Scratch A platformer
@Stage\n\n@Sprite1\n\nwhen flag clicked\nforever\n    switch backdrop to (backdrop1 v)\n    go to x: (-236) y: (0)\n    show\n    set [xv v] to [0]\n    set [yv v] to [0]\n    forever\n        if <key (right arrow v) pressed?> then\n            point in direction (90)\n            change [xv v] by (1)\n        end\n        if <key (left arrow v) pressed?> then\n            point in direction (-90)\n            change [xv v] by (-1)\n        end\n        set [xv v] to ((Xv) * (0.9))\n        change x by (Xv)\n        if <<touching color (#66ff90)?> or <touching color (#868686)?>> then\n            change y by (1)\n            if <<touching color (#66ff90)?> or <touching color (#868686)?>> then\n                change y by (1)\n                if <<touching color (#66ff90)?> or <touching color (#868686)?>> then\n                    change y by (1)\n                    if <<touching color (#66ff90)?> or <touching color (#868686)?>> then\n                        change y by (1)\n                        if <<touching color (#66ff90)?> or <touching color (#868686)?>> then\n                            change y by (1)\n                            if <<touching color (#66ff90)?> or <touching color (#868686)?>> then\n                                change x by ((Xv) * (-1))\n                                change y by (-5)\n                                if <key (up arrow v) pressed?> then\n                                    if <(Xv) > [0]> then\n                                        set [xv v] to [-5]\n                                    else\n                                        set [xv v] to [5]\n                                    end\n                                    set [yv v] to [10]\n                                else\n                                    set [xv v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change [yv v] by (-1)\n        change y by (Yv)\n        if <<touching color (#66ff90)?> or <touching color (#868686)?>> then\n            change y by ((Yv) * (-1))\n            set [yv v] to [0]\n        end\n        change y by (-1)\n        if <<touching color (#edff88)?> or <<touching color (#006622)?> or <touching color (#002767)?>>> then\n            set [yv v] to [20]\n        else\n            if <<touching color (#66ff90)?> or <touching color (#868686)?>> then\n                if <key (up arrow v) pressed?> then\n                    set [yv v] to [15]\n                end\n            end\n        end\n        if <touching color (#00ff55)?> then\n            switch backdrop to (next backdrop v)\n            broadcast (massage 3 v)\n            wait until <not <touching color (#00ff55)?>>\n        end\n        if <<touching color (#000000)?> or <<touching color (#ff0000)?> or <<touching color (#ff6666)?> or <<touching color (#261765)?> or <<touching color (#202eff)?> or <<touching color (#f966c2)?> or <touching color (#bbb36c)?>>>>>>> then\n            start sound [Scream2 v]\n            go to x: (-234) y: (-130)\n        end\n        change y by (1)\n    end\nend\n\ngo to x: (-236) y: (0)\n\nwhen flag clicked\nforever\n    if <[220] < (x position)> then\n        go to x: (-215) y: (0)\n        broadcast (ddd v)\n    end\nend\n\nnext backdrop\n\nwhen [space v] key pressed\nnext costume\n\nwhen I receive [a v]\ngo to x: (-236) y: (0)\n\n@Sprite2\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    play sound [Avicii - Levels.mp3 v] until done\nend\n\n@unnamed (5)\n\nwhen this sprite clicked\nnext backdrop\nbroadcast (a v)\n\nwhen flag clicked\nshow\n\nwhen backdrop switches to [backdrop30 v]\nhide\n\n@Sprite3\n\nwhen flag clicked\nhide\nforever\n    turn right (15) degrees\nend\n\nwhen backdrop switches to [backdrop27 v]\nshow\n\nwhen backdrop switches to [backdrop28 v]\nhide\n\n@Sprite4\n\nwhen flag clicked\ngo to [front v] layer\ngo to x: (465) y: (-1)\nhide\n\nwhen I receive [ddd v]\nswitch costume to (pick random (1) to (6))\nshow\nglide (0.5) secs to x: (2) y: (1)\nnext backdrop\nwait (0.5) seconds\nglide (0.5) secs to x: (465) y: (-1)\nhide\n\n@Sprite5\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop30 v]\nshow\n\n
SPACE NEXT CHARACTER \nA SERIOUS PROBLEM UNFOLDS\nIt's on explore!!!!\nGame 2 is out https://scratch.mit.edu/projects/400914225/\n\n\nWatch: https://scratch.mit.edu/projects/399847790/\nChange your PfP to the PfP inside to prove that you believe in not mass reporting\n\n\nPlease 1000 likes or just get it on explore=Second game when we talk about how to stop this huge problem and coding\n⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇\n\nSorry that you couldn't play because it was mass reported and even I was banned but you can play now!\n\n\n\n\n\n\n\n\n\n\nLoved,Favourite and commented @Bubbles_Official \nLoved by @sharkyshar\nLoved, Favourited and commented by 