When was Tales of Innocence released?
3400627#11
The game was originally described as a main entry in the "Tales" series. After the game's release, with the announcement of "Tales of Innocence" in July 2007, the series was divided between mainline "Mothership" titles and spin-off "Escort" titles. "Tempest", described by Yoshizumi in 2007 as a precursor to "Innocence", was officially reclassified as an Escort title at this point. It was speculated by "Game Informer" that the game's lack of critical and fan acclaim that caused the change, but this has not been confirmed. The game has yet to receive a western localization. Later, staff members of "Innocence" stated that "Tempest" was seen as a spin-off while still in development. After the release of the Vita port of "Innocence", "Innocence R", artwork found in that game caused speculation that "Tempest" might be remade. The "Triverse" connection between the three developed DS titles was established by Bandai Namdo producer Takashi Yota: first featuring in "Innocence R", they were included in "Tales of Hearts R" after positive fan feedback. In 2014, it was revealed that Bandai Namco had been considering a remake of "Tempest" for some time, and that there was demand for both a remake by Japanese fans and a western release. So far, nothing has been announced.
Tales of the Tempest
757383#6
"Tales of Innocence" was released in Japan on the Nintendo DS in 2007. A remake of the game, "Innocence R" was released on the PlayStation Vita in 2012. Neither version has been released in the west. The first release on seventh-generation consoles, "Tales of Vesperia" for Xbox 360, was released in Japan and North America in 2008 and in Europe in 2009. A Japan-exclusive PlayStation 3 port was released in 2009 as well. "Tales of Hearts" was released on the Nintendo DS in 2008. A remake, "Hearts R", was released in 2013 in Japan and 2014 in North America and Europe.
Tales (video game series)
12348006#8
"Innocence R" mostly preserves the story of "Innocence", while adding two further characters: a spearwoman named QQ Selezneva, and a spellcaster named Kongwai Tao. These two belong to different worlds, and enter the world of "Innocence" through the so-called "Triverse Gate". Kongwai came to "save" two souls (Chitose and the antagonist Hasta Ekstermi, a reincarnation of the demonic spear Gaebolg), while QQ is an archeologist who comes to investigate the world of "Innocence". Each enters and leaves the world while leaving the main events mostly unaltered. While they appear to be on friendly terms, a second playthrough reveals that they are bitter enemies who have been playing a "friendship game" while in the world of "Innocence". As they return to their world, they part ways, with QQ swearing to kill Kongwai the next time they meet.Planning and early development of "Innocence" began between March and April 2006, with full development beginning in late 2006 to early 2007. Total development time came to roughly a year and a half. It was being developed at the same time as "Tales of the Tempest", another "Tales" title for the DS, as the next main entry in the "Tales" series, as opposed to "Tempest" which would become a spin-off title. While "Tempest" was conceived as a "compact" version of a "Tales" title, "Innocence" was designed to include all the elements expected from a mainline console title, meaning it was created with very different development goals. Rather than by established "Tales" developer Namco Tales Studio, "Innocence" was developed by Alfa System, a Japanese studio that had previously worked on the first two "Tales of the World" spin-off titles. They were chosen to work on the game because of their previous successful efforts with these spin-offs. It was the company's first title for the DS. While developing the title, the team drew on previous difficulties suffered while developing "Tempest" to promote a smoother development and better final product. The team tweaked the battle system used for the title so that it felt fresh to series veterans while still retaining its identity. One of these aspects was the new character growth system, which relied on customization more than gaining levels in a linear fashion through experience; the theme behind the creation of this system was "a more profound battle with wider frontage". The team incorporated an updated version of the free-running ability from "Tales of the Abyss" so players could have maximum freedom in battle.
Tales of Innocence
12348006#1
"Innocence" began production in 2006 at Alfa System as the next main entry in the "Tales" series. Developed parallel to the DS spin-off title "Tales of the Tempest", the goal was to include all the series' main gameplay and narrative elements despite the limited medium. The character designs were done by Mutsumi Inomata, while the music was composed by series newcomer Kazuhiro Nakamura. Extensive voice acting was included using CRI Middleware's Kyuseishu Sound Streamer compression algorithm. After release, it was decided to remake "Innocence" for the Vita, using platform-specific gameplay functions, redone voice work and music, and new characters. Japanese singer-songwriter Kokia created the opening theme songs for both versions of "Innocence". Both versions have been positively received in Japan, and Western opinions on the two versions of "Innocence" have been mostly positive.
Tales of Innocence
12348006#15
The official soundtrack album, , was released on December 19, 2007. It did not enter the Oricon charts. Reviews of the soundtrack have been mixed to positive. Bryan Matheny, in a review published by Game-OST, said that while the music would satisfy "Tales" fans, it felt Nakamura had missed the chance of doing something different in the vein of "Tales of Legendia". RPGFan's Patrick Gann called the album "solid", and noted several tracks that stood out including the battle and overworld themes. Despite this, he felt that it was "forgettable" compared to other "Tales" soundtracks. "Follow the Nightingale" was released on November 21, 2007 as a single alongside "Innocence"s ending song "say goodbye & good day". It reached #33 in the Oricon charts, and remained in the charts for nine weeks. "New Day, New Life" was released on January 25, 2012. It reached #29 in the charts, and remained for four weeks.
Tales of Innocence
12348006#20
Shortly after the release of "Innocence R", Bandai Namco developed and released a free smartphone app and released it through iTunes on January 27, 2012. The app allowed users to play selected songs from "Innocence R", as well as view concept art and character profiles. A rhythm game was also included for the tunes, allowing players to post their scores on Twitter. "Innocene R" was adapted into a manga. It was collected into a single volume and released on May 25, 2012 as .
