Among Us Platformer!
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop2 v)\nforever\n    if <(level) = [17]> then\n        switch backdrop to (backdrop3 v)\n    end\nend\n\n@Main Player\n\nwhen flag clicked\nset rotation style [left-right v]\nshow\nforever\n    if <<key (w v) pressed?> or <key (up arrow v) pressed?>> then\n        switch costume to (jump v)\n    end\n    if <<<key (a v) pressed?> or <key (left arrow v) pressed?>> or <<key (d v) pressed?> or <key (right arrow v) pressed?>>> then\n        if <<key (a v) pressed?> or <key (left arrow v) pressed?>> then\n            point in direction (-90)\n            next costume\n            wait (0.04) seconds\n            if <(costume [number v]) = [11]> then\n                switch costume to (walk v)\n            end\n            if <(costume [number v]) = [12]> then\n                switch costume to (walk v)\n            end\n        end\n        if <<key (d v) pressed?> or <key (right arrow v) pressed?>> then\n            point in direction (90)\n            next costume\n            wait (0.04) seconds\n            if <(costume [number v]) = [11]> then\n                switch costume to (walk v)\n            end\n            if <(costume [number v]) = [12]> then\n                switch costume to (walk v)\n            end\n        end\n    else\n        switch costume to (idle v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<key (w v) pressed?> or <key (up arrow v) pressed?>> then\n        switch costume to (jump v)\n        repeat until <touching (ground v)?>\n            switch costume to (jump v)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    go to (my friend v)\nend\n\nwhen flag clicked\nforever\n    if <(level) = [17]> then\n        go to x: (-200) y: (-100)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [3]> then\n        play sound [Footstep2 v] until done\n    end\n    if <(costume [number v]) = [8]> then\n        play sound [Footstep2 v] until done\n    end\nend\n\nwhen I receive [end v]\nswitch costume to (idle v)\ngo to x: (-200) y: (-100)\nstop [other scripts in sprite v]\n\n@Ground\n\nwhen flag clicked\nforever\n    switch costume to (level)\nend\n\nwhen I receive [open sesme v]\nnext costume\n\n@my friend\n\ndefine say 1 (number or text)\ndelete all of [message list v]\nset [letter counted v] to [0]\nrepeat (length of (number or text))\n    add (letter ((1) + (letter counted)) of (number or text)) to [message list v]\n    say (message list)\n    change [letter counted v] by (1)\n    wait (0.05) seconds\nend\nsay (number or text) for ((length of (number or text)) / (20)) seconds\n\nwhen flag clicked\nset [level v] to [1]\n\ndefine starting position\nset [show lazer v] to [0]\nset [fallspeed v] to [0]\ngo to x: (-220) y: (y lvl start)\nshow\n\nwhen I receive [boing v]\nset [fallspeed v] to [18]\n\nif <(pause) = [1]> then\n    wait (0.1) seconds\nend\n\nset y to (-75)\n\ndefine restart/back/next\nif <key (b v) pressed?> then\n    if <not <(level) = [1]>> then\n        change [level v] by (-1)\n        starting position\n        wait (0.2) seconds\n    end\nend\nif <key (r v) pressed?> then\n    starting position\n    wait (0.2) seconds\n    up\nend\nif <key (n v) pressed?> then\n    if <not <(level) = [26]>> then\n        broadcast (bext v)\n        wait (0.2) seconds\n        change [level v] by (1)\n    end\nend\n\nwhen I receive [coolieu v]\nstarting position\n\nbroadcast (coolieu v)\n\nwhen I receive [end of end v]\n\nwhen flag clicked\ngo to x: (0) y: (-98)\nhide\n\ngo to x: (0) y: (0)\n\nif <(x position) > [220]> then\n    hide\n    broadcast (hide now v)\n    set [good v] to [0]\n    broadcast (bext v)\n    wait (0.5) seconds\n    go to x: (0) y: (0)\n    change [level v] by (1)\nend\n\nif <touching (spikes v)?> then\n    broadcast (fall apart v)\n    dead start\nend\nrestart/back/next\nif <touching (trampoline v)?