#VAR(Table_0, TABLE)
#ADDTBL("G:\TalesHacking\TOD\GitProject\TOD\Tales-of-Destiny-DC\patch\SLPS\scripts\code\abcde\toddc.tbl", Table_0)

//BLOCK #000 NAME:
#ACTIVETBL(Table_0) // Activate this block's starting TABLE
#VAR(ptr, CUSTOMPOINTER)
#CREATEPTR(ptr, "LINEAR", $-FF000, 32)

#JMP($19C380)
//Section Hidden Artes

//Text $19D370
#WRITE(ptr,$184788)
[Sign_6]Prism Shine[END]


//Text $19D8A0
#WRITE(ptr,$184790)
※敵用[LINE]
[END]


//Text $19D358
#WRITE(ptr,$1847A8)
[Sign_6]Stop Flow[END]


//Text $19D310
#WRITE(ptr,$1847B0)
Stops enemy movement for 3 seconds.[LINE]
Don't waste your time.[END]


//Text $19D2F8
#WRITE(ptr,$1847C8)
[Sign_6]Ambivalence[END]


//Text $19D8A0
#WRITE(ptr,$1847D0)
※敵用[LINE]
[END]


//Text $19D2E0
#WRITE(ptr,$1847E8)
[Sign_6]Black Wing[END]


//Text $19D8A0
#WRITE(ptr,$1847F0)
※敵用[LINE]
[END]


//Text $19D2C0
#WRITE(ptr,$184808)
[Sign_6]Demon's Lance Zero[END]


//Text $19D280
#WRITE(ptr,$184810)
Throws the forbidden spear of[LINE]
a demon god. Grants 10 iron stance.[END]


//Text $19D268
#WRITE(ptr,$184828)
[Sign_6]Spoil Weapon[END]


//Text $19D8A0
#WRITE(ptr,$184830)
※敵用[LINE]
[END]


//Text $19D250
#WRITE(ptr,$184848)
[Sign_6]Spoil Armor[END]


//Text $19D8A0
#WRITE(ptr,$184850)
※敵用[LINE]
[END]


//Text $19D238
#WRITE(ptr,$184868)
[Sign_6]Spoil Mind[END]


//Text $19D8A0
#WRITE(ptr,$184870)
※敵用[LINE]
[END]


//Text $19D220
#WRITE(ptr,$184888)
[Sign_6]Spoil Resist[END]


//Text $19D8A0
#WRITE(ptr,$184890)
※敵用[LINE]
[END]


//Text $19D208
#WRITE(ptr,$1848A8)
[Sign_6]Archangel[END]


//Text $19D8A0
#WRITE(ptr,$1848B0)
※敵用[LINE]
[END]


//Text $19D1E8
#WRITE(ptr,$1848C8)
[Sign_6]Seraphic Feathers[END]


//Text $19D8A0
#WRITE(ptr,$1848D0)
※敵用[LINE]
[END]


//Text $19D1D0
#WRITE(ptr,$1848E8)
[Sign_6]Hatred[END]


//Text $19D8A0
#WRITE(ptr,$1848F0)
※敵用[LINE]
[END]


//Text $19D1C0
#WRITE(ptr,$184908)
[Sign_7]Regal Phoenix[END]


//Text $19D1A8
#WRITE(ptr,$18490C)
[END]


//Text $19D158
#WRITE(ptr,$184910)
[turquoise]＜Hold [L1_copy][turquoise] while landing an attack. Consumes 1 BG＞[/color][LINE]
Burn like a phoenix, scorching foes.[END]


//Text $19D148
#WRITE(ptr,$184928)
[Sign_7]Final Fury[END]


//Text $19D130
#WRITE(ptr,$18492C)
[END]


//Text $19D0E0
#WRITE(ptr,$184930)
[turquoise]＜Hold [L1_copy][turquoise] while landing an attack. Consumes 2 BG＞[/color][LINE]
A rush of fiery slashes.[END]


//Text $19D0D0
#WRITE(ptr,$184948)
[Sign_7]Blazing Apocalypse[END]


//Text $19D0B8
#WRITE(ptr,$18494C)
[END]


//Text $19D060
#WRITE(ptr,$184950)
[turquoise]＜Hold [L1_copy][turquoise] while landing an attack. Consumes 3 BG＞[/color][LINE]
The sword of eternal flame scorches all.[END]


//Text $19D048
#WRITE(ptr,$184968)
[Sign_7]Trickster[END]


//Text $19CFF0
#WRITE(ptr,$184970)
[turquoise]＜Hold [L1_copy][turquoise] while landing an attack. Consumes 1 BG＞[/color][LINE]
Slashes quickly to steal gald.[END]


//Text $19CFD0
#WRITE(ptr,$184988)
[Sign_7]Life Discharge[END]


//Text $19CF78
#WRITE(ptr,$184990)
[turquoise]＜Hold [L1_copy][turquoise] while landing an attack. Consumes 2 BG＞[/color][LINE]
Call upon a miracle to fully heal the party.[END]


//Text $19CF60
#WRITE(ptr,$1849A8)
[Sign_7]Final Embrace[END]


//Text $19CF10
#WRITE(ptr,$1849B0)
[turquoise]＜Hold [L1_copy][turquoise] while landing an attack. Consumes 3 BG＞[/color][LINE]
A cold embrace that brings death.[END]


//Text $19CEF0
#WRITE(ptr,$1849C8)
[Sign_7]Sacred Penance[END]


//Text $19CE98
#WRITE(ptr,$1849D0)
[turquoise]＜Hold [L1_copy][turquoise] while landing an attack. Consumes 1 BG＞[/color][LINE]
A divine light to pass judgment on the wicked.[END]


//Text $19CE80
#WRITE(ptr,$1849E8)
[Sign_7]Divine Power[END]


//Text $19CE28
#WRITE(ptr,$1849F0)
[turquoise]＜Hold [L1_copy][turquoise] while landing an attack. Consumes 2 BG＞[/color][LINE]
Four elemental artes unleashed in succession.[END]


//Text $19CE08
#WRITE(ptr,$184A08)
[Sign_7]Heavenly Crusader[END]


//Text $19CDB0
#WRITE(ptr,$184A10)
[turquoise]＜Hold [L1_copy][turquoise] while landing an attack. Consumes 3 BG＞[/color][LINE]
Call upon the lightning of judgment.[END]


//Text $19CDA0
#WRITE(ptr,$184A28)
[Sign_7]Azure Wave[END]


//Text $19CD88
#WRITE(ptr,$184A2C)
[END]


//Text $19CD30
#WRITE(ptr,$184A30)
[turquoise]＜Hold [L1_copy][turquoise] while landing an attack. Consumes 1 BG＞[/color][LINE]
A vacuum wave that pierces foes.[END]


//Text $19CD20
#WRITE(ptr,$184A48)
[Sign_7]Radiant Vortex[END]


//Text $19CD08
#WRITE(ptr,$184A4C)
[END]


//Text $19CCB0
#WRITE(ptr,$184A50)
[turquoise]＜Hold [L1_copy][turquoise] while landing an attack. Consumes 2 BG＞[/color][LINE]
Slices foes with a vortex of wind.[END]


//Text $19CCA0
#WRITE(ptr,$184A68)
[Sign_7]Terminal Flash[END]


//Text $19CC90
#WRITE(ptr,$184A6C)
[END]


//Text $19CC30
#WRITE(ptr,$184A70)
[turquoise]＜Hold [L1_copy][turquoise] while landing an attack. Consumes 3 BG＞[/color][LINE]
Breaks his limiters to protect his comrades.[END]


//Text $19CC20
#WRITE(ptr,$184A88)
[Sign_7]Cleansing Inferno[END]


//Text $19CC08
#WRITE(ptr,$184A8C)
[END]


//Text $19CBB0
#WRITE(ptr,$184A90)
[turquoise]＜Hold [L1_copy][turquoise] while landing an attack. Consumes 1 BG＞[/color][LINE]
Flames that purify good and evil.[END]


//Text $19CBA0
#WRITE(ptr,$184AA8)
[Sign_7]Infernal Suffering[END]


//Text $19CB88
#WRITE(ptr,$184AAC)
[END]


//Text $19CB28
#WRITE(ptr,$184AB0)
[turquoise]＜Hold [L1_copy][turquoise] while landing an attack. Consumes 2 BG＞[/color][LINE]
Converts all his power to obliteration.[END]


//Text $19CB10
#WRITE(ptr,$184AC8)
[Sign_7]Wild Geese[END]


//Text $19CAB8
#WRITE(ptr,$184AD0)
[turquoise]＜Hold [L1_copy][turquoise] while landing an attack. Consumes 2 BG＞[/color][LINE]
The peak of archery: Rampant shooting.[END]


//Text $19CAA0
#WRITE(ptr,$184AE8)
[Sign_7]Layer Sphere[END]


//Text $19CA48
#WRITE(ptr,$184AF0)
[turquoise]＜Hold [L1_copy][turquoise] while landing an attack. Consumes 2 BG＞[/color][LINE]
His song becomes the star of the show.[END]


//Text $19CA38
#WRITE(ptr,$184B08)
[Sign_7]Slash![END]


//Text $19CA30
#WRITE(ptr,$184B0C)
[END]


//Text $19C9D8
#WRITE(ptr,$184B10)
[turquoise]＜Hold [L1_copy][turquoise] while landing an attack. Consumes 2 BG＞[/color][LINE]
A single cut, executed with vigor.[END]


//Text $19C9C0
#WRITE(ptr,$184B28)
[Sign_7]Thunder Sword[END]


//Text $19C960
#WRITE(ptr,$184B30)
[turquoise]＜Hold [L1_copy][turquoise] while landing an attack. Consumes 1 BG＞[/color][LINE]
Unleash the sword of thunder.[END]


//Text $19C948
#WRITE(ptr,$184B48)
[Sign_7]Gozza Blow[END]


//Text $19C8F0
#WRITE(ptr,$184B50)
[turquoise]＜Hold [L1_copy][turquoise] while landing an attack. Consumes 2 BG＞[/color][LINE]
His series of punches spells a death sentence.[END]


//Text $19C8E0
#WRITE(ptr,$184B68)
[Sign_7]Burning Phoenix[END]


//Text $1A07E8
#WRITE(ptr,$184B70)
※未修得[LINE]
[END]


//Text $19C8D0
#WRITE(ptr,$184B88)
[Sign_7]Heavenward Thrust[END]


//Text $1A07E8
#WRITE(ptr,$184B90)
※未修得[LINE]
[END]


//Text $19C898
#WRITE(ptr,$184BA8)
[Sign_7]NO ITEMS EVER![END]


//Text $19C888
#WRITE(ptr,$184BB0)
※バル専用[LINE]
[END]


//Text $19C870
#WRITE(ptr,$184BC8)
[Sign_7]Meltias[END]


//Text $19C860
#WRITE(ptr,$184BD0)
※ミク専用[LINE]
[END]


//Text $19C850
#WRITE(ptr,$184BE8)
[Sign_7]Gaia's Fury[END]


//Text $19C840
#WRITE(ptr,$184BEC)
[END]


//Text $19C7E8
#WRITE(ptr,$184BF0)
[turquoise]＜Hold [L1_copy][turquoise] while landing an attack. Consumes 1 BG＞[/color][LINE]
Slaughter all foes in range.[END]


//Text $19C7D8
#WRITE(ptr,$184C08)
[Sign_7]Icy Petal[END]


//Text $19C7C0
#WRITE(ptr,$184C0C)
[END]


//Text $19C770
#WRITE(ptr,$184C10)
[turquoise]＜Hold [L1_copy][turquoise] while landing an attack. Consumes 1 BG＞[/color][LINE]
A flower of ice blooms on the battlefield.[END]


//Text $19C758
#WRITE(ptr,$184C28)
[Sign_7]Sonic Stream[END]


//Text $19C700
#WRITE(ptr,$184C30)
[turquoise]＜Hold [L1_copy][turquoise] while landing an attack. Consumes 1 BG＞[/color][LINE]
A shock wave that engulfs many foes.[END]


//Text $19C6E8
#WRITE(ptr,$184C48)
[Sign_7]Tres Bien Hip[END]


//Text $19C690
#WRITE(ptr,$184C50)
[turquoise]＜Hold [L1_copy][turquoise] while landing an attack. Consumes 1 BG＞[/color][LINE]
Uses his hips to pound foes down.[END]


//Text $19C670
#WRITE(ptr,$184C68)
[Sign_7]Raining Orion[END]


//Text $1A07E8
#WRITE(ptr,$184C70)
※未修得[LINE]
[END]


//Text $19C650
#WRITE(ptr,$184C88)
[Sign_7]Surviving Hollin[END]


//Text $1A07E8
#WRITE(ptr,$184C90)
※未修得[LINE]
[END]


//Text $19C630
#WRITE(ptr,$184CA8)
[Sign_7]Celestial Earth[END]


//Text $1A07E8
#WRITE(ptr,$184CB0)
※未修得[LINE]
[END]


//Text $19C620
#WRITE(ptr,$184CC8)
[Sign_5]Frigid Moon[END]


//Text $19C608
#WRITE(ptr,$184CCC)
[END]


//Text $19C5B8
#WRITE(ptr,$184CD0)
An arte for those who won fierce battles.[LINE]
Carves a frozen moon, then shatters it.[END]


//Text $19C5A8
#WRITE(ptr,$184CE8)
[Sign_5]Rending Quake[END]


//Text $19C590
#WRITE(ptr,$184CEC)
[END]


//Text $19C548
#WRITE(ptr,$184CF0)
An arte for those who survived death.[LINE]
His overflowing spirit shakes the earth.[END]


//Text $19C538
#WRITE(ptr,$184D08)
[Sign_5]Focus[END]


//Text $19C520
#WRITE(ptr,$184D0C)
[END]


//Text $19C4D0
#WRITE(ptr,$184D10)
Increase accuracy and restores HP.[LINE]
More effective at the end of an arte chain.[END]


//Text $19C4C0
#WRITE(ptr,$184D28)
[Sign_5]Awakened Dragon[END]


//Text $19C4A8
#WRITE(ptr,$184D2C)
[END]


//Text $19C478
#WRITE(ptr,$184D30)
Trace an arcing slash that absorbs[LINE]
the target's HP.[END]


//Text $19C460
#WRITE(ptr,$184D48)
[Sign_7]Infernal Demon Fang[END]


//Text $19C448
#WRITE(ptr,$184D4C)
[END]


//Text $19C3E8
#WRITE(ptr,$184D50)
[turquoise]＜Hold [L1_copy][turquoise] while landing an attack. Consumes 3 BG＞[/color][LINE]
Gathers all his power for a single blow.[END]


//Text $19C3D0
#WRITE(ptr,$184D68)
[Sign_5]Earth Beat[END]


//Text $19C3C8
#WRITE(ptr,$184D70)
[LINE]
[END]


//Text $19C3B0
#WRITE(ptr,$184D88)
[Sign_6]Dead Blue[END]


//Text $19C398
#WRITE(ptr,$184D90)
※ゲーム未使用[LINE]
[END]


//Text $19C380
#WRITE(ptr,$184DA8)
[Sign_5]Devil's Spear[END]


//Text $19C3C8
#WRITE(ptr,$184DB0)
[LINE]
[END]


//Section Artes

//Text $1A0F90
#WRITE(ptr,$182FE8)
[Sign_5]Hell Sword[END]


//Text $1A0F80
#WRITE(ptr,$182FEC)
[END]


//Text $1A0F38
#WRITE(ptr,$182FF0)
Blasts the enemy with an exploding sword.[LINE]
[Sign_Wing]：Can be activated midair[END]


//Text $1A0F28
#WRITE(ptr,$183008)
[Sign_4]Demon Fang[END]


//Text $1A0F18
#WRITE(ptr,$18300C)
[END]


//Text $1A0ED0
#WRITE(ptr,$183010)
Release a cutting shockwave along the ground.[LINE]
Can be linked to various actions.[END]


//Text $1A0EC0
#WRITE(ptr,$183028)
[Sign_4]Swallow Dance[END]


//Text $1A0EA8
#WRITE(ptr,$18302C)
[END]


//Text $1A0E70
#WRITE(ptr,$183030)
Strike an enemy with a flurry of spinning kicks.[LINE]
Effective against foes weak to strike。[END]


//Text $1A0E60
#WRITE(ptr,$183048)
[Sign_5]Azure Edge[END]


//Text $1A0E50
#WRITE(ptr,$18304C)
[END]


//Text $1A0E18
#WRITE(ptr,$183050)
Pummel foes by spawning waves of distortion.[LINE]
It can penetrate a foe's guard.[END]


//Text $1A0E08
#WRITE(ptr,$183068)
[Sign_4]Tempest Strike[END]


//Text $1A0DF8
#WRITE(ptr,$18306C)
[END]


//Text $1A0DD0
#WRITE(ptr,$183070)
Attack the enemy with spinning slashes.[LINE]
[END]


//Text $1A0DC0
#WRITE(ptr,$183088)
[Sign_4]Omega Tempest[END]


//Text $1A0DA8
#WRITE(ptr,$18308C)
[END]


