- Wild Update Platformer - Mobile Friendly #games #all
@Stage\n\nwhen I receive [musica v]\nforever\n    if <(🚞Nivel?) < [13]> then\n        stop all sounds\n        clear sound effects\n        switch backdrop to (cuevas v)\n        clear graphic effects\n        play sound (pick random (1) to (2)) until done\n    end\nend\n\nwhen I receive [musica v]\nforever\n    if <<(🚞Nivel?) > [12]> and <(🚞Nivel?) < [21]>> then\n        stop all sounds\n        clear sound effects\n        switch backdrop to (swamp v)\n        set [brightness v] effect to (-8)\n        play sound (pick random (3) to (4)) until done\n    end\nend\n\nwhen I receive [musica v]\nforever\n    if <(🎶Música?) = [1]> then\n        if <(🚞Nivel?) < [13]> then\n            if <(⏸Pausa) = [0]> then\n                set volume to ((🔊Volumen) / (2)) %\n            else\n                set volume to ((🔊Volumen) / (7)) %\n            end\n        else\n            if <(⏸Pausa) = [0]> then\n                set volume to (🔊Volumen) %\n            else\n                set volume to ((🔊Volumen) / (5)) %\n            end\n        end\n    else\n        set volume to (0) %\n    end\nend\n\nwhen I receive [title music v]\nforever\n    stop all sounds\n    play sound (pick random (3) to (6)) until done\nend\n\nwhen I receive [inicio v]\nstop [other scripts in sprite v]\nbroadcast (musica v)\n\nwhen I receive [title music v]\nforever\n    if <(🎶Música?) = [1]> then\n        set volume to (🔊Volumen) %\n    else\n        set volume to (0) %\n    end\nend\n\nwhen I receive [musica v]\nforever\n    if <(🚞Nivel?) > [20]> then\n        stop all sounds\n        clear sound effects\n        set [brightness v] effect to (-3)\n        switch backdrop to (birch v)\n        play sound (pick random (5) to (6)) until done\n    end\nend\n\nwhen I receive [title screen v]\nstop [other scripts in sprite v]\nbroadcast (title music v)\n\n@ \n\nset [⏸pausa v] to [1]\n\nset [⏸pausa v] to [0]\n\n@LOGO\n\nwhen flag clicked\ngo to [front v] layer\nhide\nforever\n    set [detector of detener v] to (timer)\n    go to [front v] layer\nend\n\nwhen [timer v] > (DETECTOR of detener)\nswitch costume to (2 v)\ngo to [front v] layer\nshow\nbroadcast (C encendio v)\n\nwhen I receive [inicio v]\nset [🚞nivel? v] to [13]\n\n@Intro\n\nwhen flag clicked\nset [👔skin p1 v] to [1]\nhide variable [🔊volumen v]\nhide variable [⏱time: v]\nshow\nswitch costume to (aclaracion v)\nwait (10) seconds\nrepeat (10)\n    change [brightness v] effect by (-10)\nend\nrepeat (10)\n    change [brightness v] effect by (-10)\nend\nswitch costume to (n e g r o u v)\nrepeat (5)\n    change [brightness v] effect by (20)\nend\nswitch costume to (1 v)\ncreate clone of (_myself_ v)\nswitch costume to (n e g r o u v)\n\nwhen I start as a clone\ngo to [front v] layer\nset [ghost v] effect to (100)\nwait (1) seconds\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\nwait (1) seconds\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nnext costume\nwait (1) seconds\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\nwait (1) seconds\nbroadcast (mojang v)\ndelete this clone\n\nwhen I receive [mojang v]\nif <(length of [RandomWorld]) = [11]> then\n    delete this clone\nend\ngo to [front v] layer\nstop [other scripts in sprite v]\nbroadcast (en frente v)\ngo to [front v] layer\nrepeat (5)\n    change [brightness v] effect by (20)\nend\nwait (1) seconds\nrepeat (20)\n    wait (0.0001) seconds\n    change [ghost v] effect by (5)\nend\nhide\n\nwhen flag clicked\nforever\n    if <<key (space v) pressed?> or <<key (enter v) pressed?> or <mouse down?>>> then\n        if <key (enter v) pressed?> then\n            stop [other scripts in sprite v]\n            wait (0.1) seconds\n            broadcast (mensaje necesario v)\n            broadcast (title screen v)\n        else\n            stop [other scripts in sprite v]\n            wait (0.1) seconds\n            broadcast (mojang v)\n        end\n    end\nend\n\nwhen I receive [en frente v]\ngo to [front v] layer\nforever\n    go to [front v] layer\nend\n\nwhen I receive [mensaje necesario v]\nif <(length of [RandomWorld]) = [11]> then\n    delete this clone\nend\ngo to [front v] layer\nstop [other scripts in sprite v]\nbroadcast (en frente v)\ngo to [front v] layer\nrepeat (5)\n    change [brightness v] effect by (20)\nend\nwait (1) seconds\nrepeat (20)\n    wait (0.0001) seconds\n    change [ghost v] effect by (5)\nend\nhide\n\n@Title screen\n\nwhen I start as a clone\ngo to x: () y: ()\ngo to [front v] layer\ngo [backward v] (1) layers\nforever\n    if <not <(costume [number v]) = [6]>> then\n        repeat (3)\n            wait (0) seconds\n            change y by (1)\n        end\n        repeat (6)\n            wait (0) seconds\n            change y by (-1)\n        end\n        repeat (3)\n            wait (0) seconds\n            change y by (1)\n        end\n    end\nend\n\nwhen I start as a clone\nforever\n    if <not <(costume [number v]) = [6]>> then\n        if <touching (mouse-pointer v)?> then\n            change size by ((37) - ((size) / (3)))\n            if <mouse down?> then\n                if <not <<(👔Skin selector?) = [1]> or <(🔧Config menu?) = [1]>>> then\n                    start sound [minecraft_click2 v]\n                    if <(costume [number v]) = [1]> then\n                        if <key (enter v) pressed?> then\n                            repeat until <not <<(answer) < [1]> or <(answer) > [99]>>>\n                                ask [Modo Debug: elige el nivel, solo del 1 al 20. Sculk = 1 -  12 | Manglar 13 - 20 | Bosque de abedul: 21 - ???] and wait\n                            end\n                        end\n                        set [👨🏻‍🤝‍👨🏻players? v] to [1]\n                        broadcast (Inicio v)\n                        broadcast (next v)\n                    end\n                    if <(costume [number v]) = [2]> then\n                        if <key (enter v) pressed?> then\n                            repeat until <not <<(answer) < [1]> or <(answer) > [21]>>>\n                                ask [Modo Debug: elige el nivel, solo del 1 al 20. Sculk = 1 -  12 | Manglar 13 - 20 | Bosque de abedul: 21 - ???] and wait\n                            end\n                        end\n                        set [👨🏻‍🤝‍👨🏻players? v] to [2]\n                        broadcast (Inicio v)\n                        broadcast (multi v)\n                        broadcast (next v)\n                    end\n                    if <(costume [number v]) = [3]> then\n                        set [👨🏻‍🤝‍👨🏻players? v] to [1]\n                        broadcast (Inicio v)\n                        broadcast (next v)\n                        set [📱mobile? v] to [1]\n                    end\n                    if <(costume [number v]) = [4]> then\n                        set [👔skin selector? v] to [1]\n                    end\n                    if <(costume [number v]) = [5]> then\n                        set [🔧config menu? v] to [1]\n                    end\n                    if <(costume [name v]) = [6]> then\n                        broadcast (Load v) and wait\n                    end\n                end\n            end\n        else\n            change size by ((35) - ((size) / (3)))\n        end\n    end\nend\n\nwhen I receive [title screen v]\nshow\n\nwhen I receive [inicio v]\nhide\ndelete this clone\n\nwhen I receive [inicio v]\nset [🆘pantalla de inico v] to [0]\n\ndefine Load\nset [🚞nivel? v] to [1]\nset [📱mobile? v] to [0]\nset [🆘pantalla de inico v] to [1]\nswitch costume to (1 v)\nrepeat (5)\n    create clone of (_myself_ v)\n    next costume\nend\ncreate clone of (_myself_ v)\nswitch costume to (6 v)\ncreate clone of (_myself_ v)\nset size to (105) %\nswitch costume to (pick random (7) to (10))\n\nwhen I receive [title screen v]\nshow\nLoad\nforever\n    set size to (105) %\n    change x by ((((mouse x) / (9)) - (x position)) / (11))\n    change y by ((((mouse y) / (9)) - (y position)) / (11))\nend\n\n@Sí//yo B)\n\ndefine Mover: (lado)\nif <(⏸Pausa) = [0]> then\n    if <(lado) = [izquierda]> then\n        if <(😶Modo Secreto) = [1]> then\n            change [🛵vel x p1 v] by (-1.5)\n        else\n            if <(🔽Agachar P1) = [0]> then\n                change [🛵vel x p1 v] by (-0.8)\n            else\n                change [🛵vel x p1 v] by (-0.5)\n            end\n        end\n    end\n    if <(lado) = [derecha]> then\n        if <(😶Modo Secreto) = [1]> then\n            change [🛵vel x p1 v] by (1.5)\n        else\n            if <(🔽Agachar P1) = [0]> then\n                change [🛵vel x p1 v] by (0.8)\n            else\n                change [🛵vel x p1 v] by (0.5)\n            end\n        end\n    end\n    if <(lado) = [arriba]> then\n        if <(😶Modo Secreto) = [1]> then\n            change [🛵vel y p1 v] by (17)\n        else\n            change [🛵vel y p1 v] by (15)\n        end\n    end\nend\n\ndefine Gravedad y otros\nif <(⏸Pausa) = [0]> then\n    set [🛵vel x p1 v] to ((🛵Vel X P1) * (0.9))\n    change x by (🛵Vel X P1)\n    if <touching (sí//piso feo v)?> then\n        change y by (1)\n        if <touching (sí//piso feo v)?> then\n            change y by (1)\n            if <touching (sí//piso feo v)?> then\n                change y by (1)\n                if <touching (sí//piso feo v)?> then\n                    change y by (1)\n                    if <touching (sí//piso feo v)?> then\n                        change y by (1)\n                        if <touching (sí//piso feo v)?