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I'm moving this out of the forums of @Angel-125 to here as a more appropriate place for these Mission Reports. Bit of context and back story... The Kerbin Admiralty launched and commissioned their first Kerbin Warp Ship KWS-1 "Oh Please Don't Explode" and Valentina was made captain of said ship. On the first cruise to the Jool system, Valentina came out of warp too close to Vall and did indeed explode the ship all across the planet.. Subsequently, --------------------------------------------------------- Huhhhhh.,.. I'm sad to report that KWS-1 "Oh Please Don't Explode" has indeed exploded all across the surface of Vall. Captain Valentina and 6 other kerbal crew who were on a training mission were lost. Warped in too close to Vall, flamed out the warp drive and couldn't recover in time. Sigh! UPDATE: About the same time that KWS-1 "Oh Please Don't Explode" departed on the training mission to the Jool system, KSP scientists and engineers completed development of technology to allow the upgrade of the tracking station to level-4. This upgrade greatly increased the range of the tracking station and distress beacons have subsequently been detected in the Jool system indicating that at least some of the crew were able to get to life pods and eject before destruction of the ship. KWS-2 "Are We There Yet" is nearly ready for launch and it appears that its maiden voyage will be a rescue mission. in a follow-on ---------------------------------------------------------------- Breaking news from the Kerbin Admiralty about the "Disaster At Vall" Following the disaster at Vall with KWS-1 "Oh Please Don't Explode", Lt Chad Kerman was given command of KWS-2 "Are We There Yet" and dispatched with minimum resources to the Jool system to rescue any surviving crew of KWS-1. In a happy twist of fate, Capt Valentina was able to get the entire crew off of the ship before it exploded all across the landscape of Vall and kept them together in low orbit of Vall in hopes that their distress beacons would bring aid. In spite of having no prior experience with Warp Ships, Lt Chad was able to maneuver the ship into an eccentric orbit around Vall with a dangerously close perigee - well inside the warp cutoff limit - and rescue the crew from KWS-1 and return to Kerbin. In recognition of his skill and bravery in this rescue, Lt Chad was promoted to full Captain (5-star) and given permanent command of KWS-2 "Are We There Yet". Having lost KWS-1 "Oh Please Don't Explode" and over 75% of the Kerbin graviolium supply, Captain Valentina was reduced in rank to Ensign (0-stars) and reassigned to Minmus, piloting a supply shuttle. This over objection of some Kerbin Admiralty members who wanted to just "feed her to Jool".
Pood's OPM-VO (Outer Planets Mod - Visual Overhaul) Latest Release - v.0.3.5 "The Matoro" Pre-Release Beta - 23rd Sept. 17 Due to some users having issues with compatibility, please find below a list of the dependencies and the current builds used to run OPM-VO. Please ensure that you are running at least these versions of the dependencies or later releases: Dependencies: EVE: https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases/download/EVE-1.2.2-1/EnvironmentalVisualEnhancements-18.104.22.168.zip (Release build 1.2.2-1) Scatterer: https://spacedock.info/mod/141/scatterer/download/0.0320b (Release build 0.0320b) Kopernicus: https://github.com/Kopernicus/Kopernicus/releases/download/release-1.3.1-3/Kopernicus-1.3.1-3.zip (Release build 1.3.1-3) Module Manager: https://github.com/sarbian/ModuleManager/releases (Get latest release build) Outer Planets Mod: https://github.com/Galileo88/OPM_Galileo/releases/download/1.2.4/OPM_Galileo.v1.2.4.zip (Unofficial KSP 1.3.1 build 1.2.4) Suggested Mods: Stock Visual Enhancements: https://github.com/Galileo88/StockVisualEnhancements/releases/latest - Galileo and I work together to ensure our mods are compatible and SVE gives the stock planets great atmospheric and visual effects. Stock Visual Terrain: https://github.com/Galileo88/Stock-Visual-Terrain/releases/latest - The texture pack that's built alongside SVE to make the stock bodies look amazing. -------------------------------------------------------- For all information regarding downloading/installing/using/licensing etc. for this mod, please refer to the Readme. This mod includes version checking using MiniAVC. If you opt-in, it will use the internet to check whether there is a new version available. Data is only read from the internet and no personal information is sent. For a more comprehensive version checking experience, please download the KSP-AVC Plugin. Changelog: v0.3.4 - 08th Apr. 17 - Edited Tekto's & Urlums EVE cloud layers slightly, amended SVE integration due to SVE's new file structure and added in Kopernicus' new Ring Shader effects for all bodies (if Jool rings are present, they are maintained). Kopernicus' Ring Shader update is not incorporated in the latest Kopernicus release yet, however, the patch can be downloaded here to be installed into your Kopernicus directory: https://mega.nz/#!vUowhKgB!PAIeK8M1KlBOXhcBNglxGTq6MzSiqFxF27fAXYOD8_w v0.3.3 - 02nd Apr. 17 - Added Sigma OPM-Tilt support, slight change to Urlum's rim exposure and now leveraging SVE's cloud detail textures if SVE is installed, if not, uses own placeholder texture as before. v0.3.2 - 01st Apr. 17 - Forgot to render Tekto's oceans... doh! Ocean shaders on Tekto have been enabled by adjusting Ocean Alpha values. v0.3.1 - 01st Apr. 17 - Fixed scatterer's configs so they play well with other mods and don't repeatedly add OPM body configs to other body's ones. v0.3.0 - 30th Mar. 17 - KSP 1.2.2 Compatibility update. v0.2.0 - 8th May. 16 - Rebuilt from ground up for KSP 1.1.2; Thatmo work has not been included. v0.1.2 - 11th Jan. 16 - Included support for OPM Tilt and Kopernicus Expansion. Compatibility with KSPRC has been fixed by including updated pqs.cfg file for KSPRC (bundled in distribution). v0.1.1 - 8th Jan. 16 - Forgot to include Scatterer files within .zip (Doh!) v0.1.0 - 6th Jan. 16 - Initial Release - First GitHub commit & beta release --------------------- Original Initial Post: With the release of EVE for 1.0.5 and Scatterer gaining multi-planet support I decided to jump right in and start messing around with configs for OPM as I rarely play KSP without it. As the two mods are still very much in their infancy really with respect to 1.0.5 and their latest releases I am learning as I go and have never shown any of my previous tinkerings with EVE in the past on these forums (I used to run a modified AVP-I, AVP-EoO and KSPRC mashup in previous versions of KSP). I initally started working on Tekto as it has a pretty crazy atmosphere in OPM canon. Current progress can be seen here: I also have very hazy mist clouds rumbling over the lowlands that look a lot like heat haze up close. These are very much still WIP and I am still learning new tricks/techniques with EVE's new volumetric cloud options. The look I have gone for is a very chaotic, dense atmosphere that is suffering from a sever over abundance of a toxic gas that could be generated from underwater plant life or similar. After visiting MatoroIgnika's Twitch stream he commented to me that he loves Thatmo and how it should look like a Triton analog, so... next on to Thatmo! Like Triton, Thatmo has a very think atmosphere but it can be visualised from orbit. It is very hard to convey through screenshots but a very thin, wispy cloud cover has been added, viewable from orbit. Down on the moon's surface, clouds are visible somewhat more than they are from orbit purely for the fun aspect of actually seeing the atmosphere present. Triton's albedo coefficient is one of the highest in our whole solar system and so I decided to make Thatmo very reflective and bright to convey the shiny, ice like nature of the moon. Its pretty blinding down on the surface. As the surface of the moon is refracting light through its ice layers I have also introduced a chromatic aberration-like quality, visible when in orbit. Finally at this point I have been tinkering heavily with texture generation for Gas Giants (as OPM has 3 of them!) using curling noise for procedural fluid flow to try and create some really interesting base texture maps for the gas planets. It has been pretty laborious switching between Linux running the generations and Windows for Photoshop texturing (I don't like GIMP at all) but its getting a lot easier to manage now I am use to the process. I should be able to utilise this technique to also create completely procedural cloud texture maps also with a bit of work that could range from thick stormy stuff ala Venus down to very light, high atmo wisps. As you can see there are a lot of different style outcomes using the same texture by changing the input parameters. Let me know what you like and what you think would suit each gas planet as I can create a variety of effects. Generation takes around 20 minutes and then I have to wrap a cubemap back into an rectilinear texture for use within KSP. All of this is really in its infancy and I created this thread as a place to store my ongoing efforts whilst also being able to receive some feedback. Progress may come in fits and spurts around work; I get two weeks off over the Christmas period I may be able to cram a load of texturing in. Depending on how far I continue the final piece of the long-term puzzle would be re-texturing the base moon textures to hi-res variants. Feedback is greatly appreciated and any thoughts or critiques are appreciated, even though at the moment all you are able to look at is screenshots. Once things become more substantial I will upload configs and textures in a pack for testing out within KSP. At this point I will apply a suitable license. Update 12th Dec. 15 - Been doing a little tinkering to test some different variables in the texture generation and thought... "why not upload some short clips on Steamable?" So: Sarnus - Test WIP Neidon - Test WIP Update 3rd Jan. 16 - Porting Tekto to new EVE syntax. Fog on Tekto 1 - Showing fog and dust clouds at low level. Fog on Tekto 2 - Showing the post processing depth buffer level at low level. Update: 6th Jan. 16 - v0.1.0 Beta Release - Initial Release (see changelog for further updates) Whad'ya think?
The Kerbals may not show it, but they get lonely pretty easily. Of course, they have no issue sitting in a cramped 1-seat command pod for centuries at a time (Snacks and radiation permitting,) but the idea of being nothing but a bunch of frogs running around on a mote of dust in a sunbeam in a giant, empty room full of sunbeams and motes of dust in a building full of rooms that goes out in all directions as far as their tiny froggy brains can comprehend and probably much past that, is immensely disturbing to them. It makes them feel very, very small. However, if there's one thing Kerbals have learned since they swam out of the Kraken's maw and plopped into the primordial muck, it's that the building won't seem so tall when you're standing on top of it. So, just as they've conquered all the things that scared them in the past, the Kerbals are going to conquer that big building to make it seem a lot less small. (If they could ever research a way to climb the ladder without getting turned over every which way, that is. Attempt no traversal of the ladder. Untold horrors await there...) But their ladder-traversing days are far ahead of them still, so they'll work up to it by taking baby steps first. Namely, by hopping to another sunbeam. The nearest one, in fact - Proksimus Kiribani, Kerbol's neighboring star. To this end, they've established a crack-team of their best and brightest Kerbonauts, who have called themselves... The Lyra Aerospace Exploration Agency!!! Hmm. Doesn't exactly roll off the tongue, does it? I knew we shouldn't have let the nerds name their own club! Oh, well; we'll just call it the LyrAEA for short. Playthrough's full modlist and description under the spoiler More updates coming Soon™. Fly safe! And here we are! A brand new, baby KSC. How cute! Well, we'd better get to work right away fulfilling contracts and collecting Science. This one looks fine. Thank you Gene, very cool! And we'll take "Reach for the Stars" too, while we're at it. Now, how to fulfill them...
[NO LONGER UNDER DEVELOPMENT] MPE Revived
Interplanet Janet posted a topic in Add-on ReleasesThis mod is no longer under active development. Do not download this mod. If you wish to download the component bodies, visit the original mod: The new bodies previously part of this mod (Doppler, Palloocus, etc.) are now part of their own planet pack.
AtomicTech Inc.'s Kerbol Konquest
