#1 | 天才しかクリアできない!? PLATFORMER
@Stage\n\nwhen flag clicked\nforever\n    play sound [Thousand_Absolutes_Xaf_Remix v] until done\nend\n\nwhen flag clicked\nset volume to (0) %\nrepeat (70)\n    change volume by (1)\nend\n\n@スプライト2\n\n@サムネ\n\nwhen flag clicked\nswitch costume to (クリア率ぷらふぉ 2024-01-24 15-47-06 v)\nforever\n    show\n    set [ghost v] effect to (100)\n    go to x: (0) y: (0)\n    go to [front v] layer\nend\n\nbroadcast (Death v)\n\n@ステージ\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (trampoline 1 v)\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nshow\n\n@針\n\nwhen I receive [next level v]\nshow\nnext costume\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (危険 lv.1 v)\nforever\n    go to [front v] layer\nend\n\nwhen flag clicked\nshow\n\nwhen I receive [next v]\nhide\n\nwhen [s v] key pressed\nif <(username) = [-5min-]> then\n    broadcast (Next Level v)\nend\n\n@当たったら次へ行くやつ\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nset [ghost v] effect to (100)\n\nwhen I receive [switch v]\nhide\n\n@第\n\nwhen I receive [next level v]\nshow\nnext costume\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (level 1 v)\n\nwhen flag clicked\nshow\nif <(costume [number v]) = [25]> then\n    broadcast (Switch v)\nend\n\nwhen I receive [next v]\nhide\n\nbroadcast (Switch v)\n\n@ プレイ ヤ～\n\ndefine Reset\ngo to x: (-200) y: (0)\n\nwhen flag clicked\nshow\ngo to [front v] layer\n\nwhen [r v] key pressed\nReset\nbroadcast (Death v)\n\nwhen flag clicked\nset drag mode [not draggable v]\ngo to [front v] layer\nswitch costume to (normal v)\nset [ghost v] effect to (0)\nshow\ngo to x: (-200) y: (0)\nset [level v] to [1]\nset [x v] to [0]\nset [y v] to [0]\nforever\n    set drag mode [not draggable v]\n    change [y v] by (-1)\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        change [x v] by (-0.8)\n        switch costume to (left v)\n    end\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        switch costume to (right v)\n        change [x v] by (0.8)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (第 v)?> then\n        change y by (1)\n    end\n    if <touching (第 v)?> then\n        change y by (1)\n    end\n    if <touching (第 v)?> then\n        change y by (1)\n    end\n    if <touching (第 v)?> then\n        change y by (1)\n    end\n    if <touching (第 v)?> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            start sound [Jump v]\n            set [y v] to [10]\n            if <([abs v] of (x) ) = (x)> then\n                set [x v] to [-5]\n            else\n                set [x v] to [5]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching (第 v)?> then\n        change y by ((0) - (y))\n        set [y v] to [1]\n    end\n    change y by (-1)\n    if <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> and <touching (第 v)?>> then\n        start sound [Jump v]\n        set [y v] to [15]\n        switch costume to (up v)\n    end\n    change y by (1)\n    if <touching (当たったら次へ行くやつ v)?> then\n        broadcast (NEXT v)\n        Reset\n    end\n    if <<touching (針 v)?> or <(y position) = [-184]>> then\n        Reset\n        broadcast (Death v)\n    end\n    if <touching (ステージ v)?> then\n        set [y v] to [22]\n    end\n    if <not <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> or <<<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> or <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>>>>> then\n        switch costume to (normal v)\n    end\nend\n\nwhen I receive [death v]\ngo to x: (-200) y: (0)\nset [x v] to [0]\nset [y v] to [0]\n\nwhen I receive [next v]\nhide\n\nwhen I receive [next level v]\ngo to x: (-200) y: (0)\nshow\n\n@スプライト1\n\nwhen flag clicked\nhide\n\nwhen I receive [next v]\nstart sound [Rip v]\ngo to [front v] layer\nshow\ngo to x: (-750) y: (0)\nreset timer\nrepeat until <(timer) > [1.5]>\n    change x by (((400) - (x position)) * (0.1))\nend\nhide\nbroadcast (Next Level v)\n\n
新作公開!良ければ見てね!\nhttps://scratch.mit.edu/projects/961035795/\n\n初投稿です!\n傾向1p!?!?!?!?\n一回も死なずに行けた人はガチの天才かも?\n\nクリア率計測(終了)\n(1/30 21:58時点)\nクリア者557人\nクリア率2.8%\n「裏」クリア者数184人\n「裏」クリア率0.93%\n\n※初見殺しが5つほど存在します!(天才ならいけるとは思いますが)\n\n操作方法\nPC\n矢印キーで移動\nRキーでリスポーン\n\nスマホ\n左側、右側をタッチで移動\n上半分をタッチでジャンプ\n\n頑張って作ったから♡と☆押してくれたら励みになります!