The Red Ninja 3 || A platformer
@Stage\n\n@player\n\ndefine engine\nswitch costume to (kostüm3 v)\nif <(x position) > [220]> then\n    broadcast (go in v)\n    wait (1) seconds\n    go to x: (-200) y: (-139)\n    change [level v] by (1)\nend\nif <<(y position) < [-170]> or <touching (spikes v)?>> then\n    broadcast (2 v)\n    go to x: (-200) y: (-139)\n    start sound [Bonk v]\n    set [vx v] to [0]\n    set [vy v] to [0]\nend\nif <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<(mouse x) > (x position)> and <mouse down?>>> then\n    point in direction (90)\n    change [vx v] by (1)\nend\nif <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<(x position) > (mouse x)> and <mouse down?>>> then\n    point in direction (-90)\n    change [vx v] by (-1)\nend\nset rotation style [left-right v]\nset [vx v] to ((vx) * (0.84))\nchange x by (vx)\nif <touching (hitbox v)?> then\n    change y by (-2)\n    if <touching (hitbox v)?> then\n        change y by (1)\n        if <touching (hitbox v)?> then\n            change y by (1)\n            if <touching (hitbox v)?> then\n                change y by (1)\n                if <touching (hitbox v)?> then\n                    change y by (1)\n                    if <touching (hitbox v)?> then\n                        change y by (1)\n                        if <touching (hitbox v)?> then\n                            change y by (-5)\n                            change x by ((-1) * (vx))\n                            if <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(mouse y) > (y position)> and <mouse down?>>> and <not <(vx) = [0]>>> then\n                                set [m v] to [walljump]\n                                set [vy v] to [4]\n                                set [vx v] to (((vx) / ([abs v] of (vx) )) * (-3))\n                            else\n                                set [m v] to [wallslide]\n                                set [vx v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (2)\nend\nchange y by (-3)\nif <touching (hitbox v)?> then\n    if <(vy) = [-3]> then\n        if <<<key (a v) pressed?> or <key (left arrow v) pressed?>> or <<key (d v) pressed?> or <key (right arrow v) pressed?>>> then\n            set [m v] to [run]\n        else\n            if <([abs v] of (vx) ) > [.1]> then\n                set [m v] to [slide]\n            else\n                set [m v] to [stand]\n            end\n        end\n    end\n    if <<<<(mouse y) > (y position)> and <mouse down?>> or <<key (w v) pressed?> or <key (up arrow v) pressed?>>> and <not <touching color (#ffac39)?>>> then\n        set [m v] to [jump]\n        set [vy v] to [6]\n    end\nend\nif <<<<(m) = [jump]> or <(m) = [walljump]>> and <(vy) < [0]>> or <<<(m) = [run]> or <(m) = [slide]>> and <(vy) < [-3]>>> then\n    set [m v] to [fall]\nend\nchange y by (3)\nif <(vy) > [-15]> then\n    change [vy v] by ((1) / (-6))\nend\nchange y by (-2)\nif <not <touching (hitbox v)?>> then\n    change y by (-1)\n    if <not <touching (hitbox v)?>> then\n        change y by (-1)\n        if <not <touching (hitbox v)?>> then\n            change y by (-1)\n            if <not <touching (hitbox v)?>> then\n                change y by (-1)\n                if <not <touching (hitbox v)?>> then\n                    change y by (-1)\n                    if <not <touching (hitbox v)?>> then\n                        change y by (5)\n                    end\n                end\n            end\n        end\n    end\nend\nchange y by (2)\nchange y by (vy)\nif <touching (hitbox v)?> then\n    change y by (-2)\n    if <touching (hitbox v)?