#VAR(Table_0, TABLE)
#ADDTBL("C:\Users\Scott\Documents\GitHub\Tales-of-Destiny-DC\patch\SLPS\scripts\code\abcde\toddc.tbl", Table_0)

//BLOCK #000 NAME:
#ACTIVETBL(Table_0) // Activate this block's starting TABLE
#VAR(ptr, CUSTOMPOINTER)
#CREATEPTR(ptr, "LINEAR", $-3D4080, 32)

#JMP($3BCC0)
//Section Battle Tutorial

//Text $3CA30
#WRITE(ptr,$3A768)
[Circle_ani2] Normal attacks![END]


//Text $3C9F8
#WRITE(ptr,$3A76C)
[Circle_ani2]Normal attack[LINE]
Use [L+U+R+D] for combo attacks.[END]


//Text $3C9E0
#WRITE(ptr,$3A774)
[Cross_ani2] Artes![END]


//Text $3C990
#WRITE(ptr,$3A778)
[Cross_ani2]:Artes[LINE]
Unleash powerful attacks[LINE]
set in the [Triangle_ani2] Artes menu[LINE]
[END]


//Text $3C968
#WRITE(ptr,$3A780)
[Circle_ani2]Normal attacks and [Cross_ani2]Artes[END]


//Text $3C908
#WRITE(ptr,$3A784)
CC: Chain Capacity[LINE]
With CC you can link any action![LINE]
You can even link Demon Fang+Demon Fang![END]


//Text $3C8F0
#WRITE(ptr,$3A78C)
[Square_copy] to Guard![END]


//Text $3C898
#WRITE(ptr,$3A790)
[Square_copy]Guard[LINE]
Reduce P. ATK and prevent knockback.[END]


//Text $3C878
#WRITE(ptr,$3A798)
[R1_copy][L+U+R+D] to change targets![END]


//Text $3C818
#WRITE(ptr,$3A79C)
[R1_copy]Targeting[LINE]
Check enemy weaknesses and resistances![LINE]
Press it briefly to select the nearest target.[LINE]
[END]


//Text $3C7F0
#WRITE(ptr,$3A7A4)
[L1_Press2]Blast Caliber while attacking![END]


//Text $3C7A8
#WRITE(ptr,$3A7A8)
[L1_Press2]Blast Caliber[LINE]
Use your Blast Gauge to unleash powerful moves![LINE]
[END]


//Text $3C780
#WRITE(ptr,$3A7B0)
(facing right) [Square_copy][Left]to Backstep![END]


//Text $3C718
#WRITE(ptr,$3A7B4)
[Square_copy][Left]Backstep[LINE]
Use this to dodge short-ranged attacks.[LINE]
Can be use after an attack![END]


//Text $3C700
#WRITE(ptr,$3A7BC)
[Square_copy][Down]to Charge![END]


//Text $3C698
#WRITE(ptr,$3A7C0)
[Square_copy][Down]Charge[LINE]
Protects against spells and restore ACC.[LINE]
Your next attack will break the enemy's guard.[LINE]
[END]


//Text $3F6A8
#WRITE(ptr,$3A7C8)
What's Chain Capacity?[END]


//Text $3F670
#WRITE(ptr,$3A7CC)
[yellow]Chain Capacity (CC) [/color]lets you take actions.[END]


//Text $3F638
#WRITE(ptr,$3A7D4)
It allows you to [turquoise]link most attacks and moves.[/color][END]


//Text $3F608
#WRITE(ptr,$3A7DC)
You quickly recover CC after any action, so [END]


//Text $3F5E8
#WRITE(ptr,$3A7E4)
try chaining various ones.[END]


//Text $3F5C8
#WRITE(ptr,$3A7FC)
Shifting Chain Capacity[END]


//Text $3F598
#WRITE(ptr,$3A800)
Weapon Stats: CC 2~5[END]


//Text $3F558
#WRITE(ptr,$3A808)
CC will shift from [turquoise]2→3→4→5→2→[/color][END]


//Text $3F528
#WRITE(ptr,$3A810)
Developing the [yellow]Swordian Device[/color] can also increase[END]


//Text $3F4F8
#WRITE(ptr,$3A818)
your min CC and max CC. For non-Swordian[END]


//Text $3F4C8
#WRITE(ptr,$3A820)
users, find the weapon that best fits your style.[END]


//Text $3F4A8
#WRITE(ptr,$3A830)
Bonuses[END]


//Text $3F470
#WRITE(ptr,$3A834)
By fighting strong foes on a high difficulty, you[END]


//Text $3F440
#WRITE(ptr,$3A83C)
will receive a [yellow]Device Point[/color] Bonus. Experience[END]


//Text $3F400
#WRITE(ptr,$3A844)
Bonus from Max Hits also [turquoise]increases[/color], so take[END]


//Text $3F3D0
#WRITE(ptr,$3A84C)
your battles seriously![END]


//Text $3F3B8
#WRITE(ptr,$3A864)
Exploiting Weaknesses[END]


//Text $3F390
#WRITE(ptr,$3A868)
If you strike an enemy's weak point...[END]


//Text $3F368
#WRITE(ptr,$3A870)
Damage increases by [turquoise]1.5x![/color][END]


//Text $3F348
#WRITE(ptr,$3A878)
Accuracy [turquoise]increases by 4x![/color][END]


//Text $3F320
#WRITE(ptr,$3A880)
Critical rate [turquoise]increases by 4x![/color][END]


//Text $3F2F0
#WRITE(ptr,$3A888)
Check enemy weaknesses with [R1_copy][END]


//Text $3F2D8
#WRITE(ptr,$3A890)
and exploit their weak points.[END]


//Text $3F2C0
#WRITE(ptr,$3A898)
Weaknesses and Chains[END]


//Text $3F290
#WRITE(ptr,$3A89C)
By exploiting an enemy's [yellow]weakness[/color], all attacks in the[END]


//Text $3F258
#WRITE(ptr,$3A8A4)
combo will count as weaknesses, [turquoise]even if it[/color][END]


//Text $3F230
#WRITE(ptr,$3A8AC)
[turquoise]would normally be resisted[/color]. Once you've[END]


//Text $3F210
#WRITE(ptr,$3A8B4)
hit their weakness, follow up with any arte you like![END]


