【モバイル対応】マインクラフトプラットフォーマー 〜TNTまみれの世界〜《第2弾》Minecraft platformer #2
@Stage\n\nwhen flag clicked\nset volume to (100) %\nset [time v] to [0]\nhide variable [time v]\nswitch backdrop to (背景1 v)\n\nwhen I receive [end v]\nshow variable [time v]\nreset timer\nswitch backdrop to (背景2 v)\nforever\n    play sound [Lost and stoned v] until done\nend\n\nwhen I receive [end v]\nrepeat until <([costume # v] of [地面 v]) = [8]>\n    set [time v] to (timer)\nend\n\nwhen I receive [outro v]\nset volume to (0) %\nhide variable [time v]\n\n@村人\n\nwhen flag clicked\nset drag mode [not draggable v]\nswitch costume to (villager-walk-1 v)\nhide\n\nwhen I receive [end v]\ngo to x: (-190) y: (-50)\nshow\nforever\n    if <(45) = []> then\n        if <<<key (right arrow v) pressed?> or <key (left arrow v) pressed?>> or <<<mouse down?> and <(x position) < (mouse x)>> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n            next costume\n            wait (0.07) seconds\n            if <(costume [number v]) = [5]> then\n                switch costume to (villager-walk-1 v)\n            end\n            if <not <<<key (right arrow v) pressed?> or <key (left arrow v) pressed?>> or <<<mouse down?> and <(x position) < (mouse x)>> or <<mouse down?> and <(mouse x) < (x position)>>>>> then\n                switch costume to (villager-walk-3 v)\n            end\n        end\n    end\nend\n\nwhen I receive [end v]\nset [ʕ⁎̯͡⁎ʔ༄ v] to [0]\ngo to [front v] layer\nset [saqwesrdtghyjik v] to []\nswitch costume to (villager-walk-3 v)\nset [45 v] to []\nset rotation style [left-right v]\npoint in direction (90)\nshow\nforever\n    if <<<mouse down?> and <(x position) > (mouse x)>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>> then\n        set rotation style [left-right v]\n        change [動力\(x\) v] by (-0.65)\n        point in direction (-90)\n        broadcast (左 v)\n    end\n    if <<<mouse down?> and <(x position) < (mouse x)>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>> then\n        set rotation style [left-right v]\n        change [動力\(x\) v] by (0.65)\n        point in direction (90)\n        broadcast (右 v)\n    end\n    set [動力\(x\) v] to ((動力\(x\)) * (0.9))\n    change x by (動力\(x\))\n    if <<touching (地面 v)?> or <touching (4ステージ目用tnt走 v)?>> then\n        change y by (1)\n        if <<touching (地面 v)?> or <touching (4ステージ目用tnt走 v)?>> then\n            change y by (1)\n            if <<touching (地面 v)?> or <touching (4ステージ目用tnt走 v)?>> then\n                change y by (1)\n                if <<touching (地面 v)?> or <touching (4ステージ目用tnt走 v)?>> then\n                    change y by (1)\n                    if <<touching (地面 v)?> or <touching (4ステージ目用tnt走 v)?>> then\n                        change y by (1)\n                        if <<touching (地面 v)?> or <touching (4ステージ目用tnt走 v)?>> then\n                            change x by ((動力\(x\)) * (-1))\n                            change y by (-5)\n                            if <<<mouse down?> and <(y position) < (mouse y)>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n                                if <(動力\(x\)) > [0]> then\n                                    set [動力\(x\) v] to [-5]\n                                else\n                                    set [動力\(x\) v] to [5]\n                                end\n                                set [動力\(y\) v] to [10]\n                            else\n                                set [動力\(x\) v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<touching (地面 v)?> or <touching (4ステージ目用tnt走 v)?>> then\n        if <<<<mouse down?> and <(y position) < (mouse y)>> or <key (up arrow v) pressed?>> or <key (w v) pressed?>> then\n            set [動力\(y\) v] to [13]\n        end\n    end\n    change y by (1)\n    change [動力\(y\) v] by (-1)\n    change y by (動力\(y\))\n    if <<touching (地面 v)?> or <touching (4ステージ目用tnt走 v)?>> then\n        change y by ((動力\(y\)) * (-1))\n        set [動力\(y\) v] to [0]\n    end\n    hide variable [動力\(x\) v]\n    if <<key (down arrow v) pressed?> or <<<mouse down?> and <(mouse y) < (y position)>> or <key (s v) pressed?>>> then\n        switch costume to (コスチューム4 v)\n    else\n        switch costume to (コスチューム1 v)\n    end\n    if <(x position) > [230]> then\n        if <not <([costume # v] of [stage v]) = [10]>> then\n            set [動力\(y\) v] to [0]\n            set [動力\(x\) v] to [0]\n            go to x: (-180) y: (-50)\n            broadcast (Next v)\n        end\n    end\n    if <<<<touching (障害物 v)?> or <(y position) < [-170]>> or <touching (敵mob v)?>> or <touching (敵mob2 v)?>> then\n        start sound [hurt v]\n        set [45 v] to [0]\n        broadcast (死んだ v) and wait\n        set [45 v] to []\n    end\nend\n\nwhen I receive [死んだ v]\nset [ʕ⁎̯͡⁎ʔ༄ v] to [1]\nset [saqwesrdtghyjik v] to [0]\nお前はもう死んでいる\nset [ʕ⁎̯͡⁎ʔ༄ v] to [0]\n\ndefine お前はもう死んでいる\nswitch costume to (villager-walk-1-hurt v)\nset [動力\(y\) v] to [0]\nset [動力\(x\) v] to [0]\nbroadcast (飛んで飛んで飛んで飛んで飛んで回って回って回って回ーるー v)\nrepeat (5)\n    change y by (10)\nend\nrepeat (3)\n    change y by (7)\nend\nrepeat (3)\n    change y by (4)\nend\nrepeat (3)\n    change y by (2)\nend\nrepeat (2)\n    change y by (-2)\nend\nrepeat (3)\n    change y by (-5)\nend\nrepeat (3)\n    change y by (-7)\nend\nrepeat until <(y position) < [-170]>\n    change y by (-15)\nend\nset rotation style [don't rotate v]\ngo to x: (-190) y: (-50)\nswitch costume to (villager-walk-1 v)\nset [saqwesrdtghyjik v] to []\n\nwhen I receive [飛んで飛んで飛んで飛んで飛んで回って回って回って回ーるー v]\nset rotation style [all around v]\nrepeat until <(y position) < [-170]>\n    set rotation style [all around v]\n    turn right (15) degrees\nend\n\nwhen I receive [end v]\nwait (4) seconds\nforever\n    if <(45) = []> then\n        if <<<key (right arrow v) pressed?> or <key (left arrow v) pressed?>> or <<<mouse down?> and <(x position) < (mouse x)>> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n            if <not <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n                set [griffpatch様 v] to (pick random (1) to (2))\n                if <(Griffpatch様) = [1]> then\n                    play sound [fallbig1 v] until done\n                end\n                if <(Griffpatch様) = [2]> then\n                    play sound [fallbig2 v] until done\n                end\n            end\n        end\n    end\nend\n\nwhen I receive [end v]\nforever\n    if <key (r v) pressed?