> then\n                            change y by (1)\n                            if <touching (sí//piso feo v)?> then\n                                change x by ((🛵Vel X P1) * (-1))\n                                change y by (-5)\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [🛵vel y p1 v] by (-1)\n    change y by (🛵Vel Y P1)\n    if <touching (sí//piso feo v)?> then\n        change y by ((🛵Vel Y P1) * (-1))\n        set [🛵vel y p1 v] to [0]\n    end\n    if <(y position) < [-180]> then\n        if <not <<(🚞Nivel?) = [31]> or <(🚞Nivel?) = [32]>>> then\n            Morido 💀\n        else\n            if <(🚞Nivel?) = [31]> then\n                change [🚞nivel? v] by (-1)\n                broadcast (reset firefly v)\n                set x to (0)\n                set y to (150)\n            end\n        end\n    end\n    if <(🚞Nivel?) = [30]> then\n        if <(y position) > [170]> then\n            change [🚞nivel? v] by (1)\n            broadcast (next v)\n            set y to (-170)\n            set x to (0)\n            set [🛵vel y p1 v] to [15]\n        end\n    else\n        if <(🚞Nivel?) = [32]> then\n            if <(y position) < [-170]> then\n                change [🚞nivel? v] by (1)\n                broadcast (next v)\n                set x to (0)\n                set y to (180)\n                set [🛵vel y p1 v] to [0]\n            end\n        else\n            if <(x position) > [240]> then\n                change [🚞nivel? v] by (1)\n                broadcast (next v)\n                go to x: (-198) y: (-50)\n            end\n        end\n    end\n    if <touching (sí//slime v)?> then\n        change [🛵vel y p1 v] by (4)\n    end\n    if <touching (sí//tp v)?> then\n    change y by (-1)\nend\n\nwhen I receive [inicio v]\nset rotation style [left-right v]\nif <not <(answer) = []>> then\n    set [🚞nivel? v] to (answer)\nelse\n    set [🚞nivel? v] to [1]\nend\nset [🛵vel y p1 v] to [0]\nset [🛵vel x p1 v] to [0]\nset [❤vidas? v] to [3]\npoint in direction (90)\ngo to x: (-198) y: (-60)\nshow\nforever\n    set [🚶‍♂️mov p1 v] to [0]\n    if <(❤Vidas?) > [0]> then\n        if <<(🕴Quieto?) = [1]> and <(⏸Pausa) = [0]>> then\n            if <<key (a v) pressed?> or <<(🕹Stick X) < [-0.5]> and <(📱Mobile?) = [1]>>> then\n                if <touching (sí//piso feo v)?> then\n                    set [🚶‍♂️mov p1 v] to [L]\n                end\n                Mover: [izquierda]\n            end\n            if <<key (d v) pressed?> or <<(🕹Stick X) > [0.5]> and <(📱Mobile?) = [1]>>> then\n                if <touching (sí//piso feo v)?> then\n                    set [🚶‍♂️mov p1 v] to [R]\n                end\n                Mover: [derecha]\n            end\n            if <<<key (w v) pressed?> or <<(🕹Stick Y) > [0.5]> and <(📱Mobile?) = [1]>>> and <touching (sí//piso feo v)?>> then\n                set [🚶‍♂️mov p1 v] to [U]\n                Mover: [arriba]\n            end\n        end\n    else\n        if <(🚞Nivel?) > [20]> then\n            set [🚞nivel? v] to [21]\n        else\n            if <(🚞Nivel?) > [12]> then\n                set [🚞nivel? v] to [12]\n            else\n                set [🚞nivel? v] to [1]\n            end\n        end\n        broadcast (next v)\n        set [❤vidas? v] to [3]\n    end\nend\n\nwhen I start as a clone\nif <not <(👔Skin P1) = [3]>> then\n    set [ghost v] effect to (60)\n    repeat (10)\n        change [ghost v] effect by (5)\n        change size by (-3)\n        wait until <(⏸Pausa) = [0]>\n    end\nend\ndelete this clone\n\nwhen I receive [inicio v]\nforever\n    Gravedad y otros\nend\n\nwhen I receive [inicio v]\nhide variable [🔊volumen v]\nreset timer\nforever\n    if <<key (q v) pressed?> or <(📲Cuerno Mobile) = [1]>> then\n        if <(😶Modo Secreto) = [1]> then\n            switch costume to (cuerno xd v)\n        else\n            switch costume to (cuerno v)\n        end\n        set [🚶‍♂️mov p1 v] to [Q]\n        set [🕴quieto? v] to [0]\n        if <(🚞Nivel?) = [11]> then\n            play sound [7 v] until done\n        else\n            play sound (pick random (2) to (10)) until done\n        end\n        set [🕴quieto? v] to [1]\n        if <(😶Modo Secreto) = [1]> then\n            switch costume to (personaje xd v)\n        else\n            switch costume to (personaje v)\n        end\n        set [📲cuerno mobile v] to [0]\n    else\n        if <<(🕴Quieto?) = [1]> and <(⏸Pausa) = [0]>> then\n            if <<key (d v) pressed?> or <<key (a v) pressed?> or <<key (s v) pressed?> or <<<([abs v] of (🕹Stick Y) ) > [0.5]> or <<([abs v] of (🕹Stick X) ) > [0.5]> or <(🚶‍♂️Mobile Shift?) = [1]>>> and <(📱Mobile?) = [1]>>>>> then\n                if <<(direction) = [90]> and <<key (a v) pressed?> or <<(🕹Stick X) < [-0.5]> and <(📱Mobile?) = [1]>>>> then\n                    if <not <(😶Modo Secreto) = [1]>> then\n                        switch costume to (personajemirar v)\n                        wait (0.05) seconds\n                        switch costume to (personaje v)\n                        turn right (180) degrees\n                    else\n                        switch costume to (personajemirar xd v)\n                        wait (0.05) seconds\n                        switch costume to (personaje xd v)\n                        turn right (180) degrees\n                    end\n                else\n                    if <<(direction) = [-90]> and <<key (d v) pressed?> or <<(🕹Stick X) > [0.5]> and <(📱Mobile?) = [1]>>>> then\n                        if <not <(😶Modo Secreto) = [1]>> then\n                            switch costume to (personajemirar v)\n                            wait (0.05) seconds\n                            switch costume to (personaje v)\n                            turn right (180) degrees\n                        else\n                            switch costume to (personajemirar xd v)\n                            wait (0.05) seconds\n                            switch costume to (personaje xd v)\n                            turn right (180) degrees\n                        end\n                    end\n                end\n                if <<<key (s v) pressed?> or <<<(🕹Stick Y) < [-0.5]> or <(🚶‍♂️Mobile Shift?) = [1]>> and <(📱Mobile?) = [1]>>> and <touching (sí//piso feo v)?>> then\n                    if <not <(😶Modo Secreto) = [1]>> then\n                        switch costume to (personaje abajo v)\n                        wait until <not <<<key (s v) pressed?> or <<<(🕹Stick Y) < [-0.5]> or <(🚶‍♂️Mobile Shift?) = [1]>> and <(📱Mobile?) = [1]>>> and <touching (sí//piso feo v)?>>>\n                        switch costume to (personaje v)\n                    else\n                        switch costume to (personaje abajo xd v)\n                        wait until <not <<<key (s v) pressed?> or <<<(🕹Stick Y) < [-0.5]> or <(🚶‍♂️Mobile Shift?) = [1]>> and <(📱Mobile?) = [1]>>> and <touching (sí//piso feo v)?>>>\n                        switch costume to (personaje xd v)\n                    end\n                end\n            end\n        end\n    end\nend\n\nchange [❤vidas? v] by (-1)\n\nwhen I receive [next v]\nif <not <<(🚞Nivel?) = [31]> or <(🚞Nivel?) = [33]>>> then\n    go to x: (-198) y: (-50)\nend\nbroadcast (reiniciar sculk v)\n\ndefine Morido 💀\ngo to x: (-198) y: (-60)\nif <(👶Modo bebé B\)) = [0]> then\n    start sound [Totem v]\n    change [❤vidas? v] by (-1)\nend\n\nwhen I receive [ded v]\nif <(😶Modo Secreto) = [1]> then\n    switch costume to (personaje xd v)\nelse\n    switch costume to (personaje v)\nend\nhide\nrepeat until <not <(❌Strike) = [3]>>\n    go to x: (0) y: (0)\nend\nif <(🚞Nivel?) > [20]> then\n    set [🚞nivel? v] to [21]\nelse\n    if <(🚞Nivel?) > [12]> then\n        set [🚞nivel? v] to [12]\n    else\n        set [🚞nivel? v] to [1]\n    end\nend\nrepeat (50)\n    set [🛵vel y p1 v] to [0]\n    set [🛵vel x p1 v] to [0]\nend\nbroadcast (next v)\nstart sound [Totem v]\nset [❤vidas? v] to [2]\ngo to x: (-198) y: (-60)\nshow\n\nwhen I receive [inicio v]\nforever\n    if <<key (w v) pressed?> and <key (n v) pressed?>> then\n        set [❌strike v] to [3]\n    end\nend\n\nwhen I receive [inicio v]\nforever\n    wait until <(🚞Nivel?) = [11]>\n    if <(⏸Pausa) = [0]> then\n        set [🛵vel x p1 v] to [0]\n        set [🕴quieto? v] to [0]\n        if <(😶Modo Secreto) = [1]> then\n            switch costume to (a sus tado v)\n        else\n            switch costume to (asustado v)\n        end\n        wait (9) seconds\n        set [🕴quieto? v] to [1]\n        if <(😶Modo Secreto) = [1]> then\n            switch costume to (personaje xd v)\n        else\n            switch costume to (personaje v)\n        end\n    end\n    wait until <not <(🚞Nivel?) = [11]>>\nend\n\nwhen I receive [bu v]\nif <(😶Modo Secreto) = [1]> then\n    switch costume to (a sus tado v)\nelse\n    switch costume to (asustado v)\nend\n\nset [❌strike v] to [3]\n\nwhen I receive [inicio v]\nforever\n    if <(👔Skin P1) = [3]> then\n        set [ghost v] effect to (100)\n    else\n        set [ghost v] effect to (0)\n    end\nend\n\nif <(👔Skin P1) = [3]> then\n    set [ghost v] effect to (100)\nend\n\nwhen I receive [perl p1 v]\ngo to (ender perl p1 v)\nchange y by (10)\n\nwhen I receive [inicio v]\nforever\n    set volume to ([floor v] of ((🔊Volumen) / (2)) ) %\nend\n\nwhen I receive [inicio v]\nset [🕴quieto? v] to [1]\nforever\n    if <<<key (s v) pressed?> or <<<(🕹Stick Y) < [-0.5]> or <(🚶‍♂️Mobile Shift?) = [1]>> and <(📱Mobile?) = [1]>>> and <(⏸Pausa) = [0]>> then\n        set [🔽agachar p1 v] to [1]\n        wait until <<not <<key (s v) pressed?