オブジェクト操作モード開始
Debug※（<TAG_065>）～（<TAG_067>）（<TAG_066>）～<TAG_068>）

[ENDBLOCK]
オブジェクト操作開始

[ENDBLOCK]
引数で与えられたパラメータ→<TAG_047>, <TAG_048>, <TAG_049>

[ENDBLOCK]
引数で与えられたパラメータ→<TAG_047>, <TAG_048>, <TAG_049>

[ENDBLOCK]
引数で与えられたパラメータ→<TAG_047>, <TAG_048>, <TAG_049>

[ENDBLOCK]
オブジェクト操作モード終了
[ENDBLOCK]
オブジェクト操作終了

[ENDBLOCK]
オブジェクト再選択

[ENDBLOCK]
ステータス選択

[ENDBLOCK]
フォグステータス
[ENDBLOCK]
<TAG_007>フォグ始点距離：<D_FOG_START>
フォグ終点距離：<D_FOG_END>
始点のフォグ率：<D_FOG_RATE_START>
終点のフォグ率：<D_FOG_RATE_END>
フォグカラー赤：<D_FOG_COLOR_R>
フォグカラー緑：<D_FOG_COLOR_G>
フォグカラー青：<D_FOG_COLOR_B>

[ENDBLOCK]
<TAG_069>のステータス
[ENDBLOCK]
座標(x) = <D_COORD_X>
座標(y) = <D_COORD_Y>
座標(z) = <D_COORD_Z>
色値(赤) = <D_COLOR_R>
色値(緑) = <D_COLOR_G>
色値(青) = <D_COLOR_B>
色値(α) = <D_COLOR_A>
拡大率(x) = <D_ZOOM_X>
拡大率(y) = <D_ZOOM_Y>
拡大率(z) = <D_ZOOM_Z>
拡大率(a) = <D_ZOOM_A>
角度(x) = <D_ANGLE_X>
角度(y) = <D_ANGLE_Y>
角度(z) = <D_ANGLE_Z>

[ENDBLOCK]
座標(x) = <D_COORD_X>
座標(y) = <D_COORD_Y>
座標(z) = <D_COORD_Z>
色値(赤) = <D_COLOR_R>
色値(緑) = <D_COLOR_G>
色値(青) = <D_COLOR_B>
色値(α) = <D_COLOR_A>
拡大率(x) = <D_ZOOM_X>
拡大率(y) = <D_ZOOM_Y>
拡大率(z) = <D_ZOOM_Z>
拡大率(a) = <D_ZOOM_A>
角度(x) = <D_ANGLE_X>
角度(y) = <D_ANGLE_Y>
角度(z) = <D_ANGLE_Z>

[ENDBLOCK]
空
[ENDBLOCK]
<grey1>空（存在しません）</color>
[ENDBLOCK]
外殻
[ENDBLOCK]
<grey1>外殻（存在しません）</color>
[ENDBLOCK]
雲１
[ENDBLOCK]
<grey1>雲１（存在しません）</color>
[ENDBLOCK]
雲２
[ENDBLOCK]
<grey1>雲２（存在しません）</color>
[ENDBLOCK]
オブジェクト選択
[ENDBLOCK]
<x18><x66><x1C><x00><x80>（<x17><x66><x10><x1B><x70><x08><xAB><x20><x8B><x80>）
<TAG_052>（<x17><x66><x10><x1B><x70><x08><xAB><x21><x8B><x80>）
<TAG_053>（<x17><x66><x10><x1B><x70><x08><xAB><x24><x02><x8B><x80>）
<TAG_054>（<x17><x66><x10><x1B><x70><x08><xAB><x24><x03><x8B><x80>）

[ENDBLOCK]
<TAG_070>(<TAG_071>, <TAG_072> x <TAG_074> + <TAG_033>)

[ENDBLOCK]
ステータス選択
[ENDBLOCK]
座標
色値
拡大率
角度

[ENDBLOCK]
<TAG_073>, <TAG_072>

[ENDBLOCK]
空
[ENDBLOCK]
外殻
[ENDBLOCK]
雲１
[ENDBLOCK]
雲２
[ENDBLOCK]
不正なオブジェクト
[ENDBLOCK]
過去の座標(x)→<TAG_078>

