public void setPickRay ( float ox , float oy , float oz , float dx , float dy , float dz ) { synchronized ( this ) { mRayOrigin . x = ox ; mRayOrigin . y = oy ; mRayOrigin . z = oz ; mRayDirection . x = dx ; mRayDirection . y = dy ; mRayDirection . z = dz ; } }
Sets the origin and direction of the pick ray .