Scrolling platformer 
@Stage\n\nwhen flag clicked\nset [time v] to [0]\nforever\n    if <(Start??) = [1]> then\n        repeat until <(Time stop) = [1]>\n            wait (0.999999999999999999999999999) seconds\n            change [time v] by (1)\n        end\n    end\nend\n\nif  then\nend\n\nif  then\nend\n\nwhen flag clicked\nforever\n    set [high score v] to (High score)\nend\n\nwhen flag clicked\nforever\n    if <(Time stop) = [1]> then\n        if <(☁ Time) > (Time)> then\n            set [☁ time v] to (Time)\n        end\n    end\nend\n\nset [☁ time v] to [10000]\n\nshow variable [☁ cloud 1 v]\n\n@Figur2\n\nwhen I start as a clone\nforever\n    hide\n    go to x: (250) y: (pick random (50) to (150))\n    wait (pick random (2.5) to (15)) seconds\n    show\n    switch costume to (pick random (1) to (3))\n    repeat until <[-250] > (x position)>\n        change x by (-4)\n    end\nend\n\nwhen flag clicked\nrepeat (8)\n    hide\n    create clone of (_myself_ v)\nend\n\n@Figur1\n\nwhen I start as a clone\nif <(Klon flag) = [1]> then\n    switch costume to (kostüm1 v)\n    go to x: (0) y: (0)\n    change [klon flag v] by (1)\n    forever\n        if <<[-450] < (1500)> and <[100] > (1500)>> then\n            show\n            set x to (1500)\n            if <touching (figur10 v)?> then\n                set [flagge v] to [2]\n                switch costume to (stop2 v)\n            end\n        else\n            hide\n        end\n    end\nend\nif <(Klon flag) = [2]> then\n    switch costume to (kostüm2 v)\n    go to x: (0) y: (0)\n    change [klon flag v] by (1)\n    forever\n        if <<[-0] < (3840)> and <[500] > (3840)>> then\n            show\n            set x to (3840)\n            if <touching (figur10 v)?> then\n                set [flagge v] to [3]\n                switch costume to (kostüm3 v)\n            end\n        else\n            hide\n        end\n    end\nend\nif <(Klon flag) = [3]> then\n    switch costume to (kostüm4 v)\n    go to x: (0) y: (0)\n    change [klon flag v] by (1)\n    forever\n        if <<[-480] < (6720)> and <[0] > (6720)>> then\n            show\n            set x to (6720)\n            if <touching (figur10 v)?> then\n                set [flagge v] to [4]\n                switch costume to (kostüm5 v)\n            end\n        else\n            hide\n        end\n    end\nend\n\nwhen flag clicked\nset [klon flag v] to [1]\n\nwhen flag clicked\nhide\nrepeat (3)\n    create clone of (_myself_ v)\n    wait (0.01) seconds\nend\n\n@Spikes\n\nwhen flag clicked\nswitch costume to (1 v)\n\nwhen flag clicked\nwait (0.1) seconds\ngo to [front v] layer\nhide\n\nwhen I start as a clone\nif <(Klon Spike) = [0]> then\n    change [klon spike v] by (1)\n    go to x: (0) y: (0)\n    switch costume to (1 v)\n    forever\n        if <<[-480] < (500)> and <[250] > (500)>> then\n            show\n            set x to (500)\n        else\n            hide\n        end\n    end\nend\nif <(Klon Spike) = [1]> then\n    switch costume to (2 v)\n    go to x: (0) y: (0)\n    change [klon spike v] by (1)\n    forever\n        if <<[-315] < (750)> and <[250] > (750)>> then\n            show\n            set x to (750)\n        else\n            hide\n        end\n    end\nend\nif <(Klon Spike) = [2]> then\n    switch costume to (3 v)\n    go to x: (0) y: (0)\n    change [klon spike v] by (1)\n    forever\n        if <<[-400] < (960)> and <[400] > (960)>> then\n            show\n            set x to (960)\n        else\n            hide\n        end\n    end\nend\nif <(Klon Spike) = [3]> then\n    switch costume to (kostüm1 v)\n    go to x: (0) y: (0)\n    change [klon spike v] by (1)\n    forever\n        if <<[-480] < (1500)> and <[500] > (1500)>> then\n            show\n            set x to (1500)\n        else\n            hide\n        end\n    end\nend\nif <(Klon Spike) = [4]> then\n    switch costume to (kostüm2 v)\n    go to x: (0) y: (0)\n    change [klon spike v] by (1)\n    forever\n        if <<[-480] < (1900)> and <[410] > (1900)>> then\n            show\n            set x to (1900)\n        else\n            hide\n        end\n    end\nend\nif <(Klon Spike) = [5]> then\n    switch costume to (kostüm3 v)\n    go to x: (0) y: (0)\n    change [klon spike v] by (1)\n    forever\n        if <<[-480] < (2400)> and <[355] > (2400)>> then\n            show\n            set x to (2400)\n        else\n            hide\n        end\n    end\nend\nif <(Klon Spike) = [6]> then\n    