Wonder Valley || multiplayer platformer     #games #stratfordjames #amazingQ
@Stage\n\nwhen I receive [start! v]\nforever\n    Broadcast\nend\n\nwhen flag clicked\nif <<(current [hour v]) < [19]> and <(current [hour v]) > [7]>> then\n    switch backdrop to (backdrop1 v)\nelse\n    switch backdrop to (blur v)\nend\nif <(username) = [stratfordjames]> then\n    show variable [fps v]\n    set [coins v] to [500]\nelse\n    hide variable [fps v]\n    set [coins v] to [0]\nend\nhide variable [@player v]\nhide variable [☁ cloud4 v]\nhide variable [☁ cloud5 v]\nhide variable [☁ cloud6 v]\nhide variable [☁ cloud7 v]\nhide variable [☁ cloud8 v]\nhide variable [☁ cloud9 v]\nhide variable [☁ cloud10 v]\nshow list [usernames v]\nhide variable [☁ cloud1 v]\nhide variable [☁ cloud2 v]\nshow list [cloud list v]\nhide variable [☁ cloud3 v]\nshow list [active check v]\nforever\n    if <<(username) = [stratfordjames]> or <<(username) = [stratfordjames_test]> or <(username) = [icedsnow]>>> then\n        wait until <key (v v) pressed?>\n        hide list [usernames v]\n        show variable [☁ cloud1 v]\n        show variable [☁ cloud2 v]\n        show variable [☁ cloud3 v]\n        show variable [@player v]\n        show variable [☁ cloud4 v]\n        show variable [☁ cloud5 v]\n        show variable [☁ cloud6 v]\n        show variable [☁ cloud7 v]\n        show variable [☁ cloud8 v]\n        show variable [☁ cloud9 v]\n        show variable [☁ cloud10 v]\n        hide list [cloud list v]\n        hide list [active check v]\n        wait until <not <key (v v) pressed?>>\n        wait until <key (v v) pressed?>\n        hide variable [☁ cloud1 v]\n        hide variable [☁ cloud2 v]\n        show list [usernames v]\n        show list [cloud list v]\n        hide variable [@player v]\n        hide variable [☁ cloud3 v]\n        show list [active check v]\n        hide variable [☁ cloud5 v]\n        hide variable [☁ cloud6 v]\n        hide variable [☁ cloud7 v]\n        hide variable [☁ cloud4 v]\n        hide variable [☁ cloud8 v]\n        hide variable [☁ cloud9 v]\n        hide variable [☁ cloud10 v]\n        wait until <not <key (v v) pressed?>>\n    end\nend\n\nwhen flag clicked\nforever\n    set [timer v] to ((join (letter (10) of (days since 2000)) (letter (11) of (days since 2000))) mod (50))\nend\n\nwhen [n v] key pressed\nset [names v] to ((1) - (names))\n\nwhen I receive [online start v]\nforever\n    broadcast (online_tick v)\nend\n\ndefine Broadcast\nbroadcast (Tick v)\nbroadcast (Tick_Water v)\n\n@Blank\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nset [ghost v] effect to (0)\ngo to [front v] layer\nrepeat (100)\n    change [ghost v] effect by (1)\nend\nset [ghost v] effect to (100)\nhide\n\n@Thumbnail\n\nwhen flag clicked\ngo to x: (00) y: (0)\ngo to [front v] layer\nhide\n\nwhen [timer v] > (1.2)\nif <(exit) = [reg]> then\n    if <<(current [hour v]) < [19]> and <(current [hour v]) > [7]>> then\n        switch costume to (night v)\n    else\n        switch costume to (day v)\n    end\n    set [ghost v] effect to (100)\n    show\n    go to [front v] layer\n    repeat (10)\n        go to [front v] layer\n        change [ghost v] effect by (-10)\n    end\nend\n\n@Game_Level_Art\n\nwhen I receive [setup v]\nrepeat (1)\n    delete this clone\nend\nset [@offset_x v] to [0]\nset [@offset_y v] to [-200]\nhide\nrepeat (1)\n    switch costume to (1a v)\n    Clone [0] [0]\n    switch costume to (1b v)\n    Clone [470] [0]\n    switch costume to (1b2 v)\n    Clone [0] [-150]\n    switch costume to (1b3 v)\n    Clone [480] [0]\n    switch costume to (1e v)\n    Clone [600] [75]\n    switch costume to (1f v)\n    Clone [480] [0]\n    switch costume to (1g  v)\n    Clone [480] [0]\n    switch costume to (1h v)\n    Clone [640] [0]\n    switch costume to (1j v)\n    Clone [480] [0]\n    switch costume to (1j2 v)\n    Clone [0] [480]\n    switch costume to (1j3 v)\n    Clone [-300] [-200]\n    switch costume to (1k v)\n    Clone [-160] [280]\n    switch costume to (1l v)\n    Clone [-660] [100]\n    switch costume to (1m v)\n    Clone [-540] [0]\n    switch costume to (1p v)\n    Clone [-480] [200]\n    switch costume to (1q v)\n    Clone [-560] [0]\n    switch costume to (1r v)\n    Clone [-400] [0]\n    switch costume to (1s v)\n    Clone [0] [360]\n    switch costume to (1t v)\n    Clone [400] [0]\nend\nswitch costume to (blank v)\n\nwhen I receive [tick v]\nGo to (round ((@offset_x) - (SCROLL X))) ((round ((@offset_y) - (SCROLL Y))) + (Y_SHAKE))\n\ndefine Clone (x) (y)\nchange [@offset_x v] by (x)\nchange [@offset_y v] by (y)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\npoint in direction (90)\nshow\nset [ghost v] effect to (0)\ngo to [back v] layer\n\ndefine Go to (x) (y)\nclear graphic effects\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\n@Game_Level_Hitbox\n\nwhen I receive [setup v]\nrepeat (1)\n    delete this clone\nend\nset [@offsetx v] to [0]\nset [@offsety v] to [-200]\nhide\nrepeat (1)\n    switch costume to (1a v)\n    Clone [0] [0]\n    switch costume to (1b v)\n    Clone [470] [0]\n    switch costume to (1b2 v)\n    Clone [0] [-150]\n    switch costume to (1b3 v)\n    Clone [480] [0]\n    switch costume to (1e v)\n    Clone [600] [75]\n    switch costume to (1f v)\n    Clone [480] [0]\n    switch costume to (1g v)\n    Clone [480] [0]\n    switch costume to (1h v)\n    Clone [640] [0]\n    switch costume to (1j v)\n    Clone [480] [0]\n    switch costume to (1j2 v)\n    Clone [0] [480]\n    set [@offsetx v] to [1950]\n    set [@offsety v] to [145]\n    switch costume to (1m v)\n    Clone [20] [240]\n    switch costume to (1p v)\n    Clone [-480] [200]\n    switch costume to (1q v)\n    Clone [-560] [0]\n    switch costume to (1r v)\n    Clone [-400] [0]\n    switch costume to (1t v)\n    Clone [400] [360]\nend\nswitch costume to (blank v)\n\nwhen I receive [tick v]\nGo to (round ((@offsetx) + ((0) - (SCROLL X)))) (round ((@offsety) + ((0) - (SCROLL Y))))\n\ndefine Clone (x) (y)\nchange [@offsetx v] by (x)\nchange [@offsety v] by (y)\ncreate clone of (_myself_ v)\nnext costume\n\nwhen I start as a clone\npoint in direction (90)\nshow\nset [ghost v] effect to (99)\n\ndefine Go to (x) (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\nset [ghost v] effect to (100)\n\n@Game_Level_JUMPTHROUGH\n\nwhen I receive [setup v]\nrepeat (1)\n    delete this clone\nend\nset [@offset_x v] to [3630]\nset [@offset_y v] to [205]\nhide\nrepeat (1)\n    switch costume to (1j3 v)\n    Clone [-300] [-200]\n    switch costume to (1k v)\n    Clone [-160] [240]\n    switch costume to (1l v)\n    Clone [-660] [140]\n    switch costume to (1m v)\n    Clone [-540] [0]\n    switch costume to (1p v)\n    Clone [-480] [200]\n    set [@offset_x v] to [530]\n    set [@offset_y v] to [945]\n    switch costume to (1s v)\n    Clone [0] [0]\n    switch costume to (t v)\n    Clone [400] [0]\nend\nswitch costume to (blank v)\n\nwhen I receive [tick v]\nGo to (round ((@offset_x) - (SCROLL X))) ((round ((@offset_y) - (SCROLL Y))) + ())\n\ndefine Clone (x) (y)\nchange [@offset_x v] by (x)\nchange [@offset_y v] by (y)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\npoint in direction (90)\nshow\nset [ghost v] effect to (0)\ngo to [back v] layer\n\ndefine Go to (x) (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\nset [ghost v] effect to (100)\n\n@Game_player\n\nwhen flag clicked\ngo to [front v] layer\ngo [backward v] (15) layers\nshow\nset [time v] to [0]\nbroadcast (green flag v)\nbroadcast (Setup v)\nbroadcast (restart v)\nwait (0.01) seconds\nbroadcast (start! v)\n\ndefine reset\nswitch costume to (3a v)\nclear graphic effects\nset [scroll x v] to [-174]\nset [scroll y v] to [-80]\nset [offset x v] to [-180]\nset [offset y v] to [-80]\nset [xv v] to [0]\nset [yv v] to [0]\nset [in air v] to [0]\npoint in direction (90)\nshow\n\ndefine Tick\nchange player x by (round ((XV) / (1.8)))\nif <<<(click2) = [false]> and <<(mouse x) > ((x position) + (10))> and <<mouse down?> and <[0] = (clickShop)>>>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>> then\n    if <touching (game_level_liquid v)?> then\n        change [xv v] by (2)\n    else\n        if <(slope) = [8]> then\n            change [xv v] by (2.3)\n        else\n            if <(slope) = [4]> then\n                change player y by [-3]\n                change [xv v] by (4)\n            else\n                change [xv v] by (3.6)\n            end\n        end\n    end\nelse\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<(mouse x) < ((x position) + (-10))> and <<mouse down?> and <<(click2) = [false]> and <[0] = (clickShop)>>>>> then\n        if <touching (game_level_liquid v)?> then\n            change [xv v] by (-2)\n        else\n            if <(slope) = [8]> then\n                change [xv v] by (-2.3)\n            else\n                if <(slope) = [4]> then\n                    change player y by [-3]\n                    change [xv v] by (-4)\n                else\n                    change [xv v] by (-3.6)\n                end\n            end\n        end\n    end\nend\nif <<<<(mouse y) > ((y position) + (10))> and <<mouse down?> and <[0] = (clickShop)>>> and <(click2) = [false]>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n    if <touching (game_level_liquid v)?> then\n        if <(water) > [5]> then\n            set [yv v] to [10]\n        end\n    else\n        if <(in air) < [4]> then\n            if <(jumpBOOST?) = [1]> then\n                set [yv v] to [14.5]\n            else\n                set [yv v] to [12.4]\n            end\n        end\n    end\nend\nswitch costume to (water v)\nif <touching (game_level_liquid v)?