Sushi Platformer
@Stage\n\nwhen flag clicked\nforever\n    play sound [lion's theme - steven universe ost v] until done\nend\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [message1 v]\nnext backdrop\n\nwhen backdrop switches to [backdrop27 v]\nswitch backdrop to (next backdrop v)\nstop\n\ndefine stop\n\n@Sprite1\n\nwhen flag clicked\nshow\ngo to x: (-199) y: (41)\nforever\n    if <key (right arrow v) pressed?> then\n        turn right (5) degrees\n        change [xv v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        turn left (5) degrees\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#ffff99)?> then\n        change y by (1)\n        if <touching color (#ffff99)?> then\n            change y by (1)\n            if <touching color (#ffff99)?> then\n                change y by (1)\n                if <touching color (#ffff99)?> then\n                    change y by (1)\n                    if <touching color (#ffff99)?> then\n                        change y by (1)\n                        if <touching color (#ffff99)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <key (up arrow v) pressed?> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching color (#ffff99)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#ffff99)?> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [15]\n        end\n    end\n    change y by (1)\n    if <touching color (#ff0000)?> then\n        go to x: (-209) y: (31)\n    end\n    if <touching color (#ffff00)?> then\n        broadcast (message1 v) and wait\n        go to x: (-209) y: (31)\n    end\nend\n\nwhen [space v] key pressed\ngo to x: (-209) y: (31)\n\n@Sprite2\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\n\n
ⓦⓔⓛⓒⓞⓜⓔ~ (◕◡◕✿)\n\nHello everyone! Welcome to Sushi platformer! Use arrow keys to control! You are the sushi! If you are stuck or in a wall, press space to respawn. Have fun! And I promise that every level is 100% possible! :) Enjoy x\n\n\n