Evolution... A Mobile Friendly Platformer
@Stage\n\nwhen I receive [begin game v]\nswitch backdrop to (night sky v)\n\nwhen flag clicked\nwait until <(Health) = [3]>\nswitch backdrop to (night sky v)\n\n@Begin Game\n\nwhen flag clicked\nshow list [☁ cloud list v]\nbroadcast (Begin Game v)\nhide variable [timmccool detector v]\nhide variable [will_wam detector v]\nhide variable [griffpatch detector v]\nhide variable [keven_eleven_1234 detector v]\nhide variable [chipm0nk detector v]\nhide variable [wazzotv detector v]\nhide variable [sharkyshar detector v]\nhide variable [☁ completed v]\nif <(username) = [Ryan-Hwang]> then\n    hide list [☁ cloud list v]\n    ask [Show Variables?] and wait\n    if <(answer) = []> then\n        show variable [timmccool detector v]\n        show variable [will_wam detector v]\n        show variable [griffpatch detector v]\n        show variable [keven_eleven_1234 detector v]\n        show variable [chipm0nk detector v]\n        show variable [wazzotv detector v]\n        show variable [sharkyshar detector v]\n        show variable [☁ completed v]\n    else\n        hide variable [timmccool detector v]\n        hide variable [will_wam detector v]\n        hide variable [griffpatch detector v]\n        hide variable [keven_eleven_1234 detector v]\n        hide variable [chipm0nk detector v]\n        hide variable [wazzotv detector v]\n        hide variable [sharkyshar detector v]\n        hide variable [☁ completed v]\n        show list [☁ cloud list v]\n    end\nend\nif <(username) = [TimMcCool]> then\n    set [timmccool detector v] to [Viewed]\nend\nif <(username) = [Will_Wam]> then\n    set [will_wam detector v] to [Viewed]\nend\nif <(username) = [griffpatch]> then\n    set [griffpatch detector v] to [Viewed]\nend\nif <(username) = [keven_eleven._1234]> then\n    set [keven_eleven_1234 detector v] to [Viewed]\nend\nif <(username) = [chipm0nk]> then\n    set [chipm0nk detector v] to [Viewed]\nend\nif <(username) = [WazzoTV]> then\n    set [wazzotv detector v] to [Viewed]\nend\nif <(username) = [sharkyshar]> then\n    set [sharkyshar detector v] to [Viewed]\nend\n\n@Player\n\nwhen I start as a clone\nswitch costume to (shadow v)\nrepeat (10)\n    change size by (-5)\nend\ndelete this clone\n\nwhen I receive [begin game v]\ngo to [front v] layer\nshow\nset size to (100) %\nswitch costume to (normal v)\nset drag mode [not draggable v]\ngo to x: (-190) y: (0)\npoint in direction (90)\nset [xvel v] to [0]\nset [yvel v] to [0]\nset [skipped v] to [No]\nforever\n    go to [front v] layer\n    set rotation style [left-right v]\n    if <<<mouse down?> and <(x position) > (mouse x)>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>> then\n        change [xv v] by (-1)\n        switch costume to (left v)\n    end\n    if <<<mouse down?> and <(x position) < (mouse x)>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>> then\n        change [xv v] by (1)\n        switch costume to (right v)\n    end\n    if <<<<(y position) < (mouse y)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> and <<<(x position) < (mouse x)> and <mouse down?>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>>> then\n        switch costume to (right up v)\n    end\n    if <<<<(y position) < (mouse y)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> and <<<(mouse x) < (x position)> and <mouse down?>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>>> then\n        switch costume to (left up v)\n    end\n    if <not <key (any v) pressed?>> then\n        switch costume to (normal v)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching (ground v)?> then\n        change y by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <<<mouse down?> and <(y position) < (mouse y)>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-7]\n                                else\n                                    set [xv v] to [7]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching (ground v)?> then\n        if <<<mouse down?> and <(y position) < (mouse y)>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            set [yv v] to [15]\n            point in direction ((Yv) * (0.5))\n        end\n    end\n    change y by (1)\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching (ground v)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    hide variable [xv v]\n    if <(x position) > [220]> then\n        broadcast (next level v)\n        change [level v] by (1)\n        set [yv v] to [0]\n        set [xv v] to [0]\n        go to x: (-190) y: (0)\n    end\n    if <(y position) < [-170]> then\n        set [xv v] to [0]\n        set [yv v] to [0]\n        go to x: (-190) y: (0)\n    end\n    if <touching (saw v)?> then\n        set [xv v] to [0]\n        set [yv v] to [0]\n        go to x: (-190) y: (0)\n    end\n    if <touching (spike v)?> then\n        set [xv v] to [0]\n        set [yv v] to [0]\n        go to x: (-190) y: (0)\n    end\n    if <touching (spikes 2 v)?