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Andre Soukhamthath vs. Kody Norby in a title bout headliner in the nationally televised CES MMA fight card at Twin River Casino
Photo courtesy of Will Paul
RED-HOT BANTAMWEIGHT Kody Nordby (right) takes on fellow Rhode Islander Andre Soukhamthath for the vacant CES MMA Bantamweight Title in the five-round main event of "CES MMA XXXIII" at Twin River Casino on Friday, March 11th, 2016. The event airs live on AXS TV, featuring seven televised bouts. The Soukhamthath-Nordby rivalry began more than six years ago and will finally reach its boiling point next Friday in one of the most highly-anticipated fights of 2016. Nordby has won three fights in a row while Soukhamthath owns the second longest win streak in CES MMA history (seven bouts) between 2012 and 2013.
PROVIDENCE, R.I. (March 2nd, 2016) — A fight more than six years in the making has finally become a reality, and now it'll be showcased in front of a national television audience.
CES MMA will crown its 10th champion on Friday, March 11th, 2016 on AXS TV when Rhode Island rivals Andre Soukhamthath and Kody Norby battle for the promotion's vacant bantamweight title in the five-round main event of "CES MMA XXXIII" at Twin River Casino.
Soukhamthath (9-3, 5 KOs) and Nordby (6-3) aren't just from the same state; they graduated from the same high school, Woonsocket High in northern Rhode Island, less than 20 miles from the capital city of Providence. Though they graduated five years apart, both were accomplished high school wrestlers and both began their professional careers within four months of one another, at which point their rivalry began.
Prior to his last bout at "CES MMA XXXII," in which he defeated Derek Shorey in 41 seconds, Nordby admitted he's wanted to fight Soukhamthath since he turned pro in 2012 and promised he'd call out his adversary if he won that night. Soukhamthath, who last fought on the main card of "CES MMA XXXI" with a win over Carlos Galindo, gladly accepted the challenge, adding that he'd like to shut Nordby up next Friday.
Tickets for "CES MMA XXXIII" are priced at $40.00, $55.00, $100.00 and $125.00 (VIP) and available for purchase online at www.cesmma.com, www.cagetix.com/ces,www.twinriver.com or www.ticketmaster.com, by phone at 401-724-2253/2254, or at the Twin River Casino Players Club. All fights and fighters are subject to change.The undercard begins at 7 p.m. ET with the first televised bout scheduled for 9.
The accomplished Soukhamthath has reason to be confident. After losing his pro debut in 2011, the Woonsocket native won his next seven under the guidance of CES MMA, the second-longest win streak in the promotion's history. Nordby, meanwhile, is a breakthrough star in the making, starting with his surprise win over the red-hot Dinis Paiva at "CES MMA XXXI" in which he ended Paiva's four-fight win streak via first-round submission. Nordby, who now fights out of nearby Cumberland, has now won three consecutive fights since his last loss in August of 2014, upping his record from 3-3 to 6-3, and has finished each of his last three opponents in the opening round.
The Nordby-Soukhamthath main event is one of seven fights scheduled for the main card on AXS TV. The co-feature is a potential redemption story for two well-established regional standouts, Chuck O'Neil and Dennis Olson, both of whom who've starred on the sport's biggest stage.
Fighting for the second time since making the jump from welterweight to middleweight, O'Neil (15-8, 5 KOs), a former Ultimate Fighter alum from Bridgewater, Mass., hopes to avenge a loss to Daniel Vizcaya in his 185-pound debut at "CES MMA XXXI" while four-time Bellator vet Olson (14-10, 1 KO), an Amherst, N.H., native fights for the first time since suffering a knockout loss to Brennan Wardat Bellator 144.
The always-exciting Matt Bessette (16-7, 4 KOs) of Stafford, Conn., makes his third CES MMA appearance in a featherweight bout against Tito Jones (11-8, 4 KOs) of Panama City, Fla. Bessette is coming off a first-round submission win over Kevin Roddy at Bellator 144 in October after getting knocked out by Lenny Wheeler in his last CES MMA appearance in August.
