Janusz Platformer! 2️⃣
@Stage\n\nwhen stage clicked\nif <(backdrop [number v]) = [5]> then\n    if <not <[-45] > (mouse y)>> then\n        if <[0] > (mouse x)> then\n            broadcast (Statr - Janusz Platformer 1 v)\n            set [sekcjamenu v] to [W GRZE]\n            switch backdrop to (tło janusz platformer 1 v)\n        end\n        if <(mouse x) > [0]> then\n            broadcast (Start - Janusz Platformer 2 v)\n            set [sekcjamenu v] to [W GRZE]\n            switch backdrop to (tło janusz platformer 2 v)\n        end\n    end\n    if <[-45] > (mouse y)> then\n        broadcast (Start - Janusz Platformer - Promocje Świąteczne v)\n        set [sekcjamenu v] to [W GRZE]\n        switch backdrop to (święta v)\n    end\nend\n\nwhen [m v] key pressed\n\nnext backdrop\n\nwhen flag clicked\nforever\n    if <(SekcjaMenu) = [LUNA]> then\n        erase all\n        switch backdrop to (luna v)\n        wait until <key (space v) pressed?>\n        wait until <not <key (space v) pressed?>>\n        next backdrop\n        wait until <key (space v) pressed?>\n        wait until <not <key (space v) pressed?>>\n        ask [Odpowiedz T jeżeli znasz mnie... powiedz N jeżeli mnie nie znasz...] and wait\n        next backdrop\n        wait until <key (space v) pressed?>\n        wait until <not <key (space v) pressed?>>\n        set [sekcjamenu v] to [MENU]\n        switch backdrop to (menu v)\n        stop [this script v]\n    end\nend\n\n@Menu\n\nwhen I start as a clone\nif <(costume [number v]) = [1]> then\n    go to x: (0) y: (50)\nend\nif <(costume [number v]) = [2]> then\n    go to x: (0) y: (-25)\nend\nif <(costume [number v]) = [3]> then\n    go to x: (0) y: (-100)\nend\nif <(costume [number v]) = [4]> then\n    go to x: (0) y: (125)\nend\nif <not <(costume [number v]) = [4]>> then\n    Make smoother\nend\nforever\n    if <(SekcjaMenu) = [MENU]> then\n        switch backdrop to (menu v)\n        show\n    end\n    if <(SekcjaMenu) = [SALA]> then\n        hide\n        switch backdrop to (sala v)\n        wait until <not <mouse down?>>\n        wait until <mouse down?>\n        if <not <(costume [number v]) = [4]>> then\n            Make smoother\n        end\n        set [sekcjamenu v] to [MENU]\n    end\n    if <(SekcjaMenu) = [EASTER EGG]> then\n        hide\n        switch backdrop to (easter egg v)\n        wait until <not <mouse down?>>\n        wait until <mouse down?>\n        if <not <(costume [number v]) = [4]>> then\n            Make smoother\n        end\n        set [sekcjamenu v] to [MENU]\n    end\n    if <(SekcjaMenu) = [OSIĄGNIĘCIA]> then\n        hide list [osiągnięcia v]\n        switch backdrop to (osiągniecia v)\n        wait until <not <mouse down?>>\n        wait until <mouse down?>\n        show list [osiągnięcia v]\n        set [sekcjamenu v] to [MENU]\n        switch backdrop to (menu v)\n    end\n    if <(SekcjaMenu) = [WYBIERZ]> then\n        switch backdrop to (wybór v)\n        hide\n    end\nend\n\nwhen flag clicked\nset [level v] to [0]\nset [sekcjamenu v] to [MENU]\nerase all\nshow\nswitch costume to (graj v)\ncreate clone of (_myself_ v)\nswitch costume to (osiągnięcia v)\ncreate clone of (_myself_ v)\nswitch costume to (sala v)\ncreate clone of (_myself_ v)\nswitch costume to (nosacz v)\ncreate clone of (_myself_ v)\nhide\n\nwhen this sprite clicked\nif <(costume [number v]) = [3]> then\n    set [sekcjamenu v] to [SALA]\n    erase all\nend\nif <(costume [number v]) = [4]> then\n    set [sekcjamenu v] to [EASTER EGG]\n    erase all\n    replace item (2) of [osiągnięcia v] with [Klikacz byle czego - klikaj byle co :\) - ✅]\nend\nif <(costume [number v]) = [5]> then\n    show\nend\nif <(costume [number v]) = [2]> then\n    set [sekcjamenu v] to [OSIĄGNIĘCIA]\nend\nif <(costume [number v]) = [1]> then\n    set [sekcjamenu v] to [WYBIERZ]\n    erase all\nend\n\nwhen I start as a clone\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (25)\n    end\n    if <not <touching (mouse-pointer v)?>> then\n        set [brightness v] effect to (0)\n    end\nend\n\nwhen flag clicked\nshow list [osiągnięcia v]\ndelete all of [osiągnięcia v]\nadd [Grzech niewybaczalny - włącz Janusz platformer - ✅] to [osiągnięcia v]\nadd [Klikacz byle czego - klikaj byle co :\) - ❌] to [osiągnięcia v]\nif < (Osoby które skomentowały Janusz Platformer 1) contains (username)?