Peaceful hills ☁️ Platformer #Games #all #All
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop3 v)\n\nwhen flag clicked\nforever\n    play sound [JJD  Zyphen - Wonderland.mp3 v] until done\nend\n\n@Sprite4\n\n@spectators\n\nwhen flag clicked\nbroadcast (online? v)\nsay [please wait seeing how many online players] for (2) seconds\n\nwhen I receive [online? v]\nshow\ndelete all of [players online v]\nset [online? v] to (☁ PLAYER1)\nwait (1) seconds\nadd [thing] to [players online v]\nif <(online?) = (☁ PLAYER1)> then\n    broadcast (1 v)\n    broadcast (joined! v)\n    set [player v] to [1]\nelse\n    add [thing] to [players online v]\n    set [online? v] to (☁ PLAYER2)\n    wait (1) seconds\n    if <(online?) = (☁ PLAYER2)> then\n        broadcast (2 v)\n        broadcast (joined! v)\n        set [player v] to [2]\n    else\n        add [thing] to [players online v]\n        set [online? v] to (☁ PLAYER3)\n        wait (0.5) seconds\n        if <(online?) = (☁ PLAYER3)> then\n            broadcast (3 v)\n            broadcast (joined! v)\n            set [player v] to [3]\n        else\n            add [thing] to [players online v]\n            set [online? v] to (☁ PLAYER4)\n            wait (0.5) seconds\n            if <(online?) = (☁ PLAYER4)> then\n                broadcast (4 v)\n                broadcast (joined! v)\n                set [player v] to [4]\n            else\n                add [thing] to [players online v]\n                set [online? v] to (☁ PLAYER5)\n                wait (0.5) seconds\n                if <(online?) = (☁ PLAYER5)> then\n                    broadcast (5 v)\n                    broadcast (joined! v)\n                    set [player v] to [5]\n                else\n                    add [thing] to [players online v]\n                    set [online? v] to (☁ PLAYER6)\n                    wait (0.5) seconds\n                    if <(online?) = (☁ PLAYER6)> then\n                        broadcast (6 v)\n                        broadcast (joined! v)\n                        set [player v] to [6]\n                    else\n                        add [thing] to [players online v]\n                        set [online? v] to (☁ PLAYER7)\n                        wait (0.5) seconds\n                        if <(online?) = (☁ PLAYER7)> then\n                            broadcast (7 v)\n                            broadcast (joined! v)\n                            set [player v] to [7]\n                        else\n                            add [thing] to [players online v]\n                            set [online? v] to (☁ PLAYER8)\n                            wait (0.5) seconds\n                            if <(online?) = (☁ PLAYER8)> then\n                                broadcast (8 v)\n                                broadcast (joined! v)\n                                set [player v] to [8]\n                            else\n                                add [thing] to [players online v]\n                                set [online? v] to (☁ PLAYER9)\n                                wait (0.5) seconds\n                                if <(online?) = (☁ PLAYER9)> then\n                                    broadcast (9 v)\n                                    broadcast (joined! v)\n                                    set [player v] to [9]\n                                else\n                                    add [thing] to [players online v]\n                                    set [online? v] to (☁ PLAYER10)\n                                    wait (0.5) seconds\n                                    if <(online?) = (☁ PLAYER10)> then\n                                        broadcast (10 v)\n                                        broadcast (joined! v)\n                                        set [player v] to [10]\n                                    else\n                                        say [sorry slots are all full. but you can watch :\)] for (1) seconds\n                                        broadcast (spectator v)\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\nbroadcast (go v)\nset [players v] to (length of [players online v])\nforever\n    delete all of [players online v]\n    set [online? v] to (☁ PLAYER1)\n    wait (0.5) seconds\n    if <not <(online?) = (☁ PLAYER1)>> then\n        set [p1? v] to [true]\n        add [thing] to [players online v]\n    else\n        if <(round (online?)) = (round (☁ PLAYER1))> then\n            set [p1? v] to [false]\n        end\n    end\n    set [online? v] to (☁ PLAYER2)\n    wait (0.5) seconds\n    if <not <(online?) = (☁ PLAYER2)>> then\n        set [p2? v] to [true]\n        add [thing] to [players online v]\n    else\n        if <(round (online?)) = (round (☁ PLAYER2))> then\n            set [p2? v] to [false]\n        end\n    end\n    set [online? v] to (☁ PLAYER3)\n    wait (0.5) seconds\n    if <not <(online?) = (☁ PLAYER3)>> then\n        set [p3? v] to [true]\n        add [thing] to [players online v]\n    else\n        if <(round (online?)) = (round (☁ PLAYER3))> then\n            set [p3? v] to [false]\n        end\n    end\n    set [online? v] to (☁ PLAYER4)\n    wait (0.5) seconds\n    if <not <(online?) = (☁ PLAYER4)>> then\n        set [p4? v] to [true]\n        add [thing] to [players online v]\n    else\n        if <(round (online?)) = (round (☁ PLAYER4))> then\n            set [p4? v] to [false]\n        end\n    end\n    set [online? v] to (☁ PLAYER5)\n    wait (0.5) seconds\n    if <not <(online?) = (☁ PLAYER5)>> then\n        set [p5 v] to [true]\n        add [thing] to [players online v]\n    else\n        if <(round (online?)) = (round (☁ PLAYER5))> then\n            set [p5 v] to [false]\n        end\n    end\n    set [online? v] to (☁ PLAYER6)\n    wait (0.5) seconds\n    if <not <(online?) = (☁ PLAYER6)>> then\n        set [p6 v] to [true]\n        add [thing] to [players online v]\n    else\n        if <(round (online?)) = (round (☁ PLAYER6))> then\n            set [p6 v] to [false]\n        end\n    end\n    set [online? v] to (☁ PLAYER7)\n    wait (0.5) seconds\n    if <not <(online?) = (☁ PLAYER7)>> then\n        set [p7 v] to [true]\n        add [thing] to [players online v]\n    else\n        if <(round (online?)) = (round (☁ PLAYER7))> then\n            set [p7 v] to [false]\n        end\n    end\n    set [online? v] to (☁ PLAYER8)\n    wait (0.5) seconds\n    if <not <(online?) = (☁ PLAYER8)>> then\n        set [p8 v] to [true]\n        add [thing] to [players online v]\n    else\n        if <(round (online?)) = (round (☁ PLAYER8))> then\n            set [p8 v] to [false]\n        end\n    end\n    set [online? v] to (☁ PLAYER9)\n    wait (0.5) seconds\n    if <not <(online?) = (☁ PLAYER9)>> then\n        set [p9 v] to [true]\n        add [thing] to [players online v]\n    else\n        if <(round (online?)) = (round (☁ PLAYER9))> then\n            set [p9 v] to [false]\n        end\n    end\n    set [online? v] to (☁ PLAYER10)\n    wait (0.5) seconds\n    if <not <(online?) = (☁ PLAYER10)>> then\n        set [p10 v] to [true]\n        add [thing] to [players online v]\n    else\n        if <(round (online?)) = (round (☁ PLAYER10))> then\n            set [p10 v] to [false]\n        end\n    end\n    set [players v] to (length of [players online v])\nend\n\nwhen I receive [joined! v]\nsay [joined!!] for (2) seconds\n\nwhen I receive [spectator v]\nforever\n    if <key (right arrow v) pressed?> then\n        broadcast (next level v)\n        wait until <not <key (right arrow v) pressed?>>\n    end\n    if <key (left arrow v) pressed?> then\n        broadcast (go back a level v)\n        wait until <not <key (left arrow v) pressed?>>\n    end\nend\n\nwhen flag clicked\nset [jump boost v] to [0]\nset [walljump v] to [0]\nset [speed boost v] to [0]\n\nbroadcast (7 v)\nbroadcast (joined! v)\nset [player v] to [7]\nbroadcast (go v)\n\nwhen I receive [go v]\nforever\n    if <key (s v) pressed?> then\n        broadcast (next level v)\n        wait (1) seconds\n    end\nend\n\n@ground\n\nwhen flag clicked\ngo to x: (0) y: (0)\nreset timer\n\nwhen I receive [next level v]\nnext costume\nset [y1 v] to [-300]\nset [x1 v] to [-450]\nset [xvel1 v] to [0]\nset [yvel1 v] to [0]\n\nwhen I receive [go back a level v]\nswitch costume to ((costume [number v]) - (1))\nset [y1 v] to [-180]\nset [x1 v] to [-30]\nset [xvel1 v] to [0]\nset [yvel1 v] to [0]\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen flag clicked\nhide variable [time \(seconds\) v]\nforever\n    if <(costume [number v]) = [11]> then\n        show variable [time \(seconds\) v]\n        set [time \(seconds\) v] to (round (timer))\n        stop [this script v]\n    else\n        hide variable [time \(seconds\) v]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [11]> then\n        show variable [time \(seconds\) v]\n    else\n        hide variable [time \(seconds\) v]\n    end\nend\n\n@Sprite2\n\nwhen flag clicked\nhide\n\nwhen I receive [jump pro! v]\ngo to x: (0) y: (100)\ngo to [front v] layer\nshow\nwait (2) seconds\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\n\n@Sprite5\n\nwhen flag clicked\ngo to x: (0) y: (-300)\nset [ghost v] effect to (50)\nforever\n    show\n    go to [front v] layer\n    if <(y position) > [-300]> then\n        switch costume to (costume2 v)\n        if <<mouse down?