Cheese Platformer
@Stage\n\n@Cheese\n\nwhen flag clicked\nset [achievements v] to [0]\nshow\nReset\nforever\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [xv v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((xv) * (0.9))\n    change x by (xv)\n    if <<touching color (#7eff42)?> or <color (#38761d) is touching (#7eff42)?>> then\n        change y by (1)\n        if <<touching color (#7eff42)?> or <color (#38761d) is touching (#7eff42)?>> then\n            change y by (1)\n            if <<touching color (#7eff42)?> or <color (#38761d) is touching (#7eff42)?>> then\n                change y by (1)\n                if <<touching color (#7eff42)?> or <color (#38761d) is touching (#7eff42)?>> then\n                    change y by (1)\n                    if <<touching color (#7eff42)?> or <color (#38761d) is touching (#7eff42)?>> then\n                        change y by (1)\n                        if <<touching color (#7eff42)?> or <color (#38761d) is touching (#7eff42)?>> then\n                            change y by (1)\n                            if <<touching color (#7eff42)?> or <color (#38761d) is touching (#7eff42)?>> then\n                                change y by (1)\n                                if <<touching color (#7eff42)?> or <color (#38761d) is touching (#7eff42)?>> then\n                                    change y by (1)\n                                    if <<touching color (#7eff42)?> or <color (#38761d) is touching (#7eff42)?>> then\n                                        change x by ((xv) * (-1))\n                                        change y by (-8)\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<touching color (#7eff42)?> or <color (#38761d) is touching (#7eff42)?>> then\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            set [yv v] to [16]\n        end\n    end\n    if <<touching color (#83ecff)?> or <color (#38761d) is touching (#83ecff)?>> then\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            set [yv v] to [4]\n        end\n    end\n    if <<touching color (#83ecff)?> or <color (#38761d) is touching (#83ecff)?>> then\n        if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n            set [yv v] to [-4]\n        end\n    end\n    change y by (1)\n    set [yv v] to ((yv) * (0.99))\n    change [yv v] by (-1)\n    change y by (yv)\n    if <<touching color (#7eff42)?> or <color (#38761d) is touching (#7eff42)?>> then\n        change y by ((yv) * (-1))\n        set [yv v] to [0]\n    end\n    if <(x position) > [220]> then\n        broadcast (NEXT LEVEL v)\n        Reset\n    end\n    if <touching (spikes v)?> then\n        wait (0.01) seconds\n        Reset\n    end\n    if <(y position) < [-165]> then\n        Reset\n    end\n    if <touching color (#ffe800)?> then\n        change [yv v] by (20)\n    end\n    if <<([costume # v] of [level v]) > [12]> and <key (q v) pressed?>> then\n        set [xv v] to [30]\n    end\n    if <touching (water v)?> then\n        set [yv v] to [-2]\n        wait (0) seconds\n    end\nend\n\ndefine Reset\nif level = [1] go to : x [-221] y: [-31]\nif level = [2] go to : x [-221] y: [-31]\nif level = [3] go to : x [-221] y: [-31]\nif level = [4] go to : x [-221] y: [-31]\nif level = [5] go to : x [-221] y: [-31]\nif level = [6] go to : x [-221] y: [-31]\nif level = [7] go to : x [-221] y: [-31]\nif level = [8] go to : x [-221] y: [-31]\nif level = [9] go to : x [-221] y: [-31]\nif level = [10] go to : x [-221] y: [-31]\nif level = [11] go to : x [-159] y: [-125]\nif level = [12] go to : x [-221] y: [-31]\nif level = [13] go to : x [-221] y: [-31]\nif level = [14] go to : x [-221] y: [-31]\nif level = [15] go to : x [-221] y: [-31]\nif level = [16] go to : x [-221] y: [-31]\nif level = [17] go to : x [-221] y: [-31]\nif level = [18] go to : x [-221] y: [-31]\nif level = [19] go to : x [-221] y: [-31]\nif level = [20] go to : x [-221] y: [-31]\n\ndefine if level = (level#) go to : x (x) y: (y)\nif <(level#) = ([costume # v] of [level v])> then\n    go to x: (x) y: (y)\nend\n\nwhen I receive [next level v]\nReset\n\nwhen flag clicked\nwait until <(y position) < [-165]>\nbroadcast (Falling v)\nReset\n\nwhen [r v] key pressed\nReset\n\nwhen [c v] key pressed\nnext costume\n\nwhen flag clicked\nforever\n    wait until <([costume # v] of [level v]) = [2]>\n    switch costume to (blue cheese v)\n    wait until <([costume # v] of [level v]) = [3]>\n    switch costume to (cheese v)\nend\n\nwhen flag clicked\nwait until <<touching (spikes v)?> or <(y position) < [-165]>>\nchange [achievements v] by (1)\nset [achievement now v] to [DIE ACHIEVEMENT]\nwait (3) seconds\nset [achievement now v] to []\n\nwhen flag clicked\nwait until <touching (trampoline v)?