Platformer Editor Engine!
@Stage\n\nwhen flag clicked\nset [i v] to [0]\ndelete all of [re-decode v]\nrepeat (length of [\[0\]\[0\]\[g\]\[1\]\[0\]\[32\]\[c\]\[2\]\[32\]\[0\]\[g\]\[1\]\[64\]\[0\]\[g\]\[1\]\[96\]\[0\]\[g\]\[1\]\[96\]\[32\]\[s\]\[1\]\[128\]\[0\]\[g\]\[1\]\[160\]\[0\]\[g\]\[1\]\[160\]\[32\]\[t\]\[1\]\[224\]\[192\]\[g\]\[1\]\[256\]\[192\]\[g\]\[1\]\[288\]\[0\]\[l\]\[1\]\[320\]\[0\]\[l\]\[1\]\[352\]\[0\]\[g\]\[1\]\[384\]\[0\]\[g\]\[1\]\[416\]\[0\]\[g\]\[1\]\[448\]\[0\]\[g\]\[1\]\[448\]\[32\]\[s\]\[1\]\[416\]\[32\]\[s\]\[1\]\[480\]\[0\]\[g\]\[1\]\[512\]\[0\]\[g\]\[1\]\[512\]\[32\]\[c\]\[1\]\[320\]\[-32\]\[g\]\[2\]\[288\]\[-32\]\[g\]\[2\]\[544\]\[0\]\[g\]\[1\]\[576\]\[0\]\[g\]\[1\]\[608\]\[0\]\[g\]\[1\]\[640\]\[0\]\[g\]\[1\]\[640\]\[32\]\[t\]\[1\]\[736\]\[160\]\[w\]\[1\]\[768\]\[160\]\[w\]\[1\]\[800\]\[160\]\[w\]\[1\]\[832\]\[160\]\[w\]\[1\]\[832\]\[128\]\[w\]\[3\]\[800\]\[128\]\[w\]\[3\]\[768\]\[128\]\[w\]\[3\]\[736\]\[128\]\[w\]\[3\]\[736\]\[96\]\[w\]\[3\]\[768\]\[96\]\[w\]\[3\]\[800\]\[96\]\[w\]\[3\]\[832\]\[96\]\[w\]\[3\]\[896\]\[96\]\[g\]\[1\]\[928\]\[96\]\[g\]\[1\]\[960\]\[96\]\[g\]\[1\]\[960\]\[128\]\[s\]\[1\]\[992\]\[96\]\[l\]\[1\]\[1024\]\[96\]\[g\]\[1\]\[1056\]\[96\]\[g\]\[1\]\[1056\]\[128\]\[s\]\[1\]\[1088\]\[96\]\[l\]\[1\]\[1120\]\[96\]\[g\]\[1\]\[1184\]\[96\]\[g\]\[2\]\[1184\]\[128\]\[g\]\[2\]\[1184\]\[160\]\[g\]\[2\]\[1088\]\[-64\]\[g\]\[1\]\[1120\]\[-64\]\[g\]\[1\]\[1152\]\[-64\]\[g\]\[1\]\[1184\]\[-64\]\[g\]\[1\]\[1216\]\[-64\]\[g\]\[1\]\[1248\]\[-64\]\[g\]\[1\]\[1280\]\[-64\]\[g\]\[1\]\[1184\]\[-32\]\[s\]\[1\]\[1280\]\[-32\]\[s\]\[1\]\[1312\]\[-64\]\[l\]\[1\]\[1344\]\[-64\]\[l\]\[1\]\[1376\]\[-64\]\[g\]\[1\]\[1184\]\[192\]\[g\]\[2\]\[1184\]\[224\]\[g\]\[2\]\[1184\]\[256\]\[g\]\[1\]\[1152\]\[256\]\[g\]\[1\]\[1120\]\[256\]\[g\]\[1\]\[1088\]\[256\]\[g\]\[1\]\[1056\]\[256\]\[g\]\[1\]\[1024\]\[256\]\[g\]\[1\]\[992\]\[256\]\[g\]\[1\]\[960\]\[256\]\[g\]\[1\]\[928\]\[256\]\[g\]\[1\]\[896\]\[256\]\[g\]\[1\]\[1408\]\[-64\]\[g\]\[1\]\[1440\]\[-64\]\[g\]\[1\]\[1472\]\[-64\]\[w\]\[3\]\[1472\]\[-32\]\[w\]\[3\]\[1472\]\[0\]\[w\]\[3\]\[1472\]\[32\]\[w\]\[3\]\[1472\]\[64\]\[w\]\[3\]\[1472\]\[96\]\[w\]\[3\]\[1472\]\[128\]\[w\]\[3\]\[1472\]\[160\]\[w\]\[3\]\[1472\]\[192\]\[w\]\[3\]\[1472\]\[224\]\[w\]\[3\]\[1472\]\[256\]\[w\]\[3\]\[1472\]\[288\]\[w\]\[3\]\[1472\]\[320\]\[w\]\[1\]\[1408\]\[-32\]\[s\]\[1\]\[1440\]\[128\]\[g\]\[2\]\[1440\]\[160\]\[g\]\[2\]\[1440\]\[192\]\[g\]\[2\]\[1440\]\[224\]\[g\]\[2\]\[1440\]\[256\]\[g\]\[2\]\[1440\]\[288\]\[g\]\[2\]\[1440\]\[320\]\[g\]\[2\]\[1440\]\[352\]\[g\]\[2\]\[1440\]\[384\]\[g\]\[2\]\[1440\]\[416\]\[g\]\[2\]\[1440\]\[448\]\[g\]\[1\]\[1472\]\[448\]\[g\]\[1\]\[1504\]\[448\]\[g\]\[1\]\[1536\]\[448\]\[g\]\[1\]\[1536\]\[320\]\[g\]\[1\]\[1568\]\[320\]\[g\]\[1\]\[1600\]\[320\]\[g\]\[1\]\[1632\]\[320\]\[g\]\[1\]\[1504\]\[320\]\[w\]\[1\]\[1504\]\[288\]\[w\]\[3\]\[1504\]\[256\]\[w\]\[3\]\[1504\]\[224\]\[w\]\[3\]\[1504\]\[192\]\[w\]\[3\]\[1504\]\[160\]\[w\]\[3\]\[1504\]\[128\]\[w\]\[3\]\[1504\]\[96\]\[w\]\[3\]\[1504\]\[64\]\[w\]\[3\]\[1504\]\[32\]\[w\]\[3\]\[1504\]\[0\]\[w\]\[3\]\[1504\]\[-32\]\[w\]\[3\]\[1504\]\[-64\]\[w\]\[3\]\[1440\]\[-96\]\[g\]\[2\]\[1472\]\[-96\]\[g\]\[2\]\[1504\]\[-96\]\[g\]\[2\]\[1536\]\[-96\]\[g\]\[2\]\[1536\]\[-64\]\[g\]\[2\]\[1536\]\[-32\]\[g\]\[2\]\[1536\]\[0\]\[g\]\[2\]\[1536\]\[32\]\[g\]\[2\]\[1536\]\[64\]\[g\]\[2\]\[1536\]\[96\]\[g\]\[2\]\[1536\]\[128\]\[g\]\[2\]\[1536\]\[160\]\[g\]\[2\]\[1536\]\[192\]\[g\]\[2\]\[1536\]\[224\]\[g\]\[2\]\[1536\]\[256\]\[g\]\[2\]\[1536\]\[288\]\[g\]\[2\]\[1568\]\[448\]\[g\]\[1\]\[1600\]\[448\]\[g\]\[1\]\[1632\]\[448\]\[g\]\[1\]\[1728\]\[320\]\[g\]\[1\]\[1664\]\[-96\]\[l\]\[1\]\[1696\]\[-96\]\[l\]\[1\]\[1632\]\[-96\]\[g\]\[2\]\[1632\]\[-64\]\[g\]\[2\]\[1632\]\[-32\]\[g\]\[2\]\[1632\]\[0\]\[g\]\[2\]\[1632\]\[32\]\[g\]\[2\]\[1632\]\[64\]\[g\]\[2\]\[1632\]\[96\]\[g\]\[2\]\[1632\]\[128\]\[g\]\[2\]\[1632\]\[160\]\[g\]\[2\]\[1632\]\[192\]\[g\]\[2\]\[1632\]\[224\]\[g\]\[2\]\[1632\]\[256\]\[g\]\[2\]\[1632\]\[288\]\[g\]\[2\]\[1728\]\[288\]\[g\]\[2\]\[1728\]\[256\]\[g\]\[2\]\[1728\]\[224\]\[g\]\[2\]\[1728\]\[192\]\[g\]\[2\]\[1728\]\[160\]\[g\]\[2\]\[1728\]\[128\]\[g\]\[2\]\[1728\]\[96\]\[g\]\[2\]\[1728\]\[64\]\[g\]\[2\]\[1728\]\[32\]\[g\]\[2\]\[1728\]\[0\]\[g\]\[2\]\[1728\]\[-32\]\[g\]\[2\]\[1728\]\[-64\]\[g\]\[2\]\[1728\]\[-96\]\[g\]\[2\]\[1696\]\[-128\]\[g\]\[2\]\[1664\]\[-128\]\[g\]\[2\]\[1632\]\[-128\]\[g\]\[2\]\[1728\]\[-128\]\[g\]\[2\]\[1664\]\[96\]\[w\]\[1\]\[1696\]\[96\]\[w\]\[1\]\[1760\]\[320\]\[g\]\[1\]\[1792\]\[320\]\[g\]\[1\]\[1824\]\[320\]\[g\]\[1\]\[1760\]\[352\]\[s\]\[1\]\[1856\]\[320\]\[g\]\[1\]\[1856\]\[352\]\[s\]\[1\]\[1888\]\[320\]\[g\]\[1\]\[1984\]\[320\]\[g\]\[2\]\[1984\]\[288\]\[g\]\[2\]\[1984\]\[256\]\[g\]\[2\]\[1984\]\[160\]\[g\]\[2\]\[1984\]\[128\]\[g\]\[2\]\[1984\]\[96\]\[g\]\[2\]\[1984\]\[64\]\[g\]\[2\]\[1984\]\[32\]\[g\]\[2\]\[1984\]\[0\]\[g\]\[2\]\[1984\]\[-32\]\[g\]\[2\]\[1984\]\[-64\]\[g\]\[2\]\[1920\]\[-128\]\[g\]\[1\]\[1952\]\[-128\]\[g\]\[1\]\[1984\]\[-128\]\[g\]\[1\]\[2016\]\[-128\]\[g\]\[1\]\[2048\]\[-128\]\[g\]\[1\]\[2080\]\[-128\]\[g\]\[1\]\[1888\]\[-128\]\[g\]\[2\]\[1888\]\[-96\]\[g\]\[2\]\[1888\]\[-64\]\[g\]\[2\]\[1888\]\[-32\]\[g\]\[2\]\[1888\]\[0\]\[g\]\[2\]\[1888\]\[32\]\[g\]\[2\]\[1888\]\[64\]\[g\]\[2\]\[1888\]\[96\]\[g\]\[2\]\[1888\]\[128\]\[g\]\[2\]\[1888\]\[160\]\[g\]\[2\]\[1888\]\[192\]\[g\]\[2\]\[1888\]\[224\]\[g\]\[2\]\[1888\]\[256\]\[g\]\[2\]\[1888