Platformer Clicker 2! #game #all
@Stage\n\nwhen I receive [start v]\nforever\n    if <(the number of platform) < [1]> then\n        set [the number of platform v] to [1]\n    end\n    if <(auto of platform) < [0]> then\n        set [auto of platform v] to [0]\n    end\n    if <(click) < [0]> then\n        set [click v] to [0]\n    end\nend\n\nwhen I receive [start v]\nset [auto of platform v] to [0]\nset [the number of platform v] to [1]\nforever\n    change [click v] by (auto of platform)\n    wait (1) seconds\nend\n\nwhen I receive [start v]\nif <(Needle:Lv.) = [20]> then\n    if <(Clickneedle:Lv.) = [20]> then\n        if <(Present:Lv.) = [20]> then\n            if <(Magnet:Lv.) = [20]> then\n                if <(Bomb:Lv.) = [20]> then\n                    if <(Timer:Lv.) = [20]> then\n                        if <(Smoke:Lv.) = [20]> then\n                            if <(Mouce:Lv.) = [20]> then\n                                if <(Cat:Lv.) = [20]> then\n                                    if <(Cloudy0260:Lv.) = [20]> then\n                                        play sound [Schoolhouse Trouble! v] until done\n                                        forever\n                                            play sound [Schoolhouse Trouble!2 v] until done\n                                        end\n                                    else\n                                        set volume to (80) %\n                                        forever\n                                            play sound [Xylo4 v] until done\n                                        end\n                                    end\n                                else\n                                    set volume to (80) %\n                                    forever\n                                        play sound [Xylo4 v] until done\n                                    end\n                                end\n                            else\n                                set volume to (80) %\n                                forever\n                                    play sound [Xylo4 v] until done\n                                end\n                            end\n                        else\n                            set volume to (80) %\n                            forever\n                                play sound [Xylo4 v] until done\n                            end\n                        end\n                    else\n                        set volume to (80) %\n                        forever\n                            play sound [Xylo4 v] until done\n                        end\n                    end\n                else\n                    set volume to (80) %\n                    forever\n                        play sound [Xylo4 v] until done\n                    end\n                end\n            else\n                set volume to (80) %\n                forever\n                    play sound [Xylo4 v] until done\n                end\n            end\n        else\n            set volume to (80) %\n            forever\n                play sound [Xylo4 v] until done\n            end\n        end\n    else\n        set volume to (80) %\n        forever\n            play sound [Xylo4 v] until done\n        end\n    end\nelse\n    set volume to (80) %\n    forever\n        play sound [Xylo4 v] until done\n    end\nend\n\nwhen I receive [win v]\nstop all sounds\nstop [other scripts in sprite v]\n\nwhen I receive [start v]\nset [pitch v] effect to (0)\nif <(難易度) = [5]> then\n    forever\n        if <[1000000000] < (click)> then\n            set [pitch v] effect to (105)\n        else\n            if <[100000000] < (click)> then\n                set [pitch v] effect to (90)\n            else\n                if <[10000000] < (click)> then\n                    set [pitch v] effect to (75)\n                else\n                    if <[1000000] < (click)> then\n                        set [pitch v] effect to (60)\n                    else\n                        if <[100000] < (click)> then\n                            set [pitch v] effect to (45)\n                        else\n                            if <[10000] < (click)> then\n                                set [pitch v] effect to (30)\n                            else\n                                if <[1000] < (click)> then\n                                    set [pitch v] effect to (15)\n                                else\n                                    set [pitch v] effect to (0)\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\n@スプライト1\n\nwhen I start as a clone\ngo to [front v] layer\nif <(Clone) = [1]> then\n    go to x: (-215) y: (-161)\n    forever\n        if <(score/time) = [time]> then\n            show\n            if <[100000000] < (タイマー)> then\n                switch costume to (letter (1) of (タイマー))\n            else\n                hide\n            end\n        else\n            hide\n        end\n    end\nend\nif <(Clone) = [2]> then\n    go to x: (-185) y: (-161)\n    forever\n        if <(score/time) = [time]> then\n            show\n            if <[100000000] < (タイマー)> then\n                switch costume to (letter (2) of (タイマー))\n            else\n                if <[10000000] < (タイマー)> then\n                    switch costume to (letter (1) of (タイマー))\n                else\n                    hide\n                end\n            end\n        else\n            hide\n        end\n    end\nend\nif <(Clone) = [3]> then\n    go to x: (-155) y: (-161)\n    forever\n        if <(score/time) = [time]> then\n            show\n            if <[100000000] < (タイマー)> then\n                switch costume to (letter (3) of (タイマー))\n            else\n                if <[10000000] < (タイマー)> then\n                    switch costume to (letter (2) of (タイマー))\n                else\n                    if <[1000000] < (タイマー)> then\n                        switch costume to (letter (1) of (タイマー))\n                    else\n                        hide\n                    end\n                end\n            end\n        else\n            hide\n        end\n    end\nend\nif <(Clone) = [4]> then\n    go to x: (-125) y: (-161)\n    forever\n        if <(score/time) = [time]> then\n            show\n            if <[100000000] < (タイマー)> then\n                switch costume to (letter (4) of (タイマー))\n            else\n                if <[10000000] < (タイマー)> then\n                    switch costume to (letter (3) of (タイマー))\n                else\n                    if <[1000000] < (タイマー)> then\n                        switch costume to (letter (2) of (タイマー))\n                    else\n                        if <[100000] < (タイマー)> then\n                            switch costume to (letter (1) of (タイマー))\n                        else\n                            hide\n                        end\n                    end\n                end\n            end\n        else\n            hide\n        end\n    end\nend\nif <(Clone) = [5]> then\n    go to x: (-95) y: (-161)\n    forever\n        if <(score/time) = [time]> then\n            show\n            if <[100000000] < (タイマー)> then\n                switch costume to (letter (5) of (タイマー))\n            else\n                if <[10000000] < (タイマー)> then\n                    switch costume to (letter (4) of (タイマー))\n                else\n                    if <[1000000] < (タイマー)> then\n                        switch costume to (letter (3) of (タイマー))\n                    else\n                        if <[100000] < (タイマー)> then\n                            switch costume to (letter (2) of (タイマー))\n                        else\n                            if <[10000] < (タイマー)> then\n                                switch costume to (letter (1) of (タイマー))\n                            else\n                                hide\n                            end\n                        end\n                    end\n                end\n            end\n        else\n            hide\n        end\n    end\nend\nif <(Clone) = [6]> then\n    go to x: (-65) y: (-161)\n    forever\n        if <(score/time) = [time]> then\n            show\n            if <[100000000] < (タイマー)> then\n                switch costume to (letter (6) of (タイマー))\n            else\n                if <[10000000] < (タイマー)> then\n                    switch costume to (letter (5) of (タイマー))\n                else\n                    if <[1000000] < (タイマー)> then\n                        switch costume to (letter (4) of (タイマー))\n                    else\n                        if <[100000] < (タイマー)> then\n                            switch costume to (letter (3) of (タイマー))\n                        else\n                            if <[10000] < (タイマー)> then\n                                switch costume to (letter (2) of (タイマー))\n                            else\n                                if <[1000] < (タイマー)> then\n                                    switch costume to (letter (1) of (タイマー))\n                                else\n                                    hide\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        else\n            hide\n        end\n    end\nend\nif <(Clone) = [7]> then\n    go to x: (-35) y: (-161)\n    forever\n        if <(score/time) = [time]> then\n            show\n            if <[100000000] < (タイマー)> then\n                switch costume to (letter (7) of (タイマー))\n            else\n                if <[10000000] < (タイマー)> then\n                    switch costume to (letter (6) of (タイマー))\n                else\n                    if <[1000000] < (タイマー)> then\n                        switch costume to (letter (5) of (タイマー))\n                    else\n                        if <[100000] < (タイマー)> then\n                            switch costume to (letter (4) of (タイマー))\n                        else\n                            if <[10000] < (タイマー)> then\n                                switch costume to (letter (3) of (タイマー))\n                            else\n                                if <[1000] < (タイマー)> then\n                                    switch costume to (letter (2) of (タイマー))\n                                else\n                                    if <[100] < (タイマー)> then\n                                        switch costume to (letter (1) of (タイマー))\n                                    else\n                                        hide\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        else\n            hide\n        end\n    end\nend\nif <(Clone) = [8]> then\n    go to x: (-5) y: (-161)\n    forever\n        if <(score/time) = [time]> then\n            show\n            if <[100000000] < (タイマー)> then\n                switch costume to (letter (8) of (タイマー))\n            else\n                if <[10000000] < (タイマー)> then\n                    switch costume to (letter (7) of (タイマー))\n                else\n                    if <[1000000] < (タイマー)> then\n                        switch costume to (letter (6) of (タイマー))\n                    else\n                        if <[100000] < (タイマー)> then\n                            switch costume to (letter (5) of (タイマー))\n                        else\n                            if <[10000] < (タイマー)> then\n                                switch costume to (letter (4) of (タイマー))\n                            else\n                                if <[1000] < (タイマー)> then\n                                    switch costume to (letter (3) of (タイマー))\n                                else\n                                    if <[100] < (タイマー)> then\n                                        switch costume to (letter (2) of (タイマー))\n                                    else\n                                        if <[10] < (タイマー)> then\n                                            switch costume to (letter (1) of (タイマー))\n                                        else\n                                            hide\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        else\n            hide\n        end\n    end\nend\nif <(Clone) = [9]> then\n    go to x: (25) y: (-161)\n    forever\n        if <(score/time) = [time]> then\n            show\n            if <[100000000] < (タイマー)> then\n                switch costume to (letter (9) of (タイマー))\n            else\n                if <[10000000] < (タイマー)> then\n                    switch costume to (letter (8) of (タイマー))\n                else\n                    if <[1000000] < (タイマー)> then\n                        switch costume to (letter (7) of (タイマー))\n                    else\n                        if <[100000] < (タイマー)> then\n                            switch costume to (letter (6) of (タイマー))\n                        else\n                            if <[10000] < (タイマー)> then\n                                switch costume to (letter (5) of (タイマー))\n                            else\n                                if <[1000] < (タイマー)> then\n                                    switch costume to (letter (4) of (タイマー))\n                                else\n                                    if <[100] < (タイマー)> then\n                                        switch costume to (letter (3) of (タイマー))\n                                    else\n                                        if <[10] < (タイマー)> then\n                                            switch costume to (letter (2) of (タイマー))\n                                        else\n                                            switch costume to (letter (1) of (タイマー))\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        else\n            hide\n        end\n    end\nend\nif <(Clone) = [10]> then\n    go to x: (65) y: (-161)\n    forever\n        if <(score/time) = [time]> then\n            show\n            if <[100000000] < (タイマー)> then\n                switch costume to (letter (11) of (タイマー))\n            else\n                if <[10000000] < (タイマー)> then\n                    switch costume to (letter (10) of (タイマー))\n                else\n                    if <[1000000] < (タイマー)> then\n                        switch costume to (letter (9) of (タイマー))\n                    else\n                        if <[100000] < (タイマー)> then\n                            switch costume to (letter (8) of (タイマー))\n                        else\n                            if <[10000] < (タイマー)> then\n                                switch costume to (letter (7) of (タイマー))\n                            else\n                                if <[1000] < (タイマー)> then\n                                    switch costume to (letter (6) of (タイマー))\n                                else\n                                    if <[100] < (タイマー)> then\n                                        switch costume to (letter (5) of (タイマー))\n                                    else\n                                        if <[10] < (タイマー)> then\n                                            switch costume to (letter (4) of (タイマー))\n                                        else\n                                            switch costume to (letter (3) of (タイマー))\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        else\n            hide\n        end\n    end\nend\nif <(Clone) = [11]> then\n    go to x: (95) y: (-161)\n    forever\n        if <(score/time) = [time]> then\n            show\n            if <[100000000] < (タイマー)> then\n                switch costume to (letter (13) of (タイマー))\n            else\n                if <[10000000] < (タイマー)> then\n                    switch costume to (letter (12) of (タイマー))\n                else\n                    if <[1000000] < (タイマー)> then\n                        switch costume to (letter (11) of (タイマー))\n                    else\n                        if <[100000] < (タイマー)> then\n                            switch costume to (letter (10) of (タイマー))\n                        else\n                            if <[10000] < (タイマー)> then\n                                switch costume to (letter (9) of (タイマー))\n                            else\n                                if <[1000] < (タイマー)> then\n                                    switch costume to (letter (8) of (タイマー))\n                                else\n                                    if <[100] < (タイマー)> then\n                                        switch costume to (letter (7) of (タイマー))\n                                    else\n                                        if <[10] < (タイマー)> then\n                                            switch costume to (letter (6) of (タイマー))\n                                        else\n                                            switch costume to (letter (5) of (タイマー))\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        else\n            hide\n        end\n    end\nend\nif <(Clone) = [12]> then\n    go to x: (125) y: (-161)\n    forever\n        if <(score/time) = [time]> then\n            show\n            if <[100000000] < (タイマー)> then\n                switch costume to (letter (12) of (タイマー))\n            else\n                if <[10000000] < (タイマー)> then\n                    switch costume to (letter (11) of (タイマー))\n                else\n                    if <[1000000] < (タイマー)> then\n                        switch costume to (letter (10) of (タイマー))\n                    else\n                        if <[100000] < (タイマー)> then\n                            switch costume to (letter (9) of (タイマー))\n                        else\n                            if <[10000] < (タイマー)> then\n                                switch costume to (letter (8) of (タイマー))\n                            else\n                                if <[1000] < (タイマー)> then\n                                    switch costume to (letter (7) of (タイマー))\n                                else\n                                    if <[100] < (タイマー)> then\n                                        switch costume to (letter (6) of (タイマー))\n                                    else\n                                        if <[10] < (タイマー)> then\n                                            switch costume to (letter (5) of (タイマー))\n                                        else\n                                            switch costume to (letter (4) of (タイマー))\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        else\n            hide\n        end\n    end\nend\n\nwhen I start as a clone\ngo to [front v] layer\nif <(Clone) = [13]> then\n    go to x: (-215) y: (-161)\n    forever\n        if <(score/time) = [score]> then\n            show\n            if <[999999999] < (click)> then\n                switch costume to (letter (1) of (click))\n            else\n                hide\n            end\n        else\n            hide\n        end\n    end\nend\nif <(Clone) = [14]> then\n    go to x: (-185) y: (-161)\n    forever\n        if <(score/time) = [score]> then\n            show\n            if <[999999999] < (click)> then\n                switch costume to (letter (2) of (click))\n            else\n                if <[99999999] < (click)> then\n                    switch costume to (letter (1) of (click))\n                else\n                    hide\n                end\n            end\n        else\n            hide\n        end\n    end\nend\nif <(Clone) = [15]> then\n    go to x: (-155) y: (-161)\n    forever\n        if <(score/time) = [score]> then\n            show\n            if <[999999999] < (click)> then\n                switch costume to (letter (3) of (click))\n            else\n                if <[99999999] < (click)> then\n                    switch costume to (letter (2) of (click))\n                else\n                    if <[9999999] < (click)> then\n                        switch costume to (letter (1) of (click))\n                    else\n                        hide\n                    end\n                end\n            end\n        else\n            hide\n        end\n    end\nend\nif <(Clone) = [16]> then\n    go to x: (-125) y: (-161)\n    forever\n        if <(score/time) = [score]> then\n            show\n            if <[999999999] < (click)> then\n                switch costume to (letter (4) of (click))\n            else\n                if <[99999999] < (click)> then\n                    switch costume to (letter (3) of (click))\n                else\n                    if <[9999999] < (click)> then\n                        switch costume to (letter (2) of (click))\n                    else\n                        if <[999999] < (click)> then\n                            switch costume to (letter (1) of (click))\n                        else\n                            hide\n                        end\n                    end\n                end\n            end\n        else\n            hide\n        end\n    end\nend\nif <(Clone) = [17]> then\n    go to x: (-95) y: (-161)\n    forever\n        if <(score/time) = [score]> then\n            show\n            if <[999999999] < (click)> then\n                switch costume to (letter (5) of (click))\n            else\n                if <[99999999] < (click)> then\n                    switch costume to (letter (4) of (click))\n                else\n                    if <[9999999] < (click)> then\n                        switch costume to (letter (3) of (click))\n                    else\n                        if <[999999] < (click)> then\n                            switch costume to (letter (2) of (click))\n                        else\n                            if <[99999] < (click)> then\n                                switch costume to (letter (1) of (click))\n                            else\n                                hide\n                            end\n                        end\n                    end\n                end\n            end\n        else\n            hide\n        end\n    end\nend\nif <(Clone) = [18]> then\n    go to x: (-65) y: (-161)\n    forever\n        if <(score/time) = [score]> then\n            show\n            if <[999999999] < (click)> then\n                switch costume to (letter (6) of (click))\n            else\n                if <[99999999] < (click)> then\n                    switch costume to (letter (5) of (click))\n                else\n                    if <[9999999] < (click)> then\n                        switch costume to (letter (4) of (click))\n                    else\n                        if <[999999] < (click)> then\n                            switch costume to (letter (3) of (click))\n                        else\n                            if <[99999] < (click)> then\n                                switch costume to (letter (2) of (click))\n                            else\n                                if <[9999] < (click)> then\n                                    switch costume to (letter (1) of (click))\n                                else\n                                    hide\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        else\n            hide\n        end\n    end\nend\nif <(Clone) = [19]> then\n    go to x: (-35) y: (-161)\n    forever\n        if <(score/time) = [score]> then\n            show\n            if <[999999999] < (click)> then\n                switch costume to (letter (7) of (click))\n            else\n                if <[99999999] < (click)> then\n                    switch costume to (letter (6) of (click))\n                else\n                    if <[9999999] < (click)> then\n                        switch costume to (letter (5) of (click))\n                    else\n                        if <[999999] < (click)> then\n                            switch costume to (letter (4) of (click))\n                        else\n                            if <[99999] < (click)> then\n                                switch costume to (letter (3) of (click))\n                            else\n                                if <[9999] < (click)> then\n                                    switch costume to (letter (2) of (click))\n                                else\n                                    if <[999] < (click)> then\n                                        switch costume to (letter (1) of (click))\n                                    else\n                                        hide\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        else\n            hide\n        end\n    end\nend\nif <(Clone) = [20]> then\n    go to x: (-5) y: (-161)\n    forever\n        if <(score/time) = [score]> then\n            show\n            if <[999999999] < (click)> then\n                switch costume to (letter (8) of (click))\n            else\n                if <[99999999] < (click)> then\n                    switch costume to (letter (7) of (click))\n                else\n                    if <[9999999] < (click)> then\n                        switch costume to (letter (6) of (click))\n                    else\n                        if <[999999] < (click)> then\n                            switch costume to (letter (5) of (click))\n                        else\n                            if <[99999] < (click)> then\n                                switch costume to (letter (4) of (click))\n                            else\n                                if <[9999] < (click)> then\n                                    switch costume to (letter (3) of (click))\n                                else\n                                    if <[999] < (click)> then\n                                        switch costume to (letter (2) of (click))\n                                    else\n                                        if <[99] < (click)> then\n                                            switch costume to (letter (1) of (click))\n                                        else\n                                            hide\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        else\n            hide\n        end\n    end\nend\nif <(Clone) = [21]> then\n    go to x: (25) y: (-161)\n    forever\n        if <(score/time) = [score]> then\n            show\n            if <[999999999] < (click)> then\n                switch costume to (letter (9) of (click))\n            else\n                if <[99999999] < (click)> then\n                    switch costume to (letter (8) of (click))\n                else\n                    if <[9999999] < (click)> then\n                        switch costume to (letter (7) of (click))\n                    else\n                        if <[999999] < (click)> then\n                            switch costume to (letter (6) of (click))\n                        else\n                            if <[99999] < (click)> then\n                                switch costume to (letter (5) of (click))\n                            else\n                                if <[9999] < (click)> then\n                                    switch costume to (letter (4) of (click))\n                                else\n                                    if <[999] < (click)> then\n                                        switch costume to (letter (3) of (click))\n                                    else\n                                        if <[99] < (click)> then\n                                            switch costume to (letter (2) of (click))\n                                        else\n                                            if <[9] < (click)> then\n                                                switch costume to (letter (1) of (click))\n                                            else\n                                                hide\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        else\n            hide\n        end\n    end\nend\nif <(Clone) = [22]> then\n    go to x: (55) y: (-161)\n    forever\n        if <(score/time) = [score]> then\n            show\n            if <[999999999] < (click)> then\n                switch costume to (letter (10) of (click))\n            else\n                if <[99999999] < (click)> then\n                    switch costume to (letter (9) of (click))\n                else\n                    if <[9999999] < (click)> then\n                        switch costume to (letter (8) of (click))\n                    else\n                        if <[999999] < (click)> then\n                            switch costume to (letter (7) of (click))\n                        else\n                            if <[99999] < (click)> then\n                                switch costume to (letter (6) of (click))\n                            else\n                                if <[9999] < (click)> then\n                                    switch costume to (letter (5) of (click))\n                                else\n                                    if <[999] < (click)> then\n                                        switch costume to (letter (4) of (click))\n                                    else\n                                        if <[99] < (click)> then\n                                            switch costume to (letter (3) of (click))\n                                        else\n                                            if <[9] < (click)> then\n                                                switch costume to (letter (2) of (click))\n                                            else\n                                                switch costume to (letter (1) of (click))\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        else\n            hide\n        end\n    end\nend\n\ndefine clone\nset [click v] to [0]\nset [clone v] to [0]\nrepeat (22)\n    change [clone v] by (1)\n    create clone of (_myself_ v)\nend\n\nwhen I receive [start v]\nreset timer\nset [timer v] to [0]\nclone\nforever\n    set [タイマー v] to ((timer) + (timer))\nend\n\nwhen I receive [smoke v]\nrepeat (100)\n    change [ghost v] effect by (0.5)\n    change [brightness v] effect by (-1)\nend\n\nwhen I receive [clean v]\nrepeat (100)\n    change [ghost v] effect by (-0.5)\n    change [brightness v] effect by (1)\nend\n\nwhen flag clicked\nclear graphic effects\n\nwhen I receive [win v]\nstop [other scripts in sprite v]\ndelete this clone\n\n@スプライト2\n\nwhen I receive [start v]\nset [報告濫用 v] to [0]\nclone\n\ndefine clone\nset [報告濫用 v] to [0]\nset [clone.2 v] to [0]\nrepeat (2)\n    change [clone.2 v] by (1)\n    create clone of (_myself_ v)\nend\n\nwhen this sprite clicked\nif <(costume [number v]) = [1]> then\n    switch costume to (タイマー v)\n    set [score/time v] to [time]\nelse\n    if <(costume [number v]) = [2]> then\n        switch costume to (スコア v)\n        set [score/time v] to [score]\n    else\n        if <(costume [number v]) = [3]> then\n            cloudy0260\n        end\n    end\nend\n\nwhen I start as a clone\nif <[1] = (clone.2)> then\n    go to x: (0) y: (0)\n    show\n    switch costume to (スコア v)\n    point in direction (90)\n    set [score/time v] to [score]\nend\nif <[2] = (clone.2)> then\n    switch costume to (報告 v)\n    go to x: (0) y: (0)\n    go to [front v] layer\n    show\n    point in direction (90)\nend\n\ndefine 乱数 (1) (2)\nif <(pick random (1) to (2)) = (pick random (1) to (2))> then\n    broadcast (報告濫用 v)\nelse\n    change [報告濫用 v] by (1)\nend\n\ndefine 報告 (1) (2) (3) (4) (5) (6) (7) (8)\nif <(報告濫用) = [0]> then\n    乱数 (1) (2)\nelse\n    if <(報告濫用) = [1]> then\n        乱数 (3) (4)\n    else\n        if <(報告濫用) = [2]> then\n            乱数 (5) (6)\n        else\n            if <(報告濫用) = [3]> then\n                乱数 (7) (8)\n            else\n                broadcast (報告濫用 v)\n            end\n        end\n    end\nend\n\ndefine cloudy0260\nstart sound [Low Boing v]\nif <<(Cloudy0260:Lv.) = [0]> or <(Cloudy0260:Lv.) = [1]>> then\n    報告 [1] [10] [1] [10] [1] [10] [1] [10]\nelse\n    if <(Cloudy0260:Lv.) = [2]> then\n        報告 [1] [10] [1] [10] [1] [10] [2] [10]\n    else\n        if <(Cloudy0260:Lv.) = [3]> then\n            報告 [1] [10] [1] [10] [2] [10] [2] [9]\n        else\n            if <(Cloudy0260:Lv.) = [4]> then\n                報告 [1] [10] [2] [10] [2] [9] [3] [9]\n            else\n                if <(Cloudy0260:Lv.) = [5]> then\n                    報告 [1] [10] [2] [9] [3] [9] [4] [9]\n                else\n                    if <(Cloudy0260:Lv.) = [6]> then\n                        報告 [1] [9] [3] [9] [4] [9] [1] [1]\n                    else\n                        if <(Cloudy0260:Lv.) = [7]> then\n                            報告 [1] [9] [3] [9] [5] [9] [1] [1]\n                        else\n                            if <(Cloudy0260:Lv.) = [8]> then\n                                報告 [2] [9] [4] [9] [6] [9] [1] [1]\n                            else\n                                if <(Cloudy0260:Lv.) = [9]> then\n                                    報告 [2] [9] [4] [9] [7] [9] [1] [1]\n                                else\n                                    if <(Cloudy0260:Lv.) = [10]> then\n                                        報告 [2] [9] [5] [9] [7] [9] [1] [1]\n                                    else\n                                        if <(Cloudy0260:Lv.) = [11]> then\n                                            報告 [3] [9] [5] [9] [1] [1] [1] [1]\n                                        else\n                                            if <(Cloudy0260:Lv.) = [12]> then\n                                                報告 [3] [9] [5] [9] [1] [1] [1] [1]\n                                            else\n                                                if <(Cloudy0260:Lv.) = [13]> then\n                                                    報告 [4] [9] [5] [9] [1] [1] [1] [1]\n                                                else\n                                                    if <(Cloudy0260:Lv.) = [14]> then\n                                                        報告 [4] [9] [6] [9] [1] [1] [1] [1]\n                                                    else\n                                                        if <(Cloudy0260:Lv.) = [15]> then\n                                                            報告 [4] [8] [6] [8] [1] [1] [1] [1]\n                                                        else\n                                                            if <(Cloudy0260:Lv.) = [16]> then\n                                                                報告 [4] [8] [1] [1] [1] [1] [1] [1]\n                                                            else\n                                                                if <(Cloudy0260:Lv.) = [17]> then\n                                                                    報告 [5] [8] [1] [1] [1] [1] [1] [1]\n                                                                else\n                                                                    if <(Cloudy0260:Lv.) = [18]> then\n                                                                        報告 [5] [8] [1] [1] [1] [1] [1] [1]\n                                                                    else\n                                                                        if <(Cloudy0260:Lv.) = [19]> then\n                                                                            報告 [6] [7] [1] [1] [1] [1] [1] [1]\n                                                                        else\n                                                                            報告 [1] [1] [1] [1] [1] [1] [1] [1]\n                                                                        end\n                                                                    end\n                                                                end\n                                                            end\n                                                        end\n                                                    end\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen I receive [start v]\nif <(Cloudy0260:Lv.) = [0]> then\n\nwhen I start as a clone\nif <(clone.2) = [3]> then\n    show\n    go to [front v] layer\n    go to x: (-255) y: (-151)\n    switch costume to (cloudy0260 v)\n    Lv [1] 回数 [27] x [1.6852]\n    Lv [2] 回数 [26] x [1.75]\n    Lv [3] 回数 [25] x [1.82]\n    Lv [4] 回数 [24] x [1.8958]\n    Lv [5] 回数 [23] x [1.9872]\n    Lv [6] 回数 [22] x [2.0682]\n    Lv [7] 回数 [21] x [2.166]\n    Lv [8] 回数 [20] x [2.275]\n    Lv [9] 回数 [19] x [2.3947]\n    Lv [10] 回数 [18] x [2.5278]\n    Lv [11] 回数 [17] x [2.6764]\n    Lv [12] 回数 [16] x [2.84375]\n    Lv [13] 回数 [15] x [3.033]\n    Lv [14] 回数 [14] x [3.25]\n    Lv [15] 回数 [13] x [3.5]\n    Lv [16] 回数 [12] x [3.792]\n    Lv [17] 回数 [11] x [4.136]\n    Lv [18] 回数 [10] x [4.55]\n    Lv [19] 回数 [9] x [5.055555555555555]\n    Lv [20] 回数 [7] x [6.5]\n    go to x: (200) y: (-151)\n    repeat (4)\n        switch costume to (cloudy7 v)\n        start sound [doing v]\n        repeat (5)\n            go to [front v] layer\n            next costume\n        end\n        repeat (5)\n            go to [front v] layer\n            switch costume to ((costume [number v]) - (1))\n        end\n    end\n    cloudy0260\n    switch costume to (cloudy0260 v)\n    repeat (5)\n        go to [front v] layer\n        next costume\n        change x by (5.5)\n    end\n    repeat (5)\n        go to [front v] layer\n        switch costume to ((costume [number v]) - (1))\n        change x by (5.5)\n    end\n    delete this clone\nend\n\ndefine 回数 (回数) x (x)\nrepeat (回数)\n    start sound [walk v]\n    repeat (5)\n        go to [front v] layer\n        next costume\n        change x by (x)\n    end\n    repeat (5)\n        go to [front v] layer\n        switch costume to ((costume [number v]) - (1))\n        change x by (x)\n    end\nend\n\ndefine Lv (lv) 回数 (回数) x (x)\nif <(Cloudy0260:Lv.) = (lv)> then\n    回数 (回数) x (x)\nend\n\nwhen I start as a clone\nif <(clone.2) = [0]> then\n    show\n    switch costume to (コスチューム1 v)\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\n    delete this clone\nend\n\nwhen this sprite clicked\nif <<[3] < (costume [number v])> and <(costume [number v]) < [10]>> then\n    set [clone.2 v] to [0]\n    create clone of (_myself_ v)\n    delete this clone\nend\n\ndelete this clone\n\nwhen I receive [報告濫用 v]\nshow\ngo to x: (0) y: (0)\ngo to [front v] layer\nswitch costume to (www v)\nstop [all v]\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nclear graphic effects\n\nwhen I receive [smoke v]\nrepeat (100)\n    change [brightness v] effect by (-1)\nend\n\nwhen I receive [clean v]\nrepeat (100)\n    change [brightness v] effect by (1)\nend\n\nwhen I start as a clone\nif <(smoke) = [1]> then\n    set [brightness v] effect to (-100)\nelse\n    clear graphic effects\nend\n\nwhen I receive [win v]\nstop [other scripts in sprite v]\ndelete this clone\n\nwhen I start as a clone\nif <(clone.2) = [3]> then\n    set y to (-151)\nend\n\n@スプライト3\n\nwhen this sprite clicked\nif <(costume [number v]) = [1]> then\n    start sound [Finger Snap v]\n    change [click v] by (the number of platform)\n    if <(smoke) = [0]> then\n        repeat (3)\n            set [ghost v] effect to (50)\n            set [brightness v] effect to (50)\n        end\n        set [brightness v] effect to (0)\n        set [ghost v] effect to (0)\n    end\nend\n\ndefine 回転\nchange [変数 v] by (9)\nturn right (([sin v] of (変数) ) * (3)) degrees\n\nwhen I receive [start v]\nset [the number of platform v] to [1]\nshow\nswitch costume to (通常 v)\npoint in direction (71)\nset [大きさ v] to [0]\nset size to (0) %\ngo to x: (0) y: (50)\nrepeat (18)\n    change [大きさ v] by (12)\n    change size by (([sin v] of (大きさ) ) * (12))\nend\nset size to (100) %\nset [変数 v] to [0]\nforever\n    change [変数 v] by (9)\n    turn right (([sin v] of (変数) ) * (3)) degrees\n    forever\n        回転\n        if <(distance to [mouse-pointer v]) < [65]> then\n            set [大きさ v] to [0]\n            repeat until <[134] = (size)>\n                change [大きさ v] by (10)\n                change size by (([sin v] of (大きさ) ) * (3))\n                回転\n            end\n            repeat until <[64] < (distance to [mouse-pointer v])>\n                回転\n            end\n            repeat until <[103] = (size)>\n                change [大きさ v] by (-10)\n                change size by (([sin v] of (大きさ) ) * (-3))\n                回転\n            end\n            set size to (100) %\n        end\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nclear graphic effects\n\nwhen I receive [smoke v]\nrepeat (100)\n    change [ghost v] effect by (0.5)\n    change [brightness v] effect by (-1)\nend\n\nwhen I receive [clean v]\nrepeat (100)\n    change [ghost v] effect by (-0.5)\n    change [brightness v] effect by (1)\nend\n\nwhen I receive [win v]\nstop [other scripts in sprite v]\ndelete this clone\n\n@スプライト4\n\ndefine the number (コスチューム) (number) (click) (-)\nif <(costume [number v]) = (コスチューム)> then\n    if <(click) < (click)> then\n        start sound [Magic Spell v]\n        change [the number of platform v] by (number)\n        change [click v] by (-)\n    else\n        start sound [Clang v]\n    end\nend\n\nwhen I start as a clone\nshow\nif <(Clone) = [1]> then\n    go to x: (-186) y: (-101)\n    forever\n        コスチューム [1] [5] [9] [49] [4999] [19999999]\n    end\nend\nif <(Clone) = [2]> then\n    go to x: (-86) y: (-101)\n    forever\n        コスチューム [2] [6] [10] [99] [124999] [149999999]\n    end\nend\nif <(Clone) = [3]> then\n    go to x: (14) y: (-101)\n    forever\n        コスチューム [3] [7] [11] [499] [999999] [399999999]\n    end\nend\nif <(Clone) = [4]> then\n    go to x: (114) y: (-101)\n    forever\n        コスチューム [4] [8] [12] [999] [4999999] [4999999999]\n    end\nend\nif <(Clone) = [5]> then\n    go to x: (200) y: (-101)\n    switch costume to (コスチューム6 v)\n    forever\n        if <touching (mouse-pointer v)?