ジャンプができない？プラットフォーマー！#game #platformer
@Stage\n\nwhen flag clicked\nforever\n    play sound [Vexento - Affectus v] until done\nend\n\nwhen I receive [platformerスタート v]\nstop [other scripts in sprite v]\nforever\n    play sound [Sunshine v] until done\nend\n\n@地形\n\nwhen flag clicked\nswitch costume to (1 v)\n\nwhen [timer v] > (タイマー)\nswitch costume to (1 v)\n\nwhen I receive [次! v]\nwait (1) seconds\nnext costume\n\n@トゲ\n\nwhen flag clicked\npoint in direction (90)\nhide\nforever\n    if <([costume # v] of [地形 v]) = [1]> then\n        point in direction (90)\n        go to x: (0) y: (0)\n        hide\n    end\n    if <([costume # v] of [地形 v]) = [4]> then\n        go to x: (60) y: (0)\n        point in direction (90)\n        switch costume to (1 v)\n        show\n    end\n    if <([costume # v] of [地形 v]) = [5]> then\n        hide\n    end\n    if <([costume # v] of [地形 v]) = [5]> then\n        go to x: (0) y: (20)\n        switch costume to (2 v)\n        show\n    end\n    if <([costume # v] of [地形 v]) = [6]> then\n        point in direction (90)\n        switch costume to (3 v)\n        show\n    end\n    if <([costume # v] of [地形 v]) = [7]> then\n        switch costume to (4 v)\n        turn left (4) degrees\n        show\n    end\n    if <([costume # v] of [地形 v]) = [8]> then\n        point in direction (90)\n        switch costume to (5 v)\n        show\n    end\n    if <([costume # v] of [地形 v]) = [9]> then\n        point in direction (90)\n        switch costume to (6 v)\n        show\n    end\n    if <([costume # v] of [地形 v]) = [10]> then\n        hide\n    end\n    if <([costume # v] of [地形 v]) = [11]> then\n        point in direction (90)\n        switch costume to (7 v)\n        show\n    end\n    if <([costume # v] of [地形 v]) = [12]> then\n        hide\n    end\nend\n\nwhen [timer v] > (タイマー)\nhide\n\n@バネ\n\nwhen flag clicked\npoint in direction (90)\ngo to x: (-160) y: (-77)\ngo to [back v] layer\nhide\nbroadcast (1 v)\nswitch costume to (1 v)\nforever\n    if <touching (キャラ v)?> then\n        wait until <not <touching (キャラ v)?>>\n        if <not <touching (キャラ v)?>> then\n            start sound [Jump v]\n        end\n    end\n    if <([costume # v] of [地形 v]) = [2]> then\n        go to x: (-35) y: (-95)\n        show\n    end\n    if <([costume # v] of [地形 v]) = [3]> then\n        hide\n    end\n    if <([costume # v] of [地形 v]) = [5]> then\n        go to x: (-75) y: (-95)\n        show\n    end\n    if <([costume # v] of [地形 v]) = [6]> then\n        go to x: (-110) y: (-95)\n        show\n    end\n    if <([costume # v] of [地形 v]) = [7]> then\n        hide\n    end\n    if <([costume # v] of [地形 v]) = [8]> then\n        go to x: (-15) y: (-85)\n        show\n    end\n    if <([costume # v] of [地形 v]) = [9]> then\n        go to x: (-30) y: (-23)\n        show\n    end\n    if <([costume # v] of [地形 v]) = [10]> then\n        hide\n    end\n    if <([costume # v] of [地形 v]) = [11]> then\n        go to x: (0) y: (-90)\n        show\n    end\n    if <([costume # v] of [地形 v]) = [12]> then\n        hide\n    end\n    if <([costume # v] of [地形 v]) = [13]> then\n        point in direction (68)\n        go to x: (-45) y: (-92)\n        show\n    end\n    if <([costume # v] of [地形 v]) = [14]> then\n        hide\n    end\nend\n\nwhen I receive [1 v]\nforever\n    if <touching (キャラ v)?