Rescue 4 -Forest- || A platformer ||
@Stage\n\nwhen flag clicked\nset [sound v] to [1]\nset [start v] to [0]\nset [개굴소녀 대사 v] to [0]\nset [거대고양이 대사 v] to [0]\nset [나무인간 대사 v] to [0]\nset [물에 빠지지 마세요! v] to [0]\nset [버섯돌이 대사 v] to [0]\nset [웅크리세요! v] to [0]\nset [춤추는녀석들 대사 v] to [0]\nset [초화 대사 v] to [0]\nset [잡아먹기 v] to [0]\nset [헬창개구리 대사 v] to [0]\nset [화살표 키로 움직이기 v] to [0]\nset [f키로 상호작용 v] to [0]\n\nwhen I receive [게임 시작 전 v]\nforever\n    if <(start) = [1]> then\n        stop [this script v]\n    end\n    play sound [Nebular Focus - Dan Henig v] until done\nend\n\nwhen flag clicked\nforever\n    if <(sound) = [0]> then\n        set volume to (100) %\n    end\n    if <(sound) = [1]> then\n        set volume to (0) %\n    end\nend\n\nwhen I receive [영어 게임 시작 전 v]\nforever\n    if <(start) = [1]> then\n        stop [this script v]\n    end\n    play sound [Nebular Focus - Dan Henig v] until done\nend\n\nwhen I receive [검정화면 다음 게임시작 v]\nstop all sounds\nset [level v] to [1]\n\nwhen I receive [game start v]\nforever\n    play sound [Erik-Satie-Gymnop-die-No-1 v] until done\nend\n\nwhen I receive [game start v]\nforever\n    play sound [Light Rain v] until done\nend\n\nwhen I receive [게임 시작 전 v]\nforever\n    if <(start) = [1]> then\n        stop [this script v]\n    end\n    play sound [Light Rain v] until done\nend\n\nwhen I receive [영어 게임 시작 전 v]\nforever\n    if <(start) = [1]> then\n        stop [this script v]\n    end\n    play sound [Light Rain v] until done\nend\n\n@hitbox\n\nwhen I receive [game start v]\nshow\ngo to x: (-200) y: (-115)\nforever\n    물리엔진\nend\n\nwhen flag clicked\nhide\nbroadcast (intro v)\nset [xv v] to [0]\nset [yv v] to [0]\n\ndefine 물리엔진\nchange [yv v] by (-0.6)\nchange y by (yv)\nif <<<touching (base - 땅 v)?> or <touching (수련잎 v)?>> or <<touching (스위치 벽 v)?> or <touching (레벨 15 바닥 v)?>>> then\n    change y by ((yv) * (-1))\n    set [yv v] to [0]\nend\nchange y by (-1)\nif <<<touching (base - 땅 v)?> or <touching (수련잎 v)?>> or <<touching (스위치 벽 v)?> or <touching (레벨 15 바닥 v)?>>> then\n    if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n        set [yv v] to [10]\n    end\n    change y by (1)\nend\nif <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n    switch costume to (hitbox-down v)\nelse\n    switch costume to (hitbox v)\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [xv v] by (0.6)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [xv v] by (-0.6)\n    end\nend\nset [xv v] to ((xv) * (0.87))\nchange x by (xv)\nif <<<touching (base - 땅 v)?> or <touching (수련잎 v)?>> or <<touching (스위치 벽 v)?> or <touching (레벨 15 바닥 v)?>>> then\n    change x by ((xv) * (-1))\nend\nif <[230] < (x position)> then\n    broadcast (next level v)\n    go to x: (-200) y: (-115)\n    if <(level) = [14]> then\n        go to x: (-200) y: (30)\n    end\n    set [xv v] to [0]\n    set [yv v] to [0]\nend\nif <touching (base - 물 v)?> then\n    hide\n    broadcast (물에 빠짐 v)\nend\nif <touching (점프대 v)?> then\n    set [yv v] to [15]\nend\nif <touching (레벨 7 점프대 v)?> then\n    set [yv v] to [-5]\nend\nif <touching (새 v)?> then\n    hide\n    broadcast (새한테 먹힘 v)\nend\nif <touching (apple v)?> then\n    hide\n    broadcast (찌부 v)\nend\nif <touching (레벨 15 바닥 v)?> then\n    set [yv v] to (pick random (1.1) to (10.1))\nend\n\nwhen flag clicked\nset [ghost v] effect to (100)\n\nwhen I receive [next level v]\nchange [level v] by (1)\n\nwhen I receive [부활 v]\nset [xv v] to [0]\nset [yv v] to [0]\ngo to x: (-200) y: (-115)\nshow\nif <(level) = [15]> then\n    go to x: (-200) y: (30)\nend\n\nwhen I receive [물에 빠짐 v]\ngo to x: (-200) y: (-115)\nhide\n\nwhen I receive [새한테 먹힘 v]\ngo to x: (-200) y: (-115)\nhide\n\nwhen I receive [찌부 v]\ngo to x: (-200) y: (-115)\nhide\n\nwhen flag clicked\nforever\n    set [디두 x v] to (x position)\nend\n\nwhen I receive [잡아먹힘 v]\ngo to x: (-200) y: (-115)\nhide\n\nwhen flag clicked\nwait until <(level) = [18]>\nstop [other scripts in sprite v]\nhide\nif <(language::translate) = [한국어]> then\n    broadcast (크레딧 v)\nelse\n    broadcast (credit v)\nend\n\n@비 오는 날\n\nwhen flag clicked\nhide\npoint in direction (90)\ngo to [back v] layer\nforever\n    go to x: ((100) + ((-0.01) * (mouse x))) y: ((-20) + ((-0.01) * (mouse y)))\nend\n\nwhen I receive [게임 시작 전 v]\nshow\ngo [forward v] (1) layers\nswitch costume to (무당벌레 v)\ncreate clone of (_myself_ v)\ngo [backward v] (1) layers\nswitch costume to (비 오는 날 v)\n\nwhen I receive [영어 게임 시작 전 v]\nshow\ngo [forward v] (1) layers\nswitch costume to (무당벌레 v)\ncreate clone of (_myself_ v)\ngo [backward v] (1) layers\nswitch costume to (raining day v)\n\nwhen I start as a clone\nforever\n    if <(costume [number v]) = [3]> then\n        show\n        go to x: ((-10) + ((-0.01) * (mouse x))) y: ((-30) + ((-0.01) * (mouse y)))\n    end\nend\n\nwhen I start as a clone\nforever\n    if <(costume [number v]) = [3]> then\n        set size to (80) %\n        set [무당벌레 v] to (pick random (0.1) to (1.1))\n        turn right (pick random (-10.1) to (10.1)) degrees\n        repeat (6)\n            move (무당벌레) steps\n        end\n        repeat (6)\n            move ((-1) * (무당벌레)) steps\n        end\n    end\nend\n\nwhen I receive [검정화면 다음 게임시작 v]\nhide\n\nwhen I start as a clone\nwait until <(start) = [1]>\ndelete this clone\n\nwhen flag clicked\nset size to (120) %\n\n@검정화면\n\nwhen flag clicked\nhide\ngo to [front v] layer\n\nwhen I receive [검정화면 다음 게임시작 v]\nset [start v] to [1]\nshow\nset [ghost v] effect to (100)\nrepeat (25)\n    change [ghost v] effect by (-4)\nend\nwait (1) seconds\nhide\nbroadcast (game start v)\n\nwhen I receive [credit v]\nshow\nset [ghost v] effect to (100)\nrepeat (25)\n    change [ghost v] effect by (-4)\nend\n\nwhen I receive [크레딧 v]\nshow\nset [ghost v] effect to (100)\nrepeat (25)\n    change [ghost v] effect by (-4)\nend\n\nwhen I receive [다시 한글 게임 시작 전  v]\nhide\n\nwhen I receive [다시 영어 게임 시작 전 v]\nhide\n\nwhen flag clicked\nrepeat (10)\n    hide\nend\n\n@Base - 땅\n\nwhen flag clicked\nhide\nset [ghost v] effect to (100)\n\nwhen I receive [game start v]\nshow\ngo to x: (0) y: (0)\nforever\n    switch costume to (level)\nend\n\n@디두\n\nwhen flag clicked\nforever\n    if <not <(yv) = [0]>> then\n        switch costume to (jump v)\n    else\n        if <not <<<key (right arrow v) pressed?