Pink Platformer
@Stage\n\n@Sprite1\n\nwhen flag clicked\ngo to x: (-212) y: (-43)\n\nwhen flag clicked\nset size to (300) %\n\nwhen flag clicked\nforever\n    if <touching (_edge_ v)?> then\n        switch backdrop to (next backdrop v)\n        go to x: (-209) y: (-35)\n    end\nend\n\nwhen flag clicked\nset [xv v] to [0]\nset [yv v] to [0]\nif <key (right arrow v) pressed?> then\n    change [xv v] by (1)\n    switch costume to (u gives uh v)\nend\nif <key (left arrow v) pressed?> then\n    switch costume to (u gives uh2 v)\n    change [xv v] by (-1)\nend\nset [xv v] to ((Xv) * (0.9))\nchange x by (Xv)\nif <touching color (#666666)?> then\n    change y by (1)\n    if <touching color (#666666)?> then\n        change y by (1)\n        if <touching color (#666666)?> then\n            change y by (1)\n            if <touching color (#666666)?> then\n                change y by (1)\n                if <touching color (#666666)?> then\n                    change y by (1)\n                    if <touching color (#666666)?> then\n                        change x by ((Xv) * (-1))\n                        change y by (-5)\n                        if <key (up arrow v) pressed?> then\n                            if <(Xv) > [0]> then\n                                set [xv v] to [-5]\n                            else\n                                set [xv v] to [5]\n                            end\n                            set [yv v] to [10]\n                        else\n                            set [xv v] to [0]\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\nchange [yv v] by (-1)\nchange y by (Yv)\nif <touching color (#666666)?> then\n    change y by ((Yv) * (-1))\n    set [yv v] to [0]\nend\nchange y by (-1)\nif <touching color (#666666)?> then\n    if <key (up arrow v) pressed?> then\n        set [yv v] to [13]\n    end\nend\nchange y by (1)\nif <key (right arrow v) pressed?> then\n    change [xv v] by (1)\nend\nif <key (left arrow v) pressed?> then\n    change [xv v] by (-1)\nend\nset [xv v] to ((Xv) * (0.9))\nchange x by (Xv)\nif <touching color (#666666)?> then\n    change y by (1)\n    if <touching color (#666666)?> then\n        change y by (1)\n        if <touching color (#666666)?> then\n            change y by (1)\n            if <touching color (#666666)?> then\n                change y by (1)\n                if <touching color (#666666)?> then\n                    change y by (1)\n                end\n            end\n        end\n    end\nend\nchange [yv v] by (-1)\nchange y by (Yv)\nif <touching color (#666666)?> then\n    change y by ((Yv) * (-1))\n    set [yv v] to [0]\nend\nchange y by (-1)\nif <touching color (#666666)?> then\n    if <key (up arrow v) pressed?> then\n        set [yv v] to [12]\n    end\nend\nchange y by (1)\nset [xv v] to ((Xv) * (0.9))\nchange x by (Xv)\nif <key (right arrow v) pressed?> then\n    change [xv v] by (1)\nend\nif <key (left arrow v) pressed?> then\n    change [xv v] by (-1)\nend\nset [xv v] to ((Xv) * (0.9))\nchange x by (Xv)\nchange [yv v] by (-1)\nchange y by (Yv)\nif <touching color (#666666)?> then\n    change y by ((Yv) * (-1))\n    set [yv v] to [0]\nend\nchange y by (-1)\nif <touching color (#666666)?> then\n    if <key (up arrow v) pressed?> then\n        set [yv v] to [12]\n    end\nend\nchange y by (1)\nforever\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#666666)?> then\n        change y by (1)\n        if <touching color (#666666)?> then\n            change y by (1)\n            if <touching color (#666666)?> then\n                change y by (1)\n                if <touching color (#666666)?> then\n                    change y by (1)\n                    if <touching color (#666666)?> then\n                        change y by (1)\n                        if <touching color (#666666)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <key (up arrow v) pressed?> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [12]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching color (#666666)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#666666)?> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [12]\n        end\n    end\n    change y by (1)\nend\n\nwhen I receive [highscore v]\nif <(☁ HighScore) > (Score)> then\n    set [☁ highscore v] to (Score)\nelse\n    set [☁ highscore v] to (☁ HighScore)\nend\n\nwhen flag clicked\nset [score v] to [0]\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen flag clicked\nforever\n    play sound [oursong.mp3 v] until done\nend\n\nwhen flag clicked\nforever\n    if <<touching color (#00ff55)?> or <touching color (#000000)?>> then\n        go to x: (-212) y: (-43)\n    end\n    if <touching color (#99b2ff)?> then\n        set [yv v] to [23]\n    end\nend\n\nwhen flag clicked\nforever\n    wait (1) seconds\n    change [score v] by (1)\nend\n\nwhen flag clicked\nset [☁ highscore v] to [94]\n\n@thumb nail\n\nshow\ngo to [front v] layer\ngo to x: (0) y: (0)\nclear graphic effects\n\nwhen flag clicked\nhide\n\n
 instructions inside the game, all levels are possible i put tiny green dots in it.