> then\n            turn right (15) degrees\n            set size to (120) %\n        else\n            point in direction (90)\n            set size to (100) %\n        end\n    end\nend\n\ndefine コスチューム (1) (2) (3) (c1) (c2) (c3)\nif <(Reset) = [1]> then\n    switch costume to (1)\n    if <(c1) < (click)> then\n        set [brightness v] effect to (0)\n    else\n        set [brightness v] effect to (-35)\n    end\nelse\n    if <(Reset) = [2]> then\n        switch costume to (2)\n        if <(c2) < (click)> then\n            set [brightness v] effect to (0)\n        else\n            set [brightness v] effect to (-35)\n        end\n    else\n        switch costume to (3)\n        if <(c3) < (click)> then\n            set [brightness v] effect to (0)\n        else\n            set [brightness v] effect to (-35)\n        end\n    end\nend\n\ndefine 明るさ (コスチューム) (click)\nif <(costume [number v]) = (コスチューム)> then\n    forever\n        if <(click) < (click)> then\n            set [brightness v] effect to (0)\n        else\n            set [brightness v] effect to (-35)\n        end\n    end\nend\n\ndefine auto (コスチューム) (auto) (click) (-)\nif <(costume [number v]) = (コスチューム)> then\n    if <(click) < (click)> then\n        start sound [Magic Spell v]\n        change [auto of platform v] by (auto)\n        change [click v] by (-)\n    else\n        start sound [Clang v]\n    end\nend\n\nwhen this sprite clicked\nthe number [1] [1] [49] [-50]\nthe number [3] [10] [499] [-500]\nthe number [5] [100] [4999] [-5000]\nthe number [7] [13000] [999999] [-1000000]\nthe number [9] [300000] [19999999] [-20000000]\nthe number [10] [5000000] [149999999] [-150000000]\nthe number [12] [15000000] [4999999999] [-5000000000]\nauto [2] [1] [99] [-100]\nauto [4] [50] [999] [-1000]\nauto [6] [1000] [124999] [-125000]\nauto [8] [20000] [4999999] [-5000000]\nauto [11] [2000000] [399999999] [-400000000]\nif <(costume [number v]) = [18]> then\n    if <(回転) = [0]> then\n        change [reset v] by (1)\n        if <(Reset) = [4]> then\n            set [reset v] to [1]\n        end\n        broadcast (回転 v)\n    end\nend\n\nwhen I receive [start v]\nclone\nset [reset v] to [1]\n\ndefine clone\nset [clone v] to [0]\nrepeat (5)\n    change [clone v] by (1)\n    create clone of (_myself_ v)\nend\n\nwhen I receive [回転 v]\nif <not <(costume [number v]) = [18]>> then\n    stop [other scripts in sprite v]\n    コス\n    forever\n        reset\n    end\nend\n\nwhen I receive [回転　2 v]\nif <not <(costume [number v]) = [18]>> then\n    stop [other scripts in sprite v]\n    set [回転 v] to [1]\n    repeat ((Bomb:Lv.) * (3))\n        コス\n    end\n    set [回転 v] to [0]\n    forever\n        reset\n    end\nend\n\ndefine コス\nstart sound [Zoop v]\nrepeat (1)\n    switch costume to (コスチューム15 v)\nend\nrepeat (4)\n    next costume\nend\n\ndefine 処理\nif <[1] = (Bomb:Lv.)> then\n    change [timer v] by (5)\nelse\n    if <[2] = (Bomb:Lv.)> then\n        change [timer v] by (10)\n    else\n        if <[3] = (Bomb:Lv.)> then\n            change [timer v] by (15)\n        else\n            if <[4] = (Bomb:Lv.)> then\n                change [timer v] by (20)\n            else\n                if <[5] = (Bomb:Lv.)> then\n                    change [timer v] by (25)\n                else\n                    if <[6] = (Bomb:Lv.)> then\n                        change [timer v] by (30)\n                    else\n                        if <[7] = (Bomb:Lv.)> then\n                            change [timer v] by (35)\n                        else\n                            if <[8] = (Bomb:Lv.)> then\n                                change [timer v] by (40)\n                            else\n                                if <[9] = (Bomb:Lv.)> then\n                                    change [timer v] by (45)\n                                else\n                                    if <[10] = (Bomb:Lv.)> then\n                                        change [timer v] by (50)\n                                    else\n                                        if <[11] = (Bomb:Lv.)> then\n                                            change [timer v] by (55)\n                                        else\n                                            if <[12] = (Bomb:Lv.)> then\n                                                change [timer v] by (60)\n                                            else\n                                                if <[13] = (Bomb:Lv.)> then\n                                                    change [timer v] by (65)\n                                                else\n                                                    if <[14] = (Bomb:Lv.)> then\n                                                        change [timer v] by (70)\n                                                    else\n                                                        if <[15] = (Bomb:Lv.)> then\n                                                            change [timer v] by (75)\n                                                        else\n                                                            if <[16] = (Bomb:Lv.)> then\n                                                                change [timer v] by (80)\n                                                            else\n                                                                if <[17] = (Bomb:Lv.)> then\n                                                                    change [timer v] by (85)\n                                                                else\n                                                                    if <[18] = (Bomb:Lv.)> then\n                                                                        change [timer v] by (90)\n                                                                    else\n                                                                        if <[19] = (Bomb:Lv.)> then\n                                                                            change [timer v] by (95)\n                                                                        else\n                                                                            change [timer v] by (100)\n                                                                        end\n                                                                    end\n                                                                end\n                                                            end\n                                                        end\n                                                    end\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine reset\nif <(x position) = [-186]> then\n    コスチューム [1] [5] [9] [49] [4999] [19999999]\nend\nif <(x position) = [-86]> then\n    コスチューム [2] [6] [10] [99] [124999] [149999999]\nend\nif <(x position) = [14]> then\n    コスチューム [3] [7] [11] [499] [999999] [399999999]\nend\nif <(x position) = [114]> then\n    コスチューム [4] [8] [12] [999] [4999999] [4999999999]\nend\n\nwhen I receive [start v]\nset [auto of platform v] to [0]\nforever\n    wait (1) seconds\n    change [click v] by (auto of platform)\nend\n\nwhen flag clicked\nset [回転 v] to [0]\nclear graphic effects\n\nwhen I receive [clean v]\nrepeat (100)\n    change [brightness v] effect by (1)\n    change [ghost v] effect by (-0.5)\nend\n\nwhen I receive [smoke v]\nrepeat (100)\n    change [brightness v] effect by (-1)\n    change [ghost v] effect by (-0.5)\nend\n\nwhen I receive [win v]\nstop [other scripts in sprite v]\ndelete this clone\n\n@スプライト6\n\nwhen I receive [砂嵐 v]\nshow\ngo to x: (0) y: (0)\nswitch costume to (コスチューム2 v)\nclear graphic effects\nrepeat (91)\n    set [砂嵐 v] to [1]\n    go to [front v] layer\n    change [mosaic v] effect by (10)\nend\nset [砂嵐 v] to [0]\n\nwhen I receive [砂嵐 v]\nplay sound [Dance Around v] until done\nhide\n\nwhen I start as a clone\nif <(Clone) = [1]> then\n    set [猫 v] to (pick random (1) to (5))\n    if <(猫) = [1]> then\n        if <not <[cat v] contains [-190]?>> then\n            入力 [-190]\n        else\n            set [猫 v] to (pick random (2) to (5))\n            if <(猫) = [2]> then\n                if <not <[cat v] contains [-94]?>> then\n                    入力 [-94]\n                else\n                    set [猫 v] to (pick random (3) to (5))\n                    if <(猫) = [3]> then\n                        入力 [0]\n                    else\n                        if <(猫) = [4]> then\n                            入力 [95]\n                        else\n                            入力 [188]\n                        end\n                    end\n                end\n            else\n                if <(猫) = [3]> then\n                    if <not <[cat v] contains [0]?>> then\n                        入力 [0]\n                    else\n                        set [猫 v] to (pick random (3) to (5))\n                        if <(猫) = [3]> then\n                            set [猫 v] to [2]\n                        end\n                        if <(猫) = [2]> then\n                            入力 [-94]\n                        else\n                            if <(猫) = [4]> then\n                                入力 [95]\n                            else\n                                入力 [188]\n                            end\n                        end\n                    end\n                else\n                    if <(猫) = [4]> then\n                        if <not <[cat v] contains [95]?>> then\n                            入力 [95]\n                        else\n                            set [猫 v] to (pick random (2) to (4))\n                            if <(猫) = [4]> then\n                                set [猫 v] to [5]\n                            end\n                            if <(猫) = [2]> then\n                                入力 [-94]\n                            else\n                                if <(猫) = [3]> then\n                                    入力 [0]\n                                else\n                                    入力 [188]\n                                end\n                            end\n                        end\n                    else\n                        if <not <[cat v] contains [188]?>> then\n                            入力 [188]\n                        else\n                            set [猫 v] to (pick random (2) to (4))\n                            if <(猫) = [2]> then\n                                入力 [-94]\n                            else\n                                if <(猫) = [3]> then\n                                    入力 [0]\n                                else\n                                    入力 [95]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    else\n        if <(猫) = [2]> then\n            if <not <[cat v] contains [-94]?>> then\n                入力 [-94]\n            else\n                set [猫 v] to (pick random (2) to (5))\n                if <(猫) = [2]> then\n                    set [猫 v] to [1]\n                end\n                if <(猫) = [1]> then\n                    if <not <[cat v] contains [-190]?>> then\n                        入力 [-190]\n                    else\n                        set [猫 v] to (pick random (3) to (5))\n                        if <(猫) = [3]> then\n                            入力 [0]\n                        else\n                            if <(猫) = [4]> then\n                                入力 [95]\n                            else\n                                入力 [188]\n                            end\n                        end\n                    end\n                else\n                    if <(猫) = [3]> then\n                        if <not <[cat v] contains [0]?>> then\n                            入力 [0]\n                        else\n                            set [猫 v] to (pick random (3) to (5))\n                            if <(猫) = [3]> then\n                                set [猫 v] to [1]\n                            end\n                            if <(猫) = [1]> then\n                                入力 [-190]\n                            else\n                                if <(猫) = [4]> then\n                                    入力 [95]\n                                else\n                                    入力 [188]\n                                end\n                            end\n                        end\n                    else\n                        if <(猫) = [4]> then\n                            if <not <[cat v] contains [95]?>> then\n                                入力 [95]\n                            else\n                                repeat until <<not <(猫) = [2]>> and <not <(猫) = [4]>>>\n                                    set [猫 v] to (pick random (1) to (5))\n                                end\n                                if <(猫) = [1]> then\n                                    入力 [-190]\n                                else\n                                    if <(猫) = [3]> then\n                                        入力 [0]\n                                    else\n                                        入力 [188]\n                                    end\n                                end\n                            end\n                        else\n                            if <not <[cat v] contains [188]?>> then\n                                入力 [188]\n                            else\n                                set [猫 v] to (pick random (2) to (4))\n                                if <(猫) = [2]> then\n                                    set [猫 v] to [1]\n                                end\n                                if <(猫) = [1]> then\n                                    入力 [-190]\n                                else\n                                    if <(猫) = [3]> then\n                                        入力 [0]\n                                    else\n                                        入力 [95]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        else\n            if <(猫) = [3]> then\n                if <not <[cat v] contains [0]?>> then\n                    入力 [0]\n                else\n                    repeat until <not <(猫) = [3]>>\n                        set [猫 v] to (pick random (1) to (5))\n                    end\n                    if <(猫) = [2]> then\n                        if <not <[cat v] contains [-94]?>> then\n                            入力 [-94]\n                        else\n                            set [猫 v] to (pick random (3) to (5))\n                            if <(猫) = [3]> then\n                                set [猫 v] to [1]\n                            end\n                            if <(猫) = [1]> then\n                                入力 [-190]\n                            else\n                                if <(猫) = [4]> then\n                                    入力 [95]\n                                else\n                                    入力 [188]\n                                end\n                            end\n                        end\n                    else\n                        if <(猫) = [1]> then\n                            if <not <[cat v] contains [0]?>> then\n                                入力 [0]\n                            else\n                                set [猫 v] to (pick random (3) to (5))\n                                if <(猫) = [3]> then\n                                    set [猫 v] to [2]\n                                end\n                                if <(猫) = [2]> then\n                                    入力 [-94]\n                                else\n                                    if <(猫) = [4]> then\n                                        入力 [95]\n                                    else\n                                        入力 [188]\n                                    end\n                                end\n                            end\n                        else\n                            if <(猫) = [4]> then\n                                if <not <[cat v] contains [95]?>> then\n                                    入力 [95]\n                                else\n                                    set [猫 v] to (pick random (1) to (3))\n                                    if <(猫) = [3]> then\n                                        set [猫 v] to [5]\n                                    end\n                                    if <(猫) = [2]> then\n                                        入力 [-94]\n                                    else\n                                        if <(猫) = [1]> then\n                                            入力 [-190]\n                                        else\n                                            入力 [188]\n                                        end\n                                    end\n                                end\n                            else\n                                if <not <[cat v] contains [188]?>> then\n                                    入力 [188]\n                                else\n                                    set [猫 v] to (pick random (1) to (3))\n                                    if <(猫) = [3]> then\n                                        set [猫 v] to [4]\n                                    end\n                                    if <(猫) = [2]> then\n                                        入力 [-94]\n                                    else\n                                        if <(猫) = [1]> then\n                                            入力 [-190]\n                                        else\n                                            入力 [95]\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            else\n                if <(猫) = [4]> then\n                    if <not <[cat v] contains [95]?>> then\n                        入力 [95]\n                    else\n                        repeat until <not <(猫) = [4]>>\n                            set [猫 v] to (pick random (1) to (5))\n                        end\n                        if <(猫) = [2]> then\n                            if <not <[cat v] contains [-94]?>> then\n                                入力 [-94]\n                            else\n                                repeat until <<not <(猫) = [4]>> and <not <(猫) = [2]>>>\n                                    set [猫 v] to (pick random (1) to (5))\n                                end\n                                if <(猫) = [3]> then\n                                    入力 [0]\n                                else\n                                    if <(猫) = [1]> then\n                                        入力 [-190]\n                                    else\n                                        入力 [188]\n                                    end\n                                end\n                            end\n                        else\n                            if <(猫) = [3]> then\n                                if <not <[cat v] contains [0]?