Lava Rise -A Scrolling Platformer-
@Stage\n\nwhen I receive [start v]\nforever\n    play sound [Megalovania v] until done\nend\n\n@Player\n\ndefine Change Player y by (sy)\nchange [y v] by (sy)\nchange [in air v] by (1)\nPosition\nTest dying\nBouce?\nrepeat until <not <touching (platforms v)?>>\n    if <(sy) > [0]> then\n        change [y v] by (-1)\n    else\n        change [y v] by (1)\n        set [in air v] to [0]\n    end\n    Position\n    set [sy v] to [0]\nend\n\ndefine Position\ngo to x: ((x) - (SCROLL X)) y: ((y) - (SCROLL Y))\n\ndefine Change Player x by (sx)\nchange [x v] by (sx)\nBouce?\nPosition\nTest dying\nif <touching (platforms v)?> then\n    repeat (12)\n        change [y v] by (1)\n        Position\n        if <not <touching (platforms v)?>> then\n            stop [this script v]\n        end\n    end\n    change [y v] by (-12)\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (20))>>> then\n        if <(sx) > [0]> then\n            set [sx v] to [-16]\n        else\n            set [sx v] to [16]\n        end\n        set [in air v] to [0]\n    else\n        set [sx v] to [0]\n    end\n    repeat until <not <touching (platforms v)?>>\n        if <(sx) > [0]> then\n            change [x v] by (-1)\n        else\n            change [x v] by (1)\n        end\n        Position\n    end\nend\n\ndefine Tick\nif <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n    change [sx v] by (-2)\nend\nif <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n    change [sx v] by (2)\nend\nset [sx v] to ((sx) * (0.8))\nif <([abs v] of (sx) ) > [0.9]> then\n    Change Player x by (round (sx))\nend\nif <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (20))>>> then\n    if <[4] > (in air)> then\n        set [sy v] to [16]\n    end\nend\nchange [sy v] by (-2)\nChange Player y by (sy)\nset [scroll y v] to (y)\nif <(SCROLL Y) < [0]> then\n    set [scroll y v] to [0]\nend\nPosition\n\nwhen flag clicked\nbroadcast (green flag v) and wait\n\nwhen I receive [green flag v]\nhide\ngo to [front v] layer\ngo [backward v] (1) layers\n\nwhen I receive [playgame v]\nset [level v] to [1]\nforever\n    broadcast (reset v) and wait\n    broadcast (setup v) and wait\n    Game on\n    repeat until <(EXIT) > []>\n        Tick\n        broadcast (tick v) and wait\n    end\n    if <(EXIT) = [win]> then\n        win\n    end\nend\n\ndefine Game on\nset [sx v] to [0]\nset [sy v] to [0]\nset [x v] to [0]\nset [y v] to [0]\nset [in air v] to [0]\nset [exit v] to []\nset [scroll y v] to [0]\nset [scroll x v] to [0]\npoint in direction (90)\nset size to (100) %\nset [ghost v] effect to (0)\nshow\n\ndefine Test dying\nif <touching (danger v)?> then\n    set [exit v] to [die]\nend\n\ndefine Bouce?\nif <touching (bounce v)?> then\n    set [sy v] to [30]\nend\n\nchange [scroll y v] by (round ((() - (SCROLL Y)) / (5)))\n\ndefine win\nrepeat (10)\n    turn right (36) degrees\n    change size by (-10)\n    change [ghost v] effect by (10)\nend\nhide\nchange [level v] by (1)\nwait (1) seconds\n\nwhen I receive [start v]\nbroadcast (playgame v) and wait\n\n@Platforms\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [reset v]\ndelete this clone\n\nwhen I receive [setup v]\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (level 1 1 v)\n    Clone at x: [0] y: [360]\n    Clone at x: [0] y: [360]\n    Clone at x: [0] y: [360]\n    Clone at x: [0] y: [360]\n    Clone at x: [0] y: [360]\n    Clone at x: [0] y: [360]\n    Clone at x: [0] y: [360]\n    Clone at x: [0] y: [360]\n    Clone at x: [0] y: [360]\n    Clone at x: [0] y: [360]\n    Clone at x: [0] y: [360]\n    Clone