weird platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen flag clicked\nset [level v] to [1]\n\nwhen flag clicked\nset [timer v] to [0]\nforever\n    wait (1) seconds\n    change [timer v] by (1)\nend\n\n@Button1\n\nwhen flag clicked\nforever\n    set size to (30) %\nend\n\nwhen flag clicked\nset [jump v] to [0]\nset [vel v] to [0]\n\nwhen flag clicked\ngo to x: (-222) y: (-150)\n\nwhen flag clicked\ngo to x: (-214) y: (115)\nswitch costume to (costume1 v)\nswitch backdrop to (backdrop2 v)\nshow\ngo to x: (-217) y: (-20)\nhide variable [y v]\nhide variable [x v]\nset [y v] to [0]\nset [x v] to [0]\nforever\n    change [y v] by (-1)\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-1)\n        turn left (20) degrees\n    end\n    if <key (right arrow v) pressed?> then\n        change [x v] by (1)\n        turn right (20) degrees\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <<touching color (#000000)?> or <<touching color (#00cccc)?> or <touching color (#663b00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#00cccc)?> or <touching color (#663b00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#00cccc)?> or <touching color (#663b00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#00cccc)?> or <touching color (#663b00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#00cccc)?> or <touching color (#663b00)?>>> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <key (up arrow v) pressed?> then\n            set [y v] to [17]\n            if <(x) > [0]> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <<touching color (#000000)?> or <<touching color (#00cccc)?> or <touching color (#663b00)?>>> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> and <<touching color (#000000)?> or <<touching color (#00cccc)?> or <touching color (#663b00)?>>>> then\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <touching color (#ff0000)?> then\n        go to x: (-217) y: (-20)\n    end\n    if <(x position) > [240]> then\n        switch backdrop to (next backdrop v)\n        go to x: (-217) y: (-20)\n    end\nend\n\nwhen flag clicked\nplay sound [Alan Walker - Spectre \[NCS Release\].mp3 v] until done\n\n@Sprite1\n\n@Sprite2\n\nwhen flag clicked\nif <touching (button1 v)?> then\n    repeat (1)\n        change [level v] by (1)\n    end\nend\n\n@Sprite3\n\nwhen flag clicked\nset [ghost v] effect to (100)\nforever\n    show\n    go to [front v] layer\nend\n\n
arrow keys\nmy lowest score was 137 (updated: 116) - please comment the score you get!\nignore the orange\n-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\nI assure you there are no glitches with the game\n-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-