Yellow a platformer || #Yellow #platformer
@Stage\n\n@Player\n\nwhen flag clicked\nset [ghost v] effect to (0)\ngo to x: (-189) y: (-50)\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    change [yv v] by (-1)\n    change [xv v] by (<<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> - <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>)\n    set [xv v] to ((xv) * (0.9))\n    change x by (xv)\n    if <touching (level v)?> then\n        if <not <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) < (y position)>>>> then\n            change x by ((0) - (xv))\n        else\n            set [yv v] to [12.5]\n            if <[0] < (xv)> then\n                set [xv v] to [-7.5]\n            else\n                set [xv v] to [7.5]\n            end\n            change x by (xv)\n        end\n    end\n    change y by (yv)\n    if <touching (level v)?> then\n        change y by ((0) - (yv))\n        if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [yv v] to [14]\n        else\n            set [yv v] to [0]\n        end\n    end\n    if <(x position) > [230]> then\n        broadcast (D v)\n    end\n    if <<touching (sprite1 v)?> or <touching color (#ff0000)?>> then\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        set [yv v] to [0]\n        set [xv v] to [0]\n        set [ghost v] effect to (0)\n        go to x: (-189) y: (-50)\n    end\nend\n\nwhen I receive [j v]\ngo to x: (-189) y: (-97)\n\ngo to x: (-189) y: (-97)\n\nwhen flag clicked\nforever\n    play sound [Warriyo - Mortals \(feat. Laura Brehm\) \[NCS Release\] v] until done\nend\n\n@Level\n\nwhen flag clicked\nswitch costume to (level 1 v)\ngo to x: (36) y: (28)\n\nwhen I receive [d v]\nnext costume\nset [yv v] to [0]\nset [xv v] to [0]\nbroadcast (J v)\n\n@Thumbnail\n\nwhen [timer v] > (0.01)\nshow\nset [ghost v] effect to (100)\ngo to x: (36) y: (2800000)\nrepeat until <(round (y position)) = [28]>\n    change y by (((28) - (y position)) / (4))\nend\n\nwhen flag clicked\ngo to x: (36) y: (28)\nhide\nforever\n    reset timer\n    go to [front v] layer\nend\n\nwhen [timer v] > (0.01)\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\n@Sprite1\n\nwhen flag clicked\nswitch costume to (costume2 v)\n\nwhen I receive [d v]\nnext costume\n\n@Sprite4\n\nwhen flag clicked\nhide\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\ngo to x: (pick random (-230) to (230)) y: (165)\nset size to (pick random (50) to (300)) %\nshow\nset [ghost v] effect to (pick random (40) to (50))\nrepeat until <touching (_edge_ v)?>\n    change y by (-5)\n    change [ghost v] effect by (.5)\nend\ndelete this clone\n\n
Hey guys today I share my project Yellow a platformer,\nFor me it a good project.\n7 levels all possible\nMobile or arrow a key 