Splatoon2 Platformer
@Stage\n\nwhen I receive [始まり始まり v]\nswitch backdrop to (背景 v)\nforever\n    play sound [splattack v] until done\nend\n\nwhen flag clicked\nbroadcast (| - Intro Start v)\nswitch backdrop to (背景2 v)\n\nwhen I receive [| - intro end v]\nbroadcast (始まり始まり v)\nswitch backdrop to (背景 v)\n\n@Player\n\nwhen flag clicked\nhide\n\nwhen I receive [始まり始まり v]\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (n v)\ngo to x: (-160) y: (-30)\npoint in direction (90)\nshow\nset size to (100) %\nforever\n    if <(操作可能？) = [1]> then\n        if <<key (space v) pressed?> or <<touching (mouse-pointer v)?> and <not <mouse down?>>>> then\n            create clone of (球 v)\n        end\n        if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(x position) < (mouse x)>>> then\n            set [m v] to [90]\n            point in direction (90)\n            if <(Y) = [0]> then\n                switch costume to (r v)\n            end\n            change y by (-5)\n            if <touching (地面 v)?> then\n                change [x v] by (1)\n            else\n                change [x v] by (1)\n            end\n            change y by (5)\n        else\n            if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n                set [m v] to [-90]\n                point in direction (-90)\n                if <(Y) = [0]> then\n                    switch costume to (r v)\n                end\n                change y by (-5)\n                if <touching (地面 v)?> then\n                    change [x v] by (-1)\n                else\n                    change [x v] by (-1)\n                end\n                change y by (5)\n            else\n                if <(Y) = [0]> then\n                    switch costume to (n v)\n                end\n            end\n        end\n        set [x v] to ((X) * (0.9))\n        change x by (X)\n        if <touching (地面 v)?> then\n            change y by (1)\n            if <touching (地面 v)?> then\n                change y by (1)\n                if <touching (地面 v)?> then\n                    change y by (1)\n                    if <touching (地面 v)?> then\n                        change y by (1)\n                        if <touching (地面 v)?> then\n                            change y by (1)\n                            if <touching (地面 v)?> then\n                                change x by ((X) * (-1))\n                                change y by (-5)\n                                set [x v] to [0]\n                                if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(y position) < (mouse y)> and <mouse down?>>> then\n                                    start sound [JUMP v]\n                                    set [y v] to [13]\n                                    if <(direction) = [90]> then\n                                        set [x v] to [-8]\n                                    else\n                                        set [x v] to [8]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (Y)\n    if <touching (地面 v)?> then\n        change y by ((Y) * (-1))\n        if <(Y) < [-5]> then\n            start sound [着地 v]\n        end\n        set [y v] to [0]\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(y position) < (mouse y)> and <mouse down?>>> then\n            set [地形仮 v] to [0]\n            change y by (10)\n            if <touching (地面 v)?> then\n                set [地形仮 v] to [1]\n            end\n            change y by (-10)\n            if <(地形仮) = [0]> then\n                start sound [JUMP v]\n                set [y v] to [13]\n                if <(costume [name v]) = [r]> then\n                    switch costume to (ru v)\n                else\n                    switch costume to (nu v)\n                end\n            end\n        end\n    end\n    if <(x position) > [230]> then\n        set [操作可能？ v] to [0]\n        set size to (100) %\n        set rotation style [left-right v]\n        set [x v] to [0]\n        set [y v] to [0]\n        switch costume to (n v)\n        point in direction (90)\n        clear graphic effects\n        show\n        broadcast (Next Stage v)\n        wait (2.5) seconds\n        go to x: (-160) y: (-30)\n    end\n    if <<<[-180] > (y position)> or <touching (とげ v)?>> or <touching (敵 v)?>> then\n        set rotation style [all around v]\n        start sound [死亡 v]\n        broadcast (死んじゃった v)\n        repeat (20)\n            turn right (15) degrees\n            change size by (-2.5)\n            change [ghost v] effect by (5)\n            change y by (8)\n        end\n        set size to (100) %\n        set rotation style [left-right v]\n        set [x v] to [0]\n        set [y v] to [0]\n        switch costume to (n v)\n        go to x: (-160) y: (-30)\n        point in direction (90)\n        clear graphic effects\n        show\n        broadcast (生き返った v)\n    end\nend\n\nwhen I receive [ターボしてますね😀 v]\nhide\n\n@地面\n\nwhen flag clicked\nswitch costume to (背景1 v)\nhide\nhide variable [☁ best time v]\nhide variable [time v]\n\nwhen I receive [next stage v]\nwait (2) seconds\nnext costume\n\nwhen I receive [始まり始まり v]\nset [time v] to [0]\nswitch costume to (背景1 v)\ngo to x: (0) y: (0)\nshow\nrepeat until <(costume [number v]) = [10]>\n    wait (1) seconds\n    change [time v] by (1)\nend\nbroadcast (clear v)\n\nwhen flag clicked\nhide\n\n@とげ\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (コスチューム1 v)\ngo to [back v] layer\nhide\n\nwhen I receive [始まり始まり v]\nshow\nforever\n    repeat (30)\n        change [上下 v] by (-0.05)\n        set [上下 v] to ((上下) * (0.9))\n        change y by (上下)\n    end\n    repeat (30)\n        change [上下 v] by (0.05)\n        set [上下 v] to ((上下) * (0.9))\n        change y by (上下)\n    end\nend\n\nwhen I receive [next stage v]\nwait (2) seconds\nnext costume\n\nwhen flag clicked\nhide\n\n@NEXT\n\nwhen I receive [next stage v]\nbroadcast (リセット v)\nchange [stage v] by (1)\nうひひひひ\n\ndefine clone (cloneid)\nswitch costume to (cloneid)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nウイー\n\nwhen I start as a clone\nアハ\n\nwhen flag clicked\nbroadcast (敵召喚1 v)\nset [stage v] to [1]\nhide\nforever\n    go to [front v] layer\nend\n\ndefine うひひひひ\nset [操作可能？ v] to [0]\nhide\nstart sound [NEXT v]\nclone [1]\nwait (0.05) seconds\nclone [2]\nwait (0.05) seconds\nclone [3]\nwait (0.05) seconds\nclone [4]\nwait (0.05) seconds\nclone [5]\n\ndefine アハ\nif <(costume [number v]) = [1]> then\n    wait (2.2) seconds\n    repeat until <[465] < (x position)>\n        change x by ((1) + ((x position) / (4)))\n    end\n    delete this clone\nend\nif <(costume [number v]) = [2]> then\n    wait (2.1) seconds\n    repeat until <[465] < (x position)>\n        change x by ((1) + ((x position) / (4)))\n    end\n    delete this clone\nend\nif <(costume [number v]) = [3]> then\n    wait (2) seconds\n    repeat until <[465] < (x position)>\n        change x by ((1) + ((x position) / (4)))\n    end\n    delete this clone\nend\nif <(costume [number v]) = [4]> then\n    wait (1.9) seconds\n    repeat until <[465] < (x position)>\n        change x by ((1) + ((x position) / (4)))\n    end\n    delete this clone\nend\nif <(costume [number v]) = [5]> then\n    wait (1.8) seconds\n    repeat until <[330] < (x position)>\n        change x by ((1) + ((x position) / (4)))\n    end\n    set [操作可能？ v] to [1]\n    delete this clone\nend\n\ndefine ウイー\nshow\nif <<(costume [number v]) = [1]> or <<(costume [number v]) = [2]> or <<(costume [number v]) = [3]> or <<(costume [number v]) = [4]> or <(costume [number v]) = [5]>>>>> then\n    go to x: (468) y: (0)\n    repeat until <(round (x position)) = [0]>\n        change x by (((0) - (x position)) / (7))\n    end\nend\n\nwhen I receive [始まり始まり v]\nset [操作可能？ v] to [1]\n\n@雲\n\nwhen flag clicked\nhide\n\ndefine 1\ngo to x: (-307) y: (pick random (148) to (110))\nrepeat (100)\n    change x by (2)\nend\nrepeat until <touching (_edge_ v)?>\n    change x by (2)\nend\nrepeat (30)\n    change x by (2)\nend\nhide\nwait (1) seconds\nshow\n\ndefine 2\ngo to x: (307) y: (pick random (148) to (110))\nrepeat (100)\n    change x by (-2)\nend\nrepeat until <touching (_edge_ v)?>\n    change x by (-2)\nend\nrepeat (30)\n    change x by (-2)\nend\nhide\nwait (1) seconds\nshow\n\nwhen flag clicked\ngo to [back v] layer\n\nwhen I receive [始まり始まり v]\nshow\nforever\n    1\n    2\nend\n\n@❤️と⭐️をあとフォロー\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nwait (12.89) seconds\nforever\n    go to [front v] layer\n    show\n    go to x: (128) y: (400)\n    glide (0.8) secs to x: (128) y: (155)\n    wait (2) seconds\n    glide (0.8) secs to x: (128) y: (192)\n    hide\n    wait (10) seconds\nend\n\n@ターボだめだよ\n\nwhen I receive [ターボしてますね😀 v]\nshow\nstop [all v]\n\nwhen flag clicked\nhide\nset [ターボ v] to [0]\nforever\n    wait (0.01) seconds\n    set [ターボ v] to [0]\nend\n\nwhen flag clicked\nforever\n    change [ターボ v] by (1)\n    go to [front v] layer\n    if <(ターボ) > [10]> then\n        broadcast (ターボしてますね😀 v)\n        set [ターボしてる？ v] to [1]\n    else\n        set [ターボしてる？ v] to [0]\n    end\nend\n\n@サムネ\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset [ghost v] effect to (100)\nforever\n    go to [front v] layer\nend\n\nwhen flag clicked\nforever\n    if <(ターボしてる？) = [1]> then\n        hide\n    else\n        show\n    end\nend\n\n@Time\n\nwhen flag clicked\ngo to x: (-200) y: (30)\nhide\n\nwhen I receive [clear v]\nwait (0.2) seconds\ngo to [front v] layer\nshow\n\n@Best Time\n\nwhen flag clicked\ngo to x: (-200) y: (-30)\nhide\n\nwhen I receive [clear v]\nwait (0.2) seconds\ngo to [front v] layer\nshow\n\n@score\n\nwhen flag clicked\nhide\n\ndefine 書く (数字) X (x) Y (y) 大きさ (大きさ) 幽霊 (幽霊)\nset [ok? v] to [NO]\nhide\ngo to [front v] layer\ngo to x: (x) y: (y)\nset size to (大きさ) %\nset [ghost v] effect to (幽霊)\nset [数字の変数 v] to [0]\nrepeat (length of (数字))\n    change [数字の変数 v] by (1)\n    switch costume to (letter (数字の変数) of (数字))\n    create clone of (_myself_ v)\n    change x by ((大きさ) / (9.5))\nend\nset [ok? v] to [YES]\n\nwhen I start as a clone\ngo to [front v] layer\nwait until <(OK?) = [YES]>\nshow\n\nwhen I receive [clear v]\nwait (0.2) seconds\nif <(☁ Best Time) > (Time)> then\n    set [☁ best time v] to (Time)\nend\n書く (Time) X [-150] Y [30] 大きさ [200] 幽霊 [0]\n書く (☁ Best Time) X [-150] Y [-30] 大きさ [200] 幽霊 [0]\n\n@敵\n\nwhen I receive [next stage v]\nwait (1) seconds\nbroadcast (敵 v)\nset [ghost v] effect to (0)\nshow\nset size to (100) %\nset [敵体力 v] to [10]\nwait until <(敵体力) < [0]>\nstart sound [死亡 v]\nstop [other scripts in sprite v]\nrepeat (20)\n    turn right (15) degrees\n    change size by (-1.5)\n    change [ghost v] effect by (5)\n    change y by (8)\nend\nhide\n\nwhen I receive [始まり始まり v]\nbroadcast (敵 v)\ngo to x: (30) y: (-73)\nset [ghost v] effect to (0)\nshow\nset size to (100) %\nset [敵体力 v] to [10]\nwait until <(敵体力) < [0]>\nstart sound [死亡 v]\nstop [other scripts in sprite v]\nrepeat (20)\n    turn right (15) degrees\n    change size by (-1.5)\n    change [ghost v] effect by (5)\n    change y by (8)\nend\nhide\n\nwhen I receive [敵 v]\nforever\n    if <(stage) = [1]> then\n        point in direction (90)\n        glide (1.5) secs to x: (100) y: (-73)\n        point in direction (-90)\n        glide (1.5) secs to x: (30) y: (-73)\n    end\n    if <(stage) = [2]> then\n        point in direction (90)\n        glide (1.5) secs to x: (25) y: (-73)\n        point in direction (-90)\n        glide (1.5) secs to x: (-10) y: (-73)\n    end\n    if <(stage) = [3]> then\n        point in direction (90)\n        glide (1.5) secs to x: (150) y: (-73)\n        point in direction (-90)\n        glide (1.5) secs to x: (70) y: (-73)\n    end\n    if <(stage) = [4]> then\n        point in direction (90)\n        glide (1.5) secs to x: (105) y: (-73)\n        point in direction (-90)\n        glide (1.5) secs to x: (33) y: (-73)\n    end\n    if <(stage) = [5]> then\n        point in direction (90)\n        glide (1.5) secs to x: (170) y: (-104)\n        point in direction (-90)\n        glide (1.5) secs to x: (67) y: (-104)\n    end\n    if <(stage) = [6]> then\n        point in direction (90)\n        glide (1.5) secs to x: (179) y: (-26)\n        point in direction (-90)\n        glide (1.5) secs to x: (143) y: (-26)\n    end\n    if <(stage) = [7]> then\n        point in direction (90)\n        glide (1.5) secs to x: (147) y: (-74)\n        point in direction (-90)\n        glide (1.5) secs to x: (35) y: (-74)\n    end\n    if <(stage) = [8]> then\n        point in direction (90)\n        glide (1.5) secs to x: (160) y: (72)\n        point in direction (-90)\n        glide (1.5) secs to x: (105) y: (72)\n    end\n    if <(stage) = [9]> then\n        point in direction (90)\n        glide (1.5) secs to x: (176) y: (-58)\n        point in direction (-90)\n        glide (1.5) secs to x: (128) y: (-58)\n    end\n    if <(stage) = [10]> then\n        hide\n    end\nend\n\nwhen flag clicked\nhide\n\n@わかばシューター\n\nwhen I receive [死んじゃった v]\nhide\n\nwhen flag clicked\nhide\n\nwhen I receive [生き返った v]\nshow\n\nwhen I receive [始まり始まり v]\nset [m v] to [90]\nshow\nforever\n    go to (player v)\n    point in direction (m)\nend\n\n@球\n\nwhen I start as a clone\nstart sound [ポップ v]\nshow\ngo to (わかばシューター v)\nif <(m) = [90]> then\n    change x by (90)\n    repeat until <touching (_edge_ v)?>\n        move (13) steps\n        change y by (-1.3)\n        if <<(I) = [1]> or <touching (敵 v)?>> then\n            change [敵体力 v] by (-1)\n            wait (0.1) seconds\n            delete this clone\n        end\n        if <touching (地面 v)?> then\n            change y by (-15)\n            stamp\n            delete this clone\n        end\n    end\nelse\n    change x by (-90)\n    repeat until <touching (_edge_ v)?>\n        move (-15) steps\n        change y by (-2)\n        if <<(I) = [1]> or <touching (敵 v)?>> then\n            change [敵体力 v] by (-1)\n            wait (0.1) seconds\n            delete this clone\n        end\n        if <touching (地面 v)?> then\n            change y by (-5)\n            stamp\n            delete this clone\n        end\n    end\nend\nforever\n    delete this clone\nend\n\nwhen flag clicked\nset [i v] to [0]\nerase all\nhide\n\nwhen I receive [nextstage v]\nerase all\n\nwhen I receive [始まり始まり v]\nforever\n    erase all\nend\n\n@ありがとう！\n\nwhen flag clicked\nbroadcast (♡&☆ v)\nset [♡&☆ v] to [0]\n\nwhen I start as a clone\nif <(costume [number v]) = [1]> then\n    show\n    forever\n        if <touching (mouse-pointer v)?> then\n            wait (0.05) seconds\n            if <touching (mouse-pointer v)?> then\n                set [♡&☆ v] to (join [1] (letter (2) of (♡&☆)))\n                delete this clone\n            end\n        end\n    end\nelse\n    if <(costume [number v]) = [2]> then\n        show\n        forever\n            if <touching (mouse-pointer v)?> then\n                wait (0.05) seconds\n                if <touching (mouse-pointer v)?> then\n                    set [♡&☆ v] to (join (letter (1) of (♡&☆)) [1])\n                    delete this clone\n                end\n            end\n        end\n    else\n        go to x: (0) y: (0)\n        set size to (5) %\n        go to [front v] layer\n        show\n        repeat (8)\n            change size by (((size) + (5)) / (4))\n        end\n        repeat (25)\n            change size by (((100) - (size)) / (4))\n        end\n        repeat (10)\n            switch costume to (大 v)\n            change size by ((((0) - (size)) + (-5)) / (4))\n            switch costume to (ありがとう！ v)\n        end\n        delete this clone\n    end\nend\n\nwhen I receive [♡&☆ v]\nwait until <not <(♡&☆) = [11]>>\ngo to x: (-15) y: (0)\nswitch costume to (♡ v)\ncreate clone of (_myself_ v)\nswitch costume to (☆ v)\ncreate clone of (_myself_ v)\nwait until <(♡&☆) = [11]>\nwait (0.1) seconds\nswitch costume to (ありがとう！ v)\ncreate clone of (_myself_ v)\n\n@Intro\n\ndefine | - Setting\nswitch costume to (size hack v)\ngo to x: (0) y: (0)\nset size to (Infinity) %\npoint in direction (90)\nhide\ndelete all of [\[intro\] v]\nrepeat (19)\n    add [0] to [\[intro\] v]\nend\nreplace item (9) of [\[intro\] v] with [130]\ndelete all of [| camera | v]\nrepeat (8)\n    add [0] to [| camera | v]\nend\ndelete all of [| data | v]\nrepeat (10)\n    add [0] to [| data | v]\nend\nset [| times v] to [0]\nset [| direction+ v] to [0]\nset [| shake v] to [0]\nstop all sounds\nset volume to (100) %\nstart sound [Jim Yosef - Archer v]\n\ndefine | - Clone | ID : (id) Count : (count)\nset [| clone | id v] to (id)\nset [| clone | number v] to [0]\nset [| insert camera control? v] to [0]\nrepeat (count)\n    change [| clone | number v] by (1)\n    create clone of (_myself_ v)\nend\n\ndefine | - Position | x : (x) y : (y) Dir : (dir) Size : (size)\nset [| my - x v] to (x)\nset [| my - y v] to (y)\nset [| direction v] to (dir)\nset [| size v] to (size)\n\ndefine | - Wait | Time : (time)\nwait until <(time) < (item (6) of [\[intro\] v])>\n\ndefine | - FPS I | Time : (time)\nwait (0) seconds\nreplace item (5) of [\[intro\] v] with ((((days since 2000) * (86400)) * (30)) - (time))\n\nwhen I receive [| - intro start v]\nforever\n    | - FPS I | Time : (((days since 2000) * (86400)) * (30))\nend\n\nwhen I receive [| - intro start v]\nwait (0) seconds\nreplace item (7) of [\[intro\] v] with (days since 2000)\nforever\n    replace item (6) of [\[intro\] v] with (((days since 2000) - (item (7) of [\[intro\] v])) * (86400))\nend\n\ndefine | - Move | Cam X : (cam x) Cam Y : (cam y) Cam Dir : (cam d) Cam Z : (cam z)\nset [| costume v] to (costume [name v])\npoint in direction (((| Direction) + (| Direction+)) - (cam d))\nswitch costume to (size hack v)\nset size to (Infinity) %\ngo to x: ((((cam x) * (cam z)) * ([cos v] of (cam d) )) - (((cam y) * (cam z)) * ([sin v] of (cam d) ))) y: ((((cam x) * (cam z)) * ([sin v] of (cam d) )) + (((cam y) * (cam z)) * ([cos v] of (cam d) )))\nif <((| Size) * ((1) + ((item (4) of [\[intro\] v]) / (200)))) < [100]> then\n    switch costume to (screen \(from @-savior-\) v)\nend\nset size to ((| Size) * ((1) + ((item (4) of [\[intro\] v]) / (200)))) %\nswitch costume to (| Costume)\nset [color v] effect to ((| Color) + (item (9) of [\[intro\] v]))\n\nwhen I start as a clone\nforever\n    if <(| Insert Camera Control?) = [1]> then\n        | - Move | Cam X : ((| My - x) + (item (1) of [\[intro\] v])) Cam Y : ((| My - y) + ((| My - y+) + (item (2) of [\[intro\] v]))) Cam Dir : ((item (3) of [\[intro\] v]) + (item (5) of [| data | v])) Cam Z : (((item (4) of [\[intro\] v]) + (100)) / (100))\n    end\nend\n\ndefine | - Shake | Time : (time) Power : (power) Speed : (spd)\nreplace item (8) of [\[intro\] v] with [17]\nset [| check? v] to [0]\nchange [| times v] by (1)\n| - Create Effects | x : [0] y : [0] Direction : [90] Size : [200] Move - size [] Number : [1] Move type : [] Color : [0] Brightness : [100] Transparency : [40] Speed : [7] Effect type : [Flash1-2] Waiting time : [0] First size : [150]\n| - Clone | ID : (join [Chevron] ((1) + ((| Times) mod (4)))) Count : [1]\nrepeat until <(time) < (item (6) of [\[intro\] v])>\n    replace item (5) of [| camera | v] with (([sin v] of ((item (6) of [\[intro\] v]) * (400)) ) * (| Shake))\n    replace item (6) of [| camera | v] with (([sin v] of ((item (6) of [\[intro\] v]) * (400)) ) * (| Shake))\n    replace item (7) of [| camera | v] with (([cos v] of ((item (6) of [\[intro\] v]) * (300)) ) * ((| Shake) * (0.4)))\n    replace item (8) of [| camera | v] with ((| Shake) * (0.8))\n    if <<((power) - (0.5)) < (| Shake)> and <(| Check?) = [0]>> then\n        set [| check? v] to [1]\n    end\n    if <(| Check?) = [1]> then\n        change [| shake v] by (((0) - (| Shake)) / ((spd) / (item (5) of [\[intro\] v])))\n    else\n        change [| shake v] by ((((power) + (0.5)) - (| Shake)) / ((2.3) / (item (5) of [\[intro\] v])))\n    end\nend\n\nwhen I receive [| - intro start v]\nforever\n    replace item (1) of [\[intro\] v] with ((item (1) of [| camera | v]) + (item (5) of [| camera | v]))\n    replace item (2) of [\[intro\] v] with ((item (2) of [| camera | v]) + (item (6) of [| camera | v]))\n    replace item (3) of [\[intro\] v] with ((item (3) of [| camera | v]) + (item (7) of [| camera | v]))\n    replace item (4) of [\[intro\] v] with ((item (4) of [| camera | v]) + (item (8) of [| camera | v]))\nend\n\nwhen I receive [| - intro start v]\nforever\n    replace item (8) of [\[intro\] v] with ((((0) - (item (8) of [\[intro\] v])) / ((14) / (item (5) of [\[intro\] v]))) + (item (8) of [\[intro\] v]))\nend\n\nwhen I start as a clone\nif < (| Clone | ID) contains [Flash]?> then\n    replace item (13) of [\[intro\] v] with ((item (13) of [\[intro\] v]) + (1))\n    switch costume to (screen \(from @-savior-\) v)\n    set [| insert camera control? v] to [1]\n    go to [front v] layer\n    go [backward v] ((5) + (item (11) of [\[intro\] v])) layers\n    show\n    repeat until <[99] < (| For Effects)>\n        change [| for effects v] by (((100) - (| For Effects)) / ((| Power) / (item (5) of [\[intro\] v])))\n        set [ghost v] effect to (| For Effects)\n    end\n    replace item (13) of [\[intro\] v] with ((item (13) of [\[intro\] v]) - (1))\n    delete this clone\nend\n\nwhen I start as a clone\nif <<< (| Clone | ID) contains [SW]?> or < (| Clone | ID) contains [RB]?>> or << (| Clone | ID) contains [FW]?> or << (| Clone | ID) contains [SE]?> or < (| Clone | ID) contains [CB]?>>>> then\n    replace item (12) of [\[intro\] v] with ((item (12) of [\[intro\] v]) + (1))\n    set [| var1 v] to (| Size)\n    set [| size v] to (| Size+)\n    set [| var3 v] to (| For Effects)\n    switch costume to (join (letter (1) of (| Clone | ID)) (join (letter (2) of (| Clone | ID)) (letter (3) of (| Clone | ID))))\n    set [| save v] to []\n    if << (| Clone | ID) contains [FW]?> or < (| Clone | ID) contains [CB]?>> then\n        replace item (1) of [| data | v] with (| My - x)\n        replace item (2) of [| data | v] with (| My - y)\n        replace item (3) of [| data | v] with [0]\n        replace item (4) of [| data | v] with [0]\n        if < (| Clone | ID) contains [CB]?> then\n            switch costume to (sc1 v)\n            set [| save v] to (| Power)\n            set [| power v] to [0]\n            set [| check? v] to [0]\n        else\n            set [| var2 v] to [0]\n            set [| times v] to [0]\n            set [| direction+ v] to [0]\n        end\n    else\n        set [| var2 v] to ((120) / (| Power))\n        if <not < (| Clone | ID) contains [SE]?>> then\n            set [fisheye v] effect to (180)\n        end\n    end\n    set [| for effects v] to [100]\n    set [ghost v] effect to (100)\n    go to [front v] layer\n    go [backward v] (((5) + (<[4.32] < (item (6) of [\[intro\] v])> * (3))) + ((item (11) of [\[intro\] v]) + (item (13) of [\[intro\] v]))) layers\n    if <[0] < (| Waiting Time)> then\n        | - Wait | Time : ((item (6) of [\[intro\] v]) + (| Waiting Time))\n    end\n    show\n    set [| my - x+ v] to (| My - x)\n    set [| insert camera control? v] to [1]\n    set [| timer v] to (item (6) of [\[intro\] v])\n    repeat until <<<[500000] < (| var2)> or <<(| Size) < [1]> and < (| Clone | ID) contains [CB]?>>> or <<((23) + (< (| Clone | ID) contains [SE]?> * (3))) < (((item (6) of [\[intro\] v]) - (| Timer)) * (30))> and << (| Clone | ID) contains [FW]?> or < (| Clone | ID) contains [SE]?>>>>\n        if << (| Clone | ID) contains [FW]?> or < (| Clone | ID) contains [CB]?>> then\n            if < (| Clone | ID) contains [CB]?> then\n                change [| size v] by (((0) - (| Size)) / ((8.5) / (item (5) of [\[intro\] v])))\n                change [| direction v] by (((| var4) - (| Direction)) / ((| Save) / (item (5) of [\[intro\] v])))\n                change [| power v] by (((| var1) - (| Power)) / ((| Save) / (item (5) of [\[intro\] v])))\n                replace item (3) of [| data | v] with [0]\n                replace item (4) of [| data | v] with [0]\n            else\n                if <(((item (6) of [\[intro\] v]) - (| Timer)) * (30)) < [9]> then\n                    switch costume to (fw1 v)\n                else\n                    if <(| var2) = [0]> then\n                        set [| var2 v] to [1]\n                        set [| save v] to (item (6) of [\[intro\] v])\n                    end\n                    switch costume to (join [FW] (round (((item (6) of [\[intro\] v]) - (| Save)) * (30))))\n                end\n                change [| power v] by (((0) - (| Power)) / ((5.5) / (item (5) of [\[intro\] v])))\n            end\n            replace item (3) of [| data | v] with ((((| Power) * ([sin v] of (| Direction) )) * (< (| Clone | ID) contains [CB]?> + (< (| Clone | ID) contains [FW]?> * (item (5) of [\[intro\] v])))) + (item (3) of [| data | v]))\n            replace item (4) of [| data | v] with ((((| Power) * ([cos v] of (| Direction) )) * (< (| Clone | ID) contains [CB]?> + (< (| Clone | ID) contains [FW]?> * (item (5) of [\[intro\] v])))) + (item (4) of [| data | v]))\n            set [| my - x v] to ((item (1) of [| data | v]) + (item (3) of [| data | v]))\n            set [| my - y v] to ((item (2) of [| data | v]) + (item (4) of [| data | v]))\n        else\n            change [| size v] by (((| var1) - (| Size)) / ((| Power) / (item (5) of [\[intro\] v])))\n            if < (| Clone | ID) contains [SE]?> then\n                switch costume to (join [SE] (round (((item (6) of [\[intro\] v]) - (| Timer)) * (30))))\n            else\n                change [fisheye v] effect by ((| var2) * (item (5) of [\[intro\] v]))\n                change [| var2 v] by ((| var2) * (((0.2) + (< (| Clone | ID) contains [RB]?> * (0.02))) * (item (5) of [\[intro\] v])))\n            end\n        end\n        if <<<((7000) + (< (| Clone | ID) contains [SW]?> * (3000))) < (| var2)> or <<<[20] < (((item (6) of [\[intro\] v]) - (| Timer)) * (30))> and < (| Clone | ID) contains [FW]?>> or <<(| Size) < [3]> and < (| Clone | ID) contains [CB]?>>>> and <not < (| Clone | ID) contains [SE]?>>> then\n            change [ghost v] effect by ((15) * (item (5) of [\[intro\] v]))\n        else\n            change [| for effects v] by (((| var3) - (| For Effects)) / ((2) / (item (5) of [\[intro\] v])))\n            set [ghost v] effect to (| For Effects)\n        end\n        if < (| Clone | ID) contains [FW]?> then\n            replace item (5) of [| data | v] with ((item (5) of [| data | v]) - ((join (letter (5) of (| Clone | ID)) (letter (6) of (| Clone | ID))) * (item (5) of [\[intro\] v])))\n        else\n            change [| direction v] by ((join (letter (5) of (| Clone | ID)) (letter (6) of (| Clone | ID))) * (item (5) of [\[intro\] v]))\n        end\n    end\n    replace item (12) of [\[intro\] v] with ((item (12) of [\[intro\] v]) - (1))\n    delete this clone\nend\n\ndefine | - Create Effects | x : (x) y : (y) Direction : (dir) Size : (size) Move - size (ms) Number : (num) Move type : (mt) Color : (color) Brightness : (brightness) Transparency : (transparency) Speed : (spd) Effect type : (et) Waiting time : (wt) First size : (fs)\nset [| my - x v] to (x)\nset [| my - y v] to (y)\nif < (et) contains [CB]?> then\n    set [| var4 v] to (dir)\n    set [| direction v] to [0]\nelse\n    set [| direction v] to (dir)\nend\nset [| size v] to (size)\nset [| power v] to (spd)\nset [| for effects v] to (transparency)\nset [| waiting time v] to [0]\nset [| size+ v] to (fs)\nset [| color v] to (color)\nset [brightness v] effect to (brightness)\nset [ghost v] effect to (transparency)\nrepeat (num)\n    | - Clone | ID : (et) Count : ((1) + ((< (et) contains [SC]?> * (2)) + (<(et) = [SC5]> * (8))))\n    change [| my - x v] by ((ms) * < (mt) contains [x]?>)\n    change [| my - y v] by ((ms) * < (mt) contains [y]?