Windy || A Mobile Friendly Platformer {APT Entry}
@Stage\n\n@wind\n\nwhen flag clicked\nset [count v] to [0]\nforever\n    if <(count) < [10]> then\n        create clone of (_myself_ v)\n    end\n    wait (0.3) seconds\nend\n\nwhen I start as a clone\nchange [count v] by (1)\nhide\ngo to x: (-230) y: (pick random (175) to (-175))\ngo [backward v] (2) layers\ngo to [front v] layer\nset [ghost v] effect to (50)\nswitch costume to (pick random (1) to (6))\nshow\nrepeat until <(x position) > [245]>\n    move (((speed) * (10)) + (10)) steps\n    turn right (pick random (-5) to (5)) degrees\nend\nchange [count v] by (-1)\ndelete this clone\n\n@Sprite3\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nset rotation style [left-right v]\nshow\nset volume to (100) %\nswitch costume to (costume1 v)\ngo to x: (-196) y: (-81)\nhide variable [y v]\nhide variable [x v]\nset [y v] to [0]\nset [x v] to [0]\nforever\n    change [y v] by (-1)\n    if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        point in direction (-90)\n        change [x v] by (-1)\n    end\n    if <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        point in direction (90)\n        change [x v] by (1)\n    end\n    set [x v] to (((x) - (-0.3)) * (0.9))\n    change x by (x)\n    if <<touching color (#860000)?> or <touching color (#00ff3d)?>> then\n        change y by (1)\n    end\n    if <<touching color (#860000)?> or <touching color (#00ff3d)?>> then\n        change y by (1)\n    end\n    if <<touching color (#860000)?> or <touching color (#00ff3d)?>> then\n        change y by (1)\n    end\n    if <<touching color (#860000)?> or <touching color (#00ff3d)?>> then\n        change y by (1)\n    end\n    if <<touching color (#860000)?> or <touching color (#00ff3d)?>> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [y v] to [17]\n            if <(x) > [0]> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <<touching color (#860000)?> or <touching color (#00ff3d)?>> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> and <<touching color (#860000)?> or <touching color (#00ff3d)?>>> then\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <<touching color (#ff8f8f)?> or <touching color (#ff3535)?>> then\n        switch costume to (costume2 v)\n        wait (0.1) seconds\n        switch costume to (costume1 v)\n        go to x: (-196) y: (-81)\n    end\n    if <(x position) > [222]> then\n        switch backdrop to (next backdrop v)\n        go to x: (-196) y: (-81)\n    end\n    if <(y position) < [-180]> then\n        go to x: (-196) y: (-81)\n    end\nend\n\nwhen flag clicked\nwait (5.5) seconds\nforever\n    play sound [Vexento - Pixel Party v] until done\nend\n\nwhen I receive [hjkuygbnmhgb ddd v]\ngo to x: (-196) y: (-81)\n\nwhen I receive [hhhh v]\nswitch backdrop to (next backdrop v)\ngo to x: (-196) y: (-81)\n\n@Sun\n\nwhen flag clicked\ngo to [back v] layer\nclear graphic effects\nswitch costume to (rays v)\ngo to x: (210) y: (170)\ncreate clone of (_myself_ v)\nforever\n    turn right (1) degrees\nend\n\nwhen I start as a clone\nswitch costume to (sun v)\n\nwhen I receive [dead v]\nset [brightness v] effect to (-100)\nrepeat (50)\n    change [brightness v] effect by (2)\nend\n\nwhen flag clicked\nshow\n\nwhen backdrop switches to [backdrop2 v]\nhide\n\n@Figur2\n\nwhen flag clicked\nhide\nrepeat (3)\n    create clone of (_myself_ v)\n    wait (1) seconds\nend\n\nwhen I start as a clone\nforever\n    set size to (pick random (40) to (70)) %\n    go to [back v] layer\n    set [ghost v] effect to (pick random (5) to (50))\n    if <(pick random (1) to (2)) = [1]> then\n        show\n        go to x: (-200) y: (pick random (20) to (180))\n        repeat (160)\n            change x by (2.5)\n        end\n        hide\n        wait (pick random (2) to (7)) seconds\n    end\n    if <(pick random (1) to (2)) = [2]> then\n        show\n        go to x: (220) y: (pick random (20) to (180))\n        repeat (160)\n            change x by (-3.5)\n        end\n        hide\n        wait (pick random (3) to (5)) seconds\n    end\nend\n\nwhen flag clicked\ngo to [back v] layer\n\n@Sprite1\n\nwhen backdrop switches to [field at mit v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [urban v]\nhide\n\n@Sprite2\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [forest v]\nhide\n\nwhen backdrop switches to [canyon v]\nshow\n\n@Sprite4\n\nwhen backdrop switches to [urban2 v]\nshow\n\nwhen backdrop switches to [backdrop2 v]\nhide\n\nwhen flag clicked\nhide\n\n@Text\n\nwhen backdrop switches to [arctic10 v]\nshow\n\nwhen flag clicked\nhide\n\n@Sprite5\n\nwhen flag clicked\nhide\nwait (4) seconds\nshow\n\nwhen this sprite clicked\nbroadcast (hjkuygbnmhgb ddd v)\n\ngo to x: (-222) y: (-160)\n\nwhen backdrop switches to [backdrop2 v]\nhide\n\n@skip\n\nwhen this sprite clicked\nbroadcast (hhhh v)\n\nswitch backdrop to (next backdrop v)\n\nwhen flag clicked\nhide\nwait (4) seconds\nshow\n\nwhen backdrop switches to [backdrop2 v]\nhide\n\n@Sprite6\n\nwhen flag clicked\ngo to x: (36) y: (28)\nshow\nwait (5) seconds\nhide\n\n@Sprite7\n\nwhen flag clicked\nhide\nset volume to (100) %\nstart sound [FLIGHT v]\nset [clones v] to [0]\nreset timer\nrepeat (8)\n    change [clones v] by (1)\n    create clone of (_myself_ v)\n    wait (0.1) seconds\nend\nwait until <(timer) > [3]>\nrepeat (20)\n    change volume by (-7)\n    wait (0.2) seconds\nend\n\nwhen I start as a clone\nif <<(Clones) > [0]> and <(Clones) < [9]>> then\n    show\n    go to x: (0) y: (0)\n    switch costume to (Clones)\n    set [ghost v] effect to (100)\n    point in direction (0)\n    set size to (99999999) %\n    repeat (50)\n        change size by (((125) - (size)) / (8))\n        turn right (((90) - (direction)) / (8)) degrees\n        change [ghost v] effect by (-4)\n    end\nend\n\nwhen I start as a clone\nwait until <(timer) > [4]>\nrepeat (50)\n    change size by (((175) - (size)) / (8))\n    change [ghost v] effect by (4)\nend\nhide\n\nwhen flag clicked\ngo to [front v] layer\n\n@thumbnail\n\nwhen flag clicked\nhide\n\nshow\ngo to [front v] layer\ngo to x: (11) y: (-28)\n\nwhen flag clicked\nwait (5) seconds\nbroadcast (hello v)\n\n
Can We Get this Top Loved!?!\n\nPlease Propose this to be Featured!\n\nJoin My 500 Follower Platformer Contest!  https://scratch.mit.edu/projects/410860321/ \n\nPlz Don't Advertise, All Advertising Will Be Reported!!!\n\nNew Level After 50 followers! 25/50\n\nRemix all you want!\n\nMusic: Vexento - Pixel Party\nThanks To @ceebee for the wind sprite \nThanks to @PleaseDontKikMe for the sun sprite \nThanks To @Plant2 For the skip And reset Button \nThanks for all the coding and everything else @bookdog17\n