[ENDBLOCK]
現在の座標(x)→<TAG_078>

[ENDBLOCK]
過去の座標(x)→<TAG_078>

[ENDBLOCK]
現在の座標(x)→<TAG_078>

[ENDBLOCK]
過去の座標(z)→<TAG_080>

[ENDBLOCK]
現在の座標(z)→<TAG_080>

[ENDBLOCK]
過去の座標(z)→<TAG_080>

[ENDBLOCK]
現在の座標(z)→<TAG_080>

[ENDBLOCK]
過去の座標(y)→<TAG_079>

[ENDBLOCK]
現在の座標(y)→<TAG_079>

[ENDBLOCK]
過去の座標(y)→<TAG_079>

[ENDBLOCK]
現在の座標(y)→<TAG_079>

[ENDBLOCK]
<TAG_054>の座標
[ENDBLOCK]
番号（<TAG_033>）、人番号（<TAG_034>）
座標(x) = <TAG_078>
座標(y) = <TAG_079>
座標(z) = <TAG_080>
加算 = <TAG_051>

[ENDBLOCK]
番号（<TAG_033>）：座標(x) = <TAG_078>
座標(y) = <TAG_079>
座標(z) = <TAG_080>

[ENDBLOCK]
加算変更→<TAG_050>

[ENDBLOCK]
加算変更→<TAG_050>

[ENDBLOCK]
過去の色値(赤)→<TAG_036>

[ENDBLOCK]
現在の色値(赤)→<TAG_036>

[ENDBLOCK]
過去の色値(赤)→<TAG_036>

[ENDBLOCK]
現在の色値(赤)→<TAG_036>

[ENDBLOCK]
過去の色値(緑)→<TAG_037>

[ENDBLOCK]
現在の色値(緑)→<TAG_037>

[ENDBLOCK]
過去の色値(緑)→<TAG_037>

[ENDBLOCK]
現在の色値(緑)→<TAG_037>

[ENDBLOCK]
過去の色値(青)→<TAG_038>

[ENDBLOCK]
現在の色値(青)→<TAG_038>

[ENDBLOCK]
過去の色値(青)→<TAG_038>

[ENDBLOCK]
現在の色値(青)→<TAG_038>

[ENDBLOCK]
過去の色値(α)→<TAG_039>

[ENDBLOCK]
現在の色値(α)→<TAG_039>

[ENDBLOCK]
過去の色値(α)→<TAG_039>

[ENDBLOCK]
現在の色値(α)→<TAG_039>

[ENDBLOCK]
<TAG_054>の色値
[ENDBLOCK]
※128が標準の色値です
番号（<TAG_033>）、人番号（<TAG_034>）
色値(赤) = <TAG_036>
色値(緑) = <TAG_037>
色値(青) = <TAG_038>
色値(α) = <TAG_039>

[ENDBLOCK]
番号（<TAG_033>）、人番号（<TAG_034>）
色値(赤) = <TAG_036>
色値(緑) = <TAG_037>
色値(青) = <TAG_038>
色値(α) = <TAG_039>

[ENDBLOCK]
過去の拡大率(x)→<TAG_040>

[ENDBLOCK]
現在の拡大率(x)→<TAG_040>

[ENDBLOCK]
過去の拡大率(x)→<TAG_040>

[ENDBLOCK]
現在の拡大率(x)→<TAG_040>

[ENDBLOCK]
過去の拡大率(y)→<TAG_041>

[ENDBLOCK]
現在の拡大率(y)→<TAG_041>

[ENDBLOCK]
過去の拡大率(y)→<TAG_041>

[ENDBLOCK]
現在の拡大率(y)→<TAG_041>

[ENDBLOCK]
過去の拡大率(z)→<TAG_042>

[ENDBLOCK]
現在の拡大率(z)→<TAG_042>

[ENDBLOCK]
過去の拡大率(z)→<TAG_042>

[ENDBLOCK]
現在の拡大率(z)→<TAG_042>

[ENDBLOCK]
過去の拡大率(a)→<TAG_043>

[ENDBLOCK]
現在の拡大率(a)→<TAG_043>

[ENDBLOCK]
過去の拡大率(a)→<TAG_043>

[ENDBLOCK]
現在の拡大率(a)→<TAG_043>

[ENDBLOCK]
<TAG_054>の拡大率
[ENDBLOCK]
※4096が標準のサイズです
番号（<TAG_033>）、人番号（<TAG_034>）
拡大率(x) = <TAG_040>
拡大率(y) = <TAG_041>
拡大率(z) = <TAG_042>
拡大率(a) = <TAG_043>

