AMONG US PLATFORMER 2
@Stage\n\nwhen flag clicked\nforever\n    if <<key (p v) pressed?> and <key (q v) pressed?>> then\n        switch backdrop to (backdrop1 v)\n    end\nend\n\nset volume to (100) %\n\n@Trampoline\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [fineshed v]\nnext costume\n\nwhen flag clicked\nhide\n\nwhen I receive [start the game v]\nshow\n\nwhen I receive [restart all levels v]\nswitch costume to (costume1 v)\n\n@Goal\n\nwhen I receive [game over v]\nhide\n\nwhen flag clicked\nhide\n\nwhen I receive [start the game v]\nshow\n\n@D A N G E R\n\nwhen flag clicked\nforever\n    if <<key (q v) pressed?> and <key (p v) pressed?>> then\n        broadcast (RESTART ALL LEVELS v)\n        switch costume to (level 1 v)\n    end\nend\n\nwhen flag clicked\nswitch costume to (level 1 v)\n\nwhen I receive [fineshed v]\nnext costume\n\nwhen flag clicked\nhide\n\nwhen I receive [start the game v]\nshow\n\nwhen flag clicked\nset [☁ deaths v] to [0]\n\nwhen flag clicked\nforever\n    if <touching (p.l.a.y.e.r v)?> then\n        change [☁ deaths v] by (1)\n        wait (.6) seconds\n    end\nend\n\n@Ground\n\nwhen flag clicked\nshow\nswitch costume to (level 1 v)\n\nwhen I receive [fineshed v]\nnext costume\n\nwhen flag clicked\ngo to x: (3) y: (-174)\nhide\n\nwhen flag clicked\nforever\n    if <<key (p v) pressed?> and <key (q v) pressed?>> then\n        reset timer\n        set [☁ deaths v] to [0]\n    end\nend\n\nstop [all v]\n\nwhen flag clicked\nforever\n    if <<key (q v) pressed?> and <key (p v) pressed?>> then\n        broadcast (RESTART ALL LEVELS v)\n        switch costume to (level 1 v)\n    end\nend\n\nforever\n\nwhen backdrop switches to [backdrop2 v]\nswitch costume to (finished v)\nbroadcast (Game over v)\n\nwhen I receive [start the game v]\nshow\n\nwhen I receive [start the game v]\nreset timer\n\nwhen I receive [fineshed v]\nchange [tt v] by (1)\nwait until <(TT) = [10]>\nswitch backdrop to (among_us_cafeteria_scenario_lowpoly_3d_model_c4d_max_obj_fbx_ma_lwo_3ds_3dm_stl_3343607_o v)\n\nwhen flag clicked\nset [tt v] to [0]\nswitch backdrop to (backdrop1 v)\n\n@P.L.A.Y.E.R\n\nwhen flag clicked\nforever\n    if <<key (q v) pressed?> and <key (p v) pressed?>> then\n        broadcast (RESTART ALL LEVELS v)\n        switch costume to (level 1 v)\n        switch costume to (idle \(1\) v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<key (q v) pressed?> and <key (p v) pressed?>> then\n        set [☁ deaths v] to [0]\n        reset timer\n        set [☁ time v] to [0]\n        set [stop time !!@@@ v] to [0]\n        broadcast (RESTART ALL LEVELS v)\n        switch costume to (level 1 v)\n        switch costume to (idle \(1\) v)\n    end\nend\n\nwhen flag clicked\nset [y-velocity v] to [0]\nset [x-velocity v] to [0]\nforever\n    Platform [11.5] [-2] [0.7] [3]\nend\n\ndefine Platform (jump height) (gravity) (friction) (running speed)\nif <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(x position) < (mouse x)>>> then\n    point in direction (90)\n    change [x-velocity v] by (running speed)\nend\nif <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n    point in direction (-90)\n    change [x-velocity v] by ((running speed) * (-1))\nend\nset [x-velocity v] to ((X-velocity) * (friction))\nchange x by (X-velocity)\nif <touching (ground v)?> then\n    set [sprite2: slope v] to [0]\n    repeat until <<(Sprite2: Slope) = [8]> or <not <touching (ground v)?>>>\n        change [sprite2: slope v] by (1)\n        change y by (1)\n    end\nend\nif <touching (ground v)?> then\n    change y by ((Sprite2: Slope) * (-1))\n    repeat ([ceiling v] of ([abs v] of (X-velocity) ) )\n        if <touching (ground v)?> then\n            change x by ((([abs v] of (X-velocity) ) / (X-velocity)) * (-1))\n        end\n    end\n    set [x-velocity v] to [0]\nend\nchange y by (Y-velocity)\nif <touching (ground v)?