Radioactive A Platformer
@Stage\n\nwhen flag clicked\nset volume to (80) %\nforever\n    play sound [Imagine Dragons - Radioactive-\[www_flvto_com\] v] until done\nend\n\n@oyuncu\n\nwhen flag clicked\nset volume to (150) %\n\nwhen flag clicked\nset [git v] to [0]\ngo to x: (-210) y: (-79)\n\nwhen I receive [play v]\nset [oyuncu x v] to [0]\nset [oyuncu y v] to [0]\nforever\n    change [oyuncu y v] by (-1)\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        point in direction (-90)\n        change [oyuncu x v] by (-1)\n    end\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        point in direction (90)\n        change [oyuncu x v] by (1)\n    end\n    set [oyuncu x v] to ((OYUNCU X) * (0.9))\n    change x by (OYUNCU X)\n    if <touching (floor v)?> then\n        change y by (1)\n        if <touching color (#01ff00)?> then\n            go to x: (-210) y: (-79)\n        end\n    end\n    if <touching (floor v)?> then\n        change y by (1)\n        if <touching color (#01ff00)?> then\n            go to x: (-210) y: (-79)\n        end\n    end\n    if <touching (floor v)?> then\n        change y by (1)\n        if <touching color (#01ff00)?> then\n            go to x: (-210) y: (-79)\n        end\n    end\n    if <touching (floor v)?> then\n        change y by (1)\n        if <touching color (#01ff00)?> then\n            go to x: (-210) y: (-79)\n        end\n    end\n    if <touching (floor v)?> then\n        change y by (-4)\n        change x by ((OYUNCU X) * (-1))\n        switch costume to (hitbox v)\n        if <touching color (#01ff00)?> then\n            go to x: (-210) y: (-79)\n        end\n    end\n    change y by (oyuncu Y)\n    if <touching (floor v)?> then\n        change y by ((0) - (oyuncu Y))\n        set [oyuncu y v] to [0]\n        if <touching color (#01ff00)?> then\n            go to x: (-210) y: (-79)\n        end\n    end\n    change y by (-1)\n    if <<<key (up arrow v) pressed?> or <<key (space v) pressed?> or <key (w v) pressed?>>> and <touching (floor v)?>> then\n        start sound [すんどめ.mp3 v]\n        set [oyuncu y v] to [11]\n        if <touching color (#01ff00)?> then\n            go to x: (-210) y: (-79)\n        end\n    end\n    if <touching (radioactive v)?> then\n        go to x: (-210) y: (-79)\n    end\n    change y by (1)\nend\n\nwhen I receive [play v]\nforever\n    if <<key (right arrow v) pressed?> or <<<key (a v) pressed?> or <key (d v) pressed?>> or <key (left arrow v) pressed?>>> then\n        switch costume to (oyuncu4 v)\n        wait (0.1) seconds\n        if <<key (right arrow v) pressed?> or <<<key (a v) pressed?> or <key (d v) pressed?>> or <key (left arrow v) pressed?>>> then\n            switch costume to (oyuncu3 v)\n            wait (0.1) seconds\n            if <<key (right arrow v) pressed?> or <<<key (a v) pressed?> or <key (d v) pressed?>> or <key (left arrow v) pressed?>>> then\n                switch costume to (oyuncu2 v)\n                wait (0.1) seconds\n                if <<key (right arrow v) pressed?> or <<<key (a v) pressed?> or <key (d v) pressed?>> or <key (left arrow v) pressed?>>> then\n                    switch costume to (oyuncu1 v)\n                    wait (0.1) seconds\n                end\n            end\n        end\n    else\n        if <<key (up arrow v) pressed?> or <<key (space v) pressed?> or <key (w v) pressed?>>> then\n            switch costume to (oyuncu7 v)\n        else\n            switch costume to (oyuncu v)\n        end\n    end\nend\n\nwhen flag clicked\nset [level v] to [1]\nforever\n    if <touching (line v)?