Geometry Dash - A Platformer #Games #Trending
@Stage\n\nwhen flag clicked\nforever\n    play sound [Stereo Madness v] until done\nend\n\n@Player\n\ndefine Do Physics\nchange [yv v] by (-1)\nif <<key (left arrow v) pressed?> or <<<(mouse x) < (x position)> and <mouse down?>> or <key (a v) pressed?>>> then\n    change [xv v] by (-0.9)\nend\nif <<key (right arrow v) pressed?> or <<<(mouse x) > (x position)> and <mouse down?>> or <key (d v) pressed?>>> then\n    change [xv v] by (0.9)\nend\nset [xv v] to ((xv) * (0.9))\nchange x by (xv)\nif <touching (level v)?> then\n    change y by (1)\nend\nif <touching (level v)?> then\n    change y by (1)\nend\nif <touching (level v)?> then\n    change y by (1)\nend\nif <touching (level v)?> then\n    change y by (1)\nend\nif <touching (level v)?> then\n    change y by (1)\nend\nif <touching (level v)?> then\n    change y by (-4)\n    change x by ((xv) * (-1))\n    if <touching (level v)?> then\n        set [yv v] to [12.5]\n    else\n        set [xv v] to [0]\n    end\nend\nchange y by (yv)\nif <touching (level v)?> then\n    change y by ((yv) * (-1))\n    set [yv v] to [0]\nend\nchange y by (-1)\nif <<<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>>> and <touching (level v)?>> then\n    set [yv v] to [12]\nend\n\ndefine Special\nif <touching (jumps v)?> then\n    set [yv v] to [17]\nend\nif <touching (danger v)?> then\n    start sound [Death v]\n    set [xv v] to [0]\n    set [yv v] to [0]\n    go to x: (-210) y: (-20)\nend\nif <touching color (#47d736)?> then\n    change [xv v] by (2.5)\nend\nif <touching color (#48d639)?> then\n    change [yv v] by (2.5)\nend\n\nwhen flag clicked\nhide\nforever\n    if <<(x position) > [239]> and <not <(Level) = [10]>>> then\n        go to x: (-210) y: (0)\n        broadcast (next v)\n        change [level v] by (1)\n    end\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\n    wait (0) seconds\nend\n\nwhen I start as a clone\nswitch costume to (costume1 v)\nrepeat (10)\n    change [ghost v] effect by (10)\n    change size by (-7)\nend\ndelete this clone\n\nwhen I receive [start v]\nshow\ngo to x: (-210) y: (0)\n\nwhen I receive [pos v]\ngo to x: (-210) y: (0)\n\nwhen flag clicked\nswitch costume to (custume1 v)\nset [level v] to [1]\nset [xv v] to [0]\nset [yv v] to [0]\nshow\ngo to x: (-210) y: (0)\nforever\n    Do Physics\n    Special\nend\n\n@Level\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@Danger\n\nwhen flag clicked\ngo to [back v] layer\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\nset [level v] to [8]\n\n@Jumps\n\nwhen flag clicked\ngo to [back v] layer\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@Thumbnail\n\nwhen flag clicked\nhide\n\n
Hi! This game is based on a game that i am addicted to called Geometry Dash. I hope you like it becouse I spend a few hours on it. \n\nInstructions:\n- Use arrow keys, WASD or mobile to move. \n- Don't touch spikes or other strange stuff.\n- ❤️ and ⭐️