private void fillUpSphereDelimiters ( ) { logger . debug ( "Sphere: " + sphere ) ; for ( int f = sphere ; f < 4 ; f ++ ) { HOSECode . append ( sphereDelimiters [ f ] ) ; } }
If we use less than four sphere this fills up the code with the missing delimiters such that we are compatible with Bremser s HOSE code table .