> or <<<(🕹Stick Y) < [-0.5]> or <(🚶‍♂️Mobile Shift?) = [1]>> and <(📱Mobile?) = [1]>>>> and <(⏸Pausa) = [0]>>\n        set [🔽agachar p1 v] to [0]\n    end\nend\n\nwhen I receive [inicio v]\nforever\n    if <(🦟Particulas?) = [1]> then\n        create clone of (_myself_ v)\n        wait until <(⏸Pausa) = [0]>\n    end\nend\n\nwhen I receive [title screen v]\nstop [other scripts in sprite v]\ndelete this clone\n\nwhen I receive [inicio v]\nset [😶modo secreto v] to [0]\nforever\n    if <<key (n v) pressed?> and <key (o v) pressed?>> then\n        set [😶modo secreto v] to [1]\n    end\nend\n\n@Sí//el B(\n\ndefine Mover: (lado)\nif <(⏸Pausa) = [0]> then\n    if <(lado) = [izquierda]> then\n        if <(😶Modo Secreto) = [1]> then\n            change [🛵vel x p2 v] by (-1.5)\n        else\n            if <(🔽Agachar P2) = [0]> then\n                change [🛵vel x p2 v] by (-0.8)\n            else\n                change [🛵vel x p2 v] by (-0.5)\n            end\n        end\n    end\n    if <(lado) = [derecha]> then\n        if <(😶Modo Secreto) = [1]> then\n            change [🛵vel x p2 v] by (1.5)\n        else\n            if <(🔽Agachar P2) = [0]> then\n                change [🛵vel x p2 v] by (0.8)\n            else\n                change [🛵vel x p2 v] by (0.5)\n            end\n        end\n    end\n    if <(lado) = [arriba]> then\n        if <(😶Modo Secreto) = [1]> then\n            change [🛵vel y p2 v] by (17)\n        else\n            change [🛵vel y p2 v] by (15)\n        end\n    end\nend\n\ndefine Gravedad y otros\nif <(⏸Pausa) = [0]> then\n    set [🛵vel x p2 v] to ((🛵Vel X P2) * (0.9))\n    change x by (🛵Vel X P2)\n    if <touching (sí//piso feo v)?> then\n        change y by (1)\n        if <touching (sí//piso feo v)?> then\n            change y by (1)\n            if <touching (sí//piso feo v)?> then\n                change y by (1)\n                if <touching (sí//piso feo v)?> then\n                    change y by (1)\n                    if <touching (sí//piso feo v)?> then\n                        change y by (1)\n                        if <touching (sí//piso feo v)?> then\n                            change y by (1)\n                            if <touching (sí//piso feo v)?> then\n                                change x by ((🛵Vel X P2) * (-1))\n                                change y by (-5)\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [🛵vel y p2 v] by (-1)\n    change y by (🛵Vel Y P2)\n    if <touching (sí//piso feo v)?> then\n        change y by ((🛵Vel Y P2) * (-1))\n        set [🛵vel y p2 v] to [0]\n    end\n    if <(y position) < [-180]> then\n        if <not <<(🚞Nivel?) = [31]> or <(🚞Nivel?) = [32]>>> then\n            Morido 💀\n        else\n            if <(🚞Nivel?) = [31]> then\n                change [🚞nivel? v] by (-1)\n                broadcast (reset firefly v)\n                set x to (0)\n                set y to (150)\n            end\n        end\n    end\n    if <(🚞Nivel?) = [30]> then\n        if <(y position) > [170]> then\n            change [🚞nivel? v] by (1)\n            broadcast (next v)\n            set y to (-170)\n            set x to (0)\n            set [🛵vel y p1 v] to [15]\n        end\n    else\n        if <(🚞Nivel?) = [32]> then\n            if <(y position) < [-170]> then\n                change [🚞nivel? v] by (1)\n                broadcast (next v)\n                set x to (0)\n                set y to (180)\n                set [🛵vel y p1 v] to [0]\n            end\n        else\n            if <(x position) > [240]> then\n                change [🚞nivel? v] by (1)\n                broadcast (next v)\n                go to x: (-198) y: (-50)\n            end\n        end\n    end\n    if <touching (sí//slime v)?> then\n        change [🛵vel y p2 v] by (4)\n    end\n    if <touching (sí//slime v)?> then\n        change [🛵vel y p2 v] by (4)\n    end\n    change y by (-1)\nend\n\nwhen I receive [multi v]\nset rotation style [left-right v]\nset [🛵vel x p2 v] to [0]\nset [🛵vel y p2 v] to [0]\npoint in direction (90)\ngo to x: (-198) y: (-60)\nshow\nforever\n    if <(❤Vidas?) > [0]> then\n        if <<(🕴Quieto?) = [1]> and <(⏸Pausa) = [0]>> then\n            set [🚶‍♂️mov p2 v] to [0]\n            if <key (left arrow v) pressed?> then\n                if <touching (sí//piso feo v)?> then\n                    set [🚶‍♂️mov p2 v] to [L]\n                end\n                Mover: [izquierda]\n            end\n            if <key (right arrow v) pressed?> then\n                if <touching (sí//piso feo v)?> then\n                    set [🚶‍♂️mov p2 v] to [R]\n                end\n                Mover: [derecha]\n            end\n            if <<key (up arrow v) pressed?> and <touching (sí//piso feo v)?>> then\n                if <touching (sí//piso feo v)?> then\n                    set [🚶‍♂️mov p2 v] to [U]\n                end\n                Mover: [arriba]\n            end\n            if <key (m v) pressed?> then\n                if <touching (sí//piso feo v)?> then\n                    set [🚶‍♂️mov p2 v] to [U]\n                end\n            end\n        end\n    end\nend\n\nwhen I start as a clone\nif <not <(👔Skin P1) = [3]>> then\n    set [ghost v] effect to (60)\n    repeat (10)\n        change [ghost v] effect by (5)\n        change size by (-3)\n        wait until <(⏸Pausa) = [0]>\n    end\nend\ndelete this clone\n\nwhen I receive [multi v]\nforever\n    Gravedad y otros\nend\n\nwhen I receive [multi v]\nhide variable [🔊volumen v]\nreset timer\nforever\n    if <key (n v) pressed?> then\n        if <(😶Modo Secreto) = [1]> then\n            switch costume to (cuerno xd v)\n        else\n            switch costume to (cuerno v)\n        end\n        set [🚶‍♂️mov p2 v] to [N]\n        play sound (pick random (2) to (10)) until done\n        if <(😶Modo Secreto) = [1]> then\n            switch costume to (personaje xd v)\n        else\n            switch costume to (personaje v)\n        end\n    else\n        if <<(🕴Quieto?) = [1]> and <(⏸Pausa) = [0]>> then\n            if <<key (right arrow v) pressed?> or <<key (left arrow v) pressed?> or <key (down arrow v) pressed?>>> then\n                if <<(direction) = [90]> and <key (left arrow v) pressed?>> then\n                    if <not <(😶Modo Secreto) = [1]>> then\n                        switch costume to (personajemirar v)\n                        wait (0.05) seconds\n                        switch costume to (personaje v)\n                        turn right (180) degrees\n                    else\n                        switch costume to (personajemirar xd v)\n                        wait (0.05) seconds\n                        switch costume to (personaje xd v)\n                        turn right (180) degrees\n                    end\n                else\n                    if <<(direction) = [-90]> and <key (right arrow v) pressed?>> then\n                        if <not <(😶Modo Secreto) = [1]>> then\n                            switch costume to (personajemirar v)\n                            wait (0.05) seconds\n                            switch costume to (personaje v)\n                            turn right (180) degrees\n                        else\n                            switch costume to (personajemirar xd v)\n                            wait (0.05) seconds\n                            switch costume to (personaje xd v)\n                            turn right (180) degrees\n                        end\n                    end\n                end\n                if <<key (down arrow v) pressed?> and <touching (sí//piso feo v)?>> then\n                    if <not <(😶Modo Secreto) = [1]>> then\n                        switch costume to (personaje abajo v)\n                        wait until <not <<key (down arrow v) pressed?> and <touching (sí//piso feo v)?>>>\n                        switch costume to (personaje v)\n                    else\n                        switch costume to (personaje abajo xd v)\n                        wait until <not <<key (down arrow v) pressed?> and <touching (sí//piso feo v)?>>>\n                        switch costume to (personaje xd v)\n                    end\n                end\n            end\n        end\n    end\nend\n\nchange [❤vidas? v] by (-1)\n\nwhen I receive [next v]\nif <not <<(🚞Nivel?) = [31]> or <(🚞Nivel?) = [33]>>> then\n    go to x: (-198) y: (-50)\nend\nbroadcast (reiniciar sculk v)\n\ndefine Morido 💀\ngo to x: (-170) y: (-60)\nstart sound [Totem v]\n\nwhen I receive [ded v]\nif <(👨🏻‍🤝‍👨🏻Players?) = [2]> then\n    if <(😶Modo Secreto) = [1]> then\n        switch costume to (personaje xd v)\n    else\n        switch costume to (personaje v)\n    end\n    hide\n    repeat until <not <(❌Strike) = [3]>>\n        go to x: (0) y: (0)\n    end\n    repeat (50)\n        set [🛵vel y p2 v] to [0]\n        set [🛵vel x p2 v] to [0]\n    end\n    broadcast (next v)\n    start sound [Totem v]\n    set [❤vidas? v] to [2]\n    go to x: (-198) y: (-60)\n    show\nend\n\nwhen I receive [multi v]\nforever\n    wait until <(🚞Nivel?) = [11]>\n    if <(⏸Pausa) = [0]> then\n        set [🛵vel x p2 v] to [0]\n        if <(😶Modo Secreto) = [1]> then\n            switch costume to (a sus tado v)\n        else\n            switch costume to (asustado v)\n        end\n        wait (9) seconds\n        if <(😶Modo Secreto) = [1]> then\n            switch costume to (personaje xd v)\n        else\n            switch costume to (personaje v)\n        end\n    end\n    wait until <not <(🚞Nivel?) = [11]>>\nend\n\nwhen I receive [bu v]\nif <(😶Modo Secreto) = [1]> then\n    switch costume to (a sus tado v)\nelse\n    switch costume to (asustado v)\nend\n\nset [❌strike v] to [3]\n\nwhen I receive [multi v]\nshow\n\nwhen flag clicked\nhide\n\nwhen I receive [multi v]\nforever\n    if <(👔Skin P2) = [3]> then\n        set [ghost v] effect to (100)\n    else\n        set [ghost v] effect to (0)\n    end\nend\n\nwhen I receive [perl v]\ngo to (ender perl p2 v)\nchange y by (10)\n\nset [⏱time: v] to [0]\n\nwhen I receive [title screen v]\nstop [other scripts in sprite v]\nhide\ndelete this clone\n\nwhen I receive [inicio v]\nforever\n    if <<key (down arrow v) pressed?