public static Quaterniond fromAxesAnglesRad ( double pitch , double yaw , double roll ) { return Quaterniond . fromAngleRadAxis ( yaw , Vector3d . UNIT_Y ) . mul ( Quaterniond . fromAngleRadAxis ( pitch , Vector3d . UNIT_X ) ) . mul ( Quaterniond . fromAngleRadAxis ( roll , Vector3d . UNIT_Z ) ) ; }
Creates a new quaternion from the double angles in radians around the x y and z axes .