Generic | A Mobile Friendly Platformer | #games #music #all #art #animations #stories #tutorials
@Stage\n\nwhen flag clicked\nswitch backdrop to (intro v)\n\nwhen I receive [intro ended v]\nswitch backdrop to (backdrop1 v)\nforever\n    if <(pick random (1) to (2)) = [1]> then\n        play sound [Tobu & Itro - Sunburst \[NCS Release\].mp3 v] until done\n    else\n        play sound [Jim Yosef - Firefly \[NCS Release\] v] until done\n    end\nend\n\n@Player\n\nwhen I receive [next level v]\nbroadcast (Reset v)\n\nwhen I start as a clone\nclear graphic effects\nrepeat (10)\n    change [ghost v] effect by (10)\n    change y by (5)\n    turn right (5) degrees\nend\ndelete this clone\n\nwhen I receive [reset v]\nset [ghost v] effect to (0)\nset [x velocity v] to [0]\nset [y velocity v] to [0]\ngo to x: (-216) y: (40)\n\nwhen flag clicked\nhide\n\nwhen I receive [intro ended v]\ngo to x: (-216) y: (40)\nshow\nforever\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        change [x velocity v] by (-1.5)\n    end\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [x velocity v] by (1.5)\n    end\n    set [x velocity v] to ((X Velocity) * (0.85))\n    change x by (X Velocity)\n    if <<<touching color (#32c143)?> or <touching color (#d0985d)?>> or <touching color (#b36948)?>> then\n        change y by (1)\n    end\n    if <<<touching color (#32c143)?> or <touching color (#d0985d)?>> or <touching color (#b36948)?>> then\n        change y by (1)\n    end\n    if <<<touching color (#32c143)?> or <touching color (#d0985d)?>> or <touching color (#b36948)?>> then\n        change y by (1)\n    end\n    if <<<touching color (#32c143)?> or <touching color (#d0985d)?>> or <touching color (#b36948)?>> then\n        change y by (1)\n    end\n    if <<<touching color (#32c143)?> or <touching color (#d0985d)?>> or <touching color (#b36948)?>> then\n        change y by (-4)\n        change x by ((X Velocity) * (-1))\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            if <(X Velocity) > [0]> then\n                set [x velocity v] to [-10]\n            else\n                set [x velocity v] to [10]\n            end\n            set [y velocity v] to [15]\n        else\n            set [x velocity v] to [0]\n        end\n    end\n    change [y velocity v] by (-1)\n    change y by (Y Velocity)\n    if <<<touching color (#32c143)?> or <touching color (#d0985d)?>> or <touching color (#b36948)?>> then\n        change y by ((Y Velocity) - ((Y Velocity) * (2)))\n        set [y velocity v] to [0]\n        if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n            switch costume to (player2 v)\n        else\n            switch costume to (player v)\n        end\n    end\n    change y by (-1)\n    if <<<<touching color (#32c143)?> or <touching color (#d0985d)?>> or <touching color (#b36948)?>> and <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n        set [y velocity v] to [15]\n    end\n    if <touching color (#ffef66)?> then\n        set [y velocity v] to [20]\n    end\n    change y by (1)\n    if <(x position) > [239]> then\n        next backdrop\n        broadcast (Reset v)\n    end\n    if <<touching color (#3c3c3c)?> or <touching color (#626262)?>> then\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        broadcast (Reset v)\n        create clone of (_myself_ v)\n    else\n        if <<touching color (#ff3c3c)?> or <touching color (#ff6e3d)?>> then\n            repeat (10)\n                change [ghost v] effect by (10)\n            end\n            broadcast (Reset v)\n            create clone of (_myself_ v)\n        end\n        if <<touching color (#3c3c3c)?