> then\n        set [xv v] to [0]\n        set [yv v] to [0]\n        go to x: (-190) y: (0)\n    end\nend\n\nwhen I receive [begin game v]\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I receive [begin game v]\nforever\n    repeat (1)\n        set [music v] to (pick random (1) to (6))\n    end\n    if <(music) = [1]> then\n        play sound [Coffin Dance v] until done\n    else\n        if <(music) = [2]> then\n            play sound [Unity v] until done\n        else\n            if <(music) = [3]> then\n                play sound [OST-Xenogen v] until done\n            else\n                if <(music) = [4]> then\n                    play sound [Fade v] until done\n                else\n                    if <(music) = [5]> then\n                        play sound [cool stuff v] until done\n                    else\n                        play sound [Ikson - Last Summer \(Poke Intro 2018\) v] until done\n                    end\n                    wait (1) seconds\n                end\n            end\n        end\n    end\nend\n\nwhen flag clicked\nshow list [completed v]\nhide\n\nwhen [s v] key pressed\nif <not <(Level) = [16]>> then\n    set [skipped v] to [Yes]\n    wait (0.5) seconds\n    change [level v] by (1)\n    broadcast (Next Level v)\n    set [xv v] to [0]\n    set [yv v] to [0]\n    go to x: (-190) y: (0)\nend\n\nif <not <(costume [number v]) = [2]>> then\n    switch costume to (button2-a v)\n    set volume to (0) %\nelse\n    switch costume to (button2-a2 v)\n    set volume to (100) %\nend\n\nwhen I receive [begin game v]\nforever\n    if <([costume # v] of [menu v]) = [3]> then\n        set volume to (0) %\n    else\n        set volume to (100) %\n    end\nend\n\n@Cloud\n\nwhen I start as a clone\nshow\nset [ghost v] effect to ((90) - ((4) * (letter (5) of (y position))))\nswitch costume to (pick random (1) to (3))\nset size to (pick random (200) to (400)) %\nrepeat until <(x position) < [-247]>\n    change x by ((-0.3) - ((0.1) * (letter (5) of (y position))))\nend\ndelete this clone\n\ndefine cloud\nrepeat (10)\n    set x to (pick random (-240) to (240))\n    set y to (pick random (130) to (-20.0))\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\ncloud\nhide\ngo [forward v] (100) layers\nforever\n    go to x: (240) y: (pick random (130) to (-20.0))\n    create clone of (_myself_ v)\n    wait (pick random (1) to (5)) seconds\nend\n\n@Snow\n\nwhen flag clicked\ngo to [back v] layer\ngo [backward v] (1) layers\nswitch costume to (snow 1 v)\nset size to (200) %\nhide\nset [fall speed v] to [0]\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nshow\ngo to x: (pick random (-240) to (240)) y: (180)\nset size to (pick random (100) to (225)) %\nswitch costume to (pick random (1) to (2))\nset [fall speed v] to (pick random (-30) to (-75))\nrepeat (100)\n    change y by ((size) / (Fall Speed))\nend\nrepeat until <touching (_edge_ v)?>\n    change y by ((size) / (-75))\nend\nrepeat (1)\n    change y by ((size) / (-75))\nend\ndelete this clone\n\n@Text\n\ndefine (text) at (x) (y) with color (red/white) with sound (value)\nset [ghost v] effect to (0)\ngo to x: (x) y: (y)\nset [i v] to [1]\nrepeat (length of (text))\n    if <(red/white) = [red]> then\n        set [brightness v] effect to (50)\n        if <not <(costume [number v]) = [1]>> then\n            start sound (value)\n        end\n    else\n        if <(red/white) = [gray]> then\n            set [brightness v] effect to ()\n            if <not <(costume [number v]) = [1]>> then\n                start sound (value)\n            end\n        else\n            set [brightness v] effect to (-100)\n            if <not <(costume [number v]) = [1]>> then\n                start sound (value)\n            end\n        end\n    end\n    set [letter v] to (letter (i) of (text))\n    change [i v] by (1)\n    switch costume to (null v)\n    switch costume to (letter)\n    if <(costume [number v]) = [1]> then\n        switch costume to (join (letter) [_])\n    end\n    create clone of (_myself_ v)\n    change x by (16)\n    if <(letter (i) of (text)) = [@]> then\n        set x to (-180)\n        change y by (-30)\n    end\n    wait () seconds\nend\nif <(tak) = [1]> then\n    wait (0) seconds\nend\n\nwhen I start as a clone\nset [brightness v] effect to (-50)\nshow\ngo to [front v] layer\nwait until <(i) = [0]>\ndelete this clone\n\nwhen flag clicked\nhide\n\nwhen I receive [zrtext v]\ndelete this clone\n\nwhen flag clicked\nset [i v] to [1]\n(join [Good Evening,] (join (username) [.])) at [-210] [125] with color [red] with sound [1]\nset [i v] to [0]\nwait until <(Level) = [2]>\nbroadcast (zrtext v)\nset [i v] to [1]\n(join (join (join (join [It is ] (join (Day of week) [ ])) (join (Date) [ ])) (join [of] (join [ ] (Month)))) [,]) at [-225] [125] with color [red] with sound [1]\n[The day that you will perish!] at [-225] [85] with color [red] with sound [1]\nset [i v] to [0]\nwait until <(Level) = [3]>\nbroadcast (zrtext v)\nset [i v] to [1]\n[That's Fine.] at [-210] [125] with color [red] with sound [1]\nset [i v] to [0]\nwait until <(Level) = [4]>\nbroadcast (zrtext v)\nset [i v] to [1]\n[You Won’t Stand A Chance] at [-210] [125] with color [red] with sound [1]\n[Either Way.] at [-210] [85] with