> then\n    set [fallspeed v] to [18]\nend\nif <touching (chainsaw v)?> then\n    broadcast (fall apart v)\n    dead start\nend\nif <touching (badguy v)?> then\n    broadcast (fall apart v)\n    dead start\nend\nif <touching (stompers v)?> then\n    broadcast (fall apart v)\n    dead start\nend\nif <touching (lavaly lava v)?> then\n    broadcast (fall apart v)\n    dead start\nend\nif <(level) = [16]> then\n    broadcast (hide now v)\n    broadcast (supercalifragilisticexpialodocious v)\n    stop [this script v]\nend\n\nwait (17) seconds\n\nset [runspeed v] to [0]\n\nwhen I receive [end intro v]\n\nstarting position\n\ndefine dead start\nhide\nwait (1) seconds\nset [fallspeed v] to [0]\ngo to x: (-220) y: (-70)\nshow\nbroadcast (show v)\nup\n\ndefine up\nrepeat until <not <touching (ground v)?>>\n    change y by (1)\nend\nset [good v] to [1]\nbroadcast (show now v)\n\nwhen I receive [up! v]\n\nhide\n\nwhen I receive [play v]\ngo to x: (0) y: (-98)\nset size to (100) %\nshow\nset [ghost v] effect to (100)\nset [good v] to [1]\nset [takeoffspeed v] to [12]\nset [runspeed v] to [0]\nset [fallspeed v] to [0]\nforever\n    if <(good) = [1]> then\n        change [fallspeed v] by (-1)\n        if <<key (a v) pressed?> or <key (left arrow v) pressed?>> then\n            set [runspeed v] to [-5]\n        end\n        if <<key (d v) pressed?> or <key (right arrow v) pressed?>> then\n            set [runspeed v] to [5]\n        end\n        if <not <<<key (a v) pressed?> or <key (left arrow v) pressed?>> or <<key (d v) pressed?> or <key (right arrow v) pressed?>>>> then\n            set [runspeed v] to [0]\n        end\n        if <touching (water v)?> then\n            change x by ((runspeed) / (3))\n        else\n            change x by (runspeed)\n        end\n        if <touching (ground v)?> then\n            change y by (1)\n        end\n        if <touching (ground v)?> then\n            change y by (1)\n        end\n        if <touching (ground v)?> then\n            change y by (1)\n        end\n        if <touching (ground v)?> then\n            change y by (1)\n        end\n        if <touching (ground v)?> then\n            change y by (-4)\n            change x by ((runspeed) * (-1))\n        end\n        if <touching (water v)?> then\n            change y by ((fallspeed) / (3))\n        else\n            change y by (fallspeed)\n        end\n        set [y v] to (y position)\n        if <touching (ground v)?> then\n            change y by ((fallspeed) - ((fallspeed) * (2)))\n            set [fallspeed v] to [0]\n        end\n        change y by (-1)\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> and <touching (ground v)?>> then\n            set [fallspeed v] to [12]\n        end\n        change y by (1)\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> and <touching (water v)?>> then\n            set [fallspeed v] to [5]\n        end\n    end\n    if <(x position) > [237]> then\n        change [level v] by (1)\n        broadcast (lvl detect v)\n    end\n    if <(y position) < [-180]> then\n        starting position\n    end\n    if <touching (trampoline v)?> then\n        set [fallspeed v] to [18]\n        start sound [Jump v]\n    end\n    if <touching (imposter v)?> then\n        start sound [Smashing-Yuri_Santana-1233262689 v]\n        starting position\n    end\n    if <touching color (#faff00)?> then\n        starting position\n        start sound [Smashing-Yuri_Santana-1233262689 v]\n    end\n    if <touching (spikes v)?> then\n        start sound [Smashing-Yuri_Santana-1233262689 v]\n        starting position\n    end\n    if <touching (stomper v)?> then\n        start sound [Smashing-Yuri_Santana-1233262689 v]\n        starting position\n    end\n    if <<key (n v) pressed?> and <not <(level) = [17]>>> then\n        change [level v] by (1)\n        broadcast (lvl detect v)\n        wait until <not <key (n v) pressed?