my 1st platformer!
@Stage\n\nwhen flag clicked\nset volume to (70) %\nforever\n    set volume to (70) %\n    play sound [Space Ambience v] until done\nend\n\n@Ground\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (disfraz1 v)\nforever\n    go to [front v] layer\n    go [backward v] (5) layers\n    set [level v] to (costume [number v])\nend\n\n@player\n\nwhen flag clicked\nforever\n    if <[2] = (costume [number v])> then\n        set [xvel v] to [0]\n        wait until <not <[2] = (costume [number v])>>\n    end\nend\n\nwhen flag clicked\nset [xvel v] to [0]\nset [yvel v] to [0]\nset [level v] to [1]\ngo to x: (-180) y: (-118)\nforever\n    Run physics [0.9] [0.9] [-1] [15]\n    if <<<key (down arrow v) pressed?> or <key (s v) pressed?>> or <<mouse down?> and <(y position) > (mouse y)>>> then\n        if <not <<touching color (#4b84ff)?> or <touching color (#427ce0)?>>> then\n            switch costume to (disfraz2 v)\n        else\n            switch costume to (disfraz1 v)\n        end\n    else\n        switch costume to (disfraz1 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<touching color (#52ceff)?> or <touching color (#89ebff)?>> then\n        if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n            change [xvel v] by (1.3)\n        end\n        if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n            change [xvel v] by (-1.3)\n        end\n        if <<<key (down arrow v) pressed?> or <key (s v) pressed?>> or <<mouse down?> and <(y position) > (mouse y)>>> then\n            change [yvel v] by (-1.3)\n        end\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            change [yvel v] by (1.3)\n            wait (1) seconds\n            change [yvel v] by (-1.3)\n        end\n        set [xvel v] to ((Xvel) * (0.81))\n        set [yvel v] to ((Yvel) * (0.81))\n        change [yvel v] by (((Yvel) / (14.9)) + (0.1))\n    end\n    set size to (50) %\nend\n\nwhen I receive [respawn v]\ngo to x: (-180) y: (-118)\nset [ghost v] effect to (0)\n\nwhen flag clicked\nrepeat until <(Level) = [22]>\n    if <[220] < (x position)> then\n        broadcast (Next level v) and wait\n        wait until <not <[220] < (x position)>>\n    end\nend\nif <<<(y position) < [-170]> or <touching (spikes v)?>> or <<touching (lava v)?> or <touching (saw v)?>>> then\n    broadcast (Ded v)\nend\nif <touching (bouncy v)?> then\n    set [yvel v] to [20]\nend\n\nwhen I receive [respawn v]\ngo to x: (-180) y: (-118)\nset [ghost v] effect to (0)\n\ndefine Run physics (speed) (friction) (gravity) (jump height)\nchange [yvel v] by (gravity)\nif <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n    change [xvel v] by (speed)\nend\nif <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n    change [xvel v] by ((speed) * (-1))\nend\nset [xvel v] to ((Xvel) * (friction))\nchange x by (Xvel)\nif <touching (ground v)?> then\n    change y by (1)\nend\nif <touching (ground v)?> then\n    change y by (1)\nend\nif <touching (ground v)?> then\n    change y by (1)\nend\nif <touching (ground v)?> then\n    change y by (1)\nend\nif <touching (ground v)?> then\n    change y by (-4)\n    change x by ((Xvel) * (-1))\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n        set [yvel v] to ((jump height) - (3.5))\n        if <[0] < (Xvel)> then\n            set [xvel v] to [-6]\n        else\n            set [xvel v] to [6]\n        end\n    else\n        set [xvel v] to [0]\n    end\nend\nchange y by (Yvel)\nif <touching (ground v)?> then\n    change y by ((Yvel) * (-1))\n    set [yvel v] to [0]\nend\nchange y by (-1)\nif <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n    if <touching (ground v)?> then\n        set [yvel v] to (jump height)\n    end\nend\nchange y by (1)\n\nwhen I receive [next level v]\ngo to x: (-180) y: (-50)\n\nwhen I start as a clone\nrepeat (10)\n    change size by (-5)\n    change [ghost v] effect by (5)\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    go [backward v] (1) layers\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\nforever\n    if <[220] < (x position)> then\n        play sound [Ding Sound Effect v] until done\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (bouncy v)?> then\n        set [yvel v] to [20]\n        play sound [Mario_Jump_-_Gaming_Sound_Effect v] until done\n    end\nend\n\nwhen flag clicked\nforever\n    if <<<(y position) < [-170]> or <touching (spikes v)?>> or <<touching (lava v)?> or <touching (saw v)?