Elements 2 | A platformer #all #games #art #platformer #trending
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop2 v)\n\n@ball\n\nwhen flag clicked\nset [y spawn v] to [-129]\nset [x spawn v] to [-218]\ngo to x: (X Spawn) y: (Y Spawn)\nshow\nset size to (50) %\nset [x v] to [0]\nset [y v] to [0]\nforever\n    Platformer engine\nend\n\ndefine Platformer engine\nif on edge, bounce\nchange [y v] by (-0.5)\nif <key (left arrow v) pressed?> then\n    change [x v] by (-1)\nend\nif <key (right arrow v) pressed?> then\n    change [x v] by (1)\nend\nset [x v] to ((x) * (0.9))\nchange x by (x)\nif <touching color (#000000)?> then\n    change y by (1)\n    if <touching color (#000000)?> then\n        change y by (1)\n        if <touching color (#000000)?> then\n            change y by (1)\n            if <touching color (#000000)?> then\n                change y by (1)\n                if <touching color (#000000)?> then\n                    change y by (1)\n                    if <touching color (#000000)?> then\n                        change y by (1)\n                        if <touching color (#000000)?> then\n                            change y by (-6)\n                            change x by ((x) * (-1))\n                            if <key (up arrow v) pressed?> then\n                                set [y v] to [10]\n                                if <(x) > [0]> then\n                                    set [x v] to [-10]\n                                else\n                                    set [x v] to [10]\n                                end\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\nchange y by (y)\nif <touching color (#000000)?> then\n    change y by ((y) * (-1))\n    set [y v] to [0]\nend\nchange y by (-0.5)\nif <<touching color (#000000)?> and <key (up arrow v) pressed?>> then\n    set [y v] to [10]\nend\nchange y by (0.5)\nif <touching color (#ff0000)?> then\n    go to x: (X Spawn) y: (Y Spawn)\nend\nif <touching color (#003fff)?> then\n    set [y v] to [16]\nend\n\n@Sprite1\n\nwhen flag clicked\ngo to x: (0) y: (0)\nchange [ghost v] effect by (1000)\n\n
- Use arrow keys to move\n- Hold arrow key while on a wall to slide\n- Press up arrow while sliding to wall jump\n- Press space to dash\n- Don't touch spikes!\n- Lamps are checkpoints\n- Get the bowl of noodles!