Winterworld (Platformer) #games #all #music #animations
@Stage\n\nwhen flag clicked\nforever\n    play sound [Vexento - Tevo \(Original Mix\) v] until done\nend\n\n@Figur2\n\nwhen flag clicked\nswitch costume to (kostüm1 v)\ngo to x: (0) y: (0)\n\nwhen I receive [nachricht1 v]\nnext costume\n\ngo to x: (0) y: (0)\ngo to [front v] layer\n\n@Figur1\n\nwhen flag clicked\nset rotation style [left-right v]\npoint in direction (90)\nset [x v] to [0]\nset [meine variable v] to [0]\nset [level v] to [0]\ngo to x: (-200) y: (-50)\nset size to (70) %\nforever\n    change [meine variable v] by (-1)\n    if <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        point in direction (90)\n        change [x v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        point in direction (-90)\n        change [x v] by (-1)\n    end\n    set [x v] to ((X) * (0.9))\n    change x by (X)\n    if <<touching (figur2 v)?> or <touching (figur4 v)?>> then\n        change y by (1)\n        if <<touching (figur2 v)?> or <touching (figur4 v)?>> then\n            change y by (1)\n            if <<touching (figur2 v)?> or <touching (figur4 v)?>> then\n                change y by (1)\n                if <<touching (figur2 v)?> or <touching (figur4 v)?>> then\n                    change y by (1)\n                    if <<touching (figur2 v)?> or <touching (figur4 v)?>> then\n                        change y by (1)\n                        if <<touching (figur2 v)?> or <touching (figur4 v)?>> then\n                            change y by (1)\n                        end\n                        if <<touching (figur2 v)?> or <touching (figur4 v)?>> then\n                            change y by (-4)\n                            change x by ((X) * (-1))\n                            Wall\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> and <<touching (figur2 v)?> or <touching (figur4 v)?>>> then\n        set [meine variable v] to [12]\n    end\n    change y by (1)\n    change y by (meine Variable)\n    if <touching (figur2 v)?> then\n        change y by ((meine Variable) * (-1))\n        set [meine variable v] to [0]\n    end\n    if <<touching (figur3 v)?> or <touching (figur4 v)?>> then\n        go to x: (-200) y: (-50)\n    end\n    if <[230] < (x position)> then\n        broadcast (Nachricht1 v)\n        go to x: (-200) y: (-50)\n        change [level v] by (1)\n    end\n    if <touching (figur5 v)?> then\n        set [meine variable v] to [20]\n    end\n    if <[-150] > (y position)> then\n        go to x: (-200) y: (-50)\n    end\nend\n\ndefine Wall\nif <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n    set [meine variable v] to [8]\n    if <(X) > [0]> then\n        change [x v] by (-8)\n    else\n        change [x v] by (8)\n    end\nelse\n    set [x v] to [0]\nend\n\n@Figur3\n\nwhen flag clicked\nswitch costume to (kostüm1 v)\ngo to x: (0) y: (0)\ngo to [front v] layer\n\nwhen I receive [nachricht1 v]\nnext costume\n\n@schnee\n\nwhen flag clicked\ngo to x: (0) y: (180)\nhide\ngo to [back v] layer\nset size to (100) %\nforever\n    go to x: (pick random (-240) to (240)) y: (180)\n    create clone of (_myself_ v)\n    wait (0.2) seconds\nend\n\nwhen I start as a clone\nshow\nset size to (pick random (100) to (120)) %\nglide (pick random (3) to (5)) secs to x: (pick random (-240) to (240)) y: (-180)\ndelete this clone\n\n@Figur4\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\n\n
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