public int getVertices ( double [ ] coords ) { for ( int i = 0 ; i < numVertices ; i ++ ) { Point3d pnt = pointBuffer [ vertexPointIndices [ i ] ] . pnt ; coords [ i * 3 + 0 ] = pnt . x ; coords [ i * 3 + 1 ] = pnt . y ; coords [ i * 3 + 2 ] = pnt . z ; } return numVertices ; }
Returns the coordinates of the vertex points of this hull .