imagine, it’s a non-stop party here on AP.
Pretty obvious this one. If you're slagging off Colin The Publisher when he’s standing behind you, or some scaffolding is about to drop on your head, then shouting out this short but sweet sample from Desert Strike can save you from all kinds of grief.
4. "Land Now."
It’s been stated that the husky female tones of the computer in Uridium 2 make playing it one of the most profoundly erotic experiences imaginable, but thankfully not by anyone that we know too well. By pretending you are, if you will, an ‘aeroplane’ and that your seat is ‘the runway’ it’s possible to use this phrase every time we sit down, but after a few goes, the joke wears a bit thin.
5. "I love you."
The giggling girls of that all-time classic puzzler Gem’X have always been firm favourites of ours, but once again, we have to work long and hard to get this phrase into normal conversation. Cam uses it all the time on Lisa, but she still won’t go round to his flat for a nice meal and a bottle of wine.
8. "Acknowledged! Moving out!"
A combination of two phrases from the/ truly excellent Dune 2 that were originally delivered in firm and resolute military voices, but now usually precede a trip to the Max-Pax office drinks machine.
9. "Oh No!"
Again, a fairly simple one. This cry from Lemmings has all manner of uses,' particularly when someone’s failed to heed this chart’s Number Three sound.
1 O. Martin Shaw's chortle _
(from out of Run The GauntletJ
“Hi, I’m Martin Shaw, and if you wanna see action sports [CHORTLE!] this is the place to be.” The sheer inexplicable nature of this intro from the Hit Squad’s multievent wacky sports sim is worth £7 of the game's £7.99 cover price by itself. Sadly, the gameplay isn’t quite up to the remaining 99p, so don’t buy it.
Smash TV again, I'm afraid, but this one’s so loud, brash and vulgar that Dave can't resist using it four or five times. Every hour. He's like that, you see.
7. "Good luck... you'll need it!"
Ditto for this one.
,hey feel like'. atS theO'oody driferTrSy "",e **, French ,h
You can even enjoy a ga me of Hick Off and real football at the same time. Probably.
s "«'e fa/rieo Z y yarTle5. if vc.: • wwo«</
,0Ses a life •
po‘ht), the (
TEH VIDEO P BABES......
(lesmast©1, . ,
; he’s lovely, and ties tea
the pl«*Yers ft , e Soccer
i he all hot and sweaty at
«. postman P"
tlove a man in. uniform.
Street Bines _
“1 Qve a man in uniform.
3. The Ho.,-—" ****
"1 love a man in uniform.
•‘I love a man in uniform.
5. The F“J1f°Tank,eng<ine ;
Thomas The >»
“I love a man in uniform.
* The barbarian Iron.
DeMtr Fletcher in the special Gamesmaster jar). Or something.
brought to you
Othello the Ami
lT0P TEN GAMES
*. Sonia from Ind*
»A fine, independent woman.
s Anthemis from
thSwWps.dinosaurs andm know what I mean.
jould have come higher, but st
7. The mX1*‘j7sh.
(Snip! - Ed)
ft Kate from Ba
.c r.iallv in A6A mode, eh l<
■ Mr Do Run Run
Totally simple, totally addictive, and tc
“It (oaks like a dodgy sub-SEUCK blast actually great”
“Fantastic and confusing ultra-fast futur Ids great,"
7 - Dugger
“A brilliant conversion of the ancient coil uug, with Amiga sound and graphics G
‘The only Defender game that even app being as good as the original, which mal pretty great in my book.”
, *, The B,«es Brothers
uoh, this one’s great.”
1 o. Asteroids
(Can we have the next category, oleaw
I think you
Mistress Elvira - she li«s and she
Basically, if it's way, Stuart sterrj
no work of art, , but when it comes to brains
he’s way ahead of his time.
, But this time he needs
~~ help. Stranded on an alien
planet after his spaceship s has been stolen, Puggsy has
' to travel through seventeen
different levels, each packed with cunning puzzles, frantic games and hoardes of * unfriendly aliens.
' Using a unique system of
, Total Object Interaction (TOI)
you have to guide him on his quest to find his ship, and get home.
With stunning graphics,
1 j amazing music and a , complete Junior section for ' younger players — Puggsy is X one orange blob who ; desperately needs your help. j P.S. Due to the fact that j !h= he just isn’t smart enough, / Michelangelo will not be / appearing in the game.
/ IT Puggsy’s just too smart
i for you, call the helpline.
92% Sega Magazine 1 90% Mega Drive Adv. Gaming
90% Mega Tech 91% Sega Mean Machines
YOU DON’T HAVE TO BE A GENIUS BUT IT HELPS.
ED STATES OF PSYCHOSIS
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All rjlli coil Up per mm cheap nte, 4Sp ti ill eshir times. PUm ask thi HU p»ym peimtHioB More uti*g Ifct phinr. for a full let of rolrs Send SAE Is Psygn«sis. South Harringto* B®ildi*£. Scfioa Street. Liverpool Li 480 Entriti nun be received before list December I98J.
r / / n
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HOW WS'tl A1.I-
TOP 20 GAMES WE'D LIKE TO SEE MADE UP Of BITS 01 TITLES FROM OTHER GAMES
TOP TEN TITLES
Ask eight out of ten marketing people what the most important factor in setting a game to the gullible public is, and the chances are that 80% of them (and that’s 6.4 people, stats fans) will say ’the name’. In a perfect world, your game would bear the name of some hugely popular film, sporting event or TV show of the time, all but guaranteeing colossal sales, but failing that, you’ve got to give it a title that’s really going to seize the attention of the punters. Can you imagine the consumer resistance, for example, to going into the local branch of Toys ‘R’ Us and asking for “A Really Hart! Punch In The Face, Please (by the Bitmap Brothers)’’ Exactly.
1. Soccer Pinball
“it’s soccer! It’s pinball! it’s soccer and pinball!" One day, all games will be named this way.
2. Midnight Resistance
We like this one because of the notion it conjures up of someone trying to actually ’resist midnight’, King Canute-styie. And also because of the self-perpetuating series of bad jokes if fathered amongst the readers of our sadly-departed sister magazine Your Sinclair. (Tisbnight Resistance: ’Not tonight darling, IVe got a haddock"’ raises a chuckle even today. You had to be there, probably.)
3. Or Plummet's House Of Flux
Says it all really, doesn't it
Now THIS is what computer games are ail about. Destruction. Annihilation. And - yes! -obliteration. Brings a glow to our jaded old heads, a title like that.
y more, and that alt computer and video games ar e at AMIGA POWER, we’d like to see that games are just cut-and-paste jigsaws of titles of miga charts of 1999
the local Waitrose. Ride at breakneck speeiIs throught six thrill packed levels, but remember to look out to oth road users such as Bertie the Bus, Postman Pat and Pugh, Pugh, Barney McGrew, Cuthberi, Dibble and Grub from Trumpton. Toytown will never be the same again.
11. International Dangerous
Self explanatory, really.
12. Graeme Souness Vector
shaped like oddly sharp-edger and jerky footballs and cheering crowds in the backgrounds. Yes.
13. Ivon 'Iranman'Steum * Super Off-Read Backgammon
jLknammon across a texture-mapped 3D terrain, with
iften said that there are no truly original ideas le’ ,ty rehashes or combinations of existing genre* nto its natural conclusion, whereevenhenam past. How about this little lot for the GaltupiEl.br
—a in which a heroic veteran ot unfortunate memory slips every „ a food blender, and starts tram his Huey while out shopping at
A platform adventure game the Vietnam war suffers ur.f time he sees a rotary fan or a
rocketting civilians I.-
his local Sainsburys.
2 Sensible Heroes
-The forces of evil are overwhelmingly powerful - they ve got hundreds of thousands of heavily-armed troops heading straight tor Earth in a huge fleet of deadly Jt-soeed battle cruisers and massively expendable alien bof drones. On the other hand, we’ve got one small and mther crap spaceship armed with a peashooter, which you migKslbly be able to upgrade to a better weapon by picking up bits of debris from destroyed alien craft, if
you're lucky. Will you save us " y “Not a chance, squire. Call the SAS. because I m off
down the pub."
The Leaendary Enchanted Crystal Shadow Curse Of Kyrnndla Island's Secret
An adventure game.
4 Brutal Sports Rodland
A Cleverly combining cule characters with to, "SWPjJw 4 with shockingly graphic depictions of decapitation and I bodily mutilation.
I 5. Street Fighter 2 Last
!!"p“ea envups can’t decide which one’s the A hardest, so they decide to settle their differences with a i game of football, which The Last Ninia wins with a hotly-1 riisouted penalty in the iast minute.
1 s. Quest Fur wory * - —
Ina primitive and backward alien society, just'ceis an abstract concept. In a scenano harking bacMofoe days oi w,tch-hunting on Earth, guilt or innocence is decided In front ot the entire village in a boardgame showdown aoainst one ol the community elders. Victory proves guilt, dSmeans innocence. Sadly, the penaity for losing the
game is death.
1PP Hammer And His
More humorous platform antics. Based on backgammon.
17. Noddy's Risky
The children’s favourite pixie is a reckless P>®y®r-frequently tempting fate in h.s titanic tussles with Big Earn by Arrowing all his pieces forward without mgard for heir safety and consequently spending much of his time trying to get them back off the bar while his opponent cruises to victory* Can you teach the tittle fellow to improve his game, or is he destined to be a loser for ever
18. Oft No I More
Gufoe grran-haired backgammon pieces across hundreds ot levels littered with traps and, er. things. Sort of.
18. Smtyn Hughes Military Backgammon
8. Better Dead Than Alien
Thus spake the creators of possibly the most gratuitously pretentious game title yet, of their simple yet sinisterty effective Thrust sequel.
8. Evertan FC Intelligencla
We’re not making this up, you know.
There isn’t enough onomatopoeia in game titles these days. Plus it makes us think ot old Batman cartoons.
10. Bitmap Brothers Volume One
We were SO disappointed when we opened the box ot this one and discovered that it actually just contained some nobby old games, and not three of the founder members of fhe Bitmap Brothers.
20. Cover Girl Strip Ba. (Step this right now. - 1
Wouldn’t life be dull if computer games had to be realistic all the time You bet it would. Still, some games take liberal interpretations of geological imperatives just a bit too far...
1. I Hanp Suspended BSBP£lS£5
In Stop, platforms hanging in space, connected to nothing, doing nothing, achieving no purpose.
How And why
2. Einstein Was Wrong - FIT . \ 't ; .
Challenge Twists Time And
Your speedometer reads 300 km/h, but in halt-an-hour’s driving you only actually cover 20 kilometres. Clearly, ■ UuK the race is being watched from a spaceship travelling at M; fractionally under the speed of light. Or something.
3. Slow It Down JjJBUl
Wouldn’t it be great if real life slowed down when there J *■«* I , j. ■, 1 <“■1 -1 a ; -.SS T-
were a lot of things happening at the same lime It’s a <hU»v.Hi ’ ’ ' ’
bit weird in Sensible Soccer, Wiz 'n'Uz or Street Fighter 2, but that's nothing to how it would be in the actual world. Imagine it - you're sitting in your house with a couple ol mates having a bit of a chat, when the doorbell goes and three more of your friends walk in. Suddenly, it takes you five minutes just lo get up and walk over to the oilier side of the I a m /room and everyone's voice sounds like a Or Who A B J I j I bad guy with laryngitis. And as for a decent party,
* I J B well, we're probably talking about the rest of your I I ■ J I I life, ft/ntess you're as popular as me. -Cam)
Moving Moon* Fuji from Prime Mover
For more details on this bizarre geological phenomenon, check out the review on page 93.
B 5. The 'Curly Muffin'
B manoeuvre from Hie I Tvrricnrt games
■ For this experiment you’ll need lo find a garage with a
■ flat roof. Start off in the garage and run out, jumping up I as you get to the open doors. As you sail upwards, turn I round to face the garage and head back towards it, so
r that you end up on the roof. If you manage to end up standing on the roof, then congrats, you've successfully done a 'curly muffin’, and defied the taws of ballistics by reversing your direction in mid-flight. It’s hard (not to say impossible) but the guy in Turrican manages it on a regular basis. Incredible.
M fried (o plant a hideous alien
l Marketing, eh Wouldn't
Commodore had some
f- Bringing out the A500 P responsibility f0r incompati! a(nVihtog to help, [hereby a!
i of loyal customers.
2. Bringing out the A600 as I 6sfab,<shed itself as the Nur fenf"9 and annoying foa! 3- The CDTV.
**' Snn9lnS out the At200 ar
drDPPfng the price by £ioo t
annoying loads of loyal custo 5. Releasing the CD32 in a r
weeks before any software w,
causing loyal customers lo foi paperweight, hence alienating 6-Wot sending us one no mat
t it be a good idea It
Colin Quaver and Danny Games-Champion both sot their surnames‘from the Tumrean manoeuvre described below*
fl0°f ■0o*! everyone. J* Oscar
= uei,n,;(ve Gf *ftn**> Alrens 1 0ff
esssd it, none other i ■ Wr/eBJI »
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CAN WE GO TIT
STUART'S TOP TEN EX-MEMBERS OF AMIGA POWER STAFF
"Ooh, I've seen ’em come and go in my time, y'know. As the only member of the AP team present since Issue One, I've watched alt the to-ings and tro-ings of the ever-changing AMIGA POWER staff line-up. Tearfully I recall the Matt Bielby Golden Age, a smile crosses my face as I think back to the time Gary Penn ate a tin of dog food for a bet and rendered the office uninhabitable for an entire afternoon, i wince as I remember the frankly frightening fan mail Lisa Nicholls used to get from some of our, er, more enthusiastic readers. But that's enough of the past - what heights have all your favourite ex-AP staff scaled since we gave them their start in professional journalism "
1. Matt Bielby
Ah, the Golden Age. Matt's a kind of avuncular King Midas figure to the rest of us, wandering from place to place working his spooky magic on magazines until they’re all but perfect, then moving on to pastures new. After creating both AMIGA POWER and the wonderful Super Play practically single-handed, he was head-hunted by his own publisher to launch the already-amazing (and it hasn’t even come out yet) PC Gamer. These days, we find it hard to believe he ever worked on the same magazine as any of us - we're simply not worthy.
(Goodbye, I lore
you all. - Dare)
3. Nell West
Professional jammy git Neil now reviews cutesy shoot-’em-ups Irom a beachside apartment in California, where he lives with a harem of beautiful women and servants who cater for his every whim. Every now and again he bangs off a column or two on his incredibly expensive Mac notebook and sells it to a worldwide syndicate of magazines for a colossal amount of money. We bet he misses his old AMIGA POWER days, though, even though he doesn't return our calls or reply to our letters.
5. Jocquie Spanton
Jacquie’s tale is an especially sad one. Once one of AMIGA POWER'S most talented art staff ever, the pressures of fame gradually took their toil on her over the early part of last year, and her work became more and more erratic. She worked increasingly irregular
hours, which she fitted around over-longer trips to the pub. Eventually, we had to carry her off in a confused and emotional condition and deposit her at the door of (he Betty Ford Clinic, where she remains to this day. Sal has expressed a desire to mount a breakout for her old drinking buddy, but we think it’s best to leave her alone until she's well again. Jacquie's one of the few ex-members of AP who would like to visit us, but sadly, several locked doors and a court restraining order prevent her.
but to IXVbSJifS 7" of cours a few power-ups 2e e"9'ne' »
9a ”mOUt thlB 'IW* W stuck"on the1back
saZ7oyZT Kravis is, serve as auxiliary Up and exlra bu!to"s which
fire-button jumping on qame JT*1 and hence provide nightmarish ‘up-to-jump' system °(he™ise require the
f ose a*fcl. awful 'up-io-aLSLf h espedal)y 9ooo lor are possibly even worse. Wh,ch
6. Tim Tucker
Poor Tim. A confused soui at the best of times, the trauma of the fatal bus accident that ended his days with AP severed his last links with reality. Now (he crudely-reanimated zombie cadaver who bears his name simply doesn’t know where he is any more and wanders the offices of Future Publishing, absent-mindedly working for whichever magazine he comes to rest in that morning. After a short spell on jaunty AP tribute mag Sega Zone, he's now operating as Deputy Editor on the esteemed GamesMaster. Next week Who knows
2. The Bug
3. tke (*<■« m
B 9. hard, and heaW"", *®V*««k when v™. j, m 7 We Jjj]sWl
we never (hough! we'd see the day.
when you pU
In the few months
2. Lisa Nicholls
It jusl isn’t the same coming into the office in ihe morning and not finding it in knee-deep in flowers Irom starstruck admirers. Or, for that matter, having pages on which all the screenshots aren't set at a jaunty f 0 degrees from the horizontal. As Art Editor of Super Play magazine, Lisa had the thrill of working with Matt 'Golden Boy' Bielby lor a while before he left to do his PC thing, and although she's only on the floor above us, she has never returned to see us. Not ever.
7. Matthew Squires
Accident-prone insurance defrauder Matthew's legendary short attention span hasn't changed any since his game-reviewing days. Flitting like a butterfly from subject to subject, he was last seen on a magazine called Camcorder Plus, before finally giving up ihe publishing business altogether to go and work on a farm. We expect he’s probably an astronaut by now.
becomes a reality. With (uiTf !ned Us' Vlr,ual racing has sowd, he crouches befnrl karphones inking out the “Hfcg* : «*« v a tab Kmm,
7 garr,e as good as if can net .7 7reckons he 's got
- - wJ!M &
8. Mark Ramshaw
Despite his oft-stated intense hatred of computers, games and kids, Mark now edits top-selling console pamphlet Sega Power in between trips to the beach and long hot nights wearing cut-off shorts in sweaty nightclubs. “It's more important to me than being the editor of a computer games magazine," he said, yesterday.
9. Tim Norris
Tim’s going to be a dad, you know, 1 weep for the future.
Can you believe there™ M»>9«ide
Playing stunt Car 1,1 Mnlr cabin
frfend is °"e *theSSiSSSS" against a
9- lb i°ys of Amiga gaming. Or rife.
We’d rather not imaaim !! drive
ies. Disk-swapping TeltZ ** Wftflout "We
,Ve 901 this really f, b,0odv
same as the A600, su, ,nr
4. Gary Penn
Gary, by contrast, hasn’t done so well since leaving the fold. Once a veritable giant of the computing industry, AP’s erstwhile Consultant Editor now ekes out a living as Project Manager for various big name games which probably won’t ever come out (ref. Batman Returns), and by writing increasingly bitter instruction manuals and show reports. We miss his world-weary cynicism, all the same, and Stuart misses that tenner he once lent him, when Gary popped out for, and we quote, "just a minute". None of us have seen him since.
1 O, Dove Green
First there was an AMIGA POWER Production Editor. Then there was another one of it. Then there was another one of that. Which was Dave. But now he’s gone to seek his fame and
stick H Into the PCMCIA slot ! nsferffiemac
work done when I
hEI *Fa,Ul°: an.
two marhir.—i— . chance. The credo who i
•wo machines should. card that works perf<
fortune writing plays lor Harold Pinter, or something like that. Visit our planet again sometime,
Dave, won't you
TOP TEN COMPO
kind to Tin...
Oops, We appear to have slipped back into our old ways just for a second at the end there. But hey we
" --------- MIUIC IJUOflfVe
£3° Se"d our own
top ten of favourite Amiga-refated hing Tn the same vem as the ones above to Tm Happy, rm HaoL
POWERP29 M The MT Wh° SayS rm N0t'’
POWER 29 Monmouth Street, Bath, Avon BA1 2DL
lomebeston “s '°P ,e" Ami'9a 9ames
First for news, first for reviews, first with 3DQ
The future of videogaming
Issue three onsale at selected newsagents now
THREE WORLD CLASS SIMULATION PRODUCTS NOW AVAILABLE IN ONE SUPERB VALUE COMPILATION
Available from October Amiga - £29.99 and IBM PC - £34.99
* Md Stealth Fighter
"F19 is the business. It deals with state of the art sim."
"F19 Stealth Fighter is an excellent flight simulation."
Micmprose Software, Inc. ALL RIGHTS RESERVED
• Pacific Islands % 7 71.
"Frighteningly realistic: Pacific Islands is like juggling with smouldering dynamite. Lose your cool once, and you're dead."
"Pacific Islands is immensely rewarding. It's likely to keep wargamers and mere amateurs hooked to their final battle."
: ■ Empire Software, Oxford Diqilaf Enterprises AL1 RIGHTS RESERVED
• Silent Service El v V
"An engrossing tactical experience. If only all sequels were this good."
"The spirit of Silent Service remains unchanged, it is still hit and run, kill or be killed...superb."
Microprose Software, Inc. ALL RIGHTS RESERVED
Empire Software, The Spires. 677 High Road, North Finchley, London N12 ODA Telephone: 081 343 9143
Empire Software is a registered trademark ol Entertainment International (UK) Ltd
ONE STEP BEYOND + CHAMPIONSHIP MANAGER ITALIA
Cor, not bad eh Seeing as we're dealing with a delicious curly snack, we'd better set some cheese-related snack questions then:
1 I'm vacationing in Holland and want I to play football with my new friends, Jan and Anna. Unfortunately l have no ball, and the only shop open is a dairy produce vendor. Now, which spherical, wax-covered Dutch cheese could we use as a substitute football
Quavers, eh We love 'em. Mmm-hmm, Yum yum. Yum yum yum; yum. Yum.
You may think it's a bit strange to profess our love of crisps here in the middle of a games mag, but it’s like this. A company called Microtime Media work ceaselessly night and day at product placement, and they're the brains behind putting Quavers star Colin Curly in two fantastic puzzley Amiga games - One Step Beyond and Pushover. A tine example of a
3 Back at home
again, and I’m V/
installing a new bathroom. Halfway through the Job, I run out V ot silicon sealant for the 1 edges of the shower unit. What brand of cheese spread that comes in tubes would I be able to finish the job with
2 I'm travelling through France and have stopped off at a camp site. My brand new pals, Jean-Paul and
W - y — .... Send your
entries on a postcard or
the back of a sealed envelope to Yes We Are Quite Aware That Quavers Are Also Available In Sail And Vinegar Flavour Nowadays, 29 Monmouth Street, Bath, Avon BA1 2DL, to reach us by Jan 1st, 1994. And anyone from Microtime Media, Walker Smiths or Ocean who enters will be deep fried and coated in a variety ot delicious flavourings. So there.
marketjbg firm, some computer programmers and a comestible giant king together in perfect harmony, eh Anyway, Qcean and Microtime Media and Walkers Smiths have all huddled together ajtd come up with some great prizes.
like to play frisbee, yet we have none. Mon Dieu! Which soft, flat French cheese would be an ideal substitute plastic throwing disk
From the folks who wrote Championship Manager '93 (published by Domark. reviewed by Tim Norris, given a whopping 80% in issue 27. say no more) comes Championship Manager Italia - pretty much the same idea, only with a distinctly Italian flavour. Intrigumgly, Domark aren't going to be publishing this one, though, so the lads at Intelek Software have asked us to mention that it’s available direct from them via mail order, by sending just E17 (including post and packing) to Intelek
winner with both an English football kit AND an Italian one AND a copy of their game into the bargain. Oh. and there's t,j ten top copies of Championship Manager Italia for the runners-up. And 1 all you have to do is answer the following f ai rl y-easy-actu al I y Go in g- For-Go Id-style Euro-quiz questions. Let's do it I
1 I have played for Newcastle United and Tottenham, hut now work for the Italian club Lazio. I am most famous for breaking into tears on the pitch, and am one of the world's best-known Geordies, I am not, however, Jimmy Nail, from out of Spender.
' o .gwgl
Monday Competition, AMIGA POWER, 29 Monmouth St, Bath Avon BA1 2DL, to arrive by January 1 st 1994. All the usual rules apply, Etc.
was about a football match in
Turin. The film, I mean.
3 I am the only UK Number One hit that Manchester-based glum pop act New Order have ever had. i have a ternble video (featuring The Comic Strip's Keith Allen) and what is widely regarded as the worst ever rap by a professional footballer.
Software, PO Box 1738, Bournemouth BH4 8YN, Consider it mentioned, guys.
Now, as a magazine with a selfprofessed 'attitude', we don't go round helping out software companies unless there's something in it for you, our readers. And this time the ‘flip-side’ of the deal (if you will) is that they've foolhardily agreed to provide ONE lucky compo
2 I am a famous
British character actor, and I once said “I told you to blow the bloody doors" in the 1969 caper movie, The Italian Job. I wear glasses, and. in case you’re wondering, it
Send your entries, on a postcard please, to Ozzy Ardiles/Kenneth Branagh/Blue
IB S 1
Exactly how many awards will it take before you own a copy of Sid Meier’s Civilization
Build An Empire To Stand The Test Of Time
", I AGA VERSIOn \
fc ntumi n
j \ timriat uuh in.
Best Consumer Product 1991
Best Strategy Program 1991
Best Entertainment Program 1991
Most Original Game 1992
NEW AGA VERSION AVAILABLE NOW FROM ALL AMIGA STOCKISTS
Published by Software Demon
BATTLE ISLE '93 + ALIEN 3 + TRANSARCTICA A1200 + CHAMPIONSHIP MANAGER '93
When huddling amidst the broken dreams and shattered hopes of the Problem Shantytown, far away from the bright lights of Game Proficiency City, seek out the wise one they call Rich, for he holds many secrets that can send you on your way home to warmth, and love.
Isn't driving tanks
down roods a gra,
way of galling she
War may be hell, but warfare, it has to be admitted, is a pretty cool recreational activity. That’s how Cam introduced his review to Battle Isle 93 before going on to tell you how this was more of an upgrade than a followup (that's due out later), how this is a wargame that actually works (simple controls, no Yellow Pages-sized manual to plough through, almost entirely tactic-deciding-based gameplay) and how much he actually liked the thing.
What, of course, he failed to include was a list of the passwords (to get you to the further levels) to which once again the responsibility falls to me. Thanks to C Ward of Birmingham for helping me out with this one.
Level 1 -Level 2 -Level 3 -Level 4 -Level 5 -Level 6 -
Level 7 -Level 8 -Level 9 -Level 10-Level 11 -Level 12-Level 13-Level 14-Level 15 -Level 16-Level 17-Level 18-Level 19 -Level 20 -Level 21 -Level 22 -Level 23 -Level 24 -
Level 1 - LUDOS Level 2- SONNE Level 3- SOTEX Level 4- RASEN Levels- FISCH Level 6 - EBTON Level 7- KABEL Levels- SYTAX.
Go to the option screen and select hard and six credits. Then, pressing the SPACE and N keys simultaneously in the game should propel you up a level. Or at least, they should according to Mark Males of Kent.
Hoy Ripley! Hair cuuuut! Haircut, haircut, haircut!
All aboard for the solution to the France’s most bizarre post-apocalypse train-management sim! (Although it’s been worked out on the all-new and improved A1200 version, it should be pretty relevant to A500 owners too.) Anyway, it’s from CJ Braamhaar of The Netherlands, who hopes (as I do) that enough people will find it useful to warrant the effort of typing it up in the first place.
First, turn off the train combat. Let the computer calculate the results. If you have plenty of soldiers then don’t worry! You will win most of the time. If you have cannon and machine-gun cars, spread them evenly through the train, which should take care of any enemies heading in your general direction.
Stay well supplied! This is very important. Buy one or two additional tenders to store all your coal. Now buy (or pilfer) some XL merchandise cars and you’re in business. Throughout the game it is imperative that you continue to trade.
No trade equals no money. No money equals no cars. No cars equals no train. And no train and you lose!
