Shrunk: a platformer
@Stage\n\n@Ball\n\nwhen flag clicked\ngo to x: (-184) y: (-93)\nswitch backdrop to (backdrop1 v)\nsay [Woah! Cool box] for (2) seconds\nglide (1.5) secs to x: (92) y: (-93)\nswitch backdrop to (backdrop2 v)\ngo to x: (-217) y: (-20)\nforever\n    change [y v] by (-1)\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-1)\n    end\n    if <key (right arrow v) pressed?> then\n        change [x v] by (1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching color (#000000)?> then\n        change y by (1)\n    end\n    if <touching color (#000000)?> then\n        change y by (1)\n    end\n    if <touching color (#000000)?> then\n        change y by (1)\n    end\n    if <touching color (#000000)?> then\n        change y by (1)\n    end\n    if <touching color (#000000)?> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <key (up arrow v) pressed?> then\n            set [y v] to [17]\n            if <(x) > [0]> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching color (#000000)?> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> and <touching color (#000000)?>> then\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <touching color (#ff0000)?> then\n        go to x: (-217) y: (-20)\n    end\n    if <(x position) > [240]> then\n        switch backdrop to (next backdrop v)\n        go to x: (-217) y: (-20)\n    end\nend\n\n
Shrunk to a small ball, you must go through the giant world to find a way back, to normal size...