cat jumper platformer
@Stage\n\nwhen flag clicked\nforever\n    if <(voice) = [1]> then\n        set volume to (100) %\n    end\nend\n\nwhen flag clicked\nforever\n    if <(voice) = [2]> then\n        set volume to (0) %\n    end\nend\n\nwhen flag clicked\nwait (1.5) seconds\nforever\n    play sound [Fork Lifter - Rhythm Heaven Fever v] until done\nend\n\n@profil\n\nwhen flag clicked\nhide\n\ngo to x: (31) y: (26)\nshow\ngo to [front v] layer\n\n@levls\n\nwhen flag clicked\nforever\n    if <(level) = [0]> then\n        switch costume to (المظهر 1 v)\n    else\n        if <(level) = [1]> then\n            switch costume to (المظهر 2 v)\n        else\n            if <(level) = [2]> then\n                switch costume to (المظهر 3 v)\n            else\n                if <(level) = [3]> then\n                    switch costume to (المظهر 4 v)\n                else\n                    if <(level) = [4]> then\n                        switch costume to (المظهر 6 v)\n                    else\n                        if <(level) = [5]> then\n                            switch costume to (المظهر 7 v)\n                        else\n                            if <(level) = [6]> then\n                                switch costume to (المظهر 8 v)\n                            else\n                                if <(level) = [7]> then\n                                    switch costume to (المظهر 9 v)\n                                else\n                                    if <(level) = [8]> then\n                                        switch costume to (المظهر 10 v)\n                                    else\n                                        if <(level) = [9]> then\n                                            switch costume to (المظهر 11 v)\n                                        else\n                                            if <(level) = [10]> then\n                                                switch costume to (المظهر 12 v)\n                                            else\n                                                if <(level) = [11]> then\n                                                    switch costume to (المظهر 13 v)\n                                                else\n                                                    if <(level) = [12]> then\n                                                        switch costume to (المظهر 14 v)\n                                                    else\n                                                        if <(level) = [13]> then\n                                                            switch costume to (المظهر 5 v)\n                                                        else\n                                                            if <(level) = [14]> then\n                                                                switch costume to (المظهر 15 v)\n                                                            else\n                                                                if <(level) = [15]> then\n                                                                    switch costume to (المظهر 16 v)\n                                                                else\n                                                                    if <(level) = [16]> then\n                                                                        switch costume to (المظهر 17 v)\n                                                                    else\n                                                                        if <(level) = [17]> then\n                                                                            switch costume to (المظهر 18 v)\n                                                                        else\n                                                                            if <(level) = [18]> then\n                                                                                switch costume to (the end v)\n                                                                            end\n                                                                        end\n                                                                    end\n                                                                end\n                                                            end\n                                                        end\n                                                    end\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen flag clicked\nset [level v] to [0]\ngo to x: (18) y: (-7)\n\ndefine test\nchange y by (-10)\nchange x by (10)\nset [brightness v] effect to (-100)\nset [ghost v] effect to (80)\nstamp\nchange x by (-10)\nchange y by (10)\n\nwhen flag clicked\nforever\n    erase all\n    test\n    clear graphic effects\n    wait (0.01) seconds\nend\n\n@end\n\nwhen flag clicked\nforever\n    if <touching (player v)?> then\n        change [level v] by (1)\n        wait (2) seconds\n    end\nend\n\n@cat cat cat cat\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\ngo to [front v] layer\nrepeat (16)\n    next costume\n    start sound [Pop2 v]\n    wait (0.05) seconds\nend\nhide\n\n@like\n\nwhen flag clicked\nforever\n    if <(level) = [0]> then\n        go to x: (15) y: (155)\n        switch costume to (star v)\n        show\n        if <(y position) = [-180]> then\n            go to (random position v)\n            switch costume to (easter egg v)\n        end\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nset [level v] to [0]\nforever\n    if <(level) = [18]> then\n        glide (1) secs to (random position v)\n        glide (1) secs to x: (-32) y: (48)\n        next costume\n    end\nend\n\nwhen flag clicked\nrepeat (10)\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nforever\n    if <(level) = [18]> then\n        glide (1) secs to (random position v)\n        glide (1) secs to x: (-32) y: (48)\n        next costume\n    end\nend\n\n@player\n\nwhen flag clicked\nforever\n    if <(level) = [1]> then\n        broadcast (yo v)\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nforever\n    if <mouse down?