what games did bungie make?
Minotaur: The Labyrinths of Crete Marathon Infinity Marathon 2: Durandal Operation Desert Storm Myth II: Soulblighter Abuse Pathways into Darkness Gnop! Myth: The Fallen Lords Marathon
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 Bungie ( formerly Bungie Software Products Corporation ) is a game development company started in 1991 by Alex Seropian . Seropian partnered with programmer Jason Jones to market and release Jones ' game Minotaur : The Labyrinths of Crete . Focusing on the Macintosh game market because it was smaller and easier to compete , Bungie became the biggest Mac developer with games including the shooters Pathways into Darkness and Marathon . What became Halo was originally code @-@ named Monkey Nuts and Blam ! , and took place on a hollowed @-@ out world called Solipsis . The planet eventually became a ringworld , and an artist suggested the name " Halo " , which became the game 's title . 

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 Bungie , Inc. is an American video game developer located in Bellevue , Washington , United States . The company was established in May 1991 as Bungie Software Products Corporation by University of Chicago undergraduate student Alex Seropian , who later brought in programmer Jason Jones after publishing Jones ' game Minotaur : The Labyrinths of Crete . Originally based in Chicago , Illinois , the company concentrated primarily on Macintosh games during its early years and created two very successful video game franchises called Marathon and Myth . A West Coast offshoot produced the PC and console title Oni . 

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 Bungie 's next project started as an update of Pathways but evolved into a science fiction shooter game , Marathon . The game included state @-@ of @-@ the @-@ art graphics , network multiplayer , and voice support , and won a number of awards on release in 1994 . Jones recalled that he was surprised anyone ever completed the game and sought to atone for some of its shortcomings with its sequel , Marathon 2 : Durandal , which was also released for Windows PCs . The Marathon series was followed by a series of real @-@ time strategy games , starting with Myth : The Fallen Lords in 1996 . 

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 Bungie also has an iOS and Google Play application that allows stat @-@ tracking for their game Destiny on the go . 

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 Bungie continued to expand , and in 1997 work began on a new project , codenamed Blam ! ( Jones had changed the name from Monkey Nuts because he could not bring himself to tell his mother about the new game under that title . ) Blam ! evolved from a real @-@ time strategy game to a third @-@ person shooter to a first @-@ person shooter called Halo : Combat Evolved . Jones role in development was unlike Marathon and Myth , where Jones was involved in developing more than half the levels and much to most of the story . Instead , he was the project lead and a manager , barely providing any code to the game . He would read war journals by authors such as John Kinkaid and Winston Churchill . 
