Star Wars platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nforever\n    play sound [03-main-title.mp3 v] until done\n    if <(backdrop [name v]) = [13]> then\n        broadcast (порука1 v)\n    end\nend\n\n@Obi Van Kenobi\n\nwhen flag clicked\nhide variable [☁ highscore holder v]\ngo to x: (-191) y: (-120)\nset [x v] to [0]\nset [y v] to [0]\nset [deaths v] to [0]\nshow\nforever\n    if <key (right arrow v) pressed?> then\n        change [x v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching color (#000000)?> then\n        change y by (1)\n        if <touching color (#000000)?> then\n            change y by (1)\n            if <touching color (#000000)?> then\n                change y by (1)\n                if <touching color (#000000)?> then\n                    change y by (1)\n                    if <touching color (#000000)?> then\n                        change y by (1)\n                        change x by ((x) * (-1))\n                        if <key (up arrow v) pressed?> then\n                            if <(x) > [0]> then\n                                set [x v] to [-5]\n                            else\n                                set [x v] to [5]\n                            end\n                            set [y v] to [10]\n                        else\n                            set [x v] to [0]\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (y)\n    if <touching color (#000000)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#000000)?> then\n        if <key (up arrow v) pressed?> then\n            set [y v] to [15]\n        end\n    end\n    change y by (1)\n    if <touching color (#ff0000)?> then\n        change [deaths v] by (1)\n        go to x: (-191) y: (-115)\n    end\n    if <touching color (#003fff)?> then\n        set [y v] to [23]\n    end\n    if <key (r v) pressed?> then\n        go to x: (-191) y: (-115)\n    end\n    if <touching color (#ccffff)?> then\n        switch backdrop to (next backdrop v)\n        go to x: (-191) y: (-115)\n    end\nend\n\nwhen I receive [порука1 v]\nhide\n\nwhen flag clicked\nset [score v] to [0]\nforever\n    if <(backdrop [name v]) = [13]> then\n        show variable [score v]\n    end\n    if <(Score) < (☁ Highscore)> then\n        set [☁ highscore v] to (Score)\n        set [☁ highscore holder v] to (username)\n    end\nend\n\nwhen flag clicked\nforever\n    change [score v] by (1)\n    wait (1) seconds\n    if <(backdrop [name v]) = [13]> then\n        stop [this script v]\n    end\nend\n\n@Sprite7\n\nwhen flag clicked\nshow\nforever\n    wait (0.2) seconds\n    change [ghost v] effect by (25)\nend\n\ngo to x: (0) y: (0)\n\nshow\n\n
In the game.