color [red] with sound [1]\nset [i v] to [0]\nwait until <(Level) = [5]>\nbroadcast (zrtext v)\nset [i v] to [1]\n[Get ready.] at [-210] [125] with color [red] with sound [1]\nset [i v] to [0]\nwait until <(Level) = [6]>\nbroadcast (zrtext v)\n[] at [-210] [125] with color [red] with sound [1]\nset [i v] to [0]\nwait until <(Level) = [7]>\nbroadcast (zrtext v)\n[Stop Resisting And You Might ] at [-210] [125] with color [red] with sound [1]\n[Live!] at [-210] [85] with color [red] with sound [1]\nset [i v] to [1]\nwait until <(Level) = [8]>\nbroadcast (zrtext v)\n[] at [-210] [125] with color [red] with sound [1]\nset [i v] to [0]\nwait until <(Level) = [9]>\nbroadcast (zrtext v)\n[What?! How Can This Be?!] at [-210] [125] with color [red] with sound [1]\nset [i v] to [0]\nwait until <(Level) = [10]>\nbroadcast (zrtext v)\n[I’m Warning You, STOP!!!] at [-210] [125] with color [red] with sound [1]\nset [i v] to [1]\nwait until <(Level) = [11]>\nbroadcast (zrtext v)\n[ACTUALLY! I’m Being Serious!] at [-210] [125] with color [red] with sound [1]\nset [i v] to [0]\nwait until <(Level) = [12]>\nbroadcast (zrtext v)\n[...] at [-210] [125] with color [red] with sound [1]\nset [i v] to [0]\nwait until <(Level) = [13]>\nbroadcast (zrtext v)\n['Breathes'] at [-210] [125] with color [red] with sound [1]\nset [i v] to [0]\nwait until <(Level) = [14]>\nbroadcast (zrtext v)\n[STOP IT! THIS NOT FUNNY!!] at [-210] [125] with color [red] with sound [1]\nset [i v] to [0]\nwait until <(Level) = [15]>\nbroadcast (zrtext v)\n[GRRRR! You got lucky.@ Next Time; Watch Out!] at [-210] [125] with color [red] with sound [1]\nset [i v] to [0]\nwait until <(Level) = [16]>\nbroadcast (zrtext v)\n[            I'LL BE BACK!!] at [-210] [125] with color [red] with sound [1]\n\n[Way.] at [-210] [45] with color [red] with sound [1]\n\nwhen flag clicked\nforever\n    if <(current [dayofweek v]) = [1]> then\n        set [day of week v] to [Sunday]\n    else\n        if <(current [dayofweek v]) = [2]> then\n            set [day of week v] to [Monday]\n        else\n            if <(current [dayofweek v]) = [3]> then\n                set [day of week v] to [Tuesday]\n            else\n                if <(current [dayofweek v]) = [4]> then\n                    set [day of week v] to [Wednesday]\n                else\n                    if <(current [dayofweek v]) = [5]> then\n                        set [day of week v] to [Thursday]\n                    else\n                        if <(current [dayofweek v]) = [6]> then\n                            set [day of week v] to [Friday]\n                        else\n                            set [day of week v] to [Saturday]\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(current [date v]) = [1]> then\n        set [date v] to [1]\n    else\n        if <(current [date v]) = [2]> then\n            set [date v] to [2]\n        else\n            if <(current [date v]) = [3]> then\n                set [date v] to [3]\n            else\n                if <(current [date v]) = [4]> then\n                    set [date v] to [4]\n                else\n                    if <(current [date v]) = [5]> then\n                        set [date v] to [5]\n                    else\n                        if <(current [date v]) = [6]> then\n                            set [date v] to [6]\n                        else\n                            if <(current [date v]) = [7]> then\n                                set [date v] to [7]\n                            else\n                                if <(current [date v]) = [8]> then\n                                    set [date v] to [8]\n                                else\n                                    if <(current [date v]) = [9]> then\n                                        set [date v] to [9]\n                                    else\n                                        if <(current [date v]) = [10]> then\n                                            set [date v] to [10]\n                                        else\n                                            if <(current [date v]) = [11]> then\n                                                set [date v] to [11]\n                                            else\n                                                if <(current [date v]) = [12]> then\n                                                    set [date v] to [12]\n                                                else\n                                                    if <(current [date v]) = [13]> then\n                                                        set [date v] to [13]\n                                                    else\n                                                        if <(current [date v]) = [14]> then\n                                                            set [date v] to [14]\n                                                        else\n                                                            if <(current [date v]) = [15]> then\n                                                                set [date v] to [15]\n                                                            else\n                                                                if <(current [date v]) = [16]> then\n                                                                    set [date v] to [16]\n                                                                else\n                                                                    if <(current [date v]) = [17]> then\n                                                                        set [date v] to [17]\n                                                                    else\n                                                                        if <(current [date v]) = [18]> then\n                                                                            set [date v] to [18]\n                                                                        else\n                                                                            if <(current [date v]) = [19]> then\n                                                                                set [date v] to [19]\n                                                                            else\n                                                                                if <(current [date v]) = [20]> then\n                                                                                    set [date v] to [20]\n                                                                                else\n                                                                                    if <(current [date v]) = [21]> then\n                                                                                        set [date v] to [21]\n                                                                                    else\n                                                                                        if <(current [date v]) = [22]> then\n                                                                                            set [date v] to [22]\n                                                                                        else\n                                                                                            if <(current [date v]) = [23]> then\n                                                                                                set [date v] to [23]\n                                                                                            else\n                                                                                                if <(current [date v]) = [24]> then\n                                                                                                    set [date v] to [24]\n                                                                                                else\n                                                                                                    if <(current [date v]) = [25]> then\n                                                                                                        set [date v] to [25]\n                                                                                                    else\n                                                                                                        if <(current [date v]) = [26]> then\n                                                                                                            set [date v] to [26]\n                                                                                                        else\n                                                                                                            if <(current [date v]) = [27]> then\n                                                                                                                set [date v] to [27]\n                                                                                                            else\n                                                                                                                if <(current [date v]) = [28]> then\n                                                                                                                    set [date v] to [28]\n                                                                                                                else\n                                                                                                                    if <(current [date v]) = [29]> then\n                                                                                                                        set [date v] to [29]\n                                                                                                                    else\n                                                                                                                        if <(current [date v]) = [30]> then\n                                                                                                                            set [date v] to [30]\n                                                                                                                        else\n                                                                                                                            set [date v] to [31]\n                                                                                                                        end\n                                                                                                                    end\n                                                                                                                end\n                                                                                                            end\n                                                                                                        end\n                                                                                                    end\n                                                                                                end\n                                                                                            end\n                                                                                        end\n                                                                                    end\n                                                                                end\n                                                                            end\n                                                                        end\n                                                                    end\n                                                                end\n                                                            end\n                                                        end\n                                                    end\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(current [month v]) = [1]> then\n        set [month v] to [January]\n    else\n        if <(current [month v]) = [2]> then\n            set [month v] to [February]\n        else\n            if <(current [month v]) = [3]> then\n                set [month v] to [March]\n            else\n                if <(current [month v]) = [4]> then\n                    set [month v] to [April]\n                else\n                    if <(current [month v]) = [5]> then\n                        set [month v] to [May]\n                    else\n                        if <(current [month v]) = [6]> then\n                            set [month v] to [June]\n                        else\n                            if <(current [month v]) = [7]> then\n                                set [month v] to [July]\n                            else\n                                if <(current [month v]) = [8]> then\n                                    set [month v] to [August]\n                                else\n                                    if <(current [month v]) = [9]> then\n                                        set [month v] to [September]\n                                    else\n                                        if <(current [month v]) = [10]> then\n                                            set [month v] to [October]\n                                        else\n                                            if <(current [month v]) = [11]> then\n                                                set [month v] to [November]\n                                            else\n                                                set [month v] to [December]\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nset [i v] to [0]\n\n@Ground\n\nwhen flag clicked\nforever\n    go to x: (0) y: (0)\n    set drag mode [not draggable v]\nend\n\nwhen flag clicked\nhide\nset [level v] to [1]\nswitch costume to (blank v)\n\nwhen I receive [next level v]\nshow\nswitch costume to (Level)\n\nwhen I receive [begin game v]\nshow\n\nwhen I receive [begin game v]\nswitch costume to (1 v)\n\nnext costume\n\n@Spike\n\nwhen flag clicked\ngo to x: (0) y: (-100)\nset size to (65) %\nset [brightness v] effect to (20)\nswitch costume to (spike 1 v)\nforever\n    go to [front v] layer\n    if <<<<(Level) = [2]> or <(Level) = [3]>> or <(Level) = [4]>> or <(Level) = [6]>> then\n        show\n        if <(Level) = [2]> then\n            switch costume to (spike 1 v)\n            go to x: (-50) y: (-80)\n        end\n        if <(Level) = [3]> then\n            switch costume to (spike 3 v)\n            go to x: (-35) y: (-46)\n        end\n        if <(Level) = [4]> then\n            switch costume to (spike 2 v)\n            go to x: (-200) y: (-102)\n        end\n        if <(Level) = [5]> then\n            switch costume to (spike 2 v)\n            go to x: (170) y: (-120)\n        end\n        if <(Level) = [6]> then\n            switch costume to (costume1 v)\n            go to x: (0) y: (25)\n        end\n        if <(Level) = [7]> then\n            switch costume to (costume1 v)\n            go to x: (0) y: (25)\n        end\n        if <(Level) = [8]> then\n            switch costume to (costume1 v)\n            go to x: (0) y: (25)\n        end\n        if <(Level) = [9]> then\n            switch costume to (costume1 v)\n            go to x: (0) y: (25)\n        end\n        if <(Level) = [10]> then\n            switch costume to (costume1 v)\n            go to x: (0) y: (25)\n        end\n        if <(Level) = [11]> then\n            switch costume to (costume1 v)\n            go to x: (0) y: (25)\n        end\n        if <(Level) = [12]> then\n            switch costume to (costume1 v)\n            go to x: (0) y: (-80)\n        end\n    else\n        hide\n    end\nend\n\n@Saw\n\nwhen flag clicked\nhide\nforever\n    go to [front v] layer\n    turn left (5) degrees\nend\n\nwhen flag clicked\ngo to x: (0) y: (-100)\nset size to (65) %\nset [brightness v] effect to (20)\n\nforever\n    if <<<<<<<<<<(Level) = [2]> or <(Level) = [3]>> or <(Level) = [4]>> or <(Level) = [6]>> or <(Level) = [7]>> or <(Level) = [8]>> or <(Level) = [9]>> or <(Level) = [10]>> or <(Level) = [12]>> or <(Level) = [16]>> then\n        show\n    end\nend\n\nif <(Level) = [2]> then\n    go to x: (0) y: (20)\nend\nif <(Level) = [3]> then\n    go to x: (-125) y: (-95)\nend\nif <(Level) = [4]> then\n    go to x: (-80) y: (-95)\nend\nif <(Level) = [5]> then\n    go to x: (0) y: (25)\nend\nif <(Level) = [7]> then\n    go to x: (0) y: (25)\nend\nif <(Level) = [8]> then\n    go to x: (0) y: (25)\nend\nif <(Level) = [9]> then\n    go to x: (0) y: (25)\nend\nif <(Level) = [10]> then\n    go to x: (0) y: (25)\nend\nif <(Level) = [12]> then\n    go to x: (0) y: (-80)\nend\nif <(Level) = [16]> then\n    go to x: (0) y: (-80)\n    create clone of (_myself_ v)\nend\n\nwhen this sprite clicked\nif <(username) = [Ryan-Hwang]> then\n    wait (1) seconds\n    change [level v] by (1)\n    broadcast (Next Level v)\n    set [xv v] to [0]\n    set [yv v] to [0]\n    go to x: (-190) y: (0)\nend\n\nhide\n\nwhen I start as a clone\ngo to x: (0) y: (-80)\n\nwhen I receive [begin game v]\nwait until <(Level) = [2]>\nshow\nSaw [2] [0] [20]\nwait until <(Level) = [3]>\nSaw [3] [-125] [-95]\nwait until <(Level) = [4]>\nSaw [4] [-125] [-95]\nwait until <(Level) = [5]>\nSaw [5] [0] [2]\nwait until <(Level) = [7]>\nSaw [7] [0] [25]\nwait until <(Level) = [8]>\nSaw [8] [0] [25]\nwait until <(Level) = [9]>\nSaw [9] [0] [25]\nwait until <(Level) = [10]>\nSaw [10] [0] [25]\nwait until <(Level) = [12]>\nSaw [12] [0] [-80]\nwait until <(Level) = [16]>\nSaw [12] [0] [-80]\n\ndefine Saw (level) (x) (y)\nshow\ngo to x: (x) y: (y)\n\nhide\n\nrepeat until <(Level) = ((Level) + (1))>\nend\n\n@Cloud List\n\nwhen flag clicked\nwait until <(Level) = [16]>\nchange [☁ completed v] by (1)\n\n@Thumbnail\n\nwhen flag clicked\nforever\n    show\n    go to x: (0) y: (0)\n    go to [front v] layer\n    set [ghost v] effect to (100)\nend\n\n@Menu\n\nwhen I receive [begin game v]\ngo to x: (220) y: (160)\nforever\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        broadcast (Settings v)\n    end\nend\n\nchange y by (((([cos v] of ((timer) * (120)) ) * (19)) - (y position)) * (0.3))\n\nturn right (5) degrees\nshow\ngo to [back v] layer\nforever\n\nset size to (15) %\n\nset size to (100) %\n\nrepeat (15)\n    change [whirl v] effect by (2)\n    wait (0) seconds\nend\nwait (0.1) seconds\nrepeat (15)\n    wait (0) seconds\n    change [whirl v] effect by (-2)\nend\n\nwhen I receive [begin game v]\nforever\n    if <not <<touching (mouse-pointer v)?> and <mouse down?>>> then\n        turn right ((((42) + (([abs v] of ((timer) * (120)) ) * (69))) - (direction)) * (.3)) degrees\n    else\n        repeat until <(direction) = [42]>\n            turn right ((((42) + (([abs v] of ((timer) * (120)) ) * (69))) - (direction)) * (.3)) degrees\n        end\n    end\nend\n\n\n\nwhen flag clicked\nhide\n\nwhen this sprite clicked\nbroadcast (Music on or off v)\nif <not <(costume [number v]) = [2]>> then\n    switch costume to (button2-a v)\n    set volume to (0) %\nelse\n    switch costume to (button2-a2 v)\n    set volume to (100) %\nend\n\nwhen flag clicked\nset volume to (100) %\nswitch costume to (button2-a2 v)\n\nif <not <(costume [number v]) = [2]>> then\n    switch costume to (button2-a v)\nend\nif <not <(costume [number v]) = [3]>> then\n    switch costume to (button2-a2 v)\nend\n\ngo to x: (0) y: (0)\nshow\n\nstop all sounds\n\nif <(costume [number v]) = [3]> then\n\n
\nALL LEVELS ARE POSSIBLE!!!\n\nIf you want to be in the cloud list of who has completed this platformer, you are not allowed to skip a level. You will have to complete the game.\nWASD or Arrow keys to move...\nMove to the very right to proceed to the next level.\npress space for cursor.\nGive credit when remixing or use.\n\nCheats:\n\nS key to skip level.\n\nPlease propose this to be featured!\n\nPart 2 will come if we hit 30 likes and 30 faves. I will create more levels soon and even create a story... \nI hope you like dis project! If you do, Hit the like and fave button, and follow my account for more games! Thanks! :D\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n#games #platformer