Better Minecraft Platformer || English Version
@Stage\n\nwhen flag clicked\nswitch backdrop to (背景2 v)\n\nwhen I receive [スタート v]\nwait (1) seconds\nwait until <(item (1) of [情報 v]) = [8]>\nswitch backdrop to (背景3 v)\nwait until <(item (1) of [情報 v]) = [14]>\nswitch backdrop to (背景2 v)\nwait until <(item (1) of [情報 v]) = [20]>\nswitch backdrop to (背景4 v)\nwait until <(item (1) of [情報 v]) = [22]>\nswitch backdrop to (背景2 v)\n\nreplace item (1) of [情報 v] with ((item (1) of [情報 v]) + (1))\n\n@ピカー\n\nwhen I receive [スタート v]\nset size to (100) %\nclear graphic effects\nshow\nforever\n    switch costume to (item (1) of [情報 v])\nend\n\nwhen I receive [スタート v]\nforever\n    turn right (0.4) degrees\n    change size by ([cos v] of (item (6) of [情報 v]) )\nend\n\nwhen I receive [スタート v]\n表示 [4] まで待つ [-140] [20]\n表示 [7] まで待つ [-80] [0]\n表示 [11] まで待つ [-20] [-30]\n表示 [13] まで待つ [40] [-10]\n表示 [20] まで待つ [150] [110]\n\nwhen I receive [k v]\nrepeat (20)\n    change [ghost v] effect by (5)\nend\nhide\n\nwhen flag clicked\nhide\n\ndefine 表示 (a) まで待つ (x) (ｙ)\nwait until <(item (1) of [情報 v]) = (a)>\ngo to x: (x) y: (ｙ)\nset size to (100) %\nclear graphic effects\nshow\n\nwhen I receive [スタート v]\nforever\n    if <<(item (1) of [設定 v]) = [10]> or <(item (1) of [設定 v]) = [16]>> then\n        hide\n    end\nend\n\n@プレイヤー\n\nwhen I receive [スタート v]\nreplace item (8) of [情報 v] with [20]\nreplace item (2) of [情報 v] with [0]\nreplace item (3) of [情報 v] with [0]\nreplace item (1) of [情報 v] with [1]\nreplace item (14) of [情報 v] with ((0.5) + ((0.5) * <(item (1) of [設定 v]) = [19]>))\nset [スピード v] to [0.5]\nset [命はあるんか v] to [1]\nclear graphic effects\nset size to (55) %\nwait (0.01) seconds\nプレイヤー [1]\npoint in direction (90)\nreplace item (2) of [情報 v] with [0]\nreplace item (3) of [情報 v] with [0]\nclear graphic effects\ngo to x: (-200) y: (0)\nshow\nforever\n    if <<not <(item (8) of [情報 v]) = [0]>> and <(命はあるんか) = [1]>> then\n        if <not <(item (26) of [情報 v]) = [1]>> then\n            if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<<mouse down?> and <(mouse x) < [0]>> and <(攻撃状態) = [0]>>> then\n                point in direction (-90)\n                if <<touching (酸素ゲージ判定用 v)?> or <touching (マグマ v)?>> then\n                    replace item (2) of [情報 v] with ((item (2) of [情報 v]) + ((0) - ((item (14) of [情報 v]) / (2))))\n                else\n                    replace item (2) of [情報 v] with ((item (2) of [情報 v]) + ((0) - (item (14) of [情報 v])))\n                end\n            end\n            if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<<mouse down?> and <[0] < (mouse x)>> and <(攻撃状態) = [0]>>> then\n                point in direction (90)\n                if <<touching (酸素ゲージ判定用 v)?> or <touching (マグマ判定 v)?>> then\n                    replace item (2) of [情報 v] with ((item (2) of [情報 v]) + ((item (14) of [情報 v]) / (2)))\n                else\n                    replace item (2) of [情報 v] with ((item (2) of [情報 v]) + (item (14) of [情報 v]))\n                end\n            end\n        end\n        replace item (2) of [情報 v] with ((item (2) of [情報 v]) * (0.9))\n        change x by (item (2) of [情報 v])\n        if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <<touching (地面ー石 v)?> or <touching (プレイヤー固定 v)?>>>> then\n            change y by (1)\n            if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <<touching (地面ー石 v)?> or <touching (プレイヤー固定 v)?>>>> then\n                change y by (1)\n                if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <<touching (地面ー石 v)?> or <touching (プレイヤー固定 v)?>>>> then\n                    change y by (1)\n                    if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <<touching (地面ー石 v)?> or <touching (プレイヤー固定 v)?>>>> then\n                        change y by (1)\n                        if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <<touching (地面ー石 v)?> or <touching (プレイヤー固定 v)?>>>> then\n                            change y by (1)\n                            if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <<touching (地面ー石 v)?> or <touching (プレイヤー固定 v)?>>>> then\n                                change y by (1)\n                                if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <<touching (地面ー石 v)?> or <touching (プレイヤー固定 v)?>>>> then\n                                    change x by ((0) - (item (2) of [情報 v]))\n                                    change y by (-5)\n                                    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<<mouse down?> and <[0] < (mouse y)>> and <(攻撃状態) = [0]>>> then\n                                        if <not <(item (26) of [情報 v]) = [1]>> then\n                                            if <not <<touching (水 v)?> or <touching (マグマ判定 v)?>>> then\n                                                if <[0] < (item (2) of [情報 v])> then\n                                                    replace item (2) of [情報 v] with [-4]\n                                                else\n                                                    replace item (2) of [情報 v] with [4]\n                                                end\n                                                replace item (3) of [情報 v] with ((9) + ((4) * <(item (1) of [設定 v]) = [20]>))\n                                                移動処理 (y position) [✕]\n                                            end\n                                        end\n                                    else\n                                        replace item (2) of [情報 v] with [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        replace item (3) of [情報 v] with ((item (3) of [情報 v]) - (0.8))\n        if <<<touching (酸素ゲージ判定用 v)?> or <touching (マグマ判定 v)?>> and <(item (3) of [情報 v]) < [-2]>> then\n            replace item (3) of [情報 v] with [-2]\n        end\n        change y by (item (3) of [情報 v])\n        if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <<touching (地面ー石 v)?> or <touching (プレイヤー固定 v)?>>>> then\n            change y by ((0) - (item (3) of [情報 v]))\n            replace item (3) of [情報 v] with [0]\n        end\n        change y by (-2)\n        if <not <(item (26) of [情報 v]) = [1]>> then\n            if <<touching (酸素ゲージ判定用 v)?> and <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<<mouse down?> and <[0] < (mouse y)>> and <(攻撃状態) = [0]>>>> then\n                replace item (3) of [情報 v] with ((4) + ((1) * <(item (1) of [設定 v]) = [20]>))\n            else\n                if <<touching (マグマ判定 v)?> and <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<<mouse down?> and <[0] < (mouse y)>> and <(攻撃状態) = [0]>>>> then\n                    replace item (3) of [情報 v] with ((4) + ((1) * <(item (1) of [設定 v]) = [20]>))\n                else\n                    if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <<touching (地面ー石 v)?> or <touching (プレイヤー固定 v)?>>>> then\n                        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<<mouse down?> and <[0] < (mouse y)>> and <(攻撃状態) = [0]>>> then\n                            replace item (3) of [情報 v] with ((11) + ((3) * <(item (1) of [設定 v]) = [20]>))\n                        end\n                    end\n                end\n            end\n        end\n        change y by (1)\n    end\nend\n\nwhen I receive [スタート v]\nforever\n    if <<[238] < (x position)> and <<<<not <(item (1) of [情報 v]) = [21]>> and <not <(item (1) of [情報 v]) = [17]>>> and <not <(item (1) of [情報 v]) = [20]>>> and <not <(item (1) of [情報 v]) = [13]>>>> then\n        if <(item (19) of [情報 v]) = [0]> then\n            replace item (1) of [情報 v] with ((item (1) of [情報 v]) + (1))\n            ▶ノックバック [0] [0]\n            broadcast (NEXT v)\n            go to x: (-200) y: ((0) - ((50) * <(item (1) of [情報 v]) = [19]>))\n            replace item (1) of [移動処理 v] with [0]\n        end\n    end\nend\n\nwhen I receive [スタート v]\nforever\n    if <touching (ヴォーデン v)?> then\n        敵攻撃 [-20] [5]\n        wait (0.5) seconds\n    end\n    if <(item (2) of [設定 v]) = [12]> then\n        if <<touching (スケルトン2 v)?> and <not <([costume # v] of [スケルトン2 v]) = [3]>>> then\n            敵攻撃 [-7] [6]\n            wait (0.4) seconds\n        end\n        if <<touching (ゾンビ3 v)?> and <not <([costume # v] of [ゾンビ3 v]) = [3]>>> then\n            敵攻撃 [-7] [1]\n            wait (0.4) seconds\n        end\n        if <<touching (ゾンビ v)?> or <touching (ゾンビ2 v)?>> then\n            敵攻撃 [-7] [1]\n            wait (0.4) seconds\n        end\n        if <touching (スケルトン v)?> then\n            敵攻撃 [-4] [2]\n            wait (0.4) seconds\n        end\n        if <touching (マグマ v)?> then\n            敵攻撃 [-5] [✕]\n            wait (0.3) seconds\n        end\n        if <touching (サボテン v)?> then\n            敵攻撃 [-5] [✕]\n            wait (0.3) seconds\n        end\n        if <<(y position) < [-178]> and <not <(item (1) of [情報 v]) = [15]>>> then\n            敵攻撃 [-20] [✕]\n        end\n        if <touching (爆発 v)?> then\n            敵攻撃 [-16] [4]\n            wait (0.3) seconds\n        end\n        if <touching (ソニックブーム補完用2 v)?> then\n            敵攻撃 [-14] [5]\n            wait (1.5) seconds\n        end\n        if <touching (爆発3 v)?> then\n            敵攻撃 [-2] [6]\n            wait (0.3) seconds\n        end\n        if <touching (スプライト7 v)?> then\n            敵攻撃 [-1] [7]\n            wait (0.3) seconds\n        end\n    else\n        if <(item (2) of [設定 v]) = [13]> then\n            if <<touching (スケルトン2 v)?> and <not <([costume # v] of [スケルトン2 v]) = [3]>>> then\n                敵攻撃 [-8] [6]\n                wait (0.4) seconds\n            end\n            if <<touching (ゾンビ3 v)?> and <not <([costume # v] of [ゾンビ3 v]) = [3]>>> then\n                敵攻撃 [-8] [1]\n                wait (0.4) seconds\n            end\n            if <<touching (ゾンビ v)?> or <touching (ゾンビ2 v)?>> then\n                敵攻撃 [-8] [1]\n                wait (0.4) seconds\n            end\n            if <touching (スケルトン v)?> then\n                敵攻撃 [-5] [2]\n                wait (0.4) seconds\n            end\n            if <touching (マグマ v)?> then\n                敵攻撃 [-6] [✕]\n                wait (0.3) seconds\n            end\n            if <touching (サボテン v)?> then\n                敵攻撃 [-6] [✕]\n                wait (0.3) seconds\n            end\n            if <<(y position) < [-178]> and <not <(item (1) of [情報 v]) = [15]>>> then\n                敵攻撃 [-20] [✕]\n            end\n            if <touching (爆発 v)?> then\n                敵攻撃 [-18] [4]\n                wait (0.3) seconds\n            end\n            if <touching (ソニックブーム補完用2 v)?> then\n                敵攻撃 [-16] [5]\n                wait (1.5) seconds\n            end\n            if <touching (爆発3 v)?> then\n                敵攻撃 [-3] [6]\n                wait (0.3) seconds\n            end\n            if <touching (スプライト7 v)?> then\n                敵攻撃 [-1] [7]\n                wait (0.3) seconds\n            end\n        else\n            if <touching (マグマ v)?> then\n                敵攻撃 [-4] [✕]\n                wait (0.3) seconds\n            end\n            if <touching (サボテン v)?> then\n                敵攻撃 [-4] [✕]\n                wait (0.3) seconds\n            end\n            if <<(y position) < [-178]> and <not <(item (1) of [情報 v]) = [15]>>> then\n                敵攻撃 [-20] [✕]\n            end\n            if <touching (爆発 v)?> then\n                敵攻撃 [-14] [4]\n                wait (0.3) seconds\n            end\n            if <touching (スプライト7 v)?> then\n                敵攻撃 [-1] [7]\n                wait (0.3) seconds\n            end\n        end\n    end\nend\n\nwhen I receive [ダメージ v]\nrepeat (10)\n    プレイヤー [0]\nend\nプレイヤー [1]\n\nwhen I receive [弓矢 v]\nif <(item (2) of [設定 v]) = [12]> then\n    敵攻撃 [-5] [3]\nelse\n    敵攻撃 [-4] [3]\nend\n\ndefine 敵攻撃 (攻撃力) (なに？)\nif <not <(item (8) of [情報 v]) = [0]>> then\n    if <(item (1) of [設定 v]) = [16]> then\n        if <(item (1) of [情報 v]) = [21]> then\n            replace item (8) of [情報 v] with ((item (8) of [情報 v]) + (攻撃力))\n        else\n            replace item (8) of [情報 v] with ((item (8) of [情報 v]) + ([ceiling v] of ((攻撃力) * (0.3)) ))\n        end\n    else\n        replace item (8) of [情報 v] with ((item (8) of [情報 v]) + (攻撃力))\n    end\n    broadcast (ダメージ v)\n    start sound [ダメージ v]\n    if <(item (1) of [設定 v]) = [16]> then\n        if <(なに？) = [1]> then\n            if <(x position) < (モブの位置x)> then\n                ▶ノックバック [-6] [6]\n            else\n                ▶ノックバック [6] [6]\n            end\n        end\n        if <(なに？) = [2]> then\n            if <(x position) < (スケルトン位置x)> then\n                ▶ノックバック [-6] [6]\n            else\n                ▶ノックバック [6] [6]\n            end\n        end\n        if <(なに？) = [3]> then\n            if <(x position) < (スケルトン位置x)> then\n                ▶ノックバック [-5] [5]\n            else\n                ▶ノックバック [5] [5]\n            end\n        end\n        if <(なに？) = [4]> then\n            if <(x position) < (item (4) of [情報 v])> then\n                ▶ノックバック [-7] [7]\n            else\n                ▶ノックバック [7] [7]\n            end\n        end\n        if <(なに？) = [5]> then\n            if <(x position) < (item (4) of [情報 v])> then\n                ▶ノックバック [-6] [6]\n            else\n                ▶ノックバック [6] [6]\n            end\n        end\n        if <(なに？) = [6]> then\n            if <(x position) < (item (22) of [情報 v])> then\n                ▶ノックバック [-6] [6]\n            else\n                ▶ノックバック [6] [6]\n            end\n        end\n        if <(なに？) = [7]> then\n        if <(なに？) = [8]> then\n            if <(x position) < (item (24) of [情報 v])> then\n                ▶ノックバック [-10] [12]\n            else\n                ▶ノックバック [10] [12]\n            end\n        end\n    else\n        if <(なに？) = [1]> then\n            if <(x position) < (モブの位置x)> then\n                ▶ノックバック [-10] [10]\n            else\n                ▶ノックバック [10] [10]\n            end\n        end\n        if <(なに？) = [2]> then\n            if <(x position) < (スケルトン位置x)> then\n                ▶ノックバック [-10] [10]\n            else\n                ▶ノックバック [10] [10]\n            end\n        end\n        if <(なに？) = [3]> then\n            if <(x position) < (スケルトン位置x)> then\n                ▶ノックバック [-8.5] [8.5]\n            else\n                ▶ノックバック [8.5] [8.5]\n            end\n        end\n        if <(なに？) = [4]> then\n            if <(x position) < (item (4) of [情報 v])> then\n                ▶ノックバック [-15] [12]\n            else\n                ▶ノックバック [15] [12]\n            end\n        end\n        if <(なに？) = [5]> then\n            if <(x position) < (item (4) of [情報 v])> then\n                ▶ノックバック [-10] [10]\n            else\n                ▶ノックバック [10] [10]\n            end\n        end\n        if <(なに？) = [6]> then\n            if <(x position) < (item (22) of [情報 v])> then\n                ▶ノックバック [-10] [10]\n            else\n                ▶ノックバック [10] [10]\n            end\n        end\n        if <(なに？) = [7]> then\n        if <(なに？) = [8]> then\n            if <(x position) < (item (24) of [情報 v])> then\n                ▶ノックバック [-10] [12]\n            else\n                ▶ノックバック [10] [12]\n            end\n        end\n    end\nend\n\nwhen I receive [スタート v]\nswitch costume to (普通 v)\n\ndefine ▶ノックバック (x) (y)\nreplace item (2) of [情報 v] with (x)\nreplace item (3) of [情報 v] with (y)\n\nwhen I receive [スタート v]\nset [延焼ダメージ v] to [0]\nforever\n    if <touching (マグマ v)?