randy johnson 21st century wiredigital technology increasingly exponentially become part live virtual worlds reality humanity know millennia appear ever-converging paths humanity digital reality path integration collision course direct application virtual reality difficult see everyday life follow 1992 hollywood film lawnmower man reality technology come focus.augmented reality virtual reality technology also interchangeably know either ar/vr vr/ar ideas hammer digital sphere regard concepts applications use along steady advancement digital compute power ar/vr future might good portray certain episodes black mirror fifteen million merit playtest black mirror playtest season episode 2. stare-down perception reality image source polygon possibility potential technology make magnet investment profit make grow realm implications emerge technologies could humanity staggering.so delve current developments ar/vr technology let take quick look historically new technologies part real world everyday live smartphone motor vehicle.the smartphone stratosphereon one hand smart phone merely synthetic material touch screen circuitry less two decades whose daily live hind without one attachment almost emotional literal instance many need communicate entertain figure purchase products even socially interact others avatars others many teenagers across world generation millennials smartphone always there.it argue society whole become dependent addict smartphones smart devices fact 2.5 billion smartphone subscriptions world wide 2016 corporations marketers count it.seeing person interact number touch-screen devices garner much second look oftentimes person without smart phone person stand crowd sometimes see read one archaic things call book commonplace people interact thousands different applications countless versions technological devices.hooked take physical work travel mass-transit also oblivious journey along way well work involve make happen image source ne-asia.com generations many technologies simply become integrate become part us day-to-day live part real world.for comparative analysis let take look evolution another well-known technology motor vehicle engines electricin roughly 100 years humanity essentially integrate motorize vehicle technology motor vehicle industries come shape world know it.driving vehicle everything come design manufacture delivery sale gas oil production road ways traffic laws law enforcement theft accidents smog fight oil resources etc effect nearly everyone.the sales pitch appeal motor vehicle always go together early days current-day advertisements automobile market promise freedom open road fact evolution vehicular technology good indicator specific type technology transform humanity short amount time technological bliss promise open roads freedom image source nbc.com promise anything good always seem catch ease movement automobile without environmental impact without automobile particular would term gridlock traffic jam road rage instance.progress without side effect image source kerma.wordpress.com motor vehicle technology part world extent dependent it.the environmental health concern gas oil extraction production well geopolitical maneuver even warfare base assume resource scarcity deep infrastructure root dependence commerce place stop flow motor vehicles would inhibit freedom people travel commute work utterly stop industry commerce place.electrically re-energizing automobilethe current slow-but-eventual transition gasoline engines hybrid fully electric ones evolution technology electric car technology believe discover mid-1800 recently make inroads industry potentially large scale roadster tesla motors.the tesla model 2017 manufacturer suggest retail price msrp 69,200 dollars recent 2015 us real median family income list 69,929.with success tesla amount establish gas oil engine automakers line diversify portfolio consumers list auto-industry bmw chrysler-fiat daimler mercedes ford general motor honda kia mitsubishi nissan volkswagen volvo hybrid electric car line decades profit industry giants wait show consumer environmentally conscious likewise consumer appear ready accept guilt free environmentally responsible drive electric car continue improve low price become widely available.emerging pattern ar/vr technologywith many integrate technologies live smart devices motor vehicles feel like see pattern have.first technology new next commercialism industry education systems entertainment pop culture government conspire get action time race integrate capitalize technology name progress induce gold rush type feed frenzy pre-established corporations already pre-positioned ready capital assets resources pounce next big thing finally generation different improvements variations hard remember world without say technology inherit world whether real imagine become necessity.the likely integration virtual reality augment reality ar/vr daily live likely follow pattern technological advance similarly regard forecast future integration live say follow money applies.first though exactly ar/vr currently understand augment reality ar use world around device introduce virtual items character etc real world person interact popularly see downloadable application smart phone game pok mon go.virtual reality vr glasses/headset set-up visually often audibly immerse put glasses/headset similar gear oculus rift vive whole virtual world.both technologies prim upward momentum.although economic forecast always exact science monetary forecast ar/vr technology seem point upward.business wire note worldwide revenues augment reality virtual reality ar/vr market reach 13.9 billion 2017 increase 130.5 6.1 billion spend 2016. ar/vr spend expect accelerate next several years achieve compound annual growth rate cagr 198.0 2015-2020 forecast