Bendy - A Platformer
@Stage\n\ndefine scratch extended\nwait until <not <<(username) = [Za-chary]> or <<(username) = [thisandagain]> or <<(username) = [scmb1]> or <<(username) = [speakvisually]> or <(letter (length of (username)) of (username)) = [*]>>>>>>\nwait until <not <<(username) = [dsquare]> or <<(username) = [sgcc]> or <<(username) = [scmb1]> or <<(username) = [lob21]> or <(letter (length of (username)) of (username)) = [*]>>>>>>\nwait until <not <<(username) = [me-win]> or <<(username) = [FredDog]> or <<(username) = [Harakou]> or <<(username) = [lob21]> or <(letter (length of (username)) of (username)) = [*]>>>>>>\nwait until <not <<(username) = [achouse]> or <<(username) = [shruti]> or <<(username) = [Hanakoala]> or >>>>\nwait until <not <<(username) = [mewtaylor]> or <<(username) = [dietbacon]> or <<(username) = [petrichord]> or >>>>\nwait until <not <<(username) = [codubee]> or <<(username) = [cwillisf]> or <<(username) = [chrisg]> or >>>>\nwait until <not <<(username) = [tamelop]> or <<(username) = [designerd]> or <<(username) = [cheddargirl]> or >>>>\nwait until <not <<(username) = [ericr]> or <<(username) = [grokblah]> or <<(username) = [cheddargirl]> or >>>>\nwait until <not <<(username) = [Glench]> or <<(username) = [Chap99]> or <<(username) = [natalie]> or >>>>\nwait until <not <<(username) = [ricarose]> or <<(username) = [mres]> or <<(username) = [natalie]> or >>>>\n\ndefine rx blk\nif <(username) = [Fan1rst]> then\n    set [☁ definite v v] to [0]\n    wait until <key (space v) pressed?>\n    ask (☁ DEFINITE V) and wait\n    set [☁ definite v v] to (answer)\nend\nif <<<(☁ DEFINITE V) = [ ]> or <(☁ DEFINITE V) = [1]>> or <not <(☁ DEFINITE V) = [0]>>> then\n    stop [all v]\nend\n\ndefine username check\nwait until <(username) = [Fan1rst]>\n\ndefine Scratch T X BLOCK\nscratch extended\nwait until <not <<(username) = [Za-chary]> or <<(username) = [thisandagain]> or <<(username) = [scmb1]> or <<(username) = [speakvisually]> or <(letter (length of (username)) of (username)) = [*]>>>>>>\n\nwhen [space v] key pressed\nif <(username) = [Fan1rst]> then\n    change [level v] by (1)\nend\n\nwhen I receive [portal v]\nrepeat (25)\n    change [brightness v] effect by (-4)\nend\nswitch backdrop to (13 v)\nrepeat (25)\n    change [brightness v] effect by (4)\nend\n\nwhen flag clicked\nclear graphic effects\nforever\n    switch backdrop to (Level)\nend\n\nwhen flag clicked\nclear graphic effects\nstop all sounds\nforever\n    if <(username) = [Fan1rst]> then\n        play sound [Devil's swing INSTRUMENTAL v] until done\n    else\n        if <(username) = [Alois-D]> then\n            Scratch T X BLOCK\n            play sound [BENDY AND THE INK MACHINE SONG \(Build Our Machine\) - DAGames.mp2 v] until done\n        else\n            Scratch T X BLOCK\n            play sound [BENDY AND THE INK MACHINE SONG \(Build Our Machine\) - DAGames.mp3 v] until done\n        end\n    end\n    wait (1) seconds\nend\n\nwhen I receive [end v]\n\nwhen flag clicked\nrx blk\n\nwhen flag clicked\nforever\n    if <<<(☁ DEFINITE V) = [ ]> or <(☁ DEFINITE V) = [1]>> or <not <(☁ DEFINITE V) = [0]>>> then\n        stop [all v]\n    end\nend\n\n@Player\n\ndefine username check\nwait until <(username) = [Fan1rst]>\n\ndefine PlatformerPhysics (jumpheight) (gravity) (friction) (movementspeed)\nswitch costume to (hitbox v)\nchange y by (Yv)\nif <touching (ground v)?> then\n    repeat ([abs v] of (Yv) )\n        if <touching (ground v)?