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Devstream 31 started on June 20, 2014, @ 2pm EST.
Plat Winners: Sinorras Frostosti SistersGrim StarLightSky
Rebecca: 24-hour alert for a Reactor after stream! Warframe for Xbox One officially announced! Breeding Grounds live on PC! Spectres of Liberty just finished on PS4! Free plat!
Winner: Sinorras
Test Winner: Frostosti!
We are aiming to submit 13.7.0 next week! Stay tuned for confirmation!
It will align with the next update once everything has been approved. Stay tuned!
Damogow: Q1 - why does wyrm prime have no polarities or extra buffs for being a prime following the recent trend of primes being buffed....? Also why does Wyrm prime, not have a laser rifle prime and only the standard a laser rifle which does not count towards mastery.
Steve: Retroactively, anyone who got the Wyrm Prime will get a prime version of the weapon. PS4 users will have the weapon right out the gate.
BecomeLikeWater: The only question I have and the only thing I know we all want to know is concerning drop tables....you know we want to know where your decision on the drop tables for 13.7 came from. What influenced you to dilute the drop tables further and not spread them out instead?
Sheldon: My thinking was that with T4, stuff can be easier to get at higher levels, and harder to get at lower levels. I wanted to put all the most rare items in the T4s, so you're always getting the loot that was difficult to get at lower tiers. Obviously, the problem with that is duplication of some loot in a bunch of places, which the community did not enjoy. If an item was hard to get, splitting it up made it even harder. We fixed it as soon as we got that feedback, and stripped back T4 quite a bit. Now in the entire void, no item is duplicated more than one time. We also added packs of Orokin Cells to T3 Survival as well.
Rebecca: For new players, having an item available in T1 as well as T4 is a good thing, so the duplication helps users who can't do endgame content. However, I feel like it's part of a bigger issue that veteran players don't have as much to do other than hunt for cosmetic differences.
Sheldon: Our first attempt to reward getting prime parts was to make them tradeable, which somewhat alleviated the problem. Post U14, we're looking for a way to get value our of prime parts that may not be worth as much. I don't want to give away too much, but stay tuned.
Rebecca: In T4, we added Vor as a mini boss fight to help spice things up in the void, and I think that is a good approach. However, the prime parts are always going to be in demand, and it's something we'll keep an eye on.
Sheldon: This is something we're getting lots of feedback on, and a solution will come eventually.
Brawlee: when are the oberon updates coming, hes my favorite frame and i really want to know what your gonna do with him.
Scott: Honestly, I'm wrapped up in U14 right now, and not really focused on old buffs/changes. There are several buffs and changes coming, but if they don't feed directly into the major update, it can get pushed off to the side for us to go back and change them later. I want to make some changes to mods to improve the early-game experience which will likely be done for U14 because they have to be done for U14.
Scott: Right now, players feel like there are must-have mods, like Serration and Multishot. We're looking at adding a quality rating to mods, which will then affect the fusion level. So if you get a low quality Serration, you fuse that into your rare, high-quality version. As part of the new player experience leading up to killing Vor, you would receive the must-have mods needed to progress through the game. We readdressed the tutorial, so 3.0 of that is coming. We also give new players a shield mod right out the gate, and that turned out well. The new player experience is a series of levels leading up to the first boss, and we want you to feel fully equipped coming out of that.
Rebecca: What it sounds like is a new mini-quest to help getting players up to speed?
Scott: A lot of the complaints were that after the first level, you're presented with 25 different things to click, which can be overwhelming, Some give up there, some find the proper information and keep going.
Steve: Someone in chat said that the player ship is not going to fix the new player experience. But the way the player ship is structured is that systems get introduced as the ship is powered on. The ship is a way of assisting with gradual disclosure of all systems.
Steve: That's a huge part of U14, and the catalyst for that system is the new tutorial. The first quest in the game is Vor's Prize. We have a screenshot to prove that we are working on it. We think new players will want to try it too. (Refer to Screenshot in spoiler, dear reader!)
Shad0wclaw17: How exactly are you going to integrate the new tutorial system into the game for players already here? Will they be forced through it to acquire the necessary parts for our ships, or will it just slide in like the first tutorial changes?
Steve: That's still up for debate. We're thinking of railroading veteran players into playing it, since it is cool, and we want their feedback. Is this interesting and engaging? Do you like the quests? We want to hear your opinion. It's flattering to hear veterans complaining about the new user experience, because they're basically advocating the rest of the game.
Sheldon: Trying to bring friends into the game is the biggest problem. Maybe they don't get hooked in the same way that I did. We want to hear what everyone has to say.
Geoff: I think the lore will bring those players in. We'll elaborate more on the Grineer as well as the Tenno.
Steve: We've only used events and codex entries to reveal lore, and the reaction is usually so positive that we're finally going to do it for U14.
Beastking9: Question: do you plan to implement some sort of quest system in the game that goes further than the tutorial?
Sheldon: We're building it for U14, so the quest system will be in the game.
Steve: Look at the event right now, which has gameplay variation and even some character progression for Vor. After the event, any of the flavour is lost, like all our other events in the past. What I'd like to do is make events the unveiling of a new quest, with leaderboards and such.
Santaphrax asks: Kubrow updates! How are our favorite space-puppies coming along development side?
Related, Jeahanne asks: is there any chance at all in the future that we will be able to name our sentinels and/or Kubrows? I've wanted to name my Dethcube "Companion Cube" since its release when I painted it white and pink like a Companion Cube from Portal (I know, I'm a nerd, sorry), but naming/renaming isn't an option. Is there any talk that we might eventually get to do this?
Sheldon: That's a big question with a lot of answers. Yes, you can name your Kubrow.
Steve: Do people know you can name your loadouts as well? That's a big part of U14. We have some animations ready to show.
Sheldon: It's kind of a quest. In Kubrow dens, you will find a Kubrow egg, which you will take back to the genetic foundry on the player's ship. Before you can manage your Kubrow, you have to breed it, which will spawn a puppy! You're going to have to give a little love to make him grow, getting him to a point to make him fight by your side. They can end up getting huge. They have a lot of traits, like their personality types which show themselves in combat, dictated by how you breed them.
Geoff: All Kubrows will have a generic melee attack and be able to fight. This is the hunter Kubrow, which will track enemies and loot for you, maybe even pinning down VIPs. This one is a digger, and here's one in a stealthy state.
Sheldon: Every Kubrow has a genetic makeup, which will change their fur colour, eye colour and more, expressed in dominant and recessive gene type. You can take your Kubrow and distill it into a genetic imprint, which you can give to other players for them to breed together. If you want another Kubrow, you're going to have to release your other one into the wild.
Winner: SistersGrim
Sheldon: Right now we're toying with a "release to the wild" quest. We'll figure it out eventually. As a responsible pet owner, you're going to have to show it affection. By maintaining your Kubrow and keeping his DNA integrity at a high level, it will perform better in combat. Taking him into combat will make it less happy since it's being shot at, and if you don't take care of it, your Kubrow dies. The Kubrow is going into the sentinel slot, so you can't have both at once.
Archwizard: Do you have any plans to address falloff on purely damage-based Warframe abilities (i.e. Fireball, Psychic Bolts, etc.), so damage-focused frames or abilities can be attractive for more than just stuns in higher level content, rather than just being outclassed by a well-modded gun or sword?
Scott: Definitely utility based abilities work better when scaled to the high end. Some of the solution to that is going back and buff them, but also give utility effects. Once the damage falls off, its utility becomes the primary usage of that ability. I personally think that's the solution, so we will hopefully make sure that every ability has a situational purpose.
Rebecca: Will there ever be a percentage based damage?
Scott: I'll never rule anything out, We may try that eventually.
Steve: There are several different body types you can get. The fur patterns are awesome; we definitely tapped into Gregor Mendel with the recessive and dominant genes. There will be both male and females. When looking at patterns, sexes and colours, the players are going to have a lot they can do to make their perfect Kubrow.
Steve: Here's the player ship, named the 'Liset'. Starting with the redesigned exterior, this is the ship that will pick you up and drop you off. This one is the stealth ship, but it can connect to a larger ship. Perhaps in the future, you can have a Kubrow kennel? Down here are the stations that offer different functions on the ship, like the foundry, arsenal, and mods. You can do an instant jump to any of the systems from your pause menu. We also have a persistent party system going into U14, which will hopefully solve the problem with frequently disbanded parties. The universe map is just getting up to speed now. Keys will be visually represented right in the void, rather than pulling up an inventory screen. We also added in a notification message to get alerts and things out of the chat box.
Geoff: We showed her branch combos, and talked about giving her a new animation set for Hysteria. We have a video showing that. She's got a new sprint, new wallrun... It's pretty cool how all these things together maker her feel a lot more hyper, which suits her better. She has a new slide attack as well, which is multihit, as well as a new finisher.
Geoff: These leaked, so here are some new animations. We're trying to have this out next week. Each of these sets will be its own stance. We were originally going to make them gauntlet weapons, but it's so different that it'll likely be its own weapon type.
Geoff: This will be out for U14. It has both new stealth and parry finishers. Really fun to use.
PLAYER SHIP UI Steve: The UI is a lot clearer now, which will help introduce the systems naturally, teaching the player what they should do next. There's still a lot of polishing left to do. The codex is here in the form of a supercomputer, but of course you can just jump to it.
Rebecca: Last year we went, over 100 Tenno came and visited us, and we had a lot of fun. We're happy to announce that we'll be there this year as well, but in a much more intimate and special way. Stay tuned for a special announcement. We will be there!
Scott: Yes, the dual stat mods do have a new frame. The only thing I want to talk about is this one power, which is insane. Our producer Dave called it "the comedy of errors". The ability will booby trap all items within a radius, including terminals, lockers and ziplines. Basically, this frame can manipulate world objects in your favour. For example, she can use loot crates as a weapon so when they're broken, they give off a radial blind.
Shin:/Rovak: Can we have some info on the focus system, I remember that Steve said it was being reworked, but any info you can give would be very welcome, even if its only bare bones basics that your planning for it
Steve: It's not going to be in U14, unfortunately. Our focus is primarily on the new player experience with the ships and quests. The core of it hasn't changed. There are the original clans of Tenno, represented by the symbols on the Mods we already have. This will allow you to funnel any experience you get onto something that's maxed. Ideally it won't just increase the damage output, but it's creating more interesting tactics at the equipping level to mix up the game play.
Estoree: Any more ideas for endgame content? The Dark Sectors were fun for a while, but after playing them and getting a ton of credits and XP, I ran out of things to do again I would like to speak to the thorough Analysis DEGlen provided us (through observation and interactions with clans/alliances), that for the purposes of the stream we will condense to the key issues highlighted:
1) They loved how alliances brought people together and made new friends (but hated jerks) 2) They were mostly burned out -- partly from politics but mostly from boredom. 3) There are few ways for them to internally reward participation; I think this is particularly important because prestige is vital feedback for a competitive group of players. 4) Pay-baiting discourages people from running rails (especially non-alliance players). 5) Players love it when the rails are not in conflict. Part of me is sad to see this: the best place to farm XP is Sechura.
What do you believe the additions coming will help address in the Dark Sectors?
Scott: For me, the biggest one is the burnout. We changed it to Mobile Defense which is a very simple game type and easy to burn out on. We're adding a new game mode that will remain fresh because it's more of a challenge. The design of the mission is designed in 3 parts. You'll fight for one Alliance which has these certain sections, whereas the other one might have a different layout entirely. We're not nerfing what's already there. Playing against other players is obviously going to be different. Not being able to reward your own players is a huge issue, and we should give clans a way to reward players for their time and support.
Steve: The mode does have a lot of problems. We do plan on adding a lot of content in the future, because the mode isn't done. We've talked about a new enemy faction which is going to play a part in Dark Sectors.
Scott: The plan is to ship version 1 of the PvP assault mode in Update 14.
Steve: We've had a lot of great questions. We wish we could just tell you when these things are coming, but there are so many variables, because it has to be fun, as well as reasonably stable.
Scott: When we say these things are being worked on, they are. We could put a release date on things, and hold onto finished features until then, but we don't want to. We want it in the hands of players as soon as possible.
Winner: StarLightSky
Steve: These are still very, very early. We've show concept art about the 'crashed Corpus ice set' before. The ships in the sky are actually shooting at one another.
Scott: The artists doing the skyboxes just do an amazing job.
Rebecca: These will be coming in the next season of cosmetic helmets. Only one of these will be in the next series.
DiabolusUrsus: Any word on adding an actual purpose to melee combos beyond aesthetics? You've been adding new combos (most of which look pretty dang nice,) but I suggested giving a specific purpose to each combo a while ago. (e.g. Fast, single-target combos that strike the same enemy multiple times to build the hit counter. Combos that do less damage but offer defensive bonuses. Combos that are slightly slower but hit larger numbers of enemies. etc.) Can we have some specifics on what is happening, and what won't be?
Scott: I think a lot of the combos do have a reason to exist, although it's not explicitly stated.
Geoff: Some do radial damage, some do stun.
Scott: I think we don't tell the player that, which is a UI problem. Some will do proc damage, radial slams, open up finishers, and some are multi hit based. Based on the animation set, you can generally tell what a stance is for. Some are single target, whereas others do AoE.
Steve: I think the time required to get down a combo branch is needs to be cranked up a bit.
Scott: Totally. Especially the ones that end in the devastating finishers with rag doll multipliers. There are some in there doing 2-3x damage.
Steve: I get a lot of criticism about finisher/stealth damage, and how long it takes to get down a combo chain.
Geoff: I think we need to look at a way to do an alternate way to do jump attacks. A few stance cards that are getting updated as well, like hammers, dual daggers and the whips.
Hastur609: When will we be seeing old and dated mechanics become properly fleshed out and utilized without the inclusion of mods and our limited mod capacity? Things like Parry, Handspring, and Stamina mods. Many players are dissatisfied that this has been your solution to fixing broken mechanics as a bandaid fix, as the term 'bandaid mod' suggests.
Have you considered touching that degree of Mod customization?
Scott: They may be referred to as 'bandaid' mods, but they're in there for a reason. We've added mods after the fact, like handspring, if you really don't like knockdown.
Geoff: I was surprised to see the Grineer enemy chosen by the community had knockdown attacks!
Scott: I don't want to say that the mods won't get changed, but everything in there exists for a reason.
Scott: We've talked about it before. Just 'arting up' our developer version is not a solution, it's a lot more complicated than that. The dojo definitely should have a firing range eventually, DPS dummies type of thing. It's not our top priority right now though.
Scott: It's something we want to look at and do; we just need the time.
Thanks for watching!