//Text $3F1F8
#WRITE(ptr,$3A8CC)
Criticals Hurt![END]


//Text $3F1B8
#WRITE(ptr,$3A8D0)
High CRT sometimes results in [yellow]critical hits[/color].[END]


//Text $3F178
#WRITE(ptr,$3A8D8)
They deal [turquoise]twice[/color] the damage and also [turquoise]stun[/color].[END]


//Text $3F148
#WRITE(ptr,$3A8E0)
You also [turquoise]recover 2CC[/color], allowing you to chain[END]


//Text $3F128
#WRITE(ptr,$3A8E8)
more artes! You can avoid critical hits by[END]


//Text $3F0F8
#WRITE(ptr,$3A8F0)
increasing your EVA.[END]


//Text $3F0E0
#WRITE(ptr,$3A900)
Blast Caliber![END]


//Text $3F0A8
#WRITE(ptr,$3A904)
The Blast Gauge rises with attacks, damage, etc.[END]


//Text $3F078
#WRITE(ptr,$3A90C)
[turquoise]The character will glow blue[/color] when the gauge is[END]


//Text $3F058
#WRITE(ptr,$3A914)
full. Press [L1_Press2] while attacking to use your Blast[END]


//Text $3F030
#WRITE(ptr,$3A91C)
Caliber! Use it in a pinch or to string attacks[END]


//Text $3EFF8
#WRITE(ptr,$3A924)
together![END]


//Text $3EFD8
#WRITE(ptr,$3A934)
Building the Blast Gauge[END]


//Text $3EFA8
#WRITE(ptr,$3A938)
The [yellow]Blast Gauge[/color] increases in proportion to [turquoise]longer[END]


//Text $3EF58
#WRITE(ptr,$3A940)
[turquoise]combos and damage dealt[/color]. If you want  to build up[END]


//Text $3EF30
#WRITE(ptr,$3A948)
the gauge, increase the combo with [Circle_ani2] normal[END]


//Text $3EF08
#WRITE(ptr,$3A950)
attacks and [Cross_ani2] strong artes.[END]


//Text $3EED8
#WRITE(ptr,$3A958)
[END]

//Text $3EEB8
#WRITE(ptr,$3A968)
Reduce Damage in a Pinch[END]


//Text $3EE88
#WRITE(ptr,$3A96C)
The [yellow]blast gauge[/color] has a secret function.[END]


//Text $3EE68
#WRITE(ptr,$3A974)
While taking damage, hold [Down] and press [L1_Press2] [yellow]repeatedly[/color][END]


//Text $3EE40
#WRITE(ptr,$3A97C)
to escape your staggered state and[END]


//Text $3EE00
#WRITE(ptr,$3A984)
[turquoise]restore some HP![/color][END]


//Text $3EDC8
#WRITE(ptr,$3A98C)
Using this will [turquoise]consume 50% of the Blast Gauge.[/color][END]


//Text $3ED90
#WRITE(ptr,$3A994)
It's better to struggle to the bitter end than lose![END]


//Text $3ED78
#WRITE(ptr,$3A99C)
Changing Characters[END]


//Text $3ED58
#WRITE(ptr,$3A9A0)
The main character is [Stahn], but [turquoise]any party member[END]


//Text $3ED18
#WRITE(ptr,$3A9A8)
in combat[/color] can be controlled. In the party menu, sort[END]


//Text $3ECE8
#WRITE(ptr,$3A9B0)
with [Triangle_ani] and bring the character you want to control[END]


//Text $3ECB8
#WRITE(ptr,$3A9B8)
to the top. Swap characters in combat with [L1_Press2] in the[END]


//Text $3EC80
#WRITE(ptr,$3A9C0)
[Triangle_ani] Menu.[END]


//Text $3EC60
#WRITE(ptr,$3A9C8)
[END]


//Text $3EC48
#WRITE(ptr,$3A9D0)
Replenishing Food[END]


//Text $3EC10
#WRITE(ptr,$3A9D4)
Food sacks can be easily replenished in towns.[END]


//Text $3EBE0
#WRITE(ptr,$3A9DC)
So when in town, always look for grocery stores.[END]


//Text $3EBA0
#WRITE(ptr,$3A9E4)
As you use it, its [turquoise]max capacity[/color] will increase,[END]


//Text $3EB80
#WRITE(ptr,$3A9EC)
so try to use it all the time![END]


//Text $3EB60
#WRITE(ptr,$3AA04)
Food Straps[END]


//Text $3EB38
#WRITE(ptr,$3AA08)
Food sacks grow as you eat from them.[END]


//Text $3EB00
#WRITE(ptr,$3AA10)
Rationing hurts you in the long run, so use it![END]


//Text $3EAD8
#WRITE(ptr,$3AA18)
Many beneficial effects can activate based on[END]


//Text $3EAA0
#WRITE(ptr,$3AA20)
your food strap setup, like periodic healing or[END]


//Text $3EA88
#WRITE(ptr,$3AA28)
being revived in battle.[END]


//Text $3BEA8
#WRITE(ptr,$3AA38)
Collaboration![END]


//Text $3EA58
#WRITE(ptr,$3AA3C)
A miracle that combines the HP recovery effects[END]


//Text $3EA30
#WRITE(ptr,$3AA44)
from two well-used food straps for the[END]


//Text $3EA00
#WRITE(ptr,$3AA4C)
price of the lower costing one![END]


//Text $3E9C8
#WRITE(ptr,$3AA54)
It even boosts one of your ally's stats![END]


//Text $3E998
#WRITE(ptr,$3AA5C)
The combinations for collaboration are fixed,[END]


//Text $3E960
#WRITE(ptr,$3AA64)
so check out the [yellow]Food Book.[/color][END]


//Text $3E940
#WRITE(ptr,$3AA6C)
Critical Hits with Artes[END]


//Text $3E918
#WRITE(ptr,$3AA70)
Chain various artes to [turquoise]double[/color] your critical rate![END]


//Text $3E8E8
#WRITE(ptr,$3AA78)
If you hit a weak point, any arte chained after[END]


//Text $3E8B8
#WRITE(ptr,$3AA80)
will hurt like a weak point, so try out different[END]


//Text $3E890
#WRITE(ptr,$3AA88)
combinations of artes![END]


//Text $3E880
#WRITE(ptr,$3AAA0)
Petrification[END]


