Lava II A mobile friendly platformer II #Games #All
@Stage\n\nwhen flag clicked\nswitch backdrop to (fondo1 v)\nwait (7) seconds\nswitch backdrop to (screenshot 2021-01-22 at 19 v)\n\nwhen I receive [intro end animation v]\nforever\n    play sound [Alan Walker & K-391 - Ignite \(Lyrics Video\) ft v] until done\nend\n\n@YOUR Intro\n\nwhen flag clicked\nhide\nReset\nset [waiting v] to [0]\nset [clonenumber v] to [0]\nset [sides v] to [0]\nset [value v] to [0]\nset [velocity v] to [0]\ncreate clone of (_myself_ v)\nswitch costume to (name v)\nstart sound [Electro-Light - Symbolism v]\nwait (1.82) seconds\nset [clonenumber v] to [1]\nset [i v] to [5]\nrepeat (10)\n    create clone of (_myself_ v)\n    if <(sides) = [1]> then\n        set [sides v] to [0]\n        change [value v] by (10)\n        change [i v] by (-.4)\n    else\n        set [sides v] to [1]\n    end\nend\nset [clonenumber v] to [2]\nwait (.3) seconds\nrepeat (4)\n    create clone of (_myself_ v)\n    change [value v] by (10)\n    wait (0.1) seconds\nend\nclear graphic effects\nswitch costume to (name v)\ngo [forward v] (99) layers\ngo to [front v] layer\nset size to (0) %\nshow\nrepeat until <(round (size)) = [50]>\n    change size by (((50) - (size)) / (3))\nend\ncreate clone of (_myself_ v)\nwait until <touching color (#fff4e6)?>\nrepeat until <(round (size)) = [100]>\n    change size by (((100) - (size)) / (5))\nend\nset [velocity v] to [17]\nset [waiting v] to [1]\nset [clonenumber v] to [3]\ncreate clone of (_myself_ v)\nset [clonenumber v] to [4]\ncreate clone of (_myself_ v)\nset [waiting v] to [2]\nrepeat (25)\n    go [forward v] (99) layers\n    set [velocity v] to ((velocity) * (.95))\n    set size to ((100) + (velocity)) %\nend\nreset timer\nrepeat until <(timer) > [3]>\n    go to x: (pick random (-3) to (3)) y: (pick random (-3) to (3))\n    change size by (((150) - (size)) / (3))\nend\npoint in direction (90)\nset [value v] to [5]\nrepeat (16)\n    turn right (value) degrees\n    change [value v] by (1)\nend\nrepeat until <(round (direction)) = [90]>\n    turn right (((90) - (direction)) / (5)) degrees\nend\nrepeat until <(timer) > [6]>\n    go to x: (pick random (-3) to (3)) y: (pick random (-3) to (3))\n    change size by (((175) - (size)) / (3))\nend\nset [velocity v] to [12]\nrepeat (30)\n    change size by (velocity)\n    change [velocity v] by (-1)\n    change [ghost v] effect by (3.3)\n    go to x: (pick random (-3) to (3)) y: (pick random (-3) to (3))\nend\nbroadcast (Intro End Animation v)\nhide\n\nwhen I start as a clone\nif <(clonenumber) = [0]> then\n    Reset\n    show\n    set size to (0) %\n    point in direction (-15)\n    switch costume to (square v)\n    set [velocity v] to [0]\n    set [value v] to [0]\n    repeat (15)\n        change [value v] by (1)\n        turn right (value) degrees\n        change [velocity v] by (1)\n        change size by (velocity)\n    end\n    set [value v] to [8]\n    repeat (30)\n        set [value v] to (((value) * (0.69)) + ((90) - (direction)))\n        turn right (value) degrees\n    end\n    repeat (12)\n        next costume\n    end\n    repeat until <(round (size)) = [2000]>\n        switch costume to (blank v)\n        change size by (((2000) - (size)) / (5))\n        switch costume to (square13 v)\n    end\nend\n\ndefine Reset\nclear graphic effects\nset size to (100) %\npoint in direction (90)\ngo to x: (0) y: (0)\n\nwhen I start as a clone\nif <(clonenumber) = [1]> then\n    Reset\n    show\n    switch costume to (blank v)\n    set size to (150) %\n    point in direction (90)\n    switch costume to (square13 v)\n    set [brightness v] effect to (value)\n    go to x: (0) y: (0)\n    set [i v] to (i)\n    if <(sides) = [1]> then\n        repeat until <(round (y position)) = [180]>\n            change y by (((180) - (y position)) / (i))\n            change [ghost v] effect by (5)\n        end\n    else\n        repeat until <(round (y position)) = [-180]>\n            change y by (((-180) - (y position)) / (i))\n            change [ghost v] effect by (5)\n        