What was the first Point and Click video game?
26757970#0
An adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult. "Colossal Cave Adventure" is identified as the first such adventure game, first released in 1976, while other notable adventure game series include "Zork", "King's Quest", "The Secret of Monkey Island", and "Myst".
Adventure game
26757970#31
As computers gained the ability to use pointing devices and point-and-click interfaces, graphical adventure games moved away from including the text interface and simply provided appropriate commands the player could interact with on-screen. The first known game with such an interface was "Enchanted Scepters" (1984) from Silicon Beach Software, which used drop-down menus for the player to select actions from while using a text window to describe results of those actions. In 1985, ICOM Simulations released "Déjà Vu", the first of its MacVenture series, utilized a more complete point-and-click interface, including the ability to drag objects around on the current scene, and was a commercial success. LucasArts' "Maniac Mansion", released in 1987, used a novel "verb-object" interface, showing all possible commands the player could use to interact with the game along with the player's inventory, which became a staple of LucasArts' own adventure games and in the genre overall. The point-and-click system also worked well for game consoles, with games like Chunsoft's "Portopia Serial Murder Case" (1985) and Square's "Suishō no Dragon" (1986), both on the Nintendo Entertainment System using the controller input instead of text-based actions.
Adventure game
2367370#0
Clock Tower is a survival horror point-and-click adventure video game series created by Hifumi Kono. The series includes four games in total. The first entry, "Clock Tower" (1995), was developed by Human Entertainment and released on the Super Famicom exclusively in Japan. Human Entertainment developed two more entries, "Clock Tower" (1996) and "" (1998), which were released on the PlayStation and localized outside Japan. The fourth and most recent title, "Clock Tower 3" (2002), was by Sunsoft and Capcom for the PlayStation 2. Gameplay in the series generally involves the player hiding and escaping from enemy pursuers without any weapons to defeat them. Scissorman is a reoccurring antagonist and sometimes the sole enemy in the game.
Clock Tower (series)
37446267#2
Robinson works from home as an independent video game developer under her own indie game label "Ivy Games". She started in 2005. The first game she ever designed, "Spooks", was about a dead girl who tries to save a goldfish. The game was designed on MS Paint. When she first started designing video games she kept it a secret from her friends because she thought it was "super geeky." She develops the concept, mechanics, and artwork, but she hires computer programmers to code the game logic. Many of her games have a retro design feel. Her early games were released as freeware. These freeware games included "Spooks", "Little Girl in Underland", "Nanobots," She has released two independently funded games: [Puzzle Bots] "(a point and click puzzle adventure game) and" [Gravity Ghost] "(a game about a ghost girl on a mission to save the galaxy)." In the game Gravity Ghost she experimented with alternative forms of game story-telling, which allows the player to learn how to navigate the fictional world as the same rate as the character. She has stressed the importance of the introspective journey to this particular game. She has done artwork for Blackwell Unbound.
Erin Robinson
11134447#3
"Clock Tower" is a point-and-click adventure game with 3D graphics. The player may use a PlayStation controller or mouse to move the cursor on the screen. The cursor will change shape when placed over certain objects, which the player can click to interact with. Clicking in any location will guide the player character in that direction. Moving the cursor to the top of the screen will reveal the player's inventory. Clicking an item and then clicking an object on the screen will use the item on that object or in that location. Some items such as keys are used automatically when clicked.
The player character has three levels of strength. The strength level is indicated by the cursor which will either be white, flashing yellow, or red. Strength will decrease after extreme actions or being attacked by the game's enemy, Scissorman, and recovers with time. When the character's life is being threatened, the cursor will blink red, indicating panic mode. If the character is being chased, click points are only effective on objects that will make Scissorman retreat. In escape mode, actions do not lower strength and recovery is suspended. This mode stays active until Scissorman is somehow forced to retreat. If the player's strength reaches zero, then it is game over and the player must continue from the last room they entered with one level of strength.
Clock Tower (1996 video game)
32408640#19
"Quest for Glory" (1992) was produced by Sierra Entertainment, known for point-and-click adventure games, and combined CRPG and adventure-game mechanics into a unique, genre-bending mix. The series featured involved stories, complex puzzles, and arcade-like combat. The last of its five titles was released in 1998. It was originally conceived as a tetralogy built around the themes of the four cardinal directions, the four classical elements, the four seasons and the four mythologies. The designers felt that the series' storyline made "" too difficult, and so inserted a fifth game, "", into the canon and renumbered the series.
History of Western role-playing video games
865747#4
In another interview, David Gray also admitted to being inspired by "Captain Comic" by Michael Denio, stating "This was the first computer game I saw with large cartoon like characters that moved fluidly and I tried to emulate it." He also mentioned that the Windows Point-and-Click port was inspired by "Beneath a Steel Sky".
Hugo's House of Horrors
217046#32
1995 saw the release by publisher U.S. Gold of "" by video game developers Clipper Software, a classic point-and-click adventure game. In 2005, Swedish developer Legendo Entertainment published the side-scrolling platform game "The Three Musketeers" for Windows XP and Windows Vista. In July 2009, a version of the game was released for WiiWare in North America and Europe under the title . In 2009, Canadian developer Dingo Games self-published "" for Windows and Mac OS X. It is the first game to be truly based on the novel (in that it closely follows the novel's story). 2009 also saw the publication of the asymmetric team board game "The Three Musketeers "The Queen's Pendants"" ("Настольная игра "Три мушкетера"") from French designer Pascal Bernard by the Russian publisher Zvezda. In 2010 a co-operative game called "Mousquetaires du Roy" was released by Ystari and Rio Grande. The alternative spelling of "Roy" was taken from the old French and is rumoured to be preferred over the regular spelling because the publisher's desire to have a letter "Y" in the name of the games they publish. Designed by François Combe and Gilles Lehmann for 1-5 players, the medium heavy game depicts the quest to retrieve the Queen's diamonds, while at the same time fending off disasters back in Paris. A sixth player expansion, called "Treville" was also made available in 2010.
The Three Musketeers
4467335#1
The game is a first-person adventure game similar to "Myst" with a point and click interface however, the player may also pan around a location by clicking and dragging the mouse. Clicking the mouse to go in a certain direction results in a transition video showing the player's movement.
Morpheus (1998 video game)
11247268#8
"We designed the building from the inside out, not the outside in,” said Loretta H. Cockrum, Foram’s founder, chairman and CEO. “We wanted the most efficient office building ever designed, with no wasted space or wasted energy. This is a building of the future more than a building of the present. A lot of love has gone into that building, and a lot of pride."
Brickell World Plaza
14046416#2
This enzyme belongs to the family of oxidoreductases, specifically those acting on paired donors, with O2 as oxidant and incorporation or reduction of oxygen. The oxygen incorporated need not be derived from O2 with 2-oxoglutarate as one donor, and incorporation of one atom o oxygen into each donor. The systematic name of this enzyme class is N6,N6,N6-trimethyl-L-lysine,2-oxoglutarate:oxygen oxidoreductase (3-hydroxylating). Other names in common use include trimethyllysine alpha-ketoglutarate dioxygenase, TML-alpha-ketoglutarate dioxygenase, TML hydroxylase, 6-N,6-N,6-N-trimethyl-L-lysine,2-oxoglutarate:oxygen oxidoreductase, and (3-hydroxylating). This enzyme participates in lysine degradation and L-carnitine biosynthesis and requires the presence of iron and ascorbate.
Trimethyllysine dioxygenase