Mario Platformer #trending #games #all
@Stage\n\nwhen I receive [start v]\nforever\n    play sound [epic-background-orchestral-music-type-hip-hop-beat-legacy-of-vivaldi-143986 v] until done\nend\n\nwhen flag clicked\nswitch backdrop to (backdrop3 v)\nswitch backdrop to (backdrop3 v)\n\nwhen I receive [start v]\nswitch backdrop to (backdrop1 v)\n\n@INTRO\n\nwhen I start as a clone\nif <(Clone ID) = [Logo+Name]> then\n    point in direction (0)\n    hide\n    set [ghost v] effect to (0)\n    switch costume to (logo v)\n    go to x: (0) y: (0)\n    wait (.3) seconds\n    show\n    repeat (40)\n        go to [front v] layer\n        go [backward v] (2) layers\n        change size by (((130) - (size)) / (8))\n        turn right (((90) - (direction)) / (8)) degrees\n    end\n    set [i v] to [-1]\n    repeat (20)\n        go to [front v] layer\n        go [backward v] (1) layers\n        change size by ((I) / (3))\n        change [i v] by (join [-] (([abs v] of (I) ) / (4)))\n        turn right ((I) / (-3)) degrees\n    end\n    switch costume to (name v)\n    set size to (150) %\n    point in direction (90)\n    go to x: (0) y: (1000)\n    Smooth Glide x: [0] y: [0] speed: [4]\n    wait (1.2) seconds\n    repeat (100)\n        point in direction ((([sin v] of ((timer) * (350)) ) * (20)) + (90))\n        set y to ((([abs v] of ([sin v] of ((timer) * (360)) ) ) * (100)) + (-50))\n    end\n    Smooth Glide x: [0] y: [0] speed: [2]\n    go to [front v] layer\n    go [backward v] (2) layers\n    repeat (20)\n        switch costume to (size hack v)\n        change size by (300)\n        switch costume to (name v)\n    end\n    delete this clone\nend\n\nwhen flag clicked\nset [color v] effect to (90)\nswitch costume to (blank v)\nforever\n    reset timer\n    start sound [Domastic - Weird Dream NCS Release v]\n    hide\n    set [clone id v] to [Logo+Name]\n    create clone of (_myself_ v)\n    set [clone id v] to [Arrows]\n    create clone of (_myself_ v)\n    set [clone id v] to [Black1]\n    create clone of (_myself_ v)\n    set [clone id v] to [Black2]\n    create clone of (_myself_ v)\n    set [clone id v] to [End]\n    create clone of (_myself_ v)\n    set [clone id v] to [Background]\n    create clone of (_myself_ v)\n    set [clone id v] to [Arrow2]\n    create clone of (_myself_ v)\n    set [clone id v] to [Arrow1]\n    create clone of (_myself_ v)\n    Explode\n    wait (14) seconds\nend\n\ndefine Smooth Glide x: (x) y: (y) speed: (speed)\nrepeat until <<(round (x)) = (round (x position))> and <(round (y)) = (round (y position))>>\n    change x by (((x) - (x position)) / (speed))\n    change y by (((y) - (y position)) / (speed))\nend\ngo to x: (x) y: (y)\n\ndefine bounce finished size (size) bounciness (bounciness) elasticity (elasticity)\nset [size v] to [0]\nrepeat (40)\n    set [size v] to (((size) * (bounciness)) + (((size) - (size)) / (elasticity)))\n    change size by (size)\nend\n\ndefine Smooth Size: (size) speed: (speed)\nrepeat until <(round (size)) = (round (size))>\n    change size by (((size) - (size)) / (speed))\nend\nset size to (size) %\n\nwhen I start as a clone\nif <(Clone ID) = [Arrows]> then\n    point in direction (90)\n    wait (3) seconds\n    show\n    switch costume to (size hack v)\n    set size to (80) %\n    switch costume to (arrows v)\n    go to [back v] layer\n    go [forward v] (1) layers\n    set [ghost v] effect to (0)\n    go to x: (0) y: (-600)\n    set [clone y v] to [-360]\n    repeat (8)\n        change [clone y v] by (100)\n        repeat (14)\n            change y by (((Clone Y) - (y position)) / (6))\n            change [ghost v] effect by (-20)\n        end\n    end\n    repeat (6)\n        change [clone y v] by (100)\n        repeat (13)\n            change y by (((Clone Y) - (y position)) / (6))\n            change [ghost v] effect by (-20)\n        end\n    end\n    repeat (10)\n        change y by (((Clone Y) - (y position)) / (6))\n        change [ghost v] effect by (10)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Black1]> then\n    go to [front v] layer\n    switch costume to (black up v)\n    go [forward v] (100) layers\n    point in direction (90)\n    set size to (100) %\n    show\n    go to x: (0) y: (0)\n    Smooth Glide x: [0] y: [300] speed: [7]\n    wait (7.3) seconds\n    repeat (25)\n        change y by (3)\n        change [ghost v] effect by (4)\n    end\n    wait (.2) seconds\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Black2]> then\n    set [ghost v] effect to (0)\n    go to [front v] layer\n    switch costume to (black down v)\n    go [forward v] (100) layers\n    point in direction (90)\n    set size to (100) %\n    show\n    go to x: (0) y: (0)\n    Smooth Glide x: [0] y: [-300] speed: [7]\n    wait (7.3) seconds\n    repeat (25)\n        change y by (-3)\n        change [ghost v] effect by (4)\n    end\n    wait (.2) seconds\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone ID) = [End]> then\n    wait (8.2) seconds\n    go to [front v] layer\n    go [forward v] (5) layers\n    switch costume to (dot v)\n    set [ghost v] effect to (0)\n    point in direction (90)\n    go to x: (0) y: (-300)\n    show\n    set size to (120) %\n    set [1 v] to [35]\n    repeat until <[0] < (y position)>\n        change size by (((30) - (size)) / (8))\n        change [1 v] by (-2.1)\n        change y by (1)\n    end\n    repeat until <(y position) < [3]>\n        change size by (((30) - (size)) / (6))\n        change [1 v] by (-2.1)\n        change y by (1)\n    end\n    go to x: (0) y: (0)\n    repeat (50)\n        switch costume to (size hack v)\n        change size by (120)\n        switch costume to (dot v)\n    end\n    wait (.01) seconds\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Background]> then\n    wait (2.3) seconds\n    go to [front v] layer\n    go [forward v] (5) layers\n    switch costume to (back dot v)\n    point in direction (90)\n    go to x: (0) y: (-300)\n    show\n    set size to (120) %\n    set [1 v] to [35]\n    repeat until <[0] < (y position)>\n        change size by (((30) - (size)) / (8))\n        change [1 v] by (-2.1)\n        change y by (1)\n    end\n    repeat until <(y position) < [3]>\n        change size by (((30) - (size)) / (6))\n        change [1 v] by (-2.1)\n        change y by (1)\n    end\n    go to x: (0) y: (0)\n    go to [back v] layer\n    repeat (20)\n        switch costume to (size hack v)\n        change size by (120)\n        switch costume to (back dot v)\n    end\n    wait (7) seconds\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Arrow2]> then\n    go to [front v] layer\n    switch costume to (size hack v)\n    go [backward v] (2) layers\n    point in direction (90)\n    set size to (100) %\n    switch costume to (blue2 v)\n    go to x: (0) y: (0)\n    wait (4.5) seconds\n    show\n    repeat (2)\n        show\n        repeat (20)\n            switch costume to (size hack v)\n            change x by (-25)\n            switch costume to (blue2 v)\n        end\n        hide\n        set size to (100) %\n        wait (.8) seconds\n        go to x: (0) y: (0)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Arrow1]> then\n    go to [front v] layer\n    switch costume to (size hack v)\n    go [backward v] (2) layers\n    point in direction (90)\n    set size to (100) %\n    switch costume to (blue v)\n    go to x: (0) y: (0)\n    wait (4.5) seconds\n    show\n    repeat (2)\n        show\n        repeat (20)\n            switch costume to (size hack v)\n            change x by (25)\n            switch costume to (blue v)\n        end\n        hide\n        set size to (100) %\n        wait (.8) seconds\n        go to x: (0) y: (0)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Circle]> then\n    hide\n    clear graphic effects\n    switch costume to (costume1 v)\n    go to [front v] layer\n    go [backward v] (2) layers\n    set size to (0) %\n    show\n    repeat (5)\n        change size by (((120) - (size)) / (5))\n    end\n    