Jump: A fun platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (thumb2 v)\n\nwhen stage clicked\nbroadcast (start v)\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [  yo]> then\n        wait (8) seconds\n        switch backdrop to (thumb2 v)\n    end\nend\n\n@thumbnail\n\nset size to (100) %\n\nwhen flag clicked\nhide\n\ngo to x: (0) y: (0)\ngo to [front v] layer\nshow\nwait (1.5) seconds\n\nswitch backdrop to (backdrop1 v)\nbroadcast (start v)\n\nwhen this sprite clicked\n\n@Sprite1\n\nwhen flag clicked\nhide\nforever\n    if <(backdrop [name v]) = [7]> then\n        forever\n            show\n            glide (3) secs to x: (207) y: (32)\n            wait (0.5) seconds\n            glide (3) secs to x: (-152) y: (32)\n        end\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [8]> then\n        forever\n            hide\n        end\n    end\nend\n\n@Player\n\ndefine Go To Start\ngo to x: (-230) y: (-91)\ngo to x: (-232) y: (24)\n\nwhen flag clicked\n\nwhen flag clicked\nhide\n\nset [☁ most points ever v] to [51]\n\nwhen flag clicked\nGo To Start\nforever\n    if <<touching color (#7f7f7f)?> or <touching color (#ff0000)?>> then\n        Go To Start\n    end\n    if <touching color (#00ff55)?> then\n        Go To Start\n        switch backdrop to (next backdrop v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#0033cc)?> then\n        set [yv v] to [10]\n    end\nend\n\nif <touching color (#dddede)?> then\nend\n\nwhen flag clicked\n\nwhen I receive [start v]\nwait (0.01) seconds\nswitch backdrop to (backdrop1 v)\ngo to x: (-221) y: (-91)\ngo to x: (-219) y: (-80)\nshow\nset size to (300) %\nswitch costume to (costume1 v)\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    if <key (r v) pressed?> then\n        Go To Start\n    end\nend\n\nwhen I receive [start v]\nswitch backdrop to (backdrop1 v)\nforever\n    change [yv v] by (-0.5)\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        switch costume to (costume1 v)\n        change [xv v] by (0.7)\n        point in direction (90)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        switch costume to (costume2 v)\n        change [xv v] by (-0.7)\n        point in direction (-90)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#000000)?> then\n        change y by (1)\n        if <touching color (#000000)?> then\n            change y by (1)\n            if <touching color (#000000)?> then\n                change y by (1)\n                if <touching color (#000000)?> then\n                    change y by (1)\n                    if <touching color (#000000)?> then\n                        change y by (1)\n                        if <touching color (#000000)?> then\n                            change x by ((Xv) * (-1))\n                            change x by (-1)\n                            change y by (-5)\n                            change x by (1)\n                            if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-8]\n                                else\n                                    set [xv v] to [8]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (Yv)\n    if <touching color (#000000)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#000000)?> then\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            set [yv v] to [10]\n        end\n    end\n    if <touching color (#e5b53a)?> then\n        set [xv v] to [0]\n        set [yv v] to [0]\n    end\n    change y by (1)\nend\n\nwhen flag clicked\nforever\n    play sound [bensound-cute.mp3 v] until done\n    set volume to (50) %\nend\n\n@Sprite2\n\nwhen flag clicked\nforever\n    if <<(backdrop [name v]) = [  hello]> and <(x position) = [  36]>> then\n        broadcast (end animation! v)\n    end\nend\n\nwhen I receive [end animation! v]\n\n
 Use the arrow keys to control or was.  red is BAD.   \nHave fun and comment down below for more levels. I made everything so, please, no mean comments.R to restart. Every ten loves, a new level. At 100 loves and 70 favorites, i will make a new game with a lot of things. \nALL LEVELS ARE POSSIBLE. INCLUDING THE ONE WITH THE WORDS HERE. \nScratch Three broke it \n\n\nMy other platformer \n\nhttps://scratch.mit.edu/projects/195131750/\n\n\nTo resart. click the backdrops\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nLove and fav. You have already come this far