✧┊ words, a platformer ˎˊ- 
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nforever\n    if <(End) = [Yes]> then\n        switch backdrop to (backdrop2 v)\n    else\n        switch backdrop to (backdrop1 v)\n    end\nend\n\nwhen flag clicked\nset [time v] to [0]\nrepeat until <(End) = [Yes]>\n    wait (.1) seconds\n    change [time v] by (.1)\nend\n\n@Thumbnail\n\nwhen flag clicked\nforever\n    reset timer\nend\n\nwhen [timer v] > ()\npoint in direction (90)\nset size to (100) %\ngo to x: (0) y: (375)\nrepeat (30)\n    change y by ((y position) / (-5))\nend\n\nwhen flag clicked\nforever\n    show\n    go to [front v] layer\n    go [forward v] (1000) layers\n    set [ghost v] effect to (100)\n    go to x: (0) y: (400)\nend\n\nwhen flag clicked\nforever\n    play sound [New Life v] until done\nend\n\n@Spikes\n\nwhen flag clicked\nset [ghost v] effect to (0)\nforever\n    switch costume to (Level)\nend\n\nchange [level v] by (-1)\n\n@Platforms\n\nwhen flag clicked\ngo [forward v] (1) layers\nforever\n    switch costume to (Level)\n    if <(costume [number v]) = [20]> then\n        set [end v] to [Yes]\n    else\n        set [end v] to []\n    end\nend\n\nwhen flag clicked\nchange [☁ times flag was click uwu v] by (1)\n\n@Player\n\nwhen flag clicked\nswitch costume to (regular v)\nbroadcast (go to v)\nshow\ngo [forward v] (1) layers\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>>> then\n        switch costume to (right v)\n        change [xv v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(x position) > (mouse x)>>>> then\n        switch costume to (left v)\n        change [xv v] by (-1)\n    end\n    change x by (Xv)\n    set [xv v] to ((Xv) * (0.9))\n    if <touching (platforms v)?> then\n        change y by (.5)\n        if <touching (platforms v)?> then\n            change y by (.5)\n            if <touching (platforms v)?> then\n                change y by (.5)\n                if <touching (platforms v)?> then\n                    change y by (.5)\n                    if <touching (platforms v)?> then\n                        change y by (.5)\n                        if <touching (platforms v)?> then\n                            change y by (.5)\n                            if <touching (platforms v)?> then\n                                change y by (.5)\n                                if <touching (platforms v)?> then\n                                    change y by (.5)\n                                    if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n                                        switch costume to (up v)\n                                        if <(Xv) > [0]> then\n                                            set [xv v] to [-9]\n                                        else\n                                            set [xv v] to [7]\n                                        end\n                                        set [yv v] to (round (15))\n                                    else\n                                        set [xv v] to ((Xv) * (-1.3))\n                                        change x by (Xv)\n                                        set [xv v] to [0]\n                                        change x by ((Xv) / (5))\n                                    end\n                                    change y by (-4)\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-0.5)\n    change y by (Yv)\n    if <touching (platforms v)?> then\n        set [yv v] to ((Yv) * (-0.25))\n        change y by (Yv)\n        if <touching (platforms v)?> then\n            change y by (Yv)\n            if <touching (platforms v)?> then\n                change y by (Yv)\n                if <touching (platforms v)?> then\n                    change y by (Yv)\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<touching (platforms v)?> and <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>>> then\n        switch costume to (up v)\n        set [yv v] to (round (8.6))\n    end\n    change y by (1)\nend\n\nwhen I receive [go to v]\ngo to x: (-200) y: (-50)\n\nwhen flag clicked\nforever\n    if <<not <mouse down?>> and <not <key (any v) pressed?>>> then\n        switch costume to (regular v)\n    end\nend\n\nwhen flag clicked\nset [level v] to [1]\nforever\n    if <(x position) > [220]> then\n        broadcast (next level v) and wait\n        wait until <not <(x position) > [220]>>\n    end\nend\n\nwhen I receive [next level v]\nset [level v] to ((Level) + (0.05))\nbroadcast (go to v) and wait\nwait until <not <(x position) > [220]>>\n\nwhen flag clicked\nforever\n    if <touching (spikes v)?> then\n        broadcast (go to v)\n    end\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (trail v)\nrepeat (20)\n    change [ghost v] effect by (5)\n    change size by (-5)\nend\ndelete this clone\n\n
AAH Oh no I missed my curation!! I’m currently on vacation :|\n\nAnywayyy thanks SO MUCH to @kushika for curating this, Monday August 16th!\n\nNOW GO FOLLOW @LUCKY-LYNX NOWWWW