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Catherine Fearns
I only left him with her for a few minutes. She and little Eva came over for coffee, and I just needed to nip to the post office. It seemed a shame to bundle him up and out into the cold, and he was so nicely asleep, and it looked like rain. But when I returned, I saw flesh against flesh, my flesh against her flesh. I know it's a thing—I even looked it up on the internet afterwards—milk-sharing, wet-nursing, women have always done it. So why has this darkness descended, as if it's my body that's been violated, as if he's not mine anymore? I don't know if I can bear it.
It was that look on her face, so triumphant as she cradled him.
'He was hungry,' she smiled. 'You know he's teething, don't you?'
She couldn't even let me have this for myself. And he looked guilty: as he twisted his head towards me, wondering where his loyalties should lie, he tugged her nipple outwards. Milk seeped down his chin and I almost retched. I tried to smile, and moved to take him, but she motioned me to stay back.
'Shall we just let him finish? Shame to disturb him.'
Perhaps it was shock, or a fatal Englishness—don't make a scene, it's not that bad—that made me yield, and I would curse my weakness later.
We were animals now, predatory females in the wild. I sat on the floor and played with Eva, who looked equally bereft. My breasts burned with the sweet agony of let-down, my heart racing. On the doorstep, she looked into my eyes and said lightly: 'Now I'm his milk-mother, we're bonded forever. And Eva's his milk-sister. They won't be able to get married you know!'
It can't be taken back. Some unnamed battle has been won, and a part of him is lost to her forever.
Catherine Fearns is a British writer living in Switzerland. She is a regular contributor to Broken Amp and Pure Grain Audio, and also writes a blog about heavy metal and motherhood. A former breastfeeding counsellor, she has written a number of short stories inspired by her experiences working with breastfeeding women, and this piece of flash is one of them. Her first novel, a crime thriller entitled Reprobation, will be published by Crooked Cat Books in October 2018. Email: metalmama1978[at]gmail.com


text:
Browsing Temple University Libraries by Author "Lyons, Patrick"
Now showing items 1-1 of 1
Empathy-based VR: Harnessing emotion for learningGiven Castello, Olivia; Hample, Jordan; Lyons, Patrick; 0000-0002-2721-9809 (2021-01-06)Temple Libraries' Virtual Reality (VR) studios at Charles Library's Duckworth Scholars Studio and Ginsburg Health Science Library's Innovation Space host two empathy-based VR (EbVR) experiences that individuals can use by appointment and faculty members can integrate into their classes. EbVR may deepen students' understanding of a topic and enhance their ability to empathize with those they will encounter in their professional life. One set of recent reviewers writes, "there is no single recipe for empathy development," (Bertrand et al. 2018). Still, our experience hosting EbVR course collaborations suggests that, when supported by a structured curriculum, this may be an exciting new mode for engaging students by harnessing empathy and emotions for learning. This poster discusses the pedagogical potential of EbVR, presents details of Nursing and Social Work course collaborations, and links to more information on EbVR at Temple Libraries.

subset: commoncrawl


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"USS" Cunningham: The Biggest Fight of My Life
04/01/2019 | 6m 39s | Video has closed captioning.
World Champion boxer Steve "USS" Cunningham is giving back to his new hometown of Pittsburgh for good reason. When doctors in Philadelphia told him there was no hope for his little girl, Cunningham uprooted the family to Pittsburgh - where doctors performed a successful heart transplant. Now Cunningham has opened a boxing gym to inspire at-risk youth and others to fight their way to a better life.
Aired: 04/01/19
Problems Playing Video? | Closed Captioning


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BE IT ORDAINED, by the Council of the Village of Waynesfield, Auglaize County, Ohio.
A clean, wholesome, attractive environment is declared to be of importance to the health and safety of the inhabitants and the safeguarding of their material rights against unwarranted invasion and, in addition, such an environment is deemed essential to the maintenance and continued development of the economy of the Village, and the general welfare of its citizens. The unrestrained accumulation of motor vehicles not in operating condition is hazardous to such health, safety, and welfare of the citizens of the Village, necessitating the regulations, restraint and elimination thereof. This Ordinance is enacted in recognition of the fact that even a single junk vehicle abandoned or stored on private or public property:
(1) Can constitute both a public and private nuisance.
(2) Is a source of potential hurt to children and others who find them an attractive nuisance.
(3) Is replete with broken glass, sharp torn metal edges and points, gasoline remaining in tanks of a highly explosive nature and combustible nature, and hurtful acids in batteries, to mention but a few of the obvious sources of physical hurt found in junk vehicles.
(4) Constitutes a blight on the landscape.
(5) Destroys the aesthetic qualities of the Village and is generally unsightly.
(6) Tends to depreciate not only the property on which it is located, but also the property of other persons in the neighborhood and the Village, generally.
(7) Makes the Village a less safe and less pleasant place in which to live and to do business.
(8) Damages the welfare of the Village as a whole.
(9) Tends to result in uncontrolled grass and the collection of debris.
(10) Tends to be a breeding ground for insects, rodents and similar harmful creatures.
(A) Definitions. For the purposes of this Ordinance the terms "abandoned" or "junk"
motor vehicles, are defined as follows, as well as other terms which apply in this Ordinance.
For the purpose of this section, the following definitions shall apply, unless the context clearly indicates or requires a different meaning.
- "Abandoned motor vehicle" means:
- Any motor vehicle which is left on private property for more than forty-eight (48) hours without the permission of the person having the right to the possession of the property.
- Any motor vehicle which is left on public property for forty-eight (48) hours or longer without the permission of the Council or Mayor of the Village.
- "Licensed" means:
- Having a valid/current license plate (and sticker) appropriately attached or affixed to the motor vehicle.
- "Junked motor vehicle" means:
- A vehicle of any age that is damaged or defective including, but not limited to, any one or combination of any of the following ways that either makes the vehicle immediately inoperable, or would prohibit the vehicle from being operated in a reasonably safe manner upon the public streets and highways under its own power if self-propelled, or while being towed or pushed, if not self-propelled:
(i) Flat tires, missing tires, missing wheels, or missing or partially or totally disassembled tires and wheels;
(ii) Missing or partially or totally disassembled essential part or parts of the vehicle's drive train, including, but not limited to, engine, transmission, transaxle, drive shaft, differential, or axle;
(iii) Extensive exterior body damage or missing or partially or totally disassembled essential body parts, including, but not limited to fenders, doors, engine hood, bumper or bumpers, windshield, or windows;
(iv) Missing or partially or totally disassembled
essential interior parts, including, but not limited to, driver's seat, steering wheel, instrument panel, clutch, brake, gear shift lever;
(v) Missing or partially or totally disassembled parts essential to the starting or running of the vehicle under its own power, including, but not limited to, starter, generator or alternator, battery, distributor, gas tank, carburetor or fuel injection system, spark plugs, or radiator;
(vi) Interior is a container for metal, glass, paper, rags or other cloth, wood, auto parts, machinery, waste or discarded materials in such quantity, quality and arrangement that a driver cannot be properly seated in the vehicle;
(vii) Lying on the ground (upside down, on its side, or at other extreme angle), sitting on blocks or suspended in the air by any other method;
(viii) General environment in which the vehicle sits, including, but not limited to, vegetation that has grown up around, in, or through the vehicle, the collection of pools of water in the vehicle, and the accumulation of other garbage or debris around the vehicle.
- "Inoperative motor vehicle" means any motor vehicle not moved for thirty (30) consecutive days shall be presumed to be inoperative.
- "Motor vehicle" means any devise, including major part thereof in, or by which any person or property is or may be transported, including devises used exclusively on stationary rails or tracks, and including devices to be pulled, drawn or towed by a motor vehicle, but not including devices moved by human or animal power.
- "Public Property" means any public street, highway, alley, sidewalk boulevard, bikeway, property open to the public for vehicular travel or parking, and any other property owned or operated by the Village, and any right-of-way thereof.
- "Person" means any individual, firm, partnership, company, unincorporated association, or corporation.
(B) Storing, parking, or leaving junked or abandoned motor vehicles prohibited
(1) No person shall store, park, or have any motor vehicle which is in a junked, abandoned, inoperative, dismantled or partially dismantled condition, whether attended or not, within the Village, upon any public or private property, for a period of time of forty-eight (48) hours or longer.
(2) The presence of a junked, abandoned, inoperative, dismantled or partially dismantled motor vehicle, on private or public property is a public nuisance which may be abated in accordance with the provisions of this section.
(3) This section shall not apply to any motor vehicle on private property which is stored in conformity with State laws, or if the motor vehicle is a collector's vehicle, as defined in Ohio R.C. §4101.01(F).
(4) No person shall be prevented from storing or keeping, or restricted in the method of storing or keeping any collector's vehicle on private property with the permission of the persons having the right to the possession of the property, except that a person having such permission may be required to conceal, by means of buildings, fences, vegetation, terrain or other suitable obstruction, any unlicensed collector's vehicle stored in the open.
(c) Disposition of junked vehicle
(1) No person in charge or control of any private property within the Village, whether as owner, tenant, occupant, lessee or otherwise, shall allow any junked, inoperative dismantled or partially dismantled motor vehicle to remain on such property longer than seven (7) days after notice is served, in any manner provided by the Ohio Rules of Civil Procedure for service of summons in civil actions, to remove the motor vehicle from such property. A copy of said notice shall also be conspicuously affixed to the motor vehicle if the surrounding facts and circumstances make it practicable to do so. The fact that such premises are rented or leased by the owner to another party shall not relieve such owner from the responsibility herein.
(2) If no person in charge or control of any such property can be found, notice to such persons may be published once in a public place in the Village. Such motor vehicle shall be removed by such person within seven (7) days after publication.
(3) This section shall not apply with regard to any motor vehicle described in paragraph (b)(3) hereof.
(d) Hearing. If the property owner, tenant or occupant, within seven (7) days after notice is served, as provided for herein, contends the vehicle is not a violation of this ordinance and desires a hearing, the owner, tenant or occupant shall set forth in writing their grounds for contesting the charge and request a hearing. The Written grounds and request for a hearing shall be personally served upon, the Mayor, Village Administrator, Fiscal Officer, Village Solicitor or deposited in the utility payment drop box.
The owner, tenant or occupant shall then be entitled to a hearing before the Village Property Maintenance Committee, which shall decide whether a violation exists. The decision of the Property Maintenance Committee will result in the filingof criminal charges, if a violation is found to exist and is not eliminated within the time allowed by the Committee.
(e) Procedure of hearing. A hearing requested pursuant to subsection (d) hereof shall be held as soon as practicable after the filing of the request. Persons requesting a hearing shall be advised of the time and place of said hearing. The scope of said hearing shall be limited to the following issues.
(1) Whether the person requesting the hearing is in charge or control of the private property as charged; and
(2) Whether the motor vehicle is junked or inoperative as charged.
At any such hearing, the Village and the persons to whom notices have been directed, may introduce such witnesses and evidence as each party deems necessary. The Property Maintenance Committee shall then either affirm, reverse or modify the order.
(f) Impounding of vehicles, redemption.
(1) If a violation of subsection (c) hereof has not been remedied with the seven (7) day period of compliance, or in the event that a request for a hearing is filed as prescribed in subsection (d) hereof, a hearing is held and the existence of the violation is affirmed, the vehicle may be impounded.
(2) The impoundment of a vehicle may be effectuated by contacting any commercial towing and storage facility in Auglaize or a contiguous county.
(3) The movement of a vehicle from private property to any public right-of-way, or to another location under similar circumstances constituting a violation of subsection (b) hereof, shall not remedy a violation of subsection (b) hereof, and a vehicle so moved remains subject to impoundment.
(g) Right of entry; inspections.
(A) The Village police department and other representatives of the Village shall have the right to enter and inspect at any reasonable hour any premises on which vehicles are openly stored and to inspect such vehicles. If within the time provided for such removal following service of a determination that a vehicle is a junk vehicle (including any extension of time resulting from any appeal or stay of execution), the open storage of the junk vehicle within the Village is not terminated, the junk vehicle shall be automatically deemed a public nuisance, and the Village, or a commercial towing and storage company, or a representative of the Village, shall have the right to enter and remove such vehicle from any premises within the Village where the vehicle may be found and to dispose of the vehicle. Neither the Village nor any person acting on behalf of the Village shall be liable to any person for the disposal or destruction of junk vehicles. The right of entry shall not be limited in any way by the existence or lack of existence of a request, authorization, license or other consent or approval of entry, inspection or removal.
(B) One or more of the owner, occupant and tenant shall be charged the actual cost of labor, equipment and disposal of the vehicle or vehicles with a minimum charge of one (1) hour of labor for the combined average wage of two (2) employees of the Village, and one (1) hour of the hourly wage of one (1) law enforcement officer on behalf of the Village. Such charges are due and payable by the owner, occupant or tenant within thirty (30) days of receipt of the invoice, or after the hearing before the Property Maintenance Committee if a hearing is requested, after which the Village shall cause such charges, plus any legal fees and penalties meted out, to be placed upon the tax duplicate of the property for collection by the County Auditor.
(h) Storage by wreckers, commercial garages, and wrecker-commercial garages.
(A) If operations are permitted by state, county and local laws, including rights under any nonconforming uses, and including any limitations, restrictions or conditions established according to law by the Village, the zoning board of appeals, the planning board or any court of competent jurisdiction and are not in violation of any applicable private restrictive covenant or agreement filed or recorded in the county clerk's office:
(1) Any commercial wrecker service may store junk vehicles on one (1) site, but not on more than one (1) site, within the Village, provided that no junk vehicle is so stored within the Village for more than fifteen (15) days.
(2) Any commercial garage may store junk vehicles on any one (1) site, but not on more than one (1) site within the Village, pending and during repair of such vehicles, provided that no junk vehicle is so stored within the town for more than sixty (60) days, or if a permit for extended storage is issued, for sixty (60) days, plus any extension permitted.
(i) Penalty. Whoever violates this Ordinance is guilty of a minor misdemeanor on a first offense; a misdemeanor of the fourth degree on a second offense; and a misdemeanor of the third degree on each subsequent offense. A separate offense shall be deemed committed on each seventh (7th) day during or on which a violation occurs or continues.


