Tombstone: A Platformer: #games #all ( Gobrien2026 )
@Stage\n\nwhen I receive [play v]\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [levelup v]\nrepeat (1)\n    next backdrop\nend\n\nwhen flag clicked\nswitch backdrop to (backdrop16 v)\n\n@Ground\n\nwhen I receive [end v]\nhide\n\ngo to x: (36) y: (28)\n\nwhen I receive [levelup v]\nchange [level v] by (1)\n\nwhen flag clicked\nwait (.01) seconds\nswitch backdrop to (backdrop14 v)\ngo to [front v] layer\nhide\n\nwhen I receive [levelup v]\nnext costume\n\nwhen I receive [play v]\nshow\nswitch costume to (01 v)\nswitch backdrop to (backdrop1 v)\n\n@Player\n\nwhen I start as a clone\nswitch costume to (clone v)\nrepeat (10)\n    change [ghost v] effect by (10)\n    change size by (-5)\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    if <(Coins Collected) > (☁Coins Highscore)> then\n        set [☁coins highscore v] to (Coins Collected)\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (space v) pressed?> then\n        show variable [coins collected v]\n        show variable [☁coins highscore v]\n    else\n        hide variable [coins collected v]\n        hide variable [☁coins highscore v]\n    end\nend\n\nwhen I receive [play v]\ngo to [front v] layer\nswitch costume to (costume2 v)\nset [ghost v] effect to (0)\nshow\ngo to x: (-180) y: (-50)\nset [level v] to [1]\nset [x v] to [0]\nset [y v] to [0]\npoint in direction (90)\nforever\n    change [y v] by (-1)\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        change [x v] by (-0.8)\n        switch costume to (costume1 v)\n    end\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        switch costume to (costume2 v)\n        change [x v] by (0.8)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <<touching (ground v)?> or <touching (moving platforms v)?>> then\n        change y by (1)\n    end\n    if <<touching (ground v)?> or <touching (moving platforms v)?>> then\n        change y by (1)\n    end\n    if <<touching (ground v)?> or <touching (moving platforms v)?>> then\n        change y by (1)\n    end\n    if <<touching (ground v)?> or <touching (moving platforms v)?>> then\n        change y by (1)\n    end\n    if <<touching (ground v)?> or <touching (moving platforms v)?>> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [y v] to [10]\n            if <([abs v] of (x) ) = (x)> then\n                set [x v] to [-5]\n            else\n                set [x v] to [5]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <<touching (ground v)?> or <touching (moving platforms v)?>> then\n        change y by ((0) - (y))\n        set [y v] to [1]\n    end\n    change y by (-1)\n    if <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> and <<touching (ground v)?> or <touching (moving platforms v)?>>> then\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <(y position) > [180]> then\n        set [y v] to [0]\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nset [level v] to [1]\nforever\n    if <<key (b v) pressed?> or <<touching (spikes v)?> or <touching (moving enemies v)?>>> then\n        go to x: (-180) y: (-50)\n        broadcast (dead v)\n    end\n    if <(x position) > [244]> then\n        go to x: (-180) y: (-50)\n        broadcast (levelup v)\n        change [level v] by (1)\n    end\n    if <(Level) = [22]> then\n        broadcast (end v)\n        stop [other scripts in sprite v]\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (endgame v)?> then\n        broadcast (levelup v)\n        wait (1) seconds\n    end\nend\n\nwhen I receive [levelup v]\ngo to x: (-200) y: (-95)\n\nwhen I receive [play v]\nforever\n    if <touching (bouncers v)?> then\n        change [y v] by (35)\n    end\nend\n\nwhen I receive [play v]\nforever\n    if <key (p v) pressed?