user4487: In Apple Motion I thought I'd be able to use a replicator to simulate grass using 'Randomize' on the element angle and then duplicating the individual 'blade' elements using a replicator with 'random fill'.

Unfortunately, every element ends up with identical movement - the randomize behaviour globally affects all the replicated elements, so I end up with something like this.

Is there a way to individually randomize the motion of replicated elements?

user4487: I went through all the library replicators and found one that used a Randomize behaviour on the cell's Object.Angle Randomness.Angle Randomness. This looks okay. Everything is still kinda moving in sync if you look carefully but things go to different angles more naturally. I think overlaying a couple of these will look about right for my purposes. But I'd still rather each replicated element had parameters of its own.

4487: <p>In Apple Motion I thought I'd be able to use a replicator to simulate grass using 'Randomize' on the element angle and then duplicating the individual 'blade' elements using a replicator with 'random fill'.</p>

<p><img src="https://i.stack.imgur.com/Gfma7.png" alt="desired look"></p>

<p>Unfortunately, every element ends up with identical movement - the randomize behaviour globally affects all the replicated elements, so I end up with something like this.</p>

<p><img src="https://i.stack.imgur.com/5VwrE.png" alt="enter image description here"></p>

<p>Is there a way to individually randomize the motion of replicated elements?</p>
 4487: <p>I went through all the library replicators and found one that used a Randomize behaviour on the cell's <code>Object.Angle Randomness.Angle Randomness</code>. This looks okay. Everything is still kinda moving in sync if you look carefully but things go to different angles more naturally. I think overlaying a couple of these will look about right for my purposes. But I'd still rather each replicated element had parameters of its own.</p>