> and <touching (mouse-pointer v)?>> then\n            repeat (10)\n                change y by (-10)\n            end\n        end\n    else\n        switch costume to (costume1 v)\n        if <<mouse down?> and <touching (mouse-pointer v)?>> then\n            repeat (10)\n                change y by (10)\n            end\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    set [shop place v] to (y position)\nend\n\n@shop\n\nwhen flag clicked\nset [double jump v] to [0]\nset [bought? v] to []\nset [clone v] to [0]\ngo to x: (-140) y: (28)\nrepeat (3)\n    change [clone v] by (1)\n    create clone of (_myself_ v)\n    change x by (140)\nend\nhide\n\nwhen I start as a clone\nforever\n    go to [front v] layer\n    set y to ((shop place) + (100))\n    switch costume to (costume4 v)\n    set size to (100) %\n    if <((shop place) + (100)) = (y position)> then\n        show\n        switch costume to (costume4 v)\n        if <(y position) > [-150]> then\n            if <(clone) = [1]> then\n                if <<mouse down?> and <touching (mouse-pointer v)?>> then\n                    if <<(coins) > [1]> and <not < (bought?) contains (clone)?>>> then\n                        set [bought? v] to (join (bought?) [1])\n                        set [walljump v] to [t]\n                        change [coins v] by (-2)\n                    end\n                end\n            end\n            if <(clone) = [2]> then\n                if <<mouse down?> and <touching (mouse-pointer v)?>> then\n                    if <<(coins) > [3]> and <not < (bought?) contains (clone)?>>> then\n                        set [bought? v] to (join (bought?) [2])\n                        change [coins v] by (-4)\n                        set [vel v] to [3]\n                    end\n                end\n            end\n            if <(clone) = [3]> then\n                if <<mouse down?> and <touching (mouse-pointer v)?>> then\n                    if <<(coins) > [1]> and <not < (bought?) contains (clone)?>>> then\n                        set [bought? v] to (join (bought?) [3])\n                        change [coins v] by (-2)\n                        set [double jump v] to [t]\n                    end\n                end\n            end\n            if <touching (mouse-pointer v)?> then\n                set size to (110) %\n            end\n        end\n        if < (bought?) contains (clone)?> then\n            switch costume to (((clone) * (2)) - (1))\n        else\n            switch costume to ((clone) * (2))\n        end\n    else\n        hide\n    end\nend\n\n@danger\n\nwhen flag clicked\ndelete all of [alien place v]\nadd [10] to [alien place v]\nadd [-85] to [alien place v]\nadd [-30] to [alien place v]\nadd [-85] to [alien place v]\nadd [-30] to [alien place v]\nadd [-85] to [alien place v]\nadd [210] to [alien place v]\nadd [65] to [alien place v]\nadd [100] to [alien place v]\nadd [-73] to [alien place v]\nadd [200] to [alien place v]\nadd [-75] to [alien place v]\nadd [-200] to [alien place v]\nadd [40] to [alien place v]\nadd [130] to [alien place v]\nadd [65] to [alien place v]\nforever\n    erase all\n    aliens: custom [4] list [1]\n    aliens: custom [5] list [2]\n    aliens: custom [7] list [3]\n    aliens: custom [7] list [4]\n    aliens: custom [7] list [8]\n    aliens: custom [9] list [5]\n    aliens: custom [9] list [6]\n    aliens: custom [10] list [7]\nend\n\nhide\n\ndefine aliens: custom (custom) list (list)\nswitch costume to (alien custom)\nset [brightness v] effect to (0)\npoint in direction (90)\nif <<([costume # v] of [ground v]) = (custom)> and <not <(item ((list) * (2)) of [alien place v]) = []>>> then\n    go to x: (item (((list) * (2)) - (1)) of [alien place v]) y: ((item ((list) * (2)) of [alien place v]) + (alien y))\n    stamp\n    show\n    if <touching ((join [player] (player)) v)?> then\n        if <(y position) < (([y position v] of (join [player] (player))) + (-10))> then\n            set [yvel1 v] to [6]\n            change [coins v] by (1)\n            replace item (((list) * (2)) - (1)) of [alien place v] with []\n            replace item ((list) * (2)) of [alien place v] with []\n        else\n            broadcast (died v)\n        end\n    end\n    hide\nelse\n    hide\nend\n\nwhen flag clicked\nset [alien y v] to [0]\nset [alien yvel v] to [0]\nset [name tag v] to [0]\nset [alien custom v] to [0]\nwait (1) seconds\ncreate clone of (_myself_ v)\nforever\n    repeat until <(alien y) < [15]>\n        change [alien yvel v] by (-1)\n        if <<(alien custom) > [1]> and <(alien yvel) < [5]>> then\n            change [alien custom v] by (-1)\n        end\n    end\n    repeat until <(alien custom) > [4]>\n        change [alien custom v] by (1)\n        set [alien yvel v] to [0]\n    end\n    set [alien yvel v] to [15]\nend\n\nwhen flag clicked\nforever\n    change [alien y v] by (alien yvel)\nend\n\nwhen flag clicked\nforever\n    if <(alien yvel) < [-1]> then\n        repeat until <(costume [number v]) < [2]>\n            switch costume to ((costume [number v]) - (1))\n        end\n    end\nend\n\ndefine spikes (x) (y) (custom)\nset [brightness v] effect to (0)\nswitch costume to (costume7 v)\ngo to x: (x) y: (y)\nif <([costume # v] of [ground v]) = (custom)> then\n    stamp\nend\n\nwhen I start as a clone\nforever\n    hide\n    spikes [0] [-25] [2]\n    spikes [-70] [-110] [4]\n    spikes [90] [-110] [4]\n    spikes [80] [-100] [7]\n    spikes [-40] [-100] [8]\n    spikes [110] [-30] [8]\n    spikes [140] [-110] [10]\n    spikes [-50] [-110] [10]\n    spikes [-70] [15] [10]\n    turn right (5) degrees\nend\n\n@clouds\n\nwhen flag clicked\nforever\n    hide\n    set x to (400)\n    set y to (125)\n    set [move clouds v] to (x position)\n    create clone of (_myself_ v)\n    wait (pick random (0.7) to (1.3)) seconds\nend\n\nwhen I start as a clone\nshow\nswitch costume to (pick random (1) to (10))\nchange y by (pick random (-90) to (20))\nforever\n    set [ghost v] effect to (70)\n    set x to (move clouds)\n    if <not <(round (move clouds)) = (round (x position))>> then\n        delete this clone\n    end\n    change [move clouds v] by (-5)\nend\n\n@player1\n\nwhen I receive [double v]\nset [yvel1 v] to [10]\nwait until <not <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>>>\nwait until <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>>\nset [yvel1 v] to [7]\n\nwhen I receive [1 v]\nset [y1 v] to [-240]\nset [x1 v] to [-450]\nshow\nforever\n    show\n    switch costume to (player v)\n    set size to (100) %\n    set [xvel1 v] to ((xvel1) * (acceleration))\n    change [x1 v] by (xvel1)\n    set x to ((x1) + (240))\n    set size to (100) %\n    if <touching (ground v)?> then\n        change y by (1)\n        change [y1 v] by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change x by ((xvel1) * (-1))\n                            change [x1 v] by ((xvel1) * (-1))\n                            change y by (-5)\n                            change [y1 v] by (-1)\n                            if <<<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>> and <(walljump) = [t]>> then\n                                set [yvel1 v] to [8]\n                                if <(xvel1) > [0.5]> then\n                                    set [xvel1 v] to [-15]\n                                else\n                                    if <[-0.5] > (xvel1)> then\n                                        set [xvel1 v] to [15]\n                                    end\n                                end\n                            else\n                                set [xvel1 v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>> and <touching (ground v)?>> then\n        if <(double jump) = [t]> then\n            broadcast (double v)\n        else\n            set [yvel1 v] to [10]\n        end\n    end\n    change y by (1)\n    change [yvel1 v] by (-.5)\n    change [y1 v] by (yvel1)\n    set y to ((y1) + (240))\n    set size to (100) %\n    if <<touching color (#ff0000)?> or <touching color (#3e70d5)?>> then\n        broadcast (died v)\n    end\n    set size to (100) %\n    if <<key (d v) pressed?> or <<key (right arrow v) pressed?> or <<mouse down?> and <(x position) < (mouse x)>>>> then\n        change [xvel1 v] by (vel)\n    end\n    if <<key (a v) pressed?> or <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n        change [xvel1 v] by ((vel) * (-1))\n    end\n    if <touching (ground v)?