||rainy||こんにゃくマンPlatformer　モバイル対応！！#all#game#games#platformer
@Stage\n\nwhen flag clicked\nwait (12) seconds\nset [変数 v] to [3]\n\nwhen flag clicked\nswitch backdrop to (背景2 v)\nplay sound [ロシアン・ソルジャー byこばっと　　DOVA-SYNDROME v] until done\nswitch backdrop to (背景1 v)\nwait (3) seconds\nforever\n    play sound [Super World v] until done\nend\n\n@桜\n\nwhen I start as a clone\ngo to [front v] layer\ngo [backward v] (pick random (0) to (2)) layers\ngo to x: (pick random (-230) to (230)) y: (180)\nset size to (pick random (80) to (300)) %\nset [ghost v] effect to (pick random (0) to (50))\npoint in direction (180)\nshow\nrepeat until <(y position) < [-175]>\n    set [降る速度 v] to (pick random (5) to (15))\n    turn right (pick random (-5) to (5)) degrees\n    move (降る速度) steps\n    change x by ((mouse x) / (-30))\n    change y by ((mouse y) / (-30))\nend\ndelete this clone\n\nwhen flag clicked\n\nwhen I receive [イントロエンド v]\nforever\n    wait (pick random (0.0) to (0.1)) seconds\n    create clone of (_myself_ v)\nend\n\n@ステージ\n\nwhen flag clicked\n\ndefine ステージ配置 (x座標) (y座標) (ステージ番号)\nswitch costume to (none v)\nset [my_x v] to (x座標)\nset [my_y v] to (y座標)\nswitch costume to ((ステージ番号) + (1))\nset [my_n v] to ((ステージ番号) + (1))\ncreate clone of (_myself_ v)\n\ndefine 移動 (x) (y)\nswitch costume to (none v)\ngo to x: (x) y: (y)\nif <<([abs v] of (x) ) > ([abs v] of (x position) )> or <([abs v] of (y) ) > ([abs v] of (y position) )>> then\n    hide\nelse\n    show\nend\nswitch costume to (My_n)\n\nwhen I receive [プログラム2 v]\nif <(costume [number v]) = [1]> then\n    broadcast (プログラム v)\nelse\n    移動 ((My_x) - (Camera_x)) ((My_y) - (Camera _y))\nend\n\nwhen I start as a clone\nshow\n\nwhen I receive [イントロエンド v]\nhide\nステージ配置 [0] [0] [1]\nステージ配置 [480] [0] [2]\nステージ配置 [960] [0] [3]\nステージ配置 [1440] [0] [4]\nステージ配置 [1920] [0] [5]\nステージ配置 [2400] [0] [6]\nステージ配置 [2880] [0] [7]\nswitch costume to (none v)\nbroadcast (プログラム v)\n\n@ステージ（背面）\n\nwhen flag clicked\n\ndefine ステージ配置 (x座標) (y座標) (ステージ番号)\nswitch costume to (none v)\nset [my_x v] to (x座標)\nset [my_y v] to (y座標)\nswitch costume to ((ステージ番号) + (1))\nset [my_n v] to ((ステージ番号) + (1))\ncreate clone of (_myself_ v)\n\ndefine 移動 (x) (y)\nswitch costume to (none v)\ngo to x: (x) y: (y)\nif <<([abs v] of (x) ) > ([abs v] of (x position) )> or <([abs v] of (y) ) > ([abs v] of (y position) )>> then\n    hide\nelse\n    show\nend\nswitch costume to (My_n)\n\nwhen I receive [プログラム2 v]\nif <(costume [number v]) = [1]> then\n    broadcast (プログラム v)\nelse\n    移動 ((My_x) - (Camera_x)) ((My_y) - (Camera _y))\nend\n\nwhen I start as a clone\nshow\n\nwhen I receive [イントロエンド v]\nhide\nステージ配置 [0] [0] [1]\nステージ配置 [480] [0] [2]\nステージ配置 [960] [0] [3]\nステージ配置 [1440] [0] [4]\nステージ配置 [3200] [5] [5]\nswitch costume to (none v)\nbroadcast (プログラム v)\n\n@障害物\n\nwhen flag clicked\n\ndefine ステージ配置 (x座標) (y座標) (ステージ番号)\nswitch costume to (none v)\nset [my_x v] to (x座標)\nset [my_y v] to (y座標)\nswitch costume to ((ステージ番号) + (1))\nset [my_n v] to ((ステージ番号) + (1))\ncreate clone of (_myself_ v)\n\ndefine 移動 (x) (y)\nswitch costume to (none v)\ngo to x: (x) y: (y)\nif <<([abs v] of (x) ) > ([abs v] of (x position) )> or <([abs v] of (y) ) > ([abs v] of (y position) )>> then\n    hide\nelse\n    show\nend\nswitch costume to (My_n)\n\nwhen I receive [プログラム2 v]\nif <not <(costume [number v]) = [1]>> then\n    移動 ((My_x) - (Camera_x)) ((My_y) - (Camera _y))\nend\n\nwhen I start as a clone\nshow\n\nwhen I receive [イントロエンド v]\nhide\nステージ配置 [1800] [0] [1]\nswitch costume to (none v)\n\n@Player\n\nwhen flag clicked\nhide\n\ndefine 動作\nchange [yの力 v] by (-1)\nif <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<(mouse x) > [0]> and <mouse down?>>>> then\n    change [xの力 v] by (1)\nend\nif <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<[0] > (mouse x)> and <mouse down?