change [klon spike v] by (1)\n    switch costume to (kostüm4 v)\n    go to x: (0) y: (0)\n    forever\n        if <<[-375] < (2880)> and <[335] > (2880)>> then\n            show\n            set x to (2880)\n        else\n            hide\n        end\n    end\nend\nif <(Klon Spike) = [7]> then\n    switch costume to (kostüm5 v)\n    go to x: (0) y: (0)\n    change [klon spike v] by (1)\n    forever\n        if <<[-300] < (3360)> and <[500] > (3360)>> then\n            show\n            set x to (3360)\n        else\n            hide\n        end\n    end\nend\nif <(Klon Spike) = [8]> then\n    switch costume to (kostüm6 v)\n    go to x: (0) y: (0)\n    change [klon spike v] by (1)\n    forever\n        if <<[-560] < (3840)> and <[400] > (3840)>> then\n            show\n            set x to (3840)\n        else\n            hide\n        end\n    end\nend\nif <(Klon Spike) = [9]> then\n    switch costume to (kostüm7 v)\n    go to x: (0) y: (0)\n    change [klon spike v] by (1)\n    forever\n        if <<[-480] < (4320)> and <[225] > (4320)>> then\n            show\n            set x to (4320)\n        else\n            hide\n        end\n    end\nend\nif <(Klon Spike) = [10]> then\n    change [klon spike v] by (1)\n    go to x: (0) y: (0)\n    switch costume to (kostüm8 v)\n    forever\n        if <<[-400] < (4800)> and <[450] > (4800)>> then\n            show\n            set x to (4800)\n        else\n            hide\n        end\n    end\nend\nif <(Klon Spike) = [11]> then\n    switch costume to (kostüm9 v)\n    go to x: (0) y: (0)\n    change [klon spike v] by (1)\n    forever\n        if <<[-480] < (5280)> and <[450] > (5280)>> then\n            show\n            set x to (5280)\n        else\n            hide\n        end\n    end\nend\nif <(Klon Spike) = [12]> then\n    switch costume to (kostüm10 v)\n    go to x: (0) y: (0)\n    change [klon spike v] by (1)\n    forever\n        if <<[-480] < (5760)> and <[500] > (5760)>> then\n            show\n            set x to (5760)\n        else\n            hide\n        end\n    end\nend\nif <(Klon Spike) = [13]> then\n    switch costume to (kostüm11 v)\n    go to x: (0) y: (0)\n    change [klon spike v] by (1)\n    forever\n        if <<[-420] < (6240)> and <[350] > (6240)>> then\n            show\n            set x to (6240)\n        else\n            hide\n        end\n    end\nend\nif <(Klon Spike) = [14]> then\n    switch costume to (kostüm12 v)\n    go to x: (0) y: (0)\n    change [klon spike v] by (1)\n    forever\n        if <<[-350] < (6720)> and <[400] > (6720)>> then\n            show\n            set x to (6720)\n        else\n            hide\n        end\n    end\nend\nif <(Klon Spike) = [15]> then\n    switch costume to (kostüm13 v)\n    go to x: (0) y: (0)\n    change [klon spike v] by (1)\n    forever\n        if <<[-480] < (7200)> and <[400] > (7200)>> then\n            show\n            set x to (7200)\n        else\n            hide\n        end\n    end\nend\nif <(Klon Spike) = [16]> then\n    switch costume to (kostüm14 v)\n    go to x: (0) y: (0)\n    change [klon spike v] by (1)\n    forever\n        if <<[-480] < (7680)> and <[500] > (7680)>> then\n            show\n            set x to (7680)\n        else\n            hide\n        end\n    end\nend\nif <(Klon Spike) = [17]> then\n    switch costume to (kostüm15 v)\n    go to x: (0) y: (0)\n    change [klon spike v] by (1)\n    forever\n        if <<[-480] < (8160)> and <[500] > (8160)>> then\n            show\n            set x to (8160)\n        else\n            hide\n        end\n    end\nend\nif <(Klon Spike) = [18]> then\n    switch costume to (kostüm16 v)\n    go to x: (0) y: (0)\n    change [klon spike v] by (1)\n    forever\n        if <<[-480] < (8640)> and <[500] > (8640)>> then\n            show\n            set x to (8640)\n        else\n            hide\n        end\n    end\nend\nif <(Klon Spike) = [19]> then\n    switch costume to (kostüm17 v)\n    go to x: (0) y: (0)\n    change [klon spike v] by (1)\n    forever\n        if <<[-480] < (9120)> and <[500] > (9120)>> then\n            show\n            set x to (9120)\n        else\n            hide\n        end\n    end\nend\n\nwhen flag clicked\nrepeat (20)\n    create clone of (_myself_ v)\nend\n\n@Figur25\n\nwhen flag clicked\nforever\n    Mobile Control\nend\n\ndefine Mobile Control\nif <mouse down?> then\n    hide\n    go to (mouse-pointer v)\nelse\n    go to x: (0) y: (0)\n    wait until <mouse down?