> or <key (left arrow v) pressed?>> or <<key (a v) pressed?> or <key (d v) pressed?>>>> then\n            switch costume to (stand v)\n        end\n        if <<<key (right arrow v) pressed?> or <key (left arrow v) pressed?>> or <<key (a v) pressed?> or <key (d v) pressed?>>> then\n            switch costume to (1 v)\n            wait (0.00001) seconds\n            repeat (13)\n                next costume\n                wait (0.00001) seconds\n            end\n        end\n    end\nend\n\nwhen flag clicked\nset rotation style [left-right v]\nhide\nforever\n    go to (hitbox v)\n    change y by (3)\nend\n\nwhen I receive [game start v]\nshow\n\nwhen flag clicked\nforever\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        point in direction (90)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        point in direction (-90)\n    end\nend\n\nwhen I receive [부활 v]\ngo to x: (-200) y: (-120)\nshow\n\nwhen I receive [물에 빠짐 v]\nhide\n\nwhen flag clicked\nforever\n    if <<key (s v) pressed?> or <key (down arrow v) pressed?>> then\n        switch costume to (down v)\n    end\nend\n\nwhen I receive [새한테 먹힘 v]\nhide\n\nwhen I receive [찌부 v]\nhide\n\nwhen I receive [잡아먹힘 v]\ngo to x: (-200) y: (-115)\nhide\n\nwhen flag clicked\nwait until <(level) = [18]>\nstop [other scripts in sprite v]\nhide\nbroadcast (크레딧 v)\n\nwhen flag clicked\nrepeat (10)\n    go to [front v] layer\nend\n\nwhen I receive [검정화면 다음 게임시작 v]\nrepeat (10)\n    go to [front v] layer\nend\n\n@intro\n\nwhen I start as a clone\nif <(costume [name v]) = [H shadow]> then\n    show\n    go to x: (0) y: (0)\n    play sound [light v] until done\n    broadcast (music end v)\nend\n\nwhen I receive [shadow v]\nwait (1) seconds\nswitch costume to (stage v)\ncreate clone of (_myself_ v)\nswitch costume to (h shadow v)\ncreate clone of (_myself_ v)\nswitch costume to (1004 shadow v)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\ngo to [front v] layer\nif <(costume [name v]) = [stage]> then\n    show\n    go to x: (0) y: (0)\nend\n\nwhen I start as a clone\nif <(costume [name v]) = [1004]> then\n    show\n    go to x: (-47) y: (292)\n    glide (0.6) secs to x: (0) y: (-100)\n    start sound [Kung v]\n    repeat (5)\n        turn right (3.5) degrees\n    end\n    wait (2) seconds\n    repeat (10)\n        wait (0.025) seconds\n        turn left (1.75) degrees\n    end\n    wait (4.2) seconds\nend\n\nwhen I start as a clone\nif <(costume [name v]) = [human]> then\n    point in direction (90)\n    go to x: (-108) y: (-171)\n    show\n    glide (1.2) secs to x: (-85) y: (-35)\n    glide (2) secs to x: (-88) y: (-76)\n    repeat (10)\n        start sound [Whiz v]\n        wait (0.01) seconds\n        switch costume to (human2 v)\n        start sound [Whiz v]\n        wait (0.01) seconds\n        switch costume to (human3 v)\n    end\n    repeat (25)\n        turn left (10) degrees\n        change y by (-10)\n    end\n    start sound [Big Boing v]\n    broadcast (shadow v)\n    delete this clone\nend\n\nwhen I start as a clone\nwait (1) seconds\nif <(costume [name v]) = [H1]> then\n    start sound [sound of a machine v]\n    go to x: (-274) y: (66)\n    show\n    glide (2) secs to x: (0) y: (0)\n    switch costume to (h2 v)\n    wait (0.08) seconds\n    switch costume to (h3 v)\n    wait (0.08) seconds\n    switch costume to (h4 v)\n    wait (0.08) seconds\n    switch costume to (h5 v)\n    wait (0.08) seconds\n    switch costume to (h6 v)\n    wait (0.08) seconds\n    switch costume to (h v)\nend\n\nwhen I start as a clone\nif <(costume [name v]) = [1004 shadow]> then\n    show\n    go to x: (0) y: (-100)\nend\n\nwhen I receive [music end v]\nrepeat (25)\n    wait (0.1) seconds\n    change volume by (-4)\nend\nwait (1) seconds\nif <(language::translate) = [한국어]> then\n    broadcast (게임 시작 전 v)\nelse\n    broadcast (영어 게임 시작 전 v)\nend\n\nwhen I receive [intro v]\npoint in direction (90)\nhide\ngo to [front v] layer\nswitch costume to (stage v)\ncreate clone of (_myself_ v)\nswitch costume to (h1 v)\ncreate clone of (_myself_ v)\nwait (4.25) seconds\nswitch costume to (1004 v)\ncreate clone of (_myself_ v)\nwait (1) seconds\nswitch costume to (human v)\ncreate clone of (_myself_ v)\n\nwhen I receive [intro v]\nset volume to (100) %\nstart sound [RMCM & James Roche - Diamonds \(feat v]\n\nwhen I start as a clone\nwait until <(volume) = [0]>\nwait (1) seconds\ndelete this clone\n\n@buttons kor\n\nwhen flag clicked\nset [한글버튼 보이기 v] to [1]\n\nwhen I receive [게임 시작 전 v]\nswitch costume to (1 v)\ncreate clone of (_myself_ v)\nswitch costume to (2-2 v)\ncreate clone of (_myself_ v)\nswitch costume to (3 v)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nshow\nforever\n    if <(costume [name v]) = [1]> then\n        go to x: ((-150) + ((-0.03) * (mouse x))) y: ((100) + ((-0.03) * (mouse y)))\n    end\n    if <<<(costume [name v]) = [2-1]> or <(costume [name v]) = [2-2]>> or <(costume [name v]) = [2-3]>> then\n        go to x: ((-150) + ((-0.03) * (mouse x))) y: ((0) + ((-0.03) * (mouse y)))\n    end\n    if <(costume [name v]) = [3]> then\n        go to x: ((-150) + ((-0.03) * (mouse x))) y: ((-100) + ((-0.03) * (mouse y)))\n    end\nend\n\nwhen I start as a clone\nshow\nforever\n    if <touching (mouse-pointer v)?> then\n        repeat (5)\n            change size by (1)\n        end\n        wait until <not <touching (mouse-pointer v)?>>\n    else\n        set size to (100) %\n    end\nend\n\nwhen I start as a clone\nset [sound v] to [1]\nforever\n    if <(costume [name v]) = [2-1]> then\n        set [sound v] to [1]\n    end\n    if <(costume [name v]) = [2-2]> then\n        set [sound v] to [0]\n    end\nend\n\nwhen I start as a clone\nforever\n    go to [front v] layer\n    go [backward v] (1) layers\nend\n\nwhen I start as a clone\nforever\n    if <(costume [number v]) = [3]> then\n        if <touching (mouse-pointer v)?> then\n            if <mouse down?