Hardest Platformer Ever 
@Stage\n\nwhen flag clicked\nswitch backdrop to (1 v)\n\nwhen flag clicked\nforever\n    set [level v] to (backdrop [name v])\n    wait (1) seconds\n    if <<(☁ highscore) < (Level)> or <(☁ highscore) = (Level)>> then\n        set [☁ highscore v] to (Level)\n        wait (1) seconds\n    end\nend\n\n@-\n\nwhen flag clicked\nset [deaths v] to [0]\nset [timer v] to [0]\ngo to x: (-223) y: (-130)\nset [x v] to [0]\nset [xv v] to [0]\nset [yv v] to [0]\nreset timer\nforever\n    if <touching color (#99b3ff)?> then\n        if <key (left arrow v) pressed?> then\n            change [xv v] by (-1)\n        end\n        if <key (right arrow v) pressed?> then\n            change [xv v] by (1)\n        end\n        if <key (down arrow v) pressed?> then\n            change [yv v] by (-1)\n        end\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (1)\n        end\n        set [xv v] to ((xv) * (0.8))\n        set [yv v] to ((yv) * (0.8))\n        change [yv v] by (((yv) / (15)) + (0.1))\n        if <touching color (#ff0000)?> then\n            change [deaths v] by (1)\n            go to x: (0) y: (-121)\n            set [x v] to [0]\n            set [xv v] to [0]\n            set [yv v] to [0]\n        end\n        change x by (xv)\n        change y by (yv)\n        if <not <touching color (#99b3ff)?>> then\n            change y by (-2)\n            if <touching color (#99b3ff)?> then\n                change y by (2)\n                change y by ((-1) * (yv))\n                if <key (up arrow v) pressed?> then\n                    change y by (yv)\n                    set [yv v] to [7]\n                end\n            end\n        end\n        if <touching color (#000008)?> then\n            change y by (-2)\n            if <touching color (#000008)?> then\n                change x by ((-1) * (xv))\n                set [xv v] to ((-1) * (xv))\n            end\n            change y by (2)\n        end\n        if <touching color (#000008)?> then\n            change y by (-6)\n            if <not <touching color (#000008)?>> then\n                change y by ((-1) * (yv))\n                set [yv v] to ((-1) * (yv))\n            end\n            change y by (6)\n        end\n    else\n        if <<(y position) < [-170]> or <<touching color (#ff0000)?> or <touching color (#d00000)?>>> then\n            go to x: (-223) y: (-130)\n            change [deaths v] by (1)\n            set [x v] to [0]\n            set [xv v] to [0]\n            set [yv v] to [0]\n        end\n        if <key (left arrow v) pressed?> then\n            change [xv v] by (-0.75)\n        end\n        if <key (right arrow v) pressed?> then\n            change [xv v] by (0.75)\n        end\n        set [xv v] to ((xv) * (0.85))\n        change x by (xv)\n        if <touching color (#000008)?> then\n            change y by (-2)\n            if <touching color (#000008)?> then\n                change x by ((-1) * ((xv) + ((xv) / (([abs v] of (xv) ) + (0.0001)))))\n                if <<key (up arrow v) pressed?> and <not <(xv) = [0]>>> then\n                    set [yv v] to [7]\n                    set [xv v] to (((xv) / ([abs v] of (xv) )) * (-10))\n                else\n                    set [xv v] to [0]\n                end\n            end\n            change y by (2)\n        end\n        change y by (-3)\n        if <<key (up arrow v) pressed?> and <touching color (#000008)?>> then\n            set [yv v] to [7]\n        end\n        change y by (3)\n        if <(yv) > [-15]> then\n            change [yv v] by (-0.5)\n        end\n        if <(yv) < [3]> then\n            change y by (-2)\n            if <not <touching color (#000008)?