Platformer Golf 2!
@Stage\n\nwhen flag clicked\nswitch backdrop to (blank v)\n\n@Sprite1\n\nwhen flag clicked\nforever\n    if <<touching color (#7cc6ff)?> or <<touching color (#8dc6ff)?> or <touching color (#00cccc)?>>> then\n        go to x: (-368) y: (-70)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<(backdrop [name v]) = [Hole 18]> and <touching (sprite2 v)?>> then\n        switch backdrop to (blank v)\n        broadcast (show palm v)\n        broadcast (show normal v)\n    end\nend\n\nwhen I receive [normal course v]\nshow\nforever\n    if <touching color (#000000)?> then\n        switch backdrop to (next backdrop v)\n        go to x: (-368) y: (-70)\n        wait (0.5) seconds\n    end\nend\n\nwhen I receive [palm course v]\nshow\nforever\n    if <touching color (#000000)?> then\n        switch backdrop to (next backdrop v)\n        go to x: (-368) y: (-70)\n        wait (0.5) seconds\n    end\nend\n\nwhen I receive [palm course v]\nswitch backdrop to (palm hole 1 v)\n\nwhen flag clicked\nforever\n    if <<(backdrop [name v]) = [Palm Hole 9]> and <touching (sprite2 v)?>> then\n        switch backdrop to (blank v)\n        broadcast (show palm v)\n        broadcast (show normal v)\n    end\nend\n\nwhen I receive [show yourselfs v]\nhide\n\nwhen flag clicked\ngo to x: (-368) y: (-70)\nforever\n    if <touching color (#ffd499)?> then\n        change [y v] by (-0.5)\n        if <key (left arrow v) pressed?> then\n            change [x v] by (-1)\n        end\n        if <key (right arrow v) pressed?> then\n            change [x v] by (1)\n        end\n        set [x v] to ((x) * (0.9))\n        change x by (x)\n        if <touching color (#ffd49a)?> then\n            change y by (-0.1)\n            if <touching color (#ffd49a)?> then\n                change y by (-0.1)\n                if <touching color (#ffd49a)?> then\n                    change y by (0.1)\n                    if <touching color (#ffd49a)?> then\n                        change y by (-0.1)\n                        if <touching color (#ffd49a)?> then\n                            change y by (-0.1)\n                            if <touching color (#ffd49a)?> then\n                                change y by (-0.1)\n                                if <touching color (#ffd49a)?> then\n                                    change y by (2)\n                                    if <key (up arrow v) pressed?> then\n                                        set [y v] to [3]\n                                        if <(x) > [0]> then\n                                            set [x v] to [-3]\n                                        else\n                                            set [x v] to [3]\n                                        end\n                                    else\n                                        change x by ((x) * (-1))\n                                        set [x v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change y by (y)\n        if <touching color (#ffd499)?> then\n            change y by ((y) * (-1))\n            set [y v] to [1]\n        end\n        change y by (-0.5)\n        if <<touching color (#ffd499)?> and <key (up arrow v) pressed?>> then\n            set [y v] to [10]\n        end\n        change y by (-0.5)\n    end\nend\n\nwhen flag clicked\ngo to x: (-368) y: (-70)\nforever\n    if <touching color (#ffe187)?> then\n        change [y v] by (-0.5)\n        if <key (left arrow v) pressed?> then\n            change [x v] by (-1)\n        end\n        if <key (right arrow v) pressed?> then\n            change [x v] by (1)\n        end\n        set [x v] to ((x) * (0.9))\n        change x by (x)\n        if <touching color (#fce585)?> then\n            change y by (-0.1)\n            if <touching color (#fce585)?> then\n                change y by (-0.1)\n                if <touching color (#fce585)?> then\n                    change y by (0.1)\n                    if <touching color (#fce585)?