> then\n        start sound [hurt v]\n        switch costume to (villager-walk-1-hurt v)\n        glide (1) secs to x: (-190) y: (-50)\n        switch costume to (villager-walk-3 v)\n    end\nend\n\nwhen I receive [リスポーン v]\nset [ʕ⁎̯͡⁎ʔ༄ v] to [1]\nstart sound [hurt v]\nswitch costume to (villager-walk-1-hurt v)\nglide (1) secs to x: (-190) y: (-50)\nswitch costume to (villager-walk-3 v)\nset [ʕ⁎̯͡⁎ʔ༄ v] to [0]\n\nwhen I receive [ﾌﾞﾁｭ v]\nstop [other scripts in sprite v]\nhide\n\nwhen flag clicked\nwait (0.01) seconds\ngo to [front v] layer\n\n@地面\n\nwhen flag clicked\nset [a v] to [0]\nswitch costume to (1 v)\nhide\n\nwhen I receive [end v]\ngo to x: (0) y: (0)\nshow\nforever\n    if <(costume [number v]) = [5]> then\n        broadcast (くも v)\n        stop [this script v]\n    end\nend\n\nwhen I receive [next v]\nnext costume\n\nwhen I receive [ﾌﾞﾁｭ v]\nstop [other scripts in sprite v]\nhide\n\n@障害物\n\nwhen flag clicked\nhide\n\nwhen I receive [end v]\nswitch costume to (コスチューム2 v)\ngo to x: (0) y: (0)\nshow\ngo to [front v] layer\ngo [backward v] (1) layers\n\nwhen I receive [next v]\nnext costume\n\nwhen I receive [ﾌﾞﾁｭ v]\nstop [other scripts in sprite v]\nhide\n\n@攻撃手段\n\nwhen flag clicked\nset [剣の判定 v] to [なし\(?\)]\npoint in direction (90)\nhide\nswitch costume to (無 v)\ngo to [front v] layer\ngo [backward v] (1) layers\nforever\n    go to (村人 v)\nend\n\nwhen I receive [end v]\nshow\n\nwhen I receive [右 v]\npoint in direction (90)\nset rotation style [left-right v]\n\nwhen I receive [左 v]\npoint in direction (-90)\nset rotation style [left-right v]\n\nwhen I receive [飛んで飛んで飛んで飛んで飛んで回って回って回って回ーるー v]\nset rotation style [all around v]\nrepeat (24)\n    turn right (15) degrees\nend\n\nwhen I receive [剣 v]\nset rotation style [all around v]\nstart sound [〆 v]\nif <(direction) = [90]> then\n    point in direction (90)\n    repeat (5)\n        turn right (15) degrees\n    end\n    repeat (5)\n        turn right (-15) degrees\n    end\n    set rotation style [left-right v]\n    point in direction (90)\n    set [& v] to [1]\nend\nif <(direction) = [-90]> then\n    point in direction (-90)\n    repeat (5)\n        turn left (15) degrees\n    end\n    repeat (5)\n        turn left (-15) degrees\n    end\n    set rotation style [left-right v]\n    point in direction (-90)\n    set [& v] to [1]\nend\n\nwhen [space v] key pressed\nif <(A) = [0]> then\n    if <(costume [number v]) = [2]> then\n        if <(Saqwesrdtghyjik) = []> then\n            set [& v] to [0]\n            broadcast (剣 v)\n            set [剣の判定 v] to [はい]\n            wait until <(&) = [1]>\n            set [反応 v] to [^_^]\n            set [剣の判定 v] to [なし\(?\)]\n        end\n    end\nend\n\nwhen I receive [押 v]\nif <(costume [number v]) = [2]> then\n    if <(Saqwesrdtghyjik) = []> then\n        set [& v] to [0]\n        set [剣の判定 v] to [はい]\n        broadcast (剣 v)\n        wait until <(&) = [1]>\n        set [剣の判定 v] to [なし\(?\)]\n    end\nend\n\nwhen I receive [ﾌﾞﾁｭ v]\nstop [other scripts in sprite v]\nhide\n\nwhen [1 v] key pressed\nset size to (100) %\nswitch costume to (無 v)\n\nwhen [2 v] key pressed\nset size to (30) %\nswitch costume to (剣 v)\n\nwhen [3 v] key pressed\nset size to (100) %\nswitch costume to (bow v)\n\nwhen I receive [end v]\nforever\n    if <(costume [number v]) = [2]> then\n        set size to (30) %\n    else\n        set size to (100) %\n    end\nend\n\nwhen I receive [end v]\nforever\n    if <(costume [number v]) = [3]> then\n        point in direction (90)\n        set [変数 v] to [0]\n        forever\n            if <<mouse down?> and <(撃てるか) = [0]>> then\n                set [変数 v] to [1]\n                point towards (mouse-pointer v)\n                if <(direction) < [45]> then\n                    point in direction (45)\n                end\n                if <[135] < (direction)> then\n                    point in direction (135)\n                end\n                wait until <(矢) = [0]>\n            else\n                if <(変数) = [1]> then\n                    set [撃てるか v] to [1]\n                end\n            end\n        end\n    end\nend\n\nset [撃てるか v] to [0]\n\nwhen I receive [end v]\nforever\n    if <(costume [number v]) = [3]> then\n        if <<mouse down?> and <(撃てるか) = [0]>> then\n            switch costume to (bow v)\n            repeat (3)\n                next costume\n            end\n            repeat (3)\n                switch costume to ((costume [number v]) - (1))\n            end\n            wait until <(矢) = [0]>\n        end\n    end\nend\n\nwhen I receive [素手 v]\nswitch costume to (無 v)\n\nwhen I receive [剣持つ v]\nswitch costume to (剣 v)\n\nwhen I receive [弓持つ v]\nswitch costume to (bow v)\n\n@敵MOB\n\nwhen flag clicked\nset [ghost v] effect to (0)\nhide\nset rotation style [left-right v]\n\nwhen I receive [end v]\nhide\nforever\n    if <<([costume # v] of [地面 v]) = [3]> or <([costume # v] of [地面 v]) = [5 ]>> then\n        if <([costume # v] of [地面 v]) = [3]> then\n            set size to (100) %\n            switch costume to (zombie5 v)\n            go to [front v] layer\n            go [backward v] (1) layers\n            go to x: (35) y: (146)\n            show\n            forever\n                if <([costume # v] of [地面 v]) = [3]> then\n                    point in direction (90)\n                    repeat until <(x position) > [192]>\n                        change x by (2)\n                    end\n                    wait (1) seconds\n                    point in direction (-90)\n                    repeat until <(x position) < [30]>\n                        change x by (-2)\n                    end\n                    wait (1) seconds\n                    if <not <([costume # v] of [地面 v]) = [3]>> then\n                        broadcast (まで v)\n                        stop [this script v]\n                    end\n                end\n            end\n        end\n    else\n        hide\n    end\nend\n\nwhen I receive [剣 v]\nforever\n    if <(剣の判定) = [はい]> then\n        if <touching (攻撃手段 v)?