Wings of Fire platformer 6 
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop11 v)\nhide variable [dragon: v]\nhide variable [scrolls v]\nhide variable [cactuses v]\n\nwhen backdrop switches to [backdrop1 v]\nhide variable [scrolls v]\nshow variable [cactuses v]\n\n@lvl\n\nwhen flag clicked\nhide\nswitch backdrop to (backdrop11 v)\n\nswitch costume to (costume1 v)\n\nbroadcast (show v) and wait\nstop [all v]\n\nwhen I receive [go to background 3 v]\nswitch costume to (costume3 v)\nswitch backdrop to (backdrop3 v)\n\ngo to x: (0) y: (0)\n\nwhen I receive [go to back ground 7 v]\nshow\nswitch backdrop to (backdrop7 v)\nswitch costume to (costume6 v)\n\nwhen I receive [get out v]\nswitch costume to (costume2 v)\nswitch backdrop to (backdrop2 v)\nshow\n\nwhen I receive [go to background 4 v]\nshow\nswitch costume to (costume4 v)\nswitch backdrop to (backdrop4 v)\nwait (0.2) seconds\ngo to [front v] layer\n\nwhen I receive [go to 5 v]\nswitch backdrop to (backdrop5 v)\nswitch costume to (costume5 v)\ngo to [back v] layer\n\nwhen I receive [go to 6 v]\nswitch costume to (costume5-2 v)\nswitch backdrop to (backdrop6 v)\n\nwhen I receive [go to 8 v]\nswitch costume to (costume7 v)\nswitch backdrop to (backdrop8 v)\n\nwhen I receive [go to 9 v]\nswitch backdrop to (backdrop9 v)\nswitch costume to (costume8 v)\n\nwhen I receive [go to 10 v]\nswitch backdrop to (backdrop10 v)\nswitch costume to (costume9 v)\n\nwhen I receive [the game is on v]\nshow\nswitch costume to (costume1 v)\nswitch backdrop to (backdrop1 v)\n\nwhen flag clicked\nforever\n    play sound [Wings of Fire - UPDATED Dragonet Prophecy Song \(iTunes quality\) v] until done\nend\n\n@player\n\nwhen flag clicked\nhide\ngo to x: (-208) y: (-111)\nset [x velocity v] to [0]\nset [y velocity v] to [0]\nforever\n    platform gravity: [-1] jump height: [15] side movement speed: [3] friction: [.7] slope: [8]\nend\n\nshow\n\ndefine platform gravity: (gravity) jump height: (jump height) side movement speed: (side movement speed) friction: (friction) slope: (slope)\nchange [y velocity v] by (gravity)\nchange y by (y velocity)\nif <touching (lvl v)?> then\n    repeat until <not <touching (lvl v)?>>\n        change y by ((([abs v] of (y velocity) ) / (y velocity)) * (-1))\n    end\n    set [y velocity v] to [0]\n    if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n        set [y velocity v] to (jump height)\n    end\nend\nset [x velocity v] to (((x velocity) + ((<<key (left arrow v) pressed?> or <key (a v) pressed?>> * ((side movement speed) * (-1))) + (<<key (right arrow v) pressed?> or <key (d v) pressed?>> * (side movement speed)))) * (friction))\nchange x by (x velocity)\nset [slope v] to [0]\nrepeat until <<(slope) = ((slope) * (-1))> or <not <touching (lvl v)?>>>\n    change y by (1)\n    change [slope v] by (-1)\nend\nif <touching (lvl v)?> then\n    change y by (slope)\n    repeat until <not <touching (lvl v)?>>\n        change x by ((([abs v] of (x velocity) ) / (x velocity)) * (-1))\n    end\nend\n\n\n\nchange y by (1)\n\nwhen flag clicked\n\nwhen flag clicked\n\nwhen backdrop switches to [backdrop2 v]\n\nwhen flag clicked\n\nwhen flag clicked\n\nwhen I receive [go to background 3 v]\ngo to x: (-199) y: (25)\n\ngo to x: (130) y: (15)\n\nshow\n\nwhen flag clicked\nset [dragon: v] to [Clay]\nset size to (250) %\nswitch costume to (costume11 v)\nrepeat until \n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        switch costume to (costume11 v)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        switch costume to (costume1 v)\n    end\nend\n\nwhen I receive [go to back ground 7 v]\n\nwhen backdrop switches to [backdrop7 v]\ngo to x: (-211) y: (57)\n\nwait (0.2) seconds\ngo to [front v] layer\n\nwhen backdrop switches to [backdrop5 v]\n\nwhen [4 v] key pressed\nset [dragon: v] to [Glory]\nset size to (250) %\nswitch costume to (costume41 v)\nrepeat until <<key (1 v) pressed?