No Jumping Platformer #Games #All
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [enable backdrop v]\nnext backdrop\n\n@Player\n\nwhen flag clicked\nforever\n    set [x vel v] to [0]\n    set [y vel v] to [0]\n    set [jump v] to [0]\n    go to x: (-210) y: (-55)\n    repeat until <<(x position) > [240]> or <touching (danger v)?>>\n        change [x vel v] by (<key (right arrow v) pressed?> - <key (left arrow v) pressed?>)\n        set [x vel v] to ((X Vel) * (0.9))\n        create clone of (_myself_ v)\n        change x by (round (X Vel))\n        if <touching (platform v)?> then\n            change x by (round ((X Vel) * (-1)))\n        end\n        change [y vel v] by (-1)\n        change y by (Y Vel)\n        if <touching (platform v)?> then\n            change y by ((Y Vel) * (-1))\n            if <(Y Vel) < [0]> then\n                set [jump v] to [0]\n            end\n            set [y vel v] to [0]\n        end\n    end\n    if <(x position) > [240]> then\n        broadcast (Next Level v)\n    end\nend\n\nwhen I start as a clone\nswitch costume to (costume2 v)\nrepeat (10)\n    change size by (-9)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwait (10) seconds\n\nwhen flag clicked\nforever\n    if <touching (speed right v)?> then\n        change [x vel v] by (5)\n    end\nend\n\n\n\nset [x vel v] to [0]\n\nwhen flag clicked\nforever\n    if <touching (speed left v)?> then\n        change [x vel v] by (-00.9)\n    end\nend\n\nmove (10) steps\n\nwhen flag clicked\nforever\n\nwhen flag clicked\nforever\n    if <touching (jump pad v)?> then\n        change [y vel v] by (15)\n    end\nend\n\nwhen I receive [move to start v]\ngo to x: (-210) y: (-55)\n\nwait (3) seconds\n\n@Platform\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen flag clicked\nforever\n    play sound [Vexento - Tevo \(Original Mix\) v] until done\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [5]> then\n        broadcast (Enable Backdrop v)\n        stop [this script v]\n    end\nend\n\n@Danger\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\n@Jump Pad\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\n@Skip Button\n\nwhen this sprite clicked\nbroadcast (Next Level v)\nbroadcast (Move To Start v)\n\nwhen flag clicked\ngo to [front v] layer\ngo to x: (-12) y: (2)\nforever\n    change [color v] effect by (1)\nend\n\n@Thumbnail \n\nwhen flag clicked\nforever\n    go to [front v] layer\n    reset timer\n    hide\nend\n\nwhen [timer v] > (0)\ngo to [front v] layer\ngo to x: (-8) y: (4)\nset [ghost v] effect to (100)\nshow\nrepeat (100)\n    change [ghost v] effect by (-1)\nend\n\n
Arrow Keys To Move. Story: After Your Last Adventure You Doze Off Into Deep Sleep. Then, You Suddenly Wake Up. "Where Am I?" You Say. You Seem To Be In Another Dimension. You Suddenly Realize You Are Not Far From Your Village. You Have Been To This Area Before. There Was Only A Few Obstacles To Pass... 