> and <(⏸Pausa) = [0]>> then\n        set [🔽agachar p2 v] to [1]\n        wait until <<not <key (down arrow v) pressed?>> and <(⏸Pausa) = [0]>>\n        set [🔽agachar p2 v] to [0]\n    end\nend\n\n@Sí//Skins\n\nwhen I receive [inicio v]\nshow\nbroadcast (skins v)\n\nwhen flag clicked\nhide\n\nwhen I receive [skins v]\nforever\n    switch costume to (👔Skin P1)\nend\n\nwhen I receive [skins v]\nforever\n    if <(👔Skin P1) = [5]> then\n        go to x: ((x position) + ((([x position v] of [sí//yo b\) v]) - (x position)) / (8))) y: ((y position) + ((([y position v] of [sí//yo b\) v]) - (y position)) / (15)))\n        point in direction ([direction v] of [sí//yo b\) v])\n    else\n        point in direction ([direction v] of [sí//yo b\) v])\n        go to (sí//yo b\) v)\n    end\nend\n\nset [👔skin p1 v] to [3]\n\nset [👔skin p1 v] to [5]\n\nwhen I receive [ded v]\nhide\n\nwhen I receive [next v]\nshow\n\nwhen flag clicked\nset [👔skin p1 v] to [1]\nset [👔skin p2 v] to [1]\n\nwhen I receive [next v]\ngo to (sí//yo b\) v)\n\nwhen I receive [inicio v]\nforever\n    if <(👔Skin P1) = [5]> then\n        set volume to ((🔊Volumen) / (3)) %\n        play sound (pick random (1) to (4)) until done\n        wait (pick random (6) to (9)) seconds\n    end\nend\n\nwhen I receive [title screen v]\nstop [other scripts in sprite v]\nhide\n\n@Sí//Skins P2\n\nwhen I receive [multi v]\nshow\n\nwhen flag clicked\nhide\n\nwhen I receive [skins v]\nforever\n    switch costume to (👔Skin P2)\n    go to (sí//el b\( v)\nend\n\nwhen I receive [skins v]\nforever\n    point in direction ([direction v] of [sí//el b\( v])\nend\n\nset [👔skin p2 v] to [4]\n\nwhen I receive [ded v]\nhide\n\nwhen I receive [next v]\nshow\n\nwhen I receive [title screen v]\nstop [other scripts in sprite v]\nhide\n\n@Sí//Piso feo\n\nwhen flag clicked\nswitch costume to (1 v)\n\nwhen I receive [inicio v]\nshow\nforever\n    wait until <(🚞Nivel?) = [16]>\n    create clone of (_myself_ v)\n    wait until <not <(🚞Nivel?) = [16]>>\nend\n\nwhen I start as a clone\nswitch costume to (allay 1 v)\ngo to x: (-55) y: (-70)\nrepeat until <not <(🚞Nivel?) = [16]>>\n    glide (6) secs to x: (70) y: (60)\n    point in direction (-90)\n    switch costume to (allay 2 v)\n    wait (0) seconds\n    switch costume to (allay 1 v)\n    glide (6) secs to x: (-55) y: (-100)\n    point in direction (90)\n    switch costume to (allay 2 v)\n    wait (0) seconds\n    switch costume to (allay 1 v)\nend\ndelete this clone\n\nwhen I start as a clone\nwait until <not <(🚞Nivel?) = [16]>>\ndelete this clone\n\nwhen I receive [title screen v]\nstop [other scripts in sprite v]\nhide\n\nwhen I receive [inicio v]\nforever\n    switch costume to (🚞Nivel?)\nend\n\n@Sí//Fondo feo\n\nwhen flag clicked\nswitch costume to (1 v)\n\nset [🏞 fondo? v] to [1]\n\nwhen I receive [inicio v]\nforever\n    if <<(🚞Nivel?) > [12]> and <(🚞Nivel?) < [21]>> then\n        wait (pick random (7) to (10)) seconds\n        set volume to (🔊Volumen) %\n        start sound (pick random (1) to (2))\n    end\nend\n\nwhen I receive [inicio v]\nforever\n    go to [back v] layer\n    switch costume to (🚞Nivel?)\n    set [brightness v] effect to (-9)\n    if <(🏞 Fondo?) = [1]> then\n        set [ghost v] effect to (0)\n    else\n        set [ghost v] effect to (55)\n    end\n    show\nend\n\nwhen I receive [title screen v]\nstop [other scripts in sprite v]\nhide\n\n@Sí//Mobile y Pausa\n\nwhen I start as a clone\nif <(costume [number v]) = [2]> then\n    switch costume to (stick v)\n    go [forward v] (1) layers\n    set rotation style [don't rotate v]\n    forever\n        set [ghost v] effect to (10)\n        go to [front v] layer\n        set [🕹poder del stick v] to []\n        set [🕹stick x v] to [0]\n        set [🕹stick y v] to [0]\n        repeat until <mouse down?>\n            go to (join [Sí//Mobile y Pausa] [])\n        end\n        if <(distance to [mouse-pointer v]) < ((size) * (0.6))> then\n            Agarrado B)\n        else\n            wait until <not <mouse down?>>\n        end\n    end\nend\nset size to (80) %\nif <(costume [number v]) = [3]> then\n    forever\n        go to x: (135) y: (-110)\n        if <touching (mouse-pointer v)?> then\n            set [ghost v] effect to (5)\n            if <mouse down?> then\n                if <(🚶‍♂️Mobile Shift?) = [1]> then\n                    set [🚶‍♂️mobile shift? v] to [0]\n                else\n                    set [🚶‍♂️mobile shift? v] to [1]\n                end\n                wait (0.05) seconds\n            end\n        else\n            if <(🚶‍♂️Mobile Shift?) = [1]> then\n                set [ghost v] effect to (8)\n            else\n                set [ghost v] effect to (45)\n            end\n        end\n    end\nend\nif <(costume [number v]) = [4]> then\n    forever\n        go to x: (190) y: (-60)\n        if <touching (mouse-pointer v)?> then\n            set [ghost v] effect to (5)\n            if <mouse down?> then\n                set [📲cuerno mobile v] to [1]\n                wait until <(📲Cuerno Mobile) = [0]>\n            end\n        else\n            set [ghost v] effect to (45)\n        end\n    end\nend\nif <(costume [number v]) = [5]> then\n    forever\n        show\n        go to [front v] layer\n        go to x: (-200) y: (150)\n        if <touching (mouse-pointer v)?> then\n            set [ghost v] effect to (5)\n            if <mouse down?> then\n                if <(⏸Pausa) = [1]> then\n                    set [⏸pausa v] to [0]\n                else\n                    set [⏸pausa v] to [1]\n                end\n                start sound [minecraft_click2 v]\n                wait (0.05) seconds\n            end\n        else\n            set [ghost v] effect to (45)\n        end\n    end\nend\nif <(costume [number v]) = [6]> then\n    forever\n        show\n        go to [front v] layer\n        go to x: (136) y: (-10)\n        if <touching (mouse-pointer v)?> then\n            set [ghost v] effect to (5)\n            if <mouse down?> then\n                broadcast (ender perl v) and wait\n            end\n        else\n            set [ghost v] effect to (45)\n        end\n    end\nend\nif <(costume [number v]) = [7]> then\n    forever\n        set size to (100) %\n        go to x: (0) y: (0)\n        if <(⏸Pausa) = [1]> then\n            set [ghost v] effect to (40)\n            show\n        else\n            hide\n        end\n    end\nend\nif <(costume [number v]) = [8]> then\n    forever\n        set size to (100) %\n        go to x: (0) y: (0)\n        if <(⏸Pausa) = [1]> then\n            show\n            if <touching (mouse-pointer v)?> then\n                set [ghost v] effect to (6)\n                if <mouse down?> then\n                    if <(🚞Nivel?) > [20]> then\n                        set [🚞nivel? v] to [21]\n                    else\n                        if <(🚞Nivel?) > [12]> then\n                            set [🚞nivel? v] to [12]\n                        else\n                            set [🚞nivel? v] to [1]\n                        end\n                    end\n                    broadcast (next v)\n                    set [❤vidas? v] to [3]\n                    set [⏸pausa v] to [0]\n                    start sound [minecraft_click2 v]\n                    hide\n                    wait (0.05) seconds\n                end\n            else\n                set [ghost v] effect to (25)\n            end\n        else\n            hide\n        end\n    end\nend\nif <(costume [number v]) = [9]> then\n    forever\n        set size to (100) %\n        go to x: (0) y: (0)\n        if <(⏸Pausa) = [1]> then\n            show\n            if <touching (mouse-pointer v)?> then\n                set [ghost v] effect to (6)\n                if <mouse down?> then\n                    wait (0.05) seconds\n                    broadcast (title screen v)\n                    set [⏸pausa v] to [0]\n                    start sound [minecraft_click2 v]\n                    hide\n                    wait (0.05) seconds\n                end\n            else\n                set [ghost v] effect to (25)\n            end\n        else\n            hide\n        end\n    end\nend\nif <(costume [number v]) = [10]> then\n    forever\n        set size to (100) %\n        go to x: (0) y: (0)\n        if <(⏸Pausa) = [1]> then\n            show\n            if <touching (mouse-pointer v)?> then\n                set [ghost v] effect to (6)\n                if <mouse down?