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Katie Summers posts on www.pornnewstoday.com – Hello Creatures,
The past week has been hectic for the porn industry. As most know a female performer was confirmed HIV+ and it has been non stop drama and silly little twitter battles. I even went on a huge rant, two actually. Anyways, I want to properly state my opinions, views, and ideas in this blog and not in 140 characters on twitter.
First off I want to remind everyone that I am the girl who is suing John Stagliano for not disclosing he has HIV. We didn't have sex in the Buttman's Stretch Class scene but there was interactions, for example, ass spreading.
When the lawsuit was put out on record, broadcasted every where, I received so much grief, hate, betrayal, and was shunned by the industry. I had people comment "she should of known.", but how is 19 year old girl who only was in the business for 2 weeks and was out in Florida supposed to know?
My agent at the time never told me, and when I went to lunch with John and my agent, there was no diclosure that day. I didn't know he had HIV till last year when Rob Black told me (and later I was the first female performer to take legal action).
When it was all out in the open, Stagliano told the public that if he were to test it would come up negative – so basically, he can cheat the testing system if he really wants to because of all the medicine he is given. To me that sounds very scary and sketchy.
Last year, Mr. Marcus came up positive with Syphilis, another one of those scary STDs that can kill you if not taken care of properly. Instead Mr. Marcus coming forward he still worked, and at the time he did a couple of orgies and the one that stuck out the most was the boy/girl scene he did where his penis looked like a Dalmatian.
He was sent to jail this year and he met a guy who decided to join the business. Then about 2-3 weeks ago the guy (who is named Clover) had a false-positive test of Syphilis. Kinda weird that the veteran that put this industry in danger last year hangs out with a kid he met in jail and all of sudden that person possibly has Syphilis as well.
Right after that, Lisa Ann had twitter posts about someone in the business having Hepatitis C. Without naming names she did say it was the first male performer listed on LA Direct Models site (Alex Gonz another 8-9 year veteran who was faking tests by going to an outside testing center and not testing for Hepatitis C).
There has been no word from Gonz since then, and as far as we know, he is gone.
This now brings us to the biggest story of the industry and what I'm trying to point out: This past Wednesday, an "unconfirmed" HIV+ test was released and on Thursday it was confirmed that the female performer was indeed HIV+.
Everybody went nuts, bloggers, news sites, performers, companies, you name it, we were all going crazy. Were did she contact it from? Who knows really, she hadn't shot a scene since July 31st and according to her she only was having sex with one person. We are waiting for that particular person's results to come back, but the male performer she worked with has come back negative.
The boyfriend of the pornstar who tested HIV + is a well known gay performer, who states he has been negative for the past 8 years of his career. People in the industry want to point out that he is a crossover, but as far as I'm concerned, 50% of the male talent pool is crossover, and as a whole we accept it.
Looking back the last scene the HIV + pornstar performed in was for BDSM site, Kink.com (who majority of us female performers have, are, and most likely will be shooting for). Point all the fingers you want, but just like Rob Black and everyone else have said…THIS CAN HAPPEN TO ANYONE!
Just like all the other past outbreaks, HIV could happen to any of us. It is in our industry, it is out there, we can't hide from it, but, we can prevent it. We call ourselves a family, but families protect each other, families stand up for each other, families, fight for each other – so why, if we call ourselves a family, do we turn our back on people who come out and say "Yes I am HIV+."?
Why are people throwing this HIV + girl under the bus? Why isn't John Stagliano helping or reaching out to this girl? She is part of this "family" she is part of this industry. She didn't ask for this, I don't think anyone would ask for this. I hate to sound like such a preacher but I want to see everyone who cries about us being a family and needing to have each others back step up and do it.
I now have to lead into my love and fight for condoms in porn. It's funny, I went from being a girl that would do it all, to the girl telling everyone to put a condom on and still get monthly testing. Rob Black has been talking about his union UAWA (United Adult Workers in America) and its brilliant! He wants to protect us and help performers stay healthy and safe. Why wouldn't we want that? Why would talent want to keep risking their health and lives just by a test that is good every 15-30 days. Anything can happen in that time frame and we don't know it till its too late. Having the extra protection is what we need.
Condoms are NOT bad! For those that say they are allergic, well, they have condoms for any and all types of people. I can go through a list of the different kinds of condoms they have but that would be boring. Condoms are our friend!
People say we are safer than those outside of the business. I would like to disagree. Just because we test every month doesn't make us safer than anyone else. I never had any kind of STD until I got into the business, and I had to deal with it the tough way. My test was still new, and I was having horrific cramps and a week later the hospital informed me I had clap.
I should of left the business then but I didn't. Why is it that if we get something the doctor just goes, "here is a shot, here are some pills, don't have sex for a week, re test, and your good." I had this conversation before, and even if we don't have something but we work with someone that could be or is dirty, the agent or talent just says "go get a shot, go get some pills, you might be dirty but it isn't 100%, but its just in case."
We shouldn't have to be put into a situation where we could "possibly" have been infected. We need to be in positions we KNOW we won't be infected. Condoms help prevent those situations from happening. No one wouldn't have to worry about catching Gonorrhea, Chlamydia, Herpes, Syphilis, Hepatitis, HIV, and any and all other diseases.
I have once loved this business but now all I see it as is a dark, sad, lost industry that we need to pull back together and make it a safer and loving place again. Let's be a family like we proclaim to be, let's stand hand and hand with one another, and protect each other.
PS- If Stagliano can cheat a test, what else is hiding inside this business?


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Blend upholstery softens
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Source: www.wayfair.com/furniture/sb1/marble-kitchen-dining-tables-c46129-a75199~274655.html

subset: commoncrawl


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于 2010年11月04日 04:24, Eric Blake 写道:
On 11/03/2010 01:44 PM, Eric Blake wrote:On 11/03/2010 01:27 PM, Jon Stanley wrote:I've noticed when using the QEMU driver that virsh reboot is not supported. Can this be supported, or is there some functionality that the underlying QEMU is missing?Which version of libvirt and qemu? There has been some progress made on this front lately, and the most likely answer is that you are using older versions where it was not yet supported. Also, it may depend on whether your guest OS is responsive to ACPI commands.Just tested on Fedora 14, and it's still not directly supported in # rpm -q libvirt qemu qemu-kvm libvirt-0.8.3-2.fc14.x86_64 qemu-0.13.0-1.fc14.x86_64 qemu-kvm-0.13.0-1.fc14.x86_64 And virt-manager is still faking it with a shutdown, wait for event, and fresh boot.
IMHO, it's still in the TOBO list. :-) - Osier
-- libvir-list mailing list libvir-list redhat com https://www.redhat.com/mailman/listinfo/libvir-list


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Positive Coaching Alliance
The Dick Tomey Legacy Fund was established in May of 2019 following the passing of former University of Hawaii, University of Arizona and San Jose St. University Head Coach Dick Tomey. Through a partnership between the University of Arizona and the University of Hawaii, this commemorative t-shirt was designed to celebrate the impact that Coach Tomey made at both the University of Hawaii and Arizona respectively.
An exclusive licensing agreement was reached with both schools and Collegiate Licensing through the Positive Coaching Alliance (501c3) to raise funds to support the Dick Tomey Legacy Fund. All net profits will go directly to support the Dick Tomey Legacy Fund efforts in Hawaii & Arizona.
Shirts will be ordered once the minimum amount of orders are placed in a specific size. Please allow 2-3 weeks shipping and handling (unless the ordered size and styles are in stock).
Funds raised through the sale of this shirt will go directly to a restricted fund and will be utilized to underwrite scholarships and programming in Hawaii and Arizona for underserved programs or organizations that cannot readily afford PCA Training for their coaches.


