BLM, PLATFORMER
@Stage\n\nwhen flag clicked\n\nswitch backdrop to (backdrop1 v)\n\n@Player\n\ndefine Spin off screen\nset [dead? v] to [1]\nchange [player death v] by (1)\nrepeat (20)\n    change [ghost v] effect by (5)\nend\nreset\n\ndefine reset\nclear graphic effects\ngo to x: (-200) y: (-50)\npoint in direction (90)\nset [dead? v] to [0]\nset [x v v] to [0]\nset [y v v] to [0]\nset size to (100) %\nshow\n\nwhen I receive [next level v]\nset [change? v] to [1]\nreset\nset [change? v] to [0]\n\nwhen flag clicked\nswitch costume to (player v)\nset [level v] to [1]\nset [dead? v] to [0]\nset size to (100) %\nreset\nforever\n    go to [front v] layer\n    if <<<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> and <(dead?) = [0]>> then\n        switch costume to (player v)\n        change [x v v] by (.9)\n    end\n    if <<<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> and <(dead?) = [0]>> then\n        switch costume to (player3 v)\n        change [x v v] by (-.9)\n    end\n    set [x v v] to ((X v) * (0.9))\n    change x by (X v)\n    if <touching (ground v)?> then\n        change y by (2)\n        if <touching (ground v)?> then\n            change y by (2)\n            if <touching (ground v)?> then\n                change y by (2)\n                if <touching (ground v)?> then\n                    change y by (2)\n                    if <touching (ground v)?> then\n                        change y by (2)\n                        if <touching (ground v)?> then\n                            change x by ((X v) * (-2))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > ((y position) + (20))>>>> then\n                                if <(X v) > [0]> then\n                                    set [x v v] to [-5]\n                                else\n                                    set [x v v] to [5]\n                                end\n                                set [y v v] to [13]\n                            else\n                                set [x v v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v v] by (-0.8)\n    change y by (Y v)\n    if <touching (ground v)?> then\n        change y by ((Y v) * (-1))\n        set [y v v] to [0]\n    end\n    change y by (-1)\n    if <touching (ground v)?> then\n        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > ((y position) + (20))>>>> then\n            set [y v v] to [12]\n        end\n    end\n    change y by (1)\n    if <<touching (spikes v)?> and <(dead?) = [0]>> then\n        Spin off screen\n    end\nend\n\nwhen flag clicked\nforever\n    set [direction v] to (direction)\nend\n\nwhen flag clicked\nset [change? v] to [0]\nforever\n    if <<(x position) > [240]> and <(dead?) = [0]>> then\n        broadcast (NEXT LEVEL v)\n        change [level v] by (1)\n    end\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (player2 v)\nrepeat (10)\n    change [ghost v] effect by (5)\n    change size by (-5)\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    if <(y position) = [-179]> then\n        Spin off screen\n    end\nend\n\nwhen [r v] key pressed\nif <(dead?) = [0]> then\n    reset\nend\n\nwhen flag clicked\nhide\ngo to [back v] layer\n\nwhen flag clicked\nshow\n\n@ground\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [13]> then\n        broadcast (end of game v)\n    end\nend\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nnext costume\n\n@spikes\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nshow\ngo to [front v] layer\nswitch costume to (costume1 v)\n\n@TEXT\n\nwhen flag clicked\nshow\nswitch costume to (costume17 v)\n\nwhen I receive [next level v]\nnext costume\n\n@THUMBNAIL\n\nwhen flag clicked\nhide\n\nshow\ngo to [front v] layer\n\nwhen flag clicked\nforever\n    play sound [Post Malone - Circles \(Official Lofi Remix\) v] until done\nend\n\n
RESHARED FOR BUG FIXES\n\nNEW PLATFORMER OUT NOW\nhttps://scratch.mit.edu/projects/432033182/\n\nPls, Recommend this project to be featured! https://scratch.mit.edu/studios/4228481/comments\n\n\nBLACK LIVES MATTER!\n\n-Arrow Keys, WASD, or Touch to move.\n-R to reset \n-10 Levels\n-Read the captions to learn something \n-Im up for conversations in the comments :)