Minecraft Platformer 5 English Version
@Stage\n\nwhen flag clicked\nswitch backdrop to (背景2 v)\n\nwhen I receive [スタート v]\nwait (1) seconds\nwait until <(item (1) of [情報 v]) = [8]>\nswitch backdrop to (背景3 v)\nwait until <(item (1) of [情報 v]) = [14]>\nswitch backdrop to (背景2 v)\nwait until <(item (1) of [情報 v]) = [20]>\nswitch backdrop to (背景4 v)\nwait until <(item (1) of [情報 v]) = [22]>\nswitch backdrop to (背景2 v)\n\nreplace item (1) of [情報 v] with ((item (1) of [情報 v]) + (1))\n\n@Picker\n\nwhen I receive [スタート v]\nset size to (100) %\nclear graphic effects\nshow\nforever\n    switch costume to (item (1) of [情報 v])\nend\n\nwhen I receive [スタート v]\nforever\n    turn right (0.4) degrees\n    change size by ([cos v] of (item (6) of [情報 v]) )\nend\n\nwhen I receive [スタート v]\n表示 [4] まで待つ [-140] [20]\n表示 [7] まで待つ [-80] [0]\n表示 [11] まで待つ [-20] [-30]\n表示 [13] まで待つ [40] [-10]\n表示 [20] まで待つ [150] [110]\n\nwhen I receive [k v]\nrepeat (20)\n    change [ghost v] effect by (5)\nend\nhide\n\nwhen flag clicked\nhide\n\ndefine 表示 (a) まで待つ (x) (ｙ)\nwait until <(item (1) of [情報 v]) = (a)>\ngo to x: (x) y: (ｙ)\nset size to (100) %\nclear graphic effects\nshow\n\nwhen I receive [スタート v]\nforever\n    if <<(item (1) of [設定 v]) = [10]> or <(item (1) of [設定 v]) = [16]>> then\n        hide\n    end\nend\n\n@Player\n\nwhen I receive [スタート v]\nreplace item (8) of [情報 v] with [20]\nreplace item (2) of [情報 v] with [0]\nreplace item (3) of [情報 v] with [0]\nreplace item (1) of [情報 v] with [1]\nreplace item (14) of [情報 v] with ((0.5) + ((0.5) * <(item (1) of [設定 v]) = [19]>))\nset [スピード v] to [0.5]\nset [命はあるんか v] to [1]\nclear graphic effects\nset size to (55) %\nwait (0.01) seconds\nプレイヤー [1]\npoint in direction (90)\nreplace item (2) of [情報 v] with [0]\nreplace item (3) of [情報 v] with [0]\nclear graphic effects\ngo to x: (-200) y: (0)\nshow\nforever\n    if <<not <(item (8) of [情報 v]) = [0]>> and <(命はあるんか) = [1]>> then\n        if <not <(item (26) of [情報 v]) = [1]>> then\n            if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<<mouse down?> and <(mouse x) < [0]>> and <(攻撃状態) = [0]>>> then\n                point in direction (-90)\n                if <<touching (oxygen judgement v)?> or <touching (lava v)?>> then\n                    replace item (2) of [情報 v] with ((item (2) of [情報 v]) + ((0) - ((item (14) of [情報 v]) / (2))))\n                else\n                    replace item (2) of [情報 v] with ((item (2) of [情報 v]) + ((0) - (item (14) of [情報 v])))\n                end\n            end\n            if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<<mouse down?> and <[0] < (mouse x)>> and <(攻撃状態) = [0]>>> then\n                point in direction (90)\n                if <<touching (oxygen judgement v)?> or <touching (lava determination v)?>> then\n                    replace item (2) of [情報 v] with ((item (2) of [情報 v]) + ((item (14) of [情報 v]) / (2)))\n                else\n                    replace item (2) of [情報 v] with ((item (2) of [情報 v]) + (item (14) of [情報 v]))\n                end\n            end\n        end\n        replace item (2) of [情報 v] with ((item (2) of [情報 v]) * (0.9))\n        change x by (item (2) of [情報 v])\n        if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <<touching (ground - stone v)?> or <touching (c v)?>>>> then\n            change y by (1)\n            if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <<touching (ground - stone v)?> or <touching (c v)?>>>> then\n                change y by (1)\n                if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <<touching (ground - stone v)?> or <touching (c v)?>>>> then\n                    change y by (1)\n                    if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <<touching (ground - stone v)?> or <touching (c v)?>>>> then\n                        change y by (1)\n                        if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <<touching (ground - stone v)?> or <touching (c v)?>>>> then\n                            change y by (1)\n                            if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <<touching (ground - stone v)?> or <touching (c v)?>>>> then\n                                change y by (1)\n                                if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <<touching (ground - stone v)?> or <touching (c v)?>>>> then\n                                    change x by ((0) - (item (2) of [情報 v]))\n                                    change y by (-5)\n                                    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<<mouse down?> and <[0] < (mouse y)>> and <(攻撃状態) = [0]>>> then\n                                        if <not <(item (26) of [情報 v]) = [1]>> then\n                                            if <not <<touching (water v)?> or <touching (lava determination v)?>>> then\n                                                if <[0] < (item (2) of [情報 v])> then\n                                                    replace item (2) of [情報 v] with [-4]\n                                                else\n                                                    replace item (2) of [情報 v] with [4]\n                                                end\n                                                replace item (3) of [情報 v] with ((9) + ((4) * <(item (1) of [設定 v]) = [20]>))\n                                                移動処理 (y position) [✕]\n                                            end\n                                        end\n                                    else\n                                        replace item (2) of [情報 v] with [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        replace item (3) of [情報 v] with ((item (3) of [情報 v]) - (0.8))\n        if <<<touching (oxygen judgement v)?> or <touching (lava determination v)?>> and <(item (3) of [情報 v]) < [-2]>> then\n            replace item (3) of [情報 v] with [-2]\n        end\n        change y by (item (3) of [情報 v])\n        if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <<touching (ground - stone v)?> or <touching (c v)?>>>> then\n            change y by ((0) - (item (3) of [情報 v]))\n            replace item (3) of [情報 v] with [0]\n        end\n        change y by (-2)\n        if <not <(item (26) of [情報 v]) = [1]>> then\n            if <<touching (oxygen judgement v)?> and <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<<mouse down?> and <[0] < (mouse y)>> and <(攻撃状態) = [0]>>>> then\n                replace item (3) of [情報 v] with ((4) + ((1) * <(item (1) of [設定 v]) = [20]>))\n            else\n                if <<touching (lava determination v)?> and <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<<mouse down?> and <[0] < (mouse y)>> and <(攻撃状態) = [0]>>>> then\n                    replace item (3) of [情報 v] with ((4) + ((1) * <(item (1) of [設定 v]) = [20]>))\n                else\n                    if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <<touching (ground - stone v)?> or <touching (c v)?>>>> then\n                        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<<mouse down?> and <[0] < (mouse y)>> and <(攻撃状態) = [0]>>> then\n                            replace item (3) of [情報 v] with ((11) + ((3) * <(item (1) of [設定 v]) = [20]>))\n                        end\n                    end\n                end\n            end\n        end\n        change y by (1)\n    end\nend\n\nwhen I receive [スタート v]\nforever\n    if <<[238] < (x position)> and <<<<not <(item (1) of [情報 v]) = [21]>> and <not <(item (1) of [情報 v]) = [17]>>> and <not <(item (1) of [情報 v]) = [20]>>> and <not <(item (1) of [情報 v]) = [13]>>>> then\n        if <(item (19) of [情報 v]) = [0]> then\n            replace item (1) of [情報 v] with ((item (1) of [情報 v]) + (1))\n            ▶ノックバック [0] [0]\n            broadcast (NEXT v)\n            go to x: (-200) y: ((0) - ((50) * <(item (1) of [情報 v]) = [19]>))\n            replace item (1) of [移動処理 v] with [0]\n        end\n    end\nend\n\nwhen I receive [スタート v]\nforever\n    if <touching (ヴォーデン v)?> then\n        敵攻撃 [-20] [5]\n        wait (0.5) seconds\n    end\n    if <(item (2) of [設定 v]) = [12]> then\n        if <<touching (blaze v)?> and <not <([costume # v] of [blaze v]) = [3]>>> then\n            敵攻撃 [-7] [6]\n            wait (0.4) seconds\n        end\n        if <<touching (enderman v)?> and <not <([costume # v] of [enderman v]) = [3]>>> then\n            敵攻撃 [-7] [1]\n            wait (0.4) seconds\n        end\n        if <<touching (zombie v)?> or <touching (zombie 2 v)?>> then\n            敵攻撃 [-7] [1]\n            wait (0.4) seconds\n        end\n        if <touching (skeleton v)?> then\n            敵攻撃 [-4] [2]\n            wait (0.4) seconds\n        end\n        if <touching (lava v)?> then\n            敵攻撃 [-5] [✕]\n            wait (0.3) seconds\n        end\n        if <touching (cactus v)?> then\n            敵攻撃 [-5] [✕]\n            wait (0.3) seconds\n        end\n        if <<(y position) < [-178]> and <not <(item (1) of [情報 v]) = [15]>>> then\n            敵攻撃 [-20] [✕]\n        end\n        if <touching (explosion v)?> then\n            敵攻撃 [-16] [4]\n            wait (0.3) seconds\n        end\n        if <touching (ソニックブーム補完用2 v)?> then\n            敵攻撃 [-14] [5]\n            wait (1.5) seconds\n        end\n        if <touching (pen 2 v)?> then\n            敵攻撃 [-2] [6]\n            wait (0.3) seconds\n        end\n        if <touching (smoke v)?> then\n            敵攻撃 [-1] [7]\n            wait (0.3) seconds\n        end\n    else\n        if <(item (2) of [設定 v]) = [13]> then\n            if <<touching (blaze v)?> and <not <([costume # v] of [blaze v]) = [3]>>> then\n                敵攻撃 [-8] [6]\n                wait (0.4) seconds\n            end\n            if <<touching (enderman v)?> and <not <([costume # v] of [enderman v]) = [3]>>> then\n                敵攻撃 [-8] [1]\n                wait (0.4) seconds\n            end\n            if <<touching (zombie v)?> or <touching (zombie 2 v)?>> then\n                敵攻撃 [-8] [1]\n                wait (0.4) seconds\n            end\n            if <touching (skeleton v)?> then\n                敵攻撃 [-5] [2]\n                wait (0.4) seconds\n            end\n            if <touching (lava v)?> then\n                敵攻撃 [-6] [✕]\n                wait (0.3) seconds\n            end\n            if <touching (cactus v)?> then\n                敵攻撃 [-6] [✕]\n                wait (0.3) seconds\n            end\n            if <<(y position) < [-178]> and <not <(item (1) of [情報 v]) = [15]>>> then\n                敵攻撃 [-20] [✕]\n            end\n            if <touching (explosion v)?> then\n                敵攻撃 [-18] [4]\n                wait (0.3) seconds\n            end\n            if <touching (ソニックブーム補完用2 v)?> then\n                敵攻撃 [-16] [5]\n                wait (1.5) seconds\n            end\n            if <touching (pen 2 v)?> then\n                敵攻撃 [-3] [6]\n                wait (0.3) seconds\n            end\n            if <touching (smoke v)?> then\n                敵攻撃 [-1] [7]\n                wait (0.3) seconds\n            end\n        else\n            if <touching (lava v)?> then\n                敵攻撃 [-4] [✕]\n                wait (0.3) seconds\n            end\n            if <touching (cactus v)?> then\n                敵攻撃 [-4] [✕]\n                wait (0.3) seconds\n            end\n            if <<(y position) < [-178]> and <not <(item (1) of [情報 v]) = [15]>>> then\n                敵攻撃 [-20] [✕]\n            end\n            if <touching (explosion v)?> then\n                敵攻撃 [-14] [4]\n                wait (0.3) seconds\n            end\n            if <touching (smoke v)?> then\n                敵攻撃 [-1] [7]\n                wait (0.3) seconds\n            end\n        end\n    end\nend\n\nwhen I receive [ダメージ v]\nrepeat (10)\n    プレイヤー [0]\nend\nプレイヤー [1]\n\nwhen I receive [弓矢 v]\nif <(item (2) of [設定 v]) = [12]> then\n    敵攻撃 [-5] [3]\nelse\n    敵攻撃 [-4] [3]\nend\n\ndefine 敵攻撃 (攻撃力) (なに？)\nif <not <(item (8) of [情報 v]) = [0]>> then\n    if <(item (1) of [設定 v]) = [16]> then\n        if <(item (1) of [情報 v]) = [21]> then\n            replace item (8) of [情報 v] with ((item (8) of [情報 v]) + (攻撃力))\n        else\n            replace item (8) of [情報 v] with ((item (8) of [情報 v]) + ([ceiling v] of ((攻撃力) * (0.3)) ))\n        end\n    else\n        replace item (8) of [情報 v] with ((item (8) of [情報 v]) + (攻撃力))\n    end\n    broadcast (ダメージ v)\n    start sound [ダメージ v]\n    if <(item (1) of [設定 v]) = [16]> then\n        if <(なに？) = [1]> then\n            if <(x position) < (モブの位置x)> then\n                ▶ノックバック [-6] [6]\n            else\n                ▶ノックバック [6] [6]\n            end\n        end\n        if <(なに？) = [2]> then\n            if <(x position) < (スケルトン位置x)> then\n                ▶ノックバック [-6] [6]\n            else\n                ▶ノックバック [6] [6]\n            end\n        end\n        if <(なに？) = [3]> then\n            if <(x position) < (スケルトン位置x)> then\n                ▶ノックバック [-5] [5]\n            else\n                ▶ノックバック [5] [5]\n            end\n        end\n        if <(なに？) = [4]> then\n            if <(x position) < (item (4) of [情報 v])> then\n                ▶ノックバック [-7] [7]\n            else\n                ▶ノックバック [7] [7]\n            end\n        end\n        if <(なに？) = [5]> then\n            if <(x position) < (item (4) of [情報 v])> then\n                ▶ノックバック [-6] [6]\n            else\n                ▶ノックバック [6] [6]\n            end\n        end\n        if <(なに？) = [6]> then\n            if <(x position) < (item (22) of [情報 v])> then\n                ▶ノックバック [-6] [6]\n            else\n                ▶ノックバック [6] [6]\n            end\n        end\n        if <(なに？) = [7]> then\n        if <(なに？) = [8]> then\n            if <(x position) < (item (24) of [情報 v])> then\n                ▶ノックバック [-10] [12]\n            else\n                ▶ノックバック [10] [12]\n            end\n        end\n    else\n        if <(なに？) = [1]> then\n            if <(x position) < (モブの位置x)> then\n                ▶ノックバック [-10] [10]\n            else\n                ▶ノックバック [10] [10]\n            end\n        end\n        if <(なに？) = [2]> then\n            if <(x position) < (スケルトン位置x)> then\n                ▶ノックバック [-10] [10]\n            else\n                ▶ノックバック [10] [10]\n            end\n        end\n        if <(なに？) = [3]> then\n            if <(x position) < (スケルトン位置x)> then\n                ▶ノックバック [-8.5] [8.5]\n            else\n                ▶ノックバック [8.5] [8.5]\n            end\n        end\n        if <(なに？) = [4]> then\n            if <(x position) < (item (4) of [情報 v])> then\n                ▶ノックバック [-15] [12]\n            else\n                ▶ノックバック [15] [12]\n            end\n        end\n        if <(なに？) = [5]> then\n            if <(x position) < (item (4) of [情報 v])> then\n                ▶ノックバック [-10] [10]\n            else\n                ▶ノックバック [10] [10]\n            end\n        end\n        if <(なに？) = [6]> then\n            if <(x position) < (item (22) of [情報 v])> then\n                ▶ノックバック [-10] [10]\n            else\n                ▶ノックバック [10] [10]\n            end\n        end\n        if <(なに？) = [7]> then\n        if <(なに？) = [8]> then\n            if <(x position) < (item (24) of [情報 v])> then\n                ▶ノックバック [-10] [12]\n            else\n                ▶ノックバック [10] [12]\n            end\n        end\n    end\nend\n\nwhen I receive [スタート v]\nswitch costume to (普通 v)\n\ndefine ▶ノックバック (x) (y)\nreplace item (2) of [情報 v] with (x)\nreplace item (3) of [情報 v] with (y)\n\nwhen I receive [スタート v]\nset [延焼ダメージ v] to [0]\nforever\n    if <touching (lava v)?