public void setRefreshFrequency ( IntervalFrequency frequency ) { if ( NONE_REFRESH_INTERVAL == mRefreshInterval && IntervalFrequency . NONE != frequency ) { // Install draw-frame listener if frequency is no longer NONE getGVRContext ( ) . unregisterDrawFrameListener ( mFrameListener ) ; getGVRContext ( ) . registerDrawFrameListener ( mFrameListener ) ; } switch ( frequency ) { case REALTIME : mRefreshInterval = REALTIME_REFRESH_INTERVAL ; break ; case HIGH : mRefreshInterval = HIGH_REFRESH_INTERVAL ; break ; case MEDIUM : mRefreshInterval = MEDIUM_REFRESH_INTERVAL ; break ; case LOW : mRefreshInterval = LOW_REFRESH_INTERVAL ; break ; case NONE : mRefreshInterval = NONE_REFRESH_INTERVAL ; break ; default : break ; } }
Set the refresh frequency of this scene object . Use NONE for improved performance when the text is set initially and never changed .