【ver.1.20/続編】Minecraft Platformer!
@Stage\n\n@キャラ\n\nwhen I receive [suta-to  v]\nset volume to (100) %\n\nwhen flag clicked\nswitch backdrop to (背景1 v)\n初期設定ぃ〜\nset rotation style [left-right v]\npoint in direction (-90)\nwait (1) seconds\nset [x v] to [0]\nforever\n    if <<<(x position) > (mouse x)> and <mouse down?>> or <key (left arrow v) pressed?>> then\n        change [x v] by (-0.9)\n        point in direction (90)\n    end\n    if <<<(mouse x) > (x position)> and <mouse down?>> or <key (right arrow v) pressed?>> then\n        change [x v] by (0.9)\n        point in direction (-90)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (road- v)?> then\n        change y by (1)\n        if <touching (road- v)?> then\n            change y by (1)\n            if <touching (road- v)?> then\n                change y by (1)\n                if <touching (road- v)?> then\n                    change y by (1)\n                    if <touching (road- v)?> then\n                        change y by (1)\n                        if <touching (road- v)?> then\n                            change x by ((x) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <<(mouse x) > (y position)> and <mouse down?>>> then\n                                start sound [歩き2 v]\n                                if <(x) > [0]> then\n                                    set [x v] to [-7]\n                                else\n                                    set [x v] to [7]\n                                end\n                                set [ｙ v] to [15]\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching (road- v)?> then\n        if <<key (up arrow v) pressed?> or <<(mouse x) > (y position)> and <mouse down?>>> then\n            set [ｙ v] to [14]\n            start sound [歩き2 v]\n        end\n    end\n    change y by (1)\n    change [ｙ v] by (-1)\n    change y by (ｙ)\n    if <touching (road- v)?> then\n        change y by ((ｙ) * (-1))\n        set [ｙ v] to [0]\n    end\n    if <touching (マグマ v)?> then\n        start sound [ダメージ v]\n        repeat (10)\n            wait (0.000000000000000000001) seconds\n            change [ghost v] effect by (10)\n        end\n        初期設定ぃ〜\n        repeat (10)\n            wait (0.00000001) seconds\n            change [ghost v] effect by (-10)\n        end\n    end\n    if <(x position) = [257]> then\n        repeat (10)\n            wait (0.000000000000000000001) seconds\n            change [ghost v] effect by (10)\n        end\n        broadcast (次 v)\n        初期設定ぃ〜\n        repeat (10)\n            wait (0.00000001) seconds\n            change [ghost v] effect by (-10)\n        end\n    end\n    if <(y position) = [-185]> then\n        start sound [ダメージ v]\n        repeat (10)\n            wait (0.000000000000000000001) seconds\n            change [ghost v] effect by (10)\n        end\n        初期設定ぃ〜\n        repeat (10)\n            wait (0.00000001) seconds\n            change [ghost v] effect by (-10)\n        end\n    end\nend\n\ndefine 初期設定ぃ〜\ngo to [front v] layer\npoint in direction (-90)\nshow\nset [x v] to [0]\nset [ｙ v] to [0]\nset rotation style [left-right v]\ngo to x: (-198) y: (-51)\nset size to (200) %\nswitch costume to (スニファー v)\n\nwhen flag clicked\nforever\n    play sound [c418-sweden-minecraft-volume-alpha v] until done\nend\n\nwhen I receive [rakuda v]\nforever\n    switch costume to (ラクダ v)\nend\n\nwhen I receive [スティーブ v]\nforever\n    switch costume to (スティーブ v)\nend\n\n@road-\n\nwhen I receive [次 v]\nnext costume\nif <(costume [number v]) = [11]> then\n    broadcast (rakuda v)\nend\nif <(costume [number v]) = [14]> then\n    broadcast (sabaku v)\nend\nif <(costume [number v]) = [16]> then\n    broadcast (rakuda2 v)\nend\nif <(costume [number v]) = [5]> then\n    broadcast (桜 v)\nend\nif <(costume [number v]) = [19]> then\n    broadcast (スティーブ v)\nend\nif <(costume [number v]) = [21]> then\n    broadcast (clear v)\nend\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\nshow\ngo to x: (0) y: (0)\n\n@マグマ\n\nwhen flag clicked\ngo to x: (0) y: (-1)\nswitch costume to (コスチューム1 v)\ngo to [front v] layer\nshow\n\nwhen I receive [次 v]\nnext costume\n\n@太陽\n\nwhen flag clicked\ngo to x: (164) y: (99)\nswitch costume to (太陽 v)\nset size to (93) %\nshow\nforever\n    go to [back v] layer\n    repeat (10)\n        wait (0.01) seconds\n        change size by (1)\n    end\n    repeat (10)\n        wait (0.01) seconds\n        change size by (-1)\n    end\nend\n\nwhen I receive [次 v]\nnext costume\n\n@雲\n\nwhen I start as a clone\ngo to [back v] layer\ngo [forward v] (1) layers\nset [cloud y v] to (pick random (100) to (90))\nset [ghost v] effect to (20)\nif <(#Biome) = [2]> then\n    go [forward v] (5) layers\n    set [cloud y v] to (pick random (-80) to (0))\n    set [ghost v] effect to (50)\nend\nswitch costume to ((1) + (pick random (1) to (10)))\nset y to (cloud y)\nrepeat until <(cloud x) < [-400]>\n    show\n    set x to (cloud x)\n    change [cloud x v] by (-0.4)\n    if <(#Biome) = [3]> then\n        repeat (20)\n            change [ghost v] effect by (5)\n        end\n        change [cloud_num v] by (-1)\n        delete this clone\n    end\n    if <(#Biome) = [4]> then\n        set [ghost v] effect to (20)\n    end\nend\nchange [cloud_num v] by (-1)\ndelete this clone\n\nwhen I receive [スタート v]\nhide\nset [cloud_num v] to [0]\nset [cloud x v] to [-100]\ncreate clone of (_myself_ v)\nchange [cloud_num v] by (1)\nset [cloud x v] to [100]\ncreate clone of (_myself_ v)\nchange [cloud_num v] by (1)\nforever\n    if <(Cloud_Num) < [10]> then\n        if <(pick random (1) to (5)) = [1]> then\n            set [cloud x v] to [300]\n            change [cloud_num v] by (1)\n            create clone of (_myself_ v)\n        end\n        wait (3) seconds\n    end\n    if <(Dead) = [1]> then\n        delete this clone\n    end\nend\n\nwhen flag clicked\nshow\nbroadcast (スタート v)\n\n@桜↓\n\nwhen flag clicked\ngo to x: (67) y: (-25)\nswitch costume to (コスチューム10 v)\ngo to [back v] layer\nshow\n\nwhen I receive [次 v]\nnext costume\n\n@洞窟背景\n\nwhen I receive [次 v]\nnext costume\n\nwhen flag clicked\nswitch costume to (コスチューム6 v)\nset [brightness v] effect to (-20)\ngo to x: (0) y: (0)\nshow\n\n@実績\n\nwhen flag clicked\nset size to (130) %\ngo to x: (-274) y: (148)\nhide\nwait (0.2) seconds\nstart sound [in \(1\) v]\nswitch costume to (スニッファーの実績 v)\nshow\nrepeat (13)\n    wait (0.00000000000000000000000000001) seconds\n    move (10) steps\nend\nwait (2) seconds\nrepeat (15)\n    wait (0.00000000000000000000000000001) seconds\n    move (-10) steps\nend\nhide\ngo to x: (-274) y: (148)\n\nwhen I receive [rakuda v]\nswitch costume to (ラクダの実績 v)\nshow\nstart sound [in \(1\) v]\nrepeat (13)\n    wait (0.00000000000000000000000000001) seconds\n    move (10) steps\nend\nwait (2) seconds\nrepeat (15)\n    wait (0.00000000000000000000000000001) seconds\n    move (-10) steps\nend\nhide\ngo to x: (-274) y: (148)\n\nwhen I receive [sabaku v]\nswitch costume to (砂漠の村実績 v)\nshow\nstart sound [in \(1\) v]\nrepeat (13)\n    wait (0.00000000000000000000000000001) seconds\n    move (10) steps\nend\nwait (2) seconds\nrepeat (15)\n    wait (0.00000000000000000000000000001) seconds\n    move (-10) steps\nend\nhide\ngo to x: (-274) y: (148)\n\nwhen I receive [rakuda2 v]\nswitch costume to (ラクダに乗れば喰らわない v)\nshow\nstart sound [in \(1\) v]\nrepeat (13)\n    wait (0.00000000000000000000000000001) seconds\n    move (10) steps\nend\nwait (2) seconds\nrepeat (15)\n    wait (0.00000000000000000000000000001) seconds\n    move (-10) steps\nend\nhide\ngo to x: (-274) y: (148)\n\nwhen I receive [桜 v]\nswitch costume to (桜だ! v)\nshow\nstart sound [in \(1\) v]\nrepeat (13)\n    wait (0.00000000000000000000000000001) seconds\n    move (10) steps\nend\nwait (2) seconds\nrepeat (15)\n    wait (0.00000000000000000000000000001) seconds\n    move (-10) steps\nend\nhide\ngo to x: (-274) y: (148)\n\nwhen I receive [スティーブ v]\nswitch costume to (もと v)\nshow\nstart sound [in \(1\) v]\nrepeat (13)\n    wait (0.00000000000000000000000000001) seconds\n    move (10) steps\nend\nwait (2) seconds\nrepeat (15)\n    wait (0.00000000000000000000000000001) seconds\n    move (-10) steps\nend\nhide\ngo to x: (-274) y: (148)\n\nwhen I receive [clear v]\nswitch costume to (クリア v)\nshow\nstart sound [in \(1\) v]\nrepeat (13)\n    wait (0.00000000000000000000000000001) seconds\n    move (10) steps\nend\nwait (2) seconds\nrepeat (18)\n    wait (0.00000000000000000000000000001) seconds\n    move (-10) steps\nend\ngo to x: (-274) y: (148)\nhide\nwait (1) seconds\nbroadcast (星とハート v)\n\nwhen I receive [星とハート v]\nswitch costume to (星とハート押してね。 v)\nshow\nstart sound [in \(1\) v]\nrepeat (13)\n    wait (0.00000000000000000000000000001) seconds\n    move (10) steps\nend\nwait (2) seconds\nrepeat (15)\n    wait (0.00000000000000000000000000001) seconds\n    move (-10) steps\nend\nhide\ngo to x: (-274) y: (148)\n\n@サムネ\n\nwhen flag clicked\nhide\n\n
▶How to operate　　　　ーーー日本語は⇓ーーーー\nRespawn...touch magma\nMove... ``→.←'' key / tap the screen.\nJump... "↑" key / tap the screen.\n↑If you perform this while touching the wall, you can perform a "wall kick."\n\n▶操作方法\nリスポーン...マグマに触れる\n移動...「→.←」キー / 画面をタップ.\nジャンプ...「↑」キー / 画面をタップ .　\n↑壁に触れた状態で行うと「壁キック」ができます。