Basketball A platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (wetland v)\n\nwhen I receive [başla v]\nswitch backdrop to (dekor 1 v)\n\n@oyuncu\n\ndefine Reset\nset [ghost v] effect to (0)\ngo to x: (-217) y: (72)\nset [↓yv v] to [0]\nset [değişkenim v] to [0]\n\nwhen flag clicked\nhide\n\nwhen flag clicked\n\nwhen flag clicked\nwait (0.1) seconds\ngo to [front v] layer\n\nwhen I receive [reset v]\nReset\n\nwhen flag clicked\nforever\n    turn right (değişkenim) degrees\nend\n\nwhen I receive [başla v]\nswitch backdrop to (dekor 2 v)\nshow\nset rotation style [all around v]\ngo to x: (-217) y: (72)\nswitch costume to (costume1 v)\nclear graphic effects\nshow\npoint in direction (90)\nset [değişkenim v] to [0]\nset [↓yv v] to [0]\nset [✺level v] to [1]\nReset\nforever\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [değişkenim v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [değişkenim v] by (-1)\n    end\n    set [değişkenim v] to ((değişkenim) * (0.85))\n    change x by (değişkenim)\n    if <<touching color (#aa7a37)?> or <touching color (#92ff55)?>> then\n        change y by (1)\n        if <<touching color (#aa7a37)?> or <touching color (#92ff55)?>> then\n            change y by (1)\n            if <<touching color (#aa7a37)?> or <touching color (#92ff55)?>> then\n                change y by (1)\n                if <<touching color (#aa7a37)?> or <touching color (#92ff55)?>> then\n                    change y by (1)\n                    if <<touching color (#aa7a37)?> or <touching color (#92ff55)?>> then\n                        change y by (1)\n                        if <<touching color (#aa7a37)?> or <touching color (#92ff55)?>> then\n                            change x by ((değişkenim) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                                if <(değişkenim) > [0]> then\n                                    set [değişkenim v] to [-5]\n                                else\n                                    set [değişkenim v] to [5]\n                                end\n                                set [↓yv v] to [10]\n                            else\n                                set [değişkenim v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [↓yv v] by (-0.5)\n    change y by (↓Yv)\n    if <<touching color (#aa7a37)?> or <touching color (#92ff55)?>> then\n        change y by ((↓Yv) * (-1))\n        set [↓yv v] to [0]\n    end\n    change y by (-1)\n    if <<touching color (#aa7a37)?> or <touching color (#92ff55)?>> then\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            set [↓yv v] to [10]\n        end\n    end\n    change y by (1)\n    if <<touching (spikes v)?> or <touching (efekt v)?>> then\n        repeat (10)\n            wait (0.0001) seconds\n            change [ghost v] effect by (10)\n        end\n        Reset\n        broadcast (-1 v)\n        wait (0.1) seconds\n    end\n    if <(x position) > [240]> then\n        broadcast (next level v)\n        next backdrop\n        change [✺level v] by (1)\n        Reset\n    end\n    if <(y position) < [-170]> then\n        Reset\n    end\nend\n\nshow\nwait (5) seconds\n\nwhen flag clicked\nforever\n    if <touching (kukla 4 v)?> then\n        broadcast (başardın! v)\n    end\nend\n\nwhen I receive [diğer bölüm v]\ngo to x: (-217) y: (72)\n\nwhen I receive [başardın! v]\n\nwhen flag clicked\nforever\n    switch costume to (kostüm)\nend\n\nwhen I receive [hikaye2 v]\nhide\n\nwhen I receive [hikaye2 v]\nhide\n\nwhen I receive [2. bölümm v]\nshow\nReset\n\n@Kukla 2\n\nwhen flag clicked\ngo to [front v] layer\nswitch costume to (kostüm 4 v)\n\nwhen flag clicked\nhide\nforever\n    if <(costume [number v]) = [7]> then\n        broadcast (gel king gel v)\n    end\nend\n\nwhen I receive [başla v]\nshow\n\nwhen flag clicked\nforever\n    play sound [Little-Prankster v] until done\nend\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (kostüm 4 v)\n\nwhen I receive [diğer bölüm v]\nnext costume\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\nwhen I receive [hikaye2 v]\nhide\n\nwhen flag clicked\nhide\nforever\n    if <(costume [number v]) = [10]> then\n        