> then\n        change y by ((yvel1) * (-1))\n        change [y1 v] by ((yvel1) * (-1))\n        set [yvel1 v] to [0]\n    end\n    if <<[-220] > (x position)> and <not <([costume # v] of [ground v]) < [2]>>> then\n        broadcast (go back a level v)\n    end\n    if <(x position) > [220]> then\n        broadcast (next level v)\n    end\n    username\n    player1\nend\n\ndefine player1\nset [☁ player1 v] to (join (timer) (join [000] (join (username) (join [000] (join ([costume # v] of [ground v]) (join [000] (join (round ((x position) + (240))) (join [000] (round ((y position) + (180)))))))))))\n\ndefine go to\nset [repeat v] to (length of (☁ PLAYER1))\nset [number v] to (letter (repeat) of (☁ PLAYER1))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER1)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER1)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER1)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER1)) (NUMBER))\nend\nset y to ((NUMBER) + (-180))\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER1))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER1)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER1)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER1)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER1)) (NUMBER))\nend\nset x to ((NUMBER) + (-240))\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER1))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER1)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER1)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER1)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER1)) (NUMBER))\nend\nset [ground custom v] to (NUMBER)\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER1))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER1)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER1)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER1)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER1)) (NUMBER))\nend\nset [name tag v] to (NUMBER)\n\nwhen I receive [go v]\nshow\npoint in direction (90)\nset [repeat v] to [20]\nforever\n    go to\n    if <<(p1?) = [true]> and <([costume # v] of [ground v]) = (ground custom)>> then\n        switch costume to (player v)\n        show\n    else\n        hide\n    end\n    say\n    if <not <(player) = [1]>> then\n        set [color v] effect to (10)\n        say (username)\n    end\nend\n\nwhen flag clicked\nset [vel v] to [2]\nset [acceleration v] to [0.8]\nset [coins v] to [0]\nhide\n\ndefine username\nset [repeat v] to [0]\nset [username v] to []\nrepeat until <(repeat) > ((length of (username)) - (1))>\n    change [repeat v] by (1)\n    set [username v] to (join (username) (item # of (letter (repeat) of (username)) in [username v]))\nend\n\ndefine say\nset [repeat v] to [1]\nset [username v] to []\nrepeat (length of ((name tag) / (2)))\n    set [set v] to (letter (repeat) of (name tag))\n    set [set v] to (join (set) (letter ((repeat) + (1)) of (name tag)))\n    set [username v] to (join (username) (item (set) of [username v]))\n    change [repeat v] by (2)\nend\n\nwhen I receive [died v]\nset [y1 v] to [-300]\nset [x1 v] to [-450]\nset [xvel1 v] to [0]\nset [yvel1 v] to [0]\n\nwhen flag clicked\nset [☁ player1 v] to (join (timer) (join [000] (join (username) (join [000] (join ([costume # v] of [ground v]) (join [000] (join (round ((x position) + (240))) (join [000] (round ((y position) + (180)))))))))))\n\n@player2\n\nwhen I receive [double v]\nset [yvel1 v] to [10]\nwait until <not <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>>>\nwait until <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>>\nset [yvel1 v] to [7]\n\nwhen I receive [2 v]\nset [y1 v] to [-240]\nset [x1 v] to [-450]\nshow\nforever\n    show\n    set size to (100) %\n    set [xvel1 v] to ((xvel1) * (acceleration))\n    change [x1 v] by (xvel1)\n    set x to ((x1) + (240))\n    switch costume to (player v)\n    set size to (100) %\n    if <touching (ground v)?> then\n        change y by (1)\n        change [y1 v] by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change x by ((xvel1) * (-1))\n                            change [x1 v] by ((xvel1) * (-1))\n                            change y by (-5)\n                            change [y1 v] by (-1)\n                            if <<<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>> and <(walljump) = [t]>> then\n                                set [yvel1 v] to [8]\n                                if <(xvel1) > [0.5]> then\n                                    set [xvel1 v] to [-15]\n                                else\n                                    if <[-0.5] > (xvel1)> then\n                                        set [xvel1 v] to [15]\n                                    end\n                                end\n                            else\n                                set [xvel1 v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>> and <touching (ground v)?>> then\n        if <(double jump) = [t]> then\n            broadcast (double v)\n        else\n            set [yvel1 v] to [10]\n        end\n    end\n    change y by (1)\n    change [yvel1 v] by (-.5)\n    change [y1 v] by (yvel1)\n    set y to ((y1) + (240))\n    switch costume to (player v)\n    set size to (100) %\n    if <<touching color (#ff0000)?> or <touching color (#3e70d5)?>> then\n        broadcast (died v)\n    end\n    set size to (100) %\n    if <<key (d v) pressed?> or <<key (right arrow v) pressed?> or <<mouse down?> and <(x position) < (mouse x)>>>> then\n        change [xvel1 v] by (vel)\n    end\n    if <<key (a v) pressed?> or <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n        change [xvel1 v] by ((vel) * (-1))\n    end\n    if <touching (ground v)?> then\n        change y by ((yvel1) * (-1))\n        change [y1 v] by ((yvel1) * (-1))\n        set [yvel1 v] to [0]\n    end\n    if <<[-220] > (x position)> and <not <([costume # v] of [ground v]) < [2]>>> then\n        broadcast (go back a level v)\n    end\n    if <(x position) > [220]> then\n        broadcast (next level v)\n    end\n    username\n    player1\nend\n\ndefine player1\nset [☁ player2 v] to (join (timer) (join [000] (join (username) (join [000] (join ([costume # v] of [ground v]) (join [000] (join (round ((x position) + (240))) (join [000] (round ((y position) + (180)))))))))))\n\nwhen I receive [go v]\nshow\npoint in direction (90)\nset [repeat v] to [20]\nforever\n    go to\n    if <<(p2?) = [true]> and <([costume # v] of [ground v]) = (ground custom)>> then\n        switch costume to (player v)\n        show\n    else\n        hide\n    end\n    say\n    if <not <(player) = [2]>> then\n        set [color v] effect to (10)\n        say (username)\n    end\nend\n\nwhen flag clicked\nset [vel v] to [2]\nset [acceleration v] to [0.8]\nset [coins v] to [0]\nhide\n\ndefine username\nset [repeat v] to [0]\nset [username v] to []\nrepeat until <(repeat) > ((length of (username)) - (1))>\n    change [repeat v] by (1)\n    set [username v] to (join (username) (item # of (letter (repeat) of (username)) in [username v]))\nend\n\ndefine say\nset [repeat v] to [1]\nset [username v] to []\nrepeat (length of ((name tag) / (2)))\n    set [set v] to (letter (repeat) of (name tag))\n    set [set v] to (join (set) (letter ((repeat) + (1)) of (name tag)))\n    set [username v] to (join (username) (item (set) of [username v]))\n    change [repeat v] by (2)\nend\n\nwhen I receive [died v]\nset [y1 v] to [-300]\nset [x1 v] to [-450]\nset [xvel1 v] to [0]\nset [yvel1 v] to [0]\n\ndefine go to\nset [repeat v] to (length of (☁ PLAYER2))\nset [number v] to (letter (repeat) of (☁ PLAYER2))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER2)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER2)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER2)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER2)) (NUMBER))\nend\nset y to ((NUMBER) + (-180))\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER2))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER2)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER2)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER2)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER2)) (NUMBER))\nend\nset x to ((NUMBER) + (-240))\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER2))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER2)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER2)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER2)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER2)) (NUMBER))\nend\nset [ground custom v] to (NUMBER)\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER2))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER2)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER2)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER2)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER2)) (NUMBER))\nend\nset [name tag v] to (NUMBER)\n\nwhen flag clicked\nset [☁ player2 v] to (join (timer) (join [000] (join (username) (join [000] (join ([costume # v] of [ground v]) (join [000] (join (round ((x position) + (240))) (join [000] (round ((y position) + (180)))))))))))\n\n@player3\n\nwhen I receive [double v]\nset [yvel1 v] to [10]\nwait until <not <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>>>\nwait until <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>>\nset [yvel1 v] to [7]\n\nwhen I receive [3 v]\nset [y1 v] to [-240]\nset [x1 v] to [-450]\nshow\nforever\n    show\n    switch costume to (player v)\n    set size to (100) %\n    set [xvel1 v] to ((xvel1) * (acceleration))\n    change [x1 v] by (xvel1)\n    set x to ((x1) + (240))\n    set size to (100) %\n    if <touching (ground v)?