>\nend\n\nwhen flag clicked\nshow variable [time v]\n\n@Figur4\n\nwhen flag clicked\nhide\n\n@Figur5\n\nwhen flag clicked\ngo to x: () y: (-80)\nswitch costume to (kostüm1 v)\nset [klon pfeil v] to [0]\nrepeat (2)\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\ngo to [front v] layer\nforever\n    if <(Start??) = [0]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen I start as a clone\nif <(Klon Pfeil) = [0]> then\n    switch costume to (kostüm2 v)\n    set [klon pfeil v] to [1]\n    forever\n        if <(Start??) = [0]> then\n            point in direction (-90)\n            go to x: (40) y: (-80)\n            show\n            if <<<touching (mouse-pointer v)?> or <touching (figur25 v)?>> and <mouse down?>> then\n                broadcast (Farbwechsel rechts v)\n                wait until <not <mouse down?>>\n            end\n        else\n            hide\n        end\n    end\nend\nif <(Klon Pfeil) = [1]> then\n    switch costume to (kostüm2 v)\n    forever\n        if <(Start??) = [0]> then\n            go to x: (-40) y: (-83)\n            show\n            if <<<touching (mouse-pointer v)?> or <touching (figur25 v)?>> and <mouse down?>> then\n                broadcast (Farbwechel links v)\n                wait until <not <mouse down?>>\n            end\n        else\n            hide\n        end\n    end\nend\n\nwhen flag clicked\n\nwhen I receive [farbwechsel rechts v]\nchange [color v] effect by (10)\n\nwhen I receive [farbwechel links v]\nchange [color v] effect by (-10)\n\nwait (1) seconds\n\n@detector\n\nwhen flag clicked\nshow\nset [ghost v] effect to (100)\nset [actions \(love/fave\) v] to [0]\nforever\n    set [touching v] to [none]\n    Detect [love] at [-201] [-220]\n    Detect [fave] at [-201] [-220]\nend\n\ndefine Detect (thing) at (x) (y)\nswitch costume to (empty v)\nset size to (27000) %\ngo to x: (x) y: (y)\nset size to (100) %\nswitch costume to (thing)\nif <touching (mouse-pointer v)?> then\n    set [touching v] to (costume [name v])\nend\n\nwhen flag clicked\nforever\n    wait until <(touching) = [love]>\n    wait (0.2) seconds\n    if <(touching) = [love]> then\n        change [actions \(love/fave\) v] by (1)\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nforever\n    wait until <(touching) = [fave]>\n    wait (0.2) seconds\n    if <(touching) = [fave]> then\n        change [actions \(love/fave\) v] by (1)\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Actions \(love/fave\)) = [2]> then\n        broadcast (Golden v)\n    end\nend\n\n@Figur6\n\nwhen flag clicked\nswitch costume to (kostüm1 v)\nset [werbe stopp 🛑 v] to [0]\nhide\nforever\n    if <not <(Werbe Stopp 🛑) = [1]>> then\n        show\n        wait (2) seconds\n        hide\n        wait (pick random (10) to (20)) seconds\n    else\n        hide\n    end\nend\n\n\n\nforever\n\nwhen I receive [golden v]\nset [werbe stopp 🛑 v] to [1]\n\n@Figur7\n\nwhen flag clicked\nforever\n    if <<<touching (mouse-pointer v)?> or <touching (figur25 v)?>> and <mouse down?>> then\n        set [start?? v] to [1]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Start??) = [0]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (space v) pressed?> then\n        set [start?? v] to [1]\n    end\nend\n\nwhen flag clicked\nbroadcast (Cloud - Setup v) and wait\nbroadcast (GameLoop v)\n\n@Figur8\n\nwhen flag clicked\nforever\n    go to [back v] layer\nend\n\nwhen flag clicked\nrepeat (1)\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (kostüm1 v)\nforever\n    go to x: (500) y: (0)\n    repeat until <[-475] > (x position)>\n        change x by ((X) / (2))\n    end\nend\n\nchange y by (10)\n\nchange y by (10)\n\nwhen flag clicked\ngo to x: (0) y: (0)\nforever\n    repeat until <[-475] > (x position)>\n        change x by ((X) / (2))\n    end\n    go to x: (500) y: (0)\nend\n\nset x to (0)\n\n@Figur10\n\nwhen I receive [golden v]\nforever\n    change [color v] effect by (1)\nend\n\nwhen flag clicked\nforever\n    if <(Maus Rechts) = [1]> then\n        repeat until <not <(Maus Rechts) = [1]>>\n            if <<mouse down?> or <key (any v) pressed?>> then\n                if <not <[-6.5] > (X)>> then\n                    change [x v] by (-0.5)\n                end\n            else\n                set [x v] to [0]\n            end\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    wait until <(Start??) = [1]>\n    if <not <<touching color (#10ff00)?> and <touching (floor2 v)?