Among Us Platformer | #games #all
@Stage\n\n@The Guy who likes to play platformers\n\ndefine Render Left Platforms 5\npen up\ngo to x: (0) y: (-75)\npen down\nchange x by (-45)\npen up\ngo to x: (-240) y: (0)\npen down\nchange x by (30)\npen up\ngo to x: (0) y: (90)\npen down\nchange x by (-125)\n\ndefine Render Lava 6\npen up\nset pen color to (#e81818)\nset pen size to (100)\ngo to x: (-135) y: (-260)\npen down\ngo to x: (135) y: (-260)\npen up\ngo to x: (-240) y: (20)\nset pen size to (20)\npen down\nchange y by (175)\npen up\ngo to x: (-10) y: (105)\npen down\ngo to x: (110) y: (105)\npen up\n\ndefine Render Layer 7\npen up\nset pen color to (#5cb712)\nset pen size to (20)\ngo to x: (-240) y: (110)\npen down\nchange x by (200)\nchange y by (-25)\npen up\nchange y by (-40)\npen down\nset pen color to (#e81818)\nchange y by (-165)\nchange x by (100)\npen up\n\ndefine Render Lava 8\nRender Lava 4\npen up\ngo to x: (-109) y: (100)\nset pen color to (#e81818)\nset pen size to (10)\npen down\nchange y by (45)\npen up\ngo to x: (-40) y: (180)\npen down\nchange y by (-45)\npen up\ngo to x: (20) y: (100)\npen down\nchange y by (45)\npen up\n\ndefine Render Layer 9\npen up\nset pen size to (20)\ngo to x: (-240) y: (100)\npen down\nchange x by (340)\npen up\nchange x by (-340)\nchange y by (10)\npen down\nchange x by (30)\npen up\n\ndefine Render Floor\npen up\nset pen color to (#5cb712)\nset pen size to (100)\ngo to x: (-240) y: (-260)\npen down\ngo to x: (240) y: (-260)\npen up\n\ndefine Render Flag 3\nRender Flag 1\n\ndefine Render Flag 7\nset pen color to (#000000)\nset pen size to (10)\ngo to x: (-225) y: (120)\npen down\nchange y by (50)\nset pen color to (#ffff00)\nchange x by (35)\nchange y by (-10)\nchange x by (-35)\nchange y by (10)\n\ndefine Render Flag 8\nRender Flag 6\n\ndefine Render Flag 1\nset pen color to (#000000)\nset pen size to (10)\ngo to x: (220) y: (-130)\npen down\nchange y by (50)\nset pen color to (#ffff00)\nchange x by (-35)\nchange y by (-10)\nchange x by (35)\nchange y by (10)\n\ndefine Render Hill 2\npen up\nset pen size to (100)\ngo to x: (-50) y: (100)\npen down\nchange y by (-250)\npen up\nchange y by (250)\npen down\nchange x by (200)\npen up\ngo to x: (240) y: (180)\n\ndefine THE END\nset [timer? v] to [Stop]\nerase all\nRender Floor\nRender Elevator 9\nset pen color to (#5cb712)\nset pen size to (20)\npen up\ngo to x: (130) y: (-80)\npen down\nchange y by (180)\nchange x by (-100)\nset pen color to (#e81818)\nchange x by (-80)\nset pen color to (#5cb712)\nchange x by (-100)\nchange y by (-180)\npen up\nset pen size to (50)\ngo to x: (-50) y: (-25)\npen down\nchange x by (75)\npen up\nset pen size to (20)\nset pen color to (#cc99ff)\ngo to x: (-45) y: (70)\npen down\nchange x by (35)\nchange y by (-55)\nchange x by (-35)\nchange y by (55)\npen up\ngo to x: (-146) y: (175)\npen down\nchange x by (35)\nchange y by (-55)\nchange x by (-35)\nchange y by (55)\npen up\ngo to x: (-225) y: (-90)\npen up\nsay (join [You took ] (join (timer) [ Seconds! Great Job!])) for (2) seconds\n\ndefine Render Lava 1\ngo to x: (-50) y: (-140)\nset pen size to (20)\nset pen color to (#e81818)\npen down\ngo to x: (20) y: (-140)\nchange y by (-20)\nchange x by (-70)\nchange y by (20)\nchange y by (-40)\nchange x by (70)\nchange y by (20)\npen up\ngo to x: (240) y: (180)\n\ndefine Render Flag 6\nset pen color to (#000000)\nset pen size to (10)\ngo to x: (225) y: (110)\npen down\nchange y by (50)\nset pen color to (#ffff00)\nchange x by (-35)\nchange y by (-10)\nchange x by (35)\nchange y by (10)\n\ndefine Render Layer 6\npen up\ngo to x: (-240) y: (15)\npen down\ngo to x: (165) y: (15)\nchange y by (-70)\nchange x by (30)\npen up\ngo to x: (-190) y: (100)\npen down\ngo to x: (250) y: (100)\npen up\n\ndefine Render Platform 7\npen up\nset pen size to (10)\ngo to x: (0) y: (-75)\nset pen color to (#5cb712)\npen down\nchange x by (20)\npen up\n\ndefine Render Elevator 9\npen up\nset pen color to (#e1a91a)\nset pen size to (100)\ngo to x: (185) y: (200)\npen down\nchange y by (-400)\npen up\n\ndefine Render Lava 10\npen up\nset pen color to (#e81818)\nset pen size to (100)\ngo to x: (-100) y: (-260)\npen down\ngo to x: (240) y: (-260)\npen up\n\ndefine Render Flag 9\nRender Flag 7\n\ndefine Render Flag 10\nRender Flag 4\n\ndefine Render Hill 7\ngo to x: (-130) y: (-130)\nset pen color to (#5cb712)\npen down\nchange y by (70)\nchange x by (-30)\nchange x by (60)\npen up\n\ndefine None\nif <(level) = [1]> then\n    erase all\n    Render Floor\n    Render Lava 1\n    Render Flag 1\n    pen up\n    go to x: (-225) y: (-90)\nelse\n    if <(level) = [2]> then\n        erase all\n        Render Floor\n        Render Hill 2\n        Render Flag 2\n        pen up\n        go to x: (-225) y: (-90)\n    else\n        if <(level) = [3]> then\n            erase all\n            Render Floor\n            Render Barrier 3\n            Render Lava 3\n            Render Land 3\n            Render Flag 3\n            pen up\n            go to x: (-225) y: (-90)\n        else\n            if <(level) = [4]> then\n                erase all\n                Render Floor\n                Render Lava 4\n                Render Platforms 4\n                Render Flag 4\n                pen up\n                go to x: (-225) y: (-90)\n            else\n                if <(level) = [5]> then\n                    erase all\n                    Render Lava 5\n                    Render Floor\n                    Render Barrier 5\n                    Render Left Platforms 5\n                    Render Portal 5\n                    Render Flag 5\n                    pen up\n                    go to x: (-225) y: (-90)\n                else\n                    if <(level) = [6]> then\n                        erase all\n                        Render Floor\n                        Render Lava 6\n                        Render Platform 6\n                        Render Layer 6\n                        Render Flag 6\n                        pen up\n                        go to x: (-225) y: (-90)\n                    else\n                        if <(level) = [7]> then\n                            erase all\n                            Render Floor\n                            Render Layer 7\n                            Render Hill 7\n                            Render Platform 7\n                            Render Barrier 7\n                            Render Flag 7\n                            pen up\n                            go to x: (-225) y: (-90)\n                        else\n                            if <(level) = [8]> then\n                                erase all\n                                Render Floor\n                                Render Lava 8\n                                Render Layer 8\n                                Render Dots 8\n                                Render Portal 8\n                                Render Flag 8\n                                pen up\n                                go to x: (-225) y: (-90)\n                            else\n                                if <(level) = [9]> then\n                                    erase all\n                                    Render Floor\n                                    Render Layer 9\n                                    Render Elevator 9\n                                    Render Flag 9\n                                    pen up\n                                    go to x: (-225) y: (-90)\n                                else\n                                    if <(level) = [10]> then\n                                        erase all\n                                        Render Floor\n                                        Render Platform 10\n                                        Render Lava 10\n                                        Render Flag 10\n                                        pen up\n                                        go to x: (-225) y: (-90)\n                                    else\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine Render Portal 5\npen up\nset pen color to (#cc99ff)\ngo to x: (-60) y: (170)\npen down\nchange x by (35)\nchange y by (-55)\nchange x by (-35)\nchange y by (55)\npen up\ngo to x: (30) y: (-62.5)\npen down\nchange x by (35)\nchange y by (-55)\nchange x by (-35)\nchange y by (55)\npen up\n\ndefine Render Platform 6\npen up\ngo to x: (0) y: (-100)\nset pen size to (20)\nset pen color to (#5cb712)\npen down\npen up\n\ndefine Render Lava 4\npen up\nset pen color to (#e81818)\nset pen size to (100)\ngo to x: (-100) y: (-260)\npen down\ngo to x: (240) y: (-260)\npen up\n\ndefine Render Barrier 5\npen up\nset pen color to (#5cb712)\ngo to x: (0) y: (-180)\nset pen size to (20)\npen down\nchange y by ((180) * (2))\npen up\ngo to x: (143) y: (-125)\npen down\nset y to (100)\n\ndefine Render Platforms 4\npen up\ngo to x: (-99) y: (-50)\nset pen color to (#5cb712)\nset pen size to (5)\npen down\nchange x by (10)\npen up\nchange x by (200)\nset pen size to (25)\npen down\nchange x by (150)\npen up\n\ndefine Render Barrier 3\ngo to x: (160) y: (-130)\nset pen color to (#5cb712)\nset pen size to (25)\npen down\nchange y by (200)\npen up\n\nwhen flag clicked\nReset\nset [level v] to [0]\nset [level v] to [1]\nRender Level (1)\nwait until <(Level) = [2]>\nRender Level (2)\nwait until <(Level) = [3]>\nRender Level (3)\nwait until <(Level) = [4]>\nRender Level (4)\nwait until <(Level) = [5]>\nRender Level (5)\nwait until <(Level) = [6]>\nRender Level (6)\nwait until <(Level) = [7]>\nRender Level (7)\nwait until <(Level) = [8]>\nRender Level (8)\nwait until <(Level) = [9]>\nRender Level (9)\nwait until <(Level) = [10]>\nRender Level (10)\nwait until <(Level) = ((10) + (1))>\nTHE END\n\ndefine Render Land 3\npen up\nset pen color to (#5cb712)\nset pen size to (25)\ngo to x: (-240) y: (-45)\npen down\nchange x by (300)\npen up\ngo to x: (160) y: (70)\npen down\nchange x by (-300)\npen up\n\ndefine Render Flag 5\nRender Flag 3\n\ndefine Render Layer 8\npen up\nset pen color to (#5cb712)\ngo to x: (-240) y: (90)\nset pen size to (20)\npen down\nchange x by (480)\npen up\ngo to x: (146) y: (88)\npen down\ngo to x: (146) y: (-38)\npen up\ngo to x: (200) y: (107)\npen down\nchange x by (35)\nchange x by (-35)\nchange y by (-5)\npen up\n\ndefine Render Platform 10\ngo to x: (100) y: (-50)\nset pen color to (#5cb712)\nset pen size to (25)\npen down\nchange x by (150)\npen up\n\ndefine Render Lava 3\ngo to x: (0) y: (80)\nset pen color to (#e81818)\npen down\nchange x by (70)\npen up\ngo to x: (240) y: (180)\n\ndefine Render Flag 4\nset pen color to (#000000)\nset pen size to (10)\ngo to x: (220) y: (-40)\npen down\nchange y by (50)\nset pen color to (#ffff00)\nchange x by (-35)\nchange y by (-10)\nchange x by (35)\nchange y by (10)\n\ndefine Render Lava 5\npen up\ngo to x: (-155) y: (-130)\nset pen color to (#e81818)\nset pen size to (20)\npen down\ngo to x: (-10) y: (-130)\npen up\n\ndefine Render Dots 8\npen up\nset pen color to (#5cb712)\nset pen size to (10)\ngo to x: (-81) y: (-72)\npen down\npen up\ngo to x: (-11) y: (-25)\npen down\npen up\ngo to x: (109) y: (-114)\npen down\npen up\n\ndefine Render Portal 8\npen up\nset pen size