Adventurer || A cloud scrolling platformer
@Stage\n\nwhen flag clicked\nforever\n    switch backdrop to (level)\nend\n\n@Sprite1\n\nwhen flag clicked\nforever\n    play sound [27 World of Goo  v] until done\nend\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\ngo to x: (-184) y: (-40)\nset [x v] to [0]\nset [y v] to [0]\nset [level v] to [1]\nshow\nforever\n    if <key (right arrow v) pressed?> then\n        change [x v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (sprite2 v)?> then\n        change y by (1)\n        if <touching (sprite2 v)?> then\n            change y by (1)\n            if <touching (sprite2 v)?> then\n                change y by (1)\n                if <touching (sprite2 v)?> then\n                    change y by (1)\n                    if <touching (sprite2 v)?> then\n                        change y by (1)\n                        if <touching (sprite2 v)?> then\n                            change x by ((x) * (-1))\n                            if <not <touching (sprite2 v)?>> then\n                                change y by (-5)\n                            end\n                            if <key (up arrow v) pressed?> then\n                                if <(x) > [0]> then\n                                    set [x v] to [-5]\n                                else\n                                    set [x v] to [5]\n                                end\n                                set [y v] to [10]\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (y)\n    if <touching (sprite2 v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <touching (sprite2 v)?> then\n        if <key (up arrow v) pressed?> then\n            set [y v] to [10]\n        end\n    end\n    change y by (1)\n    if <(x position) > [240]> then\n        change [level v] by (1)\n        go to x: (-184) y: (-40)\n        set [x v] to [0]\n        set [y v] to [0]\n    end\nend\n\n@Sprite2\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\nswitch costume to (costume1 v)\nset [ghost v] effect to (100)\nforever\n    switch costume to (level)\n    if <key (q v) pressed?> then\n        set [ghost v] effect to (50)\n    else\n        set [ghost v] effect to (100)\n    end\nend\n\nhide\n\n@Sprite3\n\nwhen flag clicked\npoint in direction (90)\ngo to x: (0) y: (0)\nhide\n\nshow\npoint in direction (90)\ngo to x: (0) y: (0)\ngo to [front v] layer\n\nset [level v] to [19]\n\nchange [level v] by (1)\n\n