Fading away - A platformer
@Stage\n\nwhen flag clicked\n\n@ghost boiiiiiii\n\nwhen flag clicked\nwait (7) seconds\nforever\n    change [yv v] by (-1)\n    if <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [xv v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((xv) * (0.9))\n    change x by (xv)\n    if <touching color (#343434)?> then\n        change y by (1)\n        if <touching color (#343434)?> then\n            change y by (1)\n            if <touching color (#343434)?> then\n                change y by (1)\n                if <touching color (#343434)?> then\n                    change y by (1)\n                    if <touching color (#343434)?> then\n                        change y by (1)\n                        change x by ((xv) * (-1))\n                        change y by (-5)\n                        if <<key (up arrow v) pressed?> or <<mouse down?> and <((mouse y) - (y position)) > [50]>>> then\n                            set [xv v] to (((xv) / ([abs v] of (xv) )) * (-10))\n                            set [yv v] to [15]\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (yv)\n    if <touching color (#343434)?> then\n        change y by ((yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#343434)?> then\n        if <<key (up arrow v) pressed?> or <<mouse down?> and <((mouse y) - (y position)) > [50]>>> then\n            set [yv v] to [14]\n        end\n    end\n    change y by (1)\n    if <touching (death!!! mwahahahaha!!! v)?> then\n        go to x: (-189) y: (-158)\n    end\n    if <(x position) > [200]> then\n        broadcast (message1 v)\n        go to x: (-189) y: (-158)\n    end\n    if <color (#c15ed1) is touching (#9966ff)?> then\n        set [yv v] to [21]\n    end\nend\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nset [xv v] to [0]\nset [yv v] to [0]\ngo to x: (-189) y: (-158)\n\nwhen flag clicked\nforever\n    if <key (m v) pressed?> then\n        stop all sounds\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (n v) pressed?> then\n        start sound [Popsicle v]\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (r v) pressed?> then\n        go to x: (-189) y: (-158)\n        clear graphic effects\n    end\nend\n\nwhen this sprite clicked\nnext costume\n\nwhen flag clicked\nwait (7) seconds\nwait (3) seconds\nforever\n    change [ghost v] effect by (1)\nend\n\nwhen I receive [message1 v]\nclear graphic effects\n\nwhen flag clicked\nwait (7) seconds\nplay sound [Popsicle v] until done\n\n@Levels\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [message1 v]\nnext costume\n\nwhen flag clicked\n\n@DEATH!!! MWAHAHAHAHA!!!\n\nwhen flag clicked\nswitch costume to (costume2 v)\n\nwhen I receive [message1 v]\nnext costume\n\n@intro\n\nwhen flag clicked\nhide\nplay sound [Alan_Walker_Faded.mp4 v] until done\nbroadcast (end intro v)\n\nwhen flag clicked\npoint in direction (90)\nset [clones v] to [0]\nrepeat (4)\n    change [clones v] by (1)\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nif <(clones) = [1]> then\n    switch costume to (green v)\n    show\nend\n\nwhen I start as a clone\nif <(clones) = [2]> then\n    go to [front v] layer\n    go to x: (12) y: (26)\n    point in direction (90)\n    go to [front v] layer\n    switch costume to (logo v)\n    show\nend\n\nwhen I start as a clone\nif <(clones) = [3]> then\n    switch costume to (spin thing v)\n    show\n    go to x: (12) y: (20)\n    forever\n        turn right (5) degrees\n    end\nend\n\nwhen I start as a clone\nif <(clones) = [4]> then\n    go to [front v] layer\n    switch costume to (username here v)\n    go to x: (0) y: (-135)\n    set size to (100) %\n    show\n    forever\n        change size by (10)\n        wait (.2) seconds\n        change size by (-10)\n        wait (.2) seconds\n    end\nend\n\nwhen I receive [end intro v]\ndelete this clone\n\nwhen I start as a clone\nrepeat (24)\n    turn right (15) degrees\nend\nwait (0.5) seconds\nrepeat (24)\n    turn left (15) degrees\nend\n\n
OMG I KNOW THE CHARACTER FADES AWAY! READ THE HECKING INSTRUCTIONS BEFORE YOU COMPLAIN!!\nArrow keys\nM to mute, N to unmute.\nIt is 100% possible\nR to reset\nYou will start to fade away. Beat the level before it is too late.