Grogu's Galactic Quest | Scrolling Platformer #games #all
@Stage\n\n@player\n\nwhen flag clicked\nforever\n    if <touching (water v)?> then\n        if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n            change [x vel v] by (-1.3)\n        end\n        if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n            change [x vel v] by (1.3)\n        end\n        if <<<key (down arrow v) pressed?> or <key (s v) pressed?>> or <<mouse down?> and <(y position) > (mouse y)>>> then\n            change [y vel v] by (-1.3)\n        end\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            change [y vel v] by (1.3)\n        end\n        set [x vel v] to ((X vel) * (0.81))\n        set [y vel v] to ((Y vel) * (0.81))\n        change [y vel v] by (((Y vel) / (14.9)) + (0.1))\n    end\n    set size to (20) %\nend\n\nwhen flag clicked\ngo to [front v] layer\ngo [forward v] (1) layers\nhide\npoint in direction (90)\nset [x vel v] to [0]\nset [y vel v] to [0]\nforever\n    broadcast (Tick v)\n    go to [front v] layer\nend\n\ndefine Tick & Physics (jump height) (friction) (gravity) (speed)\nif <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n    if <(costume [number v]) = [12]> then\n        change [x vel v] by ((speed) * (0.5))\n        switch costume to (costume1  v)\n    else\n        change [x vel v] by (speed)\n        switch costume to (costume1  v)\n    end\nend\nif <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n    change [x vel v] by ((speed) * (-1))\n    switch costume to (costume2 v)\nend\nchange x by (X vel)\nset [x vel v] to ((X vel) * (friction))\nif <<<touching (platforms v)?> or <touching (door v)?>> or <touching (lever v)?>> then\n    change y by (1)\n    if <<<touching (platforms v)?> or <touching (door v)?>> or <touching (lever v)?>> then\n        change y by (1)\n        if <<<touching (platforms v)?> or <touching (door v)?>> or <touching (lever v)?>> then\n            change y by (1)\n            if <<<touching (platforms v)?> or <touching (door v)?>> or <touching (lever v)?>> then\n                change y by (1)\n                if <<<touching (platforms v)?> or <touching (door v)?>> or <touching (lever v)?>> then\n                    change y by (1)\n                    if <<<touching (platforms v)?> or <touching (door v)?>> or <touching (lever v)?>> then\n                        change x by ((X vel) * (-2))\n                        change y by (-5)\n                        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                            if <(X vel) > [0]> then\n                                set [x vel v] to [-10]\n                            else\n                                set [x vel v] to [10]\n                            end\n                            set [y vel v] to (jump height)\n                        else\n                            set [x vel v] to [0]\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\nchange [y vel v] by (gravity)\nchange y by (Y vel)\nif <<<touching (platforms v)?> or <touching (door v)?>> or <touching (lever v)?>> then\n    change y by ((Y vel) * (-1))\n    set [y vel v] to [0]\nend\nchange y by (-1)\nif <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n    if <<<touching (platforms v)?> or <touching (door v)?>> or <touching (lever v)?>> then\n        set [y vel v] to ((jump height) - (2))\n    end\nend\nchange y by (1)\nchange [scroll x v] by ((x position) * (-1))\nchange [scroll y v] by ((y position) * (-1))\ngo to x: (0) y: (0)\nif <[730] < (Scroll Y)> then\n    Position\nend\nif <touching (spikes v)?> then\n    Position\nend\nif <touching (bounce pads v)?> then\n    set [y vel v] to [20]\nend\nif <touching (lava v)?