Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (vb2 v)\n\nwhen I receive [\[intro\] over v]\nswitch backdrop to (background2 v)\n\n@Player\n\nwhen [r v] key pressed\nswitch costume to (center v)\nreset x placement [-200]\n\ndefine reset x placement (place)\nset size to (100) %\nshow\ngo to x: (place) y: (-30)\npoint in direction (90)\nReset player variables\n\ndefine If touching\nif <touching (spikes and lava v)?> then\n    reset x placement [-224]\nend\n\ndefine Reset player variables\nset [x v v] to [0]\nset [y v v] to [0]\nhide variable [level v]\nhide variable [y v v]\nhide variable [x v v]\n\nwhen I start as a clone\nrepeat (10)\n    change size by (-10)\n    change [ghost v] effect by (-10)\nend\ndelete this clone\n\nwhen I receive [next level v]\nreset x placement [-224]\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\nforever\n    if <touching (bonuce v)?> then\n        set [y v v] to [20]\n        play sound [Big Boing v] until done\n    end\nend\n\nwhen I receive [yup v]\nswitch costume to (costume1 v)\n\nwhen flag clicked\nset [level v] to [1]\n\nwhen flag clicked\ngo to x: (-224) y: (-28)\n\nwhen I receive [stop timer v]\nstop [other scripts in sprite v]\n\nwhen flag clicked\nset [level v] to [1]\nset size to (100) %\nreset x placement [-224]\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [x v v] by (.9)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        change [x v v] by (-.9)\n    end\n    turn right (X v) degrees\n    set [x v v] to ((X v) * (0.9))\n    change x by (X v)\n    if <touching (ground v)?> then\n        change y by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change x by ((X v) * (-1))\n                            change y by (-4)\n                            if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > ((y position) + (20))>>>> then\n                                if <(X v) > [0]> then\n                                    set [x v v] to [10]\n                                else\n                                    set [x v v] to [10]\n                                end\n                                set [y v v] to [15]\n                            else\n                                set [x v v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v v] by (-1)\n    change y by (Y v)\n    if <touching (ground v)?> then\n        change y by ((Y v) * (-1))\n        set [y v v] to [0]\n    end\n    change y by (-1)\n    if <touching (ground v)?> then\n        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > ((y position) + (20))>>>> then\n            set [y v v] to [15]\n        end\n    end\n    change y by (1)\n    If touching\nend\n\nwhen flag clicked\nhide\ngo to [back v] layer\n\nwhen I receive [\[intro\] over v]\nshow\ngo to [front v] layer\nswitch costume to (soccer ball v)\n\nwhen flag clicked\nforever\n    if <touching (lava v)?> then\n        broadcast (Restart v)\n        play sound [Crunch v] until done\n    end\nend\n\nwhen I receive [\[intro\] over v]\nset volume to (100) %\nforever\n    play sound [3 v] until done\nend\n\nwhen flag clicked\nforever\n    if <touching (next level v)?> then\n        broadcast (Next Level v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (next level v)?> then\n        broadcast (Transition v)\n        play sound [Achievment v] until done\n    end\nend\n\nwhen I receive [next level v]\nchange [level v] by (1)\n\nwhen flag clicked\ngo to x: (-175) y: (-95)\n\nwhen I receive [restart v]\ngo to x: (-175) y: (-95)\n\nwhen flag clicked\nforever\n    if <touching (size block v)?> then\n        set size to (20) %\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [100]> then\n        broadcast (The end so ya v)\n    end\nend\n\n@Bonuce\n\nwhen flag clicked\nhide\ngo to [back v] layer\n\nwhen I receive [\[intro\] over v]\nshow\ngo to [front v] layer\nswitch costume to (2 v)\n\nwhen I receive [next level v]\nnext costume\n\n@Lava\n\nwhen flag clicked\nhide\ngo to [back v] layer\n\nwhen I receive [\[intro\] over v]\nshow\ngo to [front v] layer\nswitch costume to (2 v)\n\nwhen I receive [next level v]\nnext costume\n\n@Intro\n\nwhen I start as a clone\nif <(clone_id) = [0]> then\n    set [costume v] to [blank]\n    🎥 Disable from Cam Control? \n    set volume to (100) %\n    reset timer\n    Clone same sprite [controller] spec: [0] [0] [0]\n    