> then\n                switch costume to (2-1 v)\n                start sound [click v]\n            end\n        end\n        wait until <not <mouse down?>>\n    end\n    if <(costume [number v]) = [2]> then\n        if <touching (mouse-pointer v)?> then\n            if <mouse down?> then\n                switch costume to (2-2 v)\n                start sound [click v]\n            end\n        end\n        wait until <not <mouse down?>>\n    end\nend\n\nwhen I start as a clone\nwait until <(start) = [1]>\ndelete this clone\n\nwhen I start as a clone\nforever\n    if <touching (mouse-pointer v)?> then\n        if <(costume [name v]) = [1]> then\n            if <mouse down?> then\n                play sound [click v] until done\n                broadcast (검정화면 다음 게임시작 v)\n            end\n            wait until <not <mouse down?>>\n        end\n        if <(costume [name v]) = [3]> then\n            if <mouse down?> then\n                play sound [click v] until done\n                broadcast (크레딧 v)\n            end\n            wait until <not <mouse down?>>\n        end\n    end\nend\n\nwhen I start as a clone\nforever\n    point in direction ((90) + (([cos v] of (버튼) ) * (3.7)))\nend\n\nwhen flag clicked\nset [버튼 v] to [0]\nforever\n    change [버튼 v] by (2)\nend\n\nwhen I receive [크레딧 v]\nset [한글버튼 보이기 v] to [0]\n\nwhen I receive [다시 한글 게임 시작 전  v]\nset [한글버튼 보이기 v] to [1]\n\nwhen I start as a clone\nforever\n    if <(한글버튼 보이기) = [1]> then\n        show\n    else\n        hide\n    end\nend\n\n@buttons en\n\nwhen I receive [영어 게임 시작 전 v]\nswitch costume to (1 v)\ncreate clone of (_myself_ v)\nswitch costume to (2-2 v)\ncreate clone of (_myself_ v)\nswitch costume to (3 v)\ncreate clone of (_myself_ v)\n\nwhen I receive [credit v]\nset [영어버튼 보이기 v] to [0]\n\nwhen flag clicked\nset [영어버튼 보이기 v] to [1]\n\nwhen I receive [다시 영어 게임 시작 전 v]\nset [영어버튼 보이기 v] to [1]\n\nwhen I start as a clone\nforever\n    if <(영어버튼 보이기) = [1]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen I start as a clone\nshow\nforever\n    if <(costume [name v]) = [1]> then\n        go to x: ((-150) + ((-0.03) * (mouse x))) y: ((100) + ((-0.03) * (mouse y)))\n    end\n    if <<<(costume [name v]) = [2-1]> or <(costume [name v]) = [2-2]>> or <(costume [name v]) = [2-3]>> then\n        go to x: ((-150) + ((-0.03) * (mouse x))) y: ((0) + ((-0.03) * (mouse y)))\n    end\n    if <(costume [name v]) = [3]> then\n        go to x: ((-150) + ((-0.03) * (mouse x))) y: ((-100) + ((-0.03) * (mouse y)))\n    end\nend\n\nwhen I start as a clone\nshow\nforever\n    if <touching (mouse-pointer v)?> then\n        repeat (5)\n            change size by (1)\n        end\n        wait until <not <touching (mouse-pointer v)?>>\n    else\n        set size to (100) %\n    end\nend\n\nwhen I start as a clone\nwait until <(start) = [1]>\ndelete this clone\n\nwhen I start as a clone\nforever\n    if <touching (mouse-pointer v)?> then\n        if <(costume [name v]) = [1]> then\n            if <mouse down?> then\n                play sound [click v] until done\n                broadcast (검정화면 다음 게임시작 v)\n            end\n            wait until <not <mouse down?>>\n        end\n        if <(costume [name v]) = [3]> then\n            if <mouse down?> then\n                play sound [click v] until done\n                broadcast (credit v)\n            end\n            wait until <not <mouse down?>>\n        end\n    end\nend\n\nwhen I start as a clone\nforever\n    point in direction ((90) + (([cos v] of (버튼) ) * (3.7)))\nend\n\nwhen I start as a clone\nforever\n    if <(costume [number v]) = [3]> then\n        if <touching (mouse-pointer v)?> then\n            if <mouse down?> then\n                switch costume to (2-1 v)\n                start sound [click v]\n            end\n        end\n        wait until <not <mouse down?>>\n    end\n    if <(costume [number v]) = [2]> then\n        if <touching (mouse-pointer v)?> then\n            if <mouse down?> then\n                switch costume to (2-2 v)\n                start sound [click v]\n            end\n        end\n        wait until <not <mouse down?>>\n    end\nend\n\nwhen I start as a clone\nforever\n    go to [front v] layer\n    go [backward v] (1) layers\nend\n\nwhen I start as a clone\nset [sound v] to [1]\nforever\n    if <(costume [name v]) = [2-1]> then\n        set [sound v] to [1]\n    end\n    if <(costume [name v]) = [2-2]> then\n        set [sound v] to [0]\n    end\nend\n\n@credits\n\nwhen flag clicked\nrepeat (10)\n    hide\nend\n\nwhen I receive [credit v]\nwait (1) seconds\nswitch costume to (영어 v)\nshow\ngo to x: (0) y: (-590)\nset [ghost v] effect to (100)\nrepeat (25)\n    change [ghost v] effect by (-4)\nend\nrepeat until <<[600] < (y position)> or <mouse down?>>\n    change y by (0.7)\nend\nrepeat (25)\n    change [ghost v] effect by (4)\nend\nhide\nif <(start) = [1]> then\n    stop [all v]\nelse\n    broadcast (다시 영어 게임 시작 전 v)\nend\n\nwhen I receive [크레딧 v]\nwait (1) seconds\nswitch costume to (한글 v)\nshow\ngo to x: (0) y: (-590)\nset [ghost v] effect to (100)\nrepeat (25)\n    change [ghost v] effect by (-4)\nend\nrepeat until <<[600] < (y position)> or <mouse down?>>\n    change y by (0.7)\nend\nrepeat (25)\n    change [ghost v] effect by (4)\nend\nhide\nif <(start) = [1]> then\n    stop [all v]\nelse\n    broadcast (다시 한글 게임 시작 전  v)\nend\n\nwhen flag clicked\nrepeat (10)\n    go to [front v] layer\nend\nrepeat (100)\n    stop [other scripts in sprite v]\nend\n\n@rain\n\nwhen I receive [게임 시작 전 v]\nrepeat (50)\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\nset y to (-20)\ngo to [back v] layer\nhide\n\nwhen I start as a clone\nforever\n    set size to (pick random (80.1) to (99.9)) %\n    go [forward v] (pick random (-80) to (100)) layers\n    switch costume to (1 v)\n    wait (pick random (0.1) to (0.9)) seconds\n    show\n    point in direction (90)\n    set x to (pick random (-239.9) to (239.9))\n    if <(start) = [1]> then\n        set y to (pick random (-25.1) to (-10.1))\n    else\n        set y to (pick random (-35) to (-50))\n    end\n    repeat (5)\n        wait (pick random (0) to (0.0001)) seconds\n        next costume\n    end\n    hide\nend\n\nwhen flag clicked\nwait until <(level) = [18]>\nstop [other scripts in sprite v]\nhide\nbroadcast (크레딧 v)\n\nwhen I receive [영어 게임 시작 전 v]\nrepeat (50)\n    create clone of (_myself_ v)\nend\n\n@Base - 물\n\nwhen flag clicked\nhide\nset [level v] to [1]\n\nwhen I receive [game start v]\nshow\ngo to x: (0) y: (0)\nforever\n    if <(level) = [2]> then\n        show\n        switch costume to (2 v)\n    else\n        if <(level) = [3]> then\n            show\n            switch costume to (3 v)\n        else\n            if <(level) = [7]> then\n                show\n                switch costume to (7 v)\n            else\n                if <(level) = [9]> then\n                    show\n                    switch costume to (9 v)\n                else\n                    if <(level) = [11]> then\n                        show\n                        switch costume to (11 v)\n                    else\n                        if <(level) = [15]> then\n                            show\n                            switch costume to (11 v)\n                        else\n                            hide\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\n@dwa\n\nwhen flag clicked\nhide\n\nwhen I receive [물에 빠짐 v]\nshow\nswitch costume to (1 v)\ngo to (hitbox v)\nchange y by (-12)\nrepeat (4)\n    wait (0.1) seconds\n    next costume\nend\nwait (1) seconds\nbroadcast (부활 v)\nhide\n\n@찌부\n\nwhen flag clicked\nset size to (30) %\n\nwhen I receive [찌부 v]\ngo to (디두 v)\nglide (0.2) secs to x: (x position) y: (-119)\n\nwhen I receive [찌부 v]\nshow\nswitch costume to (1 v)\nrepeat (2)\n    wait (0.05) seconds\n    next costume\nend\nwait (2) seconds\nhide\nbroadcast (부활 v)\n\n@수련잎\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <(level) = [2]> then\n        go to x: (10) y: (-155)\n        repeat until <not <(level) = [2]>>\n            show\n        end\n    else\n        if <(level) = [3]> then\n            go to x: (-200) y: (-155)\n            repeat (4)\n                create clone of (_myself_ v)\n                change x by (100)\n            end\n            repeat until <not <(level) = [3]>>\n                show\n            end\n        else\n            if <(level) = [7]> then\n                go to x: (-200) y: (-155)\n                repeat (4)\n                    create clone of (_myself_ v)\n                    change x by (100)\n                end\n                repeat until <not <(level) = [7]>>\n                    show\n                end\n            else\n                hide\n            end\n        end\n    end\nend\n\nwhen flag clicked\nset [level v] to [1]\n\nwhen I start as a clone\nshow\nif <(level) = [3]> then\n    wait until <not <(level) = [3]>>\n    delete this clone\nend\n\nwhen I start as a clone\nshow\nif <(level) = [7]> then\n    wait until <not <(level) = [7]>>\n    delete this clone\nend\n\nwhen flag clicked\nset [level v] to [1]\n\nwhen I start as a clone\nforever\n    if <(start) = [0]> then\n        delete this clone\n    end\nend\n\n@스위치\n\nwhen flag clicked\ngo to x: (205) y: (-77)\nhide\nswitch costume to (0 v)\n\nwhen flag clicked\nforever\n    if <(level) = [4]> then\n        go to x: (205) y: (-77)\n        show\n    else\n        if <(level) = [6]> then\n            go to x: (-218) y: (100)\n            show\n        else\n            if <(level) = [8]> then\n                go to x: (-218) y: (121)\n                show\n            else\n                if <(level) = [13]> then\n                    go to x: (205) y: (-77)\n                    show\n                else\n                    hide\n                    switch costume to (0 v)\n                end\n            end\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (디두 v)?> then\n        if <<<(level) = [4]> or <(level) = [6]>> or <<(level) = [8]> or <(level) = [13]>>> then\n            set [f키로 상호작용 v] to [1]\n        end\n        if <key (f v) pressed?> then\n            start sound [click v]\n            next costume\n            wait until <not <key (f v) pressed?>>\n        end\n    else\n        set [f키로 상호작용 v] to [0]\n    end\n    set [스위치 v] to (costume [name v])\nend\n\nwhen I receive [부활 v]\nswitch costume to (0 v)\n\nwhen flag clicked\ngo to [front v] layer\ngo [backward v] (1) layers\n\nwhen flag clicked\nset [brightness v] effect to (-5)\nforever\n    if <(sound) = [0]> then\n        set volume to (100) %\n    end\n    if <(sound) = [1]> then\n        set volume to (0) %\n    end\nend\n\n@f키로 상호작용\n\nwhen flag clicked\ngo to x: (0) y: (-200)\ngo to [back v] layer\nset size to (50) %\nhide\nforever\n    if <not <(f키로 상호작용) = [1]>> then\n        repeat (5)\n            change [ghost v] effect by (10)\n        end\n        hide\n        wait until <(f키로 상호작용) = [1]>\n    end\nend\n\nwhen flag clicked\nforever\n    if <(f키로 상호작용) = [1]> then\n        go to [front v] layer\n        show\n        glide (0.3) secs to x: (0) y: (-160)\n        wait until <not <(f키로 상호작용) = [1]>>\n    end\nend\n\nwhen flag clicked\nforever\n    if <(f키로 상호작용) = [1]> then\n        repeat (5)\n            change [ghost v] effect by (-10)\n        end\n        wait until <not <(f키로 상호작용) = [1]>>\n    end\nend\n\nwhen flag clicked\nforever\n    if <(language::translate) = [한국어]> then\n        switch costume to (kor v)\n    else\n        switch costume to (en v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <(f키로 상호작용) = [1]>> then\n        glide (0.3) secs to x: (0) y: (-200)\n        wait until <(f키로 상호작용) = [1]>\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (디두 v)?