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Assassin's Creed IV: Black Flag Review
Games Xtreme boards the Jackdaw and finds out if Assassin's Creed IV: Black Flag is destined to live a pirate's life, or sink to the bottom of the sea.
The Golden Age
Not since Assassin's Creed 2: Brotherhood with Ezio, have I enjoyed an Assassin's Creed game so much. It helps that one of my favourite eras of history is the Golden Age of Piracy in the mid 1600's to the late 1700's. So, as much as I love my Pirates of the Caribbean and the ghost stories that surround nautical history, it's interesting to see these larger than life historical figures given a realistic treatment, whilst still wrapped in the background story of the Animus and the ripples from Desmond's early adventures.
Tell me a tale of pirate's gold?
The Animus is used as a framing device a lot, but this time you're the hero of this particular real world excursion. A newly hired employee of Abstergo Entertainment that is a tongue-in-cheek (at times) poke at game development in general, and at Ubisoft themselves. Hired on to work the Kenway Line at your own Animus you delve into the history of a Welshman from Swansea, with dreams of fame and fortune.
As he meets a cast of colourful characters from the Golden Age, interacts with the war between the Assassins and Templars and ultimately... well... I'll leave you to find that out.
The storytelling is not as sharp as in the Ezio era of the game, and it leaves a few gaps that could have been smoothed out. Yet it's still good, don't get me wrong and provides a satisfying tale both in the real world and more importantly on the high seas of the massive gameworld.
Yet it's grand to meet up with Blackbeard, Ben Hornigold and Calico 'Jack' Rackham, not to mention the murderous Charles Vane and the likes of Anne Bonny and Mary Read.
No Edward, don't climb that wall into the compound!
Assassin's Creed IV: Black Flag has a few issues, most of them stem from the inclusion of single player content locked behind Uplay Passport. Things such as Kenway's Fleet cannot be accessed unless you have one. Ubisoft recently made their current games (such as this) passport purchase free - promising that the passports will be phased out for upcoming titles. This is all well and good, but unless you're online you're going to miss out on a chunk of money/treasure earning potential from Kenway's Fleet, including certain items that can't be earned any other way.
If the servers go down mid-battle, you'll have to do the whole fleet battle again. (I'll talk more about Kenway's fleet later)
Then you have the at-times clumsy navigation system that we've come to know and love (or hate) from the series. It works beautifully when it works, but when it fails Edward looks a right fool as he attempts to climb a washing-line rather than elegantly ducking under it and continuing to run.
The odd misdirected Leap of Faith occurs and I am suddenly reminded of the glory days of Tomb Raider, with Lara plummeting to her doom in various hilarious ways. The Animus seems a little glitch these days too, with ships vanishing into thin air from time to time and the same with people. Abstergo really needs to fix their software - honestly you'd think Templars could have sorted that by now.
It'll be interesting to see, all joking aside, if that issue plagues the next-gen version of AC IV.
So, how does she handle lad?
Let's talk about the real world element of the game first, a first person area that you can freely explore when you're not piratin' about the seas and having a whale of a time with the new naval combat. You spend a lot your first person adventures at the beck and call of your superiors and hacking various Animus stations around the offices of other employees. There's a lot of hidden information scattered about, videos (including an interesting Desmond tie-in) and emails to read. Each one gives a deeper look into the current state of affairs in the real world since the end of AC 3.
The hacking is fairly fun with a series of mini-games and tasks, probably the most annoying part is the Frogger-a-like hack where you need to guide a data-dot through various barriers and just like Frogger - it's tedious and repetitive to the point of frustration.
There's only about 5 real world forays to sit through that are forced on you, they break up the narrative a little and it can be a little jarring to come back to the Abstergo building after experiencing a powerful bit of Edward's story, it almost takes the wind out of that moment's sails.
The rest of the time you're free to go do what you want in the Animus.
On foot, on rooftops, through trees and at sea... or under it...
Freedom is the core concept of the AC IV experience when it comes down to the gameplay. A lot the previous ideas for mini-games have been thrown out and Ashraf Ismail and his team has managed to fill an open world fully detailed Caribbean open world with tons to do. You never feel constrained by the story or your surroundings, and if you're being blown to bits by stronger enemies in harder areas - an upgrade or two is always within your reach as long as you're willing to work for it.
See Ubisoft has been clever; they locked upgrades and various elements of the game behind the main story progression. So you need to play up to a certain point before you go off and try and make the Jackdaw into the ultimate killing machine prior to big battles. It makes sense too in the context of the narrative and keeps you on your toes. You can't just sail into the core story fights with your ship bristling with cannons and mortars, you have to think tactically and look at your upgrade options.
This is a game that makes you want to play Edward's story to find out what's going on, and more importantly to get that sweet upgrade you know is locked behind the gate.
Of course you can try your hand at beating the tougher ships with a mix of luck and bravado, Ubisoft isn't stopping you in that regard... just don't expect it to be really easy.
Then there's various memory-gates that pop up now and then, locking out areas that aren't available during the current memory to prevent you from reaching places you're woefully outnumbered and outgunned for. These are few and far between, but they do exist and they've been used in AC since day 1.
The open world is fully explorable and the transition from Jackdaw to islands is for the most part seamless, you just loose the wheel and go exploring. The game tracks lots of icons on the main game map, and your mini-map and synchronising with viewpoints reveals all the interesting icons and details (collectibles) not only on the map etc, but also in real time whilst you're looking from that vantage point. Some of the bigger locations (Havana, Kingston, Nassau) force an area to load and when you see the size of these places, you can understand why.
There's a lot to see and do in the game, from assassination missions, collecting song sheets (for sea shanties) and much more. Edward himself has a full upgrade system borrowing from Far Cry 3 and letting you craft various items to help you become stronger.
This all ties into the core gameplay and drives the experience forwards, providing a clear incentive to get out there and explore!
Money plays a huge role in AC IV and there's a lot to do with it. From weapons for Edward, outfits, hunting goods, if you can't be bothered hunting and a plethora of upgrades for the Jackdaw. Stronger cannons, bigger cannons, more cannons, better hulls and more can be found in the easy to use GUI.
There are taverns to unlock (through a fist fighting brawl mini-game) and these provide a place to hear rumours, find crew and play a checkers-style game.
On yer feet lubber!
On foot has been improved quite a lot, and Edward has navigational skills similar to Connor. He can climb trees, leap about the rooftops and fight as well as Ezio. His combat style is more brutal but he's an effective fellow with his swords and pistols.
The combat system shines in this iteration of the franchise, the enemies are harder and nastier and the counter system has been improved. It's a punishing system if you make some wrong moves and enemies won't hang about, they'll attack based on their type and AI. Sometimes you'll get a few foolish soldiers with no commander, and they'll come at you one by one. Others will work together and allow you to get some sweet brutal double-kills.
Others will use their various skills against you, forcing you to adjust your tactics on the fly or suffer a serious beating. A brute is a dangerous foe that can only be stopped by breaking their defence and then laying in with a pair of dual swords or hidden blades. The captains are even nastier, since they can only be defended against when you counter their swift attacks. Mix up the groups and each battle becomes like a carefully orchestrated game of cat and mouse, with you constantly evaluating each threat and taking down enemies with clever counters and fast guard breaks.
Of course if you're like me, you upgraded Edward's holsters and gave him 4 pistols. Pistols he can use to shoot 4 targets Gun-Kata style in the heat of combat.
Counters can be combined with tools, such as the smoke bomb, the pistols and other tricks that Edward picks up later on (like the rope dart).
The weapon selection and tool selection is no longer a clumsy menu, it works really well and it's tied to the d-pad. A quick tap in the right direction selects the tool or weapon and then you're away.
Guns and various tools also now have a free aim mode that means precision shooting is possible, even in the heat of combat. It's a great addition and I hope they add it into Liberation for the HD release next year.
Stealth has been revamped and along with this Eagle Vision now allows you to track targets and keep them in view, through walls and solid objects as long as you don't break into a run.
Its good stuff and I had no issues with it. I was able to hide in stalking zones and set up some great ambushes by whistling.
Overall the on foot systems work beautifully and don't feel clumsy or tacked on.
Randy Dandy, Oh!
Where the game truly shines is the revamped naval combat, it's easier than ever to control the ship and fire the weapons. So you can concentrate on the all important task of blowing the Devil out of your enemies and sending them to their just reward. Chain shot is now fired out of the front facing of the ship, port and starboard cannons are controlled with a flick of the camera and specialist shot like mortar is called up with the left bumper.
Pull out your spyglass with the right bumper and check out the vessels you're facing, you're given a quick rundown of their level, cargo and anything else of use.
The heavy shot is fired without using the aiming system via left trigger.
When the left trigger is held the aiming trajectory is engaged and the right stick can be used to adjust the elevation. This allows for trick shots and precision targeting of the enemies hull. Swivel guns (On Y) are used to lock onto and shoot weak points that might appear during a particularly vicious volley and finally the rear camera lets you drop fire barrels and turn them into traps against your enemies.
It works beautifully and the ship combat is thoroughly exhilarating!
Once a ship is incapacitated you can choose to seamlessly board her, or fire again and send her to the bottom of the ocean for half the cargo. Boarding ships is dynamic and moving into range will prompt you to hold down the B button. Once the boarding has been engaged you can use the deck (swivel) gun to rake your opponents on the opposite side, or deal with the situation as you see fit.
You're often given some objectives to achieve, such as kill x-crew, blow up the powder stores and so on. It's up to you how you do it, want to perch on your ship like a lethal crow... shooting at your enemies, reloading and shooting again? You can do that.
Or you can Douglas Fairbanks Jnr over by swinging on a rope, engaging everyone in hand to hand... the choice is yours.
Want to take a ship without losing crew, anchor the Jackdaw just out of range of the boarding area and go over to the enemy ship. Destroy all the powder barrels, take out their flag, murder their officers and captain and for good measure kill at least 20 or so of their crew on the bigger ships.
Swim back to the Jackdaw and then fire a broadside, congratulations the ship is taken!
What shall we do with a drunken sailor?
Once you have the ship, you can use it to repair the jackdaw, lower your wanted level, and later on - send it to be part of Kenway's Fleet. Regardless, you'll get crew, goods and ammo from a defeated vessel and some of those goods are upgrade goods. Such as metal, cloth and wood.
Metal is your most scarce commodity and the one you'll need a lot of if you want to turn the Jackdaw into a fortress of the sea.
Kenway's Fleet
Kenway's Fleet is a trading and battle game that builds on the idea of operating a successful fleet to gain money, riches, goods and so on. It's very simple to use and ties in to the social aspect of the game allowing your friends to help you on a mission, and you to help them by speeding up or healing their ships.
The battle part is played by selecting your ships based on the challenge, picking a good mix of vessels ensures victory. Once you have blown the enemy ships out of the water you can eventually use the trade route to accomplish missions.
You can assign ships into 3 slots, one with the speed bonus, one with firepower and one to take less damage in combat. Ideally you want your mid-range ship in the speed bonus and two strong ships in the other slots.
The game does a fairly good job of showing you how this all works and it's locked out if you don't have an online connection and/or a Uplay Passport.
Social Features
Locked out as per the above, otherwise you can find community chests and auto-share their location with your friends, same as White Whale locations and Royal Convoys. These provide a layer of interconnected play that also rewards you...unless you're offline, in which case there are things in the game you'll never be able to unlock.
Not cool Ubisoft, this kind of thing is nigh on DRM.
Single player content shouldn't be locked behind any kind of online connectivity, since there are people who refuse to go online or who can't get a connection to play their game online in the world still.
Second Screen
Got the Black Flag App for your iPad or tablet? Well, you can search the game's interactive map, watch updates from the game in real time and manage Kenway's Fleet from it. Connection to the internet required and also to Ubi's servers... if they go down, you're unable to access Kenway's Fleet from the game or the device.
It works rather well and my wife made a capable Quartermaster.
There are several classifications of ship on the waters and they all behave differently, the lethal Man o'War is a terrifying battleship, it's slow and packs a heck of a wallop. The Brig loves to ram into you and the agile Frigates are particularly dangerous, pitched just between a Man o'War and the Brig.
Each ship will use its own tactics to try and sink the Jackdaw.
Calm seas captain...
When you're not in battle, upgrading the Jackdaw can be done from the captain's cabin and its here you can buy upgrades, sell goods and manage Kenway's Fleet from the tactical map. You can also change Edward's outfit and his weapons in here too.
The navigation system has been smoothed out and there's a joy to sailing the ship, even in the roughest water-spout, rogue wave infested waters. A storm is a truly terrifying thing to sail in and even better to have a battle with a Man o'War (or a fort).
The ship has travel speed to allow you to speed time a little, but it can still take quite a while to sail to a new location. Fast travel has been implemented for the ocean and on foot taking a lot of the grind out of moving from place to place.
Viewpoints now serve as fast travel locations and can be accessed off the main map with a press of the x button once highlighted.
Forts: Once you blow a fort's defences to bits you need to go ashore, kill the officers and find the war room. Once you get access to that you can murder the fort's commander and take the fort for yourself. This reveals interesting locations and collectibles out there. It also makes the waters safer for you, since the fort will now fire on your enemies.
Forts open up new fast travel areas, officials to bribe to lower your wanted level and naval missions.
There's always something to do out there and it's very easy to get lost for hours just combing the waters for cargo, shipwrecked sailors and enemy vessels to board and loot.
You ever get your own pirate island later on, and that can be upgraded with various services to make things easier in the core game areas.
Down among the dead men...
The underwater sections of the game are a bit frustrating when you need to sneak past sharks and other predators of the deep, but they're not too bad once you get used to them and they provide an interesting break to the on-sea action.
Harpoon away!
PETA can eat a cutlass regarding the hunting mini-game in AC IV. It's a viable way that these sailors used to make a living and fits in with the story. I don't condone the hunting of course, but in the context of this game it makes perfect sense and the whole damn thing is a fantasy anyways. The controls are fairly simple and like the underwater, it provides an interesting break to the on-sea action.
You can also ignore it totally and just buy what you need from the local shops. So if you are bothered by it, Ubi cares enough to give you that option.
The core story missions are given a mix of various elements, naval battles, on foot action, naval stealth and on foot sneaking/tailing. Many of these are good and come with optional objectives to hit that 100% synch. Most of them are designed to let you do what you want and approach the objective how you want, there are the odd few that revert back to the old days... and these are a bit jarring.
There's a decent checkpoint system though and failure rarely sets you up to repeat an annoying section again and again.
There's also an opportunity to rate the missions and this in-game feedback ties into the Animus project story, as well as gives Ubisoft a chance to find out what worked and what didn't.
Overall the story and the characters of the game are good, Edward is a likeable rogue out of the gate and his evolution from pirate to something else is chronicled through fairly solid dialogue and design. I would have preferred to spend a bit more time in the company of his fellows and legends, such as Anne and Blackbeard but it's already a huge game and you can see potential pitfalls in storytelling if you spend way too long on one character over another.
Ezio and Edward now stand shoulder to shoulder as my favourite AC protagonists and to match Ezio is a hard thing.
Mission accomplished Ubisoft, more Kenway thanks!
Adewale, Kenway's capable Quartermaster is a great character too and I am excited to see the Freedom Cry DLC with his later role.
She's a pretty thing, aye.
For a current gen title AC IV is no slouch, it's a beautiful looking game that doesn't seem to suffer much in the way of pop-in and pop-up. It's got nicely detailed textures, fidelity and models that look grand on the 360. The water effects and weather effects are some of the best I've seen and the roll of the surf is fantastic.
Of course it's not all just glitz and glamour, there's a solid physics engine under the hood as well, especially when it comes down to sailing and navigating. You can use the pitch and roll of the waves in combat too, get onto a high wave and use that to rain down fire onto your opponent's deck.
Combat physics isn't bad either, with the right feel and mass behind the meaty hand to hand system.
The animations are excellent in this iteration and the combat system looks amazing in action. Edward is a brutal fighter at times, and other times he's like an elegant hunting cat. He's the perfect mix of pirate and assassin, a man using the order's tools to do a pirate's job.
The rest of the animations are good too, especially when you look at the Jackdaw and how the crew interacts with the ship. Then you add in the seamless boarding and how they use the ropes to get across to the enemy ship. There's a lot to like and very few issues with the animations in general... perhaps the odd miss aligned takedown here and there.
Roof running, parkour, tree-running and the like has been improved since 3 and there's dual assassinations, running assassinations and more just poking around to be discovered.
Sing me a song... lads...
The game's sound design is superlative and extremely evocative, with the roar of cannons, the clash of blades and the boom of thunder. Throw into that the sounds of the ship creaking in the wind and the various ambient sounds elsewhere across the game.
Up and at em!
Then you have the rogues themselves, from the core cast performances of Edward, Ade, Anne and all the crew of the Jackdaw et-al (and other ships) - it's a truly epic task to make these voices work and they nail it. Particular favourites of mine are Charles Vane, Woods Rogers and Blackbeard. Blackbeard's voice actor hits that James Purefoy-esque tone that makes the character come alive in a fantastic way.
There's not a thing wrong with the voice acting from any of the cast members and it's a great story to listen to, packed with superb accents and solid dialogue.
Sea Shanty
The stars of the game's audio are the collectible sea shanties that you can order your crew to sing, from Drunken Sailor to Randy Dandy, Oh. They are superbly done and there's such a wealth of nautical history there to listen to.
Play me a tune, lad.
The work of Brian Tyler shines in this OST. This is one of his best soundtracks to date and it evokes the feeling of the time period perfectly. There are some truly rousing themes and some great musical cues here.
This is probably the best iteration of the AC multiplayer yet, with a host of new features and familiar gametypes... everything is back and nothing is left to chance this time. There's an expanded character progression system and a massive slew of features. There's a great selection of themed assassins to play as and Ubisoft has outdone themselves on the maps.
The game modes we'll leave you to discover, but there's a new option called gamelab that lets you set up all kinds of new ways to play. Want to play pistols only, sure, want to restrict everyone to hidden blades and so on? You can do that.
Gamelab is superb and more games need to take this approach for their multi.
Wolfpack is back and can now be played as an interactive story with up to 3 other players to teach you the basics of the game. Then you can play the expanded version and rack up those kills with your mates.
The whole thing is slick and runs very well, I didn't get much in the way of lag and have had a blast with the time I spent with MP. Mostly Wolfpack...
A rollicking tale to be sure...
So there you have it, there's a lot I didn't mention since I want to leave a lot of the game's nuances for you to discover. It's a superb game and one of the best iterations in the series yet, taking familiar ideas from previous games and building on what worked from them rather than trying to shoe-horn in every other idea under the sun.
It's an ambitious title and one that deserves credit for trying to broaden the horizon of the franchise. I love pirates as well, so that's the icing on the cake. It's a huge game too, with so much to see and do... the core story took me over 30 hours at least to complete and I could have taken longer. I really loved Edward as a character and he made up for Connor in so many ways.
The superb atmosphere, attention to detail and massive world all add up to one heck of an adventure that's worth every penny living the pirate's fictional life.
"A merry life, and a short one at that..." as Black Bart would say.