Tales of Innocence
12348006#11
The existence of "Innocence R" was first revealed through information from a leaked issue of "V Jump" about the "Tales" games that were scheduled to appear at the 2011 Tokyo Game Show. The game's teaser site was officially unveiled shortly after this. The first details and gameplay footage were shown to the public during the show alongside "". "Innocence R" was heavily promoted by the company, with one campaign involving playing out an animated skit using the outdoor monitors around Shibuya Station. As with the original, "Innocence R" has not received a localization, making it one of three mainline "Tales" titles not to be released in the west. The decision not to localize it was influenced by poor marketing feedback from western territories. Later, during an interview involving "Hearts R" and "Tales of Xillia 2", series producer Hideo Baba stated that while the game was never intended for localization, if "Hearts R" sold well, a localization could be considered.
Tales of Innocence
12348006#19
Multiple pieces of media have been created either to promote or complement the game before and after release. To promote the original title's release, the company created an "Adventure Voice DVD", featuring multiple characters from previous "Tales" games. Multiple books were created after the game's release, including three guidebooks, a two-part novel adaptation released between January and March 2008, and a three-part weekly series of instruction guidebooks released between November 30 and December 30, 2007. The guidebooks contain gameplay hints, concept art and staff interviews. The game was also adapted into a two-part audio drama. Titled , the two volumes were released on June 25 and July 25, 2008.
Tales of Innocence
57680968#0
A Plague Tale: Innocence is an upcoming action-adventure game developed by Asobo Studio and published by Focus Home Interactive. "A Plague Tale: Innocence" will be released for the PC (Windows), PlayStation 4 and Xbox One in 2019. A first look game trailer appeared at E3 2017.
A Plague Tale: Innocence
43783012#0
Songs of Innocence is the 13th studio album by Irish rock band U2. Released on 9 September 2014, it was produced by Danger Mouse, with additional production from Paul Epworth, Ryan Tedder, Declan Gaffney, and Flood. The album was announced at an Apple Inc. product launch event and released the same day to all iTunes Store customers at no cost. It was exclusive to iTunes, iTunes Radio, and Beats Music until 13 October 2014, when it received a physical release on Island and Interscope Records. The digital release made the record available to more than 500 million iTunes customers, for what Apple CEO Tim Cook marketed as "the largest album release of all time".
Songs of Innocence (U2 album)
10797010#3
A digital-only EP was released on the iTunes Store in various countries on July 23, 2007 and made available in the United States and other territories on July 31, 2007. The original release was reported to include 3 additional tracks - "Innocence" (Simian Mobile Disco Remix Radio Edit), "Innocence" (Mark Stent Instrumental) and "Innocence" (Simian Mobile Disco Dub Remix). These tracks were omitted from the final digital release for unknown reasons, but they were present on promotional CDs which aren't commercially available. The Mark Stent track refers to an alternate mix of the album version (originally mixed by Jimmy Douglas), although very little difference can be heard. On July 23, 2007 bjork.com released the full artwork from the single as a PDF file, seen by some as a concession to the lack of a physical release.A limited edition "multiformat" box set was released at the beginning of March 2008 with different artwork and with 2 of the missing remixes added. The box set consists of a sticker-sealed fold out box with five nesting boxes containing two 12" vinyl singles, a CD and a DVD in colored paper sleeves.
Perhaps because of the lack of a physical release, "Innocence" failed to chart in the UK, becoming only the third single of Björk's career up until this point not to chart, the first being "Jóga" in 1997 (the EP charted at #191 in 1998, however), and the second being "Oceania" in 2004.
Innocence (Björk song)
12348006#10
At a much later date, members of the team decided to remake "Innocence", as fan feedback had pointed out many features they had wanted to include despite putting all that was possible into "Innocence". Controlling the characters using the PlayStation Vita's touch screen was included for ease of play, although gameplay features using the Vita's other functions was considered during development. "Innocence R" was developed by Japanese developer 7th Chord. "Innocence R" was a ground-up remake, with the "R" in the title standing for "re-imagination", referring to the team's development wish for the gameplay and story. Everything from the coding to the animation was redone. The team hoped that the game would provide a boost to the sales of its prospective platform. Inomata returned in her role as character designer for the new characters, while Mika Murakita joined Odate as a producer. New opening and in-game anime cutscenes were created by Production I.G. Development overlapped with the Vita remake of "Hearts", with staff from "Innocence R" also working on "Hearts R".
Tales of Innocence
12348006#18
"Innocence R" was also well received by "Famitsu". General praise to the graphical upgrade over the original version, the rebuilt battle system and added voice acting and story content. Japanese website "Game Impress Watch" was highly positive, praising the extra characters, updated gameplay and graphics. One minor reservation was that some aspects might be a little difficult or complex for players. The reviewer's closing comment was that it was a role-playing game they would "recommend to anyone". Abraham Ashton Liu of RPGFan was fairly mixed about some aspects of it. While he found aspects of comparing the characters' past and present lives and enjoyed the gameplay and side-characters, he generally found the lead characters irritating. He also found the graphics rather poor for the Vita and saw some gameplay elements as archaic or poorly tuned. In March 2013, "Famitsu" ranked the top games of 2012, and "Innocence R" reached 13th place. In July 2014, "Innocence R" was ranked by Japanese website Inside Games among the top ten popular role-playing games for the Vita.
Tales of Innocence