The main card also features a heavyweight bout between Juliano Coutinho (6-2, 3 KOs) of Boston, by way Rio de Janeiro, Brazil, and knockout artist Chaz Morgan (9-1, 7 KOs) of Hammond, La. Coutinho has not fought since April, when Steve Moccosnapped his six-fight win streak at World Series of Fighting 20 while Morgan is looking to avenge his first career loss at the hands of Alex Nicholson in August.
Also in the heavyweight division, Providence's Greg Rebello (19-6, 11 KOs) puts his three-fight win streak on the line against Newport News, Va., vet Keith Bell (6-6, 4 KOs), who makes his second appearance with CES MMA and first since 2014. Rebello has become a primetime hit with the AXS TV audience, pummeling Tyler King in June and finishing Mike Mucitelli with a highlight-reel knockout in the first round of their scheduled three-round bout in October. The hard-hitting Bell is coming off a 26-second knockout win over Nathan Bryant in January.
Another familiar name with the AXS TV audience, former CES MMA titlist Julian Lane(9-5, 1 KO) of Mansfield, Ohio begins his comeback with a lightweight bout against the dangerous Nate Andrews (7-1, 4 KOs) of East Providence, R.I. Lane has lost back-to-back bouts since piecing together a three-fight win streak under the guidance of CES MMA, including a unanimous decision loss to current CES MMA Lightweight Champion Luis Felix in their rematch at "CES MMA XXX." Andrews lost his national TV debut to Lane's former stable mate, Gemiyale Adkins, in August of 2014, but bounced back at "CES MMA XXIX" with a first-round knockout win overJay Bakanowski.
Rounding out the main card, Providence featherweight Joe Pingitore (5-2-1, 1 KO) makes his second AXS TV appearance in a rematch against Littleton, N.H., nativeTaylor Trahan (5-5). Pingitore defeated James Grant Murrin at "CES MMA XXIX," but lost to Trahan via third-round submission in February of 2014. Trahan seeks his first win in his third try with CES MMA and his first overall since September of 2014.
The undercard of "CES MMA XXXIII" features three regional bouts, starring the return of Cranston, R.I., welterweight Gary Balletto Jr. (0-1), the son of former Rhode Island boxer Gary Balletto. Balletto Jr. lost his pro debut to Anthony Giacchinain August and will face New York's Cruz Johnson, who makes his own debut following a brief, four-fight amateur career in which he finished 2-2.
Featherweight Matt Tullos of Norwood, Mass., makes his debut against Russian Alvi Mochigov (2-0), now fighting out of Fairfield, N.J., while flyweight Shane DeCristoforo (1-1, 1 KO) of Cranston faces Dover, N.J., native Noel Arcibal (1-1, 1 KO).
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Forum: StarLancer
Topic: New gamer
Page 1 of 1
|Post new topic Reply to topic
|Hey guys i bought this game from u nerd,hey dude,im getting a dreamcast soon as ive been using a treamcast im looking to play this on l ine what is the only game like is it just death matches?Hope to see you guys soon.^_^
Starlancer has a variety of gameplay modes, besides just deathmatch.
Modes include the following:
-Asteroid Arena (deathmatch)
-Hunt the Shadow
-Tag Bomb
-Nuclear Threat
-Dark Reign
The dogfights are intense and some of the best dog fights I have ever had in game like this.
You can optionally turn on turrets which will sit attached to asteroids and shoot any player that comes into range. This increases the action, however can also increase potential lag. (not too much, just very slightly)
The only drawback to starlancer online mode is that there are no maps, just basically the environment you are put in to play each mode. Also the game has no end for the round. So basically it just goes on forever until people quit and start a new match, or when people have had their fill.
Starlancers online performance is superb though, allowing for a solid 6 player match with no lag, depending on who created the game. Usually when I host games I can host a 6 player game no problem, as I have a stable dialup connection. Some other users can only support a 4 or 5 player game. But, all in all the game performs superb online.
Also the chat room in the lobby is insanely small, but, once you get into the game, you can type full sentences and chat a lot better.
I'm already numero uno on Dark Helmet's hit list...
|Welcome to the world of Starlancer Dean! I'm sure you'll enjoy it! As nikon said, it's a great game to play online. Fancy a game this Friday? 9:00PM GMT? PM me. Hope to play with you soon!