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Gloves and Hat Zig Kit - Piccalilli Yellow and Berry Pink
Gloves and Hat Zig Kit - Piccalilli Yellow and Berry Pink
Sale Sold out
Regular price £72.00 GBP
Regular priceUnit price per
Sale price
Get the full set and stay extra warm with the K.Moods Zig Kit. Each kit comes with a reversible beanie and a pair of fingerless gloves, made in Edinburgh from 100% wool.
Each Zig Kit comes with a *FREE* tote bag to complete the set.
100% Wool
Statement K.Moods Zig Pattern
Hand wash only, or for extra longevity, spot clean
Please note the thumb will be super snug for the first few wears, but will soften up over time.
Mitts: Approximately 21cm long, 20cm circumference
Hats are suitable for ages 10 and up.
Zig Kits are made to order and can take up to 2 weeks from purchase before despatch - thanks for supporting a zero-waste ethos!


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Washington, DC: As of Tuesday, July 16, 2019, the US National Highway Traffic Safety Administration ("NHTSA"), a division of the US Department of Transportation, has posted a total of 52 vehicle, tire, accessory or other related product recalls this month. Are yours listed? http://ht.ly/5G8bb
Direct link: http://www-odi.nhtsa.dot.gov/owners/SearchCurrentMonthRecall
Additional information:
Continue reading
Filed under: US NHTSA, Vehicles | Tagged: Ford Focus, injury hazard, National Highway Traffic Safety Administration, NHTSA, NHTSA Campaign Number: 19V515000, PCM malfunction, powertrain control module malfunction, Recalls Direct RIN: 11756-2019, unexpected engine stall hazard | Leave a comment »


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The first big death metal names in 2018 are brought to Copenhagen by 3rd Tsunami Agency, for a show at club Vega. Cannibal Corpse is coming back to Denmark to deal some brutal power among their fans! New York based death metal titans this time are coming at us with strong support from The Black Dahlia Murder. Both bands will be supported by experienced French thrash/death veterans No Return. We can summarize the style of the three groups as simply as 'extremely heavy'. This has to be something really desired by the fans, as it can be seen by the fact that the show in Copenhagen was sold out almost 2 months before the date.
Info regarding both shows:
The Danish part of the tour is hosted by 3rd Tsunami Agency. The concert in Vega (Copenhagen) on February 10th will be followed by another gig in Kolding on February 15th.
Tickets for the show in Vega were available on Ticketmaster, show is sold out and the start is planned for 18:30. You can find more information about it at the venue's website.
The show in Kolding will take place in Godset and tickets can be purchased on the club website for 225 DKK (250 DKK at the door). The show is planned to start at 20:00. More information regarding the venue and tickets purchase can be found here.
Cannibal Corpse:
They are celebrating 30 years of activity this year, while going to tour Europe promoting new album 'Red Before Black' . This is their 10th record in their portfolio. Dripping blood death metal group with charismatic George "Corpsegrinder" Fisher on the vocal is returning to Copenhagen's Vega and Building's Godset to conquer Denmark again with their crazy gory music.
The Black Dahlia Murder:
They have played twice in Copenhagen last year. The first time it was good show on Copenhell festival, second time it was an amazing show in Pumpehuset Byhave. An outside show in fully packed garden in the front of the club in downpour of rain while the band played with full power, making it at killer show. This time band from Michigan will support Cannibal Corpse and promote their new record 'Nightbringers'.
No Return:
The french combination of trash and death metal has been around the metal scene since middle of the 1980s. Despite the change in the band name when they went from Evil Power to No Return, as well as lineup change in 1989, they have kept going. No Return now are led by the only original member Alain Clément. Their sound is stronger than ever and they are touring with some new material, 'The Curse Within', released last year.
Text by: Kasper Pasinski
Managing editor: Rita Limede


