Outline platformer part 1 #games
@Stage\n\nwhen I receive [next level v]\nswitch backdrop to (next backdrop v)\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\n@Love fave\n\nwhen flag clicked\nset [costume v] to [0]\nhide\nforever\n    if <not <<(LOVED__) = [1]> and <(FAVED___) = [1]>>> then\n        wait (pick random (30) to (40)) seconds\n        switch costume to (costume1 v)\n        go to x: (0) y: (50)\n        show\n        go to [front v] layer\n        start sound [pop v]\n        repeat (9)\n            change y by (-6)\n        end\n        repeat (5)\n            change y by (3)\n        end\n        repeat (5)\n            change y by (-1)\n        end\n        wait (2) seconds\n        repeat (15)\n            change y by (7)\n        end\n        hide\n    end\n    if <(Costume) > [0]> then\n        hide\n        stop [this script v]\n    end\nend\n\n@Player\n\nif <<(x position) > [230]> and <not <[] = [11]>>> then\n    broadcast (next level v)\n    set [y v] to [0]\n    set [x v] to [0]\n    go to x: (-190) y: (0)\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nset [ghost v] effect to (0)\nrepeat (10)\n    change [ghost v] effect by (15)\n    change [color v] effect by (25)\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    if <touching color (#f4ff00)?> then\n        change [y v] by (40)\n        start sound [Boing v]\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (1 v) pressed?> then\n        switch costume to (you v)\n    end\n    if <key (2 v) pressed?> then\n        switch costume to (bob v)\n    end\nend\n\nwhen flag clicked\nset [level v] to [0]\n\nwhen flag clicked\n\n\nforever\n\nwhen I receive [next level v]\nchange [level v] by (1)\n\nchange [y v] by (-30)\n\nwhen flag clicked\ngo to [front v] layer\ngo [backward v] (3) layers\nshow\nset size to (100) %\nswitch costume to (you v)\ngo to x: (-190) y: (50)\nset drag mode [not draggable v]\npoint in direction (90)\nforever\n    create clone of (_myself_ v)\n    set rotation style [left-right v]\n    if <<<mouse down?> and <(x position) > (mouse x)>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>> then\n        create clone of (_myself_ v)\n        change [x v] by (-1)\n    end\n    if <<<mouse down?> and <(x position) < (mouse x)>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>> then\n        create clone of (_myself_ v)\n        change [x v] by (1)\n    end\n    if <<<<(y position) < (mouse y)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> and <<<(x position) < (mouse x)> and <mouse down?>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>>> then\n        create clone of (_myself_ v)\n    end\n    if <<<<(y position) < (mouse y)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> and <<<(mouse x) < (x position)> and <mouse down?>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>>> then\n        create clone of (_myself_ v)\n    end\n    set [x v] to ((X) * (0.9))\n    change x by (X)\n    if <touching color (#ffffff)?> then\n        change y by (1)\n        if <touching color (#ffffff)?> then\n            change y by (1)\n            if <touching color (#ffffff)?> then\n                change y by (1)\n                if <touching color (#ffffff)?> then\n                    change y by (1)\n                    if <touching color (#ffffff)?> then\n                        change y by (1)\n                        if <touching color (#ffffff)?> then\n                            change x by ((X) * (-1))\n                            change y by (-5)\n                            if <<<mouse down?> and <(y position) < (mouse y)>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n                                if <(X) > [0]> then\n                                    set [x v] to [-7]\n                                else\n                                    set [x v] to [7]\n                                end\n                                set [y v] to [14]\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching color (#ffffff)?> then\n        if <<<mouse down?