what did nintendo announce at e3 2012?
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 Former Nintendo CEO Satoru Iwata first announced that a new Super Smash Bros. game was planned for Nintendo 3DS and Wii U at E3 2011 in June 2011 , but development only officially began following the completion of series creator Masahiro Sakurai 's other project , Kid Icarus : Uprising , in March 2012 . The game was later revealed to be a joint @-@ project between Sora Ltd. and Bandai Namco Games , with various staff members from Bandai Namco 's Soulcalibur and Tekken series assisting Sakurai in development . Sakurai , who was previously the sole person responsible for balance in the series ' multiple fighters , has involved more staff to further improve the game 's competitive balance . The game was officially revealed at E3 2013 on June 11 , 2013 , during a Nintendo Direct . Along with screenshots being posted each weekday on the game 's official website and Miiverse community , various cinematic trailers were released , introducing each of the brand new fighters . Sakurai chose to use these trailers , which benefit from Internet sharing , as opposed to including a story campaign similar to the Subspace Emissary mode featured in Brawl , as he believed the impact of seeing the mode 's cinematic cutscenes for the first time was ruined by people uploading said scenes to video sharing websites . 

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 Japanese fans were asked to submit their desired characters and musical themes via a forum on the game 's official Japanese site for possible inclusion . The most requested third @-@ party character , Sega 's Sonic the Hedgehog , was announced to be in Brawl on October 10 , 2007 . 

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 FireRed and LeafGreen 's connectivity with the Game Boy Advance Wireless Adapter was heralded by Nintendo president Satoru Iwata as being able " to enhance head @-@ to @-@ head battles , exchange of information , and communication with others . " An enhanced interface was created for the game to increase usability for new players , as well as a contextual in @-@ game help system that could aid lost or confused players during their journey . President of The Pokémon Company Tsunekazu Ishiharu noted , " We don 't feel that this a remake at all . We feel that this is a new game , with wireless technology " , referring to the bundled wireless adapter . 

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 Rumors about a second sequel 's existence started even before XIII @-@ 2 's release , when a domain name was registered in the name of Final Fantasy XIII @-@ 3 , however it turned out that the domain was registered by the company 's western branch without the main company 's knowledge . After XIII @-@ 2 's cliffhanger ending became common knowledge , the game 's creators released a statement saying that the ending was meant to prepare fans for coming DLC packets that would expand upon the game 's story . However , after the release of the last piece of DLC , company officials stated that they would be releasing future content related to XIII . By August 2012 , during the run @-@ up to a special 25th Anniversary commemoration event for the Final Fantasy series , a teaser site titled " A Storm Gathers " was released , promising new developments for the XIII series and its main protagonist . The game itself was finally unveiled at the event , with Toriyama , Kamikokuryo , Abe and Kitase detailing the core concepts of the game . Because character dialogue varied due to the time of day in @-@ game , the western release of the game was delayed by over two months after the local release , as there was far more translation , dubbing work and lip @-@ synching than in previous titles . For the promotion and marketing of the game , the development team rethought their strategy . They worked closely with Yohei Murakami , the publicity and marketing agent for many Square Enix games . Lightning Returns was heavily promoted at gaming events throughout 2013 . As part of the promotion campaign , Lightning and monsters from the XIII series featured in a series of player events in Final Fantasy XIV : A Realm Reborn . 

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 Promotion for the game began shortly after . In a November 6 development post , 0verflow announced that it was planning a public screening of new game material , but was experiencing difficulty acquiring space for it . The company had initially chosen to have the venue in Akihabara but was unable to find a retailer willing to host it , prompting a visit to Osaka the following week . News that the game would contain music by artists such as Minami Kuribayashi , Haruko Momoi , Yozuca * and YURIA was posted on November 30 , along with a release date change to February 25 , 2005 . 
