Draw The Platformer (Ink Bar!) :) 
@Stage\n\n@Ground\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [now next level v]\nnext costume\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [3]> then\n        broadcast (Start Spikes v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [4]> then\n        broadcast (Spikes NL1 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [5]> then\n        broadcast (Spikes NL2 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [6]> then\n        broadcast (Spikes NL3 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [7]> then\n        broadcast (NL4 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [8]> then\n        broadcast (NL5 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [9]> then\n        broadcast (Enemies v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [10]> then\n        broadcast (2 enemies v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [11]> then\n        broadcast (chill bro :\) v)\n    end\nend\n\nwhen I receive [restart >:\) v]\nswitch costume to (costume2 v)\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [12]> then\n        broadcast (work for ink >:\) v)\n    end\nend\n\nwhen [s v] key pressed\nnext costume\n\n@Flag\n\nwhen I receive [next level v]\nshow\ngo to x: (234) y: (-79)\nbroadcast (Now Next Level v)\n\nwhen flag clicked\ngo to x: (234) y: (-79)\nshow\n\nwhen I receive [take break  v]\nhide\n\n@Spikes\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [start spikes v]\nshow\nswitch costume to (costume2 v)\n\nwhen I receive [spikes nl1 v]\nshow\nswitch costume to (costume3 v)\n\nwhen I receive [spikes nl2 v]\nshow\nswitch costume to (costume4 v)\n\nwhen I receive [spikes nl3 v]\nshow\nswitch costume to (costume5 v)\n\nwhen I receive [nl4 v]\nshow\nswitch costume to (costume6 v)\n\nwhen I receive [nl5 v]\nshow\nswitch costume to (costume7 v)\n\nwhen I receive [enemies v]\nshow\nswitch costume to (costume1 v)\n\nwhen I receive [work for ink >:\) v]\n\nwhen flag clicked\nforever\n    if <(Ink) = [0]> then\n        hide\n    end\nend\n\n@Pen\n\nwhen flag clicked\nforever\n    go to (mouse-pointer v)\nend\n\nwhen flag clicked\nset pen color to (#000000)\nset pen size to (2)\nforever\n    if <mouse down?> then\n        pen down\n    else\n        pen up\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (c v) pressed?> then\n        erase all\n    end\nend\n\nwhen flag clicked\nshow\n\nwhen flag clicked\nforever\n    if <key (4 v) pressed?> then\n        set pen color to (#000000)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [2  ]> then\n        hide\n    end\nend\n\nwhen flag clicked\ngo to [front v] layer\n\nwhen flag clicked\nset [ink v] to [200]\nforever\n    if <mouse down?> then\n        change [ink v] by (-1)\n        wait (0.1) seconds\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Ink) = [0]> then\n        set [ink v] to [200]\n        broadcast (Restart >:\) v)\n        erase all\n    end\nend\n\n@saws\n\nwhen I receive [start the game v]\n\nwhen flag clicked\nhide\n\nwhen I receive [enemies v]\nshow\n\nwhen flag clicked\nswitch costume to (costume1 v)\nset size to (200) %\ngo to x: (6) y: (-97)\nforever\n    turn right (15) degrees\n    go to [back v] layer\nend\n\nwhen I receive [2 enemies v]\ngo to x: (81) y: (-91)\nswitch costume to (costume2 v)\nset size to (100) %\nshow\n\nwhen I receive [chill bro :\) v]\nhide\n\n@saws2\n\nwhen I receive [start the game v]\n\nwhen flag clicked\nhide\n\nwhen I receive [2 enemies v]\ngo to x: (-72) y: (-94)\nswitch costume to (costume1 v)\nset size to (100) %\nshow\n\nwhen flag clicked\nforever\n    turn right (15) degrees\n    go to [back v] layer\nend\n\nwhen I receive [chill bro :\) v]\nhide\n\n@Sprite1\n\nwhen flag clicked\nhide\n\nshow\ngo to [front v] layer\ngo to x: (36) y: (28)\n\n@Player\n\nwhen flag clicked\nforever\n    if <(y position) < [-180]> then\n        Reset\n        change [ink v] by (-5)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(y position) < [-180]> then\n        Reset\n    end\nend\n\nwhen flag clicked\nforever\n    if <(y position) < [-180]> then\n        Reset\n    end\nend\n\ndefine platform physics (jump height) (gravity) (friction) (movement speed) (wall jump vm) (wall jump hm)\nchange y by (y vel)\nif <touching color (#000000)?