クリア不可能!?　Scratch platformer
@Stage\n\nwhen flag clicked\nforever\n    play sound [Time To Leaf \(1\) \(1\) v] until done\nend\n\nwhen flag clicked\nset [時間 v] to [0]\nhide variable [時間 v]\nforever\n    set [時間 v] to (timer)\nend\n\nwhen flag clicked\nreset timer\n\nwhen [timer v] > (時間)\nbroadcast (サムネ? v)\n\n@プレーヤー\n\nwhen flag clicked\n初期位置\nset size to (100) %\nshow\nset [x v] to [0]\nset [y v] to [0]\nforever\n    左右\n    ジャンプ\n    重力\n    次\n    死\nend\n\ndefine 左右\nif <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<(mouse x) > [0]> and <mouse down?>>>> then\n    point in direction (90)\n    change [x v] by (1.75)\nend\nif <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<(mouse x) < [0]> and <mouse down?>>>> then\n    point in direction (-90)\n    change [x v] by (-1.75)\nend\nset [x v] to ((x) * (0.8))\nchange x by (x)\n\ndefine ジャンプ\nchange y by (-1)\nif <<touching (ステージ v)?> and <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <[0] < (mouse y)>>>>> then\n    change [y v] by (16)\nend\nchange y by (1)\n\ndefine 重力\nif <touching (ステージ v)?> then\n    change y by (1)\n    if <touching (ステージ v)?> then\n        change y by (1)\n        if <touching (ステージ v)?> then\n            change y by (1)\n            if <touching (ステージ v)?> then\n                change y by (1)\n                if <touching (ステージ v)?> then\n                    change y by (1)\n                    if <touching (ステージ v)?> then\n                        change x by ((x) * (-1))\n                        change y by (-5)\n                        if <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <[0] < (mouse y)>>>> then\n                            if <(x) > [0]> then\n                                set [x v] to [-20]\n                            else\n                                set [x v] to [20]\n                            end\n                            set [y v] to [14.5]\n                        else\n                            set [x v] to [0]\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\nchange [y v] by (-1)\nchange y by (y)\nif  then\n    change y by ((y) * (-1))\n    set [y v] to [0]\nend\n\ndefine 初期位置\ngo to x: (-218) y: (101)\n\ndefine 死\nif <<(y position) < [-180]> or <touching (スプライト1 v)?>> then\n    set [x v] to [0]\n    set [y v] to [0]\n    初期位置\nend\n\ndefine 次\nif <(x position) > [239]> then\n    hide\n    初期位置\n    broadcast (次へ v)\n    set [y v] to [0]\n    set [x v] to [0]\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nset [ghost v] effect to (0)\nrepeat (10)\n    change size by (-10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen flag clicked\npoint in direction (90)\nset rotation style [left-right v]\n\nwhen I receive [ひょ・う・じ v]\nshow\n初期位置\n\n@スプライト1\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\n\nwhen I receive [次へ v]\nnext costume\n\n@ステージ\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\ngo to x: (0) y: (0)\n\nwhen I receive [次へ v]\nnext costume\n\nwhen flag clicked\nset [タイム v] to [0]\nforever\n    repeat until <(costume [number v]) = [10]>\n        wait (1) seconds\n        change [タイム v] by (1)\n    end\nend\n\n@Next!\n\nwhen I receive [次へ v]\nset [color v] effect to (pick random (-250) to (250))\nhide\nstart sound [High Whoosh v]\nclone [1]\nwait (0.05) seconds\nclone [2]\nwait (0.05) seconds\nclone [3]\nwait (0.05) seconds\nclone [4]\nwait (0.05) seconds\nclone [5]\n\ndefine clone (cloneid)\nswitch costume to (cloneid)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nshow\nif <<(costume [number v]) = [1]> or <<(costume [number v]) = [2]> or <<(costume [number v]) = [3]> or <<(costume [number v]) = [4]> or <(costume [number v]) = [5]>>>>> then\n    go to x: (468) y: (0)\n    repeat until <(round (x position)) = [0]>\n        change x by (((0) - (x position)) / (7))\n    end\nend\n\nwhen I start as a clone\nif <(costume [number v]) = [1]> then\n    wait (2.2) seconds\n    repeat until <[465] < (x position)>\n        change x by ((1) + ((x position) / (4)))\n    end\n    delete this clone\nend\nif <(costume [number v]) = [2]> then\n    wait (2.1) seconds\n    repeat until <[465] < (x position)>\n        change x by ((1) + ((x position) / (4)))\n    end\n    delete this clone\nend\nif <(costume [number v]) = [3]> then\n    wait (2) seconds\n    repeat until <[465] < (x position)>\n        change x by ((1) + ((x position) / (4)))\n    end\n    delete this clone\nend\nif <(costume [number v]) = [4]> then\n    wait (1.9) seconds\n    repeat until <[465] < (x position)>\n        change x by ((1) + ((x position) / (4)))\n    end\n    delete this clone\nend\nif <(costume [number v]) = [5]> then\n    wait (1.8) seconds\n    repeat until <[330] < (x position)>\n        change x by ((1) + ((x position) / (4)))\n    end\n    broadcast (ひょ・う・じ v)\n    delete this clone\nend\n\n@スプライト2\n\nwhen flag clicked\nhide\n\nshow\n\n@スプライト3\n\nwhen flag clicked\ngo to x: (0) y: (414)\nhide\n\nwhen I receive [サムネ? v]\nshow\nrepeat until <(y position) = [0]>\n    change y by (((0) - (y position)) / (10))\nend\n\n
触っていいブロックと触ってはいけないブロックがあるぜぇ。\n拡散しなさい()\nリミックスもしなさい()\n返信率　0.1％\n傾向1p行かせてくれぇ\n\n♡&☆\n @projectroom_kurihama ♡&☆!?\n @-kurimoti- ♡&☆!?