When was the game Persona 4 created?
461958#8
"Persona" is the largest and most popular spin-off from the "Megami Tensei" series. The first entry in the series, "Megami Ibunroku Persona" (originally released overseas as ""), was released in 1996 in Japan and North America. The first "Persona 2" title, "", was released in 1999 in Japan. The second game, "", was released in 2000 in Japan and North America. "Persona 3" was released in 2006 in Japan, 2007 in North America, and 2008 in Europe. Its sequel, "Persona 4", was released in 2008 in Japan and North America, and in 2009 in Europe. A sixth entry in the series, "Persona 5", was released in Japan on September 15, 2016, and was released in North America and Europe on April 4, 2017, to critical acclaims. In addition to the main "Persona" games are spin-offs, so far focused on "Persona 3" and "4": the canon spin-off "", two fighting games "Persona 4 Arena" and its sequel "Arena Ultimax" as well as the crossover fighting game "", and rhythm game "". While "Persona 3" and "4" used the "Shin Megami Tensei" moniker, it was dropped for the "Persona 4 Arena" duology and "Persona 4 Golden" as it would have made the titles too long to be practical.
Megami Tensei
16401301#0
Persona 4 is a role-playing video game developed and published by Atlus for Sony's PlayStation 2, and chronologically the fifth installment in the "Persona" series, itself a part of the larger "Megami Tensei" franchise. The game was released in Japan in July 2008, North America in December 2008, and Europe in March 2009. "Persona 4" takes place in a fictional Japanese countryside and is indirectly related to earlier "Persona" games. The player-named protagonist is a high-school student who moved into the countryside from the city for a year. During his year-long stay, he becomes involved in investigating mysterious murders while harnessing the power of summoning Persona. The game features a weather forecast system with events happening on foggy days to replace the moon phase system implemented in the previous games.
Persona 4
41179087#9
The scenario was written by Azusa Kido, who had been a writer for the "Persona" series since "Persona 3". When creating the storyline, Kido felt pressured due to the strong fan liking for both games' cast, in addition to creating a narrative which would suitably use and combine both casts. She had to make sure that none of the characters ended up as bystanders in scenes, which was difficult for the more taciturn characters. An element that was taken into consideration when portraying the main protagonists of each represented game was the additional media created around their games: while the respective protagonists of "Persona 3" (the "Protagonist") and "Persona 4" (dubbed Yu Narukami in additional media and later spin-offs) were blank slates representing the players, the later media expansions had given them set personalities which were reflected in "Persona Q". Despite being a crossover between the two game's casts, the story of "Persona Q" is considered canon to the "Persona" timeline.
Persona Q: Shadow of the Labyrinth
33916293#13
The game was first announced during August 2011 in the Japanese journal "Famitsu". "Persona 4" Director Katsura Hashino thought about making "Persona 4 Arena" due to his wish of creating a 2D fighting game based on the "Persona" series. The staff also wanted gamers to play other types of games based on the series besides role-playing games with some of them being fans of fighting games. Hashino approached Arc System Works, inspired by their work in the "BlazBlue" fighting game series. Atlus first came into contact with Arc in August 2008 in hopes that they accepted their request to help them produce such a game. As a result, the game is a joint project between the Atlus and the Arc System Works staff. As of March 2012, director of the Atlus/Index side of the game's development Kazuhisa Wada gave praise to the way Arc designed the game, commenting on the 2D visuals employed by the company. Rather than a spin-off of "Persona 4", Hashino refers to the fighting game as a canonical sequel based on the direction from the plot such as the growth of the "Persona 3" characters. The choice from the "Persona 3" characters have been surprising for the developers themselves, and they have also hinted the addition of original ones. While the plot, script and character designs were handled by the original "Persona 4" staff, Arc System Works was in charge of the gameplay.
Persona 4 Arena
16401301#29
A fighting game sequel, "Persona 4 Arena", known in Japan as "Persona 4: The Ultimate in Mayonaka Arena", was developed by Arc System Works, the company known for creating the "Guilty Gear" and "BlazBlue" series, and released in 2012 for arcades, PlayStation 3 and Xbox 360. As with the anime, the protagonist is named Yu Narukami. , Mitsuru, Elizabeth, and Akihiko from "Persona 3" are also featured in the game. Set two months following the True Ending of the original game, the members of the Investigation Team are pulled back into the television and forced into a fighting tournament called the "P-1 Grand Prix" hosted by Teddie.
