public float [ ] t4 ( float [ ] z , int k , int M ) { float [ ] result = new float [ M ] ; float [ ] w = new float [ z . length ] ; for ( int i = 0 ; i < z . length ; i ++ ) { w [ i ] = ( float ) 2.0 * ( i + 1 ) ; } for ( int i = 1 ; i <= M - 1 ; i ++ ) { int head = ( i - 1 ) * k / ( M - 1 ) + 1 ; int tail = i * k / ( M - 1 ) ; float [ ] subZ = subVector ( z , head - 1 , tail - 1 ) ; float [ ] subW = subVector ( w , head - 1 , tail - 1 ) ; result [ i - 1 ] = ( new Transformations ( ) ) . rSum ( subZ , subW ) ; } int head = k + 1 - 1 ; int tail = z . length - 1 ; float [ ] subZ = subVector ( z , head , tail ) ; float [ ] subW = subVector ( w , head , tail ) ; result [ M - 1 ] = ( new Transformations ( ) ) . rSum ( subZ , subW ) ; return result ; }
WFG1 t4 transformation