public void setMinProgress ( final float minProgress ) { if ( composition == null ) { lazyCompositionTasks . add ( new LazyCompositionTask ( ) { @ Override public void run ( LottieComposition composition ) { setMinProgress ( minProgress ) ; } } ) ; return ; } setMinFrame ( ( int ) MiscUtils . lerp ( composition . getStartFrame ( ) , composition . getEndFrame ( ) , minProgress ) ) ; }
Sets the minimum progress that the animation will start from when playing or looping .