> then\n        repeat (9)\n            wait (0.001) seconds\n            next costume\n        end\n    end\nend\n\nwait until <not <touching (プレイヤー v)?>>\n\nwhen [timer v] > (タイマー)\nhide\n\n@バネ2\n\nwhen flag clicked\ngo to x: (-160) y: (-77)\ngo to [back v] layer\nhide\nbroadcast (1 v)\nswitch costume to (1 v)\nforever\n    if <touching (キャラ v)?> then\n        wait until <not <touching (キャラ v)?>>\n        if <not <touching (キャラ v)?>> then\n            start sound [Jump v]\n        end\n    end\n    if <([costume # v] of [地形 v]) = [1]> then\n        hide\n    end\n    if <([costume # v] of [地形 v]) = [6]> then\n        go to x: (100) y: (-95)\n        show\n    end\n    if <([costume # v] of [地形 v]) = [7]> then\n    if <([costume # v] of [地形 v]) = [10]> then\n        hide\n    end\n    if <([costume # v] of [地形 v]) = [11]> then\n        go to x: (-70) y: (-90)\n        show\n    end\n    if <([costume # v] of [地形 v]) = [12]> then\n        hide\n    end\nend\n\nif <([costume # v] of [地形 v]) = [5]> then\n    go to x: (-110) y: (-95)\n    show\nend\n\nwhen I receive [1 v]\nforever\n    if <touching (キャラ v)?> then\n        repeat (9)\n            wait (0.001) seconds\n            next costume\n        end\n    end\nend\n\nwait until <not <touching (プレイヤー v)?>>\n\nwhen [timer v] > (タイマー)\nhide\n\n@偽物\n\nwhen flag clicked\ngo to [front v] layer\npoint in direction (90)\nhide\nforever\n    if <([costume # v] of [地形 v]) = [1]> then\n        point in direction (90)\n        go to x: (0) y: (0)\n        hide\n    end\n    if <([costume # v] of [地形 v]) = [3]> then\n        point in direction (90)\n        switch costume to (コスチューム2 v)\n        show\n    end\n    if <([costume # v] of [地形 v]) = [4]> then\n        point in direction (90)\n        hide\n    end\n    if <touching (キャラ v)?> then\n        set [ghost v] effect to (50)\n    else\n        set [ghost v] effect to (0)\n    end\nend\n\nwhen [timer v] > (タイマー)\nhide\n\nwhen I receive [次! v]\ngo to [back v] layer\nwait (3) seconds\ngo to [front v] layer\n\n@フリーNEXT 作者:k-44\n\nwhen I start as a clone\nset [banngou v] to [0]\nset size to (110) %\nshow\nif <<(costume [number v]) = [1]> or <<(costume [number v]) = [2]> or <<(costume [number v]) = [3]> or <(costume [number v]) = [4]>>>> then\n    go to x: (-10000) y: (0)\n    repeat (75)\n        change x by (((0) - (x position)) / (7))\n    end\n    if <(costume [number v]) = [1]> then\n        wait (0.5) seconds\n        forever\n            change x by (((600) - (x position)) / (9))\n        end\n    else\n        if <(costume [number v]) = [2]> then\n            wait (0.3) seconds\n            forever\n                change x by (((600) - (x position)) / (9))\n            end\n        else\n            if <(costume [number v]) = [3]> then\n                wait (0.1) seconds\n                forever\n                    change x by (((600) - (x position)) / (9))\n                end\n            end\n        end\n    end\nend\n\nwhen I start as a clone\nwait (3.2) seconds\nrepeat (10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen I receive [次! v]\ngo to [front v] layer\nstart sound [High Whoosh v]\nswitch costume to ( \(1\) v)\nrepeat (3)\n    create clone of (_myself_ v)\n    next costume\n    wait (0.1) seconds\nend\n\n@キャラ\n\nwhen flag clicked\nhide\nforever\n    set [タイマー v] to (timer)\nend\n\nwhen I receive [platformerスタート v]\nset volume to (100) %\nset [動ける? v] to [1]\nswitch costume to ([costume name v] of [キャラ設定 v])\nshow\nset rotation style [left-right v]\npoint in direction (90)\nセット\nset [x v] to [0]\nset [y v] to [0]\nforever\n    create clone of (_myself_ v)\n    if <(動ける?) = [1]> then\n        if <<key (right arrow v) pressed?