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[SA Game Jam 2018] Derelict
SA Game Jam 2018
48hr entry
Derelict is a procedurally generated twin stick shooter. Each wave you survive the the game, a new randomly generated condition will be added to the game, these can range from "When you step on a red button, become invulnerable for 5 seconds" to "When you kill an enemy, spawn a bomb" etc.
Play online at: https://vfqd.itch.io/derelict
- Unity & Pyxel Edit
- Sam Alfred - dev, art
- Nic Cheng - dev
Audio by zircon
48hr entry
Derelict is a procedurally generated twin stick shooter. Each wave you survive the the game, a new randomly generated condition will be added to the game, these can range from "When you step on a red button, become invulnerable for 5 seconds" to "When you kill an enemy, spawn a bomb" etc.
Play online at: https://vfqd.itch.io/derelict
- Unity & Pyxel Edit
- Sam Alfred - dev, art
- Nic Cheng - dev
Audio by zircon
Thanked by 5NickCuthbert konman KleinM Sigh_Leeeee Jay
I'm getting an error on the linked page, but from the gifs it looks like a great effort. Bombs, explosions, screen-shake all the escalation you need right there! I think that the premise of shifting random conditions for a twin-stick shooter is pretty neat, will check back again for a working build.
Excellent, really polished game! I enjoyed it!
The only comment that I could possibly give you is that the UI showing you how many aliens you've killed actually looks like an alien in the game play - this is a bit confusing. Perhaps if you pushed it into the corner of the screen with an opacity it would work better?
@LauraSeal Thanks for the kind words and feedback, that's a good point :)
@Pomb Thanks! The build seems to be working for me so let me know if you still have an issue
This game was a joy to play. The twin-stick shooter mixed with the retro style and awesome soundtrack really stood out and the increasing enemy count really presented a challenge in higher levels. I also really liked the idea of new abilities triggering after each wave. Good job!
Wow, this was great!
Played a couple of times. Greatly enjoyed both sessions. Things got kinda ridiculous in awesome, combination-driven ways. A *little* more polish on handling (and maybe adjusting the pace of earlier levels, or bringing enemies out when you're hunting down the last one) could really round off an already well-polished jam experience. Nice!
Great game! I went into the game without reading the instructions, and was immediately confused by what I should be doing. But going out to read the instructions and coming back made me understand that things can do nothing. I think for the ease of getting into the game, it might be a good idea to not have buttons until they have actions assigned to them.
The procedural stacking of things really made everything quite interesting. A lot of the game would work really a lot better if we can see which triggers are firing - not big like every new one that comes up, but more subtle things. Like when a trigger happens, display the result on-screen. Perhaps even a pause menu that brings up all the accumulated conditions grouped into the same triggers.
Other than that the rest of my complaints would all be about feedback - enemies that look like they're taking hits like when you yourself flashing when taking hits (and barrels). Letting me know that healing can only go up to 10 (but I had life at over 10 for a bit, not sure why).
There's a minor bug with the shooting - if you change direction of shooting the first shot goes in the previous direction.
Really captured the spirit of the theme and a great game overall! :)
Played this for quite a while! Really enjoyed it. I just couldn't read the white text instructions that overlays on the world. The text disappears. I am also confused as to what the colored buttons on the floor do? I think the game will benefit from a small narrative in the beginning, just to answer the how, what and why. Overall, great game!
I would also heavily emphasis the feedback of your game to give it the extra edge in conveying the overall zaniness of the interactions that emerge from the game-play. I really dig how you chose to handle the concept and just looking at the screenshots/gifs the game is immediately interesting or fun to play and I think captures the essence of your game.
What i would warn you about however, is that pure randomness can be problematic in terms of pacing. Having something like the player shoot bombs after the first wave could detract heavily from your experience for example. Maybe you've thought of it or implemented this idea but creating a tier of possibilities that players can unlock and then having these tiers lock or unlock based on the player's progress could work.
It also would have been nice to see some enemy advancement rather than just number increases. Challenging the way we have to interact or interpret ways of dealing with the enemy would also provide some good gameplay progression in terms of difficulty and mastery of the player mechanics.
I would be very proud of this entry. It achieves some really unique, satisfyingly crazy moments. and gameplay. The constant updating of the game state through the method of trigger and action is both interesting to watch unfold and engage with. Well done!
Wow, that's a lot of feedback, thanks everyone. Yeah, the point about feedback is really good @Tuism and @Sigh_Leeeee, Whether thats enemies leaving persistent bodies when they die, to having some way of representing triggers firing would have been great, we just ran out of time. If we take this game any further, I definitely think we need to work of making what's going on more apparent to the player, and giving them a better understanding of what their actions are doing.
As for the pacing, and the potential of a whole bunch of randomness either making or breaking the player experience, that was sort of intentional due to our constraints. We certainly discussed having some sort of tiering system for the trigger/actions, categorising them as good or bad etc, but we didn't have time. And we thought that it would be better to focus on creating the *possibility* of really awesome, emergent gameplay instead of something potentially more boring with better balance.
The controls were a little buggy, so sorry about that peeps, thanks for letting us know. I definitely agree with you about the narrative framing @KleinM but again, time :( @Nandrew I actually tried to implement the enemy tracking system, but at 11pm with very little sleep, the maths around mapping world coordinates to intelligent screen indicators with appropriate rotations was a little beyond me. @Stygian65, @luigi_weo I'm super glad you liked the art, I only started doing pixel art a year ago so I still get really happy when someone enjoys it.
And thanks to everyone else who played the game, it's very heartening to hear you enjoyed it :D
I'd actually be really interested to hear if you have any ideas @Tuism and @Sigh_Leeeee of how we could visually represent trigger/action pairs. We thought about it for quite a long time but couldn't come up with anything that seemed feasible in the time limit. A slay the spire type collection of icons across the top of the screen could work, but would that be triggers? Or would it be actions? Would we need a different icon for each trigger action pair?
I think a trigger/result icon pair could be interesting, but given the wide gamut of stuff I'd say like a console-style thing running off to the side might be a thing? And that it becomes active when triggers happen (and there's a history). And fades out (and either fades out slower or it has to be more legible than what it is now, perhaps with a more solid colour background).
Hmm, I like the console idea. Yeah, at the very least our current text should have had a border.Tuism said:I think a trigger/result icon pair could be interesting, but given the wide gamut of stuff I'd say like a console-style thing running off to the side might be a thing? And that it becomes active when triggers happen (and there's a history). And fades out (and either fades out slower or it has to be more legible than what it is now, perhaps with a more solid colour background).
This feels and plays like a complete game! The sound-track is spot on. I like how you got around scope creep time limits by not having to design multiple levels by allowing for waves to spawn in. Really love the art and the overall feel of what you have managed to accomplish in so little time. I might just go search for my controller and give this one another whirl.
Pew pew pew :D
This was great, and integrated the theme really well. I liked how your shooting angles are limited where the enemies' aren't, and the modifiers had nice variety. I had kind of a weird moment where I could heal on a trigger, but also spawn an additional enemy when taking damage, which seemed to allow me to get an infinite kill score without escalating the difficulty.
I found the shooting controls a bit sticky sometimes, where I'd press a direction but still be shooting in my previous direction. I also sometimes had an effect trigger without my seeing what happened. I assume that an enemy triggered the effect, but some kind of visual or audio feedback to show me that it happened would've been helpful.
Overall a very polished experience, and fun to play! Congrats!
I think this is a brilliant idea. Like Baba Is You meets Binding of Isaac. Or playing Nuclear Throne while the game itself plays Nomic.
I'd say the negatives about the entry are in the level of polish. That the bullets and bombs spawned by events seem to be invisible... or invisible most of the time? That when you spawn a crate and a ring of bullets at the same time there is zero visual to indicate what's going on (as the two things destroy each other in a very loud non-event). That when you spawn a crate by walking it sort of blocks one side, sometimes in front of you, sometimes behind. And the shooting felt a tiny bit sticky as was already mentioned...
But I mention these because it's a 48hour entry, and I'm sure given another day a lot of that could be fixed.
I LOVE the ruleset of the game. In the runs I've played of it I've had a truly spectacular variation. From a gift of a run where everytime an enemy died my firerate increased and at the same time I got to shoot bombs (until moving reduced my firerate and I had to kill enemies point blank). To a run where I could heal myself by pressing red buttons, then getting hit spawned bullets, then getting hit meant those bullets were a cluster of bombs surrounding me.
I think the game can produce rules that seem unfair, though less often than I'd expect given the apparently random nature. It makes me think that if the game were taken further that the player have some control over the randomness or some ways to dealing with particularly abhorrent rule additions. Like how in deck building the cards dealt are random, but the player gets to choose the pool of cards. Or how in Rogue-likes like Risk Of Rain and Nuclear Throne the player chooses between a small selection of upgrades that are first randomly chosen by the game. What I mean is, giving the player some feeling of control, some feeling that when things go wrong they could at least have affected a different outcome, but obviously without sacrificing the sublime experience of learning to deal with yet another inconvenient/absurd/unexpected rule change.
I think the action-gameplay fundamentals could be more interesting, but I think that focusing on getting the rules producing interesting results was exactly the right call for this prototype. It shows a TON of promise.
Loved the twin-stick shooter content. The retro style with soundtrack is amazing and love how challenging and difficult it gets each time! Love the abilities you get as well.
@EvanGreenwood Thanks so much for such an in-depth review. I'm glad you saw what we were trying to do by focusing of the rule engine rather than super polished gameplay :D I'd really like to streamline to rule generation somehow, we were musing about having rule 'buckets' where the odds of different combinations showing up were weighted based on how fair or unfair those interactions were. But I think if we took the idea further, some player involvement in the direction of rule system would definitely be necessary. Perhaps at the end of a round choosing from 3 'positive' rules, then at the end of the next round, from 3 'negative' where you need to maximise the impact of the former and minimise that of the latter. The advantage of this approach being that in some cases, you just have to make the best of a bad situation.
As for the bugs, I discovered recently that probably the most game-breaking bug is that the in-game restart doesn't seem to reset to rules correctly which results in weird behaviour, and enemies disappearing and some generally odd stuff. I certainly agree that the twin stick shooter element wasn't as strong as it could have been, and the stickiness of the shooting is irritating. Maybe once the judging is over I'll do a little clean up of the prototype, regardless of whether I take it further or not :)Thanked by 1EvanGreenwood
Another thing that might be a positive side effect of having some player involvement in determining/manipulating rules is that currently it is easy to miss what the rules are. I've noticed with a couple other people I've seen playing that they missed the **incredibly important** level cleared new additional rule text and subsequently didn't know what was going on.
I've found myself a little uncertain what rules were actually in effect after I've received a dozen or more rules, like when one button has three different effects on it, and I've generally just marked that button as being "not worth pressing" and then a 4th rule which is very useful gets added to it and I'm unable to calculate exactly what will happen when I trigger it (and it may even be difficult to infer what's happening, if there are multiple rules on the same axis triggering)
I had a run yesterday where killing an enemy did several things, one of which made enemy bullets slower, nearly every rule made bullets and firing and movement either faster or slower, so I got many levels in, without a lot of challenge, sort of playing in slow motion bullet time, searching for the rule that would eventually defeat me. Early on I got a rule where explosions made enemies, which instantly killed them, then eventually I got a rule where enemies dying made bombs, which of course in this system meant game over.
The sound stopped working, and the game crawled to a halt, and after a bit of amusement I had to suicide.
btw. If you want to see some of us play the game badly, and offer up entirely incite-less commentary, here's a video from a few days ago (the Derelict section is at the end):