> then\n            if <(costume [number v]) = (pick random (1) to (6))> then\n                start sound [zombiedeath v]\n                switch costume to (zombie_h4 v)\n            else\n                start sound [spiderdeath v]\n                switch costume to (spiderhurt v)\n            end\n            repeat (10)\n                change [ghost v] effect by (10)\n            end\n            hide\n            stop [this script v]\n        end\n    end\nend\n\nwhen I receive [end v]\nforever\n    if <([costume # v] of [地面 v]) = [3]> then\n        forever\n            set [鳴き声 v] to (pick random (1) to (3))\n            broadcast (鳴き声 v)\n            if <not <([costume # v] of [地面 v]) = [3]>> then\n                stop [this script v]\n            end\n            wait (3) seconds\n        end\n    end\nend\n\nwhen I receive [鳴き声 v]\nif <(鳴き声) = [1]> then\n    start sound [zombie1 v]\nend\nif <(鳴き声) = [2]> then\n    start sound [zombie2 v]\nend\nif <(鳴き声) = [3]> then\n    start sound [zombie3 v]\nend\n\nwhen I receive [end v]\nforever\n    if <([costume # v] of [地面 v]) = [3]> then\n        next costume\n        wait (0.12) seconds\n        if <(costume [number v]) = [6]> then\n            switch costume to (zombie4 v)\n        end\n        if <not <([costume # v] of [地面 v]) = [3]>> then\n            stop [this script v]\n        end\n    end\nend\n\nwhen I receive [ﾌﾞﾁｭ v]\nhide\n\nwhen I receive [outro v]\nstop [other scripts in sprite v]\n\nwhen I receive [矢がきた v]\nif <(costume [number v]) = (pick random (1) to (6))> then\n    start sound [zombiedeath v]\n    switch costume to (zombie_h4 v)\nelse\n    start sound [spiderdeath v]\n    switch costume to (spiderhurt v)\nend\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\nstop [this script v]\n\nwhen I receive [くも v]\nclear graphic effects\npoint in direction (90)\nset size to (75) %\nswitch costume to (spiderface v)\ngo to [front v] layer\ngo to x: (40) y: (46)\nshow\nforever\n    repeat until <(y position) < [-45]>\n        change y by (-3)\n    end\n    wait (1) seconds\n    repeat until <(y position) > [45]>\n        change y by (3)\n    end\n    wait (1) seconds\nend\n\n@リスポーン\n\nwhen flag clicked\nhide\ngo to x: (-190) y: (-151)\n\nwhen I receive [end v]\ngo to [front v] layer\nset [ghost v] effect to (0)\nshow\n\nwhen this sprite clicked\nbroadcast (リスポーン v)\nwait (1) seconds\n\nwhen I receive [かくせぇ v]\nif <(かくせぇ) = [0]> then\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\n    hide\n    change [かくせぇ v] by (1)\nelse\n    if <[1] = (かくせぇ)> then\n        repeat (10)\n            change [ghost v] effect by (-10)\n        end\n        show\n        set [かくせぇ v] to [0]\n    end\nend\n\nwhen I receive [ﾌﾞﾁｭ v]\nstop [other scripts in sprite v]\nhide\n\n@ON or OFF\n\nwhen this sprite clicked\nbroadcast (かくせぇ v)\n\nwhen I receive [end v]\ngo to [front v] layer\nshow\n\nwhen flag clicked\ngo to x: (-177) y: (152)\nhide\n\nwhen I receive [ﾌﾞﾁｭ v]\nstop [other scripts in sprite v]\nhide\n\n@広告\n\nwhen flag clicked\nhide\n\nwhen I receive [end v]\nhide\nforever\n    wait (pick random (10) to (6.5)) seconds\n    show\n    go to [front v] layer\n    start sound [ポップ v]\n    go to x: (-150) y: (400)\n    point in direction (90)\n    set size to (100) %\n    repeat until <[135] > (y position)>\n        change y by (((2) - (y position)) / (20))\n    end\n    wait (2.9) seconds\n    repeat until <(y position) > [207]>\n        change y by ((y position) / (20))\n    end\n    hide\nend\n\nwhen I receive [ﾌﾞﾁｭ v]\nstop [other scripts in sprite v]\nhide\n\n@5億年ボタン\n\nwhen I receive [かくせぇ v]\nif <(かくせぇ) = [0]> then\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\n    hide\nelse\n    if <[1] = (かくせぇ)> then\n        repeat (10)\n            change [ghost v] effect by (-10)\n        end\n        show\n    end\nend\n\nwhen flag clicked\nset [かくせぇ v] to [0]\n\nwhen flag clicked\ngo to x: (0) y: (-240)\nhide\n\nwhen I receive [end v]\nshow\nset [ghost v] effect to (0)\ngo to [front v] layer\n\nwhen this sprite clicked\nbroadcast (押 v)\n\nwhen I receive [ﾌﾞﾁｭ v]\nstop [other scripts in sprite v]\nhide\n\n@お月様♪\n\nwhen flag clicked\ngo to [front v] layer\ngo [backward v] (2) layers\nhide\ngo to x: (0) y: (0)\n\nwhen I receive [end v]\nset size to (100) %\nshow\nforever\n    change size by ([sin v] of ((timer) * (100)) )\nend\n\nwhen I receive [ﾌﾞﾁｭ v]\nstop [other scripts in sprite v]\nhide\n\n@ゴール\n\nwhen flag clicked\ngo to x: (92) y: (-43)\nhide\n\nwhen I receive [end v]\nforever\n    if <([costume # v] of [地面 v]) = [8]> then\n        show\n        if <touching (村人 v)?> then\n            broadcast (Outro v)\n            stop [this script v]\n        end\n    end\nend\n\nwhen I receive [ﾌﾞﾁｭ v]\nstop [other scripts in sprite v]\nhide\n\n@サムネ\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\n\n@4ステージ目用TNT走\n\nwhen flag clicked\nset [tnt ! v] to [0]\ngo to x: (0) y: (0)\nhide\n\nwhen I receive [end v]\nbroadcast (乙 v)\n\nwhen I start as a clone\nshow\nif <(TNT !) = [1]> then\n    go to x: (-104) y: (-138)\n    forever\n        if <touching (tntに反応 v)?> then\n            wait (0.1) seconds\n            repeat until <[-204] > (y position)>\n                change y by (((-205) - (y position)) / (4))\n            end\n            delete this clone\n        end\n    end\nend\nif <(TNT !) = [2]> then\n    go to x: (-65) y: (-138)\n    forever\n        if <touching (tntに反応 v)?> then\n            wait (0.1) seconds\n            repeat until <[-204] > (y position)>\n                change y by (((-205) - (y position)) / (4))\n            end\n            delete this clone\n        end\n    end\nend\nif <(TNT !) = [3]> then\n    go to x: (-26) y: (-138)\n    forever\n        if <touching (tntに反応 v)?> then\n            wait (0.1) seconds\n            repeat until <[-204] > (y position)>\n                change y by (((-205) - (y position)) / (4))\n            end\n            delete this clone\n        end\n    end\nend\nif <(TNT !) = [4]> then\n    go to x: (13) y: (-138)\n    forever\n        if <touching (tntに反応 v)?> then\n            wait (0.1) seconds\n            repeat until <[-204] > (y position)>\n                change y by (((-205) - (y position)) / (4))\n            end\n            delete this clone\n        end\n    end\nend\nif <(TNT !) = [5]> then\n    go to x: (52) y: (-138)\n    forever\n        if <touching (tntに反応 v)?> then\n            wait (0.1) seconds\n            repeat until <[-204] > (y position)>\n                change y by (((-205) - (y position)) / (4))\n            end\n            delete this clone\n        end\n    end\nend\nif <(TNT !) = [6]> then\n    go to x: (91) y: (-138)\n    forever\n        if <touching (tntに反応 v)?> then\n            wait (0.1) seconds\n            repeat until <[-204] > (y position)>\n                change y by (((-205) - (y position)) / (4))\n            end\n            delete this clone\n        end\n    end\nend\nif <(TNT !) = [7]> then\n    go to x: (130) y: (-138)\n    forever\n        if <touching (tntに反応 v)?> then\n            wait (0.1) seconds\n            repeat until <[-204] > (y position)>\n                change y by (((-205) - (y position)) / (4))\n            end\n            delete this clone\n        end\n    end\nend\nif <(TNT !) = [8]> then\n    go to x: (169) y: (-138)\n    forever\n        if <touching (tntに反応 v)?