Cute -  A platformer
@Stage\n\nwhen flag clicked\nforever\n    play sound [Frozen Droplets v] until done\nend\n\n@Sprite2\n\nwhen flag clicked\nforever\n    repeat until <(level) = [13]>\n        hide\n    end\n    if <(level) = [13]> then\n        show\n        broadcast (A v)\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\nforever\n    hide\nend\n\nshow\ngo to [front v] layer\n\n@Level stuffs\n\nwhen flag clicked\nset [level v] to [1]\nswitch costume to (1 v)\ngo to x: (-77) y: (-110)\nforever\n    if <(level) = [1]> then\n        switch costume to (1 v)\n        go to x: (-77) y: (-110)\n    end\n    if <(level) = [2]> then\n        switch costume to (2 v)\n        go to x: (-77) y: (-110)\n    end\n    if <(level) = [3]> then\n        switch costume to (3 v)\n        go to x: (-77) y: (-110)\n    end\n    if <(level) = [4]> then\n        switch costume to (4 v)\n        go to x: (-77) y: (-110)\n    end\n    if <(level) = [5]> then\n        switch costume to (5 v)\n        go to x: (-77) y: (-110)\n    end\n    if <(level) = [6]> then\n        switch costume to (6 v)\n        go to x: (-77) y: (-110)\n    end\n    if <(level) = [7]> then\n        switch costume to (7 v)\n        go to x: (-77) y: (-110)\n    end\n    if <(level) = [8]> then\n        switch costume to (8 v)\n        go to x: (-77) y: (-110)\n    end\n    if <(level) = [9]> then\n        switch costume to (9 v)\n        go to x: (-77) y: (-110)\n    end\n    if <(level) = [10]> then\n        switch costume to (10 v)\n        go to x: (-77) y: (-110)\n    end\n    if <(level) = [11]> then\n        switch costume to (11 v)\n        go to x: (-77) y: (-110)\n    end\n    if <(level) = [12]> then\n        switch costume to (12 v)\n        go to x: (-77) y: (-110)\n        broadcast (e v)\n    end\n    if <(level) = [13]> then\n        switch costume to (13 v)\n        go to x: (-77) y: (-110)\n    end\nend\n\n@ground\n\nwhen I receive [e v]\nswitch costume to (costume2 v)\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [a v]\nswitch costume to (costume1 v)\n\n@player\n\nwhen flag clicked\nset size to (100) %\nset rotation style [left-right v]\ngo to x: (-207) y: (-10)\nshow\nset [speed y v] to [0]\nset [falling? v] to [10]\nforever\n    change [speed y v] by (-1)\n    change y by (speed y)\n    touch ground <(speed y) > [0]>\n    if <<key (a v) pressed?> or <key (left arrow v) pressed?>> then\n        walk [-90] [-7]\n    end\n    if <<key (d v) pressed?> or <key (right arrow v) pressed?>> then\n        walk [90] [7]\n    end\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> and <(falling?) < [3]>> then\n        set [speed y v] to [16]\n    end\n    if <(y position) < [-180]> then\n        go to x: (-207) y: (-10)\n        set [speed y v] to [0]\n    end\nend\n\ndefine touch ground <up?>\nchange [falling? v] by (1)\nrepeat until <not <touching (ground v)?>>\n    if <up?> then\n        change y by (-1)\n    else\n        change y by (1)\n        set [falling? v] to [0]\n    end\n    set [speed y v] to [0]\nend\n\ndefine walk (direction) (speed)\npoint in direction (direction)\nchange x by (speed)\nset [slope v] to [0]\nrepeat until <<(slope) = [8]> or <not <touching (ground v)?>>>\n    change y by (1)\n    change [slope v] by (1)\nend\nif <(slope) = [8]> then\n    change x by ((0) - (speed))\n    change y by ((0) - (slope))\nend\n\nwhen flag clicked\nforever\n    if <(x position) = [245]> then\n        go to x: (-207) y: (-10)\n        change [level v] by (1)\n    end\n    if <touching (level stuffs v)?> then\n        go to x: (-207) y: (-117)\n        play sound [die v] until done\n    end\nend\n\nwhen flag clicked\nif <touching (level stuffs v)?> then\n    go to x: (-207) y: (-116)\nend\n\n
\n\n\n\nE\n\n\n\n200?! WHAT?! I THOUGHT THIS WOULD GET LIKE 20 VIEWS OR SUM OMG  4/25/2021\n\n\nI forgot who did part of the thumbnail but credit to him/her\n\n600 views?! THAT MEANS 600 PEOPLE ON SCRATCH SAW THIS! :0\n\n