AtomicTech posted a topic in Mission ReportsAfter the Golden Age of Aerospace Travel, spurred by J-Tech, events on Kerbin made space travel too expensive for a vast majority of companies. Because of this many kompanies left hardware and various pieces of infrastructure floating in orbit around the Kerbol System, slowly decaying. 40 years later, a new company emerged from the ashes from J-Tech, dead set on returning the Kerbal Race to its former glory. AtomicTech, a Science and R&D kompany, worked hard to prepare itself and the Kerbal Race for a decades-long kampaign to reclaim and recolonize the Kerbol System. Mission Log: Spacecraft/Hardware Log Space Stations Log Kerbonaut Log Chapters Chapters 6 and 7 coming soon.
kopernicus [WIP] Hioffpo Planetary System [Version 0.1]
adsii1970 posted a topic in Add-on DevelopmentThis system is a work in progress. When I first began this star system, it began with an idea to make it Mayan. And as you can tell from the date of the original OP and to now, that's what the system's names for the star and planets consisted of. But along the way to now, I felt that it would be better to repackage it and give everything names that sound a bit more Kerbal. This project began as an attempt to teach myself how to create a planet pack. But I also wanted to do something neat with it to make it different. One of the television shows of the late 1970s and early 1980s that led to my fascination with astronomy was the show Cosmos with Dr. Carl Sagan. One particular episode was about the life cycles of stars - and how as a star dies, one of two things could happen - the star could go supernova OR the star could expand, shed its photosphere, then collapse back on its core and form a white dwarf. This project picks up the stellar saga after the ejection of the photosphere. Hioffpo was believed once to be a yellow star, much like Kerbol. As it aged, it became a red super giant, consuming the inner four rocky worlds. Its photosphere collapsed and parts of it was ejected into space in an orbit around the newly emerging blue-white dwarf (an intermediate stage before becoming a white dwarf). Some of the ejected solar matter coalesced into a tidally locked small rocky world (the above image). Remaining matter didn't form a planet but is rumored to have formed a series of rings intermingled with a few moderately sized asteroids. Current mod development progress and release notes 0.1 27/08/2017 Initial release. Nohochacyum only 0.1.1 03/09/2017 Added various light curves. 0.1.2 01/06/2022 Revived and initial re-release of the mod with assistance of @AtomicTech. Star and planet names changed to be more "Kerbal" sounding. New planets added. To Install: Copy the entire folder (adsii1970/Hioffpo) into your GameData folder. Do not remove any folder contents or rename the folders. Working download: https://www.dropbox.com/sh/9bz92533tm0xt06/AADd29GxVQckJae8G5bbQtCOa?dl=0 Required mods: Kopernicus Recommended mods: Outer Planets Mod Distant Object Enhancement Compatible with other planetary packs I use: ExtraSolar (Valentine System) by @AndrewDrawsPrettyPictures Known issues with this mod pack (by version of KSP): Note: This planet pack is a work in progress. Use with caution. Plans for this mod pack: Thanks to co-contributors to this mod: @AtomicTech Special thanks to the following forum members for their advice and encouragement: @SamBelanger - providing tutorial videos that helped me get this mod started. @AndrewDrawsPrettyPictures - allowing me to dissect his ExtraSolar mod and understanding what works under the hood, so to speak. @JadeOfMaar - Providing ongoing answers to my never-ending questions about modding in KSP. @JustJim - being a good friend, allowing me to bounce frustrations, ideas, and everything else towards him. @OhioBob - being paitent with me and actually redoing my messed up calculations dealing with my light curve issues.
Overview: Kerpton (kerp-tawn) Future Media was a software development company which created the popular singing synthesizer program "Kertsune (kert-soo-neh) Miku", which many Kerbals had used to make their own songs. But lately, its founder, Hiroyuki Kerman, had considered starting a space program after playing a realistic space simulator for several months. Using the wealth he had acquired from selling so many copies of music software, he started a new organization called the Kerpton Aero-Space Development Agency, and hired several young aerospace engineers. This thread will document the various missions of KASDA. KASDA insignia, depicting a green onion (negi) flying through space KSP Version: 1.1.3 (originally 0.20.2) Mods currently in use: Kerbal Engineer, Kerbal Alarm Clock, Precise Maneuver, MechJeb, Ambient Light Adjustment, Flight Manager for Reusable Stages (doesn't seem to be for 1.1.3 anymore but I have a copy), Kerbpaint (with update for 1.1.3), Docking Port Alignment Indicator, Near Future Construction, Asteroid Day, Habitat Pack, HyperEdit (for testing only), TAC Fuel Balancer, Trajectories, Taurus HCV, Environmental Visual Enhancements, Scatterer, Stock Visual Enhancements, Kopernicus, Outer Planets Mod, Pood's OPM-VO, Planetshine, in-game Transfer Window Planner, Engine Lighting, Flag Decals, Kerbal Inventory System, NavHud, EVA Follower, Atomic Age, Kerbal Joint Reinforcement, SpaceY + SpaceY Expanded, Behemoth Aerospace, Stock Visual Terrain Useful calculators: Launch window calculator, Aerobraking calculator, Parachute calculator Robotic programs: Crewed programs: Mission list (if you end up in the wrong place when you click a link, click the address bar and press enter) Timeline of interplanetary mission milestones prior to the manifestation of Sarnus, Urlum, Neidon, and Plock, and everything that happened in between (Y1 to Y29) (1-100) (101-200) (201-270) (By the way, how do you people take screenshots? I can't move the camera to the camera angle that I want if it is paused, and I can't move the camera and fly the rocket at the same time.)
[KSP 1.5.*] Outer Planets Mod Patch for Principia
PugzInSpace posted a topic in Add-on ReleasesI wrote a couple of config files that make OPM stable with Principia. You can get them here. What the configs do: Reinstate the stabilized Jool system that is usually provided by Principia (using planet packs causes Principia to ignore stabilizing the Jool system). Moves Ovok into a high retrograde orbit around Sarnus, preventing it from causing a Principia error around year 15.
I'm trying to make Real Antennas work for OPM. It currently works for stock Kerbin and Earth on RSS. On OPM everything in the mod works fine, except that there are no ground stations for Kerbin in OPM, which makes the mod unusable. Real Antennas has a PlanetPacks folder with config files for stock and RSS which add the ground stations. I tried copying the config for stock and making it run for OPM to add the 3 Real Antennas ground stations to Kerbin, but it doesn't do anything. I don't know what to do, please help. Config File I made for OPM: @Kopernicus:FOR[RealAntennas]:NEEDS[Kopernicus,OPM] { @Body[Kerbin] { @PQS { @Mods { City2 { name = DSNTrackingStation objectName = Kerbal Space Center isKSC = True lat = 0.09694 lon = -74 alt = 93.7 enabled = True } City2 { name = DSNTrackingStation objectName = Charon Station isKSC = False lat = 0 lon = 54 alt = 299.9 enabled = True } City2 { name = DSNTrackingStation objectName = Pluto Station isKSC = False lat = 0 lon = 174 alt = 3412.2 enabled = True } @City2[*TrackingStation],* { commnetStation = True snapToSurface = True snapHeightOffset = 0 up = 0.0, 1.0, 0.0 rotation = 0 order = 100 } @City2[*TrackingStation],* { LOD { Value { visibleRange = 30000 keepActive = False model = BUILTIN/Dish scale = 0.1, 0.1, 0.1 delete = False } } } } } } } The block inside @Kopernicus:FOR[RealAntennas]:NEEDS[Kopernicus,OPM] does run, but it doesn't add the ground stations to Kerbin. Here's the source, if it would be of any help: https://github.com/DRVeyl/RealAntennas/tree/master/GameData/RealAntennas/PlanetPacks
[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
Galileo posted a topic in Add-on Releases@Poodmund is taking over development and maintenance of OPM. Please see his link in the last comment of the thread for the download. The new thread for Outer Planets Mod can be found by following this link: https://forum.kerbalspaceprogram.com/index.php?/topic/184789-17-outer-planets-mod-v224-27th-may-2019/
Tekto ocean glitch
RJVB09 posted a question in Technical Support (PC, modded installs)I recently installed opm with sve, eve and scatterer but when im on tekto´s ocean it acts weird. When i zoom in a white circle apears covering the ocean Can someone tell me how to fix this
This will be a series of mission reports done by the largest ship I've ever hauled to deep space, 3.75 m wide modules from Taurus HCV mod. The name comes from the ancient Greek deity of time called ÃŽÅ¡ÃÂÌνοÂ. It's a ship made of 3.75 m wide Taurus HCV parts and can host 17 Kerbals, although only 7 of them will live and work on the ship during its long voyage. Three of them will be landing on targets. The ship contains a 3.75 m laboratory and a living module. It is using a 2.5 m KSPX nuclear engine for propulsion for the sake of aesthetics (performance is basically stock like). Other notable mods used: - Deadly Reentry - DMagic Orbital Science for the instruments - Procedural Parts for the fuel tanks and adapters - KSPX for its large LV-N engine - KAS for securing everything in place and bringing stuff to the destination - ALCOR for the lander - Real Chute - Near Future Electric for the solar panels - Banana For Scale for emergency banana (later added) - Realistic RTGs - TAC life support Current ÃŽâ€v is over 8500 m/s, ship alone. My plan is to reach 9500 m/s, so that hauling a lander and a heatshield to the Joolean system and beyond would be easy. First mission is landing on Laythe's polar region and returning home. Making a rocket for this monstrosity will be a great challenge for me. Later missions:
Outer Planets Mod Challenge
DAL59 posted a topic in Challenges & Mission ideasThis is similar to the Jool 5 Challenge, but for OPM. You may not use mining. You can assemble/refuel in LKO. You can refuel your craft in LKO from an asteroid, Mun, or Minimus, if you want, however. The whole craft must travel to the destination together. Type 1: Sarnus 5 Challenge Start with 200 points. Land on Tekto, Slate, Ovok, Hale, and Eeloo. Type 2: Urlum 4 Challenge Start with 150 points. Land on Priax, Wal, Tal, and Polta Type 3: Neidon/Plock Challenge Start With 300 points. Land on Nissee, Thatmo, Plock, and Karen. If you are doing this type in RSS, you'll need RSS extended. Rules: No tweakscale. No non-stock engines. Minus one point for every three parts(reusable launchers will help you). Do it in science mode, and cheat yourself enough science to unlock all the nodes. This way, you can know how much science you earned. +1 point for every 20 science. No labs. Bonuses: Use any life support mod: X2 Use any autopilot: /2 Do an unmanned mission: /4 Bring a rover: 10 points per rover. You can reuse rovers, but you can't count multiple rovers per planet. Use a plane on Tekto: +50. Use a plane on Thatmo: +100 Fly a plane/blimp in the lower atmosphere of a gas giant: +100. Kill a kerbal:-100 per kerbal Couldn't climb down to surface: -10 per failure to plant a flag Assembled using space planes: X2 Refueled via Mun/Minimus/Asteroid: X2 Used RO: X2 Used RSS or rescaled kerbin: X2 Kept the kerbals without adequate habitation volume on the mothership: /4 Impress me: X4 Good luck! Example: I didn't really launched a Neidon- Plock mission. I used RSS, so I had to land on Triton, Neried, Pluto, and Charon. I kept the kerbals in the 3 person pod the entire trip. I launched a blimp to Neptune. The ladder wouldn't deploy on triton. I used Mecjeb. Score: 390*2/4 is 195 points. Leader board 1. @JacobJHC -1037.5 2. 3. 4. 5.
Third Time's the Charm: Another Swing at a Modded Career
