This displays 2D projections of the sequence of 3D objects which are the projections of the 4D analog to the cube: as a square is composed of four lines, each touching two others; and a cube is composed of six squares, each touching four others; a hypercube is composed of eight cubes, each touching six others. To make it easier to visualize the rotation, it uses a different color for the edges of each face. Do n't think about it too long, or your brain will melt. See also "polytopes" for a more general version of this using OpenGL. http: / /en. wikipedia. org/ wiki/ Hypercube http: / /en. wikipedia. org/ wiki/ Regular_polytope Written by Joe Keane, Fritz Mueller, and Jamie Zawinski; 1992.
Taispeánann sé seo teilgin 2T den seicheamh de réada 3T atá ina dteilgin den analóg 4T den chiúb: tá cearnóg comhdhéanta de cheithre líne, gach ceann ag teagmháil le dhá cheann eile; agus tá ciúb comhdhéanta de shé chearnóg, gach ceann ag teagmháil le ceithre cinn eile; agus mar sin tá hipirchiúb comhdhéanta d' ocht gciúb, gach ceann ag teagmháil sé cinn eile. Chun samhlú an rothlaithe a chur chun fusachta, baineann sé úsáid as dathanna difriúla ar gach aghaidh. Ná déan machnamh air rófhada, nó leáfaidh d' inchinn. Scríofa ag Joe Keane, Fritz Mueller, agus Jamie Zawinski.