Four Seasons || A scrolling platformer
@Stage\n\nwhen flag clicked\nhide variable [??? v]\nswitch backdrop to (1 v)\nforever\n    play sound (pick random (1) to (2)) until done\nend\n\nwhen I receive [reset v]\nif <(backdrop [number v]) = [3]> then\n    set [ghost v] effect to (20)\nend\n\nwhen I receive [win v]\nhide variable [time v]\nset [??? v] to (TIME)\nshow variable [??? v]\nswitch backdrop to (backdrop1 v)\n\n@Level\n\nwhen I start as a clone\n\nwhen I start as a clone\nif <(costume [number v]) = [11]> then\n    forever\n        repeat (150)\n            change [x v] by (2)\n        end\n        clear graphic effects\n        repeat (150)\n            change [x v] by (-2)\n        end\n    end\nend\n\nwhen I receive [green flag v]\nhide\nswitch backdrop to (1 v)\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [setip v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (level 1-1 v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\nelse\n    if <(LEVEL) = [2]> then\n        switch costume to (level 2-1 v)\n        Clone at x: [480] y: [0]\n        Clone at x: [480] y: [0]\n        Clone at x: [480] y: [0]\n        Clone at x: [480] y: [0]\n    else\n        if <(LEVEL) = [3]> then\n            switch costume to (level 3-1 v)\n            Clone at x: [480] y: [0]\n            Clone at x: [480] y: [0]\n            Clone at x: [480] y: [0]\n            Clone at x: [480] y: [0]\n        else\n            if <(LEVEL) = [4]> then\n                switch costume to (level 3-6 v)\n                Clone at x: [480] y: [0]\n                Clone at x: [480] y: [0]\n                Clone at x: [480] y: [0]\n                Clone at x: [480] y: [0]\n            else\n                switch costume to (costume1 v)\n                Clone at x: [0] y: [0]\n                set [x v] to [-9999]\n            end\n        end\n    end\nend\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I start as a clone\n\n    forever\n        repeat (120)\n            change [x v] by (-2)\n        end\n        clear graphic effects\n        repeat (120)\n            change [x v] by (2)\n        end\n    end\nend\n\nwhen I receive [win v]\nif  then\n    delete this clone\nend\nstop [other scripts in sprite v]\n\n\n    forever\n        repeat (120)\n            change [x v] by (-3)\n        end\n        clear graphic effects\n        repeat (120)\n            change [x v] by (3)\n        end\n    end\nend\n\nset [scroll x v] to [0]\n\n@Player\n\nwhen flag clicked\nbroadcast (Green Flag v) and wait\nbroadcast (Play Game v) and wait\n\nwhen I receive [green flag v]\nhide\ngo to [front v] layer\n\nwhen I receive [play game v]\nset [level v] to [1]\nforever\n    broadcast (Reset v) and wait\n    broadcast (Setip v) and wait\n    Game on\n    repeat until <(EXIT) > []>\n        Tick\n        broadcast (Tick v) and wait\n    end\n    if <(EXIT) = [Win]> then\n        Game - Win\n    else\n        Game - Die\n    end\nend\n\ndefine Game on\npoint in direction (90)\nset rotation style [left-right v]\nset [x v] to [-122]\nset [y v] to [0]\nset [speed y v] to [0]\nset [speed x v] to [0]\nset [in air v] to [0]\nset [exit v] to []\nset [scroll x v] to [0]\nset [scroll y v] to [0]\nset size to (10) %\nclear graphic effects\nshow\n\ndefine Tick\nif <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>> then\n    change [speed x v] by (-2)\n    point in direction (-90)\nend\nif <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n    change [speed x v] by (2)\n    point in direction (90)\nend\nset [speed x v] to ((Speed x) * (0.8))\nif <([abs v] of (Speed x) ) > [0.9]> then\n    Change player x by (round (Speed x))\nend\nif <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n    if <(in air) < [4]> then\n        set [speed y v] to [16]\n    end\nend\nif <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n    if <touching (water v)?> then\n        set [speed y v] to [10]\n    end\nend\nif <<key (down arrow v) pressed?