who started pixar?
Edwin Catmull Steve Jobs
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 Pixar got its start in 1974 when NYIT 's founder Alexander Schure , who was also the owner of a traditional animation studio , established the Computer Graphics Lab ( CGL ) , recruited computer scientists who shared his ambitions about creating the world 's first computer @-@ animated film . Ed Catmull and Malcolm Blanchard were the first to be hired , and were soon joined by Alvy Ray Smith and David DiFrancesco some months later , which were the four original members the Computer Graphics Lab . Schure kept pouring money into the computer graphics lab , an estimated $ 15 million , giving the group everything they desired and drove NYIT into serious financial troubles . But they eventually realized they needed to work in a real movie studio in order to reach their goal , and when George Lucas approached them and offered them a job at his studio , six employees decided to move over to Lucasfilm . During the following months , they gradually resigned from CGL , found temporary jobs for about a year to avoid making Schure suspicious , before they joined The Graphics Group at Lucasfilm . 

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 Pixar began in 1979 as the Graphics Group , part of the Lucasfilm computer division , before its spin @-@ out as a corporation in 1986 , with funding by Apple Inc. co @-@ founder Steve Jobs , who became the majority shareholder . Disney purchased Pixar in 2006 at a valuation of $ 7 @.@ 4 billion , a transaction that resulted in Jobs becoming Disney 's largest single shareholder at the time . 

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 During this period Pixar continued its successful relationship with Walt Disney Feature Animation , a studio whose corporate parent would ultimately become its most important partner . As 1991 began , however , the layoff of 30 employees in the company 's computer hardware department — including the company 's president , Chuck Kolstad , reduced the total number of employees to just 42 , essentially its original number . Yet Pixar made a historic $ 26 million deal with Disney to produce three computer @-@ animated feature films , the first of which was Toy Story . By then the software programmers , who were doing RenderMan and IceMan , and Lasseter 's animation department , which made television commercials ( and four Luxo Jr. shorts for Sesame Street the same year ) , were all that remained of Pixar . 

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 Pixar assisted in the story development of Disney 's The Jungle Book ( 2016 ) , as well as providing suggestions for the film 's end credits sequence . 

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 One of the buyers of Pixar Image Computers was Walt Disney Studios , which was using it as part of their Computer Animation Production System ( CAPS ) project , using the machine and custom software written by Pixar to migrate the laborious ink and paint part of the 2D animation process to a more automated method . The Image Computer never sold well . In a bid to drive sales of the system , Pixar employee John Lasseter — who had long been working on non @-@ for @-@ profit short demonstration animations , such as Luxo Jr . ( 1986 ) , to show off the device 's capabilities — premiered his creations at SIGGRAPH , the computer graphics industry 's largest convention , to great fanfare . 
