Simple & easy platformer シンプル&簡単　プラットフォーマー　#all #art
@Stage\n\nwhen flag clicked\nforever\n    play sound [Nebula v] until done\nend\n\n@Player\n\nwhen flag clicked\nshow\nrstart\nforever\n    sous\nend\n\ndefine rstart\nset size to (125) %\ngo to x: (-200) y: (-70)\nset [y v] to [0]\nset [x v] to [0]\nset rotation style [left-right v]\npoint in direction (90)\n\ndefine sous\nchange [y v] by (-1)\nif <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <[0] < (mouse x)>>>> then\n    change [x v] by (1)\n    point in direction (90)\n    create clone of (_myself_ v)\nend\nif <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(mouse x) < [0]>>>> then\n    change [x v] by (-1)\n    point in direction (90)\n    create clone of (_myself_ v)\nend\nset [x v] to ((X) * (0.88))\nchange x by (X)\nrepeat <<touching (じ v)?> or <touching (zi v)?>>\n    \n        change y by (1.1)\n        broadcast (w v)\n    end\nend\nif <<touching (じ v)?> or <touching (zi v)?>> then\n    change x by (() - (X))\n    change y by (-8.8)\n    if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <[0] < (mouse y)>>>> then\n        set [y v] to [11]\n        set [x v] to ((7) - ((14) * <[0] < (X)>))\n    end\nend\nchange y by (Y)\nif <<touching (じ v)?> or <touching (zi v)?>> then\n    change y by (() - (Y))\n    set [y v] to [0]\nend\nchange y by (-1)\nif <<touching (じ v)?> or <touching (zi v)?>> then\n    if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <[0] < (mouse y)>>>> then\n        set [y v] to [13]\n    end\nend\nchange y by (1)\nif <touching (スプライト1 v)?> then\n    broadcast (次！！ v)\n    rstart\n    change [level v] by (1)\nend\nif <<(y position) < [-180]> or <touching (障害物 v)?>> then\n    rstart\nend\nif <(level) = [9]> then\n    if <touching (bounce v)?> then\n        if <<touching color (#ff0b0b)?> or <touching color (#ff0505)?>> then\n            set [y v] to [20]\n            broadcast (t v)\n        else\n            rstart\n        end\n    end\nelse\n    if <touching (bounce v)?> then\n        set [y v] to [20]\n    end\nend\n\nif <touching (bounce v)?> then\n\n\n\nwhen flag clicked\nforever\n    play sound [Time To Leaf v] until done\nend\n\nwhen flag clicked\nswitch costume to (右 v)\nset [time タイム v] to [0]\nforever\n    if <(制限) = [50]> then\n        wait (0.1) seconds\n        change [time タイム v] by (0.1)\n    end\nend\n\nwhen flag clicked\nwait (0.00000001) seconds\nset [制限 v] to [50]\n\nforever\n\nwhen flag clicked\nwait (0.1) seconds\nforever\n    if <(level) = [11]> then\n        show variable [☁ time world record タイム世界記録 v]\n        set [制限 v] to [0]\n        if <(☁ Time world record タイム世界記録) > (time タイム)> then\n            set [☁ time world record タイム世界記録 v] to ((round ((☁ Time world record タイム世界記録) * (10))) / (10))\n            set [☁ time world record タイム世界記録 v] to (time タイム)\n        end\n    end\nend\n\nset [☁ time world record タイム世界記録 v] to [35]\n\n\n\nwhen flag clicked\nforever\n\n\n\nwhen flag clicked\nset [level v] to [1]\nshow variable [☁ time world record タイム世界記録 v]\n\nset [level v] to [9]\n\nchange [☁ time world record タイム世界記録 v] by (1)\n\nshow variable [☁ time world record タイム世界記録 v]\n\nset [☁ time world record タイム世界記録 v] to [35]\n\nforever\n    set y to ((-50) + (([sin v] of ((timer) * (100)) ) * (72)))\nend\n\ncreate clone of (_myself_ v)\n\nchange [x v] by (2)\npoint in direction (90)\n\nif <(level) = [8]> then\n\nif <(level) = [8]> then\n    change [x v] by (-0.5)\n    point in direction (90)\nend\n\nwhen I start as a clone\nswitch costume to (コスチューム1 v)\nset [ghost v] effect to (50)\nwait (0.25) seconds\nrepeat (10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwait <touching (じ v)?