public void setLoopValue ( int newLoopValue ) { if ( newLoopValue == Helpers . PLAYER_LOOP_DEACTIVATED ) { getPlayerSetUp_fadeOutLoops ( ) . setSelected ( false ) ; getPlayerSetUp_ignoreLoops ( ) . setSelected ( false ) ; } else if ( newLoopValue == Helpers . PLAYER_LOOP_FADEOUT ) { getPlayerSetUp_fadeOutLoops ( ) . setSelected ( true ) ; getPlayerSetUp_ignoreLoops ( ) . setSelected ( false ) ; } else if ( newLoopValue == Helpers . PLAYER_LOOP_IGNORE ) { getPlayerSetUp_fadeOutLoops ( ) . setSelected ( false ) ; getPlayerSetUp_ignoreLoops ( ) . setSelected ( true ) ; } }
Never ever call this Method from an event handler for those two buttons - endless loop!