maze platformer
@Stage\n\n@Ghoul\n\nwhen flag clicked\nforever\n    if <key (down arrow v) pressed?> then\n        change [color v] effect by (25)\n        change y by ((0) - (speed))\n    end\n    if <key (s v) pressed?> then\n        change [color v] effect by (25)\n        change y by ((0) - (speed))\n    end\n    if <key (up arrow v) pressed?> then\n        change [color v] effect by (25)\n        change y by (speed)\n    end\n    if <key (w v) pressed?> then\n        change [color v] effect by (25)\n        change y by (speed)\n    end\n    if <key (left arrow v) pressed?> then\n        change [color v] effect by (25)\n        change x by ((0) - (speed))\n    end\n    if <key (a v) pressed?> then\n        change [color v] effect by (25)\n        change x by ((0) - (speed))\n    end\n    if <key (right arrow v) pressed?> then\n        change x by (speed)\n        change [color v] effect by (25)\n    end\n    if <key (d v) pressed?> then\n        change x by (speed)\n        change [color v] effect by (25)\n    end\nend\n\nwhen [right arrow v] key pressed\nglide (2.8) secs to (mouse-pointer v)\npoint towards (mouse-pointer v)\nif <touching color (#ff0000)?> then\n    say [Your trash kid!!!!!!!!!!!] for (2) seconds\n    go to x: (-224) y: (-152)\nend\nif <touching color (#000000)?> then\n    move (10) steps\nend\nif <touching color (#65ff00)?> then\n    say [1st level complete] for (2) seconds\n    change [level v] by (1)\n    switch backdrop to (backdrop6 v)\n    go to x: (-226) y: (-145)\nend\nif <touching color (#00ffb6)?> then\n    say [Lets keep going your good] for (2) seconds\n    change [level v] by (1)\n    switch backdrop to (backdrop7 v)\n    go to x: (-226) y: (-145)\nend\nif <touching color (#2a00ff)?> then\n    say [Keep on going] for (2) seconds\n    change [level v] by (1)\n    switch backdrop to (backdrop1 v)\n    go to x: (-226) y: (-145)\nend\nif <touching color (#1dff00)?> then\n    say [hit the hibi jibi on the baca na] for (2) seconds\n    change [level v] by (1)\n    switch backdrop to (backdrop2 v)\n    go to x: (-226) y: (-145)\nend\nif <touching color (#0090ff)?> then\n    say [Maybe there is more] for (2) seconds\n    change [level v] by (1)\n    switch backdrop to (backdrop9 v)\n    go to x: (-226) y: (-145)\nend\nif <touching color (#1d00ff)?> then\n    say [:\)] for (2) seconds\n    change [level v] by (1)\n    switch backdrop to (backdrop8 v)\n    go to x: (-226) y: (-145)\nend\nif <touching color (#ffdd00)?> then\n    say [GAME COMPLETE] for (2) seconds\n    change [level v] by (1)\n    switch backdrop to (backdrop8 v)\n    go to x: (-226) y: (-145)\nend\n\nwhen flag clicked\nswitch backdrop to (backdrop5 v)\ngo to x: (-204) y: (-139)\n\nwhen flag clicked\nshow\n\nwhen flag clicked\nset [level v] to [1]\n\n