winter platformer/冬プラットフォーマー
@Stage\n\nwhen flag clicked\nswitch backdrop to (背景1 v)\nbroadcast (| - Intro Start v)\n\nwhen I receive [| - intro end v]\nbroadcast (Intro end v)\nswitch backdrop to (背景1 v)\nforever\n    play sound [Radiant v] until done\nend\n\nwhen flag clicked\n\nwhen I receive [| - intro start v]\nstop all sounds\n\nwhen I receive [| - intro end v]\n\nplay sound [Radiant v] until done\n\n@サムネ\n\nwhen flag clicked\nhide\n\nwhen [timer v] > (タイマー)\nshow\n\n@プラットフォーマー\n\nwhen flag clicked\nhide\n\nwhen I receive [intro end v]\nshow\n\nwhen flag clicked\ngo [backward v] (1) layers\ngo to [front v] layer\nclear graphic effects\nshow\nset [感知変数 v] to [0]\ngo to x: (-190) y: (-20)\nset rotation style [left-right v]\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<(mouse x) > (x position)> and <mouse down?>>> then\n        point in direction (90)\n        change [x v] by (1)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<(mouse x) < (x position)> and <mouse down?>>> then\n        point in direction (-90)\n        change [x v] by (-1)\n    end\n    if <<<key (down arrow v) pressed?> or <key (s v) pressed?>> or <<(mouse y) < (y position)> and <mouse down?>>> then\n        switch costume to (コスチューム2 v)\n    else\n        switch costume to (コスチューム1 v)\n    end\n    set [x v] to ((X) * (0.9))\n    change x by (X)\n    if <touching color (#ffffff)?> then\n        change y by (1)\n        if <touching color (#ffffff)?> then\n            change y by (1)\n            if <touching color (#ffffff)?> then\n                change y by (1)\n                if <touching color (#ffffff)?> then\n                    change y by (1)\n                    if <touching color (#ffffff)?> then\n                        change y by (1)\n                        if <touching color (#ffffff)?> then\n                            change y by (1)\n                        end\n                    end\n                end\n            end\n        end\n    end\n    if <touching color (#cc7600)?> then\n        change y by (1)\n        if <touching color (#cc7600)?> then\n            change y by (1)\n            if <touching color (#cc7600)?> then\n                change y by (1)\n                if <touching color (#cc7600)?> then\n                    change y by (1)\n                    if <touching color (#cc7600)?> then\n                        change y by (1)\n                        if <touching color (#cc7600)?> then\n                            change y by (1)\n                        end\n                    end\n                end\n            end\n        end\n    end\n    if <touching color (#ffffff)?> then\n        change y by (-6)\n        change x by ((X) * (-1))\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(mouse y) > (y position)> and <mouse down?>>> then\n            set [y v] to [15]\n            if <(X) > [0]> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        end\n    end\n    if <touching color (#cc7600)?> then\n        change y by (-6)\n        change x by ((X) * (-1))\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(mouse y) > (y position)> and <mouse down?>>> then\n            set [y v] to [15]\n            if <(X) > [0]> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        end\n    end\n    change y by (Y)\n    change [y v] by (-1)\n    if <touching color (#ffffff)?> then\n        change y by (() - (Y))\n        set [y v] to [-1]\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(mouse y) > (y position)> and <mouse down?>>> then\n            set [y v] to [15]\n        end\n    end\n    if <touching color (#cc7600)?> then\n        change y by (() - (Y))\n        set [y v] to [0]\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(mouse y) > (y position)> and <mouse down?>>> then\n            set [y v] to [15]\n        end\n    end\n    if <<touching color (#ff0000)?> or <touching color (#e40000)?>> then\n        スタートへ戻す\n    end\n    if <(y position) < [-174]> then\n        スタートへ戻す\n    end\n    if <(x position) > [219]> then\n        broadcast (感知 v)\n        go to x: (-190) y: (-20)\n        wait until <(あ) = [1]>\n    end\n    if <(感知変数) = [1]> then\n        スタートへ戻す\n    end\nend\n\ndefine スタートへ戻す\nset [x v] to [0]\nset [y v] to [0]\ngo to x: (-190) y: (-20)\n\nwhen I receive [初期化メッセージ v]\nスタートへ戻す\n\nwhen I receive [すべてをとめる直前 v]\nhide\n\nwhen I receive [| - intro start v]\nhide\n\nwhen I receive [ねくすとしゅ−りょ− v]\nshow\nrepeat (10)\n    wait (0.1) seconds\n    set [あ v] to [1]\nend\n\nwhen flag clicked\nset [あ v] to [0]\n\nwhen I receive [ねくすとしゅ−りょ− v]\nset [あ v] to [0]\n\nwhen I receive [感知 v]\nhide\n\nwhen I receive [ねくすとしゅ−りょ− v]\ngo to x: (-240) y: (0)\n\nwhen [timer v] > (タイマー)\nhide\n\n@next\n\nforever\n\ndefine クローン (id)\nset [クローンアイディ v] to (id)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nshow\nif <(クローンアイディ) = [ひゅーーーーーーーー]> then\n    switch costume to (コスチューム1 v)\n    set size to (100) %\n    go to x: (225) y: (0)\n    repeat until <touching (_edge_ v)?>\n        change [横いどー v] by (-1)\n        change x by (横いどー)\n    end\n    set size to (100) %\n    start sound [Rip v]\n    repeat (50)\n        switch costume to (コスチューム2 v)\n        change size by (((5000) - (size)) / (10))\n        switch costume to (コスチューム1 v)\n    end\n    delete this clone\nend\nif <(クローンアイディ) = [どーーーーーん]> then\n    switch costume to (コスチューム3 v)\n    start sound [Rip v]\n    go to x: (0) y: (500)\n    repeat until <(round (y position)) = [0]>\n        change y by ((0) - ((y position) / (10)))\n    end\n    delete this clone\nend\nif <(クローンアイディ) = [ばこーん]> then\n    go to x: (500) y: (-500)\n    start sound [Rip v]\n    repeat (50)\n        switch costume to (コスチューム2 v)\n        change size by (((5000) - (size)) / (10))\n        switch costume to (コスチューム4 v)\n    end\n    wait (1) seconds\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\n    delete this clone\nend\nif <(クローンアイディ) = [びゅー1]> then\n    switch costume to (コスチューム5 v)\n    go to x: (-500) y: (0)\n    set [横いどー v] to [0]\n    repeat until <[0] < (x position)>\n        change [横いどー v] by (1)\n        change x by (横いどー)\n    end\n    delete this clone\nend\nif <(クローンアイディ) = [びゅー2]> then\n    switch costume to (コスチューム5 v)\n    go to x: (500) y: (0)\n    set [横いどー v] to [0]\n    repeat until <(x position) < [0]>\n        change [横いどー v] by (-1)\n        change x by (横いどー)\n    end\n    delete this clone\nend\nif <(クローンアイディ) = [ねくすと]> then\n    start sound [Water Drop v]\n    switch costume to (コスチューム6 v)\n    go to x: (0) y: (0)\n    repeat (50)\n        switch costume to (コスチューム2 v)\n        change size by (((1000) - (size)) / (10))\n        switch costume to (コスチューム6 v)\n    end\n    repeat (4)\n        change [ghost v] effect by (10)\n    end\n    delete this clone\nend\n\nwhen I receive [ねくすとしゅ−りょ− v]\n\nwhen I receive [ねくすと v]\nset [雪消して v] to [0]\nreset timer\nクローン [ひゅーーーーーーーー]\nwait until <[1.3] < (timer)>\nクローン [どーーーーーん]\nwait until <[1.5] < (timer)>\nクローン [ばこーん]\nwait until <[2] < (timer)>\nクローン [びゅー1]\nクローン [びゅー2]\nwait until <[2.8] < (timer)>\nクローン [ねくすと]\nwait until <[5] < (timer)>\nbroadcast (ねくすとしゅ−りょ− v)\nset [雪消して v] to [1]\n\nwhen I receive [感知 v]\nbroadcast (ねくすと v) and wait\nchange [color v] effect by (25)\n\nwait (1) seconds\n\n@背景2\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\n\nwhen I receive [ねくすと v]\ngo to [back v] layer\ngo [forward v] (4) layers\nshow\n\nwhen I receive [ねくすとしゅ−りょ− v]\nhide\n\n@ハート星探知機\n\nwhen I start as a clone\ngo to [back v] layer\ngo [forward v] (1) layers\nshow\nif <(costume [number v]) = [1]> then\n    forever\n        if <touching (mouse-pointer v)?> then\n            set [ハート v] to [1]\n            start sound [決定ボタンを押す v]\n            stop [this script v]\n        end\n    end\nend\nif <(costume [number v]) = [2]> then\n    forever\n        if <touching (mouse-pointer v)?