CORPORATE PLATFORMER #games #all
@Stage\n\nwhen flag clicked\nforever\n    play sound [Water v] until done\nend\n\nwhen flag clicked\nforever\n    if <<<(ステージ) = [7]> or <(ステージ) = [8]>> or <(ステージ) = [9]>> then\n        switch backdrop to (背景2 v)\n    else\n        if <(ステージ) < [9]> then\n            switch backdrop to (背景1 v)\n        end\n    end\n    if <[9] < (ステージ)> then\n        switch backdrop to (背景3 v)\n    end\nend\n\nwhen flag clicked\nforever\n    play sound [波 v] until done\nend\n\n@キャラ\n\nwhen flag clicked\nhide\nhide variable [x v]\nhide variable [y v]\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (クローン v)\nrepeat (10)\n    change [ghost v] effect by (10)\n    change size by (-10.0000000000000000000000000000000000000000000000000000000000000000000000000777777777777777777777777777777777777777777777)\nend\ndelete this clone\n\nwhen I receive [スタート v]\npoint in direction (90)\nswitch costume to (右 v)\nset rotation style [left-right v]\ngo to x: (-180) y: (-50)\npoint in direction (90)\nset [x v] to [0]\nset [y v] to [0]\nset size to (100) %\nclear graphic effects\nset [ステージ v] to [1]\nshow\nforever\n    if <<key (right arrow v) pressed?> or <<(x position) < (mouse x)> and <mouse down?>>> then\n        switch costume to (右 v)\n        change [x v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <<(mouse x) < (x position)> and <mouse down?>>> then\n        switch costume to (左 v)\n        change [x v] by (-1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (すていじ v)?> then\n        change y by (1)\n        if <touching (すていじ v)?> then\n            change y by (1)\n            if <touching (すていじ v)?> then\n                change y by (1)\n                if <touching (すていじ v)?> then\n                    change y by (1)\n                    if <touching (すていじ v)?> then\n                        change y by (1)\n                        if <touching (すていじ v)?> then\n                            change x by ((x) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <<(y position) < (mouse y)> and <mouse down?>>> then\n                                if <(x) < [0]> then\n                                    set [x v] to [10]\n                                else\n                                    set [x v] to [-10]\n                                end\n                                set [y v] to [15]\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> or <<(y position) < (mouse y)> and <mouse down?>>> then\n        if <touching (すていじ v)?