repeat (11)\n        next costume\n        change size by (((120) - (size)) / (5))\n        change [ghost v] effect by (10)\n    end\n    delete this clone\nend\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\nwait (4.75) seconds\nforever\n    repeat (2)\n        set [clone id v] to [Circle]\n        go to x: (0) y: (0)\n        create clone of (_myself_ v)\n        wait (.6) seconds\n    end\n    wait (.4) seconds\n    set [clone id v] to [Circle]\n    go to x: (0) y: (0)\n    create clone of (_myself_ v)\n    wait (12.4) seconds\nend\n\ndefine Explode\ngo to x: (0) y: (0)\nset [clone id v] to [Explode]\nset [clone x v] to [100]\nset [clone y v] to [100]\ncreate clone of (_myself_ v)\nset [clone id v] to [Explode]\nset [clone x v] to [100]\nset [clone y v] to [-100]\ncreate clone of (_myself_ v)\nset [clone id v] to [Explode]\nset [clone x v] to [-100]\nset [clone y v] to [100]\ncreate clone of (_myself_ v)\nset [clone id v] to [Explode]\nset [clone x v] to [-100]\nset [clone y v] to [-100]\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nif <(Clone ID) = [Explode]> then\n    hide\n    clear graphic effects\n    switch costume to (explode v)\n    go to [front v] layer\n    go [backward v] (2) layers\n    set size to (100) %\n    go to x: (Clone X) y: (Clone Y)\n    wait (6) seconds\n    show\n    set size to (0) %\n    repeat (5)\n        change size by (((120) - (size)) / (5))\n    end\n    repeat (11)\n        change size by (((120) - (size)) / (5))\n        change [ghost v] effect by (10)\n    end\n    delete this clone\nend\n\nwhen flag clicked\nset [screenshake_x v] to [0]\nset [screenshake_y v] to [0]\n\ndefine Move with ScreenShake | amount (0 to 1) (amount)\nforever\n    change x by (((_lastSCX) * (-1)) * (amount))\n    change y by (((_lastSCY) * (-1)) * (amount))\n    set [_lastscx v] to (ScreenShake_X)\n    set [_lastscy v] to (ScreenShake_Y)\n    change x by ((_lastSCX) * (amount))\n    change y by ((_lastSCY) * (amount))\nend\n\ndefine Screen Shake | strengthX (strengthx) strengthY (strengthy) interval (interval) duration (duration)\nset [_screenshake_starttime v] to (timer)\nset [screenshake_x v] to ((((pick random (0) to (1)) * (2)) - (1)) * (strengthx))\nset [screenshake_y v] to ((((pick random (0) to (1)) * (2)) - (1)) * (strengthy))\nset [_screenshake_lasttime v] to (timer)\nrepeat until <(timer) > ((_screenShake_startTime) + (duration))>\n    wait ((interval) - ((timer) - (_screenShake_lastTime))) seconds\n    set [_screenshake_fraction v] to ((1) - (((timer) - (_screenShake_startTime)) / (duration)))\n    set [screenshake_x v] to ((((ScreenShake_X) / ([abs v] of (ScreenShake_X) )) * (-1)) * ((_screenShake_fraction) * ((pick random (0.7) to (1.2)) * (strengthx))))\n    set [screenshake_y v] to ((((ScreenShake_Y) / ([abs v] of (ScreenShake_Y) )) * (-1)) * ((_screenShake_fraction) * ((pick random (0.7) to (1.2)) * (strengthy))))\n    set [_screenshake_lasttime v] to (timer)\nend\nset [screenshake_x v] to [0]\nset [screenshake_y v] to [0]\n\nwhen flag clicked\nwait (6) seconds\nforever\n    repeat (10)\n        set [animate v] to [26]\n        wait (0) seconds\n        set [animate v] to [28]\n        wait (0) seconds\n        set [animate v] to [29]\n        wait (0) seconds\n        set [animate v] to [30]\n        wait (0) seconds\n        set [animate v] to [29]\n        wait (0) seconds\n        set [animate v] to [28]\n        wait (0) seconds\n    end\n    wait (14) seconds\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Stars]> then\n    wait (3.8) seconds\n    go to x: (pick random (-70) to (70)) y: (pick random (-35) to (35))\n    go to [front v] layer\n    go [backward v] (2) layers\n    set size to (100) %\n    set [ghost v] effect to (100)\n    set size to (pick random (60) to (120)) %\n    set [clone x v] to ((x position) * (3.6))\n    set [clone y v] to ((y position) * (3.6))\n    go to [front v] layer\n    go [backward v] (2) layers\n    set [brightness v] effect to (100)\n    set [clone size v] to (pick random (2) to (40))\n    show\n    repeat (pick random (35) to (45))\n        go to [front v] layer\n        go [backward v] (2) layers\n        change x by (((Clone X) - (x position)) / (Clone Size))\n        change y by (((Clone Y) - (y position)) / (Clone Size))\n        switch costume to (Animate)\n        change [ghost v] effect by (-20)\n        if <touching (_edge_ v)?