>>> then\n        broadcast (Ded v)\n        play sound [Take Damage \(1\) v] until done\n    end\nend\n\nwhen I receive [ded v]\nstart sound [Take Damage \(1\) v]\ngo to x: (-180) y: (-118)\nset [ghost v] effect to (0)\n\nwhen I receive [ded v]\nset [ghost v] effect to (0)\ngo to x: (-180) y: (-118)\n\n@spikes\n\nwhen flag clicked\nswitch costume to (disfraz1 v)\nforever\n    go to [front v] layer\n    go [backward v] (10) layers\n    set [level v] to (costume [number v])\n    go to x: (0) y: (0)\nend\n\nwhen I receive [next level v]\nnext costume\n\n@lava\n\nwhen flag clicked\nswitch costume to (disfraz1 v)\ngo to x: (0) y: (0)\nforever\n    go to [front v] layer\n    go [backward v] (9) layers\n    set [level v] to (costume [number v])\nend\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (disfraz1 v)\ngo to x: (0) y: (0)\ngo to [front v] layer\ngo [backward v] (9) layers\nforever\n    repeat (20)\n        change y by (0.5)\n    end\n    repeat (20)\n        change y by (-0.5)\n    end\nend\n\n@saw\n\nwhen flag clicked\nswitch costume to (disfraz1 v)\ngo to [front v] layer\ngo [backward v] (9) layers\nforever\n    set size to (100) %\n    hide\n    go to [front v] layer\n    go [backward v] (9) layers\n    go to x: (0) y: (0)\nend\n\nwhen I receive [next level v]\nif <(Level) = [2]> then\n    Clone at x: [-7] y: [120]\nelse\n    if <(Level) = [3]> then\n        Clone at x: [30] y: [125]\n    else\n        hide\n        delete this clone\n    end\nend\n\ndefine Clone at x: (x) y: (y)\ngo to x: (x) y: (y)\ncreate clone of (_myself_ v)\n\nwhen I receive [next level v]\nnext costume\n\nwhen I receive [next level v]\ndelete this clone\n\nwhen flag clicked\ngo to [front v] layer\ngo [backward v] (8) layers\nhide\nif <(Level) = [2]> then\n    Clone at x: [150] y: [-125]\nelse\n    if <(Level) = [3]> then\n        Clone at x: [30] y: [125]\n    else\n        hide\n        delete this clone\n    end\nend\n\nwhen I start as a clone\ngo to [front v] layer\ngo [backward v] (8) layers\nswitch costume to (disfraz1 v)\nshow\nforever\n    turn right (10) degrees\nend\n\n@bouncy\n\ndefine Clone at x: (x) y: (y)\ngo to x: (x) y: (y)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\ngo to [front v] layer\ngo [backward v] (8) layers\nswitch costume to (disfraz1 v)\nshow\nforever\n    if <touching (player v)?> then\n        switch costume to (disfraz1 v)\n        next costume\n        wait (0.1) seconds\n        next costume\n        wait (0.1) seconds\n        next costume\n        wait (0.11) seconds\n        next costume\n        wait (0.1) seconds\n        switch costume to (disfraz1 v)\n    end\nend\n\nwhen flag clicked\ngo to [front v] layer\ngo [backward v] (8) layers\nhide\nif <(Level) = [4]> then\n    Clone at x: [-115] y: [-115]\nelse\n    hide\n    delete this clone\nend\n\nwhen I receive [next level v]\nif <(Level) = [3]> then\n    Clone at x: [-120] y: [-115]\nelse\n    hide\n    delete this clone\nend\n\nwhen flag clicked\nhide\nforever\n    go to [front v] layer\n    go [backward v] (8) layers\nend\n\n@woter\n\nwhen flag clicked\nswitch costume to (disfraz1 v)\ngo to x: (0) y: (0)\nforever\n    go to [front v] layer\n    go [backward v] (11) layers\n    set [level v] to (costume [number v])\nend\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (disfraz1 v)\ngo to x: (0) y: (0)\ngo to [front v] layer\ngo [backward v] (9) layers\nforever\n    repeat (20)\n        change y by (0.5)\n    end\n    repeat (20)\n        change y by (-0.5)\n    end\nend\n\n@love fave\n\nwhen flag clicked\nset [costume v] to [0]\nhide\nforever\n    if <not <<(LOVED_) = [1]> and <(FAVED_) = [1]>>> then\n        wait (pick random (30) to (40)) seconds\n        switch costume to (disfraz1 v)\n        go to x: (0) y: (50)\n        show\n        go to [front v] layer\n        start sound [pop v]\n        repeat (9)\n            change y by (-6)\n        end\n        repeat (5)\n            change y by (3)\n        end\n        repeat (5)\n            change y by (-1)\n        end\n        wait (2) seconds\n        repeat (15)\n            change y by (7)\n        end\n        hide\n    end\n    if <(costume) > [0]> then\n        hide\n        stop [this script v]\n    end\nend\n\n@text\n\nwhen flag clicked\nswitch costume to (disfraz1 v)\nforever\n    go to [front v] layer\n    go [backward v] (2) layers\n    set [level v] to (costume [number v])\n    go to x: (0) y: (0)\nend\n\nwhen I receive [next level v]\nnext costume\n\n@cover\n\nwhen flag clicked\nhide variable [timer v]\ngo to [front v] layer\nhide\nset [ghost v] effect to (100)\nforever\n    set [timer v] to (timer)\nend\n\nwhen [timer v] > (Timer)\nset [ghost v] effect to (0)\nshow\nforever\n    go to [front v] layer\nend\n\n
- arrows or WASD to move the player \n- down arrow to bend over\n- in the bouncy you have to jump to jump higuer