Start by transporting some wood from Helsinki to Amsterdam, If you’ve made a profit, buy a crane and some tank cars, and ship alcohol from Amsterdam to Copenhagen. Buy some prison cars (preferably XLs) and go to Louxor and pick up some slaves. When a mine opens, go to it. Anthracite mines have priority over lignite mines (you can always trade for
CHAMPIONSHIP MANAGER '93
Being personally responsible for The Last Resort as well as this section of Complete Control, you wouldn’t believe how many letters such as “In Championship Manager 93, which are best: old or young players ”, “What, in Championship Manager 93, is the best formation to use " and “Have you got any other general advice for Championship Manager 93 " clog the postbag each month. None, in fact, but
Hey, cool! This looks like a same I could gel into quickly!
(call me paranoid) I live in a constant dread of the things uncontrollably billowing through the AMIGA POWER cat-flap. “Do it to them before they do it to you,” has always been one of my favourite mottos, so (to put my mind at rest more than anything) here's a complete guide compiled from Paul Sammut of Manchester and Lloyd Garner of Sudbury.
1 On a one-player game, still pick two teams - one for yourself and one with good players and lots of money. Now in the pre-season you will be able to buy their good players for little cost and In return sell them your rubbish ones.
2 Although old players are likely to retire after a couple of seasons, their tow cost and high abilities still make them a wise investment. The use of mature
premier league players (such as Gary Mabbut) will help you rise up from the lower divisions.
3 High performance youngsters are also worth signing up. A good way of improving them is to bring them on a sub when your team is a few goals up. They will invariably get a good rating which will increase their value for the future.
4 Actually, the best thing to do is to buy young players to cover for the positions held by the old players (27+). When decline for the old guys seems imminent, you can sell them off to a suitably gullible club before their values fall - by this stage the young player should be experienced enough to take over.
5 In a two-player game, if a computer team expresses an interest in one of your players then get your human counterpart to approach to buy (but don't
ONE STEP BEYOND
Quick work here from BJ Ahmed of Nottingham who
felt no shame in writing down and sending in all 99
codes for Ocean’s great new puzzley game. And
Level 51 -40001
let’s not forget to mention Quavers as well, eh
Level 52-56468 Level 53-30953
Level 81 -39989 Level 82-43312
Level 2- 39943
Level 3 - 22881
Level 4- 62824
Level 85 -13306
Level 5- 20169
Level 6- 17457
Level 7- 37626
Level 9- 27173
Level 61 -10426
Level 33 - 45525
Level 62 -18527
Level 91 -06243
Level 11 -43893
Level 92 - 24851
Level 94 - 55936
Level 97 - 33370
Level 41 -60033
Level 100-What, and
spoil all your fun *
Level 21 -41949
Level 44 - 25395
Level 22 - 09888
Level 45 - 02573
’ (Oh alright then.
you Ve twisted my arm.
Level 24 - 61725
Level 76 - 27720
It’s 58344. -Ed)
lignite) and get as much as possible.
Now go to Turin - slightly north of which is an apparent deaa-end. Drive down the track, and locate the special location at the end. Note the number you are given, and head for Rum, north-east of London. You’ll need to buy a bridge, buy the drill and place it up front before making for the special location below Taoudeni (near the starting point). At Baku (93.43) purchase a harpoon and stick it down in front of the drill. Drive onto the bridge north of the Leeds Station workshop and the monster will be killed. You can now enter the workshop, snaffle the harpoon and drive back over the bridge you just cleared. Then go onto the next bend and set all the switches for the dead end on the next side.
DO NOT GO ANY FURTHER! The railroad ahead is mined. Make sure that you have rails and at least five line
inspection cars to send out in front.
As soon as the track blows, head off to repair the thing, and send out another line inspection car. Repeat this procedure until you reach the (invisible) station at the dead end near Turin, and you will be rewarded with a Geiger counter. Go to the ‘Spies’ option, and put a spy at every tunnel entrance. Put the reminder above Kiev. As soon as one of your spies finds a building, have him let off his dynamite. You will now get a message that the passage to the Gycode (your mission objective) is clear. Go to Omsk, buy an additional boiler, then go to Delhi. Make sure you have an awesome combat train. Head into the mountains using the tracks that leaves from Delhi. Drive down to your goal, sending line inspection cars in front for safety. And that, as I am bound to conclude, is it.
actually bid). This will make things nastier for the cash-wtetding computer team in question.
6 The best formation to use is 5-3-2. The use of three central mid-fielders is the important factor, as your success in the game is virtually dependent on the strengths in this position. (As the success of Inca, Keane, McCiair and Robson goes to show.) You should have five or six decent mid-fielders in your squad and alternate them to maintain fitness. Use variations in strengths also; where you might have all players with Pace and Passing, it is wise to blend your flair players with your hard tackiers.
7 Use a sweeper who is good at passing, heading and creativity. Push forward on the full backs for extra width and remember their distribution skills are perhaps even more important than their tacking abilities. This type of team suits the counter attack and pass to feet approach and is always successful. Hey - who'd have ever thought it possible to win the European cup with a team such as the unremarkable Bristol City
"eek s *
T COLES FIiVf‘ »IE
p r CTun
" V -rSeiJTPH 0
nose inib then.
BODY BLOWS 11
Writing introductions can be a tricky business at times, so imagine how delighted I was to find that James Forbes of Hants had already introduced his tips with just the sort of witty, innovative and intelligent style that I strive so hard to constantly maintain. Take it away, James. “Here are some tips on how to beat most of the characters. If you play the game using Loray, here is how to beat your enemies:”
Despite Cossak’s strength, he is very slow. A constant barrage of Flame Of Buddha will take care of him, until he gets too close at which point you should position yourseif right up against him and then try an Arrow Hand or a Super Kick to take him out.
The Flame Of Buddha really is a godsend, isn’t it However, it isn’t quite as effective on Maria as on other characters, because she moves about too much. You may need to get in close, beat her to the ground and tie-in the Arrow Hand with various other moves.
One of the hardest guys to beat is our Yit-U. Make sure you get nto him immediately and use the Floor and the Arrow hand. If he does manage to get away then do a low block until he has done his special move. If you can it is always best to get him into a corner and get his legs.
Mike and Junior
Get them on a corner and kick their shins in!
Ninja and Dug
Provided you keep your distance, the good old Flame Of Buddha should see these guys through.
Nick and Dan
The Flame Of Buddha Why not, eh It”s worked before. Ensure you block their energy bolts, though.
Don't forget to send me some of your finest tips for next month, and, indeed, every month following that, (Don’t try sending me any for this month though - you’re too late for that.) Til be waiting with bated breath at: Complete Control, Amiga Power, 30 Monmouth Street, Bath BA1 2BW, busily sorting out some top software prizes for anything we particularly like.
AMIGA POWER DECEMBER 1993
AMIGA POWER DECEMBER 1993
K! I WS
The Ehkcm needs « neui (EEttNAL MAID-- BUT THERE ARE A LCT OF RECUISITES.
Joe Humphries joins forces with failed ‘actress’ Donna Fatale in the second part of our guide to oriental intrigue.
Greetings, deficit-generating Weslemersl Your protectionistic tariffs and economic jingoism will never obscure the fact that archaic management techniques and shoddy workmanship have caused consumers to eschew your own country's products in favour of our own. Oops, sorry, got a bit carried away there. Anyway, you join us a (air way into Nippon Sates, with Dino having acquired super strength from some beans and Doug winning big-time in a Pachinko half.
So, who’s missing from the trio It's that unsuccessful actress and night-ctub ‘entertainer’, Donna Fatale. You can select her at the beginning by entering the characters: Na-Ra-Ki-Wa-Ra-Ho. And away we go!
ILike Doug Nulls, Donna starts off outside the prison and the first problem is getting her into town. So, after talking to the guard, walk left two screens and pick up Ihe mustard which is at the back left of the hot-dog stand,
2 Keep walking to the right and pick up the sign at the very end. Use the sign on all the screens where cars pass to the nght until you get a lift into town. After being dropped off, exit to the right into town, go down and take the small lane on the right.
”CITV HCTELS HUE lit \ VMANCV. EVEN M. FUTOTTA HA* T« C« TO THE ’’ETERNAL REST” HOTEL IN TOZAIKU HtTHtT."
Thet’ I mores!
PREHA*S I CAM CCMVIMCE THAT BIC ID I AT T« UJIN THE
50,000¥ FA* 1C...
3 Keep rooting around in the rubbish until you find the bowl which is actually a perfume container. Go back to the square, go down and enter the Hot Sushi bar.
4 Once inside talk to the strange guy sitting on his own in the corner. He'll tell you about your mission. Talk to the barman and then Max and Kos, choose the bottom option and then exit the bar after the conversation.
5 Walk left into the street (not the Metro) and left again to the Emperor’s Residence. Look at the sign and then the intercom to find out about the job vacancy. Enter the park by taking the right entrance which is just above the way you came in.
Every Dog Has Its Day
6 The Park acts very strangely in parts as it has a habit of changing the viewpoint at certain intervals, so watch out. Keep walking to the right until the view changes and then walk to the left until you meet the hot-dog seller. Buy the two hot-dogs and then keep walking to the left until the view changes againl
7 Walk to the right and pick up the saw which you’ll find next to a tree two screens before the fountain. Once you arrive at the fountain fill up the bowl/container for later use. Then keep going until you exit at the far right,
8 Go back to the Hot Sushi bar, and use the mustard on the hot-dogs (keep trying - it does work eventually). Then give them to Max and Kos. Step outside the bar and go up back into the square. Talk to the Geisha to obtain information about the tea house in the Kinza district. Buy a ticket from the newspaper seller and then go back down and enter the Metro which is opposite the Hot Sushi bar,
9 Insert the ticket into the machine to gain entry to the underground train. Once at the other end, read the poster which is on the opposite wall. This is the cue for Dino to enter the screen. Talk to him and convince him to enter the competition. Go back to the Shou district using the same train pass.
1 ift ®°left out of the Metr0
IV into the street. The shopping centre doors are now open Take the perfume up to the customer service and ask for your money back. You should now have 200 Yen.
nGo back to the
Newspaper stand and read the Sumo magazine. This new information allows you to buy a ticket to the Tozaiku district.
Return back to the Metro and go to Tozaiku.
■ When you arrive go into the
I Jm Eternal Rest Hotel. Talk to the porter and ask to write a message. Look at the message to find out the room number of the Sumo wrestler. Use the pen (which you will now have) on the telephone and let the porter know that his moped has been stolen.
■ Once he is out of the way use I N the lift. Get out at the other end
and enter the door on the left. Hit the mouse button to get past the tacky FX.
The Sumo wrestler now won’t be strong enough to win the competition.
A Enter the Metro and go back to I "W Kinza. At the other end speak to Dino to get the money. Talk to the Geisha to go on the tea course. After completing the course go back to Shou, exit the station and go left twice to get to the Emperor’s Residence.
1 E Use **le intercom t0 get in. Once I 9 inside go into the hall and pick up all three of the knick-knacks. If you open the cabinet below you’ll be able to see a safe. Leave the building again, using the key. You are now 50 percent through the adventure.
■ M_ Go back to the square and go up I oP - the museum door will now be
open. Once inside the museum go upstairs and cut off the Emperor's hand using the saw. Go back to the Emperor’s Residence and use the key again to get in. A Go left to the hall and use the I m saw on the safe to open it. Take out the contents and read them. Exit the Emperor’s Residence again and, on the way, talk to the guard.
1 0° back to the square and go
I © right into the lane. You can now enter Doug’s house. Leave the house, go back to the newspaper stand and pick up the poster that is pinned there.
Well, that’s your lot for this month. Coming up next time, the final part of Nippon Safes, when all these different threads will be drawn together into a final and satisfying solution. Maybe... •
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AMIGA POWER DECEMBER 1993
the city. You know you’re at the right place when you see a Minstrel. He’ll ask you for some spare change. Just ignore him, these people are parasites and the scum of the earth. In fact they should be wiped off of the face of the earth with riot police and water cannon.
5 For the moment, your work is finished in the city. The next section is pretty tough however. Work your way through the city. Familiarise yourself with it and while you’re familiarising kill as many thugs and thieves as you like. The thugs like those in Picture 5 always leave behind a bag of money. This is necessary in order to build up your collective monetary funds. Do not on any account attempt to enter the upcoming crypt at Akeer’s island without some heavy firepower.
and is thus a desirable item in any self-respecting archer’s inventory. Stock up on food and arrows. Ensure that everyone is carrying their full load of aforementioned items. Replenish physical and psychic energy levels to max.
If you’re reading this and you’re still in one piece, pat yourself on the back. By now, you'll have retrieved a necklace from a big bad badgering bully of an ore. Not to mention the handing out of a severe hiding to a bunch of murdering vagabonds. The chieftain of the village has given you access to his boat. And this is where we start off from now.
7ft Head for the harbour and " © depart for Akeer’s Island. On arrival here, keep travelling to the east. Remember the old rhyme about sticks and stones. Well, just remember that you’ve got swords, arrows and spells, so use these on the dirty old skeletons you’ll encounter instead. You'll soon know whether or not you are adequately equipped. The skeletons are pretty tough characters. If you find yourself having difficulty, go back to your last save
3J Enter the library. A short m message will appear to keep you happy while you wait. Amazingly, magically and mystically, the esoteric forces of the digital disk drive has just whisked in an extra piece of your map. Go on, look at it. See that little extra piece on the bottom right hand corner of the screen That’s the map for Akeers Island, that is.
Board the boat at the mJk harbour and head to Zach's Island. You do this by clicking on the city map's harbour. Once here, head to the extreme north east of
6 You’ll recognise the armour shops by the whopping great anvils parked atop their doors. Arm up with superior swords, shields and armour. If possible add a bone bow to the list. This bow inflicts more damage than an ordinary one
Mr.' JpTjT «r rn- :
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Ishar 2, 2. That’s part two of Ishar 2. The one that Steve McGill started to take us through last month. Ready to pick yourself up again after having retrieved the necklace and beaten up the bad guys Right. Follow me...
point and start collecting some more involuntary donations from the Town’s local thugging
and thieving crew.
9 Okay, now that you've done that, it’s back to Akeer’s Island. Follow the passage east, until you come across an exit to the south. This takes longer than you think, so persevere. Eventually, you'll come across a passage to the south. Follow this until you come across a couple of cul-de-sacs. Collect the treasure in the western sac and the skull in the eastern.
14L Keep travelling east until you come across another southern exit. Travel far enough, and you II come across this room. If you don’t, then
you’re lost. Try and retrace your steps. You may have to fight some more skeletons. Avoid them if you can. From this room, take the southeastern exit. Travel south and then east and you will come across a corridor leading north.
I On both walls of i this passage are two switches. Trip both of them so that they point upwards. Although you can't see them from here, these switches open a couple of access doors that you’re going to be using soon. Go back to the the room with the firebrands in it and trip the switch on the north wall. Use the south-east exit again ad you'll come across a couple of cul-de-sacs containing treasure and
another skull. Pick
both items up. Now, assuming you get lost along the way like I did, you may come across a spell-casting skeleton. This part is a real dilemma. If you’re heavily armed enough, you can kill him. If not, run away!
With the treasure and so on all 1 safely collected, it's back to Zach's Island. Resort back to your crusty clean-up crew tactics (ie kill them all) and steal their money. You've got another big fight coming up which is worth quite a lot of money.
you get there, turn north into the square,
Head east toward the library. Before
where you'll find the bank. Don’t enter just yet, go round to the other side of the square. See that load of dirty old guards there. That’s your biggest fight yet, that is. Dig in with arrows, spells and flaming swords. Unless you really have to, do not, repeat do not leave this fight. The guards are replaced if you do. You can step back if you need to eat food, replenish your arrows etc. Assuming you’re heavily enough armed, you should mop up the guards in a minute or two.
1ML Payoff time now. Go through the door that the guards unsuccessfully guarded. You are now in possession of one hundred thousand coins. Wahey! •
AMIGA POWER DECEMBER 1993
AMIGA POWER DECEMBER 1993
Rich has just started University, where he has formed a band, joined the rowing club and (almost) got a new girlfriend. But he still has time for his old Amiga pals.
If your dovetail joints never quite seem to fit, if for some reason your souffles always stick to the pan, if your acne is causing you undue embarrassment, or if, to tell the truth, you are never actually one-hundred-percent sure which size hook you should be using, then there is a problem page for you. But not this one, of course - for I am the agony aunt who listens attentively if you can’t find the secret exit on level 42, if Captain Thunderpants always gets the better of you or if you still aren’t quite sure who holds the secret of the Magic Cucumber.
Q“My request is a simple and banal one. Please could you give me all the level codes. I'd be very graleful.” Simon McCarthy, Suffolk
A From the stream of Last Resort
questions received each month that
These readers are stumbling around aimlessly in the dark dingy cellar of video-game befuddlement. Could you possibly be so kind as to lend them a torch
Q“ln LEGEND OF KYRANDIA I have read all the tips you have previously given but I am still unable to find Topaz. As you can see, I’m a bit of a thicko, really, and would appreciate the answer to this conundrum and any other general advice to aid my progress."
Oliver Heppell, Granthraxx
Q"On Level Six of the same game, I am stuck in a room with three switches and a teleporter which takes me to an enclosed room.”
Geoff Bretherick, Huddersfield
Q“Dear Mr Last Resort. On BART VS THE SPACE MUTANTS I'm completely stuck on Level One. I can get rid of all the purple objects except the three purple windows in the retirement home and the Bowlarama sign. What should I do ”
Kieron Hughes, Southampton
Q“By another bizarre coincidence,
I also desperately need help on LEGEND OF KYRANDIA. I have reached a point where Dam tells me about my birth stones. I know where the Golden Dish is but I don’t know what to do. I would be eternally grateful for any assistance you can proffer."
John Richardson, Hampshire
Q “Please help me before I do some serious damage to my husband out of frustration! (Steady on, Mrs Raynard. -Ed) GOBLIINS! I'm stuck on Level 12. There are some upright stones and a slab of flat stone resting on top. The path slopes down and back around, in the foreground are some small bushes or plants. We've picked up a stick and the old man has zapped a stone and turned into a ladder - other than that we’re completely stuck."
Mrs N Raynard, Bristol
Q “Where do I find the clock in D/GENERATION ”
Martin Crossan, Stirling
Q“On the final level of DESERT STRIKE I can protect all the oil fields, except one. I rid the place of all apparent tanks, but the blip remains. Where do I find the Commandos " Stephen Gillard, Lincolnshire
Q“Can someone, anyone, help me get off the third island of ISHAR 2 I am totally perplexed from the beginning.” Michael Currie, Glasgow
Q “MATCH OF THE DAY is really bugging me. I’m top of the league all the time, but I always go bankrupt.” Ben Green, Bradford
Q“ln issue 23 (on the subject of WIZKID), you said ‘Swap objects
with Lain the Clown until he asks you for the can of spiked cola from the ladies’ loo - give it to him and he’ll get drunk’. But having tried every permutation of objects possible, no matter how often I hand over the spiked cola, Lain doesn’t get drunk.” Martin Crossan, Stirling
Q “After only a short while playing CHUCK ROCK I am stuck. The problem is that I can’t manage to kill the large underwater creature that smokes a cigar and blows bubbles and has small crabs coming from under it. Try as I might, it always kills me first.”
Tracy Attand, Holding Her Breath
Q “LEGEND again! Level Two of the King has got me foxed. The room has an unreachable key in its centre, and there are four doors with floor levers behind them. I have managed to open three of the doors in a clockwise order and by pressing the floor pads behind the doors the dungeon layout changes. I have spent hours trying different combinations but I cannot find the key for in front of the last door pad. I suspect this last floor pad allows me to reach the key in the centre of the room which will hopefully mean I can finally finish the game. Thanks a lot.” Gus Svensson, Tooting
could have been avoided by a glance through a back issue, I am led to assume that once read, people either lock their issues of AMIGA POWER in a vacuum to preserve their beauty for ever more, or they are plain too lazy to look through their collection. Either way, I hope no one feels me a fraud or finds the remains of this blue bit repetitive or lacking in its usual sparkle of excitement. So then, Simon, to those Another World codes. Try EDJI, HICI, FLLD, LIBC, CCAL, EDIL, FADK, KCIJ, ICAH, FIEI, LALD and LFEK for size.
CURSE OF ENCHANTIA
Q"What must I do after I have got out of the well ”
Allan Andu, Holland
A By wearing the mask when you climb into the bucket (created by attaching the mud to the seaweed and the mud and seaweed to the twigs), the monster at the top of the well will try to kiss you, but jump down in disgust when the mask falls. Don't forget the gem behind the rock before heading off.
Q“But having talked to Ultar to gain entry through Weregate, how do you pass the cave section I have entered the second cavern, but what are the skull combinations ”
Stuart Freeston, Bilston
A Look at them both, then pull the right one. Simple.
Q“On the Mission I can find the first man, and then get to the old man but he does not elicit any information. Can you help I have also found every vehicle, with the exception of the hovercraft. Do you have any coordinates ”
Si Quinn, Bolton
A Bribery is the answer to your first query. Hand over money to the old man and continue doing so until he refuses more. TALK to him and he will reveal the whereabouts of the second man. And the hovercraft A rough map that I once scrawled down reminds me that it’s on the main island, sort of in the centre but over to the left a bit. There appear to be plenty of cars, vans and even the odd bike or two on the island, so go get one of those and scout around.
Q“How do you kill the big baddy on Level Four I have played through the level so many times I could do it with my eyes closed, but every time I reach the end I die.”
Gareth Bright, Oldham
A I can sympathise with you here because once upon a time, I found myself in a similarly sticky situation. As with end-of-level-bosses throughout the globe it is a question of formulating then perfecting a certain strategy of attack.
Mine was to stand towards the left of the screen, face left and let loose with a continuous stream of flying slashes which the robot should periodically walk into. It should be clear if he is going to hit you - in
What good eggs some AMIGA POWER readers are. These ones in particular, it must be said, are among the most exceptionally pleasant ovoids who’ve ever helped out with games problems.
QBen Cassie of Cornwall was
having more than his fair share of problems rescuing the pilot and launching the pod.
A “Fly as low and slow as possible towards the drowning pilot. You should be aim to drop the pod (Shift and F) just before passing over the pilot by paying close attention to your rudder and external camera views (especially the satellite). By the way, does anybody know how to destroy the carrier sub I’ve been trying for five years, having even landed on it before trying to blast it to smithereens. Any suggestions ”
Matt Bainton, Bristol
QThe first mission of the Alaska campaign of Thunderhawk was getting on Ben Vowles of Bristol’s goat.
A “Firstly destroy the forces attacking Ice Station Omega (there’s no need to destroy the actual structures). Then head northeast to catch a convoy of trucks making off with the biologicals. Destroy these and return to HQ. It’s probably best to take a radar jamming pod for this mission as attacking aircraft can really shorten your day.”
Michael S Hoffs, Glasgow
QYou probably didn’t think that it was possible to hog The Last Resort in any way, but fans may remember that 13.741598 percent of issue 30’s juicy pages concerned a rather hefty chunk of questions from Jonas Lindolmer of Sweden. And, unbelievably, someone was actually daft enough to reply. (I seem to remember talk of prizes, so I’ll see what we can do.)
A “(a) The Soultaker: To destroy the Soultaker you must have located all three crowns. (Sound of Jonas’ jaw hitting the ground.) Don’t worry - it's far
more a matter of time than anything else. Put them on the skulls and the blocked passage will open. Go in and explore the area with haste where you will be confronted by the Soultaker.
(b) Medusa: She can only be killed with the mirror shield. Three mirror keys must be located in total. To her southeast is a door; go into the passageway as fast as you can and a wall will vanish. (Repeat if this doesn’t work first time.) This leads to a new area which in turn leads to a key. You’ll have to scan the walls tor the switch to disable the teleporter to reach it.
(c) Ramdemons: Go down the hole. Run your eyes over the walls for a switch. One of the pillars will move, and you will get to use your 'O’ key. Always have someone using the Wizard Sight spell for auto-mapping and to reveal secret doors on the map.
The Blackjack armour That, as you probably expected, is just armour.’’ Angus Brown, Aberdeen
Q(a) How do you... (b) What
does... and (c) Where do you... asked Michael Hall of Clywd.
A “(a)... pass the two flares Drop two sacks in front of the flares, then jump on the sacks. Place dipsticks in front of the sack to stop the flares and use the potion to get down and up again.
(b)...the lever in the room where you blow up the barrel do Pull the lever for the blue casket (you should now have three). Insert a holy symbol in each casket, put the caskets into a strong box, pull the lever and collect the spell. c)...use the friendly slime It collects otherwise unreachable coins and pushed objects out from under ledges.”
David Evans, Bridgewater
CHUCK ROCK 2
QAlex Collier of Maidstone had ground to a rocky halt trying to overcome Brick Jagger.
A “Wait until Brick has entered the screen, then run to the left. He will stop above you, then run right and he will come down. Hit him and repeat the process until he dies."
Daniel Jones, Banbury
QBoy, was James Anslow of West Yorks stuck on Level 10 of Sports Land Indeed he was.
A “Start a Runner before lemming one lands. Make him jump from the very right-most edge, fire two arrows and jump him onto them. Jump him over the gap in the floor and fire two arrows (or three if necessary) backwards to cover it. Do the same for the other gap, and then fire a rope up to the platform above. Fire an arrow up and right but with minimal power so that the Runner turns around (keep trying!) and run up the rope. Repeat to get all the lems up to the exit.” Alex Churchill, Bournemouth
Q Martin King, also of West Yorks, was equally useless at Classic Level Seven.
A “Explode the first lem. Designate the fourth lem who falls as a Blocker, and make the first one build over the pit BEFORE he reaches the edge. Bash through the top and start building once he's underneath the steel block. Now make one of the trapped lems into a Climber. Carry on the bridge for two more Builders, transfer to a Blocker, and change the Climber to a Builder just before he reaches the Blocker. Wait, then bash through the blockage. Convert the other trapped lem to a Climber, and have the top Climber mine his way through the second blockage. Dig as soon as suitable ground is reached, and explode him as he passes the gap. Explode the blocker, and get the Climber who reaches the bottom to build over to the exit.”
Alex Churchill, Bournemouth
which case you can edge back; if you reach the edge of the screen then you can fire a dagger, leap over him as he blocks it and continue from the other side.
Q “Frustration has reached mouthfoaming proportions and sanity is at risk! (Wahey. These Gobliins players are an excitable bunch. - Ed) How the blazes do you get the egg from the chicken on the Giant screen
I have tried strangling it, stoning it to death, even setting it alight. I did actually get the egg once before, but I haven’t the faintest idea how.”
Peter Marsh, Nottingham
A So let’s just re-cap. You’ve tried strangling it, stoning it and setting it on fire. But have you tried hitting it with a sausage It’s worth a thought.
INDIANA JONES AND THE FATE OF ATLANTIS
Q“l have followed your solution to the graphic adventure but have ground to something of a halt. Near the end we are instructed to find a crescent-shaped gear, the bronze-spoked wheel, the machine part and a bronze gear. I can find the first three, but where is the last Nowhere in the entire solution is this information given."
David Washer, Wembley
A Wanna bet Open issue 24, turn to page 80, and locate the first'!’ of the heading. Scan left a fraction and, in arguably small but perfectly legible writing you should see the words ‘Bronze gear’ and an arrow pointing to the relevant room. (It's near the machine room in the outer ring). Mine, I think, is a pint of Pepsi and some dry-roasted peanuts.
