QUICKLY /a platformer
@Stage\n\nwhen flag clicked\nforever\n    play sound [electronic-rock-king-around-here-15045 v] until done\nend\n\n@Plateforme \n\nwhen I receive [niveau let’gooooooooooooooooooooooooooooooooooooo v]\nchange [niveau v] by (1)\nnext costume\n\nwhen flag clicked\nswitch costume to (costume 1 v)\ngo [forward v] (1) layers\nhide\nset [niveau v] to [1]\n\nwhen I receive [start  v]\ngo to x: (0) y: (0)\nshow\n\ngo to [front v] layer\ngo to [front v] layer\ngo to [front v] layer\ngo to [front v] layer\n\ngo to [front v] layer\n\ngo to [front v] layer\ngo to [front v] layer\n\ngo to [front v] layer\n\nforever\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [back v] layer\n    go to [front v] layer\n    go to [back v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\nend\n\nwhen flag clicked\n\ngo to [back v] layer\n\ngo to x: (0) y: (0)\n\n@drapeau de fin \n\nwhen flag clicked\ngo [backward v] (3) layers\nshow\ngo to x: (0) y: (0)\nforever\n    if <touching (player v)?> then\n        broadcast (Niveau  v)\n        wait until <not <touching (player v)?>>\n    end\nend\n\nwhen I receive [niveau let’gooooooooooooooooooooooooooooooooooooo v]\nnext costume\n\nwhen I receive [start  v]\ngo to x: (0) y: (0)\nshow\nswitch costume to (costume1 v)\nforever\nend\n\ngo to [back v] layer\n\ngo to [front v] layer\n\ngo to [front v] layer\ngo to [front v] layer\ngo to [front v] layer\ngo to [front v] layer\ngo to [front v] layer\n\nbroadcast (Niveau  v)\n\nbroadcast (Start  v)\n\n@Danger\n\nwhen flag clicked\nhide\n\nwhen I receive [niveau let’gooooooooooooooooooooooooooooooooooooo v]\nnext costume\n\nwhen I receive [start  v]\nshow\nswitch costume to (level 1 1 v)\ngo to x: (-45) y: (-14)\nforever\n    if <touching (player v)?> then\n        broadcast (Mort v)\n    end\nend\n\nwhen flag clicked\n\nbroadcast (Start  v)\n\nwhen flag clicked\nforever\nend\n\ngo to [back v] layer\n\n@Story \n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (costume1 v)\ngo to [front v] layer\ngo to [front v] layer\ngo to [front v] layer\nshow\nset [ghost v] effect to (0)\nset size to (120) %\n\nwhen this sprite clicked\nif <not <(costume [number v]) = [4]>> then\n    repeat (10)\n        change [pixelate v] effect by (10)\n    end\n    next costume\n    repeat (10)\n        change [pixelate v] effect by (-10)\n    end\n    clear graphic effects\nelse\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\n    broadcast (Start  v)\n    hide\nend\n\nwhen I receive [start  v]\nhide\n\nwhen this sprite clicked\n\nwhen [any v] key pressed\nif <not <(costume [number v]) = [4]>> then\n    repeat (10)\n        change [pixelate v] effect by (10)\n    end\n    next costume\n    repeat (10)\n        change [pixelate v] effect by (-10)\n    end\n    clear graphic effects\nelse\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\n    broadcast (Start  v)\n    hide\nend\n\n@player\n\nwhen I receive [mort v]\n\nwhen I receive [start  v]\nswitch costume to (ouiiiiis v)\n\nset size to (150) %\n\nwhen I start as a clone\n\nwhen I receive [start  v]\nforever\n\nset rotation style [left-right v]\n\nset rotation style [left-right v]\nset size to (110) %\ngo to x: (-208) y: (48)\nchange [mort v] by (1)\n\nset [brightness v] effect to (-100)\nset rotation style [all around v]\nrepeat (10)\n    turn right (3) degrees\n    change size by (-3)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nforever\n    switch costume to (ouiiiiis v)\nend\n\npoint in direction (-90)\n\nwhen flag clicked\nforever\n    if <<<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> or <<key (left arrow v) pressed?> or <<mouse down?> and <(x position) > (mouse x)>>>> then\n        if <not <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n            switch costume to (ouiiiiis v)\n        else\n            switch costume to (ooooouuuuuiiiiii ohhhaaaauuuuyyy v)\n        end\n    else\n        if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            if <<<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> or <<key (left arrow v) pressed?> or <<mouse down?> and <(x position) > (mouse x)>>>> then\n                switch costume to (ooooouuuuuiiiiii ohhhaaaauuuuyyy v)\n            else\n                switch costume to (hauuuuut v)\n            end\n        else\n            if <<key (down arrow v) pressed?> or <<mouse down?> and <(y position) > (mouse y)>>> then\n                switch costume to (re v)\n            else\n                switch costume to (miiiiiiiiliiiilllliiiieeeeuuuuuuuuuu v)\n            end\n        end\n    end\nend\n\nswitch costume to (button3-a2 v)\n\nswitch costume to (button3-a3 v)\n\npoint in direction (-90)\n\nwhen I receive [start  v]\nforever\n    if <touching ( water  v)?