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I found a white whisker on my chin. To some, this may be an annoyance. To others, it may be a reminder of aging. To still others, it may mean that it is time to get a facial. To me, it made me tear up and become emotional. Now, this is not the first time... Continue Reading →
2019 ~ New Start, Reflections and Adoptedness
I got off track somewhere in the middle of November. I had made a goal to write every day during National Adoption Awareness Month....and here it is January 1, 2019 and I have not written in a long time. There is a reason. My dad fell, he spent some time in the hospital and rehab,... Continue Reading →
Adoptees – On Being "A Mistake"
Many adoptees have been told in their lives that they are a mistake. That their birth mother "got in trouble," and that this "trouble" was a "mistake." What the adopted person hears is - "YOU are / were the trouble," and "YOU are / were the mistake." Those who are reading and who are not... Continue Reading →
Adoptee Connect and Why Adoptees NEED Community
This blog post is dedicated to Adoptee Connect with a heart full of gratitude. In September of 2018, a group of 5 people sat around a table. You could feel the nervous energy. This was the first official meeting of the Las Vegas Adoptee Connect Support group. I knew this was the start of something important.... Continue Reading →


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Prosecco Afternoon Tea for Two at The Crowne Plaza Edinburgh - Royal TerraceCode: PCPEPT 9 month validity Scotland - Edinburgh 2 people
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Prosecco Afternoon Tea for Two at The Crowne Plaza Edinburgh - Royal Terrace
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Enjoy the ambient surroundings of the Crowne Plaza Edinburgh's botanical-inspired Royal Terrace with a Prosecco Afternoon Tea for Two.
You and a loved one can take your seats in the spacious, conservatory-style restaurant, where the friendly staff will offer you an extensive selection of teas and coffees before presenting you with an impressive afternoon tea stand. Tuck into traditional scones with jam and cream, delightful savouries and sumptuous pastries, all whilst overlooking picturesque views on to terraced gardens.
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- Afternoon tea for two at The Crowne Plaza Edinburgh's Royal Terrace Restaurant
- Delicious sweet and savoury delights
- Glass of prosecco each
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Your voucher is valid for 9 months from the date of issue, while government restrictions apply in relation to Covid-19 we are offering free extensions on all experiences so you can take your experience when the time is right.
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On arrival at The Crowne Plaza Edinburgh, you'll be warmly welcomed and shown through to your pre-booked table in the Royal Terrace Restaurant.
Take your seats and soak up the relaxed, botanical-themed surroundings, before dining on a traditional afternoon tea filled with sweet and savoury fancies, topped off with a glass of prosecco each.
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Your afternoon tea is available seven days a week. Exclusions may apply.
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Trump tells tribal leaders that Medicaid cuts will be 'great for everybody'By Mark Trahant
TrahantReports.Com The Senate's health care bill is "mostly dead." But that's not the same as all dead. And this holiday weekend will decide either the legislation has a second life or if there is a better way to proceed. Republican Senate Majority Leader Mitch McConnell is planning another shot at health care reform (excuse me, a plan to cut taxes and roll back Medicaid) this week producing yet another draft of the health care bill. Meanwhile Senators (as well as members of the House) will break and return to their home districts. This is where the people have a chance to weigh in with a "hell, no!" The Senate bill may be the most unpopular piece of legislation ever, currently earning support of between 12 and 17 percent depending on which poll you read. To borrow the TSA phrase, if you see someone (as in a member of Congress) say something. Consider this: Medicaid is popular across the board. A poll by Kaiser Health News illustrates this point. It shows that some three-fourths of Americans view Medicaid favorably. (But the poll also points out that most Americans don't know that both GOP bills would cut deeply into the popular program.) Even Republicans think Medicaid works. For the past few weeks I have been writing post after post about how bad this approach to health care — I mean, tax cuts — is as a policy. The problem is basic. Many Republicans do not believe health care is a right. So it's their mission to roll back government. But not every Republican believes that. Some see the effectiveness of programs such as Medicaid and see it's rollback as unconscionable. (Previous: Health care deserves policy debate.)
