(MOBILE FRIENDLY DEMO) Platformer Clicker v1.1 #Games #All
@Stage\n\nwhen flag clicked\nif <(admin) = [0]> then\n    stop [this script v]\nend\nplay sound [Alan Walker - Faded v] until done\nset [last v] to [0]\nset [music v] to [0]\nforever\n    repeat until <not <(music) = (last)>>\n        set [music v] to ([ceiling v] of ((pick random (1) to (12)) / (3)) )\n    end\n    play sound (music) until done\n    set [last v] to (music)\nend\n\n@Click Me\n\nwhen flag clicked\nhide\nif <(admin) = [0]> then\n    stop [this script v]\nend\nwait (15) seconds\nshow\nset [total v] to [0]\nset [sps v] to [0]\nset [spc v] to [1]\nset [score v] to [0]\nset [abbrev v] to [0]\nforever\n    go to x: (0) y: (0)\n    set size to (150) %\n    point in direction (90)\n    set [dir v] to [0]\n    repeat (10)\n        turn left (dir) degrees\n        change [dir v] by (1)\n    end\n    set [dir v] to [0]\n    repeat (10)\n        turn right (dir) degrees\n        change [dir v] by (1)\n    end\n    set [dir v] to [0]\n    repeat (10)\n        turn right (dir) degrees\n        change [dir v] by (1)\n    end\n    set [dir v] to [0]\n    repeat (10)\n        turn left (dir) degrees\n        change [dir v] by (1)\n    end\nend\n\nwhen this sprite clicked\nchange [score v] by (spc)\nchange [total v] by (spc)\n\nwhen this sprite clicked\nset [make v] to [1]\nwait (0.1) seconds\n\nwhen flag clicked\nforever\n    change [total v] by (sps)\n    change [score v] by (sps)\n    wait (1) seconds\nend\n\nwhen [timer v] > (TIMER)\nhide\n\nwhen flag clicked\nif <not <(username) = [SquareXYZ]>> then\n    set [admin v] to [1]\nelse\n    set [admin v] to [1]\nend\n\nwhen flag clicked\nreset timer\nset drag mode [not draggable v]\nforever\n    set [timer v] to (timer)\nend\n\n@Sprite1\n\nwhen flag clicked\nhide\nif <(admin) = [0]> then\n    stop [this script v]\nend\nwait (15) seconds\nshow\ngo to [back v] layer\nforever\n    set [color v] effect to (0)\n    repeat (50)\n        change [color v] effect by (2)\n    end\nend\n\nwhen [timer v] > (TIMER)\nhide\n\nif <(admin) = [0]> then\n    stop [this script v]\nend\n\n@PTE Ultra+\n\nwhen [timer v] > (TIMER)\nerase all\n\nwhen flag clicked\nerase all\nReset Character Data\nLoad Font | Name [Parabolic]\nif <(admin) = [0]> then\n    stop [this script v]\nend\nwait (7) seconds\nerase all\nSlow Print | Pos (0) (-125) Size (25) Width (1) RGB (0) (0) (0) WSU (1) (0) (0) CSpace (1) Align [c] Text [SquareXYZ]\nwait (5) seconds\nerase all\nPrint | Pos (0) (-125) Size (25) Width (1) RGB (0) (0) (0) WSU (1) (0) (0) CSpace (1) Align [c] Text [SquareXY]\nwait (0.1) seconds\nerase all\nPrint | Pos (0) (-125) Size (25) Width (1) RGB (0) (0) (0) WSU (1) (0) (0) CSpace (1) Align [c] Text [SquareX]\nwait (0.1) seconds\nerase all\nPrint | Pos (0) (-125) Size (25) Width (1) RGB (0) (0) (0) WSU (1) (0) (0) CSpace (1) Align [c] Text [Square]\nwait (0.1) seconds\nerase all\nPrint | Pos (0) (-125) Size (25) Width (1) RGB (0) (0) (0) WSU (1) (0) (0) CSpace (1) Align [c] Text [Squar]\nwait (0.1) seconds\nerase all\nPrint | Pos (0) (-125) Size (25) Width (1) RGB (0) (0) (0) WSU (1) (0) (0) CSpace (1) Align [c] Text [Squa]\nwait (0.1) seconds\nerase all\nPrint | Pos (0) (-125) Size (25) Width (1) RGB (0) (0) (0) WSU (1) (0) (0) CSpace (1) Align [c] Text [Squ]\nwait (0.1) seconds\nerase all\nPrint | Pos (0) (-125) Size (25) Width (1) RGB (0) (0) (0) WSU (1) (0) (0) CSpace (1) Align [c] Text [Sq]\nwait (0.1) seconds\nerase all\nPrint | Pos (0) (-125) Size (25) Width (1) RGB (0) (0) (0) WSU (1) (0) (0) CSpace (1) Align [c] Text [S]\nwait (0.1) seconds\nerase all\n\ndefine INTERNAL | calcWW (text) (cspace) (width) (space) (x) (offset)\ndelete all of [_temp0 v]\ndelete all of [_temp1 v]\ndelete all of [_temp2 v]\nset [_i3 v] to [1]\nset [_i4 v] to (space)\nset [_i5 v] to [0]\nset [_i8 v] to [0]\nset [_i9 v] to [0]\nrepeat (length of (text))\n    set [_i6 v] to (letter (_i3) of (text))\n    if <(_i6) = [ ]> then\n        add [1] to [_temp2 v]\n        if <((_i5) + (_i4)) > (width)> then\n            add ((_i9) - (1)) to [_temp0 v]\n            add ((x) + ((offset) * (_i5))) to [_temp1 v]\n            set [_i5 v] to (_i4)\n            set [_i4 v] to (space)\n            set [_i9 v] to ((_i8) + (1))\n        else\n            change [_i5 v] by (_i4)\n            set [_i4 v] to (space)\n            change [_i9 v] by ((_i8) + (1))\n        end\n        set [_i8 v] to [0]\n    else\n        if < [abcdefghijklmnopqrstuvwxyz] contains (_i6)?> then\n            switch costume to (_i6)\n            set [_i7 v] to (costume [number v])\n        else\n            set [_i7 v] to (item # of (_i6) in [_chars v])\n        end\n        if <not <(_i7) = [0]>> then\n            add (_i7) to [_temp2 v]\n            set [_i7 v] to ((item (_i7) of [_charwidths v]) + (cspace))\n            if <((_i4) + (_i7)) > (width)> then\n                add ((_i9) - (1)) to [_temp0 v]\n                add ((x) + ((offset) * (_i5))) to [_temp1 v]\n                set [_i5 v] to (_i4)\n                set [_i4 v] to ((space) + (_i7))\n                set [_i9 v] to ((_i8) + (1))\n                set [_i8 v] to [1]\n                add (item (last) of [_temp2 v]) to [_temp2 v]\n            else\n                change [_i4 v] by (_i7)\n                change [_i8 v] by (1)\n            end\n        end\n    end\n    change [_i3 v] by (1)\nend\nif <(_i8) = [0]> then\n    if <not <(_i9) = [0]>> then\n        add ((_i9) - (1)) to [_temp0 v]\n        add ((x) + ((offset) * (_i5))) to [_temp1 v]\n    end\nelse\n    if <((_i5) + (_i4)) > (width)> then\n        add ((_i9) - (1)) to [_temp0 v]\n        add ((x) + ((offset) * (_i5))) to [_temp1 v]\n        add (_i8) to [_temp0 v]\n        add ((x) + ((offset) * (_i4))) to [_temp1 v]\n    else\n        add ((_i9) + (_i8)) to [_temp0 v]\n        add ((x) + ((offset) * ((_i5) + (_i4)))) to [_temp1 v]\n    end\nend\nrepeat until <<not <(item (1) of [_temp0 v]) < [1]>> or <(length of [_temp0 v]) < [1]>>\n    delete (1) of [_temp0 v]\n    delete (1) of [_temp1 v]\nend\nrepeat until <<not <(item (last) of [_temp0 v]) < [1]>> or <(length of [_temp0 v]) < [1]>>\n    delete (last) of [_temp0 v]\n    delete (last) of [_temp1 v]\nend\n\ndefine Print | Pos (x) (y) Size (size) Width (width) RGB (r) (g) (b) WSU (w) (s) (u) CSpace (cspace) Align (align) Text (text)\nSlow Print | Pos (x) (y) Size (size) Width (width) RGB (r) (g) (b) WSU (w) (s) (u) CSpace (cspace) Align (align) Text (text)\n\ndefine Slow Print | Pos (x) (y) Size (size) Width (width) RGB (r) (g) (b) WSU (w) (s) (u) CSpace (cspace) Align (align) Text (text)\npen up\nset pen color to ((((65536) * (round (r))) + ((256) * (round (g)))) + (round (b)))\nset [_x v] to (x)\nset [_i0 v] to ((0.01) * (size))\nset [_i1 v] to ([abs v] of ((0.125) * ((w) * (size))) )\nif <<(size) = (round (size))> and <not <(w) < [0]>>> then\n    if <<((round (_i1)) mod (2)) = [0]> and <not <(_i1) < [0.5]>>> then\n        set [_y v] to (round (y))\n    else\n        set [_y v] to (([floor v] of (y) ) + (0.5))\n    end\nelse\n    set [_y v] to (y)\nend\nif <(w) < [0]> then\n    set [_i2 v] to ((0.125) * (size))\nelse\n    set [_i2 v] to (_i1)\nend\nINTERNAL | printText (text) (_y) (_i0) ((width) * (_i0)) ([tan v] of (s) ) ((_i0) * (u)) (((cspace) * ((0.475) * ((size) / ([log v] of (((size) + (1.01)) * ((size) + (1.01))) )))) + (_i2)) (align) ([ceiling v] of ((0.15) * ([sqrt v] of ((width) * ((size) * (size))) )) ) ((1) / (([ceiling v] of ((0.15) * ([sqrt v] of ((width) * ((size) * (size))) )) ) + (1))) (_i1) ((_i1) + (1)) (((0.6) + ((0.4) * <([floor v] of ((u) / (100)) ) = [0]>)) * (_i1)) ((0.09375) * (size))\n\ndefine WW Print | Pos (x) (y) Size (size) Width (width) RGB (r) (g) (b) WW Width (ww width) WSU (w) (s) (u) CSpace (cspace) LSpace (lspace) Align (align) Text (text)\nWW Slow Print | Pos (x) (y) Size (size) Width (width) RGB (r) (g) (b) WW Width (ww width) WSU (w) (s) (u) CSpace (cspace) LSpace (lspace) Align (align) Text (text)\n\ndefine WW Slow Print | Pos (x) (y) Size (size) Width (width) RGB (r) (g) (b) WW Width (ww width) WSU (w) (s) (u) CSpace (cspace) LSpace (lspace) Align (align) Text (text)\npen up\nset pen color to ((((65536) * (round (r))) + ((256) * (round (g)))) + (round (b)))\nset [_i0 v] to ((0.01) * (size))\nset [_i1 v] to ([abs v] of ((0.125) * ((w) * (size))) )\nif <<(size) = (round (size))> and <not <(w) < [0]>>> then\n    if <<((round (_i1)) mod (2)) = [0]> and <not <(_i1) < [0.5]>>> then\n        set [_y v] to (round (y))\n    else\n        set [_y v] to (([floor v] of (y) ) + (0.5))\n    end\nelse\n    set [_y v] to (y)\nend\nif <(w) < [0]> then\n    set [_i2 v] to ((0.125) * (size))\nelse\n    set [_i2 v] to (_i1)\nend\nset [_i3 v] to (((100) / (size)) / (width))\nset [_i4 v] to ((_i3) * (((cspace) * ((0.475) * ((size) / ([log v] of (((size) + (1.01)) * ((size) + (1.01))) )))) + (_i2)))\nif <(align) = [r]> then\n    set [_i5 v] to ((-1) * (_i0))\nelse\n    if <(align) = [c]> then\n        set [_i5 v] to ((-0.5) * (_i0))\n    else\n        set [_i5 v] to [0]\n    end\nend\nset [_i5 v] to ((width) * (_i5))\nset [_i6 v] to ((item (1) of [_charwidths v]) + (_i4))\nINTERNAL | calcWW (text) (_i4) (((_i3) * (ww width)) + ((_i6) + (_i4))) (_i6) ((x) - ((_i5) * ((_i6) + (_i4)))) (_i5)\nINTERNAL | printWW (_i0) ((width) * (_i0)) ([tan v] of (s) ) ((_i0) * (u)) <not <(u) = [0]>> (((cspace) * ((0.475) * ((size) / ([log v] of (((size) + (1.01)) * ((size) + (1.01))) )))) + (_i2)) (round ((((-0.65) * ((lspace) * (size))) - (size)) - (_i2))) ([ceiling v] of ((0.15) * ([sqrt v] of ((width) * ((size) * (size))) )) ) ((1) / (([ceiling v] of ((0.15) * ([sqrt v] of ((width) * ((size) * (size))) )) ) + (1))) (_i1) ((_i1) + (1)) (((0.6) + ((0.4) * <([floor v] of ((u) / (100)) ) = [0]>)) * (_i1)) ((0.09375) * (size))\n\ndefine INTERNAL | drawBezier (x2) (y2) (x3) (y3) (qual) (dt)\nINTERNAL | bezier (((x3) - ((2) * (x2))) + (x position)) ((2) * ((x2) - (x position))) (x position) (((y3) - ((2) * (y2))) + (y position)) ((2) * ((y2) - (y position))) (y position) (qual) (dt)\ngo to x: (x3) y: (y3)\n\ndefine INTERNAL | bezier (cx1) (cx2) (x1) (cy1) (cy2) (y1) (qual) (dt)\nset [_i4 v] to [0]\nrepeat (qual)\n    change [_i4 v] by (dt)\n    go to x: (((_i4) * (((_i4) * (cx1)) + (cx2))) + (x1)) y: (((_i4) * (((_i4) * (cy1)) + (cy2))) + (y1))\nend\n\ndefine Newlines | # of Lines (lines) Size (size) Weight (w) LSpace (lspace)\nif <(w) < [0]> then\n    change [_y v] by ((lines) * (round ((((-0.65) * ((lspace) * (size))) - (size)) - ((0.125) * (size)))))\nelse\n    change [_y v] by ((lines) * (round ((((-0.65) * ((lspace) * (size))) - (size)) - ((0.125) * ((w) * (size))))))\nend\nif <<(size) = (round (size))> and <not <(w) < [0]>>> then\n    if <<((round ((0.125) * ((w) * (size)))) mod (2)) = [0]> and <not <((0.125) * ((w) * (size))) < [0.5]>>> then\n        set [_y v] to (round (_y))\n    else\n        set [_y v] to (([floor v] of (_y) ) + (0.5))\n    end\nend\n\ndefine INTERNAL | printWW (height) (width) (slant) (underline) <hasundr> (cspace) (lspace) (bezqual) (bezdt) (weight) (dotweight) (underlwt) (underloffset)\nset [_i0 v] to [1]\nset [_i1 v] to [1]\nrepeat (length of [_temp0 v])\n    set [_x v] to (item (_i0) of [_temp1 v])\n    repeat (item (_i0) of [_temp0 v])\n        INTERNAL | printChar (item (_i1) of [_temp2 v]) (height) (width) (_x) (_y) (slant) (bezqual) (bezdt) (weight) (dotweight)\n        change [_x v] by (cspace)\n        change [_i1 v] by (1)\n    end\n    change [_i1 v] by (1)\n    if <hasundr> then\n        set pen size to (underlwt)\n        go to x: ((((_x) - (cspace)) + ((slant) * (underline))) + (underloffset)) y: ((_y) + (underline))\n        pen down\n        set x to (((item (_i0) of [_temp1 v]) + ((slant) * (underline))) - (underloffset))\n        pen up\n    end\n    change [_y v] by (lspace)\n    change [_i0 v] by (1)\nend\nchange [_y v] by ((-1) * (lspace))\ndelete all of [_temp2 v]\n\ndefine INTERNAL | printText (text) (y) (height) (width) (slant) (underline) (space) (align) (bezqual) (bezdt) (weight) (dotweight) (underlwt) (underloffset)\nif <<(align) = [c]> or <(align) = [r]>> then\n    delete all of [_temp0 v]\n    set [_i0 v] to [1]\n    set [_i1 v] to [0]\n    repeat (length of (text))\n        set [_i2 v] to (letter (_i0) of (text))\n        if < [abcdefghijklmnopqrstuvwxyz] contains (_i2)?> then\n            switch costume to (_i2)\n            change [_i1 v] by (((width) * (item (costume [number v]) of [_charwidths v])) + (space))\n            add (costume [number v]) to [_temp0 v]\n        else\n            set [_i2 v] to (item # of (_i2) in [_chars v])\n            if <not <(_i2) = [0]>> then\n                change [_i1 v] by (((width) * (item (_i2) of [_charwidths v])) + (space))\n                add (_i2) to [_temp0 v]\n            end\n        end\n        change [_i0 v] by (1)\n    end\n    if <(align) = [c]> then\n        change [_x v] by ((-0.5) * ((_i1) - (space)))\n    else\n        change [_x v] by ((-1) * ((_i1) - (space)))\n    end\n    set [_i6 v] to (_x)\n    set [_i0 v] to [1]\n    repeat (length of [_temp0 v])\n        INTERNAL | printChar (item (_i0) of [_temp0 v]) (height) (width) (_x) (y) (slant) (bezqual) (bezdt) (weight) (dotweight)\n        change [_x v] by (space)\n        change [_i0 v] by (1)\n    end\nelse\n    set [_i6 v] to (_x)\n    set [_i0 v] to [1]\n    repeat (length of (text))\n        set [_i7 v] to (letter (_i0) of (text))\n        if < [abcdefghijklmnopqrstuvwxyz] contains (_i7)?> then\n            switch costume to (_i7)\n            INTERNAL | printChar (costume [number v]) (height) (width) (_x) (y) (slant) (bezqual) (bezdt) (weight) (dotweight)\n            change [_x v] by (space)\n        else\n            set [_i7 v] to (item # of (_i7) in [_chars v])\n            if <not <(_i7) = [0]>> then\n                INTERNAL | printChar (_i7) (height) (width) (_x) (y) (slant) (bezqual) (bezdt) (weight) (dotweight)\n                change [_x v] by (space)\n            end\n        end\n        change [_i0 v] by (1)\n    end\nend\nif <not <(underline) = [0]>> then\n    set pen size to (underlwt)\n    go to x: ((((_x) - (space)) + ((slant) * (underline))) + (underloffset)) y: ((y) + (underline))\n    pen down\n    set x to (((_i6) + ((slant) * (underline))) - (underloffset))\n    pen up\nend\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\nswitch costume to (sizebypass v)\nset size to (50000) %\nswitch costume to (pte ultra+ v)\n\ndefine INTERNAL | loadFont (font)\nset [_i0 v] to [1]\nrepeat until <(_i0) > (length of (font))>\n    set [_i1 v] to (letter (_i0) of (font))\n    if <[_chars v] contains (_i1)?> then\n        if < [abcdefghijklmnopqrstuvwxyz] contains (_i1)?> then\n            switch costume to (_i1)\n            set [_i4 v] to (costume [number v])\n        else\n            set [_i4 v] to (item # of (_i1) in [_chars v])\n        end\n        if < [abcdefghijklmnopqrstuvwxyz] contains (_i1)?> then\n            switch costume to (_i1)\n            if <(costume [number v]) > [27]> then\n                set [_i2 v] to (item # of (join [_] (_i1)) in [_chardata v])\n                set [_i5 v] to (item (_i2) of [_chardata v])\n                replace item (_i2) of [_chardata v] with []\n                set [_i3 v] to ((item # of (join [_] (_i1)) in [_chardata v]) + (1))\n                replace item (_i2) of [_chardata v] with (_i5)\n            else\n                set [_i3 v] to ((item # of (join [_] (_i1)) in [_chardata v]) + (1))\n            end\n        else\n            set [_i3 v] to ((item # of (join [_] (_i1)) in [_chardata v]) + (1))\n        end\n    else\n        add (_i1) to [_chars v]\n        add [0] to [_charids v]\n        add [0] to [_charwidths v]\n        add (join [_] (_i1)) to [_chardata v]\n        set [_i3 v] to ((length of [_chardata v]) + (1))\n        set [_i4 v] to (length of [_chars v])\n    end\n    add [_] to [_chardata v]\n    change [_i0 v] by (2)\n    set [_i2 v] to []\n    repeat until <(letter (_i0) of (font)) = [ ]>\n        set [_i2 v] to (join (_i2) (letter (_i0) of (font)))\n        change [_i0 v] by (1)\n    end\n    change [_i0 v] by (1)\n    replace item (_i4) of [_charwidths v] with ((1) * (_i2))\n    set [_i2 v] to []\n    repeat until <(letter (_i0) of (font)) = [ ]>\n        set [_i2 v] to (join (_i2) (letter (_i0) of (font)))\n        change [_i0 v] by (1)\n    end\n    change [_i0 v] by (1)\n    if <(letter (1) of (item (_i3) of [_chardata v])) = [_]> then\n        insert (round (_i2)) at (_i3) of [_chardata v] \n    else\n        replace item (_i3) of [_chardata v] with (round (_i2))\n    end\n    change [_i3 v] by (1)\n    repeat (round (_i2))\n        repeat (2)\n            set [_i2 v] to []\n            repeat until <(letter (_i0) of (font)) = [ ]>\n                set [_i2 v] to (join (_i2) (letter (_i0) of (font)))\n                change [_i0 v] by (1)\n            end\n            change [_i0 v] by (1)\n            if <(letter (1) of (item (_i3) of [_chardata v])) = [_]> then\n                insert ((1) * (_i2)) at (_i3) of [_chardata v] \n            else\n                replace item (_i3) of [_chardata v] with ((1) * (_i2))\n            end\n            change [_i3 v] by (1)\n        end\n        set [_i2 v] to []\n        repeat until <(letter (_i0) of (font)) = [ ]>\n            set [_i2 v] to (join (_i2) (letter (_i0) of (font)))\n            change [_i0 v] by (1)\n        end\n        change [_i0 v] by (1)\n        if <(letter (1) of (item (_i3) of [_chardata v])) = [_]> then\n            insert (round (_i2)) at (_i3) of [_chardata v] \n        else\n            replace item (_i3) of [_chardata v] with (round (_i2))\n        end\n        change [_i3 v] by (1)\n        repeat (round (_i2))\n            if <(letter (_i0) of (font)) = [b]> then\n                if <(letter (1) of (item (_i3) of [_chardata v])) = [_]> then\n                    insert [b] at (_i3) of [_chardata v] \n                else\n                    replace item (_i3) of [_chardata v] with [b]\n                end\n                change [_i3 v] by (1)\n                change [_i0 v] by (2)\n                repeat (4)\n                    set [_i2 v] to []\n                    repeat until <(letter (_i0) of (font)) = [ ]>\n                        set [_i2 v] to (join (_i2) (letter (_i0) of (font)))\n                        change [_i0 v] by (1)\n                    end\n                    change [_i0 v] by (1)\n                    if <(letter (1) of (item (_i3) of [_chardata v])) = [_]> then\n                        insert ((1) * (_i2)) at (_i3) of [_chardata v] \n                    else\n                        replace item (_i3) of [_chardata v] with ((1) * (_i2))\n                    end\n                    change [_i3 v] by (1)\n                end\n            else\n                repeat (2)\n                    set [_i2 v] to []\n                    repeat until <(letter (_i0) of (font)) = [ ]>\n                        set [_i2 v] to (join (_i2) (letter (_i0) of (font)))\n                        change [_i0 