Nowhere || A Platformer ||
@Stage\n\nwhen flag clicked\nforever\n    play sound (pick random (1) to (2)) until done\nend\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [next level v]\nforever\n    switch backdrop to (Level)\nend\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset volume to (70) %\n\n@Player\n\nwhen I start as a clone\nswitch costume to (player 1 v)\nrepeat (20)\n    change size by (-5)\n    change [ghost v] effect by (5)\nend\ndelete this clone\n\nwhen I receive [next level v]\ngo to x: (-211) y: (-84)\n\ndefine CheckFallOfScreen\nif <(y position) < [-170]> then\n    go to x: (-211) y: (-84)\nend\n\nwhen flag clicked\nforever\n    if <(x position) = [240]> then\n        broadcast (Next Level v)\n        go to x: (-211) y: (-84)\n    end\n    if <(Level) = [12]> then\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nshow\nforever\n    create clone of (_myself_ v)\n    wait (0.004) seconds\nend\n\nwhen flag clicked\nhide variable [biome v]\nshow variable [biome v]\nset [biome v] to [Grassland]\nforever\n    if <(Level) = [4]> then\n        set [biome v] to [Mountains]\n    end\n    if <(Level) = [7]> then\n        set [biome v] to [Caves]\n    end\n    if <(Level) = [12]> then\n        hide variable [biome v]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(y position) < [-170]> then\n        CheckFallOfScreen\n    end\n    if <touching (danger v)?> then\n        go to x: (-211) y: (-84)\n    end\n    if <(Level) = [12]> then\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\ngo to x: (-211) y: (-84)\nforever\n    change [y vel v] by (-1)\n    if <key (right arrow v) pressed?> then\n        switch costume to (03 v)\n        change [x vel v] by (1.2)\n    end\n    if <key (left arrow v) pressed?> then\n        switch costume to (02 v)\n        change [x vel v] by (-1.2)\n    end\n    set [x vel v] to ((X Vel) * (0.87))\n    change x by (X Vel)\n    if <touching (platform v)?> then\n        change y by (1)\n    end\n    if <touching (platform v)?> then\n        change y by (1)\n    end\n    if <touching (platform v)?> then\n        change y by (1)\n    end\n    if <touching (platform v)?> then\n        change y by (1)\n    end\n    if <touching (platform v)?> then\n        change y by (1)\n    end\n    if <touching (platform v)?> then\n        change y by (1)\n    end\n    if <touching (platform v)?> then\n        change y by (-6)\n        change x by ((X Vel) * (-1))\n        set [x vel v] to [0]\n    end\n    change y by (Y Vel)\n    if <touching (platform v)?> then\n        change y by ((Y Vel) * (-1))\n        set [y vel v] to [0]\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> and <touching (platform v)?>> then\n        switch costume to (01 v)\n        set [y vel v] to [13]\n    end\n    change y by (1)\n    if <(x position) > [240]> then\n        broadcast (Next Level v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <key (any v) pressed?>> then\n        switch costume to (00 v)\n    end\n    if <<key (up arrow v) pressed?> and <key (right arrow v) pressed?>> then\n        switch costume to (05 v)\n    end\n    if <<key (up arrow v) pressed?> and <key (left arrow v) pressed?>> then\n        switch costume to (04 v)\n    end\nend\n\nwhen flag clicked\nforever\n    change [color v] effect by (10)\nend\n\n@Coin\n\nwhen flag clicked\nswitch costume to (1 v)\nforever\n    next costume\nend\n\n@Platform\n\nwhen I receive [next level v]\nchange [level v] by (1)\n\nwhen flag clicked\nswitch costume to (platform  v)\n\nwhen flag clicked\nset [level v] to [1]\n\nwhen I receive [next level v]\nnext costume\n\n@Clouds\n\nwhen flag clicked\nhide\nforever\n    create clone of (_myself_ v)\n    wait (pick random (1) to (2)) seconds\nend\n\nwhen I start as a clone\nset rotation