This displays 2D projections of the sequence of 3D objects which are the projections of the 4D analog to the cube: as a square is composed of four lines, each touching two others; and a cube is composed of six squares, each touching four others; a hypercube is composed of eight cubes, each touching six others. To make it easier to visualize the rotation, it uses a different color for the edges of each face. Do n't think about it too long, or your brain will melt. See also "polytopes" for a more general version of this using OpenGL. http: / /en. wikipedia. org/ wiki/ Hypercube http: / /en. wikipedia. org/ wiki/ Regular_polytope Written by Joe Keane, Fritz Mueller, and Jamie Zawinski; 1992.
Dit toant twadiminsjonale projeksjes fan in rige 3D- objekten dy' t sels wer projeksjes binne fan de fjouwerdiminsjonale analooch fan de kubus: sa' t in fjouwerkant bestiet út 4 linen dy' t inoar reitsje en in kubus opboud is út seis fjouwerkanten dy' t elk fjouwer oare reitsje; is in hyperkubus opboud út acht kubussen dy' t elk seis oaren reitsje. Om it fisualisearjen fan de rotaasje makliker te meitsjen brûkt it in oare kleur foar de râne fan elk oerflak. Tink hjir net te lang oer nei, oars terane jo de harsens. Skreaun troch Fritz Mueller, en Jamie Zawinski.