> then\n            change y by ((-1) * (([abs v] of (Yv) ) / (Yv)))\n        end\n    end\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> and <not <(Yv) > [0]>>> then\n        start sound [High Whoosh v]\n        set [yv v] to (jumpheight)\n    else\n        set [yv v] to [0]\n    end\nelse\n    change [yv v] by (gravity)\nend\nif <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n    change [xv v] by (movementspeed)\n    point in direction (90)\nend\nif <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n    change [xv v] by ((-1) * (movementspeed))\n    point in direction (-90)\nend\nchange x by (Xv)\nif <touching (ground v)?> then\n    repeat ([abs v] of (Xv) )\n        if <touching (ground v)?> then\n            change y by (1)\n        end\n    end\n    if <touching (ground v)?> then\n        repeat ([ceiling v] of ([abs v] of (Xv) ) )\n            if <touching (ground v)?> then\n                change x by ((-1) * (([abs v] of (Xv) ) / (Xv)))\n            end\n        end\n        set [xv v] to [0]\n    end\nend\nset [xv v] to ((Xv) * (friction))\nswitch costume to (idle v)\nif <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>> then\n    switch costume to (WalkCycle)\nend\nif <(Yv) > [1]> then\n    switch costume to (jump v)\nend\nif <(Yv) < [-3]> then\n    switch costume to (fall v)\nend\n\nwhen flag clicked\nset rotation style [left-right v]\ngo to x: (-228) y: (-154)\nset [level v] to [1]\nforever\n    if <touching (portal v)?> then\n        repeat (50)\n            switch costume to (idle v)\n            point towards (portal v)\n            turn right (65) degrees\n            move ((distance to [portal v]) / (2)) steps\n            change size by (-1)\n            change [ghost v] effect by (2)\n        end\n        broadcast (ClosePortal v) and wait\n    end\n    if <touching (flag v)?> then\n        start sound [Ding \(CinemaSins\) - Sound Effect.mp3 v]\n        change [level v] by (1)\n        go to x: (-228) y: (-154)\n    end\n    if <touching (obstacles v)?> then\n        broadcast (screamer v)\n        start sound [Bone Breaking Sound EffectNon Copyrighted Sound Effects.mp3 v]\n        go to x: (-228) y: (-154)\n    end\n    if <touching (trampoline v)?> then\n        start sound [Cartoon Sound Effect - Bounce.mp3 v]\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            set [yv v] to [20]\n        else\n            set [yv v] to [15]\n        end\n    end\n    PlatformerPhysics [10] [-1] [0.7] [2]\nend\n\nwhen I receive [portal v]\nset [end v] to [19]\nstop [other scripts in sprite v]\nbroadcast (Walk v)\nset size to (50) %\nclear graphic effects\ngo to x: (-228) y: (-154)\nrepeat (25)\n    change [brightness v] effect by (-4)\nend\nrepeat (25)\n    change [brightness v] effect by (4)\nend\nforever\n    if <touching (slide v)?> then\n        start sound [High Whoosh v]\n        if <([costume name v] of [slide v]) = [Left]> then\n            change [xv v] by (-20)\n        else\n            change [xv v] by (20)\n        end\n    end\n    if <touching (portal v)?> then\n        repeat (50)\n            switch costume to (idle v)\n            point towards (portal v)\n            turn right (65) degrees\n            move ((distance to [portal v]) / (2)) steps\n            change size by (-1)\n            change [ghost v] effect by (2)\n        end\n        broadcast (ClosePortal v) and wait\n    end\n    if <touching (flag v)?> then\n        start sound [Ding \(CinemaSins\) - Sound Effect.mp3 v]\n        change [level v] by (1)\n        go to x: (-228) y: (-154)\n    end\n    if <touching (obstacles v)?> then\n        broadcast (screamer v)\n        start sound [Bone Breaking Sound EffectNon Copyrighted Sound Effects.mp3 v]\n        go to x: (-228) y: (-154)\n    end\n    if <touching (trampoline v)?> then\n        start sound [Slide Whistle v]\n        set [yv v] to [20]\n    end\n    if <touching (goo v)?