Strange platformer (entry)
@Stage\n\n@Shadows\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\nset [ghost v] effect to (50)\nforever\n    switch costume to (Level)\nend\n\n@Restart Button\n\nwhen flag clicked\nshow\ngo to [front v] layer\ngo to x: (0) y: (0)\nforever\n    if <<mouse down?> and <touching (mouse-pointer v)?>> then\n        broadcast (Restart Level v)\n        wait (1) seconds\n    end\nend\n\n@Speed Boost\n\nwhen flag clicked\nshow\ngo to [front v] layer\ngo to x: (0) y: (0)\nforever\n    switch costume to (Level)\nend\n\n@Trampoline\n\nwhen flag clicked\nshow\ngo to [front v] layer\ngo to x: (0) y: (0)\nforever\n    switch costume to (Level)\nend\n\n@Warning Sign\n\nwhen flag clicked\nshow\ngo to [front v] layer\ngo to x: (0) y: (0)\nforever\n    switch costume to (Level)\nend\n\n@Text\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\nforever\n    switch costume to (Level)\nend\n\n@Player\n\nwhen flag clicked\nshow\ngo to x: (-216) y: (-74)\nswitch costume to (player  v)\ngo [forward v] (100) layers\nforever\n    if <(y position) = [-179]> then\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        switch costume to (player right v)\n        change [x v] by (1)\n    end\n    set [x v] to ((X) * (0.9))\n    change x by (X)\n    if <touching (level v)?> then\n        change y by (1)\n        if <touching (level v)?> then\n            change y by (1)\n            if <touching (level v)?> then\n                change y by (1)\n                if <touching (level v)?> then\n                    change y by (1)\n                    if <touching (level v)?> then\n                        change y by (1)\n                        if <touching (level v)?> then\n                            change x by ((X) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                                if <(X) > [0]> then\n                                    set [x v] to [-5]\n                                else\n                                    set [x v] to [5]\n                                end\n                                set [y v] to [10]\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (Y)\n    if <touching (level v)?> then\n        change y by ((Y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <touching (level v)?> then\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [y v] to [15]\n            switch costume to (player up v)\n            start sound [Jump v]\n        end\n    end\n    change y by (1)\n    if <touching (obstacles v)?> then\n        broadcast (Respawn v)\n        go to x: (-210) y: (-74)\n        switch costume to (player v)\n        start sound [Bonk v]\n    end\n    if <(x position) > [230]> then\n        go to x: (-216) y: (-74)\n        change [level v] by (1)\n        switch costume to (player v)\n        start sound [Next Level v]\n    end\n    if <touching (trampoline v)?> then\n        set [y v] to [24]\n        switch costume to (player up v)\n        start sound [Big boing v]\n    end\n    if <touching (speed boost v)?> then\n        set [x v] to [25]\n        start sound [Next Level v]\n    end\nend\n\nwhen I receive [restart level v]\ngo to x: (-216) y: (30)\nswitch costume to (player  v)\n\nwhen flag clicked\nforever\n    play sound [music \(1\) v] until done\n    wait (1) seconds\nend\n\nswitch costume to (player  v)\nbroadcast (Respawn v)\ngo to x: (-216) y: (-74)\n\n@Trees\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\nforever\n    switch costume to (Level)\nend\n\n@Level\n\nwhen flag clicked\nshow\ngo to [front v] layer\ngo to x: (0) y: (0)\nset [level v] to [1]\nforever\n    switch costume to (Level)\nend\n\n@Background\n\nwhen flag clicked\nswitch costume to (sky v)\ngo to x: (0) y: (0)\ngo to [back v] layer\nshow\n\nwhen flag clicked\nforever\n    if <<<<(Level) = [14]> or <(Level) = [15]>> or <(Level) = [16]>> or <(Level) = [17]>> then\n        switch costume to (sewer v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [18]> then\n        switch costume to (sewer light v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [19]> then\n        switch costume to (sky v)\n    end\nend\n\n@Obstacles\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\ngo to [front v] layer\nforever\n    switch costume to (Level)\nend\n\n
What a STRANGE platformer... trees head down, the sun is red and blue... If you want to find the chest with gems, you have no other choice than to go try your chance in this game ;)\nLove❤️,Fav⭐️, and Follow? for some more ;)\n3 in FRENCH trending!!!! Thank you very much guys =D