PLATFORMER!
@Stage\n\nwhen flag clicked\nforever\n    play sound [Minecraft v] until done\nend\n\n@ぷれ\n\nwhen flag clicked\ngo to x: (-198) y: (101)\nset size to (80) %\nshow\nset [x v] to [0]\nset [y v] to [0]\nforever\n    if <touching (うhb v)?> then\n        go to x: (-198) y: (101)\n        broadcast (次へ v)\n        set [y v] to [0]\n        set [x v] to [0]\n    end\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<(mouse x) > [0]> and <mouse down?>>>> then\n        change [x v] by (1.75)\n    end\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<(mouse x) < [0]> and <mouse down?>>>> then\n        change [x v] by (-1.75)\n    end\n    set [x v] to ((x) * (0.8))\n    change x by (x)\n    if  then\n        change y by (1)\n        if  then\n            change y by (1)\n            if  then\n                change y by (1)\n                if  then\n                    change y by (1)\n                    if  then\n                        change y by (1)\n                        if  then\n                            change x by ((x) * (-1))\n                            change y by (-5)\n                            if <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <[0] < (mouse y)>>>> then\n                                if <(x) > [0]> then\n                                    set [x v] to [-20]\n                                else\n                                    set [x v] to [20]\n                                end\n                                set [y v] to [14.5]\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (y)\n    if  then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if < and <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <[0] < (mouse y)>>>>> then\n        start sound [ジャンプ v]\n        change [y v] by (16)\n    end\n    change y by (1)\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<(mouse x) < [0]> and <mouse down?>>>> then\n        switch costume to (ひだり v)\n    end\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<(mouse x) > [0]> and <mouse down?>>>> then\n        switch costume to (コスチューム1 v)\n    end\n    if  then\n        go to x: (-198) y: (101)\n        set [★ v] to [0]\n        set [★ v] to [0]\n    end\n    if <(あいう) = [0]> then\n        if <touching (え v)?> then\n            change [hp v] by (-1)\n            change [y v] by (15)\n            change [x v] by (-10)\n        end\n    end\n    if <[1] > (HP)> then\n        stop [all v]\n    end\nend\n\n@ステージ\n\nwhen I receive [次へ v]\nnext costume\n\nwhen flag clicked\nswitch costume to (1 v)\n\n@うhb\n\nwhen flag clicked\nset [ghost v] effect to (100)\n\n@当rfwrf\n\nwhen flag clicked\nset [ghost v] effect to (100)\n\n@え\n\nwhen flag clicked\nhide\ngo to [back v] layer\nforever\n    if <([costume # v] of [ステージ v]) = [1]> then\n        hide\n    end\n    if <([costume # v] of [ステージ v]) = [2]> then\n        show\n        switch costume to (1 v)\n    end\n    if <([costume # v] of [ステージ v]) = [3]> then\n        show\n        switch costume to (コスチューム1 v)\n    end\n    if <([costume # v] of [ステージ v]) = [4]> then\n        hide\n    end\n    if <([costume # v] of [ステージ v]) = [5]> then\n        show\n        switch costume to (コスチューム2 v)\n    end\n    if <([costume # v] of [ステージ v]) = [6]> then\n        show\n        switch costume to (コスチューム3 v)\n    end\n    if <([costume # v] of [ステージ v]) = [7]> then\n        hide\n    end\n    if <([costume # v] of [ステージ v]) = [8]> then\n        show\n        switch costume to (コスチューム4 v)\n    end\n    if <([costume # v] of [ステージ v]) = [9]> then\n        show\n        switch costume to (コスチューム5 v)\n    end\n    if <([costume # v] of [ステージ v]) = [10]> then\n        hide\n    end\n    if <([costume # v] of [ステージ v]) = [11]> then\n        show\n        switch costume to (コスチューム6 v)\n    end\n    if <([costume # v] of [ステージ v]) = [12]> then\n        show\n        switch costume to (コスチューム7 v)\n    end\n    if <([costume # v] of [ステージ v]) = [13]> then\n        show\n        switch costume to (コスチューム8 v)\n    end\n    if <([costume # v] of [ステージ v]) = [14]> then\n        hide\n    end\nend\n\n@太陽\n\nwhen flag clicked\nshow\ngo to x: (179) y: (112)\nset size to (70) %\nforever\n    go to [back v] layer\n    change [a v] by (5)\n    change size by (([cos v] of (A) ) * (0.5))\nend\n\n@スプライト2\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset [ghost v] effect to (100)\ngo to [front v] layer\n\nwhen flag clicked\nset [タイム v] to [0]\nforever\n    if <([costume # v] of [ステージ v]) = [14]> then\n        change [タイム v] by (0)\n    else\n        wait (1) seconds\n        change [タイム v] by (1)\n    end\nend\n\n@HP\n\nwhen flag clicked\nset [hp v] to [20]\nforever\n    switch costume to ((HP) + (1))\nend\n\n@拡散もしてほしい\n\nwhen flag clicked\nset [あいう v] to [0]\nhide\nset [★ v] to [0]\nset [♥ v] to [0]\nset [どっち v] to [0]\ncreate clone of (_myself_ v)\nwait (0.2) seconds\nset [どっち v] to [1]\ncreate clone of (_myself_ v)\nwait until <<(♥) = [1]> and <(★) = [1]>>\nset [あいう v] to [1]\n\nwhen I start as a clone\nif <(どっち) = [0]> then\n    go to x: (-15) y: (0)\n    set [♥ v] to [0]\n    switch costume to (love v)\n    forever\n        set [♥? v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [♥ v] to [1]\n        end\n    end\nend\nif <(どっち) = [1]> then\n    go to x: (0) y: (0)\n    switch costume to (fave v)\n    set [★ v] to [0]\n    forever\n        set [星? v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [★ v] to [1]\n        end\n    end\nend\n\n@スプライト3\n\nwhen flag clicked\nrepeat until <<(♥) = [1]> and <(★) = [1]>>\n    hide\n    go to x: (0) y: (-150)\n    show\n    glide (1) secs to x: (0) y: (0)\n    wait (pick random (1) to (10)) seconds\n    glide (1) secs to x: (0) y: (-150)\n    hide\n    wait (pick random (1) to (10)) seconds\nend\nhide\n\n
Welcome to the Factory! :)\n\n\nIf your computer is slow, it could LAG or GLITCH! \nCan you beat MY time of: 0:59? Good Luck!\n\n\nCredits: \nHelpers: @StratfordJames & @the_bee_1234 @i_am_very_silly\nMusic - Popsicle by @-Xaf-\nMusic - Force by Alan Walker\nInspiration for Cloud Multiplayer: @StratfordJames\nTheme/Art Inspiration: @krishtheking123 \n@griffpatch for his EPIC tutorials! \n@TimMcCool for the ❤️ /⭐️ detector! \n\nFixes/Updates:\nFixed glitch where more than 10 people could play.. but they would flash in/out. \nFixed time Glitch. \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nIf you are reading this, comment some features/skins I can add into the next project! :D \n( Since this was my first try of Multiplayer, I didn't add too many features... YET! )