~Pyramids~ A platformer~
@Stage\n\n@player\n\nwhen flag clicked\nset size to (100) %\nstart sound [Learn To Meow \(Official EDM Ver v]\nswitch backdrop to (thumbnail v)\nwait (1) seconds\ngo to x: (-168) y: (-125)\nswitch costume to (costume1 v)\nswitch backdrop to (backdrop1 v)\nshow\ngo to x: (-168) y: (-125)\nhide variable [y v]\nhide variable [x v]\nset [y v] to [0]\nset [x v] to [0]\nforever\n    change [y v] by (-1)\n    if <key (left arrow v) pressed?> then\n        switch costume to (costume3 v)\n        change [x v] by (-1)\n        if <(backdrop [name v]) = [backdrop8]> then\n            switch costume to (costume4 v)\n        end\n    end\n    if <key (right arrow v) pressed?> then\n        switch costume to (costume1 v)\n        change [x v] by (1)\n        if <(backdrop [name v]) = [backdrop18]> then\n            switch costume to (costume5 v)\n        end\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <<touching color (#ffdc43)?> or <<touching color (#deb914)?> or <touching color (#c4842d)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#ffdc43)?> or <<touching color (#deb914)?> or <touching color (#c4842d)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#ffdc43)?> or <<touching color (#deb914)?> or <touching color (#c4842d)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#ffdc43)?> or <<touching color (#deb914)?> or <touching color (#c4842d)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#ffdc43)?> or <<touching color (#deb914)?> or <touching color (#c4842d)?>>> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <key (up arrow v) pressed?> then\n            set [y v] to [17]\n            if <([abs v] of (x) ) = (x)> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <<touching color (#ffdc43)?> or <<touching color (#deb914)?> or <touching color (#c4842d)?>>> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> and <<touching color (#ffdc43)?> or <<touching color (#deb914)?> or <touching color (#c4842d)?>>>> then\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <<touching color (#a7902b)?> or > then\n        go to x: (-168) y: (-125)\n    end\n    if <(x position) > [222]> then\n        switch backdrop to (next backdrop v)\n        go to x: (-168) y: (-125)\n        if <<(x position) > [222]> and <(backdrop [name v]) = [backdrop18]>> then\n            broadcast (stopp v)\n            stop [all v]\n        end\n    end\n    if <touching color (#666666)?> then\n        repeat (5)\n            change size by (-10)\n        end\n        go to x: (-168) y: (-125)\n        set size to (40) %\n    end\nend\n\nwhen backdrop switches to [thumbnail v]\nhide\n\nwhen backdrop switches to [backdrop1 v]\nshow\n\n@ground\n\nwhen backdrop switches to [backdrop1 v]\nshow\nswitch costume to (costume1 v)\n\nwhen backdrop switches to [backdrop2 v]\nswitch costume to (costume2 v)\n\nwhen flag clicked\nhide\nswitch backdrop to (thumbnail v)\nwait (1) seconds\nshow\nswitch costume to (costume1 v)\n\nwhen backdrop switches to [backdrop3 v]\nswitch costume to (costume3 v)\n\nwhen backdrop switches to [backdrop4 v]\nswitch costume to (costume4 v)\n\nwhen backdrop switches to [backdrop5 v]\nswitch costume to (costume5 v)\n\nwhen backdrop switches to [backdrop6 v]\nswitch costume to (costume6 v)\n\nwhen backdrop switches to [backdrop7 v]\nswitch costume to (costume7 v)\n\nwhen backdrop switches to [backdrop8 v]\nswitch costume to (costume8 v)\n\nwhen backdrop switches to [backdrop9 v]\nswitch costume to (costume9 v)\n\nwhen backdrop switches to [backdrop11 v]\nswitch costume to (costume10 v)\n\nwhen backdrop switches to [thumbnail v]\nhide\n\n
This is the sequel to my platformer, 'Rainforest'. Play it here: https://scratch.mit.edu/projects/411976921/\n\nArrow keys to move, and rest of instructions are in the game. \n\n\n\n#pyramids #explorer #game #egypt #platformer\n#pyramids #explorer #game #egypt #platformer\n#pyramids #explorer #game #egypt #platformer\n#pyramids #explorer #game #egypt #platformer\n#pyramids #explorer #game #egypt #platformer\n#pyramids #exp#pyramids #explorer #game #egypt #platformerlorer #game #egypt #platformer\n#pyramids #explorer #game #egypt #platformer\n\n#pyramids #explorer #game #egypt #platformer\n#pyramids #explorer #game #egypt #platformer\n#pyramids #explorer #game #egypt #platformer\n#pyramids #explorer #game #egypt #platformer\n#pyramids #explorer #game #egypt #platformer\n#pyramids #explorer #game #egypt #platformer #game\n#pyramids #explorer #game #egypt #platformer #game #egypt #platformer\n#pyramids #explorer #game #egypt #platformer\n