> then\n        set [ghost v] effect to (75)\n    else\n        set [ghost v] effect to (0)\n    end\nend\n\n@스위치 벽\n\nwhen flag clicked\ngo to x: (0) y: (0)\nforever\n    if <(level) = [4]> then\n        show\n        switch costume to (4 v)\n    else\n        if <(level) = [6]> then\n            show\n            switch costume to (6 v)\n        else\n            if <(level) = [8]> then\n                show\n                switch costume to (8 v)\n            else\n                if <(level) = [13]> then\n                    show\n                    switch costume to (8 v)\n                else\n                    hide\n                end\n            end\n        end\n    end\nend\n\nwhen flag clicked\nset [스위치 v] to [0]\nforever\n    if <(level) = [4]> then\n        if <(스위치) = [1]> then\n            glide (1) secs to x: (0) y: (100)\n        else\n            glide (1) secs to x: (0) y: (0)\n        end\n    end\n    if <<(level) = [5]> or <(level) = [6]>> then\n        if <(스위치) = [1]> then\n            glide (1) secs to x: (-110) y: (90)\n        else\n            glide (1) secs to x: (0) y: (90)\n        end\n    end\nend\n\nwhen I receive [검정화면 다음 게임시작 v]\ngo to x: (0) y: (0)\n\nwhen flag clicked\nforever\n    if <<(level) = [7]> or <(level) = [8]>> then\n        if <(스위치) = [1]> then\n            glide (1) secs to x: (0) y: (190)\n        else\n            glide (1) secs to x: (0) y: (70)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(level) = [13]> then\n        if <(스위치) = [1]> then\n            glide (1) secs to x: (0) y: (100)\n        else\n            glide (1) secs to x: (0) y: (0)\n        end\n    end\nend\n\n@점프대\n\nwhen flag clicked\nforever\n    if <(level) = [5]> then\n        show\n        go to x: (36) y: (29)\n        if <touching (hitbox v)?> then\n            switch costume to (2 v)\n        else\n            switch costume to (1 v)\n        end\n    else\n        if <(level) = [6]> then\n            show\n            go to x: (-238) y: (29)\n            if <touching (hitbox v)?> then\n                switch costume to (2 v)\n            else\n                switch costume to (1 v)\n            end\n        else\n            hide\n        end\n    end\nend\n\n@Apple\n\nwhen flag clicked\ngo to [back v] layer\nswitch costume to (apple v)\nhide\n\nwhen I start as a clone\nforever\n    set [brightness v] effect to (-10)\n    show\n    go to [front v] layer\n    set x to (pick random (-165.1) to (220.1))\n    set y to (193)\n    repeat until <(y position) < [-190]>\n        change y by (-7)\n    end\n    hide\nend\n\nwhen I start as a clone\nwait until <<not <(level) = [12]>> and <not <(level) = [13]>>>\ndelete this clone\n\nwhen I receive [검정화면 다음 게임시작 v]\nforever\n    if <(level) = [12]> then\n        repeat (4)\n            create clone of (_myself_ v)\n        end\n        stop [this script v]\n    end\nend\n\n@레벨 7 점프대\n\nwhen flag clicked\nhide\nforever\n    if <(level) = [7]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    glide (1.3) secs to x: (0) y: (-3)\n    glide (1.3) secs to x: (0) y: (21)\nend\n\nwhen flag clicked\nforever\n    if <touching (hitbox v)?> then\n        switch costume to (2 v)\n    else\n        switch costume to (1 v)\n    end\nend\n\n@새\n\nwhen I receive [새한테 먹힘 v]\nswitch costume to (2 v)\n\nwhen I receive [검정화면 다음 게임시작 v]\nswitch costume to (1 v)\nhide\nset [brightness v] effect to (-5)\npoint in direction (90)\nset size to (70) %\nforever\n    if <(level) = [10]> then\n        show\n        point in direction (100)\n        go to x: (315) y: (5)\n        glide (2) secs to x: (70) y: (-66)\n        repeat (3)\n            turn right (3) degrees\n        end\n        glide (0.4) secs to x: (18) y: (-66)\n        repeat (3)\n            turn right (3) degrees\n        end\n        glide (2) secs to x: (-315) y: (5)\n        if <(costume [number v]) = [2]> then\n            broadcast (부활 v)\n            switch costume to (1 v)\n        end\n        hide\n        wait (0.4) seconds\n    end\nend\n\nwhen I receive [검정화면 다음 게임시작 v]\nforever\n    if <(level) = [11]> then\n        stop [other scripts in sprite v]\n        broadcast (새  v)\n        show\n        point in direction (100)\n        go to x: (315) y: (80)\n        glide (2) secs to x: (70) y: (50)\n        repeat (3)\n            turn right (3) degrees\n        end\n        glide (0.4) secs to x: (18) y: (20)\n        repeat (3)\n            turn right (3) degrees\n        end\n        glide (2) secs to x: (-315) y: (5)\n        if <(costume [number v]) = [2]> then\n            broadcast (부활 v)\n            switch costume to (1 v)\n        end\n        hide\n        wait (0.7) seconds\n    end\nend\n\nwhen I receive [검정화면 다음 게임시작 v]\nhide\npoint in direction (90)\nset size to (70) %\nforever\n    if <not <(level) = [10]>> then\n        if <not <(level) = [11]>> then\n            hide\n        else\n        end\n    end\nend\n\nwhen I receive [새  v]\npoint in direction (90)\nset size to (70) %\nforever\n    if <not <(level) = [10]>> then\n        if <not <(level) = [11]>> then\n            hide\n        end\n    end\nend\n\n@헬창개구리\n\nwhen flag clicked\nset [brightness v] effect to (-10)\nswitch costume to (일반표정 v)\nforever\n    wait (0.52) seconds\n    next costume\nend\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nhide\nforever\n    if <(level) = [7]> then\n        show\n        if <(distance to [디두 v]) < [80]> then\n            set [헬창개구리 대사 v] to [1]\n        else\n            set [헬창개구리 대사 v] to [0]\n        end\n    else\n        set [헬창개구리 대사 v] to [0]\n        hide\n    end\nend\n\n@나무\n\nwhen flag clicked\npoint in direction (-90)\nset rotation style [left-right v]\ngo to x: (-251) y: (-10)\nswitch costume to (모양 1 v)\nset [brightness v] effect to (-15)\n\nwhen flag clicked\nforever\n    if <(level) = [12]> then\n        show\n        if <(distance to [디두 v]) < [150]> then\n            set [나무인간 대사 v] to [1]\n        else\n            set [나무인간 대사 v] to [0]\n        end\n    else\n        if <(level) = [13]> then\n            show\n        else\n            hide\n        end\n    end\nend\n\nwhen flag clicked\nhide\nforever\n    next costume\n    wait (0.03) seconds\nend\n\n@버섯\n\nwhen flag clicked\nset [brightness v] effect to (-10)\ngo to x: (0) y: (-117)\nforever\n    if <(level) = [14]> then\n        show\n        if <(distance to [디두 v]) < [150]> then\n            set [버섯돌이 대사 v] to [1]\n        else\n            set [버섯돌이 대사 v] to [0]\n        end\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    switch costume to (1 v)\n    repeat (8)\n        wait (0.01) seconds\n        next costume\n    end\n    wait (3) seconds\nend\n\n@초화\n\nwhen flag clicked\nset size to (30) %\nset [brightness v] effect to (-10)\nforever\n    switch costume to (1 v)\n    repeat (7)\n        wait (0.01) seconds\n        next costume\n    end\n    wait (3) seconds\nend\n\nwhen flag clicked\nforever\n    if <(level) = [15]> then\n        go to [back v] layer\n        show\n        if <(distance to [디두 v]) < [150]> then\n            set [초화 대사 v] to [1]\n        else\n            set [초화 대사 v] to [0]\n        end\n    else\n        hide\n    end\nend\n\n@레벨 15 바닥\n\nwhen flag clicked\ngo to x: (-200) y: (-160)\nswitch costume to (1 v)\ncreate clone of (_myself_ v)\nswitch costume to (2 v)\ngo to x: (-75) y: (-120)\ncreate clone of (_myself_ v)\nswitch costume to (3 v)\ngo to x: (60) y: (-80)\ncreate clone of (_myself_ v)\nswitch costume to (4 v)\ngo to x: (200) y: (-40)\ncreate clone of (_myself_ v)\nhide\n\nwhen I start as a clone\nshow\nforever\n    repeat until <[-20] < (y position)>\n        change y by (1)\n    end\n    repeat until <(y position) < [-159]>\n        change y by (-1)\n    end\nend\n\nwhen I start as a clone\nshow\nforever\n    if <(level) = [15]> then\n        show\n    else\n        hide\n    end\nend\n\n@개구리 소녀\n\nwhen flag clicked\nset [brightness v] effect to (-15)\ngo to [back v] layer\ngo to x: (0) y: (-90)\nforever\n    switch costume to (export v)\n    repeat (8)\n        wait (0.01) seconds\n        next costume\n    end\n    wait (2) seconds\nend\n\nwhen flag clicked\nset [개굴소녀 대사 v] to [0]\nforever\n    if <(level) = [5]> then\n        show\n        if <(distance to [디두 v]) < [150]> then\n            set [개굴소녀 대사 v] to [1]\n        else\n            set [개굴소녀 대사 v] to [0]\n        end\n    else\n        hide\n    end\nend\n\n@문바선보\n\nwhen flag clicked\ngo to x: (0) y: (-145)\nswitch costume to (1 v)\nforever\n    next costume\n    wait (0.01) seconds\nend\n\nwhen flag clicked\nforever\n    if <(level) = [16]> then\n        show\n        if <(distance to [디두 v]) < [160]> then\n            set [춤추는녀석들 대사 v] to [1]\n        else\n            set [춤추는녀석들 대사 v] to [0]\n        end\n    else\n        hide\n    end\nend\n\n@거대 몬스터\n\nwhen flag clicked\nhide\nset [잡아먹기 v] to [0]\nforever\n    if <(level) = [16]> then\n        show\n        if <(xv) < [0.1]> then\n            if <not <(디두 x) < [-190]>> then\n                if <not <(잡아먹기) = [1]>> then\n                    set [잡아먹기 v] to [1]\n                end\n            end\n        end\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <(잡아먹기) = [1]> then\n        repeat until <[20] < (y position)>\n            change y by (20)\n            if <touching (hitbox v)?> then\n                broadcast (잡아먹힘 v)\n            end\n        end\n    else\n        go to [front v] layer\n        go to (hitbox v)\n        set y to (-177)\n        change x by (pick random (-2.1) to (2.1))\n        change y by (pick random (-2.1) to (2.1))\n        switch costume to (1 v)\n    end\nend\n\nwhen I receive [잡아먹힘 v]\nswitch costume to (2 v)\nwait (2) seconds\nbroadcast (부활 v)\nset [잡아먹기 v] to [0]\n\nwhen flag clicked\nforever\n    if <(잡아먹기) = [1]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen I receive [부활 v]\nrepeat (10)\n    hide\n    set [잡아먹기 v] to [0]\nend\n\nwhen flag clicked\nrepeat (100)\n    set [잡아먹기 v] to [0]\n    hide\nend\nwait until <(level) = [16]>\nrepeat (25)\n    set [잡아먹기 v] to [0]\n    hide\nend\n\n@땅 그림\n\nwhen flag clicked\nhide\n\nwhen I receive [game start v]\nshow\ngo to x: (0) y: (0)\nforever\n    switch costume to (level)\nend\n\nwhen flag clicked\nwait until <(level) = [18]>\nstop [other scripts in sprite v]\nhide\nbroadcast (크레딧 v)\n\n@자이언트 고양이\n\nwhen flag clicked\ngo to x: (53) y: (-100)\nset [brightness v] effect to (-7)\nforever\n    switch costume to (1 v)\n    repeat (8)\n        wait (0.05) seconds\n        next costume\n    end\n    wait (2) seconds\nend\n\nwhen flag clicked\nset [자이언트 고양이 v] to [0]\nforever\n    change [자이언트 고양이 v] by (3)\n    go to [back v] layer\n    change y by (([sin v] of (자이언트 고양이) ) / (2))\nend\n\nwhen flag clicked\nset [자이언트 고양이 v] to [0]\nforever\n    if <(level) = [9]> then\n        show\n        if <(distance to [디두 v]) < [120]> then\n            set [거대고양이 대사 v] to [1]\n        else\n            set [거대고양이 대사 v] to [0]\n        end\n    else\n        hide\n    end\nend\n\n@팻말\n\nwhen flag clicked\nforever\n    if <<(level) = [1]> and <touching (디두 v)?>> then\n        set [화살표 키로 움직이기 v] to [1]\n    else\n        set [화살표 키로 움직이기 v] to [0]\n    end\n    if <<(level) = [2]> and <touching (디두 v)?>> then\n        set [물에 빠지지 마세요! v] to [1]\n    else\n        set [물에 빠지지 마세요! v] to [0]\n    end\n    if <<(level) = [10]> and <touching (디두 v)?>> then\n        set [웅크리세요! v] to [1]\n    else\n        set [웅크리세요! v] to [0]\n    end\nend\n\nwhen I receive [검정화면 다음 게임시작 v]\nwait (1) seconds\ngo to x: (0) y: (0)\nhide\nforever\n    if <(level) = [1]> then\n        show\n        switch costume to (1 v)\n    else\n        if <(level) = [2]> then\n            show\n            switch costume to (2 v)\n        else\n            if <(level) = [10]> then\n                show\n                switch costume to (10 v)\n            else\n                hide\n            end\n        end\n    end\nend\n\nwhen flag clicked\nhide\n\n@1\n\nwhen flag clicked\ngo to x: (0) y: (-200)\ngo to [back v] layer\nset size to (100) %\nhide\nforever\n    if <not <(화살표 키로 움직이기) = [1]>> then\n        repeat (5)\n            change [ghost v] effect by (10)\n        end\n        hide\n        wait until <(화살표 키로 움직이기) = [1]>\n    end\nend\n\nwhen flag clicked\nforever\n    if <(화살표 키로 움직이기) = [1]> then\n        repeat (5)\n            change [ghost v] effect by (-10)\n        end\n        wait until <not <(화살표 키로 움직이기) = [1]>>\n    end\nend\n\nwhen flag clicked\nforever\n    if <(language::translate) = [한국어]> then\n        switch costume to (kor v)\n    else\n        switch costume to (eng v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <(화살표 키로 움직이기) = [1]>> then\n        