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Design in Action: Food Chiasma, Oakwood Cookery School, Elgin
Scotland is renowned for its exceptional food produce with a vibrant community of artisan producers creating food of outstanding quality. The second Design in Action Chiasma focused upon the food sector and how design could be utilised to further build the sector without losing sight of the unique nature of the produce. The two day event was held in Oakwood Cookery School in Elgin, a fitting setting providing a forum for designers, academics and food producers to meet, collaborate and develop innovative new ideas.
The call for the Food Chiasma proved popular with participants from a wide range of backgrounds attending the event. Food companies such as Baxters, Flavourly.com, Lovsushi and Scomac were present along with Nutrition, Product Design, Engineering and Food Science academics from the Robert Gordon University, the University of Dundee and the University of Abertay. An exciting mix of designers were also present with a comprehensive range of design skills including illustration, new product design, service design, co-design and edible prop making!
The Chiasma was facilitated by Toby Scott of Know Innovation, an experienced facilitator, who has worked at the nexus of creativity and design for over twenty years and also has experience of working with the artisan food sector. We were delighted that Paul Grant, the Chairman of MacKays Ltd could attend the event to provide the keynote address and delegates were fascinated to learn how MacKays utilised design in marketing and retailing their range of marmalades and preserves in over 50 countries worldwide.
In keeping with the theme of artisan food, we invited the Scottish Sculpture Workshop to exhibit their Maker's Meal at the Chiasma. The Maker's Meal is a hand crafted table, cutlery and pottery exhibit which was created by a local community sharing their skills to produce a unique table setting. Local artist and renowned cook, Merlyn Riggs prepared food with meaning, prompting participants to think about the food and its origins and everyone thoroughly enjoyed the exhibit and the meal.
Throughout the Chiasma, participants formed various teams of designers, academics and food producers, in order to consider key issues such as provenance, sustainability, digital opportunities and growing markets. Through creative thinking and ideation sessions, teams were supported to develop innovative ideas and informal presentations enabled teams to share their emerging ideas receiving comprehensive feedback from their peers. Participants also had the opportunity to change teams to capitalise on their skills, before developing a final presentation to share with the Evaluation Panel.
We were very grateful that Elizabeth Mathie of the Grampian Food Forum, Scott Carnegie of Discovery Investments Ltd, Graham Grant of the Centre for Entrepreneurship and Professor Paul Harris Head of Gray's School of Art at Robert Gordon University, could join the Evaluation Panel and provide teams with valuable insight and feedback on their ideas.
By the end of the Chiasma, the teams had generated five innovative ideas and the feedback from participants about their experience at the Chiasma was enthusiastic, as detailed in their quotes:
'A fabulous platform to explain why "mixed minded" individuals contribute to the generation of new and innovative ideas.'
'Informative, energetic, enjoyable, relevant + current.'
'Professional and focused working atmosphere'
'Loved the idea and really enjoyed the event thanks for organising.'
Teams now have the opportunity to progress and develop their ideas further and apply for funding of up to £20,000 to help with the commercialisation process.
The aim of this Chiasma was to create new ideas for the food sector, specifically looking at new opportunities for artisan food companies in Scotland. See the 'Business Opportunity' section of the Call for Participants/Terms of Engagement document for more details.

