protected void paintTabArea ( SeaGlassContext ss , Graphics g , int tabPlacement , int selectedIndex , Rectangle tabAreaBounds ) { Rectangle clipRect = g . getClipBounds ( ) ; ss . setComponentState ( SynthConstants . ENABLED ) ; // Paint the tab area. SeaGlassLookAndFeel . updateSubregion ( ss , g , tabAreaBounds ) ; ss . getPainter ( ) . paintTabbedPaneTabAreaBackground ( ss , g , tabAreaBounds . x , tabAreaBounds . y , tabAreaBounds . width , tabAreaBounds . height , tabPlacement ) ; ss . getPainter ( ) . paintTabbedPaneTabAreaBorder ( ss , g , tabAreaBounds . x , tabAreaBounds . y , tabAreaBounds . width , tabAreaBounds . height , tabPlacement ) ; iconRect . setBounds ( 0 , 0 , 0 , 0 ) ; textRect . setBounds ( 0 , 0 , 0 , 0 ) ; if ( runCount == 0 ) { return ; } if ( scrollBackwardButton . isVisible ( ) ) { paintScrollButtonBackground ( ss , g , scrollBackwardButton ) ; } if ( scrollForwardButton . isVisible ( ) ) { paintScrollButtonBackground ( ss , g , scrollForwardButton ) ; } for ( int i = leadingTabIndex ; i <= trailingTabIndex ; i ++ ) { if ( rects [ i ] . intersects ( clipRect ) && selectedIndex != i ) { paintTab ( tabContext , g , rects , i , iconRect , textRect ) ; } } if ( selectedIndex >= 0 ) { if ( rects [ selectedIndex ] . intersects ( clipRect ) ) { paintTab ( tabContext , g , rects , selectedIndex , iconRect , textRect ) ; } } }
Paint the tab area including the tabs .