> then\n            set [星 v] to [1]\n            start sound [決定ボタンを押す v]\n            stop [this script v]\n        end\n    end\nend\nif <(costume [number v]) = [3]> then\n    go to [back v] layer\n    forever\n        go to x: (60) y: (208)\n        glide (0.8) secs to x: (60) y: (150)\n        wait (0.8) seconds\n        glide (0.8) secs to x: (60) y: (208)\n        delete this clone\n    end\nend\n\nwhen I receive [| - intro end v]\ngo to [back v] layer\ngo [forward v] (1) layers\nhide\nset [ハート v] to [0]\nset [星 v] to [0]\ngo to x: (0) y: (0)\nswitch costume to (ハート v)\ncreate clone of (_myself_ v)\nswitch costume to (星 v)\ncreate clone of (_myself_ v)\nforever\n    if <((ハート) + (星)) = [2]> then\n        switch costume to (コスチューム3 v)\n        create clone of (_myself_ v)\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nhide\n\n@ステージ\n\nwhen I receive [intro end v]\nshow\n\nwhen I receive [| - intro start v]\nhide\n\nforever\n    if <(costume [number v]) = [8]> then\n        wait (5) seconds\n        broadcast (すべてをとめる直前 v)\n        wait (0.00000001) seconds\n        hide\n        stop [all v]\n    end\nend\n\nwhen flag clicked\nshow\nswitch costume to (コスチューム1 v)\n\nwhen I receive [ねくすとしゅ−りょ− v]\ngo to [front v] layer\nnext costume\nshow\n\nwhen I receive [感知 v]\nhide\n\nwhen [timer v] > (タイマー)\nhide\n\n@Intro (by @kako-ken)\n\ndefine | - Setting\nswitch costume to (size hack v)\ngo to x: (0) y: (0)\nset size to (Infinity) %\npoint in direction (90)\nhide\ndelete all of [\[intro\] v]\nrepeat (19)\n    add [0] to [\[intro\] v]\nend\nreplace item (9) of [\[intro\] v] with (pick random (0) to (199))\ndelete all of [| camera | v]\nrepeat (8)\n    add [0] to [| camera | v]\nend\ndelete all of [| data | v]\nrepeat (10)\n    add [0] to [| data | v]\nend\nset [| times v] to [0]\nset [| direction+ v] to [0]\nset [| shake v] to [0]\nstop all sounds\nset volume to (100) %\nstart sound [Jim Yosef - Archer \[Cut by @kako-ken\] v]\n\ndefine | - Position | x : (x) y : (y) Dir : (dir) Size : (size)\nset [| my - x v] to (x)\nset [| my - y v] to (y)\nset [| direction v] to (dir)\nset [| size v] to (size)\n\ndefine | - Wait | Time : (time)\nwait until <(time) < (item (6) of [\[intro\] v])>\n\ndefine | - FPS I | Time : (time)\nwait (0) seconds\nreplace item (5) of [\[intro\] v] with ((((days since 2000) * (86400)) * (30)) - (time))\n\nwhen I receive [| - intro start v]\nforever\n    | - FPS I | Time : (((days since 2000) * (86400)) * (30))\nend\n\nwhen I receive [| - intro start v]\nwait (0) seconds\nreplace item (7) of [\[intro\] v] with (days since 2000)\nforever\n    replace item (6) of [\[intro\] v] with (((days since 2000) - (item (7) of [\[intro\] v])) * (86400))\nend\n\ndefine | - Move | Cam X : (cam x) Cam Y : (cam y) Cam Dir : (cam d) Cam Z : (cam z)\nset [| costume v] to (costume [name v])\npoint in direction (((| Direction) + (| Direction+)) - (cam d))\nswitch costume to (size hack v)\nset size to (Infinity) %\ngo to x: ((((cam x) * (cam z)) * ([cos v] of (cam d) )) - (((cam y) * (cam z)) * ([sin v] of (cam d) ))) y: ((((cam x) * (cam z)) * ([sin v] of (cam d) )) + (((cam y) * (cam z)) * ([cos v] of (cam d) )))\nif <((| Size) * ((1) + ((item (4) of [\[intro\] v]) / (200)))) < [100]> then\n    switch costume to (screen \(from @-savior-\) v)\nend\nset size to ((| Size) * ((1) + ((item (4) of [\[intro\] v]) / (200)))) %\nswitch costume to (| Costume)\nset [color v] effect to ((| Color) + (item (9) of [\[intro\] v]))\n\nwhen I start as a clone\nforever\n    if <(| Insert Camera Control?) = [1]> then\n        | - Move | Cam X : ((| My - x) + (item (1) of [\[intro\] v])) Cam Y : ((| My - y) + ((| My - y+) + (item (2) of [\[intro\] v]))) Cam Dir : ((item (3) of [\[intro\] v]) + (item (5) of [| data | v])) Cam Z : (((item (4) of [\[intro\] v]) + (100)) / (100))\n    end\nend\n\ndefine | - Shake | Time : (time) Power : (power) Speed : (spd)\nreplace item (8) of [\[intro\] v] with [17]\nset [| check? v] to [0]\nchange [| times v] by (1)\n| - Create Effects | x : [0] y : [0] Direction : [90] Size : [200] Move - size [] Number : [1] Move type : [] Color : [0] Brightness : [100] Transparency : [40] Speed : [7] Effect type : [Flash1-2] Waiting time : [0] First size : [150]\n| - Clone | ID : (join [Chevron] ((1) + ((| Times) mod (4)))) Count : [1]\nrepeat until <(time) < (item (6) of [\[intro\] v])>\n    replace item (5) of [| camera | v] with (([sin v] of ((item (6) of [\[intro\] v]) * (400)) ) * (| Shake))\n    replace item (6) of [| camera | v] with (([sin v] of ((item (6) of [\[intro\] v]) * (400)) ) * (| Shake))\n    replace item (7) of [| camera | v] with (([cos v] of ((item (6) of [\[intro\] v]) * (300)) ) * ((| Shake) * (0.4)))\n    replace item (8) of [| camera | v] with ((| Shake) * (0.8))\n    if <<((power) - (0.5)) < (| Shake)> and <(| Check?) = [0]>> then\n        set [| check? v] to [1]\n    end\n    if <(| Check?) = [1]> then\n        change [| shake v] by (((0) - (| Shake)) / ((spd) / (item (5) of [\[intro\] v])))\n    else\n        change [| shake v] by ((((power) + (0.5)) - (| Shake)) / ((2.3) / (item (5) of [\[intro\] v])))\n    end\nend\n\nwhen I receive [| - intro start v]\nforever\n    replace item (1) of [\[intro\] v] with ((item (1) of [| camera | v]) + (item (5) of [| camera | v]))\n    replace item (2) of [\[intro\] v] with ((item (2) of [| camera | v]) + (item (6) of [| camera | v]))\n    replace item (3) of [\[intro\] v] with ((item (3) of [| camera | v]) + (item (7) of [| camera | v]))\n    replace item (4) of [\[intro\] v] with ((item (4) of [| camera | v]) + (item (8) of [| camera | v]))\nend\n\nwhen I receive [| - intro start v]\nforever\n    replace item (8) of [\[intro\] v] with ((((0) - (item (8) of [\[intro\] v])) / ((14) / (item (5) of [\[intro\] v]))) + (item (8) of [\[intro\] v]))\nend\n\nwhen I start as a clone\nif < (| Clone | ID) contains [Flash]?> then\n    replace item (13) of [\[intro\] v] with ((item (13) of [\[intro\] v]) + (1))\n    switch costume to (screen \(from @-savior-\) v)\n    set [| insert camera control? v] to [1]\n    go to [front v] layer\n    go [backward v] ((5) + (item (11) of [\[intro\] v])) layers\n    show\n    repeat until <[99] < (| For Effects)>\n        change [| for effects v] by (((100) - (| For Effects)) / ((| Power) / (item (5) of [\[intro\] v])))\n        set [ghost v] effect to (| For Effects)\n    end\n    replace item (13) of [\[intro\] v] with ((item (13) of [\[intro\] v]) - (1))\n    delete this clone\nend\n\nwhen I start as a clone\nif <<< (| Clone | ID) contains [SW]?> or < (| Clone | ID) contains [RB]?>> or << (| Clone | ID) contains [FW]?> or << (| Clone | ID) contains [SE]?> or < (| Clone | ID) contains [CB]?>>>> then\n    replace item (12) of [\[intro\] v] with ((item (12) of [\[intro\] v]) + (1))\n    set [| var1 v] to (| Size)\n    set [| size v] to (| Size+)\n    set [| var3 v] to (| For Effects)\n    switch costume to (join (letter (1) of (| Clone | ID)) (join (letter (2) of (| Clone | ID)) (letter (3) of (| Clone | ID))))\n    set [| save v] to []\n    if << (| Clone | ID) contains [FW]?> or < (| Clone | ID) contains [CB]?>> then\n        replace item (1) of [| data | v] with (| My - x)\n        replace item (2) of [| data | v] with (| My - y)\n        replace item (3) of [| data | v] with [0]\n        replace item (4) of [| data | v] with [0]\n        if < (| Clone | ID) contains [CB]?> then\n            switch costume to (sc1 v)\n            set [| save v] to (| Power)\n            set [| power v] to [0]\n            set [| check? v] to [0]\n        else\n            set [| var2 v] to [0]\n            set [| times v] to [0]\n            set [| direction+ v] to [0]\n        end\n    else\n        set [| var2 v] to ((120) / (| Power))\n        if <not < (| Clone | ID) contains [SE]?>> then\n            set [fisheye v] effect to (180)\n        end\n    end\n    set [| for effects v] to [100]\n    set [ghost v] effect to (100)\n    go to [front v] layer\n    go [backward v] (((5) + (<[4.32] < (item (6) of [\[intro\] v])> * (3))) + ((item (11) of [\[intro\] v]) + (item (13) of [\[intro\] v]))) layers\n    if <[0] < (| Waiting Time)> then\n        | - Wait | Time : ((item (6) of [\[intro\] v]) + (| Waiting Time))\n    end\n    show\n    set [| my - x+ v] to (| My - x)\n    set [| insert camera control? v] to [1]\n    set [| timer v] to (item (6) of [\[intro\] v])\n    repeat until <<<[500000] < (| var2)> or <<(| Size) < [1]> and < (| Clone | ID) contains [CB]?