>>\n    end\n    if <(level) = [17]> then\n        go to x: (-200) y: (-100)\n        broadcast (end v)\n        say 1 [Captain! Captain! The imposters are taking the ship!]\n        broadcast (caption v)\n        forever\n            wait (1) seconds\n            go to x: (-200) y: (-100)\n            stop [this script v]\n        end\n    end\nend\n\nwhen flag clicked\n\nwhen I receive [lvl detect v]\nif <(level) = [1]> then\n    set [y lvl start v] to [-70]\n    broadcast (starter up v)\nend\nif <(level) = [2]> then\n    set [y lvl start v] to [-70]\n    broadcast (starter up v)\nend\nif <(level) = [3]> then\n    set [y lvl start v] to [30]\n    broadcast (starter up v)\nend\nif <(level) = [4]> then\n    set [y lvl start v] to [30]\n    broadcast (starter up v)\nend\nif <(level) = [5]> then\n    broadcast (starter up v)\nend\nif <(level) = [6]> then\n    broadcast (starter up v)\n    set [y lvl start v] to [30]\nend\nif <(level) = [7]> then\n    broadcast (starter up v)\nend\nif <(level) = [8]> then\n    broadcast (starter up v)\n    set [y lvl start v] to [150]\nend\nif <(level) = [9]> then\n    broadcast (starter up v)\nend\nif <(level) = [10]> then\n    broadcast (starter up v)\n    set [y lvl start v] to [-20]\nend\nif <(level) = [11]> then\n    broadcast (starter up v)\n    set [y lvl start v] to [-20]\nend\nif <(level) = [12]> then\n    broadcast (starter up v)\n    set [y lvl start v] to [-20]\nend\nif <(level) = [13]> then\n    set [y lvl start v] to [-40]\n    broadcast (starter up v)\nend\nif <(level) = [14]> then\n    broadcast (starter up v)\nend\nif <(level) = [15]> then\n    broadcast (starter up v)\n    set [y lvl start v] to [-20]\nend\n\nwhen I receive [starter up v]\nstarting position\n\nif <touching (mouse-pointer v)?> then\n\nif <<(fallspeed) > [5]> and <touching (ground v)?>> then\n    start sound [Footstep2 v]\nend\n\nwhen flag clicked\nforever\n    if <<touching (vent 1 v)?> or <touching (vent 2 v)?>> then\n        start sound [131ce567-df76-4ae8-99f8-b700a360f681 v]\n        wait until <not <<touching (vent 1 v)?> or <touching (vent 2 v)?>>>\n        start sound [A Bass v]\n    end\nend\n\nset [arg v] to [0]\n\nrepeat until <not <touching (ground v)?>>\n    change y by (1)\nend\n\n@assets\n\n@Text\n\nwhen flag clicked\nforever\n    change y by (([cos v] of ((timer) * (100)) ) * (0.5))\nend\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nswitch costume to (costume1 v)\nforever\n    if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n        next costume\n        wait until <not <<key (down arrow v) pressed?> or <key (s v) pressed?>>>\n    end\n    if <(costume [number v]) = [5]> then\n        broadcast (play v)\n        switch costume to (costume1 v)\n        hide\n    end\nend\n\n@Imposter\n\nwhen I start as a clone\nset [color v] effect to (pick random (10) to (100))\nhide\nif <(level) = [1]> then\nif <(level) = [2]> then\n    go to x: (150) y: (0)\n    patrol\nend\nif <(level) = [3]> then\nif <(level) = [4]> then\nif <(level) = [5]> then\n    go to x: (150) y: (0)\n    patrol\nend\nif <(level) = [6]> then\n    go to x: (150) y: (-100)\n    patrol\nend\nif <(level) = [7]> then\nif <(level) = [8]> then\n    go to x: (75) y: (-100)\n    patrol\nend\nif <(level) = [9]> then\n    go to x: (50) y: (-100)\n    patrol\nend\nif <(level) = [10]> then\nif <(level) = [11]> then\n    go to x: (250) y: (-100)\n    patrol\nend\nif <(level) = [12]> then\n    go to x: (200) y: (115)\n    patrol\nend\nif <(level) = [13]> then\n    go to x: (20) y: (60)\n    patrol\nend\nif <(level) = [14]> then\nif <(level) = [15]> then\nif <(level) = [16]> then\n\ndefine patrol\nshow\nset rotation style [left-right v]\nrepeat until <not <touching (ground v)?