Renew || A Platformer 
@Stage\n\nwhen flag clicked\nswitch backdrop to (level 1 v)\n\nwhen I receive [next level v]\nnext backdrop\n\nwhen backdrop switches to [thumbnail v]\nbroadcast (end game v)\n\nwhen flag clicked\nforever\n    play sound [Vexento - Inspire v] until done\nend\n\n@Sprite1\n\nwhen flag clicked\nshow\ngo to x: (-196) y: (-17)\nset [x v] to [0]\nset [y v] to [0]\nforever\n    change [y v] by (-1)\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-1)\n    end\n    if <key (right arrow v) pressed?> then\n        change [x v] by (1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching color (#000000)?> then\n        change y by (1)\n    end\n    if <touching color (#000000)?> then\n        change y by (1)\n    end\n    if <touching color (#000000)?> then\n        change y by (1)\n    end\n    if <touching color (#000000)?> then\n        change y by (1)\n    end\n    if <touching color (#000000)?> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <key (up arrow v) pressed?> then\n            set [y v] to [15]\n            if <([abs v] of (x) ) = (x)> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching color (#000000)?> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> and <touching color (#000000)?>> then\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <<(x position) = [255]> or <(x position) > [255]>> then\n        go to x: (-196) y: (-17)\n        broadcast (next level v)\n    end\n    if <touching color (#cd0101)?> then\n        go to x: (-196) y: (-17)\n    end\n    if <touching color (#00cc44)?> then\n        set [y v] to [20]\n    end\n    if <touching color (#ff9400)?> then\n        set [y v] to [0]\n        set [x v] to [0]\n    end\n    if <touching color (#14148d)?> then\n        if <key (right arrow v) pressed?> then\n            change [x v] by (3)\n        end\n        if <key (left arrow v) pressed?> then\n            change [x v] by (-3)\n        end\n    end\nend\n\nwhen I receive [end game v]\nhide\nstop [all v]\n\n
Happy 560+ Loves & 475+ Favs!!!\nI Never Believed This Project Would Get Loved So Much! Thanks A Lot Fellow Scratchers!!!\n\nA Shout-Out To @ssnyder874 For Being The First Person To Actually Clear The Game & Score More Than 3000 Points!\n\nPlease Don't Comment About The Slope Glitch Because I Glitched It & I Wanted To Make It Almost Impossible!\n-------------------------------------------------------------------------\nControls & Objectives Are Inside.\n\nScore System - \n+ Every Time You Clear A Level, You Will get 200 Points. \n+ Every Time You Die, You Will Loose 100 Points.\n\nSo, Don't Die To Score More !