Animation- A Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\n@Spikes\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\ngo to x: (-81) y: (-124)\n\nwhen backdrop switches to [backdrop1 v]\nshow\nswitch costume to (costume1 v)\ngo to x: (-81) y: (-124)\n\nwhen backdrop switches to [backdrop2 v]\nhide\n\nwhen backdrop switches to [backdrop3 v]\ngo to x: (-21) y: (10)\nswitch costume to (costume2 v)\nshow\n\nwhen backdrop switches to [backdrop5 v]\nswitch costume to (costume4 v)\ngo to x: (-16) y: (84)\nshow\n\nwhen backdrop switches to [backdrop4 v]\nswitch costume to (costume3 v)\ngo to x: (46) y: (-122)\nshow\n\nwhen backdrop switches to [backdrop6 v]\nhide\n\nwhen backdrop switches to [backdrop9 v]\nhide\n\nwhen backdrop switches to [underwater 2 v]\nhide\n\n@Sprite2\n\nwhen flag clicked\ngo to x: (-214) y: (115)\nswitch costume to (costume1 v)\nswitch backdrop to (backdrop2 v)\nshow\ngo to x: (-217) y: (-20)\nhide variable [y v]\nhide variable [x v]\nset [y v] to [0]\nset [x v] to [0]\nforever\n    change [y v] by (-1)\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-1)\n        if <(backdrop [name v]) = [backdrop18]> then\n            switch costume to (costume4 v)\n        end\n    end\n    if <key (right arrow v) pressed?> then\n        change [x v] by (1)\n        if <(backdrop [name v]) = [backdrop18]> then\n            switch costume to (costume5 v)\n        end\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <<touching color (#000000)?> or <<touching color (#009933)?> or <touching color (#663b00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#009933)?> or <touching color (#663b00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#009933)?> or <touching color (#663b00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#009933)?> or <touching color (#663b00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#009933)?> or <touching color (#663b00)?>>> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <key (up arrow v) pressed?> then\n            set [y v] to [17]\n            if <(x) > [0]> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <<touching color (#000000)?> or <<touching color (#009933)?> or <touching color (#663b00)?>>> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> and <<touching color (#000000)?> or <<touching color (#009933)?> or <touching color (#663b00)?>>>> then\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <(x position) > [222]> then\n        switch backdrop to (next backdrop v)\n        go to x: (-217) y: (-20)\n    end\n    if <touching (spikes v)?> then\n        go to x: (-217) y: (-20)\n    end\n    if <touching color (#ff0000)?> then\n        go to x: (-217) y: (-20)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (trampoline v)?> then\n        change [y v] by (17)\n    end\n    if <touching (trampoline2 v)?> then\n        change [y v] by (17)\n    end\n    if <touching (trampoline3 v)?> then\n        change [y v] by (17)\n    end\nend\n\nwhen flag clicked\nset [ghost v] effect to (100)\nrepeat (50)\n    change [ghost v] effect by (-2)\nend\n\nwhen backdrop switches to [backdrop6 v]\nforever\n    if <touching (wavetv v)?> then\n        go to x: (-217) y: (-20)\n    end\nend\n\nwhen backdrop switches to [backdrop7 v]\nforever\n    if <touching (fireball v)?> then\n        go to x: (-217) y: (-20)\n        switch backdrop to (backdrop7 v)\n    end\nend\n\nwhen backdrop switches to [backdrop7 v]\nforever\n    if <touching (-thegreenninja- v)?> then\n        go to x: (-217) y: (-20)\n        switch backdrop to (backdrop7 v)\n    end\nend\n\nwhen backdrop switches to [backdrop8 v]\nforever\n    if <touching (sofa v)?> then\n        go to x: (-217) y: (-20)\n        switch backdrop to (backdrop8 v)\n    end\nend\n\nwhen backdrop switches to [backdrop8 v]\nforever\n    if <touching (7sofa v)?