Snowy II A platformer. 
@Stage\n\nwhen flag clicked\nswitch backdrop to (arctic v)\n\nwhen I receive [change season v]\nswitch backdrop to (desert v)\n\nwhen flag clicked\nstart sound [Hello v]\n\n@player\n\nwhen flag clicked\nforever\n    if <key (any v) pressed?> then\n        create clone of (_myself_ v)\n    end\nend\n\nwhen I start as a clone\nrepeat (5)\n    change size by (-5)\n    change [color v] effect by (-20)\nend\ndelete this clone\n\nwhen flag clicked\nshow\nset [x velocity v] to [0]\nset [y velocity v] to [0]\ngo to x: (-159) y: (-67)\nforever\n    if <not <key (any v) pressed?>> then\n        switch costume to (costume3 v)\n    end\n    if <key (right arrow v) pressed?> then\n        change [x velocity v] by (1)\n        if <key (right arrow v) pressed?> then\n            switch costume to (costume1 v)\n        else\n            switch costume to (costume3 v)\n        end\n    end\n    if <key (left arrow v) pressed?> then\n        change [x velocity v] by (-1)\n        if <key (left arrow v) pressed?> then\n            switch costume to (costume2 v)\n        else\n            switch costume to (costume3 v)\n        end\n    end\n    set [x velocity v] to ((x velocity) * (0.9))\n    change x by (x velocity)\n    if <touching (level v)?> then\n        change y by (1)\n        if <touching (level v)?> then\n            change y by (1)\n            if <touching (level v)?> then\n                change y by (1)\n                if <touching (level v)?> then\n                    change y by (1)\n                    if <touching (level v)?> then\n                        change y by (1)\n                        if <touching (level v)?> then\n                            change x by ((x velocity) * (-1))\n                            change y by (-5)\n                            if <key (up arrow v) pressed?> then\n                                if <(x velocity) > [0]> then\n                                    set [x velocity v] to [-5]\n                                else\n                                    set [x velocity v] to [5]\n                                end\n                                set [y velocity v] to [10]\n                            else\n                                set [x velocity v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y velocity v] by (-1)\n    change y by (y velocity)\n    if <touching (level v)?> then\n        change y by ((y velocity) * (-1))\n        set [y velocity v] to [0]\n    end\n    change y by (-1)\n    if <touching (level v)?> then\n        if <key (up arrow v) pressed?> then\n            change [y velocity v] by (15)\n        end\n    end\n    change y by (1)\n    if <(x position) > [245]> then\n        change [level v] by (1)\n        set [y velocity v] to [0]\n        set [x velocity v] to [0]\n        go to x: (-159) y: (-67)\n    end\nend\n\nwhen I receive [restart v]\ngo to x: (-159) y: (-18)\n\nwhen flag clicked\nswitch costume to (costume3 v)\n\nwhen I receive [teleport v]\ngo to x: (195) y: (74)\n\nwhen I receive [teleport 2 v]\ngo to x: (-63) y: (16)\n\nwhen I receive [say v]\nsay [Thanks a lot.] for (1.5) seconds\nbroadcast (Change season v)\nbroadcast (Restart v)\n\n@level\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset [level v] to [1]\nforever\n    switch costume to (Level)\n    if <(Level) = [16]> then\n        stop [this script v]\n    end\nend\n\nwhen I receive [change season v]\nswitch costume to (costume17 v)\n\n@Fall\n\nwhen flag clicked\nforever\n    if <touching (player v)?> then\n        broadcast (Restart v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (player v)?> then\n        broadcast (Restart v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [4]> then\n        show\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [5]> then\n        hide\n    end\nend\n\n@Snowfall\n\nwhen I start as a clone\nshow\ngo to [front v] layer\nset [ghost v] effect to (pick random (25) to (40))\nset size to (pick random (50) to (90)) %\nset y to (pick random (156) to (-156))\nglide (1) secs to x: (-153) y: (pick random (156) to (-156))\ndelete this clone\n\nwhen flag clicked\nhide\nforever\n    create clone of (_myself_ v)\n    wait (0) seconds\nend\n\nwhen I receive [change season v]\nhide\nstop [other scripts in sprite v]\n\n@Spike\n\nwhen flag clicked\nforever\n    if <touching (player v)?> then\n        broadcast (Restart v)\n    end\nend\n\nwhen flag clicked\nshow\nforever\n    switch costume to (Level)\nend\n\nwhen I receive [change season v]\nhide\n\n@SAW\n\nwhen flag clicked\nforever\n    if <touching (player v)?> then\n        broadcast (Restart v)\n    end\nend\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@ICE POND\n\nwhen flag clicked\nforever\n    if <touching (player v)?> then\n        broadcast (Restart v)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen flag clicked\ngo to [back v] layer\nforever\n    if <(Level) = [9]> then\n        show\n        repeat (5)\n            change y by (1)\n        end\n        repeat (10)\n            change y by (-1)\n        end\n        repeat (5)\n            change y by (1)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [10]> then\n        hide\n    end\nend\n\n@Sprite8\n\nwhen flag clicked\nforever\n    if <touching (player v)?> then\n        broadcast (Teleport v)\n    end\nend\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@Sprite9\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\nforever\n    if <touching (player v)?> then\n        broadcast (Teleport 2 v)\n    end\nend\n\n@SAW2\n\nwhen flag clicked\nforever\n    if <touching (player v)?> then\n        broadcast (Restart v)\n    end\nend\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@SAW3\n\nwhen flag clicked\nforever\n    if <touching (player v)?> then\n        broadcast (Restart v)\n    end\nend\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@ICE POND2\n\nwhen flag clicked\nforever\n    if <touching (player v)?> then\n        broadcast (Restart v)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen flag clicked\ngo to [back v] layer\nforever\n    if <(Level) = [12]> then\n        show\n        repeat (5)\n            change y by (1)\n        end\n        repeat (10)\n            change y by (-1)\n        end\n        repeat (5)\n            change y by (1)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [13]> then\n        hide\n    end\nend\n\n@ICE POND3\n\nwhen flag clicked\nforever\n    if <touching (player v)?> then\n        broadcast (Restart v)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen flag clicked\ngo to [back v] layer\nforever\n    if <(Level) = [12]> then\n        show\n        repeat (5)\n            change y by (1)\n        end\n        repeat (10)\n            change y by (-1)\n        end\n        repeat (5)\n            change y by (1)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [13]> then\n        hide\n    end\nend\n\n@Ruby\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <(Level) = [16]> then\n        show\n    end\nend\n\nwhen flag clicked\nforever\n    if <<key (space v) pressed?> and <touching (player v)?>> then\n        say [Amazing, you actually beat my curse. You can have your parents now! Plus, I will change the season.] for (7) seconds\n        broadcast (Say v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [17]> then\n        hide\n    end\nend\n\nwhen I receive [change season v]\nforever\n    hide\nend\n\n@Text\n\n@cooltext364913183542453\n\n
You are a normal person, you lost your parents and the season changed when you touched a ruby that fell from the sky. You have to find the ruby to change the season and find your parents.\nGood Luck!!!\nPlease love and favourite. It improves my confidence. I might make a second sequel. So love and favourite are truly appreciated.\nCONTROLS:\nArrow keys.\nI will be making it mobile friendly later.