-Platformer- under the blue sky【モバイル対応】#games #adventure
@Stage\n\nwhen flag clicked\nswitch backdrop to (背景2 v)\n\nwhen I receive [イントロ終わり v]\nforever\n    change [pan left/right v] effect by (pick random (-30) to (30))\n    set volume to ((100) + (([cos v] of ((timer) * (300)) ) * (35))) %\nend\n\n@プレイヤー\n\nwhen flag clicked\nforever\n    if <touching (ばね v)?> then\n        set [y v] to [22.5]\n        wait until <not <touching (ばね v)?>>\n    end\n    if <touching (ばね2 v)?> then\n        if <([x position v] of [ばね2 v]) < (x position)> then\n            set [x v] to [22.5]\n            set [y v] to [3.5]\n        else\n            set [x v] to [-22.5]\n            set [y v] to [3.5]\n        end\n        wait until <not <touching (ばね2 v)?>>\n    end\nend\n\nwhen flag clicked\nforever\n    if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n        switch costume to (player4 v)\n    else\n        switch costume to (player v)\n    end\nend\n\nwhen I receive [next v]\ngo to x: (-200) y: (0)\nset [x v] to [0]\nset [y v] to [0]\nshow\n\nwhen I receive [イントロ終わり v]\nwait (1) seconds\nclear graphic effects\nset size to (65) %\nwait (0.01) seconds\nset rotation style [left-right v]\npoint in direction (90)\ngo to [front v] layer\nset [x v] to [0]\nset [y v] to [0]\nset [ステージ v] to [1]\nset [😊 v] to [0]\nclear graphic effects\ngo to x: (-200) y: (0)\nshow\nforever\n    wait until <(😊) = [0]>\n    if <<<key (a v) pressed?> or <key (left arrow v) pressed?>> or <<(mouse x) < (x position)> and <mouse down?>>> then\n        switch costume to (player2 v)\n        change [x v] by (-1)\n        point in direction (-90)\n        if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n            switch costume to (player4 v)\n        else\n        end\n    end\n    if <<<key (d v) pressed?> or <key (right arrow v) pressed?>> or <<(x position) < (mouse x)> and <mouse down?>>> then\n        switch costume to (player2 v)\n        change [x v] by (1)\n        point in direction (90)\n        if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n            switch costume to (player4 v)\n        else\n        end\n    end\n    set [x v] to ((x) * (0.92))\n    change x by (x)\n    if <touching (地面 v)?> then\n        change y by (1)\n        if <touching (地面 v)?> then\n            change y by (1)\n            if <touching (地面 v)?> then\n                change y by (1)\n                if <touching (地面 v)?> then\n                    change y by (1)\n                    if <touching (地面 v)?> then\n                        change y by (1)\n                        if <touching (地面 v)?> then\n                            change y by (1)\n                            if <touching (地面 v)?> then\n                                change x by ((0) - (x))\n                                change y by (-5)\n                                if <<<key (w v) pressed?> or <key (up arrow v) pressed?>> or <<[0] < (mouse y)> and <mouse down?>>> then\n                                    if <[0] < (x)> then\n                                        set [x v] to [-7]\n                                    else\n                                        set [x v] to [7]\n                                    end\n                                    set [y v] to [12]\n                                else\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (y)\n    if <touching (地面 v)?> then\n        change y by ((0) - (y))\n        set [y v] to [0]\n    end\n    change y by (-2)\n    if <<<<key (w v) pressed?> or <key (up arrow v) pressed?>> or <<[0] < (mouse y)> and <mouse down?>>> and <touching (地面 v)?