××××××空開始××××××
[ENDBLOCK]
段階なし：D1R_EPI001START 	～	D1R_032_030_000

[ENDBLOCK]
第一段階：D1R_032_040_000	～	D1R_034_020_000

[ENDBLOCK]
第二段階：D1R_034_030_000	～	D1R_038_080_000

[ENDBLOCK]
第三段階：D1R_038_090_000	～	D1R_040_040_000

[ENDBLOCK]
最終段階：D1R_EPI040_END	～	D1R_EPI052_END

[ENDBLOCK]
全時系列：D1R_EPI001START	～	D1R_EPI052_END

[ENDBLOCK]
時間は昼です。

[ENDBLOCK]
通常：no_bg_sora

[ENDBLOCK]
空の作成失敗（戻り値：<TAG_062>）

[ENDBLOCK]
××××××空終了××××××

[ENDBLOCK]
◆◆◆◆◆◆外殻開始◆◆◆◆◆◆

[ENDBLOCK]
◆◆◆◆◆◆外殻終了◆◆◆◆◆◆

[ENDBLOCK]
●●●●●●雲開始●●●●●●

[ENDBLOCK]
段階なし：D1R_EPI001START 	～	D1R_032_030_000

[ENDBLOCK]
第一段階：D1R_032_040_000	～	D1R_034_020_000

[ENDBLOCK]
第二段階：D1R_034_030_000	～	D1R_038_080_000

[ENDBLOCK]
第三段階：D1R_038_090_000	～	D1R_040_040_000

[ENDBLOCK]
最終段階：D1R_EPI040_END	～	D1R_EPI052_END

[ENDBLOCK]
全時系列：D1R_EPI001START	～	D1R_EPI052_END

[ENDBLOCK]
時間は昼です。

[ENDBLOCK]
雪原：no_bg_kumo03

[ENDBLOCK]
雲の作成失敗（戻り値：<TAG_063>）

[ENDBLOCK]
●●●●●●雲終了●●●●●●

[ENDBLOCK]
オブジェクト操作モード開始
Debug※（<TAG_065>）～（<TAG_067>）（<TAG_066>）～<TAG_068>）

[ENDBLOCK]
オブジェクト操作開始

[ENDBLOCK]
引数で与えられたパラメータ→<TAG_047>, <TAG_048>, <TAG_049>

[ENDBLOCK]
引数で与えられたパラメータ→<TAG_047>, <TAG_048>, <TAG_049>

[ENDBLOCK]
引数で与えられたパラメータ→<TAG_047>, <TAG_048>, <TAG_049>

[ENDBLOCK]
オブジェクト操作モード終了
[ENDBLOCK]
オブジェクト操作終了

[ENDBLOCK]
オブジェクト再選択

[ENDBLOCK]
ステータス選択

[ENDBLOCK]
フォグステータス
[ENDBLOCK]
<TAG_007>フォグ始点距離：<D_FOG_START>
フォグ終点距離：<D_FOG_END>
始点のフォグ率：<D_FOG_RATE_START>
終点のフォグ率：<D_FOG_RATE_END>
フォグカラー赤：<D_FOG_COLOR_R>
フォグカラー緑：<D_FOG_COLOR_G>
フォグカラー青：<D_FOG_COLOR_B>

[ENDBLOCK]
<TAG_069>のステータス
[ENDBLOCK]
座標(x) = <D_COORD_X>
座標(y) = <D_COORD_Y>
座標(z) = <D_COORD_Z>
色値(赤) = <D_COLOR_R>
色値(緑) = <D_COLOR_G>
色値(青) = <D_COLOR_B>
色値(α) = <D_COLOR_A>
拡大率(x) = <D_ZOOM_X>
拡大率(y) = <D_ZOOM_Y>
拡大率(z) = <D_ZOOM_Z>
拡大率(a) = <D_ZOOM_A>
角度(x) = <D_ANGLE_X>
角度(y) = <D_ANGLE_Y>
角度(z) = <D_ANGLE_Z>