Who woulda thought it? Your brain is slowly melting into a pulp of mouldy plastic, and will then explode in a gory shower with millions of tiny bits of brain! MUAHAHAHAHAHAHA!
|Hey guys unfortunately i cant get a hold of a dreamcast,and im going to new york to see my girlfriend,so i wont be able to get one till atleast jan some time ;-;
|Can't Treamcast hook up to the internet anyway?
TC Titans here I come! (Remember the Titans, yeah that's right)
Check out my collection!
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subset: commoncrawl


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But: the comic, as comic, cannot be afraid to say or to joke about anything. Of particular delight and constantly in the comedian's crosshairs is the Sacred. The family and its secrets, from the noises your mother makes in bed to the mundanity of your father's prized career, as well as religion, marriage, and even one's own children are where the true booty of comics is buried—waiting to be dug up and paraded for the world to see. "She's a comedian: they humiliate their families on stage, that's their job," her father tries to explain to a mock tribunal in defense of his cushy and obviously trivial, but nonetheless covert government research position after Miriam reveals harmless but ludicrously classified information on stage. What begins as a cathartic opportunity for Miriam to aim a well-deserved snowball at the eye of the overbearing and often oppressive society around her at the outset has, by the end of the show's second season, steadily built into an avalanche that threatens to devastate everyone and everything in Miriam's path, not pausing even for her mother's sanity, her father's career, her children's upbringing, or Joel's newfound commitment to salvaging what is left of a teetering relationship. In the final moments of the finale of the second season Miriam is finally confronted with the possibility that the consequence of being The Marvelous Mrs. Maisel—with her insatiable desire for the spotlight, the liberating power of the microphone, and the wild adoration of the audience—threatens to send Miriam into unconstrained freefall and bring about freedom's furthest extreme—the tyrant's freedom of being totally and utterly alone. (Read more.)Share
The Carthusian Rosary
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Yann The Revelator
Posted March 30, 2012
Toute une époque !
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Tout sur Depeche Mode
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Articles sur Depeche Mode


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Matt Frei 10am - 1pm
Nigel Farage Doesn't Think Rupert Murdoch Wanted To Win Sky Bid
23 September 2018, 14:53
Nigel Farage suspects Rupert Murdoch wasn't after the controlling stake of Sky when he announced his desire to bid for it.
"When all of this started, Sky News shares were about £12," Nigel started.
When Rupert Murdoch announced that he was to buy the rest of the controlling stake "suddenly the share started to rise a little bit".
"Rupert Murdoch is an 88-year-old Australian.
"He is the most extraordinary figure.
"I've met him many times, and he's incredibly up to speed for a man of his age.
"I tell you what folks, he didn't want to buy the controlling stakes of Sky News.
"What he did was to ramp the price up and allowed his own share price of what he owns in Sky to now be worth billions more than it was before.
"Clever old him."
Rupert Murdoch's 21st Century Fox lost out to US broadcasting company Comcast in a blind auction for the controlling stake of Sky.
The acquisition of the British broadcaster comes after years of uncertainty over its future, as a bid for full control by Mr Murdoch's News Corp was scuppered by the phone-hacking scandal.
After three rounds of bidding, Comcast offered the highest price of £17.28 per share, more than the £15.67 offered by Fox.
Fox said it would 'consider its options' for the 39% shareholding it currently has in Sky.


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If you want a close look at who is enrolled in coverage and what their deductions are, the Benefit Enrollment Census is the report for you!
To run this report follow these steps:
- Go the Reports section in GoCo:
2. The Benefit Enrollment Census is a pre-formatted report so you don't need to create a new one every time (Learn about Custom Reports here!).
3. You can change the As Of date (review enrollments as of a past or future date) and filter between classes, employment type, etc. The default is the date you are running the report and Only Eligible Employees (you have the option to change this to All Employees):
4. Click Generate Report. It will load in that same window.
5. Click Download Report and use the CSV file to filter and review your report!
As always, email us at email@example.com with any questions!


