public void setTextureData ( int srcPixelFormat , int componentCount , int minFilter , int magFilter , ByteBuffer textureBuffer ) { reloadData = new ReloadData ( ) ; reloadData . srcPixelFormat = srcPixelFormat ; reloadData . componentCount = componentCount ; reloadData . minFilter = minFilter ; reloadData . magFilter = magFilter ; reloadData . textureBuffer = textureBuffer ; }
Set the texture data that this texture can be reloaded from