> then\n        change y by (1)\n        change [y1 v] by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change x by ((xvel1) * (-1))\n                            change [x1 v] by ((xvel1) * (-1))\n                            change y by (-5)\n                            change [y1 v] by (-1)\n                            if <<<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>> and <(walljump) = [t]>> then\n                                set [yvel1 v] to [8]\n                                if <(xvel1) > [0.5]> then\n                                    set [xvel1 v] to [-15]\n                                else\n                                    if <[-0.5] > (xvel1)> then\n                                        set [xvel1 v] to [15]\n                                    end\n                                end\n                            else\n                                set [xvel1 v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>> and <touching (ground v)?>> then\n        if <(double jump) = [t]> then\n            broadcast (double v)\n        else\n            set [yvel1 v] to [10]\n        end\n    end\n    change y by (1)\n    change [yvel1 v] by (-.5)\n    change [y1 v] by (yvel1)\n    set y to ((y1) + (240))\n    set size to (100) %\n    if <<touching color (#ff0000)?> or <touching color (#3e70d5)?>> then\n        broadcast (died v)\n    end\n    set size to (100) %\n    if <<key (d v) pressed?> or <<key (right arrow v) pressed?> or <<mouse down?> and <(x position) < (mouse x)>>>> then\n        change [xvel1 v] by (vel)\n    end\n    if <<key (a v) pressed?> or <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n        change [xvel1 v] by ((vel) * (-1))\n    end\n    if <touching (ground v)?> then\n        change y by ((yvel1) * (-1))\n        change [y1 v] by ((yvel1) * (-1))\n        set [yvel1 v] to [0]\n    end\n    if <<[-220] > (x position)> and <not <([costume # v] of [ground v]) < [2]>>> then\n        broadcast (go back a level v)\n    end\n    if <(x position) > [220]> then\n        broadcast (next level v)\n    end\n    username\n    player1\nend\n\ndefine player1\nset [☁ player3 v] to (join (timer) (join [000] (join (username) (join [000] (join ([costume # v] of [ground v]) (join [000] (join (round ((x position) + (240))) (join [000] (round ((y position) + (180)))))))))))\n\nwhen I receive [go v]\nshow\npoint in direction (90)\nset [repeat v] to [20]\nforever\n    go to\n    if <<(p3?) = [true]> and <([costume # v] of [ground v]) = (ground custom)>> then\n        switch costume to (player v)\n        show\n    else\n        hide\n    end\n    say\n    if <not <(player) = [3]>> then\n        set [color v] effect to (10)\n        say (username)\n    end\nend\n\nwhen flag clicked\nset [vel v] to [2]\nset [acceleration v] to [0.8]\nset [coins v] to [0]\nhide\n\ndefine username\nset [repeat v] to [0]\nset [username v] to []\nrepeat until <(repeat) > ((length of (username)) - (1))>\n    change [repeat v] by (1)\n    set [username v] to (join (username) (item # of (letter (repeat) of (username)) in [username v]))\nend\n\ndefine say\nset [repeat v] to [1]\nset [username v] to []\nrepeat (length of ((name tag) / (2)))\n    set [set v] to (letter (repeat) of (name tag))\n    set [set v] to (join (set) (letter ((repeat) + (1)) of (name tag)))\n    set [username v] to (join (username) (item (set) of [username v]))\n    change [repeat v] by (2)\nend\n\nwhen I receive [died v]\nset [y1 v] to [-300]\nset [x1 v] to [-450]\nset [xvel1 v] to [0]\nset [yvel1 v] to [0]\n\ndefine go to\nset [repeat v] to (length of (☁ PLAYER3))\nset [number v] to (letter (repeat) of (☁ PLAYER3))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER3)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER3)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER3)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER3)) (NUMBER))\nend\nset y to ((NUMBER) + (-180))\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER3))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER3)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER3)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER3)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER3)) (NUMBER))\nend\nset x to ((NUMBER) + (-240))\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER3))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER3)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER3)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER3)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER3)) (NUMBER))\nend\nset [ground custom v] to (NUMBER)\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER3))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER3)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER3)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER3)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER3)) (NUMBER))\nend\nset [name tag v] to (NUMBER)\n\nwhen flag clicked\nset [☁ player3 v] to (join (timer) (join [000] (join (username) (join [000] (join ([costume # v] of [ground v]) (join [000] (join (round ((x position) + (240))) (join [000] (round ((y position) + (180)))))))))))\n\n@player8\n\nwhen I receive [double v]\nset [yvel1 v] to [10]\nwait until <not <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>>>\nwait until <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>>\nset [yvel1 v] to [7]\n\nwhen I receive [8 v]\nset [y1 v] to [-240]\nset [x1 v] to [-450]\nshow\nforever\n    show\n    switch costume to (player v)\n    set [xvel1 v] to ((xvel1) * (acceleration))\n    change [x1 v] by (xvel1)\n    set x to ((x1) + (240))\n    set size to (100) %\n    if <touching (ground v)?> then\n        change y by (1)\n        change [y1 v] by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change x by ((xvel1) * (-1))\n                            change [x1 v] by ((xvel1) * (-1))\n                            change y by (-5)\n                            change [y1 v] by (-1)\n                            if <<<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>> and <(walljump) = [t]>> then\n                                set [yvel1 v] to [8]\n                                if <(xvel1) > [0.5]> then\n                                    set [xvel1 v] to [-15]\n                                else\n                                    if <[-0.5] > (xvel1)> then\n                                        set [xvel1 v] to [15]\n                                    end\n                                end\n                            else\n                                set [xvel1 v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>> and <touching (ground v)?>> then\n        if <(double jump) = [t]> then\n            broadcast (double v)\n        else\n            set [yvel1 v] to [10]\n        end\n    end\n    change y by (1)\n    change [yvel1 v] by (-.5)\n    change [y1 v] by (yvel1)\n    set y to ((y1) + (240))\n    set size to (100) %\n    if <<touching color (#ff0000)?> or <touching color (#3c6ed4)?>> then\n        broadcast (died v)\n    end\n    set size to (100) %\n    if <<key (d v) pressed?> or <<key (right arrow v) pressed?> or <<mouse down?> and <(x position) < (mouse x)>>>> then\n        change [xvel1 v] by (vel)\n    end\n    if <<key (a v) pressed?> or <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n        change [xvel1 v] by ((vel) * (-1))\n    end\n    if <touching (ground v)?> then\n        change y by ((yvel1) * (-1))\n        change [y1 v] by ((yvel1) * (-1))\n        set [yvel1 v] to [0]\n    end\n    if <<[-220] > (x position)> and <not <([costume # v] of [ground v]) < [2]>>> then\n        broadcast (go back a level v)\n    end\n    if <(x position) > [220]> then\n        broadcast (next level v)\n    end\n    username\n    player1\nend\n\ndefine player1\nset [☁ player8 v] to (join (timer) (join [000] (join (username) (join [000] (join ([costume # v] of [ground v]) (join [000] (join (round ((x position) + (240))) (join [000] (round ((y position) + (180)))))))))))\n\nwhen I receive [go v]\nshow\npoint in direction (90)\nset [repeat v] to [20]\nforever\n    go to\n    if <<(p8) = [true]> and <([costume # v] of [ground v]) = (ground custom)>> then\n        switch costume to (player v)\n        show\n    else\n        hide\n    end\n    say\n    if <not <(player) = [8]>> then\n        set [color v] effect to (10)\n        say (username)\n    end\nend\n\nwhen flag clicked\nset [vel v] to [2]\nset [acceleration v] to [0.8]\nset [coins v] to [0]\nhide\n\ndefine username\nset [repeat v] to [0]\nset [username v] to []\nrepeat until <(repeat) > ((length of (username)) - (1))>\n    change [repeat v] by (1)\n    set [username v] to (join (username) (item # of (letter (repeat) of (username)) in [username v]))\nend\n\ndefine say\nset [repeat v] to [1]\nset [username v] to []\nrepeat (length of ((name tag) / (2)))\n    set [set v] to (letter (repeat) of (name tag))\n    set [set v] to (join (set) (letter ((repeat) + (1)) of (name tag)))\n    set [username