【忍者のplatformer】【忍者的platformer】
@Stage\n\n@prayer\n\ndefine 動作\nset rotation style [left-right v]\nset size to (70) %\nif <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(mouse x) < [0]>>>> then\n    change [x v] by (-1.1)\n    point in direction (-90)\n    create clone of (_myself_ v)\nend\nif <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<(x position) < (mouse x)> and <mouse down?>>>> then\n    change [x v] by (1.1)\n    point in direction (90)\n    create clone of (_myself_ v)\nend\nif <touching (氷 v)?> then\n    set [x v] to ((x) * (0.97))\nelse\n    set [x v] to ((x) * (0.89))\nend\nchange x by (x)\nif <touching (ステージ v)?> then\n    change y by (1)\n    if <touching (ステージ v)?> then\n        change y by (1)\n        if <touching (ステージ v)?> then\n            change y by (1)\n            if <touching (ステージ v)?> then\n                change y by (1)\n                if <touching (ステージ v)?> then\n                    change y by (1)\n                    if <touching (ステージ v)?> then\n                        change y by (1)\n                        if <touching (ステージ v)?> then\n                            change y by (1)\n                            if <touching (ステージ v)?> then\n                                change y by (1)\n                                if <touching (ステージ v)?> then\n                                    change x by ((x) * (-1))\n                                    change y by (-8)\n                                    if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > [0]>>>> then\n                                        if <(x) > [0]> then\n                                            set [x v] to [-7]\n                                        else\n                                            set [x v] to [7]\n                                        end\n                                        set [y v] to [10]\n                                    else\n                                        set [x v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (1)\nend\nchange y by (-1)\nif <touching (ステージ v)?> then\n    if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > [0]>>>> then\n        set [y v] to [13.5]\n        start sound [Motion-Swish03-4 v]\n    end\nend\nchange y by (1)\nchange [y v] by (-1)\nchange y by (y)\nif <touching (ステージ v)?> then\n    change y by ((y) * (-1))\n    set [y v] to [0]\nend\nif <<<key (down arrow v) pressed?> or <key (s v) pressed?>> or <<[0] > (mouse y)> and <mouse down?>>> then\n    switch costume to (player2 v)\nelse\n    switch costume to (player1 v)\nend\nif <touching (水 v)?> then\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<[0] < (mouse y)> and <mouse down?>>> then\n        set [y v] to [2]\n    else\n        set [y v] to [-0.5]\n    end\nend\n\nwhen flag clicked\ngo to x: (-200) y: (0)\nclear graphic effects\nshow\nforever\n    動作\n    if <<[-175] > (y position)> or <touching (生姜物 v)?>> then\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        clear graphic effects\n        go to x: (-200) y: (0)\n    end\n    if <[230] < (x position)> then\n        broadcast (次 v)\n        wait (0.1) seconds\n        go to x: (-200) y: (0)\n    end\nend\n\nwhen I receive [intro end v]\n\nwhen I start as a clone\nrepeat (9)\n    change [ghost v] effect by (7)\n    change size by (-7)\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    play sound [20180320NINJA v] until done\nend\n\nwhen [timer v] > (0)\nhide\n\n@ステージ\n\nwhen I receive [次 v]\nnext costume\n\nwhen flag clicked\ngo to x: (0) y: (-30)\nswitch costume to (line v)\nshow\n\nwhen [timer v] > (0)\nhide\n\n@スプライト1\n\nwhen flag clicked\nforever\n    reset timer\n    show\n    set [ghost v] effect to (100)\n    go to x: (0) y: (0)\nend\n\nwhen [timer v] > (0)\nclear graphic effects\n\n@生姜物\n\nwhen flag clicked\ngo to [back v] layer\ngo [forward v] (1) layers\ngo to x: (0) y: (-60)\nswitch costume to (コスチューム2 v)\n\nwhen I receive [次 v]\nnext costume\n\nwhen flag clicked\nset rotation style [all around v]\npoint in direction (90)\nforever\n    if <([costume # v] of [ステージ v]) = [3]> then\n        set rotation style [left-right v]\n        point in direction (90)\n        repeat (15)\n            change x by (-8)\n        end\n        point in direction (-90)\n        repeat (30)\n            change x by (8)\n        end\n        point in direction (90)\n        repeat (15)\n            change x by (-8)\n        end\n    else\n        set rotation style [all around v]\n        go to x: (0) y: (-60)\n    end\nend\n\n@スプライト2\n\nwhen flag clicked\nshow\ngo to [back v] layer\ngo to x: (0) y: (-30)\n\nwhen [timer v] > (0)\nhide\n\n@スプライト3\n\n
　　  　　　☆【目指せ傾向10p以内！】☆\n↓(臺灣語的說明在下面)↓(中文的说明在下面)↓\n\n(日本語)\n使い方\nPC:wsadキー又は矢印キーで操作\nモバイル:タップで操作\n＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿\n\n自作プラットフォーマー第3号です！\n今回はかなり短めですがイラストとかに少しこだわりました！\n❤️と⭐️押してね！\n\n\n(中文(繁體字))\n使用方法:用箭頭鍵或點選操作\n＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿\n\n自制platformer第3號!如果能按❤️和⭐️就太好了！\n\n\n(中文(简体字))\n使用方法:用箭头键或点击操作。\n＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿\n\n自制platformer第3号!\n这次虽然很短，但是对插图等有点讲究！\n❤️和⭐️按一下吧！