 PLAIN platformer
@Stage\n\nwhen flag clicked\nforever\n    play sound [Alan Walker - Faded.  v] until done\nend\n\n@스프라이트 1\n\nwhen flag clicked\ngo to x: (-200) y: (-50)\nset [y v] to [0]\ngo to [front v] layer\nforever\n    create clone of (_myself_ v)\n    change [y v] by (-1)\n    if <<key (d v) pressed?> or <key (right arrow v) pressed?>> then\n        change [x v] by (0.75)\n    end\n    if <<key (a v) pressed?> or <key (left arrow v) pressed?>> then\n        change [x v] by (-0.75)\n    end\n    set [x v] to ((x) * (0.9))\n    if <touching (스프라이트 2 v)?> then\n        change y by (1)\n        if <touching (스프라이트 2 v)?> then\n            change y by (1)\n            if <touching (스프라이트 2 v)?> then\n                change y by (1)\n                if <touching (스프라이트 2 v)?> then\n                    change y by (1)\n                    if <touching (스프라이트 2 v)?> then\n                        change y by (1)\n                        if <touching (스프라이트 2 v)?> then\n                            change y by (1)\n                            if <touching (스프라이트 2 v)?> then\n                                change y by (-5)\n                                change x by ((x) * (-1))\n                                if <<key (w v) pressed?> or <key (up arrow v) pressed?>> then\n                                    set [y v] to [11]\n                                    if <(x) > [0]> then\n                                        set [x v] to [-7]\n                                    else\n                                        set [x v] to [7]\n                                    end\n                                else\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (y)\n    if <touching (스프라이트 2 v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<touching (스프라이트 2 v)?> and <<key (w v) pressed?> or <key (up arrow v) pressed?>>> then\n        set [y v] to [12]\n    end\n    if <touching (스프라이트 5 v)?> then\n        set [y v] to [0]\n        go to x: (-200) y: (-50)\n    end\n    if <touching (스프라이트 6 v)?> then\n        set [y v] to [20]\n    end\n    if <(x position) = [242]> then\n        broadcast (메시지1 v)\n        set [y v] to [0]\n        go to x: (-200) y: (-50)\n    end\n    change x by (x)\nend\n\nwhen I start as a clone\nset [brightness v] effect to (100)\nrepeat (10)\n    change size by (-10)\nend\ndelete this clone\n\n@스프라이트 2\n\nwhen flag clicked\nswitch costume to (모양 1 v)\n\nwhen I receive [메시지1 v]\nnext costume\n\n@스프라이트 3\n\nwhen flag clicked\nhide\nset [나의 변수 v] to [0]\ngo to x: (-39) y: (59)\nforever\n    change [나의 변수 v] by (3)\n    point in direction ((90) + (([sin v] of (나의 변수) ) * (5)))\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\nforever\n    hide\n    wait until <([costume # v] of [스프라이트 2 v]) = [10]>\n    show\nend\n\nwhen I start as a clone\nrepeat (10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\n@스프라이트 4\n\nwhen flag clicked\nhide\nforever\n    reset timer\nend\n\nwhen [timer v] > (0)\ngo to [front v] layer\nshow\n\n@스프라이트 5\n\nwhen flag clicked\nswitch costume to (모양 1 v)\n\nwhen I receive [메시지1 v]\nnext costume\n\n@스프라이트 6\n\nwhen flag clicked\nswitch costume to (모양 1 v)\n\nwhen I receive [메시지1 v]\nnext costume\n\n
                                       -English-\n                         Move with the arrow keys.\n                                   Avoid thorns.\n                                        -한국어-\n                              방향키로 움직입니다.\n                                  가시를 피합니다.