The Hardest Platformer Ever! 
@Stage\n\nwhen flag clicked\nswitch backdrop to (1 v)\n\nwhen I receive [スタート v]\nswitch backdrop to (2 v)\nset [brightness v] effect to (15)\nforever\n    play sound [kanashiminoaimainataishou v] until done\nend\n\n@バネ\n\nwhen flag clicked\nhide\n\nwhen I receive [次のステージ v]\nset [ghost v] effect to (0)\ngo to x: (0) y: (0)\nwait (0.1) seconds\ngo to [front v] layer\nif <(ステージ) = [21]> then\n    set [ghost v] effect to (0)\n    switch costume to (21 v)\n    show\nelse\n    if <(ステージ) = [22]> then\n        set [ghost v] effect to (0)\n        switch costume to (22 v)\n        show\n    else\n        if <(ステージ) = [23]> then\n            set [ghost v] effect to (0)\n            switch costume to (23 v)\n            show\n        else\n            if <(ステージ) = [24]> then\n                set [ghost v] effect to (0)\n                switch costume to (24 v)\n                show\n            else\n                hide\n            end\n        end\n    end\nend\n\nwhen I receive [スタート v]\nforever\n    wait until <key (p v) pressed?>\n    hide variable [軽量化 v]\n    wait until <not <key (p v) pressed?>>\n    wait until <key (p v) pressed?>\n    show variable [軽量化 v]\n    wait until <not <key (p v) pressed?>>\nend\n\nset [☁ 世界記録 v] to [136.4]\n\n@YOUR Intro\n\nwhen flag clicked\nhide\nReset\nset [your intro: waiting v] to [0]\nset [your intro: clonenumber v] to [0]\nset [your intro: sides v] to [0]\nset [your intro: value v] to [0]\nset [your intro: velocity v] to [0]\ncreate clone of (_myself_ v)\nswitch costume to (name v)\nstart sound [Electro-Light - Symbolism v]\nwait (1.82) seconds\nset [your intro: clonenumber v] to [1]\nset [your intro: i v] to [5]\nrepeat (10)\n    create clone of (_myself_ v)\n    if <(YOUR Intro: sides) = [1]> then\n        set [your intro: sides v] to [0]\n        change [your intro: value v] by (10)\n        change [your intro: i v] by (-.4)\n    else\n        set [your intro: sides v] to [1]\n    end\nend\nset [your intro: clonenumber v] to [2]\nwait (.3) seconds\nrepeat (4)\n    create clone of (_myself_ v)\n    change [your intro: value v] by (10)\n    wait (0.1) seconds\nend\nclear graphic effects\nswitch costume to (name v)\ngo [forward v] (99) layers\ngo to [front v] layer\nset size to (0) %\nshow\nrepeat until <(round (size)) = [50]>\n    change size by (((50) - (size)) / (3))\nend\ncreate clone of (_myself_ v)\nrepeat until <(round (size)) = [100]>\n    change size by (((100) - (size)) / (5))\nend\nset [your intro: velocity v] to [17]\nset [your intro: waiting v] to [1]\nset [your intro: clonenumber v] to [3]\ncreate clone of (_myself_ v)\nset [your intro: clonenumber v] to [4]\ncreate clone of (_myself_ v)\nset [your intro: waiting v] to [2]\nrepeat (25)\n    go [forward v] (99) layers\n    set [your intro: velocity v] to ((YOUR Intro: velocity) * (.95))\n    set size to ((100) + (YOUR Intro: velocity)) %\nend\nreset timer\nbroadcast (intro v)\nrepeat until <(timer) > [3]>\n    set size to ((size) + (1)) %\n    wait (0.05) seconds\n    set size to ((size) + (2)) %\n    wait (0.05) seconds\n    set size to ((size) + (1)) %\n    wait (0.05) seconds\n    set size to ((size) + (0)) %\n    wait (0.05) seconds\n    set size to ((YOUR Intro: velocity) + (100)) %\n    wait (0.05) seconds\nend\npoint in direction (90)\nset [your intro: value v] to [5]\nrepeat (16)\n    turn right (YOUR Intro: value) degrees\n    change [your intro: value v] by (1)\nend\nrepeat until <(round (direction)) = [90]>\n    turn right (((90) - (direction)) / (5)) degrees\nend\nbroadcast (intro2 v)\nrepeat until <(timer) > [7]>\n    set size to ((size) + (1)) %\n    wait (0.05) seconds\n    set size to ((size) + (2)) %\n    wait (0.05) seconds\n    set size to ((size) + (1)) %\n    wait (0.03) seconds\n    set size to ((size) + (0)) %\n    wait (0.05) seconds\n    set size to ((YOUR Intro: velocity) + (100)) %\n    wait (0.05) seconds\nend\nset [your intro: velocity v] to [12]\nrepeat (30)\n    change size by (YOUR Intro: velocity)\n    change [your intro: velocity v] by (-1)\n    change [ghost v] effect by (3.3)\nend\nbroadcast (Intro End Animation v)\nhide\n\nwhen I start as a clone\nif <(YOUR Intro: clonenumber) = [0]> then\n    Reset\n    show\n    set size to (0) %\n    point in direction (-15)\n    switch costume to (square v)\n    set [your intro: velocity