//Text $1A0D80
#WRITE(ptr,$183090)
Shear the enemy with a vacuum formed[LINE]
by spinning slashes.[LINE]
[END]


//Text $1A0D70
#WRITE(ptr,$1830A8)
[Sign_4]Tiger Blade[END]


//Text $1A0D60
#WRITE(ptr,$1830AC)
[END]


//Text $1A0D30
#WRITE(ptr,$1830B0)
Slice the enemy up, then cut them down.[LINE]
[END]


//Text $1A0D20
#WRITE(ptr,$1830C8)
[Sign_5]Dragon Slayer[END]


//Text $1A0D10
#WRITE(ptr,$1830CC)
[END]


//Text $1A0CE8
#WRITE(ptr,$1830D0)
Unleashes a rising burning strike.[LINE]
[END]


//Text $1A0CD8
#WRITE(ptr,$1830E8)
[Sign_5]Severing Wind[END]


//Text $1A0CC8
#WRITE(ptr,$1830EC)
[END]


//Text $1A0C88
#WRITE(ptr,$1830F0)
An upward slash that pulls in[LINE]
nearby foes.[END]


//Text $1A0C78
#WRITE(ptr,$183108)
[Sign_4]Demonic Tiger Blade[END]


//Text $1A0C60
#WRITE(ptr,$18310C)
[END]


//Text $1A0C28
#WRITE(ptr,$183110)
A combination of Demon Fang and[LINE]
Tiger Blade.[END]


//Text $1A0C18
#WRITE(ptr,$183128)
[Sign_4]Beast[END]


//Text $1A0C08
#WRITE(ptr,$18312C)
[END]


//Text $1A0BC8
#WRITE(ptr,$183130)
Down the enemy with the force of[LINE]
a charging lion.[END]


//Text $1A0BB8
#WRITE(ptr,$183148)
[Sign_4]Dragon Swarm[END]


//Text $1A0BA0
#WRITE(ptr,$18314C)
[END]


//Text $1A0B70
#WRITE(ptr,$183150)
Advance while delivering 4[LINE]
consecutive slashes.[END]


//Text $1A0B60
#WRITE(ptr,$183168)
[Sign_5]Light Spear Blast[END]


//Text $1A0B50
#WRITE(ptr,$18316C)
[END]


//Text $1A0B08
#WRITE(ptr,$183170)
Light speed thrusts pierce the enemy.[LINE]
Has light and shoot attributes.[END]


//Text $1A0AF8
#WRITE(ptr,$183188)
[Sign_4]Light Spear[END]


//Text $1A0AE8
#WRITE(ptr,$18318C)
[END]


//Text $1A0AB8
#WRITE(ptr,$183190)
Lift an enemy with a spinning slash, finishing[LINE]
with a powerful thrust.[END]


//Text $1A0AA8
#WRITE(ptr,$1831A8)
[Sign_5]Rising Phoenix[END]


//Text $1A0A98
#WRITE(ptr,$1831AC)
[END]


//Text $1A0A50
#WRITE(ptr,$1831B0)
Unleash a blazing descent upon an enemy[LINE]
from on high. Lifts downed enemies.[END]


//Text $1A0A40
#WRITE(ptr,$1831C8)
[Sign_5]Hell Pyre[END]


//Text $1A0A30
#WRITE(ptr,$1831CC)
[END]


//Text $1A09F0
#WRITE(ptr,$1831D0)
Throws a flaming spinning slash at[LINE]
an enemy from midair.[END]


//Text $1A09E0
#WRITE(ptr,$1831E8)
[Sign_5]Dragon Toss[END]


//Text $1A09C0
#WRITE(ptr,$1831EC)
[END]


//Text $1A0980
#WRITE(ptr,$1831F0)
A series of flaming midair spin-kicks.[LINE]
Useful for aerial combat.[END]


//Text $1A0970
#WRITE(ptr,$183208)
[Sign_5]Searing Gale[END]


//Text $1A0958
#WRITE(ptr,$18320C)
[END]


//Text $1A0930
#WRITE(ptr,$183210)
Engulf an enemy in a fiery vortex.[LINE]
[END]


//Text $1A0920
#WRITE(ptr,$183228)
[Sign_5]Infernal Torrent[END]


//Text $1A0908
#WRITE(ptr,$18322C)
[END]


//Text $1A08D0
#WRITE(ptr,$183230)
Send forth a fiery shockwave[LINE]
towards the enemy.[LINE]
[END]


//Text $1A08C0
#WRITE(ptr,$183248)
[Sign_5]Fiery Beast[END]


//Text $1A08A8
#WRITE(ptr,$18324C)
[END]


//Text $1A0878
#WRITE(ptr,$183250)
Release a burst of fiery energy,[LINE]
burning your surroundings.[END]


//Text $1A0868
#WRITE(ptr,$183268)
[Sign_5]Phoenix Blast[END]


//Text $1A0850
#WRITE(ptr,$18326C)
[END]


//Text $1A0810
#WRITE(ptr,$183270)
Harness the power of fire and release[LINE]
it in a devastating blast.[END]


//Text $1A07F8
#WRITE(ptr,$183288)
[Sign_5]Flame Shoot[END]


//Text $1A07E8
#WRITE(ptr,$183290)
※未修得[LINE]
[END]


//Text $1A07D8
#WRITE(ptr,$1832A8)
[Sign_5]Scorching Fist[END]


//Text $1A07C8
#WRITE(ptr,$1832AC)
[END]


//Text $1A0780
#WRITE(ptr,$1832B0)
A striking Arte that blasts the[LINE]
captured enemy with your fist.[END]


//Text $1A0768
#WRITE(ptr,$1832C8)
[Sign_5]Blaze Beast[END]


//Text $1A07E8
#WRITE(ptr,$1832D0)
※未修得[LINE]
[END]


//Text $1A0750
#WRITE(ptr,$1832E8)
[Sign_5]Raging Flare[END]


//Text $1A07E8
#WRITE(ptr,$1832F0)
※未修得[LINE]
[END]


//Text $1A0730
#WRITE(ptr,$183308)
[Sign_5]Volcanic Rage[END]


//Text $1A07E8
#WRITE(ptr,$183310)
※未修得[LINE]
[END]


//Text $1A0718
#WRITE(ptr,$183328)
[Sign_4]Soaring Demon Fang[END]


//Text $1A0700
#WRITE(ptr,$18332C)
[END]


//Text $1A06C0
#WRITE(ptr,$183330)
Throws a Demon Fang diagonally downward.[LINE]
Deals additional damage on impact.[END]


//Text $1A06A8
#WRITE(ptr,$183348)
[Sign_4]Search Gald[END]


//Text $1A0668
#WRITE(ptr,$183350)
A gald stealing attack.[LINE]
Increases recovery rate of spells?[END]


//Text $1A0650
#WRITE(ptr,$183368)
[Sign_4]Snipe Air[END]


//Text $1A0620
#WRITE(ptr,$183370)
Quickly slash foes into the air,[LINE]
then pierce them to the ground.[END]


//Text $1A0608
#WRITE(ptr,$183388)
[Sign_4]Thievery[END]


//Text $1A05C0
#WRITE(ptr,$183390)
Steals an item through an attack.[LINE]
Ignores enemy defense.[END]


//Text $1A05A8
#WRITE(ptr,$1833A8)
[Sign_4]Air Escape[END]


//Text $1A0568
#WRITE(ptr,$1833B0)
Teleports into the air behind smoke.[LINE]
Can be used to evade after attacking.[END]


//Text $1A0550
#WRITE(ptr,$1833C8)
[Sign_4]Snipe Roar[END]


//Text $1A0518
#WRITE(ptr,$1833D0)
Pierces foes at high speed and[LINE]
returns with a diagonal slash.[END]


//Text $1A0500
#WRITE(ptr,$1833E8)
[Sign_4]Bloody Rose[END]


//Text $1A04D0
#WRITE(ptr,$1833F0)
Rapid thrusts that draw a bouquet of blood.[LINE]
[END]


//Text $1A04B8
#WRITE(ptr,$183408)
[Sign_5]Slash Rain[END]


//Text $1A0498
#WRITE(ptr,$183410)
Rains beams of water from above.[LINE]
[END]


//Text $1A0480
#WRITE(ptr,$183428)
[Sign_5]Serpent Edge[END]


//Text $1A0440
#WRITE(ptr,$183430)
Draws the opponent into close range[LINE]
with a series of slashes. [END]


//Text $1A0F28
#WRITE(ptr,$183448)
[Sign_4]Demon Fang[END]


//Text $1A0F18
#WRITE(ptr,$18344C)
[END]


//Text $1A03F8
#WRITE(ptr,$183450)
Release a cutting shockwave along the ground.[LINE]
Can attack from a distance.[END]


//Text $1A03E0
#WRITE(ptr,$183468)
[Sign_4]Double Demon Fang[END]


//Text $1A03C8
#WRITE(ptr,$18346C)
[END]


//Text $1A03B8
#WRITE(ptr,$183470)
※連携専用[LINE]
[END]


//Text $1A03A8
#WRITE(ptr,$183488)
[Sign_4]Swallow Talon[END]


//Text $1A0398
#WRITE(ptr,$18348C)
[END]


//Text $1A0358
#WRITE(ptr,$183490)
Unleash a series of slashes in midair.[LINE]
Can link after the 2nd or 3rd hit.[END]


//Text $1A0D70
#WRITE(ptr,$1834A8)
[Sign_4]Tiger Blade[END]


//Text $1A0D60
#WRITE(ptr,$1834AC)
[END]


//Text $1A0D30
#WRITE(ptr,$1834B0)
Slice the enemy up, then cut them down.[LINE]
[END]


//Text $1A0BB8
#WRITE(ptr,$1834C8)
[Sign_4]Dragon Swarm[END]


//Text $1A0BA0
#WRITE(ptr,$1834CC)
[END]


//Text $1A0B70
#WRITE(ptr,$1834D0)
Advance while delivering 4[LINE]
consecutive slashes.[END]


//Text $1A0348
#WRITE(ptr,$1834E8)
[Sign_4]Draconis[END]


//Text $1A0338
#WRITE(ptr,$1834EC)
[END]


//Text $1A0300
#WRITE(ptr,$1834F0)
Slash through the foe and[LINE]
return with a diagonal slash.[END]


//Text $1A02F0
#WRITE(ptr,$183508)
[Sign_5]Demon Attack[END]


//Text $1A02C0
#WRITE(ptr,$183510)
Concentrate darkness and thrust[LINE]
it forward.[END]


//Text $1A02B0
#WRITE(ptr,$183528)
[Sign_5]Demonic Obliteration[END]


//Text $1A0298
#WRITE(ptr,$18352C)
[END]


//Text $1A0270
#WRITE(ptr,$183530)
Scorch foes in a dark flame.[LINE]
[END]


//Text $1A0260
#WRITE(ptr,$183548)
[Sign_4]Fang Blade[END]


//Text $1A0250
#WRITE(ptr,$18354C)
[END]


//Text $1A0220
#WRITE(ptr,$183550)
Slash foes down, then up into the air.[LINE]
[END]


//Text $1A0210
#WRITE(ptr,$183568)
[Sign_5]Phantom Edge[END]


//Text $1A0200
#WRITE(ptr,$18356C)
[END]


//Text $1A01D0
#WRITE(ptr,$183570)
Pass through enemy attacks and[LINE]
slice them.[END]


//Text $1A01C0
#WRITE(ptr,$183588)
[Sign_5]Glimmer Dragon[END]


//Text $1A01B0
#WRITE(ptr,$18358C)
[END]


//Text $1A0188
#WRITE(ptr,$183590)
Slash in midair to create a vacuum.[LINE]
[END]


//Text $1A0178
#WRITE(ptr,$1835A8)
[Sign_5]Moon Glare[END]


//Text $1A0168
#WRITE(ptr,$1835AC)
[END]


//Text $1A0138
#WRITE(ptr,$1835B0)
A slash that traces a waning[LINE]
moon.[END]


//Text $1A0128
#WRITE(ptr,$1835C8)
[Sign_5]Moon Fall[END]


//Text $1A0118
#WRITE(ptr,$1835CC)
[END]


//Text $1A03B8
#WRITE(ptr,$1835D0)
※連携専用[LINE]
[END]


//Text $1A0108
#WRITE(ptr,$1835E8)
[Sign_5]Shining Dragon[END]


//Text $1A00F8
#WRITE(ptr,$1835EC)
[END]


//Text $1A03B8
#WRITE(ptr,$1835F0)
※連携専用[LINE]
[END]


//Text $1A00E8
#WRITE(ptr,$183608)
[Sign_5]Dragon Glare[END]


//Text $1A00D0
#WRITE(ptr,$18360C)
[END]


//Text $1A0098
#WRITE(ptr,$183610)
A high-speed aerial slash even the[LINE]
eye can't see.[END]


//Text $1A0080
#WRITE(ptr,$183628)
[Sign_4]Inspect[END]


//Text $1A0050
#WRITE(ptr,$183630)
Raise the user's M. Atk temporarily.[LINE]
[END]


//Text $1A0038
#WRITE(ptr,$183648)
[Sign_5]Philia Bomb[END]


//Text $19FFF8
#WRITE(ptr,$183650)
Throws a bottle with explosive liquid.[LINE]
Inflicts sleep.[END]


//Text $19FFE0
#WRITE(ptr,$183668)
[Sign_5]Force Field[END]


//Text $19FF90
#WRITE(ptr,$183670)
Creates a barrier around the user to[LINE]
block attacks. Lowers P. ATK of foes.[END]


//Text $19FF80
#WRITE(ptr,$183688)
[Sign_5]Twin bomb[END]


//Text $19FF40
#WRITE(ptr,$183690)
Throw two bombs in succession.[LINE]
Inflicts seal.[END]


//Text $19FF28
#WRITE(ptr,$1836A8)
[Sign_5]Hide Party[END]


//Text $19FEE0
#WRITE(ptr,$1836B0)
Temporarily protects the party from[LINE]
attacks and raises M. Def.[END]


//Text $19FED0
#WRITE(ptr,$1836C8)
[Sign_5]Bomb Rain[END]


//Text $19FE98
#WRITE(ptr,$1836D0)
Throws bombs all around.[LINE]
Inflicts petrify.[END]


//Text $19FE80
#WRITE(ptr,$1836E8)
[Sign_5]Judgement[END]


//Text $19FE48
#WRITE(ptr,$1836F0)
Strike lightning on the condemned.[LINE]
Heals HP.[END]


//Text $19FE38
#WRITE(ptr,$183708)
[Sign_5]Inferno[END]


//Text $19FE28
#WRITE(ptr,$18370C)
[END]


//Text $19FDE8
#WRITE(ptr,$183710)
Shoots a powerful shot.[LINE]
The arrow penetrates one foe.[END]


//Text $19FDD8
#WRITE(ptr,$183728)
[Sign_4]Hurricane Thrust[END]


//Text $19FDC8
#WRITE(ptr,$18372C)
[END]


//Text $19FDA0
#WRITE(ptr,$183730)
Unleash a wind-projectile from a thrust.[LINE]
[END]


//Text $19FD90
#WRITE(ptr,$183748)
[Sign_5]Gale Shot[END]


//Text $19FD88
#WRITE(ptr,$18374C)
[END]


//Text $19FD68
#WRITE(ptr,$183750)
Fire 3 shots consecutively.[LINE]
[END]


//Text $1A0CD8
#WRITE(ptr,$183768)
[Sign_5]Severing Wind[END]


//Text $1A0CC8
#WRITE(ptr,$18376C)
[END]


//Text $1A0C88
#WRITE(ptr,$183770)
An upward slash that pulls in[LINE]
nearby foes.[END]


//Text $19FD58
#WRITE(ptr,$183788)
[Sign_5]Mirage[END]


//Text $19FD48
#WRITE(ptr,$18378C)
[END]


//Text $19FCF8
#WRITE(ptr,$183790)
A surprise attack from above that[LINE]
leaves an after image.[END]


//Text $19FCE8
#WRITE(ptr,$1837A8)
[Sign_5]Hail[END]


//Text $19FCE0
#WRITE(ptr,$1837AC)
[END]


//Text $19FCB0
#WRITE(ptr,$1837B0)
Rain several arrows over foes.[LINE]
[END]


//Text $19FCA0
#WRITE(ptr,$1837C8)
[Sign_4]Void Sword[END]


//Text $19FC90
#WRITE(ptr,$1837CC)
[END]


//Text $19FC58
#WRITE(ptr,$1837D0)
Slice enemies apart in a vacuum.[LINE]
[END]


//Text $19FC48
#WRITE(ptr,$1837E8)
[Sign_4]Sword Rain: Alpha[END]


//Text $19FC38
#WRITE(ptr,$1837EC)
[END]


//Text $19FC10
#WRITE(ptr,$1837F0)
Cut enemies with a barrage of thrusts.[LINE]
[END]


//Text $19FC00
#WRITE(ptr,$183808)
[Sign_4]Crush Fang[END]


//Text $19FBF0
#WRITE(ptr,$18380C)
[END]


//Text $19FBA0
#WRITE(ptr,$183810)
A feint with the bow that cuts foes[LINE]
instantly. May inflict weak.[END]