\]\[288\]\[g\]\[2\]\[1984\]\[352\]\[g\]\[2\]\[1984\]\[384\]\[g\]\[2\]\[1984\]\[416\]\[g\]\[2\]\[1984\]\[448\]\[g\]\[2\]\[1920\]\[320\]\[w\]\[1\]\[1952\]\[320\]\[w\]\[1\]\[1920\]\[288\]\[w\]\[3\]\[1952\]\[288\]\[w\]\[3\]\[1952\]\[256\]\[w\]\[3\]\[1920\]\[256\]\[w\]\[3\]\[1920\]\[224\]\[w\]\[3\]\[1920\]\[192\]\[w\]\[3\]\[1920\]\[160\]\[w\]\[3\]\[1952\]\[160\]\[w\]\[3\]\[1952\]\[192\]\[w\]\[3\]\[1952\]\[224\]\[w\]\[3\]\[1984\]\[192\]\[g\]\[2\]\[1952\]\[128\]\[w\]\[3\]\[1920\]\[128\]\[w\]\[3\]\[1920\]\[96\]\[w\]\[3\]\[1920\]\[64\]\[w\]\[3\]\[1952\]\[96\]\[w\]\[3\]\[1952\]\[64\]\[w\]\[3\]\[1952\]\[32\]\[w\]\[3\]\[1920\]\[32\]\[w\]\[3\]\[1920\]\[0\]\[w\]\[3\]\[1952\]\[0\]\[w\]\[3\]\[2080\]\[-96\]\[e\]\[2\]\[2016\]\[-64\]\[g\]\[1\]\[2048\]\[-64\]\[g\]\[1\]\[2080\]\[-64\]\[g\]\[1\]\[2112\]\[-64\]\[g\]\[1\]\[2112\]\[-96\]\[g\]\[2\]\[2112\]\[-128\]\[g\]\[2\]\[1984\]\[480\]\[g\]\[1\]\[1952\]\[480\]\[g\]\[1\]\[1920\]\[480\]\[g\]\[1\]\[1888\]\[480\]\[g\]\[1\]\[1152\]\[-32\]\[c\]\[1\]\[1984\]\[224\]\[g\]\[2\]])\n    change [i v] by (1)\n    add (letter (i) of [\[0\]\[0\]\[g\]\[1\]\[0\]\[32\]\[c\]\[2\]\[32\]\[0\]\[g\]\[1\]\[64\]\[0\]\[g\]\[1\]\[96\]\[0\]\[g\]\[1\]\[96\]\[32\]\[s\]\[1\]\[128\]\[0\]\[g\]\[1\]\[160\]\[0\]\[g\]\[1\]\[160\]\[32\]\[t\]\[1\]\[224\]\[192\]\[g\]\[1\]\[256\]\[192\]\[g\]\[1\]\[288\]\[0\]\[l\]\[1\]\[320\]\[0\]\[l\]\[1\]\[352\]\[0\]\[g\]\[1\]\[384\]\[0\]\[g\]\[1\]\[416\]\[0\]\[g\]\[1\]\[448\]\[0\]\[g\]\[1\]\[448\]\[32\]\[s\]\[1\]\[416\]\[32\]\[s\]\[1\]\[480\]\[0\]\[g\]\[1\]\[512\]\[0\]\[g\]\[1\]\[512\]\[32\]\[c\]\[1\]\[320\]\[-32\]\[g\]\[2\]\[288\]\[-32\]\[g\]\[2\]\[544\]\[0\]\[g\]\[1\]\[576\]\[0\]\[g\]\[1\]\[608\]\[0\]\[g\]\[1\]\[640\]\[0\]\[g\]\[1\]\[640\]\[32\]\[t\]\[1\]\[736\]\[160\]\[w\]\[1\]\[768\]\[160\]\[w\]\[1\]\[800\]\[160\]\[w\]\[1\]\[832\]\[160\]\[w\]\[1\]\[832\]\[128\]\[w\]\[3\]\[800\]\[128\]\[w\]\[3\]\[768\]\[128\]\[w\]\[3\]\[736\]\[128\]\[w\]\[3\]\[736\]\[96\]\[w\]\[3\]\[768\]\[96\]\[w\]\[3\]\[800\]\[96\]\[w\]\[3\]\[832\]\[96\]\[w\]\[3\]\[896\]\[96\]\[g\]\[1\]\[928\]\[96\]\[g\]\[1\]\[960\]\[96\]\[g\]\[1\]\[960\]\[128\]\[s\]\[1\]\[992\]\[96\]\[l\]\[1\]\[1024\]\[96\]\[g\]\[1\]\[1056\]\[96\]\[g\]\[1\]\[1056\]\[128\]\[s\]\[1\]\[1088\]\[96\]\[l\]\[1\]\[1120\]\[96\]\[g\]\[1\]\[1184\]\[96\]\[g\]\[2\]\[1184\]\[128\]\[g\]\[2\]\[1184\]\[160\]\[g\]\[2\]\[1088\]\[-64\]\[g\]\[1\]\[1120\]\[-64\]\[g\]\[1\]\[1152\]\[-64\]\[g\]\[1\]\[1184\]\[-64\]\[g\]\[1\]\[1216\]\[-64\]\[g\]\[1\]\[1248\]\[-64\]\[g\]\[1\]\[1280\]\[-64\]\[g\]\[1\]\[1184\]\[-32\]\[s\]\[1\]\[1280\]\[-32\]\[s\]\[1\]\[1312\]\[-64\]\[l\]\[1\]\[1344\]\[-64\]\[l\]\[1\]\[1376\]\[-64\]\[g\]\[1\]\[1184\]\[192\]\[g\]\[2\]\[1184\]\[224\]\[g\]\[2\]\[1184\]\[256\]\[g\]\[1\]\[1152\]\[256\]\[g\]\[1\]\[1120\]\[256\]\[g\]\[1\]\[1088\]\[256\]\[g\]\[1\]\[1056\]\[256\]\[g\]\[1\]\[1024\]\[256\]\[g\]\[1\]\[992\]\[256\]\[g\]\[1\]\[960\]\[256\]\[g\]\[1\]\[928\]\[256\]\[g\]\[1\]\[896\]\[256\]\[g\]\[1\]\[1408\]\[-64\]\[g\]\[1\]\[1440\]\[-64\]\[g\]\[1\]\[1472\]\[-64\]\[w\]\[3\]\[1472\]\[-32\]\[w\]\[3\]\[1472\]\[0\]\[w\]\[3\]\[1472\]\[32\]\[w\]\[3\]\[1472\]\[64\]\[w\]\[3\]\[1472\]\[96\]\[w\]\[3\]\[1472\]\[128\]\[w\]\[3\]\[1472\]\[160\]\[w\]\[3\]\[1472\]\[192\]\[w\]\[3\]\[1472\]\[224\]\[w\]\[3\]\[1472\]\[256\]\[w\]\[3\]\[1472\]\[288\]\[w\]\[3\]\[1472\]\[320\]\[w\]\[1\]\[1408\]\[-32\]\[s\]\[1\]\[1440\]\[128\]\[g\]\[2\]\[1440\]\[160\]\[g\]\[2\]\[1440\]\[192\]\[g\]\[2\]\[1440\]\[224\]\[g\]\[2\]\[1440\]\[256\]\[g\]\[2\]\[1440\]\[288\]\[g\]\[2\]\[1440\]\[320\]\[g\]\[2\]\[1440\]\[352\]\[g\]\[2\]\[1440\]\[384\]\[g\]\[2\]\[1440\]\[416\]\[g\]\[2\]\[1440\]\[448\]\[g\]\[1\]\[1472\]\[448\]\[g\]\[1\]\[1504\]\[448\]\[g\]\[1\]\[1536\]\[448\]\[g\]\[1\]\[1536\]\[320\]\[g\]\[1\]\[1568\]\[320\]\[g\]\[1\]\[1600\]\[320\]\[g\]\[1\]\[1632\]\[320\]\[g\]\[1\]\[1504\]\[320\]\[w\]\[1\]\[1504\]\[288\]\[w\]\[3\]\[1504\]\[256\]\[w\]\[3\]\[1504\]\[224\]\[w\]\[3\]\[1504\]\[192\]\[w\]\[3\]\[1504\]\[160\]\[w\]\[3\]\[1504\]\[128\]\[w\]\[3\]\[1504\]\[96\]\[w\]\[3\]\[1504\]\[64\]\[w\]\[3\]\[1504\]\[32\]\[w\]\[3\]\[1504\]\[0\]\[w\]\[3\]\[1504\]\[-32\]\[w\]\[3\]\[1504\]\[-64\]\[w\]\[3\]\[1440\]\[-96\]\[g\]\[2\]\[1472\]\[-96\]\[g\]\[2\]\[1504\]\[-96\]\[g\]\[2\]\[1536\]\[-96\]\[g\]\[2\]\[1536\]\[-64\]\[g\]\[2\]\[1536\]\[-32\]\[g\]\[2\]\[1536\]\[0\]\[g\]\[2\]\[1536\]\[32\]\[g\]\[2\]\[1536\]\[64\]\[g\]\[2\]\[1536\]\[96\]\[g\]\[2\]\[1536\]\[128\]\[g\]\[2\]\[1536\]\[160\]\[g\]\[2\]\[1536\]\[192\]\[g\]\[2\]\[1536\]\[224\]\[g\]\[2\]\[1536\]\[256\]\[g\]\[2\]\[1536\]\[288\]\[g\]\[2\]\[1568\]\[448\]\[g\]\[1\]\[1600\]\[448\]\[g\]\[1\]\[1632\]\[448\]\[g\]\[1\]\[1728\]\[320\]\[g\]\[1\]\[1664\]\[-96\]\[l\]\[1\]\[1696\]\[-96\]\[l\]\[1\]\[1632\]\[-96\]\[g\]\[2\]\[1632\]\[-64\]\[g\]\[2\]\[1632\]\[-32\]\[g\]\[2\]\[1632\]\[0\]\[g\]\[2\]\[1632\]\[32\]\[g\]\[2\]\[1632\]\[64\]\[g\]\[2\]\[1632\]\[96\]\[g\]\[2\]\[1632\]\[128\]\[g\]\[2\]\[1632\]\[160\]\[g\]\[2\]\[1632\]\[192\]\[g\]\[2\]\[1632\]\[224\]\[g\]\[2\]\[1632\]\[256\]\[g\]\[2\]\[1632\]\[288\]\[g\]\[2\]\[1728\]\[288\]\[g\]\[2\]\[1728\]\[256\]\[g\]\[2\]\[1728\]\[224\]\[g\]\[2\]\[1728\]\[192\]\[g\]\[2\]\[1728\]\[160\]\[g\]\[2\]\[1728\]\[128\]\[g\]\[2\]\[1728\]\[96\]\[g\]\[2\]\[1728\]\[64\]\[g\]\[2\]\[1728\]\[32\]\[g\]\[2\]\[1728\]\[0\]\[g\]\[2\]\[1728\]\[-32\]\[g\]\[2\]\[1728\]\[-64\]\[g\]\[2\]\[1728\]\[-96\]\[g\]\[2\]\[1696\]\[-128\]\[g\]\[2\]\[1664\]\[-128\]\[g\]\[2\]\[1632\]\[-128\]\[g\]\[2\]\[1728\]\[-128\]\[g\]\[2\]\[1664\]\[96\]\[w\]\[1\]\[1696