A Platformer GRASSLANDS! #all #games
@Stage\n\nwhen flag clicked\nswitch backdrop to (blank v)\nwait (22) seconds\nswitch backdrop to (backdrop1 v)\n\nwhen flag clicked\nforever\n    repeat (1000000000000)\n        play sound [Owl City - On The Wing \(Instrumental\).mp3 v] until done\n    end\nend\n\nwhen backdrop switches to [end v]\nbroadcast (stop the sushi v)\n\n@Title Page\n\nwhen flag clicked\nswitch costume to (costume1 v)\nset [ghost v] effect to (0)\nshow\nwait (4) seconds\nrepeat (10)\n    change [ghost v] effect by (25)\n    wait (0.05) seconds\nend\nwait (2) seconds\nset [ghost v] effect to (0)\nswitch costume to (costume2 v)\nwait (2.5) seconds\nrepeat (4)\n    next costume\n    wait (2.5) seconds\nend\nrepeat (10)\n    change [ghost v] effect by (25)\n    wait (0.05) seconds\nend\nset [ghost v] effect to (0)\nswitch costume to (costume7 v)\n\n@Sushi\n\nwhen backdrop switches to [backdrop1 v]\nset [gravity v] to [5]\nforever\n    change [y vel v] by (-0.5)\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [x vel v] by (0.7)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [x vel v] by (-0.7)\n    end\n    set [x vel v] to ((X vel) * (0.9))\n    change x by (X vel)\n    if <<touching color (#7f6927)?> or <touching color (#551c02)?>> then\n        change y by (1)\n        if <<touching color (#7f6927)?> or <touching color (#551c02)?>> then\n            change y by (1)\n            if <<touching color (#7f6927)?> or <touching color (#551c02)?>> then\n                change y by (1)\n                if <<touching color (#7f6927)?> or <touching color (#551c02)?>> then\n                    change y by (1)\n                    if <<touching color (#7f6927)?> or <touching color (#551c02)?>> then\n                        change y by (1)\n                        if <<touching color (#7f6927)?> or <touching color (#551c02)?>> then\n                            change x by ((X vel) * (-1))\n                            change x by (-1)\n                            change y by (-5)\n                            change x by (1)\n                            if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                                if <(X vel) > [0]> then\n                                    set [x vel v] to [-8]\n                                else\n                                    set [x vel v] to [8]\n                                end\n                                set [y vel v] to [8]\n                            else\n                                set [x vel v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (Y vel)\n    if <<touching color (#7f6927)?> or <touching color (#551c02)?>> then\n        change y by ((Y vel) * (-1))\n        set [y vel v] to [0]\n    end\n    change y by (-1)\n    if <<touching color (#7f6927)?> or <touching color (#551c02)?>> then\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            set [y vel v] to [10]\n        end\n        if <key (r v) pressed?> then\n            go to x: (-183) y: (-80)\n        end\n        if <key (p v) pressed?> then\n            show\n            next backdrop\n            go to x: (-183) y: (-80)\n        end\n    end\nend\n\nif <touching color (#8a55d7)?> then\n    go to x: (-200) y: (-120)\n    set [x vel v] to [0]\n    set [y vel v] to [0]\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop1 v]\nset [level v] to [1]\nshow\nswitch costume to (sushi v)\ngo to x: (-183) y: (-85)\nforever\n    if <not <touching color (#7f6927)?>> then\n        change y by (1.5)\n    end\nend\n\nwhen flag clicked\nforever\n    repeat (10)\n        if <touching color (#99ffff)?> then\n            show\n            next backdrop\n            go to x: (-183) y: (-85)\n            wait until <not <touching (goal v)?>>\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    repeat (10)\n        if <<touching color (#b2b2b2)?> or <touching color (#666666)?>> then\n            go to x: (-183) y: (-85)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    repeat (10)\n        if <<touching color (#ff8841)?> or <touching color (#ffb584)?>> then\n            set [y vel v] to [15]\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    repeat (10)\n        if <touching color (#8eed2f)?