Ice || A Scrolling Platformer
@Stage\n\nwhen flag clicked\nset [brightness v] effect to (-00)\n\nwhen I receive [oyunu kazandin!!!!!!!!!! v]\nforever\n    switch backdrop to (dekor 2 v)\nend\n\nwhen flag clicked\nswitch backdrop to (dekor 1 v)\n\n@Kukla 1\n\nwhen flag clicked\nforever\n    set volume to (volume) %\nend\n\n\n\n\n\nwhen I receive [trail v]\nset [ghost v] effect to (-4)\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\n\nwhen flag clicked\nbroadcast (Trail v)\n\nwhen flag clicked\ngo to x: (-215) y: (-85)\npoint in direction (90)\nset rotation style [left-right v]\n\nwhen flag clicked\nforever\n    if <touching color (#ff2500)?> then\n        glide (0.1) secs to x: (-215) y: (28)\n        broadcast (d v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(x position) = [240]> then\n        go to x: (-215) y: (0)\n        broadcast (p v)\n    end\nend\n\nwhen I receive [p v]\nglide (0.3) secs to x: (-215) y: (0)\n\nwhen I start as a clone\nrepeat (15)\n    change [ghost v] effect by (5)\n    change size by (-2)\nend\ndelete this clone\n\nwhen I receive [k v]\n\nwhen flag clicked\nshow\nforever\n    set [pitch v] effect to (30)\nend\n\nwhen flag clicked\nset size to (100) %\n\nwhen flag clicked\nset [ghost v] effect to (0)\nshow\n\nwhen I receive [c v]\ngo to x: (-215) y: (0)\nshow\n\nwhen flag clicked\nswitch costume to (mavi̇ v)\n\nwhen I receive [yesi̇l v]\nswitch costume to (yesi̇l v)\n\nwhen I receive [kirmizi v]\nswitch costume to (kirmizi v)\n\nwhen I receive [si̇yah v]\nswitch costume to (si̇hay v)\n\nwhen I receive [mavi̇ v]\nswitch costume to (mavi̇ v)\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\nwhen I receive [ekran açıldı oyun başlasın! v]\n\nwhen flag clicked\nforever\n    if <(play a bas) = [yes!]> then\n        set [y v] to [0]\n        forever\n            change [y v] by (-0.3)\n            change y by (y)\n            if <touching color (#00ffd4)?> then\n                set [y v] to ((y) * (-0.2))\n                change y by (y)\n                if <touching color (#00ffd4)?> then\n                    change y by (y)\n                    if <touching color (#00ffd4)?> then\n                        change y by (y)\n                        if <touching color (#00ffd4)?> then\n                            change y by (y)\n                            if <touching color (#00ffd4)?> then\n                                change y by (y)\n                                if <touching color (#00ffd4)?> then\n                                    change y by (y)\n                                end\n                                if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n                                    broadcast (k v)\n                                    set [y v] to [7]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n            if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>>> then\n                change [x v] by (1)\n                broadcast (sol v)\n                point in direction (90)\n            end\n            if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(x position) > (mouse x)>>>> then\n                change [x v] by (-1)\n                broadcast (sağ v)\n                point in direction (-90)\n            end\n            change x by (x)\n            set [x v] to ((x) * (0.8))\n            if <touching color (#00ffd4)?> then\n                set [x v] to ((x) * (-1))\n                change x by (x)\n                if <touching color (#00ffd4)?> then\n                    change x by (x)\n                end\n            end\n        end\n    end\nend\n\nwhen flag clicked\nshow\nforever\n    play sound [MUSİC v] until done\nend\n\nwhen flag clicked\nforever\n    if <(y position) < [-182]> then\n        glide (0.3) secs to x: (-215) y: (1)\n    end\nend\n\ngo to x: (-215) y: (0)\n\nset y to (181)\n\nwhen flag clicked\n\nwhen flag clicked\n\nwhen I receive [ekran açıldı oyun başlasın! v]\n\nwhen I receive [kahraman seçiliyor! v]\nshow variable [volume v]\n\nwhen I receive [oyunu kazandin!!!!!!!!!! v]\nforever\n\nwhen flag clicked\n\nwhen flag clicked\nreset timer\n\nwhen I receive [oyunu kazandin!!!!!!!!!! v]\nif <[] > [50]> then\n\nforever\n\nwhen flag clicked\nforever\n    if <<mouse down?