user2158: I have two sources from differents points of view of the same scene. I'd like to start the video from one camera, stop it, and make a rotation to the second source just like a famous The Matrix scene. They made use of several cameras, but I only have two sources, just like bellow:


Is it possible to make it using an "easy" way ?
If yes, can you link a tutorial or sum up the steps ?
Does this technique have a name ?

I'm a real beginner, so please try to detail as possible your answer.

user2106: The technique is called "bullet time", and as stated by @DrMayhem, involves lots of camera. I seem to recall that The Matrix VisFX team had enough cameras to do 60 frames per second.
That being said, check out Vincent Gallo's "Buffalo 66" and look for some articles on line. I think American Cinematographer did a piece on it around the time it was released. On a limited budget with a SINGLE camera, the closing scene is a pretty convincing bullet time sequence. He held REALLY still while the camera rolled a few seconds, cut, moved about 5 degrees along an arc, rolled for a few more seconds, cut, moved, rolled...until they'd travelled along the arc as far as they needed to. Circular dolly track makes this a LOT easier, but I'm sure a creative mind can figure out a way to simulate that... :)
Any jitters were smoothed out in post by morphing one frame to another...they probably had about 100 - 200 frames of each camera position from which to choose. A pain in post, but single camera bullet time.
I've been muddling a DIY circular track in my head; A digital SLR on time lapse mode with the actor holding still is the next thing I want to try. I can get a solid 8fps; animate the other 16fps by interpolating from existing frames, e voila.  
There's a lot of DIY Bullet-Time stuff on the web as well.
http://www.instructables.com/id/How-to-Enter-the-Ghetto-Matrix-DIY-Bullet-Time/ is one of my faves, though a little more complex than a single camera. 
Good luck!
d

user1909: This is possible, though it wouldn't look real at all.. If you use Adobe After Effects you can just put both sources in one composition. Then you would turn on the 3D-mode on each of the layers. There is a button on each layer. If you click it there should be a small picture of a cube where you clicked.
Then you press P on each of the layers to bring up the position sliders. Then you animate the first layer until it "matches" the position of the second camera. (The axis that goes from the top of the image and downwards.) Do this for both the layers and just blend them together. I don't remember if you have to insert a camera into the scene too. So you basically move the layers to simulate movement. Oh, and add motion blur too with the motion blur button next to the 3d-button. Remember to switch on the master blur button too. This will make the camera movement (or in this instance the movement of the layer itself) look more natural. Remember to zoom in a bit into the comp to compensate for the 3D.
Please post your video so we can see how it looks! :)

2158: <p>I have two sources from differents points of view of the same scene. I'd like to start the video from one camera, stop it, and make a rotation to the second source just like a famous The Matrix scene. They made use of several cameras, but I only have two sources, just like bellow:
<img src="https://i.stack.imgur.com/W3PWf.png" alt="The scene"></p>

<ul>
<li>Is it possible to make it using an "easy" way ?</li>
<li>If yes, can you link a tutorial or sum up the steps ?</li>
<li>Does this technique have a name ?</li>
</ul>

<p>I'm a real beginner, so please try to detail as possible your answer.</p>
 2106: <p>The technique is called "bullet time", and as stated by @DrMayhem, involves lots of camera. I seem to recall that The Matrix VisFX team had enough cameras to do 60 frames per second.</p>

<p>That being said, check out Vincent Gallo's "Buffalo 66" and look for some articles on line. I think American Cinematographer did a piece on it around the time it was released. On a limited budget with a SINGLE camera, the closing scene is a pretty convincing bullet time sequence. He held REALLY still while the camera rolled a few seconds, cut, moved about 5 degrees along an arc, rolled for a few more seconds, cut, moved, rolled...until they'd travelled along the arc as far as they needed to. Circular dolly track makes this a LOT easier, but I'm sure a creative mind can figure out a way to simulate that... :)</p>

<p>Any jitters were smoothed out in post by morphing one frame to another...they probably had about 100 - 200 frames of each camera position from which to choose. A pain in post, but single camera bullet time.</p>

<p>I've been muddling a DIY circular track in my head; A digital SLR on time lapse mode with the actor holding still is the next thing I want to try. I can get a solid 8fps; animate the other 16fps by interpolating from existing frames, e voila.  </p>

<p>There's a lot of DIY Bullet-Time stuff on the web as well.</p>

<p><a href="http://www.instructables.com/id/How-to-Enter-the-Ghetto-Matrix-DIY-Bullet-Time/" rel="nofollow">http://www.instructables.com/id/How-to-Enter-the-Ghetto-Matrix-DIY-Bullet-Time/</a> is one of my faves, though a little more complex than a single camera. </p>

<p>Good luck!
d</p>
 1909: <p>This is possible, though it wouldn't look real at all.. If you use Adobe After Effects you can just put both sources in one composition. Then you would turn on the 3D-mode on each of the layers. There is a button on each layer. If you click it there should be a small picture of a cube where you clicked.</p>

<p>Then you press P on each of the layers to bring up the position sliders. Then you animate the first layer until it "matches" the position of the second camera. (The axis that goes from the top of the image and downwards.) Do this for both the layers and just blend them together. I don't remember if you have to insert a camera into the scene too. So you basically move the layers to simulate movement. Oh, and add motion blur too with the motion blur button next to the 3d-button. Remember to switch on the master blur button too. This will make the camera movement (or in this instance the movement of the layer itself) look more natural. Remember to zoom in a bit into the comp to compensate for the 3D.</p>

<p>Please post your video so we can see how it looks! :)</p>
