Tower ~platformer~
@Stage\n\nwhen flag clicked\nforever\n    play sound [Different Heaven - Nekozilla \[NCS Release\].mp3 v] until done\nend\n\n@player\n\ndefine 他設定\nif <[-168] > (y position)> then\n    broadcast (Deth v)\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\n    set [ghost v] effect to (0)\n    go to x: (-205) y: (-100)\n    set [y v] to [0]\n    set [x v] to [0]\nend\nif <(y position) > [180]> then\n    go to x: (-205) y: (-100)\n    start sound [ding v]\n    broadcast (Next v)\n    wait (1) seconds\n    set [x v] to [0]\n    set [y v] to [0]\nend\nif <touching (とげ v)?> then\n    broadcast (Deth v)\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\n    set [ghost v] effect to (0)\n    go to x: (-205) y: (-100)\n    set [x v] to [0]\n    set [y v] to [0]\nend\n\nwhen flag clicked\nforever\n    if <<key (down arrow v) pressed?> or <<mouse down?> and <(mouse y) < [-100]>>> then\n        repeat until <not <<key (down arrow v) pressed?> or <<mouse down?> and <(mouse y) < [-100]>>>>\n            switch costume to (コスチューム3 v)\n        end\n        switch costume to (コスチューム1 v)\n    end\nend\n\nwhen flag clicked\nset rotation style [left-right v]\nforever\n    if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < [50]>>> then\n        point in direction (-90)\n    end\nend\n\nwhen flag clicked\ngo to [front v] layer\nshow\nset rotation style [left-right v]\nforever\n    if <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > [0]>>> then\n        point in direction (90)\n    end\nend\n\nwhen flag clicked\ngo to x: (-205) y: (-100)\nset [x v] to [0]\nset [y v] to [0]\nswitch backdrop to (背景1 v)\n\nwhen flag clicked\nforever\n    if <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > [0]>>> then\n        change [x v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < [0]>>> then\n        change [x v] by (-1)\n    end\n    set [x v] to ((X) * (0.9))\n    change x by (X)\n    if <touching (道 v)?> then\n        change y by (1)\n        if <touching (道 v)?> then\n            change y by (1)\n            if <touching (道 v)?> then\n                change y by (1)\n                if <touching (道 v)?> then\n                    change y by (1)\n                    if <touching (道 v)?> then\n                        change y by (1)\n                        if <touching (道 v)?> then\n                            change x by ((0) - (X))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > [100]>>> then\n                                set [y v] to [15]\n                                if <(X) > [0]> then\n                                    set [x v] to [-12]\n                                else\n                                    set [x v] to [12]\n                                end\n                                set [y v] to [15]\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<touching (道 v)?> and <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > [100]>>>> then\n        if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > [100]>>> then\n            set [y v] to [15]\n        end\n    end\n    他設定\n    change y by (1)\n    change [y v] by (-1)\n    change y by (Y)\n    if <touching (道 v)?> then\n        change y by ((Y) * (-1))\n        set [y v] to [0]\n    end\nend\n\n@道\n\nwhen flag clicked\nshow\nswitch costume to (コスチューム2 v)\n\nwhen I receive [next v]\nnext costume\n\nwhen flag clicked\nhide variable [☁ world score v]\nhide variable [timer v]\nset [timer v] to [0]\nforever\n    if <(costume [number v]) = [10]> then\n        show variable [☁ world score v]\n        show variable [timer v]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [10]> then\n        if <(☁ World score) > (Timer)> then\n            set [☁ world score v] to (Timer)\n        end\n    else\n        wait (1) seconds\n        change [timer v] by (1)\n    end\nend\n\nset [☁ world score v] to [100]\n\n@とげ\n\nwhen I receive [next v]\nnext costume\n\nwhen flag clicked\nshow\nswitch costume to (コスチューム1 v)\n\n@影\n\nwhen flag clicked\nhide\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\ngo to (player v)\ngo to [back v] layer\ngo [forward v] (2) layers\nshow\nrepeat (10)\n    change size by (-5)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen flag clicked\ngo to [back v] layer\ngo to [front v] layer\nforever\n    if <<key (down arrow v) pressed?> or <<mouse down?> and <(mouse y) < [-100]>>> then\n        repeat until <not <<key (down arrow v) pressed?> or <<mouse down?> and <(mouse y) < [-100]>>>>\n            switch costume to (コスチューム2 v)\n        end\n        switch costume to (コスチューム1 v)\n    end\nend\n\nwhen I receive [deth v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nset [ghost v] effect to (0)\n\n@Next level\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\n\nwhen I receive [next v]\ngo to [front v] layer\ngo [forward v] (1) layers\nset x to (500)\nshow\nrepeat (6)\n    change x by (-80)\nend\nchange x by (-15)\nwait (0.3) seconds\nrepeat (5)\n    change x by (-80)\nend\nhide\n\n@スプライト1\n\nwhen flag clicked\nshow\nswitch costume to (コスチューム1 v)\n\nwhen I receive [next v]\nnext costume\n\n@スプライト2\n\nwhen flag clicked\nset [ghost v] effect to (100)\nforever\n    go to [front v] layer\nend\n\n@スプライト7\n\nwhen flag clicked\nhide\nforever\n    wait (pick random (10) to (15)) seconds\n    show\n    start sound [ポップ v]\n    go to x: (115) y: (400)\n    point in direction (90)\n    set size to (100) %\n    repeat until <[135] > (y position)>\n        change y by (((2) - (y position)) / (20))\n    end\n    wait (2.9) seconds\n    repeat until <(y position) > [207]>\n        change y by ((y position) / (20))\n    end\n    hide\nend\n\n
日本語は下＊必ず読んでください＊\n[Operation method]\nOn the PC, go right with the right key, go left with the left key, and jump with the upper key.\nOn the tablet, tap right in the middle to go right, tap left in the middle to go left, top tap up to jump, and squat with a lowertap.\nIt's quite a masterpiece. If possible ❤️ and ⭐️ and Follow!\n\n[操作方法]\npcは右キーで右に進み、左キーで左に進み、上キーでジャンプします。\nタブレットは真ん中ら辺の右側タップで右に進み、真ん中らへんの左側タップで左に進み、上の方をタップでジャンプ、下の方をタップでしゃがみます。\n結構傑作ですできれば❤️と⭐️そしてFollowよろしくお願いします!