> then\n    change [yv v] by (2)\nend\nswitch costume to (hitbox v)\nif <touching (game_level_liquid v)?> then\nSlope\nchange player y by (YV)\nPosition\nchange [scroll x v] by (round (((Offset X) - (SCROLL X)) / (5)))\nchange [scroll y v] by ((round (((Offset Y) - (SCROLL Y)) / (13))) + (2))\nposition\nset [xv v] to ((XV) * (0.7))\n\ndefine change player x by (sx)\nswitch costume to (hitbox v)\nchange [offset x v] by ((sx) * (1.1))\nposition\nif <touching (game_level_hitbox v)?> then\n    repeat (10)\n        change [offset y v] by (0.5)\n        position\n        if <not <touching (game_level_hitbox v)?>> then\n            stop [this script v]\n        end\n    end\n    change [offset y v] by (-5)\n    repeat until <not <touching (game_level_hitbox v)?>>\n        if <(sx) > [0]> then\n            change [offset x v] by (-1)\n        else\n            change [offset x v] by (1)\n        end\n        position\n    end\nend\nSet Costume\n\nwhen I receive [tick v]\nif <(pause) = [0]> then\n    Tick\nend\n\ndefine position\ngo to x: (round ((Offset X) - (SCROLL X))) y: ((Offset Y) - (SCROLL Y))\n\ndefine change player y by (sy)\nswitch costume to (hitbox v)\nchange [offset y v] by ((sy) * (1))\nchange [in air v] by (1)\nposition\nrepeat until <not <touching (game_level_hitbox v)?>>\n    if <(sy) > [0]> then\n        change [offset y v] by (-1)\n    else\n        change [offset y v] by (1)\n        if <<<not <<(mouse y) > ((y position) + (10))> and <mouse down?>>> and <not <key (w v) pressed?>>> and <not <key (up arrow v) pressed?>>> then\n            set [in air v] to [0]\n        end\n    end\n    position\n    set [yv v] to [0]\nend\nswitch costume to (hitboxjumpth v)\nrepeat until <<not <touching (game_level_jumpthrough v)?>> and <not <touching (game_level_movingplatform_graphics v)?>>>\n    switch costume to (hitboxjumpth v)\n    if <(YV) > [0]> then\n        Set Costume\n        stop [this script v]\n    end\n    if <(sy) > [0]> then\n        change [offset y v] by (-1)\n    else\n        change [offset y v] by (1)\n        if <<<not <<(mouse y) > ((y position) + (10))> and <mouse down?>>> and <not <key (w v) pressed?>>> and <not <key (up arrow v) pressed?>>> then\n            set [in air v] to [0]\n        end\n    end\n    position\n    set [yv v] to [0]\nend\nSet Costume\n\nwhen I receive [tick v]\nif <touching (game_level_liquid v)?> then\n    set [yv v] to ((YV) * (0.5))\n    change [water v] by (1)\nelse\n    set [water v] to [0]\nend\nif <(Offset X) < [-223]> then\n    set [offset x v] to [-223]\nend\nif <not <(chat item) = [0]>> then\n    say (item (chat item) of [chat list v])\nelse\n    say []\nend\nif <(YV) < [-9]> then\n    set [yv v] to [-9]\nend\n\nwhen I receive [start! v]\nrepeat (3)\n    reset\nend\n\nwhen I receive [reset v]\nrepeat (3)\n    reset\nend\n\nwhen [c v] key pressed\nif <(username) = [amazingQ]> then\n    set [yv v] to [10]\nend\n\nwhen I receive [small_bounce v]\nchange [offset y v] by (12)\nset [yv v] to [14]\n\nwhen I receive [die v]\nchange [lives v] by (-1)\nrepeat (5)\n    wait (0.2) seconds\n    repeat (2)\n        change [ghost v] effect by (50)\n    end\n    wait (0.2) seconds\n    repeat (2)\n        change [ghost v] effect by (-50)\n    end\nend\n\ndefine Slope\nswitch costume to (left v)\nif <<touching (game_level_hitbox v)?> and <(XV) < [-0.01]>> then\n    set [slope v] to [8]\nelse\n    switch costume to (right v)\n    if <<touching (game_level_hitbox v)?> and <(XV) > [0.01]>> then\n        set [slope v] to [8]\n    else\n        switch costume to (left2 v)\n        if <<touching (game_level_hitbox v)?> and <(XV) > [0.01]>> then\n            switch costume to (right3 v)\n            if <not <touching (game_level_hitbox v)?>> then\n                set [slope v] to [4]\n            else\n                set [slope v] to [0]\n            end\n        else\n            switch costume to (right2 v)\n            if <<touching (game_level_hitbox v)?> and <(XV) < [-0.01]>> then\n                switch costume to (left3 v)\n                if <not <touching (game_level_hitbox v)?>> then\n                    set [slope v] to [4]\n                else\n                    set [slope v] to [0]\n                end\n            else\n                set [slope v] to [0]\n            end\n        end\n    end\nend\nSet Costume\n\ndefine Set Costume\nif <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(mouse x) > [10]>>>> then\n    switch costume to (2a v)\n    if <<<mouse down?> and <(mouse y) > ((y position) + (10))>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n        switch costume to (4a v)\n    end\nelse\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(mouse x) < [-10]>>>> then\n        switch costume to (1a v)\n        if <<<(mouse y) > ((y position) + (10))> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            switch costume to (5a v)\n        end\n    else\n        switch costume to (3a v)\n        if <<<(mouse y) > ((y position) + (10))> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            switch costume to (6a v)\n        end\n    end\nend\nset [localcostume v] to (letter (1) of (costume [name v]))\n\nwhen [o v] key pressed\nif <(username) = [stratfordjames]> then\n    set [scroll x v] to [3430]\n    set [scroll y v] to [0]\n    set [offset x v] to [3430]\n    set [offset y v] to [0]\nend\n\nwhen [p v] key pressed\nif <(username) = [stratfordjames]> then\n    set [scroll x v] to [1481]\n    set [scroll y v] to [540]\n    set [offset x v] to [1481]\n    set [offset y v] to [530]\nend\n\nwhen flag clicked\nset [y_shake v] to [0]\nwait (2) seconds\nforever\n    if <touching (game_level_danger v)?> then\n        broadcast (die v)\n        wait (5) seconds\n    end\nend\n\nwhen I receive [die v]\nset [y_shake v] to [12]\nwait (0.06) seconds\nset [y_shake v] to [-12]\nwait (0.06) seconds\nset [y_shake v] to [6]\nwait (0.06) seconds\nset [y_shake v] to [-4]\nwait (0.06) seconds\nset [y_shake v] to [2]\nwait (0.06) seconds\nset [y_shake v] to [-1]\nwait (0.06) seconds\nset [y_shake v] to [0]\n\nwhen I receive [boucne v]\nchange [offset y v] by (18)\nset [yv v] to [21]\n\nwhen this sprite clicked\nset [open caht v] to ((1) - (open caht))\nif <(open caht) = [1]> then\n    ask [Which item of chat?] and wait\n    if << [ghjvbn] contains (answer)?> or <<(answer) > [0]> and <(answer) < [10]>>> then\n        broadcast (mobile v)\n        if << [ghjvbn] contains (answer)?> and <not <(answer) = []>>> then\n            if <(EmojiCHAT?) = [1]> then\n                if <(answer) = [g]> then\n                    set [chat item v] to [10]\n                else\n                    if <(answer) = [h]> then\n                        set [chat item v] to [11]\n                    else\n                        if <(answer) = [j]> then\n                            set [chat item v] to [12]\n                        else\n                            if <(answer) = [v]> then\n                                set [chat item v] to [13]\n                            else\n                                if <(answer) = [b]> then\n                                    set [chat item v] to [14]\n                                else\n                                    set [chat item v] to [15]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        else\n            set [chat item v] to (answer)\n        end\n    end\nend\n\n@Game_Level_DANGER\n\nwhen I receive [setup v]\nrepeat (1)\n    delete this clone\nend\nset [@offset_x v] to [1490]\nset [@offset_y v] to [585]\nhide\nrepeat (1)\n    switch costume to (1p v)\n    Clone [0] [0]\n    set [@offset_x v] to [2619]\n    set [@offset_y v] to [-310]\n    switch costume to (1e v)\n    Clone [0] [0]\nend\nswitch costume to (blank v)\n\nwhen I receive [tick v]\nGo to (round ((@offset_x) - (SCROLL X))) ((round ((@offset_y) - (SCROLL Y))) + (Y_SHAKE))\n\ndefine Clone (x) (y)\nchange [@offset_x v] by (x)\nchange [@offset_y v] by (y)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\npoint in direction (90)\nshow\nset [ghost v] effect to (0)\ngo to [back v] layer\n\ndefine Go to (x) (y)\nset [ghost v] effect to (100)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nset [x_offset\(mp\) v] to [0]\n\n@Game_Collectable\n\nwhen I receive [restart v]\nset size to (100) %\nrepeat (1)\n    delete this clone\nend\nclone\n\nwhen I receive [tick_water v]\nGo to (round ((offsetx) - (SCROLL X))) ((Y_SHAKE) + ((round ((offsety) - (SCROLL Y))) + (y_chagne \(local\))))\n\ndefine Clone (x) (y)\ngo to x: (999999) y: (999999)\nchange [offsetx v] by (x)\nchange [offsety v] by (y)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nset [y_chagne \(local\) v] to [0]\npoint in direction (90)\nshow\nwait (0.1) seconds\nif <(@layer) = [front]> then\n    go to [front v] layer\n    go [backward v] (115) layers\nelse\n    go to [back v] layer\nend\nforever\n    if <touching (game_player v)?