Generic platformer cube rtx
@Stage\n\nwhen flag clicked\nforever\n    play sound [yt5s v] until done\nend\n\n@Sprite1\n\nwhen flag clicked\nswitch costume to (generic platformer irl0001 v)\nforever\n    if <key (right arrow v) pressed?> then\n        switch costume to ((costume [number v]) - (1))\n    end\n    if <key (left arrow v) pressed?> then\n        switch costume to ((costume [number v]) + (1))\n    end\nend\n\n@Sprite2\n\nwhen flag clicked\nset [ghost v] effect to (1000)\n\n
Arrow keys to move the cube. Sorry not mobile. Might make it mobile too in the future.\n\nThis is what the generic platformer cube would look like irl. Before you ask I 3d modeled it myself.\nKinda late to make this bcuz the generic platformer trend is gone but idc. I made this kinda thing before but now I think it looks garbage but you can see my og project if you want I'll provide a link in in notes and credits.\nI started rendering this 3d animation at noon and was done by midnight and I think eventually I'm gonna need a better pc for when I make better projects. Couldn't get the images higher res bcuz when I tried hd upload on turbowarp and turbowarp crashed. 