When was the Forgotten Realms campaign of DND first introduced?
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The Forgotten Realms Campaign Setting is a role-playing game sourcebook, first published in 1987. It details the Forgotten Realms setting and contains information on characters, locations and history, and sets specific rules for the "Dungeons & Dragons" (often abbreviated as "D&D") role-playing game. The latest edition was published in 2008 by Wizards of the Coast, for use with the 4th edition "Dungeons & Dragons" rules.
Forgotten Realms Campaign Setting
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Grubb was a consultant on the first edition of "Unearthed Arcana", and authored the first edition of the "Manual of the Planes". Grubb contacted Ed Greenwood, author of numerous articles in "Dragon" about his home campaign setting, and soon Greenwood began sending Grubb packages full of maps and background information; this collaboration resulted in the publication of the Forgotten Realms campaign setting beginning with the "Forgotten Realms Campaign Setting" (1987). He is the designer of the "Spelljammer" campaign setting, and the Al-Qadim setting. Grubb felt that Al-Qadim was well received because the designers had managed to hide the setting's potential from TSR's executives.
Jeff Grubb
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Forgotten Realms is a campaign setting for the "Dungeons & Dragons" ("D&D") fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to the "D&D" game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), and comic books. The Forgotten Realms is one of the most popular "D&D" settings, largely due to the success of novels by authors such as R. A. Salvatore and numerous role-playing video games, including "Pool of Radiance" (1988), "Eye of the Beholder" (1991), "Baldur's Gate" (1998), "Icewind Dale" (2000) and "Neverwinter Nights" (2002).
Forgotten Realms
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Although the Realms were yet to be an official campaign world, the module "H1: Bloodstone Pass", released in 1985 by TSR, is now considered to be a part of the Forgotten Realms, although it wasn't until module H3 "The Bloodstone Wars" was released that Forgotten Realms became the official setting for the module series. The first official Forgotten Realms product was Douglas Niles's "Darkwalker on Moonshae", the first book in "The Moonshae Trilogy", which predates the "Forgotten Realms Campaign Set" by one month.
Forgotten Realms
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With the release of the "Dungeons & Dragons" 4th Edition, the Forgotten Realms were updated again to the new rules system, featuring a very changed Realms and moving the fictional world's timeline 94 years into the future. The "Forgotten Realms Campaign Guide", released August 2008, is a 288-page book for Dungeon Masters. The "Forgotten Realms Player's Guide" was released the following month, and contains information for players to help create Forgotten Realms characters. An adventure, "Scepter Tower of Spellgard", was also released in September 2008 and can be used in combination with the adventure in the "Forgotten Realms Campaign Guide" to start a Forgotten Realms campaign. In 2008, the Forgotten Realms also became the setting for the RPGA's sole living campaign, Living Forgotten Realms, replacing Living Greyhawk. In 2011, the Neverwinter Campaign Setting was released.
Forgotten Realms
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The "Campaign Set" (often referred to as the "Grey Box") was later released in 1987 as a boxed set of two source books ("Cyclopedia of the Realms" and "DM's Sourcebook of the Realms") and four large maps, designed by Greenwood in collaboration with author Jeff Grubb. The set introduced the campaign setting and explained how to use it, and reserved space on the map for SSI's Gold Box computer role-playing games set in the Forgotten Realms.
Forgotten Realms
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An eponymous module, based on the role-playing video game "Curse of the Azure Bonds", was released in 1989, as was "The Avatar Trilogy" series of novels, consisting of "Shadowdale", "Tantras", and "Waterdeep" that detailed the storyline which became known as the "Time of Troubles". A series of module adaptations for these novels ("Shadowdale", "Tantras", and "Waterdeep") were released in the same year, along with the "Hall of Heroes" accessory, detailing many of the major characters appearing in "Forgotten Realms" novels published up through that time. In early 1990, the hardcover "Forgotten Realms Adventures" by Jeff Grubb and Ed Greenwood was released, which introduced the Realms setting to the second edition of the "Advanced Dungeons & Dragons" game and detailed how the Time of Troubles had changed the setting. The RPGA used the Forgotten Realms city of Ravens Bluff as the setting for their first living campaign. Official RPGA support for this product line included the "Living City" modules series. A number of sub-settings of the Forgotten Realms were briefly supported in the early 1990s. Three more modules were produced for the Kara-Tur setting. "The Horde: Barbarian Campaign Setting", released in 1990, detailed The Hordelands, which also featured a series of three modules. The "Maztica Campaign Set", released in 1991, detailed the continent of Maztica.