[ENDBLOCK]
座標(x) = <D_COORD_X>
座標(y) = <D_COORD_Y>
座標(z) = <D_COORD_Z>
色値(赤) = <D_COLOR_R>
色値(緑) = <D_COLOR_G>
色値(青) = <D_COLOR_B>
色値(α) = <D_COLOR_A>
拡大率(x) = <D_ZOOM_X>
拡大率(y) = <D_ZOOM_Y>
拡大率(z) = <D_ZOOM_Z>
拡大率(a) = <D_ZOOM_A>
角度(x) = <D_ANGLE_X>
角度(y) = <D_ANGLE_Y>
角度(z) = <D_ANGLE_Z>

[ENDBLOCK]
空
[ENDBLOCK]
<grey1>空（存在しません）</color>
[ENDBLOCK]
外殻
[ENDBLOCK]
<grey1>外殻（存在しません）</color>
[ENDBLOCK]
雲１
[ENDBLOCK]
<grey1>雲１（存在しません）</color>
[ENDBLOCK]
雲２
[ENDBLOCK]
<grey1>雲２（存在しません）</color>
[ENDBLOCK]
オブジェクト選択
[ENDBLOCK]
<x18><x66><x1C><x00><x80>（<x17><x66><x10><x1B><x70><x08><xAB><x20><x8B><x80>）
<TAG_052>（<x17><x66><x10><x1B><x70><x08><xAB><x21><x8B><x80>）
<TAG_053>（<x17><x66><x10><x1B><x70><x08><xAB><x24><x02><x8B><x80>）
<TAG_054>（<x17><x66><x10><x1B><x70><x08><xAB><x24><x03><x8B><x80>）

[ENDBLOCK]
<TAG_070>(<TAG_071>, <TAG_072> x <TAG_074> + <TAG_033>)

[ENDBLOCK]
ステータス選択
[ENDBLOCK]
座標
色値
拡大率
角度

[ENDBLOCK]
<TAG_073>, <TAG_072>

[ENDBLOCK]
空
[ENDBLOCK]
外殻
[ENDBLOCK]
雲１
[ENDBLOCK]
雲２
[ENDBLOCK]
不正なオブジェクト
[ENDBLOCK]
過去の座標(x)→<TAG_078>

[ENDBLOCK]
現在の座標(x)→<TAG_078>

[ENDBLOCK]
過去の座標(x)→<TAG_078>

[ENDBLOCK]
現在の座標(x)→<TAG_078>

[ENDBLOCK]
過去の座標(z)→<TAG_080>

[ENDBLOCK]
現在の座標(z)→<TAG_080>

[ENDBLOCK]
過去の座標(z)→<TAG_080>

[ENDBLOCK]
現在の座標(z)→<TAG_080>

[ENDBLOCK]
過去の座標(y)→<TAG_079>

[ENDBLOCK]
現在の座標(y)→<TAG_079>

[ENDBLOCK]
過去の座標(y)→<TAG_079>

[ENDBLOCK]
現在の座標(y)→<TAG_079>

[ENDBLOCK]
<TAG_054>の座標
[ENDBLOCK]
番号（<TAG_033>）、人番号（<TAG_034>）
座標(x) = <TAG_078>
座標(y) = <TAG_079>
座標(z) = <TAG_080>
加算 = <TAG_051>

