 Among Us MEGA  platformer   V.2
@Stage\n\nwhen flag clicked\nset [dudes that plays this game now: v] to [0]\n\nwhen [a v] key pressed\nchange volume by (-10)\n\nwhen I receive [start v]\nstop all sounds\nforever\n    play sound [bensound-sunny.mp3 v] until done\nend\n\nwhen I receive [start v]\nswitch backdrop to (word 1 v)\n\nwhen flag clicked\nbroadcast (Start v)\n\nset [☁ 1 v] to [0]\nset [☁ 2 v] to [0]\nset [☁ 3 v] to [0]\nset [☁ 4 v] to [0]\nset [☁ 5 v] to [0]\nset [☁ 6 v] to [0]\nplay sound [Breakbot_-_Baby_I_m_Yours_feat v] until done\nset [☁ 7 v] to [0]\nset [☁ 8 v] to [0]\n\nplay sound [Breakbot_-_Baby_I_m_Yours_feat v] until done\n\n@Word 1\n\nwhen flag clicked\nhide\nhide\nhide\n\nwhen I receive [start v]\nset [ghost v] effect to (0)\nshow\nforever\n    switch costume to (Livelli word  1)\n    if <(Livelli word  1) = [21]> then\n        repeat (25)\n            change [ghost v] effect by (4)\n        end\n        set [livelli word  1 v] to [0]\n        broadcast (sponsor v)\n        hide\n    end\nend\n\n@sprite\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to x: (0) y: (50)\nhide\n\nwhen I receive [シュー慮～～～～ v]\nhide\n\nwhen I receive [start v]\nwait (pick random (2) to (5)) seconds\nshow\nrepeat until <(y position) < [6]>\n    change y by (((5) - (y position)) / (6))\nend\nwait (3.5) seconds\nrepeat until <(y position) > [49.5]>\n    change y by (((y position) + (5)) / (5))\nend\nhide\nforever\n    if <not <(livello word 2) = [3]>> then\n        wait (pick random (3) to (9)) seconds\n        next costume\n        show\n        repeat until <(y position) < [6]>\n            change y by (((5) - (y position)) / (6))\n        end\n        wait (3.5) seconds\n        repeat until <(y position) > [49.5]>\n            change y by (((y position) + (5)) / (5))\n        end\n        hide\n    else\n        forever\n            hide\n        end\n    end\nend\n\n@Sprite3\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nshow\n\n@Sprite5\n\nwhen flag clicked\nhide\ngo to x: (0) y: (0)\nswitch costume to (costumeamongsos v)\n\nwhen I receive [start v]\nshow\nwait (3) seconds\ngo to x: (0) y: (0)\nshow\nset [ghost v] effect to (100)\nswitch costume to (copertina mondiali 2022 v2 v)\ngo to [front v] layer\n\n@Sprite4\n\nwhen flag clicked\nhide\n\nwhen I receive [sponsor v]\nswitch costume to (costume1 v)\nshow\nforever\n    wait (4) seconds\n    next costume\nend\n\n@comando segreto\n\nwhen flag clicked\nif <(username) = [Creatore10]> then\n    forever\n        if <key (a v) pressed?> then\n            ask [qual'è il comando?] and wait\n            if <(answer) = [Comand_Color]> then\n                broadcast (comando attivato v)\n            end\n        end\n    end\nend\n\n@Sprite2\n\nwhen [space v] key pressed\nnext costume\n\nwhen I receive [start v]\nshow\nforever\n    if <<(velocità_y) < [4]> or <key (up arrow v) pressed?>> then\n        change [velocità_y v] by (-1)\n    else\n        change [velocità_y v] by (-2)\n    end\n    change y by (velocità_y)\n    tocca terra <(velocità_y) > [0]>\n    if <key (right arrow v) pressed?> then\n        cammina [90] [10]\n    else\n        if <key (left arrow v) pressed?> then\n            cammina [-90] [-10]\n        else\n            set [frame v] to [0]\n        end\n    end\n    if <key (up arrow v) pressed?> then\n        if <<(pulsante salto) = [0]> and <(caduta) = [0]>> then\n            set [velocità_y v] to [12]\n            set [caduta v] to [6]\n            set [pulsante salto v] to [1]\n        end\n    else\n        set [pulsante salto v] to [0]\n    end\n    if <not <(Livelli word  1) = [21]>> then\n        if <(x position) > [230]> then\n            change [livelli word  1 v] by (1)\n            go to x: (-223) y: (-86)\n        end\n    end\nend\n\nwhen flag clicked\nhide\nset [livelli word  1 v] to [1]\ngo to x: (-223) y: (-86)\nset size to (30) %\nswitch costume to (costume1 v)\nset rotation style [left-right v]\nset [velocità_y v] to [0]\nset [frame v] to [0]\n\ndefine cammina (direzione) (velocità)\npoint in direction (direzione)\nchange x by (velocità)\nset [pendenza v] to [0]\nrepeat until <<(pendenza) = [12]> or <not <touching (word 1 v)?>>>\n    change y by (1)\n    change [pendenza v] by (1)\nend\nif <(pendenza) = [12]> then\n    change x by ((-1) * (velocità))\n    change y by ((-1) * (pendenza))\nend\nchange [frame v] by (0.5)\n\ndefine tocca terra <su?>\nchange [caduta v] by (1)\nrepeat until <not <touching (word 1 v)?>>\n    if <su?> then\n        change y by (-1)\n    else\n        change y by (1)\n        set [caduta v] to [0]\n    end\n    set [velocità_y v] to [0]\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite3 v)?> then\n        go to x: (-223) y: (-86)\n    end\nend\n\nwhen I receive [comando attivato v]\nforever\n    change [color v] effect by (25)\nend\n\nwhen I receive [sponsor v]\n\nwhen flag clicked\nforever\n    if <(Livelli word  1) = [21]> then\n        hide\n    end\nend\n\n
https://scratch.mit.edu/projects/854987302/