Scrolling+Walljump+Mobile Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (dekor 1 v)\nforever\n    play sound [Müzikkkk v] until done\nend\n\nwhen I receive [bilgi v]\n\nswitch backdrop to (boş v)\n\n@Level\n\nwhen I receive [başla v]\nshow\nswitch costume to (boş v)\nset size to (400) %\nswitch costume to (level 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nwait (1) seconds\nnext costume\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [50]> then\n        if <touching color (#2bf4ff)?> then\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [10]> then\n        broadcast (Bitti v)\n    end\nend\n\n@Karakter\n\nwhen flag clicked\nadd (username) to [oynayanlar v]\n\nwhen I receive [restart v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\n\ndefine Tick\nif <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>>> then\n    change [xv v] by (1)\n    switch costume to (costume1 v)\nend\nif <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n    change [xv v] by (-1)\n    switch costume to (costume2 v)\nend\nset [xv v] to ((Xv) * (0.9))\nchange x by (Xv)\nif <touching color (#000000)?> then\n    change y by (1)\n    if <touching color (#000000)?> then\n        change y by (1)\n        if <touching color (#000000)?> then\n            change y by (1)\n            if <touching color (#000000)?> then\n                change y by (1)\n                if <touching color (#000000)?> then\n                    change y by (1)\n                    if <touching color (#000000)?> then\n                        change x by ((Xv) * (-1))\n                        change y by (-5)\n                        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n                            if <(Xv) > [0]> then\n                                set [xv v] to [-10]\n                            else\n                                set [xv v] to [10]\n                            end\n                            set [yv v] to [15]\n                        else\n                            set [xv v] to [0]\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\nchange [yv v] by (-1)\nchange y by (Yv)\nif <touching color (#000000)?> then\n    change y by ((Yv) * (-1))\n    set [yv v] to [0]\nend\nchange y by (-1)\nif <touching color (#000000)?> then\n    if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n        set [yv v] to [15]\n    end\nend\nchange y by (1)\nif <<([y position v] of [level v]) > [700]> or <touching color (#ff0000)?>> then\n    set [scrollx v] to [810]\n    set [scrolly v] to [400]\nend\nchange [scrollx v] by ((x position) * (-1))\nchange [scrolly v] by ((y position) * (-1))\ngo to x: (0) y: (0)\nif <touching color (#2affff)?> then\n    broadcast (Next Level v) and wait\nend\nif <touching color (#ffe300)?> then\n    set [yv v] to [16]\nend\n\nwhen I receive [tick v]\nTick\n\n\n\npoint in direction (-90)\n\nwhen I receive [başla v]\nshow\nset rotation style [left-right v]\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    broadcast (tick v)\nend\n\nwhen flag clicked\nset [level v] to [1]\n\nwhen I receive [next level v]\nchange [level v] by (1)\n\nif <[2] > (Yv)> then\n    if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n        set [yv v] to [12]\n        wait until <not <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>>\n    end\nend\n\nwhen flag clicked\nset [level v] to [1]\n\nforever\n    \nend\n\nwhen flag clicked\nhide\n\nwhen I receive [bitti v]\nhide\n\n@.....