> then\n            wait (0.1) seconds\n            repeat until <[-204] > (y position)>\n                change y by (((-205) - (y position)) / (4))\n            end\n            delete this clone\n        end\n    end\nend\nif <(TNT !) = [9]> then\n    go to x: (208) y: (-138)\n    forever\n        if <touching (tntに反応 v)?> then\n            wait (0.1) seconds\n            repeat until <[-204] > (y position)>\n                change y by (((-205) - (y position)) / (4))\n            end\n            delete this clone\n        end\n    end\nend\nif <(TNT !) = [10]> then\n    go to x: (247) y: (-138)\n    forever\n        if <touching (tntに反応 v)?> then\n            wait (0.1) seconds\n            repeat until <[-204] > (y position)>\n                change y by (((-205) - (y position)) / (4))\n            end\n            delete this clone\n        end\n    end\nend\n\nwhen I start as a clone\nforever\n    if <(ʕ⁎̯͡⁎ʔ༄) = [1]> then\n        broadcast (乙 v)\n        delete this clone\n    end\nend\n\nwhen I receive [乙 v]\nset [tnt ! v] to [0]\nforever\n    if <([costume # v] of [地面 v]) = [4]> then\n        repeat (10)\n            change [tnt ! v] by (1)\n            create clone of (_myself_ v)\n        end\n        stop [this script v]\n    end\nend\n\nwhen I start as a clone\nforever\n    if <([costume # v] of [地面 v]) = [5]> then\n        delete this clone\n    end\nend\n\n@TNTに反応\n\nwhen I receive [end v]\nforever\n    if <([costume # v] of [地面 v]) = [4]> then\n        set [ghost v] effect to (100)\n        show\n        forever\n            go to (村人 v)\n        end\n    end\nend\n\nwhen flag clicked\ngo to x: (-107) y: (-97)\nhide\n\nwhen I receive [end v]\nforever\n    if <([costume # v] of [地面 v]) = [5]> then\n        hide\n        stop [other scripts in sprite v]\n        stop [this script v]\n    end\nend\n\n@Outro\n\nwhen flag clicked\nhide\n\nwhen I receive [outro v]\nset [a v] to [A]\nbroadcast (ﾌﾞﾁｭ v)\nwait (2) seconds\nreset timer\nbroadcast (Outro start v)\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [3D text]> then\n    forever\n        go to [front v] layer\n    end\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [でっかくなるしらたま]> then\n    wait (0.5) seconds\n    go [backward v] (1) layers\nend\n\nwhen I receive [outro start v]\nset [待つ v] to [おk]\nset [count2 v] to [0]\nstart sound [TheFatRat - Jackpot \(Jackpot EP Track 1\) v]\nset [何作るのか教えてごらんw\(\( v] to [背景]\ncreate clone of (_myself_ v)\nwait until <(timer) > [1]>\nset [何作るのか教えてごらんw\(\( v] to [Logo]\ncreate clone of (_myself_ v)\nwait until <(timer) > [2.4]>\nset [何作るのか教えてごらんw\(\( v] to [Thank you for watching]\ncreate clone of (_myself_ v)\nwait until <(timer) > [4.5]>\nset [何作るのか教えてごらんw\(\( v] to [Thanks]\ncreate clone of (_myself_ v)\nwait (0.2) seconds\nset [何作るのか教えてごらんw\(\( v] to [For]\ncreate clone of (_myself_ v)\nwait (0.2) seconds\nset [何作るのか教えてごらんw\(\( v] to [Watching]\ncreate clone of (_myself_ v)\nwait until <(待つ) = [やだ]>\nset [何作るのか教えてごらんw\(\( v] to [しらたま]\ncreate clone of (_myself_ v)\nwait until <(待つ) = [待つ]>\nrepeat (4)\n    change [count2 v] by (1)\n    set [何作るのか教えてごらんw\(\( v] to [でっかくなるしらたま]\n    create clone of (_myself_ v)\nend\nset [何作るのか教えてごらんw\(\( v] to [effect]\ncreate clone of (_myself_ v)\nwait () seconds\nset [何作るのか教えてごらんw\(\( v] to [3D text]\ncreate clone of (_myself_ v)\nwait () seconds\nset [何作るのか教えてごらんw\(\( v] to [Logo2]\ncreate clone of (_myself_ v)\nwait () seconds\nset [何作るのか教えてごらんw\(\( v] to [ハート]\ncreate clone of (_myself_ v)\nwait () seconds\nset [何作るのか教えてごらんw\(\( v] to [星]\ncreate clone of (_myself_ v)\nwait () seconds\nset [何作るのか教えてごらんw\(\( v] to [フォロー]\ncreate clone of (_myself_ v)\nwait () seconds\nset [何作るのか教えてごらんw\(\( v] to [コメント]\ncreate clone of (_myself_ v)\nwait () seconds\nset [何作るのか教えてごらんw\(\( v] to [おすすめ]\ncreate clone of (_myself_ v)\nwait () seconds\nset [何作るのか教えてごらんw\(\( v] to [作品]\ncreate clone of (_myself_ v)\nwait () seconds\nforever\n    set [count2 v] to [1個]\n    set [何作るのか教えてごらんw\(\( v] to [背景がかっこよくなる\(?\)]\n    create clone of (_myself_ v)\n    wait (0.6) seconds\n    set [count2 v] to [2個]\n    create clone of (_myself_ v)\n    wait (0.6) seconds\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [背景]> then\n    set size to (100) %\n    point in direction (90)\n    go to x: (0) y: (0)\n    show\n    switch costume to (背景 v)\n    set [ghost v] effect to (100)\n    repeat (10)\n        change [ghost v] effect by (-10)\n    end\nend\n\ndefine Y座標 (数字)\nrepeat until <(round (y position)) = (数字)>\n    change y by (((y position) - (数字)) / (-3))\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [Logo]> then\n    point in direction (90)\n    set size to (100) %\n    show\n    switch costume to (logo v)\n    go to x: (0) y: (216)\n    Y座標 [0]\n    wait until <(待つ) = [いいよ]>\n    Y座標 [-216]\n    delete this clone\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [Thank you for watching]> then\n    point in direction (90)\n    set size to (100) %\n    show\n    go to x: (0) y: (190)\n    switch costume to (thanks for watching v)\n    set [待つ v] to [いいよ]\n    Y座標 [0]\n    wait until <(timer) > [3.7]>\n    Y座標 [-190]\n    delete this clone\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [Thanks]> then\n    point in direction (90)\n    switch costume to (thanks v)\n    set size to (100) %\n    show\n    go to x: (0) y: (190)\n    Y座標 [0]\n    wait (0.6) seconds\n    Y座標 [-190]\n    delete this clone\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [For]> then\n    point in direction (90)\n    switch costume to (for v)\n    set size to (100) %\n    show\n    go to x: (0) y: (189)\n    Y座標 [0]\n    wait (0.4) seconds\n    Y座標 [-189]\n    delete this clone\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [Watching]> then\n    point in direction (90)\n    switch costume to (watching v)\n    set size to (100) %\n    show\n    go to x: (0) y: (190)\n    Y座標 [0]\n    wait (0.2) seconds\n    Y座標 [-190]\n    set [待つ v] to [やだ]\n    delete this clone\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [しらたま]> then\n    point in direction (90)\n    set size to (100) %\n    show\n    switch costume to (白い玉 v)\n    go to x: (0) y: (207)\n    Y座標 [0]\n    point in direction (90)\n    turn right (1) degrees\n    大きさ [150]\n    大きさ [100]\n    しらたま君だけのY座標 [-207]\n    delete this clone\nend\n\ndefine 大きさ (数字)\nrepeat until <(round (size)) = (数字)>\n    change size by (((数字) - (size)) / (5))\nend\n\ndefine しらたま君だけのY座標 (数字)\nrepeat until <(round (y position)) = (数字)>\n    change y by (((y