void draw ( GLShader shader , InternalTransform xform , int tint , float dx , float dy , float dw , float dh , float sx , float sy , float sw , float sh ) { float texWidth = width ( ) , texHeight = height ( ) ; drawImpl ( shader , xform , ensureTexture ( ) , tint , dx , dy , dw , dh , sx / texWidth , sy / texHeight , ( sx + sw ) / texWidth , ( sy + sh ) / texHeight ) ; }
Draws this image with the supplied transform and source and target dimensions .