period total 143.3 billion 2020. important note figure amount project spend company advance ar/vr technology expectation profit likely trillions.does sound far-fetched real world success story regard emerge technologies term profit pok mon go do cash checks.by estimate pok mon go make niantic 900 million dollars 2016.using pok mon go barometer future profit potential huge especially consider ever-changing game world many already consider outdated require update fix new feature many users pok mon go call career fortune already made.virtual scavenger hunt fun kind money already inspire similar style brand-supported game early stag call snatch besides puzzle scavenger hunt aspects snatch players immerse augment reality commercialize brand name token-based application snatch items players win prizes.if fully get perhaps video help explain about.you hear hear first happen already play snatch likely start least one physical real world fight potential prize snatch player nearby.immersion entertainment investmentall ar/vr technology still find sea-legs speak still transition immersive worlds along way ar/vr undergo natural progression fusion game world game entertainment appear seductive gateway application ar/vr technology development profit potential.as game game console become immersive years appear ar/vr expect advance it.the addictive element immersive game often literal case see webmd.com article video game addiction fun lure fantasy world especially pertinent online role-playing game game player assume role fictional character interact players virtual world accord kimberly young psyd intelligent child unpopular school become dominant game virtual life become appeal real life also let little doubt psychological aspect market churn profit use video-gaming world 100 billion dollar industry globally hardly child play.the great entertainment immersion technological bliss big hook consume public become despite slow-yet-increasing public acclimatization regard ar/vr investments keep pour in.according digi-capital investments ar/vr start-ups 2016 come cool 2.3 billion dollars.these number start-ups addition previous acquisitions facebooks mark zuckerberg famous billion dollar purchase oculus rift.investments also include company nextvr deliver live events vr format investors present day media empires unite states.we see follow nanalyze.com laguna beach california startup nextvr take 115 million fund far investors include time warner comcast madison square garden company addition strategic investors fox sport live nation nbc sport hbo/golden boy turner sport cnn partner nextvr .the object up-and-running company like next vr investor live nation bring entertainment events concert sport events masses.in addition actual gate sport event concert say 50,000 people could also charge virtual gate another million people never even there.another company start make real world profit utah void company continually advance dream park utah theme virtual reality hyper reality refer type experience new york dubai.below trailer ghostbusters hyper-reality experience new york city.that right nuclear power pack save new york giant stay puft marshmallow man.to fair besides entertainment purpose benefit ar/vr technology use design train experimentation within multitude industries science research development enable vr medical students practice fake patients soldier train virtual combat casualties researchers get inside molecule designers architects good visualize display concepts on.for example april 2016 unite kingdom medical realities use product virtual surgeon learn program develop head mount display oculus rift samsung gear vr live-stream first kind show live surgery allow 360 degree view witness live place far china tunisia accord site.virtual medicine image source medical realities side ar/vr coinkeep mind however likely trade well-intentioned purpose realize implementation advancement ar/vr advancements ar/vr also almost undoubtedly profit control surveillance culture-shaping drivers implementation integration lives.ar/vr like art book pamphlets magazines newspapers graffiti radio television internet medium utilize social norms economies form government influence mass throw variables acclimatization ar/vr society likely many things many people even today news fake news president president facts alternate facts type psychological shape reality could jam virtual reality.even within education subjective topics viewpoints historical events make realistic experiential learn purpose could abuse different book website vr lesson author bias area rife potential politicization propaganda infusion.like motor vehicles smart devices ar/vr also society-changing potential possibilities mass-level use consumption integration virtual technology could well change reality literally figuratively share personal implications go beyond industry commercial implications use delve make us human real.we hear time social engineer sound like direct implication phrase aspects society engineer design towards desire effect result.the outcome desire top current power structure institutions might entail use technology socially engineer nefarious slant conform mass infuse propaganda create thoughtless compliance degrade critical think favor live blissful life elsewhere another digital reality.as great celluloid philosopher morpheus hollywood blockbuster matrix ponder real define real talk feel smell taste see real simply electrical signal interpret brain might world literally become whatever anyone want make choose merely like fish ocean sweep unawares tide social engineer technologically control artificial design immersive environment could possibly redefine reality mean human along it.read technology 21st century wire technology file mass integration race capitalize virtual future