PaRoDY a PLaTfoRmer 2!!11!1 #tReNdiNG #aLL #GaMes #pLatfORmeR #aRt #moBile
@Stage\n\nwhen flag clicked\nset volume to (150) %\nstart sound [fade v]\nbroadcast (\[Intro\] start v)\nwait (15) seconds\nbroadcast (\[Intro\] over v)\nrepeat (10)\n    change volume by (-10)\nend\nset volume to (100) %\nstop all sounds\n\nwhen I receive [\[intro\] over v]\nforever\n    play sound [candyland v] until done\nend\n\n@Player\n\ndefine tick\nif <<<key (d v) pressed?> or <key (right arrow v) pressed?>> or <<mouse down?> and <(x position) < (mouse x)>>> then\n    switch costume to (right v)\nelse\n    if <<<key (a v) pressed?> or <key (left arrow v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        switch costume to (left v)\n    else\n        switch costume to (middle v)\n    end\nend\nif <(x position) > [235]> then\n    broadcast (next level thing so the game works. if you are seeing this, comment "e" ok bye have fun or whatever v)\n    change [level v] by (1)\n    go to x: (-210) y: (0)\nend\nif <touching (spikes v)?> then\n    broadcast (clone delete v)\n    show\n    go to x: (-210) y: (0)\nend\ncreate clone of (_myself_ v)\nchange [yv v] by (-1)\nif <<<key (d v) pressed?> or <key (right arrow v) pressed?>> or <<mouse down?> and <(x position) < (mouse x)>>> then\n    change [xv v] by (3)\nend\nif <<<key (a v) pressed?> or <key (left arrow v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n    change [xv v] by (-3)\nend\nset [xv v] to ((xv) * (0.7))\nchange x by (xv)\nif <touching (levels v)?> then\n    change y by (1)\n    if <touching (levels v)?> then\n        change y by (1)\n        if <touching (levels v)?> then\n            change y by (1)\n            if <touching (levels v)?> then\n                change y by (1)\n                if <touching (levels v)?> then\n                    change y by (1)\n                    if <touching (levels v)?> then\n                        change y by (1)\n                        if <touching (levels v)?> then\n                            change y by (1)\n                            if <touching (levels v)?> then\n                                change y by (1)\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\nif <touching (levels v)?> then\n    change y by (-8)\n    repeat until <not <touching (levels v)?>>\n        change x by ((xv) * (-1))\n    end\n    if <<<key (w v) pressed?> or <key (up arrow v) pressed?>> or <<mouse down?> and <(y position) < (mouse y)>>> then\n        set [yv v] to [10]\n        if <(xv) < [0]> then\n            set [xv v] to [16]\n        else\n            set [xv v] to [-16]\n        end\n    else\n        set [xv v] to [0]\n    end\nend\nchange y by (yv)\nif <touching (levels v)?> then\n    repeat until <not <touching (levels v)?>>\n        change y by ((yv) * (-1))\n    end\n    set [yv v] to [0]\nend\nchange y by (-1)\nif <<<<key (w v) pressed?> or <key (up arrow v) pressed?>> or <<mouse down?> and <(y position) < (mouse y)>>> and <touching (levels v)?>> then\n    set [yv v] to [14]\nend\nchange y by (1)\nif <touching color (#ff9900)?> then\n    set [yv v] to [20]\nend\n\nwhen I start as a clone\nswitch costume to (costume1 v)\nrepeat (10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen flag clicked\nset [yv v] to [0]\nhide\n\nwhen I receive [clone delete v]\ndelete this clone\n\nwhen I receive [\[intro\] over v]\nshow\nset rotation style [left-right v]\nswitch costume to (1 v)\nset size to (70) %\ngo to x: (-210) y: (0)\npoint in direction (90)\nset [level v] to [0]\nforever\n    tick\nend\n\nwhen I receive [\[intro\] over v]\nforever\n    if <key (q v) pressed?