user3450: I have been searching for an indie movie that is completely done in Blender, but the longest animation I have found was about 15 minutes long.
Are there any full length animated cartoons/movies (~90 minutes)?
I have found only this:
http://www.blender.org/features-gallery/movies/
You can tell me also commercial titles if there are any, but I haven't found any so I am interested if they are any or not?
Most of the movies from big studios are using Maya, so I am curious if any indie companies are using Blender or not, because I think that if a group of enthusiasts invest 2 or 3 years in something like Big Buck Bunny (it's only 10 minutes long, but created in Blender and I think it is really nice ely done, especially if you consider it was done about 5 years ago): 



user5918: There actually are two films that I am aware of. One is 'Naught 5' and Plumiferos. You can easily Google to see the production websites.

user2836: Simply put, to make a full length movie requires a lot of man hours and generally a decent budget.  It becomes more cost effective to get real animation software when dealing with a full length film than trying to struggle through with something like Blender.
Don't get me wrong, Blender is great for what it is as a free product, but, at least as of the last time I was able to seriously work with it a few years back, it was nothing at all compared to the capabilities of one of the high end systems like Maya or SoftImage.
Both the ease of working with the tools and the improved collaboration workflows make it so that using a commercial system may likely be cheaper in the long run due to time saved for a long project like a full length movie.  It's certainly easier, even if costs are just close to comparable.
It's also worth noting that Maya isn't the only platform used by the big studios.  Several use their own in-house systems, Maya, SoftImage and Cinema4D are also all used pretty extensively.  3D Studio Max is also sometimes used, though it has found more of a niche in the video game market.

3450: <p>I have been searching for an indie movie that is completely done in Blender, but the longest animation I have found was about 15 minutes long.</p>

<p>Are there any full length animated cartoons/movies (~90 minutes)?</p>

<p>I have found only this:
<a href="http://www.blender.org/features-gallery/movies/" rel="nofollow">http://www.blender.org/features-gallery/movies/</a></p>

<p>You can tell me also commercial titles if there are any, but I haven't found any so I am interested if they are any or not?</p>

<p>Most of the movies from big studios are using Maya, so I am curious if any indie companies are using Blender or not, because I think that if a group of enthusiasts invest 2 or 3 years in something like Big Buck Bunny (it's only 10 minutes long, but created in Blender and I think it is really nice ely done, especially if you consider it was done about 5 years ago): <div class="youtube-embed"><div>
                <iframe width="640px" height="395px" src="https://www.youtube.com/embed/YE7VzlLtp-4?start=0"></iframe>
            </div></div> </p>
 5918: <p>There actually are two films that I am aware of. One is 'Naught 5' and Plumiferos. You can easily Google to see the production websites.</p>
 2836: <p>Simply put, to make a full length movie requires a lot of man hours and generally a decent budget.  It becomes more cost effective to get real animation software when dealing with a full length film than trying to struggle through with something like Blender.</p>

<p>Don't get me wrong, Blender is great for what it is as a free product, but, at least as of the last time I was able to seriously work with it a few years back, it was nothing at all compared to the capabilities of one of the high end systems like Maya or SoftImage.</p>

<p>Both the ease of working with the tools and the improved collaboration workflows make it so that using a commercial system may likely be cheaper in the long run due to time saved for a long project like a full length movie.  It's certainly easier, even if costs are just close to comparable.</p>

<p>It's also worth noting that Maya isn't the only platform used by the big studios.  Several use their own in-house systems, Maya, SoftImage and Cinema4D are also all used pretty extensively.  3D Studio Max is also sometimes used, though it has found more of a niche in the video game market.</p>