> then\n    repeat ([abs v] of (y vel) )\n        if <touching color (#000000)?> then\n            change y by ((-1) * (([abs v] of (y vel) ) / (y vel)))\n        end\n    end\n    if <<key (up arrow v) pressed?> and <not <(y vel) > [0]>>> then\n        set [y vel v] to (jump height)\n    else\n        set [y vel v] to [0]\n    end\nelse\n    change [y vel v] by (gravity)\nend\nif <key (right arrow v) pressed?> then\n    change [x vel v] by (movement speed)\nend\nif <key (left arrow v) pressed?> then\n    change [x vel v] by ((-1) * (movement speed))\nend\nchange x by (x vel)\nif <touching color (#000000)?> then\n    set [old y v] to (y position)\n    repeat (([abs v] of (x vel) ) + (1))\n        if <touching color (#000000)?> then\n            change y by (1)\n        end\n    end\n    if <touching color (#000000)?> then\n        set y to (old y)\n        repeat ([ceiling v] of ([abs v] of (x vel) ) )\n            if <touching color (#000000)?> then\n                change x by ((-1) * (([abs v] of (x vel) ) / (x vel)))\n            end\n        end\n        if <key (up arrow v) pressed?> then\n            if <(x vel) < [0]> then\n                set [x vel v] to [0]\n                if <key (left arrow v) pressed?> then\n                    set [x vel v] to (wall jump hm)\n                    set [y vel v] to (wall jump vm)\n                end\n            else\n                set [x vel v] to [0]\n                if <key (right arrow v) pressed?> then\n                    set [x vel v] to ((-1) * (wall jump hm))\n                    set [y vel v] to (wall jump vm)\n                end\n            end\n        end\n    end\nend\nset [x vel v] to ((x vel) * (friction))\n\nwhen flag clicked\nerase all\nshow\ngo to x: (-197) y: (-70)\nset [y vel v] to [0]\nset [x vel v] to [0]\nforever\n    platform physics (12) (-1) (0.9) (1) (8) (8)\nend\n\nwhen flag clicked\nstart sound [Scratch Music.mp3 v]\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nforever\n    if <key (c v) pressed?> then\n        go to x: (-197) y: (-70)\n        erase all\n    end\nend\n\nwhen flag clicked\nshow\ngo to x: (-197) y: (-70)\n\ngo to x: (-197) y: (-70)\n\nwhen flag clicked\nforever\n    if <touching (flag v)?> then\n        go to x: (-197) y: (-70)\n        broadcast (Next Level v)\n        erase all\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (spikes v)?> then\n        go to x: (-197) y: (-70)\n    end\nend\n\ndefine Reset\ngo to x: (-197) y: (-70)\n\nwhen flag clicked\nforever\n    if <key (p v) pressed?> then\n        stop all sounds\n    end\nend\n\nwhen flag clicked\n\nwhen flag clicked\nforever\n    if <(jump height) = [16]> then\n        set [y vel v] to (jump height)\n    end\nend\n\nwhen [r v] key pressed\nbroadcast (Now Next Level v)\n\nwhen flag clicked\nforever\n    if <touching (saws2 v)?> then\n        go to x: (-197) y: (-70)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (saws v)?> then\n        go to x: (-197) y: (-70)\n    end\nend\n\nwhen flag clicked\nif <touching (ink  v)?> then\n    change [ink v] by (10)\nend\n\nforever\n\n
Arrow Keys To Move\nC to erase\nP to pause music\nYou can jump - but very small (Draw Over Spikes To Get Past)\nhold mouse to draw\ndon't Fall\ntouch cube for next level\nGive Me Level Ideas :P\nWork In Progress\n-Story-\nso I was just thinking to create a drawing game! Then I also wanted to create a platformer. Then I thought I could make one of those draw platformer games! So I began. Then when I was trying to make the player stand on the color black, it kept going through! I got stressed out! Then  I kept trying and scratch was still broken for me :( . Then I tried one last time this week and it worked! These platformer code on this project is different and more complicated! Then a week of hard work it is here!\n(Work In Progress) LOL\n258 blocks so far!\nNOT BROKEN ANYMORE YES\n