v] to [0]\n    set [your intro: value v] to [0]\n    repeat (15)\n        change [your intro: value v] by (1)\n        turn right (YOUR Intro: value) degrees\n        change [your intro: velocity v] by (1)\n        change size by (YOUR Intro: velocity)\n    end\n    set [your intro: value v] to [8]\n    repeat (30)\n        set [your intro: value v] to (((YOUR Intro: value) * (0.69)) + ((90) - (direction)))\n        turn right (YOUR Intro: value) degrees\n    end\n    repeat (12)\n        next costume\n    end\n    repeat until <(round (size)) = [2000]>\n        switch costume to (blank v)\n        change size by (((2000) - (size)) / (5))\n        switch costume to (square13 v)\n    end\nend\n\ndefine Reset\nclear graphic effects\nset size to (100) %\npoint in direction (90)\ngo to x: (0) y: (0)\n\nwhen I start as a clone\nif <(YOUR Intro: clonenumber) = [1]> then\n    Reset\n    show\n    switch costume to (blank v)\n    set size to (150) %\n    point in direction (90)\n    switch costume to (square13 v)\n    set [brightness v] effect to (YOUR Intro: value)\n    go to x: (0) y: (0)\n    set [your intro: i v] to (YOUR Intro: i)\n    if <(YOUR Intro: sides) = [1]> then\n        repeat until <(round (y position)) = [180]>\n            change y by (((180) - (y position)) / (YOUR Intro: i))\n            change [ghost v] effect by (5)\n        end\n    else\n        repeat until <(round (y position)) = [-180]>\n            change y by (((-180) - (y position)) / (YOUR Intro: i))\n            change [ghost v] effect by (5)\n        end\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(YOUR Intro: clonenumber) = [2]> then\n    Reset\n    show\n    switch costume to (blank v)\n    set size to (150) %\n    point in direction (90)\n    set [brightness v] effect to (YOUR Intro: value)\n    go to x: (240) y: (-180)\n    point in direction (-135)\n    switch costume to (screen v)\n    repeat until <(round (direction)) = [90]>\n        turn right (((90) - (direction)) / (5)) degrees\n    end\n    point in direction (90)\n    wait until <(YOUR Intro: waiting) = [1]>\n    delete this clone\nend\n\nwhen I start as a clone\nif <(YOUR Intro: clonenumber) = [3]> then\n    Reset\n    show\n    go to [front v] layer\n    switch costume to (screennormal v)\n    set size to (100) %\n    point in direction (90)\n    set [brightness v] effect to (100)\n    go to x: (0) y: (0)\n    repeat (5)\n        change [brightness v] effect by (-20)\n    end\nend\n\nwhen I start as a clone\nif <(YOUR Intro: clonenumber) = [4]> then\n    Reset\n    clear graphic effects\n    show\n    go to [front v] layer\n    go [forward v] (999) layers\n    switch costume to (screennormal v)\n    set size to (100) %\n    point in direction (90)\n    set [brightness v] effect to (100)\n    go to x: (0) y: (0)\n    repeat (20)\n        change [ghost v] effect by (5)\n    end\n    delete this clone\nend\n\ndefine Move and Clones\nset [your intro: clonenumber v] to [5]\ncreate clone of (_myself_ v)\ngo to x: (-150) y: (80)\ncreate clone of (_myself_ v)\ngo to x: (150) y: (80)\ncreate clone of (_myself_ v)\ngo to x: (-150) y: (-80)\ncreate clone of (_myself_ v)\ngo to x: (150) y: (-80)\ncreate clone of (_myself_ v)\ngo to x: (0) y: (0)\n\nwhen I start as a clone\nif <(YOUR Intro: clonenumber) = [5]> then\n    show\n    clear graphic effects\n    set size to (10) %\n    point in direction (90)\n    switch costume to (sidesquareline v)\n    set [your intro: velocity v] to [0]\n    set [your intro: value v] to [0]\n    go to [front v] layer\n    repeat until <(round (size)) = [300]>\n        change size by (((300) - (size)) / (15))\n        change [ghost v] effect by (4)\n    end\n    delete this clone\nend\n\nwhen flag clicked\nwait until <(YOUR Intro: waiting) = [2]>\nreset timer\nrepeat until <(timer) > [6]>\n    Move and Clones\n    wait (1) seconds\nend\n\nwhen I receive [intro end animation v]\nif <not <(costume [number v]) = [14]>> then\n    repeat (20)\n        change size by (((0) - (size)) / (5))\n        change [ghost v] effect by (5)\n    end\nelse\n    repeat until <(round (size)) = [100]>\n        change size by (((100) - (size)) / (5))\n        switch costume to (blank v)\n        switch costume to (square v)\n    end\n    set [your intro: velocity v] to [12]\n    repeat (30)\n        change size by (YOUR Intro: velocity)\n        change [your intro: velocity v] by (-1)\n        change [ghost v] effect by (3.3)\n        turn right (([abs v] of (YOUR Intro: velocity) ) / (2)) degrees\n    end\n    delete this clone\nend\nwait (2) seconds\nbroadcast (スタート v)\n\nchange size by (((150) - (size)) / (3))\n\nset size to ((YOUR Intro: velocity) + (100)) %\n\nset size to ((size) + (5)) %\nset size to ((size) + (6)) %\n\nwait (0.1) seconds\n\n@雲\n\nwhen flag clicked\n\nwhen I start as a clone\nswitch costume to (pick random (1) to (3))\nshow\nset [ghost v] effect to (pick random (10) to (50))\ngo to x: (230) y: (pick random (160) to (103))\nrepeat (150)\n    move (-3) steps\nend\nhide\ndelete this clone\n\ndelete this clone\n\nwhen flag clicked\nforever\n    go to [back v] layer\nend\n\nwhen flag clicked\nhide variable [軽量化 v]\nset [軽量化 v] to [0]\n\nwhen I receive [スタート v]\nshow variable [軽量化 v]\nforever\n    if <(軽量化) = [0]> then\n        switch costume to (pick random (1) to (3))\n        set [brightness v] effect to (40)\n        create clone of (_myself_ v)\n        wait (3) seconds\n    end\nend\n\n@針\n\nwhen I receive [次のステージ v]\nset [ghost v] effect to (0)\ngo to x: (0) y: (0)\ngo to [back v] layer\nwait (0.1) seconds\nif <(ステージ) = [2]> then\n    set [ghost v] effect to (0)\n    switch costume to (2 v)\n    show\nelse\n    if <(ステージ) = [3]> then\n        set [ghost v] effect to (0)\n        switch costume to (3 v)\n        show\n    else\n        if <(ステージ) = [5]> then\n            set [ghost v] effect to (0)\n            switch costume to (5 v)\n            show\n        else\n            if <(ステージ) = [7]> then\n                set [ghost v] effect to (0)\n                switch costume to (7 v)\n                show\n            else\n                if <(ステージ) = [8]> then\n                    wait (1.5) seconds\n                    set [ghost v] effect to (0)\n                    switch costume to (8 v)\n                    show\n                else\n                    if <(ステージ) = [13]> then\n                        set [ghost v] effect to (25)\n                        switch costume to (13 v)\n                        show\n                    else\n                        if <(ステージ) = [14]> then\n                            set [ghost v] effect to (25)\n                            switch costume to (14 v)\n                            show\n                        else\n                            if <(ステージ) = [15]> then\n                                set [ghost v] effect to (25)\n                                switch costume to (15 v)\n                                show\n                            else\n                                if <(ステージ) = [16]> then\n                                    set [ghost v] effect to (25)\n                                    switch costume to (16 v)\n                                    show\n                                else\n                                    if <(ステージ) = [17]> then\n                                        set [ghost v] effect to (0)\n                                        switch costume to (17 v)\n                                        show\n                                    else\n                                        if <(ステージ) = [18]> then\n                                            set [ghost v] effect to (0)\n                                            switch costume to (18 v)\n                                            show\n                                        else\n                                            if <(ステージ) = [19]> then\n                                                set [ghost v] effect to (0)\n                                                switch costume to (19 v)\n                                                show\n                                            else\n                                                if <(ステージ) = [20]> then\n                                                    set [ghost v] effect to (0)\n                                                    switch costume to (20 v)\n                                                    show\n                                                else\n                                                    if <(ステージ) = [22]> then\n                                                        set [ghost v] effect to (0)\n                                                        switch