//Text $19FB90
#WRITE(ptr,$183828)
[Sign_5]Dark Projection[END]


//Text $19FB80
#WRITE(ptr,$18382C)
[END]


//Text $19FB40
#WRITE(ptr,$183830)
A multi-hit stab from above the[LINE]
enemy.[END]


//Text $19FB30
#WRITE(ptr,$183848)
[Sign_4]Mega Sonic Thrust[END]


//Text $19FB18
#WRITE(ptr,$18384C)
[END]


//Text $19FAD8
#WRITE(ptr,$183850)
Thrusts at the enemy, then thrust[LINE]
at his back.[END]


//Text $19FAC8
#WRITE(ptr,$183868)
[Sign_4]Gleam[END]


//Text $19FAB8
#WRITE(ptr,$18386C)
[END]


//Text $19FA70
#WRITE(ptr,$183870)
Lift foes with an upward strike from[LINE]
his sheath. Follow up with anti-air artes.[END]


//Text $19FA60
#WRITE(ptr,$183888)
[Sign_4]Transience[END]


//Text $19FA58
#WRITE(ptr,$18388C)
[END]


//Text $19FA28
#WRITE(ptr,$183890)
A rising slash through the air.[LINE]
[END]


//Text $19FA18
#WRITE(ptr,$1838A8)
[Sign_5]Void Seal[END]


//Text $19FA10
#WRITE(ptr,$1838AC)
[END]


//Text $19F9E0
#WRITE(ptr,$1838B0)
Create shockwaves by shooting an arrow.[LINE]
[END]


//Text $19F9D0
#WRITE(ptr,$1838C8)
[Sign_4]Beast Blade[END]


//Text $19F9C0
#WRITE(ptr,$1838CC)
[END]


//Text $19F978
#WRITE(ptr,$1838D0)
A tackle followed by an upward slice,[LINE]
Axes have the strike attribute.[END]


//Text $19F968
#WRITE(ptr,$1838E8)
[Sign_4]Daemon Fang[END]


//Text $19F950
#WRITE(ptr,$1838EC)
[END]


//Text $19F908
#WRITE(ptr,$1838F0)
Stronger than Demon Fang, but[LINE]
has less range.[END]


//Text $19F8F8
#WRITE(ptr,$183908)
[Sign_5]Lightning Assault[END]


//Text $19F8E8
#WRITE(ptr,$18390C)
[END]


//Text $19F8B8
#WRITE(ptr,$183910)
Two slashes infused with lightning.[LINE]
[END]


//Text $19F8A8
#WRITE(ptr,$183928)
[Sign_4]Fierce Demon Fang[END]


//Text $19F890
#WRITE(ptr,$18392C)
[END]


//Text $19F848
#WRITE(ptr,$183930)
Creates a shockwave in front that[LINE]
may inflict weak.[END]


//Text $1A0C18
#WRITE(ptr,$183948)
[Sign_4]Beast[END]


//Text $1A0C08
#WRITE(ptr,$18394C)
[END]


//Text $19F808
#WRITE(ptr,$183950)
Releases built-up energy to blow[LINE]
away foes.[END]


//Text $19FD58
#WRITE(ptr,$183968)
[Sign_5]Mirage[END]


//Text $19FD48
#WRITE(ptr,$18396C)
[END]


//Text $19FCF8
#WRITE(ptr,$183970)
A surprise attack from above that[LINE]
leaves an after image.[END]


//Text $19F7F8
#WRITE(ptr,$183988)
[Sign_4]Maniacal Fang[END]


//Text $19F7E0
#WRITE(ptr,$18398C)
[END]


//Text $19F790
#WRITE(ptr,$183990)
Modified Demon Fang with shorter range,[LINE]
but will break guards and paralyze.[END]


//Text $19F780
#WRITE(ptr,$1839A8)
[Sign_4]Swift Tackle[END]


//Text $19F770
#WRITE(ptr,$1839AC)
[END]


//Text $19F728
#WRITE(ptr,$1839B0)
Trip foes by sliding behind them.[LINE]
Lowers foes' evasion.[END]


//Text $19F718
#WRITE(ptr,$1839C8)
[Sign_5]Infernal Rampage[END]


//Text $19F700
#WRITE(ptr,$1839CC)
[END]


//Text $19F6C0
#WRITE(ptr,$1839D0)
Slams the ground, creating an[LINE]
explosion. Inflicts poison.[END]


//Text $19F6B0
#WRITE(ptr,$1839E8)
[Sign_4]Roaring Havoc[END]


//Text $19F6A0
#WRITE(ptr,$1839EC)
[END]


//Text $19F660
#WRITE(ptr,$1839F0)
Throws pierced foes to their rear.[LINE]
Used to move the vanguards.[END]


//Text $19F650
#WRITE(ptr,$183A08)
[Sign_4]Roaring Explosion[END]


//Text $19F638
#WRITE(ptr,$183A0C)
[END]


//Text $19F600
#WRITE(ptr,$183A10)
Slices, then charges while kicking up[LINE]
rocks behind.[END]


//Text $19F5F0
#WRITE(ptr,$183A28)
[Sign_4]Tornado Blade[END]


//Text $19F5E0
#WRITE(ptr,$183A2C)
[END]


//Text $19F598
#WRITE(ptr,$183A30)
Cleaves nearby foes by spinning the[LINE]
axe. Effective when surrounded.[END]


//Text $19F588
#WRITE(ptr,$183A48)
[Sign_5]Lightning Assault EX[END]


//Text $19F570
#WRITE(ptr,$183A4C)
[END]


//Text $19F538
#WRITE(ptr,$183A50)
Charges lightning before slashing[LINE]
twice.[END]


//Text $19F528
#WRITE(ptr,$183A68)
[Sign_4]Wolf Fang Blade[END]


//Text $19F510
#WRITE(ptr,$183A6C)
[END]


//Text $19F4C0
#WRITE(ptr,$183A70)
A dash followed by a rising slash.[LINE]
Hits foes' back if used near them.[END]


//Text $19F4B0
#WRITE(ptr,$183A88)
[Sign_4]Lion King Attack[END]


//Text $19F498
#WRITE(ptr,$183A8C)
[END]


//Text $19F468
#WRITE(ptr,$183A90)
Shoots a Beast diagonally and follows[LINE]
up with a slice.[END]


//Text $19FE38
#WRITE(ptr,$183AA8)
[Sign_5]Inferno[END]


//Text $19FE28
#WRITE(ptr,$183AAC)
[END]


//Text $19F418
#WRITE(ptr,$183AB0)
Shoots a powerful shot.[LINE]
Her crouching lets her hit short foes.[END]


//Text $19FD90
#WRITE(ptr,$183AC8)
[Sign_5]Gale Shot[END]


//Text $19FD88
#WRITE(ptr,$183ACC)
[END]


//Text $19F3E8
#WRITE(ptr,$183AD0)
Fire 3 shots consecutively.[LINE]
Can use in midair.[END]


//Text $19F3D8
#WRITE(ptr,$183AE8)
[Sign_5]Shock Arrow[END]


//Text $19F3C8
#WRITE(ptr,$183AEC)
[END]


//Text $19F398
#WRITE(ptr,$183AF0)
Arrow that shocks surrounding foes[LINE]
upon impact.[END]


//Text $19F388
#WRITE(ptr,$183B08)
[Sign_5]Flying Swallow[END]


//Text $19F380
#WRITE(ptr,$183B0C)
[END]


//Text $19F348
#WRITE(ptr,$183B10)
Shoots curving arrows from midair.[LINE]
[END]


//Text $19FCE8
#WRITE(ptr,$183B28)
[Sign_5]Hail[END]


//Text $19FCE0
#WRITE(ptr,$183B2C)
[END]


//Text $19FCB0
#WRITE(ptr,$183B30)
Rain several arrows over foes.[LINE]
[END]


//Text $19F338
#WRITE(ptr,$183B48)
[Sign_5]Force Arrow[END]


//Text $19F320
#WRITE(ptr,$183B4C)
[END]


//Text $19F2F0
#WRITE(ptr,$183B50)
Shoots homing arrows that hit[LINE]
the target twice.[END]


//Text $19F2E0
#WRITE(ptr,$183B68)
[Sign_5]Red Lotus[END]


//Text $19F2D0
#WRITE(ptr,$183B6C)
[END]


//Text $19F288
#WRITE(ptr,$183B70)
Foes hit by this arrow receive damage[LINE]
over time.[END]


//Text $19F270
#WRITE(ptr,$183B88)
[Sign_5]Cupid's Arrow[END]


//Text $19F248
#WRITE(ptr,$183B90)
Heals 15% HP to an ally pierced by this arrow.[LINE]
[END]


//Text $19F238
#WRITE(ptr,$183BA8)
[Sign_5]Sonic Bash[END]


//Text $19F228
#WRITE(ptr,$183BAC)
[END]


//Text $19F1F0
#WRITE(ptr,$183BB0)
Fires a powerful arrow that blasts the[LINE]
ground.[END]


//Text $19F1E0
#WRITE(ptr,$183BC8)
[Sign_5]Spiral[END]


//Text $19F1D8
#WRITE(ptr,$183BCC)
[END]


//Text $19F1A0
#WRITE(ptr,$183BD0)
Fires spiraling arrows that cover[LINE]
a wide area.[END]


//Text $19F190
#WRITE(ptr,$183BE8)
[Sign_5]Celestial Conqueror[END]


//Text $19F188
#WRITE(ptr,$183BEC)
[END]


//Text $19F160
#WRITE(ptr,$183BF0)
Rapidly shoots foes into the air.[LINE]
[END]


//Text $19F150
#WRITE(ptr,$183C08)
[Sign_4]Setting Sun[END]


//Text $19F140
#WRITE(ptr,$183C0C)
[END]


//Text $19F0F0
#WRITE(ptr,$183C10)
Stomp nearby foes with her feet.[LINE]
Lower foes' evasion.[END]


//Text $19F0E0
#WRITE(ptr,$183C28)
[Sign_5]Moon Flower[END]


//Text $19F0D8
#WRITE(ptr,$183C2C)
[END]


//Text $19F098
#WRITE(ptr,$183C30)
Jump and rain arrows from above.[LINE]
Has a dark attribute.[END]


//Text $19F080
#WRITE(ptr,$183C48)
[Sign_5]Symphony[END]


//Text $19F040
#WRITE(ptr,$183C50)
Temporarily raise party's accuracy.[LINE]
Gives 1 CC to each ally.[END]


//Text $19F028
#WRITE(ptr,$183C68)
[Sign_5]Samba[END]


//Text $19EFE0
#WRITE(ptr,$183C70)
Temporarily raise party's M. Atk.[LINE]
Effect is enhanced by cooperation.[END]


//Text $19EFC8
#WRITE(ptr,$183C88)
[Sign_5]March[END]


//Text $19EF88
#WRITE(ptr,$183C90)
Temporarily raise party's evasion.[LINE]
One of the support singing artes.[END]


//Text $19EF70
#WRITE(ptr,$183CA8)
[Sign_5]Rumba[END]


//Text $19EF40
#WRITE(ptr,$183CB0)
Paralyze foes within range.[LINE]
(Rolling Rs required)[END]


//Text $19EF28
#WRITE(ptr,$183CC8)
[Sign_5]Lullaby[END]


//Text $19EF08
#WRITE(ptr,$183CD0)
Inflicts sleep to foes in range.[LINE]
[END]


//Text $19EEF0
#WRITE(ptr,$183CE8)
[Sign_5]Waltz[END]


//Text $19EEC8
#WRITE(ptr,$183CF0)
Restore HP to surrounding allies.[LINE]
[END]


//Text $19EEB0
#WRITE(ptr,$183D08)
[Sign_5]Golden Voice[END]


//Text $19EE80
#WRITE(ptr,$183D10)
Shout out those lungs to manifest[LINE]
"ワーオ!"[END]

//Text $19EE68
#WRITE(ptr,$183D28)
[Sign_5]Sonic Rave[END]


//Text $19EE18
#WRITE(ptr,$183D30)
Shoots a sonic shockwave in front.[LINE]
It pierces and hits more up close.[END]


//Text $19EE00
#WRITE(ptr,$183D48)
[Sign_5]Beat Heaven[END]


//Text $19EDD8
#WRITE(ptr,$183D50)
Shoots a sonic shockwave upward.[LINE]
[END]


//Text $19EDC0
#WRITE(ptr,$183D68)
[Sign_5]Revolving Rondo[END]


//Text $19ED70
#WRITE(ptr,$183D70)
Produces sound waves around the user.[LINE]
Use defensively or hit hard up close.[END]


//Text $19ED58
#WRITE(ptr,$183D88)
[Sign_5]Reverb Soul[END]


//Text $19ED10
#WRITE(ptr,$183D90)
Place a damaging musical note in[LINE]
front. Reduces M. Atk of foes.[END]


//Text $19ECF8
#WRITE(ptr,$183DA8)
[Sign_5]Reflect Rage[END]


//Text $19ECB0
#WRITE(ptr,$183DB0)
Creates a sound wave barrier. [LINE]
Reduces M. Atk of foes.[END]


//Text $19EC98
#WRITE(ptr,$183DC8)
[Sign_5]Volt Thrust[END]


//Text $19EC40
#WRITE(ptr,$183DD0)
Fist-clap to create an electric shockwave.[LINE]
Uses a flying kick in midair.[END]


//Text $19EC28
#WRITE(ptr,$183DE8)
[Sign_4]1-2 Combo[END]


//Text $19EBE0
#WRITE(ptr,$183DF0)
A shoulder tackle followed by an[LINE]
uppercut to hit foes up.[END]


//Text $19EBC8
#WRITE(ptr,$183E08)
[Sign_4]Great Upper[END]


//Text $19EB70
#WRITE(ptr,$183E10)
Blow foes into the air with two[LINE]
uppercuts. Use in midair to rise.[END]


//Text $19EB58
#WRITE(ptr,$183E28)
[Sign_4]Hell's Hurricane[END]


//Text $19EB10
#WRITE(ptr,$183E30)
A high-speed rush that belies his physique.[LINE]
A hurricane spin when used in midair.[END]


//Text $19EAF8
#WRITE(ptr,$183E48)
[Sign_4]Hip Attack[END]


//Text $19EAB0
#WRITE(ptr,$183E50)
A dive bomb with his hip.[LINE]
The higher it's used, the more damage it does![END]


//Text $19EA98
#WRITE(ptr,$183E68)
[Sign_5]Heavy Bomber[END]


//Text $19EA48
#WRITE(ptr,$183E70)
Compress and expand chi energy[LINE]
to an incredible size. [END]


//Text $19EA30
#WRITE(ptr,$183E88)
[Sign_4]Revival Shout[END]


//Text $19E9E0
#WRITE(ptr,$183E90)
Revive an ally by shouting. If it fails,[LINE]
the user will be stunned.[END]


//Text $19E9C8
#WRITE(ptr,$183EA8)
[Sign_5]Muscle Heat[END]


//Text $19E988
#WRITE(ptr,$183EB0)
Increases the user's P. ATK, but[LINE]
inflicts poison on himself.[END]


//Text $19E970
#WRITE(ptr,$183EC8)
[Sign_4]Metal Body[END]


//Text $19E920
#WRITE(ptr,$183ED0)
Grants iron stance for 10 seconds,[LINE]
but inflicts weak on self after it ends.[END]


//Text $19E908
#WRITE(ptr,$183EE8)
[Sign_4]Falcon Fledge[END]


//Text $19E8D0
#WRITE(ptr,$183EF0)
Attack with a rising knee kick. Use[LINE]
it consecutively to reach the heavens.[END]


//Text $19E8B8
#WRITE(ptr,$183F08)
[Sign_5]Earth Crusher[END]


//Text $19E868
#WRITE(ptr,$183F10)
Body slams the earth. His abdominal[LINE]
training makes this work. Maybe...[END]


//Text $19E850
#WRITE(ptr,$183F28)
[Sign_4]Heartbreak[END]


//Text $19E800
#WRITE(ptr,$183F30)
Spins quickly to land the ultimate[LINE]
punch. Inflicts stop on foes hit.[END]


//Text $19E7E8
#WRITE(ptr,$183F48)
[Sign_4]Massive Throw[END]


//Text $19E790
#WRITE(ptr,$183F50)
A simple grab and throw arte.[LINE]
Amazingly, it can't be guarded.[END]


//Text $19E778
#WRITE(ptr,$183F68)
[Sign_4]Lilith Rush[END]


//Text $19E738
#WRITE(ptr,$183F70)
4 fluid, consecutive attacks. Just cause[LINE]
it's fluid doesn't mean it's watered down.[END]


//Text $19E720
#WRITE(ptr,$183F88)
[Sign_5]Rainbow Arch[END]


//Text $19E700
#WRITE(ptr,$183F90)
A rainbow arc from swinging water.[LINE]
[END]


//Text $19E6E8
#WRITE(ptr,$183FA8)
[Sign_4]Sunfish Screech[END]


//Text $19E6D0
#WRITE(ptr,$183FAC)
[END]


//Text $19E680
#WRITE(ptr,$183FB0)
I think this is her answer to[LINE]
"What can I do with a sunfish?"[END]


