Grassland || A Platformer #Games #All #Stories #Trending
@Stage\n\n@bounce pads\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [message1 v]\nnext costume\n\nwhen flag clicked\nshow\n\n@Thumbnail\n\nwhen flag clicked\nhide\n\n@Spike\n\nwhen I receive [message1 v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen flag clicked\nshow\n\n@ground\n\nwhen I receive [message1 v]\nnext costume\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\n\nhide\n\n@Player\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\ngo to x: (-191) y: (-87)\nset [xv v] to [0]\nset [falling? v] to [0]\nset [yv v] to [0]\nset size to (33) %\nforever\n    Physics\nend\n\ndefine Physics\nchange [yv v] by (-1)\nchange y by (Yv)\nchange [falling? v] by (1)\nTouch Ground <(Yv) > [0]>\nif <<key (up arrow v) pressed?> and <(falling?) < [3]>> then\n    set [yv v] to [13]\nend\nif <key (left arrow v) pressed?> then\n    change [xv v] by (-1.7)\nend\nif <key (right arrow v) pressed?> then\n    change [xv v] by (1.7)\nend\nset [xv v] to ((Xv) * (0.85))\nchange x by (Xv)\nset [slope v] to [0]\nrepeat until <<(slope) = [8]> or <not <touching (ground v)?>>>\n    change y by (1)\n    change [slope v] by (1)\nend\nif <(slope) = [8]> then\n    change x by ((Xv) * (-1))\n    change y by ((slope) * (-1))\n    if <key (up arrow v) pressed?> then\n        if <(Xv) > [0]> then\n            set [xv v] to ((-15) * (0.8))\n        else\n            set [xv v] to ((15) * (0.8))\n        end\n        set [yv v] to ((15) * (0.8))\n    end\nend\nif <touching (water v)?> then\n    if <key (up arrow v) pressed?> then\n        set [yv v] to [7]\n    else\n        set [yv v] to [-1.5]\n    end\nend\nif <touching (bounce pads v)?> then\n    set [yv v] to [22]\nend\nif <touching (spike v)?> then\n    go to x: (-191) y: (-87)\nend\nif <(x position) > [238]> then\n    broadcast (message1 v)\n    go to x: (-191) y: (-87)\nend\n\ndefine Touch Ground <up?>\nrepeat until <not <touching (ground v)?>>\n    if <up?> then\n        change y by (-1)\n    else\n        set [falling? v] to [0]\n        change y by (1)\n    end\n    set [yv v] to [0]\nend\n\nwhen flag clicked\nshow\n\n@Music\n\nwhen flag clicked\nstart sound [Time Lapse v]\n\n
★How to play★ ____ Very Generic \nArrow keys to move \nAvoid red spikes\nYou can wall jump\nBounce Pad Jumps you higher\nAll Levels are possible!\n\n\n