Mystery Island || A Multiplayer Scrolling Platformer #games #all
@Stage\n\nwhen flag clicked\nforever\n    if <(time of day) = [day]> then\n        switch costume to (day v)\n    else\n        switch costume to (night v)\n    end\nend\n\nwhen I receive [night v]\nset [time of day v] to [night]\n\nwhen I receive [day v]\nset [time of day v] to [day]\n\nwhen flag clicked\nforever\n    play sound (pick random (1) to (3)) until done\nend\n\n@Player\n\nwhen flag clicked\ndelete all of [chat v]\nadd [Hi!] to [chat v]\nadd [Come with me!] to [chat v]\nadd [Ok!] to [chat v]\nadd [Nice!] to [chat v]\nadd [Look at me!] to [chat v]\nadd [Be careful!] to [chat v]\nadd [lol] to [chat v]\nadd [Bye!] to [chat v]\nadd [No thanks.] to [chat v]\n\nwhen flag clicked\nshow list [chat v]\nset [is the chat open v] to [0]\nforever\n    if <<key (t v) pressed?> or <<touching (mouse-pointer v)?> and <mouse down?>>> then\n        if <(is the chat open) = [1]> then\n            set [is the chat open v] to [0]\n        else\n            set [is the chat open v] to [1]\n        end\n        wait until <<not <<touching (mouse-pointer v)?> and <mouse down?>>> and <not <key (t v) pressed?>>>\n    end\n    Chat\nend\n\ndefine Chat\nif <(is the chat open) = [1]> then\n    if <key (1 v) pressed?> then\n        set [chat v] to [1]\n        say (item (CHAT) of [chat v])\n        wait (2) seconds\n        say []\n        set [chat v] to [0]\n    else\n        if <key (2 v) pressed?> then\n            set [chat v] to [2]\n            say (item (CHAT) of [chat v])\n            wait (2) seconds\n            say []\n            set [chat v] to [0]\n        else\n            if <key (3 v) pressed?> then\n                set [chat v] to [3]\n                say (item (CHAT) of [chat v])\n                wait (2) seconds\n                say []\n                set [chat v] to [0]\n            else\n                if <key (4 v) pressed?> then\n                    set [chat v] to [4]\n                    say (item (CHAT) of [chat v])\n                    wait (2) seconds\n                    say []\n                    set [chat v] to [0]\n                else\n                    if <key (5 v) pressed?> then\n                        set [chat v] to [5]\n                        say (item (CHAT) of [chat v])\n                        wait (2) seconds\n                        say []\n                        set [chat v] to [0]\n                    else\n                        if <key (6 v) pressed?> then\n                            set [chat v] to [6]\n                            say (item (CHAT) of [chat v])\n                            wait (2) seconds\n                            say []\n                            set [chat v] to [0]\n                        else\n                            if <key (7 v) pressed?> then\n                                set [chat v] to [7]\n                                say (item (CHAT) of [chat v])\n                                wait (2) seconds\n                                say []\n                                set [chat v] to [0]\n                            else\n                                if <key (8 v) pressed?> then\n                                    set [chat v] to [8]\n                                    say (item (CHAT) of [chat v])\n                                    wait (2) seconds\n                                    say []\n                                    set [chat v] to [0]\n                                else\n                                    if <key (9 v) pressed?