> then\n                        change y by (-0.1)\n                        if <touching color (#fce585)?> then\n                            change y by (-0.1)\n                            if <touching color (#fce585)?> then\n                                change y by (-0.1)\n                                if <touching color (#fce585)?> then\n                                    change y by (2)\n                                    if <key (up arrow v) pressed?> then\n                                        set [y v] to [3]\n                                        if <(x) > [0]> then\n                                            set [x v] to [-3]\n                                        else\n                                            set [x v] to [3]\n                                        end\n                                    else\n                                        change x by ((x) * (-1))\n                                        set [x v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change y by (y)\n        if <touching color (#fce585)?> then\n            change y by ((y) * (-1))\n            set [y v] to [1]\n        end\n        change y by (-0.5)\n        if <<touching color (#fce585)?> and <key (up arrow v) pressed?>> then\n            set [y v] to [10]\n        end\n        change y by (-0.5)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [normal course v]\nshow\ngo to x: (-368) y: (-70)\n\nwhen flag clicked\nshow\nforever\n    change [y v] by (-0.5)\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-1)\n        switch costume to (costume2 v)\n    end\n    if <key (right arrow v) pressed?> then\n        change [x v] by (1)\n        switch costume to (costume1 v)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <<touching color (#00cc44)?> or <touching color (#009933)?>> then\n        change y by (1)\n        if <<touching color (#00cc44)?> or <touching color (#009933)?>> then\n            change y by (1)\n            if <<touching color (#00cc44)?> or <touching color (#009933)?>> then\n                change y by (1)\n                if <<touching color (#00cc44)?> or <touching color (#009933)?>> then\n                    change y by (1)\n                    if <<touching color (#00cc44)?> or <touching color (#009933)?>> then\n                        change y by (1)\n                        if <<touching color (#00cc44)?> or <touching color (#009933)?>> then\n                            change y by (-6)\n                            if <key (up arrow v) pressed?> then\n                                set [y v] to [10]\n                                if <(x) > [0]> then\n                                    set [x v] to [-10]\n                                else\n                                    set [x v] to [10]\n                                end\n                            else\n                                change x by ((x) * (-1))\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    if <<touching color (#00cc44)?> or <touching color (#009933)?>> then\n        change y by (1)\n    end\n    change y by (y)\n    if <<touching color (#00cc44)?> or <touching color (#009933)?>> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-0.5)\n    if <<<touching color (#00cc44)?> or <touching color (#009933)?>> and <key (up arrow v) pressed?>> then\n        set [y v] to [10]\n    end\n    change y by (0.5)\nend\n\n@Sprite2\n\nwhen flag clicked\nhide\n\nwhen I receive [normal course v]\npoint in direction (90)\nswitch backdrop to (blank v)\nshow\nswitch backdrop to (hole 1 v)\nforever\n    if <(backdrop [name v]) = [Hole 1]> then\n        show\n        switch costume to (costume1 v)\n        go to x: (257) y: (-20)\n    end\n    if <(backdrop [name v]) = [Hole 2]> then\n        show\n        switch costume to (costume1 v)\n    end\n    if <(backdrop [name v]) = [Hole 3]> then\n        show\n        switch costume to (costume1 v)\n        go to x: (257) y: (-20)\n    end\n    if <(backdrop [name v]) = [Hole 5]> then\n        