> then\n        repeat (1)\n            broadcast (levelup v)\n        end\n    end\nend\n\nwhen I receive [play v]\nforever\n    if <(Coins Collected) > [10]> then\n        change [color v] effect by (1)\n    end\nend\n\nwhen flag clicked\nset [coins collected v] to [0]\n\nwhen flag clicked\nforever\n    if <key (down arrow v) pressed?> then\n        show variable [coins collected v]\n    else\n        hide variable [coins collected v]\n    end\nend\n\nwhen I receive [play v]\nforever\n    if <key (left arrow v) pressed?> then\n        create clone of (_myself_ v)\n    end\n    if <key (up arrow v) pressed?> then\n        create clone of (_myself_ v)\n    end\n    if <key (right arrow v) pressed?> then\n        create clone of (_myself_ v)\n    end\nend\n\nwhen I receive [play v]\nif <(Level) = [18]> then\n    play sound [recording1 v] until done\nend\n\n@Spikes\n\nwhen flag clicked\nhide\n\nwhen I receive [levelup v]\nnext costume\n\nwhen I receive [play v]\ngo to [front v] layer\nshow\nswitch costume to (01 v)\n\n@Endgame\n\nwhen I receive [play v]\nshow\nswitch costume to (costume1 v)\nforever\n    if <(backdrop [name v]) = [backdrop13]> then\n        switch costume to (costume2 v)\n    end\nend\n\nwhen flag clicked\nhide\n\n@Bouncers\n\nwhen flag clicked\nhide\n\nwhen I receive [play v]\ngo to [front v] layer\nshow\nswitch costume to (costume1 v)\n\nwhen I receive [levelup v]\nnext costume\n\n@wind\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nchange [count v] by (1)\nhide\ngo to x: (-230) y: (pick random (175) to (-175))\ngo [backward v] (2) layers\ngo to [front v] layer\nset [ghost v] effect to (50)\nswitch costume to (pick random (1) to (6))\nshow\nrepeat until <(x position) > [245]>\n    move (((count) * (10)) + (10)) steps\n    turn right (pick random (-5) to (5)) degrees\nend\nchange [count v] by (-1)\ndelete this clone\n\nwhen flag clicked\nhide\n\nwhen I receive [play v]\nset [count v] to [0]\nforever\n    if <(count) < [10]> then\n        create clone of (_myself_ v)\n    end\n    wait (0.3) seconds\nend\n\nwhen I receive [play v]\nforever\n    change [x v] by (.35)\nend\n\n@Moving Platforms\n\nwhen flag clicked\nrepeat (1)\n    hide\nend\nforever\n    glide (3) secs to x: (-63) y: (28)\n    wait (1) seconds\n    glide (3) secs to x: (215) y: (28)\nend\n\nwhen I receive [play v]\nswitch costume to (costume1 v)\nhide\nforever\n    go to [front v] layer\nend\n\nwhen I receive [levelup v]\nnext costume\n\nwhen backdrop switches to [backdrop13 v]\nshow\n\n@Moving Enemies\n\nwhen flag clicked\nswitch costume to (costume2 v)\nhide\n\nwhen I receive [play v]\nhide\nforever\n    glide (2.5) secs to x: (-212) y: (-102)\n    wait (.75) seconds\n    glide (2.5) secs to x: (30) y: (-102)\nend\n\nwhen I receive [play v]\ngo to x: (4) y: (-102)\nforever\n    if <(costume [name v]) = [yeet1]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen I receive [levelup v]\nnext costume\n\nwhen I receive [play v]\nif <(costume [name v]) = [yeet1]> then\n    go to x: (4) y: (-102)\nend\n\n@Sprite1\n\nwhen flag clicked\nhide\n\nwhen I receive [play v]\nshow\nswitch costume to (costume1 v)\ngo to [front v] layer\n\nwhen I receive [levelup v]\nnext costume\nshow\n\nwhen flag clicked\nforever\n    if <touching (player v)?> then\n        change [coins collected v] by (1)\n        hide\n    else\n    end\nend\n\n@Thumbnail2\n\nwhen flag clicked\nset size to (100) %\nshow\nwait (1) seconds\nhide\nrepeat (10)\n    change [ghost v] effect by (12)\nend\n\n@PFP\n\nwhen flag clicked\n\nwhen I receive [play v]\nhide\n\nwhen flag clicked\nset size to (50) %\nswitch costume to (gobrien26 v)\nforever\n    point in direction ((([cos v] of ((Tilt) * (1.5)) ) * (30)) + (90))\n    change [tilt v] by (15)\nend\n\nwhen flag clicked\nhide\nwait (1) seconds\nshow\nswitch backdrop to (backdrop17 v)\nwait (.0001) seconds\nplay sound [recording1 v] until done\nwait (.0001) seconds\nplay sound [Baszler Music v] until done\nwait (.0001) seconds\nplay sound [recording2 v] until done\nwait (.0001) seconds\nplay sound [Baszler Music v] until done\nwait (.0001) seconds\nplay sound [recording4 v] until done\nwait (.0001) seconds\nplay sound [Baszler Music v] until done\nbroadcast (play v)\nhide\nswitch costume to (gobrien26 v)\nset [x vel v] to [0]\ngo to x: (0) y: (0)\nshow\nforever\n    if <<<mouse down?