protected void allBlocksFinished ( ) { recomputeVisible ( ) ; log . info ( "Restoring repaint... " , "left" , _pendingBlocks , "view" , StringUtil . toString ( _vbounds ) ) ; _delayRepaint = false ; // Need to restore visibility as it may have been turned of as a result of the delay setVisible ( true ) ; _remgr . invalidateRegion ( _vbounds ) ; }
Called to handle the proceedings once our last resolving block has been finished .