# Blender 3D: Noob to Pro/Illustrative Example: Model a Wine Glass

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Lets start with a classic spin tool model. Here we go step by step in
making a wine glass\... or any other latheable models\... using the spin
tool.

## Model half the outline

Using what you have learned earlier, create a simple outline of the wine
glass. Just the half part and leave the center part open. As a recap, go
first to front view. Select the cube (or if you have no object create
one) and press Tab to go to edit mode. Delete all vertices of the
object, then using Ctrl+ LMB, add connected vertices. Keep holding Ctrl
and clicking until finished. Adjust vertices as required.

## Spinning the outline

Remember to align the two end points in the open side. Select the two
vertices and scale at the x-axis to zero (Skey-\>Xkey-\>0key). Move the
3d cursor to the center by snapping to the selection (Shift+S -\> 4key).
Then select all vertices by hitting Akey twice.

Now go to top view (Num7). Select the editing button (F9Key) and find
the mesh tools tab. Change Degr to 360 for a complete turn and change
steps to 20 or higher to form a much rounded shape.

Press the Spin button.

## Cleaning up the Mesh

Select all vertices by pressing Akey twice then apply remove doubles
operation (WKey-\>6Key/Remove doubles). Now the model is finished. Make
it shade smooth using set smooth (Wkey -\> set smooth). If you like, add
a Subsurf modifier to the object to make it geometrically smoother. If
dark bands appear, recalculate normals outside (Ctrl+N), to eliminate
them.