position) - (数字)) / (-3))\n    if <(y position) < [-195]> then\n        set [待つ v] to [待つ]\n    end\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [でっかくなるしらたま]> then\n    if <(count2) = [1]> then\n        go to x: (0) y: (-180)\n    end\n    if <(count2) = [2]> then\n        go to x: (0) y: (180)\n    end\n    if <(count2) = [3]> then\n        go to x: (-240) y: (0)\n    end\n    if <(count2) = [4]> then\n        go to x: (240) y: (0)\n    end\n    set size to (5) %\n    go to [front v] layer\n    show\n    switch costume to (白い玉 v)\n    大きさ [643]\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [3D text]> then\n    set size to (100) %\n    go to [front v] layer\n    switch costume to (3dtext-by nanakusa03 v)\n    show\n    go to x: (-438) y: (100)\n    X座標 [0]\n    forever\n        change y by ([sin v] of ((timer) * (100)) )\n    end\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [effect]> then\n    go to [front v] layer\n    go to x: (0) y: (0)\n    switch costume to (無 v)\n    set size to (0) %\n    point in direction (90)\n    show\n    repeat (50)\n        switch costume to (無 v)\n        change size by (((1500) - (size)) / (30))\n        change [ghost v] effect by (2)\n        switch costume to (エフェクト v)\n    end\n    delete this clone\nend\n\ndefine X座標 (数字)\nrepeat until <(round (x position)) = (数字)>\n    change x by (((x position) - (数字)) / (-5))\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [3D text]> then\n    set [ghost v] effect to (100)\n    repeat (10)\n        change [ghost v] effect by (-10)\n    end\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [Logo2]> then\n    go to [front v] layer\n    set size to (100) %\n    show\n    switch costume to (logo v)\n    go to x: (276) y: (-110)\n    X座標 [-180]\n    forever\n        change y by ([sin v] of ((timer) * (100)) )\n    end\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [Logo2]> then\n    set [ghost v] effect to (100)\n    repeat (10)\n        change [ghost v] effect by (-10)\n    end\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [ハート]> then\n    set size to (100) %\n    switch costume to (ハート v)\n    show\n    go to [front v] layer\n    go to x: (-221) y: (0)\n    X座標 [230]\n    forever\n        change y by ([sin v] of ((timer) * (100)) )\n    end\nend\nif <(何作るのか教えてごらんw\(\() = [コメント]> then\n    wait (0.4) seconds\n    set size to (100) %\n    switch costume to (コメント v)\n    go to [front v] layer\n    show\n    go to x: (323) y: (-110)\n    X座標 [0]\n    forever\n        change y by ([sin v] of ((timer) * (100)) )\n    end\nend\nif <(何作るのか教えてごらんw\(\() = [星]> then\n    wait (0.2) seconds\n    set size to (100) %\n    switch costume to (ほし v)\n    show\n    go to [front v] layer\n    go to x: (-221) y: (0)\n    X座標 [230]\n    forever\n        change y by ([sin v] of ((timer) * (100)) )\n    end\nend\nif <(何作るのか教えてごらんw\(\() = [フォロー]> then\n    wait (0.6) seconds\n    set size to (100) %\n    switch costume to (フォロー v)\n    go to [front v] layer\n    show\n    go to x: (95) y: (-110)\n    X座標 [0]\n    forever\n        change y by ([sin v] of ((timer) * (100)) )\n    end\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [ハート]> then\n    set [ghost v] effect to (100)\n    repeat (10)\n        change [ghost v] effect by (-10)\n    end\nend\nif <(何作るのか教えてごらんw\(\() = [コメント]> then\n    wait (0.4) seconds\n    set [ghost v] effect to (100)\n    repeat (10)\n        change [ghost v] effect by (-10)\n    end\nend\nif <(何作るのか教えてごらんw\(\() = [星]> then\n    wait (0.2) seconds\n    set [ghost v] effect to (100)\n    repeat (10)\n        change [ghost v] effect by (-10)\n    end\nend\nif <(何作るのか教えてごらんw\(\() = [フォロー]> then\n    wait (0.6) seconds\n    set [ghost v] effect to (100)\n    repeat (10)\n        change [ghost v] effect by (-10)\n    end\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [背景がかっこよくなる\(?\)]> then\n    if <(count2) = [1個]> then\n        switch costume to (ビューンっていくやつ v)\n    end\n    if <(count2) = [2個]> then\n        switch costume to (ビューンっていくやつ2 v)\n    end\n    show\n    go to [back v] layer\n    go [forward v] (25) layers\n    go to x: (0) y: (-321)\n    repeat until <(y position) > [315]>\n        change y by (10)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [おすすめ]> then\n    point in direction (90)\n    set size to (100) %\n    switch costume to (おすすめ v)\n    show\n    go to x: (346) y: (10)\n    X座標 [-90]\n    forever\n        change y by ([sin v] of ((timer) * (100)) )\n    end\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [おすすめ]> then\n    set [ghost v] effect to (100)\n    repeat (10)\n        change [ghost v] effect by (-10)\n    end\n    forever\n        wait (3) seconds\n        point in direction (90)\n        turn right (1) degrees\n        repeat (30)\n            turn right ([abs v] of (((90) - (direction)) / (3)) ) degrees\n        end\n        point in direction (90)\n    end\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [作品]> then\n    point in direction (90)\n    set size to (50) %\n    switch costume to (作品 v)\n    show\n    go to x: (277) y: (-90)\n    X座標 [-65]\n    set [待つ v] to [またねーよ\(\(\(\(\(]\n    forever\n        shake [20]\n    end\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [作品]> then\n    set [ghost v] effect to (100)\n    repeat (10)\n        change [ghost v] effect by (-10)\n    end\nend\n\ndefine shake (s)\nset [shakesize v] to (s)\nrepeat (20)\n    set [shakesize v] to (((ShakeSize) * (0.75)) + (((50) - (size)) / (12)))\n    change size by (ShakeSize)\n    point in direction ((((ShakeSize) / (2)) * ([sin v] of ((timer) * (300)) )) + (90))\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [作品]> then\n    wait until <(待つ) = [またねーよ\(\(\(\(\(]>\n    forever\n        change y by ([sin v] of ((timer) * (100)) )\n    end\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [ハート]> then\n    forever\n        go to [front v] layer\n    end\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [Logo2]> then\n    forever\n        go to [front v] layer\n    end\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [おすすめ]> then\n    forever\n        go to [front v] layer\n    end\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [作品]> then\n    forever\n        go to [front v] layer\n    end\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [星]> then\n    forever\n        go to [front v] layer\n    end\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [フォロー]> then\n    forever\n        go to [front v] layer\n    end\nend\n\nwhen I start as a clone\nif <(何作るのか教えてごらんw\(\() = [コメント]> then\n    forever\n        go to [front v] layer\n    end\nend\n\n@矢\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nshow\nset [矢 v] to [1]\nset [進んだ回数 v] to [0]\nrepeat until <<<touching (地面 v)?