subset: commoncrawl


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Hub members Have many expertise, covering most of the fields in bioinformatics and biostatistics. You'll find below a non-exhaustive list of these expertise
Search by keywords | Search by organisms
Searched keyword : LIMS
Related people (3)
Emna ACHOURI
Emna has joined the C3BI in 2016 and worked actively in the IGDA platform doing research and education. Now, she is also part of the Viral Populations and Pathogenesis Unit (PVP).
Genome assemblySequence analysisProgram developmentData integrationRead mappingLIMSParallel computingGene predictionShotgun metagenomics
Projects (1)
Olivia DOPPELT-AZEROUAL
ONGOING PROJECTS Galaxy administration/Maintenance (https://galaxy.web.pasteur.fr) Bioweb: Future directory of bioinformatics resources at the Institut Pasteur ELIXIR Registry SKILLS Galaxy: administration, API/Bioblend expertise Programming: Python, Javascript, Lua, R, Development tools: GIT, Subversion, Emacs Database: NoSQL (couchdb), MySQL, PostgreSQL Bioinformatics: Preprocessing NGS data, MED-SuMo, Protein surface comparison, Protein functional annotation. OTHER ACTIVITIES C3BI seminars and meetings management Involved in Galaxy France Working Group (IFB) FORMER PROJECTS MetaGenSense(https://metagensense.web.pasteur.fr) Disco-Bac (https://disco-bac.web.pasteur.fr)
Data managementSequence analysisStructural bioinformaticsDatabaseProgram developmentScientific computingLIMS
Projects (5)
- Common and phylogenetically widespread coding for peptides by bacterial small RNAs – Follow up of a project regarding its journal review(Benno SCHWIKOWSKI - Systems Biology) - Closed
- A novel MacSyFinder module for detection of bacterial capsule systems on the future Galaxy platform.(Eduardo ROCHA - Microbial Evolutionary Genomics) - Closed
- Development of a web application and new functionalities for the maintenance and curation of iPPI-DB(Olivier SPERANDIO - Center for Innovation and Technological Research) - Closed
Christophe MALABAT
After a PhD in biochemistry of the rapeseed proteins, during which I developed my first automated scripts for handling data processing and analysis, I join Danone research facility center for developing multivariate models for the prediction of milk protein composition using infrared spectrometry.
As I was already developing my own informatics tools, I decided to join the course of informatic for biology of the Institut Pasteur in 2007. At the end of the course I was recruited by the Institute and integrate the unit of "génétique des interactions macromoléculaires" of Alain Jacquier. Within this group, I learn to handle sequencing data and I developed processing and analysis tools using python and R. I also create a genome browser and database system for storing, retrieving and visualizing microarray data. After 8 years within the Alain Jacquier's lab, I join the Hub of bioinformatics and biostatistics as co-head of the team.
ClusteringData managementSequence analysisTranscriptomicsWeb developmentDatabaseGenome analysisProgram developmentScientific computingExploratory data analysisData and text miningIllumina HiSeqRead mappingLIMSIllumina MiSeqHigh Throughput ScreeningMultidimensional data analysisWorkflow and pipeline developmentRibosome profilingMotifs and patterns detection
Projects (10)
- SHERLOCK4HAT - WP1.1(Brice ROTUREAU - Group: Trypanosome transmission) - Closed
- Remettre les servers Genolist comme LegioList, TuberclListe, Colibri etc en service(Carmen BUCHRIESER - Biology Of Intracellular Bacteria) - Closed
- Identification of eukaryotic 5'UTRs(Arnaud ECHARD - Membrane Traffic and Cell Division) - Closed


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Say what you will about those housewives (you know the ones I'm talking about), but you've got to give reality-television star Bethenny Frankel her due for helping fuel a whole new beverage category. Thanks to the Skinnygirl brand margarita that she gave birth to on "The Real Housewives of New York" (and recently sold to a major spirits label for an unconfirmed $120 million), weight-conscious drinkers are clamoring for every kind of low-calorie cocktail, from sangria to mojitos. To find out what all the fuss is about, we sampled skinny margaritas at three Sacramento bars and discovered that no two low-cal concoctions are alike.
National chain The Cheesecake Factory has jumped headlong into the low-cal cocktail craze with five drinks topping out at 150 calories. The margarita we sampled lacked the citrusy brightness you expect from a lime-centric cocktail and carried an overwhelming aftertaste from the artificial sweetener, though it scored points for not being cloying. If you don't mind the flavor of Splenda, this could be your drink.
The off-menu skinny margarita from Bandera, on the other hand, was all about the lime: tart, refreshing and clean tasting. To save on calories, Bandera omits the sweet-and-sour mix and pours the tequila and triple sec with a light hand. We would like to have tasted a tad more alcohol but appreciated that no gimmicky ingredients were used to keep the drink light. Perfect for those who don't mind a lot of pucker.
The pour was heavier at Riverside Clubhouse (so heavy, in fact, we wondered how low-cal it could possibly be). But we have to dock points for the use of bottled lime juice. Rose's just doesn't cut it when fresh limes are available (and virtually calorie free).


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Our museums are accessible to everyone. We still recommend wearing a mouth-nose mask.
Entrance to the museum and the exhibition is free of charge.
Tuesday-Friday: 9 a.m.–7 p.m.
Saturday & Sunday: 10 a.m.-6 p.m.
End of year opening hours
Whether it's just you or a group of people who are visiting, we offer general guided visits to the Tränenpalast. Each tour of the exhibition will provide plenty of opportunities to ask questions, discuss the exhibits, and make suggestions. Our guides can support any special interests a group may have. The guided visits last approximately one hour and are free of charge.
We offer group guided visits in Arabic, Dutch, English, French, Italian, Polish and Spanish. Find out the details from our Visitor Services.


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Thanks again to The Other McCain for the Rule Five links!
Ever thought about building your own AR-15? I've done a couple, mind you on pre-assembled lower receivers. It's fun and easily accomplished with only a few basic tools. Excerpt:
This is a complete list of everything you need to build an AR-15 rifle. Underneath each component are suggestions of products the Cheaper Than Dirt! experts use or has used in the past on various AR-15 builds. Of course, our recommendations are not exhaustive. There are so many different ways to configure an AR-15 from mass-produced cheap polymer lowers to mom and pop shops machining custom competition, match-grade parts. Each AR-15 build is going to vary—depending on your reason for building the rifle. Be it a 9mm carbine, destroyer of pigs, long-range precision or simply just a fun toy, this guide will lead you in the right direction.
You can build a decent AR-pattern rifle in a wide variety of calibers for around $600. I've got about a grand in mine, a bit less in Mrs. Animal's copy, mostly because I have yet to set some good optics on hers. Mine has the fixed stock, preferred for a tall, long-armed gorilla like yr. obdt; a 20″ 5.56mm heavy barrel on a DPMS flat-top upper receiver, and a 6.5-24x scope. Mrs. A's version has a telescoping stock, usually set in some to accommodate her 4'11" stature, a 16″ 5.56mm barrel on (again) a 5.56mm DPMS flat-top upper. I have an old reflex sight on it, but am scouting out other, low-magnification reflex or traditional optical options for her carbine.
Whining by clueless media types aside, the AR-15 pattern rifles are user-friendly, fun to shoot, safe, light and easy to handle by almost anyone. They are also endlessly accessorized and customized. (There is even a Hello Kitty version.)
I prefer powerful, accurate bolt guns for hunting, but the AR is fun. I'll probably always keep one or two in the rack.


