The Shadows - A mobile platformer [SEQUEL]
@Stage\n\nwhen flag clicked\nplay sound [Jetta - I'd Love to Change the World \(Matstubs Remix\).mp3 v] until done\n\nwhen I receive [game start v]\nswitch backdrop to (backdrop2 v)\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nrepeat (75)\n    wait (0.01) seconds\n    change [whirl v] effect by (25)\nend\nrepeat (75)\n    wait (0.01) seconds\n    change [whirl v] effect by (-25)\nend\n\n@Sprite1\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nset [xv v] to [0]\nset [yv v] to [0]\ngo to x: (-231) y: (-121)\n\nwhen flag clicked\nwait (7) seconds\nforever\n    change [yv v] by (-1)\n    if <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [xv v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((xv) * (0.9))\n    change x by (xv)\n    if <touching (levels v)?> then\n        change y by (1)\n        if <touching (levels v)?> then\n            change y by (1)\n            if <touching (levels v)?> then\n                change y by (1)\n                if <touching (levels v)?> then\n                    change y by (1)\n                    if <touching (levels v)?> then\n                        change y by (1)\n                        change x by ((xv) * (-1))\n                        change y by (-5)\n                    end\n                end\n            end\n        end\n    end\n    change y by (yv)\n    if <touching (levels v)?> then\n        change y by ((yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching (levels v)?> then\n        if <<key (up arrow v) pressed?> or <<mouse down?> and <((mouse y) - (y position)) > [50]>>> then\n            set [yv v] to [13]\n        end\n    end\n    change y by (1)\n    \n        glide (1) secs to x: (-231) y: (-134)\n        next backdrop\n    end\nend\n\nwhen flag clicked\nwait (7) seconds\nplay sound [Juice WRLD - Lucid DreamsThe Theorist Piano Cover v] until done\n\nwhen flag clicked\nforever\n    if <touching (spikes v)?> then\n        go to x: (-231) y: (-121)\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (m v) pressed?> then\n        stop all sounds\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (n v) pressed?> then\n        play sound [Juice WRLD - Lucid DreamsThe Theorist Piano Cover v] until done\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (r v) pressed?> then\n        glide (.5) secs to x: (-231) y: (-121)\n    end\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nset [ghost v] effect to (75)\nwait (.15) seconds\ndelete this clone\n\nwhen flag clicked\nforever\n    if <(x position) > [230]> then\n        go to x: (-231) y: (-121)\n        broadcast (message1 v)\n    end\nend\n\nwhen flag clicked\nwait (7) seconds\nforever\n    if <key (down arrow v) pressed?> then\n        switch costume to (shrink v)\n    else\n        switch costume to (costume1 v)\n    end\nend\n\nwhen flag clicked\nrepeat (10)\n    if <key (s v) pressed?> then\n        broadcast (message1 v)\n        go to x: (-231) y: (-121)\n    end\nend\n\nwhen this sprite clicked\nrepeat until <not <touching (mouse-pointer v)?>>\n    switch costume to (shrink v)\nend\n\nwhen flag clicked\nforever\n    if <touching (bounce v)?> then\n        set [yv v] to [23]\n    end\nend\n\nwhen I receive [message1 v]\ngo to x: (-231) y: (-121)\n\n@Levels\n\nwhen flag clicked\nswitch costume to (level 1 v)\n\nwhen I receive [message1 v]\nnext costume\n\n@Spikes\n\nwhen flag clicked\nswitch costume to (costume2 v)\n\nwhen I receive [message1 v]\nnext costume\n\nwhen flag clicked\nshow\n\n@Bounce\n\nwhen I receive [message1 v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen flag clicked\nforever\n    if <color (#b3b3b3) is touching (#5a5a5a)?> then\n        change [yv v] by (15)\n    end\nend\n\n@Skip\n\nwhen this sprite clicked\nwait (7) seconds\nbroadcast (message1 v)\n\nwhen this sprite clicked\nwait (7) seconds\nsay [ you can do it without me] for (4) seconds\n\nwhen flag clicked\ngo to [front v] layer\n\nwhen this sprite clicked\nwait (7) seconds\nbroadcast (skip v)\n\n@Thumbnail\n\nwhen flag clicked\nhide\n\nwhen [t v] key pressed\nshow\n\n@Logo\n\nwhen flag clicked\ngo to x: (0) y: (0)\npoint in direction (90)\nset size to (100) %\ngo to [front v] layer\nclear graphic effects\nrepeat (3)\n    set size to (0) %\n    show\n    set [bounce v] to [0]\n    repeat (60)\n        set [bounce v] to (((bounce) * (0.8)) + (((2500) - (size)) * (0.2)))\n        change size by (bounce)\n    end\n    repeat (10)\n        change [brightness v] effect by (10)\n    end\n    repeat (10)\n        change [brightness v] effect by (-10)\n    end\n    hide\nend\nbroadcast (Game Start v) and wait\n\n@Sprite2\n\nwhen flag clicked\nhide\n\nwhen [t v] key pressed\nshow\n\n
This is a sequel. If you have not please play the 1st one: https://scratch.mit.edu/projects/373504249/\nArrow keys. Tap for mobile\nYes i am aware it is hard to see. It is supposed to be like that. Hopefully the whole game is a bit easier than my others considering half the comments are "its too hard"\nM to mute, n to start the music over\n100% possible, even the last level.