private void paintTagsForClassicUi(@NotNull Graphics2D g2) {
    float scale = mySize / SIZE;

    for (int i = myColors.size() - 1; i >= 0; i--) {
      if (i != myColors.size() - 1) {
        g2.setColor(myBgColor);
        paintTag(g2, scale, scale * 2 * i + 1, 0);
      }
      g2.setColor(myColors.get(i));
      paintTag(g2, scale, scale * 2 * i, 0);
    }
  }
private void paintTagsForClassicUi(@NotNull Graphics2D g2)