> or <<mouse down?> and <(y position) > (mouse y)>>> then\n    if <touching (water v)?> then\n        set [speed y v] to [-10]\n    end\nend\nif <(Speed y) > [-20]> then\n    change [speed y v] by (-2)\nend\nChange player y by (Speed y)\nTest - Die\nset [scroll x v] to (x)\nif <(SCROLL X) < [0]> then\n    set [scroll x v] to [0]\nend\nif <(SCROLL X) > [1900]> then\n    set [scroll x v] to [1900]\nend\nif <touching (bounce v)?> then\n    set [speed y v] to [26]\nend\nif <<touching (spikes v)?> or <touching (lava v)?>> then\n    set [exit v] to [Die]\nend\nchange [scroll y v] by (round (((y) - (SCROLL Y)) / (10)))\nif <(SCROLL Y) < [0]> then\n    set [scroll y v] to [0]\nend\nPosition\n\ndefine Change player y by (sy)\nchange [y v] by (sy)\nchange [in air v] by (1)\nPosition\nrepeat until <not <touching (level v)?>>\n    if <(sy) > [0]> then\n        change [y v] by (-1)\n    else\n        change [y v] by (1)\n        set [in air v] to [0]\n    end\n    Position\n    set [speed y v] to [0]\nend\n\ndefine Position\ngo to x: ((x) - (SCROLL X)) y: ((y) - (SCROLL Y))\n\ndefine Change player x by (sx)\nchange [x v] by (sx)\nPosition\nif <touching (level v)?> then\n    repeat (12)\n        change [y v] by (1)\n        Position\n        if <not <touching (level v)?>> then\n            stop [this script v]\n        end\n    end\n    change [y v] by (-12)\n    if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n        if <(sx) > [0]> then\n            set [speed x v] to [-16]\n        else\n            set [speed x v] to [16]\n        end\n        set [in air v] to [0]\n    else\n        set [speed x v] to [0]\n    end\n    repeat until <not <touching (level v)?>>\n        if <(sx) > [0]> then\n            change [x v] by (-1)\n        else\n            change [x v] by (1)\n        end\n        Position\n    end\nend\n\ndefine Game - Die\nclear graphic effects\nset rotation style [all around v]\nrepeat (20)\n    turn right (15) degrees\n    change y by (10)\n    change [ghost v] effect by (5)\nend\nset [exit v] to []\n\ndefine Game - Win\nrepeat (50)\n    point towards (exit v)\n    turn right (65) degrees\n    move ((distance to [exit v]) / (2)) steps\n    change size by (-0.25)\n    change [ghost v] effect by (2)\nend\nhide\nclear graphic effects\nchange [level v] by (1)\nwait (1) seconds\n\ndefine Test - Die\n\nwhen I receive [win v]\nif  then\n    hide\nend\nstop [other scripts in sprite v]\n\nwhen [r v] key pressed\nset [exit v] to [Die]\n\nif <(SCROLL Y) < [0]> then\n\nwhen I receive [tick v]\n\nif <(LEVEL) = [5]> then\n    set [scroll x v] to [0]\n    set [scroll y v] to [0]\nend\n\n@Spikes\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setip v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (level 1-1 v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\nelse\n    if <(LEVEL) = [2]> then\n        switch costume to (level 2-1 v)\n        Clone at x: [480] y: [0]\n        Clone at x: [480] y: [0]\n        Clone at x: [480] y: [0]\n        Clone at x: [480] y: [0]\n    else\n        if <(LEVEL) = [3]> then\n            switch costume to (level 3-1 v)\n            Clone at x: [480] y: [0]\n            Clone at x: [480] y: [0]\n            Clone at x: [480] y: [0]\n            Clone at x: [480] y: [0]\n        else\n            if <(LEVEL) = [4]> then\n                switch costume to (level 3-6 v)\n                Clone at x: [480] y: [0]\n                Clone at x: [480] y: [0]\n                Clone at x: [480] y: [0]\n                Clone at x: [480] y: [0]\n            else\n                switch costume to (level 3-6 v)\n            end\n        end\n    end\nend\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I receive [win v]\nif  then\n    delete this clone\nend\nstop [other scripts in sprite v]\n\nwhen I start as a clone\nif <(costume [number v]) = [11]> then\n    forever\n        repeat (150)\n            change [x v] by (2)\n        end\n        clear graphic effects\n        repeat (150)\n            change [x v] by (-2)\n        end\n    end\nend\n\n@Trees\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setip v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nset [ghost v] effect to (10)\ngo to [back v] layer\nif <(LEVEL) = [1]> then\n    switch costume to (level 1-4 v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\nelse\n    if <(LEVEL) = [2]> then\n        switch costume to (level 2-1 v)\n        Clone at x: [480] y: [0]\n        Clone at x: [480] y: [0]\n        Clone at x: [480] y: [0]\n        Clone at x: [480] y: [0]\n    else\n        if <(LEVEL) = [3]> then\n            switch costume to (costume4 v)\n            Clone at x: [0] y: [0]\n            Clone at x: [480] y: [0]\n            Clone at x: [480] y: [0]\n            Clone at x: [480] y: [0]\n            Clone at x: [480] y: [0]\n        else\n            if <(LEVEL) = [4]> then\n                switch costume to (costume11 v)\n                Clone at x: [480] y: [0]\n                Clone at x: [480] y: [0]\n                Clone at x: [480] y: [0]\n                Clone at x: [480] y: [0]\n            else\n                switch costume to (costume1 v)\n            end\n        end\n    end\nend\n\ndefine Position (x) (y)\ngo to [back v] layer\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I receive [win v]\nif  then\n    delete this clone\nend\nstop [other scripts in sprite v]\n\nwhen I start as a clone\nif <(costume [number v]) = [12]> then\n    forever\n        go to [back v] layer\n        repeat (150)\n            change [x v] by (2)\n        end\n        clear graphic effects\n        repeat (150)\n            change [x v] by (-2)\n        end\n    end\nend\n\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\n\n@Thumbnail\n\nwhen [timer v] > (0.01)\nclear graphic effects\nshow\nswitch costume to (costume2 v)\nset size to (100) %\nswitch costume to (costume1 v)\nset [ghost v] effect to (100)\nrepeat (20)\n    go to [front v] layer\n    change [ghost v] effect by (-5)\nend\ngo to [front v] layer\n\nwhen flag clicked\nforever\n    hide\n    set [ghost v] effect to (100)\n    reset timer\n    switch costume to (costume1 v)\n    set size to (120) %\n    switch costume to (dot3 v)\nend\n\n@Grass\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setip v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nset [ghost v] effect to (20)\ngo to [front v] layer\nif <(LEVEL) = [1]> then\n    switch costume to (level 1-1 v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\nelse\n    if <(LEVEL) = [2]> then\n        switch costume to (level 2-1 v)\n        Clone at x: [480] y: [0]\n        Clone at x: [480] y: [0]\n        Clone at x: [480] y: [0]\n        Clone at x: [480] y: [0]\n    else\n        if <(LEVEL) = [3]> then\n            switch costume to (3-1 v)\n            Clone at x: [480] y: [0]\n            Clone at x: [480] y: [0]\n            Clone at x: [480] y: [0]\n            Clone at x: [480] y: [0]\n        else\n            if <(LEVEL) = [4]> then\n                switch costume to (3-6 v)\n                Clone at x: [480] y: [0]\n                Clone at x: [480] y: [0]\n                Clone at x: [480] y: [0]\n                Clone at x: [480] y: [0]\n            else\n                switch costume to (costume1 v)\n            end\n        end\n    end\nend\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I receive [win v]\nif  then\n    delete this clone\nend\nstop [other scripts in sprite v]\n\nwhen I start as a clone\nif <(costume [number v]) = [11]> then\n    forever\n        repeat (150)\n            change [x v] by (2)\n        end\n        clear graphic effects\n        repeat (150)\n            change [x v] by (-2)\n        end\n    end\nend\n\n@Lava\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setip v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (level 1-1 v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\nelse\n    switch costume to (level 1-1 v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\nend\nset [x v] to [-99999]\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I start as a clone\nforever\n    go to [back v] layer\n    set [ghost v] effect to (20)\n    repeat (20)\n        change [y v] by (-0.5)\n    end\n    repeat (20)\n        change [y v] by (0.5)\n    end\nend\n\n@Bounce\n\nwhen I receive [green flag v]\nhide\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\nif <touching (player v)?