gobo - platformer
@Stage\n\nwhen flag clicked\nforever\n    play sound [ v] until done\nend\n\n@gobo\n\ndefine physics\nset size to (50) %\nchange [yv v] by (-1)\nif <key (left arrow v) pressed?> then\n    change [xv v] by (-1.8)\n    switch costume to (2 v)\nend\nif <key (right arrow v) pressed?> then\n    change [xv v] by (1.8)\n    switch costume to (1 v)\nend\nset [xv v] to ((xv) * (0.8))\nchange x by (xv)\nif <touching color (#ffb623)?> then\n    set [yv v] to [17.7]\nend\nif <touching (spikes v)?> then\n    go to x: (-200) y: (-10)\nend\nif <<touching color (#71a360)?> or <touching color (#675f51)?>> then\n    change y by (1)\nend\nif <<touching color (#71a360)?> or <touching color (#675f51)?>> then\n    change y by (1)\nend\nif <<touching color (#71a360)?> or <touching color (#675f51)?>> then\n    change y by (1)\nend\nif <<touching color (#71a360)?> or <touching color (#675f51)?>> then\n    change y by (1)\nend\nif <<touching color (#71a360)?> or <touching color (#675f51)?>> then\n    change y by (1)\nend\nif <(x position) > [230]> then\n    go to x: (-200) y: (-10)\n    broadcast (next level v)\nend\nif <(y position) < [-180]> then\n    go to x: (-200) y: (-10)\nend\nif <<touching color (#71a360)?> or <touching color (#675f51)?>> then\n    change y by (-4)\n    change x by ((xv) * (-1))\nend\nchange y by (yv)\nif <<touching color (#71a360)?> or <touching color (#675f51)?>> then\n    change y by ((yv) * (-1))\n    set [yv v] to [0]\nend\nchange y by (-1)\nif <<key (up arrow v) pressed?> and <<touching color (#71a360)?> or <touching color (#675f51)?>>> then\n    set [yv v] to [14]\nend\n\nwhen I receive [next level v]\ngo to x: (-200) y: (-10)\n\nwhen flag clicked\npoint in direction (90)\nshow\nswitch costume to (1 v)\nswitch backdrop to (1 v)\nset [xv v] to [0]\nset [yv v] to [0]\ngo to x: (-200) y: (-10)\nforever\n    physics\nend\n\n@level\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\ngo to x: (36) y: (28)\nshow\nswitch costume to (level1 v)\n\n@spikes\n\nwhen flag clicked\ngo to x: (36) y: (28)\nshow\ngo to [back v] layer\nswitch costume to (1 v)\n\nwhen I receive [next level v]\ngo to [back v] layer\nnext costume\n\n@thumbnail\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\n\nshow\ngo to [front v] layer\ngo to x: (0) y: (0)\n\n
  hello! this is gobo - platformer!\n\n- game-instructions:\n- use the arrow keys to move.\n- don´t touch the spikes!\n\n- i hope you like it!