//Text $3E858
#WRITE(ptr,$3AAA4)
If [yellow]Petrified[/color], you cannot move for a period[END]


//Text $3E838
#WRITE(ptr,$3AAAC)
of time and will take 1.5x more damage.[END]


//Text $3E808
#WRITE(ptr,$3AAB4)
Though it heals faster than other ailments,[END]


//Text $3E7D8
#WRITE(ptr,$3AABC)
it's very risky being vulnerable that long.[END]


//Text $3E7A8
#WRITE(ptr,$3AAC4)
[END]


//Text $3E798
#WRITE(ptr,$3AAD4)
Sleep[END]


//Text $3E770
#WRITE(ptr,$3AAD8)
When afflicted with [yellow]Sleep[/color], you can't act until hit,[END]

//Text $3E740
#WRITE(ptr,$3AAE0)
and you will almost always receive a critical hit.[END]


//Text $3E718
#WRITE(ptr,$3AAE8)
Don't be naive to think you can afford the hit![END]

//Text $3E6E8
#WRITE(ptr,$3AAF0)
Also, [Stahn] [red]won't ever wake up[/color] if he's afflicted...[END]


//Text $3E6C0
#WRITE(ptr,$3AAF8)
[END]


//Text $3E6B0
#WRITE(ptr,$3AB08)
Poison[END]


//Text $3E688
#WRITE(ptr,$3AB0C)
[yellow]Poison[/color] will rapidly diminish your HP.[END]


//Text $3E668
#WRITE(ptr,$3AB14)
The best way to prevent poison is to[END]


//Text $3E640
#WRITE(ptr,$3AB1C)
Equip [yellow]Gems[/color]. Rerise gem materials or[END]


//Text $3E610
#WRITE(ptr,$3AB24)
buy some in town.[END]


//Text $3E5E0
#WRITE(ptr,$3AB2C)
[END]


//Text $3E5D0
#WRITE(ptr,$3AB3C)
Weak[END]


//Text $3E5A8
#WRITE(ptr,$3AB40)
When afflicted with [yellow]Weak,[/color][END]


//Text $3E578
#WRITE(ptr,$3AB48)
your movements will slow down and[END]


//Text $3E550
#WRITE(ptr,$3AB50)
CC will recover very slowly.[END]


//Text $3E520
#WRITE(ptr,$3AB58)
Inflicting it on foes reduces how often they[END]

//Text $3E4E8
#WRITE(ptr,$3AB60)
attack, so use it on quick foes.[END]


//Text $3E4D8
#WRITE(ptr,$3AB70)
Paralysis[END]


//Text $3E4B0
#WRITE(ptr,$3AB74)
[yellow]Paralysis[/color] has a chance of stunning you when[END]


//Text $3E480
#WRITE(ptr,$3AB7C)
taking any action. It's annoying, and can easily[END]


//Text $3E460
#WRITE(ptr,$3AB84)
put you at a disadvantage if you don't cure it.[END]


//Text $3E428
#WRITE(ptr,$3AB8C)
[yellow]Item usage[/color] isn't affected, so use a [yellow]Panacea Bottle.[/color][END]


//Text $3E3E0
#WRITE(ptr,$3AB94)
[END]


//Text $3E3D0
#WRITE(ptr,$3ABA4)
Seal[END]


//Text $3E3A8
#WRITE(ptr,$3ABA8)
If afflicted with [yellow]Seal,[/color] you won't be[END]


//Text $3E380
#WRITE(ptr,$3ABB0)
able to use any artes. It's no fun using only[END]


//Text $3E350
#WRITE(ptr,$3ABB8)
normal attacks, so cure it fast. It can be [END]


//Text $3E320
#WRITE(ptr,$3ABC0)
inflicted on foes to prevent their Blast arte,[END]


//Text $3E2F0
#WRITE(ptr,$3ABC8)
so use it on foes vulnerable to it.[END]


//Text $3E2D8
#WRITE(ptr,$3ABD8)
Main Stats and Artes[END]


//Text $3E2A8
#WRITE(ptr,$3ABDC)
Here's a brief overview of the Main Stats.[END]


//Text $3E268
#WRITE(ptr,$3ABE4)
[yellow]P. ATK:[/color] Affects normal and [Sign_4]・[Sign_5] Artes[END]


//Text $3E238
#WRITE(ptr,$3ABEC)
[yellow]P. DEF:[/color] Reduces damage from P. ATK[END]


//Text $3E200
#WRITE(ptr,$3ABF4)
[yellow]M. ATK:[/color] Affects [Sign_5]・[Sign_6] Artes[END]


//Text $3E1C8
#WRITE(ptr,$3ABFC)
[yellow]M. DEF:[/color] Reduces damage from M. ATK[END]


//Text $3E198
#WRITE(ptr,$3AC04)
Use Rerise to strengthen your characters.[END]


//Text $3E180
#WRITE(ptr,$3AC0C)
Sub Stats and Secrets[END]


//Text $3E150
#WRITE(ptr,$3AC10)
Let's go over the Sub Stats.[END]


//Text $3E120
#WRITE(ptr,$3AC18)
[yellow]ACC:[/color] Reduces the chance of attacks being blocked[END]


//Text $3E0E8
#WRITE(ptr,$3AC20)
[yellow]CRT:[/color] Increases the chance of landing critical hits[END]


//Text $3E0B8
#WRITE(ptr,$3AC28)
[yellow]EVA:[/color] Reduces the chance of receiving critical hits[END]


//Text $3E090
#WRITE(ptr,$3AC30)
[yellow]VIT:[/color] Increases Maximum HP[END]


//Text $3E050
#WRITE(ptr,$3AC38)
Could the Main and Sub Stats be related?[END]


//Text $3E030
#WRITE(ptr,$3AC40)
[Rutee]: Healing & Search Gald[END]


//Text $3DFF8
#WRITE(ptr,$3AC44)
For treasure hunters, [yellow]Search Gald[/color] is their[END]


//Text $3DFD8
#WRITE(ptr,$3AC4C)
raison d'etre.[END]


//Text $3DFB0
#WRITE(ptr,$3AC54)
...So, that's why her healing artes[END]


//Text $3DF70
#WRITE(ptr,$3AC5C)
will be more effective after using [turquoise]Search Gald.[/color][END]


