Save Nature - (A Platformer) - Part 1 - #All#Games#Trending
@Stage\n\nwhen flag clicked\nplay sound [Vexento - Pixel Party v] until done\n\n@Thumbnail\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset [ghost v] effect to (0)\nshow\ngo to [front v] layer\ngo [forward v] (10000) layers\nwait (0.5) seconds\nrepeat (20)\n    change [ghost v] effect by (5)\nend\n\n@Player\n\nwhen I receive [death v]\nset rotation style [all around v]\nset [gravity v] to [10]\nrepeat until <(y position) < [-179]>\n    switch costume to (bye-bye v)\n    go to [front v] layer\n    turn right (10) degrees\n    change y by (Gravity)\n    change [gravity v] by (-1)\nend\nset rotation style [left-right v]\n\nwhen I receive [start v]\npoint in direction (90)\nset rotation style [left-right v]\nshow\nhide variable [y v]\nhide variable [x v]\nset [y v] to [0]\nset [x v] to [0]\nforever\n    change [y v] by (-1)\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(x position) > (mouse x)>>>> then\n        point in direction (-90)\n        change [x v] by (-1)\n    end\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>>> then\n        point in direction (90)\n        change [x v] by (1)\n    end\n    set [x v] to ((X) * (0.9))\n    change x by (X)\n    if <<touching (platformer v)?> or <touching (helper v)?>> then\n        change y by (1)\n    end\n    if <<touching (platformer v)?> or <touching (helper v)?>> then\n        change y by (1)\n    end\n    if <<touching (platformer v)?> or <touching (helper v)?>> then\n        change y by (1)\n    end\n    if <<touching (platformer v)?> or <touching (helper v)?>> then\n        change y by (1)\n    end\n    if <<touching (platformer v)?> or <touching (helper v)?>> then\n        change y by (-4)\n        change x by ((X) * (-1))\n        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n            set [y v] to [17]\n            if <(X) > [0]> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (Y)\n    if <<touching (platformer v)?> or <touching (helper v)?>> then\n        change y by ((Y) - ((Y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> and <touching (platformer v)?>> then\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <touching (spikes v)?> then\n        broadcast (Death v) and wait\n        go to x: (-217) y: (70)\n        point in direction (90)\n        set rotation style [left-right v]\n        broadcast (Reset the moving variables v)\n        clear graphic effects\n    end\n    if <(x position) > [222]> then\n        hide\n        broadcast (Next Level v) and wait\n        go to x: (-214) y: (70)\n        broadcast (Reset the moving variables v)\n        show\n        clear graphic effects\n    end\nend\n\nwhen I receive [reset the moving variables v]\nset [x v] to [0]\nset [y v] to [0]\n\nwhen flag clicked\ngo to x: (-214) y: (-85)\npoint in direction (90)\n\nwhen I receive [skip v]\nhide\ngo to x: (-214) y: (70)\nbroadcast (Next Level v)\nbroadcast (Reset the moving variables v)\nshow\n\nwhen flag clicked\nforever\n    if <<touching (bounce v)?> or <touching (bounce2 v)?>> then\n        set [y v] to [20]\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (speed2 v)?> then\n        change [x v] by (10)\n    end\n    if <<<touching (speed3 v)?> or <touching (speed4 v)?>> or <<touching (speed5 v)?> or <<touching (speed6 v)?> or <<touching (speed v)?> or <<<touching (speed8 v)?> or <<touching (speed9 v)?> or <touching (speed10 v)?>>> or <touching (speed11 v)?>>>>>> then\n        change [x v] by (-10)\n    end\n    if <touching (speed7 v)?> then\n        change [y v] by (-10)\n    end\nend\n\nwhen flag clicked\nbroadcast (Start v)\n\nwhen flag clicked\nforever\n    if <<<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> or <<key (left arrow v) pressed?> or <<mouse down?