public static final GVRPickedObject [ ] pickObjects ( GVRScene scene , float ox , float oy , float oz , float dx , float dy , float dz ) { sFindObjectsLock . lock ( ) ; try { final GVRPickedObject [ ] result = NativePicker . pickObjects ( scene . getNative ( ) , 0L , ox , oy , oz , dx , dy , dz ) ; return result ; } finally { sFindObjectsLock . unlock ( ) ; } }
Casts a ray into the scene graph and returns the objects it intersects .