costume to (22 v)\n                                                        show\n                                                    else\n                                                        if <(ステージ) = [23]> then\n                                                            set [ghost v] effect to (0)\n                                                            switch costume to (23 v)\n                                                            show\n                                                        else\n                                                            if <(ステージ) = [24]> then\n                                                                set [ghost v] effect to (5)\n                                                                switch costume to (24 v)\n                                                                show\n                                                            else\n                                                                if <(ステージ) = [25]> then\n                                                                    set [ghost v] effect to (5)\n                                                                    switch costume to (25 v)\n                                                                    show\n                                                                else\n                                                                    hide\n                                                                end\n                                                            end\n                                                        end\n                                                    end\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <(ステージ) = [7]> then\n        switch costume to (7 v)\n        go to x: (0) y: (0)\n        show\n        wait (1) seconds\n        hide\n        wait (1) seconds\n    else\n        if <(ステージ) = [9]> then\n            go to [front v] layer\n            switch costume to (9 v)\n            glide (0.8) secs to x: (160) y: (0)\n            wait (0.8) seconds\n            glide (0.8) secs to x: (-150) y: (0)\n            wait (0.8) seconds\n            show\n        else\n            if <(ステージ) = [26]> then\n                show\n                go to [back v] layer\n                switch costume to (26 v)\n                go to x: (0) y: (-140)\n                turn right (5) degrees\n            else\n                go to [back v] layer\n            end\n        end\n    end\nend\n\ngo to x: (0) y: (0)\n\nwhen flag clicked\nforever\n    if <(ステージ) = [10]> then\n        hide\n    end\nend\n\nglide (0.8) secs to x: (160) y: (0)\nwait (0.8) seconds\nglide (0.8) secs to x: (-150) y: (0)\nwait (0.8) seconds\nshow\n\nwhen I receive [次のステージ v]\npoint in direction (90)\n\n@タボフィー\n\nwhen flag clicked\nforever\n    set [turbo v] to [0]\n    wait (0.001) seconds\n    if <[3] < (Turbo)> then\n        show\n        stop [all v]\n    else\n        hide\n    end\nend\n\nwhen flag clicked\ngo to x: (0) y: (0)\nforever\n    change [turbo v] by (2)\nend\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\n@Next!\n\nwhen I receive [次のステージ v]\nhide\nstart sound [High Whoosh v]\nclone [1]\nwait (0.05) seconds\nclone [2]\nwait (0.05) seconds\nclone [3]\nwait (0.05) seconds\nclone [4]\nwait (0.05) seconds\nclone [5]\n\ndefine clone (cloneid)\nswitch costume to (cloneid)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nshow\nif <<(costume [number v]) = [1]> or <<(costume [number v]) = [2]> or <<(costume [number v]) = [3]> or <<(costume [number v]) = [4]> or <(costume [number v]) = [5]>>>>> then\n    go to x: (468) y: (0)\n    repeat until <(round (x position)) = [0]>\n        change x by (((0) - (x position)) / (7))\n    end\nend\n\nwhen I start as a clone\ngo to [front v] layer\nif <(costume [number v]) = [1]> then\n    wait (2.2) seconds\n    repeat until <[465] < (x position)>\n        change x by ((1) + ((x position) / (4)))\n    end\n    delete this clone\nend\nif <(costume [number v]) = [2]> then\n    wait (2.1) seconds\n    repeat until <[465] < (x position)>\n        change x by ((1) + ((x position) / (4)))\n    end\n    delete this clone\nend\nif <(costume [number v]) = [3]> then\n    wait (2) seconds\n    repeat until <[465] < (x position)>\n        change x by ((1) + ((x position) / (4)))\n    end\n    