Another Platformer
@Stage\n\nwhen flag clicked\nforever\n    play sound [/ v] until done\nend\n\n@Player\n\nwhen flag clicked\nforever\n    if <touching color (#ce7dff)?> then\n        set [yv v] to [20]\n    end\n    if <touching color (#ffa446)?> then\n        set [xv v] to [15]\n    end\n    if <touching color (#000000)?> then\n        set [yv v] to [0]\n        set [xv v] to [0]\n        go to x: (-220) y: (0)\n    end\n    if <(y position) < [-180]> then\n        set [yv v] to [0]\n        set [xv v] to [0]\n        go to x: (-220) y: (0)\n    end\n    if <(x position) > [240]> then\n        broadcast (Next Level v)\n        go to x: (-220) y: (0)\n        set [yv v] to [0]\n        set [xv v] to [0]\n    end\nend\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\ngo to x: (-220) y: (0)\nshow\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [xv v] by (-1)\n    end\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [xv v] by (1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#ffe013)?> then\n        change y by (1)\n        if <touching color (#ffe013)?> then\n            change y by (1)\n            if <touching color (#ffe013)?> then\n                change y by (1)\n                if <touching color (#ffe013)?> then\n                    change y by (1)\n                end\n                if <touching color (#ffe013)?> then\n                    change y by (1)\n                    if <touching color (#ffe013)?> then\n                        change x by ((Xv) * (-1))\n                        change y by (-5)\n                        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                            if <(Xv) > [0]> then\n                                set [xv v] to [-5]\n                            else\n                                set [xv v] to [5]\n                            end\n                            set [yv v] to [12]\n                        else\n                            set [xv v] to [0]\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching color (#ffe013)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#ffe013)?> then\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            set [yv v] to [12]\n        end\n    end\n    change y by (1)\nend\n\n@Sprite2\n\nwhen flag clicked\nswitch costume to (1 v)\n\nwhen I receive [next level v]\nnext costume\n\n@Thumb Nail\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset [ghost v] effect to (100)\n\n
Arrow keys or WAD.\n\nAll 20 levels are 100% possible.