⛈️Floodformer⛈️ 2  - A Mobile Scrolling Platformer                          #game #all
@Stage\n\nwhen I receive [flag v]\nforever\n    set volume to (200) %\n    play sound [CAT v] until done\n    play sound [WAIT v] until done\nend\n\nwhen I receive [flag v]\nforever\n    play sound [rain-01 v] until done\nend\n\n@Player\n\nif <(X) > [0]> then\n    set [x v] to [5]\nelse\n    set [x v] to [-5]\nend\nset [y v] to [10]\n\nchange [playerx v] by \n\nchange [playerx v] by \n\nwhen I receive [flag v]\nset rotation style [left-right v]\nclear graphic effects\nset [playerx v] to (Checkpoint)\nset [x v] to [0]\npoint in direction (90)\nset size to (100) %\nshow\ngo to x: (0) y: (180)\nset [y v] to [0]\nset y to (180)\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [x v] by (.9)\n        point in direction (90)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        change [x v] by (-.9)\n        point in direction (-90)\n    end\n    set [x v] to ((X) * (0.9))\n    change [playerx v] by (X)\n    if <touching (ground v)?> then\n        change y by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change y by (-4)\n                            change [playerx v] by ((X) * (-2))\n                            if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                                if <(X) < [0]> then\n                                    set [x v] to [5]\n                                else\n                                    set [x v] to [-5]\n                                end\n                                set [y v] to [10]\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (Y)\n    if <touching (ground v)?> then\n        change y by ((Y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <touching (ground v)?> then\n        if <<<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> or <key (w v) pressed?>> then\n            set [y v] to [14]\n        end\n    end\n    if <<(y position) < [-179]> or <touching (knifes >:\) v)?>> then\n        broadcast (die v)\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        repeat until <(round (PlayerX)) = (Checkpoint)>\n            change [playerx v] by (((Checkpoint) - (PlayerX)) / (7))\n        end\n        set [playerx v] to (Checkpoint)\n        point in direction (90)\n        set size to (100) %\n        show\n        go to x: (0) y: (180)\n        set [x v] to [0]\n        set [y v] to [0]\n        set y to (180)\n        repeat (10)\n            change [ghost v] effect by (-10)\n        end\n    end\n    if <[7300] < (PlayerX)> then\n        broadcast (end v)\n    end\nend\n\nwhen flag clicked\nset [first? v] to [0]\nset [checkpoint v] to [0]\nhide\n\nwhen I receive [end v]\nstop [other scripts in sprite v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\ndelete this clone\n\nwhen I receive [flag v]\nforever\n    set [direction v] to (direction)\nend\n\nwhen I receive [hide v]\nstop [other scripts in sprite v]\nhide\n\n@Ground\n\nwhen I receive [flag v]\nclear graphic effects\nswitch costume to (costume2 v)\nrepeat (16)\n    next costume\n    create clone of (_myself_ v)\nend\n\nwhen I receive [end v]\nstop [other scripts in sprite v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\ndelete this clone\n\nwhen flag clicked\nhide\n\ndefine set x to (number1) (number2)\nforever\n    if <<(PlayerX) > ((number1) - (960))> or <((number1) + (960)) > (PlayerX)>> then\n        switch costume to (costume2 v)\n        go to x: ((0) - ((PlayerX) + ((0) - (number1)))) y: (0)\n        switch costume to (number2)\n        show\n    else\n        hide\n    end\nend\n\nwhen I start as a clone\nshow\nset x to (((costume [number v]) - (2)) * (480)) (costume [number v])\n\n@Checkpoint\n\nwhen I start as a clone\nif <not <(First?) = [0]>> then\n    set [ghost v] effect to (100)\n    hide\nend\nforever\n    set y to (by)\n    if <touching (player v)?