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Yeti Bubbles
Play this classic arcade game in company with our yeti. You need to use your targeting skills to fire up a ball to a right place. Same colored balls must blow up before they reach to the ground, to win the game.
If you choose arcade mode, the trick of the game lies in the colors of the balls you fire, so, be careful!


text: Thanks again, Etienne. Now both the binary and source packages seem to be lintian clean, even with --pedantic. It turns out that I am losing central vision, which is why I volunteer for Vinux, and this is also why I wrote libsonic and why I'm am making it LGPL. I listen to books, rather than read now days. To be highly productive, I need to listen at high speed, 3X speed up or more. There are no audio book readers for Android which can play even 2X with low distortion. TTS engines with the ability to play at high speed are rare. I need devices to speak, and speak rapidly. I feel that getting sonic into Debian would go far in terms of spreading free use of speech speed up technology capable of very high speeds. A sample of what speech sounds like when sped up 2X by Sonic can be found here: Original: http://vinux-project.org/Princess_original.flac 2X faster: http://vinux-project.org/Princess_2X.flac Now that sonic is lintian clean, is it likely that sonic will attract a DD sponsor? Is there any further advice you can offer? Thanks again for all your help while I worked on the debian packaging. Bill


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I had a more thorough look at all the entries to the main competition of the Independent Games Festival. The diversity is impressive. I have tried to select some entries that I feel are worthy of attention and/or likely finalists in my opinion. I have done this based on the information available, which ranged from screenshots to playable demos. Entries that didn't have more than one screenshot were ignored.
I also did not include games that were decidedly hobbyist projects or games that fit a very specific market (and will probably find it without the help of the IGF). Obviously, given the high number of entires, I may have failed to recognize some really good titles. I hope the jury picks them up for me.
As it turns out, the games I selected can be divided in three categories. I call them pinball games, simulators and games with content. The first are the most likely to be noticed by the IGF jury, in my opinion, and the last make the least chance. As it happens, my personal favourites are in the last category. I hope I'm being too pessimistic because there's some very remarkable titles there.
Pinball games
These are not actually pinball games, but games with a similar feel and intent. They contain no narrative content and the main character is often little more than a ball that is flung from obstacle to obstacle. This category contains the ultra-popular indie genre of the "clever platform game", an apparently infinite source of inspiration. Mostly 2D games, though I found two 3D variations as well.
"Eduardo The Samurai Toaster" by Semnat Studios
I didn't find any video footage of this game but I'm quite impressed with the still graphics. It's a pretty combination of handdrawn elements that are collaged together to simulate an environment. I especially like that, despite it being a 2D platformer, they try to make the environment feel natural and not completely stylized as in most games in this genre.
"Fez" by Kokoromi
An instant indie classic: stylish graphics, old school pixel art and a clever gimmick to add some dimension to the 2D platform genre (their own slogan is "Let's get awesome!" so don't blame me). It's hard to resist the seduction of the game's blue sky and puffy clouds. An it's nice to see a genuinely cute game for a change (as opposed to all the commercial anime-inspired trash these days).
"The Fancy Pants Adventure: World 1" by Borne Games
Another typical well-made indie game: standard platform game with original graphics and physics effects. A lot of fun indeed.
"World of Goo" by 2D Boy
One of several "blob" game entries (Gish 2 and Gumboy Tournament two others that I removed from my list because they are sequels to games that are already popular). Again: looks like a whole lot of fun to me…
"ThreadSpace: Hyperbol" by iocaine studios
This game is so glossy and professional that it doesn't seem indie at first sight. But when you start playing and realize that every key of the keyboard is required to operate this apparatus, you know that this is hardcore. My 11 year old son would love this. It's glow in the dark little space ships skating over a play field that quite literally resembles a pinball machine surface.
(The game was already a finalist in 2005, apparently. Don't know how that works.)
"Undertow" by Chair Entertainment Group
Another very slick looking product. And also a LAN-based multiplayer shooter game. And also predominantly blue. This one because it plays under the water. It looks like it would feel like a 2D shooter game (popular with the indie audience) while being rendered in 3D (perhaps attractive to the game maninstream). And it's got girls in metal bikinis!
