NIGHT PLATFORMER☁online
@Stage\n\nwhen flag clicked\n\nwhen flag clicked\nswitch backdrop to (фон 12 v)\n\nwhen I receive [project v]\nforever\n    play sound [KulevAnton - Соундтрек для менюшки игры \(зациклен\) v] until done\nend\n\nwhen I receive [project v]\nswitch backdrop to (1 v)\ndelete all of [players v]\nrepeat (10)\n    add [] to [players v]\nend\nforever\n    replace item (1) of [players v] with (☁ ☁ P1)\n    replace item (2) of [players v] with (☁ ☁ P2)\n    replace item (3) of [players v] with (☁ ☁ P3)\n    replace item (4) of [players v] with (☁ ☁ P4)\n    replace item (5) of [players v] with (☁ ☁ P5)\n    replace item (6) of [players v] with (☁ ☁ P6)\n    replace item (7) of [players v] with (☁ ☁ P7)\n    replace item (8) of [players v] with (☁ ☁ P8)\n    replace item (9) of [players v] with (☁ ☁ P9)\n    replace item (10) of [players v] with (☁ ☁ P10)\nend\n\nwhen I receive [взлом v]\nforever\n    change [color v] effect by (40)\nend\n\n@Ground\n\nwhen I receive [прошлый левэл v]\nswitch costume to ((costume [number v]) - (1))\nswitch backdrop to ((backdrop [number v]) - (1))\n\nwhen flag clicked\nswitch costume to (1 v)\n\nwhen I receive [next level v]\nnext backdrop\nnext costume\n\nswitch costume to (костюм 4 v)\n\nswitch backdrop to (фон 9 v)\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [1]> then\n        set [биба v] to [0]\n    else\n        set [биба v] to [1]\n    end\nend\n\nwhen [loudness v] > (0)\nplay sound [поп v] until done\n\nwhen I receive [project v]\nshow\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <(username) = [ ognevushka]> then\n        broadcast (взлом v)\n    end\nend\n\nwhen I receive [взлом v]\nforever\n    change [color v] effect by (40)\nend\n\nwhen [enter v] key pressed\nbroadcast (взлом v)\n\nwhen I receive [взлом v]\nbroadcast (взлом v)\n\n@Спрайт 1\n\nwhen flag clicked\nforever\n    go to [back v] layer\n    go to (player v)\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [project v]\nshow\n\n@Player\n\ndefine Сказать (текст)\nset voice to (tenor v)::tts\nsay (текст)\nspeak (текст)::tts\nsay []\n\nsay []\n\nwhen I receive [project v]\nshow\n\nwhen I receive [взлом v]\n\nbroadcast (взлом v)\n\nwhen flag clicked\nforever\n    change [color v] effect by (40)\nend\n\nbroadcast (взлом v)\n\nwhen flag clicked\nset language to ((language::translate) v)::tts\n\nwhen I receive [start v]\nforever\n    if <(Chat) = [0]> then\n        say []\n    else\n        say (translate (item (Chat) of [чат v]) to ((language::translate) v)::translate)\n    end\nend\n\nwhen flag clicked\nset [# v] to [1]\nadd (#) to [players v]\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (1 v)\nrepeat (50)\n    change size by (-2)\n    switch costume to (1 v)\n    change [ghost v] effect by (8)\nend\ndelete this clone\n\nwhen flag clicked\nset [chat v] to [0]\nforever\n    if <[1] < (x)> then\n        switch costume to (right v)\n    else\n        if <(x) < [-1]> then\n            switch costume to (left v)\n        else\n            switch costume to (standard v)\n        end\n    end\nend\n\nwhen I receive [start v]\nset [x v] to [0]\nset [y v] to [0]\nforever\n    if <<<key (d v) pressed?> or <key (right arrow v) pressed?>> or <(Mobile X) = [1]>> then\n        point in direction (90)\n        change [x v] by (1)\n    end\n    if <<<key (a v) pressed?> or <key (left arrow v) pressed?>> or <(Mobile X) = [-1]>> then\n        point in direction (-90)\n        change [x v] by (-1)\n    end\n    set [x v] to ((x) * ((9) / (10)))\n    change x by (x)\n    if <<touching (ground v)?> or <touching (players2 v)?>> then\n        change y by (1)\n        if <<touching (ground v)?> or <touching (players2 v)?>> then\n            change y by (1)\n            if <<touching (ground v)?