> and <(x position) > (mouse x)>>>> then\n        if <not <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n            switch costume to (side v)\n        else\n            switch costume to (up-side v)\n        end\n    else\n        if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            if <<<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> or <<key (left arrow v) pressed?> or <<mouse down?> and <(x position) > (mouse x)>>>> then\n                switch costume to (up-side v)\n            else\n                switch costume to (up v)\n            end\n        else\n            if <<key (down arrow v) pressed?> or <<mouse down?> and <(y position) > (mouse y)>>> then\n                switch costume to (squueze v)\n            else\n                switch costume to (middle v)\n            end\n        end\n    end\nend\n\nwhen flag clicked\nshow\ngo to x: (-205) y: (-54)\nforever\n    if <<<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> and <touching (water v)?>> then\n        change [y v] by (1)\n        if <<<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> and <not <touching (water v)?>>> then\n            set [y v] to [-1]\n        end\n    end\nend\n\nwhen I receive [next level v]\ngo to x: (-205) y: (-55)\n\nwhen flag clicked\nswitch costume to (middle v)\nforever\n    wait (0.1) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (trail v)\nrepeat (20)\n    change size by (-5)\n    change [ghost v] effect by (5)\nend\ndelete this clone\n\n@Spikes\n\nwhen flag clicked\npoint in direction (90)\nshow\nforever\n    go to x: (0) y: (0)\n    if <<(level) = [3]> or <<(level) = [7]> or <<(level) = [9]> or <(level) = [12]>>>> then\n        set y to ((([sin v] of (((timer) + (Lava)) * (300)) ) * (2)) - ((Lava) * (4)))\n    end\n    if <(level) = [8]> then\n        turn right (5) degrees\n        go to x: (0) y: (-50)\n    else\n        point in direction (90)\n    end\nend\n\nwhen flag clicked\nswitch costume to (costume1 v)\nset [level v] to [1]\n\nwhen flag clicked\nforever\n    go to [back v] layer\n    go [forward v] (1) layers\nend\n\nwhen I receive [next level v]\nnext costume\n\nwhen I receive [next level v]\nchange [level v] by (1)\n\n@Love fave\n\nwhen flag clicked\nset [love fave: costume v] to [0]\nhide\nforever\n    if <not <<(B) = [1]> and <(A) = [1]>>> then\n        wait (pick random (25) to (35)) seconds\n        switch costume to (costume1 v)\n        go to x: (0) y: (50)\n        show\n        go to [front v] layer\n        repeat (9)\n            change y by (-6)\n        end\n        repeat (5)\n            change y by (3)\n        end\n        repeat (5)\n            change y by (-1)\n        end\n        wait (2) seconds\n        repeat (15)\n            change y by (7)\n        end\n        hide\n    end\n    if <(Love fave: Costume) > [0]> then\n        hide\n        stop [this script v]\n    end\nend\n\nwhen I receive [game over \(you win\) v]\nhide\n\n@detector\n\nwhen I start as a clone\nif <(Clones) = [0]> then\n    go to x: (-15) y: (0)\n    set [b v] to [0]\n    switch costume to (love v)\n    forever\n        set [b v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [b v] to [1]\n            broadcast (Show Text v)\n        end\n    end\nend\nif <(Clones) = [1]> then\n    go to x: (0) y: (0)\n    switch costume to (fave v)\n    set [a v] to [0]\n    forever\n        set [a v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [a v] to [1]\n            broadcast (Show Text v)\n        end\n    end\nend\n\nwhen flag clicked\nhide\nset [a v] to [0]\nset [b v] to [0]\nset [clones v] to [0]\ncreate clone of (_myself_ v)\nwait (0.2) seconds\nset [clones v] to [1]\ncreate clone of (_myself_ v)\nwait until <<(B) = [1]> and <(A) = [1]>>\nwait (1) seconds\nshow\ngo to