> then\n                                        set [chat v] to [9]\n                                        say (item (CHAT) of [chat v])\n                                        wait (2) seconds\n                                        say []\n                                        set [chat v] to [0]\n                                    else\n                                        set [chat v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen flag clicked\nset [my player # v] to [0]\nset [max players v] to [10]\nbroadcast (setup opponents v) and wait\nbroadcast (join game v) and wait\nset [connect v] to [Connecting]\nif <(MY PLAYER #) > [0]> then\n    set [connect v] to [Connected]\nelse\n    set [connect v] to [Full]\nend\nbroadcast (begin v)\n\ndefine write (val) to encoded\nset [letter # v] to [1]\nrepeat (length of (val))\n    set [encoded v] to (join (encoded) (item # of (letter (letter #) of (val)) in [code v]))\n    change [letter # v] by (1)\nend\nset [encoded v] to (join (encoded) [00])\n\nwhen I receive [begin v]\nforever\n    if <(MY PLAYER #) > [0]> then\n        send cloud data\n    end\nend\n\ndefine set cloud # (player) to (value)\nif <(player) = [1]> then\n    set [☁ p1 v] to (value)\nelse\n    if <(player) = [2]> then\n        set [☁ p2 v] to (value)\n    else\n        if <(player) = [3]> then\n            set [☁ p3 v] to (value)\n        else\n            if <(player) = [4]> then\n                set [☁ p4 v] to (value)\n            else\n                if <(player) = [5]> then\n                    set [☁ p5 v] to (value)\n                else\n                    if <(player) = [6]> then\n                        set [☁ p6 v] to (value)\n                    else\n                        if <(player) = [7]> then\n                            set [☁ p7 v] to (value)\n                        else\n                            if <(player) = [8]> then\n                                set [☁ p8 v] to (value)\n                            else\n                                if <(player) = [9]> then\n                                    set [☁ p9 v] to (value)\n                                else\n                                    if <(player) = [10]> then\n                                        set [☁ p10 v] to (value)\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine send cloud data\nset [encoded v] to []\nwrite (costume [number v]) to encoded\nwrite (username) to encoded\nwrite (round ((timer) * (10))) to encoded\nwrite (x) to encoded\nwrite (y) to encoded\nwrite (CHAT) to encoded\nset cloud # (MY PLAYER #) to (encoded)\n\nwhen I receive [green flag v]\nhide\ngo to [front v] layer\n\nwhen I receive [play game v]\nset [level v] to [1]\nforever\n    broadcast (Reset v) and wait\n    broadcast (Setup v) and wait\n    Reset\n    repeat until <(EXIT) > []>\n        Tick\n        broadcast (Tick v)\n    end\n    if <(EXIT) = [win]> then\n        Game - Win\n    else\n        set [exit v] to []\n    end\nend\n\ndefine Tick\nif <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n    change [sx v] by (-1.7)\nend\nif <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n    change [sx v] by (1.7)\nend\nset [sx v] to ((sx) * (0.8))\nif <([abs v] of (sx) ) > [0.9]> then\n    Change Player x by (round (sx))\nend\nif <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (15))>>> then\n    if <(in air) < [3]> then\n        set [sy v] to [12]\n    end\nend\nif <touching (water v)?> then\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (15))>>> then\n        change [y v] by (2)\n    end\n    if <<<key (down arrow v) pressed?> or <key (s v) pressed?>> or <<mouse down?> and <(mouse y) < ((y position) - (15))>>> then\n        change [y v] by (-2)\n    end\n    if <(water tick) > [0]> then\n        change [sy v] by (-0.9)\n    else\n        change [sy v] by (0.9)\n    end\n    if <(water tick) > [15]> then\n        set [water tick v] to [-15]\n    end\n    change [water tick v] by (0.0000001)\nelse\n    change [sy v] by (-1.3)\nend\nChange player y by (sy)\n Test - Die\nset [scroll x v] to (x)\nif <(SCROLL X) < [0]> then\n    set [scroll x v] to [0]\nend\nPosition\nchange [scroll y v] by (round (((y) - (SCROLL Y)) / (10)))\nif <(SCROLL Y) < [0]> then\n    set [scroll y v] to [0]\nend\nif <(SCROLL X) > [8230]> then\n    set [scroll x v] to [8230]\nend\nPosition\nif <(y) < [-179]> then\n    set [exit v] to [die]\nend\nif <<<<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> or <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>>> or <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (20))>>>> then\n    set [timeout v] to [2000]\nelse\n    change [timeout v] by (-1)\nend\nif <key (r v) pressed?