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The Federal Circuit Court of Appeals has just rejected the longstanding U.S. government position that the country of origin of pharmaceuticals in the context of U.S. government procurement is determined by where the active pharmaceutical ingredient (API) is made. Acetris Health, LLC v. United States, 2018-2399, judgment of February 10, 2020. In the Acetris case the API was made in India. It was then shipped in bulk to the United States, where it was manufactured into tablets. The central question in the case was whether the resulting tablets were a "U.S.-made end product" and thus qualified under the Buy American Act (BAA) to be sold to the Department of Veterans Affairs.
U.S. Customs and Border Protection (CBP) had ruled that the Acetris tablets were of Indian origin because the API was manufactured in India, which under CBP rulings meant that the processing in the United States was not sufficient to constitute a "substantial transformation" and therefore did not confer a new country of origin.
The Federal Circuit rejected the government's position which was based upon that CBP ruling, holding that for federal acquisition purposes a pharmaceutical product is "manufactured" in the U.S. and qualifies for sale to the U.S. government when it is made into a tablet form in the United States. The Court wrote:
The government cites the Supreme Court's decision in Anheuser–Busch Brewing Ass'n v. United States, 207 U.S. 556 (1908), for the proposition that the terms "'manufacture' and 'substantial transformation' share a common meaning" (i.e., that there cannot be a "manufacture" without a "substantial transformation"). Appellant's Reply Br. 14–16. To the government, Acetris' products are not "manufactured" in the United States because they are not substantially transformed in the United States. Even assuming (without deciding) that Acetris' products are not substantially transformed in the United States,6the government's argument fails. Under Anheuser–Busch, the "first sense" of the term "manufacture" is when "a new article is produced of which the imported material constitutes an ingredient or part." Anheuser–Busch, 207 U.S. at 562. That definition is clearly satisfied here; the India-made API "constitutes an ingredient or part" of the tablets produced in New Jersey. API "constitutes an ingredient or part" of the tablets produced in New Jersey. To be sure, Anheuser–Buschconstrued the word "manufacture" to also require that "a new and different article must emerge, 'having a distinctive name, character, or use,'" 207 U.S. at 560 (quoting Hartranft v. Wiegmann, 121 U.S. 609, 615 (1887)), a construction that has since been referred to as the "substantial transformation" test. But, under the FAR, a "U.S.-made end product" may either be (i) "manufactured in the United States"; or (ii) "substantially transformed in the United States." FAR § 25.003. The language of the FAR reflects an intent not to require "substantial transformation" for analysis under the FAR; "manufacture" does not require substantial transformation.
6 Acetris' products may very well be substantially transformed in the United States, but we need not decide this question here.
By its decision, the Court has revolutionized country of origin analysis in the pharmaceutical industry by holding that processing into tablets in the United States is enough to constitute "manufacturing" and qualify the resulting products for U.S. government procurement. By leaving legally open the question of whether such "manufacturing" constitutes a "substantial transformation," however, the decision leaves a lingering uncertainty that is bound to cause compliance nightmares for pharmaceutical manufacturers. Suppose Indian API is processed into tablets in the UK, and the question is whether the resulting product is of UK origin. UK is a "WTO Government Procurement Agreement (WTO GPA) country" and a "designated country" under 48 C.F.R. section 25.003 (ecfr 2020) whose products can therefore qualify for U.S. government procurement under the Trade Agreements Act ("TAA"), like the U.S. end products in Acetris. The definition of "WTO GPA country end product" in section 25.003, however, differs from the definition of "U.S.-made end product" at issue in Acetris in that it clearly requires a "substantial transformation" before API from a country that is not a designated country (e.g., India) is considered to be a WTO GPA country end product (e.g., an end product of the UK). Acetris suggests, but does not actually decide, that such a UK tablet is the result of manufacturing that has transformed one product (raw API) into a different product (tablets). Could a company therefore import such UK tablets with Indian API into the U.S. as products of UK origin and sell them to the U.S. government? Before Acetris we were sure the answer was "no." After Acetris, the question is open, but the reasoning of Acetris suggests the answer may indeed be "yes." Acetris seems assured to spawn further litigation over the issue of country of origin for pharmaceuticals.
As a result of Acetris, companies affected by this issue have basically three options in scenarios like the one described above: (1) The safest course would be to seek a ruling from CBP that the product is of UK origin because of the reasoning in Acetris, and then be prepared to appeal an adverse CBP decision to the Court of International Trade and Federal Circuit if necessary to have the matter decided. The other alternatives in the scenario above are (2) to continue saying Indian country of origin unless and until future litigation by other companies establishes that the reasoning of Acetris is valid for the substantial transformation issue, or (3) start asserting UK as the country of origin and accept the risk that CBP may issue a penalty, and then defend that case on the basis of the reasoning in Acetris.
If this is an issue of interest to you, please feel free to contact us.


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Are you having trouble bringing visitors on your webpage? Get a freelance SEO consultant Sydney as they can make changes on your ranking in google. You may need to do some search engine optimization techniques. Search engines look for certain content in your site.The following paragraphs are going to give you understand how it all works and advice you need to conduct your own search engine optimization.
Pay-per-click strategies can be used in affiliate marketing. This is the simplest service that can be provided to affiliates, so the pay for each click may not be high, but those small profits can compound rapidly.
You can accomplish this by making a robots. txt file and including it in your site's root directory. This will not let the search engine find certain files on your site.
Try and establish yourself as a subject matter expert in lots of areas. This is a great way to market your sites. Make a website for your particular niche, as this will allow you to better enhance your SEO strategy.Make sure you know exactly what customers are looking for, and be sure to give it to them.
Ask a non-profit to be your content. Search engines like to see these sites differently and rank them higher because they are considered reputable sources of information. Provide high-quality information that will encourage quality websites to feature your site.Create content that these companies will find useful and worthy.
Once you know the keywords that are going into your text, you should add them to the title of your website. Your title is your websites first handshake with search engines, because it is what search engine users will first see of your site. This ensures that you get hits based on because it best fits what the search engine user typed in.
Try to include a transcript for videos or audio you post to your site.
Proofreading is an important part of any website, but it usually is neglected. Make certain that your website is readable by both human visitors and machine.
A site map which has your keywords. Site maps are great ways for search engine optimization.
It is important to constantly release new content and publish fresh articles.Search engines value websites that consistently produce new and relevant information over websites that are mostly stagnant and contain the same old content. Sites that continuously update their content will earn a regular basis tend to rank higher in the search engine results
Some folks think this automatically done for you. Check back periodically to ensure that your site is still being found.
Try entering the podcast arena. Podcasts can include video or be audio-only, may be streamed live or pre-recorded, and contain information in which the customer is interested. You will then have descriptions of the podcasts show up in search engine spiders can index them properly for ranking.
Invest in online using services such as Adbrite or Adwords. DIY SEO might not always produce the jump in rankings you want.These ads will really help increase hits. Using advertising provided by a top search engine such as Google can make a huge difference in site grow.
Captions are a tremendous SEO process.For example, if photos or newspaper articles are abundant on your site, insert captions that have keywords to draw people in.
The title tag is something that your main focuses.This is also what people first see when visiting your site. It needs to describe your content uniquely and be keyword rich.
Using keywords that relate to your products will allow web crawlers to index it with ease. This will make internet traffic flow to your content. The keyword you want to focus on should appear several times in your article's text, and it should also appear in the article's summary and its title.
Make sure that your search engine optimization.While you will need to include important keywords that the bots are looking for, understand that the bots are not making purchases from you, so you can optimize the content afterwards. The text on the site should be easy to read. You will fail if it's not.
Use the companies to help market your advantage. These companies will help you design your site a much higher search engine ranking. Many different companies have good deals on this type of service.
Search engines can be used to increase the amount of visitors to your website. Making your website search engine spider friendly will produce fantastic results.Spiders are not able to "read" pictures, so you need to be sure to give all of your images tags. Be sure to utilize descriptions that is rich with keywords.
On-page Search Engine Optimization (SEO) is extremely important in marketing your articles, so do your homework and due diligence. Ranking high with the search engines and making the first page is how your site gets seen instead of overlooked, you need to stay informed about the latest practices concerning search engine optimization.
This allows your users to find your website that's new with the old bookmarks they have saved. You might also redirect pages to bring the users from the old to the new site.
Email marketing will give you on the competition. Use SEO keywords and include any social sites you belong to. Make sure visitors can easily forward for the reader.
Focusing excessively on SEO can make you to forget what the point is after all. Don't forget the goal of both constantly attracting new readers and having them return. You want to have quality content to complement your rank.Having a site that has great content on your website also among the smartest SEO techniques. Keep your material fresh and updated!
Using ALT tags is a strategy that gets overlooked. Images can be more than make your website look good. ALT tags can help to improve the text. This gives you another opportunity to use keywords in your website.
Some people wonder if SEO is something that truly works, and the answer is that yes, it does work. This article has information that will help the ranking of your site. Take the time to employ the advice offered here. You will soon see the results you desire.


