Just Your Ordinary Platformer...
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\n@Sprite3\n\nwhen I receive [message1 v]\nnext costume\n\nwhen I receive [start v]\nset [times died v] to [0]\nhide variable [times died v]\nshow\nswitch costume to (costume1 v)\nhide\ngo to x: (0) y: (0)\nshow\nforever\n    play sound [Itro - Panda \[NCS Release\].mp3 v] until done\nend\n\nchange [levels completed v] by (1)\n\nbroadcast (start v)\n\nwhen I receive [message1 v]\n\nforever\n    if <(levels completed) = [15]> then\n        show variable [times died v]\n    end\nend\n\n@Sprite1\n\nwhen I receive [message1 v]\ngo to x: (-175) y: (-95)\n\nwhen I receive [start v]\nset [xv v] to [0]\nset [yv v] to [0]\ngo to x: (-175) y: (-95)\nforever\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#009933)?> then\n        change y by (1)\n        if <touching color (#009933)?> then\n            change y by (1)\n            if <touching color (#009933)?> then\n                change y by (1)\n                if <touching color (#009933)?> then\n                    change y by (1)\n                    if <touching color (#009933)?> then\n                        change y by (1)\n                        if <touching color (#009933)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <key (up arrow v) pressed?> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching color (#009933)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#009933)?> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [13]\n        end\n    end\n    change y by (1)\n    if <touching (_edge_ v)?> then\n        broadcast (message1 v)\n        change [levels completed v] by (1)\n    end\nend\n\nwhen flag clicked\n\nwait (0.02) seconds\n\nwhen I receive [start v]\nshow\nset [times died v] to [0]\nset [levels completed v] to [0]\nset [amount of lost lives v] to [0]\nstop all sounds\n\nwhen flag clicked\nbroadcast (start v)\n\nwhen I receive [start v]\nforever\n    if <touching color (#000000)?> then\n        go to x: (-175) y: (-95)\n    end\nend\n\nif  then\n    go to x: (-175) y: (-95)\nend\n\nbroadcast (message1 v)\n\n