Iyiphi injini yomdlalo esetshenziswa yiBethesda ngaphambi kweCreation Engine? Futhi yini umdlalo wokugcina ukwenza nalo?
Context:Ngemuva kokusebenzisa injini yeGamebryo ukudala iThe Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, neFallout 3, iBethesda yanquma ukuthi amakhono kaGamebryo ayesephelelwe yisikhathi kakhulu futhi yaqala ukusebenza ku-Creation Engine yomdlalo wabo olandelayo, iThe Elder Scrolls V: Skyrim, ngokuhlukanisa i-codebase esetshenziselwe iFallout 3.  Ngemuva kokuphothulwa kweSkyrim, iBethesda yaqala ukuthuthukisa i-graphical core yeCreation Engine ngokufaka kuqala i-deferred renderer esekwe ngokomzimba ukuvumela ukukhanyisa okunamandla ngokwengeziwe nokudweba izinto ezibonakalayo ezibonakalayo ngezinto ezingokoqobo. I-Bethesda yasebenza nenkampani yezobuchwepheshe i-Nvidia ukuze isebenzise ukukhanyisa kwevolumu ngokusebenzisa inqubo esebenzisa i-hardware tesselation. Ngaphezu kwalokho inguqulo ebuyekeziwe ye-Creation Engine enika amandla i-Fallout 4 yeBethesda inikeza ukukhiqizwa kwezinhlamvu okuthuthukile.
IGamebryo kwakuyinjini esetshenziswa yiBethesda ngaphambi kweCreation Engine. It is athuthukiswe Gamebase Cot., Ltd futhi Gamebase USA. I-Gamebryo isetshenziswa izinkampani eziningi embonini yokudlala.  Bethesda wanquma ukuthi amakhono Gamebryo babeba yisikhathi kakhulu futhi waqala ukusebenza ku Ukudalwa Engine for umdlalo wabo olandelayo, The Elder Scrolls V: Skyrim, by forking ikhodi base esetshenziselwa Fallout 3.  Umdlalo wokugcina ovela eBethesda owenziwe ngenjini yeGamebryo yiFallout 3 (2008).