//Text $19E668
#WRITE(ptr,$183FC8)
[Sign_5]Aqua Smite[END]


//Text $19E630
#WRITE(ptr,$183FD0)
Water your plants on a hot,[LINE]
summer day.[END]


//Text $19E618
#WRITE(ptr,$183FE8)
[Sign_4]Wake the Dead[END]


//Text $19E608
#WRITE(ptr,$183FEC)
[END]


//Text $19E5C0
#WRITE(ptr,$183FF0)
Bang a frying pan to attack with[LINE]
sound waves. Wakes even the sleepiest.[END]


//Text $19E5A8
#WRITE(ptr,$184008)
[Sign_5]Steak Flare[END]


//Text $19E560
#WRITE(ptr,$184010)
A juicy, fiery anti-air arte.[LINE]
Her timing reveals her mastery.[END]


//Text $19E548
#WRITE(ptr,$184028)
[Sign_4]Turn Over[END]


//Text $19E510
#WRITE(ptr,$184030)
Experience the terror of being hit by[LINE]
a frying pan from above. Tonk-Tonk-Tonk.[END]


//Text $19E4F8
#WRITE(ptr,$184048)
[Sign_4]Flash Back[END]


//Text $19E4A8
#WRITE(ptr,$184050)
An arte hidden from neighborhood[LINE]
wives under the cover of flashing lights.[END]


//Text $19E490
#WRITE(ptr,$184068)
[Sign_4]Rock Kick[END]


//Text $19E468
#WRITE(ptr,$184070)
Kicks a rock.[LINE]
Err.., that's it.[END]


//Text $19E450
#WRITE(ptr,$184088)
[Sign_4]Sunfish Stride[END]


//Text $19E418
#WRITE(ptr,$184090)
Is she a friend of sunfish or not?[LINE]
[END]


//Text $19E400
#WRITE(ptr,$1840A8)
[Sign_6]Fire Ball[END]


//Text $19E3D0
#WRITE(ptr,$1840B0)
A spell that shoots fire balls.[LINE]
Raises P. ATK.[END]


//Text $19E3B8
#WRITE(ptr,$1840C8)
[Sign_6]Eruption[END]


//Text $19E390
#WRITE(ptr,$1840D0)
A spell that causes small-scale[LINE]
lava to erupt from the ground.[END]


//Text $19E378
#WRITE(ptr,$1840E8)
[Sign_6]Fire Wall[END]


//Text $19E338
#WRITE(ptr,$1840F0)
Conjures a wall of fire around the[LINE]
caster.[END]


//Text $19E320
#WRITE(ptr,$184108)
[Sign_6]Fire Storm[END]


//Text $19E2F0
#WRITE(ptr,$184110)
Creates flames from the ground[LINE]
around the target.[END]


//Text $19E2D8
#WRITE(ptr,$184128)
[Sign_6]Fear Flare[END]


//Text $19E298
#WRITE(ptr,$184130)
Rains flaming shots from above.[LINE]
Inflicts poison.[END]


//Text $19E280
#WRITE(ptr,$184148)
[Sign_6]Flare Tornado[END]


//Text $19E258
#WRITE(ptr,$184150)
Flaming bullets erupt from the ground.[LINE]
[END]


//Text $19E240
#WRITE(ptr,$184168)
[Sign_6]Explosion[END]


//Text $19E200
#WRITE(ptr,$184170)
Compresses power and causes an[LINE]
explosion upon impact.[END]


//Text $19E1E8
#WRITE(ptr,$184188)
[Sign_6]Ice Needles[END]


//Text $19E1A8
#WRITE(ptr,$184190)
Drops icicles on a target's head.[LINE]
Raises P. DEF.[END]


//Text $19E190
#WRITE(ptr,$1841A8)
[Sign_6]Ice Tornado[END]


//Text $19E170
#WRITE(ptr,$1841B0)
Conjures a vortex of cold air.[LINE]
[END]


//Text $19E158
#WRITE(ptr,$1841C8)
[Sign_6]Ice Wall[END]


//Text $19E130
#WRITE(ptr,$1841D0)
Creates a wall of ice in front of the caster.[LINE]
[END]


//Text $19E120
#WRITE(ptr,$1841E8)
[Sign_6]Icicle[END]


//Text $19E0F0
#WRITE(ptr,$1841F0)
Shoots icicles in bursts from a[LINE]
block of ice.[END]


//Text $19E0E0
#WRITE(ptr,$184208)
[Sign_6]Blizzard[END]


//Text $19E098
#WRITE(ptr,$184210)
A fierce blizzard that bombards foes.[LINE]
Inflicts sleep.[END]


//Text $19E080
#WRITE(ptr,$184228)
[Sign_6]Maelstrom[END]


//Text $19E038
#WRITE(ptr,$184230)
Creates a huge whirlpool to engulf foes.[LINE]
Easily crits.[END]


//Text $19E020
#WRITE(ptr,$184248)
[Sign_6]Tidal Wave[END]


//Text $19DFF8
#WRITE(ptr,$184250)
Creates a huge tsunami to engulf foes.[LINE]
[END]


//Text $19DFE0
#WRITE(ptr,$184268)
[Sign_6]Wind Arrow[END]


//Text $19DF98
#WRITE(ptr,$184270)
Strikes foes with arrows of wind from[LINE]
above and raises evasion.[END]


//Text $19DF88
#WRITE(ptr,$184288)
[Sign_6]Storm[END]


//Text $19DF68
#WRITE(ptr,$184290)
Creates a gust of wind from the back.[LINE]
[END]


//Text $19DF50
#WRITE(ptr,$1842A8)
[Sign_6]Arrow Stream[END]


//Text $19DF28
#WRITE(ptr,$1842B0)
Unleashes blades of wind at a target.[LINE]
[END]


//Text $19DF10
#WRITE(ptr,$1842C8)
[Sign_6]Whirlwind[END]


//Text $19DEC0
#WRITE(ptr,$1842D0)
Releases jets of wind pressure in front[LINE]
of the caster and weakens foes.[END]


//Text $19DEA8
#WRITE(ptr,$1842E8)
[Sign_6]Air Thrust[END]


//Text $19DE60
#WRITE(ptr,$1842F0)
Creates blades of wind in an area to[LINE]
slice the enemy.[END]


//Text $19DE50
#WRITE(ptr,$184308)
[Sign_6]Cyclone[END]


//Text $19DE20
#WRITE(ptr,$184310)
Two tornadoes join to create a cylone[LINE]
around the enemy.[END]


//Text $19DE08
#WRITE(ptr,$184328)
[Sign_6]God's Breath[END]


//Text $19DDD0
#WRITE(ptr,$184330)
Conjure a magic circle in the sky to[LINE]
crush foes with a mighty gale.[END]


//Text $19DDB8
#WRITE(ptr,$184348)
[Sign_6]Stone Blast[END]


//Text $19DD78
#WRITE(ptr,$184350)
Shoots a series of rocks as projectiles.[LINE]
Temporarily raises M. Atk.[END]


//Text $19DD68
#WRITE(ptr,$184368)
[Sign_6]Grave[END]


//Text $19DD30
#WRITE(ptr,$184370)
Pierces target with a spear of stone[LINE]
into the air.[END]


//Text $19DD18
#WRITE(ptr,$184388)
[Sign_6]Stone Wall[END]


//Text $19DCC8
#WRITE(ptr,$184390)
Creates a spear of stone in front of the[LINE]
caster. Inflicts seal.[END]


//Text $19DCB0
#WRITE(ptr,$1843A8)
[Sign_6]Air Pressure[END]


//Text $19DC88
#WRITE(ptr,$1843B0)
Creates a gravitational field to crush foes.[LINE]
[END]


//Text $19DC70
#WRITE(ptr,$1843C8)
[Sign_6]Ground Dasher[END]


//Text $19DC48
#WRITE(ptr,$1843D0)
Unleashes the power of earth to engulf foes.[LINE]
[END]


//Text $19DC30
#WRITE(ptr,$1843E8)
[Sign_6]Lightning[END]


//Text $19DC08
#WRITE(ptr,$1843F0)
Drops a small thunderbolt on the target.[LINE]
[END]


//Text $19DBF0
#WRITE(ptr,$184408)
[Sign_6]Thunder Blade[END]


//Text $19DBA8
#WRITE(ptr,$184410)
Summons a sword of lightning to cleave[LINE]
foes. May paralyze the enemy.[END]


//Text $19DB98
#WRITE(ptr,$184428)
[Sign_6]Ray[END]


//Text $19DB58
#WRITE(ptr,$184430)
Gathers light to a single point which[LINE]
launches several lasers.[END]


//Text $19DB40
#WRITE(ptr,$184448)
[Sign_6]Holy Lance[END]


//Text $19DB10
#WRITE(ptr,$184450)
Pierces the enemy with countless[LINE]
spears of light.[END]


//Text $19DAF0
#WRITE(ptr,$184468)
[Sign_6]Indignation[END]


//Text $19DAD0
#WRITE(ptr,$184470)
Rains the lightning of god on the enemy.[LINE]
[END]


//Text $19DAC0
#WRITE(ptr,$184488)
[Sign_6]Big Bang[END]


//Text $19DA80
#WRITE(ptr,$184490)
The strongest light spell. It can[LINE]
decimate foes instantly.[END]


//Text $19DA68
#WRITE(ptr,$1844A8)
[Sign_6]Demon's Lance[END]


//Text $19DA38
#WRITE(ptr,$1844B0)
Summons a demonic spear to crush the foe.[LINE]
[END]


//Text $19DA20
#WRITE(ptr,$1844C8)
[Sign_6]Black Hole[END]


//Text $19D9F0
#WRITE(ptr,$1844D0)
The strongest dark spell. It can[LINE]
instantly crush an enemy.[END]


//Text $19D9D8
#WRITE(ptr,$1844E8)
[Sign_6]Tractor Beam[END]


//Text $19D990
#WRITE(ptr,$1844F0)
A non-attribute spell that lifts enemies.[LINE]
No enemy has resistance against this.[END]


//Text $19D978
#WRITE(ptr,$184508)
[Sign_6]Cursed Cries[END]


//Text $19D968
#WRITE(ptr,$184510)
※敵専用[LINE]
[END]


//Text $19D950
#WRITE(ptr,$184528)
[Sign_6]Meteor Storm[END]


//Text $19D930
#WRITE(ptr,$184530)
Non-attribute spell that rains meteors on foes.[LINE]
[END]


//Text $19D918
#WRITE(ptr,$184548)
[Sign_6]Extension[END]


//Text $19D8C8
#WRITE(ptr,$184550)
Inflicts instant death at a fixed rate.[LINE]
The less HP, the higher the chance.[END]


//Text $19D8A8
#WRITE(ptr,$184568)
[Sign_6]Guilty Resolver[END]


//Text $19D8A0
#WRITE(ptr,$184570)
※敵用[LINE]
[END]


//Text $19D888
#WRITE(ptr,$184588)
[Sign_10]First Aid[END]


//Text $19D858
#WRITE(ptr,$184590)
Restores 20% HP to one ally.[LINE]
[END]


//Text $19D848
#WRITE(ptr,$1845A8)
[Sign_10]Heal[END]


//Text $19D818
#WRITE(ptr,$1845B0)
Restores 40% HP to one ally.[LINE]
[END]


//Text $19D808
#WRITE(ptr,$1845C8)
[Sign_10]Cure[END]


//Text $19D7D8
#WRITE(ptr,$1845D0)
Restores 80% HP to one ally.[LINE]
[END]


//Text $19D7C8
#WRITE(ptr,$1845E8)
[Sign_10]Nurse[END]


//Text $19D798
#WRITE(ptr,$1845F0)
Restores 30% HP to the party.[LINE]
[END]


//Text $19D780
#WRITE(ptr,$184608)
[Sign_10]Revitalize[END]


//Text $19D738
#WRITE(ptr,$184610)
Restores 50% HP in an area of effect.[LINE]
Better gather together.[END]


//Text $19D720
#WRITE(ptr,$184628)
[Sign_10]Antidote[END]


//Text $19D6F8
#WRITE(ptr,$184630)
Cures poison and weakness for one ally.[LINE]
[END]


//Text $19D6E8
#WRITE(ptr,$184648)
[Sign_10]Recover[END]


//Text $19D6A8
#WRITE(ptr,$184650)
Cures status ailments for one ally.[LINE]
[END]


//Text $19D690
#WRITE(ptr,$184668)
[Sign_10]Resurrection[END]


//Text $19D648
#WRITE(ptr,$184670)
Revives one KO'd ally and restores[LINE]
70% HP.[END]


//Text $19D638
#WRITE(ptr,$184688)
[Sign_6]Pow Hammer[END]


//Text $19D600
#WRITE(ptr,$184690)
Drops a toy hammer that may[LINE]
stun. Is it a spell?[END]


//Text $19D5E8
#WRITE(ptr,$1846A8)
[Sign_6]Pow Pow Hammer[END]


//Text $19D5A0
#WRITE(ptr,$1846B0)
Drops an oversized toy hammer with[LINE]
rebounding effects. It's a spell.[END]


//Text $19D588
#WRITE(ptr,$1846C8)
[Sign_6]Deep Mist[END]


//Text $19D540
#WRITE(ptr,$1846D0)
Creates a fog that reduces the enemy's chance[LINE]
of inflicting status ailments and critical hits.[END]


//Text $19D528
#WRITE(ptr,$1846E8)
[Sign_6]Acid Rain[END]


//Text $19D4D8
#WRITE(ptr,$1846F0)
Reduces M. Def of enemies in range.[LINE]
Also removes enemy buffs.[END]


//Text $19D4C8
#WRITE(ptr,$184708)
[Sign_6]Silence[END]


//Text $19D498
#WRITE(ptr,$184710)
Seals spells and artes of one enemy.[LINE]
[END]


//Text $19D488
#WRITE(ptr,$184728)
[Sign_10]Barrier[END]


//Text $19D438
#WRITE(ptr,$184730)
Temporarily raises P. DEF of one ally and[LINE]
removes status ailments.[END]


//Text $19D420
#WRITE(ptr,$184748)
[Sign_10]Sharpness[END]


//Text $19D3D0
#WRITE(ptr,$184750)
Temporarily raises P. ATK of one ally and[LINE]
removes status ailments.[END]


//Text $19D3C0
#WRITE(ptr,$184768)
[Sign_10]Dispel[END]


//Text $19D388
#WRITE(ptr,$184770)
Removes status ailments for the party.[LINE]
[END]


//Section Strategy

//Text $1A17E8
#WRITE(ptr,$184DC8)
Always Attack[END]


//Text $1A17B8
#WRITE(ptr,$184DCC)
Ignore defense,[LINE]
Attack in close-range.[END]


//Text $1A17A8
#WRITE(ptr,$184DD4)
Cut Through[END]


//Text $1A1760
#WRITE(ptr,$184DD8)
Fights in close range, will go on the defensive[LINE]
if its HP gets low.[END]


//Text $1A1750
#WRITE(ptr,$184DE0)
Balance[END]


//Text $1A1700
#WRITE(ptr,$184DE4)
Fights in close range, go ranged, or[LINE]
defensive if HP less than half.[END]


//Text $1A16F0
#WRITE(ptr,$184DEC)
Protect[END]


//Text $1A16B0
#WRITE(ptr,$184DF0)
Protect ally with the lowest HP[LINE]
attacking enemies near them.[END]


//Text $1A16A0
#WRITE(ptr,$184DF8)
Defend[END]


//Text $1A1678
#WRITE(ptr,$184DFC)
Only defend and cast healing artes.[END]


//Text $1A1668
#WRITE(ptr,$184E04)
Moderate Heal[END]


//Text $1A1628
#WRITE(ptr,$184E08)
Focus on using healing artes on[LINE]
allies with less than half HP.[END]


//Text $1A1618
#WRITE(ptr,$184E10)
Heal[END]


//Text $1A15D0
#WRITE(ptr,$184E14)
If an ally has taken any damage,[LINE]
focus on using healing artes.[END]


//Text $1A15B8
#WRITE(ptr,$184E1C)
Do whatever you want.[END]


//Text $1A1580
#WRITE(ptr,$184E20)
Use artes like Search Gald,[LINE]
but also heal on occasion.[END]


//Text $1A156C
#WRITE(ptr,$184E28)
Attack Weak Enemy[END]


//Text $1A1520
#WRITE(ptr,$184E2C)
Focus casting spells on low HP enemies,[LINE]
then defend when HP is critical.[END]


//Text $1A150A
#WRITE(ptr,$184E34)
Attack Strong Enemy[END]


//Text $1A14C0
#WRITE(ptr,$184E38)
Focus on high-level enemies, then[LINE]
defend against foes when HP [lessthan] 50%.[END]


//Text $1A14B0
#WRITE(ptr,$184E40)
Attack Close[END]


//Text $1A1468
#WRITE(ptr,$184E44)
Focus on nearest enemy, go melee[LINE]
if they are close enough.[END]


//Text $1A1458
#WRITE(ptr,$184E4C)
Disturb Enemy[END]


//Text $1A1418
#WRITE(ptr,$184E50)
Aim at attacking/casting enemies[LINE]
with fast spells or melee.[END]