text:
Sorry but this item is currently out of stock.
Please check back at a later stage.
12ml / .41 fl oz - 5 free, cruelty free and vegan
Undertones is a bright red based purple with blue to purple shifting foil shimmer.
OPAQUE - in 2 to 3 coats depending on application.
PHOTO SHOWS - Two coats with a topcoat
Photo credit:
Cosmetic Sanctuary https://www.cosmeticsanctuary.com/emily-de-molly-february-2019-releases/
emilydemolly (IG) https://www.instagram.com/emilydemolly/
Glitterfingersss http://glitterfingersss-en.blogspot.com/2019/03/emily-de-molly-february-2019.html
kjpnaildesigns (IG) http://glitterfingersss-en.blogspot.com/2019/03/emily-de-molly-february-2019.html
Manicure Manifesto https://www.manicuremanifesto.com/2019/02/emily-de-molly-february-2019-release-swatch.html
Nail Polish Society http://nailpolishsociety.blogspot.com/2019/02/emily-de-molly-february-2019-releases.html
oliviajadenails (IG) https://www.instagram.com/oliviajadenails/
procrastinatingpolishr (IG) https://www.instagram.com/procrastinatingpolishr/
Rachelaughs Nails https://rachelaughsnails.com/2019/02/15/emily-de-molly-february-2019-collection/
The Polished Mage https://thepolishedmage.com/2019/02/14/emily-de-molly-february-2019-releases/
Yulia_Nails https://www.instagram.com/yulia_nails/
Emily de Molly is an independent nail lacquer brand located in Canberra, Australia.
Established in May 2012, we are dedicated to providing an amazing variety of colours and finishes at an affordable price.
Our finishes include holographics, shimmers, magnetics, multichromes, foils, flakies, thermals and glitter polishes.
We also specialise in stamping plates and accessories.
Our entire range of colours are 5 free, cruelty free and vegan!
Posted by Corri Szucs on 1st May 2019
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All pair shortest paths
LP formulations of the computability/scheduling problem
Motivation: Given that we have a matrix of size (n+d)*m which contains the components {0,+1,-1}. There are many ways in which we can formulate a linear program with this matrix somehow acting as constraints. Let us observe the different ways we can do so, for a close enough look at the linear programs may yield insights into the unitary graph scheduling problem.
Bipartite matching Tarjan's algorithm and Hopcroft-Karp's matching algorithm, and Vazirani's algorithm. What is the connection between Bipartite matching and SURE scheduling?
Hall's theorem and its variants from Khuller's notes. Hypergraph basics from Berge's book.
What does a zero weight cycle in th RDG meain the hypergraph. What does it mean in the bipartite graph?
How does the EDG of the hypergraph look like?
How does the EDG of the hypergraph look like? What are the vertices, what are the edges?
A zero weight cycle in the EDG corresponds to the computability problem of the usual SURE. When does a "node" in the hypergraph-EDG have to wait for infinite time before its computation starts?
(taking a cue from KMW in their statement/proof of colrollary1) What if we think the n vertices also as the dimensions? so the computability problem is a URE in n+d dimensions. How do you label the 'n' to be similar to the 't'? You may want to use this in proving some properties of the URE. The example are lower/upper bound for the schedule. lower/upper bound for the memory allocation.
When does the hyper-EDG have a node which has an infinite length path ending in it?
If loops in the EDG are hindering you, forget them for a moment.
It is clear that the usual EDG has the linearity implicitly embedded in the structure of the polyhedron. We are somehow destroying it by using the hypergraph representation.
What does incomputability mean in the hRDG? A vertex v_i of the hRDG is computable if there exists a path of infinite length ending in it.
Is it possible to obtain a Theta((n+d)*m) multi-dimensional scheduling algorithm (or even faster)?
The algorithm for maximum matching also -- like max flow problem -- seems to use the idea of augmenting pathsRead this link
Ideas for Polynomial schedules (possibly better than linear schedules and are a kind of free schedules)
If we divide the vertices of the hypergraph into actual-vertices and dependence-vertices, it is clear that, if a AV does not have an path of length 1 from one DV, then that AV can be computed independent of that dependence component. OTOH, if a AV does not have a path of length 1 to one DV, then the AV can be computed....
Also, if an AV is is not connected to a DV, then that component of AV can be computed independent of that DV. If so, that vertex has a schedule that is a polynomial of better degree that rest of the vertices. If no vertices exist which satisfy these conditions, then the best polynomial schedule has degree of d.


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The People's Bank of China (PBoC) is said to have moved one step closer to issuing its national digital currency.
A Global Times report on Tuesday, citing "industry insiders," said the PBoC appears to have completed the development of the digital currency in collaboration with private companies.
The central bank is now reportedly drafting relevant laws to circulate the digital yuan, The Block reported.
An anonymous industry insider told the Global Times that Alipay's recent patents revolve around the basic function of the digital currency, including circulation, payment and issuance.
Alipay, the financial arm of Chinese tech giant Alibaba, is said to have publicized five patents related to China's digital currency earlier this year.
"Judging from the patents, the first step of technological development has been basically completed," the insider was quoted as saying in the report.
Near completion?
Earlier this year, the PBoC said the digital currency is "progressing smoothly" and that its "top-level" design had been completed.
"We will continue to steadily advance the development of legal digital currencies" in 2020, the central bank said at the time.
China's digital yuan has been in the works since 2014. The launch date, however, still remains unknown.
Industry insiders told The Global Times that China should accelerate the launch of its digital currency amid the coronavirus pandemic and economic slowdown.
"If there is a chance China is considering lowering its interest rate into negative territory as a final option and directing such policy to commercial loans and lending, a circulated digital currency rather than M0 will be able to achieve that," said Cao Yan, vice director of the Advanced Research Institute of Blockchain under the Yangtze Delta Region Institute of Tsinghua University.


