Blue - A Monochromatic Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (intro v)\n\nwhen I receive [before start v]\nswitch backdrop to (backdrop1 v)\nforever\n    play sound [Eiffel 65 - I'm blue \(official Video\) v] until done\nend\n\n@Guy\n\ndefine fast\nrepeat (6)\n    if <touching (stages v)?> then\n        change y by (1)\n    end\nend\n\ndefine xcoll\nrepeat until <not <touching (stages v)?>>\n    if <(x) > [0]> then\n        change x by (-1)\n    else\n        change x by (1)\n    end\nend\n\ndefine ycoll\nrepeat until <not <touching (stages v)?>>\n    if <(y) > [0]> then\n        change y by (-0.5)\n    else\n        change y by (0.5)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [done v]\nstart sound [Coin v]\ngo to x: (-200) y: (-80)\nset [x v] to [0]\nset [y v] to [0]\n\nwhen I start as a clone\nif <(size) = [140]> then\n    switch costume to (costume3 v)\n    go to [back v] layer\n    repeat (5)\n        change [ghost v] effect by (20)\n    end\n    delete this clone\nend\n\nwhen I receive [before start v]\nshow\nset size to (140) %\nclear graphic effects\npoint in direction (90)\ngo to x: (-200) y: (-80)\nset [x v] to [0]\nset [y v] to [0]\nforever\n    create clone of (_myself_ v)\n    change [y v] by (-1)\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<(mouse x) > (x position)> and <mouse down?>>> then\n        switch costume to (costume1 v)\n        point in direction (90)\n        change [x v] by (1)\n    else\n        if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<(mouse x) < (x position)> and <mouse down?>>> then\n            switch costume to (costume1 v)\n            point in direction (-90)\n            change [x v] by (-1)\n        else\n            switch costume to (costume2 v)\n        end\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (stages v)?> then\n        fast\n        if <touching (stages v)?> then\n            change y by (-6)\n            xcoll\n            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(mouse y) > (y position)> and <mouse down?>>> then\n                set [y v] to [11]\n                if <([abs v] of (x) ) = (x)> then\n                    set [x v] to [-7]\n                else\n                    set [x v] to [7]\n                end\n            else\n                set [x v] to [0]\n            end\n        end\n    end\n    change y by (y)\n    if <touching (stages v)?> then\n        ycoll\n        if <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(mouse y) > (y position)> and <mouse down?>>> and <(y) < [0]>> then\n            set [y v] to [13]\n        else\n            set [y v] to [0]\n        end\n    end\n    if <(x position) > [240]> then\n        broadcast (done v)\n    end\n    if <touching (spikes v)?> then\n        start sound [Crunch v]\n        go to x: (-200) y: (-80)\n        set [x v] to [0]\n        set [y v] to [0]\n    end\nend\n\nwhen I receive [before start v]\nforever\n    if <<key (p v) pressed?> and <not <([costume # v] of [stages v]) = [20]>>> then\n        wait until <not <key (p v) pressed?>>\n        broadcast (done v)\n    end\nend\n\n@Stages\n\nwhen flag clicked\nhide\n\nwhen I receive [done v]\nnext costume\n\nwhen I receive [before start v]\nshow\nswitch costume to (costume1 v)\n\n@Spikes\n\nwhen flag clicked\nhide\n\nwhen I receive [done v]\nnext costume\n\nwhen I receive [before start v]\nshow\nswitch costume to (costume1 v)\n\n@Bouncies\n\nwhen flag clicked\nset size to (150) %\nhide\nwait (1) seconds\nwait until <([costume # v] of [stages v]) = [4]>\ninsert spring at [-80] [-113]\nwait until <([costume # v] of [stages v]) = [6]>\ninsert spring at [-90] [-48]\nwait until <([costume # v] of [stages v]) = [9]>\ninsert spring at [-120] [-113]\ninsert spring at [0] [-113]\ninsert spring at [120] [-113]\nwait until <([costume # v] of [stages v]) = [12]>\ninsert spring at [-130] [-113]\ninsert spring at [65] [-113]\nwait until <([costume # v] of [stages v]) = [17]>\ninsert spring at [-130] [-113]\ninsert spring at [-80] [-113]\ninsert spring at [-30] [-113]\ninsert spring at [20] [-113]\ninsert spring at [70] [-113]\ninsert spring at [120] [-113]\ninsert spring at [170] [-113]\ninsert spring at [220] [-113]\nwait until <([costume # v] of [stages v]) = [20]>\n\ndefine insert spring at (x) (y)\ngo to x: (x) y: (y)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nswitch costume to (costume1 v)\nshow\nforever\n    if <touching (guy v)?