\]\[96\]\[w\]\[1\]\[1760\]\[320\]\[g\]\[1\]\[1792\]\[320\]\[g\]\[1\]\[1824\]\[320\]\[g\]\[1\]\[1760\]\[352\]\[s\]\[1\]\[1856\]\[320\]\[g\]\[1\]\[1856\]\[352\]\[s\]\[1\]\[1888\]\[320\]\[g\]\[1\]\[1984\]\[320\]\[g\]\[2\]\[1984\]\[288\]\[g\]\[2\]\[1984\]\[256\]\[g\]\[2\]\[1984\]\[160\]\[g\]\[2\]\[1984\]\[128\]\[g\]\[2\]\[1984\]\[96\]\[g\]\[2\]\[1984\]\[64\]\[g\]\[2\]\[1984\]\[32\]\[g\]\[2\]\[1984\]\[0\]\[g\]\[2\]\[1984\]\[-32\]\[g\]\[2\]\[1984\]\[-64\]\[g\]\[2\]\[1920\]\[-128\]\[g\]\[1\]\[1952\]\[-128\]\[g\]\[1\]\[1984\]\[-128\]\[g\]\[1\]\[2016\]\[-128\]\[g\]\[1\]\[2048\]\[-128\]\[g\]\[1\]\[2080\]\[-128\]\[g\]\[1\]\[1888\]\[-128\]\[g\]\[2\]\[1888\]\[-96\]\[g\]\[2\]\[1888\]\[-64\]\[g\]\[2\]\[1888\]\[-32\]\[g\]\[2\]\[1888\]\[0\]\[g\]\[2\]\[1888\]\[32\]\[g\]\[2\]\[1888\]\[64\]\[g\]\[2\]\[1888\]\[96\]\[g\]\[2\]\[1888\]\[128\]\[g\]\[2\]\[1888\]\[160\]\[g\]\[2\]\[1888\]\[192\]\[g\]\[2\]\[1888\]\[224\]\[g\]\[2\]\[1888\]\[256\]\[g\]\[2\]\[1888\]\[288\]\[g\]\[2\]\[1984\]\[352\]\[g\]\[2\]\[1984\]\[384\]\[g\]\[2\]\[1984\]\[416\]\[g\]\[2\]\[1984\]\[448\]\[g\]\[2\]\[1920\]\[320\]\[w\]\[1\]\[1952\]\[320\]\[w\]\[1\]\[1920\]\[288\]\[w\]\[3\]\[1952\]\[288\]\[w\]\[3\]\[1952\]\[256\]\[w\]\[3\]\[1920\]\[256\]\[w\]\[3\]\[1920\]\[224\]\[w\]\[3\]\[1920\]\[192\]\[w\]\[3\]\[1920\]\[160\]\[w\]\[3\]\[1952\]\[160\]\[w\]\[3\]\[1952\]\[192\]\[w\]\[3\]\[1952\]\[224\]\[w\]\[3\]\[1984\]\[192\]\[g\]\[2\]\[1952\]\[128\]\[w\]\[3\]\[1920\]\[128\]\[w\]\[3\]\[1920\]\[96\]\[w\]\[3\]\[1920\]\[64\]\[w\]\[3\]\[1952\]\[96\]\[w\]\[3\]\[1952\]\[64\]\[w\]\[3\]\[1952\]\[32\]\[w\]\[3\]\[1920\]\[32\]\[w\]\[3\]\[1920\]\[0\]\[w\]\[3\]\[1952\]\[0\]\[w\]\[3\]\[2080\]\[-96\]\[e\]\[2\]\[2016\]\[-64\]\[g\]\[1\]\[2048\]\[-64\]\[g\]\[1\]\[2080\]\[-64\]\[g\]\[1\]\[2112\]\[-64\]\[g\]\[1\]\[2112\]\[-96\]\[g\]\[2\]\[2112\]\[-128\]\[g\]\[2\]\[1984\]\[480\]\[g\]\[1\]\[1952\]\[480\]\[g\]\[1\]\[1920\]\[480\]\[g\]\[1\]\[1888\]\[480\]\[g\]\[1\]\[1152\]\[-32\]\[c\]\[1\]\[1984\]\[224\]\[g\]\[2\]]) to [re-decode v]\nend\nset [i v] to [0]\nrepeat (length of [re-decode v])\n    change [i v] by (1)\n    if <(item (i) of [re-decode v]) = [\[]> then\n        replace item (i) of [re-decode v] with [{]\n    end\n    if <(item (i) of [re-decode v]) = [\]]> then\n        replace item (i) of [re-decode v] with [}]\n    end\nend\nset [i v] to [0]\nset [string v] to []\nrepeat (length of [re-decode v])\n    change [i v] by (1)\n    set [string v] to (join (string) (item (i) of [re-decode v]))\nend\ndelete all of [re-decode v]\nadd (string) to [re-decode v]\n\nwhen flag clicked\nerase all\nforever\n    play sound [Treenan v] until done\nend\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nset [☁ c v] to [0]\n\n@Blank\n\n@Blocks\n\nwhen I receive [editor v]\nforever\n    erase all\n    broadcast (tick v)\nend\n\ndefine block (x) (y)\nswitch costume to (blank v)\ngo to ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nset costume (item (~c1) of [block v]) (item (~c1) of [type v])\nclear graphic effects\nif <not <<([abs v] of ((x) - (SCROLL X)) ) > [260]> or <([abs v] of ((y) - (SCROLL Y)) ) > [200]>>> then\n    stamp\nend\n\nwhen I receive [tick v]\nif <(MODE) = [editor]> then\n    render blocks\n    mouse (SELECTED BLOCK)\n    change [scroll x v] by ((<<key (right arrow v) pressed?> or <key (d v) pressed?>> - <<key (left arrow v) pressed?> or <key (a v) pressed?>>) * (5))\n    change [scroll y v] by ((<<key (up arrow v) pressed?> or <key (w v) pressed?>> - <<key (down arrow v) pressed?> or <key (s v) pressed?>>) * (5))\nelse\n    render blocks\nend\nif <(SCROLL Y) < [-31]> then\n    set [scroll y v] to [-30]\nend\n\ndefine go to (x) (y)\nset [~scale v] to [32]\ngo to x: (x) y: (y)\n\ndefine mouse (type)\nif <(SELECTED BLOCK) = [g]> then\n    switch costume to (g1 v)\nelse\n    if <(SELECTED BLOCK) = [l]> then\n        if <((round ((timer) / (0.2))) / (2)) = ([floor v] of ((round ((timer) / (0.2))) / (2)) )> then\n            switch costume to (l1 v)\n        else\n            switch costume to (l2 v)\n        end\n    else\n        if <(SELECTED BLOCK) = [w]> then\n            if <((round ((timer) / (0.2))) / (2)) = ([floor v] of ((round ((timer) / (0.2))) / (2)) )> then\n                switch costume to (w1 v)\n            else\n                switch costume to (w2 v)\n            end\n        else\n            if <(SELECTED BLOCK) = [t]> then\n                switch costume to (t1 v)\n            else\n                if <(SELECTED BLOCK) = [s]> then\n                    switch costume to (s1 v)\n                else\n                    if <(SELECTED BLOCK) = [c]> then\n                        switch costume to (c1 v)\n                    else\n                        if <(SELECTED BLOCK) = [e]> then\n                            switch costume to (e1 v)\n                        else\n                            switch costume to (v1 v)\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\nif <(type) = [erase]> then\n    switch costume to (erase v)\n    go to (((round (((mouse x) + (SCROLL X)) / (~scale))) * (~scale)) - (SCROLL X)) (((round (((mouse y) + (SCROLL Y)) / (~scale))) * (~scale)) - (SCROLL Y))\n    if <mouse down?