When was the first Metal Gear Solid video game released?
18590048#43
1998 is seen as a turning point in gaming history because of the release of "Metal Gear Solid", as well as "" and "". The ninja-themed game "Tenchu: Stealth Assassins" was released several months before "Metal Gear Solid", making it the first 3D stealth based-game. The highly anticipated "Metal Gear Solid" transformed its modestly successful franchise into a large mainstream success. The increased power of the PlayStation console over previous platforms allowed for greater immersion in terms of both story and game environment. "Metal Gear Solid" has been credited with popularizing the stealth genre. The core elements of these games, such as avoiding confrontation, minimizing noise, and attacking antagonists from "the shadows", influenced many future stealth game series.
1990s in video gaming
216017#0
Metal Gear Solid is an action-adventure stealth video game developed by Konami Computer Entertainment Japan and released for the PlayStation in 1998. The game was directed, produced, and written by Hideo Kojima, and serves as a sequel to the MSX2 video games "Metal Gear" and "", which Kojima also worked on. The game started development in 1996 and was officially unveiled in the Electronic Entertainment Expo in 1997, before eventually releasing in late 1998.
Metal Gear Solid
216017#44
According to 1UP.com, "Metal Gear Solid"'s cinematic style continues to influence modern action games such as "Call of Duty". "Metal Gear Solid", along with its sequel, "", was featured in the Smithsonian American Art Museum's exhibition The Art of Video Games in 2012. During August 2015, Eurogamer, reanalyzed the game's technical and overall impact and claimed that "Metal Gear Solid" has been nothing less than "the first modern video game". In September 2015, "Metal Gear Solid" was voted the best original PlayStation game of all time by "PlayStation.Blog's" users.
The game was a commercial success, shipping over six million copies worldwide. It became one of the most rented games and topped sales charts in the United Kingdom. It sold 1million units in Japan, and approximately 5million units in the United States and Europe. PC Data, which tracked sales in the United States, reported that "Metal Gear Solid" sold 1.06 million copies and earned $51.8 million in revenue during 1998 alone. This made it the country's fifth-best-selling PlayStation release of the year.
Metal Gear Solid
379018#27
After "Metal Gear 2: Solid Snake", Kojima planned to release the third "Metal Gear" game in 1994 for the 3DO Interactive Multiplayer in 1994. Besides changing the console, the game was renamed, and its subsequent sequels were given the word "Solid" as the series started using 3D computer graphics. Since then, the games were designed to be more realistic to further entertain the players. "Metal Gear Solid 3" was initially meant to be made for the PlayStation 3, but due to the long wait for the console, the game was developed for the PlayStation 2 instead. As previous game's settings were indoors areas due to difficulties with the consoles, since "Metal Gear Solid 3", Kojima wished to drastically change it despite difficulties. Since "Metal Gear Solid 2: Sons of Liberty" had several plot points unresolved, it was originally meant to leave it to players to discuss them to come to their own conclusions. This has led to consistency issues in the English versions of "Metal Gear Solid" and "Metal Gear Solid 2" as they mentioned plot elements that were further explored in "Metal Gear Solid 4".
A novel adaptation of the original "Metal Gear" was published in 1988 as a part of Scholastic's "Worlds of Power" line of novelizations, which were based on third-party NES games. It was written by Alexander Frost. The novelization is not based on the game's official storyline, but rather on Konami of America's localization of the plot. The book takes further liberties by giving Solid Snake the name of Justin Halley, and by changing the name of Snake's unit from FOXHOUND to the "Snake Men". In Japan, a "Metal Gear" gamebook was published on March 31, 1988, shortly after the release of the game on the Famicom. It is set two years after the events of the original "Metal Gear" and is part of the "Konami Gamebook Series". A novelization of "Metal Gear Solid" was published in 2008. It was written by Raymond Benson, the author of nine James Bond novels. Benson also wrote a "" novelization, which was published in 2009. Critical reaction to Benson's novelizations has been generally positive, with Bookgasm.com writing that "Benson does a fine job translating the game to the page" with "Metal Gear Solid", and MishMashMagazine.com calling "Metal Gear Solid 2: Sons of Liberty" "a great companion to the game". A Japanese-language novelization of "" by Project Itoh was published on June 12, 2008. The novel was translated into English by Viz Media and was released on June 19, 2012.
Metal Gear
337150#15
Kojima began development on a 3D sequel to "Metal Gear 2: Solid Snake" in 1994. A gameplay demo of "Metal Gear Solid" for the PlayStation was first revealed to the public at the 1996 Tokyo Game Show, and was later shown at E3 1997 as a short video. With the release of "Metal Gear Solid" in , Kojima became an international celebrity among the video game media. "Metal Gear Solid" was the first in the "Metal Gear" series to use 3D graphics and voice acting, which gave a more cinematic experience to the game. "Metal Gear Solid" was highly regarded for its well-designed gameplay and for its characters and storyline, which featured themes of nuclear proliferation and genetic engineering.