>>> or <<((23) + (< (| Clone | ID) contains [SE]?> * (3))) < (((item (6) of [\[intro\] v]) - (| Timer)) * (30))> and << (| Clone | ID) contains [FW]?> or < (| Clone | ID) contains [SE]?>>>>\n        if << (| Clone | ID) contains [FW]?> or < (| Clone | ID) contains [CB]?>> then\n            if < (| Clone | ID) contains [CB]?> then\n                change [| size v] by (((0) - (| Size)) / ((8.5) / (item (5) of [\[intro\] v])))\n                change [| direction v] by (((| var4) - (| Direction)) / ((| Save) / (item (5) of [\[intro\] v])))\n                change [| power v] by (((| var1) - (| Power)) / ((| Save) / (item (5) of [\[intro\] v])))\n                replace item (3) of [| data | v] with [0]\n                replace item (4) of [| data | v] with [0]\n            else\n                if <(((item (6) of [\[intro\] v]) - (| Timer)) * (30)) < [9]> then\n                    switch costume to (fw1 v)\n                else\n                    if <(| var2) = [0]> then\n                        set [| var2 v] to [1]\n                        set [| save v] to (item (6) of [\[intro\] v])\n                    end\n                    switch costume to (join [FW] (round (((item (6) of [\[intro\] v]) - (| Save)) * (30))))\n                end\n                change [| power v] by (((0) - (| Power)) / ((5.5) / (item (5) of [\[intro\] v])))\n            end\n            replace item (3) of [| data | v] with ((((| Power) * ([sin v] of (| Direction) )) * (< (| Clone | ID) contains [CB]?> + (< (| Clone | ID) contains [FW]?> * (item (5) of [\[intro\] v])))) + (item (3) of [| data | v]))\n            replace item (4) of [| data | v] with ((((| Power) * ([cos v] of (| Direction) )) * (< (| Clone | ID) contains [CB]?> + (< (| Clone | ID) contains [FW]?> * (item (5) of [\[intro\] v])))) + (item (4) of [| data | v]))\n            set [| my - x v] to ((item (1) of [| data | v]) + (item (3) of [| data | v]))\n            set [| my - y v] to ((item (2) of [| data | v]) + (item (4) of [| data | v]))\n        else\n            change [| size v] by (((| var1) - (| Size)) / ((| Power) / (item (5) of [\[intro\] v])))\n            if < (| Clone | ID) contains [SE]?> then\n                switch costume to (join [SE] (round (((item (6) of [\[intro\] v]) - (| Timer)) * (30))))\n            else\n                change [fisheye v] effect by ((| var2) * (item (5) of [\[intro\] v]))\n                change [| var2 v] by ((| var2) * (((0.2) + (< (| Clone | ID) contains [RB]?> * (0.02))) * (item (5) of [\[intro\] v])))\n            end\n        end\n        if <<<((7000) + (< (| Clone | ID) contains [SW]?> * (3000))) < (| var2)> or <<<[20] < (((item (6) of [\[intro\] v]) - (| Timer)) * (30))> and < (| Clone | ID) contains [FW]?>> or <<(| Size) < [3]> and < (| Clone | ID) contains [CB]?>>>> and <not < (| Clone | ID) contains [SE]?>>> then\n            change [ghost v] effect by ((15) * (item (5) of [\[intro\] v]))\n        else\n            change [| for effects v] by (((| var3) - (| For Effects)) / ((2) / (item (5) of [\[intro\] v])))\n            set [ghost v] effect to (| For Effects)\n        end\n        if < (| Clone | ID) contains [FW]?> then\n            replace item (5) of [| data | v] with ((item (5) of [| data | v]) - ((join (letter (5) of (| Clone | ID)) (letter (6) of (| Clone | ID))) * (item (5) of [\[intro\] v])))\n        else\n            change [| direction v] by ((join (letter (5) of (| Clone | ID)) (letter (6) of (| Clone | ID))) * (item (5) of [\[intro\] v]))\n        end\n    end\n    replace item (12) of [\[intro\] v] with ((item (12) of [\[intro\] v]) - (1))\n    delete this clone\nend\n\ndefine | - Create Effects | x : (x) y : (y) Direction : (dir) Size : (size) Move - size (ms) Number : (num) Move type : (mt) Color : (color) Brightness : (brightness) Transparency : (transparency) Speed : (spd) Effect type : (et) Waiting time : (wt) First size : (fs)\nset [| my - x v] to (x)\nset [| my - y v] to (y)\nif < (et) contains [CB]?> then\n    set [| var4 v] to (dir)\n    set [| direction v] to [0]\nelse\n    set [| direction v] to (dir)\nend\nset [| size v] to (size)\nset [| power v] to (spd)\nset [| for effects v] to (transparency)\nset [| waiting time v] to [0]\nset [| size+ v] to (fs)\nset [| color v] to (color)\nset [brightness v] effect to (brightness)\nset [ghost v] effect to (transparency)\nrepeat (num)\n    | - Clone | ID : (et) Count : ((1) + ((< (et) contains [SC]?> * (2)) + (<(et) = [SC5]> * (8))))\n    change [| my - x v] by ((ms) * < (mt) contains [x]?>)\n    change [| my - y v] by ((ms) * < (mt) contains [y]?>)\n    change [| direction v] by ((ms) * < (mt) contains [Dir]?>)\n    change [| var4 v] by ((ms) * < (mt) contains [Dir]?>)\n    change [| size v] by ((ms) * < (mt) contains [Size]?>)\n    change [| waiting time v] by (wt)\nend\nset [| check? v] to [0]\nclear graphic effects\nset [| color v] to []\n\nwhen I start as a clone\nif <(| Clone | ID) = [Slice]> then\n    replace item (11) of [\[intro\] v] with ((item (11) of [\[intro\] v]) + (1))\n    go to x: (-715) y: (0)\n    set size to (100) %\n    switch costume to (slice v)\n    if <(| Clone | Number) = [1]> then\n        set [color v] effect to (item (3) of [| data | v])\n        set [ghost v] effect to (35)\n    else\n        if <(| Clone | Number) = [2]> then\n            set [brightness v] effect to (100)\n        else\n            set [brightness v] effect to (-100)\n        end\n    end\n    wait (((| Clone | Number) - (1)) * (0.15)) seconds\n    show\n    if <(| Clone | Number) = [1]> then\n        start sound [Slice SFX v]\n    end\n    repeat until <[-370] < (x position)>\n        switch costume to (size hack v)\n        set size to (Infinity) %\n        change x by (((x position) + (717)) / ((2.8) / (item (5) of [\[intro\] v])))\n        set size to (100) %\n        switch costume to (slice v)\n    end\n    repeat until <[-0.4] < (x position)>\n        change x by (((0) - (x position)) / ((4.6) / (item (5) of [\[intro\] v])))\n    end\n    if <(| Clone | Number) = [2]> then\n        replace item (10) of [\[intro\] v] with [1]\n    end\n    if <(| Clone | Number) = [3]> then\n        set [| for effects v] to [0]\n        repeat until <[99.5] < (| For Effects)>\n            change [| for effects v] by ((6.2) * (item (5) of [\[intro\] v]))\n            set [ghost v] effect to (| For Effects)\n        end\n    end\n    delete this clone\nend\n\nwhen I receive [| - intro start v]\nwait until <(item (10) of [\[intro\] v]) = [0]>\nwait until <(item (10) of [\[intro\] v]) = [1]>\nset [| timer v] to (item (6) of [\[intro\] v])\nrepeat until <((| Timer) + (1.5)) < (item (6) of [\[intro\] v])>\n    | - FPS I | Time : (((days since 2000) * (86400)) * (30))\n    replace item (6) of [\[intro\] v] with (((days since 2000) - (item (7) of [\[intro\] v])) * (86400))\nend\nstop [other scripts in sprite v]\nbroadcast (| - Intro End v)\n\nwhen I receive [| - intro end v]\ndelete this clone\n\ndefine | - Easing | Points : (type) (point1) (point2) (point3) (point4) (point5) (point6) [ (start time) ~ (end time) ]\nif <<(start time) < (item (6) of [\[intro\] v])> and <(item (6) of [\[intro\] v]) < (end time)>> then\n    if <(type) = [1]> then\n        replace item (point1) of [| data | v] with (((([cos v] of ((((item (6) of [\[intro\] v]) * (60)) - ((start time) * (59.9))) * ((3) * (point4))) ) * ((point2) - (point3))) * ([e ^ v] of (((((item (6) of [\[intro\] v]) * (60)) - ((start time) * (59.9))) / (2)) * ([ln v] of (point5) )) )) + (point3))\n        if <(point6) = [Size]> then\n            set [| size v] to (item (point1) of [| data | v])\n        else\n            if <(point6) = [Dir]> then\n                set [| direction v] to (item (point1) of [| data | v])\n            else\n                if <(point6) = [x]> then\n                    set [| my - x v] to (item (point1) of [| data | v])\n                else\n                    set [| my - y v] to (item (point1) of [| data | v])\n                end\n            end\n        end\n    else\n        if <(type) = [2]> then\n            if <(point1) = [Shutter]> then\n                