> or <<mouse down?> and <[0] < (mouse x)>>> then\n            change [x v] by (0.8)\n            point in direction (90)\n        end\n        if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < [0]>>> then\n            change [x v] by (-0.8)\n            point in direction (-90)\n        end\n        change x by (x)\n        set [x v] to ((x) * (0.9))\n        if <touching (地形 v)?> then\n            change y by (1)\n            if <touching (地形 v)?> then\n                change y by (1)\n                if <touching (地形 v)?> then\n                    change y by (1)\n                    if <touching (地形 v)?> then\n                        change y by (1)\n                        if <touching (地形 v)?> then\n                            change y by (1)\n                            if <touching (地形 v)?> then\n                                change x by ((x) * (-1.2))\n                                change y by (-5)\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change y by (-1)\n        change y by (y)\n        change [y v] by (-1)\n        if <touching (地形 v)?> then\n            change y by ((y) * (-1))\n            set [y v] to [0]\n        end\n        if <(x position) > [237]> then\n            if <not <([costume # v] of [地形 v]) = [14]>> then\n                broadcast (次! v)\n                A\n            end\n        end\n        if <<touching (トゲ v)?> or <[-179] > (y position)>> then\n            ダメージ\n        end\n        if <touching (バネ v)?> then\n            set [y v] to [20]\n        end\n        if <touching (バネ2 v)?> then\n            set [y v] to [20]\n        end\n        if <touching (バネ3 v)?> then\n            set [y v] to [20]\n        end\n    end\nend\n\nwhen I receive [プレイヤー表示 v]\nshow\n\nwhen [timer v] > (タイマー)\nhide\n\nwait (0.5) seconds\n\ndefine A\nhide\nset [動ける? v] to [2]\nwait (3) seconds\nshow\nset [x v] to [0]\nset [y v] to [0]\nset [動ける? v] to [1]\nセット\n\ndefine セット\ngo to x: (-200) y: (90)\n\nwhen I start as a clone\nrepeat (9)\n    change size by (-3)\n    change [ghost v] effect by (30)\nend\ndelete this clone\n\ndefine ダメージ\nhide\nstart sound [Crunch v]\nset [動ける? v] to [2]\nwait (1) seconds\nshow\nset [x v] to [0]\nset [y v] to [0]\nset [動ける? v] to [1]\nセット\n\nwhen I receive [platformerスタート v]\nswitch costume to (player v)\n\n@サムネ\n\nwhen flag clicked\nhide\n\nwhen [timer v] > (タイマー)\nshow\n\nwhen [timer v] > (0)\nhide\n\n@バネ3\n\nwhen flag clicked\ngo to x: (-160) y: (-77)\ngo to [back v] layer\nhide\nbroadcast (1 v)\nswitch costume to (1 v)\nforever\n    if <touching (キャラ v)?> then\n        wait until <not <touching (キャラ v)?>>\n        if <not <touching (キャラ v)?>> then\n            start sound [Jump v]\n        end\n    end\n    if <([costume # v] of [地形 v]) = [1]> then\n        hide\n    end\n    if <([costume # v] of [地形 v]) = [11]> then\n        go to x: (140) y: (-90)\n        show\n    end\n    if <([costume # v] of [地形 v]) = [7]> then\n    if <([costume # v] of [地形 v]) = [10]> then\n        hide\n    end\n    if <([costume # v] of [地形 v]) = [12]> then\n        hide\n    end\nend\n\nif <([costume # v] of [地形 v]) = [5]> then\n    go to x: (-110) y: (-95)\n    show\nend\n\nwhen I receive [1 v]\nforever\n    if <touching (キャラ v)?