>>\n    change y by (1)\nend\nchange y by (-1)\nforever\n    repeat (25)\n        point in direction (-90)\n        change x by (-5)\n        next costume\n        if <(costume [number v]) = [17]> then\n            switch costume to (costume10 v)\n        end\n    end\n    switch costume to (costume9 v)\n    wait (1) seconds\n    repeat (25)\n        point in direction (90)\n        change x by (5)\n        next costume\n        if <(costume [number v]) = [17]> then\n            switch costume to (costume10 v)\n        end\n    end\n    switch costume to (costume9 v)\n    wait (1) seconds\nend\n\nwhen I receive [play v]\nset size to (28) %\nforever\n    if <(level) = [1]> then\n    if <(level) = [2]> then\n        create clone of (_myself_ v)\n        set [level spawned v] to (level)\n        wait until <not <(level spawned) = (level)>>\n    end\n    if <(level) = [3]> then\n    if <(level) = [4]> then\n    if <(level) = [5]> then\n        create clone of (_myself_ v)\n        set [level spawned v] to (level)\n        wait until <not <(level spawned) = (level)>>\n    end\n    if <(level) = [6]> then\n        create clone of (_myself_ v)\n        set [level spawned v] to (level)\n        wait until <not <(level spawned) = (level)>>\n    end\n    if <(level) = [7]> then\n    if <(level) = [8]> then\n        create clone of (_myself_ v)\n        set [level spawned v] to (level)\n        wait until <not <(level spawned) = (level)>>\n    end\n    if <(level) = [9]> then\n        create clone of (_myself_ v)\n        set [level spawned v] to (level)\n        wait until <not <(level spawned) = (level)>>\n    end\n    if <(level) = [10]> then\n    if <(level) = [11]> then\n        create clone of (_myself_ v)\n        set [level spawned v] to (level)\n        wait until <not <(level spawned) = (level)>>\n    end\n    if <(level) = [12]> then\n        create clone of (_myself_ v)\n        set [level spawned v] to (level)\n        wait until <not <(level spawned) = (level)>>\n    end\n    if <(level) = [13]> then\n        create clone of (_myself_ v)\n        set [level spawned v] to (level)\n        wait until <not <(level spawned) = (level)>>\n    end\n    if <(level) = [14]> then\n    if <(level) = [15]> then\n    if <(level) = [16]> then\nend\n\nwhen flag clicked\nforever\n    hide\nend\n\nwhen I start as a clone\nforever\n    if <not <(level spawned) = (level)>> then\n        delete this clone\n    end\nend\n\nwhen I start as a clone\nforever\n    if <(costume [number v]) = [3]> then\n        play sound [Footstep2 v] until done\n    end\nend\n\nif <(costume [number v]) = [8]> then\n    play sound [Footstep2 v] until done\nend\n\nset [color v] effect to (50)\n\n@Trampoline\n\nwhen flag clicked\nhide\nforever\n    if <(level) = [1]> then\n        hide\n    end\n    if <(level) = [2]> then\n        show\n        go to x: (-49) y: (-116)\n    end\n    if <(level) = [3]> then\n        hide\n    end\n    if <(level) = [4]> then\n        hide\n    end\n    if <(level) = [5]> then\n        hide\n    end\n    if <(level) = [6]> then\n        hide\n    end\n    if <(level) = [7]> then\n        hide\n    end\n    if <(level) = [8]> then\n        show\n        go to x: (135) y: (-105)\n    end\n    if <(level) = [9]> then\n        show\n        go to x: (-184) y: (-56)\n    end\n    if <(level) = [10]> then\n        show\n        go to x: (-9) y: (-62)\n    end\n    if <(level) = [11]> then\n        hide\n    end\n    if <(level) = [12]> then\n        show\n        go to x: (-166) y: (-116)\n    end\n    if <(level) = [13]> then\n        show\n        go to x: (178) y: (-117)\n    end\n    if <(level) = [14]> then\n        hide\n    end\n    if <(level) = [15]> then\n        show\n        go to x: (159) y: (-34)\n    end\n    if <(level) = [16]> then\n        show\n    end\n    if <(level) = [17]> then\n        hide\n    end\nend\n\n@animations\n\nwhen flag clicked\nhide\n\nwhen I receive [oof v]\ngo to x: (0) y: (0)\nshow\ngo to [front v] layer\nswitch costume to (costume1 v)\nrepeat (14)\n    go to [front v] layer\n    next