【拡散希望】激ムズPlatformer 
@Stage\n\nwhen flag clicked\nswitch backdrop to (背景1 v)\n\nwhen flag clicked\nwait (3.5) seconds\nforever\n    set volume to (20) %\n    play sound [Radiant v] until done\nend\n\n@platformer\n\nwhen I receive [メッセージ1 v]\nswitch costume to (前 v)\ngo to x: (-210) y: (-90)\nshow\nset size to (20) %\ngo to [front v] layer\nshow\nset [x v] to [0]\nset [y v] to [0]\npoint in direction (90)\ngo to x: (-201) y: (152)\ngo to x: (-213) y: (-34)\nforever\n    set rotation style [left-right v]\n    if <<key (left arrow v) pressed?> or <<(mouse x) < (x position)> and <mouse down?>>> then\n        switch costume to (コスチューム1 v)\n        change [x2 v] by (-0.8)\n    end\n    if <<key (right arrow v) pressed?> or <<(x position) < (mouse x)> and <mouse down?>>> then\n        switch costume to (cat-a v)\n        change [x2 v] by (0.8)\n    end\n    if <not <<key (left arrow v) pressed?> or <key (right arrow v) pressed?>>> then\n        switch costume to (前 v)\n    end\n    set [x2 v] to ((X2) * (0.9))\n    change x by (X2)\n    if <touching (地面 v)?> then\n        change y by (1)\n        if <touching (地面 v)?> then\n            change y by (1)\n            if <touching (地面 v)?> then\n                change y by (1)\n                if <touching (地面 v)?> then\n                    change y by (1)\n                    if <touching (地面 v)?> then\n                        change y by (1.0)\n                        if <touching (地面 v)?> then\n                            change x by ((X2) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <<[0] < (mouse y)> and <mouse down?>>> then\n                                start sound [ジャンプ2 v]\n                                if <(X2) > [0]> then\n                                    set [x2 v] to [-7]\n                                else\n                                    set [x2 v] to [7]\n                                end\n                                set [y2 v] to [15]\n                            else\n                                set [x2 v] to [0.0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching (地面 v)?> then\n        if <<key (up arrow v) pressed?> or <<(y position) < (mouse y)> and <mouse down?>>> then\n            start sound [ジャンプ v]\n            set [y2 v] to [15]\n        end\n    end\n    change y by (1)\n    change [y2 v] by (-1)\n    change y by (Y2)\n    if <touching (地面 v)?> then\n        change y by ((Y2) * (-1))\n        set [y2 v] to [0]\n    end\n    if <(x position) > [230]> then\n        broadcast (次 v)\n        change [ステージ v] by (1)\n        hide\n        set [x2 v] to [0]\n        wait (2.5) seconds\n        go to x: (-201) y: (-60)\n        show\n    end\n    if <<touching (針 v)?> or <(y position) < [-174]>> then\n        set [x2 v] to [0]\n        set [y2 v] to [0]\n        start sound [crashed oof v]\n        repeat (20)\n            change [ghost v] effect by (20)\n        end\n        go to x: (-201) y: (-60)\n        repeat (20)\n            change [ghost v] effect by (-8)\n        end\n    end\n    if <touching (バネ v)?> then\n        set [y2 v] to [20]\n    end\nend\n\nwhen flag clicked\nhide\n\n@地面\n\nwhen I receive [メッセージ1 v]\nshow\nset [ステージ v] to [1]\nforever\n    if <(ステージ) = [1]> then\n        switch costume to (コスチューム1 v)\n    end\n    if <(ステージ) = [2]> then\n        switch costume to (コスチューム2 v)\n    end\n    if <(ステージ) = [3]> then\n        switch costume to (コスチューム3 v)\n    end\n    if <(ステージ) = [4]> then\n        switch costume to (コスチューム4 v)\n    end\n    if <(ステージ) = [5]> then\n        switch costume to (コスチューム5 v)\n    end\n    if <(ステージ) = [6]> then\n        switch costume to (コスチューム6 v)\n    end\n    if <(ステージ) = [7]> then\n        switch costume to (コスチューム7 v)\n    end\n    if <(ステージ) = [8]> then\n        switch costume to (コスチューム8 v)\n    end\n    if <(ステージ) = [9]> then\n        switch costume to (コスチューム9 v)\n    end\n    if <(ステージ) = [10]> then\n        switch costume to (コスチューム10 v)\n    end\n    if <(ステージ) = [11]> then\n        switch costume to (コスチューム11 v)\n    end\n    if <(ステージ) = [12]> then\n        switch costume to (コスチューム12 