Pizza Quest~A Platformer Part-2
@Stage\n\nwhen I receive [start v]\nforever\n    if <key (right arrow v) pressed?> then\n        wait (1) seconds\n        change [score v] by (1)\n    end\nend\n\n@Sprite4\n\n@Sprite1\n\nwhen I start as a clone\ngo to [back v] layer\ngo to x: (pick random (-200) to (200)) y: (180)\npoint in direction (pick random (360) to (-360))\nshow\nset size to (pick random (20) to (26)) %\nset [ghost v] effect to (pick random (70) to (60))\nforever\n    change y by (-10)\n    if <(y position) < [-180]> then\n        go to x: (pick random (-200) to (200)) y: (180)\n    end\nend\n\nwhen I receive [start v]\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I receive [change scene v]\nforever\n    create clone of (_myself_ v)\nend\n\n@player\n\nwhen flag clicked\nswitch costume to (1  v)\ngo to x: (-175) y: (114)\npoint in direction (90)\n\ndefine move-in steps (steps)\nchange [falling v] by (1)\nrepeat (steps)\n    set [last value v] to (x position)\n    change x by ((speedx) / (steps))\n    check touching solid\n    if <(touching) > [0]> then\n        set x to (last value)\n        set [speedx v] to [0]\n    end\n    set [last value v] to (y position)\n    change y by ((pseedy) / (steps))\n    check touching solid\n    if <(touching) > [0]> then\n        set y to (last value)\n        if <(pseedy) < [0]> then\n            set [falling v] to [0]\n        end\n        set [pseedy v] to [0]\n    end\nend\n\ndefine check touching solid\nif <touching (level v)?> then\n    set [touching v] to [1]\nelse\n    set [touching v] to [0]\nend\n\nwhen I receive [tick-player v]\ncontrols-up and down\ncontrols #left#right\nmove-in steps (([abs v] of (speedx) ) + ([abs v] of (pseedy) ))\nSet Costume\n\ndefine controls-up and down\nif <<key (up arrow v) pressed?> or <mouse down?>> then\n    if <(falling) < [3]> then\n        set [pseedy v] to (jump force)\n    end\nend\nchange [pseedy v] by (gravity)\n\ndefine controls #left#right\nset [keyx v] to ((<key (right arrow v) pressed?> - <key (left arrow v) pressed?>) + <mouse down?>)\nif <(KeyX) = [0]> then\n    if <([abs v] of (speedx) ) < [1]> then\n        set [frame v] to [0]\n        set [speedx v] to [0]\n    else\n        change [frame v] by (0.5)\n    end\nelse\n    change [speedx v] by ((KeyX) * (acceleration))\n    point in direction ((KeyX) * (90))\n    change [frame v] by (1)\nend\nset [speedx v] to ((speedx) * (resistence))\n\ndefine #reset#begin#level\ngo to x: (-147) y: (-9)\nset [scene# v] to [1]\nset [pseedy v] to [0]\nset [speedx v] to [0]\nset [falling v] to [99]\nbroadcast (game loop v)\nbroadcast (change scene v)\n\nwhen I receive [game loop v]\nforever\n    broadcast (tick first v)\n    broadcast (tick-player v)\n    broadcast (tick last v)\nend\n\nwhen I receive [tick last v]\nif <(x position) > [235]> then\n    begin scene# ((scene#) + (1)) go to x: [-235]\nend\nif <(x position) < [-235]> then\n    begin scene# ((scene#) + (-1)) go to x: [235]\nend\n\ndefine begin scene# (scene#) go to x: (x)\nset [scene# v] to (scene#)\nset x to (x)\nbroadcast (change scene v)\nstop [other scripts in sprite v]\nwait (0) seconds\nset rotation style [don't rotate v]\nfix collision in direction [0]\nSet Costume\nbroadcast (game loop v)\n\ndefine fix