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For this week's manicure inspiration, I chose my absolute favorite, the Rabinal pattern from the Missoni Home. Minimal, defined, intelligent and statement-worthy. It reminds me of the tipping point where summer ends and fall begins. Think about it: both colors, black and white, are absolute classics.
The best part about this bold and elegant design though is its simplicity: to recreate it, you only need two nail polishes.
To be precise, the ingredients for this design are:
– A top and a base coats
– Black (China Glaze in Liquid Leather) and White (China Glaze in White on White) nail polishes
– A small dotting tool for detail work
1. Apply a base coat and paint all your nails black. This China Glaze polish is truly great – it provides a full coverage with just one layer, plus its finish is absolutely gorgeous, reminiscent of real leather.
2. The next step is to paint the poppies. Drop some of the white polish on a small plastic tray. Using a dotting tool, pick the white polish up and draw curved lines on each nail. The easiest way to do it is creating the "C" shapes.
3. Gradually fill in the tiny accent details – dots, lines, or stripe patterns.
Depending on the length of your nails, add 2 – 3 poppies onto each nail.
Once the pattern is dry (it can take up to 30 minutes, due to layering), apply your favorite top coat! This will finish the design and seal it in for at least a week. And that is it!! Enjoy this look and keep me posted if you'd like to try it!

subset: commoncrawl


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This how-to topic is applicable only to LSDK 18.09 and older releases. For LSDK 18.12 and newer releases, refer LS1088ARDB-PB - How to deploy TF-A binaries on SD card.
Follow these steps to update U-Boot binary on the SD card.
- Ubuntu 18.04 64-bit should be installed on the Linux host machine for building LSDK 18.06 or LSDK 18.09 U-Boot binary.
Compiling U-Boot binary
Clone the u-boot repository.
- $ git clone https://source.codeaurora.org/external/qoriq/qoriq-components/u-boot.git
- $ cd u-boot
- $ git checkout -b <new branch name> LSDK-<LSDK version>. For example, $ git checkout -b LSDK-18.09 LSDK-18.09
- $ export ARCH=arm64
- $ export CROSS_COMPILE=aarch64-linux-gnu-
- $ make distclean
- Execute appropriate defconfig file:
- For LS1088ARDB: $ make ls1088ardb_sdcard_qspi_defconfig
- For LS1088ARDB-PB: $ make ls1088ardb_pb_sdcard_qspi_defconfig
- If required, make changes to the U-Boot files.
- $ make
If the make command shows the error "*** Your GCC is older than 6.0 and is not supported", ensure that you are using Ubuntu 18.04 64-bit version for building LSDK 18.06 or LSDK 18.09 U-Boot binary.
The compiled U-Boot image, u-boot-with-spl.bin, is available at u-boot/.
SD card start block number for U-Boot binary
|SD card start block number
|U-Boot binary
|0x00800 = 2048
Refer the Flash layout for boot flow with PPA – LSDK 18.09 and older releases for a complete listing of the SD card start block numbers for all LSDK firmware images.
Programming U-Boot binary to SD card
- Plug the SD card into the Linux host.
- Run the following command on the Linux host:
- $ sudo dd if=u-boot-with-spl.bin of=/dev/sdX bs=512 seek=2048 conv=fsync
Use the command cat /proc/partitions to see a list of devices and their sizes to
make sure that the correct device names have been chosen.
The SDHC storage drive in the Linux PC is detected as /dev/
sdX, where X is a letter such as a, b, c. Make sure to choose the correct
device name, because data on this device will be replaced.
If your Linux host machine supports read/write SDHC card directly without
an extra SDHC card reader device, the device name of SDHC card is typically
- $ sudo dd if=u-boot-with-spl.bin of=/dev/sdX bs=512 seek=2048 conv=fsync
- Remove the SD card from the Linux host machine.
- On the LS1088ARDB/LS1088ARDB-PB, ensure that the switches are set to boot the board from SD card.
- For booting from SD card, SW1[1:8] + SW2[1] = 0010_0000_0
- Plug the SD card into the board and boot the board to Ubuntu.
If U-Boot does not find LSDK on the SD card, it will boot TinyDistro from lsdk_linux_arm64_ tiny.itb stored on the SD card.