> then\n        if <(costume [name v]) = [star]> then\n            clear graphic effects\n            set size to (100) %\n            repeat until <(size) > [250]>\n                change size by (((251) - (size)) / (6))\n                change [ghost v] effect by (5)\n            end\n            broadcast (WIN!! v)\n            delete this clone\n        else\n            repeat (4)\n                change [ghost v] effect by (25)\n                change size by (((10) - (size)) / (4))\n            end\n            if <(costume [name v]) = [coin]> then\n                change [coins v] by (1)\n            else\n                if <(costume [name v]) = [heart]> then\n                    change [lives v] by (1)\n                end\n            end\n            set size to (110) %\n            switch costume to (+1 v)\n            repeat (4)\n                change [ghost v] effect by (-25)\n                change size by (((90) - (size)) / (6))\n                if <(y_chagne \(local\)) > [15]> then\n                    change [y_chagne \(local\) v] by (((25.5) - (y_chagne \(local\))) / (6))\n                else\n                    change [y_chagne \(local\) v] by (2)\n                end\n            end\n            repeat until <(y_chagne \(local\)) > [28]>\n                if <(y_chagne \(local\)) > [15]> then\n                    change [y_chagne \(local\) v] by (((28.5) - (y_chagne \(local\))) / (6))\n                    change [ghost v] effect by (4)\n                else\n                    change [y_chagne \(local\) v] by (2)\n                    change [ghost v] effect by (6)\n                end\n                change size by (((90) - (size)) / (5))\n            end\n            delete this clone\n        end\n    end\nend\n\ndefine Go to (x) (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nwait (2) seconds\nset [lootxy v] to [none]\nforever\n    if <not <(LOOTXY) = [none]>> then\n        set [@layer v] to [front]\n        set [offsetx v] to ((join (join (letter (1) of (LOOTXY)) (letter (2) of (LOOTXY))) (join (letter (3) of (LOOTXY)) (letter (4) of (LOOTXY)))) - (5000))\n        set [offsety v] to ((join (join (letter (5) of (LOOTXY)) (letter (6) of (LOOTXY))) (join (letter (7) of (LOOTXY)) (letter (8) of (LOOTXY)))) - (5000))\n        wait (0.4) seconds\n        switch costume to (coin v)\n        Clone [0] [15]\n        Clone [0] [35]\n        Clone [0] [35]\n        switch costume to (blank v)\n        wait (0.1) seconds\n        set [lootxy v] to [none]\n    end\nend\n\nwhen I start as a clone\nset [ghost v] effect to (100)\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\ndefine clone\nset [offsetx v] to [0]\nset [offsety v] to [0]\nhide\nswitch costume to (blank v)\nset size to (100) %\nrepeat (1)\n    set [@layer v] to [back]\n    switch costume to (heart v)\n    set [offsetx v] to [1653]\n    set [offsety v] to [798]\n    Clone [0] [60]\n    set [@layer v] to [front]\n    switch costume to (coin v)\n    set [offsetx v] to [0]\n    set [offsety v] to [0]\n    Clone [35] [-142]\n    Clone [35] [0]\n    Clone [35] [0]\n    Clone [35] [0]\n    set [offsetx v] to [239]\n    set [offsety v] to [-88]\n    Clone [0] [0]\n    Clone [0] [35]\n    set [offsetx v] to [311]\n    set [offsety v] to [-449]\n    Clone [0] [35]\n    Clone [0] [35]\n    Clone [0] [35]\n    Clone [35] [-70]\n    Clone [0] [35]\n    Clone [0] [35]\n    set [offsetx v] to [1070]\n    set [offsety v] to [-218]\n    Clone [0] [0]\n    Clone [35] [0]\n    Clone [35] [0]\n    Clone [73] [45]\n    Clone [35] [0]\n    Clone [35] [0]\n    set [offsetx v] to [1490]\n    set [offsety v] to [-317]\n    Clone [0] [-22]\n    Clone [35] [0]\n    set [offsetx v] to [1665]\n    set [offsety v] to [-284]\n    Clone [0] [-22]\n    Clone [35] [0]\n    set [offsetx v] to [1875]\n    set [offsety v] to [-313]\n    Clone [0] [-22]\n    Clone [35] [0]\n    set [offsetx v] to [2062]\n    set [offsety v] to [-249]\n    Clone [0] [-22]\n    Clone [35] [0]\n    set [offsetx v] to [2580]\n    set [offsety v] to [-215]\n    Clone [0] [0]\n    Clone [35] [0]\n    Clone [35] [0]\n    set [@layer v] to [back]\n    set [offsetx v] to [3191]\n    set [offsety v] to [314]\n    Clone [0] [-30]\n    Clone [35] [0]\n    Clone [35] [0]\n    set [offsetx v] to [2913]\n    set [offsety v] to [414]\n    Clone [0] [-30]\n    Clone [35] [0]\n    set [offsetx v] to [2225]\n    set [offsety v] to [405]\n    Clone [0] [-30]\n    Clone [35] [0]\n    Clone [35] [0]\n    Clone [35] [0]\n    set [@layer v] to [front]\n    set [offsetx v] to [1779]\n    set [offsety v] to [610]\n    Clone [0] [-28]\n    Clone [-30] [-17]\n    Clone [-30] [-17]\n    Clone [-30] [-17]\n    set [@layer v] to [back]\n    set [offsetx v] to [1639]\n    set [offsety v] to [810]\n    Clone [0] [-40]\n    Clone [35] [0]\n    set [offsetx v] to [1539]\n    set [offsety v] to [777]\n    Clone [0] [-40]\n    Clone [35] [0]\n    set [offsetx v] to [593]\n    set [offsety v] to [-160]\n    Clone [0] [0]\n    Clone [0] [-35]\n    Clone [0] [-35]\n    set [offsetx v] to [3114]\n    set [offsety v] to [-120]\n    Clone [0] [0]\n    Clone [35] [0]\n    Clone [35] [0]\n    Clone [70] [0]\n    Clone [35] [0]\n    Clone [35] [0]\n    set [offsetx v] to [890]\n    set [offsety v] to [674]\n    Clone [0] [-22]\n    Clone [-35] [0]\n    Clone [-35] [0]\n    Clone [-35] [0]\n    set [offsetx v] to [230]\n    set [offsety v] to [635]\n    Clone [0] [-35]\n    Clone [0] [-35]\n    Clone [0] [-35]\n    Clone [0] [-60]\n    Clone [0] [-35]\n    Clone [0] [-35]\n    set [offsetx v] to [195]\n    set [offsety v] to [635]\n    Clone [0] [-35]\n    Clone [0] [-35]\n    Clone [0] [-35]\n    Clone [0] [-60]\n    Clone [0] [-35]\n    Clone [0] [-35]\n    switch costume to (star v)\n    set [@layer v] to [back]\n    set [offsetx v] to [905]\n    set [offsety v] to [1130]\n    Clone [0] [0]\nend\nswitch costume to (blank v)\n\n@Game_Level_liquid\n\nwhen I receive [setup v]\nset size to (100) %\nrepeat (1)\n    delete this clone\nend\nset [offsetx v] to [1480]\nset [offsety v] to [-350]\nhide\nswitch costume to (blank v)\nset size to (100) %\nrepeat (1)\n    switch costume to (1a v)\n    Clone [165] [0]\n    switch costume to (1b v)\n    Clone [620] [0]\nend\nswitch costume to (blank v)\n\nwhen I receive [tick_water v]\nGo to (round ((offsetx) - (SCROLL X))) ((Y_SHAKE) + (round ((offsety) - (SCROLL Y))))\n\ndefine Clone (x) (y)\nchange [offsetx v] by (x)\nchange [offsety v] by (y)\ngo to [front v] layer\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\ngo to [front v] layer\ngo [backward v] (30) layers\npoint in direction (90)\nshow\nset [ghost v] effect to (0)\n\ndefine Go to (x) (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\n@Game_Level_Parralax\n\nwhen I receive [setup v]\nrepeat (1)\n    delete this clone\nend\nset [level-hitbox: x v] to (pick random (-3000) to (-5000))\nset [level-hitbox: y v] to [0]\nhide\nrepeat (10)\n    switch costume to (join [Hills] (pick random (2) to (1)))\n    Clone ((pick random (550) to (650)) / (0.2)) [0]\nend\nswitch costume to (blank v)\n\nwhen I receive [tick v]\nGo to ((round ((Level-Hitbox: x) + ((0) - (SCROLL X)))) * (0.2)) (Y_SHAKE)\n\ndefine Clone (x) (y)\nchange [level-hitbox: x v] by (x)\nchange [level-hitbox: y v] by (y)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\npoint in direction (90)\nshow\nset [ghost v] effect to (0)\n\ndefine Go to (x) (y)\nclear graphic effects\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\ngo to [back v] layer\nif <<(current [hour v]) < [19]> and <(current [hour v]) > [7]>> then\n    set [brightness v] effect to (0)\nelse\n    set [brightness v] effect to (-30)\nend\n\n@USER_INTERFACE\n\nwhen flag clicked\nSETUP\nforever\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        if <(openmenu?) = [0]> then\n            show\n            switch costume to (button v)\n            set [ypos_menu v] to [0]\n            repeat until <(ypos_menu) < [-35]>\n                change [ypos_menu v] by (((ypos_menu) - (2)) / (4))\n            end\n            hide\n            set [move_layering v] to [1]\n            switch costume to (s000 v)\n            set [ypos_menu v] to [-225]\n            show\n            repeat until <(ypos_menu) > [-1]>\n                if <(ypos_menu) > [-60]> then\n                    change [ypos_menu v] by (((3) - (ypos_menu)) / (6))\n                else\n                    change [ypos_menu v] by (13)\n                end\n            end\n            set [openmenu? v] to [1]\n            wait until <not <mouse down?>>\n        end\n    end\n    if <<not <touching (mouse-pointer v)?>> and <mouse down?>> then\n        if <(openmenu?) = [1]> then\n            switch costume to (s000 v)\n            set [ypos_menu v] to [0]\n            repeat until <(ypos_menu) < [-225]>\n                if <(y position) < [-50]> then\n                    change [ypos_menu v] by (-14)\n                else\n                    change [ypos_menu v] by (((ypos_menu) - (2)) / (4))\n                end\n            end\n            hide\n            set [move_layering v] to [0]\n            switch costume to (button v)\n            set [ypos_menu v] to [-36]\n            show\n            repeat until <(ypos_menu) > [-0.2]>\n                change [ypos_menu v] by (((1) - (ypos_menu)) / (6))\n            end\n            set [openmenu? v] to [0]\n            wait until <not <mouse down?>>\n        end\n    end\nend\n\nwhen I start as a clone\nset [ghost v] effect to (100)\nshow\nif <(costume [name v]) = [coins]> then\n    go to x: (0) y: (0)\n    repeat (10)\n        change [ghost v] effect by (-10)\n    end\nelse\n    if <(letter (1) of (@clone)) = [v]> then\n        set [ghost v] effect to (100)\n        set [brightness v] effect to (100)\n        forever\n            RenderCoin_Value\n        end\n    end\nend\n\nwhen I receive [tick v]\nlayering/movement\n\nwhen [e v] key pressed\nif <(username) = [stratfordjames]> then\n    change [coins v] by (10)\nend\n\nwhen flag clicked\nforever\n    if <(openmenu?) = [1]> then\n        if <<mouse down?