>)\n    change [| direction v] by ((ms) * < (mt) contains [Dir]?>)\n    change [| var4 v] by ((ms) * < (mt) contains [Dir]?>)\n    change [| size v] by ((ms) * < (mt) contains [Size]?>)\n    change [| waiting time v] by (wt)\nend\nset [| check? v] to [0]\nclear graphic effects\nset [| color v] to []\n\nwhen I start as a clone\nif <(| Clone | ID) = [Slice]> then\n    replace item (11) of [\[intro\] v] with ((item (11) of [\[intro\] v]) + (1))\n    go to x: (-715) y: (0)\n    set size to (100) %\n    switch costume to (slice v)\n    if <(| Clone | Number) = [1]> then\n        set [color v] effect to (item (3) of [| data | v])\n        set [ghost v] effect to (35)\n    else\n        if <(| Clone | Number) = [2]> then\n            set [brightness v] effect to (100)\n        else\n            set [brightness v] effect to (-100)\n        end\n    end\n    wait (((| Clone | Number) - (1)) * (0.15)) seconds\n    show\n    if <(| Clone | Number) = [1]> then\n        start sound [Slice SFX v]\n    end\n    repeat until <[-370] < (x position)>\n        switch costume to (size hack v)\n        set size to (Infinity) %\n        change x by (((x position) + (717)) / ((2.8) / (item (5) of [\[intro\] v])))\n        set size to (100) %\n        switch costume to (slice v)\n    end\n    repeat until <[-0.4] < (x position)>\n        change x by (((0) - (x position)) / ((4.6) / (item (5) of [\[intro\] v])))\n    end\n    if <(| Clone | Number) = [2]> then\n        replace item (10) of [\[intro\] v] with [1]\n    end\n    if <(| Clone | Number) = [3]> then\n        set [| for effects v] to [0]\n        repeat until <[99.5] < (| For Effects)>\n            change [| for effects v] by ((6.2) * (item (5) of [\[intro\] v]))\n            set [ghost v] effect to (| For Effects)\n        end\n    end\n    delete this clone\nend\n\nwhen I receive [| - intro start v]\nwait until <(item (10) of [\[intro\] v]) = [0]>\nwait until <(item (10) of [\[intro\] v]) = [1]>\nset [| timer v] to (item (6) of [\[intro\] v])\nrepeat until <((| Timer) + (1.5)) < (item (6) of [\[intro\] v])>\n    | - FPS I | Time : (((days since 2000) * (86400)) * (30))\n    replace item (6) of [\[intro\] v] with (((days since 2000) - (item (7) of [\[intro\] v])) * (86400))\nend\nstop [other scripts in sprite v]\nbroadcast (| - Intro End v)\n\nwhen I receive [| - intro end v]\ndelete this clone\n\ndefine | - Easing | Points : (type) (point1) (point2) (point3) (point4) (point5) (point6) [ (start time) ~ (end time) ]\nif <<(start time) < (item (6) of [\[intro\] v])> and <(item (6) of [\[intro\] v]) < (end time)>> then\n    if <(type) = [1]> then\n        replace item (point1) of [| data | v] with (((([cos v] of ((((item (6) of [\[intro\] v]) * (60)) - ((start time) * (59.9))) * ((3) * (point4))) ) * ((point2) - (point3))) * ([e ^ v] of (((((item (6) of [\[intro\] v]) * (60)) - ((start time) * (59.9))) / (2)) * ([ln v] of (point5) )) )) + (point3))\n        if <(point6) = [Size]> then\n            set [| size v] to (item (point1) of [| data | v])\n        else\n            if <(point6) = [Dir]> then\n                set [| direction v] to (item (point1) of [| data | v])\n            else\n                if <(point6) = [x]> then\n                    set [| my - x v] to (item (point1) of [| data | v])\n                else\n                    set [| my - y v] to (item (point1) of [| data | v])\n                end\n            end\n        end\n    else\n        if <(type) = [2]> then\n            if <(point1) = [Shutter]> then\n                change [| for effects v] by (((point2) - (| For Effects)) / ((point3) / (item (5) of [\[intro\] v])))\n            else\n                replace item (point1) of [| camera | v] with ((((point2) - (item (point1) of [| camera | v])) / ((point3) / (item (5) of [\[intro\] v]))) + (item (point1) of [| camera | v]))\n            end\n        else\n            replace item (point1) of [| camera | v] with ((((item (point1) of [| camera | v]) + (point2)) / ((point3) / (item (5) of [\[intro\] v]))) + (item (point1) of [| camera | v]))\n        end\n    end\nend\n\nwhen I start as a clone\nif <(| Clone | ID) = [Shutter]> then\n    set y to ((1200) - ((| Clone | Number) * (800)))\n    set [ghost v] effect to (100)\n    show\n    \n        switch costume to (size hack v)\n        set size to (Infinity) %\n        if <[10.84] < (item (6) of [\[intro\] v])> then\n            change y by (((y position) - ((851.25) - ((| Clone | Number) * (567)))) / ((9.5) / (item (5) of [\[intro\] v])))\n        else\n            if <[10.31] < (item (6) of [\[intro\] v])> then\n                change y by ((((855) - ((| Clone | Number) * (570))) - (y position)) / ((9) / (item (5) of [\[intro\] v])))\n            else\n                if <<[6.54] < (item (6) of [\[intro\] v])> and <(item (6) of [\[intro\] v]) < [7.08]>> then\n                    change y by ((((825) - ((| Clone | Number) * (550))) - (y position)) / ((10) / (item (5) of [\[intro\] v])))\n                else\n                    change y by ((((937.5) - ((| Clone | Number) * (625))) - (y position)) / ((12) / (item (5) of [\[intro\] v])))\n                end\n            end\n        end\n        set size to (100) %\n        switch costume to (shutter v)\n        change [ghost v] effect by ((-10) * (item (5) of [\[intro\] v]))\n        go to [front v] layer\n        go [backward v] ((2) + (item (11) of [\[intro\] v])) layers\n    end\nend\n\nwhen I start as a clone\nif <(| Clone | ID) = [BG]> then\n    switch costume to (sc3 v)\n    set [color v] effect to (item (9) of [\[intro\] v])\n    set [brightness v] effect to (65)\n    set size to (100) %\n    show\n    forever\n        go to [back v] layer\n    end\nend\n\nwhen I start as a clone\nif < (| Clone | ID) contains [WheelChev]?> then\n    replace item (18) of [\[intro\] v] with ((item (18) of [\[intro\] v]) + (1))\n    set [| insert camera control? v] to [1]\n    switch costume to (wheelchev v)\n    | - Position | x : [0] y : [0] Dir : [90] Size : [0]\n    set [ghost v] effect to (100)\n    go to [front v] layer\n    go [backward v] ((9) + ((item (11) of [\[intro\] v]) + ((item (12) of [\[intro\] v]) + ((item (13) of [\[intro\] v]) + ((item (14) of [\[intro\] v]) + ((item (17) of [\[intro\] v]) + (item (19) of [\[intro\] v]))))))) layers\n    if <(| Clone | Number) = [2]> then\n        set [brightness v] effect to (0)\n        wait (0.12) seconds\n    else\n        set [brightness v] effect to ((55) + (< (| Clone | ID) contains [1]?> * (25)))\n    end\n    show\n    repeat until <[130] < (| Size)>\n        change [| size v] by (((item (8) of [\[intro\] v]) * (0.25)) * (item (5) of [\[intro\] v]))\n        set [| direction v] to (item (16) of [\[intro\] v])\n        change [ghost v] effect by ((-10) * (item (5) of [\[intro\] v]))\n    end\n    replace item (18) of [\[intro\] v] with ((item (18) of [\[intro\] v]) - (1))\n    delete this clone\nend\n\nwhen I start as a clone\nforever\n    if <(| Clone | ID) = [Rotator]> then\n        go to [front v] layer\n        go [backward v] ((9) + ((item (11) of [\[intro\] v]) + ((item (12) of [\[intro\] v]) + ((item (13) of [\[intro\] v]) + (item (14) of [\[intro\] v]))))) layers\n    end\n    if <(| Clone | ID) = [Slice]> then\n        go to [front v] layer\n        go [backward v] ((3) - (| Clone | Number)) layers\n    end\n    if <(| Clone | ID) = [Text / Blur]> then\n        go to [front v] layer\n        go [backward v] ((4) + ((item (11) of [\[intro\] v]) + (item (13) of [\[intro\] v]))) layers\n    end\nend\n\nwhen I start as a clone\nif <(| Clone | ID) = [Rotator]> then\n    replace item (19) of [\[intro\] v] with ((item (19) of [\[intro\] v]) + (1))\n    switch costume to (rotator1 v)\n    | - Position | x : [0] y : [0] Dir : [90] Size : [120]\n    set [| insert camera control? v] to [1]\n    set [brightness v] effect to (100)\n    show\n    set [| timer v] to (item (6) of [\[intro\] v])\n    repeat until <[38] < (round (((item (6) of [\[intro\] v]) - (| Timer)) * (30)))>\n        switch costume to (join [Rotator] (round (((item (6) of [\[intro\] v]) - (| Timer)) * (30))))\n        set [ghost v] effect to ((100) - (round (((item (6) of [\[intro\] v]) - (| Timer)) * (285))))\n    end\n    set [| timer v] to (item (6) of [\[intro\] v])\n    repeat until <[27] < (round (((item (6) of [\[intro\] v]) - (| Timer)) * (30)))>\n        switch costume to (join [Rotator] ((9) - (round (((item (6) of [\[intro\] v]) - (| Timer)) * (30)))))\n        set [ghost v] effect to (round (((item (6) of [\[intro\] v]) - (| Timer)) * (120)))\n    end\n    replace item (19) of [\[intro\] v] with ((item (19) of [\[intro\] v]) - (1))\n    delete this clone\nend\n\ndefine | - Create Splines | Start x : (start x) Start y : (start y) Size : (size) Move spd : (m spd) Time spd : (t spd) Move size : (m size) Time+ : (time+) Count : (count) Interval : (interval) Move type [ Nomal or Time ] : (mt) End time : (e time) Color : (color) Brightness : (brightness) Ghost : (ghost)\nset [| size v] to (size)\nset [| color v] to (color)\nset [brightness v] effect to (brightness)\nset [ghost v] effect to (ghost)\ndelete all of [| spline data | v]\nadd (start x) to [| spline data | v]\nadd (start y) to [| spline data | v]\nadd (m spd) to [| spline data | v]\nadd (t