//Text $3DF38
#WRITE(ptr,$3AC64)
It can be more effective to mix up actions[END]


//Text $3DF18
#WRITE(ptr,$3AC6C)
than to spam healing artes.[END]


//Text $3DEF8
#WRITE(ptr,$3AC74)
[Philia]: Chaining Spells[END]


//Text $3DEC8
#WRITE(ptr,$3AC78)
You may think casting time makes CC pointless,[END]


//Text $3DE88
#WRITE(ptr,$3AC80)
but by [turquoise]chaining spells together,[/color] casting will[END]


//Text $3DE60
#WRITE(ptr,$3AC88)
be much [turquoise]quicker.[/color] By the third[END]


//Text $3DE38
#WRITE(ptr,$3AC90)
spell, casting time [turquoise] is halved![/color][END]


//Text $3DE10
#WRITE(ptr,$3AC98)
It's best to start with low CC spells.[END]


//Text $3DDF0
#WRITE(ptr,$3ACA8)
Woodrow: Master of Spacing[END]


//Text $3DDD0
#WRITE(ptr,$3ACAC)
He will swap his bow and sword based on his[END]


//Text $3DDB0
#WRITE(ptr,$3ACB4)
distance from the enemy. Though he requires[END]


//Text $3DD80
#WRITE(ptr,$3ACBC)
much skill to use properly, he has the potential[END]


//Text $3DD58
#WRITE(ptr,$3ACC4)
to be a great all-rounder. Try shooting after[END]


//Text $3DD28
#WRITE(ptr,$3ACCC)
a backstep.[END]


//Text $3DD08
#WRITE(ptr,$3ACDC)
[Lion]: Chaining Sword Artes[END]


//Text $3DCF0
#WRITE(ptr,$3ACE0)
By chaining the same arte twice, like[END]


//Text $3DCC8
#WRITE(ptr,$3ACE8)
Demon Fang→Demon Fang, the second use will[END]


//Text $3DC98
#WRITE(ptr,$3ACF0)
alter: Demon Fang→[yellow]Double Demon Fang[/color][END]


//Text $3DC70
#WRITE(ptr,$3ACF8)
His other sword artes act similarly.[END]


//Text $3DC38
#WRITE(ptr,$3AD00)
Use a variety of artes to keep enemies pressured![END]


//Text $3DC18
#WRITE(ptr,$3AD10)
Mary: Unstoppable Attacks[END]


//Text $3DBF0
#WRITE(ptr,$3AD14)
Several of her artes give her[END]


//Text $3DBB8
#WRITE(ptr,$3AD1C)
[yellow]Iron Stance,[/color] which prevents her from being[END]


//Text $3DB90
#WRITE(ptr,$3AD24)
staggered during the arte, even if hit.[END]


//Text $3DB60
#WRITE(ptr,$3AD2C)
Keep an eye on your HP and rush down foes![END]


//Text $3DB40
#WRITE(ptr,$3AD44)
Chelsea: Shooting from Midair[END]


//Text $3DB28
#WRITE(ptr,$3AD48)
She's a skilled archer.[END]


//Text $3DB00
#WRITE(ptr,$3AD50)
She boasts a variety of bow artes that[END]


//Text $3DAD0
#WRITE(ptr,$3AD58)
that can [turquoise]all be used midair.[/color][END]


//Text $3DA90
#WRITE(ptr,$3AD60)
Utilize her [yellow]double jump[/color] and shoot where[END]


//Text $3DA78
#WRITE(ptr,$3AD68)
enemies can't reach![END]


//Text $3DA58
#WRITE(ptr,$3AD78)
[Johnny]: Supportive Singing Artes[END]


//Text $3DA30
#WRITE(ptr,$3AD7C)
Don't underestimate his singing artes.[END]


//Text $3DA08
#WRITE(ptr,$3AD84)
They're effective when used in tandem![END]


//Text $3D9D8
#WRITE(ptr,$3AD8C)
They also restore 1 CC to your allies, so if you[END]


//Text $3D9A8
#WRITE(ptr,$3AD94)
add one more... you'd have some great support![END]


//Text $3D970
#WRITE(ptr,$3AD9C)
Call on his artes when up against foes weak to [Sign_Sonic].[END]


//Text $3D958
#WRITE(ptr,$3ADAC)
[Kongman]: If You're a Man, Then Get Up[END]


//Text $3D938
#WRITE(ptr,$3ADB0)
His martial arts utilize his huge body. When used in[END]


//Text $3D908
#WRITE(ptr,$3ADB8)
the air, his artes change radically, making him reliable[END]


//Text $3D8F0
#WRITE(ptr,$3ADC0)
both when grounded and airborne.[END]


//Text $3D8B0
#WRITE(ptr,$3ADC8)
Use his artes that [turquoise]force downed opponents to[/color][END]


//Text $3D890
#WRITE(ptr,$3ADD0)
[turquoise]get up[/color] and combo them senseless with your allies![END]


//Text $3D860
#WRITE(ptr,$3ADD8)
Don't count on him for [yellow]magic attacks[/color] though.[END]


//Text $3D848
#WRITE(ptr,$3ADE0)
[Lilith]: That's about it[END]


//Text $3D818
#WRITE(ptr,$3ADE4)
Her artes may or may not be easy to use, but[END]


//Text $3D7E8
#WRITE(ptr,$3ADEC)
their low CC allows for different combinations.[END]


//Text $3D7B8
#WRITE(ptr,$3ADF4)
They have various attributes, so if you like to[END]


//Text $3D780
#WRITE(ptr,$3ADFC)
[turquoise]target weaknesses,[/color] they're quite useful.[END]


//Text $3D768
#WRITE(ptr,$3AE14)
Mastering the Device[END]


//Text $3D730
#WRITE(ptr,$3AE18)
When you set a [yellow]Swordian Device [/color]and fight,[END]


//Text $3D6E8
#WRITE(ptr,$3AE20)
you'll gain [yellow]proficiency[/color] and eventually [yellow]master it.[/color][END]


//Text $3D6B0
#WRITE(ptr,$3AE28)
The device point cost will then be [turquoise]reduced by 20%.[/color][END]


//Text $3D688
#WRITE(ptr,$3AE30)
Try to set a variety of devices.[END]