> seconds\n\nbroadcast (w v)\n\nbroadcast (w v)\n\nwhen I receive [右 v]\nrstart\n\nhide variable [☁ time world record タイム世界記録 v]\n\nrepeat (10)\n\nwhen flag clicked\nhide variable [☁ time world record タイム世界記録 v]\n\nset size to (87) %\n\nwhen flag clicked\nforever\n    hide variable [time タイム v]\n    hide variable [☁ time world record タイム世界記録 v]\nend\n\n@じ\n\nwhen flag clicked\nset [level v] to [1]\ngo to x: (0) y: (-104)\nforever\n    switch costume to (join (letter (1) of (level)) (letter (2) of (level)))\n    if <touching (player v)?> then\n        broadcast (w v)\n    end\nend\n\nset y to ((-100) + (([sin v] of ((timer) * (100)) ) * (10)))\n\ngo to x: (-180) y: (-80)\n\nswitch costume to (1 v)\n\nwhen flag clicked\nforever\n    if <(level) = [9]> then\n        go to [back v] layer\n        wait (50000000) seconds\n    end\nend\n\n@障害物\n\nwhen flag clicked\ngo to [front v] layer\ngo to x: (25) y: (0)\nforever\n    switch costume to (join (letter (1) of (level)) (letter (2) of (level)))\nend\n\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nforever\n    if <(level) = [1]> then\n        go to [back v] layer\n        set y to ((-5) + (([sin v] of ((timer) * (120)) ) * (5)))\n    end\n    if <(level) = [2]> then\n        go to [back v] layer\n        set y to ((-5) + (([sin v] of ((timer) * (120)) ) * (5)))\n    end\n    if <<<(level) = [8]> or <(level) = [5]>> or <(level) = [3]>> then\n        go to [back v] layer\n        set y to ((-5) + (([sin v] of ((timer) * (120)) ) * (5)))\n    end\n    if <(level) = [9]> then\n        show\n        wait (0.5) seconds\n        if <(level) = [9]> then\n            go to [back v] layer\n            set y to ((-8) + (([sin v] of ((timer) * (50)) ) * (5)))\n        end\n    end\nend\n\nif <<(level) = [1]> or <<(level) = [2]> or <<<(level) = [8]> or <(level) = [5]>> or <(level) = [9]>>>> then\n\ngo to [back v] layer\n\n\n    go to [back v] layer\nend\ngo to x: (-8) y: (-8)\n\n\n\nset y to ((-5) + (([sin v] of ((timer) * (100)) ) * (3)))\n\nforever\n\nset y to ((-5) + (([sin v] of ((timer) * (100)) ) * (5)))\n\nwhen flag clicked\nforever\n    if <(level) = [12]> then\n        set [level v] to [11]\n    end\nend\n\n@スプライト2\n\nwhen flag clicked\nhide\ngo to x: (-180) y: (0)\nforever\n    set y to ((120) + (([sin v] of ((timer) * (100)) ) * (10)))\n    go to [front v] layer\nend\n\nwhen this sprite clicked\nif <(costume [number v]) = [1]> then\n    set [level v] to [1]\n    broadcast (右 v)\nend\n\nwhen I receive [表示 v]\nshow\n\nwhen I receive [表示 v]\n\nwhen flag clicked\nhide\n\nwhen I receive [m v]\nhide\n\n@スプライト3\n\nwhen flag clicked\nrepeat (10)\n    switch costume to (コスチューム1 v)\nend\n\nshow\n\nchange [color v] effect by (10)\n\nwhen this sprite clicked\nif <(costume [number v]) = [2]> then\n    set [level v] to [2]\n    broadcast (右 v)\nend\n\nwhen flag clicked\ngo to x: (-100) y: (0)\nforever\n    set y to ((120) + (([sin v] of ((timer) * (100)) ) * (10)))\n    if <(level) = [2]> then\n        switch costume to (コスチューム2 v)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [表示 v]\nshow\n\nwhen I receive [m v]\nhide\n\n@スプライト4\n\nwhen flag clicked\nrepeat (10)\n    switch costume to (コスチューム1 v)\nend\n\nshow\n\nbroadcast (右 v)\n\nwhen this sprite clicked\nif <(costume [number v]) = [2]> then\n    set [level v] to [3]\n    broadcast (右 v)\nend\n\nwhen flag clicked\ngo to x: (-20) y: (0)\nforever\n    set y to ((120) + (([sin v] of ((timer) * (100)) ) * (10)))\n    if <(level) = [3]> then\n        switch costume to (コスチューム2 v)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [表示 v]\nshow\n\nwhen I receive [m v]\nhide\n\n@スプライト1\n\nwhen flag clicked\nshow\nswitch costume to (コスチューム1 v)\ngo to [back v] layer\ngo to x: (205) y: (-118)\nforever\n    set y to ((-110) + (([sin v] of ((timer) * (200)) ) * (3)))\n    set size to ((100) + (([sin v] of ((timer) * (100)) ) * (1))) %\n    if <(level) = [2]> then\n        go to x: (206) y: (22)\n    end\n    if <(level) = [3]> then\n        switch costume to (コスチューム2 v)\n        go to x: (-214) y: (117)\n    end\n    if <(level) = [4]> then\n        go to x: (206) y: (-90)\n        switch costume to (コスチューム1 v)\n    end\n    if <(level) = [5]> then\n        go to x: (-207) y: (160)\n        switch costume to (コスチューム2 v)\n        set y to ((130) + (([sin v] of ((timer) * (200)) ) * (3)))\n        set size to ((100) + (([sin v] of ((timer) * (100)) ) * (1))) %\n    end\n    if <(level) = [6]> then\n        go to x: (-207) y: (160)\n        switch costume to (コスチューム2 v)\n        set y to ((110) + (([sin v] of ((timer) * (200)) ) * (3)))\n        set size to ((100) + (([sin v] of ((timer) * (100)) ) * (1))) %\n    end\n    if <(level) = [7]> then\n        go to x: (215) y: (160)\n        switch costume to (コスチューム1 v)\n        set y to ((-55) + (([sin v] of ((timer) * (200)) ) * (3)))\n        set size to ((100) + (([sin v] of ((timer) * (100)) ) * (1))) %\n    end\n    if <(level) = [8]> then\n        go to x: (215) y: (300)\n        switch costume to (コスチューム1 v)\n        go to [back v] layer\n        set y to ((50) + (([sin v] of ((timer) * (200)) ) * (3)))\n        set x to ((200) + (([sin v] of ((timer) * (100)) ) * (10)))\n        set size to ((100) + (([sin v] of ((timer) * (100)) ) * (1))) %\n    end\n    if <(level) = [9]> then\n        go to x: (215) y: (300)\n        switch costume to (コスチューム1 v)\n        go to [back v] layer\n        set y to ((-120) + (([sin v] of ((timer) * (200)) ) * (3)))\n        set size to ((100) + (([sin v] of ((timer) * (100)) ) * (1))) %\n    end\n    if <(level) = [10]> then\n        go to x: (220) y: (300)\n        switch costume to (コスチューム1 v)\n        go to [back v] layer\n        set y to ((-110) + (([sin v] of ((timer) * (200)) ) * (3)))\n        set size to ((100) + (([sin v] of ((timer) * (100)) ) * (1))) %\n    end\n    if <(level) = [11]> then\n        show\n        go to x: (215) y: (-150)\n    end\nend\n\ngo to [front v] layer\n\nturn right (5) degrees\n\nwhen flag clicked\nforever\n\nset y to ((-100) + (([sin v] of ((timer) * (200)) ) * (3)))\nset size to ((100) + (([sin v] of ((timer) * (100)) ) * (1))) %\n\ngo to x: (-46) y: (-110)\n\nswitch costume to (コスチューム1 v)\ngo to [back v] layer\nset y to ((50) + (([sin v] of ((timer) * (200)) ) * (3)))\nset x