at x: [0] y: [360]\nelse\n    if <(LEVEL) = [2]> then\n        switch costume to (costume1 v)\n    end\nend\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\n@danger\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nset [ghost v] effect to (30)\nif <(LEVEL) = [1]> then\n    change [y v] by (2)\nend\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [green flag v]\nhide\ngo to [front v] layer\n\nwhen I receive [reset v]\ndelete this clone\n\nwhen I receive [setup v]\nset [x v] to [0]\nset [y v] to [-375]\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\n@End\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <touching (player v)?> then\n    set [exit v] to [win]\nend\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [reset v]\ndelete this clone\n\nwhen I receive [setup v]\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (level 1 1 v)\n    Clone at x: [0] y: [360]\n    Clone at x: [0] y: [360]\n    Clone at x: [0] y: [360]\n    Clone at x: [0] y: [360]\n    Clone at x: [0] y: [360]\n    Clone at x: [0] y: [360]\n    Clone at x: [0] y: [360]\n    Clone at x: [0] y: [360]\n    Clone at x: [0] y: [360]\n    Clone at x: [0] y: [360]\n    Clone at x: [0] y: [360]\n    Clone at x: [0] y: [360]\nelse\n    switch costume to (level 1 1 v)\nend\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\n@Sprite1\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nset [ghost v] effect to (100)\nforever\n    go to [front v] layer\nend\n\nwhen I receive [start v]\nrepeat (10)\n    erase all\nend\n\n@intro\n\nwhen flag clicked\nset volume to (100) %\nstart sound [Super intro v]\nswitch costume to (screen shot 2020-07-06 at 3 v)\nset size to (100) %\nerase all\nhide\nset [ghost v] effect to (0)\npen up\ngo to x: (-231) y: (-240)\nset pen size to (100)\nset pen color to (#00f307)\npen down\nrepeat (3)\n    point in direction (0)\n    repeat (20)\n        move (20) steps\n    end\n    point in direction (90)\n    repeat (5)\n        move (20) steps\n    end\n    point in direction (180)\n    repeat (20)\n        move (20) steps\n    end\n    point in direction (90)\n    repeat (5)\n        move (20) steps\n    end\nend\npen up\nshow\ngo to x: (0) y: (0)\nset [ghost v] effect to (100)\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\nset size to (200) %\npoint in direction (90)\nshow\nrepeat (20)\n    change size by (-10)\n    turn right (10) degrees\nend\nrepeat (10)\n    change size by (20)\n    turn right (10) degrees\nend\npoint in direction (90)\nrepeat (10)\n    change size by (-10)\nend\nwait (.5) seconds\nrepeat (20)\n    turn right (18) degrees\n    create clone of (_myself_ v)\nend\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\nerase all\nbroadcast (start v)\nerase all\ndelete this clone\n\nwhen flag clicked\nforever\n    set pen color to (#00f307)\n    wait (.5) seconds\n    repeat (17)\n        change pen (color v) by (-1)\n    end\n    set pen color to (#ffe900)\n    wait (.5) seconds\n    repeat (14)\n        change pen (color v) by (-1)\n    end\n    set pen color to (#ff0000)\n    wait (.5) seconds\n    repeat (32)\n        change pen (color v) by (1)\n    end\nend\n\nwhen I start as a clone\nswitch costume to (costume1 v)\nset pen size to (100)\nset pen color to (#ffffff)\npen down\nrepeat until <touching (_edge_ v)?>\n    move (15) steps\nend\ndelete this clone\n\n
#24 on trending\nArrow keys/wasd/mobile to move\nAvoid the rising lava\nSTORY:\nYou are an explorer who travels into a lava castle in search of a golden crystal. Suddenly, the lava begins to rise. You must now get to high ground AND find the golden crystal.