> then\n        if <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > ((x position) + (20))>>> then\n            set [player x v] to [2]\n        end\n        if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < ((x position) - (20))>>> then\n            set [player x v] to [-2]\n        end\n        if <<key (down arrow v) pressed?> or <<mouse down?> and <((mouse y) - (y position)) < [10]>>> then\n            set [player y v] to [-3]\n        end\n        if <<key (up arrow v) pressed?> or <<mouse down?> and <((mouse y) - (y position)) > [20]>>> then\n            set [player y v] to [3]\n        end\n        set [player y v] to ((Player Y) * (0.8))\n        change [player y v] by (((Player Y) / (15)) + (0.5))\n    end\nend\n\nwhen I receive [niveau let’gooooooooooooooooooooooooooooooooooooo v]\ngo to x: (-183) y: (100)\n\nif <(Niveau) = [8]> then\n    go to x: (-183) y: (-60)\nend\n\n\nwhen flag clicked\nset [mort v] to [0]\nhide\n\nwhen I receive [mort v]\ngo to x: (-183) y: (100)\n\nwhen I receive [start  v]\nset rotation style [left-right v]\nshow\ngo to x: (-208) y: (48)\nset size to (15) %\nforever\n    go to [front v] layer\n    set [player x v] to [0]\n    set [player y v] to [0]\n    forever\n        change [player y v] by (-1)\n        set [player x v] to ((player X) * (0.9))\n        if <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n            point in direction (90)\n            change [player x v] by (1)\n        end\n        if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>> then\n            point in direction (-90)\n            change [player x v] by (-1)\n        end\n        change x by (player X)\n        if <touching (plateforme  v)?> then\n            change y by (1)\n        end\n        if <touching (plateforme  v)?> then\n            change y by (1)\n        end\n        if <touching (plateforme  v)?> then\n            change y by (1)\n        end\n        if <touching (plateforme  v)?> then\n            change y by (1)\n        end\n        if <touching (plateforme  v)?> then\n            change y by (-4)\n            change x by ((player X) * (-1))\n            if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                set [player y v] to [10]\n                if <([abs v] of (player X) ) = (player X)> then\n                    set [player x v] to [-4]\n                else\n                    set [player x v] to [4]\n                end\n            else\n                set [player x v] to [0]\n            end\n            switch costume to (button3-a4 v)\n        end\n        change y by (Player Y)\n        if <touching (plateforme  v)?> then\n            change y by ((Player Y) - ((Player Y) * (2)))\n            set [player y v] to [0]\n        end\n        change y by (-1)\n        if <<<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> and <touching (plateforme  v)?>> then\n            change [player y v] by (14)\n        end\n        change y by (1)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(y position) = [-180]> then\n        broadcast (Mort v)\n        wait until <not <(y position) = [-180]>>\n    end\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nrepeat (5)\n    set [brightness v] effect to (-100)\n    change [ghost v] effect by (20)\n    change size by (-2)\nend\ndelete this clone\n\nwait (0.) seconds\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\nend\n\n@ water \n\nwhen flag clicked\nset [brightness v] effect to (11)\nset [ghost v] effect to (11)\nswitch costume to (costume1 v)\ngo [backward v] (2) layers\n\nforever\nend\n\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\n\nwhen I receive [niveau let’gooooooooooooooooooooooooooooooooooooo v]\nnext costume\n\n@Sprite2\n\nwhen flag clicked\nhide\nswitch costume to (transition v)\npoint in direction (90)\nset size to (100) %\ngo to x: (0) y: (0)\n\nwhen I receive [niveau  v]\nhide\nshow\ngo to x: (500) y: (0)\nglide (0.5) secs to x: (0) y: (0)\nbroadcast (niveau let’gooooooooooooooooooooooooooooooooooooo v)\nwait (0.75) seconds\nglide (0.5) secs to x: (-500) y: (0)\ngo to x: (500) y: (0)\nhide\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nwait (1) seconds\nforever\n    go [forward v] (99) layers\n    go [forward v] (99) layers\n    go [forward v] (99) layers\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\nend\n\nwhen flag clicked\nwait (1) seconds\n\nwhen I receive [start  v]\nforever\n    go [forward v] (99) layers\n    go [forward v] (99) layers\n    go [forward v] (99) layers\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\nend\n\nwhen I receive [niveau  v]\nforever\n    go [forward v] (99) layers\n    go [forward v] (99) layers\n    go [forward v] (99) layers\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\nend\n\nwhen I receive [niveau let’gooooooooooooooooooooooooooooooooooooo v]\nforever\n    go [forward v] (99) layers\n    go [forward v] (99) layers\n    go [forward v] (99) layers\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\nend\n\n@lava\n\nwhen I receive [start  v]\nshow\nswitch costume to (costume1 v)\ngo to x: (-45) y: (-14)\nforever\n    if <touching (player v)?