private void setScaleStrokeWidth ( byte zoomLevel ) { int zoomLevelDiff = Math . max ( zoomLevel - STROKE_MIN_ZOOM_LEVEL , 0 ) ; this . renderTheme . scaleStrokeWidth ( ( float ) Math . pow ( STROKE_INCREASE , zoomLevelDiff ) , this . rendererJob . tile . zoomLevel ) ; }
Sets the scale stroke factor for the given zoom level .