Jojomo posted a topic in Mission ReportsI've been happily messing with KSP for several years now, regularly returning to start a grand new campaign with a slew of interesting mods. For one reason or another (real life, .exe instability, mod quirks) I've tended to hit a wall shortly after going interplanetary in previous attempts, but with the (relatively) recent arrival of the 64-bit client on Windows and a more mature crop of mods I'm gearing up to try once again. I intend keep a diary of sorts here, in part to motivate myself and in part to act as a sort of tutorial to others who are interested in playing with similar setups but are unsure how to bolt all the pieces together and convince them to play nicely. Situation I've chosen to start these reports a little way into the campaign, as there is already a wealth of material covering the first steps of a campaign. I have just unlocked the first KSPIE technologies, Nuclear Propulsion, Nuclear Power and Advanced Electrics. These nodes contain the earliest nuclear engines, reactors and beamed power parts respectively. There are currently small 'Tortoise' rovers carrying basic science equipment on both the Mun and Minmus (BonVoyage is my new favourite toy) crawling around doing science. In addition, the 'Makellan' series of early SCANSat satellites remain in orbit around Kerbin and its moons to act as makeshift communication satellites until more permanent infrastructure is in place despite having served their original purpose of mapping the surface. Going into month 5 (I'm working with 30-day months), there are two main projects I'm planning to work on. First and foremost, deployment of some lightweight interplanetary probes powered by the recently developed CANDLE engine in time to catch transfer windows to the Urlum and (possibly) Neidon. This might also require the deployment of a dedicated communications network around Kerbin to ensure continuous connection. RemoteTech's Root model (under which antennae can communicate at a range equal to the square root of the product of their individual ranges) means you don't need much of a network to get out to the moons provided you use the flight computer to make sure you don't miss your capture burns. Due to the immense range of the ground station at KSC, probes can maintain a connection for about 50% of the time. I am going to have to put at least a simple network around Mun in order to explore the far side with the munar Tortoise rover though. Secondly, and perhaps more interestingly in the long-term, development and deployment of a basic beamed power infrastructure around Kerbin, with the aim of using thermal receivers to launch lighter payloads to orbit more cheaply than currently possible. This is going to involve a fair amount of experimentation to find a sensible arrangement (I haven't messed with this area of KSPIE since it was reworked), but that's part of the fun, right? Mods My CKAN list currently shows well over 100 mods installed, before counting my personal tweaks and a few older mods that remain compatible despite their protestations to the contrary, so I'll just provide the highlights here and leave the full list in a spoiler below. Interstellar Extended by Freethinker et al. I've loved the idea of this mod ever since I got it way back when Fractal was still developing it, and I'm looking forwards to playing with the new toys that have been added in the mean time. This is the mod I think people might find most interesting when covered as a tutorial, since the existing documentation is either scant, obsolete or simply absent. RESCALE 6.4x by Galileo Or more accurately a very slightly tweaked personal version that produces a Kerbin with a 12-hour day and a 540-day year. It makes orbiting a little more interesting and gives all those beefy advanced drives from KSPIE something worthwhile to do. MKS (and most of the rest of the USI suite) by RoverDude This has just gotten more and more enticing over time, and the integration of Extraplanetary Launchpads and Ground Construction provides some interesting possibilities for a budding space program. I've recently switched over from TAC-LS after finding it doesn't mesh particularly well with Kronometer and after learning USI-LS now has habitation timers. Monthly Budgets by severedsolo I'm a sucker for strategy games and this mod provides both a pleasant bit of medium- to long-term planning and reduces the necessity of grinding contracts for funds. I have it set to decay reputation each month and have Play Your Way (Galileo) set to provide reputation with gathered science. The intention is that as I clear out Kerbin and its moons, I'll need to set up other revenue streams (munar/asteroid mining operations perhaps). Kerbal Construction Time by magico13 This mod actually makes a campaign feel like a grand undertaking as you watch your space program grow over time. The broad customisation options don't hurt either. SETI Rebalance & Unmanned before Manned by y3m0 I like what this set of mods changes about the game generally, and have had an interesting time with the new custombarnkit settings in the recent version. RemoteTech 2 by neitsa et al. Mostly because I haven't dived in to learn the ins and outs of CommNet, and from first impressions RemoteTech is more intuitive and I'm already used to it. I have it configured so extra omnidirectional antennae do increase range and am using the Root range model. In addition to the above mods, the main other factor altering gameplay is a tech tree plugin of my own design that massively increases the cost of the more advanced tech nodes and adjusts the science available on each planet. At time of writing, the final tier of KSPIE technologies cost 100,000 science each. The intention is to force me off Kerbin and to avoid unlocking the entire tech tree with a few missions to the Mun and Minmus. Accompanying this are a variety of tweaks to where parts appear on the tree so I don't, for example, need to finish a Joolean tour before being able to unlock thermal rocket nozzles. Full Mod List
Cironaut Space Agency - 9. First Landing on Iota
Pleb posted a topic in Mission ReportsCironaut Space Agency (A.K.A - Yet Another GPP Playthrough!) So, after reading many of these mission logs/career playthroughs, I've decided to do one of my own. I know there's been a few done for the Galileo Planet Pack (GPP), but as I find it's the best planet pack I've come across so far, this is the one I'm using! I'm also not changing the size of the system, as I'm also using the GEP and OPM mods, so combined this makes an already gigantic solar system that I don't personally feel needs to be any bigger. Also, I'm probably not experienced enough to attempt it yet! This is a list of mods and contract packs I'm currently using: Some of these are custom mods that I've tweaked, such as: Kerbal Renamer – I've modified this so that all the Kerbals/Gaelans have westernised names and surnames and I've removed the GPP developers - sorry guys! I've also enabled this to be called from other scripts/mods, specifically so that anything that may have used the default/stock KSP naming scheme can instead use this one instead. Contract Configurator – I've modified this so that it uses my custom Kerbal Renamer scheme to name randomly generated Kerbals/Gaelans instead of the default/stock KSP naming scheme. Also 'fixed' a bug that displayed Gael in lowercase. TRP Hire – I've modified this so that it uses my custom Kerbal Renamer scheme to name randomly generated Kerbals/Gaelans instead of the default/stock KSP naming scheme. Far Future Technologies – I've recompiled this for version 1.4.3 but I believe this still has issues with heating, which isn't a problem with this mod but a problem with KSP itself. However, I like the idea of having anti-matter engines on my rockets so hopefully this will work out! New Suits – This is just some of the Replacement mods from GPP tweaked a bit for my own playthrough. The Kerbals/Gaelans have some recoloured suits I've made and matching sprites, and I've tweaked the male heads a bit so that they use the heads that were for the Admin staff instead. I also tweaked some colours in the descriptions, but this is almost the same as it is normally in GPP. This is all done through Sigma Replacements in the same way the GPP versions were before. Tourism Plus – I've removed the contracts that wanted you to take Tourists to specific biomes, as the biomes were specifically for Kerbin. Also given the first tourist a random name rather than 'Tito Kerman', as this was not in line with the new naming scheme. Bases and Stations – I've tweaked the Life Support-related contracts to support Snacks. I also submitted this as a PR on GitHub which has now been incorporated into the contract pack by its current maintainer (three guesses who that is!). I'm hoping that in this current career playthrough I'll be able to visit all the celestial bodies in the Ciro system (incorporating the GPP, OPM and GEP mods) either manned or unmanned. I'm also hoping to unlock all the nodes on the tech tree, which considering I'm using the Community Tech Tree mod should probably take quite a while! However, I'm also using the Hide Empty Tech Tree Nodes mod so that empty nodes are removed, and to hide the tree nodes that haven't yet been researched (except the ones that immediately proceed from already researched nodes), which I personally feel is a better approach to the tech tree. And these are the difficulty settings I will be using: EDIT: As requested by @HansonKerman, here are some screenshots of the solar system for this playthrough, taken in the Tracking Station: So, let's get the Cironaut Space Agency started! 1. First Launch Whilst most organisations on the planet Gael that are trying to reach space are attempting to use computers to send unmanned craft instead, due to the obvious dangers of sending a Gaelan up into space, none of them have currently perfected this technology and are struggling to even get off the ground. However, the Cironaut Space Agency (CSA) have decided to throw caution to the wind and are planning on using actual Gaelans to fly their craft first! This should allow the CSA to gain a significant lead on the space race. The first batch of Gaelans to join the CSA are David Welch (pilot), Rita Coleman (scientist) and Dale Watson (engineer): The Mamba Program ultimately aims to build a craft that can send a Gaelan into space, orbit Gael, and return safely to the surface - without killing the pilot inside in the process! The first craft is named Mamba I and has a small Crew Capsule (with capacity for 1 Gaelan), a solid fuel Flea Engine, a Parachute and some science experiments on board: First, the science experiments that are onboard Mamba I are run on the launchpad by David Welch, the pilot: Then the rocket is launched from the Gael Space Centre (GSC) into the sky: It eventually reaches a height of 8,436 metres above sea-level before starting to plummet back towards the surface: When the craft reaches about 1,000 metres above sea-level the parachute is deployed, which slows the craft down and stops it from crashing into the surface: The craft then safely lands back on the ground. The pilot has survived, and the mission is a complete success:
I've been trying to map some OPM planets and moons. I tried mapping Wal first. The altimetry map is all right, but the biome map just displays green and everything is "Chronister Valley". I haven't got the chance to map anything else yet. Keep in mind that I play KSP 1.2.2. I understand if no-one is able to help me, I do play an outdated version, but I want to know if this is a known bug, and has a fix. Thank you in advance. Edit: I used the stock Kerbnet, and found out that Kerbnet also displays "Chronister Valley". It's apparently not a SCANsat problem, rather, it's an OPM problem.
KRASH: My Career Continuation - Section 2
PredawnElk1 posted a topic in Mission ReportsKerbal Rocketry, Aeronautics, and Space Hub (KRASH) This is the story of KRASH, and its adventures into the unknown. I just got bored with my career save. I unlocked the whole tech tree, and to be honest, landing on other planets just wasn't fun anymore. So I downloaded Outer Planets Mod, and it really helped me get back into this very successful career savegame. This is also my first forum topic, and I got inspired by reading so many of the incredible mission reports in this section. So, we'll see how this goes! Prologue is live! Index to the Chapters/Sections
SVE + OPM = kopernicus error??
1straycat posted a question in Technical Support (PC, modded installs)I was getting no error message until I reinstalled stuff for something else. Now I get this error. So in my modded KSP 1.3.1 install, I was having issues with invisible terrain, so I removed all mods and readded them manually one by one until I found the issue to be with kopernicus (update to the latest version, kopernicus 1.3.1-9, fixed it). After replacing the rest, however, kopernicus gave this error on the start screen, and I would get an endless load screen when trying to start any game. Reverting to previous kopernicus didn't fix it, and after removing and replacing mods one by one again, I found the issue to be with SVE and OPM. The game would work fine if I included all mods except the SVE folder. Same if I included all (including kopernicus) but the OPM folder. However, with just SVE, OPM, and their dependencies, I get the same kopernicus error and I can't figure out why or how to fix it. It's driving me mad, as I have to choose between OPM and clouds now... I'm running KSP 1.3.1, kopernicus 1.3.1-9, OPM 2.2.1, EVE 1.2.2-1, and SVE 184.108.40.206 with low res textures. Here's my output_log, and my gamedata folder looks like this.
Does SCANsat work with OPM or other planet packs?
Ho Lam Kerman posted a topic in Add-on DiscussionsI've installed SCANsat and OPM. I've never tested this out before, but does SCANsat work with bodies introduced into the game via a plugin? I can see that SCANsat's pull-down menu has (currently blank) maps for the outer planets.
OPM Tour