> then\n            set [y v] to [15]\n        end\n    end\n    change y by (1)\n    change [y v] by (-1)\n    change y by (y)\n    if <touching (すていじ v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    if <(x position) > [219]> then\n        set size to (100) %\n        go to x: (-207) y: (-77)\n        broadcast (Next v)\n    end\n    if <<<touching (トラップシェル v)?> or <(y position) < [-182]>> or <touching color (#ff0000)?>> then\n        repeat (20)\n            change [ghost v] effect by (5)\n        end\n        set size to (100) %\n        point in direction (90)\n        set [ghost v] effect to (0)\n        go to x: (-207) y: (-77)\n    end\nend\n\nwhen flag clicked\nbroadcast (スタート v)\n\nhide\n\nwhen I receive [next v]\ngo to [front v] layer\n\nwhen I receive [星とハート欲しい v]\nset size to (100) %\ngo to x: (-207) y: (-77)\n\n@すていじ\n\nwhen flag clicked\nshow\ngo to [front v] layer\nswitch costume to (コスチューム1 v)\n\nwhen I receive [next v]\nchange [ステージ v] by (1)\nnext costume\n\nwhen flag clicked\nset [ステージ v] to [1]\n\nhide\n\nwhen I receive [星とハート欲しい v]\nswitch costume to (コスチューム17 v)\n\n@トラップシェル\n\nwhen I receive [next v]\nnext costume\n\nwhen flag clicked\nshow\nswitch costume to (コスチューム1 v)\n\nhide\n\nwhen I receive [星とハート欲しい v]\nhide\n\n@サムネ\n\nwhen flag clicked\nforever\n    go to x: (36) y: (17)\n    show\n    go to [front v] layer\n    set [ghost v] effect to (100)\nend\n\n@スプライト1\n\nwhen I receive [星とハート欲しい v]\nshow\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\nforever\n    if <touching (キャラ v)?> then\n        switch costume to (コスチューム2 v)\n        wait (1) seconds\n        switch costume to (コスチューム1 v)\n    end\nend\n\nwhen I receive [next v]\nif <([costume # v] of [すていじ v]) = [18]> then\n    hide\nend\n\n@スプライト2\n\nwhen I receive [星とハート欲しい v]\nshow\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\nforever\n    if <touching (キャラ v)?> then\n        switch costume to (コスチューム2 v)\n        wait (1) seconds\n        switch costume to (コスチューム1 v)\n    end\nend\n\nwhen I receive [next v]\nif <([costume # v] of [すていじ v]) = [18]> then\n    hide\nend\n\n@スプライト4\n\nwhen flag clicked\nforever\n    set [ghost v] effect to (99.99999999999999999999999999999999999999999995353353535353535335353535353355399999999999999999999999999999999995353535335999)\n    if <touching (mouse-pointer v)?> then\n        wait until <not <touching (mouse-pointer v)?>>\n        broadcast (星とハート欲しい v)\n    end\nend\n\n