> then\n        set [延焼ダメージ v] to [4]\n    end\nend\n\nwhen I receive [スタート v]\nreplace item (8) of [情報 v] with [20]\nforever\n    if <(item (8) of [情報 v]) < [0.01]> then\n        broadcast (やられた v)\n        replace item (2) of [情報 v] with [0]\n        replace item (3) of [情報 v] with [0]\n        replace item (8) of [情報 v] with [0]\n        wait until <not <(item (8) of [情報 v]) < [0.01]>>\n    end\nend\n\nwhen I receive [スタート v]\ndelete all of [移動処理 v]\ninsert [-100] at (1) of [移動処理 v] \nset [記録 v] to [0]\nwait (0.01) seconds\nforever\n    if <(item (1) of [移動処理 v]) < (y position)> then\n        移動処理 (y position) [✕]\n    end\n    if <<touching (水 v)?> or <touching (マグマ v)?>> then\n        移動処理 (y position) [✕]\n    end\nend\n\ndefine 移動処理 (y) (スピード)\nif <not <(y) = [ダメージ]>> then\n    insert ([ceiling v] of (y) ) at (1) of [移動処理 v] \nelse\n    broadcast (ダメージ v)\n    if <(item (1) of [設定 v]) = [16]> then\n        replace item (8) of [情報 v] with ((item (8) of [情報 v]) + ([ceiling v] of ((スピード) * (0.2)) ))\n    else\n        replace item (8) of [情報 v] with ((item (8) of [情報 v]) + (スピード))\n    end\n    set [記録 v] to [0]\nend\n\nwhen I receive [スタート v]\nforever\n    if <touching (落下ダメージの判定用 v)?> then\n        wait until <not <touching (落下ダメージの判定用 v)?>>\n        wait until <touching (落下ダメージの判定用 v)?>\n        set [記録 v] to ((item (1) of [移動処理 v]) - (round (y position)))\n        replace item (1) of [移動処理 v] with [-100]\n        if <[0] < ((記録) - (105))> then\n            if <(item (2) of [設定 v]) = [4]> then\n                移動処理 [ダメージ] ((0) - ([ceiling v] of (((記録) - (105)) / (10)) ))\n            else\n                if <(item (2) of [設定 v]) = [12]> then\n                    移動処理 [ダメージ] ((0) - ([ceiling v] of (((記録) - (105)) / (9)) ))\n                else\n                    移動処理 [ダメージ] ((0) - ([ceiling v] of (((記録) - (105)) / (8)) ))\n                end\n            end\n            start sound [ダメージ v]\n        end\n    end\nend\n\nwhen I receive [リスポーン v]\nreplace item (8) of [情報 v] with [20]\nif <(item (1) of [情報 v]) = [18]> then\n    go to x: (-200) y: (-75)\nelse\n    if <(item (1) of [情報 v]) = [21]> then\n        go to x: (-100) y: (-50)\n    else\n        if <(item (1) of [情報 v]) = [19]> then\n            go to x: (-200) y: (-50)\n        else\n            if <(item (1) of [情報 v]) = [16]> then\n                go to x: (-180) y: (0)\n            else\n                if <(item (1) of [情報 v]) = [14]> then\n                    go to x: (-155) y: (-55)\n                else\n                    if <(item (1) of [情報 v]) = [8]> then\n                        go to x: (-155) y: (-55)\n                    else\n                        go to x: (-200) y: (0)\n                    end\n                end\n            end\n        end\n    end\nend\npoint in direction (90)\n▶ノックバック [0] [0]\nreplace item (8) of [情報 v] with [20]\nプレイヤー [1]\nset [ghost v] effect to (0)\nshow\n\nwhen I receive [スタート v]\nforever\n    if <(item (8) of [情報 v]) = [0]> then\n        set [延焼ダメージ v] to [0]\n        hide\n    end\nend\n\nwhen I receive [スタート v]\nforever\n    if <<not <(item (8) of [情報 v]) = [0]>> and <<<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<<mouse down?> and <(mouse x) < [0]>> and <(攻撃状態) = [0]>>> or <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<<mouse down?> and <[0] < (mouse x)>> and <(攻撃状態) = [0]>>>>> then\n        set volume to (100) %\n        wait (0.05) seconds\n        if <touching (酸素ゲージ判定用 v)?> then\n            play sound (pick random (4) to (8)) until done\n        else\n            if <touching (地面ー土 v)?> then\n                play sound (pick random (1) to (2)) until done\n            end\n            if <touching (地面ー砂 v)?> then\n                play sound (pick random (9) to (13)) until done\n            end\n            if <touching (地面ー石 v)?> then\n                play sound (pick random (14) to (17)) until done\n            end\n        end\n    end\nend\n\nwhen I receive [スタート v]\nforever\n    if <<(item (3) of [設定 v]) = [14]> and <not <(item (1) of [設定 v]) = [9]>>> then\n        forever\n    end\n    if <<(item (3) of [設定 v]) = [14]> and <(item (1) of [設定 v]) = [9]>> then\n        wait (0.2) seconds\n    else\n        if <(item (1) of [設定 v]) = [9]> then\n            wait (0.2) seconds\n        else\n            if <(item (2) of [設定 v]) = [4]> then\n                wait (4) seconds\n            else\n                if <(item (2) of [設定 v]) = [12]> then\n                    wait (5) seconds\n                else\n                    wait (6) seconds\n                end\n            end\n        end\n    end\n    if <<(item (8) of [情報 v]) < [20]> and <not <(item (8) of [情報 v]) = [0]>>> then\n        replace item (8) of [情報 v] with ((item (8) of [情報 v]) + (1))\n    end\nend\n\nwhen I receive [リスポーン v]\nreplace item (1) of [移動処理 v] with [0]\n\nwhen I receive [スタート v]\nforever\n    if <not <(延焼ダメージ) = [0]>> then\n        start sound (pick random (18) to (20))\n        change [延焼ダメージ v] by (-1)\n        replace item (8) of [情報 v] with ((item (8) of [情報 v]) - (1))\n        broadcast (ダメージ v)\n        wait (1.3) seconds\n    end\nend\n\nwhen I receive [スタート v]\nforever\n    wait until <<touching (水 v)?> and <touching (酸素ゲージ判定用 v)?>>\n    wait (1) seconds\n    if <[0] < (酸素ゲージ)> then\n        if <<touching (水 v)?> and <touching (酸素ゲージ判定用 v)?>> then\n            wait (0.1) seconds\n            if <<touching (水 v)?> and <touching (酸素ゲージ判定用 v)?>> then\n                change [酸素ゲージ v] by (-1)\n                wait (0.15) seconds\n                change [酸素ゲージ v] by (-1)\n            end\n        end\n    end\nend\n\nwhen I receive [スタート v]\nforever\n    if <(酸素ゲージ) = [0]> then\n        replace item (8) of [情報 v] with ((item (8) of [情報 v]) - (1))\n        start sound [ダメージ v]\n        broadcast (ダメージ v)\n        wait (1) seconds\n    end\nend\n\nwhen I receive [スタート v]\nset [酸素ゲージ v] to [20]\nforever\n    if <not <touching (酸素ゲージ判定用 v)?>> then\n        if <(酸素ゲージ) < [20]> then\n            change [酸素ゲージ v] by (2)\n        end\n        wait (0.5) seconds\n    end\nend\n\nwhen I receive [やられた v]\nset [酸素ゲージ v] to [20]\nset [延焼ダメージ v] to [0]\n\nwhen I receive [スタート v]\nforever\n    if <not <touching (酸素ゲージ判定用 v)?>> then\n        replace item (4) of [設定 v] with [水外]\n    end\n    if <touching (酸素ゲージ判定用 v)?> then\n        replace item (4) of [設定 v] with [水中]\n    end\nend\n\ndefine プレイヤー (x)\nif <(item (1) of [設定 v]) = [16]> then\n    if <(x) = [1]> then\n        switch costume to (普通5 v)\n    else\n        switch costume to (スティーブ やられた5 v)\n    end\nelse\n    if <(x) = [1]> then\n        switch costume to (普通 v)\n    else\n        switch costume to (スティーブ やられた v)\n    end\nend\n\nwhen I receive [スタート v]\nset [クリティカル攻撃判定用 v] to (y position)\nforever\n    repeat until <not <(クリティカル攻撃判定用) < (y position)>>\n        set [クリティカル攻撃判定用 v] to (y position)\n    end\nend\n\nwhen I receive [スタート v]\nforever\n    if <(y position) < (クリティカル攻撃判定用)> then\n        set [結果 v] to [クリティカル攻撃可能]\n    else\n        set [結果 v] to [クリティカル攻撃不可能]\n    end\n    if <touching (落下ダメージの判定用 v)?> then\n        set [クリティカル攻撃判定用 v] to (y position)\n    end\nend\n\nwhen flag clicked\nreplace item (1) of [情報 v] with [1]\nreplace item (8) of [情報 v] with [20]\nforever\n    if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n        replace item (5) of [設定 v] with [1]\n    else\n        replace item (5) of [設定 v] with [0]\n    end\nend\n\nwhen [space v] key pressed\nif <<<(item (7) of [情報 v]) = [0]> and <(item (5) of [設定 v]) = [1]>> and <(item (1) of [設定 v]) = [10]>> then\n    point towards (ソニックブーム判定 v)\nend\n\nwhen I receive [スタート v]\nreplace item (13) of [情報 v] with [0]\nforever\n    if <<touching color (#4801b8)?> and <<(item (1) of [情報 v]) = [7]> or <(item (1) of [情報 v]) = [13]>>> then\n        start sound [ネザーゲート v]\n        repeat until <(item (13) of [情報 v]) = [18]>\n            wait (0.2) seconds\n            if <touching color (#4801b8)?> then\n                replace item (13) of [情報 v] with ((item (13) of [情報 v]) + (1))\n            else\n                replace item (13) of [情報 v] with [0]\n            end\n        end\n        play sound [ネザーゲート2 v] until done\n        replace item (1) of [情報 v] with ((item (1) of [情報 v]) + (1))\n        ▶ノックバック [0] [0]\n        broadcast (NEXT v)\n        go to x: (-155) y: (-55)\n        replace item (1) of [移動処理 v] with [0]\n    end\nend\n\nwhen I receive [スタート v]\nreplace item (8) of [情報 v] with [20]\n\nwhen flag clicked\nreplace item (8) of [情報 v] with [20]\n\nwhen I receive [スタート v]\nforever\n    if <<(y position) < [-178]> and <(item (1) of [情報 v]) = [15]>> then\n        replace item (1) of [情報 v] with ((item (1) of [情報 v]) + (1))\n        ▶ノックバック [0] [0]\n        broadcast (NEXT v)\n        go to x: (-170) y: (300)\n        replace item (1) of [移動処理 v] with [0]\n    end\n    if <<[238] < (x position)> and <(item (1) of [情報 v]) = [17]>> then\n        replace item (1) of [情報 v] with ((item (1) of [情報 v]) + (1))\n        ▶ノックバック [0] [0]\n        broadcast (NEXT v)\n        go to x: (-300) y: (-50)\n        replace item (1) of [移動処理 v] with [0]\n    end\n    if <<[60] > (y position)> and <<[60] < (x position)> and <(item (1) of [情報 v]) = [19]>>> then\n        replace item (1) of [情報 v] with ((item (1) of [情報 v]) + (1))\n        ▶ノックバック [0] [0]\n        broadcast (NEXT v)\n        go to x: (-180) y: (-50)\n        replace item (1) of [移動処理 v] with [0]\n    end\n    if <<[238] < (x position)> and <(item (1) of [情報 v]) = [20]>> then\n        replace item (1) of [情報 v] with ((item (1) of [情報 v]) + (1))\n        ▶ノックバック [0] [0]\n        broadcast (NEXT v)\n        go to x: (-75) y: (-50)\n        replace item (1) of [移動処理 v] with [0]\n    end\n    if <<<(y position) < [-60]> and <<(x position) < [40]> and <[-40] < (x position)>>> and <<(item (1) of [情報 v]) = [21]> and <(item (33) of [情報 v]) = [1]>>> then\n        replace item (1) of [情報 v] with ((item (1) of [情報 v]) + (1))\n        ▶ノックバック [0] [0]\n        broadcast (/xp 10000L @s v)\n        broadcast (NEXT v)\n        go to x: (-200) y: (0)\n        replace item (1) of [移動処理 v] with [0]\n        repeat until <(item (35) of [情報 v]) = [x]>\n            go to x: (-200) y: (0)\n        end\n    end\nend\n\nwhen I receive [スタート v]\nreplace item (26) of [情報 v] with [0]\nwait (1) seconds\nwait until <<[-50] < (x position)> and <(item (1) of [情報 v]) = [19]>>\nreplace item (26) of [情報 v] with [1]\nbroadcast (エンダーアイ v)\nwait (10) seconds\nreplace item (26) of [情報 v] with [0]\n\n@Health2\n\nwhen I receive [スタート v]\ngo to [front v] layer\nforever\n    switch costume to ((item (8) of [情報 v]) + (1))\nend\n\nwhen I receive [スタート v]\nwait (0.01) seconds\nif <not <(item (1) of [設定 v]) = [11]>> then\n    show\n    go to [front v] layer\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [やられた v]\nhide\n\nwhen I receive [リスポーン v]\nhide\nif <not <(item (1) of [設定 v]) = [11]>> then\n    show\n    go to [front v] layer\nend\n\nwhen I receive [ダメージ v]\nrepeat (2)\n    set [brightness v] effect to (40)\n    wait (0.1) seconds\n    set [brightness v] effect to (0)\n    wait (0.1) seconds\nend\n\n@剣\n\nwhen flag clicked\nforever\n    if <[100] < (direction)> then\n        point in direction (100)\n    end\n    if <(direction) < [-100]> then\n        point in direction (-100)\n    end\nend\n\nwhen I receive [スタート v]\nset [攻撃 v] to [0]\nforever\n    switch costume to (持ち物)\n    if <[0] < ([direction v] of [プレイヤー v])> then\n        set [右左 v] to [右]\n        go to x: (([x position v] of [プレイヤー v]) + (15)) y: (([y position v] of [プレイヤー v]) + (-5))\n        if <(攻撃) = [0]> then\n            point in direction (-100)\n        end\n    else\n        set [右左 v] to [左]\n        go to x: (([x position v] of [プレイヤー v]) + (-15)) y: (([y position v] of [プレイヤー v]) + (-5))\n        if <(攻撃) = [0]> then\n            point in direction (100)\n        end\n    end\nend\n\nwhen I receive [スタート v]\nset [持ち物 v] to [1]\nif <(item (1) of [設定 v]) = [16]> then\n    set [持ち物 v] to [11]\nend\nshow\nforever\n    if <(item (1) of [設定 v]) = [10]> then\n        hide\n    end\n    if <(右左) = [右]> then\n        switch costume to ((持ち物) + (1))\n    else\n        switch costume to (持ち物)\n    end\nend\n\nwhen I receive [attack v]\nif <[0] < ([direction v] of [プレイヤー v])> then\n    point in direction (-100)\nelse\n    point in direction (100)\nend\nset [攻撃 v] to [1]\nif <(右左) = [右]> then\n    repeat (4)\n        turn right (15) degrees\n    end\nelse\n    repeat (4)\n        turn left (15) degrees\n    end\nend\nset [攻撃 v] to [0]\n\nwhen flag clicked\nforever\n    if <key (space v) pressed?> then\n        broadcast (attack v)\n        if <(item (1) of [設定 v]) = [15]> then\n            broadcast (爆発剣 v)\n        end\n    end\n    wait until <not <key (space v) pressed?>>\nend\n\nwhen I receive [リスポーン v]\nwait () seconds\nshow\n\nwhen I receive [やられた v]\nhide\n\nwhen I receive [スタート v]\nforever\n    if <(item (1) of [設定 v]) = [10]> then\n        hide\n        set [持ち物 v] to [ソニックブーム]\n    end\nend\n\n@地面ー土\n\nwhen I receive [スタート v]\ngo to [front v] layer\nforever\n    switch costume to (item (1) of [情報 v])\nend\n\n@アップグレード\n\nwhen I receive [スタート v]\nset size to (100) %\nclear graphic effects\nshow\nforever\n    switch costume to (item (1) of [情報 v])\n    if <touching (プレイヤー v)?> then\n        set [持ち物 v] to (costume [name v])\n        broadcast (k v)\n        repeat (20)\n            change [ghost v] effect by (5)\n            change size by (5)\n        end\n        hide\n    end\nend\n\nwhen I receive [スタート v]\nforever\n    change size by ([cos v] of (item (6) of [情報 v]) )\nend\n\nwhen I receive [スタート v]\n表示 [4] まで待つ [-140] [20]\n表示 [7] まで待つ [-80] [0]\n表示 [11] まで待つ [-20] [-30]\n表示 [13] まで待つ [40] [-10]\n表示 [20] まで待つ [150] [110]\n\ndefine 表示 (a) まで待つ (x) (y)\nwait until <(item (1) of [情報 v]) = (a)>\ngo to x: (x) y: (y)\nset size to (100) %\nclear graphic effects\nshow\n\nwhen I receive [スタート v]\nforever\n    if <<(item (1) of [設定 v]) = [10]> or <(item (1) of [設定 v]) = [16]>> then\n        hide\n    end\nend\n\n@地面ー砂\n\nwhen I receive [スタート v]\ngo to [front v] layer\nforever\n    switch costume to (item (1) of [情報 v])\nend\n\n@地面ー石\n\nwhen I receive [スタート v]\ngo to [front v] layer\nforever\n    switch costume to (item (1) of [情報 v])\nend\n\n@落下ダメージの判定用\n\nwhen I receive [スタート v]\nset [ghost v] effect to (99)\ngo to [front v] layer\nforever\n    switch costume to (item (1) of [情報 v])\nend\n\n@装飾\n\nwhen I receive [スタート v]\nforever\n    switch costume to (item (1) of [情報 v])\nend\n\n@水\n\nwhen I receive [スタート v]\ngo to [front v] layer\ngo [backward v] (10) layers\nforever\n    switch costume to (item (1) of [情報 v])\n    set [ghost v] effect to (40)\nend\n\n@マグマ\n\nwhen I receive [スタート v]\nforever\n    switch costume to (item (1) of [情報 v])\nend\n\nwhen flag clicked\nclear graphic effects\nforever\n    repeat (5)\n        change [brightness v] effect by (1)\n        wait (0.1) seconds\n    end\n    repeat (5)\n        change [brightness v] effect by (-1)\n        wait (0.1) seconds\n    end\nend\n\n@太陽\n\nwhen flag clicked\nreplace item (6) of [情報 v] with [0]\nset size to (100) %\nshow\nforever\n    go to [back v] layer\n    replace item (6) of [情報 v] with ((item (6) of [情報 v]) + (10))\nend\n\nwhen flag clicked\nforever\n    change size by ([cos v] of (item (6) of [情報 v]) )\nend\n\nwhen I receive [スタート v]\nwait (1) seconds\nwait until <(item (1) of [情報 v]) = [8]>\nhide\n\n@ターボ\n\nwhen I receive [最後 v]\nshow\nstop [all v]\n\nwhen I receive [スタート v]\nforever\n    if <(φ\(*￣0￣\)) > [20]> then\n        broadcast (最後 v)\n    end\nend\n\nwhen I receive [スタート v]\nset [φ\(*￣0￣\) v] to [0]\nforever\n    change [φ\(*￣0￣\) v] by (1)\n    go to [front v] layer\nend\n\nwhen flag clicked\nhide variable [タイム/time v]\nhide\nforever\n    wait (0.1) seconds\n    set [φ\(*￣0￣\) v] to [0]\nend\n\nwhen I receive [スタート v]\nreset timer\n\nwhen I receive [エンドロールend-end v]\nset [タイム/time v] to ((round ((timer) * (100))) / (100))\nshow variable [タイム/time v]\nstop [this script v]\n\n@サボテン\n\nwhen I receive [スタート v]\nforever\n    switch costume to (item (1) of [情報 v])\n    go to [back v] layer\nend\n\n@残骸\n\nwhen flag clicked\nhide\n\nwhen I receive [スティーブ v]\nrepeat (2)\n    switch costume to (pick random (1) to (4))\n    go to x: (item (4) of [情報 v]) y: (item (5) of [情報 v])\n    Particles\nend\n\nwhen I start as a clone\nif <<not <[11] < (costume [number v])>> or <[17] < (costume [number v])>> then\n    set [ghost v] effect to (0)\n    set [color v] effect to (pick random (-5) to (5))\n    set [brightness v] effect to (pick random (-30) to (10))\n    show\n    set [xv v] to (pick random (-8) to (8))\n    set [yv v] to (pick random (5) to (20))\n    repeat until <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <<touching (地面ー石 v)?