RIP cache (RIPCache) The amount of memory that each RIP should use to cache bitmaps. The value can be any real number followed by "k" for kilobytes, "m" for megabytes, "g" for gigabytes, or "t" for tiles (1 tile = 256x256 pixels). Defaults to "8m" (8 megabytes). ex: 8m
RIP- cache (RIPCache) It ûnthâld dat eltse RIP brûke sil foar it bufferjen fan bitmaps. De wearde kin in hiel getal wêze, folge troch "k" foar kilobytes, "m" foar megabytes, en "g" foar gigabytes, of "t" foar tegels (1 tegel = 256x256 pixels). De standert is "8m" (8 megabytes). b. g.: 8m