>> then\n                                    入力 [0]\n                                else\n                                    set [猫 v] to (pick random (1) to (3))\n                                    if <(猫) = [3]> then\n                                        set [猫 v] to [5]\n                                    end\n                                    if <(猫) = [2]> then\n                                        入力 [-94]\n                                    else\n                                        if <(猫) = [1]> then\n                                            入力 [-190]\n                                        else\n                                            入力 [188]\n                                        end\n                                    end\n                                end\n                            else\n                                if <(猫) = [1]> then\n                                    if <not <[cat v] contains [-190]?>> then\n                                        入力 [-190]\n                                    else\n                                        set [猫 v] to (pick random (2) to (4))\n                                        if <(猫) = [4]> then\n                                            set [猫 v] to [5]\n                                        end\n                                        if <(猫) = [2]> then\n                                            入力 [-94]\n                                        else\n                                            if <(猫) = [3]> then\n                                                入力 [0]\n                                            else\n                                                入力 [188]\n                                            end\n                                        end\n                                    end\n                                else\n                                    if <not <[cat v] contains [188]?>> then\n                                        入力 [188]\n                                    else\n                                        set [猫 v] to (pick random (2) to (4))\n                                        if <(猫) = [2]> then\n                                            入力 [-94]\n                                        else\n                                            if <(猫) = [3]> then\n                                                入力 [0]\n                                            else\n                                                入力 [95]\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                else\n                    if <not <[cat v] contains [188]?>> then\n                        入力 [188]\n                    else\n                        set [猫 v] to (pick random (1) to (4))\n                        if <(猫) = [2]> then\n                            if <not <[cat v] contains [-94]?>> then\n                                入力 [-94]\n                            else\n                                repeat until <not <(猫) = [2]>>\n                                    set [猫 v] to (pick random (1) to (4))\n                                end\n                                if <(猫) = [3]> then\n                                    入力 [0]\n                                else\n                                    if <(猫) = [4]> then\n                                        入力 [95]\n                                    else\n                                        入力 [-190]\n                                    end\n                                end\n                            end\n                        else\n                            if <(猫) = [3]> then\n                                if <not <[cat v] contains [0]?>> then\n                                    入力 [0]\n                                else\n                                    set [猫 v] to (pick random (1) to (3))\n                                    if <(猫) = [3]> then\n                                        set [猫 v] to [4]\n                                    end\n                                    if <(猫) = [2]> then\n                                        入力 [-94]\n                                    else\n                                        if <(猫) = [4]> then\n                                            入力 [95]\n                                        else\n                                            入力 [-190]\n                                        end\n                                    end\n                                end\n                            else\n                                if <(猫) = [4]> then\n                                    if <not <[cat v] contains [95]?>> then\n                                        入力 [95]\n                                    else\n                                        set [猫 v] to (pick random (1) to (3))\n                                        if <(猫) = [2]> then\n                                            入力 [-94]\n                                        else\n                                            if <(猫) = [3]> then\n                                                入力 [0]\n                                            else\n                                                入力 [-190]\n                                            end\n                                        end\n                                    end\n                                else\n                                    if <not <[cat v] contains [-190]?>> then\n                                        入力 [-190]\n                                    else\n                                        set [猫 v] to (pick random (2) to (4))\n                                        if <(猫) = [2]> then\n                                            入力 [-94]\n                                        else\n                                            if <(猫) = [3]> then\n                                                入力 [0]\n                                            else\n                                                入力 [95]\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    set y to (-50)\n    show\n    set [mosaic v] effect to (0)\n    switch costume to (コスチューム1 v)\n    if <(smoke) = [1]> then\n        set [brightness v] effect to (100)\n        go to [back v] layer\n        go [forward v] (5) layers\n    end\n    repeat (5)\n        next costume\n        最背面\n    end\n    start sound [Meow v]\n    repeat (12)\n        next costume\n        最背面\n    end\n    if <(Cat:Lv.) = [20]> then\n        repeat (5)\n            repeat (3)\n                next costume\n                最背面\n            end\n            wait (0.3) seconds\n            repeat (1)\n                next costume\n                最背面\n            end\n            repeat (1)\n                switch costume to (cat-a3 v)\n                最背面\n            end\n            wait (0.3) seconds\n        end\n    else\n        repeat (10)\n            repeat (3)\n                next costume\n                最背面\n            end\n            wait (0.3) seconds\n            repeat (1)\n                next costume\n                最背面\n            end\n            repeat (1)\n                switch costume to (cat-a3 v)\n                最背面\n            end\n            wait (0.3) seconds\n        end\n    end\n    go to x: (0) y: (0)\n    clear graphic effects\n    start sound [Meow3 v]\n    repeat (1)\n        switch costume to (cat-a28 v)\n    end\n    repeat (9)\n        next costume\n        go to [front v] layer\n    end\n    broadcast (砂嵐 v)\n    hide\n    jumpscare\n    削除\n    delete this clone\nend\n\nwhen I receive [start v]\ndelete all of [cat v]\nif <(Cat:Lv.) = [0]> then\n\ndefine 入力 (入力)\nadd (入力) to [cat v]\nset x to (入力)\n\ndefine 削除\nif <(x position) = [-190]> then\n    delete (item # of [-190] in [cat v]) of [cat v]\nelse\n    if <(x position) = [-94]> then\n        delete (item # of [-94] in [cat v]) of [cat v]\n    else\n        if <(x position) = [0]> then\n            delete (item # of [0] in [cat v]) of [cat v]\n        else\n            if <(x position) = [95]> then\n                delete (item # of [95] in [cat v]) of [cat v]\n            else\n                delete (item # of [188] in [cat v]) of [cat v]\n            end\n        end\n    end\nend\n\nwhen I start as a clone\nif <(Clone) = [2]> then\n    show\n    switch costume to (cat-a3 v)\n    repeat (16)\n        switch costume to ((costume [number v]) - (1))\n    end\n    削除\n    delete this clone\nend\n\ndefine jumpscare\nif <(Cat:Lv.) = [1]> then\n    set [auto of platform v] to ([ceiling v] of ((auto of platform) * (0.95)) )\nelse\n    if <(Cat:Lv.) = [2]> then\n        set [auto of platform v] to ([ceiling v] of ((auto of platform) * (0.9)) )\n    else\n        if <(Cat:Lv.) = [3]> then\n            set [auto of platform v] to ([ceiling v] of ((auto of platform) * (0.85)) )\n        else\n            if <(Cat:Lv.) = [4]> then\n                set [auto of platform v] to ([ceiling v] of ((auto of platform) * (0.8)) )\n            else\n                if <(Cat:Lv.) = [5]> then\n                    set [auto of platform v] to ([ceiling v] of ((auto of platform) * (0.75)) )\n                else\n                    if <(Cat:Lv.) = [6]> then\n                        set [auto of platform v] to ([ceiling v] of ((auto of platform) * (0.7)) )\n                    else\n                        if <(Cat:Lv.) = [7]> then\n                            set [auto of platform v] to ([ceiling v] of ((auto of platform) * (0.65)) )\n                        else\n                            if <(Cat:Lv.) = [8]> then\n                                set [auto of platform v] to ([ceiling v] of ((auto of platform) * (0.6)) )\n                            else\n                                if <(Cat:Lv.) = [9]> then\n                                    set [auto of platform v] to ([ceiling v] of ((auto of platform) * (0.55)) )\n                                else\n                                    if <(Cat:Lv.) = [10]> then\n                                        set [auto of platform v] to ([ceiling v] of ((auto of platform) * (0.5)) )\n                                    else\n                                        if <(Cat:Lv.) = [11]> then\n                                            set [auto of platform v] to ([ceiling v] of ((auto of platform) * (0.45)) )\n                                        else\n                                            if <(Cat:Lv.) = [12]> then\n                                                set [auto of platform v] to ([ceiling v] of ((auto of platform) * (0.4)) )\n                                            else\n                                                if <(Cat:Lv.) = [13]> then\n                                                    set [auto of platform v] to ([ceiling v] of ((auto of platform) * (0.35)) )\n                                                else\n                                                    if <(Cat:Lv.) = [14]> then\n                                                        set [auto of platform v] to ([ceiling v] of ((auto of platform) * (0.3)) )\n                                                    else\n                                                        if <(Cat:Lv.) = [15]> then\n                                                            set [auto of platform v] to ([ceiling v] of ((auto of platform) * (0.25)) )\n                                                        else\n                                                            if <(Cat:Lv.) = [16]> then\n                                                                set [auto of platform v] to ([ceiling v] of ((auto of platform) * (0.2)) )\n                                                            else\n                                                                if <(Cat:Lv.) = [17]> then\n                                                                    set [auto of platform v] to ([ceiling v] of ((auto of platform) * (0.15)) )\n                                                                else\n                                                                    if <(Cat:Lv.) = [18]> then\n                                                                        set [auto of platform v] to ([ceiling v] of ((auto of platform) * (0.1)) )\n                                                                    else\n                                                                        if <(Cat:Lv.) = [19]> then\n                                                                            set [auto of platform v] to ([ceiling v] of ((auto of platform) * (0.05)) )\n                                                                        else\n                                                                            set [auto of platform v] to ([ceiling v] of ((auto of platform) * (0)) )\n                                                                        end\n                                                                    end\n                                                                end\n                                                            end\n                                                        end\n                                                    end\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen this sprite clicked\nif <<[17] < (costume [number v])> and <(costume [number v]) < [23]>> then\n    set [clone v] to [2]\n    create clone of (_myself_ v)\n    delete this clone\nend\n\nwhen flag clicked\nset [砂嵐 v] to [0]\nhide\n\nwhen flag clicked\nclear graphic effects\n\nwhen I receive [smoke v]\nrepeat (10)\n    go to [back v] layer\nend\n\ndefine 最背面\nif <(smoke) = [0]> then\n    go to [back v] layer\n    clear graphic effects\nend\n\nwhen I receive [win v]\nstop [other scripts in sprite v]\ndelete this clone\n\n@スプライト7\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nforever\n    if <(Present:Lv.) = [20]> then\n        wait (pick random (8) to (12)) seconds\n        set [clone v] to [1]\n        create clone of (_myself_ v)\n    else\n        wait (pick random (40) to (60)) seconds\n        set [clone v] to [1]\n        create clone of (_myself_ v)\n    end\nend\n\nwhen I start as a clone\nshow\nclone [1] コスチューム [1] 角度 [5] x [270] move x [3] y (pick random (-40) to (160)) 回数 [180] 大きさ [100]\n\ndefine 回転 (コスチューム) (角度) (x)\nswitch costume to (a v)\nturn right (角度) degrees\nchange x by (x)\nswitch costume to (コスチューム)\n\nwhen this sprite clicked\nif <(costume [number v]) = [1]> then\n    start sound [Tada v]\n    set [clone v] to [2]\n    create clone of (_myself_ v)\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone) = [2]> then\n    point in direction (90)\n    if <<(Present:Lv.) = [0]> or <(Present:Lv.) = [1]>> then\n        surprise\n    else\n        if <(Present:Lv.) = [2]> then\n            if <(pick random (1) to (20)) = (pick random (1) to (20))> then\n                コスチューム [-0.1%] 割合 [0.995]\n            else\n                surprise\n            end\n        else\n            if <(Present:Lv.) = [3]> then\n                if <(pick random (1) to (19)) = (pick random (1) to (19))> then\n                    コスチューム [-0.1%] 割合 [0.995]\n                else\n                    surprise\n                end\n            else\n                if <(Present:Lv.) = [4]> then\n                    if <(pick random (1) to (18)) = (pick random (1) to (18))> then\n                        コスチューム [-0.1%] 割合 [0.995]\n                    else\n                        surprise\n                    end\n                else\n                    if <(Present:Lv.) = [5]> then\n                        if <(pick random (1) to (17)) = (pick random (1) to (17))> then\n                            コスチューム [-0.1%] 割合 [0.995]\n                        else\n                            surprise\n                        end\n                    else\n                        if <(Present:Lv.) = [6]> then\n                            if <(pick random (1) to (20)) = [1]> then\n                                コスチューム [-0.1%] 割合 [0.995]\n                            else\n                                if <(pick random (1) to (20)) = [20]> then\n                                    コスチューム [-1%] 割合 [0.99]\n                                else\n                                    surprise\n                                end\n                            end\n                        else\n                            if <(Present:Lv.) = [7]> then\n                                if <(pick random (2) to (19)) = [2]> then\n                                    コスチューム [-0.1%] 割合 [0.995]\n                                else\n                                    if <(pick random (2) to (19)) = [19]> then\n                                        コスチューム [-1%] 割合 [0.99]\n                                    else\n                                        surprise\n                                    end\n                                end\n                            else\n                                if <(Present:Lv.) = [8]> then\n                                    if <(pick random (2) to (19)) = [2]> then\n                                        コスチューム [-0.1%] 割合 [0.995]\n                                    else\n                                        if <(pick random (2) to (19)) = [19]> then\n                                            コスチューム [-1%] 割合 [0.99]\n                                        else\n                                            surprise\n                                        end\n                                    end\n                                else\n                                    if <(Present:Lv.) = [9]> then\n                                        if <(pick random (3) to (18)) = [3]> then\n                                            コスチューム [-0.1%] 割合 [0.995]\n                                        else\n                                            if <(pick random (3) to (18)) = [18]> then\n                                                コスチューム [-1%] 割合 [0.99]\n                                            else\n                                                surprise\n                                            end\n                                        end\n                                    else\n                                        if <(Present:Lv.) = [10]> then\n                                            if <(pick random (1) to (15)) = [1]> then\n                                                コスチューム [-0.1%] 割合 [0.995]\n                                            else\n                                                if <(pick random (1) to (15)) = [2]> then\n                                                    コスチューム [-1%] 割合 [0.99]\n                                                else\n                                                    if <(pick random (1) to (15)) = [3]> then\n                                                        コスチューム [-10%] 割合 [0.9]\n                                                    else\n                                                        surprise\n                                                    end\n                                                end\n                                            end\n                                        else\n                                            if <(Present:Lv.) = [11]> then\n                                                if <(pick random (1) to (14)) = [1]> then\n                                                    コスチューム [-0.1%] 割合 [0.995]\n                                                else\n                                                    if <(pick random (1) to (14)) = [2]> then\n                                                        コスチューム [-1%] 割合 [0.99]\n                                                    else\n                                                        if <(pick random (1) to (14)) = [3]> then\n                                                            コスチューム [-10%] 割合 [0.9]\n                                                        else\n                                                            surprise\n                                                        end\n                                                    end\n                                                end\n                                            else\n                                                if <(Present:Lv.) = [12]> then\n                                                    if <(pick random (1) to (13)) = [1]> then\n                                                        コスチューム [-0.1%] 割合 [0.995]\n                                                    else\n                                                        if <(pick random (1) to (13)) = [2]> then\n                                                            コスチューム [-1%] 割合 [0.99]\n                                                        