ハロウィンだ！  ハロウィンplatformer!!⚡【拡散希望】⚡
@Stage\n\nwhen I receive [gamestart v]\nset volume to (100) %\nforever\n    play sound [Popsicle v] until done\nend\n\nwhen I receive [唄止め v]\nforever\n    set volume to (0) %\nend\n\n@ほーき　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　\n\nwhen flag clicked\nhide\n\nwhen I receive [戦い v]\nforever\n    go to [front v] layer\n    go to (プラットフォーマー v)\n    show\n    broadcast (あちゃ v) and wait\nend\n\nwhen I receive [戦い v]\nforever\n    set rotation style [left-right v]\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<(x position) < (mouse x)> and <mouse down?>>>> then\n        point in direction (90)\n    end\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<(mouse x) < (x position)> and <mouse down?>>>> then\n        point in direction (-90)\n    end\nend\n\nwhen I start as a clone\nswitch costume to (コスチューム3 v)\nif <(direction) = [90]> then\n    repeat until <touching (_edge_ v)?>\n        change x by (10)\n    end\nend\nif <(direction) = [-90]> then\n    repeat until <touching (_edge_ v)?>\n        change x by (-10)\n    end\nend\ndelete this clone\n\nwhen I receive [あああ v]\nhide\nstop [other scripts in sprite v]\n\n@タボフィー\n\nwhen flag clicked\nforever\n    set [turbo v] to [0]\n    wait (0.001) seconds\n    if <[3] < (Turbo)> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\ngo to [front v] layer\ngo to x: (0) y: (0)\nforever\n    change [turbo v] by (1)\nend\n\n@プラットフォーマー\n\nwhen flag clicked\nset [？ v] to [0]\nset [ステージ番号 v] to [0]\nswitch costume to (コスチューム6 v)\ngo to x: (0) y: (0)\nset size to (100) %\ngo to [front v] layer\nwait until <mouse down?>\nwait until <not <mouse down?>>\nstart sound [録音しました\(\) v]\nnext costume\nwait until <mouse down?>\nwait until <not <mouse down?>>\nstart sound [録音しました\(\) v]\nnext costume\nwait until <mouse down?>\nwait until <not <mouse down?>>\nstart sound [録音しました\(\) v]\nnext costume\nwait until <mouse down?>\nwait until <not <mouse down?>>\nbroadcast (gamestart v)\nnext costume\nset size to (60) %\nset [x v] to [0]\nset [y v] to [0]\ngo to x: (-205) y: (0)\nset [？ v] to [1]\nforever\n    if <(？) = [1]> then\n        switch costume to (コスチューム1 v)\n        if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<(x position) < (mouse x)> and <mouse down?>>>> then\n            switch costume to (コスチューム2 v)\n            change [x v] by (1.2)\n        end\n        if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<(mouse x) < (x position)> and <mouse down?>>>> then\n            switch costume to (コスチューム3 v)\n            change [x v] by (-1.2)\n        end\n        set [x v] to ((x) * (0.9))\n        change x by (x)\n        change [y v] by (-1.3)\n        change y by (y)\n        if <touching (地面 v)?> then\n            set [y v] to ((y) * (-1))\n            change y by (y)\n            set [y v] to [0]\n        end\n        if <touching (地面 v)?> then\n            change y by (2)\n            if <touching (地面 v)?> then\n                change y by (2)\n                if <touching (地面 v)?> then\n                    change y by (2)\n                    if <touching (地面 v)?> then\n                        change y by (2)\n                        if <touching (地面 v)?> then\n                            change y by (1.5)\n                            if <touching (地面 v)?> then\n                                change y by (1.1)\n                                if <touching (地面 v)?> then\n                                    change y by (0.5)\n                                    if <touching (地面 v)?