Quest 4 - Volcano - A Platformer #games #platformer
@Stage\n\nwhen I receive [change v]\nswitch backdrop to (backdrop1 v)\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen flag clicked\nforever\n    play sound [Glitched v] until done\nend\n\n@Spikes\n\nhide\n\nwhen I receive [change level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen flag clicked\nshow\n\n@Ground\n\nwhen I receive [change level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume2 v)\n\nwhen flag clicked\nif <(Level) = [7]> then\n    broadcast (Change v)\nend\n\nhide\n\nwhen flag clicked\nshow\n\n@Player\n\nwhen flag clicked\nstart sound [ v]\nswitch costume to (right v)\ngo to x: (-200) y: (-100)\nset [level v] to [1]\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > [10]>>> then\n        change [xv v] by (1)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < [-10]>>> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching (ground v)?> then\n        change y by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change x by ((Xv) * (-1))\n                            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [12]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching (ground v)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching (ground v)?> then\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [yv v] to [12]\n        end\n    end\n    change y by (1)\n    if <(x position) > [230]> then\n        change [level v] by (1)\n        broadcast (Change level v)\n        go to x: (-200) y: (-100)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        switch costume to (player right v)\n    end\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        switch costume to (player left v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<touching (fall limit v)?> or <touching (spikes v)?>> then\n        start sound [ v]\n        go to x: (-200) y: (-100)\n    end\nend\n\nwhen flag clicked\nshow\n\nhide\n\n@Love fave\n\nwhen flag clicked\nset [costume v] to [0]\nhide\nforever\n    if <not <<(Love) = [1]> and <(Favorite) = [1]>>> then\n        wait (pick random (30) to (40)) seconds\n        switch costume to (costume1 v)\n        go to x: (0) y: (50)\n        show\n        go to [front v] layer\n        start sound [pop v]\n        repeat (9)\n            change y by (-6)\n        end\n        repeat (5)\n            change y by (3)\n        end\n        repeat (5)\n            change y by (-1)\n        end\n        wait (2) seconds\n        repeat (15)\n            change y by (7)\n        end\n        hide\n    end\n    if <(Costume) > [0]> then\n        hide\n        stop [this script v]\n    end\nend\n\n@Thumbnail2\n\nshow\n\nwhen flag clicked\nhide\n\ngo to [front v] layer\n\n@Sprite1\n\nhide\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [change level v]\nnext costume\n\nwhen flag clicked\nshow\n\n@Sprite2\n\nshow\n\nwhen flag clicked\nhide\n\n
My Latest platformer!\nTHIS IS THE FOURTH PART OF THE QUESTS SERIES!\nUp arrow to jump\nLeft arrow to move left\nRight arrow to move right\n#All #Games #Fun #Open #Trending