private void tick() {
    if (myStartMeasureTime.get() > 0) {
      myMeasureDuration.set(System.nanoTime() - myStartMeasureTime.get());
      myFps.set((int)(myFrameCount.get() / ((float)myMeasureDuration.get() / 1000000000)));
    }
    myFrameCount.set(0);
    myStartMeasureTime.set(System.nanoTime());

    // during the measurement the component can be repainted partially in which case
    // the FPS bar may run out of the clip, so here we request repaint once per a tick
    requestFpsBarRepaint();
  }
private void tick()