Egnaro's Adventure 【Platformer】
@Stage\n\nwhen flag clicked\nforever\n    switch backdrop to (Level)\nend\n\nwhen I receive [impossible v]\nset [typesize v] to [100]\n\nwhen I receive [hacker v]\nstop [other scripts in stage v]\nforever\n    play sound [dis v] until done\nend\n\nwhen flag clicked\nset [sp v] to [0]\n\nwhen I receive [guide distrusted. v]\nswitch backdrop to (l17 v)\nset [sp v] to [1]\n\nwhen I receive [relocate v]\nset [lives v] to [10]\n\nwhen I receive [cutscene3 v]\nswitch backdrop to (l26 v)\nset [sp v] to [2]\n\nwhen [k v] key pressed\nif <(username) = [TangoMangoStudios]> then\n    repeat until <not <key (k v) pressed?>>\n        broadcast (killtext v)\n    end\nend\n\nwhen flag clicked\nset [victorded v] to [False]\n\nwhen I receive [leave shop v]\nrepeat (10)\n    change [brightness v] effect by (-10)\n    wait (0.1) seconds\nend\nwait (0.2) seconds\nrepeat (10)\n    change [brightness v] effect by (10)\n    wait (0.1) seconds\nend\n\nwhen I receive [castle v]\nbroadcast (changemusic v) and wait\nset [music v] to [Castle]\nstop all sounds\nbroadcast (changemusic v)\n\nwhen I receive [the king v]\nswitch backdrop to (plan v)\n\nwhen I receive [castle2 v]\nbroadcast (killtext v)\nif <not <(Level) = [L60]>> then\n    switch backdrop to (l61 v)\nend\n\nwhen I receive [win screen v]\nstop [other scripts in stage v]\nswitch backdrop to (you win!!! v)\nwait (1) seconds\nstop [all v]\n\nforever\n    set [lives v] to [10]\nend\n\nwhen I receive [\[c\] final confrontation v]\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [regnor v]\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [bl v]\nswitch backdrop to (black v)\n\nwhen I receive [too powerful v]\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [cutscene 7 v]\nswitch backdrop to (backdrop1 v)\n\nwhen flag clicked\nset [textcaps v] to [N]\n\nwhen I receive [too far. v]\nswitch backdrop to (black v)\n\nwhen I receive [vwop v]\nswitch backdrop to (backdrop2 v)\n\ndefine Type (message) in (location) At (speed) Sized (size) Spoken By (speaker)\nset [typemessage v] to (message)\nif <not <(speaker) = []>> then\n    set [speaker v] to (speaker)\nelse\n    set [speaker v] to [None]\nend\nset [talkspeed v] to (speed)\nset [typesize v] to (size)\nset [typeloc v] to (location)\nbroadcast (type v)\n\nwhen flag clicked\nset [fun v] to (pick random (1) to (100))\nset [level v] to [Title]\nset [lives v] to [10]\nset [movable v] to [True]\nset [lauramode v] to [False]\n\nwhen flag clicked\nforever\n    if <key (m v) pressed?> then\n        wait (1) seconds\n        if <key (m v) pressed?> then\n            if <(Volume) = [1]> then\n                broadcast (changemusic v)\n            end\n        end\n    end\nend\n\nwhen I receive [mountainrespawn v]\nswitch backdrop to (l26 v)\nset [music v] to [Mountains]\n\nwhen I receive [mountains2 v]\nif <(Level) = [L47]> then\n    if <(VictorDed) = [True]> then\n        switch backdrop to (dark v)\n        set [music v] to [Alone]\n    else\n        set [music v] to [Mountains]\n        switch backdrop to (l26 v)\n    end\nend\n\nwhen I receive [guide distrusted. v]\nswitch backdrop to (l17 v)\n\n@Concept Art\n\nset [level v] to [Message]\n\nset [lives v] to [79]\n\nwhen flag clicked\nhide\nswitch costume to (spoilers v)\n\nset [level v] to [Soundtest]\n\nbroadcast (thumb v)\n\nset [lives v] to [0.00001]\n\n@Hitbox (Yes, I'm advanced now o.o)\n\nwhen flag clicked\ngo to x: (-91) y: (-129)\n\nwhen flag clicked\nforever\n    if <<touching (knock knock. who's there? nobody because i have no friends. ha ha. ha ha. that's not funny. v)?> or <<touching (ooh! another door! v)?> or <touching (guess what? it's a door! v)?>>> then\n        if <<(Level) = [Title]> or <<(Level) = [L25]> or <<(Level) = [L53]> or <(Level) = [L50]>>>> then\n            set [door v] to [True]\n        end\n    else\n        set [door v] to [False]\n    end\nend\n\nwhen I receive [restart v]\ngo to x: (0) y: (-50)\nswitch costume to (costume1 v)\nset [yes v] to [0]\nset [lives v] to [10]\n\nwhen flag clicked\nforever\n    if <touching (nextleveltrigger \(pink thingys looked weird\) v)?> then\n        if <not <(Level) = [L80]>> then\n            if <(length of (Level)) = [3]> then\n                set [level v] to (join [L] ((join (letter (2) of (Level)) (letter (3) of (Level))) + (1)))\n                broadcast (N; v)\n                wait (0.25) seconds\n            else\n                set [level v] to (join [L] ((letter (2) of (Level)) + (1)))\n                broadcast (N; v)\n                wait (0.25) seconds\n            end\n        else\n            set [level v] to [WIN???]\n            broadcast (Winner Winner Chicken Dinner! v)\n        end\n    end\nend\n\nwhen I receive [reload v]\nswitch costume to (costume1 v)\ngo to x: (-13) y: (-100)\nset [movable v] to [True]\nset [yes v] to [0]\n\nwhen flag clicked\nforever\n    if <(Lives) < [1]> then\n        if <not <(Level) = [Meow]>> then\n            broadcast (Game over v)\n            wait until <not <(Lives) < [1]>>\n        else\n            broadcast (GameOver2 v)\n            wait until <not <(Lives) < [1]>>\n        end\n    end\nend\n\nwhen I receive [thumb v]\nhide\n\nwhen flag clicked\nforever\n    set [ghost v] effect to (100)\n    show\nend\n\nwhen I receive [hacker v]\nstop [other scripts in sprite v]\n\nwhen I receive [die v]\nglide (0.5) secs to x: (x position) y: (-128)\n\nwhen I receive [cutscene1 v]\ngo to x: (-240) y: (-125)\n\nwhen I receive [restart v]\ngo to x: (-91) y: (-129)\n\nwhen flag clicked\nforever\n    if <touching color (#ff0000)?> then\n        if <(Invin) = [False]> then\n            if <not <(Lives) = [0]>> then\n                start sound [Owe v]\n                change [lives v] by (-1)\n                broadcast (repos v)\n            else\n                if <not <(Level) = [Meow]>> then\n                    start sound [Owe v]\n                    set [lives v] to [5]\n                    broadcast (Game over v)\n                    wait until <not <(Lives) = [0]>>\n                else\n                    start sound [Owe v]\n                    set [lives v] to [5]\n                    broadcast (GameOver2 v)\n                    wait until <not <(Lives) = [0]>>\n                end\n            end\n        end\n    end\nend\n\nwhen I receive [cutscene1 v]\nwait until <(Level) = [L2]>\ngo to x: (-213) y: (-132)\nwait until <(Level) = [L3]>\ngo to x: (-213) y: (-132)\nwait until <(Level) = [L4]>\ngo to x: (-213) y: (-132)\nwait until <(Level) = [L5]>\ngo to x: (-213) y: (-132)\nwait until <(Level) = [L6]>\ngo to x: (-213) y: (-132)\nwait until <(Level) = [L7]>\ngo to x: (-213) y: (-132)\nwait until <(Level) = [L8]>\ngo to x: (-213) y: (-132)\nwait until <(Level) = [L9]>\ngo to x: (-213) y: (-132)\nwait until <(Level) = [L10]>\ngo to x: (-213) y: (-132)\nwait until <(Level) = [L11]>\ngo to x: (-213) y: (-132)\n\nwhen I receive [cutscene2 v]\nwait until <(Level) = [L13]>\ngo to x: (-213) y: (-122)\nwait until <(Level) = [L14]>\ngo to x: (-213) y: (-122)\nwait until <(Level) = [L15]>\nset [xes v] to [3]\ngo to x: (-213) y: (-122)\nwait until <(Level) = [L16]>\ngo to x: (-213) y: (-122)\nwait until <(Level) = [L17]>\ngo to x: (-213) y: (-122)\nrepeat until <(Level) = [L20]>\n    if <(Level) = [L18]> then\n        go to x: (-213) y: (-122)\n        wait until <(Level) = [L19]>\n        go to x: (-213) y: (-122)\n    end\nend\n\nwhen I receive [regnorhurt1 v]\nglide (1) secs to x: (154) y: (-134)\n\nwhen I receive [fail v]\nglide (0.75) secs to x: (77) y: (-150)\n\nwhen I receive [repos v]\nif <(Level) = [L28]> then\n    go to x: (-234) y: (-85)\n    set [yes v] to [0]\nelse\n    if <(Level) = [L29]> then\n        go to x: (-234) y: (-85)\n        set [yes v] to [0]\n    else\n        if <(Level) = [L30]> then\n            go to x: (-234) y: (45)\n            set [yes v] to [0]\n        else\n            if <(Level) = [L31]> then\n                go to x: (-234) y: (-35)\n                set [yes v] to [0]\n            else\n                if <(Level) = [L32]> then\n                    go to x: (-213) y: (-102)\n                    set [yes v] to [0]\n                else\n                    if <(Level) = [L33]> then\n                        go to x: (-234) y: (-85)\n                        set [yes v] to [0]\n                    else\n                        if <(Level) = [L34]> then\n                            go to x: (-234) y: (-98)\n                            set [yes v] to [0]\n                        else\n                            if <(Level) = [L63]> then\n                                go to x: (-222) y: (-99)\n                                set [xes v] to [0]\n                                set [yes v] to [0]\n                            else\n                                if <(Level) = [L67]> then\n                                    go to x: (-222) y: (0)\n                                    set [xes v] to [0]\n                                    set [yes v] to [0]\n                                else\n                                    if <(Level) = [L68]> then\n                                        go to x: (-222) y: (0)\n                                        set [xes v] to [0]\n                                        set [yes v] to [0]\n                                    else\n                                        if <(Level) = [L69]> then\n                                            go to x: (-222) y: (0)\n                                            set [xes v] to [0]\n                                            set [yes v] to [0]\n                                        else\n                                            if <(Level) = [L70]> then\n                                                go to x: (-222) y: (0)\n                                                set [xes v] to [0]\n                                                set [yes v] to [0]\n                                            else\n                                                if <(Level) = [L38]> then\n                                                    go to x: (-203) y: (-112)\n                                                    set [xes v] to [0]\n                                                    set [yes v] to [0]\n                                                else\n                                                    go to x: (-213) y: (-122)\n                                                    set [xes v] to [0]\n                                                    set [yes v] to [0]\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen I receive [game over v]\nswitch costume to (costume1 v)\nset [movable v] to [False]\ngo to [front v] layer\nglide (0.5) secs to x: (0) y: (-20)\nwait (0.5) seconds\nwait (0.1) seconds\ngo to x: (3) y: (-17)\nwait (0.1) seconds\nstart sound [1 v]\ngo to x: (-4) y: (-14)\nwait (0.1) seconds\ngo to x: (0) y: (-20)\n\nwhen I receive [game over v]\nset [movable v] to [False]\nset [invin v] to [False]\n\nwhen I receive [guide trusted! v]\nwait until <(Level) = [L21]>\nset [xes v] to [0]\ngo to x: (-213) y: (-122)\nwait until <(Level) = [L22]>\ngo to x: (-213) y: (-122)\nwait until <(Level) = [L23]>\ngo to x: (-213) y: (-122)\nwait until <(Level) = [L24]>\nset [xes v] to [0]\ngo to x: (-213) y: (-122)\nwait until <(Level) = [L25]>\ngo to x: (-213) y: (-122)\n\nwhen I receive [mountainrespawn v]\ngo to x: (-234) y: (-85)\nwait until <(Level) = [L30]>\ngo to x: (-234) y: (45)\nwait until <(Level) = [L31]>\ngo to x: (-234) y: (-35)\nwait until <(Level) = [L32]>\ngo to x: (-234) y: (-45)\nwait until <(Level) = [L33]>\ngo to x: (-234) y: (-85)\nwait until <(Level) = [L34]>\ngo to x: (-234) y: (-98)\nwait until <(Level) = [L35]>\ngo to x: (-234) y: (-98)\n\nwhen I receive [cutscene3 v]\nwait until <(Level) = [L26]>\ngo to x: (-213) y: (-122)\nwait until <(Level) = [L27]>\ngo to x: (-225) y: (93)\nwait until <(Level) = [L28]>\ngo to x: (-225) y: (-93)\nwait until <(Level) = [L29]>\ngo to x: (-234) y: (-85)\nwait until <(Level) = [L30]>\ngo to x: (-234) y: (45)\nwait until <(Level) = [L31]>\ngo to x: (-234) y: (-35)\nwait until <(Level) = [L32]>\ngo to x: (-234) y: (-45)\nwait until <(Level) = [L33]>\ngo to x: (-234) y: (-85)\nwait until <(Level) = [L34]>\ngo to x: (-234) y: (-98)\nwait until <(Level) = [L35]>\ngo to x: (-234) y: (-98)\n\nwhen I receive [throwthy v]\nrepeat (10)\n    change x by (-4)\n    wait (0.01) seconds\nend\n\nwhen I receive [leave? no. v]\nglide (1) secs to x: (0) y: (-111)\n\nwhen I receive [trophy v]\nglide (1) secs to x: (-100) y: (-110)\n\nwhen I receive [game2 v]\nwait until <(Level) = [L36]>\ngo to x: (-213) y: (-115)\nwait until <(Level) = [L37]>\ngo to x: (-213) y: (-115)\nwait until <(Level) = [L38]>\ngo to x: (-213) y: (-115)\nwait until <(Level) = [L39]>\ngo to x: (-213) y: (-115)\nwait until <(Level) = [L40]>\ngo to x: (-213) y: (-115)\nwait until <(Level) = [L41]>\ngo to x: (-213) y: (-115)\nwait until <(Level) = [L42]>\ngo to x: (-213) y: (-115)\nwait until <(Level) = [L43]>\ngo to x: (-213) y: (-115)\nwait until <(Level) = [L44]>\ngo to x: (-213) y: (-115)\n\nwhen I receive [mountains2 v]\nwait until <(Level) = [L47]>\ngo to x: (-234) y: (-85)\nwait until <(Level) = [L48]>\ngo to x: (-234) y: (-85)\nwait until <(Level) = [L49]>\ngo to x: (-234) y: (-85)\nwait until <(Level) = [L50]>\ngo to x: (-234) y: (-85)\n\nwhen flag clicked\nforever\n    if <touching (regna v)?> then\n        set [talk v] to [True]\n    else\n        if <touching (dr quiz \(as a kid\) v)?> then\n            set [talk v] to [True]\n        else\n            set [talk v] to [False]\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (previousleveltrigger lol v)?> then\n        set [level v] to (join [L] ((join (letter (2) of (Level)) (letter (3) of (Level))) - (1)))\n        broadcast (P; v)\n        wait (0.25) seconds\n    end\nend\n\nwhen I receive [cutscene5 v]\ngo to x: (-213) y: (-115)\nwait until <(Level) = [L57]>\nbroadcast (Castle v)\ngo to x: (-213) y: (-115)\nwait until <(Level) = [L58]>\ngo to x: (-213) y: (-115)\nwait until <(Level) = [L59]>\ngo to x: (-213) y: (-115)\nwait until <(Level) = [L60]>\ngo to x: (-213) y: (-115)\n\nwhen I receive [oh. v]\ngo to x: (-213) y: (-122)\n\nwhen I receive [castle2 v]\nwait until <(Level) = [L61]>\ngo to x: (-222) y: (-115)\nwait until <(Level) = [L62]>\ngo to x: (-222) y: (-115)\nwait until <(Level) = [L63]>\ngo to x: (-222) y: (-99)\nwait until <(Level) = [L64]>\ngo to x: (-222) y: (-100)\nwait until <(Level) = [L65]>\ngo to x: (-222) y: (-100)\nwait until <(Level) = [L66]>\nbroadcast (LavaCaves v)\n\nwhen I receive [lavacaves v]\ngo to x: (-222) y: (-100)\nwait until <(Level) = [L67]>\ngo to x: (-213) y: (0)\nwait until <(Level) = [L68]>\ngo to x: (-213) y: (0)\nwait until <(Level) = [L69]>\ngo to x: (-213) y: (0)\n\nwhen I receive [evil base v]\ngo to x: (-222) y: (-100)\nwait until <(Level) = [L75]>\ngo to x: (-213) y: (-100)\nwait until <(Level) = [L76]>\ngo to x: (-213) y: (-100)\nwait until <(Level) = [L77]>\ngo to x: (-213) y: (-100)\nwait until <(Level) = [L78]>\ngo to x: (-213) y: (-100)\nwait until <(Level) = [L79]>\ngo to x: (-213) y: (-100)\nwait until <(Level) = [L80]>\ngo to x: (-219) y: (-126)\nif <(Guide Trusted?) = [True]> then\n    broadcast (\[C\] FINAL CONFRONTATION v)\nelse\n    if <(CrimsonHurt) = [True]> then\n        broadcast (REGNOR v)\n    else\n        broadcast (CUTSCENE 7 v)\n    end\nend\n\ndefine None\nset [typemessage v] to (message)\nif <not <(speaker) = []>> then\n    set [speaker v] to (speaker)\nelse\n    set [speaker v] to [None]\nend\nset [talkspeed v] to (speed)\nset [typesize v] to (size)\nset [typeloc v] to (location)\nset [textcaps v] to (y/n)\nbroadcast (Type v)\nif <(y/n2) = [Y]> then\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\nend\n\nwhen I receive [crimson die v]\nset [crimsonhurt v] to [True]\n\nwhen flag clicked\nset [crimsonhurt v] to [False]\n\nwhen I receive [here i am v]\nif <(CrimsonHurt) = [False]> then\n    set [music v] to [Grass Plains2]\nelse\n    set [music v] to [Alone]\nend\nstop all sounds\ngo to x: (-133) y: (-111)\nglide (1) secs to x: (0) y: (-111)\nif <(Guide Attacked?) = [False]> then\n    Type [here it is.] in [Bottom] At (1) Sized (90) Spoken By [Egnaro] Caps? [N] And Wait? [Y]\n    Type [the base of the evil villain.] in [Bottom] At (1) Sized (90) Spoken By [Egnaro] Caps? [N] And Wait? [Y]\n    Type [it's time to save the world.] in [Bottom] At (1) Sized (90) Spoken By [Egnaro] Caps? [N] And Wait? [Y]\nelse\n    if <(VictorDed) = [False]> then\n        Type [here it is.] in [Bottom] At (1) Sized (90) Spoken By [Egnaro] Caps? [N] And Wait? [Y]\n        Type [the base of the evil villain.] in [Bottom] At (1) Sized (90) Spoken By [Egnaro] Caps? [N] And Wait? [Y]\n        Type [it's time to beat this guy.] in [Bottom] At (1) Sized (90) Spoken By [Egnaro] Caps? [N] And Wait? [Y]\n    else\n        if <(KingDed?) = [False]> then\n            Type [here it is.] in [Bottom] At (1) Sized (90) Spoken By [Egnaro] Caps? [N] And Wait? [Y]\n            Type [the base of the evil villain.] in [Bottom] At (1) Sized (90) Spoken By [Egnaro] Caps? [N] And Wait? [Y]\n            Type [heh heh heh.] in [Bottom] At (1) Sized (90) Spoken By [Egnaro] Caps? [N] And Wait? [Y]\n            Type [i'll destroy him.] in [Bottom] At (1) Sized (90) Spoken By [Egnaro] Caps? [Y] And Wait? [Y]\n        else\n            if <(CrimsonHurt) = [False]> then\n                Type [...] in [Bottom] At (1) Sized (90) Spoken By [Egnaro] Caps? [N] And Wait? [Y]\n                Type [i...] in [Bottom] At (1) Sized (90) Spoken By [Egnaro] Caps? [Y] And Wait? [Y]\n                Type [i guess i should stop him.] in [Bottom] At (1) Sized (90) Spoken By [Egnaro] Caps? [N] And Wait? [Y]\n            else\n                Type [...] in [Bottom] At (1) Sized (90) Spoken By [Egnaro] Caps? [N] And Wait? [Y]\n                Type [it's time to end this.] in [Bottom] At (1) Sized (90) Spoken By [Egnaro] Caps? [N] And Wait? [Y]\n            end\n        end\n    end\nend\nglide (1) secs to x: (240) y: (-111)\nbroadcast (Evil Base v)\n\nwhen I receive [crimson die v]\nwait until <(Level) = [L71]>\ngo to x: (-213) y: (0)\nwait until <(Level) = [L72]>\ngo to x: (-213) y: (0)\n\nwhen I receive [blassht v]\nstart sound [Owe v]\nchange [lives v] by (-1)\nif <([x position v] of [nemesphere v]) > (x position)> then\n    set [xes v] to [-20]\nelse\n    set [xes v] to [20]\nend\nif <([y position v] of [nemesphere v]) > (y position)> then\n    set [yes v] to [-20]\nelse\n    set [yes v] to [20]\nend\n\nwhen I receive [crimson die v]\nwait until <(Level) = [L71]>\ngo to x: (-231) y: (-10)\nrepeat until <(x position) > [-59]>\n    change x by (2)\n    set y to ((-0.01) * (((x position) * (x position)) + (((330) * (x position)) + (24000))))\nend\nrepeat (2)\n    change x by (3)\n    change y by (-3)\nend\nwait until <(Level) = [L72]>\nbroadcast (ChangeMusic v) and wait\nstop all sounds\nset [music v] to [None]\nwait until <(Level) = [L73]>\nset [movable v] to [False]\nbroadcast (Here I Am v)\n\nwhen I receive [king defeat v]\ngo to x: (-213) y: (-122)\n\nwhen I receive [win screen v]\nstop [other scripts in sprite v]\nhide\n\nwhen I receive [waitwhat? v]\nwait until <(Level) = [L71]>\nwait until <(Movable) = [True]>\ngo to x: (-231) y: (-10)\nrepeat until <(x position) > [-59]>\n    change x by (2)\n    set y to ((-0.01) * (((x position) * (x position)) + (((330) * (x position)) + (24000))))\nend\nrepeat (2)\n    change x by (3)\n    change y by (-3)\nend\nwait until <(Level) = [L72]>\nbroadcast (ChangeMusic v) and wait\nstop all sounds\nset [music v] to [None]\nwait until <(Level) = [L73]>\nset [movable v] to [False]\nif <(Guide Trusted?) = [True]> then\n    broadcast (\[C\] HERE WE ARE v)\nelse\n    broadcast (Here I Am v)\nend\n\nwhen I receive [begin the finale! v]\ngo to x: (0) y: (-50)\n\nwhen I receive [waitwhat? v]\nwait until <(Level) = [L71]>\ngo to x: (-213) y: (0)\nwait until <(Level) = [L72]>\ngo to x: (-213) y: (0)\n\nwhen I receive [\[c\] final confrontation v]\ngo to x: (-219) y: (-126)\nglide (1) secs to x: (-195) y: (-126)\nset [movable v] to [False]\nbroadcast (ChangeMusic v) and wait\nstop all sounds\nset [music v] to [None]\n\nwhen I receive [cutscene5 v]\nif <not <(VictorDed) = [True]>> then\n    set [movable v] to [False]\n    broadcast (ChangeMusic v) and wait\n    stop all sounds\n    set [music v] to [City]\n    broadcast (CityCutscene v)\nelse\n    broadcast (ChangeMusic v) and wait\n    stop all sounds\n    set [music v] to [Empty City]\nend\nbroadcast (ChangeMusic v)\n\nwhen I receive [crimson v]\nset y to (0)\n\nwhen I receive [too far. v]\nset [movable v] to [True]\n\nwhen flag clicked\npoint in direction (90)\nswitch costume to (costume1 v)\nforever\n    if <(Movable) = [True]> then\n        if <(SpeedySpeeds) = [False]> then\n            if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n                change [xes v] by (1)\n            end\n            if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n                change [xes v] by (-1)\n            end\n        else\n            if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n                change [xes v] by (1.5)\n            end\n            if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n                change [xes v] by (-1.5)\n            end\n        end\n        set [xes v] to ((Xes) * (0.9))\n        change x by (Xes)\n        if <touching (objects and stuff \(very advanced. much confuze. wow.\) v)?> then\n            change y by (1)\n            if <touching (objects and stuff \(very advanced. much confuze. wow.\) v)?> then\n                change y by (1)\n                if <touching (objects and stuff \(very advanced. much confuze. wow.\) v)?> then\n                    change y by (1)\n                    if <touching (objects and stuff \(very advanced. much confuze. wow.\) v)?> then\n                        change y by (1)\n                        if <touching (objects and stuff \(very advanced. much confuze. wow.\) v)?> then\n                            change y by (1)\n                            if <touching (objects and stuff \(very advanced. much confuze. wow.\) v)?> then\n                                change x by ((Xes) * (-1))\n                                change y by (-5)\n                                if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                                    if <(Xes) > [0]> then\n                                        set [xes v] to [-5]\n                                    else\n                                        set [xes v] to [5]\n                                    end\n                                    set [yes v] to [10]\n                                else\n                                    set [xes v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change [yes v] by (-1)\n        change y by (Yes)\n        if <touching (objects and stuff \(very advanced. much confuze. wow.\) v)?> then\n            change y by ((Yes) * (-1))\n            set [yes v] to [0]\n        end\n        change y by (-1)\n        if <touching (objects and stuff \(very advanced. much confuze. wow.\) v)?> then\n            if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                if <(JumpyJumps) = [False]> then\n                    set [yes v] to [13]\n                else\n                    set [yes v] to [15]\n                end\n            end\n        end\n        change y by (1)\n    end\nend\n\nwhen I receive [lavacaves v]\nwait until <(Level) = [L70]>\ngo to x: (-213) y: (0)\n\nwhen I receive [lavacaves v]\nif <(KingDed?) = [False]> then\n    set [music v] to [Eruption]\nend\n\nwhen I receive [cutscene 7 v]\nset [movable v] to [False]\nset [music v] to [None]\nstop all sounds\n\nwhen I receive [n; v]\nif <<(join (letter ((length of (Level)) - (1)) of (Level)) (letter (length of (Level)) of (Level))) > [50]> and <(join (letter ((length of (Level)) - (1)) of (Level)) (letter (length of (Level)) of (Level))) < [57]>> then\n    go to x: (-200) y: (-113)\nend\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\nwhen flag clicked\nset [invin v] to [False]\n\nwhen I receive [too powerful v]\nset [movable v] to [True]\n\nwhen I receive [victor defeat v]\nglide (0.5) secs to x: (-132) y: (-112)\n\nwhen I receive [credits v]\nstop [other scripts in sprite v]\n\nwhen I receive [p; v]\nif <<(join (letter ((length of (Level)) - (1)) of (Level)) (letter (length of (Level)) of (Level))) > [50]> and <(join (letter ((length of (Level)) - (1)) of (Level)) (letter (length of (Level)) of (Level))) < [57]>> then\n    go to x: (200) y: (-113)\nend\n\nwhen I receive [king defeat v]\ngo to x: (-213) y: (-122)\n\nwhen I receive [castle2 v]\nset [movable v] to [True]\n\nwhen I receive [game2 v]\nset y to (-116)\n\nwhen I receive [mountainrespawn v]\nset [movable v] to [True]\nset y to (-91)\n\nwhen I receive [guide distrusted. v]\nwait until <(Level) = [L21]>\nset [xes v] to [0]\ngo to x: (-213) y: (-122)\nwait until <(Level) = [L22]>\ngo to x: (-213) y: (-122)\nwait until <(Level) = [L23]>\ngo to x: (-213) y: (-122)\nwait until <(Level) = [L24]>\nset [xes v] to [0]\ngo to x: (-213) y: (-122)\nwait until <(Level) = [L25]>\ngo to x: (-213) y: (-122)\n\nwhen I receive [the king v]\nglide (0.5) secs to x: (-132) y: (-112)\n\nwhen flag clicked\nset volume to (100) %\nforever\n    set volume to (Volume) %\nend\n\n@OBJECTS AND STUFF (Very advanced. Much confuze. Wow.)\n\nwhen I start as a clone\nif <(Level) = [L13]> then\n    show\n    switch costume to (bridge v)\n    wait until <(Level) = [L14]>\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Level) = [L21]> then\n    show\n    switch costume to (bridge2 v)\n    wait until <(Level) = [L22]>\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Level) = [L22]> then\n    show\n    switch costume to (bridge3 v)\n    wait until <(Level) = [L23]>\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Level) = [L23]> then\n    show\n    switch costume to (bridge4 v)\n    wait until <(Level) = [L24]>\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Level) = [L24]> then\n    show\n    switch costume to (bridge5 v)\n    wait until <(Level) = [L25]>\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Level) = [L28]> then\n    set [ghost v] effect to (100)\n    show\n    switch costume to (bridge7 v)\n    wait until <([x position v] of [hitbox \(yes, i'm advanced now o.o\) v]) > [75]>\n    clear graphic effects\n    set [movable v] to [False]\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\n    delete this clone\nend\n\nwhen flag clicked\ngo to [front v] layer\ngo [backward v] (46) layers\nclear graphic effects\nshow\nforever\n    if <not <(Level) = [L77]>> then\n        go to x: (0) y: (0)\n    end\n    switch costume to (Level)\nend\n\nwhen I receive [hacker v]\nstop [other scripts in sprite v]\n\nwhen I receive [ourplan v]\nset [brightness v] effect to (-5)\n\nwhen I receive [leave shop v]\nrepeat (10)\n    change [brightness v] effect by (-10)\n    wait (0.1) seconds\nend\nwait (0.2) seconds\nrepeat (10)\n    change [brightness v] effect by (10)\n    wait (0.1) seconds\nend\n\nwhen I receive [king defeat v]\nset [brightness v] effect to (0)\n\nwhen I receive [waitwhat? v]\nset [brightness v] effect to (0)\n\nwhen I start as a clone\nif <(Level) = [L76]> then\n    go to x: (141) y: (-95)\n    show\n    switch costume to (costume1 v)\n    wait until <(Level) = [L77]>\n    delete this clone\nend\n\nwhen I receive [quay v]\ndelete this clone\n\nwhen I receive [ark v]\nset [brightness v] effect to (-15)\n\nwhen I receive [evil base v]\nwait until <(Level) = [L77]>\nrepeat until <(Level) = [L78]>\n    if <(x position) > [1]> then\n        glide (2) secs to x: (-20) y: (0)\n    else\n        glide (2) secs to x: (20) y: (0)\n    end\nend\n\nwhen I start as a clone\nif <(Level) = [L77]> then\n    switch costume to (costume2 v)\n    go to x: (0) y: (0)\n    repeat until <(Level) = [L78]>\n        if <(y position) > [1]> then\n            glide (2) secs to x: (0) y: (-20)\n        else\n            glide (2) secs to x: (0) y: (20)\n        end\n    end\n    delete this clone\nend\n\nwhen I receive [stahp v]\nrepeat until <(Level) = [L79]>\n    go to x: (0) y: (0)\nend\n\nwhen I receive [stahp v]\ndelete this clone\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\nwhen I start as a clone\nif <(Level) = [L78]> then\n    go to x: (141) y: (-95)\n    show\n    switch costume to (costume3 v)\n    wait until <(Level) = [L77]>\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Level) = [L79]> then\n    go to x: (0) y: (0)\n    show\n    switch costume to (costume4 v)\n    wait until <(Level) = [L80]>\n    delete this clone\nend\n\nwhen I receive [game over v]\ndelete this clone\n\nwhen I receive [win screen v]\nhide\n\nwhen I receive [evilruntangogreeting v]\nset [level v] to [EvilTango]\nhide\n\nwhen I receive [too powerful v]\nset [brightness v] effect to (0)\n\nwhen I receive [bridge v]\ncreate clone of (_myself_ v)\n\n@Egnaro (Or as I like to call him, the annoying orange. -.-)\n\nwhen I receive [cutscene1 v]\npoint in direction (90)\n\nwhen I receive [impossible v]\nstop [other scripts in sprite v]\nhide\n\nwhen flag clicked\nshow\n\nwhen I receive [game over v]\npoint in direction (90)\nif <(Tangomode) = [False]> then\n    if <(LauraMode) = [False]> then\n        switch costume to (costume1 v)\n    else\n        switch costume to (costume1l v)\n    end\nelse\n    switch costume to (costume1t v)\nend\nset [movable v] to [False]\ngo to [front v] layer\nglide (0.5) secs to x: (0) y: (-20)\nwait (0.5) seconds\nwait (0.1) seconds\ngo to x: (3) y: (-17)\nwait (0.1) seconds\ngo to x: (-4) y: (-14)\nwait (0.1) seconds\ngo to x: (0) y: (-20)\nif <(Tangomode) = [False]> then\n    if <(LauraMode) = [False]> then\n        switch costume to (costume2 v)\n    else\n        switch costume to (costume2l v)\n    end\nelse\n    switch costume to (costume2t v)\nend\n\nwhen I receive [leave? no. v]\nif <(Tangomode) = [False]> then\n    if <(LauraMode) = [False]> then\n        switch costume to (boss v)\n    else\n        switch costume to (bossl v)\n    end\nelse\n    switch costume to (bosst v)\nend\npoint in direction (90)\n\nwhen I receive [begin the finale! v]\nset [music v] to [None]\nstop all sounds\nset [movable v] to [True]\nshow\nforever\n    play sound (TangoStage) until done\nend\n\nwhen I receive [shop v]\nif <(Music) = [City]> then\n    set [music v] to [Shop]\nelse\n    set [music v] to [Abandoned Shop]\nend\nset [movable v] to [False]\nhide\nstop all sounds\n\nwhen I receive [leave shop v]\nrepeat (10)\n    change [brightness v] effect by (-10)\n    wait (0.1) seconds\nend\nwait (0.2) seconds\nshow\nset [movable v] to [True]\nrepeat (10)\n    change [brightness v] effect by (10)\n    wait (0.1) seconds\nend\n\nwhen I receive [stop!!!!! v]\nset [movable v] to [False]\n\nset [tangostage v] to [LIFE-4]\n\nwhen flag clicked\nbroadcast (Begin v)\n\nwhen I receive [begin v]\nforever\n    if <(Movable) = [False]> then\n        set [xes v] to [0]\n    end\nend\n\nwhen I receive [begin v]\nforever\n    turn right (Xes) degrees\nend\n\nwhen I receive [begin v]\nforever\n    go to (hitbox \(yes, i'm advanced now o.o\) v)\nend\n\nwhen I receive [begin v]\nset volume to (100) %\nforever\n    set volume to (Volume) %\nend\n\nwhen I receive [tango's final appearance v]\nhide\nset [movable v] to [False]\n\nwhen I receive [gameover2 v]\nstop all sounds\nstop [other scripts in sprite v]\n\nwhen I receive [evilruntangogreeting v]\nhide\n\nwhen I receive [begin the finale! v]\nbroadcast (Begin v)\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [crimson die v]\nif <(Tangomode) = [False]> then\n    if <(LauraMode) = [False]> then\n        switch costume to (boss v)\n    else\n        switch costume to (bossl v)\n    end\nelse\n    switch costume to (bosst v)\nend\nshow\n\nwhen I receive [next life! v]\nbroadcast (Begin v)\n\nwhen I receive [2nd_place v]\nif <(Tangomode) = [False]> then\n    if <(LauraMode) = [False]> then\n        switch costume to (boss v)\n    else\n        switch costume to (bossl v)\n    end\nelse\n    switch costume to (bosst v)\nend\nwait until <(Level) = [L47]>\nif <not <<(VictorDed) = [True]> and <(Guide Attacked?) = [True]>>> then\n    if <(Tangomode) = [False]> then\n        if <(LauraMode) = [False]> then\n            switch costume to (costume1 v)\n        else\n            switch costume to (costume1l v)\n        end\n    else\n        switch costume to (costume1t v)\n    end\nend\n\nwhen I receive [\[c\] here we are v]\nhide\n\nwhen I receive [lavacaves v]\nshow\n\nwhen I receive [crimson v]\nif <(Tangomode) = [False]> then\n    if <(LauraMode) = [False]> then\n        switch costume to (boss v)\n    else\n        switch costume to (bossl v)\n    end\nelse\n    switch costume to (bosst v)\nend\nshow\n\nwhen I receive [___life-9__ v]\nbroadcast (Begin v)\n\nwhen I receive [evil base v]\nbroadcast (killtext v)\nshow\nset [level v] to [L74]\nset [music v] to [Evil Base]\nset [movable v] to [True]\nstop all sounds\nif <(Volume) = [1]> then\n    broadcast (ChangeMusic v) and wait\nend\n\nwhen I receive [winner winner chicken dinner! v]\nforever\n    if <(Level) = [Glitch]> then\n        if <(Tangomode) = [False]> then\n            if <(LauraMode) = [False]> then\n                switch costume to (glitch v)\n            else\n                switch costume to (glitchl v)\n            end\n        else\n            switch costume to (glitcht v)\n        end\n    else\n        if <(Tangomode) = [False]> then\n            if <(LauraMode) = [False]> then\n                switch costume to (costume1 v)\n            else\n                switch costume to (costume1l v)\n            end\n        else\n            switch costume to (costume1t v)\n        end\n    end\nend\n\nwhen I receive [too powerful v]\nset [brightness v] effect to (0)\nif <(Tangomode) = [False]> then\n    if <(LauraMode) = [False]> then\n        switch costume to (boss v)\n    else\n        switch costume to (bossl v)\n    end\nelse\n    switch costume to (bosst v)\nend\nshow\n\nwhen flag clicked\nif <(Tangomode) = [False]> then\n    if <(LauraMode) = [False]> then\n        switch costume to (costume1 v)\n    else\n        switch costume to (costume1l v)\n    end\nelse\n    switch costume to (costume1t v)\nend\n\nwhen I receive [begin v]\nwait until <key (t v) pressed?>\nwait until <key (a v) pressed?>\nwait until <key (n v) pressed?>\nwait until <key (g v) pressed?>\nwait until <key (o v) pressed?>\nset [tangomode v] to [True]\nswitch costume to ((costume [number v]) + (5))\n\nwhen flag clicked\nset [tangomode v] to [False]\n\nwhen I receive [king defeat v]\ngo to x: (-213) y: (-122)\n\nwhen I receive [begin v]\nhide variable [save code: v]\nforever\n    if <key (s v) pressed?> then\n        if <(length of (SP)) > [1]> then\n            if <not <<(SP) = (join [11] [])> or <(SP) = [10]>>> then\n                set [save code: v] to (join (SP) (join (letter (1) of (Guide Trusted?)) (join (letter (1) of (Guide Attacked?)) (join (letter (1) of (VictorDed)) (join (letter (1) of (KingDed?)) (join (letter (1) of (CrimsonHurt)) (Coins)))))))\n            else\n                if <not <(letter (1) of (SP)) = [0]>> then\n                    set [save code: v] to (join (join [0] (SP)) (join (letter (1) of (Guide Trusted?)) (join (letter (1) of (Guide Attacked?)) (join (letter (1) of (VictorDed)) (join (letter (1) of (KingDed?)) (join (letter (1) of (CrimsonHurt)) (Coins)))))))\n                else\n                    set [save code: v] to (join (SP) (join (letter (1) of (Guide Trusted?)) (join (letter (1) of (Guide Attacked?)) (join (letter (1) of (VictorDed)) (join (letter (1) of (KingDed?)) (join (letter (1) of (CrimsonHurt)) (Coins)))))))\n                end\n            end\n        else\n            set [save code: v] to (join (join [00] (SP)) (join (letter (1) of (Guide Trusted?)) (join (letter (1) of (Guide Attacked?)) (join (letter (1) of (VictorDed)) (join (letter (1) of (KingDed?)) (join (letter (1) of (CrimsonHurt)) (Coins)))))))\n        end\n        show variable [save code: v]\n        wait until <not <key (s v) pressed?