Snowy-A platformer #Games #Art #all #TRENDING
@Stage\n\n@Sprite1\n\nwhen flag clicked\nwait (10) seconds\nplay sound [Snow by bubblebee3 v] until done\n\n@Sprite6\n\nwhen flag clicked\n\nwhen I receive [the real green flag v]\ngo to (random position v)\nset y to (201)\nforever\n    change y by (-10)\n    if <(y position) = [-119]> then\n        go to (random position v)\n        set y to (201)\n    end\nend\n\n@Sprite4\n\n@Snow\n\nwhen I start as a clone\nforever\n    switch costume to (pick random (1) to (3))\n    if <(costume [number v]) = [2]> then\n        set size to (100) %\n        go to x: (pick random (208) to (-206)) y: (170)\n        repeat until <touching color (#7f7f7f)?>\n            go to [front v] layer\n            show\n            turn left (3) degrees\n            change y by (-2)\n        end\n        switch costume to (kostüm4 v)\n        stamp\n        wait (pick random (1) to (3)) seconds\n    else\n        set size to (40) %\n        go to x: (pick random (208) to (-206)) y: (170)\n        repeat until <touching color (#7f7f7f)?>\n            go to [front v] layer\n            show\n            turn left (3) degrees\n            change y by (-2)\n        end\n        switch costume to (kostüm4 v)\n        stamp\n        wait (pick random (1) to (3)) seconds\n    end\nend\n\nwhen I start as a clone\nforever\n    if <touching (_edge_ v)?> then\n        delete this clone\n    end\nend\n\nwhen I receive [the real green flag v]\nhide\nerase all\nrepeat (pick random (60) to (120))\n    create clone of (_myself_ v)\n    wait (pick random (0.1) to (0.4)) seconds\nend\nforever\n    switch costume to (pick random (1) to (3))\n    if <(costume [number v]) = [2]> then\n        set size to (100) %\n        go to x: (pick random (208) to (-206)) y: (170)\n        repeat until <touching color (#7f7f7f)?>\n            go to [front v] layer\n            show\n            turn left (3) degrees\n            change y by (-2)\n        end\n        switch costume to (kostüm4 v)\n        stamp\n        wait (pick random (1) to (3)) seconds\n    else\n        set size to (40) %\n        go to x: (pick random (208) to (-206)) y: (170)\n        repeat until <touching color (#7f7f7f)?>\n            go to [front v] layer\n            show\n            turn left (3) degrees\n            change y by (-2)\n        end\n        switch costume to (kostüm4 v)\n        stamp\n        wait (pick random (1) to (3)) seconds\n    end\nend\n\n@Sprite3\n\nwhen flag clicked\nhide\n\n@Base\n\nwhen flag clicked\ngo to x: (0) y: (0)\n\nwhen flag clicked\nshow\n\nwhen I receive [next lvllvlvllvv v]\nnext costume\n\n@Sprite2\n\nset size to (100) %\n\nwhen flag clicked\nforever\n    if <(x position) = [232]> then\n        change [x v] by (1)\n        broadcast (NEXT LVLLVLVLLVV v)\n        go to x: (-183) y: (-56)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(y position) = [-188]> then\n        go to x: (-183) y: (-56)\n    end\nend\n\nwhen [right arrow v] key pressed\nswitch costume to (still2 v)\nwait (1) seconds\nswitch costume to (still v)\n\nwhen [left arrow v] key pressed\nswitch costume to (stillleft v)\nwait (1) seconds\nswitch costume to (still v)\n\nwhen flag clicked\nforever\n    if <<touching (fixed intro v)?> or <touching (sprite6 v)?>> then\n        go to x: (-183) y: (-56)\n    end\nend\n\nwhen I receive [the real green flag v]\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\ngo to x: (-183) y: (-56)\nset [xvel v] to [0]\nset [yvel v] to [0]\nforever\n    switch costume to (placeholder v)\n    change [yvel v] by (-1)\n    if <<key (d v) pressed?> or <key (right arrow v) pressed?>> then\n        change [xvel v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [xvel v] by (-1)\n    end\n    set [xvel v] to ((xvel) * (0.9))\n    change x by (xvel)\n    if <touching (base v)?> then\n        if <<key (w v) pressed?> or <key (up arrow v) pressed?>> then\n            set [yvel v] to [10]\n            if <(xvel) > [0]> then\n                set [xvel v] to [-10]\n            else\n                set [xvel v] to [10]\n            end\n        else\n            change x by ((xvel) * (-1))\n            set [xvel v] to [0]\n        end\n    end\n    change y by (yvel)\n    if <touching (base v)?> then\n        change y by ((yvel) * (-1))\n        set [yvel v] to [0]\n    end\n    change y by (-1)\n    if <<touching (base v)?> and <<key (w v) pressed?> or <key (up arrow v) pressed?>>> then\n        set [yvel v] to [10]\n    end\n    change y by (1)\n    if <<<(xvel) < [-0.2]> and <(xvel) > [-2]>> and <(yvel) = [0]>> then\n        switch costume to (left1 v)\n    else\n        if <<(xvel) < [-2]> and <(yvel) = [0]>> then\n            switch costume to (left2 v)\n        else\n            if <<<(xvel) > [0.2]> and <(xvel) < [2]>> and <(yvel) = [0]>> then\n                switch costume to (right1 v)\n            else\n                if <<(xvel) > [2]> and <(yvel) = [0]>> then\n                    switch costume to (right2 v)\n                else\n                    if <<(xvel) < [-0.2]> and <(yvel) > [0.2]>> then\n                        switch costume to (leftjump v)\n                    else\n                        if <<(xvel) < [-0.2]> and <(yvel) < [-0.2]>> then\n                            switch costume to (leftfall v)\n                        else\n                            if <<(xvel) > [0.2]> and <(yvel) > [0.2]>> then\n                                switch costume to (rightjump v)\n                            else\n                                if <<(xvel) > [0.2]> and <(yvel) < [-0.2]>> then\n                                    switch costume to (rightfall v)\n                                else\n                                    if <<<(xvel) < [0.2]> and <(xvel) > [-0.2]>> and <(yvel) > [0.2]>> then\n                                        switch costume to (stilljump v)\n                                    else\n                                        if <<<(xvel) < [0.2]> and <(xvel) > [-0.2]>> and <(yvel) < [-0.2]>> then\n                                            switch costume to (stillfall v)\n                                        else\n                                            switch costume to (still v)\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen flag clicked\nshow\n\n
Your stuck in a Snowy forest the day before Christmas!!\nEscape from the forest to get home for Christmas! \nBUUUT there are bad icicles that you have to dodge! Oh no!\nI worked hard so drop a follow please!\n16th on trending! I was wondering why my notifications went brrrr\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n#Games #all #Bill-0 #Is #The #Best #Okay #WHy #are #You #Reading #ART #ANIMATION ( totally an animation lols\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n#Tutorial #Bill-0is better than griffpatch # Im jk #jkjkjkjjk #SNOW #Letitsnow #Wizard #Generic #TRENDING6thh