Somehow the simulation games in the IGF caught my eye. Possibly because they offer an alternative way of playing. Less hurried, less "fun". More suitable for someone of my age perhaps? The narratives and characters in these games are largely in the player's head. But at least they stimulate imagination.
"Get a Life Show" by Artisticsoft
It would be hard not to at least notice this game. If only out of wonder why anyone bothered to make such an elaborate production out of a simulation of "ordinary life". Chris Crawford famously paraphrased Hitchcock when decribing The Sims as "life without the drama". Missing the point to some extent that Will Wright's product is not about people's lives but about playing with dolls. Enter the Get a Life Show, in which you can finally be a Sim. Now you can get an education, find a job, eat food, earn money, do all the mundane things of life in a game!
The premise of a reality tv show is clever. But I am still baffled by the question as to why people would want to play a life that is even more tedious than real life? Because it's more controllable, perhaps? Not sure.
"Venture Arctic" by Pocketwatch Games
Venture Arctic's subject matter is more ambitious as it deals with an entire ecosystem. Luckily it does this in an accessible and friendly way without being excessively realistic or punitive. It even has some room for spiritual concepts. It's still very much a carrot-and-stick kind of game of earning points to unlock items. But it's a pleasant place to be in.
"Plant Tycoon" by Last Day of Work
Now I know I'm not the only person with strange game ideas. I want to make an MMORPG where you play a plant. So I'm happy to see that someone had the courage to make a plant breeding simulation game. This is great: all the fun of gardening without getting dirty fingers or smelling stinky things. I know it's silly. And in an ideal world, I probably would ignore this title completely. But in the current context, Plant Tycoon is a breath of fresh air!
"Virtual Villagers – The Lost Children" by Last Day of Work
Now we're getting to the meat of things: a game that my 10-year old daughter likes! Made by the same couple that made Plant Tycoon (for obvious reasons, I have a soft spot for couples creating games together). Virtual Villagers is a simulation of a small primitive village. Granted, this has been done much better in Black & White, but isolating just this aspect as a game onto its own has its merits. It's as much a challenge of balancing resources as the next game, but the peaceful atmosphere and gentle humour are all the reward that somebody like me really needs.
Games with content
As far as I am concerned, this is the category where the first steps toward the future of interactive entertainment are made. All of these games deal with narrative as the primary driving force behind the game's design. It's not always a simple linear story. Sometimes the narrative is more poetic and vague. But they all share a focus on a certain narrative theme: they are about something.
"Fatal Hearts" by Hanako Games
Fatal Hearts is like an illustrated book. You click through text boxes to learn about the story. Once in a while you make a choice or solve a puzzle. Most puzzles are fairly easy. In terms of interaction design, Fatal Hearts is trivial. But sometimes that feels just right. In terms of graphics, it's mixed at best: the characters are well done though standard anime fare, the backgrounds feel a bit unfinished. There are no animations. It's all about the story. And I can't help but respect a designer who is brave enough to talk about girls wondering if their lack of make up might be the reason why they don't have a boyfriend. Chapeau!
"Masq" by AlterAction
Masq is another game on the more light-hearted side of the narrative spectrum. In fact, this is as close to a soap opera as any game I've seen. The American comic style suits the content perfectly, though the graphic design feels a bit clunky. This is most certainly a game with content, even if that content is not very intellectually or emotionally challenging. It's a soap opera. The concept of a short but infinitely replayable game is very interesting, however.
"Global Conflicts: Palestine" by Serious Games Interactive
Serious doesn't get a lot more serious than the Israeli/Palestine conflict. Not in any medium. This is a "serious game" about a serious problem. The confrontation of the game interface with actual photographs when composing your newspaper article's layout is simply chilling. Global Conflicts is a courageous attempt to deal with real subject matter in a game. I'm still left wondering if this doesn't trivialize the real-world issue too much? Are games ready to be a medium for such seriousness?
"Penumbra: Overture" by Frictional Games
Penumbra may be an exception in this category. I think it has a good chance of being selected as a finalist. It features top-notch technology and realistic physics. What more do you want?