> or <<touching (マグマ v)?> or <touching (_edge_ v)?>>>>>\n        change [yv v] by (-2)\n        set [xv v] to ((xv) * (0.9))\n        set [yv v] to ((yv) * (0.9))\n        change x by (xv)\n        change y by (yv)\n        if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n            change y by (1)\n            if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                change y by (1)\n                if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                    change y by (1)\n                    if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                        change y by (1)\n                        if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                            change y by (1)\n                            if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                                change y by (1)\n                                if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                                    change y by (1)\n                                    if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                                        change y by (1)\n                                        if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                                            change y by (1)\n                                            if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                                                change y by (1)\n                                                if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                                                    change y by (1)\n                                                    if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                                                        change y by (1)\n                                                    else\n                                                        change y by (-1)\n                                                    end\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    repeat (20)\n        change [ghost v] effect by (5)\n    end\n    delete this clone\nend\n\ndefine Particles\nrepeat (4)\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nif <(複製対策) = [1]> then\n    delete this clone\nend\nset [複製対策 v] to [1]\n\nwhen I receive [スケルトン v]\nrepeat (2)\n    switch costume to (pick random (4) to (5))\n    go to x: (item (4) of [情報 v]) y: (item (5) of [情報 v])\n    Particles\nend\n\nwhen I receive [ゾンビ v]\nrepeat (2)\n    switch costume to (pick random (1) to (3))\n    go to x: (item (4) of [情報 v]) y: (item (5) of [情報 v])\n    Particles\nend\n\nwhen I receive [ クリーパー　 v]\nrepeat (2)\n    switch costume to (pick random (8) to (9))\n    go to x: (item (4) of [情報 v]) y: (item (5) of [情報 v])\n    Particles\nend\n\nwhen I receive [ヴォーデンスポーン v]\nwait (0.1) seconds\nrepeat (15)\n    switch costume to (pick random (10) to (11))\n    go to x: (item (1) of [ヴォーデン位置 v]) y: (item (2) of [ヴォーデン位置 v])\n    Particles\n    wait (0.1) seconds\nend\n\nwhen I receive [ポータル開通 v]\nrepeat (10)\n    switch costume to (pick random (12) to (13))\n    go to x: (75) y: (20)\n    Particles\n    wait (0.1) seconds\nend\n\nwhen I start as a clone\nif <<(costume [number v]) = [12]> or <(costume [number v]) = [13]>> then\n    set [ghost v] effect to (0)\n    set [color v] effect to (pick random (-5) to (5))\n    set [brightness v] effect to (pick random (-30) to (10))\n    show\n    set [xv v] to (pick random (-8) to (8))\n    set [yv v] to (pick random (5) to (20))\n    repeat (pick random (15) to (25))\n        change [yv v] by (-2)\n        set [xv v] to ((xv) * (0.9))\n        set [yv v] to ((yv) * (0.9))\n        change x by (xv)\n        change y by (yv)\n    end\n    repeat (20)\n        change [ghost v] effect by (5)\n    end\n    delete this clone\nend\n\nwhen I receive [エンドラend v]\nwait (0.1) seconds\nrepeat (15)\n    if <not <(item (2) of [設定 v]) = [4]>> then\n        switch costume to (pick random (14) to (17))\n        go to x: (pick random (-50) to (50)) y: (pick random (120) to (80))\n        Particles\n        wait (0.1) seconds\n    end\nend\n\nwhen I start as a clone\nif <<(costume [number v]) = [14]> or <<(costume [number v]) = [15]> or <<(costume [number v]) = [16]> or <(costume [number v]) = [17]>>>> then\n    set [ghost v] effect to (0)\n    set [color v] effect to (pick random (-5) to (5))\n    set [brightness v] effect to (pick random (-30) to (10))\n    show\n    set [xv v] to (pick random (-10) to (10))\n    set [yv v] to (pick random (15) to (25))\n    repeat until <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <<touching (地面ー石 v)?> or <<touching (マグマ v)?> or <touching (_edge_ v)?>>>>>\n        change [yv v] by (-2)\n        set [xv v] to ((xv) * (0.9))\n        set [yv v] to ((yv) * (0.9))\n        change x by (xv)\n        change y by (yv)\n        if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n            change y by (1)\n            if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                change y by (1)\n                if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                    change y by (1)\n                    if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                        change y by (1)\n                        if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                            change y by (1)\n                            if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                                change y by (1)\n                                if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                                    change y by (1)\n                                    if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                                        change y by (1)\n                                        if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                                            change y by (1)\n                                            if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                                                change y by (1)\n                                                if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                                                    change y by (1)\n                                                    if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                                                        change y by (1)\n                                                    else\n                                                        change y by (-1)\n                                                    end\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    repeat (20)\n        change [ghost v] effect by (5)\n    end\n    delete this clone\nend\n\nwhen I receive [ゾンビピグリン v]\nrepeat (2)\n    switch costume to (pick random (18) to (20))\n    go to x: (item (4) of [情報 v]) y: (item (5) of [情報 v])\n    Particles\nend\n\n@攻撃ボタン\n\nwhen I receive [スタート v]\nforever\n    go to [front v] layer\n    if <(item (6) of [設定 v]) = [18]> then\n        show\n        forever\n            go to [front v] layer\n            if <touching (mouse-pointer v)?> then\n                set [攻撃状態 v] to [1]\n                set [ghost v] effect to (10)\n                if <mouse down?> then\n                    broadcast (attack v)\n                    wait (0.1) seconds\n                    wait until <not <mouse down?>>\n                end\n            else\n                set [ghost v] effect to (70)\n                set [攻撃状態 v] to [0]\n            end\n        end\n    end\n    hide\nend\n\n@スケルトン\n\nwhen I receive [スタート v]\ngo to x: (250) y: (0)\ngo to [front v] layer\nhide\nwait (0.01) seconds\nwait until <(item (1) of [情報 v]) = [5]>\nスケルトン召喚魔法 [5] [300] [-15] [0.5] 秒待つ\nwait until <(item (1) of [情報 v]) = [16]>\nスケルトン召喚魔法 [20] [300] [100] [0] 秒待つ\n\nwhen I receive [スタート v]\nforever\n    set [スケルトンの間合いの距離 v] to ((round ([x position v] of [プレイヤー v])) - (round (スケルトン位置x)))\nend\n\nwhen I start as a clone\nshow\nforever\n    if <([x position v] of [プレイヤー v]) < (スケルトン位置x)> then\n        set [スケルトン向き v] to [-90]\n        point in direction (-90)\n    else\n        set [スケルトン向き v] to [90]\n        point in direction (90)\n    end\nend\n\nwhen I receive [next v]\nset [スケルトンの存在 v] to [0]\ndelete this clone\n\nwhen I receive [リスポーン v]\nスケルトン召喚魔法 [5] [300] [-70] [0] 秒待つ\nスケルトン召喚魔法 [24] [300] [0] [0] 秒待つ\nスケルトン召喚魔法 [29] [300] [0] [1] 秒待つ\nスケルトン召喚魔法 [30] [300] [100] [4] 秒待つ\n\nwhen I start as a clone\nswitch costume to (スケルトン v)\nset [スケルトンの存在 v] to [1]\nclear graphic effects\nset size to (65) %\nwait (0.01) seconds\npoint in direction (-90)\nset [スケルトンx v] to [0]\nset [スケルトンy v] to [0]\nclear graphic effects\nshow\nforever\n    if <not <(item (8) of [情報 v]) = [0]>> then\n        if <<((round ([x position v] of [プレイヤー v])) - (round (スケルトン位置x))) < [-200]> and <((round ([x position v] of [プレイヤー v])) - (round (スケルトン位置x))) < [0]>> then\n            if <touching (水 v)?> then\n                change [スケルトンx v] by (-0.2)\n            else\n                change [スケルトンx v] by (-0.3)\n            end\n        end\n        if <<[-170] < ((round ([x position v] of [プレイヤー v])) - (round (スケルトン位置x)))> and <((round ([x position v] of [プレイヤー v])) - (round (スケルトン位置x))) < [0]>> then\n            if <touching (水 v)?> then\n                change [スケルトンx v] by (0.2)\n            else\n                change [スケルトンx v] by (0.3)\n            end\n        end\n        if <<[0] < ((round ([x position v] of [プレイヤー v])) - (round (スケルトン位置x)))> and <((round ([x position v] of [プレイヤー v])) - (round (スケルトン位置x))) < [170]>> then\n            if <touching (水 v)?> then\n                change [スケルトンx v] by (-0.2)\n            else\n                change [スケルトンx v] by (-0.3)\n            end\n        end\n        if <[200] < ((round ([x position v] of [プレイヤー v])) - (round (スケルトン位置x)))> then\n            if <touching (水 v)?> then\n                change [スケルトンx v] by (0.2)\n            else\n                change [スケルトンx v] by (0.3)\n            end\n        end\n        set [スケルトンx v] to ((スケルトンx) * (0.9))\n        change x by (スケルトンx)\n        if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n            change y by (1)\n            if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                change y by (1)\n                if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                    change y by (1)\n                    if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                        change y by (1)\n                        if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                            change y by (1)\n                            if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                                change y by (1)\n                                if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                                    change x by ((0) - (スケルトンx))\n                                    change y by (-5)\n                                    if <not <(y position) < ([y position v] of [プレイヤー v])>> then\n                                        set [スケルトンx v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change [スケルトンy v] by (-0.9)\n        if <<touching (水 v)?> and <(スケルトンy) < [-2]>> then\n            set [スケルトンy v] to [-2]\n        end\n        change y by (スケルトンy)\n        if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n            change y by ((0) - (スケルトンy))\n            set [スケルトンy v] to [0]\n        end\n        change y by (-2)\n        if <<touching (水 v)?> and <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            set [スケルトンy v] to [4]\n        else\n            if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                if <(y position) < ([y position v] of [プレイヤー v])> then\n                    if <[1] = (pick random (1) to (15))> then\n                        set [スケルトンy v] to [12]\n                    end\n                end\n            end\n        end\n        change y by (1)\n    end\nend\n\nwhen I start as a clone\nforever\n    set [攻撃位置x v] to (x position)\n    set [攻撃位置y v] to (y position)\nend\n\ndefine ダメージ (ダメージ量)\nswitch costume to (スケルトン2 v)\nchange [hp v] by (ダメージ量)\nif <(HP) < [0.01]> then\n    replace item (12) of [情報 v] with ((item (12) of [情報 v]) + (1))\n    replace item (9) of [情報 v] with [0]\n    start sound [Skeleton_death v]\n    replace item (4) of [情報 v] with (x position)\n    replace item (5) of [情報 v] with (y position)\n    broadcast (スケルトン v)\n    repeat (5)\n        change [ghost v] effect by (20)\n    end\n    set [スケルトンの存在 v] to [0]\n    delete this clone\nelse\n    if <(pick random (1) to (2)) = [1]> then\n        start sound [skeletonhurt2 v]\n    else\n        start sound [skeletondeath v]\n    end\nend\nwait (0.25) seconds\nswitch costume to (スケルトン v)\n\ndefine ノックバック (x) (y)\nset [スケルトンx v] to (x)\nset [スケルトンy v] to (y)\n\nwhen I start as a clone\nif <(item (2) of [設定 v]) = [12]> then\n    set [hp v] to [18]\nelse\n    set [hp v] to [22]\nend\nforever\n    if <touching (マグマ v)?> then\n        ダメージ [-4]\n        wait (0.25) seconds\n    end\n    if <touching (サボテン v)?> then\n        ダメージ [-3]\n        wait (0.3) seconds\n    end\n    if <<touching (剣 v)?> and <(攻撃) = [1]>> then\n        if <([x position v] of [プレイヤー v]) < (x position)> then\n            ノックバック [10] [10]\n        else\n            ノックバック [-10] [10]\n        end\n        if <(結果) = [クリティカル攻撃可能]> then\n            ダメージ (([costume name v] of [剣 v]) + ([floor v] of (([costume name v] of [剣 v]) / (3)) ))\n            set [攻撃位置x v] to (x position)\n            set [攻撃位置y v] to (y position)\n            broadcast (クリティカル v)\n        else\n            ダメージ ([costume name v] of [剣 v])\n        end\n        wait until <(攻撃) = [0]>\n        wait (0.3) seconds\n        switch costume to (スケルトン v)\n    end\n    if <touching (ソニックブーム補完用4 v)?> then\n        if <([x position v] of [プレイヤー v]) < (x position)> then\n            ノックバック [10] [10]\n        else\n            ノックバック [-10] [10]\n        end\n        ダメージ [-16]\n        wait (0.3) seconds\n        switch costume to (スケルトン v)\n        wait (1) seconds\n    end\n    if <touching (爆発 v)?> then\n        ダメージ [-16]\n        if <(item (4) of [情報 v]) < (x position)> then\n            ノックバック [15] [12]\n        else\n            ノックバック [-15] [12]\n        end\n        wait (0.3) seconds\n    end\n    if <touching (爆発2 v)?