> and <<<(mouse x) > [72]> and <(mouse x) < [154]>> and <<(mouse y) > [-158]> and <(mouse y) < [-112]>>>> then\n            if <(coins) > [39]> then\n                set [bought v] to (join (letter (1) of (bought)) (join (letter (2) of (bought)) [1]))\n                change [coins v] by (-40)\n                set [emojichat? v] to [1]\n                check\n                set [@clone v] to [f3]\n                create clone of (_myself_ v)\n                stop [this script v]\n            end\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(openmenu?) = [1]> then\n        if <<<<(mouse x) > [72]> and <(mouse x) < [154]>> and <<(mouse y) > [-56]> and <(mouse y) < [-10]>>> and <mouse down?>> then\n            if <(coins) > [19]> then\n                set [bought v] to (join [1] (join (letter (2) of (bought)) (letter (3) of (bought))))\n                change [coins v] by (-20)\n                change [lives v] by (1)\n                check\n                wait until <not <mouse down?>>\n            end\n        end\n    end\n    if <(openmenu?) = [1]> then\n        set [clickshop v] to [1]\n    else\n        if <touching (mouse-pointer v)?> then\n            set [clickshop v] to [1]\n        else\n            set [clickshop v] to [0]\n        end\n    end\nend\n\nwhen flag clicked\nset [bought v] to [000]\nset [emojichat? v] to [0]\nset [jumpboost? v] to [0]\nset [move_layering v] to [0]\nforever\n    if <(openmenu?) = [1]> then\n        if <<mouse down?> and <<<(mouse x) > [72]> and <(mouse x) < [154]>> and <<(mouse y) > [-107]> and <(mouse y) < [-61]>>>> then\n            if <(coins) > [29]> then\n                set [bought v] to (join (letter (1) of (bought)) (join [1] (letter (3) of (bought))))\n                change [coins v] by (-30)\n                set [jumpboost? v] to [1]\n                check\n                set [@clone v] to [f2]\n                create clone of (_myself_ v)\n                stop [this script v]\n            end\n        end\n    end\nend\n\ndefine check\nset [@clone v] to [check]\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nif <(@clone) = [check]> then\n    switch costume to (zcheck v)\n    go to (mouse-pointer v)\n    set [ghost v] effect to (100)\n    show\n    set size to (10) %\n    repeat until <(size) > [90]>\n        change [ghost v] effect by (-15)\n        change size by (((size) - (5)) / (3))\n    end\n    repeat until <(size) > [135]>\n        change size by (((137) - (size)) / (2))\n    end\n    repeat until <(size) < [90]>\n        change size by (((size) - (89)) / (-3))\n    end\n    wait (0.5) seconds\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(letter (1) of (@clone)) = [f]> then\n    switch costume to (join [front] (letter (2) of (@clone)))\n    go to x: (0) y: (0)\n    show\n    repeat (10)\n        change [ghost v] effect by (-10)\n    end\nend\n\ndefine goto\nset y to (ypos_menu)\n\nwhen I receive [win!! v]\nrepeat (30)\n    change [ghost v] effect by (10)\nend\nhide\n\nwhen I receive [hide v]\nshow\nrepeat (30)\n    change [ghost v] effect by (-10)\nend\n\ndefine SETUP\ngo to x: (0) y: (0)\nset size to (100) %\nhide\nset [lives v] to [2]\nset [@clone v] to [1]\nrepeat (5)\n    switch costume to (heart v)\n    create clone of (_myself_ v)\n    change [@clone v] by (1)\n    change x by (35)\nend\nswitch costume to (coins v)\nset [@clone v] to [coins]\ncreate clone of (_myself_ v)\nset [openmenu? v] to [0]\nset size to (35) %\nswitch costume to (3a v)\ngo to x: (190) y: (147)\nset [@clone v] to [val1]\nrepeat (3)\n    create clone of (_myself_ v)\n    set [@clone v] to (join [val] ((letter (4) of (@clone)) + (1)))\n    change x by (15)\nend\nswitch costume to (button v)\nset size to (100) %\nshow\nset [ypos_menu v] to [0]\ngo to x: (0) y: (0)\nclear graphic effects\n\ndefine RenderCoin_Value\nif <(letter (4) of (@clone)) = [1]> then\n    switch costume to (join (letter (1) of (coins)) [a])\n    change [ghost v] effect by (-10)\nelse\n    if <(letter (4) of (@clone)) = [2]> then\n        switch costume to (join (letter (2) of (coins)) [a])\n        change [ghost v] effect by (-10)\n        if <(letter (1) of (coins)) = [1]> then\n            set x to (202)\n        else\n            set x to (205)\n        end\n    else\n        if <(letter (4) of (@clone)) = [3]> then\n            switch costume to (join (letter (3) of (coins)) [a])\n            change [ghost v] effect by (-10)\n            if <<(letter (2) of (coins)) = [1]> or <(letter (1) of (coins)) = [1]>> then\n                if <<(letter (1) of (coins)) = [1]> and <(letter (2) of (coins)) = [1]>> then\n                    set x to (214)\n                else\n                    set x to (217)\n                end\n            else\n                set x to (220)\n            end\n        end\n    end\nend\n\ndefine layering/movement\nif <(costume [name v]) = [heart]> then\n    if <(@clone) > (lives)> then\n        change [ghost v] effect by (25)\n    else\n        change [ghost v] effect by (-25)\n    end\nend\nif <<(costume [name v]) = [coins]> or <(costume [name v]) = [heart]>> then\n    set y to (Y_SHAKE)\n    go to [front v] layer\n    go [backward v] (15) layers\nelse\n    if <<<<not <(costume [name v]) = [button]>> and <not <(letter (1) of (costume [name v])) = [S]>>> and <not <(costume [name v]) = [Zcheck]>>> and <not <(letter (1) of (costume [name v])) = [f]>>> then\n        set y to ((Y_SHAKE) + (147))\n    else\n        if <(letter (1) of (costume [name v])) = [S]> then\n            go to [front v] layer\n            go [backward v] (9) layers\n        else\n            if <(letter (1) of (costume [name v])) = [f]> then\n                go to [front v] layer\n                go [backward v] (4) layers\n            else\n                go to [front v] layer\n            end\n        end\n    end\nend\nif <(letter (1) of (costume [name v])) = [S]> then\n    if <<<(mouse x) > [72]> and <(mouse x) < [154]>> and <<(mouse y) > [-56]> and <(mouse y) < [-10]>>> then\n        switch costume to (s100 v)\n    else\n        if <<<(mouse x) > [72]> and <(mouse x) < [154]>> and <<(mouse y) > [-107]> and <(mouse y) < [-61]>>> then\n            switch costume to (s010 v)\n        else\n            if <<<(mouse x) > [72]> and <(mouse x) < [154]>> and <<(mouse y) > [-158]> and <(mouse y) < [-112]>>> then\n                switch costume to (s001 v)\n            else\n                switch costume to (s000 v)\n            end\n        end\n    end\nend\nif <<<(letter (1) of (costume [name v])) = [S]> or <(letter (1) of (@clone)) = [f]>> and <(move_Layering) = [1]>> then\n    goto\nend\nif <(costume [name v]) = [button]> then\n    goto\nend\n\n@Multiplayer v1.2\n\nreplace item (1) of [cloud list v] with (item (1) of [pulse v])\n\nwhen flag clicked\nSETUP\nEncode (username) [20]\nset [username_encoded v] to (output)\nbroadcast (initialise cloud v)\nwait until <not <(item (10) of [active check v]) = [null]>>\nwait (1) seconds\nAssign Slot\nbroadcast (online start v)\n\ndefine Assign Slot\nset [c_4 v] to [1]\nrepeat (length of [active check v])\n    if <(item (c_4) of [active check v]) = [0]> then\n        set [@player v] to (c_4)\n        replace item ((@Player) * (6)) of [cloud list v] with (username_encoded)\n        stop [this script v]\n    else\n        change [c_4 v] by (1)\n    end\nend\nset [@player v] to [full]\nstop [this script v]\n\nwhen [space v] key pressed\nif <(username) = [stratfordjames]> then\n    set [save v] to [0000000099991036565656565656565656565656565656565656565]\n    set [☁ cloud1 v] to (Save)\n    wait (0.1) seconds\n    set [☁ cloud2 v] to (Save)\n    wait (0.1) seconds\n    set [☁ cloud3 v] to (Save)\n    wait (0.1) seconds\n    set [☁ cloud4 v] to (Save)\n    wait (0.1) seconds\n    set [☁ cloud5 v] to (Save)\n    wait (0.1) seconds\n    set [☁ cloud6 v] to (Save)\n    wait (0.1) seconds\n    set [☁ cloud7 v] to (Save)\n    wait (0.1) seconds\n    set [☁ cloud8 v] to (Save)\n    wait (0.1) seconds\n    set [☁ cloud9 v] to (Save)\n    wait (0.1) seconds\n    set [☁ cloud10 v] to (Save)\nend\n\ndefine Encode (input) (length)\nset [c_1 v] to [1]\nset [output v] to []\nrepeat (length)\n    if <(letter (c_1) of (input)) = []> then\n        switch costume to ( v)\n    else\n        if < [1234567890] contains (letter (c_1) of (input))?