[ENDBLOCK]
番号（<TAG_033>）、人番号（<TAG_034>）
拡大率(x) = <TAG_040>
拡大率(y) = <TAG_041>
拡大率(z) = <TAG_042>
拡大率(a) = <TAG_043>

[ENDBLOCK]
過去の角度(x)→<TAG_044>

[ENDBLOCK]
現在の角度(x)→<TAG_044>

[ENDBLOCK]
過去の角度(x)→<TAG_044>

[ENDBLOCK]
現在の角度(x)→<TAG_044>

[ENDBLOCK]
過去の角度(y)→<TAG_045>

[ENDBLOCK]
現在の角度(y)→<TAG_045>

[ENDBLOCK]
過去の角度(y)→<TAG_045>

[ENDBLOCK]
現在の角度(y)→<TAG_045>

[ENDBLOCK]
過去の角度(z)→<TAG_046>

[ENDBLOCK]
現在の角度(z)→<TAG_046>

[ENDBLOCK]
過去の角度(z)→<TAG_046>

[ENDBLOCK]
現在の角度(z)→<TAG_046>

[ENDBLOCK]
<TAG_054>の回転角度
[ENDBLOCK]
※360度＝4096です
番号（<TAG_033>）、人番号（<TAG_034>）
角度(x) = <TAG_044>
角度(y) = <TAG_045>
角度(z) = <TAG_046>

[ENDBLOCK]
番号（<TAG_033>）、人番号（<TAG_034>）
角度(x) = <TAG_044>
角度(y) = <TAG_045>
角度(z) = <TAG_046>

[ENDBLOCK]
××××××空開始××××××

[ENDBLOCK]
段階なし：D1R_EPI001START 	～	D1R_032_030_000

[ENDBLOCK]
第一段階：D1R_032_040_000	～	D1R_034_020_000

[ENDBLOCK]
第二段階：D1R_034_030_000	～	D1R_038_080_000

[ENDBLOCK]
第三段階：D1R_038_090_000	～	D1R_040_040_000

[ENDBLOCK]
最終段階：D1R_EPI040_END	～	D1R_EPI052_END

[ENDBLOCK]
全時系列：D1R_EPI001START	～	D1R_EPI052_END

[ENDBLOCK]
時間は昼です。

[ENDBLOCK]
雪原：no_bg_sora_snow

[ENDBLOCK]
空の作成失敗（戻り値：<TAG_062>）

[ENDBLOCK]
××××××空終了××××××

[ENDBLOCK]
◆◆◆◆◆◆外殻開始◆◆◆◆◆◆

[ENDBLOCK]
段階なし：D1R_EPI001START 	～	D1R_032_030_000

[ENDBLOCK]
第一段階：D1R_032_040_000	～	D1R_034_020_000

[ENDBLOCK]
第二段階：D1R_034_030_000	～	D1R_038_080_000

[ENDBLOCK]
第三段階：D1R_038_090_000	～	D1R_040_040_000

[ENDBLOCK]
最終段階：D1R_EPI040_END	～	D1R_EPI052_END

[ENDBLOCK]
全段階：D1R_032_040_000	～	D1R_EPI052_END

[ENDBLOCK]
時間は昼です。<TAG_062>>=<TAG_059>>=<TAG_061>

[ENDBLOCK]
雪原第一：no_bg_gaikaku1_snow <TAG_064>

[ENDBLOCK]
雪原第二：no_bg_gaikaku1_snow <TAG_064>

[ENDBLOCK]
= <TAG_060>

[ENDBLOCK]
外殻の作成失敗（戻り値：<TAG_063>）

[ENDBLOCK]
◆◆◆◆◆◆外殻終了◆◆◆◆◆◆

[ENDBLOCK]
●●●●●●雲開始●●●●●●

[ENDBLOCK]
段階なし：D1R_EPI001START 	～	D1R_032_030_000

[ENDBLOCK]
第一段階：D1R_032_040_000	～	D1R_034_020_000

[ENDBLOCK]
第二段階：D1R_034_030_000	～	D1R_038_080_000

[ENDBLOCK]
第三段階：D1R_038_090_000	～	D1R_040_040_000

[ENDBLOCK]
最終段階：D1R_EPI040_END	～	D1R_EPI052_END

[ENDBLOCK]
全時系列：D1R_EPI001START	～	D1R_EPI052_END

[ENDBLOCK]
時間は昼です。

[ENDBLOCK]
雪原：no_bg_kumo03

[ENDBLOCK]
雲の作成失敗（戻り値：<TAG_063>）

[ENDBLOCK]
●●●●●●雲終了●●●●●●

[ENDBLOCK]
Notice
[ENDBLOCK]
It's locked.
[ENDBLOCK]

