SPRING PLATFORMER//春のプラットフォーマー
@Stage\n\nwhen flag clicked\nforever\n    play sound [Goodbye v] until done\nend\n\n@軽量化\n\n@桜の花びら\n\nwhen I start as a clone\ngo to [back v] layer\nswitch costume to (コスチューム2 v)\nset [a v] to (pick random (1) to (3))\nset size to (pick random (20) to (80)) %\nset [ghost v] effect to (pick random (30) to (50))\nshow\nif <(a) = [1]> then\n    go to x: (pick random (400) to (0)) y: (200)\nend\nif <(a) = [2]> then\n    go to x: (pick random (0) to (-270)) y: (200)\nend\nif <(a) = [3]> then\n    go to x: (pick random (400) to (-270)) y: (200)\nend\nrepeat until <(y position) < [-170]>\n    change y by (-3)\n    change x by (-1)\n    turn right (3) degrees\n    if <touching (player v)?> then\n        change [☁ 桜を集めた数/number of cherry blossoms collected v] by (1)\n        delete this clone\n    end\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\n    wait (0.1) seconds\nend\n\n@player\n\nwhen I receive [suta-to  v]\nset volume to (100) %\n\nwhen I start as a clone\nswitch costume to (player3 v)\nrepeat (9)\n    change [ghost v] effect by (7)\n    change size by (-5.2)\nend\ndelete this clone\n\nwhen [z v] key pressed\n\nwhen flag clicked\ngo to x: (-210) y: (0)\nswitch backdrop to (コスチューム1 v)\nshow\nshow\nset rotation style [left-right v]\npoint in direction (90)\nset [x v] to [0]\nset [y v] to [0]\nforever\n    go to [front v] layer\n    if <<touching (とげ v)?> or <(y position) < [-164]>> then\n        go to x: (-220) y: (-50)\n        start sound [Rip v]\n    end\n    if <<<(x position) > (mouse x)> and <mouse down?>> or <key (left arrow v) pressed?>> then\n        create clone of (_myself_ v)\n        change [xのやつ v] by (-1)\n        point in direction (-90)\n    end\n    if <<<(mouse x) > (x position)> and <mouse down?>> or <key (right arrow v) pressed?>> then\n        create clone of (_myself_ v)\n        change [xのやつ v] by (1)\n        point in direction (90)\n    end\n    set [xのやつ v] to ((xのやつ) * (0.9))\n    change x by (xのやつ)\n    if <touching (地面 v)?> then\n        change y by (1)\n        if <touching (地面 v)?> then\n            change y by (1)\n            if <touching (地面 v)?> then\n                change y by (1)\n                if <touching (地面 v)?> then\n                    change y by (1)\n                    if <touching (地面 v)?> then\n                        change y by (1)\n                        if <touching (地面 v)?> then\n                            change x by ((xのやつ) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> then\n                                start sound [ニュッ v]\n                                if <(xのやつ) > [0]> then\n                                    set [xのやつ v] to [-7]\n                                else\n                                    set [xのやつ v] to [7]\n                                end\n                                set [ｙだー v] to [15]\n                            else\n                                set [xのやつ v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching (地面 v)?> then\n        if <<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> then\n            set [ｙだー v] to [15]\n            start sound [ニュッ v]\n            if <(君に力を与えるっ\(｡◕ˇдˇ​◕｡\)/) = [与える！]> then\n                if <key (space v) pressed?> then\n                    set [ｙだー v] to [25]\n                end\n            end\n        end\n    end\n    change y by (1)\n    change [ｙだー v] by (-1)\n    change y by (ｙだー)\n    if <touching (地面 v)?