<p>You are given an <code>m x n</code> binary matrix <code>grid</code>. An island is a group of <code>1</code>&#39;s (representing land) connected <strong>4-directionally</strong> (horizontal or vertical.) You may assume all four edges of the grid are surrounded by water.</p>

<p>The <strong>area</strong> of an island is the number of cells with a value <code>1</code> in the island.</p>

<p>Return <em>the maximum <strong>area</strong> of an island in </em><code>grid</code>. If there is no island, return <code>0</code>.</p>

<p>&nbsp;</p>
<p><strong class="example">Example 1:</strong></p>
<img alt="" src="https://assets.leetcode.com/uploads/2021/05/01/maxarea1-grid.jpg" style="width: 500px; height: 310px;" />
<pre>
<strong>Input:</strong> grid = [[0,0,1,0,0,0,0,1,0,0,0,0,0],[0,0,0,0,0,0,0,1,1,1,0,0,0],[0,1,1,0,1,0,0,0,0,0,0,0,0],[0,1,0,0,1,1,0,0,1,0,1,0,0],[0,1,0,0,1,1,0,0,1,1,1,0,0],[0,0,0,0,0,0,0,0,0,0,1,0,0],[0,0,0,0,0,0,0,1,1,1,0,0,0],[0,0,0,0,0,0,0,1,1,0,0,0,0]]
<strong>Output:</strong> 6
<strong>Explanation:</strong> The answer is not 11, because the island must be connected 4-directionally.
</pre>

<p><strong class="example">Example 2:</strong></p>

<pre>
<strong>Input:</strong> grid = [[0,0,0,0,0,0,0,0]]
<strong>Output:</strong> 0
</pre>

<p>&nbsp;</p>
<p><strong>Constraints:</strong></p>

<ul>
	<li><code>m == grid.length</code></li>
	<li><code>n == grid[i].length</code></li>
	<li><code>1 &lt;= m, n &lt;= 50</code></li>
	<li><code>grid[i][j]</code> is either <code>0</code> or <code>1</code>.</li>
</ul>

class Solution {
public:
    vector<vector<int>> grid;
    vector<vector<bool>> seen;
    int maxAreaOfIsland(vector<vector<int>>& grid) {
        this->grid = grid;
        this->seen = vector<vector<bool>>(this->grid.size(), vector<bool>(this->grid[0].size(), false));
        int ans = 0;
        for(int i=0;i<this->grid.size();i++) {
            for(int j=0;j<this->grid[0].size();j++) {
                ans = max(ans,explore(i,j));
            }
        }
        return ans;
    }
    
    int explore(int x,int y) {
        if(x<0 || x>=this->grid.size() || y<0 || y>=this->grid[0].size() || grid[x][y]==0 || seen[x][y] ) return 0;
        this->seen[x][y]=true;
        return (1+explore(x+1,y) + explore(x-1,y) + explore(x,y-1) + explore(x,y+1));
    }
    
};
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