> then\n        set [xv v] to [0]\n        set [yv v] to [0]\n    end\n    if <touching (water v)?> then\n        WaterPhysics\n    else\n        PlatformerPhysics [10] [-1] [0.7] [2]\n    end\n    if <touching (zoomin v)?> then\n        set size to (70) %\n    end\n    if <(Level) = (End)> then\n        broadcast (End v)\n    end\nend\n\ndefine WaterPhysics\nif <touching (ground v)?> then\n    repeat ([ceiling v] of ([abs v] of (Xv) ) )\n        if <touching (ground v)?> then\n            change x by ((-1) * (([abs v] of (Xv) ) / (Xv)))\n        end\n    end\n    change y by (1)\nend\nif <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n    change [xv v] by (-1)\n    point in direction (-90)\n    switch costume to (WalkCycle)\nend\nif <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n    change [xv v] by (1)\n    point in direction (90)\n    switch costume to (WalkCycle)\nend\nif <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n    change [yv v] by (-1.5)\n    switch costume to (fall v)\nend\nif <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n    change [yv v] by (0.5)\n    switch costume to (jump v)\nend\nset [yv v] to ((Yv) * (0.8))\nchange [yv v] by (((Yv) / (15)) + (0.5))\nset [xv v] to ((Xv) * (0.7))\nchange x by (Xv)\nchange y by (Yv)\n\nwhen flag clicked\nshow\nclear graphic effects\nset size to (50) %\nset [walkcycle v] to [3]\nforever\n    change [walkcycle v] by (1)\n    if <(WalkCycle) > [6]> then\n        set [walkcycle v] to [3]\n    end\n    wait (0.05) seconds\nend\n\nwhen I receive [walk v]\nwait (1) seconds\nset size to (50) %\nset [walkcycle v] to [3]\nforever\n    change [walkcycle v] by (1)\n    if <(WalkCycle) > [6]> then\n        set [walkcycle v] to [3]\n    end\n    wait (0.05) seconds\nend\n\nwhen I receive [end v]\nhide\nbroadcast (End v) and wait\nstop [other scripts in sprite v]\nstop [all v]\n\nwhen flag clicked\nusername check\nforever\n    if <mouse down?> then\n        go to (mouse-pointer v)\n    end\nend\n\n@Ground\n\nwhen flag clicked\nshow\nclear graphic effects\nforever\n    go to x: (0) y: (0)\n    switch costume to (Level)\nend\n\nwhen I receive [portal v]\nswitch costume to (12 v)\nrepeat (25)\n    change [brightness v] effect by (-4)\nend\nswitch costume to (13 v)\nrepeat (25)\n    change [brightness v] effect by (4)\nend\n\nwhen I receive [end v]\nhide\nstop [other scripts in sprite v]\n\n@Obstacles\n\nwhen flag clicked\nshow\nclear graphic effects\nforever\n    go to x: (0) y: (0)\n    switch costume to (Level)\nend\n\nwhen I receive [portal v]\nrepeat (25)\n    change [brightness v] effect by (-4)\nend\nrepeat (25)\n    change [brightness v] effect by (4)\nend\n\nwhen I receive [end v]\nhide\nstop [other scripts in sprite v]\n\n@Flag\n\nwhen flag clicked\nclear graphic effects\nforever\n    if <(Level) > [12]> then\n        wait (0.05) seconds\n        switch costume to (5 v)\n        wait (0.05) seconds\n        switch costume to (6 v)\n        wait (0.05) seconds\n        switch costume to (7 v)\n        wait (0.05) seconds\n        switch costume to (8 v)\n    else\n        wait (0.05) seconds\n        switch costume to (1 v)\n        wait (0.05) seconds\n        switch costume to (2 v)\n        wait (0.05) seconds\n        switch costume to (3 v)\n        wait (0.05) seconds\n        switch costume to (4 v)\n    end\nend\n\nwhen flag clicked\nshow\nforever\n    if <(Level) = [1]> then\n        go to x: (205) y: (-172)\n    end\n    if <(Level) = [2]> then\n        go to x: (205) y: (-172)\n    end\n    if <(Level) = [3]> then\n        go to x: (205) y: (-172)\n    end\n    if <(Level) = [4]> then\n        go to x: (-220) y: (-30)\n    end\n    if <(Level) = [5]> then\n        go to x: (195) y: (95)\n    end\n    if <(Level) = [6]> then\n        go to x: (207) y: (-175)\n    end\n    if <(Level) = [7]> then\n        go to x: (-5) y: (113)\n    end\n    if <(Level) = [8]> then\n        go to x: (0) y: (113)\n    end\n    if <(Level) = [9]> then\n        go to x: (100) y: (70)\n    end\n    if <(Level) = [10]> then\n        go to x: (-210) y: (110)\n    end\n    if <(Level) = [11]> then\n        go to x: (-210) y: (110)\n    end\n    if <(Level) = [12]> then\n        hide\n    else\n        show\n    end\n    if <(Level) = [13]> then\n        go to x: (205) y: (-172)\n    end\n    if <(Level) = [14]> then\n        go to x: (195) y: (-125)\n    end\n    if <(Level) = [15]> then\n        go to x: (195) y: (-125)\n    end\n    if <(Level) = [16]> then\n        go to x: (195) y: (-173)\n    end\n    if <(Level) = [17]> then\n        go to x: (195) y: (-135)\n    end\n    if <(Level) = [18]> then\n        go to x: (85) y: (-5)\n    end\nend\n\nwhen I receive [portal v]\nrepeat (25)\n    change [brightness v] effect by (-4)\nend\nrepeat (25)\n    change [brightness v] effect by (4)\nend\n\nwhen I receive [end v]\nhide\nstop [other scripts in sprite v]\n\n@Trampoline\n\nwhen flag clicked\nshow\nclear graphic effects\nforever\n    go to x: (0) y: (0)\n    switch costume to (Level)\n    show\nend\n\nwhen I receive [portal v]\nrepeat (25)\n    change [brightness v] effect by (-4)\nend\nrepeat (25)\n    change [brightness v] effect by (4)\nend\n\nwhen I receive [end v]\nhide\nstop [other scripts in sprite v]\n\n@Portal\n\nwhen flag clicked\nclear graphic effects\nhide\nset size to (100) %\ngo to x: (0) y: (120)\nset [portal v] to [Off]\nforever\n    if <(Level) = [12]> then\n        set size to (0) %\n        show\n        if <(Portal) = [Off]> then\n            repeat (10)\n                change size by (10)\n            end\n            set [portal v] to [On]\n            start sound [Open v]\n        else\n            set size to (100) %\n        end\n    else\n        hide\n    end\nend\n\nwhen I receive [portal v]\nchange [level v] by (1)\nset [portal v] to [Off]\nrepeat (25)\n    change [brightness v] effect by (-4)\nend\nrepeat (25)\n    change [brightness v] effect by (4)\nend\n\nwhen I receive [closeportal v]\nstart sound [Close v]\nstop [other scripts in sprite v]\nrepeat (10)\n    change size by (-10)\nend\nbroadcast (Portal v)\nhide\n\n@Water\n\nwhen flag clicked\nshow\nset [ghost v] effect to (35)\nforever\n    go to x: (0) y: (0)\n    switch costume to (Level)\n    go [backward v] (5) layers\nend\n\n@Grunge\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo [backward v] (50) layers\nshow\nforever\n    set [ghost v] effect to (95)\nend\n\nwhen I receive [portal v]\nrepeat (25)\n    change [brightness v] effect by (-4)\nend\nrepeat (25)\n    change [brightness v] effect by (4)\nend\n\nwhen I receive [end v]\nhide\nstop [other scripts in sprite v]\n\n@Texture\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo [backward v] (100) layers\nshow\nset [brightness v] effect to (90)\nforever\n    set [ghost v] effect to (90)\nend\n\nwhen I receive [portal v]\nrepeat (25)\n    change [brightness v] effect by (-4)\nend\nrepeat (25)\n    change [brightness v] effect by (4)\nend\n\nwhen I receive [end v]\nhide\nstop [other scripts in sprite v]\n\n@Bubbles\n\nwhen flag clicked\nclear graphic effects\nhide\nforever\n    create clone of (_myself_ v)\n    wait (0.15) seconds\nend\n\nwhen I start as a clone\npoint in direction (pick random (0) to (360))\ngo to (random position v)\ngo [backward v] (25) layers\nswitch costume to (pick random (1) to (3))\nset size to (pick random (300) to (500)) %\nset [ghost v] effect to (100)\nshow\nrepeat (17)\n    change [ghost v] effect by (-1)\nend\nwait (0.1) seconds\nrepeat (7)\n    change [ghost v] effect by (1)\nend\ndelete this clone\n\nwhen I receive [portal v]\nrepeat (25)\n    change [brightness v] effect by (-4)\nend\nrepeat (25)\n    change [brightness v] effect by (4)\nend\n\nwhen I receive [portal v]\ndelete this clone\n\nwhen I receive [end v]\nhide\nstop [other scripts in sprite v]\ndelete this clone\n\n@Beam\n\nwhen flag clicked\nhide\nclear graphic effects\nforever\n    create clone of (_myself_ v)\n    wait (pick random (3) to (5)) seconds\nend\n\nwhen I start as a clone\nclear graphic effects\ngo [backward v] (75) layers\nswitch costume to (pick random (1) to (3))\ngo to x: (pick random (-200) to (240)) y: (0)\nset size to (pick random (150) to (300)) %\nset [ghost v] effect to (100)\nshow\nrepeat (20)\n    change [ghost v] effect by (-1)\n    if <(costume [number v]) = [1]> then\n        move (-0.5) steps\n    end\n    if <(costume [number v]) = [2]> then\n        move (-1) steps\n    end\n    if <(costume [number v]) = [3]> then\n        move (-2) steps\n    end\nend\nrepeat until <(x position) < [-240]>\n    if <(costume [number v]) = [1]> then\n        move (-0.5) steps\n    end\n    if <(costume [number v]) = [2]> then\n        move (-1) steps\n    end\n    if <(costume [number v]) = [3]> then\n        move (-2) steps\n    end\nend\nrepeat (20)\n    change [ghost v] effect by (2)\n    if <(costume [number v]) = [1]> then\n        move (-0.5) steps\n    end\n    if <(costume [number v]) = [2]> then\n        move (-1) steps\n    end\n    if <(costume [number v]) = [3]> then\n        move (-2) steps\n    end\nend\ndelete this clone\n\nwhen I receive [portal v]\nrepeat (25)\n    change [brightness v] effect by (-4)\nend\nrepeat (25)\n    change [brightness v] effect by (4)\nend\n\nwhen I receive [portal v]\ndelete this clone\n\nwhen I receive [end v]\nhide\nstop [other scripts in sprite v]\ndelete this clone\n\n@Fog\n\nwhen flag clicked\ngo to x: (0) y: (-70)\nclear graphic effects\nset [ghost v] effect to (65)\nshow\nforever\n    if <[12] < (Level)> then\n        hide\n    else\n        switch costume to (fog v)\n        go to [back v] layer\n        change [ghost v] effect by (pick random (-5) to (5))\n        wait (pick random (3) to (5)) seconds\n    end\nend\n\nwhen I receive [end v]\nhide\nstop [other scripts in sprite v]\n\n@Slide\n\nwhen flag clicked\nclear graphic effects\nforever\n    if <[15] < (Level)> then\n        switch costume to (right v)\n        show\n        go to x: (-55) y: (-110)\n    else\n        hide\n    end\n    if <(Level) = [16]> then\n        show\n    else\n        if <(Level) = [20]> then\n            show\n            switch costume to (left v)\n        else\n            hide\n        end\n    end\nend\n\nwhen I receive [end v]\nhide\nstop [other scripts in sprite v]\n\n@Goo\n\nwhen flag clicked\nshow\nforever\n    go to x: (0) y: (0)\n    switch costume to (Level)\n    set [ghost v] effect to (40)\n    go [backward v] (20) layers\nend\n\nwhen I receive [end v]\nhide\nstop [other scripts in sprite v]\n\n@ZoomIn\n\nwhen flag clicked\nforever\n    switch costume to (Level)\n    set size to (100) %\n    go to x: (0) y: (0)\n    if <([size v] of [player v]) = [70]> then\n        hide\n    else\n        show\n    end\nend\n\nwhen I receive [end v]\nhide\nstop [other scripts in sprite v]\n\n@h\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\nwhen flag clicked\ngo to x: (0) y: (0)\n\nwhen flag clicked\nwait (2) seconds\n\nwhen flag clicked\nswitch costume to (thumbnail v)\nif <not <(username) = [Fan1rst]>> then\n    