v)\n    end\n    if <(ステージ) = [13]> then\n        switch costume to (コスチューム13 v)\n    end\n    if <(ステージ) = [14]> then\n        switch costume to (コスチューム14 v)\n    end\n    if <(ステージ) = [15]> then\n        switch costume to (コスチューム15 v)\n    end\n    if <(ステージ) = [16]> then\n        switch costume to (コスチューム16 v)\n    end\n    if <(ステージ) = [17]> then\n        switch costume to (コスチューム17 v)\n    end\n    if <(ステージ) = [18]> then\n        switch costume to (コスチューム18 v)\n    end\n    if <(ステージ) = [19]> then\n        switch costume to (コスチューム19 v)\n    end\n    if <(ステージ) = [20]> then\n        switch costume to (コスチューム20 v)\n    end\nend\n\nwhen flag clicked\nset [タイム v] to [0]\nhide variable [タイム v]\nforever\n    repeat until <(costume [number v]) = [15]>\n        wait (1) seconds\n        change [タイム v] by (1)\n    end\n    show variable [タイム v]\nend\n\nwhen flag clicked\nhide\n\n@針\n\nwhen I receive [メッセージ1 v]\nshow\nset [ステージ v] to [1]\nforever\n    if <(ステージ) = [1]> then\n        switch costume to (コスチューム1 v)\n    end\n    if <(ステージ) = [2]> then\n        switch costume to (コスチューム2 v)\n    end\n    if <(ステージ) = [3]> then\n        switch costume to (コスチューム3 v)\n    end\n    if <(ステージ) = [4]> then\n        switch costume to (コスチューム4 v)\n    end\n    if <(ステージ) = [5]> then\n        switch costume to (コスチューム5 v)\n    end\n    if <(ステージ) = [6]> then\n        switch costume to (コスチューム6 v)\n    end\n    if <(ステージ) = [7]> then\n        switch costume to (コスチューム7 v)\n    end\n    if <(ステージ) = [8]> then\n        switch costume to (コスチューム8 v)\n    end\n    if <(ステージ) = [9]> then\n        switch costume to (コスチューム9 v)\n    end\n    if <(ステージ) = [10]> then\n        switch costume to (コスチューム10 v)\n    end\n    if <(ステージ) = [11]> then\n        switch costume to (コスチューム11 v)\n    end\n    if <(ステージ) = [12]> then\n        switch costume to (コスチューム12 v)\n    end\n    if <(ステージ) = [13]> then\n        switch costume to (コスチューム13 v)\n    end\n    if <(ステージ) = [14]> then\n        switch costume to (コスチューム14 v)\n    end\n    if <(ステージ) = [15]> then\n        switch costume to (コスチューム15 v)\n    end\n    if <(ステージ) = [16]> then\n        switch costume to (コスチューム16 v)\n    end\n    if <(ステージ) = [17]> then\n        switch costume to (コスチューム17 v)\n    end\n    if <(ステージ) = [18]> then\n        switch costume to (コスチューム18 v)\n    end\n    if <(ステージ) = [19]> then\n        switch costume to (コスチューム19 v)\n    end\n    if <(ステージ) = [20]> then\n        switch costume to (コスチューム20 v)\n    end\nend\n\nwhen flag clicked\nhide\n\n@サムネ\n\nwhen flag clicked\nwait (2) seconds\nrepeat (20)\n    change [ghost v] effect by (5)\nend\nbroadcast (メッセージ1 v)\n\ngo to x: (-10) y: (0)\n\ngo to [front v] layer\n\n@NEXT(借りたもの)\n\nwhen flag clicked\n\nwhen I start as a clone\nset size to (110) %\nshow\nif <<(costume [number v]) = [1]> or <<(costume [number v]) = [2]> or <(costume [number v]) = [3]>>> then\n    go to x: (0) y: (-342)\n    forever\n        change y by (((0) - (y position)) / (5))\n    end\nelse\n    go to x: (-493) y: (0)\n    if <(costume [number v]) = [7]> then\n        forever\n            change x by (((0) - (x position)) / (5))\n        end\n    else\n        forever\n            change x by (((30) - (x position)) / (5))\n        end\n    end\nend\n\nwhen I start as a clone\nwait (1) seconds\nrepeat (10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen I receive [次 v]\nswitch costume to (コスチューム3 \(1\) v)\nrepeat (7)\n    create clone of (_myself_ v)\n    next costume\n    wait (0.1) seconds\nend\n\nmove (10) steps\n\n@素材\n\nwhen I receive [次 v]\nstart sound [Rip v]\nset [next色 v] to (pick random (1) to (200))\nreset timer\nrepeat (3)\n    クローン：ID [なんか変な動き]\n    wait (0.075) seconds\n    クローン：ID [なんか変な動き2]\n    wait (0.075) seconds\nend\n\nwhen I receive [次 v]\npoint in direction (90)\nset [brightness v] effect to (0)\nwait (0.0001) seconds\nrepeat (3)\n    クローン：ID [◎]\n    wait (0.15) seconds\n    クローン：ID [◎2]\n    wait (0.075) seconds\nend\nクローン：ID [◎3]\nクローン：ID [next]\n\nwhen I start as a clone\nshow\nif < (ID) contains [なんか変な動き]?