Speedrun!!!!( A Platformer)
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop15 v)\nwait (3) seconds\nswitch backdrop to (backdrop7 v)\n\n@You\n\ndefine Walk (speed) Wall Jump (x) (y)\nchange x by (speed)\nset [slope v] to [0]\nrepeat until <<(Slope) = [8]> or <not <<touching color (#55bf00)?> or <touching (_edge_ v)?>>>>\n    change y by (1)\n    change [slope v] by (1)\nend\nif <(Slope) = [8]> then\n    change y by ((0) - (Slope))\n    if <key (up arrow v) pressed?> then\n        if <<key (right arrow v) pressed?> or <key (left arrow v) pressed?>> then\n            if <(speed) < [0]> then\n                set [sx v] to (x)\n            else\n                set [sx v] to ((0) - (x))\n            end\n            set [sy v] to (y)\n        end\n    end\n    repeat until <not <<touching color (#55bf00)?> or <touching (_edge_ v)?>>>\n        if <(speed) > [0]> then\n            change x by (-1)\n        else\n            change x by (1)\n        end\n    end\nend\n\ndefine Respawn\nset [sx v] to [0]\nset [sy v] to [0]\nset [falling? v] to [10]\nswitch costume to (you v)\nset size to (70) %\ngo to x: (item (((Level) * (2)) - (1)) of [spawnpoints v]) y: (item ((Level) * (2)) of [spawnpoints v])\nshow\n\ndefine Touch Ground <up?>\nchange [falling? v] by (1)\nrepeat until <not <<touching color (#55bf00)?> or <touching (_edge_ v)?>>>\n    if <up?> then\n        change y by (-1)\n    else\n        change y by (1)\n        set [falling? v] to [0]\n    end\n    set [sy v] to [0]\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nbroadcast (levelchange v)\nset [level v] to [1]\nRespawn\nwait (0.4) seconds\nforever\n    change [sy v] by (-1.5)\n    change y by (SY)\n    Touch Ground <(SY) > [0]>\n    set [sx v] to ((SX) * (0.8))\n    if <key (left arrow v) pressed?> then\n        change [sx v] by (-1.5)\n    end\n    if <key (right arrow v) pressed?> then\n        change [sx v] by (1.5)\n    end\n    if <not <(SX) = [0]>> then\n        Walk (SX) Wall Jump (10) (11)\n    end\n    if <key (up arrow v) pressed?> then\n        if <<(Jump Key) = [0]> and <(Falling?) < [3]>> then\n            set [sy v] to [14]\n            set [falling? v] to [6]\n        end\n    else\n        set [jump key v] to [0]\n    end\n    if <<(y position) < [-180]> or <touching color (#ff0000)?>> then\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        set [ghost v] effect to (0)\n        Respawn\n    end\n    if <touching color (#7f00ff)?> then\n        change [level v] by (1)\n        broadcast (levelchange v)\n        Respawn\n    end\nend\n\nwhen flag clicked\nforever\n    play sound [Plugged \(post mastering\) v] until done\nend\n\n@Pen\n\ndefine LevelRender\nDanger\nLines\nLevel End\ngo to x: (-240) y: (-140)\nset pen color to (#c88330)\nset pen size to (80)\npen down\ngo to x: (240) y: (-140)\nchange pen shade by (-5)\nset pen size to (15)\npen up\nset [x v] to [-240]\nrepeat (10)\n    pen up\n    go to x: (X) y: (-180)\n    pen down\n    go to x: ((X) + (40)) y: (-110)\n    change [x v] by (50)\nend\npen up\nset pen color to (#5cb712)\nset pen shade to (20)\ngo to x: (-240) y: (-105)\npen down\ngo to x: (240) y: (-105)\npen up\ngo to x: (240) y: (-102)\nset pen size to (10)\nchange pen shade by (15)\npen down\ngo to x: (-240) y: (-102)\npen up\n\ndefine Draw ground line from (x) (y) to (x2) (y2) With pen size (pensize)\nset pen color to (#5cb712)\nset pen shade to (35)\npen up\nset pen size to (pensize)\ngo to x: (x) y: (y)\npen down\ngo to x: (x2) y: (y2)\npen up\n\ndefine Lines\nif <(Level) = [1]> then\n    Draw ground line from (-50) (-102) to (-50) (-40) With pen size (20)\n    Draw ground line from (70) (180) to (70) (-50) With pen size (20)\nelse\n    if <(Level) = [2]> then\n        Draw ground line from (-100) (-102) to (-100) (0) With pen size (30)\n        Draw ground line from (60) (40) to (80) (40) With pen size (20)\n        Draw ground line from (40) (-60) to (80) (-60) With pen size (20)\n        Draw ground line from (160) (0) to (180) (0) With pen size (20)\n        Draw ground line from (-15) (110) to (-60) (110) With pen size (20)\n        Draw ground line from (-15) (110) to (-15) (100) With