When was the first 3D Dragon Quest?
1414613#0
Dragon Quest VIII: Journey of the Cursed King, known in the PAL regions as Dragon Quest: The Journey of the Cursed King, is a role-playing video game developed by Level-5 and published by Square Enix for the PlayStation 2. It was first released in Japan in 2004, and was later released in North America in 2005 and PAL regions in 2006, making it the first main series installment released in the PAL region. It is the eighth installment of the popular "Dragon Quest" series and it is the first English version of a "Dragon Quest" game to drop the "Dragon Warrior" title. A version of the game for Android and iOS was released in Japan in December 2013, and worldwide in May 2014.
Dragon Quest VIII
1414613#13
"Dragon Quest VIII" was released in PAL regions in April 2006 under the title "Dragon Quest: The Journey of the Cursed King", dropping the Roman numeral. This marked the first time a main game in the series had been released in the PAL region. In an interview with Horii in London, he mentioned that the 2003 merger between Squaresoft and Enix (creating Square Enix) allowed the company to release more games in more localities, with producer Ryutaro Ichimura adding that "European tastes have changed because of the influence of anime and cartoons, so Europeans are more willing to receive this type of artwork."
Dragon Quest VIII
1414613#16
The US release of "Dragon Quest VIII" received mostly positive reviews, receiving a score of 89 out of 100 on Metacritic. Critics were quick to praise the 3D cel shaded visuals, noting that it was the first game in the series to be fully three-dimensional. A staple of the "Dragon Quest" series is the simplicity of its gameplay, a factor which has been criticized in the past. However, several critics pointed out that the simple gameplay works for "Dragon Quest VIII". Bethany Massimilla of GameSpot wrote that the lack of "dozens of characters of all types" allows the game to remain simple, letting the player become very familiar with the main characters. "Edge" magazine, however, commented that the game's substance seemed out of place for 2005.
Dragon Quest VIII
1580726#12
Square Enix released a PlayStation 2 enhanced remake of "Dragon Quest V" on March 25, 2004, with first day sales of 722,000. As of April 2004, the game has sold over 1.5 million copies making it the top selling "Dragon Quest" remake game of all-time, and is available in Japan as an Ultimate Hits title. The remake was developed by former "Dragon Quest VII" art directors, Artepiazza. It features 3D graphics that are similar to "Dragon Quest VII", but it utilizes the extra PlayStation 2 graphical capabilities. The Hero and his companions have to fight more monsters in the PlayStation 2 remake than they did in the Super Famicom original, but the character limit on the party has been increased from three to four. Also, there were only 40 monsters available to the player's party in the Super Famicom version of "Dragon Quest V" due to ROM limitations. The PlayStation 2 remake, however, does not suffer from this restriction. The music is performed by the NHK Symphony.
Dragon Quest V
26174955#20
"Dragon Warrior" was listed on GameSpot's list of the 15 most influential games of all time, calling it the "most influential role-playing game of all time" and stated that nearly all Japanese RPGs today have roots in its gameplay. GameSpot also noted that the game's 2D graphics were imitated by most Japanese RPGs until video games began using 3D graphics. In another Gamasutra article, Kalata claimed that "Dragon Quest" was the first of its genre and that it "went on to inspire dozens of clones. Most of these are best left forgotten, but it did inspire two more notable franchises: Square's "Final Fantasy" and Sega's "Phantasy Star"". He also noted that when first localized for North America, it was not immediately popular due to "subpar" graphics and "stodgy interface".
Gameplay of Dragon Quest
773215#0
Dragon Quest is the first role-playing video game (RPG) in the "Dragon Quest" media franchise. It was developed by Chunsoft for the Family Computer (or Famicom for short) and published by Enix in Japan in 1986 as "Dragon Quest" and by Nintendo in 1989 in North America for the Nintendo Entertainment System (or NES) as Dragon Warrior. "Dragon Quest" has been ported and remade for several video game platforms, including the MSX, PC-9801, Super Famicom, Game Boy Color, Nintendo 3DS, PlayStation 4 and mobile phones. In play, players control a hero character who is charged with saving the Kingdom of Alefgard and rescuing its princess from the evil Dragonlord. "Dragon Warrior"s story became the second part in a trilogy. Several more anime and manga series, which revolved around this overarching plot were created.