x: (0) y: (50)\nreset timer\nswitch costume to (pick random (1) to (4))\nset [ghost v] effect to (100)\nrepeat until <(timer) > [3.5]>\n    change y by ((y position) / (-15))\n    change [ghost v] effect by (-3)\nend\nreset timer\nrepeat until <(timer) > [3.5]>\n    change y by (((y position) - (-100)) / (-15))\n    change [ghost v] effect by (10)\nend\n\nwhen I start as a clone\nif <(Clones) = [0]> then\n    go to x: (-15) y: (0)\nend\nif <(Clones) = [1]> then\n    go to x: (0) y: (0)\nend\n\n@Skip\n\nwhen this sprite clicked\nbroadcast (Next Level v)\n\nwhen flag clicked\nshow\ngo to x: (-189) y: (-142)\ngo to [front v] layer\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (100) %\n    else\n        set size to (80) %\n    end\n    point in direction ((([sin v] of ((Direction) * (300)) ) * (10)) + (90))\n    change [direction v] by (0.01)\nend\n\nwhen I receive [game over \(you win\) v]\nhide\n\nwhen flag clicked\nforever\n    if <(level) = [17]> then\n        hide\n    else\n        show\n    end\nend\n\nwhen I receive [over v]\nhide\n\n@Level tranzition\n\nwhen flag clicked\nhide\n\nwhen I receive [next level v]\ngo [forward v] (1) layers\ngo to [front v] layer\nset x to (500)\nshow\nrepeat (6)\n    change x by (-80)\nend\nchange x by (-15)\nwait (0.6) seconds\nrepeat (5)\n    change x by (-80)\nend\nhide\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\n@Platformer\n\nwhen I receive [levelübergang v]\nnext costume\nchange [level v] by (1)\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\nset [level v] to [1]\nforever\n    go to x: (0) y: (0)\nend\n\nwhen I receive [intro finish v]\ngo to [front v] layer\ngo [backward v] (5) layers\n\nwhen I receive [next level v]\nnext costume\nchange [level v] by (1)\n\nwhen flag clicked\nforever\n    if <(level) = [14]> then\n        broadcast (Over v)\n    end\nend\n\n@Logo\n\nwhen flag clicked\nshow\nforever\n    set [ghost v] effect to (50)\n    glide (1) secs to x: (0) y: (-15)\n    glide (1) secs to x: (0) y: (-5)\nend\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        broadcast (show follow v)\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\nswitch costume to (costume1 v)\nhide\n\nwhen I receive [show follow v]\ngo to x: (0) y: (-140)\nshow\nforever\n    repeat (6)\n        wait (0.04) seconds\n        next costume\n        point in direction ((([sin v] of ((Direction) * (300)) ) * (3)) + (90))\n        change [direction v] by (0.01)\n    end\nend\n\nwhen this sprite clicked\nhide\n\n@Texts\n\nwhen I receive [levelübergang v]\nnext costume\nchange [level v] by (1)\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\nset [level v] to [1]\nforever\n    go to x: (0) y: (0)\nend\n\nwhen I receive [intro finish v]\ngo to [front v] layer\ngo [backward v] (3) layers\n\nwhen I receive [next level v]\nnext costume\nchange [level v] by (1)\n\nwhen flag clicked\nforever\n    if <(level) = [14]> then\n        broadcast (Over v)\n    end\nend\n\n
Save Nature - A platformer.\nhttps://scratch.mit.edu/projects/640036112/ - PFP Contest for 500 followers!!!\n\nWas #5 on trending games\nWas #22 on trending games.\n\n> !! MOBILE FRIENDLY !!\n> !! NO ADVERTISING !!\n\nThe thumbnail sometimes glitches, so please refresh the page to get the real thumbnail.\n\nUPDATED VERSION: No text bumps with the player. No Squeeze bumps\n\nPlease propose it to be featured!\n\nAs you all know, we must save our nature. It is going down due to different reasons such as cutting them down, and not planting them again, so that's why I am making a platformer series on saving nature!\n\n----------------------------------------------------------------------\n\nControls: Arrow keys or WASD\n\nIf you hover your mouse on my logo icon, then a love and fav button will appear, click it to close it.