> then\n    Position\nend\n\nwhen I receive [tick v]\nif <(Level) = [1]> then\n    Tick & Physics [15] [0.875] [-0.45] [1.1]\n    change [your level 1 time v] by (1)\nelse\n    if <(Level) = [2]> then\n        Tick & Physics [16] [0.915] [-0.3] [1.2]\n    else\n        if <(Level) = [3]> then\n            Tick & Physics [16] [0.98] [-0.875] [0.375]\n        else\n            if <(Level) = [4]> then\n                Tick & Physics [13] [0.85] [-0.6] [1]\n            else\n                if <(Level) = [5]> then\n                    Tick & Physics [12] [0.8] [-0.4] [0.8]\n                else\n                    if <(Level) = [6]> then\n                        Tick & Physics [15] [0.95] [-0.75] [1.5]\n                    else\n                        if <(Level) = [7]> then\n                            Tick & Physics (([abs v] of ((Scroll Y) - (3500)) ) / (200)) [0.8] ((([abs v] of ((Scroll Y) + (3500)) ) / (3000)) * (-0.75)) [0.9]\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen I receive [start v]\nshow\n\ndefine Position\nset [scroll x v] to [750]\nset [scroll y v] to [446]\nset [ghost v] effect to (0)\n\nwhen flag clicked\nforever\n    if <touching (mandalorians v)?> then\n        repeat (3)\n            change size by (-20)\n            change [ghost v] effect by (33)\n        end\n        wait until <not <touching (mandalorians v)?>>\n        clear graphic effects\n        point in direction (90)\n        broadcast (Next level v)\n        Position\n    end\nend\n\nwhen flag clicked\nforever\n    if <[729] < (Scroll Y)> then\n        play sound [Roblox Death Sound  OOF Sound Effect v] until done\n    end\n    if <touching (spikes v)?> then\n        play sound [Roblox Death Sound  OOF Sound Effect v] until done\n    end\n    if <touching (bounce pads v)?> then\n        play sound [Mario_Jump_-_Gaming_Sound_Effect v] until done\n    end\n    if <touching (lava v)?> then\n        play sound [Roblox Death Sound  OOF Sound Effect v] until done\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (mandalorians v)?> then\n        play sound [Ding Sound Effect v] until done\n        wait until <not <touching (mandalorians v)?>>\n    end\nend\n\nwhen flag clicked\nforever\n    set size to (20) %\n    if <key (any v) pressed?> then\n        if <key (right arrow v) pressed?> then\n            switch costume to (costume2 v)\n        else\n            if <key (left arrow v) pressed?> then\n                switch costume to (costume2 v)\n            else\n                if <key (down arrow v) pressed?> then\n                    switch costume to (costume4 v)\n                    repeat until <(costume [number v]) = [12]>\n                        next costume\n                    end\n                    wait until <not <key (any v) pressed?>>\n                    repeat until <(costume [number v]) = [3]>\n                        switch costume to ((costume [number v]) - (1))\n                    end\n                else\n                    if <key (up arrow v) pressed?> then\n                        switch costume to (costume13 v)\n                    end\n                end\n            end\n        end\n    else\n        switch costume to (costume1 v)\n    end\nend\n\nwhen flag clicked\nforever\n    set rotation style [left-right v]\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n    else\n        if <key (left arrow v) pressed?> then\n            point in direction (-90)\n        end\n    end\nend\n\nwhen flag clicked\nhide variable [level v]\nforever\n    set [level v] to (([costume # v] of [platforms v]) + (-1))\nend\n\nwhen flag clicked\nset [level v] to [1]\nset [your level 1 time v] to [0]\nshow variable [your level 1 time v]\nshow variable [☁ level 1 record v]\nwait until <(Level) = [2]>\nif <<(Your Level 1 time) < (☁ Level 1 Record)> and <(Your Level 1 time) > [0]>> then\n    set [☁ level 1 record v] to (Your Level 1 time)\nelse\nend\nwait (5) seconds\nhide variable [☁ level 1 record v]\nhide variable [your level 1 time v]\n\nwhen I receive [tick v]\nif <touching (quick left v)?> then\n    change [x vel v] by (-5)\nend\nif <touching (quick right v)?