>>> then\n        if <not <(Boden??) = [1]>> then\n            set [y v] to [-2]\n            repeat until <(Boden??) = [1]>\n                change y by (Y)\n                if <not <(Y) < [-12.5]>> then\n                    change [y v] by (-0.3)\n                end\n            end\n        end\n        set [y v] to [-5]\n        change y by (Y)\n    end\nend\n\nwhen flag clicked\nforever\n    Wall Jump Mobile and pc\nend\n\nwhen flag clicked\nforever\n    Pc and mobile rechts \nend\n\nwhen flag clicked\nforever\n    Pc and mobile links\nend\n\nwhen flag clicked\nset [x v] to [0]\nforever\n    if <(Maus links) = [1]> then\n        repeat until <not <(Maus links) = [1]>>\n            if <not <(X) > [6,5]>> then\n                change [x v] by (0.5)\n            end\n        end\n        set [x v] to [0]\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (spikes v)?> then\n        if <[1] = (Flagge)> then\n            go to x: (-100) y: (0)\n            set [500 v] to [0]\n            set [750 v] to [480]\n            set [960 v] to [960]\n            set [1500 v] to [1440]\n            set [1900 v] to [1920]\n            set [2400 v] to [2400]\n            set [2880 v] to [2880]\n            set [3360 v] to [3360]\n            set [3840 v] to [3840]\n            set [4320 v] to [4320]\n            set [4800 v] to [4800]\n            set [5280 v] to [5280]\n            set [5760 v] to [5760]\n            set [6240 v] to [6240]\n            set [6720 v] to [6720]\n            set [7200 v] to [7200]\n            set [7680 v] to [7680]\n            set [8160 v] to [8160]\n            set [8640 v] to [8640]\n            set [9120 v] to [9120]\n            set [9600 v] to [9600]\n            set [10080 v] to [10080]\n            set [10560 v] to [10560]\n            set [11040 v] to [11040]\n            set [11520 v] to [11520]\n        end\n        if <[2] = (Flagge)> then\n            go to x: (-100) y: (0)\n            set [500 v] to [-1690]\n            set [750 v] to [-1210]\n            set [960 v] to [-730]\n            set [1500 v] to [-250]\n            set [1900 v] to [230]\n            set [2400 v] to [710]\n            set [2880 v] to [1190]\n            set [3360 v] to [1670]\n            set [3840 v] to [2150]\n            set [4320 v] to [2630]\n            set [4800 v] to [3110]\n            set [5280 v] to [3590]\n            set [5760 v] to [4070]\n            set [6240 v] to [4550]\n            set [6720 v] to [5030]\n            set [7200 v] to [5510]\n            set [7680 v] to [5990]\n            set [8160 v] to [6470]\n            set [8640 v] to [6950]\n            set [9120 v] to [7430]\n            set [9600 v] to [7910]\n            set [10080 v] to [8390]\n            set [10560 v] to [8870]\n            set [11040 v] to [9350]\n            set [11520 v] to [9830]\n        end\n        if <[3] = (Flagge)> then\n            go to x: (-100) y: (0)\n            set [500 v] to [-3720]\n            set [750 v] to [-3240]\n            set [960 v] to [-2760]\n            set [1500 v] to [-2280]\n            set [1900 v] to [-1800]\n            set [2400 v] to [-1320]\n            set [2880 v] to [-840]\n            set [3360 v] to [-360]\n            set [3840 v] to [120]\n            set [4320 v] to [600]\n            set [4800 v] to [1080]\n            set [5280 v] to [1560]\n            set [5760 v] to [2040]\n            set [6240 v] to [2520]\n            set [6720 v] to [3000]\n            set [7200 v] to [3480]\n            set [7680 v] to [3960]\n            set [8160 v] to [4440]\n            set [8640 v] to [4920]\n            set [9120 v] to [5400]\n            set [9600 v] to [5880]\n            set [10080 v] to [6360]\n            set [10560 v] to [6840]\n            set [11040 v] to [7320]\n            set [11520 v] to [7800]\n        end\n        if <[4] = (Flagge)> then\n            go to x: (-100) y: (150)\n            set [500 v] to [-7040]\n            set [750 v] to [-6560]\n            set [960 v] to [-6080]\n            set [1500 v] to [-5600]\n            set [1900 v] to [-5120]\n            set [2400 v] to [-4640]\n            set [2880 v] to [-4160]\n            set [3360 v] to [-3680]\n            set [3840 v] to [-3200]\n            set [4320 v] to [-2720]\n            set [4800 v] to [-2240]\n            set [5280 v] to [-1760]\n            set [5760 v] to [-1280]\n            set [6240 v] to [-800]\n            set [6720 v] to [-320]\n            set [7200 v] to [160]\n            