> then\n    set [exit v] to [restart]\nend\nif <(Timeout) < [1]> then\n    if <not <(username) = [JC_ProGold]>> then\n        broadcast (timeout v)\n        hide\n    end\nend\n\ndefine Change Player x by (sx)\nchange [x v] by (sx)\nPosition\nif <<touching (level v)?> or <<touching (darkness barriers v)?> or <touching (light barriers v)?>>> then\n    repeat (8)\n        change [y v] by (1)\n        Position\n        if <not <<touching (level v)?> or <<touching (darkness barriers v)?> or <touching (light barriers v)?>>>> then\n            stop [this script v]\n        end\n    end\n    change [y v] by (-8)\n    if <<touching (level v)?> or <<touching (darkness barriers v)?> or <touching (light barriers v)?>>> then\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (15))>>> then\n            if <(sx) > [0]> then\n                set [sx v] to [-16]\n            else\n                set [sx v] to [16]\n            end\n            set [sy v] to [12]\n        end\n        Position\n    end\n    repeat until <not <<touching (level v)?> or <<touching (darkness barriers v)?> or <touching (light barriers v)?>>>>\n        change [x v] by ((([abs v] of (sx) ) / (sx)) * (-1))\n        Position\n    end\nend\n\ndefine Change player y by (sy)\nchange [y v] by (sy)\nchange [in air v] by (1)\nPosition\nrepeat until <not <<touching (level v)?> or <<touching (darkness barriers v)?> or <touching (light barriers v)?>>>>\n    change [y v] by ((([abs v] of (sy) ) / (sy)) * (-1))\n    if <(sy) < [0]> then\n        set [in air v] to [0]\n    end\n    Position\n    set [sy v] to [0]\nend\n\ndefine Position\ngo to x: ((x) - (SCROLL X)) y: ((y) - (SCROLL Y))\n\ndefine  Test - Die\nif <touching (spikes v)?> then\n    set [exit v] to [die]\n    Reset\nend\n\ndefine Game - Win\nrepeat (50)\n    point towards (exit v)\n    turn right (65) degrees\n    move ((distance to [exit v]) / (2)) steps\n    change size by (-1)\n    change [ghost v] effect by (2)\nend\nhide\nwait (1) seconds\nbroadcast (win v)\n\nwhen flag clicked\nforever\n    if <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (15))>>> and <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>>> then\n        switch costume to (up right v)\n    else\n        if <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (15))>>> and <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n            switch costume to (up left v)\n        else\n            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (15))>>> then\n                switch costume to (up v)\n            else\n                if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n                    switch costume to (right v)\n                else\n                    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n                        switch costume to (left v)\n                    else\n                        switch costume to (front v)\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen I receive [timeout v]\nhide\n\ndefine Reset\nif <(CHECKPOINT) = [0]> then\n    set [x v] to [-100]\n    set [y v] to [-60]\n    set [scroll y v] to (y)\n    set [scroll x v] to (x)\nelse\n    if <(CHECKPOINT) = [1]> then\n        set [x v] to [1359]\n        set [y v] to [600]\n        set [scroll y v] to (y)\n        set [scroll x v] to (x)\n    else\n        if <(CHECKPOINT) = [2]> then\n            set [x v] to [2344]\n            set [y v] to [730]\n            set [scroll y v] to (y)\n            set [scroll x v] to (x)\n        else\n            if <(CHECKPOINT) = [3]> then\n                