platformer/プラットフォーマー
@Stage\n\nwhen flag clicked\nforever\n    play sound [かけっこ v] until done\nend\n\n@スプライト2\n\nwhen flag clicked\nstart sound [成功 v]\nshow\n座標と変数をリセット\nforever\n    右へ行く\n    左へ行く\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    当たってないかの確認\n    if <touching (地形 v)?> then\n        change x by ((x) * (-1))\n        set [x v] to [0]\n        if <<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> then\n            if <(x) < [0]> then\n                set [x v] to [10]\n            else\n                set [x v] to [-10]\n            end\n            set [y v] to [13]\n        else\n            set [x v] to [0]\n        end\n        バネ\n    end\n    change [y v] by (-1)\n    change y by (y)\n    当たってないかの確認\n    if <touching (地形 v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    当たってないかの確認\n    バネ\n    if <touching (地形 v)?> then\n        if <<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> then\n            start sound [ジャンプ v]\n            set [y v] to [13]\n        end\n    end\n    バネ\n    change y by (1)\nend\n\ndefine 座標と変数をリセット\ngo to x: (-195) y: (-39)\nset [y v] to [0]\nset [x v] to [0]\n\nwhen flag clicked\nset rotation style [left-right v]\nforever\n    if <(x position) > [230]> then\n        start sound [成功 v]\n        broadcast (次 v)\n        座標と変数をリセット\n    end\nend\n\ndefine 右へ行く\nif <<key (right arrow v) pressed?> or <<mouse down?> and <(x position) < (mouse x)>>> then\n    point in direction (90)\n    change [x v] by (1)\nend\n\ndefine 左へ行く\nif <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>> then\n    point in direction (-90)\n    change [x v] by (-1)\nend\n\ndefine 当たってないかの確認\nif <<<touching color (#848484)?> or <touching color (#ff6363)?>> or <(y position) < [-180]>> then\n    座標と変数をリセット\nend\n\ndefine バネ\nif <touching color (#66a2ff)?> then\n    start sound [ジャンプ v]\n    set [y v] to [20]\nend\n\n@地形\n\nwhen flag clicked\nhide variable [☁ クリア人数/number of people cleared v]\nswitch costume to (コスチューム1 v)\nshow\n\nwhen I receive [次 v]\nnext costume\nif <(costume [name v]) = [コスチューム12]> then\n    show variable [☁ クリア人数/number of people cleared v]\n    wait (0.5) seconds\n    change [☁ クリア人数/number of people cleared v] by (1)\nend\n\n@スプライト1\n\nwhen I start as a clone\nset [ghost v] effect to (pick random (10) to (50))\nset size to (pick random (65) to (100)) %\nshow\nrepeat until <touching (_edge_ v)?>\n    change y by (10)\n    go to [back v] layer\nend\ndelete this clone\n\nwhen flag clicked\nhide\nset y to (-163)\nforever\n    switch costume to (pick random (1) to (4))\n    set x to (pick random (-220) to (220))\n    create clone of (_myself_ v)\n    wait (pick random (0) to (0.3)) seconds\nend\n\n@スプライト3\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\n\n
〜English〜\nTap or arrow key to move.\nWhen the character touches the blue color, it jumps greatly.\nThe character must not touch the red color or the needle.\nHave fun!  ︎\n〜日本語〜\nタップまたは矢印キーで移動です。\n キャラクターが青い色に触れると、大きくジャンプします。\n キャラクターは赤い色や針に触れてはいけません。\n 楽しんでね!\n\nハートと星くれたらフォローするかも…