If you have a query or concern about an Amiga game or if you should in any way know the answer to one of this month's Loose Ends then please send a covering note to: The Last Resort, AMIGA POWER, 30 Monmouth Street, Bath BA1 2BW. Your statutory rights are not affected. •
AMIGA POWER DECEMBER 1993
SPECIAL ISSUE 8
From the make
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aot*° „e%t one
iQt artCan’pbeir S i9a P°"
TO THE YEAR AHEAD
opinions on the year to come...
news on the games you'll be buying in '94
• 124 packed
pages of essential Amiga analysis!
ON SALE THURSDAY 11 NOVEMBER
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PREMIER MANAGER transformed the face of STRATEGY
football management games with its accessible and enjoyable game style. It has remained in the charts since it’s release late in 1992. And now, PREMIER MANAGER 2 is ready with a whole host of added features. Have you the management skills to turn around and improve your teams performance Get ready to blow the whistle on THE football game for 1993.
116 playing formations with 8 playing styles and 12 match tactics. ■ Negotiate wages, bonuses and contracts. I Comprehensive banking system with changeable interest rates. ■ Up to 26 players per . team with limit of 4 foreign. I Set ticket prices
and crowd control. ■ IMMEDIATE sacking possible if you're not up to the job.
A undisputed title holder in football
"This really is the best bits of all the footy games, bundled together and laid out on a golden plate for you.” The One 90%.
3 1993 GREMLIN GRAPHICS SOFTWARE LTD ALL RIGHTS RESERVED CARVER HOUSE 2-4 CARVER STREET SHEFFIELD S5 4FS . ENGLAND TEL (0742) 753423
Past-response Mailorder Games centre 10am—10pm 7 days a week 10am—8pm Monday to Friday
No credit card surcharges - 10am—4pm Saturday
Always a person—never an aiswerphone!
2 mines from Old Si. Tube slain, lake exit 2
1869 (AMIGA 1200) (1MB)
A-TRAIN (1 MB)
A-TRAIN CONSTRUCTION SET ABANDONED PLACES 2 (1 MB NOT1200) ABANDONED PUCES 2 - A1200 ADDAMS FAMILY AIR FORCE COMMANDER (1 MB)
AIR SUPPLY AIR SUPPORT AKIRA
ALFRED CHICKEN ALFRED CHICKEN (A1200)
ALIEN 3 (1 MB)
AUEN BREED - SPECIAL EDITION (1 MB) ALIEN BREED 2 (1MB)
AUEN BREED 2 (AMIGA 1200)
AMERICAN GLADIATORS AMOS PROFESSIONAL (1M8)
AMOS PROFESSIONAL COMPILER (1 MB)
ANCIENT ART OF WAR IN THE SKIES (1 MB)
ARABIAN NIGHTS (1MB)
ARKANOID II - REVENGE OF DOH ARMOUR GEDOON 2 ARNIE2
ARSENAL - THE COMPUTER GAME ASSASSIN REMIX (1MB)
AWARD WINNERS 2 (COMP)
B-17 FLYING FORTRESS (1MB)
BARDS TALE 3
BARDS TALE CONSTRUCTION KIT (1MB)
BATMAN - THE MOVIE
BATTLE ISLE '93
BENEATH THE STEEL SKY
BIRDS OF PREY (1MB)
BITMAP BROTHERS - VOLUME 1 (NOT6O0) BLADE OF DESTINY (1MB)
BLUE ANGELS BOBS BAD DAY (1MB)
BODY BLOWS lMB)
BODY BLOWS (AMIGA 12WI BODY BLOWS GALACTIC (IMB)
BODY BLOWS GAUCTIC (AMIGA 1200)
BOROBODUR BRIAN THE LION BRIDES OF DRACUU BUGS BUNNY
BULLYS SPORTING DARTS (1 MB)
BURNING RUBBER (1MBI BURNING RUBBER (AT 200)
CAESAR DELUXE (1MB)
CAMPAIGN CAMPAIGN 2 (1MB1 CAMPAIGN MISSION DISKS CANNON FODDER CAR DIAXX
CARRIER COMMAND I.NOT1200)
CARTOON RACER (PROVISIONAL TITLE !) CASTLES 2-A1200 CATCH 'EM CENTURION
CHAMPIONSHIP MANAGER '93 (1MB) CHAMPIONSHIP MANAGER '94 SEASON DISK CHAOS ENGINE (1MB)
CHESS CHAMPION 2175
CHUCK ROCK 2 - SON OF CHUCK (1 MB)
CIVILIZATION (AMIGA 1200)
COMBAT AIR PATROL (1MB)
COMBAT CLASSICS (1MB)
COMBAT CLASSICS 2 CONTRAPTIONS COOL SPOT COUNT DUCKULA COUNT DUCKULA 2 CRAZY SEASONS CREEPERS CYBERSPACE (1MB)
DARK QUEEN OF KRYNN (1MB)
DAS BOOT DEEP CORE DELUXE PAINT IV AGA DENNIS
DENNIS (AMIGA 1200)
DESERT STRIKE DIGGERS (A1200)
DISPOSABLE HERO DIZZY COLLECTION DIZZY'S EXCELLENT ADVENTURES DOG FIGHT (1MB)
DREADNOUGHTS DREADNOUGHTS - BISMARCK DREADNOUGHTS - IRONCLADS DREAMLANDS DREAMWEB (1MB)
DUNE II (1MB)
DYNA BLASTER (NOT1200)
EASY AMOS (1MB)
EUTE II - FRONTIER
ESPANA - THE GAMES ‘92 (1MB NOT1200) EUROPEAN CHAMPIONS EUROPEAN CHAMPIONSHIPS 1992 EYE OF THE BEHOLDER I (1MB)
EYE OF THE BEHOLDER II (1MB)
F-16 COMBAT PILOT (NOT1200)
F117A STEALTH FIGHTER (1 MB)
F17 CHALLENGE (1MB)
24.95 7.95 I
AUEN BREED ■ SPECIAL EDITION
LIBERATION - CAPTIVE 2
PROJECT X 0WAK ROBOCOD RYDER CUP
SENSIBLE SOCCER 92/93
21.05 24.76 1205 1205
FACE OFF - ICE HOCKEY
H FALCON - COUNTERSTRIKE DATA DISK 7.95 ■
■ FALCON - FIREFIGHT DATA DISK
FANTASTIC WORLDS (COMP) (NOT1200) 25.99
FAST FOOD (NOT*)
FIRST DIVISION MANAGER (NOT600)
FLIGHT OF THE INTRUDER (NOT+)
FOOTBALL DIRECTOR 2 (1MB)
FOOTBALL MANAGER 3
FORMULA 1 GRAND PRIX (1MB)
GADGET LOST IN TIME
GALACTIC WARRIOR RATS
NOT* means software is not compatible wilh the 500 Plus, 600 or 1200
J GNOME ALONE
GOBLIINS 2 (1MB)
GRAHAM GOOCH WLD CLASS CRICKET (1MB) 21.95
GRAHAM TAYLOR'S SOCCER (1MB)
i GUNSHIP 2000 (1MB)
HANNA BARBARA'S ANIMATION WORKSHOP 35.99
HARRIER ASSAULT (1MB)
II HEAD OVER HEELS
■ HEROOUEST 2
■ HILL STREET BLUES
■ HIRED GUNS
■ HISTORY LINE (1914-1918) (1MB)
HUMANS-Jurassic Levels (Data Disk) (NOT1200) 10.50 H
INDIANA JONES & FATE ATL (ACT) (1MB) 18.95 ■
INDIANA JONES & FATE ATL (ADV) (1MB) 27.95 ■
INDIANA JONES & L CRUSADE (ADVj
INNOCENT UNTIL CAUGHT
INTERNATIONAL 5 A SIDE
ISHAR 2 (1MB)
ISHAR 2 (AMIGA 1200)
JOHN MADDEN'S FOOTBALL
JURASSIC PARK (1MB)
JURASSIC PARK (A1200)
KEYS OF MARAMON
KID FIX (NOT) 200)
KINGDOMS OF GERMANY
KNIGHTS OF THE SKY (1MB)
KRUSTYS FUN HOUSE
LEMMINGS 2 (1MB NOT15O0)
LEMMINGS DATA DISK (XMAS LEVELS)
LIBERATION - CAPTIVE 2
LIONHEART (1 MB)
LOMBARD RAC RALLY
LOTUS ESPRIT TURBO CHALLENGE
LOTUS III - THE ULTIMATE CHALLENGE (1MB) 18.95
LOTUS TURBO CHALLENGE II MAELSTROM MAGIC BOY MAGICIANS CASTLE
MANCHESTER UNITED - PREMIER LEAGUE MANIAC MANSION MARIO IS MISSING (1MB)
MATRIX MARAUDERS MAVIS BEACON 2 (GERMAN)
MAVIS BEACON TEACHES TYPING V.2 (1MB)
MEGA-LO-MANIA / FIRST SAMURAI (NOT1200) MERCENARY 3 MICRO MACHINES MICROPROSE GOLF (1MB)
MORPH (1MB NOT1200)
MORPH (AMIGA 1200)
MORTAL KOMBAT (1MB)
MR NUTZ (AMIGA 1200)
NICK FALDOS CHAMPIONSHIP GOLF (1MB)
NIPPON SAFES INC
NODDY’S BIG ADVENTURE
NODDYS PUYTIME (1MB)
NORTH & SOUTH
OMAR SHARIF'S BRIDGE (1MB)
ONE STEP BEYOND OPERATION THUNDERBOLT OUTLAW DER OVERDRIVE (1MB)
PANZA KICK BOXING PEN PAL
PERFECT GENERAL (1MB)
PERFECT GENERAL - WW2 DATA DISK (1 MB)
PGA TOUR GOLF PLUS
PINBALL FANTASIES (1MB)
PIRATES PIXIE & DIXIE PUTINUM (COMP)
POPEYE 2 POPEYE 3
POPULOUS II PLUS (1 MEG) POPULOUS/PROMISED LANDS POSTMAN PAT POSTMAN PAT 3 PREMIER MANAGER PREMIER MANAGER 2 PREMIERE (1MB NOT12O0)
PRIME MOVER PRINCE OF PERSIA PROJECT X (1MB)
QUATTRO POWER MACHINES (COMP)
R.B.I. BASEBALL 2 (NOT+)
RAILROAD TYCOON (1 MB)
RAINBOW ISLANDS RAVE
REACH FOR THE SKIES ROAD RASH ROBIN HOOD ROBINSONS'S REQUIEM ROBOCOD (A1200)
RODUND ROOKIES (1MB)
RUGBY COACH RYDER CUP
RYDER CUP (AMIGA 1200)
SABRE TEAM -A1200 SCRABBLE
SECRET OF MONKEY ISUND (1 MB NOT600) SECRET OF MONKEY ISUND II (1MB) SENSIBLE SOCCER 92/93 SHOE PEOPLE
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SIM CITY - ARCHITECTURE 2 (ANCIENT)
SIM CITY DELUXE SIM CITY/POPULOUS SIM LIFE (1.5MB)
SIM LIFE (AMIGA 1200)
SIMON THE SORCERER (1MB)
SIMON THE SORCERER (A1200)
SIMPSONS : BART VS THE WORLD SIR FRED SKIDMARKS (1 MB)
SOCCER KID - A1200
SOOTY & SWEEP
SOOTYS FUN WITH NUMBERS
SPACE LEGENDS (1MB)
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STAR BLADE STAR LORD (1MB)
STREET FIGHTER 2 (1MB)
STUNT CAR RACER (NOT600) (NOT 1200)
SUBURBAN COMMANDO (+ FREE FILM)
SUPER FROG (1MB)
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SUPER LEAGUE MANAGER SUPER MONACO G.P.
SUPER TETRIS (1 MB NOTl 200)
SUPERCARS II (NOTl 200)
T.N.T. 2 (COMP)
TENNIS CUP 2
TERMINATOR 2 - ARCADE GAME
TFX (AMIGA 1200)
THE GREATEST (COMP) (1 MB)
THE PATRICIAN (1MB)
THEATRE OF DEATH
THINGS TO DO WITH WORDS (5-12)
THOMAS FUN WITH WORDS
THOMAS THE TANK ENGINE
THOMAS THE TANK ENGINE 2
TREASURE ISLAND DIZZY
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TROLLS (AMIGA 1200)
VALHALLA (1 MB)
WALKER (1 MB)
WAR IN THE GULF (1MB)
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WORLD CUP SOCCER
WORLDS OF LEGEND
Pixie & Dixie
CAVE MAZE FRACTION GOBUNS MATHS DRAGONS PICTURE FRACTIONS REASONING WITH TROLLS TIOY THE HOUSE TIME FUES
ANSWER BACK JUNIOR QUIZ (6-11)
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SPANISH TUTOR MEGA MATHS (A LEVEL)
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ADI ENGLISH (11-12« 12-13 or 13-14 or 14-15) ADI FRENCH (11-12or 12-13 or 13-14 or 14-15) AD! JUNIOR COUNTING (4-5 Of 6-7)
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A500plus RAM upgrade A6O0 Expansion upgrade with clock Parallel port extension cable Parallel printer cable (2m)
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4-Player adaptor Head Cleaner (3.5‘)
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Workstation for 500 & 500+ Workstation for 600 Workstation for 1200 (Workstations include mouse mat, mouse house and dust cover)
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Amiga Analogue Adaptor (use any PC analogue joystick on Amiga) Competition Pro 5000 - black Freewheel - Analogue Freewheel - digital Maverick 1 (QS128F) or 1M (SQ138F) Megastar A/F(SV133)
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ctive until 17th Nowsmbt-
/Gos r messes with your
' head so effectively jgg that you get in a
.. yr _ right state, spinning
U uncontrollably as the ; s time ticks away, and rTTTjKSS screaming at the
«» screen as Bob once
again gets teleported fill onto a mass of cogs.
'*'* Now here I am
getting all excited about this, and you’re looking at the screenshots and thinking “That doesn't look very impressive,” and you’d be right, because it's a bit of a plain Jane of a game, but so what It plays brilliantly. You do run the risk of falling over or feeling a bit queasy after extended play, but hey, it’s weil worth taking that chance.
• CAM WINSTANLEY
Game: Bob’s Bad Day Publisher: Psygnosis Authors: The Dome Price: £29.99 Release: Out now
Things nearly took a disastrous turn for the worse the other day. After a day spent watching the entire screen spin around, some painters came to do the AP office windows and filled the office with horrible solvent vapours. The nauseous combination of my field of view filled with garish colours slewing round in circles and my nostrils filled with paint fumes very nearly made it Cam’s Bad Day, I can tell you. So that’s lesson number one then - don't play this game while under an atmospheric haze of industrial thinners.
Tales of BHR
inripending vomit ..
aside, Bob’s Bad Day is a puzzle game in the same tradition of, a B
well, nothing at all really. To claim it was derivative of anything, you’d have to reach as far away as a game called On The Ball for I the SNES (Or the bonus game from I the original Sonic The Hedgehog), I
which really is getting a bit vague.
The story concerns the hapless fl Bob, who manages to upset a wizard B and have his head magically wrenched off. His body gets zapped to Level 51 and the ■ 2
head starts off at f Level One, and to get back together l again, he’s got to
the centre. Using a marble as a surrogate Bob, you can see that by turning the wheel, you can make him move around. But that's enough of these Why Don’t You antics - back to the game.
You’ve got a time limit to collect all the stars and then make it to the vortex, but after a few levels of just rolling around, all manner of confusing and stimulating horrors are thrown in your path. These some in two forms, the simplest ones being the actual physical nasties that lurk in the maze, where strange creatures hurt you and large spiky cogs grind you up until you burst. These hurt, but it’s the power-ups that cause permanent brain damage.
I Can you imagine left
M gravity I couldn’t until it happened, and even then it ■ took me a few minutes to work ■ out that Bob was ‘falling’ to the B left of the screen. No sooner I have you got used to that, then B you hit another power up and ■ start ‘falling’ up. And then the I left side of the joystick goes I numb, so you can only rotate I anticlockwise, and then your I controls reverse, and then your head explodes. The game
work his way through all 100 levels. It’s a crap story (with some particularly shaky maths), but it does go some way in explaining why programmers spend their time making the screen spin around rather than, for example, writing romantic historical fiction.
To explain how the game works, it's best to run out into your garage and make a mock-up visual aid.
Build a maze out of wood and I ' then fix it to the wall by
hammering a nail through
And hern's Paul Daniels making a bh of a tool of himself. For a change.
What an amaiingly boring game of Connect 4.
® UPPERS It’s original, odd, packed full of weird ideas and strange power-ups. It's the only spin-’em-up on the Amiga, and I'd lay money on it being the only one that proclaims “I have a thrusting ability" when you pick up a power-up.
® DOWNERS The game life depends on how long it takes to complete the 100 levels, as you're unlikely to play it through again. Maybe some difficulty levels would have been a good idea. Oh yeah, it makes your head spin after a bit too.
THE BOTTOM LINE
Bob's Bad Day s a gameplay triumph, and the sparse AP ;
graphics really don't Xn S
matter. Just play it, okay UU ;
THE BOTTOM LINE
There aren’t any AI200 special colours or
anything like that
when you play it on the At ZOO - still the same old dull screens. Sorry.
™ f What (f0
ji you do
want ihe toilet
i ■ ■
tjy iaaBa l
- db oil mm .
AMIGA POWER DECEMBER 1993
Qam«: Jet Strike Authors: Shadow Software
The year is 1985. Or thereabouts. I'm sitting cross-legged on the carpet in my parents’ living-room, eyesight-threateningly close to a 21-inch colour television. I’m playing a game called Harrier Attack on the original rubber-keyboard Spectrum. It is just past 3 o'clock in the morning.
What a touching scene from the dawn of home computer game entertainment, eh I thought I’d share it with you now because everything about Jet Strike just reeks of nostalgia, and of that old-time Speccy classic, Harrier Attack, in particular. From the weird 8-bit graphics to the long long loading times, this is a game that miraculously catapults you way back almost ten years in video software history. Which may - or may not - be a good thing.
It seems to be aimed at people who like planes but can’t be bothered with flight sims. You get to fly a wide range of planes on an equally broad selection of missions, which you can pick from various training options or the main part of the game, a linked series of 100 combat operations. Missions can involve an element of air-to-air combat, a hint of ground attack activity, or, just as often, a little bit of both - with maybe a suggestion of spy-rescuing or reconnaissance-photo-taking thrown in for good measure.
I iim4 th* Apadw Mteoptar for (hi*
t tfi the I
sitting crosslegged on the carpet"
Your plane’s controlled using a method that, at first, is frankly baffling, but after a bit of practice (I’d suggest - ooh - a week or so) enables you to pull all manner of manoeuvres without even thinking. (The main reason why I’m reviewing this is that I’ve been a big fan of the demo on the AP30 coverdisk and it would have taken too long for anyone else to figure out the controls.) On top of that, you also have to contend with the arbitrary scoring, the crap puns, the slow screen-swapping and the deeply unnerving way that huge mountains and tower-blocks suddenly scroll onto the screen and swat you from the sky like an pathetic insect. I’m tempted to lump these together as ’amusing
idiosyncrasies’ than crippling bugs - after all, they just add to the whole nostalgia package.
But - and this is a big ’but’ - even though I’m seriously into old-fashioned Spectrum-style romps, I still have a problem with Jet Strike. I really like the idea. I love the deep-down feel-good sensation when you successfully carpet-bomb an unarmed convoy with a runway denial device. And I even derive some form of perverse satisfaction from the utterly unforgiving controls. But the one thing I CANNOT STAND is the delays. Every time you crash your plane (and believe me, you’ll be doing this a lot), you have to press fire and WAIT WAIT WAIT while the disk drive whirrs and clicks and eventually puts you
E«cnr million li introduced by these two uny guys - who never move from this pose,
It’s time to go back to the ’80s with the Amiga’s wskiest flight sim.
back on the runway again. What’s that You’ve accidentally selected the wrong option from the main menu Well, TOUGH - it’s probably faster to re-boot than to try and get back to where you started.
It’s a tribute to Jet Strike's appeal that I’ve kept going back to it despite this frankly hideous flaw (to be fair, you can install it on a hard disk, which does help matters somewhat). I can’t recommend the game unreservedly, simply because I know it’ll drive some people completely spare. I can imagine it having some sort of weird cult appeal, however - the sheer level of frustration means that you’re not going to finish it in a hurry. Oh, and it’s also way too expensive as it stands - a lot of people may have bought a lot of Spectrum games that, in retrospect, were mildly entertaining
rubbish. But then again, they weren’t paying 27 quid a time.
• DAVE GREEN
® UPPERS Cute sound, quite a bit of variety in terms of planes and weapons. And - if you can figure out how to fly the planes - you can Impress your mates with all kinds of stunts.
® DOWNERS if not, you’re on a one-way trip to disk access city. And the ticket's pretty expensive, too.
.. safe. .
. ,kL* ...t* jh.ncix::*
. . :::x:;x;:x::x:.x::x;:x::x;
THE BOTTOM LINE
Enjoy leisurely breaks between frenzied bouts of bizarre 8-bitty arcade action Q Q
Then this (expensive) curiosity is for you.
THE BOTTOM LINE
r Everything scrolls ™ even more ludicrously quickly, so you have to use the Fast Amiga' option to slow it down again Hmm
PE H C EH T
SCREENSHOTS TAKEN FROM AMIGA
FOB \ UMCTED rHUQDOMX MOC ALSO CONTAINS TML
r iiTiii ■“COoiatOC THINS
MOBH OH ■ V au<( J
SEEN ANY G1GANXIC BLUE ELEPHANTS LATELY
■ Little Hewlett is top ot
Kr l his class .it Sorcery School. One
M evening he stays behind to finish some work and accidently lets the Grand
Wizards collection of crazy pets out of the basement. Can you help Hewlett get them all back before his master returns in the morning
Good luck, it's going to be a long night.
■ 4 graphically stunning areas to explore, each with its ■ Hidden features; extra
own individual inhabitants.
powers for Hewletts wand, invincibilty potions, hidden blocks, extra lives and extra continues.
■ 64 levels, 4 of which can be accessed at any one time.
■ 32 bonus packed secret levels for Hewlett to find and explore.
■ Progressive difficulty level.
■ Password system to access later levels.
■ Superb cartoon animation.
If Hewlett is to return life to
normal at the Sorcery School he is going to need all of his agility and cunning, as well as a touch of Magic!
IBM PC • AMIGA * ATARI ST
I \T 01993 EMPIRE SOFTWARE ■ BLUE TURTLE ALL RIGHTS RESERVED,
JW &QS The Spires, 677 High Road. North Finchley, London N12 ODA, Tel: 081 M3 9143
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® UPPERS It’s another motorbike game. And at least you can buy it now and see how rubbish it is. Oh, I give up, I've said all the good points.
® DOWNERS Where are the opponents Where's Mount Fuji gone Why did it take so long Oh, what's the point
THE BOTTOM LINE
A dismal effort, which doesn't seem to have advanced in any meaningful way on what it was like two years ago. So (ar behind the current state-of-the-art in the genre that It’s just plain embarrassing, and a complete waste A A
of time and money for / / S all concerned. LL *
THE BOTTOM LINE
Get the picture I said
A120JO “a complete waste of time and money for all concerned". Like running it on the At ZOO'S going to make it any better..
Mount Fuji - now you see it...
Game: Prime Mover Publisher: Psygnosis Authors: In house Price: £25.99 Release: Out now. No, really.
What is it about racing
games After issue 30’s fantastic violation of the laws of time in F17
Challenge, Psygnosis have picked up the gauntlet of ridiculousness and come up with something even more astounding -the amazing moving mountain. In Prime Mover's Japanese racetrack, the hilariously-named 'Nontendo’ course, most of the scenery is dominated by a huge snow-capped mountain, looking not at all unlike the legendary Mount Fuji which appears in most Japanese racing-track games. As you crest the long hill coming up to the start/finish line, this imposing peak lies dead in your centre of vision, providing a strangely stirring backdrop to the action. Until your second lap, that is, when you notice with puzzlement that as you climb towards the line, Mount Fuji (or, as it's probably actually called in the game, 'Mount Fudgy’ or something equally side-splitting) has curiously and almost imperceptibly shifted a couple of screen inches to the right, leaving it halfway to the edge of the screen. Do another lap. and you’ll probably be only partly surprised to discover that several million tons of earth and rock has somehow disappeared from view altogether. Oh dear.
Sadly, that’s not the worst flaw in Prime Mover, only the funniest one. For a game that’s been about two years in development, there’s a stunning lack of almost anything at all in it. It looks like something from 1988 (Super Hang-On, which was more or less the Amiga’s first motorbike racer, leaves this a mile behind graphically), there aren't any new or exciting features of any kind, the control is rudimentary skidding around, the sound is the usual drone combined with tuneless music, and the now-ubiquitous weather effects are simply a poor Imitation of the ones everybody and their dog’s already done. You rarely see any opponents after the start, there isn’t any indication of where they actually are on the track map, when you smash into a roadside barrier at 140mph and suddenly drop to 50, you don’t actually, visually, appear to be going any slower at all, the roadside scenery is the same all the way round most of the courses so there’s no way of really learning the track layouts, which is the only way of getting round without hitting things (the incredible shifting scenery hardly helps), and... I could go on, but you’d only get depressed.
The Amiga motorbike-racing game market has long been dominated by two
Big city, bright lights. Will he make it home tonight
Ah, Mon Dieul C'eat la tour d’Eiffet. Cest tree grand, n'est-ce-pas
truly excellent titles.
Super Hang-On is lovely-looking, arcade-fast and intensely exciting (and eight quid), while No Second Prize is beautiful in a different kind of way, equally speedy and thrillingly » realistic. Prime Mover isn’t fit to wax either of their leathers.
• STUART CAMPBELL
AMIGA POWER DECEMBER 1993
k 5E3 rlt: 335*153 What the It’s
Game: Deep Core Publisher: ICE Authors: Dynafield Price: £25.99 Release: Out now
BgSg ** know that
. ,j4 you’re going to let
them know what you
1 know about what they don’t know. What they don’t know is just exactly when you're going to let them know about what they don’t know.
So while I pick up my P45 up from the inter-office ballistic postal infrastructure, I'll let you know what you don’t know.
Yes. Deep Core uses a cunningly imaginative system of rostrums which you can negotiate and traverse by jumping up and down. You can use these podiums (Ah, I get it. You mean ‘platforms’, don't you Fiendish. - Ed) to reach specific locations crucial to the completion of the game. Lifts and teleports take you to other sections of an incredibly large level. In fact, as I played this benchmark game against which nothing will be . compared, it struck me how incredibly large it all is. In fact,
■ ■ it’s larger than a large thing which translated into video! game-speak means that there are three sections of the game, j ' each divided into nine levels with ■ .■ small sub-levels branching out . from some of these.
Not content with this milestone in game design, there are also arbitrary mechanical denizens who try to do your unfeasibly large character fatal harm. Miraculously, the innovation doesn’t end here. Your hero is armed with a large gun which, stupendously, can be upgraded by jumping or travelling through small icons. Apparently these fabulous little devices act as ‘power-ups' to your gun. They can be particularly effective by making it easier to kill the abundant aliens.
There's more. Loads more. The scrolling from side to side and up and down is incredibly smooth. There are even
Well, at long last, it looks as if the software houses have decided to pull their collective socks up and offer us a game as exciting as it is original.
Deep Core offers us an electrically emetic eclectic mix of plot, atmosphere, gameplay, power-ups and prodigious weapons. Not only that, we are presented with a well-muscled hero (Captain Dawnrazor) from the He-Man, no-job's-big-hard-or-challenging-enough-unless-you're-saving-the-earth-from-imminent-threat-of-poor-plot-cliches Academy.
Sound good so far Yeah, thought so.
