3D＆2D, platformer
@Stage\n\nwhen flag clicked\nforever\n    play sound [Music L1 v] until done\nend\n\n@Mario\n\nwhen flag clicked\nset [ステージ v] to [1]\ngo to x: (-210) y: (13)\nset size to (200) %\ngo to [front v] layer\nshow\nhide variable [x v]\nhide variable [y v]\nset [x v] to [0]\nset [y v] to [0]\nforever\n    if <<<key (right arrow v) pressed?> or <<(mouse x) > (x position)> and <mouse down?>>> or <key (d v) pressed?>> then\n        change [x v] by (1.5)\n    end\n    if <<<key (left arrow v) pressed?> or <<(x position) > (mouse x)> and <mouse down?>>> or <key (a v) pressed?>> then\n        change [x v] by (-1.5)\n    end\n    set [x v] to ((X) * (0.8))\n    change x by (X)\n    if <touching (地面 v)?> then\n        change y by (1)\n        if <touching (地面 v)?> then\n            change y by (1)\n            if <touching (地面 v)?> then\n                change y by (1)\n                if <touching (地面 v)?> then\n                    change y by (1)\n                    if <touching (地面 v)?> then\n                        change y by (1)\n                        if <touching (地面 v)?> then\n                            change y by (1)\n                            if <touching (地面 v)?> then\n                                change x by ((0) - (X))\n                                change y by (-5)\n                                if <<<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> or <key (w v) pressed?>> then\n                                    start sound [壁キック v]\n                                    if <[0] < (X)> then\n                                        set [x v] to [-10]\n                                    else\n                                        set [x v] to [10]\n                                    end\n                                    set [y v] to [15]\n                                else\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (Y)\n    if <touching (地面 v)?> then\n        change y by ((0) - (Y))\n        set [y v] to [0]\n    end\n    change y by (-2)\n    if <<<<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> or <key (w v) pressed?>> and <touching (地面 v)?>> then\n        start sound [Jump v]\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <<<<[-190] > (y position)> or <touching (敵 v)?>> or <touching (マグマ v)?>> or <touching (回り針 v)?>> then\n        set [x v] to [0]\n        set [y v] to [0]\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        go to x: (-186) y: (13)\n        repeat (10)\n            change [ghost v] effect by (-10)\n        end\n    end\n    if <touching (ジャンプ台 v)?> then\n        set [y v] to [23]\n    end\n    if <(x position) > [235]> then\n        change [ステージ v] by (1)\n        set [x v] to [0]\n        set [y v] to [0]\n        go to x: (-186) y: (13)\n        show\n    end\n    if <<<key (down arrow v) pressed?> or <<(y position) > (mouse y)> and <mouse down?>>> or <key (s v) pressed?>> then\n        switch costume to (しゃがむ v)\n    end\nend\n\nwhen flag clicked\nset rotation style [left-right v]\nforever\n    if <not <<<key (down arrow v) pressed?> or <<(y position) > (mouse y)> and <mouse down?>>> or <key (s v) pressed?>>> then\n        if <<<key (right arrow v) pressed?> or <<(mouse x) > (x position)> and <mouse down?>>> or <key (d v) pressed?>> then\n            if <<<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> or <key (w v) pressed?>> then\n                switch costume to (mariojump v)\n            else\n                point in direction (90)\n                switch costume to (mariowalk1 v)\n                repeat until <not <<key (right arrow v) pressed?> or <<(mouse x) > (x position)> and <mouse down?>>>>\n                    switch costume to (mariowalk1 v)\n                    wait (0.1) seconds\n                    repeat until <(costume [name v]) = [MarioWalk4]>\n                        next costume\n                        wait (0.1) seconds\n                    end\n                end\n            end\n        else\n            if <<<key (left arrow v) pressed?> or <<(x position) > (mouse x)> and <mouse down?>>> or <key (a v) pressed?>> then\n                if <<<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> or <key (w v) pressed?>> then\n                    switch costume to (mariojump v)\n                else\n                    point in direction (-90)\n                    repeat until <not <<key (left arrow v) pressed?> or <<(mouse x) > (x position)> and <mouse down?>>>>\n                        switch costume to (mariowalk1 v)\n                        wait (0.1) seconds\n                        repeat until <(costume [name v]) = [MarioWalk4]>\n                            next costume\n                            wait (0.1) seconds\n                        end\n                    end\n                end\n            else\n                if <<<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> or <key (w v) pressed?>> then\n                    switch costume to (mariojump v)\n                else\n                    switch costume to (mariowalk1 v)\n                end\n            end\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    wait until <key (k v) pressed?>\n    wait until <not <key (k v) pressed?>>\n    go to x: (-210) y: (13)\n    change [ステージ v] by (1)\nend\n\n@地面\n\nwhen flag clicked\nshow\nforever\n    switch costume to (ステージ)\nend\n\n@雲\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\n    wait (pick random (1.5) to (2)) seconds\nend\n\nwhen I start as a clone\nset [必需品 v] to (pick random (50) to (120))\ngo to x: (280) y: ((170) - (必需品))\nswitch costume to (pick random (1) to (2))\nset [ghost v] effect to (pick random (0) to (50))\ngo to [back v] layer\ngo [forward v] (5) layers\nset rotation style [left-right v]\npoint in direction (pick random (-90) to (90))\nset size to ((85) + ((必需品) / (2))) %\nshow\nrepeat until <(x position) < [-260]>\n    change x by ((0) - (round ((必需品) / (15))))\nend\nrepeat (5)\n    change [ghost v] effect by (20)\n    change x by ((0) - (round ((必需品) / (15))))\nend\ndelete this clone\n\n@敵\n\nwhen flag clicked\nshow\nforever\n    switch costume to (ステージ)\nend\n\n@サムネイル\n\nwhen flag clicked\nhide\n\n
▶️Use Arrows keys or W.A.S.D to move!\nAvoid spikes, lava and pits!\n❤️ + ⭐ if you enjoy!\n\nPLEASE do not advertise\n\n\nThe original got mass-reported so I remade it instead of just making part 2 xD\nPlease don't report this 