> then\n            set [x vel v] to [0]\n            if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                set [y vel v] to [1]\n            end\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    repeat (10)\n        if <<touching color (#551c02)?> and <<key (right arrow v) pressed?> or <key (d v) pressed?>>> then\n            change [x vel v] by (11)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    repeat (10)\n        if <<touching color (#551c02)?> and <<key (left arrow v) pressed?> or <key (a v) pressed?>>> then\n            change [x vel v] by (-11)\n        end\n    end\nend\n\nwhen flag clicked\nif <touching (last goal v)?> then\n    forever\n        repeat (100000)\n            hide\n        end\n    end\nend\n\nwhen backdrop switches to [end v]\nhide\n\nwhen I receive [stop the sushi v]\nstop [other scripts in sprite v]\n\n@Goal\n\nwhen I receive [sushi v]\nbroadcast (next backdrop v)\nforever\n    show\n    next backdrop\nend\n\n@Moving Metal Chopsticks\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop19 v]\nforever\n    repeat (10000000)\n        hide\n    end\nend\n\nwhen flag clicked\nif <not <(backdrop [name v]) = [backdrop18]>> then\n    forever\n        repeat until <(backdrop [name v]) = [backdrop18]>\n            hide\n        end\n    end\nend\n\nwhen backdrop switches to [backdrop18 v]\ngo to x: (-187) y: (107)\nshow\nforever\n    repeat (30)\n        show\n        glide (1) secs to x: (pick random (-107) to (-20)) y: (pick random (76) to (122))\n        glide (1) secs to x: (pick random (-92) to (1)) y: (pick random (-36) to (-124))\n    end\nend\n\n@Moving Metal Chopsticks2\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop19 v]\nforever\n    repeat (10000000)\n        hide\n    end\nend\n\nwhen backdrop switches to [backdrop18 v]\ngo to x: (187) y: (107)\nshow\nforever\n    repeat (30)\n        show\n        glide (1) secs to x: (pick random (201) to (-20)) y: (pick random (76) to (122))\n        glide (1) secs to x: (pick random (147) to (82)) y: (pick random (95) to (-31))\n    end\nend\n\nwhen flag clicked\nif <not <(backdrop [name v]) = [backdrop18]>> then\n    forever\n        repeat until <(backdrop [name v]) = [backdrop18]>\n            hide\n        end\n    end\nend\n\n@Last Goal\n\n@Confetti\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [end v]\nset [ghost v] effect to (0)\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nshow\ngo to (random position v)\nrepeat (5)\n    wait (0.1) seconds\n    change x by (2)\n    change y by (pick random (0) to (-3))\n    change [ghost v] effect by (6)\nend\ndelete this clone\n\n@Confetti2\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nshow\ngo to (random position v)\nrepeat (5)\n    wait (0.01) seconds\n    change x by (2)\n    change y by (pick random (0) to (-3))\n    change [ghost v] effect by (6)\nend\ndelete this clone\n\nwhen backdrop switches to [end v]\nset [ghost v] effect to (0)\nforever\n    create clone of (_myself_ v)\nend\n\n@Confetti3\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nshow\ngo to (random position v)\nrepeat (5)\n    wait (0.01) seconds\n    change x by (2)\n    change y by (pick random (0) to (-3))\n    change [ghost v] effect by (6)\nend\ndelete this clone\n\nwhen backdrop switches to [end v]\nset [ghost v] effect to (0)\nforever\n    create clone of (_myself_ v)\nend\n\n@Confetti4\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nshow\ngo to (random position v)\nrepeat (5)\n    wait (0.01) seconds\n    change x by (2)\n    change y by (pick random (0) to (-3))\n    change [ghost v] effect by (6)\nend\ndelete this clone\n\nwhen backdrop switches to [end v]\nset [ghost v] effect to (0)\nforever\n    create clone of (_myself_ v)\nend\n\n
日本語は下に記載しています。\n-----------------------------------------------------------------------\n\n90% is a pen platformer!\n\n▼How to operate\nOperate with the arrow keys.\nIt's mobile friendly!\n\nIf you touch the red magma, you will die.\nPlease be careful.\n\nTouch blue to jump!\n\nEnjoy!\n\n----------------------------------------------------------------------\n\n90%がペンのプラットフォーマーです！\n※スクロールではありません。\n\n▼操作方法\n矢印キーで操作します。\nモバイル対応です！\n\n赤色のマグマに触れると死んでしまいます。\n気を付けてください。\n\n青色に触れるとジャンプします！\n\nそれでは楽しんでください！\n\n-----------------------------------------------------------------------