> then\n    add [Weteran - skomentuj oryginalny Platformer przed zamknięciem komentarzy - ✅] to [osiągnięcia v]\nelse\n    add [Weteran - skomentuj oryginalny Platformer przed zamknięciem komentarzy - ❌] to [osiągnięcia v]\nend\nadd [Promocja - przejdź Janusz Platformer 1 - ❌] to [osiągnięcia v]\nadd [Lidl Minus - przejdź Janusz Platformer 2 - ❌] to [osiągnięcia v]\nadd [Zdrajca Wszechświata - pomóż Lunie - ❌] to [osiągnięcia v]\nadd [Świąteczne zakupy - przejdź Świąteczne levele -❌] to [osiągnięcia v]\n\ndefine Make smoother\nset [brightness v] effect to (-100)\nset [ghost v] effect to (90)\nchange y by (-20)\nstamp\nchange y by (20)\nclear graphic effects\n\nwhen [m v] key pressed\nif <(Level) = [9]> then\n    Make smoother\nend\nif <(Level) = [16]> then\n    Make smoother\nend\nif <(Level) = [23]> then\n    Make smoother\nend\n\nwhen flag clicked\nreset timer\n\n@Ziemia\n\ndefine Make smoother\nset [brightness v] effect to (-100)\nset [ghost v] effect to (90)\nchange y by (-20)\nstamp\nchange y by (20)\nclear graphic effects\nrepeat (8)\n    set [brightness v] effect to (-100)\n    move (3) steps\n    stamp\n    move (-3) steps\n    turn right (45) degrees\nend\nclear graphic effects\n\nwhen I receive [statr - janusz platformer 1 v]\nbroadcast (nowy lvl v)\nset [level v] to [1]\nshow\nforever\n    go to x: (21) y: (37)\n    go to [front v] layer\n    switch costume to (Level)\nend\n\nwhen flag clicked\nhide\nhide variable [level v]\n\nwhen flag clicked\n\nforever\n\nwhen [m v] key pressed\nif <(Level) = [9]> then\n    replace item (4) of [osiągnięcia v] with [Promocja - przejdź Janusz Platformer 1 - ✅]\n    set [sekcjamenu v] to [MENU]\n    hide\nend\nif <(Level) = [16]> then\n    replace item (5) of [osiągnięcia v] with [Lidl Minus - przejdź Janusz Platformer 2 - ✅]\n    set [sekcjamenu v] to [LUNA]\n    hide\nend\nif <(Level) = [23]> then\n    replace item (7) of [osiągnięcia v] with [Świąteczne zakupy - przejdź Świąteczne levele -✅]\n    set [sekcjamenu v] to [MENU]\n    hide\nend\n\nwhen I receive [start - janusz platformer 2 v]\nbroadcast (nowy lvl v)\nset [level v] to [10]\nshow\nforever\n    go to x: (0) y: (0)\n    go to [front v] layer\n    switch costume to (Level)\nend\n\nwhen I receive [start - janusz platformer - promocje świąteczne v]\nbroadcast (nowy lvl v)\nset [level v] to [17]\nshow\nforever\n    go to x: (0) y: (0)\n    go to [front v] layer\n    switch costume to (Level)\nend\n\nif <(Level) = [16]> then\n    replace item (7) of [osiągnięcia v] with [Lidl Minus - przejdź Janusz Platformer 2 - ✅]\n    set [sekcjamenu v] to [LUNA]\n    hide\nend\n\nwhen I receive [statr - janusz platformer 1 v]\nerase all\n\nwhen I receive [start - janusz platformer 2 v]\nerase all\n\nwhen I receive [start - janusz platformer - promocje świąteczne v]\nerase all\n\n@Gracz\n\nwhen flag clicked\nhide\n\nwhen I receive [statr - janusz platformer 1 v]\nshow\nforever\n    if <key (right arrow v) pressed?> then\n        change x by (3)\n        point in direction (90)\n    end\n    if <key (left arrow v) pressed?> then\n        change x by (-3)\n        point in direction (-90)\n    end\nend\n\nwhen I receive [nowy lvl v]\ngo to x: (-203) y: (-50)\n\nwhen I receive [statr - janusz platformer 1 v]\nshow\nforever\n    UP\nend\n\ndefine UP\nif <touching (ziemia v)?> then\n    if <touching (ziemia v)?> then\n        if <touching (ziemia v)?> then\n            if <touching (ziemia v)?> then\n                if <touching (ziemia v)?> then\n                    if <touching (ziemia v)?> then\n                        if <touching (ziemia v)?> then\n                            if <touching (ziemia v)?> then\n                                if <touching (ziemia v)?> then\n                                    if <touching (ziemia v)?> then\n                                        if <touching (ziemia v)?> then\n                                            if <touching (ziemia v)?> then\n                                                if <touching (ziemia v)?> then\n                                                    if <touching (ziemia v)?> then\n                                                        if <touching (ziemia v)?> then\n                                                            if <touching (ziemia v)?> then\n                                                                if <touching (ziemia v)?> then\n                                                                    if <touching (ziemia v)?> then\n                                                                        if <touching (ziemia v)?