>>\n        wait until <key (s v) pressed?>\n        hide variable [save code: v]\n        wait until <not <key (s v) pressed?>>\n    end\nend\n\nwhen I receive [guide distrusted. v]\nset [movable v] to [True]\n\nwhen I receive [guide trusted! v]\nset [movable v] to [True]\n\nwhen I receive [mountains2 v]\nset [movable v] to [True]\n\nwhen I receive [lavacaves v]\nset [movable v] to [True]\n\ndefine Load Save\nif <(letter (1) of (Savecode)) = [0]> then\n    if <(letter (2) of (Savecode)) = [0]> then\n        set [sp v] to (letter (3) of (Savecode))\n    else\n        if <(letter (3) of (Savecode)) = [0]> then\n            set [sp v] to [10]\n        else\n            set [sp v] to [11]\n        end\n    end\nelse\n    set [sp v] to (join (letter (1) of (Savecode)) (join (letter (2) of (Savecode)) (letter (3) of (Savecode))))\nend\nif <(letter (4) of (Savecode)) = [T]> then\n    set [guide trusted? v] to [True]\nelse\n    set [guide trusted? v] to [False]\nend\nif <(letter (5) of (Savecode)) = [T]> then\n    set [guide attacked? v] to [True]\nelse\n    set [guide attacked? v] to [False]\nend\nif <(letter (6) of (Savecode)) = [T]> then\n    set [victorded v] to [True]\nelse\n    set [victorded v] to [False]\nend\nif <(letter (7) of (Savecode)) = [T]> then\n    set [kingded? v] to [True]\nelse\n    set [kingded? v] to [False]\nend\nif <(letter (8) of (Savecode)) = [T]> then\n    set [crimsonhurt v] to [True]\nelse\n    set [crimsonhurt v] to [False]\nend\nset [coins v] to (letter (9) of (Savecode))\nbroadcast (Relocate v)\n\nwhen I receive [begin v]\nwait until <key (l v) pressed?>\nwait until <key (a v) pressed?>\nwait until <key (u v) pressed?>\nwait until <key (r v) pressed?>\nwait until <key (a v) pressed?>\nset [lauramode v] to [True]\nswitch costume to ((costume [number v]) + (10))\n\nwhen I receive [waitwhat? v]\nif <(Tangomode) = [False]> then\n    if <(LauraMode) = [False]> then\n        switch costume to (costume1 v)\n    else\n        switch costume to (costume1l v)\n    end\nelse\n    switch costume to (costume1t v)\nend\n\nwhen I receive [relocate v]\nif <(CrimsonHurt) = [True]> then\n    if <(Tangomode) = [False]> then\n        if <(LauraMode) = [False]> then\n            switch costume to (boss v)\n        else\n            switch costume to (bossl v)\n        end\n    else\n        switch costume to (bosst v)\n    end\nelse\n    if <(Tangomode) = [False]> then\n        if <(LauraMode) = [False]> then\n            switch costume to (costume1 v)\n        else\n            switch costume to (costume1l v)\n        end\n    else\n        switch costume to (costume1t v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (l v) pressed?> then\n        if <(Level) = [Title]> then\n            set [movable v] to [False]\n            ask [Do you want to load a savegame?] and wait\n            if <<(answer) = [Yes]> or <<(answer) = [Y]> or <<(answer) = [yep]> or <<(answer) = [sure]> or <<(answer) = [Yes.]> or <<(answer) = [of course!]> or <<(answer) = [yeah!]> or <<(answer) = [why not]> or <<(answer) = [why not?]> or <<(answer) = [yup!]> or <<(answer) = [yup]> or <(answer) = [yass]>>>>>>>>>>>> then\n                ask [What is your save code?] and wait\n                set [savecode v] to (answer)\n                Load Save\n                stop all sounds\n            else\n                think [Okay, nevermind then.] for (2) seconds\n                set [movable v] to [True]\n            end\n        end\n    end\nend\n\nif <(Tangomode) = [False]> then\n    if <(LauraMode) = [False]> then\n        switch costume to (boss v)\n    else\n        switch costume to (bossl v)\n    end\nelse\n    switch costume to (bosst v)\nend\n\nwhen I receive [stop!!!!! #2 v]\nif <(Tangomode) = [False]> then\n    if <(LauraMode) = [False]> then\n        switch costume to (costume1 v)\n    else\n        switch costume to (costume1l v)\n    end\nelse\n    switch costume to (costume1t v)\nend\nset [movable v] to [False]\n\nwhen I receive [next life! v]\nstop [other scripts in sprite v]\nbroadcast (Begin v)\nset [movable v] to [True]\nshow\nforever\n    play sound (TangoStage) until done\nend\n\nwhen I receive [vwop v]\nif <(Tangomode) = [False]> then\n    if <(LauraMode) = [False]> then\n        switch costume to (nemesphere v)\n    else\n        switch costume to (nemespherel v)\n    end\nelse\n    switch costume to (nemespheret v)\nend\n\nwhen I receive [repos v]\nif <(costume [number v]) = [16]> then\n    if <(Tangomode) = [False]> then\n        if <(LauraMode) = [False]> then\n            switch costume to (costume1 v)\n        else\n            switch costume to (costume1l v)\n        end\n    else\n        switch costume to (costume1t v)\n    end\nend\n\nwhen I receive [begin v]\nforever\n    if <key (r v) pressed?> then\n        wait (1) seconds\n        if <key (r v) pressed?> then\n            switch costume to (costume3 v)\n            wait (0.01) seconds\n        end\n    end\nend\n\nwhen I receive [___life-9__ v]\nstop [other scripts in sprite v]\nbroadcast (Begin v)\nset [movable v] to [True]\nshow\nforever\n    play sound (TangoStage) until done\nend\n\n@Knock Knock. Who's There? Nobody because I have no friends. Ha Ha. Ha Ha. That's not funny.\n\nwhen flag clicked\nforever\n    if <<(Door) = [True]> and <<touching (hitbox \(yes, i'm advanced now o.o\) v)?> and <key (space v) pressed?>>> then\n        if <(Level) = [Title]> then\n            set [level v] to [L1]\n            stop all sounds\n            broadcast (Cutscene1 v)\n        end\n    end\nend\n\nwhen I receive [thumb v]\nhide\n\nwhen I receive [hacker v]\nstop [other scripts in sprite v]\n\nwhen flag clicked\nforever\n    if <<(Level) = [Title]> or <<(Level) = [L25]> or <<(Level) = [L53]> or <(Level) = [L50]>>>> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nclear graphic effects\nforever\n    if <(Level) = [L25]> then\n        repeat (5)\n            change [ghost v] effect by (2)\n            change [pixelate v] effect by (1)\n            wait (0.01) seconds\n        end\n        repeat (5)\n            change [ghost v] effect by (-2)\n            change [pixelate v] effect by (-1)\n            wait (0.01) seconds\n        end\n    end\nend\n\nwhen flag clicked\nset [level v] to [Title]\nforever\n    if <<(Door) = [True]> and <<touching (hitbox \(yes, i'm advanced now o.o\) v)?> and <key (space v) pressed?>>> then\n        if <(Level) = [L25]> then\n            set [level v] to [L26]\n            stop all sounds\n            broadcast (Cutscene3 v)\n        else\n            if <(Level) = [L50]> then\n                set [level v] to [L51]\n                stop all sounds\n                broadcast (Cutscene5 v)\n            else\n                if <(Level) = [L53]> then\n                    set [level v] to [Shop]\n                    stop all sounds\n                    broadcast (SHOP v)\n                else\n                end\n            end\n        end\n    end\nend\n\nwhen flag clicked\nclear graphic effects\nforever\n    if <(Level) = [L50]> then\n        show\n        repeat (5)\n            change [ghost v] effect by (2)\n            change [pixelate v] effect by (1)\n            wait (0.01) seconds\n        end\n        repeat (5)\n            change [ghost v] effect by (-2)\n            change [pixelate v] effect by (-1)\n            wait (0.01) seconds\n        end\n    end\nend\n\nwhen I receive [leave shop v]\nrepeat (10)\n    change [brightness v] effect by (-10)\n    wait (0.1) seconds\nend\nwait (0.2) seconds\nrepeat (10)\n    change [brightness v] effect by (10)\n    wait (0.1) seconds\nend\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [impossible v]\nstop [other scripts in sprite v]\nhide\n\nwhen flag clicked\ngo to x: (29) y: (-110)\nforever\n    switch costume to (Level)\nend\n\n@...TANGO.       (ME.)\n\nwhen I receive [game over v]\nhide variable [lives v]\n\nwhen flag clicked\nforever\n    if <(Level) = [Mountains1]> then\n        if <(username) = [TangoMangoStudios]> then\n            set [level v] to [L26]\n            broadcast (Cutscene3 v)\n            set [guide trusted? v] to [True]\n            stop [this script v]\n        else\n            broadcast (Cheat. v)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [Victory]> then\n        if <(username) = [TangoMangoStudios]> then\n            set [level v] to [Win!!!]\n            broadcast (Winner Winner Chicken Dinner! v)\n            stop [this script v]\n        else\n            broadcast (Cheat. v)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [2NDPLACE]> then\n        if <(username) = [TangoMangoStudios]> then\n            set [level v] to [L45]\n            broadcast (2ND_PLACE v)\n            set [guide trusted? v] to [True]\n            stop [this script v]\n        else\n            broadcast (Cheat. v)\n        end\n    end\nend\n\nwhen I receive [impossible v]\nhide variable [lives v]\nstop [other scripts in sprite v]\nset [music v] to [MeowseMelody]\nstop all sounds\ngo to x: (-10) y: (42)\nswitch costume to (costume1 v)\nshow\nset [finale v] to [False]\nset [typeloc v] to [Bottom]\nif <(Level) = [Meow]> then\n    broadcast (How Dare You. v)\n    stop [this script v]\nend\nif <<(Level) = [L70]> or <(Level) = [L80]>> then\n    set [finale v] to [True]\nend\nset [level v] to [lolhax]\nset [movable v] to [False]\nset [typemessage v] to [hello!]\nset [speaker v] to [Tango]\nbroadcast (Type v)\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nset [typemessage v] to [if you're seeing this maybe     something bugged.]\nbroadcast (Type v)\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nset [typemessage v] to [you should tell tango what      happened.]\nbroadcast (Type v)\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (costume3 v)\nset [typemessage v] to [but...]\nbroadcast (Type v)\nswitch costume to (costume1 v)\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nset [typemessage v] to [i've bugtested this a  lot.]\nbroadcast (Type v)\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nset [typemessage v] to [chances are this isn't a bug.]\nbroadcast (Type v)\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (costume2 v)\nset [typemessage v] to [no.]\nbroadcast (Type v)\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nif <(Lives) > [10]> then\n    if <(Lives) = [11]> then\n        switch costume to (costume2 v)\n        set [typemessage v] to [giving yourself an extra life...]\n        broadcast (Type v)\n        wait until <not <key (space v) pressed?>>\n        wait until <key (space v) pressed?>\n        switch costume to (costume5 v)\n        set [typemessage v] to [do you really think i'd allow   that?]\n        set [music v] to [None]\n        stop all sounds\n        broadcast (Type v)\n        wait until <not <key (space v) pressed?>>\n        wait until <key (space v) pressed?>\n    else\n        if <(Lives) < [20]> then\n            switch costume to (costume2 v)\n            set [typemessage v] to (join [you gave yourself ] (join ((Lives) - (10)) [ extra lives.]))\n            broadcast (Type v)\n            wait until <not <key (space v) pressed?>>\n            wait until <key (space v) pressed?>\n            set [music v] to [None]\n            stop all sounds\n            switch costume to (costume5 v)\n            set [typemessage v] to [do you really think i'd allow   that?]\n            broadcast (Type v)\n            wait until <not <key (space v) pressed?>>\n            wait until <key (space v) pressed?>\n        else\n            if <(Lives) < [100]> then\n                switch costume to (costume2 v)\n                set [typemessage v] to (join [you gave yourself ] (join ((Lives) - (10)) [ extra lives.]))\n                broadcast (Type v)\n                wait until <not <key (space v) pressed?>>\n                wait until <key (space v) pressed?>\n                switch costume to (costume5 v)\n                set [typemessage v] to [wow.]\n                broadcast (Type v)\n                wait until <not <key (space v) pressed?>>\n                wait until <key (space v) pressed?>\n                switch costume to (costume8 v)\n                set [typemessage v] to [just...]\n                broadcast (Type v)\n                wait until <not <key (space v) pressed?>>\n                wait until <key (space v) pressed?>\n                set [music v] to [None]\n                stop all sounds\n                switch costume to (costume5 v)\n                set [typemessage v] to [wow.]\n                broadcast (Type v)\n                wait until <not <key (space v) pressed?>>\n                wait until <key (space v) pressed?>\n            else\n                if <(Lives) = [100]> then\n                    switch costume to (costume2 v)\n                    set [typemessage v] to [giving yourself 100 lives.]\n                    broadcast (Type v)\n                    wait until <not <key (space v) pressed?>>\n                    wait until <key (space v) pressed?>\n                    switch costume to (costume5 v)\n                    set [typemessage v] to [why would you ever need that many?]\n                    broadcast (Type v)\n                    wait until <not <key (space v) pressed?>>\n                    wait until <key (space v) pressed?>\n                    set [music v] to [None]\n                    stop all sounds\n                    switch costume to (costume8 v)\n                    set [typemessage v] to [are you really that bad?]\n                    broadcast (Type v)\n                    wait until <not <key (space v) pressed?>>\n                    wait until <key (space v) pressed?>\n                else\n                    if <(Lives) < [999]> then\n                        switch costume to (costume2 v)\n                        set [typemessage v] to [giving yourself over 100 lives.]\n                        broadcast (Type v)\n                        wait until <not <key (space v) pressed?>>\n                        wait until <key (space v) pressed?>\n                        switch costume to (costume5 v)\n                        set [typemessage v] to [why would you ever need that many?]\n                        broadcast (Type v)\n                        wait until <not <key (space v) pressed?>>\n                        wait until <key (space v) pressed?>\n                        switch costume to (costume8 v)\n                        set [typemessage v] to [are you really that bad?]\n                        set [music v] to [None]\n                        stop all sounds\n                        broadcast (Type v)\n                        wait until <not <key (space v) pressed?>>\n                        wait until <key (space v) pressed?>\n                    else\n                        switch costume to (costume8 v)\n                        set [typemessage v] to [giving yourself countless lives.]\n                        broadcast (Type v)\n                        wait until <not <key (space v) pressed?>>\n                        wait until <key (space v) pressed?>\n                        set [music v] to [None]\n                        stop all sounds\n                        switch costume to (costume5 v)\n                        set [typemessage v] to [i don't even know what to say.]\n                        broadcast (Type v)\n                        wait until <not <key (space v) pressed?>>\n                        wait until <key (space v) pressed?>\n                    end\n                end\n            end\n        end\n    end\nelse\n    set [music v] to [None]\n    stop all sounds\n    switch costume to (costume5 v)\n    set [typemessage v] to [you're just hacking, aren't you?]\n    broadcast (Type v)\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\nend\nif <(finale) = [False]> then\n    switch costume to (costume4 v)\n    show\n    go to [front v] layer\n    go to x: (0) y: (0)\n    broadcast (HACKER v)\n    set [lives v] to [0]\nelse\n    switch costume to (costume8 v)\n    set [typemessage v] to [so late in the game too.]\n    broadcast (Type v)\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    switch costume to (costume3 v)\n    set [typemessage v] to [tell you what?]\n    broadcast (Type v)\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    set [typemessage v] to [i won't set you back to the     beginning.]\n    broadcast (Type v)\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    set [typemessage v] to [just back to crimson.]\n    broadcast (Type v)\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    switch costume to (costume2 v)\n    set [typemessage v] to [okay?]\n    broadcast (Type v)\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    set [sp v] to [9]\n    set [level v] to [L70]\n    broadcast (LavaCaves v)\n    broadcast (Begin v)\n    hide\nend\n\nwhen I receive [hacker v]\nforever\n    wait (0.1) seconds\n    switch costume to (costume4 v)\n    wait (0.1) seconds\n    switch costume to (costume6 v)\n    wait (0.1) seconds\n    switch costume to (costume7 v)\n    wait (0.1) seconds\n    switch costume to (costume6 v)\n    wait (0.1) seconds\nend\n\ndefine ImpossibleCheck\nif <(Lives) > [10]> then\n    broadcast (Impossible v)\nend\nif <<(fun) > [101]> or <(fun) < [1]>> then\n    broadcast (Impossible v)\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [City]> then\n        if <(username) = [TangoMangoStudios]> then\n            set [level v] to [L51]\n            broadcast (Cutscene5 v)\n            set [guide trusted? v] to [True]\n            stop [this script v]\n        else\n            broadcast (Cheat. v)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [THEKING]> then\n        if <(username) = [TangoMangoStudios]> then\n            set [level v] to [L60]\n            broadcast (THE KING v)\n            stop [this script v]\n        else\n            broadcast (Cheat. v)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [Soundtest]> then\n        broadcast (Soundtest v)\n        stop [other scripts in sprite v]\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [LavaCaves]> then\n        if <(username) = [TangoMangoStudios]> then\n            set [level v] to [L66]\n            broadcast (LavaCaves v)\n            stop [this script v]\n        else\n            broadcast (Cheat. v)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [Crimson]> then\n        if <(username) = [TangoMangoStudios]> then\n            set [level v] to [L70]\n            broadcast (LavaCaves v)\n            stop [this script v]\n        else\n            broadcast (Cheat. v)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [Message]> then\n        broadcast (Soundtest v)\n        stop [other scripts in sprite v]\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [CrimsonFight]> then\n        if <(username) = [TangoMangoStudios]> then\n            set [level v] to [L70]\n            broadcast (CRIMSON v)\n            stop [this script v]\n        else\n            broadcast (Cheat. v)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [EvilBase]> then\n        if <(username) = [TangoMangoStudios]> then\n            set [level v] to [L74]\n            broadcast (Evil Base v)\n            stop [this script v]\n        else\n            broadcast (Cheat. v)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [Too Powerful]> then\n        if <(username) = [TangoMangoStudios]> then\n            set [level v] to [L80]\n            broadcast (TOO POWERFUL v)\n            stop [this script v]\n        else\n            broadcast (Cheat. v)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [TOO FAR.]> then\n        if <(username) = [TangoMangoStudios]> then\n            set [level v] to [L80]\n            broadcast (TOO FAR. v)\n            stop [this script v]\n        else\n            broadcast (Cheat. v)\n        end\n    end\nend\n\nwhen I receive [evilruntangogreeting v]\ngo to x: (0) y: (42)\nswitch costume to (costume1 v)\nshow\nset [music v] to [Grass Plains2]\nType [hello.] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [N] And Wait? [Y]\nType [congratulations.] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [N] And Wait? [Y]\nType [you beat the hardest boss in the    game.] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [N] And Wait? [Y]\nType [a feat so difficult even i couldn't acomplish it.] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [N] And Wait? [Y]\nswitch costume to (costume3 v)\nType [i- i mean-] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [N] And Wait? [Y]\nswitch costume to (costume8 v)\nType [of course i did, ha ha!] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [N] And Wait? [Y]\nType [i would -never- add in a boss fight i couldn't complete myself,] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [N] And Wait? [Y]\nType [uh-] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [N] And Wait? [Y]\nType [oh yeah, ] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [N] And Wait? [Y]\nswitch costume to (costume1 v)\nType [if you haven't already, try to get  the good ending next time.] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [N] And Wait? [Y]\nType [.-.] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [N] And Wait? [Y]\nType [okay, that's all. ] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [N] And Wait? [Y]\nType [congratulations!] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [N] And Wait? [Y]\nhide\nbroadcast (killtext v)\nset [level v] to [You Win!!!]\nset [music v] to [Lab]\nstop all sounds\n\nwhen flag clicked\nforever\n    ImpossibleCheck\nend\n\nwhen flag clicked\nset [tangostage v] to [None]\nhide\n\nwhen flag clicked\nset volume to (100) %\nforever\n    set volume to (Volume) %\nend\n\nset [movable v] to [False]\nbroadcast (killtext v)\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\ndefine None\nset [typemessage v] to (message)\nif <not <(speaker) = []>> then\n    set [speaker v] to (speaker)\nelse\n    set [speaker v] to [None]\nend\nset [talkspeed v] to (speed)\nset [typesize v] to (size)\nset [typeloc v] to (location)\nset [textcaps v] to (y/n)\nbroadcast (Type v)\nif <(y/n2) = [Y]> then\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\nend\n\nwhen I receive [begin the finale! v]\nset [tangohealth v] to [100]\nrepeat until <(TangoStage) = [LIFE-2]>\n    if <(TangoHealth) = [0]> then\n        stop [other scripts in sprite v]\n        set [movable v] to [False]\n        if <(TangoStage) = [LIFE-1]> then\n            broadcast (ChangeMusic v)\n            set [pixelate v] effect to (0)\n            Type [oh nooo!] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [Y] And Wait? [Y]\n            Type [looks like you've defeated me!] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [Y] And Wait? [Y]\n            Type [but as you know...] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [Y] And Wait? [Y]\n            Type [i'm a cat.] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [Y] And Wait? [Y]\n            Type [cats have nine lives :3] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [Y] And Wait? [Y]\n            set [tangostage v] to [LIFE-2]\n            set [tangohealth v] to [100]\n            stop all sounds\n            set [movable v] to [True]\n            broadcast (Next Life! v)\n            broadcast (ChangeMusic v)\n            switch costume to (2 v)\n        end\n    end\nend\n\nwhen I receive [next life! v]\nset [pixelate v] effect to (0)\nif <(TangoStage) = [LIFE-2]> then\n    repeat until <(TangoStage) = [LIFE-3]>\n        wait (1) seconds\n        broadcast (tangoattack2 v) and wait\n        wait (1) seconds\n        broadcast (Tangoattack3 v) and wait\n    end\nend\n\nwhen I receive [begin the finale! v]\nrepeat until <(TangoStage) = [LIFE-2]>\n    if <touching (pew pew pew!!!  v)?> then\n        set [pixelate v] effect to (10)\n        change [tangohealth v] by (-25)\n        play sound [Owe v] until done\n        set [pixelate v] effect to (0)\n    end\nend\n\nwhen I receive [next life! v]\nrepeat until <(TangoStage) = [LIFE-9]>\n    if <touching (pew pew pew!!!  v)?> then\n        set [pixelate v] effect to (10)\n        change [tangohealth v] by (-25)\n        play sound [Owe v] until done\n        set [pixelate v] effect to (0)\n    end\nend\n\nwhen I receive [gameover2 v]\nstop [other scripts in sprite v]\nset [movable v] to [False]\nif <(TangoStage) = [LIFE-1]> then\n    Type [oh no!] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [Y] And Wait? [Y]\n    Type [looks like you're out of lives!] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [Y] And Wait? [Y]\n    Type [let's start again.] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [Y] And Wait? [Y]\n    set [lives v] to [10]\n    set [movable v] to [True]\n    broadcast (Begin The Finale! v)\nelse\n    Type [oh no!] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [Y] And Wait? [Y]\n    Type [looks like you're out of lives!] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [Y] And Wait? [Y]\n    Type [but don't worry,] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [Y] And Wait? [Y]\n    Type [i won't set you back to the         beginning] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [Y] And Wait? [Y]\n    set [lives v] to [10]\n    set [movable v] to [True]\n    stop [other scripts in sprite v]\n    if <not <(TangoStage) = [___LIFE-9___]>> then\n        broadcast (Next Life! v)\n    else\n        broadcast (___LIFE-9__ v)\n    end\nend\n\nwhen I receive [next life! v]\nrepeat until <(TangoStage) = [LIFE-8]>\n    if <not <(TangoStage) = [___LIFE-9___]>> then\n        glide ((2) - ((0.02) * ((100) - (TangoHealth)))) secs to x: (-132) y: (83)\n        glide ((2) - ((0.02) * ((100) - (TangoHealth)))) secs to x: (0.0001) y: (42)\n        glide ((2) - ((0.02) * ((100) - (TangoHealth)))) secs to x: (132) y: (83)\n        glide ((2) - ((0.02) * ((100) - (TangoHealth)))) secs to x: (0.0001) y: (42)\n    end\nend\n\nwhen I receive [next life! v]\nrepeat until <(TangoStage) = [___LIFE-9___]>\n    if <(TangoHealth) = [0]> then\n        if <not <(TangoStage) = [LIFE-8]>> then\n            stop [other scripts in sprite v]\n            set [tangostage v] to (join [LIFE-] ((letter (6) of (TangoStage)) + (1)))\n            set [tangohealth v] to [100]\n            stop all sounds\n            broadcast (Next Life! v)\n            next costume\n        end\n    end\nend\n\nwhen I receive [begin the finale! v]\nrepeat until <(TangoStage) = [LIFE-2]>\n    glide ((2) - ((0.02) * ((100) - (TangoHealth)))) secs to x: (-132) y: (83)\n    glide ((2) - ((0.02) * ((100) - (TangoHealth)))) secs to x: (0.0001) y: (42)\n    glide ((2) - ((0.02) * ((100) - (TangoHealth)))) secs to x: (132) y: (83)\n    glide ((2) - ((0.02) * ((100) - (TangoHealth)))) secs to x: (0.0001) y: (42)\nend\n\nwhen I receive [next life! v]\nif <(TangoStage) = [LIFE-4]> then\n    repeat until <(TangoStage) = [LIFE-5]>\n        repeat (2)\n            wait (1) seconds\n            broadcast (TA7 v) and wait\n        end\n        wait (1) seconds\n        broadcast (TA8 v) and wait\n    end\nend\n\nwhen I receive [next life! v]\nif <(TangoStage) = [LIFE-6]> then\n    repeat until <(TangoStage) = [LIFE-7]>\n        repeat (2)\n            wait (1) seconds\n            broadcast (TA11 v) and wait\n        end\n        wait (1) seconds\n        broadcast (TA12 v) and wait\n    end\nend\n\nwhen I receive [next life! v]\nif <(TangoStage) = [LIFE-8]> then\n    repeat until <(TangoStage) = [___LIFE-9___]>\n        repeat (5)\n            broadcast (TA13 v) and wait\n            wait (0.1) seconds\n        end\n        wait (1) seconds\n    end\nend\n\nwhen I receive [___life-9__ v]\nset [shielded? v] to [False]\nforever\n    if <touching (pew pew pew!!!  v)?> then\n        if <(Shielded?) = [False]> then\n            set [pixelate v] effect to (10)\n            set [color v] effect to (-100)\n            change [tangohealth v] by (-5)\n            play sound [Owe v] until done\n            set [shielded? v] to [True]\n            wait (2) seconds\n            set [shielded? v] to [False]\n            set [pixelate v] effect to (0)\n            set [color v] effect to (0)\n        end\n    end\nend\n\nwhen I receive [next life! v]\nif <(TangoStage) = [LIFE-7]> then\n    repeat until <(TangoStage) = [LIFE-8]>\n        repeat (5)\n            broadcast (sun v) and wait\n            wait (0.1) seconds\n        end\n        wait (1) seconds\n    end\nend\n\nwhen I receive [next life! v]\nrepeat until <(TangoStage) = [___LIFE-9___]>\n    if <(TangoHealth) = [0]> then\n        stop [other scripts in sprite v]\n        set [movable v] to [False]\n        if <(TangoStage) = [LIFE-8]> then\n            glide (0.01) secs to x: (0.001) y: (90)\n            set [tangostage v] to [LIFE-9 INTRO]\n            stop all sounds\n            set [brightness v] effect to (0)\n            set [pixelate v] effect to (0)\n            wait (0.1) seconds\n            set [pixelate v] effect to (10)\n            switch costume to (1 v)\n            wait (0.1) seconds\n            set [pixelate v] effect to (0)\n            wait (0.8) seconds\n            repeat (7)\n                set [pixelate v] effect to (0)\n                wait (0.1) seconds\n                set [pixelate v] effect to (10)\n                next costume\n                wait (0.1) seconds\n                set [pixelate v] effect to (0)\n                wait (0.8) seconds\n            end\n            set [brightness v] effect to (-90)\n            wait (3) seconds\n            set [tangostage v] to [___LIFE-9___]\n            switch costume to (9 v)\n            set [brightness v] effect to (0)\n            broadcast (___LIFE-9__ v)\n            stop [this script v]\n        end\n    end\nend\n\nwhen I receive [___life-9__ v]\nswitch costume to (9 v)\nset [tangostage v] to [___LIFE-9___]\nset [tangohealth v] to [100]\nforever\n    if <(TangoHealth) = [0]> then\n        stop [other scripts in sprite v]\n        broadcast (tangowni v)\n        set [movable v] to [False]\n        clear graphic effects\n        set [tangostage v] to [None]\n        set [music v] to [Too Much POWER!]\n        stop all sounds\n        switch costume to (costume3 v)\n        Type [huh?] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [Y] And Wait? [Y]\n        Type [woah.] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [Y] And Wait? [Y]\n        Type [you actually defeated me.] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [Y] And Wait? [Y]\n        Type [well, uh-] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [Y] And Wait? [Y]\n        stop all sounds\n        set [music v] to [Lab]\n        Type [congratulations!] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [Y] And Wait? [Y]\n        Type [i'll go now.] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [Y] And Wait? [Y]\n        Type [see ya!] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [Y] And Wait? [Y]\n        broadcast (Credits v)\n        stop [other scripts in sprite v]\n        stop [this script v]\n    end\nend\n\nwhen I receive [___life-9__ v]\nforever\n    if <(TangoStage) = [___LIFE-9___]> then\n        set [bossattack v] to (pick random (1) to (13))\n        if <(BossAttack) = [1]> then\n            broadcast (tangoattack1 v) and wait\n            wait (0.1) seconds\n        else\n            if <(BossAttack) = [2]> then\n                broadcast (tangoattack2 v) and wait\n                wait (0.1) seconds\n            else\n                if <(BossAttack) = [3]> then\n                    broadcast (Tangoattack3 v) and wait\n                    wait (0.1) seconds\n                else\n                    if <(BossAttack) = [4]> then\n                        broadcast (TA5 v) and wait\n                        wait (0.1) seconds\n                    else\n                        if <(BossAttack) = [5]> then\n                            broadcast (TA6 v) and wait\n                            wait (0.1) seconds\n                        else\n                            if <(BossAttack) = [6]> then\n                                broadcast (TA7 v) and wait\n                                wait (0.1) seconds\n                            else\n                                if <(BossAttack) = [7]> then\n                                    broadcast (TA8 v) and wait\n                                    wait (0.1) seconds\n                                else\n                                    if <(BossAttack) = [8]> then\n                                        broadcast (TA9 v) and wait\n                                        wait (0.1) seconds\n                                    else\n                                        if <(BossAttack) = [9]> then\n                                            broadcast (sun v) and wait\n                                            wait (0.1) seconds\n                                        else\n                                            if <(BossAttack) = [10]> then\n                                                broadcast (TA10 v) and wait\n                                                wait (0.1) seconds\n                                            else\n                                                if <(BossAttack) = [11]> then\n                                                    broadcast (TA11 v) and wait\n                                                    wait (0.1) seconds\n                                                else\n                                                    if <(BossAttack) = [12]> then\n                                                        broadcast (TA12 v) and wait\n                                                        wait (0.1) seconds\n                                                    else\n                                                        broadcast (TA13 v) and wait\n                                                        wait (0.1) seconds\n                                                    end\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        wait (1) seconds\n    end\nend\n\nwhen I receive [begin the finale! v]\nrepeat until <(TangoStage) = [LIFE-2]>\n    wait (1) seconds\n    broadcast (tangoattack1 v) and wait\nend\n\nwhen I receive [next life! v]\nbroadcast (killtext v)\nset [tangohealth v] to [100]\n\nwhen I receive [___life-9__ v]\nforever\n    if <(TangoStage) = [___LIFE-9___]> then\n        repeat (10)\n            change x by (pick random (-5) to (5))\n            change y by (pick random (-5) to (5))\n        end\n    end\nend\n\nwhen I receive [next life! v]\nif <(TangoStage) = [LIFE-8]> then\n    repeat until <(TangoHealth) = [LIFE-8]>\n        glide (((2) - ((0.02) * ((100) - (TangoHealth)))) / (2)) secs to x: (-132) y: (83)\n        glide (((2) - ((0.02) * ((100) - (TangoHealth)))) / (2)) secs to x: (132) y: (83)\n    end\nend\n\nwhen I receive [next life! v]\nif <(TangoStage) = [LIFE-5]> then\n    repeat until <(TangoStage) = [LIFE-6]>\n        wait (1) seconds\n        broadcast (TA9 v) and wait\n        wait (1) seconds\n        broadcast (TA10 v) and wait\n    end\nend\n\nwhen I receive [___life-9__ v]\nset [movable v] to [True]\n\nwhen I receive [next life! v]\nif <(TangoStage) = [LIFE-3]> then\n    repeat until <(TangoStage) = [LIFE-4]>\n        repeat (3)\n            wait (1) seconds\n            broadcast (TA5 v) and wait\n        end\n        wait (1) seconds\n        broadcast (TA6 v) and wait\n    end\nend\n\nwhen flag clicked\nset [hacked? v] to [False]\n\nwhen I receive [how dare you. v]\nswitch costume to (costume5 v)\nstop [other scripts in sprite v]\nset [level v] to [lolhax]\nif <(hacked?) = [False]> then\n    set [hacked? v] to [True]\n    Type [how dare you?] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [Y] And Wait? [Y]\n    Type [hacking on my own boss fight?] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [Y] And Wait? [Y]\n    Type [do you really think i'd allow that?] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [Y] And Wait? [Y]\n    set [level v] to [Meow]\n    set [tangostage v] to [LIFE-1]\n    set [lives v] to [10]\n    set [tangohealth v] to [100]\n    set [music v] to [None]\n    stop all sounds\n    broadcast (Begin The Finale! v)\n    switch costume to (1 v)\nelse\n    Type [no.] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [Y] And Wait? [Y]\n    Type [i will not allow this.] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [Y] And Wait? [Y]\n    Type [not again.] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [Y] And Wait? [Y]\n    broadcast (HACKER v)\n    go to x: (0.0001) y: (0)\nend\n\nwhen I receive [begin the finale! v]\nforever\n    ImpossibleCheck\nend\n\nwhen I receive [next life! v]\nforever\n    ImpossibleCheck\nend\n\nwhen I receive [___life-9__ v]\nforever\n    ImpossibleCheck\nend\n\nwhen I receive [tango's final appearance v]\ngo to x: (0) y: (42)\nswitch costume to (costume1 v)\nshow\nType [congratulations!] in [Bottom] At (1) Sized (150) Spoken By [Tango] Caps? [Y] And Wait? [Y]\nType [you have beaten the game!] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [N] And Wait? [Y]\nType [you have defeated what is probably the second hardest boss in the game.] in [Bottom] At (1) Sized (70) Spoken By [Tango] Caps? [N] And Wait? [Y]\nType [there is one more, though.] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [N] And Wait? [Y]\nType [one more difficult boss fight.] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [N] And Wait? [Y]\nType [but luckily, it's completely         optional!] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [N] And Wait? [Y]\nType [you don't have to do it at all if   you don't feel.] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [N] And Wait? [Y]\nType [so, do you want to fight them?] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [N] And Wait? [Y]\nType [yes          no] in [Bottom] At (1) Sized (150) Spoken By [Tango] Caps? [N] And Wait? [N]\nset [will you fight him? v] to [0]\nbroadcast (FirstChoice v)\nwait until <<(Will You Fight Him?) = [No]> or <(Will You Fight Him?) = [Yes]>>\nif <(Will You Fight Him?) = [No]> then\n    Type [fair enough.] in [Bottom] At (1) Sized (150) Spoken By [Tango] Caps? [N] And Wait? [Y]\n    Type [i guess nemesphere was hard enough.] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [N] And Wait? [Y]\n    Type [yes. nemesphere.] in [Bottom] At (1) Sized (150) Spoken By [Tango] Caps? [N] And Wait? [Y]\n    Type [that final boss guy.] in [Bottom] At (1) Sized (150) Spoken By [Tango] Caps? [N] And Wait? [Y]\n    Type [his name is a cross between nemesis and sphere.] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [N] And Wait? [Y]\n    Type [it also sounds like hemisphere      and... it just works.] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [N] And Wait? [Y]\n    Type [anyways,] in [Bottom] At (1) Sized (200) Spoken By [Tango] Caps? [N] And Wait? [Y]\n    Type [congratulations on your victory.] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [N] And Wait? [Y]\n    Type [i'll let you be now.] in [Bottom] At (1) Sized (90) Spoken By [Tango] Caps? [N] And Wait? [Y]\n    hide\n    broadcast (Win Screen v)\nelse\n    set [music v] to [None]\n    stop all sounds\n    Type [okay.] in [Bottom] At (1) Sized (150) Spoken By [Tango] Caps? [N] And Wait? [Y]\n    switch costume to (costume2 v)\n    Type [very well.] in [Bottom] At (1) Sized (150) Spoken By [Tango] Caps? [N] And Wait? [Y]\n    set [music v] to [MeowseMelody]\n    stop all sounds\n    Type [well the final boss,] in [Bottom] At (1) Sized (150) Spoken By [Tango] Caps? [N] And Wait? [Y]\n    Type [the one stronger than any other...] in [Bottom] At (1) Sized (150) Spoken By [Tango] Caps? [N] And Wait? [Y]\n    set [music v] to [None]\n    stop all sounds\n    broadcast (flash v)\n    switch costume to (1 v)\n    start sound [Lazer v]\n    Type [   is me!!!] in [Bottom] At (0) Sized (200) Spoken By [???] Caps? [Y] And Wait? [Y]\n    broadcast (Begin The Finale! v)\n    set [tangostage v] to [LIFE-1]\n    broadcast (killtext v)\n    stop [this script v]\nend\n\nwhen I receive [cheat. v]\nshow\nswitch costume to (costume7 v)\nstop [all v]\n\nwhen I receive [___life-9__ v]\nforever\n    if <(TangoStage) = [___LIFE-9___]> then\n        glide (((2) - ((0.02) * ((100) - (TangoHealth)))) / (10)) secs to x: (pick random (-180) to (180)) y: (pick random (90) to (40))\n        wait (0.2) seconds\n    end\nend\n\nwhen I receive [___life-9__ v]\nbroadcast (killtext v)\n\nset [tangostage v] to [LIFE-8]\n\nwhen I receive [next life! v]\nif <(TangoStage) = [LIFE-10]> then\n    set [tangostage v] to [LIFE-8]\n    stop all sounds\n    switch costume to (8 v)\nend\n\nwhen I receive [begin the finale! v]\nset [tangostage v] to [LIFE-1]\nswitch costume to (1 v)\nshow\n\n@DO YOU LIKE MY MUSIC? NO? GET OUT?\n\nwhen flag clicked\nwait until <(Level) = [L11]>\nstop all sounds\n\nwhen I receive [cut2 v]\nstop all sounds\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        if <(volume) = [0]> then\n            switch costume to (costume4 v)\n            wait (0.14) seconds\n        else\n            switch costume to (costume2 v)\n            wait (0.14) seconds\n        end\n    else\n        if <(volume) = [0]> then\n            switch costume to (costume3 v)\n            wait (0.14) seconds\n        else\n            switch costume to (costume1 v)\n            wait (0.14) seconds\n        end\n    end\nend\n\nwhen flag clicked\nset volume to (100) %\nforever\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        if <(volume) = [0]> then\n            set volume to (100) %\n            wait (0.14) seconds\n            wait until <not <<touching (mouse-pointer v)?> and <mouse down?>>>\n        else\n            set volume to (0) %\n            wait (0.14) seconds\n            wait until <not <<touching (mouse-pointer v)?> and <mouse down?>>>\n        end\n    end\nend\n\nwhen I receive [game over v]\nwait until <(Level) = [GameOver]>\nrepeat until <not <(Level) = [GameOver]>>\n    if <key (space v) pressed?> then\n        stop all sounds\n    end\nend\n\nwhen I receive [thumb v]\nhide\n\nwhen flag clicked\nset volume to (100) %\nforever\n    set [volume v] to (volume)\nend\n\nwhen I receive [changemusic v]\nif <not <(volume) = [0]>> then\n    if <(volume) = [100]> then\n        repeat (24)\n            change volume by (-4)\n        end\n        change volume by (-3)\n    else\n        repeat (25)\n            change volume by (4)\n        end\n        set volume to (100) %\n    end\nend\n\nwhen flag clicked\nset volume to (100) %\nset [music v] to [Title]\nset [sp v] to [None]\nshow\nset [i v] to [False]\nforever\n    if <not <(Music) = [Lab]>> then\n        if <not <(Music) = [The King]>> then\n            if <not <(Music) = [The King  2]>> then\n                if <not <(Music) = [Crimson]>> then\n                    play sound (Music) until done\n                else\n                    play sound (Music) until done\n                    if <(Music) = [Crimson]> then\n                        set [music v] to [Crimson NO_INTRO]\n                    end\n                end\n            else\n                play sound (Music) until done\n                if <(Music) = [The King  2]> then\n                    set [music v] to [The King 2 \(NO_INTRO\)]\n                end\n            end\n        else\n            play sound (Music) until done\n            if <(Music) = [The King]> then\n                set [music v] to [The King \(NO_INTRO\)]\n            end\n        end\n    else\n        play sound [Grass Plains v] until done\n    end\nend\n\nwhen I receive [cutscene1 v]\nset [music v] to [Lab]\n\nwhen I receive [hacker v]\nstop [other scripts in sprite v]\n\nwhen I receive [relocate v]\nif <(SP) = [0]> then\n    broadcast (Cutscene2 v)\n    set [level v] to [L12]\nelse\n    if <(SP) = [1]> then\n        if <(Guide Trusted?) = [False]> then\n            broadcast (Guide Distrusted. v)\n        else\n            broadcast (Guide Trusted! v)\n        end\n        set [music v] to [Grass Plains2]\n        set [level v] to [L20]\n    else\n        if <(SP) = [2]> then\n            broadcast (MountainRespawn v)\n            set [level v] to [L29]\n        else\n            if <(SP) = [3]> then\n                broadcast (Game2 v)\n                set [level v] to [L35]\n            else\n                if <(SP) = [4]> then\n                    broadcast (2ND_PLACE v)\n                    set [level v] to [L45]\n                else\n                    if <(SP) = [5]> then\n                        broadcast (Mountains2 v)\n                        set [level v] to [L47]\n                    else\n                        if <(SP) = [6]> then\n                            broadcast (Castle v)\n                            set [level v] to [L57]\n                        else\n                            if <(SP) = [7]> then\n                                broadcast (THE KING v)\n                                set [level v] to [L60]\n                            else\n                                if <(SP) = [8]> then\n                                    broadcast (Castle2 v)\n                                    set [level v] to [L61]\n                                else\n                                    if <(SP) = [9]> then\n                                        broadcast (LavaCaves v)\n                                        set [level v] to [L66]\n                                    else\n                                        if <(SP) = [10]> then\n                                            set [level v] to [L70]\n                                            broadcast (CRIMSON v)\n                                        else\n                                            if <(SP) = [011]> then\n                                                broadcast (Evil Base v)\n                                                set [level v] to [L74]\n                                            else\n                                                if <(SP) = [NEM]> then\n                                                    broadcast (TOO POWERFUL v)\n                                                    set [level v] to [L80]\n                                                else\n                                                    if <(SP) = [GDE]> then\n                                                        broadcast (TOO FAR. v)\n                                                        set [level v] to [L80]\n                                                    else\n                                                        if <(SP) = [T-1]> then\n                                                            broadcast (Begin The Finale! v)\n                                                            set [level v] to [Meow]\n                                                        else\n                                                        end\n                                                    end\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen I receive [game over v]\nset [bugfixer0 v] to [False]\nset [bugfixer v] to [False]\nset [level v] to [GameOver]\nset [music v] to [None]\nstop all sounds\nwait (2) seconds\nplay sound [Game Over v] until done\nbroadcast (Relocate v)\nbroadcast (repos v)\nset [level v] to [Title]\nset [movable v] to [True]\nif <not <(volume) = [100]>> then\n    broadcast (ChangeMusic v) and wait\nend\n\nwhen I receive [win screen v]\nhide\n\nwhen I receive [mountains2 v]\nset [sp v] to [5]\n\nwhen I receive [castle v]\nset [sp v] to [6]\n\nwhen I receive [winner winner chicken dinner! v]\nbroadcast (killtext v)\nset [music v] to [WIN???]\nstop all sounds\nwait (16.93) seconds\nset [music v] to [None]\nstop all sounds\nwait (2) seconds\nset [music v] to [Here We Are]\nstop all sounds\nbroadcast (Tango's Final Appearance v)\n\nwhen flag clicked\ngo to x: (219) y: (165)\n\nwhen I receive [castle2 v]\nif <(KingDed?) = [True]> then\n    set [music v] to [Alone]\nelse\n    set [music v] to [Castle]\nend\n\nwhen I receive [winner winner chicken dinner! v]\nstart sound [WIN??? v]\nset [level v] to [Win!!!]\nwait (5.1) seconds\nset [level v] to [Glitch]\nwait (0.8) seconds\nset [level v] to [Win!!!]\nwait (0.5) seconds\nset [level v] to [Glitch]\nwait (0.1) seconds\nset [level v] to [Win!!!]\nwait (0.7) seconds\nset [level v] to [Glitch]\nwait (1) seconds\nset [level v] to [Win!!!]\nwait (0.7) seconds\nset [level v] to [Glitch]\nwait (1) seconds\nset [level v] to [Win!!!]\nwait (0.3) seconds\nset [level v] to [Glitch]\nwait (1) seconds\nset [level v] to [Win!!!]\nwait (2.4) seconds\nset [level v] to [Glitch]\nwait (0.5) seconds\nset [level v] to [Win!!!]\nwait (0.3) seconds\nset [level v] to [Glitch]\nwait (1) seconds\nset [level v] to [Meow]\n\nwhen I receive [evil base v]\nset [sp v] to [011]\n\nwhen I receive [too powerful v]\nset [sp v] to [NEM]\nif <not <(volume) = [100]>> then\n    broadcast (ChangeMusic v) and wait\nend\n\nwhen I receive [too powerful v]\nwait (1) seconds\nif <not <(volume) = [100]>> then\n    broadcast (ChangeMusic v) and wait\nend\n\nwhen I receive [winner winner chicken dinner! v]\nif <not <(volume) = [100]>> then\n    broadcast (ChangeMusic v) and wait\nend\n\nwhen I receive [begin the finale! v]\nset [sp v] to [T-1]\n\nwhen I receive [king defeat v]\nset [sp v] to [8]\n\nwhen I receive [too far. v]\nset [sp v] to [GDE]\nif <not <(volume) = [100]>> then\n    broadcast (ChangeMusic v) and wait\nend\n\nwhen I receive [lavacaves v]\nset [sp v] to [9]\nset [music v] to [Eruption]\nstop all sounds\n\nwhen I receive [fake intro v]\nset [fi v] to [True]\nplay sound [False King INTRO v] until done\nset [fi v] to [False]\nbroadcast (WAIT. v)\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\n@Recycled Text Engine (still sorry.)\n\nwhen I start as a clone\nwait until <(clonesdie) = [True]>\nhide\ndelete this clone\n\nwhen I start as a clone\nrepeat until <(clonesdie) = [True]>\n    show\nend\n\nwhen I receive [speak v]\nif <(Speaker) = [None]> then\n    start sound [blip2 v]\nelse\n    if <(Speaker) = [Victor]> then\n        start sound [vic v]\n    else\n        if <<(Speaker) = [ThePrince]> or <<(Speaker) = [Prince]> and <(Music) = [Here We Are]>>> then\n            start sound [blip v]\n        else\n            if <<(Speaker) = [Prince]> or <(Speaker) = [Crimson]>> then\n                start sound [bipp v]\n            else\n                if <(Speaker) = [Regnor]> then\n                    start sound [regnor v]\n                else\n                    if <(Speaker) = [Tango]> then\n                        start sound (join [blip] (pick random (4) to (6)))\n                    else\n                        if <(Speaker) = [???]> then\n                            start sound [blip3 v]\n                        else\n                            if <(Speaker) = [Zip]> then\n                                start sound [Zip v]\n                            else\n                                if <(Speaker) = [Quiz]> then\n                                    start sound [blip2 v]\n                                else\n                                    if <(Speaker) = [Nemesphere]> then\n                                        start sound [Uh v]\n                                    else\n                                        if <(Speaker) = [Egnaro]> then\n                                            start sound [bippp v]\n                                        else\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen I receive [type v]\ngo to [front v] layer\nhide\nclear graphic effects\nset [brightness v] effect to (0)\nif <(TypeLoc) = [Bottom]> then\n    go to x: (-200) y: (-155)\nelse\n    if <(TypeLoc) = [Shop]> then\n        go to x: (-200) y: (-50)\n    else\n        if <(TypeLoc) = [TextBox]> then\n            go to x: (-200) y: (-70)\n        else\n            if <(TypeLoc) = [Middle]> then\n                go to x: (-200) y: (0)\n                set [brightness v] effect to (100)\n            end\n        end\n    end\nend\nset [clonesdie v] to [True]\nwait (0.01) seconds\nset [clonesdie v] to [False]\nhide\nset size to (Typesize) %\ngo to [front v] layer\nset [typechars v] to (round ((22) * ((150) / (Typesize))))\nset [typeprog v] to [1]\nset [place v] to [1]\nrepeat (length of (TypeMessage))\n    if <(clonesdie) = [False]> then\n        if <not <(letter (typeprog) of (TypeMessage)) = [ ]>> then\n            if <(TextCAPS) = [N]> then\n                switch costume to (letter (typeprog) of (TypeMessage))\n            else\n                switch costume to (join (letter (typeprog) of (TypeMessage)) [2])\n            end\n        else\n            switch costume to (_ v)\n        end\n        if <not <(letter (typeprog) of (TypeMessage)) = [ ]>> then\n            create clone of (_myself_ v)\n            if <not <(costume [number v]) = [68]>> then\n                broadcast (speak v) and wait\n            end\n            wait ((TalkSpeed) / (50)) seconds\n        end\n        change [place v] by (1)\n        change [typeprog v] by (1)\n        change x by ((20) / ((150) / (Typesize)))\n        if <(place) = (TypeChars)> then\n            set [place v] to [0]\n            change y by (((20) / ((150) / (Typesize))) * (-1))\n            if <<(TextCAPS) = [Y]> or <(Music) = [Here We ARe]>> then\n                change y by (((5) / ((150) / (Typesize))) * (-1))\n            end\n            change x by ((TypeChars) * (-21))\n            change x by ((20) / ((150) / (Typesize)))\n        end\n    end\nend\nbroadcast (Dun. v)\n\nwhen I receive [hacker v]\nstop [other scripts in sprite v]\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [killtext v]\nset [clonesdie v] to [True]\nwait (0) seconds\nset [clonesdie v] to [False]\nstop [other scripts in sprite v]\ndelete this clone\n\nwhen flag clicked\nset volume to (100) %\nforever\n    set volume to (Volume) %\nend\n\n@Nemesphere\n\ndefine None\nset [typemessage v] to (message)\nif <not <(speaker) = []>> then\n    set [speaker v] to (speaker)\nelse\n    set [speaker v] to [None]\nend\nset [talkspeed v] to (speed)\nset [typesize v] to (size)\nset [typeloc v] to (location)\nset [textcaps v] to (y/n)\nbroadcast (Type v)\nif <(y/n2) = [Y]> then\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\nend\n\nwhen I receive [resume monologue v]\nswitch costume to (talking v)\nType [heh.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [i didn't need him anyway.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nswitch costume to (hello2 v)\nType [okay. enough of this.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [i'm tired of waiting.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [this ends now.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nbroadcast (Gem v) and wait\nType [the power from this gem will allow  me to become so much more powerful.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [none of you will stand a chance.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [you fools.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [you are the only things left in my   way.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [stop!] in [Bottom] At (1) Sized (90) Spoken By [Regnor] Caps? [Y] And Wait? [Y]\nType [don't mess with that!] in [Bottom] At (1) Sized (90) Spoken By [Regnor] Caps? [Y] And Wait? [Y]\nType [it's not what you think it is!] in [Bottom] At (1) Sized (90) Spoken By [Regnor] Caps? [Y] And Wait? [Y]\nType [you'll get hurt!] in [Bottom] At (1) Sized (90) Spoken By [Regnor] Caps? [Y] And Wait? [Y]\nType [stop!!!] in [Bottom] At (1) Sized (90) Spoken By [Regnor] Caps? [Y] And Wait? [N]\nbroadcast (POWER v) and wait\nswitch costume to (talking v)\n\nwhen I receive [too powerful v]\nswitch costume to (costume1 v)\nforever\n    set [fisheye v] effect to (10)\n    set [whirl v] effect to (510)\n    wait (0.1) seconds\n    set [fisheye v] effect to (20)\n    set [whirl v] effect to (520)\n    wait (0.1) seconds\n    set [fisheye v] effect to (30)\n    set [whirl v] effect to (530)\n    wait (0.1) seconds\n    set [fisheye v] effect to (20)\n    set [whirl v] effect to (520)\n    wait (0.1) seconds\n    set [fisheye v] effect to (10)\n    set [whirl v] effect to (510)\n    wait (0.1) seconds\n    set [fisheye v] effect to (0)\n    set [whirl v] effect to (500)\n    wait (0.1) seconds\n    set [fisheye v] effect to (-10)\n    set [whirl v] effect to (490)\n    wait (0.1) seconds\n    set [fisheye v] effect to (-20)\n    set [whirl v] effect to (480)\n    wait (0.1) seconds\n    set [fisheye v] effect to (-30)\n    set [whirl v] effect to (470)\n    wait (0.1) seconds\n    set [fisheye v] effect to (-20)\n    set [whirl v] effect to (480)\n    wait (0.1) seconds\n    set [fisheye v] effect to (-10)\n    set [whirl v] effect to (490)\n    wait (0.1) seconds\n    set [fisheye v] effect to (0)\n    set [whirl v] effect to (500)\n    wait (0.1) seconds\nend\n\nwhen I receive [vwop v]\nbroadcast (ChangeMusic v)\nclear graphic effects\npoint in direction (90)\nset [whirl v] effect to (0)\nswitch costume to (costume1 v)\nset [brightness v] effect to (-100)\nType [finally.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nset [whirl v] effect to (10)\nType [i feel so powerful!] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nset [whirl v] effect to (20)\nType [i feel like-] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nset [whirl v] effect to (50)\nType [like-] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nset [whirl v] effect to (100)\nType [uh-] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nset [whirl v] effect to (200)\nType [what-] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nset [whirl v] effect to (300)\nType [what is happenning?] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nset [whirl v] effect to (450)\nType [-hl!ep!p] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nset [whirl v] effect to (500)\nType [!sne-ohp!e!e lom e] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nset [whirl v] effect to (999)\nType [!--!!-1!doj4!l?2!!] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nbroadcast (lights2 v)\nbroadcast (killtext v)\nset [music v] to [Too Dangerous]\n\nwhen I receive [\[c\] final confrontation v]\nshow\nswitch costume to (hello v)\ngo to x: (245) y: (54)\nglide (1) secs to x: (115) y: (54)\nType [huh?] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [how did you lot get in?] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [urgh.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nbroadcast (ergh v)\nType [victor.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [i'm surprised to see you here.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [again.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nbroadcast (nonononoNONONONO v)\nswitch costume to (talking v)\nType [heh.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [you haven't learned a thing, have   you?] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [but...] in [Bottom] At (1) Sized (90) Spoken By [Victor] Caps? [N] And Wait? [Y]\nType [i'm with my friends now,] in [Bottom] At (1) Sized (90) Spoken By [Victor] Caps? [N] And Wait? [Y]\nType [they wouldn't let me get hurt!] in [Bottom] At (1) Sized (90) Spoken By [Victor] Caps? [N] And Wait? [Y]\nType [heh. we'll see.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nswitch costume to (hey. v)\nType [guide.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nswitch costume to (hello v)\nType [aren't there any more cowards for   you to be protecting?] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [hey!] in [Bottom] At (1) Sized (90) Spoken By [Regnor] Caps? [N] And Wait? [Y]\nType [stop it!] in [Bottom] At (1) Sized (90) Spoken By [Regnor] Caps? [N] And Wait? [Y]\nType [egnaro's hardly a coward, is he?] in [Bottom] At (1) Sized (90) Spoken By [Regnor] Caps? [N] And Wait? [Y]\nType [besides, i was only protecting them from what you created!] in [Bottom] At (1) Sized (90) Spoken By [Regnor] Caps? [N] And Wait? [Y]\nType [you're responsible for all that     lava, aren't you?] in [Bottom] At (1) Sized (90) Spoken By [Regnor] Caps? [N] And Wait? [Y]\nType [of course i am. did you just think  the lava was naturally there?] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [what about the lava in the castle?] in [Bottom] At (1) Sized (90) Spoken By [ThePrince] Caps? [N] And Wait? [Y]\nType [yes. that too.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [w- what about the lava in the mountains, was that you too?] in [Bottom] At (1) Sized (90) Spoken By [Victor] Caps? [N] And Wait? [N]\nwait (1) seconds\nType [yes! i am responsible for all the   lava! gah!!!] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [son?] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nbroadcast (KING ENTRE v)\n\nwhen I receive [wait. v]\nshow\nswitch costume to (hey.2 v)\nglide (0.5) secs to x: (202) y: (-67)\nType [wait!] in [Bottom] At (1) Sized (100) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [take this!] in [Bottom] At (1) Sized (100) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nswitch costume to (hey.2 v)\nrepeat (7)\n    next costume\n    wait (0.1) seconds\nend\nbroadcast (CAch v)\nnext costume\nwait (0.1) seconds\nglide (0.5) secs to x: (304) y: (-67)\nhide\n\nwhen I receive [cutscene 7 v]\nshow\nswitch costume to (hello v)\ngo to x: (245) y: (54)\nglide (1) secs to x: (115) y: (54)\nType [finally.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [you arrived.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [do you know how bored i got waiting for you?] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [anyway, you came here to try and    stop me.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [because you think you're stronger   than me.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nswitch costume to (talking v)\nType [and maybe you are.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nswitch costume to (hello v)\nType [but i have something that will change that.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nbroadcast (Gem v) and wait\nType [the power from this gem will allow  me to become so much more powerful.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [you won't stand a chance.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [nobody else dares to fight me.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [you are the only thing left in my   way.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nbroadcast (POWER v) and wait\n\nwhen I receive [light v]\nswitch costume to (oh no. v)\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\nwhen flag clicked\nhide\n\nwhen I receive [too powerful v]\nset [nemesphere_health v] to [1000]\nbroadcast (nemespherestartattacking v)\n\nwhen I receive [nemespherestartattacking v]\nforever\n    set [mov v] to [True]\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\n    go to x: (pick random (-120) to (120)) y: (pick random (-120) to (120))\n    repeat (10)\n        change [ghost v] effect by (-10)\n    end\n    set [mov v] to [False]\n    wait (((0.001) * (NEMESPHERE_HEALTH)) + (0.5)) seconds\nend\n\nwhen I receive [game over v]\nstop [other scripts in sprite v]\nhide\n\nwhen I receive [nemespherestartattacking v]\nforever\n    if <touching (hitbox \(yes, i'm advanced now o.o\) v)?> then\n        if <(mov) = [False]> then\n            broadcast (Blassht v)\n            wait until <not <touching (hitbox \(yes, i'm advanced now o.o\) v)?>>\n        end\n    end\nend\n\nwhen I receive [nemespherestartattacking v]\nforever\n    wait ((0.01) * (NEMESPHERE_HEALTH)) seconds\n    broadcast (attak v) and wait\nend\n\nwhen I receive [nemespherestartattacking v]\nwait until <(NEMESPHERE_HEALTH) = [10]>\nglide (1) secs to x: (0) y: (90)\nstop [other scripts in sprite v]\nif <(Guide Trusted?) = [True]> then\n    broadcast (STOP!!!!! v)\nelse\n    broadcast (STOP!!!!! #2 v)\nend\n\nwhen I receive [stop!!!!! v]\nset [fisheye v] effect to (0)\nset [ghost v] effect to (0)\nset [music v] to [Too Much POWER!]\nstop all sounds\nType [s-otp t!i!!] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nset [whirl v] effect to (450)\nType [ugr] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nset [whirl v] effect to (400)\nType [s t o p  i t . ] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nset [whirl v] effect to (350)\nType [leeave me aloen] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nset [whirl v] effect to (300)\nType [g a h !] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nset [whirl v] effect to (175)\nType [i don't want this-] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nset [whirl v] effect to (50)\nType [all this power-] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nset [whirl v] effect to (0)\nType [i'm sorry, guide, i should've       listened to you.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nbroadcast (regnor turn v)\n\nwhen I receive [winner winner chicken dinner! v]\nhide\n\nwhen I receive [regnor v]\nset [movable v] to [False]\nset [music v] to [None]\nbroadcast (ChangeMusic v)\nshow\nswitch costume to (hello v)\ngo to x: (245) y: (54)\nglide (1) secs to x: (115) y: (54)\nstop all sounds\nType [finally.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [you arrived.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [do you know how bored i got waiting for you?] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [anyway, there's someone here to     speak to you.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nswitch costume to (run. v)\nglide (1) secs to x: (275) y: (54)\nhide\nbroadcast (regnor appear and speak v)\n\nwhen I receive [evilruntangogreeting v]\nhide\n\nwhen I receive [nemmie v]\nswitch costume to (hello v)\nshow\ngo to x: (283) y: (50)\nglide (1) secs to x: (0) y: (50)\nType [huh.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [you actually managed to beat that   guy, huh?] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nswitch costume to (talking v)\nType [i'm impressed.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nswitch costume to (hello v)\nType [hey, how would you feel about being my assistant?] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nswitch costume to (hello2 v)\nType [n... no...?] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nswitch costume to (hello v)\nType [well- i- uh-] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nswitch costume to (hello2 v)\nType [oh forget it.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [i know people like you.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [you think you're so much better than anyone else.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [you think you can do whatever you   want without consequences.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [people like you are impossible to   work with.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [if i don't do something, chances are you'll destroy everything.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nswitch costume to (talking v)\nType [don't worry, i'm not going to fight you.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [i've seen how strong you were when  you fought the guide.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [so...] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [here, take this.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nbroadcast (jemm v)\nshow\nswitch costume to (talking2 v)\nglide (0.25) secs to x: (254) y: (50)\nhide\n\nwhen I receive [pay v]\nswitch costume to (hello2 v)\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nglide (1) secs to x: (100) y: (54)\n\nwhen I receive [nemespherestartattacking v]\nset [fisheye v] effect to (0)\nset [color v] effect to (0)\nforever\n    if <<touching (pew pew pew!!!  v)?> or <<<touching (the heart of not-death. v)?> or <touching (prince sphere's lazer beam he uses in the nemesphere fight v)?>> or <<touching (trophy v)?> or <touching (rotato \(he's back! your favourite extravagantly coded missile shot by floating circles who speak using the regna sound clip.\) v)?>>>> then\n        if <(mov) = [False]> then\n            broadcast (oughies v)\n            set [color v] effect to (40)\n            change [nemesphere_health v] by (-10)\n            if <not <(Guide Trusted?) = [True]>> then\n                change [nemesphere_health v] by (-20)\n            end\n            change x by (-10)\n            if <(NEMESPHERE_HEALTH) > [500]> then\n                start sound [dH2 v]\n            else\n                start sound [dH2 v]\n                start sound [dH1 v]\n            end\n            wait (0.1) seconds\n            change x by (20)\n            set [color v] effect to (0)\n            wait (0.1) seconds\n            change x by (-10)\n        end\n    end\nend\n\nwhen I receive [too powerful v]\nset [brightness v] effect to (0)\nshow\nswitch costume to (costume2 v)\ngo to x: (0) y: (50)\n\nwhen I receive [castle v]\nwait until <(Level) = [L60]>\nset [music v] to [None]\nstop all sounds\nclear graphic effects\ngo to x: (202) y: (-67)\nswitch costume to (talking v)\nshow\nwait until <key (space v) pressed?>\nswitch costume to (hey. v)\n\nwhen I receive [run. v]\nswitch costume to (run. v)\nglide (1) secs to x: (500) y: (-67)\nhide\n\nwhen I receive [back to nemesphere v]\nswitch costume to (costume3 v)\nType [well, the king was working with me  too...] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [we'll deal with him later.] in [Bottom] At (1) Sized (90) Spoken By [Regnor] Caps? [Y] And Wait? [Y]\nType [oh no.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [what?] in [Bottom] At (1) Sized (90) Spoken By [Regnor] Caps? [Y] And Wait? [Y]\nType [the king went back to the left,     right?] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [yes.] in [Bottom] At (1) Sized (90) Spoken By [Regnor] Caps? [Y] And Wait? [Y]\nType [i- don't think i disabled the traps.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nbroadcast (huh v)\nType [huh? is he okay?] in [Bottom] At (1) Sized (90) Spoken By [ThePrince] Caps? [N] And Wait? [Y]\nType [i don't... know.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nbroadcast (aaaaand back to regnor v)\n\nwhen I receive [stop!!!!! #2 v]\nset [fisheye v] effect to (0)\nset [ghost v] effect to (0)\nset [music v] to [Too Much POWER!]\nstop all sounds\nType [s-otp t!i!!] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nset [whirl v] effect to (450)\nType [ugr] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nset [whirl v] effect to (400)\nType [s t o p  i t . ] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nset [whirl v] effect to (350)\nType [leeave me aloen] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nset [whirl v] effect to (300)\nType [g a h !] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nset [whirl v] effect to (175)\nType [i don't want this-] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nset [whirl v] effect to (50)\nType [all this power-] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nset [whirl v] effect to (0)\nType [i'm sorry, egnaro.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [it seems you were more powerful than i had imagined.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nbroadcast (Zip v) and wait\nType [.....] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [i'll take that as a yes.] in [Bottom] At (1) Sized (90) Spoken By [Regnor] Caps? [N] And Wait? [Y]\nType [i just-] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nType [quiet!] in [Bottom] At (1) Sized (90) Spoken By [Regnor] Caps? [N] And Wait? [Y]\nType [you've already caused enough damage.] in [Bottom] At (1) Sized (90) Spoken By [Regnor] Caps? [N] And Wait? [Y]\nbroadcast (GDE v)\nType [egnaro, you can go. i'll take it    from here.] in [Bottom] At (1) Sized (90) Spoken By [Regnor] Caps? [N] And Wait? [Y]\nset [movable v] to [True]\nset [music v] to [None]\nbroadcast (ChangeMusic v) and wait\nstop all sounds\nbroadcast (ChangeMusic v) and wait\n\nwhen flag clicked\nset volume to (100) %\nforever\n    set volume to (Volume) %\nend\n\n@Ooh! A door! I aDOOR them! HAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHHAH\n\nwhen flag clicked\nset [talk v] to [False]\nforever\n    go to (hitbox \(yes, i'm advanced now o.o\) v)\nend\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\nwhen flag clicked\nforever\n    if <(Door) = [True]> then\n        switch costume to (costume1 v)\n        show\n    else\n        if <(Talk) = [True]> then\n            switch costume to (costume2 v)\n            show\n        else\n            hide\n        end\n    end\nend\n\n@Lives Meter (LOOK. I DIDN'T USE THE SCRATCH LIVES THING. NOW ARE YOU HAPPY?)\n\nwhen I receive [impossible v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [win screen v]\nhide\n\nwhen I receive [vwop v]\nset [brightness v] effect to (-100)\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [too powerful v]\nclear graphic effects\n\nwhen I receive [begin the finale! v]\nshow\nstop [other scripts in sprite v]\nforever\n    if <not <(Level) = [Glitch]>> then\n        switch costume to (Lives)\n    else\n        switch costume to (glitch v)\n    end\nend\n\nwhen I receive [game over v]\nhide\n\nwhen I receive [relocate v]\nshow\n\nwhen I receive [evilruntangogreeting v]\nhide\n\nwhen flag clicked\ngo to [front v] layer\nshow\nforever\n    if <not <(Level) = [Glitch]>> then\n        switch costume to (Lives)\n    else\n        switch costume to (glitch v)\n    end\nend\n\n@Regnor (The Guide)\n\nwhen I receive [cutscene1 v]\nwait (1) seconds\ngo to x: (247) y: (21)\nswitch costume to (neutraleft v)\nwait until <([x position v] of [hitbox \(yes, i'm advanced now o.o\) v]) > [-120]>\nset [movable v] to [False]\nbroadcast (ChangeMusic v) and wait\nset [music v] to [Guide's Theme]\nstop all sounds\nbroadcast (ChangeMusic v) and wait\nshow\nglide (1) secs to x: (-15) y: (21)\nswitch costume to (neutral v)\nType [hello! nice to meet  you!] in [Bottom] At (0.1) Sized (150) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (happy v)\nType [i'm your guide! i'm here to help you on your adventure!] in [Bottom] At (0.1) Sized (120) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (neutral v)\nType [come on! let's go!] in [Bottom] At (0.1) Sized (150) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [] in [Bottom] At (0.1) Sized (150) Spoken By [Regnor]\nswitch costume to (neutright v)\nglide (1) secs to x: (247) y: (21)\nhide\nbroadcast (ChangeMusic v) and wait\nset [movable v] to [True]\nset [music v] to [Lab]\nstop all sounds\nbroadcast (ChangeMusic v) and wait\nwait until <(Level) = [L2]>\nset [movable v] to [False]\nshow\ngo to x: (-260) y: (109)\nglide (1) secs to x: (-15) y: (109)\nswitch costume to (neutral v)\nType [let's start with an easy jump.] in [Bottom] At (0.1) Sized (130) Spoken By [Regnor]\nwait until <key (space v) pressed?>\nset [movable v] to [True]\nwait until <([x position v] of [hitbox \(yes, i'm advanced now o.o\) v]) > [130]>\nswitch costume to (happy2 v)\nType [good job!] in [Bottom] At (0.1) Sized (140) Spoken By [Regnor]\nset [movable v] to [False]\nwait until <key (space v) pressed?>\nset [movable v] to [True]\nwait until <(Level) = [L3]>\nshow\ngo to x: (-260) y: (109)\nset [movable v] to [False]\nglide (1) secs to x: (204) y: (148)\nswitch costume to (neutral v)\nType [what about this?] in [Bottom] At (0.1) Sized (130) Spoken By [Regnor]\nwait until <key (space v) pressed?>\nset [movable v] to [True]\nwait until <<([y position v] of [hitbox \(yes, i'm advanced now o.o\) v]) > [130]> and <([x position v] of [hitbox \(yes, i'm advanced now o.o\) v]) > [66]>>\nswitch costume to (happy2 v)\nset [movable v] to [False]\nType [great work!] in [Bottom] At (0.1) Sized (140) Spoken By [Regnor]\nwait until <key (space v) pressed?>\nset [movable v] to [True]\nbroadcast (lagstop v)\n\nwhen I receive [oh. v]\nswitch costume to (neutright v)\ngo to x: (-252) y: (93)\nshow\nbroadcast (ChangeMusic v) and wait\nstop all sounds\nset [music v] to [None]\nset [movable v] to [False]\nglide (1) secs to x: (-24) y: (93)\nswitch costume to (neutral3 v)\nType [no... i understand.] in [Bottom] At (0) Sized (150) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (sad2 v)\nType [if you don't trust me, then you     probably don't want my help, do you?] in [Bottom] At (0) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (sad4 v)\nType [i... i'll leave you alone then.] in [Bottom] At (0) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nglide (5) secs to x: (-252) y: (93)\nhide\nbroadcast (Guide Distrusted. v)\nset [movable v] to [True]\nset [music v] to [Grass Plains2]\nstop all sounds\nbroadcast (ChangeMusic v) and wait\n\nwhen I receive [huh? v]\nswitch costume to (neutright v)\ngo to x: (-252) y: (93)\nshow\nset [movable v] to [False]\nglide (1) secs to x: (-24) y: (93)\nswitch costume to (neutral3 v)\nType [huh?] in [Bottom] At (0) Sized (150) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (sad2 v)\nType [hey, you walked past it.] in [Bottom] At (0) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (neutral2 v)\nType [let's try again.] in [Bottom] At (0) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nbroadcast (Heart2 v)\nset [movable v] to [True]\n\nwhen I receive [cutscene2 v]\nset [movable v] to [False]\nswitch costume to (neutright v)\nshow\ngo to x: (-260) y: (109)\nglide (1) secs to x: (-206) y: (109)\nswitch costume to (neutral v)\nbroadcast (ChangeMusic v) and wait\nset [music v] to [Guide's Theme]\nstop all sounds\nbroadcast (ChangeMusic v)\nType [huh?] in [Bottom] At (0.1) Sized (150) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [lava???] in [Bottom] At (0.1) Sized (150) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [actually i did hear something about volcanic activity round here...] in [Bottom] At (0.1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [i guess that explains it.] in [Bottom] At (0.1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (sad1 v)\nType [i'm sorry, i'll deal with this.] in [Bottom] At (0.1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (neutright v)\nglide (1) secs to x: (-5) y: (-102)\nset [level v] to [L12]\nglide (1) secs to x: (-5) y: (130)\nType [there we go.] in [Bottom] At (0.1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nbroadcast (killtext v)\nbroadcast (ChangeMusic v) and wait\nset [music v] to [Lab]\nstop all sounds\nbroadcast (ChangeMusic v)\nset [movable v] to [True]\nwait until <(Level) = [L13]>\nset [movable v] to [False]\ngo to x: (-264) y: (91)\nglide (1) secs to x: (-212) y: (91)\nswitch costume to (neutral3 v)\nType [oh no.] in [Bottom] At (0.1) Sized (150) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [i don't think i'll be able to cover up all this lava.] in [Bottom] At (0.1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [be- be careful.] in [Bottom] At (0.1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nset [movable v] to [True]\nwait until <<([x position v] of [hitbox \(yes, i'm advanced now o.o\) v]) > [190]> or <(Lives) < [10]>>\nif <(Lives) < [10]> then\n    set [movable v] to [False]\n    switch costume to (shocked v)\n    Type [oh no!] in [Bottom] At (0.1) Sized (150) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    show\n    Type [are you okay?] in [Bottom] At (0.1) Sized (90) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    Type [i'm so sorry!] in [Bottom] At (0.1) Sized (90) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    Type [i didn't think...] in [Bottom] At (0.1) Sized (90) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    Type [i thought you would...] in [Bottom] At (0.1) Sized (90) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    Type [i.. i'll see if i can cover this.] in [Bottom] At (0.1) Sized (90) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    broadcast (bridge v)\n    switch costume to (sad3 v)\n    Type [there. that should help.] in [Bottom] At (0.1) Sized (90) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    set [movable v] to [True]\n    wait until <([x position v] of [hitbox \(yes, i'm advanced now o.o\) v]) > [190]>\nelse\n    set [movable v] to [False]\n    Type [phew. you're okay.] in [Bottom] At (0.1) Sized (90) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    set [movable v] to [True]\nend\nwait until <(Level) = [L14]>\nbroadcast (ChangeMusic v)\nhide\nstop all sounds\nset [movable v] to [False]\ngo to x: (-252) y: (109)\nshow\nglide (1) secs to x: (-190) y: (109)\nset [music v] to [Guide's Theme]\nstop all sounds\nbroadcast (ChangeMusic v)\nType [well, there doesn't seem to be any  more lava.] in [Bottom] At (0.1) Sized (90) Spoken By [Regnor]\nswitch costume to (happy v)\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [oh! that reminds me! ] in [Bottom] At (0.1) Sized (90) Spoken By [Regnor]\nswitch costume to (neutral3 v)\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [i need to go do something.] in [Bottom] At (0.1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [you can keep going, i'll catch up to you when i'm done.] in [Bottom] At (0.1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (sad4 v)\nType [sorry.] in [Bottom] At (0.1) Sized (140) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nbroadcast (killtext v)\nset [movable v] to [True]\nswitch costume to (neutright v)\nglide (1) secs to x: (247) y: (109)\nhide\nbroadcast (ChangeMusic v) and wait\nset [music v] to [None]\nstop all sounds\nwait until <(Level) = [L15]>\nbroadcast (L15 v)\nset [music v] to [Alone]\nbroadcast (ChangeMusic v) and wait\n\nwhen flag clicked\nset [textcaps v] to [N]\nset [guide trusted? v] to [0]\n\nwhen I receive [guide trusted! v]\nswitch costume to (neutright v)\nset [level v] to [L20]\nset [guide trusted? v] to [True]\nwait until <(Level) = [L21]>\nset [movable v] to [False]\ngo to x: (-254) y: (93)\nshow\nglide (1) secs to x: (-24) y: (93)\nswitch costume to (neutral3 v)\nType [oh no.] in [Bottom] At (0) Sized (150) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (neutral v)\nType [don't worry, i'll fix this.] in [Bottom] At (0) Sized (150) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nbroadcast (bridge v)\nType [there. hopefully that'll be enough.] in [Bottom] At (0) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nbroadcast (killtext v)\nset [movable v] to [True]\nwait until <(Level) = [L22]>\nset [movable v] to [False]\ngo to x: (-254) y: (93)\nshow\nglide (1) secs to x: (-24) y: (93)\nswitch costume to (neutral3 v)\nType [more lava?] in [Bottom] At (0) Sized (150) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (neutral v)\nbroadcast (bridge v)\nType [there we go.] in [Bottom] At (0) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nbroadcast (killtext v)\nset [movable v] to [True]\nwait until <(Level) = [L23]>\nset [movable v] to [False]\ngo to x: (-254) y: (93)\nshow\nglide (1) secs to x: (-24) y: (93)\nswitch costume to (neutral v)\nType [really?] in [Bottom] At (0) Sized (150) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (neutral v)\nbroadcast (bridge v)\nbroadcast (killtext v)\nset [movable v] to [True]\nwait until <(Level) = [L24]>\nset [movable v] to [False]\ngo to x: (-254) y: (93)\nshow\nglide (1) secs to x: (-24) y: (93)\nswitch costume to (disbelief v)\nType [what.] in [Bottom] At (0) Sized (150) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (neutral v)\nbroadcast (bridge v)\nbroadcast (killtext v)\nset [movable v] to [True]\nwait until <(Level) = [L25]>\nbroadcast (L25 v)\n\nwhen I receive [heal v]\nif <(Lives) = [10]> then\n    set [lives v] to [10]\n    set [movable v] to [False]\n    switch costume to (happy2 v)\n    Type [okay then!] in [Bottom] At (0) Sized (150) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    switch costume to (happy v)\n    Type [well, i'll be happy to help you.] in [Bottom] At (0) Sized (90) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    switch costume to (happy2 v)\n    Type [come on! let's carry on!] in [Bottom] At (0) Sized (90) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    broadcast (killtext v)\n    switch costume to (neutright v)\n    glide (1) secs to x: (252) y: (93)\n    hide\n    broadcast (Guide Trusted! v)\n    set [movable v] to [True]\n    broadcast (ChangeMusic v) and wait\n    stop all sounds\n    set [music v] to [Lab]\n    broadcast (ChangeMusic v) and wait\nelse\n    set [lives v] to [10]\n    set [movable v] to [False]\n    switch costume to (happy2 v)\n    Type [there you go!] in [Bottom] At (0) Sized (150) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    switch costume to (happy v)\n    Type [fully healed!] in [Bottom] At (0) Sized (90) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    switch costume to (happy2 v)\n    Type [thank you for trusting me.] in [Bottom] At (0) Sized (90) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    Type [come on! let's carry on!] in [Bottom] At (0) Sized (90) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    broadcast (killtext v)\n    switch costume to (neutright v)\n    glide (1) secs to x: (252) y: (93)\n    hide\n    broadcast (Guide Trusted! v)\n    set [movable v] to [True]\n    broadcast (ChangeMusic v) and wait\n    stop all sounds\n    set [music v] to [Lab]\n    broadcast (ChangeMusic v) and wait\nend\n\nwhen I receive [l15 v]\nwait until <(Level) = [L17]>\ngo to x: (-252) y: (93)\nset [movable v] to [False]\nbroadcast (ChangeMusic v) and wait\nset [music v] to [Sorry]\nstop all sounds\nbroadcast (ChangeMusic v)\nshow\nglide (1) secs to x: (-24) y: (93)\nswitch costume to (sad4 v)\nType [e... egnaro...] in [Bottom] At (1) Sized (150) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [i'm so sorry.] in [Bottom] At (1) Sized (150) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (sad5 v)\nType [i didn't realise that...] in [Bottom] At (1) Sized (150) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [i didn't know the next area was so  dangrous.] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nif <(Lives) = [10]> then\n    switch costume to (neutral2 v)\n    Type [but... you didn't even  get hurt.] in [Bottom] At (1) Sized (130) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    Type [maybe i underestimated  you.] in [Bottom] At (1) Sized (130) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    switch costume to (sad3 v)\n    Type [it seems you don't need my help.] in [Bottom] At (1) Sized (130) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    Type [do you want my help?] in [Bottom] At (1) Sized (130) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    set [movable v] to [True]\n    broadcast (Heart! v) and wait\n    set [movable v] to [False]\n    if <(Level) = [L18]> then\n        Type [i... i'll get out of your way then.] in [Bottom] At (0) Sized (110) Spoken By [Regnor]\n        wait until <not <key (space v) pressed?>>\n        wait until <key (space v) pressed?>\n        broadcast (killtext v)\n        switch costume to (sad6 v)\n        glide (5) secs to x: (252) y: (93)\n        hide\n        set [level v] to [L20]\n        broadcast (Guide Distrusted. v)\n        set [movable v] to [True]\n        broadcast (ChangeMusic v) and wait\n        stop all sounds\n        set [music v] to [Grass Plains2]\n        broadcast (ChangeMusic v) and wait\n    end\nelse\n    switch costume to (sad4 v)\n    Type [are you okay?] in [Bottom] At (1) Sized (150) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    Type [you look hurt.] in [Bottom] At (1) Sized (150) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    Type [here, i'll heal you.] in [Bottom] At (1) Sized (150) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    broadcast (Heart! v) and wait\nend\n\ndefine None\nset [typemessage v] to (message)\nif <not <(speaker) = []>> then\n    set [speaker v] to (speaker)\nelse\n    set [speaker v] to [None]\nend\nset [talkspeed v] to (speed)\nset [typesize v] to (size)\nset [typeloc v] to (location)\nbroadcast (Type v)\n\nwhen I receive [l25 v]\nif <(Guide Trusted?) = [True]> then\n    set [movable v] to [False]\n    go to x: (-254) y: (93)\n    switch costume to (neutright v)\n    glide (1) secs to x: (200) y: (-116)\n    switch costume to (happy v)\n    Type [wow!] in [Bottom] At (0) Sized (150) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    switch costume to (neutral v)\n    Type [it looks like we've made it to the  end of the grass plains.] in [Bottom] At (0) Sized (90) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    switch costume to (sad1 v)\n    Type [unfortunately i can't continue with you.] in [Bottom] At (0) Sized (90) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    Type [as much as i'd like to, i have to stay here incase anyone else come along who needs help.] in [Bottom] At (0) Sized (70) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    switch costume to (happy2 v)\n    Type [good luck!] in [Bottom] At (0) Sized (70) Spoken By [Regnor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    switch costume to (neutraleft v)\n    glide (1) secs to x: (211) y: (-122)\n    glide (1) secs to x: (-261) y: (150)\n    hide\n    set [movable v] to [True]\n    broadcast (killtext v)\nend\n\nwhen I receive [l25 v]\nif <(Guide Trusted?) = [False]> then\n    go to x: (200) y: (-122)\n    show\n    wait until <<(Level) = [L26]> or <<touching (hitbox \(yes, i'm advanced now o.o\) v)?> and <(Yes) < [-2]>>>\n    if <not <(Level) = [L26]>> then\n        broadcast (RegnorHurt1 v)\n    else\n        hide\n    end\nend\n\nwhen I receive [guide distrusted. v]\nbroadcast (killtext v)\nset [guide trusted? v] to [False]\nwait until <(Level) = [L25]>\nbroadcast (L25 v)\n\nwhen I receive [stop!!!!! v]\nshow\nswitch costume to (ready v)\nglide (1) secs to x: (-165) y: (51)\n\nwhen I receive [vwop v]\nswitch costume to (ready4 v)\n\nwhen I receive [gem v]\nswitch costume to (ready2 v)\n\nwhen I receive [aaaaand back to regnor v]\nswitch costume to (ready6 v)\nset [textcaps v] to [N]\nType [great.] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [just...] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [great.] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (ready v)\nType [hey, egnaro, i'll sort all this out.] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [you can go if you like.] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [you did do most of the work, to be  honest.] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nbroadcast (ChangeMusic v)\nset [music v] to [None]\nset [movable v] to [True]\n\nwhen flag clicked\nset [guide attacked? v] to [False]\n\nwhen I receive [regnorhurt1 v]\nset [guide attacked? v] to [True]\nset [music v] to [None]\nstop all sounds\nset [movable v] to [False]\nstart sound [Owe v]\nwait (0.01) seconds\nchange x by (10)\nswitch costume to (hurt1 v)\nwait (0.01) seconds\nchange x by (-15)\nswitch costume to (hurt2 v)\nwait (0.01) seconds\nchange x by (5)\nwait (0.5) seconds\nglide (1) secs to x: (200) y: (107)\nswitch costume to (shocked v)\nType [egnaro!] in [Bottom] At (0) Sized (150) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (sad3 v)\nType [what was that for?] in [Bottom] At (0) Sized (150) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (sad4 v)\nType [...why?] in [Bottom] At (0) Sized (150) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (sad3 v)\nType [...?] in [Bottom] At (0) Sized (150) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nbroadcast (killtext v)\nswitch costume to (sad6 v)\nglide (2) secs to x: (250) y: (107)\nset [movable v] to [True]\nhide\n\nwhen I receive [winner winner chicken dinner! v]\nhide\n\nwhen I receive [game over v]\nstop [other scripts in sprite v]\nhide\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\nwhen flag clicked\nhide\nhide\n\nwhen I receive [stop!!!!! v]\nshow\nstop [other scripts in sprite v]\nswitch costume to (ready v)\nglide (1) secs to x: (-165) y: (51)\n\nwhen I receive [\[c\] final confrontation v]\nshow\nswitch costume to (ready v)\ngo to x: (-245) y: (51)\nglide (1) secs to x: (-165) y: (51)\n\nwhen I receive [huh??? v]\nswitch costume to (neutright v)\ngo to x: (-252) y: (93)\nshow\nset [movable v] to [False]\nglide (1) secs to x: (-24) y: (93)\nswitch costume to (neutral3 v)\nType [egnaro...?] in [Bottom] At (0) Sized (150) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (sad2 v)\nType [are you avoiding it... deliberately?] in [Bottom] At (0) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (sad4 v)\nType [do you not trust me?] in [Bottom] At (0) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nbroadcast (Heart3 v)\nset [movable v] to [True]\n\nwhen I receive [too far. v]\nshow\ngo to x: (0) y: (50)\nbroadcast (killtext v)\nset [guide_health v] to [999]\nset [music v] to [TOO FAR.]\nbroadcast (guidestartattacking v)\nif <(Volume) = [1]> then\n    broadcast (ChangeMusic v)\nend\n\nwhen I receive [regnor turn v]\nswitch costume to (ready5 v)\nset [textcaps v] to [N]\nType [do you understand just how many     people have been hurt because of you?] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [all the lava you created has caused so much damage.] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [the things you've done are          completely unforgivable.] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nbroadcast (victor turn v)\n\nwhen I receive [too powerful v]\nforever\n    if <(Guide Trusted?) = [True]> then\n        broadcast (hurty heart v)\n        wait (6.4) seconds\n    end\nend\n\nwhen I start as a clone\nshow\nset [clone v] to [True]\nswitch costume to (costume2 v)\nclear graphic effects\nset [brightness v] effect to (-10)\ngo [backward v] (99) layers\nrepeat (4)\n    wait (0.01) seconds\n    change [ghost v] effect by (25)\nend\ndelete this clone\n\nwhen I receive [guidestartattacking v]\nbroadcast (guidecanhurties v)\nforever\n    if <(TRAIL) = [True]> then\n        create clone of (_myself_ v)\n        wait (0.01) seconds\n    end\nend\n\nwhen I receive [regnor appear and speak v]\nshow\ngo to x: (247) y: (52)\nglide (2) secs to x: (0) y: (52)\nswitch costume to (madenter v)\nset [textcaps v] to [N]\nType [egnaro.] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [i see you made it.] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [what a shame.] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [...] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [after you attacked me, in the grass plains,] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [i decided to keep an eye on you.] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [to make sure you didn't get into any trouble.] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [i understand what happened with     victor.] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [he attacked you, and you fought back.] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [same with the king.] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [but crimson...?] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [what did she ever do to you?] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [that's not okay.] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [and i'm going to have to stop you   now.] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nset [textcaps v] to [Y]\nbroadcast (bl v)\nType [i'm sorry, egnaro, but you've gone  too far.] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nbroadcast (TOO FAR. v)\n\nwhen I receive [guidestartattacking v]\nswitch costume to (mad1 v)\nforever\n    set [trail v] to [True]\n    glide (0.25) secs to x: (pick random (-180) to (180)) y: (pick random (0) to (100))\n    set [trail v] to [False]\n    repeat (3)\n        repeat (3)\n            change y by (1)\n            wait (0.1) seconds\n        end\n        repeat (3)\n            change y by (-1)\n            wait (0.1) seconds\n        end\n    end\nend\n\nwhen I receive [too powerful v]\nset [guide_health v] to [999]\ngo to x: (-185) y: (114)\nset [brightness v] effect to (0)\nswitch costume to (ready v)\nif <(Guide Trusted?) = [True]> then\n    show\nend\n\nwhen flag clicked\nset [clone v] to [False]\n\nwhen I receive [too powerful v]\nforever\n    if <<touching (rotato \(he's back! your favourite extravagantly coded missile shot by floating circles who speak using the regna sound clip.\) v)?> or <touching (pew pew pew!!!  v)?>> then\n        if <(Guide Trusted?) = [True]> then\n            change [guide_health v] by (-40)\n            if <not <(Guide_Health) < [39]>> then\n                start sound [!2 v]\n                switch costume to (hert v)\n                wait (1) seconds\n                switch costume to (ready v)\n            else\n                start sound [!2 v]\n                switch costume to (sed v)\n                stop [other scripts in sprite v]\n                Type [apologies, but i'm too hurt to carry on.] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\n                wait (3) seconds\n                glide (1) secs to x: (250) y: (-15)\n                hide\n                wait (3) seconds\n                broadcast (killtext v)\n            end\n        end\n    end\nend\n\nwhen I receive [guideattack v]\nif <(BossAttack) = [3]> then\n    broadcast (Homing Missike 2 v)\nend\n\nwhen I receive [guidestartattacking v]\nrepeat until <(Guide_Health) = [-1]>\n    wait (5) seconds\n    set [bossattack v] to (pick random (1) to (3))\n    broadcast (GuideAttack v)\nend\n\nwhen I receive [guidecanhurties v]\nforever\n    if <(clone) = [False]> then\n        if <touching (pew pew pew!!!  v)?> then\n            change [guide_health v] by (-40)\n            switch costume to (hurt1 v)\n            stop [other scripts in sprite v]\n            start sound [Owe v]\n            set [trail v] to [False]\n            change x by (10)\n            wait (0.1) seconds\n            change x by (-19)\n            wait (0.1) seconds\n            change x by (14)\n            wait (0.1) seconds\n            change x by (-5)\n            wait (0.1) seconds\n            if <(Guide_Health) = [-1]> then\n                broadcast (Guide Defeat v)\n            else\n                switch costume to (mad1 v)\n                broadcast (guidestartattacking v)\n            end\n        end\n    end\nend\n\nwhen I receive [guide defeat v]\nset [movable v] to [False]\nstop [other scripts in sprite v]\nset [music v] to [None]\nstop all sounds\nset [textcaps v] to [True]\nswitch costume to (sed2 v)\nglide (0.7) secs to x: (0) y: (90)\nType [n... no!] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [no! i can't accept this!] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (sed3 v)\nType [nemesphere! help!] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nhide\nbroadcast (Nemmie v)\n\nwhen flag clicked\npoint in direction (90)\n\nwhen I receive [lagstop v]\nwait until <(Level) = [L4]>\nset [movable v] to [False]\nswitch costume to (neutright v)\nshow\ngo to x: (-260) y: (109)\nglide (1) secs to x: (-206) y: (109)\nswitch costume to (neutral3 v)\nglide (1) secs to x: (-206) y: (109)\nswitch costume to (neutral3 v)\nType [you should be able to get       through here if you wall jump.] in [Bottom] At (0.1) Sized (100) Spoken By [Regnor]\nwait until <key (space v) pressed?>\nset [movable v] to [True]\nwait until <([y position v] of [hitbox \(yes, i'm advanced now o.o\) v]) > [0]>\nglide (1) secs to x: (-206) y: (200)\ngo to x: (141) y: (200)\nglide (1) secs to x: (204) y: (4)\nwait until <([x position v] of [hitbox \(yes, i'm advanced now o.o\) v]) > [60]>\nswitch costume to (happy2 v)\nType [you're doing great!] in [Bottom] At (0.1) Sized (140) Spoken By [Regnor]\nset [movable v] to [False]\nwait until <key (space v) pressed?>\nset [movable v] to [True]\nwait until <(Level) = [L5]>\nset [movable v] to [False]\nswitch costume to (neutright v)\nshow\ngo to x: (-260) y: (109)\nglide (1) secs to x: (-206) y: (109)\nswitch costume to (neutral3 v)\nglide (1) secs to x: (-206) y: (109)\nswitch costume to (neutral3 v)\nType [is this a maze...?] in [Bottom] At (0.1) Sized (150) Spoken By [Regnor]\nwait until <key (space v) pressed?>\nset [movable v] to [True]\nwait until <<([y position v] of [hitbox \(yes, i'm advanced now o.o\) v]) > [160]> and <([x position v] of [hitbox \(yes, i'm advanced now o.o\) v]) > [100]>>\nswitch costume to (happy2 v)\nType [wow! you're great at   this!] in [Bottom] At (0.1) Sized (140) Spoken By [Regnor]\nset [movable v] to [False]\nwait until <key (space v) pressed?>\nset [movable v] to [True]\nwait until <(Level) = [L6]>\nType [ooh! a hill!] in [Bottom] At (0.1) Sized (150) Spoken By [Regnor]\nset [movable v] to [False]\nswitch costume to (neutright v)\nshow\ngo to x: (-260) y: (109)\nglide (1) secs to x: (-206) y: (109)\nswitch costume to (neutral3 v)\nglide (1) secs to x: (-206) y: (109)\nswitch costume to (happy v)\nwait until <key (space v) pressed?>\nset [movable v] to [True]\nwait until <([x position v] of [hitbox \(yes, i'm advanced now o.o\) v]) > [100]>\nswitch costume to (happy2 v)\nType [hill climbing is fun!] in [Bottom] At (0.1) Sized (140) Spoken By [Regnor]\nset [movable v] to [False]\nwait until <key (space v) pressed?>\nset [movable v] to [True]\nwait until <(Level) = [L7]>\nset [movable v] to [False]\nswitch costume to (neutright v)\nshow\ngo to x: (-260) y: (109)\nglide (1) secs to x: (-206) y: (109)\nswitch costume to (neutral3 v)\nglide (1) secs to x: (-206) y: (109)\nswitch costume to (sad2 v)\nType [this looks a bit challenging. be    careful!] in [Bottom] At (0.1) Sized (90) Spoken By [Regnor]\nwait until <key (space v) pressed?>\nset [movable v] to [True]\nwait until <<([y position v] of [hitbox \(yes, i'm advanced now o.o\) v]) > [160]> and <([x position v] of [hitbox \(yes, i'm advanced now o.o\) v]) > [140]>>\nswitch costume to (happy2 v)\nType [wow! you're doing great!] in [Bottom] At (0.1) Sized (140) Spoken By [Regnor]\nset [movable v] to [False]\nwait until <key (space v) pressed?>\nset [movable v] to [True]\nwait until <(Level) = [L8]>\nswitch costume to (neutright v)\nshow\ngo to x: (-260) y: (109)\nglide (1) secs to x: (-206) y: (109)\nswitch costume to (neutral3 v)\nglide (1) secs to x: (-206) y: (109)\nswitch costume to (disbelief v)\nType [is that... a sponge???? i.. i guess if you jump on it it might be useful?] in [Bottom] At (0.1) Sized (90) Spoken By [Regnor]\nset [movable v] to [False]\nwait until <key (space v) pressed?>\nset [movable v] to [True]\nwait until <<([y position v] of [hitbox \(yes, i'm advanced now o.o\) v]) > [120]> and <([x position v] of [hitbox \(yes, i'm advanced now o.o\) v]) > [140]>>\nswitch costume to (neutral3 v)\nType [okay... that worked out.] in [Bottom] At (0.1) Sized (140) Spoken By [Regnor]\nset [movable v] to [False]\nwait until <key (space v) pressed?>\nset [movable v] to [True]\nwait until <(Level) = [L9]>\nswitch costume to (neutright v)\nshow\ngo to x: (-260) y: (109)\nglide (1) secs to x: (-206) y: (109)\nswitch costume to (neutral3 v)\nglide (1) secs to x: (-206) y: (109)\nswitch costume to (disbelief v)\nType [you have to be kidding.] in [Bottom] At (0.1) Sized (90) Spoken By [Regnor]\nset [movable v] to [False]\nwait until <key (space v) pressed?>\nset [movable v] to [True]\nwait until <<<([y position v] of [hitbox \(yes, i'm advanced now o.o\) v]) > [160]> and <([x position v] of [hitbox \(yes, i'm advanced now o.o\) v]) > [140]>> or <(Level) = [L10]>>\nswitch costume to (happy2 v)\nType [well, hopefully nothing like    that will happen again.] in [Bottom] At (0.1) Sized (100) Spoken By [Regnor]\nset [movable v] to [False]\nwait until <key (space v) pressed?>\nset [movable v] to [True]\nwait until <(Level) = [L10]>\nswitch costume to (neutright v)\nshow\ngo to x: (-260) y: (109)\nglide (1) secs to x: (-206) y: (109)\nswitch costume to (neutral v)\nType [nice day, huh?] in [Bottom] At (0.1) Sized (90) Spoken By [Regnor]\nset [movable v] to [False]\nwait until <key (space v) pressed?>\nset [movable v] to [True]\nwait until <(Level) = [L11]>\nbroadcast (Cutscene2 v)\n\nwhen I receive [l25 v]\nbroadcast (killtext v)\n\nwhen I receive [guidestartattacking v]\nset [cooldown v] to [False]\nforever\n    if <(distance to [pew pew pew!!!  v]) < [100]> then\n        set rotation style [don't rotate v]\n        point towards (pew pew pew!!!  v)\n        turn right (-90) degrees\n        repeat (5)\n            point towards (pew pew pew!!!  v)\n            move (-20) steps\n        end\n        if <(y position) > [150]> then\n            change y by (-10)\n        end\n    end\nend\n\nwhen I receive [guidestartattacking v]\nforever\n    if <(cooldown) = [False]> then\n        broadcast (Shield v)\n        wait (pick random (5) to (10)) seconds\n    end\nend\n\nwhen I receive [guide enter the base v]\nswitch costume to (ready8 v)\nshow\ngo to x: (240) y: (51)\nglide (1) secs to x: (165) y: (51)\nType [nemesphere.] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [let's guess, you tried to use that  gem.] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\n\nwhen flag clicked\nset x to (240)\n\nwhen I receive [winner winner chicken dinner! v]\nstop [other scripts in sprite v]\n\nwhen I receive [gde v]\nswitch costume to (madenter v)\nwait (20) seconds\nType [...?] in [Bottom] At (1) Sized (90) Spoken By [Regnor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\n\nwhen flag clicked\nset volume to (100) %\nforever\n    set volume to (Volume) %\nend\n\n@NextLevelTrigger (Pink thingys looked weird)\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\nset [ghost v] effect to (100)\nswitch costume to (none v)\n\nwhen I receive [cutscene1 v]\nswitch costume to (right wall v)\n\nwhen I receive [cutscene3 v]\nswitch costume to (right wall v)\n\nwhen I receive [l25 v]\nswitch costume to (none v)\nwait until <(Level) = [L50]>\nswitch costume to (none v)\n\nwhen I receive [victor defeat v]\nswitch costume to (right wall v)\n\nwhen I receive [2nd_place v]\nswitch costume to (none v)\n\nwhen I receive [cutscene5 v]\nswitch costume to (right wall v)\n\nwhen I receive [castle v]\nwait until <(Level) = [L60]>\nswitch costume to (none v)\n\nwhen I receive [king defeat v]\nswitch costume to (right wall v)\n\nwhen I receive [lavacaves v]\nswitch costume to (right wall v)\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [crimson v]\nswitch costume to (none v)\n\nwhen I receive [waitwhat? v]\nswitch costume to (right wall v)\n\nwhen I receive [evil base v]\nswitch costume to (right wall v)\n\nwhen I receive [\[c\] here we are v]\nswitch costume to (none v)\n\nwhen I receive [here i am v]\nswitch costume to (none v)\n\nwhen I receive [too powerful v]\nswitch costume to (none v)\n\nwhen I receive [stop!!!!! v]\nswitch costume to (right wall v)\n\nwhen I receive [winner winner chicken dinner! v]\nswitch costume to (none v)\n\nwhen I receive [too far. v]\nswitch costume to (none v)\n\nwhen I receive [stop!!!!! #2 v]\nswitch costume to (right wall v)\n\nwhen I receive [castle2 v]\nswitch costume to (right wall v)\n\nwhen I receive [mountains2 v]\nswitch costume to (right wall v)\n\nwhen I receive [guide trusted! v]\nswitch costume to (right wall v)\n\nwhen I receive [guide distrusted. v]\nswitch costume to (right wall v)\n\nwhen I receive [mountainrespawn v]\nswitch costume to (right wall v)\n\nwhen I receive [game2 v]\nswitch costume to (right wall v)\n\n@BOIIIING\n\nwhen flag clicked\nswitch costume to (title v)\nshow\ngo to x: (0) y: (0)\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\nforever\n    if <touching (hitbox \(yes, i'm advanced now o.o\) v)?