protected synchronized void connectionFailed ( final IOException ioe ) { // make sure the socket isn't already closed down (meaning we've already dealt with the // failed connection) if ( _channel == null ) { return ; } log . info ( "Connection failed" , ioe ) ; // let the client know that things went south notifyClientObservers ( new ObserverOps . Client ( _client ) { @ Override protected void notify ( ClientObserver obs ) { obs . clientConnectionFailed ( _client , ioe ) ; } } ) ; // and request that we go through the motions of logging off logoff ( ) ; }
Callback called by the reader or writer thread when something goes awry with our socket connection to the server .