private void paintForeground ( SynthContext ctx , Graphics g , int x , int y , int w , int h , AffineTransform transform ) { SeaGlassPainter foregroundPainter = style . getForegroundPainter ( ctx ) ; if ( foregroundPainter != null ) { paint ( foregroundPainter , ctx , g , x , y , w , h , transform ) ; } }
Paint the object s foreground .