costume\nend\nwait (0.4) seconds\nhide\n\n@Vent 1\n\nwhen flag clicked\nset [vents hide v] to [0]\n\nwhen flag clicked\nswitch costume to (costume1 v)\nforever\n    if <(level) = [1]> then\n        hide\n    end\n    if <(level) = [2]> then\n        hide\n    end\n    if <(level) = [3]> then\n        show\n        go to x: (0) y: (-64)\n    end\n    if <(level) = [4]> then\n        hide\n    end\n    if <(level) = [5]> then\n        show\n        go to x: (5) y: (-90)\n    end\n    if <(level) = [6]> then\n        show\n        go to x: (-119) y: (-29)\n    end\n    if <(level) = [7]> then\n        show\n        go to x: (0) y: (-70)\n    end\n    if <(level) = [8]> then\n        show\n        go to x: (-56) y: (11)\n    end\n    if <(level) = [9]> then\n        hide\n    end\n    if <(level) = [10]> then\n        hide\n    end\n    if <(level) = [11]> then\n        show\n        go to x: (7) y: (-102)\n    end\n    if <(level) = [12]> then\n        show\n        go to x: (6) y: (30)\n    end\n    if <(level) = [13]> then\n        show\n        go to x: (-127) y: (72)\n    end\n    if <(level) = [14]> then\n        hide\n    end\n    if <(level) = [15]> then\n        hide\n    end\n    if <(level) = [16]> then\n        hide\n    end\n    if <(level) = [17]> then\n        hide\n    end\n    if <(touching player) = [0]> then\n        set [vents hide v] to [0]\n    end\n    if <touching (my friend v)?> then\n        set [vents hide v] to [1]\n    end\n    if <touching (my friend v)?> then\n        switch costume to (costume1 v)\n        repeat (4)\n            next costume\n        end\n        wait until <not <touching (my friend v)?>>\n        switch costume to (costume1 v)\n    end\nend\n\n@vent hider\n\nwhen flag clicked\nset [ghost v] effect to (0)\nforever\n    switch costume to (level)\n    if <(vents hide) = [1]> then\n        set [ghost v] effect to (75)\n    else\n        set [ghost v] effect to (0)\n    end\n    if <touching (main player v)?> then\n        set [vents hide v] to [1]\n        set [touching player v] to [1]\n    else\n        set [touching player v] to [0]\n    end\nend\n\n@vent 2\n\nwhen flag clicked\nswitch costume to (costume1 v)\nforever\n    if <(level) = [1]> then\n        hide\n    end\n    if <(level) = [2]> then\n        hide\n    end\n    if <(level) = [3]> then\n        go to x: (112) y: (-64)\n        show\n    end\n    if <(level) = [4]> then\n        hide\n    end\n    if <(level) = [5]> then\n        hide\n    end\n    if <(level) = [6]> then\n        go to x: (0) y: (-29)\n        show\n    end\n    if <(level) = [7]> then\n        show\n        go to x: (120) y: (-70)\n    end\n    if <(level) = [8]> then\n        hide\n    end\n    if <(level) = [9]> then\n    if <(level) = [10]> then\n        hide\n    end\n    if <(level) = [11]> then\n        show\n        go to x: (123) y: (-103)\n    end\n    if <(level) = [12]> then\n        hide\n    end\n    if <(level) = [13]> then\n        hide\n    end\n    if <(level) = [14]> then\n        hide\n    end\n    if <(level) = [15]> then\n        show\n        go to x: (-25) y: (129)\n    end\n    if <(level) = [16]> then\n        show\n        go to x: (-25) y: (129)\n    end\n    if <(level) = [17]> then\n        hide\n    end\n    if <(touching player) = [0]> then\n        set [vents hide v] to [0]\n    end\n    if <touching (my friend v)?> then\n        set [vents hide v] to [1]\n    end\n    if <touching (my friend v)?> then\n        switch costume to (costume1 v)\n        repeat (4)\n            next costume\n        end\n        wait until <not <touching (my friend v)?