Explorer || A Platformer  #games #all
@Stage\n\n@Sprite2Sprite1\n\n\n\nchange y by (-1)\n\nchange y by (1)\n\npoint in direction (180)\n\nwhen flag clicked\ngo to [front v] layer\nhide variable [turn v]\nset [ghost v] effect to (0)\nset size to (80) %\nswitch costume to (costume1 v)\npoint in direction (90)\nshow\nbroadcast (go to v)\nset [color v] effect to (0)\nset rotation style [all around v]\ngo to x: (-203) y: (-29)\nset [pixelate v] effect to (0)\nshow\nset [x v] to [0]\nset [y v] to [0]\nforever\n    if <(turn) = [no]> then\n        change [y v] by (-1)\n        if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n            change [x v] by (-1)\n        end\n        if <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n            change [x v] by (1)\n        end\n        set [x v] to ((x) * (0.9))\n        change x by (x)\n        if <touching (ground v)?> then\n            change y by (1)\n        end\n        if <touching (ground v)?> then\n            change y by (1)\n        end\n        if <touching (ground v)?> then\n            change y by (1)\n        end\n        if <touching (ground v)?> then\n            change y by (1)\n        end\n        if <touching (ground v)?> then\n            change y by (-4)\n            change x by ((x) * (-1))\n            if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n                set [y v] to [17]\n                if <(x) > [0]> then\n                    set [x v] to [-10]\n                else\n                    set [x v] to [10]\n                end\n            else\n                set [x v] to [0]\n            end\n        end\n        change y by (y)\n        if <touching (ground v)?> then\n            change y by ((y) - ((y) * (2)))\n            set [y v] to [0]\n        end\n        change y by (-1)\n        if <<key (up arrow v) pressed?> and <touching (ground v)?>> then\n            change [y v] by (14)\n        end\n        change y by (1)\n        if <(x position) > [222]> then\n            go to x: (-217) y: (-20)\n            broadcast (NEXT LEVEL v)\n        end\n    end\n    if <(y position) < [-180]> then\n        start sound [Low Boing v]\n        set [ghost v] effect to (0)\n        point in direction (90)\n        set [turn v] to [yes]\n        set [ghost v] effect to (5)\n        repeat (5)\n            change y by (10)\n        end\n        repeat (4)\n            change y by (5)\n        end\n        repeat (3)\n            change y by (4)\n        end\n        repeat (2)\n            change y by (2)\n        end\n        change y by (1)\n        wait (0.1) seconds\n        repeat (2)\n            turn right (3) degrees\n            change y by (-2)\n        end\n        repeat (4)\n            change [ghost v] effect by (2)\n            turn right (5) degrees\n            change y by (-4)\n        end\n        repeat (5)\n            change [ghost v] effect by (3)\n            turn right (7) degrees\n            change y by (-6)\n        end\n        repeat (6)\n            change [ghost v] effect by (5)\n            turn right (9) degrees\n            change y by (-8)\n        end\n        repeat (7)\n            change [ghost v] effect by (6)\n            turn right (11) degrees\n            change y by (-10)\n        end\n        point in direction (90)\n        set [ghost v] effect to (100)\n        set [turn v] to [no]\n        go to x: (-217) y: (-20)\n        set [ghost v] effect to (0)\n    end\nend\n\nwhen I receive [touch spic v]\nstart sound [Low Boing v]\nset [ghost v] effect to (0)\npoint in direction (90)\nset [turn v] to [yes]\nset [ghost v] effect to (5)\nrepeat (5)\n    change y by (10)\nend\nrepeat (4)\n    change y by (5)\nend\nrepeat (3)\n    change y by (4)\nend\nrepeat (2)\n    change y by (2)\nend\nchange y by (1)\nwait (0.1) seconds\nrepeat (2)\n    turn right (3) degrees\n    change y by (-2)\nend\nrepeat (4)\n    change [ghost v] effect by (2)\n    turn right (5) degrees\n    change y by (-4)\nend\nrepeat (5)\n    change [ghost v] effect by (3)\n    turn right (7) degrees\n    change y by (-6)\nend\nrepeat (6)\n    change [ghost v] effect by (5)\n    turn right (9) degrees\n    change y by (-8)\nend\nrepeat (7)\n    change [ghost v] effect by (6)\n    turn right (11) degrees\n    change y by (-10)\nend\npoint in direction (90)\nset [ghost v] effect to (100)\nset [turn v] to [no]\ngo to x: (-217) y: (-20)\nset [ghost v] effect to (0)\n\ngo to x: (-217) y: (-20)\n\n@ground\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [13]> then\n        broadcast (LAST LEV v)\n        stop [this script v]\n    end\nend\n\nwhen I receive [down v]\nswitch costume to (costume14 v)\n\nwhen I receive [hide down v]\nswitch costume to (costume13 v)\n\nwhen I receive [secret found v]\nswitch costume to (costume15 v)\n\n@ser - 56 htyl\n\nwhen I receive [go to v]\nforever\n    go to (sprite2sprite1 v)\nend\n\nwhen flag clicked\nshow\nforever\n    set [ghost v] effect to (100)\n    go to (sprite2sprite1 v)\nend\n\nwhen I receive [go to v]\nforever\n    go to [front v] layer\n    if <touching color (#7a7a7a)?> then\n        broadcast (touch spic v) and wait\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\ngo to x: (0) y: (0)\nrepeat (2)\n    go to [back v] layer\nend\nforever\n    go to x: ((mouse x) / (20)) y: ((mouse y) / (20))\nend\n\n@Sprite2\n\nwhen flag clicked\ngo to x: (0) y: (0)\nrepeat (3)\n    go to [back v] layer\nend\nforever\n    go to x: ((mouse x) / (25)) y: ((mouse y) / (25))\nend\n\n@Sprite3\n\nwhen flag clicked\ngo to x: (0) y: (0)\nrepeat (4)\n    go to [back v] layer\nend\nforever\n    go to x: ((mouse x) / (35)) y: ((mouse y) / (35))\nend\n\n@Sprite4\n\nwhen flag clicked\nhide\nforever\n    play sound [chilll v] until done\nend\n\nwhen flag clicked\nforever\n    next costume\nend\n\n@Sprite5\n\nwhen flag clicked\nrepeat (1)\n    go to [back v] layer\nend\ngo to x: (218) y: (155)\nforever\n    go to x: ((mouse x) / (20)) y: ((mouse y) / (20))\nend\n\n@Sprite6\n\nwhen flag clicked\nset [ghost v] effect to (95)\nset size to (80) %\nforever\n    go to (sprite2sprite1 v)\nend\n\nwhen I receive [go to v]\nforever\n    go to (sprite2sprite1 v)\n    if <(turn) = [no]> then\n        show\n    end\n    if <(turn) = [yes]> then\n        hide\n        wait until <(turn) = [no]>\n    end\nend\n\nwhen I receive [touch spic v]\n\n@Sprite7\n\nwhen I start as a clone\nset y to (pick random (171) to (153))\nswitch costume to (pick random (1) to (3))\nshow\nset [ghost v] effect to (pick random (40) to (70))\nchange x by (1000000)\nrepeat until <(x position) < [-280]>\n    change x by (-1)\nend\nrepeat (10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen flag clicked\nhide\nforever\n    create clone of (_myself_ v)\n    wait (pick random (5) to (10)) seconds\nend\n\n@Sprite8\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset [ghost v] effect to (100)\n\nwhen I receive [last lev v]\nshow\nrepeat until <key (down arrow v) pressed?>\n    if <touching (ser - 56 htyl v)?> then\n        broadcast (DOWN v)\n    else\n        broadcast (HIDE DOWN v)\n    end\nend\nbroadcast (SECRET FOUND v)\nhide\n\n@Sprite9\n\nwhen flag clicked\nhide\n\n
           ||  E x p l o r e r   -   A  P l a t f o r m e r   ||\n                       A project that is overrated.\n==========================================\nA r r o w  K e y s - To Move\n=  R i g h t  A r r o w  K e y - Move Right\n=  L e f t  A r r o w  K e y - Move Left\n=  U p  A r r o w  K e y - Jump\n==========================================\nS p i k e s\n=  Um, don't touch the spikes or . . .  00F\n=  But, if your hat touches the spikes, it won't kill you.\n=  Cause like in real life, if your hat touches some random spike trap, you'll be ok. (I think)\n==========================================\nN e w s  C o r n e r\n=  New levels will be added if people like this project.\n=  Might add a random B A N A N A  B L A S T E R  if I feel like it and if people think it would be cool.  (If you want me to add one, comment: Banana Blaster)\n=  If this is a fun project i will update this : /\n==========================================\nok\nyou can go now\num\nbye\nyup\nB Y E\n:)\n\n\n==========================================\nT a g s  -  gjhgjgyfhjgyukfhjhfgykhugkgjhf\n#games #all #stories #platformer #explorer #a #platformer\n#stahplookingatdis #art #stuff #fun #-aztek- #aztek #tutorials