Task: Gauge the level of intensity for emotion E in the tweet, assigning it a score between 0 and 1. A score of 0 indicates the lowest intensity, while a score of 1 indicates the highest intensity.
Tweet: @NianticLabs .... For example, catching a gloom would yield 6 oddish candies and catching a vileplume would yield 9.
Emotion: sadness
Intensity score: 
0.292