//Text $1A1408
#WRITE(ptr,$184E58)
Ranged Attack[END]


//Text $1A13D8
#WRITE(ptr,$184E5C)
Stay in the rear, using ranged attacks.[END]


//Text $1A13C0
#WRITE(ptr,$184E64)
Moderate Attacks[END]


//Text $1A1388
#WRITE(ptr,$184E68)
Don't be aggressive but[LINE]
counterattack nearby enemies.[END]


//Text $1A1378
#WRITE(ptr,$184E70)
Attack Flying[END]


//Text $1A1348
#WRITE(ptr,$184E74)
Focus on flying enemies.[END]


//Text $1A1338
#WRITE(ptr,$184E7C)
Close Attack[END]


//Text $1A12F0
#WRITE(ptr,$184E80)
Use melee artes.[END]


//Text $1A12E0
#WRITE(ptr,$184E88)
Protect Rear[END]


//Text $1A12B8
#WRITE(ptr,$184E8C)
Protect the leader's back.[END]


//Text $1A12A8
#WRITE(ptr,$184E94)
Hit and Run[END]


//Text $1A1278
#WRITE(ptr,$184E98)
Follow on the leader's attack.[END]


//Text $1A1268
#WRITE(ptr,$184EA0)
Disturb Enemy[END]


//Text $1A1238
#WRITE(ptr,$184EA4)
Move behind the enemies and attack them.[END]


//Text $1A1228
#WRITE(ptr,$184EAC)
Attack Strong[END]


//Text $1A11F8
#WRITE(ptr,$184EB0)
Target high-level enemies. Going all-out.[END]


//Text $1A11E8
#WRITE(ptr,$184EB8)
Fire at Will[END]


//Text $1A11B0
#WRITE(ptr,$184EBC)
Full on assault, attack without defending.[END]


//Text $1A11A0
#WRITE(ptr,$184EC4)
Be Careful![END]


//Text $1A1170
#WRITE(ptr,$184EC8)
Only attack from a safe distance preserving HP.[END]


//Text $1A1160
#WRITE(ptr,$184ED0)
Support[END]


//Text $1A1138
#WRITE(ptr,$184ED4)
Focus on casting supportive spells.[END]


//Text $1A1128
#WRITE(ptr,$184EDC)
Balance[END]


//Text $1A1100
#WRITE(ptr,$184EE0)
Focus using artes with status effects.[END]


//Text $1A10F0
#WRITE(ptr,$184EE8)
Fight Between[END]


//Text $1A10A0
#WRITE(ptr,$184EEC)
Use support artes when at a safe distance[LINE]
otherwise attack close enemies.[END]


//Text $1A1090
#WRITE(ptr,$184EF4)
Attack Freely[END]


//Text $1A1060
#WRITE(ptr,$184EF8)
Avoid normal attacks and[LINE]
focus on using artes.[END]


//Text $1A1050
#WRITE(ptr,$184F00)
Giant Wall[END]


//Text $1A1018
#WRITE(ptr,$184F04)
Defend and prevent the[LINE]
enemy from breaking through.[END]


//Text $1A1008
#WRITE(ptr,$184F0C)
Running Target[END]


//Text $1A0FD8
#WRITE(ptr,$184F10)
Change the target every time you move.[END]


//Text $1A0FC8
#WRITE(ptr,$184F18)
A mistake has been made.[END]


//Text $1A0FA0
#WRITE(ptr,$184F1C)
Please change the label to TAC_DOUBLE[LINE]
[END]


//Section Swordian Device and others

//Text $1A2840
#WRITE(ptr,$184F3C)
P. ATK＋[TAG_015][END]


//Text $1A2830
#WRITE(ptr,$184F44)
Attack[END]


//Text $1A2820
#WRITE(ptr,$184F50)
M. ATK＋[TAG_015][END]


//Text $1A2810
#WRITE(ptr,$184F58)
Mind[END]


//Text $1A2800
#WRITE(ptr,$184F64)
P. DEF＋[TAG_015][END]


//Text $1A27F0
#WRITE(ptr,$184F6C)
Defense[END]


//Text $1A27E0
#WRITE(ptr,$184F78)
M. DEF＋[TAG_015][END]


//Text $1A27D0
#WRITE(ptr,$184F80)
Resist[END]


//Text $1A27C0
#WRITE(ptr,$184F8C)
ACC＋[TAG_015][END]


//Text $1A27B8
#WRITE(ptr,$184F94)
Hit[END]


//Text $1A27A8
#WRITE(ptr,$184FA0)
EVA＋[TAG_015][END]


//Text $1A2798
#WRITE(ptr,$184FA8)
Evasion[END]


//Text $1A2788
#WRITE(ptr,$184FB4)
CRT＋[TAG_015][END]


//Text $1A2778
#WRITE(ptr,$184FBC)
Critical[END]


//Text $1A2768
#WRITE(ptr,$184FC8)
VIT＋[TAG_015][END]


//Text $1A2758
#WRITE(ptr,$184FD0)
Vitality[END]


//Text $1A2748
#WRITE(ptr,$184FDC)
Petrify Strike[END]


//Text $1A2738
#WRITE(ptr,$184FE4)
Petrify[END]


//Text $1A2728
#WRITE(ptr,$184FF0)
Weak Strike[END]


//Text $1A2718
#WRITE(ptr,$184FF8)
Weak[END]


//Text $1A2708
#WRITE(ptr,$185004)
Poison Strike[END]


//Text $1A26F8
#WRITE(ptr,$18500C)
Poison[END]


//Text $1A26E8
#WRITE(ptr,$185018)
Sleep Strike[END]


//Text $1A26D8
#WRITE(ptr,$185020)
Sleep[END]


//Text $1A26C8
#WRITE(ptr,$18502C)
Paralyze Strike[END]


//Text $1A26B8
#WRITE(ptr,$185034)
Paralyze[END]


//Text $1A26A8
#WRITE(ptr,$185040)
Seal Strike[END]


//Text $1A26A0
#WRITE(ptr,$185048)
Seal[END]


//Text $1A2690
#WRITE(ptr,$185054)
Reduce Strike[END]


//Text $1A2680
#WRITE(ptr,$185068)
Stop Strike[END]


//Text $1A2670
#WRITE(ptr,$18507C)
Resist Petrify[END]


//Text $1A2660
#WRITE(ptr,$185090)
Resist Weak[END]


//Text $1A2650
#WRITE(ptr,$1850A4)
Resist Poison[END]


//Text $1A2640
#WRITE(ptr,$1850B8)
Resist Sleep[END]


//Text $1A2630
#WRITE(ptr,$1850CC)
Resist Paralyze[END]


//Text $1A2620
#WRITE(ptr,$1850E0)
Resist Seal[END]


//Text $1A2610
#WRITE(ptr,$1850F4)
Resist Slash[END]


//Text $1A2600
#WRITE(ptr,$185108)
Resist Blow[END]


//Text $1A25F0
#WRITE(ptr,$18511C)
Resist Shot[END]


//Text $1A25E0
#WRITE(ptr,$185130)
Resist Sonic[END]


//Text $1A25D0
#WRITE(ptr,$185144)
Resist Earth[END]


//Text $1A25C0
#WRITE(ptr,$185158)
Resist Wind[END]


//Text $1A25B0
#WRITE(ptr,$18516C)
Resist Fire[END]


//Text $1A25A0
#WRITE(ptr,$185180)
Resist Water[END]


//Text $1A2590
#WRITE(ptr,$185194)
Resist Light[END]


//Text $1A2580
#WRITE(ptr,$1851A8)
Resist Dark[END]


//Text $1A2570
#WRITE(ptr,$1851BC)
HP Drain[END]


//Text $1A2550
#WRITE(ptr,$1851D0)
Flash Guard raises  CC＋[TAG_015][END]


//Text $1A2540
#WRITE(ptr,$1851D4)
PLUS CAPA[END]


//Text $1A2520
#WRITE(ptr,$1851E4)
Recovers HP with Flash Guard[END]


//Text $1A2518
#WRITE(ptr,$1851E8)
HEAL HP[END]


//Text $1A2500
#WRITE(ptr,$1851F8)
P. ATK up with charge[END]


//Text $1A24F0
#WRITE(ptr,$1851FC)
ATTACK UP[END]


//Text $1A24D8
#WRITE(ptr,$18520C)
M. ATK up with charge[END]


//Text $1A24D0
#WRITE(ptr,$185210)
MIND UP[END]


//Text $1A24B8
#WRITE(ptr,$185220)
P. DEF up with charge[END]


//Text $1A24A8
#WRITE(ptr,$185224)
DEFENSE UP[END]


//Text $1A2490
#WRITE(ptr,$185234)
M. DEF up with charge[END]


//Text $1A2480
#WRITE(ptr,$185238)
RESIST UP[END]


//Text $1A2460
#WRITE(ptr,$185248)
Remove ailment with charge[END]


//Text $1A2450
#WRITE(ptr,$18524C)
ALL CLEAR[END]


//Text $1A2438
#WRITE(ptr,$18525C)
CC＋1 when charging[END]


//Text $1A2428
#WRITE(ptr,$185260)
CHAIN CAPA +1[END]


//Text $1A2408
#WRITE(ptr,$185270)
Invincible during charge[END]


//Text $1A2400
#WRITE(ptr,$185274)
FLASH[END]


//Text $1A23E0
#WRITE(ptr,$185284)
Fill Blast gauge when charging[END]


//Text $1A23D0
#WRITE(ptr,$185288)
BLAST PLUS[END]


//Text $1A23B0
#WRITE(ptr,$185298)
Give allies CC with Charge[END]


//Text $1A23A0
#WRITE(ptr,$18529C)
CHAIN SUPPLY[END]


//Text $1A2388
#WRITE(ptr,$1852AC)
Charge recovers HP[END]


//Text $1A2518
#WRITE(ptr,$1852B0)
HEAL HP[END]


//Text $1A2368
#WRITE(ptr,$1852C0)
Increase P. ATK when charging[END]


//Text $1A2358
#WRITE(ptr,$1852C4)
CHARGE ATTACK[END]


//Text $1A2338
#WRITE(ptr,$1852D4)
Remove de-buffs when charging[END]


//Text $1A2328
#WRITE(ptr,$1852D8)
DESPEL EFFECT[END]


//Text $1A2308
#WRITE(ptr,$1852E8)
Restore [TAG_015]％ HP every 2 sec.[END]


//Text $1A2518
#WRITE(ptr,$1852EC)
HEAL HP[END]


//Text $1A22F8
#WRITE(ptr,$1852F0)
Holy[END]


//Text $1A22D8
#WRITE(ptr,$1852FC)
Fills blast gauge over time[END]


//Text $1A23D0
#WRITE(ptr,$185300)
BLAST PLUS[END]


//Text $1A22B8
#WRITE(ptr,$185310)
May heal [TAG_015]％HP near death[END]


//Text $1A22B0
#WRITE(ptr,$185314)
RESCURE[END]


//Text $1A22A0
#WRITE(ptr,$185318)
Rescue[END]


//Text $1A2280
#WRITE(ptr,$185324)
Kill foe to heal HP[END]


//Text $1A2278
#WRITE(ptr,$185328)
GAIN HP[END]


//Text $1A2270
#WRITE(ptr,$18532C)
Gain[END]


//Text $1A2250
#WRITE(ptr,$185338)
Kill foe to gain  CC＋[TAG_015][END]


//Text $1A2240
#WRITE(ptr,$18533C)
GAIN CAPA[END]


//Text $1A2230
#WRITE(ptr,$185340)
Rapid[END]


//Text $1A2208
#WRITE(ptr,$18534C)
Fill blast gauge when foe defeated[END]


//Text $1A21F8
#WRITE(ptr,$185350)
GAIN BLAST[END]


//Text $1A21E8
#WRITE(ptr,$185354)
Tension[END]


//Text $1A21C8
#WRITE(ptr,$185360)
Double EXP gained but critical hits are fatal[END]


//Text $1A21C0
#WRITE(ptr,$185364)
CRUSH![END]


//Text $1A2198
#WRITE(ptr,$185374)
Deal double damage but take criticals[END]


//Text $1A2178
#WRITE(ptr,$185388)
Min CC＋１, Max CC＋１[END]


//Text $1A2168
#WRITE(ptr,$185390)
Variable[END]


//Text $1A2150
#WRITE(ptr,$18539C)
CC is fixed at [TAG_015][END]


//Text $1A2138
#WRITE(ptr,$1853B0)
Min CC＋[TAG_015][END]


//Text $1A2130
#WRITE(ptr,$1853B8)
Rise[END]


//Text $1A2118
#WRITE(ptr,$1853C4)
Max CC＋[TAG_015][END]


//Text $1A2108
#WRITE(ptr,$1853CC)
Exceed[END]


//Text $1A20E0
#WRITE(ptr,$1853D8)
Critical attacks stun foes longer[END]


//Text $1A20D0
#WRITE(ptr,$1853DC)
ADD STUN[END]


//Text $1A20C0
#WRITE(ptr,$1853EC)
Stunner[END]


//Text $1A20A0
#WRITE(ptr,$185400)
Critical attack CC＋[TAG_015][END]


//Text $1A2090
#WRITE(ptr,$185404)
ADD CAPA[END]


//Text $1A2080
#WRITE(ptr,$185408)
Chaser[END]


//Text $1A2050
#WRITE(ptr,$185414)
Block physical attacks during a Front Step[END]


//Text $1A2048
#WRITE(ptr,$185418)
GUARD[END]


//Text $1A2020
#WRITE(ptr,$185428)
Artes stun enemies longer[END]


//Text $1A2018
#WRITE(ptr,$185430)
Heavy[END]


//Text $1A1FF8
#WRITE(ptr,$18543C)
Spells stun foes longer[END]


//Text $1A1FF0
#WRITE(ptr,$185444)
Bless[END]


//Text $1A1FC8
#WRITE(ptr,$185450)
Decrease stun from physical attacks[END]


//Text $1A1FB8
#WRITE(ptr,$185458)
Iron Body[END]


//Text $1A1F90
#WRITE(ptr,$185464)
Decrease stun from enemy spells[END]


//Text $1A1F80
#WRITE(ptr,$18546C)
Distort[END]


//Text $1A1F70
#WRITE(ptr,$185478)
Earth Elemental[END]


//Text $1A1F60
#WRITE(ptr,$18548C)
Wind Elemental[END]


//Text $1A1F50
#WRITE(ptr,$1854A0)
Fire Elemental[END]


//Text $1A1F40
#WRITE(ptr,$1854B4)
Water Elemental[END]


//Text $1A1F30
#WRITE(ptr,$1854C8)
Light Elemental[END]


//Text $1A1F20
#WRITE(ptr,$1854DC)
Dark Elemental[END]


//Text $1A1F00
#WRITE(ptr,$1854F0)
Increase damage of Earth spells[END]


//Text $1A1EE0
#WRITE(ptr,$185504)
Increase damage of Wind spells[END]


//Text $1A1EC0
#WRITE(ptr,$185518)
Increase damage of Fire spells[END]


//Text $1A1EA0
#WRITE(ptr,$18552C)
Increase damage of Water spells[END]


//Text $1A1E80
#WRITE(ptr,$185540)
Increase damage of Light spells[END]


//Text $1A1E60
#WRITE(ptr,$185554)
Increase damage of Dark spells[END]


//Text $1A1E40
#WRITE(ptr,$185568)
Reduce Earth spell cast time[END]


//Text $1A1E30
#WRITE(ptr,$18556C)
HIGH SPEED[END]


//Text $1A1E20
#WRITE(ptr,$185570)
De-Earth[END]


//Text $1A1E00
#WRITE(ptr,$18557C)
Reduce Wind spell cast time[END]


//Text $1A1E30
#WRITE(ptr,$185580)
HIGH SPEED[END]


//Text $1A1DF0
#WRITE(ptr,$185584)
De-Wind[END]


//Text $1A1DD0
#WRITE(ptr,$185590)
Reduce Fire spell cast time[END]


//Text $1A1E30
#WRITE(ptr,$185594)
HIGH SPEED[END]


//Text $1A1DC0
#WRITE(ptr,$185598)
De-Fire[END]


//Text $1A1DA0
#WRITE(ptr,$1855A4)
Reduce Water spell cast time[END]


//Text $1A1E30
#WRITE(ptr,$1855A8)
HIGH SPEED[END]


//Text $1A1D90
#WRITE(ptr,$1855AC)
De-Water[END]


//Text $1A1D70
#WRITE(ptr,$1855B8)
Reduce Light spell cast time[END]


//Text $1A1E30
#WRITE(ptr,$1855BC)
HIGH SPEED[END]


//Text $1A1D60
#WRITE(ptr,$1855C0)
De-Light[END]


//Text $1A1D40
#WRITE(ptr,$1855CC)
Reduce Dark spell cast time[END]


//Text $1A1E30
#WRITE(ptr,$1855D0)
HIGH SPEED[END]


//Text $1A1D30
#WRITE(ptr,$1855D4)
De-Dark[END]


//Text $1A1D20
#WRITE(ptr,$1855E0)
Reduce foe ATK[END]


//Text $1A1D10
#WRITE(ptr,$1855E4)
ATTACK DOWN[END]