to ((200) + (([sin v] of ((timer) * (100)) ) * (10)))\nset size to ((100) + (([sin v] of ((timer) * (100)) ) * (1))) %\n\nset x to ((200) + (([sin v] of ((timer) * (100)) ) * (10)))\n\nhide\n\n@スプライト5\n\nwhen flag clicked\ngo to x: (265) y: (181)\nforever\n    go to [front v] layer\nend\n\nwhen this sprite clicked\nbroadcast (表示 v)\n\nshow variable [time タイム v]\n\nwhen flag clicked\n\n@スプライト6\n\nwhen flag clicked\nhide\n\nwhen I receive [表示 v]\nshow\nforever\n    go to [front v] layer\nend\n\nwhen this sprite clicked\nbroadcast (m v)\n\nwhen I receive [m v]\nhide\n\n@スプライト7\n\nwhen flag clicked\nrepeat (10)\n    switch costume to (コスチューム1 v)\nend\n\nshow\n\nbroadcast (右 v)\n\nwhen this sprite clicked\nif <(costume [number v]) = [2]> then\n    set [level v] to [4]\n    broadcast (右 v)\nend\n\nwhen flag clicked\ngo to x: (60) y: (0)\nforever\n    set y to ((120) + (([sin v] of ((timer) * (100)) ) * (10)))\n    if <(level) = [4]> then\n        switch costume to (コスチューム2 v)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [表示 v]\nshow\n\nwhen I receive [m v]\nhide\n\n@zi\n\nwhen flag clicked\ngo to [back v] layer\nhide\nforever\n    if <(level) = [4]> then\n        show\n        switch costume to (コスチューム1 v)\n        set x to ((15) + (([sin v] of ((timer) * (50)) ) * (30)))\n        set y to (-100)\n    else\n        if <(level) = [5]> then\n            show\n            set y to (-50)\n            switch costume to (コスチューム2 v)\n            set x to ((15) + (([sin v] of ((timer) * (100)) ) * (10)))\n        else\n            if <(level) = [8]> then\n                show\n                set y to (-50)\n                switch costume to (コスチューム3 v)\n                set x to ((15) + (([sin v] of ((timer) * (100)) ) * (10)))\n            else\n                if <(level) = [9]> then\n                    set x to (15)\n                    show\n                    switch costume to (9 v)\n                    set y to ((-100) + (([sin v] of ((timer) * (100)) ) * (30)))\n                else\n                    hide\n                end\n            end\n        end\n    end\nend\n\ngo to [front v] layer\n\nif <(level) = [6]> then\n\n\n\nchange y by (10)\nset x to ((15) + (([sin v] of ((timer) * (100)) ) * (10)))\n\nset y to (-6)\n\nhide\nshow\nswitch costume to (6 v)\nset x to ((15) + (([sin v] of ((timer) * (100)) ) * (10)))\nset size to ((90) + (([sin v] of ((timer) * (200)) ) * (1))) %\nshow\ngo to [front v] layer\n\nhide\n\ncreate clone of (_myself_ v)\n\ncreate clone of (_myself_ v)\n\nset x to (30)\n\n@スプライト8\n\nwhen I receive [次！！ v]\nset size to (100) %\nset [ghost v] effect to (0)\nset [ghost v] effect to (100)\nshow\nrepeat (20)\n    change [ghost v] effect by (-10)\nend\nrepeat (20)\n    change [ghost v] effect by (10)\nend\nhide\n\nwhen flag clicked\nhide\n\nchange [color v] effect by (25)\n\nchange [color v] effect by (10)\n\nset y to (0)\n\nset x to (0)\n\nmove (10) steps\n\nset y to ((10) + (([sin v] of ((timer) * (100)) ) * (20)))\nset size to ((100) + (([sin v] of ((timer) * (200)) ) * (10))) %\n\nrepeat (50)\n\nwhen flag clicked\nwait (1) seconds\nforever\n    go to [front v] layer\nend\n\n@スプライト9\n\nwhen flag clicked\nrepeat (10)\n    switch costume to (コスチューム1 v)\nend\n\nshow\n\nbroadcast (右 v)\n\nwhen this sprite clicked\nif <(costume [number