DStaal posted a topic in Mission ReportsWell, I keep starting new games and having something happen so I never get my space program much out of Kerbin SOI, so after my 1.1.3 game threw my main base into orbit just before I tried to upgrade to 1.2.2, I decided that this time I'm not going to bother with intermediate steps, at least not more than absolutely necessary. (I have one possible base planned in Kerbin SOI - I'll discuss that in a bit.) The ambition is therefore grand: A complete tour of the system - complete with the Outer Planets Mod - in one go. Map and visit every anomaly, at least with an automated rover, and actually set foot on as many as possible. (I'm still debating Eve. Laythe and Tekto are likely to be fairly big challenges.) USI-LS is in effect, with fairly moderated penalties. Loads of other mods, including CLS, Scansat, MKS, DMagic, Hanger, DeepFreeze, Karbonite, etc. The game is in Science mode, with nearly all of the CTT unlocked. (I considered Sandbox, but I want to actually see what the science looks like. So I edited in enough science to unlock things.) General plan is a large expedition ship that will move into orbit around each planet - possibly each moon, depending on DV requirements - and carry a variety of support vehicles in hangers. Support vehicles are being designed first, so the expedition ship can be designed to hold them, although I have a 'general concept' design that I'll probably use as a baseline. My general concept design could in theory take off direct from Kerbin - but I may set up a base on Minmus for construction, to allow a wider range of designs. The plan is to add to this as I progress. Any suggestions/hints will be taken into consideration. So, the current support vehicle fleet: First off, we have the scanner probe, designed to generate a complete survey of each world we encounter. The plan is to carry at least two. There are two designs up for final consideration, the RTG version: And a nuclear-powered version: The nuclear version has twice the TWR, the RTG will be slightly less maintenance and has a bit more dv. (Though that's largely because it has more Xenon tanks.) A prototype of the RTG version is currently scanning Minmus. It's one flaw is that TWR was so low that it took ~4 burns to reach Minmus, which leaves a slight concern that it may not have enough TWR for some insertion. (It is designed explicitly to be launched to and retrieved from a moon while the expedition vehicle remains in the parent planet's orbit. Depending on the circumstances, it may even be able to do a moon-moon transfer.) The next vehicle is considered 'tentatively complete' - it may need to be adjusted to account for lander designs. It's purpose is to visit each biome and anomaly on a planet and collect science. The science will be collected at a manned landing site which the rover is expected to return to between each stop. Obviously the goal is to collect as much science as possible. This is a 'universal' design: RTG power, and experiments for both atmospheric and non-atmospheric worlds. (I normally try to design without clipping, but so many of the science parts can't attach to each other, meaning they can't be stacked. So in some cases on this I'm 'stacking' via minor clipping.) The 'main lander base' design is being refined at the moment, although the general consensus is to settle on the Karibou platform as a baseline - at least for the non-atmospheric lander. (Atmospheric landings are expected to provide special unique challenges, and therefore will need a different lander design.) Here's to a successful mission.
Just a quick mission to Priax
Bill2462 posted a topic in Mission ReportsOk let's actually do that T- 200 days : Tytan Heavy rocket launches from KSC carrying 170 ton, fully fueled propulsion module for the transfer vehicle. After 25 minutes of flight, propulsion module reaches it's orbit, 650 km above kerbin. I decided to put it that high to make trans-Urlum burn easier to perform with low thrust plasma engine. T-150 days : Another heavy launch! This time, crew habitation module is send to dock with previously launched propulsion module. After a successful rendezvous, crew module separates from the upper stage of the rocket and begins docking maneuver using build in RCS thrusters. T-100 days : Last peace of hardware required to complete the mission leaves kerbin. It is a small lander that will carry the crew from the Atlantis transfer vehicle to the surface of Priax and back to orbit. T-10 days : The Orion Heavy capsule launches from the KSC carrying 6 crew members on board. Capsule docks to the docking port number 2 of the crew the crew transfer vehicle. Finally, the capsule detaches from the Atlantis and begins it's journey back to kerbin. T-0 - the launch day : Launch day! After reaching an Urlum launch window, crew fires the main reactor and the plasma thruster for the trans-Urlum transfer maneuver. The burn will last for about 1.5 hours, increasing the speed of the space by around 4500 m/s. This will put the ship on trajectory that will lead to an interception by Urlum's gravity in 3 years and 70 days. Then the crew had to wait 3 years for the next part of the mission. They spend this time watching dr Kerman, Kerman Trek and other fantastic TV shows T+ 3 years and 40 days : Urlum arrival. Crew fires main engine again. This time to deaccelerate the ship and close the orbit around Urlum. Due to the high speed of the spacecraft, this burn also lasted for about 1.5 hours. After 1.5 hours, burn is complete and ship enters a stable orbit around Urlum. T+ 3 years and 49 days. 9 Days after the orbit insertion burn, ship performs a small correction burn. T+ 3 years and 60 days : Priax arrival. Crew fires the engine again to close the orbit 40 km above Priax surface. T+ 3 years and 61 days : Landing time ! Crew boards the lander and undocks from the orbiter. Next, landing burn is initiated to slow down the spacecraft and bring it down safely. As a propulsion, lander uses pair of small monoproppelent thrusters. Pilot had a really hard time finding a landing spot. Touchdown! Now it's time for the first step on the Priax surface. Bill Kerman - First Kerbal on the surface of Priax ! The rest of the crew joins him to make a space selfie. Crew spent next two months on collecting some science and making flying around using jetpacks. T+ 3 years and 122 days : Just before leaving, crew used a fuel reserve onboard the lander to visit the bottom of the nearby crater. Now it's time to finally leave this piece of rock and come back to kerbin. To do that, crew must enter the orbit and dock to the Atlantis crew transfer vehicle. Docking complete! After transporting all samples to the transfer vehicle, crew seals the hatch and detaches the lander. It will remain on Priax low orbit until Urlum's tidal forces will cause it to crash onto the surface. Meanwhile, crew executes a maneuver to leave Priax SOI. T+ 3 years and 135 days : Crew performs trans-kerbin insertion burn. Burn lasted for 1 hour and put the spacecraft on a return trajectory. Return trip will take a bit longer than a flight from kerbin. T+ 8 years and 356 days : Kerbin arrival. Ship performs the last burn of this mission to close the orbit around kerbin. T+ 8 years and 360 days : 4 Days later, Orion heavy capsule launches from KSC to bring the crew down from the transfer vehicle. The end PS: Unfortunately Priax turned out to be made out of ordinary rock and ice. Mods : Outer Planets (For Urlum and Priax) Kopernicus (required by Outer Planets mod) Near future propulsion Near future electrical Near future solar Near future spacecraft Near future launch vehicle
[NOTE: This is a fresh start/reboot of "The Outer Planets Adventures!", which some of you may remember. It is in a different save, so some past events mentioned in both series may be contradictory, although they did actually happen.] [NOTE: @Angel-125's Wild Blue Industries mods will be featured heavily in this Mission Report, for the simple reason that I like them and they are very well put together.] The space program was looking better than ever. Five bases on Duna were constantly staffed, and a permanent colony had been established on the Mun. Plans were even underway for a sample-return from the inescapable hellscape of Eve. With the recent return of the DSEV-02 Columbia, even the Jool 5 challenge was now complete. It was time for exploration of the outer planets to begin in earnest. Apart from initial flyby probes and Joolileo-style orbital missions, the outer gas giants were a mystery. Plock was even more unexplored due to the enormous Delta-V requirement, with just one probe, Plock Horizons, having performed a flyby of the Plock-Karen system. Exploration had really been more focused on the inner planets, the Dresteroid Belt, and Jool, which were far easier to reach Delta-V wise. Excluding RTGs and LV-Ns, nuclear technology had really only been used twice in space: on the DSEV-01 Enterprise, which carried the first Kerbonauts to Duna and Ike before going on to Dres and returning, and the DSEV-02 Columbia, which recently completed the Jool 5 mission and is now scheduled to travel back and forth between Kerbin and Jool for later expeditions. Both of those craft have nuclear reactors for power, and an advanced Supernova engine custom-built by Wild Blue Industries to be as ridiculously efficient as possible. The next target of the KSP's exploration is Sarnus and its moons. Gene and Mission Control have hashed together a rough timetable: [KERBIN-SARNUS TRANSFER WINDOW 01] -Sarnus Expedition 1 (SE-1) departure. The SE-1 consists of a mothership probe that will carry communications relay satellites and an ion-powered orbital survey probe to Sarnus orbit, and a completely separate standalone probe that will refine on the orbital surveys of the other probe using a Wild Blue Industries TERRAIN scanner. [KERBIN-SARNUS TRANSFER WINDOW 02] -Sarnus Expedition 2 (SE-2) departure. The SE-2 will consist of a crewed DSEV-class mothership and an assortment of landers, as well as separately launched and transfer-burned supply drops to assemble a Pathfinder base on Eeloo to be a base of operations for the mission. [SOME TIME LATER] -SE-1 arrival. SE-1 (hopefully) completes primary mission. [SOME TIME LATER] -SE-2 arrival. Due to SE-2's actual mission being made up on the fly based on the results of SE-1, no further mission statuses can be anticipated from here. --- Wild Blue Industries has been contracted to make a new DSEV-class vessel, entitled DSEV-03 Challenger. Challenger will be heavily modified and almost completely different from Enterprise and Columbia, due to Challenger being required to go vastly longer without resupply or refurbishment. --- Stay tuned for screenshots and more updates coming soonTM.
Trouble installing OPM
Bluecrafter07 posted a question in Technical Support (PC, modded installs)Hi! I've been struggling to find a way to install the outer planets mod for KSP, because it's my very first mod. i have installed tons of different versions of Kopernicus, and different versions of the planet pack, trying them in all of KSP's versions from when the mod was released up to 1.3.1, and i always get 3 results: 1st: everything starts out OK, as the game loads up i can see items from the planet pack being loaded, but once i get into the main menu, a screen pops up saying there was an error in the loading process, and loading your saves is not recommended, because it could corrupt them. if i ignore this message and start a new save, it leads into the second result. 2nd: everything is OK until i either continue a save or make a new one. i then get an infinite loading screen with the KSC night crickets playing in the background. i have given this loading screen hours to do anything, and nothing happened. 3rd: the game goes up to the KSC, and when i check the tracking station, Sarnus, Urlum, Neidon and Plock are nowhere to be found. I have been trying to install the mod for 2 days now, and these three results keep coming up with no matter what advice i take and what combination of Kopernicus, OPM and KSP updates i try. it's really frustrating! If anyone can help me, for example a combo of KSP, Kopernicus and OPM that works, it would be much appreciated! thanks!
The Sarnus Pathfinder, launched almost five years ago, finally arrived at Saturn, unfortunately not staying there and leaving the entire Kerbol system. It was possible to achieve such speeds by ultra close Slate and Eeloo flybies, which gave it enough speed. All of them were perfectly planned, unfortunately, close Tekto flyby was impossible. During the slingshots, Pathfinder was able to capture stunning firsts of Sarnus system up close. It even found a completely new moon, designated Sarnus IV, the official name is still to come. Here are some of the best captures: Distant Tekto: Gigantic Slate: The newly discovered moon, Sarnus IV: And the last, but not the least, amazing ice moon, Eeloo: The upcoming mission, Sarnus Explorer, will be a brand new mission on its own, and it will explore the Sarnus system for a lot longer, staying on Sarnusian orbit. The mods used are OPM, its dependencies and Hullcam VDS Continued Oh, and also, may Chuck Berry, the one and only rock and roll father rest in peace.