collision in direction (dir)\nset [tempo v] to (direction)\npoint in direction (dir)\nset [distance v] to [1]\nrepeat (200)\n    check touching solid\n    if <(touching) < [1]> then\n        point in direction (tempo)\n        stop [this script v]\n    end\n    move (distance) steps\n    turn right (180) degrees\n    change [distance v] by (1)\nend\n\nwhen I receive [tick first v]\nset rotation style [don't rotate v]\n\ndefine Set Costume\nset rotation style [left-right v]\n\nwhen I receive [lose v]\ngo to x: ( -175) y: (114)\n\nwhen I receive [start v]\nset [gravity v] to [-1.5]\nset [jump force v] to [12]\nset [acceleration v] to [1.5]\nset [resistence v] to [0.8]\n#reset#begin#level\n\nwhen I receive [next cos##player v]\nswitch costume to (1 2 v)\n\n@level\n\nwhen flag clicked\nswitch costume to (scene1 v)\ngo to x: (0) y: (0)\ngo to [back v] layer\nforever\n    if <(costume [name v]) = [scene11]> then\n        change [score v] by (0)\n        set [score v] to (score)\n        broadcast (mc\ v)\n        stop [this script v]\n    end\nend\n\nwhen I receive [change scene v]\nswitch costume to (join [scene] (scene#))\n\n@f83b4e37fcecaad2d94ae182c7cca62f\n\nwhen flag clicked\nhide\nset [☁ secret  pizzas v] to [0]\nforever\n    play sound [Freddy's Music box v] until done\nend\n\n@DJLENZ\n\nwhen flag clicked\nset size to (100) %\npoint in direction (90)\ngo to [front v] layer\ngo to x: (-124) y: (0)\nglide (1) secs to x: (30) y: (0)\nglide (1) secs to x: (-100) y: (0)\nglide (1) secs to x: (0) y: (100)\nglide (1) secs to x: (0) y: (0)\nwait (0) seconds\nrepeat (2)\n    turn right (15) degrees\n    wait (0) seconds\n    change size by (-20)\n    wait (0) seconds\n    turn left (30) degrees\n    wait (0) seconds\n    change size by (-20)\n    point in direction (90)\nend\nhide\nbroadcast (START v)\n\nwhen flag clicked\nshow\n\ndelete this clone\n\nhide\n\n@spike\n\nwhen flag clicked\nswitch costume to (scene1 v)\nset [score v] to [0]\ngo to x: (0) y: (0)\ngo to [back v] layer\nhide variable [score v]\nhide variable [☁ world record v]\nforever\n    if <touching (player v)?> then\n        broadcast (LOSE v)\n        change [score v] by (-1)\n        if <(score) > (☁ world record)> then\n            set [☁ world record v] to (score)\n        end\n    end\n    if <(score) = [100]> then\n        broadcast (SCORE1 v)\n    end\n    if <(score) = [200]> then\n        broadcast (SC2 v)\n    end\n    if <(score) = [300]> then\n        broadcast (SC3 v)\n    end\n    if <(score) = [400]> then\n        broadcast (SC4 v)\n    end\n    if <(score) = [500]> then\n        broadcast (SC5 v)\n    end\nend\n\nwhen I receive [change scene v]\nswitch costume to (join [scene] (scene#))\nif <(costume [number v]) = [10]> then\n    broadcast (mc\ v)\nend\n\nwhen I receive [start v]\nshow variable [☁ world record v]\nshow variable [score v]\n\nwhen I receive [start v]\nif <key (right arrow v) pressed?> then\n    wait (1) seconds\n    change [score v] by (1)\nend\n\n@pizza\n\nwhen flag clicked\nhide variable [☁ secret  pizzas v]\n\nwhen I receive [change scene v]\nshow\nclear graphic effects\nswitch costume to (join [scene] (scene#))\n\nglide (0.5) secs to x: (0) y: (3)\n\nwhen I receive [start v]\nshow\nshow variable [☁ secret  pizzas v]\nclear graphic effects\ngo to x: (0) y: (0)\ngo to [back v] layer\nforever\n    glide (0.5) secs to x: (0) y: (3)\n    glide (0.5) secs to x: (0) y: (-2)\n    if <touching (player v)?