Clone sprites [SF] [1]\n    ⏱ Frame [.3]\n    start sound [Raven  Kreyn - S2 v]\n    Clone same sprite [2] [080]\n    Clone sprites [1] [1]\n    set [_v3 v] to [0]\n    repeat (10)\n        🖼 Set effects c/b/g [24] ((100) * <(round ((_v3) / (2))) = ((_v3) / (2))>) [0]\n        Clone same sprite [3] [1]\n        wait (.05) seconds\n        change [_v3 v] by (1)\n    end\n    Text\n    set [direction v] to [22.5]\n    set [_v3 v] to [0]\n    set [_v4 v] to [0]\n    Clone same sprite [P2] [50]\n    Clone sprites [101] [2]\n    repeat (3)\n        🖼 Set effects c/b/g [0] (_v3) [0]\n        Clone sprites [4] [1]\n        change [direction v] by (180)\n        Clone sprites [4] [1]\n        change [direction v] by (-180)\n        wait (.2) seconds\n        change [direction v] by (40)\n        change [_v3 v] by (-10)\n        change [_v4 v] by (1)\n    end\n    Clone sprites [103] [1]\n    Clone sprites [5] [1]\n    Clone sprites [6] [6]\nend\n\ndefine 🎥 Disable from Cam Control? <disable?>\nif <disable?> then\n    set [enabled? v] to [0]\nelse\n    set [enabled? v] to [1]\nend\n\ndefine Play Intro\nSet size to [100] %\npoint in direction (90)\ngo to x: (0) y: (0)\nset rotation style [all around v]\nswitch costume to (logo v)\nhide\ndelete all of [cam x/y/z/r v]\nrepeat (4)\n    add [thing] to [cam x/y/z/r v]\nend\nClone same sprite [0] spec: [0] [0] [0]\n\ndefine ⏱ Frame (time)\nif <(timer) > (time)> then\n\ndefine Set pos zrot: (x) (y) rot: (r) trans: (tx) (ty) scalar: (c)\nset [x v] to ((tx) + ((c) * ((([cos v] of (r) ) * (x)) - (([sin v] of (r) ) * (y)))))\nset [y v] to ((ty) + ((c) * ((([sin v] of (r) ) * (x)) + (([cos v] of (r) ) * (y)))))\n\ndefine 🎥 Cam set x/y/z/r (item) to: (val)\nreplace item (item) of [cam x/y/z/r v] with (val)\n\ndefine ⏱ Keyframe (keyframe)\nif <(Keyframe) > (keyframe)> then\n\ndefine 🎥 Transition x/y/z/s/r (x) (y) (z) (s) (r) speed: (t)\nchange [x v] by (((round (x)) - (round (x))) / (t))\nchange [y v] by (((round (y)) - (round (y))) / (t))\nchange [z v] by (((round (z)) - (round (z))) / (t))\nchange [size v] by (((round (s)) - (round (size))) / (t))\nTransition direction (r) speed: (t)\n\nwhen I start as a clone\nif <(clone_id) = [controller]> then\n    🎥 Move cam to [0] [0] [0] [0]\n    ⏱ Keyframe [1]\n    repeat until <(Keyframe) > [9]>\n        🎥 Cam set x/y/z/r [1] to: ((_v1) * ([sin v] of (_v2) ))\n        🎥 Cam set x/y/z/r [2] to: ((_v1) * ([cos v] of (_v3) ))\n        🎥 Cam set x/y/z/r [3] to: ((item (3) of [cam x/y/z/r v]) * (.85))\n        set [_v1 v] to ((_v1) * (.85))\n        change [_v2 v] by (40)\n        change [_v3 v] by (30)\n    end\n    ⏱ Keyframe [9]\n    wait (.6) seconds\n    set [_v1 v] to [0]\n    set [_v2 v] to [1]\n    repeat (35)\n        🎥 Cam set x/y/z/r [1] to: (_v1)\n        change [_v1 v] by (_v2)\n        change [_v2 v] by (4)\n    end\nend\n\nwhen I receive [\[intro\] start v]\nPlay Intro\nset [keyframe v] to [1]\nrepeat until <(Keyframe) > (length of [keyframes v])>\n    wait until <(timer) > ((.2) + (item (Keyframe) of [keyframes v]))>\n    broadcast (\[Intro\] keyframe signal v)\n    change [keyframe v] by (1)\nend\n\ndefine Clone sprites (id) (count)\nset [clone_id v] to (id)\nrepeat (count)\n    create clone of (_myself_ v)\n    change [clone_id v] by (1)\nend\nset [clone_id v] to [0]\n\ndefine Clone same sprite (id) (count)\nset [clone_id v] to (id)\nrepeat (count)\n    create clone of (_myself_ v)\nend\nset [clone_id v] to [0]\n\nwhen I receive [\[intro\] keyframe signal v]\nif <(clone_id) = [controller]> then\n    if <[hot] = (item ((Keyframe) - (1)) of [keyframe type v])> then\n        set [_v1 v] to [5]\n        🎥 Cam set x/y/z/r [3] to: [.06]\n    end\nend\n\nwhen I receive [\[intro\] start v]\nwait (1) seconds\n⏱ Keyframe [1]\n🖼 Set effects c/b/g [24] [100] [0]\n💥 Sparkle explosion [240] [180] [100] [0] [0] [0] [10] [30] [0] [31]\n💥 Line explosion [0] [0] [40] [70] [0] [360] [5] [5] [0] [14]\n🖼 Set effects c/b/g [24] [0] [50]\n💥 Gradient shockwave\n⏱ Keyframe [5]\n🖼 Set effects c/b/g [24] [100] [0]\n💥 Shockwave [0] [0] [0] [200] [0] [360] [5] [6] [0] [1]\n⏱ Keyframe [6]\nParticles [30]\n💥 Line explosion [-120] [-70] [50] [50] [0] [360] [6] [6] [0] [10]\n⏱ Keyframe [7]\n💥 Line explosion [60] [0] [30] [40] [58] [90] [6] [6] [0] [3]\n💥 Line explosion [-60] [0] [30] [40] [-58] [-90] [6] [6] [0] [3]\n⏱ Keyframe [9]\n🖼 Set effects c/b/g [22] [0] [0]\n💥 Line explosion [0] [0] [80] [130] [54] [360] [5] [5] [0] [5]\n🖼 Set effects c/b/g [24] [100] [0]\n💥 Line explosion [0] [0] [80] [130] [18] [360] [5] [5] [0] [5]\n💥 Shockwave [0] [0] [400] [7]\nwait (.2) seconds\n💥 Spline explosion [240] [50] [240] [400] [-90] [0] [7] [7] [0] [1]\nwait (.1) seconds\n💥 Spline explosion [240] [0] [240] [400] [-90] [0] [7] [7] [0] [1]\nwait (.1) seconds\n💥 Spline explosion [240] [-60] [240] [400] [-90] [0] [7] [7] [0] [1]\n\ndefine 💥 Gradient shockwave\nClone same sprite [GS] [1]\n\ndefine 💥 Shockwave (x) (y) (s) (speed)\nset [_v1 v] to (s)\nset [_v3 v] to (speed)\nClone same sprite [S] spec: (x) (y) [0]\n\nwhen I start as a clone\nif <(clone_id) = [SF]> then\n    switch costume to (screen v)\n    set [_v1 v] to [0]\n    forever\n        🖼 Set effects c/b/g [0] [100] ((100) - (_v1))\n        set [_v1 v] to ((_v1) * (.85))\n    end\nend\n\nwhen I receive [\[intro\] keyframe signal v]\nif <(clone_id) = [SF]> then\n    Transition positions [0] [0] [100] speed: [1]\n    Transition direction [90] speed: [1]\n    go to [front v] layer\n    set [_v1 v] to [30]\nend\n\ndefine 🎥 Move cam to (x) (y) (z) (r)\nreplace item (1) of [cam x/y/z/r v] with (x)\nreplace item (2) of [cam x/y/z/r v] with (y)\nreplace item (3) of [cam x/y/z/r v] with (z)\nreplace item (4) of [cam x/y/z/r v] with (r)\n\n🖼 Set effects c/b/g [24] [100] [0]\n💥 Sparkle explosion [50] [50] [50] [0] [0] [0] [20] [30] [0] [19]\n💥 Rect explosion [0] [0] [40] [70] [0] [360] [9] [9] [5] [8]\n💥 Spline explosion [0] [0] [120] [120] [0] [360] [10] [10] [-2.5] [6]\n💥 Shockwave [0] [0] [400] [10]\n🖼 Set effects c/b/g [24] [0] [0]\n💥 Spline explosion [0] [0] [120] [120] [30] [360] [6] [6] [2.5] [6]\n💥 Shockwave [0] [0] [10] [200] [0] [45] [9] [9] [0] [1]\n💥 Shockwave [0] [0] [10] [200] [52] [45] [9] [9] [0] [1]\n💥 Shockwave [0] [0] [10] [200] [104] [45] [9] [9] [0] [1]\n💥 Shockwave [0] [0] [10] [200] [156] [45] [9] [9] [0] [1]\n💥 Shockwave [0] [0] [10] [200] [208] [45] [9] [9] [0] [1]\n💥 Shockwave [0] [0] [10] [200] [260] [45] [9] [9] [0] [1]\n💥 Shockwave [0] [0] [10] [200] [312] [45] [9] [9] [0] [1]\n\nwhen I start as a clone\nif <(clone_id) = [SW]> then\n    Transition direction (direction) speed: [1]\n    Set size to [0] %\n    switch costume to (join [shockwave1/] ((360) / (_v2)))\n    set [_v1 v] to [0]\n    repeat ((3.6) * (costume))\n        Transition positions (x) (y) (_v5) speed: (_v3)\n        Transition direction ((direction) + (_v4)) speed: (_v3)\n        set [fisheye v] effect to (([ceiling v] of (([tan v] of (_v1) ) * (68.6)) ) * (_v1))\n        change [_v1 v] by ((25) / (costume))\n    end\n    repeat ((.8) * (costume))\n        Transition positions (x) (y) (_v5) speed: (_v3)\n        Transition direction ((direction) + (_v4)) speed: (_v3)\n        change [ghost v] effect by ((5) * (costume))\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(clone_id) = [CE]> then\n    switch costume to (circle v)\n    set [_v2 v] to [0]\n    repeat ((3.6) * (costume))\n        Transition positions ((x) + ((_v2) * ([sin v] of (direction) ))) ((y) + ((_v2) * ([cos v] of (direction) ))) (size) speed: [1]\n        Transition direction ((_v4) + (direction)) speed: (_v3)\n        change [_v2 v] by (((_v5) - (_v2)) / (_v3))\n        change [size v] by (((0) - (size)) / ((1.7) * (_v3)))\n    end\n    repeat ((.8) * (costume))\n        Transition positions ((x) + ((_v2) * ([sin v] of (direction) ))) ((y) + ((_v2) * ([cos v] of (direction) ))) (size) speed: [1]\n        Transition direction ((_v4) + (direction)) speed: (_v3)\n        change [_v2 v] by (((_v5) - (_v2)) / (_v3))\n        change [size v] by (((0) - (size)) / (_v3))\n        change [ghost v] effect by ((125) / (_v3))\n    end\n    delete this clone\nend\n\ndefine Change size by: (s) costume ph: (ph)\nSet size to ((size) + (s)) %\nswitch costume to (ph)\n\nwhen I start as a clone\nhide\ngo to [front v] layer\nif <(clone_id) = ((clone_id) * (1))> then\n    forever\n        if <(enabled?) = [1]> then\n            Set size to [99999999999] %\n            set x to (((x) - (item (1) of [cam x/y/z/r v])) * (((item (3) of [cam x/y/z/r v]) / (z)) + (1)))\n            set y to (((y) - (item (2) of [cam x/y/z/r v])) * (((item (3) of [cam x/y/z/r v]) / (z)) + (1)))\n            