プラットフォーマー（冬）[platformer] [winter]
@Stage\n\nwhen flag clicked\nswitch backdrop to (entry v) and wait\nwait (13) seconds\nswitch backdrop to (背景1 v)\n\nsay [こんにちは!]\n\n@黒く\n\nwhen flag clicked\nswitch costume to (ステージ1 v)\nhide\n\nwhen I receive [next v]\nchange [ステージ v] by (1)\n\nwhen I receive [ge-musota-to v]\nset [ステージ v] to [1]\nshow\nset [タイム v] to [0]\nforever\n    if <(ステージ) < [12]> then\n        wait (1) seconds\n        change [タイム v] by (1)\n        wait (1) seconds\n        change [タイム v] by (1)\n    end\n    if <(ステージ) > [12]> then\n        stop [this script v]\n    end\nend\n\nwhen I receive [ge-musota-to v]\nshow\nforever\n    switch costume to (ステージ)\nend\n\nwhen flag clicked\nset [ステージ v] to [0]\n\nwhen flag clicked\n\nwhen I receive [ge-musota-to v]\nforever\n    play sound [Xylo3 v] until done\nend\n\nstart sound [Emotional Piano v]\n\nplay sound [Medieval2 v] until done\n\nwhen flag clicked\nforever\n    if <[11] < (ステージ)> then\n        if <(タイム) < (☁ 世界記録)> then\n            set [☁ 世界記録 v] to (タイム)\n        end\n    end\nend\n\nwhen flag clicked\n\nset [☁ 世界記録 v] to [70]\n\nwhen [space v] key pressed\n\nset [☁ 世界記録 v] to [100]\n\n@スプライト1\n\nwhen flag clicked\nhide\n\nchange size by (-1)\n\nwait (1) seconds\n\nwait (13) seconds\n\nwhen I receive [ge-musota-to v]\ngo to [back v] layer\nshow\nset size to (100) %\nforever\n    repeat (30)\n        change size by (1)\n    end\n    repeat (30)\n        change size by (-1)\n    end\nend\n\n@影\n\nwhen flag clicked\nhide\n\nwhen flag clicked\n\nwhen flag clicked\n\nwhen I receive [ge-musota-to v]\n\nwhen flag clicked\nwait (13) seconds\n\nwhen flag clicked\nforever\n    go to (player v)\n    go to (player v)\nend\n\nwhen flag clicked\nforever\n    repeat (10)\n        go to (player v)\n        go to (player v)\n    end\nend\n\nwhen I receive [ge-musota-to v]\nshow\nset size to (90) %\ngo to [front v] layer\ngo [backward v] (5) layers\nforever\n    go to (player v)\n    go to (player v)\nend\n\n@水\n\nwhen flag clicked\nhide\nhide\nhide\nforever\n    if <(ステージ) = [5]> then\n        go to x: (-150) y: (300)\n        show\n    end\n    if <(ステージ) = [9]> then\n        go to x: (-150) y: (70)\n        show\n    end\n    if <<(ステージ) = [6]> or <<(ステージ) = [7]> or <(ステージ) = [8]>>> then\n        hide\n    end\n    if <[9] < (ステージ)> then\n        hide\n    end\nend\n\nforever\n\n@player\n\nwait (1) seconds\n\nswitch costume to (player4 v)\n\nwhen I receive [suta-to  v]\nset volume to (100) %\n\nwhen flag clicked\nhide\nset size to (60) %\ngo to x: (-220) y: (50)\nset [ghost v] effect to (100)\ngo to [front v] layer\n\nwhen I start as a clone\nrepeat (9)\n    change [ghost v] effect by (7)\n    change size by (-5.2)\nend\ndelete this clone\n\nwhen flag clicked\n\nwhen flag clicked\nset [タイム v] to [0]\nswitch costume to (player v)\nforever\n    if <[10] < (タイム)> then\n        switch costume to (player2 v)\n    end\n    if <[20] < (タイム)> then\n        switch costume to (player3 v)\n    end\n    if <[30] < (タイム)> then\n        switch costume to (player4 v)\n    end\n    if <[40] < (タイム)> then\n        switch costume to (player6 v)\n    end\n    if <[50] < (タイム)> then\n        forever\n            switch costume to (player5 v)\n            change [color v] effect by (25)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (ばね v)?> then\n        set [ｙだー v] to [22]\n    end\nend\n\nhide\n\nwhen I receive [ge-musota-to v]\nshow\nwait (0.1) seconds\nrepeat (20)\n    change [ghost v] effect by (-5)\nend\nset rotation style [left-right v]\npoint in direction (90)\nset [x v] to [0]\nset [player: y v] to [0]\nforever\n    if <<<touching (とげ v)?