thE BesT pLatfoRmer evEr
@Stage\n\nwhen flag clicked\nshow list [deaths v]\nforever\n    if <(backdrop [number v]) = [30]> then\n        add (join (username) (join [ ] (dEaTHs))) to [deaths v]\n        hide list [deaths v]\n        set [☁ deaths v] to (dEaTHs)\n        wait (0.5) seconds\n        stop [this script v]\n    end\nend\n\n@IntRo\n\nwhen flag clicked\nset [clonetype v] to [0]\nshow\ngo to x: (0) y: (0)\nswitch costume to (vic20 full v)\nset [ghost v] effect to (100)\nset size to (150) %\npoint in direction (0)\n\nwhen flag clicked\nstart sound [ v]\nset [clonetype v] to [0]\nset volume to (100) %\nreset timer\nswitch backdrop to (backdrop-.1 v)\nrepeat (6)\n    change [clonetype v] by (1)\n    create clone of (_myself_ v)\n    wait (0.3) seconds\nend\nwait until <(timer) > [4]>\nrepeat (10)\n    change volume by (-10)\n    wait (0.3) seconds\nend\nhide\n\nwhen I start as a clone\nwait until <(timer) > [4]>\nrepeat (50)\n    change size by (((200) - (size)) / (8))\n    change [ghost v] effect by (4)\nend\nhide\nbroadcast (end v)\ndelete this clone\n\nwhen I start as a clone\nif <<(CloneType) > [0]> and <(CloneType) < [7]>> then\n    show\n    go to x: (0) y: (0)\n    switch costume to ((CloneType) + (1))\n    set [ghost v] effect to (100)\n    point in direction (0)\n    set size to (200) %\n    repeat (50)\n        change size by (((150) - (size)) / (8))\n        turn right (((90) - (direction)) / (8)) degrees\n        change [ghost v] effect by (-4)\n    end\nend\n\n@bAll\n\nwhen I receive [end v]\nshow\ngo to x: (-221) y: (-40)\nset [deaths v] to [0]\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    if <<(y position) < [-175]> or <touching color (#ff0000)?>> then\n        go to x: (-221) y: (-40)\n        set [xv v] to [0]\n        set [yv v] to [0]\n        change [deaths v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-1)\n    end\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (1)\n    end\n    set [xv v] to ((xv) * (0.85))\n    change x by (xv)\n    if <touching color (#000008)?> then\n        change y by (-2)\n        if <touching color (#000008)?> then\n            change y by (1)\n            if <touching color (#000008)?> then\n                change y by (1)\n                if <touching color (#000008)?> then\n                    change y by (1)\n                    if <touching color (#000008)?> then\n                        change y by (1)\n                        if <touching color (#000008)?> then\n                            change y by (1)\n                            if <touching color (#000008)?> then\n                                change y by (-5)\n                                change x by ((-1) * (xv))\n                                if <<key (up arrow v) pressed?> and <not <(xv) = [0]>>> then\n                                    set [mode v] to [walljump]\n                                    set [yv v] to [8]\n                                    set [xv v] to (((xv) / ([abs v] of (xv) )) * (-10))\n                                else\n                                    set [mode v] to [wallslide]\n                                    set [xv v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change y by (2)\n    end\n    change y by (-3)\n    if <touching color (#000008)?> then\n        if <(yv) = [-3]> then\n            if <<key (left arrow v) pressed?> or <key (right arrow v) pressed?>> then\n                set [mode v] to [run]\n            else\n                if <([abs v] of (xv) ) > [.1]> then\n                    set [mode v] to [skid]\n                else\n                    set [mode v] to [stand]\n                end\n            end\n        end\n        if <key (up arrow v) pressed?> then\n            set [mode v] to [jump]\n            set [yv v] to [9]\n        end\n    end\n    if <<<<(mode) = [jump]> or <(mode) = [walljump]>> and <(yv) < [0]>> or <<<(mode) = [run]> or <(mode) = [skid]>> and <(yv) < [-3]>>> then\n        set [mode v] to [fall]\n    end\n    change y by (3)\n    if <(yv) > [-15]> then\n        change [yv v] by (-0.5)\n    end\n    change y by (-2)\n    if <not <touching color (#000008)?>> then\n        change y by (-1)\n        if <not <touching color (#000008)?>> then\n            change y by (-1)\n            if <not <touching color (#000008)?>> then\n                change y by (-1)\n                if <not <touching color (#000008)?>> then\n                    change y by (-1)\n                    if <not <touching color (#000008)?>> then\n                        change y by (-1)\n                        if <not <touching color (#000008)?>> then\n                            change y by (5)\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (2)\n    change y by (yv)\n    if <touching color (#000008)?> then\n        change y by (-2)\n        if <touching color (#000008)?> then\n            change y by ((-1) * (yv))\n            set [yv v] to [-3]\n        end\n        change y by (2)\n    end\n    if <(x position) = [240]> then\n        go to x: (-228) y: (-57)\n        switch backdrop to (next backdrop v)\n    end\nend\n\n@nU thUMbNAiL\n\nwhen flag clicked\nif <(username) = [Peeta34]> then\n    go to x: (0) y: (0)\n    show\n    wait (5) seconds\n    hide\nelse\n    hide\n    hide\n    show\n    hide\n    hide\n    hide\nend\n\n
EveRy leVel iZ PoZibLe\n\nArROw kEyS EquAls mooV\n\nsRy bOUt rAGeNg