//Text $3D670
#WRITE(ptr,$3AE48)
Unlocking Devices[END]


//Text $3D640
#WRITE(ptr,$3AE4C)
Any device you can't set can be unlocked by[END]


//Text $3D608
#WRITE(ptr,$3AE54)
mastering the devices adjacent to it in the[END]


//Text $3D5F0
#WRITE(ptr,$3AE5C)
inner circle.[END]


//Text $3D5C8
#WRITE(ptr,$3AE64)
Should you focus on increasing stats?[END]


//Text $3D5B0
#WRITE(ptr,$3AE6C)
Should you focus on development?[END]


//Text $3D578
#WRITE(ptr,$3AE74)
[turquoise]Evaluate your foes,[/color] then decide accordingly.[END]


//Text $3D560
#WRITE(ptr,$3AE7C)
Definite Strikes![END]


//Text $3D518
#WRITE(ptr,$3AE80)
A[yellow] Definite Strike[/color] is a [turquoise]specific chain of attacks[/color][END]


//Text $3D4E0
#WRITE(ptr,$3AE88)
[turquoise]each character[/color] can perform against a foe.[END]


//Text $3D4C0
#WRITE(ptr,$3AE90)
Use [R1_copy]＋[Circle_ani2] to view the details in battle.[END]


//Text $3D488
#WRITE(ptr,$3AE98)
When you're ready to try it out, unleash that[END]


//Text $3D470
#WRITE(ptr,$3AEA0)
series of attacks![END]


//Text $3D448
#WRITE(ptr,$3AEA8)
...Just don't cry if your party messes it up.[END]


//Text $3D430
#WRITE(ptr,$3AEB0)
Why use Definite Strike[END]


//Text $3D3F8
#WRITE(ptr,$3AEB4)
A [yellow]Definite Strike...[/color][END]


//Text $3D3D0
#WRITE(ptr,$3AEBC)
・[turquoise]Always[/color] stuns the enemy![END]


//Text $3D3A8
#WRITE(ptr,$3AEC4)
・[turquoise]Doubles[/color] the item drop rate![END]


//Text $3D370
#WRITE(ptr,$3AECC)
It only works [turquoise]once[/color] on enemies with the same[END]


//Text $3D340
#WRITE(ptr,$3AED4)
name, so save it for the last one standing.[END]


//Text $3D320
#WRITE(ptr,$3AEE4)
Definite Strikes Part 2[END]


//Text $3D2F8
#WRITE(ptr,$3AEE8)
Some enemies' [yellow]Definite Strike[/color][END]


//Text $3D2C0
#WRITE(ptr,$3AEF0)
won't work if you just use the listed attacks.[END]


//Text $3D298
#WRITE(ptr,$3AEF8)
Chain [turquoise]other attacks between[/color][END]


//Text $3D268
#WRITE(ptr,$3AF00)
the listed attacks while the enemy is still[END]


//Text $3D230
#WRITE(ptr,$3AF08)
[turquoise]staggered[/color] to complete it![END]


//Text $3D210
#WRITE(ptr,$3AF18)
Definite Strikes Part 3[END]


//Text $3D1E0
#WRITE(ptr,$3AF1C)
Try mastering the [yellow]Definite Strike.[/color][END]


//Text $3D1C0
#WRITE(ptr,$3AF24)
Too strong to combo?[END]


//Text $3D180
#WRITE(ptr,$3AF2C)
If you want to practice combos but can't because[END]


//Text $3D160
#WRITE(ptr,$3AF34)
[turquoise]your party's too strong,[/color] try using an [yellow]All Divide[/color][END]


//Text $3D138
#WRITE(ptr,$3AF3C)
or battle items to [turquoise]raise the difficulty of battles.[/color][END]


//Text $3D0F8
#WRITE(ptr,$3AF44)
[END]


//Text $3D0D8
#WRITE(ptr,$3AF4C)
Front Step Everywhere[END]


//Text $3D0A8
#WRITE(ptr,$3AF50)
In [yellow]Manual Mode,[/color] use a [Up_blink]jump (double jump) or[END]


//Text $3D078
#WRITE(ptr,$3AF58)
a [Square_Press]＋[Right_blink] front step (if facing right) to approach[/color][END]


//Text $3D038
#WRITE(ptr,$3AF60)
enemies in the air.[END]


//Text $3D018
#WRITE(ptr,$3AF68)
Use [Right_blink][Right_blink] or [Left_blink][Left_blink] to dash. You can[END]


//Text $3CFE8
#WRITE(ptr,$3AF70)
even use it mid-combo to chase foes in the air![END]


//Text $3CFB0
#WRITE(ptr,$3AF78)
[END]


//Text $3CF98
#WRITE(ptr,$3AF80)
The Road to Comboing[END]


//Text $3CF68
#WRITE(ptr,$3AF84)
If you [yellow]keep comboing[/color] foes, you can take[END]


//Text $3CF40
#WRITE(ptr,$3AF8C)
them down without taking damage! You[END]


//Text $3CF08
#WRITE(ptr,$3AF94)
also get bonus experience, so it's a good[END]


//Text $3CEE0
#WRITE(ptr,$3AF9C)
deal. Once you master chaining attacks with CC,[END]


//Text $3CEB8
#WRITE(ptr,$3AFA4)
you can combo foes with your friends![END]


//Text $3CEA0
#WRITE(ptr,$3AFB4)
A Barrier to Combos[END]


//Text $3CE80
#WRITE(ptr,$3AFB8)
When you've got a combo going,[END]


//Text $3CE50
#WRITE(ptr,$3AFC0)
you'll see a number below the Hit Count...[END]


//Text $3CE08
#WRITE(ptr,$3AFC8)
If the [yellow]BLAST[/color] reaches [turquoise]100%,[/color] the enemy will retaliate![END]


//Text $3CDD0
#WRITE(ptr,$3AFD0)
The enemy will [turquoise]glow red,[/color] so back off and[END]


//Text $3CDB8
#WRITE(ptr,$3AFD8)
avoid his attack![END]


//Text $3CDA0
#WRITE(ptr,$3AFE8)
Keeping the Combo[END]


//Text $3CD70
#WRITE(ptr,$3AFEC)
How to reduce the rate a foe's BLAST increases:[END]


//Text $3CD58
#WRITE(ptr,$3AFF4)
・Reduce the foe's EVA[END]


