# Blender 3D: Noob to Pro/Text in BGE

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## Text

There are a lot of tutorials that show how to make text for the Blender
Game Engine, for example to use in menus. Most involve editors, graphics
programs, TGA files, UV mapping, scripting, higher magic and so on. Here
is a different approach that takes but a minute.

1.  Start Blender.
2.  Remove the default cube. (**X**)
3.  Add text. (**SPACE** → *Add* → *Text*)
4.  You may want to switch to edit mode (**TAB**) and use the variety of
    features that Blender provides for editing, formatting and laying
    out text. They are described in the Blender Manual
    Section. For a start
    just use **BACKSPACE** to delete the letters \"Text\" and type your
    own like \"This is simple\".
5.  When finished editing go back to object mode. (**TAB**)
6.  Convert your text to a mesh. (**ALT+C** → *Mesh*)
7.  Press **P**

This is as simple as it gets. Of course you can do all kinds of laying
out with your text before the conversion in step 6 (check the Blender
Manual) as well as modeling, texturing and dynamically manipulating
thereafter (as you have a normal mesh). Simply remember that you need to
make sure the text is final before you convert it.

This tutorial has been tested with Blender 2.8 RC1.

\"However, it should be pointed out that while this is so incredibly
simple, it is not poly-count efficient. Remember, there is more to
making a game than making it look good\--making it run well. If you need
a cut-and-dry menu, this is the best way. If you need to worry about
performance, then it might be worth it to check out some UV Mapping and
external program usage.

It is also important to note that these fonts can\'t be dynamic,
contrary to bitmap-uvmapped ones\...

## Links

-   How to create Dynamic Text in Blender Game Engine
    (Youtube)