[ENDBLOCK]
<TAG_005><center>The surface of the well 
water is slightly frozen.
[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007><center><yellow>Emotional Chat System</color>
(referred to as Skits) is a system
that lets you watch conversations
between your party members.
[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007><x0E><x01><x00><x00><x00>[Button Usage]
<Select_ani>:Watch a Skit.
<x06><xED><x00><x00><x00>	<S15><L2_ani>:Select a Skit to watch.
[Chat Types]
<x06><xED><x00><x00><x00>	<S15><N_Skit>:Navigational Skit
<x06><xED><x00><x00><x00>		<S15>		Places revealed by a party member.
<x06><xED><x00><x00><x00>	<S15><F_Skit>:Free Skit
<x06><xED><x00><x00><x00>		<S15>		Chit-chat among your party members.
<x06><xED><x00><x00><x00>	<S15><R_Skit>:Rare Skit
<x06><xED><x00><x00><x00>		<S15>		Triggered once a condition is met.
[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007><center>When moving around the map or
the field, Chat titles will appear in
the bottom left corner of the screen.
You can watch whichever ones you'd like,
at whatever time you'd like.
[ENDBLOCK]
<Woodrow>
[ENDBLOCK]
There are many ferocious monsters in
this area. Don't let your guard down.

[ENDBLOCK]
<Stahn>
[ENDBLOCK]
I'm confident in my
swordsmanship. 
Leave it to me!
[ENDBLOCK]
<Dymlos>
[ENDBLOCK]
Don't get cocky just because
  you've become my master.

[ENDBLOCK]
<Stahn>
[ENDBLOCK]
You're awful bossy.
[ENDBLOCK]
<Dymlos>
[ENDBLOCK]
 Before engaging in a real fight, you 
need to learn how to use a Swordian.
[ENDBLOCK]
<Stahn>
[ENDBLOCK]
Do I really have to? I just
stab and slice, right?
[ENDBLOCK]
<Dymlos>
[ENDBLOCK]
If I were an ordinary sword, yes, but
that is not the case with a Swordian.
[ENDBLOCK]
<Dymlos>
[ENDBLOCK]
<center>First, we have the ability to use Crystal
Artes. In my case, they are fire-based.
[ENDBLOCK]
<Dymlos>
[ENDBLOCK]
<center>They require casting time, but are often
more powerful than Physical Artes.
[ENDBLOCK]
<Dymlos>
[ENDBLOCK]
Furthermore, the abilities of a Swordian can
  be adjusted through the Swordian Device.
[ENDBLOCK]
<Dymlos>
[ENDBLOCK]
<center>It would be quicker to explain
by actually doing it. 

[ENDBLOCK]
<Dymlos>
[ENDBLOCK]
<center>The Crystal Artes and the Swordian
Device functions available to you
will grow as you master using me.
[ENDBLOCK]
<Dymlos>
[ENDBLOCK]
<center>Experiment with everything
to learn more artes.
[ENDBLOCK]
<Stahn>
[ENDBLOCK]
Got it!