> then\n        change y by ((-1) * (vy))\n        set [vy v] to [-3]\n    end\n    change y by (2)\nend\nif <touching color (#ffac39)?> then\n    set [vy v] to [15]\nend\nif <touching color (#77fff5)?> then\n    set [vx v] to [35]\nend\nif <touching color (#be00ff)?> then\n    set [vx v] to [-35]\nend\n\nwhen I receive [start v]\nset [done? v] to [1]\nshow\nset [vx v] to [0]\nset [vy v] to [0]\nset size to (150) %\ngo to x: (-200) y: (-139)\nshow\nforever\n    if <(level) = [14]> then\n        hide\n    else\n        engine\n        switch costume to (kostüm2 v)\n    end\nend\n\nwhen I receive [start v]\nstop all sounds\nset volume to (75) %\nplay sound [Vexento - Pegasus v] until done\nplay sound [vexento-masked-heroes-1-AHM56EBq6 \(1\) v] until done\nplay sound [Vexento_-_Sunrise\[Converterino v] until done\n\nwhen flag clicked\nset [done? v] to [0]\nhide\n\nwhen I receive [to start v]\ngo to x: (-200) y: (-100)\n\n@hitbox\n\nwhen flag clicked\ngo to x: (0) y: (-2)\nset [done? v] to [0]\nset [level v] to [1]\nset size to (100) %\nshow\nforever\n    switch costume to ((level) + (1))\n    if <(level) = [14]> then\n        hide\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\n\nwhen I receive [menu v]\nswitch costume to (0 v)\n\nhide\ngo to x: (0) y: (-2)\nset [done? v] to [0]\nset [level v] to [1]\nset size to (100) %\n\n@black\n\nwhen I receive [go in v]\nset [brightness v] effect to (4)\ngo to x: (-465) y: (0)\nshow\ngo to [front v] layer\nset [ghost v] effect to (0)\nrepeat until <([abs v] of (x position) ) < [2]>\n    change x by (((0) - (x position)) / (6))\nend\nset x to (0)\ngo to x: (0) y: (0)\nbroadcast (to start v)\nrepeat (32)\n    change x by (((465) - (x position)) / (8))\nend\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\ngo to [front v] layer\ngo [backward v] (1) layers\nwait until <(done?) = [1]>\nhide\n\n@thumbnail\n\nwhen flag clicked\nswitch costume to (kostüm2 v)\nset size to (100) %\nswitch costume to (thumbnail v)\nforever\n    set size to (100) %\n    show\n    go to x: (0) y: (0)\n    set [ghost v] effect to (100)\n    switch costume to (thumbnail v)\n    go to [front v] layer\n    if <<key (x v) pressed?> and <not <(level) > [19]>>> then\n        set [level v] to ((level) + (1))\n        wait until <not <key (x v) pressed?>>\n        set [vx v] to [0]\n        set [vy v] to [0]\n        broadcast (to start v)\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\nhide\nwait until <(done?) = [1]>\nrepeat (50)\n    wait (0.05) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nshow\nforever\n    set [ghost v] effect to (75)\n    set [brightness v] effect to (pick random (25) to (-25))\n    if <(pick random (1) to (2)) = [1]> then\n        go to x: (pick random (-230) to (240)) y: (176)\n    else\n        go to x: (240) y: (pick random (176) to (-150))\n    end\n    point in direction (pick random (-110) to (-125))\n    repeat until <<[-150] > (y position)> or <[-230] > (x position)>>\n        move (10) steps\n    end\nend\n\nchange [brightness v] effect by (25)\n\n@spikes\n\nwhen flag clicked\ngo to x: (0) y: (-2)\nset [done? v] to [0]\nset [level v] to [1]\nset size to (100) %\nshow\nforever\n    switch costume to ((level) + (1))\n    if <(level) = [14]> then\n        hide\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\n\nwhen I receive [menu v]\nswitch costume to (0 v)\n\nhide\ngo to x: (0) y: (-2)\nset [done? v] to [0]\nset [level v] to [1]\nset size to (100) %\n\n@Outro (@dn_scrtch)\n\nwhen I start as a clone\nif <(Clone) = [1]> then\n    hide\n    switch costume to (tile 1 v)\n    set size to (65) %\n    set [ghost v] effect to (100)\n    go to x: (-400) y: (0)\n    point in direction (0)\n    show\n    repeat (40)\n        change [ghost v] effect by (-5)\n        change x by (((0) - (x position)) / (4))\n        turn right (((90) - (direction)) / (4)) degrees\n    end\n    set [ghost v] effect to (0)\n    set x to (0)\n    wait (0.5) seconds\n    switch costume to (logo v)\n    wait (0.25) seconds\n    set [i v] to [0]\n    repeat (15)\n        turn right ([tan v] of (i) ) degrees\n        change [i v] by (5)\n    end\n    repeat (5)\n        turn right (30) degrees\n    end\n    repeat (20)\n        turn right (((90) - (direction)) / (4)) degrees\n    end\n    point in direction (90)\n    set [i v] to [0]\n    repeat (40)\n        change [ghost v] effect by (5)\n        change size by ([tan v] of (i) )\n        change [i v] by (5)\n    end\n    hide\n    switch costume to (username v)\n    set [ghost v] effect to (100)\n    set size to (200) %\n    point in direction (90)\n    go to x: (0) y: (-20)\n    show\n    repeat (40)\n        change [ghost v] effect by (-2.5)\n        change size by (((100) - (size)) / (8))\n    end\n    set [ghost v] effect to (0)\n    set size to (100) %\n    wait (1) seconds\n    set [clone v] to [4]\n    change [clone v] by (1)\n    create clone of (_myself_ v)\n    wait (0.75) seconds\n    change [clone v] by (1)\n    create clone of (_myself_ v)\n    wait (0.4) seconds\n    change [clone v] by (1)\n    create clone of (_myself_ v)\n    wait (2) seconds\n    change [clone v] by (1)\n    create clone of (_myself_ v)\n    set [s v] to [0]\n    wait (3.5) seconds\n    forever\n        point in direction ((([sin v] of (s) ) * (10)) + (90))\n        change [s v] by (5)\n    end\nend\n\nwhen I start as a clone\nif <(Clone) = [2]> then\n    hide\n    switch costume to (tile 2 v)\n    set size to (65) %\n    set [ghost v] effect to (100)\n    go to x: (0) y: (400)\n    point in direction (90)\n    go to [back v] layer\n    show\n    repeat (40)\n        change [ghost v] effect by (-5)\n        change y by (((0) - (y position)) / (4))\n    end\n    set [ghost v] effect to (0)\n    set y to (0)\n    wait (0.25) seconds\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone) = [3]> then\n    hide\n    switch costume to (tile 3 v)\n    set size to (65) %\n    set [ghost v] effect to (100)\n    go to x: (0) y: (0)\n    point in direction (180)\n    go to [back v] layer\n    show\n    repeat (30)\n        change [ghost v] effect by (-5)\n        turn right (((90) - (direction)) / (4)) degrees\n    end\n    set [ghost v] effect to (0)\n    set x to (0)\n    wait (0.5) seconds\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone) = [4]> then\n    hide\n    switch costume to (tile 4 v)\n    set size to (65) %\n    set [ghost v] effect to (100)\n    go to x: (0) y: (-20)\n    point in direction (90)\n    show\n    repeat (20)\n        change [ghost v] effect by (-5)\n        change y by (((0) - (y position)) / (8))\n    end\n    set [ghost v] effect to (0)\n    set y to (0)\n    wait (0.5) seconds\n    delete this clone\nend\n\nwhen I start as a clone\nif <<(Clone) > [4]> and <not <(Clone) > [7]>>> then\n    hide\n    switch costume to (join [Icon ] ((Clone) - (4)))\n    set size to (75) %\n    set [ghost v] effect to (100)\n    go to x: ((-200) + (((Clone) - (4)) * (100))) y: (-400)\n    point in direction (0)\n    show\n    repeat (20)\n        change [ghost v] effect by (-3)\n        change y by (((-125) - (y position)) / (4))\n        turn right (((90) - (direction)) / (4)) degrees\n    end\n    wait (6) seconds\n    forever\n        repeat (20)\n            change [ghost v] effect by (5)\n        end\n        repeat (20)\n            change [ghost v] effect