EPIC • [DEMO] a platformer 
@Stage\n\nwhen flag clicked\nforever\n    play sound [bensound-dreams v] until done\nend\n\n@Player \n\nwhen I receive [niveau  v]\ngo to x: (-220) y: (-64)\nwait (1) seconds\n\nwhen I receive [mort v]\ngo to x: (-220) y: (-64)\n\nchange y by (10)\nchange size by (-2)\nchange [ghost v] effect by (10)\n\nrepeat (10)\n    change [pixelate v] effect by (-50)\nend\n\nchange [mort v] by (1)\n\nwhen flag clicked\nset [mort v] to [0]\nhide\n\nwhen I receive [mort v]\n\nwhen I receive [start  v]\nswitch costume to (button3-a v)\n\nwhen I receive [start  v]\nclear graphic effects\nset rotation style [left-right v]\nshow\ngo to x: (-208) y: (-66)\nset size to (20) %\nforever\n    go to [front v] layer\n    set [le x v] to [0]\n    set [le y v] to [0]\n    forever\n        change [le y v] by (-1)\n        set [le x v] to ((Le X) * (0.9))\n        if <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n            point in direction (90)\n            change [le x v] by (0.9)\n        end\n        if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>> then\n            change [le x v] by (-0.9)\n            point in direction (-90)\n        end\n        change x by (Le X)\n        if <touching (plateforme  v)?> then\n            change y by (1)\n        end\n        if <touching (plateforme  v)?> then\n            change y by (1)\n        end\n        if <touching (plateforme  v)?> then\n            change y by (1)\n        end\n        if <touching (plateforme  v)?> then\n            change y by (1)\n        end\n        if <touching (plateforme  v)?> then\n            change y by (-4)\n            change x by ((Le X) * (-1))\n            if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                set [le y v] to [10]\n                if <([abs v] of (Le X) ) = (Le X)> then\n                    set [le x v] to [-4]\n                else\n                    set [le x v] to [4]\n                end\n            else\n                set [le x v] to [0]\n            end\n            switch costume to (button3-a4 v)\n        end\n        change y by (Le Y)\n        if <touching (plateforme  v)?> then\n            change y by ((Le Y) - ((Le Y) * (2)))\n            set [le y v] to [0]\n        end\n        change y by (-1)\n        if <<<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> and <touching (plateforme  v)?>> then\n            change [le y v] by (13.5)\n        end\n        change y by (1)\n    end\nend\n\nswitch costume to (button3-a v)\n\nswitch costume to (button3-a3 v)\n\nset size to (150) %\n\nwhen I start as a clone\n\nwhen I receive [start  v]\n\nforever\n\nset rotation style [left-right v]\n\nset rotation style [left-right v]\n\nset [brightness v] effect to (-100)\nset rotation style [all around v]\nrepeat (10)\n    turn right (3) degrees\n    change size by (-3)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nbroadcast (Start  v)\nforever\n\nswitch costume to (button3-a v)\n\npoint in direction (-90)\n\nwhen flag clicked\n\nchange [le y v] by (30)\n\nwhen flag clicked\n\nwhen flag clicked\nforever\n    \n        repeat (10)\n            change [le y v] by (2)\n        end\n    end\nend\n\nwhen flag clicked\n\nchange [color v] effect by (25)\n\nchange y by (10)\n\nwhen I start as a clone\n\nwait (0.1) seconds\n\ncreate clone of (_myself_ v)\n\nstop [other scripts in sprite v]\nrepeat (10)\n    change [pixelate v] effect by (50)\nend\nwait (0.025) seconds\n\nbroadcast (Start  v)\n\nwhen I receive [start  v]\nforever\n    if <touching (sprite6 v)?