> then\n                    wait (0) seconds\n                    start sound [minecraft_click2 v]\n                    hide list [⬇ copia esto / copy this ⬇ v]\n                    delete all of [⬇ copia esto / copy this ⬇ v]\n                    add [Con:/With: Ctrl + C] to [⬇ copia esto / copy this ⬇ v]\n                    add [Copia este código de guardado ⬇] to [⬇ copia esto / copy this ⬇ v]\n                    add [Copy this save code ⬇] to [⬇ copia esto / copy this ⬇ v]\n                    set [lazar v] to (pick random (2) to (7))\n                    add (join (join (join (join ((🚞Nivel?) * (lazar)) [/]) ((👨🏻‍🤝‍👨🏻Players?) * (lazar))) [/]) (join ((❌Strike) * (lazar)) (join [/] (join ((lazar) + (1)) [/])))) to [⬇ copia esto / copy this ⬇ v]\n                    wait (0.05) seconds\n                    wait until <mouse down?>\n                    start sound [minecraft_click2 v]\n                    show list [⬇ copia esto / copy this ⬇ v]\n                end\n            else\n                set [ghost v] effect to (25)\n            end\n        else\n            hide\n        end\n    end\nend\n\ndefine Agarrado B)\nrepeat until <not <mouse down?>>\n    go to (mouse-pointer v)\n    point towards (join [Sí//Mobile y Pausa] [])\n    turn right (180) degrees\n    set [🕹direccion del stick v] to (direction)\n    set [🕹poder del stick v] to (distance to [(join [Sí//Mobile y Pausa] []) v])\n    if <(🕹Poder del stick) > [45]> then\n        move ((45) - (🕹Poder del stick)) steps\n        set [🕹poder del stick v] to [45]\n    end\n    set [🕹poder del stick v] to ((🕹Poder del stick) / (45))\n    set [🕹stick x v] to ((🕹Poder del stick) * ([sin v] of (🕹Direccion del stick) ))\n    set [🕹stick y v] to ((🕹Poder del stick) * ([cos v] of (🕹Direccion del stick) ))\nend\n\nwhen I start as a clone\nforever\n    if <not <(costume [number v]) > [4]>> then\n        if <(📱Mobile?) = [0]> then\n            delete this clone\n        end\n    end\nend\n\nwhen I receive [inicio v]\nswitch costume to (pausa v)\ncreate clone of (_myself_ v)\nswitch costume to (sí v)\ncreate clone of (_myself_ v)\nswitch costume to (reset v)\ncreate clone of (_myself_ v)\nswitch costume to (exit v)\ncreate clone of (_myself_ v)\nswitch costume to (save v)\ncreate clone of (_myself_ v)\nforever\n    if <(📱Mobile?) = [1]> then\n        show\n        switch costume to (stick v)\n        create clone of (_myself_ v)\n        switch costume to (agachao v)\n        create clone of (_myself_ v)\n        switch costume to (cuerno de cabra v)\n        create clone of (_myself_ v)\n        if <(🚙TP) = [1]> then\n            switch costume to (ender pearl v)\n            create clone of (_myself_ v)\n        end\n        switch costume to (base v)\n        set [ghost v] effect to (60)\n        wait until <(📱Mobile?) = [0]>\n    else\n        set [ghost v] effect to (0)\n        hide\n    end\nend\n\nset [📱mobile? v] to [0]\n\nset [📱mobile? v] to [1]\n\nset [📱mobile? v] to [0]\n\nset [📱mobile? v] to [1]\n\nwhen I receive [title screen v]\nstop [other scripts in sprite v]\ndelete this clone\n\n@Sí//Slime\n\nwhen I receive [slime v]\nforever\n    clear graphic effects\n    set [ghost v] effect to (20)\n    switch costume to (🚞Nivel?)\n    if <<touching (sí//yo b\) v)?> or <touching (sí//el b\( v)?>> then\n        set [fisheye v] effect to (0)\n        repeat (5)\n            change [fisheye v] effect by (8)\n        end\n        wait until <not <<touching (sí//yo b\) v)?> or <touching (sí//el b\( v)?>>>\n        repeat (5)\n            change [fisheye v] effect by (-8)\n        end\n        repeat (3)\n            change [fisheye v] effect by (4)\n        end\n        repeat (3)\n            change [fisheye v] effect by (-4)\n        end\n    end\nend\n\nwhen I receive [next v]\nstop [other scripts in sprite v]\nbroadcast (slime v)\n\n@Sí//amogus blocks\n\nwhen I start as a clone\nif <(🦟Particulas?) = [1]> then\n    set [ghost v] effect to (5)\nelse\n    set [ghost v] effect to (100)\nend\nset [brightness v] effect to (25)\nswitch costume to (onda v)\nshow\nif <(Player?) = [1]> then\n    go to (sí//yo b\) v)\nelse\n    go to (sí//el b\( v)\nend\npoint towards (sí//amogus blocks v)\nif <(🦟Particulas?) = [1]> then\n    repeat until <touching (sí//amogus blocks v)?>\n        wait until <(⏸Pausa) = [0]>\n        move (14) steps\n    end\nelse\n    go to (sí//amogus blocks v)\nend\nset [sculk touch? v] to [1]\ngo to (sí//amogus blocks v)\nhide\nif <([mostrar? v] of [sí//sculk shrieker v]) = [1]> then\n    show\n    point towards (sí//sculk shrieker v)\n    if <(🦟Particulas?) = [1]> then\n        repeat until <touching (sí//sculk shrieker v)?>\n            wait until <(⏸Pausa) = [0]>\n            move (14) steps\n        end\n    else\n        go to (sí//sculk shrieker v)\n    end\n    set [⚡shrieker gritando? v] to [1]\nend\ndelete this clone\n\ndefine Mov? (t/f)\nif <(t/f) = [t]> then\n    switch costume to (sculk sensor2 v)\n    if <(🚞Nivel?) = [9]> then\n        start sound [xd v]\n    end\n    play sound (pick random (1) to (2)) until done\n    wait until <(⏸Pausa) = [0]>\n    wait (0.2) seconds\n    wait until <(⏸Pausa) = [0]>\n    start sound [adios v]\n    set [sculk touch? v] to [0]\n    set [player? v] to [0]\nend\nif <(t/f) = [f]> then\n    if <(amongas) = [0]> then\n        switch costume to (sculk sensor v)\n    end\n    repeat (3)\n        if <(amongas) = [0]> then\n            wait (0.08) seconds\n            wait until <(⏸Pausa) = [0]>\n            next costume\n        end\n    end\nend\nif <(t/f) = [ft]> then\n    switch costume to (sculk sensor v)\n    repeat (3)\n        wait (0.1) seconds\n        next costume\n    end\nend\n\nwhen I start as a clone\nrepeat until <touching (amogus block v)?>\n    repeat (3)\n        wait until <(⏸Pausa) = [0]>\n        change size by (4)\n    end\n    repeat (3)\n        wait until <(⏸Pausa) = [0]>\n        change size by (-4)\n    end\nend\n\nwhen flag clicked\nset [🏞 fondo? v] to [1]\n\nwhen I receive [reiniciar sculk v]\nif <(🚞Nivel?) < [13]> then\n    show\n    if <[1] = [1]> then\n        delete this clone\n    end\n    stop [other scripts in sprite v]\n    switch costume to (sculk sensor v)\n    set [sculk touch? v] to [0]\n    set [amongas v] to [0]\n    broadcast (sculk v)\nelse\n    stop [other scripts in sprite v]\n    switch costume to (sculk sensor v)\n    set [amongas v] to [0]\n    set [sculk touch? v] to [0]\n    hide\nend\n\nwhen I receive [sculk v]\nforever\n    if <(amongas) = [0]> then\n        Mov? [f]\n        wait until <(⏸Pausa) = [0]>\n    end\nend\n\nwhen I receive [sculk v]\nforever\n    set x to (item (🚞Nivel?) of [posicion x v])\n    set y to (item (🚞Nivel?) of [posicion y v])\nend\n\nwhen I receive [sculk v]\nforever\n    if <<<<not <(🚶‍♂️Mov P1) = [0]>> and <not <(🔽Agachar P1) = [1]>>> or <<(loudness) > [55]> and <<not <(🔽Agachar P1) = [1]>> and <(🔥Modo Difícil) = [1]>>>> and <(distance to [sí//yo b\) v]) < [170]>> then\n        set [player? v] to [1]\n        set [amongas v] to [1]\n        wait (0) seconds\n        create clone of (_myself_ v)\n        repeat until <<(Sculk Touch?) = [1]> or <(amongas) = [0]>>\n            Mov? [ft]\n        end\n        if <(amongas) = [1]> then\n            Mov? [t]\n            set [amongas v] to [0]\n        end\n        wait until <(⏸Pausa) = [0]>\n    else\n        if <<<not <(🚶‍♂️Mov P2) = [0]>> and <not <(🔽Agachar P2) = [1]>>> and <(distance to [sí//el b\( v]) < [170]>> then\n            set [player? v] to [2]\n            set [amongas v] to [1]\n            wait (0) seconds\n            create clone of (_myself_ v)\n            repeat until <<(Sculk Touch?) = [1]> or <(amongas) = [0]>>\n                Mov? [ft]\n            end\n            if <(amongas) = [1]> then\n                Mov? [t]\n                set [amongas v] to [0]\n            end\n            wait until <(⏸Pausa) = [0]>\n        end\n    end\nend\n\nwhen flag clicked\nshow\n\nglide (0.5) secs to x: (item (🚞Nivel?) of [posicion x v]) y: (item (🚞Nivel?) of [posicion y v])\n\nwhen I receive [inicio v]\nbroadcast (sculk v)\n\nwhen I receive [inicio v]\nif <(🚞Nivel?) > [12]> then\n    stop [other scripts in sprite v]\n    switch costume to (sculk sensor v)\n    set [amongas v] to [0]\n    set [sculk touch? v] to [0]\n    hide\nend\n\nwhen I receive [sculk v]\nforever\n    set volume to (🔊Volumen) %\nend\n\nwhen I receive [title screen v]\nstop [other scripts in sprite v]\ndelete this clone\n\n@Sí//sculk shrieker\n\nwhen I start as a clone\nswitch costume to (aaaa v)\nshow\nrepeat (20)\n    change y by (3)\n    change size by (10)\n    change [ghost v] effect by (5)\nend\ndelete this clone\n\nwhen I start as a clone\nrepeat until <touching (amogus block v)?