1 Year | A Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nset volume to (100) %\nforever\n    play sound [Tobu & Itro - Sunburst.mp3 v] until done\nend\n\nwhen I receive [finished! v]\nrepeat (10)\n    change volume by (-10)\nend\nnext backdrop\nwait (1) seconds\nstop [other scripts in sprite v]\nbroadcast (song! v)\nrepeat (10)\n    change volume by (10)\nend\n\nwhen I receive [song! v]\nwait (1) seconds\nforever\n    play sound [Kool & The Gang - Celebration \(Official Music Video\) v] until done\nend\n\n@Menu screen\n\nwhen flag clicked\npoint in direction (90)\nshow\nswitch costume to (background v)\nset size to (140) %\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nshow\nset size to (100) %\npoint in direction (90)\nswitch costume to (play button v)\ngo to [front v] layer\nforever\n    point in direction ((90) + (([sin v] of (((timer) - (1)) * (100)) ) * (10)))\n    if <touching (mouse-pointer v)?> then\n        change size by (((120) - (round (size))) / (5))\n        if <mouse down?> then\n            broadcast (Start! v)\n            stop [this script v]\n        end\n    else\n        change size by (((100) - (round (size))) / (5))\n    end\n    if <key (space v) pressed?> then\n        broadcast (Start! v)\n        stop [this script v]\n    end\nend\n\nwhen I receive [start! v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\n\n@Player\n\nwhen I receive [start! v]\nshow variable [level v]\nwait (.1) seconds\nshow\nforever\n    change [y v] by (-1)\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        point in direction (-90)\n        change [x v] by (-1)\n    end\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        point in direction (90)\n        change [x v] by (1)\n    end\n    set [x v] to ((x) * (.88))\n    change x by (x)\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            set [y v] to [12.5]\n            if <([abs v] of (x) ) = (x)> then\n                set [x v] to [-15]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching (ground v)?> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> and <touching (ground v)?>> then\n        set [y v] to [12.5]\n    end\n    if <(x position) > [245]> then\n        change [level v] by (1)\n        go to x: (-210) y: (-106)\n    end\n    change y by (1)\nend\n\nwhen flag clicked\nclear graphic effects\nswitch costume to (costume1 v)\ngo to [front v] layer\nhide variable [level v]\nset [level v] to [1]\ngo to x: (-210) y: (-106)\nhide\nset [x v] to [0]\nset [y v] to [0]\n\nwhen flag clicked\nforever\n    if <touching (wall v)?> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    if <touching (wall v)?> then\n        change y by (1)\n    end\n    if <touching (wall v)?> then\n        change y by (1)\n    end\n    if <touching (wall v)?> then\n        change y by (1)\n    end\n    if <touching (wall v)?> then\n        change y by (1)\n    end\n    if <touching (wall v)?> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            set [y v] to [12.5]\n            if <([abs v] of (x) ) = (x)> then\n                set [x v] to [-15]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\nend\n\nwhen I receive [finished! v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\n\nset [level v] to [15]\n\n@Ground\n\nwhen flag clicked\nhide\n\nwhen I receive [start! v]\nshow\nforever\n    switch costume to (LEVEL)\nend\n\nwhen I receive [finished! v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\n\n@lol\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (costume1 v)\nhide\nforever\n    if <(LEVEL) = [9]> then\n        show\n    else\n        hide\n    end\nend\n\n@Wall\n\nwhen flag clicked\nclear graphic effects\ngo to x: (0) y: (0)\nswitch costume to (costume1 v)\nhide\nforever\n    if <(LEVEL) = [11]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen I receive [let me out! v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\n\nwhen I receive [let me out! v]\nrepeat until <(round (x position)) = [-347]>\n    change y by (((-347) - (round (x position))) / (10))\nend\n\n@Switch\n\nwhen flag clicked\ngo to x: (-203) y: (103)\nswitch costume to (off v)\nclear graphic effects\nhide\nforever\n    if <(LEVEL) = [11]> then\n        show\n        if <touching (player v)?> then\n            next costume\n            broadcast (LET ME OUT! v)\n            repeat (10)\n                change [ghost v] effect by (10)\n            end\n            hide\n            stop [this script v]\n        end\n    end\nend\n\n@Exit\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (costume1 v)\nclear graphic effects\nhide\nforever\n    if <(LEVEL) = [15]> then\n        show\n        if <touching (player v)?> then\n            broadcast (Finished! v)\n            stop [this script v]\n        end\n    else\n        hide\n    end\nend\n\nwhen I receive [finished! v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\n\n@Black Screen\n\nwhen flag clicked\nhide\ngo to [front v] layer\nset [ghost v] effect to (100)\n\nwhen I receive [finished! v]\nshow\nhide variable [level v]\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\nwait (1) seconds\nrepeat (10)\n    change [ghost v] effect by (10)\nend\n\n@NICO\n\nwhen flag clicked\ngo to x: (0) y: (-19)\nswitch costume to (costume1 v)\nset size to (100) %\nclear graphic effects\nhide\n\nwhen I receive [finished! v]\nwait (1) seconds\nswitch costume to (costume2 v)\nshow\nforever\n    next costume\n    wait (.5) seconds\nend\n\nwhen I receive [finished! v]\nforever\n    point in direction ((90) + (([sin v] of (((timer) - (1)) * (200)) ) * (10)))\nend\n\n@T-nail\n\nwhen flag clicked\ngo to [front v] layer\nshow\nset [ghost v] effect to (100)\n\n
guys! this is blowing up! pls go check out my other projects.\n\nArrow keys!\n\nHello guys! welcome back to my profile! :)\n\nSo i have a platformer here about my 1 year on scratch! :0\n\nIT GOT 100 LOVES!\n\nSo! begin playing!\n\nCredits:\nMe\nScratch\nSong: Kool & The Gang - Celebration\nKleki.com for the background of the celebration dance\nAnd you!\n\nWell, that's all so see ya next time! \n\nTags:\n#Platformer #Games #NICO\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nIf u want to know, i have a roblox account called NICOHUT123 (which is actually how i got my scratch name) and i am putting this out there if u want to play w/ me or friend me, though i might not play w/ a lot of people who ask, it just depends.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nso, @keexah, @pikakiet, and @betameister1234... i couldn't get the previous idea to work, the one i told u about, that's because not all of u submitted ur voice lines... sry 'bout that =(