@ Override protected void computeNextPosition ( ) { m_fPrevXFalse = m_fXFalse ; m_fXFalse = m_fXPos - m_fPos * ( m_fXNeg - m_fXPos ) / ( m_fNeg - m_fPos ) ; m_fFalse = m_aFunction . at ( m_fXFalse ) ; }
Compute the next position of x - false .