>\n    repeat (5)\n        change size by (2)\n    end\n    repeat (5)\n        change size by (-2)\n    end\nend\n\nwhen I receive [inicio v]\nforever\n    set x to (item (🚞Nivel?) of [posicion x v])\n    set y to (item (🚞Nivel?) of [posicion y v])\n    if <<(item (🚞Nivel?) of [posicion x v]) = []> and <(item (🚞Nivel?) of [posicion x v]) = []>> then\n        set [mostrar? v] to [0]\n        hide\n    else\n        set [mostrar? v] to [1]\n        show\n    end\nend\n\nwhen I receive [inicio v]\nforever\n    if <<<<(❌Strike) = [3]> and <(🔥Modo Difícil) = [0]>> or <<(❌Strike) = [1]> and <(🔥Modo Difícil) = [1]>>> and <<(⏸Pausa) = [0]> and <(👶Modo bebé B\)) = [0]>>> then\n        if <(item (🚞Nivel?) of [warden? v]) = [1]> then\n            broadcast (holaa v) and wait\n        end\n    end\nend\n\nwhen I receive [inicio v]\nforever\n    set volume to (🔊Volumen) %\nend\n\nwhen I receive [title screen v]\nstop [other scripts in sprite v]\ndelete this clone\n\nwhen I receive [inicio v]\nset [❌strike v] to [0]\nset [⚡shrieker gritando? v] to [0]\nforever\n    if <<(item (🚞Nivel?) of [posicion x v]) = []> and <(item (🚞Nivel?) of [posicion x v]) = []>> then\nend\n\n@Sí//Warden\n\nwhen flag clicked\nhide\nbroadcast (sí v)\n\nwhen I receive [next v]\nstop [other scripts in sprite v]\nbroadcast (sí v)\nhide\n\nwhen I receive [holaa v]\nbroadcast (bu v)\nset [🕴quieto? v] to [0]\nset [❌strike v] to [3]\nbroadcast (particulas v)\nwait until <(⏸Pausa) = [0]>\nwait (1) seconds\nwait until <(⏸Pausa) = [0]>\nshow\nstart sound [hola v]\ngo to x: (0) y: (-190)\nswitch costume to (out v)\nwait (0) seconds\nrepeat (9)\n    wait until <(⏸Pausa) = [0]>\n    change y by (10)\nend\nrepeat (2)\n    wait until <(⏸Pausa) = [0]>\n    wait (0) seconds\n    next costume\nend\nwait (2.5) seconds\nrepeat (4)\n    wait until <(⏸Pausa) = [0]>\n    wait (0) seconds\n    next costume\n    change y by (20)\nend\nwait until <(⏸Pausa) = [0]>\nwait (2) seconds\nwait until <(⏸Pausa) = [0]>\nstart sound [Enojao v]\nswitch costume to (idle v)\npoint towards (sí//yo b\) v)\nrepeat (3)\n    wait until <(⏸Pausa) = [0]>\n    wait (0) seconds\n    next costume\nend\nwait until <(⏸Pausa) = [0]>\nwait (2) seconds\nwait until <(⏸Pausa) = [0]>\nswitch costume to (mirar v)\nif <(👨🏻‍🤝‍👨🏻Players?) = [1]> then\n    glide (0.1) secs to x: ([x position v] of [sí//yo b\) v]) y: (y position)\nelse\n    glide (0.1) secs to x: ([x position v] of [sí//yo b\) v]) y: (y position)\n    glide (0.1) secs to x: ([x position v] of [sí//el b\( v]) y: (y position)\nend\nwait until <(⏸Pausa) = [0]>\nbroadcast (ded v)\nstop [other scripts in sprite v]\nwait (1) seconds\nstart sound [adios v]\nswitch costume to (idle2 v)\nrepeat (4)\n    wait until <(⏸Pausa) = [0]>\n    wait (0) seconds\n    wait until <(⏸Pausa) = [0]>\n    next costume\nend\nrepeat (100)\n    wait until <(⏸Pausa) = [0]>\n    change y by (-2.5)\nend\nset [❌strike v] to [0]\nset [🕴quieto? v] to [1]\nstop [this script v]\n\nwhen I receive [sí v]\nset rotation style [left-right v]\nforever\n    if <(🚞Nivel?) = [11]> then\n        broadcast (pelea v)\n        set volume to (🔊Volumen) %\n        start sound [4 v]\n        set [❌strike v] to [3]\n        set size to (70) %\n        wait (1) seconds\n        show\n        start sound [hola v]\n        go to x: (0) y: (-190)\n        switch costume to (out v)\n        wait (0) seconds\n        repeat (9)\n            change y by (10)\n        end\n        repeat (2)\n            wait (0) seconds\n            next costume\n        end\n        wait (2.5) seconds\n        repeat (4)\n            wait (0) seconds\n            next costume\n            change y by (20)\n        end\n        wait (2) seconds\n        start sound [Enojao v]\n        switch costume to (idle v)\n        point towards (sí//yo b\) v)\n        repeat (3)\n            wait (0) seconds\n            next costume\n        end\n        wait (2) seconds\n        broadcast (fight v)\n        switch costume to (mirar v)\n        reset timer\n        wait (2.2) seconds\n        repeat until <<<<touching (sí//yo b\) v)?> or <touching (sí//el b\( v)?>> and <(👶Modo bebé B\)) = [0]>> or <not <(🚞Nivel?) = [11]>>>\n            if <<(timer) > [120]> or <<key (q v) pressed?> or <(📲Cuerno Mobile) = [1]>>> then\n                stop [other scripts in sprite v]\n                wait (2) seconds\n                play sound [Trite v] until done\n                switch costume to (idle v)\n                wait (1) seconds\n                start sound [adios v]\n                switch costume to (idle2 v)\n                repeat (4)\n                    wait (0) seconds\n                    next costume\n                end\n                repeat (100)\n                    change y by (-2.5)\n                end\n                set [❌strike v] to [0]\n                stop [this script v]\n            else\n                point towards (sí//yo b\) v)\n            end\n        end\n        if <<<touching (sí//yo b\) v)?> or <touching (sí//el b\( v)?>> and <(👶Modo bebé B\)) = [0]>> then\n            broadcast (ded v)\n        end\n        stop [other scripts in sprite v]\n        switch costume to (idle v)\n        wait (1) seconds\n        start sound [adios v]\n        switch costume to (idle2 v)\n        repeat (4)\n            wait (0) seconds\n            next costume\n        end\n        repeat (100)\n            change y by (-2.5)\n        end\n        set [❌strike v] to [0]\n        stop [this script v]\n    end\nend\n\nwhen I receive [fight v]\nforever\n    wait (3) seconds\n    switch costume to (pre sonic bum v)\n    play sound [Pre sonic boom v] until done\n    switch costume to (sonic bum v)\n    start sound (pick random (7) to (9))\n    repeat (8)\n        create clone of (_myself_ v)\n        wait (0.1) seconds\n    end\n    switch costume to (mirar v)\nend\n\nwhen I start as a clone\nset size to (50) %\nchange y by (-10)\ngo [forward v] (1) layers\nswitch costume to (sonic boom v)\nset rotation style [all around v]\nrepeat until <<touching (sí//yo b\) v)?> or <touching (_edge_ v)?>>\n    change size by (10)\n    move (20) steps\n    if <touching (sí//yo b\) v)?> then\n        if <(direction) > [0]> then\n            set [🛵vel x p1 v] to [5]\n            set [🛵vel y p1 v] to [5]\n        else\n            set [🛵vel x p1 v] to [-5]\n            set [🛵vel y p1 v] to [5]\n        end\n    end\nend\ndelete this clone\n\nwhen I receive [sí v]\ndelete this clone\n\nwhen I receive [sí v]\nforever\n    if <(🚞Nivel?) = [11]> then\n        repeat (2)\n            start sound [Corazon v]\n            wait (2) seconds\n        end\n        forever\n            start sound [Corazon v]\n            wait (0.5) seconds\n        end\n    end\nend\n\nwhen I receive [holaa v]\nrepeat (10)\n    start sound [Corazon v]\n    wait (1) seconds\nend\n\nwhen I receive [next v]\nset volume to (🔊Volumen) %\n\nwhen flag clicked\nset [🚞nivel? v] to [RandomWorld se acerca]\n\nwhen I receive [title screen v]\nstop [other scripts in sprite v]\ndelete this clone\n\n@Sí//Luciernagas\n\nwhen I start as a clone\nclear graphic effects\nforever\n    wait (pick random (2) to (3)) seconds\n    repeat (20)\n        change [brightness v] effect by (-5)\n    end\n    repeat (20)\n        change [brightness v] effect by (5)\n    end\nend\n\nwhen I start as a clone\npoint in direction (90)\nshow\nforever\n    wait (0.5) seconds\n    repeat (3)\n        set [repeat v] to (pick random (15) to (35))\n        set [🦟move x v] to (pick random (-1) to (1))\n        repeat (Repeat)\n            if <(x position) < [-230]> then\n                change x by ([abs v] of (🦟Move X) )\n            else\n                if <(x position) > [230]> then\n                    change x by ((0) - ([abs v] of (🦟Move X) ))\n                else\n                    change x by (🦟Move X)\n                    if <touching (sí//piso feo v)?> then\n                        change x by ((0) - (🦟Move X))\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen [space v] key pressed\nif <(username) = [TadeoCreeper]> then\n    if <([sqrt v] of (9) ) = [3]> then\n        delete this clone\n    end\n    if <(🚞Nivel?) > [12]> then\n        Generar\n    end\nend\n\nwhen I start as a clone\nshow\nforever\n    wait (0.5) seconds\n    repeat (3)\n        set [🦟move y v] to (pick random (-1) to (1))\n        repeat (Repeat)\n            if <(y position) < [-170]> then\n                change y by ([abs v] of (🦟Move Y) )\n            else\n                if <(y position) > [170]> then\n                    change y by ((0) - ([abs v] of (🦟Move Y) ))\n                else\n                    change y by (🦟Move Y)\n                    if <touching (sí//piso feo v)?> then\n                        change y by ((0) - (🦟Move Y))\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen I receive [reset firefly v]\nswitch costume to (fire v)\nif <([sqrt v] of (9) ) = [3]> then\n    delete this clone\nend\nwait (0) seconds\nif <(🚞Nivel?) > [12]> then\n    Generar\nend\n\ndefine Generar\nif <(🦟Particulas?) = [1]> then\n    show\n    repeat (pick random (5) to (11))\n        go to x: (pick random (200) to (-200)) y: (pick random (170) to (-80))\n        if <touching (sí//piso feo v)?> then\n            repeat until <not <touching (sí//piso feo v)?>>\n                go to x: (pick random (200) to (-200)) y: (pick random (170) to (-80))\n            end\n        end\n        create clone of (_myself_ v)\n    end\n    hide\nend\n\nwhen [r v] key pressed\nif <key (w v) pressed?