protected float maxZoom ( ) { if ( mBitmapDisplayed . getBitmap ( ) == null ) { return 1F ; } float fw = ( float ) mBitmapDisplayed . getWidth ( ) / ( float ) mThisWidth ; float fh = ( float ) mBitmapDisplayed . getHeight ( ) / ( float ) mThisHeight ; float max = Math . max ( fw , fh ) * 4 ; return max ; }
rather than the current 1024x768 this should be changed down to 200% .