CHRISTMAS PLATFORMER/クリスマスプラットフォーマー
@Stage\n\nwhen backdrop switches to [backdrop5 v]\nbroadcast (Doge coin show v)\n\n@DOGE!\n\nwhen flag clicked\npoint in direction (90)\nshow\nset size to (40) %\nswitch costume to (costume3 v)\nset [level v] to [1]\ngo to x: (-186) y: (-4)\nset [deaths v] to [0]\nset [yv v] to [0]\nset [xv v] to [0]\nreset timer\nforever\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#000000)?> then\n        change y by (1)\n        if <touching color (#000000)?> then\n            change y by (1)\n            if <touching color (#000000)?> then\n                change y by (1)\n                if <touching color (#000000)?> then\n                    change y by (1)\n                    if <touching color (#000000)?> then\n                        change y by (1)\n                        if <touching color (#000000)?> then\n                            change y by (1)\n                            if <touching color (#000000)?> then\n                                change x by ((Xv) * (-1))\n                                change y by (-5)\n                                if <key (up arrow v) pressed?> then\n                                    if <(Xv) > [0]> then\n                                        set [xv v] to [-5]\n                                    else\n                                        set [xv v] to [5]\n                                    end\n                                    set [yv v] to [10]\n                                else\n                                    set [xv v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching color (#000000)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#000000)?> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [15]\n        end\n    end\n    change y by (1)\n    if <touching (door good v)?> then\n        change [level v] by (1)\n        go to x: (-186) y: (-4)\n        if <(Level) = [13]> then\n            go to x: (106) y: (-131)\n        end\n        set [yv v] to [0]\n        set [xv v] to [0]\n    end\n    switch backdrop to (Level)\n    if <key (p v) pressed?> then\n        wait until <not <key (p v) pressed?>>\n    end\n    if <touching color (#ff0000)?> then\n        go to x: (-186) y: (-4)\n        change [deaths v] by (1)\n        set [yv v] to [0]\n        set [xv v] to [0]\n    end\n    if <(Level) = []> then\n        say (join [You won! it took you ] (join (round (timer)) [ seconds!]))\n    end\n    if <touching color (#006622)?> then\n        set [yv v] to [25]\n    end\n    if <touching color (#001966)?> then\n        set [xv v] to [15]\n    end\n    if <touching color (#99ffff)?> then\n        go to x: (61) y: (-33)\n        broadcast (reunion v)\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\nhide\n\nwhen flag clicked\n\nwhen I receive [reunion v]\nsay [I made it there on time! Remember to click the love and favorite button!  Thanks!]\n\n@doge coin\n\nwhen flag clicked\nhide\n\nwhen I receive [doge coin show v]\nshow\n\nwhen flag clicked\ngo [backward v] (999) layers\n\nwhen backdrop switches to [backdrop6 v]\nhide\n\n@DOGE!2\n\nwhen flag clicked\nhide\n\ngo to [front v] layer\n\n@door good\n\nwhen flag clicked\nshow\ngo to x: (206) y: (-83)\n\nwhen backdrop switches to [backdrop13 v]\nhide\n\n@doge family\n\nwhen backdrop switches to [backdrop13 v]\ngo to x: (-5) y: (46)\nshow\n\nwhen flag clicked\nhide\n\n@  \n\nwhen flag clicked\nstart sound [cool music1 v]\n\n
THE NEXT 2 GAMES IN THE SERIES ARE OUT!\nMove: WASD/Arrow Keys\nSkip: P\n(You jump higher/lower if you tap or hold the jump button)\n\nMany unnatural events have been occurring in your town and it's up to you to discover what's going on and put an end to the dangers. PLAY WITH A HIGH BRIGHTNESS. Sometimes it's pretty hard to see. Don't touch stuff that looks dangerous. Yeah.\n\nThere are CUT-SCENES at the beginning and end. Watch them in small screen. I know that they're not that good. It's my first time animating stuff. The first one is supposed to be fast though.\n\nMy reaction to getting featured: https://scratch.mit.edu/projects/329342002