> then\n            switch costume to (join (letter (c_1) of (input)) [s])\n        else\n            switch costume to (letter (c_1) of (input))\n        end\n    end\n    set [output v] to (join (output) ((costume [number v]) + (9)))\n    change [c_1 v] by (1)\nend\n\ndefine Decode (input)\nset [c_2 v] to [1]\nset [output v] to []\nrepeat ((length of (input)) / (2))\n    switch costume to ((join (letter (c_2) of (input)) (letter ((c_2) + (1)) of (input))) - (9))\n    set [output v] to (join (output) (letter (1) of (costume [name v])))\n    change [c_2 v] by (2)\nend\n\nwhen I receive [initialise cloud v]\nif <(IsAClone?) = [0]> then\n    forever\n        Import Pulse\n        wait (1.5) seconds\n        Kick AFK (join (join (join (join (join (join (join (join (join (☁ Cloud1) (☁ Cloud2)) (☁ Cloud3)) (☁ Cloud4)) (☁ Cloud5)) (☁ Cloud6)) (☁ Cloud7)) (☁ Cloud8)) (☁ Cloud9)) (☁ Cloud10))\n        determine players\n    end\nend\n\ndefine Postition @Player (@player) set to (value)\nif <(@player) = [1]> then\n    set [☁ cloud1 v] to (value)\nelse\n    if <(@player) = [2]> then\n        set [☁ cloud2 v] to (value)\n    else\n        if <(@player) = [3]> then\n            set [☁ cloud3 v] to (value)\n        else\n            if <(@player) = [4]> then\n                set [☁ cloud4 v] to (value)\n            else\n                if <(@player) = [5]> then\n                    set [☁ cloud5 v] to (value)\n                else\n                    if <(@player) = [6]> then\n                        set [☁ cloud6 v] to (value)\n                    else\n                        if <(@player) = [7]> then\n                            set [☁ cloud7 v] to (value)\n                        else\n                            if <(@player) = [8]> then\n                                set [☁ cloud8 v] to (value)\n                            else\n                                if <(@player) = [9]> then\n                                    set [☁ cloud9 v] to (value)\n                                else\n                                    if <(@player) = [10]> then\n                                        set [☁ cloud10 v] to (value)\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine Import Cloud_Data (input)\nset [cloudstring v] to []\nset [c_5 v] to [1]\nset [c_6 v] to [1]\nset [c_7 v] to [1]\nrepeat ((length of (input)) / (55))\n    repeat (2)\n        Import string to letter [4] of input from (input)\n    end\n    Import string to letter [4] of input from (input)\n    Import string to letter [2] of input from (input)\n    Import string to letter [1] of input from (input)\n    Import string to letter [40] of input from (input)\n    change [c_7 v] by (1)\nend\nreplace item (((@Player) * (6)) - (5)) of [cloud list v] with ((round ((SCROLL X) + ([x position v] of [game_player v]))) + (5000))\nreplace item (((@Player) * (6)) - (4)) of [cloud list v] with ((round ((SCROLL Y) + ([y position v] of [game_player v]))) + (5000))\nreplace item (((@Player) * (6)) - (3)) of [cloud list v] with (pulse)\nreplace item (((@Player) * (6)) - (2)) of [cloud list v] with ((chat item) + (10))\nreplace item (((@Player) * (6)) - (1)) of [cloud list v] with (localcostume)\nset [c_8 v] to (((@Player) * (6)) - (5))\nrepeat (5)\n    set [cloudstring v] to (join (CloudString) (item (c_8) of [cloud list v]))\n    change [c_8 v] by (1)\nend\nDecode\n\ndefine Import string to letter (val) of input from (cloud)\nreplace item (c_5) of [cloud list v] with []\nrepeat (val)\n    replace item (c_5) of [cloud list v] with (join (item (c_5) of [cloud list v]) (letter (c_6) of (cloud)))\n    change [c_6 v] by (1)\nend\nchange [c_5 v] by (1)\n\nwhen flag clicked\nreset timer\nset [tick v] to [0]\nforever\n    change [tick v] by (1)\n    if <(timer) > [1]> then\n        set [fps v] to ((tick) / (timer))\n        reset timer\n        set [tick v] to [0]\n    end\nend\n\nwhen I receive [online start v]\nif <<(IsAClone?) = [0]> and <not <(username) = [stratfordjames]>>> then\n    if <(@Player) = [full]> then\nend\n\nwhen I start as a clone\nset [isaclone? v] to [1]\nswitch costume to (connecting v)\ngo to x: (0) y: (80)\nshow\nset [ghost v] effect to (100)\nwait (1) seconds\nrepeat until <(y position) < [1]>\n    change y by (((0) - (y position)) / (5))\n    change [ghost v] effect by (-10)\nend\n\nwhen I receive [online start v]\nif <(IsAClone?) = [1]> then\n    wait until <not <(@Player) = [null]>>\n    wait (1.5) seconds\n    if <not <(@Player) = [error]>> then\n        if <(@Player) = [full]> then\n            go to x: (0) y: (0)\n            show\n            repeat (10)\n                change [ghost v] effect by (10)\n            end\n            switch costume to (full v)\n            repeat (10)\n                change [ghost v] effect by (-10)\n            end\n            wait (1.3) seconds\n            repeat until <(y position) > [80]>\n                change y by (((y position) + (3)) / (5))\n                change [ghost v] effect by (10)\n            end\n        else\n            go to x: (0) y: (0)\n            show\n            repeat (10)\n                change [ghost v] effect by (10)\n            end\n            switch costume to (connected v)\n            repeat (10)\n                change [ghost v] effect by (-10)\n            end\n            wait (1.3) seconds\n            repeat until <(y position) > [80]>\n                change y by (((y position) + (3)) / (5))\n                change [ghost v] effect by (10)\n            end\n        end\n    end\nend\n\nwhen I receive [initialise cloud v]\nif <(IsAClone?) = [0]> then\n    forever\n        Import Cloud_Data (join (join (join (join (join (join (join (join (join (☁ Cloud1) (☁ Cloud2)) (☁ Cloud3)) (☁ Cloud4)) (☁ Cloud5)) (☁ Cloud6)) (☁ Cloud7)) (☁ Cloud8)) (☁ Cloud9)) (☁ Cloud10))\n    end\nend\n\nwhen I receive [online start v]\nif <(IsAClone?) = [0]> then\n    forever\n        Postition @Player (@Player) set to (join (CloudString) (username_encoded))\n    end\nend\n\nwhen I receive [online start v]\nif <(IsAClone?) = [0]> then\n    if <(@Player) = [full]> then\nend\n\nwhen I receive [error v]\nif <(IsAClone?) = [1]> then\n    go to x: (0) y: (0)\n    show\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\n    switch costume to (error v)\n    repeat (10)\n        change [ghost v] effect by (-10)\n    end\n    wait (3) seconds\n    repeat until <(y position) > [80]>\n        change y by (((y position) + (3)) / (5))\n        change [ghost v] effect by (10)\n    end\n    set [@player v] to [full]\n    stop [this script v]\nend\n\nwhen I receive [tick v]\ngo to [front v] layer\n\ndefine SETUP\nset [pulse v] to [9999]\nset [@player v] to [null]\nset [isaclone? v] to [0]\nhide\ncreate clone of (_myself_ v)\ndelete all of [pulse v]\ndelete all of [cloud list v]\ndelete all of [usernames v]\ndelete all of [active check v]\nrepeat (10)\n    add [] to [usernames v]\n    add [null] to [active check v]\n    add [1] to [pulse v]\n    repeat (6)\n        add [] to [cloud list v]\n    end\nend\n\nwhen I receive [localfade v]\nstop [other scripts in sprite v]\nset [@player v] to [null]\n\ndefine Decode\nset [c_9 v] to [1]\nrepeat (length of [active check v])\n    Decode (item ((c_9) * (6)) of [cloud list v])\n    replace item (c_9) of [usernames v] with (output)\n    change [c_9 v] by (1)\nend\n\ndefine determine players\nset [active check v] to [0]\nset [c_c v] to [1]\nrepeat (length of [active check v])\n    if <(item (c_c) of [active check v]) = [1]> then\n        change [active check v] by (1)\n    end\n    change [c_c v] by (1)\nend\n\ndefine Import Pulse\nset [c_3 v] to [1]\nrepeat (length of [active check v])\n    set [var v] to [46]\n    replace item (c_3) of [pulse v] with []\n    repeat (4)\n        replace item (c_3) of [pulse v] with (join (item (c_3) of [pulse v]) (letter (((c_3) * (55)) - (var)) of (join (join (join (join (join (join (join (join (join (☁ Cloud1) (☁ Cloud2)) (☁ Cloud3)) (☁ Cloud4)) (☁ Cloud5)) (☁ Cloud6)) (☁ Cloud7)) (☁ Cloud8)) (☁ Cloud9)) (☁ Cloud10))))\n        change [var v] by (-1)\n    end\n    change [c_3 v] by (1)\nend\n\ndefine Kick AFK (input)\nset [c_3 v] to [1]\nrepeat (length of [active check v])\n    if <(item (c_3) of [pulse v]) = (join (join (letter (((c_3) * (55)) - (46)) of (input)) (letter (((c_3) * (55)) - (45)) of (input))) (join (letter (((c_3) * (55)) - (44)) of (input)) (letter (((c_3) * (55)) - (43)) of (input))))> then\n        replace item (c_3) of [active check v] with [0]\n    else\n        replace item (c_3) of [active check v] with [1]\n    end\n    change [c_3 v] by (1)\nend\n\nwhen I receive [online start v]\nif <(IsAClone?) = [0]> then\n    forever\n        set [pulse v] to (pick random (1111) to (9999))\n        wait (0.0001) seconds\n    end\nend\n\nwhen flag clicked\nset [count v] to [0]\nforever\n    wait (1) seconds\n    change [count v] by (1)\nend\n\nwhen I receive [tick v]\nif <<mouse down?> or <key (any v) pressed?>> then\n    set [count v] to [0]\nend\n\n@@Cloud_Players\n\nwhen I receive [online start v]\nset [@id v] to [1]\nrepeat (length of [active check v])\n    if <not <(@ID) = (@Player)>> then\n        go to [front v] layer\n        go [backward v] (40) layers\n        create clone of (_myself_ v)\n    end\n    change [@id v] by (1)\nend\n\nwhen I start as a clone\nset size to (84) %\nsay []\nshow\nset [ghost v] effect to (100)\nset rotation style [don't rotate v]\n\nwhen flag clicked\nhide\nset [names v] to [0]\ngo to [front v] layer\n\ndefine @Position XY (@player)\nchange x by ((((((item (((@player) * (6)) - (5)) of [cloud list v]) - (5000)) + (([x position v] of [game_player v]) * (-0.3))) - (SCROLL X)) - (x position)) / (2.5555555555555556))\nchange y by ((((((item (((@player) * (6)) - (4)) of [cloud list v]) - (5000)) + (((-31) - ([y position v] of [game_player v])) * (0.13))) - (SCROLL Y)) - (y position)) / (2.55555555555555555555556))\nswitch costume to (join (item (((@player) * (6)) - (1)) of [cloud list v]) [a])\nif <(item (@player) of [active check v]) = [1]> then\n    change [ghost v] effect by (-20)\n    if <<(item (((@player) * (6)) - (2)) of [cloud list v]) > [19]> or <(item (((@player) * (6)) - (2)) of [cloud list v]) = [10]>> then\n        if <<(names) = [1]> or <touching (mouse-pointer v)?