At a meeting with tribal leaders at The White House, President Donald J. Trump was asked about cutting Medicaid. His answer: "It's going to great. This will be great for everybody." Read "great" as "clueless." But the president did say it was going to be difficult to get the votes, "it's very tough … I think we're going to get at least very close, and I think we're going to get it over the line. " We shall see. Mostly dead or all dead? And an all dead GOP health care bill could deliver a miracle. This is the moment where McConnell will pull out his checkbook. He will be trying to win *cough* buy * cough* support from senators with sweet deals for the folks back home. If that doesn't work, McConnell said he might be forced to work with Democrats on legislation. Imagine that! A Congress that works with both parties. This is what really ought to happen. The Affordable Care Act has problems that need to be fixed. But it's in specific areas, such as the individual insurance market, and a bipartisan approach would actually yield the best results. But more important the only way that Congress governs again is for leadership to recognize that they cannot govern with Republican votes alone because they don't have enough votes. There is a split within the Republican Party on the very question of health care as a right, let alone specifics about how much to cut and where. And that same division plays out on just about every major public policy issue. But a few Republicans working with Democrats do constitute a majority in both Houses. A lot could get done. The Congress could pass a budget. Raise the debt limit (averting another crisis) and do the jobs that we the people hired them to do. That would take a miracle right? But we can always hope and the first step is an all dead Republican health care bill. How long will it take for this process to unfold? This will only happen when congressional leaders run out of options and see working with Democrats as the only path forward. This will take time because as Miracle Max said in The Princess Bride: "You rush a miracle man, you get rotten miracles." We don't need another rotten miracle. Mark Trahant is the Charles R. Johnson Endowed Professor of Journalism at the University of North Dakota. He is an independent journalist and a member of the Shoshone-Bannock Tribes. To read more of his regular #NativeVote16 updates, follow trahantreports.com On Facebook: TrahantReports On Twitter: @TrahantReports
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Thoughts looking back on Asheron's Call
Q: Who are you?
I saw the answer to my question as involving two candidate alternative skills: healing or life magic. The upside of healing was that it was fast, and didn't require mana. The downside was that it required stamina and healkits. Another upside was that it required fewer skill points than life magic, but on the other hand, life magic could do a lot more than just heal oneself. Life magic could cast protects, vulns, drains, conversions, etc. Life magic had the downside that you had to equip a wand and cast a spell, which took time. If you had healing instead of life magic, you could leave your weapon and shield equipped while you healed yourself. I deliberated about this for awhile, but after realizing the awesome potential of protections and vulnerabilities I realized that I was going to have to specialize life magic. Then I realized that since magic was going to be my primary form of offense, I was going to have to do 100 focus/self. Then I realized that each other skill of magic was indispensable as well. Without item magic, you couldn't portal. Without war magic, you would always be limited to draining/harming/meleeing things, and I played a character like that later in the game on Winter's Ebb and I can tell you it's pretty lame compared to having the option of blasting stuff away with warmagic. War Magic was expensive, but a mage couldn't live without it in PvM. It was pretty good in PvP too if you could make it land. A mage with warmagic would have a strong advantage over one without. And creature was a no-brainer, you could increase your skills by thousands of exp just by casting a spell if you trained that skill.
So anyways, you can sort of see how attempting to optimize the efficacy of my character left me with a limited range of choices for the distribution of my skillset at the outset of the game. I think I understood _how_ AC was broken by the end of beta, and I figured it out pretty fast. I knew what I wanted my character to be able to do ultimately. I wanted to be able to raise my mana conversion skill high enough so that I would be able to gain mana by casting revitalize self and stamina to mana. If I could achieve a net-positive increase in my mana level by chaincasting these spells at some point, then I could generate infinite mana, and I would be able to cast an unlimited amount of buffs on myself. In this way I would be able to cast protections against every single type of damage, and I would be able to venture alone into the dangerous high-level content which was previously inaccesible to me, such as the depths of the direlands, and the olthoi dungeons.
I eventually did achieve this goal, and I really enjoyed my contact with other like-minded members of the community who achieved similar goals. I'd meet people like Obsyan, Rantire Ulfinsdatter, Crusher, and others in Black Death Catacombs. We were all private people, and I was very preoccupied running around as fast as I could to avoid being ripped to death by olthoi pincers--because I was exploring this dungeon before my character had matured and I could chaincast unlimited level 6 protection spells--so we'd often see each other run by a few times before saying anything to each other. Whereas Rantire had melee defense and healing, and might be fighting off a slew of olthoi face to face with her friend Colbie, I'd be running through the maze with a train of olthoi following me, finding a ledge and jumping to it, and my ability to stay alive would depend on accurately landing that jump. Then after I landed it, olthoi would fall down into a pit, and I'd snipe them. Then I'd jump into the pit, loot them all, and portal back to the entrance of the dungeon, and repeat the process until I was so burdened with loot that I'd portal back to town and sell it all to the blacksmith, and restock on components.
This routine became more complicated when I turned player killer, because I couldn't just walk around carrying a 300% burden of treaure, since I'd walk very slow and be at a disadvantage in PvP combat. I couldn't chase anybody down. If they killed me, they'd get all the stuff I just looted from the dungeon. So I had to find private places to hide out. Finding these private places, and stockpiling a cache of secret locations was probably one of the most fun things about Asheron's Call.
The first few good treasure chests I found I told my vassals about, and they told everyone. Pretty soon the next time I went to visit those treasure chests, there were lines of people waiting and they were all taking turns. I remember at one lugian citadel I came in and timed the respawn of the chest and opened it before anyone else when the spawn came. I found some leggings and looted them and portalled out, gave them to a vassal or something. Oh my god. People were so mad at me. I must have lost 999 popularity points. Nothing is more disappointing than getting to the bottom of a dungeon and finding a line of people camping waiting to get loot.