> then\n        start sound [Boing v]\n        set [y v] to [23]\n        repeat (2)\n            next costume\n            wait (0) seconds\n        end\n        repeat (2)\n            switch costume to ((costume [number v]) - (1))\n            wait (0) seconds\n        end\n    end\nend\n\nwhen I receive [done v]\ndelete this clone\n\ninsert spring at [-130] [-113]\n\n@Text\n\nwhen flag clicked\nhide\n\nwhen I receive [done v]\nnext costume\n\nwhen I receive [before start v]\nshow\ngo to [front v] layer\nswitch costume to (costume1 v)\n\n@Cool stuff\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nset [brightness v] effect to (20)\nset [ghost v] effect to (40)\ngo to [back v] layer\nset [color v] effect to (pick random (-10) to (5))\nset size to (pick random (20) to (60)) %\ngo to x: (pick random (-220) to (220)) y: (-230)\nset [stuffspeed v] to (pick random (5) to (12))\nshow\nrepeat (30)\n    change [ghost v] effect by (2)\n    change [brightness v] effect by (-0.3)\n    change y by (stuffspeed)\nend\ndelete this clone\n\nwhen I receive [before start v]\nforever\n    create clone of (_myself_ v)\n    wait () seconds\nend\n\n@skip\n\nwhen flag clicked\nhide\n\nwhen I receive [before start v]\nshow\nset size to (100) %\nset [zine v] to [0]\ngo to x: (-180) y: (-155)\nforever\n    change [zine v] by (1)\n    point in direction ((90) + (([sin v] of ((zine) * (8)) ) * (3)))\n    if <touching (mouse-pointer v)?> then\n        change size by (((110) - (size)) / (2))\n    else\n        change size by (((100) - (size)) / (4))\n    end\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        repeat until <<not <touching (mouse-pointer v)?>> or <not <mouse down?>>>\n            change [zine v] by (1)\n            point in direction ((90) + (([sin v] of ((zine) * (5)) ) * (3)))\n            change size by (((90) - (size)) / (2))\n        end\n        set size to (100) %\n        wait (0) seconds\n        if <<touching (mouse-pointer v)?> and <not <([costume # v] of [stages v]) = [20]>>> then\n            broadcast (done v)\n        end\n    end\nend\n\n@thumb\n\nwhen flag clicked\nforever\n    go to x: (0) y: (0)\n    set [ghost v] effect to (100)\n    show\n    go to [front v] layer\nend\n\n@Intro\n\nwhen I start as a clone\nif <(size) = [70]> then\n    show\n    go to x: (0) y: (-110)\n    set [ghost v] effect to (100)\n    set size to (100) %\n    go to [front v] layer\n    switch costume to (corpcooga v)\n    repeat (5)\n        change [ghost v] effect by (-20)\n    end\n    wait (0.5) seconds\n    repeat (10)\n        wait (0.01) seconds\n        change [ghost v] effect by (10)\n    end\nend\n\nwhen flag clicked\nwait until <mouse down?>\nwait until <not <mouse down?>>\nstop all sounds\nstart sound [Teleport v]\nhide\nbroadcast (before start v)\nstop [other scripts in sprite v]\ndelete this clone\n\nwhen flag clicked\nset volume to (100) %\nstart sound [Intro music v]\nshow\ngo to [front v] layer\ngo to x: (-240) y: (0)\npoint in direction (-150)\nswitch costume to (op v)\nset [ghost v] effect to (100)\nset [vel v] to [30]\nset size to (30) %\nrepeat until <(x position) = [0]>\n    change x by (vel)\n    turn right (vel) degrees\n    change [ghost v] effect by ((vel) * (-0.5))\n    change size by ((vel) / (6))\n    change [vel v] by (-2)\nend\nset size to (71) %\ncreate clone of (_myself_ v)\nset size to (70) %\ncreate clone of (_myself_ v)\nrepeat (15)\n    set [bounce v] to (((bounce) * (0.7)) + ((80.5) - (size)))\n    change size by (bounce)\nend\nset size to (80) %\nwait (0.2) seconds\npoint in direction (90)\nset [sine v] to [0]\nrepeat (15)\n    point in direction ((90) + (([tan v] of ((sine) * (8)) ) * (10)))\nend\npoint in direction (90)\nset [size vel v] to [18]\nrepeat until <(size vel) < [2]>\n    change [size vel v] by (-2)\n    change size by (size vel)\n    turn left ((size vel) * (4)) degrees\nend\nset [sine v] to [0]\nrepeat until <(x position) < [0]>\n    set x to (([tan v] of ((sine) * (8)) ) * (20))\n    turn right (([tan v] of ((sine) * (8)) ) * (20)) degrees\nend\nrepeat until <(x position) > [0]>\n    set x to (([tan v] of ((sine) * (8)) ) * (20))\n    turn right (((90) - (direction)) / (3)) degrees\nend\nrepeat until <(size vel) < [-17]>\n    change [size vel v] by (-2)\n    change size by ((size vel) / (1.25))\n    turn left ((size vel) * (4)) degrees\nend\npoint in direction (90)\nset x to (0)\nwait (0.5) seconds\ncreate clone of (_myself_ v)\nwait (0.9) seconds\nhide\nwait (1) seconds\nstop [other scripts in sprite v]\nbroadcast (before start v)\n\nwhen I start as a clone\nif <(size) = [80]> then\n    set [sizevel v] to [30]\n    go to x: (0) y: (0)\n    switch costume to (costume1 v)\n    set size to (30) %\n    show\n    go to [front v] layer\n    repeat (30)\n        switch costume to (hax v)\n        change size by (sizevel)\n        change [sizevel v] by (-1)\n        switch costume to (costume1 v)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(size) = [71]> then\n    set size to (100) %\n    go to [front v] layer\n    switch costume to (poof-0 v)\n    repeat (13)\n        wait (0.005) seconds\n        next costume\n    end\n    delete this clone\nend\n\nwhen flag clicked\nforever\n    change [sine v] by (1)\nend\n\nwhen I start as a clone\nforever\n    if <mouse down?> then\n        delete this clone\n    end\nend\n\n
[Arrow Keys] or [WASD] - Move\n[P] - Skip Level