> then\n        remove block ((round (((mouse x) + (SCROLL X)) / (~scale))) * (~scale)) ((round (((mouse y) + (SCROLL Y)) / (~scale))) * (~scale))\n    end\n    set [ghost v] effect to (50)\n    stamp\nelse\n    hide\n    go to (((round (((mouse x) + (SCROLL X)) / (~scale))) * (~scale)) - (SCROLL X)) (((round (((mouse y) + (SCROLL Y)) / (~scale))) * (~scale)) - (SCROLL Y))\n    test block ((round (((mouse x) + (SCROLL X)) / (~scale))) * (~scale)) ((round (((mouse y) + (SCROLL Y)) / (~scale))) * (~scale))\n    if <not <<(~is a block) = [true]> or <<(SELECTED BLOCK) = [e]> and <(endflag placed) = [true]>>>> then\n        if <mouse down?> then\n            add block ((round (((mouse x) + (SCROLL X)) / (~scale))) * (~scale)) ((round (((mouse y) + (SCROLL Y)) / (~scale))) * (~scale))\n        end\n        set [ghost v] effect to (50)\n        stamp\n    end\nend\n\nwhen I receive [new level v]\npoint in direction (90)\nset [mode v] to [editor]\nset [selected block v] to [g]\nset [selected # v] to [1]\nset [scroll x v] to [0]\nset [scroll y v] to [0]\nset [ask v] to [false]\nset [~offset v] to [0]\n\ndelete all of [x v]\ndelete all of [y v]\ndelete all of [block v]\ndelete all of [type v]\ndelete all of [checkpoints v]\nadd [2] to [checkpoints v]\nadd [0] to [x v]\nadd [0] to [y v]\nadd [g] to [block v]\nadd [1] to [type v]\nadd [0] to [x v]\nadd (~scale) to [y v]\nadd [c] to [block v]\nadd [2] to [type v]\nshow list [code v]\nhide\n\ndefine render blocks\nset [~c1 v] to [0]\nrepeat (length of [block v])\n    change [~c1 v] by (1)\n    block (item (~c1) of [x v]) (item (~c1) of [y v])\n    if <(item (~c1) of [block v]) = [e]> then\n        set [endflag placed v] to [true]\n    else\n        set [endflag placed v] to [false]\n    end\nend\n\ndefine add block (x) (y)\nif <<(PLACE BLOCK) = [true]> and <(ASK) = [false]>> then\n    add (x) to [x v]\n    add (y) to [y v]\n    add [1] to [type v]\n    add (SELECTED BLOCK) to [block v]\n    replace costume (length of [block v]) (SELECTED BLOCK)\nend\n\nwhen flag clicked\nset [move? v] to [true]\nbroadcast (new level v) and wait\nbroadcast (editor v)\n\ndefine test block (x) (y)\nset [~is a block v] to [false]\nset [~c3 v] to [0]\nrepeat (length of [block v])\n    change [~c3 v] by (1)\n    if <<(item (~c3) of [x v]) = (x)> and <(item (~c3) of [y v]) = (y)>> then\n        set [~is a block v] to [true]\n        stop [this script v]\n    end\nend\n\ndefine replace costume (type) (block)\nif <(block) = [g]> then\n    set [~c3 v] to [0]\n    repeat (length of [block v])\n        change [~c3 v] by (1)\n        if <<(item (~c3) of [x v]) = (item (type) of [x v])> and <(item (~c3) of [y v]) = ((item (type) of [y v]) - (~scale))>> then\n            if <not <<(item (~c3) of [block v]) = [l]> or <(item (~c3) of [block v]) = [w]>>> then\n                replace item (~c3) of [type v] with [2]\n            else\n                replace item (~c3) of [type v] with [3]\n            end\n        end\n    end\n    set [~c3 v] to [0]\n    repeat (length of [block v])\n        change [~c3 v] by (1)\n        if <<<(item (~c3) of [x v]) = (item (type) of [x v])> and <(item (~c3) of [y v]) = ((item (type) of [y v]) + (~scale))>> and <not < [tscve] contains (item (~c3) of [block v])?>>> then\n            replace item (type) of [type v] with [2]\n        end\n    end\nelse\n    if <(block) = [l]> then\n        set [~c3 v] to [0]\n        repeat (length of [block v])\n            change [~c3 v] by (1)\n            if <<<(item (~c3) of [x v]) = (item (type) of [x v])> and <(item (~c3) of [y v]) = ((item (type) of [y v]) - (~scale))>> and > then\n                if <<(item (~c3) of [block v]) = [l]> or <(item (~c3) of [block v]) = [w]>> then\n                    replace item (~c3) of [type v] with [3]\n                else\n                    replace item (~c3) of [type v] with [2]\n                end\n            end\n        end\n        set [~c3 v] to [0]\n        repeat (length of [block v])\n            change [~c3 v] by (1)\n            if <<(item (~c3) of [x v]) = (item (type) of [x v])> and <(item (~c3) of [y v]) = ((item (type) of [y v]) + (~scale))>> then\n                replace item (type) of [type v] with [3]\n            end\n        end\n    else\n        if <(block) = [w]> then\n            set [~c3 v] to [0]\n            repeat (length of [block v])\n                change [~c3 v] by (1)\n                if <<<(item (~c3) of [x v]) = (item (type) of [x v])> and <(item (~c3) of [y v]) = ((item (type) of [y v]) - (~scale))>> and > then\n                    if <<(item (~c3) of [block v]) = [w]> or <(item (~c3) of [block v]) = [l]>> then\n                        replace item (~c3) of [type v] with [3]\n                    else\n                        replace item (~c3) of [type v] with [2]\n                    end\n                end\n            end\n            set [~c3 v] to [0]\n            repeat (length of [block v])\n                change [~c3 v] by (1)\n                if <<(item (~c3) of [x v]) = (item (type) of [x v])> and <(item (~c3) of [y v]) = ((item (type) of [y v]) + (~scale))>> then\n                    replace item (type) of [type v] with [3]\n                end\n            end\n        end\n    end\nend\n\nwhen [1 v] key pressed\nset [selected block v] to [g]\nset [selected # v] to [1]\n\nwhen [2 v] key pressed\nset [selected block v] to [l]\nset [selected # v] to [2]\n\nwhen [3 v] key pressed\nset [selected block v] to [w]\nset [selected # v] to [3]\n\nwhen [4 v] key pressed\nset [selected block v] to [t]\nset [selected # v] to [4]\n\nwhen [5 v] key pressed\nset [selected