# Guitar/Recording Music

So you\'ve been practicing and practicing, and finally, you\'re ready to
record your first demo. But where to begin? Should you go to a
professional studio, or just try to do it yourself at home? What kind of
equipment and software will you need? Although everyone talks like they
could write and record an entire album in a weekend, recording is a
surprisingly tricky and detailed job. Remember that professionals go to
school to learn how to record musicians.

This page is a guide for musicians that already have their own songs and
are ready to record them. It will cover the basics of the recording
process, what to expect with a professional studio, and outline an ideal
home recording setup.

!A control room with a mixing console, monitor speakers, and a computer
based Digital Audio
Workstation.{width="200"}

## What Gets Recorded When

Drums: Generally speaking, it\'s a good idea to record the drums and
percussion first. This will help all the other recording musicians
follow the right beat, instead of the drummer having to follow the other
off-beat musicians.

Bass: Should be recorded second, as it\'s the middle ground between the
basic beat of the drums and the chords of the rhythm guitar.

Rhythm Guitar: Gets recorded third, as it\'s the foundation for the lead
guitar.

Lead Guitar: Follows the rhythm guitar, and will give direction to some
of the vocalist\'s melodies.

Vocals: Very last, as the vocalist will be able to wrap melodies around
the bass and rhythm guitar\'s chords, and the lead guitarist\'s soloing
melodies. Vocals are sometimes recorded as a \"guide track\" to help the
other musicians \"feel\" their way and then at the final stage is
replaced with a more focused performance.

All in this order, of course, assuming you don\'t have the space and
tools to make a live recording.

## Mixing

When it comes to mixing volume levels and other audio dynamics, one
needs to take several things into consideration. First, which
instruments should be heard the most? In a guitar-focused rock band, one
may want to give the lead or rhythm guitar more prominence. In funk or
dance music, the bass may want to be given more space. However, certain
instruments may also need more focus at different times in the song. If
there is a banjo playing in the background in a rock song, but it
eventually gets a solo part, one may want to increase the volume at the
point of the solo.

The second thing to consider is special effects and left-right panning.
Should the guitar be given a delay effect at some parts? Perhaps the
bass may need a flange effect, or backing vocals should pan from left to
right during the bridge?

Another important thing to keep in mind is the master volume level. At
no point in your song should the listener need to abruptly turn down the
volume for fear of breaking his/her speakers!

## Professional Studio

Although you have more \"creative control\" in a personal setting,
having professional sound technicians taking care of the recording make
things much, much easier.

## Personal Studio

Based on your budget and space available, your home recording studio
layout and design will vary. What really affects your home studio is the
type of instrumentation you intend to record. For a guitarist, you could
use a computer, audio interface, amplifier, guitar and a dynamic mic.
For more advanced music composition, you could add a hardware mixer,
keyboards, drum machines, variety of different microphones, VST software
and percussion instruments.

Putting together a small studio at home is relatively inexpensive
compared to the price of hiring a professional studio. The power of
modern computers gives you a huge variety of recording options and the
computer has become the centre of home recording and pro studios. Pro
studios buy extra audio processing equipment like expensive compressors
and outboard effects which will always give them an advantage over home
recording but with a modest investment the home studio can produce a
recording quality that most people would find acceptable. All
professional musicians usually prepare demo versions of their songs
before they go into a costly professional studio and this should also
apply to your working method.

### Equipment

!An inexpensive USB external audio
interface.{width="200"}

-   Condenser microphones are generally used for recording acoustic
    guitars and dynamic microphones are more suitable for putting up
    close to the amplifier speaker. Try not to buy cheap microphones on
    the basis that the technology used is simple and therefore a cheap
    microphone will match a microphone like the Shure SM57 (industry
    standard microphone for recording electric guitar amplifiers and
    snare drums); the extra cost is reflected in the higher audio
    quality of your recordings.

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-   An audio interface is essential for instruments and microphones.
    Plugging a microphone directly into the computer\'s microphone input
    or a guitar into the line-in input produces poor quality results due
    to the fact that a computer\'s soundcard and microphone/line inputs
    are generally not intended for serious recording projects. Audio
    interfaces can be an external box using USB or Firewire or an
    internal PCI card with break-out jacks.

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-   The PC you use determines the amount of tracks you can record. A
    laptop can be useful for portable recording but they rarely match
    the usefulness of a high specification PC. You should aim for a
    minimum of 4GB of RAM and the fastest processor that you can afford.
    Audio recording and playback places a heavy demand on the
    computer\'s resources and this can lead to timing errors, glitches
    and less tracks but this has become less of an issue with multiple
    processor machines. Recording software usually comes with a
    \"multiple processor\" enabled option and you should check for this
    when choosing between software packages.