delete this clone\nend\nif <(costume [number v]) = [4]> then\n    wait (1.9) seconds\n    repeat until <[465] < (x position)>\n        change x by ((1) + ((x position) / (4)))\n    end\n    delete this clone\nend\nif <(costume [number v]) = [5]> then\n    wait (1.8) seconds\n    repeat until <[330] < (x position)>\n        change x by ((1) + ((x position) / (4)))\n    end\n    set [動作 v] to [y]\n    delete this clone\nend\n\nwhen I receive [\[intro\]end v]\nshow\n\nwhen flag clicked\nhide variable [タイム v]\nhide\n\nwhen I start as a clone\nforever\n    go to [front v] layer\nend\n\n@サムネ\n\nwhen flag clicked\nchange [ghost v] effect by (100)\n\nchange [ghost v] effect by (-100)\n\ngo to x: (0) y: (0)\n\n@背景\n\nwhen I receive [次のステージ v]\nset [動作 v] to [n]\nchange [ステージ v] by (1)\nnext costume\n\nwhen flag clicked\nhide variable [クリア人数 v]\nhide\n\nwhen I receive [スタート v]\ngo to x: (0) y: (0)\nswitch costume to (1 v)\ngo to [front v] layer\nshow\n\nwhen I receive [スタート v]\nforever\n    go to x: (0) y: (0)\nend\n\ngo to x: (0) y: (0)\n\nset [☁世界記録＼\(^o^\)／ v] to [1000]\n\n@本体\n\nwhen I receive [スタート v]\ngo to x: (-200) y: (0)\nshow\nset [ｙ v] to [0]\nset [速さ v] to [0]\nset [動作 v] to [y]\nforever\n    動き\nend\n\nwhen I receive [スタート v]\nforever\n    if <<touching (_edge_ v)?> and <(x position) > [215]>> then\n        go to x: (-200) y: (0)\n        set [x v] to [0]\n        set [y v] to [0]\n        broadcast (次のステージ v)\n    end\nend\n\nwhen I receive [スタート v]\npoint in direction (90)\nforever\n    if <<touching (針 v)?> or <[-159] > (y position)>> then\n        set [y v] to [0]\n        set [x v] to [0]\n        set [動作 v] to [n]\n        start sound [ペタッ v]\n        デス\n    end\nend\n\nwhen flag clicked\nset [軽量化 v] to [0]\nhide variable [☁ 世界記録 v]\nhide variable [☁ クリアした人の数 v]\npoint in direction (90)\nset [ステージ v] to [1]\nhide\n\nwhen I receive [スタート v]\nset [タイム v] to [0]\nset [タイム終わり v] to [n]\nhide variable [タイム v]\nhide variable [☁ 世界記録 v]\nhide variable [☁ クリアした人の数 v]\nforever\n    if <(タイム終わり) = [n]> then\n        wait (0.1) seconds\n        change [タイム v] by (0.1)\n        if <(ステージ) = [27]> then\n            hide variable [軽量化 v]\n            show variable [☁ 世界記録 v]\n            show variable [☁ クリアした人の数 v]\n            show variable [タイム v]\n            set [タイム終わり v] to [y]\n            change [☁ クリアした人の数 v] by (1)\n            if <(タイム) < (☁ 世界記録)> then\n                set [☁ 世界記録 v] to (タイム)\n            end\n        end\n    end\nend\n\nset [動作 v] to [y]\n\ndefine デス\ngo to [front v] layer\npoint in direction (90)\nset rotation style [all around v]\nset [範囲 v] to (pick random (15) to (18))\nrepeat until <[-170] > (y position)>\n    show\n    go to [front v] layer\n    turn right (範囲) degrees\n    change y by (範囲)\n    change [範囲 v] by (-1)\nend\ngo to x: (-200) y: (0)\nset [ｙ v] to [0]\nset [速さ v] to [0]\nset [動作 v] to [y]\npoint in direction (90)\n\nset [☁ 世界記録 v] to [508]\n\ndefine 動き\nforever\n    if <(動作) = [y]> then\n        go to [front v] layer\n        if <<<mouse down?> and <(mouse x) < (x position)>> or <key (left arrow v) pressed?>> then\n            change [x v] by (-0.8)\n            point in direction (-90)\n        end\n        if <<<mouse down?> and <(x position) < (mouse x)>> or <key (right arrow v) pressed?>> then\n            change [x v] by (0.8)\n            point in direction (90)\n        end\n        set [x v] to ((x) * (0.9))\n        change x by (x)\n        if <touching (背景 v)?> then\n            change y by (1)\n            if <touching (背景 v)?> then\n                change y by (1)\n                if <touching (背景 v)?> then\n                    change y by (1)\n                    if <touching (背景 v)?> then\n                        change y by (1)\n                        if <touching (背景 v)?> then\n                            change y by (1)\n                            if <touching (背景 v)?> then\n                                change y by (1)\n                                if <touching (背景 v)?> then\n                                    change y by (-5)\n                                    change x by ((0) - (x))\n                                    if <<<mouse down?> and <[0] < (mouse y)>> or <key (up arrow v) pressed?