> then\n        set [延焼ダメージ v] to [4]\n    end\nend\n\nwhen I receive [スタート v]\nreplace item (8) of [情報 v] with [20]\nforever\n    if <(item (8) of [情報 v]) < [0.01]> then\n        broadcast (やられた v)\n        replace item (2) of [情報 v] with [0]\n        replace item (3) of [情報 v] with [0]\n        replace item (8) of [情報 v] with [0]\n        wait until <not <(item (8) of [情報 v]) < [0.01]>>\n    end\nend\n\nwhen I receive [スタート v]\ndelete all of [移動処理 v]\ninsert [-100] at (1) of [移動処理 v] \nset [記録 v] to [0]\nwait (0.01) seconds\nforever\n    if <(item (1) of [移動処理 v]) < (y position)> then\n        移動処理 (y position) [✕]\n    end\n    if <<touching (water v)?> or <touching (lava v)?>> then\n        移動処理 (y position) [✕]\n    end\nend\n\ndefine 移動処理 (y) (スピード)\nif <not <(y) = [ダメージ]>> then\n    insert ([ceiling v] of (y) ) at (1) of [移動処理 v] \nelse\n    broadcast (ダメージ v)\n    if <(item (1) of [設定 v]) = [16]> then\n        replace item (8) of [情報 v] with ((item (8) of [情報 v]) + ([ceiling v] of ((スピード) * (0.2)) ))\n    else\n        replace item (8) of [情報 v] with ((item (8) of [情報 v]) + (スピード))\n    end\n    set [記録 v] to [0]\nend\n\nwhen I receive [スタート v]\nforever\n    if <touching (fall damage v)?> then\n        wait until <not <touching (fall damage v)?>>\n        wait until <touching (fall damage v)?>\n        set [記録 v] to ((item (1) of [移動処理 v]) - (round (y position)))\n        replace item (1) of [移動処理 v] with [-100]\n        if <[0] < ((記録) - (105))> then\n            if <(item (2) of [設定 v]) = [4]> then\n                移動処理 [ダメージ] ((0) - ([ceiling v] of (((記録) - (105)) / (10)) ))\n            else\n                if <(item (2) of [設定 v]) = [12]> then\n                    移動処理 [ダメージ] ((0) - ([ceiling v] of (((記録) - (105)) / (9)) ))\n                else\n                    移動処理 [ダメージ] ((0) - ([ceiling v] of (((記録) - (105)) / (8)) ))\n                end\n            end\n            start sound [ダメージ v]\n        end\n    end\nend\n\nwhen I receive [リスポーン v]\nreplace item (8) of [情報 v] with [20]\nif <(item (1) of [情報 v]) = [18]> then\n    go to x: (-200) y: (-75)\nelse\n    if <(item (1) of [情報 v]) = [21]> then\n        go to x: (-100) y: (-50)\n    else\n        if <(item (1) of [情報 v]) = [19]> then\n            go to x: (-200) y: (-50)\n        else\n            if <(item (1) of [情報 v]) = [16]> then\n                go to x: (-180) y: (0)\n            else\n                if <(item (1) of [情報 v]) = [14]> then\n                    go to x: (-155) y: (-55)\n                else\n                    if <(item (1) of [情報 v]) = [8]> then\n                        go to x: (-155) y: (-55)\n                    else\n                        go to x: (-200) y: (0)\n                    end\n                end\n            end\n        end\n    end\nend\npoint in direction (90)\n▶ノックバック [0] [0]\nreplace item (8) of [情報 v] with [20]\nプレイヤー [1]\nset [ghost v] effect to (0)\nshow\n\nwhen I receive [スタート v]\nforever\n    if <(item (8) of [情報 v]) = [0]> then\n        set [延焼ダメージ v] to [0]\n        hide\n    end\nend\n\nwhen I receive [スタート v]\nforever\n    if <<not <(item (8) of [情報 v]) = [0]>> and <<<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<<mouse down?> and <(mouse x) < [0]>> and <(攻撃状態) = [0]>>> or <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<<mouse down?> and <[0] < (mouse x)>> and <(攻撃状態) = [0]>>>>> then\n        set volume to (100) %\n        wait (0.05) seconds\n        if <touching (oxygen judgement v)?> then\n            play sound (pick random (4) to (8)) until done\n        else\n            if <touching (ground - dirt v)?> then\n                play sound (pick random (1) to (2)) until done\n            end\n            if <touching (ground - sand v)?> then\n                play sound (pick random (9) to (13)) until done\n            end\n            if <touching (ground - stone v)?> then\n                play sound (pick random (14) to (17)) until done\n            end\n        end\n    end\nend\n\nwhen I receive [スタート v]\nforever\n    if <<(item (3) of [設定 v]) = [14]> and <not <(item (1) of [設定 v]) = [9]>>> then\n        forever\n        end\n    end\n    if <<(item (3) of [設定 v]) = [14]> and <(item (1) of [設定 v]) = [9]>> then\n        wait (0.2) seconds\n    else\n        if <(item (1) of [設定 v]) = [9]> then\n            wait (0.2) seconds\n        else\n            if <(item (2) of [設定 v]) = [4]> then\n                wait (4) seconds\n            else\n                if <(item (2) of [設定 v]) = [12]> then\n                    wait (5) seconds\n                else\n                    wait (6) seconds\n                end\n            end\n        end\n    end\n    if <<(item (8) of [情報 v]) < [20]> and <not <(item (8) of [情報 v]) = [0]>>> then\n        replace item (8) of [情報 v] with ((item (8) of [情報 v]) + (1))\n    end\nend\n\nwhen I receive [リスポーン v]\nreplace item (1) of [移動処理 v] with [0]\n\nwhen I receive [スタート v]\nforever\n    if <not <(延焼ダメージ) = [0]>> then\n        start sound (pick random (18) to (20))\n        change [延焼ダメージ v] by (-1)\n        replace item (8) of [情報 v] with ((item (8) of [情報 v]) - (1))\n        broadcast (ダメージ v)\n        wait (1.3) seconds\n    end\nend\n\nwhen I receive [スタート v]\nforever\n    wait until <<touching (water v)?> and <touching (oxygen judgement v)?>>\n    wait (1) seconds\n    if <[0] < (酸素ゲージ)> then\n        if <<touching (water v)?> and <touching (oxygen judgement v)?>> then\n            wait (0.1) seconds\n            if <<touching (water v)?> and <touching (oxygen judgement v)?>> then\n                change [酸素ゲージ v] by (-1)\n                wait (0.15) seconds\n                change [酸素ゲージ v] by (-1)\n            end\n        end\n    end\nend\n\nwhen I receive [スタート v]\nforever\n    if <(酸素ゲージ) = [0]> then\n        replace item (8) of [情報 v] with ((item (8) of [情報 v]) - (1))\n        start sound [ダメージ v]\n        broadcast (ダメージ v)\n        wait (1) seconds\n    end\nend\n\nwhen I receive [スタート v]\nset [酸素ゲージ v] to [20]\nforever\n    if <not <touching (oxygen judgement v)?>> then\n        if <(酸素ゲージ) < [20]> then\n            change [酸素ゲージ v] by (2)\n        end\n        wait (0.5) seconds\n    end\nend\n\nwhen I receive [やられた v]\nset [酸素ゲージ v] to [20]\nset [延焼ダメージ v] to [0]\n\nwhen I receive [スタート v]\nforever\n    if <not <touching (oxygen judgement v)?>> then\n        replace item (4) of [設定 v] with [水外]\n    end\n    if <touching (oxygen judgement v)?> then\n        replace item (4) of [設定 v] with [水中]\n    end\nend\n\ndefine プレイヤー (x)\nif <(item (1) of [設定 v]) = [16]> then\n    if <(x) = [1]> then\n        switch costume to (普通5 v)\n    else\n        switch costume to (スティーブ やられた5 v)\n    end\nelse\n    if <(x) = [1]> then\n        switch costume to (普通 v)\n    else\n        switch costume to (スティーブ やられた v)\n    end\nend\n\nwhen I receive [スタート v]\nset [クリティカル攻撃判定用 v] to (y position)\nforever\n    repeat until <not <(クリティカル攻撃判定用) < (y position)>>\n        set [クリティカル攻撃判定用 v] to (y position)\n    end\nend\n\nwhen I receive [スタート v]\nforever\n    if <(y position) < (クリティカル攻撃判定用)> then\n        set [結果 v] to [クリティカル攻撃可能]\n    else\n        set [結果 v] to [クリティカル攻撃不可能]\n    end\n    if <touching (fall damage v)?> then\n        set [クリティカル攻撃判定用 v] to (y position)\n    end\nend\n\nwhen flag clicked\nreplace item (1) of [情報 v] with [1]\nreplace item (8) of [情報 v] with [20]\nforever\n    if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n        replace item (5) of [設定 v] with [1]\n    else\n        replace item (5) of [設定 v] with [0]\n    end\nend\n\nwhen [space v] key pressed\nif <<<(item (7) of [情報 v]) = [0]> and <(item (5) of [設定 v]) = [1]>> and <(item (1) of [設定 v]) = [10]>> then\n    point towards (sonic boom judgement v)\nend\n\nwhen I receive [スタート v]\nreplace item (13) of [情報 v] with [0]\nforever\n    if <<touching color (#4801b8)?> and <<(item (1) of [情報 v]) = [7]> or <(item (1) of [情報 v]) = [13]>>> then\n        start sound [ネザーゲート v]\n        repeat until <(item (13) of [情報 v]) = [18]>\n            wait (0.2) seconds\n            if <touching color (#4801b8)?> then\n                replace item (13) of [情報 v] with ((item (13) of [情報 v]) + (1))\n            else\n                replace item (13) of [情報 v] with [0]\n            end\n        end\n        play sound [ネザーゲート2 v] until done\n        replace item (1) of [情報 v] with ((item (1) of [情報 v]) + (1))\n        ▶ノックバック [0] [0]\n        broadcast (NEXT v)\n        go to x: (-155) y: (-55)\n        replace item (1) of [移動処理 v] with [0]\n    end\nend\n\nwhen I receive [スタート v]\nreplace item (8) of [情報 v] with [20]\n\nwhen flag clicked\nreplace item (8) of [情報 v] with [20]\n\nwhen I receive [スタート v]\nforever\n    if <<(y position) < [-178]> and <(item (1) of [情報 v]) = [15]>> then\n        replace item (1) of [情報 v] with ((item (1) of [情報 v]) + (1))\n        ▶ノックバック [0] [0]\n        broadcast (NEXT v)\n        go to x: (-170) y: (300)\n        replace item (1) of [移動処理 v] with [0]\n    end\n    if <<[238] < (x position)> and <(item (1) of [情報 v]) = [17]>> then\n        replace item (1) of [情報 v] with ((item (1) of [情報 v]) + (1))\n        ▶ノックバック [0] [0]\n        broadcast (NEXT v)\n        go to x: (-300) y: (-50)\n        replace item (1) of [移動処理 v] with [0]\n    end\n    if <<[60] > (y position)> and <<[60] < (x position)> and <(item (1) of [情報 v]) = [19]>>> then\n        replace item (1) of [情報 v] with ((item (1) of [情報 v]) + (1))\n        ▶ノックバック [0] [0]\n        broadcast (NEXT v)\n        go to x: (-180) y: (-50)\n        replace item (1) of [移動処理 v] with [0]\n    end\n    if <<[238] < (x position)> and <(item (1) of [情報 v]) = [20]>> then\n        replace item (1) of [情報 v] with ((item (1) of [情報 v]) + (1))\n        ▶ノックバック [0] [0]\n        broadcast (NEXT v)\n        go to x: (-75) y: (-50)\n        replace item (1) of [移動処理 v] with [0]\n    end\n    if <<<(y position) < [-60]> and <<(x position) < [40]> and <[-40] < (x position)>>> and <<(item (1) of [情報 v]) = [21]> and <(item (33) of [情報 v]) = [1]>>> then\n        replace item (1) of [情報 v] with ((item (1) of [情報 v]) + (1))\n        ▶ノックバック [0] [0]\n        broadcast (/xp 10000L @s v)\n        broadcast (NEXT v)\n        go to x: (-200) y: (0)\n        replace item (1) of [移動処理 v] with [0]\n        repeat until <(item (35) of [情報 v]) = [x]>\n            go to x: (-200) y: (0)\n        end\n    end\nend\n\nwhen I receive [スタート v]\nreplace item (26) of [情報 v] with [0]\nwait (1) seconds\nwait until <<[-50] < (x position)> and <(item (1) of [情報 v]) = [19]>>\nreplace item (26) of [情報 v] with [1]\nbroadcast (エンダーアイ v)\nwait (10) seconds\nreplace item (26) of [情報 v] with [0]\n\n@Health\n\nwhen I receive [スタート v]\ngo to [front v] layer\nforever\n    switch costume to ((item (8) of [情報 v]) + (1))\nend\n\nwhen I receive [スタート v]\nwait (0.01) seconds\nif <not <(item (1) of [設定 v]) = [11]>> then\n    show\n    go to [front v] layer\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [やられた v]\nhide\n\nwhen I receive [リスポーン v]\nhide\nif <not <(item (1) of [設定 v]) = [11]>> then\n    show\n    go to [front v] layer\nend\n\nwhen I receive [ダメージ v]\nrepeat (2)\n    set [brightness v] effect to (40)\n    wait (0.1) seconds\n    set [brightness v] effect to (0)\n    wait (0.1) seconds\nend\n\n@Sword\n\nwhen flag clicked\nforever\n    if <[100] < (direction)> then\n        point in direction (100)\n    end\n    if <(direction) < [-100]> then\n        point in direction (-100)\n    end\nend\n\nwhen I receive [スタート v]\nset [攻撃 v] to [0]\nforever\n    switch costume to (持ち物)\n    if <[0] < ([direction v] of [player v])> then\n        set [右左 v] to [右]\n        go to x: (([x position v] of [player v]) + (15)) y: (([y position v] of [player v]) + (-5))\n        if <(攻撃) = [0]> then\n            point in direction (-100)\n        end\n    else\n        set [右左 v] to [左]\n        go to x: (([x position v] of [player v]) + (-15)) y: (([y position v] of [player v]) + (-5))\n        if <(攻撃) = [0]> then\n            point in direction (100)\n        end\n    end\nend\n\nwhen I receive [スタート v]\nset [持ち物 v] to [1]\nif <(item (1) of [設定 v]) = [16]> then\n    set [持ち物 v] to [11]\nend\nshow\nforever\n    if <(item (1) of [設定 v]) = [10]> then\n        hide\n    end\n    if <(右左) = [右]> then\n        switch costume to ((持ち物) + (1))\n    else\n        switch costume to (持ち物)\n    end\nend\n\nwhen I receive [attack v]\nif <[0] < ([direction v] of [player v])> then\n    point in direction (-100)\nelse\n    point in direction (100)\nend\nset [攻撃 v] to [1]\nif <(右左) = [右]> then\n    repeat (4)\n        turn right (15) degrees\n    end\nelse\n    repeat (4)\n        turn left (15) degrees\n    end\nend\nset [攻撃 v] to [0]\n\nwhen flag clicked\nforever\n    if <key (space v) pressed?> then\n        broadcast (attack v)\n        if <(item (1) of [設定 v]) = [15]> then\n            broadcast (爆発剣 v)\n        end\n    end\n    wait until <not <key (space v) pressed?>>\nend\n\nwhen I receive [リスポーン v]\nwait () seconds\nshow\n\nwhen I receive [やられた v]\nhide\n\nwhen I receive [スタート v]\nforever\n    if <(item (1) of [設定 v]) = [10]> then\n        hide\n        set [持ち物 v] to [ソニックブーム]\n    end\nend\n\n@Ground - dirt\n\nwhen I receive [スタート v]\ngo to [front v] layer\nforever\n    switch costume to (item (1) of [情報 v])\nend\n\n@upgrade\n\nwhen I receive [スタート v]\nset size to (100) %\nclear graphic effects\nshow\nforever\n    switch costume to (item (1) of [情報 v])\n    if <touching (player v)?> then\n        set [持ち物 v] to (costume [name v])\n        broadcast (k v)\n        repeat (20)\n            change [ghost v] effect by (5)\n            change size by (5)\n        end\n        hide\n    end\nend\n\nwhen I receive [スタート v]\nforever\n    change size by ([cos v] of (item (6) of [情報 v]) )\nend\n\nwhen I receive [スタート v]\n表示 [4] まで待つ [-140] [20]\n表示 [7] まで待つ [-80] [0]\n表示 [11] まで待つ [-20] [-30]\n表示 [13] まで待つ [40] [-10]\n表示 [20] まで待つ [150] [110]\n\ndefine 表示 (a) まで待つ (x) (y)\nwait until <(item (1) of [情報 v]) = (a)>\ngo to x: (x) y: (y)\nset size to (100) %\nclear graphic effects\nshow\n\nwhen I receive [スタート v]\nforever\n    if <<(item (1) of [設定 v]) = [10]> or <(item (1) of [設定 v]) = [16]>> then\n        hide\n    end\nend\n\n@ground - sand\n\nwhen I receive [スタート v]\ngo to [front v] layer\nforever\n    switch costume to (item (1) of [情報 v])\nend\n\n@ground - stone\n\nwhen I receive [スタート v]\ngo to [front v] layer\nforever\n    switch costume to (item (1) of [情報 v])\nend\n\n@fall damage\n\nwhen I receive [スタート v]\nset [ghost v] effect to (99)\ngo to [front v] layer\nforever\n    switch costume to (item (1) of [情報 v])\nend\n\n@background\n\nwhen I receive [スタート v]\nset [brightness v] effect to (-18)\nset [ghost v] effect to (0)\nforever\n    switch costume to (item (1) of [情報 v])\nend\n\n@background 2\n\nwhen I receive [スタート v]\nforever\n    switch costume to (item (1) of [情報 v])\nend\n\n@water\n\nwhen I receive [スタート v]\ngo to [front v] layer\ngo [backward v] (10) layers\nforever\n    switch costume to (item (1) of [情報 v])\n    set [ghost v] effect to (40)\nend\n\n@lava\n\nwhen I receive [スタート v]\nforever\n    switch costume to (item (1) of [情報 v])\nend\n\nwhen flag clicked\nclear graphic effects\nforever\n    repeat (5)\n        change [brightness v] effect by (1)\n        wait (0.1) seconds\n    end\n    repeat (5)\n        change [brightness v] effect by (-1)\n        wait (0.1) seconds\n    end\nend\n\n@sun\n\nwhen flag clicked\nreplace item (6) of [情報 v] with [0]\nset size to (100) %\nshow\nforever\n    go to [back v] layer\n    replace item (6) of [情報 v] with ((item (6) of [情報 v]) + (10))\nend\n\nwhen flag clicked\nforever\n    change size by ([cos v] of (item (6) of [情報 v]) )\nend\n\nwhen I receive [スタート v]\nwait (1) seconds\nwait until <(item (1) of [情報 v]) = [8]>\nhide\n\n@turbo\n\nwhen I receive [最後 v]\nshow\nstop [all v]\n\nwhen I receive [スタート v]\nforever\n    if <(φ\(*￣0￣\)) > [20]> then\n        broadcast (最後 v)\n    end\nend\n\nwhen I receive [スタート v]\nset [φ\(*￣0￣\) v] to [0]\nforever\n    change [φ\(*￣0￣\) v] by (1)\n    go to [front v] layer\nend\n\nwhen flag clicked\nhide variable [タイム/time v]\nhide\nforever\n    wait (0.1) seconds\n    set [φ\(*￣0￣\) v] to [0]\nend\n\nwhen I receive [スタート v]\nreset timer\n\nwhen I receive [エンドロールend-end v]\nset [タイム/time v] to ((round ((timer) * (100))) / (100))\nshow variable [タイム/time v]\nstop [this script v]\n\n@cactus\n\nwhen I receive [スタート v]\nforever\n    switch costume to (item (1) of [情報 v])\n    go to [back v] layer\nend\n\n@wreckage\n\nwhen flag clicked\nhide\n\nwhen I receive [スティーブ v]\nrepeat (2)\n    switch costume to (pick random (1) to (4))\n    go to x: (item (4) of [情報 v]) y: (item (5) of [情報 v])\n    Particles\nend\n\nwhen I start as a clone\nif <<not <[11] < (costume [number v])>> or <[17] < (costume [number v])>> then\n    set [ghost v] effect to (0)\n    set [color v] effect to (pick random (-5) to (5))\n    set [brightness v] effect to (pick random (-30) to (10))\n    show\n    set [xv v] to (pick random (-8) to (8))\n    set [yv v] to (pick random (5) to (20))\n    repeat until <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <<touching (ground - stone v)?