block v] to [s]\nset [selected # v] to [5]\n\ndefine set costume (block) (type)\nif <(block) = [g]> then\n    switch costume to (join (block) (type))\nelse\n    if <<(block) = [l]> or <(block) = [w]>> then\n        if <(type) = [3]> then\n            switch costume to (join (block) (type))\n        else\n            if <((round ((timer) / (0.2))) / (2)) = ([floor v] of ((round ((timer) / (0.2))) / (2)) )> then\n                switch costume to (join (block) (type))\n            else\n                switch costume to (join (block) ((type) + (1)))\n            end\n        end\n    else\n        if <(block) = [t]> then\n            switch costume to (t1 v)\n        else\n            if <(block) = [s]> then\n                switch costume to (s1 v)\n            else\n                if <(block) = [c]> then\n                    if <<(~c1) = (spawnpoint)> and <(MODE) = [game]>> then\n                        switch costume to (c2 v)\n                    else\n                        switch costume to (c1 v)\n                    end\n                else\n                    if <(block) = [e]> then\n                        switch costume to (e1 v)\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen [6 v] key pressed\nset [selected block v] to [c]\nset [selected # v] to [6]\n\nwhen [7 v] key pressed\nset [selected block v] to [e]\nset [selected # v] to [7]\n\nwhen [8 v] key pressed\nset [selected block v] to [erase]\nset [selected # v] to [8]\n\ndefine remove block (x) (y)\nset [~c4 v] to [0]\nrepeat until <<(~c4) > (length of [block v])> or <<(item (~c4) of [x v]) = (x)> and <(item (~c4) of [y v]) = (y)>>>\n    change [~c4 v] by (1)\nend\nif <not <<(~c4) = [1]> or <(~c4) = [2]>>> then\n    if <<(item (~c4) of [x v]) = (x)> and <(item (~c4) of [y v]) = (y)>> then\n        delete (~c4) of [x v]\n        delete (~c4) of [y v]\n        delete (~c4) of [block v]\n        delete (~c4) of [checkpoints v]\n        delete (~c4) of [type v]\n    end\n    set [~c4 v] to [0]\n    repeat (length of [block v])\n        change [~c4 v] by (1)\n        if <<<(item (~c4) of [x v]) = (x)> and <(item (~c4) of [y v]) = ((y) - (~scale))>> and <not < [tsce] contains (item (~c4) of [block v])?>>> then\n            replace item (~c4) of [type v] with [1]\n        end\n    end\nend\n\nwhen I receive [reset v]\nbroadcast (new level v) and wait\n\ndefine save level\ndelete all of [save v]\ndelete all of [code v]\nset [~i1 v] to [0]\nrepeat (length of [block v])\n    change [~i1 v] by (1)\n    add [\[] to [save v]\n    add (item (~i1) of [x v]) to [save v]\n    add [\]] to [save v]\n    add [\[] to [save v]\n    add (item (~i1) of [y v]) to [save v]\n    add [\]] to [save v]\n    add [\[] to [save v]\n    add (item (~i1) of [block v]) to [save v]\n    add [\]] to [save v]\n    add [\[] to [save v]\n    add (item (~i1) of [type v]) to [save v]\n    add [\]] to [save v]\nend\nset [~i1 v] to [0]\nset [~val v] to []\nrepeat (length of [save v])\n    change [~i1 v] by (1)\n    set [~val v] to (join (~val) (item (~i1) of [save v]))\nend\nadd (~val) to [code v]\nadd [Highlight The Whole Thing And Press CRTL + C] to [code v]\nhide list [code v]\nset [ask v] to [true]\nask [Paste The Code Here To Make Sure You Copied It All] and wait\nif <(answer) = (item (1) of [code v])> then\nset [ask v] to [false]\nshow list [code v]\n\nwhen I receive [save level v]\nsave level\n\ndefine load (code)\ndelete all of [x v]\ndelete all of [y v]\ndelete all of [block v]\ndelete all of [type v]\nset [~i1 v] to [2]\nrepeat until <(~i1) > (length of (code))>\n    set [~val v] to []\n    repeat until <(letter (~i1) of (code)) = [\]]>\n        set [~val v] to (join (~val) (letter (~i1) of (code)))\n        change [~i1 v] by (1)\n    end\n    add (~val) to [x v]\n    set [~val v] to []\n    change [~i1 v] by (2)\n    repeat until <(letter (~i1) of (code)) = [\]]>\n        set [~val v] to (join (~val) (letter (~i1) of (code)))\n        change [~i1 v] by (1)\n    end\n    add (~val) to [y v]\n    set [~val v] to []\n    change [~i1 v] by (2)\n    repeat until <(letter (~i1) of (code)) = [\]]>\n        set [~val v] to (join (~val) (letter (~i1) of (code)))\n        change [~i1 v] by (1)\n    end\n    add (~val) to [block v]\n    set [~val v] to []\n    change [~i1 v] by (2)\n    repeat until <(letter (~i1) of (code)) = [\]]>\n        set [~val v] to (join (~val) (letter (~i1) of (code)))\n        change [~i1 v] by (1)\n    end\n    add (~val) to [type v]\n    change [~i1 v] by (2)\nend\n\nwhen I receive [load level v]\nset [ask v] to [true]\nask [Code:] and wait\nif <not <(answer) = []>> then\n    load (answer)\nend\nset [ask v] to [false]\nstop [this script v]\n\nwhen I receive [win v]\nstop [other scripts in sprite v]\nhide\n\nwhen I receive [tn v]\nstop [other scripts in sprite v]\nhide\n\nwhen I receive [editor v]\nset [scroll x v] to [0]\nset [scroll y v] to [0]\n\n@player\n\nwhen I receive [play v]\nset [spawnpoint v] to [2]\nforever\n    go to x: (0) y: (4)\n    Game On\n    repeat until <<(EXIT) > []> or <(MODE) = [editor]>>\n        Tick\n    end\nend\n\ndefine Game On\ngo to x: (0) y: (4)\nset rotation style [left-right v]\nset [scroll x v] to (item (spawnpoint) of [x v])\nset [scroll y v] to (item (spawnpoint) of [y v])\nset [x v] to (item (spawnpoint) of [x v])\nset [y v] to ((item (spawnpoint) of [y v]) + (0))\nset [sy v] to [0]\nset [sx v] to [0]\nset [in air v] to [0]\nset [exit v] to []\npoint in direction (90)\nclear graphic effects\nset size to (70) %\nshow\n\ndefine Tick\nshow\ngo to [back v] layer\nif <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<(x position) > (mouse x)> and <mouse down?