> then\n    end\nend\n\nchange [xv v] by (-1)\n\nwhen flag clicked\nhide\ngo to x: (-12) y: (-999)\n\nwhen flag clicked\nswitch costume to (normal v)\nset [back v] to [0]\n\nwhen flag clicked\ngo to x: (-222) y: (-40)\npoint in direction (-90)\nshow\n\nwhen flag clicked\nhide\nwait (2.5) seconds\nshow\ngo to x: (-222) y: (-40)\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    if <touching color (#ff0000)?> then\n        set [mode v] to [jump]\n        set [yv v] to [13]\n    end\n    if <touching color (#5cff00)?> then\n        if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n            change [yv v] by (-1)\n        else\n            change [yv v] by (15)\n        end\n    end\n    if <<key (r v) pressed?> and <key (g v) pressed?>> then\n        wait until <not <<key (g v) pressed?> and <key (r v) pressed?>>>\n        go to x: (-189) y: (-40)\n        set [xv v] to [0]\n        set [yv v] to [0]\n        broadcast (Restart v)\n    end\n    if <key (r v) pressed?> then\n        if <not <key (g v) pressed?>> then\n            wait until <not <key (r v) pressed?>>\n            go to x: (-189) y: (-40)\n            set [xv v] to [0]\n            set [yv v] to [0]\n        end\n    end\n    go to [front v] layer\n    if <(back) = [1]> then\n        hide\n        stop [this script v]\n    end\n    if <(x position) > [235]> then\n        broadcast (Next v)\n        set x to (-222)\n        set [xv v] to [0]\n        set [yv v] to [0]\n    end\n    if <<(y position) < [-175]> or <touching color (#ff0000)?>> then\n        go to x: (-222) y: (-40)\n        set [xv v] to [0]\n        set [yv v] to [0]\n    end\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n        point in direction (90)\n        change [xv v] by (-1)\n    end\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>>> then\n        point in direction (-90)\n        change [xv v] by (1)\n    end\n    set [xv v] to ((xv) * (0.85))\n    change x by (xv)\n    if <touching color (#000008)?> then\n        change y by (-2)\n        if <touching color (#000008)?> then\n            change y by (1)\n            if <touching color (#000008)?> then\n                change y by (1)\n                if <touching color (#000008)?> then\n                    change y by (1)\n                    if <touching color (#000008)?> then\n                        change y by (1)\n                        if <touching color (#000008)?> then\n                            change y by (1)\n                            if <touching color (#000008)?> then\n                                change y by (-5)\n                                change x by ((-1) * (xv))\n                                if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> and <not <(xv) = [0]>>> then\n                                    set [mode v] to [walljump]\n                                    set [yv v] to [8]\n                                    set [xv v] to (((xv) / ([abs v] of (xv) )) * (-10))\n                                else\n                                    set [mode v] to [wallslide]\n                                    set [xv v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change y by (2)\n    end\n    change y by (-3)\n    if <touching color (#000008)?> then\n        if <(yv) = [-3]> then\n            if <<key (left arrow v) pressed?> or <key (right arrow v) pressed?>> then\n                set [mode v] to [run]\n            else\n                if <([abs v] of (xv) ) > [.1]> then\n                    set [mode v] to [skid]\n                else\n                    set [mode v] to [stand]\n                end\n            end\n        end\n        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > [1]>>>> then\n            set [mode v] to [jump]\n            set [yv v] to [9]\n        end\n    end\n    if <<<<(mode) = [jump]> or <(mode) = [walljump]>> and <(yv) < [0]>> or <<<(mode) = [run]> or <(mode) = [skid]>> and <(yv) < [-3]>>> then\n        set [mode v] to [fall]\n    end\n    change y by (3)\n    if <(yv) > [-15]> then\n        change [yv v] by (-0.5)\n    end\n    change y by (-2)\n    if <not <touching color (#000008)?>> then\n        change y by (-1)\n        if <not <touching color (#000008)?>> then\n            change y by (-1)\n            if <not <touching color (#000008)?>> then\n                change y by (-1)\n                if <not <touching color (#000008)?>> then\n                    change y by (-1)\n                    if <not <touching color (#000008)?>> then\n                        change y by (-1)\n                        if <not <touching color (#000008)?>> then\n                            change y by (5)\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (2)\n    change y by (yv)\n    if <touching color (#000008)?> then\n        change y by (-2)\n        if <touching color (#000008)?> then\n            change y by ((-1) * (yv))\n            set [yv v] to [-3]\n        end\n        change y by (2)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (end v)?