else\n                                                            if <(pick random (1) to (13)) = [3]> then\n                                                                コスチューム [-10%] 割合 [0.9]\n                                                            else\n                                                                surprise\n                                                            end\n                                                        end\n                                                    end\n                                                else\n                                                    if <(Present:Lv.) = [13]> then\n                                                        if <(pick random (1) to (12)) = [1]> then\n                                                            コスチューム [-0.1%] 割合 [0.995]\n                                                        else\n                                                            if <(pick random (1) to (12)) = [2]> then\n                                                                コスチューム [-1%] 割合 [0.99]\n                                                            else\n                                                                if <(pick random (1) to (12)) = [3]> then\n                                                                    コスチューム [-10%] 割合 [0.9]\n                                                                else\n                                                                    surprise\n                                                                end\n                                                            end\n                                                        end\n                                                    else\n                                                        if <(Present:Lv.) = [14]> then\n                                                            if <(pick random (1) to (12)) = [1]> then\n                                                                コスチューム [-0.1%] 割合 [0.995]\n                                                            else\n                                                                if <(pick random (1) to (12)) = [2]> then\n                                                                    コスチューム [-1%] 割合 [0.99]\n                                                                else\n                                                                    if <(pick random (1) to (12)) = [3]> then\n                                                                        コスチューム [-10%] 割合 [0.9]\n                                                                    else\n                                                                        if <(pick random (1) to (12)) = [4]> then\n                                                                            コスチューム [-25%] 割合 [0.75]\n                                                                        else\n                                                                            surprise\n                                                                        end\n                                                                    end\n                                                                end\n                                                            end\n                                                        else\n                                                            if <(Present:Lv.) = [15]> then\n                                                                if <(pick random (1) to (11)) = [1]> then\n                                                                    コスチューム [-0.1%] 割合 [0.995]\n                                                                else\n                                                                    if <(pick random (1) to (11)) = [2]> then\n                                                                        コスチューム [-1%] 割合 [0.99]\n                                                                    else\n                                                                        if <(pick random (1) to (11)) = [3]> then\n                                                                            コスチューム [-10%] 割合 [0.9]\n                                                                        else\n                                                                            if <(pick random (1) to (11)) = [4]> then\n                                                                                コスチューム [-25%] 割合 [0.75]\n                                                                            else\n                                                                                surprise\n                                                                            end\n                                                                        end\n                                                                    end\n                                                                end\n                                                            else\n                                                                if <(Present:Lv.) = [16]> then\n                                                                    if <(pick random (1) to (10)) = [1]> then\n                                                                        コスチューム [-0.1%] 割合 [0.995]\n                                                                    else\n                                                                        if <(pick random (1) to (10)) = [2]> then\n                                                                            コスチューム [-1%] 割合 [0.99]\n                                                                        else\n                                                                            if <(pick random (1) to (10)) = [3]> then\n                                                                                コスチューム [-10%] 割合 [0.9]\n                                                                            else\n                                                                                if <(pick random (1) to (10)) = [4]> then\n                                                                                    コスチューム [-25%] 割合 [0.75]\n                                                                                else\n                                                                                    surprise\n                                                                                end\n                                                                            end\n                                                                        end\n                                                                    end\n                                                                else\n                                                                    if <(Present:Lv.) = [17]> then\n                                                                        if <(pick random (1) to (10)) = [1]> then\n                                                                            コスチューム [-0.1%] 割合 [0.995]\n                                                                        else\n                                                                            if <(pick random (1) to (10)) = [2]> then\n                                                                                コスチューム [-1%] 割合 [0.99]\n                                                                            else\n                                                                                if <(pick random (1) to (10)) = [3]> then\n                                                                                    コスチューム [-10%] 割合 [0.9]\n                                                                                else\n                                                                                    if <(pick random (1) to (10)) = [4]> then\n                                                                                        コスチューム [-25%] 割合 [0.75]\n                                                                                    else\n                                                                                        if <(pick random (1) to (10)) = [5]> then\n                                                                                            コスチューム [-50%] 割合 [0.5]\n                                                                                        else\n                                                                                            if <(pick random (1) to (10)) = [6]> then\n                                                                                                コスチューム [-75%] 割合 [0.25]\n                                                                                            else\n                                                                                                surprise\n                                                                                            end\n                                                                                        end\n                                                                                    end\n                                                                                end\n                                                                            end\n                                                                        end\n                                                                    else\n                                                                        if <(Present:Lv.) = [18]> then\n                                                                            if <(pick random (1) to (9)) = [1]> then\n                                                                                コスチューム [-0.1%] 割合 [0.995]\n                                                                            else\n                                                                                if <(pick random (1) to (9)) = [2]> then\n                                                                                    コスチューム [-1%] 割合 [0.99]\n                                                                                else\n                                                                                    if <(pick random (1) to (9)) = [3]> then\n                                                                                        コスチューム [-10%] 割合 [0.9]\n                                                                                    else\n                                                                                        if <(pick random (1) to (9)) = [4]> then\n                                                                                            コスチューム [-25%] 割合 [0.75]\n                                                                                        else\n                                                                                            if <(pick random (1) to (9)) = [5]> then\n                                                                                                コスチューム [-50%] 割合 [0.5]\n                                                                                            else\n                                                                                                if <(pick random (1) to (9)) = [6]> then\n                                                                                                    コスチューム [-75%] 割合 [0.25]\n                                                                                                else\n                                                                                                    surprise\n                                                                                                end\n                                                                                            end\n                                                                                        end\n                                                                                    end\n                                                                                end\n                                                                            end\n                                                                        else\n                                                                            if <(Present:Lv.) = [19]> then\n                                                                                if <(pick random (1) to (8)) = [1]> then\n                                                                                    コスチューム [-0.1%] 割合 [0.995]\n                                                                                else\n                                                                                    if <(pick random (1) to (8)) = [2]> then\n                                                                                        コスチューム [-1%] 割合 [0.99]\n                                                                                    else\n                                                                                        if <(pick random (1) to (8)) = [3]> then\n                                                                                            コスチューム [-10%] 割合 [0.9]\n                                                                                        else\n                                                                                            if <(pick random (1) to (8)) = [4]> then\n                                                                                                コスチューム [-25%] 割合 [0.75]\n                                                                                            else\n                                                                                                if <(pick random (1) to (8)) = [5]> then\n                                                                                                    コスチューム [-50%] 割合 [0.5]\n                                                                                                else\n                                                                                                    if <(pick random (1) to (8)) = [6]> then\n                                                                                                        コスチューム [-75%] 割合 [0.25]\n                                                                                                    else\n                                                                                                        surprise\n                                                                                                    end\n                                                                                                end\n                                                                                            end\n                                                                                        end\n                                                                                    end\n                                                                                end\n                                                                            else\n                                                                                if <(pick random (1) to (2)) = [1]> then\n                                                                                    コスチューム [-100%] 割合 [0]\n                                                                                else\n                                                                                    if <(pick random (1) to (2)) = [2]> then\n                                                                                        コスチューム [-100%] 割合 [0]\n                                                                                    else\n                                                                                        if <(pick random (4) to (3)) = [3]> then\n                                                                                            コスチューム [-100%] 割合 [0]\n                                                                                        else\n                                                                                            if <(pick random (4) to (5)) = [4]> then\n                                                                                                コスチューム [-100%] 割合 [0]\n                                                                                            else\n                                                                                                if <(pick random (4) to (5)) = [5]> then\n                                                                                                    コスチューム [-100%] 割合 [0]\n                                                                                                else\n                                                                                                    if <(pick random (7) to (6)) = [6]> then\n                                                                                                        コスチューム [-75%] 割合 [0.25]\n                                                                                                    else\n                                                                                                        if <(pick random (7) to (8)) = [7]> then\n                                                                                                            コスチューム [-50%] 割合 [0.5]\n                                                                                                        else\n                                                                                                            if <(pick random (9) to (8)) = [8]> then\n                                                                                                                コスチューム [-25%] 割合 [0.75]\n                                                                                                            else\n                                                                                                                if <(pick random (8) to (9)) = [9]> then\n                                                                                                                    コスチューム [-10%] 割合 [0.9]\n                                                                                                                else\n                                                                                                                    surprise\n                                                                                                                end\n                                                                                                            end\n                                                                                                        end\n                                                                                                    end\n                                                                                                end\n                                                                                            end\n                                                                                        end\n                                                                                    end\n                                                                                end\n                                                                            end\n                                                                        end\n                                                                    end\n                                                                end\n                                                            end\n                                                        end\n                                                    end\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    repeat (15)\n        change y by (1)\n        go to [back v] layer\n    end\n    delete this clone\nend\n\ndefine コスチューム (コスチューム) 割合 (割合)\nswitch costume to (コスチューム)\nset [the number of platform v] to ([ceiling v] of ((the number of platform) * (割合)) )\n\ndefine 秒 (秒) clone (clone)\nwait (秒) seconds\nset [clone v] to (clone)\ncreate clone of (_myself_ v)\n\ndefine click (秒) (clone)\nforever\n    wait (秒) seconds\n    set [clone v] to (clone)\n    create clone of (_myself_ v)\nend\n\ndefine clone (clone) コスチューム (コスチューム) 角度 (角度) x (x) move x (move x) y (y) 回数 (回数) 大きさ (大きさ)\nif <(Clone) = (clone)> then\n    set size to (大きさ) %\n    point in direction (90)\n    switch costume to (a v)\n    if <(pick random (1) to (2)) = [1]> then\n        go to x: (x) y: (y)\n        repeat (回数)\n            回転 (コスチューム) ((角度) * (-1)) ((move x) * (-1))\n            go to [back v] layer\n        end\n    else\n        go to x: ((x) * (-1)) y: (y)\n        repeat (回数)\n            回転 (コスチューム) (角度) (move x)\n            go to [back v] layer\n        end\n        if <[25] = (costume [number v])> then\n            start sound [Squish Pop v]\n            set [click v] to ([ceiling v] of ((click) * (0.09)) )\n        end\n        if <[26] = (costume [number v])> then\n            start sound [Squish Pop v]\n            set [click v] to ([ceiling v] of ((click) * (0.9)) )\n        end\n        if <[27] = (costume [number v])> then\n            start sound [Squish Pop v]\n            set [click v] to ([ceiling v] of ((click) * (0.75)) )\n        end\n        if <[28] = (costume [number v])> then\n            start sound [Squish Pop v]\n            set [click v] to ([ceiling v] of ((click) * (0.5)) )\n        end\n        if <[29] = (costume [number v])> then\n            start sound [Squish Pop v]\n            set [click v] to ([ceiling v] of ((click) * (0)) )\n        end\n    end\n    delete this clone\nend\n\ndefine surprise\nif <[1000000] < (the number of platform)> then\n    switch costume to (10 m v)\n    change [click v] by (10000000)\nelse\n    if <[100000] < (the number of platform)> then\n        switch costume to (1 m v)\n        change [click v] by (1000000)\n    else\n        if <[10000] < (the number of platform)> then\n            switch costume to (100 k v)\n            change [click v] by (100000)\n        else\n            if <[1000] < (the number of platform)> then\n                switch costume to (10 k v)\n                change [click v] by (10000)\n            else\n                if <[100] < (the number of platform)> then\n                    switch costume to (1 k v)\n                    change [click v] by (1000)\n                else\n                    switch costume to (100 v)\n                    change [click v] by (100)\n                end\n            end\n        end\n    end\nend\n\nwhen flag clicked\nclear graphic effects\n\nwhen I receive [smoke v]\nrepeat (10)\n    go to [back v] layer\nend\n\nwhen I receive [win v]\nstop [other scripts in sprite v]\ndelete this clone\n\n@スプライト8\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nshow\nclone [2] コスチューム [15] 角度 [5] x [270] move x [3] y (pick random (-40) to (200)) 回数 [180] 大きさ [80]\nclone [3] コスチューム [16] 角度 [5] x [270] move x [3] y (pick random (-40) to (200)) 回数 [180] 大きさ [80]\nclone [4] コスチューム [17] 角度 [5] x [270] move x [3] y (pick random (-40) to (200)) 回数 [180] 大きさ [80]\nclone [5] コスチューム [18] 角度 [5] x [270] move x [3] y (pick random (-40) to (200)) 回数 [180] 大きさ [80]\nclone [6] コスチューム [19] 角度 [5] x [270] move x [3] y (pick random (-40) to (200)) 回数 [180] 大きさ [80]\nclone [7] コスチューム [20] 角度 [5] x [270] move x [3] y (pick random (-40) to (200)) 回数 [180] 大きさ [80]\nclone [8] コスチューム [21] 角度 [5] x [270] move x [3] y (pick random (-40) to (200)) 回数 [180] 大きさ [80]\nclone [9] コスチューム [22] 角度 [5] x [270] move x [3] y (pick random (-40) to (200)) 回数 [180] 大きさ [80]\nclone [10] コスチューム [23] 角度 [5] x [270] move x [3] y (pick random (-40) to (200)) 回数 [180] 大きさ [80]\nclone [11] コスチューム [24] 角度 [5] x [270] move x [3] y (pick random (-40) to (200)) 回数 [180] 大きさ [80]\n\ndefine 回転 (コスチューム) (角度) (x)\nset [ghost v] effect to (100)\nswitch costume to (a v)\nturn right (角度) degrees\nchange x by (x)\nset [ghost v] effect to (0)\nswitch costume to (コスチューム)\n\nwhen this sprite clicked\ndecrease [15] [-10]\ndecrease [16] [-100]\ndecrease [17] [-1000]\ndecrease [18] [-10000]\ndecrease [19] [-100000]\ndecrease [20] [-1000000]\ndecrease [21] [-10000000]\ndecrease [22] [-100000000]\ndecrease [23] [-1000000000]\ndecrease [24] [-9000000000]\n\ndefine decrease (コスチューム) (number)\nif <(costume [number v]) = (コスチューム)> then\n    start sound [Crunch v]\n    change [click v] by (number)\nend\n\nwhen I receive [start v]\nif <[0] = (Needle:Lv.)> then\n\ndefine clone (clone) コスチューム (コスチューム) 角度 (角度) x (x) move x (move x) y (y) 回数 (回数) 大きさ (大きさ)\nif <(Clone) = (clone)> then\n    go to [front v] layer\n    set size to (大きさ) %\n    point in direction (90)\n    switch costume to (a v)\n    if <(pick random (1) to (2)) = [1]> then\n        go to x: (x) y: (y)\n        repeat (回数)\n            回転 (コスチューム) ((角度) * (-1)) ((move x) * (-1))\n        end\n    else\n        go to x: ((x) * (-1)) y: (y)\n        repeat (回数)\n            回転 (コスチューム) (角度) (move x)\n        end\n    end\n    delete this clone\nend\n\ndefine 秒 (秒) clone (clone)\nwait (秒) seconds\nset [clone v] to (clone)\ncreate clone of (_myself_ v)\n\ndefine (秒1) (秒2) (秒3) (秒4) (秒5) (秒6) (秒7) (秒8) (秒9) (c1) (c2) (c3) (c4) (c5) (c6) (c7) (c8) (c9)\nrepeat until <[100] < (click)>\n    秒 (秒1) clone (pick random (2) to (c1))\nend\nrepeat until <[1000] < (click)>\n    秒 (秒2) clone (pick random (2) to (c2))\nend\nrepeat until <[10000] < (click)>\n    秒 (秒3) clone (pick random (2) to (c3))\nend\nrepeat until <[100000] < (click)>\n    秒 (秒4) clone (pick random (2) to (c4))\nend\nrepeat until <[1000000] < (click)>\n    秒 (秒5) clone (pick random (2) to (c5))\nend\nrepeat until <[10000000] < (click)>\n    秒 (秒6) clone (pick random (2) to (c6))\nend\nrepeat until <[100000000] < (click)>\n    秒 (秒7) clone (pick random (2) to (c6))\nend\nrepeat until <[1000000000] < (click)>\n    秒 (秒8) clone (pick random (2) to (c8))\nend\nforever\n    秒 (秒9) clone (pick random (2) to (c9))\nend\n\nwhen flag clicked\nclear graphic effects\n\nwhen I receive [smoke v]\nrepeat (100)\n    change [brightness v] effect by (-1)\n    change [ghost v] effect by (0.5)\nend\n\nwhen I receive [clean v]\nrepeat (100)\n    change [brightness v] effect by (1)\n    change [ghost v] effect by (-0.5)\nend\n\nwhen I start as a clone\nif <(smoke) = [1]> then\n    set [brightness v] effect to (-100)\nelse\n    clear graphic effects\nend\n\nwhen I receive [win v]\nstop [other scripts in sprite v]\ndelete this clone\n\n@スプライト10\n\nwhen flag clicked\nhide\n\nwhen I receive [timer v]\nforever\n    if <(故障) = [0]> then\n        switch costume to (0 v)\n        repeat (15)\n            wait (1) seconds\n            next costume\n        end\n        wait (1) seconds\n    else\n        broadcast (broken v)\n        repeat (100)\n            switch costume to (broken v)\n            wait (0.02) seconds\n            switch costume to (broken2 v)\n            wait (0.02) seconds\n            if <(故障) = [0]> then\n                broadcast (timer v)\n                stop [this script v]\n            end\n        end\n        change [auto of platform v] by (-10000)\n        create clone of (_myself_ v)\n        go to [back v] layer\n        set [故障 v] to [0]\n        set [耐久力 v] to [0]\n    end\nend\n\nwhen I start as a clone\nstart sound [Ricochet v]\nshow\nset size to (50) %\nswitch costume to (爆発 v)\nrepeat (12)\n    next costume\nend\ndelete this clone\n\nwhen I receive [start v]\nbroadcast (timer v)\nset [故障 v] to [0]\ngo to [back v] layer\nshow\nforever\n    if <(Timer:Lv.) = [0]> then\nend\n\ndefine 秒 (秒)\nwait (秒) seconds\nif <(pick random (1) to (2)) = [1]> then\n    set [故障 v] to [1]\n    set [耐久力 v] to [5]\nend\n\nwhen this sprite clicked\nif <<(costume [number v]) < [19]> and <[16] < (costume [number v])>> then\n    if <(耐久力) = [1]> then\n        change [耐久力 v] by (-1)\n        set [故障 v] to [0]\n    else\n        change [耐久力 v] by (-1)\n    end\nend\n\nwhen I receive [start v]\nforever\n    if <(故障) = [0]> then\n        play sound [Clock Ticking v] until done\n    else\n        stop [this script v]\n    end\nend\n\nwhen I receive [broken v]\nrepeat until <(故障) = [0]>\n    play sound [Telephone Ring v] until done\nend\nforever\n    if <(故障) = [0]> then\n        play sound [Clock Ticking v] until done\n    else\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nclear graphic effects\n\nwhen I receive [smoke v]\nrepeat (100)\n    change [brightness v] effect by (1)\nend\n\nwhen I receive [clean v]\nrepeat (100)\n    change [brightness v] effect by (-1)\nend\n\nwhen I receive [win v]\nstop [other scripts in sprite v]\ndelete this clone\n\n@スプライト9\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nshow\nclone [12] コスチューム [25] 角度 [5] x [270] move x [2] y (pick random (-40) to (200)) 回数 [270] 大きさ [80]\nclone [13] コスチューム [26] 角度 [5] x [270] move x [2] y (pick random (-40) to (200)) 回数 [270] 大きさ [80]\nclone [14] コスチューム [27] 角度 [5] x [270] move x [2] y (pick random (-40) to (200)) 回数 [270] 大きさ [80]\nclone [15] コスチューム [28] 角度 [5] x [270] move x [2] y (pick random (-40) to (200)) 回数 [270] 大きさ [80]\nclone [16] コスチューム [29] 角度 [5] x [270] move x [2] y (pick random (-40) to (200)) 回数 [270] 大きさ [80]\n\ndefine 回転 (コスチューム) (角度) (x)\nswitch costume to (a v)\nturn right (角度) degrees\nchange x by (x)\nswitch costume to (コスチューム)\n\nwhen this sprite clicked\n\n[25] [0.99]\n[26] [0.9]\n[27] [0.75]\n[28] [0.5]\n[29] [0]\n\ndefine コスチューム (コスチューム) 割合 (割合)\nswitch costume to (コスチューム)\nset [the number of platform v] to ([ceiling v] of ((the number of platform) * (割合)) )\n\ndefine clone (clone) コスチューム (コスチューム) 角度 (角度) x (x) move x (move x) y (y) 回数 (回数) 大きさ (大きさ)\nif <(Clone) = (clone)> then\n    go to [front v] layer\n    set size to (大きさ) %\n    point in direction (90)\n    switch costume to (a v)\n    if <(pick random (1) to (2)) = [1]> then\n        go to x: (x) y: (y)\n        repeat (回数)\n            回転 (コスチューム) ((角度) * (-1)) ((move x) * (-1))\n        end\n    else\n        go to x: ((x) * (-1)) y: (y)\n        go to [front v] layer\n        repeat (回数)\n            回転 (コスチューム) (角度) (move x)\n        end\n        if <[25] = (costume [number v])> then\n            start sound [Squish Pop v]\n            set [click v] to ([ceiling v] of ((click) * (0.99)) )\n        end\n        if <[26] = (costume [number v])> then\n            start sound [Squish Pop v]\n            set [click v] to ([ceiling v] of ((click) * (0.9)) )\n        end\n        if <[27] = (costume [number v])> then\n            start sound [Squish Pop v]\n            set [click v] to ([ceiling v] of ((click) * (0.75)) )\n        end\n        if <[28] = (costume [number v])> then\n            start sound [Squish Pop v]\n            set [click v] to ([ceiling v] of ((click) * (0.5)) )\n        end\n        if <[29] = (costume [number v])> then\n            start sound [Squish Pop v]\n            set [click v] to ([ceiling v] of ((click) * (0)) )\n        end\n    end\n    delete this clone\nend\n\ndefine 秒 (秒) clone (clone)\nwait (秒) seconds\nset [clone v] to (clone)\ncreate clone of (_myself_ v)\n\nwhen this sprite clicked\nキャンセル [25]\nキャンセル [26]\nキャンセル [27]\nキャンセル [28]\nキャンセル [29]\n\nwhen I receive [start v]\nif <[0] = (Clickneedle:Lv.)> then\n\ndefine click (秒) (clone)\nforever\n    wait (秒) seconds\n    set [clone v] to (pick random (12) to (clone))\n    create clone of (_myself_ v)\nend\n\ndefine キャンセル (コスチューム)\nif <(コスチューム) = (costume [number v])> then\n    start sound [Bite v]\n    repeat (8)\n        change size by (-10)\n    end\n    delete this clone\nend\n\ndefine (コスチューム) (割合)\nif <(costume [number v]) = (コスチューム)> then\n    set [click v] to ((click) * (割合))\nend\n\nwhen flag clicked\nclear graphic effects\n\nwhen I receive [smoke v]\nrepeat (100)\n    change [brightness v] effect by (-1)\n    change [ghost v] effect by (0.5)\nend\n\nwhen I receive [clean v]\nrepeat (100)\n    change [brightness v] effect by (1)\nend\n\nwhen I start as a clone\nforever\n    if <(smoke) = [1]> then\n        set [brightness v] effect to (-100)\n    end\nend\n\nwhen I start as a clone\nif <(smoke) = [0]> then\n    clear graphic effects\nend\n\nwhen I receive [win v]\nstop [other scripts in sprite v]\ndelete this clone\n\n@スプライト5\n\nwhen I start as a clone\nshow\nset [brightness v] effect to (0)\ngo to [front v] layer\nクローン [101] x [-5] y [50] コスチューム [100] speed x [-1] 角度 [-5]\nクローン [102] x [-55] y [50] コスチューム [100] speed x [1] 角度 [5]\nクローン [103] x [-30] y [31] コスチューム [200] speed x [-0.5] 角度 [-5]\nクローン [104] x [-3] y [28] コスチューム [1100] speed x [-2] 角度 [-5]\nクローン [105] x [-55] y [28] コスチューム [1100] speed x [2] 角度 [5]\nクローン [106] x [-30] y [55] コスチューム [2200] speed x [0.5] 角度 [5]\nクローン [107] x [-30] y [31] コスチューム [11100] speed x [-0.5] 角度 [-5]\nクローン [108] x [-5] y [50] コスチューム [11100] speed x [-1] 角度 [-5]\nクローン [109] x [-55] y [51] コスチューム [11100] speed x [1] 角度 [-5]\nクローン [110] x [-2] y [28] コスチューム [22200] speed x [-2] 角度 [-5]\nクローン [111] x [-57] y [28] コスチューム [22200] speed x [2] 角度 [5]\nクローン [112] x [-30] y [55] コスチューム [22200] speed x [0.5] 角度 [5]\nクローン [113] x [-3] y [0] コスチューム [300] speed x [-3.5] 角度 [-5]\nクローン [114] x [-56] y [0] コスチューム [300] speed x [3.5] 角度 [5]\nクローン [115] x [-30] y [0] コスチューム [33300] speed x [0] 角度 [-5]\nクローン [116] x [-20] y [0] コスチューム [3300] speed x [-1.5] 角度 [-5]\nクローン [117] x [-41] y [0] コスチューム [3300] speed x [1.5] 角度 [5]\nクローン [118] x [-3] y [-3] コスチューム [500] speed x [-4] 角度 [-5]\nクローン [119] x [-56] y [-3] コスチューム [500] speed x [4] 角度 [5]\nクローン [120] x [-30] y [-3] コスチューム [55500] speed x [0] 角度 [-5]\nクローン [121] x [-20] y [-3] コスチューム [5500] speed x [-2.5] 角度 [-5]\nクローン [122] x [-41] y [-3] コスチューム [5500] speed x [2.5] 角度 [5]\nクローン [123] x [-3] y [5] コスチューム [400] speed x [-3] 角度 [-5]\nクローン [124] x [-56] y [5] コスチューム [400] speed x [3] 角度 [5]\nクローン [125] x [-30] y [5] コスチューム [44400] speed x [0] 角度 [-5]\nクローン [126] x [-20] y [5] コスチューム [4400] speed x [-1.5] 角度 [-5]\nクローン [127] x [-41] y [5] コスチューム [4400] speed x [1] 角度 [5]\n\ndefine クローン (クローン) x (x) y (y) コスチューム (コスチューム) speed x (speed x) 角度 (角度)\nif <(Clone) = (クローン)> then\n    switch costume to (コスチューム)\n    go to x: ((x position) - (x)) y: ((y position) - (y))\n    set [y v] to [0]\n    repeat until <(y position) < [-200]>\n        落下 コスチューム (コスチューム) x (speed x) 角度 (角度)\n    end\n    delete this clone\nend\n\ndefine 落下 コスチューム (コスチューム) x (x) 角度 (角度)\nif <<<<[55500] = (costume [name v])> or <[44400] = (costume [name v])>> or <[33300] = (costume [name v])>> or <<[11100] = (costume [name v])> or <[22200] = (costume [name v])>>> then\n    change [y v] by (-0.75)\nelse\n    change [y v] by (-1)\nend\nswitch costume to (0 v)\nchange y by (y)\nchange x by (x)\nturn right (角度) degrees\nswitch costume to (コスチューム)\n\ndefine 生成\nset [clone v] to [100]\nrepeat (27)\n    change [clone v] by (1)\n    create clone of (_myself_ v)\nend\n\ndefine 動き (回数) (x) (y)\nrepeat (回数)\n    change x by (x)\n    change y by (y)\nend\n\nwhen I start as a clone\nif <(Clone) = [0]> then\n    set [地面　耐久 v] to [10]\n    switch costume to (コスチューム8 v)\n    if <(砂嵐) = [1]> then\n        go to [front v] layer\n        go [backward v] (1) layers\n    else\n        go to [front v] layer\n    end\nend\nif <(Clone) = [1]> then\n    switch costume to (爆発 v)\n    set size to (50) %\n    repeat (24)\n        go to [front v] layer\n        next costume\n    end\n    delete this clone\nend\n\ndefine 妨害\nstart sound [High Whoosh v]\nrepeat (5)\n    next costume\nend\nset [clone v] to [0]\ncreate clone of (_myself_ v)\nrepeat (4)\n    next costume\n    set [砂嵐 v] to [1]\nend\nset [砂嵐 v] to [0]\nswitch costume to (コスチューム1 v)\n\nwhen this sprite clicked\nif <<[10] < (costume [number v])> and <(costume [number v]) < [21]>> then\n    if <[1] = (地面　耐久)> then\n        生成\n        start sound [Bowling Strike v]\n        delete this clone\n    else\n        start sound [Basketball Bounce v]\n        next costume\n        change [地面　耐久 v] by (-1)\n    end\nend\nif <(costume [number v]) < [11]> then\n    start sound [Ricochet v]\n    set [clone v] to [1]\n    create clone of (_myself_ v)\n    delete this clone\nend\n\ndefine next\nif <(パターン) = [13]> then\n    go to x: (20) y: (-188)\n    動き [30] [-5] [8]\n    動き [30] [10] [-6]\n    動き [30] [0] [10]\n    動き [30] [-10] [-10]\n    動き [30] [0] [5]\n    動き [30] [-3] [-5]\n    動き [19] [20] [0]\n    妨害\n    動き [3] [20] [0]\nelse\n    if <(パターン) = [14]> then\n        go to x: (40) y: (-188)\n        動き [20] [5] [10]\n        動き [20] [-15] [5]\n        妨害\n        動き [15] [10] [-10]\n        妨害\n        動き [13] [20] [0]\n    else\n        if <(パターン) = [15]> then\n            go to x: (60) y: (-188)\n            動き [20] [0] [10]\n            動き [20] [-10] [0]\n            動き [10] [0] [-10]\n            動き [25] [0] [10]\n            動き [30] [10] [0]\n            妨害\n            動き [4] [20] [-5]\n        else\n            if <(パターン) = [16]> then\n                go to x: (80) y: (-188)\n                動き [34] [0] [10]\n                動き [11] [-10] [0]\n                妨害\n                repeat (2)\n                    動き [8] [0] [-10]\n                    妨害\n                end\n                動き [14] [20] [10]\n            else\n                if <(パターン) = [17]> then\n                    go to x: (100) y: (-188)\n                    動き [40] [-5] [5]\n                    動き [20] [-5] [-5]\n                    妨害\n                    動き [7] [30] [30]\n                    動き [20] [10] [-10]\n                    動き [20] [-10] [0]\n                    動き [20] [10] [10]\n                    動き [7] [-10] [-15]\n                    妨害\n                    動き [5] [20] [0]\n                else\n                    if <(パターン) = [18]> then\n                        go to x: (120) y: (-188)\n                        動き [18] [5] [15]\n                        動き [5] [-10] [-2]\n                        妨害\n                        動き [18] [-20] [0]\n                        妨害\n                        動き [23] [20] [0]\n                    else\n                        if <(パターン) = [19]> then\n                            go to x: (140) y: (-188)\n                            動き [18] [-20] [10]\n                            動き [16] [20] [10]\n                            動き [6] [20] [-10]\n                            動き [22] [-20] [-10]\n                            動き [23] [20] [10]\n                            動き [6] [-20] [10]\n                            妨害\n                            動き [1] [20] [7]\n                        else\n                            if <(パターン) = [20]> then\n                                go to x: (160) y: (-188)\n                                動き [17] [1] [10]\n                                妨害\n                                repeat (5)\n                                    動き [10] [-8.2] [0]\n                                    妨害\n                                end\n                                動き [10] [50] [10]\n                            else\n                                if <(パターン) = [21]> then\n                                    go to x: (160) y: (-188)\n                                    動き [17] [1] [10]\n                                    妨害\n                                    repeat (5)\n                                        動き [10] [-8.2] [0]\n                                        妨害\n                                    end\n                                    動き [10] [50] [10]\n                                else\n                                    if <(パターン) = [22]> then\n                                        go to x: (180) y: (-188)\n                                        動き [10] [-10] [10]\n                                        動き [10] [10] [10]\n                                        動き [10] [-10] [10]\n                                        動き [20] [-10] [-10]\n                                        動き [10] [10] [10]\n                                        動き [10] [-10] [10]\n                                        動き [10] [9] [5]\n                                        妨害\n                                        動き [14] [20] [-20]\n                                    else\n                                        if <(パターン) = [23]> then\n                                            go to x: (200) y: (-188)\n                                            動き [20] [1] [15]\n                                            動き [20] [-20] [0]\n                                            動き [10] [0] [-15]\n                                            