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Pencil Guesthouse Review
By end of 2011, I met a Malaysian friend who's currently working in one of the ubiquitous guesthouses in Hongdae area.
Have you ever heard of Pencil Guesthouse? It is situated closely to the infamous Kimchi Guesthouse. My friend is Zuruel or you may call him _ _ _ _ (his other Korean nickname ^^ which he hates!).
The guesthouse that Zuruel works in is the newest addition to Pencil Guesthouse strings. Pencil Guesthouse 2. Say why am I now promoting guesthouse in Hongdae instead of Myeongdong?
I admit that I raved about Myeongdong too much in the past (too excessively maybe) but Hongdae area is not that bad either. Hongdae; as the second syllable means 'university' in Korean is closely situated to Sinchon where you find three famous universities. Yonsei University, Hongik University and Sogang University (where I'm learning Korean now ^^).
Wait..........is Sogang University that famous? Perhaps only for Korean Language Center.
Back to Pencil Guesthouse 2 shall we?
According to Zuruel; Pencil Guesthouse 2 has been opened for almost a year now and as I'd seen the place myself, the facilities are spanking new!! One point that attracted me the most is the POP art splashes right before the entrance. Neat, right?
Location wise
-- might be intimidating if you are a first-timer in Seoul but rest assured that no hiking needed. No hill whatsoever. Flat surface. Pheww..but subway is no joke, very convenient but very hard to locate the elevator.
Please come with Incheon Airport Limousine bus instead of subway if you bring a huge luggage. You will thank me for this later! ^^
Facilities wise
-- private kitchen ( I love this!), private bathroom, FREE laundry as each room is equipped with a washing machine but no free breakfast :(.
Pencil Guesthouse 2 is an hostel type and there is no elevator to the top. The building is about 4 levels and just ask some help from the friendly staffs to bring your heavy luggage up. Bicycles are FREE on first come first serve basis.
Room rate wise
- not the cheapest around but you get what you pay for.
Things to do
- mostly shopping, university tour and younger tourists love the clubs here.
For more info visit
for other budget accommodation.


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Octagon Earthworks
The Octagon Earthworks consist of a circular earthen enclosure connected to an octagonal enclosure by a short segment of parallel walls. The Octagon Earthworks formed one part of the Newark Earthworks, the largest set of geometric earthworks built by the Hopewell culture (100 B.C. to 500 A.D.) of pre-contact American Indian people. The circle encloses about 20 acres and the octagon about 50 acres.
Ray Hively and Robert Horn, of Earlham College, believe that the Octagon Earthworks served as a sort of astronomical observatory. A line extended through the center of the circle and octagon points toward the place on the horizon where the moon rises at its northernmost point in a cycle of moonrises that takes 18.6 years to complete. Other moonrise and moonset alignments also are present in the architecture.
The citizens of Newark and Licking County preserved the Octagon Earthworks by giving the site to the State of Ohio for use as a summer campgrounds for the Ohio National Guard. In 1910, Moundbuilders Country Club established a golf course in the area. Since 1933, the Ohio History Connection (then, the Ohio Historical Society) has owned the site, but it still is managed and operated as a private country club.
The Octagon Earthworks, as part of the Newark Earthworks, are a National Historic Landmark. The Octagon Earthworks site is located at North 33rd Street and Parkview Road on the west side of Newark, in Licking County, Ohio.
Learn more about our effort to inscript several Hopewell Ceremonial Earthworks sites (in Ross County, Licking County, and Warren County) to the UNESCO World Heritage List.
See Also
- Byers, A. Martin. The Ohio Hopewell Episode: Paradigm Lost and Paradigm Gained. Akron, OH: University of Akron Press, 2004.
- Carr, Christopher, and D. Troy Case, eds. Gathering Hopewell: Society, Ritual, and Ritual Interaction. New York, NY: Kluwer Academic/Plenum Publishers, 2005.
- Dancey, William S., and Paul J. Pacheco. Ohio Hopewell Community Organization. Kent State University Press, 1997.
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- CERHAS. EarthWorks, Virtual Explorations of the Ancient Ohio Valley. The Center for the Electronic Reconstruction of Historical and Archaeological Sites (CERHAS). Cincinnati, OH, 2006.
- Pangea Productions. Searching for the Great Hopewell Road. N.p.: Pangea Productions, 1998.
- Case, D. Troy and Christopher Carr, eds. The Scioto Hopewell and their Neighbors: Bioarchaeological Documentation and Cultural Understanding. New York, NY: Kluwer Academic/Plenum Publishers, 2008.
- Earthworks Virtual Explorations of Ancient Newark, Ohio. The Center for the Electronic Reconstruction of Historical and Archaeological Sites. Cincinnati, OH: Center for the Electronic Reconstruction of Historical and Archaeological Sites, 2005.
- Warriner, Gray, producer. Legacy of the Mound Builders. Seattle, WA: Camera One for the National Park Service and the Hopewell Culture National Historical Park, 1994.
- Woodward, Susan L., and Jerry N. McDonald. Indian Mounds of the Middle Ohio Valley: A Guide to Mounds and Earthworks of the Adena, Hopewell, Cole, and Fort Ancient People. Lincoln: The University of Nebraska Press, 2002.
- Hively, Ray and Robert Horn. "Geometry and Astronomy in Prehistoric Ohio," Archaeoastronomy, Volume 4, S1-S20. Supplement to Journal for the History of Astronomy, Vol. 13, 1982.
- Lepper, Bradley T. "The Newark Earthworks: Monumental Geometry and Astronomy at a Hopewellian Pilgrimage Center", in Hero, Hawk, and Open Hand: American Indian Art of the Ancient Midwest and South, edited by Richard V. Townsend and Robert V. Sharp. Art Institute of Chicago and Yale University Press, 2004.
- Lepper, Bradley T. Ohio Archaeology: An Illustrated Chronicle of Ohio's Ancient American Indian Cultures. Wilmington, Ohio, Orange Frazer Press, 2005.