> then\n        repeat (9)\n            wait (0.001) seconds\n            next costume\n        end\n    end\nend\n\nwait until <not <touching (プレイヤー v)?>>\n\nwhen [timer v] > (タイマー)\nhide\n\n@キャラ設定\n\nwhen flag clicked\ngo to [front v] layer\nswitch costume to (1 v)\nshow\ngo to x: (100) y: (105)\nset size to (0) %\nforever\n    change size by (((150) - (size)) / (10))\nend\n\nwhen I receive [キャラ設定動き v]\nset size to (0) %\nrepeat (50)\n    change size by (((100) - (size)) / (10))\nend\n\nwhen I receive [platformerスタート v]\nhide\n\nwhen I receive [次 v]\nbroadcast (キャラ設定動き v)\nstart sound [Suction Cup v]\nwait (0.01) seconds\nnext costume\n\nwhen I receive [次2 v]\nbroadcast (キャラ設定動き v)\nstart sound [Suction Cup v]\nwait (0.01) seconds\nswitch costume to ((costume [number v]) - (1))\n\nwait (0.1) seconds\n\nwhen [timer v] > (タイマー)\nhide\n\nwhen I receive [読み込み中 v]\nhide\n\nwhen I receive [オフライン v]\nhide\n\n@矢印2\n\nwhen flag clicked\ngo to [front v] layer\nshow\ngo to x: (180) y: (105)\nset size to (0) %\nforever\n    change size by (((100) - (size)) / (10))\nend\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (30)\n    else\n        set [brightness v] effect to (0)\n    end\nend\n\nwhen this sprite clicked\nbroadcast (次 v)\nswitch costume to (コスチューム2 v)\nwait (0.5) seconds\nswitch costume to (コスチューム1 v)\n\nwhen [timer v] > (タイマー)\nhide\n\nwhen I receive [platformerスタート v]\nhide\n\nwhen I receive [読み込み中 v]\nhide\n\n@矢印\n\nwhen flag clicked\ngo to [front v] layer\nshow\ngo to x: (20) y: (105)\nset size to (0) %\nforever\n    change size by (((100) - (size)) / (10))\nend\n\nwhen this sprite clicked\nbroadcast (次2 v)\nswitch costume to (コスチューム2 v)\nwait (0.5) seconds\nswitch costume to (コスチューム1 v)\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (30)\n    else\n        set [brightness v] effect to (0)\n    end\nend\n\nwhen [timer v] > (タイマー)\nhide\n\nwhen I receive [platformerスタート v]\nhide\n\nwhen I receive [読み込み中 v]\nhide\n\n@通常\n\nwhen [timer v] > (タイマー)\nhide\n\nwhen flag clicked\ngo to x: (-113) y: (92)\nset [モード v] to [0]\nshow\n\nwhen this sprite clicked\nset [モード v] to [1]\nstart sound [1 v]\nwait (0.8) seconds\nbroadcast (読み込み中 v)\n\nwhen I receive [読み込み中 v]\nhide\n\n@通常2\n\nwhen [timer v] > (タイマー)\nhide\n\nwhen flag clicked\ngo to x: (-113) y: (-71)\nset [モード v] to [0]\nshow\n\nwhen this sprite clicked\nset [モード v] to [2]\nstart sound [1 v]\nwait (0.8) seconds\nbroadcast (読み込み中 v)\nhide\n\nwhen I receive [platformerスタート v]\nhide\n\nwhen I receive [読み込み中 v]\nhide\n\n@通常3\n\nwhen [timer v] > (タイマー)\nhide\n\nwhen flag clicked\nshow\ngo to x: (-113) y: (11)\nset [モード v] to [0]\n\nshow\n\nwhen this sprite clicked\nset [モード v] to [3]\nstart sound [1 v]\nwait (0.8) seconds\nbroadcast (読み込み中 v)\nhide\n\nwhen I receive [読み込み中 v]\nhide\n\n@読み込み\n\nwhen I receive [読み込み中 v]\ngo to x: (0) y: (0)\ngo to [front v] layer\nswitch costume to (コスチューム1 v)\nshow\nrepeat (15)\n    wait (0.5) seconds\n    next costume\nend\nhide\nif <(モード) = [1]> then\n    broadcast (platformerスタート v)\nelse\n    if <(モード) = [2]> then\n        broadcast (ミニゲーム v)\n    else\n        if <(モード) = [3]> then\n            broadcast (タイムアタック v)\n        end\n    end\nend\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\n\nwhen [timer v] > (タイマー)\nhide\n\n@報告乱用に負けるな！