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Oculus VR, the maker of the Oculus Rift virtual reality goggles, continues to lead a charmed life as it moves from an indie curiosity to a real gaming platform. The Irvine, Calif.-based company raised eyebrows again at the 2014 International CES with a cool new demo of its device.
Brendan Iribe, the chief executive of Oculus VR, showed me the prototype dubbed Crystal Cove, a machine that looks sturdier and more refined than its prior version and a big reason why Oculus was able to raise $75 million in a funding round last month led by Andreessen Horowitz, one of the most powerful venture capital firms in Silicon Valley.
On the basis of the prototype and the credibility of John Carmack, the co-creator of Doom, who joined Oculus as its top tech guru. Investor Marc Andreessen threw his support behind Oculus. I got a good look at it and found it to be a much better experience than the previous model. It didn't make me seasick, I saw no motion blur, I could move my head to any position, and the high-definition graphics were looking good.
Iribe said the company barely finished the prototype, and it received a lot of help from developers at Epic Games. Now the challenge is to take the prototype and the funding and make a real product. In Las Vegas last week, I caught up with Iribe and Dave DeMartini, a former Electronic Arts executive who has taken on the job of building a content ecosystem around the Oculus.
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Here's an edited transcript of our interview.
GamesBeat: Which version is this, that you're showing?
Brendan Iribe: We're showing the Crystal Cove prototype. If you remember back at [the Electronic Entertainment Expo] 2013, we showed the HD prototype. At that time, it was a single-feature prototype. The main feature we were showing was HD. Here, it's got a few new features to it. We decided to expose the internal code name and reveal it as the Crystal Cove.
Two major new features. One is what many people were expecting us to show at some point, and hopefully confirm for the consumer product, which is positional tracking. That gives you translation, in addition to orientation. The original developer kit was orientation only. If you moved around, it was only rotating around – yaw, pitch, and roll. With positional tracking, you now get the additional three degrees of freedom, a combined total of six now.
You can now move left, right, forward, up, back, all around. It's full head tracking. That makes it a much more comfortable experience. It also enables new gameplay. You could have something coming at your face and you have to dodge it. You can look down at things. It improves the experience. In our minds, it's required for great virtual reality.
The second feature is somewhat of a breakthrough. It's low persistence. There are a number of ways to describe this, and we're still getting our heads around the best one. Essentially, we're always trying to reduce latency. As you try to reduce the latency of the experience, you can only get it down so far before we start running into the limitations of game engines, computing, the intensity of the experience you're trying to compute. On the first dev kit, we were right around 50 to 60 milliseconds of latency. The prototype we're showing here is at 30 milliseconds. But really, we want to get it down much lower.
One of the issues is, when you're moving around you're given a frame that's computed based on your movement. Each time I'm given this frame, it's correct for a very short amount of time before it becomes incorrect because I continue to move. Let's say I'm here and I'm looking at something, and I'm moving. I get a new image, but I keep moving, and so now — for some number of milliseconds, the latency required to update the next frame – the image I'm looking at is stuck here, and it's dragging along with me until I get a new image. Then it pops back. That's full persistence, when you have the image persisting the full time as you're moving.
What low persistence does — because we're only going to be able to get latency of motion down to 15 or 20 milliseconds – it helps avoid that problem. When you get the image, it's great for the first one or two milliseconds, and then instead of keeping it on the screen, we turn off the screen. Normally it would be good for a few milliseconds, then bad, bad, bad, then good again when you got another image, then bad. Now it's good, then off, and then you get another good one, then off. You're getting this image, and then it goes dark on the screen for the next 10 or 11 milliseconds until you get the new image. We do it fast enough, at a really high refresh rate, that you don't see it. You can't see the flicker that's caused.
It's the same latency you would have gotten. It's just that the persistence of that bad image is no longer there. You could avoid low persistence if you could run the screen at a few thousand hertz and only have, say, one millisecond of time between frames. But that's not practical to tell game developers, "Hey, if you want to make VR games, you have to run at 1,000 FPS." We want to say, "You can make great virtual reality, and you only need to run at 40, 50, 60 on your game engine." The rendering engine will need to run a little bit faster, in sync with the refresh rate of the screen. But it's very practical. People shouldn't have too hard a time with where they are today.
GamesBeat: What problems does it address for the user?
Iribe: It makes it much more comfortable. Probably the biggest visual difference is that it eliminates motion blur. If you put on the headset in the past and looked around, you probably noticed that when you're moving, everything blurs until you stop moving. Then you had to hold real still and look at something. Now, as you're moving around and looking, you can focus on objects, especially things like text. You can focus on that, still move your head, and there's no motion blur. It allows you to track objects in the scene in a way much closer to how you would in real life.
In real life, that's how we're moving around. We look at things while we're walking and moving and turning around. We stare at objects in the world. This low persistence allows you to do that. It really does help to reduce the motion sickness aspect, the simulator sickness. When you combine positional tracking and low persistence, you get much closer to the holy grail of VR we've been waiting for, which is a comfortable VR experience.
GamesBeat: This is version three, then?
Iribe: This is the third iteration of a prototype. Probably we'd consider it the fourth publicly displayed prototype. The first was the duct tape model. The second was the developer kit we shipped. The third was the HD prototype. Now we have this one, with positional tracking and low persistence.
GamesBeat: Does this one take over as the latest dev kit?
Iribe: What we said before is that we want to do another developer kit just before the consumer release. Something that comes out that's timed very closely and is very similar – almost identical – to that consumer hardware, so developers can start working with it and prep the content. We don't want to ship a consumer product that's very different from the previous developer kit, and then everyone has to scramble to upgrade.
It's just like consoles. I remember the first Xbox kit was a Macintosh PC tower. It was obviously not the Xbox. [Laughs] Then, just before the console comes out, you get the actual kit that's much closer to the box that ships. Everyone will be able to get their software compatible, so there will be a ton of software and apps and experiences for the consumer launch.
GamesBeat: Are you planning to internally address issues like creating new VR input devices?
Iribe: These things take a lot of time. There's a lot of work involved. I don't think we're going to see super-low-latency, perfectly accurate hand tracking or finger tracking for a while. We're certainly working on a lot of things internally. When we get closer to a point where we can say, "Yes, the next version will have this feature," we'll talk about it.
A lot of times, the internal R&D doesn't pan out. You go down one route, you find that it doesn't work the way you planned, and you have to switch and go down another one. We don't want to talk about internal R&D until we're confident we can ship it.
We would like to tackle input. We've often said that right now, VR vision is the first step. Really, it's only half of the VR experience. You need to get VR input, but what is that? Is it a keyboard and a mouse, a game pad? It may be in the beginning, but in the longer term, there are going to be more natural input devices for VR.
The keyboard and mouse and game pad allow you to have these superhuman inputs, but they aren't natural. It's obvious, when you put on the Oculus VR headset — people put their hands up and they say, "When am I gonna see my hands?" It's something we're excited to have, and we're working on it for the future. It's a longer-term problem.
GamesBeat: Is this something Carmack has worked on, or was it too soon for him to be involved with?
Iribe: As soon as he joined, the day he signed up, he started writing code. He was probably thinking about things for quite a while. He's working on something that we're not disclosing yet. You can monitor his tweets and get some ideas. We've said that he's spending a lot of time on the mobile side. We're not ready to talk about what that means yet.
He's the kind of guy that can make impossible things possible. We looked at today's computer, wanting more power for VR, and he said, "Well, what about today's mobile device?" Many of us didn't think it was capable enough, and he said, "No, let me take a crack at it." We're not ready to talk about what he's doing yet, but he's up to some incredible stuff.
GamesBeat: I think you said that Marc Andreessen came in recently and was impressed with a demo. Was this that demo?
Iribe: This is part of it. Again, there are some things in the lab that we're not showing yet. If you saw the demo he experienced, it was definitely not publicly viewable. It was an internal prototype. But what he saw, it had low persistence and positional tracking. It showed the level of comfort and the quality of the experience we're going to be able to deliver. He tried the demo, came out, and was pretty quick to partner with us. Talking to Carmack helped him as well. He was able to do all that on the same day, which I'm sure was a pretty exciting day.
GamesBeat: Has David DeMartini been earning his paycheck so far?
Iribe: [Laughs] It's always nice to bring somebody on board when there's a bit of a backup of things to do. David came on board at a time where we didn't have anyone talking to the community about publishing, about how we're going to help seed the ecosystem. We had anticipated raising a significant round, series B, and we knew we wanted to use some of that round to invest into the ecosystem in a number of ways.
We needed someone at the helm to steer that and keep us out of trouble. Oculus is a company that often does things differently. But we don't want to do things so differently that we start to get into trouble. David has an incredible amount of experience and a Rolodex of contacts for doing publishing deals from his time at EA. It's been enlightening to have someone with his expertise on board.
It was the same thing we did with our COO, Laird [Malamed]. He came on board with a lot of experience shipping product. It's incredible, when it comes to logistics and supply chain operations, what Laird has been able to do. David is the same. We need some veterans to come on and make sure the ship steers in the right direction.
David DeMartini: The team, based on how they've approached everything, has a better relationship with the community than any team I've ever been involved with, including the most successful franchises at EA. You don't want to do anything to spoil that mix. You want the team to be the way the team is. You don't want them to get all corporate and change at all. They're always honest. The blog posts are very truthful and direct.
We're starting to see, after a groundswell of hobbyists and enthusiasts, a tremendous number of triple-A developers on the gaming side whose attention has been caught by the latest round of changes. With all the pressure coming from the community, you're going to see a lot of large developers who want their content to experience the full immersion that you get when you're on our platform.
All this stuff with regards to latency and comfort is being built so that not just a million people can experience, but tens of millions. They don't just want to experience it with games, either, but with 360 video, attendance at live events, and other things that make this publishing job we're doing so much more exciting. It's not just video games. It's content that people will be able to consume on a great platform.
Iribe: We're still learning what those experiences are. VR Cinema, maybe eight months ago we got to see it. We weren't thinking about any of that. We were thinking first-person games. Now it turns out that first-person games are often too intense for many people, at least if they have a lot of fast movement. It's these other experiences – things like VR Cinema or 360 video – that turn out to be incredibly immersive and very complementary for VR. It's far beyond just gaming. And we're also learning what in gaming works really well.
It's awesome to have this team. Aaron has been on the front line on the developer side, going in and helping them get questions answered and understand best practices.
DeMartini: They've been moving very quickly. It's not particularly difficult to interact with the SDK and have your game at least up and running. Within a week or two people are able to see their stuff on the screen. Not being too esoteric, but when you think of the potential of virtual reality for people with disabilities and other things, people who can't get up out of a chair—They can go into these worlds in a comfortable way and experience things. Kids in a classroom or people with handicaps can experience things that they would never experience in another way. The possibilities are so exciting.
GamesBeat: I saw something yesterday that was pretty interesting: a little German startup called Panono that has 36 cameras in a ball. It takes pictures of everything around it. The app uploads those pictures, and it stitches it all together perfectly.
DeMartini: Yeah. You take that output and put it together with the right kind of positional audio, so that if it was a picture of a beach, you hear the waves in front of you, the ambient sounds behind you. Then you take that experience and figure out how you could make it into a shared experience among multiple people. You're transporting yourself and your friends to the beach in Hawaii when you're all sitting somewhere in El Segundo.
Iribe: Whether it's a still photo or live video, we've been chatting about it. One of the first things David said when he got in was, "This is going to be so big for 360 video." We were like, "Yeah, but games!" And he's like, "But 360 video!"
DeMartini: You can't forget where your core is. The core is games, and the gaming folks have been fantastic with their stuff. But the reach is so much broader. I'm sure that's what the investors were really excited about. It's so easy to see the possibilities.
GamesBeat: They had these drones that could carry them, too.
Iribe: Absolutely. Then you get the video aspect of it —
DeMartini: Or imagine that camera on the head of a surfer. Someone who could never surf could experience that. Or at a concert. I'm never going up Mount Everest, but someone could do that climb, and you'd get to experience it with them.
Iribe: Especially as the 360 camera technology gets to higher resolution. It's going to become closer to a photo-real experience. Your brain can be tricked into thinking that you're really on Mount Everest or wherever. It can help with a number of things beyond just gaming. Virtual travel. A lot of people never get to leave the U.S. In the future, with VR, hopefully the world will be a much smaller place.
GamesBeat: Sony's now promoting VR in a way. I don't know what your reaction was to their announcement.
Iribe: They announced an update to their HMZ movie viewer line. It's the same viewer they've had out now for several years. It's a headset with a very small field of view. In the past it didn't have head tracking. It was marketed and used for watching movies. They're starting to add some tracking to it. I can't speak to them, but it's a different category of product from Oculus. It's considerably more expensive, last I heard – somewhere in the $1,500 or $2,000 range. It's made by the TV group. It's not part of the PlayStation group.
It's just a different category. Things like Glyph and some of the other movie viewers are in that category. We're in the VR category. It's just like when people say, "What about Google Glass?" They're very different things. Google Glass is a projected reality, a little notification system. It can be a great experience, but it's different from virtual reality, changing the world that you're seeing.
Right now, Oculus is the only company leading the charge on VR. I'm sure that will change in the future. Competition helps everyone get smarter and make better products. But today, it's just us.
GamesBeat: The Avegant Glyph, I saw, had about 40 or 45 degrees to the field of view.
Iribe: Yeah. Your brain still feels like you're looking through a window. When you go to a 100-degree field of view, you start to feel like you're actually in the experience. They're built for different purposes.
GamesBeat: I wonder about some of the new curved-screen TVs we've seen here, too. The argument now is that if you sit 4 feet away, 5 feet away, you still won't see pixels, so they can curve it around you.
Iribe: They're trying to say that it's a wider field of view. I don't know. We're excited about what TV and cinema is going to be like in VR, because now we can have a much wider screen. Palmer's gone on record saying that VR can provide the least expensive way to get to the highest-quality large display experience. We're not there yet, but in the future, imagine you can put on a VR headset and being able to get an extremely large TV – an IMAX, if you will – in your home or wherever you are. It'll be both large and very portable, which will be a lot of fun.
GamesBeat: What's in the demo you have here today?
Iribe: We have two demos. One highlights positional tracking, mostly. The other starts to highlight the low persistence. They're fully featured in both, but in one, you're more inclined to lean around and look around.
If you remember, back at E3, we showed the Elemental demo. Epic has now taken the Elemental demo and made a tower defense game inside it. They call it Strategy VR. You can sit down and see another player over on the other side of this virtual castle, where little gnomes walk around and your towers shoot at them.
The idea is that, in the future, the evil lord across from you could be your friend's avatar, you could be some other avatar, and you could play each other in any kind of game. When you do this, you want to be able to lean in and look closely at the characters. You can imagine something like Jenga, where you need to lean around and decide where you're going to pick the next piece. That requires positional tracking.
Epic stepped up. I can't say enough about those guys. They've been awesome to work with, much like Valve. We've been working with Valve from the beginning with VR. We've been working with Unity. The Epic guys have really stepped up each time. They did it at E3, and here, they did it again. They made this demo themselves, working closely with us, for CES, just to show off Oculus at the show. They got it done over the holiday break, which is a lot to — we wouldn't want to ask that of a partner. It was awesome that they volunteered. A couple of the guys worked through Christmas and New Year's to get it done. It was a little hot at the end, but it came together, and it's an amazing experience.
The second demo is EVE Valkyrie from Crowd Control Productions. You saw that at E3. You may have seen it at Gamescom as well. This is the same build from Gamescom, but we've added positional tracking and low persistence. They're hard at work on a future version that will have all kinds of great new gameplay features. It'll be a full-fledged game. But you can see the difference between the older version, without positional tracking and low persistence, and the new one. We can toggle on low persistence, and it makes the experience so much better.
Of course, we're bullish on this. It's not as if VR is going to be the only category of gaming in the future. It's not necessarily going to disrupt other categories. It's going to be another category. You'll still have PC gaming and mobile gaming and console gaming, but now you'll have VR gaming. It's awesome to see some of these big triple-A developers – in addition to all the incredibly smart indies – getting in on the ground floor of VR. CCP, Epic, Valve has been doing a lot of R&D on it. They're going to be at the forefront and they'll be able to take advantage of that, having some of the content there at the very beginning. Launch content can have a fairly high attach rate if they make a great experience. David's been working with those developers to make sure that they're fully in line with the consumer launch.
DeMartini: What they're most excited about are the new design possibilities of a full immersion environment. People have been kind of designing games the same way – with higher levels of fidelity, obviously – for a long time. Move forward, play through, move forward. With the virtual immersion environment, you can be far more subtle. Positional sound, in conjunction with the ability to see 360 degrees, gives them completely new possibilities for how they design. That's what catches their attention.
UE4 is a great example of that right now. You're in this crazy medieval fantasy world, sitting inside a throne, looking at a table that has the strategy game on it. The thing that excites me from the content side is the layers it adds, the realities within the reality.
Iribe: It's a new canvas, a new level of immersion. You'll hear guys like [BioShock Infinite creator] Ken Levine and the CCP guys talk about how one of their big goals is always to make a more immersive experience. Virtual reality is the next generation of immersion. You have things like audio cues that cause you to turn. It's harder to do that in a game where you just look through a monitor.
If you look at where gaming has gone, you had board games in the beginning, and they were a lot of fun. They were social. Everyone enjoyed playing them. Then we got computer games. Computer games started out a little less social – you had two game pads at most – and then they became more and more social, for more and more players. From board games to computer games, you're going to get this next major step into virtual reality gaming.
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June 20th, 2012 a fun and fabulous fashion show organized by Maggie Bobileff of Maggie B's and Mister B's (of Rancho Santa Fe Plaza) was held at Mille Fleur. All to benefit Country Friends.
Guests enjoyed a lunch of Chilled Leek & Poitato soup, Grilled Chicken Salad, and Caramel Flan with Fresh Berries and Chantilly.
Ranch & Coast Magazine was a sponsor and they did their bit with publisher Bob Stefanko selling opportunity tickets for a pair of Martin Katz earrings and girlfriend Melissa Williams cheering him on.
Among the chichi chic crowd was Denise Hug, she had her own private table with Judy Ferrero, Linda Swortwood, May Zawaideh, Valerie Cooper, Janice Jaracie, Margo Schwab, and Chef / Owner Nasia Ampelas of Eclat Catering among the guests.
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'Les Gamines' .... May Zawaideh and Denise Hug
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Dr. Darush Mohyi with La Jolla Cosmetic Laser Clinic's Dr. Nasrin Mani and San Diego Police Department's Chief William Lansdowne at the recent Friends of the Badge luncheon supporting the San Diego Police Foundation. Over $152,000 was raised to purchase Intoximeters for road safety, handheld cameras and video recorders and reflective safety vests. Bravo to all of those who support the San Diego Police Foundation!!
The Cheetah Conservation Fund held a fundraiser at the design studio of Jordan. CCF Founder and Executive Director Dr. Laurie Marker is pictured here with the designer Jordan and 2 very big Anatolian Shepherds...the dogs are being used in Africa to non-agressively provide a barrier between cheetahs and animal herds of locals. The plan works!
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* Margo Schwab, MBA, more formally known as Margaret E. Schwab, has produced, written, interviewed and photographed for various media organizations since 1989. Schwab attended Holton Arms School, La Jolla Country Day School and La Jolla High School. Schwab has a B.A. from Scripps College, spent a business internship with S.A.I.C., Science Applications International Corporation, and earned a Masters of Business degree, M.B.A., from the University of San Diego by way of Claremont Graduate School . Schwab additionally took college courses from Harvard University, and Syracuse University. Schwab volunteers for numerous charity organizations. She also continues to support animal organizations and the prevention of people and animal abuse. Schwab is the editor and co-owner of The Social Diary.
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Business for Nature is a global coalition of influential organisations and forward-thinking businesses whose aim is to amplify the business voice calling for governments to reverse nature loss and demonstrate business action on nature.
The NGO has appointed Headland to develop a global campaign to increase business advocacy for policy action.
The campaign will be launched in June at the first global leadership conference focused on the reversal of nature loss to take place in a world emerging from the crisis of a pandemic. The event will convene world and businesses leaders to reflect on lessons learnt from the COVID-19 crisis in the context of the planetary crisis, and will call for more ambitious policies to reverse nature loss this decade.
Headland are advising across campaign development and strategy, international media relations, stakeholder relations and advocacy.
Lucy Coast, Business for Nature's Communications Director, said; "We're delighted to have Headland on board supporting us in the run up to this important moment. In June, we have a unique moment to demonstrate that nature remains a priority. We bring together the leading business voice giving governments and policymakers the courage and comfort they need to make ambitious, bold decisions that will reverse nature loss this decade.
Tom Lawless, Headland's head of sustainability, said; "Business for Nature has created a really strong business case for the reversal of nature loss. Coronavirus has altered the context for how we talk about nature loss, and we have a chance with this campaign to make sure its reversal becomes a key part of the emerging consensus for a green recovery between businesses, governments and NGOs."
To join the event on 15 June senior business leaders can register here bit.ly/15JuneNature
The event is organized by Business for Nature, World Economic Forum, WBCSD, ICC, UN Global Compact and IUCN. It will be hosted by Paul Polman, Co-founder of IMAGINE, and World Economic Forum Young Global Leader and news anchor, Tian Wei. The event will bring together inspiring business and world leaders to explore how making nature part of your decision-making is critical to becoming a future-fit business.
Business leaders will:


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What we do
Our mission is to act, together with the national sectoral agencies, as a service provider and lobbyist for ports and shipping in the Saar-Lor-Lux Greater Region.
In 1962 the principle of freedom of navigation was agreed upon for the Moselle. We establish the rules and regulations that form the basis of this principle, especially with regard to safety regulations.
Between Koblenz and Thionville, shipping dues have to be paid on the Moselle. We lay down the conditions for, and determine the amounts of, these shipping dues.
Special legislation, the Moselle Waterway Police Ordinance, applies to the Moselle. We continuously adapt this body of rules to fit the situation as it stands, in order to guarantee that shipping traffic flows as freely as possible.
Construction projects are regularly carried out on the Moselle, for instance the lifting of bridges or the doubling of locks. We check all projects to verify that they are compatible with the interests of shipping.
If there are legal disputes with regard to shipping on the Moselle, jurisdiction lies initially with the relevant national shipping courts.
Should an appeal be lodged, however, our Board of Appeal may be resorted to as the court of ultimate resort, in place of the courts of appeal that normally have jurisdiction.
Because we carry out such a variety of duties, we cooperate closely with the relevant national administrative bodies and seek to collaborate with other institutions and intergovernmental bodies.
Copyright © 2021 - The Moselle Commission's Administrative Office, Trier | legal information
Public EU consultation on the revision of the directive on harmonised river information services (RIS)
The European Commission's Directorate-General for Mobility and Transport DG MOVE is currently working on an impact assessment for the revision of the directive 2005/44/EC on har [...more]