set [x v] to [2886]\n                set [y v] to [450]\n                set [scroll y v] to (y)\n                set [scroll x v] to (x)\n            else\n                if <(CHECKPOINT) = [4]> then\n                    set [x v] to [5781]\n                    set [y v] to [20]\n                    set [scroll y v] to (y)\n                    set [scroll x v] to (x)\n                else\n                    if <(CHECKPOINT) = [5]> then\n                        set [x v] to [7025]\n                        set [y v] to [-7]\n                        set [scroll y v] to (y)\n                        set [scroll x v] to (x)\n                    end\n                end\n            end\n        end\n    end\nend\nset [sx v] to [0]\nset [sy v] to [0]\nset [water tick v] to [-7]\nset [in air v] to [10]\nset [timeout v] to [1000]\nset [exit v] to []\nset size to (120) %\nshow\npoint in direction (90)\nset rotation style [left-right v]\n\nwhen flag clicked\nbroadcast (Green flag v) and wait\nbroadcast (Play Game v) and wait\n\nwhen I receive [win v]\nstop [other scripts in sprite v]\nhide\n\n@Opponents\n\ndefine Decode chat (#)\nif <(#) = [0]> then\n\ndefine begin decode of (encoded)\nset [encoded v] to (encoded)\nset [letter # v] to [1]\n\ndefine value = read from encoded\nset [value v] to []\nforever\n    set [idx v] to (join (letter (letter #) of (encoded)) (letter ((letter #) + (1)) of (encoded)))\n    change [letter # v] by (2)\n    if <(idx) < [1]> then\n        stop [this script v]\n    end\n    set [value v] to (join (value) (item (idx) of [code v]))\nend\n\ndefine setup players\nhide\nset [offline v] to [100]\nset [player # v] to [1]\npoint in direction (90)\nrepeat ((MAX PLAYERS) - (1))\n    create clone of (_myself_ v)\n    change [player # v] by (1)\nend\n\ndefine value = cloud # (player #)\nif <(player #) = [1]> then\n    set [value v] to (☁ P1)\nelse\n    if <(player #) = [2]> then\n        set [value v] to (☁ P2)\n    else\n        if <(player #) = [3]> then\n            set [value v] to (☁ P3)\n        else\n            if <(player #) = [4]> then\n                set [value v] to (☁ P4)\n            else\n                if <(player #) = [5]> then\n                    set [value v] to (☁ P5)\n                else\n                    if <(player #) = [6]> then\n                        set [value v] to (☁ P6)\n                    else\n                        if <(player #) = [7]> then\n                            set [value v] to (☁ P7)\n                        else\n                            if <(player #) = [8]> then\n                                set [value v] to (☁ P8)\n                            else\n                                if <(player #) = [9]> then\n                                    set [value v] to (☁ P9)\n                                else\n                                    if <(player #) = [10]> then\n                                        set [value v] to (☁ P10)\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine tick\nvalue = cloud # (player #)\nif <(join (value) [A]) = (last value)> then\n    change [offline v] by (1)\n    if <(offline) = [100]> then\n        hide\n    end\nelse\n    set [last value v] to (join (value) [A])\n    if <(offline) > [99]> then\n        show\n    end\n    set [offline v] to [0]\nend\nbegin decode of (value)\nvalue = read from encoded\nswitch costume to (value)\nvalue = read from encoded\nif <<<(y position) < [-160]> or <[160] < (y position)>> or <<(x position) < [-220]> or <[220] < (x position)>>> then\n    think []\n    set [ghost v] effect to (0)\n    go to [front v] layer\n    if on edge, bounce\n    set rotation style [all around v]\n    switch costume to (arrow v)\n    point towards (player v)\nelse\n    set [ghost v] effect to (10)\n    set rotation style [don't rotate v]\n    think (value)\nend\nvalue = read from encoded\nvalue = read from encoded\nset x to ((value) - (SCROLL X))\nvalue = read from encoded\nset y to ((value) - (SCROLL Y))\nvalue = read from encoded\nbroadcast (Decode chat v)\n\nwhen I receive [join game v]\nvalue = cloud # (player #)\nset [last value v] to (join (value) [A])\nwait (3) seconds\nvalue = cloud # (player #)\nif <(join (value) [A]) = (last value)> then\n    set [my player # v] to (player #)\nend\n\nwhen I receive [decode chat v]\nDecode chat (value)\n\nwhen I receive [begin v]\nforever\n    if <(MY PLAYER #) = (player #)> then\n        set [offline v] to [100]\n    else\n        tick\n    end\nend\n\nwhen I receive [setup opponents v]\nsetup players\n\nwhen I receive [win v]\nstop [other scripts in sprite v]\nhide\n\nwhen I receive [decode chat v]\nDecode chat (value)\n\n@Level\n\nwhen I receive [green flag v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (1 v)\nClone at [480] [0]\nClone at [480] [0]\nClone at [480] [0]\nClone at [0] [360]\nClone at [-480] [0]\nClone at [0] [360]\nClone at [480] [0]\nClone at [480] [0]\nClone at [480] [0]\nClone at [480] [0]\nClone at [0] [-360]\nClone at [480] [360]\nClone at [0] [-360]\nClone at [480] [-360]\nClone at [480] [0]\nClone at [1465] [0]\nClone at [480] [0]\nClone at [0] [360]\nClone at [480] [0]\nClone at [480] [0]\nClone at [-480] [-360]\nClone at [480] [0]\nClone at [480] [0]\nClone at [480] [0]\nClone at [0] [360]\nClone at [-480] [0]\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at (x) (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\n@Spikes\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at (x) (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I receive [green flag v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (1 v)\nClone at [480] [0]\nClone at [480] [0]\nClone at [480] [0]\nClone at [0] [360]\nClone at [-480] [0]\nClone at [0] [360]\nClone at [480] [0]\nClone at [480] [360]\nClone at [480] [-360]\nClone at [480] [0]\nClone at [0] [-360]\nClone at [480] [360]\nClone at [0] [-360]\nClone at [480] [-360]\nClone at [480] [0]\nClone at [1465] [0]\nClone at [480] [0]\nClone at [0] [360]\nClone at [480] [0]\nClone at [480] [0]\nClone at [-480] [-360]\nClone at [480] [0]\nClone at [480] [0]\nClone at [480] [0]\nClone at [0] [360]\nClone at [-480] [0]\n\n@Words\n\nwhen I receive [play game v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (1 v)\nif <((1) + (1)) = [2]> then\n    Clone at [120] [70]\n    Clone at [833] [210]\n    Clone at [1738] [1018]\n    Clone at [2868] [890]\n    Clone at [3387] [692]\n    Clone at [3865] [356]\n    Clone at [4555] [6]\n    Clone at [5888] [118]\n    Clone at [7305] [365]\n    Clone at [7876] [48]\nend\nset [x v] to [-99999]\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at (x) (y)\nset [x v] to (x)\nset [y v] to (y)\ncreate clone of (_myself_ v)\nnext costume\n\n@Water\n\nwhen I receive [green flag v]\nset [swing amount v] to [19]\nset [swing amount v] to ((round ((swing amount) / (2))) * (2))\nset [water tick v] to [-12]\nset [x v] to [0]\nset [y v] to [0]\nset [sy v] to [0]\nhide\nswitch costume to (1 v)\nClone at [480] [0]\nClone at [480] [0]\nClone at [480] [0]\nClone at [480] [0]\nClone at [480] [0]\nClone at [480] [0]\nClone at [480] [0]\nClone at [480] [0]\nClone at [480] [50]\nClone at [480] [0]\nClone at [480] [0]\nClone at [480] [0]\nClone at [480] [-50]\nClone at [480] [0]\nClone at [480] [0]\nClone at [480] [0]\nClone at [480] [0]\nClone at [480] [0]\nClone at [480] [0]\nClone at [480] [0]\nClone at [480] [0]\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <(water tick) > [0]> then\n    change [sy v] by (0.7)\nelse\n    change [sy v] by (-0.7)\nend\nif <(water tick) > ((swing amount) - (1))> then\n    set [water tick v] to ((swing amount) * (-1))\nend\nchange [water tick v] by (1)\nchange y by (sy)\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at (x) (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\n@Checkpoints\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <(costume [name v]) = [Closed]> then\n    if <touching (player v)?