Is Final Fantasy Type-0 a sequel to another game?
5069239#30
While working on "Final Fantasy XV", Tabata decided to make a high-definition remaster of "Type-0" for eighth-generation consoles. Developed by Square Enix and HexaDrive, "Final Fantasy Type-0 HD" was originally announced at E3 2014, and released worldwide in March 2015. After "Type-0"s release, Tabata stated in an interview that he wished to explore the distant history of Orience after the events of the game. Trademarks for "Type-1", "Type-2" and "Type-3" were registered shortly after the "Type-0" trademark, but it was suggested that they were simply a protective measure. During interviews given in 2014, Tabata commented that he wished to work on "Type-1" after completing "XV", and later explained the conceptual "Type" series as a means of publishing "Final Fantasy" games too experimental for the main series. He hoped to continue with the "Type" series if "Type-0 HD" was commercially successful.
Final Fantasy Type-0
46496464#4
During the production of "Final Fantasy Type-0", the development team explored the possibility of a high-definition port of the game. The idea never went beyond experimentation as the team was focused on keeping the game as a portable experience. The team also experimented with a sequel on eighth generation consoles, but production was halted when the development team were transferred to "Final Fantasy XV". After some time working on "XV", original director Hajime Tabata decided to develop "Type-0 HD" for eighth-generation consoles. The game began development in mid-2012, around the same time "XV" was shifted onto PlayStation 4 (PS4) and Xbox One. Tabata came on board in July of that year as director and producer, though his involvement was fairly minor due to his directing duties for "XV". The main development was handled by HexaDrive, who had previously collaborated successfully with Square Enix on "The 3rd Birthday", and had developed the high-definition remasters of "Ōkami" and "". The remaster was intended as an incentive for "Final Fantasy" players in both Japan and the west to purchase eighth generation consoles before "XV"s release. The original plan was for a port to both the seventh generation PlayStation 3 and Xbox 360 consoles, and eighth generation consoles. After the PS4 proved popular at the 2013 Tokyo Game Show, and as Tabata had no development experience with seventh generation console hardware, the team focused on the eighth generation versions. According to art director Yusuke Naora, moving from the PlayStation Portable to eighth-generation hardware proved hard for the team. Despite early claims, no version of "Type-0 HD" was developed for the PlayStation Vita. According to Tabata, this was due to difficulties in porting between console and Vita development environments, and his wish for a playing experience he could only envision on home consoles.
Final Fantasy Type-0 HD
5069239#13
"Final Fantasy Type-0" was originally titled "Final Fantasy Agito XIII", envisioned as a game for mobile devices. It was conceived in 2005 as part of "Fabula Nova Crystallis Final Fantasy", a subseries of "Final Fantasy" games linked by a common mythos. "Agito XIII" was the final original "Fabula Nova Crystallis" game to be created. The decision to make it a mobile game was based on the popularity of "". Hajime Tabata, who contributed to the "Fabula Nova Crystallis" mythos, was searching for a new project after finishing "Before Crisis" and became the game's director. "Before Crisis" producer Kosei Ito acted as producer before his move to Capcom prior to 2009. Beginning development in 2006, it was first announced at that year's Electronic Entertainment Expo (E3). It was said to offer on-the-go access to the "Fabula Nova Crystallis" universe, using gameplay functions exclusive to mobile phones of the time. The concept was to deliver a game for mobile platforms equivalent to a console game from the main "Final Fantasy" series, and to make it available in its entirety upon release rather than in episodic format.
Final Fantasy Type-0
5069239#29
"Type-0" affected several other works in multiple ways. During its development, several staff members and voice actors who had worked on "Final Fantasy X" reunited. Their meeting triggered the development of "Final Fantasy X/X-2 HD Remaster". In the September 2013 issue of "Famitsu Weekly", Square Enix revealed "Final Fantasy Agito", an online companion game to "Type-0" for iOS and Android mobile devices. The game was released in May 2014, and a localization was announced alongside that of "Type-0". Its servers were closed down in November 2015, with its localization being cancelled as a result. A new online game set in the "Type-0" universe, "Final Fantasy Awakening", released in Asian and English-speaking territories between 2016 and 2018.