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- Air Conditioning
- Central Heating
- Double Glazed windows
- Parking
- Pool
Offered furnished or unfurnished. Set on a 1565m² plot, a two storey house plus basement, a total of 570 m² covered areas. Ground floor consists of entrance hall; to the left there is a separate kitchen with breakfast area, laundry/pantry room and access to a remote control gate garage. To the right of the entrance area there is TV lounge with fireplace, dining area, guest w/c, three bedrooms and a family bathroom. Adjacent to this part of the house and with separate entrance, there is a wing with 2 bedrooms, w/c with shower, kitchen with sitting lounge. Next to the house, there is maid's ensuite room with w/c and shower. On the upper level of the main house there is a large master bedroom suite with full bath ensuite and office area. The lower level of the main house, there is games room, kitchenette, w/c and shower. The grounds consist of a fenced and gated mature garden, with grass area, BBQ kiosk, custom made swimming pool with Jacuzzi, rocks with waterfall feature, palm trees, double garage with remote control gate.
|Â House:
- Air Conditioning
- Central Heating
- Double Glazed windows
- Parking
- Pool
- Bedrooms - 6
- Garage - 1
- Total Area - 570 m2
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One of the shockers from the latest budget presented before Parliament today by the Minister of Finance is that duty on imported cars and specified goods will now have to be paid for in foreign currency instead of Ecocash/RTGS or Bonds.
Honourable Members will be aware that Government has, over the years, implemented demand management measures with a view to redirect usage of the scarce foreign currency to productive industries. Such measures include adjustments to the customs duty regime and control of imported goods through the licensing system.
Despite some success, Government has, during the course of 2017 and 2018, witnessed a surge in the importation of nonproductive goods, particularly motor vehicles.
In order to redirect use of scarce foreign currency to the productive sectors of the economy, I propose that customs duty on motor vehicles be levied in foreign currency acceptable as legal tender, with effect from 23 November 2018.
Several weeks ago there were rumours that duty would now be paid in foreign. Government officials rubbished these claims as fake news. It is now clear that whoever leaked these things clearly had their ears close to the ground and knew what they were saying.
The rule does not apply to kombis, taxis and other commercial vehicles
This measure will, however, not apply on imports of commercial motor vehicles and vehicles for use by the physically challenged.
Duty on selected goods will also now have to be paid in forex
Furthermore, payment of customs duty in foreign currency will also apply on Selected Goods
If you are wondering what these Selected Goods are. You can download a list of these Selected Goods by tapping/clicking this link. The good news is that for now this does not seem to apply to tech gadgets-for now. Who knows what else the tax hungry government will add to their list of Selected Goods.
Again the exchange rate is clearly no longer one as to one
The government is artificially keeping the exchange rate at one as to one. Yet when it suits them they are essentially demanding payment in foreign currency while making it illegal for everyone else to do the same. They keep issuing bond notes and increasing RTGS balances, they keep paying civil servants in bond notes, RTGS and Ecocash.
They are trying to have their cake and eat it too. The fundamentals of Economics will not allow that. There will be some sort of reckoning I imagine. We are at the cusp of full macroeconomic meltdown if this sort of blatant discrimination is allowed to continue businesses will close or resort to the black market.
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text:
Educational Farm
We take care of the past treasures to understand the present
We want to give the possibility of rediscovering the origin of our society and past, in order to better know the present and give nature its value and power.
The testimonies of our ancestors which we preserve are our treasure and we are pleased to show all that to people who have never had the chance to know the rural life.
Walking through the fields, touching the ground, smelling the scents, tasting a fruit just picked from a tree are experiences that carry adults and children to a world apart.


text:
The University of Arkansas at Monticello Music Theater Workshop will present two one-act operas at 7:30 p.m. Friday and Saturday, Nov. 16-17, at the UAM Fine Arts Center Auditorium.
A Little Nightmare Music by P. D. Q. Bach and the Old Maid and the Thief by Gian-Carlo Menotti will both be performed each night, according to a news release.
"A Little Nightmare Music, fatefully edited by Professor Peter Schickele, is an opera in one irrevocable act concerning the mysteries surrounding the death of Wolfgang Amadeus Mozart," according to the release. "In P. D. Q.'s telling of the story, Mozart was indeed poisoned by his rival Antonio Salieri, but not for the reason everyone assumes. Perhaps the truth lies in P. D. Q.'s infamous weakness for wine."
"In The Old Maid and the Thief, which Menotti dedicated to his own mother, Miss Todd lets her romantic imagination run wild when a handsome young stranger knocks on her kitchen door," according to the release. "Encouraged by her manipulative maid, Laetitia, who also has a romantic interest in the young stranger, Miss Todd attempts to prove she is daring and brave and would make him a wonderful wife by vowing, 'I shall steal, I shall lie, I shall kill.' Sadly, this relationship can only end badly."
Admission is free for UAM students, faculty and staff as well as children under 12. Tickets for students 12 and older are $5. Adult tickets are $10. Details: 870-460-1060.


