Dog Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (fondo1 v)\n\n@Objeto1\n\nwhen I receive [end v]\nhide\n\nwhen I receive [play v]\nswitch costume to (costume3 v)\ngo to x: (-187) y: (-17)\nshow\nset [x v] to [0]\nset [y v] to [0]\nforever\n    change [y v] by (-1)\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-1)\n    end\n    if <key (right arrow v) pressed?> then\n        change [x v] by (1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching color (#6678ff)?> then\n        change y by (1)\n    end\n    if <touching color (#6678ff)?> then\n        change y by (1)\n    end\n    if <touching color (#6678ff)?> then\n        change y by (1)\n    end\n    if <touching color (#6678ff)?> then\n        change y by (1)\n    end\n    if <touching color (#6678ff)?> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <key (up arrow v) pressed?> then\n            set [y v] to [15]\n            if <([abs v] of (x) ) = (x)> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching color (#6678ff)?> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> and <touching color (#6678ff)?>> then\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <touching color (#ff6666)?> then\n        go to x: (-187) y: (-17)\n    end\n    if <<(x position) = [240]> or <(x position) > [240]>> then\n        broadcast (next level v)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [play v]\nforever\n    if <key (space v) pressed?> then\n        start sound [Dog1 v]\n    end\nend\n\nwhen [r v] key pressed\ngo to x: (-187) y: (-17)\n\nwhen I receive [next level v]\ngo to x: (-187) y: (-17)\n\n@Objeto2\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nhide\n\nwhen I receive [play v]\nswitch backdrop to (fondo1 v)\nswitch costume to (disfraz1 v)\nwait (0.25) seconds\nshow\n\n@Objeto3\n\nwhen flag clicked\nshow\n\nwhen I receive [play v]\nhide\n\nwhen I receive [music v]\nhide\n\n@Button2\n\nwhen flag clicked\ngo to x: (83) y: (-124)\nshow\nswitch costume to (button2-a v)\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (button2-b v)\n    else\n        switch costume to (button2-a v)\n    end\nend\n\nwhen this sprite clicked\nhide\nbroadcast (play v)\n\nwhen I receive [music v]\nhide\n\n@Button1\n\nwhen flag clicked\ngo to x: (61) y: (-124)\nshow\nswitch costume to (button1 v)\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (costume1 v)\n    else\n        switch costume to (button1 v)\n    end\nend\n\nwhen I receive [play v]\nhide\n\nwhen this sprite clicked\nhide\nbroadcast (music v)\nswitch backdrop to (backdrop1 v)\n\n@Sprite1\n\nwhen I receive [music v]\nshow\n\nwhen flag clicked\ngo to x: (-23) y: (68)\nhide\n\nwhen I receive [play v]\nhide\n\nwhen this sprite clicked\nwait (0.2) seconds\nbroadcast (play v)\nhide\nforever\n    play sound [Video Game 2 v] until done\nend\n\n@Sprite2\n\nwhen flag clicked\ngo to x: (-33) y: (-51)\nhide\n\nwhen I receive [music v]\nshow\n\nwhen this sprite clicked\nwait (0.2) seconds\nbroadcast (play v)\nhide\nforever\n    play sound [Techno2 v] until done\nend\n\nwhen I receive [play v]\nhide\n\n@Sprite3\n\nwhen this sprite clicked\nwait (0.2) seconds\nbroadcast (play v)\nhide\nforever\n    play sound [Xylo2 v] until done\nend\n\nwhen flag clicked\ngo to x: (-30) y: (-94)\nhide\n\nwhen I receive [play v]\nhide\n\nwhen I receive [music v]\nshow\n\n@Sprite4\n\nwhen flag clicked\ngo to x: (189) y: (114)\nhide\n\nwhen this sprite clicked\nwait (0.2) seconds\nbroadcast (play v)\nhide\nforever\n    play sound [Guitar Chords2 v] until done\nend\n\nwhen I receive [play v]\nhide\n\nwhen I receive [music v]\nshow\n\n@Sprite5\n\nwhen flag clicked\nhide\n\nwhen I receive [music v]\nshow\n\nwhen this sprite clicked\nwait (0.2) seconds\nbroadcast (play v)\nhide\nforever\n    play sound [Dubstep v] until done\nend\n\nwhen I receive [play v]\nhide\n\n@Sprite6\n\nwhen flag clicked\nhide\n\nwhen I receive [play v]\nhide\n\nwhen I receive [music v]\nshow\n\nwhen this sprite clicked\nwait (0.2) seconds\nbroadcast (play v)\nhide\nforever\n    play sound [Bossa Nova v] until done\nend\n\n@Sprite7\n\nwhen flag clicked\nhide\n\nwhen I receive [play v]\nhide\n\nwhen I receive [music v]\nshow\n\nwhen this sprite clicked\nwait (0.2) seconds\nbroadcast (play v)\nhide\nforever\n    play sound [forest v] until done\nend\n\n
WHY DOES EVERYONE KEEP LOOKING AT THIS ITS SO OLDDDDD\nNew levels! All are possible. \n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\nUse the arrow keys to move.\nNew Game: https://scratch.mit.edu/projects/411165580