color platformer   #game #platformer #Stories #all #music #art
@Stage\n\nwhen flag clicked\nforever\n    play sound [309 v] until done\nend\n\n@스프라이트 1\n\nwhen flag clicked\nshow\nset [x v] to [0]\nset [y v] to [0]\npoint in direction (90)\nforever\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        point in direction (90)\n        change [x v] by (2)\n    end\n    if <<key (a v) pressed?> or <key (left arrow v) pressed?>> then\n        point in direction (-90)\n        change [x v] by (-2)\n    end\n    set [x v] to ((x) * (0.8))\n    change x by (x)\n    if <touching (스프라이트 2 v)?> then\n        change x by ((0) - (x))\n        set [x v] to [0]\n    end\nend\n\nchange y by (y)\n\nif <touching (스프라이트 2 v)?> then\n\nwhen flag clicked\nset [x v] to [0]\nset [y v] to [0]\ngo to x: (-190) y: (-40)\nforever\n    if <touching (스프라이트 2 v)?> then\n        change y by (1)\n        if <touching (스프라이트 2 v)?> then\n            change y by (1)\n            if <touching (스프라이트 2 v)?> then\n                change y by (1)\n                if <touching (스프라이트 2 v)?> then\n                    change y by (1)\n                    if <touching (스프라이트 2 v)?> then\n                        change y by (1)\n                        if <touching (스프라이트 2 v)?> then\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                                set [y v] to [14]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (y)\n    if <touching (스프라이트 2 v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <touching (스프라이트 2 v)?> then\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            set [y v] to [14]\n        end\n    end\n    change y by (1)\nend\n\nwhen flag clicked\nforever\n    if <[239] < (x position)> then\n        change [레벨 v] by (1)\n        set [x v] to [0]\n        set [y v] to [0]\n        go to x: (-190) y: (-40)\n    end\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nrepeat (10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    if <touching (스프라이트 6 v)?> then\n        go to x: (-190) y: (-40)\n        set [x v] to [0]\n        set [y v] to [0]\n    end\nend\n\n@스프라이트 2\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\nforever\n    switch costume to (레벨)\n    go to [front v] layer\nend\n\n@스프라이트 3\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset [레벨 v] to [1]\nshow\nforever\n    switch costume to (레벨)\nend\n\n@스프라이트 4\n\nwhen flag clicked\ngo to [back v] layer\nhide\nforever\n    create clone of (_myself_ v)\n    wait (2) seconds\nend\n\nwhen I start as a clone\nset [ghost v] effect to (100)\nswitch costume to (모양 1 v)\nshow\ngo to x: (276) y: (pick random (157) to (80))\nrepeat (6)\n    change [ghost v] effect by (-10)\n    change x by (-1.5)\nend\nrepeat until <(x position) < [-275]>\n    change x by (-1.5)\nend\nrepeat (70)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\n@스프라이트 5\n\nwhen flag clicked\nswitch backdrop to (배경 1 v)\ngo to x: (26) y: (-80)\nhide\nwait until <(레벨) = [3]>\nshow\nwait until <touching (스프라이트 1 v)?>\nset [레벨 v] to [4]\nnext backdrop\nhide\n\n\n\n@스프라이트 6\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\nforever\n    switch costume to (레벨)\nend\n\n@스프라이트 7\n\nwhen flag clicked\ngo to x: (26) y: (-80)\nhide\nwait until <(레벨) = [20]>\nshow\nwait until <touching (스프라이트 1 v)?>\nset [레벨 v] to [21]\nswitch backdrop to (배경 1 v)\nhide\n\n@스프라이트 8\n\nwhen flag clicked\nhide\n\n
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