v] by (1)\n                    end\n                    change [_i0 v] by (1)\n                    if <(letter (1) of (item (_i3) of [_chardata v])) = [_]> then\n                        insert ((1) * (_i2)) at (_i3) of [_chardata v] \n                    else\n                        replace item (_i3) of [_chardata v] with ((1) * (_i2))\n                    end\n                    change [_i3 v] by (1)\n                end\n            end\n        end\n    end\n    set [_i2 v] to []\n    repeat until <(letter (_i0) of (font)) = [ ]>\n        set [_i2 v] to (join (_i2) (letter (_i0) of (font)))\n        change [_i0 v] by (1)\n    end\n    change [_i0 v] by (1)\n    if <(letter (1) of (item (_i3) of [_chardata v])) = [_]> then\n        insert (round (_i2)) at (_i3) of [_chardata v] \n    else\n        replace item (_i3) of [_chardata v] with (round (_i2))\n    end\n    change [_i3 v] by (1)\n    repeat (round (_i2))\n        repeat (2)\n            set [_i2 v] to []\n            repeat until <(letter (_i0) of (font)) = [ ]>\n                set [_i2 v] to (join (_i2) (letter (_i0) of (font)))\n                change [_i0 v] by (1)\n            end\n            change [_i0 v] by (1)\n            if <(letter (1) of (item (_i3) of [_chardata v])) = [_]> then\n                insert ((1) * (_i2)) at (_i3) of [_chardata v] \n            else\n                replace item (_i3) of [_chardata v] with ((1) * (_i2))\n            end\n            change [_i3 v] by (1)\n        end\n    end\n    delete (last) of [_chardata v]\nend\nset [_i0 v] to [1]\nrepeat (length of [_chars v])\n    set [_i1 v] to (item (_i0) of [_chars v])\n    if < [abcdefghijklmnopqrstuvwxyz] contains (_i1)?> then\n        switch costume to (_i1)\n        if <(costume [number v]) > [27]> then\n            set [_i2 v] to (item # of (join [_] (_i1)) in [_chardata v])\n            set [_i3 v] to (item (_i2) of [_chardata v])\n            replace item (_i2) of [_chardata v] with []\n            replace item (_i0) of [_charids v] with ((item # of (join [_] (_i1)) in [_chardata v]) + (2))\n            replace item (_i2) of [_chardata v] with (_i3)\n        else\n            replace item (_i0) of [_charids v] with ((item # of (join [_] (_i1)) in [_chardata v]) + (2))\n        end\n    else\n        replace item (_i0) of [_charids v] with ((item # of (join [_] (_i1)) in [_chardata v]) + (2))\n    end\n    change [_i0 v] by (1)\nend\n\ndefine Import Font | Data (font data)\nset [_i0 v] to [1]\nrepeat until <(letter (_i0) of (font data)) = [{]>\n    change [_i0 v] by (1)\nend\nchange [_i0 v] by (1)\nrepeat until <(letter (_i0) of (font data)) = [\[]>\n    change [_i0 v] by (1)\nend\nchange [_i0 v] by (1)\nset [_i1 v] to []\nrepeat until <(letter (_i0) of (font data)) = [\]]>\n    set [_i1 v] to (join (_i1) (letter (_i0) of (font data)))\n    change [_i0 v] by (1)\nend\nchange [_i0 v] by (1)\nset [_i6 v] to (_i1)\ndelete all of [_temp0 v]\nchange [_i0 v] by (1)\nrepeat until <<(letter (_i0) of (font data)) = [\[]> or <(letter (_i0) of (font data)) = [}]>>\n    change [_i0 v] by (1)\nend\nrepeat until <(letter (_i0) of (font data)) = [}]>\n    change [_i0 v] by (1)\n    delete all of [_temp1 v]\n    add (letter (_i0) of (font data)) to [_temp0 v]\n    change [_i0 v] by (2)\n    set [_i1 v] to []\n    repeat until <<<(letter (_i0) of (font data)) = [,]> or <(letter (_i0) of (font data)) = [;]>> or <(letter (_i0) of (font data)) = [\]]>>\n        set [_i1 v] to (join (_i1) (letter (_i0) of (font data)))\n        change [_i0 v] by (1)\n    end\n    add (_i1) to [_temp0 v]\n    set [_i2 v] to ((length of [_temp0 v]) + (1))\n    set [_i3 v] to [0]\n    repeat until <<(letter (_i0) of (font data)) = [\(]> or <(letter (_i0) of (font data)) = [\]]>>\n        change [_i0 v] by (1)\n    end\n    repeat until <(letter (_i0) of (font data)) = [\]]>\n        set [_i4 v] to ((length of [_temp0 v]) + (3))\n        set [_i5 v] to [0]\n        repeat until <(letter (_i0) of (font data)) = [\)]>\n            change [_i0 v] by (1)\n            if <(letter (_i0) of (font data)) = [b]> then\n                add [b] to [_temp0 v]\n                change [_i0 v] by (1)\n                repeat (4)\n                    change [_i0 v] by (1)\n                    set [_i1 v] to []\n                    repeat until <<<(letter (_i0) of (font data)) = [,]> or <(letter (_i0) of (font data)) = [;]>> or <(letter (_i0) of (font data)) = [\)]>>\n                        set [_i1 v] to (join (_i1) (letter (_i0) of (font data)))\n                        change [_i0 v] by (1)\n                    end\n                    add (_i1) to [_temp0 v]\n                end\n            else\n                change [_i0 v] by (-1)\n                repeat (2)\n                    change [_i0 v] by (1)\n                    set [_i1 v] to []\n                    repeat until <<<(letter (_i0) of (font data)) = [,]> or <(letter (_i0) of (font data)) = [;]>> or <(letter (_i0) of (font data)) = [\)]>>\n                        set [_i1 v] to (join (_i1) (letter (_i0) of (font data)))\n                        change [_i0 v] by (1)\n                    end\n                    add (_i1) to [_temp0 v]\n                end\n            end\n            change [_i5 v] by (1)\n        end\n        if <(_i5) = [1]> then\n            add (item ((length of [_temp0 v]) - (1)) of [_temp0 v]) to [_temp1 v]\n            add (item (last) of [_temp0 v]) to [_temp1 v]\n            delete (last) of [_temp0 v]\n            delete (last) of [_temp0 v]\n        else\n            insert ((_i5) - (1)) at (_i4) of [_temp0 v] \n            change [_i3 v] by (1)\n        end\n        repeat until <<(letter (_i0) of (font data)) = [\(]> or <(letter (_i0) of (font data)) = [\]]>>\n            change [_i0 v] by (1)\n        end\n    end\n    insert (_i3) at (_i2) of [_temp0 v] \n    insert (round ((length of [_temp1 v]) / (2))) at (1) of [_temp1 v] \n    repeat (length of [_temp1 v])\n        add (item (1) of [_temp1 v]) to [_temp0 v]\n        delete (1) of [_temp1 v]\n    end\n    repeat until <<(letter (_i0) of (font data)) = [\[]> or <(letter (_i0) of (font data)) = [}]>>\n        change [_i0 v] by (1)\n    end\nend\nadd [] to [_temp0 v]\nset [_i0 v] to (item # of (_i6) in [_fonts v])\nif <((_i0) mod (2)) = [1]> then\n    replace item ((_i0) + (1)) of [_fonts v] with (_temp0)\nelse\n    add (_i6) to [_fonts v]\n    add (_temp0) to [_fonts v]\nend\ndelete all of [_temp0 v]\n\ndefine Load Font | Name (font)\nset [_i0 v] to (item # of (font) in [_fonts v])\nif <((_i0) mod (2)) = [1]> then\n    INTERNAL | loadFont (item ((_i0) + (1)) of [_fonts v])\nend\n\ndefine Reset Character Data\ndelete all of [_chars v]\ndelete all of [_charids v]\ndelete all of [_charwidths v]\ndelete all of [_chardata v]\nset [_i0 v] to [1]\nrepeat (53)\n    set [_i1 v] to (letter (_i0) of [ abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ])\n    add (_i1) to [_chars v]\n    add ((length of [_chardata v]) + (3)) to [_charids v]\n    add [0] to [_charwidths v]\n    add (join [_] (_i1)) to [_chardata v]\n    add [0] to [_chardata v]\n    change [_i0 v] by (1)\nend\n\ndefine INTERNAL | printChar (num) (height) (width) (x) (y) (slant) (bezqual) (bezdt) (weight) (dotweight)\nchange [_x v] by ((width) * (item (num) of [_charwidths v]))\nset [_i3 v] to (item (num) of [_charids v])\nset pen size to (weight)\nrepeat (item ((_i3) - (1)) of [_chardata v])\n    set [_i4 v] to ((height) * (item ((_i3) + (1)) of [_chardata v]))\n    go to x: ((x) + (((width) * (item (_i3) of [_chardata v])) + ((slant) * (_i4)))) y: ((y) + (_i4))\n    pen down\n    change [_i3 v] by (3)\n    repeat (item ((_i3) - (1)) of [_chardata v])\n        if <(item (_i3) of [_chardata v]) = [b]> then\n            set [_i4 v] to ((height) * (item ((_i3) + (2)) of [_chardata v]))\n            set [_i5 v] to ((height) * (item ((_i3) + (4)) of [_chardata v]))\n            INTERNAL | drawBezier ((x) + (((width) * (item ((_i3) + (1)) of [_chardata v])) + ((slant) * (_i4)))) ((y) + (_i4)) ((x) + (((width) * (item ((_i3) + (3)) of [_chardata v])) + ((slant) * (_i5)))) ((y) + (_i5)) (bezqual) (bezdt)\n            change [_i3 v] by (5)\n        else\n            set [_i4 v] to ((height) * (item ((_i3) + (1)) of [_chardata v]))\n            go to x: ((x) + (((width) * (item (_i3) of [_chardata v])) + ((slant) * (_i4)))) y: ((y) + (_i4))\n            change [_i3 v] by (2)\n        end\n    end\n    pen up\nend\nset pen size to (dotweight)\nchange [_i3 v] by (1)\nrepeat (item ((_i3) - (1)) of [_chardata v])\n    set [_i4 v] to ((height) * (item ((_i3) + (1)) of [_chardata v]))\n    go to x: ((x) + (((width) * (item (_i3) of [_chardata v])) + ((slant) * (_i4)))) y: ((y) + (_i4))\n    pen down\n    pen up\n    change [_i3 v] by (2)\nend\n\nwhen flag clicked\nerase all\nwait (15) seconds\nReset Character Data\nLoad Font | Name [Parabolic]\nset [freeze v] to [0]\nset [freeze2 v] to [0]\nforever\n    set [freeze v] to (freeze2)\n    erase all\n    Print | Pos (0) (100) Size (25) Width (1) RGB (0) (0) (0) WSU (1) (0) (0) CSpace (1) Align [c] Text (freeze)\n    wait (1) seconds\n    set [y v] to [100]\n    repeat (9)\n        erase all\n        Print | Pos (0) (y) Size (25) Width (1) RGB (0) (0) (0) WSU (1) (0) (0) CSpace (1) Align [c] Text (freeze)\n        change [y v] by (3)\n    end\n    set [freeze2 v] to (abbrev)\n    Print | Pos (0) (100) Size (25) Width (1) RGB (0) (0) (0) WSU (1) (0) (0) CSpace (1) Align [c] Text (freeze2)\n    repeat (3)\n        erase all\n        Print | Pos (0) (y) Size (25) Width (1) RGB (0) (0) (0) WSU (1) (0) (0) CSpace (1) Align [c] Text (freeze)\n        change [y v] by (3)\n        Print | Pos (0) (100) Size (25) Width (1) RGB (0) (0) (0) WSU (1) (0) (0) CSpace (1) Align [c] Text (freeze2)\n    end\nend\n\n@Sprite2\n\nwhen flag clicked\nhide\nset size to (100) %\nif <(admin) = [0]> then\n    stop [this script v]\nend\nforever\n    if <(make) = [1]> then\n        create clone of (_myself_ v)\n        set [make v] to [0]\n    end\nend\n\nwhen I start as a clone\nset size to (60) %\ngo to [front v] layer\nshow\ngo to x: (pick random (-40) to (40)) y: (pick random (-40) to (40))\nwait (0.5) seconds\ndelete this clone\n\nwhen [timer v] > (TIMER)\nhide\n\n@Animation\n\nwhen flag clicked\nwait (0.1) seconds\ngo to [back v] layer\nset size to (60) %\nforever\n    go to x: (-240) y: (-59)\n    set [x v] to [0]\n    repeat (10)\n        change [x v] by (0.8)\n        change x by (x)\n    end\n    repeat (20)\n        change x by (x)\n    end\n    repeat (5)\n        change [x v] by (-0.8)\n        change x by (x)\n    end\n    set [y v] to [0]\n    set [x v] to [-5]\n    repeat (10)\n        change [x v] by (0.4)\n        change [y v] by (0.4)\n        change x by (x)\n        change y by (y)\n    end\n    repeat (10)\n        change [x v] by (0.4)\n        change [y v] by (-0.4)\n        change x by (x)\n        change y by (y)\n    end\n    set [x v] to [0]\n    repeat (10)\n        change [x v] by (0.3)\n        change [y v] by (-0.2)\n        change x by (x)\n        change y by (y)\n    end\n    set [y v] to [0]\n    set [x v] to [-5]\n    repeat (10)\n        change [x v] by (0.4)\n        change [y v] by (0.4)\n        change x by (x)\n        change y by (y)\n    end\n    repeat (10)\n        change [x v] by (0.4)\n        change [y v] by (-0.4)\n        change x by (x)\n        change y by (y)\n    end\n    set [x v] to [0]\n    repeat (10)\n        change [x v] by (0.3)\n        change [y v] by (-0.2)\n        change x by (x)\n        change y by (y)\n    end\n    change y by (-1)\n    set [x v] to [0]\n    repeat (10)\n        change [x v] by (0.8)\n        change x by (x)\n    end\n    repeat (21)\n        change x by (x)\n    end\n    repeat (5)\n        change [x v] by (-0.8)\n        change x by (x)\n    end\nend\n\nwhen [timer v] > (TIMER)\nforever\n    go to x: (-240) y: (-59)\n    set [x v] to [0]\n    repeat (10)\n        change [x v] by (0.8)\n        change x by (x)\n    end\n    repeat (20)\n        change x by (x)\n    end\n    repeat (5)\n        change [x v] by (-0.8)\n        change x by (x)\n    end\n    set [y v] to [0]\n    set [x v] to [-5]\n    repeat (10)\n        change [x v] by (0.4)\n        change [y v] by (0.4)\n        change x by (x)\n        change y by (y)\n    end\n    repeat (10)\n        change [x v] by (0.4)\n        change [y v] by (-0.4)\n        change x by (x)\n        change y by (y)\n    end\n    set [x v] to [0]\n    repeat (10)\n        change [x v] by (0.3)\n        change [y v] by (-0.2)\n        change x by (x)\n        change y by (y)\n    end\n    set [y v] to [0]\n    set [x v] to [-5]\n    repeat (10)\n        change [x v] by (0.4)\n        change [y v] by (0.4)\n        change x by (x)\n        change y by (y)\n    end\n    repeat (10)\n        change [x v] by (0.4)\n        change [y v] by (-0.4)\n        change x by (x)\n        change y by (y)\n    end\n    set [x v] to [0]\n    repeat (10)\n        change [x v] by (0.3)\n        change [y v] by (-0.2)\n        change x by (x)\n        change y by (y)\n    end\n    change y by (-1)\n    set [x v] to [0]\n    repeat (10)\n        change [x v] by (0.8)\n        change x by (x)\n    end\n    repeat (21)\n        change x by (x)\n    end\n    repeat (5)\n        change [x v] by (-0.8)\n        change x by (x)\n    end\nend\n\n@Sprite3\n\nwhen flag clicked\nhide\nif <(admin) = [0]> then\n    stop [this script v]\nend\nwait (15) seconds\nshow\nswitch costume to (costume1 v)\nforever\n    go to [front v] layer\n    go to x: (208) y: (-148)\nend\n\nwhen this sprite clicked\nif <not <(make2) = [0]>> then\n    set [make2 v] to [2]\n    switch costume to (costume1 v)\nelse\n    set [make2 v] to [1]\n    switch costume to (costume2 v)\nend\n\nwhen [timer v] > (TIMER)\nhide\n\n@shop\n\nwhen flag clicked\nshow\ngo to x: (0) y: (-350)\nset [make2 v] to [0]\nforever\n    if <(y position) = [-357]> then\n        set y to (-350)\n    end\n    if <(make2) = [0]> then\n        hide\n    else\n        if <(make2) = [2]> then\n            repeat ((([abs v] of (y position) ) + (350)) / (10))\n                change y by (-10)\n            end\n            set [make2 v] to [0]\n        else\n            show\n            if <(y position) = [-350]> then\n                set [y v] to [0]\n                repeat (([abs v] of (y position) ) / (10))\n                    change y by (10)\n                end\n            end\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(y position) = [-357]> then\n        set y to (-350)\n    end\n    if <(make2) = [0]> then\n        hide\n    end\n    if <(make2) = [2]> then\n        repeat ((([abs v] of (y position) ) + (350)) / (10))\n            change y by (-10)\n        end\n        hide\n        set [make2 v] to [0]\n    end\nend\n\nwhen flag clicked\nforever\n    set [pos v] to (y position)\nend\n\nwhen [timer v] > (TIMER)\nhide\n\n@abbrev\n\nwhen flag clicked\nforever\n    if <(score) < [1000]> then\n        set [abbrev v] to (join (join (letter (1) of (score)) (letter (2) of (score))) (letter (3) of (score)))\n    else\n        if <(score) < [10000]> then\n            set [abbrev v] to (join (join (letter (1) of (score)) [.]) (join (letter (2) of (score)) (join (letter (3) of (score)) [K])))\n        else\n            if <(score) < [100000]> then\n                set [abbrev v] to (join (join (letter (1) of (score)) (letter (2) of (score))) (join [.] (join (letter (3) of (score)) [K])))\n            else\n                if <(score) < [1000000]> then\n                    set [abbrev v] to (join (join (letter (1) of (score)) (letter (2) of (score))) (join (letter (3) of (score)) [K]))\n                else\n                    if <(score) < [10000000]> then\n                        set [abbrev v] to (join (join (letter (1) of (score)) [.]) (join (letter (2) of (score)) (join (letter (3) of (score)) [M])))\n                    else\n                        if <(score) < [100000000]> then\n                            set [abbrev v] to (join (join (letter (1) of (score)) (letter (2) of (score))) (join [.] (join (letter (3) of (score)) [M])))\n                        else\n                            if <(score) < [1000000000]> then\n                                set [abbrev v] to (join (join (letter (1) of (score)) (letter (2) of (score))) (join (letter (3) of (score)) [M]))\n                            else\n                                if <(score) < [10000000000]> then\n                                    set [abbrev v] to (join (join (letter (1) of (score)) [.]) (join (letter (2) of (score)) (join (letter (3) of (score)) [B])))\n                                else\n                                    if <(score) < [100000000000]> then\n                                        set [abbrev v] to (join (join (letter (1) of (score)) (letter (2) of (score))) (join [.] (join (letter (3) of (score)) [B])))\n                                    else\n                                        if <(score) < [1000000000000]> then\n                                            set [abbrev v] to (join (join (letter (1) of (score)) (letter (2) of (score))) (join (letter (3) of (score)) [B]))\n                                        else\n                                            if <(score) < [10000000000000]> then\n                                                set [abbrev v] to (join (join (letter (1) of (score)) [.]) (join (letter (2) of (score)) (join (letter (3) of (score)) [T])))\n                                            else\n                                                if <(score) < [100000000000000]> then\n                                                    set [abbrev v] to (join (join (letter (1) of (score)) (letter (2) of (score))) (join [.] (join (letter (3) of (score)) [T])))\n                                                else\n                                                    if <(score) < [1000000000000000]> then\n                                                        set [abbrev v] to (join (join (letter (1) of (score)) (letter (2) of (score))) (join (letter (3) of (score)) [T]))\n                                                    else\n                                                        set [abbrev v] to (join (join [9] [9]) (join [9] [T+]))\n                                                    end\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\n@Sprite4\n\nwhen flag clicked\nshow\nforever\n    go to [front v] layer\n    if <(admin) = [0]> then\n        set [pos v] to [-1]\n    end\n    if <<(pos) = [0]> and <(part-of-shop) = [1]>> then\n        show\n    else\n        hide\n    end\n    if <(score) > [100]> then\n        set [ghost v] effect to (0)\n    else\n        set [ghost v] effect to (50)\n    end\nend\n\nwhen this sprite clicked\nif <(score) < [100]> then\n    stop [this script v]\nend\nchange [spc v] by (5)\nchange [score v] by (-100)\n\nwhen [timer v] > (TIMER)\nhide\n\n@Sprite5\n\nwhen flag clicked\nshow\nforever\n    go to [front v] layer\n    if <(admin) = [0]> then\n        set [pos v] to [-1]\n    end\n    if <<(pos) = [0]> and <(part-of-shop) = [1]>> then\n        show\n    else\n        hide\n    end\n    if <(score) > [3000]> then\n        set [ghost v] effect to (0)\n    else\n        set [ghost v] effect to (50)\n    end\nend\n\nwhen this sprite clicked\nif <(score) < [3000]> then\n    stop [this script v]\nend\nchange [sps v] by (650)\nchange [score v] by (-3000)\n\nwhen [timer v] > (TIMER)\nhide\n\n@Sprite6\n\nwhen flag clicked\nshow\nforever\n    go to [front v] layer\n    if <(admin) = [0]> then\n        set [pos v] to [-1]\n    end\n    if <<(pos) = [0]> and <(part-of-shop) = [1]>> then\n        show\n    else\n        hide\n    end\n    if <(score) > [195000]> then\n        set [ghost v] effect to (0)\n    else\n        set [ghost v] effect to (50)\n    end\nend\n\nwhen this sprite clicked\nif <(score) < [195000]> then\n    stop [this script v]\nend\nchange [spc v] by (25000)\nchange [score v] by (-195000)\n\nwhen [timer v] > (TIMER)\nhide\n\n@Sprite7\n\nwhen flag clicked\nshow\nforever\n    go to [front v] layer\n    if <(admin) = [0]> then\n        set [pos v] to [-1]\n    end\n    if <<(pos) = [0]> and <(part-of-shop) = [1]>> then\n        show\n    else\n        hide\n    end\n    if <(score) > [3000000]> then\n        set [ghost v] effect to (0)\n    else\n        set [ghost v] effect to (50)\n    end\nend\n\nwhen this sprite clicked\nif <(score) < [3000000]> then\n    stop [this script v]\nend\nchange [sps v] by (200000)\nchange [spc v] by (47000)\nchange [score v] by (-3000000)\n\nwhen [timer v] > (TIMER)\nhide\n\n@Sprite8\n\nwhen flag clicked\nhide\n\nwhen [timer v] > (TIMER)\ngo to [front v] layer\nshow\n\n@Love fave\n\nwhen flag clicked\nhide\nif <(admin) = [0]> then\n    stop [this script v]\nend\nforever\n    wait (pick random (40) to (60)) seconds\n    go to x: (0) y: (50)\n    show\n    go to [front v] layer\n    start sound [pop v]\n    repeat (9)\n        change y by (-6)\n    end\n    repeat (5)\n        change y by (3)\n    end\n    repeat (5)\n        change y by (-1)\n    end\n    wait (2.7) seconds\n    repeat (15)\n        change y by (7)\n    end\n    hide\nend\n\n@Sprite9\n\nwhen flag clicked\nif <(admin) = [0]> then\n    stop [this script v]\nend\nshow\ngo to x: (0) y: (-240)\nset [y v] to [0]\nrepeat (60)\n    change y by (0.5)\nend\nrepeat (30)\n    change [y v] by (1)\n    change y by (y)\nend\n\nwhen flag clicked\nif <(admin) = [0]> then\n    stop [this script v]\nend\nforever\n    if <(y position) > [-40]> then\n        hide\n    end\nend\n\nwhen flag clicked\npoint in direction (90)\nrepeat (60)\n    turn right (6) degrees\nend\nrepeat (30)\n    turn right (45) degrees\nend\n\nwhen [timer v] > (TIMER)\nhide\n\n@Sprite10\n\nwhen flag clicked\nif <(admin) = [0]> then\n    stop [this script v]\nend\nshow\ngo to x: (0) y: (240)\nset [y v] to [0]\nrepeat (60)\n    change y by (-0.5)\nend\nrepeat (30)\n    change [y v] by (-1)\n    change y by (y)\nend\n\nwhen flag clicked\nif <(admin) = [0]> then\n    stop [this script v]\nend\nforever\n    if <(y position) < [40]> then\n        hide\n    end\nend\n\nwhen flag clicked\npoint in direction (90)\nrepeat (60)\n    turn right (6) degrees\nend\nrepeat (30)\n    turn right (45) degrees\nend\n\nwhen [timer v] > (TIMER)\nhide\n\n@Sprite11\n\nwhen flag clicked\nif <(admin) = [0]> then\n    stop [this script v]\nend\nshow\ngo to x: (240) y: (0)\nset [x v] to [0]\nrepeat (60)\n    change x by (-0.5)\nend\nrepeat (30)\n    change [x v] by (-1)\n    change x by (x)\nend\n\nwhen flag clicked\nif <(admin) = [0]> then\n    stop [this script v]\nend\nforever\n    if <(x position) < [40]> then\n        hide\n    end\nend\n\nwhen flag clicked\npoint in direction (90)\nrepeat (60)\n    turn right (6) degrees\nend\nrepeat (30)\n    turn right (45) degrees\nend\n\nwhen [timer v] > (TIMER)\nhide\n\n@Sprite12\n\nwhen flag clicked\nif <(admin) = [0]> then\n    stop [this script v]\nend\nshow\ngo to x: (-240) y: (0)\nset [x v] to [0]\nrepeat (60)\n    change x by (0.5)\nend\nrepeat (30)\n    change [x v] by (1)\n    change x by (x)\nend\n\nwhen flag clicked\nif <(admin) = [0]> then\n    stop [this script v]\nend\nforever\n    if <(x position) > [-40]> then\n        hide\n    end\nend\n\nwhen flag clicked\nif <(admin) = [0]> then\n    stop [this script v]\nend\npoint in direction (90)\nrepeat (60)\n    turn right (6) degrees\nend\nrepeat (30)\n    turn right (45) degrees\nend\n\nwhen [timer v] > (TIMER)\nhide\n\n@Sprite13\n\nwhen flag clicked\nreset timer\npoint in direction (90)\nhide\ngo to x: (0) y: (0)\nif <(admin) = [0]> then\n    stop [this script v]\nend\nwait (2.6) seconds\nshow\nrepeat (10)\n    repeat (10)\n        change [color v] effect by (10)\n    end\nend\nrepeat (10)\n    turn right (36) degrees\nend\nset [color v] effect to (0)\nwait (7) seconds\nhide\n\nwhen flag clicked\nforever\n    set [timer v] to (timer)\nend\n\nwhen [timer v] > (TIMER)\nhide\n\n@Sprite14\n\ndefine Explode at (x) (y)\ngo to x: (x) y: (y)\nrepeat (7)\n    create clone of (_myself_ v)\n    create clone of (_myself_ v)\n    create clone of (_myself_ v)\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nset [ghost v] effect to (0)\nset [ghost v] to [0]\nshow\nswitch costume to (pick random (1) to (4))\nset [xv v] to (pick random (-10) to (10))\nset [yv v] to (pick random (-2) to (8))\nrepeat until <<touching (_edge_ v)?> or <(ghost) = [100]>>\n    change [ghost v] effect by (2)\n    change [ghost v] by (2)\n    change x by (xV)\n    change y by (yV)\n    change [yv v] by (-0.3)\n    set [xv v] to ((xV) * (0.95))\nend\ndelete this clone\n\nwhen I receive [fireworks v]\nrepeat (10)\n    Explode at (pick random (-180) to (180)) (pick random (-120) to (120))\n    wait (0.2) seconds\nend\n\nwhen flag clicked\nhide\nif <(admin) = [0]> then\n    stop [this script v]\nend\nwait (2.5) seconds\nExplode at (0) (0)\n\nbroadcast (fireworks v) and wait\n\nforever\n    if <key (space v) pressed?> then\n        Explode at (mouse x) (mouse y)\n        wait until <not <key (space v) pressed?>>\n    end\n    if <key (m v) pressed?> then\n        broadcast (fireworks v) and wait\n    end\nend\n\n@REMOVE THIS SPRITE4\n\nwhen flag clicked\ngo to x: (0) y: (-30000)\nhide\nif <(admin) = [0]> then\n    stop [this script v]\nend\nrepeat (100)\n    go to x: (pick random (-200) to (-100)) y: (-3000)\n    create clone of (_myself_ v)\n    wait (0.01) seconds\nend\n\nwhen I start as a clone\nset [y v] to (pick random (10) to (15))\nshow\ngo to [back v] layer\neff (pick random (-3) to (3))\n\ndefine eff (x)\nset [-1 v] to [1]\nset [color v] effect to (0)\nset [ghost v] effect to (pick random (40) to (80))\nset [brightness v] effect to (0)\nset size to (pick random (60) to (120)) %\nforever\n    go to [front v] layer\n    change x by ((x) * (-1))\n    change y by (y)\n    change [y v] by (-2)\n    if <touching (_edge_ v)?> then\n        if <(-1) = [1]> then\n            set [-1 v] to [-1]\n        else\n            set [-1 v] to [1]\n        end\n    end\n    if <(y position) < [-170]> then\n        delete this clone\n    end\nend\n\n@REMOVE THIS SPRITE2\n\nwhen flag clicked\ngo to x: (0) y: (-30000)\nhide\nif <(admin) = [0]> then\n    stop [this script v]\nend\nrepeat (100)\n    go to x: (pick random (100) to (200)) y: (-3000)\n    create clone of (_myself_ v)\n    wait (0.01) seconds\nend\n\nwhen I start as a clone\nset [y v] to (pick random (10) to (15))\nshow\ngo to [back v] layer\neff (pick random (-3) to (3))\n\ndefine eff (x)\nset [-1 v] to [1]\nset [color v] effect to (0)\nset [ghost v] effect to (pick random (40) to (80))\nset [brightness v] effect to (0)\nset size to (pick random (60) to (120)) %\nforever\n    go to [front v] layer\n    change x by ((x) * (-1))\n    change y by (y)\n    change [y v] by (-2)\n    if <touching (_edge_ v)?> then\n        if <(-1) = [1]> then\n            set [-1 v] to [-1]\n        else\n            set [-1 v] to [1]\n        end\n    end\n    if <(y position) < [-170]> then\n        delete this clone\n    end\nend\n\n@PTE Ultra+2\n\nwhen [timer v] > (TIMER)\nerase all\nPrint | Pos (0) (0) Size (20) Width (1) RGB (255) (255) (255) WSU (1) (0) (0) CSpace (1) Align [c] Text [10 FOLLOWERS!]\n\ndefine INTERNAL | calcWW (text) (cspace) (width) (space) (x) (offset)\ndelete all of [_temp0 v]\ndelete all of [_temp1 v]\ndelete all of [_temp2 v]\nset [_i3 v] to [1]\nset [_i4 v] to (space)\nset [_i5 v] to [0]\nset [_i8 v] to [0]\nset [_i9 v] to [0]\nrepeat (length of (text))\n    set [_i6 v] to (letter (_i3) of (text))\n    if <(_i6) = [ ]> then\n        add [1] to [_temp2 v]\n        if <((_i5) + (_i4)) > (width)> then\n            add ((_i9) - (1)) to [_temp0 v]\n            add ((x) + ((offset) * (_i5))) to [_temp1 v]\n            set [_i5 v] to (_i4)\n            set [_i4 v] to (space)\n            set [_i9 v] to ((_i8) + (1))\n        else\n            change [_i5 v] by (_i4)\n            set [_i4 v] to (space)\n            change [_i9 v] by ((_i8) + (1))\n        end\n        set [_i8 v] to [0]\n    else\n        if < [abcdefghijklmnopqrstuvwxyz] contains (_i6)?