>> then\n        set [y v] to [15.5]\n    end\n    change y by (1)\n    if <[240] < (x position)> then\n        if <not <(ステージ) = [19]>> then\n            hide\n            clear graphic effects\n            broadcast (Next stage v)\n            go to x: (-200) y: (0)\n            set [x v] to [0]\n            set [y v] to [0]\n            change [ステージ v] by (1)\n        end\n    end\n    if <<touching (棘 v)?> or <(y position) < [-200]>> then\n        hide\n        clear graphic effects\n        go to x: (-200) y: (0)\n        set [x v] to [0]\n        set [y v] to [0]\n        set size to (65) %\n        show\n    end\n    if <touching (ワープホール v)?> then\n        go to x: (-162) y: (98)\n    end\nend\n\nwhen flag clicked\nhide\n\n@棘\n\nwhen I receive [ne v]\nswitch costume to (ステージ)\n\nwhen I receive [イントロ終わり v]\nshow\nswitch costume to (1 v)\n\nwhen flag clicked\nhide\n\n@地面\n\nwhen I receive [ne v]\nswitch costume to (ステージ)\n\nwhen [timer v] > (time)\nhide variable [time v]\n\nwhen I receive [イントロ終わり v]\nshow\nswitch costume to (コスチューム1 v)\n\nwhen flag clicked\nset [ステージ v] to [1]\nhide\nforever\n    if <<(ステージ) = [9]> and <(😊) = [0]>> then\n        show variable [time v]\n    else\n        hide variable [time v]\n    end\nend\n\n@ばね\n\nwhen I receive [ne v]\nhide\nif <(ステージ) = [2]> then\n    go to x: (-106) y: (-128)\n    show\nend\nif <(ステージ) = [3]> then\n    go to x: (-1) y: (-125)\n    show\nend\nif <(ステージ) = [10]> then\n    go to x: (22) y: (-121)\n    show\nend\nif <(ステージ) = [14]> then\n    go to x: (-82) y: (47)\n    show\nend\nif <(ステージ) = [18]> then\n    switch costume to (コスチューム2 v)\n    go to x: (-1) y: (-125)\n    show\nend\n\nwhen I receive [イントロ終わり v]\nswitch costume to (コスチューム1 v)\nhide\n\nwhen flag clicked\nhide\n\n@Next stage\n\nwhen I receive [next stage v]\nshow\ngo to [front v] layer\nset [😊 v] to [1]\ngo to x: (-999) y: (0)\nstart sound [High Whoosh v]\nEasing [0] [0]\nbroadcast (ne v)\nwait (0.2) seconds\nEasing [21.5] [0]\nEasing [-700] [0]\nhide\nbroadcast (next v)\nset [😊 v] to [0]\n\nwhen I receive [イントロ終わり v]\ngo to [front v] layer\nhide\n\nwhen flag clicked\nhide\n\ndefine Easing (x the goal) (y the goal)\nrepeat (50)\n    change x by (((x the goal) - (x position)) / (4.5))\n    change y by (((y the goal) - (y position)) / (4.5))\nend\n\n@ばね2\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\nhide\n\nwhen I receive [ne v]\nhide\nif <(ステージ) = [3]> then\n    go to x: (24) y: (-4)\n    show\nend\nif <(ステージ) = [12]> then\n    go to x: (126) y: (-121)\n    show\nend\nif <(ステージ) = [14]> then\n    go to x: (167) y: (56)\n    show\nend\n\nwhen flag clicked\nhide\n\n@文字\n\nwhen I receive [ne v]\nswitch costume to (ステージ)\n\nwhen I receive [イントロ終わり v]\nshow\nswitch costume to (コスチューム1 v)\n\nwhen flag clicked\nhide\n\n@サムネ\n\nwhen flag clicked\nhide\n\nwhen I receive [イントロ終わり v]\nreset timer\nrepeat until <(ステージ) = [9]>\n    set [time v] to (timer)\nend\n\n@ALPHA\n\nwhen [timer v] > (0.97)\nhide\n\nwhen flag clicked\nshow\n\n@intro\n\nwhen I start as a clone\nif <(cloneID) = [logo]> then\n    set [ghost v] effect to (pick random (0) to (15))\n    show\n    set [clone_dir v] to [360]\n    switch costume to (bit v)\n    set size to (1200) %\n    switch costume to (logo v)\n    repeat until <[101] > (size)>\n        switch costume to (bit v)\n        change size by (((65) - (size)) / (6.9))\n        change [clone_dir v] by (((90) - (clone_dir)) / (6.9))\n        point in direction (clone_dir)\n        switch costume to (logo v)\n    end\n    repeat until <[66] > (size)>\n        change size by (((65) - (size)) / (6.9))\n        change [clone_dir v] by (((90) - (clone_dir)) / (6.9))\n        point in direction (clone_dir)\n    end\n    set [clone_dir v] to [0.5]\n    repeat until <(size) > [100]>\n        change [clone_dir v] by ((clone_dir) / (2))\n        change size by (clone_dir)\n        turn right ((clone_dir) / (-12)) degrees\n    end\n    repeat (7)\n        switch costume to (bit v)\n        change [clone_dir v] by ((clone_dir) / (2))\n        change size by (clone_dir)\n        turn right ((clone_dir) / (-12)) degrees\n        switch costume to (logo v)\n    end\n    hide\n    set [color v] effect to (550)\n    switch costume to (square1 v)\n    set [cloneid v] to [square2]\n    create clone of (_myself_ v)\n    switch costume to (square2 v)\n    set [cloneid v] to [square3]\n    create clone of (_myself_ v)\n    set [cloneid v] to [kirbyzaz]\n    create clone of (_myself_ v)\n    set [cloneid v] to [back3]\n    create clone of (_myself_ v)\n    repeat (8)\n        set [clone_size v] to [50]\n        set [cloneid v] to [square1]\n        create clone of (_myself_ v)\n        set [cloneid v] to [back2]\n        create clone of (_myself_ v)\n        broadcast (\[INTRO\]size v)\n        switch costume to (square1 v)\n        wait (0.561) seconds\n    end\n    broadcast (\[INTRO\]spin v)\n    delete this clone\nend\n\nwhen I start as a clone\nif <(cloneID) = [back]> then\n    show\n    set [clone_dir v] to [360]\n    switch costume to (bit v)\n    set size to (1200) %\n    switch costume to (blackbar1 v)\n    set [color v] effect to (150)\n    repeat until <[175] > (size)>\n        switch costume to (bit v)\n        change size by (((174) - (size)) / (6.9))\n        change [clone_dir v] by (((65) - (clone_dir)) / (6.9))\n        point in direction (clone_dir)\n        switch costume to (back v)\n    end\n    set [clone_dir v] to [0.5]\n    repeat (15)\n        switch costume to (bit v)\n        change [clone_dir v] by ((clone_dir) / (2))\n        change size by (clone_dir)\n        switch costume to (back v)\n        turn right ((clone_dir) / (12)) degrees\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(cloneID) = [b1]> then\n    switch costume to (blackbar1 v)\n    set [ghost v] effect to (100)\n    go to x: (0) y: (0)\n    show\n    repeat (10)\n        set size to (100) %\n        go to [front v] layer\n        change [ghost v] effect by (-10)\n    end\n    wait (0.1) seconds\n    repeat until <(timer) > [9]>\n        go to [front v] layer\n        change y by (((125) - (y position)) / (5))\n        switch costume to (blackbar1 v)\n        show\n    end\n    repeat until <(timer) > [10]>\n        go to [front v] layer\n        change y by (((-1) - (y position)) / (5))\n        switch costume to (blackbar1 v)\n        show\n    end\n    broadcast (\[INTRO\]end v)\nend\n\nwhen I start as a clone\nif <(cloneID) = [b2]> then\n    switch costume to (blackbar2 v)\n    set [ghost v] effect to (100)\n    go to x: (0) y: (0)\n    show\n    repeat (10)\n        set size to (100) %\n        go to [front v] layer\n        change [ghost v] effect by (-10)\n    end\n    wait (0.1) seconds\n    repeat until <(timer) > [9]>\n        go to [front v] layer\n        change y by (((-125) - (y position)) / (5))\n        switch costume to (blackbar2 v)\n        show\n    end\n    repeat until <(timer) > [10]>\n        go to [front v] layer\n        change y by (((1) - (y position)) / (5))\n        switch costume to (blackbar2 v)\n        show\n    end\nend\n\nwhen flag clicked\nclear graphic effects\npoint in direction (90)\nreset timer\nstart sound [Foxsky - Kirby Smash v]\nwait (0.7) seconds\nhide\nset [cloneid v] to [b1]\ncreate clone of (_myself_ v)\nset [cloneid v] to [b2]\ncreate clone of (_myself_ v)\nwait (0.3) seconds\nset [cloneid v] to [back]\ncreate clone