//Text $1A1D00
#WRITE(ptr,$1855F4)
Reduce foe DEF[END]


//Text $1A1CF0
#WRITE(ptr,$1855F8)
DEFENCE DOWN[END]


//Text $1A1CD8
#WRITE(ptr,$185608)
Reduce foe M. ATK[END]


//Text $1A1CC8
#WRITE(ptr,$18560C)
MIND DOWN[END]


//Text $1A1CB0
#WRITE(ptr,$18561C)
Reduce foe M. DEF[END]


//Text $1A1CA0
#WRITE(ptr,$185620)
RESIST DOWN[END]


//Text $1A1C90
#WRITE(ptr,$185630)
Reduce foe ACC[END]


//Text $1A1C80
#WRITE(ptr,$185634)
HITRATE DOWN[END]


//Text $1A1C70
#WRITE(ptr,$185644)
Reduce foe EVA[END]


//Text $1A1C60
#WRITE(ptr,$185648)
EVADE DOWN[END]


//Text $1A1C50
#WRITE(ptr,$185658)
Hits recover HP[END]


//Text $1A1C30
#WRITE(ptr,$18566C)
Recovery spell also heal caster[END]


//Text $1A1C20
#WRITE(ptr,$185670)
SHARE HP[END]


//Text $1A1C18
#WRITE(ptr,$185674)
Share[END]


//Text $1A1BF8
#WRITE(ptr,$185680)
The power of impersonation?[END]


//Text $1A1BE0
#WRITE(ptr,$185694)
Increase stun rate[END]


//Text $1A1BD8
#WRITE(ptr,$185698)
PIYO[END]


//Text $1A1BB8
#WRITE(ptr,$1856A8)
Periodical food recovery[END]


//Text $1A1BA8
#WRITE(ptr,$1856AC)
CHARGE @FOOD[END]


//Text $1A1B88
#WRITE(ptr,$1856BC)
Azure Edge: Use Demon Fang while dashing[END]


//Text $1A1B70
#WRITE(ptr,$1856D0)
Hell Pyre: Use Dragon Slayer in midair[END]


//Text $1A1B50
#WRITE(ptr,$1856E4)
Infernal Torrent: Chain Demon Fang after Hell Sword[END]


//Text $1A1B30
#WRITE(ptr,$1856F8)
Dragon Toss: Chain Swallow Dance after Severing Wind[END]


//Text $1A1B18
#WRITE(ptr,$18570C)
Alters Charge to Coil[END]


//Text $1A1AF8
#WRITE(ptr,$185720)
Demonic Tiger Blade: Chain Tiger Blade after Demon Fang[END]


//Text $1A1AE0
#WRITE(ptr,$185734)
Omega Tempest: Use Tempest Strike in the air[END]


//Text $1A1AC0
#WRITE(ptr,$185748)
Fiery Beast: Chain Beast after Hell Pyre[END]


//Text $1A1A98
#WRITE(ptr,$18575C)
Beast: Use Scorching Fist during a Front Step[END]


//Text $1A1A78
#WRITE(ptr,$185770)
Phoenix Blast: Chain Rising Phoenix after Light Spear Blast[END]


//Text $1A1A60
#WRITE(ptr,$185798)
Song effectiveness up[END]


//Text $1A1A50
#WRITE(ptr,$18579C)
SUPPORT PLUS[END]


//Text $1A1A30
#WRITE(ptr,$1857AC)
Alters Charge to Search Gald[END]


//Text $1A1A08
#WRITE(ptr,$1857D4)
Chance to steal item up by [TAG_015]％[END]


//Text $1A19F0
#WRITE(ptr,$1857E8)
Block abnormal status[END]


//Text $1A19D0
#WRITE(ptr,$1857FC)
Withstand [TAG_015] physical attack[END]


//Text $1A19B8
#WRITE(ptr,$185810)
Attacks knockback foes[END]


//Text $1A1990
#WRITE(ptr,$185824)
Life Bottle fully restores HP[END]


//Text $1A1980
#WRITE(ptr,$185828)
FULL @HEAL[END]


//Text $1A1958
#WRITE(ptr,$185838)
Reduce time to use next item by [TAG_015]％[END]


//Text $1A1948
#WRITE(ptr,$18583C)
REDUSE @TIME[END]


//Text $1A1928
#WRITE(ptr,$18584C)
Recovery items heal [TAG_015]% more[END]


//Text $1A1918
#WRITE(ptr,$185850)
BONUS @HEAL[END]


//Text $1A1900
#WRITE(ptr,$185860)
Set CC to average value[END]


//Text $1A18D9
#WRITE(ptr,$185874)
Chance to steal item with critical hit[END]


//Text $1A18D0
#WRITE(ptr,$185878)
GET ITEM[END]


//Text $1A18B0
#WRITE(ptr,$185888)
Protects against critical hits[END]


//Text $1A18A0
#WRITE(ptr,$185890)
Shield[END]


//Text $1A1880
#WRITE(ptr,$18589C)
May revive user when KO'd[END]


//Text $1A1870
#WRITE(ptr,$1858A4)
Phoenix[END]


//Text $1A1850
#WRITE(ptr,$1858B0)
Fill Blast Gauge when HP is low[END]


//Text $1A1840
#WRITE(ptr,$1858B8)
Saint[END]


//Text $1A1830
#WRITE(ptr,$1858C4)
Max HP＋1000[END]


//Text $1A1820
#WRITE(ptr,$1858CC)
Stamina[END]


//Text $1A1808
#WRITE(ptr,$1858D8)
Restores 10% HP[END]


//Text $1A1800
#WRITE(ptr,$1858DC)
CUPID[END]


//Section Locations

#WRITE(ptr, $18735C)
Oberon Corporation[END]


//Text $1A4FE8
#WRITE(ptr,$1877E0)
Janos[END]


//Text $1A4FD8
#WRITE(ptr,$187808)
Harmentz[END]


//Text $1A4FC8
#WRITE(ptr,$187830)
Cresta[END]


//Text $1A4FB8
#WRITE(ptr,$187858)
Darilsheid[END]


//Text $1A4FA8
#WRITE(ptr,$187880)
Armeida[END]


//Text $1A4F98
#WRITE(ptr,$1878A8)
Cherik[END]


//Text $1A4F88
#WRITE(ptr,$1878D0)
Calviola[END]


//Text $1A4F78
#WRITE(ptr,$1878F8)
Neustadt[END]


//Text $1A4F68
#WRITE(ptr,$187920)
Shiden[END]


//Text $1A4F58
#WRITE(ptr,$187948)
Moreau[END]


//Text $1A4F48
#WRITE(ptr,$187970)
Terazzi[END]


//Text $1A4F38
#WRITE(ptr,$187998)
Frostheim[END]


//Text $1A4F28
#WRITE(ptr,$1879C0)
Cyril[END]


//Text $1A4F18
#WRITE(ptr,$1879E8)
Heidelberg[END]


//Text $1A4F10
#WRITE(ptr,$187A10)
Lienea[END]


//Text $1A4F00
#WRITE(ptr,$187A38)
Junkland[END]


//Text $1A4EF0
#WRITE(ptr,$187A60)
Radisrol[END]


//Text $1A4EE0
#WRITE(ptr,$187A88)
Katz Village[END]


//Text $1A4ED0
#WRITE(ptr,$186BB8)
Optional Selection[END]


//Text $1A4EC0
#WRITE(ptr,$186BC4)
Wolf Battle[END]


//Text $1A4EB8
#WRITE(ptr,$186BD0)
Draconis[END]


//Text $1A4E98
#WRITE(ptr,$186BDC)
The Mountain Path of Phandaria (First Half)[END]


//Text $1A4E78
#WRITE(ptr,$186BE8)
The Mountain Path of Phandaria (Second Half)[END]


//Text $1A4E68
#WRITE(ptr,$186BF4)
Cave Leading to the Temple[END]


//Text $1A4E60
#WRITE(ptr,$186C00)
Temple[END]


//Text $1A4E50
#WRITE(ptr,$186C0C)
Gaurd Battle[END]


//Text $1A4E30
#WRITE(ptr,$186C18)
Phandaria F1(Around Janos) [END]


//Text $1A4E08
#WRITE(ptr,$186C24)
SeinegaldF1(Around Darilsheid)[END]


//Text $1A4DF0
#WRITE(ptr,$186C30)
Seinegald Soldier Battle１[END]


//Text $1A4DD8
#WRITE(ptr,$186C3C)
Seinegald Soldier Battle 2[END]


//Text $1A4DC8
#WRITE(ptr,$186C48)
Leon Battle 1[END]


//Text $1A4DA0
#WRITE(ptr,$186C54)
Seinegald F1(Around Straylize Forest)[END]


//Text $1A4D80
#WRITE(ptr,$186C60)
Straylize Forest・Base[END]


//Text $1A4D60
#WRITE(ptr,$186C6C)
Straylize Forest・Mountainside[END]


//Text $1A4D40
#WRITE(ptr,$186C78)
Straylize Forest・Summit[END]


//Text $1A4D28
#WRITE(ptr,$186C84)
Straylize Temple[END]


//Text $1A4D08
#WRITE(ptr,$186C90)
Straylize Temple(For Events)[END]


//Text $1A4CF8
#WRITE(ptr,$186C9C)
Roper Battle[END]


//Text $1A4CE8
#WRITE(ptr,$186CA8)
Undersea City(First Half)[END]


//Text $1A4CD8
#WRITE(ptr,$186CB4)
Undersea City(Second Half)[END]


//Text $1A4CB8
#WRITE(ptr,$186CC0)
Calvalese F1(around Kalovia)[END]


//Text $1A4C90
#WRITE(ptr,$186CCC)
Calvalese F1(around Junkland)[END]


//Text $1A4C80
#WRITE(ptr,$186CD8)
Calviola Temple[END]


//Text $1A4C68
#WRITE(ptr,$186CE4)
Petrified Monster Battle[END]


//Text $1A4C40
#WRITE(ptr,$186CF0)
Fitzgald F1(around Neustadt)[END]


//Text $1A4C20
#WRITE(ptr,$186CFC)
Fitzgald F1(around Lienea)[END]


//Text $1A4C10
#WRITE(ptr,$186D08)
Kongman Battle[END]


//Text $1A4C08
#WRITE(ptr,$186D14)
Boa Battle[END]


//Text $1A4BF8
#WRITE(ptr,$186D20)
Pirate Ship (Advantage)[END]


//Text $1A4BE8
#WRITE(ptr,$186D2C)
Pirate Ship (Disadvantage)[END]


//Text $1A4BD8
#WRITE(ptr,$186D38)
Batista Battle１[END]


//Text $1A4BC0
#WRITE(ptr,$186D44)
Aquaveil F1[END]


//Text $1A4BA8
#WRITE(ptr,$186D50)
Shiden Tidal Cave (First Half)[END]


//Text $1A4B90
#WRITE(ptr,$186D5C)
Shiden Tidal Cave (Final Half)[END]


//Text $1A4B80
#WRITE(ptr,$186D68)
Cave King Battle[END]


//Text $1A4B68
#WRITE(ptr,$186D74)
Moreau Castle (First Half)[END]


//Text $1A4B50
#WRITE(ptr,$186D80)
Moreau Castle (Final Half)[END]


//Text $1A4B40
#WRITE(ptr,$186D8C)
Batista Battle 2[END]


//Text $1A4B30
#WRITE(ptr,$186D98)
Kraken Battle[END]


//Text $1A4B18
#WRITE(ptr,$186DA4)
Terazzi Tower(First Half)[END]


//Text $1A4B00
#WRITE(ptr,$186DB0)
Terazzi Tower (Final Half)[END]


//Text $1A4AF0
#WRITE(ptr,$186DBC)
Tiberius Battle[END]


//Text $1A4AE0
#WRITE(ptr,$186DC8)
Phandaria F1[END]


//Text $1A4AD0
#WRITE(ptr,$186DD4)
Rebel Army Soldiers Battle[END]


//Text $1A4AB8
#WRITE(ptr,$186DE0)
Tilso Forest (Pathway)[END]


//Text $1A4AA0
#WRITE(ptr,$186DEC)
Tilso Forest (Room)[END]


//Text $1A4A88
#WRITE(ptr,$186DF8)
Heidelberg Underground Passage[END]


//Text $1A4A78
#WRITE(ptr,$186E04)
Dalis Battle[END]


//Text $1A4A60
#WRITE(ptr,$186E10)
Heidelberg Castle[END]


//Text $1A4A50
#WRITE(ptr,$186E1C)
Battle of Grebam[END]


//Text $1A4A28
#WRITE(ptr,$186E28)
Fitzgald F2(around Neustadt)[END]


//Text $1A4A08
#WRITE(ptr,$186E34)
Fitzgald F2(around Lienea)[END]


//Text $1A49E8
#WRITE(ptr,$186E40)
Phandaria F2(around Janos）[END]


//Text $1A49D8
#WRITE(ptr,$186E4C)
Phandaria F2[END]


//Text $1A49B0
#WRITE(ptr,$186E58)
Seinegald F2(around Darilsheid)[END]


//Text $1A4988
#WRITE(ptr,$186E64)
Seinegald F2(around Straylize Forest)[END]


//Text $1A4968
#WRITE(ptr,$186E70)
Calvalese F2(around Calviola)[END]


//Text $1A4940
#WRITE(ptr,$186E7C)
Calvalese F2(around Junkland)[END]


//Text $1A4928
#WRITE(ptr,$186E88)
Aquaveil F2[END]


//Text $1A4910
#WRITE(ptr,$186E94)
Oberon's Secret Factory[END]


//Text $1A4900
#WRITE(ptr,$186EA0)
Undersea Cave[END]


//Text $1A48F0
#WRITE(ptr,$186EAC)
Battle with Leon２[END]


//Text $1A48E0
#WRITE(ptr,$186EB8)
Hidden Temple[END]


//Text $1A48C0
#WRITE(ptr,$186EC4)
Hidden Temple・Event Battle[END]


//Text $1A48A0
#WRITE(ptr,$186ED0)
Outer Shell・around Radisrol１[END]


//Text $1A4890
#WRITE(ptr,$186EDC)
Ignasea[END]


//Text $1A4878
#WRITE(ptr,$186EE8)
 Deimos(ENG0)[END]


//Text $1A4860
#WRITE(ptr,$186EF4)
 Deimos(ENG1)[END]


//Text $1A4848
#WRITE(ptr,$186F00)
 Deimos(ENG2)[END]


//Text $1A4830
#WRITE(ptr,$186F0C)
Deimos(ENG3)[END]


//Text $1A4818
#WRITE(ptr,$186F18)
Deimos(ENG4)[END]


//Text $1A4800
#WRITE(ptr,$186F24)
Deimos(ENG5)[END]


//Text $1A47E0
#WRITE(ptr,$186F30)
Outer Shell・around Cloudius１[END]


//Text $1A47C8
#WRITE(ptr,$186F3C)
Cloudius (First Half)[END]


//Text $1A47B0
#WRITE(ptr,$186F48)
Cloudius (Second Half)[END]


//Text $1A47A0
#WRITE(ptr,$186F54)
Baruch Battle[END]


//Text $1A4790
#WRITE(ptr,$186F60)
Rodeon[END]


//Text $1A4770
#WRITE(ptr,$186F6C)
Outer Shell・around Helraios 1[END]


//Text $1A4758
#WRITE(ptr,$186F78)
Helraios (First Half)[END]


//Text $1A4740
#WRITE(ptr,$186F84)
Helraios(Second Half)[END]


//Text $1A4730
#WRITE(ptr,$186F90)
Ilene[END]


//Text $1A4720
#WRITE(ptr,$186F9C)
Shusaia[END]


//Text $1A4700
#WRITE(ptr,$186FA8)
Outer Shell・around Mikheil１[END]


//Text $1A46E8
#WRITE(ptr,$186FB4)
Mikheil (First Half)[END]


//Text $1A46D0
#WRITE(ptr,$186FC0)
Mikheil (Second Half)[END]


//Text $1A46C0
#WRITE(ptr,$186FCC)
Rembrandt Battle[END]


//Text $1A46B0
#WRITE(ptr,$186FD8)
Belcrant[END]


//Text $1A46A0
#WRITE(ptr,$186FE4)
Hugo Battle[END]


//Text $1A4690
#WRITE(ptr,$186FF0)
Miktran' Defeat[END]


//Text $1A4668
#WRITE(ptr,$186FFC)
Seinegald F3(around Darilsheid)[END]


//Text $1A4640
#WRITE(ptr,$187008)
Seinegald F3(around Straylize Forest)[END]


//Text $1A4618
#WRITE(ptr,$187014)
Fitzgald F3(around Neustadt)[END]


//Text $1A45F8
#WRITE(ptr,$187020)
Fitzgald F3(around Lienea)[END]


//Text $1A45D8
#WRITE(ptr,$18702C)
Phandaria F3(around Janos）[END]


//Text $1A45B0
#WRITE(ptr,$187038)
Phandaria F3(around Heidelberg)[END]


//Text $1A4590
#WRITE(ptr,$187044)
Calvalese F3(around Calviola)[END]


