public void setAntiAlias ( boolean anti ) { predraw ( ) ; antialias = anti ; LSR . setAntiAlias ( anti ) ; if ( anti ) { GL . glEnable ( SGL . GL_POLYGON_SMOOTH ) ; } else { GL . glDisable ( SGL . GL_POLYGON_SMOOTH ) ; } postdraw ( ) ; }
Indicate if we should antialias as we draw primitives