> or <<key (2 v) pressed?> or <<key (3 v) pressed?> or >>>\n    if <key (z v) pressed?> then\n        switch costume to (costume421 v)\n        if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n            switch costume to (costume421 v)\n        end\n        if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n            switch costume to (costume42 v)\n        end\n    else\n        switch costume to (costume41 v)\n        if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n            switch costume to (costume41 v)\n        end\n        if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n            switch costume to (costume4 v)\n        end\n    end\nend\n\nwhen [3 v] key pressed\nset [dragon: v] to [Sunny]\nset size to (250) %\nswitch costume to (costume31 v)\nrepeat until <<key (1 v) pressed?> or <<key (2 v) pressed?> or >>\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        switch costume to (costume31 v)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        switch costume to (costume3 v)\n    end\n    if <key (z v) pressed?> then\n        set size to (150) %\n    else\n        set size to (250) %\n    end\nend\n\nwhen [2 v] key pressed\nset [dragon: v] to [Tsunami]\nset size to (250) %\nswitch costume to (costume21 v)\nrepeat until <<key (1 v) pressed?> or >\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        switch costume to (costume21 v)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        switch costume to (costume2 v)\n    end\nend\n\nwhen [1 v] key pressed\nset [dragon: v] to [Clay]\nset size to (250) %\nswitch costume to (costume11 v)\nrepeat until \n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        switch costume to (costume11 v)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        switch costume to (costume1 v)\n    end\nend\n\nwhen [5 v] key pressed\nset [dragon: v] to [Starflight]\nset size to (250) %\nswitch costume to (costume51 v)\nrepeat until <<key (1 v) pressed?> or <<key (2 v) pressed?> or <<key (3 v) pressed?> or >>>\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        switch costume to (costume51 v)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        switch costume to (costume5 v)\n    end\nend\n\nswitch costume to (costume31 v)\n\n\n    switch costume to (costume42 v)\nend\n\nwhen flag clicked\nforever\n    if <<touching (sprite5 v)?> and <<(dragon:) = [Sunny]> or <<(dragon:) = [Starflight]> or <<(dragon:) = [Tsunami]> or <(dragon:) = [Glory]>>>>> then\n        go to x: (-210) y: (-104)\n        say [AAAH! TO HOT!] for (0.2) seconds\n    end\nend\n\nbroadcast (go to background 4 v)\n\n\n\ngo to x: (-185) y: (96)\n\nwhen I receive [get out v]\ngo to x: (-211) y: (-108)\n\nbroadcast (go to back ground 7 v)\n\nforever\n    if <touching color (#60cfff)?> then\n        broadcast (go to background 4 v)\n        go to x: (-211) y: (-108)\n    end\nend\n\nwait (0.1) seconds\n\nforever\n    if <touching color (#00b3ff)?> then\n        broadcast (message1 v)\n    end\nend\n\nforever\n    if <touching color (#43c7ff)?> then\n        broadcast (go to background 3 v)\n        go to x: (-199) y: (25)\n    end\nend\n\ngo to x: (-183) y: (-106)\ngo to x: (-199) y: (25)\n\nforever\n    if <touching (sprite5 v)?> then\n        go to x: (-130) y: (54)\n    end\nend\n\ngo to x: (-214) y: (-104)\n\nwhen I receive [go to background 4 v]\ngo to x: (-199) y: (25)\n\nwhen I receive [go to 5 v]\ngo to x: (-211) y: (-108)\n\nwhen I receive [go to 6 v]\ngo to x: (-211) y: (-108)\n\nwhen [r v] key pressed\ngo to x: (-186) y: (-89)\n\nwhen flag clicked\n\ngo to [front v] layer\n\nwhen I receive [go to 8 v]\ngo to x: (-206) y: (-66)\n\nwhen backdrop switches to [backdrop7 v]\nforever\n    if <<touching (sprite7 v)?