How much is the Mattel company worth?
20642#20
On November 10, 2017, the "Wall Street Journal" reported that Hasbro, Inc. had made a takeover offer for Mattel, Inc. At the time, Mattel worth was $5 billion, while Hasbro was about $11 billion. On November 15, 2017, Reuters reported that Mattel rejected the offer.
Mattel
39862325#35
In the beginning of 2019 it was reported they have a combined net worth of over US$60 million. When their partnership with Mattel was announced in 2019, the company's stocks raised more than 8% within a day.
BTS (band)
5517819#3
Mattel bought in with great enthusiasm at the top of the market in 1999 at US$3.65B, but ultimately found itself losing money with 467 software titles. This acquisition was intended to broaden Mattel's product line and help Mattel sell more products that appeal to boys, but TLC began reporting unexpected losses before the deal was even completed. The deal was supposed to immediately add $50 million annually to Mattel's bottom line. The company instead lost $82.4 million in that fiscal year because of a number of problems with the acquisition, including a loss of a key distribution deal and a high return of unsold products from retailers. In October, Mattel announced that its earnings would fall well below expectations, prompting the departure one month later of TLC's O'Leary and another founder. Mattel ultimately sold the company to The Gores Group, LLC, (GTG) for a share of future profits. GTG said of TLC's business structure, "[it] was a textbook example of a business built mostly by cobbled-together acquisitions, which were then purchased by a larger company with little idea of how to make the pieces fit together." Said James Bailey, President of GTG, "there were seven separate Internet initiatives, all run by different people. Some of these people had never met each other, even though they worked in the same building." In 2001, Gores sold The Learning Company's entertainment holdings to Ubisoft, and most of the other holdings to Irish company Riverdeep.
SoftKey
20642#10
New York venture capital firms E.M. Warburg, Pincus & Co., and Drexel Burnham Lambert invested a couple hundred million in Mattel in 1984 to help the company survive. However, the Master of the Universe action figure line sales dropped, causing a $115 million loss in 1987. Chairman John W. Amerman improved the company's financial performance in 1987 by focusing on core brands. Mattel returned to working with the Disney company in 1988. In 1991, Mattel moved its headquarters from Hawthorne, California to El Segundo, California.
Mattel entered the game business in 1992 with the purchase of International Games, maker of Uno and Skip-Bo. Mattel purchased Fisher-Price, Inc. in 1993, Tyco Toys, Inc. (owners of the Matchbox and Dinky Toys brands) in 1997, and Pleasant Company (maker of the American Girl brand) in 1998. Mattel purchased The Learning Company in 1999 for $3.5 billion, but sold it in 2000 at a loss. The company had a $430.9 million net loss that year.
Mattel
51552442#29
Throughout the late 1990s period, which correlates to the history of the "Madeline" series, The Learning Company would retroactively be accused of being a house of cards "burdened with tired brands", cutting research and development to 11% of expenditures, and focusing on repackaging old products through distribution channels like convenience stores and drugstores, rather than investing resources into new software by the development companies they had acquired. The company had continued to grow through acquisitions, achieving revenues of $800 million, despite having an accumulated deficit of $1.1 billion by the end of 1998. Mattel CEO Jill Barad made a takeover bid in an attempt to overcome a downward slide in her company's stock price, "seiz[ing] on educational software as a driver of future growth." Mattel had found success with its series featuring Barbie due to the representation of the characters, and sought to replicate this formula by expanding the product line to include series like "Madeline", which also included "well-developed characters." A few weeks after the sale, CFRA produced a critical report on Mattel, which claimed: "TLC was already experiencing collapsing revenue, a surge in receivables and a deterioration of operating cash flow." O'Leary, who had been hired as president of Mattel's new TLC digital division, soon sold his stock for $6 million, a few months before $2 billion in shareholder value was lost in a single day. The Learning Company's acquisition by Mattel in May 1999 resulted in a loss of nearly $300 million (once estimated at a loss of a $1 million a day) and represented the end of the "boom-and-bust period" of the "edutainment" era of the mid-1990s. Toby Levenson, former manager of The Learning Company's Educational Design Department, said "edutainment" had become "a toxic word" following the company's merger with Mattel, while "Businessweek" would describe the acquisition as one of "the Worst Deals of All Time". Lee Banville, editor of Gamesandlearning.org, wrote that the collapse of the market for children's education games was reflective of: "how difficult it is to grow that business and diversify and evolve". While the "Madeline" video game series was officially cancelled in 1997, "Madeline 1st and 2nd Grade Math" would be released two years later in 1999 under Mattel, becoming the last entry in the series before Creative Wonders being closed later that year.
Madeline (video game series)
67233#30
On November 10, 2017, the "Wall Street Journal" reported that Hasbro had made a takeover offer for Mattel, Inc. At the time, Mattel worth was $5 billion, while Hasbro was about $11 billion. On November 15, 2017, Reuters reported that Mattel rejected the offer. On February 27, 2018, "Variety" reported in a detailed article that Hasbro came close to buying Lionsgate last year, but the deal fell through.
Hasbro
20642#18
In January 2015, board member Christopher Sinclair replaced CEO Bryan Stockton, following with 2/3 of senior executives resigning or receiving lay off. In January 2016, Mattel acquired Fuhu, makers of Nabi tablets and other technology-driven hardware, in a bankruptcy proceeding for a sum worth $21 million. Mattel formed a new division formed from HIT, Playground Productions called Mattel Creations as unit over the American Girl content creation team, in March 2016.
Mattel
15309#17
Complaints from consumers who had chosen to buy the Intellivision specifically on the promise of a "coming soon" personal-computer upgrade, eventually caught the attention of the Federal Trade Commission (FTC), who started investigating Mattel Electronics for fraud and false advertising. In mid-1982 the FTC ordered Mattel to pay a monthly fine (said to be $10,000) until the promised computer upgrade was in full retail distribution. To protect themselves from the ongoing fines, the Keyboard Component was officially canceled in August 1982 and the Entertainment Computer System (ECS) module offered up in its place. Part of Mattel's settlement with the FTC involved offering to buy back all of the existing Keyboard Components from customers. Mattel provided a full refund but without a receipt paid $550 for the Keyboard Component, $60 for the BASIC cartridge, and $30 for each cassette software. Any customer who opted to keep theirs was required to sign a waiver with the understanding that no more software would be written for the system and absolved Mattel of any future responsibility for technical support. They were also compensated with $1000 worth of Mattel Electronics products.
Intellivision
290781#10
Mattel sold The Learning Company as well as Mattel Interactive in 2000 at a loss to Gores Technology group. The total financial losses to Mattel have been estimated to be as high as $3.6 billion.
The Learning Company
28685755#2
In the fall of 1998, Mattel agreed to acquire The Learning Company in a stock-for-stock merger valuing the company at approximately $4.2 billion. After this buyout Mattel renamed "Mattel Media" to Mattel Interactive.
Mattel Interactive