public void createResourceFieldMap ( Props props ) { byte [ ] fieldMapData = null ; for ( Integer key : RESOURCE_KEYS ) { fieldMapData = props . getByteArray ( key ) ; if ( fieldMapData != null ) { break ; } } if ( fieldMapData == null ) { populateDefaultData ( getDefaultResourceData ( ) ) ; } else { createFieldMap ( fieldMapData ) ; } }
Creates a field map for resources .