> then\n    switch costume to (fly v)\nend\n\nwhen I receive [inicio v]\nwait (0) seconds\nif <([sqrt v] of (9) ) = [3]> then\n    delete this clone\nend\nif <(🚞Nivel?) > [12]> then\n    Generar\nend\n\nwhen I receive [title screen v]\nstop [other scripts in sprite v]\ndelete this clone\n\nwhen I receive [next v]\nbroadcast (reset firefly v)\n\n@Sí//Barras\n\nwhen flag clicked\nswitch costume to ( v)\nhide\ngo to x: (0) y: (0)\nforever\n    wait until <(🚞Nivel?) = [11]>\n    switch costume to ( v)\n    go to x: (0) y: (0)\n    clear graphic effects\n    show\n    switch costume to (1 v)\n    create clone of (_myself_ v)\n    repeat (20)\n        change y by (-1)\n    end\n    wait (9) seconds\n    repeat (20)\n        change [ghost v] effect by (5)\n    end\n    hide\n    switch costume to ( v)\n    wait until <not <(🚞Nivel?) = [11]>>\nend\n\nwhen I start as a clone\nswitch costume to (2 v)\nrepeat (20)\n    change y by (1)\nend\nwait (9) seconds\nrepeat (20)\n    change [ghost v] effect by (5)\nend\nhide\ndelete this clone\n\n@Sí//filtro\n\nwhen flag clicked\nforever\n    set [ghost v] effect to (15)\n    if <(🚞Nivel?) > [12]> then\n        hide\n    else\n        show\n    end\nend\n\ngo to (sí//amogus blocks v)\n\n@Sí//Oscuridad efecto\n\nwhen I receive [oscuridad v]\nswitch costume to (2 v)\nshow\nset size to (100) %\nset [ghost v] effect to (100)\nswitch costume to (1 v)\nwait until <(⏸Pausa) = [0]>\nrepeat (50)\n    change [ghost v] effect by (-1.9)\n    wait until <(⏸Pausa) = [0]>\nend\nstart sound [Corazon v]\nwait until <(⏸Pausa) = [0]>\nwait (0.2) seconds\nwait until <(⏸Pausa) = [0]>\nrepeat (25)\n    change [ghost v] effect by (0.3)\n    wait until <(⏸Pausa) = [0]>\nend\nwait until <(⏸Pausa) = [0]>\nwait (0.2) seconds\nrepeat (2)\n    wait until <(⏸Pausa) = [0]>\n    repeat (25)\n        change [ghost v] effect by (-0.3)\n        wait until <(⏸Pausa) = [0]>\n    end\n    start sound [Corazon v]\n    wait until <(⏸Pausa) = [0]>\n    wait (0.2) seconds\n    wait until <(⏸Pausa) = [0]>\n    repeat (25)\n        change [ghost v] effect by (0.3)\n        wait until <(⏸Pausa) = [0]>\n    end\n    wait until <(⏸Pausa) = [0]>\n    wait (0.2) seconds\nend\nrepeat (100)\n    change [ghost v] effect by (1)\nend\nclear graphic effects\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [ded v]\nstop [other scripts in sprite v]\nclear graphic effects\nhide\n\nwhen I receive [oscuridad v]\nforever\n    go to (sí//yo b\) v)\nend\n\nwhen flag clicked\nclear graphic effects\nhide\n\nwhen I receive [title screen v]\nstop [other scripts in sprite v]\nclear graphic effects\nhide\n\n@Skins menu\n\nwhen I receive [title screen v]\nwait (0) seconds\nswitch costume to (amogusus v)\nrepeat (11)\n    next costume\n    create clone of (_myself_ v)\nend\nswitch costume to (amogusus v)\nforever\n    if <(👔Skin selector?) = [1]> then\n        show\n        go to [front v] layer\n        switch costume to (amogusus v)\n        wait until <not <(👔Skin selector?) = [1]>>\n    else\n        hide\n    end\nend\n\nwhen I start as a clone\ngo to [front v] layer\nforever\n    if <(👔Skin selector?) = [1]> then\n        show\n        wait (0.3) seconds\n        go to [front v] layer\n        wait until <not <(👔Skin selector?) = [1]>>\n    else\n        hide\n    end\nend\n\nwhen I start as a clone\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (5)\n        wait (0.1) seconds\n        if <mouse down?> then\n            if <<(costume [number v]) = [12]> and <(👔Skin selector?) = [1]>> then\n                set [👔skin selector? v] to [0]\n            else\n                if <(👔Skin selector?) = [1]> then\n                    start sound [minecraft_click2 v]\n                    if <(costume [number v]) < [7]> then\n                        set [👔skin p1 v] to ((costume [number v]) - (1))\n                    else\n                        set [👔skin p2 v] to ((costume [number v]) - (6))\n                    end\n                end\n            end\n        end\n    else\n        set [brightness v] effect to (0)\n    end\nend\n\nwhen flag clicked\nset [👔skin selector? v] to [0]\nhide\n\ngo to (ender perl p2 v)\n\nwhen I receive [inicio v]\nstop [other scripts in sprite v]\ndelete this clone\n\n@config menu\n\nwhen I receive [title screen v]\nset [🔥modo difícil v] to [0]\nset [🎶música? v] to [1]\nset [🦟particulas? v] to [1]\nset [👶modo bebé b\) v] to [0]\nset [🚙tp v] to [0]\nset [🔊volumen v] to [95]\nwait (0) seconds\nswitch costume to (amogusus v)\nrepeat (9)\n    next costume\n    create clone of (_myself_ v)\nend\nswitch costume to (amogusus v)\nforever\n    if <(🔧Config menu?) = [1]> then\n        show\n        go to [front v] layer\n        show variable [🔊volumen v]\n        wait until <not <(🔧Config menu?) = [1]>>\n    else\n        hide variable [🔊volumen v]\n        hide\n    end\nend\n\nwhen I start as a clone\ngo to [front v] layer\nforever\n    if <(🔧Config menu?) = [1]> then\n        show\n        wait (0.1) seconds\n        go to [front v] layer\n        wait until <not <(🔧Config menu?) = [1]>>\n    else\n        hide\n    end\nend\n\nwhen I start as a clone\nforever\n    if <(🔧Config menu?) = [1]> then\n        if <touching (mouse-pointer v)?> then\n            set [brightness v] effect to (5)\n            if <mouse down?> then\n                if <(costume [name v]) = [X]> then\n                    start sound [minecraft_click2 v]\n                    set [🔧config menu? v] to [0]\n                end\n                if <<(costume [number v]) = [3]> or <(costume [name v]) = [a 2]>> then\n                    start sound [minecraft_click2 v]\n                    if <(costume [number v]) = [3]> then\n                        set [🏞 fondo? v] to [0]\n                    else\n                        if <(costume [name v]) = [a 2]> then\n                            set [🏞 fondo? v] to [1]\n                        end\n                    end\n                end\n                if <<(costume [number v]) = [4]> or <(costume [name v]) = [b 2]>> then\n                    start sound [minecraft_click2 v]\n                    if <(costume [number v]) = [4]> then\n                        set [👶modo bebé b\) v] to [0]\n                    else\n                        if <(costume [name v]) = [b 2]> then\n                            set [👶modo bebé b\) v] to [1]\n                            set [🔥modo difícil v] to [0]\n                        end\n                    end\n                end\n                if <<(costume [number v]) = [5]> or <(costume [name v]) = [c 2]>> then\n                    start sound [minecraft_click2 v]\n                    if <(costume [number v]) = [5]> then\n                        set [🚙tp v] to [0]\n                    else\n                        if <(costume [name v]) = [c 2]> then\n                            set [🚙tp v] to [1]\n                        end\n                    end\n                end\n                if <<(costume [number v]) = [6]> or <(costume [name v]) = [d 2]>> then\n                    start sound [minecraft_click2 v]\n                    if <(costume [number v]) = [6]> then\n                        set [🦟particulas? v] to [0]\n                    else\n                        if <(costume [name v]) = [d 2]> then\n                            set [🦟particulas? v] to [1]\n                        end\n                    end\n                end\n                if <<(costume [number v]) = [7]> or <(costume [name v]) = [e 2]>> then\n                    start sound [minecraft_click2 v]\n                    if <(costume [number v]) = [7]> then\n                        set [🎶música? v] to [0]\n                    else\n                        if <(costume [name v]) = [e 2]> then\n                            set [🎶música? v] to [1]\n                        end\n                    end\n                end\n                if <<(costume [number v]) = [8]> or <(costume [name v]) = [f 2]>> then\n                    start sound [minecraft_click2 v]\n                    if <(costume [number v]) = [8]> then\n                        set [🔥modo difícil v] to [0]\n                    else\n                        if <(costume [name v]) = [f 2]> then\n                            set [🔥modo difícil v] to [1]\n                            set [👶modo bebé b\) v] to [0]\n                        end\n                    end\n                end\n            end\n            wait until <not <mouse down?>>\n        else\n            set [brightness v] effect to (0)\n        end\n    end\nend\n\nwhen flag clicked\nset [🔧config menu? v] to [0]\nset [👶modo bebé b\) v] to [0]\nset [🏞 fondo? v] to [1]\nhide\n\nwhen I start as a clone\nforever\n    if <<(costume [number v]) = [3]> or <(costume [name v]) = [a 2]>> then\n        if <(🏞 Fondo?) = [1]> then\n            switch costume to (a 1 v)\n        else\n            switch costume to (a 2 v)\n        end\n    end\n    if <<(costume [number v]) = [4]> or <(costume [name v]) = [b 2]>> then\n        if <(👶Modo bebé B\)) = [1]> then\n            switch costume to (b 1 v)\n        else\n            switch costume to (b 2 v)\n        end\n    end\n    if <<(costume [number v]) = [5]> or <(costume [name v]) = [c 2]>> then\n        if <(🚙TP) = [1]> then\n            switch costume to (c 1 v)\n        else\n            switch costume to (c 2 v)\n        end\n    end\n    if <<(costume [number v]) = [6]> or <(costume [name v]) = [d 2]>> then\n        if <(🦟Particulas?) = [1]> then\n            switch costume to (d 1 v)\n        else\n            switch costume to (d 2 v)\n        end\n    end\n    if <<(costume [number v]) = [7]> or <(costume [name v]) = [e 2]>> then\n        if <(🎶Música?) = [1]> then\n            switch costume to (e 1 v)\n        else\n            switch costume to (e 2 v)\n        end\n    end\nend\n\nwhen I start as a clone\nforever\n    if <<(costume [number v]) = [8]> or <(costume [name v]) = [f 2]>> then\n        if <(🔥Modo Difícil) = [1]> then\n            switch costume to (f 1 v)\n        else\n            switch costume to (f 2 v)\n        end\n    end\nend\n\nwhen I receive [inicio v]\nstop [other scripts in sprite v]\ndelete this clone\n\n@Ender Perl P1\n\nwhen I receive [inicio v]\nforever\n    if <(📱Mobile?) = [0]> then\n        if <not <(🚞Nivel?) = [11]>> then\n            if <<key (e v) pressed?