text:
How to Login Into Ubee DDW36c Router? Full Guide
Competition in the world of router services has been raised to a greater extent this moment. Each one here is trying to provide the best it can afford. There are very few names that have got succeeded in winning the trust and credibility of users and of course, Ubee DDW36c is the leading one.
Ubee DDW36c setup is considered to be one of the most trustworthy and reliable router services in the market that is being known for the amazing bandwidth and wireless capability it offers to its users. Users are free to work on a very flexible and easy to the user interface. The login process is quite simple and easy to go, but if you are a newbie the chances are quite higher that you will be not aware of it.
How to login to Ubee DDW36c Router?
DDW36c is one of the most powerful routers that come up with 4 Ethernet interface options to work on. Users can use any of the three IP addresses to log in to the same. Before going further with the login process it would be quite essential to have a look at some of the prerequisites first. Just make sure you are having the following things so that you will not face any issues later.
- Ubee DDW36c Router
- Working internet connection
- Windows PC or smartphone for accessing your web browser
Once you have done with the prerequisites, connect your computer system and router option to the home Wifi.
- Get access over your web browser and search for the option of Ubee DDW36c login here. Moreover, you can proceed with the search using its internal IP addresses also and those are 22.214.171.124, 192.168.100.1, 192.168.10.1.
- Once done, you will be redirected to the login page of Ubee DDW36c Router. Make use of your default login credentials to make an easy login through. "admin" is the default username and "password" is the default password here in this section.
- In case you have changed your default login credentials prior and also have now forgotten them, you can reset your Ubee DDW36c default login just by pressing and holding the reset button for making login easier.
- We prefer to change the default login credentials to make your login process much securer. It is the only way you can opt for preventing your router from third party access.
- While changing the ubee router default password make sure that your username is should be simpler and easy to remember and also doesn't include any personal information over here. Moreover, the password should be complex and a perfect combination of alphanumeric characters so that it would become quite strong that no one can easily break it. Try to note down the login details somewhere safely on the paper so that you can easily use them in case of emergency.
- Once you have changed the default ubee ddw36c password; it's time to change the SSID i.e. Service Set Identifier. It is the name of your WiFi network. We here prefer to change the SSID as it keeps you safe from third-party access. While changing SSID make sure that you are not using your name or address or any other personal details here as it is quite common and the chances of being scanned by the hackers also get increased.
- One thing that we would like to advise you here is that try to change the username, password, and SSID of your router every 6 months.
More helpfull posts:-
- Steps to Login into Cisco DPC3825 (Updated Guide)
- How to Login into Arris DG1670 Router? (Updated Guide)
- How to Login Technicolor TG582n Instructions (Updated Guide 2019)
- How to Login & Setup your DD-Wrt Routers
- Here's How to Login into Arris NVG589 Router?
Issues users usually face
Ubee DDW36c Router Password is not working properly
It is one of the majorities of the most common issues of the Ubee DDW36c WiFi setup.The reasons behind the issue are several. Try to make use of your default password option for the same. You can get the default password option at your router's label also. In case if you have changed your default login in credentials; try to remember the newer one. If nothing works for you, press and hold the reset button for about 30 seconds consistently for resetting your router successfully.
How to reset Ubee DDW36c Router to default settings?
The process to reset Ubee DDW36c Router is quite simple and easy to go. All you have to do is to press and hold the reset button for about 30 seconds. Once done, just follow on the instructions being provided there to accomplish the rest process. Once you have reset your router system, make sure to log in using the default login credentials for the same.
How to access forgotten passwords to Ubee DDW36c Router?
The majority of the Ubee DDW36c Router users prefer to change the login credentials to save their router from third party access. In case if you also have changed your router password and have now forgotten them you can call your internet service provider and can ask for the login details from them. Moreover, the reset option is also there to help you out in such annoying position.


text:
Cascading Vertical Menu Software
Flash Vertical Menu 1.0.1 offers an effective tool which helps you to add impressive flash menu on your web site with few mouse clicks. Flash Vertical Menu for Dreaweaver is a simple, effective, and efficient way to add menu to your web site without. ...
- MenuVertical_Try&Buy.zip
- alvena.de
- demo ($18.50)
- 557 Kb
- 98, NT4, 2000, XP, Vista
We have created a vertical menu extension for Dreamweaver that seamlessly blends 2 of the best menu technologies - DHTML and FLASH. It takes the flexibility of DHTML menus and the Flash look and feel when constructing what can be called the ultimate. ...
- creative_dw_vertical_menu_dr eamweaver_extension_demo.zip
- Extend Studio
- Shareware ($56.26)
- 9.99 Mb
- Windows2000, WinXP, Windows2003, Windows Vista, Mac OS X, Mac OS X 10.1, Mac OS X 10.2, Mac OS X 10.3, Mac OS X 10.4, Mac OS X 10.5, Mac Other
Advanced Vertical Menu, Adobe Dreamweaver extension, Flash component We using the latest technologies and tendencies in web design have created the most powerful vertical menu extension. We remember that site menu is one of the key components of a Web site so our menu has impressing appearance, eye-catching and non-trivial structure for your web site.
- AdvancedVerticalMenu_Try& ;Buy.zip
- FlashDevelopment24.com
- Shareware ($)
- 194 Kb
- Mac OS X, Mac Other, Win Vista, WinXP, Other
multilevel vertical menu, dreamweaver extension, html5 menu Flyout menu plays important role in the creation of an effective and user friendly site. HTML5 Vertical Menu will be an essential part in this case and it can fit to any web design.
- JQVerticalMenu_Demo.zip
- FlashDevelopment24.com
- Demo ($34.90)
- 81 Kb
- Mac OS X, Mac Other, WinXP, Win Vista, Windows 7, Windows 7 x64, Other
This Dreamweaver extension provides simple and effective way to add the vertical CSS menus to your site.No hand coding. Easy create menus using included professionally-designed styles or make fully custom menu design. Ipad compatible menu maker.
- vmenu_dw.zip
- CSSMenuTools
- Shareware ($49.95)
- 1.55 Mb
- WinXP, WinVista, WinVista x64, Win7 x32, Win7 x64, Windows2003, WinServer, Windows Vista
CSS Vertical Menu Generator is a free tool for WYSIWYG menu generation. Just add menu items, define color and font settings and get an instant preview inside the program window itself.
- cssVerticalMenu.exe
- WonderWebWare.com
- Freeware (Free)
- 546 Kb
- Win98, WinME, WinXP, Windows2000, Windows2003, Windows Vista
Give your web pages a professional navigation system. Vertical Menu Applet lets you put menus on your web pages that will automatically resize themselves to the available area that they are given by the HTML form, set by the WIDTH and HEIGHT. ...
- SIRvmenuPRO.zip
- Sirius Computer Consultants Limited
- Freeware (Free)
- Linux, Microsoft Windows, Unix, Apple Mac OS
A powerful XML driven Flash menu, can be used for image gallery too, where the header and footer text are driven from the same XML file, as well the link URLs are also from same XML file. Some features: - smooth scroll bar and Up-Down arrows; - mou. ...
- Scrollable XML Driven Vertical Menu with Icons
- FlashComponents
- Shareware ($8.00)
- 488 Kb
- Win98, WinME, WinXP, Windows2000, Windows2003, Windows Vista
We have created the ultimate menu navigation solution for Flash Web Sites that can be used by both beginners and power users. The menus can be created in minutes from the authoring environment, can be customized to suit the design (easy stilling and. ...
- creative_fl_vertical_menu_fl ash_component_demo.zip
- Extend Studio
- Demo ($30.80)
- 4.72 Mb
- Windows2000, WinXP, Windows2003,Windows Vista
This is an reusable component. Just drag and drop from library and us it as button like normal buttons. Package includes: FLA; Opens with: Flash 8, Flash CS3; AS Version: ActionScript 2.0; Viewable with: Flash Player 8 and above;. ...
- Cool Vertical Menu
- FlashComponents
- Shareware ($3.00)
- 488 Kb
- Win98, WinME, WinXP, Windows2000, Windows2003, Windows Vista
Here is a powerful Flash item which makes easy to handle the navigation of your website. This is a dynamic item which is XML driven. This can be used for any kind of sites. The complete design is in Flash and it is resizeable. But during resize you s. ...
- Dynamic XML Vertical Menu
- FlashComponents
- Shareware ($5.00)
- 488 Kb
- Win98, WinME, WinXP, Windows2000, Windows2003, Windows Vista
This Expression Web add-in provides simple and effective way to add the vertical CSS menu to your website without JavaScript/CSS coding. You can quickly create menu using the stylish free professionally-designed templates or make fully custom menu. ...
- verticalmenu_exweb.exe
- CSSMenuTools Ltd.
- Shareware ($49.95)
- 1.75 Mb
- WinXP, WinVista, WinVista x64, Win7 x32, Win7 x64, Windows2003, WinServer
Related: Cascading Vertical Menu - Flash Cascading Menu - Cascading Flash Menu - Xml Cascading Menu - Fusion Cascading Menu