> then\n                                                                            if <touching (ziemia v)?> then\n                                                                                if <touching (ziemia v)?> then\n                                                                                    if <touching (ziemia v)?> then\n                                                                                        if <touching (ziemia v)?> then\n                                                                                            if <touching (ziemia v)?> then\n                                                                                                if <touching (ziemia v)?> then\n                                                                                                    if <touching (ziemia v)?> then\n                                                                                                        if <touching (ziemia v)?> then\n                                                                                                            if <touching (ziemia v)?> then\n                                                                                                                if <touching (ziemia v)?> then\n                                                                                                                    if <touching (ziemia v)?> then\n                                                                                                                        change y by (0)\n                                                                                                                        if <touching (ziemia v)?> then\n                                                                                                                            change y by (0)\n                                                                                                                            if <touching (ziemia v)?> then\n                                                                                                                                change y by (1)\n                                                                                                                                if <touching (ziemia v)?> then\n                                                                                                                                    change y by (1)\n                                                                                                                                    if <touching (ziemia v)?> then\n                                                                                                                                        change y by (1)\n                                                                                                                                        if <touching (ziemia v)?> then\n                                                                                                                                            change y by (1)\n                                                                                                                                            if <key (right arrow v) pressed?> then\n                                                                                                                                                change x by (-5)\n                                                                                                                                                change y by (-1)\n                                                                                                                                            end\n                                                                                                                                            if <key (left arrow v) pressed?