Fish platformer #platformer #teamseas
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop8 v)\nwait (9) seconds\nforever\n    play sound [LAKEY INSPIRED - Better Days \(1\) v] until done\nend\n\nwhen I receive [level up v]\nnext backdrop\n\n@deco\n\nwhen flag clicked\ngo to x: (0) y: (0)\npoint in direction (90)\n\nwhen I receive [level up v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [team seas v]\nnext costume\n\n@Sprite1Sprite2\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen flag clicked\ngo to x: (-186) y: (-101)\nforever\n    if <key (left arrow v) pressed?> then\n        change x by (-4)\n    end\n    if <key (right arrow v) pressed?> then\n        change x by (4)\n    end\n    if <key (down arrow v) pressed?> then\n        change y by (-4)\n    end\n    if <<key (up arrow v) pressed?> or > then\n        change y by (4)\n    end\n    if <touching (deco v)?> then\n        change y by (1)\n        if <touching (deco v)?> then\n            change y by (1)\n            if <touching (deco v)?> then\n                change y by (1)\n                if <touching (deco v)?> then\n                    change y by (1)\n                    if <touching (deco v)?> then\n                        change y by (1)\n                        if <touching (deco v)?> then\n                            change x by ((Xv) * (-1))\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(x position) > [234]> then\n        broadcast (Level Up v)\n    end\nend\n\nwhen I receive [reset v]\ngo to x: (-186) y: (-119)\n\nwhen [right arrow v] key pressed\npoint in direction (90)\nwait (0.02) seconds\n\nwhen [up arrow v] key pressed\npoint in direction (0)\nwait (0.02) seconds\n\nwhen [down arrow v] key pressed\npoint in direction (180)\nwait (0.02) seconds\n\nwhen [right arrow v] key pressed\nrepeat (2)\n    switch costume to (costume2 v)\n    wait (0.02) seconds\n    switch costume to (costume1 v)\nend\n\nwhen [up arrow v] key pressed\nrepeat (2)\n    switch costume to (costume2 v)\n    wait (0.02) seconds\n    switch costume to (costume1 v)\nend\n\nwhen [down arrow v] key pressed\nrepeat (2)\n    switch costume to (costume2 v)\n    wait (0.02) seconds\n    switch costume to (costume1 v)\nend\n\nwhen [left arrow v] key pressed\nrepeat (2)\n    switch costume to (costume3 v)\n    wait (0.02) seconds\n    switch costume to (costume4 v)\nend\n\nwhen [left arrow v] key pressed\npoint in direction (90)\nwait (0.02) seconds\n\nwhen flag clicked\ngo to [front v] layer\n\nwhen [left arrow v] key pressed\nrepeat (2)\n    switch costume to (costume3 v)\n    wait (0.02) seconds\n    switch costume to (costume4 v)\nend\n\nwhen flag clicked\n\nwhen flag clicked\nforever\n    if <touching (danger v)?> then\n        broadcast (reset v)\n    end\nend\n\nwhen I receive [level up v]\ngo to x: (-186) y: (-119)\n\nwhen flag clicked\nforever\n    if <mouse down?> then\n        point towards (mouse-pointer v)\n        glide (1) secs to (mouse-pointer v)\n    end\nend\n\n@Sprite2\n\nwhen flag clicked\ngo [forward v] (1) layers\nswitch costume to (costume1 v)\n\nwhen I receive [level up v]\nnext costume\n\nwhen flag clicked\ngo to x: (0) y: (0)\n\nwhen I receive [team seas v]\nswitch costume to (costume7 v)\n\n@danger\n\nwhen flag clicked\ngo to x: (0) y: (0)\n\nwhen flag clicked\nswitch costume to (danger v)\n\nwhen I receive [level up v]\nnext costume\n\n@BUBBLE\n\nwhen flag clicked\nhide\ngo to [back v] layer\nforever\n    wait (1) seconds\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\n\nwhen I start as a clone\nshow\nset [ghost v] effect to (pick random (10) to (50))\nset size to (pick random (10) to (20)) %\nswitch costume to (costume3 v)\ngo to x: (250) y: (pick random (-180) to (180))\nglide (pick random (2) to (6)) secs to x: (-220) y: (pick random (-180) to (180))\nhide\ndelete this clone\n\n@BUBBLE2\n\nwhen flag clicked\nhide\ngo to [back v] layer\nforever\n    wait (1) seconds\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\n\nwhen I start as a clone\nshow\nset [ghost v] effect to (pick random (10) to (50))\nset size to (pick random (10) to (20)) %\nswitch costume to (costume3 v)\ngo to x: (250) y: (pick random (-180) to (180))\nglide (pick random (2) to (6)) secs to x: (-220) y: (pick random (-180) to (180))\nhide\ndelete this clone\n\n@BUBBLE3\n\nwhen flag clicked\nhide\ngo to [back v] layer\nforever\n    wait (1) seconds\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\n\nwhen I start as a clone\nshow\nset [ghost v] effect to (pick random (10) to (50))\nset size to (pick random (10) to (20)) %\nswitch costume to (costume3 v)\ngo to x: (250) y: (pick random (-180) to (180))\nglide (pick random (2) to (6)) secs to x: (-220) y: (pick random (-180) to (180))\nhide\ndelete this clone\n\n@extra\n\nwhen I receive [level up v]\nchange [level v] by (1)\n\nwhen flag clicked\nset [level v] to [1]\n\n@Sprite1\n\nwhen this sprite clicked\nbroadcast (reset v)\n\nwhen flag clicked\ngo to x: (0) y: (0)\n\n@Sprite3\n\nwhen this sprite clicked\nbroadcast (Level Up v)\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\n\nwhen I receive [team seas v]\nhide\n\n@Sprite4\n\nwhen this sprite clicked\nbroadcast (team seas v)\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop2 v]\nswitch costume to (costume1 v)\nshow\n\nwhen flag clicked\ngo to x: (36) y: (28)\n\nwhen I receive [team seas v]\nnext costume\n\n@Sprite5\n\nwhen flag clicked\nswitch costume to (costume1 v)\nhide\ngo to x: (0) y: (0)\n\nwhen I receive [team seas v]\ngo to [front v] layer\nshow\nwait (1.5) seconds\nnext costume\nwait (1.5) seconds\nnext costume\nwait (2) seconds\nhide\n\n@TB\n\nwhen flag clicked\nset [ghost v] effect to (0)\nhide\ngo to x: (0) y: (0)\nwait (5.5) seconds\nshow\ngo to [front v] layer\nset [ghost v] effect to (100)\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\nwait (3.3) seconds\nhide\n\n@Intro\n\nwhen I start as a clone\nif <(Clone) = [Particles]> then\n    switch costume to (pick random (29) to (31))\n    set size to (pick random (50) to (150)) %\n    set [ghost v] effect to (pick random (0.) to (5.))\n    set [brightness v] effect to (pick random (-25.) to (100.))\n    go to x: (0) y: (0)\n    point in direction (pick random (-180) to (180))\n    set [x v] to (pick random (10.) to (12.))\n    set [i v] to (pick random (2.) to (9.))\n    go to [front v] layer\n    show\n    repeat until <touching (_edge_ v)?>\n        move (X) steps\n        change y by (I)\n        change [i v] by (-0.4)\n        set [x v] to ((X) * (0.95))\n    end\n    delete this clone\nend\n\ndefine Particles\nset [clone v] to [Particles]\nrepeat (50)\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nif <(Clone) = [Name]> then\n    switch costume to (name v)\n    set size to (50) %\n    clear graphic effects\n    go to [front v] layer\n    go to x: (0) y: (-100)\n    point in direction (0)\n    show\n    repeat (50)\n        go to [front v] layer\n        change size by (((130) - (size)) / (8))\n        change y by (((0) - (y position)) / (8))\n        turn right (((90) - (direction)) / (8)) degrees\n    end\n    set [i v] to [-1]\n    repeat (10)\n        go to [front v] layer\n        change size by (I)\n        change [i v] by (join [-] (([abs v] of (I) ) / (2)))\n        turn right (I) degrees\n    end\n    switch costume to (logo v)\n    repeat (40)\n        go to [front v] layer\n        change size by (((130) - (size)) / (8))\n        turn right (((90) - (direction)) / (8)) degrees\n    end\n    set [i v] to [-1]\n    repeat (20)\n        go to [front v] layer\n        change size by ((I) / (3))\n        change [i v] by (join [-] (([abs v] of (I) ) / (4)))\n        turn right ((I) / (-3)) degrees\n    end\n    delete this clone\nend\n\nwhen flag clicked\nreset timer\nhide\nstart sound [Prismo - Stronger v]\nset volume to (100) %\nclear graphic effects\nset size to (100) %\npoint in direction (90)\ngo to x: (0) y: (0)\nset [clone v] to [Square]\ncreate clone of (_myself_ v)\nwait (1) seconds\nset [clone v] to [Name]\ncreate clone of (_myself_ v)\nwait (0) seconds\nrepeat (2)\n    Spiral spline explosion\n    Particles\n    Rect\n    Spiral spline explosion\nend\nCircle\nrepeat (4)\n    Spiral spline explosion\n    Particles\n    Rect\n    Spiral spline explosion\nend\nCircle\nrepeat (2)\n    Spiral spline explosion\n    Rect\n    Spiral spline explosion\nend\n\nwhen I start as a clone\nif <(Clone) = [Square]> then\n    clear graphic effects\n    show\n    set size to (0) %\n    go to x: (0) y: (300)\n    point in direction (0)\n    switch costume to (square v)\n    repeat (20)\n        change size by (((100) - (size)) / (5))\n        turn right (((90) - (direction)) / (5)) degrees\n        change y by (((0) - (y position)) / (5))\n    end\n    point in direction (90)\n    repeat (12)\n        next costume\n    end\n    repeat (20)\n        switch costume to (blank v)\n        change size by (((2000) - (size)) / (5))\n        switch costume to (square13 v)\n    end\n    wait (3) seconds\n    repeat (20)\n        switch costume to (blank v)\n        change size by (((100) - (size)) / (5))\n        switch costume to (square13 v)\n    end\n    repeat (12)\n        switch costume to ((costume [number v]) - (1))\n        change size by (-5)\n    end\n    set [i v] to [-1]\n    repeat (20)\n        change size by ((I) / (3))\n        change [i v] by (join [-] (([abs v] of (I) ) / (4)))\n        turn right ((I) / (-3)) degrees\n        change y by ((I) / (3))\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone) = [Bursts]> then\n    switch costume to (lineexplosion1 v)\n    clear graphic effects\n    go to [front v] layer\n    go [backward v] (1) layers\n    set [i v] to (pick random (1) to (3))\n    if <(I) = [1]> then\n        set [brightness v] effect to (100)\n    else\n        if <(I) = [2]> then\n            set [brightness v] effect to (25)\n        else\n            set [brightness v] effect to (-25)\n        end\n    end\n    show\n    set [i v] to [20]\n    Animate   x: [0] y: [0] size: [0] rotate: (pick random (-180) to (180)) speed: [1]\n    repeat (2)\n        set [i v] to ((I) * (0.9))\n        move (I) steps\n        Size: [100] speed: [5]\n    end\n    repeat (10)\n        set [i v] to ((I) * (0.9))\n        move (I) steps\n        Size: [100] speed: [5]\n        change [ghost v] effect by (10)\n        next costume\n    end\n    delete this clone\nend\n\ndefine Animate   x: (x) y: (y) size: (s) rotate: (r) speed: (s)\nchange x by (((round (x)) - (round (x position))) / (s))\nchange y by (((round (y)) - (round (y position))) / (s))\nchange size by (((round (s)) - (round (size))) / (s))\nturn right (((round (r)) - (round (direction))) / (s)) degrees\n\ndefine Spiral spline explosion\nset [clone v] to [Bursts]\nrepeat (5)\n    create clone of (_myself_ v)\nend\n\ndefine Size: (s) speed: (spd)\nchange size by (((round (s)) - (round (size))) / (spd))\n\ndefine Rect\nset [clone v] to [Rect]\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nif <(Clone) = [Rect]> then\n    clear graphic effects\n    show\n    set size to (0) %\n    go to (random position v)\n    point in direction (90)\n    switch costume to (background rect v)\n    repeat until <(round (size)) = [300]>\n        change size by (((300) - (size)) / (15))\n        change [ghost v] effect by (4)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone) = [Circle]> then\n    clear graphic effects\n    set [brightness v] effect to (100)\n    go to [front v] layer\n    go [backward v] (2) layers\n    show\n    set size to (0) %\n    go to x: (0) y: (0)\n    point in direction (90)\n    switch costume to (circle explosion 1 v)\n    repeat (20)\n        switch costume to (blank v)\n        change size by (((300) - (size)) / (5))\n        switch costume to (circle explosion 1 v)\n    end\n    delete this clone\nend\n\ndefine Circle\nset [clone v] to [Circle]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nset [clone v] to [Circle 2]\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nif <(Clone) = [Circle 2]> then\n    clear graphic effects\n    set [brightness v] effect to (0)\n    go to [front v] layer\n    go [backward v] (1) layers\n    show\n    set size to (0) %\n    go to x: (0) y: (0)\n    point in direction (90)\n    switch costume to (circle explosion 1 v)\n    repeat (20)\n        switch costume to (blank v)\n        change size by (((300) - (size)) / (5))\n        switch costume to (circle explosion 1 v)\n    end\n    delete this clone\nend\n\ngo to [front v] layer\n\n
Hey guys just go to end how to move is in the game\n\n