apple - platformer (MOBILE FRIENDLY) #games #all
@Stage\n\nwhen flag clicked\nforever\n    repeat (10)\n        change [ghost v] effect by (-10)\n        wait (1) seconds\n    end\n    repeat (10)\n        change [ghost v] effect by (-10)\n        wait (1) seconds\n    end\nend\n\n@jabłko\n\nwhen flag clicked\nswitch costume to (kostium2 v)\nshow\nset [level v] to [1]\nset size to (100) %\ngo to x: (-206) y: (-91)\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [x v v] by (.9)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        change [x v v] by (-.9)\n    end\n    set [x v v] to ((X v) * (0.9))\n    change x by (X v)\n    if <<touching (1 v)?> or <touching (stół v)?>> then\n        change y by (1)\n        if <<touching (1 v)?> or <touching (stół v)?>> then\n            change y by (1)\n            if <<touching (1 v)?> or <touching (stół v)?>> then\n                change y by (1)\n                if <<touching (1 v)?> or <touching (stół v)?>> then\n                    change y by (1)\n                    if <<touching (1 v)?> or <touching (stół v)?>> then\n                        change y by (1)\n                        if <<touching (1 v)?> or <touching (stół v)?>> then\n                            change x by ((X v) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > ((y position) + (20))>>>> then\n                                if <(X v) > [0]> then\n                                    set [x v v] to [-5]\n                                else\n                                    set [x v v] to [5]\n                                end\n                                set [y v v] to [15]\n                            else\n                                set [x v v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v v] by (-1)\n    change y by (Y v)\n    if <<touching (1 v)?> or <touching (stół v)?>> then\n        change y by ((Y v) * (-1))\n        set [y v v] to [0]\n    end\n    change y by (-1)\n    if <<touching (1 v)?> or <touching (stół v)?>> then\n        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > ((y position) + (20))>>>> then\n            set [y v v] to [15]\n        end\n    end\n    change y by (1)\nend\n\nwhen flag clicked\nforever\n    if <touching (zagrorzenia v)?> then\n        change [whirl v] effect by (25)\n        switch costume to (kostium1 v)\n        go to x: (-206) y: (-91)\n        switch costume to (kostium2 v)\n        set [whirl v] effect to (0)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (bowl v)?> then\n        go to x: (-206) y: (-91)\n        broadcast (następny level v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (flippy knife v)?> then\n        point in direction (90)\n        change y by (-100)\n        change [whirl v] effect by (25)\n        switch costume to (kostium1 v)\n        wait (0.1) seconds\n        go to x: (-206) y: (-91)\n        switch costume to (kostium2 v)\n        set [whirl v] effect to (0)\n    end\nend\n\ngo to x: (-200) y: (30)\n\nhide\n\nwhen flag clicked\nforever\n    if <<touching color (#ef0000)?> or <touching color (#ffea88)?>> then\n        change y by (200)\n    end\nend\n\nhide\n\n@stół\n\nwhen flag clicked\nswitch costume to (level 1 v)\n\nwhen I receive [następny level v]\nnext costume\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [2]> then\n        broadcast (flippy knife v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<(costume [number v]) > [2]> or <(costume [number v]) < [2]>> then\n        broadcast (stop jub v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [level 5]> then\n        forever\n            broadcast (ground lound v)\n        end\n    end\nend\n\nwhen flag clicked\nshow\nforever\n    if <<(costume [number v]) > [5]> or <(costume [number v]) < [5]>> then\n        broadcast (stop flippa v)\n    end\nend\n\n\n\nhide\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [8]> then\n        broadcast (lalalla v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<(costume [number v]) > [8]> or <(costume [number v]) < [8]>> then\n        broadcast (url v)\n    end\nend\n\nhide\n\n@zagrorzenia\n\nwhen flag clicked\nswitch costume to (level 1 v)\n\nwhen I receive [następny level v]\nnext costume\n\n@bowl\n\nwhen I receive [następny level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (kostium1 v)\n\n@music :)\n\nwhen flag clicked\nforever\n\nplay sound [MUSIC :\) v] until done\n\n@flippy knife\n\nwhen flag clicked\ngo to x: (-101) y: (269)\nhide\n\nwhen flag clicked\nforever\n    turn right (5) degrees\nend\n\nwhen I receive [flippy knife v]\nshow\ngo to x: (15) y: (-79)\n\ngo to x: (79) y: (121)\n\nwhen I receive [stop jub v]\ngo to x: (-101) y: (269)\nhide\n\nchange size by (10)\n\n@nic\n\n@avatar :)\n\nwhen flag clicked\nhide\n\nshow\n\ngo to [front v] layer\n\ngo [forward v] (1) layers\n\nbroadcast (następny level v)\n\n@1\n\nwhen flag clicked\ngo to x: (-1) y: (3)\nhide\n\ngo to x: (-393) y: (227)\n\nwhen I receive [ground lound v]\nshow\nswitch costume to (kostium5 v)\n\nwhen I receive [stop flippa v]\ngo to x: (-110) y: (1)\nhide\n\nswitch costume to (kostium1 v)\n\nwhen flag clicked\nforever\n    repeat (8)\n        wait (0.1) seconds\n        move (10) steps\n    end\n    wait (1) seconds\n    repeat (8)\n        wait (0.1) seconds\n        move (-10) steps\n    end\nend\n\nshow\n\n@pistol\n\nwhen flag clicked\nshow\nswitch costume to (kostium2 v)\nforever\n    go to [front v] layer\n    go to (jabłko v)\nend\n\nwhen flag clicked\nforever\n    if <key (space v) pressed?> then\n        switch costume to (kostium1 v)\n    else\n        switch costume to (kostium2 v)\n    end\nend\n\nhide\n\n@Duszek2\n\nwhen flag clicked\nshow\nswitch costume to (kostium1 v)\n\nwhen I receive [url v]\nswitch costume to (kostium1 v)\n\nwhen I receive [lalalla v]\nswitch costume to (kostium4 v)\n\nwhen flag clicked\nforever\n    if <touching (strzała o-o v)?> then\n        switch costume to (kostium4 v)\n        wait (1) seconds\n        hide\n        switch costume to (kostium1 v)\n    end\nend\n\n@strzała O-O\n\nwhen flag clicked\nforever\n    go to (pistol v)\nend\n\nwhen [space v] key pressed\nshow\nwait (0.5) seconds\ncreate clone of (_myself_ v)\nwait (0.5) seconds\n\nwhen I start as a clone\nforever\n    move (10) steps\nend\n\nwhen I start as a clone\nforever\n    if <touching (_edge_ v)?> then\n        delete this clone\n    end\nend\n\nhide\n\nwhen flag clicked\nshow\n\n@music\n\nwhen flag clicked\nforever\n    play sound [Vexento - Tevo \(320 kbps\) v] until done\nend\n\n
     ---------------APPLE-PLATFORMER-------------------\n>keys or WSD + space button to move \n> avoid the knifes/flippy knifes\n>space bar to use pistol:)\n-------------------------------------------------------------------------\nTo get to next level you have get into the bowl. In one level there is "riding ground", in that level you have to just stand on it to ride... \n\nYep. so.... have fun!\n