> and <(y position) < (mouse y)>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            set [y v] to [13]\n            point in direction ((Y) * (0.5))\n        end\n    end\n    change y by (1)\n    change [y v] by (-1)\n    change y by (Y)\n    if <touching color (#ffffff)?> then\n        change y by ((Y) * (-1))\n        set [y v] to [0]\n    end\n    hide variable [x v]\n    if <<(x position) > [230]> and <not <[] = [11]>>> then\n        broadcast (next level v)\n        set [y v] to [0]\n        set [x v] to [0]\n        go to x: (-190) y: (0)\n    end\n    if <(y position) < [-170]> then\n        set [x v] to [0]\n        set [y v] to [0]\n        go to x: (-190) y: (-50)\n    end\n    if <touching color (#ff0000)?> then\n        if <[] = [2]> then\n            start sound [Roblox Death Sound - Sound Effect \(HD\) v]\n            set [x v] to [0]\n            set [y v] to [0]\n            broadcast (Death v)\n            go to x: (-221) y: (-5)\n        else\n            if <touching color (#ff0000)?> then\n                start sound [Roblox Death Sound - Sound Effect \(HD\) v]\n                set [x v] to [0]\n                set [y v] to [0]\n                broadcast (Death v)\n                go to x: (-218) y: (-23)\n            end\n        end\n    end\n    \n        start sound [Roblox Death Sound - Sound Effect \(HD\) v]\n        set [x v] to [0]\n        set [y v] to [0]\n        broadcast (Death v)\n        go to x: (-218) y: (-23)\n    end\n    \n        start sound [Roblox Death Sound - Sound Effect \(HD\) v]\n        set [x v] to [0]\n        set [y v] to [0]\n        broadcast (Death v)\n        go to x: (-218) y: (-23)\n    end\n    \n        start sound [Roblox Death Sound - Sound Effect \(HD\) v]\n        set [x v] to [0]\n        set [y v] to [0]\n        broadcast (Death v)\n        go to x: (-218) y: (-23)\n    end\n    if <touching (sprite4 v)?> then\n        start sound [Roblox Death Sound - Sound Effect \(HD\) v]\n        set [x v] to [0]\n        set [y v] to [0]\n        broadcast (Death v)\n        go to x: (-218) y: (-23)\n    end\n    if <touching (sprite5 v)?> then\n        start sound [Roblox Death Sound - Sound Effect \(HD\) v]\n        set [x v] to [0]\n        set [y v] to [0]\n        broadcast (Death v)\n        go to x: (-218) y: (-23)\n    end\nend\n\nwhen flag clicked\nforever\n    play sound [The Script - Hall Of Fame \(Lyrics\) v] until done\nend\n\nwhen flag clicked\nset volume to (100) %\n\nwhen flag clicked\nforever\n    if <key (down arrow v) pressed?> then\n        switch costume to (you2 v)\n    else\n        switch costume to (you v)\n    end\nend\n\n\n\nwhen backdrop switches to [backdrop20 v]\ngo to x: (-185) y: (-68)\n\nwhen backdrop switches to [backdrop2 v]\nwait (2) seconds\nsay [I am here to save my world] for (4) seconds\n\n@Sprite2\n\nwhen flag clicked\nset size to (100) %\nforever\n    repeat (10)\n        change size by (-1)\n    end\n    repeat (10)\n        change size by (1)\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\nset [stop v] to [0]\nswitch costume to (costume1 v)\nset size to (40) %\nset [ghost v] effect to (0)\nhide\n\nwhen backdrop switches to [backdrop2 v]\nshow\nsay [Why are you here?] for (2) seconds\nwait (4) seconds\nsay [I WILL DEFEAT YOU] for (4) seconds\nset size to (40) %\ngo to x: (160) y: (-46)\nrepeat until <(stop) = [1]>\n    glide (1) secs to (player v)\nend\n\nwhen backdrop switches to [backdrop3 v]\nbroadcast (STOP! v)\nswitch costume to (costume2 v)\nsay [NOOOOOO!] for (2) seconds\nrepeat (10)\n    change [ghost v] effect by (15)\nend\nwait (4) seconds\nhide\n\nwhen I receive [stop! v]\ngo to x: (114) y: (-48)\nchange [stop v] by (1)\n\n@Sprite3\n\nwhen flag clicked\nhide\n\nshow\n\n
Use arrow keys or tap to move LETS GET THIS ON TRENDING! #36 on overall trending wow! Famous scratcher @prodannau loved and faved\nPART 2 is out! https://scratch.mit.edu/projects/592890985 I HAVE A GAME CONTEST! https://scratch.mit.edu/projects/582746366\n                Story\nYou used to be a normal cube until an evil king took over your world and made it an outline!\n\n\nScratch not showing that we have 16 views and four hearts don't know why!