v] to (join (username) (item (set) of [username v]))\n    change [repeat v] by (2)\nend\n\nwhen I receive [died v]\nset [y1 v] to [-300]\nset [x1 v] to [-450]\nset [xvel1 v] to [0]\nset [yvel1 v] to [0]\n\ndefine go to\nset [repeat v] to (length of (☁ PLAYER8))\nset [number v] to (letter (repeat) of (☁ PLAYER8))\nrepeat until <<(letter ((repeat) + (-2)) of (☁ PLAYER8)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER8)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER8)) = [0]>>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER8)) (NUMBER))\nend\nset y to ((NUMBER) + (-180))\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER8))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER8)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER8)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER8)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER8)) (NUMBER))\nend\nset x to ((NUMBER) + (-240))\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER8))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER8)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER8)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER8)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER8)) (NUMBER))\nend\nset [ground custom v] to (NUMBER)\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER8))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER8)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER8)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER8)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER8)) (NUMBER))\nend\nset [name tag v] to (NUMBER)\n\nwhen flag clicked\nset [☁ player8 v] to (join (timer) (join [000] (join (username) (join [000] (join ([costume # v] of [ground v]) (join [000] (join (round ((x position) + (240))) (join [000] (round ((y position) + (180)))))))))))\n\n@player9\n\nwhen I receive [double v]\nset [yvel1 v] to [10]\nwait until <not <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>>>\nwait until <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>>\nset [yvel1 v] to [7]\n\nwhen I receive [9 v]\nset [y1 v] to [-240]\nset [x1 v] to [-450]\nshow\nforever\n    show\n    set size to (100) %\n    set [xvel1 v] to ((xvel1) * (acceleration))\n    change [x1 v] by (xvel1)\n    set x to ((x1) + (240))\n    switch costume to (player v)\n    set size to (100) %\n    if <touching (ground v)?> then\n        change y by (1)\n        change [y1 v] by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change x by ((xvel1) * (-1))\n                            change [x1 v] by ((xvel1) * (-1))\n                            change y by (-5)\n                            change [y1 v] by (-1)\n                            if <<<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>> and <(walljump) = [t]>> then\n                                set [yvel1 v] to [8]\n                                if <(xvel1) > [0.5]> then\n                                    set [xvel1 v] to [-15]\n                                else\n                                    if <[-0.5] > (xvel1)> then\n                                        set [xvel1 v] to [15]\n                                    end\n                                end\n                            else\n                                set [xvel1 v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>> and <touching (ground v)?>> then\n        if <(double jump) = [t]> then\n            broadcast (double v)\n        else\n            set [yvel1 v] to [10]\n        end\n    end\n    change y by (1)\n    change [yvel1 v] by (-.5)\n    change [y1 v] by (yvel1)\n    set y to ((y1) + (240))\n    set size to (100) %\n    if <<touching color (#ff0000)?> or <touching color (#3e70d5)?>> then\n        broadcast (died v)\n    end\n    set size to (100) %\n    if <<key (d v) pressed?> or <<key (right arrow v) pressed?> or <<mouse down?> and <(x position) < (mouse x)>>>> then\n        change [xvel1 v] by (vel)\n    end\n    if <<key (a v) pressed?> or <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n        change [xvel1 v] by ((vel) * (-1))\n    end\n    if <touching (ground v)?> then\n        change y by ((yvel1) * (-1))\n        change [y1 v] by ((yvel1) * (-1))\n        set [yvel1 v] to [0]\n    end\n    if <<[-220] > (x position)> and <not <([costume # v] of [ground v]) < [2]>>> then\n        broadcast (go back a level v)\n    end\n    if <(x position) > [220]> then\n        broadcast (next level v)\n    end\n    username\n    player1\nend\n\ndefine player1\nset [☁ player9 v] to (join (timer) (join [000] (join (username) (join [000] (join ([costume # v] of [ground v]) (join [000] (join (round ((x position) + (240))) (join [000] (round ((y position) + (180)))))))))))\n\nwhen I receive [go v]\nshow\npoint in direction (90)\nset [repeat v] to [20]\nforever\n    go to\n    if <<(p9) = [true]> and <([costume # v] of [ground v]) = (ground custom)>> then\n        switch costume to (player v)\n        show\n    else\n        hide\n    end\n    say\n    if <not <(player) = [9]>> then\n        set [color v] effect to (10)\n        say (username)\n    end\nend\n\nwhen flag clicked\nset [vel v] to [2]\nset [acceleration v] to [0.8]\nset [coins v] to [0]\nhide\n\ndefine username\nset [repeat v] to [0]\nset [username v] to []\nrepeat until <(repeat) > ((length of (username)) - (1))>\n    change [repeat v] by (1)\n    set [username v] to (join (username) (item # of (letter (repeat) of (username)) in [username v]))\nend\n\ndefine say\nset [repeat v] to [1]\nset [username v] to []\nrepeat (length of ((name tag) / (2)))\n    set [set v] to (letter (repeat) of (name tag))\n    set [set v] to (join (set) (letter ((repeat) + (1)) of (name tag)))\n    set [username v] to (join (username) (item (set) of [username v]))\n    change [repeat v] by (2)\nend\n\nwhen I receive [died v]\nset [y1 v] to [-300]\nset [x1 v] to [-450]\nset [xvel1 v] to [0]\nset [yvel1 v] to [0]\n\ndefine go to\nset [repeat v] to (length of (☁ PLAYER9))\nset [number v] to (letter (repeat) of (☁ PLAYER9))\nrepeat until <<(letter ((repeat) + (-2)) of (☁ PLAYER9)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER9)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER9)) = [0]>>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER9)) (NUMBER))\nend\nset y to ((NUMBER) + (-180))\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER9))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER9)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER9)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER9)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER9)) (NUMBER))\nend\nset x to ((NUMBER) + (-240))\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER9))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER9)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER9)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER9)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER9)) (NUMBER))\nend\nset [ground custom v] to (NUMBER)\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER9))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER9)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER9)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER9)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER9)) (NUMBER))\nend\nset [name tag v] to (NUMBER)\n\nwhen flag clicked\nset [☁ player9 v] to (join (timer) (join [000] (join (username) (join [000] (join ([costume # v] of [ground v]) (join [000] (join (round ((x position) + (240))) (join [000] (round ((y position) + (180)))))))))))\n\n@player10\n\nwhen I receive [double v]\nset [yvel1 v] to [10]\nwait until <not <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>>>\nwait until <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>>\nset [yvel1 v] to [7]\n\nwhen I receive [10 v]\nset [y1 v] to [-240]\nset [x1 v] to [-450]\nshow\nforever\n    show\n    set size to (110) %\n    set size to (100) %\n    switch costume to (player v)\n    set [xvel1 v] to ((xvel1) * (acceleration))\n    change [x1 v] by (xvel1)\n    set x to ((x1) + (240))\n    set size to (100) %\n    if <touching (ground v)?> then\n        change y by (1)\n        change [y1 v] by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change x by ((xvel1) * (-1))\n                            change [x1 v] by ((xvel1) * (-1))\n                            change y by (-5)\n                            change [y1 v] by (-1)\n                            if <<<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>> and <(walljump) = [t]>> then\n                                set [yvel1 v] to [8]\n                                if <(xvel1) > [0.5]> then\n                                    set [xvel1 v] to [-15]\n                                else\n                                    if <[-0.5] > (xvel1)> then\n                                        set [xvel1 v] to [15]\n                                    end\n                                end\n                            else\n                                set [xvel1 v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>> and <touching (ground v)?