妨害\n                                            動き [10] [0] [15]\n                                            動き [10] [25] [0]\n                                            妨害\n                                            動き [9] [20] [0]\n                                        else\n                                            if <(パターン) = [24]> then\n                                                go to x: (220) y: (-188)\n                                                動き [21] [-2] [15]\n                                                repeat (5)\n                                                    動き [18] [-2] [-15]\n                                                    動き [18] [-2] [15]\n                                                end\n                                                動き [16] [-2] [-15]\n                                                妨害\n                                                動き [24] [20] [7]\n                                            else\n                                                go to x: (240) y: (-188)\n                                                動き [35] [0] [2]\n                                                動き [38] [-10] [0]\n                                                妨害\n                                                repeat (2)\n                                                    動き [10] [8.2] [0]\n                                                    妨害\n                                                end\n                                                動き [11] [20] [20]\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen I start as a clone\nif <(Clone) = [2]> then\n    go to [front v] layer\n    show\n    set [パターン v] to (pick random (1) to (25))\n    switch costume to (コスチューム1 v)\n    if <(パターン) = [1]> then\n        go to x: (-220) y: (-188)\n        動き [56] [5] [5]\n        妨害\n        動き [25] [5] [-10]\n        動き [19] [-20] [15]\n        妨害\n        動き [20] [3] [-10]\n        妨害\n        動き [19] [20] [10]\n    else\n        if <(パターン) = [2]> then\n            go to x: (-200) y: (-188)\n            動き [20] [10] [10]\n            動き [20] [5] [-5]\n            動き [30] [-5] [8]\n            動き [6] [3] [-12]\n            妨害\n            動き [14] [20] [-5]\n        else\n            if <(パターン) = [2]> then\n                go to x: (-200) y: (-188)\n                動き [20] [10] [10]\n                動き [20] [5] [-5]\n                動き [30] [-5] [8]\n                動き [6] [3] [-12]\n                妨害\n                動き [14] [20] [-5]\n            else\n                if <(パターン) = [3]> then\n                    go to x: (-180) y: (-188)\n                    動き [25] [5] [5]\n                    妨害\n                    動き [20] [-7] [10]\n                    妨害\n                    動き [20] [20] [-3]\n                    動き [5] [-10] [3]\n                    妨害\n                    動き [20] [-5] [-10]\n                    動き [15] [3] [3]\n                    妨害\n                    動き [9] [20] [10]\n                else\n                    if <(パターン) = [4]> then\n                        go to x: (-160) y: (-188)\n                        動き [60] [5] [5]\n                        repeat (2)\n                            動き [10] [-30] [0]\n                            動き [10] [30] [0]\n                        end\n                        repeat (3)\n                            動き [5] [-60] [0]\n                            動き [5] [60] [0]\n                        end\n                        repeat (5)\n                            動き [3] [-100] [0]\n                            動き [3] [100] [0]\n                        end\n                        repeat (20)\n                            動き [1] [-300] [0]\n                            動き [1] [300] [0]\n                        end\n                        動き [1] [-160] [-200]\n                        妨害\n                        動き [13] [20] [10]\n                    else\n                        if <(パターン) = [5]> then\n                            go to x: (-140) y: (-188)\n                            動き [25] [15] [10]\n                            動き [10] [-25] [0]\n                            妨害\n                            動き [15] [-5] [-10]\n                            妨害\n                            動き [17] [20] [10]\n                        else\n                            if <(パターン) = [6]> then\n                                go to x: (-120) y: (-188)\n                                動き [9] [-10] [18]\n                                妨害\n                                動き [18] [20] [0]\n                                動き [10] [0] [-5]\n                                妨害\n                                動き [20] [-10] [12]\n                                妨害\n                                動き [14] [20] [-10]\n                            else\n                                if <(パターン) = [7]> then\n                                    go to x: (-100) y: (-188)\n                                    動き [15] [0] [5]\n                                    wait (3) seconds\n                                    妨害\n                                    動き [16] [20] [0]\n                                else\n                                    if <(パターン) = [8]> then\n                                        go to x: (-80) y: (-188)\n                                        動き [30] [0] [10]\n                                        動き [10] [20] [-10]\n                                        動き [30] [2] [1]\n                                        動き [30] [2] [3]\n                                        動き [2] [-200] [-100]\n                                        妨害\n                                        動き [20] [20] [5]\n                                    else\n                                        if <(パターン) = [9]> then\n                                            go to x: (-60) y: (-188)\n                                            動き [30] [5] [10]\n                                            動き [10] [-17] [-2]\n                                            妨害\n                                            動き [10] [10] [-5]\n                                            妨害\n                                            動き [11] [20] [0]\n                                        else\n                                            if <(パターン) = [10]> then\n                                                go to x: (-40) y: (-188)\n                                                動き [26] [0.5] [10]\n                                                repeat (3)\n                                                    妨害\n                                                end\n                                                動き [13] [20] [-2]\n                                            else\n                                                if <(パターン) = [11]> then\n                                                    go to x: (-20) y: (-188)\n                                                    動き [20] [-10] [17]\n                                                    妨害\n                                                    repeat (2)\n                                                        動き [9] [0] [-10]\n                                                        妨害\n                                                    end\n                                                    repeat (23)\n                                                        動き [1] [20] [0]\n                                                    end\n                                                else\n                                                    if <(パターン) = [12]> then\n                                                        go to x: (0) y: (-188)\n                                                        動き [70] [0] [5]\n                                                        動き [1] [-225] [-275]\n                                                        妨害\n                                                        repeat (5)\n                                                            動き [1] [82] [0]\n                                                            妨害\n                                                        end\n                                                        go to x: (-225) y: (-30)\n                                                        妨害\n                                                        repeat (5)\n                                                            動き [1] [82] [0]\n                                                            妨害\n                                                        end\n                                                    else\n                                                        next\n                                                    end\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    hide\n    delete this clone\nend\n\nwhen I receive [start v]\nwait (60) seconds\nforever\n    if <(Mouce:Lv.) = [1]> then\n        clone [60] [80]\n    else\n        if <(Mouce:Lv.) = [2]> then\n            clone [58] [78]\n        else\n            if <(Mouce:Lv.) = [3]> then\n                clone [56] [76]\n            else\n                if <(Mouce:Lv.) = [4]> then\n                    clone [54] [74]\n                else\n                    if <(Mouce:Lv.) = [5]> then\n                        clone [52] [72]\n                    else\n                        if <(Mouce:Lv.) = [6]> then\n                            clone [50] [70]\n                        else\n                            if <(Mouce:Lv.) = [7]> then\n                                clone [48] [68]\n                            else\n                                if <(Mouce:Lv.) = [8]> then\n                                    clone [46] [66]\n                                else\n                                    if <(Mouce:Lv.) = [9]> then\n                                        clone [44] [64]\n                                    else\n                                        if <(Mouce:Lv.) = [10]> then\n                                            clone [42] [62]\n                                        else\n                                            if <(Mouce:Lv.) = [11]> then\n                                                clone [40] [60]\n                                            else\n                                                if <(Mouce:Lv.) = [12]> then\n                                                    clone [38] [58]\n                                                else\n                                                    if <(Mouce:Lv.) = [13]> then\n                                                        clone [36] [56]\n                                                    else\n                                                        if <(Mouce:Lv.) = [14]> then\n                                                            clone [34] [54]\n                                                        else\n                                                            if <(Mouce:Lv.) = [15]> then\n                                                                clone [32] [52]\n                                                            else\n                                                                if <(Mouce:Lv.) = [16]> then\n                                                                    clone [30] [50]\n                                                                else\n                                                                    if <(Mouce:Lv.) = [17]> then\n                                                                        clone [27.5] [47.5]\n                                                                    else\n                                                                        if <(Mouce:Lv.) = [18]> then\n                                                                            clone [25] [45]\n                                                                        else\n                                                                            if <(Mouce:Lv.) = [19]> then\n                                                                                clone [22,5] [42.5]\n                                                                            else\n                                                                                if <(Mouce:Lv.) = [20]> then\n                                                                                    clone [20] [35]\n                                                                                end\n                                                                            end\n                                                                        end\n                                                                    end\n                                                                end\n                                                            end\n                                                        end\n                                                    end\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine clone (1) (2)\nset [clone v] to [2]\ncreate clone of (_myself_ v)\nwait (pick random (1) to (2)) seconds\n\nwhen I start as a clone\nif <(Clone) = [2]> then\n    play sound [Computer Beep v] until done\nend\n\nwhen flag clicked\nclear graphic effects\n\nwhen I start as a clone\nif <(smoke) = [1]> then\n    set [brightness v] effect to (-100)\nelse\n    clear graphic effects\nend\n\nwhen I receive [smoke v]\nrepeat (100)\n    change [brightness v] effect by (-1)\nend\n\nwhen I receive [clean v]\nrepeat (100)\n    change [brightness v] effect by (1)\nend\n\nwhen I receive [win v]\nstop [other scripts in sprite v]\ndelete this clone\n\n@スプライト11\n\nwhen I start as a clone\nif <(Clone) = [0]> then\n    show\n    go to x: (pick random (-78) to (-178)) y: (-140)\n    set [ghost v] effect to (100)\n    switch costume to (コスチューム1 v)\n    repeat (10)\n        change [ghost v] effect by (-10)\n    end\n    glide (0.5) secs to x: (pick random (-149) to (-109)) y: (-75)\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\n    delete this clone\nend\n\ndefine clone (clone)\nset [clone v] to (clone)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nif <(Clone) = [1]> then\n    start sound [Machine v]\n    show\n    set [magnet 耐久 v] to [5]\n    go to x: (-129) y: (-24)\n    switch costume to (コスチューム18 v)\n    repeat (5)\n        next costume\n    end\n    wait (0.075) seconds\n    repeat (4)\n        next costume\n        wait (0.02) seconds\n    end\n    wait (0.075) seconds\n    repeat (6)\n        next costume\n    end\n    forever\n        repeat (15)\n            next costume\n            if <[1000000] < (click)> then\n                change [click v] by ((-100) * (Magnet:Lv.))\n            else\n                change [click v] by ((-1) * (Magnet:Lv.))\n            end\n            start sound [ポップ v]\n            clone [0]\n        end\n        repeat (15)\n            switch costume to ((costume [number v]) - (1))\n            if <[1000000] < (click)> then\n                change [click v] by ((-100) * (Magnet:Lv.))\n            else\n                change [click v] by ((-1) * (Magnet:Lv.))\n            end\n            start sound [ポップ v]\n            clone [0]\n        end\n    end\nend\n\nwhen I start as a clone\nif <<(Clone) = [0]> or <(Clone) = [3]>> then\n    show\n    set rotation style [all around v]\n    point in direction (pick random (-180) to (180))\n    if <(pick random (2) to (1)) = [1]> then\n        forever\n            turn right (5) degrees\n        end\n    else\n        forever\n            turn right (-5) degrees\n        end\n    end\nend\n\nwhen I start as a clone\nif <(Clone) = [2]> then\n    start sound [Machine v]\n    set [magnet 耐久 v] to [5]\n    show\n    set rotation style [left-right v]\n    point in direction (-90)\n    go to x: (129) y: (-24)\n    switch costume to (コスチューム18 v)\n    repeat (5)\n        next costume\n    end\n    wait (0.075) seconds\n    repeat (4)\n        next costume\n        wait (0.02) seconds\n    end\n    wait (0.075) seconds\n    repeat (6)\n        next costume\n    end\n    forever\n        repeat (15)\n            next costume\n            if <[100000] < (the number of platform)> then\n                change [the number of platform v] by ((-100) * (Magnet:Lv.))\n            else\n                change [the number of platform v] by ((-1) * (Magnet:Lv.))\n            end\n            start sound [ポップ v]\n            clone [3]\n        end\n        repeat (15)\n            switch costume to ((costume [number v]) - (1))\n            if <[100000] < (the number of platform)> then\n                change [the number of platform v] by ((-100) * (Magnet:Lv.))\n            else\n                change [the number of platform v] by ((-1) * (Magnet:Lv.))\n            end\n            start sound [ポップ v]\n            clone [3]\n        end\n    end\nend\n\nwhen this sprite clicked\nif <(costume [number v]) < [32]> then\n    if <(x position) = [-129]> then\n        if <(Magnet 耐久) = [1]> then\n            change [magnet 耐久 v] by (-1)\n            clone [4]\n            broadcast (左 v)\n            start sound [Bonk v]\n            delete this clone\n        else\n            change [magnet 耐久 v] by (-1)\n        end\n    else\n        if <(Magnet 耐久) = [1]> then\n            change [magnet 耐久 v] by (-1)\n            clone [5]\n            broadcast (右 v)\n            start sound [Bonk v]\n            delete this clone\n        else\n            change [magnet 耐久 v] by (-1)\n        end\n    end\nend\n\nwhen I start as a clone\nif <(Clone) = [4]> then\n    show\n    set rotation style [all around v]\n    go to x: (-150) y: (36)\n    point in direction (-50)\n    switch costume to (コスチューム118 v)\n    repeat (11)\n        next costume\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone) = [3]> then\n    show\n    go to x: (pick random (78) to (178)) y: (-140)\n    set [ghost v] effect to (100)\n    switch costume to (コスチューム33 v)\n    repeat (10)\n        change [ghost v] effect by (-10)\n    end\n    glide (0.5) secs to x: (pick random (149) to (109)) y: (-75)\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone) = [5]> then\n    show\n    set rotation style [all around v]\n    go to x: (150) y: (36)\n    point in direction (50)\n    switch costume to (コスチューム118 v)\n    repeat (11)\n        next costume\n    end\n    delete this clone\nend\n\nwhen I receive [start v]\nwait (180) seconds\nforever\n    if <(Magnet:Lv.) = [0]> then\nend\n\nwhen I receive [右 v]\nif <(costume [number v]) = [45]> then\n    delete this clone\nend\n\nwhen I receive [左 v]\nif <(costume [number v]) = [32]> then\n    delete this clone\nend\n\ndefine 秒 (秒)\nset [clone v] to (pick random (1) to (2))\ncreate clone of (_myself_ v)\nwait (秒) seconds\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nclear graphic effects\n\nwhen I receive [smoke v]\nrepeat (100)\n    change [brightness v] effect by (-1)\n    change [ghost v] effect by (0.5)\nend\n\nwhen I receive [clean v]\nrepeat (100)\n    change [brightness v] effect by (1)\n    change [ghost v] effect by (-0.5)\nend\n\nwhen I start as a clone\nif <(smoke) = [1]> then\n    set [brightness v] effect to (-100)\n    set [ghost v] effect to (50)\nelse\n    clear graphic effects\nend\n\nwhen I receive [win v]\nstop [other scripts in sprite v]\ndelete this clone\n\n@スプライト12\n\nwhen I start as a clone\nif <(Clone) = [1]> then\n    show\n    go to x: (pick random (-210) to (210)) y: (143)\n    go to [front v] layer\n    switch costume to (コスチューム13 v)\n    go [backward v] (1) layers\n    if <(Bomb:Lv.) = [20]> then\n        repeat (pick random (50) to (150))\n            if <(pick random (1) to (2)) = [1]> then\n                change x by (10)\n                if <[210] < (x position)> then\n                    change x by (-20)\n                end\n            else\n                change x by (-10)\n                if <(x position) < [-210]> then\n                    change x by (20)\n                end\n            end\n        end\n    else\n        if <<[9] < (Bomb:Lv.)