pen size (20)\n        Draw ground line from (-170) (100) to (-240) (100) With pen size (20)\n    else\n        if <(Level) = [3]> then\n            Draw ground line from (-30) (-40) to (-50) (-40) With pen size (20)\n            Draw ground line from (60) (-20) to (80) (-20) With pen size (20)\n            Draw ground line from (170) (0) to (190) (0) With pen size (20)\n            Draw ground line from (170) (120) to (190) (120) With pen size (20)\n            Draw ground line from (-80) (-95) to (-120) (-95) With pen size (20)\n            Draw ground line from (80) (100) to (60) (100) With pen size (20)\n            Draw ground line from (-30) (80) to (-50) (80) With pen size (20)\n            Draw ground line from (-220) (70) to (-180) (70) With pen size (20)\n        else\n            if <(Level) = [4]> then\n                Draw ground line from (-120) (-102) to (-120) (-60) With pen size (20)\n                Draw ground line from (-80) (-60) to (-120) (-60) With pen size (20)\n                Draw ground line from (-80) (-60) to (-80) (-20) With pen size (20)\n                Draw ground line from (-40) (-20) to (-80) (-20) With pen size (20)\n                Draw ground line from (-40) (-20) to (-40) (-110) With pen size (20)\n                Draw ground line from (160) (-40) to (15) (-40) With pen size (20)\n                Draw ground line from (15) (120) to (15) (-40) With pen size (20)\n                Draw ground line from (15) (120) to (-160) (120) With pen size (20)\n                Draw ground line from (-160) (80) to (-160) (120) With pen size (20)\n                Draw ground line from (-160) (80) to (-240) (80) With pen size (20)\n                Draw ground line from (160) (-40) to (160) (80) With pen size (20)\n                Draw ground line from (90) (180) to (90) (20) With pen size (20)\n                Draw ground line from (235) (235) to (235) (-100) With pen size (20)\n            else\n                if <(Level) = [5]> then\n                    Draw ground line from (-120) (-102) to (-120) (-60) With pen size (20)\n                    Draw ground line from (-50) (180) to (-50) (-60) With pen size (20)\n                    Draw ground line from (20) (120) to (20) (-100) With pen size (20)\n                    Draw ground line from (120) (180) to (120) (-60) With pen size (20)\n                    Draw ground line from (200) (80) to (200) (-100) With pen size (20)\n                    Draw ground line from (200) (80) to (240) (80) With pen size (20)\n                    Draw ground line from (200) (80) to (240) (80) With pen size (20)\n                    Draw ground line from (20) (120) to (60) (120) With pen size (20)\n                else\n                    if <(Level) = [6]> then\n                        Draw ground line from (-100) (-110) to (-100) (-60) With pen size (20)\n                        Draw ground line from (-70) (-60) to (-100) (-60) With pen size (20)\n                        Draw ground line from (130) (-110) to (130) (-60) With pen size (20)\n                        Draw ground line from (100) (-60) to (130) (-60) With pen size (20)\n                        Draw ground line from (190) (0) to (210) (0) With pen size (20)\n                        Draw ground line from (130) (60) to (110) (60) With pen size (20)\n                        Draw ground line from (-150) (60) to (-60) (60) With pen size (20)\n                        Draw ground line from (-150) (60) to (-150) (180) With pen size (20)\n                    else\n                        if <(Level) = [7]> then\n                            Draw ground line from (-100) (-110) to (-100) (-60) With pen size (20)\n                            Draw ground line from (0) (-60) to (-100) (-60) With pen size (20)\n                            Draw ground line from (0) (-60) to (0) (70) With pen size (20)\n                            Draw ground line from (0) (-60) to (120) (-60) With pen size (20)\n                            Draw ground line from (-240) (120) to (180) (120) With pen size (20)\n                            Draw ground line from (-240) (120) to (180) (120) With pen size (20)\n                            