> or <<touching (lava v)?> or <touching (_edge_ v)?>>>>>\n        change [yv v] by (-2)\n        set [xv v] to ((xv) * (0.9))\n        set [yv v] to ((yv) * (0.9))\n        change x by (xv)\n        change y by (yv)\n        if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n            change y by (1)\n            if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                change y by (1)\n                if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                    change y by (1)\n                    if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                        change y by (1)\n                        if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                            change y by (1)\n                            if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                                change y by (1)\n                                if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                                    change y by (1)\n                                    if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                                        change y by (1)\n                                        if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                                            change y by (1)\n                                            if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                                                change y by (1)\n                                                if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                                                    change y by (1)\n                                                    if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                                                        change y by (1)\n                                                    else\n                                                        change y by (-1)\n                                                    end\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    repeat (20)\n        change [ghost v] effect by (5)\n    end\n    delete this clone\nend\n\ndefine Particles\nrepeat (4)\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nif <(複製対策) = [1]> then\n    delete this clone\nend\nset [複製対策 v] to [1]\n\nwhen I receive [スケルトン v]\nrepeat (2)\n    switch costume to (pick random (4) to (5))\n    go to x: (item (4) of [情報 v]) y: (item (5) of [情報 v])\n    Particles\nend\n\nwhen I receive [ゾンビ v]\nrepeat (2)\n    switch costume to (pick random (1) to (3))\n    go to x: (item (4) of [情報 v]) y: (item (5) of [情報 v])\n    Particles\nend\n\nwhen I receive [ クリーパー　 v]\nrepeat (2)\n    switch costume to (pick random (8) to (9))\n    go to x: (item (4) of [情報 v]) y: (item (5) of [情報 v])\n    Particles\nend\n\nwhen I receive [ヴォーデンスポーン v]\nwait (0.1) seconds\nrepeat (15)\n    switch costume to (pick random (10) to (11))\n    go to x: (item (1) of [ヴォーデン位置 v]) y: (item (2) of [ヴォーデン位置 v])\n    Particles\n    wait (0.1) seconds\nend\n\nwhen I receive [ポータル開通 v]\nrepeat (10)\n    switch costume to (pick random (12) to (13))\n    go to x: (75) y: (20)\n    Particles\n    wait (0.1) seconds\nend\n\nwhen I start as a clone\nif <<(costume [number v]) = [12]> or <(costume [number v]) = [13]>> then\n    set [ghost v] effect to (0)\n    set [color v] effect to (pick random (-5) to (5))\n    set [brightness v] effect to (pick random (-30) to (10))\n    show\n    set [xv v] to (pick random (-8) to (8))\n    set [yv v] to (pick random (5) to (20))\n    repeat (pick random (15) to (25))\n        change [yv v] by (-2)\n        set [xv v] to ((xv) * (0.9))\n        set [yv v] to ((yv) * (0.9))\n        change x by (xv)\n        change y by (yv)\n    end\n    repeat (20)\n        change [ghost v] effect by (5)\n    end\n    delete this clone\nend\n\nwhen I receive [エンドラend v]\nwait (0.1) seconds\nrepeat (15)\n    if <not <(item (2) of [設定 v]) = [4]>> then\n        switch costume to (pick random (14) to (17))\n        go to x: (pick random (-50) to (50)) y: (pick random (120) to (80))\n        Particles\n        wait (0.1) seconds\n    end\nend\n\nwhen I start as a clone\nif <<(costume [number v]) = [14]> or <<(costume [number v]) = [15]> or <<(costume [number v]) = [16]> or <(costume [number v]) = [17]>>>> then\n    set [ghost v] effect to (0)\n    set [color v] effect to (pick random (-5) to (5))\n    set [brightness v] effect to (pick random (-30) to (10))\n    show\n    set [xv v] to (pick random (-10) to (10))\n    set [yv v] to (pick random (15) to (25))\n    repeat until <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <<touching (ground - stone v)?> or <<touching (lava v)?> or <touching (_edge_ v)?>>>>>\n        change [yv v] by (-2)\n        set [xv v] to ((xv) * (0.9))\n        set [yv v] to ((yv) * (0.9))\n        change x by (xv)\n        change y by (yv)\n        if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n            change y by (1)\n            if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                change y by (1)\n                if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                    change y by (1)\n                    if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                        change y by (1)\n                        if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                            change y by (1)\n                            if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                                change y by (1)\n                                if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                                    change y by (1)\n                                    if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                                        change y by (1)\n                                        if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                                            change y by (1)\n                                            if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                                                change y by (1)\n                                                if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                                                    change y by (1)\n                                                    if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                                                        change y by (1)\n                                                    else\n                                                        change y by (-1)\n                                                    end\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    repeat (20)\n        change [ghost v] effect by (5)\n    end\n    delete this clone\nend\n\nwhen I receive [ゾンビピグリン v]\nrepeat (2)\n    switch costume to (pick random (18) to (20))\n    go to x: (item (4) of [情報 v]) y: (item (5) of [情報 v])\n    Particles\nend\n\n@attack button\n\nwhen I receive [スタート v]\nforever\n    go to [front v] layer\n    if <(item (6) of [設定 v]) = [18]> then\n        show\n        forever\n            go to [front v] layer\n            if <touching (mouse-pointer v)?> then\n                set [攻撃状態 v] to [1]\n                set [ghost v] effect to (10)\n                if <mouse down?> then\n                    broadcast (attack v)\n                    wait (0.1) seconds\n                    wait until <not <mouse down?>>\n                end\n            else\n                set [ghost v] effect to (70)\n                set [攻撃状態 v] to [0]\n            end\n        end\n    end\n    hide\nend\n\n@skeleton\n\nwhen I receive [スタート v]\ngo to x: (250) y: (0)\ngo to [front v] layer\nhide\nwait (0.01) seconds\nwait until <(item (1) of [情報 v]) = [5]>\nスケルトン召喚魔法 [5] [300] [-15] [0.5] 秒待つ\nwait until <(item (1) of [情報 v]) = [16]>\nスケルトン召喚魔法 [20] [300] [100] [0] 秒待つ\n\nwhen I receive [スタート v]\nforever\n    set [スケルトンの間合いの距離 v] to ((round ([x position v] of [player v])) - (round (スケルトン位置x)))\nend\n\nwhen I start as a clone\nshow\nforever\n    if <([x position v] of [player v]) < (スケルトン位置x)> then\n        set [スケルトン向き v] to [-90]\n        point in direction (-90)\n    else\n        set [スケルトン向き v] to [90]\n        point in direction (90)\n    end\nend\n\nwhen I receive [next v]\nset [スケルトンの存在 v] to [0]\ndelete this clone\n\nwhen I receive [リスポーン v]\nスケルトン召喚魔法 [5] [300] [-70] [0] 秒待つ\nスケルトン召喚魔法 [24] [300] [0] [0] 秒待つ\nスケルトン召喚魔法 [29] [300] [0] [1] 秒待つ\nスケルトン召喚魔法 [30] [300] [100] [4] 秒待つ\n\nwhen I start as a clone\nswitch costume to (スケルトン v)\nset [スケルトンの存在 v] to [1]\nclear graphic effects\nset size to (65) %\nwait (0.01) seconds\npoint in direction (-90)\nset [スケルトンx v] to [0]\nset [スケルトンy v] to [0]\nclear graphic effects\nshow\nforever\n    if <not <(item (8) of [情報 v]) = [0]>> then\n        if <<((round ([x position v] of [player v])) - (round (スケルトン位置x))) < [-200]> and <((round ([x position v] of [player v])) - (round (スケルトン位置x))) < [0]>> then\n            if <touching (water v)?> then\n                change [スケルトンx v] by (-0.2)\n            else\n                change [スケルトンx v] by (-0.3)\n            end\n        end\n        if <<[-170] < ((round ([x position v] of [player v])) - (round (スケルトン位置x)))> and <((round ([x position v] of [player v])) - (round (スケルトン位置x))) < [0]>> then\n            if <touching (water v)?> then\n                change [スケルトンx v] by (0.2)\n            else\n                change [スケルトンx v] by (0.3)\n            end\n        end\n        if <<[0] < ((round ([x position v] of [player v])) - (round (スケルトン位置x)))> and <((round ([x position v] of [player v])) - (round (スケルトン位置x))) < [170]>> then\n            if <touching (water v)?> then\n                change [スケルトンx v] by (-0.2)\n            else\n                change [スケルトンx v] by (-0.3)\n            end\n        end\n        if <[200] < ((round ([x position v] of [player v])) - (round (スケルトン位置x)))> then\n            if <touching (water v)?> then\n                change [スケルトンx v] by (0.2)\n            else\n                change [スケルトンx v] by (0.3)\n            end\n        end\n        set [スケルトンx v] to ((スケルトンx) * (0.9))\n        change x by (スケルトンx)\n        if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n            change y by (1)\n            if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                change y by (1)\n                if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                    change y by (1)\n                    if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                        change y by (1)\n                        if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                            change y by (1)\n                            if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                                change y by (1)\n                                if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                                    change x by ((0) - (スケルトンx))\n                                    change y by (-5)\n                                    if <not <(y position) < ([y position v] of [player v])>> then\n                                        set [スケルトンx v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change [スケルトンy v] by (-0.9)\n        if <<touching (water v)?> and <(スケルトンy) < [-2]>> then\n            set [スケルトンy v] to [-2]\n        end\n        change y by (スケルトンy)\n        if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n            change y by ((0) - (スケルトンy))\n            set [スケルトンy v] to [0]\n        end\n        change y by (-2)\n        if <<touching (water v)?> and <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            set [スケルトンy v] to [4]\n        else\n            if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                if <(y position) < ([y position v] of [player v])> then\n                    if <[1] = (pick random (1) to (15))> then\n                        set [スケルトンy v] to [12]\n                    end\n                end\n            end\n        end\n        change y by (1)\n    end\nend\n\nwhen I start as a clone\nforever\n    set [モブの位置x v] to (x position)\n    set [モブの位置y v] to (y position)\nend\n\ndefine ダメージ (ダメージ量)\nswitch costume to (スケルトン2 v)\nchange [hp v] by (ダメージ量)\nif <(HP) < [0.01]> then\n    replace item (12) of [情報 v] with ((item (12) of [情報 v]) + (1))\n    replace item (9) of [情報 v] with [0]\n    start sound [Skeleton_death v]\n    replace item (4) of [情報 v] with (x position)\n    replace item (5) of [情報 v] with (y position)\n    broadcast (スケルトン v)\n    repeat (5)\n        change [ghost v] effect by (20)\n    end\n    set [スケルトンの存在 v] to [0]\n    delete this clone\nelse\n    if <(pick random (1) to (2)) = [1]> then\n        start sound [skeletonhurt2 v]\n    else\n        start sound [skeletondeath v]\n    end\nend\nwait (0.25) seconds\nswitch costume to (スケルトン v)\n\ndefine ノックバック (x) (y)\nset [スケルトンx v] to (x)\nset [スケルトンy v] to (y)\n\nwhen I start as a clone\nif <(item (2) of [設定 v]) = [12]> then\n    set [hp v] to [18]\nelse\n    set [hp v] to [22]\nend\nforever\n    if <touching (lava v)?> then\n        ダメージ [-4]\n        wait (0.25) seconds\n    end\n    if <touching (cactus v)?> then\n        ダメージ [-3]\n        wait (0.3) seconds\n    end\n    if <<touching (sword v)?> and <(攻撃) = [1]>> then\n        if <([x position v] of [player v]) < (x position)> then\n            ノックバック [10] [10]\n        else\n            ノックバック [-10] [10]\n        end\n        if <(結果) = [クリティカル攻撃可能]> then\n            ダメージ ([floor v] of (([costume name v] of [sword v]) * (1.5)) )\n            set [攻撃位置x v] to (x position)\n            set [攻撃位置y v] to (y position)\n            broadcast (クリティカル v)\n        else\n            ダメージ ([costume name v] of [sword v])\n        end\n        wait until <(攻撃) = [0]>\n        wait (0.3) seconds\n        switch costume to (スケルトン v)\n    end\n    if <touching (sonic oom 4 v)?> then\n        if <([x position v] of [player v]) < (x position)> then\n            ノックバック [10] [10]\n        else\n            ノックバック [-10] [10]\n        end\n        ダメージ [-16]\n        wait (0.3) seconds\n        switch costume to (スケルトン v)\n        wait (1) seconds\n    end\n    if <touching (explosion v)?> then\n        ダメージ [-16]\n        if <(item (4) of [情報 v]) < (x position)> then\n            ノックバック [15] [12]\n        else\n            ノックバック [-15] [12]\n        end\n        wait (0.3) seconds\n    end\n    if <touching (explosion 2 v)?