//Text $3CD30
#WRITE(ptr,$3AFFC)
・Increase ACC with charge[END]


//Text $3CD18
#WRITE(ptr,$3B004)
・Attack the foe midair[END]


//Text $3CCE0
#WRITE(ptr,$3B00C)
...etc. [yellow]Critical Hits[/color] also help![END]


//Text $3CCC8
#WRITE(ptr,$3B01C)
Hard Difficulty![END]


//Text $3CC90
#WRITE(ptr,$3B020)
You're quite the daredevil to try HARD![END]


//Text $3CC70
#WRITE(ptr,$3B028)
・Enemy ATK and HP will increase[END]


//Text $3CC40
#WRITE(ptr,$3B030)
・Weaknesses hurt [turquoise]twice[/color] as much[END]


//Text $3CC10
#WRITE(ptr,$3B038)
・Critical Hits recover [turquoise]3 CC[/color][END]


//Text $3CBD0
#WRITE(ptr,$3B040)
・Beating strong foes yields [turquoise]Bonus Device Points[/color][END]


//Text $3CBA0
#WRITE(ptr,$3B048)
...If you're confident, I won't stop you.[END]


//Text $3CB80
#WRITE(ptr,$3B050)
Evil Difficulty![END]


//Text $3CB48
#WRITE(ptr,$3B054)
You're quite the daredevil to try [yellow]Evil![/color][END]


//Text $3CB18
#WRITE(ptr,$3B05C)
・Enemy ATK and HP will [turquoise]increase even more[/color][END]


//Text $3CAD8
#WRITE(ptr,$3B064)
・Weakness and critical hits will do [turquoise]more damage[/color][END]


//Text $3CAB0
#WRITE(ptr,$3B06C)
・The EXP bonus will further increase[END]


//Text $3CA80
#WRITE(ptr,$3B074)
・The enemy's BLAST will [turquoise]rise slower[/color][END]


//Text $3CA48
#WRITE(ptr,$3B07C)
...If you want to master combos, I won't stop you.[END]


//Text $3C690
#WRITE(ptr,$39B60)
PAUSE[END]


//Text $3C688
#WRITE(ptr,$39B64)
AUTO[END]


//Text $3C678
#WRITE(ptr,$39B68)
SEMIAUTO[END]


//Text $3C670
#WRITE(ptr,$39B6C)
MANUAL[END]


//Text $3C660
#WRITE(ptr,$39B70)
 Escaped[END]


//Text $3C650
#WRITE(ptr,$39B74)
Defeated...[END]


//Text $3C648
#WRITE(ptr,$39B78)
GUARD[END]


//Text $3C640
#WRITE(ptr,$39B7C)
RESERVE[END]


//Text $3C638
#WRITE(ptr,$39B80)
RETRY?[END]


//Text $3C620
#WRITE(ptr,$39B84)
[Circle_ani2]Yes　[Cross_ani2]No[END]


//Text $3C618
#WRITE(ptr,$39B88)
NAME[END]


//Text $3C610
#WRITE(ptr,$39B8C)
HP[END]


//Text $3C608
#WRITE(ptr,$39B90)
WEAK[END]


//Text $3C600
#WRITE(ptr,$39B94)
RESIST[END]


//Text $3C5F8
#WRITE(ptr,$39B98)
STATUS[END]


//Text $3C5F0
#WRITE(ptr,$39B9C)
？[END]


//Text $3C5E8
#WRITE(ptr,$39BA0)
Soldier[END]


//Text $3C5D8
#WRITE(ptr,$39BA4)
WEAK POINT[END]


//Text $3C600
#WRITE(ptr,$39BA8)
RESIST[END]


//Text $3C5C8
#WRITE(ptr,$39BAC)
ESCAPE GAUGE[END]


//Text $3C5B8
#WRITE(ptr,$39BB0)
CANNOT ESCAPE[END]


//Text $3C5B0
#WRITE(ptr,$39BB4)
ESCAPED[END]


//Text $3C5A8
#WRITE(ptr,$39BB8)
[Sign_Slash][END]


//Text $3C5A0
#WRITE(ptr,$39BBC)
[Sign_Strike][END]


//Text $3C598
#WRITE(ptr,$39BC0)
[Sign_Shot][END]


//Text $3C590
#WRITE(ptr,$39BC4)
[Sign_Sonic][END]


//Text $3C588
#WRITE(ptr,$39BC8)
[Sign_Earth][END]


//Text $3C580
#WRITE(ptr,$39BCC)
[Sign_Wind][END]


//Text $3C578
#WRITE(ptr,$39BD0)
[Sign_Fire][END]


//Text $3C570
#WRITE(ptr,$39BD4)
[Sign_Water][END]


//Text $3C568
#WRITE(ptr,$39BD8)
[Sign_Light][END]


//Text $3C560
#WRITE(ptr,$39BDC)
[Sign_Dark][END]


//Text $3C558
#WRITE(ptr,$39BE0)
　装備[END]


//Text $3C548
#WRITE(ptr,$39BE4)
アイテム[END]


//Text $3C540
#WRITE(ptr,$39BE8)
　作戦[END]


//Text $3C538
#WRITE(ptr,$39BEC)
　術技[END]


//Text $3C530
#WRITE(ptr,$39BF0)
-EQUIP[END]


//Text $3C528
#WRITE(ptr,$39BF4)
ARMS-[END]


//Text $3C520
#WRITE(ptr,$39BF8)
-USE[END]


//Text $3C518
#WRITE(ptr,$39BFC)
ITEM-[END]


//Text $3C508
#WRITE(ptr,$39C00)
-STRATEGIC[END]


//Text $3C4F8
#WRITE(ptr,$39C04)
MANEUVER-[END]


//Text $3C4E8
#WRITE(ptr,$39C08)
-SKILL &[END]


//Text $3C4E0
#WRITE(ptr,$39C0C)
SPELL-[END]


//Text $3C4D0
#WRITE(ptr,$39C10)
BLAST[END]


//Text $3C4C0
#WRITE(ptr,$39C14)
CALIBER[END]


//Text $3C4B8
#WRITE(ptr,$39C18)
BLAST[END]


//Text $3C4A8
#WRITE(ptr,$39C1C)
[Circle_ani][Cross_ani][END]