>>\n        switch costume to (costume1 v)\n    end\nend\n\n@zapper\n\nset [show lazer v] to [0]\n\nwhen I receive [bext v]\n\nwhen flag clicked\nset [show lazer v] to [0]\nhide\nforever\n    if <(level) = [1]> then\n        set [show lazer v] to [0]\n        hide\n    end\n    if <(level) = [2]> then\n        hide\n    end\n    if <(level) = [3]> then\n        hide\n        set [show lazer v] to [0]\n    end\n    if <(level) = [4]> then\n        show\n        set [show lazer v] to [1]\n        go to x: (2) y: (-102)\n    end\n    if <(level) = [5]> then\n        show\n        go to x: (-124) y: (-117)\n        set [show lazer v] to [1]\n    end\n    if <(level) = [6]> then\n        hide\n        set [show lazer v] to [0]\n    end\n    if <(level) = [7]> then\n        hide\n    end\n    if <(level) = [8]> then\n        hide\n    end\n    if <(level) = [9]> then\n        hide\n    end\n    if <(level) = [10]> then\n        hide\n    end\n    if <(level) = [11]> then\n        show\n        go to x: (-62) y: (-144)\n    end\n    if <(level) = [12]> then\n        hide\n    end\n    if <(level) = [13]> then\n        show\n        go to x: (-52) y: (-118)\n    end\n    if <(level) = [14]> then\n        show\n    end\n    if <(level) = [15]> then\n        hide\n    end\n    if <(level) = [16]> then\n        hide\n    end\n    if <(level) = [17]> then\n        hide\n        set [show lazer v] to [0]\n    end\nend\n\n@zapper2\n\nwhen flag clicked\nhide\nforever\n    if <(level) = [1]> then\n        hide\n        set [show lazer v] to [0]\n    end\n    if <(level) = [2]> then\n        hide\n    end\n    if <(level) = [3]> then\n        hide\n        set [show lazer v] to [0]\n    end\n    if <(level) = [4]> then\n        show\n        go to x: (2) y: (92)\n    end\n    if <(level) = [5]> then\n        show\n        go to x: (-124) y: (171)\n    end\n    if <(level) = [6]> then\n        hide\n    end\n    if <(level) = [7]> then\n    if <(level) = [8]> then\n    if <(level) = [9]> then\n    if <(level) = [10]> then\n        hide\n    end\n    if <(level) = [11]> then\n        show\n        go to x: (-62) y: (87)\n        set [show lazer v] to [1]\n    end\n    if <(level) = [12]> then\n        hide\n    end\n    if <(level) = [13]> then\n        show\n        go to x: (-52) y: (-28)\n        set [show lazer v] to [1]\n    end\n    if <(level) = [14]> then\n        show\n        go to x: (-52) y: (67)\n        set [show lazer v] to [1]\n    end\n    if <(level) = [15]> then\n        hide\n    end\n    if <(level) = [16]> then\n        hide\n    end\n    if <(level) = [17]> then\n        hide\n        set [show lazer v] to [0]\n    end\nend\n\n@lazer\n\nwhen flag clicked\nforever\n\npen up\n\nwhen flag clicked\nforever\n    point in direction (90)\n    wait (0.04) seconds\n    point in direction (-90)\nend\n\nbroadcast (lets go v)\n\nwhen I receive [lets go v]\nshow\n\nwhen I receive [lets hide v]\nhide\n\nwhen flag clicked\nset rotation style [left-right v]\ncreate clone of (_myself_ v)\n\nforever\n    go to [back v] layer\n    go [forward v] (1) layers\n    if <(costume [number v]) = [1]> then\n        hide\n    end\n    if <(costume [number v]) = [2]> then\n        hide\n    end\n    if <(costume [number v]) = [3]> then\n        hide\n    end\n    if <(costume [number v]) = [4]> then\n        show\n        go to x: (2) y: (0)\n    end\n    if <(costume [number v]) = [5]> then\n    if <(costume [number v]) = [6]> then\n    if <(costume [number v]) = [7]> then\n    if <(costume [number v]) = [8]> then\n    if <(costume [number v]) = [9]> then\n    if <(costume [number v]) = [10]> then\nend\n\nwhen I start as a clone\nforever\n    hide\nend\n\nwhen I receive [lvl detect v]\n\nerase all\n\nif <(show lazer) = [0]> then\n    broadcast (lazers v)\n    stop [this script v]\nend\n\nwhen I receive [bext v]\n\nwhen flag clicked\nbroadcast (lazers v)\n\nwhen I receive [lazers v]\nforever\n    if <(show lazer) = [1]> then\n        set pen color to (#c9ce00)\n        set pen size to (1)\n        start sound [sf_desintegration v]\n        repeat (30)\n            erase all\n            change pen size by (1)\n            pen down\n            