So just what is it that earns it the elusive praise ‘excitingly original’ Well for a start, it bears absolutely no resemblance to Gods. No siree Bob. Although there were rumours, allegedly, that the original game title was to be Deep Core And The Unfeasibly Large Central Protagonist Who Doesn't Bear Any Resemblance Whatsoever To Gods’ Unfeasibly Large
little puzzles to be worked out, such as collectable letter icons which let you gain access through certain doors. It’s just awesomely gobsmacking how programmers could have thought this up. Where did their inspiration come from
Who knows then, eh But let me tell you this. A multi-level platform game. It’s just what the games market needs to kick some life into it.
• STEVE McGILL
Apparently that title fell through at the last moment. Someone else had copyrighted it in America.
The game! What’s this telling us about the game Okay, it’s telling us nothing. It's a stalling trick. A trick that doesn’t quite work on the printed page. When something is really good, it’s quite a useful device to make people wait. Build them up to a crescendo of frustrated expectation. Put them on hold while you check the word count on your Mac to see if you're near the amount of words required for a singlepage review. They
I suppose I could always work in a shop, doing freelance selling - you know, that sort of thing.
Who’s this little man then Who lives in here
You've seen M enough of this £
picture. Don't TTz 1 It
even look at it. «■**
® UPPERS The platforms go up, as do the lifts and the flying aliens. Sometimes the teleports end up teleporting you to an upper position.
® DOWNERS How could there be downers But maybe the cliehed plot, the tedium, the mind-numbing sameyness about the whole game could be considered a downer. But these are only little things. Don't worry about them.
r "There are even little puzzles to be worked out".
THE BOTTOM LINE
A novel concept in a market absolutely saturated with platform games: produce another platform game with no distinguishing differences from any of p i the other platform games H/l = whatsoever. Brilliant. U"T *
THE BOTTOM LINE
Faster - and
AIV Q Q noticeably smoother -tedium and
sameyness. Fantastic stuff. Can't wait to see this on the CD32...
I r i
...» r' ■ 11
are locked away! YES WAY! You, as Cool SPOT are here to save the day! Quit gawping over dreamy scenery, the awesome animation and most savoury sound around. Play! Man, this is the hairiest...
e 1993 Tnp Imrxsm Evamrawnt (Esnp) IM. Ml rtjtai mtrni XOOL SPOT” JUi OttMCTEIS .WO (ELATED INDKU Alf TUMMAIC Of OiKmi/SfEMP CHNUnOt, DALLAS,
TEXAS 1991 ftp b a upsmd mdart of Kip Ewrpri-. U4 ftp* tawaart Mm (Eit'ip) Hi 33k hdbroki Sm*. toodon Wfl SJW.
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Ciase of Enchantla Curse o< the Ajure Bond 1.1 Meg: .17.99
Cyber AsaiJt (l fr Phazer Game .....9.99
. ...19.49 .21 99 ...19.49 . 19.99 .-12-99 19.99
..... 16 99
. . 16 99 17.99
Dark Queen cfKrynnd Meg)......,
Darkmere (1 Meg)
Death Krafts of KrynnO Meg)
Defender of the Crown
Desert Stoke ......
Devious Designs ....
Deluxe Music Cons Kit 2 0
Diggers AI200* ....
Disposable Hero ..
fcmgeon Master S Chaos Stokes Back
Dyne Blasters ..
EMra 2 • Jaws of Cerberus) 1 Meg) ,
hpaio-The Games 99 0 Meg)......
European Champs* ....
European Rampage ....
Eye of the Beholder (SSJK1 Meg) . Ere of the Beholder 2(1 Meg) . F16 Strike Eagle 2(1 Meg).....
F19 Stealth Rghter . ..
Fables A Fiends-Legend cf Kyranda
FarrtiSsdc WbrkSs (Rearm, Prates, Megs Lo Marva,
Flame of Freedom (Midwinter 2)...
Flash Back .....
Formula 1 Grand Pra .....
Frontier (E*te 2)* .
Fun School 2 (2-6) ......
Fun School 2 ;6-8; ..... . .
Fun School 3 (2-5) .
Fun School 3 i 5-7) .
Fun SchooM (2-5) ..
Fun School 4 (5-7)
Fun School 4 (7+). .
Graham Gooch Amiga .
Graham Gooch Cric-et
Graham IrTytort Soccer Manager. .
Hagar the Hoofole .
Hanna Batbera Animaoon*
Heart of China (1 Meg) ....
. ..22 99
Heroquest + Data Disk ...
Hired Guns' .....
Indiana Jones 2 Adventure
international Rugby Challenge......
international Sports Challenge
: ir .egervd of She Fortress
Jack Nickiaus Golf
Jaguar XJS20 (iMeg) ..
>mes Pot d
Motorhead ...... 11.99
Nigel ManseRsWoridCharnpkxiship .. 19,49
Noddy's Kg Adventure* -,-.....,16.99
Obftus ... 9.99
Office (Word Processor, Spell Checker, Spreadsheet & Statistics, Database, Graphics and Basic OTP) ..44.99
San City Future Worlds... San City Terrain Erktor Sen Earth..
,ames Pond 2 Robocod......
Mirny Wh'te Snooker ....
John Barnes European Football.
John Maddens (U8) Football.....
.... 16 99 1699 1699
Jurassic Park A1200 ......'7.99
Kick0ff2 1Meg) .8.99
Kick Off 2 ....- 9.99
Kick Off 2 Final WVstk 9 99
Kick Off 2 Giants of Europe ...7.99
Kick Off 2 Retun to Europe ..7.99
Kick Off 2 Winning Tactics -7.99
Killing Cloud ...-9 99
Kind Words 3 Word Processor.. 29 99
Kings Quest 6 .25 99
Krtghtmare . 1999
Knt its of the Sky (1 Meg)......32.99
Leander .- ....10.99
Legacy of Sorasil 16.99
Lemmings . 1249
Lemmings 2 .20 99
Lemmngs Data Disk - Oh No ....9 99
Lethal Weapcn ...1899
Living Pinball* ...19.99
Lombard RAC Rally 8.49
Lord of (he Rings 2* (9.99
Lotus 3 - the Final Challenge ......17 49
Lotus Turbo Chaienge 2 .11.99
Lure of the Temptress ...19 99
Manchester United Europe ......, .9.99
McDonakiand .....9 99
Mega Sports (Summer Games 1 & 2, Winter
Merlin Maths ..... 16.99
Micro English (6 years to GCSE, Conforms to
National Ci*ncuium) . 19.99
Micro French (Beginners to GC5E Conforms to
National Gfricukvn) ..15.99
Micro German (Beginner to GCSE and Business,
Conform to National Cifitculun) ..... 18.99
Micro Machines* .16.99
Micro Maths (11 yr$ to GCSE Conforms to
National Cumcuhm) ..., ......15.99
Microprose 3D Golf .- . 19.99
Midwinter— . 15-99
Mini Office (Weed Processor, Spreadsheet, Database , and Disk Utilities programs) . .3-8. 99
Monkey Wand 2 ....~ .23-99
Monopoly* .... ..19.99
Monster Pack 2 (Kaing Game Show, Awesome,
Beast 2) .-.13.99
Morph A1S0Q*- ..... 19.99
Mortal Kombat* ...T.B.A
One Step Beyond
Page Setter 2 0 DTP .34.99
Pagestrcwn 3 2 OTP ... .131 49
Paint ’N' Create (Educational Art Package
PGA Tour Golf ♦ Courses ....
PGA Tour Golf Course Disk ..... ,
19 49 .11.49
Pooh of Darkness
Populous 4 Sim City
21 99 1699
Populous 2 + Data Disk..... ..
Populous 2 Challenge Data Oisfc
Power Up (Chase H.Q., Tumcan, X-Out, Altered Beast, Rainbow Istartds) (NOP).„9.99
PowomcogerWoridWari Data Disk.....-
Rafroad Tycoon (1 Meg).....
Rwng Mad Compladcn. .... —
Reach for the Skies .
Red Baron (1 Meg) —....—
Rise cf the Dragon (1 Meg}
...19.99 22 99 .2599
Secret of the Siher 8lade (TMeg) — ...
Shadow of the Beast 3—-------------—...
Soccer Kid— _ . ..16 .99
Space Adventue* ..21.99
Space Crusade ....12.99
Space Hulk .
Space Legends Special Forces SpeedbW2
Sprtlt cf Excafou (1Meg)(NOP) . Sprttz
Star Trek 25th Anrirwereary*.. Starush ..
,...21.99 ,...21.99 .22 99
.10.99 9.99 —6.99
Strategy Masters (Pcpukxis, rtjnter, Spirit of
Excatibu-, Chessplayer 210Q, Deuteros! .19.99
Streetfighter2 ..... ......18.49
Striker — — _..18.99
Stjjer Hero .....------------------------—19.49
Super Space Invaders.. ......18.99
Sword of Sodan... Sjndfcate...
T.N.T (APB, Hard DiMn, Toobin, Dragon
Spirit, Xybob) (NOP) ..7.99
The Enforcer (light Fhazer Game)—.....—9,99 The Lost Treaties cf Infocom 1
(20 dassic Irfocom Tides) — .27,99
The Manager (NOP)-Thunderhjwk..
Trtus the Fox....
Utople New'Worlds Data Disk... VWns - Field of Conquest...™.
.... 11.99 ...11.49 .,,16.99 -15.99 ...12.49 .19.49
Wheels of Fee (Hard OiMn, Powerctift,
Chase H.Q, Tubo, Outrun) (NOP)...- ....7.99
WarinGdf ......- ....21.99
Wing Commander ... 9.99
Vroom Data Disk... Walker
Zool Amiga ....
.1199 14.99 ...15.99 .1699
...15,99 , 11.99
Sient Service 2 (IMeg).,- ....- .22.99
Sin Ant .22.99
Sim City & Popdous .„ .15.99
Sim City Ancient Cities ....._„ ..£,99
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PINBALL FANTASIES A1200
Game: Pinball Fantasies A1200 version Publisher: 21st Century Price: £29.99 Release: Out now
Once upon a time, in the depths of the magic forest, where jolly goblins passed the day discussing insider trading and fleecing holidaying elves with slick tourist traps, there lived a game called Pinball Dreams. It was a happy game, and would • spend its time spinning 5 electronic simulations of ( metal balls across electronic ] simulations of pinball tables. I One day a merry pixie happened across it and fell instantly in love with its fabulous playability and tore it bodily from the magic forest and showed it to the world and proclaimed it to be of fabulous playability. This merry pixie's name was Stuart. '‘Roll up, roll up," Stuart would command sternly in his nevertheless twinkling pixie voice. "Come and see Pinball Dreams, the wonder of the age. Fabulous playability, it's pinball on the Amiga, guaranteed to retard the ageing process or something.” And many people came to listen, and bought surprisingly-reasonabSy-priced copies ot the game from authorised dealers, and found that they were
means that repeating it would be pointless and irrelevant," he grinned. "I happen to have the A1200 version here, and it’s exactly as you described, except it obviously looks better than the standard versions. And you can install it on a hard drive, although, inexplicably, this means you lose the groovy table-selection screen and music. Do you think we could come to some arrangement by which ! can use your well-crafted paragraph and thus avoid writing a regurgative review myself Oh, hang on, I’ve already done it. Thanks anyway. ’Bye."
And, clapping the bewildered Stuart on the shoulder and adroitly stealing his watch, Jonathan went on
notorious notori >us'1, ■find) toweT.
Capturing the frisky game in a quickly fashioned mantrap, he rushed to town to tell the people and further the cause of really very good games indeed.
On the way he bumped into Jonathan. “Hello Jonathan," said Stuart, breathlessly. “Look at this incredibly fabulous pinball game.”
This is some sort of car-based table. Very pretty, isn't it
“Pinball ” asked Jonathan, his brow his way, whistling in a particularly wrinkling in an endearing fashion. "I’ve smug and irritating style, never played a pinball game. Is it • JONATHAN NASH any good " "Don’t be stupid,”
, admonished Stuart, lightly \ punching him in the face.
\ “It’s stupendous. You \ just cannot get better j than this. The tables J are classics, the action j never lets up, the / satisfyingly huge / bonuses are tricky but attainable, you can play for fun or strategically, you can have eight players taking part, and it’s staggeringly addictive. And it looks good. And sounds better.”
Jonathan put his arm around Stuart's shoulders in a friendly and yet somehow sinisterly conspiratorial manner. “Concisely put,” he nodded,
“and a fine summary considering the enormous amount previously written
about the game which
indeed of fabulous playability. And Stuart saw that this was good.
A little later upon the same time.Stuartwasagain ,
skipping through the magic / forest on his way to cut / himself in on the goblin ( tourist trade or something. Anyway, as he was passing a road accident involving a lot of socially backward people from St Ives, he heard the unmistakable sound ot someone scoring a five million point bonus by traversing a loop anti-clockwise with a small steel ball. Pushing aside some leaves he carried for just such an occasion, Stuart was amazed to see Pinball Fantasies, an incredibly fabulous pinball game with four magnificent tables and more playability than a goblin shelt-and-pea game, and nowhere near as deadly to your health should you actually win.
The theme lor this seems to be some hind of televisual 'game show*.
Look, it's Pinball Fantasies, right But with better graphics. What’s the matter with you anyway And it's hard-drive installable.
pinball gan 1$ it any
DOWNERS Er, er,
there’s no table-selection screen. Why, I’ve no idea, but at least it means I can put something in this box.
THE BOTTOM LINE
Apart from the improved graphics, exactly the same as the original. Although the standard version was more-or-iess gameplay perfect, the smarter presentation adds quite a bit to the game. Fab,
iX — --
AMIGA POWER DECEMBER 1993
He's old, he’s duff and, what's more, he's got appalling dress sense.
Another opportunity screams out loudly but goes begging. You'd think that with a game this old, sticking the original James Pond on the disk would have been the least Millennium would have tried to suggest some kind of value-for-money scenario, but all you get here beyond the A12Q0 version of this veteran platformer is a really poorly-digitised cartoon video intro sequence with outrageously flickering colours and a bit of a James Pond 3 preview. It’s probably
Finally we’ve managed to get a CD32 out of Commodore. We gave it to Stuart Campbell and told Kim to give us the rundown on every game he could get his hands on. We’d hoped for a slightly better turn-out than this...
The non-success of this game is, for me, one of the most damning indictments of the mentality ot you, the Amiga games-buying public, ever. An utterly superb game, which Mindscape put out at a bargain £19.99 (which then very quickly dropped even further, to a practically immoral £14.99), it scratched the surface of the charts for about a month then disappeared for ever. Now you've got a second chance. Don't screw it up again.
D/Generalion is a 3D arcade puzzle shoot-'em-up, which is both one of the most atmospheric and one of the most original Amiga games of the last couple of years. The CD32 version makes good use of the joypad to simplify the controls, but otherwise there aren’t really any new bits, which is sad. All the same, D/Gen doesn’t need any cosmetic tweaks to make it worth buying - lovely gameplay and a perfect learning curve will keep you playing this tor weeks.
GENOQ Give elephants no other queries Go eagerly near obedient queens Hirmt.
The dooi seals itself behind you, bolts lock into place.
Watch those boots! They'll walk all over you - given half the chance.
THE BOTTOM LINE
You wouldn’t really C O 32 know it was playing
on a CD32, hut just this once we’ll forgive it, since it’s such an impossibly great game anyway. Miss it again, and we’ll never let you forget it as long as we live. But 2 percent off for bunging a tenner onto the price anyway.
Hang on, isn’t this Patrick McGoohan, from out of The Prisoner (Cell Bloch H)
Oh dear. I’m still finding this a hit hard to believe, to be honest. The CD32’s rather nice joypad has no less than seven buttons on it. Oscar uses ‘up’ to jump. Otherwise, this is, as far as I can tell, exactly the same game as the less-than-amazing A1200 version we reviewed last
A prime example of one of those impossible-to-see baddies.
While it does seem pointlessly stingy not to include Pinball Dreams on a full-price re-release of an old game like this when you've got 650 megabytes of storage space to play with, that’s not really a valid criticism of the game itself, so I'll get on with it. This is the same game as the everyday A500 version, except there are apparently 256 colours on display. You don’t, in all honesty, notice them at all unless you look at some of the bumpers really closely, but they're there anyway. The other main addition is a musical one, with a couple of new tunes on the table-selection screens, including an absolutely gorgeous mellow piano
21st Century £29.99
In case you hadn’t realised - this is one of our most favourite games ever. Ever.
Now this is more like it - someone actually making use of the facilities offered by the CD, This disk contains a huge selection of PD demos and music tracks and stuff as well as over 100 games, but the games are what we're interested in. It’s a far-from-def ini five selection, but there's some really good stuff in here, including Vision's Defender-alike Cybemetix, Jeff Minter’s legendary Llamatron, popular Tempest clone Microbes and the groovy Blitz Basic blaster Insectoids 2, which is somehow even more fun when you're playing it with the joypad.
For £20, you really are getting a lot of stuff here, and while it feels a bit funny playing PD games on your state-of-the-art new machine, there’s nothing like a bit of good old-fashioned gameplay after half an hour of struggling with Oscar and
some complicated corporate thing to do with GBH having the rights to James Pond 1 or some similar deal, but the fact is that Robocodts too old and too duff to justify the full-price
treatment on such a glamorous new format. It's improved slightly by the addition of a load of new buttons on the joypad, but it's still the same gigantic sprawl of nothing very much that it used to be back in 1991.
%!□ limit i'liiimt nsvi!
Brains and bcastics -
two incredibly necessary components of modern life, having your eyes go all funny. It cheered me up, anyway.
THE BOTTOM LINE
We’re going to have to . n , a do an awful lot better *• V ° * than this for a
flagship game if the CD32 isn't going to be killed by mockery and derision before it >>
gets a chance to come to /Ik = proper life. "¥ J «
Now that chap looks decidedly uncomfortable. Wouldn’t you
month. It’s still almost completely impossible to see the bad guys against the backgrounds on most of the levels, it’s still littered with bits where you have to leap off the ' screen and just hope for the best, only to end up plummeting down a bottomless lift shaft or similar, you still have to bounce on the soppiest baddies three t£ times to dispose of them (a pointless
annoyance that even the PC version ironed out), and it's still basically just a more garish version of Trolls with most of the good bits taken out.
THE BOTTOM LINE
Excellent value, and
CD32 even if you only
spend a minute
looking at everything on this disk, you’ll still be occupied for A A days on end. Well worth fill splashing out on. U U
f These 'space invader1 things just get prettier and prettier.
THE BOTTOM LINE
Like the most generic
CD32 and dull console
platform game you've ever seen, with some of the most annoying features from traditional computer games thrown in on top.
I really dislike this quite intensely, and even more so because it’s trying to sell itself as the game that’s going to make the Pd ’ CD32 happen. Nice character, though. U I “
It's certainly pretty, but what's going on
But hey, it's not all bad news on the CD32 schedules.
There's a whole clutch of stuff on the way any minute now, including most of Renegade's back catalogue (Speedbalt 2, The
Chaos Engine, Sensible Soccer, Uridium 2, Fire And Ice) which have all been enhanced in one way or another for the CD32 and will all be going out at the distinctly reasonable price of £24.99, a guid cheaper than Renegade's standard fioppy-disk price point.
Also trying out some aggressive CD game pricing are Team 17, who are the first firm to enter the CD32 budget market with versions of Project-X, Alien Breed Special Edition, Qwak and Ft 7 Challenge available at £14.99.
Mindscape will also be following up the release of D/Ceneration with a C032 version of Overkill, which comes with a whole new extra game called Lunar C on the same disk and will cost £29.99, then Alfred Chicken and the long-awaited Liberation -Captive 2 in November.
But that's just the back catalogue. For exciting brand-new CD32 developments, we've heard news of a couple of things that might just blow your socks right off. Watch this space very closely, and we'll see you soon...
number reminiscent of the intro music from Agony which I listened to for hours before I could bring myself lo play the game.
The game hasn’t been ,y.
changed at all, except there isn't any disk
swapping and the jr*
high-score table uses up an awful lot of the r
CD32 s built-in save
The best things in life v i/T are dead simple.
memory, it’s the same weekend-swallowingly compulsive game that it used to be, and it still knocks spots off any other pinball game on this tA or any other format. If you Jhaven’t got it for your
Amiga, then don't miss this version.
Is this guy happy Or in pain Or what
Spook! It's a severely radioactive blackcurrant fruit pastille.
THE BOTTOM LINE
CD 32 indistinguishable
from the ordinary game and no special use of the CD32 at all, and a bit steeply priced given the format and the age of the game, but still currently A A the best thing you can U11 play on your CD32. ll U f
When the moon is high, chickens should be asleep.
POWER DECEMBER 1993
, TRY BEFORE YOU BUY! ,
’ You can buy any game and return it »
, after 7 days and you only pay a ,
fraction of the price.
Join the Club - Newsletter.
For details and price list send stamped SAE to: SOFTSELL (APW) MAIL ORDER )r 32 Dursley Road, Trowbridge, *
~ Wilts BA14 0NP T
Can your team win the British League Title
Fixtures • Results • Lge Tables • Graphics • CMA etc Can you manage your team to win the cup
LEAGUE CUP KNOCKOUT
2-leg matches • Agg, Scores • Plus Regional Cup
Games cover all 1992 Teams and Riders. Div. 1 or Div. 2 Rider name charge facility. Please name team supported.
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CYBERCON 3 + BLUE ANGELS
- ‘ '• : - -
iuld feed and clothe nn to spring, but not ;heap pair of jeans all it’ll get you lich I’d rather have.
Publisher: Kixx Price: £12.99 Release: Out now
Cybercon 3, eh Don't you just love it And now it’s only £12.99-surely US Gold must be mad selling it so cheaply, surety there must be some kind of mistake Well, no, It's definitely £12.99. Do you know how we know Because we went out and bought it.
"Isn’t that a bit daft ", you’re probably thinking. “You’re Britain's Number One Amiga games magazine, surely you get all your review games for free " And indeed, usually we do. And very nice it Is too. But when US Gold games come out, we have to go and buy them. Want to know why (If not, go straight to The Bottom Line now.) Here's why.
Way back in issue six (that's October 1991, chronology fans), AP reviewed a game called Secret Of The Silver Blades. If was a godawful RPG that looked like a poor C64 game from about 1985, and it got 8 percent, which frankly, with hindsight, was about 4 percent too much. We were soft in those days. Anyway, this upset USG somewhat, particularly a chap called Andrew Chorzelski, their Sales And Marketing Director.
Nothing too unusual there, of course. We’re used to upsetting software houses and having PR people sulking at us here at AMIGA POWER, and it usually all blows over as soon as the next game comes out. But not this time. Andrew, it would appear, is a man who takes his grudges seriously, and he forbade USG's PR department to send us any further review copies, book any advertising pages, offer any kind of editorial assistance, or even speak to us on the telephone. When our sister magazine Gamesmaster got Street Fighter 2 in for review last year (a full 14 months after the Secret Of The Silver Blades review), for example, the disks came accompanied by an amusingly-punctuated memo (which still adorns our office wall) marked 'PLEASE DO NOT PASS ON TO AMIGA POWER - FOR YOUR EYE'S ONLY'.
And so it continued. We kept going to the shops, good US Gold games kept getting good reviews (Indy
Ever since Stanley Kubrick's seminal '70s sci-fi eyrie 3001, space stations have always looked like this. Old Stan would be chuckling now if he'd used a welly shape, right
Jones Fate Of Atlantis 90%, issue 21), and crap US Gold games kept getting crap reviews (G-LOC 7%, issue 18). A couple of months ago, though, things started to get silly. USG took some console mag journalists over to Liliehammer In Norway, as a promotion tor their forthcoming Winter Olympics game. Among the journos was AP’s ex-Staff Writer Tim Tucker, then working for Sega Zone, who found himself chatting to Bridget Hirst, USG marketing person. Bridget had a revelation for Tim. She boldly informed him that AP, and in particular its humble Deputy Editor (that’s ,
me, folks), hated US Gold '
and all its games, but , ft that we were being 41 J r i cleverer about it ' /
these days. What happened now, said Bridget in conspiratorial tones, was that I would write vicious and cutting reviews of USG titles (presumably to ensure that some novice staffie didn't forget his briefing and accidentally like one), but then cunningly put someone else's name at the bottom. Tim was surprised. He didn't remember any of this during the nine months he’d worked on the mag, and said so. Luckily, Bridget wouldn't be deflected from her quest for truth. They knew. They could tell. Tim was
wrong, and that was that.
So there it is. International-class corporate paranoia mixed with schoolboy sulking at its finest. Don’t you just love it Now you know why AMIGA POWER isn't usually the mag with exclusive first reviews of USG games. Sorry.
We wouldn’t normally tell you this kind of behind-the-scenes stuff, but hey, 1 couldn't be bothered playing Cybercon 3 again,
• STUART CAMPBELL
THE BOTTOM LINE
A really quite fab 3D adventure epic, in much the style of Driller, Total Eclipse or Interphase. A little dated these days, especially visually, but it’ll still give you weeks of fun. We gave it 88% in our very first issue, and at budget price I don’t a a -= see any reason to change IIU = that now. DD >
Hanj onto your trousers lest they isnite, it's high-octane action all the way. Nearly.
Publisher: Hit Squad Price: £9.99 Release: Out now
“Squadron leader here, form up!"
Oh, er, Wilco, tango, foxtrot, over. Blimey, here’s a tough challenge for a flight sim. This time I’ve got to fly in formation with the famous US Navy Blue Angels air display team. I use the term ‘famous' loosely ot course, ’cos I've never heard of them.
“Four seconds to first move. It’s a diamond low-break cross followed by a fleur-de-lys and a left echelon break.”
Yeah, yeah, over. Of course, one of the beauties of flight sims has always been that you can buzz the control tower, break through the clouds and simply be as free as a bird, so imagine the alarm bells that started ringing in my head when I found that I’ve got to co-ordinate my flight path with five other planes. Fortunately, there’s a simulator within the simulator that’s a wire frame representation of the world and your fellow planes, with each manoeuvre mapped out in the air by red boxes. You simply follow these boxes, and at the end of each pass, your flight path is drawn out and you can compare your wobbly attempts to the perfect, graceful arcs they wanted.
“Break, break, break!"
Oh dear. Unfortunately, where as the sim is quite fun and rewarding, the actual airshows are a bit sad. The game jerks and glitches along, with the sky frequently turning green, and the display always
AMIGA POWER DECEMBER 1993
HOOK + CARDIAXX + THE SECRET OF MONKEY ISLAND
Who remembers Captain Pujwasli, that rotund and cver-so-crap pirate
This is you, following your team members, flying upside down. Apparently.
being a fraction behind your controls. Also, without the guiding red boxes, your only clue as to what the planes are going to do next is a little display in the bottom right corner, which means you spend all your time looking at this. The final problem is that you've got such a small viewing area, that once your team mates are out of sight, it’s odds-on that you’re never going to recover your position. It’s a nice idea, but it just doesn't work and - Oops.
“Cancel airshow. Somebody scrape Cam off the runway. Over.”
• CAM WINSTANLEY
Publisher: Team 17 Price: £9.99 Release: Out now
Sorry, Team 17. It’s me again. Anyone else might not have noticed, but I’m sad enough to remember Cardiaxxthe first
Especially for those of you desperate to know your score, there’s this option.
time round. It was an old Electronic Zoo game we reviewed back in issue nine, and without going and looking it up I reckon it scored somewhere around the 59% mark. Oh, what the hell, let’s go and look it up anyway. (SOUND FIX: Riffling sounds from dingy corner of office.)