Draw ground line from (130) (30) to (130) (-110) With pen size (20)\n                            Draw ground line from (180) (-60) to (180) (120) With pen size (20)\n                        else\n                            if <(Level) = [8]> then\n                                Draw ground line from (-100) (-110) to (-100) (-60) With pen size (20)\n                                Draw ground line from (0) (-60) to (-100) (-60) With pen size (20)\n                                Draw ground line from (0) (-60) to (120) (-60) With pen size (20)\n                                Draw ground line from (120) (-120) to (120) (-60) With pen size (20)\n                                Draw ground line from (-240) (10) to (180) (10) With pen size (20)\n                                Draw ground line from (180) (180) to (180) (70) With pen size (20)\n                                Draw ground line from (180) (10) to (180) (-45) With pen size (20)\n                                Draw ground line from (-240) (120) to (-200) (120) With pen size (20)\n                                Draw ground line from (-125) (60) to (-100) (60) With pen size (20)\n                                Draw ground line from (50) (60) to (70) (60) With pen size (20)\n                            else\n                                switch backdrop to (back2 v)\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine End Dot X (x) Y (y)\nset pen color to (#632d99)\nset pen shade to (50)\npen up\nset pen size to (30)\ngo to x: (x) y: (y)\npen down\npen up\n\ndefine Level End\nif <(Level) = [1]> then\n    End Dot X (105) Y (155)\nelse\n    if <(Level) = [2]> then\n        End Dot X (-220) Y (150)\n    else\n        if <(Level) = [3]> then\n            End Dot X (-210) Y (120)\n        else\n            if <(Level) = [4]> then\n                End Dot X (-210) Y (120)\n            else\n                if <(Level) = [5]> then\n                    End Dot X (220) Y (120)\n                else\n                    if <(Level) = [6]> then\n                        End Dot X (-110) Y (150)\n                    else\n                        if <(Level) = [7]> then\n                            End Dot X (-210) Y (155)\n                        else\n                            if <(Level) = [8]> then\n                                End Dot X (-210) Y (-69)\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine Draw lava from (x) (y) to (x2) (y2) With pen size (pensize)\nset pen color to (#ff0000)\nset pen shade to (50)\npen up\nset pen size to (pensize)\ngo to x: (x) y: (y)\npen down\ngo to x: (x2) y: (y2)\npen up\n\nDraw ground line from (-30) (50) to (-50) (50) With pen size (20)\nDraw ground line from (60) (70) to (80) (70) With pen size (20)\n\nset pen color to (#ffffff)\nset pen size to (60)\ngo to x: (-240) y: (180)\npen down\nrepeat (5)\n    repeat (10)\n        change y by (-36)\n    end\n    change x by (60)\n    repeat (10)\n        change y by (36)\n    end\n    change x by (60)\nend\npen up\n\nwhen I receive [start v]\nforever\n    erase all\n    LevelRender\n    if <(Level) = [9]> then\n        show variable [score v]\n        set [score v] to (round (timer))\n        stop [other scripts in sprite v]\n        stop [this script v]\n    end\nend\n\ndefine Danger\nif <(Level) = [1]> then\n    Draw lava from (140) (-97) to (240) (-97) With pen size (20)\n    Draw lava from (60) (180) to (60) (50) With pen size (16)\nelse\n    if <(Level) = [2]> then\n        Draw lava from (-85) (-97) to (240) (-97) With pen size (20)\n    else\n        if <(Level) = [3]> then\n            Draw lava from (-80) (-100) to (240) (-100) With pen size (20)\n            Draw lava from (-30) (50) to (-50) (50) With pen size (20)\n            Draw lava from (60) (70) to (80) (70) With pen size (20)\n            Draw lava from (170) (90) to (190) (90) With pen size (20)\n        else\n            if <(Level) = [4]> then\n                Draw lava from (80) (240) to (80) (40) With pen size (10)\n                Draw lava from (170) (70) to (170) (-20) With pen size (10)\n                Draw lava from (-50) (130) to (-50) (130) With pen size (15)\n            else\n                if <(Level) = [5]> then\n                    Draw lava from (10) (-100) to (10) (-20) With pen size (10)\n                    Draw lava from (-40) (180) to (-40) (100) With pen size (10)\n                    Draw lava from (75) (20) to (115) (20) With pen size (15)\n                    Draw lava from (191) (77) to (191) (-110) With pen size (15)\n                else\n                    if <(Level) = [6]> then\n                        Draw lava from (10) (-100) to (10) (0) With pen size (10)\n                        Draw lava from (-91) (-97) to (120) (-97) With pen size (15)\n                    else\n                        if <(Level) = [7]> then\n                            Draw lava from (50) (115) to (50) (-20) With pen size (10)\n                            Draw lava from (-91) (-97) to (120) (-97) With pen size (15)\n                            Draw lava from (-240) (0) to (-50) (0) With pen size (15)\n                            Draw lava from (240) (-180) to (240) (0) With pen size (15)\n                            Draw lava from (190) (80) to (190) (110) With pen size (15)\n                        else\n                            if <(Level) = [8]> then\n                                Draw lava from (-91) (-97) to (120) (-97) With pen size (15)\n                                Draw lava from (-240) (0) to (-50) (0) With pen size (15)\n                                Draw lava from (-10) (-52) to (5) (-52) With pen size (15)\n                                Draw lava from (-240) (20) to (100) (20) With pen size (15)\n                                Draw lava from (100) (110) to (100) (20) With pen size (15)\n                                Draw lava from (65) (-52) to (80) (-52) With pen size (15)\n                            else\n                                if <(Level) = [7]> then\n                                    Draw lava from (50) (115) to (50) (-20) With pen size (10)\n                                    Draw lava from (-91) (-97) to (120) (-97) With pen size (15)\n                                    Draw lava from (-240) (0) to (-50) (0) With pen size (15)\n                                    Draw lava from (240) (-180) to (240) (0) With pen size (15)\n                                    Draw lava from (190) (80) to (190) (110) With pen size (15)\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen flag clicked\nhide variable [score v]\n\n@Thumbnail\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo to [front v] layer\nhide\n\nshow\n\n@Menu\n\nwhen flag clicked\nset size to (0) %\nset [y v] to [0]\nset [direction v] to [0]\ncreate clone of (_myself_ v)\nswitch costume to (title v)\nrepeat (15)\n    change size by (((100) - (size)) / (6))\n    point in direction ((90) + (([sin v] of (Direction) ) * (7)))\n    set y to ((40) + (([sin v] of (Y) ) * (7)))\n    change [y v] by (8)\n    change [direction v] by (4)\nend\nforever\n    point in direction ((90) + (([sin v] of (Direction) ) * (7)))\n    set y to ((40) + (([sin v] of (Y) ) * (7)))\n    change [y v] by (8)\n    change [direction v] by (4)\nend\n\nwhen I start as a clone\ngo to x: (0) y: (-50)\npoint in direction (90)\nswitch costume to (button v)\nforever\n    set y to ((-40) + (([sin v] of (Y) ) * (7)))\n    point in direction ((90) + (([sin v] of (Direction) ) * (7)))\n    change [direction v] by (6)\n    if <touching (mouse-pointer v)?> then\n        change size by (((120) - (size)) / (6))\n        if <mouse down?> then\n            reset timer\n            broadcast (vanish v)\n        end\n    else\n        change size by (((100) - (size)) / (6))\n    end\nend\n\nwhen I receive [vanish v]\nstop [other scripts in sprite v]\nrepeat (15)\n    change size by (((0) - (size)) / (6))\n    change [ghost v] effect by (7)\nend\nif <(costume [number v]) = [1]> then\n    set size to (100) %\n    switch costume to (fade v)\n    set [ghost v] effect to (0)\n    point in direction (90)\n    go to x: (0) y: (0)\n    broadcast (start v)\n    wait (0.2) seconds\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\nend\n\nwhen this sprite clicked\nbroadcast (Speak v)\n\n@textengine2\n\ndefine Calculate Letter Sizes\ndelete all of [_width v]\ndelete all of [_offset x v]\nswitch costume to (round (0))\nrepeat (costume [number v])\n    next costume\n    set y to (0)\n    if <(length of (costume [name v])) = [1]> then\n        set x to (-99999)\n        repeat until <not <touching (_edge_ v)?