Astronaut Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nforever\n    if <(backdrop [number v]) = [21]> then\n        broadcast (win v)\n        stop [this script v]\n    end\nend\n\nwhen I receive [before start v]\nswitch backdrop to (stars v)\nforever\n    play sound [Nintendo Wii - Mii Channel Theme v] until done\nend\n\n@guy\n\nwhen flag clicked\nhide\n\ndefine collision\nrepeat until <not <touching color (#dc5b1d)?>>\n    if <(y) > [0]> then\n        change y by (-1)\n    else\n        change y by (1)\n    end\nend\n\ndefine Collision\nrepeat until <not <touching color (#dc5b1d)?>>\n    if <(x) > [0]> then\n        change x by (-1)\n    else\n        change x by (1)\n    end\nend\n\nwhen I receive [before start v]\nset [ded v] to [0]\nclear graphic effects\nset [x v] to [0]\nset [y v] to [0]\ngo to x: (-200) y: (-80)\npoint in direction (90)\nset rotation style [left-right v]\nshow\nforever\n    change [y v] by (-0.4)\n    if <key (right arrow v) pressed?> then\n        change [x v] by (0.8)\n        point in direction (90)\n    end\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-0.8)\n        point in direction (-90)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching color (#dc5b1d)?> then\n        change y by (1)\n        if <touching color (#dc5b1d)?> then\n            change y by (1)\n            if <touching color (#dc5b1d)?> then\n                change y by (1)\n                if <touching color (#dc5b1d)?> then\n                    change y by (1)\n                    if <touching color (#dc5b1d)?> then\n                        change y by (1)\n                        if <touching color (#dc5b1d)?> then\n                            change y by (1)\n                            if <touching color (#dc5b1d)?> then\n                                change y by (-6)\n                                Collision\n                                if <key (up arrow v) pressed?> then\n                                    set [y v] to [8]\n                                    if <([abs v] of (x) ) = (x)> then\n                                        set [x v] to [-8]\n                                    else\n                                        set [x v] to [8]\n                                    end\n                                else\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (y)\n    if <touching color (#dc5b1d)?> then\n        collision\n        if <<key (up arrow v) pressed?> and <(y) < [0]>> then\n            set [y v] to [10]\n        else\n            set [y v] to [0]\n        end\n    end\n    if <(x position) > [240]> then\n        next backdrop\n        point in direction (90)\n        start sound [Ricochet v]\n        go to x: (-200) y: (-80)\n        set [x v] to [0]\n        set [y v] to [0]\n    end\n    if <touching color (#ff0000)?> then\n        set [ded v] to [1]\n        create clone of (_myself_ v)\n        start sound [Bonk v]\n        hide\n        wait (0.5) seconds\n        point in direction (90)\n        go to x: (-200) y: (-80)\n        set [x v] to [0]\n        set [y v] to [0]\n        set [ded v] to [0]\n        show\n    end\n    if <touching color (#7b00cb)?> then\n        set [y v] to [15]\n    end\nend\n\nwhen I start as a clone\nclear graphic effects\nset [yy v] to [20]\nset [xx v] to (pick random (-5) to (5))\nset rotation style [all around v]\nrepeat (35)\n    turn right (15) degrees\n    change y by (yy)\n    change x by (xx)\n    change [yy v] by (-1)\n    change [ghost v] effect by (3)\nend\ndelete this clone\n\nwhen I receive [before start v]\nforever\n    if <<key (s v) pressed?