Internet- A Mobile Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (1 v)\n\nwhen flag clicked\nforever\n    if <(Level) = [6]> then\n        switch backdrop to (2 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [7]> then\n        switch backdrop to (desert/lost v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [9]> then\n        switch backdrop to (backdrop1 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [10]> then\n        switch backdrop to (1 v)\n    end\nend\n\nwhen I receive [end v]\nswitch backdrop to (end v)\n\n@player\n\nwhen flag clicked\ngo to [front v] layer\nhide\n\nwhen flag clicked\nforever\n    if <touching (move on v)?> then\n        broadcast (next lvl v)\n        change x by (-1000)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#ff0000)?> then\n        go to x: (-195) y: (-114)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [11]> then\n        broadcast (end v)\n    end\nend\n\nwhen flag clicked\nchange [☁ views v] by (1)\nhide variable [☁ views v]\n\nwhen I receive [start v]\nshow\n\nwhen flag clicked\nforever\n    if <touching (portal big 7 v)?> then\n        go to (portal small 7 v)\n    end\nend\n\nwhen I receive [next lvl v]\nchange [level v] by (1)\n\nwhen flag clicked\nset [level v] to [1]\nwait (2) seconds\ngo to [front v] layer\nswitch costume to (player start v)\nset [ghost v] effect to (0)\nshow\ngo to x: (-195) y: (-114)\nset [level v] to [1]\nset [x v] to [0]\nset [y v] to [0]\npoint in direction (90)\nforever\n    change [y v] by (-1)\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        change [x v] by (-0.8)\n        switch costume to (player left v)\n    end\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        switch costume to (player right v)\n        change [x v] by (0.8)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [y v] to [10]\n            if <([abs v] of (x) ) = (x)> then\n                set [x v] to [-5]\n            else\n                set [x v] to [5]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching (ground v)?> then\n        change y by ((0) - (y))\n        set [y v] to [1]\n    end\n    change y by (-1)\n    if <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> and <touching (ground v)?>> then\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <(y position) > [180]> then\n        set [y v] to [0]\n    end\n    if <key (r v) pressed?> then\n        go to x: (-195) y: (-114)\n    end\nend\n\n@player trail\n\nwhen flag clicked\nforever\n    hide\n    go to (player v)\n    create clone of (_myself_ v)\n    go to [front v] layer\nend\n\nwhen I start as a clone\nshow\nclear graphic effects\ngo to [back v] layer\ngo [forward v] (1) layers\nrepeat (10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen I receive [start v]\nshow\n\n@move on\n\nwhen I receive [start v]\ngo to x: (238) y: (-31)\nswitch costume to (remote???? v)\ngo to [front v] layer\nset size to (65) %\nshow\n\nwhen I receive [end v]\nhide\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <(Level) = [7]> then\n        go to x: (229) y: (3)\n    else\n        go to x: (238) y: (-31)\n    end\nend\n\ngo to [front v] layer\n\n@Ground\n\nwhen I receive [next lvl v]\nnext costume\n\nwhen flag clicked\nswitch costume to (lvl 1 v)\nhide\n\nwhen I receive [end v]\nswitch costume to (end v)\n\nwhen I receive [start v]\nshow\n\nwhen flag clicked\nforever\n    play sound [Vexento - Tevo v] until done\nend\n\n@spikes\n\nwhen flag clicked\nforever\n    if <(Level) = [3]> then\n        show\n        go to x: (47) y: (-158)\n        switch costume to (lvl 3 v)\n        set size to (100) %\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <(Level) = [4]> then\n        set size to (75) %\n        switch costume to (lvl 4 v)\n        go to x: (-153) y: (-101)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [5]> then\n        set size to (90) %\n        switch costume to (lvl 5 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [6]> then\n        switch costume to (lvl 6 v)\n    end\nend\n\nwhen I receive [end v]\nhide\n\nwhen flag clicked\nforever\n    if <(Level) = [7]> then\n        switch costume to (lvl 7 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [8]> then\n        switch costume to (lvl 8 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [9]> then\n        switch costume to (lvl 9 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [10]> then\n        switch costume to (lvl 10 v)\n    end\nend\n\n@Thumbnail\n\nwhen flag clicked\nswitch backdrop to (1 v)\nswitch costume to (costume1 v)\ngo to [front v] layer\nshow\nwait (2) seconds\nbroadcast (start v)\n\nwhen I receive [start v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\n\n@Pusab\n\nwhen flag clicked\nhide\n\n@timer\n\nwhen I receive [start v]\nshow variable [time v]\nset [time v] to [0]\nforever\n    wait (1) seconds\n    change [time v] by (1)\nend\n\nwhen flag clicked\nhide variable [time v]\n\nwhen I receive [end v]\nstop [all v]\n\n
\n                              ✰   Internet   ✰\n                     ✰   A Mobile Platformer   ✰\n                        ✰   By @23enicho   ✰\n\n☞About\n↳ 10 levels\n↳ Yes on the cactus level you are suppossed to bounce off of the letters.\n↳ EVERY THING IS POSSIBLE\n\n☞Instructions\n↳ Arrow keys, WASD, or Tapping screen\n↳ To get to next level touch remote\n↳ Avoid Red\n↳ To wall jump hold up arrow or w (and right/left/d/a keys depending on direction)\n↳ MOBILE WALL JUMP- hold your finger to the left or right (depending on direction you want).\n\n☞Join my contest! (intro, game, pfp, photography you pick!)\nhttps://scratch.mit.edu/projects/515086426/