text:
May 13, 2009
VSU to Offer Doctoral Program at Macon State
VALDOSTA--The University System of Georgia Board of Regents
approved Valdosta State University's request to offer a Doctor of
Education at the campus of Macon State College.
Beginning in August, VSU will offer its existing Doctor of Education with a major in leadership on the campus of Macon State College. The program was developed based on a survey of current educators and increased interest from potential students in the Macon area.
"This provides an opportunity for Valdosta State to further assist the public education system in Georgia and prepare educational leaders," said Dr. Phil Gunter, dean of the Dewar College of Education at Valdosta State University. "This program will also help increase the number of educators needed at Georgia's two-year and four-year colleges."
The Leadership doctoral degree program is designed for P-12 educators, college or university personnel, or leaders in other organizations. The program does not automatically result in P-12 leadership certification. This program has the potential to impact the region by developing a group of professionals who will positively influence and transform the organizations in which they serve.
"The critical need for teachers is well-known, but the need for education leaders also is vital," said Dr. Barbara Frizzell, vice president for Academic Affairs at Macon State College. "The doctoral program to be offered on our campus by a sister institution not only enriches our own academic environment but also establishes a conduit to increase the education leadership talent pool for Central Georgia and beyond."
For more information, visit VSU's Graduate School at http://www.valdosta.edu/gradschool/ .
- General VSU Information
- 229.333.5800
- Office of Communications
- 229.333.2163
- 229.333.5983
Campus Address
Office of Communications Powell Hall West, Suite 1120
Mailing Address
1500 N. Patterson St.
Valdosta, GA 31698

