Green Slimes A Platformer #trending #all
@Stage\n\nwhen flag clicked\nforever\n    play sound [Undertale OST_ 025 - Dating Start! v] until done\n    play sound [dodging be like v] until done\n    play sound [Wii Shop Channel v] until done\nend\n\n@speed\n\nwhen flag clicked\nhide\n\nwhen I receive [level v]\nforever\n    if <(LEVEL) = [1]> then\n        hide\n    end\n    if <(LEVEL) = [2]> then\n        hide\n    end\n    if <(LEVEL) = [3]> then\n        hide\n    end\n    if <(LEVEL) = [4]> then\n        hide\n    end\n    if <(LEVEL) = [5]> then\n        hide\n    end\n    if <(LEVEL) = [6]> then\n        hide\n    end\n    if <(LEVEL) = [7]> then\n        hide\n    end\n    if <(LEVEL) = [8]> then\n        hide\n    end\n    if <(LEVEL) = [9]> then\n        show\n    end\n    if <(LEVEL) = [10]> then\n        hide\n    end\n    if <(LEVEL) = [11]> then\n        hide\n    end\n    if <(LEVEL) = [12]> then\n        hide\n    end\n    if <(LEVEL) = [13]> then\n        show\n    end\n    if <(LEVEL) = [14]> then\n        hide\n    end\n    if <(LEVEL) = [15]> then\n        hide\n    end\n    if <(LEVEL) = [16]> then\n        hide\n    end\nend\n\n@Green\n\nwhen I receive [start v]\nforever\n    if <touching (trampoline v)?> then\n        set [yvelocity v] to [20]\n    end\n    if <touching (speed v)?> then\n        set [xvelocity v] to [20]\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (trial v)\nset [ghost v] effect to (20)\nif <(size) = [55]> then\n    repeat (9)\n        change [pixelate v] effect by (100)\n        change size by (-4)\n        change [ghost v] effect by (7)\n    end\n    delete this clone\nend\n\nwhen I receive [start v]\nshow\nset size to (55) %\ngo to [front v] layer\ngo [forward v] (9999999999999999) layers\ngo to x: (-210) y: (-10)\npoint in direction (90)\nset [level v] to [1]\nset [xvelocity v] to [0]\nset [yvelocity v] to [0]\nset [x v] to [0]\nforever\n    if <<<key (a v) pressed?> or <key (left arrow v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        point in direction (-90)\n        set rotation style [left-right v]\n        set [x v] to [-2.2]\n        change [xvelocity v] by (X)\n    end\n    if <<<key (d v) pressed?> or <key (right arrow v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        point in direction (90)\n        set [x v] to [2.2]\n        change [xvelocity v] by (X)\n    end\n    set [xvelocity v] to ((xVelocity) * (.8))\n    change x by (xVelocity)\n    if <touching (ground v)?> then\n        change y by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change x by ((xVelocity) * (-1))\n                            change y by (-5)\n                            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <((mouse y) - (y position)) > [50]>>> then\n                                set [yvelocity v] to [11]\n                                if <(xVelocity) > [0]> then\n                                    set [xvelocity v] to [-5]\n                                else\n                                    set [xvelocity v] to [5]\n                                end\n                            else\n                                set [xvelocity v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yvelocity v] by (-1)\n    change y by (yVelocity)\n    if <touching (ground v)?> then\n        change y by ((yVelocity) * (-1))\n        set [yvelocity v] to [0]\n    end\n    change y by (-1)\n    if <touching (ground v)?> then\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <((mouse y) - (y position)) > [50]>>> then\n            set [yvelocity v] to [14]\n        end\n    end\n    change y by (1)\n    if <<(x position) > [239]> or <(x position) = [239]>> then\n        change [level v] by (1)\n        broadcast (LEVEL v)\n        go to x: (-200) y: (-90)\n    end\n    if <touching (spikes v)?> then\n        start sound [oof v]\n        repeat (4)\n            change [ghost v] effect by (20)\n        end\n        go to x: (-200) y: (-90)\n        clear graphic effects\n        show\n    end\nend\n\nwhen [r v] key pressed\ngo to x: (-200) y: (-90)\n\n@instructions button\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\ngo to x: (2) y: (-25)\nset size to (100) %\ngo to [front v] layer\nforever\n    point in direction (90)\n    if <touching (mouse-pointer v)?