> or <(y position) < [-183]>> or <touching (動く針 v)?>> then\n        start sound [crashed oof v]\n        repeat (10)\n            change [ghost v] effect by (7)\n        end\n        clear graphic effects\n        go to x: (-210) y: (-85)\n    end\n    if <<<(x position) > (mouse x)> and <mouse down?>> or <key (left arrow v) pressed?>> then\n        create clone of (_myself_ v)\n        change [xのやつ v] by (-1)\n        point in direction (-90)\n    end\n    if <<<(mouse x) > (x position)> and <mouse down?>> or <key (right arrow v) pressed?>> then\n        create clone of (_myself_ v)\n        change [xのやつ v] by (1)\n        point in direction (90)\n    end\n    set [xのやつ v] to ((xのやつ) * (0.9))\n    change x by (xのやつ)\n    if <touching (黒く v)?> then\n        change y by (1)\n        if <touching (黒く v)?> then\n            change y by (1)\n            if <touching (黒く v)?> then\n                change y by (1)\n                if <touching (黒く v)?> then\n                    change y by (1)\n                    if <touching (黒く v)?> then\n                        change y by (1)\n                        if <touching (黒く v)?> then\n                            change x by ((xのやつ) * (-1))\n                            change y by (-5)\n                            start sound [Crunch v]\n                            if <<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> then\n                                start sound [ニュッ v]\n                                if <(xのやつ) > [0]> then\n                                    set [xのやつ v] to [-7]\n                                else\n                                    set [xのやつ v] to [7]\n                                end\n                                set [ｙだー v] to [15]\n                            else\n                                set [xのやつ v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching (黒く v)?> then\n        if <<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> then\n            set [ｙだー v] to [16.3]\n            start sound [ニュッ v]\n        end\n    end\n    change y by (1)\n    change [ｙだー v] by (-1)\n    change y by (ｙだー)\n    if <touching (黒く v)?> then\n        change y by ((ｙだー) * (-1))\n        set [ｙだー v] to [0]\n    end\n    if <(x position) > [230]> then\n        broadcast (next v)\n        start sound [Rip v]\n        wait (0.5) seconds\n        go to x: (-216) y: (-85)\n    end\nend\n\nwhen flag clicked\n\nwait (13) seconds\n\nwhen flag clicked\nforever\n    if <touching (水 v)?> then\n        set [ｙだー v] to [-0.5]\n        if <key (up arrow v) pressed?> then\n            set [ｙだー v] to [2]\n        end\n    end\nend\n\n@intro\n\nwhen flag clicked\nset [アイコン対策\(\) v] to [0]\nwait (1) seconds\nbroadcast (in v)\nwait (0.05) seconds\nstart sound [Space Ambience v]\nstart sound [Dubstep2 v]\ngo to x: (0) y: (0)\nset [変数 v] to [1]\ncreate clone of (_myself_ v)\nwait (0.5) seconds\nrepeat (3)\n    set [変数 v] to [2]\n    create clone of (_myself_ v)\n    wait (0.01) seconds\nend\nset [変数 v] to [2]\ncreate clone of (_myself_ v)\nwait (0.02) seconds\nset [変数 v] to [2]\ncreate clone of (_myself_ v)\nset [変数 v] to [3]\nwait (0.01) seconds\nset [変数 v] to [name]\ncreate clone of (_myself_ v)\nwait (0.01) seconds\nrepeat (10)\n    set [変数 v] to [particle]\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nshow\nif <<(変数) = [1]> and <(アイコン対策\(\)) = [0]>> then\n    set [アイコン対策\(\) v] to [1]\n    switch costume to (アイコン v)\n    go to x: (-260) y: (0)\n    滑らかにx座標を [0] にする\n    wait until <(変数) = [3]>\n    滑らかにy座標を [60] にする\nelse\n    if <(変数) = [2]> then\n        switch costume to (フラッシュ v)\n        repeat (10)\n            change [ghost v] effect by (25)\n        end\n        delete this clone\n    else\n        if <(変数) = [黒いバー\(?