> or <touching color (#626262)?>> then\n            repeat (10)\n                change [ghost v] effect by (10)\n            end\n            broadcast (Reset v)\n            create clone of (_myself_ v)\n        end\n    end\nend\n\n@Player Trail\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nshow\nrepeat (10)\n    change [ghost v] effect by (21)\nend\ndelete this clone\n\nwhen I receive [scroll v]\nhide\ndelete this clone\n\nwhen I receive [intro ended v]\ngo to [back v] layer\nshow\nforever\n    point in direction ([direction v] of [player v])\n    switch costume to ([costume name v] of [player v])\n    go to x: ([x position v] of [player v]) y: ([y position v] of [player v])\n    create clone of (_myself_ v)\nend\n\n@Sun\n\nwhen flag clicked\nhide\n\nwhen I receive [intro ended v]\nshow\n\nwhen backdrop switches to [backdrop15 v]\nhide\n\n@Intro\n\ndefine Clone  ID: (id) Quantity: (quantity)\nset [intro: clone id v] to (id)\nrepeat (quantity)\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\nstart sound [Night Core v]\nset [colour \(intro\) v] to [0]\nhide\nClone  ID: [Wheel] Quantity: [1]\nrepeat (20)\n    Clone  ID: [Letters] Quantity: [5]\n    wait (0.1) seconds\nend\nwait (0.2) seconds\nrepeat (50)\n    Clone  ID: [Stars] Quantity: [1]\n    wait (0.1) seconds\n    if <(pick random (1) to (20)) = [1]> then\n        Clone  ID: [Circle1] Quantity: [1]\n        Clone  ID: [Circle2] Quantity: [1]\n        Clone  ID: [Circle3] Quantity: [1]\n        Clone  ID: [Circle4] Quantity: [1]\n    end\nend\n\nwhen I start as a clone\nif <(Intro: Clone ID) = [Wheel]> then\n    go to x: (0) y: (0)\n    set size to (20) %\n    switch costume to (backdrop \(5\) v)\n    set [brightness v] effect to (100)\n    show\n    repeat (19)\n        change size by (1)\n        set [brightness v] effect to (100)\n        wait (0.1) seconds\n    end\n    repeat (10)\n        change size by (1)\n        change [brightness v] effect by (-10)\n    end\n    repeat (7)\n        switch costume to (blank v)\n        change size by ((680) / (7))\n        switch costume to (backdrop \(5\) v)\n    end\n    Clone  ID: [Flash Screen] Quantity: [1]\n    Clone  ID: [Name] Quantity: [1]\n    Clone  ID: [Diamond] Quantity: [1]\n    Clone  ID: [Wave] Quantity: [1]\n    Clone  ID: [Grid] Quantity: [1]\n    repeat (230)\n        turn right (3) degrees\n        if <(Colour \(intro\)) > [0]> then\n            set [color v] effect to ((Colour \(intro\)) + (20))\n        else\n            set [color v] effect to (0)\n        end\n    end\n    Clone  ID: [End] Quantity: [1]\n    repeat (20)\n        turn right (3) degrees\n        if <(Colour \(intro\)) > [0]> then\n            set [color v] effect to ((Colour \(intro\)) + (20))\n        else\n            set [color v] effect to (0)\n        end\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Intro: Clone ID) = [Letters]> then\n    go to x: (0) y: (0)\n    set size to (100) %\n    switch costume to (join [Letters ] (pick random (1) to (6)))\n    point in direction (pick random (-180) to (180))\n    move (300) steps\n    go to [back v] layer\n    show\n    repeat (10)\n        change size by (-7)\n        change x by (((0) - (x position)) / (4))\n        change y by (((0) - (y position)) / (4))\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Intro: Clone ID) = [Flash Screen]> then\n    go to x: (0) y: (0)\n    set size to (100) %\n    switch costume to (flash screen v)\n    point in direction (90)\n    go to [front v] layer\n    show\n    set [brightness v] effect to (100)\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Intro: Clone ID) = [Grid]> then\n    go to x: (0) y: (0)\n    set size to (100) %\n    switch costume to (grid v)\n    point in direction (90)\n    go to [back v] layer\n    go [forward v] (1) layers\n    show\n    wait (0.2) seconds\n    repeat (5)\n        set [color v] effect to (Colour \(intro\))\n        set [hv1 v] to [0]\n        repeat (45)\n            change [hv1 v] by (0.05)\n            set [color v] effect to (Colour \(intro\))\n            point in direction ((([tan v] of ((HV1) * (100)) ) * (-5)) + (90))\n        end\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Intro: Clone ID) = [Name]> then\n    go to x: (0) y: (0)\n    set size to (100) %\n    switch costume to (invisity v)\n    point in direction (90)\n    go to [front v] layer\n    go [forward v] (1) layers\n    show\n    wait (0.3) seconds\n    set [colour \(intro\) v] to [0]\n    Shake\n    wait (0.3) seconds\n    set [colour \(intro\) v] to [70]\n    Shake\n    wait (0.3) seconds\n    set [colour \(intro\) v] to [100]\n    Shake\n    wait (0.3) seconds\n    set [colour \(intro\) v] to [70]\n    Shake\n    wait (0.3) seconds\n    set [colour \(intro\) v] to [0]\n    Shake\n    wait (0.3) seconds\n    set [colour \(intro\) v] to [100]\n    Shake\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Intro: Clone ID) = [Wave]> then\n    go to x: (0) y: (0)\n    set size to (30) %\n    switch costume to (wave v)\n    point in direction (90)\n    go to [front v] layer\n    go [backward v] (1) layers\n    show\n    set [color v] effect to (Colour \(intro\))\n    repeat (10)\n        change size by (10)\n    end\n    repeat (10)\n        change size by (10)\n        change [ghost v] effect by (10)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Intro: Clone ID) = [Diamond]> then\n    go to x: (0) y: (0)\n    set size to (30) %\n    switch costume to (diamond v)\n    point in direction (90)\n    go to [front v] layer\n    go [backward v] (2) layers\n    set [color v] effect to (Colour \(intro\))\n    show\n    repeat (30)\n        switch costume to (blank v)\n        change size by (((700) - (size)) / (10))\n        switch costume to (diamond v)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Intro: Clone ID) = [End]> then\n    clear graphic effects\n    go to x: (500) y: (500)\n    switch costume to (blank v)\n    point in direction (135)\n    go to [front v] layer\n    set size to (150) %\n    switch costume to (end v)\n    go [forward v] (2) layers\n    show\n    repeat (50)\n        change x by (((20) - (x position)) / (10))\n        change y by (((20) - (y position)) / (10))\n        go to [front v] layer\n        go [forward v] (2) layers\n    end\n    repeat (20)\n        change x by (((20) - (x position)) / (10))\n        change y by (((20) - (y position)) / (10))\n        go to [front v] layer\n        go [forward v] (2) layers\n        change [ghost v] effect by (5)\n    end\n    delete this clone\nend\n\ndefine Shake\nset size to (150) %\nEffect [1]\nClone  ID: [Diamond] Quantity: [1]\nClone  ID: [Wave] Quantity: [1]\nClone  ID: [Flash Screen] Quantity: [1]\nset [color v] effect to (Colour \(intro\))\ngo to x: (0) y: (0)\nrepeat (30)\n    go to [front v] layer\n    go [forward v] (2) layers\n    change size by (((100) - (size)) / (10))\n    go to x: (([sin v] of ((timer) * (1000)) ) * (((size) - (100)) * (0.1))) y: (([sin v] of ((timer) * (1000)) ) * (((size) - (100)) * (0.1)))\nend\n\nwhen I start as a clone\nif <(Intro: Clone ID) = [Stars]> then\n    set size to (100) %\n    switch costume to (star v)\n    set [brightness v] effect to (100)\n    go to (random position v)\n    point in direction (90)\n    show\n    repeat (10)\n        go to [front v] layer\n        go [forward v] (3) layers\n        change [ghost v] effect by (10)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif < (Intro: Clone ID) contains [Circle]?