public GVRTexture getSplashTexture ( GVRContext gvrContext ) { Bitmap bitmap = BitmapFactory . decodeResource ( // gvrContext . getContext ( ) . getResources ( ) , // R . drawable . __default_splash_screen__ ) ; GVRTexture tex = new GVRTexture ( gvrContext ) ; tex . setImage ( new GVRBitmapImage ( gvrContext , bitmap ) ) ; return tex ; }
Override this method to supply a custom splash screen image .