2\n\nwhen I start as a clone\nchange [☁ 報告した人 v] by (1)\nshow\ngo to x: (69) y: (62)\nglide (0) secs to x: (-172) y: (-25)\ncreate clone of (_myself_ v)\ndelete this clone\n\ndefine 検知 (x) (y)\nset size to (400) %\ngo to x: (x) y: (y)\nset size to (100) %\n\nwhen [timer v] > (0)\nswitch costume to (中を見る v)\ngo to [front v] layer\nset [報告 v] to [0]\nset [animation v] to [0]\nforever\n    reset timer\n    検知 [720] [270]\n    if <touching (mouse-pointer v)?> then\n        forever\n            create clone of (_myself_ v)\n        end\n    else\n        set [報告 v] to [0]\n    end\nend\n\nwhen flag clicked\nforever\n    if < (username) contains [HOUKOKURANYOU]?> then\n        create clone of (_myself_ v)\n    end\nend\n\nwhen [timer v] > (0)\nforever\n    if < (username) contains [HOUKOKURANYOU]?> then\n        create clone of (_myself_ v)\n    end\nend\n\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nswitch costume to (中を見る v)\ngo to [front v] layer\nset [報告 v] to [0]\nset [animation v] to [0]\nforever\n    reset timer\n    検知 [720] [270]\n    if <touching (mouse-pointer v)?> then\n        forever\n            create clone of (_myself_ v)\n        end\n    else\n        set [報告 v] to [0]\n    end\nend\n\nwhen this sprite clicked\nif <(username) = [k-44]> then\n\n@報告乱用に負けるな！\n\nwhen I start as a clone\nchange [☁ 報告した人 v] by (1)\nshow\ngo to x: (69) y: (62)\nglide (0) secs to x: (-172) y: (-25)\ncreate clone of (_myself_ v)\ndelete this clone\n\ndefine 検知 (x) (y)\nset size to (400) %\ngo to x: (x) y: (y)\nset size to (100) %\n\nwhen flag clicked\nswitch costume to (報告ボタン v)\ngo to [front v] layer\nset [報告 v] to [0]\nset [animation v] to [0]\nforever\n    reset timer\n    検知 [485] [-210]\n    if <touching (mouse-pointer v)?> then\n        create clone of (_myself_ v)\n    else\n        set [報告 v] to [0]\n    end\nend\n\nwhen [timer v] > (0)\nswitch costume to (報告ボタン v)\ngo to [front v] layer\nset [報告 v] to [0]\nset [animation v] to [0]\nforever\n    reset timer\n    検知 [485] [-210]\n    if <touching (mouse-pointer v)?> then\n        create clone of (_myself_ v)\n    else\n        set [報告 v] to [0]\n    end\nend\n\nwhen flag clicked\nforever\n    if < (username) contains [HOUKOKU]?> then\n        create clone of (_myself_ v)\n    end\n    if < (username) contains [houkoku]?> then\n        create clone of (_myself_ v)\n    end\nend\n\nwhen [timer v] > (0)\nforever\n    if < (username) contains [HOUKOKURANYOU]?> then\n        create clone of (_myself_ v)\n    end\n    if < (username) contains [houkoku]?> then\n        create clone of (_myself_ v)\n    end\nend\n\nwhen this sprite clicked\nif <(username) = [k-44]> then\n\n@スプライト1\n\nwhen [timer v] > (0)\nforever\n    if <(username) = [k-44]> then\nend\n\nwhen [timer v] > (0)\nshow\nwait (5) seconds\nhide\n\n@time\n\ndefine Time (x) (y) (表示する桁)\nshow\nbroadcast (削除 v)\nif <([costume # v] of [地形 v]) = [14]> then\n    hide\nelse\n    set [time表示用 v] to [0]\n    set size to (100) %\n    go to x: ((x) + ((0.425) * (size))) y: ((y) - ((0.25) * (size)))\n    switch costume to (コスチューム1 v)\n    create clone of (_myself_ v)\n    change x by ((((42.5) + (10)) * (size)) / (100))\n    repeat (length of ([floor v] of (tt) ))\n        change x by (((11.5) * (size)) / (100))\n        change [time表示用 v] by (1)\n        switch costume to ((letter (Time表示用) of (tt)) + (2))\n        create clone of (_myself_ v)\n        