Ninja runner - a platformer
@Stage\n\nwhen flag clicked\nforever\n    start sound [the ninja reg v]\n    play sound [dub doctah EPICEPICEPICEPIC v] until done\nend\n\n@Sprite2\n\nwhen flag clicked\nset [xv v] to [0]\nset [yv v] to [0]\ngo to x: (-263) y: (3)\nswitch backdrop to (1 v)\nforever\n    if <key (right arrow v) pressed?> then\n        switch costume to (costume1 v)\n        change [xv v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        if <touching color (#00ffff)?> then\n            change [xv v] by (-0.4)\n        else\n            change [xv v] by (-1)\n        end\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#663b00)?> then\n        change y by (1)\n        if <touching color (#663b00)?> then\n            change y by (1)\n            if <touching color (#663b00)?> then\n                change y by (1)\n                if <touching color (#663b00)?> then\n                    change y by (1)\n                    if <touching color (#663b00)?> then\n                        change y by (1)\n                        if <touching color (#663b00)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <key (up arrow v) pressed?> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching color (#663b00)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#663b00)?> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [12]\n        end\n    end\n    change y by (1)\n    if <touching color (#ff0000)?> then\n        go to x: (-263) y: (3)\n    end\n    if <<(x position) = [200]> or <(x position) > [200]>> then\n        switch backdrop to (next backdrop v)\n        go to x: (-263) y: (3)\n    end\n    if <touching color (#ffff00)?> then\n        set [yv v] to [23]\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (space v) pressed?> then\n        create clone of (shuriken v)\n        wait until <not <key (space v) pressed?>>\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop13 v]\nshow\ngo to x: (66) y: (82)\npoint in direction (90)\nforever\n    glide (3) secs to x: (66) y: (-101)\n    glide (3) secs to x: (66) y: (82)\nend\n\nwhen backdrop switches to [backdrop14 v]\nhide\n\n@Sprite3\n\nwhen flag clicked\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop15 v]\nhide\n\nwhen backdrop switches to [backdrop14 v]\nshow\nset x to (80)\nset y to (180)\nforever\n    change y by (-5)\n    if <(y position) < [-120]> then\n        set x to (92)\n        change y by (180)\n    end\nend\n\n@Sprite4\n\nwhen backdrop switches to [backdrop17 v]\ngo to x: (94) y: (-103)\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop18 v]\nhide\n\nwhen flag clicked\nforever\n    if <touching (shuriken v)?> then\n        hide\n        broadcast (hide 1 v)\n    end\nend\n\n@Sprite5\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop18 v]\nhide\n\nwhen backdrop switches to [backdrop17 v]\nshow\nset x to (36)\nset y to (120)\nforever\n    change x by (-5)\n    if <(x position) = [-200]> then\n        set x to (36)\n        set y to (-114)\n    end\nend\n\nwhen I receive [hide 1 v]\nforever\n    hide\nend\n\n@Sprite6\n\nwhen backdrop switches to [backdrop18 v]\ngo to x: (70) y: (-103)\nshow\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <touching (shuriken v)?> then\n        hide\n        broadcast (hide 2 v) and wait\n    end\nend\n\nwhen backdrop switches to [backdrop19 v]\nhide\n\n@Sprite7\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop19 v]\nhide\n\nwhen backdrop switches to [backdrop18 v]\nshow\nset x to (36)\nset y to (-114)\nforever\n    change x by (-5)\n    if <(x position) = [-200]> then\n        wait (3) seconds\n        set x to (36)\n        set y to (-114)\n    end\nend\n\nwhen I receive [hide 2 v]\nforever\n    hide\nend\n\n@Sprite8\n\nwhen backdrop switches to [backdrop18 v]\ngo to x: (94) y: (-103)\nshow\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <touching (shuriken v)?> then\n        hide\n        broadcast (hide 3 v) and wait\n    end\nend\n\nwhen backdrop switches to [backdrop19 v]\nhide\n\n@Sprite9\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop18 v]\nshow\nset x to (36)\nset y to (120)\nforever\n    change x by (-5)\n    if <(x position) = [-200]> then\n        wait (4.5) seconds\n        set x to (36)\n        set y to (-114)\n    end\nend\n\nwhen I receive [hide 3 v]\nforever\n    hide\nend\n\nwhen backdrop switches to [backdrop19 v]\nhide\n\n@shuriken\n\nwhen flag clicked\nhide\nforever\nend\n\nwhen I start as a clone\nset size to (100) %\nshow\ngo to (sprite2 v)\nrepeat until <touching (_edge_ v)?>\n    change x by (10)\nend\ndelete this clone\n\n
arrow keys to move, get to the edge of screen avoid red swim in blue.  space to shoot yellow is bouncy. please love and favorite. I worked very hard on it. Also if you could request this to be featured I would give you a very big reward. 