> then\n        start sound [Ding Sound Effect v]\n        switch costume to (open v)\n        change [checkpoint v] by (1)\n    end\nend\ngo to [back v] layer\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at (x) (y)\nset [x v] to (x)\nset [y v] to (y)\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nhide\nset [checkpoint v] to [0]\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (closed v)\nClone at [1359] [577]\nClone at [2344] [690]\nClone at [2886] [450]\nClone at [5781] [-17]\nClone at [7025] [-39]\nset [x v] to [-99999]\n\nwhen [m v] key pressed\nset [mouse v] to (join ((mouse x) + (SCROLL X)) (join [,] (join [] ((mouse y) + (SCROLL Y)))))\nshow variable [mouse v]\n\nwhen [c v] key pressed\nhide variable [mouse v]\n\n@Darkness Barriers\n\nwhen I receive [green flag v]\nhide\n\nwhen flag clicked\nhide\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (barrier v)\nClone at [1923] [715]\nClone at [6213] [23]\nClone at [6213] [-100]\nset [x v] to [-99999]\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <(time of day) = [day]> then\n    switch costume to (barrier v)\nelse\n    switch costume to (disappear v)\nend\ngo to [back v] layer\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at (x) (y)\nset [x v] to (x)\nset [y v] to (y)\ncreate clone of (_myself_ v)\n\n@Light Barriers\n\nwhen I receive [green flag v]\nhide\n\nwhen flag clicked\nhide\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (day v)\nClone at [2870] [697]\nClone at [2870] [571]\nClone at [8150] [-45]\nset [x v] to [-99999]\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <(time of day) = [night]> then\n    switch costume to (barrier v)\nelse\n    switch costume to (disappear v)\nend\ngo to [back v] layer\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at (x) (y)\nset [x v] to (x)\nset [y v] to (y)\ncreate clone of (_myself_ v)\n\n@Levers D-N\n\nwhen I receive [green flag v]\nhide\n\nwhen flag clicked\nhide\nset [x v] to [0]\nset [y v] to [0]\nset [time of day v] to [day]\nswitch costume to (off v)\nClone at [1895] [915]\nClone at [7300] [415]\nset [x v] to [-99999]\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <(costume [name v]) = [Off]> then\n    if <touching (player v)?> then\n        start sound [Switch v]\n        switch costume to (on v)\n        broadcast (Night v)\n    end\nend\ngo to [back v] layer\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at (x) (y)\nset [x v] to (x)\nset [y v] to (y)\ncreate clone of (_myself_ v)\n\n@Levers N-D\n\nwhen I receive [green flag v]\nhide\n\nwhen flag clicked\nhide\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (off v)\nClone at [3393] [773]\nClone at [7550] [412]\nset [x v] to [-99999]\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <(costume [name v]) = [Off]> then\n    if <touching (player v)?> then\n        start sound [Switch v]\n        switch costume to (on v)\n        broadcast (Day v)\n    end\nend\ngo to [back v] layer\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at (x) (y)\nset [x v] to (x)\nset [y v] to (y)\ncreate clone of (_myself_ v)\n\n@Exit\n\nwhen I receive [green flag v]\nhide\n\nwhen flag clicked\nhide\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (exit v)\nClone at [8323] [-50]\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <touching (player v)?