literally every platformer ever
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\n@Sprite1\n\ndefine if touching (ground)\nchange [yvel v] by (-1)\nchange y by (yvel)\nset [ceiling? v] to <(yvel) > [0]>\nrepeat until <not <touching color (#000000)?>>\n    if <(ceiling?) = [true]> then\n        change y by (-1)\n    else\n        change y by (1)\n    end\n    set [yvel v] to [0]\nend\nchange y by (-1)\nif <touching color (#000000)?> then\n    if <key (up arrow v) pressed?> then\n        set [yvel v] to [15]\n        broadcast (jump sound v)\n    end\nend\nchange y by (1)\nif <key (right arrow v) pressed?> then\n    change [xvel v] by (1)\nend\nif <key (left arrow v) pressed?> then\n    change [xvel v] by (-1)\nend\nset [xvel v] to ((xvel) * (0.88))\nchange x by (xvel)\nset [slope v] to [0]\nrepeat until <<(slope) = [8]> or <not <touching color (#000000)?>>>\n    change y by (1)\n    change [slope v] by (1)\nend\nif <touching color (#000000)?> then\n    change x by ((-1) * (xvel))\n    change y by ((-1) * (slope))\n    if <key (up arrow v) pressed?> then\n        set [xvel v] to ((-1.5) * (xvel))\n        set [yvel v] to [15]\n    else\n        set [xvel v] to [0]\n    end\nend\nif <touching color (#ff00e9)?> then\n    set [yvel v] to [20]\nend\n\nwhen flag clicked\nset [xvel v] to [0]\nset [yvel v] to [0]\ngo to x: (-180) y: (-50)\nforever\n    if touching []\n    if <touching color (#46ff00)?> then\n        next backdrop\n        set [xvel v] to [0]\n        set [yvel v] to [0]\n        go to x: (-180) y: (-50)\n    end\n    if <touching color (#ff0000)?> then\n        go to x: (-180) y: (-50)\n    end\n    if <touching color (#00acff)?> then\n        go to x: (-180) y: (-50)\n        switch backdrop to (backdrop12 v)\n    end\nend\n\nset [xvel v] to [0]\nset [yvel v] to [0]\ngo to x: (-150) y: (-50)\n\nwhen flag clicked\nforever\n    play sound [Alan Walker - Spectre \[NCS Release\].mp3 v] until done\nend\n\n
the squeakquel -- #349904304