Fame - a Platformer #all #platformer #trending
@Stage\n\n@player\n\nwhen I receive [intro end v]\nset size to (80) %\nFg\nforever\n    if <<key (right arrow v) pressed?> or <<mouse down?> and <(x position) < (mouse x)>>> then\n        point in direction (90)\n        change [x v] by (1.05)\n        create clone of (_myself_ v)\n    end\n    if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        point in direction (-90)\n        change [x v] by (-1.05)\n        create clone of (_myself_ v)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (stage v)?> then\n        change y by (1)\n        if <touching (stage v)?> then\n            change y by (1)\n            if <touching (stage v)?> then\n                change y by (1)\n                if <touching (stage v)?> then\n                    change y by (1)\n                    if <touching (stage v)?> then\n                        change y by (1)\n                        if <touching (stage v)?> then\n                            set [k v] to [0]\n                            change x by ((x) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                                if <(x) < [0]> then\n                                    set [x v] to [10]\n                                else\n                                    set [x v] to [-10]\n                                end\n                                set [y v] to [15]\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n        if <touching (stage v)?> then\n            set [y v] to [15]\n        end\n    end\n    change y by (1)\n    change [y v] by (-1)\n    change y by (y)\n    if <touching (stage v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    if <[230] < (x position)> then\n        Fg\n        broadcast (next v)\n        hide\n        wait (0.2) seconds\n        show\n    end\n    if  then\n        repeat (25)\n            turn right (5) degrees\n            change [ghost v] effect by (5)\n            change size by (-4)\n        end\n        Fg\n    end\nend\n\nstart sound [To1 v]\n\nwhen flag clicked\nbroadcast (Intro end v)\nFg\nset rotation style [left-right v]\nhide\n\ndefine Fg\nset [ghost v] effect to (0)\nset size to (80) %\nshow\npoint in direction (90)\nset [x v] to [0]\nset [y v] to [0]\ngo to x: (-200) y: (5)\n\nwhen I start as a clone\nrepeat (10)\n    change size by (-10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen flag clicked\nswitch costume to (player v)\nforever\n    if <key (right arrow v) pressed?> then\n        switch costume to (player v)\n    end\nend\n\nwhen flag clicked\nforever\n    play sound [nagagutsudeodekake v] until done\nend\n\nFg\n\nwhen flag clicked\nforever\n    if <touching (figur2 v)?> then\n        play sound [To1 v] until done\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (left arrow v) pressed?> then\n        repeat (10)\n            go to [front v] layer\n            switch costume to (player2 v)\n        end\n    end\nend\n\n@Cloud3\n\nwhen I start as a clone\nshow\nset [ghost v] effect to (pick random (40) to (50))\nset size to (pick random (70) to (100)) %\nset y to (pick random (80) to (190))\nset [speed v] to [1]\nset x to (-250)\nrepeat until <(x position) > [250]>\n    go to [back v] layer\n    move (Speed) steps\nend\ndelete this clone\n\nwhen I receive [start v]\n\nwhen flag clicked\ncreate clone of (_myself_ v)\nhide\nforever\n    wait (pick random (1) to (10)) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\nend\n\n@Cloud2\n\nwhen I start as a clone\nshow\nset [ghost v] effect to (pick random (40) to (50))\nset size to (pick random (70) to (100)) %\nset y to (pick random (80) to (160))\nset [speed v] to [1]\nset x to (-250)\nrepeat until <(x position) > [250]>\n    go to [back v] layer\n    move (Speed) steps\nend\ndelete this clone\n\nwhen I receive [start v]\n\nwhen flag clicked\nhide\nforever\n    wait (pick random (4) to (7)) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\nend\n\n@Cloud\n\nwhen I start as a clone\nshow\nset [ghost v] effect to (pick random (40) to (50))\nset size to (pick random (70) to (100)) %\nset y to (pick random (80) to (160))\nset [speed v] to [1]\nset x to (-250)\nrepeat until <(x position) > [250]>\n    go to [back v] layer\n    move (Speed) steps\nend\ndelete this clone\n\nwhen I receive [start v]\n\nwhen flag clicked\nhide\nforever\n    wait (pick random (3) to (12)) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\nend\n\n@Figur2\n\nwhen flag clicked\ngo to [front v] layer\ngo to x: (36) y: (28)\nshow\nforever\n    switch costume to (stage)\nend\n\n@stage\n\nwhen flag clicked\nset [stage v] to [1]\n\nwhen I receive [next v]\nchange [stage v] by (1)\n\nwhen flag clicked\ngo to [front v] layer\ngo to x: (0) y: (0)\nshow\nforever\n    switch costume to (stage)\n    if <(costume [number v]) = [10]> then\n        repeat (1)\n            broadcast (1 v)\n            stop [other scripts in sprite v]\n        end\n    end\nend\n\n@Figur1\n\nwhen flag clicked\nhide variable [t v]\nreset timer\nhide\n\nwhen I receive [1 v]\ngo to x: (0) y: (0)\nshow\n\nwhen flag clicked\nset [t v] to [0]\nset [tzuim v] to [0]\nforever\n    change [tzuim v] by (1)\n    wait (1) seconds\nend\n\nwhen I receive [1 v]\nset [t v] to (Tzuim)\nshow variable [t v]\nstop [other scripts in sprite v]\n\n@サムネ\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset [ghost v] effect to (100)\nforever\n    go to [front v] layer\nend\n\n
                                ⭐️FAME⭐️\n\nUse Keys to Move.\n\nFollow @Sphinx-Gamer please.\n\n500 ❤️ for part 2\n\n\n\n