Text - A Platformer
@Stage\n\nwhen [timer v] > (0)\nswitch backdrop to (... v)\n\n@플레이어\n\nwhen flag clicked\nshow variable [레벨 v]\nset [레벨 v] to [1]\nswitch backdrop to (배경 1 v)\nset size to (25) %\n리셋\nforever\n    go to [front v] layer\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [xv v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (.9))\n    change x by (Xv)\n    if <<touching color (#9c6000)?> or <touching (  v)?>> then\n        change y by (2)\n        if <<touching color (#9c6000)?> or <touching (  v)?>> then\n            change y by (2)\n            if <<touching color (#9c6000)?> or <touching (  v)?>> then\n                change y by (2)\n                if <<touching color (#9c6000)?> or <touching (  v)?>> then\n                    change y by (2)\n                    if <<touching color (#9c6000)?> or <touching (  v)?>> then\n                        change y by (2)\n                        if <<touching color (#9c6000)?> or <touching (  v)?>> then\n                            change x by ((Xv) * (-2))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [13]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-0.8)\n    change y by (Yv)\n    if <<touching color (#9c6000)?> or <touching (  v)?>> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <<touching color (#9c6000)?> or <touching (  v)?>> then\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            set [yv v] to [12]\n        end\n    end\n    change y by (1)\n    if <touching color (#ff0000)?> then\n        리셋\n    end\n    if <touching color (#006bff)?> then\n        set [yv v] to [20]\n    end\n    if <(y position) < [-180]> then\n        리셋\n    end\n    if <[250] < (x position)> then\n        리셋\n        next backdrop\n        change [레벨 v] by (1)\n    end\nend\n\ndefine 리셋\nclear graphic effects\npoint in direction (90)\ngo to x: (-201) y: (50)\nswitch costume to (1 v)\nset [xv v] to [0]\nset [yv v] to [0]\nset size to (25) %\nshow\n\nwhen [timer v] > (0)\nhide\nhide variable [레벨 v]\n\nwhen flag clicked\n\nif <not <(username) = [tmzmfocj1234]>> then\n    stop [all v]\nend\n\nwhen [m v] key pressed\nif <(username) = [tmzmfocj1234]> then\n    go to (mouse-pointer v)\nend\n\nwhen flag clicked\nforever\n    if <(username) = [yookang]> then\n        switch costume to (2 v)\n    else\n        switch costume to (1 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <(username) = [tmzmfocj1234]>> then\n        play sound [Electric by bubblebee3 v] until done\n    end\nend\n\nwhen [r v] key pressed\n리셋\n\n@썸네일\n\nwhen flag clicked\nhide\nforever\n    reset timer\nend\n\nwhen [timer v] > (0)\nshow\n\nswitch costume to (모양 1 v)\n\n@ \n\nwhen flag clicked\nhide\nwait until <(레벨) = [24]>\nshow\nif <(username) = [Mark-2008]> then\n    say [스크립트 보기를 눌러서 이게 뭔지 보세요]\nend\nwait until <(레벨) = [25]>\nhide\n\nwhen [timer v] > (0)\nhide\n\n
조종: 화살표 키/WASD 리셋: [R]키\n빨강: 죽음 파랑: 점프\n오직 글자로만 이루어졌습니다.\n총 30레벨까지 있습니다.\n노잼인데 재밌다고들 하시는…(참고로 망겜입니다)