user20111: I am working on a small gif image and I am finding it difficult to get a crisp gif output. The final output looks all blurred. I am using after effects to make the png sequence and using photoshop cc to convert it into a gif image. Please let me know if there is any way to attain a crisp output.



user19905: Try folowing steps:

Disable anti-aliasing in After Effects
Find some fonts with embedded bitmaps (like Tahoma) which looks good after it
Output can be almost in every format with no  quality loss (for small animations you can even use unsompressed AVI), then you can join all it in ImageMagick, it can optimize your palette.
Don't use/try to avoid any shadows, alpha-blending or gradients
For smaller size, try to avoid to much image changes (as you have).

If you publish your scene, I can try to render it.

20111: <p>I am working on a small gif image and I am finding it difficult to get a crisp gif output. The final output looks all blurred. I am using after effects to make the png sequence and using photoshop cc to convert it into a gif image. Please let me know if there is any way to attain a crisp output.</p>

<p><a href="https://i.stack.imgur.com/kelvv.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/kelvv.png" alt="This is the final quality I expect"></a></p>

<p><a href="https://i.stack.imgur.com/BTLVH.gif" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/BTLVH.gif" alt="enter image description here"></a></p>
 19905: <p>Try folowing steps:</p>

<ol>
<li><p>Disable anti-aliasing in After Effects</p></li>
<li><p>Find some fonts with embedded bitmaps (like Tahoma) which looks good after it</p></li>
<li><p>Output can be almost in every format with no  quality loss (for small animations you can even use unsompressed AVI), then you can join all it in ImageMagick, it can optimize your palette.</p></li>
<li><p>Don't use/try to avoid any shadows, alpha-blending or gradients</p></li>
<li><p>For smaller size, try to avoid to much image changes (as you have).</p></li>
</ol>

<p>If you publish your scene, I can try to render it.</p>