Hey! 59%! Truly, I am the Master Of Memory! Er, anyway, then as now,
Publisher: Kixx Price: £16.99 Release: Out Now
■ onkey island received a very enthusiastic assessment HavH when first reviewed by AP I V I way back in issue two: "This is one program that really skanks."
So the only question that really
needs answering now is whether or not the passage of time has tarnished il in any way. The answer is a sort of mixed bag of hums, ho's and yes's and no's.
Graphics for adventure games have moved on since Monkey's incept date. Nevertheless, if you didn't see it first time round, the humour's still there. The gameplay’s still there, as is the slightly clumsy control interface (t say this in the
You'll be Yo Ho Hoing and bottle of rumming throughout.
Consider this question though. Is £16.99 the sort of price that you could consider as budget (especially since at this price, it doesn’t even quality for the budget chart, according to ELSPA rules) when the onginal price of over two years ago was £25.99
• STEVE McGILL
context of having played Ishar 2 for a fair old while).
The graphics look dated and it can get annoying having to wait for the characters to finish their speech.
Whatever you do, don’t ask the ’Important-looking pirates' what constitutes their grog. If you do. you'll be there long enough to make a cup of tea, brush your teeth, read the paper, watch the news and still have enough time to walk the dog before you return to the game. By this time, the rather laboured joke might have reached kerosene as one of the grog ingredients.
Bui hey, don’t take this as a knock on the game. The plot is way above the standard of an average adventure. Before the advent of computer games, small boys used to play pirates with each other and dress up in funny clothes. Monkey Island lets you fulfil the childhood dream.
And a long, involving, enjoyable time is to be had by the aspiring Guybrush Threepwood (the name of the character you control). Just making it to the ranks of pirate consumes a fair part of the plot.
THE BOTTOM LINE
The simulation mode's more fun than the airshows, which seem an entirely unworkable idea. The fact is that there are many faster, smoother, better-loo king flight sims out there that you can practice complicated manoeuvres on, and then go and shoot down planes afterwards. Strictly of J 1 ™ novelty value for flight sim /I enthusiasts only.
In the same's sinsulariy most violent moment, you sell your sold tooth to this obviously quite bonkers dentist. Bad move, Peter.
Publisher: Hit Squad Price: £9.99 Release: Out now
Despite what everyone says, I still think that Steven Spielberg’s a hit-and-miss director. If someone gave me $ 34 million, I’d be able to take a children's literary classic and turn it into two hours of jaded, boring, formulaic American trash, complete with nauseating ending and moronic kids on skateboards. A Peter Pan for the caring '90s Chinny reckon, Steve.
It came as a great surprise then when I loaded up the game and found that it wasn’t an equally lifeless experience. In an unusual flaunting of current film licence practices, this Hook's actually a graphic adventure in a point-and-click-a-bit-like-those-Monkey-lsland-games sort of way. And curiously enough, it’s actually more fun than the film.
The game follows the movie plot quite closely: Peter has to return to Neverland to rescue his kids from evil Captain Hook. He initially needs to get dressed up as a pirate instead of a businessman, and then goes on to bump into the Lost Boys, remembers that he’s Peter Pan, and all that.
It’s entertaining, the graphics are nicely cartoony, and the whole thing will go down well with adventurers, but there are a few problems. There’s not much help, and some of the puzzles are so obscure that even when you’ve done them, it’s hard to believe that you managed to work it out. Also, after an hour, I’d managed to get quite a long way through the film plotline, so I've got reservations about how long the rest of it would take. But it it's a toss up between buying the video or this, I’d definitely go for this.
• CAM WINSTANLEY
THE BOTTOM LINE
The best parts of Hook are those that aren't in the film, and this succeeds as a playable adventure game despite its links to the movie rather than because ot them. Recommended for those fl A IS fortunate enough to have X11 not seen the film. U(J *
THE BOTTOM LINE
As good a place as any to mention the funky soundtracks. They’ve been surpassed by today’s efforts but still sound pretty good. — — Oh, and 10% off for silly / *1 S and aggressive marketing, j y s
After an epic struggle of good against evil, the Demon King sought refuge far away in time; where his magic was forgotten, and where he could lick his wounds and recover his powers.
Yet he had not counted on the will
of a young Samurai warrior. He
followed the Demon into
24th century Japan, to
ancient Japan and
the Demon in his
where the King was
prepared to try
anything to defeat him.
All of his demonic forces have been summoned to his aid, all of his tridcs and traps have been set, all of his power is directed against you.
Only the wisest and the most honourable of warriors can defeat him.
FOR THE AMIGA
m .y of The seconb smntm is yet to be wM
South Harrington Buildings. Setton Street, Liverpool L3 4BQ United Kingdom Tel: 051 709 5755
AMIGA POWER DECEMBER 1993
THOMAS 2 + GRAHAM TAYLOR'S SOCCER CHALLENGE
For annoyingly stupid people, there’s this option which gives you directions.
Cardiaxx is a horizontally-scrolling shoot-’em-up which differs from the norm in that, rather than chucking wave after wave of baddies at you, you take them on one at a time. Blow a wave away, and the screen tells you whether to go left or right to find the next wave, and you have to do each level against a pretty tight time limit. The changes Team 17 have made in buying this one up for budget release have mostly been improvements in your ship’s handling and control (as well as slowing down the game’s slightly unmanageable pace a bit), which means that most of Cardiaxx’s major design flaws are still wedged in there like big enormous spanners in the gameplay works.
The biggest problem with it is that very little seems to be happening most of the time, and you still have to do a ridiculous amount of faffing around with your ship in order to shoot the same baddie about 800 times. The scenery is featureless, so you're forced to wonder why you have to search around in it instead of just meeting the meames in some sensible kind of way, and there’s nothing in the graphics or sound to entice you to bother. Cardiaxx tries to pay tribute to the Defender genre, but you’re better off sticking with the original, frankly.
• STUART CAMPBELL
THE BOTTOM LINE
Regardless of how much it might have been fiddled around with (and I didn't see much evidence, certainly in the early stages), it was pointless fiddly dull crap two years ago and it’s pointless fiddly dull crap now. Sorry.
THOMAS THE TANK ENGINE 2
Publisher: Alternative Software Price: £12.99 Release: Out now
“I'm a really useful engine,” said Thomas as he pulled into the sheds one morning. “No you're not" puffed Gordon with a cruel sneer on his face. “You're a smug little sycophant with a perverse and unhealthy interest in the Beatles”.
The other engines and programmers overheard and tried not to laugh.
“Stop arguing," butted in the Fat Controller, “t know, we'll launch a cutesy game aimed at kids and charge them a high price for a race of limited novelty.”
Thomas got really excited “I’ve always wanted to be in a MicroProse game,” he squealed. “What will we call it I rather fancy Thomas The Formula One Tank Engine."
“No, no, Thomas. Well have to call it something far more exciting than that. We’ve got Sonic The Hedgehog to think about,” said the Fat Controller while trying to work out if he could get more for
Thomas if he sold him for scrap.
Unluckily, the Fat Controller remembered that even though
“Chuff chuff chuff chuff. Wooo-woo!" said Thomas.
Authors: Krisalis Price: £9.99 Release: Out now
This is going to set all you
manager sim fans out there shrieking, so hang onto your sheepskin jackets. I've never played a football manager game before in my life. Not ever. This is a bit of a mixed blessing from your point of view as a potential buyer of this game, and I'll tell you why. Not having played one before means that I can give a focused view of it as a piece of entertainment (which is, after all, what it’s all supposed to be about), but the down side is that I can't compare this to other similar products. (Don't worry, sports lovers, the AMIGA POWER Football Management Fan Club will be watching over Cam’s shoulder to make sure his lack of historical grounding doesn’t cause him to make any embarrassing or 'unfortunate' mistakes. -Ed) Okay, here goes.,
As a complete rookie to this sort of thing, what do I see First off, it’s pretty simple to use, with everything being controlled with the mouse, and all the different sections laid out in seemingly endless sets of sub-sections. You can click on a picture icon of a footballer, for Instance, then choose from seven options, and STILL have other options to choose from.
It’s a game of 90 clicks, end to end. and no mistake.
Choosing my team, if becomes apparent that I’m expected to learn all the names of my team, plus any players
on other sides lhat I might want to buy Seeing as I have to refer to my parents as ‘Mum’ and ‘Dad’ because I still forget their Christian names, learning twenty or so tictionai computer players is completely beyond me, so I've got to resort to good old pencil and paper.
There's loads of information on the form of each player and their medical records, but this only becomes important once you're well into the season. Until this happens, the majority of your time is taken up planning training, which simply involves choosing two activities from a list. Apparently you can work on the ball skills of individual players to boost them up, or use circuit training to get the entire squad fit, but it all seems a bit stupid to me. The same sort of thing happens in Speedbail 2. but at least you’ve got some pretty pictures to look at.
When match day comes, you choose the team (more clicking) and have the option of watching the match, or any other match for that matter. It's an overhead non-intervention game and feels a bit like watching Sensible Soccer on demo mode, although you can
substitute players if you want.
with Hi« Wdiun, ll(e How a(K> *f«re T®u can be bored by .omeooe
Whoopee! (We should, of course, point out that this is a major advance on every other football management game in the world except the ancient Player Manager, though. - Ed)
After the match, you can choose to congratulate, commiserate or go completely baifistic at your team, which is supposed to atfect the team's morale, and then it’s back to scouring the league tor possible replacements, shuffling the team to take injuries into account and filling in dates in your diary,
And that’s it. Do people really play these games for an entire year it would appear so, seeing as lhey’re constantly in the charts, but I’m pretty baffled why, I hated it from start to finish, and the lack of anything to look at other than graphs and lists made me suffer some sort of sensory deprivation attack. Strictly one for the train spotters, methinks.
• CAM WINSTANLEY
THE BOTTOM LINE
One of the best football management games around, according to the rest of the team, but it left me completely cold, even when I thought of it as a wargame with the opposing team's penalty area as a kind of HQ to be infiltrated. That’s the last time I criticise Stuart's music taste while he's allocating reviews. But anyway, although personally I'd rather say something like 8%, I'd better be objective and go for something more like...
WORLD GLASS RUGBY
Imagine US for three year-olds, with a split-screen simultaneous two-player option, horixontally scrolling playing area and trains. It would be like this. Probably.
Thomas was a clapped out old boiler in real life, in the marketing world he was what was referred to as a cash cow. He could be milked for many a year yet. The solution was simple. The Fat Controller would stick to a tried and tested formula.
“It's going to be a jolly old jape where you get to race all of your friends over four puzzley tracks," announced the Fat Controller. “All of your friends are in it. And remember, if you don't agree, we’re going to get Linda McCartney to read all of your stories on television.”
“Ah, TV hell," said Thomas, quaking in fear at the prospect. “Okay, maybe there's enough poor little kiddies out there willing to pay £12.99 for half a game,” added Thomas. “Let's at least try to make it better than the previous effort. I still have some street cred left with groovy three year-olds out there”.
“Oh, don't worry about that, Thomas.
That’s exactly who we’re aiming this game at". The Fat Controller gave Thomas a greedy grin.
“It’s going to be called Thomas The
Tank Engine 2. It’s got a split screen and two friends can play against each other at the same time. They can even choose who they want to play.”
Thomas gulped as he suddenly realised that he wouldn’t necessarily be in any of the games. “What if the kids out there don’t want to play me ” queried Thomas indignantly.
“Tough luck you little jerk,” jeered Gordon. “You’re just not up with the times are you And that’s why I’m going to beat you in the TV ratings war - as well as in the race game.”
• STEVE McGILL
THE BOTTOM LINE
“I do hope it sells well,” worried Thomas. “Don’t you worry," leered the Fat Controller, “the kids love you so much that we ll soon be earning as much as Ringo Starr.”
He chortled all the way to the bank.
Publisher: Audiogenic Price: £14.99 Release: Out now
Put it into 3D mode.” Sorry “Put it into 3D mode.” Absolutely amazing. We’re doing a feature on top-notch samples in games. And here we have a budget rugby game with an instructional sample that sounds incredibly like a slightly impatient Stuart Campbell, Well what do you know, it realty was Stu all the time. Still, it probably was pushing the bounds of interactivity for a 1991 game. Shame though, cos it was giving me great pleasure to ignore the suggestion; sate in the false knowledge that there would be no repercussions for my lack of compliance.
As usual though, the proposal had a note of positive negativity in it. 3D mode was dutifully toggled, and what do you know, a completely new perspective unfolded on the game. A push on the 'blimp view' key further gave way to a reasonably impressive aerial panorama which, incidentally can also be toggled into a 3D overhead vista.
World Class Rugby is impressive.
The animation and
motion of the players is excellent; much better than any of the Kick Offs or Sensible Soccer can muster. In fact, just as an aside, IVOR'S players look tike real men compared to the ballet dancing smalt girls’ blouses of the Sensible Soccer crew.
But as everybody who reads AMIGA POWER knows, lovely graphics do not a great game make. You DO all know that by now, don’t you Please
THE BOTTOM LINE
The best rugby game on the Amiga (not that there’s much competition), and a fine home-grown alternative to John Madden Football. A bit expensive for a budget game, but it's good rtrt ;
enough to get away nXi
with it. A winner. U U *
AMIGA POWER DECEMBER 1993
ARE KILLING POP MUSIC...
BRINGS YOU THE MASS MURDERERS
• URIDIUM 2
• SECOND SAMURAI
• DIGGERS AGA
• ISHAR AGA
• MOW THAT'S WHAT
• AIR FORCE COMMAMDER
• BRUTAL SPORTS
• COMBAT AIR PATROL PLUS
POINTS OF VIEW
MERRY CHRISTMAS EVERYBODY! The January ish of AMIGA POWER is
going to be packed so full of super-fine up-to-the-minute game reviews and features that, quite frankly, we don’t know how we’re going to fit in all the same tired old jokes and ludicrous self-indulgence. But, what the heck, we’ll probably manage it somehow. After all, we usually do.
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ft Conpani , Platoon 2: Fripndly rfl flbrans Half speed
• Campaign II has emerged as the most comprehensive simulation with new improved strategy, at any level in the Chain of Command (C.o.C.), closely resembling that of a real military situation.
• Hands-on action as you fly helicopters in air-to-ground or air-to-air attacks.
• Deploy the animated infantry during fierce battlefield action in a new improved 3D environment.
• Featuring all the modern weapons systems: guided missiles, rockets, homing missiles, laser rangefinders, gun stabilizers and night sights.
Campaign II heralds a new generation of War Simulations with more depth than ever before and fabulous real-time 3D action.
The depth to Campaign II is provided by the all new strategy. Expert Military consultant, Wilf Owen, from recent conflicts has brought his knowledge to bear on computer gaming with an end result that looks and feels more realistic than ever before. All aspects involved in the running of an army have been considered, so that now you can place yourself in command of either side, at any level in the chain of command. Over 130 templates of the most significant military forces from 56 different nations of the last 50 years have been included to gain an insight into real conflicts such as Korea, Vietnam and Operation Desert Storm.
The action takes the form of fast 3D graphics if you choose to enter the battlefield in one of the 152 types of military vehicles. APCs and Mobile Artillery, utilise weapons ranging from wire-guided missiles, rockets, homing missiles, and machine-guns supported by laser rangefinders to tracer rangefinders, night vision, and gun stabilizers.
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Empire Software, The Spires, 677 High Road, North Finchley, London N12 ODA. Telephone: 081-343 9143 Empire Software is a registered trademark of Entertainment International (UK) Ltd.
© 1993 Empire Software — Jonathan Griffiths
AMIGA POWER DECEMBER 1993
Disappointingly, we didn’t get any good letters this month, so we had to make up four pages’ worth and then go to all the trouble of answering them, too. Well, that’s not strictly true - one of the following Is, in fact, a genuine reader’s letter. But can you spot which one If you can, write in and tell us. Cheers.
• Address your letters to: AMIGA POWER, 30 Monmouth Street, Bath, Avon BA1 2BW.
'I READ IT ON THE TOILET'
Hello there, people at AMIGA POWER. You are a good magazine Your pages are really bright Full of interesting reviews and stuff I read it in bed at night
Your reviews are really ace A great magazine - don’t spoil it News and cheats and this and that I read it on the toilet
Your marks of games are really fair My friends think you are fun Your coverdisks are good also I read you rather than The Sun
So overall, you’re really great More fun than any book I’d recommend any Amiga owner To read AP, what luck!
An interesting creation by Bill ‘Easy, caring and kind’ Yob, Middlesborough
The next person who sends us a letter in the form of poetry gets shot.
Dear AMIGA POWER,
I’ve noticed a big change in your magazine
over the past year or so, ever since the departure of Matt Bielby, and I can honestly, definitely say that it’s a change for the worse. What am I talking about Weil, never in any other computer or console mag in existence have I read so much totally irrelevant, wibbling garbage that seems to have crept into your reviews and previews over the last year. Your picture captions are a bit of a disgrace too.
How about picture captions which actually tell you something about the game in question instead of just trying to be big, hard and clever all the time This, after all, is an Amiga games magazine and nothing else (in case you hadn’t noticed) and this is all it should be.
There’s a limit to how far all this new wave, clever clever, alternative rambling can go on before it becomes completely irrelevant to the proceedings and becomes just plain irritating, and I’m afraid that AMIGA POWER has now stepped over the mark. In the old Matt Bielby era, AP was always very informative and had that witty, cutting alternative edge which made it so great and different to any previous computer mag, but it’s now become ridiculously saturated with so much nonsense as to have become practically unreadable without wanting to chuck it straight down the bin.
By far the worst offenders are, naturally enough, Cam Winstanley and
newie Steve McGill, with Winstanley’s review of Chuck Rock 2 from AP24 being a prime example of how excruciatingly useless a review can get.
And all that ‘In The Style Of nonsense is just plain crap and useless as well. And even the letters pages seem to be becoming increasingly filled with boring rambling gits who somehow seem to think they’re funny and who write about anything and everything EXCEPT Amiga games, which is what you're supposed to be about, isn't it Or is it
Are these the sort of people you’re now catering for, the new wave, trendy, Ben Elton type alternative sect who’ve no interest in computers whatsoever (as referred to in Jor Dickison’s pathetic letter in AP30) leaving us true, proper Amiga games players in the lurch
Are any of the AP team apart from Stuart Campbell interested in computer games any more There’s nothing wrong at all with wibbling, as long as it’s informative, interesting and RELEVANT to the game in question, just like it was in the good old days of AP. We readers are interested in AMIGA GAMES, not your personal worries and theories about God knows what, and I hope you begin to see sense and change back to those times and the real world.
Yours sincerely, Mark Bobowicz, London
Stuart says: “I remember you, Mark J Bobowicz of Crystal Palace. You used to write in all the time in the old days saying we were rubbish and that I was a really crap reviewer, and whmging about Rainbow Islands. Doubtless in another 12 issues’ time you'll write in telling whoeveds on the mag then that it’s not as good as it was in the Cam Winstanley/Steve McGill Golden Age. You're just never happy, are you I mean, Chuck Rock 2 Of three pages of review, perhaps the first two paragraphs could possibly be construed as irrelevant, and even then only if you take an exceptionally narrow definition of ‘relevance’. If that’s past your ‘limit’, then, well, tough luck, frankly. We take pride at AP on giving you all the information you could possibly need to know about a game in the most entertaining manner we can -if you'd rather read three pages of plot rehash followed by ‘...and it’s really great!', then there are plenty of other magazines who’ll be able to fulfil your requirements more than adequately. Seriously, what did you want to know about Chuck Rock 2 that wasn’t in Cam’s review I’d be interested to hear.
“Thing is, Mark, most of our readers have a life outside of playing Amiga games, and we’re happy about that. We like to think that we, as well as they, are people who like to play Amiga games, not Amiga gamers who occasionally do other things when there's a power-cut or something. Do you really want your life divided up into little easy-to-manage compartments, with no crossover between different things I!so, you're in a tiny minority of very sad people, and to be honest, we’re not interested. Lighten up.”
'RUINED MY LOVELY PILE'
Dear AMIGA POWER,
I’ve been a loyal fan of AP for about 20 issues now, and think it’s the best magazine to ever populate my local newsagents. Recently though I’ve noticed the mask slip a little and a few points need to be put right.
First off, let’s start with the little niggles like the cover and the spine. After collecting the issues up to issue 24,1 had a nice, pristine stack of gleaming APs looking nice and orderly. Then, on the arrival of AP25,1 noticed that the cover art had been overlapped onto the spine ot the magazine, so when I put it in pride of place at the top of my pristine collection, it didn’t look pristine any more. Since then you've continued to defile the spines (with the exception of the excellent issue 26) and ruined my lovely pile.
GAME MUSIC CD
"I LOOKED UP THE WORD 'SATIRICAL'"
Dear AMIGA POWER,
Regarding my letter that was printed in AP issue 30, which f believe was obviously misunderstood. Just to be on the safe side, I looked up the word satirical’ in the dictionary: A cynical observation of others. Sarcastic and humorously critical. Yep, exactly what t thought satirical meant.
Now the reason that I chose AP rather than any other Amiga magazine was the way in which the reviews and articles were so humorously written. It appealed to my sense of humour, and in the nine months that I’ve been an AP reader, l don’t think that I’ve ever seen a review or article that was entirely serious, the Cyberpunk article being no exception.
The way that piece came across was as a very tongue-in-cheek piece of writing. If you want satirical then you must be way mbre vitriolic than that.
When I saw your reply to my tetter, I laughed heartily. Satirically challenged indeed - I watch Have I Got News For You, you know. I thought I would write a tongue-incheek letter in reply to your article and it was not meant to come across as a diatribe from a brain-dead metal head. I also thought that because you didn’t mention any of those horrible-sounding industrial groups by name, that I might be able to enlighten anyone who might have been interested. It also warns people about what to avoid if they are not interested. As to your point about Joy Division, they might not have thought that they were cyberpunk, but that isn’t the point, it is how other people perceive and label something.
I don’t consider myself to be a cyberpunk anyway. I haven’t got the lifestyle for it. I don’t just listen to industrial either. My musical taste’ ranges from REM to Brutal Truth - listen to them if you dare! Please don’t take this letter too seriously and keep poking fun at all and sundry, it is one of the things that makes your magazine so enjoyable. Yours totally un-satirically, Francis Donlevy, Bromley
Oh no! You’ve missed the point AGAIN, Francis! Obviously we spotted straight away that your letter was being satirical, so we thought we’d better keep the yoke going and write an obviously satirical reply - and you fell for it! Again! Ha ha! (This one could run and run. - Ed)
On the subject of the cover, I’ve noticed that the cover art has slipped also. You started out okay and reached a peak with issue 28's fantastic Syndicate cover, which you seemed to have taken from the actual game box! ! When issue 30 decided to come through my letter box, I realised it was crap. Gone were the impressive covers, and replacing them was this crudely put together cover with little colour and style (except for the free game you gave away below the postcards, nice touch guys.) You couldn’t even colour the company logo in the correct colour, instead colouring it in a weird orange colour. (Colour, colour, colour, colour. You’ll never be a writer. Daniel. - Ed)
The last thing is you don’t seem to answer all the questions people write in and ask you, and just give a one-line comment about the last question. Please answer my questions as I feel they’re worth attention.
Yours Subscribingly, Daniel Waddington, Clayton-le-Moors
But Daniel, now you can pick out any issue you want at a glance, without having to look carefully at the spines of half a dozen near-identical issues with the letter ‘A’ on them. And as for covers, well, okay, issue 30 wasn’t our best. We actually spent much longer on it than we do on most of our covers, funnily enough, but we just couldn’t get the various elements to gel properly somehow, and it didn't help when the printers put the postcards on the wrong way round and introduced a few more colours into the equation, either. But what do you want, blood We hope you liked the last couple, anyway.
'DALEKS SIT ON CLOUDS
Dear AMIGA POWER.
I blame the teachers. I do. Not his parents (who are in hiding in a brick bunker
NIGEL MANSELL A1200
'BUTTS IN GEAR BEFORE CHRISTMAS'
Dear Software Houses.
What is your problem With 11% of Amiga owners having an A12QD (according to the AP reader’s survey) and that number obviously rising as we head towards Christmas, how come the number of A1200 specific games is so thin on the ground With an ever-expanding user base
desperate to show off their new machine to their puny A60G-owning friends, why don’t you take advantage of this hungry section of the market
Now I expect A500/600 owners to be asking "What drugs is this kid on All we get in magazines is At 200 this and A1200 that," and to a point this is true, but all the software available at the moment is just enhanced by a couple of extra colours or an extra layer of parallax. To say that this is all the A1200 is capable of is a joke, as anyone who’s seen Gunship 2000 on the 1200 would tell you.
Anyway softies, get your butts in gear before Christmas or there’ll be trouble. And that’s a promise. Thanks for letting me tell ’em.
Indignant A1200 Owner, Sefton Hill, London
somewhere in the approximate vicinity of the Uncle Joe’s Mint Balls factory in Wigan) or his sister (who never bullied, bashes or otherwise mistreated him) but the teachers.
Let me take you back to a time when Cam Winstanley was a small, wide eyed eight year-old. A time when his teddy bear was called Edward and when he cried whenever he read Charlotte’s Web. Now let me direct you to the contents of his school scripture book to show you the worrying workings of this young mind. The text is a dutiful retelling of the Testament tales, but then there are the illustrations. Like I said, I blame the teachers. Daleks sit on clouds pronouncing judgement on mankind, Moses packs a pistol instead of a staff, X-Wing fighters strafe the chosen multitude, need I go on
Now you may be asking what this has got to do with the teachers, so I’ll tell you. Did these workings of a warped mind have a red footnote which reads “Cam, we are recommending you to the education authority psychologist" No, there are just pages and pages of ticks.
Now Cam has swapped Edward for a 9mm Israeli Desert Eagle and he pulls the legs off spiders like Charlotte while playing horridly violent video games. Why didn't they see it coming Why oh why
We did some research, and it turned out that this letter was in fact from Cam’s sister, Wendy Winstanley. Oh dear.
'HALF OF WHAT IT COULD HAVE BEEN'
I have finally come to the conclusion that
Commodore don’t know what they’re doing. I used to think that they must move in mysterious ways, but now I just think it’s run by people who never stop to evaluate the goods they produce. Take the new CD32 console - we know that Fast RAM can nearly double the speed of the A1200, yet the CD32 comes with only Chip RAM. How much would it have cost to include a measly 512k of fast RAM for program code to execute from £20 perhaps, yet no one thought to include this and double the console’s speed! So the performance of the CD32 is for all time going to be half of what it could have been.
Yours not from Dallas-ly, Jeopardy Retardation Burns, Sunderland
True, Jeopardy, but then for another £20 they could also have stuck a toaster on there so it would have made you toast as
well. You've got to stop somewhere.
'VIC 20 USER, ETC'
I’ve been a Commodore user for 10 years, from my trusty Vic 20 onto a 64 and now with a 500 Plus and I've seen many a magazine come a go (Sic. - Dave). Remember Personal and Computer Gaming, Vic 20 User. etc... The main 2 were Commodore User and C&VG, which got pathetic and childish and now, after seeing issue 30, find out that you have finally gone that way to. What’s with the pathetic free complete game, place X and 0 symbols, etc. GROW UP! and on the back cover's ‘Next Month’ you lot are Either 12 years old or Really Sad. Your magazines on the way out... Im off to CU Amiga, nice knowing you.
Ian Marley, Sheldon
ALIEN BREED POSTER
'JUST A SMALL NIGGLE'
This is just a small niggle. Why does the Future Entertainment Show and many others have to be held in London all the time
Couldn't the organisers change venues each year to allow those people living in Scotland, Northern Ireland and
even the north of England a chance to visit these annual extravaganzas It would cost far too much for an individual to travel that distance and pay for food and maybe accommodation.