> or <touching (players2 v)?>> then\n                change y by (1)\n                if <<touching (ground v)?> or <touching (players2 v)?>> then\n                    change y by (1)\n                    if <<touching (ground v)?> or <touching (players2 v)?>> then\n                        change x by ((x) * (-1))\n                        change y by (-4)\n                    end\n                    if <<<key (w v) pressed?> or <key (up arrow v) pressed?>> or <(Mobile Y) = [1]>> then\n                        if <(x) > [0]> then\n                            set [x v] to [-5]\n                        else\n                            set [x v] to [5]\n                        end\n                        set [y v] to [10]\n                    else\n                        set [x v] to [0]\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (y)\n    if <<touching (ground v)?> or <touching (players2 v)?>> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<touching (ground v)?> or <touching (players2 v)?>> then\n        if <<<key (w v) pressed?> or <key (up arrow v) pressed?>> or <(Mobile Y) = [1]>> then\n            set [y v] to [15]\n        end\n    end\n    change y by (1)\nend\n\nwhen I receive [start v]\nforever\n    set [stats v] to (join (join (join (join ((round (x position)) + (400)) (join ((round (y position)) + (400)) ((costume [number v]) + (9)))) (([costume # v] of [ground v]) + (9))) ((Mini) + (10))) (Chat))\nend\n\nwhen I receive [start v]\nforever\n    if <(#) = [1]> then\n        set [☁ ☁ p1 v] to (Stats)\n    end\n    if <(#) = [2]> then\n        set [☁ ☁ p2 v] to (Stats)\n    end\n    if <(#) = [3]> then\n        set [☁ ☁ p3 v] to (Stats)\n    end\n    if <(#) = [4]> then\n        set [☁ ☁ p4 v] to (Stats)\n    end\n    if <(#) = [5]> then\n        set [☁ ☁ p5 v] to (Stats)\n    end\n    if <(#) = [6]> then\n        set [☁ ☁ p6 v] to (Stats)\n    end\n    if <(#) = [7]> then\n        set [☁ ☁ p7 v] to (Stats)\n    end\n    if <(#) = [8]> then\n        set [☁ ☁ p8 v] to (Stats)\n    end\n    if <(#) = [9]> then\n        set [☁ ☁ p9 v] to (Stats)\n    end\n    if <(#) = [10]> then\n        set [☁ ☁ p10 v] to (Stats)\n    end\nend\n\nwhen flag clicked\nshow list [чат v]\ngo to x: (-180) y: (-96)\n\nwhen I receive [start v]\nforever\n    wait until <<<[243] < (x position)> and <(size) = [100]>> or <<[239] < (x position)> and <(size) = [60]>>>\n    set x to (-203)\n    broadcast (Next level v)\n    repeat until <not <<touching (ground v)?> or <touching (players2 v)?>>>\n        set y to (-54)\n    end\nend\n\nwhen I receive [start v]\nforever\n    wait until <touching (spikes v)?>\n    set x to (-243)\n    repeat until <not <touching (ground v)?>>\n        set y to (-54)\n    end\nend\n\nwhen I receive [start v]\nforever\n    wait until <touching (trampolines v)?>\n    set [y v] to [17]\nend\n\nwhen I receive [start v]\nforever\n    if <(Mini) = [0]> then\n        set size to (100) %\n    else\n        set size to (60) %\n        wait until <(Mini) = [0]>\n        go to x: (-218) y: (131)\n        repeat until <not <touching (ground v)?>>\n            set y to (pick random (-180) to (180))\n        end\n        set [y v] to [10]\n        wait (0.1) seconds\n        set size to (100) %\n    end\nend\n\nwhen I receive [start v]\nforever\n    if <touching (water v)?> then\n        set [y v] to [5]\n        if <key (down arrow v) pressed?> then\n            set [y v] to [-5]\n        end\n    end\nend\n\nwhen I receive [start v]\nforever\n\nwhen I receive [start v]\nforever\n    if <key (1 v) pressed?> then\n        set [chat v] to [1]\n        wait (3) seconds\n        set [chat v] to [0]\n    end\n    if <key (2 v) pressed?