[Entry] HEAVEN II A Platformer
@Stage\n\nwhen I receive [next level v]\nnext backdrop\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\n@Player\n\nwhen I start as a clone\nrepeat (10)\n    change size by (-10)\n    wait (0.01) seconds\nend\nhide\n\nwhen flag clicked\nforever\n    if <<touching color (#ff0000)?> or <touching color (#c00000)?>> then\n        create clone of (_myself_ v)\n        go to x: (-220) y: (122)\n    end\nend\n\nwhen flag clicked\n\nwhen flag clicked\nforever\n    if <(x position) > [235]> then\n        broadcast (Next Level v)\n        go to x: (-190) y: (54)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [intro finish v]\nshow\n\nwhen flag clicked\nforever\n    play sound [Lost Sky - Dreams \[NCS Release\] v] until done\nend\n\nwhen I receive [intro finish v]\ngo to x: (-190) y: (54)\nset [level v] to [1]\nshow\nforever\n    go to [back v] layer\n    set [y v] to [0]\n    set [x v] to [0]\n    forever\n        change [y v] by (-1)\n        set [x v] to ((x) * (0.9))\n        if <key (left arrow v) pressed?> then\n            switch costume to (costume2 v)\n            change [x v] by (-1)\n        end\n        if <key (right arrow v) pressed?> then\n            switch costume to (costume3 v)\n            change [x v] by (1)\n        end\n        change x by (x)\n        if <touching color (#4ae723)?> then\n            change y by (1)\n        end\n        if <touching color (#4ae723)?> then\n            change y by (1)\n        end\n        if <touching color (#4ae723)?> then\n            change y by (1)\n        end\n        if <touching color (#00de2f)?> then\n            change y by (1)\n        end\n        if <touching color (#4ae723)?> then\n            change y by (-4)\n            change x by ((x) * (-1))\n            if <key (up arrow v) pressed?> then\n                set [y v] to [10]\n                if <([abs v] of (x) ) = (x)> then\n                    set [x v] to [-4]\n                else\n                    set [x v] to [4]\n                end\n            else\n                set [x v] to [0]\n            end\n        end\n        change y by (y)\n        if <touching color (#4ae723)?> then\n            change y by ((y) - ((y) * (2)))\n            set [y v] to [0]\n        end\n        change y by (-1)\n        if <<key (up arrow v) pressed?> and <touching color (#4ae723)?>> then\n            set [y v] to [15]\n        end\n        change y by (1)\n        if <touching color (#005fff)?> then\n            set [y v] to [19]\n        end\n    end\nend\n\nwhen I receive [next level v]\ngo to x: (-190) y: (54)\n\nwhen flag clicked\nforever\n    if <[-175] > (y position)> then\n        go to x: (-190) y: (54)\n    end\nend\n\n@intro\n\nwhen flag clicked\nstart sound [-intro v]\nhide\nset x to (0)\nswitch costume to (コスチューム4 v)\ncreate clone of (_myself_ v)\nwait (2) seconds\nswitch costume to (コスチューム1 v)\ncreate clone of (_myself_ v)\nwait (2) seconds\nswitch costume to (コスチューム5 v)\ncreate clone of (_myself_ v)\nwait (2) seconds\nswitch costume to (コスチューム2 v)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nif <(costume [number v]) = [4]> then\n    show\n    switch costume to (コスチューム4 v)\n    clear graphic effects\n    point in direction (90)\n    go to x: (0) y: (-300)\n    show\n    set size to (120) %\n    set [intro v] to [35]\n    repeat until <[0] < (y position)>\n        change size by (((30) - (size)) / (8))\n        change [intro v] by (-2.1)\n        change y by (intro)\n    end\n    repeat until <(y position) < [3]>\n        change size by (((30) - (size)) / (6))\n        change [intro v] by (-2.1)\n        change y by (intro)\n    end\n    go to x: (0) y: (0)\n    repeat (30)\n        switch costume to (コスチューム3 v)\n        change size by (((1000) - (size)) / (6))\n        switch costume to (コスチューム4 v)\n    end\nelse\n    if <(costume [number v]) = [1]> then\n        set size to (50) %\n        show\n        point in direction (91)\n        repeat (50)\n            turn right ([abs v] of (((90) - (direction)) / (4)) ) degrees\n        end\n    else\n        