One of the main reasons Asheron's Call was fun for me was because I was able to completely ignore the loot system, and focus on exploration and character development.
I had a pretty weird mentality about it. Not many players were like me. People would come to crater caves early on and see the zillions of corpses I left which I didn't bother to pick up. I was interested in exp. I came there to make exp. I didn't care if I lost some blue gemstones on my corpse when I died. I could eliminate my vitae by killing one monster. So when I came back to the dungeon, I'd kill a monster, eliminate my vitae, then venture down an unfamiliar path, aggro a mob, run around in circles trying to get away from it until I trained another mob on myself, and the problem would get more complex until I died or learned a path through the dungeon that allowed me to safely navigate to whichever strategic safe points there were.
I say my mentality was weird because many of my followers were much much more death averse than I was. Even the mages who had nothing to lose. People didn't like to watch their character die. But I didn't mind, at all. I was accustomed to leaving corpses all over the place since day one, where I was actually deliberately sacrificing myself to lugians in order to refill my supply of mana.
Asheron's Call was also fun because of the jump skill. If you got ungodly amounts of free exp by running a monarchy on top of powerlevelling, like I did, you could afford to raise luxury skills like jump and coordination. You could raise your jump so high that you could jump on the roof of the Mayoi blacksmith. At a certain point in the game, nobody else had high enough jump skill to do that. So if you wanted to get everyone's attention for a minute, you could jump up on the blacksmith and drop a few valuable items off the rooftop and give a little speech. This is where I sometimes held court, was atop the Mayoi Blacksmith's rooftop. Like when the Frore dungeon rolled out, I had a portal tie to it, and so did my buddy Amon Ra, who had lockpick. So I was able to go back and forth between the dungeon and to tell people about the new content that they couldn't experience. I was telling people that there were these gelidites who have this crystal which has magical properties, and that it is an energy source, and that they study the art of geomancy, and I was dropping a bunch of frost hammers and blue heaumes that were the quest items that you get from the dungeon off the rooftop. I developed a reputation as somebody who knew things about the world that nobody else knew. People would ask me to take them places, and initially I used to do lots of quests, like I'd take people to get their green mire curiasses and swords of lost light. But I eventually got bored of guiding people through the same quests over and over, so I started delegating the tasks to other members of my monarchy, and ended up trying to automatically program all the things that I wanted to happen in the world by finding competent henchmen in my allegiance and delegating tasks to them.
After a certain point, I became so obsessed with identifying competent people and putting them into positions of power that it literally consumed all of my extra attention ingame. I was looking for proteges to put in charge of my monarchy after I quit the game, but I was also looking to stage PvP events in the world, and I wanted a core group of individuals who I could cooperate with and who could create plot lines with me and roleplay/stay in character. I wasn't able to find enough roleplayers, but I did find good gamers who wanted to join my exploration crews. After we explored the whole world, we spent countless hours searching for a portal to the "halls of xandu," which afaik didn't exist.
Q. Is it true that when Aerlinthe Island rolled out, that players from all around the world funded your expeditions by supplying you with packs of D notes so that you could afford to pay the summoner to go to the island and repeatedly die while exploring it?
Q. Is it true that you subsequently invited the entire server to launch an attack on the Behemoth of Tenkarrandun, and that you led a charge down the beach in which hundreds of people assaulted the Behemoth?
Q. Is it true that you used portal tie exploits to stage the "Shard of the Herald" defense?
Okay so, for everyone's information, there was a guy on Frostfell named Nerf Golem. He was a super gamer, and knew how to do things like disconnect his camera from his avatar so as to explore anywhere in the world by having an out of body experience. He also knew how to tap into variables that AC stored in memory so as to predict all kinds of things. When I learned that he had a character named a sorceror that he was macroing in Aerfalle Keep, I kept on asking around about how he managed to refill its components. I eventually learned that if you created a new character, and you didn't walk that character through any purple portals, then you would always summon a portal to your last logoff spot. So through this method Nerf Golem had obtained portal mules which summoned into Aerfalle Keep.
Good god man! I think you may have posted on the wrong forums! :D
why do you think it's the wrong forums that I posted on?
Great read man. It sounds like AC was a fantastic game in some respects, though I'm not sure how I would have handled a game that allowed people to exploit the hell out of it like the future-telling, out-of-body guy. Still, bravo it seems like you lived a full life within AC.
I would say the same kinds of things about my career in WoW, and I did manage a bit more than what seems to have been the average WoW player, but polish and quality meant that it was not really possible to be a great character on your server (unless you opened the Ahn'Qiraj gate, or perhaps got Grand Mashall, of which I did neither, but I lived a full life in WoW, of that I'm confident)
I like people who can write a post like this; though I don't know what it's implications are on how those people live their life - talents misplaced, perhaps? Anyways it was a good read.