end\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(clonenumber) = [2]> then\n    Reset\n    show\n    switch costume to (blank v)\n    set size to (150) %\n    point in direction (90)\n    set [brightness v] effect to (value)\n    go to x: (240) y: (-180)\n    point in direction (-135)\n    switch costume to (screen v)\n    repeat until <(round (direction)) = [90]>\n        turn right (((90) - (direction)) / (5)) degrees\n    end\n    point in direction (90)\n    wait until <(waiting) = [1]>\n    delete this clone\nend\n\nwhen I start as a clone\nif <(clonenumber) = [3]> then\n    Reset\n    show\n    go to [front v] layer\n    switch costume to (screennormal v)\n    set size to (100) %\n    point in direction (90)\n    set [brightness v] effect to (100)\n    go to x: (0) y: (0)\n    repeat (5)\n        change [brightness v] effect by (-20)\n    end\nend\n\nwhen I start as a clone\nif <(clonenumber) = [4]> then\n    Reset\n    clear graphic effects\n    show\n    go to [front v] layer\n    go [forward v] (999) layers\n    switch costume to (screennormal v)\n    set size to (100) %\n    point in direction (90)\n    set [brightness v] effect to (100)\n    go to x: (0) y: (0)\n    repeat (20)\n        change [ghost v] effect by (5)\n    end\n    delete this clone\nend\n\ndefine Move and Clones\nset [clonenumber v] to [5]\ncreate clone of (_myself_ v)\ngo to x: (-150) y: (80)\ncreate clone of (_myself_ v)\ngo to x: (150) y: (80)\ncreate clone of (_myself_ v)\ngo to x: (-150) y: (-80)\ncreate clone of (_myself_ v)\ngo to x: (150) y: (-80)\ncreate clone of (_myself_ v)\ngo to x: (0) y: (0)\n\nwhen I start as a clone\nif <(clonenumber) = [5]> then\n    show\n    clear graphic effects\n    set size to (10) %\n    point in direction (90)\n    switch costume to (sidesquareline v)\n    set [velocity v] to [0]\n    set [value v] to [0]\n    go to [front v] layer\n    repeat until <(round (size)) = [300]>\n        change size by (((300) - (size)) / (15))\n        change [ghost v] effect by (4)\n    end\n    delete this clone\nend\n\nwhen flag clicked\nwait until <(waiting) = [2]>\nreset timer\nrepeat until <(timer) > [6]>\n    Move and Clones\n    wait (1) seconds\nend\n\nwhen I receive [intro end animation v]\nif <not <(costume [number v]) = [14]>> then\n    repeat (20)\n        change size by (((0) - (size)) / (5))\n        change [ghost v] effect by (5)\n    end\nelse\n    repeat until <(round (size)) = [100]>\n        change size by (((100) - (size)) / (5))\n        switch costume to (blank v)\n        switch costume to (square v)\n    end\n    set [velocity v] to [12]\n    repeat (30)\n        change size by (velocity)\n        change [velocity v] by (-1)\n        change [ghost v] effect by (3.3)\n        turn right (([abs v] of (velocity) ) / (2)) degrees\n    end\n    delete this clone\nend\n\nwhen flag clicked\nwait (7) seconds\nbroadcast (Intro End Animation v)\nstop all sounds\nhide\n\n@player\n\nwhen I receive [intro end animation v]\nforever\n    if <<[240] < (x position)> and <(dead?) = [0]>> then\n        broadcast (NAXT LEVEL v)\n        change [lv v] by (1)\n        reset\n    end\nend\n\nwhen flag clicked\nhide variable [xv v]\nhide variable [dead? v]\nhide variable [lv v]\nhide variable [yv v]\nhide\n\nwhen I receive [intro end animation v]\nset [dead? v] to [0]\nset [lv v] to [1]\nset size to (20) %\nreset\nforever\n    go to [front v] layer\n    if <<<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> and <(dead?) = [0]>> then\n        switch costume to (1 v)\n        change [xv v] by (1)\n    end\n    if <<<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> and <(dead?) = [0]>> then\n        switch costume to (2 v)\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (.9))\n    change x by (Xv)\n    if <touching (ground v)?> then\n        change y by (2)\n        if <touching (ground v)?> then\n            change y by (2)\n        end\n        if <touching (ground v)?> then\n            change y by (2)\n            if <touching (ground v)?> then\n                change y by (2)\n                if <touching (ground v)?