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"Sneezing" Plants May Be Spreading Pathogens And Infecting Their Neighbors
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It is common knowledge that the droplets spread from sneezing are one of the key culprits responsible for transmitting infectious diseases between humans. Now it turns out that some plants have a similar ability to share the "love" and spread pathogens to each other. However, while sneezing in humans is an involuntary response to irritants along the lining of the nose, plants "sneeze" due to a quirk in fluid dynamics.
A research team, led by Virginia Tech Assistant Professor Jonathan Boreyko, stumbled upon the discovery while studying the wheat plant's ability to discharge spores of the wheat leaf rust. Caused by the Puccinia triticina fungus, the disease, which affects wheat, barley, and rye plants, can be devastating to farmers, leading to as much as a 20% yield loss. The impact is exacerbated by the dying leaves, which act as fertilizer for the fungus.
For their experiment, Boreyko's team inoculated some wheat plants with the wheat leaf rust disease. They then placed a few drops of water on the leaves to simulate dew. Observing the reaction through a high-speed microscope, the researchers noticed that the wheat leaves' highly hydrophobic, or water repelling, surface caused the droplets to instantly merge.
When the dew drops touched, they released kinetic energy, which caused the water to leap, or "sneeze," into the air, several millimeters off the leaf's surface. The flying liquid either fell onto the nearest neighboring plant or was carried to others by the breeze. The researchers say the sneezing diseased plants were surprisingly efficient, launching up to 100 spores of the harmful wheat rust fungus per hour during a morning dew.
Boreyko says, "It's basically analogous to a human sneeze in terms of, you have a very fast and sudden expulsion of droplets that contain the disease or pathogen inside of it, and they get thrown away from the surface."
The team, who published their findings in the Journal of the Royal Society Interface on June 19, 2019, next plans to investigate what happens if the water-repelling properties of the wheat leaves are altered. Boreyko theorizes, "If we change the wettability of the leaves, so they're no longer superhydrophobic, now the dewdrops will be unable to jump when they grow. They'll just sort of cling to the leaf surface and not be jumping anymore." The team believes that if the treatment works, it could put an end to the plant "sneezes" and help slow down the transmission of the harmful disease.
Resources: mashable.com, sciencenews.org, scientificamerican.com
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103 Comments
- adroit_avimimus7 monthsThat's so cool! Plants and people aren't so different after all! Except that they can make their own food haha, I have to go to my fridge to make it!
- nitria7 monthsInteresting!
- x_goddess_xover 1 yearCool!
- gold3nglareover 1 yearwow... You learn something new everyday, don't you!
- nightwavesover 1 yearWow! The Wonders of Nature Shure Are Endless!
- cr4td4labout 2 yearsWow! Nature is very great and has so many wonders!
- winterlynxover 2 yearsI want to be a farmer
- bonbon1653over 2 yearscool
- Lil Ooga almost 3 yearsI'm definitely going to remember this!!!
- Science Ladyalmost 3 yearsIm going to use this for school!


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A Voice in the
January 21, 2000
Dave Hunt and "Repentance" from January, 2000 TBC newsletter Q/A's
Question: I enjoyed your little book, The Nonnegotiable Gospel-so I bought several of them to hand out....But when I went through your little book again, guess what? I could not find the word "repentance" mentioned anywhere! Also at one place you said there is nothing for us to do. Dear brother, but there is, it is to repent....Couldn't you...make one small change and say rather, "There is nothing for us to do but to repent!"
Answer: Thank you for your letter. I appreciate the point you are making that there is no call to repent in The Nonnegotiable Gospel. Paul preached "repentance toward God, and faith toward our Lord Jesus Christ" (Acts 20:21); Jesus said, "I am not come to call the righteous, but sinners to repentance" (Mt 9:13); the disciples, when first sent out by Jesus, "preached that men should repent" (Mk 6:12); and the early church rejoiced when they realized that God had to the Gentiles "granted repentance unto life" (Acts 11:18).
And yet the words "repent," "repentance," or "repented" are not found in the entire Gospel of John, the Gospel to which evangelical most often direct a person for salvation. Did the Holy Spirit blunder in leaving repentance out? Nor is there anything specific about repentance in the gospel as Paul defines it in 1 Corinthians 15. In fact, repentance is by no means a major theme of the New Testament. Why?
Could it be because repentance is implicit in believing the gospel? To believe that Christ died for my sins, I must believe that I am a sinner and that my sin makes me worthy of God's judgment, which Christ took for me. Thus believing the gospel includes a turning from sin toward God through Christ. By receiving Him, I am in fact repenting through a total change of mind toward God. And God, who knows the heart, knows this without it being articulated in a certain way by the sinner coming to Christ.
Since the Bible doesn't specify repentance as part of the gospel whereby sinners are saved, I dare not do so either. I'm not saying it might not be good to preach repentance in The Nonnegotiable Gospel, but it would require considerable explanation. Might not requiring repentance cause some confusion? What exactly is meant by repentance? How thorough must repentance be? Must the person repent of every sin ever committed? Is he then under obligation to live a life above sin? Might this put a burden upon the sinner which he cannot bear, not yet realizing that Christ will give him the strength to live a new life? I had not consciously left out repentance, but I think it is best left that way.
May,2000 TBC article Hunt briefly 'defines' Repentance
VW's response
The Bible doesn't teach it (?), therefore I "dare not" either (?); it's "too confusing" to people (?). When Dave refuses to proclaim this -essential- (nonnegotiable) salvation doctrine, when Jesus commanded that "repentance and remission of sins" should be "proclaimed in His name" (Lk24:47), he is proclaiming a "different gospel". He is essentially suggesting that Jesus was -wrong- when He commanded that 'repentance' be proclaimed.
Is not "remission of sins" the gist of how one is saved? Did not Jesus place "repentance" within the same context? Did He not command that it be proclaimed?
Yes, he admits that such a thing as "repentance" exists. And he is quite correct when he says that there are many times where the actual -word- "repent" might not appear; that it is "implicit" (implied or understood) in the 'rest' of the salvation process. But to suggest that the Bible doesn't say that repentance is part of salvation, or that we "dare not" proclaim it, that it is "best left [out]", when anyone who has read even a scant amount of Scripture sees the concept PROLIFERATING the Scriptures, and God's pleas to "Turn! Turn [repent] from your evil ways, for why will you die..?" (Eze33:11) ...is a "different gospel".
Furthermore, his tangle of words indicates that he, himself, is confused about what repentance truly is. He seems to view it as a "work", rather than a "place" at the foot of the cross of Christ.
In spite of the fact that this is a "different gospel", I am truly loathe to suggest that Gal1:8-9 applies to him, considering all the body of work he has written over the years that are -SO- Scripturally sound. Nor would I confidently affirm that he is not saved, as we have learned about Billy Graham recently from his own words. Based on all his other teachings, there is not enough information about Dave, on a personal level, to "judge" this matter "before the time" (1Cor4:5) Besides, that's not my job; he stands (or falls) individually before God. (Rom14:4,12) But unless he confesses this error, and corrects this Primary Salvation Doctrine, he is at least in danger of "being saved, yet so as by fire" (1Cor3:15)
If any might wish to suggest that this is a "public" accusation against Dave Hunt, and... "shouldn't I go to him in -private- over this matter first" ...in the same TBC issue that contained this Q/A, was another in which Dave answers a question about his own 'public attacks' on those who proclaim false doctrine... that these doctrines are being proclaimed -publickly-, so they are denounced publickly. That these false teachings are not a "personal offense" against me, like Jesus speaks about in Mt18:15-17. (That passage isn't talking about teachers of false doctrine) Furthermore, VW -HAS- written a letter to TBC regarding their favorable inclinations towards the -text- of the Gospel of Jesus Christ: an Evangelical Celebration" document, and they have never responded to that, either privately or publickly. This Q/A essentially covers the subject of that document and my letter to them about it. Their only concern over that document seemed to be the 'bed-fellows' of those who had signed it. Otherwise, based on this current Q/A, they apparently agree with and endorse the contents of that document.
In six years of reading TBC materials, I was thinking recently how I've never read an article from Dave or Tom addressing "repentance". While I've not read the book "In Defense of Faith", someone suggested that it does speak of repentance, none of the regular monthly mailings have even mentioned it, except for one article, only IN PASSING. While I have usually been in 99% agreement with what comes out of TBC, this newest revelation in their own words causes me to lose confidence in further endorsing TBC. As the time draws nearer for the Lord's return, as other 'famous' authors/speakers have become exposed in the light, Dave Hunt has been the 'last domino' still -standing-, of those on my mental 'list'. If this last domino has now tumbled on such an essential salvation doctrine, what other surprises may be coming from them as time progresses?
Thus... to guard against the day when I have been raptured to be with the Lord, and no longer have control over the website and where its links go, I am sadly removing VW's links to TBC, and am removing the previously-posted TBC articles. For several years I have been questioning Hunt's bed-fellows with whom he shares speaking platforms, and the kinds of 'churches' that are -comfortable- having him in their midst, and so in my heart I have been somewhat expecting this day, but hoping it would never come. Sadly, it has now arrived!
Q/A -Hunt right-VW wrong? 1Cor15:1-4


