public static EnumFacing getRealSide ( IBlockState state , EnumFacing side ) { if ( state == null || side == null ) return side ; EnumFacing direction = DirectionalComponent . getDirection ( state ) ; if ( direction == EnumFacing . SOUTH ) return side ; if ( direction == EnumFacing . DOWN ) return side . rotateAround ( Axis . X ) ; else if ( direction == EnumFacing . UP ) switch ( side ) { case UP : return EnumFacing . SOUTH ; case DOWN : return EnumFacing . NORTH ; case NORTH : return EnumFacing . UP ; case SOUTH : return EnumFacing . DOWN ; default : return side ; } int count = EnumFacingUtils . getRotationCount ( direction ) ; side = EnumFacingUtils . rotateFacing ( side , count ) ; return side ; }
Gets the real side of a rotated block .