Weird - A platformer 2
@Stage\n\nwhen flag clicked\nforever\n    play sound [Payday v] until done\nend\n\n@Pen\n\ndefine Draw line from (x) (y) to (x2) (y2) set pen size to (pen size)\ngo to x: (x) y: (y)\nset pen color to (#00ff55)\nset pen size to (pen size)\npen down\ngo to x: (x2) y: (y2)\npen up\n\nwhen I receive [next level v]\nerase all\nif <not <(level) = [6]>> then\n    Draw line from (-238) (-179) to (240) (-179) set pen size to (50)\nend\nif <(level) = [1]> then\n    Draw line from (-238) (-179) to (234) (-179) set pen size to (50)\nelse\n    if <(level) = [2]> then\n        Draw line from (8) (-157) to (8) (1) set pen size to (30)\n    else\n        if <(level) = [3]> then\n            Draw lava from (8) (-156) to (8) (-75) set pen size to (30)\n            Draw line from (-100) (5) to (127) (5) set pen size to (30)\n            Draw line from (-238) (-185) to (234) (-185) set pen size to (50)\n        else\n            if <(level) = [4]> then\n                Draw line from (25) (-172) to (25) (-50) set pen size to (30)\n                Draw lava from (-108) (26) to (125) (26) set pen size to (30)\n                Draw line from (-108) (55) to (125) (55) set pen size to (30)\n            else\n                if <(level) = [5]> then\n                    Draw lava from (157) (-150) to (240) (-150) set pen size to (30)\n                    Draw line from (149) (-161) to (149) (97) set pen size to (30)\n                    Draw line from (-242) (-70) to (44) (-70) set pen size to (30)\n                    Draw lava from (-128) (17) to (70) (17) set pen size to (30)\n                    Draw line from (149) (30) to (-167) (30) set pen size to (30)\n                    Draw line from (-238) (-179) to (240) (-179) set pen size to (50)\n                else\n                    if <(level) = [6]> then\n                        Draw lava from (-238) (-179) to (240) (-179) set pen size to (50)\n                        Draw line from (-238) (-179) to (-159) (-179) set pen size to (50)\n                        Draw line from (102) (-179) to (115) (-179) set pen size to (50)\n                    else\n                        if <(level) = [7]> then\n                            Draw lava from (-61) (-173) to (-61) (26) set pen size to (30)\n                            Draw line from (-80) (-173) to (-80) (26) set pen size to (30)\n                            Draw lava from (49) (181) to (49) (-59) set pen size to (30)\n                            Draw line from (70) (181) to (70) (-59) set pen size to (30)\n                            Draw line from (70) (-59) to (49) (-59) set pen size to (30)\n                            Draw lava from (152) (-155) to (237) (-155) set pen size to (50)\n                            Draw line from (-238) (-179) to (240) (-179) set pen size to (50)\n                        else\n                            if <(level) = [8]> then\n                                Draw line from (-113) (-110) to (-65) (-110) set pen size to (30)\n                                Draw line from (-13) (-49) to (35) (-49) set pen size to (30)\n                                Draw line from (88) (13) to (136) (13) set pen size to (30)\n                                Draw lava from (-28) (-154) to (237) (-154) set pen size to (30)\n                                Draw line from (-238) (-179) to (240) (-179) set pen size to (50)\n                            else\n                                if <(level) = [9]> then\n                                    Draw lava from (-80) (-175) to (-80) (4) set pen size to (30)\n                                    Draw lava from (-80) (-157) to (160) (-157) set pen size to (30)\n                                    Draw lava from (160) (-157) to (160) (-86) set pen size to (30)\n                                    Draw lava from (176) (-151) to (237) (-151) set pen size to (30)\n                                    Draw line from (-92) (-175) to (-92) (4) set pen size to (30)\n                                    Draw line from (170) (-157) to (170) (4) set pen size to (30)\n                                    Draw line from (-238) (-179) to (240) (-179) set pen size to (50)\n                                else\n                                    if <(level) = [10]> then\n                                        Draw line from (-120) (-173) to (-120) (94) set pen size to (30)\n                                        Draw lava from (-24) (-90) to (-24) (181) set pen size to (30)\n                                        Draw lava from (171) (-90) to (171) (181) set pen size to (30)\n                                        