> then\n        set [xes v] to ((Xes) * (-1.5))\n        if <(Xes) > [20]> then\n            set [xes v] to [20]\n        end\n        set [yes v] to ((Yes) * (-1.5))\n        if <(Yes) > [20]> then\n            set [yes v] to [20]\n        end\n        wait until <not <touching (hitbox \(yes, i'm advanced now o.o\) v)?>>\n    end\nend\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\n@Obstacles\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\n\nwhen flag clicked\nswitch costume to (none v)\nforever\n    switch costume to (Level)\nend\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\n@STATIC\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\n\nwhen I receive [flash v]\nswitch costume to (costume1 v)\nset [ghost v] effect to (0)\nshow\nset [brightness v] effect to (999)\ngo to [front v] layer\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\n\nwhen I receive [vwop v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\nif <not <(Volume) = [100]>> then\n    broadcast (ChangeMusic v) and wait\nend\n\nwhen I receive [light v]\nswitch costume to (costume1 v)\nset [ghost v] effect to (100)\nshow\nset [brightness v] effect to (999)\ngo to [front v] layer\ngo [backward v] (1) layers\nrepeat (100)\n    change [ghost v] effect by (-1)\n    wait (0.01) seconds\nend\n\nwhen I receive [lights2 v]\nswitch costume to (costume1 v)\nset [ghost v] effect to (100)\nshow\nset [brightness v] effect to (999)\ngo to [front v] layer\ngo [backward v] (1) layers\nrepeat (10)\n    change [ghost v] effect by (-10)\n    wait (0.01) seconds\nend\nstop all sounds\nset [typemessage v] to [...]\nbroadcast (Type v)\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\nbroadcast (TOO POWERFUL v)\n\nwhen I receive [too powerful v]\nstop all sounds\nset [music v] to [Too Powerful]\nbroadcast (ChangeMusic v)\n\nwhen I receive [game over v]\nbroadcast (killtext v)\nstop [other scripts in sprite v]\nhide\n\nwhen I receive [too powerful v]\nset [ghost v] effect to (90)\nset [brightness v] effect to (0)\nshow\nforever\n    switch costume to (st1 v)\n    wait (0.01) seconds\n    switch costume to (st2 v)\n    wait (0.01) seconds\n    switch costume to (st3 v)\n    wait (0.01) seconds\n    switch costume to (st4 v)\n    wait (0.01) seconds\n    switch costume to (st5 v)\n    wait (0.01) seconds\n    switch costume to (st6 v)\n    wait (0.01) seconds\nend\n\nwhen I receive [stop!!!!! v]\nstop [other scripts in sprite v]\nhide\n\nwhen I receive [stop!!!!! #2 v]\nstop [other scripts in sprite v]\nhide\n\nwhen I receive [light2 v]\nswitch costume to (costume1 v)\nset [ghost v] effect to (100)\nshow\nset [brightness v] effect to (999)\ngo to [front v] layer\ngo [backward v] (1) layers\nrepeat (10)\n    change [ghost v] effect by (-10)\n    wait (0.01) seconds\nend\nwait (2) seconds\nbroadcast (EvilRunTangoGreeting v)\nhide\n\n@The Heart Of Not-Death.\n\nwhen flag clicked\nswitch costume to (costume1 v)\nhide\nhide\n\nwhen I receive [heart! v]\npoint in direction (90)\nset [movable v] to [True]\nswitch costume to (costume1 v)\nshow\ngo to (regnor \(the guide\) v)\nglide (1) secs to x: (-24) y: (-130)\nwait until <<touching (hitbox \(yes, i'm advanced now o.o\) v)?> or <(Level) = [L18]>>\nif <(Level) = [L18]> then\n    if <not <(Lives) = [10]>> then\n        broadcast (Huh? v)\n    end\nelse\n    broadcast (Heal v)\nend\nhide\n\nwhen I receive [heart2 v]\nswitch costume to (costume1 v)\nset [movable v] to [True]\nshow\ngo to (regnor \(the guide\) v)\nglide (1.5) secs to x: (-24) y: (-130)\nwait until <<touching (hitbox \(yes, i'm advanced now o.o\) v)?> or <(Level) = [L19]>>\nif <(Level) = [L19]> then\n    broadcast (HUH??? v)\nelse\n    broadcast (Heal v)\nend\nhide\n\nwhen I receive [heart3 v]\nswitch costume to (costume1 v)\nset [movable v] to [True]\nshow\ngo to (regnor \(the guide\) v)\nglide (2) secs to x: (-24) y: (-130)\nwait until <<touching (hitbox \(yes, i'm advanced now o.o\) v)?> or <(Level) = [L20]>>\nif <(Level) = [L20]> then\n    broadcast (Oh. v)\nelse\n    broadcast (Heal v)\nend\nhide\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [guideattack v]\nif <(BossAttack) = [2]> then\n    switch costume to (costume3 v)\n    go to (regnor \(the guide\) v)\n    show\n    point towards (hitbox \(yes, i'm advanced now o.o\) v)\n    repeat until <<touching (hitbox \(yes, i'm advanced now o.o\) v)?> or <touching (_edge_ v)?>>\n        move (10) steps\n    end\n    wait (1) seconds\n    hide\nend\n\nwhen I receive [repos v]\nif <(BossAttack) = [2]> then\n    hide\nend\n\nwhen I receive [guide defeat v]\nstop [other scripts in sprite v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [hurty heart v]\nswitch costume to (costume2 v)\ngo to (regnor \(the guide\) v)\nshow\npoint towards (nemesphere v)\nrepeat until <<touching (nemesphere v)?> or <touching (_edge_ v)?>>\n    move (10) steps\nend\nhide\n\n@Victor \n\nwhen I receive [cutscene3 v]\nbroadcast (ChangeMusic v) and wait\nset [music v] to [Mountains]\nstop all sounds\nbroadcast (ChangeMusic v)\nwait until <(Level) = [L27]>\nset [movable v] to [False]\nbroadcast (ChangeMusic v) and wait\nset [music v] to [Victor]\nstop all sounds\nbroadcast (ChangeMusic v)\ngo to x: (269) y: (42)\nswitch costume to (enter happy v)\nshow\nglide (1) secs to x: (50) y: (42)\nswitch costume to (happy v)\nType [hello!] in [Bottom] At (0.05) Sized (150) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (condescending v)\nType [hey, you're egnaro,  right?] in [Bottom] At (0.05) Sized (150) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (condescending3 v)\nType [how do i know that?] in [Bottom] At (0.05) Sized (150) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (condescending4 v)\nType [well, i know a lot of things.] in [Bottom] At (0.05) Sized (150) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nif <(Guide Trusted?) = [False]> then\n    switch costume to (condescending3 v)\n    Type [well, at least you ditched that     'guide' person.] in [Bottom] At (0.05) Sized (90) Spoken By [Victor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    switch costume to (condescending4 v)\n    Type [i mean, who needs a guide to get    through the grass plains?] in [Bottom] At (0.05) Sized (90) Spoken By [Victor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    switch costume to (condescending v)\n    Type [heh heh heh.] in [Bottom] At (0.05) Sized (90) Spoken By [Victor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\nelse\n    switch costume to (condescending3 v)\n    Type [you really aren't very strong, are  you?] in [Bottom] At (0.05) Sized (90) Spoken By [Victor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    switch costume to (condescending4 v)\n    Type [needing someone to guide you through the grass plains,] in [Bottom] At (0.05) Sized (90) Spoken By [Victor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    Type [i mean, who needs a guide to get    through the grass plains?] in [Bottom] At (0.05) Sized (90) Spoken By [Victor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    switch costume to (condescending v)\n    Type [hah hah hah!] in [Bottom] At (0.05) Sized (90) Spoken By [Victor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\nend\nswitch costume to (surprised v)\nType [now, if you've come here, that can  only mean one thing.] in [Bottom] At (0.05) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (condescending3 v)\nType [you've come to challenge me, haven't  you?] in [Bottom] At (0.05) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (surprised v)\nType [... no?] in [Bottom] At (0.05) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (condescending2 v)\nType [so you're just here because...] in [Bottom] At (0.05) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (condescending2 v)\nType [you're just passing through?] in [Bottom] At (0.05) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nset [textcaps v] to [Y]\nswitch costume to (hah! v)\nType [hah!] in [Bottom] At (0.05) Sized (90) Spoken By [Victor]\nset [music v] to [Bring It On!]\nstop all sounds\nbroadcast (flash v)\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nset [textcaps v] to [N]\nType [the mountains are my domain!] in [Bottom] At (0.05) Sized (100) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [you can't just meander through here whenever you feel!] in [Bottom] At (0.05) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nset [textcaps v] to [Y]\nType [do you even know who i am???] in [Bottom] At (0.05) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nset [textcaps v] to [N]\nswitch costume to (condescending v)\nType [well, i guess i'd better show you.] in [Bottom] At (0.05) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (condescending2 v)\nType [show you just how much better i am  than you.] in [Bottom] At (0.05) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [heh heh heh!] in [Bottom] At (0.05) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (exitevil v)\nglide (1) secs to x: (269) y: (42)\nset [movable v] to [True]\nhide\nbroadcast (ChangeMusic v) and wait\nset [music v] to [Mountains]\nstop all sounds\nbroadcast (ChangeMusic v) and wait\nbroadcast (killtext v)\nbroadcast (Game1 v)\n\nwhen flag clicked\nset [textcaps v] to [False]\n\nwhen flag clicked\nforever\n    if <(Music) = [Bring It On!]> then\n        repeat (5)\n            change y by (1)\n        end\n        repeat (5)\n            change y by (-1)\n        end\n    end\nend\n\nwhen I receive [youlose v]\nset [movable v] to [False]\nset [music v] to [Bring It On!]\nstop all sounds\nset [textcaps v] to [Y]\nswitch costume to (hah! v)\nType [hah! you lose!] in [Bottom] At (0) Sized (150) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nset [textcaps v] to [N]\nswitch costume to (condescending v)\nType [looks like i win again.] in [Bottom] At (0) Sized (110) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [but you know what?] in [Bottom] At (0) Sized (150) Spoken By [Victor]\nswitch costume to (calm1 v)\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (here v)\nbroadcast (Trophy v)\nType [here's a trophy.] in [Bottom] At (0) Sized (110) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nset [textcaps v] to [Y]\nswitch costume to (smug v)\nstop all sounds\nset [music v] to [None]\nswitch backdrop to (dark v)\nType [for coming second place.] in [Bottom] At (5) Sized (110) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nbroadcast (Throwthy v) and wait\n\nwhen I receive [game1 v]\nwait until <(Level) = [L28]>\nset [movable v] to [False]\nbroadcast (ChangeMusic v) and wait\nstop all sounds\nset [music v] to [Victor]\nbroadcast (ChangeMusic v) and wait\ngo to x: (-276) y: (90)\nshow\nglide (1) secs to x: (-181) y: (-4)\nset [textcaps v] to [Y]\nType [i can jump all the way over this    gap! watch!] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nglide (1) secs to x: (-184) y: (-14)\nglide (0.1) secs to x: (-73) y: (74)\nrepeat (15)\n    change x by (10)\n    set y to (((-0.003) * ((x position) * (x position))) + (128))\nend\nglide (1) secs to x: (163) y: (47)\nswitch costume to (condescending v)\nType [see! you try!] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nbroadcast (killtext v)\nbroadcast (bridge v)\nset [movable v] to [True]\nwait until <(Movable) = [False]>\nbroadcast (FAIL v)\nset [music v] to [Bring It On!]\nswitch costume to (hah! v)\nstop all sounds\nset [textcaps v] to [Y]\nType [hah! looks like you failed!] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (condescending3 v)\nset [textcaps v] to [N]\nType [i've got another thing set up nearby.] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (condescending2 v)\nType [but knowing you...] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (hah! v)\nset [textcaps v] to [Y]\nType [you won't even make it there!] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nbroadcast (killtext v)\nglide (0.5) secs to x: (266) y: (48)\nhide\nset [movable v] to [True]\nbroadcast (ChangeMusic v) and wait\nstop all sounds\nset [music v] to [Mountains]\nbroadcast (ChangeMusic v) and wait\nbroadcast (Game2 v)\n\nwhen I receive [throwthy v]\nswitch costume to (throwthy1 v)\nwait (0.1) seconds\nrepeat (3)\n    next costume\n    wait (0.01) seconds\nend\nwait (1) seconds\nrepeat (3)\n    next costume\n    wait (0.1) seconds\nend\nwait (1) seconds\nType [ha ha ha!] in [Bottom] At (5) Sized (110) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nset [textcaps v] to [N]\nswitch costume to (calm1 v)\nType [well, this was fun.] in [Bottom] At (1) Sized (110) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (condescending v)\nType [winning always is.] in [Bottom] At (1) Sized (110) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [i'm gonna go now.] in [Bottom] At (1) Sized (110) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [the exit's over there to the left.] in [Bottom] At (1) Sized (110) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (calm1 v)\nType [...] in [Bottom] At (1) Sized (110) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nset [textcaps v] to [Y]\nswitch costume to (angry v)\nType [never come back to the mountains     again.] in [Bottom] At (1) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (exitevil v)\nglide (1) secs to x: (-20) y: (49)\nglide (0.25) secs to x: (271) y: (49)\nhide\nset [movable v] to [True]\nbroadcast (killtext v)\nbroadcast (ChangeMusic v) and wait\nstop all sounds\nset [music v] to [Mountains]\nbroadcast (ChangeMusic v) and wait\nwait until <(Level) = [L44]>\nbroadcast (Cutscene4 v)\n\nwhen I receive [cutscene4 v]\nset [textcaps v] to [N]\ngo to x: (0) y: (49)\nshow\nset [movable v] to [False]\nbroadcast (ChangeMusic v)\nset [music v] to [None]\nstop all sounds\nswitch costume to (surprised v)\nType [huh?] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [egnaro?] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (angry v)\nType [why are you still here?] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nset [textcaps v] to [Y]\nType [leave.] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nbroadcast (Leave? No. v) and wait\nswitch costume to (angry2 v)\nset [textcaps v] to [N]\nType [eh? what are you doing?] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (hah! v)\nType [do you honestly think you can defeat me?] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nset [textcaps v] to [Y]\nswitch costume to (smug v)\nType [fool.] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (condescending v)\nset [textcaps v] to [N]\nType [after everything, you still can't   accept your loss. well then.] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [let's settle this once and for all.] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [i'll show you just how powerful i   can be!] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [and make you realise that no matter how hard you try,] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nset [level v] to [L45]\nset [textcaps v] to [Y]\nType [you'll only ever come second place.] in [Bottom] At (3) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nbroadcast (2ND_PLACE v)\n\nwhen I receive [game2 v]\nswitch backdrop to (l26 v)\nwait until <(Level) = [L35]>\nset [sp v] to [3]\ngo to x: (0) y: (47)\nswitch costume to (calm1 v)\nshow\nset [movable v] to [False]\nbroadcast (ChangeMusic v) and wait\nstop all sounds\nset [music v] to [Victor]\nbroadcast (ChangeMusic v)\nset [textcaps v] to [N]\nwait (1) seconds\nswitch costume to (condescending v)\nType [eh?] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (surprised v)\nType [eg- egnaro!] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [i- uh-] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (awkward v)\nType [wasn't really expecting you to show up.] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [uh-] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [i mean,] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (hah! v)\nset [music v] to [Bring It On!]\nstop all sounds\nset [textcaps v] to [Y]\nType [of course i was expecting you!] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [i never get things wrong!] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nset [textcaps v] to [N]\nswitch costume to (condescending v)\nType [what should i do now...?] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nset [textcaps v] to [Y]\nswitch costume to (condescending3 v)\nType [i know!] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [we will have a race!] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [i'll race you to the end of the     mountains!] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nset [textcaps v] to [N]\nType [3,] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [2,] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [1,] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nset [textcaps v] to [Y]\nType [go!] in [Bottom] At (0) Sized (90) Spoken By [Victor]\nswitch costume to (exitevil v)\nglide (1) secs to x: (-20) y: (47)\nglide (0.5) secs to x: (260) y: (47)\nhide\nset [movable v] to [True]\nwait until <(Level) = [L36]>\nshow\ngo to x: (-260) y: (47)\nglide (0.5) secs to x: (260) y: (170)\nhide\nwait until <(Level) = [L37]>\nshow\ngo to x: (-220) y: (47)\nglide (0.5) secs to x: (260) y: (47)\nhide\nwait until <(Level) = [L38]>\nshow\ngo to x: (-180) y: (47)\nglide (0.5) secs to x: (260) y: (47)\nhide\nwait until <(Level) = [L39]>\nshow\ngo to x: (100) y: (47)\nglide (0.5) secs to x: (260) y: (47)\nhide\nwait until <(Level) = [L40]>\nshow\ngo to x: (-50) y: (47)\nglide (0.5) secs to x: (0) y: (47)\nbroadcast (YouLose v)\n\ndefine None\nset [typemessage v] to (message)\nif <not <(speaker) = []>> then\n    set [speaker v] to (speaker)\nelse\n    set [speaker v] to [None]\nend\nset [talkspeed v] to (speed)\nset [typesize v] to (size)\nset [typeloc v] to (location)\nbroadcast (Type v)\n\nwhen I receive [\[c\] final confrontation v]\nshow\nswitch costume to (exitevil v)\ngo to x: (-245) y: (-15)\nglide (1) secs to x: (-115) y: (-15)\n\nwhen I receive [too powerful v]\nset [brightness v] effect to (0)\ngo to x: (200) y: (110)\nswitch costume to (angry v)\nif <(Guide Trusted?) = [True]> then\n    show\nend\n\nwhen I receive [too powerful v]\nforever\n    if <<touching (rotato \(he's back! your favourite extravagantly coded missile shot by floating circles who speak using the regna sound clip.\) v)?> or <touching (pew pew pew!!!  v)?>> then\n        change [victor_heath v] by (-2.5)\n        if <not <(Victor_Heath) < [21]>> then\n            start sound [!2 v]\n            switch costume to (phear3 v)\n            wait (1) seconds\n            switch costume to (angry v)\n        else\n            start sound [!2 v]\n            switch costume to (phear3 v)\n            stop [other scripts in sprite v]\n            Type [i'm sorry, this is all i can do.] in [Bottom] At (1) Sized (90) Spoken By [Victor]\n            wait (3) seconds\n            glide (1) secs to x: (250) y: (-15)\n            hide\n            wait (3) seconds\n            broadcast (killtext v)\n        end\n    end\nend\n\nwhen I receive [too powerful v]\nforever\n    if <(Guide Trusted?) = [True]> then\n        broadcast (fwow v)\n        wait (7) seconds\n    end\nend\n\nwhen I receive [game over v]\nstop [other scripts in sprite v]\nhide\n\ngo to x: (200) y: (110)\n\nwhen I receive [vwop v]\nswitch costume to (phear2 v)\n\nwhen I receive [ergh v]\nswitch costume to (exitevil2 v)\n\nwhen I receive [power v]\nswitch costume to (phear v)\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [too powerful v]\nswitch costume to (angry v)\nset [victor_heath v] to [100]\n\nwhen I receive [stop!!!!! v]\nshow\nswitch costume to (angry v)\nglide (1) secs to x: (200) y: (110)\n\nwhen I receive [victor turn v]\nset [textcaps v] to [True]\nswitch costume to (angry2 v)\nType [yeah!] in [Bottom] At (1) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [your actions hurt so many people!] in [Bottom] At (1) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nbroadcast (back to nemesphere v)\n\nwhen flag clicked\nswitch costume to (happy v)\nhide\n\nwhen I receive [victordie v]\nset [movable v] to [False]\nswitch costume to (hurt7 v)\nstart sound [Owe v]\nwait (0.5) seconds\nswitch costume to (hurt8 v)\nType [argh!] in [bottom] At (1) Sized (150) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [w- why???] in [bottom] At (1) Sized (150) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [ugh... but i...] in [bottom] At (1) Sized (150) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (hurt9 v)\nType [i...] in [bottom] At (1) Sized (150) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nhide\nbroadcast (killtext v)\nset [movable v] to [True]\nset [victorded v] to [True]\nbroadcast (Mountains2 v)\nwait until <(Level) = [L47]>\nset [music v] to [Alone]\nswitch backdrop to (dark v)\n\nwhen I receive [winner winner chicken dinner! v]\nhide\n\nwhen I receive [stop!!!!! v]\nstop [other scripts in sprite v]\n\nwhen I receive [victor defeat v]\nset [textcaps v] to [N]\nset [music v] to [None]\nstop all sounds\nset [movable v] to [False]\nset [level v] to [L46]\ngo to (battle victor v)\nswitch costume to (hurt1 v)\nshow\nglide (1) secs to x: (0) y: (99)\nType [urg... what?] in [bottom] At (1) Sized (150) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [no way...] in [bottom] At (1) Sized (150) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [somehow, you beat me.] in [bottom] At (1) Sized (150) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (hurt3 v)\nType [looks like i....] in [bottom] At (1) Sized (150) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [looks like i came second place.] in [bottom] At (1) Sized (90) Spoken By [Victor]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nif <(Guide Attacked?) = [True]> then\n    Type [hey... you...] in [bottom] At (1) Sized (150) Spoken By [Victor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    switch costume to (hurt4 v)\n    Type [you're not still mad about      earlier, right?] in [bottom] At (1) Sized (100) Spoken By [Victor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    switch costume to (hurt2 v)\n    Type [uh-] in [bottom] At (1) Sized (150) Spoken By [Victor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    switch costume to (hurt5 v)\n    Type [why won't you answer me?] in [bottom] At (1) Sized (90) Spoken By [Victor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    Type [i...] in [bottom] At (1) Sized (150) Spoken By [Victor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    switch costume to (hurt1 v)\n    Type [urgh...] in [bottom] At (1) Sized (150) Spoken By [Victor]\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\n    switch costume to (hurt6 v)\n    glide (0.5) secs to x: (0) y: (-99)\n    set [movable v] to [True]\n    wait until <<(Level) = [L47]> or <<touching (hitbox \(yes, i'm advanced now o.o\) v)?> and <<([y position v] of [egnaro \(or as i like to call him, the annoying orange. -.-\) v]) > (y position)> and <(Yes) < [0]>>>>\n    if <not <(Level) = [L47]>> then\n        broadcast (VictorDie v)\n        stop [this script v]\n    end\n    broadcast (goodjob v)\nend\nset [movable v] to [True]\nbroadcast (killtext v)\nswitch costume to (hurt6 v)\nbroadcast (Mountains2 v)\nwait until <(Level) = [L47]>\nset [music v] to [Mountains]\nswitch backdrop to (l26 v)\nhide\n\nwhen I receive [2nd_place v]\nstop [other scripts in sprite v]\nhide\n\nwhen flag clicked\nset [coins v] to [0]\n\nwhen I receive [mountainrespawn v]\nbroadcast (Game2 v)\n\nwhen flag clicked\nset volume to (100) %\nforever\n    set volume to (Volume) %\nend\n\n@Non-Collidable Detail\n\nwhen flag clicked\ngo to [front v] layer\ngo [backward v] (45) layers\nclear graphic effects\nshow\nforever\n    go to x: (0) y: (0)\n    switch costume to (Level)\nend\n\nwhen I receive [leave shop v]\nrepeat (10)\n    change [brightness v] effect by (-10)\n    wait (0.1) seconds\nend\nwait (0.2) seconds\nrepeat (10)\n    change [brightness v] effect by (10)\n    wait (0.1) seconds\nend\n\nwhen I receive [ourplan v]\nset [brightness v] effect to (-25)\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [hacker v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [vwop v]\nset [brightness v] effect to (-100)\n\nwhen I receive [evilruntangogreeting v]\nshow\nclear graphic effects\nwait until <(Level) = [You Win!!!]>\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [too powerful v]\nset [brightness v] effect to (0)\n\ngo to [front v] layer\ngo [backward v] (45) layers\n\n@Trophy\n\nwhen flag clicked\nset [clone? v] to [False]\nhide\n\nwhen I receive [trophy v]\npoint in direction (90)\nswitch costume to (costume1 v)\ngo to x: (36) y: (78)\nshow\nwait until <([costume # v] of [victor  v]) = [14]>\ngo to x: (29) y: (61)\n\nwhen I start as a clone\npoint in direction (90)\nhide\nswitch costume to (costume8 v)\nset [clone? v] to [True]\ngo to (battle victor v)\nset [ghost v] effect to (100)\nshow\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\nrepeat until <<touching (objects and stuff \(very advanced. much confuze. wow.\) v)?> or <touching (hitbox \(yes, i'm advanced now o.o\) v)?>>\n    change y by (-10)\nend\nswitch costume to (costume9 v)\nwait (0.1) seconds\ndelete this clone\n\nwhen I receive [battle throwthy v]\npoint in direction (90)\nif <(clone?) = [False]> then\n    create clone of (_myself_ v)\nend\n\nwhen I receive [repos v]\ndelete this clone\n\nwhen I receive [game over v]\nstop [other scripts in sprite v]\nhide\ndelete this clone\n\nwhen I receive [throwthy v]\npoint in direction (90)\nshow\nwait until <([costume # v] of [victor  v]) = [16]>\ngo to x: (37) y: (83)\nwait until <([costume # v] of [victor  v]) = [17]>\ngo to x: (37) y: (91)\nwait until <([costume # v] of [victor  v]) = [18]>\ngo to x: (-1) y: (21)\nglide (0.1) secs to x: (-55) y: (-87)\nswitch costume to (costume2 v)\nglide (0.01) secs to x: (-60) y: (-93)\nwait (0.1) seconds\nstart sound [1 v]\nrepeat (5)\n    next costume\n    wait (0.1) seconds\nend\nhide\n\nwhen I receive [fwow v]\nswitch costume to (costume9 v)\nshow\ngo to (victor  v)\npoint towards (nemesphere v)\nrepeat until <<touching (nemesphere v)?> or <touching (_edge_ v)?>>\n    move (10) steps\nend\nhide\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\nwhen flag clicked\nset volume to (100) %\nforever\n    set volume to (Volume) %\nend\n\n@BATTLE VICTOR\n\nwhen I receive [victor_attack v]\nif <(BossAttack) = [2]> then\n    glide (1) secs to x: (-190) y: (99)\n    switch costume to (hah! v)\n    repeat (6)\n        broadcast (Battle Throwthy v)\n        repeat (4)\n            change x by (pick random (9) to (11))\n        end\n        repeat (4)\n            change x by (pick random (9) to (11))\n        end\n    end\n    repeat (6)\n        broadcast (Battle Throwthy v)\n        repeat (4)\n            change x by (pick random (-9) to (-11))\n        end\n        repeat (4)\n            change x by (pick random (-9) to (-11))\n        end\n    end\n    glide (1) secs to x: (0) y: (49)\n    set [bossattack v] to [0]\n    switch costume to (normal1 v)\nend\n\nwhen I receive [victor_attack v]\nif <(BossAttack) = [3]> then\n    point towards (hitbox \(yes, i'm advanced now o.o\) v)\n    switch costume to (aim v)\n    repeat until <not <touching (_edge_ v)?>>\n        move (10) steps\n    end\n    repeat until <touching (_edge_ v)?>\n        move (10) steps\n    end\n    repeat (10)\n        move (10) steps\n    end\n    wait (1) seconds\n    point in direction (180)\n    glide (1) secs to x: (0) y: (49)\n    set [bossattack v] to [0]\n    switch costume to (normal1 v)\n    point in direction (90)\nend\n\nwhen I receive [victor defeat v]\nhide\n\nwhen flag clicked\nset volume to (100) %\nforever\n    set volume to (Volume) %\nend\n\nwhen I receive [victor_attack v]\nif <(BossAttack) = [3]> then\n    repeat until <not <(BossAttack) = [3]>>\n        if <touching (hitbox \(yes, i'm advanced now o.o\) v)?> then\n            switch costume to (aim2 v)\n        else\n            switch costume to (aim v)\n        end\n    end\nend\n\nwhen I receive [victorstartattacking v]\npoint in direction (90)\nrepeat until <(Victor_Heath) = [1]>\n    if <(BossAttack) = [0]> then\n        wait (0.1) seconds\n        switch costume to (normal1 v)\n        wait (0.1) seconds\n        switch costume to (normal2 v)\n        wait (0.1) seconds\n        switch costume to (normal3 v)\n        wait (0.1) seconds\n        switch costume to (normal2 v)\n    end\nend\n\nwhen I receive [victorstartattacking v]\nforever\n    if <<(VictorStuck) = [True]> and <touching (hitbox \(yes, i'm advanced now o.o\) v)?>> then\n        if <<([y position v] of [egnaro \(or as i like to call him, the annoying orange. -.-\) v]) > (y position)> and <(Yes) < [0]>> then\n            broadcast (VictorHurt v) and wait\n        end\n    end\nend\n\nwhen I receive [victorhurt v]\nstop [other scripts in sprite v]\nset [bossattack v] to [4]\nif <(Victor_Heath) > [40]> then\n    switch costume to (hurt1 v)\n    start sound [1 v]\n    change [victor_heath v] by (-20)\n    wait (0.4) seconds\n    switch costume to (normal1 v)\n    wait (1) seconds\nelse\n    switch costume to (hurt2 v)\n    start sound [2 v]\n    if <not <(Victor_Heath) = [20]>> then\n        change [victor_heath v] by (-20)\n        wait (0.4) seconds\n        switch costume to (normal1 v)\n        wait (1) seconds\n    else\n        change [victor_heath v] by (-19)\n        wait (0.4) seconds\n        broadcast (Victor Defeat v)\n    end\nend\nbroadcast (victorstartattacking v)\n\nwhen I receive [victorstartattacking v]\nif <(Level) = [L45]> then\n    set [victorstuck v] to [False]\n    repeat until <(Victor_Heath) = [1]>\n        wait (1) seconds\n        if <(Victor_Heath) > [40]> then\n            set [bossattack v] to (pick random (1) to (2))\n        else\n            set [bossattack v] to (pick random (1) to (3))\n        end\n        broadcast (Victor_Attack v) and wait\n    end\nend\n\nwhen I receive [too far. v]\nstop [other scripts in sprite v]\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [game over v]\nstop [other scripts in sprite v]\nhide\n\nwhen I receive [victor_attack v]\nif <(Level) = [L45]> then\n    if <(BossAttack) = [1]> then\n        point in direction (90)\n        repeat (2)\n            glide (1) secs to x: (([x position v] of [hitbox \(yes, i'm advanced now o.o\) v]) - (35)) y: (-61)\n            switch costume to (punch1 v)\n            repeat (5)\n                wait (0.1) seconds\n                next costume\n            end\n            broadcast (VictorPunch v)\n            wait (0.2) seconds\n            repeat (5)\n                wait (0.1) seconds\n                next costume\n            end\n        end\n        glide (1) secs to x: (([x position v] of [hitbox \(yes, i'm advanced now o.o\) v]) - (35)) y: (-61)\n        switch costume to (punch1 v)\n        repeat (5)\n            wait (0.1) seconds\n            next costume\n        end\n        broadcast (VictorPunch v)\n        wait (0.2) seconds\n        switch costume to (punchstuck v)\n        set [victorstuck v] to [True]\n        repeat (5)\n            if <not <touching (hitbox \(yes, i'm advanced now o.o\) v)?>> then\n                if <not <touching (hitbox \(yes, i'm advanced now o.o\) v)?>> then\n                    wait (0.1) seconds\n                    switch costume to (punchstuck2 v)\n                    wait (0.1) seconds\n                end\n                if <not <touching (hitbox \(yes, i'm advanced now o.o\) v)?>> then\n                    switch costume to (punchstuck3 v)\n                    wait (0.1) seconds\n                    switch costume to (punchstuck2 v)\n                    wait (0.1) seconds\n                    switch costume to (punchstuck v)\n                end\n            end\n        end\n        set [victorstuck v] to [False]\n        repeat (8)\n            if <not <(BossAttack) = [4]>> then\n                wait (0.1) seconds\n                next costume\n            end\n        end\n        switch costume to (normal1 v)\n        glide (1) secs to x: (0) y: (49)\n        set [bossattack v] to [0]\n    end\nend\n\nwhen I receive [2nd_place v]\nset [bossattack v] to [0]\ngo to [front v] layer\nswitch costume to (normal1 v)\npoint in direction (90)\nbroadcast (killtext v)\nif <not <(Volume) = [100]>> then\n    broadcast (ChangeMusic v)\nend\nset [movable v] to [True]\nset [sp v] to [4]\nset [music v] to [2nd Place]\nstop all sounds\nshow\ngo to x: (0) y: (49)\nbroadcast (victorstartattacking v)\nset [bugfixer0 v] to [True]\n\nwhen flag clicked\nswitch costume to (normal1 v)\nhide\n\nwhen I receive [repos v]\nif <(bugfixer0) = [True]> then\n    if <(BossAttack) = [3]> then\n        stop [other scripts in sprite v]\n        switch costume to (normal1 v)\n        broadcast (victorstartattacking v)\n    end\n    if <(BossAttack) = [1]> then\n        stop [other scripts in sprite v]\n        switch costume to (normal1 v)\n        broadcast (victorstartattacking v)\n    end\nend\n\n@Health Bar (I- urgh. I don't have a joke to go here. )\n\nwhen flag clicked\nhide\n\nwhen I receive [2nd_place v]\ngo to x: (105) y: (150)\nset [victor_heath v] to [100]\nshow\nrepeat until <not <(Level) = [L45]>>\n    switch costume to (join (Victor_Heath) [H])\nend\nhide\n\nwhen I receive [game over v]\nhide\n\nwhen I receive [begin the finale! v]\ngo to x: (100) y: (150)\nset [tangohealth v] to [100]\nshow\nrepeat until <not <(Level) = [Meow]>>\n    if <(TangoStage) = [LIFE-1]> then\n        switch costume to (join (TangoHealth) [HP])\n    else\n        switch costume to (join (join (TangoHealth) [HP]) (TangoStage))\n    end\nend\n\nwhen I receive [the king v]\ngo to [front v] layer\nshow\nrepeat until <(King_Health) = [1]>\n    switch costume to (join (King_Health) [LP])\nend\nhide\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [crimson v]\ngo to x: (105) y: (150)\nshow\nswitch costume to (crimson v)\n\nwhen I receive [too far. v]\nshow\nrepeat until <(Guide_Health) = [-1]>\n    if <not <(Guide_Health) = [999]>> then\n        switch costume to (join ((Guide_Health) - (10)) [HL])\n    else\n        switch costume to (999hl v)\n    end\nend\nhide\n\nwhen I receive [waitwhat? v]\nhide\n\nwhen I receive [evilruntangogreeting v]\nhide\n\nwhen flag clicked\nswitch costume to (100h v)\n\nwhen I receive [kingstartattacking v]\ngo to [front v] layer\nshow\nrepeat until <(King_Health) = [1]>\n    switch costume to (join (King_Health) [LP])\nend\nhide\n\nset [guide_health v] to [10]\n\n@The Choice.\n\nwhen flag clicked\nset [will you fight him? v] to [0]\ngo to x: (0) y: (0)\nhide\n\nwhen I receive [firstchoice v]\ngo to [front v] layer\nshow\nswitch costume to (no v)\nwait until <not <key (space v) pressed?>>\nrepeat until <key (space v) pressed?>\n    if <<key (left arrow v) pressed?> or <key (right arrow v) pressed?>> then\n        next costume\n        wait until <not <<key (left arrow v) pressed?> or <key (right arrow v) pressed?>>>\n    end\nend\nset [will you fight him? v] to ([costume name v] of [the choice. v])\nhide\n\nwhen I receive [win screen v]\nhide\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\n@Victor's Punch Effects\n\nwhen flag clicked\nhide\n\nwhen I receive [victorpunch v]\nshow\nswitch costume to (costume1 v)\ngo to (battle victor v)\nrepeat (6)\n    wait (0.1) seconds\n    next costume\nend\nhide\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [game over v]\nhide\n\nwhen I receive [repos v]\nhide\n\n@Zip  (I know he sounds like a car, but he is clearly not, so get over it.)\n\nwhen flag clicked\nhide\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [citycutscene v]\nshow\nswitch costume to (enter v)\ngo to x: (240) y: (-50)\nglide (1) secs to x: (-100) y: (-50)\nswitch costume to (happy v)\nType [hello!] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\nType [you're egnaro, right?] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\nswitch costume to (happy2 v)\nType [wow! i've heard so much about you!] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\nType [you beat victor, right?] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\nType [that's amazing!] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\nswitch costume to (ooh! v)\nType [you know, maybe we could use your   help.] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\nswitch costume to (sad v)\nType [you see, there's an evil circle     going around being mean.] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\nType [he's trying to take over the kingdom.] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\nType [i think he's responsible for all    these volcanoes.] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\nswitch costume to (over there v)\nType [his base is just over there, past   the castle.] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\nType [you might have to get past the king.] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\nswitch costume to (sad v)\nType [he's been acting real strange       recently.] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\nType [he's probably just a bit stressed   out about the whole villain thing.] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\nswitch costume to (happy v)\nType [i'm sure he'll let you through.] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\nif <(Guide Trusted?) = [False]> then\n    switch costume to (ooh! v)\n    Type [huh?] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\n    Type [why don't i do it myself?] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\n    Type [well, i did try to fight him once.] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\n    Type [it didn't end well.] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\n    Type [i've tried training but i don't     think i will be able to beat him.] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\n    switch costume to (sad v)\n    Type [he's just too powerful.] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\n    switch costume to (ooh! v)\nend\nType [anyway, i have to go.] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\nType [see ya!] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\nswitch costume to (exit v)\nglide (1) secs to x: (240) y: (-50)\nhide\nset [movable v] to [True]\nbroadcast (killtext v)\n\nwhen I receive [zip v]\nswitch costume to (ooh!2 v)\nType [stop!] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\nshow\ngo to x: (240) y: (-50)\nglide (1) secs to x: (180) y: (-50)\nswitch costume to (ooh! v)\nType [egnaro!] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\nType [looks like you managed to defeat him, huh?] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\nif <(KingDed?) = [False]> then\n    switch costume to (sad v)\n    Type [uh-] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\n    Type [oh yeah, another thing.] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\n    Type [the king was here too.] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\n    Type [i thought maybe nemesphere had      kidnapped him or something,] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\n    Type [but from what he said, it sounded   like they were working together.] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\n    Type [before i could stop him, he ran off.] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\n    Type [i don't know where he is, but...] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\n    Type [i think he went off to the left.] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\n    Type [huh?] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [N] And Wait? [Y]\n    Type [but that's where all the traps are!] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [N] And Wait? [Y]\n    switch costume to (ooh! v)\n    Type [he'll get hurt if he's not careful!] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [N] And Wait? [Y]\n    switch costume to (sad v)\n    Type [really? i'd better stop him!] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\n    switch costume to (over there v)\n    Type [oh good, you're here.] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\n    switch costume to (ooh!2 v)\n    glide (0.5) secs to x: (-240) y: (-50)\n    hide\n    broadcast (guide enter the base v) and wait\nelse\n    Type [oh good, you're here.] in [Bottom] At (1) Sized (90) Spoken By [Zip] Caps? [N] And Wait? [Y]\n    switch costume to (ooh!2 v)\n    glide (0.5) secs to x: (-240) y: (-50)\n    hide\n    broadcast (guide enter the base v) and wait\nend\n\ndefine None\nset [typemessage v] to (message)\nif <not <(speaker) = []>> then\n    set [speaker v] to (speaker)\nelse\n    set [speaker v] to [None]\nend\nset [talkspeed v] to (speed)\nset [typesize v] to (size)\nset [typeloc v] to (location)\nset [textcaps v] to (y/n)\nbroadcast (Type v)\nif <(y/n2) = [Y]> then\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\nend\n\n@Regna\n\nwhen flag clicked\nforever\n    if <<(Level) = [L52]> and <not <(VictorDed) = [True]>>> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nswitch costume to (sad v)\ngo to x: (54) y: (-114)\nforever\n    if <<touching (hitbox \(yes, i'm advanced now o.o\) v)?> and <key (space v) pressed?>> then\n        stop [other scripts in sprite v]\n        set [talk v] to [False]\n        switch costume to (sad v)\n        set [movable v] to [False]\n        Type [?] in [Bottom] At (1) Sized (150) Spoken By [Prince] Caps? [N] And Wait? [Y]\n        Type [huh?] in [Bottom] At (1) Sized (150) Spoken By [Prince] Caps? [N] And Wait? [Y]\n        Type [who are you?] in [Bottom] At (1) Sized (150) Spoken By [Prince] Caps? [N] And Wait? [Y]\n        Type [-sigh-] in [Bottom] At (1) Sized (150) Spoken By [Prince] Caps? [N] And Wait? [Y]\n        Type [i bet you're just gonna abandon me, aren't you?] in [Bottom] At (1) Sized (90) Spoken By [Prince] Caps? [N] And Wait? [Y]\n        Type [just-] in [Bottom] At (1) Sized (90) Spoken By [Prince] Caps? [N] And Wait? [Y]\n        Type [just like everyone else did.] in [Bottom] At (1) Sized (90) Spoken By [Prince] Caps? [N] And Wait? [Y]\n        Type [...] in [Bottom] At (1) Sized (90) Spoken By [Prince] Caps? [N] And Wait? [Y]\n        Type [i only wanted to help...] in [Bottom] At (1) Sized (90) Spoken By [Prince] Caps? [N] And Wait? [Y]\n        Type [i only wanted to protect them...] in [Bottom] At (1) Sized (90) Spoken By [Prince] Caps? [N] And Wait? [Y]\n        Type [but apparently they didn't want me.] in [Bottom] At (1) Sized (90) Spoken By [Prince] Caps? [N] And Wait? [Y]\n        Type [i don't understand.] in [Bottom] At (1) Sized (90) Spoken By [Prince] Caps? [N] And Wait? [Y]\n        switch costume to (sad2 v)\n        Type [i don't understand!!!] in [Bottom] At (1) Sized (90) Spoken By [Prince] Caps? [Y] And Wait? [Y]\n        Type [i don't understand!!!] in [Bottom] At (1) Sized (90) Spoken By [Prince] Caps? [Y] And Wait? [Y]\n        Type [i just don't understand!!!] in [Bottom] At (5) Sized (90) Spoken By [Prince] Caps? [Y] And Wait? [Y]\n        switch costume to (sad3 v)\n        broadcast (killtext v)\n        glide (0.5) secs to x: (240) y: (-114)\n        hide\n        set [movable v] to [True]\n        stop [this script v]\n    end\nend\n\ndefine None\nset [typemessage v] to (message)\nif <not <(speaker) = []>> then\n    set [speaker v] to (speaker)\nelse\n    set [speaker v] to [None]\nend\nset [talkspeed v] to (speed)\nset [typesize v] to (size)\nset [typeloc v] to (location)\nset [textcaps v] to (y/n)\nbroadcast (Type v)\nif <(y/n2) = [Y]> then\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\nend\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\nwhen flag clicked\nset volume to (100) %\nforever\n    set volume to (Volume) %\nend\n\n@PreviousLevelTrigger lol\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset [ghost v] effect to (100)\nswitch costume to (none v)\n\nwhen I receive [cutscene5 v]\nforever\n    if <<<<<(Level) = [L52]> or <(Level) = [L53]>> or <(Level) = [L54]>> or <(Level) = [L55]>> or <(Level) = [L56]>> then\n        show\n        switch costume to (left wall v)\n    else\n        switch costume to (none v)\n        hide\n    end\nend\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\n@The Shopkeeper \n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\n\nwhen flag clicked\nset [jumpyjumps v] to [False]\nset [speedyspeeds v] to [False]\n\ndefine None\nset [typemessage v] to (message)\nif <not <(speaker) = []>> then\n    set [speaker v] to (speaker)\nelse\n    set [speaker v] to [None]\nend\nset [talkspeed v] to (speed)\nset [typesize v] to (size)\nset [typeloc v] to (location)\nset [textcaps v] to (y/n)\nbroadcast (Type v)\nif <(y/n2) = [Y]> then\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\nend\n\nwhen I receive [shop v]\nif <(VictorDed) = [False]> then\n    show\n    switch costume to (costume1 v)\n    Type [hello! welcome to my shop!] in [Shop] At (0) Sized (90) Spoken By [Quiz] Caps? [Y] And Wait? [Y]\n    Type [what would you like to buy?] in [Shop] At (0) Sized (90) Spoken By [Quiz] Caps? [Y] And Wait? [Y]\n    switch costume to (costume3 v)\n    broadcast (killtext v)\n    wait until <not <key (space v) pressed?>>\n    forever\n        switch costume to (costume3 v)\n        repeat until <key (space v) pressed?>\n            if <key (left arrow v) pressed?> then\n                if <(costume [number v]) = [5]> then\n                    switch costume to (costume3 v)\n                else\n                    next costume\n                end\n                wait until <not <key (left arrow v) pressed?>>\n            end\n            if <key (right arrow v) pressed?> then\n                if <(costume [number v]) = [3]> then\n                    switch costume to (costume5 v)\n                else\n                    switch costume to ((costume [number v]) - (1))\n                end\n                wait until <not <key (right arrow v) pressed?>>\n            end\n        end\n        if <(costume [number v]) = [3]> then\n            switch costume to (costume1 v)\n            Type [okay, bye!] in [Shop] At (0) Sized (90) Spoken By [Quiz] Caps? [Y] And Wait? [Y]\n            broadcast (Leave Shop v)\n            stop [this script v]\n        end\n        if <(costume [number v]) = [4]> then\n            if <(SpeedySpeeds) = [False]> then\n                if <(Coins) > [1]> then\n                    switch costume to (costume1 v)\n                    Type [you want to buy the speed upgrade???] in [Shop] At (0) Sized (90) Spoken By [Quiz] Caps? [Y] And Wait? [Y]\n                    Type [seriously?] in [Shop] At (0) Sized (90) Spoken By [Quiz] Caps? [Y] And Wait? [Y]\n                    switch costume to (costume2 v)\n                    Type [nobody's ever wanted to buy the     speed upgrade before!] in [Shop] At (0) Sized (90) Spoken By [Quiz] Caps? [Y] And Wait? [Y]\n                    Type [you're the best customer ever!!!] in [Shop] At (0) Sized (90) Spoken By [Quiz] Caps? [Y] And Wait? [Y]\n                    set [speedyspeeds v] to [True]\n                    change [coins v] by (-2)\n                else\n                    switch costume to (costume1 v)\n                    Type [oh?] in [Shop] At (0) Sized (90) Spoken By [Quiz] Caps? [Y] And Wait? [Y]\n                    Type [you don't appear to have enough.] in [Shop] At (0) Sized (90) Spoken By [Quiz] Caps? [Y] And Wait? [Y]\n                    Type [which is a shame.] in [Shop] At (0) Sized (90) Spoken By [Quiz] Caps? [Y] And Wait? [Y]\n                    Type [because i really like money.] in [Shop] At (0) Sized (90) Spoken By [Quiz] Caps? [Y] And Wait? [Y]\n                    Type [it's literally on my top three      things that i like.] in [Shop] At (0) Sized (90) Spoken By [Quiz] Caps? [Y] And Wait? [Y]\n                    Type [just under fame, and sucess.] in [Shop] At (0) Sized (90) Spoken By [Quiz] Caps? [Y] And Wait? [Y]\n                end\n            else\n                switch costume to (costume1 v)\n                Type [sorry, we're all out of speed       upgrades.] in [Shop] At (0) Sized (90) Spoken By [Quiz] Caps? [Y] And Wait? [Y]\n            end\n        end\n        if <(costume [number v]) = [5]> then\n            if <(JumpyJumps) = [False]> then\n                if <(Coins) > [1]> then\n                    switch costume to (costume1 v)\n                    Type [you want to buy the jump boost?] in [Shop] At (0) Sized (90) Spoken By [Quiz] Caps? [Y] And Wait? [Y]\n                    Type [wow, i-] in [Shop] At (0) Sized (90) Spoken By [Quiz] Caps? [Y] And Wait? [Y]\n                    Type [i didn't really think anyone would buy it.] in [Shop] At (0) Sized (90) Spoken By [Quiz] Caps? [Y] And Wait? [Y]\n                    switch costume to (costume2 v)\n                    Type [here you go!] in [Shop] At (0) Sized (90) Spoken By [Quiz] Caps? [Y] And Wait? [Y]\n                    set [jumpyjumps v] to [True]\n                    change [coins v] by (-2)\n                else\n                    switch costume to (costume1 v)\n                    Type [oh?] in [Shop] At (0) Sized (90) Spoken By [Quiz] Caps? [Y] And Wait? [Y]\n                    Type [you don't appear to have enough.] in [Shop] At (0) Sized (90) Spoken By [Quiz] Caps? [Y] And Wait? [Y]\n                    Type [what a shame.] in [Shop] At (0) Sized (90) Spoken By [Quiz] Caps? [Y] And Wait? [Y]\n                    Type [i've never actually sold one of      these] in [Shop] At (0) Sized (90) Spoken By [Quiz] Caps? [Y] And Wait? [Y]\n                    Type [so...] in [Shop] At (0) Sized (90) Spoken By [Quiz] Caps? [Y] And Wait? [Y]\n                    Type [...] in [Shop] At (0) Sized (90) Spoken By [Quiz] Caps? [Y] And Wait? [Y]\n                end\n            else\n                switch costume to (costume1 v)\n                Type [sorry, we're all out of jump boosts.] in [Shop] At (0) Sized (90) Spoken By [Quiz] Caps? [Y] And Wait? [Y]\n            end\n        end\n        Type [anything else?] in [Shop] At (0) Sized (90) Spoken By [Quiz] Caps? [Y] And Wait? [Y]\n        switch costume to (costume3 v)\n        wait until <not <key (space v) pressed?>>\n    end\nend\n\nwhen I receive [leave shop v]\nbroadcast (killtext v)\nrepeat (10)\n    change [brightness v] effect by (-10)\n    wait (0.1) seconds\nend\nset [level v] to [L53]\nwait (0.2) seconds\nhide\nbroadcast (ChangeMusic v) and wait\nif <(Music) = [Shop]> then\n    set [music v] to [City]\nelse\n    set [music v] to [Empty City]\nend\nstop all sounds\nbroadcast (ChangeMusic v)\nclear graphic effects\n\nwhen I receive [shop v]\nif <(VictorDed) = [True]> then\n    show\n    switch costume to (costume6 v)\n    Type [there's nobody here.] in [Shop] At (2) Sized (90) Spoken By [None] Caps? [Y] And Wait? [Y]\n    broadcast (Leave Shop v)\nend\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\n@Dr Quiz (As A Kid)\n\nwhen flag clicked\nforever\n    if <<(Level) = [L54]> and <not <(VictorDed) = [True]>>> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nswitch costume to (nyaww v)\ngo to x: (136) y: (-117)\nforever\n    if <<touching (hitbox \(yes, i'm advanced now o.o\) v)?> and <key (space v) pressed?>> then\n        stop [other scripts in sprite v]\n        set [talk v] to [False]\n        switch costume to (nyaww v)\n        set [movable v] to [False]\n        Type [?] in [Bottom] At (1) Sized (150) Spoken By [Quiz] Caps? [N] And Wait? [Y]\n        switch costume to (nyaww2 v)\n        Type [oh! i didn't see you there!] in [Bottom] At (1) Sized (90) Spoken By [Quiz] Caps? [N] And Wait? [Y]\n        Type [nice to meet you!] in [Bottom] At (0) Sized (90) Spoken By [Quiz] Caps? [N] And Wait? [Y]\n        switch costume to (nyaww v)\n        Type [you can call me...] in [Bottom] At (1) Sized (90) Spoken By [Quiz] Caps? [N] And Wait? [Y]\n        switch costume to (uh- v)\n        Type [uh-] in [Bottom] At (1) Sized (90) Spoken By [Quiz] Caps? [N] And Wait? [Y]\n        switch costume to (nyaww2 v)\n        Type [dr. quiz!] in [Bottom] At (1) Sized (90) Spoken By [Quiz] Caps? [N] And Wait? [Y]\n        switch costume to (nyaww v)\n        Type [when i grow up, i'm gonna be a tv   star!] in [Bottom] At (1) Sized (90) Spoken By [Quiz] Caps? [N] And Wait? [Y]\n        Type [i'll host quiz shows,] in [Bottom] At (1) Sized (90) Spoken By [Quiz] Caps? [N] And Wait? [Y]\n        Type [fight bad guys,] in [Bottom] At (1) Sized (90) Spoken By [Quiz] Caps? [N] And Wait? [Y]\n        switch costume to (nyaww2 v)\n        Type [and millions will watch!] in [Bottom] At (1) Sized (90) Spoken By [Quiz] Caps? [N] And Wait? [Y]\n        switch costume to (nyaww v)\n        Type [there's a place under the mountains i think would be perfect!] in [Bottom] At (1) Sized (90) Spoken By [Quiz] Caps? [N] And Wait? [Y]\n        Type [i'll set up a stage there,] in [Bottom] At (1) Sized (90) Spoken By [Quiz] Caps? [N] And Wait? [Y]\n        Type [and broadcast it to every tv there  is!] in [Bottom] At (1) Sized (90) Spoken By [Quiz] Caps? [N] And Wait? [Y]\n        switch costume to (nyaww2 v)\n        Type [i can't wait!] in [Bottom] At (1) Sized (90) Spoken By [Quiz] Caps? [N] And Wait? [Y]\n        switch costume to (leave v)\n        glide (0.5) secs to x: (240) y: (-117)\n        hide\n        set [movable v] to [True]\n        broadcast (killtext v)\n    end\nend\n\ndefine None\nset [typemessage v] to (message)\nif <not <(speaker) = []>> then\n    set [speaker v] to (speaker)\nelse\n    set [speaker v] to [None]\nend\nset [talkspeed v] to (speed)\nset [typesize v] to (size)\nset [typeloc v] to (location)\nset [textcaps v] to (y/n)\nbroadcast (Type v)\nif <(y/n2) = [Y]> then\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\nend\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\n@CoinyMcCoinFace\n\nwhen flag clicked\nset size to (150) %\nforever\n    if <not <(costume [number v]) = [1]>> then\n        next costume\n        wait (0.1) seconds\n    else\n        wait (0.5) seconds\n        next costume\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [L5]> then\n        go to x: (-107) y: (49)\n        show\n        wait until <<touching (hitbox \(yes, i'm advanced now o.o\) v)?> or <not <(Level) = [L5]>>>\n        if <(Level) = [L5]> then\n            change [coins v] by (1)\n            start sound [Ding v]\n            hide\n        end\n        wait until <not <(Level) = [L5]>>\n    else\n        if <(Level) = [L8]> then\n            go to x: (195) y: (-145)\n            show\n            wait until <<touching (hitbox \(yes, i'm advanced now o.o\) v)?> or <not <(Level) = [L8]>>>\n            if <(Level) = [L8]> then\n                change [coins v] by (1)\n                start sound [Ding v]\n                hide\n            end\n            wait until <not <(Level) = [L8]>>\n        else\n            if <(Level) = [L15]> then\n                go to x: (-165) y: (31)\n                show\n                wait until <<touching (hitbox \(yes, i'm advanced now o.o\) v)?> or <not <(Level) = [L15]>>>\n                if <(Level) = [L15]> then\n                    change [coins v] by (1)\n                    start sound [Ding v]\n                    hide\n                end\n                wait until <not <(Level) = [L15]>>\n            else\n                if <(Level) = [L23]> then\n                    go to x: (196) y: (6)\n                    show\n                    wait until <<touching (hitbox \(yes, i'm advanced now o.o\) v)?> or <not <(Level) = [L23]>>>\n                    if <(Level) = [L23]> then\n                        change [coins v] by (1)\n                        start sound [Ding v]\n                        hide\n                    end\n                    wait until <not <(Level) = [L23]>>\n                else\n                    hide\n                end\n            end\n        end\n    end\nend\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\nwhen flag clicked\nset [coins v] to [0]\n\nwhen flag clicked\nset volume to (100) %\nforever\n    set volume to (Volume) %\nend\n\n@Coins Meter For The Shop\n\nwhen flag clicked\ngo to x: (0) y: (0)\nforever\n    if <(Level) = [Shop]> then\n        show\n        switch costume to (Coins)\n    else\n        hide\n        clear graphic effects\n    end\nend\n\nwhen I receive [leave shop v]\nrepeat (10)\n    change [brightness v] effect by (-10)\n    wait (0.1) seconds\nend\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\n@THE KING (Not the one from BLUE, That was King Sphere, a different King.)\n\nwhen I receive [castle v]\nwait until <(Level) = [L60]>\ngo to x: (91) y: (-84)\nset [movable v] to [False]\nswitch costume to (talk v)\nshow\nType [yes, that would be perfect.] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nType [huh? what's-] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nswitch costume to (! v)\nplay sound [! v] until done\nwait (1) seconds\nswitch costume to (talk v)\nType [oh.] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nType [get out of here. i'll deal with this.] in [Bottom] At (1) Sized (85) Spoken By [???] Caps? [Y] And Wait? [Y]\nbroadcast (run. v)\nwait (1) seconds\nswitch costume to (you. v)\nType [you.] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nType [you're the one who defeated victor, aren't you?] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nType [...] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nswitch costume to (awkward v)\nType [how...] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nType [how much did you hear?] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nType [...] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nType [well, i can't have you telling      anyone about this, can i?] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nbroadcast (ourplan v)\nset [music v] to [None]\nstop all sounds\nswitch backdrop to (plan v)\nswitch costume to (you.2 v)\nType [i will not let you get in the way of our plan.] in [Bottom] At (3) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nbroadcast (Fake Intro v)\n\nwhen I receive [fake intro v]\ngo to x: (91) y: (-84)\nswitch costume to (angry2 v)\nwait (1) seconds\nglide (0.5) secs to x: (0) y: (0)\nrepeat (2)\n    glide (1) secs to x: (0) y: (5)\n    glide (1) secs to x: (0) y: (-5)\nend\nrepeat (7)\n    next costume\n    wait (0.1) seconds\nend\nwait (0.5) seconds\nrepeat (3)\n    next costume\n    wait (0.1) seconds\nend\n\nwhen I receive [fake intro v]\nrepeat until <(fi) = [False]>\n    create clone of (_myself_ v)\n    wait (0.1) seconds\nend\n\nwhen I receive [the king v]\nif <(VictorDed) = [False]> then\n    set [music v] to [The King]\nelse\n    set [music v] to [The King 2]\nend\nstop all sounds\n\nwhen flag clicked\nset size to (100) %\n\nwhen I receive [king defeat v]\nstop [other scripts in sprite v]\nset [movable v] to [False]\nstart sound [2 v]\nset [music v] to [None]\nstop all sounds\nswitch costume to (hurt v)\nType [what???] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nswitch costume to (mad v)\nType [no! stop!] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nType [you can't do that!] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nswitch costume to (mad2 v)\nType [i am the king!!!] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nswitch costume to (hurt v)\nType [i-] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nswitch costume to (hurt2 v)\nType [i can't believe it.] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nif <(VictorDed) = [False]> then\n    Type [i've failed so easily.] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\n    switch costume to (mad v)\n    Type [but i'm not about to turn on my     ally.] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\n    Type [he's not the kind of person you just turn on.] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\n    Type [i may have lost on my own,] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\n    Type [but if we combine forces, we will be unstoppable!] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\n    Type [ha ha ha!!!] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\n    switch costume to (leave v)\n    glide (1) secs to x: (300) y: (49)\n    hide\n    set [movable v] to [True]\n    broadcast (Prince v) and wait\n    wait until <(Level) = [L61]>\n    set [music v] to [Castle]\nelse\n    Type [i've made a huge mistake.] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\n    Type [because of you, everyone has fled   the city.] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\n    Type [you... you hurt victor.] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\n    switch costume to (mad v)\n    Type [you really are evil.] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\n    Type [...] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\n    switch costume to (hurt v)\n    Type [you...] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\n    Type [you really are strong, huh?] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\n    Type [why do i feel so weak?] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\n    Type [urgh...] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\n    switch costume to (dwop1 v)\n    repeat (6)\n        wait (0.1) seconds\n        next costume\n    end\n    Type [you... uh-] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\n    Type [i...] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\n    switch costume to (dwop8 v)\n    Type [................] in [Bottom] At (2) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\n    switch costume to (dwop9 v)\n    glide (1) secs to x: (0) y: (-80)\n    set [movable v] to [True]\n    wait until <<(Level) = [L61]> or <<<(([y position v] of [hitbox \(yes, i'm advanced now o.o\) v]) + (100)) > (y position)> and <(Yes) < [0]>> and <touching (hitbox \(yes, i'm advanced now o.o\) v)?>>>\n    if <not <(Level) = [L61]>> then\n        set [movable v] to [False]\n        start sound [2 v]\n        glide (0.05) secs to x: (20) y: (-80)\n        glide (0.05) secs to x: (-10) y: (-80)\n        glide (0.05) secs to x: (0) y: (-80)\n        switch costume to (dwop10 v)\n        Type [!] in [Bottom] At (2) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\n        Type [no!] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\n        Type [i don't accept this!] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\n        Type [i am the king!] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\n        switch costume to (dwop11 v)\n        Type [i am the king!] in [Bottom] At (15) Sized (150) Spoken By [???] Caps? [Y] And Wait? [Y]\n        set [music v] to [Alone]\n        hide\n        set [kingded? v] to [True]\n    else\n        hide\n        set [music v] to [Castle]\n    end\nend\nset [movable v] to [True]\nbroadcast (Castle2 v)\n\nwhen I start as a clone\nrepeat (5)\n    change [ghost v] effect by (20)\nend\ndelete this clone\n\nwhen flag clicked\nset [kingded? v] to [False]\n\ndefine None\nset [typemessage v] to (message)\nif <not <(speaker) = []>> then\n    set [speaker v] to (speaker)\nelse\n    set [speaker v] to [None]\nend\nset [talkspeed v] to (speed)\nset [typesize v] to (size)\nset [typeloc v] to (location)\nset [textcaps v] to (y/n)\nbroadcast (Type v)\nif <(y/n2) = [Y]> then\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\nend\n\nwhen I receive [king_attack v]\nif <(BossAttack) = [1]> then\n    wait (0.1) seconds\n    switch costume to (throw 1 v)\n    wait (0.1) seconds\n    switch costume to (throw 2 v)\n    wait (0.1) seconds\n    switch costume to (throw 3 v)\n    broadcast (Sword v) and wait\nend\n\nwhen I receive [cack v]\nswitch costume to (throw 2 v)\nwait (0.1) seconds\nswitch costume to (throw 1 v)\nwait (0.1) seconds\nset [bossattack v] to [0]\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [game over v]\nstop [other scripts in sprite v]\nhide\n\nwhen flag clicked\nhide\n\nwhen I receive [kingstartattacking v]\nrepeat until <(King_Health) = [1]>\n    wait (1) seconds\n    if <(King_Health) > [40]> then\n        set [bossattack v] to (pick random (1) to (2))\n    else\n        set [bossattack v] to (pick random (1) to (3))\n    end\n    broadcast (King_Attack v) and wait\nend\n\nwhen I receive [kingstartattacking v]\nrepeat until <(King_Health) = [1]>\n    if <(BossAttack) = [0]> then\n        wait (0.1) seconds\n        switch costume to (normal1 v)\n        if <(BossAttack) = [0]> then\n            wait (0.1) seconds\n            switch costume to (normal2 v)\n            if <(BossAttack) = [0]> then\n                wait (0.1) seconds\n                switch costume to (normal3 v)\n                if <(BossAttack) = [0]> then\n                    wait (0.1) seconds\n                    switch costume to (normal2 v)\n                end\n            end\n        end\n    end\nend\n\nwhen flag clicked\nset volume to (100) %\nforever\n    set volume to (Volume) %\nend\n\nwhen I receive [king entre v]\nshow\nswitch costume to (you.3 v)\ngo to x: (262) y: (-50)\nglide (1) secs to x: (127) y: (-50)\nType [what are you doing here?] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nType [dad?] in [Bottom] At (1) Sized (90) Spoken By [ThePrince] Caps? [N] And Wait? [Y]\nType [what's going on?] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nType [what's happening is that these fools have dared to invade my base...] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nbroadcast (Pay v)\nType [...and now they're going to pay.] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nwait (1) seconds\nswitch costume to (you. v)\nType [hey!] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nType [stay away from my son!] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nType [what?] in [Bottom] At (1) Sized (90) Spoken By [Nemesphere] Caps? [Y] And Wait? [Y]\nswitch costume to (you.3 v)\nType [i- i don't want to be part of this  anymore.] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nType [son, let's go.] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nType [but i want to help egnaro!] in [Bottom] At (1) Sized (90) Spoken By [ThePrince] Caps? [N] And Wait? [Y]\nType [okay. egnaro, look after him.] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nType [nemesphere, i will not help you any more.] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nType [goodbye.] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nglide (1) secs to x: (-275) y: (-50)\nhide\nbroadcast (resume monologue v)\n\nwhen I receive [kinghurt v]\nif <not <(King_Health) = [20]>> then\n    stop [other scripts in sprite v]\n    set [bossattack v] to [4]\n    switch costume to (hurt v)\n    start sound [2 v]\n    change [king_health v] by (-20)\n    wait (0.4) seconds\n    switch costume to (normal1 v)\n    wait (1) seconds\n    broadcast (kingstartattacking v)\n    delete this clone\nelse\n    change [king_health v] by (-19)\n    wait (0.4) seconds\n    broadcast (King Defeat v)\n    delete this clone\nend\n\nwhen I receive [kingstartattacking v]\nforever\n    if <<(KingStuck) = [True]> and <touching (hitbox \(yes, i'm advanced now o.o\) v)?>> then\n        if <<(([y position v] of [hitbox \(yes, i'm advanced now o.o\) v]) + (100)) > (y position)> and <(Yes) < [0]>> then\n            broadcast (KingHurt v) and wait\n        end\n    end\nend\n\nwhen I receive [king_attack v]\nif <(BossAttack) = [3]> then\n    wait (0.1) seconds\n    switch costume to (fire1 v)\n    wait (0.1) seconds\n    switch costume to (fire3 v)\n    wait (0.1) seconds\n    switch costume to (fire3 v)\n    wait (0.1) seconds\n    switch costume to (fire4 v)\n    broadcast (FYAA v) and wait\n    switch costume to (fire5 v)\n    wait (0.1) seconds\n    set [bossattack v] to [0]\nend\n\nwhen I receive [king_attack v]\nif <(BossAttack) = [2]> then\n    switch costume to (swod1 v)\n    wait (0.1) seconds\n    switch costume to (swod2 v)\n    wait (0.1) seconds\n    switch costume to (swod3 v)\n    wait (0.1) seconds\n    switch costume to (swod4 v)\n    wait (0.1) seconds\n    switch costume to (swod5 v)\n    wait (0.1) seconds\n    switch costume to (swod6 v)\n    wait (0.1) seconds\n    switch costume to (swod7 v)\n    wait (0.1) seconds\n    switch costume to (swod8 v)\n    wait (0.1) seconds\n    set [kingstuck v] to [True]\n    repeat (5)\n        if <not <touching (hitbox \(yes, i'm advanced now o.o\) v)?>> then\n            if <not <touching (hitbox \(yes, i'm advanced now o.o\) v)?>> then\n                wait (0.1) seconds\n                switch costume to (swod7 v)\n                wait (0.1) seconds\n            end\n            if <not <touching (hitbox \(yes, i'm advanced now o.o\) v)?>> then\n                switch costume to (swod7 v)\n                wait (0.1) seconds\n                switch costume to (swod8 v)\n                wait (0.1) seconds\n            end\n        end\n    end\n    set [kingstuck v] to [False]\n    repeat (4)\n        if <not <(BossAttack) = [4]>> then\n            wait (0.1) seconds\n            next costume\n        end\n    end\n    switch costume to (normal1 v)\n    glide (0.2) secs to x: (0) y: (49)\n    set [bossattack v] to [0]\nend\n\nwhen I receive [the king v]\nshow\ngo to x: (0) y: (45)\nbroadcast (killtext v)\nset [movable v] to [True]\nset [kingstuck v] to [False]\nset [bossattack v] to [0]\nset [sp v] to [7]\nset [king_health v] to [100]\nbroadcast (kingstartattacking v)\n\nwhen I receive [cach v]\nswitch costume to (cach1 v)\nrepeat (4)\n    next costume\n    wait (0.1) seconds\nend\nwait (1) seconds\nType [thanks!] in [Bottom] At (1) Sized (90) Spoken By [???] Caps? [Y] And Wait? [Y]\nbroadcast (THE KING v)\n\nwhen flag clicked\nset volume to (100) %\nforever\n    set volume to (Volume) %\nend\n\n@SwordyMcSwordFace\n\nwhen flag clicked\nhide\n\nwhen I receive [fyaa v]\ngo to x: (46) y: (10)\nshow\nswitch costume to (costume1 v)\npoint in direction (-150)\nrepeat (10)\n    if <not <<touching (_edge_ v)?> or <touching (hitbox \(yes, i'm advanced now o.o\) v)?>>> then\n        point towards (hitbox \(yes, i'm advanced now o.o\) v)\n        move (5) steps\n    else\n        wait (0.5) seconds\n        hide\n        stop [this script v]\n    end\nend\nrepeat until <<touching (_edge_ v)?> or <touching (hitbox \(yes, i'm advanced now o.o\) v)?>>\n    repeat (10)\n        move (9) steps\n    end\nend\nhide\n\nwhen I receive [sword v]\nshow\nswitch costume to (costume2 v)\npoint in direction (0)\ngo to x: (77) y: (43)\nglide (1) secs to x: (111) y: (80)\nrepeat (20)\n    turn right (15) degrees\nend\npoint towards (hitbox \(yes, i'm advanced now o.o\) v)\nswitch costume to (costume3 v)\nrepeat until <<<touching (_edge_ v)?> or <touching (objects and stuff \(very advanced. much confuze. wow.\) v)?>> or <touching (hitbox \(yes, i'm advanced now o.o\) v)?>>\n    move (20) steps\nend\npoint in direction (0)\nswitch costume to (costume2 v)\nglide (1) secs to x: (77) y: (43)\nbroadcast (CACK v)\nhide\n\nwhen I receive [repos v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [king_attack v]\nif <(BossAttack) = [2]> then\n    hide\n    stop [other scripts in sprite v]\nend\n\nwhen I receive [game over v]\nstop [other scripts in sprite v]\nhide\n\nwhen I receive [soundtest v]\nhide\nstop [other scripts in sprite v]\n\n@Sound Dump                     ehehehheheheh\n\nwhen I receive [soundtest v]\nif <(Level) = [Soundtest]> then\n    switch costume to (costume1 v)\n    show\n    forever\n        if <key (left arrow v) pressed?> then\n            switch costume to ((costume [number v]) - (1))\n            wait until <not <key (left arrow v) pressed?>>\n        end\n        if <key (right arrow v) pressed?> then\n            next costume\n            wait until <not <key (right arrow v) pressed?