> then\n            switch costume to (_i6)\n            set [_i7 v] to (costume [number v])\n        else\n            set [_i7 v] to (item # of (_i6) in [_chars v])\n        end\n        if <not <(_i7) = [0]>> then\n            add (_i7) to [_temp2 v]\n            set [_i7 v] to ((item (_i7) of [_charwidths v]) + (cspace))\n            if <((_i4) + (_i7)) > (width)> then\n                add ((_i9) - (1)) to [_temp0 v]\n                add ((x) + ((offset) * (_i5))) to [_temp1 v]\n                set [_i5 v] to (_i4)\n                set [_i4 v] to ((space) + (_i7))\n                set [_i9 v] to ((_i8) + (1))\n                set [_i8 v] to [1]\n                add (item (last) of [_temp2 v]) to [_temp2 v]\n            else\n                change [_i4 v] by (_i7)\n                change [_i8 v] by (1)\n            end\n        end\n    end\n    change [_i3 v] by (1)\nend\nif <(_i8) = [0]> then\n    if <not <(_i9) = [0]>> then\n        add ((_i9) - (1)) to [_temp0 v]\n        add ((x) + ((offset) * (_i5))) to [_temp1 v]\n    end\nelse\n    if <((_i5) + (_i4)) > (width)> then\n        add ((_i9) - (1)) to [_temp0 v]\n        add ((x) + ((offset) * (_i5))) to [_temp1 v]\n        add (_i8) to [_temp0 v]\n        add ((x) + ((offset) * (_i4))) to [_temp1 v]\n    else\n        add ((_i9) + (_i8)) to [_temp0 v]\n        add ((x) + ((offset) * ((_i5) + (_i4)))) to [_temp1 v]\n    end\nend\nrepeat until <<not <(item (1) of [_temp0 v]) < [1]>> or <(length of [_temp0 v]) < [1]>>\n    delete (1) of [_temp0 v]\n    delete (1) of [_temp1 v]\nend\nrepeat until <<not <(item (last) of [_temp0 v]) < [1]>> or <(length of [_temp0 v]) < [1]>>\n    delete (last) of [_temp0 v]\n    delete (last) of [_temp1 v]\nend\n\ndefine Print | Pos (x) (y) Size (size) Width (width) RGB (r) (g) (b) WSU (w) (s) (u) CSpace (cspace) Align (align) Text (text)\nSlow Print | Pos (x) (y) Size (size) Width (width) RGB (r) (g) (b) WSU (w) (s) (u) CSpace (cspace) Align (align) Text (text)\n\ndefine Slow Print | Pos (x) (y) Size (size) Width (width) RGB (r) (g) (b) WSU (w) (s) (u) CSpace (cspace) Align (align) Text (text)\npen up\nset pen color to ((((65536) * (round (r))) + ((256) * (round (g)))) + (round (b)))\nset [_x v] to (x)\nset [_i0 v] to ((0.01) * (size))\nset [_i1 v] to ([abs v] of ((0.125) * ((w) * (size))) )\nif <<(size) = (round (size))> and <not <(w) < [0]>>> then\n    if <<((round (_i1)) mod (2)) = [0]> and <not <(_i1) < [0.5]>>> then\n        set [_y v] to (round (y))\n    else\n        set [_y v] to (([floor v] of (y) ) + (0.5))\n    end\nelse\n    set [_y v] to (y)\nend\nif <(w) < [0]> then\n    set [_i2 v] to ((0.125) * (size))\nelse\n    set [_i2 v] to (_i1)\nend\nINTERNAL | printText (text) (_y) (_i0) ((width) * (_i0)) ([tan v] of (s) ) ((_i0) * (u)) (((cspace) * ((0.475) * ((size) / ([log v] of (((size) + (1.01)) * ((size) + (1.01))) )))) + (_i2)) (align) ([ceiling v] of ((0.15) * ([sqrt v] of ((width) * ((size) * (size))) )) ) ((1) / (([ceiling v] of ((0.15) * ([sqrt v] of ((width) * ((size) * (size))) )) ) + (1))) (_i1) ((_i1) + (1)) (((0.6) + ((0.4) * <([floor v] of ((u) / (100)) ) = [0]>)) * (_i1)) ((0.09375) * (size))\n\ndefine WW Print | Pos (x) (y) Size (size) Width (width) RGB (r) (g) (b) WW Width (ww width) WSU (w) (s) (u) CSpace (cspace) LSpace (lspace) Align (align) Text (text)\nWW Slow Print | Pos (x) (y) Size (size) Width (width) RGB (r) (g) (b) WW Width (ww width) WSU (w) (s) (u) CSpace (cspace) LSpace (lspace) Align (align) Text (text)\n\ndefine WW Slow Print | Pos (x) (y) Size (size) Width (width) RGB (r) (g) (b) WW Width (ww width) WSU (w) (s) (u) CSpace (cspace) LSpace (lspace) Align (align) Text (text)\npen up\nset pen color to ((((65536) * (round (r))) + ((256) * (round (g)))) + (round (b)))\nset [_i0 v] to ((0.01) * (size))\nset [_i1 v] to ([abs v] of ((0.125) * ((w) * (size))) )\nif <<(size) = (round (size))> and <not <(w) < [0]>>> then\n    if <<((round (_i1)) mod (2)) = [0]> and <not <(_i1) < [0.5]>>> then\n        set [_y v] to (round (y))\n    else\n        set [_y v] to (([floor v] of (y) ) + (0.5))\n    end\nelse\n    set [_y v] to (y)\nend\nif <(w) < [0]> then\n    set [_i2 v] to ((0.125) * (size))\nelse\n    set [_i2 v] to (_i1)\nend\nset [_i3 v] to (((100) / (size)) / (width))\nset [_i4 v] to ((_i3) * (((cspace) * ((0.475) * ((size) / ([log v] of (((size) + (1.01)) * ((size) + (1.01))) )))) + (_i2)))\nif <(align) = [r]> then\n    set [_i5 v] to ((-1) * (_i0))\nelse\n    if <(align) = [c]> then\n        set [_i5 v] to ((-0.5) * (_i0))\n    else\n        set [_i5 v] to [0]\n    end\nend\nset [_i5 v] to ((width) * (_i5))\nset [_i6 v] to ((item (1) of [_charwidths v]) + (_i4))\nINTERNAL | calcWW (text) (_i4) (((_i3) * (ww width)) + ((_i6) + (_i4))) (_i6) ((x) - ((_i5) * ((_i6) + (_i4)))) (_i5)\nINTERNAL | printWW (_i0) ((width) * (_i0)) ([tan v] of (s) ) ((_i0) * (u)) <not <(u) = [0]>> (((cspace) * ((0.475) * ((size) / ([log v] of (((size) + (1.01)) * ((size) + (1.01))) )))) + (_i2)) (round ((((-0.65) * ((lspace) * (size))) - (size)) - (_i2))) ([ceiling v] of ((0.15) * ([sqrt v] of ((width) * ((size) * (size))) )) ) ((1) / (([ceiling v] of ((0.15) * ([sqrt v] of ((width) * ((size) * (size))) )) ) + (1))) (_i1) ((_i1) + (1)) (((0.6) + ((0.4) * <([floor v] of ((u) / (100)) ) = [0]>)) * (_i1)) ((0.09375) * (size))\n\ndefine INTERNAL | drawBezier (x2) (y2) (x3) (y3) (qual) (dt)\nINTERNAL | bezier (((x3) - ((2) * (x2))) + (x position)) ((2) * ((x2) - (x position))) (x position) (((y3) - ((2) * (y2))) + (y position)) ((2) * ((y2) - (y position))) (y position) (qual) (dt)\ngo to x: (x3) y: (y3)\n\ndefine INTERNAL | bezier (cx1) (cx2) (x1) (cy1) (cy2) (y1) (qual) (dt)\nset [_i4 v] to [0]\nrepeat (qual)\n    change [_i4 v] by (dt)\n    go to x: (((_i4) * (((_i4) * (cx1)) + (cx2))) + (x1)) y: (((_i4) * (((_i4) * (cy1)) + (cy2))) + (y1))\nend\n\ndefine Newlines | # of Lines (lines) Size (size) Weight (w) LSpace (lspace)\nif <(w) < [0]> then\n    change [_y v] by ((lines) * (round ((((-0.65) * ((lspace) * (size))) - (size)) - ((0.125) * (size)))))\nelse\n    change [_y v] by ((lines) * (round ((((-0.65) * ((lspace) * (size))) - (size)) - ((0.125) * ((w) * (size))))))\nend\nif <<(size) = (round (size))> and <not <(w) < [0]>>> then\n    if <<((round ((0.125) * ((w) * (size)))) mod (2)) = [0]> and <not <((0.125) * ((w) * (size))) < [0.5]>>> then\n        set [_y v] to (round (_y))\n    else\n        set [_y v] to (([floor v] of (_y) ) + (0.5))\n    end\nend\n\ndefine INTERNAL | printWW (height) (width) (slant) (underline) <hasundr> (cspace) (lspace) (bezqual) (bezdt) (weight) (dotweight) (underlwt) (underloffset)\nset [_i0 v] to [1]\nset [_i1 v] to [1]\nrepeat (length of [_temp0 v])\n    set [_x v] to (item (_i0) of [_temp1 v])\n    repeat (item (_i0) of [_temp0 v])\n        INTERNAL | printChar (item (_i1) of [_temp2 v]) (height) (width) (_x) (_y) (slant) (bezqual) (bezdt) (weight) (dotweight)\n        change [_x v] by (cspace)\n        change [_i1 v] by (1)\n    end\n    change [_i1 v] by (1)\n    if <hasundr> then\n        set pen size to (underlwt)\n        go to x: ((((_x) - (cspace)) + ((slant) * (underline))) + (underloffset)) y: ((_y) + (underline))\n        pen down\n        set x to (((item (_i0) of [_temp1 v]) + ((slant) * (underline))) - (underloffset))\n        pen up\n    end\n    change [_y v] by (lspace)\n    change [_i0 v] by (1)\nend\nchange [_y v] by ((-1) * (lspace))\ndelete all of [_temp2 v]\n\ndefine INTERNAL | printText (text) (y) (height) (width) (slant) (underline) (space) (align) (bezqual) (bezdt) (weight) (dotweight) (underlwt) (underloffset)\nif <<(align) = [c]> or <(align) = [r]>> then\n    delete all of [_temp0 v]\n    set [_i0 v] to [1]\n    set [_i1 v] to [0]\n    repeat (length of (text))\n        set [_i2 v] to (letter (_i0) of (text))\n        if < [abcdefghijklmnopqrstuvwxyz] contains (_i2)?> then\n            switch costume to (_i2)\n            change [_i1 v] by (((width) * (item (costume [number v]) of [_charwidths v])) + (space))\n            add (costume [number v]) to [_temp0 v]\n        else\n            set [_i2 v] to (item # of (_i2) in [_chars v])\n            if <not <(_i2) = [0]>> then\n                change [_i1 v] by (((width) * (item (_i2) of [_charwidths v])) + (space))\n                add (_i2) to [_temp0 v]\n            end\n        end\n        change [_i0 v] by (1)\n    end\n    if <(align) = [c]> then\n        change [_x v] by ((-0.5) * ((_i1) - (space)))\n    else\n        change [_x v] by ((-1) * ((_i1) - (space)))\n    end\n    set [_i6 v] to (_x)\n    set [_i0 v] to [1]\n    repeat (length of [_temp0 v])\n        INTERNAL | printChar (item (_i0) of [_temp0 v]) (height) (width) (_x) (y) (slant) (bezqual) (bezdt) (weight) (dotweight)\n        change [_x v] by (space)\n        change [_i0 v] by (1)\n    end\nelse\n    set [_i6 v] to (_x)\n    set [_i0 v] to [1]\n    repeat (length of (text))\n        set [_i7 v] to (letter (_i0) of (text))\n        if < [abcdefghijklmnopqrstuvwxyz] contains (_i7)?> then\n            switch costume to (_i7)\n            INTERNAL | printChar (costume [number v]) (height) (width) (_x) (y) (slant) (bezqual) (bezdt) (weight) (dotweight)\n            change [_x v] by (space)\n        else\n            set [_i7 v] to (item # of (_i7) in [_chars v])\n            if <not <(_i7) = [0]>> then\n                INTERNAL | printChar (_i7) (height) (width) (_x) (y) (slant) (bezqual) (bezdt) (weight) (dotweight)\n                change [_x v] by (space)\n            end\n        end\n        change [_i0 v] by (1)\n    end\nend\nif <not <(underline) = [0]>> then\n    set pen size to (underlwt)\n    go to x: ((((_x) - (space)) + ((slant) * (underline))) + (underloffset)) y: ((y) + (underline))\n    pen down\n    set x to (((_i6) + ((slant) * (underline))) - (underloffset))\n    pen up\nend\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\nswitch costume to (sizebypass v)\nset size to (50000) %\nswitch costume to (pte ultra+ v)\n\ndefine INTERNAL | loadFont (font)\nset [_i0 v] to [1]\nrepeat until <(_i0) > (length of (font))>\n    set [_i1 v] to (letter (_i0) of (font))\n    if <[_chars v] contains (_i1)?