> then\n    set [ghost v] effect to (50)\n    point in direction (180)\n    if <(ID) = [なんか変な動き2]> then\n        set [brightness v] effect to (100)\n    else\n        set [brightness v] effect to (0)\n    end\n    set [クローン用ローカル変数 v] to [67.5]\n    switch costume to (サイズハック v)\n    set size to (100) %\n    go to x: (0) y: (0)\n    repeat (50)\n        switch costume to (半透明のあれ v)\n        set [クローン用ローカル変数 v] to ((クローン用ローカル変数) * (0.8))\n        turn left (クローン用ローカル変数) degrees\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif < (ID) contains [◎]?> then\n    go to x: (0) y: (0)\n    point in direction (90)\n    if <(ID) = [◎2]> then\n        set [brightness v] effect to (100)\n    else\n        if <(ID) = [◎3]> then\n            set [brightness v] effect to (-100)\n        else\n            set [brightness v] effect to (0)\n        end\n    end\n    set [クローン用ローカル変数 v] to [10]\n    switch costume to (◎ v)\n    set size to (0) %\n    if < (ID) contains [3]?> then\n        repeat (25)\n            if <[350] < (size)> then\n                switch costume to (サイズハック v)\n            end\n            set [クローン用ローカル変数 v] to ((クローン用ローカル変数) * (1.2))\n            change size by (クローン用ローカル変数)\n            switch costume to (◎ v)\n        end\n        switch costume to (コスチューム1 v)\n        clear graphic effects\n        set [brightness v] effect to (10)\n        start sound [Finger Snap v]\n        wait (0.15) seconds\n        go to [front v] layer\n        set size to (100) %\n        repeat (20)\n            switch costume to (コスチューム2 v)\n            change y by ((-1) + ((y position) / (3.05)))\n            switch costume to (コスチューム1 v)\n        end\n        delete this clone\n    else\n        repeat (40)\n            if <[350] < (size)> then\n                switch costume to (サイズハック v)\n            end\n            set [クローン用ローカル変数 v] to ((クローン用ローカル変数) * (1.2))\n            change size by (クローン用ローカル変数)\n            switch costume to (◎ v)\n        end\n        delete this clone\n    end\nend\n\ndefine クローン：ID (id)\nset [id v] to (id)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nif <(ID) = [next]> then\n    set [brightness v] effect to (100)\n    switch costume to (ねｘｔ v)\n    set size to (0) %\n    go to x: (0) y: (0)\n    repeat (25)\n        change size by (((100) - (size)) / (3.8))\n        go to [front v] layer\n    end\n    set [brightness v] effect to (-100)\n    wait (0.15) seconds\n    クローン：ID [q]\n    クローン：ID [p]\n    repeat (20)\n        go to [front v] layer\n        クローン：ID [残像]\n        switch costume to (コスチューム2 v)\n        change y by ((-1) + ((y position) / (3.05)))\n        switch costume to (ねｘｔ v)\n    end\n    delete this clone\nend\nif <(ID) = [残像]> then\n    change [ghost v] effect by (-10)\n    switch costume to (ねｘｔ2 v)\n    repeat (5)\n        change size by (-2)\n        change [ghost v] effect by (18.5)\n    end\n    delete this clone\nend\nif <(ID) = [q]> then\n    go [backward v] (2) layers\n    wait (0.05) seconds\n    set [brightness v] effect to (50)\n    set size to (100) %\n    switch costume to (コスチューム1 v)\n    repeat (20)\n        switch costume to (コスチューム2 v)\n        change y by ((-1) + ((y position) / (3.05)))\n        switch costume to (コスチューム1 v)\n    end\n    delete this clone\nend\nif <(ID) = [p]> then\n    go [backward v] (3) layers\n    wait (0.1) seconds\n    set [brightness v] effect to (100)\n    set size to (100) %\n    switch costume to (コスチューム1 v)\n    repeat (20)\n        switch costume to (コスチューム2 v)\n        change y by ((-1) + ((y position) / (3.05)))\n        switch costume to (コスチューム1 v)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nforever\n    set [color v] effect to (next色)\nend\n\n
間違えて非共有ボタン押してしまったので再共有になりますがすみません。\n\nみなさんこんにちは@-Mwinter-です。\n新作「激ムズ Platformer」を公開しました！\nこの作品はパート2です。前回バグで傾向乗れなかったので新しく作りました。\n前回のより結構難しくなってると思います。\n個人的には難しいプラットフォーマーは量産型ではないと思っています。\n\n\n《操作方法》\n矢印キーで操作。\nモバイル対応です！(あまりオススメはしません)\n少しでもよかったなと思った方は❤と⭐お願いします。\nよかったらこの作品の拡散、宣伝お願いします。\n\n《説明》\n分からない、できないという所があったら言って下さい。バグがあれば修正します。\n結構サムネのクオリティー上げた。\n\n\n#PLATFORMER \n#platformer\n#GAME\n#game\n#GAMES\n#games\n#ALL\n#all\n\n\n