show\n        switch costume to (costume1 v)\n        go to x: (257) y: (-20)\n    end\n    if <(backdrop [name v]) = [Hole 4]> then\n        hide\n        go to x: (257) y: (-20)\n    end\n    if <(backdrop [name v]) = [Hole 6]> then\n        show\n        switch costume to (costume1 v)\n        go to x: (257) y: (-20)\n    end\n    if <(backdrop [name v]) = [Hole 7]> then\n        show\n        switch costume to (costume1 v)\n        go to x: (258) y: (190)\n    end\n    if <(backdrop [name v]) = [Hole 8]> then\n        show\n        switch costume to (costume1 v)\n        go to x: (194) y: (190)\n    end\n    if <(backdrop [name v]) = [Hole 9]> then\n        show\n        switch costume to (costume1 v)\n        go to x: (265) y: (214)\n    end\n    if <(backdrop [name v]) = [Hole 10]> then\n        show\n        switch costume to (costume1 v)\n        go to x: (266) y: (-26)\n    end\n    if <(backdrop [name v]) = [Hole11]> then\n        show\n        switch costume to (costume2 v)\n        go to x: (-186) y: (185)\n    end\n    if <(backdrop [name v]) = [Hole 12]> then\n        show\n        switch costume to (costume1 v)\n        go to x: (145) y: (49)\n    end\n    if <(backdrop [name v]) = [Hole 13]> then\n        show\n        switch costume to (costume2 v)\n        go to x: (-21) y: (-28)\n    end\n    if <(backdrop [name v]) = [Hole 14]> then\n        show\n        switch costume to (costume1 v)\n        go to x: (261) y: (193)\n    end\n    if <(backdrop [name v]) = [Hole 15]> then\n        show\n        switch costume to (costume2 v)\n        go to x: (-173) y: (186)\n    end\n    if <(backdrop [name v]) = [Hole 16]> then\n        show\n        switch costume to (costume1 v)\n        go to x: (261) y: (181)\n    end\n    if <(backdrop [name v]) = [Hole 17]> then\n        show\n        switch costume to (costume1 v)\n        go to x: (265) y: (-35)\n    end\n    if <(backdrop [name v]) = [Hole 18]> then\n        show\n        switch costume to (costume1 v)\n        go to x: (264) y: (178)\n    end\nend\n\nwhen I receive [palm course v]\nshow\npoint in direction (90)\nswitch backdrop to (blank v)\nshow\nswitch backdrop to (hole 1 v)\nforever\n    if <(backdrop [name v]) = [Palm Hole 1]> then\n        show\n        switch costume to (costume3 v)\n        go to x: (252) y: (-18)\n    end\n    if <(backdrop [name v]) = [Palm Hole 2]> then\n        show\n        switch costume to (costume3 v)\n        go to x: (252) y: (-18)\n    end\n    if <(backdrop [name v]) = [Palm Hole 3]> then\n        show\n        switch costume to (costume3 v)\n        go to x: (252) y: (-18)\n    end\n    if <(backdrop [name v]) = [Palm Hole 4]> then\n        show\n        switch costume to (costume3 v)\n        go to x: (252) y: (-18)\n    end\n    if <(backdrop [name v]) = [Palm Hole 5]> then\n        show\n        switch costume to (costume3 v)\n        go to x: (265) y: (-24)\n    end\n    if <(backdrop [name v]) = [Palm Hole 6]> then\n        show\n        switch costume to (costume4 v)\n        go to x: (-192) y: (190)\n    end\n    if <(backdrop [name v]) = [Palm Hole 7]> then\n        show\n        switch costume to (costume4 v)\n        go to x: (-192) y: (164)\n    end\n    if <(backdrop [name v]) = [Palm Hole 8]> then\n        show\n        switch costume to (costume4 v)\n        go to x: (-177) y: (209)\n    end\n    if <(backdrop [name v]) = [Palm Hole 9]> then\n        show\n        switch costume to (costume4 v)\n        go to x: (-181) y: (203)\n    end\nend\n\nwhen backdrop switches to [blank v]\nhide\n\n@Sprite3\n\nwhen flag clicked\nstart sound [Vexento - Particles v]\nshow\ngo to x: (5) y: (6)\nforever\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        broadcast (Normal course v)\n        hide\n    end\nend\n\nwhen I receive [palm course v]\nhide\n\nwhen I receive [show normal v]\nshow\ngo to x: (5) y: (6)\nforever\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        broadcast (Normal course v)\n        