A RLLY HARD PLATFORMER (Remix)
@Stage\n\nwhen flag clicked\nplay sound (pick random (1) to (3)) until done\nplay sound (pick random (1) to (3)) until done\nplay sound (pick random (1) to (3)) until done\nplay sound (pick random (1) to (3)) until done\nplay sound (pick random (1) to (3)) until done\nplay sound (pick random (1) to (3)) until done\nplay sound (pick random (1) to (3)) until done\nplay sound (pick random (1) to (3)) until done\nplay sound (pick random (1) to (3)) until done\nplay sound (pick random (1) to (3)) until done\nplay sound (pick random (1) to (3)) until done\nplay sound (pick random (1) to (3)) until done\n\nwhen [m v] key pressed\nstop [other scripts in sprite v]\n\n@levels\n\nwhen flag clicked\nswitch costume to (kostium1 v)\nshow\n\nwhen I receive [lvls v]\nnext costume\n\n@sun\n\nwhen flag clicked\nshow\n\n@thumbnail\n\nwhen flag clicked\nhide\n\n@player\n\nwhen flag clicked\nswitch costume to (kostium1 v)\ngo to x: (-216) y: (-93)\nshow\nset rotation style [left-right v]\nset [xv v] to [0]\nset [yv v] to [0]\nset size to (250) %\nforever\n    if <<touching color (#ff0000)?> or <<touching color (#cc0000)?> or <touching color (#660000)?>>> then\n        start sound [pop2 v]\n        go to x: (-216) y: (-93)\n        switch costume to (kostium1 v)\n        set size to (250) %\n    end\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        switch costume to (kostium1 v)\n        point in direction (90)\n        change [xv v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        switch costume to (kostium2 v)\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <<touching color (#0ae000)?> or <<touching color (#006622)?> or <touching color (#000000)?>>> then\n        change y by (1)\n        if <<touching color (#0ae000)?> or <<touching color (#006622)?> or <touching color (#000000)?>>> then\n            change y by (1)\n            if <<touching color (#0ae000)?> or <<touching color (#006622)?> or <touching color (#000000)?>>> then\n                change y by (1)\n                if <<touching color (#0ae000)?> or <<touching color (#006622)?> or <touching color (#000000)?>>> then\n                    change y by (1)\n                    if <<touching color (#0ae000)?> or <<touching color (#006622)?> or <touching color (#020202)?>>> then\n                        change y by (1)\n                        if <<touching color (#0ae000)?> or <<touching color (#006622)?> or <touching color (#030303)?>>> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <<touching color (#0ae000)?> or <<touching color (#006622)?> or <touching color (#030303)?>>> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#006666)?> then\n        set [yv v] to [19]\n        start sound [snap v]\n    else\n        if <<touching color (#0ae000)?> or <<touching color (#006622)?> or <touching color (#000000)?>>> then\n            if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                set [yv v] to [13]\n            end\n        end\n    end\n    change y by (1)\n    if <touching color (#002699)?> then\n        set size to (150) %\n    end\n    if <touching color (#cccc00)?> then\n        set size to (400) %\n    end\nend\n\nwhen flag clicked\nshow\nforever\n    if <<<touching (_edge_ v)?> and <(x position) > [220]>> and <not <(backdrop [number v]) = [ 10 ]>>> then\n        switch backdrop to (next backdrop v)\n        broadcast (lvls v)\n        go to x: (-215) y: (-93)\n        set size to (250) %\n    end\nend\n\n
WOT- WHY DO I HAVE VIEWS??? THIS NEVER HAPPENS TO ME AHHHH-30/1/19\n\n\ntOTTALY UNINSPiRed GaMe\n\nPlay it.\nWith arrows. n stuff\n(The graphics are bad I know,)\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nhi\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nhey\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nyou\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nknow\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nthe\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nlast\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nlevel?\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nwell....\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\ngo down\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nmore\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nmoreeee\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n>:3 moreeee\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nMORE\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nDAMMIT JIM, MORE\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\ngo to the edge of the level which says you won\n