Final Fantasy Type-0
5070173#3
"Fabula Nova Crystallis Final Fantasy" currently consists of seven titles across multiple platforms, including sequels and spin-offs of the original entries. The entries in the "Fabula Nova Crystallis" series share the same mythology, interpreted differently and referred to in varying degrees for each of the game worlds."Final Fantasy XIII" and its sequels have a strong connection to the mythos, making extensive use of its terminology and involving many of its deities. The universe of "Final Fantasy Type-0" used the terminology and made minor reference to the mythos while focusing on the human side of events, although these references were added during later story development. While the mythos is still present in "Final Fantasy XV", it was "disconnected" from the core framework, with specific terminology being removed and its emphasis reduced to become a background element for the world and story.
Fabula Nova Crystallis Final Fantasy
5070173#16
After the release of "Final Fantasy XIII", the creators wanted to expand on the game's setting and tell more stories about the characters, so "XIII-2" and "Lightning Returns" were developed. For these games, Japanese developer tri-Ace was brought in to help with the games' design and graphics. The three games and their respective tie-in media were referred to as the "Lightning Saga" by Square Enix staff after the games' central character. While there was speculation that "Fabula Nova Crystallis" would end with "Lightning Returns", Kitase repeatedly stated that there was still room for further titles beyond the "XIII" universe. Alongside that, Tabata created "Agito" around his original ideas for "Type-0" as a mobile title. "Agito" acted as both a prequel to "Type-0" and an alternate story set within its world. The game was co-developed by mobile game developer Tayutau K. K. Later, Chinese developer Perfect World were brought in to develop "Awakening". "Final Fantasy XV" eventually had help from multiple developers, including HexaDrive, XPEC Entertainment and Umbra. In contrast to "Final Fantasy XIII", Tabata decided against creating any sequels to "Final Fantasy XV", instead expanding the base game through downloadable content.
Fabula Nova Crystallis Final Fantasy
5070173#15
"Agito XIII" and "Versus XIII" both began production in 2006. By 2008, "Agito XIII" had been moved onto the PlayStation Portable, then later renamed "Final Fantasy Type-0". The stated reason for the change of title was that "Final Fantasy XIII" and "Type-0" shared little besides the core mythos. The title change also resulted in the "XIII" numeral being dropped from the series title as it "would have been an issue". Late in its development, "Final Fantasy XIII" also changed from being an exclusive when an Xbox 360 version was announced, significantly delaying its release. A port for Microsoft Windows was considered, but not followed up due to platform-specific concerns and the company's view of the video game market. Later, "Final Fantasy XIII" and its sequels would receive PC ports through Steam. As early as 2007, Square Enix considered re-branding "Versus XIII" as a numbered entry in the main series due to the rapidly growing scale of the project. The game was eventually re-branded in 2011. As part of its later marketing, "Final Fantasy XV" was deliberately distanced from the "Fabula Nova Crystallis" brand to remove the consequent limitation on their target audience, although lore and design elements were retained. The game was also moved fully onto eighth generation consoles and developed using the company's new Luminous Studio engine. The PS3 version was abandoned due to concerns about the console's continued viability. "Type-0"s western release was delayed due to the flagging PSP market in western territories. A high-definition port to the same platforms as "Final Fantasy XV" was co-developed by Square Enix and HexaDrive, and was eventually announced for a western release.
Fabula Nova Crystallis Final Fantasy
52759#36
Due to its commercial and critical success, Square Enix released a direct sequel to "Final Fantasy X" in 2003, titled "Final Fantasy X-2". The sequel is set two years after the conclusion of "Final Fantasy X", establishing new conflicts and dilemmas and resolving loose ends left by the original game. Although the sequel did not sell as well as the original, 5.4 million units versus over 8 million units, it can still be considered a commercial success. As a result of the title's popularity, Yoshinori Kitase and Kazushige Nojima decided to establish a plot-related connection between "Final Fantasy X" and "Final Fantasy VII", another well-received" Final Fantasy" game. In 2013, after the release of the HD Remaster, Nojima stated that he would like to see a second sequel to "X", and if there were demand for it, it could happen. The minigame of blitzball has made it into other games, such as "Final Fantasy X-2", and was mentioned as a possibility for "".