> and <<(dragon:) = [Tsunami]> or <<(dragon:) = [Starflight]> or <<(dragon:) = [Clay]> or <(dragon:) = [Glory]>>>>> then\n        go to x: (-210) y: (-104)\n        say [Wow, to hot for me!] for (0.7) seconds\n    end\nend\n\ngo to [front v] layer\n\nwhen I receive [go to 9 v]\ngo to x: (-234) y: (-101)\n\nwhen I receive [i found u v]\ngo to x: (-234) y: (-101)\n\nwhen I receive [go to 10 v]\ngo to x: (-234) y: (-101)\n\nwhen I receive [the game is on v]\nshow\n\n@Sprite1\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\nforever\n    if <touching (player v)?> then\n        broadcast (get out v)\n        stop [this script v]\n    end\nend\n\nsay [Hello!] for (2) seconds\n\nwhen backdrop switches to [backdrop2 v]\nshow\nswitch costume to (costume1 v)\nforever\n    if <touching (player v)?> then\n        broadcast (go to background 3 v)\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\n\nhide\n\nwhen backdrop switches to [backdrop3 v]\nshow\nswitch costume to (costume1 v)\nforever\n    if <touching (player v)?> then\n        broadcast (go to background 4 v)\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop4 v]\nshow\nswitch costume to (costume1 v)\nforever\n    if <touching (player v)?> then\n        broadcast (go to 5 v)\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop5 v]\nshow\nswitch costume to (costume1 v)\nforever\n    if <touching (player v)?> then\n        broadcast (go to 6 v)\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop6 v]\nshow\nswitch costume to (costume1 v)\nforever\n    if <touching (player v)?> then\n        broadcast (go to back ground 7 v)\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop7 v]\nshow\nswitch costume to (costume1 v)\nforever\n    if <touching (player v)?> then\n        broadcast (go to 8 v)\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop8 v]\nshow\nswitch costume to (costume1 v)\nforever\n    if <touching (player v)?> then\n        broadcast (go to 9 v)\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop9 v]\nshow\nswitch costume to (costume1 v)\nforever\n    if <touching (player v)?> then\n        broadcast (go to 10 v)\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop10 v]\nhide\n\n@Sprite3\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop2 v]\n\nshow\n\nwhen backdrop switches to [backdrop3 v]\n\nhide\n\nwhen backdrop switches to [backdrop10 v]\nhide\n\n@Sprite4\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop3 v]\n\nshow\n\nwhen backdrop switches to [backdrop4 v]\nhide\n\nrepeat until <<key (1 v) pressed?> or <<key (2 v) pressed?> or <<key (3 v) pressed?> or <<key (4 v) pressed?> or <key (5 v) pressed?>>>>>\n\nwhen backdrop switches to [backdrop10 v]\nhide\n\n@Sprite5\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop4 v]\ngo to [front v] layer\nswitch costume to (costume1 v)\nshow\n\nwhen backdrop switches to [backdrop5 v]\n\nwhen backdrop switches to [backdrop5 v]\nhide\nswitch costume to (costume3 v)\n\nwhen backdrop switches to [backdrop7 v]\nhide\n\nswitch costume to (costume2 v)\nshow\n\nwhen backdrop switches to [backdrop8 v]\nhide\n\nshow\n\nif <touching (player v)?> then\n    switch costume to (costume4 v)\n    wait (0.5) seconds\n    switch costume to (costume3 v)\n    forever\n        wait (5) seconds\n    end\nend\n\nwhen backdrop switches to [backdrop10 v]\nhide\n\n@Sprite2\n\nwhen flag clicked\nset [cactuses v] to [0]\nhide\nforever\n    turn left (30) degrees\n    wait (0.3) seconds\n    turn right (30) degrees\n    wait (0.3) seconds\nend\n\nwhen I start as a clone\n\nwhen backdrop switches to [backdrop3 v]\ngo to x: (92) y: (-100)\nshow\nforever\n    if <touching (player v)?> then\n        hide\n        change [cactuses v] by (1)\n        stop [this script v]\n    end\nend\n\nwhen I start as a clone\n\ncreate clone of (_myself_ v)\n\nwhen backdrop switches to [backdrop4 v]\ngo to x: (14) y: (102)\nshow\nforever\n    if <touching (player v)?> then\n        hide\n        change [cactuses v] by (1)\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop5 v]\ngo to x: (29) y: (-112)\nshow\ngo to [back v] layer\nforever\n    if <touching (player v)?