Biomes--A Multiplayer Scrolling Platformer
@Stage\n\nwhen flag clicked\nforever\n    play sound [Gake_no_Ue_no_Ponyo_Music_Box.mp3 v] until done\nend\n\n@Sushi\n\nwhen flag clicked\ngo to x: (-204) y: (-104)\nset [ghost v] effect to (0)\nswitch backdrop to (backdrop1 v)\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#99ffbb)?> then\n        change y by (1)\n        if <touching color (#99ffbb)?> then\n            change y by (1)\n            if <touching color (#99ffbb)?> then\n                change y by (1)\n                if <touching color (#99ffbb)?> then\n                    change y by (1)\n                    if <touching color (#99ffbb)?> then\n                        change y by (1)\n                        if <touching color (#99ffbb)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <key (up arrow v) pressed?> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching color (#99ffbb)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#99ffbb)?> then\n        if <<key (up arrow v) pressed?> or <key (space v) pressed?>> then\n            set [yv v] to [15]\n        end\n    end\n    change y by (1)\nend\n\nwhen flag clicked\nforever\n    if <<touching color (#ffe9cc)?> or <touching color (#ccffdd)?>> then\n        set [deathx v] to (x position)\n        set [deathy v] to (y position)\n        repeat (50)\n            change [ghost v] effect by (2)\n            go to x: (DeathX) y: (DeathY)\n        end\n        go to x: (-204) y: (-104)\n        set [ghost v] effect to (0)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(x position) = [244]> then\n        switch backdrop to (next backdrop v)\n        go to x: (-204) y: (-104)\n    end\nend\n\n@Thumb\n\nwhen flag clicked\nset x to (0)\nset y to (0)\ngo to [front v] layer\nshow\nset [ghost v] effect to (100)\n\n
note: I am no longer active on this account. I have moved to @-eons- so follow @-eons- for more projects! :)\n---\nwelcome to a cubed!\n- all instructions in game\n---\nhelp me test it out!\n- try out dark mode\n- tell me if you find any bugs/glitches\n- give me feedback!\n---\nthis is just a demo with a few levels. also its meant to be challenging! please tell me if I should make the full game because I lost motivation but if you guys like this then I'll start working on the full version! that is all, hope you enjoy these few levels! and leave a love and fave to support the game! \n---\ndon't advertise please\n---\nalso check out my new account @-eons- for quality projects!\n---\n:)