> then\n                                                                                                                                                change x by (5)\n                                                                                                                                                change y by (-1)\n                                                                                                                                            end\n                                                                                                                                        end\n                                                                                                                                    end\n                                                                                                                                end\n                                                                                                                            end\n                                                                                                                        end\n                                                                                                                    end\n                                                                                                                end\n                                                                                                            end\n                                                                                                        end\n                                                                                                    end\n                                                                                                end\n                                                                                            end\n                                                                                        end\n                                                                                    end\n                                                                                end\n                                                                            end\n                                                                        end\n                                                                    end\n                                                                end\n                                                            end\n                                                        end\n                                                    end\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen flag clicked\n\nwhen I receive [statr - janusz platformer 1 v]\nset [y speed v] to [0]\nforever\n    if <not <touching (ziemia v)?>> then\n        repeat until <touching (ziemia v)?>\n            change [y speed v] by (-0.5)\n        end\n        set [y speed v] to [0]\n    end\nend\n\nwhen I receive [statr - janusz platformer 1 v]\nforever\n    change y by (Y speed)\nend\n\nwhen I receive [statr - janusz platformer 1 v]\nforever\n    if <touching (ziemia v)?> then\n        if <key (up arrow v) pressed?> then\n            set [y speed v] to [10]\n        end\n    end\nend\n\nif <touching (ziemia v)?> then\n    if < (direction) contains [-]?> then\n        change x by (5)\n    end\n    if <not < (direction) contains [-]?>> then\n        change x by (-5)\n    end\nend\n\nchange x by (10)\n\nwhen I receive [statr - janusz platformer 1 v]\nforever\n    if <(x position) > [259]> then\n        broadcast (nowy lvl v)\n        change [level v] by (1)\n    end\nend\n\nwhen I receive [statr - janusz platformer 1 v]\nforever\n    if <touching (kolce v)?> then\n        go to x: (-203) y: (-50)\n    end\nend\n\nwhen [r v] key pressed\ngo to x: (-203) y: (-50)\n\nwhen I receive [statr - janusz platformer 1 v]\nforever\n    if <[-180] > (y position)> then\n        go to x: (-203) y: (-50)\n    end\nend\n\nbroadcast (nowy lvl v)\nchange [level v] by (1)\n\nwhen [m v] key pressed\nif <(Level) = [9]> then\n    set [sekcjamenu v] to [MENU]\n    hide\nend\nif <(Level) = [16]> then\n    set [sekcjamenu v] to [LUNA]\n    hide\nend\nif <(Level) = [23]> then\n    hide\nend\n\nwhen I receive [start - janusz platformer 2 v]\nforever\n    if <(x position) > [259]> then\n        broadcast (nowy lvl v)\n        change [level v] by (1)\n    end\nend\n\nwhen I receive [start - janusz platformer 2 v]\nforever\n    if <touching (kolce v)?> then\n        go to x: (-203) y: (-50)\n    end\nend\n\nwhen I receive [start - janusz platformer 2 v]\nshow\nforever\n    if <key (right arrow v) pressed?> then\n        change x by (3)\n        point in direction (90)\n    end\n    if <key (left arrow v) pressed?> then\n        change x by (-3)\n        point in direction (-90)\n    end\nend\n\nwhen I receive [start - janusz platformer 2 v]\nset [y speed v] to [0]\nforever\n    if <not <touching (ziemia v)?>> then\n        repeat until <touching (ziemia v)?