> then\n        change [first? v] by (1)\n        set [checkpoint v] to (bx)\n        repeat (10)\n            change [ghost v] effect by (10)\n            change y by (-1)\n        end\n        delete this clone\n    end\nend\n\nwhen I receive [flag v]\nswitch costume to (costume1 v)\nset [checkpointx v] to [3600]\nset [checkpointy v] to [30]\ncreate clone of (_myself_ v)\n\nwhen I receive [end v]\nset [checkpoint v] to [0]\nset [first? v] to [0]\nhide\ndelete this clone\n\nwhen flag clicked\nset [ghost v] effect to (0)\nhide\n\ndefine set x to (number1) (number2) set y to (number3)\ngo to [front v] layer\nforever\n    turn left (1) degrees\n    if <<(PlayerX) > ((number1) - (960))> or <((number1) + (960)) > (PlayerX)>> then\n        switch costume to (costume2 v)\n        set x to ((0) - ((PlayerX) + ((0) - (number1))))\n        switch costume to (number2)\n        show\n    else\n        hide\n    end\nend\n\nwhen I start as a clone\nset [bx v] to (CheckpointX)\nset [by v] to (CheckpointY)\nshow\nset x to (bx) (costume [number v]) set y to (by)\n\n@Tumbnaill\n\nwhen flag clicked\ngo to [back v] layer\nforever\n    reset timer\n    hide\nend\n\nwhen [timer v] > (0.002)\ngo to [front v] layer\nbroadcast (hide v)\ngo to x: (0) y: (200)\nset [brightness v] effect to (45)\nset volume to (30) %\nstart sound [Dimrain47 - \(8\) The Prototype v]\nshow\nrepeat (45)\n    change y by (((0) - (y position)) / (7))\n    change [brightness v] effect by (-1)\nend\n\n@introduction \n\nwhen flag clicked\nwait (2.9) seconds\nforever\n    repeat (10)\n        change size by (3)\n    end\n    repeat (3)\n        change size by (-3)\n    end\nend\n\nwhen I receive [end v]\nbroadcast (love and fav  v)\ngo to x: (0) y: (100)\nswitch costume to (costume40 v)\npoint in direction (90)\nset size to (4) %\ngo to [front v] layer\nshow\nrepeat (25)\n    change size by (4)\n    turn right (14.4) degrees\nend\nset size to (100) %\n\nwhen I receive [menu v]\nswitch costume to (costume2 v)\ngo to [front v] layer\nhide\n\ndefine intro\ngo to [front v] layer\ngo to [front v] layer\nshow\nstart sound [intro song v]\nrepeat until <(costume [number v]) = [16]>\n    next costume\nend\nswitch costume to (costume17 v)\nrepeat until <(costume [number v]) = [32]>\n    wait (.0003) seconds\n    next costume\nend\nswitch costume to (costume33 v)\nrepeat until <(costume [number v]) = [38]>\n    wait (.0003) seconds\n    next costume\nend\nwait (6) seconds\nbroadcast (flag v)\nhide\nstop [other scripts in sprite v]\n\nwhen flag clicked\nswitch costume to (costume2 v)\ngo to x: (0) y: (0)\npoint in direction (90)\nset size to (100) %\nintro\n\nwhen flag clicked\nforever\n    if <key (space v) pressed?