Final Fantasy X
5069239#15
In 2008, it was decided to make "Type-0" a PSP exclusive, cancelling the mobile version of the game as the developers did not want to wait for mobile technology to reach a level which could handle their full vision for the game. Full development began that year by the same team who developed "Crisis Core", but was again slowed as most of them were completing work on "The 3rd Birthday". Because of these conflicting projects, "Type-0" came close to being cancelled outright. Between 2009 and 2011, the title was changed to distance it from "Final Fantasy XIII", since after the platform change the two games had little in common other than their shared mythos. One of the titles considered and rejected was "Final Fantasy Live", referring to the game's multiplayer element. The new title, "Final Fantasy Type-0," was intended to indicate the game's separation from the main series. It was also the beginning of an alternative numbering system parallel to the main series. The game made its first official public appearance under the new title at the Square Enix 1st Production Department Premier in Tokyo, along with a new trailer that was released to the public on January 27, 2011.
Final Fantasy Type-0
5070173#5
"Final Fantasy Type-0" received a manga adaptation illustrated by Takatoshi Shiozawa. It began publication in the November 2011 of "Young Gangan" and was collected into a single volume and released in April 2012. The manga was translated into English and released as part of the western collector's edition for "Type-0 HD", available exclusively through Square Enix's online store. A second manga following one of the game's secondary characters, , began serialization in May 2012. The latter manga was created by Shiozawa under direct supervision by Tetsuya Nomura. The manga ended in January 2014, with a bonus chapter released in February of the same year. It will be released in the west in July 2015, licensed by Yen Press. Two novels detailing an alternate version of "Type-0", titled , were released in April and June 2012. "Agito" received another "Change the World" novel adaptation focusing on two of the game's supporting characters. Ultimania guides and companion books have been released for the majority of released games.
Fabula Nova Crystallis Final Fantasy
5069306#26
Initially announced in 2006 alongside "XIII" and "Type-0", the game was publicly rebranded at the 2013 Electronic Entertainment Expo, with regular updates on the title beginning the following year. A demo titled "Final Fantasy XV: Episode Duscae" was released in March 2015 as a limited addition to "Final Fantasy Type-0 HD". The game's localization was handled by Dan Inoue, who used different accents for characters to denote their origins on different parts of Eos. In addition to English, Japanese and European languages, the game was localized for Latin America with Latin American Spanish and Brazilian Portuguese text: this was the first time a "Final Fantasy" title was localized into these languages.
Final Fantasy XV
5069239#1
The game was originally announced as a title for mobile phones and the PSP called It was directed by Hajime Tabata, who took up the project after completing "". Initially designed to provide players with easy access to the "Fabula Nova Crystallis" universe, the mobile version was eventually cancelled and the game's title was changed to distance it from the subseries' flagship title "Final Fantasy XIII". Releasing to strong sales, it received praise for its story and gameplay, but was criticized for its camera control and artificial intelligence. Further games related to "Type-0" have also been developed, including a high definition remaster that released internationally in March 2015.
"Final Fantasy Type-0" is an action role-playing video game in which the player controls the 14 members of Class Zero, who are sent on missions across Orience. Outside environments such as the Vermillion Peristylium (Class Zero's home base) and dedicated missions, the game world of Orience is navigated via a scaled-down world map. Class Zero are sent on missions across Orience during the course of the game. The player initially travels to preset destinations in the world on an airship supplied by the Peristylium, but gains their own airship to freely navigate the world map with after defeating a powerful enemy guarding it. The main gameplay is presented in a mission-based structure. The two types of missions encountered are story-based missions, and "Practice" missions, which act as side-quests. During missions, optional orders are issued which can be obeyed or ignored as the player chooses. Should they be accepted, the characters receive a temporary power boost, and completing the objectives yields rewards. Players can also engage in real-time strategy battles on the world map, with the player taking control of allied military divisions. Missions involve liberating cities and towns from enemy forces. Timed aerial missions are also available where the characters shoot down attacking dragons using their airship's weapons.
Final Fantasy Type-0