Adventure - A Scrolling Platformer! #All #Games #Art #Music #Animation
@Stage\n\n@Player\n\nwhen I receive [begin v]\nset [chat v] to [0]\nshow list [chat v]\nforever\n    Chat\nend\n\nif <(Chat) = [1]> then\n    show list [chat v]\n    set [chat v] to [0]\n    wait until <<not <<touching (mouse-pointer v)?> and <mouse down?>>> and <not <key (t v) pressed?>>>\n    if <(Chat) = [0]> then\n        set [chat v] to [1]\n        wait until <<not <<touching (mouse-pointer v)?> and <mouse down?>>> and <not <key (t v) pressed?>>>\n    end\nend\n\nwhen I receive [play game v]\nset [connected? v] to [0]\n\ndefine Position\ngo to x: ((x) - (SCROLL X)) y: ((y) - (SCROLL Y))\n\nwhen I receive [green flag v]\nhide\ngo to [front v] layer\n\ndefine Change Player x by (sx)\npoint in direction (90)\nchange [x v] by (sx)\nPosition\nif <<touching (platforms v)?> or <touching (moving platforms v)?>> then\n    repeat (12)\n        change [y v] by (1)\n        Position\n        if <not <<touching (platforms v)?> or <touching (moving platforms v)?>>> then\n            stop [this script v]\n        end\n    end\n    change [y v] by (-12)\n    if <<<(y position) < (mouse y)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n        if <(sx) > [0]> then\n            set [sx v] to [-16]\n        else\n            set [sx v] to [16]\n        end\n        set [in air v] to [0]\n    else\n        set [sx v] to [0]\n    end\n    repeat until <not <<touching (platforms v)?> or <touching (moving platforms v)?>>>\n        if <(sx) > [0]> then\n            change [x v] by (-1)\n        else\n            change [x v] by (1)\n        end\n        Position\n    end\nend\n\nwhen flag clicked\npoint in direction (90)\nbroadcast (Green Flag v) and wait\nbroadcast (Play Game v) and wait\n\ndefine Change Player y by (sy)\nchange [y v] by (sy)\nchange [in air v] by (.9)\nPosition\nrepeat until <not <<touching (platforms v)?> or <touching (moving platforms v)?>>>\n    if <(sy) > [0]> then\n        change [y v] by (-1)\n    else\n        change [y v] by (1)\n        set [in air v] to [0]\n    end\n    Position\n    set [sy v] to [0]\nend\n\ndefine Game On\nset [y v] to [0]\nset [x v] to [0]\nset [sx v] to [0]\nset [sy v] to [0]\nset [in air v] to [0]\nset [exit v] to []\nset [ghost v] effect to (0)\nset size to (100) %\nif <(Checkpoint) = [1]> then\n    set [x v] to [1470]\n    set [y v] to [65]\nend\nif <(Checkpoint) = [2]> then\n    set [x v] to [3300]\n    set [y v] to [330]\n    set [scroll y v] to [350]\nend\nif <(Checkpoint) = [3]> then\n    set [x v] to [6340]\n    set [y v] to [65]\nend\nif <(Checkpoint) = [4]> then\n    set [x v] to [9188]\n    set [y v] to [730]\n    set [scroll y v] to [700]\nend\n\ndefine Test - Die\nif <<<touching (danger v)?> or <touching (saws v)?>> or <touching (water v)?>> then\n    set [exit v] to [die]\n    broadcast (DEATH CHECK v)\nend\n\ndefine Game - Die\nset [exit v] to []\nstart sound [Hurt v]\n\ndefine Game - Win\nrepeat (50)\n    point towards (exit v)\n    turn right (65) degrees\n    move ((distance to [exit v]) / (2)) steps\n    change size by (-1)\n    change [ghost v] effect by (2)\nend\nhide\nchange [level v] by (1)\nwait (1) seconds\nstop [other scripts in sprite v]\n\ndefine Tick\nif <not <key (any v) pressed?>> then\n    switch costume to (normal v)\nend\nif <<<(mouse x) < (x position)> and <mouse down?>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>> then\n    switch costume to (left v)\n    change [sx v] by (-2)\nend\nif <<<(x position) < (mouse x)> and <mouse down?>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>> then\n    switch costume to (right v)\n    change [sx v] by (2)\nend\nif <<<<(y position) < (mouse y)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> and <<<(mouse x) < (x position)> and <mouse down?>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>>> then\n    switch costume to (left up v)\nend\nif <<<<(y position) < (mouse y)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> and <<<(x position) < (mouse x)> and <mouse down?