subset: commoncrawl


text:
4261834 - Chimayo vest, handwoven wool with lining-Chimayo Vest
This style of vest has been done for many years in Chimayo. It consists of some variation of Chimayo designs on front and back panels. This vest has light cardinal as a field color and black, dark oxford, light oxford, natural and turquoise included in its design. These buttons at 1 inch cast pewter with a concho design. The garment is fully lined with a smooth and comfortable polyester fabric. The vest is a size 34 and has the following measurements: Chest measurement = 20 inches (40 inches), shoulder measurement= 12.5 inches, regular cut length =23 inches, Flat bottom length 25 inches


text:
Earlier this year, Microsoft announced a new SKU of Windows 10 called Windows 10 S. Aimed at the educational market (at the time), it's just like Windows 10 Pro except users of the OS can only install apps that come from the Microsoft Store.
A range of laptops and convertibles were also announced running the new SKU, but only one was aimed at consumers: the Surface Laptop.
Historically, the Surface brand has served as a sort of reference design for the rest of the PC industry, defining new form factors for OEMs to emulate. That's not really the case though with the Laptop, as this device is a traditional clamshell, and it's the first time that Microsoft has made such a machine.
|2.5GHz Intel Core i5-7200U
|Intel HD Graphics 620
|13.5 inches, 2256x1504, 201ppi, IPS LCD, PixelSense
|12.13"x8.79"x.57" (308.02x223.20x14.47mm), 2.76 pounds (1.25kg)
|Aluminum (Platinum color)
|Windows Hello
|Facial recognition
These are the specs of the model that Microsoft sent me, and it obviously comes in more configurations. I was sent the Platinum color, although I definitely think that Burgundy and Cobalt Blue are much prettier.
Indeed, the Surface Laptop does come in four colors, and it's the only Surface device to be made available in more than one. The reason for this is because other Surfaces, like the Pro, are made from magnesium, and to make the different colors, it would have to be aluminum, which would add about 60g to the weight.
The Core i5 model only comes with either 4GB RAM and 128GB storage, or 8GB and 256GB, respectively. Only the latter comes in different colors. But the Core i7 variant is a bit more interesting.
If you get it with a Core i7, it comes with 8GB RAM/256GB SSD, 16GB RAM/512GB SSD, or 16GB RAM/1TB SSD, the former two of which are available in all four colors. But the interesting bit is that these come with a Core i7-7660U (thanks Michael West), which means that rather than HD Graphics 620, you'll get the bump in performance that comes with Iris Plus 640 graphics.
Day one
As I mentioned, the Surface Laptop comes in four beautiful colors: Platinum, Burgundy, Cobalt Blue, and Graphite Gold. I definitely would have preferred that Microsoft sent me the Burgundy or Cobalt Blue ones, because those are frankly stunning. The Platinum one is nice, and I'm certainly not doing it justice here, as the other colors are really much more pleasant-looking. Obviously, that's my own opinion and your mileage may vary.
On the left side of the device, you'll find a 3.5mm audio jack, a USB Type-A port, and a Mini DisplayPort. On the right is where the Surface Connect port is located.
Personally, I think it's disappointing that the Mini DisplayPort wasn't replaced with Thunderbolt 3, which could be used for charging, USB Type-C peripherals, and powering up to two 4K monitors. Microsoft finally adopted Type-C with the Surface Book 2, but there's still no Thunderbolt.
I'm also not a big fan of having only one Type-A port. I like to use a USB mouse, so whenever I have to use anything else, I have to disconnect it. A second USB port is always helpful, in my opinion. There's the option to use a dock with Microsoft's Surface Connect port, but aside from the fact that I don't want to have to carry one around, you have far less choices in docks since it doesn't use the standard USB Type-C.
The top of the device has a chrome Microsoft logo on it, which gives the device a premium feel. It's the same that you'll see on a Surface Pro or Book. The area surrounding the keys and the trackpad on the keyboard is covered by Alcantara, which feels nice but unnecessary.
Microsoft told me that the Alcantara has a film on it that makes it easy to clean. I can't tell you if this is true because I haven't had the Laptop for long enough to have that kind of wear and tear, but my Signature Type Cover - the first Surface device to use Alcantara - is beyond any form of conventional cleaning at this point.
There are pros and cons to the display on the Surface Laptop. For one thing, Microsoft always uses great displays on its Surface devices. PixelSense always has accurate colors, and while I was skeptical of the lower pixel density compared to other Surfaces, there's no noticeable pixelation.
On the other hand, I'm really not a fan of the 3:2 aspect ratio. Those words are blasphemy for a Surface fan to say, but it just doesn't work for me. I do think that 3:2 is perfect for a tablet like the Surface Pro, or even a detachable device like the Book, but not a laptop. Most of the time, I have two windows side-by-side while I'm working, so a wider screen works out better for me. I much prefer a laptop with a 14-inch 16:9 display to a 13.5-inch 3:2 screen.
One of the stranger choices that Microsoft went with is support for the Surface Pen in the Laptop. This is something that you'll probably never use, and you'd also be crazy to purchase a Pen just for use with it. I love that the company included such a useless feature though. If you do happen to have an N-Trig pen lying around and you need to sign a document or something, you at least have that option.
Don't plan on doing a lot of drawing or anything though. Using the Pen on the Surface Laptop is not comfortable to do at all. But again, it's nice to have the option for when you actually need it.
The keyboard almost feels exactly like a Signature Type Cover, if it had a sturdy base underneath it. I found this to be a bit disappointing, as the keys are plastic instead of metal. Still, it's very comfortable to type on, and it's not too sensitive.
The Alcantara fabric feels soft and comfortable. Still, it just sort of feels like an unnecessary addition to the product to me. I'd have been just as happy with aluminum, as long as it had metal keys. One thing that I always appreciate though is having something that's different from everything else, and one thing that's for sure is that other companies aren't using Alcantara.
Still, the most important thing is that it's comfortable to type on. And it is, not just because the area surrounding the keys is covered in a soft fabric. The keys are comfortably spaced, and it just feels natural. I've been using the Surface Laptop to type this review (and various other projects), and haven't had an issue.
Windows 10 S vs Windows 10 Pro
This, to me, is the meat of the review. Aside from the Windows 10 S OS, this is really just another laptop.
So here's the deal. The Surface Laptop comes with Windows 10 S, but as long as you do it before next March, you can upgrade it to Pro for free. After that, it will cost $49. The good news is that once you upgrade, the PC is licensed for Pro, so even if you go back to Windows 10 S, you can upgrade to Pro again for free, even after the promotional period has ended.
For the majority of the time that I've been using the Laptop, I used it with Windows 10 S, and then for the last week or so, I've used Pro.
Windows 10 S is a lot better than I expected it to be. For the most part, it provided everything I needed. The Edge browser worked well, and now that I can finally sync all of my bookmarks and such to my Android and iOS devices, it's actually a feasible option for me.
The Microsoft Store is still pretty terrible though, but you can find some good apps in there, like Netflix and Hulu. Some games work well with the integrated graphics as well, like Cuphead, and you can easily just plug in an Xbox One controller into the USB Type-A port. You can also use the previews of the Office 2016 apps in the Store, which all work pretty well, although there are a few minor kinks that need to be worked out.
With the Edge browser, some light games, Office, and more, I think many people are good to go with Windows 10 S. Not me though. For my normal workflow, I need to use Adobe's Creative Cloud suite, with apps like Photoshop and Premiere Pro. The Microsoft Store has Photoshop Elements, but that costs $99.99, and I won't pay that when I'm already paying for Creative Cloud.
And that all raises a deeper question. You might be fine with a browser, Office, and web apps, but are you sure that you won't need more than that at some point? As a consumer, you probably want a laptop that costs over $1,000 (or over $2,000) to last you a few years, and it's hard to project what software you'll need two or three years out.
Because of that, I recommend upgrading to Windows 10 Pro, even if you roll it back. Just keep the option there, as the PC will be licensed. If you don't do it by the time that the deadline is up in March, it's not a massively expensive upgrade at $49.
I also found Windows 10 S to be fast, with fantastic battery life. It's more secure, with the lack of non-Store apps, and the machine should maintain performance over time, as it doesn't "rot". One-click uninstalls are nice, rather than going through an entire process that leaves a bunch of crap behind.
I was told by Microsoft in May that if you install Visual Studio with all of the options checked, it makes 100,000 changes to the registry. If you uninstall it immediately after, not everything is exactly the same as it was beforehand. This isn't an issue when you install apps from the Store, even if it's a Win32 app like Office 2016.
Keep in mind that Windows 10 S is nothing more than a locked down version of Pro, so you get features that aren't in Home like Hyper-V. According to the Store listing, the only things missing from 10 S are the ability to install any app and to join a domain.
When I did choose to upgrade the Surface Laptop to Windows 10 Pro, it gave me a bunch of issues. It's easy enough to do, and I've used the Store to upgrade from Home to Pro many times (just search for Windows 10 Pro in the Store). I upgraded the machine to Pro, and did a factory reset, and everything just went bonkers.
After resetting the machine, I was able to install Win32 apps like Google's Chrome browser, but if I used the 'Winver' command, it said that it was running Windows 10 S. Also, the Edge browser was completely gone, and I was unable to open Settings, so I needed to use a physical recovery drive to reset it again. Luckily, Microsoft makes Surface recovery images readily available. Once I restored it to Windows 10 S version 1703, I upgraded it to Pro once again, and left it.
Windows Hello
The Surface Laptop, like the rest of the Surface device lineup, uses facial recognition for Windows Hello. It's really good at it too, and frankly, I've often wondered why very few competitors have been able to provide such a stellar biometric authentication experience.
Facial recognition is a natural way to log into a laptop, because when you turn it on, it sees you, and you're signed in. There's no effort required.
Other OEMs seem to struggle with this, for whatever reason. Third-party PCs that I use often show the "getting ready" message for a few seconds before the camera actually launches, and even then it takes a while to recognize me. Windows Hello is the one area where I've always had an experience above and beyond the competition with Surface.
Battery life
The battery life on the Surface Laptop is wonderful, at least when it's running Windows 10 S.
The thing is, companies often make claims of a certain amount of battery life, and it's never accurate because the conditions used in testing aren't close to what you'd use in real life. For example, we all know that Edge is much better on battery life than Chrome is, and in general, UWP apps are better for it than Win32 apps.
So it shouldn't be surprising when an OS that can't run Chrome gets great battery life. From my usage, the Surface Laptop running Windows 10 S can easily get 10 hours of battery life, although I think that in most cases you could stretch that to 12 hours.
Naturally, when you make the move to Windows 10 Pro, it just becomes a regular ultrabook. However, to be clear, it's not actually the OS, but how you use it. If you convert it to Windows 10 Pro and then still only use apps from the Store, nothing will change in terms of battery life.
Of course, once you start installing Win32 apps, those things will start booting up at startup and you'll immediately begin seeing a change. The more you use those apps over Store apps, the harder it will be on battery life.
It's not terrible though. Using apps like Chrome and the occasional Photoshop, I got close to eight hours of power.
Also, as I mentioned earlier, it still disappoints me that the Surface Laptop charges via Microsoft's proprietary connector, Surface Connect. Surface Connect is USB 3.1 Gen 1, meaning that it can transfer data at speeds of up to 5Gbps, whereas if Microsoft used Thunderbolt 3, it could transfer at speeds of up to 40Gbps.
This is an area where Microsoft is lagging, even with the Surface Book 2, which has USB 3.1 Gen 1 Type-C. Throughout this year, I've reviewed premium portable PCs from Huawei, Lenovo, Dell, HP, and more, in form factors such as ultrabooks, gaming PCs, workstations, convertibles, and detachables, and all of them offered Thunderbolt 3. More importantly, I can use the same charger on all of them.
Earlier this year when I went to Microsoft's Ignite conference, I brought five PCs with me for various reasons. I only needed two chargers for them: one USB Type-C charger for four of them, and another charger for the one Surface I brought with me.
This model of the Surface Laptop uses a Core i5-7200U processor, which is the least powerful seventh-generation Core i5 U-series chip. I'm not trying to bash it, as it's still fine for most use cases, but that's what it is. There's another SKU that offers a bit more power (7300U), and there are others that offer Iris Plus 640 or 650 graphics.
Instead, if you want Iris Plus 640, you'll need to get the Core i7 variant, which actually offers the top model, the i7-7660U. The point is that it's not just a small bump from i5 to i7; there's actually a real value proposition there.
I found that my i5 and 8GB RAM is fine for most workloads, especially if you plan to stick with Windows 10 S. I did start to notice a little bit of lag when I upgraded to Pro and started loading a bunch of tabs in Chrome.
I used PCMark 8 for benchmarks, obviously in Windows 10 Pro since that's not a Store app. There are three tests: Home, Creative, and Pro. The first test is Home, which tests basic use cases such as web browsing, photo editing, casual gaming, video chat, and more.
As you can see, the Surface Laptop scored better than 27% of other PCs. That's about what you can expect from this particular Intel chip, and it's not necessarily bad. Next up is Creative, which tests video editing, photo editing, advanced gaming, and more.
Interestingly, the Laptop scored even better on the Creative test. Finally, the Work test checks up on productivity-related tasks like writing, spreadsheets, video chat, and more.
The Surface Laptop scored quite well in the Work test.
Microsoft's Surface Laptop is actually a lot better than I expected it to be. Yes, the selection of ports bothers me greatly, although you won't mind if you're already invested in Surface accessories, but the Laptop is just a really pleasant device to use.
It's comfortable to type on, much more so than I realized at various events where I got to try out the device. The Alcantara fabric around the keyboard feels soft when I rest my hands, and even though it's the Platinum model, it still looks and feels really nice when I take it out of my bag.
The machine is instantly responsive when I hit the power button; when I press it, I immediately see the Surface logo on the screen, and then as soon as Windows loads, I'm logged in via Windows Hello.
I don't think that I'd pay $1,299 for this particular model though, as I'd want the Core i7-7660U, along with 16GB RAM. The cheapest model that offers those is $2,199, so the Laptop does get pricey, and I'd go so far as to say it's too expensive for something without Thunderbolt 3.
But despite all of those things, it's just too nice to use...


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Create an Account - Increase your productivity, customize your experience, and engage in information you care about.
A few years ago, the Keep Saginaw Beautiful Committee (KSB) began a community-wide beautification project of wrapping the eight (8) traffic signal/control boxes throughout the city. Not only did this project add color and beauty to an otherwise dull gray/silver traffic control box, it was also well received from the residents and the community alike. We used winning photos from the annual "Images of Saginaw" photo contest as the artwork.
At the October 1, 2019 meeting, the Saginaw City Council approved the KSB presentation to replace the wraps for the Traffic Control boxes. The locations of the traffic signal boxes are:


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Chewy Chocolate Olive Oil Cookies
These very dark chocolate cookies are baked with olive oil to recall the Chanukah miracle. They are rich, dark and chewy, you will love them.
- Duration
- Cook Time
- Prep Time
- 3 dozen ServingsServings
- ⅔ cup (160ml) extra virgin olive oil
- 1 cup (200g) sugar
- 1 cup (220g) light brown sugar, packed
- 4 large eggs
- 2 teaspoons pure vanilla extract
- 2 cups (250g) all-purpose flour
- 1 cup (80g) dark unsweetened cocoa
- 2 teaspoons baking powder
- ½ teaspoon salt
- 1 cup (170g) chocolate chips
IN A LARGE BOWL, use an electric mixer on medium speed to beat together the olive oil, sugar, and brown sugar, scraping down the bowl a few times, until the mixture comes together into small clumps and looks like crystals. Turn the mixer to low speed and, with the mixer on, add the eggs one at a time, and beat well after each addition. Stop the machine and scrape down the bowl as needed. Add the vanilla and whisk again. Add the flour, cocoa, baking powder, and salt and mix well with a wooden spoon or silicone spatula. Add the chocolate chips and mix to distribute.
CHILL THE DOUGH in the fridge for one hour.
PREHEAT OVEN to 400°F (200°C). Line three baking sheets with parchment paper, or bake in batches. Cover and refrigerate the dough between batches. Drop heaping tablespoons of the dough onto the prepared baking sheets, about two inches apart.
BAKE the cookies for 12 to 14 minutes until they are mostly set, but the centers are still soft; when you press the centers, your finger should be able to press halfway down into the cookie. Use a spatula to immediately lift the cookies onto a wire rack and let them cool. Store the cookies at room temperature in an airtight container for up to five days or freeze for up to three months.
Source: The Holiday Kosher Baker