Forgotten Realms
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Ed Greenwood began writing stories about the "Forgotten Realms" as a child, starting around 1967; they were his "dream space for swords and sorcery stories". Greenwood came up with the "Forgotten Realms" name from the notion of a multiverse of parallel worlds; Earth is one such world, and the Realms another. In Greenwood's original conception, the fantastic legends of Earth derive from a fantasy world, the way to which has been lost. Greenwood discovered the "Dungeons & Dragons" game in 1975, and became a serious role-playing enthusiast with the first "AD&D" game releases in 1978. The setting became the home of Greenwood's personal campaign. Greenwood began a Realms campaign in the city of Waterdeep, then started another group known as the Knights of Myth Drannor in Shadowdale. Greenwood felt that his players' thirst for detail made the Realms what it is: "They want it to seem real, and work on ‘honest jobs’ and personal activities, until the whole thing grows into far more than a casual campaign. Roleplaying always governs over rules, and the adventures seem to develop themselves." Greenwood has stated that his own version of the Forgotten Realms, as run in his personal campaign, is much darker than published versions.
Forgotten Realms
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The "Forgotten Realms" boxed set was upgraded in 1993 to the "AD&D" 2nd Edition game rules, which was later republished in 1996.In 2001, Wizards of the Coast, Inc. published the "Forgotten Realms Campaign Setting", a Forgotten Realms campaign source book for use with the 3rd Edition of the "Dungeons & Dragons" role-playing game. The book was written by Ed Greenwood, Sean K. Reynolds, Skip Williams and Rob Heinsoo, with additional contributions from members of the Wizard company's staff. Interior art was by Todd Lockwood, Sam Wood, Matt Wilson, Carlo Arellano and Stephanie Pui-Mun Law. The hardbound book is 320 pages in length and features color illustrations.
Forgotten Realms Campaign Setting
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With the release of the 3rd edition "Dungeons & Dragons" rules system in 2000 by Wizards of the Coast, the "Forgotten Realms Campaign Setting" was released as a hardcover, in 2001, updating the official material and advancing the timeline of the game world. In 2002, the "Forgotten Realms Campaign Setting" won the Origins Award for "Best Role-Playing Game Supplement of 2001".
Forgotten Realms
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Beginning with the periodical's 30th issue in 1979, Greenwood published a series of short articles that detailed the setting in "The Dragon" magazine, the first of which was about a monster known as the "curst". Greenwood wrote voluminous entries to "Dragon" magazine, using the Realms as a setting for his descriptions of magic items, monsters, and spells. In 1986, the American game publishing company TSR began looking for a new campaign setting for the "Advanced Dungeons & Dragons" game, and assigned Jeff Grubb to find out more about the setting used by Greenwood as portrayed in his articles in "Dragon". According to Greenwood, Grubb asked him "Do you just make this stuff up as you go, or do you really have a huge campaign world?"; Greenwood answered "yes" to both questions. TSR felt that the Forgotten Realms would be a more open-ended setting than the epic Dragonlance setting, and chose the Realms as a ready-made campaign setting upon deciding to publish "AD&D" 2nd Edition. Greenwood agreed to work on the project, and began working to get the Forgotten Realms officially published. Greenwood sent TSR a few dozen cardboard boxes stuffed with pencil notes and maps, and sold all rights to the Realms for a token fee. Greenwood noted that TSR altered his original conception of the Realms being a place that we could travel to from our world, "Concerns over possible lawsuits (kids getting hurt while trying to 'find a gate') led TSR to de-emphasize this meaning".
Forgotten Realms
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Numerous Forgotten Realms video games were released Between 1990 and 2000. The "Eye of the Beholder" PC game was released in 1990. This game was later followed by two sequels, the first in 1991, and the second in 1992. All three games were re-released for DOS on a single disk in 1995. Another 1991 release was "Neverwinter Nights" on America Online, the first graphical Massively Multiplayer Online Role-Playing Game (MMORPG). In 1998, "Baldur's Gate" was released, the first in a line of popular role-playing video games developed by BioWare and "considered by most pundits as the hands-down best PC roleplaying game ever". The game was followed by a sequel, "" in 2000 as well as "Icewind Dale", a separate game that utilized the same game engine as "Baldur's Gate". "" was released in 2001. Several popular Forgotten Realms characters such as Drizzt Do'Urden and Elminster made minor appearances in these games.
Forgotten Realms