>\nchange [achievements v] by (1)\nset [achievement now v] to [BOUNCE ACHIEVEMENT]\nwait (3) seconds\nset [achievement now v] to []\n\n@Level\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\ngo to [back v] layer\nswitch costume to (costume1 v)\n\nwhen I receive [green flag v]\ngo to [front v] layer\n\n@Spikes\n\nwhen flag clicked\nswitch costume to (costume2 v)\n\nwhen I receive [next level v]\nnext costume\n\n@Trampoline\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nnext costume\n\n@Thumbnail\n\nwhen flag clicked\nshow\nset [ghost v] effect to (0)\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nset [ghost v] effect to (0)\nhide\nbroadcast (Green Flag v)\n\n@Cloud\n\nwhen I start as a clone\nif <<([costume # v] of [level v]) = [5]> or <<([costume # v] of [level v]) = [6]> or <([costume # v] of [level v]) = [7]>>> then\n    delete this clone\nend\nshow\nswitch costume to (pick random (1) to (5))\nset [x cloud v] to (pick random (-1) to (-3))\nset [ghost v] effect to (pick random (50) to (75))\nset size to (pick random (20) to (100)) %\nset y to (pick random (140) to (160))\nset x to (220)\nrepeat until <(x position) < [-200]>\n    change x by (x cloud)\nend\ndelete this clone\n\nwhen flag clicked\nhide\nforever\n    if <not <<([costume # v] of [level v]) = [5]> or <<([costume # v] of [level v]) = [6]> or <([costume # v] of [level v]) = [7]>>>> then\n        create clone of (_myself_ v)\n        wait (pick random (1) to (2)) seconds\n    end\nend\n\n@Achievements\n\nwhen flag clicked\nset [achievements v] to [0]\nset [achievement now v] to []\nwait until <key (left arrow v) pressed?>\nchange [achievements v] by (1)\nshow\nset [achievement now v] to [LEFT KEY ACHIEVEMENT]\nwait (3) seconds\nset [achievement now v] to []\nhide\n\nwhen flag clicked\nshow\nforever\n    set [achievements v] to (join [Achievements: ] (ACHIEVEMENTS))\nend\n\nwhen flag clicked\nwait until <key (right arrow v) pressed?>\nchange [achievements v] by (1)\nshow\nset [achievement now v] to [RIGHT KEY ACHIEVEMENT]\nwait (3) seconds\nset [achievement now v] to []\nhide\n\nwhen flag clicked\nwait until <key (up arrow v) pressed?>\nchange [achievements v] by (1)\nshow\nset [achievement now v] to [UP KEY ACHIEVEMENT]\nwait (3) seconds\nset [achievement now v] to []\nhide\n\nwhen flag clicked\nwait until <key (s v) pressed?>\nwait until <key (k v) pressed?>\nwait until <key (i v) pressed?>\nwait until <key (p v) pressed?>\nchange [achievements v] by (1)\nshow\nset [achievement now v] to [SKIP ACHIEVEMENT]\nwait (3) seconds\nset [achievement now v] to []\nhide\n\nwhen flag clicked\nwait until <<key (q v) pressed?> and <([costume # v] of [level v]) > [12]>>\nchange [achievements v] by (1)\nshow\nset [achievement now v] to [DASH ACHIEVEMENT]\nwait (3) seconds\nset [achievement now v] to []\nhide\n\nwhen flag clicked\nwait until <key (r v) pressed?>\nchange [achievements v] by (1)\nshow\nset [achievement now v] to [RESET ACHIEVEMENT]\nwait (3) seconds\nset [achievement now v] to []\nhide\n\nwhen flag clicked\nwait until <([costume # v] of [level v]) = [2]>\nwait until <([costume # v] of [level v]) = [1]>\nchange [achievements v] by (1)\nshow\nset [achievement now v] to [COMPLETE THE GAME ACHIEVEMENT]\nwait (3) seconds\nset [achievement now v] to []\nhide\n\n@Love + Fav\n\nwhen flag clicked\nhide\nset [faved___ v] to [0]\nset [loved__ v] to [0]\nset [clone id v] to [0]\ncreate clone of (_myself_ v)\nwait (0.2) seconds\nset [clone id v] to [1]\ncreate clone of (_myself_ v)\nwait until <<(LOVED__) = [1]> and <(FAVED___) = [1]>>\nwait (1) seconds\nhide\nshow\ngo to x: (0) y: (50)\nreset timer\ngo to [front v] layer\nswitch costume to (pick random (1) to (4))\nset [ghost v] effect to (100)\nrepeat until <(timer) > [3.5]>\n    change y by ((y position) / (-15))\n    change [ghost v] effect by (-3)\nend\nchange [achievements v] by (1)\nset [achievement now v] to [LOVE AND FAV ACHIEVEMENT]\nwait (3) seconds\nset [achievement now v] to []\nreset timer\nrepeat until <(timer) > [3.5]>\n    change y by (((y position) - (-100)) / (-15))\n    change [ghost v] effect by (10)\nend\n\nwhen I start as a clone\nif <(clone id) = [0]> then\n    go to x: (-15) y: (0)\n    set [loved__ v] to [0]\n    switch costume to (love v)\n    forever\n        set [love? v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [loved__ v] to [1]\n        end\n    end\nend\nif <(clone id) = [1]> then\n    go to x: (0) y: (0)\n    switch costume to (fave v)\n    set [faved___ v] to [0]\n    forever\n        set [fav v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [faved___ v] to [1]\n        end\n    end\nend\n\n@NiceGuy5\n\nwhen flag clicked\nshow\nset [ghost v] effect to (0)\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nset [ghost v] effect to (0)\nhide\nbroadcast (Green Flag v)\n\n
Normal Keys, 'S' 'K' 'I' 'P' to go to the next level. 'R' to restart. 17 levels. 'C' to change character. ‘Q’ to dash.\nTHE 10 ACHIEVEMENTS TO UNLOCK:\n-Left\n-Right\n-Up\n-Dash\n-Reset\n-Skip Level\n-Complete the game\n-Die\n-Love and Fav (You might need to wait a few seconds to get this)\n-Bounce