Sea adventure!!　 #Platformer 
@Stage\n\nwhen flag clicked\nforever\n    play sound [TheFatRat+-+Unity v] until done\nend\n\n@Player\n\nwhen flag clicked\nrepeat (10)\n    hide\nend\ngo to [back v] layer\nshow\nset size to (70) %\nswitch costume to (run_r1 v)\nset drag mode [not draggable v]\ngo to x: (-201) y: (-50)\npoint in direction (90)\nset [xvel v] to [0]\nset [yvel v] to [0]\nset [now v] to [1]\nset [動いてよろしい? v] to [1]\nforever\n    if <touching (地形2 v)?> then\n        set [動いてよろしい? v] to [0]\n        point in direction (90)\n        set [yv v] to [0]\n        set [xv v] to [0]\n        go to x: (-201) y: (-50)\n        set [動いてよろしい? v] to [1]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(動いてよろしい?) = [1]> then\n        set rotation style [left-right v]\n        if <<<mouse down?> and <(x position) > (mouse x)>> or <key (left arrow v) pressed?>> then\n            next costume\n            change [xv v] by (-0.5)\n            point in direction (-75)\n        end\n        if <<<mouse down?> and <(x position) < (mouse x)>> or <key (right arrow v) pressed?>> then\n            next costume\n            change [xv v] by (0.5)\n            set rotation style [all around v]\n            point in direction (105)\n        end\n        if <<<mouse down?> and <(mouse y) < (y position)>> or <key (down arrow v) pressed?>> then\n            set [xv v] to ((Xv) * (1.02))\n        end\n        set [xv v] to ((Xv) * (0.95))\n        change x by (Xv)\n        if <touching (地形 v)?> then\n            change y by (1)\n            if <touching (地形 v)?> then\n                change y by (1)\n                if <touching (地形 v)?> then\n                    change y by (1)\n                    if <touching (地形 v)?> then\n                        change y by (1)\n                        if <touching (地形 v)?> then\n                            change y by (1)\n                            if <touching (地形 v)?> then\n                                change x by ((Xv) * (-1))\n                                change y by (-5)\n                                if <<<mouse down?> and <(y position) < (mouse y)>> or <key (up arrow v) pressed?>> then\n                                    if <(Xv) > [0]> then\n                                        set [xv v] to [-4]\n                                    else\n                                        set [xv v] to [4]\n                                    end\n                                    set [yv v] to [7]\n                                else\n                                    set [xv v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change y by (-1)\n        if <touching (地形 v)?> then\n            if <<<mouse down?> and <(y position) < (mouse y)>> or <key (up arrow v) pressed?>> then\n                set [yv v] to [10]\n            end\n        end\n        change y by (1)\n        change [yv v] by (-0.3)\n        change y by (Yv)\n        if <touching (地形 v)?> then\n            change y by ((Yv) * (-1))\n            set [yv v] to [0]\n        end\n        hide variable [xv v]\n        if <(x position) > [230]> then\n            set [動いてよろしい? v] to [0]\n            change [now v] by (1)\n            set [yv v] to [0]\n            set [xv v] to [0]\n            go to x: (-201) y: (-50)\n            broadcast (ステージ切り替え v)\n        end\n    end\nend\n\n@地形\n\nwhen I receive [ステージ切り替え v]\nnext costume\n\nwhen flag clicked\nswitch costume to (1 v)\ngo to x: (0) y: (0)\nshow\n\n@地形2\n\nwhen I receive [ステージ切り替え v]\nnext costume\nset [動いてよろしい? v] to [1]\n\nwhen flag clicked\nswitch costume to (1 v)\ngo to x: (0) y: (0)\npoint in direction (90)\nshow\nforever\n    set y to (([sin v] of ((timer) * (360)) ) * (10))\n    go to [back v] layer\nend\n\n@Sea\n\nwhen flag clicked\nshow\nforever\n    go to x: (0) y: (0)\n    set [ghost v] effect to (50)\nend\n\n@泡\n\nwhen flag clicked\nhide\nset size to (100) %\nforever\n    wait (0.3) seconds\n    go to (player v)\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\ngo to [back v] layer\nshow\nrepeat (2)\n    repeat (10)\n        change [ghost v] effect by ((5) / (2))\n        if <not <touching (_edge_ v)?>> then\n            change y by (3)\n            change x by (1)\n        end\n    end\n    repeat (10)\n        change [ghost v] effect by ((5) / (2))\n        if <not <touching (_edge_ v)?>> then\n            change y by (3)\n            change x by (-2)\n        end\n    end\nend\ndelete this clone\n\nforever\n    set size to (200) %\n    wait (0.3) seconds\n    go to (サムネイル v)\n    create clone of (_myself_ v)\nend\n\n@2\n\nwhen flag clicked\nhide\nforever\n    create clone of (_myself_ v)\n    set [2 v] to (pick random (1) to (2))\n    if <not <(メニュー) = [0]>> then\n        if <(2) = [2]> then\n            go to x: (-230) y: (-250)\n        else\n            go to x: (230) y: (-250)\n        end\n    else\n        if <(2) = [2]> then\n            go to x: (-230) y: (-80)\n        else\n            go to x: (230) y: (-80)\n        end\n    end\n    wait (pick random (0.0) to (0.5)) seconds\nend\n\nwhen I start as a clone\nset rotation style [left-right v]\nset y to (pick random (-180) to (180))\nset size to (pick random (30) to (80)) %\nswitch costume to (pick random (1) to (6))\ngo to [front v] layer\ngo [backward v] (3) layers\nclear graphic effects\nset [brightness v] effect to (pick random (-10) to (50))\nset [color v] effect to (pick random (-10) to (10))\nshow\nforever\n    wait (5) seconds\n    set [1 v] to (pick random (0) to (5))\nend\n\nwhen I start as a clone\nif <(x position) = [230]> then\n    point in direction (-90)\nelse\n    point in direction (90)\nend\nforever\n    if <not <(メニュー) = [0]>> then\n        change y by (-2)\n    end\n    move ((1) + (pick random (0) to (10))) steps\n    move (走行) steps\n    if <<(x position) > [230]> or <[-230] > (x position)>> then\n        delete this clone\n    end\nend\n\n@地形3\n\nwhen flag clicked\nswitch costume to (1 v)\ngo to x: (0) y: (0)\npoint in direction (90)\nshow\nforever\n    go to [back v] layer\n    set y to (([sin v] of ((timer) * (360)) ) * (10))\n    point in direction ((90) + (([sin v] of ((timer) * (360)) ) * (3)))\nend\n\n@サムネイル\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    set [ghost v] effect to (100)\n    go to x: (0) y: (0)\nend\n\n
☆☆☆☆☆☆☆How to play / 操作方法☆☆☆☆☆☆☆\nuse arrows or tap to play!!\n矢印キーか、タップで操作です！\n説明、下まで読まなきゃ損だよ！(\n☆☆☆☆☆☆☆☆☆memo/メモ☆☆☆☆☆☆☆☆☆☆\nLet'sGO!!\nI've got 200 followers!! Thank you for your support!!\n\nキャットを操作して、海を泳ぎましょう！\nあと、フォロワーが300人突破しました！みんな、支えてくれてありがとう！\n\n\n★と♥をお恵み下さい...!!嗚呼...フォローして…(((言い方