Set size to ((size) * ((item (3) of [cam x/y/z/r v]) + (1))) %\n            switch costume to (costume)\n        else\n            Set size to [99999999999] %\n            set x to (x)\n            set y to (y)\n            Set size to (size) %\n            switch costume to (costume)\n        end\n        🖼 Set effects c/b/g (color) (brightness) (ghost)\n    end\nelse\n    Transition positions (x) (y) (size) speed: [1]\n    Transition direction (direction) speed: [1]\n    🖼 Set effects c/b/g (color) (brightness) (ghost)\n    🎥 Disable from Cam Control? \n    show\nend\n\ndefine Transition direction (r) speed: (t)\nturn right (((round (r)) - (round (direction))) / (t)) degrees\n\ndefine Set size to (size) %\nif <[100] > (size)> then\n    switch costume to (screen v)\nelse\n    switch costume to (blank v)\nend\nset size to (size) %\nswitch costume to (screen v)\n\ndefine Clone same sprite (id) spec: (x) (y) (s)\nset [clone_id v] to (id)\nset [x v] to (x)\nset [y v] to (y)\nset [size v] to (s)\ncreate clone of (_myself_ v)\nset [clone_id v] to [0]\n\ndefine 💥 Line explosion (x) (y) (s) (r) (zrot) (spread) (speed) (framespeed) (rot) (count)\nset [_v5 v] to (r)\nset [direction v] to (zrot)\nset [_v4 v] to (rot)\nset [_v3 v] to (speed)\nset [costume v] to (framespeed)\nrepeat (count)\n    Clone same sprite [LE] spec: (x) (y) (s)\n    change [direction v] by ((spread) / (count))\nend\n\nwhen I start as a clone\nif <(clone_id) = [LE]> then\n    set [_v1 v] to [1]\n    set [_v2 v] to [0]\n    repeat ((3.6) * (costume))\n        switch costume to (join [lineexplosion] (round (_v1)))\n        Transition positions ((x) + ((_v2) * ([sin v] of (direction) ))) ((y) + ((_v2) * ([cos v] of (direction) ))) (size) speed: [1]\n        Transition direction ((_v4) + (direction)) speed: (_v3)\n        change [_v2 v] by (((_v5) - (_v2)) / (_v3))\n        change [_v1 v] by ((2.5) / (costume))\n    end\n    repeat ((.8) * (costume))\n        switch costume to (join [lineexplosion] (round (_v1)))\n        Transition positions ((x) + ((_v2) * ([sin v] of (direction) ))) ((y) + ((_v2) * ([cos v] of (direction) ))) (size) speed: [1]\n        Transition direction ((_v4) + (direction)) speed: (_v3)\n        change [_v2 v] by (((_v5) - (_v2)) / (_v3))\n        change [_v1 v] by ((2.5) / (costume))\n        change [ghost v] effect by ((125) / (_v3))\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(clone_id) = [RE]> then\n    set [_v1 v] to [1]\n    set [_v2 v] to [0]\n    repeat until <(round (_v1)) = [23]>\n        switch costume to (join [rectexplosion] (round (_v1)))\n        Transition direction ((_v4) + (direction)) speed: (_v3)\n        Transition positions ((x) + ((_v2) * ([sin v] of (direction) ))) ((y) + ((_v2) * ([cos v] of (direction) ))) (size) speed: [1]\n        change [_v1 v] by ((2.5) / (costume))\n        change [_v2 v] by ((((_v5) - (_v2)) / (_v3)) + (1))\n    end\n    delete this clone\nend\n\ndefine 💥 Rect explosion (x) (y) (s) (r) (zrot) (spread) (speed) (framespeed) (rot) (count)\nset [_v5 v] to (r)\nset [direction v] to (zrot)\nset [_v4 v] to (rot)\nset [_v3 v] to (speed)\nset [costume v] to (framespeed)\nrepeat (count)\n    Clone same sprite [RE] spec: (x) (y) (s)\n    change [direction v] by ((spread) / (count))\nend\n\nwhen I start as a clone\nif <(clone_id) = [SE]> then\n    set [_v1 v] to [1]\n    set [_v2 v] to [0]\n    repeat until <(round (_v1)) = [22]>\n        switch costume to (join [splineexplosion] (round (_v1)))\n        Transition positions ((x) + ((_v2) * ([sin v] of (direction) ))) ((y) + ((_v2) * ([cos v] of (direction) ))) (size) speed: [1]\n        Transition direction ((_v4) + (direction)) speed: (_v3)\n        change [_v1 v] by ((5) / (costume))\n        change [_v2 v] by (((_v5) - (_v2)) / (_v3))\n    end\n    delete this clone\nend\n\ndefine 💥 Spline explosion (x) (y) (s) (r) (zrot) (spread) (speed) (framespeed) (rot) (count)\nset [_v5 v] to (r)\nset [direction v] to (zrot)\nset [_v4 v] to (rot)\nset [_v3 v] to (speed)\nset [costume v] to (framespeed)\nrepeat (count)\n    Clone same sprite [SE] spec: (x) (y) ((s) / (5))\n    change [direction v] by ((spread) / (count))\nend\n\ndefine 🖼 Set effects c/b/g (c) (b) (g)\nset [color v] to (c)\nset [brightness v] to (b)\nset [ghost v] to (g)\nset [color v] effect to (color)\nset [brightness