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You want to think of the perfect volleyball team names. You want it to be unique, clever and the perfect fit. Brainstorming the right name can be hard, so we have compiled a list of cool volleyball team names that you can use.
1. SWAT Team: This is a fun volleyball team name.
2. Bump, Set, Dismember: If you want to strike fear into the heart of the other team, this is the name to go with.
3. It's Gotta Be Da Shoes: It couldn't be your natural talent, right?
4. Rescheduled: This is a cute name.
5. Extreme Volleyball: If you want to showcase your talent, go with this option.
6. Pandemonium: For volleyball teams that just cause pandemonium on the court.
7. Hit for Brains: This is a play on words that is a bit more PG than the alternative.
8. Sunfire: This is a cute name.
9. The Fighting Amish: Of course, the actual Amish would never fight, which makes this a fairly ironic team name.
10. Killer Serves: Fun!
11. Thrill Seekers: This is why you got into volleyball, right?
12. Balls in an Uproar: This sounds like the perfect volleyball team name for a group of guys.
13. Sets in the City: This is an obvious play on the popular television show, Sex in the City.
14. I'd Hit That: We would, too.
15. Sand Blasters: This is for volleyball teams that play on the beach.
16. The Bumping Maniacs: Bump, set, spike it!
17. The E! True Volleyball Story: This might be a bit too long to really be a good volleyball team name, but it wins points for being exceptionally clever.
18. Block Party: Cute!
19. Kinky Sets: The other team will definitely think that you said something entirely different.
20. That Hurt?: For those killer volleyball teams out there.
21. Sets on the Beach: Who doesn't like sets on the beach?
22. We've Made Better Passes in a Bar: This doesn't say a lot about your ego when you choose this team name.
23. Postponed: Hopefully, you won't actually have your games postponed.
24. Safe Sets: This sounds like you care about something other than volleyball a bit more than the game.
25. Swarm: This is a popular volleyball team name.
26. Set for Life: This is a cute volleyball team name.
27. Hit-Eating Grinners: This is another play on words that sounds like a common curse word.
28. We've Seen Better Digging in a Graveyard: This is one way to say that you are better than the other team.
29. The Spike Attack: Get ready to have some fun with this team name.
30. Bump, Set, Decapitate: Nice!
31. This Won't Take Long: If you want to intimidate the other team, try this option.
32. The Home Team: Even when you are away, you always play like the home team.
33. Twelve Bad Knees: This doesn't bode well for your future volleyball success.
34. Norfolk-in-Chance: Try saying this aloud, and you will get what it means.
35. Vertically Challenged: For shorter teams.
36. Flying Without a License: Fun!
37. Tipping Maniacs: This is a cool volleyball team name.
38. Illegal Animal Experiments: If this describes your players, the other team better watch out.
39. Air Traffic Control: Cool!
40. High Impact: Watch out for this team!
41. Bumpin' Uglies: This is a cute play on the "bump" in volleyball.
42. Outlaw Volleyball: This is the team to beat.
43. The Sand Slingers: Use this if you like to play beach volleyball.
44. Renegades: This is a simple, easy option.
45. Volley Girz: For girls who turn into beasts that say, "Grr" on the court.
46. Volleyball Crush: Fun!
47. Team Extreme: This is a fairly simple option. You could probably do better.
48. Team World Class: Nice!
49. Lost Boys: This is a cute team name for a group of guys.
50. Smack Your Balls: You might want to rethink joining this volleyball team.
51. Bump, Set, Impale: Keep your eye on a team that has this killer name.
52. Set to Kill: Watch out for this team!
53. Monster Spikes: Cute!
54. Major Carriers: This is a fun option.
55. Served Hot: What can we say? Some like it hot.
56. Scared Hitless: This is another volleyball team name that is actually a play on a curse word.
57. Drunk, Stupid, and Clumsy: If you prefer drinking to actually playing, try using this volleyball team name.
58. Spike Punch: This is a cute play on the phrase, "spiked punch." It works even better if you tend to bring along spiked punch to your games.
59. Busta Spike: Some people like to busta move. You like to spike it.
60. Six Pack: Is it your abs or the six-pack in your hands? You decide.
61. Ball Control: Nice!
62. Shoot the Hits: This is another play on words.
63. High Performance Volleyball: This sounds like a type of volleyball gear or clothing brand.
64. Things That Go Bump: This should strike fear in the hearts of the other team.
65. Team Mojo: This is an easy option.
66. Over the Top: Because all of your spikes go over the top.
67. Arm and Hammer: Fun!
68. Team Ibuprofen: If this is what your team needs to play, then the other team probably is not that worried.
69. Planet Volleywood: This is one of the more clever volleyball team names.
70. Vision Quest: Vision quests might bring spiritual enlightenment, but they probably will not help your game that much.
71. We Need Sets: We do.
72. Bump, Set, Wound: The other team better watch out if you have a team name like this.
73. Diggin' and Swingin': For teams that always come out swinging.
74. EZ Pass: If only all of the passes were that easy.
75. High Tech Volleyball: This sounds like the name of a volleyball team from Silicon Valley.
76. Smashers: Cute!
77. Twisters: This is an easy team name.
78. Serves You Right: It does, indeed.
79. Block and Awe: This is a play on the phrase, "shock and awe." The other team better watch out with this volleyball team name.
80. Net Results: In basketball, you want nothing but net. In volleyball, you want the opposite, unless you are talking about the other team.
81. Dirty Half Dozen: Dirty Dozen sounds better, but it's not like you can play with a dozen teammates on the court.
82. Hit the Roof: Cute!
83. Sand Storm: This is for beach volleyball teams.
84. The Fury: Watch out for this team!
85. Heads in the Sand: This is a cute team name for a beach volleyball group, but it doesn't bode well for your future success.
86. Hitting Bricks: Fun!
87. Civil Disobedients: This is one of the more clever volleyball team names.
88. Diggers With Attitudes: Nice!
89. Ball Busters: This sounds like the team name for a group of girls that regularly takes down co-ed and all-male teams.
90. Blockheads: Fun.
91. Hit-Men: This is a good way to describe your playing style.
92. Folly for Serve: Cute!
93. Tandem Volleyball: This is a cute team name.
94. Fight Club: Even if you lose, you want to go down fighting.
95. Volleybrawler: Hopefully, you focus more on winning on the court than brawling off of it.
96. Junior Slammers: Fun!
97. Protected Sets: This is a cute team name.
98. Sonova Beach: Try saying this one aloud, and you will get what it means.
99. Notorious DIG: This is a cute team name for a notorious team.
100. We Always Get It Up: This sounds like a fun, clever team name for a group of guy players.
101. Sun MicroSpikers: This sounds cute.
102. Dig This!: You definitely should include the exclamation point.
103. Hit-Heads: Fun!
104. Tender Loving Carry: This is a cute team name.
105. Sloppy Sets: Hopefully, only your sets are sloppy. The play on words might make it harder for you to pick up a date after the game is over with.
106. Block Magic: Nice!
107. Bump Uglies: There are a lot of volleyball team names that are variations on bumping, setting or spiking the ball.
108. The Shorties: Use this volleyball team name if all of your players are fairly short.
109. Sizzle Your Pits: Fun!
110. World Domination: First step, you win the game. After that, your next goal is world domination.
111. S*M*A*S*H: We love this team name. It is a play on the popular television show, Mash. If you have never watched that show, stop playing volleyball and go watch it.
112. All-Net: You don't want to hit the net, but perhaps this team name is describing what will happen to the other team.
113. Death by Bumping: Or death by spiking. Either way, a name like this shows that the other team is going down.
114. Canceled: This is how the other team will feel after you are done playing.
115. Hit and Miss: Hopefully, your team's main goal is not to win if this is your team name.
116. Victorious Secret: In all honesty, this is probably an excellent team name for just about any sport, but it also works well for a volleyball team.
117. We Showed Up: This does not bode well for your future success if this is your achievement for the entire day.
118. Dig This: We dig it.
119. The Uncardables: This is such a cute team name for your volleyball team.
120. I'd Hit That: Cute.
121. Disqualified: Hopefully, this is not a name that predicts your future.
122. Defaults: This is what you will make the other team do.
123. Clever Beaches: Try saying this team name aloud, and you will get why it is one of the cleverest volleyball team names.
124. Death from Above: The other team had better watch out when you name your team this.
125. Hit Me: Hopefully, no one takes you up on this offer.
126. Net Servers: Your team might need to refocus their game with a name like this.
127. Invasion Volleyball: Watch out for this team!
128. The Triple Hits: Or the Triple Threats. Either name would work well.
129. Prime Time Players: Nice!
130. Size Matters: This definitely sounds like the name of a group of guy players who have a bit of an ego. Or just wishful thinking.
131. Will Work For Sets: Cute!
132. Death at the Net: This describes what will happen to the other team.
133. Pink Panthers: Fun!
134. Joy of Sets: Say this aloud. It is a play on a popular book title.
135. Mustangs: This is always a good name for a sporting team.
136. Shoot to Thrill: This is a fun play on words that is one of the more clever volleyball team names.
137. Volleyball Stars: Show off your all-star volleyball team with a name like this.
138. Full of Hits: Say this aloud, and you will quickly understand the play on words.
139. True Volleyball Story: What will your team's story become?
140. Bad News: When you walk onto the court, the other team is thinking that they just walked into some bad news.
141. We Can't Dig: The other team is not going to be afraid of you with a team name like this.
142. Two Blocks Away: Before long, your team will get the blocks it needs to succeed. You just have to keep trying.
143. Elite Volleyball: This is a fairly standard volleyball team name.
144. Game On: This is the type of name that shows everyone that your team is ready to play and plans on winning.
145. Hitlist: The other team is on your hit list.
146. Chaos: Hopefully, this is not how your team looks on the court.
147. Setting Ducks: This is how the other team will feel once you start playing with them.
148. Touch and Go: This does not bode well for your playing success.
149. Block or Bleed: This shows that your team has a do or die mentality when it comes to playing a match.
150. Natural Disasters: For teams that bring disaster wherever they go.


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The ladies of Playing House are back — and they're (Mr.) Kookier than ever.
On the surface, not a lot has changed in the four-and-a-half months since Maggie popped out little Charlotte: She and Emma are still mistaken for a couple on a regular basis, Bird Bones is still cagey (tee-hee) about either woman spending time with Mark, and Bruce is still working on repairing his relationship with his Dean Martin look-alike mother.
But Tuesday's Season 2 premiere unearthed a devastating revelation: Maggie's been making secret trips to Mark's house — while Bird Bones is away from the nest, of course — so Charlotte can bond with her "uncle." And they would have gotten away with it, had Maggie not forgotten Charlotte's favorite toy, Mr. Kooky, during her latest visit.
Seeing an opportunity for maximum shenanigans, Emma and Maggie broke into Mark's house — and when I say "broke in," I mean "typed in the security code" — to retrieve Mr. Kooky. What they weren't counting on, besides Mark and Bird Bones' early return, was having to go toe-to-toe with a "little a–hole" bulldog named Rene.
After escaping from the closet, then greeting Mark with the most flawless chair-swivel I've ever seen (chair-swivel be bangin'!), Emma and Maggie were forced to sit and make peace with
Bird Bones Tina — though I wouldn't expect to see them downing Bloody Marys in that immaculate kitchen anytime soon. I am, however, anticipating a lot more crying from Maggie, especially now that she has the "real, live human family" she's always wanted.
Jammers, your thoughts on the Playing House premiere? Grade it below, then drop a comment with your full review.


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Who Wants to Be a Millionaire (I) (1999–2020)
- Summaries (1)
Contestants, selected by calling a phone number, are chosen based on their ability to arrange 4 answers to a question in the correct order the fastest. They then have to answer 15 multiple-choice questions correctly to win increasing amounts of money, the largest of which is $1,000,000. They can choose to use three "lifelines": 50/50: two incorrect answers are eliminated; Ask the audience: the studio audience votes on the correct answer; and phone a friend: they can call one of 5 pre-arranged friends who can help with the answer.
It looks like we don't have a Synopsis for this title yet.
Be the first to contribute! Just click the "Edit page" button at the bottom of the page or learn more in the Synopsis submission guide.


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If you don't like the shape, line color, line thickness, or the fill color of the ellipse content in your PDF document, you can use PDF Editor to change it. This article aims at showing you how to edit ellipse in PDF document. If you are being puzzled by this problem, please read the following contents carefully.
You need to download the tool PDF Editor at www.verypdf.com/pdf-editor/pdfeditor_setup.exe and install it on your computer. This is the free evaluation version. If you want to use PDF Editor with no limitations, please buy it at its homepage: https://www.verypdf.com/app/pdf-editor/index.html.
Please see the following contents about editing ellipse. You need to do four steps for fulfill the whole work.
1. The first one is to open the application
For opening PDF Editor, you can use any one of the following given ways:
- If you have created a desktop icon, you can double click the icon of PDF Editor to open it.
- Right click the desktop icon and choose "Open" option in dropdown list.
- Click "Start"—"All Programs"—"VeryPDF PDF Editor v2.6"—"VeryPDF PDF Editor".
2. The second one is to input PDF document into PDF Editor
You need to open "Open" dialog box in which you are allowed to choose any PDF document and add it into PDF Editor. You can refer to the following ways to open the dialog box.
- Please click "File" in menu area and click "Open" in dropdown list.
- Click "Open" button in the toolbar.
- Use the hot key "Ctrl"+ "O" to open the dialog box.
3. The third one it to edit ellipse in PDF Editor
You can see the PDF document with the ellipse in document pane in Figure 1. You need to activate the content status by clicking the button "Edit Content" in the toolbar or click "Tools"—"Edit Comment". Please click the ellipse until a red rectangle appear around the ellipse and then you will be able to edit it. You can right click the ellipse and the floating item supplies several options for you to edit ellipse. If you want to set more parameters for it, please click "Properties" option and the dialog box "Content Editor-Path" will pop up, in which you can set the line color, width, fill color and the coordinate of the start point of the ellipse.
Figure 1
4. Create the new PDF document
After you edit ellipse, please click "Save" button in the toolbar or click "File"—"Save" to save the changes. Then you need to create a new PDF document by clicking "File"—"Save as" to open "Save as" dialog box. Please input the name for the new document and specify the path for it in "Save as" dialog box.