Maybe it’s just me, maybe people do travel these long distances, but I seriously doubt it. ff I’m wrong, fair enough, but I doubt I am. Anyway, bye for now,
Horsebox Haversack Seismograph, Glasgow
Sorry, Horsebox, but that’s just the price you pay for living 400 miles from the major population centres. It IS sad for an awful lot of Northern Amiga fans, but that's economics for you. Londoners would feel the same as you about travelling fo Glasgow for the show, and organisers can't afford to write off eight million people at a stroke like that, certainly not without charging about 30 quid for a ticket.
It was a joke Ian, remember those They’re the things that make you go ‘hah hah’ and wobble your stomach in mirth. A bit like twisting the idea of free games on games mag covers to satirically include a game of noughts and crosses, or like typing in your letter without correcting the appalling grammar. Here's some helpful hints ian, remember that that 7 am’ is abbreviated to ‘I'm, ’ and whenever you use a full stop, the next letter’s got to be a capital. Better luck next time, eh
'I SUPPLY AN ALTERNATIVE'
I wrife to you after having an unbelievably vivid dream, a dream that can only be described as a visitation from the angel of ultimate truth. And this visitation did reveal the meaning of the creation and how we all came about being created in the first place. Behold - The ANSWER.
There was a time when many godlike beings waged war upon each other in the infinite vastness of infinity. These deities were numberless as some of them had the ability of being in two places at once. And the reason behind this constant conflict was to become the Superior One, the master of all things goddy. But to become the Superior One required the Ammeegai Powwerr, a kind of weird book.
One day the uninterrupted hurlings of energy bolts at each other became tedious for these beings, so they turned to a deity known as Bob Thee MP. a divine entity renowned for his original ideas. And he said unlo Ihem “Fighting becometh unenjoyable for a simple reason - you get hurt and use up Germoline like nobody's business. I supply an alternative.’’
“What ” chorused the other entities.
“Each and everyone of you shall sculpt a sphere out of Plasticene™ and attempt to create a life form which shall live on said sphere. If said life forms survive for a set amount of time, they shall be left alone and the creator shall win the Ammeegai Powwer. It may sound a little too much like a Blue Peter competition, but take it or leave it. Any questions ”
One deity timidly raised his hand and asked if he could go to the toilet, and the crowd lynched him. There was much celebrating. There, everything explained, and I’ve mentioned someone called Bob. What more could you want
Ardonach the Surreal, Fife
AMIGA POWER DECEMBER 1993
'POORLY DESIGNED HAND CONTROLLER'
Hi AMIGA POWER,
I own a crusty A500 and a Mega CD, and I’m getting a bit hacked off with people comparing my machine with the CD32, after all, one is 16 and the other 32-bit, but to be frank, the CD32 isn’t a patch on the Mega CD. Okay, the CD32 has 16 odd million colours and a 14 MHZ 68EC020 processor and the Mega CD has a 12.5 MHZ, but everyone seems to forget about a technique known as parallel processing which allows the Mega Drive and the CD to run independently of each other (Er, and what good does that do you exactly I don’t understand. - Ed). The outer casing of the CD32 looks really cheap and it’s also got a poorly designed hand controller.
People are also slagging off my machine because of cartridge ports and listing all the games that are due out on the CD32, but none of these push the machine’s limits. At least Sega give you full motion video without the need of an MPEG module. Thanks for listening.
Mr Hunt, Tamworth
Sorry, 'Mr1, but if Sewer Shark is your idea of Full Motion Video, we wouldn't like to go down the cinema with you - your head’d probably explode.
'BRIAN SHARP HAD A PROBLEM'
In issue 31, Brian Sharp had a problem with games that don’t have an option for a two-button joystick. Don’t you know that this is irrelevant You just have to purchase a multiple button joystick like the one from Gravis or alternatively the totally excellent joypad.
Also, stop whining about being unplayable from floppy, just buy a hard disk and experience the joy of real gamesplaying. Besides strategy games like Battle Isle and History Line, platform adventures such as Flashback and Lionheart are also installable on hard disk, so mention it in your reviews!
Didier Wittesaele, Brussels.
(A500, A600HD and A1200HD owner)
‘Just buy a hard drive’, Didier What, are they 50p with three tokens from the back of a Corn Flakes packet these days
'I SAW A DOLL WITH SPEECH'
Dear AMIGA POWER,
Firstly, I would like to talk about the price of games. Yes,! know the topic has almost been banned from your magazine, but I’d like to bring a new approach to it. I was watching TV and as it’s getting near Christmas, the adverts were mainly for
Otoys, I saw a doll with speech selling for £47,99!! I thought it must be the speech that makes it so expensive, but it sounds
How should we know We’re not US Gold, are we Why are you asking us instead of them What are you,
stupid or something
I’m very impressed with the new CD32 and I would like to know if
It's back! For one month only! By overwhelming special request!
Request of us, that is, because we’re utterly sick of opening letters and hoping for some informed debate or intelligent point-making or funny jokes, and getting numbered lists of stupid, stupid questions.
It doesn't matter how many times we tell people we don't know anything about anything except GAMES, some moron will always write in every single day with some ridiculous question about his printer. It doesn't matter how many times we’re rude (and we know it's rude, but READ THEM, for God's sake! Tell us they’re not stupid questions!) to people who expect us to write their entire bloody university projects for them, there’s always another lazy illiterate student along in a minute. So this time, we’re going to put a stop to it once and for all. Look at what we have to put up with, and then NEVER, EVER write us a letter like the ones below.
Dear AMIGA POWER,
I have two questions that I need you to answer urgently, so I’ll get straight to the point.
t. Is Secret Weapons Of The Luftwaffe by Lucasfilm on the A500
2. Wifi it at any time in the future be made available for the Amiga
Please let the answer to both these questions be a big YES or I will be forced to fork out hundreds and hundreds of pounds on a PC compatible or something like that, as I'm just completely mad about the game. But seriously, I'd really appreciate an answer to these.
Keith Woodhafi, Newcastle
Commodore will be releasing an add on to upgrade a standard A500 Plus to the CD32 (just like the Mega Drive and Mega CD) and if so when will it be released
Yours sincerely, Mark Crowdy, Middlesex
How should we know We re not Commodore, are we Why are you asking us instead of them What are you, stupid or something
I am doing a project on computer games and how they can affect different types of people.! would be grateful if you could answer as many of the following questions as possible.
1. What makes a computer game so addictive
2. Why are computer games priced so high
3. Who do computer game designers aim their product at
4. What is the government doing about computer copying/hacking and how many people in England are committing these crimes How many people have been caught
5. Are computer games getting more or less sexist
6. Are computer games dangerous in the fact that they can bring on an epileptic fit
7. if these games are dangerous, how can they be prevented
I look forward to hearing from
Yours, Paul Forster, Kent
7. If we knew that, do you think we'd be sat here writing a magazine all night
2. Because they can be,
3. Er, computer game players Perhaps Just possibly What are you, stupid or something
4. How should we know We're not the Government, are we Why are you asking us instead of them You ARE stupid, aren’t you
5. What do you want, a percentage score
6. Yes. And they can make you kill your parents, too.
7. Kill the people who make them. We hope this helps.
I own an A600 and think that they’re great, but technology changes and we have to change with it, so that's why I am going to sell my 600 and get the brilliant new CD32 console, but before I buy it, I would like your advice on one thing about the new console.
Can the CD32 be made to have a printer plugged into it and if it can, which kind of printers I am sure there might be some people in the same position as me, where getting a C032 depends on if it is possible to add a printer on, because if it doesn't (which will be very annoying) I will have to buy an A1200 and then wait until the CD32 ROM Drive comes out for it. Angus Macpherson, Isle of Skye.
Bloody hell. Why on Earth would you want to connect a CD32 to a printer To print out your Pinball Fantasies high scores, maybe What are you, stupid or something
Dear AMIGA POWER, t have had my computer tor about six months and am having a few problems. I had an Atari 1040 for about two years previously, but when I heard about the new Falcon not being compatible and the ST being discontinued, 1 bought an A1200 with a 64 Meg hard drive.
I print from a Canon BJ10 Ex which served me well on the ST.
I have Pen Pal installed on my
like it’s got a bag on its head. It people are willing to pay this sort of money, the £35.99 for Knights Of The Sky seems quite a good deal. I’m not saying that games are cheap as they're not, but they’re not bad compared to other forms of entertainment.
Next, just a small point, but in the Body Blows review, Tim Tucker said “Good one-player game but the multiplayer option is where it's at." How did he know this since according to the Points Of View section, no-one else had played it (He played it against some of the Team 17 boys. - Ed)
Can Commodore please licence a game Oscar looks like it’s going to be a wonderful game (Ah. Well... - Ed), and I’m fed up with consoles stealing our best games. And can you do another book on a company like you did for MicroProse, or do the complete Diary Of Harry ‘Bingo’ Bingham, as the original was a complete work of genius.
Keep up the good work on the mag, Martin Harris, Lincoln
'I'LL WRITE A TUNE'
At home I have two youngish boys Who, growing fed up of their toys Decided that they’d try a game On a computer, this was their aim.
They mastered that and tried some more Until once more it became a bore.
Some magazines they thought they’d buy And with the demos they would try To find some games that challenged them And see if any was a gem.
They tried all sorts of computer mags But found out that most were a drag Then one made all the others cower A super mag called AMIGA POWER.
They bought it every time they could And tried the demos, were they good Some were fine and others better And one is the subject of this letter.
In ish 19, page 35
Was a page which made them come alive A mean and angry looking toad Looking hard on a flat black road Behind him rats ran up a hill They wanted it, I felt quite ill.
Oh no, the cost - How will I cope Perhaps they’ll forget it, some hope.
But wait a sec, what’s that I see
A demo for them, completely free.
So on the phone I just get woe There’s problems with the demo, no They tell me it’ll be out soon Just be patient. I know, i ll write a tune.
The tune's all finished, a year has passed I phone again, is it ready at last
It seems that they have let us down And the boys begin to moan.
Now, the reason that I'm sending this,
Is there a demo, no or yes
Please explain to two woeful boys Instead of Battletoads, it’s back to toys I waited with baited breath to hear Why we've had to wait an entire year I type so fast my fingers are sore I do not think I’ll write any more.
Yours in frustration, DM Hanchett, Rottingdean
hard drive which I use to do my assignment for university.
The problems I have are:
1. When I print, it takes about 5 minutes tor a single page of text. It seems fine on DPaint /Vbut is far too slow on Pen Pal. I bought a new printer driver from PD but that doesn't help. How can ! get my printer to print at the speeds I know it can
2. The keymap is set on American, meaning I get a @ from pressing SHIFT and 2 instead of the desired How do I change the keymap to UK
3.1 used to sample/sequence music on my ST. Exactly what equipment and which is the best value for money, would I need for the A1200 to be able to sample and sequence I have a MIDI keyboard.
4. Where are ail the games promised for the A1200 when it came out Are Commodore succumbing to the dreaded advertising expertise of Atari Okay, so there are games compatible to the A1200, but where are the A1200*only games
5. Is the At 200 going to be able to handle games with the graphics and speed of PC games If so, when will they be out If not, why no! Yours, Rodger Wyber, Bickleigh
f. Are you deliberately trying to annoy us, Rodger, or are you just the stupidest person ever to walk the face of the planet, ever
2. Try ramming a fork into your eyeball, that might do the trick.
3. You're at university, Rodger, surely you must have at least some kind of vague inkling of what the word 'games’ means Surely
4. ‘Rodger Wyber'. That’s a bit of a stupid name, isn't it
5. How should we know We re not every software bouse in the Woody country, are we Why are you asking us instead of them What are you, stupid or something
More fun with Ask AP- never again!
'I THINK IT WOULD EASE YOUR CONSCIENCE'
I have just looked through Ap29’s Secret Garden pen-pals bit, and I can’t believe some of the names - Liposuction Ware from Sweden and Perpetuity Ranee from Essex, come on, they must be taking the mick! Also, in that section you say ‘no sad-boy lonely hearts’ but quite a few people want female pen-pals only -1 wonder why Are all AP readers sad, friendless social rejects
By the way, I bought Shadoworlds and it’s crap, so by the way of compensation, perhaps you’d like to send me a game or something I think it would ease your conscience. Well, that’s it, love the mag by the way,
Yours faithfully, Dean Talbot,
Dean, you are sadly mistaken. Shadowlands is good, not crap. We should know - we decide this lor a living.
'REPEATEDLY HIT THEIR HEAD AGAINST THE OFFICE PHOTOCOPIER'
Dear AMIGA POWER,
As I have all 32 APs in my possession (including the brilliant issue 0 free in Amiga Format issue 22) l have always been able to make decent choices on which games lo buy. One of my new ones is the brilliant Syndicate. I love it, you can never get bored with it, and what joy I had when I discovered the flame-thrower!
When someone at work has really annoyed you, don’t bother counting to ten or any of that old crap, just follow these easy instructions:
1. Go home.
2. Have a cup of tea.
3. Load up Syndicate and cheat.
4. Arm your agents with Uzis.
5. Persuade as many innocent people as you can.
6. Blow the hell out of everyone very, very slowly.
7. Go back to work. Grab the person that hacked you off by the hair and repeatedly hit their head against the office photocopier.
Being a lover of Syndicate, I was looking forward to playing your demo of Cannon Fodder, but the first bloke I filled full of lead decided to vanish off the screen! The only faint sense of satisfaction I had in the demo was when a few biokes sat around crying for a bit before they vanished. Is there any way you can get Sensible to do a version where the dead people stay on the screen along with a bit more blood What would really be good is when you kill people in the river, they start floating down stream like normal dead bodies, slowly turning in the water with a dark red stain spreading as they start piling up at the bottom of the screen.
Dorn from Crawley
Get some help, Dom. Now.
'WHAT DO THEY DO WHEN THEY HEAR ABOUT PIRATES '
I’ve read several computer magazines recently and heard the names FAST and ELSPA mentioned quite a lot with reference to computer piracy. Can you tell me more about them What do they do when they hear about pirates How would I go about contacting them
Also, I recently sent back a faulty game and it came back, but the name of the game was handwritten on the label. So is this an illegal copy, even if I still own the original game packaging and anti-piracy manual Please help me if you can.
Yours faithfully, David O’Conner, Dinnington
Here’s ELSPA's phone number, Dave -v 0386 830642. They should be able to put you straight.
'ALIVE AND WELL AND LIVING IN THE WEST MIDLANDS'
Being an atheist, you can imagine my surprise upon reading a letter from God in AP31. Have i been wrong ail these years
Is there an omnipotent creator of the Universe alive and well and living in the West Midlands Hang on a minute, the West Midlands He could choose to live anywhere in the universe, and he chose the West Midlands. Well, call me a sceptic, but I think it’s a fake, it’s just a devious (but entertaining) attempt to win a T-shirt. All I can say is that you were lucky it wasn’t Buddha, there isn’t a T-shirt in the land that would fit him.
Steve’s a Trapdoor fan. Hoorah! As a fan of Trapdoor, I’ve always strictly adhered to Berk’s advice on plumbing, and I quote “If you’ve got a leak, stick a worm in it.’’ Sound advice, I think you’ll agree. Well, I thought so too, but a RSPCA man came round and fined me. Bloody British legal system - one rule for blue Plasticene TV celebs and another for us ordinary folk. Just look at other kids’ TV stars.
What about the frog and the rag doll from Bagpuss Surely a frog and a doll getting it on is illegal I’d like to think that I’m quite liberated in my views on sexuality, but I draw the line with frogs.
Are these miscreants prosecuted No!
Then there’s the Clangers - that’s indecent exposure, surely. Get some clothes on, you pink little fiends, Dougal from the Magic Roundabout takes lumps of white powder which make him feel good. Sugar I don’t think so! I’ve had a
sugar lump and I didn't start spinning round shouting with joy. With Dougal and his ‘sugar’, Dylan on the carrots and Ermintrude stuffing herself with flowers, it’s my view that a raid by the drugs squad may reveal the true story.
Other programmes are just as bad: The Chives with their paramilitary organisation in the Herbs, Papa Smurf and that terrible single from the '80s, the list is endless. It’s time Britain got tough on crime and locked up these despicable criminals who are having such a corrupting influence on our children.
Yours getting ever so tough on crime, Ian Ritch, prospective Conservative MP for Toytown
Well, that particularly long-drawn-out gag concludes this month's trawl through the AP postbag. Did you spot the genuine letter in there among the ‘ringers' Do you care Anyway, see you next time!
AND ANOTHER THING...
Have you heard the song 'Rats’ on Pearl Jam’s new album It’s a groovy little song containing the general message that rats are much nicer than humans.
I though you’d like to know that there are a few other people who don't detest these disease-ridden rodents, even if they do happen to live on the other side of the Atlantic.
Yours sincerely, Kurt Kobain, Swanage.
Pearl Jam What do YOU think - Stu.
Now that CD32 ‘s out on the market and has pirate-proof software, the software companies are rather flummoxed for feeble excuses for raising software prices. Ha ha!
Dale Bird, Cannock
Yeah, Dale, bul do you think that’ll stop them from doing it anyway
I agree with Phil Heime (ish 29) and think you should have more Your Sinclair-type things. Those people who reckon AP is good as it is obviously haven't read YS and don't know what they’re talking about. YS rules!
John Walker, Ormskirk
PS Got any ‘YS is crap in a funky, skillo sort of a way’ T-shirts spare
If anyone's reading this who hasn't subscribed to AP yet, you don’t know what you’re missing. Not only does your postman push it through your letter box with extreme love and care, but you also get an extra free letter from that nice Editor (and very nice it is to see her back, too) telling you about the issue. Indeed.
I thank you, Russell Bagley, Halifax
I’ve been reading back issues of AP and wondering how Ian Ritch manages to get so many letters published.
Yours in a first-letter-kind-a-way, Matt Harris, Oxford
He writes a lot of them, and they're occasionally quite funny. It's easy, kids, try it sometime.
W e’ve still not worked out which is harder to believe, the fact that we offer such wonderfully varied and worthwhile prizes in our compos, or the fact that we still get so many moronic entries. Take the Yo! Joe! compo which we ran last issue. The simple fact that we neglected to say “and don’t forget to include your name and address'' has resulted in about 20% of the entries coming in anonymously. You want another example Okay, we said that we wanted entries on postcards since it takes ages opening letters, and what happens We get postcards inside sealed envelopes, that’s what happens. Obey this simple rule -'Dumb entries are an AP sin, they
always end up in the bin’. Now then, upwards and onwards...
Oops! Nearly Forgot To Mention Space Legends (The Great New Compilation From Empire)
Issue 28 had us offering a great day out to top leisure facility Alton Towers plus copies of Wing Commander, Elite and Mega Traveller, all boxed together as Empire's Space Legends compilation, but I guess you probably got that from the title.
Anyway, the winner of the full VIP day out was Chris Cotton from Daventry, who'll be getting wined and dined along with three of his bestest pais. Runners up Andrew Paterson from Stenhousemuir and Pete Pointon from Walsall get the not-so-bad second prize of day passes to that
great playground of the Midlands. For more home-based entertainment, this motley crew each get a copy of Space Legends, but only if they write a nice letter of thanks to those lovely people at Empire Entertainment International:
Steve Axford, Corsham Mrs 8 Pearson, Halesowen Kevin Finn, Sale Neil Milbum, Consett.
Nippon Safes Karaoke Compo
In AP29, we asked you to sing us a song and tape it. You really wouldn’t believe how bad most of them were, or, for that matter, how innovative and refreshingly good these three were, who each get a karaoke machine.
Franner Otter from Whitstable, you have the voice of an angel. Deuteronomy Brown from North Shields, you don't.
Graham Barker from Leicester, we've never heard anything like it.
Runners up are each awarded a copy of the excellent adventure Nippon Safes Inc from Kompart UK, but only on the understanding that we never have to listen to their tapes again;
Martin Mathers and Co, Stanmore Stephen Preston, Kirkby Kirsty Downlee, London Susan Baird, Edinburgh Martin Matthews, Wigan Anne-Marie Attwood, Kidderminster Claire Dlnham, Port Talbot Robert Tole, Somerton Kirsten Gillespie, Glasgow.
All you had to do was show the importance of data compression by writing an essay on the back of a stamp. Kieron Gillen from Stafford did, and in classic mark of showmanship sent his entry in a box, in a box, in a box which was, er, in a box. He triumphed because he was a bit of a smartarse, and we applaud that. Well done Kieron, have a CD32 on us.
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lf you've got AMOS, then get this book! It explains what AMOS can do, and how to make it do it. There are sections on program planning, producing 'readable' code, and screen handling, AMOS is built to handle scrolling, animation, sound and music -
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After finishing the first Spodland arena, I was eagerly awaiting Will and Simon’s opinion of the graphics. Simon and Will weren’t exactly sold on the concept - Will complained that it all looked ‘too real’. (He reckons that people want escapism from a game and graphics that look like
cartoons.) Rubbish! As far as I’m concerned, people are much more intrigued by a normal situation combined with an totally abnormal happening - in this case, a group of spitting creatures having a sudden-death gobbing match.
The sheer lucidity of my argument made Simon go and hide in the corner, all the while moaning about how nobody ever listens to him anyway so it wouldn’t make the slightest bit of difference whether he liked something or not.
A Ga m
by The Hidden
Today we visited that great bastion of British journalism known to the world as Future Publishing. After visiting our chums at AP we decided to nip out for some lunch. On the way, I stopped off at the cash machine and was treated to a short history of that very object by Dave Green. This was a bit alarming, particularly when you consider that he doesn’t even have a bank account. (I know a bit about American history, but jWSSfflk’ At , I’ve never been there. - Ed}
While looking for a snack emporium we spotted a lost-looking Andrew Braybrook (the hard-coding mastermind behind Uridiums 1 and 2 and this month’s super Nipper coverdisk contest). It appeared that he’d temporarily forgotten the way to Amiga Format’s offices (Programmers, eh What are they like - Ed), so we thought we’d invite him along for a veritable feast in one of Bath's many welcoming hostelries. Off we all went to eat, drink and discuss the most important social issues of the day.
Today I thought that I’d have a go at putting together some Spodland animation frames. (Regular readers will know that I want to do this by digitising video
pictures of Plasticine models.) A nice easy job, I thought. Humph! Wrong again -1 soon ran into all kinds of annoying little hitches. The first problem was ensuring that the Spod was the right size, which involved resizing the model and changing the camera position. Once this was solved, I tried to get the angle right.
due to the fact that my original Spod design was never a particularly good-looking character in the first place. By the time I’d finished digitising the first position, the model had been made to suffer for winding me up - it was punished. (It’s good to see stern, traditional Victorian values being upheld in such a modem profession. - Ed) Anyhow, it took all of this time for just one animation frame, which wasn’t good — I had another five to do. No way!
Today I got my head kicked in - literally! Ail I did was try to stop a fight (being a hippy, I couldn't really
enjoy myself with the negative vibe of someone being duffed up by two thugs for no reason). Luckily I helped out by cunningly luring the two thugs away from duffing up their victim with the temptation of kicking my oh-so-lovely head. Apparently one of them was a boxer, but I couldn't tell - he only used his foot. Soft boy!
lee Martin heard •lie call and sent hil Spod in . Reckon you can do any better
Today I am the elephant man.
I’m writing this with my head in a sack while drinking soup through a straw, (Presumably this is something to do with Craig’s recent injuries. But,
then again... - Ed) However, there is some good news -AP reader Lee Martin of Bristol has sent me a new Plasticine Spod design that I can use. Cheers, Lee! So, until next month, this is Craig saying, somewhat painfully, “Bye-eee. (Ouch.)” And remember to send in your ideas and Spods for Spodland. It is your game too!
In an incredible chain of events this month, The Hidden combine drinking, fighting AND writing Spodland. Wonders never cease.
Finally a frame was done but,
■ unfortunately, the I result could only I be described as
‘complete crap’. This was mainly
DIARY OF A GAME - CANNON FODDER
> «. *•*» zzSZZ »--t! sssr—
Sensible in sunglasses, uniforms and tanks - boys and their bis *®T*. *h
Welcome back to the d:arv you all love to
fifth and final page of dta[YV buy and you are gonna read, of the game I d tov yo c utef comrades, love to play- And yes, ( mean what would make me
Cannon Fodder really is } stay at «ork Td make
™ ,„d «*« W «s
snd dsr *°r m* °*
today’s date (or, heaven
forbid, Nov 20th’s been
and gone), then get your
boots on and gandoon
them shops t’ buyi-
Anyway, now that the
end, as they say, is near,
it’s time to playthe
Sensible company anthem and roll the closing credits. Let the rest of the team how they teel about the completion of Cannon Fodder. First, I’d like to
say a big thank-you to
Jon Hare and Chris
Yates for not paying me
enough. And Jon had this to say:
“Hooray - another
it means a simple tank tracks, Y > d But
game goes out of the
door.‘War has never
been so much fun ,eh.
It’s been my job to take
aU the credit: to**' e se off. Quite
game and rip ev® Y ,,, did come up
with the basic
And cheers to Richard Joseph for
jon 'lop*' H*r«l trip
doing the souno “ Jon
Know that the title musicha 9 made
Which just ,eaves ; was painful, the pregnancy We
baby is born, the co onW _ but born 'UsA. 9 morning sickness, andI th sad because finishing 9 1riend by
ftom'l)ave Green, r® ' bat’g Enough'nega V” ' 6
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RAINBOW + FIREBLASTER + GLADSTONE'S NAME GAME + MARBLE SLIDE
Welcome, my little PD-lettes, to a special Crystal Maze edition of Public Domain. Dave Golder’s shaved his head, squeezed into some leopard-skin tights and dragged his mum along for a selection of more puzzley PD (plus a token shoot-’em-up).
What shall we go for first, then Ah, a mental challenge. Right. In you go, Cam. And there's two minutes on the clock for this one. Let's see how they're doing:
“Er, there are lots of shapes on a grid. And a cursor.
Ah, that changes shape. But whenever you click it changes the squares on the grid where you click to different colours.
Another bad clash of colours, there.
*********** ' Htrtim.' * * F
AIA4A4AAAVA tll« t 4 « « -A P * * \ % % 4 \
<* )P~A 4
4 4 4 * * 4 4 A % '4 4
TIME LEFT KEY ~ AJfcjUtJt..
I don't know what to do. i don't know what to do!”
Oh, completely hopeless. Look at the chart at the side, dear. The one showing you the order In which the colours change.
“What Oh yes. Er... er... Oh, got it, you have to click the cursor over the shapes to turn them into the same background colour as the grid.”
Yes, but remember, you may have to change some squares through a number of colours before you get there. It's a tricky one this. I remember tetling Mumsy, Mumsy I said, this is really tricky. The time limits are harsh and sometimes the colours clash so badly it’s tricky to work out what you’re doing. But the idea is intriguing and it is well presented. And d’you know what She agreed.
VERDICT: Come out, come out, we don't want a iock-ln on the first game.
A fair performance. Fair. Could have been better, I feel. So how many crystals did we collect there CRYSTALS: ***
GLADSTONE'S NAME GAME
Right, something a bit less frantic now I think. Y'know, Mumsy knew Gladstone. Looking good for her age isn't she Anyway that's where she got the idea for this game from. Who's going in this time Lisa Good. Right, time starts when I close the door.
“There’s a list of names in front of me to the left, an empty grid to the right and a load of letter combinations with scores next to them. I don’t know what to do! I don’t know what to do!"