>>>> then\n    change [xの力 v] by (-1)\nend\nset [xの力 v] to ((xの力) * (0.88))\nchange x by (xの力)\nrepeat (6)\n    if <touching (ステージ v)?> then\n        change y by (1)\n    end\nend\nif <touching (ステージ v)?> then\n    change y by (-6)\n    位置補正x (() - ((xの力) / ([abs v] of (xの力) ))) ([ceiling v] of ([abs v] of (xの力) ) )\n    if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<(mouse y) > [0]> and <mouse down?>>>> then\n        set [yの力 v] to [12]\n        set [xの力 v] to ((7) - (<(xの力) > [0]> * (14)))\n    else\n        set [xの力 v] to [0]\n    end\nend\nchange y by (yの力)\nif <touching (ステージ v)?> then\n    位置補正y (() - ((yの力) / ([abs v] of (yの力) ))) ([ceiling v] of ([abs v] of (yの力) ) )\nend\nchange y by (-1.1)\nif <<touching (ステージ v)?> and <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<(mouse y) > [0]> and <mouse down?>>>>> then\n    set [yの力 v] to [15]\nend\nchange y by (1.1)\nif <<(Y) < [-400]> or <touching (障害物 v)?>> then\n    初期位置\nend\n処理\nbroadcast (プログラム2 v)\n\nwhen I receive [プログラム v]\n動作\n\ndefine 処理\nchange [x v] by ((x position) - ((X) - (Camera_x)))\nchange [y v] by ((y position) - (((Y) - (Camera _y)) - (20)))\nchange [camera_x v] by ([floor v] of (((X) - (Camera_x)) * (0.1)) )\nchange [camera _y v] by ([floor v] of (((Y) - (Camera _y)) * (0.2)) )\nset x to ((X) - (Camera_x))\nset y to (((Y) - (Camera _y)) - (20))\n\ndefine 位置補正x (向き) (回数)\nif <(xの力) = [0]> then\n    stop [this script v]\nend\nset [i v] to [0]\nrepeat until <<not <touching (ステージ v)?>> or <(i) = ((回数) + (1))>>\n    change [i v] by (1)\n    change x by (向き)\nend\nchange x by (() - ((向き) * (((回数) + (1)) * <<(i) = ((回数) + (1))> and <touching (ステージ v)?>>)))\n\ndefine 位置補正y (向き) (回数)\nif <(yの力) = [0]> then\n    stop [this script v]\nend\nset [i v] to [0]\nrepeat until <<not <touching (ステージ v)?>> or <(i) = ((回数) + (1))>>\n    change [i v] by (1)\n    change y by (向き)\nend\nchange y by (() - ((向き) * (((回数) + (1)) * <<(i) = ((回数) + (1))> and <touching (ステージ v)?>>)))\nset [yの力 v] to [0]\n\ndefine 初期位置\ngo to x: (0) y: (-20)\nset [xの力 v] to [0]\nset [yの力 v] to [0]\nset [camera_x v] to (復活x)\nset [camera _y v] to (復活y)\nset [x v] to (復活x)\nset [y v] to (復活y)\n\nwhen I receive [イントロエンド v]\nshow\ngo to x: (0) y: (-20)\nset [xの力 v] to [0]\nset [yの力 v] to [0]\nset [camera_x v] to [-200]\nset [camera _y v] to [-20]\nset [x v] to [-200]\nset [y v] to [-20]\nset [復活x v] to [-200]\nset [復活y v] to [-20]\n\n@サムネ\n\nwhen flag clicked\nhide\n\nshow\ngo to [front v] layer\n\n@スプライト2\n\nwhen I start as a clone\nif <(イントロ) = [2]> then\n    repeat (15)\n        change [color v] effect by (5)\n        change size by (10)\n    end\n    repeat (20)\n        change [color v] effect by (5)\n        change [ghost v] effect by (10)\n    end\n    delete this clone\nend\n\nwhen I receive [イントロ3 v]\npoint in direction (90)\nset [イントロ v] to [2]\nshow\nswitch costume to (コスチューム7 v)\nclear graphic effects\nwait (0.1) seconds\nrepeat until <(イントロ) = [3]>\n    create clone of (_myself_ v)\n    wait (0.2) seconds\nend\nbroadcast (イントロ4 v)\nrepeat (40)\n    change [ghost v] effect by (5)\nend\nhide\n\nwhen I receive [イントロ2 v]\nrepeat (10)\n    turn right (-20) degrees\nend\nbroadcast (イントロ3 v)\n\nwhen I start as a clone\nif <(イントロ) = [1]> then\n    repeat (15)\n        change size by (-10)\n    end\n    repeat (20)\n        change [ghost v] effect by (10)\n    end\n    delete this clone\nend\n\nwhen I receive [イントロ1 v]\nswitch backdrop to (背景3 v)\nwait (4) seconds\nset size to (3) %\nswitch costume to (名前 v)\nset [イントロ v] to [1]\nshow\nchange size by (1)\nrepeat (2)\n    change size by (3)\nend\nrepeat (11)\n    change size by (10)\nend\nwait (0.3) seconds\nrepeat (2)\n    change size by (-10)\nend\nwait (0.1) seconds\nbroadcast (イントロ2 v)\n\nwhen flag clicked\npoint in direction (90)\nset size to (100) %\nset [イントロ v] to [0]\nswitch costume to (コスチューム1 v)\nshow\ngo to x: (-463) y: (0)\nglide (0.5) secs to x: (20) y: (0)\nglide (0.2) secs to x: (0) y: (0)\ncreate clone of (_myself_ v)\nset [イントロ v] to [-1]\nswitch costume to (コスチューム4 v)\ngo to x: (463) y: (0)\nglide (0.5) secs to x: (-20) y: (0)\nglide (0.2) secs to x: (0) y: (0)\ncreate clone of (_myself_ v)\nset [イントロ v] to [0]\nswitch costume to (コスチューム2 v)\ngo to x: (463) y: (0)\nglide (0.5) secs to x: (-20) y: (0)\nglide (0.2) secs to x: (0) y: (0)\ncreate clone of (_myself_ v)\nset [イントロ v] to [-1]\nswitch costume to (コスチューム3 v)\ngo to x: (-463) y: (0)\nglide (0.5) secs to x: (20) y: (0)\nglide (0.2) secs to x: (0) y: (0)\ncreate clone of (_myself_ v)\nset [イントロ v] to [0]\nbroadcast (イントロ0 v)\nbroadcast (イントロ1 v)\nhide\n\nwhen I start as a clone\nif <(イントロ) = [-1]> then\n    wait (3) seconds\n    glide (0.5) secs to x: (463) y: (0)\n    delete this clone\nend\nif <(イントロ) = [0]> then\n    wait (3) seconds\n    glide (0.5) secs to x: (-463) y: (0)\n    delete this clone\nend\n\nwhen flag clicked\nwait (12.37) seconds\nbroadcast (イントロエンド v)\n\n@アイコン\n\nwhen I receive [イントロ0 v]\nshow\ngo to [front v] layer\nrepeat (9)\n    turn left (40) degrees\n    change size by (10)\nend\nwait (1) seconds\nrepeat (9)\n    turn left (40) degrees\n    change size by (-10)\nend\nhide\n\nwhen flag clicked\nswitch costume to (78939609_60x60 v)\nhide\nset size to (10) %\ngo to x: (0) y: (0)\npoint in direction (90)\n\nwhen I receive [イントロ2 v]\nswitch backdrop to (背景1 v)\nrepeat (8)\n    turn left (20) degrees\nend\npoint in direction (-90)\nshow\ngo to [front v] layer\nrepeat (9)\n    turn left (20) degrees\n    change size by (10)\nend\n\nwhen I receive [イントロ4 v]\nwait (0.3) seconds\nrepeat (9)\n    turn left (40) degrees\n    change size by (-10)\nend\nhide\nset [イントロ v] to [4]\nwait (0.1) seconds\nset [イントロ v] to [0]\n\nwhen flag clicked\nrepeat until <(イントロ) = [4]>\n    next costume\n    wait (0.05) seconds\nend\n\n@スプライト3\n\nwhen flag clicked\nwait (12.37) seconds\nhide\nforever\n    wait (pick random (10) to (15)) seconds\n    show\n    start sound [ポップ v]\n    go to x: (-150) y: (400)\n    point in direction (90)\n    set size to (100) %\n    repeat until <[135] > (y position)>\n        change y by (((2) - (y position)) / (20))\n    end\n    wait (2.9) seconds\n    repeat until <(y position) > [207]>\n        change y by ((y position) / (20))\n    end\n    hide\nend\n\n
[[[[[英語ll]]]]]\nUse arrow keys to control! The direction of the rain depends on the position of the mouse~! Is it more fun to play on mobile?\n[[[[[ll日本語ll]]]]]\n矢印キーで操作雨の向きはマウスの位置によって変わりま～す！！モバイルでやったほうが楽しいかな？\n\n\n\n\n\nタグ\n#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#allll#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#allll#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#allll#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#allll#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#allll#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#allll#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#allll#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#allll#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#allll#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#allll#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#allll#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#allll#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#all#game#game#game#game#game#game#games#games#games#games#games#games#games#games#platformer#platformer#platformer#platformer#platformer#platformer#platformer#platformer#konnnyakumann_289#rainy#konnnyakumann#konnnyaku#keikounoritai