Bouncy Bob - Giise
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [nextlvl v]\nnext backdrop\n\nwhen I receive [bonus v]\nswitch backdrop to (backdrop17 v)\n\n@Sprite1\n\nwhen flag clicked\ngo to x: (-206) y: (-35)\nforever\n    if <touching (sprite2 v)?> then\n        go to x: (-206) y: (-35)\n        broadcast (nextlvl v)\n    end\nend\n\nwhen I receive [whoops! v]\ngo to x: (-206) y: (-35)\nshow\n\nwhen flag clicked\nset size to (100) %\nswitch costume to (costume1 v)\nforever\n    if <(y position) < [-170]> then\n        broadcast (whoops! v)\n    end\n    if <touching color (#ff0000)?> then\n        broadcast (whoops! v)\n    end\nend\n\nwhen flag clicked\nforever\n    play sound [recording1 v] until done\nend\n\nwhen I receive [whoops! v]\nchange [deaths v] by (1)\n\nwhen flag clicked\nset [deaths v] to [0]\n\nwhen flag clicked\nset [mode? v] to [p]\nforever\n    if <(mode?) = [p]> then\n        show\n        if <key (right arrow v) pressed?> then\n            change [#x v] by (1)\n        end\n        if <key (left arrow v) pressed?> then\n            change [#x v] by (-1)\n        end\n        set [#x v] to ((#x) * (0.9))\n        change x by (#x)\n        if <<touching color (#000000)?> or <<touching color (#666666)?> or <<touching color (#7f7f7f)?> or <<touching color (#cc0000)?> or <touching color (#e5e5e5)?>>>>> then\n            change y by (1)\n            if <<touching color (#000000)?> or <<touching color (#b2b2b2)?> or <<touching color (#7f7f7f)?> or <<touching color (#cc0000)?> or <touching color (#e5e5e5)?>>>>> then\n                change y by (1)\n                if <<touching color (#000000)?> or <<touching color (#b2b2b2)?> or <<touching color (#7f7f7f)?> or <<touching color (#cc0000)?> or <touching color (#e5e5e5)?>>>>> then\n                    change y by (1)\n                    if <<touching color (#000000)?> or <<touching color (#b2b2b2)?> or <<touching color (#7f7f7f)?> or <<touching color (#cc0000)?> or <touching color (#e5e5e5)?>>>>> then\n                        change y by (1)\n                        if <<touching color (#000000)?> or <<touching color (#b2b2b2)?> or <<touching color (#7f7f7f)?> or <<touching color (#cc0000)?> or <touching color (#e5e5e5)?>>>>> then\n                            change y by (1)\n                            if <<touching color (#000000)?> or <<touching color (#b2b2b2)?> or <<touching color (#7f7f7f)?> or <<touching color (#cc0000)?> or <touching color (#e5e5e5)?>>>>> then\n                                change x by ((#x) * (-1))\n                                change y by (-5)\n                                if <key (up arrow v) pressed?> then\n                                    if <(#x) > [0]> then\n                                        set [#x v] to [-5]\n                                    else\n                                        set [#x v] to [5]\n                                    end\n                                    set [#y v] to [13]\n                                else\n                                    set [#x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change [#y v] by (-1)\n        change y by (#y)\n        if <<touching color (#000000)?> or <<touching color (#b2b2b2)?> or <<touching color (#7f7f7f)?> or <<touching color (#cc0000)?> or <touching color (#e5e5e5)?>>>>> then\n            change y by ((#y) * (-1))\n            set [#y v] to [0]\n        end\n        change y by (-1)\n        if <<touching color (#000000)?> or <<touching color (#b2b2b2)?> or <<touching color (#7f7f7f)?> or <<touching color (#cc0000)?> or <touching color (#e5e5e5)?>>>>> then\n            if <key (up arrow v) pressed?> then\n                set [#y v] to [15]\n            end\n        end\n        change y by (1)\n    else\n        hide\n        go to x: ([x position v] of [spawn v]) y: ([y position v] of [spawn v])\n    end\n    if <not <(mode?) = [p]>> then\n        set [#y v] to [0]\n    end\nend\n\nwhen flag clicked\nforever\n    if <<key (right arrow v) pressed?> or <<key (up arrow v) pressed?> or <key (left arrow v) pressed?>>> then\n        create clone of (_myself_ v)\n        wait (0.07) seconds\n    end\nend\n\nwhen I start as a clone\nset size to (10) %\nswitch costume to (pick random (1) to (2))\nrepeat (20)\n    change y by (2)\n    change [ghost v] effect by (5)\nend\ndelete this clone\n\nwhen [r v] key pressed\ngo to x: (-206) y: (-35)\n\n@Sprite2\n\nwhen flag clicked\ngo to x: (230) y: (-1)\nset [ghost v] effect to (100)\n\n@Sprite3\n\nwhen flag clicked\nshow\nrepeat (60)\n    go to x: ([x position v] of [sprite1 v]) y: (([y position v] of [sprite1 v]) + (90))\nend\nrepeat (100)\n    go to x: ([x position v] of [sprite1 v]) y: (([y position v] of [sprite1 v]) + (90))\n    change [ghost v] effect by (1)\nend\nhide\n\n@Sprite4\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\ngo to [front v] layer\n\n@Button5\n\nwhen flag clicked\ngo to x: (-220) y: (160)\n\n
Curated by:\nButtons27 (THANK YOU SO MUCH)\n\nMy most amazing platformer!!!! Featuring the arrow keys, the color black, and fun!!! Wow, that's a lot of exclamation marks... Just kidding!!! That's not a lot!!! You should see my homework!!!\n\nUpdate 7 years later, press R to reload the level if you get stuck in the ground.\n\n! count: 20!!!\n\nThis is my most loved project, and only in about 2 weeks. Thanks so much everybody!