by (-5)\n        end\n        wait (2) seconds\n    end\nend\n\nwhen I start as a clone\nif <(Clone) = [8]> then\n    hide\n    switch costume to (logo v)\n    set size to (50) %\n    set [ghost v] effect to (100)\n    go to x: (0) y: (100)\n    point in direction (0)\n    go to [back v] layer\n    show\n    repeat (20)\n        change [ghost v] effect by (-5)\n        turn right (((90) - (direction)) / (4)) degrees\n    end\n    set [ghost v] effect to (0)\n    set x to (0)\n    wait (1) seconds\n    forever\n        set [i v] to [0]\n        repeat (15)\n            turn right ([tan v] of (i) ) degrees\n            change [i v] by (5)\n        end\n        repeat (5)\n            turn right (30) degrees\n        end\n        repeat (20)\n            turn right (((90) - (direction)) / (4)) degrees\n        end\n        point in direction (90)\n        wait (3) seconds\n    end\nend\n\nwhen I start as a clone\nif <(Clone) = [8]> then\n    wait (3) seconds\n    set [s v] to [0]\n    forever\n        change size by ([sin v] of (s) )\n        change [s v] by (20)\n    end\nend\n\nwhen flag clicked\nset [clone v] to [0]\nhide\nswitch costume to (logo v)\nset size to (100) %\nset [ghost v] effect to (100)\ngo to x: (0) y: (0)\npoint in direction (90)\nset [level v] to [1]\nhide\nwait until <(level) = [14]>\nrepeat (10)\n    stop all sounds\n    wait (0) seconds\nend\nset [clone v] to [0]\nhide\nswitch costume to (logo v)\nset size to (100) %\nset [ghost v] effect to (100)\ngo to x: (400) y: (0)\npoint in direction (90)\nstart sound [JJD - Velocity v]\nwait (0.5) seconds\nchange [clone v] by (1)\ncreate clone of (_myself_ v)\nwait (0.5) seconds\nchange [clone v] by (1)\ncreate clone of (_myself_ v)\nwait (0.2) seconds\nchange [clone v] by (1)\ncreate clone of (_myself_ v)\nwait (0.2) seconds\nchange [clone v] by (1)\ncreate clone of (_myself_ v)\n\n@Intro (@dn_scrtch)\n\nwhen flag clicked\nset [clone v] to [0]\nhide\nswitch costume to (logo v)\nset size to (100) %\nset [ghost v] effect to (100)\ngo to x: (0) y: (0)\npoint in direction (90)\nhide\nswitch costume to (logo v)\nset size to (100) %\nset [ghost v] effect to (100)\ngo to x: (400) y: (0)\npoint in direction (90)\nstart sound [Introsound v]\nset [clone v] to [Load]\ncreate clone of (_myself_ v)\nset [clone v] to [0]\nchange [clone v] by (1)\ncreate clone of (_myself_ v)\nwait (1) seconds\nchange [clone v] by (1)\ncreate clone of (_myself_ v)\nwait (1) seconds\nchange [clone v] by (1)\ncreate clone of (_myself_ v)\nwait (1) seconds\nchange [clone v] by (1)\ncreate clone of (_myself_ v)\nwait (4) seconds\ngo to [back v] layer\nswitch costume to (logo v)\nset size to (200) %\nset [ghost v] effect to (100)\ngo to x: (400) y: (0)\npoint in direction (90)\nshow\nrepeat (20)\n    change [ghost v] effect by (-3)\n    change x by (((-100) - (x position)) / (4))\nend\nwait (0.5) seconds\nchange [clone v] by (1)\ncreate clone of (_myself_ v)\nwait (2.5) seconds\nset [i v] to [0]\nrepeat (20)\n    change [ghost v] effect by (5)\nend\nhide\nset [logoshown v] to [true]\nbroadcast (start v)\n\nwhen I start as a clone\nif <(Clone) = [1]> then\n    hide\n    switch costume to (tile 1 v)\n    set size to (50) %\n    set [ghost v] effect to (100)\n    go to x: (-400) y: (0)\n    point in direction (0)\n    show\n    repeat (40)\n        change [ghost v] effect by (-5)\n        change x by (((0) - (x position)) / (8))\n        turn right (((90) - (direction)) / (4)) degrees\n    end\n    set [ghost v] effect to (0)\n    set x to (0)\n    wait (3) seconds\n    switch costume to (logo v)\n    set [i v] to [0]\n    repeat (15)\n        turn right ([tan v] of (i) ) degrees\n        change [i v] by (5)\n    end\n    repeat (5)\n        turn right (30) degrees\n    end\n    repeat (20)\n        turn right (((90) - (direction)) / (4)) degrees\n    end\n    point in direction (90)\n    set [i v] to [0]\n    repeat (10)\n        change [ghost v] effect by (5)\n        change size by (((80) - (size)) / (2))\n    end\n    repeat (10)\n        change [ghost v] effect by (-5)\n        change size by (((40) - (size)) / (2))\n    end\n    repeat (20)\n        change [ghost v] effect by (5)\n        change [whirl v] effect by (100)\n        turn right (2) degrees\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone) = [2]> then\n    hide\n    switch costume to (tile 2 v)\n    set size to (50) %\n    set [ghost v] effect to (100)\n    go to x: (0) y: (400)\n    point in direction (90)\n    show\n    repeat (40)\n        change [ghost v] effect by (-5)\n        change y by (((0) - (y position)) / (8))\n    end\n    set [ghost v] effect to (0)\n    set y to (0)\n    wait (2.1) seconds\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone) = [3]> then\n    hide\n    switch costume to (tile 3 v)\n    set size to (50) %\n    set [ghost v] effect to (100)\n    go to x: (400) y: (0)\n    point in direction (0)\n    show\n    repeat (40)\n        go to [back v] layer\n        change [ghost v] effect by (-5)\n        change x by (((0) - (x position)) / (8))\n        turn right (((90) - (direction)) / (4)) degrees\n    end\n    set [ghost v] effect to (0)\n    set x to (0)\n    wait (1) seconds\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone) = [4]> then\n    hide\n    switch costume to (tile 4 v)\n    set size to (50) %\n    set [ghost v] effect to (100)\n    go to x: (0) y: (-400)\n    point in direction (90)\n    show\n    repeat (40)\n        change [ghost v] effect by (-5)\n        change y by (((0) - (y position)) / (8))\n    end\n    set [ghost v] effect to (0)\n    set y to (0)\n    wait (0.2) seconds\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone) = [Load]> then\n    switch costume to (load v)\n    set size to (100) %\n    set [ghost v] effect to (0)\n    point in direction (90)\n    go to x: (-500) y: (0)\n    show\n    repeat (300)\n        go to [front v] layer\n        change x by (1.5)\n    end\n    repeat (20)\n        change [ghost v] effect by (5)\n        change x by (1.5)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone) = [5]> then\n    hide\n    switch costume to (username v)\n    set size to (100) %\n    set [ghost v] effect to (100)\n    go to x: (100) y: (-400)\n    point in direction (90)\n    show\n    repeat (20)\n        change [ghost v] effect by (-3)\n        change y by (((-150) - (y position)) / (4))\n    end\n    wait (1.5) seconds\n    repeat (20)\n        change [ghost v] effect by (5)\n        change size by (((50) - (size)) / (2))\n    end\n    delete this clone\nend\n\n
文句や質問は使い方とメモクレをすべて読んでからいって？\n\n宣伝に関しては一番下に書いてある\nAbout advertising, it is written at the bottom.\n\n自作があるため、説明が長いです。ご了承ください。\n（説明下）（Under explanation）\n\nストーリーが下にあるから絶対読んで！\nThe story is below so be sure to read it!\n\n\nThis is probably the first list of stick figures in history.\n1. Forced respawn (details explained!)\n2. When you fix the rocket, a preview of the next work will be played⁉\n(Currently in production...) If it's popular, I'll add it!\n3. Use the original gimmick with a different texture.\n4. Moving background (this was also the first part, but this time it also moves sideways)\n5. Guide (Updated version also compatible with mobile!)\n6. Press ★ and ♥ to jump in the air! (explanation!)\n7. World ranking (details explained!)