p, li {white-space: pre-wrap;} #extension GL_ARB_texture_rectangle: enable uniform sampler2DRect image; void main() {gl_FragColor = texture2DRect(image, gl_TexCoord[0]. st);}
p, li {white- space: pre- wrap;} # extension GL_ ARB_ texture_ rectangle: enable uniform sampler2DRect image; void main () {gl_ FragColor = texture2DRect( image, gl_ TexCoord[ 0]. st);}