>> then\n        if <(double jump) = [t]> then\n            broadcast (double v)\n        else\n            set [yvel1 v] to [10]\n        end\n    end\n    change y by (1)\n    change [yvel1 v] by (-.5)\n    change [y1 v] by (yvel1)\n    set y to ((y1) + (240))\n    set size to (100) %\n    if <<touching color (#ff0000)?> or <touching color (#3e70d5)?>> then\n        broadcast (died v)\n    end\n    set size to (100) %\n    if <<key (d v) pressed?> or <<key (right arrow v) pressed?> or <<mouse down?> and <(x position) < (mouse x)>>>> then\n        change [xvel1 v] by (vel)\n    end\n    if <<key (a v) pressed?> or <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n        change [xvel1 v] by ((vel) * (-1))\n    end\n    if <touching (ground v)?> then\n        change y by ((yvel1) * (-1))\n        change [y1 v] by ((yvel1) * (-1))\n        set [yvel1 v] to [0]\n    end\n    if <<[-220] > (x position)> and <not <([costume # v] of [ground v]) < [2]>>> then\n        broadcast (go back a level v)\n    end\n    if <(x position) > [220]> then\n        broadcast (next level v)\n    end\n    username\n    player1\nend\n\ndefine player1\nset [☁ player10 v] to (join (timer) (join [000] (join (username) (join [000] (join ([costume # v] of [ground v]) (join [000] (join (round ((x position) + (240))) (join [000] (round ((y position) + (180)))))))))))\n\nwhen I receive [go v]\nshow\npoint in direction (90)\nset [repeat v] to [20]\nforever\n    go to\n    if <<(p10) = [true]> and <([costume # v] of [ground v]) = (ground custom)>> then\n        switch costume to (player v)\n        show\n    else\n        hide\n    end\n    say\n    if <not <(player) = [10]>> then\n        set [color v] effect to (10)\n        say (username)\n    end\nend\n\nwhen flag clicked\nset [vel v] to [2]\nset [acceleration v] to [0.8]\nset [coins v] to [0]\nhide\n\ndefine username\nset [repeat v] to [0]\nset [username v] to []\nrepeat until <(repeat) > ((length of (username)) - (1))>\n    change [repeat v] by (1)\n    set [username v] to (join (username) (item # of (letter (repeat) of (username)) in [username v]))\nend\n\ndefine say\nset [repeat v] to [1]\nset [username v] to []\nrepeat (length of ((name tag) / (2)))\n    set [set v] to (letter (repeat) of (name tag))\n    set [set v] to (join (set) (letter ((repeat) + (1)) of (name tag)))\n    set [username v] to (join (username) (item (set) of [username v]))\n    change [repeat v] by (2)\nend\n\nwhen I receive [died v]\nset [y1 v] to [-300]\nset [x1 v] to [-450]\nset [xvel1 v] to [0]\nset [yvel1 v] to [0]\n\ndefine go to\nset [repeat v] to (length of (☁ PLAYER10))\nset [number v] to (letter (repeat) of (☁ PLAYER10))\nrepeat until <<(letter ((repeat) + (-2)) of (☁ PLAYER10)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER10)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER10)) = [0]>>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER10)) (NUMBER))\nend\nset y to ((NUMBER) + (-180))\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER10))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER10)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER10)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER10)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER10)) (NUMBER))\nend\nset x to ((NUMBER) + (-240))\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER10))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER10)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER10)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER10)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER10)) (NUMBER))\nend\nset [ground custom v] to (NUMBER)\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER10))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER10)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER10)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER10)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER10)) (NUMBER))\nend\nset [name tag v] to (NUMBER)\n\nwhen flag clicked\nset [☁ player10 v] to (join (timer) (join [000] (join (username) (join [000] (join ([costume # v] of [ground v]) (join [000] (join (round ((x position) + (240))) (join [000] (round ((y position) + (180)))))))))))\n\n@player4\n\nwhen I receive [double v]\nset [yvel1 v] to [10]\nwait until <not <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>>>\nwait until <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>>\nset [yvel1 v] to [7]\n\nwhen I receive [4 v]\nset [y1 v] to [-240]\nset [x1 v] to [-450]\nshow\nforever\n    show\n    switch costume to (player v)\n    set size to (100) %\n    set [xvel1 v] to ((xvel1) * (acceleration))\n    change [x1 v] by (xvel1)\n    set x to ((x1) + (240))\n    set size to (100) %\n    if <touching (ground v)?> then\n        change y by (1)\n        change [y1 v] by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change x by ((xvel1) * (-1))\n                            change [x1 v] by ((xvel1) * (-1))\n                            change y by (-5)\n                            change [y1 v] by (-1)\n                            if <<<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>> and <(walljump) = [t]>> then\n                                set [yvel1 v] to [8]\n                                if <(xvel1) > [0.5]> then\n                                    set [xvel1 v] to [-15]\n                                else\n                                    if <[-0.5] > (xvel1)> then\n                                        set [xvel1 v] to [15]\n                                    end\n                                end\n                            else\n                                set [xvel1 v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>> and <touching (ground v)?>> then\n        if <(double jump) = [t]> then\n            broadcast (double v)\n        else\n            set [yvel1 v] to [10]\n        end\n    end\n    change y by (1)\n    change [yvel1 v] by (-.5)\n    change [y1 v] by (yvel1)\n    set y to ((y1) + (240))\n    set size to (100) %\n    if <<touching color (#ff0000)?> or <touching color (#154fc5)?>> then\n        broadcast (died v)\n    end\n    set size to (100) %\n    if <<key (d v) pressed?> or <<key (right arrow v) pressed?> or <<mouse down?> and <(x position) < (mouse x)>>>> then\n        change [xvel1 v] by (vel)\n    end\n    if <<key (a v) pressed?> or <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n        change [xvel1 v] by ((vel) * (-1))\n    end\n    if <touching (ground v)?> then\n        change y by ((yvel1) * (-1))\n        change [y1 v] by ((yvel1) * (-1))\n        set [yvel1 v] to [0]\n    end\n    if <<[-220] > (x position)> and <not <([costume # v] of [ground v]) < [2]>>> then\n        broadcast (go back a level v)\n    end\n    if <(x position) > [220]> then\n        broadcast (next level v)\n    end\n    username\n    player1\nend\n\ndefine player1\nset [☁ player4 v] to (join (timer) (join [000] (join (username) (join [000] (join ([costume # v] of [ground v]) (join [000] (join (round ((x position) + (240))) (join [000] (round ((y position) + (180)))))))))))\n\nwhen I receive [go v]\nshow\npoint in direction (90)\nset [repeat v] to [20]\nforever\n    go to\n    if <<(p4?) = [true]> and <([costume # v] of [ground v]) = (ground custom)>> then\n        switch costume to (player v)\n        show\n    else\n        hide\n    end\n    say\n    if <not <(player) = [4]>> then\n        set [color v] effect to (10)\n        say (username)\n    end\nend\n\nwhen flag clicked\nset [vel v] to [2]\nset [acceleration v] to [0.8]\nset [coins v] to [0]\nhide\n\ndefine username\nset [repeat v] to [0]\nset [username v] to []\nrepeat until <(repeat) > ((length of (username)) - (1))>\n    change [repeat v] by (1)\n    set [username v] to (join (username) (item # of (letter (repeat) of (username)) in [username v]))\nend\n\ndefine say\nset [repeat v] to [1]\nset [username v] to []\nrepeat (length of ((name tag) / (2)))\n    set [set v] to (letter (repeat) of (name tag))\n    set [set v] to (join (set) (letter ((repeat) + (1)) of (name tag)))\n    set [username v] to (join (username) (item (set) of [username v]))\n    change [repeat v] by (2)\nend\n\nwhen I receive [died v]\nset [y1 v] to [-300]\nset [x1 v] to [-450]\nset [xvel1 v] to [0]\nset [yvel1 v] to [0]\n\ndefine go to\nset [repeat v] to (length of (☁ PLAYER4))\nset [number v] to (letter (repeat) of (☁ PLAYER4))\nrepeat until <<(letter ((repeat) + (-2)) of (☁ PLAYER4)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER4)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER4)) = [0]>>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER4)) (NUMBER))\nend\nset y to ((NUMBER) + (-180))\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER4))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER4)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER4)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER4)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER4)) (NUMBER))\nend\nset x to ((NUMBER) + (-240))\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER4))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER4)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER4)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER4)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER4)) (NUMBER))\nend\nset [ground custom v] to (NUMBER)\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER4))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER4)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER4)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER4)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER4)) (NUMBER))\nend\nset [name tag v] to (NUMBER)\n\nwhen flag clicked\nset [☁ player4 v] to (join (timer) (join [000] (join (username) (join [000] (join ([costume # v] of [ground v]) (join [000] (join (round ((x position) + (240))) (join [000] (round ((y position) + (180)))))))))))\n\n@player5\n\nwhen I receive [double v]\nset [yvel1 v] to [10]\nwait until <not <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>>>\nwait until <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>>\nset [yvel1 v] to [7]\n\nwhen I receive [5 v]\nset [y1 v] to [-240]\nset [x1 v] to [-450]\nshow\nforever\n    show\n    switch costume to (player v)\n    set size to (100) %\n    set [xvel1 v] to ((xvel1) * (acceleration))\n    change [x1 v] by (xvel1)\n    set x to ((x1) + (240))\n    set size to (100) %\n    if <touching (ground v)?