private void updateRender ( ) { if ( inherit . isSelected ( ) ) { emitter . usePoints = Particle . INHERIT_POINTS ; oriented . setEnabled ( true ) ; } if ( quads . isSelected ( ) ) { emitter . usePoints = Particle . USE_QUADS ; oriented . setEnabled ( true ) ; } if ( points . isSelected ( ) ) { emitter . usePoints = Particle . USE_POINTS ; oriented . setEnabled ( false ) ; oriented . setSelected ( false ) ; } // oriented if ( oriented . isSelected ( ) ) emitter . useOriented = true ; else emitter . useOriented = false ; // additive blending if ( additive . isSelected ( ) ) emitter . useAdditive = true ; else emitter . useAdditive = false ; }
Update the render setting