public void rotateToFront ( ) { GVRTransform transform = mSceneRootObject . getTransform ( ) ; transform . setRotation ( 1 , 0 , 0 , 0 ) ; transform . rotateByAxisWithPivot ( - frontFacingRotation + 180 , 0 , 1 , 0 , 0 , 0 , 0 ) ; }
Rotate root widget to make it facing to the front of the scene