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No booking fees!
FREE cancellation in most cases!
At your disposal, among the luxuriant greenery in the interior of the complex are a swimming pool - children's and adults', jacuzzi, playground and pool bar. For the owners and tourists there are many opportunities for sport, relaxation and entertainment: * Spa & Wellness center * Restaurant with spacious outdoor terrace * Lobby bar * Shops * Supermarket * Children's playground * Beauty salon * Night bar * Conference hall With the idea to provide comfort and tranquility, the complex functions as a closed area with 24-hour security, with parking and year-round maintenance of the common indoor and outdoor areas.
Safe at the reception:
yes, on payment
Wi-Fi internet in the hotel: yes, free
Reception: 24 hours
Parking: yes, free
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Laundry/dry cleaning: yes
Lobby bar: yes
Pool bar: yes
Outdoor swimming pool:
yes, not heated
Deckchairs: yes, free
Parasols: yes, free
Spa center: yes
Massage: yes, on payment
Finnish sauna: yes, on payment
Steam bath: yes, on payment
Jacuzzi: yes, on payment
Spa procedures: yes, on payment
SPA & WELLNESS PRESTIGE CITY II is your personal space for relaxation, purification and revitalization. Based on a comprehensive approach to your body, we offer you over 100 types of SPA procedures and programs: anti-stress, aromatherapy, medotherapy, sea, phytotherapy, chocolate therapy, slimming, anti-cellulite therapies, beauty treatments, medical cosmetics. We consider the person as a unified system in which the balance is restored with a complex of SPA PROCEDURES and SPA THERAPY • Sauna, Steam bath and Jacuzzi • Jacuzzi • Hydromassage bath • Shower shower • Spa cosmetics • LIFTING AND CLEANING • ANTI-CELLULITE programs with New Liffe, Vella Smoot - a new generation of silhouette modeling machines • a variety of MASSAGES • HEALTHY RIGHT NUTRITION - individually prepared for each client, consistent with their health status, age and weight loss. All this combined with active rest, sea, fresh air, sun, exercise, fitness, autogeneous training, physiotherapy, psychotherapy, water procedures, cosmetics, manicure, pedicure, hairdresser and health education information.
Table tennis:
yes, on payment
Darts: yes, on payment
Baby cot:
yes, on payment
Children playground: yes, free
Children swimming pool: yes, free


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Product Description
Baby/child sweater and cardigan pattern – double knit
Knit a really pretty sweater or cardigan decorated with hearts, to fit babies and children up to 4 years old. Premature size also included.
The pattern gives instructions for making the following items:
- Round neck sweater
- Round neck cardigan
See our selection of knitting needles to help you complete the pattern.
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Delivery to a Shaws shop is always FREE, select this option in your basket and we will contact you as soon as your order is ready for collection. Please allow about 3 days.
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We will give you a full refund or exchange on any item that is returned to us unused and in a re-saleable condition, in its original packaging.
If your item arrived damaged or turns out to be faulty in any way, please contact us first so we can resolve this the best way for you as quickly as possible. Call us on 02920 837 610 or send an email to firstname.lastname@example.com
For more information visit our Delivery and Returns page.


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October 7th, 2010
'Yo homes, to Bel Air'
We'll admit it. We were "bel-aired."
After CNN recently ran a story about rare images of the Hell's Angels, a commenter using the name "Chaosevil" decided to have a little fun.
For those of you unfamiliar with the art of "bel-airing," it's been around for a few years. It entails a person beginning a story – often as a posting online – drawing the reader in and then throwing in some lyrics from the theme song to "The Fresh Prince of Bel Air."
In our case, Chaosevil started what seemed to be a compelling tale about "running across a group of Hell's Angles [sic]. Making my way through a small town just east of SoCal" which continued on for a bit and included a fight inside a 7-11 with a biker.
Just when he had us hooked, Chaosevil then wrote: "As I walked past the parked motorcycles, that's when a couple of guys up to no good started making trouble in my neighborhood I got in one little fight and my mom got scared and said you moving with your aunty and uncle in Bellaire [sic]. I whistled for a cab and when it came near the license plate said fresh and it had a dice in the mirror if anything I can say that this cab was rare, but i thought naw forget it, yo home [sic] to Bellaire [sic]!"
Good one Chaosevil.
Search YouTube and you will find a few instances of folks calling into talk shows and pulling the same prank. Tell us, do you have a good "bel-air" (or other awesome prank) story?
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Our daily cheat-sheet for breaking celebrity news, Hollywood buzz and your pop-culture obsessions.


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Posted on Wednesday, November 7th, 2012 at 3:16 pm
A 43 year-old man has filed a lawsuit against St. Patrick's Church in Newburgh, located 60 miles north of New York City, after its 600 pound crucifix fell on top of his right leg, forcing doctors to amputate it.
The man was cleaning the cross with permission from the church after he says he prayed before it for his wife's recovery from ovarian cancer. Upon her recovery, he offered to pick up garbage and clean the crucifix.
The man says that he was using a cross beam for balance when the crucifix snapped from its base and fell on top of him. His lawyer says the 600 pound structure was held to the base by a single screw. His client is seeking $3 million.
If you or someone you love was hurt one someone's unsafe property, contact the premises liability lawyers of Hach & Rose, LLP today at (212) 779-0057 to learn how you can get the compensation you deserve.


text: The symptoms of sexual disorders in men include failure to maintain an erection sufficient for sexual functioning. The point here though is that it can cause stress. Some men have trouble speaking with their health care professionals about ED. But if you have erectile dysfunction, you should tell your doctor. Before you get into the specifics, here are some basics to get you started. Nevertheless, because some of sexual problems are medical emergencies, it's substantial to know what to do if they happen. Scientists have previously determined that ED is a problem faced by many older men. The medicine works by increasing blood flow to the penis in order to help a patent get and keep an erection when he is sexually aroused. Unhealthy lifestyle choices, venous leak, several diseases, and several medications can reduce your desire. Realizing what underlying stressors may exist may be the most important step in treatment. Significant concerns that use of pornography can cause impotence have not been substantiated in epidemiological studies according to a recent literature review. However there are many remedies that works without harming your erection. Ordinarily the treatment options may include erectile dysfunction medicaments or hormone treatments. If you have ED, your pharmacist will probably prescribe remedies that can fight it. What could be the reason? The health problem can be triggered by a different of sources - a health condition, relationship problems, some medicines, smoking or alcohol. Cigarette abuse often reduce erectile function as well. Some men who drink excessively like amphetamines find it embarrassing to maintain an erection, as well as turn to erectile dysfunction medicaments for a temporary solution. However to diagnose a man's erectile problem, the doctor perharps will begin with a thorough history of signs. A review published in JAMA Internal Medicine states that an estimated 30 million men in 120 countries take order Clonidine 0.1mg. On the other hand, before you start, you must learn a little bit about where can i buy Clonidine 0.1mg. There are a lot of serious questions about the issue. Ordinarily you should also remember that there are alternative medicines to resolve any kind of diseases. How do you decide if buy Clonidine 0.1 mg is actually a good idea for you? How can you find more information online? While this is an essential piece of the puzzle, it connects to another key point. But anyway all of these have made it convenient to buy your drugs and supplements. When you order the medicine you should remember about this issue. As you consider your treatment option, it may help to study some basic information about how to buy Clonidine 0.1mg pharmacy. Those thinking about prescription remedies and generics usually will find a row of them to choose from. Patients can order over-the-counter medications and many more medicines related to a range of health conditions online, however stronger drugs must not be sold online. An assortment is actually huge. Sure thing buy Clonidine 0.1mg pills or any other products offered by internet drugstore is extremely simple. There are so many choices you have when you're purchasing remedies and generics online. There are many other medicinal products. Some online drugstores may attempt to sell illegal "generic" versions of these original brand medications. Don't ever be afraid to ask questions about your health care. Additionally, the choice of available medicaments means that if one particular medication doesn't suit you, it's well worth trying one of the others. You may take the medicament yourself, or a qualified healthcare practitioner may prescribe it to you. Matters, like 'Clonidine 0.1 mg uk', refer to a lot of types of medical problems. You can find a lot of information online, however how do you know which information is the most trustworthy? How can people tell if the medication they're buying is safe? On the contrary, the cost of the drug varies from location to location, but commonly costs between id="top" class="home page-template-default page page-id-45 wp-embed-responsive topPage"-5 per pill on the street. You have to follow your pharmacist's instructions about tapering your dose of how to buy Clonidine 0.1mg. Of course, there are numerous factors you should think about the matter. Do you know what it is? The next momentous thing you must think about is where buy drugs. Usually, if you are going to to buy Clonidine 0.1 mg no prescriptions online, if possible get a valid prescription first. Deciding to take medicament is all about balancing possible benefits against serious unwanted effects. Adverse events can occur with any medication. Accordingly medications should be under serious attention, notably regarding its interaction with other medicaments. Despite the fact that reviewing of your medicines generally may save you money, if you consider this situation could apply to you, talk to your pharmacist. The recomendation is simple, but it can make all the difference if you need information about remedies. Certainly it isn't all. However customers should always treat the information found online in an objective manner.


