<?xml version="1.0" encoding="UTF-8" ?>
<class name="TLGDFontWrapper" inherits="Font" category="Core" version="3.2">
	<brief_description>
	</brief_description>
	<description>
		Subclass [Font] to use with default Godot controls, provides limited shaping support.
		Note: This class is only available if module is built with [code]use_font_wrapper=true[/code] flag.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="base_font" type="TLFontFamily" setter="set_base_font" getter="get_base_font">
			Base font to wrap.
		</member>
		<member name="base_font_size" type="int" setter="set_base_font_size" getter="get_base_font_size" default="12">
			Base font size.
		</member>
		<member name="base_font_style" type="String" setter="set_base_font_style" getter="get_base_font_style" default="&quot;Regular&quot;">
			Base font style.
		</member>
		<member name="cache_depth" type="int" setter="set_cache_depth" getter="get_cache_depth" default="100">
			Number of shaped strings to keep in cache.
		</member>
	</members>
	<constants>
	</constants>
</class>
