ScratchCat(A Platformer)
@Stage\n\n@hit box\n\nwhen flag clicked\nset rotation style [left-right v]\nrepeat (4)\n    change [ghost v] effect by (25)\nend\nforever\n    set [direction v] to (direction)\nend\n\nwhen flag clicked\nshow\ngo to x: (-205) y: (-146)\npoint in direction (90)\nset [level v] to [1]\nset [yv v] to [0]\nset [xv v] to [0]\nforever\n    change [yv v] by (-0.5)\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        change [xv v] by (0.7)\n    end\n    if <key (left arrow v) pressed?> then\n        point in direction (-90)\n        change [xv v] by (-0.7)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#000008)?> then\n        change y by (1)\n        if <touching color (#000008)?> then\n            change y by (1)\n            if <touching color (#000008)?> then\n                change y by (1)\n                if <touching color (#000008)?> then\n                    change y by (1)\n                    if <touching color (#000008)?> then\n                        change y by (1)\n                        if <touching color (#000008)?> then\n                            change x by ((Xv) * (-1))\n                            change x by (-1)\n                            change y by (-5)\n                            if <touching (_edge_ v)?> then\n                                change x by (Change)\n                            end\n                            change x by (1)\n                            if <key (up arrow v) pressed?> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-8]\n                                else\n                                    set [xv v] to [8]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (Yv)\n    if <touching color (#000008)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#000008)?> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [10]\n        end\n    end\n    if <touching color (#ff0000)?> then\n        go to x: (-208) y: (-77)\n        set [xv v] to [0]\n        set [yv v] to [0]\n        point in direction (90)\n    end\n    if <(x position) > [235]> then\n        broadcast (nextlevel v)\n        go to x: (-208) y: (-77)\n        next backdrop\n    end\n    change y by (1)\nend\n\nwhen flag clicked\nforever\n    play sound [Mii theme NINTENDO \(trap remix\) v] until done\nend\n\n@Cat\n\nwhen flag clicked\nset rotation style [left-right v]\nforever\n    point in direction (direction)\nend\n\nwhen flag clicked\nforever\n    go to (hit box v)\nend\n\n
100% possible\nfirst 3 levels by @joshuaDeuel\n\n\n