>>> then\n    if <[collisions v] contains [w]?> then\n        change [sx v] by (-2)\n    else\n        change [sx v] by (-1.5)\n    end\nend\nif <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<(mouse x) > (x position)> and <mouse down?>>> then\n    if <[collisions v] contains [w]?> then\n        change [sx v] by (2)\n    else\n        change [sx v] by (1.5)\n    end\nend\nset [sx v] to ((sx) * (0.8))\nif <([abs v] of (sx) ) > [0.9]> then\n    change player x by (round (sx))\nend\nif <[collisions v] contains [w]?> then\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(mouse y) > ((y position) + (30))> and <mouse down?>>> then\n        set [sy v] to [6]\n    end\nelse\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(mouse y) > ((y position) + (30))> and <mouse down?>>> then\n        if <(in air) < [4]> then\n            set [sy v] to [14]\n        end\n    end\nend\nif <[collisions v] contains [t]?> then\n    set [sy v] to [25]\nend\nif <[collisions v] contains [w]?> then\n    change [sy v] by (-0.5)\nelse\n    change [sy v] by (-1.5)\nend\nChange player y by (sy)\nif <<[collisions v] contains [s]?> or <[collisions v] contains [l]?>> then\n    set [exit v] to [die]\nend\nset [scroll x v] to (x)\nchange [scroll y v] by (round (((y) - (SCROLL Y)) / (10)))\nposition\nif <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<(mouse x) > (x position)> and <mouse down?>>> then\n    switch costume to (right v)\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(mouse y) > ((y position) + (30))> and <mouse down?>>> then\n        switch costume to (right up v)\n    end\nend\nif <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<(x position) > (mouse x)> and <mouse down?>>> then\n    switch costume to (left v)\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(mouse y) > ((y position) + (30))> and <mouse down?>>> then\n        switch costume to (left up v)\n    end\nend\nif <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(mouse y) > ((y position) + (30))> and <mouse down?>>> then\n    if <not <<<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<(mouse x) > (x position)> and <mouse down?>>> or <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<(x position) > (mouse x)> and <mouse down?>>>>> then\n        switch costume to (up v)\n    end\nend\nif <not <<<<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<(mouse x) > (x position)> and <mouse down?>>> or <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<(x position) > (mouse x)> and <mouse down?>>>> or <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(mouse y) > ((y position) + (30))> and <mouse down?>>>>> then\n    switch costume to (idle v)\nend\n\ndefine Change player y by (sy)\nchange [y v] by (sy)\nchange [in air v] by (1)\nposition\nrepeat until <not <[collisions v] contains [g]?>>\n    if <(sy) > [0]> then\n        change [y v] by (-1)\n    else\n        change [y v] by (1)\n        set [in air v] to [0]\n    end\n    position\n    set [sy v] to [0]\nend\n\ndefine position\ngo to x: ((x) - (SCROLL X)) y: ((y) - (SCROLL Y))\ncollisions\nif <(SCROLL Y) < [-50]> then\n    set [exit v] to [die]\nend\nif <[collisions v] contains [c]?> then\n    set [spawnpoint v] to (item # of [c] in [collisions v])\n    set [move? v] to [false]\nend\nif <[collisions v] contains [e]?> then\n    broadcast (win v)\nend\n\ndefine change player x by (sx)\nchange [x v] by (sx)\nposition\nif <[collisions v] contains [g]?> then\n    repeat (8)\n        change [y v] by (1)\n        position\n        if <not <[collisions v] contains [g]?>> then\n            stop [this script v]\n        end\n    end\n    change [y v] by (-8)\n    if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n        if <(sx) > [0]> then\n            set [sx v] to [-16]\n        else\n            set [sx v] to [16]\n        end\n        set [in air v] to [0]\n    else\n        set [sx v] to [0]\n    end\n    repeat until <not <[collisions v] contains [g]?>>\n        if <(sx) > [0]> then\n            change [x v] by (-1)\n        else\n            change [x v] by (1)\n        end\n        position\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [editor v]\nstop [other scripts in sprite v]\nhide\n\ndefine collisions\ndelete all of [collisions v]\nset [~c1 v] to [0]\nrepeat (length of [block v])\n    add [0] to [collisions v]\n    change [~c1 v] by (1)\n    if <(item (~c1) of [block v]) = [l]> then\n        if <<<not <((item (~c1) of [x v]) - (-24)) < (x)>> and <((item (~c1) of [y v]) - (24)) < (y)>> and <<not <((item (~c1) of [y v]) - (-24)) < (y)>> and <((item (~c1) of [x v]) - (24)) < (x)>>> then\n            replace item (~c1) of [collisions v] with (item (~c1) of [block v])\n        end\n    else\n        if <(item (~c1) of [block v]) = [s]> then\n            if <<<not <((item (~c1) of [x v]) - (-24)) < (x)>> and <((item (~c1) of [y v]) - (20)) < (y)>> and <<not <((item (~c1) of [y v]) - (-27)) < (y)>> and <((item (~c1) of [x v]) - (24)) < (x)>>> then\n                replace item (~c1) of [collisions v] with (item (~c1) of [block v])\n            end\n        