Part 1: https://scratch.mit.edu/projects/629372491/\nPart 2: https://scratch.mit.edu/projects/634135768/\nPart 3: https://scratch.mit.edu/projects/640642835/\nPart 5: https://scratch.mit.edu/projects/650849246\nPart 6: https://scratch.mit.edu/projects/656069524/\n\n=======================================                                 \n ※Rescue 4※\n=======================================\nʜɪ ᴀʟʟ!!! ᴍᴇ @hern1 ɪs ɢᴏɪɴɢ ᴛᴏ ᴘʀᴇsᴇɴᴛ ᴀ ɴᴇᴡ ʀᴇsᴄᴜᴇ ᴘʀᴏᴊᴇᴄᴛ, ʀᴇsᴄᴜᴇ 4 !!!  ᴘʟᴇᴀsᴇ ᴍᴀᴋᴇ ᴛʜɪs ᴏɴ ᴛʀᴇɴᴅɪɴɢ 1sᴛ ᴘᴀɢᴇ.\nʏᴏᴜ ᴡɪʟʟ ғᴇᴇʟ ʙᴀᴅ ɪғ ʏᴏᴜ ᴅᴏɴ'ᴛ ʟᴏᴠᴇ ᴀɴᴅ sᴛᴀʀ.\nʀᴇᴍɪx ᴍᴀᴋᴇ ʏᴏᴜ ʜᴀᴘᴘʏ.\nғᴏʟʟᴏᴡ ᴍᴇ @hern1 ғᴏʀ ᴍᴏʀᴇ ᴀᴍᴀᴢɪɴɢ ᴘʟᴀᴛғᴏʀᴍᴇʀ!!!\nɪ ᴡɪʟʟ ᴅᴏ ᴘᴀʀᴛ 4 ᴡʜᴇɴ ɪ ғɪɴɪsʜ ᴍʏ ᴇxᴀᴍ.\nᴘʟᴀʏ ɪᴛ ᴏɴ ᴛᴜʀʙᴏᴡᴀʀᴘ ɪғ ɪᴛ ɪs ʟᴀɢɢʏ ᴏʀ ᴄʀᴀsʜɪɴɢ.\nᴛʜᴇ ɢᴀᴍᴇ ᴡɪʟʟ ʟᴏᴀᴅ ғᴀsᴛᴇʀ ᴀɴᴅ sᴍᴏᴏᴛʜᴇʀ. https://turbowarp.org/650839915\nᴀᴅᴠᴇʀᴛɪsɪɴɢ ɪs ᴀʟʟᴏᴡᴇᴅ ɪғ ʏᴏᴜ ʟᴏᴠᴇ ᴀɴᴅ sᴛᴀʀ.\nsᴏʀʀʏ ɪғ ᴛʜᴇ ᴡᴀᴛᴇʀ ɪs ɴᴏᴛ ғʟᴏᴡ sᴍᴏᴏᴛʜʟʏ.\n=======================================                                 \n ※Story※\n=======================================\nʏᴏᴜ ʟɪᴠᴇ ʜᴀᴘᴘɪʟʏ ᴡɪᴛʜ ʏᴏᴜʀ ғᴀᴍɪʟʏ...\nᴏɴᴇ ᴅᴀʏ, ʙᴀᴅ ᴘᴇᴏᴘʟᴇ ᴄᴀᴍᴇ...\nᴛʜᴇʏ sᴛᴏʟᴇ ʏᴏᴜʀ ᴘᴀʀᴇɴᴛs.\nʏᴏᴜ ɴᴇᴇᴅ ᴛᴏ ʀᴇsᴄᴜᴇ ᴛʜᴇᴍ!\n=======================================\n                                ※Stats※\n=======================================\n1 ᴍᴏɴᴛʜ ᴏғ ᴡᴏʀᴋ\n203 ᴀssᴇᴛs\n2366 ʙʟᴏᴄᴋs\n25 sᴘʀɪᴛᴇs ( ɪɴᴄʟᴜᴅᴇᴅ ᴛʜᴇ ʙʟᴀɴᴋ sᴘʀɪᴛᴇ. )\n24 sᴘʀɪᴛᴇs ( ɴᴏᴛ ɪɴᴄʟᴜᴅᴇᴅ ᴛʜᴇ ʙʟᴀɴᴋ sᴘʀɪᴛᴇ. )\n=======================================\n                                     ※Rules※\n=========================================\nᴡ, ᴀ, s, ᴅ ᴛᴏ ᴍᴏᴠᴇ.\nᴀᴠᴏɪᴅ sᴘɪᴋᴇs, sᴀᴡ, ʟᴀᴠᴀ ᴀɴᴅ ᴇɴᴇᴍʏ.\nᴘʀᴇss sᴘᴀᴄᴇ ᴛᴏ ᴜsᴇ ʏᴏᴜʀ sᴡᴏʀᴅ.\nᴛʜᴇ ᴍᴀᴘ ɪs ɪɴ ᴛʜᴇ ᴇɴᴅ ᴏғ ᴛʜᴇ ɢᴀᴍᴇ!!!\nᴊᴜᴍᴘ ᴏɴ ᴛʀᴀᴍᴘᴏʟɪɴᴇ ᴛᴏ ᴊᴜᴍᴘ ʜɪɢʜᴇʀ.\nᴊᴜᴍᴘ ᴏɴ ᴛʜᴇ ᴊᴜᴍᴘ ʙᴏᴏsᴛ ᴛᴏ ᴅᴏ ᴀ ᴅᴏᴜʙʟᴇ ᴊᴜᴍᴘ.\n\n=======================================\n                                  ※ᴄʀᴇᴅɪᴛs※\n =======================================\nᴛʜᴀɴᴋs ᴛᴏ  @JC_ProGold ғᴏʀ ᴛʜᴇ sʟɪᴍᴇ ᴄᴏsᴛᴜᴍᴇ. \n \nᴛʜᴀɴᴋs ᴛᴏ ɪ ᴅᴏɴ'ᴛ ᴋɴᴏᴡ ᴡʜᴏ ( ɪғ ʏᴏᴜ ᴋɴᴏᴡ ᴘʟᴇᴀsᴇ\nᴛᴇʟʟ ᴍᴇ. ) ғᴏʀ ᴛʜᴇ ɪɴᴛʀᴏ.\n \nᴛʜᴀɴᴋs ᴛᴏ @-InfinityCode- ғᴏʀ ᴛʜᴇ sʟɪᴍᴇ ᴘᴀʀᴛɪᴄᴀʟ ᴄᴏᴅᴇ ᴀɴᴅ ᴛʜᴇ sʟɪᴍᴇ ᴄᴏᴅᴇ.\n \nᴛʜᴀɴᴋs ᴛᴏ @Tao196 ғᴏʀ ʜᴇʟᴘɪɴɢ ᴍᴇ ғɪxɪɴɢ sᴏᴍᴇ\nɢʟɪᴛᴄʜ.\n\nᴛʜᴇ ʀᴇsᴛ ᴀʟʟ ʙʏ ᴍᴇ.\n \nʟᴏᴠᴇ sᴛᴀʀ ᴀɴᴅ ғᴏʟʟᴏᴡ ғᴏʀ ᴍᴏʀᴇ.\n\n\n\n\nTags ( Ignore ): \n\n#All #Games #Trending #All #Games #Trending\n#All #Games #Trending #All #Games #Trending\n#All #Games #Trending #All #Games #Trending\n#All #Games #Trending #All #Games #Trending\n#Tutorials #Tutorials #Tutorials #Tutorials #Tutorials \n#games #all #fun #platformer #spikes #awesome #saw\n#lava #text #like #fav #art #follow #hern1 #enjoy #lol #good #water #ground #hope #you #enjoy #thumbnail #music #sword #slime #background #enemy #turbowarp #credits #cave\n#cloud #map #grassland #rescue #map #story #intro #key #door #trampoline #jump #boost #jumpboost #good #awesome #desert #3\n