of (_myself_ v)\nset [cloneid v] to [logo]\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nif <(cloneID) = [square1]> then\n    change [color v] effect by (100)\n    go to [back v] layer\n    go [forward v] (3) layers\n    set [clone_dir v] to [0]\n    show\n    set [clone_cos v] to (costume [number v])\n    set size to (0) %\n    repeat until <(size) > [100]>\n        change size by (((clone_size) - (size)) / (5))\n        turn right (((clone_dir) - (direction)) / (5)) degrees\n    end\n    repeat until <(size) > [1500]>\n        switch costume to (bit v)\n        change size by (((clone_size) - (size)) / (5))\n        switch costume to (clone_cos)\n        turn right (((clone_dir) - (direction)) / (5)) degrees\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(cloneID) = [back2]> then\n    change [color v] effect by (100)\n    switch costume to (back2 v)\n    set [ghost v] effect to (50)\n    show\n    go to [front v] layer\n    repeat (25)\n        change [ghost v] effect by (2)\n    end\n    hide\n    delete this clone\nend\n\nwhen I start as a clone\nif <(cloneID) = [back3]> then\n    change [color v] effect by (0.1)\n    go to x: (0) y: (0)\n    show\n    switch costume to (back3 v)\n    set [s v] to [90]\n    show\n    set [clone_dir v] to [90]\n    \n        switch costume to (bit v)\n        set size to (100) %\n        go to [back v] layer\n        change [clone_dir v] by (((s) - (clone_dir)) / (5))\n        point in direction (clone_dir)\n        switch costume to (back3 v)\n    end\nend\n\nwhen I start as a clone\nif <(cloneID) = [square3]> then\n    set [clone_dir v] to [0]\n    show\n    set [clone_cos v] to (costume [number v])\n    set size to (0) %\n    go to x: (0) y: (0)\n    repeat until <(size) > [100]>\n        change size by ((((clone_size) * ((2.25) * (2.25))) - (size)) / (5))\n        turn right ((((clone_dir) * ((2.25) * (2.25))) - (direction)) / (5)) degrees\n    end\n    repeat until <(size) > [1500]>\n        switch costume to (bit v)\n        change size by ((((clone_size) * ((2.25) * (2.25))) - (size)) / (5))\n        turn right ((((clone_dir) * ((2.25) * (2.25))) - (direction)) / (5)) degrees\n        switch costume to (clone_cos)\n        turn right (0.1) degrees\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(cloneID) = [square2]> then\n    change [color v] effect by (120)\n    set [clone_dir v] to [0]\n    show\n    set [clone_cos v] to (costume [number v])\n    set size to (0) %\n    go to x: (0) y: (0)\n    repeat until <(size) > [100]>\n        change size by ((((clone_size) * (2.25)) - (size)) / (5))\n        turn right ((((clone_dir) * (2.25)) - (direction)) / (5)) degrees\n    end\n    repeat until <(size) > [1500]>\n        switch costume to (bit v)\n        change size by ((((clone_size) * (2.25)) - (size)) / (5))\n        turn right ((((clone_dir) * (2.25)) - (direction)) / (5)) degrees\n        switch costume to (clone_cos)\n        turn right (0.1) degrees\n    end\n    delete this clone\nend\n\nwhen I receive [\[intro\]size v]\nif < (cloneID) contains [square]?> then\n    if <[350] < (clone_dir)> then\n        set [clone_dir v] to [0]\n    end\n    change [color v] effect by (25)\n    change [clone_size v] by ((clone_size) * (1.5))\n    change [clone_dir v] by (22.5)\nend\nif <(cloneID) = [back3]> then\n    change [s v] by (90)\nend\n\nwhen I receive [\[intro\]spin v]\nif <<(cloneID) = [b1]> or <(cloneID) = [b2]>> then\n\nwhen I receive [\[intro\]size v]\nif <(cloneID) = [kirbyzaz]> then\n    set [clone_cos v] to (pick random (5) to (10))\n    change size by (30)\n    change [color v] effect by (25)\n    set [whirl v] effect to (pick random (0) to (3))\n    repeat (35)\n        set [clone_cos v] to (((clone_cos) * (0.75)) + (((90) - (direction)) * (0.3)))\n        turn right (clone_cos) degrees\n    end\nend\n\nwhen I start as a clone\nif <(cloneID) = [kirbyzaz]> then\n    show\n    set [pixelate v] effect to (2)\n    set [clone_dir v] to [90]\n    point in direction (90)\n    go to x: (0) y: (0)\n    switch costume to (bit v)\n    set size to (200) %\n    switch costume to (yourname v)\n    \n        switch costume to (bit v)\n        change size by (((120) - (size)) / (5))\n        switch costume to (yourname v)\n        go to [front v] layer\n        go [backward v] (2) layers\n    end\nend\n\nwhen I receive [\[intro\]size v]\nif <(cloneID) = [b1]> then\n    set [clone_cos v] to [2]\n    repeat (35)\n        set [clone_cos v] to (((clone_cos) * (0.75)) + (((90) - (direction)) * (0.3)))\n        turn right (clone_cos) degrees\n    end\nend\nif <(cloneID) = [b2]> then\n    set [clone_cos v] to [-5]\n    repeat (35)\n        set [clone_cos v] to (((clone_cos) * (0.75)) + (((90) - (direction)) * (0.3)))\n        turn right (clone_cos) degrees\n    end\nend\n\nwhen I receive [\[intro\]end v]\nif <<(cloneID) = [b1]> or <(cloneID) = [b2]>> then\n    wait (1) seconds\n    if <(cloneID) = [b1]> then\n        change y by (1.5)\n        repeat until <(y position) > [200]>\n            switch costume to (back2 v)\n            change y by ((y position) / (3))\n            switch costume to (blackbar1 v)\n        end\n    else\n        change y by (-1.5)\n        repeat until <[-200] > (y position)>\n            switch costume to (back2 v)\n            change y by ((y position) / (3))\n            switch costume to (blackbar2 v)\n        end\n    end\n    delete this clone\nelse\n    hide\n    delete this clone\nend\nwait (1) seconds\nbroadcast (イントロ終わり v)\n\n@⭐️💗宣伝？\n\nwhen flag clicked\nhide\n\nwhen flag clicked\n\nwhen I receive [ペントロ終わり v]\nhide\n\nwhen flag clicked\n\nwhen I receive [イントロ終わり v]\nhide\nforever\n    wait (pick random (5) to (15)) seconds\n    switch costume to (costume1 v)\n    go to x: (0) y: (50)\n    show\n    go to [front v] layer\n    start sound [pop v]\n    repeat (9)\n        change y by (-6)\n    end\n    repeat (5)\n        change y by (3)\n    end\n    repeat (5)\n        change y by (-1)\n    end\n    wait (2) seconds\n    repeat (15)\n        change y by (7)\n    end\n    hide\n    if <(ステージ) = [5]> then\n        stop [this script v]\n    end\nend\n\n@⚡ターボ対策\n\nwhen flag clicked\nforever\n    set [⚡秒数記憶 v] to (days since 2000)\n    repeat (2)\n        change [color v] effect by (0)\n    end\n    if <((days since 2000) - (⚡秒数記憶)) < [0.0000001]> then\n        set [ターボ判定 v] to [1]\n    else\n        set [ターボ判定 v] to [0]\n    end\nend\n\nwhen flag clicked\nset [ターボ判定 v] to [0]\nshow\nforever\n    if <(ターボ判定) = [1]> then\n        stop [all v]\n    end\nend\n\nwhen I receive [音量0％ v]\nset volume to (0) %\n\nwhen I receive [ 音量100％ v]\nset volume to (100) %\n\n@紙吹雪\n\nwhen I start as a clone\nshow\nrepeat until <(y position) < [-170]>\n    turn right (pick random (-10) to (10)) degrees\n    next costume\n    change y by (-10)\nend\ndelete this clone\n\nwhen flag clicked\nhide\n\nwhen I receive [ne v]\nif <<(ステージ) = [9]> or <(ステージ) = [19]>> then\n    go to [back v] layer\n    forever\n        go to x: (pick random (-225) to (225)) y: (180)\n        set [color v] effect to (pick random (0) to (100))\n        wait (pick random (0.01) to (0.05)) seconds\n        create clone of (_myself_ v)\n    end\nend\n\n@雲\n\nwhen I start as a clone\ngo to [back v] layer\ngo to x: (300) y: (pick random (126) to (11))\nset size to (pick random (100) to (180)) %\nset [ghost v] effect to (100)\nshow\nset rotation style [don't rotate v]\npoint in direction (pick random (-5) to (-3))\nrepeat (pick random (5) to (10))\n    change x by (direction)\n    change [ghost v] effect by (-10)\nend\nrepeat until <(x position) < [-220]>\n    change x by (direction)\nend\nrepeat (5)\n    change x by (direction)\n    change [ghost v] effect by (20)\nend\ndelete this clone\n\nwhen flag clicked\nhide\nforever\n    go to x: (228) y: (-148)\n    go to [back v] layer\nend\n\nwhen I receive [イントロ終わり v]\nset [変数 v] to [31]\nhide\nforever\n    wait (pick random (1) to (0.5)) seconds\n    switch costume to (pick random (1) to (変数))\n    create clone of (_myself_ v)\n    go to [back v] layer\nend\n\n@ワープホール\n\nwhen flag clicked\nhide\n\nwhen I receive [ne v]\nif <(ステージ) = [18]> then\n    show\nelse\n    hide\nend\n\n@音量\n\nwhen flag clicked\nswitch costume to (2df69627ac61b9e985dbee9252968c51_t v)\nhide\n\nwhen this sprite clicked\nnext costume\n\nwhen I receive [イントロ終わり v]\nshow\nforever\n    if <(costume [number v]) = [1]> then\n        set volume to (100) %\n    else\n        if <(costume [number v]) = [2]> then\n            set volume to (45) %\n        else\n            if <(costume [number v]) = [3]> then\n                set volume to (0) %\n            end\n        end\n    end\n    change size by (((100) - (size)) / (5))\nend\n\nwhen I receive [イントロ終わり v]\nswitch backdrop to (背景1 v)\nforever\n    play sound [Unlimited v] until done\nend\n\nwhen I receive [イントロ終わり v]\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (101) %\n    end\nend\n\n@outor\n\nText Clone (username)\n\ndefine Text Clone (text)\nhide\nset [bungee2: 1 v] to [1]\nif <((length of (text)) mod (2)) = [0]> then\n    set [bungee2: 2 v] to ((((length of (text)) - (1)) / (2)) * (-42))\nelse\n    set [bungee2: 2 v] to (((((length of (text)) / (2)) * (42)) + (-23)) * (-1))\nend\nrepeat (length of (text))\n    switch costume to (letter (Bungee2: 1) of (text))\n    create clone of (_myself_ v)\n    change [bungee2: 1 v] by (1)\n    change [bungee2: 2 v] by (42)\nend\n\nwhen I start as a clone\nset [color v] effect to (700)\nshow\ngo to [front v] layer\nif <(costume [number v]) = [81]> then\n    go to x: (0) y: (0)\n    repeat (10)\n        set [brightness v] effect to (100)\n        change [ghost v] effect by (10)\n        go to [front v] layer\n    end\n    delete this clone\nend\nif <(costume [number v]) = [67]> then\n    go to x: (0) y: (500)\n    repeat (30)\n        change y by (((0) - (y position)) / (3))\n    end\nend\nif <(costume [number v]) = [68]> then\n    set y to (500)\n    repeat (30)\n        change y by (((0) - (y position)) / (3))\n    end\nend\nif <(costume [number v]) = [69]> then\n    repeat until <[1.25] < (timer)>\n        change size by (((Bungee2: 1) - (size)) / (4))\n    end\n    set size to ((Bungee2: 1) + (-2)) %\n    repeat until <(size) < [20]>\n        change size by (((Bungee2: 1) - (size)) / (-3))\n    end\n    delete this clone\nend\nif <(costume [number v]) < [67]> then\n    set [bungee2: 1 v] to (costume [number v])\n    set size to (0) %\n    repeat until <[1.25] < (timer)>\n        change size by (((75) - (size)) / (4))\n        switch costume to (possision hack v)\n        go to x: ((Bungee2: 2) / ((100) / (size))) y: (0)\n        switch costume to (Bungee2: 1)\n    end\n    set size to (74) %\n    repeat until <(size) < [20]>\n        change size by (((75) - (size)) / (-4.5))\n        switch costume to (possision hack v)\n        go to x: ((Bungee2: 2) / ((100) / (size))) y: (0)\n        switch costume to (Bungee2: 1)\n    end\n    hide\n    wait until <[2.7] < (timer)>\n    show\n    set size to (100) %\n    set [go! v] to [-15]\n    set [go to! v] to [720]\n    set [bungee2: 3 v] to [540]\n    forever\n        point in direction (Go!)