[ENDBLOCK]
番号（<TAG_033>）：座標(x) = <TAG_078>
座標(y) = <TAG_079>
座標(z) = <TAG_080>

[ENDBLOCK]
加算変更→<TAG_050>

[ENDBLOCK]
加算変更→<TAG_050>

[ENDBLOCK]
過去の色値(赤)→<TAG_036>

[ENDBLOCK]
現在の色値(赤)→<TAG_036>

[ENDBLOCK]
過去の色値(赤)→<TAG_036>

[ENDBLOCK]
現在の色値(赤)→<TAG_036>

[ENDBLOCK]
過去の色値(緑)→<TAG_037>

[ENDBLOCK]
現在の色値(緑)→<TAG_037>

[ENDBLOCK]
過去の色値(緑)→<TAG_037>

[ENDBLOCK]
現在の色値(緑)→<TAG_037>

[ENDBLOCK]
過去の色値(青)→<TAG_038>

[ENDBLOCK]
現在の色値(青)→<TAG_038>

[ENDBLOCK]
過去の色値(青)→<TAG_038>

[ENDBLOCK]
現在の色値(青)→<TAG_038>

[ENDBLOCK]
過去の色値(α)→<TAG_039>

[ENDBLOCK]
現在の色値(α)→<TAG_039>

[ENDBLOCK]
過去の色値(α)→<TAG_039>

[ENDBLOCK]
現在の色値(α)→<TAG_039>

[ENDBLOCK]
<TAG_054>の色値
[ENDBLOCK]
※128が標準の色値です
番号（<TAG_033>）、人番号（<TAG_034>）
色値(赤) = <TAG_036>
色値(緑) = <TAG_037>
色値(青) = <TAG_038>
色値(α) = <TAG_039>

[ENDBLOCK]
番号（<TAG_033>）、人番号（<TAG_034>）
色値(赤) = <TAG_036>
色値(緑) = <TAG_037>
色値(青) = <TAG_038>
色値(α) = <TAG_039>

[ENDBLOCK]
過去の拡大率(x)→<TAG_040>

[ENDBLOCK]
現在の拡大率(x)→<TAG_040>

[ENDBLOCK]
過去の拡大率(x)→<TAG_040>

[ENDBLOCK]
現在の拡大率(x)→<TAG_040>

[ENDBLOCK]
過去の拡大率(y)→<TAG_041>

[ENDBLOCK]
現在の拡大率(y)→<TAG_041>

[ENDBLOCK]
過去の拡大率(y)→<TAG_041>

[ENDBLOCK]
現在の拡大率(y)→<TAG_041>

[ENDBLOCK]
過去の拡大率(z)→<TAG_042>

[ENDBLOCK]
現在の拡大率(z)→<TAG_042>

[ENDBLOCK]
過去の拡大率(z)→<TAG_042>

[ENDBLOCK]
現在の拡大率(z)→<TAG_042>

[ENDBLOCK]
過去の拡大率(a)→<TAG_043>

[ENDBLOCK]
現在の拡大率(a)→<TAG_043>

[ENDBLOCK]
過去の拡大率(a)→<TAG_043>

[ENDBLOCK]
現在の拡大率(a)→<TAG_043>

[ENDBLOCK]
<TAG_054>の拡大率
[ENDBLOCK]
※4096が標準のサイズです
番号（<TAG_033>）、人番号（<TAG_034>）
拡大率(x) = <TAG_040>
拡大率(y) = <TAG_041>
拡大率(z) = <TAG_042>
拡大率(a) = <TAG_043>

[ENDBLOCK]
番号（<TAG_033>）、人番号（<TAG_034>）
拡大率(x) = <TAG_040>
拡大率(y) = <TAG_041>
拡大率(z) = <TAG_042>
拡大率(a) = <TAG_043>

[ENDBLOCK]
過去の角度(x)→<TAG_044>

[ENDBLOCK]
現在の角度(x)→<TAG_044>

[ENDBLOCK]
過去の角度(x)→<TAG_044>

[ENDBLOCK]
現在の角度(x)→<TAG_044>

[ENDBLOCK]
過去の角度(y)→<TAG_045>

[ENDBLOCK]
現在の角度(y)→<TAG_045>

[ENDBLOCK]
過去の角度(y)→<TAG_045>

[ENDBLOCK]
現在の角度(y)→<TAG_045>

[ENDBLOCK]
過去の角度(z)→<TAG_046>

[ENDBLOCK]
現在の角度(z)→<TAG_046>

[ENDBLOCK]
過去の角度(z)→<TAG_046>

[ENDBLOCK]
現在の角度(z)→<TAG_046>

[ENDBLOCK]
<TAG_054>の回転角度
[ENDBLOCK]
※360度＝4096です
番号（<TAG_033>）、人番号（<TAG_034>）
角度(x) = <TAG_044>
角度(y) = <TAG_045>
角度(z) = <TAG_046>