> then\n    repeat ([ceiling v] of ([abs v] of (Y-velocity) ) )\n        if <touching (ground v)?> then\n            change y by ((([abs v] of (Y-velocity) ) / (Y-velocity)) * (-1))\n        end\n    end\n    if <<(([abs v] of (Y-velocity) ) / (Y-velocity)) = [-1]> and <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n        set [y-velocity v] to (jump height)\n    else\n        set [y-velocity v] to [0]\n    end\nelse\n    if <touching (trampoline v)?> then\n        set [y-velocity v] to [20]\n    end\n    change [y-velocity v] by (-1)\nend\n\nwhen flag clicked\ngo to x: (-208) y: (-79)\nswitch costume to (idle \(1\) v)\n\nwhen flag clicked\nforever\n    if <touching (d a n g e r v)?> then\n        repeat (10)\n            switch costume to (dead v)\n        end\n        change x by (-5)\n        go to x: (-208) y: (-79)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (goal v)?> then\n        go to x: (-208) y: (-79)\n        broadcast (Fineshed v)\n        switch costume to (idle \(1\) v)\n    end\nend\n\nwhen [space v] key pressed\nswitch costume to (red v)\nforever\n    wait (0.5) seconds\n    change [color v] effect by (25)\nend\n\nwhen [r v] key pressed\ngo to x: (-200) y: (-79)\n\nwhen I receive [fineshed v]\nset [x-velocity v] to [0]\nset [y-velocity v] to [0]\n\nwhen flag clicked\nset size to (50) %\n\nwhen flag clicked\nwait (2) seconds\nset volume to (100) %\nrepeat (99)\n    play sound [The Among Us Soundtrack #1 \(Menu Music\) \(320 kbps\) v] until done\nend\n\nwhen I receive [start the game v]\nshow\n\nwhen flag clicked\nhide\n\nwhen I receive [restart all levels v]\ngo to x: (-208) y: (-79)\n\nwhen I receive [start the game v]\nswitch costume to (idle \(1\) v)\n\nswitch costume to (left v)\n\nwhen flag clicked\nforever\n    switch costume to (hitbox v)\n    if <<key (left arrow v) pressed?> or <<key (right arrow v) pressed?> or <<key (a v) pressed?> or <key (d v) pressed?>>>> then\n        switch costume to (walk \(1\) v)\n        wait (.1) seconds\n        switch costume to (walk2 \(1\) v)\n        wait (.1) seconds\n        switch costume to (walk3 \(1\) v)\n        wait (.1) seconds\n        switch costume to (walk4 \(1\) v)\n        wait (.1) seconds\n        switch costume to (walk5 \(1\) v)\n        wait (.1) seconds\n        switch costume to (walk6 v)\n        wait (.1) seconds\n        switch costume to (walk7 v)\n        wait (.1) seconds\n        switch costume to (walk8 \(1\) v)\n        wait (.1) seconds\n        switch costume to (walk9 \(1\) v)\n        wait (.1) seconds\n        if <touching (d a n g e r v)?> then\n            switch costume to (hitbox v)\n            switch costume to (dead v)\n        end\n    else\n        switch costume to (idle \(1\) v)\n    end\nend\n\nwait (1) seconds\n\n\n\nwhen [2 v] key pressed\nforever\n    change [color v] effect by (2)\nend\n\nwhen [1 v] key pressed\nchange [color v] effect by (20)\n\nwhen flag clicked\nforever\n    repeat until <not <touching (d a n g e r v)?>>\n        if <touching (d a n g e r v)?> then\n            switch costume to (dead v)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    repeat until <not <<key (a v) pressed?> or <<key (d v) pressed?> or <<key (right arrow v) pressed?> or <key (left arrow v) pressed?>>>>>\n        if <<key (a v) pressed?> or <<key (d v) pressed?> or <<key (right arrow v) pressed?> or <key (left arrow v) pressed?