public RespokeCall startCall ( RespokeCall . Listener callListener , Context context , GLSurfaceView glView , boolean audioOnly ) { RespokeCall call = null ; if ( ( null != signalingChannel ) && ( signalingChannel . connected ) ) { call = new RespokeCall ( signalingChannel , this , false ) ; call . setListener ( callListener ) ; call . startCall ( context , glView , audioOnly ) ; } return call ; }
Create a new call with audio and optionally video .