# Blender 3D: Noob to Pro/Modeling a simple space-ship

|previous=Modeling a Gingerbread Man
}}
```
## Modeling a simple spaceship using Blender 2.49b

**This is a simple tutorial on how to build a simple spaceship using
blender 2.49b.** One of the best things about blender is the
adaptability that can be accessed through its user interface. This
tutorial will give you a look at some of the included blender scripts.
If you would like to make your own, however, you can refer to the
scripting chapter of this wiki book. So now, I guess we can get started.

**Step 1:** First, open blender. You should get the default blender
scene with the cube in the center. If you don\'t, try resetting your
blender settings. Select the box in the center of the screen.

**Step 2:** Now we\'re going to shape the box into any shape we want.
For now, we are going to shape it into a sort of triangle. If you want
to use it as a box, that\'s fine, but I suggest following this tutorial
using it as a sort-of triangle. To be able to modify it, in the lower
buttons area (with stuff like Modifiers, Shapes, Multires, Mesh, and
Link and Materials) you should see a drop-down menu that is currently on
Object Mode. Change that to Edit Mode or hit the **tab** button. Now you
will be able to modify different aspects of your box.

**Step 3:** With your box selected, hit Ctrl+Tab, and choose Faces. This
allows you to modify the different faces. Faces are basically the
different sides of your object, Edges are the edges of your object, and
Vertices are points on your object where edges connect.

**Step 4:** Now, on your box, right click on one of the sides to select
that side. If you want, first take a look around the box and then choose
a side, but don\'t select the bottom or top face. To rotate around the
box, hit the 8, 2, 4 or 6 button on your number pad, the one to the
right of the arrow keys usually. Those buttons allow you to rotate
around your objects and change your view. After you select the face you
want, then rotate so that the face is facing towards you and looks like
a square, and so that the grid around it looks like a flat horizontal
line.

**Step 5:** There should be three arrows converging in the center of
your face (or in the center of your box), and either the red or the
green one should now be in the center of your face, and the other should
be going off to the left or right, with the blue arrow going straight up
or straight down. Use the 4 or 6 number pad button to rotate your view
so you can see whichever arrow was in the center of your face, and left
click mouse button on it, and hold the left click button, and drag the
arrow around. Drag it until you have a rectangle.
<http://i238.photobucket.com/albums/ff55/bryguy336/uh.png>
<http://i238.photobucket.com/albums/ff55/bryguy336/box.png>

**Step 6:** Now to resize that face. With that face still selected, hit
the S key, and move the mouse around. This should enable you to change
the size of the face, and once you click, it should stop resizing and
stay at that size. Experiment and get the hang of it, and then resize it
so that it is an itsy bitsy teeny tiny box, and your rectangle more like
a triangle. Congratulations! You have just made your first shape/object

