Infection - A platformer
@Stage\n\n@Sprite1\n\nwhen flag clicked\nset [ghost v] effect to (10)\nswitch costume to (costume v)\nshow\ngo to x: (-180) y: (-127)\nset [x v] to [0]\nset [y v] to [0]\nforever\n    if <key (right arrow v) pressed?> then\n        change [x v] by (0.5)\n    end\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-0.5)\n    end\n    change x by (X)\n    set [x v] to ((X) * (0.9))\n    if <touching (sprite2 v)?> then\n        change y by (0.5)\n        if <touching (sprite2 v)?> then\n            change y by (0.5)\n            if <touching (sprite2 v)?> then\n                change y by (0.5)\n                if <touching (sprite2 v)?> then\n                    change y by (0.5)\n                    if <touching (sprite2 v)?> then\n                        change y by (0.5)\n                        if <touching (sprite2 v)?> then\n                            change y by (0.5)\n                            if <touching (sprite2 v)?> then\n                                change y by (0.5)\n                                if <touching (sprite2 v)?> then\n                                    change y by (0.5)\n                                    if <key (up arrow v) pressed?> then\n                                        if <[0] < (X)> then\n                                            set [x v] to [-7]\n                                        else\n                                            set [x v] to [7]\n                                        end\n                                        set [y v] to [10]\n                                    else\n                                        set [x v] to ((X) * (-1.3))\n                                        change x by (X)\n                                        set [x v] to [0]\n                                        change x by ((X) / (5))\n                                    end\n                                    change y by (-4)\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-0.5)\n    change y by (Y)\n    if <touching (sprite2 v)?> then\n        set [y v] to ((Y) * (-0.25))\n        change y by (Y)\n        if <touching (sprite2 v)?> then\n            change y by (Y)\n            if <touching (sprite2 v)?> then\n                change y by (Y)\n                if <touching (sprite2 v)?> then\n                    change y by (Y)\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> and <touching (sprite2 v)?>> then\n        set [y v] to [10]\n    end\n    change y by (1)\n    if <touching (sprite3 v)?> then\n        switch costume to (costume1 v)\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        go to x: (-180) y: (-127)\n        set [ghost v] effect to (0)\n        switch costume to (costume v)\n    end\nend\n\nwhen I receive [next v]\ngo to x: (-180) y: (-127)\n\nwhen flag clicked\nforever\n    if <key (left arrow v) pressed?> then\n        turn left (15) degrees\n    end\n    if <key (right arrow v) pressed?> then\n        turn right (15) degrees\n    end\nend\n\n@Sprite3\n\nwhen flag clicked\nswitch costume to (costume2 v)\n\nwhen I receive [next v]\nnext costume\n\n@Sprite2\n\nwhen I receive [next v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\nforever\n    if <(costume [number v]) = [5]> then\n        broadcast (note? v)\n    end\n    if <(costume [number v]) = [6]> then\n        broadcast (no note again v)\n    end\n    if <(costume [number v]) = [10]> then\n        broadcast (end v)\n    end\n    if <(costume [number v]) = [11]> then\n        broadcast (jk v)\n        switch backdrop to (backdrop3 v)\n    end\n    if <(costume [number v]) = [13]> then\n        broadcast (end for real v)\n        switch backdrop to (backdrop4 v)\n    end\n    if <(costume [number v]) = [14]> then\n        broadcast (now for real v)\n        stop [this script v]\n    end\nend\n\n@Background stuff\n\nwhen I start as a clone\nshow\ngo to [back v] layer\npoint in direction (pick random (-70) to (-100))\ngo to x: (300) y: (pick random (-180) to (180))\nset size to (pick random (5) to (10)) %\nset [ghost v] effect to (pick random (50) to (70))\ngo to [back v] layer\nrepeat until <(x position) < [-220]>\n    move (10) steps\nend\ndelete this clone\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\nforever\n    hide\n    create clone of (_myself_ v)\nend\n\nset [ghost v] effect to (0)\n\nwhen I receive [jk v]\nswitch costume to (costume2 v)\n\nwhen I receive [end for real v]\nswitch costume to (costume3 v)\n\n@Sprite4\n\nwhen flag clicked\nset [ghost v] effect to (100)\nforever\n    if <touching (sprite1 v)?> then\n        broadcast (next v)\n    end\nend\n\n@Sprite5\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\nset [ghost v] effect to (100)\n\nwhen I receive [next v]\nchange [ghost v] effect by (-10)\n\nset [ghost v] effect to (50)\n\nwhen I receive [end v]\nswitch costume to (costume2 v)\n\nwhen I receive [jk v]\nhide\n\n@Sprite7\n\nwhen flag clicked\nhide\n\nwhen I receive [note v]\nshow\n\nwhen I receive [no note v]\nhide\n\n@Sprite8\n\nwhen flag clicked\nset [ghost v] effect to (0)\nwait (1) seconds\nset [ghost v] effect to (100)\n\n@Sprite6\n\nwhen flag clicked\nhide\n\nwhen I receive [note? v]\nshow\nforever\n    if <touching (sprite1 v)?> then\n        broadcast (note v)\n    else\n        broadcast (no note v)\n    end\nend\n\nwhen I receive [no note again v]\nhide\nstop [other scripts in sprite v]\n\n@maxresdefault\n\nwhen flag clicked\nset size to (160) %\nswitch costume to (earlysourdungenesscrab-max-1mb \(1\)-0 v)\nbroadcast (message1 v)\nforever\n    play sound [Noisestorm - Crab Rave Monstercat Release.mp3 v] until done\nend\n\nwhen flag clicked\nforever\n    go [backward v] (1) layers\nend\n\nwhen I receive [message1 v]\nforever\n    next costume\n    wait (0.05) seconds\nend\n\nwhen [b v] key pressed\nstop [other scripts in sprite v]\nbroadcast (message1 v)\nforever\n    play sound [CRAB RAVE EARRAPE v] until done\nend\n\nwhen [n v] key pressed\nstop [other scripts in sprite v]\nbroadcast (message1 v)\nforever\n    play sound [Noisestorm - Crab Rave Monstercat Release.mp3 v] until done\nend\n\n@Turbo trap\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nforever\n    set [turbo v] to [0]\n    wait (0.0001) seconds\n    say []\n    if <(Turbo) > [10]> then\n        forever\n            show\n            broadcast (Turborborborob v)\n        end\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    change [turbo v] by (5)\nend\n\n
We are on explore!! YAYYAYAYAYAYAYAY!!!\nJoin the Fortnite Haters: https://scratch.mit.edu/studios/25342415/projects/\nmeme cloud clicker: https://scratch.mit.edu/projects/338661758/\n@noodlebot743 for the turbo mode detection\nNote I will sometimes reply to you on my alt account, @-5d.\nYes, I did change stuff. \nSo hah.\nI added a narrator.\nArrow keys to move.