Quest - A platformer (mobile)
@Stage\n\nwhen flag clicked\nforever\n    play sound [AMONG US remix!2 v] until done\nend\n\n@Karakter\n\nwhen flag clicked\n\nwhen I start as a clone\nswitch costume to (kotüm 2 v)\nrepeat (17)\n    change [ghost v] effect by (13)\n    change size by (-7)\nend\ndelete this clone\n\nwhen I receive [trail v]\nset [ghost v] effect to (0)\nshow\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I receive [başla v]\nbroadcast (Trail v)\n\ndefine |PlatformI Oluşturma HIZLANMA: (hızlanma) Atlama Yüksekliği: (atlama yüksekliği) Yerçekimi: (yerçekimi) Duvar atlama Dayanımı: (duvar atlama) Eğim: (eğim)\nswitch costume to (hitbox v)\nchange [yv v] by ((yerçekimi) * (-1))\nif <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n    change [xv v] by (hızlanma)\nend\nif <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n    change [xv v] by ((hızlanma) * (-1))\nend\nset [xv v] to ((xv) * (0.9))\nchange x by (xv)\nif <touching (platform v)?> then\n    repeat (eğim)\n        if <touching (platform v)?> then\n            change y by (1)\n        end\n    end\n    if <touching (platform v)?> then\n        change y by ((eğim) * (-1))\n        repeat until <not <touching (platform v)?>>\n            if <(xv) > [0]> then\n                change x by (-1)\n            else\n                change x by (1)\n            end\n        end\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            set [yv v] to ((atlama yüksekliği) - (2))\n            if <([abs v] of (xv) ) = (xv)> then\n                set [xv v] to ((duvar atlama) * (-1))\n            else\n                set [xv v] to (duvar atlama)\n            end\n        else\n            set [xv v] to [0]\n        end\n    end\nend\nchange y by (yv)\nif <touching (platform v)?> then\n    repeat until <not <touching (platform v)?>>\n        if <(yv) > [0]> then\n            change y by (-1)\n        else\n            change y by (1)\n        end\n    end\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> and <(yv) < [0]>> then\n        set [yv v] to (atlama yüksekliği)\n    else\n        set [yv v] to [0]\n    end\nend\nswitch costume to (kostüm 1 v)\n\nwhen I receive [başla v]\nswitch costume to (kostüm 1 v)\nshow\ngo to x: (-215) y: (71)\nglide (0.5) secs to x: (-215) y: (0)\npoint in direction (90)\nset rotation style [left-right v]\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    |PlatformI Oluşturma HIZLANMA: [1.1] Atlama Yüksekliği: [13] Yerçekimi: [1] Duvar atlama Dayanımı: [8] Eğim: [15]\nend\n\nwhen I receive [başla v]\nforever\n    if <touching (kazıklar v)?> then\n        go to x: (-215) y: (0)\n    end\nend\n\nwhen I receive [başla v]\nset [level v] to [1]\nforever\n    if <(x position) > [230]> then\n        change [level v] by (1)\n        go to x: (-215) y: (0)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nswitch costume to (kotüm 2 v)\nrepeat (17)\n    change [ghost v] effect by (13)\n    change size by (7)\nend\ndelete this clone\n\nwhen I receive [trail v]\nset [ghost v] effect to (0)\nshow\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I receive [başla v]\nbroadcast (Trail v)\n\nwhen I receive [başla v]\nif <not <(level) = [16]>> then\n    go to x: (-215) y: (0)\nend\n\nwhen I receive [başla v]\n\n@Platform\n\nwhen flag clicked\nhide\n\nwhen I receive [başla v]\nshow\nrepeat until <(level) = [17]>\n    if <(level) = [1]> then\n        switch costume to (platform 1 v)\n        go to x: (41) y: (27)\n    end\n    if <(level) = [2]> then\n        switch costume to (platform 2 v)\n        go to x: (41) y: (27)\n    end\n    if <(level) = [3]> then\n        switch costume to (platform 3 v)\n        go to x: (41) y: (27)\n    end\n    if <(level) = [4]> then\n        switch costume to (platform 4 v)\n        go to x: (41) y: (27)\n    end\n    if <(level) = [5]> then\n        switch costume to (platform 10 v)\n        go to x: (41) y: (27)\n    end\n    if <(level) = [6]> then\n        switch costume to (platform 6 v)\n        go to x: (41) y: (27)\n    end\n    if <(level) = [7]> then\n        switch costume to (platform 7 v)\n        go to x: (41) y: (27)\n    end\n    if <(level) = [8]> then\n        switch costume to (platform 8 v)\n        go to x: (41) y: (27)\n    end\n    if <(level) = [9]> then\n        switch costume to (platform 5 v)\n        go to x: (41) y: (27)\n    end\n    if <(level) = [10]> then\n        switch costume to (platform 18 v)\n        go to x: (41) y: (27)\n    end\n    if <(level) = [11]> then\n        switch costume to (platform 11 v)\n        go to x: (41) y: (27)\n    end\n    if <(level) = [12]> then\n        switch costume to (platform 9 v)\n        go to x: (41) y: (27)\n    end\n    if <(level) = [13]> then\n        switch costume to (platform 12 v)\n        go to x: (41) y: (27)\n    end\n    if <(level) = [14]> then\n        switch costume to (platform 14 v)\n        go to x: (41) y: (27)\n    end\n    if <(level) = [15]> then\n        switch costume to (platform 15 v)\n        go to x: (41) y: (27)\n    end\n    if <(level) = [16]> then\n        switch costume to (platform 13 v)\n        go to x: (41) y: (27)\n    end\n    if <(level) = [17]> then\n        switch costume to (platform 16 v)\n        go to x: (41) y: (27)\n    end\nend\n\n@Kazıklar\n\nwhen flag clicked\nhide\n\nwhen I receive [başla v]\nshow\nrepeat until <(level) = [17]>\n    if <(level) = [1]> then\n        switch costume to (kazık 1 v)\n        go to x: (71) y: (-16)\n    end\n    if <(level) = [2]> then\n        switch costume to (kazık 2 v)\n        go to x: (71) y: (-16)\n    end\n    if <(level) = [3]> then\n        switch costume to (kazık 3 v)\n        go to x: (71) y: (-16)\n    end\n    if <(level) = [4]> then\n        switch costume to (kazık 4 v)\n        go to x: (71) y: (-16)\n    end\n    if <(level) = [5]> then\n        switch costume to (kazık 5 v)\n        go to x: (71) y: (-16)\n    end\n    if <(level) = [6]> then\n        switch costume to (kazık 6 v)\n        go to x: (71) y: (-16)\n    end\n    if <(level) = [7]> then\n        switch costume to (kazık 7 v)\n        go to x: (71) y: (-16)\n    end\n    if <(level) = [8]> then\n        switch costume to (kazık 8 v)\n        go to x: (71) y: (-16)\n    end\n    if <(level) = [9]> then\n        switch costume to (kazık 10 v)\n        go to x: (71) y: (-16)\n    end\n    if <(level) = [10]> then\n        switch costume to (kazık 9 v)\n        go to x: (71) y: (-16)\n    end\n    if <(level) = [11]> then\n        switch costume to (kazık 11 v)\n        go to x: (71) y: (-16)\n    end\n    if <(level) = [12]> then\n        switch costume to (kazık 12 v)\n        go to x: (71) y: (-16)\n    end\n    if <(level) = [13]> then\n        switch costume to (kazık 14 v)\n        go to x: (71) y: (-16)\n    end\n    if <(level) = [14]> then\n        switch costume to (kazık 13 v)\n        go to x: (71) y: (-16)\n    end\n    if <(level) = [15]> then\n        switch costume to (kazık 15 v)\n        go to x: (71) y: (-16)\n    end\n    if <(level) = [16]> then\n        switch costume to (kazık 16 v)\n        go to x: (71) y: (-16)\n        broadcast (Bitir v)\n    end\n    if <(level) = [17]> then\n        switch costume to (kazık 17 v)\n        go to x: (71) y: (-16)\n    end\nend\n\n@Kalp ve Yıldız\n\nwhen flag clicked\ngo to x: (0) y: (50)\nhide\nwait (pick random (8) to (15)) seconds\nshow\nrepeat until <(y position) < [6]>\n    change y by (((5) - (y position)) / (6))\nend\nwait (2.5) seconds\nrepeat until <(y position) > [49.5]>\n    change y by (((y position) + (5)) / (5))\nend\nhide\nforever\n    wait (pick random (14) to (26)) seconds\n    show\n    repeat until <(y position) < [6]>\n        change y by (((5) - (y position)) / (6))\n    end\n    wait (2.5) seconds\n    repeat until <(y position) > [49.5]>\n        change y by (((y position) + (5)) / (5))\n    end\n    hide\nend\n\n@Arkaplan\n\nwhen flag clicked\nhide\n\ndefine Efekt\nforever\n    set [süre v] to (pick random (1) to (13))\n    wait (Süre) seconds\n    Parlama\nend\n\ndefine Parlama\nset [brightness v] effect to (0)\nset [ghost v] effect to (0)\nrepeat (3)\n    change [brightness v] effect by (30)\n    change [ghost v] effect by (30)\n    play sound [e v] until done\n    wait (0.06) seconds\n    set [ghost v] effect to (0)\n    set [brightness v] effect to (0)\n    play sound [e v] until done\nend\nset [brightness v] effect to (0)\nset [ghost v] effect to (0)\n\nwhen I receive [başla v]\nforever\n    go to [back v] layer\nend\n\nwhen I receive [başla v]\nshow\ngo to x: (0) y: (0)\nEfekt\n\n@Kapak\n\nwhen flag clicked\ngo to x: (18) y: (17)\nshow\ngo to [front v] layer\nwait (2) seconds\ngo to [front v] layer\nrepeat (4)\n    wait (0.001) seconds\n    change [ghost v] effect by (25)\nend\nhide\nbroadcast (Başla v)\n\n
Welcome guys!\nWelcome to my new game — SusCube!\nIt is a Platformer! Instructions? You know it, right?\nComment ‘SusCube’ if you like the game!\n\nCredit now!\nArt and Music by @TrentonTNT.\nPlatformer codes by me.\n\n(Changed!) I will make Part 2 on @ScottyTheCoolGuy985\n\nTags:\n #Trending #Platformer #Games #Trending #Platformer\n #Trending #Platformer #Games #Trending #Platformer\n #Trending #Platformer #Games #Trending #Platformer\n #Trending #Platformer #Games #Trending #Platformer  #Trending #Platformer #Games #Trending #Platformer #Trending #Platformer #Games #Trending #Platformer\n\nCheck out all my games and follow me!\n\n\n\n