Well, there is the story. And even though there is not an ounce of emotion in the telling itself (though that may be for effect), there is most certainly story here, and it's very compelling. For a 3D physics based game, the interaction feels very nice. I like that it is presented as a first episode of a trilogy. And I love the perversion/appropriation of the FPS interface to make an adventure game.
"The Path" by Tale of Tales
This is our own entry. For us, The Path constitutes a very important step in the development of a form of play that is driven by its content. There's no puzzles in The Path, no challenges, nothing. No game-like things. We ripped them all out. We're extremely happy with the result. But the demo may not be strong enough to convince the jury.
"The Night Journey" by USC Game Innovation Lab
The Night Journey is the crown on this year's IGF, perhaps even on its entire history so far. I'm almost proud of IGF for having become a competition in which a game like The Night Journey would be entered. Made in collaboration with Bill Viola, certainly one of the most interesting video artists and perhaps even one of the most important artists of our time tout court. As to be expected from such a source, The Night Journey leaves all other games far behind. It doesn't even pretend to be a game anymore. It just goes there. Creating an experience that will probably turn most gamers into pillars of salt.
A recently discovered telltale sign of great works of interaction is that the gameplay video footage is boring to look at. This should be taken as a sign that says that you need to play the piece to truly know what it is about. There's no way that The Night Journey is even going to get through the first round of selections. But the fact that it was entered will remain a historical occasion in my book. And perhaps a first step in the medium's "journey towards enlightenment".


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′Who thought the topic of work–life balance could be so interesting? Al James makes it riveting. His sometimes–poignant, sometimes heart–rending, sometimes outrageous (how can they get away with that?) stories of the collision of work–lives and every–day lives of high–tech workers in Dublin and Cambridge make for utterly compelling reading. James′ ability to bring together seamlessly gender, work, corporate life, and the geography of the everyday is a great achievement. It exemplifies yet again the power of economic geography in understanding crucial issues of our present moment.′
Trevor Barnes, Professor of Geography, Department of Geography, University of British Columbia, Canada
′The changing nature of employment, the growing diversity of the workforce and the implications for individuals and households are the questions of our time. In this fascinating book, feminist and regional economics meet head–on as James provides insights into the implications of the growth of ′′knowledge work" for firms and for families in Cambridge and Dublin.′
Linda McDowell, Research Professor of Geography, University of Oxford and Honorary Professor of Geography, University of Exeter, UK
Work–Life Advantage explores the labour geographies of regional learning and innovation in the Knowledge Economy. Its original analysis documents the everyday struggles of high tech professionals to combine competing activities of work, home and family. Crucially, it demonstrates how employer–provision of ′family friendly′ working arrangements cannot only yield improvements in the lives of knowledge workers and their families, but also enhance firms′ capacities for learning and innovation, and long–term competitive advantage. The book is based on 10 years of research carried out with over 300 IT professionals and 150 IT firms in the UK and Ireland.
The analysis developed in this book challenges problematic, masculinist assumptions of the ′ideal worker′ and stubborn workplace exclusions of workers with significant home and family commitments. It also exposes the masculinist myopia of the regional learning and innovation agenda and attendant theories of regional advantage. Bringing together major debates in labour geography, feminist geography and regional learning, this is an essential addition to academic and policy research on work–life integration and socially inclusive growth.
List of Figures viii
List of Tables ix
Series Editor's Preface xi
Preface and Acknowledgements xii
List of Abbreviations xv
1 Inclusive Regional Learning? 1
2 Recentering Regional Learning: Beyond Masculinist Geographies of Regional Advantage 16
3 Work]Life Balance and its Uncertain 'Business Case' 38
4 Researching Labour Geographies of Work–Life and Learning in Ireland and the UK 67
5 Juggling Work, Home and Family in the Knowledge Economy 86
6 Overcoming Work–Life Conflict and the Gendered Limits to Learning and Innovation? 117
7 Work–Life Balance, Cross–Firm Worker Mobility and Gendered Knowledge Spillovers 145
8 Conclusions: Gendered Regional Learning and Work–Life Advantage 176
References 197
Index 226