> then\n        hide\n        change [cactuses v] by (1)\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop6 v]\ngo to x: (92) y: (-100)\nshow\ngo to [front v] layer\nforever\n    if <touching (player v)?> then\n        hide\n        change [cactuses v] by (1)\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop7 v]\ngo to x: (-150) y: (-69)\nshow\ngo to [back v] layer\nforever\n    if <touching (player v)?> then\n        hide\n        change [cactuses v] by (1)\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop8 v]\ngo to x: (-137) y: (106)\nshow\ngo to [front v] layer\nforever\n    if <touching (player v)?> then\n        hide\n        change [cactuses v] by (1)\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop9 v]\ngo to x: (171) y: (-18)\nshow\ngo to [front v] layer\nforever\n    if <touching (player v)?> then\n        hide\n        change [cactuses v] by (1)\n        stop [this script v]\n    end\nend\n\n@Sprite6\n\nwhen backdrop switches to [backdrop5 v]\nforever\n    if <(dragon:) = [Starflight]> then\n        hide\n    else\n        show\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [go to 5 v]\n\nwhen backdrop switches to [backdrop6 v]\nforever\n    hide\nend\n\nwhen backdrop switches to [backdrop10 v]\nhide\n\n@Sprite7\n\nwhen flag clicked\nhide\ngo to [back v] layer\n\nwhen backdrop switches to [backdrop7 v]\nswitch costume to (costume1 v)\nshow\nwait (0.1) seconds\ngo to [front v] layer\n\nwhen backdrop switches to [backdrop8 v]\nswitch costume to (costume2 v)\ngo to [front v] layer\nshow\n\nwhen backdrop switches to [backdrop9 v]\nhide\n\nwhen backdrop switches to [backdrop10 v]\nhide\n\n@Fierceteeth\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop9 v]\nshow\ngo to [back v] layer\nforever\n    if <touching color (#000000)?> then\n        broadcast (I FOUND U v)\n        say [I SEE YOU!] for (1) seconds\n    end\nend\n\nwhen flag clicked\n\nwhen backdrop switches to [backdrop10 v]\nhide\n\nwhen backdrop switches to [backdrop10 v]\nhide\n\nwhen backdrop switches to [backdrop10 v]\nstop [other scripts in sprite v]\n\n@Sprite9\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop7 v]\nshow\nforever\n    if <touching (player v)?> then\n        hide\n    else\n    end\nend\n\nshow\n\n@Sprite10\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop10 v]\nshow\nforever\n    if <(scrolls) = [7]> then\n        switch costume to (costume2 v)\n    else\n        switch costume to (costume1 v)\n    end\nend\n\n@Sprite11\n\nwhen flag clicked\ngo to x: (105) y: (-59)\nshow\n\nwhen this sprite clicked\nhide\nbroadcast (the game is on v)\nshow variable [dragon: v]\nshow variable [scrolls v]\n\n@Sprite8\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop7 v]\nif <key (right arrow v) pressed?> then\n    show\n    change [color v] effect by (25)\n    broadcast (whooo! v)\nend\n\nwhen this sprite clicked\nforever\n    hide\nend\n\n@iu-3\n\nwhen backdrop switches to [backdrop11 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen I receive [whooo! v]\nchange [gem v] by (1)\n\nwhen this sprite clicked\nif <touching (player v)?> then\n    say [sunny! i knew id find you in the end! did you find my gem?]\nend\n\n
\nWelcome to Wings of fire platformer (number 6)\n(you don't need to read the book to play this.)\nIn this game, you will have to find the scorpion den to find Sunny's mother, Thorn. (the second part of the book: the brightest night(book 5).) You can change dragonets by pressing 1,2,3,4,5.\n\n1:Clay\n2:Tsunami\n3:Sunny\n4:Glory\n5:Starflight\nEach dragonet will have a unique power:\nClay: invulnerable to lava or fire,\nTsunami: can swim in cold water\nSunny: can squeeze into tiny places and swim in hot water\nGlory: Becomes camouflaged:(enemy can't see her)\nStarflight: can see in the dark\nFor Sunny and Glory, hold "z" to activate the power.\n\nBut most importantly:\nHAVE FUN!\n\n