protected void drawCheckedState ( Canvas canvas , int w , int h ) { int x = w / 2 ; int y = h / 2 ; canvas . drawCircle ( x , y , mRadius - ( mShadowRadius * 1.5f ) , mCheckedBackgroundPaint ) ; canvas . save ( ) ; int shortStrokeHeight = ( int ) ( mLongStrokeHeight * .4f ) ; int halfH = ( int ) ( mLongStrokeHeight * .5f ) ; int offset = ( int ) ( shortStrokeHeight * .3f ) ; int sx = x + offset ; int sy = y - offset ; mPath . reset ( ) ; mPath . moveTo ( sx , sy - halfH ) ; mPath . lineTo ( sx , sy + halfH ) ; // draw long stroke mPath . moveTo ( sx + ( getCheckMarkStrokeWidthInPixels ( ) * .5f ) , sy + halfH ) ; mPath . lineTo ( sx - shortStrokeHeight , sy + halfH ) ; // draw short stroke // Rotates the canvas to draw an angled check mark canvas . rotate ( 45f , x , y ) ; canvas . drawPath ( mPath , mCheckMarkPaint ) ; // Restore the canvas to previously saved state canvas . restore ( ) ; }
Draws the checked state .