set [7680 v] to [640]\n            set [8160 v] to [1120]\n            set [8640 v] to [1600]\n            set [9120 v] to [2080]\n            set [9600 v] to [2560]\n            set [10080 v] to [3040]\n            set [10560 v] to [3520]\n            set [11040 v] to [4000]\n            set [11520 v] to [4480]\n        end\n    end\n    if <(y position) < [-176]> then\n        if <[1] = (Flagge)> then\n            go to x: (-100) y: (0)\n            set [500 v] to [0]\n            set [750 v] to [480]\n            set [960 v] to [960]\n            set [1500 v] to [1440]\n            set [1900 v] to [1920]\n            set [2400 v] to [2400]\n            set [2880 v] to [2880]\n            set [3360 v] to [3360]\n            set [3840 v] to [3840]\n            set [4320 v] to [4320]\n            set [4800 v] to [4800]\n            set [5280 v] to [5280]\n            set [5760 v] to [5760]\n            set [6240 v] to [6240]\n            set [6720 v] to [6720]\n            set [7200 v] to [7200]\n            set [7680 v] to [7680]\n            set [8160 v] to [8160]\n            set [8640 v] to [8640]\n            set [9120 v] to [9120]\n            set [9600 v] to [9600]\n            set [10080 v] to [10080]\n            set [10560 v] to [10560]\n            set [11040 v] to [11040]\n            set [11520 v] to [11520]\n        end\n        if <[2] = (Flagge)> then\n            go to x: (-100) y: (0)\n            set [500 v] to [-1690]\n            set [750 v] to [-1210]\n            set [960 v] to [-730]\n            set [1500 v] to [-250]\n            set [1900 v] to [230]\n            set [2400 v] to [710]\n            set [2880 v] to [1190]\n            set [3360 v] to [1670]\n            set [3840 v] to [2150]\n            set [4320 v] to [2630]\n            set [4800 v] to [3110]\n            set [5280 v] to [3590]\n            set [5760 v] to [4070]\n            set [6240 v] to [4550]\n            set [6720 v] to [5030]\n            set [7200 v] to [5510]\n            set [7680 v] to [5990]\n            set [8160 v] to [6470]\n            set [8640 v] to [6950]\n            set [9120 v] to [7430]\n            set [9600 v] to [7910]\n            set [10080 v] to [8390]\n            set [10560 v] to [8870]\n            set [11040 v] to [9350]\n            set [11520 v] to [9830]\n        end\n        if <[3] = (Flagge)> then\n            go to x: (-100) y: (0)\n            set [500 v] to [-3720]\n            set [750 v] to [-3240]\n            set [960 v] to [-2760]\n            set [1500 v] to [-2280]\n            set [1900 v] to [-1800]\n            set [2400 v] to [-1320]\n            set [2880 v] to [-840]\n            set [3360 v] to [-360]\n            set [3840 v] to [120]\n            set [4320 v] to [600]\n            set [4800 v] to [1080]\n            set [5280 v] to [1560]\n            set [5760 v] to [2040]\n            set [6240 v] to [2520]\n            set [6720 v] to [3000]\n            set [7200 v] to [3480]\n            set [7680 v] to [3960]\n            set [8160 v] to [4440]\n            set [8640 v] to [6950]\n            set [9120 v] to [4920]\n            set [9600 v] to [5880]\n            set [10080 v] to [6360]\n            set [10560 v] to [6840]\n            set [11040 v] to [7320]\n            set [11520 v] to [7800]\n        end\n        if <[4] = (Flagge)> then\n            go to x: (-100) y: (150)\n            set [500 v] to [-7040]\n            set [750 v] to [-6560]\n            set [960 v] to [-6080]\n            set [1500 v] to [-5600]\n            set [1900 v] to [-5120]\n            set [2400 v] to [-4640]\n            set [2880 v] to [-4160]\n            set [3360 v] to [-3680]\n            set [3840 v] to [-3200]\n            set [4320 v] to [-2720]\n            set [4800 v] to [-2240]\n            set [5280 v] to [-1760]\n            set [5760 v] to [-1280]\n            set [6240 v] to [-800]\n            set [6720 v] to [-320]\n            set [7200 v] to [160]\n            set [7680 v] to [640]\n            set [8160 v] to [1120]\n            set [8640 v] to [1600]\n            set [9120 v] to [2080]\n            set [9600 v] to [2560]\n            set [10080 v] to [3040]\n            set [10560 v] to [3520]\n            set [11040 v] to [4000]\n            set [11520 v] to [4480]\n        end\n    end\nend\n\nwhen flag clicked\ngo to x: (-100) y: (-20)\n\nwhen I receive [next bild  v]\nset [wider spawn punkte v] to (y position)\n\nwhen flag clicked\nforever\n    if <touching (jump v)?