private static void renderY ( Graphic g , CollisionFunction function , CollisionRange range , int th , int x ) { if ( UtilMath . isBetween ( x , range . getMinX ( ) , range . getMaxX ( ) ) ) { g . drawRect ( x , th - function . getRenderY ( x ) - 1 , 0 , 0 , false ) ; } }
Render vertical collision from current vector .