Mickey Mouse Platformer v1.0
@Stage\n\n@Sprite1\n\nwhen flag clicked\nset [y vel v] to [0]\nset [x vel v] to [0]\n\nwhen flag clicked\nwait (10) seconds\nforever\n    wait (1) seconds\n    change [timer v] by (1)\nend\n\nwhen I receive [message1 v]\ngo to x: (-191) y: (-55)\n\nwhen I receive [redo v]\ngo to x: (-191) y: (-55)\nchange [deaths v] by (1)\n\nwhen flag clicked\nwait until <(backdrop [name v]) = [ending]>\nhide\n\nwhen flag clicked\nforever\n    wait until <touching color (#ff0000)?>\n    switch backdrop to (next backdrop v)\n    go to x: (-191) y: (-55)\n    set size to (100) %\nend\n\nwhen flag clicked\nforever\n    wait until <touching color (#ffff00)?>\n    set size to (50) %\n    wait (5) seconds\n    set size to (100) %\nend\n\nwhen flag clicked\nforever\n    wait until <touching color (#00cc44)?>\n    start sound [boing v]\n    set volume to (100) %\n    set [yv v] to [15]\nend\n\nwhen flag clicked\nwait until <not <touching color (#ffff99)?>>\nset size to (100) %\n\nwhen flag clicked\nstart\n\nwhen flag clicked\nforever\n    wait until <touching color (#cc0000)?>\n    set size to (100) %\n    change [deaths v] by (1)\n    go to x: (-191) y: (-55)\nend\n\nwhen flag clicked\nforever\n    play sound [DEAF KEV - Invincible \[NCS Release\].mp3 v] until done\nend\n\nwhen flag clicked\nforever\n    wait until <touching color (#ffff99)?>\n    set size to (50) %\nend\n\ndefine start\nset size to (100) %\nset [timer v] to [0]\nset [deaths v] to [0]\nhide\nswitch backdrop to (backdrop1 v)\nwait (10) seconds\nshow\nswitch backdrop to (next backdrop v)\nif on edge, bounce\ngo to x: (-191) y: (-55)\nforever\n    change [yv v] by (-0.5)\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (0.7)\n        point in direction (90)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-0.7)\n        point in direction (90)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#000008)?> then\n        change y by (1)\n        if <touching color (#000008)?> then\n            change y by (1)\n            if <touching color (#000008)?> then\n                change y by (1)\n                if <touching color (#000008)?> then\n                    change y by (1)\n                    if <touching color (#000008)?> then\n                        change y by (1)\n                        if <touching color (#000008)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <key (up arrow v) pressed?> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-8]\n                                else\n                                    set [xv v] to [8]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (Yv)\n    if <touching color (#000008)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#000008)?> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [10]\n        end\n    end\n    change y by (1)\n    if <touching (sprite4 v)?> then\n        go to x: (-214) y: (-82)\n        change [deaths v] by (1)\n    end\nend\n\nwhen flag clicked\nwait until <(backdrop [name v]) = [meep]>\nset size to (100) %\n\n@Sprite2\n\nwhen this sprite clicked\nswitch backdrop to (next backdrop v)\nbroadcast (message1 v)\nhide\nstop [this script v]\n\nwhen flag clicked\nhide\nwait (10) seconds\nshow\n\nwhen flag clicked\nwait until <(backdrop [name v]) = [ending]>\nhide\n\n@Sprite4\n\nwhen flag clicked\nhide\n\nwhen [space v] key pressed\nbroadcast (message1 v)\n\n
Click Da Flag to Play!\nCurrently 14 Levels\n\nUPDATES\n--------------------------------------------------------------------------------\nNew Levels!\nPatching glitch on Levels 13, and 14\nPatching jump glitch on,level 11