For starters, heap big wall of tezt makes me keen on not reading.
Because you wrote a very long and unprompted post about a game which was released well over a decade ago and which no one was discussing at all. And this post arrives with no content for initiating discussion or purpose aside from some self aggrandizing over your time spent with this game. The only context in which this would make sense is in a "share your stories about Asheron's Call" thread, and even that's a stretch. Thus, maybe you posted in the wrong place.
You guys are trolling, if someone wants to share their passion for a title they should be allowed to do it. Don't resent it, if you haven't got anything nice to say don't say anything at all. He deserves props, or at least respectful abstention from insulting remarks!
Further remarks: TL;DR is not a legitimate argument against someone's content. If you guys read his post you might see that it's pretty well written, not too hard to follow and really quite interesting!
I played a little bit of AC so I might put this on my to read list later on (as it is a very long post). Huge post and I appreciate you sharing! I do agree with the guy above me as well. If he wants to share his love of a game with a long and detailed post I don't see a problem. If it doesn't interest you just move on.
I read the whole damn thing, but I've never played Asheron's Call (and only have a passing understanding of what it is), so no, this was very hard to follow. How was he the only person to kill Baal'Zebul? Is Baal'Zebul an enemy or a player or an NPC or what? And half of this was some random analysis of game mechanics. If he was the only person to ever beat a MMORPG (whatever that means), then he should focus on that story rather than some guy who's good at messing with the game camera.
It's great to like things, but I equate this topic to opening a discussion on a behind the scenes look at the Minnesota Timberwolves' 1999 season and expecting everyone to know about Wally Szczerbiak's personal life. It's not timely and it's practically impenetrable to the uninitated
I haven't played Asheron's Call either but anyone who has ever considered the cans and cannots, the woulds and maybes of any MMO would be intrigued by the idea that someone could 'beat' an MMO. I have no idea baal'zebul is either but apparently he's an ultimate character, the death of whom being a remarkable feat!
Talking about game mechanics? He's talking about how he basically lead a server in a few endeavors, it's hardly tough to understand his portal exploit and subsequent exploitation of his portal!
No more needs to be said, you guys can't diss this guy out for writing a wall of text, his content was interesting and you're just trolling by standing in front of the masses and sneering out: "uhm, you're not welcome on this forum, i only read interesting, concise stuffs"
You know, fair enough. Enthuastic people are good to have around, and it's nice that you enjoyed the story. I'm interested by the claim of beating an MMO too, but I have no idea what shape that goal took here or how it was accomplished. This entire post is completely impenetrable to me, and it leaves kind of a bad taste in my mouth, but again, fair enough. I'm not obligated to post, and discretion isn't a bad thing. I'll sully your topic no more. Have a nice day
No I knew that I was posting in a gaming discussion forum. I think Asheron's Call is germane to the topic of games. I was also introducing myself. I could just as easily have titled the post "hi! I play games" but I didn't want to discuss the other games I like, such as xcom: ufo defense, monkey island, wolfstein 3d, duke nukem 3d, one must fall, hitch hiker's guide to the galaxy, bureaucracy, colossal cave adventure, subspace/continuum, the seventh guest, the eleventh hour, master of orion, master of magic, civilization, and all those other old school games that I used to play all the time back when I was a kid and I had time to play games.
Growing up totally sucks. There is no way you would ever have enough time in your life to do the kind of things you did when you were a kid. Games will never be the same ever again, either. The MMORPG Genre is pretty well established, I imagine there have been a bunch of them. My brother-in-law was a guild leader in that final fantasy game that I played for a few weeks. I've seen some videos of WoW. I can tell you that there was a consensus among the power gamers like myself, massive from solclaim, allerion from frostfell, extra crispy/tai lo quan and khao from darktide, mikey from darktide, nerf golem from frostfell, kynn from frostfell, and whoever else was hanging out with us on IRC...we pretty much boiled it down to a few things, why Asheron's Call was so much fun, among other things, it was because of real physics. This is something that Asheron's Call had in common with Subspace: Continuum, which was a good game, that it didn't have in common with Dark Age of Camelot, which was only an okay game. In Dark Age of Camelot you felt like a cartoon character. In Anarchy Online, which was a pretty bad game, there were a couple of cool features that avatars had that didn't exist in Asheron's Call. For example, you could be an explorer class, or an adventurer class, I forget which it was (I was an agent, so I could turn into any class), and using this explorer class you could transform into various animals. Having an avatar that could turn into animals was pretty awesome. So was having an avatar that could go into a "grid" that was like Arwic's subway (which I never used really, because there were other less crowded, more efficient alternatives), which was available to fixers (and also to agents, therefore). But I'd have to say that it gave me more satisfaction over time, to be able to exist in a better real physics atmosphere of Asheron's Call, where I could be constantly manipulating my character into various defiance-of-physics contortions using built-in magical commands like *wow I forget how to make my character cross its legs and hover in the air, but I remember how to strafe left and right while doing it*, or *atoyot*, which makes a character jump up into the air and "freeze" in a way that defies gravity...these gestures and emotes made my day every day, and I would use them all the time to express how my character was feeling. People from all around the world actually understood how I felt, to some limited degree, based upon the symbology of the sequences of gestures I'd make with my character. You know how some people twitch their leg? Well you can translate a twitching leg into causing your character to kneel and bow and lay down on the ground while sliding in a semi-circle around somebody who is purchasing lockpicks from a vendor in town. Then you might throw fireballs and lightning bolts at an arbitrary target and open portals in various patterns, circles, in front of the blacksmith. Then you might drop some multicolored gems on the ground, and brandish a sword of lost light, then invite people to follow you through the portals where you will lead them to get a sword of lost light or something. Basically, what you are doing is dissapating or channeling nervous energy towards an expressive drive in a world where you have a finite set of tools for conveying the referential intentions of your fantasy character. I always kind of thought that if I ever got to generate content for a MMORPG, I'd want to work in a game that had a real physics engine, with avatars that had joints and appendages, and we'd work on the pre-programmed sets of gestures that the avatars would be capable of making.
