YELLOW PLATFORMER - MOBILE FRIENDLY!
@Stage\n\n@Sprite1\n\nwhen flag clicked\ngo to x: (-200) y: (-100)\nset size to (100) %\nswitch costume to (costume1 v)\nshow\nset [level v] to [1]\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>>> then\n        change [xv v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching (sprite2 v)?> then\n        change y by (1)\n        if <touching (sprite2 v)?> then\n            change y by (1)\n            if <touching (sprite2 v)?> then\n                change y by (1)\n                if <touching (sprite2 v)?> then\n                    change y by (1)\n                    if <touching (sprite2 v)?> then\n                        change y by (1)\n                        if <touching (sprite2 v)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [12]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching (sprite2 v)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching (sprite2 v)?> then\n        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n            set [yv v] to [12]\n        end\n    end\n    if <touching (bounce pad v)?> then\n        set [yv v] to [20]\n    end\n    change y by (1)\n    if <(x position) > [238]> then\n        broadcast (message1 v)\n        reset\n    end\n    if <key (r v) pressed?> then\n        reset\n    end\n    if <<(y position) < [-177]> or <touching (sprite3 v)?>> then\n        reset\n    end\n    if <key (s v) pressed?> then\n        broadcast (message1 v)\n        reset\n        wait (.1) seconds\n    end\nend\n\ndefine reset\ngo to x: (-200) y: (-100)\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nrepeat (10)\n    change size by (-5)\n    change [ghost v] effect by (-5)\nend\ndelete this clone\n\n@Sprite2\n\nwhen flag clicked\nswitch costume to (costume1 v)\nclear graphic effects\nshow\n\nwhen I receive [message1 v]\nnext costume\nforever\n    set [level v] to (costume [number v])\n    if <(Level) = [4]> then\n        broadcast (end v)\n        stop [this script v]\n    end\nend\n\n@bounce pad\n\nwhen I receive [message1 v]\nnext costume\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (costume1 v)\nclear graphic effects\nshow\n\nwhen I receive [end v]\nstop [other scripts in sprite v]\n\n@Sprite3\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (costume1 v)\nclear graphic effects\nshow\n\nwhen I receive [message1 v]\nnext costume\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (costume1 v)\nclear graphic effects\nshow\n\n@Sprite4\n\nwhen flag clicked\nhide\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\ngo to x: (pick random (-230) to (230)) y: (165)\nset size to (pick random (10) to (100)) %\nshow\nset [ghost v] effect to (pick random (40) to (50))\nrepeat until <touching (_edge_ v)?>\n    change y by (-5)\n    change [ghost v] effect by (.5)\nend\ndelete this clone\n\n@THUMB NAIL\n\nwhen flag clicked\nhide\nforever\n    reset timer\nend\n\nwhen [timer v] > (0.1)\nshow\n\n
Use arrow keys or WASD or tap to move\nMobile freindly\navoid falling and touching spikes\nbounce on bouncy things\ns to skip\nFEEL FREE TO REMIX AS MANY TIMES AS YOU WANT!