broadcast (gel sahip gel v)\n    end\nend\n\nwhen I receive [2. bölümm v]\nshow\n\n@Kukla 1\n\nwhen flag clicked\nswitch costume to (kostüm 1 v)\nhide\nrepeat (10)\n    go to [front v] layer\nend\n\nwhen [e v] key pressed\nif <(durum) = [hikaye]> then\n    if <(costume [number v]) = [7]> then\n        hide\n        broadcast (başla v)\n        set [durum v] to [oyun]\n    else\n        repeat (10)\n            change [brightness v] effect by (10)\n            wait (0.00000001) seconds\n            change [ghost v] effect by (10)\n        end\n        next costume\n        broadcast (go v)\n    end\nend\n\nwhen [e v] key pressed\n\nwhen I receive [go v]\nset [pixelate v] effect to (0)\nset [brightness v] effect to (0)\nset [ghost v] effect to (0)\n\nchange [ghost v] effect by (10)\n\nwhen I receive [play! v]\nwait (1) seconds\nshow\n\nwhen flag clicked\nset [durum v] to [hikaye]\n\n@Kukla 3\n\nwhen flag clicked\nhide\n\nwhen I receive [kaybettin v]\nif <not <(win) = [evet]>> then\n    show\n    go to [front v] layer\n    stop [all v]\nend\n\n@Kukla 4\n\nwhen flag clicked\nswitch costume to (4 v)\nhide\nset [win v] to [0]\n\nwhen I receive [gel king gel v]\nshow\ngo to [front v] layer\nforever\n    if <touching (oyuncu v)?> then\n        broadcast (hikaye2 v)\n        forever\n            hide\n            set [durum v] to [hikaye2]\n            hide\n        end\n    end\n    stop [this script v]\nend\n\nset [win v] to [evet]\n\nforever\n\nwhen I receive [hikaye2 v]\nforever\n    switch costume to (kostüm 1 v)\n    hide\nend\n\n@Kukla 5\n\nwhen flag clicked\nhide\n\nwhen I receive [başardın! v]\nshow\ngo to [front v] layer\n\nstop [all v]\n\n@Kukla 7\n\nrepeat (10)\n    turn right (0.5) degrees\nend\nwait () seconds\nrepeat (10)\n    turn left (0.5) degrees\nend\n\nwhen flag clicked\nshow\nforever\n    if <touching (mouse-pointer v)?> then\n        change size by (((130) - (size)) / (3))\n    else\n        change size by (((100) - (size)) / (3))\n    end\nend\n\ngo to x: (11) y: (19)\n\nwhen this sprite clicked\nbroadcast (PLAY! v)\nhide\n\nwhen flag clicked\nshow\ngo to x: (-222) y: (12)\nrepeat (10)\n    change x by (22)\nend\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        repeat (10)\n            turn left (0.5) degrees\n        end\n        wait () seconds\n        repeat (10)\n            turn right (0.5) degrees\n        end\n        wait () seconds\n    else\n        point in direction (90)\n    end\nend\n\n@Kukla 8\n\nwhen flag clicked\nforever\n    turn right (5) degrees\nend\n\nwait (0.1) seconds\n\nmove (15) steps\n\nwhen flag clicked\ngo to x: (-208) y: (-147)\nforever\n    change x by (1)\nend\n\nwhen flag clicked\nforever\n    if <touching (_edge_ v)?> then\n        go to x: (-208) y: (-147)\n    end\nend\n\nwhen flag clicked\nshow\n\nwhen I receive [başla v]\nhide\n\n@soccer ball\n\nwhen flag clicked\nshow\ngo to [front v] layer\nclear graphic effects\nchange [ghost v] effect by (100)\ngo to [front v] layer\n\n@Efekt\n\nwhen I start as a clone\nswitch costume to (soccer ball v)\ngo to [front v] layer\nset [ghost v] effect to (0)\nchange y by (150)\nset x to (pick random (-180) to (180))\nforever\n    forever\n        change y by (-3)\n        if <(y position) < [-110]> then\n            repeat (10)\n                change [ghost v] effect by (10)\n            end\n            delete this clone\n        end\n    end\nend\n\nwhen I receive [başla v]\nset [ghost v] effect to (100)\nshow\nforever\n    create clone of (_myself_ v)\n    wait (5) seconds\nend\n\nwhen flag clicked\nhide\nchange y by (700)\nswitch costume to (kostüm 1 v)\n\nwhen I receive [hikaye2 v]\nhide\n\nwhen I receive [2. bölümm v]\nshow\n\n@-150\n\nwhen flag clicked\nhide\nswitch costume to (5 v)\n\nwhen I receive [başla v]\nshow\nrepeat (10)\n    go to [front v] layer\nend\n\nwhen I receive [başardın! v]\nhide\n\nwhen I receive [kaybettin v]\nhide\n\nwhen I receive [-1 v]\nswitch costume to ((costume [number v]) - (1))\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [0]> then\n        broadcast (kaybettin v)\n    end\nend\n\nwhen I receive [hikaye2 v]\nhide\n\nwhen I receive [hikaye2 v]\nhide\n\nwhen