\)1]> then\n            switch costume to (クロバー1 v)\n            go to x: (-260) y: (0)\n            滑らかにx座標を [0] にする\n        else\n            if <(変数) = [黒いバー\(?\)2]> then\n                switch costume to (クロバー2 v)\n                go to x: (-260) y: (0)\n                滑らかにx座標を [0] にする\n            else\n                if <(変数) = [particle]> then\n                    go to [back v] layer\n                    go to x: (pick random (-50) to (50)) y: (60)\n                    switch costume to (pick random (5) to (7))\n                    set [color v] effect to (pick random (0) to (100))\n                    repeat until <touching (_edge_ v)?>\n                        turn right (15) degrees\n                        change [y v] by (-1)\n                        change y by (y)\n                    end\n                    delete this clone\n                else\n                    if <<(変数) = [4]> or <(aaa) = [1]>> then\n                        switch costume to (終わり\(?\)の時のやつ v)\n                        go to x: (534) y: (0)\n                        a [0] s\n                        hide\n                        switch backdrop to (背景1 v)\n                        broadcast (開始! v)\n                        set [変数 v] to [Delete]\n                    else\n                        if <(変数) = [name]> then\n                            set size to (200) %\n                            switch costume to (名前 v)\n                            go to x: (0) y: (-180)\n                            滑らかにy座標を [-50] にする\n                        else\n                            delete this clone\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine 滑らかにx座標を (n) にする\nrepeat until <(round (x position)) = (n)>\n    change x by (((n) - (x position)) / ((11) - (7)))\nend\n\nwhen flag clicked\nwait (0.5) seconds\nswitch backdrop to (entry v)\nset [変数 v] to [黒いバー\(?\)1]\ncreate clone of (_myself_ v)\nwait (0.02) seconds\nset [変数 v] to [黒いバー\(?\)2]\ncreate clone of (_myself_ v)\n\ndefine 滑らかにy座標を (n) にする\nrepeat until <(round (y position)) = (n)>\n    change y by (((n) - (y position)) / ((11) - (7)))\nend\n\nwhen flag clicked\nplay sound [The+Kid+LAROI,+Justin+Bieber+-+STAY+\(Official+Video\)-kTJczUoc26U2 v] until done\nset [変数 v] to [4]\ncreate clone of (_myself_ v)\n\ndefine a (n) s\nrepeat until <(round (x position)) = (n)>\n    change x by (((n) - (x position)) / (10))\nend\n\nwhen I start as a clone\nwait until <(変数) = [Delete]>\ndelete this clone\n\nwhen I receive [メッセージ1 v]\n\nset [変数 v] to []\nset [aaa v] to [1]\ncreate clone of (_myself_ v)\n\nwhen I receive [in v]\nset volume to (100) %\nset [aaa v] to [0]\nwait until <<key (space v) pressed?> or <mouse down?