[ENDBLOCK]
番号（<TAG_033>）、人番号（<TAG_034>）
角度(x) = <TAG_044>
角度(y) = <TAG_045>
角度(z) = <TAG_046>

[ENDBLOCK]
<Stahn>.
[ENDBLOCK]
<Fayte>, what's happening!?
[ENDBLOCK]
<Fayte>
[ENDBLOCK]
We've been attacked by a
monster! It's a Kraken!
[ENDBLOCK]
<Clemente>
[ENDBLOCK]
So it's the work of <Greybum>, huh?
[ENDBLOCK]
<Fayte>
[ENDBLOCK]
Damn! If that thing hits us at full
force, our ship won't survive!
[ENDBLOCK]
<Rutee>
[ENDBLOCK]
We'll be thrown overboard!
Gimme a break, already!
[ENDBLOCK]
<Stahn>
[ENDBLOCK]
I won't let that happen!
[ENDBLOCK]
<Fayte>
[ENDBLOCK]
Well done, everyone! As
expected of <Johnny>'s
backup.
[ENDBLOCK]
<Rutee>
[ENDBLOCK]
When you put it like that,
I'm tempted to charge you
at a special rate.
[ENDBLOCK]
<Fayte>
[ENDBLOCK]
We won't let them get in our way
any longer. We'll breach the sea
defense line at once.
[ENDBLOCK]
<Fayte>
[ENDBLOCK]
Please wait just a little longer.
[ENDBLOCK]
<Mary>
[ENDBLOCK]
Takoyaki...
[ENDBLOCK]
<Stahn>
[ENDBLOCK]
Oh, let's do it. I have
plenty of ingredients.
[ENDBLOCK]
<Rutee>
[ENDBLOCK]
...Please, no?
[ENDBLOCK]
<Lion>
[ENDBLOCK]
Isn't that...?
[ENDBLOCK]
<Fayte>
[ENDBLOCK]
<Johnny>, are you sure you want
to be working with those people?
[ENDBLOCK]
<Johnny>
[ENDBLOCK]
I promised them we'd fight together.
It's my turn to support them.
[ENDBLOCK]
<Fayte>
[ENDBLOCK]
Don't play dumb. You're not after
<Greybum>, you're after <Tiberius>.
[ENDBLOCK]
<Fayte>
[ENDBLOCK]
You're just chasing after
revenge for <Eleanor>!
[ENDBLOCK]
<Johnny>
[ENDBLOCK]
Hey, hey, hey. I never said
anything like that.
[ENDBLOCK]
<Fayte>
[ENDBLOCK]
...How long are you going to
keep dragging her into this?
[ENDBLOCK]
<Fayte>
[ENDBLOCK]
I'm not saying you should forget
about her, but shouldn't you be
looking towards the future?
[ENDBLOCK]
<Fayte>
[ENDBLOCK]
It pains me every time I think
about <Eleanor>, as well...
[ENDBLOCK]
<Fayte>
[ENDBLOCK]
But it's been four years since then!
You can't keep obsessing about it.
[ENDBLOCK]
<Fayte>
[ENDBLOCK]
Even more so in our position.
Isn't that right, <Johnny>?
[ENDBLOCK]
<Johnny>
[ENDBLOCK]
I'm not like you. I'm not carrying
anything on my back.
[ENDBLOCK]
<Johnny>
[ENDBLOCK]
My father does all the work.
I'm just a carefree kid.
[ENDBLOCK]
<Fayte>
[ENDBLOCK]
So be it. Suit yourself!
[ENDBLOCK]
<Johnny>
[ENDBLOCK]
I never even brought it up.
He sure is quick to assume...
[ENDBLOCK]
<Johnny>
[ENDBLOCK]
<Stahn>, <Lion>, you
agree, right?
[ENDBLOCK]
<Stahn>
[ENDBLOCK]
Sorry... We didn't 
mean to eavesdrop.
[ENDBLOCK]
<Johnny>
[ENDBLOCK]
...What I'm about to tell you
is just a made-up story.
[ENDBLOCK]
<Johnny>
[ENDBLOCK]
There was once... a man.
[ENDBLOCK]
<Johnny>
[ENDBLOCK]
With him was his best friend,
as well as a woman they'd both
known since childhood.
[ENDBLOCK]
<Johnny>
[ENDBLOCK]
The three of them were always together.
All young with their heads full of dreams.
[ENDBLOCK]
<Johnny>
[ENDBLOCK]
Eventually, the man's best friend
and the woman fell in love...
[ENDBLOCK]
<Stahn>
[ENDBLOCK]
Not him, but his
best friend...?
[ENDBLOCK]
<Johnny>
[ENDBLOCK]