> then\n        broadcast (next level thing so the game works. if you are seeing this, comment "e" ok bye have fun or whatever v)\n        change [level v] by (1)\n        wait until <not <key (q v) pressed?>>\n    end\nend\n\nwhen I receive [next level thing so the game works. if you are seeing this, comment "e" ok bye have fun or whatever v]\ngo to x: (-210) y: (0)\n\n@levels\n\nwhen flag clicked\nhide\nswitch costume to (0 v)\n\nwhen I receive [next level thing so the game works. if you are seeing this, comment "e" ok bye have fun or whatever v]\nnext costume\n\nwhen I receive [\[intro\] over v]\nshow\n\n@spikes\n\nwhen I receive [next level thing so the game works. if you are seeing this, comment "e" ok bye have fun or whatever v]\nnext costume\n\nwhen flag clicked\nhide\nswitch costume to (0 v)\n\nwhen I receive [\[intro\] over v]\nshow\n\n@oof\n\nwhen I receive [clone delete v]\nshow\nclear graphic effects\nstart sound [vineboom v]\nwait (1) seconds\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\n\nwhen flag clicked\nhide\n\n@Sprite1\n\nwhen flag clicked\nforever\n    go to x: (0) y: (100)\n    set [ghost v] effect to (100)\n    repeat (7)\n        change y by (-12)\n        change [ghost v] effect by (-14.3)\n    end\n    wait (1) seconds\n    repeat (7)\n        change y by (12)\n        change [ghost v] effect by (14.3)\n    end\n    wait (pick random (5) to (10)) seconds\nend\n\n@Sprite2\n\nwhen flag clicked\nhide\n\ngo to [front v] layer\nshow\n\n@Sprite3\n\nwhen flag clicked\nshow\nwait (3) seconds\nhide\n\n@intro\n\nwhen flag clicked\nshow\nclear graphic effects\nset size to (100) %\nswitch costume to (bg v)\ncreate clone of (_myself_ v)\nswitch costume to (lines idk what they are called shut up im stupid v)\ncreate clone of (_myself_ v)\nswitch costume to (lines idk what they are called shut up im stupid2 v)\ncreate clone of (_myself_ v)\nswitch costume to (text v)\ncreate clone of (_myself_ v)\nhide\n\nwhen I start as a clone\nset [pixelate v] effect to (15)\ngo to [front v] layer\npoint in direction (90)\nforever\n    change [color v] effect by (pick random (1) to (10))\n    turn right (1) degrees\n    if <(costume [name v]) = [text]> then\n        turn right (-3) degrees\n    end\nend\n\nwhen I start as a clone\nwait (5) seconds\nforever\n    if <(costume [name v]) = [text]> then\n        change [fisheye v] effect by (2)\n        repeat (5)\n            change size by (4)\n        end\n        repeat (5)\n            change size by (-2)\n        end\n    end\nend\n\nwhen I start as a clone\nforever\n    if <(costume [name v]) = [lines idk what they are called shut up im stupid]> then\n        go to x: (0) y: (0)\n        repeat (19)\n            change x by (15)\n        end\n    end\n    if <(costume [name v]) = [lines idk what they are called shut up im stupid2]> then\n        go to x: (0) y: (0)\n        repeat (19)\n            change x by (-15)\n        end\n    end\nend\n\nwhen I receive [\[intro\] over v]\ndelete this clone\n\n@deco and other stuff idk\n\nwhen I receive [next level thing so the game works. if you are seeing this, comment "e" ok bye have fun or whatever v]\nnext costume\n\nwhen flag clicked\nhide\nswitch costume to (0 v)\n\nwhen I receive [\[intro\] over v]\nshow\n\n@skip\n\nwhen I receive [\[intro\] over v]\nshow\nforever\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        start sound [Bruh-Sound-Effect v]\n        broadcast (next level thing so the game works. if you are seeing this, comment "e" ok bye have fun or whatever v)\n        change [level v] by (1)\n        wait until <not <<touching (mouse-pointer v)?> and <mouse down?>>>\n    end\nend\n\nwhen flag clicked\nhide\n\n