In Asheron's Call, there were pre-programmed sets of gestures that were caused by certain magical components. For example, when someone said "Zojak Quaxyzzy," they'd put their wand out in front of them, lift it upwards, or sort of twirl it, while pulling it back towards them. Towards the end of the spell, they'd squirt out a stream of acid, or a bolt of lightning, or a series of shockwaves--whatever, depending upon which potion they'd used. These sequences of gestures were types of macros for the motor intent neurons of our avatars. They functioned much in the same way that the human pre-motor cortex functions, grouping sequences of motor unit actions and uniting them into reflexes that can be triggered with a semantic referent, which can be indicated, for example, by pressing a number on a keypad, which maps to the semantic referent.
I think something that is interesting about this is that, my understanding is that the human memory is designed to learn procedural tasks while sleeping. Stuff like moving your wand around is procedural. When you attach a semantic component to a procedural task, like for example by mixing Zojak Qualoi with a set of gestures that are linked to Acid Stream VI which is linked to a button on your keypad, you are basically encoding information into a person's consciousness and dreams. I think that this system can be exploited to do functional things like, teach people organic chemistry equations. Like if the developers of Asheron's Call had wanted to secure for themselves a niche in Academia which would have generated them a consistent stream of revenue, they could have just kept the magical component research system at similar difficulty, but encoded in patterns for various molecules, and required players to form certain molecules, or to combine certain molecules with other molecules in certain combinations, in order to "cast a spell," so that you could force somebody to memorize the kreb cycle in order to be able to cast Imperil Other VI, and you could also force them to memorize the mnemonic for the kreb cycle by encoding its elements into spell words and having those spell words broadcast every time that the spell is recited by anyone.
I am surprised that nobody ever thought of that.
It's kind of funny, because people did think of that, and most of these ideas that I talk about aren't even my own ideas. You have to understand that people got very bored (and very desperate) while powerlevelling away on their quest to become "the greatest player on the server." There must have been at least 999 people logged in at any given moment who had that aspiration. Personally, it didn't occur to me how dumb it was to have that aspiration until way way way later, when I wasn't succeeding at doing it, and when I lived in worlds that were already populated, and even later at times in my life when I didn't want to devote my life to playing MMORPGs anymore because of all the transient friendships associated with people getting real lives, I wanted to get a real life, right?
People told me their ideas. Lots of ideas. That's what I did with my time, see, when I was not powerlevelling. I was drawing people out. Often stroking their egos and getting them to talk about themselves. And I never revealed any personal information, ever. Are you kidding me? There was a guy in my house who I perceived to be a mean and violent man who had inappropriate intentions towards my 13 year old sister who my mother was bonded to and in denial about, and I was the eldest of 5. And this man had made it clear, through violent demonstration, which my otherwise single mother was in denial about, anyways it's really not very important, what was important though is that Asheron's Call was a great escape.
It was exactly the type of place where an adolescent teenager full of angst, bitterness and hatred towards the world could confine himself, where he could vent all of his rage at the world, without ever really harming anyone. In fact I thought that I could make a business out of selling wares on ebay in this world, and at times I did. I came into the world with the explicit intention of supporting myself by being a full time professional gamer. Of course, I ended up sort of falling in love with the game play, and allowing other people to profit off of the knowledge that I accumulated (read http://forums.ac.turbine.com/showthread.php?t=39365&highlight=mythrandia, which states "somehow, every major era on Darktide has its roots in the influence of extremely well connected carebear players secretly switching servers; the first supremely effective macro chain organized by Tai Lo Quan/Extra Crispy was overseen by Mythrandia from Leafcull (sic), and had that one person not come to DT things may have been very very different here." I say (sic) in the above quote because I was from thistledown, not leafcull.
