Totally Normal Platformer
@Stage\n\n@Player\n\nwhen I receive [reset v]\nshow\nset [yvl v] to [0]\nset [xvl v] to [0]\nif <(Level) < [9]> then\n    go to x: (-225) y: (-30)\nelse\n    if <(Level) = [9]> then\n        go to x: (0) y: (0)\n    else\n        if <(Level) = [10]> then\n            go to x: (-228) y: (139)\n        end\n    end\nend\nforever\n    go to [front v] layer\n    if <<<(Level) = [6]> or <(Level) = [9]>> and <<touching (mouse-pointer v)?> and <mouse down?>>> then\n        repeat until <<not <mouse down?>> or <(y position) < [-175]>>\n            go to (mouse-pointer v)\n        end\n    else\n        change [yvl v] by (-1)\n        if <key (right arrow v) pressed?> then\n            change [xvl v] by (1)\n        end\n        if <key (left arrow v) pressed?> then\n            change [xvl v] by (-1)\n        end\n        set [xvl v] to ((Xvl) * (0.85))\n        change x by (Xvl)\n        if <touching color (#000000)?> then\n            change y by (1)\n            if <touching color (#000000)?> then\n                change y by (1)\n                if <touching color (#000000)?> then\n                    change y by (1)\n                    if <touching color (#000000)?> then\n                        change y by (1)\n                        if <touching color (#000000)?> then\n                            change y by (1)\n                            if <touching color (#000000)?> then\n                                change y by (1)\n                                if <touching color (#000000)?> then\n                                    if <touching color (#000000)?> then\n                                        change y by (1)\n                                        if <touching color (#000000)?> then\n                                            change y by (1)\n                                            if <touching color (#000000)?> then\n                                                change y by (-8)\n                                                change x by ((Xvl) * (-1))\n                                                set [xvl v] to [0]\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change y by (Yvl)\n        if <touching color (#000000)?> then\n            change y by ((Yvl) * (-1))\n            set [yvl v] to [0]\n        end\n        change y by (-1)\n        if <<touching color (#000000)?> and <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            set [yvl v] to [11]\n        end\n        change y by (1)\n        if <not <(Level) = [8]>> then\n            if <(x position) > [230]> then\n                change [level v] by (1)\n                broadcast (Reset v)\n            end\n            if <(y position) < [-175]> then\n                if <(Level) < [9]> then\n                    set [level v] to [9]\n                    broadcast (Reset v)\n                end\n            end\n            if <touching color (#ff0000)?> then\n                broadcast (Reset v)\n            end\n        end\n    end\nend\n\nwhen flag clicked\nhide variable [xvl v]\nhide variable [yvl v]\nclear graphic effects\nshow\nbroadcast (Reset v)\n\nwhen flag clicked\nforever\n    if <<<(Level) = [6]> or <(Level) = [9]>> and <touching (mouse-pointer v)?>> then\n        set [brightness v] effect to (30)\n    else\n        set [brightness v] effect to (0)\n    end\nend\n\n@Levels\n\nwhen flag clicked\nhide\nhide variable [level v]\nset [level v] to [1]\n\nwhen I receive [reset v]\ngo to x: (0) y: (-60)\nshow\nrepeat (6)\n    change y by (10)\nend\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@Light\n\nwhen flag clicked\nforever\n    go to [back v] layer\n    go to (player v)\nend\n\nwhen flag clicked\nforever\n    if <(Level) < [9]> then\n        hide\n        switch backdrop to (backdrop1 v)\n    else\n        show\n        switch backdrop to (backdrop2 v)\n        if <(Level) = [9]> then\n            set size to (100) %\n        else\n            set size to (50) %\n        end\n    end\nend\n\n@Hits\n\nwhen flag clicked\nforever\n    go to [back v] layer\n    if <(Level) = [6]> then\n        if <touching (mouse-pointer v)?> then\n            set [ghost v] effect to (50)\n        else\n            set [ghost v] effect to (0)\n        end\n    else\n        set [ghost v] effect to (0)\n    end\nend\n\n@Chasm\n\nwhen flag clicked\ngo to x: (0) y: (0)\nforever\n    go to [front v] layer\n    if <(Level) = [6]> then\n        switch costume to (costume2 v)\n    else\n        switch costume to (costume1 v)\n    end\n    if <(Level) < [9]> then\n        show\n    else\n        hide\n    end\nend\n\n@Text\n\nwhen flag clicked\nswitch costume to (costume1 v)\nset [ghost v] effect to (100)\ngo to x: (0) y: (0)\nrepeat (20)\n    change [ghost v] effect by (-5)\n    change y by (-1)\nend\nwait (1) seconds\nrepeat (20)\n    change [ghost v] effect by (5)\n    change y by (1)\nend\n\nwhen I receive [congrats v]\nswitch costume to (costume2 v)\nset [ghost v] effect to (100)\ngo to x: (0) y: (0)\nrepeat (20)\n    change [ghost v] effect by (-5)\n    change y by (-1)\nend\nwait (1) seconds\nrepeat (20)\n    change [ghost v] effect by (5)\n    change y by (1)\nend\n\n@Egg\n\nwhen flag clicked\nhide variable [☁ people who found easter egg: v]\nforever\n    go to x: (210) y: (-30)\n    if <<(distance to [light v]) < [50]> and <(Level) = [10]>> then\n        show\n    else\n        hide\n    end\n    if <touching (player v)?> then\n        change [☁ people who found easter egg: v] by (1)\n        show variable [☁ people who found easter egg: v]\n        set [level v] to [7]\n        broadcast (Reset v)\n        broadcast (Congrats v)\n    end\nend\n\n
Totalllllly normal... Nothing special... Right?\nGet to the flag. It's the end. Like I said, nothing special...\nTry to find the easter egg, but I doubt there will be one.\n\nUse your mouse... er, the arrow keys.\nThanks for Top Loved! 9/8/2021\nNew funny project is out!\nhttps://scratch.mit.edu/projects/569145105/