>> then\n            say (item (@player) of [usernames v])\n        else\n            if <<([abs v] of (x position) ) < [240]> and <([abs v] of (y position) ) < [180]>> then\n                say (item (@player) of [usernames v])\n            else\n                say []\n            end\n        end\n    else\n        say (item ((item (((@player) * (6)) - (2)) of [cloud list v]) - (10)) of [chat list v])\n    end\nelse\n    change [ghost v] effect by (20)\n    say []\nend\n\nwhen I receive [online_tick v]\n@Position XY (@ID)\n\n@@Cloud_EMOJI\n\nwhen I receive [online start v]\nset [@id v] to [1]\nrepeat ((length of [active check v]) + (1))\n    if <not <(@ID) = (@Player)>> then\n        go to [front v] layer\n        go [backward v] (40) layers\n        create clone of (_myself_ v)\n    end\n    change [@id v] by (1)\nend\n\nwhen I start as a clone\nshow\nsay []\nset rotation style [don't rotate v]\nset [ghost v] effect to (100)\n\nwhen flag clicked\nhide\ngo to [front v] layer\n\ndefine @Position XY (@player)\nif <(@ID) = [11]> then\n    go to (game_player v)\n    change y by (35)\n    switch costume to (join [emoji] ((item (((@Player) * (6)) - (2)) of [cloud list v]) - (10)))\n    if <<(item (((@Player) * (6)) - (2)) of [cloud list v]) < [26]> and <(item (((@Player) * (6)) - (2)) of [cloud list v]) > [19]>> then\n        change [ghost v] effect by (-20)\n        change size by (((100) - (size)) / (5))\n    else\n        change [ghost v] effect by (20)\n        change size by (((20) - (size)) / (5))\n    end\nelse\n    change x by ((((((item (((@player) * (6)) - (5)) of [cloud list v]) - (5000)) + (([x position v] of [game_player v]) * (-0.3))) - (SCROLL X)) - (x position)) / (2.5555555555555556))\n    change y by ((15) + ((((((item (((@player) * (6)) - (4)) of [cloud list v]) - (5000)) + (((-31) - ([y position v] of [game_player v])) * (0.13))) - (SCROLL Y)) - (y position)) / (2.55555555555555555555556)))\n    switch costume to (join [emoji] ((item (((@player) * (6)) - (2)) of [cloud list v]) - (10)))\n    if <(item (@player) of [active check v]) = [1]> then\n        if <<(item (((@player) * (6)) - (2)) of [cloud list v]) < [26]> and <(item (((@player) * (6)) - (2)) of [cloud list v]) > [19]>> then\n            change [ghost v] effect by (-20)\n            change size by (((100) - (size)) / (5))\n        else\n            change [ghost v] effect by (20)\n            change size by (((20) - (size)) / (5))\n        end\n    else\n        change [ghost v] effect by (20)\n    end\nend\nshow\n\nwhen I receive [online_tick v]\n@Position XY (@ID)\n\n@@Cloud_Arrow\n\nwhen I receive [online start v]\nset [@id v] to [1]\nrepeat (length of [active check v])\n    if <not <(@ID) = (@Player)>> then\n        go to [front v] layer\n        go [backward v] (15) layers\n        create clone of (_myself_ v)\n    end\n    change [@id v] by (1)\nend\n\nwhen I start as a clone\nshow\nset [ghost v] effect to (100)\nset size to (93) %\nset rotation style [all around v]\n\nwhen flag clicked\nhide\ngo to [front v] layer\n\ndefine @Position XY (@player)\nswitch costume to (arrow v)\nchange x by ((((((item (((@player) * (6)) - (5)) of [cloud list v]) - (5000)) + (([x position v] of [game_player v]) * (-0.3))) - (SCROLL X)) - (x position)) / (4))\nchange y by ((((((item (((@player) * (6)) - (4)) of [cloud list v]) - (5000)) + (((-31) - ([y position v] of [game_player v])) * (0.13))) - (SCROLL Y)) - (y position)) / (4))\nif <(names) = [1]> then\n    change [ghost v] effect by (20)\nelse\n    if <(item (@player) of [active check v]) = [1]> then\n        if <<([abs v] of (x position) ) > [240]> or <([abs v] of (y position) ) > [180]>> then\n            change [ghost v] effect by (-20)\n        else\n            change [ghost v] effect by (20)\n        end\n    else\n        change [ghost v] effect by (20)\n    end\nend\npoint towards (blank v)\nturn right (180) degrees\nswitch costume to (arrow2 v)\nmove (-20) steps\nrepeat until <touching (_edge_ v)?>\n    move (2) steps\nend\nmove (-10) steps\n\nwhen I receive [online_tick v]\n@Position XY (@ID)\n\n@Game_Level_MovingPlatform_GRAPHICS\n\ndefine Clone @ (x) (y) (x change) (y change) (type)\nswitch costume to (join [Type] (type))\nset [@offsetx\(local\) v] to (x)\nset [@offsety\(local\) v] to (y)\nset [x change \(l\) v] to (x change)\nset [y change \(l\) v] to (y change)\nset [movex v] to [0]\nset [movey v] to [0]\ncreate clone of (_myself_ v)\n\nwhen I receive [tick_water v]\ngoto (((moveX) + (@offsetx\(local\))) - (SCROLL X)) ((((moveY) + (@offsety\(local\))) - (SCROLL Y)) + (Y_SHAKE))\n\ndefine goto (x) (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [tick_water v]\nif <(timer) > [25]> then\n    set [movex v] to ((((((100) - ((timer) * (2))) * ((x change \(l\)) / (50))) - (moveX)) / (5)) + (moveX))\n    set [movey v] to ((((((100) - ((timer) * (2))) * ((y change \(l\)) / (50))) - (moveY)) / (5)) + (moveY))\n    if <touching (game_player v)?> then\n        if <<([yv v] of [game_player v]) = [0]> and <<not <key (up arrow v) pressed?>> and <<not <key (w v) pressed?>> and <not <<(mouse y) > (([y position v] of [game_player v]) + (10))> and <mouse down?>>>>>> then\n            change [xv v] by (-1.35)\n        end\n    end\nelse\n    if <(timer) < [26]> then\n        set [movex v] to ((moveX) + (((((timer) * (2)) * ((x change \(l\)) / (50))) - (moveX)) / (5)))\n        set [movey v] to ((moveY) + (((((timer) * (2)) * ((y change \(l\)) / (50))) - (moveY)) / (5)))\n        if <touching (game_player v)?> then\n            if <<([yv v] of [game_player v]) = [0]> and <<not <key (up arrow v) pressed?>> and <<not <key (w v) pressed?>> and <not <<(mouse y) > (([y position v] of [game_player v]) + (10))> and <mouse down?>>>>>> then\n                change [xv v] by (1.35)\n            end\n        end\n    end\nend\n\nwhen flag clicked\nhide\nClone @ [1245] [490] [162] [0] [A]\nswitch costume to (blank v)\n\n@Game_Moving\n\nwhen flag clicked\nset size to (50) %\nset [bounce???? v] to [0]\nhide\n\ndefine CLONE @ (x) (y) (type) (change)\nswitch costume to (type)\nset [@change v] to (change)\nset [@offsetx v] to (x)\nset [@offsety v] to (y)\ncreate clone of (_myself_ v)\n\nwhen I receive [tick_water v]\nGO_TO (((@offsetx) - (SCROLL X)) + (@Change_OFFSET)) ((Y_SHAKE) + ((@offsety) - (SCROLL Y)))\n\ndefine GO_TO (x) (y)\ngo to x: (x) y: (y)\nif <<([abs v] of (x position) ) < [240]> and <([abs v] of (y position) ) < [180]>> then\n    show\nelse\n    hide\nend\nif <(timer) > [25]> then\n    set [@change_offset v] to ((((((100) - ((timer) * (2))) * ((@Change) / (50))) - (@Change_OFFSET)) / (5)) + (@Change_OFFSET))\n    point in direction (-90)\nend\nif <(timer) < [26]> then\n    set [@change_offset v] to ((@Change_OFFSET) + (((((timer) * (2)) * ((@Change) / (50))) - (@Change_OFFSET)) / (5)))\n    point in direction (90)\nend\n\nwhen I start as a clone\nset size to (30) %\nset rotation style [left-right v]\nif <(costume [name v]) = [red1]> then\n    wait (1) seconds\n    forever\n        if <touching (game_player v)?> then\n            if <<([y position v] of [game_player v]) > (y position)> and <([yv v] of [game_player v]) < [-1]>> then\n                stop [other scripts in sprite v]\n                broadcast (small_bounce v)\n                switch costume to (costume1 v)\n                repeat (6)\n                    next costume\n                    change [ghost v] effect by (0)\n                end\n                start sound [Mario Jump - Gaming Sound Effect \(HD\) v]\n                repeat (5)\n                    change [ghost v] effect by (20)\n                end\n                set [lootxy v] to (join (round (((@offsetx) + (@Change_OFFSET)) + (5000))) (round ((@offsety) + (5000))))\n                delete this clone\n            else\n                broadcast (die v)\n            end\n            wait (4) seconds\n        end\n    end\nelse\n    if <(costume [name v]) = [bot1]> then\n        forever\n            if <touching (game_player v)?> then\n                if <<([y position v] of [game_player v]) > (y position)> and <([yv v] of [game_player v]) < [-1]>> then\n                    broadcast (boucne v)\n                    switch costume to (bot1 v)\n                    repeat (4)\n                        next costume\n                    end\n                    wait (0.02) seconds\n                    start sound [Squish Pop v]\n                    repeat (4)\n                        switch costume to ((costume [number v]) - (1))\n                    end\n                end\n                wait (0.1) seconds\n            end\n        end\n    end\n    if <(costume [name v]) = [sheep]> then\n        forever\n            if <touching (game_player v)?> then\n                if <<([y position v] of [game_player v]) > (y position)> and <([yv v] of [game_player v]) < [-1]>> then\n                    start sound (pick random (4) to (7))\n                    repeat (4)\n                        next costume\n                    end\n                    wait (0.02) seconds\n                    repeat (4)\n                        switch costume to ((costume [number v]) - (1))\n                    end\n                    repeat (20)\n                        change x by (2)\n                    end\n                    repeat (20)\n                        change x by (-2)\n                    end\n                end\n                wait (0.1) seconds\n            end\n        end\n    end\n    if <(costume [name v]) = [brown s]> then\n        forever\n            if <touching (game_player v)?