Orange__ A Platformer #Games #All
@Stage\n\nwhen I receive [start v]\nswitch backdrop to (backdrop1 v)\nforever\n    play sound [thefatrat-anna-yvette-laura-brehm-chosen-MkyFOQcWg v] until done\nend\n\n@player\n\ndefine Physics\nif <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(x position) < (mouse x)>>> then\n    switch costume to (costume1 v)\n    change [xmovement v] by (2)\nelse\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        switch costume to (costume2 v)\n        change [xmovement v] by (-2)\n    end\nend\nset [xmovement v] to ((Xmovement) * ((0.78) - (Friction)))\nchange x by (Xmovement)\nchange [yv v] by (-1.2)\nif <touching color (#f3d468)?> then\n    change y by (1)\nend\nif <touching color (#f3d468)?> then\n    change y by (1)\nend\nif <touching color (#f3d468)?> then\n    change y by (1)\nend\nif <touching color (#f3d468)?> then\n    change y by (1)\nend\nif <touching color (#f3d468)?> then\n    change x by ((Xmovement) * (-1))\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(y position) < (mouse y)>>> then\n        set [yv v] to [15]\n        if <(Xmovement) > [0]> then\n            set [xmovement v] to [-7]\n        else\n            set [xmovement v] to [7]\n        end\n    else\n        set [xmovement v] to [0]\n    end\nend\nchange y by (Yv)\nif <touching color (#f3d468)?> then\n    change y by ((Yv) - ((Yv) * (2)))\n    set [yv v] to [0]\nend\nchange y by (-1)\nif <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(y position) < (mouse y)>>> and <touching color (#f3d468)?>> then\n    set [yv v] to [15]\nend\nif <(x position) > [239]> then\n    broadcast (next level v)\nend\nif <(y position) < [-179]> then\n    go to x: (-198) y: (-45)\nend\nif <touching color (#fff0d1)?> then\n    set [yv v] to [26]\nend\nif <touching color (#bb9714)?> then\n    go to x: (-198) y: (-45)\nend\n\nwhen I receive [next level v]\nset [yv v] to [0]\ngo to x: (-198) y: (-45)\n\npoint in direction (-90)\n\nwhen I receive [start v]\nswitch costume to (costume1 v)\npoint in direction (90)\nshow\ngo to [front v] layer\nset [yv v] to [0]\ngo to x: (-198) y: (-45)\nset size to (15) %\nforever\n    Physics\nend\n\nwhen flag clicked\nhide\n\n@level\n\nwhen I receive [next level v]\nnext costume\n\nwhen I receive [start v]\nshow\nswitch costume to (costume1 v)\n\nwhen flag clicked\nhide\n\n@detector\n\nwhen flag clicked\nhide\nset [faved___ v] to [0]\nset [loved__ v] to [0]\nset [clone id v] to [0]\ncreate clone of (_myself_ v)\nwait (0.2) seconds\nset [clone id v] to [1]\ncreate clone of (_myself_ v)\nwait until <<(LOVED__) = [1]> and <(FAVED___) = [1]>>\nwait (1) seconds\nshow\ngo to x: (0) y: (50)\nreset timer\nswitch costume to (pick random (1) to (4))\nset [ghost v] effect to (100)\nrepeat until <(timer) > [3.5]>\n    change y by ((y position) / (-15))\n    change [ghost v] effect by (-3)\nend\nreset timer\nrepeat until <(timer) > [3.5]>\n    change y by (((y position) - (-100)) / (-15))\n    change [ghost v] effect by (10)\nend\n\nwhen I start as a clone\nif <(clone id) = [0]> then\n    go to x: (-15) y: (0)\n    set [loved__ v] to [0]\n    switch costume to (love v)\n    forever\n        set [love? v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [loved__ v] to [1]\n        end\n    end\nend\nif <(clone id) = [1]> then\n    go to x: (0) y: (0)\n    switch costume to (fave v)\n    set [faved___ v] to [0]\n    forever\n        set [fav v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [faved___ v] to [1]\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\n@Intro\n\nwhen flag clicked\ncreate clone of (_myself_ v)\nstart sound [TheFatRat - Windfall-WmGuFSPl3 v]\nswitch costume to (56345681_60x60 v)\nhide\nset size to (200) %\ngo to [front v] layer\nset [bounce v] to [0]\npoint in direction (90)\ngo to x: (240) y: (0)\nwait (0.5) seconds\nshow\nrepeat (50)\n    change x by ((((x position) * (0.1)) - (((x position) * (0.1)) * (2))) + (0.1))\n    turn right (((((x position) * (0.1)) - (((x position) * (0.1)) * (2))) + (0.1)) * (1.68)) degrees\nend\nwait (0.5) seconds\nrepeat (2)\n    set [bounce v] to [7]\n    repeat (10)\n        change size by (Bounce)\n        change [bounce v] by (-1.5)\n        turn right (Bounce) degrees\n    end\n    set [bounce v] to [5]\n    repeat (10)\n        change size by (Bounce)\n        change [bounce v] by (-1.5)\n        turn left (Bounce) degrees\n    end\nend\nrepeat (10)\n    change size by (Bounce)\n    change [bounce v] by (-1.5)\n    turn left (Bounce) degrees\nend\nhide\nwait (1) seconds\nbroadcast (start v)\n\nwhen I start as a clone\nset size to (250) %\npoint in direction (90)\nshow\nswitch costume to (56345681_60x2 v)\ngo to [back v] layer\nwait (5) seconds\ndelete this clone\n\nhide\n\n@skip button\n\nwhen this sprite clicked\nbroadcast (next level v)\n\nwhen I receive [start v]\nshow\ngo to x: (-220) y: (120)\n\nwhen flag clicked\nhide\n\n@restart button\n\nwhen this sprite clicked\nbroadcast (restart v)\n\nwhen flag clicked\n\nwhen I receive [start v]\nshow\ngo to x: (-220) y: (160)\n\nwhen flag clicked\nhide\n\n
Hey guys this is my new platformer enjoy :)\nIf you liked it pls fav and love i spent lots of time on this :)\n\nWe have 1000 views wow Thanks sooooooooo much i just cant express how happy i am :)\nWooow 5000 views ??? how is this even possible :D\n20000 views !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n\nThank you soo much for #117 on games !!!\nNow (7. 3.) it is #89 can we get it even higher ?? Thank you soo much :)\n\n