Eggcellent (Platformer)
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop2 v)\n\n@Sprite1\n\nwhen flag clicked\nshow\ngo to x: (-200) y: (-100)\nset [x v] to [0]\nset [y v] to [0]\nforever\n    change [y v] by (-0.5)\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-1)\n    end\n    if <key (right arrow v) pressed?> then\n        change [x v] by (1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching color (#663b00)?> then\n        change y by (1)\n        if <touching color (#663b00)?> then\n            change y by (1)\n            if <touching color (#663b00)?> then\n                change y by (1)\n                if <touching color (#663b00)?> then\n                    change y by (1)\n                    if <touching color (#663b00)?> then\n                        change y by (1)\n                        if <touching color (#663b00)?> then\n                            change y by (1)\n                            if <touching color (#663b00)?> then\n                                change y by (-6)\n                                change x by ((x) * (-1))\n                                if <key (up arrow v) pressed?> then\n                                    set [y v] to [10]\n                                    if <(x) > [0]> then\n                                        set [x v] to [-10]\n                                    else\n                                        set [x v] to [10]\n                                    end\n                                else\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (y)\n    if <touching color (#663b00)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-0.5)\n    if <<touching color (#663b00)?> and <key (up arrow v) pressed?>> then\n        set [y v] to [10]\n    end\n    change y by (0.5)\n    if <(x position) > [235]> then\n        switch backdrop to (next backdrop v)\n        set [x v] to [0]\n        set [y v] to [0]\n        go to x: (-200) y: (0)\n    end\n    if <touching color (#d2d219)?> then\n        change y by (5)\n        set [y v] to [15]\n    end\n    if <touching color (#666666)?> then\n        set [x v] to [0]\n        set [y v] to [0]\n        go to x: (-200) y: (-100)\n    end\n    if <touching color (#dfe777)?> then\n        set [x v] to [0]\n        set [y v] to [0]\n        go to x: (-200) y: (-100)\n    end\n    if <touching color (#f7ff84)?> then\n        set [x v] to [0]\n        set [y v] to [0]\n        go to x: (-200) y: (-100)\n    end\n    if <touching color (#f7ff84)?> then\n    end\nend\n\nwhen flag clicked\nswitch costume to (costume2 v)\n\nwhen flag clicked\nforever\n    if <touching color (#000000)?> then\n        next backdrop\n        set [x v] to [0]\n        set [y v] to [0]\n        go to x: (-200) y: (-100)\n    end\n    if <touching color (#c1de6c)?> then\n        switch costume to (costume3 v)\n    end\nend\n\nhide\n\n@Sprite2\n\nwhen flag clicked\nforever\n    go to x: (158) y: (-103)\n    wait (0.08) seconds\n    go to x: (158) y: (-100)\n    wait (0.08) seconds\n    go to x: (158) y: (-98)\n    wait (0.08) seconds\n    go to x: (158) y: (-95)\n    wait (0.08) seconds\n    go to x: (158) y: (-98)\n    wait (0.08) seconds\n    go to x: (158) y: (-100)\n    wait (0.08) seconds\n    go to x: (158) y: (-103)\nend\n\nwhen flag clicked\nforever\n    next costume\n    wait (0.2) seconds\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [14]> then\n        hide\n    else\n        show\n    end\nend\n\n@Sprite3\n\nwhen flag clicked\ngo to [front v] layer\nhide\n\nwhen flag clicked\nforever\n    play sound [payphone v] until done\nend\n\n
Created sometime in 2016..?\nGet to the butter.\n\nFigured I would repost some of the projects that I spent a lot of time on.