Lavender | A Scrolling Platformer | #all #games #trending #scrolling #art 
@Stage\n\nwhen flag clicked\nforever\n    play sound [Vexento - Happy Robot v] until done\nend\n\n@Thumbnail\n\nwhen flag clicked\nset [ghost v] effect to (100)\nwait (0.25) seconds\ngo to [front v] layer\n\n@Player\n\nwhen flag clicked\nbroadcast (Green Flag v) and wait\nbroadcast (Play Game v) and wait\n\nwhen I receive [green flag v]\ngo to [front v] layer\nhide\n\nwhen I receive [play game v]\nset [level v] to [1]\nforever\n    broadcast (Reset v) and wait\n    broadcast (Setip v) and wait\n    Game on\n    repeat until <(EXIT) > []>\n        Tick\n        broadcast (Tick v)\n    end\n    if <(EXIT) = [Win]> then\n        Game - Win\n    else\n        Game - Die\n    end\nend\n\ndefine Game on\nif <(Checkpoint) = [0]> then\n    set [x v] to [0]\n    set [y v] to [0]\n    switch backdrop to (blue sky 2  v)\nelse\n    if <(Checkpoint) = [1]> then\n        set [x v] to [1047]\n        set [y v] to [0]\n    else\n        if <(Checkpoint) = [2]> then\n            set [x v] to [2233]\n            set [y v] to [144]\n        else\n            if <(Checkpoint) = [3]> then\n                set [x v] to [3090]\n                set [y v] to [0]\n            else\n                if <(Checkpoint) = [4]> then\n                    set [x v] to [4307]\n                    set [y v] to [-80]\n                else\n                    set [x v] to [5347]\n                    set [y v] to [226]\n                end\n            end\n        end\n    end\nend\nset [speed y v] to [0]\nset [speed x v] to [0]\nset [in air v] to [0]\nset [exit v] to []\nset [scroll x v] to [0]\nset [scroll y v] to [0]\nset size to (10) %\nclear graphic effects\nshow\n\ndefine Tick\nif <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>> then\n    change [speed x v] by (-2)\n    point in direction (-90)\nend\nif <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n    change [speed x v] by (2)\n    point in direction (90)\nend\nset [speed x v] to ((Speed x) * (0.8))\nif <([abs v] of (Speed x) ) > [0.9]> then\n    Change player x by (round (Speed x))\nend\nif <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n    if <(in air) < [4]> then\n        set [speed y v] to [16]\n    end\nend\nif <(Speed y) > [-20]> then\n    change [speed y v] by (-2)\nend\nChange player y by (Speed y)\nTest - Die\nset [scroll x v] to (x)\nif <(SCROLL X) < [0]> then\n    set [scroll x v] to [0]\nend\nif <(SCROLL X) > [5761]> then\n    set [scroll x v] to [5761]\nend\nchange [scroll y v] by (round (((y) - (SCROLL Y)) / (10)))\nif <(SCROLL Y) < [0]> then\n    set [scroll y v] to [0]\nend\nPosition\nif <<(y) < [-178]> or <<touching (spikes v)?> or <touching (lavender soap v)?>>> then\n    set [exit v] to [Die]\nend\n\ndefine Change player y by (sy)\nchange [y v] by (sy)\nchange [in air v] by (1)\nPosition\nrepeat until <not <touching (platforms v)?>>\n    if <(sy) > [0]> then\n        change [y v] by (-1)\n    else\n        change [y v] by (1)\n        set [in air v] to [0]\n    end\n    Position\n    set [speed y v] to [0]\nend\n\ndefine Position\ngo to x: ((x) - (SCROLL X)) y: ((y) - (SCROLL Y))\n\ndefine Change player x by (sx)\nchange [x v] by (sx)\nPosition\nif <touching (platforms v)?> then\n    repeat (12)\n        change [y v] by (1)\n        Position\n        if <not <touching (platforms v)?>> then\n            stop [this script v]\n        end\n    end\n    change [y v] by (-12)\n    if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n        if <(sx) > [0]> then\n            set [speed x v] to [-16]\n        else\n            set [speed x v] to [16]\n        end\n        set [in air v] to [0]\n    else\n        set [speed x v] to [0]\n    end\nend\nrepeat until <not <touching (platforms v)?>>\n    if <(sx) > [0]> then\n        change [x v] by (-1)\n    else\n        change [x v] by (1)\n    end\n    Position\nend\n\ndefine Game - Die\nset [exit v] to []\nrepeat (5)\n    hide\n    wait (0.1) seconds\n    show\n    wait (0.1) seconds\nend\n\ndefine Game - Win\nrepeat (50)\n    point towards (exit v)\n    turn right (65) degrees\n    move ((distance to [exit v]) / (2)) steps\n    change size by (-0.25)\n    change [ghost v] effect by (2)\nend\nclear graphic effects\nwait (1) seconds\nbroadcast (END v)\nhide\n\ndefine Test - Die\n\nwhen I receive [setip v]\nif <(save) = [1]> then\n    go to x: (-100) y: (100)\nend\n\nwhen I receive [portal exit v]\nstop [other scripts in sprite v]\nrepeat (25)\n    change size by (1)\n    change [ghost v] effect by (4)\nend\nhide\nbroadcast (Win v)\n\ngo to (portal v)\n\nwhen flag clicked\nshow\nset size to (10) %\nrepeat (10)\n    set [ghost v] effect to (0)\nend\n\nwhen flag clicked\nforever\n    if <touching (portal v)?