public void markConstrainedEdge ( TriangulationPoint p , TriangulationPoint q ) { if ( ( q == points [ 0 ] && p == points [ 1 ] ) || ( q == points [ 1 ] && p == points [ 0 ] ) ) { cEdge [ 2 ] = true ; } else if ( ( q == points [ 0 ] && p == points [ 2 ] ) || ( q == points [ 2 ] && p == points [ 0 ] ) ) { cEdge [ 1 ] = true ; } else if ( ( q == points [ 1 ] && p == points [ 2 ] ) || ( q == points [ 2 ] && p == points [ 1 ] ) ) { cEdge [ 0 ] = true ; } }
Mark edge as constrained