> then\n        repeat (10)\n            change y by (20)\n        end\n    end\nend\n\nwhen flag clicked\nswitch costume to (kostüm1 v)\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nset [ghost v] effect to (40)\nswitch costume to (kostüm2 v)\nrepeat (15)\n    change [ghost v] effect by (5)\n    change size by (-5)\n    change x by (X)\nend\ndelete this clone\n\ndefine Pc and mobile rechts \nif <<key (right arrow v) pressed?> or <<([x position v] of [figur25 v]) > [50]> or <key (d v) pressed?>>> then\n    set [maus rechts v] to [1]\nelse\n    set [maus rechts v] to [0]\nend\n\ndefine Pc and mobile links\nif <<key (left arrow v) pressed?> or <<[-50] > ([x position v] of [figur25 v])> or <key (a v) pressed?>>> then\n    set [maus links v] to [1]\nelse\n    set [maus links v] to [0]\nend\n\ndefine Wall Jump Mobile and pc\nif <<<touching color (#054e00)?> or <touching color (#0a9a00)?>> and <touching (floor2 v)?>> then\n    if <<(Maus links) = [1]> or <(Maus Rechts) = [1]>> then\n        if <(Maus Rechts) = [1]> then\n            repeat (6)\n                change y by ((Y Wall Jump) + (15))\n                set [y v] to [-2]\n                change [x v] by (4)\n            end\n            set [x v] to [0]\n        end\n        if <(Maus links) = [1]> then\n            repeat (6)\n                change y by ((Y Wall Jump) + (15))\n                set [y v] to [-2]\n                change [x v] by (-4)\n            end\n            set [x v] to [0]\n        end\n    end\nend\n\nwhen flag clicked\ngo to [front v] layer\nforever\n    if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <([y position v] of [figur25 v]) > [0]>>> then\n        set [15 v] to [16]\n        repeat until <(15) = [0]>\n            change y by (15)\n            change [15 v] by (-1)\n        end\n        wait until <(Boden??) = [1]>\n    end\nend\n\nchange x by (X)\n\nwhen flag clicked\nforever\n    if <(Start??) = [1]> then\n        show\n    else\n        hide\n        go to x: (-100) y: (-20)\n    end\nend\n\nwhen I receive [farbwechsel rechts v]\nchange [color v] effect by (10)\n\nwhen I receive [farbwechel links v]\nchange [color v] effect by (-10)\n\nwhen flag clicked\nset [y v] to [-5]\n\nwhen flag clicked\nforever\n    if <<touching color (#10ff00)?> and <touching (floor2 v)?>> then\n        set [boden?? v] to [1]\n    else\n        set [boden?? v] to [0]\n    end\nend\n\nwhen flag clicked\nwait (1) seconds\nwait until <(Start??) = [1]>\nforever\n    if <<touching color (#10ff00)?> and <touching (floor2 v)?>> then\n        change y by ((Y) * (-1))\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (spikes v)?> then\n        set [y v] to [-2]\n    end\nend\n\nwhen flag clicked\nforever\n    set [y wall jump v] to ((Y) * (-1))\nend\n\nwhen flag clicked\nforever\n    hide variable [time v]\nend\n\n@Floor2\n\nwhen I start as a clone\nif <(Klon) = [0]> then\n    change [klon v] by (1)\n    go to x: (0) y: (0)\n    switch costume to (kostüm1 v)\n    forever\n        if <<[-480] < (500)> and <[250] > (500)>> then\n            show\n            set x to (500)\n        else\n            hide\n        end\n    end\nend\nif <(Klon) = [1]> then\n    switch costume to (kostüm2 v)\n    go to x: (0) y: (0)\n    change [klon v] by (1)\n    forever\n        if <<[-480] < (750)> and <[500] > (750)>> then\n            show\n            set x to (750)\n        else\n            hide\n        end\n    end\nend\nif <(Klon) = [2]> then\n    switch costume to (kostüm3 v)\n    go to x: (0) y: (0)\n    change [klon v] by (1)\n    forever\n        if <<[-480] < (960)> and <[500] > (960)>> then\n            show\n            set x to (960)\n        else\n            hide\n        end\n    end\nend\nif <(Klon) = [3]> then\n    switch costume to (kostüm4 v)\n    go to x: (0) y: (0)\n    change [klon v] by (1)\n    forever\n        if <<[-480] < (1500)> and <[500] > (1500)>> then\n            show\n            set x to (1500)\n        else\n            hide\n        end\n    end\nend\nif <(Klon) = [4]> then\n    switch costume to (kostüm5 v)\n    go to x: (0) y: (0)\n    change [klon v] by (1)\n    forever\n        if <<[-480] < (1900)> and <[500] > (1900)>> then\n            show\n            set x to (1900)\n        else\n            hide\n        end\n    end\nend\nif <(Klon) = [5]> then\n    switch costume to (kostüm6 v)\n    go to x: (0) y: (0)\n    change [klon v] by (1)\n    