> then\n        ダメージ [-14]\n        if <([x position v] of [player v]) < (x position)> then\n            ノックバック [14] [12]\n        else\n            ノックバック [-14] [12]\n        end\n        wait (0.3) seconds\n        switch costume to (スケルトン v)\n    end\n    if <(y position) < [-160]> then\n        ダメージ [-100]\n        wait (0.3) seconds\n    end\nend\n\nwhen I start as a clone\nforever\n    set [スケルトン位置x v] to (x position)\n    set [スケルトン位置y v] to (y position)\nend\n\ndefine スケルトン召喚魔法 (ステージ) (x) (y) (n) 秒待つ\nif <not <(item (2) of [設定 v]) = [4]>> then\n    if <(item (1) of [情報 v]) = (ステージ)> then\n        wait (n) seconds\n        go to x: (x) y: (y)\n        create clone of (_myself_ v)\n        create clone of (bow v)\n    end\nend\n\nwhen I receive [next v]\ndelete this clone\n\nwhen I receive [やられた v]\nset [スケルトンの存在 v] to [0]\ndelete this clone\n\nwhen I start as a clone\nif <(item (1) of [情報 v]) = [31]> then\n    delete this clone\nend\n\n@bow\n\nwhen flag clicked\nset size to (80) %\ngo to [front v] layer\nswitch costume to (1 v)\n\nwhen I start as a clone\nif <(costume [name v]) = [4]> then\n    go to [front v] layer\n    set [ghost v] effect to (0)\n    set rotation style [all around v]\n    show\n    repeat (2)\n        if <(スケルトン向き) = [90]> then\n            change x by (20)\n        end\n        if <(スケルトン向き) = [-90]> then\n            change x by (-20)\n        end\n    end\n    repeat until <<<<touching (_edge_ v)?> or <touching (player v)?>> or <<touching (cactus v)?> or <<touching (lava v)?> or <<touching (ground - dirt v)?> or <<touching (ground - stone v)?> or <touching (ground - sand v)?>>>>>> or <<touching (sword v)?> and <(攻撃) = [1]>>>\n        if <(スケルトン向き) = [90]> then\n            change x by (22)\n        end\n        if <(スケルトン向き) = [-90]> then\n            change x by (-22)\n        end\n        change [ghost v] effect by (2)\n        change y by (-1.5)\n        turn left (0.5) degrees\n    end\n    repeat (2)\n        change [ghost v] effect by (50)\n    end\n    delete this clone\nend\nset rotation style [all around v]\n\nwhen I start as a clone\nforever\n    if <not <(costume [name v]) = [4]>> then\n        if <(スケルトンの存在) = [0]> then\n            delete this clone\n        end\n    end\nend\n\nwhen I start as a clone\nclear graphic effects\nif <(costume [name v]) = [4]> then\n    start sound [弓矢射撃音 v]\n    wait until <touching (player v)?>\n    broadcast (弓矢 v)\nend\n\nwhen I start as a clone\nshow\nif <not <(costume [name v]) = [4]>> then\n    forever\n        switch costume to (1 v)\n        wait (1.5) seconds\n        switch costume to (2 v)\n        wait (1) seconds\n        switch costume to (3 v)\n        wait (1) seconds\n        switch costume to (4 v)\n        create clone of (_myself_ v)\n    end\nend\n\nwhen I start as a clone\nif <not <(costume [name v]) = [4]>> then\n    forever\n        if <(スケルトン向き) = [90]> then\n            point in direction (-135)\n            go to x: ((スケルトン位置x) + (20)) y: ((スケルトン位置y) + (-2))\n        end\n        if <(スケルトン向き) = [-90]> then\n            point in direction (45)\n            go to x: ((スケルトン位置x) + (-20)) y: ((スケルトン位置y) + (-2))\n        end\n    end\nend\n\n@zombie\n\nwhen I start as a clone\nclear graphic effects\nset size to (58) %\nwait (0.01) seconds\npoint in direction (90)\nset [ゾンビx v] to [0]\nset [ゾンビy v] to [0]\nclear graphic effects\nshow\nforever\n    if <not <(item (8) of [情報 v]) = [0]>> then\n        if <([x position v] of [player v]) < (x position)> then\n            point in direction (-90)\n            if <touching (water v)?> then\n                change [ゾンビx v] by (-0.14)\n            else\n                change [ゾンビx v] by (-0.2)\n            end\n        end\n        if <(x position) < ([x position v] of [player v])> then\n            point in direction (90)\n            if <touching (water v)?> then\n                change [ゾンビx v] by (0.14)\n            else\n                change [ゾンビx v] by (0.2)\n            end\n        end\n        set [ゾンビx v] to ((ゾンビx) * (0.9))\n        change x by (ゾンビx)\n        if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n            change y by (1)\n            if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                change y by (1)\n                if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                    change y by (1)\n                    if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                        change y by (1)\n                        if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                            change y by (1)\n                            if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                                change y by (1)\n                                if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                                    change x by ((0) - (ゾンビx))\n                                    change y by (-5)\n                                    if <not <(y position) < ([y position v] of [player v])>> then\n                                        set [ゾンビx v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change [ゾンビy v] by (-0.9)\n        if <<touching (water v)?> and <(ゾンビy) < [-2]>> then\n            set [ゾンビy v] to [-2]\n        end\n        change y by (ゾンビy)\n        if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n            change y by ((0) - (ゾンビy))\n            set [ゾンビy v] to [0]\n        end\n        change y by (-2)\n        if <<touching (water v)?> and <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            set [ゾンビy v] to [4]\n        else\n            if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                if <(y position) < ([y position v] of [player v])> then\n                    if <[1] = (pick random (1) to (15))> then\n                        set [ゾンビy v] to [12]\n                    end\n                end\n            end\n        end\n        change y by (1)\n    end\nend\n\nwhen I start as a clone\nforever\n    set [モブの位置x v] to (x position)\n    set [モブの位置y v] to (y position)\nend\n\nwhen I receive [やられた v]\ndelete this clone\n\nwhen I start as a clone\nif <(item (2) of [設定 v]) = [12]> then\n    set [hp v] to [18]\nelse\n    set [hp v] to [22]\nend\nswitch costume to (player v)\nforever\n    if <touching (lava v)?> then\n        ダメージ [-4]\n        wait (0.25) seconds\n        switch costume to (player v)\n    end\n    if <touching (cactus v)?> then\n        ダメージ [-4]\n        wait (0.25) seconds\n        switch costume to (player v)\n    end\n    if <<touching (sword v)?> and <(攻撃) = [1]>> then\n        if <([x position v] of [player v]) < (x position)> then\n            ノックバック [10] [10]\n        else\n            ノックバック [-10] [10]\n        end\n        if <(結果) = [クリティカル攻撃可能]> then\n            ダメージ ([floor v] of (([costume name v] of [sword v]) * (1.5)) )\n            set [攻撃位置x v] to (x position)\n            set [攻撃位置y v] to (y position)\n            broadcast (クリティカル v)\n        else\n            ダメージ ([costume name v] of [sword v])\n        end\n        wait until <(攻撃) = [0]>\n        wait (0.3) seconds\n        switch costume to (player v)\n    end\n    if <touching (explosion v)?> then\n        ダメージ [-15]\n        if <(item (4) of [情報 v]) < (x position)> then\n            ノックバック [15] [12]\n        else\n            ノックバック [-15] [12]\n        end\n        wait (0.3) seconds\n        switch costume to (player v)\n    end\n    if <touching (sonic oom 4 v)?> then\n        ダメージ [-16]\n        if <([x position v] of [player v]) < (x position)> then\n            ノックバック [10] [10]\n        else\n            ノックバック [-10] [10]\n        end\n        wait (0.3) seconds\n        switch costume to (player v)\n        wait (1) seconds\n    end\n    if <touching (explosion 2 v)?> then\n        ダメージ [-16]\n        if <([x position v] of [player v]) < (x position)> then\n            ノックバック [14] [12]\n        else\n            ノックバック [-14] [12]\n        end\n        wait (0.3) seconds\n        switch costume to (player v)\n    end\n    if <(y position) < [-160]> then\n        ダメージ [-100]\n        wait (0.3) seconds\n    end\nend\n\ndefine ダメージ (ダメージ量)\nchange [hp v] by (ダメージ量)\nif <(pick random (1) to (2)) = [1]> then\n    start sound [攻撃 v]\n    switch costume to (player2 v)\nelse\n    start sound [攻撃2 v]\n    switch costume to (player2 v)\nend\nif <(HP) < [0.01]> then\n    replace item (9) of [情報 v] with [0]\n    replace item (12) of [情報 v] with ((item (12) of [情報 v]) + (1))\n    switch costume to (player2 v)\n    start sound [倒した v]\n    broadcast (ゾンビ v)\n    replace item (4) of [情報 v] with (x position)\n    replace item (5) of [情報 v] with (y position)\n    repeat (4)\n        change [ghost v] effect by (25)\n    end\n    delete this clone\nend\n\nwhen I receive [スタート v]\ngo to x: (250) y: (0)\ngo to [front v] layer\nhide\nwait (0.01) seconds\nwait until <(item (1) of [情報 v]) = [1]>\nゾンビ召喚魔法 [1] [300] [0] [0.2] 秒待つ [1] 回繰り返す\nwait until <(item (1) of [情報 v]) = [5]>\nゾンビ召喚魔法 [5] [300] [-70] [0.7] 秒待つ [2] 回繰り返す\nwait until <(item (1) of [情報 v]) = [6]>\nゾンビ召喚魔法 [6] [300] [-100] [0.7] 秒待つ [3] 回繰り返す\nwait until <(item (1) of [情報 v]) = [16]>\nゾンビ召喚魔法 [16] [300] [-100] [1] 秒待つ [2] 回繰り返す\nwait until <(item (1) of [情報 v]) = [17]>\nゾンビ召喚魔法 [17] [300] [-100] [0.5] 秒待つ [4] 回繰り返す\n\ndefine ノックバック (x) (y)\nset [ゾンビx v] to (x)\nset [ゾンビy v] to (y)\n\ndefine ゾンビ召喚魔法 (ステージ) (x) (y) (n) 秒待つ (a) 回繰り返す\nif <not <(item (2) of [設定 v]) = [4]>> then\n    if <(item (1) of [情報 v]) = (ステージ)> then\n        repeat (a)\n            wait (n) seconds\n            go to x: (x) y: (y)\n            create clone of (_myself_ v)\n        end\n    end\nend\n\nwhen I receive [リスポーン v]\nゾンビ召喚魔法 [1] [300] [0] [0.2] 秒待つ [1] 回繰り返す\nゾンビ召喚魔法 [5] [300] [-70] [0.7] 秒待つ [2] 回繰り返す\nゾンビ召喚魔法 [6] [300] [-100] [0.7] 秒待つ [3] 回繰り返す\nゾンビ召喚魔法 [16] [300] [-100] [1] 秒待つ [2] 回繰り返す\nゾンビ召喚魔法 [17] [300] [-100] [0.5] 秒待つ [4] 回繰り返す\n\nwhen I receive [next v]\ndelete this clone\n\nwhen flag clicked\nreplace item (9) of [情報 v] with [1]\nreplace item (12) of [情報 v] with [0]\n\nwhen I start as a clone\nif <(item (1) of [情報 v]) = [31]> then\n    delete this clone\nend\n\n@creeper\n\nwhen I receive [スタート v]\ngo to [front v] layer\nhide\nwait (0.01) seconds\nwait until <(item (1) of [情報 v]) = [6]>\nクリーパー [6] [300] [-100] [1] 秒待つ [1] 回繰り返す\nwait until <(item (1) of [情報 v]) = [17]>\nクリーパー [17] [300] [-100] [1.3] 秒待つ [2] 回繰り返す\n\nwhen I start as a clone\nclear graphic effects\nset size to (65) %\nwait (0.01) seconds\npoint in direction (90)\nset [クリーパーx v] to [0]\nset [クリーパーy v] to [0]\nclear graphic effects\nshow\nforever\n    if <not <(item (8) of [情報 v]) = [0]>> then\n        if <(モード) = [0]> then\n            if <([x position v] of [player v]) < (x position)> then\n                point in direction (-90)\n                if <touching (water v)?> then\n                    change [クリーパーx v] by (-0.14)\n                else\n                    change [クリーパーx v] by (-0.2)\n                end\n            end\n            if <(x position) < ([x position v] of [player v])> then\n                point in direction (90)\n                if <touching (water v)?> then\n                    change [クリーパーx v] by (0.14)\n                else\n                    change [クリーパーx v] by (0.2)\n                end\n            end\n        end\n        set [クリーパーx v] to ((クリーパーx) * (0.9))\n        change x by (クリーパーx)\n        if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n            change y by (1)\n            if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                change y by (1)\n                if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                    change y by (1)\n                    if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                        change y by (1)\n                        if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                            change y by (1)\n                            if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                                change y by (1)\n                                if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                                    change x by ((0) - (クリーパーx))\n                                    change y by (-5)\n                                    if <not <(y position) < ([y position v] of [player v])>> then\n                                        set [クリーパーx v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change [クリーパーy v] by (-0.9)\n        if <<touching (water v)?> and <(クリーパーy) < [-2]>> then\n            set [クリーパーy v] to [-2]\n        end\n        change y by (クリーパーy)\n        if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n            change y by ((0) - (クリーパーy))\n            set [クリーパーy v] to [0]\n        end\n        change y by (-2)\n        if <<touching (water v)?> and <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            set [クリーパーy v] to [4]\n        else\n            if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                if <(y position) < ([y position v] of [player v])> then\n                    if <(モード) = [0]> then\n                        if <[1] = (pick random (1) to (15))> then\n                            set [クリーパーy v] to [10]\n                        end\n                    end\n                end\n            end\n        end\n        change y by (1)\n    end\nend\n\nwhen I start as a clone\nforever\n    set [モブの位置x v] to (x position)\n    set [モブの位置y v] to (y position)\nend\n\nwhen I receive [やられた v]\ndelete this clone\n\nwhen I start as a clone\nif <(item (2) of [設定 v]) = [12]> then\n    set [hp v] to [18]\nelse\n    set [hp v] to [22]\nend\nswitch costume to (player v)\nforever\n    if <touching (lava v)?> then\n        ダメージ [-4]\n        wait (0.25) seconds\n    end\n    if <touching (cactus v)?> then\n        ダメージ [-4]\n        wait (0.25) seconds\n    end\n    if <<touching (sword v)?> and <(攻撃) = [1]>> then\n        if <(結果) = [クリティカル攻撃可能]> then\n            ダメージ ([floor v] of (([costume name v] of [sword v]) * (1.5)) )\n            set [攻撃位置x v] to (x position)\n            set [攻撃位置y v] to (y position)\n            broadcast (クリティカル v)\n        else\n            ダメージ ([costume name v] of [sword v])\n        end\n        if <([x position v] of [player v]) < (x position)> then\n            ノックバック [10] [10]\n        else\n            ノックバック [-10] [10]\n        end\n        wait until <(攻撃) = [0]>\n        wait (0.3) seconds\n        switch costume to (player v)\n    end\n    if <touching (explosion v)?> then\n        ダメージ [-16]\n        if <(item (4) of [情報 v]) < (x position)> then\n            ノックバック [15] [12]\n        else\n            ノックバック [-15] [12]\n        end\n        wait (0.3) seconds\n        switch costume to (player v)\n    end\n    if <touching (sonic oom 4 v)?> then\n        ダメージ [-16]\n        if <([x position v] of [player v]) < (x position)> then\n            ノックバック [10] [10]\n        else\n            ノックバック [-10] [10]\n        end\n        wait (0.3) seconds\n        switch costume to (player v)\n        wait (1) seconds\n    end\n    if <touching (explosion 2 v)?