Where do we get these people from Try clicking on a name and putting it on the grid,
“Oooh, my score's gone up and some of the numbers by the letters have gore down. I get it. You have to choose names from the list and try to score as much as possible, but you can only use each letter a certain
Gladstone's Name Game - an intriguing liltk punier from PD Soft.
umber of times, and there are bonuses for certain letter combinations."
Aah and that's just one of the three banks of names available. Interesting one this. A real infuriatingly addictive puzzler where you just keep on swapping names for hours, days, weeks even trying to improve your score. There’s even a cash prize available from some blokey in the States it you think you’ve got the best all-time score. I would claim it, but I feel I ought to let others have a chance.
VERDICT: Not the most exciting of games, I admit, but an intriguing little puzzler that you keep going back to. CRYSTALS: ***
SCORE. 0 B 2 6 O 5 SHTPS
This one's not really tricky enough for Dave Green.
One for the more intellectually challenged members of the team. A good old, no-nonsense shoot-'em-up with as much puzzling out to do as an episode of The A-Team. So any volunteers Dave Excellent. Right, the time starts when I close the door.
"Oh wow. Like this is soooo easy. It’s a Phoenix-style, vertically scrolling shoot-'em-up. But I’m supposed to say, 'I don’t know what to do! I don't know what to do!" So I’ll say it, just, you know, to keep in the spirit of the thing, er-huh, er-huh."
Well Dave seems to romping through the levels there. And, indeed, it isn’t the most challenging of blasters ever. I've seen more intelligent alien
Right, a more quick-thinking mental challenge now. Who's up for this one, then Stuart. Okie dokie, my friend. Three minutes for this one, starting now.
“Aww, this is a doddle. It's just a
combination of Plpemania and a slidey puzzle, it looks to me like I have to get this marble from where it is to
that exit by sliding tiles around to form a tunnel which it can roll along."
Don't you just hate a Smart Alec I'll just strum a bit and let him get on with it. I wonder if he'll still be smirking when he finds out how many levels
attackers in 50s B-movies. The graphics are pretty B-movie standard too, and the collision detection is less accurate than the steering on a shopping trolley. But, as PD shoot-'em-ups go, I can live with it. It's fast, it’s not been done with
Shoot- Em-Up Construction Kit, it diverts you from the mundanilies of being an internationally acclaimed writer of cult theatre.
VERDICT: Well, we had to lock Dave in because he was enjoying himself so much. It's your common or garden PD shoot-’em-up. What more can I say.
CRYSTALS: ** + f--- ----_
: . ;j
I A,'en Packers flying I in formation.
he's got to get through Actually, this challenge is one of my personal faves. Apart from the intrinsic playability of the thing it also looks great and gets so satisfyingly frantic. Mumsy wasn't too keen on the energy bar - the longer you take the more energy the ball loses - mainly because it doesn’t replenish with each level, making the game extremely difficult, but I can live with that.
'Marble Slide - a slidey ipuiile thing.
I * l
1 : ■'
Excellently done there, my little Gaelic chum. You obviously lound the Pipemania-style gameplay comfortably familiar. But the twist it adds in the form of the slidey tiles brings a whole new dimension to the game, don’t you feel A multi-crystal performance, I feel. CRY5TALS: ****
AMIGA POWER DECEMBER 1993
AMIGA POWER DECEMBER 1993
SORRY + SHANGHAI '93 + DODGEMS + ELEVATION 2
This one’s based on the Japanese same called Sorry, so called because (he Japanese are so polite. .—- -
There are loads of pictured tiles arranged in piles. You have to remove them a pair at a time by clicking on tiles which can be removed by sliding them out sideways.
What makes this version so good, apart from the excellent graphics and presentation, are the various options available. You can choose between two initial layouts and a dozens of different tile designs. But you don’t choose just one design for each game; you mix and Okay, okay, so there's more versions match them to your heart's delight, of Mah Jong In the Public Domain than
Take That fans who’ll deny they ever VERDICT: If you haven’t got a
even bought a Take That record in a version of Mah Jong already, seriously
couple of year’s time when the band consider getting this one.
become deeply untrendy. But this is CRYSTALS: ***★
the PD Crystal Maze puzzle game
special so a classic PD game format
like this deserves a mention. And
anyway, this is one of the best I’ve
come across in ages, so yah boo
sucks and who cares if the Richard OHifiQSHe
O’Brien impersonation is wearing a bit thin look I thought PD was only going
to be one page this month - if I’d HQ*3 _
known they were going to drag
another one out of me, I'd never have £jB*3g§EJliV« -
started this whole Crystal maze
nonsense in the first place). Good fun, colourful, many.
The rules are the same as ever. layered, multi-choiced, excellent, Get it.
It’s the option* which make this version so Sood.
dues, it’s not in my contract). “Ah, there's a pile of cards with move instructions on them such as go forward, go back, swap places, spilt the move between two players, things like that. Right, I’m off and running."
While Linda gets on with that. I'll just make an admission. This game is flawed. The graphics, well, they could be a lot better, and you can’t choose which of your men you want to move - the computer decides for you -which is very irritating. And it all depends so much on luck. Not one of my favourites, I'm afraid.
Now we move into the Classic Games zone of the maze... right, what kind of challenge shall we go for next, team
“We think it’s time I had a go,” pipes up team leader Linda. “And I choose a challenge that's almost totally luck, please, Richard."
I think we have just the challenge for you here, then. Time starts when I close the door.
“it’s a board game. It looks a bit like Ludo with four different start and end points, each a different colour. There are four counters at each start point (I think I'll be yellow, my favourite colour) and you obviously have to get them all to the correct finish point. But there aren’t any dice. Aaargh! No dice! What do I do What do Ido "
Look at the board. What do you see (You know I really shouldn’t give
VERDICT: A Stirling performance from the Barker girl there, but only because she was fortunate enough to pick up the right cards. The original Sorry was never a great game and this computer version does it no favours. Essentially sound, just a bit dull. CRYSTALS: **
H-Emran ‘T DELTA ”
later there are multiple cars, travelling at twice your speed. It's a tricky little game, with a bit too much luck involved in it for my liking and no expense has been bothered with in the presentation department, but it is annoyingly addictive; you’ve wasted an hour or so cursing at the darned thing and having one more go before you realise it.
Dodgems are misnamed. Everybody knows that as soon as you get into those little electric buggies the next few minutes of your life are going to be devoted to doing exactly the opposite of dodging 'em. But, alas, not in this game. No, the idea in this challenge is to, indeed, dodgem.
The game takes place on a grid consisting of a number of concentric tracks each with four breaks where you can pass from one track to another. You drive a yellow car which drives clockwise, chewing up yellow pills in a very Pacman-1 ike way.
The problem is that you have to avoid crashing into the green cars which drive around the track anti-clockwise.
It starts off fairly simple, with only one, slow green car to contend with, but just a few levels
D’you know what happens if you set caught in a lift shaft
Phew! Since I’ve given up on the contrived Crystal Maze thing, I don't have to find some convoluted way of getting this game to fit into the format.
It's a platform game in which you have to get from the bottom to the top of the screen by running backwards and forwards across the screen while avoiding some mutant lifts from hell that whizz up and down the screen.
The original game I reviewed a while back was a bit dull because this was about all there was to It. This sequel, though, is a lot better with a few extra bits 'n' bobs which liven things up no end, such as pick-ups for extra points, extra lives and instant transportation up or down the screen. The lifts are now more unpredictable, which means that you have to be
VERDICT: Sort of okay in an irritating but you can't leave it atone while you're playing it, but you’ll probably never be moved to load it up again sort of way.
prepared to make changes in direction if that’s what a lift decides to do.
ft's a shame that a little more effort hasn't been put into the presentation. If the game’s good the graphics shouldn’t matter, but that stupid stick-man sprite with the cartwheel legs still bugs me to the point of not really caring if he dies.
VERDICT: Elevation 2 is more of a frantic, reflex-driven game than its predecessor, and much better for it, but it could stili do with a bit more variety in the gameplay as you progress through the levels. CRYSTALS: **+*
Not much care taken in the presentation department. I’m afraid.
Contacts; PD Soft, 1 Bryant Avenue, Southend on Sea, Essex SS1 2YD Tel 0702 466933.
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Genesis .....CM2 19.99
GlobalGfadaters .. ... 20.99
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Graham Gooch WoridOou Cricket., 19.99 Graham fajfors Soccer Chafling* . . 8 99
Grand fa Gea*t 19 99
Grand Sksas Cdecton _13.99
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Gunship 2000 (1 Meg) 22.99
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James Pond 2 - Robocod ....CD32 20.99
Jaw Pond 3 ..... 19.99
.: '-s Ft 13 A12C /CD3 999
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l-jiaS!-: Park .A120C' 1399
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(.240 17 99
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K vsaouj . 17 99
KtuahH of he Sky 1099
Krasty’s Sraer Km House..... 17.99
joocy d Scxaul 17 99
legend <J Nco AC-A CD32 17 99
legends of !fcw ...24.99
Lemmings 2 The Tribes 17.99
Ler - no Double Peel ..1999
links “the Challenge Of Goff ..12.99
l wn heart 18.99
bt Dml ... CD32 19.99
loom .... 12.99
Lords of Power .....22.99
LotusT-*bo T'ilogry CD32 22.99
Ml tad Pbw,. 12.99
Magic Boy* . 17.9
.. Europe . 8.59
Manchester Llnrtsd Prem league Champs, 19.99
" onMwisro ....19.99
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Kkfc Off 2 i Meg
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Seymour Goes to Hollywood Shadow Werids Sikworm th understrike
■ (1 Meg)
3-5" BLANK DISKS
. . [see lords of Poww)
ADi English ADI French ADI Maths Airing Puzzles letter Maths Better Speling Cave Maze Fraction Gobfini Fun School 2 Fun School 2 Fun School 2 Fun School 4 Fun School 4 Fun School 4 Junior Typist Mow Moth Matni Dragons Maths Menus Noddy's Big Adventure Paint & Create
Play Room Reasoning with Troflx Tidy the House
JUNIOR ADVENTURE Rohm Hood 16+)
The Three Bears (5-10)
Wind hi the Wlowi (6+)
Scrooge (A Christmas Carol) (8*)
1/2 Meg Upgrade 1/2 Meg Upgrade » Clods Cheetah m* Competition Pm 5000 '—se+mon Pro Extra
_JtJay 2 Turbo
Qukk Jay Jet f tester Qlikt Jay Too Star Techno Ptui Scorpion Jnr Techno Pfu* Scorpion Phis Disk Bon (40 capacity) Disk Box (SO capacity)
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Sega! Nintendo! Amiga! More!
Eleven November 1993
In the last days of the 20th Century, no-one would have believed that every Amiga game of the past year had been scrutisiised, examined and reviewed. But we’ve done it. Blue ones are new ones, red ones are recommended. Okay
THE BOTTOM LINE
(AND HOW TO UNDERSTAND IT)
***** Excellent ***** Nearly there **** Very good *** Has its moments ** Flawed * Dire
The wh-oie point of The Bottom Line Is lo crim as much Information as possible Into this email space. Here's how It works..
The top bit Is easy GAME NAME Publisher Price
Then we get (Just for your Information really) the issue of AMIGA POWER In which the game was originally reviewed, the merk ft got at the time, end the reviewer’s Initials. W the game appea red In our now All-Time Top TOO. its position comes next, followed by
the mini-review and a final rating out of live stars (with red ones to show which ones are real 'must buys’). And there you have it - all you could ever possibly need to know about just about every full price game you're even slightly likely to think about buying.
WHO'S AP - Adam Peters • CW - Cam Wmstanfey • DG - Dave Golder • GP - Gary Penn • JD - Jonathan Davies • KF - Karl Foster UU A LB ~ Linds Barker • LE - Les Ellis • MR - Mark Ramshaw t MS - Matthew Squires • NW - Neil West t RL - Richard Longhurst W VI v RP - Rich Pettey • RR - Ronnie Randall • SC - Stuart Campbell • SM - Steve McGill • TN - Tim Norris • TT - Tim Tucker
Flair Software £29.99
AP27 79% DG
Powerfully complex high seas trading sim set in, you've guessed it, 1869. Easy to get into, generally fantastic for strategy fans and history-of-shipping enthusiasts, but otherwise just a little bit dull from a visual action point of view.
3D CONSTRUCTION KIT 2
AP21 80% JD
This is a games creation utility which gives you the power to put together your awn 3D environments and make games out of them. This version gives you extra features not found on the first, like the ability to add sound effects, support for spheres and a disk full of clip art. it's quite hard to get into the programming, but it's still a lot easier than other languages and a neat way to get into creating 3D games. ★★★★
ABANDONED PLACES 2
AP27 58% TN
Follow-up to (surprise, surprise) Abandoned Places 1, this is fairly standard RPG fare. It's big, it’s easy to control and it looks great, but in the end, you’ll find that the disk
swapping and copy-protection-codedemanding really get in the way of your fantasy enjoyment. Competent, but hardly outstanding. *★
AP24 82% RL Top 100 No.81 Slow-paced but thoroughly engrossing god sim, where you build up towns around a fledgling train network. Stunning graphics and gameplay so deep you’d probably break your ankle if you fell into it. A visually attractive strategy game -now there's something you don’t see every day.
AP31 70% JD
One of the top characters from the Nintendo Game Boy survives the transition by becoming one of the Amiga's cutest characters. He clucks, he struts, he dives headfirst into the ground, bul apart from these amusing poultry manoeuvres,
Alfred’s stuck firmly in predictable platform land, where bad guys hate it if you jump on their heads, and spiky balls twirl around on the end of long chains. Fun Well yes, but in a fairly traditional sort of way. ★**
AP22 85% GP Top 100 No.38 Not a totally accurate representation of the third in the Alien saga, but it does capture the feel of the Alien films in general and, more importantly, it’s a great game. A platform blast-’em-up that’s not particularly original but provides loads of fun and atmosphere. Good stuff. (I really liked the Him, but no-one else seemed to. - Dave) ★***
THE ANCIENT ART OF WAR IN THE SKIES
AP27 65% CW Wide-ranging World War 1 air combat and strategy sim, mostly let down by horrendous disk accessing. You can swap between an overall view of the battlefield, and sitting in with your bomber and fighter crews on missions - bombing runs are great fun. while dogfights, er, aren't.
It adds up to an entertaining and challenging wargame that's tricky to recommend unless you've got a hard drive,
AP25 83% LB
I know what you're thinking, punk -“Oh no, not another cute platform game”. Up to a point, you’d be right -Arabian Nights has all the hallmarks of a good old scrolling romparound, plus cryptic puzzles, massive built-in cuteness factor, and extraordinary (if occasionally frustrating) high speed. Great fun.
AP22 47% JD
A Harrier sim that's so accurate it’s a chore. For anyone without an A1200, forget it, it’s too slow. It's still dull on the A1200, with uninspired graphics
and very little entertainment value. Could be the most accurate Harrier sim available (on the A1200 that is), but not a game to get excited about. ** (★** for A1200)
B17 FLYING FORTRESS
AP25 83% TT
Remember the film Memphis Belle Well, if you've ever wanted to take on the roles of the entire crew of a B17 strategic bomber, then this is the simulation for you. It's a little short on high-speed graphic action, but more than makes up for it with attention to detail and seriously nostalgic World War 2 ambience.
Emotional Pictures £25.99
AP27 20% JD
The ancient game of Othello has mesmerised mankind for centuries. And now (at last), it’s been brought bang up-to-date - in this new version, the more tiles you flip, the more you get to see of 'attractive' young ladies in various states of undress. Now, you might expect this to be poorly programmed, badly playtested, tacky old rubbish - and you'd be right. It’s also pretty good at playing Othello, though. Damn. *
BARD’S TALE CONSTRUCTION KIT
Electronic Arts £29.99
AP23 62% JD
It's a construction kit for The Bard's Tale, isn’t it Does the job well, but you’d have to be a real fanatic to plough through the unfriendly and unforgiving interface it uses to do it. Then again, if you were thinking about buying this in the first place, that's exactly what you’d be. So, er, that’s alright then. **★
BATTLE ISLE ’93
Blue Byte £25,95
AP27 86% CW
Not the long-awaited Battle Isle 2 (due out in early 1994), but pretty much the original Battle Isle set In space - on a moon, to be more specific. Including all the stuff that made Bl such a favourite (plus, unfortunately, the original’s occasionally annoying slowness), this is a wargame that would entertain many an arcade fan with a good hour or so to spare. ★***
AP26 71% SC
Adequate cute platformy antics, featuring a beaver. Natural history devotees may be disappointed by the lack of attention to dam-building, while the rest of us have to put up with dodgy controls and loads of disk-swapping Engaging enough
while it holds your attention, but really nothing all that special.
BILL’S TOMATO GAME
AP21 81% TT Top 100 No.43 Bill wrote it, Tern/ and Tracy Tomato star in it and you play it. Totally bizarre and thoroughly original gameplay gets you to propel a tomato across the screen using fans, trampolines and jack-in-the-boxes. With a hundred levels involving all sorts of puzzles, this will keep you going for ages, '
★ ★ ★★★
BLADE OF DESTINY
US Gold £39.99
AP30 67% (A 1200 75%) RP It might look like another Legends Of Valour, but don’t be fooled - this RPG is dull, badly-designed, a major pain to play without a hard drive, and stupidly, greedily, ridiculously expensive. Don’t bother.
AP31 37% CW
Hailed by some as the future of video gaming, B/astar's an unfortunate mish-mash of tired game genres thrown haphazardly together with lots of gorgeous graphics. Flying around and shooting things was rarely so nice-looking yet completely tedious, and the whole experience is slightly less enjoyable lhan watching re-runs of the cult Australian '70s TV series Canoe Squad. ★
Core Design £25.99
AP29 88% SC
Get this - you control a friendly blue blob who bounces up (out of the screen) and down (into the screen) onto little floaty platforms hanging in space. Off-beat Definitely, and playing this puzzler's even more bizarre than reading about it. For a plain round thing, the blob’s so cute it’s practically illegal, and watching it plummet to its death is a sight that can reduce even grown men to tears.
Team 17 £26.99
AMIGA POWER DECEMBER 1993
THE BOTTOM LINE
YOUR ESSENTIAL GAME GUIDE
AP24 89% TT Top 100 No.53 The Amiga beat-'em-up that Street Fighter 2should have been. It’s a gloriously slick lightfest where you can actually control your character with an amazing degree of lethal accuracy. The only downer is how long you can bash your mates before it gets a bit boring. *****
AP30 79% SC
A curiously different driving game, concentrating more on a nearrealistic rallying notion than outright high-octane driving thrills, and turning out all the better for H. It's technically a bit shabby, to be honest, but It’s surprisingly good fun. **■★*
AP30 68% RP
Sim Clty-esque strategy wargame type of affair, wtth more to do than the original (that’s both the original Caesar and the original Sim City), but no particularly interesting ways to do any of It. Not bad, but It doesn't transcend Its setting for non-Roman Empire fans. ★*★
It's every boy’s dream to grow up and be the ruler of a small European province between the years of 1337 and 1453. At least that’s the messed-up head-trip the programmers of this must have been on when they launched Casths 2 on the unsuspecting masses. Grainy monochrome movie footage falls entirely to take your mind off the slow pace and shockingly poor battle sequences of this listless strategy/ battle/conquest game. irk
CHAMPIONSHIP MANAGER ’93
AP27 80% TN
Excellent footy management sim, and a big improvement on its prequel, with (it's claimed) 37 additional features. Astonishing attention to detail makes it ideal for the more cerebral strategists among you, but there’s still no on-screen
O football action - if you want to see your lads giving it 101% out there on the pitch, go for Graham Taylor's instead. ***
THE CHAOS ENGINE
AP22 89% SC Top 100 No.14 The Bitmaps return with an absolute corker of a shoot-'em-up. A cross between Gauntlet and Sp&edbaJI 2, this looks, feels and plays like a dream, wtth bundles of atmosphere and gorgeous graphics too. Most Importantly, It's great fun to play, and the two-player mode Is even more brill. Unmissable. irkirkrk
CHUCK ROCK 2 -SON OF CHUCK
AP24 83% CW Top 100 No.66 Chuck’s son Junior battles against some of the biggest, cutest monsters of all time to get his pot-bellied dad back. Formula platform material is spiced up with funny and playable sub-games and high-class cartoon characters.
AP26 52% CW
Roman battle sim that works either as add-on for Caesar, or as a standalone strategy wargame. By themselves, the battles tend to be contusing rather than enthralling, while the fact that you can win without giving a single order is a little, er, suspicious from the tactical involvement point of view.
COMBAT AIR PATROL
AP23 88% CW Top 100 No.59 Spiffing flight sim with the emphasis heavily on the all-action shooting aspect. Really good fun, and the most enjoyable flight sim since Knights Of The Sky.
AP24 20% SC
A cutesy, platformer type of affair where the only real entertainment comes from the single-screen torture scenes. Pixel-perfect jumps prove tiresome, and come to think of it, so do most of the other features. Not at all a fun experience. *
CRYSTAL KINGDOM DIZZY
Code Masters £19.99
AP23 25% SC
Issue 23 was a bit of a nightmare for over-priced software, and this was possibly the worst offender of all. Even the Dizzy fans in the office (well, Stuart) thought this was the worst-designed and most annoying to play Dizzy game to date, so making it cost three times as much as the rest has to be a bit of a mistake. *
AP22 88% CW Top 100 No.61 Giger-designed graphic adventure that oozes class and sophistication and creates a world all its own. A truly original game with masses of atmosphere and sick and slick action. Not for the faint of stomach.
US Gold £29.99
AP29 54% TT
The largest ever sea-borne Invasion of history Is boiled down Into a series of vaguely amusing but pretty pointless sub-games. Land your paratroopers on target, bomb bridges In a 3D polygon flight sim section, attack farmhouses In an Isometric combat section. And so on. irk
Electronic Arts £29.99
AP25 92% TT
One of the best games on toe SNES and Mega Drive Just got a whole lot better. Naturally enough, toe Amiga version of this Isometric helicopter gunshlp classic has got better graphics, better explosions and generally all toe stuff you need to turn your puny console-owning friends Lemro/nps-hafr-green with envy. The gamepla/s a bft simple, but there's plenty of missions and a brilant Gulf-War-feel all round (If that's your cup of tea).
AP30 80% CW
Near-Interesting strategy arcade
effort (the first ever AP CD32 review, trivia fans), but almost entirely scuppered by a thoroughly horrible control system. It’s massive, but you’re not going to be able to suffer the controls long enough to see much of a percentage of IL krkrk
Millennium £34 JO
AP31 72% TN
The CD32*s first game makes it to the (relatively) humble A1200 without a4 toe frits, and with a few modifications made following some constructive AP-type criticism, ft’s a game of alien worlds and mining, where you light ft out wtth a computer-coritroJted opponent fn toe tunnel networks toal you create. It's complex and thought-provoking, but the odd pace of toe game won't appeal to everyone, and toe prospect of the game hatting abruptly when your opponent finds enough gems is stll infuriating. Compulsive or cack You really need to see ft first-hand to answer that one. ***
AP31 77% CW The triumphant return of the horizontally scrolling shoot-’em-up Well, sacfy not, for although D-Heroes features some of the most splendWty awesome graphics ever seen, the chances are that most people are never going to see any of toe video cameras, monsters and teeth that litter the levels. Why Well It's all stupidly difficult, even on the easiest level, sc you'd have to be some sort of gamesplaying messiah to prefer this over R-Typo 2,
AP30 80% CW
A flight sim without all toe slm-ing, this is a straight shoot-out in the sky, made all the more Interesting by being able to take on enemies from pretty much any point In time, wtth any plane of your choice. It's a bit slight for the price, maybe, but a whole lot of fun all the same. ★*•★★
AP31 76% SM
Okay, so It's another platform game, but that's the bad news over with. Dork features not one, but quite literally a duo of Samurai ducks, who spin and run their way through massive levels for whatever reason platform characters do all that running and Jumping about As protection, he can don an egg shell , to get under low bits he can turn Into a plain old rubber duck, and If you haven't got a friend, you can still play ft as a bog-standard one-player platformer. And there are loads of crap bird-related jokes as welt.
DRAGON'S LAIR 3: THE CURSE OF MORDREAD
Ready Soft £34.99
AP22 24% TT
The third instalment in the Dragon's Lair series has the usual mix of wonderful animation and design with doses of cartoon humour, but sadly no gameplay worth mentioning. Offers no lasting enjoyment. *
AP28 91% CW
Not really "more of the same’’, more a case of “more of something else” -the first Dune was a stonking desert planet strategy adventure, and this is a sort of Sim-City-mee\s-Battle-lsle wargame affair. And very hot it is too. with real-time combat action and a nice line in synthesised speech as you send your troops off to fight in the scorching spice-wastes. You build, you light, you harvest, you explore and, er, you fight again. But then again, that’s what galactic domination is all about.
AP25 74% SC The prehistoric platforming adventures of an, er, generously proportioned young lady who gets her kicks by punching out dinosaurs and other mythical beasts. Good static graphics, slightly dodgy animation, and a bit of fun while it lasts (which may not be too long). And phwoar, eh lads
Code Masters £19.99
AP28 45% TN
Overhead-view helicopter-vs-druglords blast-’em-up jazzed up with
a weird skeet-shooting sub-game. The every-which-way scrolling action can get pretty frantic at times, but that’s mainly because the dodgy control system makes it almost impossible to tell which way your chopper’s po-inting. Okay but no Desert Strike. ★ ★
US Gold £37.90
AP25 92% CW
Another Another World, only this lime toe graphics are even better and there's a good deal more to the gameplay. The extraordinary In-game animations have to be seen to be believed, and toe horrific arcade adventure playability keeps you coming back tor more. If s kind of pricey, and some sections are loo frustrating, but Flashback's still a major milestone In Amiga gaming. Och yes.
Talking Birds £22.95
AP29 61% SC
Very much a bog-standard football management game, wtth few reasons to buy tots one rather than one of the numerous other ones. You do get versions for most nationalities of toe globe, and can play Scotland, England or even Italy. So thafs alright then. kirk
AP30 60% SM
Awful-looking, but sneakily Intriguing, puzzle game based on connecting up gears In what looks like toe Insides of a dock. Ifs not an instant hit, but persevere through toe first few levels and you'll find a pretty absorbing little puzzler at a haffway-reasonable price. Nothing very exciting, admittedly, but good stuff for (nghl) fans of puzzle games.
Quantum Software £12.99 (startup kit)
AP28 53% CW
Modern-day play-by-mail world domination game. To play, you get a map, a strategic update screen, and some reasonably effective sound effects to convey the combat sequences, But can the vagaries of the British postal system compete
with the up-to-the-minute tactical thrills of modem link-ups Our reviewer thought not. *★
AP28 84% TT
At last - a cute platform shoot-a-rama with a difference you'll enjoy. Excellent graphics, slick gameplay, lovely big levels, endearing characters - you name it. you "got if (as I believe these modern fast-food outlets are saying nowadays).
There's a few too many jumping-into-empty-space-and-hoping situations for entirely comfortable gameplay but, medical experts agree, it's still the ideal antidote to "platform fatigue’. ★ ★★ ★
AP26 82% TT
Kick Off 3 in all but court injunction -Dino Dim once again dares to go up against the footballing might of Sensible Soccer, and, the truth be told, comes off a lot better this time. Loads of options otter practically everything you could ask for in an arcade soccer game, with the possible exception of Sensi's superintuitive control system. But, hey. maybe that's what you Kick Off fans prefer (and deseme).