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Kimberly Snyder is a New York Times bestselling author and the go-to nutritionist for many of the entertainment industries top celebrities.
Snyder's work as a clinical nutritionist is rooted in a holistic approach that works to heal the body from the cellular level up, increase energy, and achieve overall balance and beauty naturally. Her main protocols include increasing the body's alkalinity, consuming an individualized diet largely consisting of natural foods, increasing efficient digestion, and intelligent, guided and ongoing cleansing. Snyder's philosophy is that Outer Beauty is a Reflection of Inner Health.
The Glowing Green Smoothie is from her first book, The Beauty Detox Solution, a prescriptive diet, health and beauty book that has drawn praise from, experts, celebrities and press including Dr. Mehmet Oz, Drew Barrymore, Fergie, Hilary Duff, InStyle, Vogue, Elle, and many other publications.
What's Needed:
- 1 1/2 cups water
- 1 head organic romaine lettuce chopped
- 3-4 stalks organic celery
- 1/2 head of a large bunch, or 3/4 of a small bunch of spinach
- 1 organic apple, cored and chopped
- 1 organic pear, cored and chopped
- 1 organic banana
- Juice of 1/2 fresh organic lemon
- Optional -1/3 bunch organic cilantro (stems okay) -1/3 bunch organic parsley (stems okay)
- Add the water and chopped head of romaine to the blender.
- Starting the blender at low speed, mix until smooth.
- Gradually moving to higher speeds, add the celery, apple and pear.
- Add the cilantro and parsley, if you are choosing to add them.
- Add the banana and lemon juice last.
The fruit and lemon cut right though the grass taste. Feel free to mix and match different greens and fruits, as these two specific food groups combine well.


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Speaking of Take of Stitch Tuesday, week 23 was a "break" week with a mini-challenge to take any eight stitches from the previous 21 weeks and do some "eye candy". Not sure if this qualifies but it does include 13 stitches (from left to right: couched stitch, chevron, herringbone, Cretan, chain; a bouquet of flowers using detached chain, buttonhole, stem, satin and French Knot stitches; running stitch, crossed buttonhole, and chained butterfly), all on "Desert Sky" 28-ct Linen:
So today --- do I satisfy my conscience and do a little on "Kimono" and a little on my crazy quilt journal? Or do I start the metallics on "Ornaments"?
Ornaments looks GREAT!! Maybe you just need to set a rule, do the metallic on 1-2 ornies a day, then move on to the other projects. I would have to use those gingerbread men again on something - they are so cute :) I think your mini challenge came out wonderfully - some things just take 2 tries (or 10) :)


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We have been having a VERY strange summer here. It's been lovely. Like really nice, pleasant, only hot every now and again, rain every few days. Sounds great, right? Definitely NOT the Mid-Atlantic summer I'm used to. Predictably my Mid-Atlantic garden is having a mixed reaction. Some plants are LOVING it (i.e. zucchini and cucumbers), others are okay, but sort of underwhelming in production (tomatoes) and still others fell to the Japanese beetles that seem to enjoy this weather very much (beans). Our garden haul is predictably unpredicted. I've heard lots of folks reflecting on the same problem, with the bounty varying according to their region Thought I'd do a little roundup for YOUR garden bounty.
Cukes and Zukes
1. Indian Summer Cold Sesame Noodles
4. Zucchini-Carrot Slaw w/Cumin and Lime
1. Herbed Sweet Tomatoes and Rice
2. Dairy Free Tomatoes and Mozarella
3. Grilled Corn and Fresh Tomato Summer Crudo
1. Warm Potato Salad with Miso Dressing
2. Coconut Curry with Green Beans, Potatoes, and Kale
Wow. That was fun! I am now officially out of my cooking rut – hope you are too, and that your garden or farm market continues to rock it out! Delish fresh food!


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Tents are being erected in the middle of an autumn grey forest in northern Iran, on the banks of an eerily tranquil wetland. One after another, students from technical universities arrive to compete in a kite-flying race, that's been a 'Woodstock'-ish annual ritual for these creative minds -- and it appears they are not the only wanderers around this unusual landscape.
There are dramas of broken hearts, unrequited love, sudden friendships, open-space paranoia, and above all, an endless run of predators and prey. Also, slasher knives and one-armed twins. Yet, nothing here is extremely dramatic; there are no hectic shots, and no conventional blocking either. The long, single-take movie is a product of director Shahram Mokri's spiral staging style, which is revealed in a breathtakingly meticulous manipulation of time and space.
Interestingly, 'Cat & Fish', Mokri's only second feature, has been crafted in exactly the same manner as one of his first short experiments, 'Limit of Circle' (2005), which he made with the help of a group of Tehran Art University students. Eight years later, Mokri again has employed a young cast of art students and amateur stage actors, with the exception of 4 older characters, to fictionalize a true story of rumored man-butchers who ran a restaurant deep in the woods of Gilan Province in the 1990s.
With disturbing reports coming out of the unlikely source of the flesh they served, coinciding with the disappearance of a few young camping students, authorities started a probe and ordered the restaurant shut shortly afterwards. No one knows exactly who the three mysterious cooks were and where they are now.
Multi-Narrative Story
But this is not the point Mokri wants to make. 'Cat & Fish' starts with a gothic sight of the notorious restaurant and creeps to an end a few steps farther. The 134-minute uncut journey of a curious, floating camera embodies Mokri's propensity for multi-narrative storytelling, inspired by the works of Dutch graphic artist M. C. Escher -- best known for his explorations of infinity and strange loops. The repetitive motion thrill ride provides a labyrinth of non-linear short stories and decussating characters that come and go and come and go again.
However, the tensely quiet tone of the chases and the déjà vu encounters is at times broken by some poorly drafted dialogues and a rather wimpish characterization. The soundtrack also beetles off the screen somehow as its exorbitantly classical arrangement fails to match up with the experimental nature of corresponding scenelets - occupied by non-actors whose zigzag movements are confined inside a whirlpool of technical obsessions.
At length, 'Cat & Fish' is undoubtedly a big formal achievement for its creator. By the time the camera tilts up from the closing music scene to the colorful kites dancing up in the sky, viewers have already started to revere the triumph of the creative camp despite its few losses on the way.


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The truth is that we are not perfect, there is no such thing
as the perfect mom, perfect child or perfect life. Want to know what? There are
parents who are working on improvement, because practice allows for mistakes,
for growth and for improvement! When we shift our thinking, it becomes freeing!
Why is it when we are in the mall, surrounded by people, standing in a line, or trying to hold an actual adult conversation…. Is the EXACT moment the wet noodles become perfected??? Or our newborn decides to scream and cry until we take them out of the stroller!?
How much do we feel judged? How embarrassed do we feel? How much do we feel like the worst parent on the planet and how dare the child do this to us in front of all these people?
What if we shift our perceptions of what is happening in the
moment to a more positive note? We use our tools… We pull the bubbles we have
from baby sign class, use tools from Positive Discipline, and sway our hips
from Salsa Babies!! (See how our classes
impact your family for years??!! BEST investment in your early parenthood!!).
Because this time of your life should be remembered forever! We help moms get a weekly meaningful outing so they feel healthy, happy and supported in their parenting journey!