change [| for effects v] by (((point2) - (| For Effects)) / ((point3) / (item (5) of [\[intro\] v])))\n            else\n                replace item (point1) of [| camera | v] with ((((point2) - (item (point1) of [| camera | v])) / ((point3) / (item (5) of [\[intro\] v]))) + (item (point1) of [| camera | v]))\n            end\n        else\n            replace item (point1) of [| camera | v] with ((((item (point1) of [| camera | v]) + (point2)) / ((point3) / (item (5) of [\[intro\] v]))) + (item (point1) of [| camera | v]))\n        end\n    end\nend\n\nwhen I start as a clone\nif <(| Clone | ID) = [Shutter]> then\n    set y to ((1200) - ((| Clone | Number) * (800)))\n    set [ghost v] effect to (100)\n    show\n    \n        switch costume to (size hack v)\n        set size to (Infinity) %\n        if <[10.84] < (item (6) of [\[intro\] v])> then\n            change y by (((y position) - ((851.25) - ((| Clone | Number) * (567)))) / ((9.5) / (item (5) of [\[intro\] v])))\n        else\n            if <[10.31] < (item (6) of [\[intro\] v])> then\n                change y by ((((855) - ((| Clone | Number) * (570))) - (y position)) / ((9) / (item (5) of [\[intro\] v])))\n            else\n                if <<[6.54] < (item (6) of [\[intro\] v])> and <(item (6) of [\[intro\] v]) < [7.08]>> then\n                    change y by ((((825) - ((| Clone | Number) * (550))) - (y position)) / ((10) / (item (5) of [\[intro\] v])))\n                else\n                    change y by ((((937.5) - ((| Clone | Number) * (625))) - (y position)) / ((12) / (item (5) of [\[intro\] v])))\n                end\n            end\n        end\n        set size to (100) %\n        switch costume to (shutter v)\n        change [ghost v] effect by ((-10) * (item (5) of [\[intro\] v]))\n        go to [front v] layer\n        go [backward v] ((2) + (item (11) of [\[intro\] v])) layers\n    end\nend\n\nwhen I start as a clone\nif <(| Clone | ID) = [BG]> then\n    switch costume to (sc3 v)\n    set [color v] effect to (item (9) of [\[intro\] v])\n    set [brightness v] effect to (65)\n    set size to (100) %\n    show\n    forever\n        go to [back v] layer\n    end\nend\n\nwhen I start as a clone\nif < (| Clone | ID) contains [WheelChev]?> then\n    replace item (18) of [\[intro\] v] with ((item (18) of [\[intro\] v]) + (1))\n    set [| insert camera control? v] to [1]\n    switch costume to (wheelchev v)\n    | - Position | x : [0] y : [0] Dir : [90] Size : [0]\n    set [ghost v] effect to (100)\n    go to [front v] layer\n    go [backward v] ((9) + ((item (11) of [\[intro\] v]) + ((item (12) of [\[intro\] v]) + ((item (13) of [\[intro\] v]) + ((item (14) of [\[intro\] v]) + ((item (17) of [\[intro\] v]) + (item (19) of [\[intro\] v]))))))) layers\n    if <(| Clone | Number) = [2]> then\n        set [brightness v] effect to (0)\n        wait (0.12) seconds\n    else\n        set [brightness v] effect to ((55) + (< (| Clone | ID) contains [1]?> * (25)))\n    end\n    show\n    repeat until <[130] < (| Size)>\n        change [| size v] by (((item (8) of [\[intro\] v]) * (0.25)) * (item (5) of [\[intro\] v]))\n        set [| direction v] to (item (16) of [\[intro\] v])\n        change [ghost v] effect by ((-10) * (item (5) of [\[intro\] v]))\n    end\n    replace item (18) of [\[intro\] v] with ((item (18) of [\[intro\] v]) - (1))\n    delete this clone\nend\n\nwhen I start as a clone\nforever\n    if <(| Clone | ID) = [Rotator]> then\n        go to [front v] layer\n        go [backward v] ((9) + ((item (11) of [\[intro\] v]) + ((item (12) of [\[intro\] v]) + ((item (13) of [\[intro\] v]) + (item (14) of [\[intro\] v]))))) layers\n    end\n    if <(| Clone | ID) = [Slice]> then\n        go to [front v] layer\n        go [backward v] ((3) - (| Clone | Number)) layers\n    end\n    if <(| Clone | ID) = [Text / Blur]> then\n        go to [front v] layer\n        go [backward v] ((4) + ((item (11) of [\[intro\] v]) + (item (13) of [\[intro\] v]))) layers\n    end\nend\n\nwhen I start as a clone\nif <(| Clone | ID) = [Rotator]> then\n    replace item (19) of [\[intro\] v] with ((item (19) of [\[intro\] v]) + (1))\n    switch costume to (rotator1 v)\n    | - Position | x : [0] y : [0] Dir : [90] Size : [120]\n    set [| insert camera control? v] to [1]\n    set [brightness v] effect to (100)\n    show\n    set [| timer v] to (item (6) of [\[intro\] v])\n    repeat until <[38] < (round (((item (6) of [\[intro\] v]) - (| Timer)) * (30)))>\n        switch costume to (join [Rotator] (round (((item (6) of [\[intro\] v]) - (| Timer)) * (30))))\n        set [ghost v] effect to ((100) - (round (((item (6) of [\[intro\] v]) - (| Timer)) * (285))))\n    end\n    set [| timer v] to (item (6) of [\[intro\] v])\n    repeat until <[27] < (round (((item (6) of [\[intro\] v]) - (| Timer)) * (30)))>\n        switch costume to (join [Rotator] ((9) - (round (((item (6) of [\[intro\] v]) - (| Timer)) * (30)))))\n        set [ghost v] effect to (round (((item (6) of [\[intro\] v]) - (| Timer)) * (120)))\n    end\n    replace item (19) of [\[intro\] v] with ((item (19) of [\[intro\] v]) - (1))\n    delete this clone\nend\n\ndefine | - Create Splines | Start x : (start x) Start y : (start y) Size : (size) Move spd : (m spd) Time spd : (t spd) Move size : (m size) Time+ : (time+) Count : (count) Interval : (interval) Move type [ Nomal or Time ] : (mt) End time : (e time) Color : (color) Brightness : (brightness) Ghost : (ghost)\nset [| size v] to (size)\nset [| color v] to (color)\nset [brightness v] effect to (brightness)\nset [ghost v] effect to (ghost)\ndelete all of [| spline data | v]\nadd (start x) to [| spline data | v]\nadd (start y) to [| spline data | v]\nadd (m spd) to [| spline data | v]\nadd (t spd) to [| spline data | v]\nadd (m size) to [| spline data | v]\nadd (time+) to [| spline data | v]\nadd (interval) to [| spline data | v]\nadd (mt) to [| spline data | v]\nadd (e time) to [| spline data | v]\n| - Clone | ID : [Spline] Count : (count)\nclear graphic effects\nset [| color v] to []\n\nwhen I start as a clone\nif <(| Clone | ID) = [Spline]> then\n    replace item (14) of [\[intro\] v] with ((item (14) of [\[intro\] v]) + (1))\n    switch costume to (spline v)\n    set [| insert camera control? v] to [1]\n    set [| timer v] to ((item (6) of [\[intro\] v]) + (((| Clone | Number) - (1)) * ((item (7) of [| spline data | v]) * (0.0025))))\n    go to [front v] layer\n    go [backward v] ((3) + ((item (11) of [\[intro\] v]) + ((item (12) of [\[intro\] v]) + (item (13) of [\[intro\] v])))) layers\n    show\n    repeat until <(item (9) of [| spline data | v]) < (item (6) of [\[intro\] v])>\n        | - Spline Position | Point : (([sin v] of ((((item (6) of [\[intro\] v]) - (| Timer)) * (item (4) of [| spline data | v])) + (item (6) of [| spline data | v])) ) * (item (5) of [| spline data | v])) (((item (6) of [\[intro\] v]) - (| Timer)) * ((30) * (item (3) of [| spline data | v])))\n        if <[0] < (| My - y)> then\n            set [| my - x v] to ((| My - x+) + (item (15) of [\[intro\] v]))\n        else\n            set [| my - x v] to ((| My - x+) + (item (16) of [\[intro\] v]))\n        end\n    end\n    replace item (14) of [\[intro\] v] with ((item (14) of [\[intro\] v]) - (1))\n    delete this clone\nend\n\ndefine | - Spline Position | Point : (move) (move+)\nset [| direction v] to (([atan v] of (((| My - x+) - ((item (1) of [| spline data | v]) + (((move) * <(letter (1) of (item (8) of [| spline data | v])) = [T]>) + ((move+) * <(letter (1) of (item (8) of [| spline data | v])) = [N]>)))) / ((| My - y) - ((item (2) of [| spline data | v]) + (((move) * <(letter (2) of (item (8) of [| spline data | v])) = [T]>) + ((move+) * <(letter (2) of (item (8) of [| spline data | v])) = [N]>))))) ) + (<(| My - y) < ((| My - y) - ((item (2) of [| spline data | v]) + (((move) * <(letter (2) of (item (8) of [| spline data | v])) = [T]>) + ((move+) * <(letter (2) of (item (8) of [| spline data | v])) = [N]>))))> * (180)))\nset [| my - x+ v] to ((item (1) of [| spline data | v]) + (((move) * <(letter (1) of (item (8) of [| spline data | v])) = [T]>) + ((move+) * <(letter (1) of (item (8) of [| spline data | v])) = [N]>)))\nset [| my - y v] to ((item (2) of [| spline data | v]) + (((move) * <(letter (2) of (item (8) of [| spline data | v])) = [T]>) + ((move+) * <(letter (2) of (item (8) of [| spline data | v])) = [N]>)))\n\nwhen I receive [| - intro start v]\n| - Setting\n| - Create Effects | x : [0] y : [0] Direction : [90] Size : [0] Move - size [] Number : [1] Move type : [] Color : [0] Brightness : [0] Transparency : [0] Speed : [1.8] Effect type : [SC1] Waiting time : [0] First size : [0]\n| - Wait | Time : [0.3]\n| - Create Effects | x : [0] y : [0] Direction : [90] Size : [100] Move - size [] Number : [1] Move type : [] Color : [0] Brightness : [0] Transparency : [0] Speed : [2.1] Effect type : [SC2] Waiting time : [0] First size : [0]\n| - Wait | Time : [0.6]\n| - Create Effects | x : [-481] y : [0] Direction : [-90] Size : [100] Move - size [] Number : [1] Move type : [] Color : [0] Brightness : [0] Transparency : [0] Speed : [2.4] Effect type : [SC3] Waiting time : [0] First size : [0]\n| - Wait | Time : [0.9]\n| - Create Effects | x : [240] y : [-180] Direction : [90] Size : [100] Move - size [] Number : [1] Move type : [] Color : [0] Brightness : [0] Transparency : [0] Speed : [2.7] Effect type : [SC4] Waiting time : [0] First size : [0]\n| - Wait | Time : [1.2]\n| - Create Effects | x : [-240] y : [180] Direction : [-90] Size : [100] Move - size [] Number : [1] Move type : [] Color : [0] Brightness : [0] Transparency : [0] Speed : [3.5] Effect type : [SC4] Waiting time : [0] First size : [0]\n| - Wait | Time : [1.82]\n| - Create Effects | x : [-240] y : [0] Direction : [0] Size : [100] Move - size [] Number : [1] Move type : [] Color : [0] Brightness : [0] Transparency : [0] Speed : [4.33] Effect type : [SC5] Waiting time : [0] First size : [0]\n| - Create Effects | x : [240] y : [0] Direction : [0] Size : [100] Move - size [] Number : [1] Move type : [] Color : [0] Brightness : [0] Transparency : [0] Speed : [4.33] Effect type : [SC5] Waiting time : [0] First size : [0]\n| - Wait | Time : [2.1]\n| - Clone | ID : [Shutter] Count : [2]\n| - Clone | ID : [Logo] Count : [1]\n| - Clone | ID : [Made by @kako-ken] Count : [2]\n| - Create Splines | Start x : [-240] Start y : [-180] Size : [135] Move spd : [8] Time spd : [120] Move size : [330] Time+ : [0] Count : [12] Interval : [8] Move type [ Nomal or Time ] : [TN] End time : [4.32] Color : [0] Brightness : [100] Ghost : [0]\n| - Create Splines | Start x : [240] Start y : [180] Size : [135] Move spd : [-8] Time spd : [120] Move size : [-330] Time+ : [0] Count : [12] Interval : [8] Move type [ Nomal or Time ] : [TN] End time : [4.32] Color : [0] Brightness : [100] Ghost : [0]\n| - Create Splines | Start x : [-240] Start y : [-180] Size : [100] Move spd : [8] Time spd : [120] Move size : [330] Time+ : [0] Count : [12] Interval : [8] Move type [ Nomal or Time ] : [TN] End time : [4.32] Color : [0] Brightness : [40] Ghost : [0]\n| - Create Splines | Start x : [240] Start y : [180] Size : [100] Move spd : [-8] Time spd : [120] Move size : [-330] Time+ : [0] Count : [12] Interval : [8] Move type [ Nomal or Time ] : [TN] End time : [4.32] Color : [0] Brightness : [40] Ghost : [0]\n| - Wait | Time : [3.24]\n| - Create Effects | x : [0] y : [0] Direction : [90] Size : [0] Move - size [] Number : [1] Move type : [] Color : [0] Brightness : [0] Transparency : [0] Speed : [Inf] Effect type : [SC6] Waiting time : [0] First size : [0]\n| - Wait | Time : [3.7]\n| - Create Effects | x : [0] y : [0] Direction : [0] Size : [50] Move - size [45] Number : [8] Move type : [Dir] Color : [0] Brightness : [100] Transparency : [40] Speed : [28] Effect type : [FW1-0] Waiting time : [0] First size : [50]\n| - Wait | Time : [4.33]\n| - Clone | ID : [Text] Count : [1]\n| - Clone | ID : [Text / Blur] Count : [2]\n| - Clone | ID : [Pinwheel] Count : [1]\n| - Clone | ID : [BG] Count : [1]\n| - Create Effects | x : [8] y : [-8] Direction : [45] Size : [65] Move - size [65] Number : [2] Move type : [Size] Color : [0] Brightness : [-100] Transparency : [75] Speed : [9] Effect type : [SE1-0] Waiting time : [0] First size : [0]\n| - Create Effects | x : [0] y : [0] Direction : [45] Size : [65] Move - size [65] Number : [2] Move type : [Size] Color : [0] Brightness : [100] Transparency : [0] Speed : [9] Effect type : [SE1-0] Waiting time : [0] First size : [0]\n| - Shake | Time : [4.86] Power : [13] Speed : [7]\n| - Create Effects | x : [8] y : [-8] Direction : [0] Size : [50] Move - size [36] Number : [10] Move type : [Dir] Color : [0] Brightness : [-100] Transparency : [75] Speed : [23] Effect type : [FW1-0] Waiting time : [0] First size : [50]\n| - Create Effects | x : [0] y : [0] Direction : [0] Size : [50] Move - size [72] Number : [5] Move type : [Dir] Color : [0] Brightness : [30] Transparency : [0] Speed : [23] Effect type : [FW1-0] Waiting time : [0] First size : [50]\n| - Create Effects | x : [0] y : [0] Direction : [36] Size : [50] Move - size [72] Number : [5] Move type : [Dir] Color : [0] Brightness : [100] Transparency : [0] Speed : [23] Effect type : [FW1-0] Waiting time : [0] First size : [50]\n| - Shake | Time : [5.19] Power : [12] Speed : [7]\n| - Create Effects | x : [0] y : [0] Direction : [0] Size : [250] Move - size [2] Number : [5] Move type : [Size] Color : [0] Brightness : [100] Transparency : [50] Speed : [7] Effect type : [SW1-0] Waiting time : [0] First size : [0]\n| - Shake | Time : [5.93] Power : [13] Speed : [7]\n| - Create Effects | x : [8] y : [-8] Direction : [0] Size : [60] Move - size [45] Number : [8] Move type : [Dir] Color : [0] Brightness : [-100] Transparency : [75] Speed : [6] Effect type : [RB1-2] Waiting time : [0] First size : [0]\n| - Create Effects | x : [8] y : [-8] Direction : [0] Size : [85] Move - size [45] Number : [8] Move type : [Dir] Color : [0] Brightness : [-100] Transparency : [75] Speed : [6] Effect type : [RB1--1] Waiting time : [0] First size : [0]\n| - Create Effects | x : [0] y : [0] Direction : [0] Size : [60] Move - size [45] Number : [8] Move type : [Dir] Color : [0] Brightness : [100] Transparency : [0] Speed : [6] Effect type : [RB1-2] Waiting time : [0] First size : [0]\n| - Create Effects | x : [0] y : [0] Direction : [0] Size : [85] Move - size [45] Number : [8] Move type : [Dir] Color : [0] Brightness : [50] Transparency : [0] Speed : [6] Effect type : [RB1--1] Waiting time : [0] First size : [0]\n| - Shake | Time : [6.53] Power : [13] Speed : [7]\n| - Create Effects | x : [0] y : [0] Direction : [90] Size : [125] Move - size [] Number : [1] Move type : [] Color : (item (3) of [| data | v]) Brightness : [0] Transparency : [10] Speed : [7] Effect type : [Flash1-2] Waiting time : [0] First size : [150]\n| - Create Effects | x : [-149.5] y : [67] Direction : [0] Size : [55] Move - size [105] Number : [4] Move type : [x] Color : [0] Brightness : [-100] Transparency : [75] Speed : [9] Effect type : [SE1-0] Waiting time : [0.1] First size : [0]\n| - Create Effects | x : [165.5] y : [-83] Direction : [0] Size : [55] Move - size [-105] Number : [4] Move type : [x] Color : [0] Brightness : [-100] Transparency : [75] Speed : [9] Effect type : [SE1-0] Waiting time : [0.1] First size : [0]\n| - Create Effects | x : [-157.5] y : [75] Direction : [0] Size : [55] Move - size [105] Number : [4] Move type : [x] Color : [0] Brightness : [100] Transparency : [0] Speed : [9] Effect type : [SE1-0] Waiting time : [0.1] First size : [0]\n| - Create Effects | x : [157.5] y : [-75] Direction : [0] Size : [55] Move - size [-105] Number : [4] Move type : [x] Color : [0] Brightness : [100] Transparency : [0] Speed : [9] Effect type : [SE1-0] Waiting time : [0.1] First size : [0]\n| - Shake | Time : [7.03] Power : [9] Speed : [7]\n| - Create Effects | x : [8] y : [-8] Direction : [0] Size : [245] Move - size [90] Number : [2] Move type : [Dir] Color : [0] Brightness : [-100] Transparency : [75] Speed : [7] Effect type : [SW2-0] Waiting time : [0.24] First size : [0]\n| - Create Effects | x : [0] y : [0] Direction : [0] Size : [240] Move - size [90] Number : [2] Move type : [Dir] Color : [0] Brightness : [30] Transparency : [0] Speed : [7] Effect type : [SW2-0] Waiting time : [0.24] First size : [0]\n| - Create Effects | x : [0] y : [0] Direction : [0] Size : [245] Move - size [90] Number : [2] Move type : [Dir] Color : [0] Brightness : [100] Transparency : [0] Speed : [7] Effect type : [SW2-0] Waiting time : [0.24] First size : [0]\n| - Create Effects | x : [0] y : [0] Direction : [0] Size : [250] Move - size [90] Number : [2] Move type : [Dir] Color : [0] Brightness : [100] Transparency : [0] Speed : [7] Effect type : [SW2-0] Waiting time : [0.24] First size : [0]\n| - Shake | Time : [7.27] Power : [9] Speed : [7]\n| - Clone | ID : [Rotator] Count : [1]\n| - Shake | Time : [7.56] Power : [13] Speed : [7]\n| - Create Effects | x : [8] y : [-8] Direction : [23] Size : [50] Move - size [45] Number : [8] Move type : [Dir] Color : [0] Brightness : [-100] Transparency : [75] Speed : [23] Effect type : [FW1-0] Waiting time : [0] First size : [60]\n| - Create Effects | x : [0] y : [0] Direction : [23] Size : [50] Move - size [90] Number : [4] Move type : [Dir] Color : [0] Brightness : [100] Transparency : [0] Speed : [23] Effect type : [FW1-0] Waiting time : [0] First size : [60]\n| - Create Effects | x : [0] y : [0] Direction : [68] Size : [50] Move - size [90] Number : [4] Move type : [Dir] Color : [0] Brightness : [30] Transparency : [0] Speed : [23] Effect type : [FW1-0] Waiting time : [0] First size : [60]\n| - Shake | Time : [8.12] Power : [13] Speed : [7]\n| - Create Effects | x : [8] y : [-8] Direction : [0] Size : [245] Move - size [] Number : [1] Move type : [] Color : [0] Brightness : [-100] Transparency : [75] Speed : [7] Effect type : [SW1-0] Waiting time : [0] First size : [0]\n| - Create Effects | x : [0] y : [0] Direction : [0] Size : [240] Move - size [] Number : [1] Move type : [] Color : [0] Brightness : [30] Transparency : [0] Speed : [7] Effect type : [SW1-0] Waiting time : [0] First size : [0]\n| - Create Effects | x : [0] y : [0] Direction : [0] Size : [245] Move - size [5] Number : [2] Move type : [Size] Color : [0] Brightness : [100] Transparency : [0] Speed : [7] Effect type : [SW1-0] Waiting time : [0] First size : [0]\n| - Shake | Time : [8.72] Power : [13] Speed : [7]\n| - Clone | ID : [Rotator] Count : [1]\n| - Create Effects | x : [8] y : [-8] Direction : [60] Size : [180] Move - size [45] Number : [8] Move type : [Dir] Color : [0] Brightness : [-100] Transparency : [75] Speed : [17] Effect type : [CB1-0] Waiting time : [0] First size : [150]\n| - Create Effects | x : [0] y : [0] Direction : [60] Size : [180] Move - size [45] Number : [8] Move type : [Dir] Color : [0] Brightness : [100] Transparency : [0] Speed : [17] Effect type : [CB1-0] Waiting time : [0] First size : [150]\n| - Shake | Time : [9.21] Power : [12] Speed : [7]\n| - Create Effects | x : [8] y : [-8] Direction : [90] Size : [250] Move - size [90] Number : [2] Move type : [Dir] Color : [0] Brightness : [-100] Transparency : [75] Speed : [8] Effect type : [SW2-0] Waiting time : [0.32] First size : [0]\n| - Create Effects | x : [0] y : [0] Direction : [90] Size : [250] Move - size [90] Number : [2] Move type : [Dir] Color : [0] Brightness : [100] Transparency : [0] Speed : [8] Effect type : [SW2-0] Waiting time : [0.32] First size : [0]\n| - Shake | Time : [9.53] Power : [13] Speed : [7]\n| - Shake | Time : [10.31] Power : [13] Speed : [7]\n| - Create Effects | x : [8] y : [-8] Direction : [0] Size : [65] Move - size [65] Number : [2] Move type : [Size] Color : [0] Brightness : [-100] Transparency : [75] Speed : [9] Effect type : [SE1-0] Waiting time : [0] First size : [0]\n| - Create Effects | x : [0] y : [0] Direction : [0] Size : [65] Move - size [65] Number : [2] Move type : [Size] Color : [0] Brightness : [100] Transparency : [0] Speed : [9] Effect type : [SE1-0] Waiting time : [0] First size : [0]\n| - Shake | Time : [10.84] Power : [13] Speed : [7]\n| - Create Effects | x : [8] y : [-8] Direction : [0] Size : [50] Move - size [36] Number : [10] Move type : [Dir] Color : [0] Brightness : [-100] Transparency : [75] Speed : [23] Effect type : [FW1-0] Waiting time : [0] First size : [50]\n| - Create Effects | x : [0] y : [0] Direction : [0] Size : [50] Move - size [72] Number : [5] Move type : [Dir] Color : [0] Brightness : [100] Transparency : [0] Speed : [23] Effect type : [FW1-0] Waiting time : [0] First size : [50]\n| - Create Effects | x : [0] y : [0] Direction : [36] Size : [50] Move - size [72] Number : [5] Move type : [Dir] Color : [0] Brightness : [30] Transparency : [0] Speed : [23] Effect type : [FW1-0] Waiting time : [0] First size : [50]\n| - Shake | Time : [20] Power : [13] Speed : [7]\n\nwhen I start as a clone\nif <not <(| Clone | ID) = [Slice]>> then\n    wait until <(item (10) of [\[intro\] v]) = [1]>\n    delete this clone\nend\n\nwhen I receive [| - intro start v]\n| - Wait | Time : [0.03]\nreplace item (3) of [| data | v] with (item (9) of [\[intro\] v])\nwait until <not <<<mouse down?> or <key (space v) pressed?>> or <[3] < (item (6) of [\[intro\] v])>>>\nwait until <<[10.84] < (item (6) of [\[intro\] v])> or <<mouse down?> or <key (space v) pressed?>>>\n| - Clone | ID : [Slice] Count : [3]\nwait (0.6) seconds\nif <(item (6) of [\[intro\] v]) < [10.84]> then\n    repeat until <(volume) < [1]>\n        change volume by (-4.5)\n    end\n    stop all sounds\nend\n\nwhen I start as a clone\nif < (| Clone | ID) contains [SC]?> then\n    switch costume to (| Clone | ID)\n    set [| insert camera control? v] to [1]\n    if <(| Clone | Number) = [1]> then\n        set [brightness v] effect to (-100)\n        set [ghost v] effect to (65)\n    else\n        if <((| Clone | Number) mod (2)) = [0]> then\n            set [brightness v] effect to (100)\n        end\n    end\n    wait (((| Clone | Number) - (1)) * (0.12)) seconds\n    show\n    if <<(| Clone | ID) = [SC1]> or <(| Clone | ID) = [SC6]>> then\n        switch costume to (sc1 v)\n        if <(| Clone | ID) = [SC6]> then\n            if <(| Clone | Number) = [1]> then\n                delete this clone\n            end\n            go to [front v] layer\n            go [backward v] ((5) + ((item (11) of [\[intro\] v]) + (item (12) of [\[intro\] v]))) layers\n        end\n        repeat until <[300] < (| Size)>\n            change [| size v] by (((| Size) + (2)) / ((3) / (item (5) of [\[intro\] v])))\n        end\n        repeat until <[4.3] < (item (6) of [\[intro\] v])>\n            change [| size v] by (((610) - (| Size)) / ((3) / (item (5) of [\[intro\] v])))\n        end\n        if <(| Clone | Number) = [2]> then\n            set [| insert camera control? v] to [0]\n            set size to (100) %\n            switch costume to (shutter2 v)\n            clear graphic effects\n            set [| for effects v] to [-70]\n            \n                | - Easing | Points : [2] [Shutter] [880] [13] [] [] [] [ [4.33] ~ [6.54] ]\n                set [fisheye v] effect to (| For Effects)\n                go to [front v] layer\n                go [backward v] ((4) + (item (11) of [\[intro\] v])) layers\n            end\n        end\n        delete this clone\n    else\n        if <(| Clone | ID) = [SC2]> then\n            repeat until <[15000] < (| Size)>\n                change [| size v] by (((| Size) - (85)) / ((1.7) / (item (5) of [\[intro\] v])))\n            end\n            forever\n                change [| size v] by (((36000) - (| Size)) / ((3.5) / (item (5) of [\[intro\] v])))\n            end\n        else\n            if <(| Clone | ID) = [SC3]> then\n                repeat until <[-250] < (| My - x)>\n                    change [| my - x v] by (((| My - x) + (483)) / ((3) / (item (5) of [\[intro\] v])))\n                end\n                forever\n                    change [| my - x v] by (((0) - (| My - x)) / ((3) / (item (5) of [\[intro\] v])))\n                end\n            else\n                if <(| Clone | ID) = [SC4]> then\n                    if <[1] < (| My - x)> then\n                        repeat until <[130] < (| Direction)>\n                            change [| direction v] by (((| Direction) - (88)) / ((3) / (item (5) of [\[intro\] v])))\n                        end\n                        forever\n                            change [| direction v] by (((180) - (| Direction)) / ((3) / (item (5) of [\[intro\] v])))\n                        end\n                    else\n                        repeat until <[-50] < (| Direction)>\n                            change [| direction v] by (((| Direction) + (92)) / ((3) / (item (5) of [\[intro\] v])))\n                        end\n                        forever\n                            change [| direction v] by (((0) - (| Direction)) / ((3) / (item (5) of [\[intro\] v])))\n                        end\n                    end\n                else\n                    switch costume to (sc2 v)\n                    go to [front v] layer\n                    go [backward v] ((5) + ((item (11) of [\[intro\] v]) + (item (14) of [\[intro\] v]))) layers\n                    repeat until <[22000] < (| Size)>\n                        change [| size v] by (((| Size) - (85)) / ((1.7) / (item (5) of [\[intro\] v])))\n                    end\n                    forever\n                        change [| size v] by (((48100) - (| Size)) / ((3.5) / (item (5) of [\[intro\] v])))\n                    end\n                end\n            end\n        end\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif < (| Clone | ID) contains [SC]?> then\n    if <[1] < (| Clone | Number)> then\n        set [ghost v] effect to (100)\n    end\n    repeat until <(| Power) < (item (6) of [\[intro\] v])>\n        change [ghost v] effect by (((-10) * (item (5) of [\[intro\] v])) * <[1] < (| Clone | Number)>)\n        change [brightness v] effect by (((-3) * (item (5) of [\[intro\] v])) * <<(| Clone | ID) = [SC6]> and <(| Clone | Number) = [3]>>)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(| Clone | ID) = [Logo]> then\n    switch costume to (logo v)\n    | - Position | x : [0] y : [0] Dir : [90] Size : [0]\n    set [| insert camera control? v] to [1]\n    set [ghost v] effect to (100)\n    show\n    repeat until <[6] < (item (6) of [\[intro\] v])>\n        | - Easing | Points : [1] [1] [0] [100] [2.6] [0.9] [Size] [ [2.1] ~ [3.7] ]\n        | - Easing | Points : [1] [1] [100] [65] [3.4] [0.78] [Size] [ [3.7] ~ [3.98] ]\n        | - Easing | Points : [1] [1] [290] [0] [2.9] [0.85] [x] [ [2.1] ~ [8.72] ]\n        | - Easing | Points : [1] [1] [-230] [0] [2.9] [0.85] [y] [ [2.1] ~ [8.72] ]\n        if <[3.98] < (item (6) of [\[intro\] v])> then\n            | - Easing | Points : [1] [1] [65] [200] [3.4] [0.78] [Size] [ [3.98] ~ [8.72] ]\n            change [ghost v] effect by ((5.5) * (item (5) of [\[intro\] v]))\n        else\n            change [ghost v] effect by ((-10) * (item (5) of [\[intro\] v]))\n        end\n        set [| color v] to (() - (item (9) of [\[intro\] v]))\n        go to [front v] layer\n        go [backward v] ((4) + (item (11) of [\[intro\] v])) layers\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif << (| Clone | ID) contains [FW]?> and <(item (6) of [\[intro\] v]) < [4.33]>> then\n    | - Wait | Time : [4.33]\n    replace item (12) of [\[intro\] v] with [0]\n    delete this clone\nend\n\nwhen I start as a clone\nif <(| Clone | ID) = [Text]> then\n    switch costume to (text v)\n    | - Position | x : [0] y : [0] Dir : [90] Size : [0]\n    set [| insert camera control? v] to [1]\n    show\n    forever\n        if <[10.84] < (item (6) of [\[intro\] v])> then\n            change [| size v] by (((| Size) - (117)) / ((6.4) / (item (5) of [\[intro\] v])))\n        end\n        if <<[8.12] < (item (6) of [\[intro\] v])> and <(item (6) of [\[intro\] v]) < [8.72]>> then\n            change [| size v] by (((| Size) - (101)) / ((4.55) / (item (5) of [\[intro\] v])))\n        end\n        | - Easing | Points : [1] [1] [0] [90] [1] [.8] [Dir] [ [4.33] ~ [10] ]\n        | - Easing | Points : [1] [1] [0] [100] [2.9] [.86] [Size] [ [4.33] ~ [4.86] ]\n        | - Easing | Points : [1] [1] [100] [60] [3.5] [.83] [Size] [ [4.86] ~ [5.18] ]\n        | - Easing | Points : [1] [1] [54] [100] [3.5] [.88] [Size] [ [5.18] ~ [7.27] ]\n        | - Easing | Points : [1] [1] [100] [50] [3.5] [.9] [Size] [ [7.27] ~ [7.63] ]\n        | - Easing | Points : [1] [1] [50] [100] [3.5] [.85] [Size] [ [7.63] ~ [8.12] ]\n        | - Easing | Points : [1] [1] [0] [100] [3.2] [.85] [Size] [ [8.72] ~ [9.21] ]\n        | - Easing | Points : [1] [1] [100] [130] [3.5] [.82] [Size] [ [9.21] ~ [9.53] ]\n        | - Easing | Points : [1] [1] [130] [80] [3.5] [.87] [Size] [ [9.52] ~ [10.31] ]\n        | - Easing | Points : [1] [1] [80] [115] [3.4] [.84] [Size] [ [10.31] ~ [10.84] ]\n        go to [front v] layer\n        go [backward v] ((5) + ((item (11) of [\[intro\] v]) + (item (13) of [\[intro\] v]))) layers\n    end\nend\n\nwhen I receive [| - intro start v]\nforever\n    replace item (16) of [\[intro\] v] with (((item (8) of [\[intro\] v]) * (((.5) - (<[8.72] < (item (6) of [\[intro\] v])> * (1))) * (item (5) of [\[intro\] v]))) + (item (16) of [\[intro\] v]))\nend\n\nwhen I start as a clone\nif < (| Clone | ID) contains [Chevron]?> then\n    replace item (17) of [\[intro\] v] with ((item (17) of [\[intro\] v]) + (1))\n    set [| insert camera control? v] to [1]\n    switch costume to (| Clone | ID)\n    | - Position | x : [0] y : [0] Dir : [40] Size : [0]\n    set [ghost v] effect to (100)\n    go to [front v] layer\n    go [backward v] ((9) + ((item (11) of [\[intro\] v]) + ((item (12) of [\[intro\] v]) + ((item (13) of [\[intro\] v]) + ((item (14) of [\[intro\] v]) + (item (19) of [\[intro\] v])))))) layers\n    show\n    repeat until <[410] < (| Size)>\n        change [| size v] by (((item (8) of [\[intro\] v]) * ((.3) + ((| Size) * (0.006)))) * (item (5) of [\[intro\] v]))\n        change [| direction v] by (((item (8) of [\[intro\] v]) * (.28)) * (item (5) of [\[intro\] v]))\n        change [ghost v] effect by ((-13) * (item (5) of [\[intro\] v]))\n    end\n    replace item (17) of [\[intro\] v] with ((item (17) of [\[intro\] v]) - (1))\n    delete this clone\nend\n\nwhen I receive [| - intro start v]\n| - Wait | Time : [0.06]\n\n    if <<[6.54] < (item (6) of [\[intro\] v])> and <(item (6) of [\[intro\] v]) < [7.08]>> then\n        replace item (1) of [| camera | v] with (([sin v] of ((item (6) of [\[intro\] v]) * (1350)) ) * (18))\n        replace item (2) of [| camera | v] with (([cos v] of ((item (6) of [\[intro\] v]) * (675)) ) * (13))\n        replace item (3) of [| camera | v] with (([sin v] of ((item (6) of [\[intro\] v]) * (675)) ) * (5))\n        replace item (9) of [\[intro\] v] with (((15) * (item (5) of [\[intro\] v])) + (item (9) of [\[intro\] v]))\n    else\n        replace item (1) of [| camera | v] with [0]\n        replace item (2) of [| camera | v] with [0]\n        replace item (9) of [\[intro\] v] with (item (3) of [| data | v])\n    end\n    | - Easing | Points : [3] [3] [2] [3] [] [] [] [ [5] ~ [5.55] ]\n    | - Easing | Points : [2] [3] [720] [8] [] [] [] [ [5.55] ~ [6.54] ]\n    | - Easing | Points : [2] [3] [-360] [8] [] [] [] [ [7.08] ~ [8.71] ]\n    | - Easing | Points : [3] [3] [358] [3] [] [] [] [ [8.71] ~ [9.26] ]\n    | - Easing | Points : [2] [3] [-1080] [8] [] [] [] [ [9.26] ~ [20] ]\nend\n\nwhen I start as a clone\nif < (| Clone | ID) contains [Back]?> then\n    switch costume to (sc2 v)\n    | - Position | x : [0] y : [0] Dir : [0] Size : [100]\n    set [| insert camera control? v] to [1]\n    if <((letter (5) of (| Clone | ID)) mod (2)) = [1]> then\n        set [brightness v] effect to (10)\n    else\n        set [brightness v] effect to ((-50) + (< (| Clone | ID) contains [2]?