> then\n        repeat (10)\n            change [le x v] by (2)\n        end\n    end\nend\n\nwhen I receive [start  v]\nforever\n    if <touching (sprite7 v)?> then\n        repeat (10)\n            change [le x v] by (-2)\n        end\n    end\nend\n\nbroadcast (Mort v) and wait\n\nwhen I receive [start  v]\nforever\n    if <touching (sprite1 v)?> then\n        set [le y v] to [20]\n    end\nend\n\nwhen I receive [start  v]\nforever\n    if <touching (sprite2 v)?> then\n        set [le y v] to [-15]\n    end\nend\n\nmove (10) steps\n\n@Plateforme \n\nwhen I receive [niveau  v]\nchange [niveau v] by (1)\nnext costume\n\nwhen flag clicked\nswitch costume to (costume 1 v)\nhide\nset [niveau v] to [1]\n\nwhen I receive [start  v]\ngo to x: (0) y: (0)\nshow\n\n@Sprite3\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to x: (0) y: (0)\nforever\n    go to [back v] layer\n    if <touching (player  v)?> then\n        broadcast (Mort v)\n        wait until <not <touching (player  v)?>>\n    end\nend\n\nwhen I receive [niveau  v]\nnext costume\n\n@Sprite4\n\nwhen flag clicked\nset size to (20) %\nshow\nforever\n    if <(Niveau) = [1]> then\n        go to x: (195) y: (-56)\n    end\n    if <(Niveau) = [2]> then\n        go to x: (195) y: (-56)\n    end\n    if <(Niveau) = [3]> then\n        go to x: (169) y: (-30)\n    end\n    if <(Niveau) = [4]> then\n        go to x: (195) y: (-50)\n    end\n    if <(Niveau) = [5]> then\n        go to x: (195) y: (-50)\n    end\n    if <(Niveau) = [6]> then\n        go to x: (215) y: (50)\n    end\n    if <(Niveau) = [7]> then\n        go to x: (209) y: (-54)\n    end\n    if <(Niveau) = [8]> then\n        go to x: (216) y: (100)\n    end\n    if <(Niveau) = [9]> then\n        go to x: (205) y: (30)\n    end\n    if <(Niveau) = [10]> then\n        go to x: (201) y: (118)\n    end\n    if <(Niveau) = [11]> then\n        show\n        go to x: (199) y: (-41)\n    end\n    if <(Niveau) = [12]> then\n        go to x: (199) y: (-41)\n    end\n    if <(Niveau) = [13]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (player  v)?> then\n        broadcast (Niveau  v)\n    end\nend\n\nforever\n\nwait (0.022) seconds\n\nchange y by (3)\nwait (0.022) seconds\nchange y by (-3)\n\n@Sprite5\n\nwhen flag clicked\nswitch costume to (costume1 v)\nforever\n    go to [back v] layer\n    if <touching (player  v)?> then\n        broadcast (Mort v)\n    end\nend\n\nwhen I receive [niveau  v]\nnext costume\n\ngo to x: (0) y: (0)\n\nwhen flag clicked\nforever\n    if <(Niveau) = [1]> then\n        hide\n    end\n    if <(Niveau) = [2]> then\n        hide\n    end\n    if <(Niveau) = [3]> then\n        hide\n    end\n    if <(Niveau) = [4]> then\n        show\n        set size to (60) %\n        go to x: (5) y: (-85)\n        turn right (6) degrees\n    end\n    if <(Niveau) = [5]> then\n        show\n        go to x: (50) y: (-85)\n        turn right (1) degrees\n    end\n    if <(Niveau) = [6]> then\n        hide\n    end\n    if <(Niveau) = [7]> then\n        show\n        point in direction (90)\n        go to x: (0) y: (0)\n        repeat (10)\n            change y by (2)\n        end\n        wait (0.025) seconds\n        repeat (10)\n            change y by (-2)\n        end\n    end\n    if <(Niveau) = [8]> then\n        point in direction (90)\n        go to x: (136) y: (-47)\n        