v] effect to (brightness)\nset [ghost v] effect to (ghost)\n\ndefine 💥 Circle explosion (x) (y) (s) (r) (zrot) (spread) (speed) (framespeed) (rot) (count)\nset [_v5 v] to (r)\nset [direction v] to (zrot)\nset [_v4 v] to (rot)\nset [_v3 v] to (speed)\nset [costume v] to (framespeed)\nrepeat (count)\n    Clone same sprite [CE] spec: (x) (y) (s)\n    change [direction v] by ((spread) / (count))\nend\n\ndefine Transition positions (x) (y) (z) speed: (t)\nchange x by (((round (x)) - (round (x position))) / (t))\nchange y by (((round (y)) - (round (y position))) / (t))\nChange size by: (((round (z)) - (round (size))) / (t)) costume ph: (costume [name v])\n\ndefine 💥 Shockwave (x) (y) (s) (r) (zrot) (spread) (speed) (framespeed) (rot) (count)\nset [_v5 v] to (r)\nset [direction v] to (zrot)\nset [_v4 v] to (rot)\nset [_v3 v] to (speed)\nset [_v2 v] to (spread)\nset [costume v] to (framespeed)\nClone same sprite [SW] spec: (x) (y) (s)\n\nwhen I start as a clone\nif <(clone_id) = [GS]> then\n    🖼 Set effects c/b/g (color) [50] (ghost)\n    Transition positions [0] [0] [0] speed: [1]\n    switch costume to (gradientshock v)\n    repeat (25)\n        change [ghost v] effect by (4)\n        Transition positions [0] [0] [575] speed: [7]\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(clone_id) = [S]> then\n    switch costume to (shock v)\n    repeat until <(ghost) > [99]>\n        set [ghost v] effect to (ghost)\n        change [ghost v] by (((100) - (round (ghost))) / (_v3))\n        Transition positions (x) (y) (_v1) speed: (_v3)\n    end\n    delete this clone\nend\n\ndefine 💥 Sparkle explosion (x) (y) (s) (r) (zrot) (spread) (speed) (framespeed) (rot) (count)\nrepeat (count)\n    set [_v3 v] to (pick random (5) to (speed))\n    set [_v4 v] to (pick random (20) to (40))\n    set [costume v] to (pick random (10) to (30))\n    Clone same sprite [SP] spec: (pick random ((0) - (x)) to (x)) (pick random ((0) - (y)) to (y)) (pick random ((s) / (2.5)) to ((s) * (1.1)))\nend\n\nwhen I start as a clone\nif <(clone_id) = [SP]> then\n    Transition positions [0] [0] (size) speed: [1]\n    Transition direction [90] speed: [1]\n    switch costume to (sparkle v)\n    set [_v1 v] to [10]\n    set [_v2 v] to [0]\n    set [_v5 v] to [0]\n    set [z v] to [.9]\n    repeat until <[1] > (_v1)>\n        set [fisheye v] effect to ((5) * (round (((-45) + ((-45) * ([abs v] of ([sin v] of (_v2) ) ))) / (5))))\n        change [_v1 v] by (((0) - (round (_v1))) / (costume))\n        change [_v2 v] by (_v4)\n        Transition positions (x) (y) (((size) / (100)) * (((50) * ([sin v] of (_v2) )) + ([abs v] of (([sin v] of (_v2) ) * ((_v1) * (costume))) ))) speed: (_v3)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(clone_id) = [3]> then\n    🎥 Transition x/y/z/s/r [241] [-181] [1] [0] [90] speed: [1]\n    🎥 Disable from Cam Control? \n    🖼 Set effects c/b/g [24] (brightness) [0]\n    set [costume v] to [circle]\n    wait (1.6) seconds\n    show\n    set [_v1 v] to [0]\n    set [_v2 v] to [30]\n    repeat (45)\n        🎥 Transition x/y/z/s/r [241] [-181] [1] (_v1) [90] speed: [1]\n        change [_v1 v] by (_v2)\n        change [_v2 v] by (40)\n    end\n    ⏱ Keyframe [10]\n    delete this clone\nend\n\ndefine Text\nset [brightness v] to [0]\nrepeat (2)\n    set [_v1 v] to [1]\n    set [clone_id v] to [100]\n    repeat (15)\n        create clone of (_myself_ v)\n        change [_v1 v] by (1)\n    end\n    set [clone_id v] to [0]\n    set [brightness v] to [100]\nend\n\nwhen I start as a clone\nif <(clone_id) = [100]> then\n    🎥 Transition x/y/z/s/r [0] [0] [1] [0] [0] speed: [1]\n    🎥 Disable from Cam Control? <>\n    🖼 Set effects c/b/g [22] (brightness) [0]\n    ⏱ Frame ((.6) + (pick random (-.00000000001) to (.888999)))\n    set [costume v] to (join [name] (_v1))\n    set [_v4 v] to ((brightness) / (-20))\n    ⏱ Keyframe [1]\n    show\n    set [_v2 v] to [0]\n    set [_v3 v] to [50]\n    repeat until <(round (0)) = (round (_v3))>\n        🎥 Transition x/y/z/s/r ((_v4) + ((-177.5) + ((_v1) * (22)))) [0] [1] [80] [90] speed: [3]\n        set [y v] to (((_v3) * ([abs v] of ([sin v] of ((_v2) + ((10) * (_v1))) ) )) - (_v4))\n        change [_v2 v] by (15)\n        set [_v3 v] to ((_v3) * (.9))\n    end\n    set [y v] to (() - (_v4))\n    set [_v2 v] to [0]\n    ⏱ Keyframe [5]\n    