Gone... ( a scrolling platformer ) 
@Stage\n\n@Player\n\nwhen flag clicked\nset [checkpoint 1 v] to [false]\nset [cp pos v] to [0]\nset [cp pos y v] to [0]\nbroadcast (Start v) and wait\nbroadcast (PlayGame v) and wait\n\nwhen I receive [playgame v]\nset [level v] to [1]\nforever\n    broadcast (Reset v)\n    broadcast (Setup v)\n    GameOn\n    repeat until <(EXIT) > []>\n        Tick\n        broadcast (Tick v) and wait\n    end\n    if <(EXIT) = [win]> then\n        Game - Win\n    else\n        Game - Die\n    end\nend\n\ndefine GameOn\nset [x v] to (CP POS)\nset [y v] to (CP POS Y)\nset [sy v] to [0]\nset [in air v] to [0]\nset [exit v] to []\nset [jump boost v] to [false]\nset [super speed v] to [false]\npoint in direction (90)\nset [ghost v] effect to (0)\nset size to (150) %\nshow\n\ndefine Tick\nif <not <("z") = [yee]>> then\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        ChangeLayer X By [-8]\n        point in direction (-90)\n    end\nend\nif <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n    ChangeLayer X By [8]\n    point in direction (90)\nend\nif <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(y position) < (mouse y)>>> then\n    if <(in air) < [4]> then\n        set [sy v] to [15]\n    end\nend\nif <(JUMP BOOST) = [valid]> then\n    if <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> and <key (z v) pressed?>> or <<mouse down?> and <(y position) < (mouse y)>>> then\n        if <(in air) < [4]> then\n            set [sy v] to [25]\n        end\n    end\nend\nif <(SUPER SPEED) = [valid]> then\n    if <<<<key (d v) pressed?> or <key (right arrow v) pressed?>> and <key (z v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        ChangeLayer X By [15]\n    end\n    if <<<<key (a v) pressed?> or <key (left arrow v) pressed?>> and <key (z v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        ChangeLayer X By [-15]\n    end\nend\nif <(LEVEL) = [1]> then\n    if <(Checkpoint 1) = [true]> then\n        set [cp pos v] to [925]\n        set [cp pos y v] to [60]\n    end\nelse\n    set [cp pos y v] to [20]\n    if <(LEVEL) = [3]> then\n        if <(Checkpoint 1) = [true]> then\n            set [cp pos v] to [1985]\n            set [cp pos y v] to [30]\n        end\n    else\n        if <(LEVEL) = [4]> then\n            if <(Checkpoint 1) = [true]> then\n                set [cp pos v] to [1048]\n                set [cp pos y v] to [60]\n            end\n        else\n            if <(LEVEL) = [6]> then\n                if <(Checkpoint 1) = [true]> then\n                    set [cp pos v] to [2052]\n                    set [cp pos y v] to [224]\n                end\n            end\n        end\n    end\nend\nchange [sy v] by (-2)\nChange Player Y By (sy)\nPosition\nset [scroll x v] to (x)\nchange [scroll y v] by (round ((((y) - (SCROLL Y)) / (7)) - (-8)))\nPosition\nif <(y) < [-150]> then\n    set [exit v] to [die]\nend\n\nif <(LIGHT BEAM) = [true]> then\n\ndefine Change Player Y By (sy)\nchange [in air v] by (1)\nchange [y v] by (sy)\nPosition\nrepeat until <not <touching (platforms v)?>>\n    if <(sy) > [0]> then\n        change [y v] by (-1)\n    else\n        change [y v] by (1)\n        set [in air v] to [0]\n    end\n    Position\n    set [sy v] to [0]\nend\n\ndefine Position\ngo to x: ((x) - (SCROLL X)) y: ((y) - (SCROLL Y))\n\ndefine ChangeLayer X By (sx)\nchange [x v] by (sx)\nPosition\nrepeat (8)\n    if <touching (platforms v)?> then\n        change [y v] by (1)\n        Position\n    end\n    if <not <touching (platforms v)?>> then\n        stop [this script v]\n    end\nend\nchange [y v] by (-8)\nrepeat until <not <touching (platforms v)?