[ENDBLOCK]
<Dymlos>
[ENDBLOCK]
<center>Right now you are still lacking.
You must remain aware of your
shortcomings and hone yourself.
[ENDBLOCK]
<Stahn>
[ENDBLOCK]
You're such a nag.
[ENDBLOCK]
<Woodrow>
[ENDBLOCK]
Heheh...
[ENDBLOCK]
<Woodrow>
[ENDBLOCK]
Sorry, you seemed like you were
enjoying yourself. Are you ready
to go?
[ENDBLOCK]
<Stahn>
[ENDBLOCK]
Ah, yes. Let's go!
[ENDBLOCK]
<Alba>
[ENDBLOCK]
Oh, <Chelsea>. I was
getting impatient.
[ENDBLOCK]
<Alba>
[ENDBLOCK]
The waistband on my pants tore.
Could you hurry and fix it?
[ENDBLOCK]
<Chelsea>
[ENDBLOCK]
Jeeeez! You wanted me
back just for that!?
[ENDBLOCK]
<Chelsea>
[ENDBLOCK]
If you want it fixed so bad, why
don't you do it yourself!?
[ENDBLOCK]
<Alba>
[ENDBLOCK]
What's all the fuss?
You'd be done in a
jiffy.
[ENDBLOCK]
<Chelsea>
[ENDBLOCK]
That's not the problem here!!
[ENDBLOCK]
<Woodrow>
[ENDBLOCK]
I guess that's what you
call familial love.
[ENDBLOCK]
<Stahn>
[ENDBLOCK]
Things were similar for me back
home with my grandpa and sister.
[ENDBLOCK]
<Stahn>
[ENDBLOCK]
How about your family, <Woodrow>?
[ENDBLOCK]
<Woodrow>
[ENDBLOCK]
The only family I have is my father,
and I don't have many opportunities
to keep in contact with him.
[ENDBLOCK]
<Woodrow>
[ENDBLOCK]
...We shouldn't stay out here very
long. Let's join the others inside.
[ENDBLOCK]
<Stahn>
[ENDBLOCK]
Is this Janos place far? I don't
wanna get hungry along the way.
[ENDBLOCK]
<Woodrow>
[ENDBLOCK]
Take this, <Stahn>.
It's a Food Sack.
[ENDBLOCK]
<Woodrow>
[ENDBLOCK]
With this, you'll replenish
your stamina after battle.
[ENDBLOCK]
<Woodrow>
[ENDBLOCK]
You can even refill it in
town and keep reusing it.
[ENDBLOCK]
<Stahn>
[ENDBLOCK]
Wow, sounds convenient.
Thanks a bunch!
[ENDBLOCK]
<Woodrow>
[ENDBLOCK]
Now, let's go. Janos is to
the southwest of here.
[ENDBLOCK]

[ENDBLOCK]
However! I say that was
humanity's fatal mistake!
[ENDBLOCK]

[ENDBLOCK]
<center>People of the Earth below!
Take a look at the world you live in.
[ENDBLOCK]

[ENDBLOCK]
A barbaric one full of archaic technology,
where strife and poverty continue unabated.
[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007>Current Gald: <TAG_033> Gald
[ENDBLOCK]
<TAG_007><x17><x66><x10><x2B><x70><x04><xAB><x80><x18><x66><x10><x2B><x44><x1C><x03><xAB><x21><x8B><xE8><x28><x80>
Yes
No
[ENDBLOCK]
<TAG_007><S03><turquoise><x19><x71><x49><xC4><x80></color> 
[ENDBLOCK]
has joined the party.
[ENDBLOCK]
is now an active
party member.
[ENDBLOCK]
can join the battle.
[ENDBLOCK]
will follow your party.
[ENDBLOCK]
has returned to the party.
[ENDBLOCK]
<x18><x65><x59><xB4><x00><x80><x18><x65><x59><xB8><x00><x80>
[ENDBLOCK]
Notice
[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007><S03><turquoise><x19><x71><x49><xC4><x80></color> 
[ENDBLOCK]
has left the party.
[ENDBLOCK]
<x18><x65><x59><xB4><x00><x80><x18><x65><x59><xB8><x00><x80>
[ENDBLOCK]
Notice
[ENDBLOCK]
[<center><turquoise><x1A><x2C><x00><x00><x05><x00><x71><x49><xE8><x98><x80>
[ENDBLOCK]
<x18><x65><x59><xE4><x00><x80></color>]