>\n            change [y speed v] by (-0.5)\n        end\n        set [y speed v] to [0]\n    end\nend\n\nwhen I receive [start - janusz platformer 2 v]\nforever\n    if <[-180] > (y position)> then\n        go to x: (-203) y: (-50)\n    end\nend\n\nwhen I receive [start - janusz platformer 2 v]\nforever\n    change y by (Y speed)\nend\n\nwhen I receive [start - janusz platformer 2 v]\nforever\n    if <(x position) > [259]> then\n        broadcast (nowy lvl v)\n        change [level v] by (1)\n    end\nend\n\nwhen I receive [start - janusz platformer 2 v]\nforever\n    if <touching (ziemia v)?> then\n        if <key (up arrow v) pressed?> then\n            set [y speed v] to [10]\n        end\n    end\nend\n\nwhen I receive [start - janusz platformer 2 v]\nshow\nforever\n    UP\nend\n\nwhen I receive [start - janusz platformer 2 v]\nswitch costume to (kostium1 v)\n\nwhen flag clicked\nforever\n    if <(SekcjaMenu) = [MENU]> then\n        stop [other scripts in sprite v]\n    end\nend\n\nwhen I receive [statr - janusz platformer 1 v]\nswitch costume to (kostium1 v)\n\nwhen I receive [start - janusz platformer - promocje świąteczne v]\nswitch costume to (kostium2 v)\n\nwhen I receive [start - janusz platformer - promocje świąteczne v]\nforever\n    if <touching (kolce v)?> then\n        go to x: (-203) y: (-50)\n    end\nend\n\nwhen I receive [start - janusz platformer - promocje świąteczne v]\nshow\nforever\n    UP\nend\n\nwhen I receive [start - janusz platformer - promocje świąteczne v]\nforever\n    if <(x position) > [259]> then\n        broadcast (nowy lvl v)\n        change [level v] by (1)\n    end\nend\n\nwhen I receive [start - janusz platformer - promocje świąteczne v]\nforever\n    if <[-180] > (y position)> then\n        go to x: (-203) y: (-50)\n    end\nend\n\nwhen I receive [start - janusz platformer 2 v]\nforever\n    if <touching (ziemia v)?> then\n        if <key (up arrow v) pressed?> then\n            set [y speed v] to [10]\n        end\n    end\nend\n\nwhen I receive [start - janusz platformer - promocje świąteczne v]\nset [y speed v] to [0]\nforever\n    if <not <touching (ziemia v)?>> then\n        repeat until <touching (ziemia v)?>\n            change [y speed v] by (-0.5)\n        end\n        set [y speed v] to [0]\n    end\nend\n\nwhen I receive [start - janusz platformer - promocje świąteczne v]\nshow\nforever\n    if <key (right arrow v) pressed?> then\n        change x by (3)\n        point in direction (90)\n    end\n    if <key (left arrow v) pressed?> then\n        change x by (-3)\n        point in direction (-90)\n    end\nend\n\nwhen I receive [start - janusz platformer - promocje świąteczne v]\nforever\n    change y by (Y speed)\nend\n\nwhen I receive [nowy lvl v]\nset [y speed v] to [0]\n\nwhen I receive [start - janusz platformer - promocje świąteczne v]\nset [y speed v] to [0]\n\nwhen I receive [start - janusz platformer 2 v]\nset [y speed v] to [0]\n\nwhen I receive [statr - janusz platformer 1 v]\nset [y speed v] to [0]\n\nwhen I receive [start - janusz platformer - promocje świąteczne v]\nforever\n    if <touching (ziemia v)?> then\n        if <key (up arrow v) pressed?> then\n            set [y speed v] to [10]\n        end\n    end\nend\n\n@Kolce\n\ndefine Make smoother\nset [brightness v] effect to (-100)\nset [ghost v] effect to (90)\nchange y by (-20)\nstamp\nchange y by (20)\nclear graphic effects\nrepeat (8)\n    set [brightness v] effect to (-100)\n    move (3) steps\n    stamp\n    move (-3) steps\n    turn right (45) degrees\nend\nclear graphic effects\n\nwhen I receive [statr - janusz platformer 1 v]\nset [level v] to [1]\nshow\nforever\n    if <not <<(costume [number v]) = [3]> or <(costume [number v]) = [8]>>> then\n        go to x: (0) y: (0)\n        point in direction (90)\n    end\n    if <(costume [number v]) = [3]> then\n        set rotation style [left-right v]\n        go to x: (203) y: (-40)\n        point in direction (90)\n        repeat (200)\n            move (-1) steps\n        end\n        point in direction (-90)\n        repeat (200)\n            move (-1) steps\n        end\n    end\n    if <(costume [number v]) = [8]> then\n        show\n        set rotation style [left-right v]\n        go to x: (136) y: (-66)\n        point in direction (90)\n        repeat (15)\n            move (-10) steps\n        end\n        repeat (20)\n            set rotation style [all around v]\n            turn left (15) degrees\n            move (-10) steps\n        end\n        hide\n        