go to (zapper v)\n            go to (zapper2 v)\n            if <(show lazer) = [0]> then\n                broadcast (lazers v)\n                stop [this script v]\n            end\n        end\n        start sound [Electric Shock Zap-SoundBible v]\n        pen down\n        set pen size to (15)\n        set pen color to (#faff00)\n        go to (zapper v)\n        go to (zapper2 v)\n        repeat (50)\n            change [arg v] by (2)\n            if <(show lazer) = [0]> then\n                broadcast (lazers v)\n                stop [this script v]\n            end\n        end\n        broadcast (lets hide v)\n        erase all\n        set pen size to (31)\n        set pen color to (#c9ce00)\n        start sound [sf_desintegration v]\n        repeat (30)\n            erase all\n            change pen size by (-1)\n            set pen color to (#c9ce00)\n            if <(show lazer) = [0]> then\n                broadcast (lazers v)\n                stop [this script v]\n            end\n            go to (zapper v)\n            go to (zapper2 v)\n        end\n        erase all\n        repeat (50)\n            change [arg v] by (2)\n            if <(show lazer) = [0]> then\n                broadcast (lazers v)\n                stop [this script v]\n            end\n        end\n    else\n        erase all\n    end\nend\n\n@zapped\n\nwhen flag clicked\nhide\n\nwhen I receive [zap v]\nshow\nrepeat (25)\n    next costume\n    go to [front v] layer\nend\nhide\n\n@thumbnail\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    show\n    set [ghost v] effect to (100)\nend\n\n@spikes\n\nwhen flag clicked\nforever\n    switch costume to (level)\n    go to [back v] layer\nend\n\n@Stomper\n\nhide\n\nwhen [loudness v] > (10)\n\nwhen I receive [lvl detect v]\nset y to (160)\n\nwhen flag clicked\nforever\n    go to [back v] layer\n    set [stomper v] to [0]\n    repeat until <touching (ground v)?>\n        change [stomper v] by (-1)\n        change y by (stomper)\n    end\n    start sound [Metal Bang-SoundBible v]\n    backup\n    start sound [recording1 v]\n    repeat until <(y position) > [170]>\n        change y by (5)\n    end\nend\n\ndefine backup\nrepeat until <not <touching (ground v)?>>\n    change y by (1)\nend\n\nwhen flag clicked\nforever\n    if <(level) = [1]> then\n        hide\n    end\n    if <(level) = [2]> then\n        hide\n    end\n    if <(level) = [3]> then\n        hide\n    end\n    if <(level) = [4]> then\n        hide\n    end\n    if <(level) = [5]> then\n        hide\n    end\n    if <(level) = [6]> then\n        hide\n    end\n    if <(level) = [7]> then\n        show\n        go to x: (-67) y: (-109)\n        set [stomper lvl v] to (level)\n        wait until <<(level) < (stomper lvl)> or <(level) > (stomper lvl)>>\n    end\n    if <(level) = [8]> then\n        hide\n    end\n    if <(level) = [9]> then\n        show\n        go to x: (-50) y: (-109)\n        set [stomper lvl v] to (level)\n        wait until <<(level) < (stomper lvl)> or <(level) > (stomper lvl)>>\n    end\n    if <(level) = [10]> then\n        show\n        go to x: (-150) y: (-109)\n        set [stomper lvl v] to (level)\n        wait until <<(level) < (stomper lvl)> or <(level) > (stomper lvl)>>\n    end\n    if <(level) = [11]> then\n        hide\n    end\n    if <(level) = [12]> then\n    if <(level) = [13]> then\n    if <(level) = [14]> then\n        show\n        go to x: (-150) y: (-109)\n        set [stomper lvl v] to (level)\n        wait until <<(level) < (stomper lvl)> or <(level) > (stomper lvl)>>\n    end\n    if <(level) = [15]> then\n        hide\n        stop [this script v]\n    end\n    if <(level) = [16]> then\n    if <(level) = [17]> then\n        hide\n    end\nend\n\n@decor\n\nwhen flag clicked\nforever\n    switch costume to (level)\nend\n\n@Stomper2\n\nwhen flag clicked\nforever\n    go to [back v] layer\n    set [stomper v] to [0]\n    repeat until <touching (ground v)?