> then\n        change y by (1)\n        change [y1 v] by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change x by ((xvel1) * (-1))\n                            change [x1 v] by ((xvel1) * (-1))\n                            change y by (-5)\n                            change [y1 v] by (-1)\n                            if <<<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>> and <(walljump) = [t]>> then\n                                set [yvel1 v] to [8]\n                                if <(xvel1) > [0.5]> then\n                                    set [xvel1 v] to [-15]\n                                else\n                                    if <[-0.5] > (xvel1)> then\n                                        set [xvel1 v] to [15]\n                                    end\n                                end\n                            else\n                                set [xvel1 v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>> and <touching (ground v)?>> then\n        if <(double jump) = [t]> then\n            broadcast (double v)\n        else\n            set [yvel1 v] to [10]\n        end\n    end\n    change y by (1)\n    change [yvel1 v] by (-.5)\n    change [y1 v] by (yvel1)\n    set y to ((y1) + (240))\n    set size to (100) %\n    if <<touching color (#ff0000)?> or <touching color (#3e70d5)?>> then\n        broadcast (died v)\n    end\n    set size to (100) %\n    if <<key (d v) pressed?> or <<key (right arrow v) pressed?> or <<mouse down?> and <(x position) < (mouse x)>>>> then\n        change [xvel1 v] by (vel)\n    end\n    if <<key (a v) pressed?> or <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n        change [xvel1 v] by ((vel) * (-1))\n    end\n    if <touching (ground v)?> then\n        change y by ((yvel1) * (-1))\n        change [y1 v] by ((yvel1) * (-1))\n        set [yvel1 v] to [0]\n    end\n    if <<[-220] > (x position)> and <not <([costume # v] of [ground v]) < [2]>>> then\n        broadcast (go back a level v)\n    end\n    if <(x position) > [220]> then\n        broadcast (next level v)\n    end\n    username\n    player1\nend\n\ndefine player1\nset [☁ player5 v] to (join (timer) (join [000] (join (username) (join [000] (join ([costume # v] of [ground v]) (join [000] (join (round ((x position) + (240))) (join [000] (round ((y position) + (180)))))))))))\n\nwhen I receive [go v]\nshow\npoint in direction (90)\nset [repeat v] to [20]\nforever\n    go to\n    if <<(p5) = [true]> and <([costume # v] of [ground v]) = (ground custom)>> then\n        switch costume to (player v)\n        show\n    else\n        hide\n    end\n    say\n    if <not <(player) = [5]>> then\n        set [color v] effect to (10)\n        say (username)\n    end\nend\n\nwhen flag clicked\nset [vel v] to [2]\nset [acceleration v] to [0.8]\nset [coins v] to [0]\nhide\n\ndefine username\nset [repeat v] to [0]\nset [username v] to []\nrepeat until <(repeat) > ((length of (username)) - (1))>\n    change [repeat v] by (1)\n    set [username v] to (join (username) (item # of (letter (repeat) of (username)) in [username v]))\nend\n\ndefine say\nset [repeat v] to [1]\nset [username v] to []\nrepeat (length of ((name tag) / (2)))\n    set [set v] to (letter (repeat) of (name tag))\n    set [set v] to (join (set) (letter ((repeat) + (1)) of (name tag)))\n    set [username v] to (join (username) (item (set) of [username v]))\n    change [repeat v] by (2)\nend\n\nwhen I receive [died v]\nset [y1 v] to [-300]\nset [x1 v] to [-450]\nset [xvel1 v] to [0]\nset [yvel1 v] to [0]\n\ndefine go to\nset [repeat v] to (length of (☁ PLAYER5))\nset [number v] to (letter (repeat) of (☁ PLAYER5))\nrepeat until <<(letter ((repeat) + (-2)) of (☁ PLAYER5)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER5)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER5)) = [0]>>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER5)) (NUMBER))\nend\nset y to ((NUMBER) + (-180))\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER5))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER5)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER5)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER5)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER5)) (NUMBER))\nend\nset x to ((NUMBER) + (-240))\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER5))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER5)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER5)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER5)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER5)) (NUMBER))\nend\nset [ground custom v] to (NUMBER)\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER5))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER5)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER5)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER5)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER5)) (NUMBER))\nend\nset [name tag v] to (NUMBER)\n\nwhen flag clicked\nset [☁ player5 v] to (join (timer) (join [000] (join (username) (join [000] (join ([costume # v] of [ground v]) (join [000] (join (round ((x position) + (240))) (join [000] (round ((y position) + (180)))))))))))\n\n@player6\n\nwhen I receive [double v]\nset [yvel1 v] to [10]\nwait until <not <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>>>\nwait until <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>>\nset [yvel1 v] to [7]\n\nwhen I receive [6 v]\nset [y1 v] to [-240]\nset [x1 v] to [-450]\nshow\nforever\n    show\n    switch costume to (player v)\n    set size to (100) %\n    set [xvel1 v] to ((xvel1) * (acceleration))\n    change [x1 v] by (xvel1)\n    set x to ((x1) + (240))\n    set size to (100) %\n    if <touching (ground v)?> then\n        change y by (1)\n        change [y1 v] by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change x by ((xvel1) * (-1))\n                            change [x1 v] by ((xvel1) * (-1))\n                            change y by (-5)\n                            change [y1 v] by (-1)\n                            if <<<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>> and <(walljump) = [t]>> then\n                                set [yvel1 v] to [8]\n                                if <(xvel1) > [0.5]> then\n                                    set [xvel1 v] to [-15]\n                                else\n                                    if <[-0.5] > (xvel1)> then\n                                        set [xvel1 v] to [15]\n                                    end\n                                end\n                            else\n                                set [xvel1 v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>> and <touching (ground v)?>> then\n        if <(double jump) = [t]> then\n            broadcast (double v)\n        else\n            set [yvel1 v] to [10]\n        end\n    end\n    change y by (1)\n    change [yvel1 v] by (-.5)\n    change [y1 v] by (yvel1)\n    set y to ((y1) + (240))\n    set size to (100) %\n    if <<touching color (#ff0000)?> or <touching color (#275ecc)?>> then\n        broadcast (died v)\n    end\n    set size to (100) %\n    if <<key (d v) pressed?> or <<key (right arrow v) pressed?> or <<mouse down?> and <(x position) < (mouse x)>>>> then\n        change [xvel1 v] by (vel)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xvel1 v] by ((vel) * (-1))\n    end\n    if <<key (a v) pressed?