> then\n    change [x vel v] by (5)\nend\n\nwhen flag clicked\nset [level v] to [1]\nset [time v] to [0]\nshow variable [time v]\nhide variable [☁ world record v]\nwait until <(Level) = [8]>\nif <<(Time) < (☁ World Record)> and <(☁ World Record) > [0]>> then\n    set [☁ world record v] to (Time)\nend\nshow variable [time v]\nshow variable [☁ world record v]\nhide\n\nwhen I receive [tick v]\nif <(Level) < [8]> then\n    change [time v] by (1)\nend\n\n@Platforms\n\nwhen flag clicked\nhide\nbroadcast (Start v)\n\nwhen I receive [next level v]\nPosition\nnext costume\n\ndefine Position\nset [scroll x v] to [750]\nset [scroll y v] to [446]\nclear graphic effects\n\nwhen I receive [start v]\nshow\nswitch costume to (blank, do not erase, this is crucial to the scrolling v)\nset size to (400) %\nswitch costume to (level 1 v)\nPosition\nforever\n    go to x: (Scroll X) y: (Scroll Y)\n    go to [front v] layer\n    go [backward v] (3) layers\nend\n\n@Words\n\nwhen flag clicked\nhide\nbroadcast (Start v)\n\nwhen I receive [next level v]\nPosition\nnext costume\n\ndefine Position\nset [scroll x v] to [750]\nset [scroll y v] to [446]\nclear graphic effects\n\nwhen I receive [start v]\nshow\nswitch costume to (blank, do not erase, this is crucial to the scrolling v)\nset size to (400) %\nswitch costume to (level 1 v)\nPosition\nforever\n    go to x: (Scroll X) y: (Scroll Y)\nend\n\n@Spikes\n\nwhen flag clicked\nhide\nbroadcast (Start v)\n\nwhen I receive [next level v]\nPosition\nnext costume\n\ndefine Position\nset [scroll x v] to [750]\nset [scroll y v] to [446]\nclear graphic effects\n\nwhen I receive [start v]\nshow\nswitch costume to (blank, do not erase, this is crucial to the scrolling v)\nset size to (400) %\nswitch costume to (level 1 v)\nPosition\nforever\n    go to x: (Scroll X) y: (Scroll Y)\n    go to [front v] layer\n    go [backward v] (5) layers\nend\n\n@Borders DO NOT DELETE\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    go [backward v] (1) layers\nend\n\n@Lava\n\nwhen flag clicked\nhide\nbroadcast (Start v)\n\nwhen I receive [next level v]\nPosition\nnext costume\n\ndefine Position\nset [scroll x v] to [750]\nset [scroll y v] to [446]\nclear graphic effects\n\nwhen I receive [start v]\nshow\nswitch costume to (blank, do not erase, this is crucial to the scrolling v)\nset size to (400) %\nswitch costume to (level 1 v)\nPosition\nforever\n    go to x: (Scroll X) y: ((([sin v] of ((timer) * (100)) ) * (20)) + (Scroll Y))\n    go to [front v] layer\n    go [backward v] (5) layers\nend\n\n@Bounce Pads\n\nwhen flag clicked\nhide\nbroadcast (Start v)\n\nwhen I receive [next level v]\nPosition\nnext costume\n\ndefine Position\nset [scroll x v] to [750]\nset [scroll y v] to [446]\nclear graphic effects\n\nwhen I receive [start v]\nshow\nswitch costume to (costume1 v)\nset size to (400) %\nswitch costume to (blank, do not erase, this is crucial to the scrolling v)\nPosition\nforever\n    go to x: (Scroll X) y: (Scroll Y)\n    go to [front v] layer\n    go [backward v] (5) layers\nend\n\n@Water\n\nwhen flag clicked\nhide\nbroadcast (Start v)\n\nwhen I receive [next level v]\nPosition\nnext costume\n\ndefine Position\nset [scroll x v] to [750]\nset [scroll y v] to [446]\nclear graphic effects\n\nwhen I receive [start v]\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (level 1 v)\nPosition\nforever\n    go to x: (Scroll X) y: ((([sin v] of ((timer) * (100)) ) * (20)) + (Scroll Y))\n    go to [front v] layer\n    go [backward v] (5) layers\nend\n\n@Mandalorians\n\nwhen flag clicked\nhide\nbroadcast (Start v)\n\nwhen I receive [next level v]\nPosition\nnext costume\n\ndefine Position\nset [scroll x v] to [750]\nset [scroll y v] to [446]\nclear graphic effects\n\nwhen I receive [start v]\nshow\nswitch costume to (blank, do not erase, this is crucial to the scrolling v)\nset size to (400) %\nswitch costume to (level 1 v)\nPosition\nforever\n    go to x: (Scroll X) y: (Scroll Y)\n    go to [front v] layer\n    go [backward v] (5) layers\nend\n\n@Quick Left\n\nwhen flag clicked\nhide\nbroadcast (Start v)\n\nwhen I receive [next level v]\nPosition\nnext costume\n\ndefine Position\nset [scroll x v] to [750]\nset [scroll y v] to [446]\nclear graphic effects\n\nwhen I receive [start v]\nshow\nswitch costume to (blank, do not erase, this is crucial to the scrolling v)\nset size to (400) %\nswitch costume to (level 1 v)\nPosition\nforever\n    go to x: (Scroll X) y: (Scroll Y)\n    go to [front v] layer\n    go [backward v] (5) layers\nend\n\n@Quick Right\n\nwhen flag clicked\nhide\nbroadcast (Start v)\n\nwhen I receive [next level v]\nPosition\nnext costume\n\ndefine Position\nset [scroll x v] to [750]\nset [scroll y v] to [446]\nclear graphic effects\n\nwhen I receive [start v]\nshow\nswitch costume to (blank, do not erase, this is crucial to the scrolling v)\nset size to (400) %\nswitch costume to (level 1 v)\nPosition\nforever\n    go to x: (Scroll X) y: (Scroll Y)\n    go to [front v] layer\n    go [backward v] (5) layers\nend\n\n@Door\n\nwhen flag clicked\nhide\nbroadcast (Start v)\n\nwhen I receive [next level v]\nPosition\nnext costume\n\ndefine Position\nset [scroll x v] to [750]\nset [scroll y v] to [446]\nclear graphic effects\n\nwhen I receive [start v]\nshow\nswitch costume to (blank, do not erase, this is crucial to the scrolling v)\nset size to (400) %\nswitch costume to (level 1 v)\nPosition\nforever\n    if <(Lever) = [0]> then\n        go to x: (Scroll X) y: (Scroll Y)\n    else\n        if <(Level) = [6]> then\n            go to x: (Scroll X) y: ((Scroll Y) - (100))\n        end\n        if <(Level) = [7]> then\n            go to x: ((Scroll X) - (100)) y: (Scroll Y)\n        end\n    end\n    go to [front v] layer\n    go [backward v] (3) layers\nend\n\n@Lever\n\nwhen flag clicked\nhide\nbroadcast (Start v)\n\nwhen I receive [next level v]\nPosition\nnext costume\n\ndefine Position\nset [scroll x v] to [750]\nset [scroll y v] to [446]\nclear graphic effects\n\nwhen I receive [start v]\nshow\nswitch costume to (blank, do not erase, this is crucial to the scrolling v)\nset size to (400) %\nswitch costume to (level 1 v)\nPosition\nforever\n    go to x: (Scroll X) y: (Scroll Y)\n    go to [front v] layer\n    go [backward v] (3) layers\nend\n\nwhen flag clicked\nforever\n    if <(Lever) = [0]> then\n        set [color v] effect to (0)\n    else\n        set [color v] effect to (70)\n    end\nend\n\nwhen I receive [next level v]\nset [lever v] to [0]\nwait until <touching (player v)?>\nset [lever v] to [1]\n\n@Thumbnail\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo [forward v] (99999999999999) layers\ngo to [front v] layer\nshow\nif <(username) = [HumanCalc7]> then\n    wait (2.5) seconds\nelse\n    wait (0.01) seconds\nend\nrepeat (20)\n    change [ghost v] effect by (5)\nend\nhide\n\nwhen I receive [tick v]\ngo to [front v] layer\n\n@Parallax Background\n\nwhen flag clicked\nhide\nbroadcast (Start v)\n\nwhen I receive [next level v]\nPosition\nnext costume\n\ndefine Position\nset [scroll x v] to [750]\nset [scroll y v] to [446]\nclear graphic effects\n\nwhen I receive [start v]\nshow\nswitch costume to (blank, do not erase, this is crucial to the scrolling v)\nset size to (100) %\nswitch costume to (level 1 v)\nPosition\nforever\n    go to x: (((Scroll X) * (0.1)) + (75)) y: (((Scroll Y) * (0.1)) + (44.6))\n    go to [back v] layer\n    go [backward v] (3) layers\n    set [ghost v] effect to (85)\nend\n\n@Ending\n\nwhen flag clicked\nhide\nwait until <(Level) = [8]>\nshow\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\nwhen flag clicked\nforever\n    go [forward v] (999999999999999999999999999999999999999999999) layers\nend\n\n
This is a platformer I made through a collab with @JoelGalaxyKing! It has several levels and includes lots of stuff, but I'll continue to update. I'll add in enemies later.\nControls: w, a, s, d, arrow keys, or finger, as this is also mobile-friendly. This game takes place on several different planets, each with different levels of gravity and other features. You are on a quest to find the Mandalorian, who you got separated from. Good Luck!\n\nAsk me any questions you may have.\n\nNote: I am not done! I'm just sharing this early!\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n#games #all #HumanCalc7 #Grogu #Galaxy #planets #quest #fun #scrolling platformer #scrolling #platformer #collab #JoelGalaxyKing #art\n#games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nComment "HumanCalc7 is so amazing!"