Jumping Blue {Easy Platformer}
@Stage\n\nwhen I receive [logo finish v]\nforever\n    play sound [Vexento - Tevo.mp3 v] until done\nend\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [logo start v]\nswitch backdrop to (backdrop2 v)\n\nwhen I receive [play v]\nswitch backdrop to (backdrop1 v)\n\nset volume to (0) %\n\n@Platformer sign\n\nwhen I receive [반투명 \(name\) v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\n\nwhen flag clicked\nchange [ghost v] effect by (100)\nhide\n\nwhen I receive [logo finish v]\nshow\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\nshow\n\nbroadcast (Play v)\n\n@Play button\n\nbroadcast (Play v)\n\nwhen this sprite clicked\nbroadcast (반투명 \(name\) v)\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nbroadcast (Play v)\n\nwhen flag clicked\npen up\nset [ghost v] effect to (100)\nhide\n\nwhen I receive [logo finish v]\nshow\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\nset [ghost v] effect to (0)\nset [copy v] to [0]\nforever\n    if <touching (mouse-pointer v)?> then\n        set [copy v] to (((Copy) * (0.8)) + (((120) - (size)) * (0.2)))\n        change size by (Copy)\n    else\n        set [copy v] to (((Copy) * (0.8)) + (((100) - (size)) * (0.2)))\n        change size by (Copy)\n    end\nend\n\n@Devils W Logo\n\nwhen flag clicked\nhide\n\nwhen I receive [logo start v]\nset [ghost v] effect to (0)\nset size to (80) %\npoint in direction (90)\nshow\nrepeat (24)\n    turn right (15) degrees\nend\nrepeat (10)\n    change size by (1)\nend\nrepeat (5)\n    change size by (-1)\nend\nbroadcast (RAYM INC v)\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\nbroadcast (Logo finish v)\n\n@Player\n\nchange y by (1.5)\n\nwhen [r v] key pressed\ngo to x: (-202) y: (82)\n\nwhen I receive [restart v]\ngo to x: (-216) y: (-66)\n\nwhen flag clicked\npoint in direction (100)\nset [ghost v] effect to (0)\nshow\ngo to x: (-113) y: (8)\ngo to x: (-72) y: (-13)\nset size to (25) %\nwait (1) seconds\nhide\npoint in direction (90)\nset size to (8) %\ngo to x: (-202) y: (20)\nbroadcast (Logo start v)\nset [ghost v] effect to (0)\npoint in direction (90)\n\nwhen I receive [play v]\nshow\ngo to [front v] layer\ngo to x: (-198) y: (-44)\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\nset [gravity v] to [5]\nforever\n    forever\n        change [y vel v] by (-0.5)\n        if <key (right arrow v) pressed?> then\n            set [x vel v] to [5]\n        end\n        if <key (left arrow v) pressed?> then\n            set [x vel v] to [-5]\n        end\n        set [x vel v] to ((X vel) * (0.93))\n        change x by (X vel)\n        if <touching color (#000000)?> then\n            change y by (1.5)\n            if <touching color (#000000)?> then\n                change y by (1.5)\n                if <touching color (#000000)?> then\n                    change y by (1.5)\n                    if <touching color (#000000)?> then\n                        change y by (1.5)\n                        if <touching color (#000000)?> then\n                            change y by (1.5)\n                            if <touching color (#000000)?> then\n                                change x by ((X vel) * (-1))\n                                change x by (-1)\n                                change y by (-5)\n                                change x by (1)\n                                if <<key (up arrow v) pressed?> or <key (space v) pressed?>> then\n                                    if <(X vel) > [0]> then\n                                        set [x vel v] to [-8]\n                                    else\n                                        set [x vel v] to [8]\n                                    end\n                                    set [y vel v] to [10]\n                                else\n                                    set [x vel v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change y by (Y vel)\n        if <touching color (#000000)?> then\n            change y by ((Y vel) * (-1))\n            set [y vel v] to [0]\n        end\n        change y by (-1)\n        if <touching color (#000000)?> then\n            if <<key (up arrow v) pressed?> or <key (space v) pressed?>> then\n                set [y vel v] to [10]\n            end\n        end\n        if <touching color (#0033cc)?> then\n            set [y vel v] to [15]\n        end\n        if <touching color (#ff0000)?> then\n            repeat (5)\n                change [ghost v] effect by (20)\n            end\n            go to x: (-214) y: (-87)\n            repeat (5)\n                change [ghost v] effect by (-20)\n            end\n        end\n        if <touching color (#00ffff)?