//Text $3C4A0
#WRITE(ptr,$39C20)
%d GALD[END]


//Text $3C490
#WRITE(ptr,$39C24)
GOT ITEM![END]


//Text $3C488
#WRITE(ptr,$39C28)
EMPTY[END]


//Text $3C480
#WRITE(ptr,$39C2C)
MISS[END]


//Text $3C478
#WRITE(ptr,$39C30)
SMASH![END]


//Text $3C470
#WRITE(ptr,$39C34)
DOWN![END]


//Text $3C468
#WRITE(ptr,$39C38)
CC[END]


//Text $3C460
#WRITE(ptr,$39C3C)
CHARGE[END]


//Text $3C458
#WRITE(ptr,$39C40)
Coil[END]


//Text $3C448
#WRITE(ptr,$39C44)
ENEMY APPEARED![END]


//Text $3C438
#WRITE(ptr,$39C48)
DAMAGE BREAK[END]


//Text $3C430
#WRITE(ptr,$39C4C)
USER[END]


//Text $3C428
#WRITE(ptr,$39C50)
TARGET[END]


//Text $3C420
#WRITE(ptr,$39C54)
ー[END]


//Text $3C418
#WRITE(ptr,$39C58)
＋[END]


//Text $3C410
#WRITE(ptr,$39C5C)
FORCE[END]


//Text $3C400
#WRITE(ptr,$39C60)
Weak to P. ATK[END]


//Text $3C3F0
#WRITE(ptr,$39C64)
Weak to M. ATK[END]


//Text $3C3E0
#WRITE(ptr,$39C68)
[Circle_ani]Details[END]


//Text $3C3C8
#WRITE(ptr,$39C6C)
[R1_ani]Camera: [TAG_015][END]


//Text $3C3B8
#WRITE(ptr,$39C70)
Target[END]


//Text $3C3A8
#WRITE(ptr,$39C74)
Party[END]


//Text $3C398
#WRITE(ptr,$39C78)
Enemy[END]


//Text $3C390
#WRITE(ptr,$39C7C)
All[END]


//Text $3C378
#WRITE(ptr,$39C80)
[L1_ani]Switch Characters[END]


//Text $3C370
#WRITE(ptr,$39C84)
 [END]


//Text $3C368
#WRITE(ptr,$39C88)
Petrify[END]


//Text $3C360
#WRITE(ptr,$39C8C)
Weak[END]


//Text $3C358
#WRITE(ptr,$39C90)
Poison[END]


//Text $3C350
#WRITE(ptr,$39C94)
Sleep[END]


//Text $3C348
#WRITE(ptr,$39C98)
Paralyze[END]


//Text $3C340
#WRITE(ptr,$39C9C)
Seal[END]


//Text $3C338
#WRITE(ptr,$39CA0)
Downsize[END]


//Text $3C330
#WRITE(ptr,$39CA4)
Stop[END]


//Text $3C320
#WRITE(ptr,$39CA8)
Prevent All[END]


//Text $3C310
#WRITE(ptr,$39CAC)
Splash[END]


//Text $3C308
#WRITE(ptr,$39CB0)
げそり[END]


//Text $3C2F8
#WRITE(ptr,$39CB4)
Iron Stance[END]


//Text $3C2E8
#WRITE(ptr,$39CB8)
P. ATK[TAG_015][END]


//Text $3C2D8
#WRITE(ptr,$39CBC)
M. ATK[TAG_015][END]


//Text $3C2C8
#WRITE(ptr,$39CC0)
P. DEF[TAG_015][END]


//Text $3C2B8
#WRITE(ptr,$39CC4)
M. DEF[TAG_015][END]


//Text $3C2A8
#WRITE(ptr,$39CC8)
ACC[TAG_015][END]


//Text $3C298
#WRITE(ptr,$39CCC)
EVA[TAG_015][END]


//Text $3C288
#WRITE(ptr,$39CD0)
CRT[TAG_015][END]


//Text $3C278
#WRITE(ptr,$39CD4)
VIT[TAG_015][END]


//Text $3C370
#WRITE(ptr,$39CD8)
 [END]


//Text $3C270
#WRITE(ptr,$39CDC)
STONE[END]


//Text $3C268
#WRITE(ptr,$39CE0)
WEAK[END]


//Text $3C260
#WRITE(ptr,$39CE4)
POISON[END]


//Text $3C258
#WRITE(ptr,$39CE8)
SLEEP[END]


//Text $3C248
#WRITE(ptr,$39CEC)
PARALYZE[END]


//Text $3C240
#WRITE(ptr,$39CF0)
SEAL[END]


//Text $3C230
#WRITE(ptr,$39CF4)
DOWNSIZE[END]


//Text $3C228
#WRITE(ptr,$39CF8)
STOP[END]


//Text $3C218
#WRITE(ptr,$39CFC)
P.ATK+[END]


//Text $3C210
#WRITE(ptr,$39D00)
M.ATK+[END]


//Text $3C200
#WRITE(ptr,$39D04)
P.DEF+[END]


//Text $3C1F0
#WRITE(ptr,$39D08)
M.DEF+[END]


//Text $3C1E0
#WRITE(ptr,$39D0C)
ACC+[END]


//Text $3C1D0
#WRITE(ptr,$39D10)
EVA+[END]


//Text $3C1C0
#WRITE(ptr,$39D14)
CRT+[END]


//Text $3C1B0
#WRITE(ptr,$39D18)
VIT+[END]


//Text $3C1A0
#WRITE(ptr,$39D1C)
P.ATK-[END]


//Text $3C190
#WRITE(ptr,$39D20)
M.ATK-[END]


//Text $3C180
#WRITE(ptr,$39D24)
P.DEF-[END]


//Text $3C170
#WRITE(ptr,$39D28)
M.DEF-[END]


//Text $3C160
#WRITE(ptr,$39D2C)
ACC-[END]


//Text $3C150
#WRITE(ptr,$39D30)
EVA-[END]


//Text $3C138
#WRITE(ptr,$39D34)
CRT-[END]


//Text $3C128
#WRITE(ptr,$39D38)
VIT-[END]


//Text $3C120
#WRITE(ptr,$39D3C)
BLOCK[END]


//Text $3C110
#WRITE(ptr,$39D40)
CRITICAL[END]