> then\n    switch costume to (close flag3 v)\nelse\n    switch costume to (close flag v)\nend\n\ndefine Clone at x: (x) y: (y)\nset [x v] to (x)\nset [y v] to (y)\ncreate clone of (_myself_ v)\n\nwhen I receive [setip v]\nhide\ngo to [back v] layer\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    Clone at x: [888] y: [-78]\n    Clone at x: [1347] y: [-28]\nelse\n    if <(LEVEL) = [2]> then\n        Clone at x: [-65] y: [-75]\n    else\n        if <(LEVEL) = [3]> then\n            Clone at x: [701] y: [-75]\n            Clone at x: [2104] y: [-66]\n        else\n            Clone at x: [1720] y: [-75]\n            Clone at x: [1951] y: [-75]\n        end\n    end\nend\nset [x v] to [-99999]\n\nwhen I receive [reset v]\ndelete this clone\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nswitch costume to (close flag3 v)\nswitch costume to (close flag2 v)\nswitch costume to (close flag v)\n\nrepeat (2)\n    next costume\nend\nrepeat (2)\n    switch costume to ((costume [number v]) - (1))\nend\n\nClone at x: [1347] y: [-20]\n\n@Exit\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <<(costume [name v]) = [Open]> and <touching (player v)?>> then\n    set [exit v] to [Win]\nend\n\nwhen I receive [setip v]\nhide\nset [collected v] to [0]\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (closed v)\n    Clone at x: [2050] y: [40]\nelse\n    if <(LEVEL) = [2]> then\n        switch costume to (closed v)\n        Clone at x: [2060] y: [198]\n    else\n        if <(LEVEL) = [3]> then\n            switch costume to (closed v)\n            Clone at x: [2100] y: [141]\n        else\n            if <(LEVEL) = [4]> then\n                switch costume to (closed v)\n                Clone at x: [2093] y: [166]\n            else\n                set [x v] to [-99999]\n            end\n        end\n    end\nend\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\nset [x v] to (x)\nset [y v] to (y)\n\nwhen I receive [open exit v]\nswitch costume to (open v)\n\ndelete this clone\n\n@Coins\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nnext costume\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <touching (player v)?> then\n    change [collected v] by (1)\n    if <(COLLECTED) = (COLLECT MAX)> then\n        broadcast (Open exit v)\n    end\n    delete this clone\nend\n\nwhen I receive [setip v]\nhide\nset [collected v] to [0]\nset [collect max v] to [0]\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (dot v)\n    Clone at x: [-41] y: [0]\n    Clone at x: [200] y: [0]\n    Clone at x: [425] y: [53]\n    Clone at x: [676] y: [0]\n    Clone at x: [888] y: [166]\n    Clone at x: [1066] y: [187]\n    Clone at x: [1346] y: [131]\n    Clone at x: [1819] y: [61]\nelse\n    if <(LEVEL) = [2]> then\n        switch costume to (dot v)\n        Clone at x: [109] y: [-60]\n        Clone at x: [285] y: [93]\n        Clone at x: [619] y: [107]\n        Clone at x: [859] y: [-1]\n        Clone at x: [981] y: [-1]\n        Clone at x: [1195] y: [154]\n        Clone at x: [1338] y: [-35]\n        Clone at x: [1479] y: [-35]\n        Clone at x: [1983] y: [-39]\n        Clone at x: [2110] y: [-39]\n    else\n        if <(LEVEL) = [3]> then\n            switch costume to (dot v)\n            Clone at x: [55] y: [71]\n            Clone at x: [285] y: [93]\n            Clone at x: [697] y: [15]\n            