spd) to [| spline data | v]\nadd (m size) to [| spline data | v]\nadd (time+) to [| spline data | v]\nadd (interval) to [| spline data | v]\nadd (mt) to [| spline data | v]\nadd (e time) to [| spline data | v]\n| - Clone | ID : [Spline] Count : (count)\nclear graphic effects\nset [| color v] to []\n\nwhen I start as a clone\nif <(| Clone | ID) = [Spline]> then\n    replace item (14) of [\[intro\] v] with ((item (14) of [\[intro\] v]) + (1))\n    switch costume to (spline v)\n    set [| insert camera control? v] to [1]\n    set [| timer v] to ((item (6) of [\[intro\] v]) + (((| Clone | Number) - (1)) * ((item (7) of [| spline data | v]) * (0.0025))))\n    go to [front v] layer\n    go [backward v] ((3) + ((item (11) of [\[intro\] v]) + ((item (12) of [\[intro\] v]) + (item (13) of [\[intro\] v])))) layers\n    show\n    repeat until <(item (9) of [| spline data | v]) < (item (6) of [\[intro\] v])>\n        | - Spline Position | Point : (([sin v] of ((((item (6) of [\[intro\] v]) - (| Timer)) * (item (4) of [| spline data | v])) + (item (6) of [| spline data | v])) ) * (item (5) of [| spline data | v])) (((item (6) of [\[intro\] v]) - (| Timer)) * ((30) * (item (3) of [| spline data | v])))\n        if <[0] < (| My - y)> then\n            set [| my - x v] to ((| My - x+) + (item (15) of [\[intro\] v]))\n        else\n            set [| my - x v] to ((| My - x+) + (item (16) of [\[intro\] v]))\n        end\n    end\n    replace item (14) of [\[intro\] v] with ((item (14) of [\[intro\] v]) - (1))\n    delete this clone\nend\n\ndefine | - Spline Position | Point : (move) (move+)\nset [| direction v] to (([atan v] of (((| My - x+) - ((item (1) of [| spline data | v]) + (((move) * <(letter (1) of (item (8) of [| spline data | v])) = [T]>) + ((move+) * <(letter (1) of (item (8) of [| spline data | v])) = [N]>)))) / ((| My - y) - ((item (2) of [| spline data | v]) + (((move) * <(letter (2) of (item (8) of [| spline data | v])) = [T]>) + ((move+) * <(letter (2) of (item (8) of [| spline data | v])) = [N]>))))) ) + (<(| My - y) < ((| My - y) - ((item (2) of [| spline data | v]) + (((move) * <(letter (2) of (item (8) of [| spline data | v])) = [T]>) + ((move+) * <(letter (2) of (item (8) of [| spline data | v])) = [N]>))))> * (180)))\nset [| my - x+ v] to ((item (1) of [| spline data | v]) + (((move) * <(letter (1) of (item (8) of [| spline data | v])) = [T]>) + ((move+) * <(letter (1) of (item (8) of [| spline data | v])) = [N]>)))\nset [| my - y v] to ((item (2) of [| spline data | v]) + (((move) * <(letter (2) of (item (8) of [| spline data | v])) = [T]>) + ((move+) * <(letter (2) of (item (8) of [| spline data | v])) = [N]>)))\n\nwhen I receive [| - intro start v]\n| - Setting\n| - Create Effects | x : [0] y : [0] Direction : [90] Size : [0] Move - size [] Number : [1] Move type : [] Color : [0] Brightness : [0] Transparency : [0] Speed : [1.8] Effect type : [SC1] Waiting time : [0] First size : [0]\n| - Wait | Time : [0.3]\n| - Create Effects | x : [0] y : [0] Direction : [90] Size : [100] Move - size [] Number : [1] Move type : [] Color : [0] Brightness : [0] Transparency : [0] Speed : [2.1] Effect type : [SC2] Waiting time : [0] First size : [0]\n| - Wait | Time : [0.6]\n| - Create Effects | x : [-481] y : [0] Direction : [-90] Size : [100] Move - size [] Number : [1] Move type : [] Color : [0] Brightness : [0] Transparency : [0] Speed : [2.4] Effect type : [SC3] Waiting time : [0] First size : [0]\n| - Wait | Time : [0.9]\n| - Create Effects | x : [240] y : [-180] Direction : [90] Size : [100] Move - size [] Number : [1] Move type : [] Color : [0] Brightness : [0] Transparency : [0] Speed : [2.7] Effect type : [SC4] Waiting time : [0] First size : [0]\n| - Wait | Time : [1.2]\n| - Create Effects | x : [-240] y : [180] Direction : [-90] Size : [100] Move - size [] Number : [1] Move type : [] Color : [0] Brightness : [0] Transparency : [0] Speed : [3.5] Effect type : [SC4] Waiting time : [0] First size : [0]\n| - Wait | Time : [1.82]\n| - Create Effects | x : [-240] y : [0] Direction : [0] Size : [100] Move - size [] Number : [1] Move type : [] Color : [0] Brightness : [0] Transparency : [0] Speed : [4.33] Effect type : [SC5] Waiting time : [0] First size : [0]\n| - Create Effects | x : [240] y : [0] Direction : [0] Size : [100] Move - size [] Number : [1] Move type : [] Color : [0] Brightness : [0] Transparency : [0] Speed : [4.33] Effect type : [SC5] Waiting time : [0] First size : [0]\n| - Wait | Time : [2.1]\n| - Clone | ID : [Shutter] Count : [2]\n| - Clone | ID : [Logo] Count : [1]\n| - Clone | ID : [Made by @kako-ken] Count : [2]\n| - Create Splines | Start x : [-240] Start y : [-180] Size : [135] Move spd : [8] Time spd : [120] Move size : [330] Time+ : [0] Count : [12] Interval : [8] Move type [ Nomal or Time ] : [TN] End time : [4.32] Color : [0] Brightness : [100] Ghost : [0]\n| - Create Splines | Start x : [240] Start y : [180] Size : [135] Move spd : [-8] Time spd : [120] Move size : [-330] Time+ : [0] Count : [12] Interval : [8] Move type [ Nomal or Time ] : [TN] End time : [4.32] Color : [0] Brightness : [100] Ghost : [0]\n| - Create Splines | Start x : [-240] Start y : [-180] Size : [100] Move spd : [8] Time spd : [120] Move size : [330] Time+ : [0] Count : [12] Interval : [8] Move type [ Nomal or Time ] : [TN] End time : [4.32] Color : [0] Brightness : [40] Ghost : [0]\n| - Create Splines | Start x : [240] Start y : [180] Size : [100] Move spd : [-8] Time spd : [120] Move size : [-330] Time+ : [0] Count : [12] Interval : [8] Move type [ Nomal or Time ] : [TN] End time : [4.32] Color : [0] Brightness : [40] Ghost : [0]\n| - Wait | Time : [3.24]\n| - Create Effects | x : [0] y : [0] Direction : [90] Size : [0] Move - size [] Number : [1] Move type : [] Color : [0] Brightness : [0] Transparency : [0] Speed : [Inf] Effect type : [SC6] Waiting time : [0] First size : [0]\n| - Wait | Time : [3.7]\n| - Create Effects | x : [0] y : [0] Direction : [0] Size : [50] Move - size [45] Number : [8] Move type : [Dir] Color : [0] Brightness : [100] Transparency : [40] Speed : [28] Effect type : [FW1-0] Waiting time : [0] First size : [50]\n| - Wait | Time : [4.33]\n| - Clone | ID : [Text] Count : [1]\n| - Clone | ID : [Text / Blur] Count : [2]\n| - Clone | ID : [Pinwheel] Count : [1]\n| - Clone | ID : [BG] Count : [1]\n| - Create Effects | x : [8] y : [-8] Direction : [45] Size : [65] Move - size [65] Number : [2] Move type : [Size] Color : [0] Brightness : [-100] Transparency : [75] Speed : [9] Effect type : [SE1-0] Waiting time : [0] First size : [0]\n| - Create Effects | x : [0] y : [0] Direction : [45] Size : [65] Move - size [65] Number : [2] Move type : [Size] Color : [0] Brightness : [100] Transparency : [0] Speed : [9] Effect type : [SE1-0] Waiting time : [0] First size : [0]\n| - Shake | Time : [4.86] Power : [13] Speed : [7]\n| - Create Effects | x : [8] y : [-8] Direction : [0] Size : [50] Move - size [36] Number : [10] Move type : [Dir] Color : [0] Brightness : [-100] Transparency : [75] Speed : [23] Effect type : [FW1-0] Waiting time : [0] First size : [50]\n| - Create Effects | x : [0] y : [0] Direction : [0] Size : [50] Move - size [72] Number : [5] Move type : [Dir] Color : [0] Brightness : [30] Transparency : [0] Speed : [23] Effect type : [FW1-0] Waiting time : [0] First size : [50]\n| - Create Effects | x : [0] y : [0] Direction : [36] Size : [50] Move - size [72] Number : [5] Move type : [Dir] Color : [0] Brightness : [100] Transparency : [0] Speed : [23] Effect type : [FW1-0] Waiting time : [0] First size : [50]\n| - Shake | Time : [5.19] Power : [12] Speed : [7]\n| - Create Effects | x : [0] y : [0] Direction : [0] Size : [250] Move - size [2] Number : [5] Move type : [Size] Color : [0] Brightness : [100] Transparency : [50] Speed : [7] Effect type : [SW1-0] Waiting time : [0] First size : [0]\n| - Shake | Time : [5.93] Power : [13] Speed : [7]\n| - Create Effects | x : [8] y : [-8] Direction : [0] Size : [60] Move - size [45] Number : [8] Move type : [Dir] Color : [0] Brightness : [-100] Transparency : [75] Speed : [6] Effect type : [RB1-2] Waiting time : [0] First size : [0]\n| - Create Effects | x : [8] y : [-8] Direction : [0] Size : [85] Move - size [45] Number : [8] Move type : [Dir] Color : [0] Brightness : [-100] Transparency : [75] Speed : [6] Effect type : [RB1--1] Waiting time : [0] First size : [0]\n| - Create Effects | x : [0] y : [0] Direction : [0] Size : [60] Move - size [45] Number : [8] Move type : [Dir] Color : [0] Brightness : [100] Transparency : [0] Speed : [6] Effect type : [RB1-2] Waiting time : [0] First size : [0]\n| - Create Effects | x : [0] y : [0] Direction : [0] Size : [85] Move - size [45] Number : [8] Move type : [Dir] Color : [0] Brightness : [50] Transparency : [0] Speed : [6] Effect type : [RB1--1] Waiting time : [0] First size : [0]\n| - Shake | Time : [6.53] Power : [13] Speed : [7]\n| - Create Effects | x : [0] y : [0] Direction : [90] Size : [125] Move - size [] Number : [1] Move type : [] Color : (item (3) of [| data | v]) Brightness : [0] Transparency : [10] Speed : [7] Effect type : [Flash1-2] Waiting time : [0] First size : [150]\n| - Create Effects | x : [-149.5] y : [67] Direction : [0] Size : [55] Move - size [105] Number : [4] Move type : [x] Color : [0] Brightness : [-100] Transparency : [75] Speed : [9] Effect type : [SE1-0] Waiting time : [0.1] First size : [0]\n| - Create Effects | x : [165.5] y : [-83] Direction : [0] Size : [55] Move - size [-105] Number : [4] Move type : [x] Color : [0] Brightness : [-100] Transparency : [75] Speed : [9] Effect type : [SE1-0] Waiting time : [0.1] First size : [0]\n| - Create Effects | x : [-157.5] y : [75] Direction : [0] Size : [55] Move - size [105] Number : [4] Move type : [x] Color : [0] Brightness : [100] Transparency : [0] Speed : [9] Effect type : [SE1-0] Waiting time : [0.1] First size : [0]\n| - Create Effects | x : [157.5] y : [-75] Direction : [0] Size : [55] Move - size [-105] Number : [4] Move type : [x] Color : [0] Brightness : [100] Transparency : [0] Speed : [9] Effect type : [SE1-0] Waiting time : [0.1] First size : [0]\n| - Shake | Time : [7.03] Power : [9] Speed : [7]\n| - Create Effects | x : [8] y : [-8] Direction : [0] Size : [245] Move - size [90] Number : [2] Move type : [Dir] Color : [0] Brightness : [-100] Transparency : [75] Speed : [7] Effect type : [SW2-0] Waiting time : [0.24] First size : [0]\n| - Create Effects | x : [0] y : [0] Direction : [0] Size : [240] Move - size [90] Number : [2] Move type : [Dir] Color : [0] Brightness : [30] Transparency : [0] Speed : [7] Effect type : [SW2-0] Waiting time : [0.24] First size : [0]\n| - Create Effects | x : [0] y : [0] Direction : [0] Size : [245] Move - size [90] Number : [2] Move type : [Dir] Color : [0] Brightness : [100] Transparency : [0] Speed : [7] Effect type : [SW2-0] Waiting time : [0.24] First size : [0]\n| - Create Effects | x : [0] y : [0] Direction : [0] Size : [250] Move - size [90] Number : [2] Move type : [Dir] Color : [0] Brightness : [100] Transparency : [0] Speed : [7] Effect type : [SW2-0] Waiting time : [0.24] First size : [0]\n| - Shake | Time : [7.27] Power : [9] Speed : [7]\n| - Clone | ID : [Rotator] Count : [1]\n| - Shake | Time : [7.56] Power : [13] Speed : [7]\n| - Create Effects | x : [8] y : [-8] Direction : [23] Size : [50] Move - size [45] Number : [8] Move type : [Dir] Color : [0] Brightness : [-100] Transparency : [75] Speed : [23] Effect type : [FW1-0] Waiting time : [0] First size : [60]\n| - Create Effects | x : [0] y : [0] Direction : [23] Size : [50] Move - size [90] Number : [4] Move type : [Dir] Color : [0] Brightness : [100] Transparency : [0] Speed : [23] Effect type : [FW1-0] Waiting time : [0] First size : [60]\n| - Create Effects | x : [0] y : [0] Direction : [68] Size : [50] Move - size [90] Number : [4] Move type : [Dir] Color : [0] Brightness : [30] Transparency : [0] Speed : [23] Effect type : [FW1-0] Waiting time : [0] First size : [60]\n| - Shake | Time : [8.12] Power : [13] Speed : [7]\n| - Create Effects | x : [8] y : [-8] Direction : [0] Size : [245] Move - size [] Number : [1] Move type : [] Color : [0] Brightness : [-100] Transparency : [75] Speed : [7] Effect type : [SW1-0] Waiting time : [0] First size : [0]\n| - Create Effects | x : [0] y : [0] Direction : [0] Size : [240] Move - size [] Number : [1] Move type : [] Color : [0] Brightness : [30] Transparency : [0] Speed : [7] Effect type : [SW1-0] Waiting time : [0] First size : [0]\n| - Create Effects | x : [0] y : [0] Direction : [0] Size : [245] Move - size [5] Number : [2] Move type : [Size] Color : [0] Brightness : [100] Transparency : [0] Speed : [7] Effect type : [SW1-0] Waiting time : [0] First size : [0]\n| - Shake | Time : [8.72] Power : [13] Speed : [7]\n| - Clone | ID : [Rotator] Count : [1]\n| - Create Effects | x : [8] y : [-8] Direction : [60] Size : [180] Move - size [45] Number : [8] Move type : [Dir] Color : [0] Brightness : [-100] Transparency : [75] Speed : [17] Effect type : [CB1-0] Waiting time : [0] First size : [150]\n| - Create Effects | x : [0] y : [0] Direction : [60] Size : [180] Move - size [45] Number : [8] Move type : [Dir] Color : [0] Brightness : [100] Transparency : [0] Speed : [17] Effect type : [CB1-0] Waiting time : [0] First size : [150]\n| - Shake | Time : [9.21] Power : [12] Speed : [7]\n| - Create Effects | x : [8] y : [-8] Direction : [90] Size : [250] Move - size [90] Number : [2] Move type : [Dir] Color : [0] Brightness : [-100] Transparency : [75] Speed : [8] Effect type : [SW2-0] Waiting time : [0.32] First size : [0]\n| - Create Effects | x : [0] y : [0] Direction : [90] Size : [250] Move - size [90] Number : [2] Move type : [Dir] Color : [0] Brightness : [100] Transparency : [0] Speed : [8] Effect type : [SW2-0] Waiting time : [0.32] First size : [0]\n| - Shake | Time : [9.53] Power : [13] Speed : [7]\n| - Shake | Time : [10.31] Power : [13] Speed : [7]\n| - Create Effects | x : [8] y : [-8] Direction : [0] Size : [65] Move - size [65] Number : [2] Move type : [Size] Color : [0] Brightness : [-100] Transparency : [75] Speed : [9] Effect type : [SE1-0] Waiting time : [0] First size : [0]\n| - Create Effects | x : [0] y : [0] Direction : [0] Size : [65] Move - size [65] Number : [2] Move type : [Size] Color : [0] Brightness : [100] Transparency : [0] Speed : [9] Effect type : [SE1-0] Waiting time : [0] First size : [0]\n| - Shake | Time : [10.84] Power : [13] Speed : [7]\n| - Create Effects | x : [8] y : [-8] Direction : [0] Size : [50] Move - size [36] Number : [10] Move type : [Dir] Color : [0] Brightness : [-100] Transparency : [75] Speed : [23] Effect type : [FW1-0] Waiting time : [0] First size : [50]\n| - Create Effects | x : [0] y : [0] Direction : [0] Size : [50] Move - size [72] Number : [5] Move type : [Dir] Color : [0] Brightness : [100] Transparency : [0] Speed : [23] Effect type : [FW1-0] Waiting time : [0] First size : [50]\n| - Create Effects | x : [0] y : [0] Direction : [36] Size : [50] Move - size [72] Number : [5] Move type : [Dir] Color : [0] Brightness : [30] Transparency : [0] Speed : [23] Effect type : [FW1-0] Waiting time : [0] First size : [50]\n| - Shake | Time : [20] Power : [13] Speed : [7]\n\nwhen I start as a clone\nif <not <(| Clone | ID) = [Slice]>> then\n    wait until <(item (10) of [\[intro\] v]) = [1]>\n    delete this clone\nend\n\nwhen I receive [| - intro start v]\n| - Wait | Time : [0.03]\nreplace item (3) of [| data | v] with (item (9) of [\[intro\] v])\nwait until <not <<<mouse down?> or <key (space v) pressed?>> or <[3] < (item (6) of [\[intro\] v])>>>\nwait until <<[10.84] < (item (6) of [\[intro\] v])> or <<mouse down?> or <key (space v) pressed?>>>\n| - Clone | ID : [Slice] Count : [3]\nwait (0.6) seconds\nif <(item (6) of [\[intro\] v]) < [10.84]> then\n    repeat until <(volume) < [1]>\n        change volume by (-4.5)\n    end\n    stop all sounds\nend\n\nwhen I start as a clone\nif < (| Clone | ID) contains [SC]?> then\n    switch costume to (| Clone | ID)\n    set [| insert camera control? v] to [1]\n    if <(| Clone | Number) = [1]> then\n        set [brightness v] effect to (-100)\n        set [ghost v] effect to (65)\n    else\n        if <((| Clone | Number) mod (2)) = [0]> then\n            set [brightness v] effect to (100)\n        end\n    end\n    wait (((| Clone | Number) - (1)) * (0.12)) seconds\n    show\n    if <<(| Clone | ID) = [SC1]> or <(| Clone | ID) = [SC6]>> then\n        switch costume to (sc1 v)\n        if <(| Clone | ID) = [SC6]> then\n            if <(| Clone | Number) = [1]> then\n                delete this clone\n            end\n            go to [front v] layer\n            go [backward v] ((5) + ((item (11) of [\[intro\] v]) + (item (12) of [\[intro\] v]))) layers\n        end\n        repeat until <[300] < (| Size)>\n            change [| size v] by (((| Size) + (2)) / ((3) / (item (5) of [\[intro\] v])))\n        end\n        repeat until <[4.3] < (item (6) of [\[intro\] v])>\n            change [| size v] by (((610) - (| Size)) / ((3) / (item (5) of [\[intro\] v])))\n        end\n        if <(| Clone | Number) = [2]> then\n            set [| insert camera control? v] to [0]\n            set size to (100) %\n            switch costume to (shutter2 v)\n            clear graphic effects\n            set [| for effects v] to [-70]\n            \n                | - Easing | Points : [2] [Shutter] [880] [13] [] [] [] [ [4.33] ~ [6.54] ]\n                set [fisheye v] effect to (| For Effects)\n                go to [front v] layer\n                go [backward v] ((4) + (item (11) of [\[intro\] v])) layers\n            end\n        end\n        delete this clone\n    else\n        if <(| Clone | ID) = [SC2]> then\n            repeat until <[15000] < (| Size)>\n                change [| size v] by (((| Size) - (85)) / ((1.7) / (item (5) of [\[intro\] v])))\n            end\n            forever\n                change [| size v] by (((36000) - (| Size)) / ((3.5) / (item (5) of [\[intro\] v])))\n            end\n        else\n            if <(| Clone | ID) = [SC3]> then\n                repeat until <[-250] < (| My - x)>\n                    change [| my - x v] by (((| My - x) + (483)) / ((3) / (item (5) of [\[intro\] v])))\n                end\n                forever\n                    change [| my - x v] by (((0) - (| My - x)) / ((3) / (item (5) of [\[intro\] v])))\n                end\n            else\n                if <(| Clone | ID) = [SC4]> then\n                    if <[1] < (| My - x)> then\n                        repeat until <[130] < (| Direction)>\n                            change [| direction v] by (((| Direction) - (88)) / ((3) / (item (5) of [\[intro\] v])))\n                        end\n                        forever\n                            change [| direction v] by (((180) - (| Direction)) / ((3) / (item (5) of [\[intro\] v])))\n                        end\n                    else\n                        repeat until <[-50] < (| Direction)>\n                            change [| direction v] by (((| Direction) + (92)) / ((3) / (item (5) of [\[intro\] v])))\n                        end\n                        forever\n                            change [| direction v] by (((0) - (| Direction)) / ((3) / (item (5) of [\[intro\] v])))\n                        end\n                    end\n                else\n                    switch costume to (sc2 v)\n                    go to [front v] layer\n                    go [backward v] ((5) + ((item (11) of [\[intro\] v]) + (item (14) of [\[intro\] v]))) layers\n                    repeat until <[22000] < (| Size)>\n                        change [| size v] by (((| Size) - (85)) / ((1.7) / (item (5) of [\[intro\] v])))\n                    end\n                    forever\n                        change [| size v] by (((48100) - (| Size)) / ((3.5) / (item (5) of [\[intro\] v])))\n                    end\n                end\n            end\n        end\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif < (| Clone | ID) contains [SC]?> then\n    if <[1] < (| Clone | Number)> then\n        set [ghost v] effect to (100)\n    end\n    repeat until <(| Power) < (item (6) of [\[intro\] v])>\n        change [ghost v] effect by (((-10) * (item (5) of [\[intro\] v])) * <[1] < (| Clone | Number)>)\n        change [brightness v] effect by (((-3) * (item (5) of [\[intro\] v])) * <<(| Clone | ID) = [SC6]> and <(| Clone | Number) = [3]>>)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(| Clone | ID) = [Logo]> then\n    switch costume to (logo v)\n    | - Position | x : [0] y : [0] Dir : [90] Size : [0]\n    set [| insert camera control? v] to [1]\n    set [ghost v] effect to (100)\n    show\n    repeat until <[6] < (item (6) of [\[intro\] v])>\n        | - Easing | Points : [1] [1] [0] [100] [2.6] [0.9] [Size] [ [2.1] ~ [3.7] ]\n        | - Easing | Points : [1] [1] [100] [65] [3.4] [0.78] [Size] [ [3.7] ~ [3.98] ]\n        | - Easing | Points : [1] [1] [290] [0] [2.9] [0.85] [x] [ [2.1] ~ [8.72] ]\n        | - Easing | Points : [1] [1] [-230] [0] [2.9] [0.85] [y] [ [2.1] ~ [8.72] ]\n        if <[3.98] < (item (6) of [\[intro\] v])> then\n            | - Easing | Points : [1] [1] [65] [200] [3.4] [0.78] [Size] [ [3.98] ~ [8.72] ]\n            change [ghost v] effect by ((5.5) * (item (5) of [\[intro\] v]))\n        else\n            change [ghost v] effect by ((-10) * (item (5) of [\[intro\] v]))\n        end\n        set [| color v] to (() - (item (9) of [\[intro\] v]))\n        go to [front v] layer\n        go [backward v] ((4) + (item (11) of [\[intro\] v])) layers\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif << (| Clone | ID) contains [FW]?> and <(item (6) of [\[intro\] v]) < [4.33]>> then\n    | - Wait | Time : [4.33]\n    replace item (12) of [\[intro\] v] with [0]\n    delete this clone\nend\n\nwhen I start as a clone\nif <(| Clone | ID) = [Text]> then\n    switch costume to (text v)\n    | - Position | x : [0] y : [0] Dir : [90] Size : [0]\n    set [| insert camera control? v] to [1]\n    show\n    forever\n        if <[10.84] < (item (6) of [\[intro\] v])> then\n            change [| size v] by (((| Size) - (117)) / ((6.4) / (item (5) of [\[intro\] v])))\n        end\n        if <<[8.12] < (item (6) of [\[intro\] v])> and <(item (6) of [\[intro\] v]) < [8.72]>> then\n            change [| size v] by (((| Size) - (101)) / ((4.55) / (item (5) of [\[intro\] v])))\n        end\n        | - Easing | Points : [1] [1] [0] [90] [1] [.8] [Dir] [ [4.33] ~ [10] ]\n        | - Easing | Points : [1] [1] [0] [100] [2.9] [.86] [Size] [ [4.33] ~ [4.86] ]\n        | - Easing | Points : [1] [1] [100] [60] [3.5] [.83] [Size] [ [4.86] ~ [5.18] ]\n        | - Easing | Points : [1] [1] [54] [100] [3.5] [.88] [Size] [ [5.18] ~ [7.27] ]\n        | - Easing | Points : [1] [1] [100] [50] [3.5] [.9] [Size] [ [7.27] ~ [7.63] ]\n        | - Easing | Points : [1] [1] [50] [100] [3.5] [.85] [Size] [ [7.63] ~ [8.12] ]\n        | - Easing | Points : [1] [1] [0] [100] [3.2] [.85] [Size] [ [8.72] ~ [9.21] ]\n        | - Easing | Points : [1] [1] [100] [130] [3.5] [.82] [Size] [ [9.21] ~ [9.53] ]\n        | - Easing | Points : [1] [1] [130] [80] [3.5] [.87] [Size] [ [9.52] ~ [10.31] ]\n        | - Easing | Points : [1] [1] [80] [115] [3.4] [.84] [Size] [ [10.31] ~ [10.84] ]\n        go to [front v] layer\n        go [backward v] ((5) + ((item (11) of [\[intro\] v]) + (item (13) of [\[intro\] v]))) layers\n    end\nend\n\nwhen I receive [| - intro start v]\nforever\n    replace item (16) of [\[intro\] v] with (((item (8) of [\[intro\] v]) * (((.5) - (<[8.72] < (item (6) of [\[intro\] v])> * (1))) * (item (5) of [\[intro\] v]))) + (item (16) of [\[intro\] v]))\nend\n\nwhen I start as a clone\nif < (| Clone | ID) contains [Chevron]?> then\n    replace item (17) of [\[intro\] v] with ((item (17) of [\[intro\] v]) + (1))\n    set [| insert camera control? v] to [1]\n    switch costume to (| Clone | ID)\n    | - Position | x : [0] y : [0] Dir : [40] Size : [0]\n    set [ghost v] effect to (100)\n    go to [front v] layer\n    go [backward v] ((9) + ((item (11) of [\[intro\] v]) + ((item (12) of [\[intro\] v]) + ((item (13) of [\[intro\] v]) + ((item (14) of [\[intro\] v]) + (item (19) of [\[intro\] v])))))) layers\n    show\n    repeat until <[410] < (| Size)>\n        change [| size v] by (((item (8) of [\[intro\] v]) * ((.3) + ((| Size) * (0.006)))) * (item (5) of [\[intro\] v]))\n        change [| direction v] by (((item (8) of [\[intro\] v]) * (.28)) * (item (5) of [\[intro\] v]))\n        change [ghost v] effect by ((-13) * (item (5) of [\[intro\] v]))\n    end\n    replace item (17) of [\[intro\] v] with ((item (17) of [\[intro\] v]) - (1))\n    delete this clone\nend\n\nwhen I receive [| - intro start v]\n| - Wait | Time : [0.06]\n\n    if <<[6.54] < (item (6) of [\[intro\] v])> and <(item (6) of [\[intro\] v]) < [7.08]>> then\n        replace item (1) of [| camera | v] with (([sin v] of ((item (6) of [\[intro\] v]) * (1350)) ) * (18))\n        replace item (2) of [| camera | v] with (([cos v] of ((item (6) of [\[intro\] v]) * (675)) ) * (13))\n        replace item (3) of [| camera | v] with (([sin v] of ((item (6) of [\[intro\] v]) * (675)) ) * (5))\n        replace item (9) of [\[intro\] v] with (((15) * (item (5) of [\[intro\] v])) + (item (9) of [\[intro\] v]))\n    else\n        replace item (1) of [| camera | v] with [0]\n        replace item (2) of [| camera | v] with [0]\n        replace item (9) of [\[intro\] v] with (item (3) of [| data | v])\n    end\n    | - Easing | Points : [3] [3] [2] [3] [] [] [] [ [5] ~ [5.55] ]\n    | - Easing | Points : [2] [3] [720] [8] [] [] [] [ [5.55] ~ [6.54] ]\n    | - Easing | Points : [2] [3] [-360] [8] [] [] [] [ [7.08] ~ [8.71] ]\n    | - Easing | Points : [3] [3] [358] [3] [] [] [] [ [8.71] ~ [9.26] ]\n    | - Easing | Points : [2] [3] [-1080] [8] [] [] [] [ [9.26] ~ [20] ]\nend\n\nwhen I start as a clone\nif < (| Clone | ID) contains [Back]?> then\n    switch costume to (sc2 v)\n    | - Position | x : [0] y : [0] Dir : [0] Size : [100]\n    set [| insert camera control? v] to [1]\n    if <((letter (5) of (| Clone | ID)) mod (2)) = [1]> then\n        set [brightness v] effect to (10)\n    else\n        set [brightness v] effect to ((-50) + (< (| Clone | ID) contains [2]?> * (25)))\n    end\n    wait (0) seconds\n    go to [front v] layer\n    go [backward v] ((9) + ((item (11) of [\[intro\] v]) + ((item (12) of [\[intro\] v]) + ((item (13) of [\[intro\] v]) + ((item (14) of [\[intro\] v]) + ((item (17) of [\[intro\] v]) + (item (18) of [\[intro\] v]))))))) layers\n    show\n    repeat until <[16000] < (| Size)>\n        change [| size v] by (((| Size) - (85)) / ((2) / (item (5) of [\[intro\] v])))\n    end\n    repeat until <[54999.99] < (| Size)>\n        change [| size v] by (((55000) - (| Size)) / ((16) / (item (5) of [\[intro\] v])))\n    end\n    delete this clone\nend\n\nwhen I receive [| - intro start v]\n| - Wait | Time : [4.33]\n\n    | - Clone | ID : (join [Back] ((item (1) of [| data | v]) mod (4))) Count : [1]\n    replace item (1) of [| data | v] with ((item (1) of [| data | v]) + (1))\n    wait (.2) seconds\nend\n\nwhen I receive [| - intro start v]\n| - Wait | Time : [4.33]\n\n    | - Clone | ID : (join [WheelChev] ((1) + ((item (1) of [| data | v]) mod (2)))) Count : [2]\n    replace item (2) of [| data | v] with ((item (2) of [| data | v]) + (1))\n    wait (.25) seconds\nend\n\nwhen I start as a clone\nif <<(| Clone | ID) = [Rotator]> and <(item (6) of [\[intro\] v]) < [8]>> then\n    repeat until <(| Direction) < [-80]>\n        change [| direction v] by (((| Direction) - (91)) / ((4) / (item (5) of [\[intro\] v])))\n    end\n    \n        change [| direction v] by (((-270) - (| Direction)) / ((7) / (item (5) of [\[intro\] v])))\n    end\nend\n\nwhen