Coktef Vision £29.99
AP21 78% CW
It's more fun to watch than most cartoons on TV today, and scores highly in the fun and humour departments. The graphics and sound are wonderful too, but puzzles that are unbelievably contrived and a few annoying gameplay glitches can make this adventure tiresome at times. Well worth a go. ****
GRAHAM GOOCH WORLD CLASS CRICKET
AP26 80% TN
Definitely the best Amiga cricket sim so far. Though whether that makes if a worthwhile game all-round still very much depends on whether you've got the patience for ordinary cricket -never a fast-paced full-action sport, even at the best of times. Loads of optrons, a good (if brief) 3D bit and crap sound. How's that
★ ★ ★
AP28 85% CW Apaches, Blackhawks, Super Cobras, Defenders, Kiowa Warriors -if high-powered helicopter combat si ms are your game then G unship 200G's probably your, er, name. Compared to the hugely popular original, this is very fast (even on a
standard Amiga) with plenty of customisation options so you can tailor the tank-busting and chopper-downing entertainment to your own ability. And even the extensive premission disk-swapping doesn't seem so bad. One of the top sims around. ★ ★★★★
AP30 88% SM
After a wait so long that ft wasn't even funny any more, DMA Design’s four-player Dungeon Master done Is here, and ft's a winner. Hired Guns \s big, rfs hard, and you’ll have to be pretty damn clever to make much ol an Impact on Its gargantuan world. There’s something here for everyone - a damn good game. *****
Blue Byte £34.95
AP22 87% RL Top 100 No,20 Wargames don’t come much better than this. A World War 1 strategy game that succeeds by having a wonderfully easy control system, graphics galore and tight gameplay which keeps you well involved in the action, An example of what a good wargame can do,
★ ★★ ★
HUMANS - JURASSIC LEVELS
Mirage £19.99 data disks, £29.99 stand-alone
AP26 63% CW
Another 80 levels for the game that's trying so hard to be Lemmings that it hurts your fillings. Puzzles tend to be frustrating rather than fun - if you liked Humans, you’ll love this, Otherwise, avoid. ★★
INDIANA JONES AND THE FATE OF ATLANTIS
LucuArta and US Gold £34.99
AP21 90% GP Top 100 No.57 Graphic adventure In the same vein as Monkey (stand, with depth and story surpassing even the films at times. Brilliant In every respect except one - the amount of disk swapping renders the game almost unplayable, but It's almost worth buying a hard disk [ust for this.
★ ** **
INTERNATIONAL RUGBY CHALLENGE
AP26 2% SC
Internationally Rugbily Challenged, more like. ★
AP29 84% DG
You want good graphics If you’ve got an A1200, then it's always good to know that your gear's that IttUe bit better than your neighbours, but although the A1200’s extra palette adds to the pictures, ifs stfll the same old game as the standani Ishar. **★*
AP28 79% JD
Despite all your efforts in the first instalment, doom’s still stalking the land of Ishar - which is all the excuse you need to assemble a hearty band of adventurers and set off on a bizarre 3D walking-into-the-screen mission to collect the parts of a magical poem, Or something, it all adds up to a thoroughly professional RPG that’ll please Ishar and other fantasy fans immensely. Fab graphics too.
KRUSTY’S SUPER FUN HOUSE
AP22 74% SC
Bright and colourful, this is a faithful conversion from the SNES. Platform fun with some brain-tickling puzzles, it's only let down by the slightly repetitive gameplay. Also the passwords for accessing levels are pitched too far apart, making it difficult to dip into. A very good, but sadly flawed, platform puzzler.
★ ★ ★
LEGENDS OF VALOUR
US Gold £39.99
AP23 88% MR Top tOO No.24 Amazing-looking texture-mapped RPG, an absolute dream to play, but at an absolute nightmare of a price. Still, wtth this kind of thing you usually always get a lot of playing time for your money, so that’s sort of alright, we suppose.
LEMMINGS DOUBLE PACK
AP21 80% TN
If you've never heard of this then where have you been all decade The unavoidable all-time classic
game of rodent rescue packaged together with Oh No! More Lemmings, which is pretty much more of the same. Surely as many levels as you're ever going to want, but, given the age of these games, the high price is a shame.
★ ★★ ★
AP27 87% TT
Original. Cute. Addictive. Funny. Infuriating. Enjoyable. And 'brillianl'. These are just some of the adjectives which Tim "Mr Vocabulary' Tucker used in his review of The Lost Vikings. And with good reason - with 37 levels of 3-character action, this is (at last) a platform-puzzler that really does something new for the genre. The controls are a bit odd, and the backgrounds could have been prettier, but generally this is a real platforming "must-have'.
Code Masters £25*9
LEMMINGS 2-THE TRIBES
AP24 92% SC Top 100 No,8 Super lemmings, jet-pack lemmings and hundreds of tiny McLemmlnga, wtval more does a sequel to one of the most popular games of ail time need With 52 different lemmings, save game options and an actual storyline, Lemmings the Second rises above an already pretty damn spiffing original.
AP30 88% SC
Finally anting from those pesky consoles, this Is certainty tha most original, and Just as certainly the best, overhead-view racing game the Amiga's ever seen. A wide variety of settings and vehicles with very real handling differences means the chances of you ever getting bored of Micro Machines are about the same as of Sonic The Hedgehog getting converted to the Spectrum.
AP25 70% CW/SC Isn’t it about time we had another vertically-scrolling shoot-’em-up What do you mean, “No" Lethal Xcess is genuinely professional carnage along similar lines to SWIV, with some nice new ideas of its own. Where it falls down is the ridiculous level of difficulty which will sorely test all but the most fanatical autofire fans. And it's just not as good as SWIV, either.
AP27 86% TT •
Previously titled Metamorphosis, this is a zany platform-puzzler - with a twist. And a turn, and an impromptu lesson in thermodynamics thrown in for good measure. You're a collection of molecules that can change state (into a solid, gas. liquid, or whatever) in order to solve puzzles and then change state again - and so on. Well-designed puzzles and cute graphics make it hugely addictive -and that’s what it’s all about. Oi.
AP22 88% MR Top f 00 No.74 The Amiga is pushed to its limits with the most amazing graphics and parallax scrolling yet seen. The game’s not bad either, being a platform slasher, and it's probably the best of its genre on the Amiga.
Large, dynamic and great to look at,
It will keep you busy for some time.
AP21 71% CW
Loads of hacking and slashing as you rock, roll and belch your way around the music biz. It’s a horizontally scrolling beat-'em-up, and it’s not particularly original, but it has a nice dose of humour and it's a good price. Professional and fun, it’s worth a look.
★ ★ ★
THE LOST VIKINGS
AP30 22% DG
Unutterably awful wargame for dreary anally-retentive psychopaths with dysfunctional personalities.
NICK FALDO’S GOLF
AP22 88% TT Top 100 No.33 Fast, pretty and enormously satisfying to play, this is stiff the best golf game for your Amiga, wtth only PGA Tour Golf coming anywhere near it. There's a very accurate golf feel to the game which will please fans of the real thing but not deter others, and Nick himself is on hand to give you handy advice if you need it. If you don’t yet have a golf game, get this-you'll love it.
AP29 34% RL
If the Department of the Environment were to form a select committee to lay down a national standard for platform games, and government-approved programmers were then employed to program It, then the end result would be Nicky 2. Ifs got most things - hidden bonus levels, flying shoot-’em-up bits, jumping on the heads of bad guys. On the other hand, It only lacks a few facets, like excitement, surprises, pace, playability - that sort of thing.
NIGEL MANSELL S WORLD CHAMPIONSHIP (ENHANCED 1200 VERSION)
AP25 52% SC
Not really very enhanced al all. Still quick to get into though.
DM 1 £29.99
AP26 85% TT
Imagine Monkey Island, programmed by Italians, set in modem-day Japan, and with a unique 3-way multicharacter ’parallaction’ system. And without any monkeys or islands in it. Now you’re getting close to how much fun this tasty cartoon-style graphic adventure offers - great plot, reasonably tricky puzzles, and quite a few laughs too. The high price and 5-way disk-swapping are the only real problems with it.
Jumping Bean Company £24.99
AP21 75% RL
A children’s game which parents will also enjoy, it’s easy to play and gives lots of learning opportunities. Heavy disk swapping makes it hard for kids to play on their own, but it is professionally done, highly enjoyable and should succeed in appealing to the younger children it's aimed at.
Flair £25.99 AP31 66% CW
Yet another game thafe hyping Itself as THE game of the year, which means that If s got much further to fall when you knock it oft Its perch.
THE BOTTOM LINE
YOUR ESSENTIAL GAME GUIDE
Oscar's basically just a cute character to replace the rightly nauseous troll that featured In Flair's previous platformer, but apart from thfe cosmetic change, the gamapla/a exactly the same as Trotls. What's oddis that In trying to make 1 look better, they've produced a messy playing area that hides baddies, and a game that generally suffers from that unforgivable platform trait of enemies re-appearing when you've kitted them. Not by any definition a memorable game.
ONE STEP BEYOND
AP29 87% CW
QUAVERS star, Colin 'QUAVERS' Curly Is the only character In this platformy puzzler type thing featuring sliding platforms and QUAVERS.
You may feel that having QUAVERS in a game is a tad needless and merely an excuse to advertise QUAVERS, and you’d be right However, QUAVERS aside, It's still a groovy and fun and funky and taxing and, and... lots of other Good Things sort of puzzle game that needs you to think AND react quickly. Oh, and did we remember to mention QUAVERS *****
Teem 17 £25.99
AP31 46% SC
The game that's been hyped as the ro mother of all overhead racing games <J> turned out to be a tad mediocre and <n not really worth the wait. This 't* lacWustre attempt from Team 17
fares even worse because ol tfie E sheer wonderfulness of Mbm
HI Machines, which beets It on every CO count Hands down.
O Mlndftcape £19.99
11 AP30 84% SC
Fast and sexy A1200-onty Defender derivative for slightly more exciting
_ an ally-retentive psychopaths with
r dysfunctional personalities.
O Daze £29.99
AP29 54% JD
All those of you out there who are really Into the Hanseatic League c
merchants who traded across Europe In the 13th and 14th Centuries are In for a real treat with this one. Although you trade across the world, many for status and money and fight off pirates, ail the action seems to be fixed In Europe, and the Intricately animated graphics don’t really detract from the big question - Is there anyone out there who’s going to be interested In this ★★
21st Century Entertainment £29.99
AP19 89% SC Top 100 No.6 More brilliant plnballlng action In the follow-up to the legendary Pinball Dreams, but It's a little less consistent than Its predecessor and, scandalously, £5 more expensive. Still, the beet table Is astoundlngly good, and practicalty worth the cash by Itself, Pretty damn fab all round, but there's still enough room for Improvement tor someone to write the absolutely definitive Amiga pinball game.
AP23 34% TT
Trading game with crap beat-’em-up sections and pseudo-3D maze bits. Rudimentan/ graphics, not a lot of depth (although at least there’s plenty of variety), and generally nothing you’d really want to spend any amount of time playing.
HR CHER MRCLERN
AP19 82% SC Top 100 No. 18 The follow-up to Snooker but with an improved control system and game engine. It’s not all that different, but pool fans are bound to love it. It probably isn’t worth buying if you already have Snooker but if you don’t then get this instead.
POPULOUS 2: THE CHALLENGE GAMES
Electronic Arts £14.99
AP21 49% GP
Even at £15 this is too much to spend on what is basically an extras disk to the original game, 500 new worlds and 42 challenge games, but there’s little that you couldn't do yourself with the custom game option. For Populous perverts only.
AP22 80% TT
Excellent football management game from Gremlin that’s not too complex and is enormously satisfying. Start as the manager of a Conference team and work your way up to the giddy heights of a Premier League club. And all without the threat of a nervous breakdown in the process.
System 3 £25.99
AP18 90% MR Top 100 No.28 One of the Amiga's finest and most utterty silly moments yet The loading can be a bit of a pain but everything else (especially the sound and Unde Tad) Is wonderful. System 3 have pulled out all the stops on this one to gtve you more laughs for your money than any other game around, *****
AP23 74% TT
Nice version of an ancient Norse boardgame, slickly presented and engrossing to play, but hampered by one of the most ludicrous price tags we’ve seen in months. 35 quid for Viking chess We think not.
AP21 66% SC
Great fun in the two-player mode, but spoiled by sluggish controls. It’s overpriced for a conversion that isn’t as good as either the original or other format versions. **
REACH FOR THE SKIES
AP27 80% DG
Shockingly expensive but surprisingly accessible WW2 flight sim - with the added bonus of a strategy section that’s actually worth playing. Top-notch high-speed flying sequences, with not too much realism to get in the way of having fun.
ROBOCOD ENHANCED 1200 VERSION
AP28 84% TT
Now, depending on who you believe,
Robocod is either THE platform cutte to i>eal all platform cuties" (Tim Tucker) or just 'pretty damn dull' (Stuart Campbell. Either way. only a fool would try to aeny that this version has loads more colours, lovelier backgrounds and five borus levels. By all accounts, this is £25 well spent if you don’t already have the ordinary Robocod game, but probably nol worth it if you do. Or if your name happens to be Stuart Campbell, say.
★ ★ ★
SENSIBLE SOCCER •92fS3 SEASON
Renegade £25,99 stand-alone £3.95 upgrade
AP21 94% SC Top 100 No.1 The original was voted the best Amiga game ever by you readers, and this Is even better. It's more realistic, there are red and yellow cards now, the goalkeepers are better and the teems' skill levels have been tweaked, making the game tougher. Just about the best game In the world for the Amiga, so If you haven't already gol It 1, Why not and 2. Get this one instead.
SIM CITY DELUXE
AP25 92% SC Top 100 No,11 The one true god among god stms, now repackaged In this special 'Deluxe1 edition, which Just means you get the origi nal game plus the Terrain Editor and Architecture 1 add-on casks for your thirty quid. Yes, thirty quid - and that's our main objection. The game's as marvellous as It aver was, but frankly over-priced hi this formal *****
AP29 50% JD
Imagine a game that perfectly captures the excitement, high tension and fast-paced drama of watching single-celled protoplasm evolve over hundreds of millions of years, and you’ll have a good Idea of how edge-of-the-seat thrilling Sim Life Is. It really cant decide whether It's supposed to be a game or an educational tool, and only teaches you what you already know - that crap critters get eaten. It's tedious and overcomplicated, and these are just some of Its good points.
SINK OR SWIM
Zeppelin Premier £25.99
AP26 68% SC
The sea-going platform-puzzling adventures of ‘Kevin Codner’, in which he rescues 'Dim Passengers’. Film-related puns aside, this is a good 60 levels of better-than-average cutesy antics, handicapped by very unforgiving controls. And at this price point, not a patch on Lemmings 2.
AP23 84% SC Top 100 No.97 Gorgeous Lemmings-mee\s-Sonic arcade puzzler, made all the better by being in aid of Comic Relief. Don't buy it for that, though - buy it ‘cos it's a corking little game, Ocean’s best for ages. We like it.
SLEEPWALKER A1200 VERSION
Ocean £25.99 Top 100 No.97
AP24 84% TT
Prefly much exactly the same as the normal version* only with 24 colours used in the game instead of 16. Oh yeah, and there’s 256 colours In the opening sequence, apparently Ooooohh.
★ ★ ★★
Krf sails £29.99
i ■ - ■
15 if" 1j
AP29 88% SC
A game about a Idd who likes soccer could only really be called one thing, and quite unsurprisingly this is It Annoying music is the only thing that spoils this graphically gorgeous platform romping tale of a boy’s attempt to rebuild the World Cup. The links between this and Arabian Nights are falrty obvious, but by reducing the Inertia on the main character and giving him a football (with loads of special shots) those Krisalls boys have Improved on their previous Far Eastern frolic.
SPACE CRUSADE: THE VOYAGE BEYOND
Gremlin £24,99 (stand alone) or £14.99 (data disk)
AP23 80% DG Top 100 No.98 Loads more scenarios for Space Crusade, very well done without offering anything significantly new. It's a data disk, basically.
AP31 76% TT
An atmospheric conversion of the popular Games Workshop board game that pits a load of heavily armed and armoured space marines (you) against a swarming mass of evtl ‘Gefteateater' aliens (the computer) aboard decaying space ships, it s a sort of strategy combat game, where you plan your assault on an overhead map view, and then creep around the corridors In a first-person Dungeon Master view. It’s derivative of hatf-a-dozen games, but still fun and playable.
STREET FIGHTER 2
US Gold £27.99
AP22 74% SC The coin-op conversion that everyone was waiting for, SF2 is the second-best beat-’em-up - after Body Blows. The control method works, the graphics are fairly faithful to the arcade version (with a few less colours of course), and there’s enough speed to give you a good game. A brilliant two-player game, a little less fun for one.
AP27 26% SC
A major let-down after the earlier Cauldron games, and, indeed, some genuinely gcod stuff from the Titus crew. What’s wrong with it Well, pretty much everything, in fact. You'd have more fun playing with a real cauldron. Of soup.
Team 17 £26.99
AP26 78% CW
First of a ‘new generation' of heavily console-influenced Amiga games, this is a super-smooth, super-fast, super-cute platformer with no need at all to mention Sonic The Hedgehog (I mentioned it once, but I think I got away with it). There’s no denying its thoroughly slick and professional presentation, but, for all that, Superfrcg just seems to lack a certain something in terms of charm. Come on. Team 17, we just know that you can do better.
SUPER SPORTS CHALLENGE
AP29 39% DQ
A sports game that doesn’t require you to waggle your Joystick to death. We repeat, there’s no waggling In this game. The Joysticks Of The World breath a sigh of relief, and a hundred thousand smutty Innuendo jokes are laid to rest, but the game’s Innovative (they claim ’revolutionary) energy-based control system falls to Inject life Into ten dull track and Held events that are only realty Interesting for the first few goes.
Electronic Art* £34.99
AP28 81% (93% on A12Q0) TT Four super pals have an exciting time sightseeing In the cities of the future, a golden land of opportunity and adventure. Oh, and I guess l should also mention the cyborgs, the crime syndicates, the bonifying selection of dose-quarter firearms and the almost limitless opportunities for ridiculously sadistic violence. Yup, Bullfrog have hit the mark again with an extraordinarily absorbing strategy/god slrrv'sboot-'em-up, borrowing heavily from everything from Blade Runner (the film) to 3D Ant Attack (on the Spectrum). And does It work aa a coherent whole Youbetcha.
Global Software £25.99
AP22 79% TT Top 100 No.92 A console-beater in full glory, this is about the fastest you’ll see your Amiga go - and boy is it fast. Good fun too, if in a rather simple platformy way. Take Thomas tearing through the levels to collect gems and jump on bad guys’ heads - you know the score. A bit more depth would have made it an Amiga classic, but as it is it’s a good romp and lots of fun.
THEATRE OF DEATH
AP31 61% DG
Thore'o something ever so eUghtty wrong with thle control squads-of-Ittle-soklleTB-arojnd-ard klll-lhe-other-guya game. Maybe If e the awkward isometric graphics that meke 9 look es H all Iho toads go uphill, maybe Its lbs annoying control system dial Involves switching between map screens and battle areas every lew seconds, or maybe Ids die amateurish gunfire edect thaf s 8tde more than a line drawn between die soldier and die target. Them'a plenty of heavy weaponry and gore spread across loadB o* atlerent playing areas, but Ifs no Cannon Fodder, Is 97 **+
AP19 68% RL
Previously previewed as The Brainies, this is a sweet little puzzler which’l! get your mind turning somersaults, but won’t really get you excited enough to want to plough through all 101 levels. One of the better games in the genre, though. ★★★★
TOM LANDRY STRATEGY FOOTBALL
AP26 77% TT
Excellent American Football strategy game, second only to the combined strategy/action angle of the mighty John Madden (of course). All the facts, figures and stats you could ever need are here, plus some pretty funky animations of players following your plays, and uninhibited advice from Mr Landry himself. Shame there’s no league table, but otherwise excellent end-zone entertainment for all you gridiron fans out there.
AP23 64% CW
Strategy affair with a great plot, but let down by a lack of gameplay depth and some serious slowness. A bit of a disappointment. Brr chuff.
TRANSARCTICA ENHANCED 1200 VERSION
AP28 65% CW
What more could we say about this than t’3 just like the original Tmnsarctica, only slightly tester and with more colours in the (already lovely) illustrations” Oh, nothing. That’s okay then.
AP21 83% CW
If bright, cute and cheerful platform-type games are your thing then this has to be the one for you. Everything about this is so fluffy and nice that you want to hurl, and there really isn’t really anything bad to say about it. The only thing that beats it for sheer cuteness value is...
TROLLS (ENHANCED 1200 VERSION)
AP27 86% TT
Whals the cutest thing you can think of Now DOUBLE IT. Yes, if you thought that the ordinary Trolls was just -sc -ever-so-sweet-and-lovefy-and-nfce then - well, you ain't seen nothin’ yet. The enhanced At200 version has positively the most gorgeous parallax-scrolling backgrounds ever seen in an Amiga game, and what's more they don’t get in the way of the action or slow things down at all. If you like platformers, then this is what you bought an A1200 for.
AP31 67% CW
Nali, they're not fooling anyone with this one. It’s Turfcan 2 again, only with a funny new rope attachment that allows you to swing from platforms and leap bottomless ravines. If you liked Tunican 2, then the chances are that you'H like this, because it's the same game, tf you didn’t like Tunican 2 then you’ll hate this for all the same reasons.
AP31 70% SM
Andrew Braybrookte classic game of shooting the hell out of monster spaceships just got that little bit better, and that's about all really. The differences between this new version and tite original are miniscule, with a small amount of vertical scrolling, and an all-round sticker feef, and although there’s a new sub-game once you’re Inside the ship, It's fairly tiresome and dull and not realty worth the effort. Not so much a sequel as version 1 point 2.
Inova Games £29.99
AP23 60% TT
Scruffy-looking version ol beautiful arcade game Tempest, prone to speed-up and slow-down and sticky control. Tempest was gorgeous, but this is mediocre, and 30 quid to boot.
What a shame. ★ ★
AP24 85% CW Top 100 No.58 Strut around in a huge metallic blue chicken and kill practically everything that moves in this needlessly gratuitously violent game. Mowing down masses ot attacking troops Irom the comfort of your bedroom never seemed like such a great idea in this graphically wonderful (but somewhat repetitive) blaster.
WAR IN THE GULF
AP28 85% CW
Yup. it’s those tank-driving tearaways from Team Yankee and Pacific Islands again, this time taking their very own brand of armour-plated justice to a future war in the lucratively oil-producing Persian Gulf. There’s a marvellous overhead-map-view strategy aspect, a 3D looking-out-the-turret shoot-’em-up view, and simply loads of high-powered tank warfare features to keep you thoroughly entertained - well at least until they get around to televising the next episode of the real thing.
AP22 70% JD
A horror game that fails to really frighten but does offer some good entertainment with macabre twists. There’re maybe a bit too many mazes for its own good, but there are also some puzzles and some fighting to be done. Well worth a look for horror fans.
Coktel Vision £29.99
AP19 81% LE
A bit on the overpriced side, and a bit titchy, but a nifty littie puzzle-based adventure thing all the same. A brilliant control interface too, but the game needs a little more to it to qualify for classic status.
AP27 59% CW
Hugely sophisticated RPG/
adventure, sometimes similar to the
Eye Of The Beholder/Dungeon Master school, but set in a spacey sci-fi scenario (the ’Whale’ of the title is a spaceship, by the way). Nicely put together (despite being frustratingiy hard to get started with), but somehow lacking in sparkle.
AP21 55% MR
Everything that was on the original PC version is replicated here, which means that the standard Amiga is so bogged down with data that it runs hopelessly slow, far too slow to make it playable. On the A1200 though, the 3D sequences run fast and smooth, making this the benchmark game lor future At200 shoot-’em-ups.
★ ★★★ (for the... A1200)
W1Z 'N' LIZ
AP31 SC 78%
Deliberately aimed at the, erm, youth end of the market, Wlz W Liz’s confrontation-free gameplay tends to leave you wondering where exactly the actual gameplay Is. With no baddies, and therefore no-one to Wtl or be killed by, you play a sorcerer racing to free bunntee, with time being your only enemy. Free the bunnies, collect words to form spells and, well, that's ft really, but a competitive two-ptayer option and a fantastically speedy pace make It quite fun. Surprisingly.
AP15 91%MRTop1Q0No.15 A refreshing game that mixes psychedelic arcade adventure, football, arid t»d jokes with arcade games like Sreataxrfand Pengo. With Its perfect control system Ifs as much fun to play as ft obviously was to write. The best game ever (beginning with the letter W at least). If you don’t buy WlzJdd, your life really will be a lot poorer.
AP26 70% JD •
’Traditional1 platformer bearing a more-than-passing resemblance to Super Mario Brothers. Coincidence or magic You decide. Anyway,
there’s plenty of running, jumping, and banging stuff with your head, but nothing to lift it above the crowd. Unless you happen to be really into running, jumping and banging stuff with your head, that is.
WORLDS OF LEGEND
AP26 81% CW
Well, Legend was. er, legendary ("an RPG that’s got everyone in the AP office playing it") - and this is more of the same. More specifically, it’s exactly the same game engine, only this time with a different adventure to play through - one with a distinctly oriental flavour. The game's as absorbing as it ever was (which is Very absorbing’, if you must know), which, ironically enough, means that you’re better off buying the original Legend (now out on budget, economy fans) unless you’ve already played the first one to death and want more like it.
Hudion Soft £26.99
AP28 91 % SC
Gorgeously extensive platformer, featuring toe wide-ranging adventures of toe eponymous Joe and hla friend NsL Just like Hudson Soff s previous high-quality output, the whole thing's characterised by an astonishing attention to detail, with beautifully-designed levels, excellent affects, loads of excellent weapons (Including a chainsaw and chuckabte Molotov cocktails) plus a simultaneous two-player mode - It's not perfect, but it's nice to see people trying. Attention to detail, see Thai's the key to a good game. Yes.
A A* A A
ZOOL ENHANCED A1200 VERSION
AP24 78% TT Top 100 No.71 Colourful parallax scrolling backgrounds mske the whole game a lot prettier, but also clutter it -up to an e xtent that they hide on-screen baddies. Not so much enhanced as larted up and you could well find that you prefer the original. Still, some opinion in the office DOES hold that this is a big improvement on the original, so at least try to have a look at it if you've got a 1200.
AMIGA POWER DECEMBER 1993
AMIGA POWER DECEMBER 1993
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Witat do ycsj believe In
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What was the first thing you said today
“Who’d like a cup of coffee ”
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Like Martyn Brown, I have a sneaking regard for Davey Crockett, though TE Lawrence has a certain charm too.
. re you got in your pockets
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« iS 5'
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~ ' games killing pop music
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What's your favourite Bangles song
‘In Your Room' always held a certain sort of poignant charm for me (but the dancing in ’Walk Like An Egyptian’ was the best).
Blolby - that’s a bit of a stupid name, Isn’t It
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I can see why you put that 'apart from Mars’
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It doesn't sound anything like Bilberry'"
Matthew Paul Bielby birtf: 24.11.64 lersfield, West Yorkshire tus: Free as a bird, mate
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Favourite games: Lots of Nintendo stuff (Mario, Zelda and so on), but Amiga classics Sensible Soccer and Stunt Car Racer are still hanging in there Worst games: Moo boy, you’re asking now, aren’t you Sim Ant did my head in.
Favourite thing about the software industry: The ace people and parties. The fact that i get to invent new things every year or two.
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Things I’ve learned since I started: Never do yourself what you can get a staff writer to do for you.
How I got where 1 am today: Luck, and one very unwise employment decision about five years ago. Since 1 got my toe-hold in the industry, nobody’s got around to kicking me out...
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