text:
The San Francisco 49ers visit the Houston Texans in Week 14 of the 2017 NFL season. PFF previews the top player matchups of the game.
PFFELO Ranking: 30
Coverage by: David Neumann
Matchup: San Francisco 49ers offense vs. Houston Texans defense
- QB Jimmy Garoppolo on play action — Jimmy G on play action was a topic in last week's preview as well, but it's already worth revisiting after just one game. During his brief time as New England's starter last season, Garoppolo had the fourth-worst passer rating on play-action dropbacks (61.8), making it one of the few weak spots of his game during that stretch. Last week against the Bears, Garoppolo completed all eight of his play-action attempts for 105 yards, good for 13.1 yards per attempt, the third-best figure of the week. The opportunity to put up those type of numbers should be there again this week in Houston. The Texans have surrendered a league-worst 133.9 passer rating on play action this season, allowing 11 touchdowns (most) and a gaudy 11.0 yards per attempt — the Colts are the only other team to allow even 10.0 yards per attempt when facing play action.
- WR Trent Taylor vs. CB Kareem Jackson — Garoppolo taking over at quarterback also proved to be the catalyst for the best game of Trent Taylor's young career. The rookie slot receiver earned an 86.9 overall grade against the Bears, his best of the season and the fourth-best given to a wideout on the week. Taylor caught all four of his slot targets for 72 yards, with only Jermaine Kearse (4.55) topping Taylor's 3.60 yards per route run out of the slot in Week 13 among qualifying wideouts. It's likely the 49ers will try and take advantage of the Garoppolo-Taylor connection again this week, as Kareem Jackson has struggled in the slot this season. Opposing passers have a 123.1 passer rating when targeting Jackson in slot coverage (sixth-worst of 50 qualifiers), and he's one of only four qualifying cornerbacks to allow more than 2.00 yards per cover snap in the slot this season (2.05).
- T Joe Staley vs. Edge Jadeveon Clowney — San Francisco's offensive line did a good job keeping Garoppolo clean in his first start, as he was pressured on just 25 percent of his dropbacks, the fourth-lowest rate last week. Staley's performance was a big part of that, with the veteran left tackle keeping a clean sheet in pass protection on 40 pass-block snaps and earning a spot on the PFF Team of the Week. After a bit of a rough patch in the middle of the season, Staley has now allowed just three quarterback pressures in his last four games. In Houston, Staley will spend much of his day against Clowney, who has been doing a better job getting to the passer since the Texans' bye week. Since Week 8, Clowney's 25 total quarterback pressures are tied for the eighth-most among edge defenders.
PFFELO Ranking: 25
Coverage by: Aaron Resnick
Matchup: Houston Texans offense vs. San Francisco 49ers defense
- RB Lamar Miller vs. DI DeForest Buckner – In the last three games, it has been tough sledding for Miller on the ground. Of his 168 yards in that span, 140 came after contact. Miller's overall grade of 79.5 ranks 18th among running backs, and due to injuries at the position, he has seen around 20 touches a game of late. This week, Miller figures to see Buckner frequently. Coming in with an overall grade of 88.2, Buckner is establishing himself as a premier interior defender in his second season. While his pass-rushing grade of 86.1 stands out, Buckner's 23 run stops rank sixth among interior defenders. It is worth noting Buckner's three missed tackles in run defense ranks 13th, so that creates some optimism for Miller if he's asked once again to create after contact.
- WR DeAndre Hopkins vs. CB Dontae Johnson – In the last five weeks with Tom Savage at quarterback, Hopkins has seen 59 targets, which leads the league. How efficient that has been is debatable, as in that span Hopkins' passer rating when targeted of 78.2 ranks 57th among 75 qualifying receivers but his 2.25 yards per route run still ranks 14th. Primarily lining up on the left side, Hopkins figures to see a favorable matchup against Johnson. For the year, Johnson's overall grade of 42.4 ranks 104th among corners, while his 1.38 yards allowed per coverage snap is 91st. Considering Johnson's passer rating of 107.3 when targeted and that the Texans trust Hopkins against anyone in single coverage, another game with at least a dozen or so targets seems very likely.
- TE Stephen Anderson vs. LB Reuben Foster – Due to injuries at the position, Anderson saw a drastic increase in snaps played last week and was targeted on 12 of the 48 routes he ran. A former college receiver, Anderson's receiving grade of 73.2 ranks 16th among tight ends, and his experience at wideout helps, as he has lined up in the slot on occasion. This will be a nice test for Foster, who is making an immediate impact with an overall grade of 87.7 that is fifth among linebackers. In coverage, Foster is allowing 0.73 yards per coverage snap, which ranks ninth at the position. One interesting wrinkle to follow will be who wins after the catch. Og Foster's 101 yards allowed in coverage, 73 have come after the catch, while Anderson's 93 yards after the catch rank 34th at the position.


text:
Seinfeld Videos
Seinfeld Scripts
Seinfeld DVD
Festivus Blog
Seinfeld Quotes
Seinfeld Sounds
Seinfeld Characters
Seinfeld Glossary
Seinfeld Photos
Seinfeld Episode Guide
Seinfeld Forum
Seinfeld Store
Contact Stan
Link to Us
Buy "The Kramer" Poster from AllPosters.com
Kramer Poster
Curb Your Enthusiasm DVD
in the episode "the stand in" they keep telling this story about this man Jerry Persheck aka "Packyderm"... who is he? did the story about him every happen in another episode?
Copyright ©2003, Mark Carey.


text:
Tips for Dinkelspiel Auditorium at Stanford University
30 Dinkelspiel Auditorium at Stanford University Tips
Parking during show times is free in nearby lots.
Nearby Stanford food-court
Abit difficult to park on campus, esp when there are other events going on. Highly advise arriving early to scout for parking.
The Mikado
The Cantor Art Museum, and Stanford campus, has a wonderful cafe.
Anything reasonable - it's a campus
Lots of easy parking, free on weekends and after 4 p.m.
Maxine Rowe Cohen
Marcus Shelby Orchestra
Maxine Rowe Cohen
Coffee tea water
Marcus Shelby Orchestra
Maxine Rowe Cohen
Marcus Shelby Orchestra
It would be great if Stanford had underground parking.
The venue is not air conditioned. Dress light.
Nothing to eat or drink in the auditorium, but the student union is adjacent to the auditorium.
Casual, relaxed attire - e verything from shorts and flipflops to dresses with hats
Parking was abundant and is free at Standford after 4pm weekdays and on weekends
Did not check out
We arrived early so we found parking
A nice selection of treats
Casual attire
Excellent parking and free after 4 pm


text:
Download The Martian Chronicles Study Guide
Critical Evaluation
(Critical Survey of Literature for Students)
The Martian Chronicles was published in 1950, bringing together a selection of earlier short stories that Ray Bradbury rewrote for the publication, as well as new texts written for the volume. At the suggestion of his publisher, Bradbury added bridging stories to connect the various tales in a more coherent fashion. In 1997, a revised edition was published adding two stories while dropping one. The dates of the individual stories were also advanced by thirty-one years to keep them in the future.
Along with Fahrenheit 451 (1953), The Martian Chronicles continues to be one of Bradbury's most influential works. It has never been out of print, selling more than four million copies and being translated into twenty-seven languages. The book was adapted into a television miniseries in 1979. It has also been adapted to radio, for the stage, and into a computer game. After receiving a favorable review by literary critic Christopher Isherwood, the text entered the literary mainstream.
Although it is a collection of short texts, The Martian Chronicles can be classified as a novel because of its thematic unity and the composite chronicle style in which it is written. However, the twenty-six different stories belong to different subgenres, including parody, mystery, horror, adventure, and dystopian fiction. They also incorporate a variety of themes and discourses such as race, gender, and colonialism, all against the background of Bradbury's rather unscientific and highly poetic Martian scenery.
Bradbury himself is generally perceived as a science-fiction writer despite the fact that he has written texts in many other genres. Those of his texts that are labeled as science fiction do not concern themselves overly with technical details, as does hard science fiction. Instead, they rely on human characters...
(The entire section is 432 words.)


text:
Slowbro — 120 HP — [W]
Stage 1 — Evolves from Slowpoke
[W] Yawn
Your opponent's Active Pokémon is now Asleep.
[W][C][C] Three Strikes: 100×
Flip 3 coins. This attack does 100 damage for each heads. If all of them are tails, you lose this game.
weakness: [G]×2
retreat: 2
Illus. Ken Sugimori
Unbroken Bonds — 43/214 — Rare Holo
Spacing out is basically all it does. It turns back into Slowpoke if its tail, along with Shellder, breaks off.
How many proxies would you like to print?
Legal in the following formats:


text:
The next clean-up on the River Brent is taking place this Sunday 14th April starting at 1pm. This event is suitable for all because it will consist of river bank litter-picking as well as in-channel work in waders to clear a large litter-berg which has built up behind a fallen tree. So, gentle tasks as well as challenging ones – chacun à son goût. But please don't take the 'goût' too far – the water isn't drinkable!
Looking forward to seeing you!