> then\n        ダメージ [-14]\n        if <([x position v] of [プレイヤー v]) < (x position)> then\n            ノックバック [14] [12]\n        else\n            ノックバック [-14] [12]\n        end\n        wait (0.3) seconds\n        switch costume to (スケルトン v)\n    end\n    if <(y position) < [-160]> then\n        ダメージ [-100]\n        wait (0.3) seconds\n    end\nend\n\nwhen I start as a clone\nforever\n    set [スケルトン位置x v] to (x position)\n    set [スケルトン位置y v] to (y position)\nend\n\ndefine スケルトン召喚魔法 (ステージ) (x) (y) (n) 秒待つ\nif <not <(item (2) of [設定 v]) = [4]>> then\n    if <(item (1) of [情報 v]) = (ステージ)> then\n        wait (n) seconds\n        go to x: (x) y: (y)\n        create clone of (_myself_ v)\n        create clone of (弓 v)\n    end\nend\n\nwhen I receive [next v]\ndelete this clone\n\nwhen I receive [やられた v]\nset [スケルトンの存在 v] to [0]\ndelete this clone\n\nwhen I start as a clone\nif <(item (1) of [情報 v]) = [31]> then\n    delete this clone\nend\n\n@ゾンビ\n\nwhen I start as a clone\nclear graphic effects\nset size to (58) %\nwait (0.01) seconds\npoint in direction (90)\nset [ゾンビx v] to [0]\nset [ゾンビy v] to [0]\nclear graphic effects\nshow\nforever\n    if <not <(item (8) of [情報 v]) = [0]>> then\n        if <([x position v] of [プレイヤー v]) < (x position)> then\n            point in direction (-90)\n            if <touching (水 v)?> then\n                change [ゾンビx v] by (-0.14)\n            else\n                change [ゾンビx v] by (-0.2)\n            end\n        end\n        if <(x position) < ([x position v] of [プレイヤー v])> then\n            point in direction (90)\n            if <touching (水 v)?> then\n                change [ゾンビx v] by (0.14)\n            else\n                change [ゾンビx v] by (0.2)\n            end\n        end\n        set [ゾンビx v] to ((ゾンビx) * (0.9))\n        change x by (ゾンビx)\n        if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n            change y by (1)\n            if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                change y by (1)\n                if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                    change y by (1)\n                    if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                        change y by (1)\n                        if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                            change y by (1)\n                            if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                                change y by (1)\n                                if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                                    change x by ((0) - (ゾンビx))\n                                    change y by (-5)\n                                    if <not <(y position) < ([y position v] of [プレイヤー v])>> then\n                                        set [ゾンビx v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change [ゾンビy v] by (-0.9)\n        if <<touching (水 v)?> and <(ゾンビy) < [-2]>> then\n            set [ゾンビy v] to [-2]\n        end\n        change y by (ゾンビy)\n        if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n            change y by ((0) - (ゾンビy))\n            set [ゾンビy v] to [0]\n        end\n        change y by (-2)\n        if <<touching (水 v)?> and <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            set [ゾンビy v] to [4]\n        else\n            if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                if <(y position) < ([y position v] of [プレイヤー v])> then\n                    if <[1] = (pick random (1) to (15))> then\n                        set [ゾンビy v] to [12]\n                    end\n                end\n            end\n        end\n        change y by (1)\n    end\nend\n\nwhen I start as a clone\nforever\n    set [モブの位置x v] to (x position)\n    set [モブの位置y v] to (y position)\nend\n\nwhen I receive [やられた v]\ndelete this clone\n\nwhen I start as a clone\nif <(item (2) of [設定 v]) = [12]> then\n    set [hp v] to [18]\nelse\n    set [hp v] to [22]\nend\nswitch costume to (player v)\nforever\n    if <touching (マグマ v)?> then\n        ダメージ [-4]\n        wait (0.25) seconds\n        switch costume to (player v)\n    end\n    if <touching (サボテン v)?> then\n        ダメージ [-4]\n        wait (0.25) seconds\n        switch costume to (player v)\n    end\n    if <<touching (剣 v)?> and <(攻撃) = [1]>> then\n        if <([x position v] of [プレイヤー v]) < (x position)> then\n            ノックバック [10] [10]\n        else\n            ノックバック [-10] [10]\n        end\n        if <(結果) = [クリティカル攻撃可能]> then\n            ダメージ (([costume name v] of [剣 v]) + ([floor v] of (([costume name v] of [剣 v]) / (3)) ))\n            set [攻撃位置x v] to (x position)\n            set [攻撃位置y v] to (y position)\n            broadcast (クリティカル v)\n        else\n            ダメージ ([costume name v] of [剣 v])\n        end\n        wait until <(攻撃) = [0]>\n        wait (0.3) seconds\n        switch costume to (player v)\n    end\n    if <touching (爆発 v)?> then\n        ダメージ [-15]\n        if <(item (4) of [情報 v]) < (x position)> then\n            ノックバック [15] [12]\n        else\n            ノックバック [-15] [12]\n        end\n        wait (0.3) seconds\n        switch costume to (player v)\n    end\n    if <touching (ソニックブーム補完用4 v)?> then\n        ダメージ [-16]\n        if <([x position v] of [プレイヤー v]) < (x position)> then\n            ノックバック [10] [10]\n        else\n            ノックバック [-10] [10]\n        end\n        wait (0.3) seconds\n        switch costume to (player v)\n        wait (1) seconds\n    end\n    if <touching (爆発2 v)?> then\n        ダメージ [-16]\n        if <([x position v] of [プレイヤー v]) < (x position)> then\n            ノックバック [14] [12]\n        else\n            ノックバック [-14] [12]\n        end\n        wait (0.3) seconds\n        switch costume to (player v)\n    end\n    if <(y position) < [-160]> then\n        ダメージ [-100]\n        wait (0.3) seconds\n    end\nend\n\ndefine ダメージ (ダメージ量)\nchange [hp v] by (ダメージ量)\nif <(pick random (1) to (2)) = [1]> then\n    start sound [攻撃 v]\n    switch costume to (player2 v)\nelse\n    start sound [攻撃2 v]\n    switch costume to (player2 v)\nend\nif <(HP) < [0.01]> then\n    replace item (9) of [情報 v] with [0]\n    replace item (12) of [情報 v] with ((item (12) of [情報 v]) + (1))\n    switch costume to (player2 v)\n    start sound [倒した v]\n    broadcast (ゾンビ v)\n    replace item (4) of [情報 v] with (x position)\n    replace item (5) of [情報 v] with (y position)\n    repeat (4)\n        change [ghost v] effect by (25)\n    end\n    delete this clone\nend\n\nwhen I receive [スタート v]\ngo to x: (250) y: (0)\ngo to [front v] layer\nhide\nwait (0.01) seconds\nwait until <(item (1) of [情報 v]) = [1]>\nゾンビ召喚魔法 [1] [300] [0] [0.2] 秒待つ [1] 回繰り返す\nwait until <(item (1) of [情報 v]) = [5]>\nゾンビ召喚魔法 [5] [300] [-70] [0.7] 秒待つ [2] 回繰り返す\nwait until <(item (1) of [情報 v]) = [6]>\nゾンビ召喚魔法 [6] [300] [-100] [0.7] 秒待つ [3] 回繰り返す\nwait until <(item (1) of [情報 v]) = [16]>\nゾンビ召喚魔法 [16] [300] [-100] [1] 秒待つ [2] 回繰り返す\nwait until <(item (1) of [情報 v]) = [17]>\nゾンビ召喚魔法 [17] [300] [-100] [0.5] 秒待つ [4] 回繰り返す\n\ndefine ノックバック (x) (y)\nset [ゾンビx v] to (x)\nset [ゾンビy v] to (y)\n\ndefine ゾンビ召喚魔法 (ステージ) (x) (y) (n) 秒待つ (a) 回繰り返す\nif <not <(item (2) of [設定 v]) = [4]>> then\n    if <(item (1) of [情報 v]) = (ステージ)> then\n        repeat (a)\n            wait (n) seconds\n            go to x: (x) y: (y)\n            create clone of (_myself_ v)\n        end\n    end\nend\n\nwhen I receive [リスポーン v]\nゾンビ召喚魔法 [1] [300] [0] [0.2] 秒待つ [1] 回繰り返す\nゾンビ召喚魔法 [5] [300] [-70] [0.7] 秒待つ [2] 回繰り返す\nゾンビ召喚魔法 [6] [300] [-100] [0.7] 秒待つ [3] 回繰り返す\nゾンビ召喚魔法 [16] [300] [-100] [1] 秒待つ [2] 回繰り返す\nゾンビ召喚魔法 [17] [300] [-100] [0.5] 秒待つ [4] 回繰り返す\n\nwhen I receive [next v]\ndelete this clone\n\nwhen flag clicked\nreplace item (9) of [情報 v] with [1]\nreplace item (12) of [情報 v] with [0]\n\nwhen I start as a clone\nif <(item (1) of [情報 v]) = [31]> then\n    delete this clone\nend\n\n@クリーパー\n\nwhen I receive [スタート v]\ngo to [front v] layer\nhide\nwait (0.01) seconds\nwait until <(item (1) of [情報 v]) = [6]>\nクリーパー [6] [300] [-100] [1] 秒待つ [1] 回繰り返す\nwait until <(item (1) of [情報 v]) = [17]>\nクリーパー [17] [300] [-100] [1.3] 秒待つ [2] 回繰り返す\n\nwhen I start as a clone\nclear graphic effects\nset size to (65) %\nwait (0.01) seconds\npoint in direction (90)\nset [クリーパーx v] to [0]\nset [クリーパーy v] to [0]\nclear graphic effects\nshow\nforever\n    if <not <(item (8) of [情報 v]) = [0]>> then\n        if <(モード) = [0]> then\n            if <([x position v] of [プレイヤー v]) < (x position)> then\n                point in direction (-90)\n                if <touching (水 v)?> then\n                    change [クリーパーx v] by (-0.14)\n                else\n                    change [クリーパーx v] by (-0.2)\n                end\n            end\n            if <(x position) < ([x position v] of [プレイヤー v])> then\n                point in direction (90)\n                if <touching (水 v)?> then\n                    change [クリーパーx v] by (0.14)\n                else\n                    change [クリーパーx v] by (0.2)\n                end\n            end\n        end\n        set [クリーパーx v] to ((クリーパーx) * (0.9))\n        change x by (クリーパーx)\n        if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n            change y by (1)\n            if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                change y by (1)\n                if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                    change y by (1)\n                    if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                        change y by (1)\n                        if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                            change y by (1)\n                            if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                                change y by (1)\n                                if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                                    change x by ((0) - (クリーパーx))\n                                    change y by (-5)\n                                    if <not <(y position) < ([y position v] of [プレイヤー v])>> then\n                                        set [クリーパーx v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change [クリーパーy v] by (-0.9)\n        if <<touching (水 v)?> and <(クリーパーy) < [-2]>> then\n            set [クリーパーy v] to [-2]\n        end\n        change y by (クリーパーy)\n        if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n            change y by ((0) - (クリーパーy))\n            set [クリーパーy v] to [0]\n        end\n        change y by (-2)\n        if <<touching (水 v)?> and <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            set [クリーパーy v] to [4]\n        else\n            if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                if <(y position) < ([y position v] of [プレイヤー v])> then\n                    if <(モード) = [0]> then\n                        if <[1] = (pick random (1) to (15))> then\n                            set [クリーパーy v] to [10]\n                        end\n                    end\n                end\n            end\n        end\n        change y by (1)\n    end\nend\n\nwhen I start as a clone\nforever\n    set [モブの位置x v] to (x position)\n    set [モブの位置y v] to (y position)\nend\n\nwhen I receive [やられた v]\ndelete this clone\n\nwhen I start as a clone\nif <(item (2) of [設定 v]) = [12]> then\n    set [hp v] to [18]\nelse\n    set [hp v] to [22]\nend\nswitch costume to (player v)\nforever\n    if <touching (マグマ v)?> then\n        ダメージ [-4]\n        wait (0.25) seconds\n    end\n    if <touching (サボテン v)?> then\n        ダメージ [-4]\n        wait (0.25) seconds\n    end\n    if <<touching (剣 v)?> and <(攻撃) = [1]>> then\n        if <(結果) = [クリティカル攻撃可能]> then\n            ダメージ (([costume name v] of [剣 v]) + ([floor v] of (([costume name v] of [剣 v]) / (3)) ))\n            set [攻撃位置x v] to (x position)\n            set [攻撃位置y v] to (y position)\n            broadcast (クリティカル v)\n        else\n            ダメージ ([costume name v] of [剣 v])\n        end\n        if <([x position v] of [プレイヤー v]) < (x position)> then\n            ノックバック [10] [10]\n        else\n            ノックバック [-10] [10]\n        end\n        wait until <(攻撃) = [0]>\n        wait (0.3) seconds\n        switch costume to (player v)\n    end\n    if <touching (爆発 v)?> then\n        ダメージ [-16]\n        if <(item (4) of [情報 v]) < (x position)> then\n            ノックバック [15] [12]\n        else\n            ノックバック [-15] [12]\n        end\n        wait (0.3) seconds\n        switch costume to (player v)\n    end\n    if <touching (ソニックブーム補完用4 v)?> then\n        ダメージ [-16]\n        if <([x position v] of [プレイヤー v]) < (x position)> then\n            ノックバック [10] [10]\n        else\n            ノックバック [-10] [10]\n        end\n        wait (0.3) seconds\n        switch costume to (player v)\n        wait (1) seconds\n    end\n    if <touching (爆発2 v)?> then\n        ダメージ [-15]\n        if <([x position v] of [プレイヤー v]) < (x position)> then\n            ノックバック [14] [12]\n        else\n            ノックバック [-14] [12]\n        end\n        wait (0.3) seconds\n        switch costume to (player v)\n    end\nend\n\ndefine ダメージ (ダメージ量)\nclear graphic effects\nchange [hp v] by (ダメージ量)\nif <(pick random (1) to (3)) = [1]> then\n    start sound [Creeper_hurt_1 v]\n    switch costume to (player2 v)\nelse\n    if <(pick random (1) to (2)) = [1]> then\n        start sound [Creeper_hurt2 v]\n        switch costume to (player2 v)\n    else\n        start sound [Creeper_hurt4 v]\n        switch costume to (player2 v)\n    end\nend\n\ndefine ノックバック (x) (y)\nset [クリーパーx v] to (x)\nset [クリーパーy v] to (y)\n\nwhen I start as a clone\nset [モード v] to [0]\nclear graphic effects\nforever\n    if <(distance to [プレイヤー v]) < [50]> then\n        set [モード v] to [1]\n        start sound [Fuse v]\n        repeat (3)\n            set [brightness v] effect to (75)\n            wait (0.2) seconds\n            set [brightness v] effect to (0)\n            wait (0.25) seconds\n        end\n        if <(distance to [プレイヤー v]) < [130]> then\n            set [brightness v] effect to (75)\n            replace item (4) of [情報 v] with (x position)\n            replace item (5) of [情報 v] with (y position)\n            repeat (3)\n                change size by (10)\n                change [ghost v] effect by (33)\n            end\n            broadcast (クリーパー v)\n            delete this clone\n        end\n        set [モード v] to [0]\n    end\nend\n\ndefine クリーパー (ステージ) (x) (y) (n) 秒待つ (a) 回繰り返す\nif <not <(item (2) of [設定 v]) = [4]>> then\n    if <(item (1) of [情報 v]) = (ステージ)> then\n        repeat (a)\n            wait (n) seconds\n            go to x: (x) y: (y)\n            create clone of (_myself_ v)\n        end\n    end\nend\n\nwhen I receive [next v]\ndelete this clone\n\nwhen I receive [リスポーン v]\nクリーパー [6] [300] [-100] [1] 秒待つ [1] 回繰り返す\nクリーパー [17] [300] [-100] [1.3] 秒待つ [2] 回繰り返す\n\nwhen I start as a clone\nforever\n    if <(HP) < [0.01]> then\n        replace item (12) of [情報 v] with ((item (12) of [情報 v]) + (1))\n        replace item (9) of [情報 v] with [0]\n        set [brightness v] effect to (75)\n        replace item (4) of [情報 v] with (x position)\n        replace item (5) of [情報 v] with (y position)\n        repeat (3)\n            change [ghost v] effect by (33)\n        end\n        broadcast ( クリーパー　 v)\n        delete this clone\n    end\nend\n\nwhen I start as a clone\nif <(item (1) of [情報 v]) = [31]> then\n    delete this clone\nend\n\n@爆発\n\nwhen I receive [クリーパー v]\ngo to x: (item (4) of [情報 v]) y: (item (5) of [情報 v])\nswitch costume to (explosion_0 v)\nshow\nrepeat (7)\n    wait () seconds\n    next costume\nend\nhide\n\nwhen I receive [クリーパー v]\nwait (0.2) seconds\nstart sound [get4 v]\n\n@表示\n\nwhen I receive [やられた v]\nset [コスチューム v] to [7]\nrepeat (2)\n    switch costume to (コスチューム)\n    create clone of (_myself_ v)\n    change [コスチューム v] by (1)\nend\n\nwhen I receive [リスポーン v]\ndelete this clone\n\nwhen I receive [a v]\nset [コスチューム v] to [1]\nrepeat (2)\n    switch costume to (コスチューム)\n    create clone of (_myself_ v)\n    change [コスチューム v] by (1)\nend\n\nwhen flag clicked\nset [コスチューム v] to [1]\nreplace item (6) of [設定 v] with [17]\nreplace item (1) of [設定 v] with [3]\nreplace item (2) of [設定 v] with [12]\nreplace item (3) of [設定 v] with [5]\nbroadcast (a v)\n\nwhen I start as a clone\nset [クローン番号 v] to ((コスチューム) - (1))\nif <(クローン番号) = [1]> then\n    初期設定 [０] [-30] [0]\n    描画 [New Game]\nend\nif <(クローン番号) = [2]> then\n    初期設定 [0] [-105] [0]\n    描画 [Setting]\nend\nif <(クローン番号) = [3]> then\n    switch costume to (item (3) of [設定 v])\n    初期設定 [0] [40] [0]\n    描画 [自動回復]\nend\nif <(クローン番号) = [4]> then\n    switch costume to (item (1) of [設定 v])\n    初期設定 [０] [-10] [0]\n    描画 [ゲームモード]\nend\nif <(クローン番号) = [16]> then\n    初期設定 [0] [90] [0]\n    描画 [機器]\nend\nif <(クローン番号) = [5]> then\n    switch costume to (item (2) of [設定 v])\n    初期設定 [0] [-60] [0]\n    描画 [難易度]\nend\nif <(クローン番号) = [6]> then\n    初期設定 [0] [-130] [0]\n    描画 [完了]\nend\nif <(クローン番号) = [7]> then\n    初期設定 [0] [0] [100]\n    描画 [完了]\nend\nif <(クローン番号) = [8]> then\n    if <not <(item (1) of [設定 v]) = [11]>> then\n        初期設定 [0] [-80] [0]\n        描画 [リスポーン]\n    end\nend\n\ndefine 初期設定 (x) (y) (サイズ)\ngo to x: (x) y: (y)\nset size to (サイズ) %\nshow\ngo to [front v] layer\nif <not <(クローン番号) = [7]>> then\n    repeat until <(round (size)) = [100]>\n        change size by (((100) - (size)) / (7))\n    end\nend\n\ndefine 描画 (new game/setting)\nforever\n    if <touching (mouse-pointer v)?