# Blender 3D: Noob to Pro/Model a Low Poly Head

|previous=Modeling_a_3D_Parachute_in_Blender
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## Overview

This tutorial is designed to teach users to make a low-poly animesque
head in Blender.

What you need to know:

-   Basic Blender controls

## Add a plane

Noob Note: Using triangles on a subsurfed model may result in \"peaks\"
appearing in some areas. To reduce this problem, merge as many triangles
into quads as possible.

!Add a plane{width="200"}

Start with a new file, and delete () the
default cube.

Be in **Front** view ()

Add a plane
(+-\>
add-\> mesh-\> plane)

Click on \"Align to view\" in the settings at the bottom left side.

## Make a pointed chin

!Merge the vertices{width="200"} Switch
to **Edit mode**

Be in **Vertex select** mode

Select the bottom two vertices
(+)
and press W to bring up the vertex menu. \"Select Merge\", then \"At
Center\", or just hit
+ and
choose \"At Center\".

!A pointed chin!{width="200"} Now you have
a pointed chin.

!A pointed chin!{width="200"}

Select the top two vertices (use the )


!Select the top 2
vertices{width="200"}

Re-arrange them so they make more of a chin shape by pressing the
 to move and
 to constrain the movement to the Z-Axis.

**Noob Note:** Move it down; don\'t scale it out.

## Extrude the face

!Extrude along the
Z-Axis{width="200"} Now extrude
() \"edges only\", along the Z-Axis
() so that you have another area.

!Scale it{width="200"}

As a precaution, remove doubles. (**WKEY**)

Scale it () so that it\'s not so cubic.


!Extrude along the Z-Axis
again{width="200"} Now
extrude along the Z-Axis again ( then
) and scale
() it down a bit.

!Extrude along the Z-Axis
again{width="200"} One last
time\... (E) (Z) (S)

## Make the facial features

!Select the middle
vertices{width="200"} Select the
middle vertices (**BKEY**) or (**RMB**) and press (**WKEY**) to bring up
the specials menu. Subdivide it once.

**Note**: In newer versions you have to check the checkbox: \"Quad/Tri
Mode\" in the lower left corner.

!Select the vertices{width="200"} Now
select at first the pair of vertices above and subdivide once.

!Subdivide!{width="200"} Now subdivide 2 times
with the pair of vertices below the center line.

!There!{width="200"} Yours should now look like
this one on the right.

### Eyes

!Subdivide some more{width="200"}
Select and subdivide here, so you can make the eyes.

!Make some eyes{width="200"} And rearrange
the vertices so they make eye shapes.

### Nose

!Select these{width="200"} Now select the
middle vertex here (right mouse button).

Extrude it along the Y-Axis (**EKEY**) (**YKEY**) and move your mouse
around to change how far it moves.

!Let\'s make a nose!{width="200"}
Select these three vertices (*\'SHIFT+RMB*) and press (F) to make a
face.

!Do the same to the other
side{width="200"} Now do the
same to the other side, and you will have the nose\'s base.

!Make a face{width="200"} Select these
vertices (**SHIFT+RMB**) and make a face (F).

Do this to the other side.

!You have a nose!{width="200"} Now you
have a nose.

### Remove interior nose faces

!Rotate the camera{width="200"} Rotate
the camera (**CTRL+NUM1**) so you are seeing the back.

Be in **Face select** mode.

!Get rid of these{width="200"} Select
(**SHIFT+RMB**) the faces behind the nose.

Delete (**XKEY**) them (on the popup pick \"Faces\").

## Smooth the mouth region

!Select these{width="200"}

Be in **Vertex select** mode

Select the vertex at the bottom of the chin, and the one at the bottom
of the nose.

Subdivide them.

## Make the head

!Select edges on the
outside{width="200"} Be in
**Edge select** mode

Select all the edges on the outside (shown with blue lines in the
photo).

!Give the face more
smoothness{width="200"} Move
(**GKEY**) the vertices back, along the Y axis (**YKEY**), a bit to give
the face more smoothness

!Select the vertices at the back of the
head{width="150"}
Be in **Vertex select** mode

Rearrange the chin, by moving (**GKEY**) the bottom vertice along the Y
axis (**YKEY**) till it looks right.

## Make the back of the head

!Extrude along Y-Aixis{width="150"}
Be in **Edge select** mode

Now select the edges all around the back of the head, using (**BKEY**).

Extrude these along the y axis (**EKEY**) (**YKEY**)

!Ta da!{width="200"} Ta da!

!Make a face{width="200"} Now select a set of
4 back vertices that form sort of a rectangle and press (**FKEY**) to
make a face.

!and so on\...{width="200"} and so on\....

!and so on\...{width="200"} and so on\....

!Subdivide these{width="200"} now select
and subdivide these once (W)

!Subdivide these as
well{width="200"} and these points
too.

!Move the middle back{width="200"}
Now select the middle and move it back (G) (Y).

## Finishing it up

!With subsurfing{width="200"} And here it
is with sub-surfacing. You have finished. Hit (F12) to see the final
render.

