Lost in the Snowstorm || A Platformer 
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nrepeat (10000)\n    play sound [Eisflöte von PanKey Heike v] until done\nend\n\nwhen I receive [next evel v]\nnext backdrop\n\n@Player\n\nwhen flag clicked\nforever\n    if <<<mouse down?> and <(x position) < (mouse x)>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>> then\n        change [xv v] by (0.75)\n    end\n    if <<<mouse down?> and <(x position) > (mouse x)>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>> then\n        change [xv v] by (-0.75)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching (base v)?> then\n        change y by (1)\n        if <touching (base v)?> then\n            change y by (1)\n            if <touching (base v)?> then\n                change y by (1)\n                if <touching (base v)?> then\n                    change y by (1)\n                    if <touching (base v)?> then\n                        change y by (1)\n                        if <touching (base v)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <<<mouse down?> and <(y position) < (mouse y)>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching (base v)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching (base v)?> then\n        if <<<mouse down?> and <(y position) < (mouse y)>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            set [yv v] to [15]\n        end\n        change y by (1)\n    end\n    if <(x position) > [230]> then\n        broadcast (next evel v)\n    end\n    if <touching (danger v)?> then\n        go to x: (-177) y: (-100)\n    end\n    if <touching (super speed v)?> then\n        set [yv v] to [0]\n        set [xv v] to [18]\n    end\n    if <touching (bouncy trampoline v)?> then\n        set [yv v] to [18]\n    end\n    if <(y position) < [-175]> then\n        hide\n        wait (1) seconds\n        go to x: (-177) y: (-100)\n        show\n    end\n    if <key (space v) pressed?> then\n        broadcast (next evel v)\n        wait (1) seconds\n    end\nend\n\nwhen flag clicked\ngo to [front v] layer\ngo [backward v] (2) layers\nhide\nwait (2) seconds\nshow\n\nwhen I receive [next evel v]\ngo to x: (-177) y: (-100)\n\nwhen flag clicked\ngo to x: (-177) y: (-100)\n\n@Base\n\nwhen flag clicked\nswitch costume to (costume1 v)\nshow\n\nwhen I receive [next evel v]\nnext costume\n\n@Danger\n\nwhen I receive [next evel v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\nshow\n\n@Super speed\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\n\nwhen I receive [next evel v]\nnext costume\n\n@Bouncy trampoline\n\nwhen I receive [next evel v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\nshow\n\n@Sprite1\n\nwhen flag clicked\nhide\nforever\n    if <not <<(backdrop [number v]) = [12]> or <<(backdrop [number v]) = [5]> or <(backdrop [number v]) = [6]>>>> then\n        create clone of (_myself_ v)\n    end\nend\n\nwhen I start as a clone\ngo to [back v] layer\nset size to (pick random (50) to (70)) %\ngo to x: (pick random (-200) to (240)) y: (200)\nshow\nrepeat until <<[-180] > (y position)> or <(x position) < [-300]>>\n    change x by ((size) * (-0.02))\n    change y by ((size) * (-0.1))\nend\ndelete this clone\n\n@Sprite2\n\nwhen flag clicked\nwait (2.5) seconds\nshow\ngo to [front v] layer\nset size to (200) %\nset [ghost v] effect to (0)\ngo to x: (-550) y: (0)\nrepeat (40)\n    change x by (((0) - (x position)) / (10))\nend\nrepeat (40)\n    change x by ((((200) - (x position)) / (10)) * (-1))\n    change [ghost v] effect by (2.5)\nend\nhide\nnext costume\n\nwhen I receive [next evel v]\nshow\ngo to [front v] layer\nset size to (200) %\nset [ghost v] effect to (0)\ngo to x: (-550) y: (0)\nrepeat (40)\n    change x by (((0) - (x position)) / (10))\nend\nrepeat (40)\n    change x by ((((200) - (x position)) / (10)) * (-1))\n    change [ghost v] effect by (2.5)\nend\nhide\nnext costume\n\nwhen flag clicked\nhide\nswitch costume to (costume1 v)\n\n@Sprite3\n\nwhen flag clicked\ngo to [front v] layer\nwait (2) seconds\nrepeat (50)\n    change [ghost v] effect by (2)\nend\n\n
Ice Cuby got lost in a snowstorm! \nCan you help him to find his home and get through the 15 levels?\nGood Luck!!!\nMobileFriendly!!!\nInstructions:\n-Play with Arrow Keys or WASD or Tap and Drag\n-Skip Levels with Space Bar (Every level is possible)\n-Love and favourite to make me happy:)\n-Have fun!\n