>>\n    if <(sx) > [0]> then\n        change [x v] by (-1)\n    else\n        change [x v] by (1)\n    end\n    Position\nend\n\ndefine Game - Die\nset [exit v] to []\nif <not <(LEVEL) = [10]>> then\n    start sound [uuhhh v]\nend\n\nwhen I receive [start v]\nhide\n\nwait (1) seconds\n\ndefine Game - Win\nstart sound [DJ Airhorn Sound Effect.mp3 v]\nset [checkpoint 1 v] to [false]\nset [cp pos v] to [0]\nset [cp pos y v] to [20]\ngo to (exit portal v)\nrepeat (50)\n    point towards (exit v)\n    turn right (65) degrees\n    move ((distance to [exit v]) / (500)) steps\n    change size by (-1)\n    change [ghost v] effect by (2)\nend\nhide\nchange [level v] by (1)\nwait (1) seconds\n\npoint towards (exit portal v)\nchange size by (-1)\nchange [ghost v] effect by (2)\nturn right (3) degrees\nmove ((distance to [run particle v]) / (400)) steps\n\nrepeat (5)\n    hide\n    wait (0.1) seconds\n    show\n    wait (0.1) seconds\nend\nhide\nwait (0.5) seconds\n\nwhen I receive [skip v]\nGame - Win\n\nif <(Checkpoint 1) = [true]> then\n    set [cp pos v] to [2052]\n    set [cp pos y v] to [224]\nend\n\nwhen I receive [introcomplete v]\nshow\n\n@Platforms\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nshow\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (platform1 v)\nif <(LEVEL) = [1]> then\n    Clone to x, y: [360] [0]\n    Clone to x, y: [260] [70]\n    Clone to x, y: [150] [70]\n    Clone to x, y: [150] [70]\n    Clone to x, y: [0] [-250]\n    Clone to x, y: [170] [80]\n    Clone to x, y: [190] [80]\n    Clone to x, y: [190] [80]\n    Clone to x, y: [190 ] [80]\n    Clone to x, y: [190] [80]\n    Clone to x, y: [-190] [80]\n    Clone to x, y: [190] [60]\n    Clone to x, y: [190] [150]\n    Clone to x, y: [190] [150]\n    Clone to x, y: [190] [150]\n    Clone to x, y: [150] [-50]\n    Clone to x, y: [150] [-50]\n    Clone to x, y: [150] [-50]\n    Clone to x, y: [150] [-50]\n    Clone to x, y: [150] [-50]\n    Clone to x, y: [150] [-50]\n    Clone to x, y: [150] [-50]\n    Clone to x, y: [200] [-50]\n    Clone to x, y: [190] [-40]\nelse\n    if <(LEVEL) = [2]> then\n        switch costume to (level 2 pl v)\n        Clone to x, y: [165] [10]\n        Clone to x, y: [265] [-5]\n        Clone to x, y: [265] [-45]\n        Clone to x, y: [400] [-80]\n        Clone to x, y: [200] [80]\n        Clone to x, y: [200] [80]\n        Clone to x, y: [200] [0]\n        Clone to x, y: [200] [0]\n        Clone to x, y: [200] [0]\n        Clone to x, y: [200] [80]\n        Clone to x, y: [200] [80]\n        Clone to x, y: [-200] [80]\n        Clone to x, y: [200] [80]\n        Clone to x, y: [200] [80]\n        Clone to x, y: [0] [200]\n        Clone to x, y: [200] [200]\n        Clone to x, y: [150] [-80]\n        Clone to x, y: [150] [-80]\n        Clone to x, y: [150] [-80]\n        Clone to x, y: [150] [-80]\n        Clone to x, y: [150] [-80]\n        Clone to x, y: [150] [90]\n    else\n        if <(LEVEL) = [3]> then\n            switch costume to (level 3 pl1 v)\n            Clone to x, y: [200] [0]\n            Clone to x, y: [200] [0]\n            Clone to x, y: [200] [-80]\n            Clone to x, y: [200] [80]\n            Clone to x, y: [0] [80]\n            Clone to x, y: [0] [80]\n            Clone to x, y: [0] [80]\n            Clone to x, y: [200] [65]\n            Clone to x, y: [200] [-65]\n            Clone to x, y: [200] [-65]\n            Clone to x, y: [200] [-65]\n            Clone to x, y: [200] [-65]\n            Clone to x, y: [200] [-50]\n            Clone to x, y: [150] [50]\n            Clone to x, y: [150] [50]\n            Clone to x, y: [170] [0]\n            Clone to x, y: [170] [20]\n            Clone to x, y: [150] [60]\n        else\n            if <(LEVEL) = [4]> then\n                switch costume to (level 4 pl1 v)\n                Clone to x, y: [250] [0]\n                Clone to x, y: [300] [0]\n                Clone to x, y: [300] [0]\n                Clone to x, y: [200] [50]\n                Clone to x, y: [130] [80]\n                Clone to x, y: [-300] [0]\n                Clone to x, y: [-150] [80]\n                Clone to x, y: [600] [0]\n                Clone to x, y: [150] [80]\n                Clone to x, y: [-900] [0]\n                Clone to x, y: [150] [80]\n                Clone to x, y: [600] [0]\n            else\n                if <(LEVEL) = [5]> then\n                    switch costume to (level 5 pl1 v)\n                    Clone to x, y: [200] [0]\n                    Clone to x, y: [250] [0]\n                    Clone to x, y: [350] [0]\n                    Clone to x, y: [200] [0]\n                    Clone to x, y: [400] [0]\n                    Clone to