> then\n                                        change y by (0.1)\n                                        if <touching (地面 v)?> then\n                                            change y by (0)\n                                            if <touching (地面 v)?> then\n                                                change y by (-1)\n                                                if <touching (地面 v)?> then\n                                                    change y by (-10.2)\n                                                    set [x v] to ((x) * (-1))\n                                                    change x by (x)\n                                                    if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<(y position) < (mouse y)> and <mouse down?>>>> then\n                                                        if <[0] < (x)> then\n                                                            set [x v] to [11]\n                                                        else\n                                                            set [x v] to [-11]\n                                                        end\n                                                        start sound [High Whoosh v]\n                                                        set [y v] to [15]\n                                                    else\n                                                        set [x v] to [0]\n                                                    end\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change y by (-10)\n        if <touching (地面 v)?> then\n            if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<(y position) < (mouse y)> and <mouse down?>>>> then\n                start sound [可愛いジャンプ v]\n                set [y v] to [18]\n            end\n        end\n        change y by (10)\n        if <[240] < (x position)> then\n            broadcast (次のステージ v)\n            set [y v] to [0]\n            set [x v] to [0]\n            go to x: (-205) y: (0)\n            wait (4) seconds\n        end\n        if <touching (障害物 v)?> then\n            broadcast (タヒ v)\n            set [y v] to [0]\n            set [x v] to [0]\n            go to x: (-205) y: (0)\n        end\n        if <(y position) < [-190]> then\n            broadcast (タヒ v)\n            set [y v] to [0]\n            set [x v] to [0]\n            go to x: (-205) y: (0)\n        end\n        if <touching color (#aa7600)?> then\n            broadcast (ごぉるした！ v)\n            stop all sounds\n            stop [this script v]\n        end\n        if <touching (不審者 v)?> then\n            broadcast (タヒ v)\n            set [y v] to [0]\n            set [x v] to [0]\n            go to x: (-205) y: (0)\n        end\n    end\nend\n\nwhen I receive [ごぉるした！ v]\nstop [other scripts in sprite v]\ngo to x: (0) y: (0)\nset size to (100) %\nswitch costume to (コスチューム9 v)\nwait until <mouse down?>\nwait until <not <mouse down?>>\nnext costume\nstart sound [録音しました\(\) v]\nwait until <mouse down?>\nwait until <not <mouse down?>>\nstop [all v]\n\nwhen I receive [唄止め v]\nset [？ v] to [0]\n\nchange [ステージ番号 v] by (1)\n\n@地面\n\nwhen flag clicked\nset [ステージ番号 v] to [1]\nforever\n    switch costume to (ステージ番号)\n    go to x: (0) y: (0)\nend\n\nwhen flag clicked\nset [time v] to [0]\nforever\n    repeat until <(ステージ番号) = [15]>\n        wait (1) seconds\n        change [time v] by (1)\n    end\n    show variable [☁ time v]\n    if <(time) < (☁ time)> then\n        set [☁ time v] to (time)\n    end\nend\n\nwhen I receive [ごぉるした！ v]\nshow variable [☁ time v]\nif <(time) < (☁ time)> then\n    set [☁ time v] to (time)\nend\n\n@NEXT\n\nwhen I start as a clone\nif <<(costume [name v]) = [1]> or <<(costume [name v]) = [2]> or <<(costume [name v]) = [3]> or <(costume [name v]) = [next]>>>> then\n    set [brightness v] effect to (0)\n    go to [front v] layer\n    set x to (-465)\n    set y to (0)\n    show\n    repeat until <(round (x position)) = [0]>\n        change x by (((0) - (x position)) / (7))\n    end\n    wait (0.9) seconds\n    delete this clone\nend\nif <<(costume [name v]) = [4]> or <<(costume [name v]) = [5]> or <(costume [name v]) = [6]>>> then\n    go to [front v] layer\n    change [color v] effect by (10)\n    set x to (0)\n    set y to (345)\n    show\n    repeat until <(round (y position)) = [0]>\n        change y by (((0) - (y position)) / (7))\n    end\nend\nif <<(costume [name v]) = [☆]> or <<(costume [name v]) = [♡]> or <(costume [name v]) = [👤]>>> then\n    set [color v] effect to (0)\n    go to [front v] layer\n    set x to (0)\n    set y to (345)\n    show\n    repeat until <(round (y position)) = [0]>\n        change y by (((0) - (y position)) / (7))\n    end\nend\nif <(costume [name v]) = [4]> then\n    wait (0.3) seconds\n    repeat until <[464] < (x position)>\n        change x by ((1) + ((x position) / (4)))\n    end\n    delete this clone\nend\nif <(costume [name v]) = [5]> then\n    wait (0.2) seconds\n    repeat until <[464] < (x position)>\n        change x by ((1) + ((x position) / (4)))\n    end\n    delete this clone\nend\nif <(costume [name v]) = [6]> then\n    wait (0.1) seconds\n    repeat until <[464] < (x position)>\n        change x by ((1) + ((x position) / (4)))\n    end\n    delete this clone\nend\nif <(costume [name v]) = [♡]> then\n    wait (0.2) seconds\n    repeat until <[319] < (x position)>\n        change x by ((1) + ((x position) / (4)))\n    end\n    delete this clone\nend\nif <(costume [name v]) = [👤]> then\n    wait (0.125) seconds\n    repeat until <[360] < (x position)>\n        change x by ((1) + ((x position) / (4)))\n    end\n    delete this clone\nend\nif <(costume [name v]) = [☆]> then\n    wait (0.2) seconds\n    repeat until <[185] < (x position)>\n        change x by ((1) + ((x position) / (4)))\n    end\n    delete this clone\nend\n\ndefine クローン (名前)\nswitch costume to (名前)\ncreate clone of (_myself_ v)\n\nwhen I receive [次のステージ v]\nhide\nstart sound [High Whoosh v]\nクローン [1]\nwait (0.15) seconds\nクローン [2]\nwait (0.15) seconds\nクローン [3]\nwait (0.15) seconds\nクローン [next]\nwait (0.75) seconds\nクローン [5]\nwait (0.15) seconds\nクローン [6]\nstart sound [Finger Snap v]\nchange [ステージ番号 v] by (1)\nwait (0.15) seconds\nクローン [7]\nクローン [☆]\nクローン [♡]\nクローン [👤]\nchange [color v] effect by (15)\n\nwhen flag clicked\nset [color v] effect to (pick random (-200) to (200))\n\n@障害物\n\nwhen flag clicked\nforever\n    go to [back v] layer\n    switch costume to (ステージ番号)\n    go to x: (0) y: (0)\n    if <(ステージ番号) = [5]> then\n        set y to ((([sin v] of ((timer) * (180)) ) * (10)) + (10))\n    end\nend\n\n@家\n\nwhen flag clicked\nforever\n    go to [back v] layer\n    if <(ステージ番号) = [11]> then\n        show\n    else\n        hide\n    end\nend\n\n@サムネ\n\nwhen flag clicked\nforever\n    set [ghost v] effect to (100)\n    reset timer\nend\n\nwhen [timer v] > (0)\nhide variable [time v]\nhide variable [☁ time v]\ngo to [front