show\n        repeat (10)\n            change y by (2)\n        end\n        wait (0.025) seconds\n        repeat (10)\n            change y by (-2)\n        end\n    end\n    if <(Niveau) = [9]> then\n        hide\n    end\n    if <(Niveau) = [10]> then\n        hide\n    end\n    if <(Niveau) = [11]> then\n        show\n        go to x: (0) y: (0)\n        repeat (10)\n            change y by (4)\n        end\n        wait (0.5) seconds\n        repeat (10)\n            change y by (-4)\n        end\n        wait (0.5) seconds\n    end\n    if <(Niveau) = [12]> then\n        show\n        go to x: (10) y: (-85)\n        turn right (1) degrees\n        set size to (50) %\n    end\nend\n\ngo to x: (36) y: (28)\n\nbroadcast (Niveau  v)\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to x: (0) y: (0)\nforever\n    go to [back v] layer\n    if <touching (player  v)?> then\n        broadcast (Mort v)\n        wait until <not <touching (player  v)?>>\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\nswitch costume to (costume1 v)\nforever\n    if <touching (player  v)?> then\n        repeat (6)\n            wait (0.009) seconds\n            next costume\n        end\n    end\nend\n\nwhen flag clicked\nset size to (80) %\nshow\nforever\n    go to [back v] layer\n    if <(Niveau) = [1]> then\n        hide\n    end\n    if <(Niveau) = [2]> then\n        hide\n    end\n    if <(Niveau) = [3]> then\n        hide\n    end\n    if <(Niveau) = [4]> then\n        hide\n    end\n    if <(Niveau) = [5]> then\n        show\n        go to x: (-120) y: (-70)\n    end\n    if <(Niveau) = [6]> then\n        hide\n    end\n    if <(Niveau) = [10]> then\n        show\n        go to x: (-160) y: (-69)\n    end\n    if <(Niveau) = [11]> then\n        hide\n    end\n    if <(Niveau) = [12]> then\n        show\n        go to x: (-120) y: (-70)\n    end\n    if <(Niveau) = [13]> then\n        hide\n    end\n    if <(Niveau) = [1]> then\n    if <(Niveau) = [1]> then\n    if <(Niveau) = [1]> then\nend\n\ngo to x: (195) y: (-56)\ngo to x: (195) y: (-50)\n\ngo to x: (195) y: (-56)\n\n@Sprite6\n\nwhen flag clicked\nforever\n    go to [back v] layer\nend\n\nwhen flag clicked\nset size to (80) %\nshow\nforever\n    go to [back v] layer\n    if <(Niveau) = [1]> then\n        hide\n    end\n    if <(Niveau) = [2]> then\n        hide\n    end\n    if <(Niveau) = [3]> then\n        hide\n    end\n    if <(Niveau) = [4]> then\n        hide\n    end\n    if <(Niveau) = [5]> then\n        hide\n    end\n    if <(Niveau) = [6]> then\n        hide\n    end\n    if <(Niveau) = [7]> then\n        show\n        go to x: (-138) y: (-54)\n    end\n    if <(Niveau) = [8]> then\n        hide\n    end\n    if <(Niveau) = [10]> then\n        show\n        go to x: (-80) y: (127)\n    end\n    if <(Niveau) = [11]> then\n        hide\n    end\n    if <(Niveau) = [12]> then\n        show\n        go to x: (-80) y: (127)\n    end\n    if <(Niveau) = [13]> then\n        hide\n    end\n    if <(Niveau) = [1]> then\nend\n\n@Sprite7\n\nwhen flag clicked\nforever\n    go to [back v] layer\nend\n\nwhen flag clicked\nset size to (80) %\nshow\nforever\n    go to [back v] layer\n    if <(Niveau) = [1]> then\n        hide\n    end\n    if <(Niveau) = [2]> then\n        hide\n    end\n    if <(Niveau) = [3]> then\n        hide\n    end\n    if <(Niveau) = [4]> then\n        hide\n    end\n    if <(Niveau) = [5]> then\n        hide\n    end\n    if <(Niveau) = [6]> then\n        hide\n    end\n    if <(Niveau) = [7]> then\n        hide\n    end\n    if <(Niveau) = [8]> then\n        hide\n    end\n    if <(Niveau) = [9]> then\n        show\n        go to x: (200) y: (-56)\n    end\n    if <(Niveau) = [10]> then\n        hide\n    end\n    if <(Niveau) = [1]> then\n    if <(Niveau) = [1]> then\n    if <(Niveau) = [1]> then\nend\n\n@Transition \n\nwhen flag clicked\nhide\nswitch costume to (transition v)\npoint in direction (90)\nset size to (100) %\ngo to x: (0) y: (0)\n\nwhen I receive [niveau  v]\nhide\nshow\ngo to x: (-500) y: (0)\nglide (0.5) secs to x: (0) y: (0)\nwait (0.75) seconds\nglide (0.5) secs to x: (-500) y: (0)\ngo to x: (-500) y: (0)\nhide\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nwait (1) seconds\nforever\n    go [forward v] (99) layers\n    go [forward v] (99) layers\n    go [forward v] (99) layers\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\nend\n\nwhen flag clicked\nwait (1) seconds\n\nwhen I receive [start  v]\nforever\n    go [forward v] (99) layers\n    go [forward v] (99) layers\n    go [forward v] (99) layers\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\nend\n\nwhen I receive [niveau  v]\nforever\n    go [forward v] (99) layers\n    go [forward v] (99) layers\n    go [forward v] (99) layers\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\nend\n\nwhen I receive [niveau let’gooooooooooooooooooooooooooooooooooooo v]\nforever\n    go [forward v] (99) layers\n    go [forward v] (99) layers\n    go [forward v] (99) layers\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\nend\n\nbroadcast (niveau let’gooooooooooooooooooooooooooooooooooooo v)\n\n@Shello\n\nwhen flag clicked\nhide\ngo to x: (0) y: (0)\ngo to [front v] layer\n\nwhen flag clicked\nerase all\nclear graphic effects\nhide\nerase all\n\nwhen [timer v] > (0)\nshow\nset size to (101) %\ncreate clone of (_myself_ v)\ngo to x: (-200) y: (0)\nswitch costume to (1 v)\nshow\nset [ghost v] effect to (100)\nrepeat until <(x position) = [0]>\n    go to [front v] layer\n    change [ghost v] effect by (-6)\n    change x by ((0) - ((x position) / (5)))\nend\n\nwhen I start as a clone\ngo to x: (200) y: (0)\nswitch costume to (2 v)\nshow\nset [ghost v] effect to (100)\nrepeat until <(x position) = [0]>\n    go to [front v] layer\n    change [ghost v] effect by (-6)\n    change x by ((0) - ((x position) / (5)))\nend\n\nwhen flag clicked\nforever\n    reset timer\nend\n\n@Sprite2\n\nwhen flag clicked\nforever\n    if <(Niveau) = [12]> then\n        show\n        go to x: (120) y: (99)\n    else\n        hide\n    end\nend\n\n\n\n
EPIC• [DEMO] a mobil friendly game \n\nEnglish \n\nRules \n> Move with the directional arrows or mouse pointer \n> Go to the green flag for move to the next level\n> Green arrow you make go to the right\n> Red arrow you make go to the left\n> Blue arrow makes you go down \n> Lava kill you \n> Spike Kill you \n> 12 levels, the complet version are 24 levels \nDifficultly \n★★☆☆☆\n\nFrancais \n\nRègle \n> Bouge avec les flèches directionnelles ou le pointeur de souris \n> Va au drapeau vert pour passer au niveau suivant \n> Flèche verte vous font aller vert la droite \n> Flèche gauche vous font aller vert la gauche \n> Fleche bleu vous font aller vers le bas \n> La lave vous tue \n> Les piques vous tue \n> 12 niveaux, la version complète auras 24 niveaux\nDifficulté \n★★☆☆☆\n\n\n\n#game #Game #platformer #Platformer #Epic #mobil #Mobile