text:
Originally used to move cattle and horses.
This trail is the main access to the Sycamore Canyon Wilderness. It offers spectacular views of Sycamore Canyon and the surrounding red rock bluffs. It receives regular use by horseback riders and hikers. The trail ends at its junction with TR #70, Winter Cabin Trail, on the Coconino National Forest. TR #70 continues on to Winter Cabin, another 5.1 miles. As you approach it from the south trailhead, Taylor Cabin is located on the trail at about mile 9. Constructed of quarried sandstone by local ranchers in 1931, Taylor Cabin was used for many years as a winter line camp. The cabin is listed on the National Register of Historic Places, but is open to visitor use.
Recommended season of use: Fall, spring, winter (depending on weather). The bottom of Sycamore Canyon can be stifling hot in mid-summer with little air movement in the canyon. Mid-summer use by hikers is not recommended.
Maps, other resources: Prescott (east half) and Coconino National Forest Maps; U.S.G.S. topographic 7.5' quads for Sycamore Basin, Loy Butte, ansd Sycamore Point.
Trail layout: The lower section of trail is relatively level through Sycamore Basin at an elevation of about 4,500 ft. The trail approaches Sycamore Creek at about mile 5, and from there stays either in or close to the canyon bottom until about mile 11.2. Here the trail becomes Coconino National Forest Trail #70 and leaves the wilderness climbing over 2,000 ft. to Winter Cabin.
Precautions: There is no dependable water on this trail during summer; in winter, however, the flows can be heavy. It is not recommended for summer use.
Check out the Official Route and Triplogs.
Leave No Trace and +Add a Triplog after your hike to support this local community.
2018-07-14 HAZ_Hikebot
One-Way Notice
This hike is listed as One-Way.
When hiking several trails on a single "hike", log it with a generic name that describes the hike. Then link the trails traveled, check out the example.


text:
Hi All,
I have a listView that only contains 5 items and i want to be able to control the color and borders around each item. the problem i have is the listView runs top to bottom of the screen and i want it to cotain the 5 items so i can show a different background color
I've tried pacing the listView in stacklayouts and frames but no joy as yet, I need to be able to end the listView after the 5th item.
This what i have
Content = listView;
i've tried
Content = new Frame { Content = listView, };
All help is greatly appreciated.
Thanks Guys
I don't think placing the listview inside a stack panel/frame will help you with it.
Have you tried using the style on the
ViewCells https://developer.xamarin.com/guides/xamarin-forms/user-interface/styles/


text:
Friends, Last night's episode of Project Runway began just the way any episode of Project Runway should begin: with controversy. In a move reminiscent of the infamous walk-off proposed by season 2's Zulema, episode 3 winner, Jack, changed models. I was waiting for it to hit the fan when he chose Ricky's model, but, sadly, it… Continue reading Project Runway: Season 4, Episode 4
Day: December 6, 2007
Project Runway: Season 4, Episode 3
Friends, I'm only a little late on my Project Runway review. I was at Seminary last week and only watched the episode on Monday. First, I have to say that I was disappointed with the challenge. I'm not really sure how Tiki Barber's wardrobe became important to America, but I suppose they had to mix… Continue reading Project Runway: Season 4, Episode 3


text:
Ultra intelligence was not always used to its fullest. When Enigma was first broken, some British commanders did not take the intelligence produced seriously. In certain cases, cover stories had to be invented to protect the intelligence source and if these could not be supplied in time, the intelligence could not be used. However, intelligence from Bletchley Park contributed to the success of many Allied campaigns.
Coventry Cathedral; 1940See more See more: http://www.iwm.org.uk/collections/item/object/23984
An Allied convoy in the Atlantic; 1941See more See more: http://www.iwm.org.uk/collections/item/object/205021959
The German invasion of Crete; 1941See more See more: http://www.iwm.org.uk/collections/item/object/205185317
HMS Kite on an anti submarine patrol; 1944.See more See more: http://www.iwm.org.uk/collections/item/object/205186952
HMS Argonaut; 1942See more See more: http://www.iwm.org.uk/collections/item/object/205186145
D-Day; 6 June 1944See more See more: http://www.iwm.org.uk/collections/item/object/205193122
Next section: Teaching ideas


text:
|Bracing against the wind
2002 WTC Pics: Aug 12 Aug 16 Aug 30 Sep 11 Sep 23 Oct 24
Better Living through Mixed Zoning
Lo! In the east against the blazing shadow of a rising sun, there come four men striding in unison, each step a journey, against the terrible winds.
Sunday, September 05, 2010
Halloween Help
I also sell Halloween Costumes though, and from September to October, I get very busy making sure that I still have that once-a-year extra income to live off of.
Every fall season, there's a huge push by costume companies to stay on page 1 of search results. Every trick is used to stay on top - contests, twitter spam, fake pages that seem like articles buy are just advertisements.
This year the frenzy was out of control, and my site, Moon Costumes, which is well respected, hand-run, and favorably reviewed by most customers - has basically been lost in a sea of increasingly irrelevant competitor spam sites. (I used be on page 1 when you searched for "halloween costumes"... now I'm on page 7 ... with dozens of intervening sites of extreme irrelevance.)
So I'm resorting to asking for help. If you happen to have a website, and you know me, I'd appreciate a mention, or something. If you want a reciprocal link, I will happily oblige. Every bit helps.
[View/Post Comments] [Digg] [Del.icio.us] [Stumble]
| Bloghop: | Blogarama | Technorati | Blogwise


text:
For only USD $400 … this will be my NEXT purchase!
AOC today introduced what might be one of the most compelling arguments for a monitor upgrade I've ever seen in their CQ32G1 monitor. This seemingly checks all the boxes for either an AMD or NVIDIA (now that G-Sync has been opened up to FreeSync) users. The 31,5″ VA, 1700R curved panel promises better image quality and color accuracy than a TN alternative, while the 2560 x 1440 resolution means there are a number of graphics cards that can run the latest games with above 60 FPS performance – and is a sweetspot resolution for those delicious, if rare, RTX effects. The 1 ms response time and 144 Hz refresh rate guarantee that users who want an even more fluid feel and pack serious graphics cards can do so on the cheap as well.
Sadly, the monitor doesn't support HDR content (maximum 300 cd/m² brightness), but for the price, I'd say users can't really complain about that. There's a 3000:1 static contrast ratio and 124% sRGB coverage; there are some AOC-exclusive technologies (such as Flicker-Free technology, LowBlue Mode, grey level control with AOC's Game Color, and AOC Dial). Image input is taken care of by 1x HDMI 2.0, 1x HDMI 1.4, and 1x DisplayPort 1.2. Cut corners include ergonomic capabilities (the stand only tilts (-4° ~ +21.5°).
The AOC CQ32G1's pricing being set at £359, $395 and €399 just looks like a steal on the spec list alone. In addition to the 31,5″ CQ32G1, however, AOC is also introducing the C24G1 (24″, $230), the C27G1 (27″, $280) and the C32G1 (32″, $300), which are differentiated from the CQ32G1 only by their resolution (at standard 1080p).
You can buy it from Amazon here – https://amzn.to/2TG9kdc


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Nationwide coverage via quality engineers stationed in Delhi NCR, Mumbai, Chennai, Pune, Bangalore, Jaipur, Tirupur, Kolkata and many more production hubs.
Pro QC International has been present in India since 2001, providing a variety of quality solutions to both local and international clients. Our nationwide network of qualified and knowledgeable engineers allows us to offer custom and cost-effective quality solutions to your needs, whether they are short or long term. All activities in India are managed from our Delhi NCR office and headed by our Western country manager, combining the best of both worlds. Our experienced team is available with little notice and is at your service where and when you need support with inspections, factory audits or testing.
Product Inspection Services
By performing inspections, we are able to identify problems early with the goal of eliminating the causes. Utilized correctly, inspections save money by eliminating process problems and ensuring that the end product meets customers' requirements and expectations.
The main types of inspections we offer include:
Pro QC inspects first-article samples prior to volume production. This verifies that product specifications are being met and avoids unnecessary reengineering work later.
These on-site inspections evaluate samples of your products selected during the manufacturing process. This confirms the quality of your product and allows any necessary changes to be addressed early on, reducing rework time and costs.
During a pre-shipment inspection, our engineers verify that finished goods conform to your specifications.
Pro QC ensures that proper methods are employed during product loading, and we verify counts on-site.
Pro QC recommends ANSI Z1.4 2003 sampling tables to determine the number of units that will be randomly selected for evaluation. If you do not have existing sampling requirements, Pro QC will assist you in determining which plan works best for your specific needs. Samples are checked against a detailed inspection plan for appearance, applicable functionality, packaging integrity, workmanship, etc. If you currently do not have an inspection plan, Pro QC can assist. Defects noted are classified as major, minor, or critical depending on inspection plans. The acceptable quality level (AQL) is determined by totaling the defects and using the corresponding accept/reject criteria within the sampling plan.
Auditing vendors is a critical but often overlooked step in the sourcing process. Verifying a supplier's capabilities via one of our highly trained auditors will provide you with comprehensive insight into their set-up, and will tell you whether or not the vendor in question is up to the task. Pro QC International offers a variety of audits for different purposes, e.g. to verify compliance with retailer standards or to assess quality management systems. For example:
And more.
At Pro QC, we also work closely with clients and their suppliers to improve their system, processes and manufacturing capabilities. Below examples for reference:
In other words, our highly qualified engineers and auditors are able to bring your vendors to a higher level, reducing defects and costs in the process.
For reference, please find below overview of production hubs and associated product categories in India:
Pro QC's in-process and pre-shipment inspections identify problems leading to fewer defects while reducing corrective action time.
To ensure that your facilities can deliver high-quality products, operate efficiently, and support continuous improvement, Pro QC offers supplier audits and process surveys.
Pro QC assists with mandatory vendor compliance programs that are becoming more common when seeking to work with larger retailers or industrial organizations.
Pro QC verifies conformance to design, properties, performance, reliability and lifecycle in Ningbo, China and Chicago, USA. Custom fixtures and test methods are crafted in-house.
Pro QC's production order control services reduce delays in production and delivery.
Pro QC Supplier Development Services resolve problems with suppliers failing to deliver needed quality or performance.