Persona 4
41179087#8
"Persona Q" began development in 2012 after the release of "Persona 4 Arena", a fighting game co-developed by Atlus and Arc System Works. After this successful external collaboration, series producer Katsura Hashino wanted to create other collaborations. Based on fan requests for a "Persona" title on the Nintendo 3DS, Hashino created the game's concept. The development team was made up of the main "Persona" development team and the "Etrian Odyssey" team, which had created the larger body of Atlus' work for the 3DS: the "Etrian Odyssey" team, led by director and former "Persona" team member Daisuke Kaneda, had just finished development of "" for the platform. Hashino wanted to continue the trend of creating unusual entries in the series, in addition to making "Persona Q" a "festive" collaboration between the two teams in honor of the series' 25th anniversary. Its title was indicative of that wish for originality. The main aim was to create something for fans of the "Persona" series. The opening animation was directed by Tomohisa Taguchi, who also served as director for "".
Persona Q: Shadow of the Labyrinth
16401301#18
According to the game director Katsura Hashino, while "ideas [had been] thrown around earlier", development on "Persona 4" in Japan did not begin until after the release of "Persona 3". The development team consisted of the team from "Persona 3" and new hires which included fans of "Persona 3". Atlus intended to improve both the gameplay and story elements of "Persona 3" for the new game, to ensure it was not seen as a "retread" of its predecessor. Hashino said that "to accomplish that, we tried to give the players of Persona 4 a definite goal and a sense of purpose that would keep motivating them as they played through the game. The murder mystery plot was our way of doing that." The plot of "Persona 4" was "greatly inspired", according to Hashino, by mystery novelists such as Sir Arthur Conan Doyle, Agatha Christie and Seishi Yokomizo. "Persona 4" was officially unveiled in the Japanese gaming magazine "Famitsu" in March 2008. An article in the issue detailed the game's murder mystery premise, rural setting, and new weather forecast system. The game's North American release date was announced at the 2008 Anime Expo in Los Angeles, California. Atlus would not make an add-on disc or epilogue for "Persona 4", as had been done with the "Persona 3 FES". "Persona 4" allowed players full control of characters in battle. This was due to negative comments from players about most of the player team in "Persona 3" being controlled by the game's AI. The amount of data the team ended up incorporating around school life, character relationships and spoke character dialogue was so large that there were fears it would not fit onto a single disc. The anime cutscenes were produced by Studio Hibari.
Persona 4
16401301#25
"Persona 4 Golden", released in Japan as "Persona 4: The Golden", was announced in August 2011 as a port of "Persona 4" for the portable PlayStation Vita. It was originally planned by Atlus to be a PlayStation Portable title, similar to "Persona 3 Portable", which would have required removing some of the features of the PlayStation 2 game. However, the Vita provided sufficient resources that allowed Atlus to expand the game. It is an expanded version of the PlayStation 2 title, adding new features and story elements to the game. A new character named Marie was added to the story. Additional Personas, character outfits, and expanded spoken lines and anime cutscenes are included as well as two new Social Links for Marie and Tohru Adachi. The game supports the wireless networking features of the Vita, allowing a player to call in help from other players to help in dungeon battles. Another new feature is a garden that produces items the player can use in the various dungeons. The game was released in Japan on June 14, 2012. "Persona 4: The Golden" is also the first "Persona" game to be released in traditional Chinese.
Persona 4
16401301#2
The game was positively received by critics and developed into a full franchise. An enhanced version of the game for the PlayStation Vita, Persona 4 Golden, was released in 2012. Various other manga and light novel adaptations and spin-offs have been produced. An anime television adaptation by AIC ASTA, titled "", began airing in Japan in October 2011, with an anime adaptation of "Persona 4 Golden" airing in July 2014. The game has also spawned two fighting game sequels, "Persona 4 Arena" and "Persona 4 Arena Ultimax", and a rhythm game, "".
Persona 4
42041840#0
Persona 4: Dancing All Night is a rhythm video game developed and published by Atlus for the PlayStation Vita. The game is a spin-off of the 2008 role-playing game, "Persona 4", which is part of the "Persona" series of "Megami Tensei" games. The game was released in Japan in June 2015, in North America in September 2015, and in Europe in November 2015. A port for the PlayStation 4 was included with a limited edition bundle of "" and "".
Persona 4: Dancing All Night