> and <not <(backdrop [number v]) = [21]>>> then\n        next backdrop\n        point in direction (90)\n        go to x: (-200) y: (-80)\n        set [x v] to [0]\n        set [y v] to [0]\n        start sound [Magic Spell v]\n        wait (1) seconds\n    end\nend\n\n@cool guy trail\n\nwhen flag clicked\nhide\n\nwhen I receive [before start v]\nset size to (100) %\ngo to [back v] layer\nclear graphic effects\nforever\n    if <(ded) = [0]> then\n        go to (guy v)\n        create clone of (_myself_ v)\n    end\nend\n\nwhen I start as a clone\nset size to (100) %\nset [color v] effect to ((1) / (0))\nshow\nrepeat (10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\n@Thumbnail\n\nwhen flag clicked\nforever\n    go to x: (0) y: (0)\n    set [ghost v] effect to (100)\n    show\n    go to [front v] layer\nend\n\n@Intro\n\nwhen I start as a clone\nif <(size) = [70]> then\n    show\n    go to x: (0) y: (-110)\n    set [ghost v] effect to (100)\n    set size to (100) %\n    go to [front v] layer\n    switch costume to (corpcooga v)\n    repeat (5)\n        change [ghost v] effect by (-20)\n    end\n    wait (0.5) seconds\n    repeat (10)\n        wait (0.01) seconds\n        change [ghost v] effect by (10)\n    end\nend\n\nwhen flag clicked\nwait until <mouse down?>\nwait until <not <mouse down?>>\nstop all sounds\nstart sound [Teleport v]\nhide\nbroadcast (before start v)\nstop [other scripts in sprite v]\ndelete this clone\n\nwhen flag clicked\nset volume to (100) %\nstart sound [Intro music v]\nshow\ngo to [front v] layer\ngo to x: (-240) y: (0)\npoint in direction (-150)\nswitch costume to (op v)\nset [ghost v] effect to (100)\nset [vel v] to [30]\nset size to (30) %\nrepeat until <(x position) = [0]>\n    change x by (vel)\n    turn right (vel) degrees\n    change [ghost v] effect by ((vel) * (-0.5))\n    change size by ((vel) / (6))\n    change [vel v] by (-2)\nend\nset size to (71) %\ncreate clone of (_myself_ v)\nset size to (70) %\ncreate clone of (_myself_ v)\nrepeat (15)\n    set [bounce v] to (((bounce) * (0.7)) + ((80.5) - (size)))\n    change size by (bounce)\nend\nset size to (80) %\nwait (0.2) seconds\npoint in direction (90)\nset [sine v] to [0]\nrepeat (15)\n    point in direction ((90) + (([tan v] of ((sine) * (8)) ) * (10)))\nend\npoint in direction (90)\nset [size vel v] to [18]\nrepeat until <(size vel) < [2]>\n    change [size vel v] by (-2)\n    change size by (size vel)\n    turn left ((size vel) * (4)) degrees\nend\nset [sine v] to [0]\nrepeat until <(x position) < [0]>\n    set x to (([tan v] of ((sine) * (8)) ) * (20))\n    turn right (([tan v] of ((sine) * (8)) ) * (20)) degrees\nend\nrepeat until <(x position) > [0]>\n    set x to (([tan v] of ((sine) * (8)) ) * (20))\n    turn right (((90) - (direction)) / (3)) degrees\nend\nrepeat until <(size vel) < [-17]>\n    change [size vel v] by (-2)\n    change size by ((size vel) / (1.25))\n    turn left ((size vel) * (4)) degrees\nend\npoint in direction (90)\nset x to (0)\nwait (0.5) seconds\ncreate clone of (_myself_ v)\nwait (0.9) seconds\nhide\nwait (1) seconds\nstop [other scripts in sprite v]\nbroadcast (before start v)\n\nwhen I start as a clone\nif <(size) = [80]> then\n    set [sizevel v] to [30]\n    go to x: (0) y: (0)\n    switch costume to (costume1 v)\n    set size to (30) %\n    show\n    go to [front v] layer\n    repeat (30)\n        switch costume to (hax v)\n        change size by (sizevel)\n        change [sizevel v] by (-1)\n        switch costume to (costume1 v)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(size) = [71]> then\n    set size to (100) %\n    go to [front v] layer\n    switch costume to (poof-0 v)\n    repeat (13)\n        wait (0.005) seconds\n        next costume\n    end\n    delete this clone\nend\n\nwhen flag clicked\nforever\n    change [sine v] by (1)\nend\n\nwhen I start as a clone\nforever\n    if <mouse down?> then\n        delete this clone\n    end\nend\n\n
[Arrow Keys] - Move\n[S] - Skip\n\nPlay this platformer: https://scratch.mit.edu/projects/383478653/