v] layer\n\n@軽量化\n\n@不審者\n\nwhen flag clicked\ngo to x: (111) y: (0)\nhide\nforever\n    if <(ステージ番号) = [14]> then\n        show\n    end\nend\n\nwhen flag clicked\nset volume to (100) %\nforever\n    if <(ステージ番号) = [14]> then\n        stop all sounds\n        wait (1) seconds\n        broadcast (唄止め v)\n        set volume to (0) %\n        start sound [8-bit Aggressive1 @ フリーBGM DOVA-SYNDROME OFFICIAL YouTube CHANNEL v]\n        repeat (10)\n            change volume by (10)\n        end\n        wait (123) seconds\n        forever\n            play sound [8-bit Aggressive1 @ フリーBGM DOVA-SYNDROME OFFICIAL YouTube CHANNEL v] until done\n        end\n    end\nend\n\nwhen I receive [戦い v]\nset [体力 v] to [100000000]\ngo to x: (111) y: (0)\nshow variable [体力 v]\nforever\n    change [yyy v] by (-1)\n    if <(x position) < ([x position v] of [プラットフォーマー v])> then\n        change x by (2)\n    end\n    if <([x position v] of [プラットフォーマー v]) < (x position)> then\n        change x by (-2)\n    end\n    if <touching (地面 v)?> then\n        change y by (yyy)\n        set [yyy v] to ((yyy) * (-1))\n        set [yyy v] to [0]\n    end\n    if <touching (プラットフォーマー v)?> then\n        go to x: (111) y: (0)\n    end\n    if <touching (ほーき　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　　 v)?> then\n        change [体力 v] by (round (pick random (-999999) to (pick random (-9000) to (-90000))))\n        go to x: (111) y: (0)\n    end\n    if <(体力) < [0]> then\n        repeat (10)\n            change x by (100)\n        end\n        stop [other scripts in sprite v]\n        broadcast (あああ v)\n        hide\n        hide variable [体力 v]\n    end\nend\n\nchange [？ v] by (1)\n\n@サイレン(?)的な何か\n\nwhen flag clicked\n\nset [ghost v] effect to (0)\nrepeat (4)\n    set [ghost v] effect to (25)\nend\n\nwhen I receive [タヒ v]\nshow\nrepeat (4)\n    set [ghost v] effect to (-25)\n    go to [front v] layer\nend\nhide\n\n@RPG\n\nwhen flag clicked\nhide\nforever\n    go to [front v] layer\n    if <(ステージ番号) = [14]> then\n        show\n        broadcast (ストーリー v)\n    end\nend\n\nwhen I receive [ストーリー v]\nstop [other scripts in sprite v]\ngo to [front v] layer\nset [？ v] to [0]\nswitch costume to (ん？不審者だ！ v)\nあああ\nwait (1.5) seconds\nswitch costume to (こうなったら... v)\nあああ\nwait (1.5) seconds\nswitch costume to (倒すしかない！ v)\nあああ\nwait (1) seconds\nbroadcast (戦い v)\nhide\nset [？ v] to [1]\n\ndefine あああ\ngo to x: (0) y: (-75)\nrepeat (4)\n    change y by (10)\nend\nrepeat (2)\n    change y by (7)\nend\nrepeat (3)\n    change y by (3)\nend\nrepeat (5)\n    change y by (1)\nend\n\n@攻撃\n\nwhen flag clicked\nhide\nforever\n    hide\n    if <(ステージ番号) = [14]> then\n        show\n    end\nend\n\nwhen this sprite clicked\nbroadcast (あちゃ v) and wait\n\n
使い方\n\n\nI'm happy to receive your comments, but I can't read them until they're translated. I don't have time to translate, so if you want to read it, I recommend doing it.\nメッセージの負担になるため、連続コメントはやめてください。\nハロウィン前日です！\n待ちきれなくて共有しました()\n隠しステージあります！良かったら探してみてください。なんか初めてサムネにフォント使ってみました(((\n矢印キー or awdキー or タップ操作です！\nモバイル対応してます。\n\nIt's the day before Halloween!\nI couldn't wait to share it ()\nThere is a hidden stage! Please look for it if you like. I tried using a font for the thumbnail for the first time (((\nArrow key, orawd key or tap operation!\nIt's mobile compatible.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n宣伝は、見るとは言ってない。\n\n\n\n\n\n\n\n\n\n\n\n作者の記録：64秒\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n本当のこと言うと弟と対戦してます()どっちが参照数多いか()なんで拡散お願いします(