> then\n                if <<([y position v] of [game_player v]) > (y position)> and <([yv v] of [game_player v]) < [-1]>> then\n                    start sound (pick random (4) to (7))\n                    repeat (3)\n                        next costume\n                    end\n                    wait (0.02) seconds\n                    repeat (3)\n                        switch costume to ((costume [number v]) - (1))\n                    end\n                    repeat (20)\n                        change x by (2)\n                    end\n                    repeat (20)\n                        change x by (-2)\n                    end\n                end\n                wait (0.1) seconds\n            end\n        end\n    else\n        if <<<<<<(costume [name v]) = [duck]> or <(costume [name v]) = [duck 2]>> or <<(costume [name v]) = [duck 3]> or <(costume [name v]) = [duck 4]>>> or <(costume [name v]) = [duck 5]>> or <(costume [name v]) = [duck 6]>> or <(costume [name v]) = [duck 7]>> then\n            forever\n                if <touching (game_player v)?> then\n                    if <<([y position v] of [game_player v]) > (y position)> and <([yv v] of [game_player v]) < [-1]>> then\n                        start sound (pick random (8) to (9))\n                    end\n                    wait (0.1) seconds\n                end\n            end\n        end\n        if <(costume [name v]) = [cow]> then\n            forever\n                if <touching (game_player v)?> then\n                    if <<([y position v] of [game_player v]) > (y position)> and <([yv v] of [game_player v]) < [-1]>> then\n                        start sound (pick random (10) to (16))\n                        repeat (4)\n                            wait (0.01) seconds\n                            next costume\n                        end\n                        repeat (4)\n                            wait (0.01) seconds\n                            switch costume to ((costume [number v]) - (1))\n                        end\n                    end\n                    wait (0.1) seconds\n                end\n            end\n        end\n    end\nend\n\nwhen I start as a clone\ngo to [front v] layer\ngo [backward v] (125) layers\nif <(costume [name v]) = [red1]> then\n    forever\n        if <<([abs v] of ((y position) - ([y position v] of [game_player v])) ) < [200]> and <<(([x position v] of [game_player v]) + (80)) > ((x position) - (@Change_OFFSET))> and <(([x position v] of [game_player v]) - (80)) < (((x position) - (@Change_OFFSET)) + (@Change))>>> then\n            switch costume to (red1 v)\n            repeat (6)\n                next costume\n            end\n            wait (0.01) seconds\n            repeat (6)\n                switch costume to ((costume [number v]) - (1))\n                wait (0.01) seconds\n            end\n        end\n    end\nend\n\nwhen I receive [restart v]\nrepeat (1)\n    delete this clone\nend\nCLONE @ [351] [6] [red1] [140]\nCLONE @ [260] [-474] [red1] [90]\nCLONE @ (pick random (400) to (900)) [-437] [sheep] (pick random (70) to (110))\nCLONE @ (pick random (400) to (800)) [-437] [brown s] (pick random (80) to (110))\nCLONE @ (pick random (1400) to (2100)) [-400] [duck] (pick random (45) to (100))\nCLONE @ (pick random (1400) to (2000)) [-400] [duck 2] (pick random (45) to (100))\nCLONE @ (pick random (1400) to (2150)) [-400] [duck 3] (pick random (45) to (100))\nCLONE @ (pick random (1400) to (2150)) [-400] [duck 4] (pick random (45) to (100))\nCLONE @ (pick random (1400) to (2150)) [-400] [duck 5] (pick random (45) to (100))\nCLONE @ (pick random (1400) to (2150)) [-400] [duck 6] (pick random (45) to (100))\nCLONE @ (pick random (1400) to (2150)) [-400] [duck 7] (pick random (45) to (100))\nCLONE @ (pick random (1400) to (2150)) [-460] [fish] (pick random (45) to (100))\nCLONE @ (pick random (1400) to (2150)) [-470] [fish2] (pick random (45) to (100))\nCLONE @ (pick random (1400) to (2150)) [-470] [fish3] (pick random (45) to (100))\nCLONE @ (pick random (1400) to (2150)) [-470] [fish4] (pick random (45) to (100))\nCLONE @ (pick random (1400) to (2150)) [-470] [fish5] (pick random (45) to (100))\nCLONE @ (pick random (1400) to (2150)) [-470] [fish6] (pick random (45) to (100))\nCLONE @ (pick random (1400) to (2150)) [-470] [fish7] (pick random (45) to (100))\nCLONE @ (pick random (1400) to (2150)) [-470] [fish8] (pick random (45) to (100))\nCLONE @ (pick random (1400) to (2150)) [-470] [fish9] (pick random (45) to (100))\nCLONE @ (pick random (1400) to (2150)) [-470] [fish10] (pick random (45) to (100))\nCLONE @ (pick random (1400) to (2150)) [-470] [fish11] (pick random (45) to (100))\nCLONE @ [3370] [-220] [cow] (pick random (45) to (50))\nCLONE @ [935] [-437] [bot1] [70]\nCLONE @ [3435] [-220] [bot1] [100]\nCLONE @ [3306] [37] [bot1] [100]\nCLONE @ [2583] [409] [red1] [100]\nCLONE @ (pick random (400) to (800)) [-437] [sheep] (pick random (70) to (65))\nCLONE @ [3155] [-219] [red1] [150]\nswitch costume to (blank v)\n\n@AlertsUI\n\nwhen I receive [afk v]\nclear graphic effects\ngo to x: (0) y: (0)\nswitch costume to (timeout v)\nshow\ngo to [front v] layer\nset [exit v] to [null]\nstop [all v]\n\nwhen I receive [turbo v]\nclear graphic effects\ngo to x: (0) y: (0)\nswitch costume to (turbo v)\nshow\ngo to [front v] layer\nset [exit v] to [null]\nstop [all v]\n\nwhen I receive [win!! v]\nset [ghost v] effect to (100)\ngo to x: (0) y: (0)\nshow\nswitch costume to (blank v)\nset size to (150) %\nswitch costume to (win screen v)\nrepeat until <(size) < [101]>\n    go to [front v] layer\n    switch costume to (blank v)\n    change size by (((100) - (size)) / (7))\n    switch costume to (win screen v)\n    change [ghost v] effect by (-5)\n    set x to (((((pick random (0) to (1)) * (2)) - (1)) * ((size) - (100))) * (0.75))\n    set y to (((((pick random (0) to (1)) * (2)) - (1)) * ((size) - (100))) * (0.75))\nend\ngo to x: (0) y: (0)\ndraw (round ((TIME) - (2)))\ngo to x: (0) y: (0)\nwait (3) seconds\nset [@id v] to [button]\ncreate clone of (_myself_ v)\n\nwhen I receive [start! v]\nwait until <<mouse down?> or <key (any v) pressed?>>\nforever\n    wait (1) seconds\n    change [time v] by (1)\nend\n\ndefine draw (time)\nclear graphic effects\ngo to x: ((0) - (((length of (time)) + (5)) * (5.5))) y: (-60)\nset size to (80) %\nset [@id v] to [null]\nswitch costume to (time v)\ncreate clone of (_myself_ v)\nchange x by (50)\nchange y by (3)\nset size to (27) %\nset [brightness v] effect to (20)\nset [c_! v] to [1]\nrepeat (length of (time))\n    switch costume to (join (letter (c_!) of (time)) [a])\n    set [@id v] to [null]\n    create clone of (_myself_ v)\n    change [c_! v] by (1)\n    if <(costume [name v]) = [1a]> then\n        change x by (9)\n    else\n        change x by (12)\n    end\nend\nset size to (100) %\nswitch costume to (win screen v)\ngo to x: (0) y: (0)\nclear graphic effects\n\nwhen I start as a clone\nif <(@id) = [null]> then\n    go to [front v] layer\n    show\n    set [ghost v] effect to (100)\n    repeat (10)\n        change [ghost v] effect by (-10)\n    end\n    forever\n        go to [front v] layer\n    end\nelse\n    if <(@id) = [button]> then\n        go to x: (0) y: (0)\n        switch costume to (continue00 v)\n        show\n        set size to (150) %\n        set [ghost v] effect to (100)\n        repeat until <(size) < [101]>\n            change [ghost v] effect by (-8)\n            change size by (((100) - (size)) / (5))\n            go to [front v] layer\n        end\n        forever\n            run\n        end\n    else\n        if <(@id) = [lovefav]> then\n            go to x: (0) y: (0)\n            show\n            switch costume to (lovefav v)\n            set size to (150) %\n            set [ghost v] effect to (100)\n            repeat until <(size) < [101]>\n                change [ghost v] effect by (-8)\n                change size by (((100) - (size)) / (5))\n                go to [front v] layer\n            end\n            wait (2) seconds\n            repeat until <(size) > [150]>\n                change [ghost v] effect by (10)\n                change size by (((size) - (90)) / (5))\n                go to [front v] layer\n            end\n        end\n    end\nend\n\nwhen I receive [hide v]\ngo to x: (1) y: (0)\nrepeat (10)\n    change [ghost v] effect by (10)\nend\n\ndefine run\nif <<mouse down?> and <<(mouse x) > [-158]> and <<(mouse y) > [-139]> and <<(mouse x) < [-118]> and <(mouse y) < [-120]>>>>> then\n    broadcast (hide v)\nelse\n    if <<mouse down?