>>\nif <(変数) = [Delete]> then\n    set [変数 v] to (Delete)\n    hide\nelse\n    stop [other scripts in sprite v]\n    broadcast (Ge-Musota-to v)\n    repeat (10)\n        change volume by (-10)\n    end\n    set [変数 v] to [Delete]\nend\nbroadcast (Ge-Musota-to v)\nwait (0.5) seconds\n\nstop all sounds\n\n@スプライト2\n\nwhen flag clicked\nwait (13) seconds\nshow\ngo to x: (-240) y: (0)\npoint in direction (90)\nset size to (50) %\nrepeat until <(x position) > [1]>\n    change x by (((2) - (x position)) / (7))\nend\nstart sound [High Whoosh v]\npoint in direction (90)\nset [u v] to [0]\nset size to (0) %\nstart sound [Pew v]\nrepeat (46)\n    set [u v] to (((U) * (0.75)) + (((50) - (size)) * (0.3)))\n    change size by (U)\nend\nset [u v] to [0]\nset size to (50) %\npoint in direction (-90)\nstart sound [Boing v]\nrepeat (46)\n    set [u v] to (((U) * (0.75)) + (((90) - (direction)) * (0.3)))\n    turn right (U) degrees\nend\nrepeat until <(x position) > [235]>\n    change x by ((x position) / (7))\nend\nstart sound [High Whoosh v]\nhide\nbroadcast (Ge-Musota-to v)\n\nwhen I receive [スタート v]\n\ndefine イントロ\ngo to x: (0) y: (170)\n\nforever\n\nwhen flag clicked\nforever\n\nstart sound [High Whoosh v]\n\nplay sound [High Whoosh v] until done\n\n@スプライト4\n\nwhen I receive [next v]\ngo to x: (25) y: (31)\ngo to [front v] layer\nshow\nwait (0.8) seconds\nhide\n\nwhen flag clicked\nhide\n\n@ばね\n\nwhen flag clicked\nhide\nforever\n    if <(ステージ) = [4]> then\n        go to x: (-168) y: (-90)\n        show\n    end\n    if <[4] < (ステージ)> then\n        hide\n    end\n    if <touching (player v)?> then\n        repeat (3)\n            switch costume to (コスチューム2 v)\n        end\n    else\n        switch costume to (コスチューム1 v)\n    end\nend\n\nforever\n\nnext backdrop\n\n@スプライト6\n\nwhen I receive [ge-musota-to v]\nforever\n    wait (1) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nshow\ngo to x: (pick random (-240) to (240)) y: (135)\nrepeat until <touching (黒く v)?>\n    change y by (-1)\nend\ndelete this clone\n\nwhen flag clicked\nhide\n\n@スプライト7\n\nwhen flag clicked\ngo to x: (-240) y: (0)\npoint in direction (90)\nset size to (50) %\nrepeat until <(x position) > [1]>\n    change x by (((2) - (x position)) / (7))\nend\npoint in direction (90)\nset [u v] to [0]\nset size to (0) %\nrepeat (46)\n    set [u v] to (((U) * (0.75)) + (((50) - (size)) * (0.3)))\n    change size by (U)\nend\nset [u v] to [0]\nset size to (50) %\npoint in direction (-90)\nrepeat (46)\n    set [u v] to (((U) * (0.75)) + (((90) - (direction)) * (0.3)))\n    turn right (U) degrees\nend\nrepeat until <(x position) > [235]>\n    change x by ((x position) / (7))\nend\nhide\n\nwhen I receive [スタート v]\n\ndefine イントロ\ngo to x: (0) y: (170)\n\nforever\n\nwhen flag clicked\nforever\n\n@とげ\n\nwhen flag clicked\nhide\nforever\n    if <(ステージ) = [1]> then\n        show\n        switch costume to (spike^-^3 v)\n    end\n    if <(ステージ) = [2]> then\n        switch costume to (spike^-^4 v)\n    end\n    if <(ステージ) = [3]> then\n        switch costume to (spike^-^5 v)\n    end\n    if <(ステージ) = [4]> then\n        hide\n    end\n    if <(ステージ) = [5]> then\n        show\n        switch costume to (spike^-^2 v)\n    end\n    if <(ステージ) = [6]> then\n        switch costume to (spike^-^14 v)\n    end\n    if <(ステージ) = [7]> then\n        show\n        switch costume to (spike^-^6 v)\n    end\n    if <(ステージ) = [8]> then\n        switch costume to (spike^-^9 v)\n    end\n    if <(ステージ) = [9]> then\n        switch costume to (spike^-^10 v)\n    end\n    if <(ステージ) = [10]> then\n        switch costume to (spike^-^12 v)\n    end\n    if <(ステージ) = [11]> then\n        switch costume to (spike^-^13 v)\n    end\n    if <(ステージ) = [12]> then\n        hide\n    end\n    \n    \n    \n    \n    \n    \n    \n    \nend\n\nwhen flag clicked\nhide variable [タイム v]\n\nwhen I receive [ge-musota-to v]\nshow variable [タイム v]\n\n@ボタン\n\nwhen flag clicked\ngo to [back v] layer\nhide\nswitch costume to (コスチューム1 v)\nforever\n    if <(ステージ) = [6]> then\n        go to x: (-20) y: (-100)\n        show\n    end\n    if <touching (player v)?