hide\n    end\nend\n\n@Sprite4\n\nwhen flag clicked\nshow\ngo to x: (270) y: (6)\nforever\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        broadcast (Palm Course v)\n        hide\n    end\nend\n\nwhen I receive [normal course v]\nhide\n\nwhen I receive [show palm v]\nshow\ngo to x: (270) y: (6)\nforever\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        broadcast (Palm Course v)\n        hide\n    end\nend\n\n@Sprite5\n\nwhen flag clicked\nforever\n    show\n    go to [front v] layer\n    set [ghost v] effect to (100)\n    go to x: (0) y: (0)\nend\n\n@Sprite6\n\nwhen flag clicked\nhide\n\nwhen I receive [normal course v]\ngo [backward v] (2) layers\nset [ghost v] effect to (35)\nshow\nset x to (-240)\ngo to ( v)\nset y to (pick random (180) to (-125))\nforever\n    if <(x position) > [239]> then\n        show\n        set x to (-240)\n        set y to (pick random (180) to (-125))\n    end\nend\n\nwhen I receive [palm course v]\ngo [backward v] (2) layers\nset [ghost v] effect to (25)\nshow\nset x to (-240)\ngo to ( v)\nset y to (pick random (180) to (-125))\nforever\n    if <(x position) > [239]> then\n        show\n        set x to (-240)\n        set y to (pick random (180) to (-125))\n    end\nend\n\nwhen flag clicked\nforever\n    change x by (4)\nend\n\n@Sprite7\n\nwhen flag clicked\nhide\n\nwhen I receive [normal course v]\nwait (1) seconds\ngo [backward v] (2) layers\nset [ghost v] effect to (35)\nshow\nset x to (-240)\ngo to ( v)\nset y to (pick random (180) to (-125))\nforever\n    if <(x position) > [239]> then\n        show\n        set x to (-240)\n        set y to (pick random (180) to (-125))\n    end\nend\n\nwhen I receive [palm course v]\nwait (2) seconds\ngo [backward v] (2) layers\nset [ghost v] effect to (25)\nshow\nset x to (-240)\ngo to ( v)\nset y to (pick random (180) to (-125))\nforever\n    if <(x position) > [239]> then\n        show\n        set x to (-240)\n        set y to (pick random (180) to (-125))\n    end\nend\n\nwhen flag clicked\nforever\n    change x by (4)\nend\n\n@Sprite8\n\nwhen flag clicked\nhide\n\nwhen I receive [normal course v]\nwait (4) seconds\ngo [backward v] (3) layers\nset [ghost v] effect to (35)\nshow\nset x to (-240)\ngo to ( v)\nset y to (pick random (180) to (-125))\nforever\n    if <(x position) > [239]> then\n        show\n        set x to (-240)\n        set y to (pick random (180) to (-125))\n    end\nend\n\nwhen I receive [palm course v]\nwait (4) seconds\ngo [backward v] (3) layers\nset [ghost v] effect to (25)\nshow\nset x to (-240)\ngo to ( v)\nset y to (pick random (180) to (-125))\nforever\n    if <(x position) > [239]> then\n        show\n        set x to (-240)\n        set y to (pick random (180) to (-125))\n    end\nend\n\nwhen flag clicked\nforever\n    change x by (4)\nend\n\n@Sprite9\n\nwhen flag clicked\nhide\n\nwhen I receive [normal course v]\nwait (6) seconds\ngo [backward v] (3) layers\nset [ghost v] effect to (35)\nshow\nset x to (-240)\ngo to ( v)\nset y to (pick random (180) to (-125))\nforever\n    if <(x position) > [239]> then\n        show\n        set x to (-240)\n        set y to (pick random (180) to (-125))\n    end\nend\n\nwhen I receive [palm course v]\nwait (7) seconds\ngo [backward v] (3) layers\nset [ghost v] effect to (25)\nshow\nset x to (-240)\ngo to ( v)\nset y to (pick random (180) to (-125))\nforever\n    if <(x position) > [239]> then\n        show\n        set x to (-240)\n        set y to (pick random (180) to (-125))\n    end\nend\n\nwhen flag clicked\nforever\n    change x by (4)\nend\n\n
Thank you so much to @CantStopWishiWashi for curating this!!!\nCurated august 3rd 2018\nTop loved!!!!!!!! August 5 2018\n\n\nHi guys this is the second course of my Platformer Golf platformer series! Pick from two unique courses equipped with sand traps, water hazards & challenging levels!\n++++++++++++++++++Instructions++++++++++++++++++++++++++\n-Arrow keys to move\n-Avoid sand traps and water\n-Love & fave this project