> or <touching (_edge_ v)?>> or <touching (敵mob v)?>>\n    change [進んだ回数 v] by (1)\n    move ((打った強さ) / (20)) steps\n    if <[50] < (進んだ回数)> then\n        point in direction (180)\n    else\n        turn right ((進んだ回数) / (10)) degrees\n    end\nend\nset [変数 v] to [0]\nset [撃てるか v] to [0]\nset [矢 v] to [0]\nrepeat (20)\n    change [ghost v] effect by (5)\nend\ndelete this clone\n\nwhen I receive [end v]\nset [矢 v] to [0]\ngo to (攻撃手段 v)\nforever\n    if <([costume # v] of [攻撃手段 v]) = [3]> then\n        if <mouse down?> then\n            go to (攻撃手段 v)\n            point towards (mouse-pointer v)\n            set [打った強さ v] to (distance to [mouse-pointer v])\n            if <[350] < (打った強さ)> then\n                set [打った強さ v] to [350]\n            end\n            if <(打った強さ) < [150]> then\n                set [打った強さ v] to [150]\n            end\n            switch costume to (arrow v)\n            create clone of (_myself_ v)\n            hide\n            wait (0.5) seconds\n        else\n        end\n    end\nend\n\nwhen I receive [ﾌﾞﾁｭ v]\nstop [other scripts in sprite v]\nhide\n\nwhen I start as a clone\nforever\n    if <touching (敵mob v)?> then\n        broadcast (矢がきた v)\n        stop [this script v]\n    end\nend\n\n@武器セレクト\n\nwhen flag clicked\nhide\n\nwhen I receive [end v]\ngo to [front v] layer\ngo to x: (-198) y: (80)\nswitch costume to (素手 v)\nshow\n\nwhen I receive [ﾌﾞﾁｭ v]\nstop [other scripts in sprite v]\nhide\n\nwhen I receive [かくせぇ v]\nif <(かくせぇ) = [0]> then\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\n    hide\nelse\n    if <[1] = (かくせぇ)> then\n        repeat (10)\n            change [ghost v] effect by (-10)\n        end\n        show\n    end\nend\n\nwhen this sprite clicked\nbroadcast (素手 v)\n\n@武器セレクト2\n\nwhen flag clicked\nhide\n\nwhen I receive [end v]\ngo to [front v] layer\nshow\nswitch costume to (剣 v)\ngo to x: (-198) y: (-4)\n\nwhen I receive [ﾌﾞﾁｭ v]\nstop [other scripts in sprite v]\nhide\n\nwhen I receive [かくせぇ v]\nif <(かくせぇ) = [0]> then\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\n    hide\nelse\n    if <[1] = (かくせぇ)> then\n        repeat (10)\n            change [ghost v] effect by (-10)\n        end\n        show\n    end\nend\n\nwhen this sprite clicked\nbroadcast (剣持つ v)\n\n@武器セレクト3\n\nwhen flag clicked\nhide\n\nwhen I receive [end v]\ngo to [front v] layer\nshow\nswitch costume to (弓矢//弓 v)\ngo to x: (-198) y: (-88)\n\nwhen I receive [ﾌﾞﾁｭ v]\nstop [other scripts in sprite v]\nhide\n\nwhen I receive [かくせぇ v]\nif <(かくせぇ) = [0]> then\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\n    hide\nelse\n    if <[1] = (かくせぇ)> then\n        repeat (10)\n            change [ghost v] effect by (-10)\n        end\n        show\n    end\nend\n\nwhen this sprite clicked\nbroadcast (弓持つ v)\n\n@イントロ2\n\ndefine shake     プラスする大きさ (最初) 最後の大きさ (最後) 遅さ (割る数) time (time)\nchange size by (最初)\nrepeat until <(time) < (timer)>\n    change [ghost v] effect by (-20)\n    go to x: (((([sin v] of ((timer) * (1000)) ) * (0.6)) * (((最後) - (size)) * (0.5))) - (item (3) of [intro v])) y: (((([cos v] of ((timer) * (800)) ) * (0.6)) * (((最後) - (size)) * (0.5))) - (item (4) of [intro v]))\n    point in direction (((90) + ((([sin v] of ((timer) * (500)) ) * (0.6)) * (((最後) - (size)) * (0.5)))) + (item (5) of [intro v]))\n    change size by (((最後) - (size)) / (割る数))\n    set [pitch v] effect to (0)\nend\n\nwhen I receive [イントロ v]\ngo to x: (0) y: (0)\nset rotation style [all around v]\ngo to [back v] layer\nset size to (100) %\npoint in direction (90)\nclear graphic effects\nhide\ndelete all of [intro v]\nrepeat (10)\n    add [0] to [intro v]\nend\nrepeat (5)\n    reset timer\nend\nstop all sounds\nset volume to (100) %\nstart sound [Pierce Fulton - Losing You \[Premiere\] v]\nreplace item (9) of [intro v] with [1]\n[背景] のクローンを [1] 回作る\n[ロゴ] のクローンを [1] 回作る\n[Click to Skip] のクローンを [1] 回作る\nif <not <(username) = []>> then\n    [made by kako-ken] のクローンを [1] 回作る\nend\n[idontknow0315] のクローンを [1] 回作る\n[枠] のクローンを [2] 回作る\n[線] のクローンを [1] 回作る\n[最後] のクローンを [2] 回作る\n待つ [2.01]\n作成     x [0] y [0] 大きさ [100] 向き [] 回数 [] 回す [] スピード [] 種類 [パンゾイド]\n作成     x [0] y [0] 大きさ [110] 向き [0] 回数 [4] 回す [90] スピード [18] 種類 [FW]\n[Flash] のクローンを [1] 回作る\n待つ [2.92]\n作成     x [0] y [0] 大きさ [100] 向き [] 回数 [] 回す [] スピード [] 種類 [パンゾイド]\n作成     x [0] y [0] 大きさ [180] 向き [0] 回数 [2] 回す [90] スピード [5] 種類 [shockwave]\n[Flash] のクローンを [1] 回作る\n待つ [3.83]\n作成     x [0] y [0] 大きさ [100] 向き [] 回数 [] 回す [] スピード [] 種類 [パンゾイド]\n作成     x [-135] y [0] 大きさ [100] 向き [0] 回数 [4] 回す [90] スピード [15] 種類 [FW]\n作成     x [135] y [0] 大きさ [100] 向き [0] 回数 [4] 回す [90] スピード [15] 種類 [FW]\n[Flash] のクローンを [1] 回作る\n待つ [4.74]\n作成     x [0] y [0] 大きさ [100] 向き [] 回数 [] 回す [] スピード [] 種類 [パンゾイド]\n作成     x [0] y [0] 大きさ [130] 向き [0] 回数 [10] 回す [36] スピード [23] 種類 [FW]\n[Flash] のクローンを [1] 回作る\n待つ [5.75]\n作成     x [0] y [0] 大きさ [100] 向き [] 回数 [] 回す [] スピード [] 種類 [パンゾイド]\n[Flash] のクローンを [1] 回作る\n作成     x [0] y [0] 大きさ [130] 向き [0] 回数 [2] 回す [90] スピード [5] 種類 [shockwave]\nwait (0.2) seconds\n作成     x [-153] y [0] 大きさ [130] 向き [0] 回数 [2] 回す [90] スピード [5] 種類 [shockwave]\n作成     x [153] y [0] 大きさ [130] 向き [0] 回数 [2] 回す [90] スピード [5] 種類 [shockwave]\n待つ [6.66]\n作成     x [0] y [0] 大きさ [100] 向き [] 回数 [] 回す [] スピード [] 種類 [パンゾイド]\n[Flash] のクローンを [1] 回作る\n作成     x [-153] y [0] 大きさ [130] 向き [0] 回数 [2] 回す [90] スピード [5] 種類 [shockwave]\n作成     x [153] y [0] 大きさ [130] 向き [0] 回数 [2] 回す [90] スピード [5] 種類 [shockwave]\nwait (0.2) seconds\n作成     x [0] y [0] 大きさ [130] 向き [0] 回数 [2] 回す [90] スピード [5] 種類 [shockwave]\n待つ [7.57]\n作成     x [0] y [0] 大きさ [100] 向き [] 回数 [] 回す [] スピード [] 種類 [パンゾイド]\n[Flash] のクローンを [1] 回作る\n作成     x [0] y [0] 大きさ [130] 向き [0] 回数 [5] 回す [72] スピード [23] 種類 [FW]\nwait (0.1) seconds\n作成     x [0] y [0] 大きさ [130] 向き [36] 回数 [5] 回す [72] スピード [23] 種類 [FW]\n待つ [8.48]\n作成     x [0] y [0] 大きさ [100] 向き [] 回数 [] 回す [] スピード [] 種類 [パンゾイド]\n[Flash] のクローンを [1] 回作る\n作成     x [-145] y [0] 大きさ [120] 向き [0] 回数 [5] 回す [72] スピード [21] 種類 [FW]\n作成     x [145] y [0] 大きさ [120] 向き [36] 回数 [5] 回す [72] スピード [21] 種類 [FW]\nwait (0.1) seconds\n作成     x [-145] y [0] 大きさ [120] 向き [36] 回数 [5] 回す [72] スピード [21] 種類 [FW]\n作成     x [145] y [0] 大きさ [120] 向き [0] 回数 [5] 回す [72] スピード [21] 種類 [FW]\n待つ [9.49]\n作成     x [0] y [0] 大きさ [100] 向き [] 回数 [] 回す [] スピード [] 種類 [パンゾイド]\n[Flash] のクローンを [1] 回作る\n作成     x [-150] y [0] 大きさ [130] 向き [0] 回数 [2] 回す [90] スピード [5] 種類 [shockwave]\nwait (0.1) seconds\n作成     x [0] y [0] 