private void destroyBallModel ( final JRebirthEvent event ) { switch ( event . eventType ( ) ) { case DESTROY_COMMAND : case DESTROY_SERVICE : case DESTROY_MODEL : case DESTROY_VIEW : case DESTROY_CONTROLLER : // final BallModel ballModel = getModel(BallModel.class, event); callCommand ( DestroyBallCommand . class , WBuilder . waveData ( EditorWaves . EVENT , event ) ) ; break ; case DESTROY_WAVE : default : } }
Destroy a ball model .