style [left-right v]\npoint in direction (pick random (90) to (-90))\nswitch costume to (cloud hitbox v)\ngo to x: (240) y: (pick random (10) to (150))\nset [my costume v] to (pick random (1) to (3))\nswitch costume to (My Costume)\nset [ghost v] effect to (pick random (50) to (70))\nrepeat (96)\n    switch costume to (cloud hitbox v)\n    change x by (-5)\n    switch costume to (My Costume)\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    if <(Level) = [12]> then\n        show\n    end\nend\n\n@Danger\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nnext costume\n\n@Introduction\n\n@Sprite1\n\nwhen flag clicked\nbroadcast (0 v)\n\nwhen I receive [0 v]\nhide\nforever\n    create clone of (_myself_ v)\n    if <(Level) = [4]> then\n        hide\n        stop [this script v]\n    end\n    if <(Level) = [12]> then\n        show\n        switch costume to (costume1 v)\n    end\nend\n\nwhen I start as a clone\nswitch costume to (costume1 v)\ngo to [back v] layer\ngo to x: (-240) y: (pick random (-240) to (240))\nset [ghost v] effect to (pick random (70) to (90))\nset size to (pick random (75) to (125)) %\npoint in direction (pick random (-180) to (180))\nshow\nglide (2) secs to x: (240) y: (pick random (-240) to (240))\nforever\n    if <(Level) = [4]> then\n        hide\n    end\n    delete this clone\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [4]> then\n        hide\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\n\n@Love Fave Box\n\nwhen flag clicked\nset [my costume v] to [0]\nhide\nforever\n    if <not <<(Loved) = [1]> and <(Faved) = [1]>>> then\n        wait (pick random (30) to (40)) seconds\n        switch costume to (costume1 v)\n        go to x: (0) y: (50)\n        show\n        go to [front v] layer\n        start sound [pop v]\n        repeat (9)\n            change y by (-6)\n        end\n        repeat (5)\n            change y by (3)\n        end\n        repeat (5)\n            change y by (-1)\n        end\n        wait (2) seconds\n        repeat (15)\n            change y by (7)\n        end\n        hide\n    end\n    if <(My Costume) > [0]> then\n        hide\n        stop [this script v]\n    end\nend\n\n@Thumb\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\nset [stop timer v] to [0.1]\nforever\n    set [stop timer v] to ((timer) + (0.1))\nend\n\nwhen [timer v] > (Stop Timer)\nhide variable [biome v]\nhide variable [level v]\ngo to x: (0) y: (300)\nshow\nglide (0.5) secs to x: (0) y: (0)\n\n@Skip\n\nwhen flag clicked\nhide\nwait (0) seconds\nshow\n\nwhen flag clicked\nforever\n    set [ghost v] effect to (100)\n    repeat (20)\n        change [ghost v] effect by (-5)\n    end\n    wait (0.5) seconds\n    set [ghost v] effect to (0)\n    repeat (20)\n        change [ghost v] effect by (5)\n    end\n    wait (0.5) seconds\n    if <(Level) = [12]> then\n        hide\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nbroadcast (Play Gam' v)\nif <(Level) = [12]> then\n    hide\n    stop [this script v]\nend\n\nwhen this sprite clicked\nbroadcast (Next Level v)\nforever\n    if <(Level) = [12]> then\n        hide\n        stop [this script v]\n    end\nend\n\n
" Oh No, A Thunderstorm Came And You Are Trapped In A Mysterious World. Can You Help Our Player to escape from here?"\n\nLove And Fave This Project And Follow me For More Games!!!!\n\nWrite Your Ideas In Comments. I will add them.\n\nActually I Released It On 8 Jun and Got 100+ views!!!!!!! Thank You So Much!!!!!!!\nOh My God This Game is Being Famous tooooo much thank you so much for your support\n500 views closely I am Dead!!!!!\n1000 क्रॉस ohhhhhhhhh myyyyyy goddddd\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nWrite " Who Is Best :/ " In Comments\nCopyright 2021© ( Made By @BOSSandLOVELYBEAST)