Pusheen platformer-#games #ALL
@Stage\n\n@Sprite3\n\nwhen [right arrow v] key pressed\nif <key (right arrow v) pressed?> then\n    forever\n        repeat until <not <key (right arrow v) pressed?>>\n            switch costume to (3da65314-87fb-4d6b-9d0d-54df9a14c375_00-0 v)\n            wait (2.3283064365386963e-10) seconds\n            switch costume to (3da65314-87fb-4d6b-9d0d-54df9a14c375_00-1 v)\n            wait (2.3283064365386963e-10) seconds\n            switch costume to (3da65314-87fb-4d6b-9d0d-54df9a14c375_00-2 v)\n            wait (2.3283064365386963e-10) seconds\n            switch costume to (3da65314-87fb-4d6b-9d0d-54df9a14c375_00-3 v)\n            wait (2.3283064365386963e-10) seconds\n        end\n    end\nend\n\nwhen [space v] key pressed\nglide (0.2) secs to x: (-35) y: (27)\nglide (0.1) secs to x: (-37) y: (-29)\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nset [level # v] to [1]\nshow\nswitch backdrop to (backdrop1 v)\nset [y v] to [0]\ngo to x: (-202) y: (-98)\nset [x v] to [0]\nforever\n    if <touching color (#c50b00)?> then\n        set [x v] to [0]\n        go to x: (-202) y: (-98)\n    end\n    if <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [x v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        change [x v] by (-1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <<<touching color (#35bc00)?> or <touching color (#392700)?>> or <<touching color (#1fa700)?> or <touching color (#188000)?>>> then\n        change y by (1)\n        if <<<touching color (#35bc00)?> or <touching color (#392700)?>> or <<touching color (#1fa700)?> or <touching color (#188000)?>>> then\n            change y by (1)\n            if <<<touching color (#35bc00)?> or <touching color (#392700)?>> or <<touching color (#1fa700)?> or <touching color (#188000)?>>> then\n                change y by (1)\n                if <<<touching color (#35bc00)?> or <touching color (#392700)?>> or <<touching color (#1fa700)?> or <touching color (#188000)?>>> then\n                    change y by (1)\n                    if <<<touching color (#35bc00)?> or <touching color (#392700)?>> or <<touching color (#1fa700)?> or <touching color (#188000)?>>> then\n                        change y by (1)\n                        if <<<touching color (#35bc00)?> or <touching color (#392700)?>> or <<touching color (#1fa700)?> or <touching color (#188000)?>>> then\n                            change x by ((x) * (-1))\n                            change y by (-5)\n                        end\n                        if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                            if <(x) > [0]> then\n                                set [x v] to [-5]\n                            else\n                                set [x v] to [-5]\n                            end\n                            set [y v] to [10]\n                        else\n                            set [x v] to [0]\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (y)\n    if <<<touching color (#35bc00)?> or <touching color (#392700)?>> or <<touching color (#1fa700)?> or <touching color (#188000)?>>> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<<touching color (#35bc00)?> or <touching color (#392700)?>> or <<touching color (#1fa700)?> or <touching color (#188000)?>>> then\n        if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [y v] to [15]\n        end\n    end\n    change y by (1)\n    if <(x position) > [200]> then\n        change [level # v] by (1)\n        go to x: (-204) y: (-81)\n        broadcast (message1 v)\n    end\nend\n\nwhen flag clicked\nwait (..1) seconds\n\nwhen flag clicked\nforever\n    if <(y position) = [-191]> then\n        go to x: (-206) y: (-93)\n        change [level # v] by (1)\n    end\nend\n\nwhen [down arrow v] key pressed\nswitch costume to (costume1 v)\n\nwhen flag clicked\nset size to (25) %\n\nwhen [left arrow v] key pressed\nif <key (left arrow v) pressed?> then\n    forever\n        repeat until <not <key (left arrow v) pressed?>>\n            switch costume to (other side v)\n            wait (2.3283064365386963e-10) seconds\n            switch costume to (other side again v)\n            wait (2.3283064365386963e-10) seconds\n            switch costume to (other other side v)\n            wait (2.3283064365386963e-10) seconds\n            switch costume to (other other other side v)\n            wait (2.3283064365386963e-10) seconds\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <<touching (sprite5 v)?> or <touching (sprite6 v)?>> then\n        go to x: (-199) y: (-94)\n    end\nend\n\nwhen [m v] key pressed\nstop all sounds\n\n@Sprite2\n\nwhen flag clicked\nswitch costume to (level v)\nshow\n\nwhen I receive [message1 v]\nnext costume\n\nset x to (-10)\n\nwhen flag clicked\ngo to x: (-11) y: (-2)\n\nset [level # v] to [10]\n\nwhen flag clicked\nforever\n    if <(Level #) = [11]> then\n        go to x: (-11) y: (-2)\n    end\nend\n\n@cloud2\n\nwhen flag clicked\nset [ghost v] effect to (50)\ngo to x: (-188) y: (pick random (150) to (100))\nforever\n    move (10) steps\n    if <(x position) > [200]> then\n        go to x: (-188) y: (pick random (150) to (100))\n        switch costume to (pick random (1) to (3))\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\nforever\n    if <(Level #) = [1]> then\n        go to x: (-25) y: (-100)\n        if <touching (sprite3 v)?