What was the first video game published by ESP Software?
2165811#0
Grandia is a role-playing video game, developed by Game Arts and published by ESP Software for the Sega Saturn console as the first game in their "Grandia" series. Released in Japan in 1997, the game was ported to the PlayStation in 1999, with an English version of the game appearing on the platform in North America in the following September by Sony Computer Entertainment, and in Europe in 2000 by Ubi Soft. The game was produced by much of the same staff who worked on the company's previous role-playing endeavor, the "Lunar" series, including producer Yoichi Miyagi and composer Noriyuki Iwadare.
Grandia (video game)
2165811#13
In March 1999, Game Art's Japanese publisher ESP Software showcased a PlayStation version of "Grandia" at that year's Tokyo Game Show expo, along with confirmation that the game would be released in English for the first time in North America by Sony Computer Entertainment America. Working Designs, which had previously worked with Game Arts on bringing their "Lunar" games to the region, had expressed interest in publishing the game, but were ultimately unable to secure the rights. New features for the PlayStation version included support for the system's DualShock analog control sticks and vibration function, as well as compatibility with Sony's Japanese-only PocketStation peripheral, which allows players to download game data on a portable device for use in a special mini-game. Although the company had expressed interest in bringing the game to the PlayStation as early as 1998, technical problems originally prevented the title from being ported to the system. Game Arts was later able to release the game with a slight loss in frame rate and a marginal decrease in video effects the following June. The North American version was originally announced by Sony as a summer release during the 1999 Electronic Entertainment Expo in Los Angeles, but was pushed back to the following October. "Grandia" was later released for the PlayStation in Europe in 2000 by Ubisoft.
Grandia (video game)
4351649#5
"Grandia", which ESP released in 1997, was the first third-party Saturn title to breach 500,000 units in sales. Afterwards, ESP released titles including "Giren's Ambition" and "Baroque", later extending footholds into the Dreamcast and PlayStation 2 platforms with titles like "" and "Abarenbo Princess".
Entertainment Software Publishing
56588134#0
Raven Software is an American video game developer based in Madison, Wisconsin. It was founded in 1990 by brothers Brian and Steve Raffel after getting a publishing deal for their first game, "Black Crypt" (1992). During that game's development, the company formed a relationship with id Software, which was briefly located on the same street. Raven spent the next few years working primarily on PC games in partnership with id, making "ShadowCaster" (1993) with a game engine by id Software and three games in the "Heretic" series between 1994–1997 with id as the publisher and id Software employees as the producers. In 1997, Raven made an exclusive publishing deal with Activision, and the Raffel brothers subsequently sold the company to Activision. Several employees left the company then to form Human Head Studios.
List of Raven Software games
29229729#7
The then-renamed "Deathstar" was first published solely by Superior Software in 1985 and later re-released in 1989 by Superior Software and Blue Ribbon as a budget title. The game also appeared on the Beau Jolly compilations "Five Star Games" and "10 Computer Hits 4", and Superior Software's own "Superior Collection" compilations (vol 2 on the BBC, vol 3 on the Electron). A cheat loader program for the game was also published in 1988 by Impact Software on the compilation "Cheat it again Joe 1". An in-built cheat was discovered to have been left in the BBC version of the game and was published in the March 1989 edition of Micro User magazine.
Deathstar (video game)
2231961#0
Enlight Software is a developer and publisher of video games. The company was founded by Trevor Chan in 1993, and their first project was the economic strategy game "Capitalism", which was published by Interactive Magic in 1995. In 1997, they released "Capitalism Plus" (an updated version of "Capitalism") and the real-time strategy game "Seven Kingdoms". Later games include "Virtual U", "Capitalism II", "", "", "Restaurant Empire", "Zoo Empire", "Marine Park Empire" and "Restaurant Empire II".
Enlight Software
55922893#0
id Software is an American video game developer based in Dallas, Texas. It was founded in February 1991 by four members of the software company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack. The founders, along with business manager Jay Wilbur, had previously developed the 1990 personal computer game "Commander Keen in Invasion of the Vorticons" as "Ideas from the Deep" while still employees of Softdisk. After its founding, id developed further shareware computer games in the "Commander Keen" series for Apogee Software, as well as a series of small games for Softdisk, before releasing the "grandfather of first-person shooters", "Wolfenstein 3D", in 1992 through both shareware and retail. It was followed by "Doom" (1993), considered one of the most significant and influential titles in video game history, which id self-published in shareware before releasing for retail through GT Interactive. GT Interactive published a sequel, "Doom II" (1994) and the two companies split publishing duties on id's final self-published or shareware game, "Quake" (1996).
List of id Software games
27885654#4
When the game was brought to Penguin Software, some of its content was deemed slightly too mature for publication and was subsequently "toned down" for its release. Despite these changes, the game was given a review in Playboy Magazine and is the only game published by Penguin Software to be reviewed by the magazine. Also this would be Dallas Snell's first game in a career of over 30 games he contributed to and who would go on as a developer and producer at Origin Systems.
The Quest (1983 video game)
31550612#1
Between 1982 and 1984 they released the developed games themselves with limited success. In 1984 they ceased publishing games themselves and instead developed for Publishers Mastertronic and then later for Alternative Software, Gremlin Graphics and other publishers. Probably the best known game released under the Mr. Chip Software company name was Trailblazer which led to several sequels and ports to other systems. Most of the other games released under the Mr. Chip Software label were already focused on racing like Kikstart 2, but also some non-racing games found a fanbase like P.O.D.. Although early development was focused on the Commodore 64 and Commodore VIC-20 platforms the company widened the number of target platforms for their games in the mid 1980s. One of the other platforms included the Commodore 16, which featured a few conversions (including an impressive conversion of Trailblazer), but also a number of unique titles including Arthur Noid and Bandits and Zero. Shaun also wrote a completely different version of Kikstart for the machine to what was produced for the C64.
Magnetic Fields (video game developer)
5000320#2
One of the first Christian Video Games was the “Bible Computer Games” series published by BibleBytes (now a division of Kidware Software LLC) for the TRS-80 Color Computer in 1982. The “Bible Computer Games” were then released on the Timex Sinclair and Texas Instruments TI-99/4A computer platforms in 1983. The Bible Computer Games Series was then released on the Apple IIe, Commodore 64, Commodore VIC-20, and the Kaypro CP/M computer platforms in 1984. An MS-DOS version of the Bible Computer Games was released in 1986 by PC Enterprises.
Christian video game