else\n            if <<(item (~c1) of [block v]) = [c]> or <(item (~c1) of [block v]) = [e]>> then\n                if <<<not <((item (~c1) of [x v]) - (-20)) < (x)>> and <((item (~c1) of [y v]) - (27)) < (y)>> and <<not <((item (~c1) of [y v]) - (-27)) < (y)>> and <((item (~c1) of [x v]) - (20)) < (x)>>> then\n                    replace item (~c1) of [collisions v] with (item (~c1) of [block v])\n                end\n            else\n                if <<<not <((item (~c1) of [x v]) - (-28)) < (x)>> and <((item (~c1) of [y v]) - (27)) < (y)>> and <<not <((item (~c1) of [y v]) - (-27)) < (y)>> and <((item (~c1) of [x v]) - (28)) < (x)>>> then\n                    replace item (~c1) of [collisions v] with (item (~c1) of [block v])\n                end\n            end\n        end\n    end\nend\n\nwhen I receive [win v]\nstop [other scripts in sprite v]\n\nwhen I receive [tn v]\nhide\n\n@Border\n\nwhen I receive [tick v]\nset [place block v] to <not <touching (mouse-pointer v)?>>\ngo to [front v] layer\ngo [backward v] (14) layers\nif <(MODE) = [editor]> then\n    show\nelse\n    hide\nend\n\nwhen I receive [tn v]\nhide\n\nwhen I receive [win v]\nhide\n\n@Select block\n\ndefine setup clones\nset [~clone id v] to [0]\ngo to x: (-195) y: (-158)\nshow\nswitch costume to (g1 v)\nrepeat (8)\n    change [~clone id v] by (1)\n    create clone of (_myself_ v)\n    next costume\n    change x by (40)\nend\nhide\n\nwhen I start as a clone\nforever\n    if <(MOVE?) = [true]> then\n        if <(MODE) = [editor]> then\n            show\n            switch costume to (hb v)\n            if <touching (mouse-pointer v)?> then\n                clear graphic effects\n                if <mouse down?> then\n                    set [selected # v] to (~clone id)\n                    if <(~clone id) = [1]> then\n                        set [selected block v] to [g]\n                    else\n                        if <(~clone id) = [2]> then\n                            set [selected block v] to [l]\n                        else\n                            if <(~clone id) = [3]> then\n                                set [selected block v] to [w]\n                            else\n                                if <(~clone id) = [4]> then\n                                    set [selected block v] to [t]\n                                else\n                                    if <(~clone id) = [5]> then\n                                        set [selected block v] to [s]\n                                    else\n                                        if <(~clone id) = [6]> then\n                                            set [selected block v] to [c]\n                                        else\n                                            if <(~clone id) = [7]> then\n                                                set [selected block v] to [e]\n                                            else\n                                                if <(~clone id) = [8]> then\n                                                    set [selected block v] to [erase]\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            else\n                if <(~clone id) = (selected #)> then\n                    clear graphic effects\n                else\n                    set [ghost v] effect to (50)\n                end\n            end\n            if <(~clone id) = [1]> then\n                switch costume to (g1 v)\n            else\n                if <(~clone id) = [2]> then\n                    if <((round ((timer) / (0.2))) / (2)) = ([floor v] of ((round ((timer) / (0.2))) / (2)) )> then\n                        switch costume to (l1 v)\n                    else\n                        switch costume to (l2 v)\n                    end\n                else\n                    if <(~clone id) = [3]> then\n                        if <((round ((timer) / (0.2))) / (2)) = ([floor v] of ((round ((timer) / (0.2))) / (2)) )> then\n                            switch costume to (w1 v)\n                        else\n                            switch costume to (w2 v)\n                        end\n                    else\n                        if <(~clone id) = [4]> then\n                            switch costume to (t1 v)\n                        else\n                            if <(~clone id) = [5]> then\n                                switch costume to (s1 v)\n                            else\n                                if <(~clone id) = [6]> then\n                                    switch costume to (c1 v)\n                                else\n                                    if <(~clone id) = [7]> then\n                                        switch costume to (e1 v)\n                                        if <(endflag placed) = [true]> then\n                                            hide\n                                        else\n                                            show\n                                        end\n                                    else\n                                        if <(~clone id) = [8]> then\n                                            switch costume to (erase v)\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        else\n            hide\n        end\n    else\n        hide\n    end\nend\n\nwhen I receive [tick v]\ngo to [front v] layer\n\nwhen I receive [new level v]\nsetup clones\n\n@Buttons\n\nwhen I receive [tick v]\ngo to [front v] layer\n\nwhen I receive [new level v]\nsetup clones\n\ndefine setup clones\nshow\ngo to x: (-70) y: (160)\nswitch costume to (play v)\nrepeat (4)\n    create clone of (_myself_ v)\n    change x by (70)\n    next costume\nend\nhide\n\nwhen I start as a clone\nforever\n    if <(MOVE?) = [true]> then\n        if <(MODE) = [editor]> then\n            if <(costume [number v]) = [4]> then\n                hide\n            else\n                show\n                if <touching (mouse-pointer v)?