> and <(mouse x) > (x position)>> then\n        broadcast (sol v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<mouse down?> and <(mouse x) > (x position)>> then\n        broadcast (sağ v)\n    end\nend\n\nwhen flag clicked\n\nwhen I receive [ınpi v]\ngo to x: (-215) y: (-10)\n\nwhen I receive [kahraman seçiliyor! v]\ngo to x: (-215) y: (-10)\n\n@Kukla 2\n\nwhen I receive [p v]\ngo to x: (70) y: (30)\nnext costume\n\nwhen flag clicked\nswitch costume to (kostüm 1 v)\ngo to x: (70) y: (30)\n\nwhen flag clicked\nset [brightness v] effect to (-00)\n\nwhen I receive [oyunu kazandin!!!!!!!!!! v]\nforever\n    switch costume to (kostüm 1 v)\nend\n\n@H\n\nwhen I receive [d v]\nglide (0.3) secs to x: (-1) y: (28)\n\nwhen flag clicked\ngo to x: (-1) y: (28)\n\nwhen I receive [p v]\nchange [level v] by (1)\nglide (0.3) secs to x: (-1) y: (28)\n\nwhen I receive [p v]\nnext costume\n\nwhen flag clicked\nswitch costume to (kostüm 1 v)\n\nwhen flag clicked\nhide variable [level v]\n\ngo to x: (-326) y: (28)\n\nwhen flag clicked\nshow\n\nwhen flag clicked\npoint in direction (90)\n\nwhen flag clicked\nshow\nset [brightness v] effect to (-00)\n\nwhen I receive [ekran açıldı oyun başlasın! v]\nforever\n    if <(kukla) = [seçilmiyor]> then\n        if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(x position) > (mouse x)>>>> then\n            move (8) steps\n        else\n            if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>>> then\n                move (-8) steps\n            end\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(LEVEL) = [10]> then\n        broadcast (OYUNU KAZANDIN!!!!!!!!!! v)\n    end\nend\n\nwhen I receive [oyunu kazandin!!!!!!!!!! v]\nhide\n\nwhen I receive [oyunu kazandin!!!!!!!!!! v]\nforever\n    hide\nend\n\nwhen flag clicked\nset [level v] to [1]\n\nwhen flag clicked\nswitch costume to (kostüm 1 v)\n\nwhen flag clicked\nforever\n    \n        broadcast (sol v)\n    end\nend\n\n@Kukla 3\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\nwhen flag clicked\nset [brightness v] effect to (-00)\n\nwhen flag clicked\nswitch costume to (kostüm 2 v)\n\nwhen I receive [kahraman seçiliyor! v]\nswitch costume to (kostüm 1 v)\n\nwhen I receive [ekran açıldı oyun başlasın! v]\nswitch costume to (kostüm 2 v)\n\n@Kukla 4\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    set [ghost v] effect to (100)\nend\n\n@kalp+yıldız\n\nwhen flag clicked\nhide\nforever\n    wait (pick random (5) to (12)) seconds\n    show\n    go to x: (-180) y: (95)\n    repeat (9)\n        change y by (-1)\n    end\n    repeat (5)\n        change y by (3)\n    end\n    repeat (5)\n        change y by (-1)\n    end\n    wait (2) seconds\n    repeat (15)\n        change y by (7)\n    end\n    hide\nend\n\n@Button3\n\nwhen flag clicked\nshow\ngo to x: (-24) y: (20)\nforever\n    point in direction ((90) + (([sin v] of ((timer) * (200)) ) * (2)))\n    set size to ((100) + (([sin v] of ((timer) * (100)) ) * (5))) %\nend\n\nwhen this sprite clicked\nbroadcast (ekran açıldı oyun başlasın! v)\n\nwhen I receive [ekran açıldı oyun başlasın! v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\n\nwhen flag clicked\nshow\n\nwhen flag clicked\nset [ghost v] effect to (0)\n\nwhen this sprite clicked\nforever\n    set [play a bas v] to [yes!]\nend\n\nwhen flag clicked\nset [play a bas v] to [no :\(]\n\n@Button2\n\nwhen flag clicked\nshow\ngo to x: (-24) y: (-60)\nforever\n    point in direction ((90) + (([sin v] of ((timer) * (200)) ) * (2)))\n    set size to ((100) + (([sin v] of ((timer) * (100)) ) * (5))) %\nend\n\nwhen this sprite clicked\nbroadcast (kahraman seçiliyor! v)\n\nwhen flag clicked\nset [ghost v] effect to (0)\nshow\n\nwhen I receive [ekran açıldı oyun başlasın! v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\n\nwhen I receive [kahraman seçiliyor! v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\n\nwhen flag clicked\nset [kukla v] to [seçilmiyor]\nforever\n    if <<mouse down?> and <touching (mouse-pointer v)?