> and <<(mouse x) > [-103]> and <<(mouse y) > [-139]> and <<(mouse x) < [-74]> and <(mouse y) < [-120]>>>>> then\n        switch costume to (continue01 v)\n        broadcast (localfade v)\n        stop [this script v]\n    end\nend\ngo to [front v] layer\nif <<(mouse x) > [-158]> and <<(mouse y) > [-139]> and <<(mouse x) < [-118]> and <(mouse y) < [-120]>>>> then\n    switch costume to (continue10 v)\nelse\n    if <<(mouse x) > [-103]> and <<(mouse y) > [-139]> and <<(mouse x) < [-74]> and <(mouse y) < [-120]>>>> then\n        switch costume to (continue01 v)\n    else\n        switch costume to (continue00 v)\n    end\nend\ngo to [front v] layer\n\nwhen I receive [localfade v]\nif <(join (letter (1) of (costume [name v])) (letter (2) of (costume [name v]))) = [co]> then\n    repeat (10)\n        change [ghost v] effect by (10)\n        reset timer\n    end\n    forever\n        reset timer\n    end\nend\n\nwhen flag clicked\nset [exit v] to [reg]\nhide\nset [pause v] to [0]\nwait (1) seconds\nforever\n    if <(lives) < [1]> then\n        wait (0.3) seconds\n        set [ghost v] effect to (100)\n        go to x: (0) y: (0)\n        switch costume to (over v)\n        show\n        go to [front v] layer\n        set size to (150) %\n        set [pause v] to [1]\n        repeat until <(size) < [101]>\n            go to [front v] layer\n            change size by (((100) - (size)) / (7))\n            change [ghost v] effect by (-8)\n        end\n        wait (1) seconds\n        repeat until <(size) > [150]>\n            go to [front v] layer\n            change size by (((size) - (90)) / (7))\n            change [ghost v] effect by (8)\n        end\n        set [lives v] to [2]\n        set [coins v] to [0]\n        set [pause v] to [0]\n        broadcast (restart v)\n        broadcast (reset v)\n    end\nend\n\nwhen I receive [alert v]\nset [@id v] to [lovefav]\ncreate clone of (_myself_ v)\n\n@Chat\n\nwhen flag clicked\nset [ghost v] effect to (100)\nset [open caht v] to [0]\ndelete all of [chat list v]\nadd [Hi! :\)] to [chat list v]\nadd [This way!] to [chat list v]\nadd [Bye! :D] to [chat list v]\nadd [Watch out!] to [chat list v]\nadd [Lol] to [chat list v]\nadd [It's lagging :\(] to [chat list v]\nadd [Which way?] to [chat list v]\nadd [Okay!] to [chat list v]\nadd [Got to go :\)] to [chat list v]\nhide\nset [ghost v] to [100]\nset [open caht v] to [0]\nforever\n    set [ghost v] effect to (ghost)\n    if <(open caht) = [1]> then\n        if <not <(ghost) = [0]>> then\n            change [ghost v] by (-20)\n        end\n    else\n        if <not <(ghost) = [100]>> then\n            change [ghost v] by (20)\n        end\n    end\n    go to x: (-150) y: (0)\n    if <(EmojiCHAT?) = [1]> then\n        switch costume to (main2 v)\n    else\n        switch costume to (main v)\n    end\n    go to [front v] layer\n    go [backward v] (15) layers\nend\n\nwhen flag clicked\nset [chat item v] to [0]\nforever\n    if <(open caht) = [1]> then\n        if <(EmojiCHAT?) = [1]> then\n            if <key (g v) pressed?> then\n                reset\n                set [chat item v] to [10]\n                wait until <not <key (g v) pressed?>>\n            end\n            if <key (h v) pressed?> then\n                reset\n                set [chat item v] to [11]\n                wait until <not <key (h v) pressed?>>\n            end\n            if <key (j v) pressed?> then\n                reset\n                set [chat item v] to [12]\n                wait until <not <key (j v) pressed?>>\n            end\n            if <key (v v) pressed?> then\n                reset\n                set [chat item v] to [13]\n                wait until <not <key (v v) pressed?>>\n            end\n            if <key (b v) pressed?> then\n                reset\n                set [chat item v] to [14]\n                wait until <not <key (b v) pressed?>>\n            end\n            if <key (n v) pressed?> then\n                reset\n                set [chat item v] to [15]\n                wait until <not <key (n v) pressed?>>\n            end\n        end\n        if <key (1 v) pressed?> then\n            reset\n            set [chat item v] to [1]\n            wait until <not <key (1 v) pressed?>>\n        end\n        if <key (2 v) pressed?> then\n            reset\n            set [chat item v] to [2]\n            wait until <not <key (2 v) pressed?>>\n        end\n        if <key (3 v) pressed?> then\n            reset\n            set [chat item v] to [3]\n            wait until <not <key (3 v) pressed?>>\n        end\n        if <key (4 v) pressed?> then\n            reset\n            set [chat item v] to [4]\n            wait until <not <key (4 v) pressed?>>\n        end\n        if <key (5 v) pressed?> then\n            reset\n            set [chat item v] to [5]\n            wait until <not <key (5 v) pressed?>>\n        end\n        if <key (6 v) pressed?> then\n            reset\n            set [chat item v] to [6]\n            wait until <not <key (6 v) pressed?>>\n        end\n        if <key (7 v) pressed?> then\n            reset\n            set [chat item v] to [7]\n            wait until <not <key (7 v) pressed?>>\n        end\n        if <key (8 v) pressed?> then\n            reset\n            set [chat item v] to [8]\n            wait until <not <key (8 v) pressed?>>\n        end\n        if <key (9 v) pressed?> then\n            reset\n            set [chat item v] to [9]\n            wait until <not <key (9 v) pressed?>>\n        end\n    else\n    end\nend\n\nwhen flag clicked\nset [chat reset v] to [6]\nforever\n    wait (1) seconds\n    change [chat reset v] by (1)\nend\n\nwhen flag clicked\nforever\n    if <(chat item) > [9]> then\n        if <(chat reset) > [3]> then\n            set [chat item v] to [0]\n        end\n    else\n        if <(chat reset) > [5]> then\n            set [chat item v] to [0]\n        end\n    end\nend\n\ndefine reset\nset [open caht v] to [0]\nset [chat reset v] to [0]\n\nwhen flag clicked\nswitch costume to (main v)\nshow\nwait (0.1) seconds\nforever\n    if <key (t v) pressed?> then\n        set [open caht v] to ((1) - (open caht))\n        wait until <not <key (t v) pressed?>>\n    end\nend\n\nwhen I receive [tick v]\nset [click2 v] to <<mouse down?> and <<(ghost) < [30]> and <touching (mouse-pointer v)?>>>\n\nwhen I receive [mobile v]\nreset\n\n@Detector\n\nwhen flag clicked\nset [both??? v] to [0]\nset [star v] to [false]\nset [heart v] to [false]\nshow\nset [stared? v] to [0]\nset [loved? v] to [0]\n\nwhen flag clicked\nset [both??? v] to [0]\nset [stared? v] to [0]\nset [loved? v] to [0]\nforever\n    wait until <<(Stared?) = [1]> and <(Loved?) = [1]>>\n    wait (0.1) seconds\n    set [loved? v] to [0]\n    set [stared? v] to [0]\n    set [both??? v] to ((1) - (both???))\n    if <(both???) = [1]> then\n        change [coins v] by (100)\n        broadcast (alert v)\n        stop [this script v]\n    end\n    wait until <<(heart) = [false]> and <(star) = [false]>>\n    set [stared? v] to [0]\n    set [loved? v] to [0]\nend\n\nwhen flag clicked\nset [detector di v] to [1]\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nif <(detector DI) = [1]> then\n    switch costume to (fave v)\n    set [detector di v] to [2]\n    create clone of (_myself_ v)\n    go to x: (-15) y: (0)\n    forever\n        set [star v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [stared? v] to [1]\n        end\n    end\nelse\n    switch costume to (love v)\n    go to x: (-15) y: (0)\n    show\n    forever\n        set [heart v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [loved? v] to [1]\n        end\n    end\nend\n\n@Notification\n\nwhen flag clicked\nset [ghost v] effect to (30)\nforever\n    go to x: (0) y: (189)\n    hide\n    switch costume to (costume1 v)\n    wait (pick random (16) to (30)) seconds\n    show\n    glide (0.60) secs to x: (0) y: (100)\n    wait (5) seconds\n    glide (0.60) secs to x: (0) y: (189)\n    hide\nend\n\n@sheep\n\nwhen flag clicked\nhide\n\n@volume\n\nwhen flag clicked\ngo to [back v] layer\nset [ghost v] effect to (30)\ngo to x: (-126) y: (-145)\nshow\nset [brightness v] effect to (0)\nset size to (80) %\nswitch costume to (on v)\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (100) %\n        set [brightness v] effect to (10)\n    else\n        set size to (80) %\n        change [brightness v] effect by (0)\n    end\nend\n\nwhen this sprite clicked\nnext costume\n\nwhen flag clicked\nforever\n    play sound [AmadeusLegendaryEDM Release v] until done\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [1]> then\n        set volume to (100) %\n    end\n    if <(costume [number v]) = [2]> then\n        set volume to (0) %\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\nhide\ncreate clone of (_myself_ v)\nforever\n    wait (pick random (10) to (15)) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\npoint in direction (90)\ngo to [back v] layer\ngo [backward v] (1000) layers\ngo to x: (315) y: (pick random (5) to (170))\nswitch costume to (pick random (1) to (7))\nset [ghost v] effect to (50)\nshow\nrepeat until <(x position) < [-280]>\n    change x by (-0.5)\nend\ndelete this clone\n\n
HUGE PROJECTS COMING IN 2022!!!!!!! :DD\nWonder Valley 2 : https://scratch.mit.edu/projects/563846383/\n\n                             ✿ Wonder Vᴀʟʟᴇʏ ✿\n      ✿ Multiplayer Scrolling Platformer ✿\nLOVE AND FAVOURITE FOR 100 FREE COINS! :))\n NEW Updates\n- New Emojis\n- New Characters\n- New enemies\n- NEW ANIMALS!\nWORLD RECORD :- 7 BY @AMAZINGQ (me)\nI have a YouTube channel! :-\nhttps://www.youtube.com/channel/UC-EN\nNFJaC0rIXa6-QIQkDiQ/videos\n\n\n\n\n\nInfo:\nWelcome to the Wonder Vᴀʟʟᴇʏ! Collect coins to buy items and powerups from the shop. Make sure to watch out for dangerous critters! Reach safe ground to complete your journey.\n         ✦✦✦How to play✦✦✦\n➜ Defeat critters by jumping on them\n➜ Collect coins. Use them to buy stuff in the shop\n➜ [T] to chat, [#] or [letter] to choose phrase\n➜ TAP on player to chat (mobile)\n➜ [N] to toggle names\n       \n\n          ✦✦✦Credits✦✦✦\n➜ Big thanks to @ivanbb3 for testing!\n➜ Multiplayer engine by @StratfordJames\n➜ ALL ART 100% drawn by @StratfordJames\nAnd some by @amazingQ\n➜ Art inspired by Veewo (Super Phantom Cat 2)\n➜ Music by amadeus - legend\n➜ sounds from youtube\n➜ Cooltext for thumbnail text\n\nsymbols I used: ❤️⭐✨❌✔✦✿➜☁️⚠️⛔★\n\n#stratfordjames #games #art #multiplayer #trending #scrolling #platformer #stratfordjames #stratfordjames #stratfordjames #stratfordjames #stratfordjames #stratfordjames #stratfordjames #stratfordjames #stratfordjames #stratfordjames #stratfordjames #stratfordjames #stratfordjames #stratfordjames\n#amazingQ