Eevee platformer!
@Stage\n\nwhen flag clicked\nswitch backdrop to (1 v)\nforever\n    play sound [Fade v] until done\nend\n\nwhen I receive [you did it! v]\nstop [other scripts in sprite v]\nstart sound [Yay! v]\nrepeat (100)\n    change [whirl v] effect by (5)\nend\nrepeat (200)\n    change [whirl v] effect by (-5)\nend\nrepeat (100)\n    change [whirl v] effect by (5)\nend\nrepeat (20)\n    change [pixelate v] effect by (5)\nend\nswitch backdrop to (backdrop1 v)\nrepeat (20)\n    change [pixelate v] effect by (-5)\nend\nforever\n    play sound [Spectre v] until done\nend\n\n@Eebwee\n\nwhen flag clicked\ngo to x: (-217) y: (120)\nshow\nMovement Script\n\ndefine Movement Script\nforever\n    change [y v] by (-1)\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-1)\n    end\n    if <key (right arrow v) pressed?> then\n        change [x v] by (1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <<touching color (#000000)?> or <touching color (#00ff55)?>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <touching color (#00ff55)?>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <touching color (#00ff55)?>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <touching color (#00ff55)?>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <touching color (#00ff55)?>> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <key (up arrow v) pressed?> then\n            set [y v] to [15]\n            if <(x) > [0]> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <<touching color (#000000)?> or <touching color (#00ff55)?>> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> and <<touching color (#000000)?> or <touching color (#00ff55)?>>> then\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <<touching color (#ff0000)?> or <touching color (#00661d)?>> then\n        go to x: (-217) y: (-81)\n    end\n    if <(x position) > [222]> then\n        switch backdrop to (next backdrop v)\n        go to x: (-217) y: (-81)\n    end\nend\n\nwhen I receive [you did it! v]\nhide\n\n@Pikachu\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [55 v]\nshow\nwait until <touching (eebwee v)?>\nbroadcast (you did it! v)\nhide\n\n@Thumbnail\n\nwhen [timer v] > (.1)\nshow\n\nwhen flag clicked\ngo to [front v] layer\ngo [forward v] (10000000000000000000000000000000) layers\nswitch costume to (costume1 v)\ngo to x: (0) y: (0)\nhide\nforever\n    reset timer\nend\n\nwhen flag clicked\nhide\n\n
the land with the Jolteon (first one) is a basic tutorial\navoid what the different narrators tell you to