> and <(🚙TP) = [1]>> then\n                broadcast (fisicas v)\n                set volume to (🔊Volumen) %\n                start sound [Trow v]\n                show\n                go to (sí//yo b\) v)\n                if <([direction v] of [sí//yo b\) v]) > [0]> then\n                    set [vel x v] to ((pick random (6) to (12)) + ((🛵Vel X P1) / (2)))\n                    set [vel y v] to ((pick random (13) to (15)) + ((🛵Vel Y P1) / (2)))\n                else\n                    set [vel x v] to (() - ((pick random (6) to (12)) + ([abs v] of ((🛵Vel X P1) / (2)) )))\n                    set [vel y v] to ((pick random (13) to (15)) + ((🛵Vel Y P1) / (2)))\n                end\n                wait until <<touching (sí//piso feo v)?> or <<(y position) < [-179]> or <(x position) > [235]>>>\n                stop [other scripts in sprite v]\n                if <(y position) < [-179]> then\n                    hide\n                else\n                    Colocar\n                    start sound [Land v]\n                    hide\n                end\n                wait (0.5) seconds\n            end\n        end\n    end\nend\n\nwhen I receive [fisicas v]\nforever\n    change x by (Vel X)\n    change y by (Vel Y)\n    if <touching (sí//piso feo v)?> then\n        set [vel y v] to [0]\n    else\n        if <(Vel Y) < [-25]> then\n    end\n    if <(Vel X) > [0]> then\n        change [vel x v] by (-0.15)\n    else\n        if <(Vel X) < [0]> then\n            change [vel x v] by (0.15)\n        end\n    end\nend\n\ndefine Colocar\nif <(x position) > [235]> then\n    change x by (-20)\n    broadcast (perl P1 v)\nelse\n    if <touching (sí//piso feo v)?> then\n        repeat (25)\n            change x by (1)\n        end\n        if <touching (sí//piso feo v)?> then\n            repeat (25)\n                change x by (-1)\n            end\n            if <touching (sí//piso feo v)?> then\n                repeat until <not <touching (sí//piso feo v)?>>\n                    change y by (1)\n                    if <(y position) > [179]> then\n                        broadcast (perl v)\n                        stop [this script v]\n                    end\n                end\n            end\n        end\n    end\n    broadcast (perl P1 v)\nend\n\nwhen I receive [ender perl v]\nif <not <(🚞Nivel?) = [11]>> then\n    broadcast (fisicas v)\n    start sound [Trow v]\n    show\n    go to (sí//yo b\) v)\n    if <([direction v] of [sí//yo b\) v]) > [0]> then\n        set [vel x v] to ((pick random (6) to (12)) + ((🛵Vel X P1) / (2)))\n        set [vel y v] to ((pick random (13) to (15)) + ((🛵Vel Y P1) / (2)))\n    else\n        set [vel x v] to (() - ((pick random (6) to (12)) + ([abs v] of ((🛵Vel X P1) / (2)) )))\n        set [vel y v] to ((pick random (13) to (15)) + ((🛵Vel Y P1) / (2)))\n    end\n    wait until <<touching (sí//piso feo v)?> or <<(y position) < [-179]> or <(x position) > [235]>>>\n    stop [other scripts in sprite v]\n    if <(y position) < [-179]> then\n        hide\n    else\n        Colocar\n        start sound [Land v]\n        hide\n    end\n    wait (0.5) seconds\nend\n\nwhen I receive [title screen v]\nstop [other scripts in sprite v]\nhide\n\n@Ender Perl P2\n\nwhen I receive [multi v]\nforever\n    if <not <(🚞Nivel?) = [11]>> then\n        if <key (m v) pressed?> then\n            broadcast (fisicas v)\n            set volume to (🔊Volumen) %\n            start sound [Trow v]\n            show\n            go to (sí//el b\( v)\n            if <([direction v] of [sí//el b\( v]) > [0]> then\n                set [vel x v] to ((pick random (6) to (12)) + ((🛵Vel X P2) / (2)))\n                set [vel y v] to ((pick random (13) to (15)) + ((🛵Vel Y P2) / (2)))\n            else\n                set [vel x v] to (() - ((pick random (6) to (12)) + ([abs v] of ((🛵Vel X P2) / (2)) )))\n                set [vel y v] to ((pick random (13) to (15)) + ((🛵Vel Y P2) / (2)))\n            end\n            wait until <<touching (sí//piso feo v)?> or <<(y position) < [-179]> or <<(x position) > [235]> or >>>\n            stop [other scripts in sprite v]\n            if <(y position) < [-179]> then\n                hide\n            else\n                Colocar\n                start sound [Land v]\n                hide\n            end\n            wait (0.5) seconds\n        end\n    end\nend\n\nwhen I receive [fisicas v]\nforever\n    change x by (Vel X)\n    change y by (Vel Y)\n    if <touching (sí//piso feo v)?> then\n        set [vel y v] to [0]\n    else\n        if <(Vel Y) < [-25]> then\n    end\n    if <(Vel X) > [0]> then\n        change [vel x v] by (-0.15)\n    else\n        if <(Vel X) < [0]> then\n            change [vel x v] by (0.15)\n        end\n    end\nend\n\ndefine Colocar\nif <(x position) > [235]> then\n    change x by (-20)\n    broadcast (perl v)\nelse\n    if <touching (sí//piso feo v)?> then\n        repeat (25)\n            change x by (1)\n        end\n        if <touching (sí//piso feo v)?> then\n            repeat (25)\n                change x by (-1)\n            end\n            if <touching (sí//piso feo v)?> then\n                repeat until <not <touching (sí//piso feo v)?>>\n                    change y by (1)\n                    if <(y position) > [179]> then\n                        broadcast (perl v)\n                        stop [this script v]\n                    end\n                end\n            end\n        end\n    end\n    broadcast (perl v)\nend\n\nwhen I receive [title screen v]\nstop [other scripts in sprite v]\nhide\n\n@Mojang\n\nwhen I receive [mojang v]\nshow\ngo to [front v] layer\nswitch costume to (mojang v)\nwait (1) seconds\nstart sound [y2mate v]\nrepeat (127)\n    next costume\nend\nbroadcast (title screen v)\nrepeat (50)\n    change [ghost v] effect by (2)\nend\n\nwhen flag clicked\nclear graphic effects\nhide\n\nwhen I receive [title screen v]\nrepeat (300)\n    go to [front v] layer\nend\n\n@Particulas\n\nwhen I start as a clone\nswitch costume to (pick random (1) to (3))\nshow\nset [vx v] to (pick random (-6) to (6))\nset [vy v] to (pick random (2) to (5))\nset size to (pick random (70) to (100)) %\nrepeat until <<touching (sí//piso feo v)?> or <(y position) < [-179]>>\n    change [ghost v] effect by (2)\nend\ndelete this clone\n\nwhen I start as a clone\nforever\n    change x by (vx)\n    change y by (vy)\n    if <(vy) > [-25]> then\n        change [vy v] by (-0.5)\n    else\n        set [vy v] to [-25]\n    end\n    change [vx v] by ((vx) * (-0.05))\nend\n\nwhen I receive [particulas v]\ngo to x: (0) y: (-85)\nwait (1) seconds\nwait until <(⏸Pausa) = [0]>\nrepeat (100)\n    set x to (pick random (60) to (-60))\n    create clone of (_myself_ v)\n    wait until <(⏸Pausa) = [0]>\nend\nwait until <(⏸Pausa) = [0]>\nwait (5) seconds\nwait until <(⏸Pausa) = [0]>\nrepeat (100)\n    set x to (([x position v] of [sí//warden v]) + (pick random (60) to (-60)))\n    create clone of (_myself_ v)\n    wait until <(⏸Pausa) = [0]>\nend\n\nwhen I receive [pelea v]\ngo to x: (0) y: (-85)\nwait (1) seconds\nwait until <(⏸Pausa) = [0]>\nrepeat (100)\n    set x to (pick random (60) to (-60))\n    create clone of (_myself_ v)\n    wait until <(⏸Pausa) = [0]>\nend\n\nwhen I receive [title screen v]\nstop [other scripts in sprite v]\ndelete this clone\n\n@Load\n\ndefine Load\nset [# v] to [1]\ndelete all of [1 v]\ndelete all of [2 v]\nrepeat until <(#) > (length of (answer))>\n    repeat until <(letter (#) of (answer)) = [/]>\n        add (letter (#) of (answer)) to [2 v]\n        change [# v] by (1)\n    end\n    change [# v] by (1)\n    add (2) to [1 v]\n    delete all of [2 v]\nend\n\nwhen I receive [load v]\nset [pasa? v] to [0]\nask [Save code ⬇ / Codigo de Guardado ⬇] and wait\nif < (answer) contains [/]?> then\n    Load\nelse\n    delete all of [1 v]\n    add [] to [⬇ copia esto / copy this ⬇ v]\nend\nif <((item (1) of [1 v]) / ((item (length of [1 v]) of [1 v]) - (1))) > [0]> then\n    if <<((item (2) of [1 v]) / ((item (length of [1 v]) of [1 v]) - (1))) = [1]> or <((item (2) of [1 v]) / ((item (length of [1 v]) of [1 v]) - (1))) = [2]>> then\n        if <<((item (3) of [1 v]) / ((item (length of [1 v]) of [1 v]) - (1))) > [-1]> and <((item (3) of [1 v]) / ((item (length of [1 v]) of [1 v]) - (1))) < [3]>> then\n            set [pasa? v] to [1]\n        else\n            say [Ivalid Code! / ¡Código Invalido!] for (2) seconds\n            stop [this script v]\n        end\n    else\n        say [Ivalid Code! / ¡Código Invalido!] for (2) seconds\n        stop [this script v]\n    end\nelse\n    say [Ivalid Code! / ¡Código Invalido!] for (2) seconds\n    stop [this script v]\nend\nbroadcast (Inicio v)\nwait (0) seconds\nset [🚞nivel? v] to ((item (1) of [1 v]) / ((item (length of [1 v]) of [1 v]) - (1)))\nset [👨🏻‍🤝‍👨🏻players? v] to ((item (2) of [1 v]) / ((item (length of [1 v]) of [1 v]) - (1)))\nset [❌strike v] to ((item (3) of [1 v]) / ((item (length of [1 v]) of [1 v]) - (1)))\nbroadcast (next v)\n\n
* Funcionamiento del sculk más abajo *\n--| CONTROLES |--\n   - Player 1 -\nUsa WASD para moverte, presiona S para agacharte, así evitas el sculk, usa Q para usar el cuerno de cabra, (*si activaste) usa E para usar la Ender Pearl\n\n   - Player 2 -\nUsa ↑↓→← para moverte, presiona ↓ para agacharte, así evitas el sculk, usa M para usar la Ender Pearl\n\n--| SCULK |--\n  - Sculk Sensor -\nDetecta tus movimientos, si hay un Shrieker cerca, se activara\n\n  - Sculk Shrieker -\nAl activarse 3 veces, llama al Warden, en modo dificil solo con 1 vez se activa\n\n  - Warden -\nAntes del nivel 11, el Warden te manda con Dios instantáneamente, en el 11, le tienes que aturdir