Dark I A Platformer
@Stage\n\nwhen flag clicked\nforever\n    play sound [musicy v] until done\nend\n\n@p\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nset [lvl v] to [1]\nforever\n    if <<key (b v) pressed?> or <touching (s2 v)?>> then\n        broadcast (die v)\n    end\n    if <(x position) > [242]> then\n        if <not <[] = [14]>> then\n            if <not <[] = [15]>> then\n                broadcast (lvl v)\n            end\n        end\n    end\n    if <(y position) < [-171]> then\n        broadcast (die v)\n    end\nend\n\nwhen flag clicked\ngo to [front v] layer\nswitch costume to (r v)\nset [ghost v] effect to (0)\nshow\ngo to x: (-180) y: (-50)\nset [lvl v] to [1]\nset [x? v] to [0]\nset [y?? v] to [0]\npoint in direction (90)\nforever\n    change [y?? v] by (-1)\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        change [x? v] by (-0.8)\n        switch costume to (l v)\n    end\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        switch costume to (r v)\n        change [x? v] by (0.8)\n    end\n    set [x? v] to ((x?) * (0.9))\n    change x by (x?)\n    if <touching (g v)?> then\n        change y by (1)\n    end\n    if <touching (g v)?> then\n        change y by (1)\n    end\n    if <touching (g v)?> then\n        change y by (1)\n    end\n    if <touching (g v)?> then\n        change y by (1)\n    end\n    if <touching (g v)?> then\n        change y by (-4)\n        change x by ((x?) * (-1))\n        if <<<key (space v) pressed?> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [y?? v] to [10]\n            if <([abs v] of (x?) ) = (x?)> then\n                set [x? v] to [-5]\n            else\n                set [x? v] to [5]\n            end\n        else\n            set [x? v] to [0]\n        end\n    end\n    change y by (y??)\n    if <touching (g v)?> then\n        change y by ((0) - (y??))\n        set [y?? v] to [0]\n    end\n    change y by (-1)\n    if <<<<key (space v) pressed?> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> or <<mouse down?> and <(mouse y) > (y position)>>> and <touching (g v)?>> then\n        set [y?? v] to [15]\n    end\n    change y by (1)\n    if <(y position) > [180]> then\n        set [y?? v] to [0]\n    end\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\n    wait (0.01) seconds\nend\n\nwhen I start as a clone\nset [ghost v] effect to (70)\nrepeat (4)\n    wait (0.01) seconds\n    change [ghost v] effect by (5)\nend\ndelete this clone\n\nwhen I receive [die v]\ngo to x: (-180) y: (-50)\n\nwhen I receive [lvl v]\nchange [lvl v] by (1)\ngo to x: (-180) y: (-50)\n\n@g\n\nwhen I receive [ed v]\nhide\n\nwhen flag clicked\nshow\nswitch costume to (1 v)\ngo to x: (0) y: (0)\n\nwhen flag clicked\ngo to [front v] layer\n\nbroadcast (lvl v)\n\ngo to x: (0) y: (100)\n\nwhen I receive [lvl v]\nnext costume\n\n@s2\n\nwhen flag clicked\nshow\nswitch costume to (1 v)\nforever\n    go to [back v] layer\nend\n\nbroadcast (lvl v)\n\nwhen I receive [lvl v]\nnext costume\n\n@tn\n\nwhen flag clicked\nhide\nforever\n    go to [front v] layer\nend\n\ngo to [front v] layer\n\n@sb\n\nwhen flag clicked\nshow\nswitch costume to (s v)\nset [d v] to [0]\ngo to x: (-195) y: (155)\nforever\n    if <touching (mouse-pointer v)?> then\n        if <not <(d) = [1]>> then\n            set [brightness v] effect to (30)\n            repeat until <(size) = [110]>\n                change size by (2.5)\n            end\n            if <mouse down?> then\n                if <not <(d) = [1]>> then\n                    if <not <(lvl) = [15]>> then\n                        broadcast (lvl v)\n                        broadcast (die v)\n                        set [d v] to [1]\n                        switch costume to (s2 v)\n                        clear graphic effects\n                        repeat until <(size) = [100]>\n                            wait (0.01) seconds\n                            change size by (-2.5)\n                        end\n                        wait (3) seconds\n                        set [d v] to [0]\n                        switch costume to (s v)\n                    end\n                end\n            end\n        end\n    else\n        clear graphic effects\n        repeat until <(size) = [100]>\n            change size by (-2.5)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\n@s\n\nwhen I receive [lvl v]\nnext costume\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [14]> then\n        wait (0.5) seconds\n        next costume\n    end\n    if <(costume [number v]) = [15]> then\n        wait (0.5) seconds\n        switch costume to ((costume [number v]) - (1))\n    end\nend\n\nwhen flag clicked\nshow\nswitch costume to (1 v)\nclear graphic effects\nforever\n    set [brightness v] effect to (-7)\n    set [color v] effect to ((72) * (2))\nend\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\nbroadcast (lvl v)\n\n@r\n\nwhen flag clicked\nhide\ngo to x: (-6) y: (105)\n\nwhen flag clicked\nhide\ngo to [front v] layer\nforever\n    wait (pick random (15) to (20)) seconds\n    switch costume to (reminder v)\n    go to x: (0) y: (105)\n    show\n    go to [front v] layer\n    repeat (9)\n        change y by (-6)\n    end\n    repeat (5)\n        change y by (3)\n    end\n    repeat (5)\n        change y by (-1)\n    end\n    wait (2) seconds\n    repeat (15)\n        change y by (7)\n    end\n    hide\nend\n\nswitch costume to (reminder v)\ngo to x: (0) y: (105)\nshow\ngo to [front v] layer\nrepeat (9)\n    change y by (-6)\nend\nrepeat (5)\n    change y by (3)\nend\nrepeat (5)\n    change y by (-1)\nend\nwait (2) seconds\nrepeat (15)\n    change y by (7)\nend\nhide\n\n
Click That Green Flag 2 Times For Better Gameplay!!!!\n\nStory - \nThe Sky was blue then after 1 hour The sky turned black That means the.. the darkness orb is ACTIVE You Have To find THIS LIGHT HEART TO KILL IT\n\n\n\nIf you want it to be more famous then add it to 5-10 studios