Ice-Cold: A Platformer 
@Stage\n\nwhen flag clicked\nplay sound [Alan Walker - Force v] until done\n\n@Player\n\nwhen flag clicked\nset [the level v] to [1]\nbroadcast (Next Level v)\nforever\n    if <<<mouse down?> and <(mouse x) < (x position)>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>> then\n        change [x velocity v] by (-1.5)\n    end\n    if <<<mouse down?> and <(mouse x) > (x position)>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>> then\n        change [x velocity v] by (1.5)\n    end\n    set [x velocity v] to ((X velocity) * (0.85))\n    change x by (X velocity)\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (-4)\n        change x by ((X velocity) * (-1))\n        if <<<(mouse y) > ((y position) + (5))> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            if <(X velocity) > [0]> then\n                set [x velocity v] to [-10]\n            else\n                set [x velocity v] to [10]\n            end\n            set [y velocity v] to [15]\n        else\n            set [x velocity v] to [0]\n        end\n    end\n    change [y velocity v] by (-1)\n    change y by (Y velocity)\n    if <touching (ground v)?> then\n        change y by ((Y velocity) - ((Y velocity) * (2)))\n        set [y velocity v] to [0]\n        if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n            switch costume to (crouch v)\n        else\n            switch costume to (player v)\n        end\n    end\n    change y by (-1)\n    if <<touching (ground v)?> and <<<(mouse y) > ((y position) + (5))> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>>> then\n        set [y velocity v] to [15]\n    end\n    change y by (1)\n    if <(x position) > [239]> then\n        broadcast (Next Level v) and wait\n        change [the level v] by (1)\n    end\n    if <touching (spikes v)?> then\n        broadcast (Reset v)\n        create clone of (_myself_ v)\n    else\n        if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n            switch costume to (crouch v)\n        else\n            switch costume to (player v)\n        end\n        if <touching (water v)?> then\n            broadcast (Reset v)\n        end\n    end\nend\n\nwhen I start as a clone\nclear graphic effects\nrepeat (10)\n    change [ghost v] effect by (10)\n    change y by (5)\n    turn right (5) degrees\nend\ndelete this clone\n\nwhen I receive [next level v]\nbroadcast (Reset v)\n\nwhen I receive [reset v]\nset [x velocity v] to [0]\nset [y velocity v] to [0]\ngo to x: (-216) y: (40)\n\n@Player Trail\n\nwhen flag clicked\nshow\nforever\n    point in direction ([direction v] of [player v])\n    switch costume to ([costume name v] of [player v])\n    go to x: ([x position v] of [player v]) y: ([y position v] of [player v])\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nshow\nrepeat (10)\n    change [ghost v] effect by (21)\nend\ndelete this clone\n\nwhen I receive [scroll v]\nhide\ndelete this clone\n\n@Love fave\n\nwhen flag clicked\nset [costume v] to [0]\nhide\nforever\n    if <not <<(LOVED__) = [1]> and <(FAVED___) = [1]>>> then\n        wait (pick random (30) to (40)) seconds\n        switch costume to (costume1 v)\n        go to x: (0) y: (50)\n        show\n        go to [front v] layer\n        start sound [pop v]\n        repeat (9)\n            change y by (-6)\n        end\n        repeat (5)\n            change y by (3)\n        end\n        repeat (5)\n            change y by (-1)\n        end\n        wait (2) seconds\n        repeat (15)\n            change y by (7)\n        end\n        hide\n    end\n    if <(Costume) > [0]> then\n        hide\n        stop [this script v]\n    end\nend\n\n@Water\n\nwhen flag clicked\nforever\n    set y to (Water)\n    switch costume to (The Level)\nend\n\nwhen flag clicked\nforever\n    set [water v] to [0]\n    repeat (10)\n        change [water v] by (1)\n    end\n    repeat (20)\n        change [water v] by (-1)\n    end\n    repeat (10)\n        change [water v] by (1)\n    end\nend\n\n@Spikes\n\nwhen flag clicked\nforever\n    switch costume to (The Level)\nend\n\n@Ground\n\nwhen flag clicked\nforever\n    switch costume to (The Level)\nend\n\nwhen flag clicked\nset [time v] to [0]\nhide variable [time v]\nrepeat until <(costume [number v]) = [11]>\n    wait (1) seconds\n    change [time v] by (1)\nend\nshow variable [time v]\n\n@Text\n\nwhen flag clicked\ngo to [front v] layer\nforever\n    switch costume to (The Level)\nend\n\n@detector\n\nwhen flag clicked\nhide\nset [faved___ v] to [0]\nset [loved__ v] to [0]\nset [clone id v] to [0]\ncreate clone of (_myself_ v)\nwait (0.2) seconds\nset [clone id v] to [1]\ncreate clone of (_myself_ v)\nwait until <<(LOVED__) = [1]> and <(FAVED___) = [1]>>\nwait (1) seconds\nshow\ngo to x: (0) y: (50)\nreset timer\nswitch costume to (pick random (1) to (3))\nset [ghost v] effect to (100)\nrepeat until <(timer) > [3.5]>\n    change y by ((y position) / (-15))\n    change [ghost v] effect by (-3)\nend\nreset timer\nrepeat until <(timer) > [3.5]>\n    change y by (((y position) - (-100)) / (-15))\n    change [ghost v] effect by (10)\nend\n\nwhen I start as a clone\nif <(clone id) = [0]> then\n    go to x: (-15) y: (0)\n    set [loved__ v] to [0]\n    switch costume to (love v)\n    forever\n        set [love? v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [loved__ v] to [1]\n        end\n    end\nend\nif <(clone id) = [1]> then\n    go to x: (0) y: (0)\n    switch costume to (fave v)\n    set [faved___ v] to [0]\n    forever\n        set [fav v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [faved___ v] to [1]\n        end\n    end\nend\n\n@Thumb thumb \n\nwhen flag clicked\nhide\n\nshow\ngo to [front v] layer\n\n@Sprite1\n\nwhen flag clicked\nshow\n\nwhen this sprite clicked\nbroadcast (Next Level v)\nchange [the level v] by (1)\n\n
Part 2 is out! https://scratch.mit.edu/projects/504540719\nCan we get on top loved??? (Probably not but maybe).\nCan we 700 views??\nHi! Normally I make art stuff buuut I wanted to do something different! 100% possible!\nThis is my first game!!!!!\n\nInstructions:\nWASD, arrows or mobile to move\nTry to get to the end!\nAvoid spike and water!\nIt’s kinda short...so if you want part 2 then love and fav!\n\nPost your times in the comments!\n\nReport bugs!!\nNote: I know it’s easy, but Part 2 will be harder!\nNote note: This is NOT set on Earth!! It is set in a place that used to be completely green with streams and rivers and lakes and seas. It is like Earth but not Earth!!\n\nPropose this featured here: https://scratch.mit.edu/studios/4228481/ (It would mean a lot if you did! But I don’t mind)\nI’ll try to respond to all your comments :)!!!