> then\n        if <not <(クローン番号) = [7]>> then\n            if <mouse down?> then\n                start sound [Click v]\n                if <(new game/setting) = [New Game]> then\n                    broadcast (New Game v)\n                else\n                    if <(new game/setting) = [Setting]> then\n                        broadcast (Setting v)\n                    end\n                end\n                if <(new game/setting) = [ゲームモード]> then\n                    if <(item (1) of [設定 v]) = [20]> then\n                        replace item (1) of [設定 v] with [3]\n                    else\n                        if <(item (1) of [設定 v]) = [3]> then\n                            replace item (1) of [設定 v] with [10]\n                        else\n                            if <(item (1) of [設定 v]) = [10]> then\n                                replace item (1) of [設定 v] with [9]\n                            else\n                                if <(item (1) of [設定 v]) = [9]> then\n                                    replace item (1) of [設定 v] with [15]\n                                else\n                                    if <(item (1) of [設定 v]) = [15]> then\n                                        replace item (1) of [設定 v] with [16]\n                                    else\n                                        if <(item (1) of [設定 v]) = [16]> then\n                                            replace item (1) of [設定 v] with [19]\n                                        else\n                                            if <(item (1) of [設定 v]) = [19]> then\n                                                replace item (1) of [設定 v] with [11]\n                                            else\n                                                if <(item (1) of [設定 v]) = [11]> then\n                                                    replace item (1) of [設定 v] with [20]\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                    switch costume to (item (1) of [設定 v])\n                    wait until <not <mouse down?>>\n                else\n                    if <(new game/setting) = [難易度]> then\n                        if <(item (2) of [設定 v]) = [13]> then\n                            replace item (2) of [設定 v] with [4]\n                        else\n                            if <(item (2) of [設定 v]) = [4]> then\n                                replace item (2) of [設定 v] with [12]\n                            else\n                                replace item (2) of [設定 v] with [13]\n                            end\n                        end\n                        switch costume to (item (2) of [設定 v])\n                        wait until <not <mouse down?>>\n                    else\n                        if <(new game/setting) = [自動回復]> then\n                            if <(item (3) of [設定 v]) = [14]> then\n                                replace item (3) of [設定 v] with [5]\n                            else\n                                replace item (3) of [設定 v] with [14]\n                            end\n                            switch costume to (item (3) of [設定 v])\n                            wait until <not <mouse down?>>\n                        else\n                            if <(new game/setting) = [完了]> then\n                                broadcast (完了 v)\n                            else\n                                if <(new game/setting) = [リスポーン]> then\n                                    broadcast (リスポーン v)\n                                else\n                                    if <(new game/setting) = [機器]> then\n                                        if <(item (6) of [設定 v]) = [18]> then\n                                            replace item (6) of [設定 v] with [17]\n                                        else\n                                            replace item (6) of [設定 v] with [18]\n                                        end\n                                        switch costume to (item (6) of [設定 v])\n                                        wait until <not <mouse down?>>\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n            set [brightness v] effect to (30)\n            if <(round (size)) < [110]> then\n                change size by (((110) - (size)) / (4))\n            end\n        end\n    end\n    if <not <touching (mouse-pointer v)?>> then\n        set [brightness v] effect to (0)\n        if <[100] < (round (size))> then\n            change size by (((100) - (size)) / (4))\n        end\n    end\nend\n\nwhen I receive [new game v]\nif <<(クローン番号) = [1]> or <(クローン番号) = [2]>> then\n    delete this clone\nend\nbroadcast (スタート v)\n\nwhen I receive [setting v]\nif <<(クローン番号) = [1]> or <(クローン番号) = [2]>> then\n    delete this clone\nend\nset [コスチューム v] to [17]\nswitch costume to (コスチューム)\ncreate clone of (_myself_ v)\nwait () seconds\nset [コスチューム v] to [3]\nrepeat (4)\n    switch costume to (コスチューム)\n    create clone of (_myself_ v)\n    change [コスチューム v] by (1)\nend\n\nwhen I receive [完了 v]\ndelete this clone\n\nwhen I receive [完了 v]\nset [コスチューム v] to [1]\nrepeat (2)\n    switch costume to (コスチューム)\n    create clone of (_myself_ v)\n    change [コスチューム v] by (1)\nend\n\nchange [ライフ v] by (-10)\n\n@サムネ\n\nwhen flag clicked\ngo to [front v] layer\nset size to (100) %\nshow\nswitch costume to (コスチューム3 v)\ncreate clone of (_myself_ v)\nswitch costume to (kuri-pa v)\nforever\n    repeat (10)\n        change size by (0.5)\n    end\n    repeat (10)\n        change size by (-0.5)\n    end\nend\n\nwhen I receive [スタート v]\nhide\n\nwhen I start as a clone\nshow\n\ndelete this clone\n\n@ハードコアーライフ\n\nwhen flag clicked\nhide\n\nwhen I receive [スタート v]\nwait (0.01) seconds\nif <(item (1) of [設定 v]) = [11]> then\n    show\n    go to [front v] layer\nend\n\nwhen I receive [スタート v]\ngo to [front v] layer\nif <(item (1) of [設定 v]) = [11]> then\n    forever\n        switch costume to ((item (8) of [情報 v]) + (1))\n    end\nend\n\nwhen I receive [やられた v]\nhide\n\n@クリティカル\n\nwhen I start as a clone\nif <(n) = [0]> then\n    set [n v] to [8]\n    go to x: (攻撃位置x) y: (攻撃位置y)\n    show\n    switch costume to (pick random (1) to (3))\n    set [brightness v] effect to (pick random (10) to (50))\n    set size to (pick random (50) to (100)) %\n    point in direction (pick random (0) to (360))\n    repeat (15)\n        move (n) steps\n        set [n v] to ((n) * (0.8))\n        change size by (5)\n        change [ghost v] effect by (pick random (5) to (8))\n    end\n    move (8) steps\n    change size by (5)\n    change [ghost v] effect by (50)\n    delete this clone\nend\ndelete this clone\n\nwhen I receive [クリティカル v]\nブロック名\n\ndefine ブロック名\nrepeat (10)\n    create clone of (_myself_ v)\nend\n\n@Clouds\n\nwhen I receive [スタート v]\nhide\nset [cloud_num v] to [0]\nset [cloud x v] to [-100]\ncreate clone of (_myself_ v)\nchange [cloud_num v] by (1)\nset [cloud x v] to [100]\ncreate clone of (_myself_ v)\nchange [cloud_num v] by (1)\nforever\n    if <(Cloud_Num) < [10]> then\n        if <(pick random (1) to (5)) = [1]> then\n            set [cloud x v] to [300]\n            change [cloud_num v] by (1)\n            create clone of (_myself_ v)\n        end\n        wait (3) seconds\n    end\nend\n\nwhen I start as a clone\nwait until <[7] < (item (1) of [情報 v])>\ndelete this clone\n\nwhen I start as a clone\nif <[4] < (item (1) of [情報 v])> then\n    hide\n    delete this clone\nelse\n    go to [back v] layer\n    go [forward v] (1) layers\n    repeat until <[5] < (backdrop [number v])>\n        set [cloud y v] to (pick random (100) to (170))\n        if <(#Biome) = [2]> then\n            go [forward v] (5) layers\n            set [cloud y v] to (pick random (-80) to (0))\n            set [ghost v] effect to (50)\n        end\n        switch costume to ((1) + (pick random (1) to (10)))\n        set y to (cloud y)\n        repeat until <(cloud x) < [-400]>\n            show\n            set x to (cloud x)\n            change [cloud x v] by (-0.4)\n            set [ghost v] effect to (20)\n        end\n        change [cloud_num v] by (-1)\n        delete this clone\n    end\nend\n\nwhen flag clicked\nhide\n\n@酸素ゲージ判定用\n\nwhen I receive [スタート v]\ngo to [front v] layer\ngo [backward v] (10) layers\nset [ghost v] effect to (99)\nforever\n    switch costume to (item (1) of [情報 v])\nend\n\n@Oxygen\n\nwhen I receive [スタート v]\nforever\n    if <(item (4) of [設定 v]) = [水中]> then\n        wait (0.05) seconds\n        if <(item (4) of [設定 v]) = [水中]> then\n            show\n        end\n    else\n        if <(酸素ゲージ) = [20]> then\n            wait (0.5) seconds\n            hide\n        end\n    end\nend\n\nwhen I receive [next v]\ngo to [front v] layer\n\nwhen I receive [リスポーン v]\ngo to [front v] layer\n\nwhen I receive [スタート v]\nforever\n    go to [front v] layer\n    switch costume to ((酸素ゲージ) + (1))\nend\n\n@マグマ判定\n\nwhen I receive [スタート v]\nset [ghost v] effect to (99)\nforever\n    switch costume to (item (1) of [情報 v])\nend\n\n@ソニックブーム補完用3\n\nwhen I start as a clone\nshow\nset size to (pick random (80) to (100)) %\nswitch costume to (pick random (1) to (3))\n\nwhen I receive [ソニックブーム破裂-プレイヤー v]\nswitch costume to ((costume [number v]) + (3))\nwait (0.1) seconds\nswitch costume to ((costume [number v]) + (3))\ndelete this clone\n\ndefine a\nmove (30) steps\n\nwhen [space v] key pressed\nif <<(item (7) of [情報 v]) = [0]> and <<(item (5) of [設定 v]) = [1]> and <(item (1) of [設定 v]) = [10]>>> then\n    set [pitch v] effect to (pick random (40) to (70))\n    start sound [wardenkamisugiwarotanngo4 v]\n    wait () seconds\n    replace item (7) of [情報 v] with [1]\n    go to (プレイヤー v)\n    point towards (ソニックブーム判定 v)\n    repeat (2)\n        a\n        create clone of (_myself_ v)\n    end\n    repeat until <touching (_edge_ v)?>\n        a\n        create clone of (_myself_ v)\n    end\n    wait (0.06) seconds\n    broadcast (ソニックブーム破裂-プレイヤー v)\nend\n\nwhen I receive [ソニックブーム破裂-プレイヤー v]\nwait (2) seconds\nreplace item (7) of [情報 v] with [0]\n\nwhen flag clicked\nreplace item (7) of [情報 v] with [0]\n\nwhen I receive [attack v]\nif <<(item (7) of [情報 v]) = [0]> and <<(item (5) of [設定 v]) = [1]> and <(item (1) of [設定 v]) = [10]>>> then\n    set [pitch v] effect to (pick random (40) to (70))\n    start sound [wardenkamisugiwarotanngo4 v]\n    wait () seconds\n    replace item (7) of [情報 v] with [1]\n    go to (プレイヤー v)\n    point towards (ソニックブーム判定 v)\n    repeat (2)\n        a\n        create clone of (_myself_ v)\n    end\n    repeat until <touching (_edge_ v)?>\n        a\n        create clone of (_myself_ v)\n    end\n    wait (0.06) seconds\n    broadcast (ソニックブーム破裂-プレイヤー v)\nend\n\n@sonic_boom2\n\nwhen I start as a clone\nshow\nswitch costume to (コスチューム1 v)\nset size to (pick random (350) to (400)) %\n\ndefine a\nmove (30) steps\n\nwhen I receive [ソニックブーム破裂-プレイヤー v]\nrepeat (15)\n    wait (0) seconds\n    next costume\nend\ndelete this clone\n\nwhen [space v] key pressed\nif <<(item (7) of [情報 v]) = [0]> and <<(item (5) of [設定 v]) = [1]> and <(item (1) of [設定 v]) = [10]>>> then\n    wait () seconds\n    go to (プレイヤー v)\n    point towards (ソニックブーム判定 v)\n    repeat (2)\n        a\n        create clone of (_myself_ v)\n    end\n    repeat until <touching (_edge_ v)?>\n        a\n        create clone of (_myself_ v)\n    end\nend\n\nwhen I receive [attack v]\nif <<(item (7) of [情報 v]) = [0]> and <<(item (5) of [設定 v]) = [1]> and <(item (1) of [設定 v]) = [10]>>> then\n    wait () seconds\n    go to (プレイヤー v)\n    point towards (ソニックブーム判定 v)\n    repeat (2)\n        a\n        create clone of (_myself_ v)\n    end\n    repeat until <touching (_edge_ v)?>\n        a\n        create clone of (_myself_ v)\n    end\nend\n\n@ソニックブーム補完用4\n\nwhen I receive [ソニックブーム破裂-プレイヤー v]\nswitch costume to ((costume [number v]) + (3))\nwait (0.1) seconds\nswitch costume to ((costume [number v]) + (3))\ndelete this clone\n\nwhen I start as a clone\nswitch costume to (pick random (1) to (3))\nshow\n\ndefine a\nmove (30) steps\n\nwhen [space v] key pressed\nif <<(item (7) of [情報 v]) = [0]> and <<(item (5) of [設定 v]) = [1]> and <(item (1) of [設定 v]) = [10]>>> then\n    wait () seconds\n    go to (プレイヤー v)\n    point towards (ソニックブーム判定 v)\n    repeat (2)\n        a\n        create clone of (_myself_ v)\n    end\n    repeat until <touching (_edge_ v)?>\n        a\n        create clone of (_myself_ v)\n    end\nend\n\nwhen I receive [attack v]\nif <<(item (7) of [情報 v]) = [0]> and <<(item (5) of [設定 v]) = [1]> and <(item (1) of [設定 v]) = [10]>>> then\n    wait () seconds\n    go to (プレイヤー v)\n    point towards (ソニックブーム判定 v)\n    repeat (2)\n        a\n        create clone of (_myself_ v)\n    end\n    repeat until <touching (_edge_ v)?