# Blender 3D: Noob to Pro/Simple Vehicle: Some Assembly Required

|previous=Simple Vehicle: Body
}}
```
## Techniques

You should know how to:

-   Do everything discussed in previous tutorials

This section will recap and introduce:

-   Append a file
-   Duplicate an object

## Overview

The objects for the simple vehicle have been made if you have followed
all the previous Simple Vehicle tutorials. Putting it all together will
come very easy now.

## Appending the File

!Body object\|right{width="200"} If you
have the jeep body file open, keep it open. Otherwise, open the file for
the jeep body. 

In Object Mode, go up to **File \> Append** (*Append or Link* in later
versions), about 3/4 of the way down the menu. The Find file window will
appear. Go to the location where the jeep seat was saved. When the
.blend file is clicked, you\'ll go into it as if it is a directory.

Here we have the categories of Camera, Lamp, Material, Mesh, Object,
Scene, Text, and World. We are interested in the seat object, so click
on Object. Now there are three items: Camera, Lamp, and Seat. That is,
it will say Seat if you named your object Seat. This is why it is useful
to rename your objects, materials, etc. If you forgot to rename the
object, it will be called Cube (default for our starting mesh).

**Noob note:** You must be sure you\'re appending, and not linking! If
you try to duplicate it, and you get an error, then it\'s probably
linked, there will also be \"li\" to the right of the ME: object name
button. Ways to be certain you\'re appending are: when selecting the
file, look at the bottom for the append/link options and make sure
\"Append\" is selected; In the file menu, don\'t choose \"Append or Link
(Image Browser)\", you need to use the option above it.

!Appended seat
object\|right{width="228"}

What should happen after selecting Seat and the button \'Load Library\'
is the seat will pop into our file where the 3D cursor was.

!One seat\|right{width="300"}

It will definitely need to be scaled, rotated, and/or moved to the right
position. One way to do this is to rotate the seat about the Z axis -90
degrees by pressing 
 
 .

!Duplicated seat\|right{width="300"}
After placing the seat in the jeep body, let\'s make another so we have
a seat for the driver and passenger. Still in Object Mode with the seat
selected, duplicate it
(+) and
slide it over. After duplicating it, it will automatically go into grab
mode. If you  or
, it will still be duplicated - just
sitting on top of the original.

**Noob note:** Duplicate appended objects in object mode, not edit mode,
as they are separate objects and do not share the same edit mode space
(each appended object has its own edit world, unless you join them
together)

## Rinse and Repeat

Append the file again to place the wheel object and rocket launcher in
the file. Scale, rotate, move, and duplicate each object accordingly.
Depending on the position of your camera, you may or may not have to
make all four tires. Remember that the only important parts to draw are
those that will be seen!

Set the ball over the tripod. The fun part is rotating the rocket
launcher since the center of it has been moved to the ball joint.

!All objects{width="300"}

## Parenting

Be sure to parent each item to the jeep chassis, by selecting the item,
lets say the tire, then also selecting the chasis (
 then
+ )
and then
+, and
select \"make parent\" from the popup menu.

## Final things

!Rendered jeep{width="300"}

The last thing is to apply materials to your objects!

You can apply material in either object, or edit mode. As you might have
noticed when you select something in object mode the entire object is
selected, in edit mode on the other hand individual faces can be
selected, and painted.

### Make the windshield look like glass

You have to create a new material and assign it to the appropriate
faces.

In edit mode, select the faces you want (make sure you select both sides
of the windshield including: front face, back face, and top face).

On the Editing section F9, under Links and Materials, click the \'New\'
button under Materials then click the \'Assign\' button. This assigns
the new material to the selected faces.

You can then go into the Shading section F5 and adjust the material to
be glass, by setting the alpha to .20, and hitting the ray transparency
button. Three more ways of making a material that looks more like glass
are shown in Material
Glass.

Make sure you are editing the correct material (if you have just the one
texture on the jeep, the default name for the new material should be
something like \"2 Mat 2\").

**Noob note:** Glass is only transparent when you render it. in order to
render it you will need to position a few lamps around the jeep, and
move the camera around so that it can see the jeep (view-\>camera).

## Extra

![](JeepRender.jpg "JeepRender.jpg"){width="400"}

Other possible ideas

300px

600px

600px

600px\|Created by following the great
tutorial!

600px\|Make LOVE not war!

Jeep \| Render \| Version
5

## Additional Tutorials

Append and Link Video Tutorial:
<http://www.youtube.com/watch?v=69ZBlDrOlIY>