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Astronaut Lee Morin '74 has witnessed sights that very few earthlings will ever have the privilege to see. Perched on the end of a robotic arm on the International Space Station, surrounded by "the blackest black you can imagine," he watched a dazzling display of lightning storms over China. But it was a surreal view of the space station—as if suspended against the inky void of space—from the retreating space shuttle that seems to have moved Morin the most.
"This was a little drop of life in the void of space, budding off from the earth, and that's what this program is about to me," he told an audience of students, alumni and faculty and staff members gathered in the MUB's Granite State Room in April. "We are life's agent. To give ourselves a sustained presence and increase our range from this little blue ball to the rest of the galaxy—that is humanity's role."
Morin, who is also a Navy captain and flight surgeon, is currently working on the cockpit design for NASA's Crew Exploration Vehicle. He was the second speaker in the new semiannual Presidential Distinguished Speakers series at UNH. After showing slides from his two space walks on the space shuttle Atlantis mission in 2002, he outlined his vision of the future of space exploration.
Humankind could start to create a presence in space by industrializing the moon, Morin believes, using the materials at (robotic) hand. It would all start with one very small rover with robotic arms building super-hard glass blocks from moon dust, or regolith. The arms would be controlled from the Earth with the "telepresence" technology already used routinely by surgeons to operate on patients with remote-controlled instruments. "When you're in telepresence, you have the eerie feeling you're actually 'over there,'" he said. "Anyone here like to put your hands in a 'glove box' . . . when the gloves are actually on the moon?"
The Bechis are not alone. Soon the sculpture, cast in bronze by sculptor Matthew Gray Palmer, is surrounded by three generations of the Wells family. As the youngest generation climbs onto the 15,000-pound base, Sandra Wells '62 of Durham explains that she and her husband, Dr. Otho Wells, professor emeritus, and their daughter Kendra Wells Burke '93, son-in-law and grandchildren are on their way to a UNH women's hockey game.
For a video and copy of Morin's presentation, see http://www.unh.edu/president/markhuddleston/events/morin0408.htm.
Extra links:
UNH web gallery of Morin's visitAstronaut Rick Linnehan '80 is a UNH alum, too!
Morin's NASA bio
A photo tour of Linnehan's March 2008 space shuttle flight
Linnehan gives UNH Commencement address, May 2002
Linnehan receives UNH Distinguished Alumni Award
Linnehan's NASA bio
Q&A prior to March 11, 2008, Endeavour shuttle flight
Return to UNH Magazine Campus Currents


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At Northeast, we don't believe our obligation to our students' education ends when they graduate. To that end, each year Northeast's Scholarship Committee provides graduating seniors with approximately $25,000.00 of awards. These awards go to individuals going on to further education, into the work force, or into the military. These funds come from alumni, friends, and family of Northeast (there are many memorial scholarships – a wonderful, lasting tribute to someone who has passed away) and from area businesses. We have our own school-based application and awards criteria. In addition to our Northeast funds, we endeavor to help our students apply for outside scholarship and award monies, and in recent history, those amounts awarded have averaged well over $150,000.00 a year.
Please visit the Senior Scholarship Application link for your opportunity to earn scholarship money.
For more information regarding Northeast's Scholarship Committee, please feel free to contact:
Ms. Tracey O'Brien
(781) 246-0810, Ext. 1637
Complete the application, save the file and attach it to an email and submit to Mr. Richards, Chairperson at firstname.lastname@example.com or download and print the form, complete the application and bring it in to Ms. O'Brien at school.


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Catherine is a beautiful seventeen-year-old girl. Having rarely left Brooklyn, she's incredibly naïve. She finds it hard to stand up to her father figure, Eddie, because he's done so much for her over the course of her life. He's all that she knows. She tells Rodolpho, "I can tell a block away when he's blue in his mind and just wants to talk to somebody quiet and nice" (2.57). That's just it. That's how she sees herself – "quiet and nice." That's who she wants to be.
Catherine is often accused of being one note, of lacking complexity. That may be true to a certain extent, but it's undeniable that her character changes over the course of the play. In the beginning, she's exactly how we've just described her. However, as the story rolls along, she does find the nerve to stand up to Eddie. She defiantly dances with Rodolpho right in front of her uncle. Eventually, she even finds the guts to tell Eddie she's leaving to marry her Italian lover. Of course, Eddie has done some pretty crummy things to her by this point. Still, though, she could've remained weak and submissive, allowing him to have his way. Rather than being the biggest doormat on Earth, she chooses instead to stand up to him and live her life the way she chooses. That's two notes at least.
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Causes and Risk Factors
What causes the heart to beat too slowly?
There are two common causes.
- A problem with the specialized tissue called the sinoatrial or S-A node. This tissue acts as the heart's "natural pacemaker"
- Heart block
This can mean that your brain and other organs might not get enough oxygen.
It may help to picture how a car works. If the accelerator is broken, the engine can't get enough gas to move the car very fast. Similarly, if your heart's electrical system is not working normally, your body may not get the fuel it needs to take a brisk walk.
This condition is often associated with heart disease. So the things that increase your risk of heart disease can also increase the risk of bradycardia.
Problems with the sinus (S-A) node
The sinus node may not be sending electrical impulses slower than normal, not sending them often enough or sending signals that are blocked.
These types of rhythms are called sick sinus syndrome.
Sinus node problems node can also show up with a heart rate that is not matched to the work you are doing. This is called chronotropic incompetence. This can cause you to feel tired when you are doing activities because your heartbeat that is late or not fast enough to give your body the oxygen-rich blood it needs.
Heart block
- There may be problems with the electrical pathway between the upper and lower heart.
- The electrical signals may be slowed (the mildest form).
- Or the signals may not reach the ventricles all together (complete heart block).
The lower heart has a natural standby system that can produce its own heartbeat. But this heartbeat is often too slow and unreliable. As a result, heart block often means that the ventricles pump too slowly even though the sinus may be sending out faster signals because they're trying to speed up the heart rate.
If the timing of contractions between the upper and lower heart is poor, the ventricles may not fill with enough blood before pumping. This is called asynchrony.


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Nintendo partners with Western Digital to create licensed Switch microSD cards
Do you prefer to use Switch cartridges or download your Switch games?
Published: 4th September 2017 | Source: Nintendo |
Nintendo partners with Western Digital to create licensed Switch microSD cards
These two MicroSD cards should be more than capable of loading Switch games quickly, with both offering read speeds of up to 100MB/s. The specifications of these two licenced MicroSD cards are very similar to SanDisk's existing Ultra series of MicroSD cards, though these models will come with official verification from Nintendo, which many tech illiterate consumers will certainly appreciate.
MicroSD cards will become very important for Nintendo moving forward, with their online library of games continuing to grow on their Switch platform and the fact that their new console ships with meagre 32GB of integrated memory for storage.
The Nintendo-licensed 64 GB and 128 GB microSDXC SanDisk memory cards will be available at select retail outlets starting in October 2017.
You can join the discussion on Nintendo's officially licensed MicroSDXC cards on the OC3D Forums.
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And somehow I can guarantee these will cost more than the standard SanDisk Ultra cards
Those who know better will know where to get better value for money, but those who are techno illiterate will at least be able to buy these to avoid crap memory. I just hope the price premium is not much.
Right now the 64GB Ultra is £19.99 on Amazon.
The 128GB costs around £41.99.
Ve will see how much the Nintendo licenced version costs.Quote


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Here Everild gathered a large community, eventually numbering 80 women, and trained them in Christian perfection through her example and continual encouragement. All traces of her convent have disappeared, and traditions have not preserved the memory of its site. Usuard's martyrology and two others mention her, as do the calendars of York and Northumbria.
To further back up the Saint Everild theory, Everingham Park, a vast and old estate in Everingham England, has a church on it's grounds named after St. Everild. This is because they believed that Everingham was a name derrived from St. Everild.


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New Zealand Tourist Finds Unusual Shark On Beach
Martin Stehlik of the Czech Republic was visiting his uncle in New Zealand, but during a visit to Ruakaka Beach beach on Feb. 27, he came face-to-face with a bigeye thresher shark.
Stehlik's uncle, George Plesky, told the Northern Advocate:
It was just so strange and we'd never seen anything like it before, with its long tail and it's big, black eyes. It was very unusual. Martin thought it might be a shark that isn't seen here often. He's going to go away with some very good memories of his time here.
Clinton Duffy, the Department of Conservation's shark expert, said the find was unusual. "They're quite common but rarely seen due to their offshore habits," he explained. "They feed on small schooling fishes and squid. Very little is known of the species' biology in New Zealand. New Zealand game fishers hold most, if not all of the world records for this species."
The Northern Advocate reported later that they were unable to determine the shark's cause of death. Duffy and Andrew Forsythe from Ruakaka Surf Lifesaving Club examined the shark, but they were only able to learn the basics about that specimen. "The shark was a mature male and was [about 12.7 feet] long, of which [approximately six feet] was the upper lobe of the tail," Duffy said.
"According to Andrew it washed up on Thursday afternoon. There was no obvious cause of death, i.e., no sign of a hook, or net marks."
The bigeye thresher sharks are found in warm and tropical waters around the globe, and it's known for its distinctive eyes, which allow the shark to see in poor light conditions, aiding in hunting. The shark typically avoids humans and poses no danger.
Sources: The Northern Advocate (2) / Photo credit: The Northern Advocate


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Saturday, January 28th 2006
The Google Blog has a good post about their Chinese launch and why they think they did the right thing.
How about if Google invested the same money they are sinking into strengthening the Great Firewall, into BREAKING the Great Firewall?Can't we use technology to free people instead of to find new ways to enslave them?It's not hard to think up ways to have a search engine use encryption or other technologies to deliver uncensored news and links past the Great Firewall. But if Google's assets are at risk of seizure by the butchers in Beijing, it will never happen.One day, if un-courageous people continue to put profits over principle, this same technology will be used against us.Google, will you accept this challenge? To break the Great Firewall, not become part of it?
Ha… Google gave that up long before. I knew that Google filters or filtered the results for the German version long before there was any news about Google entering the Chinese market. In the specific page they banned a Nazi page with a proper name so this wasn't because of the spelling or because of the used language. I forgot tis name though. I guess this page was illegal under German laws, but why exactly that page? I mean, there probably 1 billion other pages to ban (well probably because Germany=Nazis or something).I bet US Google is and has been censored for years.As un-understandable for us it is today why the censoring and suppression worked in former times, it'll be for grand grand grand children why it worked today. History is repeating…And the probably most disappointing or frustrating thing is that most of the people do believe in the Government's (or whoever is responsible) arguments that'll be revealed later as clear lies…(Let's see how long it takes before I'm jailed for criticizing "those"…)
xeen, the Googleblog post specifically says that they already are censoring US, French and German searches "in order to comply with local laws".:-|
Yeah, it's strange that Google needs to expand to China to make the people uproar. But I guess it's only called censoring in China and I don't know "child pron prevention" or something in all other countries. The basic rights aren't worth anything. Freedom of opinion… as long as it's ok for the specific government…As most people only speak up to three languages and those are probably mainly western languages (English, French or Spanish) I guess that it doesn't take much to censor critic voices from elsewhere, e.g. from Asia or Arabic states. So basically, it's the same for us, as for the Chinese – maybe we're in a bit better shape than them, but you got what I mean.