>\n        a\n        create clone of (_myself_ v)\n    end\nend\n\n@ソニックブーム判定\n\nwhen flag clicked\nhide\nforever\n    go to x: (モブの位置x) y: (モブの位置y)\nend\n\n@爆発2\n\nwhen I receive [爆発剣 v]\nif <<<(item (1) of [設定 v]) = [15]> and <(z) = [0]>> and <not <(item (8) of [情報 v]) = [0]>>> then\n    start sound [get4 v]\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nset [z v] to [1]\nif <(右左) = [右]> then\n    go to x: (([x position v] of [プレイヤー v]) + (40)) y: (([y position v] of [プレイヤー v]) + (-5))\nelse\n    go to x: (([x position v] of [プレイヤー v]) + (-40)) y: (([y position v] of [プレイヤー v]) + (-5))\nend\nshow\nswitch costume to (explosion_0 v)\nrepeat (7)\n    wait () seconds\n    next costume\nend\nhide\ndelete this clone\n\nwhen I receive [attack v]\nif <<<(item (1) of [設定 v]) = [15]> and <(z) = [0]>> and <not <(item (8) of [情報 v]) = [0]>>> then\n    start sound [get4 v]\n    create clone of (_myself_ v)\nend\n\n@プレイヤー固定\n\nwhen flag clicked\nset [ghost v] effect to (99)\nhide\nforever\n    go to (プレイヤー v)\nend\n\nwhen [space v] key pressed\nif <<<(item (7) of [情報 v]) = [0]> and <(item (5) of [設定 v]) = [1]>> and <(item (1) of [設定 v]) = [10]>> then\n    show\n    wait (1.4) seconds\n    hide\nend\n\nwhen I receive [attack v]\nif <<<(item (7) of [情報 v]) = [0]> and <(item (5) of [設定 v]) = [1]>> and <(item (1) of [設定 v]) = [10]>> then\n    show\n    wait (1.4) seconds\n    hide\nend\n\n@ぺん\n\nwhen I receive [リスポーン v]\nwait until <(item (1) of [情報 v]) = [10]>\nwait until <[10] < (item (15) of [情報 v])>\ngo to x: (0) y: (0)\nswitch costume to (コスチューム2 v)\nif <not <(item (2) of [設定 v]) = [4]>> then\n    create clone of (_myself_ v)\nend\nswitch costume to (コスチューム1 v)\nrepeat until <(item (15) of [情報 v]) < [0.01]>\n    描画\nend\nerase all\n\ndefine メーター (現在値) (最大値)\nset pen color to (#3d2867)\ngo to x: (-150) y: (150)\nset pen size to (15)\npen down\ngo to x: (150) y: (150)\npen up\ngo to x: (-150) y: (150)\nset pen color to (#5664ff)\nset pen size to (10)\npen down\ngo to x: ((-150) + (((([abs v] of (x position) ) * (2)) / (最大値)) * (現在値))) y: (y position)\npen up\n\ndefine 線\nset pen color to (#000000)\nset pen size to (5)\ngo to x: (-183) y: (180)\nrepeat (5)\n    change x by (((183) + (183)) / (5))\n    pen down\n    repeat (30)\n        go to x: (x position) y: ((((y position) - (-180)) * (0.8)) + (-180))\n    end\n    pen up\n    repeat (30)\n        go to x: (x position) y: ((((y position) - (180)) * (0.8)) + (180))\n    end\nend\n\n線\n\ndefine 描画\npen up\nerase all\ngo to x: (-150) y: (150)\nメーター (item (15) of [情報 v]) (item (16) of [情報 v])\n\nwhen I receive [スタート v]\nerase all\nwait (1) seconds\nwait until <(item (1) of [情報 v]) = [10]>\nwait until <[10] < (item (15) of [情報 v])>\ngo to x: (0) y: (0)\nswitch costume to (コスチューム2 v)\nif <not <(item (2) of [設定 v]) = [4]>> then\n    create clone of (_myself_ v)\nend\nswitch costume to (コスチューム1 v)\nrepeat until <(item (15) of [情報 v]) < [0.01]>\n    描画\nend\nerase all\nwait until <[12] = (item (1) of [情報 v])>\nwait until <[10] < (item (15) of [情報 v])>\ngo to x: (0) y: (0)\nswitch costume to (コスチューム3 v)\nif <not <(item (2) of [設定 v]) = [4]>> then\n    create clone of (_myself_ v)\nend\nswitch costume to (コスチューム1 v)\nrepeat until <(item (15) of [情報 v]) < [0.01]>\n    描画\nend\nerase all\nwait until <[21] = (item (1) of [情報 v])>\nwait until <[10] < (item (15) of [情報 v])>\ngo to x: (0) y: (0)\nswitch costume to (コスチューム4 v)\nif <not <(item (2) of [設定 v]) = [4]>> then\n    create clone of (_myself_ v)\nend\nswitch costume to (コスチューム1 v)\nrepeat until <(item (15) of [情報 v]) < [0.01]>\n    描画\nend\nerase all\n\nwhen I receive [リスポーン v]\nwait until <[12] = (item (1) of [情報 v])>\nwait until <[10] < (item (15) of [情報 v])>\ngo to x: (0) y: (0)\nswitch costume to (コスチューム3 v)\nif <not <(item (2) of [設定 v]) = [4]>> then\n    create clone of (_myself_ v)\nend\nswitch costume to (コスチューム1 v)\nrepeat until <(item (15) of [情報 v]) < [0.01]>\n    描画\nend\nerase all\n\nwhen I start as a clone\nshow\nwait until <(item (15) of [情報 v]) < [0.01]>\ndelete this clone\n\nwhen I receive [リスポーン v]\nwait until <[21] = (item (1) of [情報 v])>\nwait until <[10] < (item (15) of [情報 v])>\ngo to x: (0) y: (0)\nswitch costume to (コスチューム4 v)\nif <not <(item (2) of [設定 v]) = [4]>> then\n    create clone of (_myself_ v)\nend\nswitch costume to (コスチューム1 v)\nrepeat until <(item (15) of [情報 v]) < [0.01]>\n    描画\nend\nerase all\n\nwhen I receive [やられた v]\ndelete this clone\n\nwhen I receive [スタート v]\nwait (1) seconds\nforever\n    if <(item (2) of [設定 v]) = [4]> then\n        replace item (15) of [情報 v] with [0]\n        erase all\n    end\nend\n\n@スプライト1\n\nwhen flag clicked\nhide\n\nwhen I receive [エンドロールend-end v]\nshow\n\n@スプライト2\n\nwhen flag clicked\nhide\n\nwhen I receive [エンドロールend-end v]\nshow\n\n@スプライト3\n\nwhen flag clicked\nset [ghost v] effect to (100)\nforever\n    go to [front v] layer\nend\n\n@ゾンビ2\n\nwhen I start as a clone\nclear graphic effects\nset size to (58) %\nwait (0.01) seconds\npoint in direction (90)\nset [ゾンビx v] to [0]\nset [ゾンビy v] to [0]\nclear graphic effects\nshow\nforever\n    if <not <(item (8) of [情報 v]) = [0]>> then\n        if <([x position v] of [プレイヤー v]) < (x position)> then\n            point in direction (-90)\n            if <touching (マグマ判定 v)?> then\n                change [ゾンビx v] by (-0.14)\n            else\n                change [ゾンビx v] by (-0.2)\n            end\n        end\n        if <(x position) < ([x position v] of [プレイヤー v])> then\n            point in direction (90)\n            if <touching (マグマ判定 v)?> then\n                change [ゾンビx v] by (0.14)\n            else\n                change [ゾンビx v] by (0.2)\n            end\n        end\n        set [ゾンビx v] to ((ゾンビx) * (0.9))\n        change x by (ゾンビx)\n        if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n            change y by (1)\n            if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                change y by (1)\n                if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                    change y by (1)\n                    if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                        change y by (1)\n                        if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                            change y by (1)\n                            if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                                change y by (1)\n                                if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                                    change x by ((0) - (ゾンビx))\n                                    change y by (-5)\n                                    if <not <(y position) < ([y position v] of [プレイヤー v])>> then\n                                        set [ゾンビx v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change [ゾンビy v] by (-0.9)\n        if <<touching (マグマ判定 v)?> and <(ゾンビy) < [-2]>> then\n            set [ゾンビy v] to [-2]\n        end\n        change y by (ゾンビy)\n        if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n            change y by ((0) - (ゾンビy))\n            set [ゾンビy v] to [0]\n        end\n        change y by (-2)\n        if <<touching (マグマ判定 v)?> and <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            set [ゾンビy v] to [4]\n        else\n            if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                if <(y position) < ([y position v] of [プレイヤー v])> then\n                    if <[1] = (pick random (1) to (15))> then\n                        set [ゾンビy v] to [12]\n                    end\n                end\n            end\n        end\n        change y by (1)\n    end\nend\n\nwhen I start as a clone\nforever\n    set [モブの位置x v] to (x position)\n    set [モブの位置y v] to (y position)\nend\n\nwhen I receive [やられた v]\ndelete this clone\n\nwhen I start as a clone\nif <(item (2) of [設定 v]) = [12]> then\n    set [hp v] to [18]\nelse\n    set [hp v] to [22]\nend\nswitch costume to (player3 v)\nforever\n    if <<touching (剣 v)?> and <(攻撃) = [1]>> then\n        if <([x position v] of [プレイヤー v]) < (x position)> then\n            ノックバック [10] [10]\n        else\n            ノックバック [-10] [10]\n        end\n        if <(結果) = [クリティカル攻撃可能]> then\n            ダメージ (([costume name v] of [剣 v]) + ([floor v] of (([costume name v] of [剣 v]) / (3)) ))\n            set [攻撃位置x v] to (x position)\n            set [攻撃位置y v] to (y position)\n            broadcast (クリティカル v)\n        else\n            ダメージ ([costume name v] of [剣 v])\n        end\n        wait until <(攻撃) = [0]>\n        wait (0.3) seconds\n        switch costume to (player3 v)\n    end\n    if <touching (爆発 v)?> then\n        ダメージ [-15]\n        if <(item (4) of [情報 v]) < (x position)> then\n            ノックバック [15] [12]\n        else\n            ノックバック [-15] [12]\n        end\n        wait (0.3) seconds\n        switch costume to (player3 v)\n    end\n    if <touching (ソニックブーム補完用4 v)?> then\n        ダメージ [-16]\n        if <([x position v] of [プレイヤー v]) < (x position)> then\n            ノックバック [10] [10]\n        else\n            ノックバック [-10] [10]\n        end\n        wait (0.3) seconds\n        switch costume to (player3 v)\n        wait (1) seconds\n    end\n    if <touching (爆発2 v)?> then\n        ダメージ [-16]\n        if <([x position v] of [プレイヤー v]) < (x position)> then\n            ノックバック [14] [12]\n        else\n            ノックバック [-14] [12]\n        end\n        wait (0.3) seconds\n        switch costume to (player3 v)\n    end\n    if <(y position) < [-160]> then\n        ダメージ [-100]\n        wait (0.3) seconds\n    end\nend\n\ndefine ダメージ (ダメージ量)\nchange [hp v] by (ダメージ量)\nswitch costume to (player2 v)\nif <(pick random (1) to (3)) = [1]> then\n    start sound [pig1 v]\nelse\n    if <(pick random (1) to (2)) = [1]> then\n        start sound [pig2 v]\n    else\n        start sound [pig3 v]\n    end\nend\nif <(HP) < [0.01]> then\n    replace item (9) of [情報 v] with [0]\n    replace item (12) of [情報 v] with ((item (12) of [情報 v]) + (1))\n    switch costume to (player2 v)\n    start sound [pigdeath v]\n    broadcast (ゾンビピグリン v)\n    replace item (4) of [情報 v] with (x position)\n    replace item (5) of [情報 v] with (y position)\n    repeat (4)\n        change [ghost v] effect by (25)\n    end\n    delete this clone\nend\n\nwhen I receive [スタート v]\ngo to x: (250) y: (0)\ngo to [front v] layer\nhide\nwait (0.01) seconds\nwait until <(item (1) of [情報 v]) = [8]>\nゾンビピグリン召喚魔法 [8] [300] [-70] [0.2] 秒待つ [1] 回繰り返す\nwait until <(item (1) of [情報 v]) = [9]>\nゾンビピグリン召喚魔法 [9] [300] [0] [0.2] 秒待つ [2] 回繰り返す\n\ndefine ノックバック (x) (y)\nset [ゾンビx v] to (x)\nset [ゾンビy v] to (y)\n\ndefine ゾンビピグリン召喚魔法 (ステージ) (x) (y) (n) 秒待つ (a) 回繰り返す\nif <not <(item (2) of [設定 v]) = [4]>> then\n    if <(item (1) of [情報 v]) = (ステージ)> then\n        repeat (a)\n            wait (n) seconds\n            go to x: (x) y: (y)\n            create clone of (_myself_ v)\n        end\n    end\nend\n\nwhen I receive [リスポーン v]\nゾンビピグリン召喚魔法 [8] [300] [-70] [0.2] 秒待つ [1] 回繰り返す\nゾンビピグリン召喚魔法 [9] [300] [0] [0.2] 秒待つ [2] 回繰り返す\n\nwhen I receive [next v]\ndelete this clone\n\nwhen flag clicked\nreplace item (9) of [情報 v] with [1]\nreplace item (12) of [情報 v] with [0]\n\nwhen I start as a clone\nif <(item (1) of [情報 v]) = [31]> then\n    delete this clone\nend\n\n@ゾンビ3\n\nwhen I start as a clone\nclear graphic effects\nset size to (58) %\nwait (0.01) seconds\npoint in direction (90)\nset [ゾンビx v] to [0]\nset [ゾンビy v] to [0]\nclear graphic effects\nshow\nforever\n    if <not <(item (8) of [情報 v]) = [0]>> then\n        if <<<not <(HP) = [-100]>> and <([x position v] of [プレイヤー v]) < (x position)>> or <<([x position v] of [プレイヤー v]) < (x position)> and <[0] < (item (15) of [情報 v])>>> then\n            point in direction (-90)\n            if <touching (マグマ判定 v)?> then\n                change [ゾンビx v] by (-0.14)\n            else\n                change [ゾンビx v] by (-0.17)\n            end\n        end\n        if <<<not <(HP) = [-100]>> and <(x position) < ([x position v] of [プレイヤー v])>> or <<(x position) < ([x position v] of [プレイヤー v])> and <[0] < (item (15) of [情報 v])>>> then\n            point in direction (90)\n            if <touching (マグマ判定 v)?> then\n                change [ゾンビx v] by (0.14)\n            else\n                change [ゾンビx v] by (0.17)\n            end\n        end\n        set [ゾンビx v] to ((ゾンビx) * (0.9))\n        change x by (ゾンビx)\n        if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n            change y by (1)\n            if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                change y by (1)\n                if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                    change y by (1)\n                    if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                        change y by (1)\n                        if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                            change y by (1)\n                            if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                                change y by (1)\n                                if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                                    change x by ((0) - (ゾンビx))\n                                    change y by (-5)\n                                    if <not <(y position) < ([y position v] of [プレイヤー v])>> then\n                                        set [ゾンビx v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change [ゾンビy v] by (-0.9)\n        if <<touching (マグマ判定 v)?> and <(ゾンビy) < [-2]>> then\n            set [ゾンビy v] to [-2]\n        end\n        change y by (ゾンビy)\n        if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n            change y by ((0) - (ゾンビy))\n            set [ゾンビy v] to [0]\n        end\n        change y by (-2)\n        if <<touching (マグマ判定 v)?> and <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            set [ゾンビy v] to [4]\n        else\n            if <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>> then\n                if <(y position) < ([y position v] of [プレイヤー v])> then\n                    if <<<not <(HP) = [-100]>> and <[1] = (pick random (1) to (15))>> or <<[0] < (item (15) of [情報 v])> and <[1] = (pick random (1) to (15))>>> then\n                        set [ゾンビy v] to [12]\n                    end\n                end\n            end\n        end\n        change y by (1)\n    end\nend\n\nwhen I start as a clone\nforever\n    set [モブの位置x v] to (x position)\n    set [モブの位置y v] to (y position)\nend\n\nwhen I receive [やられた v]\ndelete this clone\n\nwhen I start as a clone\nif <(item (1) of [情報 v]) = [10]> then\n    replace item (19) of [情報 v] with [1]\n    set [hp v] to [-100]\n    if <(item (2) of [設定 v]) = [12]> then\n        replace item (15) of [情報 v] with [50]\n        replace item (16) of [情報 v] with [50]\n    else\n        replace item (15) of [情報 v] with [60]\n        replace item (16) of [情報 v] with [60]\n    end\nelse\n    if <(item (2) of [設定 v]) = [12]> then\n        set [hp v] to [36]\n    else\n        set [hp v] to [40]\n    end\nend\nswitch costume to (player v)\nforever\n    if <<touching (剣 v)?> and <(攻撃) = [1]>> then\n        if <([x position v] of [プレイヤー v]) < (x position)> then\n            ノックバック [10] [10]\n        else\n            ノックバック [-10] [10]\n        end\n        if <(結果) = [クリティカル攻撃可能]> then\n            ダメージ (([costume name v] of [剣 v]) + ([floor v] of (([costume name v] of [剣 v]) / (3)) ))\n            set [攻撃位置x v] to (x position)\n            set [攻撃位置y v] to (y position)\n            broadcast (クリティカル v)\n        else\n            ダメージ ([costume name v] of [剣 v])\n        end\n        wait until <(攻撃) = [0]>\n        wait (0.3) seconds\n        if <not <(HP) = [-100]>> then\n            switch costume to (player v)\n        end\n        if <[0] < (item (15) of [情報 v])> then\n            switch costume to (player v)\n        end\n    end\n    if <touching (爆発 v)?> then\n        ダメージ [-15]\n        if <(item (4) of [情報 v]) < (x position)> then\n            ノックバック [15] [12]\n        else\n            ノックバック [-15] [12]\n        end\n        wait (0.3) seconds\n        if <not <(HP) = [-100]>> then\n            switch costume to (player v)\n        end\n        if <[0] < (item (15) of [情報 v])> then\n            switch costume to (player v)\n        end\n    end\n    if <touching (ソニックブーム補完用4 v)?> then\n        ダメージ [-16]\n        if <([x position v] of [プレイヤー v]) < (x position)> then\n            ノックバック [10] [10]\n        else\n            ノックバック [-10] [10]\n        end\n        wait (0.3) seconds\n        if <not <(HP) = [-100]>> then\n            switch costume to (player v)\n        end\n        if <[0] < (item (15) of [情報 v])> then\n            switch costume to (player v)\n        end\n        wait (1) seconds\n    end\n    if <touching (爆発2 v)?