>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>>> then\n    switch costume to (right up v)\nend\nset [sx v] to ((sx) * (0.8))\nif <([abs v] of (sx) ) > [0.9]> then\n    Change Player x by (round (sx))\nend\nif <<<(y position) < (mouse y)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n    if <(in air) < [4]> then\n        set [sy v] to [16]\n    end\nend\nif <(sy) > [-20]> then\n    change [sy v] by (-2)\nend\nChange Player y by (sy)\nTest - Die\nset [scroll x v] to (x)\nif <(SCROLL X) < [0]> then\n    set [scroll x v] to [0]\nend\nchange [scroll y v] by (round (((y) - (SCROLL Y)) / (10)))\nif <(SCROLL Y) < [0]> then\n    set [scroll y v] to [0]\nend\nPosition\nif <(y) < [-180]> then\n    set [exit v] to [die]\nend\nif <(x) < [-220]> then\n    set [x v] to [-220]\nend\n\nwhen flag clicked\nhide\nset [max players v] to [10]\nset [my player # v] to [0]\nbroadcast (Connecting v)\nbroadcast (Setup Others v) and wait\nbroadcast (Join Game v) and wait\nif <(MY PLAYER #) > [0]> then\n    broadcast (Connected v)\n    start sound [Connect v]\nelse\n    broadcast (Full v)\n    start sound [Disconnect v]\nend\nbroadcast (Begin v)\n\ndefine set cloud # (player) to (value)\nif <(player) = [1]> then\n    set [☁ p1 v] to (value)\nelse\n    if <(player) = [2]> then\n        set [☁ p2 v] to (value)\n    else\n        if <(player) = [3]> then\n            set [☁ p3 v] to (value)\n        else\n            if <(player) = [4]> then\n                set [☁ p4 v] to (value)\n            else\n                if <(player) = [5]> then\n                    set [☁ p5 v] to (value)\n                else\n                    if <(player) = [6]> then\n                        set [☁ p6 v] to (value)\n                    else\n                        if <(player) = [7]> then\n                            set [☁ p7 v] to (value)\n                        else\n                            if <(player) = [8]> then\n                                set [☁ p8 v] to (value)\n                            else\n                                if <(player) = [9]> then\n                                    set [☁ p9 v] to (value)\n                                else\n                                    if <(player) = [10]> then\n                                        set [☁ p10 v] to (value)\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine write (val) to encoded\nset [letter # v] to [1]\nrepeat (length of (val))\n    set [encoded v] to (join (encoded) (item # of (letter (letter #) of (val)) in [code v]))\n    change [letter # v] by (1)\nend\nset [encoded v] to (join (encoded) [00])\n\nwhen I receive [begin v]\nforever\n    if <(MY PLAYER #) > [0]> then\n        send cloud data\n    end\nend\n\ndefine send cloud data\nset [encoded v] to []\nwrite (username) to encoded\nwrite (round ((timer) * (10))) to encoded\nwrite (x) to encoded\nwrite (y) to encoded\nwrite (Chat Words) to encoded\nset cloud # (MY PLAYER #) to (encoded)\n\ndefine Chat\nif <(Chat) = [1]> then\n    if <key (1 v) pressed?> then\n        set [chat words v] to [1]\n        say (item (1) of [chat v])\n        broadcast (Chat Close v)\n        wait (2) seconds\n        say []\n        set [chat words v] to [0]\n    else\n        if <key (2 v) pressed?> then\n            set [chat words v] to [2]\n            say (item (2) of [chat v])\n            broadcast (Chat Close v)\n            wait (2) seconds\n            say []\n            set [chat words v] to [0]\n        else\n            if <key (3 v) pressed?> then\n                set [chat words v] to [3]\n                say (item (3) of [chat v])\n                broadcast (Chat Close v)\n                wait (2) seconds\n                say []\n                set [chat words v] to [0]\n            else\n                if <key (4 v) pressed?> then\n                    set [chat words v] to [4]\n                    say (item (4) of [chat v])\n                    broadcast (Chat Close v)\n                    wait (2) seconds\n                    say []\n                    set [chat words v] to [0]\n                else\n                    if <key (5 v) pressed?> then\n                        set [chat words v] to [5]\n                        say (item (5) of [chat v])\n                        broadcast (Chat Close v)\n                        wait (2) seconds\n                        say []\n                        set [chat words v] to [0]\n                    else\n                        if <key (6 v) pressed?