>>>> then\n            play sound [The among us walking sound effect2 v] until done\n        end\n    end\nend\n\nchange volume by (60)\n\nwhen flag clicked\nhide variable [☁ deaths v]\nhide variable [☁ time v]\n\nwhen I receive [start the game v]\nreset timer\nset [☁ time v] to [0]\nshow variable [☁ deaths v]\nshow variable [☁ time v]\n\nwhen backdrop switches to [among_us_cafeteria_scenario_lowpoly_3d_model_c4d_max_obj_fbx_ma_lwo_3ds_3dm_stl_3343607_o v]\nbroadcast (STOP TIME v)\n\nset [☁ time v] to (timer)\n\nwhen I receive [start the game v]\n\nset [☁ time v] to [0]\n\nwhen I receive [stop time v]\nshow variable [☁ time highscore v]\nif <(☁ Time Highscore) > (☁ Time)> then\n    set [☁ time highscore v] to (☁ Time)\nend\n\nwhen flag clicked\nhide variable [☁ time highscore v]\n\nwhen flag clicked\nreset timer\n\nwhen I receive [start the game v]\nreset timer\n\nwhen flag clicked\nforever\n    if <(☁ DEATHS HIGHSCOERE) > (☁ Deaths)> then\n        set [☁ deaths highscoere v] to (☁ Deaths)\n    end\nend\n\nwhen flag clicked\nhide variable [☁ deaths highscoere v]\n\nwhen I receive [stop time v]\nshow variable [☁ deaths highscoere v]\n\n@Love fave\n\nwhen flag clicked\nset [costume v] to [0]\nhide\nforever\n    if <not <<(LOVED__) = [1]> and <(FAVED___) = [1]>>> then\n        wait (pick random (30) to (40)) seconds\n        switch costume to (costume1 v)\n        go to x: (0) y: (50)\n        show\n        go to [front v] layer\n        start sound [pop v]\n        repeat (9)\n            change y by (-6)\n        end\n        repeat (5)\n            change y by (3)\n        end\n        repeat (5)\n            change y by (-1)\n        end\n        wait (2) seconds\n        repeat (15)\n            change y by (7)\n        end\n        hide\n    end\n    if <(Costume) > [0]> then\n        hide\n        stop [this script v]\n    end\nend\n\n@Sprite2\n\n@Thumbnail\n\nwhen flag clicked\nswitch costume to (costume1 v)\nshow\nwait (2) seconds\nswitch costume to (costume2 v)\n\nwhen I receive [done loading v]\nhide\nbroadcast (Show Menu v)\n\nwhen I receive [loading screen v]\nswitch costume to (costume2 v)\nshow\n\nwhen I receive [done loading 2 v]\nhide\n\n@Sprite3\n\nwhen flag clicked\ngo to x: (29) y: (35)\nswitch costume to (costume1 v)\nhide\nwait (2) seconds\nbroadcast (Start loading v)\nshow\nforever\n    wait (.5) seconds\n    switch costume to (costume2 v)\n    wait (.5) seconds\n    switch costume to (costume3 v)\n    wait (.5) seconds\n    switch costume to (costume1 v)\nend\n\nwhen I receive [done loading v]\nchange [bpggi v] by (5)\nhide\n\nwhen I receive [start loading v]\nwait (pick random (8) to (15)) seconds\nbroadcast (done loading v)\nshow\n\nwhen I receive [loading screen v]\nwait (.2) seconds\nshow\nwait (pick random (8) to (15)) seconds\nbroadcast (done loading 2 v)\n\nwhen I receive [done loading 2 v]\nhide\n\nwhen flag clicked\nset [bpggi v] to [0]\n\n@Sprite4\n\nwhen I receive [start loading v]\nset [color v] effect to (0)\nshow\nforever\n    go to x: (-257) y: (-41)\n    glide (2) secs to x: (284) y: (-41)\nend\n\nwhen flag clicked\nset [color v] effect to (0)\nhide\n\nwhen I receive [done loading v]\nhide\n\nwhen I receive [done loading 2 v]\nhide\nbroadcast (Start the game v)\n\nwhen I receive [start loading v]\nswitch costume to (walk v)\nforever\n    wait (.1) seconds\n    next costume\nend\n\nwhen I receive [loading screen v]\nshow\nswitch costume to (walk v)\nforever\n    wait (.1) seconds\n    next costume\nend\n\ndelete this clone\n\nswitch costume to (walk v)\n\nwhen I start as a clone\ndelete this clone\n\nset [color v] effect to ((pick random (1) to (7)) * (25))\n\n@Thanks\n\nwhen I receive [thanks v]\nbroadcast (cool look v)\nbroadcast (Change fit v)\n\nwhen I start as a clone\ngo to x: (0) y: (-50)\nshow\ngo to [front v] layer\nrepeat (12)\n    change y by (-9)\nend\nrepeat (5)\n    change y by (3)\nend\nrepeat (5)\n    change y by (-1)\nend\nforever\n    if <touching (mouse-pointer v)?> then\n        set [ghost v] effect to (50)\n        if <(costume [number v]) = [2]> then\n            if <mouse down?> then\n                set [costume v] to [2]\n                repeat (25)\n                    change y by (10)\n                end\n                hide\n                delete this clone\n            end\n        else\n            if <(costume [number v]) = [3]> then\n                if <mouse down?