> or <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n        change y by ((yvel1) * (-1))\n        change [y1 v] by ((yvel1) * (-1))\n        set [yvel1 v] to [0]\n    end\n    if <<[-220] > (x position)> and <not <([costume # v] of [ground v]) < [2]>>> then\n        broadcast (go back a level v)\n    end\n    if <(x position) > [220]> then\n        broadcast (next level v)\n    end\n    username\n    player1\nend\n\ndefine player1\nset [☁ player6 v] to (join (timer) (join [000] (join (username) (join [000] (join ([costume # v] of [ground v]) (join [000] (join (round ((x position) + (240))) (join [000] (round ((y position) + (180)))))))))))\n\nwhen I receive [go v]\nshow\npoint in direction (90)\nset [repeat v] to [20]\nforever\n    go to\n    if <<(p6) = [true]> and <([costume # v] of [ground v]) = (ground custom)>> then\n        switch costume to (player v)\n        show\n    else\n        hide\n    end\n    say\n    if <not <(player) = [6]>> then\n        set [color v] effect to (10)\n        say (username)\n    end\nend\n\nwhen flag clicked\nset [vel v] to [2]\nset [acceleration v] to [0.8]\nset [coins v] to [0]\nhide\n\ndefine username\nset [repeat v] to [0]\nset [username v] to []\nrepeat until <(repeat) > ((length of (username)) - (1))>\n    change [repeat v] by (1)\n    set [username v] to (join (username) (item # of (letter (repeat) of (username)) in [username v]))\nend\n\ndefine say\nset [repeat v] to [1]\nset [username v] to []\nrepeat (length of ((name tag) / (2)))\n    set [set v] to (letter (repeat) of (name tag))\n    set [set v] to (join (set) (letter ((repeat) + (1)) of (name tag)))\n    set [username v] to (join (username) (item (set) of [username v]))\n    change [repeat v] by (2)\nend\n\nwhen I receive [died v]\nset [y1 v] to [-300]\nset [x1 v] to [-450]\nset [xvel1 v] to [0]\nset [yvel1 v] to [0]\n\ndefine go to\nset [repeat v] to (length of (☁ PLAYER6))\nset [number v] to (letter (repeat) of (☁ PLAYER6))\nrepeat until <<(letter ((repeat) + (-2)) of (☁ PLAYER6)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER6)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER6)) = [0]>>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER6)) (NUMBER))\nend\nset y to ((NUMBER) + (-180))\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER6))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER6)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER6)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER6)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER6)) (NUMBER))\nend\nset x to ((NUMBER) + (-240))\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER6))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER6)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER6)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER6)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER6)) (NUMBER))\nend\nset [ground custom v] to (NUMBER)\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER6))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER6)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER6)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER6)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER6)) (NUMBER))\nend\nset [name tag v] to (NUMBER)\n\nwhen flag clicked\nset [☁ player6 v] to (join (timer) (join [000] (join (username) (join [000] (join ([costume # v] of [ground v]) (join [000] (join (round ((x position) + (240))) (join [000] (round ((y position) + (180)))))))))))\n\n@player7\n\nwhen I receive [double v]\nset [yvel1 v] to [10]\nwait until <not <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>>>\nwait until <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>>\nset [yvel1 v] to [7]\n\nwhen I receive [7 v]\nset [y1 v] to [-240]\nset [x1 v] to [-450]\nshow\nforever\n    show\n    switch costume to (player v)\n    set size to (100) %\n    set [xvel1 v] to ((xvel1) * (acceleration))\n    change [x1 v] by (xvel1)\n    set x to ((x1) + (240))\n    set size to (100) %\n    if <touching (ground v)?> then\n        change y by (1)\n        change [y1 v] by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change x by ((xvel1) * (-1))\n                            change [x1 v] by ((xvel1) * (-1))\n                            change y by (-5)\n                            change [y1 v] by (-1)\n                            if <<<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>> and <(walljump) = [t]>> then\n                                set [yvel1 v] to [8]\n                                if <(xvel1) > [0.5]> then\n                                    set [xvel1 v] to [-15]\n                                else\n                                    if <[-0.5] > (xvel1)> then\n                                        set [xvel1 v] to [15]\n                                    end\n                                end\n                            else\n                                set [xvel1 v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>> and <touching (ground v)?>> then\n        if <(double jump) = [t]> then\n            broadcast (double v)\n        else\n            set [yvel1 v] to [10]\n        end\n    end\n    change y by (1)\n    change [yvel1 v] by (-.5)\n    change [y1 v] by (yvel1)\n    set y to ((y1) + (240))\n    set size to (100) %\n    if <<touching color (#ff0000)?> or <touching color (#3e70d5)?>> then\n        broadcast (died v)\n    end\n    set size to (100) %\n    if <<key (d v) pressed?> or <<key (right arrow v) pressed?> or <<mouse down?> and <(x position) < (mouse x)>>>> then\n        change [xvel1 v] by (vel)\n    end\n    if <<key (a v) pressed?> or <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n        change [xvel1 v] by ((vel) * (-1))\n    end\n    if <touching (ground v)?> then\n        change y by ((yvel1) * (-1))\n        change [y1 v] by ((yvel1) * (-1))\n        set [yvel1 v] to [0]\n    end\n    if <<[-220] > (x position)> and <not <([costume # v] of [ground v]) < [2]>>> then\n        broadcast (go back a level v)\n    end\n    if <(x position) > [220]> then\n        broadcast (next level v)\n    end\n    username\n    player1\nend\n\ndefine player1\nset [☁ player7 v] to (join (timer) (join [000] (join (username) (join [000] (join ([costume # v] of [ground v]) (join [000] (join (round ((x position) + (240))) (join [000] (round ((y position) + (180)))))))))))\n\nwhen I receive [go v]\nshow\npoint in direction (90)\nset [repeat v] to [20]\nforever\n    go to\n    if <<(p7) = [true]> and <([costume # v] of [ground v]) = (ground custom)>> then\n        switch costume to (player v)\n        show\n    else\n        hide\n    end\n    say\n    if <not <(player) = [7]>> then\n        set [color v] effect to (10)\n        say (username)\n    end\nend\n\nwhen flag clicked\nset [vel v] to [2]\nset [acceleration v] to [0.8]\nset [coins v] to [0]\nhide\n\ndefine username\nset [repeat v] to [0]\nset [username v] to []\nrepeat until <(repeat) > ((length of (username)) - (1))>\n    change [repeat v] by (1)\n    set [username v] to (join (username) (item # of (letter (repeat) of (username)) in [username v]))\nend\n\ndefine say\nset [repeat v] to [1]\nset [username v] to []\nrepeat (length of ((name tag) / (2)))\n    set [set v] to (letter (repeat) of (name tag))\n    set [set v] to (join (set) (letter ((repeat) + (1)) of (name tag)))\n    set [username v] to (join (username) (item (set) of [username v]))\n    change [repeat v] by (2)\nend\n\nwhen I receive [died v]\nset [y1 v] to [-300]\nset [x1 v] to [-450]\nset [xvel1 v] to [0]\nset [yvel1 v] to [0]\n\ndefine go to\nset [repeat v] to (length of (☁ PLAYER7))\nset [number v] to (letter (repeat) of (☁ PLAYER7))\nrepeat until <<(letter ((repeat) + (-2)) of (☁ PLAYER7)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER7)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER7)) = [0]>>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER7)) (NUMBER))\nend\nset y to ((NUMBER) + (-180))\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER7))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER7)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER7)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER7)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER7)) (NUMBER))\nend\nset x to ((NUMBER) + (-240))\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER7))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER7)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER7)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER7)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER7)) (NUMBER))\nend\nset [ground custom v] to (NUMBER)\nchange [repeat v] by (-4)\nset [number v] to (letter (repeat) of (☁ PLAYER7))\nrepeat until <<<(letter ((repeat) + (-2)) of (☁ PLAYER7)) = [0]> and <<(letter ((repeat) + (-1)) of (☁ PLAYER7)) = [0]> and <(letter ((repeat) + (-3)) of (☁ PLAYER7)) = [0]>>> or <(repeat) < [0]>>\n    change [repeat v] by (-1)\n    set [number v] to (join (letter (repeat) of (☁ PLAYER7)) (NUMBER))\nend\nset [name tag v] to (NUMBER)\n\nwhen flag clicked\nset [☁ player7 v] to (join (timer) (join [000] (join (username) (join [000] (join ([costume # v] of [ground v]) (join [000] (join (round ((x position) + (240))) (join [000] (round ((y position) + (180)))))))))))\n\n@Sprite3\n\nwhen flag clicked\nshow\nset [ghost v] effect to (100)\ngo to x: (0) y: (0)\ngo to [front v] layer\n\n
SPAM DAT FLAG!!!\nArrow keys\npress s to skip\nMobile friendly\nIts much easier if you buy Double jump first\nIf you see me i'm probably fixing something :)