大きさ [130] 向き [0] 回数 [2] 回す [90] スピード [5] 種類 [shockwave]\nwait (0.1) seconds\n作成     x [150] y [0] 大きさ [130] 向き [0] 回数 [2] 回す [90] スピード [5] 種類 [shockwave]\n\ndefine (お名前) のクローンを (回数) 回作る\nset [名前 v] to (お名前)\nset [id v] to [0]\nrepeat (回数)\n    change [id v] by (1)\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nif <(名前) = [idontknow0315]> then\n    switch costume to (全塗り v)\n    go to x: (0) y: (0)\n    switch costume to (テキスト（かこけん製） v)\n    go to [front v] layer\n    go [backward v] (2) layers\n    set [ghost v] effect to (100)\n    set size to (0) %\n    待つ [1.5]\n    show\n    shake     プラスする大きさ [0] 最後の大きさ [95] 遅さ [4] time [2.01]\n    待つ [2.01]\n    shake     プラスする大きさ [32] 最後の大きさ [95] 遅さ [8] time [2.92]\n    shake     プラスする大きさ [32] 最後の大きさ [95] 遅さ [8] time [3.83]\n    shake     プラスする大きさ [35] 最後の大きさ [95] 遅さ [5] time [4.74]\n    shake     プラスする大きさ [35] 最後の大きさ [95] 遅さ [5] time [5.75]\n    shake     プラスする大きさ [35] 最後の大きさ [95] 遅さ [5] time [6.66]\n    shake     プラスする大きさ [40] 最後の大きさ [95] 遅さ [8] time [7.57]\n    repeat (10)\n        回転     ゴール [89] 遅さ [5.8] 方向 [右]\n        set [pitch v] effect to (0)\n    end\n    repeat until <[9.49] < (timer)>\n        回転     ゴール [90] 遅さ [5.8] 方向 [右]\n        set [pitch v] effect to (0)\n    end\n    待つ [9.49]\n    shake     プラスする大きさ [35] 最後の大きさ [95] 遅さ [10] time [10.4]\nend\nif <(名前) = [ロゴ]> then\n    switch costume to (全塗り v)\n    go to x: (0) y: (-200)\n    point in direction (180)\n    set size to (0) %\n    switch costume to (ロゴ v)\n    show\n    repeat until <[1.19] < (timer)>\n        滑らかに動かす     x [0] y [0] 向き [90] 大きさ [75] 遅さ [8]\n        set [pitch v] effect to (0)\n    end\n    forever\n        滑らかに動かす     x [-750] y [0] 向き [90] 大きさ [1200] 遅さ [8]\n        go to [back v] layer\n        go [forward v] (1) layers\n        set [pitch v] effect to (0)\n    end\nend\nif <(名前) = [パンゾイド]> then\n    go to [back v] layer\n    go [forward v] (4) layers\n    set [大きさ v] to [0]\n    set size to (0) %\n    show\n    repeat until <[400] < (size)>\n        自動調整 [無限]\n        go to x: ((0) - (item (3) of [intro v])) y: ((0) - (item (4) of [intro v]))\n        change [大きさ v] by (item (2) of [intro v])\n        if <(大きさ) < [100]> then\n            switch costume to (全塗り v)\n        end\n        set size to (大きさ) %\n        point in direction (item (6) of [intro v])\n        switch costume to (パンゾイド v)\n        set [pitch v] effect to (0)\n    end\n    delete this clone\nend\nif <(名前) = [枠]> then\n    自動調整 [無限]\n    if <(ID) = [1]> then\n        go to x: (0) y: (184)\n    else\n        go to x: (0) y: (-184)\n    end\n    switch costume to (枠 v)\n    set size to (100) %\n    point in direction (90)\n    set [ghost v] effect to (100)\n    repeat until <[1.5] < (timer)>\n        go to [front v] layer\n        go [backward v] (3) layers\n    end\n    show\n    repeat (5)\n        change [ghost v] effect by (-20)\n        set [pitch v] effect to (0)\n    end\n    repeat until <[11] < (timer)>\n        go to [front v] layer\n        go [backward v] (2) layers\n        if <(ID) = [1]> then\n            if <[12] < (item (2) of [intro v])> then\n                change y by ((0) - ((item (2) of [intro v]) * (0.54)))\n            else\n                change y by ((item (2) of [intro v]) * (0.15))\n            end\n        else\n            if <[12] < (item (2) of [intro v])> then\n                change y by ((item (2) of [intro v]) * (0.54))\n            else\n                change y by ((0) - ((item (2) of [intro v]) * (0.15)))\n            end\n        end\n        set [pitch v] effect to (0)\n    end\nend\nif <(名前) = [FW]> then\n    go to x: (x) y: (y)\n    point in direction (向き)\n    switch costume to (fw1 v)\n    go to [front v] layer\n    go [backward v] (4) layers\n    set [brightness v] effect to (100)\n    set [ghost v] effect to (100)\n    set size to (50) %\n    show\n    set [雑用 v] to (SPD)\n    repeat (10)\n        move (雑用) steps\n        set [雑用 v] to ((雑用) * (0.8))\n        change [ghost v] effect by (-50)\n        set [pitch v] effect to (0)\n    end\n    repeat (7)\n        move (雑用) steps\n        set [雑用 v] to ((雑用) * (0.8))\n        next costume\n        set [pitch v] effect to (0)\n    end\n    repeat (7)\n        move (雑用) steps\n        set [雑用 v] to ((雑用) * (0.8))\n        next costume\n        change [ghost v] effect by (15)\n        set [pitch v] effect to (0)\n    end\n    delete this clone\nend\nif <(名前) = [shockwave]> then\n    go to x: (x) y: (y)\n    point in direction (向き)\n    switch costume to (shockwave v)\n    go to [front v] layer\n    go [backward v] (4) layers\n    set [fisheye v] effect to (180)\n    set [brightness v] effect to (100)\n    set size to (0) %\n    show\n    set [雑用 v] to [20]\n    repeat (45)\n        change [fisheye v] effect by (雑用)\n        set [雑用 v] to ((雑用) * (1.3))\n        change size by (((大きさ) - (size)) / (SPD))\n        set [pitch v] effect to (0)\n    end\n    repeat (15)\n        change [fisheye v] effect by (雑用)\n        set [雑用 v] to ((雑用) * (1.3))\n        change [ghost v] effect by (10)\n        change size by (((大きさ) - (size)) / (SPD))\n        set [pitch v] effect to (0)\n    end\n    delete this clone\nend\nif <(名前) = [線]> then\n    自動調整 [無限]\n    go to x: (0) y: (0)\n    set size to (100) %\n    switch costume to (線 v)\n    set [ghost v] effect to (100)\n    待つ [1.5]\n    show\n    repeat (10)\n        change [ghost v] effect by (-10)\n        set [pitch v] effect to (0)\n    end\n    待つ [2.01]\n    forever\n        go to [back v] layer\n        go [forward v] (2) layers\n        point in direction (item (6) of [intro v])\n    end\nend\nif <(名前) = [Flash]> then\n    switch costume to (全塗り v)\n    set [brightness v] effect to (100)\n    go to [front v] layer\n    go [backward v] (4) layers\n    show\n    repeat until <[99] < (効果用)>\n        change [効果用 v] by (((100) - (効果用)) / (10))\n        set [ghost v] effect to (効果用)\n        set [pitch v] effect to (0)\n    end\n    delete this clone\nend\nif <(名前) = [背景]> then\n    自動調整 [無限]\n    go to x: (0) y: (0)\n    set size to (100) %\n    switch costume to (背景 v)\n    show\n    forever\n        go to [back v] layer\n    end\nend\nif <(名前) = [Click to Skip]> then\n    自動調整 [無限]\n    go to x: (-350) y: (140)\n    switch costume to (click to skip v)\n    set size to (0) %\n    show\n    repeat until <[1.19] < (timer)>\n        滑らかに動かす     x [0] y [140] 向き [90] 大きさ [50] 遅さ [6]\n        set [pitch v] effect to (0)\n    end\n    forever\n        滑らかに動かす     x [350] y [140] 向き [90] 大きさ [0] 遅さ [6]\n        go to [front v] layer\n        go [backward