@ Implementation protected final void transform ( Matrix matrix ) { checkNotNull ( matrix ) ; NativeInput . MotionEvent event = getNativeMotionEvent ( ) ; ShadowMatrix shadowMatrix = Shadow . extract ( matrix ) ; float [ ] m = new float [ 9 ] ; shadowMatrix . getValues ( m ) ; event . transform ( m ) ; }
shadow this directly as opposed to nativeTransform because need access to ShadowMatrix