> then\n        ダメージ [-16]\n        if <([x position v] of [プレイヤー v]) < (x position)> then\n            ノックバック [14] [12]\n        else\n            ノックバック [-14] [12]\n        end\n        wait (0.3) seconds\n        if <not <(HP) = [-100]>> then\n            switch costume to (player v)\n        end\n        if <[0] < (item (15) of [情報 v])> then\n            switch costume to (player v)\n        end\n    end\n    if <(y position) < [-160]> then\n        ダメージ [-100]\n        wait (0.3) seconds\n    end\nend\n\ndefine ダメージ (ダメージ量)\nif <(HP) = [-100]> then\n    replace item (15) of [情報 v] with ((item (15) of [情報 v]) + (ダメージ量))\nelse\n    change [hp v] by (ダメージ量)\nend\nif <(pick random (1) to (2)) = [1]> then\n    start sound [Enderman hurt v]\n    switch costume to (player4 v)\nelse\n    start sound [Enderman screams v]\n    switch costume to (player4 v)\nend\nif <<(HP) < [0.01]> and <not <(HP) = [-100]>>> then\n    replace item (9) of [情報 v] with [0]\n    replace item (12) of [情報 v] with ((item (12) of [情報 v]) + (1))\n    switch costume to (player4 v)\n    start sound [Enderman death v]\n    broadcast (ゾンビ v)\n    replace item (4) of [情報 v] with (x position)\n    replace item (5) of [情報 v] with (y position)\n    repeat (4)\n        change [ghost v] effect by (25)\n    end\n    delete this clone\nend\nif <(item (15) of [情報 v]) < [0.01]> then\n    replace item (17) of [情報 v] with (x position)\n    replace item (18) of [情報 v] with (y position)\n    broadcast (エンダーパール v)\n    switch costume to (コスチューム1 v)\n    start sound [Enderman death v]\n    wait (0.5) seconds\n    wait until <touching (プレイヤー v)?>\n    repeat (25)\n        change size by (5)\n        change [ghost v] effect by (5)\n    end\n    replace item (19) of [情報 v] with [0]\n    delete this clone\nend\n\nwhen I receive [スタート v]\ngo to x: (250) y: (0)\ngo to [front v] layer\nhide\nwait (0.01) seconds\nwait until <(item (1) of [情報 v]) = [10]>\nゾンビピグリン召喚魔法 [10] [300] [0] [0.2] 秒待つ [1] 回繰り返す\n\ndefine ノックバック (x) (y)\nset [ゾンビx v] to (x)\nset [ゾンビy v] to (y)\n\ndefine ゾンビピグリン召喚魔法 (ステージ) (x) (y) (n) 秒待つ (a) 回繰り返す\nif <not <(item (2) of [設定 v]) = [4]>> then\n    if <(item (1) of [情報 v]) = (ステージ)> then\n        repeat (a)\n            wait (n) seconds\n            go to x: (x) y: (y)\n            create clone of (_myself_ v)\n        end\n    end\nend\n\nwhen I receive [リスポーン v]\nゾンビピグリン召喚魔法 [10] [300] [0] [0.2] 秒待つ [1] 回繰り返す\n\nwhen I receive [next v]\ndelete this clone\n\nwhen flag clicked\nreplace item (9) of [情報 v] with [1]\nreplace item (12) of [情報 v] with [0]\nreplace item (15) of [情報 v] with [1]\nreplace item (16) of [情報 v] with [0]\n\nwhen I start as a clone\nif <(item (1) of [情報 v]) = [31]> then\n    delete this clone\nend\n\nwhen I receive [エンダーパール v]\nswitch costume to (コスチューム1 v)\n\nwhen I receive [リスポーン v]\nswitch costume to (player v)\n\nwhen I receive [next v]\nswitch costume to (player v)\n\nwhen flag clicked\nreplace item (19) of [情報 v] with [0]\n\n@スケルトン2\n\nwhen I start as a clone\nforever\n    set [スケルトン位置x v] to (x position)\n    set [スケルトン位置y v] to (y position)\nend\n\nwhen I start as a clone\nswitch costume to (スケルトン v)\nset [スケルトンの存在 v] to [1]\nclear graphic effects\nset size to (65) %\nwait (0.01) seconds\npoint in direction (-90)\nset [スケルトンx v] to [0]\nset [スケルトンy v] to [0]\nclear graphic effects\nshow\nforever\n    if <not <(item (8) of [情報 v]) = [0]>> then\n        if <[0] < (item (15) of [情報 v])> then\n            if <<((round ([x position v] of [プレイヤー v])) - (round (スケルトン位置x))) < [-200]> and <((round ([x position v] of [プレイヤー v])) - (round (スケルトン位置x))) < [0]>> then\n                if <touching (水 v)?> then\n                    change [スケルトンx v] by (-0.1)\n                else\n                    change [スケルトンx v] by (-0.1)\n                end\n            end\n            if <<[-170] < ((round ([x position v] of [プレイヤー v])) - (round (スケルトン位置x)))> and <((round ([x position v] of [プレイヤー v])) - (round (スケルトン位置x))) < [0]>> then\n                if <touching (水 v)?> then\n                    change [スケルトンx v] by (0.1)\n                else\n                    change [スケルトンx v] by (0.1)\n                end\n            end\n            if <<[0] < ((round ([x position v] of [プレイヤー v])) - (round (スケルトン位置x)))> and <((round ([x position v] of [プレイヤー v])) - (round (スケルトン位置x))) < [170]>> then\n                if <touching (水 v)?> then\n                    change [スケルトンx v] by (-0.1)\n                else\n                    change [スケルトンx v] by (-0.1)\n                end\n            end\n            if <[200] < ((round ([x position v] of [プレイヤー v])) - (round (スケルトン位置x)))> then\n                if <touching (水 v)?> then\n                    change [スケルトンx v] by (0.1)\n                else\n                    change [スケルトンx v] by (0.1)\n                end\n            end\n        end\n        set [スケルトンx v] to ((スケルトンx) * (0.9))\n        change x by (スケルトンx)\n        if <<touching (地面ー土 v)?> or <<touching (スプライト5 v)?> or <touching (地面ー石 v)?>>> then\n            change y by (1)\n            if <<touching (地面ー土 v)?> or <<touching (スプライト5 v)?> or <touching (地面ー石 v)?>>> then\n                change y by (1)\n                if <<touching (地面ー土 v)?> or <<touching (スプライト5 v)?> or <touching (地面ー石 v)?>>> then\n                    change y by (1)\n                    if <<touching (地面ー土 v)?> or <<touching (スプライト5 v)?> or <touching (地面ー石 v)?>>> then\n                        change y by (1)\n                        if <<touching (地面ー土 v)?> or <<touching (スプライト5 v)?> or <touching (地面ー石 v)?>>> then\n                            change y by (1)\n                            if <<touching (地面ー土 v)?> or <<touching (スプライト5 v)?> or <touching (地面ー石 v)?>>> then\n                                change y by (1)\n                                if <<touching (地面ー土 v)?> or <<touching (スプライト5 v)?> or <touching (地面ー石 v)?>>> then\n                                    change x by ((0) - (スケルトンx))\n                                    change y by (-5)\n                                    if <not <(y position) < ([y position v] of [プレイヤー v])>> then\n                                        set [スケルトンx v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        if <[0] < (item (15) of [情報 v])> then\n            set [スケルトンy v] to ((スケルトンy) * (0.9))\n        else\n            change [スケルトンy v] by (-1)\n        end\n        change y by (スケルトンy)\n        if <<touching (地面ー土 v)?> or <<touching (スプライト5 v)?> or <touching (地面ー石 v)?>>> then\n            change y by ((0) - (スケルトンy))\n            set [スケルトンy v] to [0]\n        end\n        change y by (-2)\n        if <(y position) < (([y position v] of [プレイヤー v]) + (50))> then\n            if <[1] = (pick random (1) to (10))> then\n                if <[0] < (item (15) of [情報 v])> then\n                    set [スケルトンy v] to [3]\n                end\n            end\n        end\n        change y by (1)\n    end\nend\n\nwhen I start as a clone\nforever\n    replace item (24) of [情報 v] with (x position)\n    replace item (25) of [情報 v] with (y position)\nend\n\nwhen I receive [スタート v]\ngo to x: (250) y: (0)\ngo to [front v] layer\nhide\nwait (0.01) seconds\nwait until <(item (1) of [情報 v]) = [12]>\nスケルトン召喚魔法 [12] [300] [100] [1] 秒待つ\n\nwhen I receive [スタート v]\nforever\n    set [スケルトンの間合いの距離 v] to ((round ([x position v] of [プレイヤー v])) - (round (スケルトン位置x)))\nend\n\nwhen I start as a clone\nshow\nforever\n    if <[0] < (item (15) of [情報 v])> then\n        if <([x position v] of [プレイヤー v]) < (スケルトン位置x)> then\n            set [スケルトン向き v] to [-90]\n            point in direction (-90)\n        else\n            set [スケルトン向き v] to [90]\n            point in direction (90)\n        end\n    end\nend\n\ndefine ダメージ (ダメージ量)\nswitch costume to (スケルトン2 v)\nreplace item (15) of [情報 v] with ((item (15) of [情報 v]) + (ダメージ量))\nif <(item (15) of [情報 v]) < [0.01]> then\n    replace item (17) of [情報 v] with (x position)\n    replace item (18) of [情報 v] with (y position)\n    broadcast (ブレイズロット v)\n    start sound [撃破 v]\n    switch costume to (コスチューム1 v)\n    wait (0.5) seconds\n    wait until <touching (プレイヤー v)?>\n    repeat (25)\n        change size by (5)\n        change [ghost v] effect by (5)\n    end\n    replace item (19) of [情報 v] with [0]\n    delete this clone\nelse\n    if <(pick random (1) to (2)) = [1]> then\n        start sound [ブレイズダメージ2 v]\n    else\n        start sound [ブレイズダメージ v]\n    end\nend\nwait (0.25) seconds\nif <[0] < (item (15) of [情報 v])> then\n    switch costume to (スケルトン v)\nend\n\ndefine ノックバック (x) (y)\nset [スケルトンx v] to (x)\nset [スケルトンy v] to (y)\n\nwhen I start as a clone\nif <(item (2) of [設定 v]) = [12]> then\n    replace item (15) of [情報 v] with [24]\n    replace item (16) of [情報 v] with [24]\nelse\n    replace item (15) of [情報 v] with [34]\n    replace item (16) of [情報 v] with [34]\nend\nforever\n    if <touching (マグマ v)?> then\n        ダメージ [-4]\n        wait (0.25) seconds\n    end\n    if <touching (サボテン v)?> then\n        ダメージ [-3]\n        wait (0.3) seconds\n    end\n    if <<touching (剣 v)?> and <(攻撃) = [1]>> then\n        if <([x position v] of [プレイヤー v]) < (x position)> then\n            ノックバック [10] [7]\n        else\n            ノックバック [-10] [7]\n        end\n        if <(結果) = [クリティカル攻撃可能]> then\n            ダメージ (([costume name v] of [剣 v]) + ([floor v] of (([costume name v] of [剣 v]) / (3)) ))\n            set [攻撃位置x v] to (x position)\n            set [攻撃位置y v] to (y position)\n            broadcast (クリティカル v)\n        else\n            ダメージ ([costume name v] of [剣 v])\n        end\n        wait until <(攻撃) = [0]>\n        wait (0.3) seconds\n        if <[0] < (item (15) of [情報 v])> then\n            switch costume to (スケルトン v)\n        end\n    end\n    if <touching (ソニックブーム補完用4 v)?> then\n        if <([x position v] of [プレイヤー v]) < (x position)> then\n            ノックバック [10] [7]\n        else\n            ノックバック [-10] [7]\n        end\n        ダメージ [-16]\n        wait (0.3) seconds\n        if <[0] < (item (15) of [情報 v])> then\n            switch costume to (スケルトン v)\n        end\n        wait (1) seconds\n    end\n    if <touching (爆発 v)?> then\n        ダメージ [-16]\n        if <(item (4) of [情報 v]) < (x position)> then\n            ノックバック [15] [9]\n        else\n            ノックバック [-15] [9]\n        end\n        wait (0.3) seconds\n    end\n    if <touching (爆発2 v)?> then\n        ダメージ [-14]\n        if <([x position v] of [プレイヤー v]) < (x position)> then\n            ノックバック [14] [9]\n        else\n            ノックバック [-14] [9]\n        end\n        wait (0.3) seconds\n        if <[0] < (item (15) of [情報 v])> then\n            switch costume to (スケルトン v)\n        end\n    end\n    if <(y position) < [-160]> then\n        ダメージ [-100]\n        wait (0.3) seconds\n    end\nend\n\ndefine スケルトン召喚魔法 (ステージ) (x) (y) (n) 秒待つ\nif <not <(item (2) of [設定 v]) = [4]>> then\n    if <(item (1) of [情報 v]) = (ステージ)> then\n        wait (n) seconds\n        go to x: (x) y: (y)\n        create clone of (_myself_ v)\n    end\nend\n\nwhen I receive [next v]\ndelete this clone\n\nwhen I receive [やられた v]\ndelete this clone\n\nwhen I receive [next v]\ndelete this clone\n\nwhen I receive [リスポーン v]\nスケルトン召喚魔法 [12] [300] [100] [1] 秒待つ\n\nwhen I start as a clone\nif <(item (1) of [情報 v]) = [31]> then\n    delete this clone\nend\n\nwhen I start as a clone\nreplace item (19) of [情報 v] with [1]\nwait (1) seconds\nrepeat until <(item (15) of [情報 v]) < [0.01]>\n    replace item (20) of [情報 v] with (x position)\n    replace item (21) of [情報 v] with (y position)\n    broadcast (ブレイズ v)\n    if <not <(item (15) of [情報 v]) < [0.01]>> then\n        wait (pick random (6) to (8)) seconds\n    end\nend\n\nwhen I receive [ブレイズロット v]\nswitch costume to (コスチューム1 v)\n\nwhen I receive [スタート v]\nswitch costume to (スケルトン v)\n\nwhen I receive [リスポーン v]\nswitch costume to (スケルトン v)\n\nwhen I start as a clone\nforever\n    set [モブの位置x v] to (x position)\n    set [モブの位置y v] to (y position)\nend\n\n@スプライト4\n\nwhen I receive [ブレイズ v]\nrepeat (3)\n    create clone of (_myself_ v)\n    wait (0.2) seconds\nend\n\nwhen I start as a clone\nif <(item (8) of [情報 v]) = [0]> then\n    delete this clone\nend\ngo to x: (item (20) of [情報 v]) y: (item (21) of [情報 v])\nshow\npoint towards (プレイヤー v)\nturn right (pick random (-5) to (5)) degrees\nrepeat until <<touching (プレイヤー v)?> or <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>>>\n    move (8) steps\nend\nreplace item (22) of [情報 v] with (x position)\nreplace item (23) of [情報 v] with (y position)\ncreate clone of (爆発3 v)\ndelete this clone\n\nwhen I start as a clone\nwait (1) seconds\nforever\n    if <touching (_edge_ v)?> then\n        wait (0.1) seconds\n        delete this clone\n    end\nend\n\n@爆発3\n\nwhen I start as a clone\ngo to x: (item (22) of [情報 v]) y: (item (23) of [情報 v])\nshow\nstart sound [get4 v]\nswitch costume to (explosion_0 v)\nrepeat (7)\n    wait () seconds\n    next costume\nend\nhide\ndelete this clone\n\n@スプライト6\n\nwhen flag clicked\nhide\n\nwhen I receive [エンダーアイ v]\nwait (1) seconds\ngo to (プレイヤー v)\nshow\nrepeat until <[60] < (y position)>\n    change y by (1.5)\nend\nrepeat until <[75] < (x position)>\n    change x by (1.5)\nend\nrepeat until <(y position) < [20]>\n    change y by (-1.5)\nend\nhide\nrepeat (3)\n    start sound (pick random (1) to (3))\n    wait (0.3) seconds\nend\nbroadcast (ポータル開通 v)\nstart sound [ポータル開通音 v]\n\n@bgm1\n\nwhen flag clicked\nset volume to (100) %\nforever\n    play sound [c418-sweden-minecraft-volume-alpha v] until done\nend\n\nwhen flag clicked\nforever\n    if <not <(item (1) of [情報 v]) = [22]>> then\n        if <(item (15) of [情報 v]) < [2]> then\n            if <not <(item (15) of [情報 v]) = [1]>> then\n                change volume by (10)\n            end\n        else\n            change volume by (-10)\n        end\n    end\nend\n\nwhen I receive [エンドロールend-end v]\nset volume to (100) %\n\nwhen I receive [/xp 10000l @s v]\nset volume to (0) %\n\n@スプライト9\n\nwhen I start as a clone\nshow\ngo to [back v] layer\nset [hekopyon v] to [1]\nif <(item (29) of [情報 v]) = [0]> then\n    go to x: (-196) y: (137)\nelse\n    go to x: (196) y: (137)\nend\nwait until <<<<touching (剣 v)?> and <(攻撃) = [1]>> or <touching (ソニックブーム補完用4 v)?>> or <touching (爆発2 v)?