> then\n        ダメージ [-15]\n        if <([x position v] of [player v]) < (x position)> then\n            ノックバック [14] [12]\n        else\n            ノックバック [-14] [12]\n        end\n        wait (0.3) seconds\n        switch costume to (player v)\n    end\nend\n\ndefine ダメージ (ダメージ量)\nclear graphic effects\nchange [hp v] by (ダメージ量)\nif <(pick random (1) to (3)) = [1]> then\n    start sound [Creeper_hurt_1 v]\n    switch costume to (player2 v)\nelse\n    if <(pick random (1) to (2)) = [1]> then\n        start sound [Creeper_hurt2 v]\n        switch costume to (player2 v)\n    else\n        start sound [Creeper_hurt4 v]\n        switch costume to (player2 v)\n    end\nend\n\ndefine ノックバック (x) (y)\nset [クリーパーx v] to (x)\nset [クリーパーy v] to (y)\n\nwhen I start as a clone\nset [モード v] to [0]\nclear graphic effects\nforever\n    if <(distance to [player v]) < [50]> then\n        set [モード v] to [1]\n        start sound [Fuse v]\n        repeat (3)\n            set [brightness v] effect to (75)\n            wait (0.2) seconds\n            set [brightness v] effect to (0)\n            wait (0.25) seconds\n        end\n        if <(distance to [player v]) < [130]> then\n            set [brightness v] effect to (75)\n            replace item (4) of [情報 v] with (x position)\n            replace item (5) of [情報 v] with (y position)\n            repeat (3)\n                change size by (10)\n                change [ghost v] effect by (33)\n            end\n            broadcast (クリーパー v)\n            delete this clone\n        end\n        set [モード v] to [0]\n    end\nend\n\ndefine クリーパー (ステージ) (x) (y) (n) 秒待つ (a) 回繰り返す\nif <not <(item (2) of [設定 v]) = [4]>> then\n    if <(item (1) of [情報 v]) = (ステージ)> then\n        repeat (a)\n            wait (n) seconds\n            go to x: (x) y: (y)\n            create clone of (_myself_ v)\n        end\n    end\nend\n\nwhen I receive [next v]\ndelete this clone\n\nwhen I receive [リスポーン v]\nクリーパー [6] [300] [-100] [1] 秒待つ [1] 回繰り返す\nクリーパー [17] [300] [-100] [1.3] 秒待つ [2] 回繰り返す\n\nwhen I start as a clone\nforever\n    if <(HP) < [0.01]> then\n        replace item (12) of [情報 v] with ((item (12) of [情報 v]) + (1))\n        replace item (9) of [情報 v] with [0]\n        set [brightness v] effect to (75)\n        replace item (4) of [情報 v] with (x position)\n        replace item (5) of [情報 v] with (y position)\n        repeat (3)\n            change [ghost v] effect by (33)\n        end\n        broadcast ( クリーパー　 v)\n        delete this clone\n    end\nend\n\nwhen I start as a clone\nif <(item (1) of [情報 v]) = [31]> then\n    delete this clone\nend\n\n@explosion\n\nwhen I receive [クリーパー v]\ngo to x: (item (4) of [情報 v]) y: (item (5) of [情報 v])\nswitch costume to (explosion_0 v)\nshow\nrepeat (7)\n    wait () seconds\n    next costume\nend\nhide\n\nwhen I receive [クリーパー v]\nwait (0.2) seconds\nstart sound [get4 v]\n\n@express\n\nwhen I receive [やられた v]\nset [コスチューム v] to [7]\nrepeat (2)\n    switch costume to (コスチューム)\n    create clone of (_myself_ v)\n    change [コスチューム v] by (1)\nend\n\nwhen I receive [リスポーン v]\ndelete this clone\n\nwhen I receive [a v]\nset [コスチューム v] to [1]\nrepeat (2)\n    switch costume to (コスチューム)\n    create clone of (_myself_ v)\n    change [コスチューム v] by (1)\nend\n\nwhen flag clicked\nset [コスチューム v] to [1]\nreplace item (6) of [設定 v] with [17]\nreplace item (1) of [設定 v] with [3]\nreplace item (2) of [設定 v] with [12]\nreplace item (3) of [設定 v] with [5]\nbroadcast (a v)\n\nwhen I start as a clone\nset [クローン番号 v] to ((コスチューム) - (1))\nif <(クローン番号) = [1]> then\n    初期設定 [０] [-30] [0]\n    描画 [New Game]\nend\nif <(クローン番号) = [2]> then\n    初期設定 [0] [-105] [0]\n    描画 [Setting]\nend\nif <(クローン番号) = [3]> then\n    switch costume to (item (3) of [設定 v])\n    初期設定 [0] [40] [0]\n    描画 [自動回復]\nend\nif <(クローン番号) = [4]> then\n    switch costume to (item (1) of [設定 v])\n    初期設定 [０] [-10] [0]\n    描画 [ゲームモード]\nend\nif <(クローン番号) = [16]> then\n    初期設定 [0] [90] [0]\n    描画 [機器]\nend\nif <(クローン番号) = [5]> then\n    switch costume to (item (2) of [設定 v])\n    初期設定 [0] [-60] [0]\n    描画 [難易度]\nend\nif <(クローン番号) = [6]> then\n    初期設定 [0] [-130] [0]\n    描画 [完了]\nend\nif <(クローン番号) = [7]> then\n    初期設定 [0] [0] [100]\n    描画 [完了]\nend\nif <(クローン番号) = [8]> then\n    if <not <(item (1) of [設定 v]) = [11]>> then\n        初期設定 [0] [-80] [0]\n        描画 [リスポーン]\n    end\nend\n\ndefine 初期設定 (x) (y) (サイズ)\ngo to x: (x) y: (y)\nset size to (サイズ) %\nshow\ngo to [front v] layer\nif <not <(クローン番号) = [7]>> then\n    repeat until <(round (size)) = [100]>\n        change size by (((100) - (size)) / (7))\n    end\nend\n\ndefine 描画 (new game/setting)\nforever\n    if <touching (mouse-pointer v)?> then\n        if <not <(クローン番号) = [7]>> then\n            if <mouse down?> then\n                start sound [Click v]\n                if <(new game/setting) = [New Game]> then\n                    broadcast (New Game v)\n                else\n                    if <(new game/setting) = [Setting]> then\n                        broadcast (Setting v)\n                    end\n                end\n                if <(new game/setting) = [ゲームモード]> then\n                    if <(item (1) of [設定 v]) = [20]> then\n                        replace item (1) of [設定 v] with [3]\n                    else\n                        if <(item (1) of [設定 v]) = [3]> then\n                            replace item (1) of [設定 v] with [10]\n                        else\n                            if <(item (1) of [設定 v]) = [10]> then\n                                replace item (1) of [設定 v] with [9]\n                            else\n                                if <(item (1) of [設定 v]) = [9]> then\n                                    replace item (1) of [設定 v] with [15]\n                                else\n                                    if <(item (1) of [設定 v]) = [15]> then\n                                        replace item (1) of [設定 v] with [16]\n                                    else\n                                        if <(item (1) of [設定 v]) = [16]> then\n                                            replace item (1) of [設定 v] with [19]\n                                        else\n                                            if <(item (1) of [設定 v]) = [19]> then\n                                                replace item (1) of [設定 v] with [11]\n                                            else\n                                                if <(item (1) of [設定 v]) = [11]> then\n                                                    replace item (1) of [設定 v] with [20]\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                    switch costume to (item (1) of [設定 v])\n                    wait until <not <mouse down?>>\n                else\n                    if <(new game/setting) = [難易度]> then\n                        if <(item (2) of [設定 v]) = [13]> then\n                            replace item (2) of [設定 v] with [4]\n                        else\n                            if <(item (2) of [設定 v]) = [4]> then\n                                replace item (2) of [設定 v] with [12]\n                            else\n                                replace item (2) of [設定 v] with [13]\n                            end\n                        end\n                        switch costume to (item (2) of [設定 v])\n                        wait until <not <mouse down?>>\n                    else\n                        if <(new game/setting) = [自動回復]> then\n                            if <(item (3) of [設定 v]) = [14]> then\n                                replace item (3) of [設定 v] with [5]\n                            else\n                                replace item (3) of [設定 v] with [14]\n                            end\n                            switch costume to (item (3) of [設定 v])\n                            wait until <not <mouse down?>>\n                        else\n                            if <(new game/setting) = [完了]> then\n                                broadcast (完了 v)\n                            else\n                                if <(new game/setting) = [リスポーン]> then\n                                    broadcast (リスポーン v)\n                                else\n                                    if <(new game/setting) = [機器]> then\n                                        if <(item (6) of [設定 v]) = [18]> then\n                                            replace item (6) of [設定 v] with [17]\n                                        else\n                                            replace item (6) of [設定 v] with [18]\n                                        end\n                                        switch costume to (item (6) of [設定 v])\n                                        wait until <not <mouse down?>>\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n            set [brightness v] effect to (30)\n            if <(round (size)) < [110]> then\n                change size by (((110) - (size)) / (4))\n            end\n        end\n    end\n    if <not <touching (mouse-pointer v)?>> then\n        set [brightness v] effect to (0)\n        if <[100] < (round (size))> then\n            change size by (((100) - (size)) / (4))\n        end\n    end\nend\n\nwhen I receive [new game v]\nif <<(クローン番号) = [1]> or <(クローン番号) = [2]>> then\n    delete this clone\nend\nbroadcast (スタート v)\n\nwhen I receive [setting v]\nif <<(クローン番号) = [1]> or <(クローン番号) = [2]>> then\n    delete this clone\nend\nset [コスチューム v] to [17]\nswitch costume to (コスチューム)\ncreate clone of (_myself_ v)\nwait () seconds\nset [コスチューム v] to [3]\nrepeat (4)\n    switch costume to (コスチューム)\n    create clone of (_myself_ v)\n    change [コスチューム v] by (1)\nend\n\nwhen I receive [完了 v]\ndelete this clone\n\nwhen I receive [完了 v]\nset [コスチューム v] to [1]\nrepeat (2)\n    switch costume to (コスチューム)\n    create clone of (_myself_ v)\n    change [コスチューム v] by (1)\nend\n\nchange [ライフ v] by (-10)\n\n@thumbnail\n\nwhen flag clicked\ngo to [front v] layer\nset size to (100) %\nshow\nswitch costume to (コスチューム3 v)\ncreate clone of (_myself_ v)\nswitch costume to (kuri-pa-2- v)\nforever\n    repeat (10)\n        change size by (0.5)\n    end\n    repeat (10)\n        change size by (-0.5)\n    end\nend\n\nwhen I receive [スタート v]\nhide\n\nwhen I start as a clone\nshow\n\n@Hardcore\n\nwhen flag clicked\nhide\n\nwhen I receive [スタート v]\nwait (0.01) seconds\nif <(item (1) of [設定 v]) = [11]> then\n    show\n    go to [front v] layer\nend\n\nwhen I receive [スタート v]\ngo to [front v] layer\nif <(item (1) of [設定 v]) = [11]> then\n    forever\n        switch costume to ((item (8) of [情報 v]) + (1))\n    end\nend\n\nwhen I receive [やられた v]\nhide\n\n@critical\n\nwhen I start as a clone\nif <(n) = [0]> then\n    set [n v] to [8]\n    go to x: (攻撃位置x) y: (攻撃位置y)\n    show\n    switch costume to (pick random (1) to (3))\n    set [brightness v] effect to (pick random (10) to (50))\n    set size to (pick random (50) to (100)) %\n    point in direction (pick random (0) to (360))\n    repeat (15)\n        move (n) steps\n        set [n v] to ((n) * (0.8))\n        change size by (5)\n        change [ghost v] effect by (pick random (5) to (8))\n    end\n    move (8) steps\n    change size by (5)\n    change [ghost v] effect by (50)\n    delete this clone\nend\ndelete this clone\n\nwhen I receive [クリティカル v]\nブロック名\n\ndefine ブロック名\nrepeat (10)\n    create clone of (_myself_ v)\nend\n\n@Clouds\n\nwhen I receive [スタート v]\nhide\nset [cloud_num v] to [0]\nset [cloud x v] to [-100]\ncreate clone of (_myself_ v)\nchange [cloud_num v] by (1)\nset [cloud x v] to [100]\ncreate clone of (_myself_ v)\nchange [cloud_num v] by (1)\nforever\n    if <(Cloud_Num) < [10]> then\n        if <(pick random (1) to (5)) = [1]> then\n            set [cloud x v] to [300]\n            change [cloud_num v] by (1)\n            create clone of (_myself_ v)\n        end\n        wait (3) seconds\n    end\nend\n\nwhen I start as a clone\nwait until <[7] < (item (1) of [情報 v])>\ndelete this clone\n\nwhen I start as a clone\nif <[4] < (item (1) of [情報 v])> then\n    hide\n    delete this clone\nelse\n    go to [back v] layer\n    go [forward v] (1) layers\n    repeat until <[5] < (backdrop [number v])>\n        set [cloud y v] to (pick random (100) to (170))\n        if <(#Biome) = [2]> then\n            go [forward v] (5) layers\n            set [cloud y v] to (pick random (-80) to (0))\n            set [ghost v] effect to (50)\n        end\n        switch costume to ((1) + (pick random (1) to (10)))\n        set y to (cloud y)\n        repeat until <(cloud x) < [-400]>\n            show\n            set x to (cloud x)\n            change [cloud x v] by (-0.4)\n            set [ghost v] effect to (20)\n        end\n        change [cloud_num v] by (-1)\n        delete this clone\n    end\nend\n\nwhen flag clicked\nhide\n\n@oxygen judgement\n\nwhen I receive [スタート v]\ngo to [front v] layer\ngo [backward v] (10) layers\nset [ghost v] effect to (99)\nforever\n    switch costume to (item (1) of [情報 v])\nend\n\n@Oxygen\n\nwhen I receive [スタート v]\nforever\n    if <(item (4) of [設定 v]) = [水中]> then\n        wait (0.05) seconds\n        if <(item (4) of [設定 v]) = [水中]> then\n            show\n        end\n    else\n        if <(酸素ゲージ) = [20]> then\n            wait (0.5) seconds\n            hide\n        end\n    end\nend\n\nwhen I receive [next v]\ngo to [front v] layer\n\nwhen I receive [リスポーン v]\ngo to [front v] layer\n\nwhen I receive [スタート v]\nforever\n    go to [front v] layer\n    switch costume to ((酸素ゲージ) + (1))\nend\n\n@lava determination\n\nwhen I receive [スタート v]\nset [ghost v] effect to (99)\nforever\n    switch costume to (item (1) of [情報 v])\nend\n\n@sonic boom 3\n\nwhen I start as a clone\nshow\nset size to (pick random (80) to (100)) %\nswitch costume to (pick random (1) to (3))\n\nwhen I receive [ソニックブーム破裂-プレイヤー v]\nswitch costume to ((costume [number v]) + (3))\nwait (0.1) seconds\nswitch costume to ((costume [number v]) + (3))\ndelete this clone\n\ndefine a\nmove (30) steps\n\nwhen [space v] key pressed\nif <<(item (7) of [情報 v]) = [0]> and <<(item (5) of [設定 v]) = [1]> and <(item (1) of [設定 v]) = [10]>>> then\n    set [pitch v] effect to (pick random (40) to (70))\n    start sound [wardenkamisugiwarotanngo4 v]\n    wait () seconds\n    replace item (7) of [情報 v] with [1]\n    go to (player v)\n    point towards (sonic boom judgement v)\n    repeat (2)\n        a\n        create clone of (_myself_ v)\n    end\n    repeat until <touching (_edge_ v)?>\n        a\n        create clone of (_myself_ v)\n    end\n    wait (0.06) seconds\n    broadcast (ソニックブーム破裂-プレイヤー v)\nend\n\nwhen I receive [ソニックブーム破裂-プレイヤー v]\nwait (2) seconds\nreplace item (7) of [情報 v] with [0]\n\nwhen flag clicked\nreplace item (7) of [情報 v] with [0]\n\nwhen I receive [attack v]\nif <<(item (7) of [情報 v]) = [0]> and <<(item (5) of [設定 v]) = [1]> and <(item (1) of [設定 v]) = [10]>>> then\n    set [pitch v] effect to (pick random (40) to (70))\n    start sound [wardenkamisugiwarotanngo4 v]\n    wait () seconds\n    replace item (7) of [情報 v] with [1]\n    go to (player v)\n    point towards (sonic boom judgement v)\n    repeat (2)\n        a\n        create clone of (_myself_ v)\n    end\n    repeat until <touching (_edge_ v)?>\n        a\n        create clone of (_myself_ v)\n    end\n    wait (0.06) seconds\n    broadcast (ソニックブーム破裂-プレイヤー v)\nend\n\n@sonic_boom2\n\nwhen I start as a clone\nshow\nswitch costume to (コスチューム1 v)\nset size to (pick random (350) to (400)) %\n\ndefine a\nmove (30) steps\n\nwhen I receive [ソニックブーム破裂-プレイヤー v]\nrepeat (15)\n    wait (0) seconds\n    next costume\nend\ndelete this clone\n\nwhen [space v] key pressed\nif <<(item (7) of [情報 v]) = [0]> and <<(item (5) of [設定 v]) = [1]> and <(item (1) of [設定 v]) = [10]>>> then\n    wait () seconds\n    go to (player v)\n    point towards (sonic boom judgement v)\n    repeat (2)\n        a\n        create clone of (_myself_ v)\n    end\n    repeat until <touching (_edge_ v)?>\n        a\n        create clone of (_myself_ v)\n    end\nend\n\nwhen I receive [attack v]\nif <<(item (7) of [情報 v]) = [0]> and <<(item (5) of [設定 v]) = [1]> and <(item (1) of [設定 v]) = [10]>>> then\n    wait () seconds\n    go to (player v)\n    point towards (sonic boom judgement v)\n    repeat (2)\n        a\n        create clone of (_myself_ v)\n    end\n    repeat until <touching (_edge_ v)?>\n        a\n        create clone of (_myself_ v)\n    end\nend\n\n@sonic oom 4\n\nwhen I receive [ソニックブーム破裂-プレイヤー v]\nswitch costume to ((costume [number v]) + (3))\nwait (0.1) seconds\nswitch costume to ((costume [number v]) + (3))\ndelete this clone\n\nwhen I start as a clone\nswitch costume to (pick random (1) to (3))\nshow\n\ndefine a\nmove (30) steps\n\nwhen [space v] key pressed\nif <<(item (7) of [情報 v]) = [0]> and <<(item (5) of [設定 v]) = [1]> and <(item (1) of [設定 v]) = [10]>>> then\n    wait () seconds\n    go to (player v)\n    point towards (sonic boom judgement v)\n    repeat (2)\n        a\n        create clone of (_myself_ v)\n    end\n    repeat until <touching (_edge_ v)?