> then\n        broadcast (Portal exit v)\n    end\nend\n\n@Platforms\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I receive [setip v]\nclear graphic effects\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    if <(save) = [1]> then\n        switch costume to (platform 4 v)\n    else\n        if <(save) = [2]> then\n            switch costume to (platform 9 v)\n        else\n            switch costume to (platform 1  v)\n        end\n    end\n    switch backdrop to (blue sky 2  v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\nend\n\n@spikes\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I receive [setip v]\nclear graphic effects\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    if <(save) = [1]> then\n        switch costume to (platform 4 v)\n    else\n        if <(save) = [2]> then\n            switch costume to (costume13 v)\n        else\n            switch costume to (platform 1  v)\n        end\n    end\n    switch backdrop to (blue sky 2  v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\nend\n\n@text\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I receive [setip v]\nclear graphic effects\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    if <(save) = [1]> then\n        switch costume to (platform 4 v)\n    else\n        if <(save) = [2]> then\n            switch costume to (platform 9 v)\n        else\n            switch costume to (platform 1  v)\n        end\n    end\n    switch backdrop to (blue sky 2  v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\nend\n\n@lavender soap\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I receive [setip v]\nclear graphic effects\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    if <(save) = [1]> then\n        switch costume to (platform 4 v)\n    else\n        if <(save) = [2]> then\n            switch costume to (costume13 v)\n        else\n            switch costume to (platform 1  v)\n        end\n    end\n    switch backdrop to (blue sky 2  v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\nend\n\n@checkpoint\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setip v]\nclear graphic effects\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    if <(save) = [1]> then\n        switch costume to (platform 4 v)\n    else\n        if <(save) = [2]> then\n            switch costume to (costume13 v)\n        else\n            switch costume to (platform 1  v)\n        end\n    end\n    switch backdrop to (blue sky 2  v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\nend\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I start as a clone\nforever\n    if <<touching (player v)?> and <(costume [number v]) = [4]>> then\n        set [color v] effect to (-10)\n        set [save v] to [1]\n    end\n    if <<touching (player v)?> and <(costume [number v]) = [9]>> then\n        set [color v] effect to (-10)\n        set [save v] to [2]\n    end\nend\n\nset [color v] effect to (0)\n\nwhen flag clicked\nset [save v] to [0]\n\n\n\n\n\n@Portal\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [setip v]\nclear graphic effects\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    if <(save) = [1]> then\n        switch costume to (costume4 v)\n    else\n        if <(save) = [2]> then\n            switch costume to (costume9 v)\n        else\n            switch costume to (costume1 v)\n        end\n    end\n    switch backdrop to (blue sky 2  v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\nend\n\nwhen I receive [reset v]\ndelete this clone\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [green flag v]\nhide\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen flag clicked\n\nwhen I start as a clone\nset [whirl v] effect to (2000)\nforever\n    turn right (15) degrees\nend\n\n@Sprite1\n\nwhen I receive [win v]\ngo to [front v] layer\nshow\nstop [all v]\n\nwhen flag clicked\nhide\n\n
Hello.\n\nOMG!!! It's in art tending! \nAND IN GAMES TRENDING!\n\nUse arrow keys or mobile to move. Go to checkpoints and find the portal. Avoid spikes and lavender soap! Good Luck\n\nDisclaimer: This project is art related!\n\nTags:\n#all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art 