if <(costume [number v]) = [5]> then\n            go to x: (0) y: (-120)\n            set size to (100) %\n            show\n            point in direction (91)\n            repeat (50)\n                turn right ([abs v] of (((90) - (direction)) / (4)) ) degrees\n            end\n        else\n            if <(costume [number v]) = [2]> then\n                show\n                switch costume to (コスチューム2 v)\n                clear graphic effects\n                point in direction (90)\n                go to x: (0) y: (-300)\n                show\n                set size to (120) %\n                set [intro v] to [35]\n                repeat until <[0] < (y position)>\n                    change size by (((30) - (size)) / (8))\n                    change [intro v] by (-2.1)\n                    change y by (intro)\n                end\n                repeat until <(y position) < [3]>\n                    change size by (((30) - (size)) / (6))\n                    change [intro v] by (-2.1)\n                    change y by (intro)\n                end\n                go to x: (0) y: (0)\n                repeat (30)\n                    switch costume to (コスチューム3 v)\n                    change size by (((1000) - (size)) / (6))\n                    switch costume to (コスチューム2 v)\n                end\n                broadcast (intro finish v)\n                repeat (10)\n                    change [ghost v] effect by (10)\n                end\n                delete this clone\n            end\n        end\n    end\nend\n\nwhen I receive [intro finish v]\nif <(costume [number v]) = [2]> then\nelse\n    delete this clone\nend\n\n@Sprite1\n\nwhen I receive [intro finish v]\nswitch costume to (costume1 v)\nshow\nforever\n    repeat (4)\n        wait (0.1) seconds\n        next costume\n    end\n    repeat (4)\n        wait (0.1) seconds\n        switch costume to ((costume [number v]) - (1))\n    end\nend\n\nwhen flag clicked\nset size to (250) %\nforever\n    go to (player v)\n    go to (player v)\nend\n\nwhen flag clicked\nhide\n\n@Sprite2\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\nset [ghost v] effect to (100)\n\n@Love fave\n\nwhen flag clicked\nset [costume v] to [0]\nhide\nforever\n    if <not <<(LOVED__) = [1]> and <(FAVED___) = [1]>>> then\n        wait (pick random (20) to (40)) seconds\n        switch costume to (costume1 v)\n        go to x: (0) y: (50)\n        show\n        go to [front v] layer\n        start sound [pop v]\n        repeat (9)\n            change y by (-6)\n        end\n        repeat (5)\n            change y by (3)\n        end\n        repeat (5)\n            change y by (-1)\n        end\n        wait (2) seconds\n        repeat (15)\n            change y by (7)\n        end\n        hide\n    end\n    if <(Costume) > [0]> then\n        hide\n        stop [this script v]\n    end\nend\n\n@skip\n\nwhen this sprite clicked\nnext backdrop\n\nwhen flag clicked\nhide\n\nwhen I receive [intro finish v]\nshow\n\n@ Particles\n\nwhen I start as a clone\nset [ghost v] effect to (65)\ngo to [back v] layer\nshow\nif <(size) > [99]> then\n    glide (6) secs to x: (x position) y: (200)\n    delete this clone\nend\nif <(size) > [80]> then\n    glide (5) secs to x: (x position) y: (200)\n    delete this clone\nend\nif <(size) > [65]> then\n    glide (4) secs to x: (x position) y: (200)\n    delete this clone\nend\nif <(size) > [50]> then\n    glide (3) secs to x: (x position) y: (200)\n    delete this clone\nend\nif <(size) > [40]> then\n    glide (2.5) secs to x: (x position) y: (200)\n    delete this clone\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [intro finish v]\nforever\n    set [brightness v] effect to (pick random (-10) to (10))\n    set size to (pick random (41) to (90)) %\n    go to x: (pick random (-200) to (200)) y: (-180)\n    create clone of (_myself_ v)\n    wait (pick random (0.2) to (0.6)) seconds\nend\n\nwhen I receive [stop all v]\nhide\nstop [other scripts in sprite v]\ndelete this clone\n\n
Plz follow me and like and fav\nハートと星お願いします。\nフォローしてください。\n