= among us: a platformer =
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [next level v]\nnext backdrop\n\n@player\n\nwhen I receive [start game v]\n\nwhen flag clicked\nshow\ngo to x: (-200) y: (-20)\nswitch costume to (costume3 v)\nset size to (20) %\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    change [yv v] by (-0.5)\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-1)\n    end\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (1)\n    end\n    set [xv v] to ((XV) * (0.9))\n    change x by (XV)\n    if <touching color (#7f7f7f)?> then\n        change y by (1)\n        if <touching color (#7f7f7f)?> then\n            change y by (1)\n            if <touching color (#7f7f7f)?> then\n                change y by (1)\n                if <touching color (#7f7f7f)?> then\n                    change y by (1)\n                    if <touching color (#7f7f7f)?> then\n                        change y by (1)\n                        if <touching color (#7f7f7f)?> then\n                            change y by (1)\n                            if <touching color (#7f7f7f)?> then\n                                change y by (-6)\n                                if <key (up arrow v) pressed?> then\n                                    set [yv v] to [10]\n                                    if <(XV) > [0]> then\n                                        set [xv v] to [-10]\n                                    else\n                                        set [xv v] to [10]\n                                    end\n                                else\n                                    change x by ((XV) * (-1))\n                                    set [xv v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (YV)\n    if <touching color (#7f7f7f)?> then\n        change y by ((YV) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-0.5)\n    if <<touching color (#7f7f7f)?> and <key (up arrow v) pressed?>> then\n        set [yv v] to [8]\n    end\n    if <[235] < (x position)> then\n        change [level v] by (1)\n        set size to (20) %\n        broadcast (next level v)\n        go to x: (-200) y: (-20)\n        if <(level) = [6]> then\n            go to x: (-200) y: (50)\n        end\n    end\n    if <touching color (#ff0000)?> then\n        go to x: (-200) y: (-20)\n    end\n    if <touching color (#f346ff)?> then\n        set [yv v] to [11]\n    end\n    if <touching color (#00ff55)?> then\n        set size to (75) %\n    end\n    if <key (r v) pressed?> then\n        go to x: (-200) y: (50)\n    end\n    if <key (space v) pressed?> then\n        broadcast (axe restart v)\n    end\n    change y by (0.5)\nend\n\nwhen flag clicked\nforever\n    if <key (left arrow v) pressed?> then\n        point in direction (-90)\n        next costume\n        set rotation style [left-right v]\n    end\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        next costume\n    end\n    if <touching color (#00fffa)?> then\n        start sound [Coin v]\n        next backdrop\n    end\nend\n\nbroadcast (mm v)\n\nchange y by (0.5)\n\nwhen flag clicked\nforever\n    play sound [AMONG US remix! v] until done\nend\n\n@Sprite1\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo to [front v] layer\nshow\nchange [ghost v] effect by (100)\n\n
Yay its out.\nspam the flag and maybe stay in fullscreen.\nright left and u p arrows for moving\nthat's it\nif your character is stuck in walls, hold up and right or left arrows to glitch out of the glitch\n\nupdate : almost 700 views bruh