> then\n    if < (Intro: Clone ID) contains [1]?> then\n        go to x: (200) y: (140)\n    else\n        if < (Intro: Clone ID) contains [2]?> then\n            go to x: (-200) y: (140)\n        else\n            if < (Intro: Clone ID) contains [3]?> then\n                go to x: (-200) y: (-140)\n            else\n                if < (Intro: Clone ID) contains [4]?> then\n                    go to x: (200) y: (-140)\n                else\n                    delete this clone\n                end\n            end\n        end\n    end\n    set size to (300) %\n    switch costume to (bubble v)\n    set [brightness v] effect to (100)\n    point in direction (90)\n    show\n    repeat (10)\n        go to [front v] layer\n        go [forward v] (3) layers\n        change [ghost v] effect by (10)\n    end\n    delete this clone\nend\n\ndefine Effect (mode)\nif <(mode) = [1]> then\n    repeat (7)\n        turn right ((360) / (7)) degrees\n        Clone  ID: [Line] Quantity: [1]\n    end\nend\n\nwhen I start as a clone\nif <(Intro: Clone ID) = [Line]> then\n    show\n    go to x: (0) y: (0)\n    move (50) steps\n    clear graphic effects\n    go to [front v] layer\n    switch costume to (line effect 1 v)\n    set size to (300) %\n    set [color v] effect to (Colour \(intro\))\n    repeat (8)\n        move (30) steps\n        next costume\n    end\n    delete this clone\nend\n\nwhen flag clicked\nwait (13.5) seconds\nbroadcast (INTRO ENDED v)\n\n@Love fave\n\nwhen flag clicked\nset [costume v] to [0]\nhide\nforever\n    if <not <<(Love) = [1]> and <(Favorite) = [1]>>> then\n        wait (pick random (30) to (40)) seconds\n        switch costume to (costume1 v)\n        go to x: (0) y: (50)\n        show\n        go to [front v] layer\n        start sound [pop v]\n        repeat (9)\n            change y by (-6)\n        end\n        repeat (5)\n            change y by (3)\n        end\n        repeat (5)\n            change y by (-1)\n        end\n        wait (2) seconds\n        repeat (15)\n            change y by (7)\n        end\n        hide\n    end\n    if <(Costume) > [0]> then\n        hide\n        stop [this script v]\n    end\nend\n\n@TB\n\nwhen flag clicked\nhide\n\n
==GENERIC A PLATFORMER==================\n==MOBILE FRIENDLY========================\n\nWelcome to my new (generic) game!\nA ❤️ and a ⭐ I would be thankful for!\n\nCan we get this to 3000 likes???\n\nTOP LOVED!!!!!!!!!!\nFULLSCREEN RECOMMENDED\n\nFollow @TrentonTNT for more games and platformers!\nEnjoy the platformer! :)\n\n\n==INSTRUCTIONS===========================\n\n• Arrow keys or A, D to move\n• Up arrow key or W to jump\n• Down arrow key or S to duck (will come in handy for part 2)\n• Dodge them generic spikes\n• Jump on them generic trampolines\n• Beat this generic platformer! xD\n\n==CREDITS================================\n\n• @--AwesomeCode-- for platformer engine\n• @-AlphaK- for assets\n• @TrentonTNT everything else\n\n==TAGS===================================\n\n#games #all #platformers #music #art #stories #tutorials #animations #trending #generic\n\n#7TH TRENDING ALL!\n#9TH TRENDING ANIMATIONS!\n#8TH TRENDING ART!\n#18TH TRENDING GAMES!\n#2ND TRENDING MUSIC!\n#4TH TRENDING STORIES!\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nLOL?!?! Comment "This is SO generic!" like and fav! 