Save - A Platformer 1
@Stage\n\nwhen flag clicked\nset [volume v] to [100]\nforever\n    set volume to (VOLUME) %\nend\n\nwhen flag clicked\nforever\n    if <<(LEVEL) < [12]> or <(LEVEL) > [18]>> then\n        switch backdrop to (blue sky 2  v)\n    else\n        switch backdrop to (costume2 v)\n    end\nend\n\n@Blank\n\n@Player\n\nwhen flag clicked\nset variables and position\nforever\n    change level and player position\n    death and win\n    jumping controls\n    walking controls\n    resistance\n    move in steps (([abs v] of (sx) ) + ([abs v] of (sy) ))\nend\n\ndefine move in steps (steps)\nchange [falling v] by (1)\nrepeat (steps)\n    set [last value v] to (x position)\n    change x by ((sx) / (steps))\n    check solid\n    if <(touching) = [1]> then\n        collide x - slope or wall\n    end\n    set [last value v] to (y position)\n    change y by ((sy) / (steps))\n    check solid\n    if <(touching) = [1]> then\n        collide y - ceiling or floor\n    end\nend\n\ndefine jumping controls\nif <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n    if <(wall slide) > [0]> then\n        set [sy v] to (JUMP FORCE)\n        set [wall slide v] to [0]\n        turn right (180) degrees\n        set [sx v] to (((direction) / (90)) * (15))\n    end\n    if <(falling) < [3]> then\n        set [sy v] to (JUMP FORCE)\n    end\nend\nif <(wall slide) > [0]> then\n    check wall slide\n    if <(sy) < [0]> then\n        set [sy v] to ((sy) * (0.8))\n    end\nend\n\ndefine walking controls\nset [key x v] to (<<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>>> - <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>>)\nif <(KEY X) = [0]> then\n    switch costume to (player v)\n    if <<(falling) > [2]> and <(wall slide) < [1]>> then\n        set [sx v] to ((sx) * (0.98))\n    end\n    if <([abs v] of (sx) ) < [1]> then\n        set [sx v] to [0]\n    end\nelse\n    change [sx v] by ((KEY X) * (ACCELERATION))\n    if <(sy) > [0]> then\n        switch costume to (playerup v)\n    else\n        switch costume to (playerright \(or left\) v)\n    end\n    point in direction ((KEY X) * (90))\nend\n\ndefine resistance\nset [sx v] to ((sx) * (RESISTANCE))\nchange [sy v] by (GRAVITY)\n\ndefine set variables and position\nset [level v] to [1]\nset [gravity v] to [-1]\nset [jump force v] to [12]\nset [acceleration v] to [1.5]\nset [resistance v] to [0.85]\nset [sy v] to [0]\nset [wall slide v] to [0]\ngo to x: (-200) y: (55)\n\ndefine check solid\nif <touching (level v)?> then\n    set [touching v] to [1]\nelse\n    set [touching v] to [0]\nend\n\ndefine collide x - slope or wall\ncheck wall slide\nchange y by (1)\ncheck solid\nif <(touching) > [0]> then\n    change y by (1)\n    check solid\n    if <(touching) > [0]> then\n        change y by (-2)\n        set x to (last value)\n        set [sx v] to [0]\n        stop [this script v]\n    end\n    set [sx v] to ((sx) * (0.85))\nend\nset [sx v] to ((sx) * (0.95))\nslip\n\ndefine collide y - ceiling or floor\nset y to (last value)\nif <(sy) > [0]> then\n    set [sy v] to [0]\n    stop [this script v]\nend\nif <(falling) > [0]> then\n    set [falling v] to [0]\n    slip\nend\nset [sy v] to ((sy) * (0.85))\n\ndefine slip\nchange y by (-2)\nchange x by (1)\ncheck solid\nif <(touching) < [1]> then\n    set [falling v] to [9]\n    change [sx v] by (1)\n    stop [this script v]\nend\nchange x by (-2)\ncheck solid\nif <(touching) < [1]> then\n    set [falling v] to [9]\n    change [sx v] by (-1)\n    stop [this script v]\nend\nchange y by (2)\nchange x by (1)\n\ndefine check wall slide\nif <(falling) < [2]> then\n    set [wall slide v] to [0]\n    stop [this script v]\nend\nset rotation style [left-right v]\ncheck solid\nset [wall slide v] to (touching)\n\ndefine change level and player position\nif <(x position) > [235]> then\n    if <not <(LEVEL) = [19]>> then\n        change [level v] by (1)\n        go to x: (-200) y: (55)\n    end\nend\n\ndefine death and win\nif <touching (trampoline v)?> then\n    set [sy v] to [17.5]\nend\nif <(y position) < [-179]> then\n    go to x: (-200) y: (55)\nelse\n    if <touching (spikes - lava v)?