forever\n        if <<[-480] < (2400)> and <[500] > (2400)>> then\n            show\n            set x to (2400)\n        else\n            hide\n        end\n    end\nend\nif <(Klon) = [6]> then\n    switch costume to (kostüm7 v)\n    go to x: (0) y: (0)\n    change [klon v] by (1)\n    forever\n        if <<[-480] < (2880)> and <[500] > (2880)>> then\n            show\n            set x to (2880)\n        else\n            hide\n        end\n    end\nend\nif <(Klon) = [7]> then\n    switch costume to (kostüm8 v)\n    go to x: (0) y: (0)\n    change [klon v] by (1)\n    forever\n        if <<[-480] < (3360)> and <[500] > (3360)>> then\n            show\n            set x to (3360)\n        else\n            hide\n        end\n    end\nend\nif <(Klon) = [8]> then\n    switch costume to (kostüm9 v)\n    go to x: (0) y: (0)\n    change [klon v] by (1)\n    forever\n        if <<[-480] < (3840)> and <[500] > (3840)>> then\n            show\n            set x to (3840)\n        else\n            hide\n        end\n    end\nend\nif <(Klon) = [9]> then\n    switch costume to (kostüm10 v)\n    go to x: (0) y: (0)\n    change [klon v] by (1)\n    forever\n        if <<[-480] < (4320)> and <[500] > (4320)>> then\n            show\n            set x to (4320)\n        else\n            hide\n        end\n    end\nend\nif <(Klon) = [10]> then\n    change [klon v] by (1)\n    go to x: (0) y: (0)\n    switch costume to (kostüm11 v)\n    forever\n        if <<[-480] < (4800)> and <[500] > (4800)>> then\n            show\n            set x to (4800)\n        else\n            hide\n        end\n    end\nend\nif <(Klon) = [11]> then\n    switch costume to (kostüm12 v)\n    go to x: (0) y: (0)\n    change [klon v] by (1)\n    forever\n        if <<[-480] < (5280)> and <[500] > (5280)>> then\n            show\n            set x to (5280)\n        else\n            hide\n        end\n    end\nend\nif <(Klon) = [12]> then\n    switch costume to (kostüm13 v)\n    go to x: (0) y: (0)\n    change [klon v] by (1)\n    forever\n        if <<[-480] < (5760)> and <[500] > (5760)>> then\n            show\n            set x to (5760)\n        else\n            hide\n        end\n    end\nend\nif <(Klon) = [13]> then\n    switch costume to (kostüm14 v)\n    go to x: (0) y: (0)\n    change [klon v] by (1)\n    forever\n        if <<[-480] < (6240)> and <[500] > (6240)>> then\n            show\n            set x to (6240)\n        else\n            hide\n        end\n    end\nend\nif <(Klon) = [14]> then\n    switch costume to (kostüm15 v)\n    go to x: (0) y: (0)\n    change [klon v] by (1)\n    forever\n        if <<[-480] < (6720)> and <[500] > (6720)>> then\n            show\n            set x to (6720)\n        else\n            hide\n        end\n    end\nend\nif <(Klon) = [15]> then\n    switch costume to (kostüm16 v)\n    go to x: (0) y: (0)\n    change [klon v] by (1)\n    forever\n        if <<[-480] < (7200)> and <[500] > (7200)>> then\n            show\n            set x to (7200)\n        else\n            hide\n        end\n    end\nend\nif <(Klon) = [16]> then\n    switch costume to (kostüm17 v)\n    go to x: (0) y: (0)\n    change [klon v] by (1)\n    forever\n        if <<[-450] < (7680)> and <[500] > (7680)>> then\n            show\n            set x to (7680)\n        else\n            hide\n        end\n    end\nend\nif <(Klon) = [17]> then\n    switch costume to (kostüm18 v)\n    go to x: (0) y: (0)\n    change [klon v] by (1)\n    forever\n        if <<[-480] < (8160)> and <[500] > (8160)>> then\n            show\n            set x to (8160)\n        else\n            hide\n        end\n    end\nend\nif <(Klon) = [18]> then\n    switch costume to (kostüm19 v)\n    go to x: (0) y: (0)\n    change [klon v] by (1)\n    forever\n        if <<[-480] < (8640)> and <[400] > (8640)>> then\n            show\n            set x to (8640)\n        else\n            hide\n        end\n    end\nend\nif <(Klon) = [19]> then\n    switch costume to (kostüm21 v)\n    go to x: (0) y: (0)\n    change [klon v] by (1)\n    forever\n        if <<[-250] < (9120)> and <[350] > (9120)>> then\n            show\n            set x to (9120)\n        else\n            hide\n        end\n    end\nend\nif <(Klon) = [20]> then\n    switch costume to (kostüm22 v)\n    go to x: (0) y: (0)\n    change [klon v] by (1)\n    forever\n        if <<[-480] < (9600)> and <[350] > (9600)>> then\n            show\n            set x to (9600)\n        