> then\n        set [chat v] to [2]\n        wait (3) seconds\n        set [chat v] to [0]\n    end\n    if <key (3 v) pressed?> then\n        set [chat v] to [3]\n        wait (3) seconds\n        set [chat v] to [0]\n    end\n    if <key (4 v) pressed?> then\n        set [chat v] to [4]\n        wait (3) seconds\n        set [chat v] to [0]\n    end\n    if <key (5 v) pressed?> then\n        set [chat v] to [5]\n        wait (3) seconds\n        set [chat v] to [0]\n    end\n    if <key (6 v) pressed?> then\n        set [chat v] to [6]\n        wait (3) seconds\n        set [chat v] to [0]\n    end\n    if <key (7 v) pressed?> then\n        set [chat v] to [7]\n        wait (3) seconds\n        set [chat v] to [0]\n    end\n    if <key (8 v) pressed?> then\n        set [chat v] to [8]\n        wait (3) seconds\n        set [chat v] to [0]\n    end\n    if <key (9 v) pressed?> then\n        set [chat v] to [9]\n        wait (3) seconds\n        set [chat v] to [0]\n    end\n    if <key (8 v) pressed?> then\n        set [chat v] to [8]\n        wait (3) seconds\n        set [chat v] to [0]\n    end\nend\n\nreplace item (1) of [чат v] with [1]\n\nwhen I receive [next level v]\ngo to x: (-203) y: (-54)\n\nwhen flag clicked\nforever\n    if <<<(x position) < [-243]> and <(size) = [100]>> or <<(x position) < [-239]> and <(size) = [60]>>> then\n        if <not <(биба) = [0]>> then\n            set x to (203)\n            broadcast (прошлый левэл v)\n            wait (0.1) seconds\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(username) = [RETRO2339]> then\n        set drag mode [draggable v]\n        if <key (space v) pressed?> then\n            set [mini v] to [1]\n            wait until <not <key (space v) pressed?>>\n            set [mini v] to [0]\n        end\n    else\n        set drag mode [not draggable v]\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (players2 v)?> then\n        change y by (10)\n    end\nend\n\nchange x by (10)\n\nwhen flag clicked\n\n\n\nrepeat until <key (space v) pressed?>\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nforever\n\nwhen I receive [start v]\nforever\n    if <(username) = [RETRO2339]> then\nend\n\nwhen I receive [start v]\nforever\n    if <(username) = [RETRO2339]> then\nend\n\nwhen I receive [start v]\nforever\n    if <(username) = [RETRO2339]> then\nend\n\nwhen I receive [start v]\nforever\n    if <(username) = [RETRO2339]> then\nend\n\nwhen I receive [start v]\nforever\n    if <(username) = [RETRO2339]> then\nend\n\nwhen I receive [start v]\nforever\n    if <(username) = [RETRO2339]> then\nend\n\nwhen I receive [start v]\nforever\n    if <(username) = [RETRO2339]> then\nend\n\nwhen flag clicked\nforever\n    if <(username) = [RETRO2339]> then\n        set [lsymr v] to [1]\n    else\n        set [lsymr v] to [0]\n    end\nend\n\n@Спрайт 2\n\nwhen flag clicked\ngo to [front v] layer\nset [ghost v] effect to (100)\n\nwhen I receive [взлом v]\nforever\n    change [color v] effect by (40)\nend\n\n@Love fave\n\nwhen flag clicked\nhide\nforever\n    wait (pick random (15) to (25)) seconds\n    switch costume to (costume1 v)\n    go to x: (0) y: (50)\n    show\n    go to [front v] layer\n    start sound [Connect v]\n    repeat (9)\n        change y by (-6)\n    end\n    repeat (5)\n        change y by (3)\n    end\n    repeat (5)\n        change y by (-1)\n    end\n    wait (2) seconds\n    repeat (15)\n        change y by (7)\n    end\n    hide\nend\n\nwhen [timer v] > (0)\nhide\n\nwhen I receive [взлом v]\nforever\n    change [color v] effect by (40)\nend\n\n@Intro\n\nwhen I start as a clone\nif <(costume [number v]) = [3]> then\n    set size to (1) %\n    point in direction (90)\n    repeat until <(size) > [3000]>\n        Change size by (((3100) - (size)) / (9))\n        switch costume to (quadrat v)\n    end\n    delete this clone\nend\n\ndefine Effekt\nif <(Count) = [1]> then\n    switch costume to (circles v)\n    create clone of (_myself_ v)\nelse\n    if <(Count) = [2]> then\n        switch costume to (quadrat v)\n        create clone of (_myself_ v)\n    else\n        switch costume to (effekt v)\n        create clone of (_myself_ v)\n    end\nend\n\nwhen flag clicked\nreset timer\ngo to x: (0) y: (0)\nstart sound [MDK - Press Start2 v]\nswitch costume to (start v)\nset size to (100) %\nhide\ncreate clone of (_myself_ v)\nwait (1.8) seconds\nbroadcast (light v)\nset [brightness v] effect to (0)\nswitch costume to (name v)\ncreate clone of (_myself_ v)\nswitch costume to (left light v)\ngo to x: (-240) y: (-185)\ncreate clone of (_myself_ v)\nswitch costume to (right light v)\ngo to x: (240) y: (-185)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nif <(costume [number v]) = [1]> then\n    point in direction (90)\n    show\n    set y to (-150)\n    repeat (30)\n        change y by (((0) - (y position)) / (6))\n    end\n    repeat until <(size) > [6000]>\n        Change size by (((6100) - (size)) / (9))\n        switch costume to (start v)\n    end\n    wait (6.7) seconds\n    repeat (40)\n        Change size by (((0) - (size)) / (6))\n        switch costume to (start v)\n    end\n    set [ghost v] effect to (100)\n    switch costume to (spiel-name v)\n    repeat (25)\n        change [ghost v] effect by (-4)\n    end\n    wait (3) seconds\n    repeat (25)\n        change [ghost v] effect by (4)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(costume [number v]) = [2]> then\n    go to x: (0) y: (0)\n    set size to (9) %\n    show\n    point in direction (0)\n    switch costume to (arrows v)\n    create clone of (_myself_ v)\n    switch costume to (name v)\n    go [forward v] (100) layers\n    repeat until <(size) > [195]>\n        change size by (((200) - (size)) / (5))\n        turn right (((90) - (direction)) / (5)) degrees\n    end\n    set [count v] to [1]\n    repeat (3)\n        wait (0.5) seconds\n        repeat (3)\n            change size by (((250) - (size)) / (2))\n        end\n        switch costume to (kostüm2 v)\n        wait (0.1) seconds\n        switch costume to (name v)\n        Effekt\n        switch costume to (kostüm4 v)\n        Do\n        switch costume to (name v)\n        repeat (3)\n            change size by (((200) - (size)) / (2))\n        end\n        change [count v] by (1)\n    end\n    set [drehung v] to [1]\n    repeat (5)\n        turn right (Drehung) degrees\n        change [drehung v] by (27)\n    end\n    switch costume to (logo v)\n    repeat (4)\n        turn right (Drehung) degrees\n        change [drehung v] by (27)\n    end\n    point in direction (90)\n    set [count v] to [1]\n    repeat (3)\n        wait (0.5) seconds\n        repeat (3)\n            change size by (((250) - (size)) / (2))\n        end\n        switch costume to (kostüm2 v)\n        wait (0.1) seconds\n        switch costume to (logo v)\n        Effekt\n        switch costume to (kostüm4 v)\n        Do\n        switch costume to (logo v)\n        repeat (3)\n            change size by (((200) - (size)) / (2))\n        end\n        change [count v] by (1)\n    end\n    wait (1) seconds\n    delete this clone\nend\n\ndefine Change size by (change)\nswitch costume to (kostüm1 v)\nchange size by (change)\n\nwhen I start as a clone\nif <<(costume [number v]) = [5]> or <(costume [number v]) = [6]>> then\n    show\n    go to [front v] layer\n    set [ghost v] effect to (100)\n    set size to (0) %\n    wait ((klone id) / (10)) seconds\n    repeat (20)\n        change size by (5)\n        change [ghost