> then\n        go to x: (-200) y: (55)\n    else\n        if <touching (saws v)?> then\n            go to x: (-200) y: (55)\n        else\n            if <touching (boss v)?> then\n                go to x: (-200) y: (55)\n            else\n                if <<(LEVEL) = [18]> and <<([ceiling v] of (y position) ) < [-40]> and <([floor v] of (x position) ) > [200]>>> then\n                    set [win v] to [1]\n                else\n                    set [win v] to [0]\n                    stop [this script v]\n                end\n            end\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (playertrail v)\nset [ghost v] effect to (0)\nrepeat (10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\n@Level\n\nwhen flag clicked\nforever\n    switch costume to (LEVEL)\nend\n\nwhen flag clicked\nforever\n    if <([x position v] of [player v]) > [235]> then\n        set [ghost v] effect to (100)\n        repeat (10)\n            change [ghost v] effect by (-10)\n        end\n    else\n        set [ghost v] effect to (0)\n    end\nend\n\nwhen flag clicked\nreset timer\nforever\n    if <(LEVEL) < [19]> then\n        set [gametime v] to (timer)\n    else\n        if <(GAMETIME) < (☁ WR)> then\n            set [☁ wr v] to (GAMETIME)\n        end\n    end\nend\n\nwhen flag clicked\nset [costume v] to [0]\nforever\n    set [time v] to (timer)\nend\n\nwhen [timer v] > (TIME)\n\n@Clouds\n\nwhen flag clicked\nhide\nset [ghost v] effect to (25)\nforever\n    wait (3) seconds\n    go to x: (0) y: (0)\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nif <(LEVEL) > [11]> then\n    hide\nend\ngo to x: (240) y: (pick random (80) to (130))\nshow\nrepeat (192)\n    change x by (-2.5)\n    if <(LEVEL) > [11]> then\n        hide\n    end\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    turn right (15) degrees\nend\n\n@Trampoline\n\nwhen flag clicked\nforever\n    switch costume to (LEVEL)\nend\n\nwhen flag clicked\nforever\n    if <([x position v] of [player v]) > [235]> then\n        set [ghost v] effect to (100)\n        repeat (10)\n            change [ghost v] effect by (-10)\n        end\n    else\n        set [ghost v] effect to (0)\n    end\nend\n\n@Sprite1\n\n@Boss\n\nwhen flag clicked\nforever\n    if <(LEVEL) = [18]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    go to x: (0) y: (0)\n    repeat (50)\n        change y by (1.5)\n    end\n    repeat (50)\n        change y by (-1.5)\n    end\nend\n\n@White Effect\n\nwhen flag clicked\nshow variable [☁ wr v]\nshow variable [gametime v]\nswitch costume to (costume1 v)\nforever\n    if <(WIN) = [1]> then\n        set [x v] to [-200]\n        set [y v] to [55]\n        set [ghost v] effect to (100)\n        repeat (25)\n            change [ghost v] effect by (-4)\n        end\n        set [win v] to [0]\n        wait (2) seconds\n        set [level v] to [19]\n        repeat (25)\n            change [ghost v] effect by (4)\n        end\n    else\n        set [ghost v] effect to (100)\n        set [x v] to []\n        set [y v] to []\n    end\nend\n\nwhen [timer v] > (TIME)\nswitch costume to (costume2 v)\nshow\nhide variable [☁ wr v]\nhide variable [gametime v]\n\n@love\n\nwhen flag clicked\nforever\n    set volume to (volume) %\nend\n\nwhen flag clicked\nset [costume v] to [0]\nhide\nforever\n    if <not <(title) = [1]>> then\n        if <not <<(LOVED__) = [1]> and <(FAVED___) = [1]>>> then\n            wait (pick random (3) to (3)) seconds\n            switch costume to (download \(68\) v)\n            go to x: (110) y: (-155)\n            show\n            go to [front v] layer\n            start sound [Pop v]\n            wait (1) seconds\n            hide\n        end\n        if <(Costume) > [0]> then\n            hide\n            stop [this script v]\n        end\n    end\nend\n\n@Star\n\nwhen flag clicked\nforever\n    turn right (15) degrees\nend\n\n@Heart\n\nwhen flag clicked\nforever\n    change [color v] effect by (25)\nend\n\n
Follow, love and fav\n18 Levels\nFight the boss and save your parents!\nHope you enjoy!\nWorld record and time playing\nArrow keys, WASD or mobile controls to move\nTo defeat the boss, touch the orange thing