change x by (((11.5) * (size)) / (100))\n    end\n    if <not <((表示する桁) * (1)) = [0]>> then\n        change x by ((0.065) * (size))\n        change [time表示用 v] by (1)\n        switch costume to (コスチューム12 v)\n        create clone of (_myself_ v)\n        change x by ((0.065) * (size))\n        repeat ((表示する桁) - (letter (1) of ((表示する桁) - (3))))\n            change x by (((11.5) * (size)) / (100))\n            change [time表示用 v] by (1)\n            switch costume to ((letter (Time表示用) of (tt)) + (2))\n            create clone of (_myself_ v)\n            change x by (((11.5) * (size)) / (100))\n        end\n    end\n    hide\nend\n\nwhen I receive [削除 v]\ndelete this clone\n\nwhen I receive [表示 v]\nif <(モード) = [3]> then\n    set [time v] to [0]\n    forever\n        if <not <([costume # v] of [地形 v]) = [14]>> then\n            Time [-230] [170] [2]\n        else\n            stop [this script v]\n        end\n    end\nend\n\nwhen flag clicked\ngo to [front v] layer\nhide variable [記録 v]\nforever\n    set [記録 v] to (タイマー)\n    \n        stop [other scripts in sprite v]\n    end\nend\n\nshow variable [記録 v]\n\nwhen I receive [platformerスタート v]\nif <(モード) = [3]> then\n    set [tt v] to [0]\n    switch costume to (コスチューム13 v)\n    broadcast (表示 v)\nend\n\nwhen I receive [タイムアタック v]\nif <(モード) = [3]> then\n    forever\n        set [time v] to (join (letter (1) of (tt)) (join (letter (2) of (tt)) (join (letter (3) of (tt)) (join (letter (4) of (tt)) (join (letter (5) of (tt)) (letter (6) of (tt)))))))\n    end\nend\n\nwhen I receive [platformerスタート v]\nforever\n    if <([costume # v] of [地形 v]) = [14]> then\n        set [タイム v] to (join (letter (1) of (tt)) (join (letter (2) of (tt)) (join (letter (3) of (tt)) (join (letter (4) of (tt)) (join (letter (5) of (tt)) (letter (6) of (tt)))))))\n        stop [this script v]\n    end\nend\n\nwhen [timer v] > (タイマー)\nhide variable [☁ 世界記録 v]\nhide variable [タイム v]\n\nwhen flag clicked\nhide variable [☁ 世界記録 v]\nhide variable [タイム v]\n\nwhen I receive [platformerスタート v]\nif <(モード) = [3]> then\n    forever\n        if <([costume # v] of [地形 v]) = [14]> then\n            delete this clone\n        end\n    end\nend\n\nwhen I receive [platformerスタート v]\nif <(モード) = [3]> then\n    forever\n        change [tt v] by (0.03)\n    end\nend\n\n@カウントダウン\n\nwhen I receive [カウントダウン v]\nstart sound [カウントダウン電子音 v]\nshow\nクローン [1]\nクローン [2]\nクローン [3]\nクローン [4]\nwait (0.5) seconds\nhide\nbroadcast (platformerスタート v)\n\ndefine クローン (id)\nif <(id) = [1]> then\n    switch costume to (3 v)\n    カウントダウン\nend\nif <(id) = [2]> then\n    switch costume to (2 v)\n    カウントダウン\nend\nif <(id) = [3]> then\n    switch costume to (1 v)\n    カウントダウン\nend\nif <(id) = [4]> then\n    switch costume to (go‼︎ v)\n    カウントダウン\nend\n\ndefine カウントダウン\nset size to (50) %\nwait (0.1) seconds\nrepeat (25)\n    change size by ((100) / ((size) - (15)))\nend\n\nwhen flag clicked\nhide\n\nwhen [timer v] > (タイマー)\nhide\n\nwhen I receive [タイムアタック v]\nbroadcast (カウントダウン v)\n\n@タイマー[2]\n\nwhen flag clicked\nhide\n\nwhen [timer v] > (タイマー)\nhide\n\nwhen I receive [カウントダウン v]\nshow\nclear graphic effects\nset [ghost v] effect to (50)\n\n
傾向1位 &コミュ好きありがとう(；▽；)\n\nこれぞSTの力！\n【使い方】\n矢印キーで操作\nジャンプは出来ません\nバネを利用してクリアを目指しましょう！\n\n【制作時間】\n2時間\n【共有日】\n1月28日\n\n【クレジット】ーーーーーーーーーーーーーーーーーー\n背景:@goriraf0612\n曲:@-xaf-\nその他:自作\nこのNEXTはいつか配布します。\nーーーーーーーーーーーーーーーーーーーーーーーーー