public void clampTexture ( ) { if ( GL . canTextureMirrorClamp ( ) ) { GL . glTexParameteri ( SGL . GL_TEXTURE_2D , SGL . GL_TEXTURE_WRAP_S , SGL . GL_MIRROR_CLAMP_TO_EDGE_EXT ) ; GL . glTexParameteri ( SGL . GL_TEXTURE_2D , SGL . GL_TEXTURE_WRAP_T , SGL . GL_MIRROR_CLAMP_TO_EDGE_EXT ) ; } else { GL . glTexParameteri ( SGL . GL_TEXTURE_2D , SGL . GL_TEXTURE_WRAP_S , SGL . GL_CLAMP ) ; GL . glTexParameteri ( SGL . GL_TEXTURE_2D , SGL . GL_TEXTURE_WRAP_T , SGL . GL_CLAMP ) ; } }
Clamp the loaded texture to it s edges