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Description: The twenty-yearly milestone conferences in 1968, 1988 and 2008 were organised to reflect on the future of PA from an USA perspective. The 'Minnowbrook'- process, initially, was dialectic, based on small groups, within a specific (USA) context. The ambition was "through the demonstration of a compelling manifest expertise, assert an authority of legitimacy and thereby influence the course of the future inquiry and endeavour in Public Administration" (Marini, 1971:7). Apart from a national and international political context, there were other elements that were significant. First, several disciplines had 'revolts' and were about to shift too. There was 'new' sociology, 'new' history, 'new' political science. A combination of young intellectual revolts and confrontational politics, also at universities, added to 'turbulent times' (Waldo, 1968).
Minnowbrook I (1968):
The Minnowbrook I Perspective reflected and helped to catalyse a 'new' Public Administration. It also helped to set new agendas for new topics and focused on adaptation, capacity and organisational development, normative and empirical theories, comparative Public Administration, policy-making, and rationality. The mayor concern was relevance. These debates were embedded in the specific context of the Vietnam War and the student revolts. The prominent term was "New Public Management".
Minnowbrook II (1988):
Minnowbrook II was again driven by an awareness of a changed world with a PA which was not fit for that purpose. There was a new awareness of the prominence of interdependence and interconnectedness of policy issues, private-public organisations, and nation-states, combined with a cultural diversity in a variety of forms (workforce, public, world). This pushed the participants to conclude that problems ultimately cannot be solved but only can be ameliorated. One of the new topics was the focus on feminist views on and in Public Administration. Even if Minnowbrook II built upon its previous version and for some could be considered as a further development of New Public Administration, there were significant differences and concerns. The 1988 version of Minnowbrook was influenced by post-modern thoughts.
Minnowbrook III (2008):
Minnowbrook III combined critique with a historical perspective and new topics. A whole range of emerging questions included 'black public administration', PA in Asia, Global PA, the role of networks, and the impacts of markets. But the main topic that surfaced was the impact of globalization on the field of Public Administration. This included "increased studies in comparative public administration, more public policy research across international boundaries and the increased role of international organisations in governance" (O´Leary et.al, 2010: 282). A second focus was on collaborative governance. The third major topic was the role of information technology. Again, the most crucial topic was relevance.
Bailey, M. T. and R. T. Mayer (ed.) 1992. Public Management in an Interconnected World, Essays in the Minnowbrook Tradition. New York: Greenwood Press.
Marini, F. (ed.). 1971. Toward a New Public Administration, The Minnowbrook Perspective. Scranton: Chandler Publishing.
O'Leary, R., D. M. Van Slyke and S. Kim (ed.). 2010. The Future of Public Administration around the World, The Minnowbrook Persective. Washington, D.C.: Georgetown University Press.


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They let YOU fly an airplane?!?
Yes, as a matter of fact My CFI (Certified Flight Instructor) did this morning. After a mere 27 hours in the cockpit and over 120 landings, it came the time. "Do you want to try it solo?" "Yes, why yes I do!"
3 Take off and Landings (Bumps and Circuits for everyone across the pond) with a full stop on each landing. Wow, I did it! Granted, I used too much flaps on my 1st and 3rd landings, but hey, I knew how to compensate, and that's what it's all about. The conditions on Friday were probably the calmest I've seen them at KBCB, and the air was incredibly stable. A great day for a first solo.
The Congratulatory Handshake After the Solo Flight


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Huntsville, Ala., May 24, 1865.
MAJOR: I have the honor to append to the reports I have hitherto furnished of the operations of this cavalry division since I assumed command the following.
First. The rebel cavalry force which started with Jefferson Davis from Charlotte, N. C., to escort him to the Trans-Mississippi Department, and which was intercepted by us on the line of the Savannah River, consisted of Dibrell's division and Ferguson's brigade, of Wheeler's corps, Duke's brigade, and all of Vaughn's command that had not previously deserted, and Butler's division, of Hampton's corps. The last did not attempt to cross the Savannah River, but disbanded in South Carolina near the river. Ferguson's brigade, consisting chiefly of Georgians and numbering about 1,000, after the Savannah was allowed to march to Macon, where it surrendered to General Wilson. The remaining four brigades, commanded by Dibrell and numbering about 2,500 men, surrendered at the Petersburg pontoon bridge, on the Savannah River, on finding that they were intercepted, Davis at that point having come to the determination to get away with a few men.
Second. A large proportion of the rebel soldiers paroled at different posts in the South were without arms, some saying that they had thrown them away, others that they had left them with their command when given furloughs, &c. It is a question worthy of consideration whether by proclamation of commanding officers all such arms should not be ordered to be delivered up within a certain limited period, as I am satisfied that in most cases these men have their arms at their homes.
Third. I desire to recommend for honorable mention and promotion the following officers of my command, to wit: In the Fifteenth Pennsylvania Cavalry, Lieutenant Colonel M. Betts, commanding regiment, for gallant conduct in charging and capturing a South Carolina battalion of cavalry with its commanding officer (Lieutenant Colonel Johnson), in front of Greensborough on the morning of April 11, 1865; also for thoroughly preserving the discipline of his regiment on an active campaign, during which the troops were compelled to live exclusively on the country. Adjt. Josiah C. Reiff, for gallantry in the above mentioned charge in front of Greensborough, in which he wounded with the saber and captured Lieutenant-colonel Johnson, commanding battalion of the Sixth [Third] South Carolina Cavalry; also for skill and success throughout the campaign in getting acquainted with and in clearly reporting the movements of the enemy. Major William Wagner, for skill and good conduct im having with his battalion of 250 men destroyed the Virginia Railroad from thirty miles east of Christiansburg to within three miles of Lynchburg, and thence succeeding in withdrawing his command in the face of a superior force, with the loss of but one man, and in joining his regiment at Statesville, N. C. Major A. B. Garner, for gallantry and skill in having with his battalion of 100 men destroyed the railroad bridge over Reedy Fork, between Danville and Greensborough, on the morning of the 11th of April, evading superior forces of the enemy. Captain Adam Kramer, for skill and gallantry in having destroyed the important railroad bridge over Deep River, between Greensborough and Salisbury, on the morning of April 11; also for destroying a large quantity of arms and munitions of war and railroad trains with their contents, first defeating a superior force of the enemy. Sergt. Selden L. Wilson, for skill and gallantry in having with ten men destroyed the railroad bridge over South Buffalo Creek within a few miles south of Greensborough, driving off the guard.


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One of my favorite tips is to use fresh, pure ingredients when you can. After Halloween, we slice open the pumpkins that we don't carve, clean out all the stringy junky stuff and the seeds, cut the flesh into chunks, and put it in a pot! Add a little bit of water to the bottom and cook on low for about 45 minutes, or until the pumpkin is fork-tender. Drain well and smash with a potato-smasher (or a food processor, depending on what texture you like). Voila! You have a great, fresh ingredient to put in your pies, breads, and soups! Also, cooked pumpkin freezes well. I put mine in ziplock freezer bags so that I can thaw-and-snip.
Here is one of my very favorite things to make with fresh cooked pumpkin: pie! We usually leave some lumps in the pumpkin to give the pie more texture and body, but you can puree it, too.
Fresh Pumpkin Pie
2 cups fresh pumpkin (see above for tips)
3/4 cup light brown sugar, packed
2 eggs, lightly beaten
1 12-ounce can evaporated milk
2 uncooked pie crusts (use your favorite recipe or - gasp - a store-bought crust)
2 tsp. cinnamon
1 tsp. ginger
1/4 tsp. cloves
1/2 tsp. nutmeg
1/2 tsp. salt
Preheat oven to 400 degrees. Gently roll each pie crust onto two pie dishes. In a large bowl, mix well pumpkin, evaporated milk, eggs, brown sugar, spices, and salt. Pour half of the mixture into one of the prepared crusts, and pour the other half into the second prepared crust. Cover the exposed edges of the crust with strips of aluminum foil, and bake for 40 minutes or until a knife inserted into the filling comes out clean. Yield 2 pies.
Friday, November 21, 2008
Pumpkin Heaven!
Ellie at 7:21 PM
Labels: Autumn Recipes, Christmas and Holidays, Desserts, Pie
1 comments:
- What's Cookin Chicago said...
That's awesome this recipe uses fresh pumpkin - and I love the pumpkin shaped casserole dish too!
- December 1, 2008 at 10:31 AM
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Born in Cheltenham, a regency spa town in the south of England, and a graduate of the Bristol Old Vic Theatre School in 2011, Josh O'Connor hadn't planned on going into film. While the British cop series Lewis brought him to attention on the small screen in 2012, it was alongside Hugh Grant and Meryl Streep in the biopic Florence Foster Jenkins (2016) that he wandered through the front door of movie-making. The film was about the life of a dreadful New York socialite who dreams of becoming an opera singer. After a brief stint in the series Peaky Blinders, 2017 will go down as the year he really made it thanks to director Francis Lee who gave him the lead role in the full-length feature God's Own Country, which won him Best Actor at the British Independent Film Awards. In this countryside account soaked by Yorkshire drizzle – the worst on the British Isles – a depressed farmer, Johnny Saxby endures the monotony of rural life. A grafter whose daily existence is lifted only by alcohol and fleeting liaisons. Until he meets Romanian seasonal worker Gheorghe one day, and despite his perplexity, the confrontation subtly leads to romance and his confusion finally wanes.
Josh O'Connor's performance in this new Brokeback Mountain, one of the best films of the year won over the public and caught the eye of a certain Jonathan Anderson, creative director at Loewe. The Irish designer saw in Josh's acting, "an incredible and very pure strength" and subsequently made him the new face of Loewe. Standard bearer of the Spanish brand's menswear campaigns, the 27-year old actor is now busy refusing offers from various big Hollywood producers. Josh O'Connor has no intention of donning a super-hero's cape and saving Manhattan. He's interested only in independent movies, with plans to develop his palette of roles and will most likely go back to the boards that saw him born.