> and <(mouse x) > (x position)>> or <<key (d v) pressed?> or <<key (right arrow v) pressed?> or <key (space v) pressed?>>>> then\n        repeat until <(x position) > [230]>\n            change [x vel v] by (1)\n            change x by (X Vel)\n        end\n        hide\n        go to x: (-240) y: (0)\n        next costume\n        repeat until <(x position) > [-19.3]>\n            change [x vel v] by (1)\n            change x by (X Vel)\n        end\n        set [x vel v] to [0]\n        go to x: (0) y: (0)\n    end\n    if <<<mouse down?> and <(mouse x) < (x position)>> or <<key (a v) pressed?> or <key (left arrow v) pressed?>>> then\n        repeat until <(x position) < [-230]>\n            change [x vel v] by (-1)\n            change x by (X Vel)\n        end\n        hide\n        go to x: (240) y: (0)\n        switch costume to ((costume [number v]) - (1))\n        repeat until <(x position) < [19.3]>\n            change [x vel v] by (-1)\n            change x by (X Vel)\n        end\n        set [x vel v] to [0]\n        go to x: (0) y: (0)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (30)\n    else\n        set [brightness v] effect to (0)\n    end\nend\n\n@Blm\n\nwhen I receive [play v]\nhide\n\nwhen flag clicked\nset size to (50) %\nswitch costume to (gobrien26 v)\nforever\n    point in direction ((([cos v] of ((Tilt2) * (1.5)) ) * (30)) + (90))\n    change [tilt2 v] by (3)\nend\n\nwhen flag clicked\nhide\nwait (1) seconds\nshow\nswitch costume to (gobrien26 v)\nset [xvel2 v] to [0]\ngo to x: (0) y: (0)\nshow\nforever\n    if <<<mouse down?> and <(mouse x) > (x position)>> or <<key (d v) pressed?> or <<key (right arrow v) pressed?> or <key (space v) pressed?>>>> then\n        repeat until <(x position) > [230]>\n            change [xvel2 v] by (1)\n            change x by (XVel2)\n        end\n        hide\n        go to x: (-240) y: (0)\n        next costume\n        repeat until <(x position) > [-19.3]>\n            change [xvel2 v] by (1)\n            change x by (X Vel)\n        end\n        set [xvel2 v] to [0]\n        go to x: (0) y: (0)\n    end\n    if <<<mouse down?> and <(mouse x) < (x position)>> or <<key (a v) pressed?> or <key (left arrow v) pressed?>>> then\n        repeat until <(x position) < [-230]>\n            change [xvel2 v] by (-1)\n            change x by (XVel2)\n        end\n        hide\n        go to x: (240) y: (0)\n        switch costume to ((costume [number v]) - (1))\n        repeat until <(x position) < [19.3]>\n            change [xvel2 v] by (-1)\n            change x by (X Vel)\n        end\n        set [xvel2 v] to [0]\n        go to x: (0) y: (0)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (30)\n    else\n        set [brightness v] effect to (0)\n    end\nend\n\n
404th On games! ( Nose laugh )\nUpdate still not completely done\nSorry about that reshare i accidentally pressed a button trying to reload my page *facepalms*, My god i am clumsy i did it again.\nNumber 12 on Games!\nWOW, thank you all for the support!\nSequel 2ombstone coming out soon\n\n\n\n\n\n\nMake sure to like and/or fav\nArrows, Wasd or Tapping to control player\nP to skip\nDown arrow to show how many coins you have, if you get 11 than you become rainbow skin.\nSpace to see highscore.\nHave fun\n100% Possible ( Tried it myself, beat all levels )\n\nAround 4 hours to make.\nThis is my most viewed project its been out for 2 days Wow