Hideo Kojima
379018#44
"Metal Gear" was the first mainstream stealth game, with the player starting the game unarmed, and sold over a million copies in the United States. "Metal Gear 2: Solid Snake" evolved the stealth gameplay of its predecessor and is considered one of the best 8-bit games of all time. "Metal Gear" and "Metal Gear 2" are credited with pioneering stealth mechanics. "Metal Gear Solid", which debuted at the 1996 Tokyo Game Show, was the first 3D stealth game, and is credited with popularizing the stealth game genre, as well as the hiding-behind-cover mechanic. The series pioneered the integration of cinematic techniques into video games, especially "Metal Gear Solid" which Eurogamer considers the "first modern video game".
Metal Gear
39208908#0
Metal Gear Solid: The Legacy Collection is a video game compilation released exclusively for the PlayStation 3. It includes all the mainline "Metal Gear" games directed and designed by Hideo Kojima that were released from 1987 through 2012. Bonus content include motion comic adaptations of the "Metal Gear Solid" graphic novels illustrated by Ashley Wood and a 100-page booklet that catalogs numerous promotional posters, brochures and advertisement related to the games in the compilation. The collection was released in North and South America on July 9, 2013 and in Japan on July 11, 2013. The European version was released on September 13, 2013. and the Australian version was released on October 3, 2013.
Metal Gear Solid: The Legacy Collection
216017#28
The VR Disc was also released in the PAL region as "Metal Gear Solid: Special Missions" on October 29, 1999. Unlike the Japanese and American versions, "Special Missions" requires a PAL copy of the original "Metal Gear Solid" in order to be played. This change was done since the original "Metal Gear Solid" was released in multiple languages in Europe and "Special Missions" determines the language it uses based on which version of the original game the player owns. When the "Special Missions" disc is loaded into the PlayStation console, the game will ask the player to switch the disc with the first disc from "Metal Gear Solid" in order to load voice and language data before asking the player to switch back to the "Special Missions" disc to start the game. This requirement renders "Special Missions" incompatible with PlayStation 2 consoles made prior to the SCPH-70000 model.
Metal Gear Solid
536346#15
A version of "Metal Gear 2" for mobile phones was released in Japan on October 1, 2004, for the i-mode, EZweb, and Vodafone services prior to the release of "" through the service. This was the first time the game was ported to another platform since its original MSX2 release. In 2005, Konami released an expanded edition of "Metal Gear Solid 3" subtitled "Subsistence", which included, among other new content, remade versions of "Metal Gear" and "Metal Gear 2". The release of "Subsistence" in North America and the PAL region marked the first time "Metal Gear 2" received an official international release. This version is also included in the "HD Edition" of "Metal Gear Solid 3" released for the PlayStation 3 and Xbox 360 in and for PlayStation Vita in .
Metal Gear 2: Solid Snake
216017#34
In September 2004, IDW Publications began publishing a series of "Metal Gear Solid" comics, written by Kris Oprisko and illustrated by Ashley Wood. As of 2006, 12 issues have been published, fully covering the "Metal Gear Solid" storyline. The comic was adapted into a PlayStation Portable game, "Metal Gear Solid: Digital Graphic Novel" ("Metal Gear Solid: Bande Dessinée" in Japan). It features visual enhancements and two interactive modes designed to give further insight into the publication. Upon viewing the pages, the player can open a "scanning" interface to search for characters and items in a three-dimensional view. Discoveries are added to a database which can be traded with other players via Wi-Fi. The "mission mode" allows the player to add collected information into a library. This information must be properly connected to complete a mission. "Metal Gear Solid: Digital Graphic Novel" was released in North America on June 13, 2006, Japan on September 21 and the PAL region on September 22. In 2006, the game received IGN's award for Best Use of Sound on the PSP. A DVD-Video version is included with its sequel ("Metal Gear Solid 2: Bande Dessinée"), which was released in Japan on June 12, 2008. The DVD version features full voice acting.
Metal Gear Solid
613343#43
On July 2007, Konami re-released all the mainline "Metal Gear Solid" games from the PlayStation and PlayStation 2, along with the PSP game "Metal Gear Solid: Portable Ops", individually and as part of a limited edition box set in Japan commemorating the 20th anniversary of the original "Metal Gear". This edition of "Metal Gear Solid 3" features the first disc from the "Subsistence" version and a new second disc containing only the MSX2 "Metal Gear" games, lacking "Metal Gear Online" (due to the discontinuation of its servers), as well as all the other content that was present in "Subsistence"'s original second disc (Snake vs. Monkey, Duel Mode and Secret Theater). A similar box set was released for the North American market on March 2008, titled "Metal Gear Solid: The Essential Collection", which includes the first disc of "Metal Gear Solid 3: Subsistence" along with the original "Metal Gear Solid" and "Metal Gear Solid 2: Substance", but lacks the second disc with the MSX2 games from the Japanese 20th Anniversary edition.
Metal Gear Solid 3: Snake Eater