> then\n        stop all sounds\n        stop [other scripts in sprite v]\n        broadcast (flag v)\n        hide\n        stop [this script v]\n    end\nend\n\nwhen I receive [hide v]\nhide\n\n@loves, favs, follows\n\nwhen I receive [end v]\nhide\nforever\n    wait (.3) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\ngo to [front v] layer\nshow\nswitch costume to (pick random (1) to (3))\nset size to (0) %\ngo to (random position v)\npoint in direction (pick random (-180) to (180))\nset [ghost v] effect to (50)\nrepeat (20)\n    change size by (2)\nend\nwait (2) seconds\nrepeat (15)\n    change size by (-2)\nend\ndelete this clone\n\nbroadcast (THE END :\) v)\n\nwhen I receive [love and fav  v]\nhide\nforever\n    wait (.3) seconds\n    create clone of (_myself_ v)\nend\n\n@Scrolling BG\n\nwhen I receive [flag v]\nclear graphic effects\nswitch costume to (costume2 v)\ngo to [back v] layer\nrepeat (16)\n    next costume\n    create clone of (_myself_ v)\nend\n\nwhen I receive [end v]\nstop [other scripts in sprite v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\ndelete this clone\n\nwhen flag clicked\nhide\n\ndefine set x to (number1) (number2)\nforever\n    if <<(PlayerX) > ((number1) - (960))> or <((number1) + (960)) > (PlayerX)>> then\n        switch costume to (costume2 v)\n        go to x: ((0) - ((PlayerX) + ((0) - (number1)))) y: (0)\n        switch costume to (number2)\n        show\n    else\n        hide\n    end\nend\n\nwhen I start as a clone\nshow\nset x to (((costume [number v]) - (2)) * (480)) (costume [number v])\n\n@water\n\nwhen I receive [flag v]\nshow\ngo to x: (0) y: (-300)\nswitch costume to (costume2 v)\nforever\n    repeat (3)\n        next costume\n        wait (0.08) seconds\n    end\n    repeat (3)\n        switch costume to ((costume [number v]) - (1))\n        wait (0.08) seconds\n    end\nend\n\n@Rain\n\nwhen flag clicked\nset [rain speed v] to [15]\nset [amount of rain v] to [3]\nset [wind v] to [-1]\n\ndefine Rainspeed (string1)\nchange y by (join [-] (string1))\n\nwhen I start as a clone\nif <(Wind) = [-1]> then\n    repeat until <touching (barrier v)?>\n        move (-3) steps\n    end\nend\n\nwhen flag clicked\nset size to (150) %\nset [wind v] to [0]\nhide\nforever\n    if <(Amount Of Rain) = [3]> then\n        create clone of (_myself_ v)\n    end\n    if <(Amount Of Rain) = [4]> then\n        create clone of (_myself_ v)\n        create clone of (_myself_ v)\n    end\n    if <(Amount Of Rain) = [5]> then\n        create clone of (_myself_ v)\n        create clone of (_myself_ v)\n        create clone of (_myself_ v)\n    end\n    if <(Amount Of Rain) = [6]> then\n        create clone of (_myself_ v)\n        create clone of (_myself_ v)\n        create clone of (_myself_ v)\n        create clone of (_myself_ v)\n    end\n    if <(Amount Of Rain) = [7]> then\n        create clone of (_myself_ v)\n        create clone of (_myself_ v)\n        create clone of (_myself_ v)\n        create clone of (_myself_ v)\n        create clone of (_myself_ v)\n    end\n    if <(Amount Of Rain) = [8]> then\n        create clone of (_myself_ v)\n        create clone of (_myself_ v)\n        create clone of (_myself_ v)\n        create clone of (_myself_ v)\n        create clone of (_myself_ v)\n        create clone of (_myself_ v)\n    end\n    delete this clone\nend\n\nwhen flag clicked\nforever\n    if <(Wind) = [-1]> then\n        switch costume to (costume1 v)\n    end\n    if <(Wind) = [0]> then\n        switch costume to (costume3 v)\n    end\n    if <(Wind) = [1]> then\n        switch costume to (costume2 v)\n    end\nend\n\nwhen I start as a clone\nif <(Wind) = [1]> then\n    repeat until <touching (barrier v)?>\n        move (3) steps\n    end\nend\n\nwhen I start as a clone\nset y to (176)\nset x to (pick random (-240) to (240))\nrepeat until <touching (barrier v)?