> then\n            hide\n            go to [front v] layer\n            go [backward v] (2) layers\n        else\n            show\n            go to [front v] layer\n            go [backward v] (2) layers\n        end\n    end\n    repeat (20)\n        change x by (((Clone X) - (x position)) / (Clone Size))\n        change y by (((Clone Y) - (y position)) / (Clone Size))\n        go to [front v] layer\n        go [backward v] (2) layers\n        switch costume to (Animate)\n        change [ghost v] effect by (5)\n        if <touching (_edge_ v)?> then\n            hide\n            go to [front v] layer\n            go [backward v] (2) layers\n        else\n            show\n        end\n    end\n    delete this clone\nend\n\nwhen flag clicked\nforever\n    repeat (15)\n        set [clone id v] to [Stars]\n        create clone of (_myself_ v)\n    end\n    wait (14) seconds\nend\n\nwhen flag clicked\nwait (.9) seconds\nforever\n    Explode\n    wait (14) seconds\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Logoo]> then\n    point in direction (0)\n    hide\n    set [ghost v] effect to (0)\n    switch costume to (logo v)\n    go to x: (0) y: (0)\n    wait (.3) seconds\n    show\n    repeat (40)\n        go to [front v] layer\n        go [backward v] (2) layers\n        change size by (((130) - (size)) / (8))\n        turn right (((90) - (direction)) / (8)) degrees\n    end\n    set [i v] to [-1]\n    repeat (20)\n        go to [front v] layer\n        go [backward v] (1) layers\n        change size by ((I) / (3))\n        change [i v] by (join [-] (([abs v] of (I) ) / (4)))\n        turn right ((I) / (-3)) degrees\n    end\n    switch costume to (name v)\n    set size to (150) %\n    point in direction (90)\n    go to x: (0) y: (1000)\n    Smooth Glide x: [0] y: [0] speed: [4]\n    wait (1.2) seconds\n    repeat (100)\n        point in direction ((([sin v] of ((timer) * (350)) ) * (20)) + (90))\n        set y to ((([abs v] of ([sin v] of ((timer) * (360)) ) ) * (100)) + (-50))\n    end\n    Smooth Glide x: [0] y: [0] speed: [2]\n    go to [front v] layer\n    go [backward v] (2) layers\n    repeat (20)\n        switch costume to (size hack v)\n        change size by (300)\n        switch costume to (name v)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Explode-2]> then\n    hide\n    clear graphic effects\n    switch costume to (explode v)\n    go to [front v] layer\n    go [backward v] (2) layers\n    set size to (100) %\n    go to x: (Clone X) y: (Clone Y)\n    wait (6) seconds\n    show\n    set size to (0) %\n    repeat (5)\n        change size by (((120) - (size)) / (5))\n    end\n    repeat (11)\n        change size by (((120) - (size)) / (5))\n        change [ghost v] effect by (10)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Circle-2]> then\n    hide\n    clear graphic effects\n    switch costume to (costume1 v)\n    go to [front v] layer\n    go [backward v] (2) layers\n    set size to (0) %\n    show\n    repeat (5)\n        change size by (((120) - (size)) / (5))\n    end\n    repeat (11)\n        next costume\n        change size by (((120) - (size)) / (5))\n        change [ghost v] effect by (10)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Stars2]> then\n    wait (3.8) seconds\n    go to x: (pick random (-70) to (70)) y: (pick random (-35) to (35))\n    go to [front v] layer\n    go [backward v] (2) layers\n    set size to (100) %\n    set [ghost v] effect to (100)\n    set size to (pick random (60) to (120)) %\n    set [clone x v] to ((x position) * (3.6))\n    set [clone y v] to ((y position) * (3.6))\n    go to [front v] layer\n    go [backward v] (2) layers\n    set [brightness v] effect to (100)\n    set [clone size v] to (pick random (2) to (40))\n    show\n    repeat (pick random (35) to (45))\n        go to [front v] layer\n        go [backward v] (2) layers\n        change x by (((Clone X) - (x position)) / (Clone Size))\n        change y by (((Clone Y) - (y position)) / (Clone Size))\n        switch costume to (Animate)\n        change [ghost v] effect by (-20)\n        if <touching (_edge_ v)?