Fidget Spinner Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nwait (1) seconds\nrepeat (23)\n    next backdrop\nend\nwait (0.5) seconds\nrepeat (6)\n    next backdrop\nend\nwait (0.5) seconds\nrepeat (35)\n    next backdrop\nend\nwait (0.5) seconds\nwait (1) seconds\nnext backdrop\n\nwhen I receive [next stage v]\nnext backdrop\n\n@Sprite1\n\nwhen flag clicked\nset size to (50) %\nhide\n\nwhen backdrop switches to [backdrop66 v]\nshow\npoint in direction (90)\npoint in direction (90)\ngo to x: (-217) y: (69)\nset [x v] to [0]\nset [y v] to [0]\ngo to [front v] layer\nforever\n    change [y v] by (-1)\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-0.8)\n    end\n    if <key (right arrow v) pressed?> then\n        change [x v] by (0.8)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <<touching color (#00ff55)?> or <touching color (#000000)?>> then\n        change y by (1)\n    end\n    if <<touching color (#00ff55)?> or <touching color (#000000)?>> then\n        change y by (1)\n    end\n    if <<touching color (#00ff55)?> or <touching color (#000000)?>> then\n        change y by (1)\n    end\n    if <<touching color (#00ff55)?> or <touching color (#000000)?>> then\n        change y by (1)\n    end\n    if <<touching color (#00ff55)?> or <touching color (#000000)?>> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <key (up arrow v) pressed?> then\n            set [y v] to [12]\n            if <([abs v] of (x) ) = (x)> then\n                set [x v] to [-7]\n            else\n                set [x v] to [7]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <<touching color (#00ff55)?> or <touching color (#000000)?>> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> and <<touching color (#00ff55)?> or <touching color (#000000)?>>> then\n        set [y v] to [12]\n    end\n    change y by (1)\n    if <touching color (#ff9999)?> then\n        go to x: (-227) y: (69)\n    end\n    if <(x position) > [239]> then\n        go to x: (-227) y: (69)\n        broadcast (Next Stage v)\n    end\n    if <touching color (#003fff)?> then\n        set [y v] to [23]\n    end\nend\n\nwhen flag clicked\nset [turn spd v] to [0]\nforever\n    if <key (left arrow v) pressed?> then\n        turn left (15) degrees\n    end\n    if <key (right arrow v) pressed?> then\n        turn right (15) degrees\n    end\nend\n\nwhen backdrop switches to [backdrop66 v]\nforever\n    play sound [\[Drumstep\] - Pegboard Nerds - Try This \[Monstercat Release\].mp3 v] until done\nend\n\n@Sprite2\n\nwhen flag clicked\ngo to [front v] layer\ngo to x: (0) y: (0)\nset [ghost v] effect to (100)\nshow\n\n
@snow-cannon told me it fun to make a fidget spinner platformer\nSo pretty much use the arrow keys to get to right side of the screen\nsrsly go follow @snow-cannon!