How much money did The Secret of Monkey Island make?
80981#15
"The Secret of Monkey Island" ultimately cost $200,000 to produce, and was developed over nine months.
The Secret of Monkey Island
80981#17
LucasArts's game producer Craig Derrick and his team conceived the idea of the remake in 2008. After researching the "Monkey Island" series' history, they decided to make "something fresh and new while staying true to the original", which resulted in the idea of "The Secret of Monkey Island" remake. The developers tried to leave much of the original design unchanged. Any changes were intended to achieve the level of immersion desired for the original. To that end, they added details like a pirate ship or pirates talking in the background of scenes. While the team considered the SCUMM interface revolutionary at the time, LucasArts community manager Brooks Brown noted that it is incompatible with an analog stick, which most consoles use. The designers made the cursor contextual to the game objects as the primary interface. Brown had considered updating the reference to advertise "" because "Loom" was not on the market at the time, but concluded that the game would not be the same if such changes were implemented. Prior to the "Special Edition" release, however, LucasArts announced that "Loom", along with other games from its back catalog, would be made available on Steam. Brown stated that the decision to distribute the game online was because "digital downloads have finally gotten going".
"The Secret of Monkey Island" received positive reviews from critics. According to Gilbert, it "sold well" but was "never a big hit". Grossman later summarized that the game's sales were "north of 100,000, far south of 1 million". According to "Next Generation", "The Secret of Monkey Island" was a "relatively minor hit" in the United States, but the game and its sequel became "blockbusters on the PC and the Amiga throughout Europe."
The Secret of Monkey Island
18078680#21
The Secret of Monkey Island: Special Edition was the first game to be released on InstantAction's embed-tech platform. The game is an enhanced remake of The Secret of Monkey Island developed by LucasArts. It was originally released on July 15, 2009 for the PC, Xbox Live Arcade and iPhone/iPod touch. On April 29, 2010 InstantAction released a 20-minute demo of the game to show off the companies new embed technology, along with the option to buy the full game for $9.99.
InstantAction
219729#12
The development on "Monkey Island 2" began a month after "The Secret of Monkey Island" went to manufacturing without the knowledge of how well the first game did commercially. The project leader and designer was Ron Gilbert. The development team for the game was largely the same as for "The Secret of Monkey Island", and Gilbert was once more joined by Tim Schafer and Dave Grossman. Gilbert parted ways with LucasArts after "Monkey Island 2", while Grossman went on to co-design "Day of the Tentacle" with Schafer. Schafer's future projects for LucasArts included "Full Throttle" and "Grim Fandango".
Monkey Island 2: LeChuck's Revenge
14046416#2
This enzyme belongs to the family of oxidoreductases, specifically those acting on paired donors, with O2 as oxidant and incorporation or reduction of oxygen. The oxygen incorporated need not be derived from O2 with 2-oxoglutarate as one donor, and incorporation of one atom o oxygen into each donor. The systematic name of this enzyme class is N6,N6,N6-trimethyl-L-lysine,2-oxoglutarate:oxygen oxidoreductase (3-hydroxylating). Other names in common use include trimethyllysine alpha-ketoglutarate dioxygenase, TML-alpha-ketoglutarate dioxygenase, TML hydroxylase, 6-N,6-N,6-N-trimethyl-L-lysine,2-oxoglutarate:oxygen oxidoreductase, and (3-hydroxylating). This enzyme participates in lysine degradation and L-carnitine biosynthesis and requires the presence of iron and ascorbate.
Trimethyllysine dioxygenase
38358079#15
In September 2016, after acquiring TWC, Charter indicated it would price the 2017 season above $4.50. “[The previous] deal is no longer on the table—it didn’t work,” said Charter Chief Executive Thomas Rutledge to the "Los Angeles Times". “We would love to sell the channel to others, but no one has bought it—and we are not giving it away. So if consumers want the Dodger channel, they’ll need to subscribe to us to get it.”
