BLOCKS_1 PLATFORMER #Games #Platformer #ALL
@Stage\n\n@9e6101ec9990be29bec200001fa19ab6\n\nwhen flag clicked\nhide\nforever\n    if <(level) = [11]> then\n        show\n        go to [back v] layer\n    else\n        hide\n    end\nend\n\n@eeddd97f7b47fd5c02a1d4a26f9a2ebf\n\nwhen flag clicked\nhide\n\n@緑ブロック\n\nwhen flag clicked\nswitch costume to (1 v)\nshow\ngo to x: (0) y: (0)\nset [ghost v] effect to (0)\nset [level v] to [1]\ngo to [back v] layer\nforever\n    switch costume to (join (letter (1) of (level)) (letter (2) of (level)))\nend\n\n@スパイキー\n\nwhen flag clicked\nset size to (100) %\ngo to x: (10) y: (-4)\nhide\nforever\n    if <<(level) = [3]> or <<(level) = [4]> or <<(level) = [6]> or <<(level) = [8]> or <(level) = [10]>>>>> then\n        go to [back v] layer\n        if <(level) = [3]> then\n            go to x: (11) y: (-4)\n            show\n            switch costume to (3 v)\n        end\n        if <(level) = [4]> then\n            go to x: (-51) y: (80)\n            show\n            switch costume to (4 v)\n        end\n        if <(level) = [6]> then\n            go to x: (64) y: (0)\n            show\n            switch costume to (6 v)\n        end\n        if <(level) = [8]> then\n            go to x: (64) y: (0)\n            show\n            switch costume to (8 v)\n        end\n        if <(level) = [10]> then\n            go to x: (64) y: (0)\n            show\n            switch costume to (10 v)\n        end\n    else\n        hide\n    end\nend\n\n@Player\n\nwhen flag clicked\nshow\nrstart\nforever\n    sous\nend\n\ndefine rstart\nset size to (80) %\ngo to x: (-200) y: (-70)\nset [y v] to [0]\nset [x v] to [0]\nset rotation style [left-right v]\npoint in direction (90)\n\ndefine sous\nchange [y v] by (-1)\nif <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <[0] < (mouse x)>>>> then\n    change [x v] by (1)\n    point in direction (90)\nend\nif <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(mouse x) < [0]>>>> then\n    change [x v] by (-1)\n    point in direction (-90)\nend\nset [x v] to ((X) * (0.88))\nchange x by (X)\nrepeat (8)\n    if <touching (緑ブロック v)?> then\n        change y by (1.1)\n    end\nend\nif <touching (緑ブロック v)?> then\n    change x by (() - (X))\n    change y by (-8.8)\n    if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <[0] < (mouse y)>>>> then\n        set [y v] to [11]\n        set [x v] to ((7) - ((14) * <[0] < (X)>))\n    end\nend\nchange y by (Y)\nif <touching (緑ブロック v)?> then\n    change y by (() - (Y))\n    set [y v] to [0]\nend\nchange y by (-1)\nif <touching (緑ブロック v)?> then\n    if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <[0] < (mouse y)>>>> then\n        set [y v] to [13]\n    end\nend\nchange y by (1)\nif <[235] < (x position)> then\n    rstart\n    change [level v] by (1)\nend\nif <<(y position) < [-180]> or <touching color (#b30000)?>> then\n    rstart\nend\n\n@song\n\nwhen flag clicked\nhide\n\n
I created this game for you and ALL\n\nI LIKE THIS GAME\n\nKeys to move. Enjoy the game\nAdded song and updated songs