glide (0.3) secs to x: (0) y: (-200)\n        wait until <(화살표 키로 움직이기) = [1]>\n    end\nend\n\nwhen flag clicked\nforever\n    if <(화살표 키로 움직이기) = [1]> then\n        go to [front v] layer\n        show\n        glide (0.3) secs to x: (0) y: (-160)\n        wait until <not <(화살표 키로 움직이기) = [1]>>\n    end\nend\n\n@2\n\nwhen flag clicked\ngo to x: (0) y: (-200)\ngo to [back v] layer\nset size to (100) %\nhide\nforever\n    if <not <(물에 빠지지 마세요!) = [1]>> then\n        repeat (5)\n            change [ghost v] effect by (10)\n        end\n        hide\n        wait until <(물에 빠지지 마세요!) = [1]>\n    end\nend\n\nwhen flag clicked\nforever\n    if <(물에 빠지지 마세요!) = [1]> then\n        repeat (5)\n            change [ghost v] effect by (-10)\n        end\n        wait until <not <(물에 빠지지 마세요!) = [1]>>\n    end\nend\n\nwhen flag clicked\nforever\n    if <(language::translate) = [한국어]> then\n        switch costume to (kor v)\n    else\n        switch costume to (eng v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(물에 빠지지 마세요!) = [1]> then\n        go to [front v] layer\n        show\n        glide (0.3) secs to x: (0) y: (-160)\n        wait until <not <(물에 빠지지 마세요!) = [1]>>\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <(물에 빠지지 마세요!) = [1]>> then\n        glide (0.3) secs to x: (0) y: (-200)\n        wait until <(물에 빠지지 마세요!) = [1]>\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (디두 v)?> then\n        set [ghost v] effect to (75)\n    else\n        set [ghost v] effect to (0)\n    end\nend\n\n@4\n\nwhen flag clicked\ngo to x: (0) y: (-200)\ngo to [back v] layer\nset size to (80) %\nhide\nforever\n    if <not <(개굴소녀 대사) = [1]>> then\n        repeat (5)\n            change [ghost v] effect by (10)\n        end\n        hide\n        wait until <(개굴소녀 대사) = [1]>\n    end\nend\n\nwhen flag clicked\nforever\n    if <(개굴소녀 대사) = [1]> then\n        repeat (5)\n            change [ghost v] effect by (-10)\n        end\n        wait until <not <(개굴소녀 대사) = [1]>>\n    end\nend\n\nwhen flag clicked\nforever\n    if <(language::translate) = [한국어]> then\n        switch costume to (kor v)\n    else\n        switch costume to (eng v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(개굴소녀 대사) = [1]> then\n        go to [front v] layer\n        show\n        glide (0.3) secs to x: (0) y: (-160)\n        wait until <not <(개굴소녀 대사) = [1]>>\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <(개굴소녀 대사) = [1]>> then\n        glide (0.3) secs to x: (0) y: (-200)\n        wait until <(개굴소녀 대사) = [1]>\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (디두 v)?> then\n        set [ghost v] effect to (60)\n    else\n        set [ghost v] effect to (0)\n    end\nend\n\n@7\n\nwhen flag clicked\ngo to x: (0) y: (-200)\ngo to [back v] layer\nset size to (80) %\nhide\nforever\n    if <not <(헬창개구리 대사) = [1]>> then\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        hide\n        wait until <(헬창개구리 대사) = [1]>\n    end\nend\n\nwhen flag clicked\nforever\n    if <(헬창개구리 대사) = [1]> then\n        repeat (10)\n            change [ghost v] effect by (-10)\n        end\n        wait until <not <(헬창개구리 대사) = [1]>>\n    end\nend\n\nwhen flag clicked\nforever\n    if <(language::translate) = [한국어]> then\n        switch costume to (kor v)\n    else\n        switch costume to (eng v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(헬창개구리 대사) = [1]> then\n        go to [front v] layer\n        show\n        glide (0.3) secs to x: (0) y: (-160)\n        wait until <not <(헬창개구리 대사) = [1]>>\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <(헬창개구리 대사) = [1]>> then\n        glide (0.3) secs to x: (0) y: (-200)\n        wait until <(헬창개구리 대사) = [1]>\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (디두 v)?> then\n        set [ghost v] effect to (60)\n    else\n        set [ghost v] effect to (0)\n    end\nend\n\n@9\n\nwhen flag clicked\nforever\n    if <touching (디두 v)?> then\n        set [ghost v] effect to (75)\n    else\n        set [ghost v] effect to (0)\n    end\nend\n\nwhen flag clicked\ngo to x: (0) y: (-200)\ngo to [back v] layer\nset size to (100) %\nhide\nforever\n    if <not <(거대고양이 대사) = [1]>> then\n        repeat (5)\n            change [ghost v] effect by (10)\n        end\n        hide\n        wait until <(거대고양이 대사) = [1]>\n    end\nend\n\nwhen flag clicked\nforever\n    if <(거대고양이 대사) = [1]> then\n        repeat (5)\n            change [ghost v] effect by (-10)\n        end\n        wait until <not <(거대고양이 대사) = [1]>>\n    end\nend\n\nwhen flag clicked\nforever\n    if <(language::translate) = [한국어]> then\n        switch costume to (kor v)\n    else\n        switch costume to (eng v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(거대고양이 대사) = [1]> then\n        go to [front v] layer\n        show\n        glide (0.3) secs to x: (0) y: (-160)\n        wait until <not <(거대고양이 대사) = [1]>>\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <(거대고양이 대사) = [1]>> then\n        glide (0.3) secs to x: (0) y: (-200)\n        wait until <(거대고양이 대사) = [1]>\n    end\nend\n\n@10\n\nwhen flag clicked\ngo to x: (0) y: (-200)\ngo to [back v] layer\nset size to (100) %\nhide\nforever\n    if <not <(웅크리세요!) = [1]>> then\n        repeat (5)\n            change [ghost v] effect by (10)\n        end\n        hide\n        wait until <(웅크리세요!) = [1]>\n    end\nend\n\nwhen flag clicked\nforever\n    if <(웅크리세요!) = [1]> then\n        repeat (5)\n            change [ghost v] effect by (-10)\n        end\n        wait until <not <(웅크리세요!) = [1]>>\n    end\nend\n\nwhen flag clicked\nforever\n    if <(language::translate) = [한국어]> then\n        switch costume to (kor v)\n    else\n        switch costume to (eng v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(웅크리세요!) = [1]> then\n        go to [front v] layer\n        show\n        glide (0.3) secs to x: (0) y: (-160)\n        wait until <not <(웅크리세요!) = [1]>>\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <(웅크리세요!) = [1]>> then\n        glide (0.3) secs to x: (0) y: (-200)\n        wait until <(웅크리세요!) = [1]>\n    end\nend\n\n@12\n\nwhen flag clicked\ngo to x: (0) y: (-200)\ngo to [back v] layer\nset size to (80) %\nhide\nforever\n    if <not <(나무인간 대사) = [1]>> then\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        hide\n        wait until <(나무인간 대사) = [1]>\n    end\nend\n\nwhen flag clicked\nforever\n    if <(나무인간 대사) = [1]> then\n        repeat (10)\n            change [ghost v] effect by (-10)\n        end\n        wait until <not <(나무인간 대사) = [1]>>\n    end\nend\n\nwhen flag clicked\nforever\n    if <(language::translate) = [한국어]> then\n        switch costume to (kor v)\n    else\n        switch costume to (eng v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(나무인간 대사) = [1]> then\n        go to [front v] layer\n        show\n        glide (0.3) secs to x: (0) y: (-160)\n        wait until <not <(나무인간 대사) = [1]>>\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <(나무인간 대사) = [1]>> then\n        glide (0.3) secs to x: (0) y: (-200)\n        wait until <(나무인간 대사) = [1]>\n    end\nend\n\n@14\n\nwhen flag clicked\nforever\n    if <touching (디두 v)?> then\n        set [ghost v] effect to (60)\n    else\n        set [ghost v] effect to (0)\n    end\nend\n\nwhen flag clicked\ngo to x: (0) y: (-200)\ngo to [back v] layer\nset size to (80) %\nhide\nforever\n    if <not <(버섯돌이 대사) = [1]>> then\n        repeat (5)\n            change [ghost v] effect by (10)\n        end\n        hide\n        wait until <(버섯돌이 대사) = [1]>\n    end\nend\n\nwhen flag clicked\nforever\n    if <(버섯돌이 대사) = [1]> then\n        repeat (5)\n            change [ghost v] effect by (-10)\n        end\n        wait until <not <(버섯돌이 대사) = [1]>>\n    end\nend\n\nwhen flag clicked\nforever\n    if <(language::translate) = [한국어]> then\n        switch costume to (kor v)\n    else\n        switch costume to (eng v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(버섯돌이 대사) = [1]> then\n        go to [front v] layer\n        show\n        glide (0.3) secs to x: (0) y: (-160)\n        wait until <not <(버섯돌이 대사) = [1]>>\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <(버섯돌이 대사) = [1]>> then\n        glide (0.3) secs to x: (0) y: (-200)\n        wait until <(버섯돌이 대사) = [1]>\n    end\nend\n\n@15\n\nwhen flag clicked\nforever\n    if <touching (디두 v)?> then\n        set [ghost v] effect to (60)\n    else\n        set [ghost v] effect to (0)\n    end\nend\n\nwhen flag clicked\ngo to x: (0) y: (-200)\ngo to [back v] layer\nset size to (80) %\nhide\nforever\n    if <not <(초화 대사) = [1]>> then\n        repeat (5)\n            change [ghost v] effect by (10)\n        end\n        hide\n        wait until <(초화 대사) = [1]>\n    end\nend\n\nwhen flag clicked\nforever\n    if <(초화 대사) = [1]> then\n        repeat (5)\n            change [ghost v] effect by (-10)\n        end\n        wait until <not <(초화 대사) = [1]>>\n    end\nend\n\nwhen flag clicked\nforever\n    if <(language::translate) = [한국어]> then\n        switch costume to (kor v)\n    else\n        switch costume to (eng v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(초화 대사) = [1]> then\n        go to [front v] layer\n        show\n        glide (0.3) secs to x: (0) y: (-160)\n        wait until <not <(초화 대사) = [1]>>\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <(초화 대사) = [1]>> then\n        glide (0.3) secs to x: (0) y: (-200)\n        wait until <(초화 대사) = [1]>\n    end\nend\n\n@새싹돌이\n\nwhen flag clicked\npoint in direction (90)\nforever\n    switch costume to (1 v)\n    repeat (4)\n        turn right (2) degrees\n        wait (0.001) seconds\n        next costume\n    end\n    repeat (4)\n        turn left (2) degrees\n        wait (0.001) seconds\n        next costume\n    end\n    switch costume to (1 v)\n    repeat (4)\n        turn left (2) degrees\n        wait (0.001) seconds\n        next costume\n    end\n    repeat (4)\n        turn right (2) degrees\n        wait (0.001) seconds\n        next costume\n    end\nend\n\nwhen flag clicked\nforever\n    if <(level) = [16]> then\n        show\n    else\n        hide\n    end\nend\n\n@16\n\nwhen flag clicked\nforever\n    if <touching (디두 v)?> then\n        set [ghost v] effect to (60)\n    else\n        set [ghost v] effect to (0)\n    end\nend\n\nwhen flag clicked\ngo to x: (0) y: (-200)\ngo to [back v] layer\nset size to (80) %\nhide\nforever\n    if <not <(춤추는녀석들 대사) = [1]>> then\n        repeat (5)\n            change [ghost v] effect by (10)\n        end\n        hide\n        wait until <(춤추는녀석들 대사) = [1]>\n    end\nend\n\nwhen flag clicked\nforever\n    if <(춤추는녀석들 대사) = [1]> then\n        repeat (5)\n            change [ghost v] effect by (-10)\n        end\n        wait until <not <(춤추는녀석들 대사) = [1]>>\n    end\nend\n\nwhen flag clicked\nforever\n    if <(language::translate) = [한국어]> then\n        switch costume to (kor v)\n    else\n        switch costume to (eng v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(춤추는녀석들 대사) = [1]> then\n        go to [front v] layer\n        show\n        glide (0.3) secs to x: (0) y: (-160)\n        wait until <not <(춤추는녀석들 대사) = [1]>>\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <(춤추는녀석들 대사) = [1]>> then\n        glide (0.3) secs to x: (0) y: (-200)\n        wait until <(춤추는녀석들 대사) = [1]>\n    end\nend\n\n@thumbnail\n\nwhen flag clicked\ngo to x: (0) y: (0)\nforever\n    go to [front v] layer\n    set [ghost v] effect to (100)\n    hide\nend\n\nwhen [timer v] > (0.01)\nshow\ngo to [front v] layer\nset [ghost v] effect to (100)\nrepeat (25)\n    change [ghost v] effect by (-4)\nend\n\nwhen flag clicked\nforever\n    reset timer\nend\n\n
git clickbaited lol\nThe only rule is do not try to break the moving platform on the 2nd lava level, and if you do, brainwash yourself immediately after and forget it ever happened\n\nInstructions... go figure them out yourself if you don't know. If you're still stuck then here's a hint: press the arrow keys. If you're on mobile just tap the screen like crazy.\n\nhi.\n\n\n1k on the big red button - @leet7753\n5k - @Gobrien2026TESTER\n20k - @BLUjay65\n30k - @Legend1234567890__\n100k - @Squirtle_M\naaa too many\n\n#3 on trending\nTop remixed\nhow did this get 5 remixes b4 it hit 100 views...    .-.\nbaguette