# Blender 3D: Noob to Pro/Basic mouse pointer

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## Mouse Pointer

Making a simple mouse pointer in the game engine. This takes up a lot of
resources but it is very simple.

A little Python is involved but it is very easy to use and is only 2
lines of code.

1.  Open up blender and split the screen in two.
2.  Make the right screen a text editor and add a new text file with
    **ALT+N**. Type in the following code.\
        import Rasterizer as r
        r.showMouse(1)
3.  Set *TX: showpointer* in the middle of the Text panel menu bar.
4.  Select an object that will always be available - preferably a
    camera.
5.  Go to the logic tab, add a *\"Property\" sensor*, a *\"Python\"
    controller*, an *\"AND\" controller* and a *\"Property\" actuator*.
6.  Activate the *True Level Triggering* (the **"'** button), set *Prop:
    switch* and *Value: 0*. Connect the property sensor to the python
    and AND controllers by dragging lines between the bullets.
7.  For the python controller set *Script: showpointer*.
    Note: If the value keeps being reverted to blank after setting it,
    the name you entered is not a legal script name; chances are you did
    not set the name of your script correctly. Look for the selection
    menu beginning with \"TX:\" and make sure it says *TX:showpointer*.
8.  Now connect the AND controller to the property actuator. Set *Prop:
    switch* and *Value: 1*.
9.  Select *Actor* and click on *Add Property* make it a *Int* type and
    set *Name:switch*.

Now press **P** to start the game and now you\`ll see your mouse
pointer.