\n        switch costume to (possision hack v)\n        set size to (100) %\n        go to x: ((([sin v] of (Go!) ) * (Bungee2: 2)) + ((([sin v] of (((timer) * (300)) - (Bungee2: 2)) ) * (10)) + (Go to!))) y: ((([cos v] of (Go!) ) * (Bungee2: 2)) + ((([sin v] of (((timer) * (300)) - (Bungee2: 2)) ) * (10)) + (Bungee2: 3)))\n        change [go to! v] by (((0) - (Go to!)) / (12))\n        change [go! v] by (((75) - (Go!)) / (15))\n        change [bungee2: 3 v] by (((0) - (Bungee2: 3)) / (12))\n        switch costume to (Bungee2: 1)\n        if <(pick random (1) to (500)) = [108]> then\n            Particle1\n        end\n        go to [front v] layer\n    end\nend\nif <<[69] < (costume [number v])> and <(costume [number v]) < [74]>> then\n    set size to (pick random (25) to (50)) %\n    point in direction (pick random (-180) to (180))\n    set [bungee2: 1 v] to (pick random (5) to (12))\n    set [bungee2: 2 v] to (pick random (-5) to (5))\n    set [go! v] to (costume [number v])\n    if <(pick random (1) to (2)) = [1]> then\n        set [bungee2: 3 v] to [-0.3]\n    else\n        set [bungee2: 3 v] to [0.3]\n    end\n    repeat until <<[200] < ([abs v] of (x position) )> or <[80] < ([abs v] of (y position) )>>\n        switch costume to (possision hack v)\n        move (Bungee2: 1) steps\n        change y by (Bungee2: 2)\n        set [bungee2: 1 v] to ((Bungee2: 1) * (0.95))\n        change [bungee2: 2 v] by (Bungee2: 3)\n        switch costume to (Go!)\n    end\n    repeat (9)\n        switch costume to (possision hack v)\n        move (Bungee2: 1) steps\n        change y by (Bungee2: 2)\n        set [bungee2: 1 v] to ((Bungee2: 1) * (0.95))\n        change [bungee2: 2 v] by (Bungee2: 3)\n        change [ghost v] effect by (11)\n        switch costume to (Go!)\n    end\n    delete this clone\nend\nif <<[73] < (costume [number v])> and <(costume [number v]) < [77]>> then\n    go to x: ((Bungee2: 1) + (150)) y: (-90)\n    point in direction (135)\n    set size to (150) %\n    set [ghost v] effect to (100)\n    repeat until <[2.7] < (timer)>\n        change x by (((Bungee2: 1) - (x position)) / (4))\n        change y by (((0) - (y position)) / (4))\n        turn right (((90) - (direction)) / (4)) degrees\n        change [ghost v] effect by (-5)\n    end\n    delete this clone\nend\nif <(costume [number v]) = [77]> then\n    point in direction (-105)\n    set size to (pick random (50) to (100)) %\n    set [brightness v] effect to (pick random (0) to (25))\n    switch costume to (possision hack v)\n    go to x: (480) y: (pick random (300) to (-90))\n    repeat until <(x position) < [-300]>\n        switch costume to (possision hack v)\n        move ((size) / (3)) steps\n        switch costume to (costume7 v)\n    end\n    delete this clone\nend\nif <(costume [number v]) = [78]> then\n    go to [front v] layer\n    clear graphic effects\n    switch costume to (possision hack v)\n    go to x: (720) y: (540)\n    point in direction (0)\n    switch costume to (costume8 v)\n    forever\n        go to [front v] layer\n        change x by (((0) - (x position)) / (12))\n        change y by (((([sin v] of ((timer) * (300)) ) * (5)) - (y position)) / (12))\n        turn right (((90) - (direction)) / (15)) degrees\n    end\nend\nif <<[78] < (costume [number v])> and <(costume [number v]) < [81]>> then\n    set [bungee2: 1 v] to (costume [number v])\n    point in direction (pick random (-180) to (180))\n    set size to (pick random (75) to (125)) %\n    set [ghost v] effect to (50)\n    switch costume to (possision hack v)\n    go to x: (300) y: (pick random (300) to (-90))\n    repeat until <(x position) < [-400]>\n        switch costume to (possision hack v)\n        change x by ([sin v] of (-105) )\n        change y by ([cos v] of (-105) )\n        turn right (1) degrees\n        switch costume to (Bungee2: 1)\n    end\n    delete this clone\nend\n\nwhen [timer v] > (Go!)