Video games diary - Telegraph IO Interactive continuing work on "triple-A" Hitman, Square Montreal working on mobile titles Hitman publisher Square Enix wanted to clear the air regarding the future of their stealthy franchise this week. "There's a bit of confusion around the Hitman projects currently in development at Square Enix owned studios and so we wanted to take the time to clarify what each studio is working on," said the publisher in a statement. IO Interactive is developing a new, AAA HItman game that will be coming to PC and next-gen consoles and Square Enix Montreal is fully focussed on mobile development of games some of which are related to the Hitman franchise. So there you go. It was reported that new studio Square Montreal was working on a next-gen Hitman named Guns & Souls, which was then cancelled. Whether this is the IO project remains to be seen. All we hope is that the next Hitman is better than the last, Absolution, which was dreadful. Given the brilliance of previous entries Silent Assassin and Blood Money, we remain hopeful. Hitman for mobile is potentially interesting too, so we look forward to hearing more in the coming months. Evolve from Left 4 Dead studio Turtle Rock revealed Maintaining a Tuesday theme of angry aliens with more angry alien coming out of their gobs, 2K matched Sega's reveal of Alien Isolation with Evolve, a next-gen sci-fi shooter from Turtle Rock, the studio behind the fabulous Left 4 Dead. According to US magazine Game Informer, Evolve will pit four co-op buddies against a human-controlled monster that grows in size and power as the game progresses. Each human hunter has their own skills and equipment, but the monster is more than powerful enough to kick all their heads in. Sounds like an intriguing blend of co-operative and competitive play, and we're looking forward to finding out more. 2K Czech's Prague office closed in "restructure" Meanwhile 2K has also confirmed that their Prague studio will be closed down with key developers moving to other studios and inevitable layoffs occurring. News of the closure began at Eurogamer CZ, before 2K UK issued an official statement to Eurogamer (http://www.eurogamer.net/articles/2014-01-10-2k-czech-restructuring-mafia-3-moving-to-us) confirming a "restructure" of their 2K Czech operation which spanned the main Prague office and a smaller base in Brno, which will now be the sole location of 2K Czech. "We have relocated and consolidated our 2K Czech team from our Prague facility to centralise resources to our location in Brno," 2K told Eurogamer. Additionally, we are transferring some development resources from Prague and Brno to 2K headquarters in Novato, CA. What this means for Mafia 3 remains to be seen. While the open-world gangster sequel hasn't been confirmed, it was widely believed to be deep into development at 2K Czech. Could this restructure mean development duties have shifted? We loved 2K Czech's Mafia 2 here at the Telegraph and would like to wish everyone effected by the restructure the very best for the future. Titanfall "limited" to 6v6 Respawn Entertainment faced the wrath of the internet by announcing that sci-fi shooter Titanfall's multiplayer match ups will be a maximum of 6-on-6. Though before you cancel your pre-order, heed the words of Titanfall producer Drew McCoy "I'd suggest playing before judging something as insignificant as a number in a vacuum." Quite right. Although later on Respawn were at pains to point out that including AI characters and Titans in guard or follow mode, there could be as many as 50 combatants in any one match. That's, like, way more than 12. Thank goodness. Either way, an obsession with bigger numbers to demonstrate technical capability is not a healthy kicking off point for a new generation. Smaller player numbers should allow Titanfall more precision and balance in its maps, particularly as the game has a fresh focus on verticality and athleticism. Huge scale battles certainly have their appeal - Battlefield 4 is a testament to that - but they're not the only way. Green light for Depression Quest Excellent news this week as Zoe Quinn's interactive- (non) fiction Depression Quest is "greenlit" on Steam, making it the first Twine game to appear on Valve's ubiquitous PC gaming platform. A semi-autobiographical exploration of the author's battle with mental illness, Depression Quest is an intensely affecting and important piece of work. Released last Valentine's Day on a pay-what-you-want model, Depression Quest strikingly uses Twine's interactive novel structure to impart the daily struggle of dealing with depression. Appearing on Steam will help spread awareness, but you can go to depressionquest.com now to experience it for yourself. I strongly suggest you do. 49 other games were also green lit in Steam's latest admission drive, including The 7th Guest III, Tangiers and Treasure Adventure World.