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It's that glorious time when I reflect on how I have more books than sense!
Which isn't very hard??? Because I only have like 4% sense and even less than that on Tuesdays because I always take Tuesdays off. To do things like eat scones and plot dark conspiracy theories.
And speaking of dark conspiracy theories, it's APRIL! Which means many writing fiends of the world are going to trundle off and novel themselves into glory and sleep deprivation with Camp NaNoWriMo. Naturally I must join. While you are reading this, I will be hammering away at my laptop to write a book this weekend. Just a quickie. I'm not taking a blogging hiatus so I'll be around to answer comments and yell at you about scones very soon. But, in case you're nosey, I'm writing a book about a magical library, origami that comes alive, a smol badass hero, and cereal. You can snoop my pinterest if you like. (There's a little blurb up there too!) And we can agree AGAIN how little sense I have because I literally came up with this book in 4 days and finished a 16K outline for it in a week.
Oh, what is that you ask? Chill? No. I know not chill.
ALSO GUESS WHO WENT VIRAL ON TWITTER?!?!?!? (Again with the no chill.) I'm still freaking out!!
I'll only flail for, like, eternity.
Anyway! Onto the books and bookish news!
- ULTIMATUM: Because I'm absolutely trash for brother stories, okay.
- A GATHERING OF SHADOWS: I mean obviously this is my favourite book ever because I'm collecting the series in hardcover. #obsessed ★★★★★
- THE MAGICIAN'S GUILD: a glorious library sale steal for 50 cents. I mean. How can I say no.
- REPLICA: Again! Library sale 50 cents steal! I killed the corner of the cover getting the sticker off. [mumbled curses of pain]
- WHEN THE MOON WAS OURS: Considering how in love I was with The Weight Of Feathers I basically needed this immediately. Plus Emily says it's brilliant and Emily is brilliant SO. What can go wrong.
- CITY OF SAINTS AND THIEVES: I love thieves. Love 'em.
- INK AND BONE: And this wasn't even on sale at the library…it was freaking free. SO YES I GOT IT. EVen though I own the hardcover. Freeeee, peoples. I had to adopt it. ★★★★☆
(Thanks to Walker Books, Pan Macmillan, Bloomsbury, and Simon & Schuster!)
- THE HATE U GIVE: Such a powerful book so worthy of the hype. ★★★★★
- QUEENS OF GEEK: This was so nerdy and awesome!! Glorious diversity (including Autism!) rep and I'm on the blog tour in May so yayyyyyyy. ★★★★☆
- THIS SIDE OF HOME: Noclue what it's about apart from tWINS. SO YAY.
- WINTERSONG: I actually won/gifted this, but whatever. It's BEAUTIFUL. I can't wait to read it!
- THE STATE OF GRACE: I'm excited for this one because it features Autism! But notpleased that Goodreads rates ASD as "mental Illness". Can you just…not. ever. again.
- CHARISMA: When the blurb says "suffers from shyness" and I straight away felt like murdering someone…yeah. No. I usually give unsolicited review-books a chance but this one is NOT HAPPENING. There is nothing wrong with being shy, garghhhhhghhh.
- WHERE YOU'LL FIND ME: It looks far too fluffy but WE'LL SEE.
- RELEASE: Ahhhh!!! Patrick Ness!!! My feels want to be broken!!!
- RED SISTER: An excellent and stabbtastic adult epic fantasy about assassin nuns!! Thanks to the author and Harper Voyager for the copy! ★★★★☆
(Okay so it's raining insanely right now because a cyclone ate Australia. So excuse the no photo of my library lovelies.)
(all covers link to goodreads)
I've already read The Crown's Fate and like 5 STARS AND IT WAS BEAUTIFUL RUSSIAN PERFECTION. Also I'll be on the blog tour in the upcoming months so keep thine eyeballs peeled.
Hover over the book covers to get my mini opinion! You can also click on them to go read my full review!
(Because it's fun.)
(These are things people have searched to find my blog and I'm helpfully answering them.)
- "too much reading is good" — If libraries could talk, I'm 99% sure they'd say this.
- "what will happen to you when you read too much" — Intelligence. Happiness. A dark view of society. The realisation that if you sacrifice a teenage boy under the blood moon you might become an evil queen which is, obviously, #goals.
- "things to say to someone who reads too much" — Try these suggestions: Good job! I support you! I will be like you when I grow up! I'd love to gift you $1000 every month to spend on books!
- "why is the love triangle in books always two boys and one girl" — Because unfortunately the world is inherently sexist, and 2 girls competing over 1 guy would be seen as clingy, bitchy, and desperate. Whereas 2 boys + 1 girl = attractive. DUDE, I WAS JUST SERIOUS AND DEEP THERE FOR A MINUTE. HOLD YOUR SOCKS. WHAT IS THIS.
- "editor is a odd one? yes/no" — oh yes. Absolutely YES. 10/10 would say yes every time.
- "historical sites name from unfortunate word" — Let's see, there's the word "earth". That's both historical and unfortunate.
- "reaction paper red queen" — I think the paper reacted somewhat like this:
- "what happens when a bookworm falls in love" — they have to get a bigger castle because where else will they put all their new romantic partners, aka new bookshelves.
- "reading in sleep" — If you've figured it out??? Please let me know????
- "samples of melancholy ways to kill protagonist at the end of your story" — WELL SIT DOWN, DARLING! YOU AND I HAVE SO MUCH TO TALK ABOUT!
- "what fangirl do when theyre bored" — Destroy the patriarchy, explore interdimensional time travel, and lead armies of the darkness across the barren lands.
- "how does everyone organise their tbr piles?" — Well I have a little barricade that I keep nicely between my TBR and I. You know, mostly tables and chairs and war-style sandbags, while I huddle behind in a helmet and kevlar and clutch a kitchen knife and pray to the high heavens that I live out the night since I've neglected reading that book for 5 years.
- "do i need scrivener" — Yes. But make sure it's an equal relationship. Scrivener will organise your life, but what will you do for it??? Go out to dinner?? Give it Easter presents?? Sing softly to it in the moonlight?? Equality in all relationships please. Does Scrivener need YOU.
- "ya books with no boys" — I'm CRACKING UP. Also…are there any??? It's a good question.
- "the challenges of young adult literature" — Ugh don't get me started on the challenges. The #1 worst one is: you can't just read one. You have to read 900. They're like darn potato chips.
- "paper fury vulcan" — YOU GOT ME. Spock is my brother.
- "i am hunger to read books" — Same.
A collection of bookish news I find in my
obsessive stalking lowkey travels across the internet:
- Maggie Stiefvater reveals the cover for her new book All The Crooked Saints! I took a bit to warm up to it…but I'm liking it better now! (But I mean, what CAN compare to The Raven Cycle.) I'M SO EXCITED FOR THIS BOOK, PEOPLES, I MAY SHOUT.
- This news just in: Becky Albertalli and Angie Thomas are adorable and have deep standards about oreos.
- Maggie Stiefvater (shh I love her ok) talks about what it's like to be an author at a book signing.
- TAHEREH MAFI IS HAVING A BABY!! I'm just excited because if two authors have a baby does this mean the baby will be a book???
- A Series of Unfortunate Events has been renewed for Season 2 on Netflix! Thank goodness. THIS IS MY LIFE.
- Colton Haynes is going to be in the Simon Vs the Homo Sapiens Agenda movie! I know him from Teen Wolf so there's a 500% chance Simon is going to get bitten by a werewolf now.
- The Aussie book Zac & Mia is going to be a movie! Look: actors.
- This article says a "super reader" will consume 80 books a year. HAHHAHA HAHAHAHHAH HAHAHHHAAHAHA.
- Here is a hilarious and PAINFULLY ACCURATE skit on how the world treats artists.
- News on the Dumplin movie! Which I had…no idea existed till now.
- A fantastic article on what a General Anxiety Disorder feels like.
- A publisher tweeted my bookstagram photo and RACHEL CAINE LOVES ME.
- Molly @ Molly's Book Nook has 5 tips that help your bookworm life! SO HELPFUL.
- Daley @ The Invisible Moth talks about how to really understand Autism.
- Putput @ Sparking Letters talks about figuring out your blogging schedule!
- Chiara @ Delicate Eternity lists some things YA books need more of. Soooo agree.
- Shar @ Virtually Read talks about book hangovers!
- Rain @ Ivyclad Ideas talks about how writers don't owe us anything.
- I had another smol tweet become not so smol and I'm proud.
- I've been the outlining QUEEN this month. I finished off another outline for my adult epic fantasy series (there's like 4 books and I regret everything) at 26,000-words. Yes. The outline alone is a small book. Let's not talk about how long the actual book will be. I DON'T WANT TO THINK ABOUT IT. Again with the pinterest. And I'm already out outlining the 5th and I hate myself.
- And YES I write and outline things that I don't think have potential to be published particularly. I just do it for fun! Because the more you write = the better you get. So heck if I want to write a 5+ book adult epic fantasy series about two princes who are working their way across the continents robbing everyone, doing magic, being sassmasters, and generally failing at life — THEN I WILL. I don't mind if it just stays on my laptop for eternity.
- I don't know when I'll get around to writing these. But the outlines are #neato.
- But in other writing project news…
- Here's some of the nonsense that's been happening in my project for April. I write completely sensible outlines.
- You know how I said I'd edit in March? HAHHAHAHAHHAHHHAHA.
- Yeah no.
- And apart form being absolutely ON FIRE with the writing-side-of-things…the rest of the month has been akin to a dead zucchini. Ughhhhhh. Basically stress and crises at every corner. Pls be over March.
- I also started watching Into The Badlands! I saw someone mention it on Twitter and thought "I shalt check that out". And this is WEIRD because I (a) never watch shows because I'm too busy reading/writing/stabbing paper, and (b) I have like 94 shows on my to-watch list already without adding another… AND YET I STARTED IT. Season 1 only has six episodes so it's not too much life commitment. AND IT'S SO FREAKING GOOD I CAN'T EVEN. It's a badass dystopian story with swords and much blood. Basically 80% of the featuring characters are diverse (!!) with POC leads (!!) and on top of that it has epic clothes including this coat.
- I ran out of bookshelf space. Like…completely ran out. I know this is the bookworm's endless sob story but WHAT AM I SUPPOSED TO DO NOOOOOOOOOW???????
- My parental made a fake cheesecake and so I stole it for #bookstagram. Shh, she doesn't know. And I object to calling it a "cheesecake" because it's dairy-free and you just can't fool me like that okay. It's delicious but not a cheesecake.