> then\n        glide (0.2) secs to x: (0) y: (78)\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        hide\n        set [☁ secret  pizzas v] to ((☁ Secret  Pizzas) + (1))\n        if <(☁ Secret  Pizzas) = [10]> then\n            broadcast (PIZZA COMPLERE v)\n        end\n    end\nend\n\n@secret pizza indicator\n\nwhen flag clicked\nset [☁ secret  pizzas v] to [0]\nhide\ngo to x: (36) y: (200)\n\nwhen I receive [pizza complere v]\nswitch costume to (costume1 v)\nshow\nglide (2) secs to x: (17) y: (60)\nwait (1) seconds\nglide (2) secs to x: (17) y: (200)\n\nwhen I receive [score1 v]\nswitch costume to (costume2 v)\nshow\nglide (2) secs to x: (17) y: (60)\nwait (1) seconds\nglide (2) secs to x: (17) y: (200)\n\nwhen I receive [sc2 v]\nswitch costume to (costume3 v)\nshow\nglide (2) secs to x: (17) y: (60)\nwait (1) seconds\nglide (2) secs to x: (17) y: (200)\n\nwhen I receive [sc3 v]\nswitch costume to (costume4 v)\nshow\nglide (2) secs to x: (17) y: (60)\nwait (1) seconds\nglide (2) secs to x: (17) y: (200)\n\nwhen I receive [sc4 v]\nswitch costume to (costume5 v)\nshow\nglide (2) secs to x: (17) y: (60)\nwait (1) seconds\nglide (2) secs to x: (17) y: (200)\n\nwhen I receive [sc5 v]\nswitch costume to (costume6 v)\nshow\nglide (2) secs to x: (17) y: (60)\nwait (1) seconds\nglide (2) secs to x: (17) y: (200)\n\nwhen I receive [mc\ v]\ngo to [front v] layer\nswitch costume to (costume7 v)\nshow\nglide (2) secs to x: (17) y: (60)\nwait (1) seconds\nglide (2) secs to x: (17) y: (200)\n\nwhen I receive [next cos##player v]\nswitch costume to (costume8 v)\nshow\nglide (2) secs to x: (17) y: (60)\nwait (1) seconds\nglide (2) secs to x: (17) y: (200)\n\nwhen I receive [word hunt complete# v]\nswitch costume to (costume9 v)\nshow\nglide (2) secs to x: (17) y: (60)\nwait (3) seconds\nglide (2) secs to x: (17) y: (200)\n\n@love and fave detector\n\nwhen flag clicked\nhide\nset [faved___ v] to [0]\nset [loved__ v] to [0]\nset [clone id v] to [0]\ncreate clone of (_myself_ v)\nwait (0.2) seconds\nset [clone id v] to [1]\ncreate clone of (_myself_ v)\nwait until <<(LOVED__) = [1]> and <(FAVED___) = [1]>>\nwait (1) seconds\nshow\ngo to x: (0) y: (50)\nreset timer\nswitch costume to (pick random (1) to (4))\nbroadcast (next cos##player v)\nset [ghost v] effect to (100)\nrepeat until <(timer) > [3.5]>\n    change y by ((y position) / (-15))\n    change [ghost v] effect by (-3)\nend\nreset timer\nrepeat until <(timer) > [3.5]>\n    change y by (((y position) - (-100)) / (-20))\n    change [ghost v] effect by (10)\nend\n\nwhen I start as a clone\nif <(clone id) = [0]> then\n    go to x: (-15) y: (0)\n    set [loved__ v] to [0]\n    switch costume to (love v)\n    forever\n        set [love? v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [loved__ v] to [1]\n        end\n    end\nend\nif <(clone id) = [1]> then\n    go to x: (0) y: (0)\n    switch costume to (fave v)\n    set [faved___ v] to [0]\n    forever\n        set [fav v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [faved___ v] to [1]\n        end\n    