> then\n        wait (0.00001) seconds\n        go to x: (-222) y: (-40)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(y position) < [--10]> then\n        go to x: (-222) y: (-40)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (end v)?> then\n        wait (0.00000001) seconds\n        go to x: (-222) y: (-40)\n    end\nend\n\nwhen flag clicked\nforever\n    if  then\n        stop all sounds\n    end\nend\n\n@sound\n\nwhen flag clicked\nswitch costume to (screenshot_2020-06-27 scratch - imagine, program, share v)\nset [voice v] to [1]\n\nwhen this sprite clicked\nnext costume\nif <(voice) = [1]> then\n    set [voice v] to [2]\nelse\n    if <(voice) = [2]> then\n        set [voice v] to [1]\n    end\nend\n\n@skip\n\nwhen flag clicked\nhide\nforever\n    if <(level) = [1]> then\n        wait (20) seconds\n        show\n    else\n        if <(level) = [2]> then\n            wait (20) seconds\n            show\n        else\n            if <(level) = [3]> then\n                wait (20) seconds\n                show\n            else\n                if <(level) = [4]> then\n                    wait (20) seconds\n                    show\n                else\n                    if <(level) = [5]> then\n                        wait (20) seconds\n                        show\n                    else\n                        if <(level) = [6]> then\n                            wait (20) seconds\n                            show\n                        else\n                            if <(level) = [7]> then\n                                wait (20) seconds\n                                show\n                            else\n                                if <(level) = [8]> then\n                                    wait (20) seconds\n                                    show\n                                else\n                                    if <(level) = [9]> then\n                                        wait (20) seconds\n                                        show\n                                    else\n                                        if <(level) = [10]> then\n                                            wait (20) seconds\n                                            show\n                                        else\n                                            if <(level) = [11]> then\n                                                wait (20) seconds\n                                                show\n                                            else\n                                                if <(level) = [12]> then\n                                                    hide\n                                                    wait (20) seconds\n                                                    show\n                                                else\n                                                    if <(level) = [13]> then\n                                                        wait (20) seconds\n                                                        show\n                                                    else\n                                                        if <(level) = [14]> then\n                                                            wait (20) seconds\n                                                            show\n                                                        else\n                                                            if <(level) = [15]> then\n                                                                wait (20) seconds\n                                                                show\n                                                            else\n                                                                if <(level) = [16]> then\n                                                                    wait (20) seconds\n                                                                    show\n                                                                else\n                                                                    if <(level) = [17]> then\n                                                                        wait (20) seconds\n                                                                        show\n                                                                    end\n                                                                end\n                                                            end\n                                                        end\n                                                    end\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen this sprite clicked\nhide\nchange [level v] by (1)\n\nwhen flag clicked\nwait (1) seconds\nforever\n    if <(level) = [18]> then\n        hide\n        stop [other scripts in sprite v]\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\npoint in direction (30)\nforever\n    hide\n    set y to (269)\n    wait (20) seconds\n    show\n    repeat (9)\n        change y by (-10)\n    end\n    start sound [Low Whoosh v]\n    wait (5) seconds\n    start sound [Low Whoosh2 v]\n    repeat (9)\n        change y by (10)\n    end\nend\n\nwhen flag clicked\nforever\n    repeat (8)\n        turn right (2) degrees\n    end\n    repeat (8)\n        turn left (2) degrees\n    end\nend\n\n
go to the ather side\nASWD or arrows to move\nR to restart the level if you glicthed\nall the levels are possible\nyou can wall climb\ndon't touch red\ngreen make you jump high\nmobile friendly\n------------------------------\nnew update : new levels\nnew update : fixed textures\nnew update : shadow added\n