Colorless platformer | #Platformer  #Colorless 
@Stage\n\nwhen flag clicked\nforever\n    if <(Level) = [12]> then\n        set [level v] to [11]\n    end\nend\n\n@Player\n\nwhen I receive [new level v]\ngo to x: (-170) y: (-120)\n\nwhen flag clicked\ngo to [front v] layer\nshow\nswitch costume to (costume1 v)\nset [level v] to [1]\ngo to x: (-170) y: (-120)\nforever\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        switch costume to (costume2 v)\n        change [xv v] by (1)\n        change [camera x v] by (5)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        switch costume to (costume3 v)\n        change [xv v] by (-1)\n        change [camera x v] by (-5)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching (ground v)?> then\n        change y by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching (ground v)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching (ground v)?> then\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            set [yv v] to [13]\n        end\n    end\n    if <touching (spikes v)?> then\n        set [ghost v] effect to (100)\n        go to x: (-170) y: (-120)\n        repeat (20)\n            change [ghost v] effect by (-5)\n        end\n        set [xv v] to [0]\n    end\n    if <touching (bouncy v)?> then\n        set [yv v] to [35]\n    end\n    if <touching (terampoline v)?> then\n        change [yv v] by (18)\n    end\n    set [camera x v] to (x position)\n    change y by (1)\nend\n\nwhen flag clicked\nforever\n    if <not <<<key (a v) pressed?> or <key (left arrow v) pressed?>> or <<key (d v) pressed?> or <key (right arrow v) pressed?>>>> then\n        switch costume to (costume1 v)\n    end\nend\n\n@ground\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@Sprite1\n\nwhen flag clicked\nforever\n    if <touching (player v)?> then\n        change [level v] by (1)\n        broadcast (New level v)\n    end\nend\n\nwhen flag clicked\nforever\n    play sound ((pick random (1) to (2)) + (pick random (-1) to (1))) until done\nend\n\nwhen flag clicked\nchange [☁ total plays v] by (1)\n\n@spikes\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@Intro\n\nwhen flag clicked\ngo to [front v] layer\nwait (1) seconds\nTransparent\n\ndefine Transparent\nrepeat (100)\n    change [ghost v] effect by (1)\nend\n\n@\\n\nwhen I start as a clone\nset [brightness v] effect to (-50)\nshow\nswitch costume to (costume2 v)\nrepeat (10)\n    change size by (-10)\nend\nswitch costume to (costume1 v)\nwait (0.0001) seconds\ndelete this clone\n\nwhen flag clicked\nforever\n    repeat (100)\n        change [color v] effect by (100)\n    end\n    repeat (100)\n        change [color v] effect by (-100)\n    end\nend\n\nwhen flag clicked\nhide\nforever\n    go to (player v)\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\n@Ghost\n\nwhen flag clicked\nhide\nforever\n    if <(current [hour v]) = [3]> then\n        repeat (50)\n            go to (random position v)\n            create clone of (_myself_ v)\n        end\n    end\n    if <<(username) = [ An0therRand0mC0der]> or <<(username) = [  AbbarooOnRoblox]> or <(username) = []>>> then\n        repeat (50)\n            go to (random position v)\n            create clone of (_myself_ v)\n        end\n    end\nend\n\nwhen I receive [3am v]\nshow\n\nwhen I start as a clone\nshow\nset [ghost v] effect to (50)\nforever\n    go to [front v] layer\n    point towards (mouse-pointer v)\nend\n\n@Background\n\nwhen flag clicked\nset [scroll speed v] to [0.35]\nswitch costume to (costume1 v)\nset [x v] to [0]\ncreate clone of (_myself_ v)\nnext costume\nchange [x v] by (480)\nbroadcast (BEGIN v)\n\nset x to (0)\n\nwhen I receive [begin v]\nforever\n    set [screen x v] to ((x) - ((CAMERA X) * (scroll speed)))\n    set x to (((screen x) mod ((480) * (2))) - (480))\n    set y to (0)\n    go to [back v] layer\nend\n\n
Flag and arrow keys.\nif you finished the platformer remix and add more levels\nColorless sds please add this project\nhttps://turbowarp.org/526753473?fps=45 play for more fps\n