>\n        a\n        create clone of (_myself_ v)\n    end\nend\n\nwhen I receive [attack v]\nif <<(item (7) of [情報 v]) = [0]> and <<(item (5) of [設定 v]) = [1]> and <(item (1) of [設定 v]) = [10]>>> then\n    wait () seconds\n    go to (player v)\n    point towards (sonic boom judgement v)\n    repeat (2)\n        a\n        create clone of (_myself_ v)\n    end\n    repeat until <touching (_edge_ v)?>\n        a\n        create clone of (_myself_ v)\n    end\nend\n\n@sonic boom judgement\n\nwhen flag clicked\nhide\nforever\n    go to x: (モブの位置x) y: (モブの位置y)\nend\n\n@explosion 2\n\nwhen I receive [爆発剣 v]\nif <<<(item (1) of [設定 v]) = [15]> and <(z) = [0]>> and <not <(item (8) of [情報 v]) = [0]>>> then\n    start sound [get4 v]\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nset [z v] to [1]\nif <(右左) = [右]> then\n    go to x: (([x position v] of [player v]) + (40)) y: (([y position v] of [player v]) + (-5))\nelse\n    go to x: (([x position v] of [player v]) + (-40)) y: (([y position v] of [player v]) + (-5))\nend\nshow\nswitch costume to (explosion_0 v)\nrepeat (7)\n    wait () seconds\n    next costume\nend\nhide\ndelete this clone\n\nwhen I receive [attack v]\nif <<<(item (1) of [設定 v]) = [15]> and <(z) = [0]>> and <not <(item (8) of [情報 v]) = [0]>>> then\n    start sound [get4 v]\n    create clone of (_myself_ v)\nend\n\n@c\n\nwhen flag clicked\nset [ghost v] effect to (99)\nhide\nforever\n    go to (player v)\nend\n\nwhen [space v] key pressed\nif <<<(item (7) of [情報 v]) = [0]> and <(item (5) of [設定 v]) = [1]>> and <(item (1) of [設定 v]) = [10]>> then\n    show\n    wait (1.4) seconds\n    hide\nend\n\nwhen I receive [attack v]\nif <<<(item (7) of [情報 v]) = [0]> and <(item (5) of [設定 v]) = [1]>> and <(item (1) of [設定 v]) = [10]>> then\n    show\n    wait (1.4) seconds\n    hide\nend\n\n@door\n\nwhen flag clicked\nhide\n\nwhen I receive [エンドロールend-end v]\nshow\n\n@time\n\nwhen flag clicked\nhide\n\nwhen I receive [エンドロールend-end v]\nshow\n\n@thumbnail 2\n\nwhen flag clicked\nset [ghost v] effect to (100)\nforever\n    go to [front v] layer\nend\n\n@zombie 2\n\nwhen I start as a clone\nclear graphic effects\nset size to (58) %\nwait (0.01) seconds\npoint in direction (90)\nset [ゾンビx v] to [0]\nset [ゾンビy v] to [0]\nclear graphic effects\nshow\nforever\n    if <not <(item (8) of [情報 v]) = [0]>> then\n        if <([x position v] of [player v]) < (x position)> then\n            point in direction (-90)\n            if <touching (lava determination v)?> then\n                change [ゾンビx v] by (-0.14)\n            else\n                change [ゾンビx v] by (-0.2)\n            end\n        end\n        if <(x position) < ([x position v] of [player v])> then\n            point in direction (90)\n            if <touching (lava determination v)?> then\n                change [ゾンビx v] by (0.14)\n            else\n                change [ゾンビx v] by (0.2)\n            end\n        end\n        set [ゾンビx v] to ((ゾンビx) * (0.9))\n        change x by (ゾンビx)\n        if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n            change y by (1)\n            if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                change y by (1)\n                if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                    change y by (1)\n                    if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                        change y by (1)\n                        if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                            change y by (1)\n                            if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                                change y by (1)\n                                if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                                    change x by ((0) - (ゾンビx))\n                                    change y by (-5)\n                                    if <not <(y position) < ([y position v] of [player v])>> then\n                                        set [ゾンビx v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change [ゾンビy v] by (-0.9)\n        if <<touching (lava determination v)?> and <(ゾンビy) < [-2]>> then\n            set [ゾンビy v] to [-2]\n        end\n        change y by (ゾンビy)\n        if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n            change y by ((0) - (ゾンビy))\n            set [ゾンビy v] to [0]\n        end\n        change y by (-2)\n        if <<touching (lava determination v)?> and <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            set [ゾンビy v] to [4]\n        else\n            if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                if <(y position) < ([y position v] of [player v])> then\n                    if <[1] = (pick random (1) to (15))> then\n                        set [ゾンビy v] to [12]\n                    end\n                end\n            end\n        end\n        change y by (1)\n    end\nend\n\nwhen I start as a clone\nforever\n    set [モブの位置x v] to (x position)\n    set [モブの位置y v] to (y position)\nend\n\nwhen I receive [やられた v]\ndelete this clone\n\nwhen I start as a clone\nif <(item (2) of [設定 v]) = [12]> then\n    set [hp v] to [18]\nelse\n    set [hp v] to [22]\nend\nswitch costume to (player3 v)\nforever\n    if <<touching (sword v)?> and <(攻撃) = [1]>> then\n        if <([x position v] of [player v]) < (x position)> then\n            ノックバック [10] [10]\n        else\n            ノックバック [-10] [10]\n        end\n        if <(結果) = [クリティカル攻撃可能]> then\n            ダメージ ([floor v] of (([costume name v] of [sword v]) * (1.5)) )\n            set [攻撃位置x v] to (x position)\n            set [攻撃位置y v] to (y position)\n            broadcast (クリティカル v)\n        else\n            ダメージ ([costume name v] of [sword v])\n        end\n        wait until <(攻撃) = [0]>\n        wait (0.3) seconds\n        switch costume to (player3 v)\n    end\n    if <touching (explosion v)?> then\n        ダメージ [-15]\n        if <(item (4) of [情報 v]) < (x position)> then\n            ノックバック [15] [12]\n        else\n            ノックバック [-15] [12]\n        end\n        wait (0.3) seconds\n        switch costume to (player3 v)\n    end\n    if <touching (sonic oom 4 v)?> then\n        ダメージ [-16]\n        if <([x position v] of [player v]) < (x position)> then\n            ノックバック [10] [10]\n        else\n            ノックバック [-10] [10]\n        end\n        wait (0.3) seconds\n        switch costume to (player3 v)\n        wait (1) seconds\n    end\n    if <touching (explosion 2 v)?> then\n        ダメージ [-16]\n        if <([x position v] of [player v]) < (x position)> then\n            ノックバック [14] [12]\n        else\n            ノックバック [-14] [12]\n        end\n        wait (0.3) seconds\n        switch costume to (player3 v)\n    end\n    if <(y position) < [-160]> then\n        ダメージ [-100]\n        wait (0.3) seconds\n    end\nend\n\ndefine ダメージ (ダメージ量)\nchange [hp v] by (ダメージ量)\nswitch costume to (player2 v)\nif <(pick random (1) to (3)) = [1]> then\n    start sound [pig1 v]\nelse\n    if <(pick random (1) to (2)) = [1]> then\n        start sound [pig2 v]\n    else\n        start sound [pig3 v]\n    end\nend\nif <(HP) < [0.01]> then\n    replace item (9) of [情報 v] with [0]\n    replace item (12) of [情報 v] with ((item (12) of [情報 v]) + (1))\n    switch costume to (player2 v)\n    start sound [pigdeath v]\n    broadcast (ゾンビピグリン v)\n    replace item (4) of [情報 v] with (x position)\n    replace item (5) of [情報 v] with (y position)\n    repeat (4)\n        change [ghost v] effect by (25)\n    end\n    delete this clone\nend\n\nwhen I receive [スタート v]\ngo to x: (250) y: (0)\ngo to [front v] layer\nhide\nwait (0.01) seconds\nwait until <(item (1) of [情報 v]) = [8]>\nゾンビピグリン召喚魔法 [8] [300] [-70] [0.2] 秒待つ [1] 回繰り返す\nwait until <(item (1) of [情報 v]) = [9]>\nゾンビピグリン召喚魔法 [9] [300] [0] [0.2] 秒待つ [2] 回繰り返す\n\ndefine ノックバック (x) (y)\nset [ゾンビx v] to (x)\nset [ゾンビy v] to (y)\n\ndefine ゾンビピグリン召喚魔法 (ステージ) (x) (y) (n) 秒待つ (a) 回繰り返す\nif <not <(item (2) of [設定 v]) = [4]>> then\n    if <(item (1) of [情報 v]) = (ステージ)> then\n        repeat (a)\n            wait (n) seconds\n            go to x: (x) y: (y)\n            create clone of (_myself_ v)\n        end\n    end\nend\n\nwhen I receive [リスポーン v]\nゾンビピグリン召喚魔法 [8] [300] [-70] [0.2] 秒待つ [1] 回繰り返す\nゾンビピグリン召喚魔法 [9] [300] [0] [0.2] 秒待つ [2] 回繰り返す\n\nwhen I receive [next v]\ndelete this clone\n\nwhen flag clicked\nreplace item (9) of [情報 v] with [1]\nreplace item (12) of [情報 v] with [0]\n\nwhen I start as a clone\nif <(item (1) of [情報 v]) = [31]> then\n    delete this clone\nend\n\n@enderman\n\nwhen I start as a clone\nclear graphic effects\nset size to (58) %\nwait (0.01) seconds\npoint in direction (90)\nset [ゾンビx v] to [0]\nset [ゾンビy v] to [0]\nclear graphic effects\nshow\nforever\n    if <not <(item (8) of [情報 v]) = [0]>> then\n        if <<<not <(HP) = [-100]>> and <([x position v] of [player v]) < (x position)>> or <<([x position v] of [player v]) < (x position)> and <[0] < (item (15) of [情報 v])>>> then\n            point in direction (-90)\n            if <touching (lava determination v)?> then\n                change [ゾンビx v] by (-0.14)\n            else\n                change [ゾンビx v] by (-0.17)\n            end\n        end\n        if <<<not <(HP) = [-100]>> and <(x position) < ([x position v] of [player v])>> or <<(x position) < ([x position v] of [player v])> and <[0] < (item (15) of [情報 v])>>> then\n            point in direction (90)\n            if <touching (lava determination v)?> then\n                change [ゾンビx v] by (0.14)\n            else\n                change [ゾンビx v] by (0.17)\n            end\n        end\n        set [ゾンビx v] to ((ゾンビx) * (0.9))\n        change x by (ゾンビx)\n        if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n            change y by (1)\n            if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                change y by (1)\n                if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                    change y by (1)\n                    if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                        change y by (1)\n                        if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                            change y by (1)\n                            if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                                change y by (1)\n                                if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                                    change x by ((0) - (ゾンビx))\n                                    change y by (-5)\n                                    if <not <(y position) < ([y position v] of [player v])>> then\n                                        set [ゾンビx v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change [ゾンビy v] by (-0.9)\n        if <<touching (lava determination v)?> and <(ゾンビy) < [-2]>> then\n            set [ゾンビy v] to [-2]\n        end\n        change y by (ゾンビy)\n        if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n            change y by ((0) - (ゾンビy))\n            set [ゾンビy v] to [0]\n        end\n        change y by (-2)\n        if <<touching (lava determination v)?> and <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            set [ゾンビy v] to [4]\n        else\n            if <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>> then\n                if <(y position) < ([y position v] of [player v])> then\n                    if <<<not <(HP) = [-100]>> and <[1] = (pick random (1) to (15))>> or <<[0] < (item (15) of [情報 v])> and <[1] = (pick random (1) to (15))>>> then\n                        set [ゾンビy v] to [12]\n                    end\n                end\n            end\n        end\n        change y by (1)\n    end\nend\n\nwhen I start as a clone\nforever\n    set [モブの位置x v] to (x position)\n    set [モブの位置y v] to (y position)\nend\n\nwhen I receive [やられた v]\ndelete this clone\n\nwhen I start as a clone\nif <(item (1) of [情報 v]) = [10]> then\n    replace item (19) of [情報 v] with [1]\n    set [hp v] to [-100]\n    if <(item (2) of [設定 v]) = [12]> then\n        replace item (15) of [情報 v] with [50]\n        replace item (16) of [情報 v] with [50]\n    else\n        replace item (15) of [情報 v] with [60]\n        replace item (16) of [情報 v] with [60]\n    end\nelse\n    if <(item (2) of [設定 v]) = [12]> then\n        set [hp v] to [36]\n    else\n        set [hp v] to [40]\n    end\nend\nswitch costume to (player v)\nforever\n    if <<touching (sword v)?> and <(攻撃) = [1]>> then\n        if <([x position v] of [player v]) < (x position)> then\n            ノックバック [10] [10]\n        else\n            ノックバック [-10] [10]\n        end\n        if <(結果) = [クリティカル攻撃可能]> then\n            ダメージ ([floor v] of (([costume name v] of [sword v]) * (1.5)) )\n            set [攻撃位置x v] to (x position)\n            set [攻撃位置y v] to (y position)\n            broadcast (クリティカル v)\n        else\n            ダメージ ([costume name v] of [sword v])\n        end\n        wait until <(攻撃) = [0]>\n        wait (0.3) seconds\n        if <not <(HP) = [-100]>> then\n            switch costume to (player v)\n        end\n        if <[0] < (item (15) of [情報 v])> then\n            switch costume to (player v)\n        end\n    end\n    if <touching (explosion v)?> then\n        ダメージ [-15]\n        if <(item (4) of [情報 v]) < (x position)> then\n            ノックバック [15] [12]\n        else\n            ノックバック [-15] [12]\n        end\n        wait (0.3) seconds\n        if <not <(HP) = [-100]>> then\n            switch costume to (player v)\n        end\n        if <[0] < (item (15) of [情報 v])> then\n            switch costume to (player v)\n        end\n    end\n    if <touching (sonic oom 4 v)?> then\n        ダメージ [-16]\n        if <([x position v] of [player v]) < (x position)> then\n            ノックバック [10] [10]\n        else\n            ノックバック [-10] [10]\n        end\n        wait (0.3) seconds\n        if <not <(HP) = [-100]>> then\n            switch costume to (player v)\n        end\n        if <[0] < (item (15) of [情報 v])> then\n            switch costume to (player v)\n        end\n        wait (1) seconds\n    end\n    if <touching (explosion 2 v)?> then\n        ダメージ [-16]\n        if <([x position v] of [player v]) < (x position)> then\n            ノックバック [14] [12]\n        else\n            ノックバック [-14] [12]\n        end\n        wait (0.3) seconds\n        if <not <(HP) = [-100]>> then\n            switch costume to (player v)\n        end\n        if <[0] < (item (15) of [情報 v])> then\n            switch costume to (player v)\n        end\n    end\n    if <(y position) < [-160]> then\n        ダメージ [-100]\n        wait (0.3) seconds\n    end\nend\n\ndefine ダメージ (ダメージ量)\nif <(HP) = [-100]> then\n    replace item (15) of [情報 v] with ((item (15) of [情報 v]) + (ダメージ量))\nelse\n    change [hp v] by (ダメージ量)\nend\nif <(pick random (1) to (2)) = [1]> then\n    start sound [Enderman hurt v]\n    switch costume to (player4 v)\nelse\n    start sound [Enderman screams v]\n    switch costume to (player4 v)\nend\nif <<(HP) < [0.01]> and <not <(HP) = [-100]>>> then\n    replace item (9) of [情報 v] with [0]\n    replace item (12) of [情報 v] with ((item (12) of [情報 v]) + (1))\n    switch costume to (player4 v)\n    start sound [Enderman death v]\n    broadcast (ゾンビ v)\n    replace item (4) of [情報 v] with (x position)\n    replace item (5) of [情報 v] with (y position)\n    repeat (4)\n        change [ghost v] effect by (25)\n    end\n    delete this clone\nend\nif <(item (15) of [情報 v]) < [0.01]> then\n    replace item (17) of [情報 v] with (x position)\n    replace item (18) of [情報 v] with (y position)\n    broadcast (エンダーパール v)\n    switch costume to (コスチューム1 v)\n    start sound [Enderman death v]\n    wait (0.5) seconds\n    wait until <touching (player v)?