> then\n                    set [brightness v] effect to (-10)\n                    if <mouse down?> then\n                        if <(costume [number v]) = [1]> then\n                            set [mode v] to [game]\n                            broadcast (play v)\n                        else\n                            if <(costume [number v]) = [2]> then\n                                broadcast (save level v)\n                                wait until <not <mouse down?>>\n                            else\n                                if <(costume [number v]) = [3]> then\n                                    broadcast (load level v)\n                                    wait until <not <mouse down?>>\n                                end\n                            end\n                        end\n                    end\n                else\n                    clear graphic effects\n                end\n            end\n        else\n            if <(costume [number v]) = [4]> then\n                go to x: (-207) y: (160)\n                show\n                if <touching (mouse-pointer v)?> then\n                    set [brightness v] effect to (-10)\n                    if <mouse down?> then\n                        set [mode v] to [editor]\n                        set [move? v] to [true]\n                        broadcast (editor v)\n                    end\n                else\n                    clear graphic effects\n                end\n            else\n                hide\n            end\n        end\n    else\n        if <(costume [number v]) = [4]> then\n            go to x: (-207) y: (160)\n            show\n            if <touching (mouse-pointer v)?> then\n                set [brightness v] effect to (-10)\n                if <mouse down?> then\n                    set [mode v] to [editor]\n                    set [move? v] to [true]\n                    broadcast (editor v)\n                end\n            else\n                clear graphic effects\n            end\n        else\n            hide\n        end\n    end\nend\n\nwhen I receive [reset v]\ndelete this clone\n\n@win\n\nwhen I receive [win v]\nshow\nset [ghost v] effect to (30)\ngo to [front v] layer\n\nwhen flag clicked\nhide\n\nwhen I receive [editor v]\nhide\n\nwhen I receive [tn v]\nhide\n\n@Thumbnail\n\nwhen flag clicked\nhide\n\n@Joystick sprite\n\ndefine Joystick Max distance: (m)\ngo to x: (Center X) y: (Center Y)\npoint towards (mouse-pointer v)\nif <(distance to [mouse-pointer v]) > (m)> then\n    set [distance v] to (m)\nelse\n    set [distance v] to (distance to [mouse-pointer v])\nend\nmove (Distance) steps\nset [move input x v] to ((x position) - (Center X))\nset [move input y v] to ((y position) - (Center Y))\n\nwhen I receive [delete joystick clone v]\ndelete this clone\n\nwhen I start as a clone\nif <(ID) = [2]> then\n    forever\n        go to x: (((Center X) + ([x position v] of [joystick sprite v])) / (2)) y: (((Center Y) + ([y position v] of [joystick sprite v])) / (2))\n        go to [front v] layer\n    end\nend\n\nwhen I receive [editor v]\nset [ghost v] effect to (50)\nset [id v] to [0]\nforever\n    switch costume to (2 v)\n    if <mouse down?> then\n        if <not <(MODE) = [editor]>> then\n            show\n            go to (mouse-pointer v)\n            set [center x v] to (mouse x)\n            set [center y v] to (mouse y)\n            set [id v] to [1]\n            create clone of (_myself_ v)\n            set [id v] to [2]\n            create clone of (_myself_ v)\n            set [id v] to [2]\n            create clone of (_myself_ v)\n            set [id v] to [0]\n            repeat until <not <mouse down?>>\n                switch costume to (1 v)\n                Joystick Max distance: [200]\n                go to [front v] layer\n            end\n            broadcast (Delete joystick clone v)\n        end\n    else\n        hide\n        set [move input x v] to [0]\n        set [move input y v] to [0]\n    end\nend\n\nif <(mouse x) < [0]> then\n\n
*IT WILL LAG IF YOU PUT IN INCORRECT SAVE CODES*\nPut Codes Here: https://scratch.mit.edu/discuss/topic/552919/\n\nHello Guys!\nLaggy? Play Here: https://turbowarp.org/588228566?interpolate\nMobile Friendly!\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\nThis is a very cool project in my opinion\n1496 Lines of Code\nMake your own levels and post them in the comments below. \nI will try to play every single one!\nI will respond to yours if I really like it.\nA like and favorite would be appreciated!\nThanks!\nAnd keep scratching!\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\nCredits:\n@TimcMcCool for block and button art.\nSpike by me lol\nSome code by @-zerx-\nMusic by @-XAF-\n\n\n#Games #MobileFriendly