The Scratch Platformer!!!!!
@Stage\n\nwhen flag clicked\nswitch backdrop to (blue sky2 v)\n\nwhen I receive [start v]\nswitch backdrop to (blue sky v)\n\n@Title \n\nwhen flag clicked\nset [lives v] to [9]\nshow\ngo to x: (-4) y: (57)\n\nwhen I receive [start v]\nhide\n\n@Play\n\nwhen flag clicked\nset size to (100) %\nshow\ngo to x: (-8) y: (8)\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (110) %\n    else\n        set size to (100) %\n    end\nend\n\nwhen this sprite clicked\nbroadcast (Start v)\nhide\n\n@Cat1\n\nwhen I receive [start v]\nshow\ngo to x: (-160) y: (-32)\nset [lives v] to [9]\nset [y velocity v] to [0]\nset [x velocity v] to [0]\nforever\n    if <key (left arrow v) pressed?> then\n        point in direction (-90)\n        change [x velocity v] by (-1)\n    end\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        change [x velocity v] by (1)\n    end\n    if <(x position) > [240]> then\n        broadcast (Next  v)\n        switch backdrop to (next backdrop v)\n        repeat (45)\n            go to x: (-178) y: (-31)\n        end\n    end\n    if <touching color (#ff0000)?> then\n        change [lives v] by (-1)\n        go to x: (-178) y: (-31)\n    end\n    set [x velocity v] to ((X velocity) * (0.9))\n    change x by (X velocity)\n    if <touching color (#663b00)?> then\n        change y by (1)\n        if <touching color (#663b00)?> then\n            change y by (1)\n            if <touching color (#663b00)?> then\n                change y by (1)\n                if <touching color (#663b00)?> then\n                    change y by (1)\n                    if <touching color (#663b00)?> then\n                        change y by (1)\n                        if <touching color (#663b00)?> then\n                            change y by (1)\n                            if <touching color (#663b00)?> then\n                                change x by ((X velocity) * (-1))\n                                change y by (-6)\n                                if <key (up arrow v) pressed?> then\n                                    if <(X velocity) > [0]> then\n                                        change [x velocity v] by (-5)\n                                    else\n                                        change [x velocity v] by (5)\n                                    end\n                                    set [y velocity v] to [10]\n                                else\n                                    set [x velocity v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y velocity v] by (-1)\n    change y by (Y velocity)\n    if <touching color (#663b00)?> then\n        change y by ((Y velocity) * (-1))\n        set [y velocity v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#663b00)?> then\n        if <key (up arrow v) pressed?> then\n            set [y velocity v] to [15]\n        end\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <(Lives) = [0]> then\n        switch backdrop to (backdrop1 v)\n        hide\n    end\nend\n\n@Heart\n\nwhen backdrop switches to [blue sky8 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nif <(Lives) = [0]> then\n    hide\nend\n\n@Star1\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky8 v]\nshow\n\nwhen flag clicked\nif <(Lives) = [0]> then\n    hide\nend\n\n@Sprite1\n\nwhen flag clicked\ngo to x: (-476) y: (0)\nhide\n\nwhen I receive [next  v]\ngo to [front v] layer\nshow\nglide (0.5) secs to x: (0) y: (0)\nwait (0.5) seconds\nglide (0.5) secs to x: (-476) y: (0)\nhide\n\n
===================================================\nClick Play \nArrow Keys to move \nIts Scratch the cat with nine Lives\n===================================================\nBe Sure To Love And  favorite Pls =D