//Text $3C108
#WRITE(ptr,$39D44)
CLEAR[END]


//Text $3C0F8
#WRITE(ptr,$39D48)
CANNOT USE ITEM[END]


//Text $3C0E8
#WRITE(ptr,$39D4C)
RESERVE ITEM[END]


//Text $3C0D8
#WRITE(ptr,$39D50)
CANNOT EQUIP[END]


//Text $3C0C8
#WRITE(ptr,$39D54)
STRIKE CHAIN![END]


//Text $3C0B0
#WRITE(ptr,$39D58)
DEFINITE STRIKE!![END]


//Text $3C0A0
#WRITE(ptr,$39D5C)
TRY AGAIN...[END]


//Text $3C090
#WRITE(ptr,$39D60)
BONUS EXP[END]


//Text $3C080
#WRITE(ptr,$39D64)
[Circle_copy]WAIT[END]


//Text $3C070
#WRITE(ptr,$39D68)
[Cross_copy]SKIP[END]


//Text $3C060
#WRITE(ptr,$39D6C)
Items Dropped[END]


//Text $3C058
#WRITE(ptr,$39D70)
x[TAG_015][END]


//Text $3C048
#WRITE(ptr,$39D74)
Level Up[END]


//Text $3C040
#WRITE(ptr,$39D78)
Artes[END]


//Text $3C030
#WRITE(ptr,$39D7C)
[turquoise][TAG_015] [END]


//Text $3C010
#WRITE(ptr,$39D80)
Level [TAG_015][TAG_016][TAG_017][END]


//Text $3C008
#WRITE(ptr,$39D84)
０[END]


//Text $3C000
#WRITE(ptr,$39D88)
１[END]


//Text $3BFF8
#WRITE(ptr,$39D8C)
２[END]


//Text $3BFF0
#WRITE(ptr,$39D90)
３[END]


//Text $3BFE8
#WRITE(ptr,$39D94)
４[END]


//Text $3BFE0
#WRITE(ptr,$39D98)
５[END]


//Text $3BFD8
#WRITE(ptr,$39D9C)
６[END]


//Text $3BFD0
#WRITE(ptr,$39DA0)
７[END]


//Text $3BFC8
#WRITE(ptr,$39DA4)
８[END]


//Text $3BFC0
#WRITE(ptr,$39DA8)
９[END]


//Text $3BFA8
#WRITE(ptr,$39DAC)
Learned [yellow][TAG_015][/color][END]


//Text $3BF90
#WRITE(ptr,$39DB0)
Learned [TAG_015] artes[END]


//Text $3BF78
#WRITE(ptr,$39DB4)
Swordian Device[END]


//Text $3BF50
#WRITE(ptr,$39DB8)
Mastered [TAG_015] Swordian Devices[END]


//Text $3BF28
#WRITE(ptr,$39DBC)
New Swordian Device Awakened[END]


//Text $3BF10
#WRITE(ptr,$39DC0)
Rank Bonus![END]


//Text $3BEE8
#WRITE(ptr,$39DC4)
Device points increased by [TAG_015]![END]


//Text $3BED0
#WRITE(ptr,$39DC8)
Indignation[END]


//Text $3BEC0
#WRITE(ptr,$39DCC)
Food Sack[END]


//Text $3BEA8
#WRITE(ptr,$39DD0)
Collaboration![END]


//Text $3BE88
#WRITE(ptr,$39DD4)
Party prepared [TAG_016][TAG_015].[END]


//Text $3BE60
#WRITE(ptr,$39DD8)
[TAG_015] ranks up to [yellow][TAG_016][/color]![END]


//Text $3BE50
#WRITE(ptr,$39DDC)
TRY THIS![END]


//Text $3BE40
#WRITE(ptr,$39DE0)
がっかり[END]


//Text $3BE30
#WRITE(ptr,$39DE4)
[Cross_ani2]:Skip[END]


//Text $3BE20
#WRITE(ptr,$39DE8)
PENETRATE[END]


//Text $3BE18
#WRITE(ptr,$39DEC)
REST[END]


//Text $3BE00
#WRITE(ptr,$39DF0)
Head has regrown![END]


//Text $3BDE8
#WRITE(ptr,$39DF4)
Shoulders have regrown![END]


//Text $3BDD8
#WRITE(ptr,$39DF8)
%s VICTORY![END]


//Text $3BDC8
#WRITE(ptr,$39DFC)
DEVASTATING[END]


//Text $3BDB8
#WRITE(ptr,$39E00)
INSTANTANEOUS[END]


//Text $3BDA8
#WRITE(ptr,$39E04)
IMMEDIATE[END]


//Text $3BDA0
#WRITE(ptr,$39E08)
LAZY[END]


//Text $3BD90
#WRITE(ptr,$39E0C)
UNSCATHED[END]


//Text $3BD88
#WRITE(ptr,$39E10)
SUPREME[END]


//Text $3BD78
#WRITE(ptr,$39E14)
SKILLFUL[END]


//Text $3BD68
#WRITE(ptr,$39E18)
CONSUMERISTIC[END]


//Text $3BD58
#WRITE(ptr,$39E1C)
EXCELLENT[END]


//Text $3BD48
#WRITE(ptr,$39E20)
MARVELOUS[END]


//Text $3BD38
#WRITE(ptr,$39E24)
MIRACULOUS[END]


//Text $3BD30
#WRITE(ptr,$39E28)
TRAGIC[END]


//Text $3BD20
#WRITE(ptr,$39E2C)
VALUABLE[END]


//Text $3BD10
#WRITE(ptr,$39E30)
MAJESTIC[END]


//Text $3BD00
#WRITE(ptr,$39E34)
MORIBUND[END]


//Text $3BCF8
#WRITE(ptr,$39E38)
CLASSY[END]


//Text $3BCE8
#WRITE(ptr,$39E3C)
DELIGHTFUL[END]


//Text $3BCE0
#WRITE(ptr,$39E40)
BLESSED[END]


//Text $3BCD8
#WRITE(ptr,$39E44)
WORTHY [END]


//Text $3BCD0
#WRITE(ptr,$39E48)
BORING[END]


//Text $3BCC8
#WRITE(ptr,$39E4C)
MUNDANE[END]


//Text $3BCC0
#WRITE(ptr,$39E50)
Focus[END]


