Kawaii sushi platformer
@Stage\n\nwhen flag clicked\nforever\n    play sound [Gake_no_Ue_no_Ponyo_Music_Box.mp3 v] until done\nend\n\n@Sushi\n\nwhen flag clicked\ngo to x: (-204) y: (-104)\nset [ghost v] effect to (0)\nswitch backdrop to (backdrop1 v)\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#99ffbb)?> then\n        change y by (1)\n        if <touching color (#99ffbb)?> then\n            change y by (1)\n            if <touching color (#99ffbb)?> then\n                change y by (1)\n                if <touching color (#99ffbb)?> then\n                    change y by (1)\n                    if <touching color (#99ffbb)?> then\n                        change y by (1)\n                        if <touching color (#99ffbb)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <key (up arrow v) pressed?> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching color (#99ffbb)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#99ffbb)?> then\n        if <<key (up arrow v) pressed?> or <key (space v) pressed?>> then\n            set [yv v] to [15]\n        end\n    end\n    change y by (1)\nend\n\nwhen flag clicked\nforever\n    if <<touching color (#ffe9cc)?> or <touching color (#ccffdd)?>> then\n        set [deathx v] to (x position)\n        set [deathy v] to (y position)\n        repeat (50)\n            change [ghost v] effect by (2)\n            go to x: (DeathX) y: (DeathY)\n        end\n        go to x: (-204) y: (-104)\n        set [ghost v] effect to (0)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(x position) = [243]> then\n        switch backdrop to (next backdrop v)\n        go to x: (-204) y: (-104)\n    end\nend\n\n@Thumb\n\nwhen flag clicked\nset x to (0)\nset y to (0)\ngo to [front v] layer\nshow\nset [ghost v] effect to (100)\n\n
Curated 11-19-15 by @Flame2957!\nArrow keys to move\nThere are 13 levels now. \nYay! My first game with wall detection!\nThis my second most popular project!\nThis project had over 11000 views, 1500 loves and 1200 faves! Thanks so much!