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We have in fact made investments for tens of millions of Euros.
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Want to avoid seeing all the personal stuff (photos of my darling grandchildren) but still stay in touch with what's happening at Parenting Today. Well, besides this newsletter come to my business site. I'll look forward to seeing you there.
It seems that every group of kids has one who loves to run to the closest available parent to tattle on the other kids. It can drive you nuts. So you decide to ignore it. But, then you worry that maybe you will miss hearing about a serious situation. How can you tell the difference?
Is Your Child Telling or Tattling?
Your eight-year-old daughter, Olivia is playing with her friends Amy and Selina. They are having a great time. They've taken some dolls and stuffed animals and are creating a pretend daycare. When they are ready to settle the 'kids' down for their naps, Amy wants to put them all together and the other two want to create some groupings by their pretend ages.
Rather than try to work it out, Amy goes directly to you to tell on the other two who aren't, in her view, playing fair. They are doing it all wrong.
You are ready for this problem. Amy loves to tattle on other kids. She gets this righteous look on her face; you can almost see her halo glowing when she tries to involve you in solving her problem. She wants you to see that she is the one who is right and good and the other two kids need to be in trouble for causing the situation.
But later that same day, she runs into the kitchen. She looks totally different, she is scared and concerned and quickly tells you that Selina dropped a glass on the floor and it shattered.
What is the difference?
In the first example, Amy is tattling and in the second she is telling. It's important to know the difference between these and help your kids learn when to tell and when to avoid tattling.
When a child tattles it is because they want to get another kid in trouble, look good in the eyes of the adult or have an adult solve the problem. You can often tell simply by their demeanour and they will often follow their description of the problem by saying, "What are you going to do to her?"
The best way to handle a tattler is to refuse to engage. If this is the first time she has tattled just let her know that she is tattling and you don't want to deal with that.
Don't give her eye contact, just keep on doing whatever you were doing. You can ignore her or just say, "ummm". Or you can say, "I bet you kids can work it out together."
Kids are telling when there is a real problem. They see someone is in trouble and needs protection or a kid is going to wreck someone's property. They tell when they are in danger and scared.
One day I watched as a creative six-year old used the idea of tattling without actually doing it. He was playing with some other kids, all a bit older than him, in his playroom. They were swinging on the door. Now this child knew that was not a good idea and against the rules of the house but the other kids wouldn't listen. So I heard him say, "I'm going to tell on you!" He ran quickly up the stairs, stood on the top landing and I heard him count to ten quietly. Then he raced back downstairs and in an authoritative voice said, "Mom said to stop or you'll have to go home." And they did.
If you are having an ongoing problem with a specific child who loves to tattle there some steps you can take. Make sure you are paying attention to him when he's not tattling. Get him involved in a project where he can be successful and feel good about himself. Teach her, and the group she plays with how to problem solve. Have them think about a problem and discuss options. What could they do? How could they handle it differently?
Once Amy no longer feels the need to tattle she will be a happier child and you will enjoy having her in your home.
A New E-Booklet
Why is it that Jeremy and Olivia who are siblings are so different? Every child is unique and usually shows their particular temperament right from birth. What's a parent to do?
Watch for a new e-booklet due out in July called Vive la Difference; Raising Children with Different Temperaments.
You'll find out in this newsletter the minute it is available.
Save the Date
For those of you in the Lower Mainland, you will have the opportunity to attend a workshop in Burnaby on September 11, 2013.
Details will follow, but I can tell you that it will start at 6:30 pm and the topic is "I Like Me!
Child self-esteem is a topic of growing importance in our society as we see our young people struggling to develop a positive self-image. Children and adults who feel good about themselves are happier and more successful.
In this workshop you will learn:
• Why simply loving our kids us not enough
• Why some common parenting practices are backfiring on us
• Practical ways you can help your children to develop high self-esteem
The presentation deals with the difficult and abstract concept of self-esteem and will offer a blueprint for success. It is appropriate for parents of children of all ages.


