private static Tile checkTile ( MapTile map , ImageBuffer tileSprite , Integer sheet , int x , int y ) { final int tw = map . getTileWidth ( ) ; final int th = map . getTileHeight ( ) ; final SpriteTiled tileSheet = map . getSheet ( sheet ) ; final ImageBuffer sheetImage = tileSheet . getSurface ( ) ; final int tilesInX = tileSheet . getWidth ( ) / tw ; final int tilesInY = tileSheet . getHeight ( ) / th ; for ( int surfaceCurrentTileY = 0 ; surfaceCurrentTileY < tilesInY ; surfaceCurrentTileY ++ ) { for ( int surfaceCurrentTileX = 0 ; surfaceCurrentTileX < tilesInX ; surfaceCurrentTileX ++ ) { // Tile number on tile sheet final int number = surfaceCurrentTileX + surfaceCurrentTileY * tilesInX ; // Compare tiles between sheet and image map final int xa = x * tw ; final int ya = y * th ; final int xb = surfaceCurrentTileX * tw ; final int yb = surfaceCurrentTileY * th ; if ( TilesExtractor . compareTile ( tw , th , tileSprite , xa , ya , sheetImage , xb , yb ) ) { return map . createTile ( sheet , number , xa , ( map . getInTileHeight ( ) - 1.0 - y ) * th ) ; } } } return null ; }
Check tile of sheet .