> then\n                            set [chat words v] to [6]\n                            say (item (6) of [chat v])\n                            broadcast (Chat Close v)\n                            wait (3) seconds\n                            say []\n                            set [chat words v] to [0]\n                        else\n                            if <key (7 v) pressed?> then\n                                set [chat words v] to [7]\n                                say (item (7) of [chat v])\n                                broadcast (Chat Close v)\n                                wait (2) seconds\n                                say []\n                                set [chat words v] to [0]\n                            else\n                                if <key (8 v) pressed?> then\n                                    set [chat words v] to [8]\n                                    say (item (8) of [chat v])\n                                    broadcast (Chat Close v)\n                                    wait (2) seconds\n                                    say []\n                                    set [chat words v] to [0]\n                                else\n                                    if <key (9 v) pressed?> then\n                                        set [chat words v] to [9]\n                                        say (item (9) of [chat v])\n                                        broadcast (Chat Close v)\n                                        wait (2) seconds\n                                        say []\n                                        set [chat words v] to [0]\n                                    else\n                                        if <key (0 v) pressed?> then\n                                            set [chat words v] to [10]\n                                            say (item (10) of [chat v])\n                                            broadcast (Chat Close v)\n                                            wait (2) seconds\n                                            say []\n                                            set [chat words v] to [0]\n                                        else\n                                            if <key (p v) pressed?> then\n                                                set [chat words v] to [11]\n                                                say (item (11) of [chat v])\n                                                broadcast (Chat Close v)\n                                                wait (2) seconds\n                                                say []\n                                                set [chat words v] to [0]\n                                            else\n                                                if <<key (r v) pressed?> and <(username) = [akiosan]>> then\n                                                    set [chat words v] to [12]\n                                                    say (item (12) of [chat v])\n                                                    broadcast (Chat Close v)\n                                                    wait (3) seconds\n                                                    say []\n                                                    set [chat words v] to [0]\n                                                else\n                                                    set [chat words v] to [0]\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen flag clicked\ngo to [front v] layer\n\nwhen I receive [connected v]\nset [connected? v] to [1]\nshow\n\nwhen I receive [connecting v]\nhide\n\nwhen I receive [play game v]\nforever\n    if <(Connected?) = [1]> then\n        broadcast (Reset v) and wait\n        broadcast (Setup v) and wait\n        Game On\n        repeat until <(EXIT) > []>\n            Tick\n            broadcast (Tick v)\n        end\n        if <(EXIT) = [win]> then\n            Game - Win\n        else\n            Game - Die\n        end\n    end\nend\n\nwhen I receive [connected v]\nset [level v] to [1]\n\nwhen I receive [setup v]\nset [scroll x v] to [0]\nset [scroll y v] to [0]\nset [sx v] to [0]\nset [sy v] to [0]\nif <(Checkpoint) = [1]> then\n    set [x v] to [1470]\n    set [y v] to [65]\nend\nset [exit v] to []\n\nwhen I receive [spring v]\nset [sy v] to [30]\n\nwhen I receive [personal chat v]\nadd (answer) to [chat v]\nsay (item (length of [chat v]) of [chat v])\nwait (3) seconds\nsay []\nset [chat words v] to [0]\nset [personal chat v] to [0]\n\nwhen flag clicked\nhide variable [☁ points v]\n\nwhen flag clicked\nforever\n    play sound [Inferno v] until done\nend\n\n@Others\n\nwhen I receive [begin v]\nset [names v] to [1]\nforever\n    if <key (n v) pressed?