> then\n    set [exit v] to [win]\nend\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at (x) (y)\nset [x v] to (x)\nset [y v] to (y)\n\n@Connectecd\n\nwhen I receive [timeout v]\ngo to x: (0) y: (0)\nclear graphic effects\nswitch costume to (timeout v)\nshow\ngo to [front v] layer\nstop [all v]\n\nwhen flag clicked\nclear graphic effects\nswitch costume to (connecting v)\ngo to x: (130) y: (130)\nforever\n    wait (3) seconds\n    if <(CONNECT) = [Connected]> then\n        switch costume to (connected v)\n        wait (2) seconds\n        repeat (20)\n            change [ghost v] effect by (5)\n        end\n    else\n        if <(CONNECT) = [Full]> then\n            switch costume to (full v)\n        else\n            switch costume to (connecting v)\n        end\n    end\nend\n\n@Background\n\nwhen flag clicked\nforever\n    go to [back v] layer\n    if <(time of day) = [day]> then\n        switch costume to (day hills v)\n    else\n        switch costume to (night hills v)\n    end\nend\n\nwhen I receive [tick v]\nGo to (((((Movement ID) * (480)) - ((SCROLL X) / (6))) mod (960)) - (480)) (Y)\n\nwhen I start as a clone\npoint in direction (90)\nset [ghost v] effect to (0)\ngo to [back v] layer\nset [movement id v] to [0]\nhide\n\ndefine Go to (x) (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\ngo to [back v] layer\n\nwhen flag clicked\ncreate clone of (_myself_ v)\nset [movement id v] to [-1]\n\nwhen I receive [day v]\nrepeat (1)\n    delete this clone\nend\ncreate clone of (_myself_ v)\nset [movement id v] to [-1]\n\nwhen I receive [night v]\nrepeat (1)\n    delete this clone\nend\ncreate clone of (_myself_ v)\nset [movement id v] to [-1]\n\n@Chat\n\nwhen flag clicked\nhide\ngo to x: (0) y: (0)\nshow\nset [ghost v] effect to (100)\nforever\n    set size to (0) %\n    wait until <(is the chat open) = [1]>\n    repeat (10)\n        set size to ((size) + (((80) - (size)) / (3))) %\n        change [ghost v] effect by (-10)\n    end\n    wait until <(is the chat open) = [0]>\n    repeat (10)\n        set size to ((size) + (((0) - (size)) / (3))) %\n        change [ghost v] effect by (10)\n    end\nend\n\nwhen [timer v] > (0.01)\nset [ghost v] effect to (100)\n\nwhen flag clicked\nhide\ngo to x: (-160) y: (65)\nshow\nset [ghost v] effect to (100)\n\n@Win Screen\n\nwhen flag clicked\nhide\n\nwhen I receive [win v]\nset [ghost v] effect to (100)\nshow\nswitch costume to (blank v)\nset size to (150) %\nswitch costume to (win screen v)\nrepeat until <(size) < [101]>\n    go to [front v] layer\n    switch costume to (blank v)\n    change size by (((100) - (size)) / (7))\n    switch costume to (win screen v)\n    change [ghost v] effect by (-5)\n    set x to (((((pick random (0) to (1)) * (2)) - (1)) * ((size) - (100))) * (0.75))\n    set y to (((((pick random (0) to (1)) * (2)) - (1)) * ((size) - (100))) * (0.75))\nend\ngo to x: (0) y: (0)\n\n@TN\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (tn v)\nforever\n    show\n    go to [front v] layer\n    set [ghost v] effect to (100)\nend\n\n
----- WELCOME TO MYSTERY ISLAND -----\n\nHiya everyone, this is my first multiplayer scrolling platformer. It is also my entry for @IAMibrahim's 500 follower game contest.\n\nThe concept of this game is night and day. There will be switches in the game which switch from day to night and from night to day.\n\nThere will be two types of rock-ish blocks. One only appears in daytime. It is purple, grey and black. It also disappears when it becomes night. The other is like the first one but yellow-ish instead of purple and only appears at night.\n\n★★★ CONTROLS ★★★\n• Move - Arrow keys, WASD or use the mouse\n• Wall jump - Jump onto a wall and hold the up arrow key and either the right or left arrow key depending on which side the of the wall you are on\n• Chat - Press the 't' key to open the chat screen and press 1, 2, 3, 4, 5, 6, 7, 8, or 9 to say something (each number says something different, so read the chat screen to see what number to press)\n• Restart from checkpoint - Press the 'r' key\n\n★★★ ACTIONS ★★★\n• To turn on a lever, just walk next to it (there are only four levers in the game and can only be turned on once\n• There are checkpoints in this game so that you don't have to start again from the beginning after you die\n• If you don't move around for an amount of time, you get a timeout (not a bad thing, it just means some people may not be able to play because you are doing nothing