I start as a clone\nif <(| Clone | ID) = [Text / Blur]> then\n    switch costume to (text v)\n    | - Position | x : [0] y : [0] Dir : [90] Size : [100]\n    set [| insert camera control? v] to [1]\n    | - Wait | Time : ((8.12) + ((2.19) * <(| Clone | Number) = [2]>))\n    show\n    \n        change [| size v] by (((160) - (| Size)) / ((8) / (item (5) of [\[intro\] v])))\n        change [ghost v] effect by ((5) * (item (5) of [\[intro\] v]))\n    end\nend\n\nwhen I start as a clone\nif <(| Clone | ID) = [Made by @kako-ken]> then\n    go to x: ((-1080) + ((| Clone | Number) * (720))) y: ((-472.5) + ((| Clone | Number) * (315)))\n    if <(| Clone | Number) = [1]> then\n        switch costume to (made by @kako-ken v)\n        set [color v] effect to (item (3) of [| data | v])\n    else\n        switch costume to (click to skip v)\n    end\n    set size to (70) %\n    set [ghost v] effect to (100)\n    show\n    repeat until <[360] < ([abs v] of (x position) )>\n        if <[3.7] < (item (6) of [\[intro\] v])> then\n            change x by (((x position) - ((-9) + ((| Clone | Number) * (6)))) / ((7) / (item (5) of [\[intro\] v])))\n        else\n            change x by (((0) - (x position)) / ((7) / (item (5) of [\[intro\] v])))\n        end\n        change [ghost v] effect by ((-6) * (item (5) of [\[intro\] v]))\n        go to [front v] layer\n        go [backward v] (item (11) of [\[intro\] v]) layers\n    end\nend\n\nwhen I start as a clone\nif <(| Clone | ID) = [Pinwheel]> then\n    switch costume to (pinwheel v)\n    | - Position | x : [0] y : [0] Dir : [90] Size : [0]\n    set [| insert camera control? v] to [1]\n    show\n    forever\n        if <[10.84] < (item (6) of [\[intro\] v])> then\n            change [| size v] by (((| Size) - (102)) / ((6) / (item (5) of [\[intro\] v])))\n        else\n            change [| size v] by (((100) - (| Size)) / ((10) / (item (5) of [\[intro\] v])))\n        end\n        change [| direction v] by (((1) + ((item (8) of [\[intro\] v]) * (.25))) * (item (5) of [\[intro\] v]))\n        go to [front v] layer\n        go [backward v] ((8) + ((item (11) of [\[intro\] v]) + (item (13) of [\[intro\] v]))) layers\n    end\nend\n\n@outro\n\nwhen I receive [\[outro\]start v]\nif <<(x position) = [111]> and <(y position) = [111]>> then\n    start sound [OPENNESS v]\n    hide variable [☁ best time v]\n    hide variable [time v]\n    go to [front v] layer\n    set [timer v] to ([tan v] of (90) )\n    set [outro2: 〇 v] to [0]\n    reset timer\n    point in direction (90)\n    switch costume to (plane-pilot v)\n    go to x: (0) y: (0)\n    set size to (100) %\n    wait (0.1) seconds\n    ちょんまげ\n    go to x: (0) y: (-50)\nend\n\ndefine ちょんまげ\nswitch costume to (黒丸 v)\ncreate clone of (_myself_ v)\nswitch costume to (なんじゃこりゃーwww v)\ncreate clone of (_myself_ v)\nswitch costume to (音 v)\npoint in direction (90)\ngo to x: (-225) y: (0)\nrepeat (10)\n    create clone of (_myself_ v)\n    change x by (50)\nend\npoint in direction (-90)\ngo to x: (225) y: (0)\nrepeat (10)\n    create clone of (_myself_ v)\n    change x by (-50)\nend\npoint in direction (90)\ngo to x: (0) y: (0)\nswitch costume to (黒 v)\ncreate clone of (_myself_ v)\nswitch costume to (t v)\nrepeat (20)\n    create clone of (_myself_ v)\n    next costume\nend\nswitch costume to (コメント v)\ncreate clone of (_myself_ v)\nswitch costume to (ハート v)\ncreate clone of (_myself_ v)\nswitch costume to (星 v)\ncreate clone of (_myself_ v)\nswitch costume to (plane-pilot v)\ncreate clone of (_myself_ v)\nswitch costume to (スタジオ v)\ncreate clone of (_myself_ v)\nswitch costume to (リミックス v)\ncreate clone of (_myself_ v)\nswitch costume to (フォロー v)\ncreate clone of (_myself_ v)\n\nwhen flag clicked\ngo to x: (111) y: (111)\nswitch costume to (ん？ v)\nhide\nforever\n    set [timer v] to (timer)\nend\n\nwhen [timer v] > (Timer)\nif <(ターボしてる？) = [0]> then\n    broadcast (\[outro\]start v)\nend\n\nwhen I start as a clone\nif <(〇) = [ラグ現象]> then\n    ラグいでぇぇぇぇぇぇぇぇ\nend\nif <[黒丸] = (costume [name v])> then\n    go to x: (0) y: (-180)\n    show\n    set size to (0) %\n    repeat (50)\n        switch costume to (なんじゃこりゃーwww v)\n        change size by (((1900) - (size)) / (7))\n        switch costume to (黒丸 v)\n    end\nend\nif <<(costume [number v]) > [2]> and <(costume [number v]) < [23]>> then\n    wait (((costume [number v]) - (3)) / (20)) seconds\n    set [brightness v] effect to (100)\n    show\n    go to x: (-5) y: (0)\n    set [〇 v] to (costume [name v])\n    set [timer v] to [0]\n    switch costume to (なんじゃこりゃーwww v)\n    set size to (4500) %\n    switch costume to (〇)\n    set [ghost v] effect to (100)\n    repeat (80)\n        switch costume to (なんじゃこりゃーwww v)\n        change size by (((100) - (size)) / (6))\n        set y to (([sin v] of (Timer) ) * (10))\n        change [timer v] by (5)\n        switch costume to (〇)\n        change [ghost v] effect by (-2)\n    end\n    set [〇 v] to [0]\n    forever\n        set y to ((〇) + (([sin v] of (Timer) ) * (20)))\n        change [timer v] by (5)\n        change [〇 v] by (((100) - (y position)) / (7))\n        change size by ((((100) + (<touching (mouse-pointer v)?> * (3))) - (size)) / (4))\n    end\nend\nif <[PLANE-PILOT] = (costume [name v])> then\n    wait (3) seconds\n    show\n    go to x: (0) y: (-1000)\n    set [timer v] to [0]\n    set [〇 v] to [-190]\n    set [ghost v] effect to (100)\n    forever\n        point in direction ((90) + (([sin v] of (Timer) ) * (10)))\n        set y to ((〇) + (([sin v] of (Timer) ) * (20)))\n        change [timer v] by (-3)\n        change [〇 v] by (((-30) - (y position)) / (7))\n        change [ghost v] effect by (-3)\n    end\nend\nif <<(costume [number v]) > [22]> and <(costume [number v]) < [29]>> then\n    set [timer v] to (((22) - (costume [number v])) * (60))\n    set size to (85) %\n    show\n    go to x: (0) y: (-1000)\n    set [ghost v] effect to (100)\n    set [〇 v] to [-1]\n    repeat until <[5] < (timer)>\n        にゃはーん [0]\n    end\n    forever\n        にゃはーん [1]\n    end\nend\nif <(costume [name v]) = [黒]> then\n    wait (6) seconds\n    set size to (130) %\n    go to x: (0) y: (20)\n    set [ghost v] effect to (100)\n    show\n    repeat (20)\n        change [ghost v] effect by (-5)\n    end\nend\nif <(costume [name v]) = [音]> then\n    wait (6) seconds\n    set size to (100) %\n    set y to (((direction) / ([abs v] of (direction) )) * (-1000000))\n    set [ghost v] effect to (60)\n    show\n    set [timer v] to [0]\n    forever\n        repeat (12)\n            change y by (((((pick random (45) to (55)) - (([abs v] of ((0) - (x position)) ) / (3))) * ((direction) / ([abs v] of (direction) ))) - (y position)) / (3))\n        end\n        set y to (((direction) / ([abs v] of (direction) )) * ((70) - (([abs v] of ((0) - (x position)) ) / (3))))\n    end\nend\nif <[ww] = (costume [name v])> then\n    switch costume to (白丸 v)\n    forever\n        go to x: (pick random (-250) to (250)) y: (-100000)\n        set size to (pick random (20) to (50)) %\n        wait (pick random (0) to (1.000)) seconds\n        create clone of (_myself_ v)\n    end\nend\nif <[白丸] = (costume [name v])> then\n    show\n    set [timer v] to [0]\n    set [〇 v] to (pick random (20) to (50))\n    point in direction (0)\n    set [ghost v] effect to (100)\n    repeat (〇)\n        move ((100) / ((100) - (size))) steps\n        change x by ([sin v] of (Timer) )\n        change [timer v] by (5)\n        change [ghost v] effect by (-1)\n    end\n    repeat until <[200] < (y position)>\n        switch costume to (白 v)\n        move ((100) / ((100) - (size))) steps\n        change x by ([sin v] of (Timer) )\n        change [timer v] by (5)\n        switch costume to (白丸 v)\n    end\n    delete this clone\nend\n\ndefine にゃはーん (にゃはーん)\npoint in direction ((90) + (([sin v] of (Timer) ) * (10)))\nset y to ((-45) + (([cos v] of (Timer) ) * ((40) + (([cos v] of ((timer) * (100)) ) * (10)))))\nset x to (([sin v] of (Timer) ) * (130))\nset size to ((90) + (([cos v] of (Timer) ) * (5))) %\nchange [ghost v] effect by ((-3) * (にゃはーん))\nset [brightness v] effect to (() - ((100) - (distance to [outro v])))\nchange [timer v] by (-3)\nif <<[120] < (x position)> and <[1] = (〇)>> then\n    go [backward v] (6) layers\n    set [〇 v] to [-1]\nend\nif <<(x position) < [-120]> and <[-1] = (〇)>> then\n    go to [front v] layer\n    set [〇 v] to [1]\nend\n\nwhen flag clicked\nset [〇 v] to [ラグ現象]\nswitch costume to (t v)\nrepeat (20)\n    create clone of (_myself_ v)\n    next costume\nend\nswitch costume to (ん？ v)\n\ndefine ラグいでぇぇぇぇぇぇぇぇ\nset [brightness v] effect to (100)\nshow\ngo to x: (-5) y: (0)\nset [〇 v] to (costume [name v])\nset [timer v] to [0]\nswitch costume to (なんじゃこりゃーwww v)\nset size to (4500) %\nswitch costume to (〇)\nset [ghost v] effect to (100)\nrepeat (80)\n    switch costume to (なんじゃこりゃーwww v)\n    change size by (((100) - (size)) / (6))\n    set y to (([sin v] of (Timer) ) * (10))\n    change [timer v] by (5)\n    switch costume to (〇)\nend\nset [〇 v] to [0]\ndelete this clone\n\n
旗1000000000000回押して(2回)\n操作方法\n十字キー　WADキー　スペースキー　クリック　タップ\nターボにするとバグります(((\nあなたはBest Timeを更新できるかな※。ちなみに僕のTimeは57秒です。ぜひチャレンジしてTimeが何秒だったかコメントで教えて下さい。※Best Timeは一番はやいと更新されます。\n敵はわかばシューターで撃つと倒せます。※PCはスペースキー MOBILEはプレイヤーをクリック　タップ