protected void registerBuildingAttributes ( ) { // Default LmlActorBuilder: addBuildingAttributeProcessor ( new SkinLmlAttribute ( ) , "skin" ) ; addBuildingAttributeProcessor ( new StyleLmlAttribute ( ) , "style" , "class" ) ; addBuildingAttributeProcessor ( new OnResultInitialLmlAttribute ( ) , "result" , "onResult" ) ; addBuildingAttributeProcessor ( new ToButtonTableLmlAttribute ( ) , "toButtonTable" ) ; addBuildingAttributeProcessor ( new ToDialogTableLmlAttribute ( ) , "toDialogTable" ) ; addBuildingAttributeProcessor ( new ToTitleTableLmlAttribute ( ) , "toTitleTable" ) ; // Text: addBuildingAttributeProcessor ( new TextLmlAttribute ( ) , "text" , "value" ) ; // Aligned: addBuildingAttributeProcessor ( new HorizontalLmlAttribute ( ) , "horizontal" ) ; addBuildingAttributeProcessor ( new VerticalLmlAttribute ( ) , "vertical" ) ; // FloatRange: addBuildingAttributeProcessor ( new RangeInitialValueLmlAttribute ( ) , "value" ) ; addBuildingAttributeProcessor ( new RangeMaxValueLmlAttribute ( ) , "max" ) ; addBuildingAttributeProcessor ( new RangeMinValueLmlAttribute ( ) , "min" ) ; addBuildingAttributeProcessor ( new RangeStepSizeLmlAttribute ( ) , "stepSize" , "step" ) ; // Tooltip: addBuildingAttributeProcessor ( new TooltipManagerLmlAttribute ( ) , "tooltipManager" ) ; }
Attributes used during widget creation .