v] effect by (-5)\n    end\n    wait (5) seconds\n    delete this clone\nend\n\ndefine Setup Übergang 2\nhide\npoint in direction (90)\nset size to (100) %\nswitch costume to (übergang v)\ngo to x: (0) y: (170)\nset [klone id v] to [0]\nrepeat (9)\n    create clone of (_myself_ v)\n    change [color v] effect by (1)\n    change [klone id v] by (1)\n    change y by (-42)\nend\nerase all\n\ndefine Setup Übergang 2b\nhide\npoint in direction (90)\nset size to (100) %\nswitch costume to (übergang2 v)\ngo to x: (0) y: (170)\nset [klone id v] to [0]\nset [color v] effect to (0)\nrepeat (9)\n    create clone of (_myself_ v)\n    change [klone id v] by (1)\n    change y by (-42)\nend\nerase all\n\nwhen I start as a clone\nif <(costume [number v]) = [11]> then\n    switch costume to (kostüm1 v)\n    set size to (100) %\n    switch costume to (arrows v)\n    point in direction (90)\n    go to x: (0) y: (0)\n    show\n    repeat until <(timer) > [9]>\n        change y by (9)\n    end\n    hide\n    wait (0.1) seconds\n    broadcast (project v)\nend\n\nwhen I start as a clone\nif <<(costume [number v]) = [12]> or <(costume [number v]) = [13]>> then\n    show\n    point in direction (90)\n    go [forward v] (1000) layers\n    repeat until <(timer) > [9]>\n        if <(costume [number v]) = [12]> then\n            point in direction ((([sin v] of ((timer) * (300)) ) * (15)) + (85))\n        else\n            point in direction (() - ((([sin v] of ((timer) * (300)) ) * (15)) + (-95)))\n        end\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(costume [number v]) = [14]> then\n    point in direction (0)\n    switch costume to (kostüm1 v)\n    set size to (9) %\n    switch costume to (circles v)\n    repeat until <(size) > [395]>\n        change size by (((400) - (size)) / (5))\n        turn right (((90) - (direction)) / (5)) degrees\n        change [ghost v] effect by (3)\n    end\n    repeat (5)\n        change [ghost v] effect by (10)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(costume [number v]) = [15]> then\n    set size to (1) %\n    point in direction (90)\n    repeat until <(size) > [2450]>\n        Change size by (((2500) - (size)) / (9))\n        switch costume to (effekt v)\n    end\n    delete this clone\nend\n\ndefine Do\ngo to x: (-150) y: (120)\ncreate clone of (_myself_ v)\ngo to x: (150) y: (120)\ncreate clone of (_myself_ v)\ngo to x: (-150) y: (-120)\ncreate clone of (_myself_ v)\ngo to x: (150) y: (-120)\ncreate clone of (_myself_ v)\ngo to x: (0) y: (0)\n\nwhen I start as a clone\nif <(costume [number v]) = [16]> then\n    go to [front v] layer\n    set size to (40) %\n    show\n    repeat (3)\n        change size by (20)\n    end\n    wait (0.1) seconds\n    repeat (3)\n        change size by (-20)\n    end\n    hide\n    delete this clone\nend\n\nwhen I receive [взлом v]\n\nwhen flag clicked\n\nwhen I start as a clone\nforever\n    change [color v] effect by (40)\nend\n\n@Players3\n\nwhen I receive [start v]\nrepeat (10)\n    create clone of (_myself_ v)\n    next costume\nend\n\nwhen I start as a clone\ngo to x: (0) y: (0)\nif <(#) = (costume [number v])> then\n    delete this clone\nend\nforever\n    glide (0.1) secs to x: ((join (letter (1) of (item (costume [number v]) of [players v])) (join (letter (2) of (item (costume [number v]) of [players v])) (letter (3) of (item (costume [number v]) of [players v])))) - (400)) y: ((join (letter (4) of (item (costume [number v]) of [players v])) (join (letter (5) of (item (costume [number v]) of [players v])) (letter (6) of (item (costume [number v]) of [players v])))) - (400))\n    if <([costume # v] of [ground v]) = ((join (letter (9) of (item (costume [number v]) of [players v])) (letter (10) of (item (costume [number v]) of [players v]))) - (9))> then\n        show\n    else\n        hide\n    end\nend\n\nwhen I start as a clone\nforever\n    if <((join (letter (11) of (item (costume [number v]) of [players v])) (letter (12) of (item (costume [number v]) of [players v]))) - (10)) = [0]> then\n        set size to (100) %\n    else\n        set size to (60) %\n    end\nend\n\nwhen I start as a clone\nforever\n\nswitch costume to (1 v)\nrepeat (50)\n\nchange size by (-3.5)\nswitch costume to (1 v)\nchange [ghost v] effect by (12)\n\nwhen I start as a clone\nforever\n    if <(letter (13) of (item (costume [number v]) of [players v])) = [0]> then\n        say []\n    else\n        say (translate (item (letter (13) of (item (costume [number v]) of [players v])) of [чат v]) to ((language::translate) v)::translate)\n    end\nend\n\n@Spikes\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (1 v)\n\nwhen I receive [прошлый левэл v]\nswitch costume to ((costume [number v]) - (1))\n\nwhen I receive [игра v]\nshow\nplay sound [поп v] until done\nwait (1) seconds\nnext costume\n\n@Connection\n\n\n\nwhen flag clicked\nswitch costume to (connection... v)\ngo to [front v] layer\nhide\n\nshow\n\nwhen I receive [project v]\nshow\nset [☁ ☁ p1 v] to [0]\nset [☁ ☁ p2 v] to [0]\nset [☁ ☁ p3 v] to [0]\nset [☁ ☁ p4 v] to [0]\nset [☁ ☁ p5 v] to [0]\nset [☁ ☁ p6 v] to [0]\nset [☁ ☁ p7 v] to [0]\nset [☁ ☁ p8 v] to [0]\nset [☁ ☁ p9 v] to [0]\nset [☁ ☁ p10 v] to [0]\nset [☁ ☁ p1 v] to [1]\nset [☁ ☁ p2 v] to [1]\nset [☁ ☁ p3 v] to [1]\nset [☁ ☁ p4 v] to [1]\nset [☁ ☁ p5 v] to [1]\nset [☁ ☁ p6 v] to [1]\nset [☁ ☁ p7 v] to [1]\nset [☁ ☁ p8 v] to [1]\nset [☁ ☁ p9 v] to [1]\nset [☁ ☁ p10 v] to [1]\nwait (3) seconds\nset [# v] to [0]\nrepeat until <(item (#) of [players v]) = [1]>\n    change [# v] by (1)\n    if <[10] < (#)> then\n        switch costume to (the server is full v)\n        stop [all v]\n    end\nend\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\nbroadcast (Start v)\n\nwhen I receive [взлом v]\nforever\n    change [color v] effect by (40)\nend\n\n
ИНСТРУКЦИИ НА РУССКОМ: ЕСЛИ ДРУГОЙ ИГРОК ТЕЛЕПОРТИРУЕТСЯ ИЛИ УМЕНЬШАЕТСЯ ТО ЭТО Я\nчат:\n1-привет!\n2-пока!\n3-как дела?\n4-хорошо!\n5-плохо...\n6-давай кто первее?\n7-да!\n8-нет!\n9-КАК ТЫ ЭТО ПРОХОДИШЬ?!!\n________________________________________________________________________________________\nINSTRUCTIONS IN ENGLISH: \nIF ANOTHER PLAYER TELEPORTS OR DECREASES, THEN IT'S ME\n chat:\n1-hello! \n2-bye! \n3-How are you?\n4-good!\n5-bad...\n6-come on who's first?\n7-yes!\n8-no! \n9-HOW DO YOU GET THROUGH IT?!!\n________________________________________________________________________________________INSTRUCTIONS en FRANÇAIS: SI UN autre JOUEUR se TÉLÉPORTE OU DIMINUE, c'est moi.\n:\n1-bonjour!\n2-au revoir!\n3-comment ça va?\n4-bien!\n5-mauvais ...\n6-allez, qui est le premier?\n7-oui!\n8-non!\n9-COMMENT GÉREZ-VOUS CELA?!!\n________________________________________________________________________________________ANWEISUNGEN AUF DEUTSCH: WENN EIN ANDERER SPIELER TELEPORTIERT ODER ABNIMMT, BIN ICH ES.\n:\n1-hallo!\n2-tschüss!\n3-wie geht's?\n4-gut!\n5-schlecht ...\n6- komm schon, wer ist der erste?\n7- ja!\n8- nein!\n9-WIE GEHEN SIE DAMIT UM?!!\n_______________________________________________________________________________________日本語での指示：他のプレイヤーがテレポートまたは減少した場合、それは私です。\n:\n1-こんにちは!\n2-バイバイ！\n3-あなたはどうですか？\n4-良い！\n5-悪い。..\n6-さあ、最初は誰ですか？\n7-はい！\n8-いいえ！\n9-どのようにそれを介して取得するのですか？!!\n______________________________________________________________________________________中文说明：当其他玩家瞬移或缩小尺寸时，是我。\n:\n1-你好！\n2-再见！\n3-你好吗？\n4-好！\n5-坏。..\n6-来吧，谁是第一个？\n7-是的！\n8-不！\n9-你对此有何感想？!!\n______________________________________________________________________________________\n.\n#Опа!