Clone at x: [886] y: [181]\n            Clone at x: [1012] y: [-43]\n            Clone at x: [1148] y: [-43]\n            Clone at x: [1191] y: [113]\n            Clone at x: [1455] y: [62]\n            Clone at x: [1768] y: [65]\n            Clone at x: [1987] y: [-39]\n        else\n            if <(LEVEL) = [4]> then\n                switch costume to (dot v)\n                Clone at x: [-210] y: [-40]\n                Clone at x: [73] y: [5]\n                Clone at x: [197] y: [-9]\n                Clone at x: [549] y: [-66]\n                Clone at x: [549] y: [35]\n                Clone at x: [634] y: [142]\n                Clone at x: [1006] y: [-34]\n                Clone at x: [1158] y: [-34]\n                Clone at x: [1268] y: [34]\n                Clone at x: [1396] y: [173]\n                Clone at x: [1655] y: [2]\n                Clone at x: [1845] y: [79]\n                Clone at x: [2113] y: [70]\n            else\n            end\n        end\n    end\nend\nset [x v] to [-99999]\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\nset [x v] to (x)\nset [y v] to (y)\nchange [collect max v] by (1)\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nforever\n    set [display value v] to (join (COLLECTED) (join [ / ] (COLLECT MAX)))\nend\n\nwhen [space v] key pressed\nset [mesee v] to (join ((mouse x) + (SCROLL X)) (join [,] ((mouse y) + (SCROLL Y))))\n\n@Water\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setip v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nset [ghost v] effect to (30)\ngo to [front v] layer\nif <(LEVEL) = [1]> then\n    switch costume to (level 1-1 v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\nelse\n    if <(LEVEL) = [2]> then\n        switch costume to (level 2-1 v)\n        Clone at x: [480] y: [0]\n        Clone at x: [480] y: [0]\n        Clone at x: [480] y: [0]\n        Clone at x: [480] y: [0]\n        Clone at x: [480] y: [0]\n    else\n        if <(LEVEL) = [3]> then\n            switch costume to (level 2-6 v)\n            Clone at x: [480] y: [0]\n            Clone at x: [480] y: [0]\n            Clone at x: [480] y: [0]\n            Clone at x: [480] y: [0]\n            Clone at x: [480] y: [0]\n        else\n            switch costume to (level 2-11 v)\n            Clone at x: [480] y: [0]\n            Clone at x: [480] y: [0]\n            Clone at x: [480] y: [0]\n            Clone at x: [480] y: [0]\n            Clone at x: [480] y: [0]\n        end\n        set [y v] to [-99999]\n    end\n    set [y v] to [-99999]\nend\nset [y v] to [-99999]\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I receive [win v]\nif  then\n    delete this clone\nend\nstop [other scripts in sprite v]\n\nwhen I start as a clone\nforever\n    go to [back v] layer\n    set [ghost v] effect to (70)\n    repeat (20)\n        change [y v] by (-0.5)\n    end\n    repeat (20)\n        change [y v] by (0.5)\n    end\nend\n\n
=========================\nSequel out! https://scratch.mit.edu/projects/406143548\n=========================\nWelcome to my best scrolling game yet - Four Seasons. If you enjoyed! A love, fav and a follow will be much appreciated! I spent almost 20 hours on the graphics, gameplay and more! Also mobile friendly.\n=========================\nIn this scrolling platformer, you will be playing as a little explorer. There are four levels, and each one of them represents a season. There is one Easter egg, can you find it?\n=========================\nCredits to @Griffpatch for the engine\nCredits to @Awesomebricks1 and @Lazy_Coder02 for inspiration \nCredits to YouTube for music\nCredits to me, @0014049 for everything else\n=========================\nThe levels might be hard, but all of them are possible! I tried them on both PC and iPhone.\n=========================\nTags: #Games #Four #Seasons #Scrolling #Platformer #Mobile #Friendly #Graphics #Portal #Coins #Player #0014049 #Pi #Person #STGP