public void renderLines ( float [ ] points , int count ) { if ( antialias ) { GL . glEnable ( SGL . GL_POLYGON_SMOOTH ) ; renderLinesImpl ( points , count , width + 1f ) ; } GL . glDisable ( SGL . GL_POLYGON_SMOOTH ) ; renderLinesImpl ( points , count , width ) ; if ( antialias ) { GL . glEnable ( SGL . GL_POLYGON_SMOOTH ) ; } }
Render the lines applying antialiasing if required