minecraft platformer
@Stage\n\n@Blank\n\n@Platform\n\nwhen flag clicked\nswitch costume to (1 v)\n\nwhen I receive [あ v]\nnext costume\n\nwhen I receive [ppp v]\nswitch costume to (1 v)\n\nwhen flag clicked\nshow\n\nwhen flag clicked\ngo to x: (0) y: (0)\n\n@Player\n\nwhen flag clicked\nswitch backdrop to (backround v)\nshow\nswitch costume to (player v)\nset size to (100) %\nshow\ngo to [front v] layer\ngo [backward v] (2) layers\nset drag mode [not draggable v]\npoint in direction (90)\nset [x v] to [0]\nset [y v] to [0]\ngo to x: (-196) y: (57)\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<(x position) < (mouse x)> and <mouse down?>>> then\n        point in direction (90)\n        change [aaaaaa v] by (0.8)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<(mouse x) < (x position)> and <mouse down?>>> then\n        point in direction (-90)\n        change [aaaaaa v] by (-0.8)\n    end\n    set [aaaaaa v] to ((Aaaaaa) * (0.9))\n    change x by (Aaaaaa)\n    if <touching (platform v)?> then\n        change y by (1)\n        if <touching (platform v)?> then\n            change y by (1)\n            if <touching (platform v)?> then\n                change y by (1)\n                if <touching (platform v)?> then\n                    change y by (1)\n                    if <touching (platform v)?> then\n                        change y by (1)\n                        if <touching (platform v)?> then\n                            change x by ((Aaaaaa) * (-1))\n                            change y by (-5)\n                            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(y position) < (mouse y)> and <mouse down?>>> then\n                                if <(Aaaaaa) > [0]> then\n                                    set [aaaaaa v] to [-7]\n                                else\n                                    set [aaaaaa v] to [7]\n                                end\n                                set [ppppppp v] to [15]\n                            else\n                                set [aaaaaa v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching (platform v)?> then\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(y position) < (mouse y)> and <mouse down?>>> then\n            set [ppppppp v] to [18]\n        end\n    end\n    change y by (1)\n    change [ppppppp v] by (-1)\n    change y by (Ppppppp)\n    if <touching (platform v)?> then\n        change y by ((Ppppppp) * (-1))\n        set [ppppppp v] to [0]\n    end\n    if <(x position) > [230]> then\n        go to x: (-196) y: (57)\n        broadcast (あ v)\n        set [aaaaaa v] to [0]\n        set [ppppppp v] to [0]\n    end\n    set rotation style [left-right v]\n    if <<key (down arrow v) pressed?> or <<((mouse y) + (50)) < (x position)> and <mouse down?>>> then\n        if <<<touching (danger v)?> or <(y position) < [-166]>> or <key (z v) pressed?>> then\n            go to x: (-196) y: (57)\n            set [aaaaaa v] to [0]\n            set [ppppppp v] to [0]\n            broadcast (T v)\n        else\n            switch costume to (player2 v)\n        end\n    else\n        switch costume to (player v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<<touching (danger v)?> or <(y position) < [-166]>> or <key (z v) pressed?>> then\n        go to x: (-196) y: (57)\n        set [aaaaaa v] to [0]\n        set [ppppppp v] to [0]\n        broadcast (T v)\n    end\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\n    wait (0.05) seconds\nend\n\nwhen I start as a clone\nrepeat (15)\n    change [ghost v] effect by ((100) / (15))\n    change size by (-4.4)\nend\ndelete this clone\n\nwhen flag clicked\nsay [Welcome!] for (2) seconds\n\nwhen I receive [ppp v]\ngo to x: (-196) y: (57)\n\nwhen flag clicked\nforever\n    if <touching color (#0400ff)?> then\n        broadcast (the end v)\n    end\nend\n\n@Love and fave reminder\n\nwhen flag clicked\nwait (2.5) seconds\ngo to [front v] layer\n\nwhen flag clicked\nhide\nwait (1) seconds\nforever\n    if <(Actions \(love/fave\)) < [2]> then\n        switch costume to (costume1 v)\n        go to x: (0) y: (150)\n        show\n        go to [front v] layer\n        start sound [High Whoosh v]\n        repeat (11)\n            change y by (-6)\n        end\n        repeat (7)\n            change y by (3)\n        end\n        repeat (6)\n            change y by (-2)\n        end\n        wait (5) seconds\n        start sound [High Whoosh v]\n        repeat (17)\n            change y by (7)\n        end\n        hide\n        wait (pick random (20) to (30)) seconds\n    else\n        stop [this script v]\n    end\nend\n\n@THUM\n\nwhen flag clicked\nset [ghost v] effect to (100)\n\n@the end\n\nwhen I receive [the end v]\nshow\n\nwhen flag clicked\nhide\n\nwhen I receive [ppp v]\nhide\n\n
     ✦ Minecraft Platformer ✦\n\nSorry, this is generic.. can we get 1k views tho? if you say its to short there will be no part 3! same with use w and d to win the game!\n\n❤️ + ⭐ + FOLLOW\n\n➥ Instructions\n❖ Arrows to move\n❖ WASD to move\n❖ Avoid bad things\n\n➥ Try out part 3 when its out!\n\n✎ Update Log/Comments\nv1.0 - Official Launch!\nv1.1 - Removed Lives!\nv1.2 - Removed Die Bug!\n\n✦Code✦\n@kuri-pa-2 for the engine\n\n✦Design✦\n@griffpatch for most assets \n@kuri-pa-2 for alex\n@kuri-pa-2 for some assets\n\n✎Tags (ignore)\n#games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending\n#games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games\n#art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art\n#art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art\n#art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art