delete this clone\nend\n\nwhen I start as a clone\nif <(clone_id) = [1]> then\n    🎥 Transition x/y/z/s/r [0] [0] [1] [0] [130] speed: [1]\n    🎥 Disable from Cam Control? \n    🖼 Set effects c/b/g [0] [0] [0]\n    set [costume v] to [logo]\n    show\n    set [_v1 v] to [0]\n    set [_v2 v] to [-50]\n    repeat (25)\n        Transition direction [90] speed: [5]\n        set [size v] to ((100) + ((_v2) * ([sin v] of (_v1) )))\n        change [_v1 v] by (35)\n        set [_v2 v] to ((.8) * (_v2))\n    end\n    repeat (10)\n        🎥 Move cam to (x) (y) [0] [0]\n        🎥 Transition x/y/z/s/r [50] [-45] [1] [98] [44] speed: [4]\n    end\n    set [_v1 v] to (x)\n    set [_v2 v] to (y)\n    set [_v3 v] to [2]\n    set [_v4 v] to [5]\n    repeat (50)\n        🎥 Move cam to (x) (y) [0] [0]\n        🎥 Transition x/y/z/s/r (_v1) (_v2) [1] [98] [44] speed: [1]\n        change [_v1 v] by (() - (_v3))\n        change [_v2 v] by (_v4)\n        change [_v3 v] by (3)\n        change [_v4 v] by (2.45)\n    end\nend\n\nwhen I start as a clone\nif <(clone_id) = [2]> then\n    🎥 Transition x/y/z/s/r [0] [0] [0] [0] [0] speed: [1]\n    🎥 Disable from Cam Control? \n    🖼 Set effects c/b/g [24] [100] (pick random (0) to (80))\n    set [costume v] to [circle]\n    wait ((1.1) + (pick random (0) to (1.111111))) seconds\n    🎥 Transition x/y/z/s/r ((pick random (-14.99999) to (14.99999)) + (item (1) of [cam x/y/z/r v])) ((pick random (-14.99999) to (14.99999)) + (item (2) of [cam x/y/z/r v])) [1] (pick random (50) to (100)) [90] speed: [1]\n    set [_v1 v] to (pick random (7.99999) to (12.99999))\n    show\n    repeat until <(Keyframe) > [1]>\n        change [x v] by (_v1)\n        change [y v] by ((0) - (_v1))\n        set [_v1 v] to ((_v1) * (.99))\n        change [size v] by ((0) - ((_v1) / (10)))\n        change [ghost v] by (.5)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(clone_id) = [101]> then\n    🎥 Transition x/y/z/s/r [0] [0] [1] [0] [90] speed: [1]\n    🎥 Disable from Cam Control? <>\n    🖼 Set effects c/b/g [24] [100] [0]\n    set [costume v] to [name_1]\n    ⏱ Keyframe [5]\n    show\n    repeat (10)\n        🎥 Transition x/y/z/s/r [0] [0] [1] [150] [90] speed: [4]\n    end\n    set [_v1 v] to [20]\n    repeat until <(Keyframe) > [6]>\n        turn right (_v1) degrees\n        change [_v1 v] by (20)\n    end\n    set [costume v] to [name_2]\n    repeat until <(Keyframe) > [7]>\n        🎥 Transition x/y/z/s/r [0] [0] [1] [150] [90] speed: [5]\n    end\n    repeat until <(Keyframe) > [9]>\n        🎥 Transition x/y/z/s/r [0] [40] [1] [150] [90] speed: [5]\n    end\n    delete this clone\nend\n\nwhen flag clicked\nLag reducer\n\ndefine Lag reducer\nreset timer\nset [clone_id v] to [LAG]\nrepeat (200)\n    create clone of (_myself_ v)\nend\nset [clone_id v] to [0]\n\nwhen I start as a clone\nif <(clone_id) = [LAG]> then\n    delete this clone\nend\n\nwhen I start as a clone\nif <(clone_id) = [103]> then\n    🎥 Transition x/y/z/s/r [0] [0] [1] [0] [90] speed: [1]\n    🎥 Disable from Cam Control? <>\n    🖼 Set effects c/b/g [0] [0] [0]\n    set [costume v] to [OC]\n    ⏱ Keyframe [9]\n    show\n    set [_v1 v] to [90]\n    set [_v2 v] to [0]\n    set [_v3 v] to [110]\n    repeat (10)\n        🎥 Transition x/y/z/s/r [0] [0] [1] [110] [90] speed: [6]\n    end\n    \n        🎥 Transition x/y/z/s/r [0] [0] [1] (_v3) (_v1) speed: [6]\n        change [_v1 v] by (_v2)\n        change [_v3 v] by (_v2)\n        change [_v2 v] by (-.5)\n    end\nend\n\nwhen I start as a clone\nif <(clone_id) = [102]> then\n    🎥 Transition x/y/z/s/r [0] [0] [1] [0] [90] speed: [1]\n    🎥 Disable from Cam Control? \n    🖼 Set effects c/b/g [24] [100] [0]\n    set [costume v] to [name_3]\n    ⏱ Keyframe [7]\n    show\n    repeat until <(Keyframe) > [9]>\n        🎥 Transition x/y/z/s/r [0] [-50] [1] [180] [90] speed: [5]\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(clone_id) = [4]> then\n    🎥 Transition x/y/z/s/r [10000000] [0] [1] [200] ((0) - (direction)) speed: [1]\n    🎥 Disable from Cam Control? \n    🖼 Set effects c/b/g [0] (brightness) [0]\n    set [costume v] to [screen]\n    ⏱ Keyframe [8]\n    wait ((0) + ((_v4) / (5))) seconds\n    set [_v1 v] to [960]\n    show\n    repeat (24)\n        Set pos zrot: [0] (_v1) rot: (direction) trans: [0] [0] scalar: [1]\n        change [_v1 v] by (((round (480)) - (round (_v1))) / (4))\n    end\n    🎥 Transition x/y/z/s/r [-120] [0] [1] [300] [90] speed: [1]\n    set [costume v] to [screenangled]\n    \n        🎥 Transition x/y/z/s/r [-670] [0] [1] [200] [90] speed: [7]\n    end\nend\n\nwhen I start as a clone\nif <(clone_id) = [5]> then\n    🎥 Transition x/y/z/s/r [900] [0] [1] [200] [-90] speed: [1]\n    🎥 Disable from Cam Control? \n    🖼 Set effects c/b/g [22] [0] [0]\n    set [costume v] to [screenangled]\n    ⏱ Keyframe [9]\n    wait (.8) seconds\n    show\n    \n        🎥 Transition x/y/z/s/r [280] [0] [1] [200] [-90] speed: [7]\n    end\nend\n\ndefine Particles (count)\nset [clone_id v] to [P]\nrepeat (count)\n    create clone of (_myself_ v)\nend\nset [clone_id v] to [0]\n\nwhen I start as a clone\nif <(clone_id) = [P]> then\n    set [size v] to (pick random (10) to (40))\n    Transition positions [0] [0] (size) speed: [1]\n    Transition direction (pick random (1) to (360)) speed: [1]\n    🖼 Set effects c/b/g [0] [100] [50]\n    switch costume to (join [particle] [1])\n    set [x v] to (pick random (-15.5) to (15.5))\n    set [y v] to (pick random (0) to (20))\n    set [_v1 v] to (pick random (1.555555) to (2.3333333))\n    repeat until <[-220] > (y position)>\n        Set size to [9999] %\n        change x by (x)\n        change y by (y)\n        turn right ([abs v] of (x) ) degrees\n        change [y v] by (() - (_v1))\n        set [x v] to ((.9) * (x))\n        Set size to (size) %\n        switch costume to (join [particle] [1])\n    end\n    delete this clone\nend\n\nwhen I receive [\[intro\] over v]\nstop [other scripts in sprite v]\ndelete this clone\n\nwhen I start as a clone\nif <(clone_id) = [6]> then\n    🎥 Transition x/y/z/s/r [0] [0] [1] [0] [90] speed: [1]\n    🎥 Disable from Cam Control? \n    🖼 Set effects c/b/g [0] [100] [0]\n    set [costume v] to [text]\n    ⏱ Keyframe [9]\n    wait (.8) seconds\n    show\n    set [_v1 v] to [0]\n    \n        🎥 Transition x/y/z/s/r [0] [22] [1] ((80) + (_v1)) [90] speed: [12]\n        change [_v1 v] by (.4)\n    end\nend\n\nwhen I start as a clone\nif <(clone_id) = [7]> then\n    🎥 Transition x/y/z/s/r [-40] [0] [1] [0] [90] speed: [1]\n    🎥 Disable from Cam Control? \n    🖼 Set effects c/b/g [0] [100] [0]\n    set [costume v] to [star]\n    ⏱ Keyframe [9]\n    wait (.8) seconds\n    show\n    set [_v1 v] to [0]\n    \n        🎥 Transition x/y/z/s/r [-40] [-22] [1] ((80) + (_v1)) [90] speed: [12]\n        change [_v1 v] by (.4)\n    end\nend\n\nwhen I start as a clone\nif <(clone_id) = [8]> then\n    🎥 Transition x/y/z/s/r [40] [0] [1] [0] [90] speed: [1]\n    🎥 Disable from Cam Control? \n    🖼 Set effects c/b/g [0] [100] [0]\n    set [costume v] to [heart]\n    ⏱ Keyframe [9]\n    wait (.8) seconds\n    show\n    set [_v1 v] to [0]\n    \n        🎥 Transition x/y/z/s/r [40] [-22] [1] ((80) + (_v1)) [90] speed: [12]\n        change [_v1 v] by (.4)\n    end\nend\n\nwhen I start as a clone\nif <(clone_id) = [9]> then\n    🎥 Transition x/y/z/s/r [0] [0] [1] [0] [90] speed: [1]\n    🎥 Disable from Cam Control? \n    🖼 Set effects c/b/g [0] [100] [0]\n    set [costume v] to [follow]\n    ⏱ Keyframe [9]\n    wait (.8) seconds\n    show\n    set [_v1 v] to [0]\n    \n        🎥 Transition x/y/z/s/r [0] [-22] [1] ((80) + (_v1)) [90] speed: [12]\n        change [_v1 v] by (.4)\n    end\nend\n\nwhen I start as a clone\nif <(clone_id) = [10]> then\n    🎥 Transition x/y/z/s/r [0] [0] [1] [100] [90] speed: [1]\n    🎥 Disable from Cam Control? \n    🖼 Set effects c/b/g [0] [100] [100]\n    set [costume v] to [screen]\n    show\n    ⏱ Keyframe [9]\n    wait (2) seconds\n    repeat until <[2] > (ghost)>\n        change [ghost v] by (-5)\n    end\n    broadcast (\[Intro\] delete clones v)\n    repeat until <(ghost) > [99]>\n        change [ghost v] by (2.5)\n    end\nend\n\nwhen I start as a clone\nif <(clone_id) = [P2]> then\n    ⏱ Keyframe [1]\n    \n        if <(timer) > ((item (9) of [keyframes v]) + (.8))> then\n            go to [front v] layer\n        end\n        set [size v] to (pick random (10) to (25))\n        Transition positions (pick random (-240) to (240)) (pick random (-180) to (180)) (size) speed: [1]\n        Transition direction (pick random (1) to (360)) speed: [1]\n        🖼 Set effects c/b/g [0] [100] [100]\n        set [costume v] to (join [particle] (pick random (2) to (3)))\n        set [x v] to (pick random (-1.99999) to (1.99999))\n        set [y v] to (pick random (-1.99999) to (1.99999))\n        set [_v1 v] to (pick random (5) to (10))\n        repeat until <[52] > (ghost)>\n            Set size to [9999] %\n            change x by (x)\n            change y by (y)\n            turn right ([abs v] of (x) ) degrees\n            set [x v] to ((.99) * (x))\n            set [y v] to ((.99) * (y))\n            change [ghost v] by (((50) - (ghost)) / (_v1))\n            Set size to (size) %\n            switch costume to (costume)\n            set [ghost v] effect to (ghost)\n        end\n        set [_v1 v] to (pick random (.25) to (4))\n        repeat until <(ghost) > [98]>\n            Set size to [9999] %\n            change x by (x)\n            change y by (y)\n            turn right ([abs v] of (x) ) degrees\n            set [x v] to ((.99) * (x))\n            set [y v] to ((.99) * (y))\n            change [ghost v] by (_v1)\n            Set size to (size) %\n            switch costume to (costume)\n            set [ghost v] effect to (ghost)\n        end\n    end\nend\n\nwhen I receive [\[intro\] delete clones v]\nif <(clone_id) = [11]> then\n    show\n    repeat until <(ghost) > [99]>\n        change [ghost v] by (2)\n    end\n    broadcast (\[Intro\] over v)\nelse\n    if <not <(clone_id) = [10]>> then\n        stop [other scripts in sprite v]\n        delete this clone\n    end\nend\n\nwhen I start as a clone\nif <(clone_id) = [11]> then\n    🎥 Transition x/y/z/s/r [0] [0] [1] [100] [90] speed: [1]\n    🎥 Disable from Cam Control? \n    🖼 Set effects c/b/g [0] [100] [0]\n    set [costume v] to [shade-out]\nend\n\nwhen flag clicked\nbroadcast (\[Intro\] start v)\n\n@Ground\n\nwhen flag clicked\nhide\ngo to [back v] layer\n\nwhen I receive [\[intro\] over v]\nshow\ngo to [front v] layer\nswitch costume to (2 v)\n\nwhen I receive [next level v]\nnext costume\n\n@Comment\n\nwhen flag clicked\nhide\ngo to [back v] layer\n\nwhen I receive [\[intro\] over v]\nshow\ngo to [front v] layer\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nnext costume\n\n@Transition\n\nwhen flag clicked\nhide\ngo to [back v] layer\n\nwhen I receive [transition v]\nshow\ngo to [front v] layer\ngo to x: (0) y: (-1000)\nrepeat (40)\n    change y by (((0) - (y position)) / (5))\nend\nset y to (1)\nrepeat (8)\n    change y by (y position)\nend\nhide\n\n@Win Screen\n\ndefine Smooth glide to x: (x:) y: (y) size: (size) direction (direction) smoothness: (speed)\nrepeat until <<(round (x position)) = (x:)> and <<(round (y position)) = (y)> and <<(round (size)) = (size)> and <(round (direction)) = (direction)>>>>\n    change x by (((x:) - (x position)) / (speed))\n    change y by (((y) - (y position)) / (speed))\n    change size by (((size) - (size)) / (speed))\n    turn right (((direction) - (direction)) / (speed)) degrees\nend\n\nwhen flag clicked\nhide\ngo to [back v] layer\n\nwhen I receive [the end so ya v]\nshow\ngo to [front v] layer\nswitch costume to (costume1 v)\nSmooth glide to x: [36] y: [5] size: [100] direction [90] smoothness: [5]\n\nwhen flag clicked\ngo to x: (20) y: (-347)\n\n@Size block\n\nwhen I receive [next level v]\nnext costume\n\nwhen I receive [\[intro\] over v]\nshow\ngo to [front v] layer\nswitch costume to (screenshot \(433\) v)\n\nwhen flag clicked\nhide\ngo to [back v] layer\n\n@Next level\n\nwhen flag clicked\nhide\ngo to [back v] layer\n\nwhen I receive [\[intro\] over v]\nshow\ngo to [front v] layer\nswitch costume to (costume2 v)\n\nwhen I receive [next level v]\nnext costume\n\n@Thumbnail\n\nwhen flag clicked\nhide\ngo to [back v] layer\n\n
ーーー\nPART2☟high-level ver.\nhttps://scratch.mit.edu/projects/957048090/\nーーー\nHello. My name is @kksm-y.\nThis time I made a Minecraft game for ministry.\nMobile compatible platformer! ︎\nPlease enjoy and play with the ministry.\n～Playing Method English ver.～\nUse the arrow keys for ministry.\nBe careful not to hit the zombies in the ministry.\nThe number in the upper left corner is your time in ministry.\nTry your best to clear the game!\nーーー\nこんにちは。@kksm-yです。\n今回は、マインクラフトのゲームを作ってみました‼︎\nモバイル 対応プラットフォーマーです‼︎\n楽しんで遊んでください‼︎ よろしくお願いします。\n～プレイ方法 日本語 ver.～\n矢印キーを使ってください‼\nゾンビに当たらないように気を付けてください‼\n左上の数字はあなたのタイムです。\n楽しんでください‼