public void animate ( float animationTime , Matrix4f mat ) { mRotInterpolator . animate ( animationTime , mRotKey ) ; mPosInterpolator . animate ( animationTime , mPosKey ) ; mSclInterpolator . animate ( animationTime , mScaleKey ) ; mat . translationRotateScale ( mPosKey [ 0 ] , mPosKey [ 1 ] , mPosKey [ 2 ] , mRotKey [ 0 ] , mRotKey [ 1 ] , mRotKey [ 2 ] , mRotKey [ 3 ] , mScaleKey [ 0 ] , mScaleKey [ 1 ] , mScaleKey [ 2 ] ) ; }
Obtains the transform for a specific time in animation .