I remember that guy, Black Rose Noble. This guy who Shane (Tai Lo Quan/Extra Crispy) had hired to twink my archer so that I could lead him around Aerlinthe Isle or something was named Zhiji Wong. Shane kept pestering me to hit him up on the phone, hit him up on teamspeak or something. I was totally against it. I didn't want anyone to hear my voice. There was an ongoing controversy related to whether I was a girl or a guy. Huge controversy. I had never breathed a word about my identity. That was the whole idea of my character was that nobody had any idea who I was. I could be anybody. Sure, there were plenty of people who had their speculations, and affirmed their speculations with false evidence, but the truth is, I was more of a corporate force than anything else. I had read Machiavelli's "the Prince" shortly before entering the world, and I saw Edmond Dantes, the Count of Monte Cristo, as the primary role model for my Mythrandia character, who I determined should be a virtuoso at everything important. I suppose there was a little bit of Tolkien's Gandalf character's transfiguration that went into selecting the name, but honestly when I picked out the name I was just looking at this red-headed alluvian female that I had picked out, and I was trying to figure out what the appropriate name for her was. She was created for beta world purple. Anyways, I remember that Black Rose Noble and his crew attacked Zhiji Wong and I. Zhiji Wong had some 6th sense program that allowed him to sense things from a far distance. People tried to get me to use these programs, but I liked to rely upon whatever the gameplay mechanics the developers had built into the game and did not like to rely on 3rd party applications for anything. When I play games I try to cheat as little as possible, for example, when I beat the Hitchhiker's Guide to the Galaxy in 24 hours, I cheated 3 times. I remember I had to cheat to figure out how to get rid of the guns on Damogram. And I think I had to cheat to figure out that giving a sandwich to the dog was vital to your future survival. And I don't remember exactly what was the third time I had to cheat. I also remember I cheated my way through the whole game of bureaucracy and as a result didn't find it nearly as memorable or fun.
So anyways, I'm not saying that Zhiji Wong was cheating, I'm just saying that when Black Rose Noble attacked us, Zhiji vuln'ed them, and the character I was getting twinked with took him out. I got a real kick out of holding down the territory, and I realized that the level of competitiveness among players on darktide--I realized that darktide had a lot of very skilled players. Players who understood player versus player combat much much better than people did on my server. I had a sort of unique understanding of PvP that very few people had on my server, because not only did I find out about fight nights that were being hosted on other servers, create avatars on those servers and attend for the purpose of observing and copying, but I also hosted numerous PvP events on my server, many of which involved splitting the competent PvPs on the server into factions and assigning strategic goals to each faction. I also read Kynn's guides about PvP and anyways I did a lot of player killing because I'd piss off hoardes of people and make them all stalk and hunt me, and I'd fight them...But anyways on Darktide they knew way way more about PvP. It's funny that Black Rose Noble remembers me and puts me into his story because I really didn't have a lot of encounters with hostile player killers while on darktide. I was pretty much operating in areas of the world that people didn't know about. They were so lore-illiterate on darktide that nobody had ever completed the Aerlinthe quest. Which is funny because on thistledown, that's what I did all day long, all by myself, is run the Aerlinthe quest.
I did this because there was nothing else to do. Literally. One of my strategic goals in the game was to maximize my personal fame and notoriety. I had originally set out to have a "good" reputation, but my impetus to do that drained swiftly when I realized that I was going to be accused of all the things that my followers did. I remember how Fafhrd used to spend so much time managing his "good" monarchy. My monarchy had people like Masticore/Burke, who would open up portals to vats of acid and tell low level people who were wearing shiny armor about how there were treasures on the other side. People would identify me as his monarch, and send me tells bemoaning how he had caused them to lose this and that piece of armor. The first two or three times that a thing like this happened, I made it a point to investigate and to try to "set things right" by everyone, which ultimately turned out to be an inefficient use of my time. My consort Amon Ra and I had a disquisition about this, and he told me that he prefers to be in an "elite" monarchy as opposed to a "huge" monarchy. After awhile we agree that our monarchy will be a huge monarchy, but that within the monarchy there will be a task force of explorers who will constitute a cabal with clandestine intentions towards the world. He and I actually defined a vision for our monarchy, which was, we were going to secretly wield influence over the world and basically we were going to unilaterally control all of the territory in the world, in terms of limiting people's access to information, to content, we were going to provide the gateways through which the content was going to be experienced. We were going to maintain a core of people who were going to discover and unravel every mystery in the game, and then we were going to share this information from generation to generation among a core of trusted members of our crew.
The culmination of these aspirations evolved into the Shard of the Herald Event.