> then\n        switch costume to (コスチューム2 v)\n    end\n    broadcast (KAKIKUEKOSUAIFHEDUFSAIOFSDIFDSIFJSDAJHFASHDIOfjdしfじゃしfじゃせいあいだしうg v)\n    if <not <touching (player v)?>> then\n        switch costume to (コスチューム1 v)\n    end\n    if <[6] < (ステージ)> then\n        hide\n    end\nend\n\n@動く針\n\nwhen I receive [kakikuekosuaifhedufsaiofsdifdsifjsdajhfashdiofjdしfじゃしfじゃせいあいだしうg v]\n\nwhen flag clicked\nhide\nswitch costume to (コスチューム1 v)\nforever\n    if <(ステージ) = [6]> then\n        go to x: (-130) y: (-4)\n        show\n        switch costume to (コスチューム2 v)\n    end\n    if <([costume # v] of [ボタン v]) = [2]> then\n        forever\n            hide\n        end\n    end\nend\n\n@影2\n\nwhen flag clicked\nhide\n\nset size to (90) %\ngo to [front v] layer\ngo [backward v] (5) layers\nforever\n    go to (player2 v)\n    go to (player2 v)\nend\n\nwhen flag clicked\n\nwhen flag clicked\n\nwhen I receive [ge-musota-to v]\n\nwhen flag clicked\nwait (13) seconds\n\nwhen flag clicked\nforever\n    go to (player2 v)\n    go to (player2 v)\nend\n\nwhen flag clicked\nforever\n    repeat (10)\n        go to (player2 v)\n        go to (player2 v)\n    end\nend\n\nwhen I receive [ge-musota-to v]\n\nwhen flag clicked\nhide\n\n@黒く2\n\nwhen flag clicked\nhide\n\n@とげ2\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nhide variable [タイム v]\n\nwhen I receive [ge-musota-to v]\nshow variable [タイム v]\n\n@player2\n\nwait (1) seconds\n\nswitch costume to (player4 v)\n\nwhen I receive [suta-to  v]\nset volume to (100) %\n\nwhen flag clicked\nhide\nset size to (60) %\ngo to x: (-220) y: (50)\nset [ghost v] effect to (100)\ngo to [front v] layer\n\nwhen I start as a clone\nrepeat (9)\n    change [ghost v] effect by (7)\n    change size by (-5.2)\nend\ndelete this clone\n\nwhen flag clicked\n\nwhen flag clicked\nforever\n    if <touching (ばね v)?> then\n        set [ｙだー v] to [22]\n    end\nend\n\nhide\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <touching (水 v)?> then\n        set [ｙだー v] to [-0.5]\n        if <key (up arrow v) pressed?> then\n            set [ｙだー v] to [2]\n        end\n    end\nend\n\nwait (13) seconds\n\n@player3\n\nwait (1) seconds\n\nswitch costume to (player4 v)\n\nwhen I receive [suta-to  v]\nset volume to (100) %\n\nwhen flag clicked\nhide\nset size to (60) %\ngo to x: (-220) y: (50)\nset [ghost v] effect to (100)\ngo to [front v] layer\n\nwhen I start as a clone\nrepeat (9)\n    change [ghost v] effect by (7)\n    change size by (-5.2)\nend\ndelete this clone\n\nwhen flag clicked\n\nwhen flag clicked\nforever\n    if <touching (ばね v)?> then\n        set [ｙだー v] to [22]\n    end\nend\n\nhide\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <touching (水 v)?> then\n        set [ｙだー v] to [-0.5]\n        if <key (up arrow v) pressed?> then\n            set [ｙだー v] to [2]\n        end\n    end\nend\n\nwait (13) seconds\n\n@player4\n\nwait (1) seconds\n\nswitch costume to (player4 v)\n\nwhen I receive [suta-to  v]\nset volume to (100) %\n\nwhen flag clicked\nhide\nset size to (60) %\ngo to x: (-220) y: (50)\nset [ghost v] effect to (100)\ngo to [front v] layer\n\nwhen I start as a clone\nrepeat (9)\n    change [ghost v] effect by (7)\n    change size by (-5.2)\nend\ndelete this clone\n\nwhen flag clicked\n\nwhen flag clicked\nforever\n    if <touching (ばね v)?