else\n            hide\n        end\n    end\nend\nif <(Klon) = [21]> then\n    switch costume to (kostüm23 v)\n    go to x: (0) y: (0)\n    change [klon v] by (1)\n    forever\n        if <<[-450] < (10080)> and <[500] > (10080)>> then\n            show\n            set x to (10080)\n        else\n            hide\n        end\n    end\nend\nif <(Klon) = [22]> then\n    switch costume to (kostüm24 v)\n    go to x: (0) y: (0)\n    change [klon v] by (1)\n    forever\n        if <<[-480] < (10560)> and <[400] > (10560)>> then\n            show\n            set x to (10560)\n        else\n            hide\n        end\n    end\nend\nif <(Klon) = [23]> then\n    switch costume to (kostüm25 v)\n    go to x: (0) y: (0)\n    change [klon v] by (1)\n    forever\n        if <<[-480] < (11040)> and <[250] > (11040)>> then\n            show\n            set x to (11040)\n        else\n            hide\n        end\n    end\nend\nif <(Klon) = [24]> then\n    switch costume to (kostüm20 v)\n    go to x: (0) y: (0)\n    change [klon v] by (1)\n    forever\n        if <<[-480] < (11520)> and <[500] > (11520)>> then\n            show\n            set x to (11520)\n        else\n            hide\n        end\n    end\nend\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset [klon v] to [0]\nset [500 v] to [0]\nset [750 v] to [480]\nset [960 v] to [960]\nset [klon spike v] to [0]\nset [1500 v] to [1440]\nset [1900 v] to [1920]\nset [2400 v] to [2400]\nset [2880 v] to [2880]\nset [3360 v] to [3360]\nset [3840 v] to [3840]\nset [4320 v] to [4320]\nset [4800 v] to [4800]\nset [5280 v] to [5280]\nset [5760 v] to [5760]\nset [6240 v] to [6240]\nset [6720 v] to [6720]\nset [7200 v] to [7200]\nset [7680 v] to [7680]\nset [8160 v] to [8160]\nset [8640 v] to [8640]\nset [9120 v] to [9120]\nset [9600 v] to [9600]\nset [10080 v] to [10080]\nset [10560 v] to [10560]\nset [11040 v] to [11040]\nset [11520 v] to [11520]\n\nwhen flag clicked\nforever\n    change [500 v] by (X)\nend\n\nwhen flag clicked\nforever\n    change [750 v] by (X)\nend\n\nwhen flag clicked\nforever\n    change [960 v] by (X)\nend\n\nwhen flag clicked\nforever\n    change [1500 v] by (X)\nend\n\nwhen flag clicked\nforever\n    change [1900 v] by (X)\nend\n\nwhen flag clicked\nset [start?? v] to [0]\nset [time stop v] to [0]\nset [time v] to [0]\nwait until <(Start??) = [1]>\nrepeat until <(Time stop) = [1]>\n    wait (0.9999999999999999999999999999999999999999999999999999999999) seconds\n    change [time v] by (1)\nend\n\nwhen flag clicked\nforever\n    change [2400 v] by (X)\nend\n\nwhen flag clicked\nforever\n    change [2880 v] by (X)\nend\n\nwhen flag clicked\nforever\n    change [3840 v] by (X)\nend\n\nwhen flag clicked\nforever\n    change [4320 v] by (X)\nend\n\nwhen flag clicked\nforever\n    change [3360 v] by (X)\nend\n\nwhen flag clicked\nset [flagge v] to [1]\n\nwhen flag clicked\nforever\n    change [6240 v] by (X)\nend\n\nwhen flag clicked\nforever\n    change [5760 v] by (X)\nend\n\nwhen flag clicked\nforever\n    change [5280 v] by (X)\nend\n\nwhen flag clicked\nforever\n    change [4800 v] by (X)\nend\n\nwhen flag clicked\nforever\n    change [7680 v] by (X)\nend\n\nwhen flag clicked\nforever\n    change [7200 v] by (X)\nend\n\nwhen flag clicked\nforever\n    change [8160 v] by (X)\nend\n\nwhen flag clicked\nforever\n    change [9120 v] by (X)\nend\n\nwhen flag clicked\nforever\n    change [8640 v] by (X)\nend\n\nwhen flag clicked\nforever\n    change [6720 v] by (X)\nend\n\nwhen flag clicked\ngo to [front v] layer\nforever\n    if <(Start??) = [1]> then\n        repeat (20)\n            create clone of (_myself_ v)\n            wait (0.00000001) seconds\n        end\n    end\nend\n\n\n\nshow\n\nwhen flag clicked\nforever\n    change [9600 v] by (X)\nend\n\nwhen flag clicked\nforever\n    change [11520 v] by (X)\nend\n\nwhen flag clicked\nforever\n    change [10560 v] by (X)\nend\n\nwhen flag clicked\nforever\n    change [11040 v] by (X)\nend\n\nwhen flag clicked\nforever\n    change [10080 v] by (X)\nend\n\nwhen flag clicked\nforever\n    if <(11520) < [-50]> then\n        set [time stop v] to [1]\n    else\n        set [time stop v] to [0]\n    end\nend\n\n\n\n
Hi welcome too my first scrolling Platformer \nComment your time\nIf anything not working click often of the green flag\nNew 10 skins and 1 Rainbow skin if you ❤️and⭐️\n\n\n\n\nTags:\n#Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile #Scrolling#platformer#all#fun#mobile