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-   A good guitar is essential. An entry-level guitar should be replaced
    with a good quality guitar after a guitarist has mastered open
    chords and a few scales. This usually means within a year or so from
    the day they started playing. Guitarists tend to become attached to
    their first guitar and the danger in this is that the guitar itself
    hinders the development of higher skills. An entry-level guitar will
    always sound like an entry-level guitar when recorded. \* A good
    rule is to find out what some of your favorite guitarist plays and
    play them all through a few different amps. You will then be able to
    see which feels best to you, and not what the \"norm\" is. That
    being said, there is a reason Gibson and Fender are the most popular
    brands to own. Just remember to find a guitar that you like, and if
    you like how it plays and sounds, its all up to you.

### Recording Environment

This is an odd subject. Most studios are specifically designed for
sound, and are built to get the best quality sound available. However,
some of the most famous albums ever where recorded in buildings that
were never designed for music. It all comes down to what sounds good to
you.

That being said, you never want a square/rectangle room to record in.
Always try and uses as much sound dampening possible, so that you can
get the best quality with what you have. As long as there is no reverb
(unless wanted), the recording should be adequate.

### PC or Mac?

This is more a preference than which is better. Certain people are
accustomed to Windows, others feel that an Apple is easier to operate.
However, most professionals use Macs, but it is not uncommon for some
major studios to use PCs. There are a variety of specialized Linux
distributions dedicated to the purpose as well, utilizing real-time
kernels for lower latency and faster processing of audio input.

### Recording Software

There are many companies that supply music recording software (DAW -
Digital Audio Workstation). Professional studios tend to use Pro Tools
by Avid. Pro Tools is expensive and usually needs to be run on a
computer that is built for editing, and are high performance computers
such as a Mac Pro/Alienware, or a custom built PC. However, any basic
PC/Mac can run it.

There is a learning curve associated with music software and it will
take time before you achieve results that match your expectations. A
good example is the virtual mixing desk; one aspect of the software that
matches its hardware version down to every detail. On a virtual mixer
you can assign auxiliary sends and returns, route audio, set instruments
in the stereo field, balance volumes, automate changes and much more.

All recording software allows you choose a software driver from a
multiple list. If you have bought an audio interface and installed the
software, then choose that driver to achieve lower latency. Latency is
caused by the analogue to digital conversion of the audio signal and by
the processing that takes place before it is sent to your audio outs on
your virtual mixing desk. This can be quite disconcerting to the
guitarist; a sense of striking the string but not hearing the sound
until milliseconds later. This is usually overcome by the audio
interface offering direct monitoring. This bypasses the software and
provides you with a signal that is not processed. This has its drawback
in that you cannot use any software effects but these can be applied to
your audio track afterwards.

Here is a list of sound drivers:

MME: early Microsoft driver that still appears as a default in driver
drop-down menus. Low performance makes this unsuitable for DAWs.

DX: Microsoft multi-media driver designed for improved graphics and
sounds. Offers high latency and is therefore not suitable for DAWs.

WDM: later Microsoft driver that offers improved performance over MME

ASIO: developed for high performance and low latency. This driver is
recommended for DAWs. ASIO is not a Microsoft driver and it is essential
to check that the DAW you buy supports the protocol.

## Direct injection

Direct Injection is one of the most hotly debated decisions when
recording the sound of guitar. On one hand, if truly direct (that is,
does not goes through any amplifier or effects), the extremely clean
signal is a blessing for the audio engineer, as he will now have some
thing that can be easily manipulated with any effects. On the other
hand, some people say that there are no rescue for such a clean signal,
no matter what effects were inserted.

## Effects to use

Whether you use direct injection or mikes, using computer or traditional
4-tracks, insert the effect while recording or after the recording, you
will need to have some to bring life to the otherwise sterile sound.

-   Distortion - what makes electric guitar sound great? Distortion,
    that\'s what. When combined with proper amount of compression, the
    sound will be much smoother.
-   Compression - In terms of direct injection, compression of an audio
    signal can help produce a smooth distortion; this effect also
    produce a sustain on the sound.
-   Delay/Echo/Reverb - provide a front-back aural dimension
-   Stereo chorus - provide left-right aural dimension.

Some DI-boxes that is specifically designed for recording may also have
additional circuitry, to help mimic the sound of some certain cabinet
and the position of the mike.

Alternatively, if you can get a hold of a Pre-Dunlop era Rockman, it
provides all the tools and setup needed to produce some of the best
direct-injected recorded Guitar.

## Tips for Recording

-   **Don\'t get frustrated!** - If you can\'t get something to sound
    right, just take a break. Go and do something that is not music
    related and then try again.

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-   **Re-amping** - If your midi tracks sound a bit lifeless then
    re-amping can put some \"air\" into the mix. Play the midi track
    through your amplifier and record back into the DAW onto a separate
    track.

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-   **Creating a great guitar solo** - the professionals may \"comp\" a
    solo from many different takes. Jimmy Page (Led Zeppelin) and David
    Gilmour (Pink Floyd) are two guitarists who utilize this method of
    merging the best sections of alternative takes.

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-   **Backup your projects** - essential to save and back-up your music
    projects. Music projects tend to grow quite big as you gain
    proficiency in developing songs and backing up your work is
    essential if you don\'t want to lose earlier takes that you may wish
    to return to.