>>\n            change x by (1)\n        end\n        change x by (240)\n        set [xx v] to (x position)\n        set x to (99999)\n        repeat until <not <touching (_edge_ v)?>>\n            change x by (-1)\n        end\n        add (xx) to [_offset x v]\n        add (((xx) + (240)) - (x position)) to [_width v]\n    else\n        add [] to [_offset x v]\n        add [] to [_width v]\n    end\nend\nhide\n\ndefine Write (text) at x: (x) y: (y)\nset [txt v] to (text)\nset [xx v] to (x)\nset y to (y)\nset [i v] to [0]\nrepeat (length of (txt))\n    change [i v] by (1)\n    switch costume to (letter (i) of (txt))\n    if <(costume [name v]) = [ ]> then\n        hide\n    else\n        show\n    end\n    if <not <(costume [name v]) = [ ]>> then\n        set x to ((xx) + (item (costume [number v]) of [_offset x v]))\n        create clone of (_myself_ v)\n    end\n    change [xx v] by (item (costume [number v]) of [_width v])\nend\n\nwhen I receive [clear font v]\ndelete this clone\n\nwhen [timer v] > (5)\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [4]> then\n        broadcast (Clear Font v)\n    end\nend\n\nWrite [Hello] at x: [0] y: [0]\n\nwhen I receive [speak v]\nwait (0.9) seconds\nshow\nswitch costume to (a v)\nset size to (120) %\nCalculate Letter Sizes\nbroadcast (Clear Font v)\nWrite (join [Hello ] (username)) at x: [-230] y: [160]\nWrite [I have a challenge for you] at x: [-230] y: [140]\nWrite [see if you can do it. Here it is,] at x: [-230] y: [120]\nWrite [Love and fav PLEASE ALSO FOLLOW] at x: [-230] y: [100]\n\nwhen I receive [stop speaking v]\nhide\n\nwhen flag clicked\nwait (15) seconds\nbroadcast (Stop Speaking v)\n\n@Love and fave reminder2\n\nwhen flag clicked\nhide\nwait (1) seconds\nforever\n    if <(Actions \(love/fave\)) < [2]> then\n        switch costume to (costume1 v)\n        go to x: (187) y: (125)\n        show\n        go to [front v] layer\n        repeat (11)\n            change y by (-6)\n        end\n        repeat (7)\n            change y by (3)\n        end\n        repeat (6)\n            change y by (-2)\n        end\n        wait until <<touching (mouse-pointer v)?> and <mouse down?>>\n        repeat (17)\n            change y by (7)\n        end\n        hide\n        stop [this script v]\n    else\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nwait (2.5) seconds\ngo to [front v] layer\n\nwhen flag clicked\n\n@Thanks\n\nwhen flag clicked\nhide\nwait (1) seconds\nwait until <(Actions \(love/fave\)) = [2]>\nwait (1) seconds\nshow\ngo to x: (0) y: (50)\nreset timer\ngo to [front v] layer\nswitch costume to (red v)\nset [ghost v] effect to (100)\nrepeat until <(timer) > [3.5]>\n    change y by ((y position) / (-15))\n    change [ghost v] effect by (-3)\nend\nswitch costume to (blue v)\nreset timer\nrepeat until <(timer) > [3.5]>\n    change y by (((y position) - (-100)) / (-15))\n    change [ghost v] effect by (10)\nend\nhide\n\nwhen flag clicked\nswitch costume to (red v)\n\n
Welcome to my 30-follower special  I will continue working on it so plz be patient it is not perfect yet and just know that. This game took a lot of effort and it is not done yet. Im not doing this for likes and favs. I do this because I love coding :D Use  arrow keys to move level 7. Also I am using this game to test a lot of new things GET TO THE DOT you can wall jump on the edge Um, This is also a contest. My 100th follower gets a prize of a certain amount of followers!!!  So thank you for playing!\n\nTimelog: \n\nOctober 5 game out\nOctober 6 arrow key control added also extra level added \nOctober 9  New level added\nOctober 10  New level added\nOctober 15 New level added\nOctober 14 GAME FIXED!!\nOctober 26 Text Engine Added\n\n\nThanks for 1k\n\n\n\nTags\n#Games#TRENDING#GAMES#ALL#POPULAR#PLATFORM#GAMES#ALL#Code_stuffhh#Speedrun\n\n\n\nThanks to @-Xaf- for music\n