public static PlaneNormal3D_F64 convert ( PlaneTangent3D_F64 input , PlaneNormal3D_F64 output ) { if ( output == null ) output = new PlaneNormal3D_F64 ( ) ; // the value of input is a vector normal to the plane and a point on the plane. output . n . x = input . x ; output . n . y = input . y ; output . n . z = input . z ; output . p . set ( input ) ; return output ; }
Converts a plane in tangent form into a plane in normal form