Grasslands || Platformer 2! Mobile Friendly #games
@Stage\n\nwhen flag clicked\nforever\n    switch backdrop to (Level)\nend\n\nwhen I receive [start v]\nforever\n    play sound [Vexento - All Night v] until done\n    set volume to (100) %\nend\n\n@Spikes\n\nwhen flag clicked\nhide\nswitch costume to (costume1 v)\ngo to [back v] layer\nforever\n    switch costume to (Level)\nend\n\nwhen I receive [start v]\nshow\n\n@Player\n\ndefine Spin off screen\nset [dead? v] to [1]\nset [y v v] to [10]\nrepeat until <(y position) < [-179]>\n    switch costume to (oof v)\n    go to [front v] layer\n    turn right (10) degrees\n    change y by (Y v)\n    change [y v v] by (-1)\nend\nhide\ngo to x: (-200) y: (-100)\nreset\n\ndefine reset\nswitch costume to (center v)\nclear graphic effects\nset [dead? v] to [0]\nset [x v v] to [0]\nset [y v v] to [0]\ngo to x: (-200) y: (-10)\npoint in direction (90)\nset size to (120) %\nshow\n\nwhen I receive [start v]\nforever\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        switch costume to (over right v)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        switch costume to (over left v)\n    end\nend\n\nwhen I receive [start v]\nforever\n    if <<not <key (up arrow v) pressed?>> and <<not <key (right arrow v) pressed?>> and <not >>> then\n        switch costume to (center v)\n    end\nend\n\nwhen I receive [start v]\nset [level v] to [1]\nset [dead? v] to [0]\nset size to (120) %\nreset\nforever\n    if <<<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> and <(dead?) = [0]>> then\n        change [x v v] by (.9)\n    end\n    if <<<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> and <(dead?) = [0]>> then\n        change [x v v] by (-.9)\n    end\n    set [x v v] to ((X v) * (0.9))\n    change x by (X v)\n    if <<touching (level v)?> or <touching (moving platform v)?>> then\n        change y by (1)\n        if <<touching (level v)?> or <touching (moving platform v)?>> then\n            change y by (1)\n            if <<touching (level v)?> or <touching (moving platform v)?>> then\n                change y by (1)\n                if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<<mouse down?> and <((mouse y) - (y position)) > [50]>> and <touching (level v)?>>> then\n                    change y by (1)\n                    if <<touching (level v)?> or <touching (moving platform v)?>> then\n                        change y by (1)\n                        if <<touching (level v)?> or <touching (moving platform v)?>> then\n                            change x by ((X v) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > ((y position) + (20))>>>> then\n                                if <(X v) > [0]> then\n                                    set [x v v] to [-5]\n                                else\n                                    set [x v v] to [5]\n                                end\n                                set [y v v] to [13]\n                            else\n                                set [x v v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v v] by (-0.8)\n    change y by (Y v)\n    if <<touching (level v)?> or <touching (moving platform v)?>> then\n        change y by ((Y v) * (-1))\n        set [y v v] to [0]\n    end\n    change y by (-1)\n    if <<touching (level v)?> or <touching (moving platform v)?>> then\n        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > ((y position) + (20))>>>> then\n            set [y v v] to [12]\n        end\n    end\n    change y by (1)\n    if <<<<touching (spikes v)?> or <touching (big boi crush v)?>> or <touching (spinny boi v)?