\n8. Added moisture gauge\n\nNote: You must be a Scratcher to play online.\n\n-Operation- (Explanation that appeared frequently)\n[Movement] Arrow keys/A and D keys\n[Jump] Arrow key/W key\n[Crouch] Arrow key/S key/Z key\n[High jump] Jump from crouching\n[Sliding] Crouch + move at an angle\n[Wall kick] Move to wall + jump\n[Glider] Clear then press space key\n[Send emoticons] E key/R key\n[Return to start] Q key + R key\n[See who is currently playing] N key\n[Rainbow-colored stick figure] The person with the fastest time\n[Guide] You can show or hide the guide by pressing the G key.\nArrows will show you where to find your footing.\nRecommended when you can't clear it!\nWith the iPhone button at the bottom left\nEvolved to be usable on mobile too!\n[Return to respawn point] Press B + V keys to return to respawn point.\n[Aerial Jump] Only those who press ★ and ♥ can jump in the air by pressing the x key after clearing the game! !\n[Ranking] Shortly after you reach the goal, you can check the top 5 finishers so far! You can also do this with the K key.\nNumber 2 on the list is now number 1.\n(Even if the list is displayed, the first place is blank. It's a bug. Honestly, I don't think it will be fixed. If anyone can restore it, please leave a comment!)\n[Moisture gauge]\nThe moisture gauge will decrease at a constant rate. When it reaches 0%, the stick figure will collapse. If you touch emerald water, it will recover to 100%, but if you touch the fixed color of the stage, you will lose even more water gauge.\nThis time, I set the color so that the higher the flame temperature, the more moisture it loses.\nTemperature is low → Temperature is high\n[Red] → [Orange] → [White] → [Blue]\n\n\nThank you for always playing!\nI see all the comments! !\n\n【story】\nA stick man who enjoyed mountain climbing (main character and player)\nI wanted to know why the sun is so warm. So I quickly borrowed a rocket and took off! !\nHowever, just as they were about to land on the sun, the rocket broke! ! Will the stick man be able to collect the parts and return to Earth?\n\nココから日本語！！\n\n使い方に書いてあることで質問とか言語道断\n\n今回の恐らく棒人間史上初リスト\n1. 強制リスポーン（詳しくは説明！）\n2. ロケットを直すと次回作の予告が流れる⁉\n　（重すぎてカクつく）\n3.本家様のギミックをテクスチャを変えて使用。\n4. 動く背景（第一弾でもあったが、今度は横にも動く）\n5.ガイド(モバイルにも対応したアップデート版！）\n6.★と♥を押すと空中ジャンプできる！（説明！）\n7.世界ランキング(詳しくは説明！）\n8.水分ゲージを追加\n\n注意：オンラインプレーにはScratcherになる必要があります。\n\n日本語\n　-操作-（散々出てきた説明）\n【移動】矢印キー/AとDキー\n【ジャンプ】矢印キー/Wキー\n【しゃがみ】矢印キー/Sキー/Zキー\n【高いジャンプ】しゃがみからのジャンプ\n【滑る】斜めな場所でしゃがみ＋移動\n【壁キック】壁に移動＋ジャンプ\n【グライダー】クリアしてからスペースキー\n【絵文字をだす】Ｅキー/Ｒキー\n【スタートに戻る】Ｑキー＋Rキー\n【今プレイしてる人を見る】Ｎキー\n【虹色の棒人間】タイムが一番速い人\n【ガイド】Ｇキーでガイドを表示、非表示にできる。\n矢印が足場を教えてくれます。\nクリアできないときにお勧め！\n左下のiPhoneのボタンで\nモバイルも使えるように進化！\nイージーMODEはクリアできない人とモバイルの方のために作りました。\n【リスポーン地点に戻る】Bキー＋Vキーでリスポーン地点に戻れます。\n【空中ジャンプ】★と♥押してくれた人限定でクリア後にxキーで空中ジャンプができます！！\n【ランキング】　ゴールしたあとしばらくすると今までの上位5名が確認できる！　Ｋキーでもできる。\n現在リストの2番が1位になるぅ。\n（リストが表示されても1位が空白なのはバグです。正直直る気がしません。戻せる人はコメントに！）\n【水分ゲージ】\n一定の速度で水分ゲージが減っていきます。0％になると棒人間が倒れてしまいます。エメラルド色の水に触れれば100％に回復しますが、ステージの決まった色に触れると、さらに多くの水分ゲージを失います。\n今回は、実際に炎の温度が高い色ほど多くの水分げーじを失うように設定しました。\n　　　温度が低い→温度が高い\n【赤】→【オレンジ】→【白】→【青】\n\nいつも遊んでくれてありがとう！\nコメント全部見てるよ！！\n\n注意：今まで色々なことをモバイルにも対応させてきましたが、モバイルでエンドムービーを流すと、重すぎて落ちるので、追加は断念しました。ｐｃならできます。それでも見たいという方は、\nhttps://scratch.mit.edu/projects/952070594/\nで再生してね。\n\n【ストーリー】\n登山を満喫した棒人間（主人公かつプレイヤー）\nは、太陽の温かい理由が知りたくなった。そこで急遽、ロケットを借りて飛び立つ！！\nだが、太陽着陸間近で、ロケットが壊れてしまった！！棒人間は部品を集めて地球に帰ることができるのだろうか...\n\n宣伝に関して。\n★と♥を押してくれたらいくらでも宣伝して！\nだけど一応★と♥押したか書いてね！\n\nKANATOKOのタイム\nハード：37.4\nイージー：44.4\n\nRegarding advertising.\nIf you press ★ and ♥, please promote it as much as you like!\nBut just in case, please write down whether you pressed ★ or ♥!\n\n