>\n    Rainspeed (Rain Speed)\nend\ndelete this clone\n\nwhen I start as a clone\nforever\n    show\n    wait (0.1) seconds\nend\n\nwhen I receive [hide v]\nstop [other scripts in sprite v]\ndelete this clone\n\n@Sprite1\n\nwhen I receive [flag v]\ngo to [back v] layer\nset [brightness v] effect to (-5)\nforever\n    wait (14) seconds\n    start sound (pick random (1) to (3))\n    set [brightness v] effect to (-5)\n    repeat (25)\n        change [brightness v] effect by (.5)\n    end\n    repeat (10)\n        change [brightness v] effect by (-2)\n    end\nend\n\nbroadcast (end v)\n\n@Barrier\n\nwhen flag clicked\nshow\ngo to x: (-2) y: (-5)\nset [ghost v] effect to (100)\n\nwhen I receive [hide v]\nhide\n\n@Effect\n\nwhen I start as a clone\nshow\ngo to [front v] layer\nset [ghost v] effect to (pick random (45) to (90))\nset size to (pick random (40) to (70)) %\ngo to x: (240) y: (pick random (180) to (-180))\nglide (pick random (1.0) to (3.0)) secs to x: (-240) y: (pick random (180) to (-180))\ndelete this clone\n\nwhen I receive [flag v]\nhide\nforever\n    create clone of (_myself_ v)\n    wait (0.2) seconds\nend\n\n@TIMER\n\nwhen I receive [hide v]\nhide\n\nwhen I receive [flag v]\nshow\nforever\n    go to [front v] layer\nend\n\nwhen I receive [flag v]\nshow\nforever\n    go to [front v] layer\nend\n\nwhen I receive [end v]\nhide\n\nwhen I receive [flag v]\nforever\n    if <<(Time Left:) = [0]> or <[0] > (Time Left:)>> then\n        broadcast (hide v)\n        hide variable [time left: v]\n        repeat (45)\n            change y by (((0) - (y position)) / (7))\n        end\n    end\nend\n\nwhen I receive [flag v]\nshow variable [time left: v]\nset [time left: v] to [90]\nforever\n    change [time left: v] by (-1)\n    wait (1) seconds\nend\n\nwhen I receive [end v]\nhide variable [time left: v]\nstop [other scripts in sprite v]\n\nwhen flag clicked\nhide variable [time left: v]\nhide\n\nwhen flag clicked\nforever\n    set [time left:0 v] to (join [Time Left: ] (Time Left:))\nend\n\n
------------------->     ⛈️Floodfomer⛈️ 2\nStory: you are trying to escape the flood that is now green because of the pollution, parkour out of this place!         \n\nHOW TO PLAY: you use WASD, arrow keys, or tap and drag to move. BIG RULE: You have 90 seconds to escape or the water will go up and make you lose. Don't fall into the water for you will lose and stay safe! Also halfway through the level, there is a checkpoint.  \n\nThis game took (in total) over 12+ hours on almost nonstop work to complete, also I didn't copy and past art from the other level which mean I had to make each level from the ground up and that was a lot of work can you Follow? :D\n\nPlay part one first:↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ \nhttps://scratch.mit.edu/projects/363988694/\n\nCredits:\n@Thepugmen (me): All Art, Gameplay, and 80% of code \n\n@noodlebot743: for the other 20% of code\n\ndimrain47: intro music and stop sign music\n\nMinecraft: game music\n\n@Im-a-co-ding-ro-bot: improved timer system\n------------------------------------------->\n#game #Game #GAME #Fun #FUN #happy #HAPPY #Moon #space #unstoppable #project #Thepugmen #Play #platfomer #Platfomer #Mobile #LOVE #Favrote #Now #trending #dimrain47 #Music #Art #Animation #Games #Scratch #Dodge #Ar #Music #Enemy #Enemies #Space #Orange #Playing #Dodging #Play #Square #Cube #Thumbnail #Colors  #Cool #Awesome #Good #Great #Walking #Moving #Comment #Sequel #Difficulty #Wave  #Hard #Animations #All  #Art #Music #Stories #Tutorials\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nay, wat are u doing here? giv follow for ∞ Bobux