\nif <(Go to!) = [0]> then\n    set [go to! v] to [1]\n    broadcast (Outro! v)\nend\n\nwhen I receive [outro! v]\nplay sound [Laszlo - Here We Are \[NCS Release\] \(Cut\) v] until done\nforever\n    play sound [Laszlo - Here We Are \[NCS Release\] \(Full\) v] until done\nend\n\nwhen I receive [outro! v]\ngo to x: (0) y: (0)\npoint in direction (90)\nset size to (100) %\nreset timer\nset [brightness v] effect to (60)\nrepeat (3)\n    switch costume to (costume1 v)\n    create clone of (_myself_ v)\n    change [brightness v] effect by (-20)\n    wait (0.05) seconds\nend\nset x to (-160)\nset [brightness v] effect to (100)\nrepeat (3)\n    switch costume to (costume2 v)\n    create clone of (_myself_ v)\n    change x by (160)\n    wait (0.03) seconds\nend\ngo to x: (0) y: (0)\nset [brightness v] effect to (0)\nset [bungee2: 1 v] to [1080]\nswitch costume to (costume3 v)\ncreate clone of (_myself_ v)\nwait (0.05) seconds\nset [brightness v] effect to (100)\nset [bungee2: 1 v] to [900]\ncreate clone of (_myself_ v)\nclear graphic effects\nText Clone [tukden]\nParticle1\nwait until <[2] < (timer)>\nswitch costume to (costume4 v)\nset [bungee2: 1 v] to [-100]\ncreate clone of (_myself_ v)\nwait (0) seconds\nchange [bungee2: 1 v] by (120)\nnext costume\nwait (0) seconds\ncreate clone of (_myself_ v)\nwait (0) seconds\nchange [bungee2: 1 v] by (100)\nnext costume\ncreate clone of (_myself_ v)\nwait until <[2.7] < (timer)>\nswitch costume to (costume11 v)\ncreate clone of (_myself_ v)\nswitch costume to (costume8 v)\ncreate clone of (_myself_ v)\nforever\n    switch costume to (pick random (79) to (80))\n    create clone of (_myself_ v)\n    repeat (200)\n        switch costume to (costume7 v)\n        create clone of (_myself_ v)\n    end\nend\n\ndefine Particle1\nrepeat (30)\n    switch costume to (pick random (70) to (73))\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\nhide\nset [go to! v] to [0]\nforever\n    set [go! v] to (timer)\nend\n\nwhen [timer v] > (0)\nhide variable [time v]\n\n@人の影\n\nwhen I receive [イントロ終わり v]\nwait (1) seconds\nshow\nset [ghost v] effect to (50)\nforever\n    go to (プレイヤー v)\n    if <key (down arrow v) pressed?> then\n        set y to (([y position v] of [プレイヤー v]) - (12))\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [next stage v]\nhide\n\nwhen I receive [ne v]\nwait (3.5) seconds\nshow\n\n
　　　　ネオン//neon\n　　　　　　　⇓\nhttps://scratch.mit.edu/projects/621401371/\n　　　　　　雲//cloud\n　　　　　　　⇓\nhttps://scratch.mit.edu/projects/635861210/\n\n下まで見てください。\n≪English≫\nLet's adventure under the blue sky!\nLet's adventure the magnificent nature!\n≪ how to do this ≫\nOperate with arrow keys WASD keys.\nDo not touch the needle.\nTell me the time in the comments!\n\nBecause it is light, it is from here.\nhttps://turbowarp.org/626562811?interpolate&hqpen\n\n≪日本語≫\n青空の下で冒険しよう!\n壮大な自然を冒険しましょう!\n{旗2回押し推奨}\n≪操作方法≫\n矢印キーWASDキーで動作します。\n針に触れないでください。\n⭐と❤お願いします。\nコメントでタイムを教えてね!\n少し立体音響です。(ヘッドホン推奨)\n軽いのでこちらから\nhttps://turbowarp.org/626562811?interpolate&hqpen\n無変更リミックスは絶対にやめてください。\nNextステージのカットイン短くしました。\n作者タイム 53.311秒。これ超えたら尊敬します。\nBGM\n@-Xaf-\n\nintro\n@t9decode\n\noutro\n@sochanpiko\n\n紙吹雪\n@ringo2go\n\n立体音響\n@ringo2go\n\n雲\n@catno2\n\n〈Tags//タグ〉\n#all #Platformer #art #adventure #games\n\n傾向1P乗ったー!!!!