> then\n        if < [abcdefghijklmnopqrstuvwxyz] contains (_i1)?> then\n            switch costume to (_i1)\n            set [_i4 v] to (costume [number v])\n        else\n            set [_i4 v] to (item # of (_i1) in [_chars v])\n        end\n        if < [abcdefghijklmnopqrstuvwxyz] contains (_i1)?> then\n            switch costume to (_i1)\n            if <(costume [number v]) > [27]> then\n                set [_i2 v] to (item # of (join [_] (_i1)) in [_chardata v])\n                set [_i5 v] to (item (_i2) of [_chardata v])\n                replace item (_i2) of [_chardata v] with []\n                set [_i3 v] to ((item # of (join [_] (_i1)) in [_chardata v]) + (1))\n                replace item (_i2) of [_chardata v] with (_i5)\n            else\n                set [_i3 v] to ((item # of (join [_] (_i1)) in [_chardata v]) + (1))\n            end\n        else\n            set [_i3 v] to ((item # of (join [_] (_i1)) in [_chardata v]) + (1))\n        end\n    else\n        add (_i1) to [_chars v]\n        add [0] to [_charids v]\n        add [0] to [_charwidths v]\n        add (join [_] (_i1)) to [_chardata v]\n        set [_i3 v] to ((length of [_chardata v]) + (1))\n        set [_i4 v] to (length of [_chars v])\n    end\n    add [_] to [_chardata v]\n    change [_i0 v] by (2)\n    set [_i2 v] to []\n    repeat until <(letter (_i0) of (font)) = [ ]>\n        set [_i2 v] to (join (_i2) (letter (_i0) of (font)))\n        change [_i0 v] by (1)\n    end\n    change [_i0 v] by (1)\n    replace item (_i4) of [_charwidths v] with ((1) * (_i2))\n    set [_i2 v] to []\n    repeat until <(letter (_i0) of (font)) = [ ]>\n        set [_i2 v] to (join (_i2) (letter (_i0) of (font)))\n        change [_i0 v] by (1)\n    end\n    change [_i0 v] by (1)\n    if <(letter (1) of (item (_i3) of [_chardata v])) = [_]> then\n        insert (round (_i2)) at (_i3) of [_chardata v] \n    else\n        replace item (_i3) of [_chardata v] with (round (_i2))\n    end\n    change [_i3 v] by (1)\n    repeat (round (_i2))\n        repeat (2)\n            set [_i2 v] to []\n            repeat until <(letter (_i0) of (font)) = [ ]>\n                set [_i2 v] to (join (_i2) (letter (_i0) of (font)))\n                change [_i0 v] by (1)\n            end\n            change [_i0 v] by (1)\n            if <(letter (1) of (item (_i3) of [_chardata v])) = [_]> then\n                insert ((1) * (_i2)) at (_i3) of [_chardata v] \n            else\n                replace item (_i3) of [_chardata v] with ((1) * (_i2))\n            end\n            change [_i3 v] by (1)\n        end\n        set [_i2 v] to []\n        repeat until <(letter (_i0) of (font)) = [ ]>\n            set [_i2 v] to (join (_i2) (letter (_i0) of (font)))\n            change [_i0 v] by (1)\n        end\n        change [_i0 v] by (1)\n        if <(letter (1) of (item (_i3) of [_chardata v])) = [_]> then\n            insert (round (_i2)) at (_i3) of [_chardata v] \n        else\n            replace item (_i3) of [_chardata v] with (round (_i2))\n        end\n        change [_i3 v] by (1)\n        repeat (round (_i2))\n            if <(letter (_i0) of (font)) = [b]> then\n                if <(letter (1) of (item (_i3) of [_chardata v])) = [_]> then\n                    insert [b] at (_i3) of [_chardata v] \n                else\n                    replace item (_i3) of [_chardata v] with [b]\n                end\n                change [_i3 v] by (1)\n                change [_i0 v] by (2)\n                repeat (4)\n                    set [_i2 v] to []\n                    repeat until <(letter (_i0) of (font)) = [ ]>\n                        set [_i2 v] to (join (_i2) (letter (_i0) of (font)))\n                        change [_i0 v] by (1)\n                    end\n                    change [_i0 v] by (1)\n                    if <(letter (1) of (item (_i3) of [_chardata v])) = [_]> then\n                        insert ((1) * (_i2)) at (_i3) of [_chardata v] \n                    else\n                        replace item (_i3) of [_chardata v] with ((1) * (_i2))\n                    end\n                    change [_i3 v] by (1)\n                end\n            else\n                repeat (2)\n                    set [_i2 v] to []\n                    repeat until <(letter (_i0) of (font)) = [ ]>\n                        set [_i2 v] to (join (_i2) (letter (_i0) of (font)))\n                        change [_i0 v] by (1)\n                    end\n                    change [_i0 v] by (1)\n                    if <(letter (1) of (item (_i3) of [_chardata v])) = [_]> then\n                        insert ((1) * (_i2)) at (_i3) of [_chardata v] \n                    else\n                        replace item (_i3) of [_chardata v] with ((1) * (_i2))\n                    end\n                    change [_i3 v] by (1)\n                end\n            end\n        end\n    end\n    set [_i2 v] to []\n    repeat until <(letter (_i0) of (font)) = [ ]>\n        set [_i2 v] to (join (_i2) (letter (_i0) of (font)))\n        change [_i0 v] by (1)\n    end\n    change [_i0 v] by (1)\n    if <(letter (1) of (item (_i3) of [_chardata v])) = [_]> then\n        insert (round (_i2)) at (_i3) of [_chardata v] \n    else\n        replace item (_i3) of [_chardata v] with (round (_i2))\n    end\n    change [_i3 v] by (1)\n    repeat (round (_i2))\n        repeat (2)\n            set [_i2 v] to []\n            repeat until <(letter (_i0) of (font)) = [ ]>\n                set [_i2 v] to (join (_i2) (letter (_i0) of (font)))\n                change [_i0 v] by (1)\n            end\n            change [_i0 v] by (1)\n            if <(letter (1) of (item (_i3) of [_chardata v])) = [_]> then\n                insert ((1) * (_i2)) at (_i3) of [_chardata v] \n            else\n                replace item (_i3) of [_chardata v] with ((1) * (_i2))\n            end\n            change [_i3 v] by (1)\n        end\n    end\n    delete (last) of [_chardata v]\nend\nset [_i0 v] to [1]\nrepeat (length of [_chars v])\n    set [_i1 v] to (item (_i0) of [_chars v])\n    if < [abcdefghijklmnopqrstuvwxyz] contains (_i1)?> then\n        switch costume to (_i1)\n        if <(costume [number v]) > [27]> then\n            set [_i2 v] to (item # of (join [_] (_i1)) in [_chardata v])\n            set [_i3 v] to (item (_i2) of [_chardata v])\n            replace item (_i2) of [_chardata v] with []\n            replace item (_i0) of [_charids v] with ((item # of (join [_] (_i1)) in [_chardata v]) + (2))\n            replace item (_i2) of [_chardata v] with (_i3)\n        else\n            replace item (_i0) of [_charids v] with ((item # of (join [_] (_i1)) in [_chardata v]) + (2))\n        end\n    else\n        replace item (_i0) of [_charids v] with ((item # of (join [_] (_i1)) in [_chardata v]) + (2))\n    end\n    change [_i0 v] by (1)\nend\n\ndefine Import Font | Data (font data)\nset [_i0 v] to [1]\nrepeat until <(letter (_i0) of (font data)) = [{]>\n    change [_i0 v] by (1)\nend\nchange [_i0 v] by (1)\nrepeat until <(letter (_i0) of (font data)) = [\[]>\n    change [_i0 v] by (1)\nend\nchange [_i0 v] by (1)\nset [_i1 v] to []\nrepeat until <(letter (_i0) of (font data)) = [\]]>\n    set [_i1 v] to (join (_i1) (letter (_i0) of (font data)))\n    change [_i0 v] by (1)\nend\nchange [_i0 v] by (1)\nset [_i6 v] to (_i1)\ndelete all of [_temp0 v]\nchange [_i0 v] by (1)\nrepeat until <<(letter (_i0) of (font data)) = [\[]> or <(letter (_i0) of (font data)) = [}]>>\n    change [_i0 v] by (1)\nend\nrepeat until <(letter (_i0) of (font data)) = [}]>\n    change [_i0 v] by (1)\n    delete all of [_temp1 v]\n    add (letter (_i0) of (font data)) to [_temp0 v]\n    change [_i0 v] by (2)\n    set [_i1 v] to []\n    repeat until <<<(letter (_i0) of (font data)) = [,]> or <(letter (_i0) of (font data)) = [;]>> or <(letter (_i0) of (font data)) = [\]]>>\n        set [_i1 v] to (join (_i1) (letter (_i0) of (font data)))\n        change [_i0 v] by (1)\n    end\n    add (_i1) to [_temp0 v]\n    set [_i2 v] to ((length of [_temp0 v]) + (1))\n    set [_i3 v] to [0]\n    repeat until <<(letter (_i0) of (font data)) = [\(]> or <(letter (_i0) of (font data)) = [\]]>>\n        change [_i0 v] by (1)\n    end\n    repeat until <(letter (_i0) of (font data)) = [\]]>\n        set [_i4 v] to ((length of [_temp0 v]) + (3))\n        set [_i5 v] to [0]\n        repeat until <(letter (_i0) of (font data)) = [\)]>\n            change [_i0 v] by (1)\n            if <(letter (_i0) of (font data)) = [b]> then\n                add [b] to [_temp0 v]\n                change [_i0 v] by (1)\n                repeat (4)\n                    change [_i0 v] by (1)\n                    set [_i1 v] to []\n                    repeat until <<<(letter (_i0) of (font data)) = [,]> or <(letter (_i0) of (font data)) = [;]>> or <(letter (_i0) of (font data)) = [\)]>>\n                        set [_i1 v] to (join (_i1) (letter (_i0) of (font data)))\n                        change [_i0 v] by (1)\n                    end\n                    add (_i1) to [_temp0 v]\n                end\n            else\n                change [_i0 v] by (-1)\n                repeat (2)\n                    change [_i0 v] by (1)\n                    set [_i1 v] to []\n                    repeat until <<<(letter (_i0) of (font