>\n        change [stomper v] by (-1)\n        change y by (stomper)\n    end\n    start sound [Metal Bang-SoundBible v]\n    backup\n    repeat until <(y position) > [170]>\n        change y by (5)\n    end\nend\n\ndefine backup\nrepeat until <not <touching (ground v)?>>\n    change y by (1)\nend\n\nwhen flag clicked\nforever\n    if <(level) = [1]> then\n        hide\n    end\n    if <(level) = [2]> then\n        hide\n    end\n    if <(level) = [3]> then\n        hide\n    end\n    if <(level) = [4]> then\n        hide\n    end\n    if <(level) = [5]> then\n        hide\n    end\n    if <(level) = [6]> then\n        hide\n    end\n    if <(level) = [7]> then\n        hide\n    end\n    if <(level) = [8]> then\n        hide\n    end\n    if <(level) = [9]> then\n        show\n        go to x: (150) y: (-109)\n        set [stomper lvl v] to (level)\n        wait until <<(level) < (stomper lvl)> or <(level) > (stomper lvl)>>\n    end\n    if <(level) = [10]> then\n        hide\n    end\n    if <(level) = [11]> then\n    if <(level) = [12]> then\n    if <(level) = [13]> then\n    if <(level) = [14]> then\n        show\n        go to x: (55) y: (-109)\n        set [stomper lvl v] to (level)\n        wait until <<(level) < (stomper lvl)> or <(level) > (stomper lvl)>>\n    end\n    if <(level) = [15]> then\n        hide\n        stop [this script v]\n    end\n    if <(level) = [16]> then\n    if <(level) = [17]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <(level) = [10]> then\n        hide\n    end\nend\n\n@key\n\nwhen flag clicked\nset [level v] to [1]\nforever\n    go to [back v] layer\n    if <(level) = [15]> then\n        go to x: (-190) y: (128)\n        show\n        wait until <touching (my friend v)?>\n        start sound [Connect v]\n        hide\n        broadcast (open sesme v)\n        change [level v] by (1)\n        hide\n        stop [this script v]\n    else\n        hide\n    end\nend\n\nbroadcast (bext v)\n\nwhen flag clicked\nforever\nend\n\n@Captain\n\ndefine say 1 (number or text)\ndelete all of [message list v]\nset [letter counted v] to [0]\nrepeat (length of (number or text))\n    add (letter ((1) + (letter counted)) of (number or text)) to [message list v]\n    say (message list)\n    change [letter counted v] by (1)\n    wait (0.05) seconds\nend\nsay (number or text) for ((length of (number or text)) / (20)) seconds\n\nwhen flag clicked\nset [level v] to [1]\nforever\n    if <(level) = [17]> then\n        go to x: (48) y: (-103)\n        show\n    else\n        hide\n    end\nend\n\nwhen I receive [caption v]\nsay 1 [We will have to escape in escape ships…with our crews.]\nsay 1 [Let's go.]\nbroadcast (Transition v)\n\n@transition\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset [ghost v] effect to (100)\n\nwhen I receive [transition v]\nshow\nswitch costume to (costume1 v)\nrepeat (100)\n    change [ghost v] effect by (-1)\n    go to [front v] layer\nend\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nswitch costume to (costume2 v)\nset size to (0) %\nrepeat (100)\n    go to [front v] layer\n    change size by (1)\nend\nrepeat (600)\n    change y by (1)\nend\nstop [all v]\n\n@Sprite1\n\nwhen flag clicked\nforever\n    play sound [POL-spaceship-ambience-short v] until done\nend\n\n
                           ------Among Us------\nThis is a really fun, scary environment game.\nA fun storyline, exciting new obstacles. Use the vent to avoid imposters! Having fun!\nGame controls: Arrow keys, WADS, N to skip!\n=========================================\n                          ------Among Us------\nĐây là một trò chơi về môi trường xung quanh thực sự thú vị, đáng sợ. Một cốt truyện vui nhộn, những chướng ngại vật mới thú vị. Sử dụng lỗ thông hơi để tránh những kẻ mạo danh! Chúc các bạn vui vẻ!\nĐiều khiển: Phím mũi tên, WADS, N để bỏ qua!