> then\n            hide\n            go to [front v] layer\n            go [backward v] (2) layers\n        else\n            show\n            go to [front v] layer\n            go [backward v] (2) layers\n        end\n    end\n    repeat (20)\n        change x by (((Clone X) - (x position)) / (Clone Size))\n        change y by (((Clone Y) - (y position)) / (Clone Size))\n        go to [front v] layer\n        go [backward v] (2) layers\n        switch costume to (Animate)\n        change [ghost v] effect by (5)\n        if <touching (_edge_ v)?> then\n            hide\n            go to [front v] layer\n            go [backward v] (2) layers\n        else\n            show\n        end\n    end\n    delete this clone\nend\n\nwhen flag clicked\nwait (10) seconds\nbroadcast (Start v)\nstop [other scripts in sprite v]\nhide\n\n@Mario :|\n\ndefine Walk (steps)\nchange x by (steps)\nset [ground lift v] to [0]\nrepeat until <<not <touching color (#000000)?>> or <(Ground lift) = [8]>>\n    change y by (1)\n    change [ground lift v] by (1)\nend\nif <(Ground lift) = [8]> then\n    change x by ((-1) * (steps))\n    change y by (-8)\nend\n\ndefine Handle Ground <moving up>\nrepeat until <not <touching color (#000000)?>>\n    if <moving up> then\n        change y by (-5)\n    else\n        change y by (1)\n        set [in air? v] to [0]\n    end\n    set [y vel v] to [0]\nend\n\nwhen I receive [start v]\nwait (1) seconds\nswitch costume to (1 v)\ngo to [front v] layer\nswitch backdrop to (backdrop1 v)\nshow\ngo to x: (-202) y: (-143)\nset rotation style [left-right v]\nset [y vel v] to [0]\nforever\n    change [y vel v] by (-2)\n    change y by (Y Vel)\n    change [in air? v] by (1)\n    Handle Ground <[0] < (Y Vel)>\nend\n\nwhen I receive [start v]\nforever\n    if <key (right arrow v) pressed?> then\n        switch costume to (2 v)\n        Walk [5]\n    end\n    if <key (left arrow v) pressed?> then\n        switch costume to (3 v)\n        Walk [-5]\n    end\n    if <<key (up arrow v) pressed?> and <(In Air?) < [8]>> then\n        set [y vel v] to [13]\n    end\n    if <<[235] < (x position)> or <(x position) = [235]>> then\n        go to x: (-192) y: (-49)\n        next backdrop\n    end\n    if <touching color (#cb4f0f)?> then\n        go to x: (-192) y: (-49)\n    end\n    if <touching color (#66c7ff)?> then\n        set [y vel v] to [32]\n    end\n    if <touching color (#ffad00)?> then\n        switch backdrop to (opp v)\n    end\nend\n\nwhen flag clicked\nhide\n\n@Splash\n\nwhen flag clicked\nhide\n\ngo to [front v] layer\nshow\n\nsay [Hello!] for (2) seconds\n\n
Mario Platformer..A Generic Remix Of Mario!\n=================================\nWhy am I so bad at making games :(\n=================================\nAt 1200 Followers I am sharing part 2!\n===========================\nMove with the arrow keys \n====================\n#trending #games #all #mario #platformer #trending #games #all #mario #platformer #trending #games #all #mario #platformer #trending #games #all #mario #platformer #trending #games #all #mario #platformer #trending #games #all #mario #platformer #trending #games #all #mario #platformer #trending #games #all #mario #platformer #trending #games #all #mario #platformer #trending #games #all #mario #platformer #trending #games #all #mario #platformer #trending #games #all #mario #platformer #trending #games #all #mario #platformer #trending #games #all #mario #platformer #trending #games #all #mario #platformer 