> and <(Bomb:Lv.) < [20]>> then\n            repeat (pick random (50) to (100))\n                if <(pick random (1) to (2)) = [1]> then\n                    change x by (10)\n                    if <[210] < (x position)> then\n                        change x by (-20)\n                    end\n                else\n                    change x by (-10)\n                    if <(x position) < [-210]> then\n                        change x by (20)\n                    end\n                end\n            end\n        else\n            repeat (50)\n                if <(pick random (1) to (2)) = [1]> then\n                    change x by (10)\n                    if <[210] < (x position)> then\n                        change x by (-20)\n                    end\n                else\n                    change x by (-10)\n                    if <(x position) < [-210]> then\n                        change x by (20)\n                    end\n                end\n            end\n        end\n    end\n    set [clone v] to [2]\n    create clone of (_myself_ v)\n    delete this clone\nend\nif <(Clone) = [2]> then\n    go to [front v] layer\n    go [backward v] (1) layers\n    switch costume to (コスチューム3 v)\n    set y to (210)\n    if <(Bomb:Lv.) = [20]> then\n        repeat (20)\n            change y by (-15)\n        end\n    else\n        repeat (30)\n            change y by (-10)\n        end\n    end\n    set [clone v] to [2]\n    repeat (2)\n        change [clone v] by (1)\n        create clone of (_myself_ v)\n    end\n    処理\n    broadcast (回転　2 v)\n    delete this clone\nend\nif <(Clone) = [3]> then\n    start sound [Ricochet v]\n    go to [front v] layer\n    show\n    set size to (50) %\n    go [backward v] (2) layers\n    switch costume to (コスチューム2 v)\n    change y by (10)\n    repeat (12)\n        next costume\n    end\n    delete this clone\nend\nif <(Clone) = [4]> then\n    set size to (50) %\n    go to [front v] layer\n    show\n    go [backward v] (1) layers\n    switch costume to (コスチューム26 v)\n    set y to (-115)\n    repeat (6)\n        next costume\n    end\n    delete this clone\nend\n\ndefine 処理\nif <[1] = (Bomb:Lv.)> then\n    change [timer v] by (5)\nelse\n    if <[2] = (Bomb:Lv.)> then\n        change [timer v] by (10)\n    else\n        if <[3] = (Bomb:Lv.)> then\n            change [timer v] by (15)\n        else\n            if <[4] = (Bomb:Lv.)> then\n                change [timer v] by (20)\n            else\n                if <[5] = (Bomb:Lv.)> then\n                    change [timer v] by (25)\n                else\n                    if <[6] = (Bomb:Lv.)> then\n                        change [timer v] by (30)\n                    else\n                        if <[7] = (Bomb:Lv.)> then\n                            change [timer v] by (35)\n                        else\n                            if <[8] = (Bomb:Lv.)> then\n                                change [timer v] by (40)\n                            else\n                                if <[9] = (Bomb:Lv.)> then\n                                    change [timer v] by (45)\n                                else\n                                    if <[10] = (Bomb:Lv.)> then\n                                        change [timer v] by (50)\n                                    else\n                                        if <[11] = (Bomb:Lv.)> then\n                                            change [timer v] by (55)\n                                        else\n                                            if <[12] = (Bomb:Lv.)> then\n                                                change [timer v] by (60)\n                                            else\n                                                if <[13] = (Bomb:Lv.)> then\n                                                    change [timer v] by (65)\n                                                else\n                                                    if <[14] = (Bomb:Lv.)> then\n                                                        change [timer v] by (70)\n                                                    else\n                                                        if <[15] = (Bomb:Lv.)> then\n                                                            change [timer v] by (75)\n                                                        else\n                                                            if <[16] = (Bomb:Lv.)> then\n                                                                change [timer v] by (80)\n                                                            else\n                                                                if <[17] = (Bomb:Lv.)> then\n                                                                    change [timer v] by (85)\n                                                                else\n                                                                    if <[18] = (Bomb:Lv.)> then\n                                                                        change [timer v] by (90)\n                                                                    else\n                                                                        if <[19] = (Bomb:Lv.)> then\n                                                                            change [timer v] by (95)\n                                                                        else\n                                                                            change [timer v] by (100)\n                                                                        end\n                                                                    end\n                                                                end\n                                                            end\n                                                        end\n                                                    end\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen this sprite clicked\nif <(costume [number v]) = [2]> then\n    set [clone v] to [3]\n    create clone of (_myself_ v)\n    delete this clone\nend\n\nwhen I receive [start v]\nwait (50) seconds\nforever\n    if <(Bomb:Lv.) = [0]> then\nend\n\ndefine 爆発 (秒)\nif <(pick random (1) to (3)) = [2]> then\n    wait (秒) seconds\n    set [clone v] to [1]\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nif <(Clone) = [1]> then\n    forever\n        play sound [Alert v] until done\n    end\nend\n\nwhen flag clicked\nclear graphic effects\n\nwhen I receive [smoke v]\nrepeat (100)\n    set [brightness v] effect to (-1)\n    change [ghost v] effect by (0.5)\nend\n\nwhen I receive [clean v]\nrepeat (100)\n    set [brightness v] effect to (1)\n    change [ghost v] effect by (-0.5)\nend\n\nwhen I start as a clone\nif <(smoke) = [1]> then\n    set [brightness v] effect to (-100)\n    set [ghost v] effect to (50)\nelse\n    clear graphic effects\nend\n\nwhen I receive [clean v]\nrepeat (100)\n    change [brightness v] effect by (1)\n    change [ghost v] effect by (-0.5)\nend\n\nwhen I receive [smoke v]\nrepeat (100)\n    change [brightness v] effect by (-1)\n    change [ghost v] effect by (0.5)\nend\n\nwhen I receive [win v]\nstop [other scripts in sprite v]\ndelete this clone\n\n@スプライト13\n\nwhen I start as a clone\nif <(Clone) = [1]> then\n    set [耐久性 v] to [5]\n    go to [back v] layer\n    set [ghost v] effect to (0)\n    set [brightness v] effect to (-42)\n    show\n    go to x: (-118) y: (17)\n    set size to (16) %\n    start sound [Low Squeak v]\n    if <[10] < (Smoke:Lv.)> then\n        repeat (7)\n            repeat (1)\n                switch costume to (コスチューム12 v)\n                change size by (2)\n                change [brightness v] effect by (1)\n                change y by (-0.008)\n            end\n            repeat (5)\n                switch costume to ((costume [number v]) - (1))\n                change size by (2)\n                change [brightness v] effect by (1)\n                change y by (-0.008)\n            end\n        end\n    else\n        repeat (14)\n            repeat (1)\n                switch costume to (コスチューム13 v)\n                change size by (1)\n                change [brightness v] effect by (0.5)\n                change y by (-0.004)\n            end\n            repeat (5)\n                switch costume to ((costume [number v]) - (1))\n                change size by (1)\n                change [brightness v] effect by (0.5)\n                change y by (-0.004)\n            end\n        end\n    end\n    set [clone v] to [2]\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nif <(Clone) = [2]> then\n    go to [back v] layer\n    go [forward v] (10) layers\n    go to x: (-118) y: (17)\n    set [ghost v] effect to (100)\n    show\n    repeat ((23) - (Smoke:Lv.))\n        switch costume to (コスチューム13 v)\n        wait (0.8) seconds\n        switch costume to (コスチューム2 v)\n        wait (0.8) seconds\n    end\n    set [clone v] to [3]\n    create clone of (_myself_ v)\n    broadcast (smoke v)\n    set [smoke v] to [1]\n    repeat (3)\n        switch costume to (コスチューム13 v)\n        wait (0.8) seconds\n        switch costume to (コスチューム2 v)\n        wait (0.8) seconds\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone) = [2]> then\n    repeat (100)\n        change [ghost v] effect by (-1)\n    end\nend\n\nwhen I receive [smoke v]\nif <not <[10] = (costume [number v])>> then\n    repeat (100)\n        go to [back v] layer\n        change [ghost v] effect by (1)\n    end\n    delete this clone\nend\n\nwhen I receive [start v]\nset [smoke v] to [0]\nwait (30) seconds\nforever\n    if <(Smoke:Lv.) = [0]> then\nend\n\ndefine 秒 (秒)\nif <(smoke) = [0]> then\n    set [clone v] to [1]\n    create clone of (_myself_ v)\nend\nwait (秒) seconds\n\nwhen this sprite clicked\nif <(costume [number v]) < [7]> then\n    if <(size) = [100]> then\n        if <(耐久性) = [1]> then\n            broadcast (clone cancel v)\n            go to [back v] layer\n            switch costume to (コスチューム3 v)\n            play sound [Glass Breaking v] until done\n            repeat (100)\n                change [ghost v] effect by (1)\n            end\n            delete this clone\n        else\n            start sound [Wood Tap v]\n            change [耐久性 v] by (-1)\n        end\n    end\nend\n\nwhen I start as a clone\nif <(Clone) = [3]> then\n    set [耐久性 v] to [5]\n    go to x: (0) y: (0)\n    show\n    go to [back v] layer\n    switch costume to (コスチューム1 v)\n    set [ghost v] effect to (100)\n    repeat (100)\n        change [ghost v] effect by (-1)\n    end\n    wait (60) seconds\n    set [smoke v] to [0]\n    broadcast (clean v)\n    repeat (100)\n        change [ghost v] effect by (1)\n    end\n    delete this clone\nend\n\nwhen flag clicked\nclear graphic effects\nhide\n\nwhen I receive [smoke v]\ngo to [back v] layer\n\nwhen I receive [clone cancel v]\nif <(smoke) = [0]> then\n    if <<(costume [number v]) = [7]> or <(costume [number v]) = [8]>> then\n        delete this clone\n    end\nend\nrepeat (30)\n    switch costume to (costume [number v])\nend\nrepeat (100)\n    change [ghost v] effect by (1)\nend\ndelete this clone\n\nwhen I receive [win v]\nstop [other scripts in sprite v]\ndelete this clone\n\n@スプライト14\n\nwhen flag clicked\nswitch backdrop to (背景2 v)\nhide\nset [click v] to [0]\nset [clone v] to [0]\nclone\n\nwhen I receive [clone remove v]\nswitch backdrop to (背景1 v)\nif <(難易度) = [0]> then\n    set [needle:lv. v] to [1]\n    set [clickneedle:lv. v] to [0]\n    set [bomb:lv. v] to [0]\n    set [cat:lv. v] to [0]\n    set [cloudy0260:lv. v] to [0]\n    set [magnet:lv. v] to [0]\n    set [present:lv. v] to [0]\n    set [smoke:lv. v] to [0]\n    set [timer:lv. v] to [0]\n    set [mouce:lv. v] to [0]\nelse\n    if <(難易度) = [1]> then\n        set [needle:lv. v] to [5]\n        set [clickneedle:lv. v] to [2]\n        set [bomb:lv. v] to [0]\n        set [cat:lv. v] to [0]\n        set [cloudy0260:lv. v] to [0]\n        set [magnet:lv. v] to [0]\n        set [present:lv. v] to [1]\n        set [smoke:lv. v] to [0]\n        set [timer:lv. v] to [0]\n        set [mouce:lv. v] to [0]\n    else\n        if <(難易度) = [2]> then\n            set [needle:lv. v] to [9]\n            set [clickneedle:lv. v] to [6]\n            set [bomb:lv. v] to [3]\n            set [cat:lv. v] to [0]\n            set [cloudy0260:lv. v] to [0]\n            set [magnet:lv. v] to [0]\n            set [present:lv. v] to [3]\n            set [smoke:lv. v] to [0]\n            set [timer:lv. v] to [5]\n            set [mouce:lv. v] to [0]\n        else\n            if <(難易度) = [3]> then\n                set [needle:lv. v] to [12]\n                set [clickneedle:lv. v] to [10]\n                set [bomb:lv. v] to [9]\n                set [cat:lv. v] to [0]\n                set [cloudy0260:lv. v] to [0]\n                set [magnet:lv. v] to [7]\n                set [present:lv. v] to [5]\n                set [smoke:lv. v] to [7]\n                set [timer:lv. v] to [10]\n                set [mouce:lv. v] to [0]\n            else\n                if <(難易度) = [4]> then\n                    set [needle:lv. v] to [16]\n                    set [clickneedle:lv. v] to [15]\n                    set [bomb:lv. v] to [13]\n                    set [cat:lv. v] to [10]\n                    set [cloudy0260:lv. v] to [10]\n                    set [magnet:lv. v] to [11]\n                    set [present:lv. v] to [8]\n                    set [smoke:lv. v] to [11]\n                    set [timer:lv. v] to [13]\n                    set [mouce:lv. v] to [10]\n                else\n                    set [needle:lv. v] to [20]\n                    set [clickneedle:lv. v] to [20]\n                    set [bomb:lv. v] to [20]\n                    set [cat:lv. v] to [20]\n                    set [cloudy0260:lv. v] to [20]\n                    set [magnet:lv. v] to [20]\n                    set [present:lv. v] to [20]\n                    set [smoke:lv. v] to [20]\n                    set [timer:lv. v] to [20]\n                    set [mouce:lv. v] to [20]\n                end\n            end\n        end\n    end\nend\n\ndefine clone\nrepeat (7)\n    change [clone v] by (1)\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nif <<[0] < (Clone)> and <(Clone) < [8]>> then\n    set size to (80) %\n    show\n    if <(Clone) = [1]> then\n        go to x: (-110) y: (120)\n        switch costume to (コスチューム15 v)\n    end\n    if <(Clone) = [2]> then\n        go to x: (110) y: (120)\n        switch costume to (コスチューム16 v)\n    end\n    if <(Clone) = [3]> then\n        go to x: (-110) y: (40)\n        switch costume to (コスチューム17 v)\n    end\n    if <(Clone) = [4]> then\n        go to x: (110) y: (40)\n        switch costume to (コスチューム18 v)\n    end\n    if <(Clone) = [5]> then\n        go to x: (-110) y: (-40)\n        switch costume to (コスチューム19 v)\n    end\n    if <(Clone) = [6]> then\n        go to x: (110) y: (-40)\n        switch costume to (コスチューム20 v)\n    end\n    if <(Clone) = [7]> then\n        go to x: (0) y: (-135)\n        switch costume to (コスチューム22 v)\n    end\n    set [へんすう v] to [0]\n    forever\n        change [へんすう v] by (5)\n        change size by ([sin v] of (へんすう) )\n        if <touching (mouse-pointer v)?> then\n            set [brightness v] effect to (50)\n        else\n            set [brightness v] effect to (0)\n        end\n    end\nend\n\nwhen this sprite clicked\nif <[23] = (costume [number v])> then\n    set [clone v] to [8]\n    create clone of (_myself_ v)\n    stop [this script v]\nend\n\nwhen I start as a clone\nif <(Clone) = [8]> then\n    set [brightness v] effect to (0)\n    set size to (100) %\n    show\n    switch costume to (コスチューム1 v)\n    go to [front v] layer\n    go to x: (0) y: (0)\nend\n\nwhen this sprite clicked\nif <[1] = (costume [number v])> then\n    next costume\n    stop [this script v]\nend\nif <[2] = (costume [number v])> then\n    next costume\n    stop [this script v]\nend\nif <[3] = (costume [number v])> then\n    next costume\n    stop [this script v]\nend\nif <[4] = (costume [number v])> then\n    next costume\nend\nif <[5] = (costume [number v])> then\n    next costume\n    stop [this script v]\nend\nif <[6] = (costume [number v])> then\n    next costume\n    stop [this script v]\nend\nif <[7] = (costume [number v])> then\n    next costume\n    stop [this script v]\nend\nif <[8] = (costume [number v])> then\n    next costume\nend\nif <[9] = (costume [number v])> then\n    next costume\n    stop [this script v]\nend\nif <[10] = (costume [number v])> then\n    next costume\n    stop [this script v]\nend\nif <[11] = (costume [number v])> then\n    next costume\n    stop [this script v]\nend\nif <[12] = (costume [number v])> then\n    next costume\n    stop [this script v]\nend\nif <[13] = (costume [number v])> then\n    next costume\n    stop [this script v]\nend\nif <[14] = (costume [number v])> then\n    next costume\n    stop [this script v]\nend\nif <[15] = (costume [number v])> then\n    next costume\n    stop [this script v]\nend\n\nwhen I start as a clone\nif <(Clone) = [9]> then\n    switch costume to (コスチューム25 v)\n    set size to (100) %\n    show\n    go to [front v] layer\n    go to x: (0) y: (0)\n    set [ghost v] effect to (100)\n    repeat (20)\n        change [ghost v] effect by (-5)\n    end\n    switch backdrop to (背景1 v)\n    broadcast (clone remove v)\n    repeat (20)\n        change [ghost v] effect by (5)\n    end\n    broadcast (start v)\n    delete this clone\nend\n\nwhen I receive [clone remove v]\nif <not <(costume [number v]) = [25]>> then\n    delete this clone\nend\n\nwhen this sprite clicked\nstart sound [Coin v]\nif <(costume [number v]) = [17]> then\n    set [難易度 v] to [0]\n    set [clone v] to [9]\n    create clone of (_myself_ v)\nend\nif <(costume [number v]) = [18]> then\n    set [難易度 v] to [1]\n    set [clone v] to [9]\n    create clone of (_myself_ v)\nend\nif <(costume [number v]) = [19]> then\n    set [難易度 v] to [2]\n    set [clone v] to [9]\n    create clone of (_myself_ v)\nend\nif <(costume [number v]) = [20]> then\n    set [難易度 v] to [3]\n    set [clone v] to [9]\n    create clone of (_myself_ v)\nend\nif <(costume [number v]) = [21]> then\n    set [難易度 v] to [4]\n    set [clone v] to [9]\n    create clone of (_myself_ v)\nend\nif <(costume [number v]) = [22]> then\n    set [難易度 v] to [5]\n    set [clone v] to [9]\n    create clone of (_myself_ v)\nend\n\nwhen I receive [start v]\nwait until <[10000000000] < (click)>\nset [your score v] to (タイマー)\nshow\nbroadcast (win v)\nswitch costume to (コスチューム24 v)\nset [ghost v] effect to (100)\nrepeat (10)\n    go to [front v] layer\n    change [ghost v] effect by (-10)\nend\na\nplay sound [Win v] until done\nstop [all v]\n\nwhen flag clicked\nhide variable [☁ challenge:world record v]\nhide variable [☁ medium:world record v]\nhide variable [☁ basic:world record v]\nhide variable [☁ nightmare:number of people who cleared/クリア者 v]\nhide variable [☁ nightmare:world record v]\nhide variable [☁ stiff:world record v]\nhide variable [☁ tutorial:world record v]\nhide variable [your score v]\n\ndefine a\nshow variable [your score v]\nshow variable [☁ tutorial:world record v]\nshow variable [☁ basic:world record v]\nshow variable [☁ medium:world record v]\nshow variable [☁ challenge:world record v]\nshow variable [☁ stiff:world record v]\nshow variable [☁ nightmare:world record v]\nshow variable [☁ nightmare:number of people who cleared/クリア者 v]\nif <(難易度) = [0]> then\n    if <(YOUR SCORE) < (☁ Tutorial:World Record)> then\n        set [☁ tutorial:world record v] to (YOUR SCORE)\n    end\nend\nif <(難易度) = [1]> then\n    if <(YOUR SCORE) < (☁ Basic:World Record)> then\n        set [☁ basic:world record v] to (YOUR SCORE)\n    end\nend\nif <(難易度) = [2]> then\n    if <(YOUR SCORE) < (☁ Medium:World Record)> then\n        set [☁ medium:world record v] to (YOUR SCORE)\n    end\nend\nif <(難易度) = [3]> then\n    if <(YOUR SCORE) < (☁ Challenge:World Record)> then\n        set [☁ challenge:world record v] to (YOUR SCORE)\n    end\nend\nif <(難易度) = [4]> then\n    if <(YOUR SCORE) < (☁ Stiff:World Record)> then\n        set [☁ stiff:world record v] to (YOUR SCORE)\n    end\nend\nif <(難易度) = [5]> then\n    change [☁ nightmare:number of people who cleared/クリア者 v] by (1)\n    if <(YOUR SCORE) < (☁ Nightmare:World Record)> then\n        set [☁ nightmare:world record v] to (YOUR SCORE)\n    end\nend\n\n@スプライト15\n\nwhen flag clicked\nhide\ngo to [front v] layer\n\n
[English]\nIt's too long to write here, so we've created a button on the difficulty selection screen that lets you see how to play. Please be sure to read this before playing.\nCollect and clear 10 billion Platformers!\n\n[日本語]\nここに書くにはあまりにも長くなってしまうため、難易度選択画面に遊び方を見れるボタンを用意しました。遊ぶ前に必ず読んでください。\n100億個のPlatformerを集めてクリアしましょう！