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It is a very difficult time to find good employees these days. The unemployment rate is extremely low, business is booming, and everyone is fighting for the same talent. Still, you need to make sure that whoever you hire is a good fit.
Here are 5 of my favorite interview questions to try and dig a little deeper:
- What is your single best trait or Super Power in one word?
If I asked somebody else, "He is a very good guy, but…"… what would they say?
What stresses you out?
What do you like to do in your spare time? This one is particularly good if it is related to the job they are applying for…do they love it so much they even do it in their spare time?
Why do you want to work here? And a follow up…based on your knowledge of the current opportunity in the market, if you were our CEO, what one thing would you focus on?
Give 'em a whirl. You can't always vet perfectly, so some will slip through the cracks that shouldn't have, but hopefully some of these questions help a bit. Any others that you really like, please share.


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With autonomous vehicle operators now required to report their crashes, we finally have some data to compare robot drivers to human drivers when it comes to road safety. Here's one good argument for a robot-driving future: Human drivers are more likely to get in crashes that hurt or kill other humans.
For a new study, the University of Michigan's Transportation Research Institute took the crash records of three self-driving vehicles currently on US roads—Google, Audi, and Delphi—and compared those to the crash records of all vehicles on US roads in 2013.
Geographic coverage of the three self-driving vehicle fleets in the study. While Delphi and Audi have one-time long-distance trips, Google operates on a daily basis in their regions
We've reported on most of the self-driving data from the study before. About 70 percent of all self-driving car crashes occurred while the cars were stopped or going less than 5 mph. No human has been seriously hurt. And self-driving cars have never been at fault in any reported incident—so far.
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If you do a pure data comparison, self-driving vehicles do indeed have a higher crash rate per million miles traveled than conventional vehicles. However—and this is a big part of the study—regular human-piloted car crashes are very underreported, according to the NHTSA: 60% of property-damage crashes and 24% of injury crashes go unreported. So if you take those numbers into consideration, as authors Brandon Schoettle and Michael Sivak note, it's probably about as safe, or a little safer, to be in a self-driving car: "We currently cannot rule out, with a reasonable level of confidence, the possibility that the actual [crash] rates for self-driving vehicles are lower than for conventional vehicles."
What's most interesting, however, is the type of crash that conventional vs. autonomous cars tend to have. When you compare most of the crashes that happen with human drivers behind the wheel, a full third of all collisions are not with other cars but with "fixed objects" (medians or buildings) or "non-fixed objects" (sadly, these are probably people). Self-driving cars, so far, don't experience those kinds of crashes at all.
So even if you might dispute the overall crash rate for human-operated vs. autonomous cars based on the reporting rate, the data proves something that's kind of irrefutable: Humans driving cars are much more likely to cause property damage or hit other humans, causing injury or death. The study puts it this way: "The overall severity of crash-related injuries involving self-driving vehicles has been lower than for conventional vehicles."
Of course there are tons of caveats here. Self-driving cars have only driven about 1.2 million miles total; America drives its regular cars about 3 trillion miles a year. And self-driving vehicles aren't subjected to the same driving situations as human-operated ones: None of the autonomous cars are currently being tested in places that have wintry weather, for example.
Still, it's important to note the current shortcomings in our human-piloted vehicles and see where better tech can fill in the gaps for now. Today, Bosch announced a "pedestrian avoidance" technology which it wants to have in all cars by 2018. And of course designing better bike lanes and sidewalks to protect street users who aren't in cars can go along way in preventing crashes. While we wait for all the cars on the road to become autonomous, there are ways to help human drivers operate a bit more safely.
[A Preliminary Analysis of Real-World Crashes Involving Self-Driving Vehicles]
Follow the author at @awalkerinLA


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The New York Times Editorial Board urged Democrats on Sunday to fight President Trump's Supreme Court nominee by taking a page from the movie "The Godfather" and "go to the mattresses" to prevent the court from moving solidly to the right.
With Republicans controlling the Senate and the judicial filibuster dead, the Democrats' odds of denying President Trump a second Supreme Court appointment are slim. Barring some unforeseen development, the president will lock in a 5-to-4 conservative majority, shifting the court solidly to the right for a generation.
This is all the more reason for Democrats and progressives to take a page from "The Godfather" and go to the mattresses on this issue. Because this battle is about more than a single seat on the nation's highest court. With public attention focused on all that is at stake with this alignment, this is the moment for Democrats to drive home to voters the crucial role that the judiciary plays in shaping this nation, and why the courts should be a key voting concern in Every. Single. Election.
The Times wrote that it's not only the Supreme Court picks that matter, but also the lower-court appointments, which, thanks to Senate Majority Leader Mitch McConnell, has allowed Trump to install a record number of federal appeals judges in his first year.
While the Times editorial board acknowledged that elections have consequences, they hope Democrats can rally their base to not only defeat whomever Trump nominates to the Supreme Court but also win back the Senate to block any nominations the president may make in the future.
The trillion-dollar question is whether Democrats can also use this battle to turn out their voters. This is not a given. If progressives wind up feeling as though their team didn't fight fiercely enough against Mr. Trump's nominee, they could be less inspired to show up at the polls. But even if Senate Democrats pull out all the stops, the political reality is that Republicans have been far more effective than Democrats at galvanizing their base around the judiciary.
The editorial ends with an admonition to the Democrats and a warning to the public as to what it calls Trump's "warping of the judiciary":


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In a somewhat of a surprise move, the Vikings have said "so long" to quarterback Sage Rosenfels, this according to Aaron Wilson of Scout.com.
Rosenfels release comes as he is owed $500,000 in guaranteed base salary, along with a $50,000 workout bonus. The move means that behind QB Christian Ponder you have Joe Webb and McLeod Bethel-Thompson as his backups.


text: At 23:49 -0800 2006-11-12, Doug Ewell wrote: >I'd like to remind the list and the Reviewer >that the two registration forms submitted by >Reshat Sabiq, for variant subtags related to the >Tatar language, have now gone well past the >standard two-week review period, and decisions >on these requests need to be made. (The >"decision" might be to extend the review period >for another two weeks, but simply ignoring the >requests will not do.) I don't understand what it is that he is requesting. Both registration requests are long and rambling. >References: >http://www.alvestrand.no/pipermail/ietf-languages/2006-September/005017.html >(September 26, 48 days ago) Why is GNU libc discussed here? The request talks about about population numbers being "a tad confusing" and the proposer's "vague remembrances". And it is a request for a "variant of a Latin-based alphabet". Is this an orthography? Or an alphabet? The source cited is a Wikipedia article, which includes the following reference: IQTElif is further justified here: http://www.ultranet.tv/oyrenmelik/pdf/TatarAlphabet.pdf -- on a "Learn Turkish-Tatar-English Easily" site. "Justified"? The Wikipedia article is not NPOV, going on about Moscow authorities "human rights violation" in banning Latin or non-Cyrillic alphabets for Volga Tatar. As far as I can see, this "alphabet" is just samizdat. >http://www.alvestrand.no/pipermail/ietf-languages/2006-October/005141.html >(October 21, 22 days ago) This is even more rambling, going on about the proposer's train of thought. What is it about? Is it pan-Turkic? Is it Tatar-specific? Where are any real references? What is the relation of this to, for instance, Nughajbik, Ämirxan, Qorban, & Fajzullin's 1938 Rusca-tatarca syzlek (see Kazan Tatar at http://www.evertype.com/alphabets/)? What about the numerous alphabets for Turkic languages in Allworth's Nationalities of the Soviet East? I think I have to reject both of these requests. They are underspecified. I believe I had already rejected the first on 22 October, though that wasn't very final, I admit. >In general I support them, and feel that they >fall outside the current debate over how to >encode phonetic transcription models such as IPA. They're entirely unrelated to that. I know there are orthographies for Tatar. I just don't know what is being requested here, and there are no adequate references. >They are orthographic conventions used at one >time or another by native writers of Tatar (by >preference or otherwise) and not for any special >linguistic purpose. To my mind, the requested >subtags are similar in nature to the German >"1901" and "1996" variant subtags. Yes, but there we had the Duden. >As a side note, we should ensure that all >political references to the motives for >introducing either of these orthographic >conventions are removed (e.g. references to >"human rights violations"). These do not >provide the user with any insight in choosing >the correct tag. To say the least. Sorry, but I don't believe we are approving these as they stand. Please discuss if you feel otherwise. I certainly did not detect consensus about these on the list. -- Michael Everson * http://www.evertype.com


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Construction Fence Porject, courtesy of MTA. Hollywood and El Centro. Removed with the opening of the Red Line.
Photo-collage on plexi-glass images of the city as presented in the media. Do not reproduce information from this site without acknowledgement of the artists and their works, or of the authors of this site.
To: Metrorail Art ||| Los Angeles Murals
Page maintained by Ruth Wallach, USC Libraries.


