potato platformer
@Stage\n\n@Sprite1\n\nwhen flag clicked\ngo to x: (-214) y: (115)\nswitch costume to (costume1 v)\nswitch backdrop to (backdrop1 v)\nshow\ngo to x: (-217) y: (-20)\nhide variable [y v]\nhide variable [x v]\nset [y v] to [0]\nset [x v] to [0]\nforever\n    change [y v] by (-1)\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-1)\n    end\n    if <key (right arrow v) pressed?> then\n        change [x v] by (1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <<touching color (#00ff15)?> or <touching color (#9e0000)?>> then\n        change y by (1)\n    end\n    if <<touching color (#00ff15)?> or <touching color (#9e0000)?>> then\n        change y by (1)\n    end\n    if <<touching color (#00ff15)?> or <touching color (#9e0000)?>> then\n        change y by (1)\n    end\n    if <<touching color (#00ff15)?> or <touching color (#9e0000)?>> then\n        change y by (1)\n    end\n    if <<touching color (#00ff15)?> or <touching color (#9e0000)?>> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <key (up arrow v) pressed?> then\n            set [y v] to [17]\n            if <(x) > [0]> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <<touching color (#00ff15)?> or <touching color (#9e0000)?>> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> and <<touching color (#00ff15)?> or <touching color (#9e0000)?>>> then\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <touching color (#ff0000)?> then\n        go to x: (-217) y: (-20)\n    end\n    if <(x position) > [222]> then\n        switch backdrop to (next backdrop v)\n        go to x: (-217) y: (-20)\n    end\nend\n\nif <(backdrop [name v]) = [backdrop18]> then\n    switch costume to (costume4 v)\nend\nif <(backdrop [name v]) = [backdrop18]> then\n    switch costume to (costume5 v)\nend\n\nif <<(x position) > [222]> and <(backdrop [name v]) = [backdrop8]>> then\n    broadcast (stopp v)\n    stop [all v]\nend\n\nturn right (my variable) degrees\n\nwhen flag clicked\nforever\n    turn right ((x) * (9)) degrees\nend\n\nwhen I receive [go v]\n\n\n\n\nswitch backdrop to (backdrop8 v)\n\nforever\n\nwhen flag clicked\nwait until <(backdrop [number v]) = [6]>\nrepeat (4)\n    if <not <(backdrop [number v]) = [1]>> then\n        switch backdrop to (backdrop9 v)\n        wait (0.5) seconds\n        switch backdrop to (backdrop8 v)\n        wait (0.5) seconds\n    end\nend\nwait (0.5) seconds\nswitch backdrop to (backdrop10 v)\n\n\n\nwhen flag clicked\nif <(username) = [Griffpatch]> then\n    change [☁ griffpatch detector v] by (1)\nend\n\nwhen flag clicked\nforever\n    play sound [around-the-world v] until done\nend\n\nwhen flag clicked\nif <(username) = [Sandvich4]> then\n    switch costume to (pick random (2) to (3))\nend\nif <(username) = [Finn3YgRacE7]> then\n    switch costume to (costume3 v)\nelse\n    switch costume to (costume1 v)\nend\n\nwhen flag clicked\n\nstart sound [high-quality-monster-screech-65012 v]\n\n
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