Windy || A Platformer #Games
@Stage\n\nwhen I receive [開始 v]\nforever\n    play sound [少年達の夏休み的なBGM v] until done\nend\n\n@Scratch Cat\n\nwhen I receive [開始 v]\ngo to x: (-200) y: (20)\nset [ステージ v] to [1]\nswitch costume to (run-03 v)\nset rotation style [left-right v]\ngo to [front v] layer\nset [x v] to [0]\nset [y v] to [0]\nshow variable [miss v]\nset size to (60) %\nclear graphic effects\nshow\nforever\n    if <<<key (a v) pressed?> or <key (left arrow v) pressed?>> or <<mouse down?> and <(mouse x) < [0]>>> then\n        point in direction (-90)\n        change [x v] by (-1)\n    end\n    if <<<key (d v) pressed?> or <key (right arrow v) pressed?>> or <<mouse down?> and <(mouse x) > [0]>>> then\n        point in direction (90)\n        change [x v] by (1)\n    end\n    set [x v] to ((X) * (0.9))\n    change x by (X)\n    if <<touching color (#00ff14)?> or <touching (建造物 v)?>> then\n        change y by (5)\n        if <<touching color (#00ff14)?> or <touching (建造物 v)?>> then\n            change x by ((0) - (X))\n            change y by (-5)\n            if <<<<key (s v) pressed?> or <key (down arrow v) pressed?>> or <<mouse down?> and <(mouse y) < [0]>>> or <<mouse down?> and <(mouse y) < [0]>>> then\n                if <[0] < (X)> then\n                    set [x v] to [-7]\n                else\n                    set [x v] to [7]\n                end\n                set [y v] to [-12]\n            else\n                set [x v] to [0]\n            end\n        end\n    end\n    change [y v] by (1)\n    change y by (Y)\n    if <<touching color (#00ff14)?> or <touching (建造物 v)?>> then\n        change y by ((0) - (Y))\n        set [y v] to [0]\n        set [ジャンプ中 v] to [0]\n    end\n    if <<<touching color (#808080)?> or <<touching color (#a5a5a5)?> or <<touching color (#9c9c9c)?> or <touching color (#ff0000)?>>>> or <touching (fire2 v)?>> then\n        死\n    end\n    if <(y position) > [179]> then\n        死\n    end\n    if <(y position) < [-179]> then\n        set y to (-180)\n    end\n    if <(x position) < [-239]> then\n        set x to (-240)\n    end\n    if <(x position) > [239]> then\n        broadcast (次 v)\n    end\n    if <touching (ステージ10 v)?> then\n        set [y v] to [17]\n    end\nend\n\nwhen I receive [開始 v]\nset [ジャンプ中 v] to [0]\nwait until <touching (stage v)?>\nforever\n    if <<<key (s v) pressed?> or <key (down arrow v) pressed?>> or <<mouse down?> and <(mouse y) < [0]>>> then\n        start sound [ニュッ v]\n        set [y v] to [-15]\n        set [ジャンプ中 v] to [1]\n        wait until <(ジャンプ中) = [0]>\n    end\nend\n\nwhen I receive [次 v]\ngo to x: (-200) y: (20)\nchange [ステージ v] by (1)\nswitch costume to (主人公 v)\nset rotation style [left-right v]\ngo to [front v] layer\nset [x v] to [0]\nset [y v] to [0]\nwait (0.2) seconds\n\ndefine 死\nstart sound [ビシッとツッコミ3 v]\nchange [miss v] by (1)\nrepeat (4)\n    change [brightness v] effect by (25)\nend\ngo to x: (-200) y: (20)\nswitch costume to (主人公 v)\nset rotation style [left-right v]\ngo to [front v] layer\nset size to (60) %\nclear graphic effects\nset [x v] to [0]\nset [y v] to [0]\n\nwhen flag clicked\nset [ステージ v] to [0]\nhide\n\nwhen flag clicked\nset [miss v] to [0]\nhide variable [miss v]\n\n@Stage\n\nwhen flag clicked\nhide\n\nwhen I receive [開始 v]\ngo to x: (-6) y: (-73)\nset [ステージ v] to [1]\nswitch costume to (line v)\nshow\n\nwhen flag clicked\nforever\n    switch costume to (ステージ)\nend\n\nwhen flag clicked\nforever\n    if <not <(ステージ) < [1]>> then\n        show variable [your record v]\n    else\n        hide variable [your record v]\n    end\nend\n\nwhen I receive [開始 v]\nset [your record v] to [0]\nforever\n    if <not <(ステージ) = [12]>> then\n        wait (1) seconds\n        change [your record v] by (1)\n    end\nend\n\n@サムネ\n\nwhen flag clicked\nforever\n    set [ghost v] effect to (100)\n    go to x: (36) y: (28)\n    go to [front v] layer\n    show\nend\n\n@Intro\n\nwhen flag clicked\nwait (12) seconds\nbroadcast (スタート v)\n\nwhen I start as a clone\nif <(cloneID) = [logo]> then\n    show\n    set [clone_dir v] to [360]\n    switch costume to (bit v)\n    set size to (1200) %\n    switch costume to (logo v)\n    repeat until <[101] > (size)>\n        switch costume to (bit v)\n        change size by (((65) - (size)) / (6.9))\n        change [clone_dir v] by (((90) - (clone_dir)) / (6.9))\n        point in direction (clone_dir)\n        switch costume to (logo v)\n    end\n    repeat until <[66] > (size)>\n        change size by (((65) - (size)) / (6.9))\n        change [clone_dir v] by (((90) - (clone_dir)) / (6.9))\n        point in direction (clone_dir)\n    end\n    set [clone_dir v] to [0.5]\n    repeat until <(size) > [100]>\n        change [clone_dir v] by ((clone_dir) / (2))\n        change size by (clone_dir)\n        turn right ((clone_dir) / (-12)) degrees\n    end\n    repeat (7)\n        switch costume to (bit v)\n        change [clone_dir v] by ((clone_dir) / (2))\n        change size by (clone_dir)\n        turn right ((clone_dir) / (-12)) degrees\n        switch costume to (logo v)\n    end\n    hide\n    switch costume to (square1 v)\n    set [cloneid v] to [square2]\n    create clone of (_myself_ v)\n    switch costume to (square2 v)\n    set [cloneid v] to [square3]\n    create clone of (_myself_ v)\n    set [cloneid v] to [kirbyzaz]\n    create clone of (_myself_ v)\n    set [cloneid v] to [back3]\n    create clone of (_myself_ v)\n    repeat (8)\n        set [clone_size v] to [50]\n        set [cloneid v] to [square1]\n        create clone of (_myself_ v)\n        set [cloneid v] to [back2]\n        create clone of (_myself_ v)\n        broadcast (\[INTRO\]size v)\n        switch costume to (square1 v)\n        wait (0.561) seconds\n    end\n    broadcast (\[INTRO\]spin v)\n    delete this clone\nend\n\nwhen I start as a clone\nif <(cloneID) = [back]> then\n    show\n    set [clone_dir v] to [360]\n    switch costume to (bit v)\n    set size to (1200) %\n    switch costume to (blackbar1 v)\n    repeat until <[175] > (size)>\n        switch costume to (bit v)\n        change size by (((174) - (size)) / (6.9))\n        change [clone_dir v] by (((65) - (clone_dir)) / (6.9))\n        point in direction (clone_dir)\n        switch costume to (back v)\n    end\n    set [clone_dir v] to [0.5]\n    repeat (15)\n        switch costume to (bit v)\n        change [clone_dir v] by ((clone_dir) / (2))\n        change size by (clone_dir)\n        switch costume to (back v)\n        turn right ((clone_dir) / (12)) degrees\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(cloneID) = [b1]> then\n    switch costume to (blackbar1 v)\n    set [ghost v] effect to (100)\n    go to x: (0) y: (0)\n    show\n    repeat (10)\n        set size to (100) %\n        go to [front v] layer\n        change [ghost v] effect by (-10)\n    end\n    wait (0.1) seconds\n    repeat until <(timer) > [9]>\n        go to [front v] layer\n        change y by (((125) - (y position)) / (5))\n        switch costume to (blackbar1 v)\n        show\n    end\n    repeat until <(timer) > [10]>\n        go to [front v] layer\n        change y by (((-1) - (y position)) / (5))\n        switch costume to (blackbar1 v)\n        show\n    end\n    broadcast (\[INTRO\]end v)\nend\n\nwhen I start as a clone\nif <(cloneID) = [b2]> then\n    switch costume to (blackbar2 v)\n    set [ghost v] effect to (100)\n    go to x: (0) y: (0)\n    show\n    repeat (10)\n        set size to (100) %\n        go to [front v] layer\n        change [ghost v] effect by (-10)\n    end\n    wait (0.1) seconds\n    repeat until <(timer) > [9]>\n        go to [front v] layer\n        change y by (((-125) - (y position)) / (5))\n        switch costume to (blackbar2 v)\n        show\n    end\n    repeat until <(timer) > [10]>\n        go to [front v] layer\n        change y by (((1) - (y position)) / (5))\n        switch costume to (blackbar2 v)\n        show\n    end\nend\n\nwhen flag clicked\npoint in direction (90)\nreset timer\nstart sound [Foxsky - Kirby Smash v]\nwait (0.7) seconds\nhide\nset [cloneid v] to [b1]\ncreate clone of (_myself_ v)\nset [cloneid v] to [b2]\ncreate clone of (_myself_ v)\nwait (0.3) seconds\nset [cloneid v] to [back]\ncreate clone of (_myself_ v)\nset [cloneid v] to [logo]\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nif <(cloneID) = [square1]> then\n    go to [back v] layer\n    go [forward v] (3) layers\n    set [clone_dir v] to [0]\n    show\n    set [clone_cos v] to (costume [number v])\n    set size to (0) %\n    repeat until <(size) > [100]>\n        change size by (((clone_size) - (size)) / (5))\n        turn right (((clone_dir) - (direction)) / (5)) degrees\n    end\n    repeat until <(size) > [1500]>\n        switch costume to (bit v)\n        change size by (((clone_size) - (size)) / (5))\n        switch costume to (clone_cos)\n        turn right (((clone_dir) - (direction)) / (5)) degrees\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(cloneID) = [back2]> then\n    switch costume to (back2 v)\n    clear graphic effects\n    set [ghost v] effect to (50)\n    show\n    go to [front v] layer\n    repeat (25)\n        change [ghost v] effect by (2)\n    end\n    hide\n    delete this clone\nend\n\nwhen I start as a clone\nif <(cloneID) = [back3]> then\n    go to x: (0) y: (0)\n    show\n    switch costume to (back3 v)\n    set [s v] to [90]\n    show\n    set [clone_dir v] to [90]\n    \n        switch costume to (bit v)\n        set size to (100) %\n        go to [back v] layer\n        change [clone_dir v] by (((s) - (clone_dir)) / (5))\n        point in direction (clone_dir)\n        switch costume to (back3 v)\n    end\nend\n\nwhen I start as a clone\nif <(cloneID) = [square3]> then\n    set [clone_dir v] to [0]\n    show\n    set [clone_cos v] to (costume [number v])\n    set size to (0) %\n    go to x: (0) y: (0)\n    repeat until <(size) > [100]>\n        change size by ((((clone_size) * ((2.25) * (2.25))) - (size)) / (5))\n        turn right ((((clone_dir) * ((2.25) * (2.25))) - (direction)) / (5)) degrees\n    end\n    repeat until <(size) > [1500]>\n        switch costume to (bit v)\n        change size by ((((clone_size) * ((2.25) * (2.25))) - (size)) / (5))\n        turn right ((((clone_dir) * ((2.25) * (2.25))) - (direction)) / (5)) degrees\n        switch costume to (clone_cos)\n        turn right (0.1) degrees\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(cloneID) = [square2]> then\n    set [clone_dir v] to [0]\n    show\n    set [clone_cos v] to (costume [number v])\n    set size to (0) %\n    go to x: (0) y: (0)\n    repeat until <(size) > [100]>\n        change size by ((((clone_size) * (2.25)) - (size)) / (5))\n        turn right ((((clone_dir) * (2.25)) - (direction)) / (5)) degrees\n    end\n    repeat until <(size) > [1500]>\n        switch costume to (bit v)\n        change size by ((((clone_size) * (2.25)) - (size)) / (5))\n        turn right ((((clone_dir) * (2.25)) - (direction)) / (5)) degrees\n        switch costume to (clone_cos)\n        turn right (0.1) degrees\n    end\n    delete this clone\nend\n\nwhen I receive [\[intro\]size v]\nif < (cloneID) contains [square]?