Spectrum SportsNet LA
80982#14
"The Curse of Monkey Island" sold 52,049 copies in the United States by the end of 1997, according to market research firm PC Data. Another 40,538 copies were purchased in the country between January 1998 and July 1998, which drew revenues of $1.57 million for the period. The game was a success in the German market: Heinrich Lenhardt of "PC Gamer US" wrote, "[I]f it wasn't for the sales figures in Germany, LucasArts probably wouldn't have bothered" to continue the franchise. In the second half of November 1997, "Curse" debuted at #4 on 's computer game sales charts for the German market. It held in the top 10 through January 1998, peaking in third place for the first half of December, and its streak in the top 20 continued through March. The game had spent 24 weeks in Media Control's top rankings by the end of May, when it secured 27th place. In August, "Curse" received a "Gold" award from the (VUD), indicating sales of at least 100,000 units across Germany, Austria and Switzerland.
The Curse of Monkey Island
19531#24
During a heated battle with his nemesis, the evil pirate LeChuck, Guybrush unwittingly unleashes an insidious pox that rapidly spreads across the Caribbean, turning pirates into zombie-like monsters. The Voodoo Lady sends Guybrush in search of a legendary sea sponge to stem the epidemic, but this seemingly straightforward quest has surprises around every corner.
"Tales of Monkey Island" also released on PlayStation Network as a bundle for US$20.00.
Monkey Island (series)
453045#9
In the first film, it was noted that each guest had paid $50,000 (about $ in dollars) in advance for the fulfillment of their fantasies and that Fantasy Island was a business. In "Return to Fantasy Island", Roarke told Tattoo that he sometimes dropped the price when a guest could not afford the usual fee because he believed everyone should be given a chance to have their fantasies fulfilled. Afterwards, it became clear that the price a guest paid was substantial to him or her, and for one little girl whose father was one of Roarke's guests, she had emptied her piggy bank (which contained less than ten dollars) to have her fantasy with her father fulfilled. On numerous occasions, a guest had not paid for the trip at all but instead won it as a result of a contest. Those who came by winning contests were usually the unknowing beneficiaries of rigged contests in order to disguise to themselves and others the real reason for their coming as part of someone else's fantasy.
Fantasy Island
51117765#5
The scientists brought with them 26 cans containing of heavy water worth ₤22,000. Originally from Norway, it was a vital ingredient in nuclear energy research that would find use in the British Tube Alloys project. The managing director of the Antwerp Diamond Bank, Paul Timbal, joined them, bringing with him between ₤1 million and ₤3 million in diamonds. They also discovered of machine tools in wagons on the quay, which were loaded on board. The diamonds and the heavy water were strapped to the deck on wooden pallets, so that if the ship was sunk they might float free, and possibly be recovered. On 19 June, "Broompark" weighed anchor and sailed down the Gironde estuary without the assistance of a pilot or tug boats, and made its way safely to Falmouth, arriving on 21 June.
SS Broompark (1939)
3827939#1
"Compass Island" was one of two ships, the other being USS "Observation Island" (E-AG-154), converted and classified as navigational research test vessels under the Polaris Missile system budget. "Compass Island's" conversion was at an estimated cost of $19,600,000. The ship's mission was to assist in the development and evaluation of a navigation system independent of shore-based and celestial aids, a necessary adjunct of the ballistic missile program. She operated along the eastern seaboard testing equipment and training personnel until 13 March 1958 when she sailed from New York for experiments in the Mediterranean, returning to New York 17 April to resume her east coast operations. A dramatic example of her work was provided when USS "Nautilus" (SSN-571), using the Shipboard Inertial Navigation System (SINS) first tested by "Compass Island" in 1957, made a submerged cruise beneath the Arctic ice pack, touching exactly at the North Pole on 3 August 1958. The INS hardware was the N6A-1 built by North American Aviation, a naval modification of the N6A designed for the Navaho cruise missile. It had also been installed on the USS "Skate" (SSN-578), along with the "Nautilus", following successful sea trials on the "Compass Island". USS "Skate" reached the North Pole the week after "Nautilus", and in the following year became the first vessel to surface at the North Pole.
On 10 September 1958, "Compass Island" entered New York Naval Shipyard for overhaul and installation of additional navigational equipment to be tested. With this new equipment, she continued her east coast and Caribbean cruising through 1960.
USS Compass Island (AG-153)
80981#3
Critics praised "The Secret of Monkey Island" for its humor, audiovisuals, and gameplay. The game spawned a number of sequels, collectively known as the "Monkey Island" series. Gilbert, Schafer and Grossman also led the development of the sequel "". LucasArts released a remake of the original in 2009, which was also well received by the gaming press.
The Secret of Monkey Island