The Wild West | A platformer #games #All
@Stage\n\n@Player\n\nwhen flag clicked\nshow\nforever\n    set [x vel v] to [0]\n    set [y vel v] to [0]\n    set [jump v] to [0]\n    go to x: (-210) y: (-55)\n    repeat until <<(x position) > [240]> or <touching (sprite not good v)?>>\n        change [x vel v] by (<key (right arrow v) pressed?> - <key (left arrow v) pressed?>)\n        set [x vel v] to ((X Vel) * (0.9))\n        create clone of (_myself_ v)\n        change x by (round (X Vel))\n        if <touching (platform v)?> then\n            change x by (round ((X Vel) * (-1)))\n            if <key (up arrow v) pressed?> then\n                if <(X Vel) > [0]> then\n                    set [x vel v] to [-8]\n                else\n                    set [x vel v] to [8]\n                end\n                set [jump v] to [0]\n            else\n                set [x vel v] to [0]\n            end\n        end\n        change [y vel v] by (-1)\n        change y by (Y Vel)\n        if <touching (platform v)?> then\n            change y by ((Y Vel) * (-1))\n            if <(Y Vel) < [0]> then\n                set [jump v] to [0]\n            end\n            set [y vel v] to [0]\n        end\n        if <key (up arrow v) pressed?> then\n            if <(Jump) = [0]> then\n                set [y vel v] to [15]\n                set [jump v] to [1]\n            end\n        end\n    end\n    if <(x position) > [240]> then\n        broadcast (Next Level v)\n    end\nend\n\nwhen I start as a clone\nswitch costume to (costume2 v)\nrepeat (10)\n    change size by (-9)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwait (10) seconds\n\nwhen flag clicked\nforever\n    if <touching (speed right v)?> then\n        change [x vel v] by (5)\n    end\nend\n\n\n\nset [x vel v] to [0]\n\nwhen flag clicked\nforever\n    if <touching (speed left v)?> then\n        change [x vel v] by (-00.9)\n    end\nend\n\nmove (10) steps\n\nwhen flag clicked\nforever\n\nhide\n\nwhen flag clicked\nshow\n\nwhen [down arrow v] key pressed\nswitch costume to (costume3 v)\nif <[] = [0]> then\n    switch costume to (costume1 v)\nend\n\n@Sprite Not Good\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\n\nhide\n\nwhen flag clicked\nshow\n\n@Platform\n\nwhen flag clicked\ngo to [front v] layer\n\nwhen flag clicked\nswitch costume to (level3 v)\n\nwhen I receive [next level v]\nnext costume\n\nhide\n\nwhen flag clicked\nshow\n\nchange y by (10)\n\n@Sprite1\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nhide\n\nwhen flag clicked\nshow\n\n@Tumbnal\n\nwhen flag clicked\nhide\n\ngo to [front v] layer\n\nshow\n\n@Sprite2\n\n
The Wild West is a platformer placed in the desert, all you have to do is win, its quite simple if you ask me\n\nthis is the end of the series (maybe)