> then\n        broadcast (Mort v)\n    end\nend\n\nwhen flag clicked\nforever\nend\n\ngo to [back v] layer\n\nwhen I receive [niveau let’gooooooooooooooooooooooooooooooooooooo v]\nnext costume\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <(Niveau) = [7]> then\n        go to x: (8) y: (-41)\n        repeat (10)\n            change y by (-2)\n        end\n        wait (0.25) seconds\n        repeat (10)\n            change y by (2)\n        end\n    end\n    if <(Niveau) = [9]> then\n        go to x: (8) y: (-41)\n        repeat (10)\n            change y by (-2)\n        end\n        wait (0.25) seconds\n        repeat (10)\n            change y by (2)\n        end\n    end\n    if <(Niveau) = [12]> then\n        go to x: (8) y: (-41)\n        repeat (10)\n            change y by (-2)\n        end\n        wait (0.25) seconds\n        repeat (10)\n            change y by (2)\n        end\n    end\nend\n\n@Plateforme 2\n\nwhen I receive [niveau let’gooooooooooooooooooooooooooooooooooooo v]\nnext costume\n\nwhen flag clicked\nhide\n\nwhen I receive [start  v]\ngo [backward v] (2) layers\nswitch costume to (costume 1 v)\nshow\nforever\n    go to x: (0) y: (0)\n    go to x: (0) y: (0)\nend\n\ngo to [front v] layer\n\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\n\ngo to [back v] layer\n\ngo to [front v] layer\ngo to [back v] layer\ngo to [front v] layer\ngo to [front v] layer\ngo to [front v] layer\ngo to [front v] layer\ngo to [front v] layer\n\nset [niveau v] to [1]\n\nchange [niveau v] by (1)\n\ngo to [front v] layer\ngo to [front v] layer\n\ngo to [back v] layer\nshow\nshow\n\n@Sprite1\n\ngo to [back v] layer\n\nwhen flag clicked\ngo to x: (0) y: (0)\nforever\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\nend\n\nwhen flag clicked\nset size to (100) %\nforever\n    repeat (10)\n        change size by (0.2)\n    end\n    wait (0) seconds\n    repeat (10)\n        change size by (-0.2)\n    end\nend\n\nset size to (((100) - (90)) + (90)) %\n\n@Sprite3\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo [backward v] (4) layers\n\nforever\nend\n\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\n\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\n\n@tb\n\nwhen flag clicked\nerase all\nclear graphic effects\nhide\nerase all\n\nwhen [timer v] > (0)\nshow\nset size to (101) %\ncreate clone of (_myself_ v)\ngo to x: (-200) y: (0)\nswitch costume to (1 v)\nshow\nset [ghost v] effect to (100)\nrepeat until <(x position) = [0]>\n    go to [front v] layer\n    change [ghost v] effect by (-5)\n    change x by ((0) - ((x position) / (5)))\nend\n\nwhen I start as a clone\ngo to x: (200) y: (0)\nswitch costume to (2 v)\nshow\nset [ghost v] effect to (100)\nrepeat until <(x position) = [0]>\n    go to [front v] layer\n    change [ghost v] effect by (-5)\n    change x by ((0) - ((x position) / (5)))\nend\n\nwhen flag clicked\nforever\n    reset timer\nend\n\n
                        QUICKLY||a platformer \n\nFrançais en bas ⬇️ \n\nEnglish : \nStorie :\nhere is my first platformer with a story………\n  You are a cube who had an appointment with this woman in a chic restaurant in your city "cubville". You did not know how you landed in a forest at 1000 and 1 traps.\nyou must hurry because if you arrive late for your appointment with your wife she will be so angry that you will die!!!\n\n\nGood luck\n\n-------art------and----code----100%----by-----me\n\nmusic: pixabay\n\npart 2 if\n00/159 hearts\n0/119 stars\n00/2000 views\n\nFollow me ( @KING_OF_PLATFORMER ) AND @ROMAIN57330 and @-Aldess and @Jloau\n\n\nshared: 03/14/2022\n\nFrançais \n\nvoici mon premier jeu de plateforme avec une histoire………\n     Vous êtes un cube qui avait rendez-vous avec cette femme dans un restaurant chic de votre ville "cubville". Vous ne saviez pas comment vous avez atterri dans une forêt de 1000 et 1 pièges.\ntu dois te dépêcher car si tu arrives en retard à ton rendez-vous avec ta femme elle sera tellement en colère que tu vas mourir!!!\n\n\nBonne chance\n\n-------art------et----code----100%----par-----moi\n\nmusique : pixabay\n\npartie 2 si\n00/159 coeurs\n0/119 étoiles\n00/2000 vues\n\nSuivez-moi ( @KING_OF_PLATFORMER ) ET @ROMAIN57330 et @-Aldess et @Jloau\n\n\npartagé: 14/03/2022\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n#Plate-forme\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n#Platform\n\n\n\ncomment: Quickly 