v] (2) layers\n        set [pitch v] effect to (0)\n    end\nend\nif <(名前) = [made by kako-ken]> then\n    自動調整 [無限]\n    go to x: (-138) y: (-200)\n    switch costume to (made by kako-ken v)\n    set size to (39) %\n    show\n    repeat until <[1.19] < (timer)>\n        滑らかに動かす     x [-138] y [-165] 向き [90] 大きさ [39] 遅さ [5]\n        go to [front v] layer\n        go [backward v] (2) layers\n        set [pitch v] effect to (0)\n    end\n    forever\n        滑らかに動かす     x [-138] y [-210] 向き [90] 大きさ [39] 遅さ [7]\n        go to [front v] layer\n        go [backward v] (2) layers\n        set [pitch v] effect to (0)\n    end\nend\nif <(名前) = [最後]> then\n    自動調整 [無限]\n    go to x: (-1000) y: (0)\n    switch costume to (最後 v)\n    set size to (105) %\n    go to [front v] layer\n    if <(ID) = [1]> then\n        set [brightness v] effect to (100)\n    else\n        set [brightness v] effect to (-100)\n    end\n    repeat until <[9.35] < (timer)>\n        go to [front v] layer\n        if <(ID) = [1]> then\n            go [backward v] (1) layers\n        end\n    end\n    replace item (1) of [intro v] with [1]\nend\n\ndefine 待つ (時間)\nwait until <(時間) < (timer)>\n\ndefine 滑らかに動かす     x (x) y (y) 向き (向き) 大きさ (大きさ) 遅さ (割る数)\nset [大きさ v] to (size)\nset [コスチューム v] to (costume [name v])\nswitch costume to (無限 v)\nset size to ((1) / (0)) %\nchange x by (((x) - (x position)) / (割る数))\nchange y by (((y) - (y position)) / (割る数))\nturn right (((向き) - (direction)) / (割る数)) degrees\nchange [大きさ v] by (((大きさ) - (大きさ)) / (割る数))\nif <(大きさ) < [100]> then\n    switch costume to (全埋め v)\n    set size to ((1) / (0)) %\nend\nset size to (大きさ) %\nswitch costume to (コスチューム)\n\ndefine 回転     ゴール (ゴール) 遅さ (割る数) 方向 (方向)\nif <(方向) = [右]> then\n    turn right (([abs v] of ((ゴール) - (direction)) ) / (割る数)) degrees\nelse\n    turn left (([abs v] of ((ゴール) - (direction)) ) / (割る数)) degrees\nend\n\ndefine 自動調整 (?)\nif <(?) = [無限]> then\n    switch costume to (無限 v)\n    set size to ((1) / (0)) %\nend\nif <(?) = [位置]> then\n    go to x: ((0) - (item (3) of [intro v])) y: ((0) - (item (4) of [intro v]))\n    point in direction ((90) + (item (5) of [intro v]))\nend\n\nwhen I receive [イントロ v]\nwait (0) seconds\nwait until <(item (9) of [intro v]) = [1]>\nforever\n    set [雑用 v] to (item (2) of [intro v])\n    change [雑用 v] by (((0) - (雑用)) / (15))\n    replace item (2) of [intro v] with (雑用)\n    set [pitch v] effect to (0)\nend\n\ndefine 作成     x (x) y (y) 大きさ (大きさ) 向き (向き) 回数 (回数) 回す (度回し) スピード (spd) 種類 (種類)\nif <(種類) = [パンゾイド]> then\n    replace item (2) of [intro v] with [15]\nend\nset [名前 v] to (種類)\nset [x v] to (x)\nset [y v] to (y)\nset [向き v] to (向き)\nif <(種類) = [パンゾイド]> then\n    create clone of (_myself_ v)\nend\nif <<(種類) = [shockwave]> or <(種類) = [FW]>> then\n    set [大きさ v] to (大きさ)\n    set [spd v] to (spd)\n    repeat (回数)\n        create clone of (_myself_ v)\n        change [向き v] by (度回し)\n    end\nend\n\nwhen I start as a clone\nif <(名前) = [idontknow0315]> then\n    forever\n        replace item (6) of [intro v] with (direction)\n    end\nend\n\nwhen I start as a clone\nwait until <(item (1) of [intro v]) = [1]>\nif <(名前) = [最後]> then\n    if <(ID) = [1]> then\n        start sound [Slice SFX v]\n    end\n    wait ((ID) * (0.08)) seconds\n    show\n    repeat (70)\n        滑らかに動かす     x [0] y [0] 向き [90] 大きさ [105] 遅さ [10]\n        go to [front v] layer\n        if <(ID) = [1]> then\n            go [backward v] (1) layers\n        end\n        set [pitch v] effect to (0)\n    end\n    repeat (10)\n        change [ghost v] effect by (10)\n        set [pitch v] effect to (0)\n    end\n    wait (1) seconds\n    delete this clone\nelse\n    wait (1.47) seconds\n    delete this clone\nend\n\nwhen I receive [イントロ v]\nwait until <(item (1) of [intro v]) = [1]>\nif <(timer) < [9.34]> then\n    wait (0.4) seconds\n    repeat (13)\n        change volume by (-8)\n        set [pitch v] effect to (0)\n    end\n    stop all sounds\nelse\n    wait (0.6) seconds\nend\nwait (0.3) seconds\nstop [other scripts in sprite v]\nwait (2.4) seconds\nbroadcast (End v)\n\nwhen I receive [イントロ v]\nwait (0) seconds\nwait until <(item (9) of [intro v]) = [1]>\nforever\n    set [x v] to (item (3) of [intro v])\n    change [x v] by (((item (7) of [intro v]) - (x)) / (10))\n    replace item (3) of [intro v] with (x)\n    set [pitch v] effect to (0)\nend\n\nwhen I receive [イントロ v]\nreset timer\nwait (0) seconds\nwait until <(item (9) of [intro v]) = [1]>\nwait until <[3.83] < (timer)>\nreplace item (7) of [intro v] with [100]\nreplace item (9) of [intro v] with [28]\nwait until <[4.74] < (timer)>\nreplace item (7) of [intro v] with [-100]\nreplace item (9) of [intro v] with [-28]\nwait until <[5.75] < (timer)>\nreplace item (7) of [intro v] with [0]\nreplace item (9) of [intro v] with [0]\n\nwhen I receive [イントロ v]\nwait (0) seconds\nwait until <(item (9) of [intro v]) = [1]>\nforever\n    set [y v] to (item (4) of [intro v])\n    change [y v] by (((item (8) of [intro v]) - (y)) / (10))\n    replace item (4) of [intro v] with (y)\n    set [pitch v] effect to (0)\nend\n\nwhen I receive [イントロ v]\nwait (0) seconds\nwait until <(item (9) of [intro v]) = [1]>\nforever\n    set [向き v] to (item (5) of [intro v])\n    change [向き v] by (((item (9) of [intro v]) - (向き)) / (10))\n    replace item (5) of [intro v] with (向き)\n    set [pitch v] effect to (0)\nend\n\nwhen I receive [イントロ v]\nwait until <not <mouse down?>>\nwait until <mouse down?>\nreplace item (1) of [intro v] with [1]\n\nwhen I start as a clone\nwait until <[7.57] < (timer)>\nforever\n    set [color v] effect to (item (10) of [intro v])\nend\n\nwhen I receive [イントロ v]\nwait until <[7.57] < (timer)>\nrepeat (160)\n    replace item (10) of [intro v] with ((item (10) of [intro v]) + (2.5))\n    set [pitch v] effect to (0)\nend\n\nwhen flag clicked\nbroadcast (イントロ v)\n\n
いえーい傾向3位♪♫コミュ好き・コミュリミもありが㌧\n◆↓日本語は下↓◆\n\n~English~\nOperate with the arrow keys.\n~ About attack ~\nPC version\nHold nothing (press 1 key)\nSword → Press the space key and shake. (Hold with 2 keys)\nBow and arrow → Press the mouse and move to the position you want to hit. (Hold with 3 keys)\nMobile version\nSword → Turn on the ON or OFF button on the screen and press the attack button that appears there to attack.\nBow and arrow → Same as PC.\n~ Other ~\nPress the "R" key or press the respawn button to respawn.\n\n〜日本語〜\n矢印キーで操作。\n~攻撃について~\nPC版\n何も持たない（1キーを押す）\n剣→スペースキーを押して振る。（2キーで持つ）\n弓矢→マウスを押し、打ちたい位置にうつ。（3キーで持つ）\nモバイル版\n剣→画面の上のON or OFFのボタンをONにして、そこに出てくる攻撃というボタンを押して攻撃。\n弓矢→PCと同じ。\n~その他~\n「R」キーを押すか、リスポーンボタンを押してリスポーン。