> then\n        if <(names) = [1]> then\n            wait until <not <key (n v) pressed?>>\n            set [names v] to [0]\n        else\n            wait until <not <key (n v) pressed?>>\n            set [names v] to [1]\n        end\n    end\nend\n\nwhen I receive [setup others v]\nsetup players\n\ndefine setup players\nhide\nset [offline v] to [100]\nset [player # v] to [1]\nrepeat ((MAX PLAYERS) - (1))\n    create clone of (_myself_ v)\n    change [player # v] by (1)\nend\n\ndefine value = cloud # (player)\nif <(player) = [1]> then\n    set [value v] to (☁ P1)\nelse\n    if <(player) = [2]> then\n        set [value v] to (☁ P2)\n    else\n        if <(player) = [3]> then\n            set [value v] to (☁ P3)\n        else\n            if <(player) = [4]> then\n                set [value v] to (☁ P4)\n            else\n                if <(player) = [5]> then\n                    set [value v] to (☁ P5)\n                else\n                    if <(player) = [6]> then\n                        set [value v] to (☁ P6)\n                    else\n                        if <(player) = [7]> then\n                            set [value v] to (☁ P7)\n                        else\n                            if <(player) = [8]> then\n                                set [value v] to (☁ P8)\n                            else\n                                if <(player) = [9]> then\n                                    set [value v] to (☁ P9)\n                                else\n                                    if <(player) = [10]> then\n                                        set [value v] to (☁ P10)\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nset [value v] to (☁ P3)\n\nwhen I receive [begin v]\nforever\n    if <(MY PLAYER #) = (player #)> then\n        set [offline v] to [100]\n        hide\n    else\n        Tick\n    end\nend\n\ndefine Tick\nvalue = cloud # (player #)\nif <(join [A] (value)) = (last value)> then\n    change [offline v] by (1)\n    if <(offline) = [100]> then\n        hide\n    end\nelse\n    set [last value v] to (join [A] (value))\n    if <(offline) > [99]> then\n        show\n    end\n    set [offline v] to [0]\nend\nbegin decode of (value)\nvalue = read from encoded\nif <(names) = [1]> then\n    say (join (player #) (join [:] (value)))\nelse\n    say []\nend\nvalue = read from encoded\nvalue = read from encoded\nset x to ((value) - (SCROLL X))\nvalue = read from encoded\nset y to (((value) - (SCROLL Y)) + (8))\nvalue = read from encoded\nbroadcast (Decode Chat v)\n\ndefine begin decode of (encoded)\nset [encoded v] to (encoded)\nset [letter # v] to [1]\n\ndefine value = read from encoded\nset [value v] to []\nforever\n    set [idx v] to (join (letter (letter #) of (encoded)) (letter ((letter #) + (1)) of (encoded)))\n    change [letter # v] by (2)\n    if <(idx) < [1]> then\n        stop [this script v]\n    end\n    set [value v] to (join (value) (item (idx) of [code v]))\nend\n\nwhen I receive [join game v]\nvalue = cloud # (player #)\nset [last value v] to (join [A] (value))\nwait (3) seconds\nvalue = cloud # (player #)\nif <(join [A] (value)) = (last value)> then\n    set [my player # v] to (player #)\nend\n\ndefine Decode Chat (chat)\nif <(chat) = [1]> then\n    say (item (1) of [chat v]) for (2) seconds\n    broadcast (plz ban v)\nelse\n    if <(chat) = [2]> then\n        say (item (2) of [chat v]) for (2) seconds\n    else\n        if <(chat) = [3]> then\n            say (item (3) of [chat v]) for (2) seconds\n        else\n            if <(chat) = [4]> then\n                say (item (4) of [chat v]) for (2) seconds\n            else\n                if <(chat) = [5]> then\n                    say (item (5) of [chat v]) for (2) seconds\n                else\n                    if <(chat) = [6]> then\n                        say (item (6) of [chat v]) for (2) seconds\n                    else\n                        if <(chat) = [7]> then\n                            say (item (7) of [chat v]) for (2) seconds\n                        else\n                            if <(chat) = [8]> then\n                                say (item (8) of [chat v]) for (2) seconds\n                            else\n                                if <(chat) = [9]> then\n                                    say (item (9) of [chat v]) for (2) seconds\n                                else\n                                    if <(chat) = [10]> then\n                                        say (item (10) of [chat v]) for (2) seconds\n                                    else\n                                        if <(chat) = [11]> then\n                                            say (item (11) of [chat v]) for (2) seconds\n                                        else\n                                            if <(chat) = [12]> then\n                                                say (item (12) of [chat v]) for (3) seconds\n                                            else\n                                                if <(chat) = (Others Chat)> then\n                                                    say (item (Others Chat) of [chat v]) for (3) seconds\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen I receive [decode chat v]\nDecode Chat (value)\n\nwhen flag clicked\nset [others chat v] to [12]\n\nwhen I receive [personal chat v]\nchange [others chat v] by (1)\n\nhide\n\n@Platforms\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((Platforms: x) - (SCROLL X)) ((Platforms: y) - (SCROLL Y))\n\nwhen I receive [setup v]\nhide\nset [platforms: x v] to [0]\nset [platforms: y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (level 1 1 v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [-1]\n    Clone at x: [480] y: [0]\n    Clone at x: [1100] y: [350]\n    Clone at x: [0] y: [-300]\n    Clone at x: [480] y: [300]\n    Clone at x: [480] y: [0]\n    Clone at x: [700] y: [-345]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [1000] y: [0]\n    Clone at x: [1200] y: [200]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [1000] y: [380]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [1000] y: [-10]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\nend\n\ndefine Position (x) (y)\nset size to (100) %\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [platforms: x v] by (x)\nchange [platforms: y v] by (y)\nnext costume\n\nnext costume\nnext costume\n\ncreate clone of (_myself_ v)\n\n@Moving Platforms\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nhide\n\nwhen I receive [tick v]\nif <(Direction) = [h]> then\n    Position (((Moving Platforms2: Moving Platforms: x) - (SCROLL X)) + (([cos v] of ((timer) * (speed)) ) * (distance))) ((Moving Platforms2: Moving Platforms: y) - (SCROLL Y))\nelse\n    Position ((Moving Platforms2: Moving Platforms: x) - (SCROLL X)) (((Moving Platforms2: Moving Platforms: y) - (SCROLL Y)) + (([cos v] of ((timer) * (speed)) ) * (distance)))\nend\n\ndefine Clone at x: (x) y: (y) Distance (distance) Speed (speed) Direction (direction)\npoint in direction (90)\nset [direction v] to (direction)\nset [distance v] to (distance)\nset [speed v] to (speed)\nset [moving platforms2: moving platforms: x v] to (x)\nset [moving platforms2: moving platforms: y v] to (y)\nnext costume\ncreate clone of (_myself_ v)\n\nwhen I receive [setup v]\nswitch costume to (platform v)\nset [moving platforms2: moving platforms: x v] to [0]\nset [moving platforms2: moving platforms: y v] to [0]\nif <(LEVEL) = [1]> then\n    Clone at x: [2000] y: [10] Distance [200] Speed [70] Direction [h]\n    Clone at x: [5630] y: [20] Distance [120] Speed [100] Direction [h]\n    Clone at x: [6500] y: [20] Distance [100] Speed [100] Direction [v]\n    Clone at x: [6800] y: [120] Distance [120] Speed [100] Direction [h]\n    Clone at x: [8750] y: [510] Distance [120] Speed [100] Direction [h]\n    Clone at x: [10800] y: [630] Distance [120] Speed [100] Direction [h]\nend\nset [moving platforms2: moving platforms: x v] to [-500]\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\n@DANGER\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((DANGER: x) - (SCROLL X)) ((DANGER: y) - (SCROLL Y))\n\nwhen I receive [setup v]\nhide\nset [danger: x v] to [0]\nset [danger: y v] to [0]\nswitch costume to (level 1 1 v)\nif <(LEVEL) = [1]> then\n    Clone at x: [360] y: [0]\n    Clone at x: [700] y: [0]\n    Clone at x: [1750] y: [250]\n    Clone at x: [600] y: [0]\n    Clone at x: [650] y: [-290]\n    Clone at x: [700] y: [0]\n    Clone at x: [300] y: [0]\n    Clone at x: [1000] y: [0]\n    Clone at x: [2300] y: [200]\n    Clone at x: [1350] y: [520]\n    Clone at x: [500] y: [0]\n    Clone at x: [1300] y: [-130]\nend\n\ndefine Position (x) (y)\ngo to [back v] layer\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [danger: x v] by (x)\nchange [danger: y v] by (y)\nnext costume\n\n@Saws\n\nwhen I receive [green flag v]\nhide variable [mouse v]\nhide\n\nwhen I receive [tick v]\nturn right (12) degrees\nPosition ((Saws: x) - (SCROLL X)) ((Saws: y) - (SCROLL Y))\ngo to [back v] layer\n\nwhen I receive [setup v]\nhide\nset [saws: x v] to [0]\nset [saws: y v] to [0]\nif <(LEVEL) = [1]> then\n    Clone at x: [150] y: [-50]\n    Clone at x: [1250] y: [-50]\n    Clone at x: [2540] y: [260]\n    Clone at x: [4300] y: [8]\n    Clone at x: [4570] y: [70]\n    Clone at x: [5250] y: [-40]\n    Clone at x: [7300] y: [165]\n    Clone at x: [7500] y: [165]\n    Clone at x: [7700] y: [165]\n    Clone at x: [7900] y: [165]\n    Clone at x: [9370] y: [800]\n    Clone at x: [11216] y: [530]\nend\nset [saws: x v] to [-999999]\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\nshow\nset [saws: x v] to (x)\nset [saws: y v] to (y)\ncreate clone of (_myself_ v)\n\nClone at x: [340] y: [27]\nClone at x: [530] y: [27]\nClone at x: [786] y: [27]\nClone at x: [1124] y: [27]\nClone at x: [1331] y: [245]\nClone at x: [1065] y: [345]\nClone at x: [825] y: [272]\nClone at x: [392] y: [245]\nClone at x: [197] y: [335]\n\nClone at x: [631] y: [11]\n\n@Collectables\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nnext costume\nPosition ((Collectables: x) - (SCROLL X)) ((Collectables: y) - (SCROLL Y))\nif <touching (player v)?> then\n    change [collected v] by (1)\n    delete this clone\nend\n\nwhen I receive [setup v]\nset [coins v] to [0]\nhide\nset [collectables: x v] to [0]\nset [collectables: y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (coin1 v)\n    Clone at x: [-7] y: [63]\n    Clone at x: [955] y: [63]\n    Clone at x: [3150] y: [450]\n    Clone at x: [4500] y: [150]\n    Clone at x: [6100] y: [70]\n    Clone at x: [7400] y: [200]\n    Clone at x: [9450] y: [705]\n    Clone at x: [10804] y: [807]\nend\nset [collectables: x v] to [-9999999999]\n\ncreate clone of (_myself_ v)\n\nnext costume\nnext costume\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\nset [collectables: x v] to (x)\nset [collectables: y v] to (y)\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nset [collected v] to [0]\n\nwhen I receive [begin v]\nshow variable [collected v]\n\nwhen I receive [setup v]\nif <<(Checkpoint) = [1]> and <not <(OldCollected) = [1]>>> then\n    set [coinscheck1 v] to (COLLECTED)\n    set [oldcollected v] to [1]\nelse\n    if <<(Checkpoint) = [2]> and <not <(OldCollected) = [2]>>> then\n        set [coinscheck2 v] to (COLLECTED)\n        set [oldcollected v] to [2]\n    else\n        if <<(Checkpoint) = [3]> and <not <(OldCollected) = [3]>>> then\n            set [coinscheck3 v] to (COLLECTED)\n            set [oldcollected v] to [3]\n        else\n            if <<(Checkpoint) = [4]> and <not <(OldCollected) = [4]>>> then\n                set [coinscheck4 v] to (COLLECTED)\n                set [oldcollected v] to [4]\n            else\n                set [collected v] to [0]\n            end\n        end\n    end\nend\n\nwhen I receive [setup v]\nif <<(Checkpoint) = [1]> and <(OldCollected) = [1]>> then\n    set [collected v] to (CoinsCheck1)\nelse\n    if <<(Checkpoint) = [2]> and <(OldCollected) = [2]>> then\n        set [collected v] to (CoinsCheck2)\n    else\n        if <<(Checkpoint) = [3]> and <(OldCollected) = [3]>> then\n            set [collected v] to (CoinsCheck3)\n        else\n            if <<(Checkpoint) = [4]> and <(OldCollected) = [4]>> then\n                set [collected v] to (Coinscheck4)\n            else\n            end\n        end\n    