> then\n                    change y by (2)\n                    if <touching (ground v)?> then\n                        change x by ((Xv) * (-2))\n                        change y by (-5)\n                        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > ((y position) + (10))>>>> then\n                            if <(Xv) > [0]> then\n                                set [xv v] to [-5]\n                            else\n                                set [xv v] to [5]\n                            end\n                            set [yv v] to [13]\n                        else\n                            set [xv v] to [0]\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-0.8)\n    change y by (Yv)\n    if <touching (ground v)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching (ground v)?> then\n        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > ((y position) + (10))>>>> then\n            set [yv v] to [12]\n        end\n    end\n    change y by (1)\n    if <touching (spike v)?> then\n        Dead\n    end\n    if <(y position) < [-180]> then\n        Dead\n    end\n    if <touching (bouncy v)?> then\n        set [yv v] to [15]\n    end\nend\n\nwhen I receive [intro end animation v]\nset [lv v] to [1]\nforever\n    create clone of (_myself_ v)\nend\n\ndefine reset\nclear graphic effects\npoint in direction (90)\ngo to x: (-201) y: (30)\nswitch costume to (1 v)\nset [dead? v] to [0]\nset [xv v] to [0]\nset [yv v] to [0]\nset size to (20) %\nshow\n\ndefine Dead\nset [dead? v] to [1]\nrepeat (25)\n    change [ghost v] effect by (4)\nend\nreset\n\nwhen I start as a clone\nswitch costume to (3 v)\nrepeat (10)\n    change [ghost v] effect by (10)\n    change size by (-1.5)\nend\ndelete this clone\n\nwhen flag clicked\nhide\ngo to [back v] layer\n\nif <touching (_edge_ v)?> then\n    broadcast (NAXT LEVEL v)\nend\n\n@ground\n\nwhen flag clicked\nhide\n\nwhen I receive [game v]\ngo to x: (0) y: (0)\nshow\n\nwhen I receive [game v]\nforever\n    switch costume to (LV)\nend\n\nwhen flag clicked\nwait (7) seconds\nswitch costume to (costume1 v)\n\nwhen flag clicked\nhide\ngo to [back v] layer\n\nwhen I receive [intro end animation v]\nshow\ngo to [front v] layer\n\nwhen I receive [naxt level v]\nnext costume\n\n@spike\n\nwhen I receive [intro end animation v]\ngo to [back v] layer\nshow\nswitch costume to (1 v)\n\nwhen I receive [intro end animation v]\nforever\n    switch costume to (LV)\nend\n\nwhen flag clicked\nhide\n\n@thumbail\n\nwhen flag clicked\nhide\n\nshow\ngo to [front v] layer\n\n@mY eBiK oC\n\n
               ✦ Lava II A mobile friendly platformer✦\n\n[Edit 25/2/22 - This isn't my first project I made. My first games were unshared, cause they didn't had a good quality]\n\nPlz, follow my studio!: https://scratch.mit.edu/studios/28982029\n\n#11 trending of all\n#4 trending of art\n#4 trending of music\n#2 trending of games!\nWelcome to the ✦ Lava platformer ✦\n[A platformer, Mobile friendly]\n\n~Instructions~\n\n\nUse ⬆⬅➡, w,d,a, or the mobile friendly!\n100% possible but sometimes hard!\nNot touch spikes!\nDo not forget to ❤️ and ⭐️ please and follow me for more cool games!\n\n~CREDITS~\nThanks to @-Tic- for the intro\nThank to you for watching and ❤️ & ⭐️\nThanks to Scratch for the music\nThanks to @DJ_Luky for some art\nTAGS:\n#Games #All #madrid2030 #games #games #all #all #music #music #art #art #games #games #all #all #music #music #art #art#games #games #all #all #music #music #art #art#games #games #all #all #music #music #art #art#games #games #all #all #music #music #art #art#games #games #all #all #music #music #art #art#games #games #all #all #music #music #art #art#games #games #all #all #music #music #art #art#games #games #all #all #music #music #art #art#games #games #all #all #music #music #art #art#games #games #all #all #music #music #art #art#games #games #all #all #music #music #art #art#games #games #all #all #music #music #art #art#games #games #all #all #music #music #art #art#games #games #all #all #music #music #art #art