> then\n        change y by ((ｙだー) * (-1))\n        set [ｙだー v] to [0]\n    end\n    if <(x position) > [230]> then\n        hide\n        go to x: (-220) y: (-50)\n        start sound [Rip v]\n        wait (0) seconds\n        show\n        broadcast (NEXT v)\n    end\n    if <touching (ばね v)?> then\n        if <key (up arrow v) pressed?> then\n            set [ｙだー v] to [25]\n            start sound [ワピチ v]\n        else\n            set [ｙだー v] to [17]\n            start sound [ワピチ v]\n        end\n    end\n    if <touching (敵！ v)?> then\n        if <([y position v] of [敵！ v]) < (y position)> then\n            set [敵 v] to [あっ]\n            set [ｙだー v] to [10]\n        else\n            go to x: (-220) y: (-50)\n        end\n    end\nend\n\nwait (0.5) seconds\ngo to x: (-216) y: (50)\n\nwhen I receive [outro v]\nhide\n\n@地面\n\nwhen I receive [next v]\nnext costume\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow variable [☁ 桜を集めた数/number of cherry blossoms collected v]\nswitch costume to (コスチューム2 v)\nshow\n\n@文字\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\ngo to x: (5) y: (11)\nshow\n\nwhen I receive [next v]\nnext costume\n\n@とげ\n\nwhen flag clicked\nshow\nset [すていじ v] to [1]\nswitch costume to (コスチューム1 v)\n\nwhen I receive [next v]\ngo to [back v] layer\nset rotation style [left-right v]\npoint in direction (90)\nchange [すていじ v] by (1)\nnext costume\n\n@シークレットプレート\n\nwhen flag clicked\nforever\n    if <(すていじ) = [9]> then\n        show\n        set [ghost v] effect to (0)\n        if <touching (player v)?> then\n            set [ghost v] effect to (50)\n        end\n    else\n        hide\n    end\nend\n\n@Button\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    hide\n    wait (6) seconds\n    go to x: (124) y: (-217)\n    show\n    repeat (24)\n        change y by (1.5)\n    end\n    wait (2.5) seconds\n    repeat (24)\n        change y by (-1.5)\n    end\nend\n\n@サムネ\n\nwhen [timer v] > (0)\nhide variable [ｲマﾉㇲﾃ−ジ v]\nhide variable [☁ 桜を集めた数/number of cherry blossoms collected v]\nset [今のステージ v] to [1]\nhide variable [☁ world record v]\nhide variable [time v]\nset size to (100) %\ngo to x: (0) y: (0)\nset [fisheye v] effect to (100)\nset [brightness v] effect to (100)\nset [pixelate v] effect to (100)\nset [whirl v] effect to (100)\ngo to [front v] layer\nshow\nstart sound [対戦カード表示1 v]\nrepeat (10)\n    change [fisheye v] effect by (-10)\n    change [whirl v] effect by (-10)\n    change [pixelate v] effect by (-10)\n    change [brightness v] effect by (-10)\n    set size to (pick random (97) to (100)) %\n    go to x: (pick random (10) to (-10)) y: (pick random (10) to (-10))\nend\ngo to x: (0) y: (0)\nset size to (100) %\n\nwhen flag clicked\nset [今のステージ v] to [1]\nswitch costume to (完成ー追加ー5 v)\ngo to x: (0) y: (0)\nhide\n\nwhen flag clicked\nforever\n    reset timer\nend\n\n
※日本語は下にあります。見ないと損するぜよ…\nFirst, let's take a look at this work!\nhttps://scratch.mit.edu/projects/958187776/\n\nWell, it's already spring. So, I decided to make a spring platformer. I did my best this time too, so please give me ♥ and ★!\n\n◆Difficulty: ★★☆☆☆\n\n◆Operation method: Arrow keys/tap operation\n\n\nIf you have cleared it, please let us know in the comments section!\nI would be happy if you follow @globers0207.\n\nIf you know of a game called Quest Hunt, please let me know in the comments section! Do you know?\nーーーーーーーーーーーーーーーーーーーーーーー\nまずは、この作品を見ようね！\nhttps://scratch.mit.edu/projects/958187776/\n\nいやぁ、もう春ですねぇ。ということで、春のプラットフォーマーを作ってみましたぁ。今回も頑張ったので、♥と★をお願いしますね！\n\n◆難易度：★★☆☆☆\n\n◆操作方法：矢印キー・タップ操作\n\n\nクリアした人は是非コメント欄で教えてね！\n@globers0207のフォローをしてくれると嬉しいです。\n\nクエスト・ハントというゲームを知っている人はコメント欄で教えてね！知ってるかな？\n\n\n\n確認ね、使い方見てくれたなら\nコメント欄で「ふっふっふぅ」とコメント。\n\n\nちなみに僕のフォローはしてますかぁ？