end\nend\n\nwhen flag clicked\nset [oldcollected v] to [0]\n\nwhen I receive [buy glow 1 v]\nif <<(Checkpoint) = [1]> and <(OldCollected) = [1]>> then\n    set [coinscheck1 v] to (COLLECTED)\nelse\n    if <<(Checkpoint) = [2]> and <(OldCollected) = [2]>> then\n        set [coinscheck2 v] to (COLLECTED)\n    else\n        if <<(Checkpoint) = [3]> and <(OldCollected) = [3]>> then\n            set [coinscheck3 v] to (COLLECTED)\n        else\n            if <<(Checkpoint) = [4]> and <(OldCollected) = [4]>> then\n                set [coinscheck4 v] to (COLLECTED)\n            end\n        end\n    end\nend\n\nwhen I receive [buy glow 3 v]\nif <<(Checkpoint) = [1]> and <(OldCollected) = [1]>> then\n    set [coinscheck1 v] to (COLLECTED)\nelse\n    if <<(Checkpoint) = [2]> and <(OldCollected) = [2]>> then\n        set [coinscheck2 v] to (COLLECTED)\n    else\n        if <<(Checkpoint) = [3]> and <(OldCollected) = [3]>> then\n            set [coinscheck3 v] to (COLLECTED)\n        else\n            if <<(Checkpoint) = [4]> and <(OldCollected) = [4]>> then\n                set [coinscheck4 v] to (COLLECTED)\n            end\n        end\n    end\nend\n\n@Checkpoint \n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((Checkpoint : x) - (SCROLL X)) ((Checkpoint : y) - (SCROLL Y))\nif <(costume [number v]) = [2]> then\n    if <touching (player v)?> then\n        start sound [CHECKPOINT v]\n        switch costume to (checkpoint open v)\n        change [checkpoint v] by (1)\n    end\nend\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at x: (x) y: (y)\nset [checkpoint : x v] to (x)\nset [checkpoint : y v] to (y)\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nset [checkpoint v] to [0]\nswitch costume to (checkpoint closed v)\nset [checkpoint : x v] to [0]\nset [checkpoint : y v] to [0]\nhide\nif <(LEVEL) = [1]> then\n    go [backward v] (6) layers\n    Clone at x: [1470] y: [65]\n    Clone at x: [3300] y: [280]\n    Clone at x: [6340] y: [60]\n    Clone at x: [9188] y: [696]\nend\nset [checkpoint : x v] to [-99999]\n\nwhen I receive [reset v]\n\n@Spring\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((Checkpoint : x) - (SCROLL X)) ((Checkpoint : y) - (SCROLL Y))\nif <touching (player v)?> then\n    broadcast (SPRING v) and wait\nend\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at x: (x) y: (y)\nset [checkpoint : x v] to (x)\nset [checkpoint : y v] to (y)\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nswitch costume to (costume6 v)\n\nwhen I receive [reset v]\ndelete this clone\n\nwhen I receive [setup v]\nhide\nset [checkpoint : x v] to [0]\nset [checkpoint : y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (costume1 v)\n    Clone at x: [400] y: [115]\n    Clone at x: [8450] y: [335]\n    Clone at x: [9300] y: [690]\n    Clone at x: [11720] y: [560]\nend\nset [checkpoint : x v] to [-99999]\n\nwhen I receive [spring v]\nstart sound [Big Boing v]\nswitch costume to (costume6 v)\nrepeat (9)\n    next costume\n    wait (.01) seconds\nend\nswitch costume to (costume6 v)\n\n@Love fave\n\nwhen flag clicked\nset [costume v] to [0]\nhide\nforever\n    if <not <<(LOVED__) = [1]> and <(FAVED___) = [1]>>> then\n        wait (pick random (5) to (10)) seconds\n        switch costume to (costume1 v)\n        go to x: (0) y: (50)\n        show\n        go to [front v] layer\n        start sound [pop v]\n        repeat (9)\n            change y by (-6)\n        end\n        repeat (5)\n            change y by (3)\n        end\n        repeat (5)\n            change y by (-1)\n        end\n        wait (2) seconds\n        repeat (15)\n            change y by (7)\n        end\n        hide\n    else\n        hide\n    end\n    if <(Costume) > [0]> then\n        hide\n        stop [this script v]\n    end\nend\n\n@TN\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset [ghost v] effect to (100)\n\ngo to [front v] layer\nset [collected v] to [0]\nhide variable [collected v]\nhide variable [achievements v]\nhide variable [mouse x,y v]\n\nwhen flag clicked\nforever\n    \nend\n\n@Ending\n\nwhen flag clicked\nhide\n\nwhen I receive [theend v]\nforever\n    show\n    hide variable [achievements v]\n    hide variable [collected v]\n    forever\n        go to [front v] layer\n        change [ghost v] effect by (-2)\n    end\nend\n\nwhen flag clicked\nforever\n    \nend\n\nwhen flag clicked\n\n@Moving Sun\n\nwhen flag clicked\nshow\ngo to x: (217) y: (160)\ngo to [back v] layer\nshow\ngo to x: (217) y: (160)\nset size to (100) %\nreset timer\nforever\n    repeat (50)\n        change size by (((140) - (size)) / (18))\n    end\n    repeat (50)\n        change size by (((size) - (100)) / (-18))\n    end\nend\n\n@Exit\n\nset [exit v] to [win]\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nswitch costume to (open v)\nPosition ((Exit: Exit: x) - (SCROLL X)) ((Exit: Exit: y) - (SCROLL Y))\nif <<<touching (player v)?