He knew how they felt. He
set it up so it would work.
[ENDBLOCK]
<Johnny>
[ENDBLOCK]
Well, that should have been
this story's happy ending.
[ENDBLOCK]
<Stahn>
[ENDBLOCK]
What happened then?
[ENDBLOCK]
<Johnny>
[ENDBLOCK]
The woman was suddenly
kidnapped, one day...
[ENDBLOCK]
<Stahn>
[ENDBLOCK]
Oh, no! That's
terrible!
[ENDBLOCK]
<Johnny>
[ENDBLOCK]
The villain had tremendous power.
Neither the man nor his friend
could do anything to stop him.
[ENDBLOCK]
<Johnny>
[ENDBLOCK]
And then, the woman who had
known him since childhood was
lost. He was left all alone...
[ENDBLOCK]
<Stahn>
[ENDBLOCK]
Um, what happened next?
[ENDBLOCK]
<Johnny>
[ENDBLOCK]
...That's it.
[ENDBLOCK]
<Stahn>
[ENDBLOCK]
That can't be
how it ends!
[ENDBLOCK]
<Lion>
[ENDBLOCK]
Why are you
telling us this?
[ENDBLOCK]
<Johnny>
[ENDBLOCK]
Just felt like it, that's all.
[ENDBLOCK]
<Lion>
[ENDBLOCK]
That story just now...
<Johnny> must have been...
[ENDBLOCK]
<Stahn>
[ENDBLOCK]
Huh?
[ENDBLOCK]
<Lion>
[ENDBLOCK]
No, it's nothing.
[ENDBLOCK]
<Chaltier>
[ENDBLOCK]
This trip has turned into quite the battle
 against your seasickness, Master <Lion>.
[ENDBLOCK]
<Lion>
[ENDBLOCK]
Aquaveil just had to
be an island nation...
[ENDBLOCK]
<Lion>
[ENDBLOCK]
With all this traveling by
ship, even I'm tempted to
just give up.
[ENDBLOCK]
<Chaltier>
[ENDBLOCK]
By the way, why do you suppose
 <Johnny> is cooperating with us?
[ENDBLOCK]
<Lion>
[ENDBLOCK]
Why are you asking me that?
[ENDBLOCK]
<Chaltier>
[ENDBLOCK]
 You know how I was in
Aquaveil for some time?
[ENDBLOCK]
<Lion>
[ENDBLOCK]
Yeah, what about it?
[ENDBLOCK]
<Chaltier>
[ENDBLOCK]
<center>I was known as the nation's
Treasured Sword.
[ENDBLOCK]
<Chaltier>
[ENDBLOCK]
For some time, I was used in
  a way that I... didn't want.
[ENDBLOCK]
<Lion>
[ENDBLOCK]
That you didn't want?
What do you mean...?
[ENDBLOCK]
<Chaltier>
[ENDBLOCK]
I'm sorry, Master <Lion>. I don't want to
 say any more about that, even to you.
[ENDBLOCK]
<Chaltier>
[ENDBLOCK]
However, <Johnny> is the one who
helped me out of that situation.
[ENDBLOCK]
<Chaltier>
[ENDBLOCK]
<center>Since that was over ten years
ago, it's possible that...
[ENDBLOCK]
<Lion>
[ENDBLOCK]
So then... what do you
want to say to me?
[ENDBLOCK]
<Chaltier>
[ENDBLOCK]
<center>Well, I was wondering if there's
anything I can do to repay <Johnny>.
[ENDBLOCK]
<Lion>
[ENDBLOCK]
I see... So, what? You want me
to give you back to <Johnny>?
[ENDBLOCK]
<Chaltier>
[ENDBLOCK]
What!? Why would you think that!?
[ENDBLOCK]
<Lion>
[ENDBLOCK]
Well, why wouldn't I?
You're a Swordian.
[ENDBLOCK]
<Lion>
[ENDBLOCK]
If you want to be useful to someone
other than me, then that means you
want a different master, right?
[ENDBLOCK]
<Chaltier>
[ENDBLOCK]
That's...
[ENDBLOCK]
<Lion>
[ENDBLOCK]
Well, above all, I'm not
planning on letting you
go.
[ENDBLOCK]
<Chaltier>
[ENDBLOCK]
...!
[ENDBLOCK]
<Chaltier>
[ENDBLOCK]
<center>Ah, no, you've got it wrong.
I didn't mean that I wanted to...!
[ENDBLOCK]
<Lion>
[ENDBLOCK]
You've said enough. Be
quiet for now, okay?
[ENDBLOCK]
Start creating ocean.