//Text $1A4568
#WRITE(ptr,$187050)
Calvalese F3(around Junkland)[END]


//Text $1A4550
#WRITE(ptr,$18705C)
Aquaveil F3[END]


//Text $1A4538
#WRITE(ptr,$187068)
Swordian R&D Lab[END]


//Text $1A4520
#WRITE(ptr,$187074)
Cresta・Heavenly Assault[END]


//Text $1A4500
#WRITE(ptr,$187080)
Darilsheid・Heavenly Assault１[END]


//Text $1A44E0
#WRITE(ptr,$18708C)
Darilsheid・Heavenly Assault２[END]


//Text $1A44D0
#WRITE(ptr,$187098)
Dymlos Battle[END]


//Text $1A44B0
#WRITE(ptr,$1870A4)
Trash Mountain (First Half)[END]


//Text $1A4490
#WRITE(ptr,$1870B0)
Trash Mountain (Second Half)[END]


//Text $1A4480
#WRITE(ptr,$1870BC)
Gas Cloud Battle[END]


//Text $1A4468
#WRITE(ptr,$1870C8)
Dycroft (Level 1)[END]


//Text $1A4448
#WRITE(ptr,$1870D4)
Dycroft (Crystal)[END]


//Text $1A4430
#WRITE(ptr,$1870E0)
Dycroft (Level 2)[END]


//Text $1A4418
#WRITE(ptr,$1870EC)
Shadow Battle 1([Stahn])[END]


//Text $1A43F8
#WRITE(ptr,$1870F8)
Shadow Battle２([Woodrow])[END]


//Text $1A43D8
#WRITE(ptr,$187104)
Shadow Battle３(Party Copy)[END]


//Text $1A43C8
#WRITE(ptr,$187110)
Kronos Battle[END]


//Text $1A43B0
#WRITE(ptr,$18711C)
Kronos Excessive Battle[END]


//Text $1A43A8
#WRITE(ptr,$187128)
Sunken Ship[END]


//Text $1A4398
#WRITE(ptr,$187134)
Sunken Ship Boss Battle[END]


//Text $1A4380
#WRITE(ptr,$187140)
EX Dungeon 1F[END]


//Text $1A4368
#WRITE(ptr,$18714C)
EX Dungeon 2F[END]


//Text $1A4350
#WRITE(ptr,$187158)
EX Dungeon 3F[END]


//Text $1A4338
#WRITE(ptr,$187164)
EX Dungeon 4F[END]


//Text $1A4320
#WRITE(ptr,$187170)
EX Dungeon 5F[END]


//Text $1A4308
#WRITE(ptr,$18717C)
EX Dungeon 6F[END]


//Text $1A42F0
#WRITE(ptr,$187188)
EX Dungeon 7F[END]


//Text $1A42D8
#WRITE(ptr,$187194)
EX Dungeon 8F[END]


//Text $1A42C0
#WRITE(ptr,$1871A0)
EX Dungeon 9F[END]


//Text $1A42A8
#WRITE(ptr,$1871AC)
EX Dungeon 10F[END]


//Text $1A4288
#WRITE(ptr,$1871B8)
EX Dungeon 1F Boss Battle[END]


//Text $1A4268
#WRITE(ptr,$1871C4)
EX Dungeon 2F Boss Battle[END]


//Text $1A4248
#WRITE(ptr,$1871D0)
EX Dungeon 3F Boss Battle[END]


//Text $1A4228
#WRITE(ptr,$1871DC)
EX Dungeon 4F Boss Battle[END]


//Text $1A4208
#WRITE(ptr,$1871E8)
EX Dungeon 5F Boss Battle[END]


//Text $1A41E8
#WRITE(ptr,$1871F4)
EX Dungeon 6F Boss Battle[END]


//Text $1A41C8
#WRITE(ptr,$187200)
EX Dungeon 7F Boss Battle[END]


//Text $1A41A8
#WRITE(ptr,$18720C)
EX Dungeon 8F Boss Battle[END]


//Text $1A4188
#WRITE(ptr,$187218)
EX Dungeon 9F Boss Battle[END]


//Text $1A4168
#WRITE(ptr,$187224)
EX Dungeon 10F Boss Battle[END]


//Text $1A4150
#WRITE(ptr,$187230)
EX Dungeon Boss Battle[END]


//Text $1A4140
#WRITE(ptr,$18723C)
Arena Level１[END]


//Text $1A4130
#WRITE(ptr,$187248)
Arena Level２[END]


//Text $1A4120
#WRITE(ptr,$187254)
Arena Level３[END]


//Text $1A4110
#WRITE(ptr,$187260)
Arena Level４[END]


//Text $1A4100
#WRITE(ptr,$18726C)
Arena Level５[END]


//Text $1A40E8
#WRITE(ptr,$187278)
Lilith Battle (First Time）[END]


//Text $1A40D0
#WRITE(ptr,$187284)
Lilith Battle (Second Time Onward）[END]


//Text $1A40B8
#WRITE(ptr,$187290)
Mighty Kongman Battle[END]


//Text $1A40A0
#WRITE(ptr,$18729C)
False Kongman Battle[END]


//Text $1A4088
#WRITE(ptr,$1872A8)
SS_57 Kidnapping Event Battle[END]


//Text $1A4070
#WRITE(ptr,$1872B4)
SS_85 One Year Island Event Battle[END]


//Text $1A4058
#WRITE(ptr,$1872C0)
SS_87 Demon Forest Event Battle[END]


//Text $1A4040
#WRITE(ptr,$1872CC)
Barbados Field Battle[END]


//Text $1A4028
#WRITE(ptr,$1872D8)
Gentleman Tie Battle[END]


//Text $1A4010
#WRITE(ptr,$1872E4)
Gentle Wakame Battle[END]


//Text $1A3FF8
#WRITE(ptr,$1872F0)
Gentle Peasant Battle[END]


//Text $1A3FE0
#WRITE(ptr,$1872FC)
Gentle Kazunoko Battle[END]


//Text $1A3FC8
#WRITE(ptr,$187308)
Gentle Group Battle[END]


//Text $1A3FA8
#WRITE(ptr,$187314)
[Stahn]・[Rutee]・[Mary] Battle[END]


//Text $1A3F80
#WRITE(ptr,$187320)
[Stahn]・[Rutee]・[Philia]・and Others[END]


//Text $1A3F70
#WRITE(ptr,$18732C)
Basilisk Battle[END]


//Text $1A3F60
#WRITE(ptr,$187338)
Monster Battle[END]


//Text $1A3F38
#WRITE(ptr,$187344)
Oberon's Undersea Cave Monster Battle１[END]


//Text $1A3F10
#WRITE(ptr,$187350)
Oberon's Undersea Cave Monster Battle２[END]


//Text $1A3EE8
#WRITE(ptr,$18735C)
Oberon's Undersea Cave Monster Battle３[END]


//Text $1A3ED0
#WRITE(ptr,$187368)
Seinegald Superior Soldier Battle[END]


//Text $1A3EB8
#WRITE(ptr,$187374)
Force Armor BattleEND]

//Text $1A3EA8
#WRITE(ptr,$187380)
Eye of Atamoni Seal Facility[END]


//Text $1A4910
#WRITE(ptr,$18738C)
Oberon's Secret FactoryEND]

//Text $1A3E98
#WRITE(ptr,$187398)
Arena Level６[END]


//Text $1A3E80
#WRITE(ptr,$1873A4)
Additional Battles in Neustadt[END]


//Text $1A3E60
#WRITE(ptr,$1873B0)
Leon, Oberon Extra, 1[END]


//Text $1A3E40
#WRITE(ptr,$1873BC)
Leon, Oberon Extra, 2[END]


//Text $1A3E20
#WRITE(ptr,$1873C8)
Leon, Oberon Extra, 3[END]


//Text $1A3E00
#WRITE(ptr,$1873D4)
Leon, Oberon Extra, 4[END]


//Text $1A3DE0
#WRITE(ptr,$1873E0)
Leon, Oberon Extra, 5[END]


//Text $1A3DC0
#WRITE(ptr,$1873EC)
Leon, Oberon Extra, 6[END]


//Text $1A3DA0
#WRITE(ptr,$1873F8)
Leon, Oberon Extra, 7[END]


//Text $1A3D80
#WRITE(ptr,$187404)
Leon, Oberon Extra, 8[END]


//Text $1A3D70
#WRITE(ptr,$187410)
Carrot Battle[END]


//Text $1A3D60
#WRITE(ptr,$18741C)
Lilith Side Battle[END]


//Text $1A3D50
#WRITE(ptr,$186250)
Lienea Village Grasslands 0[END]


//Text $1A3D40
#WRITE(ptr,$186258)
Lienea Village Grasslands 1[END]


//Text $1A3D30
#WRITE(ptr,$186260)
Lienea Village Grasslands 2[END]


//Text $1A3D20
#WRITE(ptr,$186268)
Lienea Village Grasslands 3[END]


//Text $1A3D08
#WRITE(ptr,$186270)
Heidelberg Snowfield0[END]


//Text $1A3CF0
#WRITE(ptr,$186278)
Heidelberg Snowfield 1[END]


//Text $1A3CD8
#WRITE(ptr,$186280)
Heidelberg Snowfield 2[END]


//Text $1A3CC0
#WRITE(ptr,$186288)
Heidelberg Snowfield 3[END]


//Text $1A3CA8
#WRITE(ptr,$186290)
Neustadt Grasslands 0[END]


//Text $1A3C90
#WRITE(ptr,$186298)
Neustadt Grasslands 1[END]


//Text $1A3C78
#WRITE(ptr,$1862A0)
Neustadt Grasslands 2[END]


//Text $1A3C60
#WRITE(ptr,$1862A8)
Neustadt Grasslands 3[END]


//Text $1A3C38
#WRITE(ptr,$1862B0)
Moreau・Shiden・Terazzi Territory Grasslands 0[END]


//Text $1A3C10
#WRITE(ptr,$1862B8)
Moreau・Shiden・Terazzi Territory Grasslands  1[END]


//Text $1A3BE8
#WRITE(ptr,$1862C0)
Moreau・Shiden・Terazzi Territory Grasslands 2[END]


//Text $1A3BC0
#WRITE(ptr,$1862C8)
Moreau・Shiden・Terazzi Territory Grasslands 3[END]


//Text $1A3B90
#WRITE(ptr,$1862D0)
Cresta・Darilsheid・Harmentz Grasslands 0[END]


//Text $1A3B60
#WRITE(ptr,$1862D8)
Cresta・Darilsheid・Harmentz Grasslands 1[END]


//Text $1A3B30
#WRITE(ptr,$1862E0)
Cresta・Darilsheid・Harmentz Grasslands 2[END]


//Text $1A3B00
#WRITE(ptr,$1862E8)
Cresta・Darilsheid・Harmentz Grasslands 3[END]


//Text $1A3AE0
#WRITE(ptr,$1862F0)
Straylize・Armeida Grasslands 0[END]


//Text $1A3AC0
#WRITE(ptr,$1862F8)
Straylize・Armeida Grasslands 1[END]


//Text $1A3AA0
#WRITE(ptr,$186300)
Straylize・Armeida Grasslands 2[END]


//Text $1A3A80
#WRITE(ptr,$186308)
Straylize・Armeida Grasslands 3[END]


//Text $1A3A60
#WRITE(ptr,$186310)
Kalviola・Cherik・Sandy Desert 0[END]


//Text $1A3A40
#WRITE(ptr,$186318)
Kalviola・Cherik・Sandy Desert 1[END]


//Text $1A3A20
#WRITE(ptr,$186320)
Kalviola・Cherik・Sandy Desert 2[END]


//Text $1A3A00
#WRITE(ptr,$186328)
Kalviola・Cherik・Sandy Desert 3[END]


//Text $1A39E8
#WRITE(ptr,$186330)
Junkland・Rocky Desert 0[END]


//Text $1A39D0
#WRITE(ptr,$186338)
Junkland・Rocky Desert 1[END]


//Text $1A39B8
#WRITE(ptr,$186340)
Junkland・Rocky Desert 2[END]


//Text $1A39A0
#WRITE(ptr,$186348)
Junkland・Rocky Desert 3[END]


//Text $1A3990
#WRITE(ptr,$186350)
Lienea Village Forest 0[END]


//Text $1A3980
#WRITE(ptr,$186358)
Lienea Village Forest 1[END]


//Text $1A3970
#WRITE(ptr,$186360)
Lienea Village Forest 2[END]


//Text $1A3960
#WRITE(ptr,$186368)
Lienea Village Forest 3[END]


//Text $1A3948
#WRITE(ptr,$186370)
Heidelberg Snow-Covered Forest 0[END]


//Text $1A3930
#WRITE(ptr,$186378)
Heidelberg Snow-Covered Forest 1[END]


//Text $1A3918
#WRITE(ptr,$186380)
Heidelberg Snow-Covered Forest 2[END]


//Text $1A3900
#WRITE(ptr,$186388)
Heidelberg Snow-Covered Forest 3[END]


//Text $1A38E8
#WRITE(ptr,$186390)
Neustadt Forest 0[END]


//Text $1A38D0
#WRITE(ptr,$186398)
Neustadt Forest 1[END]


//Text $1A38B8
#WRITE(ptr,$1863A0)
Neustadt Forest 2[END]


//Text $1A38A0
#WRITE(ptr,$1863A8)
Neustadt Forest 3[END]


//Text $1A3878
#WRITE(ptr,$1863B0)
Moreau・Shiden・Terazzi Territorial Forests 0[END]


//Text $1A3850
#WRITE(ptr,$1863B8)
Moreau・Shiden・Terazzi Territorial Forests 1[END]


//Text $1A3828
#WRITE(ptr,$1863C0)
Moreau・Shiden・Terazzi Territorial Forests 2[END]


//Text $1A3800
#WRITE(ptr,$1863C8)
Moreau・Shiden・Terazzi Territorial Forests 3[END]


//Text $1A37D8
#WRITE(ptr,$1863D0)
Cresta・Darilsheid・Harmentz Forest 0[END]


//Text $1A37B0
#WRITE(ptr,$1863D8)
Cresta・Darilsheid・Harmentz Forest 1[END]


//Text $1A3788
#WRITE(ptr,$1863E0)
Cresta・Darilsheid・Harmentz Forest 2[END]


//Text $1A3760
#WRITE(ptr,$1863E8)
Cresta・Darilsheid・Harmentz Forest 3[END]


//Text $1A3738
#WRITE(ptr,$1863F0)
Straylize・Armeida Forest @0[END]


//Text $1A3710
#WRITE(ptr,$1863F8)
Straylize・Armeida Forest @1[END]


//Text $1A36E8
#WRITE(ptr,$186400)
Straylize・Armeida Forest @2[END]


//Text $1A36C0
#WRITE(ptr,$186408)
Straylize・Armeida Forest  @3[END]


//Text $1A36B0
#WRITE(ptr,$186410)
Lienea Village Road 0[END]


//Text $1A36A0
#WRITE(ptr,$186418)
Lienea Village Road 1[END]


//Text $1A3690
#WRITE(ptr,$186420)
Lienea Village Road 2[END]


//Text $1A3680
#WRITE(ptr,$186428)
Lienea Village Road 3[END]


//Text $1A3668
#WRITE(ptr,$186430)
Heidelberg Snowy High Road 0[END]


//Text $1A3650
#WRITE(ptr,$186438)
Heidelberg Snowy High Road 1[END]


//Text $1A3638
#WRITE(ptr,$186440)
Heidelberg Snowy High Road 2[END]


//Text $1A3620
#WRITE(ptr,$186448)
Heidelberg Snowy High Road 3[END]


//Text $1A3608
#WRITE(ptr,$186450)
Neustadt High Road 0[END]


//Text $1A35F0
#WRITE(ptr,$186458)
Neustadt High Road1[END]


//Text $1A35D8
#WRITE(ptr,$186460)
Neustadt High Road2[END]


//Text $1A35C0
#WRITE(ptr,$186468)
Neustadt High Road 3[END]


//Text $1A3598
#WRITE(ptr,$186470)
Moreau・Shiden・Terazzi Provincial High Road 0[END]


//Text $1A3570
#WRITE(ptr,$186478)
Moreau・Shiden・Terazzi Provincial High Road 1[END]


//Text $1A3548
#WRITE(ptr,$186480)
Moreau・Shiden・Terazzi Provincial High Road 2[END]


//Text $1A3520
#WRITE(ptr,$186488)
Moreau・Shiden・Terazzi Provincial High Road 3[END]


//Text $1A34F0
#WRITE(ptr,$186490)
Cresta・Darilsheid・Harmentz High Road 0[END]


//Text $1A34C0
#WRITE(ptr,$186498)
Cresta・Darilsheid・Harmentz High Road 1[END]


//Text $1A3490
#WRITE(ptr,$1864A0)
Cresta・Darilsheid・Harmentz High Road 2[END]


//Text $1A3460
#WRITE(ptr,$1864A8)
Cresta・Darilsheid・Harmentz High Road 3[END]


//Text $1A3440
#WRITE(ptr,$1864B0)
Straylize・Armeida High Road 0[END]


//Text $1A3420
#WRITE(ptr,$1864B8)
Straylize・Armeida High Road 1[END]


