# Blender 3D: Noob to Pro/Modeling a Human Character - Modeling

# Blocking the Figure

As with many models done in box modeling, let\'s start with a cube. The
model is symmetrical so let\'s make use of it. Add a
loop
running vertically at the middle and delete the
vertices
on the left, leaving you with only half of the cube. Now add a mirror
modifier.

Now add a loop running horizontally and fashion out the torso.

Add a vertical loop on the torso so that we will have more geometry to
work on.

Extrude the head and the legs. Add loops around the head and the bottom
of the legs and extrude out the head and feet.

Now add a loop around the torso and extrude out the arms. This is all
for blocking

# Detailing and Finishing

Add a loop that goes through the torso and the arms and another at the
sides. This geometry will enable us to round and shape the figure.

Extrude out to form a rough hand. Add an extra loop around the hand and
extrude out the thumb.

Add more loops around the arm, thumb and hand. Work out this additional
geometry to shape the parts.

Add this loop to add more geometry on the legs and to the torso.

And then shape.

Add more loops on the leg and shape out the form.

Now time to shape the foot add more geometry and shape out the foot.

Now take a look at your model. Adjust the form until satisfied. Work
finished.

