Meltdown - A Platformer
@Stage\n\n@Sprite2\n\nwhen flag clicked\nhide\n\nwhen I receive [message1 v]\nshow\ngo to x: (-217) y: (-87)\nglide (1) secs to x: (-50) y: (-84)\nglide (0.5) secs to x: (-21) y: (-85)\nglide (0.5) secs to x: (-9) y: (-98)\nglide (0.2) secs to x: (0) y: (-240)\nhide\nbroadcast (yf v)\n\n@Sprite1\n\ndefine None\nchange x by (speed)\nset [slop v] to [0]\nrepeat until <<(slop) = [8]> or <not <touching color (#000000)?>>>\n    change y by (1)\n    change [slop v] by (1)\nend\nif <(slop) = [8]> then\n    change x by ((0) - (speed))\n    change y by ((0) - (slop))\nend\n\ndefine colizhun dtcshn <>\nchange [fall/? v] by (1)\nrepeat until <not <touching color (#000000)?>>\n    if <up/?> then\n        change y by (-1)\n    else\n        change y by (1)\n        set [fall/? v] to [0]\n    end\n    set [yv v] to [0]\nend\n\nwhen flag clicked\n\nrepeat (10)\n    turn left (-9) degrees\nend\n\nset rotation style [all around v]\nrepeat (10)\n    turn left (9) degrees\nend\nset rotation style [left-right v]\n\nwhen backdrop switches to [backdrop10 v]\nbroadcast (message1 v)\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [etdfj v]\ngo to x: (-224) y: (-121)\nswitch backdrop to (backdrop1 v)\nset [yv v] to [0]\nset rotation style [left-right v]\nshow\nforever\n    change [yv v] by (-1)\n    change y by (yv)\n    colizhun dtcshn <(yv) > [0]>\n    if <<key (a v) pressed?> or <key (left arrow v) pressed?>> then\n        walk (1) (-7)\n    end\n    if <<key (d v) pressed?> or <key (right arrow v) pressed?>> then\n        walk (1) (7)\n    end\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> and <(fall/?) < [3]>> then\n        set [yv v] to [15]\n    end\n    if <touching color (#ffff00)?> then\n        go to x: (207) y: (-80)\n    end\n    if <touching color (#00ff55)?> then\n        switch backdrop to (next backdrop v)\n        set [yv v] to [0]\n        go to x: (-224) y: (-121)\n    end\n    if <touching color (#ff0000)?> then\n        set [yv v] to [0]\n        go to x: (-224) y: (-121)\n    end\n    if <touching color (#ff00bf)?> then\n        set [yv v] to [25]\n    end\n    if <touching color (#ff9400)?> then\n        set [yv v] to [0]\n        go to x: (-224) y: (-121)\n    end\nend\n\ngo to x: (-224) y: (-132)\n\n@Sprite3\n\nwhen I receive [yf v]\ngo to x: (0) y: (0)\ngo to [front v] layer\nshow\nrepeat (10)\n    change [ghost v] effect by (-10)\n    change size by (10)\n    turn right (36) degrees\nend\nstop [all v]\n\nwhen flag clicked\nset size to (0) %\nset [ghost v] effect to (100)\nhide\n\n@Sprite5\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo to [front v] layer\nshow\n\nwhen this sprite clicked\nbroadcast (etdfj v)\nhide\n\n
The world is flooded with lava. It is the apocalypse of fire!\nYou are the one thing that keeps the world from burning up - the IceCube.\nYou must find your way through to get to the end and save the world!\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\nWAD or arrow keys to move\nDon't touch red or spikes.\nCan we get this top loved?