GREEN - PLATFORMER GAME (MOBİL FRİENDLY)
@Stage\n\nwhen flag clicked\nswitch backdrop to (ddfdfdf v)\nplay sound [Boom Cloud v] until done\nswitch backdrop to (dekor 2 v)\nplay sound [Tada v] until done\nswitch backdrop to (dekor 1 v)\nbroadcast (KAZANMA SES  v)\nstop [this script v]\n\nwhen I receive [son v]\nswitch backdrop to (dekor 3 v)\nbroadcast (KAZANMA SES  v)\nwait (5) seconds\nstop [this script v]\n\n@Oyuncu\n\nwhen flag clicked\nset [level v] to [1]\nforever\n    if <<key (b v) pressed?> or <touching (dikenler v)?>> then\n        go to x: (-180) y: (-50)\n        broadcast (dead v)\n    end\n    if <(x position) > [244]> then\n        go to x: (-180) y: (-50)\n        broadcast (levelup v)\n        change [level v] by (1)\n    end\nend\n\nwhen flag clicked\nset [color v] effect to (0)\n\nwhen backdrop switches to [dekor 1 v]\nswitch costume to (kostüm 1 v)\ngo to [front v] layer\nswitch costume to (kostüm 1 v)\nset [ghost v] effect to (0)\nshow\ngo to x: (-180) y: (-50)\nset [level v] to [1]\nset [x v] to [0]\nset [y v] to [0]\npoint in direction (90)\nforever\n    change [y v] by (-1)\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        change [x v] by (-0.8)\n        switch costume to (kostüm 2 v)\n    end\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        switch costume to (kostüm 1 v)\n        change [x v] by (0.8)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (yer v)?> then\n        change y by (1)\n    end\n    if <touching (yer v)?> then\n        change y by (1)\n    end\n    if <touching (yer v)?> then\n        change y by (1)\n    end\n    if <touching (yer v)?> then\n        change y by (1)\n    end\n    if <touching (yer v)?> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [y v] to [10]\n            if <([abs v] of (x) ) = (x)> then\n                set [x v] to [-5]\n            else\n                set [x v] to [5]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching (yer v)?> then\n        change y by ((0) - (y))\n        set [y v] to [1]\n    end\n    change y by (-1)\n    if <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> and <touching (yer v)?>> then\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <(y position) > [180]> then\n        set [y v] to [0]\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [son v]\nhide\n\nwhen backdrop switches to [dekor 1 v]\ngo to x: (-112) y: (50)\nshow\n\nwhen flag clicked\nforever\n    if <touching (yay v)?> then\n        set [y v] to [25]\n    end\nend\n\nwhen I receive [kazanma ses  v]\nif <(Level) = [9]> then\n    play sound [Goal Cheer v] until done\nend\n\n@Yer\n\nwhen I receive [end v]\n\nwhen flag clicked\nforever\n    if <(Level) = [10]> then\n        broadcast (SON v)\n    end\nend\n\nwhen I receive [son v]\nhide\nhide variable [level v]\n\nwhen flag clicked\nhide\n\nwhen flag clicked\n\nwhen backdrop switches to [dekor 1 v]\nset [level v] to [1]\ngo to [front v] layer\nshow\nforever\n    go to [front v] layer\nend\n\nwhen backdrop switches to [dekor 1 v]\nshow\nswitch costume to (01 v)\nhide variable [level v]\n\nwhen backdrop switches to [dekor 1 v]\ngo to x: (21) y: (37)\n\nwhen I receive [levelup v]\nnext costume\n\n@Dikenler\n\nwhen I receive [son v]\nhide\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [dekor 1 v]\ngo to [front v] layer\nshow\nswitch costume to (01 v)\n\nwhen I receive [levelup v]\nnext costume\n\n@Yay\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [dekor 1 v]\nswitch costume to (costume1 v)\nshow\n\nwhen I receive [levelup v]\nnext costume\n\n@Thumbnail\n\nwhen flag clicked\nset [ghost v] effect to (100)\n\n@Kukla 1\n\nwhen I receive [son v]\nhide\n\nwhen flag clicked\nforever\n    hide\n    wait (7) seconds\n    show\n    wait (3) seconds\n    hide\n    wait (10) seconds\nend\n\n@Heart\n\nwhen flag clicked\nforever\n    hide\n    wait (7) seconds\n    show\n    wait (3) seconds\n    hide\n    wait (10) seconds\nend\n\nwhen I receive [son v]\nhide\n\n@Star\n\nwhen flag clicked\nforever\n    hide\n    wait (7) seconds\n    show\n    wait (3) seconds\n    hide\n    wait (10) seconds\nend\n\nwhen I receive [son v]\nhide\n\n
My first project so its so bad .d\n