@ Deprecated public Point toPixelsFromProjected ( final PointL in , final Point reuse ) { final Point out = reuse != null ? reuse : new Point ( ) ; final double power = getProjectedPowerDifference ( ) ; final PointL tmp = new PointL ( ) ; getLongPixelsFromProjected ( in , power , true , tmp ) ; out . x = TileSystem . truncateToInt ( tmp . x ) ; out . y = TileSystem . truncateToInt ( tmp . y ) ; return out ; }
Performs the second computationally light part of the projection .