GAME! platformer
@Stage\n\nwhen flag clicked\nforever\n    play sound [Goodbye v] until done\nend\n\n@thumbnail\n\nshow\n\nwhen flag clicked\ngo to [front v] layer\nhide\n\n@stage\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset [starge v] to [1]\nforever\n    switch costume to (starge)\n    if <[9] < (starge)> then\n        set [starge v] to [10]\n    end\nend\n\n@enemy\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset [starge v] to [1]\nforever\n    switch costume to (starge)\nend\n\n@character\n\nwhen flag clicked\ngo to x: (-200) y: (100)\nset [x v] to [0]\nset [y v] to [0]\nshow\nforever\n    if <key (right arrow v) pressed?> then\n        change [x v] by (1)\n        if <(work jump) = [0]> then\n            set [y v] to [13]\n        end\n    end\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-1)\n        if <(work jump) = [0]> then\n            set [y v] to [13]\n        end\n    end\n    set [x v] to ((x) * (0.85))\n    change x by (x)\n    if <touching (stage v)?> then\n        change y by (1)\n        if <touching (stage v)?> then\n            change y by (1)\n            if <touching (stage v)?> then\n                change y by (1)\n                if <touching (stage v)?> then\n                    change y by (1)\n                    if <touching (stage v)?> then\n                        change y by (1)\n                        if <touching (stage v)?> then\n                            change x by ((x) * (-1))\n                            change y by (-5)\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<touching (stage v)?> and <key (up arrow v) pressed?>> then\n        set [y v] to [15]\n    end\n    change y by (1)\n    change [y v] by (-1)\n    change y by (y)\n    if <(work jump) = [1]> then\n        turn right ((9) * (round ((x) / ([abs v] of (x) )))) degrees\n    end\n    if <touching (stage v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n        set [work jump v] to [0]\n    else\n        set [work jump v] to [1]\n    end\n    if <[230] < (x position)> then\n        change [starge v] by (1)\n        go to x: (-200) y: (-50)\n    end\n    if <<(y position) < [-170]> or <touching (enemy v)?>> then\n        go to x: (-200) y: (-50)\n    end\nend\n\n
G A M E\n\na new motion\n \ncharacter jump a lot and rotation.\nIf you use nice technics can wall kick.\n\narrow key to moving\nwall kick: switch to left key and right key