Spatial computing
Spatial computing was defined in 2003 by Simon Greenwold, as "human interaction with a machine in which the machine retains and manipulates referents to real objects and spaces".

It has also been coined in 2007 during the 0631 Dagstuhl workshop by André DeHon, Jean-Louis Giavitto and Frédéric Gruau for a field of research in computer science where space is not an abstract notion but a first-order effect that has to be optimized. The Spatial Computing web site gathers some work done on that subject. 

With the advent of consumer virtual reality, augmented reality, and mixed reality, companies such as Microsoft and Magic Leap use "spatial computing" in reference to the practice of using physical actions (head and body movements, gestures, speech) as inputs for interactive digital media systems, with perceived 3D physical space as the canvas for video, audio, and haptic outputs. It is also tied to the concept of 'digital twins'.
Q170519
virtual reality
Concept
Q254183
augmented reality
Concept
Q1758389
mixed reality
Concept
Q2283
Microsoft
ORG
Q18351488
Magic Leap
ORG
Q1125955
inputs
Concept
Q3030571
haptic
Concept
Q219320
outputs
Concept
Q85802496
Spatial computing
UNK
2003-01-01T00:00:00Z^^http://www.w3.org/2001/XMLSchema#dateTime
2003
DATE
2007-01-01T00:00:00Z^^http://www.w3.org/2001/XMLSchema#dateTime
2007
DATE
631-01-01T00:00:00Z^^http://www.w3.org/2001/XMLSchema#dateTime
0631
DATE
+3^^http://www.w3.org/2001/XMLSchema#decimal
3
NUMBER
different from