>> and <(dead?) = [0]>> then\n        Spin off screen\n    end\nend\n\nset [y v v] to [16]\n\nwhen I receive [start v]\nswitch costume to (center v)\nforever\n    set [direction v] to (direction)\nend\n\nwhen I receive [start v]\nforever\n    if <(y position) = [-179]> then\n        switch costume to (oof v)\n        Spin off screen\n        hide\n        wait (1) seconds\n        go to x: (-200) y: (0)\n        show\n    end\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (effect v)\nrepeat (10)\n    change [ghost v] effect by (10)\n    change size by (-5)\nend\ndelete this clone\n\nwhen flag clicked\nbroadcast (start v)\n\nwhen flag clicked\nforever\n    if <(x position) = [242]> then\n        go to x: (-200) y: (-100)\n        change [level v] by (1)\n        broadcast (LEVEL UP! v)\n    end\nend\n\nwhen I receive [redo v]\ngo to x: (-200) y: (0)\nshow\n\nwhen I receive [level up! v]\ngo to x: (-200) y: (-100)\n\n@Level\n\nwhen flag clicked\nset [level v] to [1]\nhide\nswitch costume to (costume1 v)\nforever\n    switch costume to (Level)\nend\n\nwhen I receive [start v]\nshow\n\n@clouds\n\nwhen I start as a clone\nshow\nforever\n    switch costume to (pick random (1) to (4))\n    set size to (pick random (40) to (70)) %\n    go to [back v] layer\n    set [ghost v] effect to (pick random (5) to (20))\n    if <(pick random (1) to (2)) = [1]> then\n        show\n        go to x: (-200) y: (pick random (20) to (180))\n        repeat (220)\n            change x by (2)\n        end\n        hide\n        wait (pick random (1) to (5)) seconds\n    end\n    if <(pick random (1) to (2)) = [2]> then\n        show\n        go to x: (220) y: (pick random (20) to (180))\n        repeat (110)\n            change x by (-4)\n        end\n        hide\n        wait (pick random (1) to (5)) seconds\n    end\nend\n\nwhen I receive [start v]\nrepeat (5)\n    create clone of (_myself_ v)\n    wait (1) seconds\nend\n\nwhen flag clicked\nhide\n\n@Level tranzition\n\nwhen flag clicked\nhide\n\nwhen I receive [level up! v]\ngo [forward v] (1) layers\ngo to [front v] layer\nset x to (500)\nshow\nrepeat (6)\n    change x by (-80)\nend\nchange x by (-15)\nwait (0.6) seconds\nrepeat (5)\n    change x by (-80)\nend\nhide\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\n@Sun\n\nwhen flag clicked\nhide\npoint in direction (90)\ngo to x: (212) y: (166)\nset size to (100) %\nswitch costume to (costume1 v)\nforever\n    wait (0.03) seconds\n    repeat (10)\n        change size by (1.5)\n    end\n    wait (0.03) seconds\n    repeat (10)\n        change size by (-1.5)\n    end\n    wait (0.03) seconds\nend\n\nwhen I receive [start v]\nshow\n\nwhen flag clicked\nforever\n    go to [back v] layer\nend\n\n@Skip\n\nwhen this sprite clicked\nchange [level v] by (1)\nbroadcast (LEVEL UP! v)\n\nwhen flag clicked\nhide\nset [direction v] to [0]\ngo to x: (196) y: (-159)\ngo to [front v] layer\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (120) %\n    else\n        set size to (100) %\n    end\n    point in direction ((([sin v] of ((Direction) * (300)) ) * (10)) + (90))\n    change [direction v] by (0.04)\nend\n\nwhen I receive [end of intro v]\nshow\n\nwhen I receive [start v]\nshow\n\n@Redo\n\nwhen flag clicked\nhide\ngo to x: (136) y: (-158)\ngo to [front v] layer\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (120) %\n    else\n        set size to (100) %\n    end\n    point in direction ((([sin v] of ((Direction) * (300)) ) * (10)) + (90))\nend\n\nwhen this sprite clicked\nbroadcast (Redo v)\n\nwhen I receive [start v]\nshow\n\n@Thumbnail\n\nwhen flag clicked\nset [ghost v] effect to (100)\nforever\n    go to [front v] layer\nend\n\n
Hello welcome to Grassland part 2 if you haven't seen the first part be sure to play it first https://scratch.mit.edu/projects/430391546/\n\nOMG Trending and Top loved TYSM!! You have no idea how happy i am right now! Tysm Scratch team you have no idea how happy you have made me!\n\nThe goal is to find out who destroyed the golden crate in part 1\nthere are 10 levels so far! The last levels will be out on October 21st or 22nd \n\nArrow keys, WASD or mobile to move!\n Also check out my other Platformer https://scratch.mit.edu/projects/418636919/\n\nEnjoy, ❤️, ⭐️ and Follow for more like this! #games\n                                 -Credits-\nYoutube for the music, and @-PandaMC- for the Next Level sign, clouds, and the player costumes