But anyways on Darktide, there were similar cabals, like within the Blood Monarchy there was a Keepers of Chaos Cabal, and within this cabal there was Shane, who had a group of loyal friends.
I don't think that I have ever experienced such close ties or loyalty, both from and towards other people, outside the context of roleplaying relationships. I had some particularly close bonds with some Eastern Europeans. I'm pretty much out of touch with all of my old followers, except Richter, who I'm friends on Facebook with, and Blackthorn, who wasn't my follower but whose real name I knew so I'm friends with him too, but anyways...if you're my old follower, hit me up on here and if I remember you I might give you my facebook identity.
This loyal group of shane's friends did indeed create the first efficient macro chain on darktide. Simultaneously, my friend Khao started macroing in the Aerlinthe Foundary. All of this was arranged on the irc.sorcery.net server in various channels so far as Khao's crew goes, and I think there was an irc.sunmafia.com channel where the mercs hung out, and I forget where the keepers of chaos hung out, but whatever, I guided Shane through Aerlinthe, and he made a pact with Khao to refrain from interfering with Khao's macros if Khao refrained from interfering with his macros, so they both macro'ed peacefully, and Shane eventually was making a $300,000+/year income off of selling characters on ebay, and Khao and his crew had some of the first mages with super templates. I told them to specialize life magic and Magic Defense, I don't know how many of them did that, but anyways there are certain kinds of templates that are not viable until level 85+ or so, such as the spec life/magic D template, in terms of PvP functionality. There was no real way for these types of characters to be levelled on Darktide, but for the existence of private unknown locations like Aerlinthe where macroing could occur.
Privacy was a huge thing in these games.
I lost my potential friendship with Nerf Golem by orchestrating the Shard of the Herald event. He was mad because I caused a bug to be fixed which was very convenient for macroers to exploit: See Allerion's Interview with me...
[19:44] <Myth> They didn't really design the dungeon to allow us roleplayers to do what we did
[19:44] <Myth> we had to use portal exploits to actually setup a workable defense of the dungeon
[19:44] <Myth> the summon-to-logoff bug
[19:45] <Myth> It would've been nice if they had designed the dungeon in such a manner so that it could be defended
[19:45] [Allerion] yes, and accidentally caused that bug to be fixed by bringing attention to what could be done with it. :)
I don't think Nerf said a word to me the whole time that we were hanging out on Winter's Ebb, because of how my open disclosure of his secret had adversely affected his character and plans.
Look I gotta go, but I didn't post this accidentally. I wanted to talk about a game in a gaming discussion section of a board. So what if it's an old school game. Some old school games totally rock.
Actually I don't expect everyone to know what went down with Bael'Zharon and I. I'm working on a screenplay that I'm never going to release to anybody, just something I've been doing to amuse myself, like doodling at work. There is a flashback in the screenplay that tells the origin of Bael'Zharon, which I will paste below. You can also read about it on a wiki.
...anyways that's the end of the flashback in the screenplay.
Here's the thing. I don't think it's out of line to talk about the Shard of the Herald event that occurred in 2000. It's gone down as one of the top ten moments in gaming history: http://lorehound.com/news/top-memorable-events-in-mmorpg-history/
And second of all, it's also gone down as one of the top seven most dick moves in gaming history:
What's more is that it's never been talked about by insiders like myself before.
And what's even more interesting is that Chris L'etoile hangs out on these forums.
So, let's see where this thread goes :)
Edit: Okay, to answer your questions -
Is Baal'Zebul an enemy or a player or an NPC or what? Bael'Zharon was a single instance mob, which was the dark transfiguration of Ilservian Palacost, who had, along with his other Shadow Generals such as Omadin, Black Ferah, Elithra, and Isin Dule, killed Lord Atlan and pushed the Yalain empire back. He was the reason the Council of Five cast the spell that created the Obsedian Plains.
And half of this was some random analysis of game mechanics. Yes, because there were things about Asheron's Call which made it fun, and instead of preserving these traits in new games, many of them have been overlooked and discarded. Even the original developers of Asheron's Call became embarrased about some of the best parts of their game, and destroyed them through the process of nerfing, whilst simultaneously obliviously implementing content that would forever change the community in the server by mandating the advent of macro chains as a path to ascendancy.
I have found an interesting article on Player Killing in Asheron's Call for those of you who are interested in the gameplay dynamics: http://www.stanford.edu/group/htgg/cgi-bin/drupal/sites/default/files2/vzhulin_2003_1.pdf
http://www.warcry.com/news/view/13628-Asherons-Call-4-Years-of-AC-and-Counting-Part-2-L-etoile-Part-2 - here is a description of the event that I'm talking about, written by Chris L'etoile:
Let me explain that a bit. At this time, MS was still wary of live ops, and rightly so. In UO, they had rarely gone off without controversy. There were charges of developer favoritism in choosing who experienced them, anger when anyone was killed by a GM god-character, no matter how justified it was, and jealousy that a small group of people got a chance to experience certain content. In our case there was also plain old technical / stability risks from using untried technology. For these reasons, they had nixed all previous suggestions that small Live Ops could be done in the course of an event. I thought that with proper limits on scope and rules of engagement, Live Ops could be done safely and with major bang for buck rewards.
