Find and Seek Platformer
@Stage\n\nwhen flag clicked\nset [objects found v] to [0]\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [nextlevel v]\nnext backdrop\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [4]> then\n        if <(Objects found) = [3]> then\n            switch backdrop to (backdrop5 v)\n            stop [all v]\n        else\n            switch backdrop to (backdrop6 v)\n            stop [all v]\n        end\n    end\nend\n\n@Ball\n\nwhen I receive [nextlevel v]\nhide\n\nwhen this sprite clicked\nchange [objects found v] by (1)\nhide\n\nwhen flag clicked\nshow\n\nwhen flag clicked\nforever\n    play sound [Dubstep v] until done\nend\n\n@Apple\n\nwhen flag clicked\nhide\ngo to x: (-19) y: (-39)\nforever\n    if <(backdrop [number v]) = [2]> then\n        show\n        if <mouse down?> then\n            hide\n            stop [this script v]\n        end\n    end\nend\n\nwhen this sprite clicked\nchange [objects found v] by (1)\nhide\n\nwhen I receive [nextlevel v]\nhide\n\n@Player\n\nwhen flag clicked\nshow\ngo to x: (-195) y: (-42)\npoint in direction (90)\nset [level v] to [1]\nset [yv v] to [0]\nset [xv v] to [0]\nforever\n    change [yv v] by (-0.5)\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        change [xv v] by (0.7)\n    end\n    if <key (left arrow v) pressed?> then\n        point in direction (-90)\n        change [xv v] by (-0.7)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#2ad042)?> then\n        change y by (1)\n        if <touching color (#2ad042)?> then\n            change y by (1)\n            if <touching color (#2ad042)?> then\n                change y by (1)\n                if <touching color (#2ad042)?> then\n                    change y by (1)\n                    if <touching color (#2ad042)?> then\n                        change y by (1)\n                        if <touching color (#2ad042)?> then\n                            change x by ((Xv) * (-1))\n                            change x by (-1)\n                            change y by (-5)\n                            if <touching (null v)?> then\n                                change x by (Change)\n                            end\n                            change x by (1)\n                            if <key (up arrow v) pressed?> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-8]\n                                else\n                                    set [xv v] to [8]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (Yv)\n    if <touching color (#2ad042)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#2ad042)?> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [10]\n        end\n    end\n    if <<touching color (#ff0000)?> or <(y position) < [-180]>> then\n        go to x: (-195) y: (-44)\n        set [xv v] to [0]\n        set [yv v] to [0]\n        point in direction (90)\n    end\n    if <(x position) > [240]> then\n        broadcast (nextlevel v)\n        go to x: (-195) y: (-44)\n    end\n    if <touching color (#ff9400)?> then\n        hide\n        stop [all v]\n    end\n    change y by (1)\nend\n\n@Baseball\n\nwhen flag clicked\nhide\ngo to x: (50) y: (-123)\nforever\n    if <(backdrop [number v]) = [3]> then\n        show\n        if <mouse down?> then\n            hide\n            stop [this script v]\n        end\n    end\nend\n\nwhen I receive [nextlevel v]\nhide\n\nwhen this sprite clicked\nchange [objects found v] by (1)\nhide\n\n
Instructions: Use arrow keys to move and click on sprites that don't belong example the ball in this picture. Complete the platformer while finding the sprites that don't belong to win.\n