♥ Donut Platformer ♥
@Stage\n\nwhen I receive [next v]\nnext backdrop\n\nwhen flag clicked\nswitch backdrop to (achtergrond1 v)\nforever\n    play sound [Rogue Message // Kiki's Delivery Service v] until done\nend\n\n@Player\n\nwhen [r v] key pressed\nset size to (35) %\ngo to x: (-200) y: (-112)\n\nwhen flag clicked\nshow\ngo to x: (-200) y: (-112)\nset size to (35) %\nforever\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#ff99e5)?> then\n        change y by (2)\n        if <touching color (#ff99e5)?> then\n            change y by (2)\n            if <touching color (#ff99e5)?> then\n                change y by (2)\n                if <touching color (#ff99e5)?> then\n                    change y by (2)\n                    if <touching color (#ff99e5)?> then\n                        change y by (2)\n                        if <touching color (#ff99e5)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <key (up arrow v) pressed?> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching color (#ff99e5)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#ff99e5)?> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [15]\n        end\n    end\n    change y by (1)\n    if <touching color (#002699)?> then\n        go to x: (-200) y: (-112)\n    end\n    if <touching color (#ff00bf)?> then\n        set [yv v] to [23]\n    end\n    if <touching color (#ff99e5)?> then\n        if <key (up arrow v) pressed?> then\n            set [y v] to [10]\n        else\n            set [y v] to [-1]\n        end\n        if <key (down arrow v) pressed?> then\n            set [y v] to [-5]\n        end\n    end\n    if <(x position) > [222]> then\n        broadcast (next v)\n        go to x: (-200) y: (-112)\n    end\n    if <touching color (#003fff)?> then\n        set [y v] to [-2]\n        if <key (up arrow v) pressed?> then\n            set [y v] to [2]\n        end\n    end\n    if <touching color (#ff9400)?> then\n        change [xv v] by (7)\n    end\n    if <touching color (#00cccc)?> then\n        change [xv v] by (-12)\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\nhide\n\n
do NOT touch the blue color. walk on the pink color. You jump on the pink color. \nall levels are possible!\nalso look here: https://scratch.mit.edu/projects/244173353/