public void updateStreams ( float time ) { // iterate backwards through the list so that streams can dispose of themselves during // their update for ( int ii = _streams . size ( ) - 1 ; ii >= 0 ; ii -- ) { _streams . get ( ii ) . update ( time ) ; } // delete any finalized objects deleteFinalizedObjects ( ) ; }
Updates all of the streams controlled by the manager . This should be called once per frame by the application .