Draw line from (72) (-173) to (72) (94) set pen size to (30)\n                                    else\n                                        if <(level) = [11]> then\n                                            broadcast (End v)\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine Draw lava from (x) (y) to (x2) (y2) set pen size to (pen size)\ngo to x: (x) y: (y)\nset pen color to (#ff0000)\nset pen size to (pen size)\npen down\ngo to x: (x2) y: (y2)\npen up\n\nwhen flag clicked\nerase all\nhide\nwait until <(play) = [0]>\nDraw line from (-238) (-179) to (240) (-179) set pen size to (50)\n\n@Sprite1\n\nwhen flag clicked\nforever\n    show\n    go to [front v] layer\n    set [ghost v] effect to (100)\n    go to x: (0) y: (0)\nend\n\nshow\ngo to [front v] layer\n\n@Player\n\nwhen flag clicked\nforever\n    if <key (r v) pressed?> then\n        go to x: (-186) y: (-137)\n    end\nend\n\nwhen flag clicked\ngo to x: (-203) y: (-24)\nset [level v] to [1]\nshow\nforever\n    go to [front v] layer\n    set [y v] to [0]\n    set [x v] to [0]\n    forever\n        change [y v] by (-1)\n        set [x v] to ((x) * (0.9))\n        if <key (left arrow v) pressed?> then\n            switch costume to (left v)\n            change [x v] by (-1)\n        end\n        if <key (right arrow v) pressed?> then\n            switch costume to (right v)\n            change [x v] by (1)\n        end\n        change x by (x)\n        if <touching color (#00ff55)?> then\n            change y by (1)\n        end\n        if <touching color (#00ff55)?> then\n            change y by (1)\n        end\n        if <touching color (#00ee4f)?> then\n            change y by (1)\n        end\n        if <touching color (#00ff55)?> then\n            change y by (1)\n        end\n        if <touching color (#00ff55)?> then\n            change y by (-4)\n            change x by ((x) * (-1))\n            if <key (up arrow v) pressed?> then\n                set [y v] to [10]\n                if <([abs v] of (x) ) = (x)> then\n                    set [x v] to [-4]\n                else\n                    set [x v] to [4]\n                end\n            else\n                set [x v] to [0]\n            end\n        end\n        change y by (y)\n        if <touching color (#00ff55)?> then\n            change y by ((y) - ((y) * (2)))\n            set [y v] to [0]\n        end\n        change y by (-1)\n        if <<key (up arrow v) pressed?> and <touching color (#00ff55)?>> then\n            set [y v] to [15]\n        end\n        change y by (1)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<[245] < (x position)> and <(level) < [11]>> then\n        change [level v] by (1)\n        broadcast (next level v)\n        go to x: (-203) y: (-123)\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#ff0000)?> then\n        go to x: (-203) y: (-123)\n    end\nend\n\nwhen I receive [next level v]\nforever\n    if <<[245] < (x position)> and <(level) < [11]>> then\n        change [level v] by (1)\n        broadcast (next level v)\n        go to x: (-203) y: (-123)\n        stop [this script v]\n    end\nend\n\nwhen I receive [end v]\nhide\n\n@Star\n\nwhen flag clicked\nhide\n\nwhen I receive [end v]\nshow\ngo to x: (-129) y: (-148)\nforever\n    glide (0.5) secs to x: (-129) y: (-142)\n    glide (0.5) secs to x: (-129) y: (-148)\n    go to [front v] layer\nend\n\n@Star2\n\nwhen flag clicked\nhide\n\nwhen I receive [end v]\nshow\ngo to x: (-169) y: (-142)\nforever\n    glide (0.5) secs to x: (-169) y: (-148)\n    glide (0.5) secs to x: (-169) y: (-142)\n    go to [front v] layer\nend\n\n@Sprite2\n\nwhen flag clicked\nhide\n\nwhen I receive [end v]\nshow\ngo to x: (2) y: (10)\nset [variable name v] to [0]\nforever\n    change [variable name v] by (10)\n    point in direction ((([sin v] of (variable name) ) * (7)) + (90))\nend\n\n
\nMUSIC\nnumber 3\nWelcome to Wings of fire platformer (number 3)\n(you don't need to read the book to play this.)\nIn this game, you will need to find Tsunami's in the Sea. (the 1st part of the book: the lost heir (book 2).) You can change dragonets by pressing 1,2,3,4,5,46.\n\n1:Clay\n2:Tsunami\n3:Sunny\n4:Glory\n5:Starflight\n6:Anemone\nEach dragonet will have a unique power:\nClay: invulnerable to lava or fire,\nTsunami: can go pass royal guards\nSunny: can squeeze into tiny places\nGlory: Becomes camouflaged:(enemy can't see her(except royal guards)\nStarflight: can see in the dark\nAnemone: Can use Animus powers to Levitate or make disappear objects.\nFor Sunny, Anemone, and Glory, hold "z" to activate the power.\n\nBut most importantly:\nHAVE FUN!\n\n