go to x: (0) y: (0)\n        stop [this script v]\n    end\nend\n\nmove (-1) steps\n\nwhen flag clicked\nhide\nhide variable [level v]\n\nwhen flag clicked\nforever\n    switch costume to (Level)\n    if <(costume [number v]) = [9]> then\n        show\n    end\nend\n\nwhen [m v] key pressed\nif <(Level) = [9]> then\n    set [sekcjamenu v] to [MENU]\n    hide\nend\nif <(Level) = [16]> then\n    set [sekcjamenu v] to [LUNA]\n    hide\nend\nif <(Level) = [23]> then\n    hide\nend\n\nwhen I receive [start - janusz platformer 2 v]\nset [level v] to [10]\nshow\nforever\n    point in direction (90)\n    switch costume to (Level)\nend\n\nwhen I receive [start - janusz platformer - promocje świąteczne v]\nset [level v] to [17]\nshow\nforever\n    point in direction (90)\n    switch costume to (Level)\n    if <(Level) = [22]> then\n        if <(item (6) of [osiągnięcia v]) = [Zdrajca Wszechświata - pomóż Lunie - ❌]> then\n            hide\n        else\n            show\n        end\n    else\n        show\n    end\nend\n\n@Somsiad\n\nwhen I receive [start - janusz platformer 2 v]\nshow\n\nwhen flag clicked\nhide\n\nchange y by (pick random (-1) to (1))\n\nwhen I receive [statr - janusz platformer 1 v]\nhide\n\nwhen I receive [nowy lvl v]\nif <(Level) = [10]> then\n    show\n    go to x: (-185) y: (9)\n    forever\n        change x by (1)\n        go to [back v] layer\n        if <touching (_edge_ v)?> then\n            broadcast (nowy lvl v)\n        end\n    end\nend\nif <(Level) = [11]> then\n    go to x: (-185) y: (9)\n    forever\n        change x by (1)\n        go to [back v] layer\n        if <touching (_edge_ v)?> then\n            broadcast (nowy lvl v)\n        end\n    end\nend\nif <(Level) = [12]> then\n    go to x: (-185) y: (9)\n    forever\n        change x by (1)\n        go to [back v] layer\n        if <touching (_edge_ v)?> then\n            broadcast (nowy lvl v)\n        end\n    end\nend\nif <(Level) = [13]> then\n    go to x: (-185) y: (9)\n    forever\n        change x by (1)\n        go to [back v] layer\n        if <touching (_edge_ v)?> then\n            broadcast (nowy lvl v)\n        end\n    end\nend\nif <(Level) = [14]> then\n    go to x: (-185) y: (9)\n    forever\n        change x by (1)\n        go to [back v] layer\n        if <touching (_edge_ v)?> then\n            broadcast (nowy lvl v)\n        end\n    end\nend\nif <(Level) = [15]> then\n    go to x: (-185) y: (9)\n    forever\n        change x by (1)\n        go to [back v] layer\n        if <touching (_edge_ v)?> then\n            broadcast (nowy lvl v)\n        end\n    end\nend\nif <(Level) = [16]> then\n    hide\nend\n\n@KULA MOCY\n\nwhen flag clicked\nshow\n\nwhen I receive [start - janusz platformer 2 v]\nhide\n\nwhen I receive [statr - janusz platformer 1 v]\nhide\n\nwhen flag clicked\nforever\n    if <[300] > (distance to [mouse-pointer v])> then\n        move (-10) steps\n        point towards (mouse-pointer v)\n    end\n    if <not <[300] > (distance to [mouse-pointer v])>> then\n        move (6) steps\n        point towards (mouse-pointer v)\n    end\nend\n\nwhen this sprite clicked\nif <(item (5) of [osiągnięcia v]) = [Lidl Minus - przejdź Janusz Platformer 2 - ✅]> then\n    replace item (6) of [osiągnięcia v] with [Zbawiciel Wszechświata - pomóż Lunie - ✅]\n    stop [other scripts in sprite v]\n    go to x: (0) y: (0)\n    say [LUNA: Dziękuje za kulę!] for (2) seconds\n    say (join [LUNA: ] (join (username) [ dziekuje naprawdę!])) for (3) seconds\n    say [LUNA: Teraz drogi graczu...] for (2) seconds\n    say [LUNA: USUŃ SOMSIADA Z PLIKÓW GRY!] for (2) seconds\n    say [LUNA: A ja pójdę z tą kulą!] for (2) seconds\n    hide\nend\n\nreplace item (5) of [osiągnięcia v] with [Lidl Minus - przejdź Janusz Platformer 2 - ✅]\n\nwhen flag clicked\nforever\n    if <<(item (5) of [osiągnięcia v]) = [Lidl Minus - przejdź Janusz Platformer 2 - ✅]> and <(SekcjaMenu) = [MENU]>> then\n        show\n    end\n    if <not <(item (5) of [osiągnięcia v]) = [Lidl Minus - przejdź Janusz Platformer 2 - ✅]>> then\n        hide\n    end\nend\n\n@MINIATURKA\n\nwhen flag clicked\ngo to [front v] layer\nset [ghost v] effect to (100)\n\n
Klikaj strzałki i unikaj kolcy.\nSzybka premiera to  cnie?\n\nNie reklamować się w komentarzach i tak usunę reklamy\n\n2 godziny na to poszły... Marnuje swe życie na to G\nLore jest dziwaczny no ask\n\n\nJanusz idzie do góry i w dół, ponieważ tańczy bo cieszy się z okacji promocji w lydlu\n\n\n\n\n\n\n\n