>\n    repeat (25)\n        change size by (5)\n        change [ghost v] effect by (5)\n    end\n    replace item (19) of [情報 v] with [0]\n    delete this clone\nend\n\nwhen I receive [スタート v]\ngo to x: (250) y: (0)\ngo to [front v] layer\nhide\nwait (0.01) seconds\nwait until <(item (1) of [情報 v]) = [10]>\nゾンビピグリン召喚魔法 [10] [300] [0] [0.2] 秒待つ [1] 回繰り返す\n\ndefine ノックバック (x) (y)\nset [ゾンビx v] to (x)\nset [ゾンビy v] to (y)\n\ndefine ゾンビピグリン召喚魔法 (ステージ) (x) (y) (n) 秒待つ (a) 回繰り返す\nif <not <(item (2) of [設定 v]) = [4]>> then\n    if <(item (1) of [情報 v]) = (ステージ)> then\n        repeat (a)\n            wait (n) seconds\n            go to x: (x) y: (y)\n            create clone of (_myself_ v)\n        end\n    end\nend\n\nwhen I receive [リスポーン v]\nゾンビピグリン召喚魔法 [10] [300] [0] [0.2] 秒待つ [1] 回繰り返す\n\nwhen I receive [next v]\ndelete this clone\n\nwhen flag clicked\nreplace item (9) of [情報 v] with [1]\nreplace item (12) of [情報 v] with [0]\nreplace item (15) of [情報 v] with [1]\nreplace item (16) of [情報 v] with [0]\n\nwhen I start as a clone\nif <(item (1) of [情報 v]) = [31]> then\n    delete this clone\nend\n\nwhen I receive [エンダーパール v]\nswitch costume to (コスチューム1 v)\n\nwhen I receive [リスポーン v]\nswitch costume to (player v)\n\nwhen I receive [next v]\nswitch costume to (player v)\n\nwhen flag clicked\nreplace item (19) of [情報 v] with [0]\n\n@pen\n\nwhen I receive [リスポーン v]\nwait until <(item (1) of [情報 v]) = [10]>\nwait until <[10] < (item (15) of [情報 v])>\ngo to x: (0) y: (0)\nswitch costume to (コスチューム2 v)\nif <not <(item (2) of [設定 v]) = [4]>> then\n    create clone of (_myself_ v)\nend\nswitch costume to (コスチューム1 v)\nrepeat until <(item (15) of [情報 v]) < [0.01]>\n    描画\nend\nerase all\n\ndefine メーター (現在値) (最大値)\nset pen color to (#3d2867)\ngo to x: (-150) y: (150)\nset pen size to (15)\npen down\ngo to x: (150) y: (150)\npen up\ngo to x: (-150) y: (150)\nset pen color to (#5664ff)\nset pen size to (10)\npen down\ngo to x: ((-150) + (((([abs v] of (x position) ) * (2)) / (最大値)) * (現在値))) y: (y position)\npen up\n\ndefine 線\nset pen color to (#000000)\nset pen size to (5)\ngo to x: (-183) y: (180)\nrepeat (5)\n    change x by (((183) + (183)) / (5))\n    pen down\n    repeat (30)\n        go to x: (x position) y: ((((y position) - (-180)) * (0.8)) + (-180))\n    end\n    pen up\n    repeat (30)\n        go to x: (x position) y: ((((y position) - (180)) * (0.8)) + (180))\n    end\nend\n\n線\n\ndefine 描画\npen up\nerase all\ngo to x: (-150) y: (150)\nメーター (item (15) of [情報 v]) (item (16) of [情報 v])\n\nwhen I receive [スタート v]\nerase all\nwait (1) seconds\nwait until <(item (1) of [情報 v]) = [10]>\nwait until <[10] < (item (15) of [情報 v])>\ngo to x: (0) y: (0)\nswitch costume to (コスチューム2 v)\nif <not <(item (2) of [設定 v]) = [4]>> then\n    create clone of (_myself_ v)\nend\nswitch costume to (コスチューム1 v)\nrepeat until <(item (15) of [情報 v]) < [0.01]>\n    描画\nend\nerase all\nwait until <[12] = (item (1) of [情報 v])>\nwait until <[10] < (item (15) of [情報 v])>\ngo to x: (0) y: (0)\nswitch costume to (コスチューム3 v)\nif <not <(item (2) of [設定 v]) = [4]>> then\n    create clone of (_myself_ v)\nend\nswitch costume to (コスチューム1 v)\nrepeat until <(item (15) of [情報 v]) < [0.01]>\n    描画\nend\nerase all\nwait until <[21] = (item (1) of [情報 v])>\nwait until <[10] < (item (15) of [情報 v])>\ngo to x: (0) y: (0)\nswitch costume to (コスチューム4 v)\nif <not <(item (2) of [設定 v]) = [4]>> then\n    create clone of (_myself_ v)\nend\nswitch costume to (コスチューム1 v)\nrepeat until <(item (15) of [情報 v]) < [0.01]>\n    描画\nend\nerase all\n\nwhen I receive [リスポーン v]\nwait until <[12] = (item (1) of [情報 v])>\nwait until <[10] < (item (15) of [情報 v])>\ngo to x: (0) y: (0)\nswitch costume to (コスチューム3 v)\nif <not <(item (2) of [設定 v]) = [4]>> then\n    create clone of (_myself_ v)\nend\nswitch costume to (コスチューム1 v)\nrepeat until <(item (15) of [情報 v]) < [0.01]>\n    描画\nend\nerase all\n\nwhen I start as a clone\nshow\nwait until <(item (15) of [情報 v]) < [0.01]>\ndelete this clone\n\nwhen I receive [リスポーン v]\nwait until <[21] = (item (1) of [情報 v])>\nwait until <[10] < (item (15) of [情報 v])>\ngo to x: (0) y: (0)\nswitch costume to (コスチューム4 v)\nif <not <(item (2) of [設定 v]) = [4]>> then\n    create clone of (_myself_ v)\nend\nswitch costume to (コスチューム1 v)\nrepeat until <(item (15) of [情報 v]) < [0.01]>\n    描画\nend\nerase all\n\nwhen I receive [やられた v]\ndelete this clone\n\nwhen I receive [スタート v]\nwait (1) seconds\nforever\n    if <(item (2) of [設定 v]) = [4]> then\n        replace item (15) of [情報 v] with [0]\n        erase all\n    end\nend\n\n@blaze\n\nwhen I start as a clone\nforever\n    set [スケルトン位置x v] to (x position)\n    set [スケルトン位置y v] to (y position)\nend\n\nwhen I start as a clone\nswitch costume to (スケルトン v)\nset [スケルトンの存在 v] to [1]\nclear graphic effects\nset size to (65) %\nwait (0.01) seconds\npoint in direction (-90)\nset [スケルトンx v] to [0]\nset [スケルトンy v] to [0]\nclear graphic effects\nshow\nforever\n    if <not <(item (8) of [情報 v]) = [0]>> then\n        if <[0] < (item (15) of [情報 v])> then\n            if <<((round ([x position v] of [player v])) - (round (スケルトン位置x))) < [-200]> and <((round ([x position v] of [player v])) - (round (スケルトン位置x))) < [0]>> then\n                if <touching (water v)?> then\n                    change [スケルトンx v] by (-0.1)\n                else\n                    change [スケルトンx v] by (-0.1)\n                end\n            end\n            if <<[-170] < ((round ([x position v] of [player v])) - (round (スケルトン位置x)))> and <((round ([x position v] of [player v])) - (round (スケルトン位置x))) < [0]>> then\n                if <touching (water v)?> then\n                    change [スケルトンx v] by (0.1)\n                else\n                    change [スケルトンx v] by (0.1)\n                end\n            end\n            if <<[0] < ((round ([x position v] of [player v])) - (round (スケルトン位置x)))> and <((round ([x position v] of [player v])) - (round (スケルトン位置x))) < [170]>> then\n                if <touching (water v)?> then\n                    change [スケルトンx v] by (-0.1)\n                else\n                    change [スケルトンx v] by (-0.1)\n                end\n            end\n            if <[200] < ((round ([x position v] of [player v])) - (round (スケルトン位置x)))> then\n                if <touching (water v)?> then\n                    change [スケルトンx v] by (0.1)\n                else\n                    change [スケルトンx v] by (0.1)\n                end\n            end\n        end\n        set [スケルトンx v] to ((スケルトンx) * (0.9))\n        change x by (スケルトンx)\n        if <<touching (ground - dirt v)?> or <<touching (end screen v)?> or <touching (ground - stone v)?>>> then\n            change y by (1)\n            if <<touching (ground - dirt v)?> or <<touching (end screen v)?> or <touching (ground - stone v)?>>> then\n                change y by (1)\n                if <<touching (ground - dirt v)?> or <<touching (end screen v)?> or <touching (ground - stone v)?>>> then\n                    change y by (1)\n                    if <<touching (ground - dirt v)?> or <<touching (end screen v)?> or <touching (ground - stone v)?>>> then\n                        change y by (1)\n                        if <<touching (ground - dirt v)?> or <<touching (end screen v)?> or <touching (ground - stone v)?>>> then\n                            change y by (1)\n                            if <<touching (ground - dirt v)?> or <<touching (end screen v)?> or <touching (ground - stone v)?>>> then\n                                change y by (1)\n                                if <<touching (ground - dirt v)?> or <<touching (end screen v)?> or <touching (ground - stone v)?>>> then\n                                    change x by ((0) - (スケルトンx))\n                                    change y by (-5)\n                                    if <not <(y position) < ([y position v] of [player v])>> then\n                                        set [スケルトンx v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        if <[0] < (item (15) of [情報 v])> then\n            set [スケルトンy v] to ((スケルトンy) * (0.9))\n        else\n            change [スケルトンy v] by (-1)\n        end\n        change y by (スケルトンy)\n        if <<touching (ground - dirt v)?> or <<touching (end screen v)?> or <touching (ground - stone v)?>>> then\n            change y by ((0) - (スケルトンy))\n            set [スケルトンy v] to [0]\n        end\n        change y by (-2)\n        if <(y position) < (([y position v] of [player v]) + (50))> then\n            if <[1] = (pick random (1) to (10))> then\n                if <[0] < (item (15) of [情報 v])> then\n                    set [スケルトンy v] to [3]\n                end\n            end\n        end\n        change y by (1)\n    end\nend\n\nwhen I start as a clone\nforever\n    replace item (24) of [情報 v] with (x position)\n    replace item (25) of [情報 v] with (y position)\nend\n\nwhen I receive [スタート v]\ngo to x: (250) y: (0)\ngo to [front v] layer\nhide\nwait (0.01) seconds\nwait until <(item (1) of [情報 v]) = [12]>\nスケルトン召喚魔法 [12] [300] [100] [1] 秒待つ\n\nwhen I receive [スタート v]\nforever\n    set [スケルトンの間合いの距離 v] to ((round ([x position v] of [player v])) - (round (スケルトン位置x)))\nend\n\nwhen I start as a clone\nshow\nforever\n    if <[0] < (item (15) of [情報 v])> then\n        if <([x position v] of [player v]) < (スケルトン位置x)> then\n            set [スケルトン向き v] to [-90]\n            point in direction (-90)\n        else\n            set [スケルトン向き v] to [90]\n            point in direction (90)\n        end\n    end\nend\n\ndefine ダメージ (ダメージ量)\nswitch costume to (スケルトン2 v)\nreplace item (15) of [情報 v] with ((item (15) of [情報 v]) + (ダメージ量))\nif <(item (15) of [情報 v]) < [0.01]> then\n    replace item (17) of [情報 v] with (x position)\n    replace item (18) of [情報 v] with (y position)\n    broadcast (ブレイズロット v)\n    start sound [撃破 v]\n    switch costume to (コスチューム1 v)\n    wait (0.5) seconds\n    wait until <touching (player v)?>\n    repeat (25)\n        change size by (5)\n        change [ghost v] effect by (5)\n    end\n    replace item (19) of [情報 v] with [0]\n    delete this clone\nelse\n    if <(pick random (1) to (2)) = [1]> then\n        start sound [ブレイズダメージ2 v]\n    else\n        start sound [ブレイズダメージ v]\n    end\nend\nwait (0.25) seconds\nif <[0] < (item (15) of [情報 v])> then\n    switch costume to (スケルトン v)\nend\n\ndefine ノックバック (x) (y)\nset [スケルトンx v] to (x)\nset [スケルトンy v] to (y)\n\nwhen I start as a clone\nif <(item (2) of [設定 v]) = [12]> then\n    replace item (15) of [情報 v] with [24]\n    replace item (16) of [情報 v] with [24]\nelse\n    replace item (15) of [情報 v] with [34]\n    replace item (16) of [情報 v] with [34]\nend\nforever\n    if <touching (lava v)?> then\n        ダメージ [-4]\n        wait (0.25) seconds\n    end\n    if <touching (cactus v)?> then\n        ダメージ [-3]\n        wait (0.3) seconds\n    end\n    if <<touching (sword v)?> and <(攻撃) = [1]>> then\n        if <([x position v] of [player v]) < (x position)> then\n            ノックバック [10] [7]\n        else\n            ノックバック [-10] [7]\n        end\n        if <(結果) = [クリティカル攻撃可能]> then\n            ダメージ ([floor v] of (([costume name v] of [sword v]) * (1.5)) )\n            set [攻撃位置x v] to (x position)\n            set [攻撃位置y v] to (y position)\n            broadcast (クリティカル v)\n        else\n            ダメージ ([costume name v] of [sword v])\n        end\n        wait until <(攻撃) = [0]>\n        wait (0.3) seconds\n        if <[0] < (item (15) of [情報 v])> then\n            switch costume to (スケルトン v)\n        end\n    end\n    if <touching (sonic oom 4 v)?> then\n        if <([x position v] of [player v]) < (x position)> then\n            ノックバック [10] [7]\n        else\n            ノックバック [-10] [7]\n        end\n        ダメージ [-16]\n        wait (0.3) seconds\n        if <[0] < (item (15) of [情報 v])> then\n            switch costume to (スケルトン v)\n        end\n        wait (1) seconds\n    end\n    if <touching (explosion v)?> then\n        ダメージ [-16]\n        if <(item (4) of [情報 v]) < (x position)> then\n            ノックバック [15] [9]\n        else\n            ノックバック [-15] [9]\n        end\n        wait (0.3) seconds\n    end\n    if <touching (explosion 2 v)?> then\n        ダメージ [-14]\n        if <([x position v] of [player v]) < (x position)> then\n            ノックバック [14] [9]\n        else\n            ノックバック [-14] [9]\n        end\n        wait (0.3) seconds\n        if <[0] < (item (15) of [情報 v])> then\n            switch costume to (スケルトン v)\n        end\n    end\n    if <(y position) < [-160]> then\n        ダメージ [-100]\n        wait (0.3) seconds\n    end\nend\n\ndefine スケルトン召喚魔法 (ステージ) (x) (y) (n) 秒待つ\nif <not <(item (2) of [設定 v]) = [4]>> then\n    if <(item (1) of [情報 v]) = (ステージ)> then\n        wait (n) seconds\n        go to x: (x) y: (y)\n        create clone of (_myself_ v)\n    end\nend\n\nwhen I receive [next v]\ndelete this clone\n\nwhen I receive [やられた v]\ndelete this clone\n\nwhen I receive [next v]\ndelete this clone\n\nwhen I receive [リスポーン v]\nスケルトン召喚魔法 [12] [300] [100] [1] 秒待つ\n\nwhen I start as a clone\nif <(item (1) of [情報 v]) = [31]> then\n    delete this clone\nend\n\nwhen I start as a clone\nreplace item (19) of [情報 v] with [1]\nwait (1) seconds\nrepeat until <(item (15) of [情報 v]) < [0.01]>\n    replace item (20) of [情報 v] with (x position)\n    replace item (21) of [情報 v] with (y position)\n    broadcast (ブレイズ v)\n    if <not <(item (15) of [情報 v]) < [0.01]>> then\n        wait (pick random (6) to (8)) seconds\n    end\nend\n\nwhen I receive [ブレイズロット v]\nswitch costume to (コスチューム1 v)\n\nwhen I receive [スタート v]\nswitch costume to (スケルトン v)\n\nwhen I receive [リスポーン v]\nswitch costume to (スケルトン v)\n\nwhen I start as a clone\nforever\n    set [モブの位置x v] to (x position)\n    set [モブの位置y v] to (y position)\nend\n\n@fire charge\n\nwhen I receive [ブレイズ v]\nrepeat (3)\n    create clone of (_myself_ v)\n    wait (0.2) seconds\nend\n\nwhen I start as a clone\nif <(item (8) of [情報 v]) = [0]> then\n    delete this clone\nend\ngo to x: (item (20) of [情報 v]) y: (item (21) of [情報 v])\nshow\npoint towards (player v)\nturn right (pick random (-5) to (5)) degrees\nrepeat until <<touching (player v)?> or <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>>>\n    move (8) steps\nend\nreplace item (22) of [情報 v] with (x position)\nreplace item (23) of [情報 v] with (y position)\ncreate clone of (pen 2 v)\ndelete this clone\n\nwhen I start as a clone\nwait (1) seconds\nforever\n    if <touching (_edge_ v)?