> then\n        set [ｙだー v] to [22]\n    end\nend\n\nhide\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <touching (水 v)?> then\n        set [ｙだー v] to [-0.5]\n        if <key (up arrow v) pressed?> then\n            set [ｙだー v] to [2]\n        end\n    end\nend\n\nwait (13) seconds\n\n@player5\n\nwait (1) seconds\n\nswitch costume to (player4 v)\n\nwhen I receive [suta-to  v]\nset volume to (100) %\n\nwhen flag clicked\nhide\nset size to (60) %\ngo to x: (-220) y: (50)\nset [ghost v] effect to (100)\ngo to [front v] layer\n\nwhen I start as a clone\nrepeat (9)\n    change [ghost v] effect by (7)\n    change size by (-5.2)\nend\ndelete this clone\n\nwhen flag clicked\n\nwhen flag clicked\nforever\n    if <touching (ばね v)?> then\n        set [ｙだー v] to [22]\n    end\nend\n\nhide\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <touching (水 v)?> then\n        set [ｙだー v] to [-0.5]\n        if <key (up arrow v) pressed?> then\n            set [ｙだー v] to [2]\n        end\n    end\nend\n\nwait (13) seconds\n\n@player6\n\nwait (1) seconds\n\nswitch costume to (player4 v)\n\nwhen I receive [suta-to  v]\nset volume to (100) %\n\nwhen flag clicked\nhide\nset size to (60) %\ngo to x: (-220) y: (50)\nset [ghost v] effect to (100)\ngo to [front v] layer\n\nwhen I start as a clone\nrepeat (9)\n    change [ghost v] effect by (7)\n    change size by (-5.2)\nend\ndelete this clone\n\nwhen flag clicked\n\nwhen flag clicked\nforever\n    if <touching (ばね v)?> then\n        set [ｙだー v] to [22]\n    end\nend\n\nhide\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <touching (水 v)?> then\n        set [ｙだー v] to [-0.5]\n        if <key (up arrow v) pressed?> then\n            set [ｙだー v] to [2]\n        end\n    end\nend\n\nwait (13) seconds\n\n@player7\n\nwait (1) seconds\n\nswitch costume to (player4 v)\n\nwhen I receive [suta-to  v]\nset volume to (100) %\n\nwhen flag clicked\nhide\nset size to (60) %\ngo to x: (-220) y: (50)\nset [ghost v] effect to (100)\ngo to [front v] layer\n\nwhen I start as a clone\nrepeat (9)\n    change [ghost v] effect by (7)\n    change size by (-5.2)\nend\ndelete this clone\n\nwhen flag clicked\n\nwhen flag clicked\nforever\n    if <touching (ばね v)?> then\n        set [ｙだー v] to [22]\n    end\nend\n\nhide\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <touching (水 v)?> then\n        set [ｙだー v] to [-0.5]\n        if <key (up arrow v) pressed?> then\n            set [ｙだー v] to [2]\n        end\n    end\nend\n\nwait (13) seconds\n\n@スプライト3\n\nwhen flag clicked\nhide\n\n@スプライト9\n\nwhen flag clicked\nhide\n\n@スプライト8\n\nwhen flag clicked\nhide\n\n@スプライト10\n\nwhen flag clicked\nhide\n\n@スプライト11\n\nwhen flag clicked\nhide\n\n@スプライト12\n\nwhen flag clicked\nhide\n\n@スプライト13\n\nwhen flag clicked\nhide\n\n@スプライト14\n\nwhen flag clicked\nhide\n\n@スプライト15\n\nwhen flag clicked\nhide\n\n@スプライト16\n\nwhen flag clicked\nhide\n\n@スプライト17\n\nwhen flag clicked\nhide\n\n@スプライト18\n\nwhen flag clicked\nhide\n\n@スプライト19\n\nwhen flag clicked\nhide\n\n@スプライト20\n\nwhen flag clicked\nhide\n\n@スプライト21\n\nwhen flag clicked\nhide\n\n@スプライト22\n\nwhen flag clicked\nhide\n\n@スプライト23\n\nwhen flag clicked\nhide\n\n@スプライト24\n\nwhen flag clicked\nhide\n\n@スプライト5\n\nwhen flag clicked\nhide\n\n
⚠️しっかり読んでください。\nEnglish language（英語)\nOperate with arrow keys. \nThorns, don’t hit the laser. \nYou can’t fall in a place where there is no terrain. \nDo your best so that you can clear it. \nJapanese (日本語)\n矢印キーで操作する。\nとげレーザーにあたったら駄目。\n地形がないところに落ちても駄目。\nクリアできるように頑張って。\n