I receive [2. bölümm v]\nshow\n\n@Sprite1\n\nwhen flag clicked\nset size to (200) %\nswitch costume to (1 v)\n\nwhen this sprite clicked\nset size to (200) %\nrepeat (5)\n    change size by (-10)\nend\nnext costume\nrepeat (5)\n    change size by (10)\nend\n\nwhen flag clicked\nforever\n    set [kostüm v] to (costume [name v])\nend\n\nwhen flag clicked\nshow\n\nwhen I receive [play! v]\nhide\n\n@Text\n\nwhen flag clicked\nshow\ngo to x: (0) y: (60)\nforever\n    repeat (40)\n        set y to ((y position) - (0.3))\n    end\n    repeat (40)\n        set y to ((y position) + (0.3))\n    end\nend\n\nwhen flag clicked\npoint in direction (90)\nwait (4) seconds\n\nwhen flag clicked\nshow\nswitch costume to (dangerous v)\nText Effect\nbroadcast (Now v)\n\nwhen flag clicked\nforever\n    change size by (((100) - (size)) / (5))\nend\n\ndefine Text Effect\nshow\ngo to x: (250) y: (75)\nstart sound [DUM DUM DUM v]\nGlide [0] [75] [10]\nstart sound [DUM DUM DUM v]\nset size to (125) %\n\nwhen flag clicked\nwait (2.5) seconds\nforever\n    if <<(x position) > [0]> and <(x position) < [1]>> then\n        if <touching (mouse-pointer v)?> then\n            change size by (((120) - (size)) / (2))\n        end\n    end\nend\n\ndefine Glide (x) (y) (speed)\nrepeat until <<(round (x)) = (round (x position))> and <(round (y)) = (round (y position))>>\n    change x by (((x) - (x position)) / (speed))\n    change y by (((y) - (y position)) / (speed))\nend\n\nwhen flag clicked\nset volume to (100) %\n\nwhen I receive [now v]\nforever\n    if <([costume # v] of [music v]) = [1]> then\n        set volume to (100) %\n    else\n        set volume to (0) %\n    end\nend\n\nwhen I receive [exit v]\nwait (0.3) seconds\nText Effect\n\nwhen I receive [now v]\nforever\n    play sound [157014_ParagonX9___Infiltration.mp3 v] until done\nend\n\nwhen I receive [play v]\nwait (1) seconds\nhide\n\nwhen I receive [settings v]\nwait (1) seconds\nhide\n\n@spikes\n\nwhen flag clicked\ngo to [front v] layer\nswitch costume to (kostüm 4 v)\n\nwhen flag clicked\nhide\nforever\n    if <(costume [number v]) = [7]> then\n        broadcast (gel king gel v)\n    end\nend\n\nwhen I receive [başla v]\nshow\ngo to [front v] layer\n\nwhen flag clicked\nforever\n    play sound [Little-Prankster v] until done\nend\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (kostüm 4 v)\n\nwhen I receive [diğer bölüm v]\nnext costume\n\nwhen I receive [hikaye2 v]\nhide\n\nwhen I receive [2. bölümm v]\nshow\n\n@Kukla 9\n\nwhen flag clicked\nhide\n\nwhen I receive [başla v]\nshow\n\n@Kukla 10\n\nwhen flag clicked\nswitch costume to (kostüm 1 v)\nhide\nrepeat (10)\n    go to [front v] layer\nend\n\nwhen [e v] key pressed\nif <(durum) = [hikaye2]> then\n    if <(costume [number v]) = [7]> then\n        hide\n        broadcast (2. bölümm v)\n        set [durum v] to [oyun]\n    else\n        repeat (10)\n            change [brightness v] effect by (10)\n            wait (0.00000001) seconds\n            change [ghost v] effect by (10)\n        end\n        next costume\n        wait (1) seconds\n        broadcast (go v)\n    end\nend\n\nwhen [e v] key pressed\n\nwhen I receive [go v]\nset [pixelate v] effect to (0)\nset [brightness v] effect to (0)\nset [ghost v] effect to (0)\n\nchange [ghost v] effect by (10)\n\nwhen I receive [hikaye2 v]\nwait (1) seconds\nshow\ngo to [front v] layer\n\nwhen flag clicked\nset [durum v] to [hikaye]\n\nforever\n\n@Kukla 11\n\nwhen flag clicked\nhide\nhide variable [süre v]\n\nwhen I receive [2. bölümm v]\nshow\nshow variable [süre v]\nset [süre v] to [120]\nforever\n    wait (1) seconds\n    change [süre v] by (-1)\n    if <(süre) = [0]> then\n        broadcast (kaybettin v)\n    end\nend\n\n@Kukla 12\n\nwhen flag clicked\nhide\n\nwhen I receive [gel sahip gel v]\nshow\nforever\n    if <touching (oyuncu v)?> then\n        broadcast (başardın! v)\n        hide\n        stop [this script v]\n    end\nend\n\n
Evettttttttttttttttttttttttttttttttt yeni oyun karşınızda hemde tam 610+ blok ile!\nAna menüde basketball a tıklayarak karakterini değiştir!\ntakip etmeyi unutma!\n150 kalp 150 yıldız 200 takip tennis a platformer\n