What was the first first person video game?
25395149#2
1998's "Half-Life"—along with its 2004 sequel "Half-Life 2"—enhanced the narrative and puzzle elements. In 1999, the "Half-Life" mod "Counter-Strike" was released and, together with "Doom", is perhaps one of the most influential first-person shooters. "GoldenEye 007", released in 1997, was a landmark first-person shooter for home consoles, while the "Halo" series heightened the console's commercial and critical appeal as a platform for first-person shooter titles. In the 21st century, the first-person shooter is the most commercially viable video game genre, and in 2016, shooters accounted for over 27% of all video game sales. Several first-person shooters have been popular games for eSports and competitive gaming competitions as well.
First-person shooter
18590048#20
In 1992 "Wolfenstein 3d" is released, creating interest in what fps games could become. "Doom" (1993) bursts onto the world scene and instantly popularizes the FPS genre, and even how games are played, as Doom is among the first games to feature multiplayer capabilities. It was "Goldeneye 007" (1997), that introduced an engine that made development of first-person shooters for home consoles a practical idea. It is not until "Quake" (1996), however, that game developers begin to take multiplayer features into serious consideration when making games. "Quake II" (1997), "Unreal" (1998) and "Half-Life" (1998) feature the next evolutionary step in the genre with continual progression of the game (no levels in the traditional sense) and an entirely in-person view, and become one of the most popular video games in history.
1990s in video gaming
25395149#5
The first-person shooter may be considered a distinct genre itself, or a type of shooter game, in turn a subgenre of the wider action game genre. Following the release of "Doom" in 1993, games in this style were commonly termed "Doom clones"; over time this term has largely been replaced by "first-person shooter". "Wolfenstein 3D," released in 1992, the year before "Doom", has been credited with introducing the genre, but critics have since identified similar though less advanced games developed as far back as 1973. There are occasional disagreements regarding the specific design elements which constitute a first-person shooter. For example, "Deus Ex" or "BioShock" may be considered as first-person shooters, but may also be considered role-playing video games as they borrow from this genre extensively. Certain puzzle games like "Portal" are also called first-person shooters, but lack any direct combat or shooting element, instead using the first-person perspective to help immerse players within the game to help solve puzzles. Some commentators extend the definition to include combat flight simulators where the cockpit or vehicle takes place of the hands and weapons.
First-person shooter
25395149#19
"Doom" has been considered the most important first-person shooter ever made. It was highly influential not only on subsequent shooter games but on video gaming in general, and has been available on almost every video gaming system since. Multiplayer gaming, which is now integral to the first-person shooter genre, was first achieved successfully on a large scale with "Doom". While its combination of gory violence, dark humor and hellish imagery garnered acclaim from critics, these attributes also generated criticism from religious groups, with other commentators labelling the game a "murder simulator." There was further controversy when it emerged that the perpetrators of the Columbine High School massacre were fans of the game; the families of several victims later unsuccessfully attempted to sue numerous video game companies - among them id Software - which the families claimed inspired the massacre. In 1994, Raven Software released "Heretic", which used a modified version of the "Doom" engine that allowed for vertical aiming, an inventory system to store and select items, and gibs.
First-person shooter
14749136#5
While light gun shooters often have a first-person perspective, they are distinct from first-person shooters, which use conventional input devices for movement. It is not clear exactly when the earliest such first-person shooter video game was created. There are two claimants, "Spasim" and "Maze War". The uncertainty about which was first stems from the lack of any accurate dates for the development of "Maze War"—even its developer cannot remember exactly. In contrast, the development of "Spasim" is much better documented and the dates more certain. The initial development of "Maze War" probably occurred in the summer of 1973. A single player made their way through a simple maze of corridors rendered using fixed perspective. Multiplayer capabilities, with players attempting to shoot each other, were probably added later in 1973 (two machines linked via a serial connection) and in the summer of 1974 (fully networked).
First-person (gaming)
198433#28
Video game journalists have praised "GoldenEye 007" for proving that it is possible to create a "fun" first-person shooter experience on a console in both single-player and multiplayer modes; when the game was released, the first-person shooter was primarily a genre for PC gamers. Journalists noted that the game "opened the genre to a completely new market" and that it was "the first big console [first-person shooter] that truly got it right." The game has subsequently become credited alongside Shiny Entertainment's "MDK" for pioneering and popularising the now-standard inclusion of scoped sniper rifles in video games. The game's use of context-sensitive hit locations on enemies added a realism that was previously unseen in video games, though the "Quake" computer mod "Team Fortress" already featured locational damage like headshots.
GoldenEye 007 (1997 video game)
20347289#23
However, many critics have also noted the game to be one of the best of its genre. "GameFaqs" described it as currently the best first person Civil War shooter in its "Top 10 American Civil War Games". "What Culture" listed it as #10 in its 10 Best Historical First-Person Shooter Video Games, stating, "While Civil War: Secret Missions was a low-budget game that garnered only mediocre ratings, it was the first to show the gaming industry that there is a place for shooters beyond the invention of tanks and portable machine guns. Civil War action games such as "" and "War of Rights" would take and improve the same steps years later."
History Civil War: Secret Missions
5064492#0
South Park is a first-person shooter adventure video game based on the American animated comedy series of the same name. The game was developed by Iguana Entertainment and published by Acclaim Entertainment for the Nintendo 64 in 1998 for North America and in 1999 for Europe. It was later ported to Microsoft Windows in 1999 and released in North America only. The PlayStation port was developed by Appaloosa Interactive in 1999. A Game Boy Color version was in development, but it was eventually canceled by creators Matt Stone and Trey Parker, feelings the game would not fit in a console marketed towards children. However, they did keep a few copies of the Game Boy Color version to commemorate what was originally started as the first "South Park" game. Despite the Nintendo 64 version's positive reception, the PC and PlayStation versions of "South Park" were panned by critics. A Sega Dreamcast version was planned for a 2000 release, but was cancelled during development for unknown reasons. In 2018, a ROM image of the Game Boy Color version was leaked online. It is reported that a remake of this game is in early development
South Park (video game)
9048#13
In 1992, Plato was one of the first celebrities to star in a video game. The game, "Night Trap", was not a great success (the majority of the game's video content was actually filmed in 1987 then shelved), but is considered a pioneering title because it was the first game to use live actors, specifically a well-known personality. It was one of the first video game titles to have mature content and attracted controversy due to its depiction of violence. The controversy, with that surrounding "Mortal Kombat", eventually led to the creation of the ESRB.
Dana Plato
21599010#0
Valve Corporation is an American video game developer and publisher founded in 1996 by Gabe Newell and Mike Harrington. The company is based in Bellevue, Washington. Valve's first game was "Half-Life", a first-person shooter released in 1998. It received universal acclaim and sold over nine million retail copies. Alongside "Half-Life"s launch, Valve released development tools to enable the player community to create content and mods. The company then proceeded to hire the creators of popular mods, such as "Counter-Strike", which became the most popular multiplayer first-person shooter for the next decade.
List of Valve Corporation video games
350680#1
Some of the earliest video games were two-player games, including early sports games (such as 1958's "Tennis For Two" and 1972's "Pong"), early shooter games such as "Spacewar!" (1962) and early racing video games such as "Astro Race" (1973). The first examples of multiplayer real-time games were developed on the PLATO system about 1973. Multi-user games developed on this system included 1973's Empire and 1974's Spasim; the latter was an early first-person shooter. Other early video games included turn-based multiplayer modes, popular in tabletop arcade machines. In such games, play is alternated at some point (often after the loss of a life). All players' scores are often displayed onscreen so players can see their relative standing.
Multiplayer video game