[ENDBLOCK]
<x19><x69><x49><xD8><x80>'s party received the
[ENDBLOCK]
[<center><turquoise>Trading Titles
[ENDBLOCK]
<x19><x69><x49><xD8><x80>'s party received the
[ENDBLOCK]
[<center><turquoise>Hot Springs Titles
[ENDBLOCK]
<x19><x69><x49><xD8><x80>'s party received the
[ENDBLOCK]
[<center><turquoise>Free Titles
[ENDBLOCK]
<x19><x69><x49><xD8><x80>'s party received the
[ENDBLOCK]
[<center><turquoise>NatuRanger Titles
[ENDBLOCK]
<x19><x69><x49><xD8><x80>'s party received the
[ENDBLOCK]
[<center><turquoise>Dash Titles
[ENDBLOCK]
<x19><x69><x49><xD8><x80>'s party received the
[ENDBLOCK]
[<center><turquoise>Strongest Titles
[ENDBLOCK]
<x19><x69><x49><xD8><x80>'s party received the
[ENDBLOCK]
[<center><turquoise>Quiz Titles
[ENDBLOCK]
<x19><x69><x49><xD8><x80> has received the title:
[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007><x18><x65><x59><xDC><x00><x80>
<x18><x65><x59><xE0><x00><x80>
[ENDBLOCK]
camtgt -><TAG_075>/<x09><x10><x27><x00><x00>

[ENDBLOCK]
Notice
[ENDBLOCK]
<x1A><x20><x72><x0C><x98><x80>は
すでに持っています。

[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007>website
[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007>詳しくは下記のURLでご確認ください。
<x0E><x01><x01><x00><x80>http://www.to-destiny.jp<x0E><x01><x01><x00><x40>
[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007>連動IDは<turquoise><x0E><x01><x01><x00><x80><x0C><x00><x00><x07><x00><x0E><x01><x01><x00><x40>
</color>ゲームパスワードは<turquoise><x0E><x01><x01><x00><x80><x0C><x01><x00><x07><x00><x0E><x01><x01><x00><x40>
</color>です。
[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007>website
[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007>website
[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007>website
[ENDBLOCK]
外殻なしの輝度設定は(RGBA)=(128, 128, 128, 128)です

[ENDBLOCK]
第一段階の輝度設定は(RGBA)=(<TAG_077>, <TAG_076>, <TAG_075>, <TAG_035>)です

[ENDBLOCK]
第二段階の輝度設定は(RGBA)=(<TAG_034>, <TAG_033>, <TAG_032>, <TAG_031>)です

[ENDBLOCK]
第三段階の輝度設定は(RGBA)=(<TAG_077>, <TAG_076>, <TAG_075>, <TAG_035>)です

[ENDBLOCK]
最終段階の輝度設定は(RGBA)=(<TAG_034>, <TAG_033>, <TAG_032>, <TAG_031>)です

[ENDBLOCK]
設定がなされません！（tod=<TAG_059>）

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Notice
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Device not activated.
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Notice
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Warp device activated.
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Notice
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<x18><x66><x10><x00><x80>
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Notice
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<TAG_007><x19><x71><x49><xC4><x80>'s Swordian device
can now be used.
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Notice
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<TAG_007>[Titles Description]
Titles are one of the character
parameters that can be set. 
The specific method is as follows.
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Notice
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<TAG_007>After opening the main menu,
the character status will display.
On this screen, press <Square_ani> to 
change the character status.

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Notice
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<TAG_007>At the top of this screen will be
[Titles]. Press <Triangle_ani> to pick from
all acquired titles.

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Notice
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<TAG_007>Titles serve two purposes:
The first is to [affect dialogue 
when talking to NPCs].
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Notice
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<TAG_007>Set a title to have certain NPCs interested
while passing them. When talking with NPCs
multiple times you may get different responses.
Change the title and try talking to them again.
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Notice
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<TAG_007>Hint: When talking to certain NPCs, a [?] will 
appear over the character's head. If this 
happens, set a title that seems to be related
to the dialogue, and try talking to them again.
Something fun may happen.
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Notice
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<TAG_007>The second purpose for titles is...
to make your status screen look cool!
When collecting titles, you might pick
up one you like, so you can set it on
your status for a little flair!
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Notice
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<TAG_007>[Rock Rally] is a game in which
players kick rocks on the field
to clear certain objectives.

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Notice
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<TAG_007><x0E><x01><x00><x00><x00>Here are the basic rules.
1: Kicking a rock outside the
	city will start the game.
2: Battles don't affect the clearing
	objective of the Rock Rally game.
3: The rock will return to its original
	location when you enter or leave
	a city or dungeon.

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【BGM : no=<TAG_031> - vol=<TAG_032>】
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<TAG_008><S06>Now Loading...
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<TAG_008><S06>Now Loading...<x00>
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