data)) = [,]> or <(letter (_i0) of (font data)) = [;]>> or <(letter (_i0) of (font data)) = [\)]>>\n                        set [_i1 v] to (join (_i1) (letter (_i0) of (font data)))\n                        change [_i0 v] by (1)\n                    end\n                    add (_i1) to [_temp0 v]\n                end\n            end\n            change [_i5 v] by (1)\n        end\n        if <(_i5) = [1]> then\n            add (item ((length of [_temp0 v]) - (1)) of [_temp0 v]) to [_temp1 v]\n            add (item (last) of [_temp0 v]) to [_temp1 v]\n            delete (last) of [_temp0 v]\n            delete (last) of [_temp0 v]\n        else\n            insert ((_i5) - (1)) at (_i4) of [_temp0 v] \n            change [_i3 v] by (1)\n        end\n        repeat until <<(letter (_i0) of (font data)) = [\(]> or <(letter (_i0) of (font data)) = [\]]>>\n            change [_i0 v] by (1)\n        end\n    end\n    insert (_i3) at (_i2) of [_temp0 v] \n    insert (round ((length of [_temp1 v]) / (2))) at (1) of [_temp1 v] \n    repeat (length of [_temp1 v])\n        add (item (1) of [_temp1 v]) to [_temp0 v]\n        delete (1) of [_temp1 v]\n    end\n    repeat until <<(letter (_i0) of (font data)) = [\[]> or <(letter (_i0) of (font data)) = [}]>>\n        change [_i0 v] by (1)\n    end\nend\nadd [] to [_temp0 v]\nset [_i0 v] to (item # of (_i6) in [_fonts v])\nif <((_i0) mod (2)) = [1]> then\n    replace item ((_i0) + (1)) of [_fonts v] with (_temp0)\nelse\n    add (_i6) to [_fonts v]\n    add (_temp0) to [_fonts v]\nend\ndelete all of [_temp0 v]\n\ndefine Load Font | Name (font)\nset [_i0 v] to (item # of (font) in [_fonts v])\nif <((_i0) mod (2)) = [1]> then\n    INTERNAL | loadFont (item ((_i0) + (1)) of [_fonts v])\nend\n\ndefine Reset Character Data\ndelete all of [_chars v]\ndelete all of [_charids v]\ndelete all of [_charwidths v]\ndelete all of [_chardata v]\nset [_i0 v] to [1]\nrepeat (53)\n    set [_i1 v] to (letter (_i0) of [ abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ])\n    add (_i1) to [_chars v]\n    add ((length of [_chardata v]) + (3)) to [_charids v]\n    add [0] to [_charwidths v]\n    add (join [_] (_i1)) to [_chardata v]\n    add [0] to [_chardata v]\n    change [_i0 v] by (1)\nend\n\ndefine INTERNAL | printChar (num) (height) (width) (x) (y) (slant) (bezqual) (bezdt) (weight) (dotweight)\nchange [_x v] by ((width) * (item (num) of [_charwidths v]))\nset [_i3 v] to (item (num) of [_charids v])\nset pen size to (weight)\nrepeat (item ((_i3) - (1)) of [_chardata v])\n    set [_i4 v] to ((height) * (item ((_i3) + (1)) of [_chardata v]))\n    go to x: ((x) + (((width) * (item (_i3) of [_chardata v])) + ((slant) * (_i4)))) y: ((y) + (_i4))\n    pen down\n    change [_i3 v] by (3)\n    repeat (item ((_i3) - (1)) of [_chardata v])\n        if <(item (_i3) of [_chardata v]) = [b]> then\n            set [_i4 v] to ((height) * (item ((_i3) + (2)) of [_chardata v]))\n            set [_i5 v] to ((height) * (item ((_i3) + (4)) of [_chardata v]))\n            INTERNAL | drawBezier ((x) + (((width) * (item ((_i3) + (1)) of [_chardata v])) + ((slant) * (_i4)))) ((y) + (_i4)) ((x) + (((width) * (item ((_i3) + (3)) of [_chardata v])) + ((slant) * (_i5)))) ((y) + (_i5)) (bezqual) (bezdt)\n            change [_i3 v] by (5)\n        else\n            set [_i4 v] to ((height) * (item ((_i3) + (1)) of [_chardata v]))\n            go to x: ((x) + (((width) * (item (_i3) of [_chardata v])) + ((slant) * (_i4)))) y: ((y) + (_i4))\n            change [_i3 v] by (2)\n        end\n    end\n    pen up\nend\nset pen size to (dotweight)\nchange [_i3 v] by (1)\nrepeat (item ((_i3) - (1)) of [_chardata v])\n    set [_i4 v] to ((height) * (item ((_i3) + (1)) of [_chardata v]))\n    go to x: ((x) + (((width) * (item (_i3) of [_chardata v])) + ((slant) * (_i4)))) y: ((y) + (_i4))\n    pen down\n    pen up\n    change [_i3 v] by (2)\nend\n\nwhen flag clicked\nerase all\nReset Character Data\nLoad Font | Name [Parabolic]\nif <(admin) = [0]> then\n    stop [this script v]\nend\nwait (7) seconds\nerase all\nSlow Print | Pos (0) (-125) Size (25) Width (1) RGB (0) (0) (0) WSU (1) (0) (0) CSpace (1) Align [c] Text [SquareXYZ]\nwait (5) seconds\nerase all\nPrint | Pos (0) (-125) Size (25) Width (1) RGB (0) (0) (0) WSU (1) (0) (0) CSpace (1) Align [c] Text [SquareXY]\nwait (0.1) seconds\nerase all\nPrint | Pos (0) (-125) Size (25) Width (1) RGB (0) (0) (0) WSU (1) (0) (0) CSpace (1) Align [c] Text [SquareX]\nwait (0.1) seconds\nerase all\nPrint | Pos (0) (-125) Size (25) Width (1) RGB (0) (0) (0) WSU (1) (0) (0) CSpace (1) Align [c] Text [Square]\nwait (0.1) seconds\nerase all\nPrint | Pos (0) (-125) Size (25) Width (1) RGB (0) (0) (0) WSU (1) (0) (0) CSpace (1) Align [c] Text [Squar]\nwait (0.1) seconds\nerase all\nPrint | Pos (0) (-125) Size (25) Width (1) RGB (0) (0) (0) WSU (1) (0) (0) CSpace (1) Align [c] Text [Squa]\nwait (0.1) seconds\nerase all\nPrint | Pos (0) (-125) Size (25) Width (1) RGB (0) (0) (0) WSU (1) (0) (0) CSpace (1) Align [c] Text [Squ]\nwait (0.1) seconds\nerase all\nPrint | Pos (0) (-125) Size (25) Width (1) RGB (0) (0) (0) WSU (1) (0) (0) CSpace (1) Align [c] Text [Sq]\nwait (0.1) seconds\nerase all\nPrint | Pos (0) (-125) Size (25) Width (1) RGB (0) (0) (0) WSU (1) (0) (0) CSpace (1) Align [c] Text [S]\nwait (0.1) seconds\nerase all\n\n@Sprite15\n\nwhen [timer v] > (TIMER)\nhide\n\nwhen flag clicked\nforever\n    if <(admin) = [0]> then\n        show\n    else\n        hide\n    end\nend\n\n@blank\n\n@arrow\n\nwhen flag clicked\nset [part-of-shop v] to [1]\nshow\nforever\n    go to [front v] layer\n    if <(admin) = [0]> then\n        set [pos v] to [-1]\n    end\n    if <(pos) = [0]> then\n        show\n    else\n        hide\n    end\n    set [ghost v] effect to (0)\nend\n\nwhen this sprite clicked\nif <(part-of-shop) = [1]> then\n    change [part-of-shop v] by (1)\nelse\n    change [part-of-shop v] by (-1)\nend\n\nwhen [timer v] > (TIMER)\nhide\n\n@Sprite16\n\nwhen flag clicked\nshow\nforever\n    go to [front v] layer\n    if <(admin) = [0]> then\n        set [pos v] to [-1]\n    end\n    if <<(pos) = [0]> and <(part-of-shop) = [2]>> then\n        show\n    else\n        hide\n    end\n    if <(score) > [90000000]> then\n        set [ghost v] effect to (0)\n    else\n        set [ghost v] effect to (50)\n    end\nend\n\nwhen this sprite clicked\nif <(score) < [90000000]> then\n    stop [this script v]\nend\nchange [spc v] by (5000000)\nchange [score v] by (-90000000)\n\nwhen [timer v] > (TIMER)\nhide\n\n@Sprite17\n\nwhen flag clicked\nshow\nforever\n    go to [front v] layer\n    if <(admin) = [0]> then\n        set [pos v] to [-1]\n    end\n    if <<(pos) = [0]> and <(part-of-shop) = [2]>> then\n        show\n    else\n        hide\n    end\n    if <(score) > [1000000000]> then\n        set [ghost v] effect to (0)\n    else\n        set [ghost v] effect to (50)\n    end\nend\n\nwhen this sprite clicked\nif <(score) < [1000000000]> then\n    stop [this script v]\nend\nchange [sps v] by (50000000)\nchange [score v] by (-1000000000)\n\nwhen [timer v] > (TIMER)\nhide\n\n@Sprite18\n\nwhen flag clicked\nshow\nforever\n    go to [front v] layer\n    if <(admin) = [0]> then\n        set [pos v] to [-1]\n    end\n    if <<(pos) = [0]> and <(part-of-shop) = [2]>> then\n        show\n    else\n        hide\n    end\n    if <(score) > [7800000000]> then\n        set [ghost v] effect to (0)\n    else\n        set [ghost v] effect to (50)\n    end\nend\n\nwhen this sprite clicked\nif <(score) < [7800000000]> then\n    stop [this script v]\nend\nchange [spc v] by (4000000000)\nchange [score v] by (-7800000000)\n\nwhen [timer v] > (TIMER)\nhide\n\n@Sprite19\n\nwhen flag clicked\nshow\nforever\n    go to [front v] layer\n    if <(admin) = [0]> then\n        set [pos v] to [-1]\n    end\n    if <<(pos) = [0]> and <(part-of-shop) = [2]>> then\n        show\n    else\n        hide\n    end\n    if <(score) > [1000000000000]> then\n        set [ghost v] effect to (0)\n    else\n        set [ghost v] effect to (50)\n    end\nend\n\nwhen this sprite clicked\nif <(score) < [1000000000000]> then\n    stop [this script v]\nend\nchange [sps v] by (69420000000)\nchange [spc v] by (69420000000)\nchange [score v] by (-1000000000000)\n\nwhen [timer v] > (TIMER)\nhide\n\n@GOLDEN\n\nwhen flag clicked\nhide\nwait (15) seconds\nforever\n    hide\n    wait (pick random (60) to (90)) seconds\n    show\n    switch costume to (golden v)\n    go to (random position v)\n    set size to (10) %\n    repeat (10)\n        change size by (9)\n    end\n    repeat (18)\n        repeat (3)\n            turn left (15) degrees\n        end\n        wait (0.1) seconds\n        repeat (3)\n            turn right (15) degrees\n        end\n        wait (0.1) seconds\n    end\nend\n\nwhen this sprite clicked\npoint in direction (60)\nchange [score v] by ([floor v] of ((score) / (2)) )\nset [increase v] to [1]\nhide\n\n@Sprite20\n\nwhen flag clicked\nset [increase v] to [0]\nforever\n    if <(increase) = [1]> then\n        show\n        repeat (5)\n            show\n            wait (0.3) seconds\n            hide\n            wait (0.3) seconds\n        end\n        set [increase v] to [0]\n    else\n        hide\n    end\nend\n\n
30k views for a HUGE update!\n\n(Dec 08, 2022)\n500 views!\n#12 on Trending - Games!!! OMG!!!\n\n(Dec 16, 2022)\n8k views!\n#9 on Trending - Games!!! WOW!!!\n\nMOBILE FRIENDLY DEMO!\nPlatformer Clicker\nClick and upgrade!\n\nA love, a favorite and a follow would be very appreciated!