> * (25)))\n    end\n    wait (0) seconds\n    go to [front v] layer\n    go [backward v] ((9) + ((item (11) of [\[intro\] v]) + ((item (12) of [\[intro\] v]) + ((item (13) of [\[intro\] v]) + ((item (14) of [\[intro\] v]) + ((item (17) of [\[intro\] v]) + (item (18) of [\[intro\] v]))))))) layers\n    show\n    repeat until <[16000] < (| Size)>\n        change [| size v] by (((| Size) - (85)) / ((2) / (item (5) of [\[intro\] v])))\n    end\n    repeat until <[54999.99] < (| Size)>\n        change [| size v] by (((55000) - (| Size)) / ((16) / (item (5) of [\[intro\] v])))\n    end\n    delete this clone\nend\n\nwhen I receive [| - intro start v]\n| - Wait | Time : [4.33]\n\n    | - Clone | ID : (join [Back] ((item (1) of [| data | v]) mod (4))) Count : [1]\n    replace item (1) of [| data | v] with ((item (1) of [| data | v]) + (1))\n    wait (.2) seconds\nend\n\nwhen I receive [| - intro start v]\n| - Wait | Time : [4.33]\n\n    | - Clone | ID : (join [WheelChev] ((1) + ((item (1) of [| data | v]) mod (2)))) Count : [2]\n    replace item (2) of [| data | v] with ((item (2) of [| data | v]) + (1))\n    wait (.25) seconds\nend\n\nwhen I start as a clone\nif <<(| Clone | ID) = [Rotator]> and <(item (6) of [\[intro\] v]) < [8]>> then\n    repeat until <(| Direction) < [-80]>\n        change [| direction v] by (((| Direction) - (91)) / ((4) / (item (5) of [\[intro\] v])))\n    end\n    \n        change [| direction v] by (((-270) - (| Direction)) / ((7) / (item (5) of [\[intro\] v])))\n    end\nend\n\nwhen I start as a clone\nif <(| Clone | ID) = [Text / Blur]> then\n    switch costume to (text v)\n    | - Position | x : [0] y : [0] Dir : [90] Size : [100]\n    set [| insert camera control? v] to [1]\n    | - Wait | Time : ((8.12) + ((2.19) * <(| Clone | Number) = [2]>))\n    show\n    \n        change [| size v] by (((160) - (| Size)) / ((8) / (item (5) of [\[intro\] v])))\n        change [ghost v] effect by ((5) * (item (5) of [\[intro\] v]))\n    end\nend\n\nwhen I start as a clone\nif <(| Clone | ID) = [Made by @kako-ken]> then\n    go to x: ((-1080) + ((| Clone | Number) * (720))) y: ((-472.5) + ((| Clone | Number) * (315)))\n    if <(| Clone | Number) = [1]> then\n        switch costume to (made by @kako-ken v)\n        set [color v] effect to (item (3) of [| data | v])\n    else\n        switch costume to (click to skip v)\n    end\n    set size to (70) %\n    set [ghost v] effect to (100)\n    show\n    repeat until <[360] < ([abs v] of (x position) )>\n        if <[3.7] < (item (6) of [\[intro\] v])> then\n            change x by (((x position) - ((-9) + ((| Clone | Number) * (6)))) / ((7) / (item (5) of [\[intro\] v])))\n        else\n            change x by (((0) - (x position)) / ((7) / (item (5) of [\[intro\] v])))\n        end\n        change [ghost v] effect by ((-6) * (item (5) of [\[intro\] v]))\n        go to [front v] layer\n        go [backward v] (item (11) of [\[intro\] v]) layers\n    end\nend\n\nwhen I start as a clone\nif <(| Clone | ID) = [Pinwheel]> then\n    switch costume to (pinwheel v)\n    | - Position | x : [0] y : [0] Dir : [90] Size : [0]\n    set [| insert camera control? v] to [1]\n    show\n    forever\n        if <[10.84] < (item (6) of [\[intro\] v])> then\n            change [| size v] by (((| Size) - (102)) / ((6) / (item (5) of [\[intro\] v])))\n        else\n            change [| size v] by (((100) - (| Size)) / ((10) / (item (5) of [\[intro\] v])))\n        end\n        change [| direction v] by (((1) + ((item (8) of [\[intro\] v]) * (.25))) * (item (5) of [\[intro\] v]))\n        go to [front v] layer\n        go [backward v] ((8) + ((item (11) of [\[intro\] v]) + (item (13) of [\[intro\] v]))) layers\n    end\nend\n\ndefine | - Clone | ID : (id) Count : (count)\nset [| clone | id v] to (id)\nset [| clone | number v] to [0]\nset [| insert camera control? v] to [0]\nrepeat (count)\n    change [| clone | number v] by (1)\n    create clone of (_myself_ v)\nend\n\n@アウトロ\n\nwhen flag clicked\nset size to (100) %\nhide\ngo to x: (0) y: (0)\n\nwhen I receive [アウトロ v]\nset [ghost v] effect to (0)\nswitch costume to (コスチューム1 v)\nstart sound [素振り v]\nrepeat (5)\n    go to [front v] layer\n    create clone of (_myself_ v)\n    next costume\n    create clone of (_myself_ v)\n    wait (0.3) seconds\nend\nwait (3) seconds\nswitch costume to (コスチューム7 v)\ncreate clone of (_myself_ v)\nwait (2) seconds\nswitch costume to (コスチューム8 v)\ncreate clone of (_myself_ v)\nswitch costume to (コスチューム10 v)\ncreate clone of (_myself_ v)\nswitch costume to (コスチューム11 v)\ncreate clone of (_myself_ v)\nswitch costume to (コスチューム12 v)\ncreate clone of (_myself_ v)\nswitch costume to (コスチューム13 v)\ncreate clone of (_myself_ v)\nforever\n    switch costume to (コスチューム9 v)\n    create clone of (_myself_ v)\n    wait (0.1) seconds\nend\n\nwhen I start as a clone\ngo to x: (0) y: (-600)\ngo to [front v] layer\nshow\nrepeat until <[1] < (y position)>\n    change y by ((() - (y position)) / (10))\nend\n\ngo to [back v] layer\nhide\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\nwhen I start as a clone\nforever\n    go to [front v] layer\nend\n\nwhen I start as a clone\nif <(costume [number v]) = [6]> then\n    go to x: (0) y: (-600)\n    repeat (20)\n        change y by (((0) - (y position)) / (10))\n    end\nend\n\ndelete this clone\n\nwait (2) seconds\n\nrepeat (10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwait (2) seconds\n\nwait (0.2) seconds\ngo to [front v] layer\n\nwhen I start as a clone\nif <(costume [number v]) = [7]> then\n    show\n    go to x: (0) y: (600)\n    repeat until <(y position) = [0]>\n        change y by ((() - (y position)) / (10))\n    end\nend\n\nwhen flag clicked\nset size to (100) %\n\nwhen I start as a clone\nif <(costume [number v]) = [8]> then\n    go to x: (0) y: (-600)\n    repeat (35)\n        change y by (((-30) - (y position)) / (10))\n    end\n    forever\n        change [アウトロ動きの v] by (5)\n        change y by ([sin v] of (アウトロ動きの) )\n    end\nend\n\nwhen I start as a clone\nif <(costume [number v]) = [9]> then\n    set size to (pick random (50) to (80)) %\n    set [ghost v] effect to (pick random (10) to (50))\n    go to x: (pick random (250) to (-250)) y: (-302)\n    repeat until <[170] < (y position)>\n        change y by (6)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(costume [number v]) = [10]> then\n    go to x: (0) y: (-600)\n    repeat (35)\n        change y by (((-30) - (y position)) / (10))\n    end\n    forever\n        change [アウトロ動きの2 v] by (7)\n        change y by ([sin v] of (アウトロ動きの2) )\n    end\nend\n\nwhen I start as a clone\nif <(costume [number v]) = [12]> then\n    go to x: (0) y: (-600)\n    repeat (35)\n        change y by (((-30) - (y position)) / (10))\n    end\n    forever\n        change [アウトロ動きの3 v] by (9)\n        change y by ([sin v] of (アウトロ動きの3) )\n    end\nend\n\nwhen I start as a clone\nforever\n    if <(costume [number v]) = [11]> then\n        forever\n            show\n            point in direction (90)\n            turn right (1) degrees\n            repeat (60)\n                turn right ([abs v] of (((90) - (direction)) / (5)) ) degrees\n            end\n        end\n    end\nend\n\nwhen [timer v] > (タイマー)\nbroadcast (アウトロ v)\n\nwhen flag clicked\nreset timer\nforever\n    set [タイマー v] to (timer)\nend\n\n@雪\n\nwhen I start as a clone\ngo to [front v] layer\nshow\ngo to x: (pick random (200) to (-200)) y: (190)\nset size to (pick random (70) to (110)) %\nset [ghost v] effect to (pick random (-10) to (30))\nrepeat until <<touching (ステージ v)?> or <[-178] > (y position)>>\n    change y by (-10)\nend\ndelete this clone\n\nwhen I receive [| - intro end v]\nset [雪消して v] to [1]\nhide\nforever\n    if <(雪消して) = [1]> then\n        wait (pick random (0) to (0.2)) seconds\n        create clone of (_myself_ v)\n    else\n        delete this clone\n    end\nend\n\ngo to x: (-190) y: (-90)\n\n@スプライト1\n\nwhen flag clicked\ngo to [back v] layer\nhide\nforever\n    go to x: (0) y: (0)\nend\n\nwhen I receive [| - intro end v]\nshow\n\nwhen I receive [ねくすとしゅ−りょ− v]\nshow\n\nwhen I receive [ねくすと v]\nhide\n\n
日本語⬇︎\n〈English〉\n\n(Personal impressions)\nLength ⭐︎⭐︎⭐︎⭐︎\nDifficulty ⭐︎⭐︎⭐︎\n\n5th work!\nI'm gradually getting used to making platformers\nThis time the platformer is winter\nIt was hard to make, so please give me a heart star\nSorry there is no back stage~\nIt's useless if you hit a thorn\nIt is useless even if it falls where there is no land\ndo your best to clear\n〈日本語〉\n\n（個人の感想）\n長さ⭐︎⭐︎⭐︎⭐︎\n難しさ⭐︎⭐︎⭐︎\n\n5作品目！\nだんだんプラットフォーマーを作るのも慣れてきたよ\n今回のプラットフォーマーは冬だよ\n作るの大変だったからハート星よろしく\n裏ステージはないよごめんなさい〜\nトゲに当たったら駄目\n土地がないところに落ちても駄目\nクリア頑張ってね