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Kurt Gänzl
The Encyclopedia of the Musical Theatre
1 January, 2001
One of the many variants on the Abu Hasan 'king for a day' tale, Justin McCarthy's play If I Were King (Garden Theater, 14 October 1901) was – in spite of the cold statistics of its first run of just 56 Broadway performances – a considerable success, with Edward Sothern starring as the historical ruffian poet François Villon who, in McCarthy's version (based on R H Russell's novel), is made king for a week, defeats Burgundy and wins a royal bride.
In 1922 the young Richard Rodgers and Lorenz Hart wrote a musical version of If I Were King which was produced in an all-girl amateur performance with the equally young Dorothy Fields as Villon. It evoked the interest of producer Russell Janney, but he was unwilling to take a chance with these unknown writers and he subsequently hired a better-known composer to write a score for a version of the play as adapted by W H Post and Brian Hooker. The composer he chose was Rudolf Friml, then basking in the enormous success of the previous season's Rose Marie.
King played Villon, a swaggering thief and versifier, who has been sending love-poems to the courtly Katherine de Vaucelles (Carolyn Thompson), and who boasts in the presence of the disguised King of France (Max Figman) himself that he, Villon, would make a more effective leader in the war against Burgundy. To take a personal revenge on haughty Katherine, the King gives the arrested Villon 24 hours as Grand Marshal of France, and the mission to make good his boast to win his lady as a bride by the morrow or lose his life. Villon has the court make ostentatious revelry and at the same time organizes the beggars and vagabonds of Paris into an army which defeats the besieging Burgundians. He is saved from the gallows when the 24 hours are up, when Katherine freely gives her hand to the man she now knows is only a vagabond.
A traditional comic element, represented by Villon's little friend Guy Tabarie (Herbert Corthell), was tacked in alongside the main plot, but the dramatic character of Huguette (Jane Carroll) who sacrifices her life to save Villon from a plotter's dagger was retained, helping to keep a thoroughly dramatic core to the piece.
Friml's score was in the most vigorously romantic vein, more richly coloured than his Rose Marie music and ideally suited to the subject in hand. Villon's virile call to the people of Paris, the Song of the Vagabonds, was one of the most stirring marches ever to have come from the Broadway theatre, and his duet with Katherine, 'Only a Rose', one of the most thoroughly romantic of love songs.
The star was well equipped with further romantic numbers ('Tomorrow', 'Love Me Tonight') to place alongside his martial song, and these were supported by two fine numbers for Huguette ('Love for Sale', Huguette Waltz), an atmospheric Scotch Archer's Song which set the scene for the second act with great effect, and a comic serenade featuring Tabarie.
The Vagabond King ran for 511 performances on Broadway and it confirmed this appeal on the other side of the Atlantic when Janney mounted his show at London's Winter Garden Theatre with Derek Oldham starred as Villon alongside Winnie Melville (Katherine), Mark Lester (Tabarie) and Norah Blaney (Huguette). It ran for 480 London performances before touring and later returned to London on three occasions: in 1929 Alec Fraser played Villon (Adelphi Theatre, 14 October), in 1937 Harry Welchman starred (London Coliseum, 18 March) and in 1943 Webster Booth and Anne Ziegler featured back at the Winter Garden (22 April). In Australia, J C Williamson Ltd's production starred Strella Wilson, James Liddy, Arthur Stigant and Mabel Gibson for a season of more than 100 nights in Sydney, but although it proved less popular than The Desert Song which preceded it and The Student Prince which was brought back to replace it in Melbourne, it did well enough to cement the show's popularity, and the popularity of its songs, in another area of the English-speaking world.
In spite of the fact that it was indubitably a better made piece than its famous predecessor, The Vagabond King did not, however, follow Rose Marie to the long list of more distant, foreign-language stages which had made the earlier piece such a remarkable musical theatre phenomenon.
It did, however, turn up at Amsterdam's Theater Carré in 1932 where the rising Johannes Heesters, Mimi Lebrat, Nelly Gerritse and Oscar Tournaire featured in a rare foreign-language production.
A Paramount film was released in 1930 with King repeating his original rôle alongside Jeanette MacDonald. O P Heggie was the King, Lilian Roth played Huguette and Warner Oland the treacherous Thibault and a song entitled 'If I Were King' was interpolated. A second attempt was made at filming the show in 1956 when Maltese tenor Oreste Kirkop and Kathryn Grayson were paired in a version which used four new pieces, credited to Friml and Johnny Burke, alongside half a dozen pieces of the original score.
François Villon was earlier the eponymous hero of a French opera written by Foussier and Got, composed by Edmond de Membrée, and produced at the Paris Opéra in 1857 (20 April), and more recently of an Hungarian rock musical Villon és barátai (Máté Victor /György Kardos/Dezsö Mészöly, Esztergomi Várszínház 29 July 1994) and a Germany Villon (Bühnen der Landeshauptstadt, Kiel 1 June 1996).
UK: Winter Garden Theatre 19 April 1927; Australia: Her Majesty's Theatre, Sydney 27 October 1928;
Films: Paramount 1930, Paramount 1956
Recordings: London cast recordings on Rudolf Friml in London (WRC), 1956 film soundtrack (RCA), selections (RCA, WRC,Pye etc)


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"In the beginning, God................." Tomorrow, January 1, is traditionally known as New Year's Day, a day of new beginnings! Many will declare January 1 as a "fresh start" day by making resolutions they hope to keep! If you make New Year's resolutions, I challenge you to place God at the beginning and at the end … Continue reading In the Beginning
Month: December 2019
Spontaneous Giving
I am not a spontaneous person at all, so when it comes to giving spontaneously to someone holding a sign at a traffic light asking for money, I need God's help! Without it, I'm tempted to jump to judgment, or the light will turn green while I'm still praying and processing if He wants me … Continue reading Spontaneous Giving
Thursday's Truth ~ Wisdom
If you need wisdom~~if you want to know what God wants you to do~~all you have to do is ask, but be sure you really expect God to answer! Keep reading His Word and He will tell you! The wisdom that comes from heaven is~~ Pure Peace loving Gentle at all times Willing to yield … Continue reading Thursday's Truth ~ Wisdom
Continue On
Like many of you, I am a list maker. Making a list keeps me on track and accountable. One of my favorite things to do is to make lists when I am studying or reading God's Word. When I come across action, absolute, and repeated words in the Bible, I get excited because I know … Continue reading Continue On
For I am confident of this very thing; He who began a good work in you will finish it until the day of Jesus Christ! Philippians 1:6 Philippians 1:6 is my life verse. God in His mercy gave me this verse shortly after He saved me because He knew I would need it! I'm thankful … Continue reading Confident
Monday Morning Prayer 🙏
So we tell others about Christ, warning everyone and teaching everyone with all the wisdom God has given us. We want to present them to God, perfect in their relationship to Christ. That's why I work and struggle so hard, depending on Christ's mighty power that works within me. Colossians 1:28-29 NLT Heavenly Father, may … Continue reading Monday Morning Prayer 🙏


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This is a continuation of my previous post
The new birth is a mystery that no man can explain away. Since one can't see the wind, but know of its presence – will one try to explain that away? Not if good sense is in existence with one who makes an observation concerning it. The same with the new birth; no one can see the Holy Spirit, but to deny his presence is to illustrate that one does not have good sense. These thoughts are not exactly parallel with one another, but his sentiment is true just the same.
The new birth is the work of God; since one can't "join" the family of God (a work of man, presumably), it is a work of God when one is "born" into the family of God. In the course of his discussion he made no reference to a word Jesus himself used. Jesus said one must be born again of "the water and the spirit." Earlier in the tract Pastor Levin denied that baptism has any connection to the new birth. Having an idea that he would say such a thing I thought he would say a word or two on Jesus use of the word "water," but he did not. When discussing how one must be born again he tells us that it is not the result of parental descent, of one's own willpower, or by "any of man's religious creeds, systems, or ceremonies." The new birth is of God; it is a miracle and only God can perform it.
It is true the new birth is a work of God that man obeys, and it is true that only God can declare one righteous, thus giving them that new birth, but it is not true that it is a miracle. This can be demonstrated with just the meaning of the word "miracle." The new birth is, on the other hand, a spiritual birth, not a miraculous one. Nothing in nature has been suspended for one to be "born again."
Pastor Levin took a little bit of his writing space to give us an idea about how we should understand the word "spirit." It is unfortunate that he did not take the same amount of writing space to tell us what is meant by the use of the word "water". He dismisses baptism, which is how one normally understands the meaning of the word "water," but he offers us no alternative idea.
There is a reason for this.
Since the word "water" is normally understood to mean baptism, it would then be clear that Jesus would teach the new birth consists of two components: spirit and baptism. This is contrary to the theology of Pastor Levin and most Baptists. Why such an aversion to "water baptism"? Because some people have the mistaken view that obeying God's command is a "work of man." This idea is not taught in Scripture, not even alluded to. In fact, baptism has God's command can be better and properly understood in relation to faith (John 6:29).


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Use collapsible tabs for more detailed information that will help customers make a purchasing decision.
Ex: Shipping and return policies, size guides, and other common questions.
Our company mantra is "There is no such thing as a jewelry emergency," but sometimes it sure feels like it! Let us help you sort through your jewelry priorities and make fun but smart jewelry purchase decisions.
Heading to the Grand Canyon or Glacier? Find us at El Tovar Hotel at the Grand Canyon and Lake McDonald Lodge and the Many Glacier Hotel Gift Shop at Glacier National Park.


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Fountain planning company light soft planning method
Publishdate:2018-11-23 Views:2457
Standard fountain in landscape ecology planning space, increased in different form the standard planning more vivid, blend in a variety of environmental protection and the lamp of the deployment of production standards are increasingly planning concept of art beauty, together can be increased in the construction of ecological city construction to the person a kind of cultivate one's morality raises a gender water space, here, let's follow fountains planning company together and see it!
1. The planning of color allocation and scheduling: it increases the modeling standard that can be used more sensitively in a variety of acting activities in the planning space of different shining artistic civilizations. Therefore, in the planning space of different artistic creations, it can create the static fountain scene in the integration of civilization.
2. Creative standard planning: the fountain planning company has created a planning method that highlights the image of non-image in the skills engineering, and increased the space of self-cultivation in the planning concept of environmental protection. The spray of light color has played a role in aesthetic improvement planning.
3. Rafting planning method: in the planning method of beautiful scenery line, more and more fountains can be planned through the control of water flow in a variety of processes, so as to perfect the construction of various fountains and play a more and more important role in advertising.