protected void blockFinished ( SceneBlock block ) { -- _pendingBlocks ; // once all the visible pending blocks have completed their // resolution, recompute our visible object set and show ourselves if ( _visiBlocks . remove ( block ) && _visiBlocks . size ( ) == 0 ) { allBlocksFinished ( ) ; } }
Called whenever a block is done resolving whether it was successfully resolved or if it was abandoned .