[200 followers special] Blank - A platformer #games #trending
@Stage\n\nwhen I receive [message2 v]\nnext backdrop\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nforever\n    play sound [The Cannery v] until done\nend\n\nwhen flag clicked\nwait (3) seconds\nbroadcast (message1 v)\n\nwhen I receive [change color v]\nnext backdrop\n\nwhen I receive [ zxcvds dasxwqecwscadcassa v]\nnext backdrop\n\nwhen flag clicked\nforever\n    change [☁ username that played v] by (username)\nend\n\nwhen flag clicked\nadd (username) to [username v]\n\n@Sprite1\n\nwhen flag clicked\nhide\ngo to x: (-211) y: (7)\nset [ypos v] to [0]\nset [xpos v] to [0]\nwait (1) seconds\nshow\n\nwhen I receive [message1 v]\ngo to x: (-211) y: (7)\nset [xpos v] to [0]\nset [ypos v] to [0]\nforever\n    if <key (right arrow v) pressed?> then\n        change [xpos v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xpos v] by (-1)\n    end\n    set [xpos v] to ((xpos) * (0.9))\n    change x by (xpos)\n    if <touching color (#ecf0f1)?> then\n        change y by (1)\n        if <touching color (#ecf0f1)?> then\n            change y by (1)\n            if <touching color (#ecf0f1)?> then\n                change y by (1)\n                if <touching color (#ecf0f1)?> then\n                    change y by (1)\n                    if <touching color (#ecf0f1)?> then\n                        change y by (1)\n                        if <touching color (#ecf0f1)?> then\n                            change x by ((xpos) * (-1))\n                            change y by (-5)\n                            if <key (up arrow v) pressed?> then\n                                if <(xpos) > [0]> then\n                                    set [xpos v] to [-5]\n                                else\n                                    set [xpos v] to [5]\n                                end\n                                set [ypos v] to [10]\n                            else\n                                set [xpos v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [ypos v] by (-1)\n    change y by (ypos)\n    if <touching color (#ecf0f1)?> then\n        change y by ((ypos) * (-1))\n        set [ypos v] to [1]\n    end\n    change y by (-1)\n    if <touching color (#ecf0f1)?> then\n        if <key (up arrow v) pressed?> then\n            set [ypos v] to [12]\n        end\n    end\n    change y by (1)\n    if <(y position) < [-174]> then\n        go to x: (-211) y: (7)\n        set [xpos v] to [0]\n        set [ypos v] to [0]\n    end\n    if <[235] < (x position)> then\n        go to x: (-211) y: (7)\n        broadcast (message2 v)\n    end\n    if <touching color (#ff9898)?> then\n        go to x: (-211) y: (7)\n        set [xpos v] to [0]\n        set [ypos v] to [0]\n    end\n    if <touching color (#9d9fa0)?> then\n        broadcast (dadsa v)\n    end\n    if <touching color (#99d4ff)?> then\n        broadcast (change color v)\n    end\n    if <touching color (#c0c2c4)?> then\n        broadcast (-Zaxuh- is the best v)\n    end\n    if <touching color (#19ffa6)?> then\n        broadcast ( zxcvds dasxwqecwscadcassa v)\n    end\n    if <(backdrop [number v]) = [18]> then\n        wait (4) seconds\n        broadcast (hidei v)\n        hide\n    end\nend\n\n@Sprite2\n\nwhen flag clicked\nhide\n\nwhen I receive [dadsa v]\nshow\n\nwhen I receive [change color v]\nhide\n\nwhen I receive [hidei v]\nhide\n\n@Sprite3\n\nwhen flag clicked\nhide\n\nwhen I receive [-zaxuh- is the best v]\nshow\n\nwhen I receive [ zxcvds dasxwqecwscadcassa v]\nhide\n\nwhen I receive [hidei v]\nhide\n\n@Sprite4\n\nwhen I receive [hidei v]\nwait (1) seconds\nshow\ngo to [front v] layer\nstop [all v]\n\nwhen flag clicked\nhide\n\n@Sprite5\n\nwhen this sprite clicked\nshow\ngo to [front v] layer\nnext costume\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (costume1 v)\n\n
l screen recommended due to non-bright colors \nWhat happened - looks like you are stuck in a blank . but you need to escape the world .\nHow to Play :\n.Use arrow keys to move \n.avoid red\n.Other information in the project !\n\nso this is a platformer made for fun the color are soothing which will relax you hope you enjoy !\nso if you remix you can add a part where you gain a red color THEN you get the red color danger\nwhich i forgot to add.\nif you win then comment - 'My Circle Won' \nlike and fav if you liked this took some time to make even thouhg this looks easy\n\n\nplease tell me if you find any bugs because in my 'Friend a platformer' people found many bugs !\n\n\nsupport me by following !