Dragon Quest (video game)
705072#19
Koichi Sugiyama composed and directed the music for the game. The first album of "Dragon Quest II", "Suite Dragon Quest II ~Gods of the Evil Spirits~", was released in February 1987. It covers ten orchestra version soundtracks with a twenty-five minute "original sound story"; this suite was performed by the Tokyo Strings Ensemble. Some of the tracks are classical and some are jazz. On August 20, 1987, the first "Family Classic Concert" was held. In this concert, "Dragon Quest" and "Dragon Quest II"'s music was performed by the Tokyo Strings Ensemble. Later in October 1987, the concert recording was released as symphonic suite CD under title "Dragon Quest in Concert". Music of "Dragon Quest II" were also released as a piano CD, a Drama CD and several Symphonic Suite albums. "Dragon Quest II"'s musics were also collected in music compilations, like "Symphonic Suite Dragon Quest Best Selection Vol.1 ~Roto~" (1997), "Dragon Quest Game Music Super Collection Vol. 1"–"3" (2001–2002), "Symphonic Suite Dragon Quest Complete CD-Box" (2003) and "Symphonic Suite Dragon Quest Scene-Separated I~IX" (2011).
Dragon Quest II
187994#4
The first four "Dragon Quest" installments were released for the Nintendo Entertainment System in Japan and North America. The first two installments were released in Japan on NES and ported that same year to the MSX; all four games have been remade for newer systems. "Dragon Quest" was first released in Japan on May 27, 1986, and in North America as "Dragon Warrior" in August 1989. "Dragon Quest II Akuryō no Kamigami" was released in Japan in 1987 and in North America in 1990 as "". "Dragon Quest III Soshite Densetsu e..." was released in Japan in 1989 and North America as "Dragon Warrior III" in 1992. "" was released in Japan in 1990 and in North America in 1992 as "Dragon Warrior IV". A 2001 Japanese PlayStation remake of "Dragon Warrior IV" scheduled for the North American market was never released. The Nintendo DS remake of "Dragon Quest IV" was released in North America, Europe, and Australia under its original translated title; the European release removed the number from the title.
Dragon Quest
47362727#8
"Dragon Quest XI" started development in 2013, with it being announced in 2015 for the PlayStation 4, Nintendo 3DS, and Nintendo Switch. The game was one of the first games announced for the Switch, which was known under the codename of Nintendo NX as it had not been fully revealed at the time. Initially, the team considered making the game fully open world, but decided against it as it would have led to issues telling its story. The PlayStation 4, Windows, and Switch versions use the Unreal Engine 4 game engine and had developmental assistance from ORCA Inc, while the 3DS version had assistance from Toylogic Inc.
Dragon Quest XI
20622754#16
"Dragon Quest X" was first hinted at during a Square Enix press conference in December 2008 when Horii revealed that the game was being developed for the Wii. The game's year of release, status as an MMORPG, and its eventual release on Wii U were announced in September 2011. Applications for the beta test opened in November 2011, with the beta beginning on February 23 the following year. Beta testers received a beta disk, USB memory stick and gameplay manual. The beta environment gave players access to multiple bosses and a limited amount of the early story. The original version released on August 2, 2012 for Wii. In addition to the standard release, a Wii bundle was released. A supplementary app for the Nintendo 3DS, with functions connected to both the 3DS functions in in-game messaging, released for free on August 22. Following the initial release, Square Enix doubled the amount of active servers to cope with crowding issues, while they worked on creating a larger permanent server increase. Support for the Wii version ended in 2017.
Dragon Quest X
760191#16
"Dragon Quest IV" was remade for the PlayStation on November 22, 2001 in Japan. It was developed by Heartbeat and published by Enix. The remake was developed using "Dragon Quest VII's" 3D graphics engine. The characters, towns, world maps, sound, battles and enemies all received updates. The character sprites were updated to match the original artwork for the characters in the original "Dragon Quest IV" Manual and artwork.
With this remake came several new features. Among these features were a new chapter in which Psaro is available as a party member (as well as a prologue chapter), an intra-party talk command similar to "Dragon Quest VII", and the ability to turn off the artificial intelligence for party members to allow for direct control of their attacks (except UC Party Members). The game sold over one million copies in Japan by the end of 2001.
Dragon Quest IV
45641609#2
"Theatrhythm Dragon Quest" was first announced at Jump Festa 2015 on December 10, 2014, with a playable demo. A trial version was released on March 11, and a smartphone app called "Intro Quiz Battle" was released on March 20, 2015. The app has players listen to songs from "Dragon Quest" titles and answer questions about the games. The app was shut down on April 30, 2015.
Theatrhythm Dragon Quest