end\nend\n\n@Sprite2\n\nwhen flag clicked\nshow\nforever\n    turn right (2) degrees\n    go to [back v] layer\n    go to (word hunt v)\nend\n\nwhen I receive [change scene v]\nshow\n\nwhen I receive [hide v]\nhide\n\nwhen I receive [hide v]\nhide\n\nwhen I receive [word hunt complete# v]\nforever\n    hide\n    hide variable [words completed v]\nend\n\n@WORD HUNT\n\nwhen flag clicked\nset [word hunt v] to [PIZZA]\nset [words completed v] to []\nshow\nswitch costume to (glow-p v)\ngo to x: (0) y: (0)\ngo to [back v] layer\nforever\n    glide (1) secs to x: (0) y: (15)\n    glide (1) secs to x: (0) y: (0)\n    if <touching (player v)?> then\n        glide (0.5) secs to x: (0) y: (28)\n        change [ghost v] effect by (20)\n        broadcast (hide v)\n        hide\n        change [words completed v] by (1)\n    end\n    if <(costume [number v]) = [3]> then\n        go to x: (0) y: (13)\n    end\nend\n\nwhen I receive [change scene v]\nswitch costume to (scene#)\nshow\n\nif <touching (player v)?> then\n    broadcast (hide v)\n    hide\n    broadcast (WORDS v)\nend\n\n@P\n\nwhen flag clicked\nset [words completed v] to []\nhide\nforever\n    if <<(WORDS COMPLETED) = [1]> or <(WORDS COMPLETED) > [1]>> then\n        show\n        go to x: (-223) y: (136)\n    end\nend\n\ndelete this clone\n\ncreate clone of (_myself_ v)\n\n@1\n\ndelete this clone\n\nwhen flag clicked\nhide\nforever\n    if <<(WORDS COMPLETED) = [2]> or <(WORDS COMPLETED) > [1]>> then\n        show\n        go to x: (-223) y: (95)\n    end\nend\n\n@Z\n\ndelete this clone\n\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nhide\nforever\n    if <<(WORDS COMPLETED) = [3]> or <(WORDS COMPLETED) > [3]>> then\n        show\n        go to x: (-223) y: (55)\n    end\nend\n\n@Z2\n\ndelete this clone\n\nwhen flag clicked\nhide\nforever\n    if <<(WORDS COMPLETED) = [4]> or <(WORDS COMPLETED) > [4]>> then\n        show\n        go to x: (-223) y: (17)\n    end\nend\n\n@A\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nhide\nforever\n    if <<(WORDS COMPLETED) = [5]> or <(WORDS COMPLETED) > [5]>> then\n        show\n        go to x: (-223) y: (-23)\n        broadcast (WORD HUNT COMPLETE# v)\n        stop [this script v]\n    end\nend\n\n@Sprite3\n\nwhen flag clicked\nhide\nswitch costume to (costume1 v)\n\nwhen I receive [next cos##player v]\nhide\n\nwhen I receive [start v]\nglide (1) secs to x: (36) y: (500)\nshow\nwait (4) seconds\nforever\n    switch costume to (pick random (1) to (2))\n    glide (2) secs to x: (36) y: (120)\n    wait (3) seconds\n    glide (2) secs to x: (36) y: (500)\n    wait (pick random (9) to (15)) seconds\nend\n\n
arrow keys \nhey this has come to my notice that most of you people love and fave my project only to use the icon\nget 10 secret pizzas to complete a mission\nGET ALL WORDS TO COMPLETE A MISSION\nLOVE AND FAV TO COMPLETE A MISSION\ntouch spike -1\nbeat world record\nSCORE 100 TO COMPLETE A MISSION\nSCORE 200 COMPLETE A MISSION\nSCORE 300 COMPLETE A MISSION\nSCORE 400 COMPLETE A MISSION\nSCORE 500 COMPLETE A MISSION\n100 likes for a part3\n\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music\n#All #Animations #Stories #Trending #Art #Music#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games#games\n\n\n\n