>>\n        end\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [soundtest v]\nif <(Level) = [Soundtest]> then\n    show\n    forever\n        if <key (space v) pressed?> then\n            wait until <not <key (space v) pressed?>>\n            stop all sounds\n            broadcast (play. v)\n        end\n    end\nend\n\nwhen I receive [play. v]\nrepeat until <<key (right arrow v) pressed?> or <key (left arrow v) pressed?>>\n    play sound (costume [number v]) until done\nend\n\n@Crimson\n\nwhen I receive [soundtest v]\nif <(Level) = [Message]> then\n    stop [other scripts in sprite v]\n    Type [                        no...] in [Middle] At (1) Sized (50) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [          i never meant it to be like this...] in [Middle] At (1) Sized (60) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [          she only wanted to help...] in [Middle] At (1) Sized (60) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [           and i just walked away...] in [Middle] At (1) Sized (60) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [            i want to go back... ] in [Middle] At (1) Sized (60) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [            apologise...] in [Middle] At (1) Sized (60) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [         but i can't bring myself to face her again.] in [Middle] At (1) Sized (60) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [                          ...] in [Middle] At (1) Sized (60) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [              i hope she's okay.] in [Middle] At (1) Sized (60) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [         .......................] in [Middle] At (1) Sized (60) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [              no...] in [Middle] At (1) Sized (60) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [              no! this isn't fair!] in [Middle] At (1) Sized (60) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [          all i want is to be alone!] in [Middle] At (1) Sized (60) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [   why won't anyone understand????] in [Middle] At (1) Sized (90) Spoken By [Crimson] Caps? [Y] And Wait? [Y]\n    Type [          this is too much.] in [Middle] At (1) Sized (60) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [          if you won't go away...] in [Middle] At (1) Sized (60) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [          then i will.] in [Middle] At (1) Sized (60) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [      ...] in [Middle] At (1) Sized (60) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [       goodbye everyone.] in [Middle] At (1) Sized (60) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [  i'm sure nobody will bother me in the lava caves.] in [Middle] At (1) Sized (60) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [      ...] in [Middle] At (1) Sized (60) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [] in [Middle] At (1) Sized (60) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    stop [all v]\nend\n\nwhen I receive [soundtest v]\nif <(Level) = [Soundtest]> then\n    stop [other scripts in sprite v]\n    stop [this script v]\nend\n\nwhen I receive [lavacaves v]\nif <(KingDed?) = [True]> then\n    wait until <(Level) = [L70]>\n    set [movable v] to [False]\n    switch costume to (! v)\n    go to x: (193) y: (-20)\n    show\n    broadcast (ChangeMusic v) and wait\n    set [music v] to [Crimson's Theme]\n    stop all sounds\n    broadcast (ChangeMusic v)\n    Type [hello?] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [have you come to hide from them too?] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    glide (1) secs to x: (50) y: (-20)\n    Type [the villain. they hurt our king,    hurt victor,] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [they're unstoppable.] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    switch costume to (!2 v)\n    Type [so i've decided.] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    switch costume to (!3 v)\n    Type [i'm not going to try and fight them.] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    switch costume to (!2 v)\n    Type [i'm just gonna hide.] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [eventually a hero will show up and  beat them.] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [until then, i'm going to hide.] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    set [music v] to [None]\n    stop all sounds\n    Type [hey-] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    switch costume to (!3 v)\n    Type [why are you looking at me like that?] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    set [movable v] to [True]\n    wait until <<(Level) = [L71]> or <<<(([y position v] of [hitbox \(yes, i'm advanced now o.o\) v]) + (100)) > (y position)> and <(Yes) < [-5]>> and <touching (hitbox \(yes, i'm advanced now o.o\) v)?>>>\n    if <(Level) = [L71]> then\n        set [movable v] to [False]\n        switch costume to (look v)\n        go to x: (-255) y: (5)\n        glide (1) secs to x: (-50) y: (50)\n        Type [huh?] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n        Type [oh, i see.] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n        Type [you were just passing through.] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n        Type [my mistake.] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n        Type [ah, well, see you!] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n        Type [good luck!] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n        switch costume to (!3 v)\n        glide (1) secs to x: (-255) y: (50)\n        set [movable v] to [True]\n        set [music v] to [Eruption]\n        hide\n    else\n        broadcast (Crimson Die v)\n    end\nend\n\nwhen I receive [lavacaves v]\nif <(KingDed?) = [False]> then\n    wait until <(Level) = [L70]>\n    set [movable v] to [False]\n    switch costume to (look v)\n    go to x: (193) y: (-20)\n    show\n    broadcast (ChangeMusic v) and wait\n    set [music v] to [Crimson's Theme]\n    stop all sounds\n    broadcast (ChangeMusic v)\n    Type [huh? who's-] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    set [music v] to [None]\n    switch costume to (! v)\n    stop all sounds\n    play sound [! v] until done\n    rest for (1) beats\n    Type [!!!] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    switch costume to (arngry v)\n    Type [hey, i know who you are.] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [you're one of those villains, aren't you?] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [they come through here all the time.] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [whenever they come i have to hide   until they're gone.] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [but i'm sick of it.] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [i've come to realise that i am just as strong as them.] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [as you.] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [so...] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [i'm not letting you through.] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [i'm smarter than any of you.] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [faster than any of you.] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    if <(SpeedySpeeds) = [True]> then\n        switch costume to (awk v)\n        Type [f- faster...] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n        switch costume to (arngry v)\n    end\n    Type [and i am not letting you win.] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [i am the hero this land needs.] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    switch costume to (awk v)\n    Type [huh?] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    switch costume to (arngry2 v)\n    Type [hey! be quiet when i talk to you!!!] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [Y] And Wait? [Y]\n    switch costume to (arngry v)\n    Type [i don't care what you have to say.] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    Type [i am not letting you through.] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\n    broadcast (ark v)\n    Type [i'm not afraid of you anymore.] in [Bottom] At (4) Sized (105) Spoken By [Crimson] Caps? [Y] And Wait? [Y]\n    broadcast (CRIMSON v)\nend\n\nwhen I receive [crimsonattack v]\nif <(Moves) = [4]> then\n    broadcast (FireWall v) and wait\nend\n\nwhen I receive [crimsonattack v]\nif <(Moves) = [2]> then\n    repeat (2)\n        switch costume to (fire v)\n        repeat (6)\n            next costume\n        end\n        broadcast (Fro v) and wait\n        switch costume to (normal1 v)\n        wait (1) seconds\n    end\nend\n\nwhen I receive [crimson v]\nshow\nset [moves v] to [0]\nswitch costume to (normal1 v)\nbroadcast (crimsonstartattacking v)\npoint in direction (90)\nbroadcast (killtext v)\nset [movable v] to [True]\nset [sp v] to [10]\nset [music v] to [Crimson]\nstop all sounds\nglide (1) secs to x: (0) y: (90)\nset [bugfixer v] to [True]\n\nwhen I receive [crimsonstartattacking v]\nrepeat until <(Moves) = [10]>\n    repeat (10)\n        change y by (0.5)\n    end\n    repeat (10)\n        change y by (-0.5)\n    end\nend\n\nwhen I receive [crimsonattack v]\nif <(Moves) = [8]> then\n    glide (0.5) secs to x: (0) y: (90)\n    switch costume to (atk v)\n    wait (0.1) seconds\n    switch costume to (atk3 v)\n    wait (0.1) seconds\n    switch costume to (atk2 v)\n    wait (0.1) seconds\n    broadcast (fire2 v) and wait\n    glide (0.1) secs to x: (100) y: (90)\n    broadcast (fire2 v) and wait\n    glide (0.1) secs to x: (-100) y: (90)\n    broadcast (fire2 v) and wait\n    glide (0.1) secs to x: (0) y: (90)\n    switch costume to (atk2 v)\n    wait (0.1) seconds\n    switch costume to (atk3 v)\n    wait (0.1) seconds\n    switch costume to (atk v)\n    wait (0.1) seconds\n    switch costume to (normal1 v)\n    wait (0.1) seconds\nend\n\nwhen I receive [crimsonattack v]\nif <(Moves) = [1]> then\n    glide (0.5) secs to x: (0) y: (90)\n    switch costume to (atk v)\n    wait (0.1) seconds\n    switch costume to (atk3 v)\n    wait (0.1) seconds\n    switch costume to (atk2 v)\n    wait (0.1) seconds\n    broadcast (fire v) and wait\n    glide (0.5) secs to x: (100) y: (90)\n    broadcast (fire v) and wait\n    glide (0.5) secs to x: (-100) y: (90)\n    broadcast (fire v) and wait\n    glide (0.5) secs to x: (0) y: (90)\n    switch costume to (atk2 v)\n    wait (0.1) seconds\n    switch costume to (atk3 v)\n    wait (0.1) seconds\n    switch costume to (atk v)\n    wait (0.1) seconds\n    switch costume to (normal1 v)\n    wait (0.1) seconds\nend\n\nwhen I receive [crimsonattack v]\nif <(Moves) = [3]> then\n    point in direction (180)\n    switch costume to (aim v)\n    go to x: (-18) y: (99)\n    point towards (hitbox \(yes, i'm advanced now o.o\) v)\n    repeat until <<touching (hitbox \(yes, i'm advanced now o.o\) v)?> or <touching (_edge_ v)?>>\n        move (10) steps\n    end\n    wait (1) seconds\n    point in direction (90)\n    switch costume to (normal1 v)\n    glide (1) secs to x: (0) y: (90)\nend\n\nwhen I receive [crimsonstartattacking v]\nclear graphic effects\nrepeat until <(Moves) = [10]>\n    wait (1) seconds\n    change [moves v] by (1)\n    broadcast (CrimsonAttack v) and wait\nend\nbroadcast (waitwhat? v)\n\nwhen I receive [game over v]\nhide\nstop [other scripts in sprite v]\n\ndefine None\nset [typemessage v] to (message)\nif <not <(speaker) = []>> then\n    set [speaker v] to (speaker)\nelse\n    set [speaker v] to [None]\nend\nset [talkspeed v] to (speed)\nset [typesize v] to (size)\nset [typeloc v] to (location)\nset [textcaps v] to (y/n)\nbroadcast (Type v)\nif <(y/n2) = [Y]> then\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\nend\n\nwhen I receive [\[c\] final confrontation v]\nshow\nswitch costume to (look2 v)\ngo to x: (-245) y: (101)\nglide (1) secs to x: (-185) y: (101)\n\nwhen I receive [too powerful v]\ngo to x: (209) y: (-98)\nset [brightness v] effect to (0)\nswitch costume to (arngry v)\nif <(Guide Trusted?) = [True]> then\n    show\nend\n\nwhen I receive [waitwhat? v]\nstop [other scripts in sprite v]\nbroadcast (ChangeMusic v)\nset [movable v] to [False]\nset [music v] to [None]\nstop all sounds\nswitch costume to (normal1 v)\nType [....?] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\nType [why aren't you fighting back?] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\nType [you are working with the villains,  right?] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\nswitch costume to (sad v)\nType [no?] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\nType [.  .  .  .  . ] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\nType [i...] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\nType [i thought you were working with the villains...] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\nType [that's why i attacked you...] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\nType [i'm sorry.] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\nType [if you're here to try and fight     those villains...] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\nswitch costume to (normal2 v)\nType [i'll do anything i can to help you.] in [Bottom] At (5) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\nset [movable v] to [True]\nbroadcast (ChangeMusic v)\nset [music v] to [Eruption]\nswitch costume to (look v)\nglide (1) secs to x: (400) y: (90)\nhide\nbroadcast (killtext v)\n\nwhen I receive [crimson die v]\nset [movable v] to [False]\nset [crimsonhurt v] to [True]\n\nwhen I receive [too powerful v]\nforever\n    if <(Guide Trusted?) = [True]> then\n        glide (1) secs to x: (209) y: (-100)\n        glide (1) secs to x: (209) y: (-96)\n    end\nend\n\nwhen I receive [power v]\nswitch costume to (look3 v)\n\nwhen I receive [vwop v]\nswitch costume to (silhouette v)\n\nwhen I receive [too powerful v]\nif <(Guide Trusted?) = [True]> then\n    forever\n        if <<touching (prince sphere's lazer beam he uses in the nemesphere fight v)?> or <touching (pew pew pew!!!  v)?>> then\n            change [crimsonhealth v] by (-5)\n            if <not <(CrimsonHealth) = [5]>> then\n                start sound [!2 v]\n                switch costume to (hurt v)\n                wait (1) seconds\n                switch costume to (arngry v)\n            else\n                start sound [!2 v]\n                switch costume to (hurt v)\n                stop [other scripts in sprite v]\n                Type [i'm sorry, i can't continue anymore.] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [N]\n                wait (3) seconds\n                glide (1) secs to x: (250) y: (-99)\n                hide\n            end\n        end\n    end\nend\n\nwhen I receive [too powerful v]\nif <(Guide Trusted?) = [True]> then\n    set [crimsonhealth v] to [100]\nend\n\nwhen I receive [stop!!!!! v]\nstop [other scripts in sprite v]\nswitch costume to (arngry v)\n\nwhen I receive [winner winner chicken dinner! v]\nhide\n\nwhen I receive [too powerful v]\nforever\n    if <(Guide Trusted?) = [True]> then\n        broadcast (Homing Missile 3 v)\n        wait (5) seconds\n    end\nend\n\nwhen I receive [stop!!!!! v]\nshow\nswitch costume to (arngry v)\nglide (1) secs to x: (-185) y: (101)\n\nwhen I receive [crimsonattack v]\nif <(Moves) = [9]> then\n    repeat (3)\n        glide (0.2) secs to x: ([x position v] of [hitbox \(yes, i'm advanced now o.o\) v]) y: (94)\n        switch costume to (fire v)\n        repeat (6)\n            next costume\n        end\n        broadcast (Fro v) and wait\n    end\n    switch costume to (normal1 v)\n    glide (0.5) secs to x: (0) y: (90)\nend\n\nwhen I receive [crimsonattack v]\nif <(Moves) = [6]> then\n    go to x: (-18) y: (99)\n    point in direction (180)\n    switch costume to (aim v)\n    repeat (2)\n        point towards (hitbox \(yes, i'm advanced now o.o\) v)\n        repeat until <touching (_edge_ v)?>\n            move (10) steps\n        end\n        repeat (10)\n            move (10) steps\n        end\n        turn right (180) degrees\n        repeat until <not <touching (_edge_ v)?>>\n            move (10) steps\n        end\n    end\n    point towards (hitbox \(yes, i'm advanced now o.o\) v)\n    repeat until <touching (_edge_ v)?>\n        move (10) steps\n    end\n    repeat (10)\n        move (10) steps\n    end\n    wait (1) seconds\n    point in direction (90)\n    switch costume to (normal1 v)\n    glide (1) secs to x: (0) y: (90)\nend\n\nwhen I receive [crimsonattack v]\nif <(Moves) = [10]> then\n    broadcast (FireWall2 v) and wait\nend\n\nwhen I receive [crimsonattack v]\nif <(Moves) = [5]> then\n    broadcast (Homing Missile v) and wait\nend\n\nwhen I receive [crimsonattack v]\nif <(Moves) = [7]> then\n    broadcast (Homing Missike 2 v) and wait\nend\n\nwhen I receive [crimson die v]\nstart sound [Owee v]\nswitch costume to (dye1 v)\nwait (0.1) seconds\ngo to x: (40) y: (-20)\nwait (0.1) seconds\ngo to x: (55) y: (-20)\nwait (0.1) seconds\ngo to x: (49) y: (-20)\nwait (0.1) seconds\ngo to x: (50) y: (-20)\nwait (0.1) seconds\nType [what???] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\nType [no!!!] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\nswitch costume to (dye2 v)\nType [why would you...?] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\nType [this isn't fair!] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\nswitch costume to (dye3 v)\nType [i didn't do anything to deserve this!!!] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\nType [this isn't fair!!!] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [N] And Wait? [Y]\nswitch costume to (dye4 v)\nType [this isn't fair!!!] in [Bottom] At (1) Sized (90) Spoken By [Crimson] Caps? [Y] And Wait? [Y]\nhide\nset [movable v] to [True]\n\nwhen I receive [repos v]\nif <(bugfixer) = [True]> then\n    if <(Level) = [L70]> then\n        stop [other scripts in sprite v]\n        change [moves v] by (-1)\n        switch costume to (normal1 v)\n        point in direction (90)\n        glide (0.5) secs to x: (0) y: (90)\n        broadcast (crimsonstartattacking v)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nset volume to (100) %\nforever\n    set volume to (Volume) %\nend\n\nwhen flag clicked\nset volume to (100) %\nforever\n    set volume to (Volume) %\nend\n\n@Prince Sphere (Nyawww)\n\ndefine None\nset [typemessage v] to (message)\nif <not <(speaker) = []>> then\n    set [speaker v] to (speaker)\nelse\n    set [speaker v] to [None]\nend\nset [talkspeed v] to (speed)\nset [typesize v] to (size)\nset [typeloc v] to (location)\nset [textcaps v] to (y/n)\nbroadcast (Type v)\nif <(y/n2) = [Y]> then\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\nend\n\nwhen I receive [prince v]\nset [music v] to [Prince's Theme]\nset [movable v] to [False]\nswitch costume to (enter v)\nshow\ngo to x: (-263) y: (-40)\nglide (1) secs to x: (0) y: (-40)\nswitch costume to (hi v)\nType [huh? oh, hello!] in [Bottom] At (1) Sized (90) Spoken By [ThePrince] Caps? [N] And Wait? [Y]\nType [have you seen my dad around? i-] in [Bottom] At (1) Sized (90) Spoken By [ThePrince] Caps? [N] And Wait? [Y]\nType [wait- do i recognise you from       somewhere?] in [Bottom] At (1) Sized (90) Spoken By [ThePrince] Caps? [N] And Wait? [Y]\nType [hey, are you the guy who beat victor?] in [Bottom] At (1) Sized (90) Spoken By [ThePrince] Caps? [N] And Wait? [Y]\nswitch costume to (hi2 v)\nType [that's soooo coooool!] in [Bottom] At (1) Sized (90) Spoken By [ThePrince] Caps? [N] And Wait? [Y]\nswitch costume to (hi v)\nType [my dad would -never- be able to do  that!] in [Bottom] At (1) Sized (90) Spoken By [ThePrince] Caps? [N] And Wait? [Y]\nType [i heard you're thinking about       fighting that villain guy,] in [Bottom] At (1) Sized (90) Spoken By [ThePrince] Caps? [N] And Wait? [Y]\nType [cool!] in [Bottom] At (1) Sized (90) Spoken By [ThePrince] Caps? [N] And Wait? [Y]\nType [my dad's been acting really weird   since he showed up.] in [Bottom] At (1) Sized (90) Spoken By [ThePrince] Caps? [N] And Wait? [Y]\nswitch costume to (hi3 v)\nType [huh? what's the matter?] in [Bottom] At (1) Sized (90) Spoken By [ThePrince] Caps? [N] And Wait? [Y]\nswitch costume to (hi2 v)\nType [oh, sorry, i'll get out of your way.] in [Bottom] At (1) Sized (90) Spoken By [ThePrince] Caps? [N] And Wait? [Y]\nswitch costume to (enter2 v)\nbroadcast (killtext v)\nglide (1) secs to x: (-245) y: (-40)\nhide\nset [movable v] to [True]\nset [music v] to [Castle]\nstop all sounds\nstop [this script v]\n\nwhen I receive [\[c\] final confrontation v]\nswitch costume to (enter v)\ngo to x: (-245) y: (-51)\nglide (1) secs to x: (-165) y: (-51)\nif <(Guide Trusted?) = [True]> then\n    show\nend\n\nwhen I receive [too powerful v]\ngo to x: (-206) y: (-41)\nset [brightness v] effect to (0)\nswitch costume to (enter5 v)\nif <(Guide Trusted?) = [True]> then\n    show\nend\n\nwhen I receive [game over v]\nstop [other scripts in sprite v]\nhide\n\nwhen I receive [game over v]\nstop [other scripts in sprite v]\nhide\n\nwhen I receive [too powerful v]\nforever\n    if <(Guide Trusted?) = [True]> then\n        glide (1) secs to x: (-165) y: (-51)\n        glide (1) secs to x: (-165) y: (-45)\n    end\nend\n\nwhen I receive [too powerful v]\nforever\n    if <(Guide Trusted?) = [True]> then\n        broadcast (lazxer v)\n        wait (4) seconds\n    end\nend\n\nwhen I receive [too powerful v]\nset [princehealth v] to [25]\n\nwhen I receive [too powerful v]\nforever\n    if <<touching (rotato \(he's back! your favourite extravagantly coded missile shot by floating circles who speak using the regna sound clip.\) v)?> or <touching (pew pew pew!!!  v)?>> then\n        change [princehealth v] by (-5)\n        if <not <(PrinceHealth) < [6]>> then\n            start sound [!2 v]\n            switch costume to (enter4 v)\n            wait (1) seconds\n            switch costume to (enter5 v)\n        else\n            start sound [!2 v]\n            switch costume to (enter4 v)\n            stop [other scripts in sprite v]\n            Type [i... i can't continue.] in [Bottom] At (1) Sized (90) Spoken By [ThePrince] Caps? [N] And Wait? [N]\n            wait (3) seconds\n            glide (1) secs to x: (250) y: (-51)\n            hide\n            wait (3) seconds\n            broadcast (killtext v)\n        end\n    end\nend\n\nwhen I receive [king entre v]\nwait (1) seconds\nwait until <key (space v) pressed?>\nswitch costume to (enter3 v)\n\nwhen I receive [stop!!!!! v]\nswitch costume to (enter2 v)\nshow\nglide (1) secs to x: (-165) y: (-51)\nswitch costume to (enter5 v)\n\nwhen I receive [power v]\nswitch costume to (enter4 v)\n\nwhen I receive [vwop v]\nswitch costume to (sil v)\n\nwhen I receive [huh v]\nswitch costume to (enter3 v)\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (enter4 v)\n\nwhen I receive [winner winner chicken dinner! v]\nhide\n\nwhen I receive [stop!!!!! v]\ngo to x: (-206) y: (-41)\nstop [other scripts in sprite v]\nswitch costume to (enter3 v)\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nset volume to (100) %\nforever\n    set volume to (Volume) %\nend\n\n@Wait. You thought I was just gonna give away this person's identity here? HA. No. Theorise. Theorise! THEORISE!!!!!\n\nwhen flag clicked\nset [ghost v] effect to (50)\nset size to (100) %\nhide\nwait until <(Level) = [L70]>\nif <(KingDed?) = [True]> then\n    go to x: (97) y: (65)\n    switch costume to (costume1 v)\n    show\n    wait until <not <(Movable) = [True]>>\n    wait until <(Movable) = [True]>\n    switch costume to (costume2 v)\n    wait until <(Level) = [L71]>\n    hide\nend\n\nwhen I receive [crimson die v]\nswitch costume to (costume3 v)\nwait until <not <(Movable) = [True]>>\nwait until <(Movable) = [True]>\nswitch costume to (costume4 v)\nrepeat until <(Level) = [L71]>\n    if <not <touching (hitbox \(yes, i'm advanced now o.o\) v)?>> then\n        show\n    else\n        hide\n        wait (1) seconds\n    end\nend\nhide\n\n@Crimson's Fire Ring And Fireballs. Also Tango Uses It.\n\nwhen flag clicked\nhide\n\nwhen I receive [fire v]\nclear graphic effects\nshow\nswitch costume to (costume1 v)\ngo to (crimson v)\nwait (0.2) seconds\nshow\nrepeat (5)\n    next costume\n    wait (0.4) seconds\nend\nhide\n\nwhen I receive [fire2 v]\nclear graphic effects\nshow\nswitch costume to (costume1 v)\ngo to (crimson v)\nwait (0.05) seconds\nshow\nrepeat (5)\n    next costume\n    wait (0.3) seconds\nend\nhide\n\nwhen I receive [fro v]\nclear graphic effects\nswitch costume to (costume7 v)\ngo to (crimson v)\nchange y by (-30)\nchange x by (-10)\nshow\npoint towards (hitbox \(yes, i'm advanced now o.o\) v)\nrepeat until <<<touching (objects and stuff \(very advanced. much confuze. wow.\) v)?> or <touching (_edge_ v)?>> or <touching (hitbox \(yes, i'm advanced now o.o\) v)?>>\n    move (10) steps\nend\nmove (10) steps\nswitch costume to (costume8 v)\nwait (0.2) seconds\nhide\n\nwhen I receive [firewall v]\ngo to x: (0) y: (0)\nswitch costume to (costume9 v)\nset [ghost v] effect to (100)\nshow\nrepeat (10)\n    change [ghost v] effect by (-10)\n    change x by (1)\nend\nswitch costume to (costume10 v)\nrepeat (10)\n    change x by (3)\n    wait (0) seconds\nend\nswitch costume to (costume11 v)\nrepeat (10)\n    change x by (10)\nend\nrepeat (10)\n    change x by (10)\n    change [ghost v] effect by (10)\nend\nclear graphic effects\ngo to x: (450) y: (0)\nswitch costume to (costume9 v)\nset [ghost v] effect to (100)\nshow\nrepeat (10)\n    change [ghost v] effect by (-10)\n    change x by (-1)\nend\nswitch costume to (costume10 v)\nrepeat (10)\n    change x by (-3)\n    wait (0) seconds\nend\nswitch costume to (costume11 v)\nrepeat (10)\n    change x by (-10)\nend\nrepeat (10)\n    change x by (-10)\n    change [ghost v] effect by (10)\nend\nhide\nclear graphic effects\n\nwhen I receive [firewall2 v]\nswitch costume to (costume11 v)\ngo to x: (0) y: (0)\nset [ghost v] effect to (100)\nshow\nrepeat (10)\n    change [ghost v] effect by (-10)\n    change x by (10)\nend\nrepeat (5)\n    change x by (10)\nend\nrepeat (10)\n    change x by (10)\n    change [ghost v] effect by (10)\nend\nclear graphic effects\ngo to x: (450) y: (0)\nset [ghost v] effect to (100)\nshow\nswitch costume to (costume11 v)\nrepeat (10)\n    change x by (-10)\n    change [ghost v] effect by (-10)\nend\nrepeat (5)\n    change x by (-10)\nend\nrepeat (10)\n    change x by (-10)\n    change [ghost v] effect by (10)\nend\nclear graphic effects\nswitch costume to (pick random (12) to (14))\ngo to x: (0) y: (0)\nrepeat (10)\n    change y by (5)\nend\nrepeat (10)\n    change y by (8)\nend\nrepeat (10)\n    change y by (10)\n    wait (0.05) seconds\nend\nrepeat (10)\n    change [ghost v] effect by (10)\n    change y by (10)\nend\nclear graphic effects\nswitch costume to (pick random (12) to (14))\ngo to x: (0) y: (0)\nrepeat (10)\n    change y by (5)\nend\nrepeat (10)\n    change y by (8)\nend\nrepeat (10)\n    change y by (10)\n    wait (0.05) seconds\nend\nrepeat (10)\n    change [ghost v] effect by (10)\n    change y by (10)\nend\nhide\nclear graphic effects\n\nwhen I receive [repos v]\nclear graphic effects\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [game over v]\nclear graphic effects\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [tangoattack2 v]\nrepeat (3)\n    clear graphic effects\n    switch costume to (costume7 v)\n    go to (...tango.       \(me.\) v)\n    change x by (-10)\n    show\n    point towards (hitbox \(yes, i'm advanced now o.o\) v)\n    repeat until <<<touching (objects and stuff \(very advanced. much confuze. wow.\) v)?> or <touching (_edge_ v)?>> or <touching (hitbox \(yes, i'm advanced now o.o\) v)?>>\n        move (15) steps\n    end\n    move (10) steps\n    switch costume to (costume8 v)\n    wait (0.2) seconds\n    hide\nend\n\nwhen I receive [tangoattack3 v]\nforever\n    go to (...tango.       \(me.\) v)\n    change y by (-50)\nend\n\nwhen I receive [tangoattack3 v]\nclear graphic effects\nshow\nswitch costume to (costume1 v)\nwait (0.05) seconds\nshow\nrepeat (5)\n    next costume\n    wait (0.3) seconds\nend\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [tangowni v]\ndelete this clone\n\n@Rotato (He's back! Your favourite extravagantly coded missile shot by floating circles who speak using the Regna sound clip.)\n\nwhen I receive [homing missile v]\nset [m? v] to [True]\ngo to x: (-40) y: (90)\nswitch costume to (knew v)\nshow\nrepeat (4)\n    set [targetx v] to ([x position v] of [hitbox \(yes, i'm advanced now o.o\) v])\n    set [targety v] to ([y position v] of [hitbox \(yes, i'm advanced now o.o\) v])\n    repeat (50)\n        if <(m?) = [True]> then\n            turn right (10) degrees\n            change x by (((TargetX) - (x position)) / (20))\n            change y by (((TargetY) - (y position)) / (20))\n        end\n    end\nend\nset [m? v] to [True]\nhide\n\nwhen I receive [repos v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [game over v]\nclear graphic effects\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [homing missike 2 v]\nset [m? v] to [True]\ngo to x: (-40) y: (90)\nswitch costume to (knew it v)\nshow\nrepeat (4)\n    set [targetx v] to ([x position v] of [hitbox \(yes, i'm advanced now o.o\) v])\n    set [targety v] to ([y position v] of [hitbox \(yes, i'm advanced now o.o\) v])\n    repeat (50)\n        if <(m?) = [True]> then\n            turn right (20) degrees\n            change x by (((TargetX) - (x position)) / (11))\n            change y by (((TargetY) - (y position)) / (11))\n        end\n    end\nend\nset [m? v] to [True]\nhide\n\nwhen I start as a clone\nset [or v] to [False]\nswitch costume to (knew2 v)\nshow\ngo to (nemesphere v)\nchange x by (55)\nchange y by (55)\nif <(Guide Trusted?) = [True]> then\n    set [goal v] to (pick random (1) to (2))\n    repeat (10)\n        if <(goal) = [1]> then\n            point towards (hitbox \(yes, i'm advanced now o.o\) v)\n        else\n            point towards (regnor \(the guide\) v)\n        end\n        move (10) steps\n    end\nelse\n    point towards (hitbox \(yes, i'm advanced now o.o\) v)\n    move (10) steps\nend\nrepeat until <<touching (regnor \(the guide\) v)?> or <<touching (_edge_ v)?> or <touching (hitbox \(yes, i'm advanced now o.o\) v)?>>>\n    move (10) steps\nend\nif <touching (hitbox \(yes, i'm advanced now o.o\) v)?> then\n    broadcast (Blassht v)\nend\ndelete this clone\n\nwhen flag clicked\nset [or v] to [True]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [attak v]\nif <not <(or) = [False]>> then\n    create clone of (_myself_ v)\nend\ndelete this clone\n\nwhen I receive [homing missile 3 v]\nif <not <(or) = [False]>> then\n    set [m? v] to [True]\n    go to (crimson v)\n    switch costume to (knew v)\n    show\n    set [targetx v] to ([x position v] of [nemesphere v])\n    set [targety v] to ([y position v] of [nemesphere v])\n    repeat (50)\n        if <(m?) = [True]> then\n            turn right (20) degrees\n            change x by (((TargetX) - (x position)) / (11))\n            change y by (((TargetY) - (y position)) / (11))\n        end\n    end\n    set [m? v] to [True]\n    hide\nend\n\nwhen I receive [oughies v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [guide defeat v]\nstop [other scripts in sprite v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [tangowni v]\ndelete this clone\n\nwhen I receive [stop!!!!! #2 v]\nstop [other scripts in sprite v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [stop!!!!! v]\nstop [other scripts in sprite v]\nhide\nstop [other scripts in sprite v]\n\n@Cool Weapon Thingy\n\nwhen flag clicked\nset [weapon v] to [False]\nhide\nwait until <(Level) = [L71]>\ngo to x: (-97) y: (-17)\nshow\nswitch costume to (costume1 v)\nwait until <touching (hitbox \(yes, i'm advanced now o.o\) v)?>\nswitch costume to (costume2 v)\nbroadcast (Tuto v)\nset [weapon v] to [True]\nforever\n    if <(WEapon) = [True]> then\n        show\n        go to (egnaro \(or as i like to call him, the annoying orange. -.-\) v)\n        if <(Movable) = [True]> then\n            point towards (mouse-pointer v)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(WEapon) = [True]> then\n        if <mouse down?> then\n            if <(Movable) = [True]> then\n                broadcast (\[blast\] v) and wait\n            end\n        end\n    end\nend\n\nwhen I receive [tuto v]\nset [movable v] to [False]\nType [you got-] in [Bottom] At (1) Sized (150) Spoken By [None] Caps? [N] And Wait? [Y]\nType [a cool weapon thingy!] in [Bottom] At (1) Sized (150) Spoken By [None] Caps? [N] And Wait? [Y]\nType [aim with the mouse!] in [Bottom] At (1) Sized (150) Spoken By [None] Caps? [N] And Wait? [Y]\nType [click to fire!] in [Bottom] At (1) Sized (150) Spoken By [None] Caps? [N] And Wait? [Y]\nset [movable v] to [True]\nbroadcast (killtext v)\n\ndefine None\nset [typemessage v] to (message)\nif <not <(speaker) = []>> then\n    set [speaker v] to (speaker)\nelse\n    set [speaker v] to [None]\nend\nset [talkspeed v] to (speed)\nset [typesize v] to (size)\nset [typeloc v] to (location)\nset [textcaps v] to (y/n)\nbroadcast (Type v)\nif <(y/n2) = [Y]> then\n    wait until <not <key (space v) pressed?>>\n    wait until <key (space v) pressed?>\nend\n\nwhen I receive [vwop v]\nswitch costume to (costume3 v)\n\nwhen I receive [too powerful v]\nset [brightness v] effect to (0)\nswitch costume to (costume2 v)\nshow\n\nwhen I receive [evil base v]\nset [weapon v] to [True]\nforever\n    if <(WEapon) = [True]> then\n        show\n        go to (egnaro \(or as i like to call him, the annoying orange. -.-\) v)\n        if <(Movable) = [True]> then\n            point towards (mouse-pointer v)\n        end\n    end\nend\n\nwhen I receive [too powerful v]\nset [weapon v] to [True]\nforever\n    if <(WEapon) = [True]> then\n        show\n        go to (egnaro \(or as i like to call him, the annoying orange. -.-\) v)\n        if <(Movable) = [True]> then\n            point towards (mouse-pointer v)\n        end\n    end\nend\n\nwhen I receive [too far. v]\nset [weapon v] to [True]\nforever\n    if <(WEapon) = [True]> then\n        show\n        go to (egnaro \(or as i like to call him, the annoying orange. -.-\) v)\n        if <(Movable) = [True]> then\n            point towards (mouse-pointer v)\n        end\n    end\nend\n\nwhen I receive [evilruntangogreeting v]\nset [weapon v] to [False]\nhide\n\nwhen I receive [begin the finale! v]\nset [weapon v] to [True]\nforever\n    if <(WEapon) = [True]> then\n        show\n        go to (egnaro \(or as i like to call him, the annoying orange. -.-\) v)\n        if <(Movable) = [True]> then\n            point towards (mouse-pointer v)\n        end\n    end\nend\n\nwhen I receive [winner winner chicken dinner! v]\nset [weapon v] to [False]\nhide\n\n@PEW PEW PEW!!! \n\nwhen flag clicked\nhide\n\nwhen I receive [\[blast\] v]\nset volume to (Volume) %\nshow\ngo to (egnaro \(or as i like to call him, the annoying orange. -.-\) v)\nif <(TangoStage) = [None]> then\n    switch costume to (costume1 v)\n    start sound [recording1 v]\nelse\n    switch costume to (costume2 v)\n    start sound [recording2 v]\nend\npoint towards (mouse-pointer v)\nrepeat (100)\n    move (40) steps\nend\nhide\nstop [other scripts in sprite v]\nstop [this script v]\n\nwhen I receive [\[blast\] v]\nwait (0.2) seconds\nforever\n    if <<touching (_edge_ v)?> or <touching (objects and stuff \(very advanced. much confuze. wow.\) v)?>> then\n        hide\n        stop [other scripts in sprite v]\n        stop [this script v]\n    end\nend\n\nwhen I receive [\[blast\] v]\nforever\n    if <touching (guideshield v)?