Progress - A Semi-Generic Platformer #all #games
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\n@WalkAnimation\n\nwhen [right arrow v] key pressed\n\nwhen flag clicked\nswitch costume to (walk1 v)\npoint in direction (90)\nset rotation style [left-right v]\nhide variable [x v]\nhide variable [y v]\nset [y v] to [0]\nset [x v] to [0]\nshow\ngo to x: (-215) y: (-70)\nforever\n    if <key (right arrow v) pressed?> then\n        change [x v] by (0.75)\n        point in direction (90)\n    end\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-0.75)\n        point in direction (-90)\n    end\n    set [x v] to ((X) * (0.9))\n    change x by (X)\n    if <touching color (#000000)?> then\n        change y by (1)\n        if <touching color (#000000)?> then\n            change y by (1)\n            if <touching color (#000000)?> then\n                change y by (1)\n                if <touching color (#000000)?> then\n                    change y by (1)\n                    if <touching color (#000000)?> then\n                        change x by ((X) * (-1))\n                        change y by (-4)\n                        if <key (up arrow v) pressed?> then\n                            if <(X) > [0]> then\n                                set [x v] to [-5]\n                            else\n                                set [x v] to [5]\n                            end\n                            set [y v] to [10]\n                        else\n                            set [y v] to [0]\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (Y)\n    if <touching color (#000000)?> then\n        change y by ((Y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#000000)?> then\n        if <key (up arrow v) pressed?> then\n            set [y v] to [15]\n        end\n    end\n    change y by (1)\n    if <(x position) > [238]> then\n        next backdrop\n        go to x: (-215) y: (-70)\n        change [level v] by (1)\n    end\n    if <(y position) < [-178]> then\n        next backdrop\n        go to x: (-215) y: (-70)\n    end\n    if <touching (spikes v)?> then\n        broadcast (Death v)\n    end\n    if <touching (lava v)?> then\n        broadcast (Death v)\n    end\nend\n\nwhen [left arrow v] key pressed\n\nnext costume\n\nset [x v] to ((X) * (0.9))\nchange x by (X)\n\nset [y v] to ((Y) * (0.9))\nchange y by (Y)\n\nchange y by (1)\n\nwhen [r v] key pressed\ngo to x: (-215) y: (-70)\n\nwhen [s v] key pressed\nnext backdrop\ngo to x: (-215) y: (-70)\n\nwhen flag clicked\nforever\n    if <key (right arrow v) pressed?> then\n        next costume\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (left arrow v) pressed?> then\n        next costume\n    end\nend\n\nwhen flag clicked\ngo to [front v] layer\n\nwhen I receive [death v]\ngo to x: (-202) y: (0)\nswitch costume to (walk1 v)\nset [ghost v] effect to (0)\n\nwhen flag clicked\nforever\n    play sound [Nebula v] until done\nend\n\nset [facspeed v] to (((Speed) / (12.5)) + (1))\n\nwhen flag clicked\nforever\n    if <touching (trampolines v)?> then\n        set [yv v] to [15]\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#719eff)?> then\n        set [yv v] to [15]\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (_edge_ v)?> then\n        broadcast (Next Text v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<((round ((X) / (1.5))) * (1.5)) = [0]> and <(round (Y)) = [0]>> then\n        switch costume to (walk1 v)\n    end\nend\n\n@spikes\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [1]> then\n        switch costume to (1 v)\n    else\n        show\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [2]> then\n        switch costume to (2 v)\n    else\n        show\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [3]> then\n        switch costume to (3 v)\n    else\n        show\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [4]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [5]> then\n        show\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [6]> then\n        show\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [6]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [5]> then\n        switch costume to (costume2 v)\n    else\n    end\nend\n\n@lava\n\nwhen flag clicked\ngo to x: (-108) y: (-75)\nforever\n    if <(backdrop [number v]) = [4]> then\n        show\n    else\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [2]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [3]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [1]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    repeat (10)\n        change y by (1)\n    end\n    repeat (5)\n        change y by (0.5)\n    end\n    repeat (15)\n        change y by (-1)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [5]> then\n        hide\n    end\nend\n\n@Sprite1\n\nwhen I receive [next text v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nnext costume\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [6]> then\n        switch costume to (costume6 v)\n        stop [other scripts in sprite v]\n    end\nend\n\n@Sprite2\n\nwhen flag clicked\nforever\n    show\n    go to [front v] layer\n    set [ghost v] effect to (100)\n    go to x: (0) y: (0)\nend\n\n@Famous Users Detector\n\nwhen flag clicked\nif <(username) = [madrid2030]> then\n    change [☁ madrid2030 v] by (1)\nelse\n    if <(username) = [FREEZING_BLAZER]> then\n        change [☁ freezing_blazer v] by (1)\n    else\n        if <(username) = [griffpatch]> then\n            change [☁ griffpatch v] by (1)\n        else\n            if <(username) = [JackPigPro]> then\n                change [☁ jackpigpro v] by (1)\n            else\n                if <(username) = [JC_ProGold]> then\n                    change [☁ jc_progold v] by (1)\n                else\n                    if <(username) = [Nethula_manumitha]> then\n                        change [☁ nethula_manumitha v] by (1)\n                    else\n                        if <(username) = [QuaXX]> then\n                            change [☁ quaxx v] by (1)\n                        else\n                            if <(username) = [ThePro255]> then\n                                change [☁ thepro255 v] by (1)\n                            else\n                                if <(username) = [Will_Wam]> then\n                                    change [☁ will_wam v] by (1)\n                                else\n                                    if <(username) = [xb-]> then\n                                        change [☁ xb- v] by (1)\n                                    else\n                                        if <(username) = [fluffydog1000]> then\n                                            change [☁ fd1000 v] by (1)\n                                        else\n                                            stop [this script v]\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\n
75k+ VIEWS?!?!!?!\nPROGRESS 2 IS OUT https://scratch.mit.edu/projects/654883757/\nProgress - A Less Generic Platformer!!!\nMy best yet. I think that we can get there. First page. I would really appreciate it if you guys would like and favorite because this took numerous hours to make. \nCheck out my profile!\nI am selecting a random person who likes, favs, and follows me to be shouted out in the next project. \n-Fluffy