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Six dressage bred warmblood stallions were approved for Westfalian breeding at the 2018 Westfalian Late Licensing in Munster-Handorf on 13 December 2018.
Thirty-two dressage and show jumping stallions and ponies as well as some coldbloods were entered for the late licensing.
The Westfalian society used three different definitions to indicate the approved/licensed status of the presented colts: gekort (licensed but still to be performance tested), zugelassen fur Westf. Zuchtprogramm (approved and already licensed with another studbook), and Ubernahme HB I (approved for life for older, proven stallions)
The accepted dressage bred colts are:
- Daricello (by Dante Weltino x Laurentio) - Owner: Gestut Westfalenhof - approved (15 mares/year)
- Sezarion (by Sezuan x Sandro Hit) - Owner: Gestut Westfalenhof - approved
- Fellini (by Berlusconi x Grafenstolz) - Owner by Margit Eisner - approved for life
- Belissario (by Belissimo M x Sandro Hit) - Owner: Gestut Lonken - approved
- Bordeaux' Barolo (by Bordeaux x Munchhausen) - Owner: Alida Abrar - licensed (15 mares/year)
- Zackorado (by Zack x Florencio) - Owner: Matthieu Beckmann - approved
Photo © LL-foto
Related Links
Ten Dressage Stallions Accepted at 2016 Oldenburg and Westfalian Stallion Approval
Twelve Stallions Approved at 2015 Westfalian Late Licensing


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Sunday, 4 January 2009
How did that happen?
I also see that lots of the blogs I look at regularly have been updated loads over the last few weeks & I feel very disorganised & slack in comparison! Must get my act together now that the holiday time is over.
The boys and I did lots of crafting together - mostly of the glitter paint variety - and it will be very sad to take all their homemade Christmas decorations down tomorrow. But how fab it will be to get them out again next year! And I wonder what we will be making then? This year I am determined to teach them to sew and maybe knit too...
Since Christmas I've been pleased to put away my needle and thread for a bit and turn back to my crochet hooks. I have another amigurumi octopus on the go - I think I have a couple more of the legs to do and then it just needs stuffing and sewing together (but, ugh, that's the bad bit!) and it will go straight on sale.
I've also just completed what I think of as a tippet, but I think is more accurately called a neckwarmer! My oh-so-charming husband calls it a snood, but that's his early 80s upbringing and lack of fashion knowledge for you.
This mini-scarf is crocheted with RYC Soft Tweed yarn in a shade called, rather sweetly, 'Twig'. I guess that's quite an appropriate colour for this very leafless time of year. The pattern is my design and I'm delighted with the way it's turned out (I'm always amazed when an on paper idea translates reasonably accurately to reality). I'm also very pleased that I have been able to use a lovely huge button from Vin Papa at Etsy that I have been hording for a special purpose for some time now.
The piece needs to be blocked so that it tidies up a bit, but I couldn't resist posting about it now. What I didn't appreciate as I crocheted it was that the design would turn out to be pleasingly versatile. Here's a picture of headless me (probably for the best just at the moment) wearing it with the button at the front. This is now I had envisaged it being worn when I was working on it. But as I was trying it on, I tweaked it round a bit and realised that it also looked great (perhaps even better) with the button worn on the shoulder. So here's another pic (with rather scary post-Xmas/NY head this time) with the neckwarmer worn at an angle. Now I've got to decide whether to keep it for myself or shove it on Etsy. As my shop is looking frighteningly empty now I've taken all the Christmas stuff out (man am I glad to see the back of Christmas stockings until next year) I shall no doubt put it on sale. And probably make another one if I can find another good yarn in my stash.
Looking at the pics (other than thinking I really do need to lose the pasty look) makes me realise that I really need to work hard on getting some good photographs of stuff for sale this year. There is a real disparity between the colours in the 3 photos here - just being in a room with better light can make such a huge difference. There's some fab tutorials and other info out there so I am definitely going to make it one of my resolutions for 2009 to get working on improving my product photos.
5 comments:
- jillytacy said...
Happy 2009! I hope you're enjoying the new year!
8 followers that's great! I use bloglines but haven't done the whole follower thing. Maybe I should become a follower!
The neck warmer looks great! I know what you're saying on the photos I thought about trying to improve mine too but don't have the time or motivation to invest myself to improve my blog photos at this point.
- 4 January 2009 at 19:30
- Hannah said...
The button on that neck warmer is fab! I prefer it on the shoulder too. Well done on 8 followers I have 5 at the mo, but I've only just put it on so I'm pretty pleased with that :)
- 4 January 2009 at 20:39
- Izabela said...
Happy New Year! thank you for visisting my blog! I think your tipplet is great, if Icould follow more after you I would!
- 4 January 2009 at 20:51
- Lisa, F is for Fischer said...
I love the mini-scarf! I've never seen anything like it (of course I am about as far from the fashion world as you can get!). Thanks for introducing me to new and beautiful things! I always admire your work!
- 6 January 2009 at 21:38
- Molly Anne said...
Oh I love this!
I got a kick out of your comment about how surprised you are "when an on paper idea translates reasonably accurately to reality" - haha! So true for me as well.
- 12 January 2009 at 18:09


