Platformer
@Stage\n\nwhen I receive [next level v]\nnext backdrop\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\n@Circle\n\nwhen flag clicked\nshow\ngo to x: (-168) y: (24)\nforever\n    change [color v] effect by (0.3)\n    change [y v] by (-0.5)\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [x v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [x v] by (-1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <<touching color (#000000)?> or <touching (cursor v)?>> then\n        change y by (1)\n        if <<touching color (#000000)?> or <touching (cursor v)?>> then\n            change y by (1)\n            if <<touching color (#000000)?> or <touching (cursor v)?>> then\n                change y by (1)\n                if <<touching color (#000000)?> or <touching (cursor v)?>> then\n                    change y by (1)\n                    if <<touching color (#000000)?> or <touching (cursor v)?>> then\n                        change y by (1)\n                        if <<touching color (#000000)?> or <touching (cursor v)?>> then\n                            change y by (1)\n                            if <<touching color (#000000)?> or <touching (cursor v)?>> then\n                                change y by (-6)\n                                if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                                    start sound [Jump v]\n                                    set [y v] to [10]\n                                    if <(x) > [0]> then\n                                        set [x v] to [-10]\n                                    else\n                                        set [x v] to [10]\n                                    end\n                                else\n                                    change x by ((x) * (-1))\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (y)\n    if <touching color (#000000)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-0.5)\n    if <<touching color (#000000)?> and <key (up arrow v) pressed?>> then\n        start sound [Jump v]\n        set [y v] to [10]\n    end\n    change y by (0.5)\n    if <touching color (#ff0000)?> then\n        start sound [Tom Drum v]\n        go to x: (-138) y: (-42)\n    end\n    if <touching color (#ff00b9)?> then\n        start sound [Jump v]\n        set [y v] to [15]\n    end\n    if <touching color (#aafffb)?> then\n        if <key (up arrow v) pressed?> then\n            set [y v] to [3]\n        else\n            set [y v] to [-2]\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(x position) = [253]> then\n        go to x: (-183) y: (40)\n        broadcast (Next level v)\n    end\nend\n\nwhen this sprite clicked\nask [] and wait\nif <(answer) = [Code 123]> then\nend\n\n@cursor\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    go to (mouse-pointer v)\n    if <key (space v) pressed?> then\n        wait until <not <key (space v) pressed?>>\n        next costume\n    end\nend\n\n
Love + favourite = follower\n\nremix = follower and a love and fave on 1 of your projects\n\nNice comment = nice comment back\n\nFollow me = a follower and a love and fave on 1 of your projects\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nWow! I never expected someone to scroll THIS far!\nI want you to put the words 'I love to read' in the comment section so I know how much people actually read that far.\n