> then\n        go to x: (-217) y: (-20)\n        switch backdrop to (backdrop8 v)\n    end\nend\n\nwhen backdrop switches to [backdrop9 v]\nforever\n    if <(y position) = [-183]> then\n        switch backdrop to (underwater 2 v)\n        go to x: (x position) y: (144)\n    end\nend\n\nwhen backdrop switches to [backdrop9 v]\nforever\n    if <(y position) = [-183]> then\n        set volume to (100) %\n        play sound [Splash v] until done\n    end\nend\n\nwhen backdrop switches to [backdrop8 v]\nforever\n    if <touching (7sofa v)?> then\n        go to x: (-217) y: (-20)\n        switch backdrop to (backdrop8 v)\n    end\nend\n\nwhen backdrop switches to [underwater 2 v]\nforever\n    if <<touching (shark v)?> or <touching (sharkyshar v)?>> then\n        go to x: (-217) y: (-20)\n        switch backdrop to (underwater 2 v)\n    end\nend\n\nwhen flag clicked\nswitch costume to (costume2 v)\nforever\n    if <key (down arrow v) pressed?> then\n        switch costume to (costumex v)\n    end\n    if <not <key (down arrow v) pressed?>> then\n        switch costume to (costume2 v)\n    end\nend\n\nwhen I receive [bruh v]\nsay [*le gasp*] for (2) seconds\nsay [Nah, we already knew. Your username is sharkyshar and your Profile Picture is a girl with a shark shirt! ] for (2) seconds\nbroadcast (Bye v)\nforever\n    stop [this script v]\nend\n\nwhen flag clicked\nsay (join (join [Hi, ] (username)) [!]) for (3) seconds\nsay (join (join [Thank you for playing animation- a platformer today on ] (current [date v])) (join (join [/] (current [month v])) (join [/] (current [year v])))) for (10) seconds\n\n@Sun\n\nwhen flag clicked\nset size to (100) %\nforever\n    go to [back v] layer\n    repeat (50)\n        change size by (0.05)\n    end\n    repeat (50)\n        change size by (-0.05)\n    end\nend\n\nwhen flag clicked\nshow\n\n@Trampoline\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop4 v]\nshow\ngo to x: (-51) y: (-100)\n\nwhen backdrop switches to [backdrop2 v]\nhide\n\nwhen backdrop switches to [backdrop1 v]\nhide\n\nwhen backdrop switches to [backdrop3 v]\nhide\n\nwhen backdrop switches to [backdrop5 v]\ngo to x: (-126) y: (-98)\nshow\n\nwhen backdrop switches to [backdrop6 v]\nhide\n\n@Trampoline2\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop4 v]\nhide\n\nwhen backdrop switches to [backdrop2 v]\nhide\n\nwhen backdrop switches to [backdrop1 v]\nhide\n\nwhen backdrop switches to [backdrop3 v]\nhide\n\nwhen backdrop switches to [backdrop5 v]\nshow\ngo to x: (20) y: (-98)\n\nwhen backdrop switches to [backdrop6 v]\nhide\n\n@Trampoline3\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop4 v]\nshow\ngo to x: (-51) y: (-100)\n\nwhen backdrop switches to [backdrop2 v]\nhide\n\nwhen backdrop switches to [backdrop1 v]\nhide\n\nwhen backdrop switches to [backdrop3 v]\nhide\n\nwhen backdrop switches to [backdrop5 v]\nshow\ngo to x: (155) y: (-99)\n\nwhen backdrop switches to [backdrop6 v]\nhide\n\n@Doritos Bear\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop6 v]\nswitch costume to (costume10 v)\nshow\ngo to x: (134) y: (-79)\nglide (0.5) secs to x: (-184) y: (-79)\nhide\nwait (1) seconds\nswitch costume to (costume2 v)\nshow\ngo to x: (-184) y: (-79)\nglide (0.5) secs to x: (134) y: (-79)\nhide\n\n@Angry People\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop6 v]\nshow\ngo to x: (228) y: (-60)\nglide (1) secs to x: (-167) y: (-60)\nhide\nwait (1) seconds\nshow\ngo to x: (-167) y: (-60)\nglide (1) secs to x: (228) y: (-60)\nhide\n\nwhen backdrop switches to [backdrop6 v]\nplay sound [Screech v] until done\n\n@WaveTV\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop6 v]\nshow\ngo to x: (187) y: (121)\nswitch costume to (wave_1 v)\nrepeat until <(backdrop [number v]) = [7]>\n    repeat (7)\n        wait (0.5) seconds\n        next costume\n    end\nend\n\nwhen backdrop switches to [backdrop7 v]\nhide\n\n@-TheGreenNinja-\n\nwhen flag clicked\nhide\nswitch costume to (costume1 v)\n\nwhen backdrop switches to [backdrop7 v]\nshow\ngo to x: (190) y: (11)\nsay [Y] for (0.1) seconds\nsay [Yo] for (0.1) seconds\nsay [You] for (0.1) seconds\nsay [You a] for (0.1) seconds\nsay [You ar] for (0.1) seconds\nsay [You are] for (0.1) seconds\nsay [You are g] for (0.1) seconds\nsay [You are go] for (0.1) seconds\nsay [You are goi] for (0.1) seconds\nsay [You are goin] for (0.1) seconds\nsay [You are going] for (0.1) seconds\nsay [You are going t] for (0.1) seconds\nsay [You are going to] for (0.1) seconds\nsay [You are going to d] for (0.1) seconds\nsay [You are going to di] for (0.1) seconds\nsay [You are going to die] for (0.1) seconds\nsay [You are going to die!] for (0.1) seconds\nsay [You are going to die!!] for (0.1) seconds\nsay [You are going to die!!!] for (0.1) seconds\nsay [You are going to die!!!!] for (0.1) seconds\nsay [You are going to die!!!!!] for (0.1) seconds\nswitch costume to (costume2 v)\nforever\n    wait (1) seconds\n    repeat (11)\n        next costume\n        broadcast (Blast v)\n    end\nend\n\nwhen backdrop switches to [backdrop7 v]\nwait (15) seconds\nbroadcast (Retreat v)\n\nwhen I receive [retreat v]\nsay [Y] for (0.1) seconds\nsay [Yo] for (0.1) seconds\nsay [You] for (0.1) seconds\nsay [You W] for (0.1) seconds\nsay [You Wi] for (0.1) seconds\nsay [You Win] for (0.1) seconds\nsay [You Win f] for (0.1) seconds\nsay [You Win fo] for (0.1) seconds\nsay [You Win for] for (0.1) seconds\nsay [You Win for n] for (0.1) seconds\nsay [You Win for no] for (0.1) seconds\nsay [You Win for now] for (0.1) seconds\nsay [You Win for now!] for (0.1) seconds\nsay [You Win for now!!] for (0.1) seconds\nsay [You Win for now!!!] for (0.1) seconds\nsay [You Win for now!!!!] for (0.1) seconds\nsay [You Win for now!!!!!] for (0.1) seconds\nwait (1) seconds\nhide\n\n@Fireball\n\nwhen I receive [blast v]\nshow\ngo to x: (79) y: (-41)\nglide (1) secs to (sprite2 v)\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop7 v]\nhide\n\nwhen I receive [blast v]\nplay sound [laser sfx v] until done\n\nwhen I receive [retreat v]\nforever\n    hide\n    stop [other scripts in sprite v]\nend\n\n@Sofa\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop8 v]\nshow\ngo to x: (0) y: (188)\n\nwhen I receive [yeet sofas v]\nforever\n    show\n    go to x: (pick random (-226) to (253)) y: (188)\n    glide (2) secs to x: (x position) y: (-105)\n    hide\n    if <<(backdrop [number v]) = [1]> or <(backdrop [number v]) = [9]>> then\n        stop [this script v]\n    end\nend\n\nwhen I receive [sofa retreat v]\nforever\n    hide\n    stop [other scripts in sprite v]\nend\n\n@detector\n\nwhen flag clicked\nhide\nset [faved___ v] to [0]\nset [loved__ v] to [0]\nset [clone id v] to [0]\ncreate clone of (_myself_ v)\nwait (0.2) seconds\nset [clone id v] to [1]\ncreate clone of (_myself_ v)\nwait until <<(LOVED__) = [1]> and <(FAVED___) = [1]>>\nwait (0.2) seconds\nshow\ngo to x: (0) y: (50)\nreset timer\nswitch costume to (pick random (1) to (4))\nset [ghost v] effect to (100)\nrepeat until <(timer) > [3.5]>\n    change y by ((y position) / (-15))\n    change [ghost v] effect by (-3)\nend\nreset timer\nrepeat until <(timer) > [3.5]>\n    change y by (((y position) - (-100)) / (-15))\n    change [ghost v] effect by (10)\nend\n\nwhen I start as a clone\nif <(clone id) = [0]> then\n    go to x: (-15) y: (0)\n    set [loved__ v] to [0]\n    switch costume to (love v)\n    forever\n        set [love? v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [loved__ v] to [1]\n        end\n    end\nend\nif <(clone id) = [1]> then\n    go to x: (0) y: (0)\n    switch costume to (fave v)\n    set [faved___ v] to [0]\n    forever\n        set [fav v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [faved___ v] to [1]\n        end\n    end\nend\n\n@7Sofa\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop8 v]\nshow\ngo to x: (243) y: (-84)\nsay [S] for (0.1) seconds\nsay [So] for (0.1) seconds\nsay [Sof] for (0.1) seconds\nsay [Sofa] for (0.1) seconds\nsay [Sofas] for (0.1) seconds\nsay [Sofas,] for (0.1) seconds\nsay [Sofas, a] for (0.1) seconds\nsay [Sofas, at] for (0.1) seconds\nsay [Sofas, att] for (0.1) seconds\nsay [Sofas, atta] for (0.1) seconds\nsay [Sofas, attac] for (0.1) seconds\nsay [Sofas, attack] for (0.1) seconds\nsay [Sofas, attack!] for (0.1) seconds\nbroadcast (yeet sofas v)\nwait (15) seconds\nbroadcast (Sofa Retreat v)\nsay [Y] for (0.1) seconds\nsay [Yo] for (0.1) seconds\nsay [You] for (0.1) seconds\nsay [You a] for (0.1) seconds\nsay [You ar] for (0.1) seconds\nsay [You are] for (0.1) seconds\nsay [You are s] for (0.1) seconds\nsay [You are sa] for (0.1) seconds\nsay [You are saf] for (0.1) seconds\nsay [You are safe] for (0.1) seconds\nsay [You are safe.] for (0.1) seconds\nsay [You are safe..] for (0.1) seconds\nsay [You are safe...] for (0.1) seconds\nsay [You are safe... F] for (0.1) seconds\nsay [You are safe... FO] for (0.1) seconds\nsay [You are safe... FOR] for (0.1) seconds\nsay [You are safe... FOR N] for (0.1) seconds\nsay [You are safe... FOR NO] for (0.1) seconds\nsay [You are safe... FOR NOW] for (0.1) seconds\nsay [You are safe... FOR NOW!] for (0.1) seconds\nsay [You are safe... FOR NOW!!] for (0.1) seconds\nsay [You are safe... FOR NOW!!!] for (0.1) seconds\nsay [You are safe... FOR NOW!!!!] for (0.1) seconds\nsay [You are safe... FOR NOW!!!!!] for (0.1) seconds\nhide\n\n@Thumbnail\n\nwhen flag clicked\nforever\n    show\n    go to [front v] layer\n    set [ghost v] effect to (100)\n    go to x: (11) y: (65)\nend\n\n@sharkyshar\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [underwater 2 v]\nshow\ngo to x: (163) y: (-101)\nsay [I] for (0.1) seconds\nsay [In] for (0.1) seconds\nsay [Int] for (0.1) seconds\nsay [Intr] for (0.1) seconds\nsay [Intru] for (0.1) seconds\nsay [Intrud] for (0.1) seconds\nsay [Intrude] for (0.1) seconds\nsay [Intruder] for (0.1) seconds\nsay [Intruder!] for (0.1) seconds\nsay [Intruder! S] for (0.1) seconds\nsay [Intruder! Sh] for (0.1) seconds\nsay [Intruder! Sha] for (0.1) seconds\nsay [Intruder! Shar] for (0.1) seconds\nsay [Intruder! Shark] for (0.1) seconds\nsay [Intruder! Shark A] for (0.1) seconds\nsay [Intruder! Shark Ar] for (0.1) seconds\nsay [Intruder! Shark Arm] for (0.1) seconds\nsay [Intruder! Shark Army] for (0.1) seconds\nsay [Intruder! Shark Army,] for (0.1) seconds\nsay [Intruder! Shark Army, a] for (0.1) seconds\nsay [Intruder! Shark Army, at] for (0.1) seconds\nsay [Intruder! Shark Army, att] for (0.1) seconds\nsay [Intruder! Shark Army, atta] for (0.1) seconds\nsay [Intruder! Shark Army, attac] for (0.1) seconds\nsay [Intruder! Shark Army, attack] for (0.1) seconds\nsay [Intruder! Shark Army, attack!] for (0.1) seconds\nsay [Intruder! Shark Army, attack!!] for (0.1) seconds\nsay [Intruder! Shark Army, attack!!!] for (0.1) seconds\nsay [Intruder! Shark Army, attack!!!!] for (0.1) seconds\nsay [Intruder! Shark Army, attack!!!!!] for (0.1) seconds\nbroadcast (OMAE WA MOU SHINDEIRU... NANI!!!? v)\nwait (15) seconds\nbroadcast (SHAAAAARKS! STOOOPPPP! v)\nsay [Y] for (0.1) seconds\nsay [Yo] for (0.1) seconds\nsay [You] for (0.1) seconds\nsay [You c] for (0.1) seconds\nsay [You ca] for (0.1) seconds\nsay [You can] for (0.1) seconds\nsay [You can g] for (0.1) seconds\nsay [You can go] for (0.1) seconds\nsay [You can go.] for (0.1) seconds\nsay [You can go..] for (0.1) seconds\nsay [You can go...] for (0.1) seconds\nsay [You can go...b] for (0.1) seconds\nsay [You can go...bu] for (0.1) seconds\nsay [You can go...but] for (0.1) seconds\nsay [You can go...but p] for (0.1) seconds\nsay [You can go...but pl] for (0.1) seconds\nsay [You can go...but ple] for (0.1) seconds\nsay [You can go...but plea] for (0.1) seconds\nsay [You can go...but pleas] for (0.1) seconds\nsay [You can go...but please] for (0.1) seconds\nsay [You can go...but please d] for (0.1) seconds\nsay [You can go...but please do] for (0.1) seconds\nsay [You can go...but please don] for (0.1) seconds\nsay [You can go...but please don'] for (0.1) seconds\nsay [You can go...but please don't] for (0.1) seconds\nsay [You can go...but please don't t] for (0.1) seconds\nsay [You can go...but please don't te] for (0.1) seconds\nsay [You can go...but please don't tel] for (0.1) seconds\nsay [You can go...but please don't tell] for (0.1) seconds\nsay [ You can go...but please don't tell a] for (0.1) seconds\nsay [ You can go...but please don't tell an] for (0.1) seconds\nsay [ You can go...but please don't tell any] for (0.1) seconds\nsay [ You can go...but please don't tell anyo] for (0.1) seconds\nsay [ You can go...but please don't tell anyon] for (0.1) seconds\nsay [ You can go...but please don't tell anyone] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I a] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am r] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am re] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am rea] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am real] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am reall] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a s] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a sh] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a sha] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shar] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shark] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shark i] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shark in] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shark in d] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shark in di] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shark in dis] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shark in disg] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shark in disgu] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shark in disgui] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shark in disguis] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shark in disguise] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shark in disguise a] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shark in disguise as] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shark in disguise as a] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shark in disguise as a s] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shark in disguise as a sc] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shark in disguise as a scr] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shark in disguise as a scra] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shark in disguise as a scrat] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shark in disguise as a scratc] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shark in disguise as a scratch] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shark in disguise as a scratche] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shark in disguise as a scratcher] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shark in disguise as a scratcher!] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shark in disguise as a scratcher!!] for (0.1) seconds\nsay [ You can go...but please don't tell anyone I am really a shark in disguise as a scratcher!!!] for (0.1) seconds\nbroadcast (Bruh v)\n\nwhen I receive [bye v]\nforever\n    hide\nend\n\n@Shark\n\nwhen flag clicked\nhide\n\nwhen I receive [omae wa mou shindeiru... nani!!!? v]\nshow\nswitch costume to (shark2-b v)\ngo to x: (290) y: (10)\nforever\n    go to x: (284) y: (-140)\n    glide (2) secs to x: (-325) y: (y position)\n    go to x: (284) y: (-90)\n    glide (2) secs to x: (-325) y: (y position)\nend\n\nwhen I receive [shaaaaarks! stooopppp! v]\nforever\n    hide\nend\n\n@Awesome Tiger X\n\nwhen flag clicked\nhide\n\n
Arrow keys to move. Press the down arrow to shrink. Love and Fave buttons reduce lag =P\nThis took about two days along with schoolwork!\nIf you liked this game, ask for it to be featured here:\nhttps://scratch.mit.edu/studios/4228481/comments/\nPlease report any bugs so I can fix them.\nMore levels coming soon!\n\n#animation #platformer #7c19Jimi\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nLove fave and follow for a free McDonald's Happy Meal XD\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nFollow me now or I will steal your hairline XD