x, y: [600] [0]\n                    Clone to x, y: [400] [0]\n                    Clone to x, y: [400] [0]\n                    Clone to x, y: [400] [0]\n                    Clone to x, y: [400] [50]\n                    Clone to x, y: [400] [50]\n                    Clone to x, y: [400] [50]\n                else\n                    if <(LEVEL) = [6]> then\n                        switch costume to (level 6 pl1 v)\n                        Clone to x, y: [380] [50]\n                        Clone to x, y: [380] [20]\n                        Clone to x, y: [200] [20]\n                        Clone to x, y: [170] [20]\n                        Clone to x, y: [170] [20]\n                        Clone to x, y: [170] [20]\n                        Clone to x, y: [0] [90]\n                        Clone to x, y: [0] [90]\n                        Clone to x, y: [0] [90]\n                        Clone to x, y: [0] [90]\n                        Clone to x, y: [70] [70]\n                        Clone to x, y: [180] [0]\n                        Clone to x, y: [180] [0]\n                        Clone to x, y: [0] [-90]\n                        Clone to x, y: [0] [-90]\n                        Clone to x, y: [0] [-90]\n                        Clone to x, y: [0] [-90]\n                        Clone to x, y: [150] [0]\n                        Clone to x, y: [150] [0]\n                        Clone to x, y: [150] [75]\n                        Clone to x, y: [150] [75]\n                        Clone to x, y: [150] [75]\n                        Clone to x, y: [150] [0]\n                        Clone to x, y: [150] [75]\n                        Clone to x, y: [150] [0]\n                        Clone to x, y: [150] [75]\n                        Clone to x, y: [150] [0]\n                        Clone to x, y: [150] [75]\n                        Clone to x, y: [-150] [75]\n                        Clone to x, y: [150] [75]\n                        Clone to x, y: [-150] [75]\n                    else\n                        if <(LEVEL) = [7]> then\n                            switch costume to (level 7 pl1 v)\n                            Clone to x, y: [180] [75]\n                            Clone to x, y: [180] [75]\n                            Clone to x, y: [200] [75]\n                            Clone to x, y: [200] [-75]\n                            Clone to x, y: [200] [0]\n                            Clone to x, y: [240] [0]\n                            Clone to x, y: [240] [0]\n                            Clone to x, y: [120] [80]\n                            Clone to x, y: [-120] [80]\n                            Clone to x, y: [120] [80]\n                            Clone to x, y: [-120] [80]\n                            Clone to x, y: [120] [80]\n                            Clone to x, y: [-120] [80]\n                        else\n                            if <(LEVEL) = [8]> then\n                                switch costume to (level 8 pl1 v)\n                                Clone to x, y: [220] [0]\n                                Clone to x, y: [200] [0]\n                                Clone to x, y: [200] [0]\n                                Clone to x, y: [200] [0]\n                                Clone to x, y: [150] [70]\n                                Clone to x, y: [150] [70]\n                                Clone to x, y: [-150] [70]\n                                Clone to x, y: [150] [70]\n                                Clone to x, y: [-150] [70]\n                                Clone to x, y: [150] [70]\n                                Clone to x, y: [150] [70]\n                                Clone to x, y: [150] [70]\n                                Clone to x, y: [150] [70]\n                                Clone to x, y: [150] [70]\n                                Clone to x, y: [150] [70]\n                                Clone to x, y: [150] [70]\n                                Clone to x, y: [150] [70]\n                                Clone to x, y: [150] [70]\n                                Clone to x, y: [-150] [70]\n                                Clone to x, y: [150] [70]\n                                