> then\n        wait (0.1) seconds\n        delete this clone\n    end\nend\n\n@pen 2\n\nwhen I start as a clone\ngo to x: (item (22) of [情報 v]) y: (item (23) of [情報 v])\nshow\nstart sound [get4 v]\nswitch costume to (explosion_0 v)\nrepeat (7)\n    wait () seconds\n    next costume\nend\nhide\ndelete this clone\n\n@eye of ender\n\nwhen flag clicked\nhide\n\nwhen I receive [エンダーアイ v]\nwait (1) seconds\ngo to (player v)\nshow\nrepeat until <[60] < (y position)>\n    change y by (1.5)\nend\nrepeat until <[75] < (x position)>\n    change x by (1.5)\nend\nrepeat until <(y position) < [20]>\n    change y by (-1.5)\nend\nhide\nrepeat (3)\n    start sound (pick random (1) to (3))\n    wait (0.3) seconds\nend\nbroadcast (ポータル開通 v)\nstart sound [ポータル開通音 v]\n\n@bgm1\n\nwhen flag clicked\nset volume to (100) %\nforever\n    play sound [c418-sweden-minecraft-volume-alpha v] until done\nend\n\nwhen flag clicked\nforever\n    if <not <(item (1) of [情報 v]) = [22]>> then\n        if <(item (15) of [情報 v]) < [2]> then\n            if <not <(item (15) of [情報 v]) = [1]>> then\n                change volume by (10)\n            end\n        else\n            change volume by (-10)\n        end\n    end\nend\n\nwhen I receive [エンドロールend-end v]\nset volume to (100) %\n\nwhen I receive [/xp 10000l @s v]\nset volume to (0) %\n\n@bgm2\n\nwhen I receive [スタート v]\nwait (1) seconds\nwait until <not <(item (15) of [情報 v]) < [2]>>\nrepeat until <(item (15) of [情報 v]) = [0]>\n    if <not <(item (2) of [設定 v]) = [4]>> then\n        play sound [boss-中 v] until done\n    end\nend\n\nwhen flag clicked\nforever\n    if <(item (15) of [情報 v]) < [2]> then\n        if <not <(item (15) of [情報 v]) = [1]>> then\n            change volume by (-10)\n        end\n    else\n        change volume by (10)\n    end\nend\n\nwhen I receive [/xp 10000l @s v]\nset volume to (0) %\n\n@bgm3\n\nwhen I receive [スタート v]\nwait (1) seconds\nforever\n    wait until <not <(item (15) of [情報 v]) < [2]>>\n    wait until <(item (15) of [情報 v]) < [1]>\n    if <not <(item (2) of [設定 v]) = [4]>> then\n        play sound [boss-撃破 v] until done\n    end\nend\n\nwhen I receive [/xp 10000l @s v]\nset volume to (0) %\n\n@ender dragon\n\ndefine ダメージ (ダメージ量)\nreplace item (28) of [情報 v] with [10]\nreplace item (15) of [情報 v] with ((item (15) of [情報 v]) + (ダメージ量))\nif <(item (15) of [情報 v]) < [0.01]> then\n    replace item (17) of [情報 v] with (x position)\n    replace item (18) of [情報 v] with (y position)\n    wait (0.5) seconds\nelse\n    if <(pick random (1) to (3)) = [1]> then\n        start sound [1 v]\n    else\n        if <(pick random (1) to (2)) = [1]> then\n            start sound [2 v]\n        else\n            start sound [3 v]\n        end\n    end\nend\nbroadcast (#四国を四角に v)\n\ndefine ノックバック (x) (y)\nset [スケルトンx v] to (x)\nset [スケルトンy v] to (y)\n\nwhen flag clicked\nreplace item (27) of [情報 v] with [1]\nforever\n    if <(item (27) of [情報 v]) < [10]> then\n        replace item (27) of [情報 v] with ((item (27) of [情報 v]) + (1))\n        wait (0.01) seconds\n    else\n        repeat until <(item (27) of [情報 v]) = [1]>\n            replace item (27) of [情報 v] with ((item (27) of [情報 v]) - (1))\n            wait (0.01) seconds\n        end\n    end\nend\n\nwhen flag clicked\nhide\nforever\n    if <[0.01] < (item (15) of [情報 v])> then\n        switch costume to ((item (27) of [情報 v]) + (item (28) of [情報 v]))\n    else\n        switch costume to (コスチューム2 v)\n    end\nend\n\nwhen I receive [スタート v]\nwait (1) seconds\nwait until <(item (1) of [情報 v]) = [21]>\nif <(item (2) of [設定 v]) = [12]> then\n    replace item (15) of [情報 v] with [300]\n    replace item (16) of [情報 v] with [300]\nelse\n    replace item (15) of [情報 v] with [350]\n    replace item (16) of [情報 v] with [350]\nend\nforever\n    if <<touching (sword v)?> and <(攻撃) = [1]>> then\n        if <(結果) = [クリティカル攻撃可能]> then\n            set [攻撃位置x v] to ([x position v] of [sword v])\n            set [攻撃位置y v] to ([y position v] of [sword v])\n            broadcast (クリティカル v)\n            ダメージ ([floor v] of (([costume name v] of [sword v]) * (1.5)) )\n        else\n            ダメージ ([costume name v] of [sword v])\n        end\n        wait until <(攻撃) = [0]>\n        wait (0.3) seconds\n    end\n    if <touching (sonic oom 4 v)?> then\n        ダメージ [-16]\n        wait (0.3) seconds\n        if <[0] < (item (15) of [情報 v])> then\n            switch costume to (スケルトン v)\n        end\n        wait (1) seconds\n    end\n    if <touching (explosion v)?> then\n        ダメージ [-16]\n        wait (0.3) seconds\n    end\n    if <touching (explosion 2 v)?> then\n        ダメージ [-14]\n        wait (0.3) seconds\n    end\nend\n\nwhen I receive [スタート v]\nwait (1) seconds\nwait until <(item (1) of [情報 v]) = [21]>\nreplace item (19) of [情報 v] with [1]\nwait (1) seconds\nrepeat until <(item (15) of [情報 v]) < [0.01]>\n    if <not <(item (2) of [設定 v]) = [4]>> then\n        replace item (20) of [情報 v] with (x position)\n        replace item (21) of [情報 v] with (y position)\n        broadcast (ブレス v)\n        if <not <(item (15) of [情報 v]) < [0.01]>> then\n            wait (pick random (9) to (14)) seconds\n        end\n    end\nend\n\nwhen I receive [スタート v]\nwait (1) seconds\nwait until <(item (1) of [情報 v]) = [21]>\nforever\n    replace item (24) of [情報 v] with (x position)\n    replace item (25) of [情報 v] with (y position)\nend\n\nwhen I receive [スタート v]\nclear graphic effects\nset size to (50) %\nwait (0.01) seconds\ngo to x: (-100) y: (100)\npoint in direction (90)\nclear graphic effects\nwait (1) seconds\nwait until <(item (1) of [情報 v]) = [21]>\nforever\n    repeat (pick random (1) to (2))\n        repeat until <[100] < (x position)>\n            if <[0.01] < (item (15) of [情報 v])> then\n                change x by (1)\n                point in direction (90)\n            end\n        end\n        repeat until <(x position) < [-100]>\n            if <[0.01] < (item (15) of [情報 v])> then\n                change x by (-1)\n                point in direction (-90)\n            end\n        end\n    end\n    if <[0.01] < (item (15) of [情報 v])> then\n        if <[0] < (x position)> then\n            point in direction (-90)\n        else\n            point in direction (90)\n        end\n    end\n    repeat until <(y position) < [-30]>\n        if <[0.01] < (item (15) of [情報 v])> then\n            change y by (-1)\n        end\n    end\n    repeat until <(round (x position)) = [0]>\n        if <[0.01] < (item (15) of [情報 v])> then\n            if <[0] < (x position)> then\n                change x by (-1)\n            else\n                change x by (1)\n            end\n        end\n    end\n    wait (pick random (4) to (7)) seconds\n    repeat until <[100] < (y position)>\n        if <[0.01] < (item (15) of [情報 v])> then\n            change y by (1)\n        end\n    end\nend\n\nwhen I receive [スタート v]\nhide\nwait (1) seconds\nwait until <(item (1) of [情報 v]) = [21]>\nif <not <(item (2) of [設定 v]) = [4]>> then\n    show\nend\n\nwhen I receive [リスポーン v]\nif <[0.01] < (item (15) of [情報 v])> then\n    if <(item (1) of [情報 v]) = [21]> then\n        show\n    end\nend\n\nwhen I receive [#四国を四角に v]\nwait (0.3) seconds\nreplace item (28) of [情報 v] with [0]\n\nwhen I receive [スタート v]\nclear graphic effects\nwait (1) seconds\nwait until <(item (1) of [情報 v]) = [21]>\nwait until <(item (15) of [情報 v]) < [0.01]>\nif <[0] < (x position)> then\n    repeat until <(x position) = [0]>\n        change x by (-1)\n        point in direction (-90)\n    end\nelse\n    repeat until <(x position) = [0]>\n        change x by (1)\n        point in direction (90)\n    end\nend\nrepeat until <[100] < (y position)>\n    change y by (1)\nend\nbroadcast (エンドラend v)\nrepeat (100)\n    change [brightness v] effect by (1)\n    change [ghost v] effect by (2)\n    wait (0.01) seconds\nend\nreplace item (33) of [情報 v] with [1]\nhide\n\nwhen I receive [エンドラend v]\nrepeat (25)\n    create clone of (爆発4 v)\n    wait (0.05) seconds\nend\n\nwhen I receive [スタート v]\nwait (1) seconds\nif <(item (2) of [設定 v]) = [4]> then\n    replace item (33) of [情報 v] with [1]\nelse\n    replace item (33) of [情報 v] with [0]\nend\n\nwhen I receive [スタート v]\nwait (1) seconds\nwait until <(item (1) of [情報 v]) = [21]>\nforever\n    set [モブの位置x v] to (x position)\n    set [モブの位置y v] to (y position)\nend\n\nreplace item (1) of [情報 v] with ((item (1) of [情報 v]) + (1))\n\n@dragon breath\n\nwhen I receive [ブレス v]\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nif <(item (8) of [情報 v]) = [0]> then\n    delete this clone\nend\ngo to (ender dragon v)\nshow\npoint towards (player v)\nturn right (pick random (-5) to (5)) degrees\nrepeat until <<touching (player v)?> or <<touching (ground - dirt v)?> or <<touching (ground - sand v)?> or <touching (ground - stone v)?>>>>\n    move (7) steps\nend\nreplace item (22) of [情報 v] with (x position)\nreplace item (23) of [情報 v] with (y position)\nbroadcast (l v)\ndelete this clone\n\nwhen I start as a clone\nwait (1) seconds\nforever\n    if <touching (_edge_ v)?> then\n        wait (0.1) seconds\n        delete this clone\n    end\nend\n\nwhen I receive [l v]\nrepeat (25)\n    create clone of (smoke v)\nend\n\nwhen I receive [やられた v]\ndelete this clone\n\n@smoke\n\nwhen I start as a clone\nshow\ngo to x: (item (22) of [情報 v]) y: (item (23) of [情報 v])\nset [a v] to (x position)\nset [z v] to (y position)\nswitch costume to (pick random (1) to (4))\nchange x by (pick random (-50) to (50))\nchange y by (pick random (-20) to (20))\n\nwhen I start as a clone\nwait (pick random (7) to (9)) seconds\nrepeat (20)\n    change [ghost v] effect by (5)\nend\ndelete this clone\n\nwhen I receive [やられた v]\ndelete this clone\n\n@nether star\n\nwhen I start as a clone\nshow\ngo to [back v] layer\nset [hekopyon v] to [1]\nif <(item (29) of [情報 v]) = [0]> then\n    go to x: (-196) y: (137)\nelse\n    go to x: (196) y: (137)\nend\nwait until <<<<touching (sword v)?> and <(攻撃) = [1]>> or <touching (sonic oom 4 v)?>> or <touching (explosion 2 v)?>>\nreplace item (22) of [情報 v] with (x position)\nreplace item (23) of [情報 v] with (y position)\ncreate clone of (pen 2 v)\ndelete this clone\n\nwhen I receive [リスポーン v]\nif <<(item (1) of [情報 v]) = [21]> and <(hekopyon) = [0]>> then\n    if <not <(item (2) of [設定 v]) = [4]>> then\n        replace item (29) of [情報 v] with [0]\n        create clone of (_myself_ v)\n        wait (0.01) seconds\n        replace item (29) of [情報 v] with [1]\n        create clone of (_myself_ v)\n    end\nend\n\nwhen I receive [リスポーン v]\nreplace item (30) of [情報 v] with [0]\n\nwhen I start as a clone\nforever\n    wait (pick random (8.0) to (15.0)) seconds\n    if <(item (30) of [情報 v]) = [0]> then\n        if <not <(item (8) of [情報 v]) = [0]>> then\n            replace item (30) of [情報 v] with [1]\n            replace item (31) of [情報 v] with (x position)\n            replace item (32) of [情報 v] with (y position)\n            broadcast (エンドラ回復 v)\n            wait (1) seconds\n            broadcast (1 v)\n            wait (3) seconds\n            replace item (30) of [情報 v] with [0]\n        end\n    end\nend\n\nwhen I receive [スタート v]\nreplace item (30) of [情報 v] with [0]\n\nwhen I receive [スタート v]\nwait (1) seconds\nif <not <(item (2) of [設定 v]) = [4]>> then\n    wait until <(item (1) of [情報 v]) = [21]>\n    replace item (29) of [情報 v] with [0]\n    create clone of (_myself_ v)\n    wait (0.01) seconds\n    replace item (29) of [情報 v] with [1]\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nwait (1) seconds\nwait until <(item (1) of [情報 v]) = [21]>\nforever\n    set [モブの位置x v] to (x position)\n    set [モブの位置y v] to (y position)\nend\n\nwhen I receive [next v]\ndelete this clone\n\n@circle\n\nwhen I receive [エンドラ回復 v]\nif <(item (15) of [情報 v]) < ((item (16) of [情報 v]) - (10))> then\n    show\n    go to x: (item (31) of [情報 v]) y: (item (32) of [情報 v])\n    point towards (ender dragon v)\n    repeat until <touching (ender dragon v)?>\n        if <[0] < (item (15) of [情報 v])> then\n            create clone of (_myself_ v)\n            move (12) steps\n        end\n    end\n    if <[0] < (item (15) of [情報 v])> then\n        replace item (15) of [情報 v] with ((item (15) of [情報 v]) + (8))\n    end\n    repeat (3)\n        if <[0] < (item (15) of [情報 v])> then\n            create clone of (_myself_ v)\n            move (12) steps\n        end\n    end\n    hide\nend\n\nwhen I start as a clone\nswitch costume to (pick random (1) to (4))\nif <(item (8) of [情報 v]) = [0]> then\n    delete this clone\nend\nwait (2) seconds\ndelete this clone\n\nwhen I receive [1 v]\ndelete this clone\n\nwhen I receive [やられた v]\ndelete this clone\n\nwhen flag clicked\nforever\n    if <(item (15) of [情報 v]) < [0.01]> then\n        hide\n    end\nend\n\n@end screen\n\nwhen I start as a clone\nshow\ngo to [front v] layer\nclear graphic effects\nset [brightness v] effect to (-20)\ngo to x: (0) y: (-345)\nrepeat until <[0] = (round (y position))>\n    change y by (0.3)\nend\nif <(item (35) of [情報 v]) = [1]> then\n    broadcast (/effect @s health_boost 100 10 true v)\nend\nrepeat until <[345] = (round (y position))>\n    change y by (0.3)\nend\ndelete this clone\n\nwhen I receive [/effect @s health_boost 100 10 true v]\nif <(item (35) of [情報 v]) = [1]> then\n    create clone of (_myself_ v)\nend\n\nwhen I receive [/xp 10000l @s v]\ngo to [front v] layer\nshow\ngo to x: (0) y: (0)\nbroadcast (/effect @s health_boost 100 10 true v)\nrepeat until <[345] = (round (y position))>\n    change y by (0.3)\nend\nhide\n\nwhen flag clicked\nreplace item (35) of [情報 v] with [1]\nset [brightness v] effect to (-20)\nhide\n\nwhen I receive [エンドロールend v]\nrepeat (80)\n    wait (0.3) seconds\n    change [brightness v] effect by (-2)\nend\nhide\n\nwhen I receive [エンドロールend-end v]\ndelete this clone\n\nwhen I receive [エンドロールend-end v]\nhide\n\nwhen I start as a clone\nforever\n    if <(item (35) of [情報 v]) = [x]> then\n        delete this clone\n    end\nend\n\nwhen I receive [エンドロールend v]\nreplace item (35) of [情報 v] with [0]\nrepeat (30)\n    wait (0.3) seconds\nend\nbroadcast (エンドロールend-end v)\nreplace item (35) of [情報 v] with [x]\n\n@1\n\nwhen I receive [/xp 10000l @s v]\nswitch costume to (コスチューム1 v)\nif <(y) = [0]> then\n    create clone of (_myself_ v)\nend\nwait (13) seconds\nswitch costume to (コスチューム2 v)\nif <(y) = [0]> then\n    create clone of (_myself_ v)\nend\nwait (20) seconds\nswitch costume to (コスチューム3 v)\nif <(y) = [0]> then\n    create clone of (_myself_ v)\nend\nwait (12) seconds\nbroadcast (エンドロールend v)\nrepeat (80)\n    wait (0.3) seconds\n    change volume by (-2)\nend\n\nwhen I start as a clone\nset [y v] to [1]\ngo to x: (0) y: (-1000)\nshow\nrepeat until <(y position) = [434]>\n    go to [front v] layer\n    change y by (1)\nend\ndelete this clone\n\nwhen I receive [エンドロールend v]\nrepeat (80)\n    wait (0.1) seconds\n    change [brightness v] effect by (-2)\nend\n\nwhen I receive [エンドロールend-end v]\ndelete this clone\n\nwhen I receive [エンドロールend-end v]\nset volume to (0) %\n\nwhen I receive [/xp 10000l @s v]\nset volume to (100) %\nforever\n    play sound [魔王魂  ピアノ39 v] until done\nend\n\n@2\n\n@darkness\n\nwhen I receive [/xp 10000l @s v]\nshow\nforever\n    go to [front v] layer\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [エンドロールend-end v]\nhide\n\n@to express\n\nwhen [0 v] key pressed\nhide variable [1 v]\n\nwhen [1 v] key pressed\nshow variable [1 v]\n\nif <(username) = [kuri-pa-2]> then\nend\n\nwhen flag clicked\nwait (10) seconds\nforever\n    wait (10) seconds\n    set [☁ クラウド変数 v] to (item (5) of [雑用 v])\nend\n\nwhen flag clicked\nreplace item (1) of [雑用 v] with [1]\nreplace item (2) of [雑用 v] with [0]\nreplace item (3) of [雑用 v] with [1]\nreplace item (4) of [雑用 v] with []\nreplace item (5) of [雑用 v] with []\nset [1 v] to []\n高速処理-定義\n\ndefine 高速処理-定義\nrepeat (length of (username))\n    replace item (2) of [雑用 v] with [0]\n    repeat until <(letter (item (1) of [雑用 v]) of (username)) = (item (item (2) of [雑用 v]) of [候補 v])>\n        replace item (2) of [雑用 v] with ((item (2) of [雑用 v]) + (1))\n    end\n    replace item (1) of [雑用 v] with ((item (1) of [雑用 v]) + (1))\n    if <(length of (item (2) of [雑用 v])) = [1]> then\n        replace item (2) of [雑用 v] with (join [0] (item (2) of [雑用 v]))\n    end\n    replace item (5) of [雑用 v] with (join (item (5) of [雑用 v]) (item (2) of [雑用 v]))\nend\nset [☁ クラウド記録 v] to (item (5) of [雑用 v])\n高速処理-定義2\n\ndefine 高速処理-定義2\nrepeat ((length of (☁ クラウド記録)) * (2))\n    replace item (4) of [雑用 v] with (join (letter (item (3) of [雑用 v]) of (☁ クラウド記録)) (letter ((item (3) of [雑用 v]) + (1)) of (☁ クラウド記録)))\n    set [1 v] to (join (1) (item (item (4) of [雑用 v]) of [候補 v]))\n    replace item (3) of [雑用 v] with ((item (3) of [雑用 v]) + (2))\nend\n\nwhen flag clicked\nforever\n    replace item (3) of [雑用 v] with [1]\n    set [1 v] to []\n    高速処理-定義2\nend\n\n@credits\n\nwhen flag clicked\nif <(username) = [ImageToMinecraft]> then\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\ncreate clone of (_myself_ v)\ndelete this clone\n\nwhen I start as a clone\nshow\n\n
Check out my new game, Fishing Tycoon:\nhttps://scratch.mit.edu/projects/842726259\n\n\n　　⚡How to play⚡\n◆You will be killed when your life reaches 0.\n◆Mobile users can set mobile mode from settings\n◆Good luck in defeating Ender dragon!\n\nBase Game made completely by kuri-pa-2 i just translated it!\n\n