protected BufferedImage create_BACKGROUND_Image ( final int WIDTH , final int HEIGHT , BufferedImage image ) { if ( WIDTH <= 0 || HEIGHT <= 0 ) { return UTIL . createImage ( 1 , 1 , Transparency . TRANSLUCENT ) ; } if ( image == null ) { image = UTIL . createImage ( WIDTH , HEIGHT , Transparency . TRANSLUCENT ) ; } final Graphics2D G2 = image . createGraphics ( ) ; G2 . setRenderingHint ( RenderingHints . KEY_ANTIALIASING , RenderingHints . VALUE_ANTIALIAS_ON ) ; G2 . setRenderingHint ( RenderingHints . KEY_STROKE_CONTROL , RenderingHints . VALUE_STROKE_NORMALIZE ) ; final int IMAGE_WIDTH = image . getWidth ( ) ; final int IMAGE_HEIGHT = image . getHeight ( ) ; // Draw the background image BACKGROUND_FACTORY . createLinearBackground ( WIDTH , HEIGHT , getBackgroundColor ( ) , getModel ( ) . getCustomBackground ( ) , getModel ( ) . getTextureColor ( ) , image ) ; // Draw the custom layer if selected if ( isCustomLayerVisible ( ) ) { G2 . drawImage ( UTIL . getScaledInstance ( getCustomLayer ( ) , IMAGE_WIDTH , IMAGE_HEIGHT , RenderingHints . VALUE_INTERPOLATION_BICUBIC ) , 0 , 0 , null ) ; } G2 . dispose ( ) ; return image ; }
Returns the background image with the currently active backgroundcolor with the given width and height .