public void setAmbientLight ( float r , float g , float b ) { float ambient [ ] = { r , g , b , 255 } ; normalize ( ambient ) ; gl . glEnable ( GL2 . GL_LIGHTING ) ; gl . glEnable ( GL2 . GL_LIGHT0 ) ; gl . glLightfv ( GL2 . GL_LIGHT0 , GL2 . GL_AMBIENT , ambient , 0 ) ; }
Sets the RGB value of the ambientLight