>> then\n                                        start sound [Pop v]\n                                        if <[0] < (x)> then\n                                            set [x v] to [-8.5]\n                                        else\n                                            set [x v] to [8.5]\n                                        end\n                                        set [y v] to [14]\n                                    else\n                                        set [x v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change [y v] by (-1)\n        change y by (y)\n        if <touching (背景 v)?> then\n            change y by ((0) - (y))\n            set [y v] to [0]\n        end\n        change y by (-2)\n        if <touching (背景 v)?> then\n            if <<<mouse down?> and <[0] < (mouse y)>> or <key (up arrow v) pressed?>> then\n                start sound [Pop v]\n                set [y v] to [15.5]\n            end\n        end\n        change y by (1)\n        if <touching (バネ v)?> then\n            start sound [ペタッ v]\n            set [y v] to [22]\n        end\n    end\nend\n\nforever\n    if <(動作) = [y]> then\n        change [ｙ v] by (-1)\n        if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<(mouse x) < (x position)> and <mouse down?>>> then\n            change [速さ v] by (-0.99)\n        end\n        if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<(x position) < (mouse x)> and <mouse down?>>> then\n            change [速さ v] by (0.99)\n        end\n        set [速さ v] to ((速さ) * (0.9))\n        change x by (速さ)\n        if <<touching (背景 v)?> and <not <touching color (#ff0000)?>>> then\n            change y by (-1)\n            if <<touching (背景 v)?> and <not <touching color (#ff0000)?>>> then\n                change y by (-1)\n                if <<touching (背景 v)?> and <not <touching color (#ff0000)?>>> then\n                    change y by (-1)\n                    if <<touching (背景 v)?> and <not <touching color (#ff0000)?>>> then\n                        change y by (-1)\n                        if <<touching (背景 v)?> and <not <touching color (#ff0000)?>>> then\n                            change y by (-1)\n                            if <<touching (背景 v)?> and <not <touching color (#ff0000)?>>> then\n                                change y by (6)\n                                if <<(ステージ) = [10]> or <<(ステージ) = [11]> or <(ステージ) = [20]>>> then\n                                    change y by (7.5)\n                                    change x by ((速さ) * (5))\n                                    change y by (-2.5)\n                                end\n                                change x by ((速さ) * (-1))\n                                if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<[-25] < (mouse y)> and <mouse down?>>> then\n                                    set [ｙ v] to [12]\n                                    if <(速さ) > [0]> then\n                                        set [速さ v] to [-10]\n                                    else\n                                        set [速さ v] to [10]\n                                    end\n                                else\n                                    set [速さ v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change y by (-2)\n        if <<<touching (背景 v)?> and <not <touching color (#ff0000)?>>> and <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<[-25] < (mouse y)> and <mouse down?>>>> then\n            start sound [Pop v]\n            set [ｙ v] to [12]\n        end\n        change y by (2)\n        change y by (ｙ)\n        change y by (-1)\n        if <<touching (背景 v)?> and <not <touching color (#ff0000)?>>> then\n            change y by ((0) - (ｙ))\n            set [ｙ v] to [0]\n        end\n        change y by (1)\n        if <touching (バネ v)?> then\n            start sound [ペタッ v]\n            set [ｙ v] to [20]\n        end\n    end\nend\n\nwhen flag clicked\nset [軽量化 v] to [0]\nhide variable [軽量化 v]\nhide variable [☁ 世界記録 v]\n\nwhen flag clicked\n\n@@hizuki\n\ngo to [front v] layer\n\n@メンテナンス\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\nif <(メンテナンス) = [メンテナンス中]> then\n    show\n    go to [front v] layer\n    stop [all v]\nend\n\nset [メンテナンス v] to [メンテナンス中]\n\nset [メンテナンス v] to [何もなーい＼\(^o^\)／]\n\n
New Game: https://scratch.mit.edu/projects/378358307\n\npart2: https://scratch.mit.edu/projects/362760993\n\nFollow me @dienex\n\n\nHEART STAR FOLLOW IF YOU LIKE THE GAME