[ENDBLOCK]
Failed to create the ocean.

[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007>Current Gald: <TAG_033> Gald
[ENDBLOCK]
<TAG_007><x17><x66><x10><x2B><x70><x04><xAB><x80><x18><x66><x10><x2B><x44><x1C><x03><xAB><x21><x8B><xE8><x28><x80>
Yes
No
[ENDBLOCK]
<TAG_007><S03><turquoise><x19><x71><x49><x10><x80></color> 
[ENDBLOCK]
has joined the party.
[ENDBLOCK]
is now an active
party member.
[ENDBLOCK]
can join the battle.
[ENDBLOCK]
will follow your party.
[ENDBLOCK]
has returned to the party.
[ENDBLOCK]
<x18><x65><x59><x00><x00><x80><x18><x65><x59><x04><x00><x80>
[ENDBLOCK]
Notice
[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007><S03><turquoise><x19><x71><x49><x10><x80></color> 
[ENDBLOCK]
has left the party.
[ENDBLOCK]
<x18><x65><x59><x00><x00><x80><x18><x65><x59><x04><x00><x80>
[ENDBLOCK]
Notice
[ENDBLOCK]
[<center><turquoise><x1A><x2C><x00><x00><x05><x00><x71><x49><x34><x98><x80>
[ENDBLOCK]
<x18><x65><x59><x30><x00><x80></color>]

[ENDBLOCK]
<x19><x69><x49><x24><x80>'s party received the
[ENDBLOCK]
[<center><turquoise>Trading Titles
[ENDBLOCK]
<x19><x69><x49><x24><x80>'s party received the
[ENDBLOCK]
[<center><turquoise>Hot Springs Titles
[ENDBLOCK]
<x19><x69><x49><x24><x80>'s party received the
[ENDBLOCK]
[<center><turquoise>Free Titles
[ENDBLOCK]
<x19><x69><x49><x24><x80>'s party received the
[ENDBLOCK]
[<center><turquoise>NatuRanger Titles
[ENDBLOCK]
<x19><x69><x49><x24><x80>'s party received the
[ENDBLOCK]
[<center><turquoise>Dash Titles
[ENDBLOCK]
<x19><x69><x49><x24><x80>'s party received the
[ENDBLOCK]
[<center><turquoise>Strongest Titles
[ENDBLOCK]
<x19><x69><x49><x24><x80>'s party received the
[ENDBLOCK]
[<center><turquoise>Quiz Titles
[ENDBLOCK]
<x19><x69><x49><x24><x80> has received the title:
[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007><x18><x65><x59><x28><x00><x80>
<x18><x65><x59><x2C><x00><x80>
[ENDBLOCK]
camtgt -><TAG_075>/<x09><x10><x27><x00><x00>

[ENDBLOCK]

[ENDBLOCK]
You already have
the [<x1A><x20><x72><x0C><x98><x80>].

