Grey - Platformer!
@Stage\n\nwhen flag clicked\nforever\n    play sound [kool moosic v] until done\nend\n\n@Player\n\nwhen flag clicked\ngo to x: (-202) y: (-112)\nshow\nset [my variable v] to [0]\nforever\n    change [my variable v] by (-1)\n    set [xv v] to ((<key (right arrow v) pressed?> - <key (left arrow v) pressed?>) + ((xv) * (0.9)))\n    change x by (xv)\n    if <touching (ground v)?> then\n        change x by ((0) - (xv))\n        if <key (up arrow v) pressed?> then\n            set [my variable v] to [10]\n            set [xv v] to ((<key (left arrow v) pressed?> - <key (right arrow v) pressed?>) * (5))\n        end\n    end\n    change y by (my variable)\n    if <touching (ground v)?> then\n        change y by ((-1) - (my variable))\n        set [my variable v] to ((12) * <<key (up arrow v) pressed?> and <touching (ground v)?>>)\n        change y by (1)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<(x position) > [220]> and <not <(level) = [8]>>> then\n        change [level v] by (1)\n        go to x: (-202) y: (-112)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<<touching color (#ababab)?> or <touching color (#777777)?>> or <touching color (#ff0000)?>> then\n        go to x: (-202) y: (-112)\n    end\nend\n\n@Ground\n\n@Spikes\n\nwhen flag clicked\nset [level v] to [1]\nforever\n    switch costume to (level)\nend\n\n@Thumbnail\n\nwhen flag clicked\nset [ghost v] effect to (100)\n\n
Hello everyone!\n\nI hope you all missed me! :P\n\nThis project is an platformer.\n\n\n\n\n\n\n\nNo more...