\n\nwhen flag clicked\nturn video (off v)\nhide\nforever\n    reset timer\nend\n\nwhen [timer v] > (0)\ngo to [front v] layer\ngo to x: (-22) y: (-354)\nshow\nglide (0.5) secs to x: (-1) y: (24)\n\n@Cool stuff\n\nwhen I start as a clone\nshow\nset [brightness v] effect to (20)\nset [ghost v] effect to (20)\ngo to [back v] layer\nset [color v] effect to (pick random (-10) to (5))\nset size to (pick random (20) to (60)) %\ngo to x: (pick random (-220) to (220)) y: (-230)\nset [stuffspeed v] to (pick random (5) to (12))\nrepeat (30)\n    change [ghost v] effect by (3)\n    change [brightness v] effect by (-0.3)\n    change y by (stuffspeed)\nend\ndelete this clone\n\nwhen flag clicked\nhide\nforever\n    hide\n    create clone of (_myself_ v)\n    wait () seconds\nend\n\nwhen I receive [başla v]\n\nshow\n\n@(Arkaplan\n\nwhen flag clicked\nhide\nforever\n    go to x: (1) y: (-204)\n    glide (2) secs to x: (1) y: (221)\n    go to x: (1) y: (-204)\nend\n\nshow\n\nglide (1) secs to x: (-11) y: (221)\n\ngo to [back v] layer\n\ngo [forward v] (1) layers\n\nwhen I receive [başla v]\nhide\n\nwhen I receive [intro bitti başla v]\nshow\n\nwhen I receive [bilgi v]\n\ngo to [back v] layer\ngo [backward v] (999999999999999999999) layers\n\nwhen I receive [bitti v]\nshow\n\n@Başla Butonu\n\nwhen flag clicked\nhide\nset [ghost v] effect to (0)\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (.2 v)\n    else\n        switch costume to (. v)\n    end\nend\n\nshow\n\nwhen this sprite clicked\nbroadcast (Başla v)\nhide\n\ngo [forward v] (1) layers\n\nhide\n\nwhen I receive [intro bitti başla v]\nshow\n\nwhen I receive [bilgi v]\nhide\n\nwhen I receive [ana meni v]\nshow\n\n@Yazı\n\nwhen flag clicked\nhide\nset size to (110) %\n\nforever\nend\n\nchange size by (5)\nwait (0.5) seconds\nchange size by (-5)\nwait (0.5) seconds\n\nwhen I receive [intro bitti başla v]\nshow\n\nwhen I receive [başla v]\nhide\n\nwhen flag clicked\nforever\n    point in direction (90)\nend\n\nwait (0.2) seconds\npoint in direction (92)\nwait (0.2) seconds\n\nset size to (110) %\n\nwhen I receive [bilgi v]\nhide\n\nwhen I receive [ana meni v]\nshow\n\n@Başlangıç\n\nwhen flag clicked\nshow\nwait (2) seconds\nrepeat (40)\n    change [ghost v] effect by (2)\nend\nhide\nbroadcast (intro bitti başla v)\n\nforever\n\n@Müzik Ses\n\nwhen flag clicked\nhide variable [ses düzeyi v]\nforever\n    play sound [Müzik v] until done\n    play sound [Müzik Keyfi Devam v] until done\nend\n\nwhen this sprite clicked\nnext costume\n\nwhen flag clicked\nset [s v] to [0]\nset [ses düzeyi v] to [100]\nforever\n    set volume to (Ses Düzeyi) %\n    if <key (e v) pressed?> then\n        if <(S) = [0]> then\n            set [s v] to [1]\n        else\n            set [s v] to [0]\n        end\n        wait until <not <key (e v) pressed?>>\n    end\nend\n\nwhen flag clicked\nforever\n    if <(S) = [0]> then\n        hide variable [ses düzeyi v]\n    end\n    if <(S) = [1]> then\n        show variable [ses düzeyi v]\n    end\nend\n\n@Nasıl Oynanır \n\nwhen flag clicked\nhide\nset [ghost v] effect to (0)\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (.2 v)\n    else\n        switch costume to (. v)\n    end\nend\n\nshow\n\nwhen this sprite clicked\nbroadcast (Bilgi v)\nhide\n\ngo [forward v] (1) layers\n\nhide\n\nwhen I receive [intro bitti başla v]\nshow\n\nwhen I receive [ana meni v]\nshow\n\nwhen I receive [başla v]\nhide\n\n@Nasıl Oynanır\n\nwhen flag clicked\nhide\n\nwhen I receive [bilgi v]\nshow\n\nwhen I receive [ana meni v]\nhide\n\n@Geri\n\nwhen flag clicked\nhide\nset [ghost v] effect to (0)\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (.2 v)\n    else\n        switch costume to (. v)\n    end\nend\n\nshow\n\nwhen this sprite clicked\nbroadcast (Ana meni v)\nhide\n\ngo [forward v] (1) layers\n\nhide\n\nwhen I receive [bilgi v]\nshow\n\n@Kukla 1\n\nwhen flag clicked\nhide\n\nwhen I receive [bitti v]\nshow\n\n
\n\n#All#Games\nEN\nTHE EXPECTED DAY HAS COME\n100% PASSABLE\n\nSCROLL + WALLJUMP+MOBILE PLATFORM\nMOBILE+PC\nAnd I Will Be Really Happy If You Become My Favorite Thrower\n\nI Couldn't See an Error, But If There Is, Tell Me ;)\n\nPrevious Level Appears While Passing Next Level I can't fix this problem Sorry ;)\n