> then\n        stop [other scripts in sprite v]\n        change [level v] by (1)\n        set [git v] to [31]\n        broadcast (harika v)\n    end\nend\n\nwhen I receive [harika v]\nrepeat until <(git) < [0.1]>\n    change [git v] by (-1)\nend\n\nbroadcast (play v)\n\nwhen I receive [harika v]\nrepeat until <(git) = [0]>\n    change x by (join [-] (git))\nend\nbroadcast (play v)\n\nwhen I receive [jump v]\nswitch costume to (oyuncu7 v)\n\nbroadcast (dekor kaysın v)\n\nwhen I receive [play v]\nset [move v] to [0]\nforever\n    if <(y position) = [-177]> then\n        go to x: (-210) y: (-79)\n        repeat (40)\n            change [color v] effect by (5)\n        end\n        set [move v] to [1]\n        broadcast (ses v)\n    end\nend\n\nwhen I receive [ses v]\nforever\n    stop all sounds\nend\n\nclear sound effects\n\n@floor\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (kostüm 1 v)\n\nwhen I receive [harika v]\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\ngo to x: (475) y: (0)\nnext costume\nbroadcast (dekor kaysın v)\n\nwhen I receive [dekor kaysın v]\nrepeat until <(git) = [0]>\n    change x by (join [-] (git))\nend\nbroadcast (dekor tmm v)\n\nwhen I receive [dekor tmm v]\ndelete this clone\n\nwhen I receive [dekor tmm v]\ndelete this clone\n\nwhen I receive [dekor tmm v]\nnext costume\ngo to x: (0) y: (0)\n\n@iz\n\nwhen flag clicked\ngo to x: ([x position v] of [floor v]) y: (0)\nswitch costume to (dekor 1 v)\n\nwhen I receive [dekor tmm v]\nnext costume\n\nwhen I receive [dekor kaysın v]\nrepeat until <(git) = [0]>\n    change x by (join [-] (git))\nend\nswitch costume to ([costume # v] of [floor v])\nif <([costume # v] of [floor v]) = [0]> then\n    go to x: (0) y: (0)\n    repeat (9)\n        change y by (5)\n    end\nend\nif <([costume # v] of [floor v]) = [1]> then\n    go to x: (0) y: (0)\n    repeat (9)\n        change y by (5)\n    end\nend\nif <([costume # v] of [floor v]) = [5]> then\n    go to x: (0) y: (0)\n    repeat (9)\n        change y by (5)\n    end\nend\n\n@Line\n\n@radioactive\n\nwhen I receive [dekor kaysın v]\nset rotation style [all around v]\nrepeat until <(git) = [0]>\n    change x by (join [-] (git))\nend\nswitch costume to ([costume # v] of [floor v])\ngo to [front v] layer\npoint in direction (90)\ngo to x: (0) y: (0)\nwait (0.1) seconds\nif <(costume [number v]) = [4]> then\n    go to x: (-60) y: (-136)\n    go to [back v] layer\n    repeat until <not <(costume [number v]) = [4]>>\n        turn right (15) degrees\n    end\nend\nif <(costume [number v]) = [7]> then\n    go to x: (0) y: (0)\n    go to [back v] layer\n    repeat until <not <(costume [number v]) = [7]>>\n        turn right (7) degrees\n    end\nend\n\nwhen flag clicked\npoint in direction (90)\ngo to x: ([x position v] of [floor v]) y: (0)\ngo to [front v] layer\nswitch costume to (kostüm 1 v)\n\nwhen I receive [dekor tmm v]\nnext costume\n\n@Kukla 1\n\nwhen flag clicked\nshow\nset size to (100) %\ngo to x: (0) y: (-307)\nglide (1) secs to x: (0) y: (0)\nforever\n    repeat (2)\n        change size by (4)\n    end\n    wait (1) seconds\n    repeat (2)\n        change size by (-4)\n    end\n    wait (1) seconds\nend\n\nwhen I receive [ileri v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\nbroadcast (play v)\n\n@Button2\n\nwhen flag clicked\nshow\nclear graphic effects\ngo to x: (1) y: (-214)\nglide (1) secs to x: (1) y: (-19)\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (110) %\n    else\n        set size to (100) %\n    end\nend\n\nwhen this sprite clicked\nbroadcast (ileri v)\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\nbroadcast (play v)\n\nbroadcast (harika v)\n\n@Kukla 2\n\nwhen flag clicked\nhide\n\nwhen I receive [ileri v]\nswitch costume to (kostüm 1 v)\nshow\nforever\n    go to [back v] layer\n    if <(level) = [1]> then\n        set [ghost v] effect to ((70) + ([x position v] of [oyuncu v]))\n    else\n        hide\n    end\nend\n\n@Kukla 3\n\nwhen flag clicked\nhide\n\nwhen I receive [ileri v]\nswitch costume to (kostüm 1 v)\nshow\nforever\n    go to [back v] layer\n    if <(level) = [1]> then\n        set [ghost v] effect to ((10) + ((0) - ([x position v] of [oyuncu v])))\n    else\n        hide\n    end\nend\n\n@Kukla 4\n\nwhen flag clicked\nhide\n\nwhen I receive [dekor tmm v]\nswitch costume to (kostüm 1 v)\nif <(level) = [3]> then\n    forever\n        go to [back v] layer\n        if <(level) = [3]> then\n            show\n            set [ghost v] effect to ((77) + ([x position v] of [oyuncu v]))\n        else\n            hide\n        end\n    end\nelse\n    hide\nend\n\n@dfhbgxdrtgb\n\nwhen flag clicked\nforever\n    if <(level) = [2]> then\n        go to [back v] layer\n        show\n    else\n        hide\n    end\nend\n\n
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