Clone to x, y: [-150] [70]\n                                Clone to x, y: [150] [70]\n                                Clone to x, y: [150] [70]\n                                Clone to x, y: [150] [70]\n                                Clone to x, y: [150] [70]\n                                Clone to x, y: [-150] [70]\n                                Clone to x, y: [150] [70]\n                                Clone to x, y: [-150] [70]\n                                Clone to x, y: [150] [70]\n                                Clone to x, y: [150] [70]\n                                Clone to x, y: [150] [70]\n                            else\n                                if <(LEVEL) = [9]> then\n                                    switch costume to (level 9 pl1 v)\n                                    Clone to x, y: [220] [0]\n                                    Clone to x, y: [350] [0]\n                                    Clone to x, y: [350] [0]\n                                    Clone to x, y: [350] [0]\n                                    Clone to x, y: [220] [0]\n                                    Clone to x, y: [350] [0]\n                                    Clone to x, y: [220] [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [playgame v]\nshow\n\nwhen I receive [reset v]\ndelete this clone\n\nwhen I receive [playgame v]\nshow\n\ndefine Clone to x, y: (x) (y)\ncreate clone of (_myself_ v)\nnext costume\nchange [x v] by (x)\nchange [y v] by (y)\n\nClone to x, y: [200] [0]\n\nClone to x, y: [240] [90]\n\n@Checkpoint 1\n\nwhen I receive [setup v]\nshow\nif <(LEVEL) = [1]> then\n    set [x v] to [925]\n    set [y v] to [35]\n    switch costume to (checkpoint 1 false v)\nelse\n    if <(LEVEL) = [2]> then\n        set [x v] to [5000]\n        set [y v] to [0]\n        switch costume to (checkpoint 1 false v)\n    else\n        if <(LEVEL) = [3]> then\n            set [x v] to [1986]\n            set [y v] to [25]\n            switch costume to (checkpoint 1 false v)\n        else\n            if <(LEVEL) = [4]> then\n                set [x v] to [1048]\n                set [y v] to [75]\n                switch costume to (checkpoint 1 false v)\n            else\n                if <(LEVEL) = [5]> then\n                    set [x v] to [10000]\n                    set [y v] to [10000]\n                    switch costume to (checkpoint 1 false v)\n                else\n                    if <(LEVEL) = [6]> then\n                        set [x v] to [2054]\n                        set [y v] to [250]\n                        switch costume to (checkpoint 1 false v)\n                    else\n                        if <(LEVEL) = [7]> then\n                            set [x v] to [100000]\n                            set [y v] to [100000]\n                            switch costume to (checkpoint 1 false v)\n                        else\n                            if <(LEVEL) = [8]> then\n                                set [x v] to [10000]\n                                set [y v] to [10000]\n                                switch costume to (checkpoint 1 false v)\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [playgame v]\n\nwhen I receive [tick v]\nif <touching (player v)?> then\n    switch costume to (checkpoint 1 true v)\n    set [checkpoint 1 v] to [true]\nend\n\nif  then\n    start sound [freeze v]\nend\n\nswitch costume to (checkpoint 1 true v)\nset [checkpoint 1 v] to [true]\n\nhide\n\nset size to (75) %\n\nhide\n\n@Mega Jump Powerup\n\nwhen I receive [playgame v]\nshow\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [tick v]\nshow\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <(JUMP BOOST) = [false]> then\n    if <touching (player v)?