user6671: I'm trying to export a scene to composite in Nuke.  When I "render current frame" and save the image from there, I get an image with an alpha channel, but when I batch render the images don't have the alpha channel.



user6671: I solved my own problem after some more trial and error. For awhile it looked like the fact that I was using Mental Ray shaders combined with general shaders was the problem, but that didn't really make sense so I kept tweaking. It turns out that an image plane I had tied to my camera was the problem. The image on the plane never rendered out, so I assumed the plane wasn't affecting the rendering, but it turns out it was showing up as a black plane when rendered. I deleted the plane for my render and it works fine now.

6671: <p>I'm trying to export a scene to composite in Nuke.  When I "render current frame" and save the image from there, I get an image with an alpha channel, but when I batch render the images don't have the alpha channel.</p>

<p><img src="https://i.stack.imgur.com/myJnQ.png" alt="enter image description here"></p>

<p><img src="https://i.stack.imgur.com/qAubM.png" alt="enter image description here"></p>
 6671: <p>I solved my own problem after some more trial and error. For awhile it looked like the fact that I was using Mental Ray shaders combined with general shaders was the problem, but that didn't really make sense so I kept tweaking. It turns out that an image plane I had tied to my camera was the problem. The image on the plane never rendered out, so I assumed the plane wasn't affecting the rendering, but it turns out it was showing up as a black plane when rendered. I deleted the plane for my render and it works fine now.</p>
