/*************************************************************************/
/*  icudata_stub.cpp                                                     */
/*************************************************************************/
/*                       This file is part of:                           */
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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#include "unicode/utypes.h"
#include "unicode/udata.h"
#include "unicode/uversion.h"

typedef struct {
	uint16_t header_size;
	uint8_t magic_1, magic_2;
	UDataInfo info;
	char padding[8];
	uint32_t count, reserved;
	int fake_name_and_data[4];
} ICU_data_header;

extern "C" U_EXPORT const ICU_data_header U_ICUDATA_ENTRY_POINT = {
	32,
	0xDA, 0x27,
	{
		sizeof(UDataInfo),
		0,
		#if U_IS_BIG_ENDIAN
			1,
		#else
			0,
		#endif
		U_CHARSET_FAMILY,
		sizeof(UChar),
		0,
		{0x54, 0x6F, 0x43, 0x50},
		{1, 0, 0, 0},
		{0, 0, 0, 0}
	},
	{0,0,0,0,0,0,0,0},
	0, 0,
	{0, 0, 0, 0}
};