> then\n        start sound [freeze v]\n        set [jump boost v] to [valid]\n    end\nend\nif <(JUMP BOOST) = [valid]> then\n    hide\nend\n\nwhen I receive [setup v]\nif <(LEVEL) = [1]> then\n    set [x v] to [1900]\n    set [y v] to [530]\nelse\n    set [x v] to [50000]\n    set [y v] to [50000]\nend\n\n@Exit Portal\n\nwhen I receive [setup v]\nswitch costume to (exit open v)\nif <(LEVEL) = [1]> then\n    set [x v] to [3870]\n    set [y v] to [560]\nelse\n    if <(LEVEL) = [2]> then\n        set [x v] to [3785]\n        set [y v] to [580]\n    else\n        if <(LEVEL) = [3]> then\n            set [x v] to [2790]\n            set [y v] to [220]\n        else\n            if <(LEVEL) = [4]> then\n                set [x v] to [1329]\n                set [y v] to [410]\n            else\n                if <(LEVEL) = [5]> then\n                    set [x v] to [4540]\n                    set [y v] to [200]\n                else\n                    if <(LEVEL) = [6]> then\n                        set [x v] to [3405]\n                        set [y v] to [940]\n                    else\n                        if <(LEVEL) = [7]> then\n                            set [x v] to [1432]\n                            set [y v] to [680]\n                        else\n                            if <(LEVEL) = [8]> then\n                                set [x v] to [3080]\n                                set [y v] to [1930]\n                            else\n                                if <(LEVEL) = [9]> then\n                                    set [x v] to [2096]\n                                    set [y v] to [40]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [playgame v]\nshow\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <touching (player v)?> then\n    set [exit v] to [win]\nend\n\nif  then\nend\n\n@CUTSCENE\n\nwhen I receive [tick v]\n\nwhen flag clicked\nswitch costume to (costume2 v)\nset [ghost v] effect to (100)\n\nwhen I receive [setup v]\nhide\ngo to [back v] layer\ngo to x: (0) y: (-58)\nif <(LEVEL) = [10]> then\n    repeat (50)\n        show\n        go to [front v] layer\n        change [ghost v] effect by (-2)\n    end\n    wait (2) seconds\n    switch costume to (costume3 v)\nend\n\n@Thumbnail\n\nwhen I receive [tick v]\nshow\ngo to [front v] layer\nset [ghost v] effect to (100)\ngo to x: (0) y: (0)\n\nwhen flag clicked\nshow\ngo to [front v] layer\nset [ghost v] effect to (100)\n\n@Super SPEEEEED Powerup\n\nshow\n\nwhen flag clicked\n\nwhen I receive [playgame v]\nshow\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <(LEVEL) = [5]> then\n    show\n    if <(SUPER SPEED) = [valid]> then\n        hide\n    end\n    if <(SUPER SPEED) = [false]> then\n        if <touching (player v)?> then\n            start sound [freeze v]\n            set [super speed v] to [valid]\n        end\n    end\nelse\n    set [super speed v] to [false]\n    hide\nend\nif <(LEVEL) = [1]> then\n    hide\nend\n\nwhen I receive [setup v]\nhide\nset [super speed v] to [false]\nif <(LEVEL) = [5]> then\n    show\n    set [x v] to [200]\n    set [y v] to [30]\nend\nif <(LEVEL) = [1]> then\n    hide\nend\n\n\n\n@Skip Level\n\nwhen I receive [tick v]\nshow\ngo to x: (-190) y: (-140)\nif <not <(LEVEL) = [10]>> then\n    if <touching (mouse-pointer v)?> then\n        set size to (140) %\n        if <mouse down?> then\n            wait (.2) seconds\n            broadcast (SKIP v)\n        end\n    else\n        set size to (130) %\n        point in direction (90)\n    end\nend\n\npoint in direction (95)\n\nset size to (140) %\npoint in direction (95)\n\nset size to (130) %\npoint in direction (90)\n\n@End\n\nwhen flag clicked\nswitch costume to (costume2 v)\nset [ghost v] effect to (100)\ngo to [back v] layer\n\nwhen I receive [tick v]\n\nrepeat (50)\n    go to [front v] layer\nend\n\nshow\ngo to [front v] layer\n\nwait (4) seconds\n\nwhen I receive [setup v]\nhide\nif <(LEVEL) = [10]> then\n    wait (4) seconds\n    repeat (50)\n        show\n        change [ghost v] effect by (-2)\n        go to [front v] layer\n    end\n    wait (3) seconds\n    stop [all v]\nend\n\n@Fader\n\nwhen flag clicked\ngo to [front v] layer\nwait (1) seconds\nrepeat (20)\n    change [ghost v] effect by (5)\nend\nbroadcast (IntroComplete v) and wait\n\n
Hey! This is my new Scrolling Platformer!\nArrow Keys or WASD to move, other instructions are in game. \nlol do not mind the dank meme sounds :)\nLoved by @griffpatch, @pianomanj, @Brad-Games, @StevenTheSquare, and @Za-Chary\n\nYESSS NOW MOBILE COMPATIBLE!\n\nAll levels are possible. :)\nDont Rage...