> then\n                    set [costume v] to [1]\n                    repeat (25)\n                        change y by (15)\n                    end\n                    hide\n                    delete this clone\n                end\n            end\n        end\n    else\n        set [ghost v] effect to (0)\n    end\n    if <(Costume) > [0.99]> then\n        repeat (25)\n            change y by (15)\n        end\n        hide\n        delete this clone\n    end\n    hide\n    delete this clone\nend\n\nwhen flag clicked\nhide\nset [costume v] to [0.9]\nbroadcast (begin v)\n\nwhen I receive [begin v]\nset [costume v] to [0.9]\nwait (0.1) seconds\nset [costume v] to [0.9]\nwait (0.2) seconds\nset [costume v] to [0.9]\n\n@Detector\n\nwhen flag clicked\nhide\nset [faved___ v] to [0]\nset [loved__ v] to [0]\nset [clone id v] to [0]\ncreate clone of (_myself_ v)\nwait (0.2) seconds\nset [clone id v] to [1]\ncreate clone of (_myself_ v)\nwait until <<(LOVED__) = [1]> and <(FAVED___) = [1]>>\nwait (1) seconds\nbroadcast (Thanks v)\n\ngo to x: (0) y: (0)\nshow\nreset timer\nswitch costume to (pick random (1) to (4))\nset [ghost v] effect to (100)\nrepeat until <(timer) > [3.5]>\n    change y by ((y position) / (-15))\n    change [ghost v] effect by (-3)\nend\nreset timer\nrepeat until <(timer) > [3.5]>\n    change y by (((y position) - (-100)) / (-15))\n    change [ghost v] effect by (10)\nend\n\nwhen I start as a clone\nif <(clone id) = [0]> then\n    go to x: (-15) y: (0)\n    set [loved__ v] to [0]\n    switch costume to (love v)\n    forever\n        set [love? v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [loved__ v] to [1]\n        end\n    end\nend\nif <(clone id) = [1]> then\n    go to x: (0) y: (0)\n    switch costume to (fave v)\n    set [faved___ v] to [0]\n    forever\n        set [fav v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [faved___ v] to [1]\n        end\n    end\nend\n\n@Menu\n\nwhen flag clicked\nswitch costume to (costume2 v)\nhide\n\nwhen I receive [show menu v]\nshow\n\nwhen I receive [loading screen v]\nwait (.2) seconds\nhide\n\nforever\n    wait (.) seconds\n    next costume\nend\n\n@Sprite5\n\nwhen I receive [show menu v]\nforever\n    if <not <touching (mouse-pointer v)?>> then\n        switch costume to (normal v)\n    end\nend\n\nset size to (60) %\n\nwhen I receive [show menu v]\nshow\n\nwhen I receive [show menu v]\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (hovered over v)\n    else\n        switch costume to (normal v)\n        set size to (60) %\n    end\nend\n\nwhen this sprite clicked\nbroadcast (Loading screen v)\n\nwhen I receive [loading screen v]\nwait (.2) seconds\nhide\n\nwhen this sprite clicked\nchange [color v] effect by (25)\nswitch costume to (clicked v)\nwait (.2) seconds\nswitch costume to (clicked2 v)\nhide\n\nset size to (60) %\n\nset size to (70) %\n\nwait (.2) seconds\n\nwhen flag clicked\nhide\n\nwhen flag clicked\npoint in direction (90)\ngo to x: (20) y: (68)\n\n@Sprite6\n\nwhen flag clicked\ngo to x: (-444) y: (45)\nhide\n\nwhen I receive [show menu v]\nshow\nforever\n    glide (10) secs to x: (444) y: (45)\n    go to x: (-444) y: (45)\n    glide (10) secs to x: (444) y: (45)\n    go to x: (-444) y: (45)\nend\n\nwhen I receive [start loading v]\nhide\n\nwhen I receive [loading screen v]\nhide\n\n@Sprite1\n\nwhen I receive [show menu v]\nshow\nrepeat (4)\n    glide (3) secs to x: (100) y: (28)\n    glide (3) secs to x: (-10) y: (28)\nend\nglide (3) secs to x: (27) y: (28)\n\nwhen I receive [loading screen v]\nhide\n\nwhen flag clicked\nhide\n\nwhen flag clicked\ngo to x: (27) y: (28)\n\n@Floaters\n\nwhen flag clicked\ngo to [front v] layer\nhide\n\nwhen I start as a clone\nclear graphic effects\ngo to x: (-254) y: (pick random (-150) to (150))\nset [rotation v] to ((pick random (-3) to (3)) + (0.5))\nset [costumecounter v] to [1]\nset [costumestartnumber v] to (((pick random (1) to (3)) * (8)) - (7))\nset [color v] effect to ((pick random (1) to (7)) * (25))\nswitch costume to (costumestartnumber)\nshow\nrepeat until <(x position) > [-230]>\n    change [costumecounter v] by (1)\n    if <(costumecounter) = [8]> then\n        switch costume to (costumestartnumber)\n        set [costumecounter v] to [0]\n    else\n        next costume\n    end\n    turn right (rotation) degrees\n    change x by (3)\n    change y by (0.35)\nend\nif <<(y position) > [-50]> and <(y position) < [50]>> then\n    if <(pick random (1) to (4)) = [1]> then\n        say (item (pick random (1) to (length of [end credits v])) of [end credits v])\n        repeat until <(x position) > [75]>\n            change x by (2)\n        end\n    end\nend\nsay []\nrepeat until <(x position) > [236]>\n    change [costumecounter v] by (1)\n    if <(costumecounter) = [8]> then\n        switch costume to (costumestartnumber)\n        set [costumecounter v] to [0]\n    else\n        next costume\n    end\n    turn right (rotation) degrees\n    change x by (2)\n    change y by (0.35)\nend\ndelete this clone\n\ngo [backward v] (20) layers\n\nbroadcast (begin v)\n\nwhen I receive [loading screen v]\nhide\ndelete this clone\n\nwait (1) seconds\n\n\n    wait (0.7) seconds\nend\n\nthink [Hmm...] for (2) seconds\n\nchange [costumecounter v] by (1)\nif <(costumecounter) = [8]> then\n    switch costume to (costumestartnumber)\n    set [costumecounter v] to [0]\nelse\n    next costume\nend\n\nturn right (rotation) degrees\n\nchange y by (0.5)\n\ndelete this clone\n\nwhen I receive [start loading v]\nhide\ndelete this clone\n\nwhen I receive [show menu v]\nrepeat (10)\n    wait (.) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (2) seconds\n    create clone of (_myself_ v)\n    wait (2) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (2) seconds\n    create clone of (_myself_ v)\n    wait (2) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (2) seconds\n    create clone of (_myself_ v)\n    wait (2) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (2) seconds\n    create clone of (_myself_ v)\n    wait (2) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (2) seconds\n    create clone of (_myself_ v)\n    wait (2) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\n    create clone of (_myself_ v)\n    wait (2) seconds\n    create clone of (_myself_ v)\n    wait (2) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\nend\n\nwhen I receive [start loading v]\nhide\n\nwhen I receive [loading screen v]\nhide\n\nwhen I receive [loading screen v]\nstop [other scripts in sprite v]\n\nset [color v] effect to ((pick random (1) to (7)) * (25))\n\n@Sprite7\n\nwhen flag clicked\nset [ghost v] effect to (0)\nhide\n\nwhen I receive [start the game v]\nshow\n\nwhen I receive [fineshed v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume2 v)\n\nwhen flag clicked\nforever\n    if <touching (p.l.a.y.e.r v)?> then\n        set [ghost v] effect to (50)\n    else\n        set [ghost v] effect to (0)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<key (p v) pressed?> and <key (q v) pressed?>> then\n        switch costume to (costume2 v)\n    end\nend\n\n@Sprite8\n\nwhen I receive [start the game v]\nset [☁ time v] to [0]\nrepeat until <(win) = [yes]>\n    change [☁ time v] by (.1)\n    wait (.1) seconds\nend\n\nwhen I receive [stop time v]\nchange [stop time !!@@@ v] by (1)\nstop [other scripts in sprite v]\n\nset [☁ time v] to [0]\n\nstop [other scripts in sprite v]\n\nwhen flag clicked\nwait until <(STOP TIME !!@@@) = [1]>\n\nwhen backdrop switches to [among_us_cafeteria_scenario_lowpoly_3d_model_c4d_max_obj_fbx_ma_lwo_3ds_3dm_stl_3343607_o v]\nchange [stop time !!@@@ v] by (1)\n\nwait (1) seconds\n\n
W A S D or <  ^  >\nAvoid IMPOSTER SPIKES and try to get to the cafeteria\nto get in the safe zone\nIf you get stuck press r to restart the level \nPress q and p at the same time to restart the whole game\n❤️ & ⭐ please! A lot of time spent on this game✨