public void clearWorldClip ( ) { predraw ( ) ; worldClipRecord = null ; GL . glDisable ( SGL . GL_CLIP_PLANE0 ) ; GL . glDisable ( SGL . GL_CLIP_PLANE1 ) ; GL . glDisable ( SGL . GL_CLIP_PLANE2 ) ; GL . glDisable ( SGL . GL_CLIP_PLANE3 ) ; postdraw ( ) ; }
Clear world clipping setup . This does not effect screen clipping