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|System 14
|Newspeak, Doublespeak, Russian
|Officially Atheist
|Type of Government:
|Totalitarian Oligarchy
|Supreme Leader:
|Generalissimo Windsor (2746)
|1.2 trillion (2740)
The United Technocracies of Man is a totalitarian oligarch state and one of the galaxy's superpowers. It is considered as the weakest superpower out of the three superpowers in the Milky Way.
When the revolts in Europe's interstellar colonies ended in communist victory, many so-called "enemies of the people" were persecuted by the revived Soviet government. Many, ironically, fled to the charred colonies of the pre-Collapse Soviet Union, which had been systematically destroyed by the last remnants of the Imperial American navy. While these groups had many unresolved differences, most agreed that continued infighting would only allow the communists to eventually overwhelm them. They decided instead to live in peace in separate settlements, leaving one another alone, while promising to aid one another in the event of an outside attack.
That outside attack finally came in 2462, when the Conseil of Workers' Systems tried to rebuild its reputation after their attempt to incite a revolution in the Coalition failed. They declared the disparate states to be illegal and occupying territory the Conseil inherited from the Soviets. At the time, the integrity of the alliance between the powers was being called into question, as their growth led to territorial disputes. Warlords and pirates dominated the stars, just as they had before the communist revolution. Already, limited warfare was occurring between traditional autocratic regimes and ideological regimes. One group, the technocrats, was already waging a guerrilla war against Alliance peacekeepers. Because of this strife, the Conseil expected a quick victory, knocking down the systems quickly. However, much to the Conseil's dismay, the Allied systems put aside their differences and united against their ancient enemy.
Despite the Allies' solidarity against the communist invasion, their militaries were ill-prepared to face off against an enemy the size of the Conseil. Hit-and-run tactics on the ground did not work well against orbital bombardment. System after system fell to the Conseil, but not without a heavy price. Most Conseil "victories" were Pyrrhic: after taking enormous casualties on the ground, the Conseil would be forced to bombard worlds into submission, destroying the precious real estate they were fighting for. Still, the Allies knew that they would eventually be eradicated by the Conseil if outside help did not arrive.
Almost as soon as war broke out, the Allies desperately asked for Coalition intervention. The Coalition, just having fought a bloody war against the Conseil, was of two minds on the issue. On the one hand, it despises the Conseil and would be more than happy to sabotage its plans. This plan was supported by the more ideological members of the Coalition government. On the other, as the more pragmatic traditionalists pointed out, the Coalition might not be able to afford yet another war against the Conseil, and its imperial ambitions looked elsewhere. Faced with this, the Coalition instead sent "volunteer units" to aid the allies and sold anti-spacecraft weaponry at discount prices. The Conseil were furious, but it knew that attacking the Coalition would surely mean defeat. When a Conseil vessel fired upon and destroyed a Coalition merchant ship, the Coalition threatened the Conseil with a declaration of war unless it pulled back to its pre-war borders. The Conseil refused, leading the Coalition to launch an invasion into Conseil-occupied systems. Faced with an enemy of nearly equal power to itself, the Conseil soon accepted the Coalition demand.
After the war, the territorial issues that had threatened to split the Allies apart reemerged. Technocratic groups, who were once insignificant, now had the upper hand. Having settled worlds far from the Conseil Systems, they were the least affected by the devastation of the war. The technocrats, seen by Coalition ideologues as Darwinist allies against Marxism, were allowed to occupy territory as the Coalition retreated back into its borders. They were allowed to keep massive stocks of both Coalition and captured Conseil weaponry. Lastly, the technocrats presented themselves as the "solution" to communism, an antithesis to the despised invader. Many in the former Soviet systems rallied around the technocrats as a result, but they were still inferior in numbers to the other Alliance members. Consequently, they waged a defensive war against the Alliance, willing to lose territory to the Alliance if it means losing less men. Large Alliance regiments were captured or surrendered, some even joining the technocrats. After five years of war, the Allies were in a desperate position, as a war largely seen as their fault was not defeating the technocrats. Eventually, the Alliance was squashed, and the United Technocracies of Man was formed.
Although initially a Coalition ally, the United Technocracies eventually began to split off from their benefactor. Although both agreed on the inferiority and eventual defeat of communism, they disagreed on the finer points of government's role in society and with respect to morality. The Coalition was staunchly traditionalist, and as the theocratic elements in the Coalition grew it began to become more and more apparent. The Technocracies disagreed with this trend, believing that the purpose of the state is to preserve itself, and that the moral business of its citizens should not be the state's concern as it gives them incentive to revolt. Meanwhile, the Coalition decried the increasingly strict economic controls the Technocracies imposed. Eventually, the Coalition and the Technocracies began to more openly criticize one another's puppet states, and by the 2530s each other. Tensions would be relieved somewhat during the Cerafi War, when the Technocracies sent aid to its allies, but would later flare up again when various Neu Stuttgart states decided to ally with both states.
A low point in Coalition-Technocracy relations is the Laguna Skirmish. The Laguna system, colonized by Imperial America, was a member of the Alliance and hosted many fleeing Alliance leaders after the war. The Technocracies claimed that the Laguna system belonged to it, and when the Coalition officially annexed the system in 2605 the Technocracies protested and demonstrated this by sending a battlegroup to the system. The Coalition responded by sending its own battlegroup and military escorts were sent planetside to Laguna II to guard the annexation ceremony. The ceremony was interrupted by anti-annexationists several buildings, an action which the Coalition believe was instigated by the Technocracies. The Coalition Navy commander was ordered by the Coalition governor of the system to open fire on the Technocracies' battlegroup, resulting in a short battle which ended with the technocrats retreating. The political fallout of the skirmish was immense, with the United Technocracies threatening to enter the Conseil camp out of spite. However, tensions declined as the Coalition and Technocracies began talks about their disputes.
To this day, the dispute over Laguna is still ongoing, but with the breakout of the Galactic War it has been put on the back burner. The Technocracies are officially neutral in the war, and while they were close to entering on the Coalition side, but changed their minds when the battle of Neu Stuttgart IV began, which saw the eradication of several Technocracies allies by both Coalition and Conseil troops.
Society and Ideology
Presenting itself as an alternative to National Conservatism and Dijonist Communism, the totalitarian, hierarchical system of Oligarchal Technocracy focuses on the utter submission of the citizen to the "stereotype" of their designated caste and the obliteration of the individual. Blending the hierarchy of the right with the collectivism of the left, Oligarchal Technocracy views the existence of the concept of the individual as the cause of conflict, as the individual seeks to pursue his own good at the expense of the community. The Great War, the Collapse and every other ill were all blamed on the aspirations and ambitions of individuals. Therefore, if conflict is to be eliminated, the concept of the individual must be destroyed. It is only then when the people can work together for the collective good.
The philosophical roots of Oligarchal Technocracy in the history of the Soviet Union and the post-Soviet colonies: central planners discovered that state control of the economy was easier if massive portions of the population were designated general tasks within the economy. The uneducated were fit to work in factories and collective farms, while educated Communist Party officials manage the work. This caste apparatus was already very mature, if completely unofficial, within the old Soviet system and the post-Collapse Soviets implemented and legitimized it. After the demise of the Soviets and the subsequent chaos that engulfed the systems that would create the United Technocracies, the technocrats blamed individualism. To them, the losses from the intersystem wars and the Conseil invasion were attributed to not every "part in the social clock" playing its part. To solve this problem, the technocrats declared that the state must take an even more active role in the conditioning of the people, so the people know subconsciously what part they must play.
Central to the idea of Oligarchal Technocracy is the obliteration of the self, or more accurately the concept of individual thought. Individual thought leads to conflict within the state, which is unacceptable as the state is the pinnacle organizer and defender of society. Each individual is a part of the state; how is a system supposed to function if its parts do not coordinate or worse yet are at odds? The individual, therefore, is eliminated by the state through every means necessary: education, cultural control, or in the worst case scenario brute force. Oligarchal Technocracy, like the other two dominant ideologies in the galaxy, is also convinced of its invincibility and supremacy. The symbol of the United Technocracies, the Cycle, is symbolic of this idea. Every action performed within the United Technocracies only creates other actions, as symbolized by the arrows going around, all of which serve the state, as symbolized by the arrows pointing toward the center. The system feeds on itself and can never be defeated.
The modern Technocracy political apparatus, with its relation to its citizens, focuses on two things: promoting compliance with the state and destroying individuality through caste conformity. A person's entire education is dedicated to fulfilling the role of their caste; assignment to a caste is theoretically based on genetic predisposition, which is essentially a justification to make caste roles hereditary. It is only the very upper classes, the descendants of the Technocracy's founders and the true leaders of the United Technocracies, that are given any sort of education outside of their role, and even then they are groomed from birth to fulfill it. The offices of the Technocracy government are led by the descendants of their previous occupiers, who have been trained from birth to be experts in their field. All castes are taught to be proud of their caste but that all castes are important; the great machine of society needs all of its parts to work together in harmony. The only important distinction between individuals is caste; no other trait, be it racial or sexual, is of any importance. Refusal to adhere to one's caste is punished by death.
The castes of the United Technocracies are named after parts of the clock: the Pendulum, Frame and Cog. The Pendulum caste, the elite of Technocracy society, rules the United Technocracies, directing its parts. Their primary education is in the matters of politics and economy, the mastery of which will help them manage the state better. Although they are taught to abandon individualism like everyone else, the Pendulums are more aware of the system and for the most part only pay lip service to Oligarchal Technocracy. Pendulums are far from united, either: through the manipulation of the Frame and Cog, or one another, they all individually seek to become the supreme leader of the United Technocracies. The current leader is Generalissimo Windsor, a former Frame commander who managed to blackmail himself into the Pendulum class. The Frame is the caste under which the military, police and security apparatuses operate. The Frame, as its name suggests, is responsible for keeping the state together and defending it from external threats. The Frame is the closest thing the Technocracy has to a "middle" class; it upper members are constantly jockeying for power and becoming members of the Pendulum caste. Finally, the Cog caste is responsible for managing the economy and society of the United Technocracies. The Cog caste itself is roughly divided into two sections: the Overseers and the Producers. Propaganda, economic planning and most other bureaucratic management falls under the purviews of the Overseers, while actual laborers are considered Producers. Producers are the most numerous caste, forced by the state to work in massive factories or collective farms, their lives only worth the labor they can provide.


