> Snowy Lands Platformer < 
@Stage\n\nwhen flag clicked\nset volume to (100) %\nforever\n    play sound [Puzzle-Dreams-2.mp3 v] until done\nend\n\nwhen I receive [ded v]\nchange volume by (-20)\nwait (1) seconds\nchange volume by (20)\n\nwhen flag clicked\nforever\n    if <key (m v) pressed?> then\n        set volume to (0) %\n    end\n    wait until <key (m v) pressed?>\n    set volume to (100) %\nend\n\n@Levels\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nforever\n    switch costume to (lvl)\nend\n\n@Player\n\nwhen flag clicked\nset size to (15) %\n\nwhen flag clicked\ngo to x: (-210) y: (54)\nset [lvl v] to [1]\nforever\n    if <<(x position) > [230]> and <touching (_edge_ v)?>> then\n        change [lvl v] by (1)\n        go to x: (-213) y: (y position)\n        set [x v] to [0]\n        set [y v] to [0]\n    end\nend\n\nwhen flag clicked\nset [y v] to [0]\nset [x v] to [0]\nset [timer v] to [0]\nforever\n    change [y v] by (-1)\n    if <(timer) = [0]> then\n        if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n            change [x v] by (1)\n        end\n        if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n            change [x v] by (-1)\n        end\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching color (#c5ebee)?> then\n        change y by (1)\n        if <touching color (#c5ebee)?> then\n            change y by (1)\n            if <touching color (#c5ebee)?> then\n                change y by (1)\n                if <touching color (#c5ebee)?> then\n                    change y by (1)\n                    if <touching color (#c5ebee)?> then\n                        change y by (1)\n                        change x by ((x) * (-1))\n                        change y by (-5)\n                    end\n                end\n            end\n        end\n    end\n    change y by (y)\n    if <touching color (#c5ebee)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <(timer) = [0]> then\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> and <touching color (#c5ebee)?>> then\n            set [y v] to [14]\n        end\n    end\n    change y by (1)\nend\n\nwhen flag clicked\nforever\n    if <<touching color (#56656f)?> or <<touching color (#8d8e90)?> or <touching (sprite1 v)?>>> then\n        go to x: (-212) y: (167)\n        change [deaths v] by (1)\n        broadcast (ded v)\n        set [x v] to [0]\n        set [y v] to [0]\n        start sound [julien_matthey_impact_snowball_on_cement_003.mp3 v]\n    end\nend\n\nwhen I receive [ded v]\nset [timer v] to [1]\nrepeat (5)\n    change [brightness v] effect by (-20)\n    wait (0.1) seconds\n    start sound [whoop v]\n    change [brightness v] effect by (20)\n    wait (0.1) seconds\nend\nset [timer v] to [0]\n\n@Thumbnail\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset [ghost v] effect to (100)\n\n@Player Shodow\n\nwhen flag clicked\ngo to [front v] layer\ngo [backward v] (2) layers\nforever\n    go to x: ([x position v] of [player v]) y: (-78)\n    if <touching color (#b2722b)?> then\n        hide\n    else\n        show\n    end\nend\n\nturn right (15) degrees\n\nwhen flag clicked\nforever\n\nset size to ((100) + (([y position v] of [player v]) * (-1))) %\n\n@Sprite1\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset [ghost v] effect to (99)\ngo to [back v] layer\n\n@Snow\n\nwhen I start as a clone\nforever\n    hide\n    go [backward v] (1000) layers\n    go to x: (x position) y: (180)\n    wait (pick random (0) to (7.5)) seconds\n    show\n    glide (pick random (4) to (10)) secs to x: (x position) y: (-180)\nend\n\nwhen flag clicked\nhide\ngo to x: (-240) y: (180)\nrepeat (60)\n    create clone of (_myself_ v)\n    change x by (8)\nend\n\n
                        Snowy Lands Platformer\n\n                      - Use Arrow Keys or WASD\n                      - PLAY THE ORIGINAL:\n                        https://scratch.mit.edu/projects\n                      /276286494/