[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007>website
[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007>詳しくは下記のURLでご確認ください。
<x0E><x01><x01><x00><x80>http://www.to-destiny.jp<x0E><x01><x01><x00><x40>
[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007>連動IDは<turquoise><x0E><x01><x01><x00><x80><x0C><x00><x00><x07><x00><x0E><x01><x01><x00><x40>
</color>ゲームパスワードは<turquoise><x0E><x01><x01><x00><x80><x0C><x01><x00><x07><x00><x0E><x01><x01><x00><x40>
</color>です。
[ENDBLOCK]
Notice
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<TAG_007>website
[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007>website
[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007>website
[ENDBLOCK]
外殻なしの輝度設定は(RGBA)=(128, 128, 128, 128)です

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第一段階の輝度設定は(RGBA)=(<TAG_077>, <TAG_076>, <TAG_075>, <TAG_035>)です

[ENDBLOCK]
第二段階の輝度設定は(RGBA)=(<TAG_034>, <TAG_033>, <TAG_032>, <TAG_031>)です

[ENDBLOCK]
第三段階の輝度設定は(RGBA)=(<TAG_077>, <TAG_076>, <TAG_075>, <TAG_035>)です

[ENDBLOCK]
最終段階の輝度設定は(RGBA)=(<TAG_034>, <TAG_033>, <TAG_032>, <TAG_031>)です

[ENDBLOCK]
設定がなされません！（tod=<TAG_059>）

[ENDBLOCK]
Notice
[ENDBLOCK]
Device not activated.
[ENDBLOCK]
Notice
[ENDBLOCK]
Warp device activated.
[ENDBLOCK]
Notice
[ENDBLOCK]
<x18><x66><x10><x00><x80>
[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007><x19><x71><x49><x10><x80>'s Swordian device
can now be used.
[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007>[Titles Description]
Titles are one of the character
parameters that can be set. 
The specific method is as follows.
[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007>After opening the main menu,
the character status will display.
On this screen, press <Square_ani> to 
change the character status.

[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007>At the top of this screen will be
[Titles]. Press <Triangle_ani> to pick from
all acquired titles.

[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007>Titles serve two purposes:
The first is to [affect dialogue 
when talking to NPCs].
[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007>Set a title to have certain NPCs interested
while passing them. When talking with NPCs
multiple times you may get different responses.
Change the title and try talking to them again.
[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007>Hint: When talking to certain NPCs, a [?] will 
appear over the character's head. If this 
happens, set a title that seems to be related
to the dialogue, and try talking to them again.
Something fun may happen.
[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007>The second purpose for titles is...
to make your status screen look cool!
When collecting titles, you might pick
up one you like, so you can set it on
your status for a little flair!
[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007>[Rock Rally] is a game in which
players kick rocks on the field
to clear certain objectives.

[ENDBLOCK]
Notice
[ENDBLOCK]
<TAG_007><x0E><x01><x00><x00><x00>Here are the basic rules.
1: Kicking a rock outside the
	city will start the game.
2: Battles don't affect the clearing
	objective of the Rock Rally game.
3: The rock will return to its original
	location when you enter or leave
	a city or dungeon.

[ENDBLOCK]
【BGM : no=<TAG_031> - vol=<TAG_032>】
[ENDBLOCK]

[ENDBLOCK]
<TAG_008><S06>Now Loading...
[ENDBLOCK]

[ENDBLOCK]
<TAG_008><S06>Now Loading...<x00>
[ENDBLOCK]