> then\n        switch costume to (costume3 v)\n        point towards (hitbox \(yes, i'm advanced now o.o\) v)\n        repeat (100)\n            move (20) steps\n        end\n    end\nend\n\n@[C] Here We Are\n\ndefine None\nset [typemessage v] to (message)\nif <not <(speaker) = []>> then\n    set [speaker v] to (speaker)\nelse\n    set [speaker v] to [None]\nend\nset [talkspeed v] to (speed)\nset [typesize v] to (size)\nset [typeloc v] to (location)\nbroadcast (Type v)\nif <(y/n) = [N]> then\n    set [textcaps v] to [False]\nelse\n    set [textcaps v] to [True]\nend\n\nwhen I receive [\[c\] here we are v]\nshow\nclear graphic effects\nset [ghost v] effect to (100)\nset [brightness v] effect to (-100)\nswitch costume to (1 v)\ngo to x: (10) y: (0)\nbroadcast (ChangeMusic v)\nset [music v] to [Here We Are]\nstop all sounds\nrepeat (10)\n    change [ghost v] effect by (-10)\n    wait (0.1) seconds\nend\nrepeat (10)\n    change [brightness v] effect by (10)\n    change x by (-1)\n    wait (0.1) seconds\nend\nrepeat (20)\n    change x by (-1)\n    wait (0.1) seconds\nend\nrepeat (5)\n    change [brightness v] effect by (-20)\n    change x by (-1)\n    wait (0.1) seconds\nend\nswitch costume to (2 v)\ngo to x: (0) y: (-10)\nrepeat (10)\n    change [brightness v] effect by (10)\n    change y by (1)\n    wait (0.1) seconds\nend\nrepeat (20)\n    change y by (1)\n    wait (0.1) seconds\nend\nrepeat (10)\n    change [brightness v] effect by (-10)\n    change y by (1)\n    wait (0.1) seconds\nend\ngo to x: (0) y: (0)\nnext costume\nrepeat (10)\n    change [brightness v] effect by (10)\n    wait (0.1) seconds\nend\nbroadcast (boxopen v)\nType [here it is. ] in [TextBox] At (1) Sized (150) Spoken By [Egnaro] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [the base of the one      behind all of this.] in [TextBox] At (0.1) Sized (130) Spoken By [Egnaro] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (4 v)\nType [i honestly don't know what's going   on here, but it seems everyone is    depending on me to fix this, so      whatever.] in [TextBox] At (0.1) Sized (90) Spoken By [Egnaro] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (5 v)\nType [i'll tell you what's going on.] in [TextBox] At (1) Sized (150) Spoken By [???] CAPS? [Y]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [!] in [TextBox] At (1) Sized (150) Spoken By [Egnaro] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (6 v)\nType [this villain is trying to take over  the kingdom...                        and we're going to stop him.] in [TextBox] At (1) Sized (90) Spoken By [Regnor] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [guide! i thought you had to stay in the grass plains!] in [TextBox] At (1) Sized (100) Spoken By [Egnaro] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [well, yes but when i heard about     your quest i couldn't help but worry about you. so if you're fighting     him...] in [TextBox] At (1) Sized (90) Spoken By [Regnor] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (7 v)\nType [i'll be there to      fight alongside you.] in [TextBox] At (1) Sized (150) Spoken By [Regnor] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (8 v)\nType [me too!] in [TextBox] At (1) Sized (150) Spoken By [???] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [huh?] in [TextBox] At (1) Sized (150) Spoken By [Egnaro] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (9 v)\nType [i'm not afraid of him anymore. if    he's gonna take over the world,      he'll have to get through me first!] in [TextBox] At (1) Sized (90) Spoken By [Crimson] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [who are you?] in [TextBox] At (1) Sized (150) Spoken By [Regnor] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [i'm crimson. i'm here to help out    egnaro!] in [TextBox] At (1) Sized (90) Spoken By [Crimson] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (10 v)\nType [i see. nice to meet  you, crimson.] in [TextBox] At (1) Sized (150) Spoken By [Regnor] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [i need to find out what my dad is    doing. he's been acting suspicious   and i'm worried this might be to do  with him.] in [TextBox] At (1) Sized (90) Spoken By [Prince] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (11 v)\nType [...] in [TextBox] At (1) Sized (90) Spoken By [Egnaro] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nbroadcast (HereWeARePART2 v)\n\nwhen I receive [herewearepart2 v]\nType [also, i am the prince! one day i     will be a king! i have to protect my kingdom!] in [TextBox] At (1) Sized (90) Spoken By [Prince] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [it's an honour to meet you, but...   are you sure you should be doing     this? isn't it a bit dangerous?] in [TextBox] At (1) Sized (90) Spoken By [Regnor] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [naah. i fight baddies all   the time. don't worry about me.] in [TextBox] At (1) Sized (120) Spoken By [Prince] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (12 v)\nType [alright, is everyone ready?] in [TextBox] At (1) Sized (90) Spoken By [Regnor] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nbroadcast (killtext v)\nbroadcast (boxclose v)\nswitch costume to (12 v)\nrepeat (6)\n    next costume\n    wait (0.1) seconds\nend\nbroadcast (boxopen v)\nwait (0.5) seconds\nswitch costume to (19 v)\nType [wait! wait for me!] in [TextBox] At (1) Sized (150) Spoken By [Victor] CAPS? [Y]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (20 v)\nType [victor?] in [TextBox] At (1) Sized (150) Spoken By [Egnaro] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [egnaro...  i- uh-] in [TextBox] At (1) Sized (150) Spoken By [Victor] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (21 v)\nType [i came here to help you. n- not that i thought you needed help but....    you know... uh-] in [TextBox] At (1) Sized (90) Spoken By [Victor] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (22 v)\nType [hello?] in [TextBox] At (1) Sized (150) Spoken By [Regnor] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [oh, hello! you... you're the guide,  right? the guy who- uh- was guiding  egnaro in the grass plains.] in [TextBox] At (1) Sized (90) Spoken By [Victor] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (23 v)\nType [yes, i am him. it's nice to meet you.] in [TextBox] At (1) Sized (90) Spoken By [Regnor] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (24 v)\nType [egnaro?] in [TextBox] At (1) Sized (90) Spoken By [Regnor] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [uh. hello?] in [TextBox] At (1) Sized (90) Spoken By [Egnaro] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [are you okay?] in [TextBox] At (1) Sized (90) Spoken By [Regnor] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (26 v)\nType [yes. fine.] in [TextBox] At (1) Sized (90) Spoken By [Egnaro] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [good. is everyone ready then?] in [TextBox] At (1) Sized (90) Spoken By [Regnor] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (27 v)\nType [yep!] in [TextBox] At (1) Sized (90) Spoken By [Victor] CAPS? [Y]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (28 v)\nType [y-yes.] in [TextBox] At (1) Sized (90) Spoken By [Crimson] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (29 v)\nType [i sure am!] in [TextBox] At (1) Sized (90) Spoken By [Prince] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (30 v)\nType [you bet!] in [TextBox] At (1) Sized (90) Spoken By [Egnaro] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nType [guide, you and the prince try and    find an entry through the back.] in [TextBox] At (1) Sized (90) Spoken By [Egnaro] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (31 v)\nType [got it.] in [TextBox] At (1) Sized (90) Spoken By [Regnor] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (32 v)\nType [sure thing, egnaro!] in [TextBox] At (1) Sized (90) Spoken By [Prince] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (33 v)\nType [crimson, victor, you two check out   that tunnel. see if there's an entry through there.] in [TextBox] At (1) Sized (90) Spoken By [Egnaro] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (34 v)\nType [oh- okay then.] in [TextBox] At (1) Sized (90) Spoken By [Crimson] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (35 v)\nType [i won't let you down.] in [TextBox] At (1) Sized (90) Spoken By [Victor] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (36 v)\nType [what about you, egnaro?] in [TextBox] At (1) Sized (90) Spoken By [Regnor] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (37 v)\nType [i'll go in through the front.] in [TextBox] At (1) Sized (90) Spoken By [Egnaro] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (38 v)\nType [but isn't that dangerous? won't he   have laid traps?] in [TextBox] At (1) Sized (90) Spoken By [Regnor] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nswitch costume to (39 v)\nType [that's why i'll be going. good luck  everyone.] in [TextBox] At (1) Sized (90) Spoken By [Egnaro] CAPS? [N]\nwait until <not <key (space v) pressed?>>\nwait until <key (space v) pressed?>\nbroadcast (boxclose v)\nbroadcast (ChangeMusic v)\nrepeat (10)\n    wait (0.1) seconds\n    change [brightness v] effect by (-10)\nend\nhide\nbroadcast (Evil Base v)\n\nwhen flag clicked\nhide\n\n@Text Box For The 'Here We Are' Cutscene\n\nwhen flag clicked\nhide\ngo to x: (0) y: (0)\n\nwhen I receive [type v]\nif <(Music) = [Here We Are]> then\n    switch costume to (Speaker)\n    delete this clone\nend\n\nwhen I receive [boxclose v]\nif <(Music) = [Here We Are]> then\n    broadcast (killtext v)\n    hide\n    delete this clone\nend\n\nwhen I receive [dun. v]\nif <(Music) = [Here We Are]> then\n    create clone of (_myself_ v)\nend\n\nwhen I receive [type v]\nif <(Music) = [Here We Are]> then\n    delete this clone\nend\n\nwhen I receive [boxopen v]\nif <(Music) = [Here We Are]> then\n    show\nend\n\nwhen I start as a clone\nif <(Music) = [Here We Are]> then\n    go to [front v] layer\n    go to x: (-4) y: (-6)\n    switch costume to (costume1 v)\n    show\n    forever\n        glide (1) secs to x: (-4) y: (-4)\n        glide (1) secs to x: (-4) y: (-8)\n    end\nend\n\nwhen I receive [begin the finale! v]\ndelete this clone\n\nwhen I start as a clone\nforever\n    if <not <(Music) = [Here We Are]>> then\n        delete this clone\n    end\nend\n\n@Nemesphere's Awesome Lazers (I Mean Seriously How Cool Did These Make The Levels Look???)\n\nwhen I receive [l v]\nif <(Level) = [L74]> then\n    forever\n        switch costume to (1 v)\n        wait (2) seconds\n        repeat (2)\n            next costume\n        end\n        repeat (10)\n            switch costume to (4 v)\n            wait (0.1) seconds\n            switch costume to (5 v)\n            wait (0.1) seconds\n        end\n        switch costume to (1 v)\n        wait (0.1) seconds\n        switch costume to (3 v)\n        wait (0.1) seconds\n        switch costume to (2 v)\n    end\nend\n\nwhen I receive [evil base v]\nset rotation style [all around v]\nshow\nwait until <(Level) = [L74]>\npoint in direction (90)\nbroadcast (l v)\ngo to x: (126) y: (74)\nwait until <(Level) = [L75]>\nstop [other scripts in sprite v]\npoint in direction (90)\ngo to x: (90) y: (180)\nbroadcast (l v)\nwait until <(Level) = [L76]>\nstop [other scripts in sprite v]\npoint in direction (180)\ngo to x: (81) y: (130)\nbroadcast (l v)\nwait until <(Level) = [L77]>\nstop [other scripts in sprite v]\nbroadcast (bridge v)\npoint in direction (180)\ngo to x: (222) y: (120)\nbroadcast (l v)\nwait until <(Level) = [L78]>\nstop [other scripts in sprite v]\nbroadcast (stahp v)\npoint in direction (180)\ngo to x: (64) y: (-9)\nbroadcast (l v)\nwait until <(Level) = [L79]>\nstop [other scripts in sprite v]\ngo to x: (123) y: (155)\npoint in direction (170)\nbroadcast (l v)\nwait until <(Level) = [L80]>\nstop [other scripts in sprite v]\nhide\n\nwhen flag clicked\nhide\n\nwhen I receive [l v]\nif <(Level) = [L75]> then\n    forever\n        switch costume to (1 v)\n        wait (2) seconds\n        repeat (2)\n            next costume\n        end\n        repeat (10)\n            switch costume to (6 v)\n            wait (0.1) seconds\n            switch costume to (7 v)\n            wait (0.1) seconds\n        end\n        switch costume to (1 v)\n        wait (0.1) seconds\n        switch costume to (3 v)\n        wait (0.1) seconds\n        switch costume to (2 v)\n    end\nend\n\nwhen I receive [game over v]\nhide\n\nwhen I receive [l v]\nforever\n    if <(Level) = [L76]> then\n        switch costume to (8 v)\n        wait (2) seconds\n        repeat (2)\n            next costume\n        end\n        switch costume to (11 v)\n        wait (0.1) seconds\n        broadcast (fierrrh v)\n        switch costume to (8 v)\n        wait (0.1) seconds\n        switch costume to (10 v)\n        wait (0.1) seconds\n        switch costume to (9 v)\n    end\nend\n\nwhen I receive [l v]\nif <(Level) = [L77]> then\n    forever\n        switch costume to (8 v)\n        wait (1.5) seconds\n        repeat (2)\n            next costume\n        end\n        switch costume to (11 v)\n        wait (0.1) seconds\n        broadcast (fierrrh v)\n        switch costume to (8 v)\n        wait (0.1) seconds\n        switch costume to (10 v)\n        wait (0.1) seconds\n        switch costume to (9 v)\n    end\nend\n\nhide\n\nwhen I receive [l v]\nif <(Level) = [L79]> then\n    forever\n        switch costume to (8 v)\n        wait (3.5) seconds\n        repeat (2)\n            next costume\n        end\n        switch costume to (11 v)\n        wait (0.1) seconds\n        broadcast (fierrrh v)\n        switch costume to (8 v)\n        wait (0.1) seconds\n        switch costume to (10 v)\n        wait (0.1) seconds\n        switch costume to (9 v)\n    end\nend\n\nwhen I receive [l v]\nif <(Level) = [L78]> then\n    forever\n        switch costume to (8 v)\n        wait (3.5) seconds\n        repeat (2)\n            next costume\n        end\n        switch costume to (11 v)\n        wait (0.1) seconds\n        broadcast (fierrrh v)\n        switch costume to (8 v)\n        wait (0.1) seconds\n        switch costume to (10 v)\n        wait (0.1) seconds\n        switch costume to (9 v)\n    end\nend\n\nwait until <(Level) = [L80]>\nstop [other scripts in sprite v]\nhide\n\nwhen I receive [game over v]\nstop [other scripts in sprite v]\nhide\n\n@ElectroBall, Alternatively A Bubble.\n\nwhen I receive [fierrrh v]\nif <(c) = [False]> then\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (costume1 v)\nset size to (100) %\nset [c v] to [True]\nshow\ngo to (nemesphere's awesome lazers \(i mean seriously how cool did these make the levels look???\) v)\nmove (5) steps\npoint in direction ([direction v] of [nemesphere's awesome lazers \(i mean seriously how cool did these make the levels look???\) v])\nturn right (90) degrees\nrepeat until <touching (_edge_ v)?>\n    move (5) steps\nend\ndelete this clone\n\nwhen flag clicked\nset [c v] to [False]\nset size to (100) %\n\nwhen I start as a clone\nforever\n    if <touching (hitbox \(yes, i'm advanced now o.o\) v)?> then\n        switch costume to (costume2 v)\n    end\nend\n\nwhen I receive [repos v]\nhide\ndelete this clone\n\nwhen I receive [stahp v]\ndelete this clone\n\nwhen I receive [regnor v]\ndelete this clone\n\nwhen I receive [\[c\] final confrontation v]\ndelete this clone\n\nwhen I receive [ta6 v]\nforever\n    if <touching (hitbox \(yes, i'm advanced now o.o\) v)?> then\n        switch costume to (costume2 v)\n        wait (0.1) seconds\n        hide\n        stop [other scripts in sprite v]\n        stop [this script v]\n    end\nend\n\nwhen I receive [ta6 v]\nset size to (100) %\nswitch costume to (costume1 v)\nshow\ngo to (...tango.       \(me.\) v)\nmove (5) steps\npoint towards (hitbox \(yes, i'm advanced now o.o\) v)\nrepeat until <touching (_edge_ v)?>\n    move (10) steps\nend\nhide\nstop [other scripts in sprite v]\nstop [this script v]\n\nwhen I receive [ta7 v]\nrepeat (3)\n    set size to (50) %\n    switch costume to (costume3 v)\n    show\n    go to (...tango.       \(me.\) v)\n    move (5) steps\n    point towards (hitbox \(yes, i'm advanced now o.o\) v)\n    repeat until <touching (_edge_ v)?>\n        move (10) steps\n    end\nend\nhide\nstop [other scripts in sprite v]\nstop [this script v]\n\nwhen I receive [ta7 v]\nforever\n    if <touching (hitbox \(yes, i'm advanced now o.o\) v)?> then\n        switch costume to (costume2 v)\n        wait (0.1) seconds\n        hide\n        stop [other scripts in sprite v]\n        stop [this script v]\n    end\nend\n\nwhen I receive [cutscene 7 v]\ndelete this clone\n\n@The Key Thingy That You Use In The Evil Base Levels To Get Through.\n\nwhen flag clicked\nhide\n\nwhen I receive [evil base v]\npoint in direction (90)\nhide\nwait until <(Level) = [L76]>\nswitch costume to (costume1 v)\nbroadcast (bridge v)\ngo to x: (-218) y: (89)\nshow\nwait until <touching (hitbox \(yes, i'm advanced now o.o\) v)?>\nstart sound [Ding v]\nbroadcast (Quay v)\nhide\nwait until <(Level) = [L78]>\nswitch costume to (costume2 v)\nbroadcast (bridge v)\ngo to x: (-143) y: (172)\nshow\nwait until <touching (pew pew pew!!!  v)?>\nstart sound [Ding v]\nbroadcast (Quay v)\nswitch costume to (costume3 v)\nwait until <(Level) = [L79]>\nswitch costume to (costume2 v)\npoint in direction (0)\ngo to x: (-234) y: (132)\nbroadcast (bridge v)\nshow\nwait until <touching (pew pew pew!!!  v)?>\nstart sound [Ding v]\nbroadcast (Quay v)\nswitch costume to (costume3 v)\nwait until <(Level) = [L80]>\nhide\n\nwhen I receive [game over v]\nhide\n\nwhen I receive [oughies v]\nhide\nstop [other scripts in sprite v]\n\nwhen flag clicked\nset volume to (100) %\nforever\n    set volume to (Volume) %\nend\n\n@The Magical Superpower Gem That Is Totally Not Dangerous\n\nwhen flag clicked\npoint in direction (90)\nhide\n\nwhen I receive [gem v]\ngo to x: (57) y: (53)\nshow\nset size to (40) %\nset volume to (Volume) %\nstart sound [Ding v]\nrepeat (4)\n    change x by (-10)\n    change size by (40)\nend\nwait (1) seconds\n\nwhen I receive [power v]\ngo to [front v] layer\nrepeat (3)\n    go to x: (17) y: (53)\n    wait (0.1) seconds\n    go to x: (19) y: (54)\n    wait (0.1) seconds\n    go to x: (16) y: (52)\n    wait (0.1) seconds\n    go to x: (18) y: (53)\n    wait (0.1) seconds\n    go to x: (17) y: (53)\n    wait (0.1) seconds\n    go to x: (19) y: (54)\n    wait (0.1) seconds\n    go to x: (21) y: (52)\n    wait (0.1) seconds\n    go to x: (18) y: (53)\n    wait (0.1) seconds\nend\ncreate clone of (_myself_ v)\nrepeat (3)\n    go to x: (17) y: (53)\n    wait (0.1) seconds\n    go to x: (21) y: (57)\n    wait (0.1) seconds\n    go to x: (13) y: (50)\n    wait (0.1) seconds\n    go to x: (19) y: (53)\n    wait (0.1) seconds\n    go to x: (15) y: (53)\n    wait (0.1) seconds\n    go to x: (21) y: (59)\n    wait (0.1) seconds\n    go to x: (25) y: (49)\n    wait (0.1) seconds\n    go to x: (21) y: (53)\n    wait (0.1) seconds\nend\nbroadcast (light v)\nrepeat (6)\n    go to x: (17) y: (53)\n    wait (0.1) seconds\n    go to x: (21) y: (57)\n    wait (0.1) seconds\n    go to x: (13) y: (50)\n    wait (0.1) seconds\n    go to x: (19) y: (53)\n    wait (0.1) seconds\n    go to x: (15) y: (53)\n    wait (0.1) seconds\n    go to x: (21) y: (59)\n    wait (0.1) seconds\n    go to x: (25) y: (49)\n    wait (0.1) seconds\n    go to x: (21) y: (53)\n    wait (0.1) seconds\nend\nwait (1) seconds\nbroadcast (VWOP v)\nset [music v] to [So Much POWER!]\nhide\n\nwhen I start as a clone\nforever\n    set [ghost v] effect to (50)\n    go to (the magical superpower gem that is totally not dangerous v)\n    change size by (1)\nend\n\nwhen I receive [vwop v]\ndelete this clone\n\nwhen I receive [jemm v]\ngo to x: (21) y: (53)\nshow\npoint towards (hitbox \(yes, i'm advanced now o.o\) v)\nrepeat until <touching (hitbox \(yes, i'm advanced now o.o\) v)?>\n    move (10) steps\nend\nbroadcast (light2 v)\n\nwhen I receive [evilruntangogreeting v]\nhide\n\n@Nemesphere's HP Because I Refuse To Use A Normal Health Bar Since There Is Literally Nothing Normal About This Fight.\n\nwhen flag clicked\nhide\n\nwhen I receive [game over v]\nhide\ndelete this clone\n\nwhen I start as a clone\nforever\n    if <(x position) = [200]> then\n        switch costume to (letter (length of (NEMESPHERE_HEALTH)) of (NEMESPHERE_HEALTH))\n    end\nend\n\nwhen I receive [too powerful v]\nshow\ngo to x: (200) y: (160)\nrepeat (3)\n    create clone of (_myself_ v)\n    change x by (-10)\nend\nforever\n    if <(NEMESPHERE_HEALTH) > [990]> then\n        show\n        switch costume to (letter (1) of (NEMESPHERE_HEALTH))\n    else\n        hide\n    end\nend\n\nwhen I start as a clone\nforever\n    if <(x position) = [190]> then\n        switch costume to (letter ((length of (NEMESPHERE_HEALTH)) - (1)) of (NEMESPHERE_HEALTH))\n    end\nend\n\nwhen I start as a clone\nforever\n    if <(x position) = [180]> then\n        if <(NEMESPHERE_HEALTH) > [100]> then\n            switch costume to (letter ((length of (NEMESPHERE_HEALTH)) - (2)) of (NEMESPHERE_HEALTH))\n        else\n            switch costume to (costume10 v)\n        end\n    end\nend\n\nwhen I receive [stop!!!!! v]\nstop [other scripts in sprite v]\nhide\ndelete this clone\n\nwhen I receive [stop!!!!! #2 v]\nstop [other scripts in sprite v]\nhide\ndelete this clone\n\n@Prince Sphere's Lazer Beam He Uses In The Nemesphere Fight\n\nwhen I receive [lazxer v]\nshow\ngo to x: (-175) y: (-48)\npoint towards (nemesphere v)\nswitch costume to (costume1 v)\nrepeat (4)\n    next costume\nend\nwait (0.5) seconds\nswitch costume to (costume5 v)\nwait (0.1) seconds\nswitch costume to (costume4 v)\nwait (0.1) seconds\nswitch costume to (costume1 v)\nhide\n\nwhen flag clicked\nhide\n\nwhen I receive [game over v]\nhide\n\nwhen I receive [oughies v]\nhide\n\n@Regnor's Spinny Things of Very-Death\n\nwhen I receive [spawn blades v]\nset [cl v] to [0]\nrepeat (9)\n    create clone of (_myself_ v)\n    change [cl v] by (1)\nend\nset [cl v] to [9]\nrepeat (9)\n    create clone of (_myself_ v)\n    change [cl v] by (1)\nend\nset [cl v] to [18]\nrepeat (9)\n    create clone of (_myself_ v)\n    change [cl v] by (1)\nend\nset [cl v] to [N/A]\nwait (1) seconds\nbroadcast (deploy blades v) and wait\nwait (3) seconds\n\nwhen I start as a clone\nshow\nswitch costume to (costume2 v)\nif <<(cl) > [9]> and <(cl) < [19]>> then\n    go to (regnor \(the guide\) v)\n    point in direction (((cl) * (40)) - (25))\n    repeat (12)\n        move (6) steps\n    end\nend\n\nwhen I start as a clone\nswitch costume to (costume2 v)\nif <(cl) > [18]> then\n    go to (regnor \(the guide\) v)\n    point in direction (((cl) * (40)) - (10))\n    repeat (14)\n        move (7) steps\n    end\nend\n\nwhen I start as a clone\nforever\n    switch costume to (costume2 v)\n    repeat (3)\n        next costume\n        wait (0.05) seconds\n    end\nend\n\nwhen I start as a clone\nswitch costume to (costume2 v)\nif <(cl) < [10]> then\n    go to (regnor \(the guide\) v)\n    point in direction ((cl) * (40))\n    repeat (10)\n        move (5) steps\n    end\nend\n\nwhen I receive [guideattack v]\nif <(BossAttack) = [1]> then\n    broadcast (spawn blades v)\nend\n\nwhen I receive [deploy blades v]\nset size to (100) %\nif <(cl) = [N/A]> then\n    repeat (5)\n        change size by (-5)\n    end\n    repeat (5)\n        change size by (5)\n    end\nend\n\nwhen I receive [repos v]\nhide\ndelete this clone\n\nwhen I receive [game over v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [guide defeat v]\nstop [other scripts in sprite v]\nhide\nstop [other scripts in sprite v]\ndelete this clone\n\nwhen I receive [deploy blades v]\nif <not <(cl) = [N/A]>> then\n    repeat (5)\n        move (-10) steps\n    end\n    repeat (2)\n        move (10) steps\n    end\n    wait (0.01) seconds\n    point towards (hitbox \(yes, i'm advanced now o.o\) v)\n    repeat until <<touching (hitbox \(yes, i'm advanced now o.o\) v)?> or <touching (_edge_ v)?>>\n        move (12) steps\n    end\nend\nwait (0.1) seconds\ndelete this clone\n\nwhen I receive [tangoattack1 v]\nset size to (100) %\nswitch costume to (costume2 v)\nshow\ngo to (...tango.       \(me.\) v)\npoint towards (hitbox \(yes, i'm advanced now o.o\) v)\nrepeat until <<touching (hitbox \(yes, i'm advanced now o.o\) v)?> or <touching (_edge_ v)?>>\n    move (12) steps\nend\nhide\n\nset size to (100) %\n\nwhen I receive [ta5 v]\nset size to (200) %\nshow\nswitch costume to (costume1 v)\ngo to (...tango.       \(me.\) v)\npoint towards (hitbox \(yes, i'm advanced now o.o\) v)\nrepeat until <<touching (hitbox \(yes, i'm advanced now o.o\) v)?> or <touching (_edge_ v)?>>\n    move (12) steps\nend\nswitch costume to (costume6 v)\nwait (0.1) seconds\nhide\nset size to (100) %\n\nwhen I receive [ta9 v]\nrepeat (2)\n    set size to (200) %\n    show\n    switch costume to (costume1 v)\n    go to (...tango.       \(me.\) v)\n    point towards (hitbox \(yes, i'm advanced now o.o\) v)\n    repeat until <<touching (hitbox \(yes, i'm advanced now o.o\) v)?> or <touching (_edge_ v)?>>\n        move (15) steps\n    end\n    switch costume to (costume6 v)\n    wait (0.1) seconds\n    hide\n    set size to (100) %\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [tangowni v]\ndelete this clone\n\nwhen I start as a clone\nforever\n    if <(Music) = [Too Much POWER!]> then\n        delete this clone\n    end\nend\n\n@GuideShield\n\nwhen I receive [shield v]\nforever\n    go to (regnor \(the guide\) v)\nend\n\nwhen I receive [shield v]\nset [cooldown v] to [True]\nshow\nwait (5) seconds\nhide\nwait (5) seconds\nset [cooldown v] to [False]\nstop [other scripts in sprite v]\n\nwhen I receive [guide defeat v]\nstop [other scripts in sprite v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [game over v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [tangowni v]\ndelete this clone\n\nwhen flag clicked\nstop [other scripts in sprite v]\nhide\nstop [other scripts in sprite v]\n\n@Homing Fish (Yay!!!)\n\nwhen I receive [ta8 v]\nshow\nswitch costume to (costume1 v)\ngo to (...tango.       \(me.\) v)\npoint towards (hitbox \(yes, i'm advanced now o.o\) v)\nrepeat (40)\n    if <not <touching (hitbox \(yes, i'm advanced now o.o\) v)?>> then\n        point towards (hitbox \(yes, i'm advanced now o.o\) v)\n        move (5) steps\n    end\nend\nif <touching (hitbox \(yes, i'm advanced now o.o\) v)?> then\n    switch costume to (costume2 v)\n    wait (0.1) seconds\nend\nhide\n\nwhen flag clicked\nhide\n\nwhen I receive [gameover2 v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [repos v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [tangowni v]\ndelete this clone\n\n@Lightning. Or Shadow Pellets. Or The Sun.\n\nwhen I receive [ta10 v]\nif <(clone) = [False]> then\n    point towards (hitbox \(yes, i'm advanced now o.o\) v)\n    repeat (6)\n        create clone of (_myself_ v)\n        turn right (60) degrees\n    end\nend\nwait (1) seconds\n\nwhen flag clicked\nset [clone v] to [False]\n\nwhen I start as a clone\nif <(TangoStage) = [LIFE-5]> then\n    set [clone v] to [True]\n    set size to (100) %\n    show\n    switch costume to (costume1 v)\n    go to (...tango.       \(me.\) v)\n    repeat until <<touching (hitbox \(yes, i'm advanced now o.o\) v)?> or <touching (_edge_ v)?>>\n        move (15) steps\n    end\n    switch costume to (costume2 v)\n    wait (0.1) seconds\n    hide\n    set size to (100) %\n    delete this clone\nend\n\nwhen I receive [ta11 v]\nif <(clone) = [False]> then\n    point towards (hitbox \(yes, i'm advanced now o.o\) v)\n    turn right (-40) degrees\n    repeat (6)\n        create clone of (_myself_ v)\n        turn right (60) degrees\n    end\nend\nwait (1) seconds\n\nwhen I start as a clone\nif <(TangoStage) = [LIFE-6]> then\n    set [clone v] to [True]\n    set size to (100) %\n    show\n    switch costume to (costume3 v)\n    go to (...tango.       \(me.\) v)\n    repeat until <<touching (hitbox \(yes, i'm advanced now o.o\) v)?> or <touching (_edge_ v)?>>\n        move (15) steps\n    end\n    switch costume to (costume4 v)\n    wait (0.1) seconds\n    hide\n    set size to (100) %\n    delete this clone\nend\n\nwhen I receive [ta12 v]\nif <(clone) = [False]> then\n    set size to (150) %\n    show\n    switch costume to (costume3 v)\n    go to (...tango.       \(me.\) v)\n    point towards (hitbox \(yes, i'm advanced now o.o\) v)\n    repeat until <<touching (hitbox \(yes, i'm advanced now o.o\) v)?> or <touching (_edge_ v)?>>\n        move (20) steps\n    end\n    switch costume to (costume4 v)\n    wait (0.1) seconds\n    hide\n    set size to (100) %\n    delete this clone\nend\n\nwhen I receive [repos v]\nhide\nstop [other scripts in sprite v]\ndelete this clone\n\nwhen I receive [gameover2 v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [ta13 v]\nif <(clone) = [False]> then\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nif <(TangoStage) = [LIFE-8]> then\n    set [clone v] to [True]\n    set size to (100) %\n    show\n    switch costume to (costume4 v)\n    go to (...tango.       \(me.\) v)\n    point towards (hitbox \(yes, i'm advanced now o.o\) v)\n    repeat until <<touching (hitbox \(yes, i'm advanced now o.o\) v)?> or <touching (_edge_ v)?>>\n        move (20) steps\n    end\n    wait (0.1) seconds\n    hide\n    set size to (100) %\n    delete this clone\nend\n\nwhen I receive [sun v]\nif <(clone) = [False]> then\n    set size to (150) %\n    show\n    switch costume to (costume5 v)\n    go to (...tango.       \(me.\) v)\n    point towards (hitbox \(yes, i'm advanced now o.o\) v)\n    repeat until <<touching (hitbox \(yes, i'm advanced now o.o\) v)?> or <touching (_edge_ v)?>>\n        move (10) steps\n    end\n    switch costume to (costume6 v)\n    wait (0.1) seconds\n    hide\n    set size to (100) %\n    delete this clone\nend\n\nwhen I receive [next life! v]\nhide\nstop [other scripts in sprite v]\ndelete this clone\n\nwhen flag clicked\nset [clone v] to [False]\n\nwhen I receive [tangowni v]\ndelete this clone\n\nwhen I receive [ta11 v]\ndelete this clone\n\nwhen I receive [ta13 v]\ndelete this clone\n\nwhen I receive [sun v]\ndelete this clone\n\nwhen I receive [ta12 v]\ndelete this clone\n\nwhen I receive [ta10 v]\ndelete this clone\n\n@Eruza\n\nwhen flag clicked\nswitch costume to (costume1 v)\nhide\n\nwhen flag clicked\nset [r? v] to [False]\ngo to x: (0) y: (0)\nwait until <(Level) = [L15]>\nrepeat until <not <(Level) = [L15]>>\n    if <(Lives) = [1]> then\n        switch costume to (costume2 v)\n        show\n        set [r? v] to [True]\n        wait until <not <(Level) = [L15]>>\n        hide\n    end\nend\nwait until <(Level) = [L45]>\nwait until <(BossAttack) = [1]>\nwait (20) seconds\nwait until <(BossAttack) = [1]>\nif <(Victor_Heath) = [100]> then\n    switch costume to (costume3 v)\n    show\n    set [r? v] to [True]\n    wait until <not <(Victor_Heath) = [100]>>\n    hide\nend\nwait until <(Level) = [L60]>\nwait until <(BossAttack) = [2]>\nwait (20) seconds\nwait until <(BossAttack) = [2]>\nif <(King_Health) = [100]> then\n    switch costume to (costume4 v)\n    show\n    set [r? v] to [True]\n    wait until <not <(King_Health) = [100]>>\n    hide\nend\nwait until <(Level) = [L70]>\nwait until <(Moves) = [1]>\nwait (30) seconds\nif <(Moves) < [3]> then\n    switch costume to (costume5 v)\n    show\n    wait until <not <(Moves) < [3]>>\n    hide\nend\n\nwhen I receive [crimson die v]\nif <(r?) = [True]> then\n    wait until <(Level) = [L71]>\n    switch costume to (costume6 v)\n    show\n    wait until <(Level) = [L72]>\n    hide\nend\n\nwhen I receive [game over v]\nhide\n\nwhen I receive [goodjob v]\nshow\nswitch costume to (costume7 v)\nwait until <(Level) = [L48]>\nhide\n\nwhen flag clicked\nwait until <<(Level) = [L1]> and <([x position v] of [regnor \(the guide\) v]) = [-15]>>\nshow\nswitch costume to (costume8 v)\nwait until <key (space v) pressed?>\nhide\n\n@Credits Thing For If You Defeat Tango.\n\nwhen I receive [credits v]\ngo to [front v] layer\nswitch costume to (costume1 v)\nbroadcast (changemusic v)\nshow\nset [ghost v] effect to (100)\nrepeat (100)\n    change [ghost v] effect by (-1)\nend\nset [brightness v] effect to (-100)\nset [music v] to [None]\nstop all sounds\nstart sound [Credits v]\nif <(Volume) = [1]> then\n    broadcast (changemusic v)\nend\nswitch costume to (costume2 v)\nrepeat (10)\n    change [brightness v] effect by (10)\nend\nwait (3) seconds\nrepeat (10)\n    change [brightness v] effect by (-10)\nend\nswitch costume to (costume3 v)\nrepeat (10)\n    change [brightness v] effect by (10)\nend\nwait (5) seconds\nrepeat (10)\n    change [brightness v] effect by (-10)\nend\nswitch costume to (costume4 v)\nrepeat (10)\n    change [brightness v] effect by (10)\nend\nwait (7) seconds\nrepeat (10)\n    change [brightness v] effect by (-10)\nend\nswitch costume to (costume5 v)\nrepeat (10)\n    change [brightness v] effect by (10)\nend\nwait (5) seconds\nrepeat (10)\n    change [brightness v] effect by (-10)\nend\nswitch costume to (costume6 v)\nrepeat (10)\n    change [brightness v] effect by (10)\nend\nwait (6) seconds\nrepeat (10)\n    change [brightness v] effect by (-10)\nend\nswitch costume to (costume8 v)\nrepeat (10)\n    change [brightness v] effect by (10)\nend\nwait (5) seconds\nrepeat (10)\n    change [brightness v] effect by (-10)\nend\nswitch costume to (costume7 v)\nrepeat (10)\n    change [brightness v] effect by (10)\nend\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nset volume to (100) %\nforever\n    set volume to (Volume) %\nend\n\n
[This game was designed to be played on a computer, and probably doesn't work on mobile. Sorry for any inconvenience]\nBe sure to check out Bluey's Quest as well! https://scratch.mit.edu/projects/116148528/\n\nThanks for clicking on this project! Egnaro's Adventure is a platformer game I've spent a lot of time working on. More info in the Notes and Credits section.\n                                    INSTRUCTIONS:\nIn case you didn't see the controls on the menu, here they are because I'm not making my characters break the fourth wall just to tell you a few things I could've put in here.\n\nArrow keys to move.\nUp to jump.\nSPACE to use doors and advance text.\nHold UP and a direction when against a wall to WALL JUMP.\n\nIf you get stuck in a wall, press and hold 'R' to return to the start of the level.\n\nSponge is bouncy- You can jump on it to get to places.\nLava is dangerous- If you touch it you will lose a life.\nGreen buttons can be shot at to open doors.\nKeys can be collected to open doors. \n\n-Press S at any point in the game to get a save code.\n-Press [L] on the title screen and type in that save code to load.\n(Note: It will ask you whether you want to load a code. Viable responces to this question are: 'Yes' 'yes.' and  'yep', not 'sure', 'well duh!' or 'absolutely!!!1111!!!') \n\nGood luck, and thanks for playing my game.\n\n########################BUGFIXING#######################\nIf you're stuck, have you tried pressing [SPACE]? That might solve it. Otherwise I don't know Probably a bug.\n\nSome bugs may be to do with lag. There's nothing I can do about that. Sorry.\n\nIf there's no music when there's supposed to be music, press and hold [M]. I know it's not an ideal fix, but it's the best I can do :P\n\nIf you're having trouble loading a save, make sure you're typing in the correct box, when Egnaro says 'What is your save code?' and not when he asks 'Do you want to load a savegame?'\n\nIf the text isn't in line, like a word at the end of a line runs onto th\ne next one, or a punctuation make is on the next line,\nDeal with it. I'm not going to spend half an hour scrolling through the laggiest scripts you could possibly imagine, probably crashing my browser, just to fix a slight text error. \n\nIf these didn't solve your problem, leave a comment saying what happened and I will try to fix it. Even though I seriously hate bugfixing.