void draw ( GLShader shader , InternalTransform xform , int tint , float dx , float dy , float dw , float dh ) { draw ( shader , xform , tint , dx , dy , dw , dh , 0 , 0 , ( repeatX ? dw : width ( ) ) , ( repeatY ? dh : height ( ) ) ) ; }
Draws this image with the supplied transform in the specified target dimensions .