# Blender 3D: Noob to Pro/Creating Ogg-Theora movies using Blender

|previous=Illustrative Example: Model a Wine Glass
}}
```
Wikimedia Commons requires that movies be uploaded as Ogg-Theora (OGG)
files. As of Blender 2.42a, this is not a builtin feature of Blender. To
get OGG files from your finished animation isn\'t difficult, though.
However, you\'ll need additional software.

There are basically two ways to generate OGG files: you can use one of
the many fine video editors or you can use special conversion programs.
Video editors like LiVES or Cinerella allow you to load your AVI or your
rendered frames, manipulate them, and create the OGG file from it.
Please refer to the editor\'s documentation on how to achieve this.

A disadvantage of a video editor is they are huge pieces of software,
duplicating functionality that you already used when you created your
animation file/s with blender. It\'s actually not necessary to install a
video editor just for converting your animation to OGG Theora format.

## Converting saved frame picture files to Ogg Theora

It\'s actually possible to convert frame pictures that you saved before
to OGG format movies. The ffmpeg2theora software
package, which is available in
source or binary for all relevant systems, is capable of
batch-processing files into an Ogg format movie. For example, if your
frames were saved as PNG (with filenames `filename001.png`,
`filename002.png`, etc.), you could convert them to a soundless OGG file
with:

`ffmpeg2theora filename%03d.png -o output.ogv`

Sound is possible too, as well as being able to set the quality and
framerates. Consult the `ffmpeg2theora` documentation for more.

## Converting AVIs to Ogg Theora

`ffmpeg2theora` can also convert AVI movies to OGG. Usage example:

`ffmpeg2theora --optimize my.avi`