>> then\n        set [kukla v] to [seçiliyor]\n    end\nend\n\n@Kukla 5\n\nwhen flag clicked\nshow\n\nwhen I receive [kahraman seçiliyor! v]\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (120) %\n    else\n        set size to (100) %\n    end\nend\n\nwhen this sprite clicked\nbroadcast (YESİL v)\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\nwhen flag clicked\nset [ghost v] effect to (100)\n\nwhen I receive [ekran açıldı oyun başlasın! v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\n\n@Kukla 6\n\nwhen flag clicked\nshow\n\nwhen I receive [kahraman seçiliyor! v]\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (120) %\n    else\n        set size to (100) %\n    end\nend\n\nwhen this sprite clicked\nbroadcast (MAVİ v)\n\nwhen I receive [ekran açıldı oyun başlasın! v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\nwhen flag clicked\nset [ghost v] effect to (100)\n\n@Kukla 7\n\nwhen flag clicked\nshow\n\nwhen I receive [kahraman seçiliyor! v]\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (120) %\n    else\n        set size to (100) %\n    end\nend\n\nwhen this sprite clicked\nbroadcast (KIRMIZI v)\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\nwhen flag clicked\nset [ghost v] effect to (100)\n\nwhen I receive [ekran açıldı oyun başlasın! v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\n\n@Kukla 8\n\nwhen flag clicked\nset [ghost v] effect to (100)\nshow\n\nwhen I receive [kahraman seçiliyor! v]\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (120) %\n    else\n        set size to (100) %\n    end\nend\n\nwhen this sprite clicked\nbroadcast (SİYAH v)\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\nwhen I receive [ekran açıldı oyun başlasın! v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\n\n@Kukla 9\n\nwhen flag clicked\nset [ghost v] effect to (100)\n\nwhen I receive [kahraman seçiliyor! v]\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\nwhen I receive [ekran açıldı oyun başlasın! v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\n\n@Kukla 10\n\nwhen flag clicked\ngo to [front v] layer\nset [ghost v] effect to (100)\nshow\n\nwhen I receive [kahraman seçiliyor! v]\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\nwhen this sprite clicked\nbroadcast (ınpi v)\nset [kukla v] to [seçilmiyor]\nbroadcast (ekran açıldı oyun başlasın! v)\n\nwhen I receive [ekran açıldı oyun başlasın! v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\n\nwhen this sprite clicked\nset [play a bas v] to [yes!]\n\nwhen flag clicked\nset [kukla v] to [seçilmiyor]\n\n@Kukla 11\n\nwhen flag clicked\nforever\nend\n\nwhen flag clicked\nhide variable [volume v]\n\nwhen flag clicked\nset [ghost v] effect to (100)\n\nwhen I receive [ekran açıldı oyun başlasın! v]\nhide variable [volume v]\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\nwhen this sprite clicked\nbroadcast (kahraman seçiliyor! v)\nshow variable [volume v]\nswitch costume to (kostüm 2 v)\n\nwhen flag clicked\n\nwhen flag clicked\nset [kukla v] to [seçilmiyor]\nforever\n    if <<mouse down?> and <touching (mouse-pointer v)?>> then\n        set [kukla v] to [seçiliyor]\n    end\nend\n\n@Kukla 12\n\nwhen flag clicked\nYağdır Kaç Saniye?: [1]\n\ndefine Yağdır Kaç Saniye?: (saniye)\nhide\nforever\n    repeat ((saniye) * (33))\n        create clone of (_myself_ v)\n    end\nend\n\nwhen I start as a clone\nshow\nset size to (pick random (10) to (30)) %\ngo to x: (pick random (240) to (-240)) y: (900)\nrepeat (90)\n    change y by ((0) - (([sin v] of (size) ) * (10)))\nend\nrepeat (10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    go to [back v] layer\nend\n\n@Kukla 13\n\nwhen flag clicked\nYağdır Kaç Saniye?: [1]\n\ndefine Yağdır Kaç Saniye?: (saniye)\nhide\nforever\n    repeat ((saniye) * (33))\n        create clone of (_myself_ v)\n    end\nend\n\nwhen I start as a clone\nshow\nset size to (pick random (10) to (30)) %\ngo to x: (pick random (240) to (-240)) y: (900)\nrepeat (90)\n    change y by ((0) - (([sin v] of (size) ) * (10)))\nend\nrepeat (10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    go to [back v] layer\nend\n\n
Slm bu benim #3. Scrolling Platform projem. Mobilden oynanabilir. Hiçbir level imkansız değil bazılarını geçmek çok zor.açıkçası bne yapumcısı olarak bug kullanıom ve bu oyunu pek sevmiyorum\nTrend #89898998998678567457656576565 :( trend rekor #6 :) buglar var biliyorum zorluğunu biraz abartmışım eskiden tüm hepsini geçiyordum ama artık oyunu ben bile bitiremiyorum :d