-Above the Sky Platformer-
@Stage\n\nwhen flag clicked\nstart sound [menu v]\n\nwhen I receive [message1 v]\nstop all sounds\nforever\n    play sound [Game1 v] until done\nend\n\n@Sprite1\n\nwhen flag clicked\ngo to [front v] layer\npoint in direction (90)\nrepeat (15)\n    turn right (2) degrees\n    wait (1e-07) seconds\nend\nforever\n    repeat (30)\n        turn left (2) degrees\n        wait (1e-07) seconds\n    end\n    repeat (30)\n        turn right (2) degrees\n        wait (1e-07) seconds\n    end\nend\n\nwhen flag clicked\nshow\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (costume2 v)\n    end\n    if <not <touching (mouse-pointer v)?>> then\n        switch costume to (costume1 v)\n    end\nend\n\nwhen this sprite clicked\nbroadcast (message1 v)\nswitch backdrop to (backdrop2 v)\nhide\n\nwhen I receive [instructions v]\nhide\n\nwhen I receive [level select v]\nhide\n\nwhen I receive [menu v]\nshow\n\n@Sprite2\n\nwhen flag clicked\nshow\npoint in direction (90)\n\nwhen I receive [message1 v]\nhide\n\nwhen I receive [instructions v]\nhide\n\nwhen I receive [level select v]\nhide\n\nwhen I receive [menu v]\nshow\n\n@Sprite3\n\nwhen flag clicked\npoint in direction (90)\nshow\n\nwhen I receive [message1 v]\nhide\n\nwhen I receive [instructions v]\nhide\n\nwhen I receive [level select v]\nhide\n\nwhen I receive [menu v]\nshow\n\n@Sprite4\n\nwhen flag clicked\nshow\npoint in direction (90)\nrepeat (15)\n    turn right (2) degrees\n    wait (1e-07) seconds\nend\nforever\n    repeat (30)\n        turn left (2) degrees\n        wait (1e-07) seconds\n    end\n    repeat (30)\n        turn right (2) degrees\n        wait (1e-07) seconds\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (costume2 v)\n    end\n    if <not <touching (mouse-pointer v)?>> then\n        switch costume to (costume1 v)\n    end\nend\n\nwhen I receive [message1 v]\nhide\n\nwhen I receive [instructions v]\nhide\n\nwhen I receive [level select v]\nhide\n\nwhen I receive [menu v]\nshow\n\nwhen this sprite clicked\nswitch backdrop to (backdrop2 v)\nbroadcast (Level Select v)\n\n@Sprite5\n\nwhen flag clicked\nshow\npoint in direction (90)\nrepeat (15)\n    turn right (2) degrees\n    wait (1e-07) seconds\nend\nforever\n    repeat (30)\n        turn left (2) degrees\n        wait (1e-07) seconds\n    end\n    repeat (30)\n        turn right (2) degrees\n        wait (1e-07) seconds\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (costume2 v)\n    end\n    if <not <touching (mouse-pointer v)?>> then\n        switch costume to (costume1 v)\n    end\nend\n\nwhen I receive [message1 v]\nhide\n\nwhen this sprite clicked\nswitch backdrop to (instructions v)\nbroadcast (Instructions v)\nhide\n\nwhen I receive [instructions v]\nhide\n\nwhen I receive [level select v]\nhide\n\nwhen I receive [menu v]\nshow\n\n@Charachter_1\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nswitch costume to (costume1 v)\nhide\n\nwhen flag clicked\nforever\n    if <(y position) < [-165]> then\n        go to x: (-183) y: (-114)\n        broadcast (restart v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<touching color (#dadada)?> or <<touching color (#c6c6c6)?> or <<touching color (#b8b8b8)?> or <touching color (#b2b2b2)?>>>> then\n        go to x: (-183) y: (-114)\n        broadcast (restart v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (r v) pressed?> then\n        broadcast (restart v)\n    end\nend\n\nwhen I receive [restart v]\ngo to x: (-183) y: (-114)\n\nwhen I receive [message1 v]\nswitch backdrop to (level1 v)\nset [coins v] to [0]\ngo to x: (-193) y: (-115)\nshow\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    if <key (right arrow v) pressed?> then\n        switch costume to (costume1 v)\n        change [xv v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        switch costume to (costume2 v)\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#663b00)?> then\n        change y by (1)\n        if <touching color (#663b00)?> then\n            change y by (1)\n            if <touching color (#663b00)?> then\n                change y by (1)\n                if <touching color (#663b00)?> then\n                    change y by (1)\n                    if <touching color (#663b00)?> then\n                        change y by (1)\n                        if <touching color (#663b00)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <key (up arrow v) pressed?> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <<touching color (#006622)?> or <touching color (#00ff55)?>> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <<touching color (#006622)?> or <touching color (#00ff55)?>> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [15]\n        end\n    end\n    change y by (1)\nend\n\nwhen I receive [new level v]\ngo to x: (-183) y: (-114)\nset [coins v] to [0]\n\nwhen flag clicked\nforever\n    if <touching (sprite6 v)?> then\n        broadcast (New Level v)\n        switch backdrop to (next backdrop v)\n    end\nend\n\n@Sprite6\n\nwhen flag clicked\nhide\n\nwhen I receive [message1 v]\nshow\nforever\n    if <(backdrop [name v]) = [level1]> then\n        go to x: (193) y: (-102)\n    end\n    if <(backdrop [name v]) = [level2]> then\n        go to x: (193) y: (-102)\n    end\n    if <(backdrop [name v]) = [level6]> then\n        go to x: (195) y: (-82)\n    end\n    if <(backdrop [name v]) = [level9]> then\n        go to x: (195) y: (-102)\n    end\n    if <(backdrop [name v]) = [level15]> then\n        go to x: (-49) y: (-102)\n    end\n    if <(backdrop [name v]) = [level21]> then\n        hide\n    end\n    if <(backdrop [name v]) = [level16]> then\n        go to x: (195) y: (-102)\n    end\nend\n\n@Sprite7\n\nwhen flag clicked\nhide\n\nwhen I receive [instructions v]\nshow\n\nwhen this sprite clicked\nswitch backdrop to (backdrop1 v)\nbroadcast (Menu v)\nhide\n\nwhen I receive [level select v]\nshow\n\n
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