> then\n            set [ghost v] effect to (20)\n        else\n            set [ghost v] effect to (0)\n        end\n    end\nend\n\nwhen I receive [play v]\nerase all\nshow\nforever\n    if <touching color (#cc0099)?> then\n        change [level v] by (1)\n        go to x: (-217) y: (-71)\n        broadcast (Next Level v)\n    end\nend\n\n@Background\n\nwhen flag clicked\ngo to x: (-101) y: (-9)\nswitch costume to (level 1 v)\nset [ghost v] effect to (100)\nhide\n\nwhen I receive [next level v]\nnext costume\n\nwhen I receive [play v]\nshow\nswitch costume to (level 1 v)\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\nwhen flag clicked\ngo to [front v] layer\nset [level v] to [1]\nswitch costume to (level 1 v)\n\nwhen I receive [logo finish v]\nswitch costume to (level 13 v)\n\n@Goal\n\nwhen I receive [play v]\nshow\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\nwhen flag clicked\nset [level v] to [1]\n\nwhen I receive [6 v]\n\nwhen I receive [12 v]\n\nwhen I receive [13 v]\nswitch costume to (level1 v)\n\nwhen flag clicked\nset [level v] to [1]\nswitch costume to (level 1 v)\nset [ghost v] effect to (100)\nhide\n\nwhen flag clicked\nforever\n    if <(Level) = [7]> then\n        switch costume to (level2 v)\n        go to x: (-120) y: (-30)\n    else\n        if <(Level) = [8]> then\n            switch costume to (level1 v)\n            go to x: (145) y: (60)\n        else\n            if <(Level) = [13]> then\n                switch costume to (level2 v)\n            else\n                if <(Level) = [14]> then\n                    switch costume to (level1 v)\n                else\n                    switch costume to (level1 v)\n                    go to x: (170) y: (60)\n                end\n            end\n        end\n    end\nend\n\n@Apple\n\nwhen flag clicked\nshow\nwait (1) seconds\nhide\n\n@coollogo_com-77152994[1]\n\nwhen I receive [반투명 \(name\) v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\n\nwhen I receive [logo finish v]\nshow\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\nshow\n\nwhen flag clicked\nchange [ghost v] effect by (100)\nhide\n\n@Pen\n\nwhen flag clicked\nerase all\nhide\nforever\n    if <(Level) = [12]> then\n        set pen color to (#000000)\n        set pen size to (3)\n        if <mouse down?> then\n            go to (mouse-pointer v)\n            pen down\n        else\n            pen up\n        end\n    else\n        erase all\n        pen up\n    end\nend\n\n@Erase Pen\n\nwhen flag clicked\nhide\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (25)\n    else\n        set [brightness v] effect to (0)\n    end\n    if <(Level) = [12]> then\n        show\n        pen down\n    else\n        hide\n        pen up\n    end\nend\n\nwhen this sprite clicked\nerase all\n\n@Pause[1]\n\nset size to (10) %\n\nwhen this sprite clicked\nbroadcast (Paused v)\nhide\n\nshow\n\nwhen I receive [unpause v]\nshow\n\nwhen I receive [play v]\nshow\n\nwhen flag clicked\nhide\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (14) %\n    else\n        set size to (12) %\n    end\nend\n\n@Antennae\n\nwhen I receive [paused v]\ngo to [front v] layer\nshow\n\nwhen flag clicked\nhide\n\nwhen I receive [unpause v]\nhide\n\n@Apple2\n\nwhen flag clicked\nhide\nforever\n    go to [front v] layer\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (20)\n    else\n        set [brightness v] effect to (0)\n    end\nend\n\nwhen this sprite clicked\nbroadcast (unpause v)\nhide\n\nwhen I receive [paused v]\ngo to [front v] layer\nshow\n\nshow\n\nwhen I receive [unpause v]\nhide\n\n@Antennae2\n\nwhen flag clicked\nhide\n\nwhen I receive [paused v]\nshow\nforever\n    go to [front v] layer\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (20)\n    else\n        set [brightness v] effect to (0)\n    end\nend\n\nwhen this sprite clicked\nbroadcast (unpause v)\nbroadcast (restart v)\n\nwhen I receive [unpause v]\nhide\n\n@cooltext183333712944329[1]\n\nwhen flag clicked\nshow\nwait (1) seconds\nhide\n\n@11220372_60x60[1]\n\nwhen I receive [raym inc v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\n\nwhen flag clicked\nhide\n\nwhen I receive [logo start v]\nshow\nforever\n    repeat (10)\n        change size by (1)\n    end\n    repeat (10)\n        change size by (-1)\n    end\nend\n\n
--------------------------------Made By Devils W--------------------------\nIm sorry. VERY laggy.\nFINALLY! FINISHED! All levels are really easy. My first platformer.\n*Use the arrow keys to move\n*R to restart\n*Press Up arrow and right (Or left) to climb walls. (Space is the same as up)\n*Have fun!\nP.S. All levels are possible... lol...\nThere is a BUNCH of lag