Task: Estimate the strength of emotion E in the tweet by assigning it a real-valued score between 0 and 1, where 0 signifies the least intensity and 1 signifies the greatest intensity.
Tweet: @NianticLabs .... For example, catching a gloom would yield 6 oddish candies and catching a vileplume would yield 9.
Emotion: sadness
Intensity score: 
0.292