> and <(costume [number v]) = [1]>> and <(CHECKachieve 9) = [0]>> then\n    set [checkachieve 9 v] to [1]\n    broadcast (TheEND v)\n    set [exit v] to [win]\nend\n\nwhen I receive [setup v]\nhide\nset [exit: exit: x v] to [0]\nset [exit: exit: y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (open v)\n    Clone at x: [12157] y: [580]\nend\n\ndefine Position (x) (y)\ngo to [back v] layer\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\nset [exit: exit: x v] to (x)\nset [exit: exit: y v] to (y)\n\nshow\n\n@Love+Fav Detector\n\nwhen I start as a clone\nif <(costume [name v]) = [DetectNothing]> then\n    show\n    set [ghost v] effect to (0)\n    set size to (1) %\n    go to [front v] layer\n    forever\n        go to x: (-200) y: (-140)\n        go to [front v] layer\n        if <(TouchingL) = [1]> then\n            switch costume to (detectlove v)\n            change size by (((30) - (size)) / (3))\n            go to [front v] layer\n            set [loved__ v] to [1]\n        else\n            if <(TouchingF) = [1]> then\n                switch costume to (detectfavorite v)\n                change size by (((30) - (size)) / (3))\n                go to [front v] layer\n                set [faved___ v] to [1]\n            else\n                switch costume to (detectnothing v)\n                set size to (1) %\n                go to [front v] layer\n            end\n        end\n    end\nelse\n    if <(costume [name v]) = [TouchingL]> then\n        show\n        forever\n            set [ghost v] effect to (0)\n            switch costume to (detectnothing v)\n            set size to (Infinity) %\n            go to x: (-230) y: (-220)\n            switch costume to (touchingl v)\n            set size to (65) %\n            go to [front v] layer\n            if <touching (mouse-pointer v)?> then\n                set [touchingl v] to [1]\n            else\n                set [touchingl v] to [0]\n            end\n        end\n    else\n        if <(costume [name v]) = [TouchingF]> then\n            show\n            forever\n                set [ghost v] effect to (0)\n                switch costume to (detectnothing v)\n                set size to (Infinity) %\n                go to x: (-154) y: (-220)\n                switch costume to (touchingf v)\n                set size to (65) %\n                go to [front v] layer\n                if <touching (mouse-pointer v)?> then\n                    set [touchingf v] to [1]\n                else\n                    set [touchingf v] to [0]\n                end\n            end\n        end\n    end\nend\n\nwhen flag clicked\nhide\ngo to [front v] layer\nswitch costume to (detectnothing v)\ncreate clone of (_myself_ v)\nswitch costume to (touchingl v)\ncreate clone of (_myself_ v)\nswitch costume to (touchingf v)\ncreate clone of (_myself_ v)\nset [faved___ v] to [0]\nset [loved__ v] to [0]\nwait (0.2) seconds\nwait until <<(LOVED__) = [1]> and <(FAVED___) = [1]>>\nshow\ngo to x: (0) y: (50)\nreset timer\nswitch costume to (pick random (1) to (4))\nset [ghost v] effect to (100)\nrepeat until <(timer) > [3.5]>\n    go to [front v] layer\n    change y by ((y position) / (-15))\n    change [ghost v] effect by (-3)\nend\nreset timer\nrepeat until <(timer) > [3.5]>\n    go to [front v] layer\n    change y by (((y position) - (-100)) / (-15))\n    change [ghost v] effect by (10)\nend\n\nwhen [timer v] > (Checktimer)\nhide\n\n
Follow : @-Asolo-\n\nHi Guys, Please like, fave, comment and follow me!!\nMade Big UPDTAES!! \nSpam the Green Flag!!\nArrow Keys to move!\nGet to checkpoints!!\nIt's a Long Platformer! :)\nEnjoy!!!! :D\n\nScratch on!