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Live Music At Frio
The Frio Hill Country Grill is a new restaurant concept from the owner of Lucky's Pub, a successful sports bar with three Houston area locations – East Downtown, Heights and Cypress. Named after the gorgeous Frio River area in West Texas, The Frio Hill Country Grill will feature home cooked flavors of the Texas Hill Country with an upscale comfort-food menu, extensive wine list and relaxed outdoor seating.
Situated on 5+ acres, the restaurant features over 7,500 sq. ft. of interior space with expansive patios surrounding the property and a private wine room with attached courtyard that will be available for private events. The Frio Hill Country Grill will also feature an outdoor stage to host live music starting in January.


text:
Bist, Pradeep and Madhusoodanan, Urulangodi Kunhiraman and Rao, Desirazu N (2007) A Mutation in the Mod Subunit of EcoP15I Restriction Enzyme Converts the DNA Methyltransferase to a Site-specific Endonuclease. In: Journal of Biological Chemistry, 282 (6). pp. 3520-3530.Full text not available from this repository. (Request a copy)
A closer inspection of the amino acid sequence of EcoP15I DNA methyltransferase revealed a region of similarity to the $PDX_n(D/E)XK$ catalytic site of type II restriction endonucleases, except for methionine in EcoP15I DNA methyltransferase instead of proline. Substitution of methionine at position 357 by proline converts EcoP15I DNA methyltransferase to a site-specific endonuclease. EcoP15I-M357P DNA methyltransferase specifically binds to the recognition sequence 5'-CAGCAG-3' and cleaves DNA asymmetrically EcoP151-M357P·DNA methyltransferase specifically binds to the recognition sequence 5'-CAGCAG-3' and cleaves DNA asymmetrically, $5'-CAGCAG(N)_{10}-3'$, as indicated by the arrows, in presence of magnesium ions.
|Item Type:
|Journal Article
|Journal of Biological Chemistry
|American Society for Biochemistry and Molecular Biology
|Additional Information:
|Copyright of this article belongs to the American Society for Biochemistry and Molecular Biology.
|Division of Biological Sciences > Biochemistry
|Date Deposited:
|09 Apr 2007
|Last Modified:
|27 Aug 2008 12:45
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As I was reading this morning's business section of the Los Angeles Times, I stumbled upon an article that caught my eye titled "August Auto Sales Read 11-Year High". The first sentence of the article read, "Consumers streamed into auto dealers last month, pushing industry sales to their highest level for an August in 11 years."
In explaining some of the factors that contributed to the rise in sales, an analyst from an investment house named Sterne Agee noted that favorable interest rates and an improving economy were important contributing factors.
Let's stop for a moment and let some of those concepts sink in. "Rise in sales"… "Highest levels [of auto sales] in 11 years"… "Favorable interest rates"… "Improving economy"…
I think it's important to stop and absorb those words because in the next 8 weeks, we won't get to hear those phrases uttered very often.
Why won't we hear them much?
That's because the mid-term elections will be held on November 4. This means we'll hear primarily two takes on the times in which we are living. Those folks running for office who are in power will be of sounding as if they are minimizing the ongoing struggles many feel – so while they may occasionally pepper in references to "improvements", they'll quickly add, "If it weren't for the bums on the other side of the aisle things would have been so much better." Those folks running for office who are not in power will ignore all references to improvements and focus only on statistics that emphasize the problems we face. What that means, then, is that in spite of the fact that we are living in a time when at least SOME things are improving – it will sound and feel as if EVERYTHING is only getting worse.
During my recent sabbatical I spent a good deal of time thinking about that dynamic. I asked myself, "Why is it so hard for some – including myself some days – to acknowledge those places where things are improving?"
There are several reasons for that, I suppose. Many mirror the dynamic I mentioned above in the political context. Those who aren't invested in the status quo can easily be led to entirely dismiss the status quo – including elements of good that exist within it – because of their frustration. In other words, their angst causes them to throw the baby out with the bathwater in their attempts to enact change. Those who are invested in the status quo in some form or another are terrified that if they speak to elements of good that exist that they'll be accused of ignoring the shortcomings of the present situation – so they too fail to speak to the positive things that are occurring. Because of that dynamic, it often feels as if we are surrounded by "EEyores" from Winnie the Pooh – people who are constantly unhappy!
So how do we move away from this dynamic and toward a more positive way of being?
For me, one word contains hope. That word is "better".
The word better does two powerful things simultaneously. First, it acknowledges the steps forward that have already been taken in ways that can inspire and motivate people. It does this by allowing them to reflect on the good things that have been accomplished. Second, it acknowledges that while improvements have occurred we are NOT there yet. In order to move from "better" to "the best", we still have work to do.
As I re-enter my ministry settings following my sabbatical, I am committed to using the word "better" as much as possible. I will use it in hopes that it will encourage me to acknowledge the great work that has already been done AND inspires me to address the work that still needs to be done.
Today I would invite you to look at the word "better" in the context of your own life and vocation. In what ways are you better off these days than you were a while ago? In what areas do you still have important work to do? I hope you'll think about increasing your own use of the word "better" in coming days.
See you next time!


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When is Pipe Replacement Necessary for Your Home?
The first step is to recognize when you need pipe replacement. There are a number of clear signs that your home is ready for new pipes. First, if you still have the old cast iron, or galvanized steel pipes that were used in the early half of the 20th century, it is likely that they are due for replacement. Not only do iron pipes rust and wear down much faster than newer copper pipes and PVC drain pipes, but metal inside of them can flake off in your water.
Even if your galvanized steel or cast iron pipes are not actively causing a problem with your drinking and washing water, they can become an issue as they age.
Another problem with aging pipes is that they can build up layers of minerals and debris inside that slows water flow and results in low water pressure. This is an inconvenience at first, but with time, the build–up can put unnecessary stress on the pipes which can lead to cracks and eventual leaks. There are some things that can be done for pipes like this, including high pressure jetting, but eventually, they simply need to be replaced.
Understanding the Repiping Process
When the time comes for pipe replacement in your home, give Comfort Solutions a call. One of our technicians will visit your home and perform a full visual inspection on the property and its plumbing to determine the next step in the process. We do this by checking for possible problems, marking off which pipes need to be replaced and determining if any changes or upgrades are needed to the layout of your plumbing.
During pipe replacement it's always a good time to have new pipes added to your home as well, especially if you have been considering adding a new bathroom or renovating a space upstairs. The work is already being done so you can combine the efforts and save money this way.
If you are interested in having pipe replacement done in your home, call us today. We are available to inspect and start work on your home immediately and will ensure your new pipes are exactly what you need for decades to come.


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Sanctity of Fellowship
'It is a psychological fact that baffled wrath and baffled lust produce cruelty, but the whole revelation of love is that love is never baffled and has its own way of meeting and over-ruling the cruelties of sin. The slaughter of the Holy Innocents was due to the baffled wrath of Herod. But the same love that could conquer amidst all the cruelties of Calvary could conquer in ways that we may not understand, but can wholly trust, in this incident, in which the coming of the mysterious Child to His Maiden Mother brought such pain to so many little children and to so many mothers who were contemporaries of Blessed Mary.
The Church does not shirk stating the hard facts of life, but her liturgy twines the gold thread of faith, hope, and love amidst all the dark purple of her tapestries which portray for us life's tragedies. The Festival of the Holy Innocents knits all child life to the sanctity of fellowship with the Holy Child, and the sufferings of little children are made to rank through this solemnity with the martyrdom of saints.
The fact that our Lord became a child must teach us that we cannot possibly think too sacredly of the responsibility of every kind of contact with child life, and in all our sadness at the knowledge of cruelties that have been done to the innocent and helpless we can comfort ourselves that there is a festival of the Holy Innocents. In the beautiful words of Baruch which form part of the proper lesson for the day we can say: "Be of good cheer, O my children… for my hope is in the Everlasting that He will save you… God will give you to me again with joy and gladness for ever"'.
Father Andrew SDC, 1869-1946
Almighty God, who out of the mouths of babes and nurslings hast ordained strength, and madest infants to glorify thee by their deaths: mortify and kill all vices in us; and so strengthen us by thy grace, that by the innocency of our lives, and constancy of our faith, even unto death, we may glorify thy holy Name; through Jesus Christ thy Son our Lord, who liveth and reigneth with thee, in the unity of the Holy Ghost, ever one God, world without end. Amen. - Divine Worship: The Missal.
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Fr Lee Kenyon
May 2021


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"Sundance 2005: Crisis In Park City"
The reason why there is a crisis in Park City is because guys like Kohler, whom I like, and Amy Taubin, who I really don't know, are busy screaming their danged fool heads off.
Sundance finally makes the forward thinking move of creating World Cinema categories and the softness of the first year's choices are A CRISIS!
It's called "the first year." Sundance has had a decade of indie filmmakers timing their films to end up on the Sundance schedule, if they are lucky enough to get in. The festival has the absolute top choice of indie films from new filmmakers who are not likely to break into Cannes. But that is not the case with World Cinema. Films launch in Cannes, Berlin, Venice, San Sebastian, etc, etc, etc... the machine isn't used to saving the best for Sundance.
That will change.
A few sales and that will change in a hurry.
As for all the Sundance parties... uh... stay off Main Street. There is only one theater there and nothing playing there isn't playing elsewhere. And the hype machines have not invaded any of the other theaters. If you are obsessing on Sundance obsessing on Paris Hilton, it is no one's fault but your own.
In other words... move along... nothing to see here...


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New Study Aims To Identify Autism Early With Telehealth
A Purdue University research project aims to identify early autism markers through telemedicine.
The research, led by Assistant Professor of Clinical Psychology at Purdue University Bridgette Tonnsen, will focus on infants and toddlers with neurogenetic disorders like Fragile X that co-occurs with autism.
"My goal is to understand what are the early risk factors for autism and Fragile X and are those similar or different from those we are detecting in those other high-risk groups?" Tonnsen says.
Fragile X and similar disorders are rare, so Tonnsen says telemedicine will make it easier for families to participate without travel.
Early intervention is known to significantly help children with autism, but early diagnosis is difficult.
Tonnsen says earlier diagnosis can help families plan for care.
"Autism intervention in general is very time intensive and costly, so it becomes a question of resources and how to allocate resources and help families actually access those resources," Tonnsen says.
The telehealth research will allow families with young children to be involved.
"We're trying to modify our tasks so parents can administer them and we can coach them live in the home to do that," Tonnsen says.
The five-year study will recruit 50 participants from Indiana and then expand to homes around the country.
Tonnsen received nearly $1 million in federal grant funding for the study.


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Truck with Canvas Bag
Category: Photo Manipulations | Added: May 26, 2009 |
2 comments
A second photographic manipulation from Pat McNulty, this one shows a truck that has been altered so that the rear end appears to be a giant canvas bag.
Image Credit:
Pat McNulty
Comments ( 2 )
Posted by
on August 11, 2010
first comment :d
Posted by
on February 20, 2012
I think it wasnt painted. What if it waz with an actual rope thingey or whatevr
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Rotating watermelons illusion
Hermann Grid Illusion
Obama Illusion
Butterfly Afterimage
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Jesus Illusion
Mystery Image
Temple of many columns
Obama Illusion
Fleeting Florence
Shake your head illusion
Rickroll Illusion
Towels Dog
Don Quixote Faces
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Jesus Illusion
Rickroll Illusion
Obama Illusion
Young lady or old woman illusion
Rubin Vase Illusion
Mystery Image
Duck Rabbit Illusion
Black chair illusion
Impossible Shelves Illusion
Spinning Spiral Circle
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