When was the Super Nintendo Entertainment System first introduced?
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In the late 80s, Nintendo's dominance was threatened by newer, technologically superior consoles. 1987, NEC and Hudson Soft released the PC Engine, and a year later, Sega released the 16 bit Mega Drive. Both were introduced in North America in 1989, where they were respectively marketed as the "TurboGrafx-16" and the "Genesis." Facing new competition from the PC Engine in Japan, and the Genesis in North America, Nintendo's market share began to erode. Nintendo responded in the form of the Super Famicom ("Super Nintendo Entertainment System" in North America and Europe), the Famicom's 16-bit successor, in 1990. Although Nintendo announced their intention to continue to support the Famicom alongside their newer console, the success of the newer offering began to draw even more gamers and developers from the original NES, whose decline accelerated. However, Nintendo did continue support of the NES for about three years after the September 1991 release of the Super NES, with the NES's final first-party games being "" and "Wario's Woods".
History of the Nintendo Entertainment System
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The series revolves around Yoshi, a green dinosaur-like character. He was first introduced in the Super Nintendo Entertainment System (SNES) game released in 1990, "Super Mario World", where Mario and Luigi can ride on him. The antagonists of the series are Baby Bowser, the young king of Koopas, and Kamek, a Magikoopa who was Bowser's caretaker as a child. The first Yoshi game was the Nintendo Entertainment System puzzle game released in 1991, "Yoshi", which was developed by Game Freak. The first game in what is considered the main series, as well as the first to feature Yoshi in a playable main-character role, is the game released in 1995, "", which introduces the universe staples which are used in many following games. These staples include colorful storybook graphics, and several gameplay elements. One of the earlier games in the series, "Yoshi's Safari", differs heavily from the rest, as it is a Light gun shooter game. The latest game in the series is "Poochy and Yoshi's Woolly World", a port of the Wii U game "Yoshi's Woolly World", released in 2017 for the Nintendo 3DS. An upcoming title, "Yoshi's Crafted World" is set to be released for the Nintendo Switch on March 29, 2019.
List of Yoshi video games
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The Super Nintendo Entertainment System (SNES), also known as the Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom (SFC). In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another.
Super Nintendo Entertainment System
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Although the company had earlier released Color TV Game and Game & Watch, which were their first and second systems respectfully, they did not achieve worldwide success until the release of the Nintendo Entertainment System (NES) in 1983. The NES restarted the video game industry after the video game crash of 1983, and was an international success. In 1989, Nintendo released the Game Boy, which became the first handheld console to sell in large numbers. In the early 1990s, Nintendo's market lead began to decrease; although the 1990 Super Nintendo Entertainment System (SNES) was a strong seller, the Mega Drive/Genesis was a very strong contender. Nintendo and Sega would both lose a significant portion of the console market towards the end of the 1990s, as Sony Computer Entertainment's PlayStation became the most popular console, beating the Nintendo 64, though Nintendo managed to sell more than Sega Saturn.
Nintendo video game consoles
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Nintendo executives were initially reluctant to design a new system, but as the market transitioned to the newer hardware, Nintendo saw the erosion of the commanding market share it had built up with the Nintendo Entertainment System. Nintendo's fourth-generation console, the Super Famicom, was released in Japan on November 21, 1990; Nintendo's initial shipment of 300,000 units sold out within hours. The machine reached North America as the Super Nintendo Entertainment System on August 23, 1991, and Europe and Australia in April 1992.
Fourth generation of video game consoles
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In October 1993, Nintendo redesigned the NES to follow many of the same design cues as the newly introduced Super Nintendo Entertainment System and the Japanese Super Famicom. Like the SNES, the NES-101 model loaded cartridges through a covered slot on top of the unit replacing the complicated mechanism of the earlier design. For this reason the NES-101 is known informally as the "top-loader" among Nintendo fans.
Nintendo Entertainment System
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Nintendo's 8-bit video game console, the Nintendo Entertainment System (NES), known in Japan as the or , was introduced after the video game crash of 1983 in North America. It enjoyed a long lifespan and dominated the North American video game market during the late 80's. Facing obsolescence in 1989 with the advent of 16-bit consoles, it was later supplanted by its successor, the Super Nintendo Entertainment System, but support and production continued until 1995. After its discontinuation, interest in the NES has since been renewed by collectors and emulators, including Nintendo's own Virtual Console platform.
History of the Nintendo Entertainment System
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Nintendo Entertainment System: NES Classic Edition, known as Nintendo Classic Mini: Nintendo Entertainment System in Europe and Australia and in Japan, is a dedicated video game console by Nintendo, which emulates the Nintendo Entertainment System (NES). It launched on November 10, 2016 in Australia and Japan, and November 11, 2016 in North America and Europe. Aesthetically, the console is a miniature replica of the NES, and it includes a static library of 30 built-in games from the licensed NES library, supporting save states for all of them.
Nintendo produced and sold about 2.3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately. In April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion, and incidents of greatly increased pricing among private sellers. Due to the demand of the NES Classic, and the success of the Super NES Classic Edition console, Nintendo re-introduced the NES Classic on June 29, 2018. Production was discontinued again, this time permanently, in December 2018.
NES Classic Edition
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Nintendo released the Super Nintendo Entertainment System, a redesigned version of the Super Famicom, in North America for $199 (). It began shipping in limited quantities on August 23, 1991, with an official nationwide release date of September 9, 1991. The SNES was released in the United Kingdom and Ireland in April 1992 for £150 (), with a German release following a few weeks later.
Super Nintendo Entertainment System
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is a series of go-kart-style racing video games primarily developed by Nintendo Entertainment Analysis & Development. The first in the series, "Super Mario Kart", was launched in 1992 on the Super Nintendo Entertainment System to critical and commercial success. In the "Mario Kart" series, players compete in go-kart races, controlling one of a selection of characters from the "Mario" franchise. One of the features of the series is the use of various power-up items obtained by driving into item boxes laid out on the course. These power-ups include Super Mushrooms to give players a speed boost, Koopa Shells to be thrown at opponents, and banana peels that can be laid on the track as hazards.
There have been 5 "Mario Kart" games released for home consoles, 3 portable games, and 3 Namco co-developed arcade spin-off games, for a total of 11. As the series has progressed, each new game has introduced new elements in order to keep the gameplay fresh such as new courses, new items, and new playable characters. In 1996 and 1997, "Mario Kart 64" for the Nintendo 64 introduced 4-player racing and 3D graphics. In 2001, "" for the Game Boy Advance introduced the ability to unlock retro tracks from previous installments. In 2003, "" for the GameCube introduced co-operative LAN multiplayer and two-player karts. In 2005, "Mario Kart DS" for the Nintendo DS introduced dual-screen play and online multiplayer via Wi-Fi. In 2008, "Mario Kart Wii" introduced motion controls, 12-player racing, motorbikes and playable Mii characters., as well as three new items: the POW Block, Mega Mushroom, and Thunder Cloud. In 2011, "Mario Kart 7" for the Nintendo 3DS featured optional stereoscopic graphics, introduced hang gliding and submersible karts, an alternate first-person perspective, and kart customization. In 2014, "Mario Kart 8" for the Wii U introduced anti-gravity racing, ATVs, uploading highlights to YouTube via Mario Kart TV, up to 4 local players in Grand Prix races, downloadable content, and is the first in the series to boast HD graphics.
Possibly the most popular spin-off series in the franchise, the "Mario Kart" series began in 1992 and is currently the most successful and longest-running kart racing series, having sold over 100,000,000 copies worldwide.
Mario (franchise)