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Originally posted by MinFaluMuhammad
In my lifetime, there have been instances where I had to prove or show evidence that I am of Puerto Rican descent. Do Black Puerto Ricans have to prove that they are Puerto Rican? If so, why? Is it racism? Stereotypes?
In my lifetime, there have been instances where I had to prove or show evidence that I am of Puerto Rican descent. Do Black Puerto Ricans have to prove that they are Puerto Rican? If so, why? Is it racism? Stereotypes?
In my opinion, prietos puertorrique�os should not have to prove to anyone who they are. They are who they are, in their hearts, and minds. If they are Boricua either from love, birth, or ethnicity, then that is who they are.
Now that is how things should be, but in reality, that is not how things truely are.
Lets start with the topic of "race" in Puerto Rico.
There are many types of discrimination in PR that has contributed to the discrimintion of our skin colors, such as ethnic background, colonization, social class, ethnic migration, and "modern" appliances.
Now, an island-nation that has so many different cultures and ethnicities mixed into one, and to this day, still continues to mix with outside cultures, will ultimately have discrimination. There has been, traditionally, much discrimination between the rich, blanco Boricuas, and the poor, negro Boricuas, and even the poor whites as well. There has been less between the poor classes, but there has been some. Still, because of that absence, and because most Boricuas were poor throughout the centuries, Boricuas have become to assume that their is no ethnic discrimination in our society, which is totally false. Just look at the negro tv stars in PR during the 50's, they weren't even negro, they were blancos painted black!
We have so many words in our slang Puertorro vocabulary that shows ethnicity is a topic in our society. If someone calls you a negro, or prieto, you turn around and say you are a trigue�o. There are also many other words that describe the color and hues of our skins, or phrases such as "pelo malo" for that nappy hair, but straight hair is concidered "pelo bueno". hmmmmmm. That is the rich, blanco influence on our people.
Therefore, there is ethnic discrimination within the island society of Puerto Rico, and in todays "modern" society in PR, there is also discrimination on Boricuas born, and raised outside of PR, or on Dominicans, Brasilians, Mexicans, Venezuelans, and Cubans, coming to live on our island and not totally assimilated. Now, some of the racist gringos who have come and colonized our people have contributed to the ethnic discrimination and in today's modern society with tv, magazines, billboards...etc, Puerto Ricans are brainwashed into thinking what is beautiful and what color you should have to be concidered beautiful. A negra Miss Puerto Rico? How many negro politicans are there in PR compared to the blanco ones? What about the tv and movie stars? Huh....?
Now, I have somewhat wondered off from the mainsubject, but I am just showing that no one should have to prove who they are, especially in PR, that they are Puerto Rican or they should be concidered Boricua because of their skin color, ethnic ingredients, or birthplace. If you believe in our culture and love our people, you should be concidered a Boricua no matter what!
Anyway, I can guess you asked on the part of the USA, well I will answer that part as well.
Now, as I said before, no Boricua should have to prove they are Boricua, but still, from ignorance and discrimination, we have to, especially if you are of a darker hue in skin color.
As I said earlier, because of the economical conditions of PR and less discrimination between the poor, and the mass migration of Boricuas to the USA happened before the modern appliances of Western Culture was available in PR, many Boricuas felt no shame of being dark skinned and having relatives who were light skinned. Even though American colonization of PR has somewhat given a picture to many Boricuas what it meant to look, act, speak and be an American, many Boricua simply ignored that due to poor brainwashing techniques on the behalf of the Americans, thank god.
When the Boricuas came to the USA in large numbers, the most in 1953, what they recieved was nothing but racial discrimination ranging from jobs to walks in the park, and they were even USA citizens. Read the books, "Down These Mean Streets" by Piri Thomas and "Boricuas: Influential writings of Puerto Rican Society-An Anthology" by Roberto Santiago to get an idea of what it was truely like back then. As well as the movie, "West Side Story," which perfectly portrayed the discrimintion of the Puerto Rican people in the USA, and intreastingly enough, the main "Boricua" character wasn't even Boricua, but a white girl painted brown, still it was the true Boricua, Rita Moreno, which won the Academy Award!
Even many negro Boricuas, because of this discrimination, removed all solidarity with the Morenos in the same neighborhood ghettos in which both Boricuas and Morenos lived in, "we were different, better then them" some would say. Sadly, in the eyes of the white Americans in control of the USA, we were both the same, dirty, lazy, stupid people!
All this discrimination has somewhat truely given the idea to many Boricuas of what they should look like, and through many decades, it has seemed that many of the black Boricuas disappeared, and white Boricuas were everywhere and they "represented" what Boricuas should look like. On TV, radio, billboards, everywhere, if there was a Boricua, they had to be white, and it wasnt limited to Boricuas but to all Hispanics on television. That rich, blanco European and gringos in Latin American continuted to do the same. Thus, if you were a negro Puertorro, you were not really concidered a Boricua or thought to be a Boricua unless you said you were, because everyone thought Puerto Ricans were white.
I am a trigue�o Boricua-Dominicano, I have curly hair, big lips, and pretty much everyone, at first, think I am Moreno. Many older Boricuas knew instantly I was Boricua, but the ones my age think I am African-American. See how much in a generation or two, we were brainwashed! When I say I am Dominican as well, they instantly said "Ohhhh, thats why you are so dark." I would be like, "No pendejo, thats not the reason, my Boricua mother is dark as night negra, and my Dominican father is blanco!" Now, there is even stereotypes of what Dominicans should look like, but I am not going to get into that. I had to prove my Boricuaness by wearing a Boricua flag in beads around my neck. I enjoyed wearing it, but it also showed people not to ask, I am Boricua. Instead, people just started to ask my friends if I was Puerto Rican, lol! What ignorance! I felt sorry for my brother and sister, who looked more like my mother, so were even blacker with that nappy hair, they were criticized more. "Your not Portorikan, your too black, your just trying to act Portorikan, because there better," they were told. Now, it has become that because Boricuas are concidered white, that we are better then any other minority in the USA, that, as well, is wrong to be concidered superior then anyone else! I don't concider myself or my family "victims" of anything, except ignorance, I dont wallow in self-pitty because of discrimination. We have to overcome, some can do it better then others, so as a people we need to overcome together to create the opportunities for everyone. Dr. Martin Luther King Jr. is a great example, but still, in places such as Mississippi, discrimination still exists to an extent.
It is a sad story, but that is how many black Boricuas were and still are treated, and it has everything to do with racism, and stereotypes brought up in time from Westernization, the society of the rich white gringos and Europeans and their influence, in PR, to the discrimination and culture shock of the 50's from the Puertorro migration to the USA. As a result of that, the idea from the brainwashing was "To be white, was to be better, to survive better, to live better, and to be treated better. To be black, was to be nothing!" That is the reality for the Puerto Ricans in the USA. It might of toned-down a little, but it is still there, and it is still in PR, and increasing with the migration of dark-skinned hispanics and rich, white gringos to PR. As all things in PR has become, political, statehood is not going to stop the discrimination either!
Something has to be done, we have to realize that discrimination exists, it has been fought more in the USA then PR, and it might be too late for the USA, but it is not for PR. We cannot be ignorant on this subject, because lives are being hurt and cultures are being re-arranged to fit what beauty is suppose to be, and Boricua culture has mostly been campo and to destroy that is to destroy PR, so if we give in to our people that being white is A-OK, and being black is nothing, then we have destroyed our culture. Realizing discrimination is not, it will bring out the truth that there is no discrimination in PR, which is already assumed, but continuing discrimination without a fight will shatter our society and make it worse. All diserve a good life no matter what they are from the outside, and to achieve that will truely be good. Lets just drop the stereotypes and racism, but that, in itself, will be hard. Just look at how many threads in this forum is dedicated to "race," and on the many different perspectives and you will realize that it is a problem that needs to be solved! I am not saying a mass revolution, but as a people we need to try, especially through education. No one has completely succeeded in turning a multi-cultural society completely equal, but that doesn't mean it isnt possible!
For more information go to my site in which a friend of mine wrote an intresting article on this subject, http://www.geocities.com/wazzzzz_aaaaaap/reddrace.html
[Edited by Patria_y_LaPava on 28th December 2001 at 21:58]


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As debate about creating a toll system to limit traffic in the most congested parts of Manhattan heats up, a transformation in technology could make congestion pricing a far more realistic notion than when it was last proposed a decade ago.
By the end of the year, nine crossings around the city will employ an open-road, cashless collection system that does away with tollbooths, toll lanes and toll collectors. Instead, sensors and cameras installed both above the road and in the pavement itself will capture cars and trucks as they zip by at full speed – automatically charging the 90 percent of drivers with E-ZPass transponders, and billing the other 10 percent by mail.
A decade ago, when the Bloomberg administration first proposed congestion pricing, such tolling technology was in its infancy and not widely used. Now, it is in place in some 35 jurisdictions, and its deployment in New York is the most ambitious use of the technology in a complicated urban setting.
Gov. Andrew M. Cuomo, who had not shown any enthusiasm for congestion pricing, has embraced the idea of late as a way to raise billions of dollars for the city's ailing subway system. But Mayor Bill de Blasio has been steadfast in his opposition, and has instead pushed a plan to raise transportation funds by increasing taxes on wealthy New Yorkers.
Mr. Cuomo has yet to release a detailed congestion-pricing plan, but most schemes being discussed call for tolling vehicles to enter crowded parts of Manhattan, and doing so in a way that that does not slow the flow of traffic. By making toll-collecting all but invisible, Mr. Cuomo hopes congestion pricing will be more politically viable this time around.
Even taken on its own, the new open-road tolling system promises to have an impact on millions of drivers, perhaps on par with the introduction of E-ZPass lanes more than two decades ago.
"This project is a transformative investment in our future that revolutionizes statewide transportation," Mr. Cuomo said when he announced the plan. He pushed for the Triborough Bridge and Tunnel Authority, which is controlled by the Metropolitan Transportation Authority, to complete the conversion by the end of this year. It is already in place at seven of the nine crossings controlled by the authority.
The new system affects almost all of the 800,000 drivers who use the authority's crossings every weekday, and who pay tolls ranging from $1.41 to $17. While it is not expected to cure bumper-to-bumper traffic, it does promise to improve things: Under the old system, about 250 vehicles could pass through the E-ZPass booths per hour; about 850 cars can zip through the new system in the same amount of time.
It would seem that an idea aimed at ridding roads of tollbooths would be an easy sell. But like anything new, it has been met with resistance and skepticism by some.
When Gov. Chris Christie of New Jersey first took office in 2010, his transition team suggested installing cashless tolls across the state. But after a toll hike put in place by his predecessor proved deeply unpopular, the plan was shelved.
Since then, state leaders have raised a variety of concerns, including fear that those who do not have E-ZPass and are sent bills by mail will not pay.
That resistance is part of the reason the Port Authority, which is jointly operated by New York and New Jersey, has not made plans to install the new technology on the crossings it controls, such as the George Washington Bridge and the Lincoln Tunnel.
Joe Gugliero, the director of tolling systems at the Triborough Bridge and Tunnel Authority, said that those fears have been proven unfounded, in part because of new penalties that were put in place to discourage scofflaws.
Mr. Cuomo also ordered 150 State Police troopers to the city's bridges and tunnels starting in January to go after drivers who rack up lots of unpaid tolls.
Mr. Gugliero, who has been working on the effort for years, gets most excited when talking about the technology that allows the system to work.
Seated in a darkened conference room at the authority's headquarters on Randalls Island, he explained step-by-step, slide-by-slide, just how the system works.
Essentially, an array of lasers, cameras and sensors are hung from a span that stretches across the roadway. They not only capture license plates and read E-ZPass tags, but can tell the vehicle type and size by using infrared scanners. Since tolls are based on the number of axles a vehicle has, there are also magnetic sensors embedded in the concrete that detect the steel tread in tires, allowing software to determine the number of axles.
A short walk from the headquarters, on the Robert F. Kennedy Bridge, formerly the Triborough Bridge, Mr. Gugliero watched as cars sped through the sensors, noting how small a footprint the scaffolding for the system needs – making it a feasible option for tighter roadways like the West Side Highway and the F.D.R. Drive.
But he said congestion pricing and politics were for others to discuss. He was visibly proud to have played a part in taking one of life's little annoyances and making it easier. Drivers will still pay tolls. But perhaps they will be a bit less bothered.