> then\n            say [Welcome! You seem to be lost, let me help you! Continue to the edge to get to the next level] for (0.0000001) seconds\n        end\n    end\nend\n\nif <touching (sprite3 v)?> then\n\nwhen flag clicked\nforever\n    if <(Level #) = [2]> then\n        go to x: (-25) y: (-100)\n        if <touching (sprite3 v)?> then\n            say [Oh no! Lava! You should probably jump over that...] for (0.0000001) seconds\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level #) = [3]> then\n        go to x: (151) y: (-101)\n        if <touching (sprite3 v)?> then\n            say [This is just going to get harder, i hope you can make your way home!] for (0.0000001) seconds\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level #) = [4]> then\n        go to x: (189) y: (49)\n        if <touching (sprite3 v)?> then\n            say [Im going to have to leave you now, but you should be able to make it home!] for (0.0000001) seconds\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level #) = [2]> then\n        go to x: (-25) y: (-100)\n        if <touching (sprite3 v)?> then\n            say [Oh no! Lava! You should probably jump over that...] for (0.0000001) seconds\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level #) = [5]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level #) = [12]> then\n        go to x: (-25) y: (-100)\n        if <touching (sprite3 v)?> then\n            say [You got home! :0 Dont go to edge again or youll get lost again!!!!] for (0.0000001) seconds\n        end\n    end\nend\n\n@Sprite4\n\nwhen flag clicked\nforever\n    go to x: (-40) y: (37)\n    glide (1) secs to x: (150) y: (37)\n    glide (1) secs to x: (-40) y: (37)\nend\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <(Level #) = [5]> then\n        show\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level #) = [6]> then\n        hide\n    end\nend\n\nwhen flag clicked\ngo to [back v] layer\n\n@Sprite5\n\nwhen flag clicked\nforever\n    turn right (30) degrees\nend\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <(Level #) = [6]> then\n        show\n        go to [back v] layer\n        go to x: (10) y: (-118)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level #) = [7]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level #) = [10]> then\n        show\n        go to [back v] layer\n        go to x: (218) y: (-117)\n        glide (2) secs to x: (-205) y: (-122)\n        glide (2) secs to x: (218) y: (-117)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level #) = [11]> then\n        hide\n    end\nend\n\n@Sprite6\n\nwhen flag clicked\nforever\n    if <(Level #) = [10]> then\n        show\n        go to [back v] layer\n        go to x: (-205) y: (-117)\n        glide (2) secs to x: (218) y: (-117)\n        glide (2) secs to x: (-205) y: (-117)\n    end\nend\n\nwhen flag clicked\nforever\n    turn right (30) degrees\nend\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <(Level #) = [6]> then\n        show\n        go to x: (165) y: (-118)\n        go to [back v] layer\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level #) = [7]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level #) = [11]> then\n        hide\n    end\nend\n\n@Sprite7\n\nwhen flag clicked\nforever\n    if <(Level #) = [9]> then\n        show\n        go to [back v] layer\n        forever\n            go to x: (-91) y: (-131)\n            glide (.2) secs to x: (-95) y: (-101)\n            glide (.2) secs to x: (-91) y: (-131)\n        end\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <(Level #) = [10]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level #) = [7]> then\n        show\n        go to [back v] layer\n        forever\n            go to x: (103) y: (-102)\n            glide (.2) secs to x: (100) y: (-140)\n            glide (.2) secs to x: (103) y: (-102)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level #) = [8]> then\n        hide\n    end\nend\n\n@Sprite8\n\nwhen flag clicked\nforever\n    if <(Level #) = [9]> then\n        show\n        go to [back v] layer\n        forever\n            go to x: (-68) y: (-102)\n            glide (.2) secs to x: (-71) y: (-136)\n            glide (.2) secs to x: (-68) y: (-102)\n        end\n    end\nend\n\ngo to x: (-91) y: (-131)\nglide (.2) secs to x: (-91) y: (-131)\n\nglide (.2) secs to x: (-95) y: (-101)\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <(Level #) = [10]> then\n        hide\n    end\nend\n\n@Sprite9\n\nwhen flag clicked\nforever\n    if <(Level #) = [12]> then\n        show\n    end\nend\n\nwhen flag clicked\nhide\n\n@Sprite10\n\nwhen flag clicked\nforever\n    play sound [Jungle Beach Theme.mp3 v] until done\nend\n\n@Sprite11\n\nwhen flag clicked\nhide\n\n
Accidental reshare on November 5th, i was going through some old cringy project I made and for some reason instead of those it unshared my newest 3 games >:(\n\n\nI know its short, but it has some pretty original mechanics inside of it, I think you'll like it :)\n500+ blocks of code\nYour a pusheen cat trying to get home!