Neon-Platformer IV
@Stage\n\nwhen flag clicked\nforever\n    play sound [Epic v] until done\nend\n\n@player\n\nwhen flag clicked\ngo to x: (-200) y: (-100)\nset [stage v] to [1]\nforever\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [xv v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [xv v] by (-1)\n    end\n    change x by (xv)\n    set [xv v] to ((xv) * (0.75))\n    if <touching (stage v)?> then\n        change y by (1)\n        if <touching (stage v)?> then\n            change y by (1)\n            if <touching (stage v)?> then\n                change y by (1)\n                if <touching (stage v)?> then\n                    change y by (1)\n                    if <touching (stage v)?> then\n                        change y by (1)\n                        if <touching (stage v)?> then\n                            change x by ((xv) * (-1.5))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                                if <(xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [8]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (yv)\n    if <touching (stage v)?> then\n        change y by ((yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <<key (w v) pressed?> or <key (up arrow v) pressed?>> then\n        if <touching (stage v)?> then\n            set [yv v] to [10]\n        end\n    end\n    change y by (1)\n    if <(x position) > [235]> then\n        set x to (-240)\n        change [stage v] by (1)\n    end\n    if <touching (danger v)?> then\n        go to x: (-200) y: (-100)\n    end\nend\n\n@light for player\n\nwhen flag clicked\nforever\n    go to (player v)\nend\n\n@EFFECT\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nshow\ngo to (player v)\nset [ghost v] effect to (0)\nrepeat (20)\n    change [ghost v] effect by (5)\nend\ndelete this clone\n\n@stage\n\nwhen flag clicked\nforever\n    switch costume to (STAGE)\nend\n\n@light for stage\n\nwhen flag clicked\nforever\n    switch costume to (STAGE)\nend\n\n@danger\n\nwhen flag clicked\nforever\n    switch costume to (STAGE)\nend\n\n@light for danger\n\nwhen flag clicked\nforever\n    switch costume to (STAGE)\nend\n\n@Sprite2\n\n@thumbnail\n\nwhen flag clicked\nshow\nset [ghost v] effect to (100)\nforever\n    go to [front v] layer\nend\n\n
Neon-platformer IV:\nCó 7 lvl\nHiện tại đang khá bận (lười) nên không thể ra project thường xuyên như trước.\n\n\n\n\nNeon-platformer IV:\nThere are 7 levels\nCurrently, I'm quite busy (lazy) so I can't release projects as often as before.