The Miner || A Platformer #games 
@Stage\n\nwhen flag clicked\nset [brightness v] effect to (10)\n\nwhen I receive [start v]\nforever\n    play sound [Vexento - Pixel Party v] until done\nend\n\n@Sprite\n\nwhen flag clicked\nforever\n    if <(x position) > [220]> then\n        broadcast (NEXT LEVEL v)\n        set [xv v] to [0]\n        set [yv v] to [0]\n        go to x: (-193) y: (-30)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [lvl start v]\ngo to x: (-193) y: (-30)\n\nwhen I receive [next level v]\ngo to x: (-193) y: (-30)\nchange [level v] by (1)\n\nwhen I receive [start v]\nset [yv v] to [0]\nset [xv v] to [0]\nset [level v] to [1]\nset [change? v] to [0]\nswitch costume to (costume1 v)\nshow\ngo to x: (-193) y: (-30)\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [xv v] by (1)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching (sprite1 v)?> then\n        change y by (1)\n        if <touching (sprite1 v)?> then\n            change y by (1)\n            if <touching (sprite1 v)?> then\n                change y by (1)\n                if <touching (sprite1 v)?> then\n                    change y by (1)\n                    if <touching (sprite1 v)?> then\n                        change y by (1)\n                        if <touching (sprite1 v)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (20))>>> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-8]\n                                else\n                                    set [xv v] to [8]\n                                end\n                                set [yv v] to [13]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching (sprite1 v)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching (sprite1 v)?> then\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (20))>>> then\n            set [yv v] to [15]\n        end\n    end\n    change y by (1)\n    if <touching (sprite3 v)?> then\n        start sound [Crunch v]\n        go to x: (-193) y: (-30)\n    end\n    if <(y position) < [-180]> then\n        go to x: (-193) y: (-30)\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\nhide\n\nwhen I receive [next level v]\nnext costume\n\nwhen I receive [start v]\ngo to x: (0) y: (0)\nswitch costume to (costume1 v)\nshow\n\n@Sprite2\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nshow\nset y to (pick random (50) to (150))\nset x to (-220)\ngo to [back v] layer\nrepeat until <(x position) > [220]>\n    change x by (1.5)\nend\ndelete this clone\n\nwhen I receive [start v]\nforever\n    create clone of (_myself_ v)\n    wait (pick random (3) to (8)) seconds\nend\n\n@Sprite3\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to x: (0) y: (0)\nshow\n\nwhen I receive [next level v]\nnext costume\n\n@Sprite4\n\n@Sprite5\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nset [ghost v] effect to (100)\nforever\n    go to [front v] layer\nend\n\nwhen I receive [start v]\nrepeat (10)\n    erase all\nend\n\n@intro\n\nwhen flag clicked\nset volume to (100) %\nstart sound [Super intro v]\nswitch costume to (costume2 v)\nset size to (100) %\nerase all\nhide\nset [ghost v] effect to (0)\npen up\ngo to x: (-231) y: (-240)\nset pen size to (100)\nset pen color to (#00f307)\npen down\nrepeat (3)\n    point in direction (0)\n    repeat (20)\n        move (20) steps\n    end\n    point in direction (90)\n    repeat (5)\n        move (20) steps\n    end\n    point in direction (180)\n    repeat (20)\n        move (20) steps\n    end\n    point in direction (90)\n    repeat (5)\n        move (20) steps\n    end\nend\npen up\nshow\ngo to x: (0) y: (0)\nset [ghost v] effect to (100)\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\nset size to (200) %\npoint in direction (90)\nshow\nrepeat (20)\n    change size by (-10)\n    turn right (10) degrees\nend\nrepeat (10)\n    change size by (20)\n    turn right (10) degrees\nend\npoint in direction (90)\nrepeat (10)\n    change size by (-10)\nend\nwait (.5) seconds\nrepeat (20)\n    turn right (18) degrees\n    create clone of (_myself_ v)\nend\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\nerase all\nbroadcast (start v)\nerase all\ndelete this clone\n\nwhen flag clicked\nforever\n    set pen color to (#00f307)\n    wait (.5) seconds\n    repeat (17)\n        change pen (color v) by (-1)\n    end\n    set pen color to (#ffe900)\n    wait (.5) seconds\n    repeat (14)\n        change pen (color v) by (-1)\n    end\n    set pen color to (#ff0000)\n    wait (.5) seconds\n    repeat (32)\n        change pen (color v) by (1)\n    end\nend\n\nwhen I start as a clone\nswitch costume to (costume1 v)\nset pen size to (100)\nset pen color to (#ffffff)\npen down\nrepeat until <touching (_edge_ v)?>\n    move (15) steps\nend\ndelete this clone\n\n@Skip\n\nwhen flag clicked\ngo to x: (-192) y: (140)\nhide\nrepeat (3)\n    go to [front v] layer\nend\n\nwhen I receive [start v]\nshow\nset size to (100) %\nforever\n    point in direction ((([sin v] of ((timer) * (100)) ) * (10)) + (90))\nend\n\nwhen I receive [start v]\nforever\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        broadcast (NEXT LEVEL v)\n        wait (.2) seconds\n    end\n    if <touching (mouse-pointer v)?> then\n        repeat until <(size) = [120]>\n            change size by (5)\n        end\n    else\n        repeat until <(size) = [100]>\n            change size by (-5)\n        end\n    end\nend\n\n
====⇒ Among Us Flappy Game ⇐=====\nhttps://scratch.mit.edu/projects/434895986/\n————————————————————\nFortnite Platformer Game. MOBILE AND IPAD READY!\n\n10 levels of Fortnite Platform AWESOMENESS!\n\nMove using use arrow keys or ASDW\n(Use touchscreen for phones and tablets)\nAvoid traps and enemies.\nCollect V-Bucks from chests.\nCollect V-Bucks after each finished level.\n\nIf you get stuck:\n  After 3 attempts hints appear.\n  After 5 attempts a skip button appears.\n\nTags  \n2019 games game fortnite platformer iphone ipad  platform atomicmagicnumber \n#games \n#game \n#fortnite \n#platformer \n