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TechnoparkToday.com>> The trend has changed in Trivandrum when we talk about online shopping, specifically the Online Grocery Shopping. The numbers are on the rise for people who tap their fingers at mobile phones and computers for buying fresh fruits, vegetables and grocery. Online grocery store Spenlo is in the thick of actions serving thousands of happy customers by saving them their most valuable time.
Since its launch in Trivandrum, Spenlo has kept very high standards in delivering handpicked fresh fruits and vegetables, grocery, organic products, household, bakery, meat and poultry, personal care and much more which comes as a huge relief for the working professionals, mothers and most families in the capital city.
Spenlo with its unique and user-friendly website along with the android app (iOS app soon to be launched) makes it a hassle-free shopping experience for the customers.
There are some key factors that makes shopping from Spenlo a unique experience for customers
Guaranteed fresh fruits and vegetables – which are handpicked by experts.
Wide range of products, customers don't have to visit multiple stores to find their product.
Convenient time slots and on-time delivery every single time.
Excellent customer service – The best part, as reported by many customers.
Free home delivery for orders above Rs.599 along with Cash/ Card and Sodexo on delivery option.
No question asked return policy.
Visit now @ www.spenlo.com
Android app :


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moved for leave to introduce Bill C-386, An Act to establish Orange Shirt Day: A Day for Truth and Reconciliation.
Mr. Speaker, I rise to introduce my private member's bill that would recognize September 30 as orange shirt day in honour of residential school survivors and those who did not survive. I am deeply grateful for the support of my colleagues for this initiative.
The title comes from a story shared by Phyllis (Jack) Webstad, who at six years of age had her orange shirt forcibly removed on her first day of residential school. Orange shirt day would acknowledge that Canada intended to assimilate indigenous children into colonial culture by depriving them of their clothing, their language, and contact with their families. It would also educate future generations about the importance of respect and the role that both indigenous and non-indigenous Canadians must play in reconciliation.
This bill responds to the Truth and Reconciliation Commission's calls to action. Generations of indigenous children endured tremendous pain and harm. Canadians must never forget this history and must strive to do better.
(Motions deemed adopted, bill read the first time and printed)


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Constable Court – Lavenham
Former offices converted into six residential homes which are now all sold.
High standard one and two bedroom homes and a one bedroom bungalow all with off road parking and a small garden.
Former metal works factory which was converted by us in 1995 as a part of a redevelopment of a Grade I listed Grammar School for which we won a Civic Trust Award.


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Callaway Premium Tour Golf Polo Shirt CGKS90B8
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- UK 2 - 3 Working Day: FREE
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International Shipping Charges
Clarkes' Golf now ship Worldwide, prices will be added to this page very soon, in the meantime, please e-mail firstname.lastname@example.com or simply proceed to checkout and the correct postage service for your country will be displayed
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It is the responibility of the customer to cover the cost of the return, the enclosed Royal Mail Returns Label can be used, a £4 charge will be deducted from the refund, alternatively the customer can use their own preferred return method, we would advise this is sent using a tracked/insured service.
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|Polyester Stretch


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I was still "high" from being part of Saturday's record-breaking crowd for the Jayhawks' 40-10 win over FIU, and this hit my inbox.
That NBA money may be guaranteed, but you've still got to use common sense, boys.
Tags: Darrell Arthur, Kansas basketball, Kansas football, marijuana, Mario Chalmers, NBA rookie camp


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Luz Houses
R. Principal 78, 2495-650 Fátima, Portugal
| +351 249 532 275
Photo by Rita Alves
More info
Sun 12am - 11:59pm
Luz Houses, a refuge where you breathe tranquility, in the center of PortugalLuz Houses is in the middle of the forest. It's about an hour by car from Lisbon and very close to Fátima, the catholic city in Portugal. However it's not mandatory to be catholic nor will you see anything related to Catholicism at Luz Houses.
Here you are entitled to relax, the only noise you might hear is the sheep baa and meh. But they are quite friendly.
The houses represent different construction periods and were built taking in consideration the traditional architecture of the region, however they are not an exact copy. The rooms are fabulous; some beds have a lace curtain, giving to the rooms a touch of romance and intimacy.
The decoration is full with details: a clothes rail made of pipes, beds placed on top of trunks, writings on walls and doors, that will make you laugh and smile.
And there is plenty to do around: only 45 minutes away is the fishing village of Nazaré, the Convent of Christ in Tomar is around 30 minute drive and after a 10 minute walk you can reach the Sanctuary of Fatima.
However if you prefer staying at Luz Houses, you also have many choices. They can prepare you a picnic and you can walk or bike into the woods in search for a nice spot. Or you can just relax and read a book in the living room or in your room. For a wonderful relaxation, just book a massage, you will have a surprise when you see the site of massage…more I won't say.


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Maxemchuk, Nicholas F. (2009) Safety issues in collaborative vehicle control. In: The 32nd IEEE international conference on Sarnoff symposium 2009, 30 March – 1 April 2009, Princeton, New Jersey, USA.Full text not available from this repository.
|Item Type:
|Conference or Workshop Papers (Paper)
|Q Science > Q Science (General)
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
T Technology > T Technology (General)
T Technology > TA Engineering (General). Civil engineering (General)
T Technology > TK Electrical engineering. Electronics Nuclear engineering
|Faculty of Engineering, Science and Mathematics > School of Electronics and Computer Science
|Depositing User:
|Systems Ad Systems Administrator
|Date Deposited:
|15 Feb 2012 13:48
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Story & World
Endless corridors leading to nothing is no way to get someone immersed into your world, son. I'm not sure why the developers decided to make a dungeon crawler and then not stock it with stuff — is that not the entire point of crawling? Out Live also has an annoying habit of having a long, straight corridor appear to have a junction which just leads to a single tile "alcove". It then repeats the alcove every other step for around six times and these are found about a hundred times between each city. At the beginning, I would step into each alcove, thinking that I might trigger something. What a stupid idiot I was. My absolute favourite part, though, was right at the end when OL didn't even bother with that anymore and just had a straight corridor of several hundred thousand steps that would occasionally turn right. It's like the developers had extra space at the end and just filled it up with as much corridor as possible. Oh, and BTW player, that HuCard stores up to 8 Mbits, so fuck you. The more the game progressed, the more I felt like I was being trolled. Man, I'm getting surly enough in my old age without games like this adding a multiplier bonus.
I will give the story some credit, though, there was a good attempt here. Every character has their own portrait and some are even reoccurring. The trash talk during combats was great too; I had great fun trying to out-sarcasm my foes, even though I always lost to the pros. The biggest flub of the story was the stone quest of the midgame — come on, guys, make it access cards or at least space crystals or something. 4/20
Character Development
The replenishable options system is a nifty idea, it encourages playing
with the others after the sweet missiles are depleted. Half of the options are useful, with purchase price being an extremely accurate measure of quality (thousands for the good stuff, 200 for the crap).
The mech has two main stats, attack and defense, which interestingly increases by usage instead of by a static or random amount. Defense goes up with each and every hit taken and attack increase by dishing it out. Just in case the player gets too good at destroying enemies in one hit or dodging their attacks, OL has a system in place to make sure you'll have to take damage at some point. The odd thing was that raising attack level increased the total shields; I'm guessing defense figured into dodging, which almost never happened during the late game (must not have hit the "magic" number). I guess it could also absorb pre-shield damage, who knows? And more importantly, who the fuck cares? 4/20
Combat & Monsters
While a lot of combat is just a straight-up damage exchange, there's also some kind of elemental system going as well, with fire, ice, and magnetic. These types apply to corridors and enemies, as well as the mech's guns and an option to temporarily disable a corridor's type (which powers up enemies of the same type). I fiddled around with the system a bit, but it never seemed worth it to spend a round not attacking. Even the gun types don't do all that much more damage; it rarely makes a difference when most mechs die in one or two hits. The enemy mechs, while super cool looking bad ass, just do damage or sometimes they have a secondary weapon which does more damage. Some enemies can inflict a curable acid (poison) status, but it only happened to me three times (all early on) and I had totally forgotten about it until just now. 4/20
Graphics & Sound
Mechs are sweet and there are some real creative designs going on in OL; I only wish they were a bit bigger or stayed in their larger sprite during the battles. The huge cockpit overlay is double sweet and I even developed a taste for the sleek minimalist style of the corridors. Visually, it was quite enjoyable to be in, too bad that nasty game got in the way. The music rocks pretty well, which is good since 98% of the game is the dungeon and battle tunes. 17/20
The space bucks stay tight until just past midgame and there's little to purchase in the late. Healing is cheap and plentiful, enabling the player to have extended forays in getting their ass kicked. The whole experience took me just over 12 hours but it felt way longer than that, no doubt due to the plethora of sessions where I only managed to last a mere 10 minutes (ha, my wife only wishes). If anything, Out Live has at least taught me to lower my expectations for any future mech games, and maybe even just always to expect the worst. Thanks for crushing my innocent childhood fascination with giant robots, OL. Thanks. 2/20
Final Ranking: 31/100


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