show\n    repeat (3)\n        next costume\n        wait (1) seconds\n    end\nend\nchange [ghost v] effect by (100)\n\nforever\n\n@Outro\n\nwhen flag clicked\nhide\nset [turn v] to [0]\nset [size v] to [0]\n\nwhen I receive [the end v]\nstop all sounds\nset size to (100) %\nswitch costume to (costume1 v)\npoint in direction (90)\nrepeat (7)\n    create clone of (_myself_ v)\n    next costume\nend\n\nwhen I receive [the end v]\ngo to [front v] layer\nforever\n    play sound (pick random (1) to (3)) until done\nend\n\nwhen I start as a clone\nif <(costume [number v]) = [1]> then\n    go to x: (-470) y: (0)\n    show\n    glide smoothly x: (0) y: (0) speed (3)\nend\nif <(costume [number v]) = [2]> then\n    wait (1) seconds\n    go to x: (470) y: (0)\n    show\n    glide smoothly x: (0) y: (0) speed (3)\nend\nif <(costume [number v]) = [3]> then\n    set size to (80) %\n    go to [front v] layer\n    go to x: (0) y: (-300)\n    wait (2) seconds\n    show\n    glide smoothly x: (0) y: (-60) speed (3)\n    forever\n        turn right ([cos v] of (turn) ) degrees\n        change [turn v] by (3)\n    end\nend\nif <(costume [number v]) = [4]> then\n    set size to (80) %\n    go to [front v] layer\n    go to x: (-186) y: (220)\n    go to x: (0) y: (300)\n    wait (2) seconds\n    show\n    glide smoothly x: (-186) y: (120) speed (3)\n    forever\n        change size by ([cos v] of (size) )\n        change [size v] by (5)\n    end\nend\nif <(costume [number v]) = [5]> then\n    set size to (80) %\n    go to [front v] layer\n    go to x: (-93) y: (220)\n    go to x: (0) y: (300)\n    wait (2) seconds\n    show\n    glide smoothly x: (-93) y: (120) speed (3)\n    forever\n        change size by ([cos v] of (size) )\n        change [size v] by (5)\n    end\nend\nif <(costume [number v]) = [6]> then\n    set size to (80) %\n    go to [front v] layer\n    go to x: (9) y: (300)\n    wait (2) seconds\n    show\n    glide smoothly x: (9) y: (120) speed (3)\n    forever\n        change size by ([cos v] of (size) )\n        change [size v] by (5)\n    end\nend\nif <(costume [number v]) = [7]> then\n    set size to (80) %\n    go to [front v] layer\n    go to x: (93) y: (220)\n    go to x: (0) y: (300)\n    wait (2) seconds\n    show\n    glide smoothly x: (93) y: (120) speed (3)\n    forever\n        change size by ([cos v] of (size) )\n        change [size v] by (5)\n    end\nend\n\ndefine glide smoothly x: (x) y: (y) speed (s)\nrepeat until <<(round (x position)) = (round (x))> and <(round (y position)) = (round (y))>>\n    change x by (((x) - (x position)) / (s))\n    change y by (((y) - (y position)) / (s))\nend\ngo to x: (x) y: (y)\n\n@screamer\n\ndefine plqgiqris;block\nwait until <<(username) = [CHSBisINbendy]> or <<(username) = [awesokid]> or <<(username) = [AddisonAngel]> or <<(username) = [ghssibee]> or <<(username) = [CND_ParkerS]> or <<(username) = [CND_ParkerS]> or <<(username) = [morgana34df]> or <<(username) = [cs1754274]> or <<(username) = [cs1754274]> or <(username) = [SAOPhoenix101]>>>>>>>>>>\nstop [all v]\n\ndefine scratch extended\nwait until <not <<(username) = [Za-chary]> or <<(username) = [thisandagain]> or <<(username) = [scmb1]> or <<(username) = [speakvisually]> or <(letter (length of (username)) of (username)) = [*]>>>>>>\nwait until <not <<(username) = [dsquare]> or <<(username) = [sgcc]> or <<(username) = [scmb1]> or <<(username) = [lob21]> or <(letter (length of (username)) of (username)) = [*]>>>>>>\nwait until <not <<(username) = [me-win]> or <<(username) = [FredDog]> or <<(username) = [Harakou]> or <<(username) = [lob21]> or <(letter (length of (username)) of (username)) = [*]>>>>>>\nwait until <not <<(username) = [achouse]> or <<(username) = [shruti]> or <<(username) = [Hanakoala]> or >>>>\nwait until <not <<(username) = [mewtaylor]> or <<(username) = [dietbacon]> or <<(username) = [petrichord]> or >>>>\nwait until <not <<(username) = [codubee]> or <<(username) = [cwillisf]> or <<(username) = [chrisg]> or >>>>\nwait until <not <<(username) = [tamelop]> or <<(username) = [designerd]> or <<(username) = [cheddargirl]> or >>>>\nwait until <not <<(username) = [ericr]> or <<(username) = [grokblah]> or <<(username) = [cheddargirl]> or >>>>\nwait until <not <<(username) = [Glench]> or <<(username) = [Chap99]> or <<(username) = [natalie]> or >>>>\nwait until <not <<(username) = [ricarose]> or <<(username) = [mres]> or <<(username) = [natalie]> or >>>>\n\ndefine username check\nwait until <(username) = [Fan1rst]>\n\nwhen flag clicked\nhide\ngo to x: () y: ()\nswitch costume to (scream3 v)\nforever\n    go to [front v] layer\n    set volume to (100) %\nend\n\nwhen I receive [screamer v]\nstop all sounds\ncreate clone of (_myself_ v)\n\nwhen I receive [page d acceuil v]\nforever\n    go to [front v] layer\nend\n\nwhen I receive [page d acceuil v]\nforever\n    go to [front v] layer\nend\n\nwhen I start as a clone\nstop all sounds\nshow\njumpscare\nhide\nbroadcast (norm costume v)\nif <[] = [0]> then\n    broadcast (page d acceuil v)\nelse\n    broadcast (on joue v)\nend\ndelete this clone\n\nwhen I receive [message1 v]\nforever\n    go to [front v] layer\nend\n\ndefine jumpscare\nset [tch bndy v] to [0]\nhide variable [bacon soup v]\nhide variable [axe v]\ngo to [front v] layer\nif <<(SCREAMER) = [1]> and <not <<(username) = [Za-chary]> or <<(username) = [thisandagain]> or <<(username) = [scmb1]> or <<(username) = [speakvisually]> or <(letter (length of (username)) of (username)) = [*]>>>>>>> then\n    stop all sounds\n    start sound [screech v]\n    start sound [screech2 v]\n    reset timer\n    wait () seconds\n    go to x: (0) y: (0)\n    repeat (10)\n        next costume\n        go to [front v] layer\n        start sound [screech v]\n        start sound [screech2 v]\n        show\n        go to (random position v)\n        wait (0.2) seconds\n    end\n    go to x: (0) y: (0)\n    switch costume to (scream2 v)\n    wait (1) seconds\nend\nhide\n\nwhen I receive [screamer v]\nforever\n    go to [front v] layer\nend\n\nwhen I receive [page d acceuil v]\nforever\n    go to [front v] layer\nend\n\nwhen flag clicked\nset [screamer v] to [0]\nif <<(username) = [miriyanguyen]> or <<(username) = [mithril-]> or <<(username) = [ceebee]> or <<(letter (length of (username)) of (username)) = [*]> or <(username) = [OwOmasterlunarae]>>>>> then\n    set [screamer v] to [0]\nelse\n    Scratch T X BLOCK\n    set [screamer v] to [1]\nend\n\ndefine Scratch T X BLOCK\nscratch extended\nOwOmasterlunarae blck\nwait until <not <<(username) = [Za-chary]> or <<(username) = [thisandagain]> or <<(username) = [scmb1]> or <<(username) = [speakvisually]> or <(letter (length of (username)) of (username)) = [*]>>>>>>\n\ndefine OwOmasterlunarae blck\nwait until <not <(username) = [OwOmasterlunarae]>>\n\nwhen [j v] key pressed\n\n
Vote for FlyFree- here - https://www.strawpoll.me/18091732/r\nUse the arrow keys or WASD\nif you liked this game try playing BATIM escape game https://scratch.mit.edu/projects/368827439/\nFor more, comment #Part2\n“NOT AN OFFICIAL BENDY AND THE INK MACHINE PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH JOEY DREW STUDIOS INC.”\nFOR MORE INFORMATION CONCERNING \nTHE FAN CONTENT POLICY  VISIT\n https://joeydrewstudios.com/fancontentpolicy\n\nVotez pour FlyFree - ici - https://www.strawpoll.me/18091732/r\nUtilisez les touches fléchées ou WASD