 Adventure|| A platformer game 
@Stage\n\nwhen flag clicked\nset [level v] to [1]\nforever\n    switch backdrop to (Level)\nend\n\n@Sprite1\n\nwhen flag clicked\npoint in direction (90)\nset [x spawn v] to [-200]\nset [y spawn v] to [-55]\ngo to x: (X spawn) y: (Y spawn)\nshow\nset size to (25) %\nset [x v] to [0]\nset [y v] to [0]\nforever\n    Platformer Engine\nend\n\ndefine Platformer Engine\nchange [y v] by (-0.5)\nif <key (left arrow v) pressed?> then\n    change [x v] by (-1)\nend\nif <key (right arrow v) pressed?> then\n    change [x v] by (1)\nend\nset [x v] to ((X) * (0.9))\nchange x by (X)\nif <touching color (#53ff25)?> then\n    change y by (1)\n    if <touching color (#53ff25)?> then\n        change y by (1)\n        if <touching color (#53ff25)?> then\n            change y by (1)\n            if <touching color (#53ff25)?> then\n                change y by (1)\n                if <touching color (#53ff25)?> then\n                    change y by (1)\n                    if <touching color (#53ff25)?> then\n                        change y by (1)\n                        if <touching color (#53ff25)?> then\n                            change y by (-6)\n                            change x by ((X) * (-1))\n                            if <key (space v) pressed?> then\n                                set [y v] to [10]\n                                if <(X) > [50]> then\n                                    set [x v] to [-10]\n                                else\n                                    set [x v] to [10]\n                                end\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\nchange y by (Y)\nif <touching color (#53ff25)?> then\n    change y by ((Y) * (-1))\n    set [y v] to [0]\nend\nchange y by (-0.5)\nif <<touching color (#53ff25)?> and <key (up arrow v) pressed?>> then\n    set [y v] to [10]\nend\nchange y by (0.5)\nif <(x position) > [215]> then\n    change [level v] by (1)\n    go to x: (X spawn) y: (Y spawn)\nend\nif <touching (spike v)?> then\n    go to x: (X spawn) y: (Y spawn)\nend\nif <touching (trampolinesprite2\\ v)?> then\n    change [y v] by (10)\nend\n\nwhen backdrop switches to [backdrop13 v]\nhide\nstop [all v]\n\nwhen [space v] key pressed\ngo to x: (-197) y: (-194)\n\nwhen flag clicked\nforever\n    play sound [Lights \[Dream Trance\] v] until done\nend\n\nset y to (2)\nset x to (-18)\n\n@spike\n\nwhen flag clicked\nset [level v] to [1]\nforever\n    switch costume to (Level)\nend\n\n@TrampolineSprite2\\\n\nwhen flag clicked\nset [level v] to [1]\nforever\n    switch costume to (Level)\nend\n\nwhen backdrop switches to [backdrop13 v]\nhide\n\nwhen flag clicked\nshow\n\n
Heres my second platformer   \nhttps://scratch.mit.edu/projects/490380697/\n3/10/21 unshared for 3 more levels.\nUse arrow to move\n The trampolines can help you, or perhaps lead to death, who knows??\nDon't touch spikes\n100% possible   This my first platformer.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\ncomment e?