to (20)\nset pen color to (#cc99ff)\ngo to x: (175) y: (-55)\npen down\nchange x by (35)\nchange y by (-55)\nchange x by (-35)\nchange y by (55)\npen up\ngo to x: (-231) y: (169)\npen down\nchange x by (35)\nchange y by (-55)\nchange x by (-35)\nchange y by (55)\npen up\n\ndefine Render Flag 2\nset pen color to (#000000)\nset pen size to (10)\ngo to x: (50) y: (-130)\npen down\nchange y by (50)\nset pen color to (#ffff00)\nchange x by (35)\nchange y by (-10)\nchange x by (-35)\nchange y by (10)\n\nwhen flag clicked\ngo to x: (-225) y: (-90)\nforever\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [xv v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((XV) * (0.9))\n    change x by (XV)\n    if <touching color (#5cb712)?> then\n        change y by (1)\n        if <touching color (#5cb712)?> then\n            change y by (1)\n            if <touching color (#5cb712)?> then\n                change y by (1)\n                if <touching color (#5cb712)?> then\n                    change y by (1)\n                    if <touching color (#5cb712)?> then\n                        change y by (1)\n                        if <touching color (#5cb712)?> then\n                            change x by ((XV) * (-1))\n                            change y by (-5)\n                            if <<<key (up arrow v) pressed?> or <key (space v) pressed?>> or <key (w v) pressed?>> then\n                                if <(XV) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (YV)\n    if <touching color (#5cb712)?> then\n        change y by ((YV) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <<touching color (#5cb712)?> and <<<key (up arrow v) pressed?> or <key (space v) pressed?>> or <key (w v) pressed?>>> then\n        set [yv v] to [15]\n    end\n    change y by (1)\nend\n\ndefine Reset\nshow variable [level v]\npen up\nerase all\nset pen size to (100)\ngo to x: (-240) y: (-260)\n\nwhen flag clicked\nforever\n    if <(Level) = [11]> then\n        hide variable [level v]\n    end\nend\n\ndefine Render Barrier 7\npen up\nset pen color to (#5cb712)\nset pen size to (20)\ngo to x: (130) y: (110)\npen down\nchange y by (-200)\npen up\nchange y by (200)\npen down\nchange x by (-20)\nset pen color to (#e81818)\nchange x by (-75)\npen up\n\nwhen flag clicked\nforever\n    play sound [Hexagon Force v] until done\nend\n\nwhen flag clicked\nset [timer? v] to [Go]\nset [timer v] to [0]\nforever\n    if <(timer?) = [Stop]> then\n        stop [this script v]\n    end\n    change [timer v] by (1)\n    wait (1) seconds\nend\n\nwhen flag clicked\nforever\n    if <touching color (#e81717)?> then\n        go to x: (-225) y: (-90)\n        set [xv v] to [0]\n        set [yv v] to [0]\n        wait until <not <touching color (#e81717)?>>\n    end\n    if <touching color (#cc99ff)?> then\n        if <(Level) = [5]> then\n            go to x: (65) y: (-90)\n        end\n        if <(Level) = [8]> then\n            go to x: (-200) y: (134)\n        end\n        if <(Level) = [11]> then\n            go to x: (-130) y: (144)\n        end\n        wait until <not <touching color (#cc99ff)?>>\n    end\n    if <touching color (#e1a91a)?> then\n        set [yv v] to [5]\n    end\n    if <<touching color (#ffff00)?> or <touching color (#000000)?>> then\n        change [level v] by (1)\n        go to x: (-225) y: (-90)\n        wait until <not <<touching color (#ffff00)?> or <touching color (#000000)?>>>\n    end\nend\n\n@Thumbnail\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo to [front v] layer\nhide\n\nshow\n\n
This platformer finished. More platformer s like this coming soon.\n\nINSTRUCTIONS\nArrow keys to move.\n\nMY YT Channel\nhttps://www.youtube.com/channel/UCgidyiUnT3sJkP6w7SfFTLA/?sub_confirmation=1