>>\nreplace item (22) of [情報 v] with (x position)\nreplace item (23) of [情報 v] with (y position)\ncreate clone of (爆発3 v)\ndelete this clone\n\nwhen I receive [リスポーン v]\nif <<(item (1) of [情報 v]) = [21]> and <(hekopyon) = [0]>> then\n    if <not <(item (2) of [設定 v]) = [4]>> then\n        replace item (29) of [情報 v] with [0]\n        create clone of (_myself_ v)\n        wait (0.01) seconds\n        replace item (29) of [情報 v] with [1]\n        create clone of (_myself_ v)\n    end\nend\n\nwhen I receive [リスポーン v]\nreplace item (30) of [情報 v] with [0]\n\nwhen I start as a clone\nforever\n    wait (pick random (8.0) to (15.0)) seconds\n    if <(item (30) of [情報 v]) = [0]> then\n        if <not <(item (8) of [情報 v]) = [0]>> then\n            replace item (30) of [情報 v] with [1]\n            replace item (31) of [情報 v] with (x position)\n            replace item (32) of [情報 v] with (y position)\n            broadcast (エンドラ回復 v)\n            wait (1) seconds\n            broadcast (1 v)\n            wait (3) seconds\n            replace item (30) of [情報 v] with [0]\n        end\n    end\nend\n\nwhen I receive [スタート v]\nreplace item (30) of [情報 v] with [0]\n\nwhen I receive [スタート v]\nwait (1) seconds\nif <not <(item (2) of [設定 v]) = [4]>> then\n    wait until <(item (1) of [情報 v]) = [21]>\n    replace item (29) of [情報 v] with [0]\n    create clone of (_myself_ v)\n    wait (0.01) seconds\n    replace item (29) of [情報 v] with [1]\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nwait (1) seconds\nwait until <(item (1) of [情報 v]) = [21]>\nforever\n    set [モブの位置x v] to (x position)\n    set [モブの位置y v] to (y position)\nend\n\nwhen I receive [next v]\ndelete this clone\n\n@スプライト7\n\nwhen I start as a clone\nshow\ngo to x: (item (22) of [情報 v]) y: (item (23) of [情報 v])\nset [a v] to (x position)\nset [z v] to (y position)\nswitch costume to (pick random (1) to (4))\nchange x by (pick random (-50) to (50))\nchange y by (pick random (-20) to (20))\n\nwhen I start as a clone\nwait (pick random (7) to (9)) seconds\nrepeat (20)\n    change [ghost v] effect by (5)\nend\ndelete this clone\n\nwhen I receive [やられた v]\ndelete this clone\n\n@bgm2\n\nwhen flag clicked\nforever\n    if <(item (15) of [情報 v]) < [2]> then\n        if <not <(item (15) of [情報 v]) = [1]>> then\n            change volume by (-10)\n        end\n    else\n        change volume by (10)\n    end\nend\n\nwhen I receive [スタート v]\nwait (1) seconds\nwait until <not <(item (15) of [情報 v]) < [2]>>\nrepeat until <(item (15) of [情報 v]) = [0]>\n    if <not <(item (2) of [設定 v]) = [4]>> then\n        play sound [boss-中 v] until done\n    end\nend\n\nwhen I receive [/xp 10000l @s v]\nset volume to (0) %\n\n@bgm3\n\nwhen I receive [スタート v]\nwait (1) seconds\nforever\n    wait until <not <(item (15) of [情報 v]) < [2]>>\n    wait until <(item (15) of [情報 v]) < [1]>\n    if <not <(item (2) of [設定 v]) = [4]>> then\n        play sound [boss-撃破 v] until done\n    end\nend\n\nwhen I receive [/xp 10000l @s v]\nset volume to (0) %\n\n@スケルトン3\n\ndefine ダメージ (ダメージ量)\nreplace item (28) of [情報 v] with [10]\nreplace item (15) of [情報 v] with ((item (15) of [情報 v]) + (ダメージ量))\nif <(item (15) of [情報 v]) < [0.01]> then\n    replace item (17) of [情報 v] with (x position)\n    replace item (18) of [情報 v] with (y position)\n    wait (0.5) seconds\nelse\n    if <(pick random (1) to (3)) = [1]> then\n        start sound [1 v]\n    else\n        if <(pick random (1) to (2)) = [1]> then\n            start sound [2 v]\n        else\n            start sound [3 v]\n        end\n    end\nend\nbroadcast (#四国を四角に v)\n\ndefine ノックバック (x) (y)\nset [スケルトンx v] to (x)\nset [スケルトンy v] to (y)\n\nwhen flag clicked\nreplace item (27) of [情報 v] with [1]\nforever\n    if <(item (27) of [情報 v]) < [10]> then\n        replace item (27) of [情報 v] with ((item (27) of [情報 v]) + (1))\n        wait (0.01) seconds\n    else\n        repeat until <(item (27) of [情報 v]) = [1]>\n            replace item (27) of [情報 v] with ((item (27) of [情報 v]) - (1))\n            wait (0.01) seconds\n        end\n    end\nend\n\nwhen flag clicked\nhide\nforever\n    if <[0.01] < (item (15) of [情報 v])> then\n        switch costume to ((item (27) of [情報 v]) + (item (28) of [情報 v]))\n    else\n        switch costume to (コスチューム2 v)\n    end\nend\n\nwhen I receive [スタート v]\nwait (1) seconds\nwait until <(item (1) of [情報 v]) = [21]>\nif <(item (2) of [設定 v]) = [12]> then\n    replace item (15) of [情報 v] with [300]\n    replace item (16) of [情報 v] with [300]\nelse\n    replace item (15) of [情報 v] with [350]\n    replace item (16) of [情報 v] with [350]\nend\nforever\n    if <<touching (剣 v)?> and <(攻撃) = [1]>> then\n        if <(結果) = [クリティカル攻撃可能]> then\n            set [攻撃位置x v] to ([x position v] of [剣 v])\n            set [攻撃位置y v] to ([y position v] of [剣 v])\n            broadcast (クリティカル v)\n            ダメージ (([costume name v] of [剣 v]) + ([floor v] of (([costume name v] of [剣 v]) / (3)) ))\n        else\n            ダメージ ([costume name v] of [剣 v])\n        end\n        wait until <(攻撃) = [0]>\n        wait (0.3) seconds\n    end\n    if <touching (ソニックブーム補完用4 v)?> then\n        ダメージ [-16]\n        wait (0.3) seconds\n        if <[0] < (item (15) of [情報 v])> then\n            switch costume to (スケルトン v)\n        end\n        wait (1) seconds\n    end\n    if <touching (爆発 v)?> then\n        ダメージ [-16]\n        wait (0.3) seconds\n    end\n    if <touching (爆発2 v)?> then\n        ダメージ [-14]\n        wait (0.3) seconds\n    end\nend\n\nwhen I receive [スタート v]\nwait (1) seconds\nwait until <(item (1) of [情報 v]) = [21]>\nreplace item (19) of [情報 v] with [1]\nwait (1) seconds\nrepeat until <(item (15) of [情報 v]) < [0.01]>\n    if <not <(item (2) of [設定 v]) = [4]>> then\n        replace item (20) of [情報 v] with (x position)\n        replace item (21) of [情報 v] with (y position)\n        broadcast (ブレス v)\n        if <not <(item (15) of [情報 v]) < [0.01]>> then\n            wait (pick random (9) to (14)) seconds\n        end\n    end\nend\n\nwhen I receive [スタート v]\nwait (1) seconds\nwait until <(item (1) of [情報 v]) = [21]>\nforever\n    replace item (24) of [情報 v] with (x position)\n    replace item (25) of [情報 v] with (y position)\nend\n\nwhen I receive [スタート v]\nclear graphic effects\nset size to (50) %\nwait (0.01) seconds\ngo to x: (-100) y: (100)\npoint in direction (90)\nclear graphic effects\nwait (1) seconds\nwait until <(item (1) of [情報 v]) = [21]>\nforever\n    repeat (pick random (1) to (2))\n        repeat until <[100] < (x position)>\n            if <[0.01] < (item (15) of [情報 v])> then\n                change x by (1)\n                point in direction (90)\n            end\n        end\n        repeat until <(x position) < [-100]>\n            if <[0.01] < (item (15) of [情報 v])> then\n                change x by (-1)\n                point in direction (-90)\n            end\n        end\n    end\n    if <[0.01] < (item (15) of [情報 v])> then\n        if <[0] < (x position)> then\n            point in direction (-90)\n        else\n            point in direction (90)\n        end\n    end\n    repeat until <(y position) < [-30]>\n        if <[0.01] < (item (15) of [情報 v])> then\n            change y by (-1)\n        end\n    end\n    repeat until <(round (x position)) = [0]>\n        if <[0.01] < (item (15) of [情報 v])> then\n            if <[0] < (x position)> then\n                change x by (-1)\n            else\n                change x by (1)\n            end\n        end\n    end\n    wait (pick random (4) to (7)) seconds\n    repeat until <[100] < (y position)>\n        if <[0.01] < (item (15) of [情報 v])> then\n            change y by (1)\n        end\n    end\nend\n\nwhen I receive [スタート v]\nhide\nwait (1) seconds\nwait until <(item (1) of [情報 v]) = [21]>\nif <not <(item (2) of [設定 v]) = [4]>> then\n    show\nend\n\nwhen I receive [リスポーン v]\nif <[0.01] < (item (15) of [情報 v])> then\n    if <(item (1) of [情報 v]) = [21]> then\n        show\n    end\nend\n\nwhen I receive [#四国を四角に v]\nwait (0.3) seconds\nreplace item (28) of [情報 v] with [0]\n\nwhen I receive [スタート v]\nclear graphic effects\nwait (1) seconds\nwait until <(item (1) of [情報 v]) = [21]>\nwait until <(item (15) of [情報 v]) < [0.01]>\nif <[0] < (x position)> then\n    repeat until <(x position) = [0]>\n        change x by (-1)\n        point in direction (-90)\n    end\nelse\n    repeat until <(x position) = [0]>\n        change x by (1)\n        point in direction (90)\n    end\nend\nrepeat until <[100] < (y position)>\n    change y by (1)\nend\nbroadcast (エンドラend v)\nrepeat (100)\n    change [brightness v] effect by (1)\n    change [ghost v] effect by (2)\n    wait (0.01) seconds\nend\nreplace item (33) of [情報 v] with [1]\nhide\n\nwhen I receive [エンドラend v]\nrepeat (25)\n    create clone of (爆発4 v)\n    wait (0.05) seconds\nend\n\nwhen I receive [スタート v]\nwait (1) seconds\nif <(item (2) of [設定 v]) = [4]> then\n    replace item (33) of [情報 v] with [1]\nelse\n    replace item (33) of [情報 v] with [0]\nend\n\nwhen I receive [スタート v]\nwait (1) seconds\nwait until <(item (1) of [情報 v]) = [21]>\nforever\n    set [モブの位置x v] to (x position)\n    set [モブの位置y v] to (y position)\nend\n\nreplace item (1) of [情報 v] with ((item (1) of [情報 v]) + (1))\n\n@スプライト8\n\nwhen I receive [ブレス v]\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nif <(item (8) of [情報 v]) = [0]> then\n    delete this clone\nend\ngo to (スケルトン3 v)\nshow\npoint towards (プレイヤー v)\nturn right (pick random (-5) to (5)) degrees\nrepeat until <<touching (プレイヤー v)?> or <<touching (地面ー土 v)?> or <<touching (地面ー砂 v)?> or <touching (地面ー石 v)?>>>>\n    move (7) steps\nend\nreplace item (22) of [情報 v] with (x position)\nreplace item (23) of [情報 v] with (y position)\nbroadcast (l v)\ndelete this clone\n\nwhen I start as a clone\nwait (1) seconds\nforever\n    if <touching (_edge_ v)?> then\n        wait (0.1) seconds\n        delete this clone\n    end\nend\n\nwhen I receive [l v]\nrepeat (25)\n    create clone of (スプライト7 v)\nend\n\nwhen I receive [やられた v]\ndelete this clone\n\n@スプライト10\n\nwhen I receive [エンドラ回復 v]\nif <(item (15) of [情報 v]) < ((item (16) of [情報 v]) - (10))> then\n    show\n    go to x: (item (31) of [情報 v]) y: (item (32) of [情報 v])\n    point towards (スケルトン3 v)\n    repeat until <touching (スケルトン3 v)?>\n        if <[0] < (item (15) of [情報 v])> then\n            create clone of (_myself_ v)\n            move (12) steps\n        end\n    end\n    if <[0] < (item (15) of [情報 v])> then\n        replace item (15) of [情報 v] with ((item (15) of [情報 v]) + (8))\n    end\n    repeat (3)\n        if <[0] < (item (15) of [情報 v])> then\n            create clone of (_myself_ v)\n            move (12) steps\n        end\n    end\n    hide\nend\n\nwhen I start as a clone\nswitch costume to (pick random (1) to (4))\nif <(item (8) of [情報 v]) = [0]> then\n    delete this clone\nend\nwait (2) seconds\ndelete this clone\n\nwhen I receive [1 v]\ndelete this clone\n\nwhen I receive [やられた v]\ndelete this clone\n\nwhen flag clicked\nforever\n    if <(item (15) of [情報 v]) < [0.01]> then\n        hide\n    end\nend\n\n@スプライト5\n\nwhen I start as a clone\nshow\ngo to [front v] layer\nclear graphic effects\nset [brightness v] effect to (-20)\ngo to x: (0) y: (-345)\nrepeat until <[0] = (round (y position))>\n    change y by (0.3)\nend\nif <(item (35) of [情報 v]) = [1]> then\n    broadcast (/effect @s health_boost 100 10 true v)\nend\nrepeat until <[345] = (round (y position))>\n    change y by (0.3)\nend\ndelete this clone\n\nwhen I receive [/effect @s health_boost 100 10 true v]\nif <(item (35) of [情報 v]) = [1]> then\n    create clone of (_myself_ v)\nend\n\nwhen I receive [/xp 10000l @s v]\ngo to [front v] layer\nshow\ngo to x: (0) y: (0)\nbroadcast (/effect @s health_boost 100 10 true v)\nrepeat until <[345] = (round (y position))>\n    change y by (0.3)\nend\nhide\n\nwhen flag clicked\nreplace item (35) of [情報 v] with [1]\nset [brightness v] effect to (-20)\nhide\n\nwhen I receive [エンドロールend v]\nrepeat (80)\n    wait (0.3) seconds\n    change [brightness v] effect by (-2)\nend\nhide\n\nwhen I receive [エンドロールend-end v]\ndelete this clone\n\nwhen I receive [エンドロールend-end v]\nhide\n\nwhen I start as a clone\nforever\n    if <(item (35) of [情報 v]) = [x]> then\n        delete this clone\n    end\nend\n\nwhen I receive [エンドロールend v]\nreplace item (35) of [情報 v] with [0]\nrepeat (30)\n    wait (0.3) seconds\nend\nbroadcast (エンドロールend-end v)\nreplace item (35) of [情報 v] with [x]\n\n@スプライト11\n\nwhen I receive [/xp 10000l @s v]\nswitch costume to (コスチューム1 v)\nif <(y) = [0]> then\n    create clone of (_myself_ v)\nend\nwait (13) seconds\nswitch costume to (コスチューム2 v)\nif <(y) = [0]> then\n    create clone of (_myself_ v)\nend\nwait (20) seconds\nswitch costume to (コスチューム3 v)\nif <(y) = [0]> then\n    create clone of (_myself_ v)\nend\nwait (12) seconds\nbroadcast (エンドロールend v)\nrepeat (80)\n    wait (0.3) seconds\n    change volume by (-2)\nend\n\nwhen I start as a clone\nset [y v] to [1]\ngo to x: (0) y: (-1000)\nshow\nrepeat until <(y position) = [434]>\n    go to [front v] layer\n    change y by (1)\nend\ndelete this clone\n\nwhen I receive [エンドロールend v]\nrepeat (80)\n    wait (0.1) seconds\n    change [brightness v] effect by (-2)\nend\n\nwhen I receive [エンドロールend-end v]\ndelete this clone\n\nwhen I receive [エンドロールend-end v]\nset volume to (0) %\n\nwhen I receive [/xp 10000l @s v]\nset volume to (100) %\nforever\n    play sound [魔王魂  ピアノ39 v] until done\nend\n\n@スプライト12\n\n@スプライト13\n\nwhen I receive [/xp 10000l @s v]\nshow\nforever\n    go to [front v] layer\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [エンドロールend-end v]\nhide\n\n@表示用\n\nwhen flag clicked\nreplace item (1) of [雑用 v] with [1]\nreplace item (2) of [雑用 v] with [0]\nreplace item (3) of [雑用 v] with [1]\nreplace item (4) of [雑用 v] with []\nreplace item (5) of [雑用 v] with []\nset [1 v] to []\n高速処理-定義\n\ndefine 高速処理-定義\nrepeat (length of (username))\n    replace item (2) of [雑用 v] with [0]\n    repeat until <(letter (item (1) of [雑用 v]) of (username)) = (item (item (2) of [雑用 v]) of [候補 v])>\n        replace item (2) of [雑用 v] with ((item (2) of [雑用 v]) + (1))\n    end\n    replace item (1) of [雑用 v] with ((item (1) of [雑用 v]) + (1))\n    if <(length of (item (2) of [雑用 v])) = [1]> then\n        replace item (2) of [雑用 v] with (join [0] (item (2) of [雑用 v]))\n    end\n    replace item (5) of [雑用 v] with (join (item (5) of [雑用 v]) (item (2) of [雑用 v]))\nend\nset [☁ クラウド記録 v] to (item (5) of [雑用 v])\n高速処理-定義2\n\ndefine 高速処理-定義2\nrepeat ((length of (☁ クラウド記録)) * (2))\n    replace item (4) of [雑用 v] with (join (letter (item (3) of [雑用 v]) of (☁ クラウド記録)) (letter ((item (3) of [雑用 v]) + (1)) of (☁ クラウド記録)))\n    set [1 v] to (join (1) (item (item (4) of [雑用 v]) of [候補 v]))\n    replace item (3) of [雑用 v] with ((item (3) of [雑用 v]) + (2))\nend\n\nwhen flag clicked\nforever\n    replace item (3) of [雑用 v] with [1]\n    set [1 v] to []\n    高速処理-定義2\nend\n\nwhen [0 v] key pressed\nhide variable [1 v]\n\nwhen [1 v] key pressed\nshow variable [1 v]\n\nif <(username) = [kuri-pa-2]> then\n\nwhen flag clicked\nwait (10) seconds\nforever\n    wait (10) seconds\n    set [☁ クラウド変数 v] to (item (5) of [雑用 v])\nend\n\n@酸素ゲージ判定用2\n\nwhen I receive [スタート v]\ngo to [front v] layer\ngo [backward v] (10) layers\nset [ghost v] effect to (99)\nforever\n    switch costume to (item (1) of [情報 v])\nend\n\n
New Animation out - https://scratch.mit.edu/projects/735582152\n★☆★--- Minecraft Foendra Subjugation Edition! ---★☆★\nThe English Version Of The Minecraft Platformer 5\nI am Aiming for a lot of views on this project , 2k+ views, woah \nI would be very happy if you could press ❤️ and ⭐!\nSince, it took a lot of time translating..... \nThere is a lot of gamemodes to play with...\nC'mon guys show some to love to @kuri-pa-2, by following him, he made the original Japanese version... \n━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n　　　　　　⚡How to play⚡\n◆You will be killed when your life reaches 0.\n◆Mobile users can set mobile mode from settings\n◆Good luck in defeating the Ender Dragon\n◆Use WASD keys to move\n◆Space bar to Attack.\n━━━━━━━━━━━━━━━━━━━\n▼Minecraft Platformer Series\n\nMinecraft platformer part 1 (first work)\nhttps://scratch.mit.edu/projects/676569542\nMinecraft platformer part2 (nether version)\nhttps://scratch.mit.edu/projects/699572928\nMinecraft platformer part3(end version)\nhttps://scratch.mit.edu/projects/700536522\nMinecraft platformer part4(previous version)\nhttps://scratch.mit.edu/projects/678726037\n━━━━━━━━━━━━━━━━━━━\n▼ Credits\n\n◆Endora Costume @highpandapanda1 @k-k-k0655\n◆cloud and Sun @-Jikky-\n◆Turbo countermeasure program @sosukeyamakawa\n◆Steve @-firstwave\n◆Zombie and sword costume @-firstwave\n◆Skeleton Creeper @firstwave\n◆Ground etc @griffpatch\n◆Thumbnail text @Kensuke17\n◆Picker @Coltroc\n◆Walking sound ・Powder @tomatonoheyya\n◆Part of sonic boom @war_kun\n◆End roll reference @sab_pg\n◆BGM for boss battles, etc. Soundtracks\n◆@kuri-pa-2 For this game\n.... 