//Text $1A3400
#WRITE(ptr,$1864C0)
Straylize・Armeida High Road 2[END]


//Text $1A33E0
#WRITE(ptr,$1864C8)
Straylize・Armeida High Road 3[END]


//Text $1A33D0
#WRITE(ptr,$1864D0)
Common Coastal Regions 0[END]


//Text $1A33C0
#WRITE(ptr,$1864D8)
Common Coastal Regions 1[END]


//Text $1A33B0
#WRITE(ptr,$1864E0)
Common Coastal Regions 2[END]


//Text $1A33A0
#WRITE(ptr,$1864E8)
Common Coastal Regions 3[END]


//Text $1A3390
#WRITE(ptr,$1864F0)
Draconis・Corridor[END]


//Text $1A3380
#WRITE(ptr,$1864F8)
Draconis・Hold[END]


//Text $1A3360
#WRITE(ptr,$186500)
Draconis・Hold Dymlos Event[END]


//Text $1A3350
#WRITE(ptr,$186508)
Draconis・Top Deck[END]


//Text $1A3338
#WRITE(ptr,$186510)
Janos Cave・Passage[END]


//Text $1A3320
#WRITE(ptr,$186518)
Janos Cave・Temple[END]


//Text $1A32F0
#WRITE(ptr,$186520)
In Front of Harmentz Inn・Ordinary Soldiers, Leon Battle[END]


//Text $1A32D0
#WRITE(ptr,$186528)
Straylize Temple・Corridor 1[END]


//Text $1A32B0
#WRITE(ptr,$186530)
Straylize Temple・Corridor 2[END]


//Text $1A3290
#WRITE(ptr,$186538)
Straylize Temple・Chapel[END]


//Text $1A3278
#WRITE(ptr,$186540)
Calviola Temple・Corridor at Night[END]


//Text $1A3248
#WRITE(ptr,$186548)
Straylize Temple・Eye of Atamoni Chamber (Destroyed)[END]


//Text $1A3230
#WRITE(ptr,$186550)
Ships (Shared with Pirate Ships)・Corridor[END]


//Text $1A3200
#WRITE(ptr,$186558)
Ships (Shared with Pirate Ships)・Cabin(Contact Encounter)[END]


//Text $1A31E8
#WRITE(ptr,$186560)
Ships (Shared with Pirate Ships)・Hold[END]


//Text $1A31C0
#WRITE(ptr,$186568)
Ships (Shared with Pirate Ships)・Battle with Batista[END]


//Text $1A3198
#WRITE(ptr,$186570)
Ships (Shared with Pirate Ships)・Battle with the Kraken[END]


//Text $1A3178
#WRITE(ptr,$186578)
Underwater City（Radisrol)・Corridor[END]


//Text $1A3160
#WRITE(ptr,$186580)
Temple of Kalviola・Corridor[END]


//Text $1A3148
#WRITE(ptr,$186588)
Temple of Kalviola・Dunegons[END]


//Text $1A3140
#WRITE(ptr,$186590)
Arena[END]


//Text $1A3128
#WRITE(ptr,$186598)
Shiden Undersea Cave・Pathway[END]


//Text $1A3108
#WRITE(ptr,$1865A0)
Mysterious Space・Dymlos Battle[END]


//Text $1A30E0
#WRITE(ptr,$1865A8)
Moreau Casttle・Passageway 1(Waterway・no water）[END]


//Text $1A30B8
#WRITE(ptr,$1865B0)
Moreau Casttle・Passageway 1(Waterway・with water）[END]


//Text $1A30A0
#WRITE(ptr,$1865B8)
Terazzi Castle・Passageway[END]


//Text $1A3080
#WRITE(ptr,$1865C0)
Terazzi Castle・Battle with Tiberius[END]


//Text $1A3058
#WRITE(ptr,$1865C8)
Heidelberg Gaurdroom Second Floor・Battle against Dalis[END]


//Text $1A3038
#WRITE(ptr,$1865D0)
Heidelberg Underground Passage・Corridor[END]


//Text $1A3010
#WRITE(ptr,$1865D8)
Heidelberg Underground Passage・Slippery Corridor[END]


//Text $1A2FF0
#WRITE(ptr,$1865E0)
Heidelberg Castle・Passage1 @in front of outer shell[END]


//Text $1A2FD0
#WRITE(ptr,$1865E8)
Heidelberg Castle・Pasasge 2 behind outer shell[END]


//Text $1A2FB0
#WRITE(ptr,$1865F0)
Heidelberg Castle・Passage 3 @Castle Outer Wall[END]


//Text $1A2F98
#WRITE(ptr,$1865F8)
Oberon Secret Factory・Corridor[END]


//Text $1A2F80
#WRITE(ptr,$186600)
Oberon Underwater Cave・Passageway[END]


//Text $1A2F58
#WRITE(ptr,$186608)
Oberon Undersea Cage・Hall @Battle against Leon[END]


//Text $1A2F40
#WRITE(ptr,$186610)
Hidden South Sea Temple・Passage[END]


//Text $1A2F28
#WRITE(ptr,$186618)
Outer Shell First Stage・Upper Passage[END]


//Text $1A2F10
#WRITE(ptr,$186620)
Outer Shell Second Stage・Upper Passage[END]


//Text $1A2EF8
#WRITE(ptr,$186628)
Outer Shell Third Stage・Upper Passage[END]


//Text $1A2ED0
#WRITE(ptr,$186630)
Cresta（After Completion of Outer Shell)・in front of orphanage[END]


//Text $1A2EA8
#WRITE(ptr,$186638)
Heidelberg Castle・Passage 4 @Inside the Clock Tower[END]


//Text $1A2E80
#WRITE(ptr,$186640)
Dycroft・Passage 2 @Castle・Haunted House[END]


//Text $1A2E60
#WRITE(ptr,$186648)
Swordian R&D Lab・Corridor[END]


//Text $1A2E40
#WRITE(ptr,$186650)
Trash Mountain・Corridor[END]


//Text $1A2E18
#WRITE(ptr,$186658)
Darilsheid Inner City・After Completing the Outer Shell[END]


//Text $1A2DF8
#WRITE(ptr,$186660)
Dycroft・Passage1 @Castle[END]


//Text $1A2DD8
#WRITE(ptr,$186668)
Dycroft・Passage 2 @Underground[END]


//Text $1A2DB0
#WRITE(ptr,$186670)
Dycroft・Passage 3（Crystal）[END]


//Text $1A2D88
#WRITE(ptr,$186678)
Oberon Secret Factor・Passage@Ravaged[END]


//Text $1A2D68
#WRITE(ptr,$186680)
Dycroft Center・Kronos Battle[END]


//Text $1A2D40
#WRITE(ptr,$186688)
Neo・Kronos Battle（Mysterious Space？）[END]


//Text $1A2D28
#WRITE(ptr,$186690)
Ignasea・Corridor 1[END]


//Text $1A2D10
#WRITE(ptr,$186698)
Hidden Dungeon・Corridor[END]


//Text $1A2CF8
#WRITE(ptr,$1866A0)
Josaia・Corridor1[END]


//Text $1A2D10
#WRITE(ptr,$1866A8)
Hidden Dungeon・Corridor[END]


//Text $1A2CE0
#WRITE(ptr,$1866B0)
Kronos・Corridor 1[END]


//Text $1A2CC8
#WRITE(ptr,$1866B8)
Ship（Sunken）・Corridor[END]


//Text $1A2CA8
#WRITE(ptr,$1866C0)
Mikheil・Battle against Rembrandt [END]


//Text $1A2C90
#WRITE(ptr,$1866C8)
Rodeon・Corridor 1[END]


//Text $1A2C78
#WRITE(ptr,$1866D0)
Ship（Sunken)・Cabin[END]


//Text $1A2C60
#WRITE(ptr,$1866D8)
Helraios・Corrdior[END]


//Text $1A2C40
#WRITE(ptr,$1866E0)
Helraios・Battle against Eerie[END]


//Text $1A2C20
#WRITE(ptr,$1866E8)
Helraios・Battle against <Ilene>[END]


//Text $1A2C08
#WRITE(ptr,$1866F0)
Deimos・Corridor1[END]


//Text $1A2BF0
#WRITE(ptr,$1866F8)
Ship（Sunken)・Hold[END]


//Text $1A2BD8
#WRITE(ptr,$186700)
Deimos・Hall[END]


//Text $1A2BC0
#WRITE(ptr,$186708)
Cloudius・Corridor1[END]


//Text $1A2BA8
#WRITE(ptr,$186710)
Ship (Sunken)・Boss Room[END]


//Text $1A2B88
#WRITE(ptr,$186718)
Cloudius・Battle with Baruk [END]


//Text $1A2B70
#WRITE(ptr,$186720)
Belcrant・Passage[END]


//Text $1A2B50
#WRITE(ptr,$186728)
Belcrant - VS Hugo[END]


//Text $1A2D10
#WRITE(ptr,$186730)
Secret Dungeon · Passage[END]


//Text $1A2B38
#WRITE(ptr,$186738)
Secret Dungeon・Boss[END]


//Text $1A2B28
#WRITE(ptr,$186740)
Secret Art Background[END]


//Text $1A2B00
#WRITE(ptr,$186748)
Shiden Underwater Cave・Ogre Queen Battle[END]


//Text $1A2AD8
#WRITE(ptr,$186750)
Hidden South Sea Temple・Dragon Knight Battle[END]


//Text $1A2AB0
#WRITE(ptr,$186758)
Forest leading to Straylize Temple・Entrance 0[END]


//Text $1A2A88
#WRITE(ptr,$186760)
Forest leading to Straylize Temple・Entrance 1[END]


//Text $1A2A60
#WRITE(ptr,$186768)
Forest leading to Straylize Temple・Entrance 2[END]


//Text $1A2A38
#WRITE(ptr,$186770)
Forest leading to Straylize Temple・Entrance 3[END]


//Text $1A2A10
#WRITE(ptr,$186778)
Forest leading to Straylize Temple・Halfway 0[END]


//Text $1A29E8
#WRITE(ptr,$186780)
Forest leading to Straylize Temple・Halfway 1[END]


//Text $1A29C0
#WRITE(ptr,$186788)
Forest leading to Straylize Temple・Halfway 2[END]


//Text $1A2998
#WRITE(ptr,$186790)
Forest leading to Straylize Temple・Halfway 3 [END]


//Text $1A2970
#WRITE(ptr,$186798)
Forest / mountaintop leading to Straylize Temple 0[END]


//Text $1A2948
#WRITE(ptr,$1867A0)
Forest / mountain top 1 leading to Straylize temple 1[END]


//Text $1A2920
#WRITE(ptr,$1867A8)
Forest / mountain top 2 leading to Straylize temple 2[END]


//Text $1A28F8
#WRITE(ptr,$1867B0)
Forest / mountain top 3 leading to Straylize temple 3[END]


//Text $1A28D8
#WRITE(ptr,$1867B8)
Heidelberg Castle vs. Grevam[END]


//Text $1A28C8
#WRITE(ptr,$1867C0)
Tilso Forest · 0[END]


//Text $1A28B8
#WRITE(ptr,$1867C8)
Tilso Forest · 1[END]


//Text $1A28A8
#WRITE(ptr,$1867D0)
Tilso Forest · 2[END]


//Text $1A2898
#WRITE(ptr,$1867D8)
Tilso Forest · 3[END]


//Text $1A2878
#WRITE(ptr,$1867E0)
Moreau Castle・Batista Battle[END]


//Text $1A2858
#WRITE(ptr,$1867E8)
Calviola Temple・Battle before the Eye or Atamoni[END]


//Section Attribute and others

//Text $1A52E0
#WRITE(ptr,$187AD0)
P. ATK[END]


//Text $1A52D0
#WRITE(ptr,$187AD4)
M. ATK[END]


//Text $1A52C8
#WRITE(ptr,$187AD8)
P. DEF[END]


//Text $1A52B8
#WRITE(ptr,$187ADC)
M. DEF[END]


//Text $1A52B0
#WRITE(ptr,$187AE0)
ACC[END]


//Text $1A52A8
#WRITE(ptr,$187AE4)
EVA[END]


//Text $1A52A0
#WRITE(ptr,$187AE8)
CRT[END]


//Text $1A5298
#WRITE(ptr,$187AEC)
VIT[END]


//Text $1A5288
#WRITE(ptr,$187AF0)
Min CC[END]


//Text $1A5278
#WRITE(ptr,$187AF4)
Max CC[END]


//Text $1A5270
#WRITE(ptr,$187AF8)
Slash[END]


//Text $1A5268
#WRITE(ptr,$187AFC)
Blow[END]


//Text $1A5260
#WRITE(ptr,$187B00)
Shot[END]


//Text $1A5258
#WRITE(ptr,$187B04)
Sonic[END]


//Text $1A5250
#WRITE(ptr,$187B08)
Earth[END]


//Text $1A5248
#WRITE(ptr,$187B0C)
Water[END]


//Text $1A5240
#WRITE(ptr,$187B10)
Fire[END]


//Text $1A5238
#WRITE(ptr,$187B14)
Wind[END]


//Text $1A5230
#WRITE(ptr,$187B18)
Light[END]


//Text $1A5228
#WRITE(ptr,$187B1C)
Dark[END]


//Text $1A5220
#WRITE(ptr,$187B20)
--[END]


//Text $1A5218
#WRITE(ptr,$187B24)
Petrify[END]


//Text $1A5210
#WRITE(ptr,$187B28)
Weak[END]


//Text $1A5208
#WRITE(ptr,$187B2C)
Poison[END]


//Text $1A5200
#WRITE(ptr,$187B30)
Sleep[END]


//Text $1A51F7
#WRITE(ptr,$187B34)
Paralyze[END]


//Text $1A51F0
#WRITE(ptr,$187B38)
Seal[END]


//Text $1A51E7
#WRITE(ptr,$187B3C)
Downsize[END]


//Text $1A51E0
#WRITE(ptr,$187B40)
Stop[END]


//Text $1A51D8
#WRITE(ptr,$187B44)
-Pause-[END]


//Text $1A51D0
#WRITE(ptr,$187B48)
Unknown[END]


//Text $1A51C8
#WRITE(ptr,$187B4C)
Flying[END]


//Text $1A51C0
#WRITE(ptr,$187B50)
Insect[END]


//Text $1A51B0
#WRITE(ptr,$187B54)
Aquatic[END]


//Text $1A51A8
#WRITE(ptr,$187B58)
Reptile[END]


//Text $1A51A0
#WRITE(ptr,$187B5C)
Plant[END]


//Text $1A5198
#WRITE(ptr,$187B60)
Beast[END]


//Text $1A5190
#WRITE(ptr,$187B64)
Amorph.[END]


//Text $1A5188
#WRITE(ptr,$187B68)
Dragon[END]


//Text $1A5180
#WRITE(ptr,$187B6C)
Machine[END]


//Text $1A5178
#WRITE(ptr,$187B70)
Human[END]


//Text $1A5170
#WRITE(ptr,$187B74)
Ghost[END]


//Text $1A5168
#WRITE(ptr,$187B78)
Object[END]


//Text $1A5160
#WRITE(ptr,$187B7C)
Undead[END]


//Text $1A5150
#WRITE(ptr,$187B80)
Bioweapon[END]


//Text $1A5140
#WRITE(ptr,$187B84)
[Sign_Slash]Slash[END]


//Text $1A5130
#WRITE(ptr,$187B88)
[Sign_Strike]Blow[END]


//Text $1A5120
#WRITE(ptr,$187B8C)
[Sign_Shot]Shot[END]


//Text $1A5110
#WRITE(ptr,$187B90)
[Sign_Sonic]Sonic[END]


//Text $1A5100
#WRITE(ptr,$187B94)
[Sign_Earth]Earth[END]


//Text $1A50F0
#WRITE(ptr,$187B98)
[Sign_Wind]Wind[END]


//Text $1A50E0
#WRITE(ptr,$187B9C)
[Sign_Fire]Fire[END]


//Text $1A50D0
#WRITE(ptr,$187BA0)
[Sign_Water]Water[END]


//Text $1A50C0
#WRITE(ptr,$187BA4)
[Sign_Light]Light[END]


//Text $1A50B0
#WRITE(ptr,$187BA8)
[Sign_Dark]Dark[END]


//Text $1A50A8
#WRITE(ptr,$187BAC)
？[END]


//Text $1A5098
#WRITE(ptr,$187BB0)
+P. ATK[END]


//Text $1A5088
#WRITE(ptr,$187BB4)
+M. ATK[END]


//Text $1A5078
#WRITE(ptr,$187BB8)
+P. DEF[END]


//Text $1A5068
#WRITE(ptr,$187BBC)
+M. DEF[END]


//Text $1A5058
#WRITE(ptr,$187BC0)
+ACC[END]


//Text $1A5048
#WRITE(ptr,$187BC4)
+EVA[END]


//Text $1A5038
#WRITE(ptr,$187BC8)
+CRT[END]


//Text $1A5030
#WRITE(ptr,$187BCC)
+VIT[END]


//Text $1A5008
#WRITE(ptr,$187BD0)
Test Play Point: Reach [TAG_015][END]