> then\n        change size by (((110) - (size)) / (3.1))\n        set [fisheye v] effect to (0)\n        set [fisheye v] effect to (-30)\n        set [fisheye v] effect to (50)\n    else\n        change size by (((100) - (size)) / (3.1))\n        clear graphic effects\n    end\nend\n\nwhen I receive [back v]\nshow\n\nwhen I receive [start v]\nforever\n    hide\nend\n\nwhen this sprite clicked\nplay sound [mixkit-hard-click-1118 \(1\) v] until done\nbroadcast (INSTRUCTIONS v)\nhide\n\nset [fisheye v] effect to (0)\nset [fisheye v] effect to (-30)\nset [fisheye v] effect to (50)\n\n@Notification\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nhide\ngo [backward v] (1) layers\nforever\n    wait (pick random (20) to (40)) seconds\n    go to x: (5) y: (16)\n    show\n    go [forward v] (999) layers\n    repeat (8)\n        change y by (-5.5)\n    end\n    repeat (4)\n        change y by (0.85)\n    end\n    repeat (4)\n        change y by (-0.85)\n    end\n    wait (2.54) seconds\n    repeat (8)\n        change y by (5.5)\n    end\n    hide\nend\n\n@trampoline\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nforever\n    if <touching (green v)?> then\n        start sound [Big Boing v]\n        start sound [Low Boing v]\n        repeat (5)\n            wait (0.1) seconds\n            next costume\n        end\n        switch costume to (costume1 v)\n    end\nend\n\nwhen I receive [start v]\nforever\n    if <(LEVEL) = [1]> then\n        hide\n    end\n    if <(LEVEL) = [2]> then\n        hide\n    end\n    if <(LEVEL) = [3]> then\n        hide\n    end\n    if <(LEVEL) = [4]> then\n        go to x: (-30) y: (-69)\n        show\n    end\n    if <(LEVEL) = [5]> then\n        hide\n    end\n    if <(LEVEL) = [6]> then\n        hide\n    end\n    if <(LEVEL) = [7]> then\n        hide\n    end\n    if <(LEVEL) = [8]> then\n        go to x: (-86) y: (-70.5)\n        show\n    end\n    if <(LEVEL) = [9]> then\n        hide\n    end\n    if <(LEVEL) = [10]> then\n        hide\n    end\n    if <(LEVEL) = [11]> then\n        hide\n    end\n    if <(LEVEL) = [12]> then\n        go to x: (-117) y: (-68)\n        show\n    end\n    if <(LEVEL) = [13]> then\n        hide\n    end\n    if <(LEVEL) = [14]> then\n        go to x: (106) y: (-69)\n        show\n    end\n    if <(LEVEL) = [15]> then\n        go to x: (187) y: (-70)\n        show\n    end\n    if <(LEVEL) = [16]> then\n        hide\n    end\nend\n\n@Words\n\nwhen I receive [level v]\nswitch costume to (LEVEL)\n\nwhen I receive [start v]\nswitch costume to (costume1 v)\nshow\nforever\n    if <(costume [number v]) > [2]> then\n        hide\n    end\nend\n\nwhen flag clicked\nhide\n\n@text\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nforever\n    if <(LEVEL) = [16]> then\n        show\n    else\n        hide\n    end\nend\n\n@Spikes\n\nwhen I receive [level v]\nswitch costume to (LEVEL)\n\nwhen I receive [start v]\ngo [backward v] (999) layers\nswitch costume to (costume1 v)\nshow\n\nwhen flag clicked\nhide\n\n@play button\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\ngo to x: (0) y: (60)\nset size to (100) %\ngo to [front v] layer\nforever\n    point in direction (90)\n    if <touching (mouse-pointer v)?> then\n        change size by (((110) - (size)) / (3.1))\n        set [brightness v] effect to (92)\n        set [fisheye v] effect to (-30)\n        set [fisheye v] effect to (50)\n    else\n        change size by (((100) - (size)) / (3.1))\n        clear graphic effects\n    end\nend\n\nwhen I receive [instructions v]\nhide\n\nwhen I receive [back v]\nshow\n\nwhen I receive [start v]\nhide\n\nwhen this sprite clicked\nplay sound [mixkit-hard-click-1118 \(1\) v] until done\nbroadcast (START v)\nhide\n\n@ground\n\nwhen I receive [level v]\nswitch costume to (LEVEL)\n\nwhen I receive [start v]\ngo [backward v] (999) layers\nswitch costume to (costume1 v)\nshow\n\nwhen flag clicked\nhide\n\n@menu screen\n\nwhen flag clicked\nshow\n\nwhen I receive [start v]\nforever\n    hide\nend\n\nwhen I receive [instructions v]\nhide\n\nwhen I receive [back v]\nshow\n\n@TN\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo [forward v] (3248924623784724923747429379482) layers\nforever\n    change [ghost v] effect by (40)\n    go to [front v] layer\n    show\nend\n\n
not at trending no more :(\n----------------------------------------\nʜᴇʏʏʏ ᴡᴇʟᴄᴏᴍᴇ ᴛᴏ ᴍʏ 0.2.60ᴋ ɢᴀᴍᴇ \n----------------------------------------\nArrow Keys \nup arrow to Jump\nThank you everyone for 260 followers :D