v]) = [2]> then\n    set [level v] to [5]\n    broadcast (右 v)\nend\n\nwhen flag clicked\ngo to x: (-180) y: (0)\nforever\n    set y to ((25) + (([sin v] of ((timer) * (100)) ) * (10)))\n    go to [front v] layer\n    if <(level) = [5]> then\n        switch costume to (コスチューム2 v)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [表示 v]\nshow\n\nwhen I receive [m v]\nhide\n\ngo to [front v] layer\n\n@スプライト10\n\nwhen flag clicked\nrepeat (10)\n    switch costume to (コスチューム1 v)\nend\n\nshow\n\nbroadcast (右 v)\n\nwhen this sprite clicked\nif <(costume [number v]) = [2]> then\n    set [level v] to [6]\n    broadcast (右 v)\nend\n\nwhen flag clicked\ngo to x: (-100) y: (0)\nforever\n    set y to ((25) + (([sin v] of ((timer) * (100)) ) * (10)))\n    go to [front v] layer\n    if <(level) = [6]> then\n        switch costume to (コスチューム2 v)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [表示 v]\nshow\n\nwhen I receive [m v]\nhide\n\ngo to [front v] layer\n\n@スプライト11\n\nwhen flag clicked\nrepeat (10)\n    switch costume to (コスチューム1 v)\nend\n\nshow\n\nbroadcast (右 v)\n\nwhen this sprite clicked\nif <(costume [number v]) = [2]> then\n    set [level v] to [4]\n    broadcast (右 v)\nend\n\nwhen flag clicked\ngo to x: (60) y: (0)\nforever\n    set y to ((120) + (([sin v] of ((timer) * (100)) ) * (10)))\n    if <(level) = [4]> then\n        switch costume to (コスチューム2 v)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [表示 v]\nshow\n\nwhen I receive [m v]\nhide\n\n@スプライト13\n\nwhen flag clicked\nrepeat (10)\n    switch costume to (コスチューム1 v)\nend\n\nshow\n\nbroadcast (右 v)\n\nwhen this sprite clicked\nif <(costume [number v]) = [2]> then\n    set [level v] to [7]\n    broadcast (右 v)\nend\n\nwhen flag clicked\ngo to x: (-20) y: (0)\nforever\n    set y to ((25) + (([sin v] of ((timer) * (100)) ) * (10)))\n    go to [front v] layer\n    if <(level) = [7]> then\n        switch costume to (コスチューム2 v)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [表示 v]\nshow\n\nwhen I receive [m v]\nhide\n\ngo to [front v] layer\n\n@スプライト12\n\nwhen flag clicked\nrepeat (10)\n    switch costume to (コスチューム1 v)\nend\n\nshow\n\nbroadcast (右 v)\n\nwhen this sprite clicked\nif <(costume [number v]) = [2]> then\n    set [level v] to [8]\n    broadcast (右 v)\nend\n\nwhen flag clicked\ngo to x: (60) y: (0)\nforever\n    set y to ((25) + (([sin v] of ((timer) * (100)) ) * (10)))\n    go to [front v] layer\n    if <(level) = [8]> then\n        switch costume to (コスチューム2 v)\n        go to [front v] layer\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [表示 v]\nshow\n\nwhen I receive [m v]\nhide\n\ngo to [front v] layer\n\n@スプライト14\n\nwhen flag clicked\nrepeat (10)\n    switch costume to (コスチューム1 v)\nend\n\nshow\n\nbroadcast (右 v)\n\nwhen this sprite clicked\nif <(costume [number v]) = [2]> then\n    set [level v] to [9]\n    broadcast (右 v)\nend\n\nwhen flag clicked\ngo to x: (-180) y: (0)\nforever\n    set y to ((-70) + (([sin v] of ((timer) * (100)) ) * (10)))\n    go to [front v] layer\n    if <(level) = [9]> then\n        switch costume to (コスチューム2 v)\n        go to [front v] layer\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [表示 v]\nshow\n\nwhen I receive [m v]\nhide\n\ngo to [front v] layer\n\n@スプライト15\n\nwhen flag clicked\nrepeat (10)\n    switch costume to (コスチューム1 v)\nend\n\nshow\n\nbroadcast (右 v)\n\nwhen this sprite clicked\nif <(costume [number v]) = [2]> then\n    set [level v] to [10]\n    broadcast (右 v)\nend\n\nwhen flag clicked\ngo to x: (-100) y: (0)\nforever\n    set y to ((-70) + (([sin v] of ((timer) * (100)) ) * (10)))\n    go to [front v] layer\n    if <(level) = [10]> then\n        switch costume to (コスチューム2 v)\n        go to [front v] layer\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [表示 v]\nshow\n\nwhen I receive [m v]\nhide\n\ngo to [front v] layer\n\n@スプライト16\n\nwhen I receive [新しい v]\nshow\nforever\n    go to [front v] layer\n    set y to ((5) + (([sin v] of ((timer) * (150)) ) * (10)))\n    point in direction ((90) + (([sin v] of ((timer) * (200)) ) * (5)))\n    set size to ((210) + (([sin v] of ((timer) * (200)) ) * (5))) %\nend\n\nwhen flag clicked\nhide\n\nwhen flag clicked\n\nwhen I receive [ペントロ終わり v]\nforever\n    if <(level) = [11]> then\n        broadcast (新しい v)\n    end\nend\n\nwhen flag clicked\ngo to x: (4) y: (-14)\nhide\n\ngo to (random position v)\n\n@Love fave\n\nwhen flag clicked\n\nwhen flag clicked\n\nwhen I receive [ペントロ終わり v]\nset [costume v] to [0]\nhide\nforever\n    wait (pick random (10) to (15)) seconds\n    switch costume to (costume1 v)\n    go to x: (0) y: (50)\n    show\n    go to [front v] layer\n    start sound [pop v]\n    repeat (9)\n        change y by (-6)\n    end\n    repeat (5)\n        change y by (3)\n    end\n    repeat (5)\n        change y by (-1)\n    end\n    wait (2) seconds\n    repeat (15)\n        change y by (7)\n    end\n    hide\nend\n\nwhen I receive [ペントロ終わり v]\nhide\n\nwhen flag clicked\n\nwhen flag clicked\nbroadcast (ペントロ終わり v)\n\n@スプライト17\n\nwhen flag clicked\n\nwhen I receive [メッセージ1 v]\n\nset [y2 v] to [1]\nwait (0.5) seconds\nset [y2 v] to (((timer) * ()) * (5))\nwait (0.5) seconds\n\nchange y by (y2)\nchange y by (y2)\nchange y by (y2)\n\nwhen I receive [メッセージ1 v]\n\nforever\n\nrepeat (3)\nchange y by (y2)\nchange size by (滑らか〜)\n\nwait (0.1) seconds\nrepeat (3)\n    change y by (y2)\n    change size by (滑らか〜)\nend\n\nwhen I receive [メッセージ1 v]\n\nwhen I receive [メッセージ1 v]\n\nforever\n    change y by (1)\n    wait (2.4) seconds\nend\n\nwhen I receive [新しい v]\ngo to x: (-31) y: (-14)\nshow\nforever\n    set y to ((5) + (([sin v] of ((timer) * (150)) ) * (5)))\nend\n\nset size to ((100) + (([sin v] of ((timer) * (200)) ) * (3))) %\n\nwhen I receive [新しい v]\n\nwhen I receive [新しい v]\nforever\n    set [滑らか〜 v] to [0.2]\n    wait (1) seconds\n    set [滑らか〜 v] to [-0.2]\n    wait (1) seconds\nend\n\nwhen I receive [新しい v]\n\nwhen I receive [新しい v]\nwait (0.00000001) seconds\ngo to [front v] layer\n\nwhen I receive [ペントロ終わり v]\nset size to (100) %\npoint in direction (90)\nhide\ngo to x: (-31) y: (-14)\nforever\n    go to [front v] layer\nend\n\nwhen flag clicked\nhide\n\n@スプライト18\n\nwhen flag clicked\nhide\n\n@A210F6EA-65BA-4ADC-8EB0-A6F21ED47023\n\nwhen flag clicked\nhide\n\n
十字キーで移動　またはタップです。      \nMade to express the beauty of nature\n\n★ https://scratch.mit.edu/studios/30543801/ \nThank you for following the studio!↑\nスタジオのフォローもよろしくお願いします！↑\n★Studio where you can see my work\n\n⭐︎リミックスもしてくれたら嬉しいです!\n\nYou can select a stage by pressing the mark on the upper right (release it when you clear that stage)\n右上にあるマークを押すとステージが選べます（そのステージをクリアしたら解放）\n拡散拡散拡散　\n\n