public static final GVRPickedObject [ ] pickVisible ( GVRScene scene ) { sFindObjectsLock . lock ( ) ; try { final GVRPickedObject [ ] result = NativePicker . pickVisible ( scene . getNative ( ) ) ; return result ; } finally { sFindObjectsLock . unlock ( ) ; } }
Returns the list of colliders attached to scene objects that are visible from the viewpoint of the camera .