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I just stumbled upon an amazingly well stated piece by Ann Qiu titled The Real Shanghai Secret written in response to Thomas Friedman's NY Times OpEd: The Shanghai Secret from October 2013, where Friedman praises the progress made by Shanghai in the past decade, while glossing over the disparities in socioeconomic status comprising students in Shanghai schools.
"In 2003, Shanghai had a very "average" school system, said Andreas Schleicher, who runs the PISA exams. "A decade later, it's leading the world and has dramatically decreased variability between schools." (Friedman, 2013)
Unfortunately, on this specific issue and topic, too few people will read Ms. Qiu's words and too many have read Mr. Friedman's, which follow.
"When you sit in on a class here and meet with the principal and teachers, what you find is a relentless focus on all the basics that we know make for high-performing schools but that are difficult to pull off consistently across an entire school system. These are: a deep commitment to teacher training, peer-to-peer learning and constant professional development, a deep involvement of parents in their children's learning, an insistence by the school's leadership on the highest standards and a culture that prizes education and respects teachers."
"Shanghai's secret is simply its ability to execute more of these fundamentals in more of its schools more of the time."
Mr. Friedman, along with many others, such as his Shanghai travel companion, Wendy Kopp of Teach for America fame, or Michelle Rhee of StudentsFirst, want us to believe that we can easily reproduce results achieved in different countries, whose cultures vary drastically from ours, by following their recipe. Worse, abstractions of these approaches resonate with what sounds like common sense to most Americans: the essential ingredient of great propaganda. Who would not want what Friedman, Kopp, et. al. describe? Unfortunately, most education reform banter is cloaked in Orwellian phrases like "StudentsFirst," "every child deserves a high-quality teacher," or "Race to the Top" similar to how legislation is named, such as "No Child Left Behind." Hence, the masses clamor for, or support, these initiatives since everyone wishes for better educational outcomes for our children.
Fortunately, as a counterbalance to the missives of the mainstream media, I found Ms. Qiu's article via a Facebook post. I agree with her common sense rebuttal, excerpts of which follow.
"Please be aware that a lot of young Chinese are studying abroard! [sic] This number is rising annually, and the students' ages are increasingly younger. It is common sense to Chinese people that we cannot change the monopolized and red-coloured education system; but now, we can, at least, vote with our feet.
Please ask yourself why the wealthy class of Chinese parents want to spend a large amount of money on "the worse education" in the USA? Are they really fools? They must have their reasons!
The major reasons for pursuing educational opportunities outside of China are rather obvious to us Chinese: less compulsory, less homework, less boring mechanical exercises, less standardized questions and answers, and less threatening requests. Children can be treated as human beings instead of being force-fed homework, rote learning and standardized tests. Children have freedom to learn, even the opportunity to make mistakes. Children are encouraged to think critically and independently. Children can explore their curiosity.
That is what well-to-do Chinese parents are paying for: freedom, openness and humanity!"
Hopefully, most Americans will wake up to the misapplication of education statistics so commonplace today. You would think we were better at seeing through these mistakes given the prevalence of fantasy sport leagues. Ms. Qiu understands this simple truth when she describes Friedman's oped.
"…The worst thing is misinterpretation when a person just wants a surface answer of the enviable result achieved by Shanghai students in 2009 to support the standardized testing based education model, and persuade American students to "beat" the Chinese in phony competitions." (Qiu, 2013)
My post is not meant to bash Friedman. He does point out gems of insight, such as the following.
"…teachers spend about 70 percent of each week teaching and 30 percent developing teaching skills and lesson planning. That is far higher than in a typical American school."
Most teachers in America employ a similar ratio in their effort. However, they do so by sacrificing their off campus hours.
Friedman also points out that [teacher driven] collaboration is most helpful for improving outcomes.
Education experts will tell you that of all the things that go into improving a school, nothing — not class size, not technology, not length of the school day — pays off more than giving teachers the time for peer review and constructive feedback, exposure to the best teaching and time to deepen their knowledge of what they're teaching.
Unfortunately, Friedman goes on to emphasize a narrow, ambiguous measure: productivity, as a key metric for student learning by quoting a PISA representative who sees personal development overcoming a teacher's ability level ("average people") .
"…while in America a majority of a teacher's time in school is spent teaching, in China's best schools, a big chunk is spent learning from peers and personal development. As a result, he [Andreas Schleicher] said, in places like Shanghai, "the system is good at attracting average people and getting enormous productivity out of them," while also, "getting the best teachers in front of the most difficult classrooms."
Our overemphasis on narrow measures such as standardized test results is understandable, if not reasonable. We are overloaded with information today. Busy schedules, work challenges, family dynamics, and other personal commitments occupy our precious, limited time. Yet, perhaps we should step back and consider points such as those made by Ms. Qiu, who unabashedly "tells it like it is." Or have we abdicated our role in shaping our public education system to those whose future fortunes could grow mightily with greater shares of the immense public spend on education?


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Micellar thermal water created to effectively clean impurities and make-up remains from the face, eyes and lips and moisturize. The structured tensoactive cleaning agents present in the micelles gently remove all traces of make-up from the face, lips and eyes. Specially indicated for sensitive skins. Its formula contains FNH and Macadamia oil, for greater hydration, softness and protection of skin's barrier. The Salies-De-Bearn spa water brings a sensation of comfort, reducing the reactivity of dry skins. No rinsing required. Alcohol and paraben-free. Allergy tested.
Main ingredients: Thermal Water, NMF Moisturising agents, Macadamia Nut Oil Repidating agents.
© 2018 Skeyndor.


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NHS England gives people the opportunity to respond to consultations to tell them what they think about specific areas of their work. Sometimes they do this by holding events and other times they ask questions online.
Some consultations are quite specialist and others focus on more general issues, such as how they go about their work.
NHS England's website includes details of all their consultations and how to feedback on them.
Visit NHS England's website to view details of current consultations and how you can get involved.
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Balancing work, relationships and a rich inner life can be a challenge. In this workshop you will be led in reflections and practices on questions such as, Who are you underneath the shifting personalities and roles? With what do you want to identify? How can you identify with your inner Light and potential? Take this time to clarify what is most important in your life. Bring a journal
COST: $25, $20 for seniors and student
For information and to register: firstname.lastname@example.com or 613-797-3933
Ottawa Teachers on Tour - We bring the Ashram to Chelsea/Wakefield!
Swami Matananda is a long-time teacher and resident of Yasodhara Ashram. Her light-hearted nurturing approach supports people in accessing their inner well of wisdom and their true potential.
Yasodhara Ashram is open year-round in the beautiful mountains of southeastern British Columbia. We invite people of all ages and backgrounds to discover the promise of yoga.
Centre Wakefield La Pêche, 38 Ch Valley, La Pêche, QC, J0X 3G0, 819 459 2025


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Congrats and thanks to Terri Heffelfinger of Jeromesville for this Joke of the Week -- getting The Works from Klaben Auto!
After a long day at the waste treatment facility, Steeler Jim arrives home to his trailer, walks in and sees his wife, Bengal Betty, watching a cooking show.
He says, "Why are you watching that? You don't know how to cook."
Bengal Betty looks at him and says "So...you watch porn."


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Taking The Fear Out Of Auto Repairs
You probably think of your vehicle as one of the best things in your life because you need it to to go places. You may not know a lot about cars, but you might want to learn. Look through this article to learn how to perform maintenance on your car.
Get a good battery charger to keep in your vehicle. Having a car battery die is a common problem, so keeping a battery charger in your car can help you and others in this situation. Learn how to find the points where the battery charger connects.
Read the manual for your car and make notes of important pages. When you show up to a mechanic's shop, you are going to have to explain some information about your car. By knowing the manual, you may actually find you can fix some issues yourself.
You car records need to be kept on hand. One good place to keep them is in a folder in the trunk right above your spare tire. The mechanics who work on your car will need to see your maintenance records before working on your car. They can diagnose issues quicker.
Tool Kit
Assemble a DIY auto repair tool kit to keep in the trunk of your car. Basic tools that should be included are tire changing tools. If you don't have a jack and lug wrench, get one. Your tool kit should contain these items: socket wrenches, ratcheting tools, a wrench for torque and one that is adjustable, and both a Phillips and a flat head screwdriver as well. Cheap tools are not worth your money. Get good, sturdy tools that won't break when you need them the most.
Your car key should not have tons of fluffy keychains on it. The ignition is not suited to that weight, even when you think it isn't much. If your key sticks, install new tumblers and use a lighter key chain.
Ask about prices and labor rates before you give your keys to a mechanic. Some shops have these costs in conspicuous places, so you need to carefully read and ask any questions you have if something doesn't make sense. Make sure that you know exactly how you are going to be billed. Auto repair shops may use the estimated repair time established by certain manufacturers. A lot of repairs that seem to be easy to fix could end up taking a whole day in some cases.
You do not always have to have your dealer repair your car. There are a variety of mechanics and auto shops on offer for you to chose from. If you feel comfortable with someone, use them.
Seem Minor
While your car issues may seem minor, it never hurts to have them checked out by a professional. An issue that might seem minor could end up turning into a nightmare down the road.
If someone claims the parts they sell last a lifetime, run away. This may simply be a money making racket. For example, you can find cars that come equipped with "lifetime" fluid in their transmission. It is not something that will be changed often, but the transmission fluid is not guaranteed for a "lifetime." In reality, you should change it around once every 80,000 miles.
Always contact the manufacturer if you're experiencing safety-related problems with a new car. There may have been a recall on the car already, or one may be needed. With a new car, the problem will generally be covered by the warranty, and the dealer will fix it.
Auto Repair
Good auto repair happens due to consistency. Stay with an auto repair shop you have trust in instead of seeing different people all the time. By shopping around different mechanics, you won't get consistency regarding what your car really needs. They will provide different estimates, too.
Learn to do some of the easy auto repair tasks on your own to save a trip to the shop. It is a common misnomer that you need a mechanic's services to attend to these items for you. Realize what you're getting yourself into, but don't be afraid to get dirty!
If you find a repair shop that does good work, make sure to go to them for all your car troubles. When you have a good mechanic relationship, your repairs will be done properly. This may also give you discounts on future jobs.
Don't neglect asking your friends for their recommendations on what auto shop is best. This is a great way to locate services because the person's skills have been recommended by a person you know. You put yourself at risk of a poor repair if you don't know someone who has had repairs done at a shop before.
Windshield Washer
Do not add water to the car's windshield washer reservoir. Water can clean the windshield, but your system is made for that special fluid and water could damage it. Therefore, regularly inspect your windshield washer compartment, and if it needs refilling, refill with this fluid. But don't try to add more if it is already full.
As stated earlier, it is important for you to take care of your vehicle. Even learning simple maintenance can save you a lot of money from going to the mechanic. Apply what you've just learned here, and you'll be confident making repairs going forward.
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