> then\n    if <[350] < (clone_dir)> then\n        set [clone_dir v] to [0]\n    end\n    change [clone_size v] by ((clone_size) * (1.5))\n    change [clone_dir v] by (22.5)\nend\nif <(cloneID) = [back3]> then\n    change [s v] by (90)\nend\n\nwhen I receive [\[intro\]spin v]\nif <<(cloneID) = [b1]> or <(cloneID) = [b2]>> then\n\nwhen I receive [\[intro\]size v]\nif <(cloneID) = [kirbyzaz]> then\n    set [clone_cos v] to (pick random (5) to (10))\n    change size by (30)\n    repeat (35)\n        set [clone_cos v] to (((clone_cos) * (0.75)) + (((90) - (direction)) * (0.3)))\n        turn right (clone_cos) degrees\n    end\nend\n\nwhen I start as a clone\nif <(cloneID) = [kirbyzaz]> then\n    show\n    set [clone_dir v] to [90]\n    point in direction (90)\n    go to x: (0) y: (0)\n    switch costume to (bit v)\n    set size to (200) %\n    switch costume to (yourname v)\n    \n        switch costume to (bit v)\n        change size by (((120) - (size)) / (5))\n        switch costume to (yourname v)\n        go to [front v] layer\n        go [backward v] (2) layers\n    end\nend\n\nwhen I receive [\[intro\]size v]\nif <(cloneID) = [b1]> then\n    set [clone_cos v] to [2]\n    repeat (35)\n        set [clone_cos v] to (((clone_cos) * (0.75)) + (((90) - (direction)) * (0.3)))\n        turn right (clone_cos) degrees\n    end\nend\nif <(cloneID) = [b2]> then\n    set [clone_cos v] to [-5]\n    repeat (35)\n        set [clone_cos v] to (((clone_cos) * (0.75)) + (((90) - (direction)) * (0.3)))\n        turn right (clone_cos) degrees\n    end\nend\n\nwhen I receive [\[intro\]end v]\nif <<(cloneID) = [b1]> or <(cloneID) = [b2]>> then\n    wait (1) seconds\n    if <(cloneID) = [b1]> then\n        change y by (1.5)\n        repeat until <(y position) > [200]>\n            switch costume to (back2 v)\n            change y by ((y position) / (3))\n            switch costume to (blackbar1 v)\n        end\n    else\n        change y by (-1.5)\n        repeat until <[-200] > (y position)>\n            switch costume to (back2 v)\n            change y by ((y position) / (3))\n            switch costume to (blackbar2 v)\n        end\n    end\n    delete this clone\nelse\n    hide\n    delete this clone\nend\nwait (1.5) seconds\nbroadcast (開始 v)\n\nbroadcast (開始 v)\n\n@針車\n\nwhen flag clicked\nforever\n    turn right (15) degrees\nend\n\nwhen flag clicked\nforever\n    glide (1) secs to x: (30) y: (0)\n    glide (1) secs to x: (30) y: (-213)\nend\n\nwhen flag clicked\nforever\n    if <(ステージ) = [6]> then\n        show\n    else\n        hide\n    end\nend\n\n@RESTART\n\nwhen flag clicked\nhide\nforever\n    go to x: (-190) y: (-156)\n    go to [front v] layer\n    set size to (100) %\nend\n\nwhen I receive [開始 v]\nshow\n\nwhen this sprite clicked\nset [ステージ v] to [1]\nset [miss v] to [0]\nbroadcast (開始 v)\n\n
傾向1p（2位）    ゲーム傾向3位   やったあ٩( ᐛ )و\nコミュニティーが好きなものに載ってました٩( ᐛ )و\n日本語説明は下\n_________________________________________________\n[English]\nOperate with arrow keys or tap\nDifficulty: ★☆☆☆☆\nRecently I made a platformer with the sun as the main because the sun is dazzling! Isn't there somebody who says it's pretty easy and "other platformers are too difficult"? It's a platformer for that person! Please play! ❤️ and ⭐️ Follow me ~!\n[日本語]\n矢印キーまたはタップで操作\n難易度:★☆☆☆☆\n最近太陽眩しいから太陽をメインのプラットフォーマーを作りました！結構簡単で「他のプラットフォーマー難しすぎるって〜」って人いるんじゃないですか？その人向けプラットフォーマーです！ぜひ遊んていってね！\n❤️と⭐️ フォローしてね〜！