>> then\n                change y by (-1)\n            end\n            change y by (2)\n        end\n        change y by (yv)\n        if <touching color (#000008)?> then\n            change y by (-2)\n            if <touching color (#000008)?> then\n                change y by ((-1) * (yv))\n                set [yv v] to [-3]\n            end\n            change y by (2)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <[238] < (x position)> then\n        go to x: (-223) y: (-135)\n        set [x v] to [0]\n        set [xv v] to [0]\n        set [yv v] to [0]\n        next backdrop\n    end\nend\n\nwhen [r v] key pressed\nchange [deaths v] by (1)\ngo to x: (-223) y: (-130)\nset [x v] to [0]\nset [xv v] to [0]\nset [yv v] to [0]\n\nwhen flag clicked\nforever\n    if <<touching color (#bd00ff)?> or <touching color (#bd00ff)?>> then\n        set [yv v] to [9]\n    else\n        if <touching color (#5800ff)?> then\n            set [yv v] to [12]\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#ffc7fa)?> then\n        go to x: (215) y: (53)\n    end\nend\n\nwhen flag clicked\nset [timer v] to [0]\nforever\n    wait (0.1) seconds\n    change [timer v] by (0.1)\nend\n\nwhen [z v] key pressed\nshow variable [deaths v]\nshow variable [timer v]\n\nwhen [x v] key pressed\nhide variable [deaths v]\nhide variable [timer v]\n\nwhen I receive [left v]\nchange [xv v] by (-1)\n\nwhen I receive [right v]\nchange [xv v] by (1)\n\nwhen I receive [up v]\nset [yv v] to [7]\nwait until <touching color (#305c80)?>\n\n@Icon\n\nwhen flag clicked\nhide\n\ngo to [front v] layer\nshow\n\n@MovingPlat\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [8 v]\nrepeat until <not <(backdrop [name v]) = [8]>>\n    show\n    go to x: (-159) y: (-260)\n    glide (12) secs to x: (-159) y: (240)\n    hide\n    wait (0.1) seconds\nend\nhide\n\n@Right\n\nwhen flag clicked\ngo to x: (-170) y: (145)\nforever\n    if <key (right arrow v) pressed?> then\n        set [brightness v] effect to (-15)\n    else\n        clear graphic effects\n    end\nend\n\nwhen [z v] key pressed\nshow\n\nwhen [x v] key pressed\nhide\n\nwhen flag clicked\nforever\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        broadcast (Right v)\n    end\nend\n\n@Left\n\nwhen flag clicked\nforever\n    if <key (left arrow v) pressed?> then\n        set [brightness v] effect to (-15)\n    else\n        clear graphic effects\n    end\nend\n\ngo to x: (-214) y: (145)\n\nwhen [z v] key pressed\nshow\n\nwhen [x v] key pressed\nhide\n\nwhen flag clicked\nforever\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        broadcast (Left v) and wait\n    end\nend\n\n@Down\n\nwhen flag clicked\ngo to x: (-192) y: (135)\nforever\n    if <key (down arrow v) pressed?> then\n        set [brightness v] effect to (-15)\n    else\n        clear graphic effects\n    end\nend\n\nwhen [z v] key pressed\nshow\n\nwhen [x v] key pressed\nhide\n\n@Up\n\nwhen flag clicked\ngo to x: (-192) y: (156)\nforever\n    if <key (up arrow v) pressed?> then\n        set [brightness v] effect to (-15)\n    else\n        clear graphic effects\n    end\nend\n\nwhen [z v] key pressed\nshow\n\nwhen [x v] key pressed\nhide\n\nwhen flag clicked\nforever\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        broadcast (Up v)\n    end\nend\n\n
The Hardest Platformer EVER. Good luck.\n-------------------------------------------------\nUse the arrow keys to move. (<^>)\n-------------------------------------------------\nThere are 10 levels in this game, each one harder than the last (which 2 exceptions.) If I'm being honest, I don't think anybody will beat this. If somebody is up to the challenge, you'll be grinding for a while.\n-------------------------------------------------\nFarthest Confirmable Run: Level #10 by sjdev\n\nMade in 2 days.