Holy crap I actually remember you on the TD server.
I think the most note-worthy thing I'd done was get together with a few people placing hundreds of torches at the bottom of the hub and getting Turbine to fix the exploit through crappy detestable means. The very next patch, torches had a very short timer on them. :p
It's a great read. It really sounds like an awful lot of work and dedication - and most of all, epic fun. MMORPGs really offer a different kind of experience from other games, since they are all about community. Becoming a MMO-celebrity is a dream which almost every gamer once shared, I guess^^
Heh that sounds pretty cool.
What was your handle on Thistledown?


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That Awkward Moment when… My boyfriend and I weren't sure if we both liked the same romantic comedy
Over the weekend my boyfriend and I went to see the newest Zac Efron movie romantic comedy to hit the big screen. I'd heard varying reviews regarding That Awkward Moment featuring Zac Efron, Miles Teller, and Michael B. Jordan but decided … Continue reading
Posted in Entertainment, Uncategorized Tagged Awkward, bars, best friend, boyfriend, boys night, Celebrities, Comedy, Date Night, dating, drinks, fashion, film, friends, friendship, funny, girlfriend, Guys, hookups, ice cream, love, lovers, Movie, New York, romance, Sex and the City, texting, That Awkward Moment, twenty somethings, youtube, Zac Efron Leave a comment
Breast Cancer Awareness… All Year-Long
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So Far So Good…
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Dom Mazzetti says… Look Inside Yourself!
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How To: Pretend You Were at Fashion Week
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Runner's World: Finding the Right Pair of Shoes
Nike. Adidas. Asics. Motion-controlled. Cushioned. Performance-Training. What type of running shoes are best for you? So I started that half-marathon training… Very poorly. Needless to say, it's not happening this year. I couldn't walk right for a week and still … Continue reading


text:
About events
Ukraine, Germany, United Kingdom.
Directors Katrina Schenk (Germany, 1986) and Peter Kant (United Kingdom, 1986) met at the European Theater Convention in 2016 at GOGOLFEST in Kiev (Ukraine). At the festival, they first created a joint product "The World Does Not End" with young Ukrainian actors.
The following year, they invited the actors to the summer residence in the castle Schloss Freudenberg (Wiesbaden, Germany), creating the play "Wooden Chair" with them, which premiered during the 10th GOGOLFEST. After the success of their shows in Kiev, Schenk and Kant at the invitation of ETC and Deutsches Theater (Berlin, Germany) release in December 2017 the play "I Tell You We Must Die", presented as a project continuing in time. Further, the duo creates in the Deutsches Theater an original work jointly by Junges DT's Frühlingscamp, the basis of which is the stage reading of the book "Healthy and Delicious Food" by Pavel Arvi.
For Katharina and Peter, each work begins with a space in which action, character, movement, text and music are born. Despite the fact that the physical space remains unchanged, and the actors work only with the simplest requisites, the participants from the audience live in a kind of "dream architecture", being co-authors of the action through their attention to image, sound and space.
At the beginning of the third year of cooperation, Katharina, Peter and the actors (who during this time became part of the new generation of Dakhovs), unite and begin work on the autumn residence. For a month, the team lives in Schloss Freudenberg and explores the concepts of travel, home and transit. The completion of the work becomes a new intimate performance "TRANZYT", which premiered in Wiesbaden in October 2018.
As part of the research part, the team made Schloss Freudenberg their temporary home to expand their intercultural dialogue and include visitors and staff of the castle, proposing a household model of family life as a utopian concept, manifested in the act of conscientious being. In other words, to interpret a house not as a place, but as a meaning, determined not by boundaries, but by the values of self-expression and exchange.
TRANZYT is the place to cross the river. This word is in a state of change, fluctuating back and forth between its Ukrainian, English and German equivalents. Whether we recognize it or not, we are all in this state forever. When we go through the doorway. When we enter an unexpected room. Or when a tiny planet passes the last revolution around the sun.
Directed by - Katharina Schenk, Peter Kant.
The actors are Sonya Baskakova, Igor Dimov, Alexandra Indiuk, Semen Kisly, Vladimir Rudenko, Daniil Shramenko.
List of events


text:
The route of the 2020 Tour de France was unveiled today, on October 15th. Not only one but two of the stages will come through Meribel, with one of them also going across Bourg Saint Maurice.
After the Grand Depart in Nice, the Tour de France will go through the south of France, hitting the Pyrenees, before heading over to the western coast and then the Massif Central. The last stages before the arrival in Paris will go deep into the Alps for some of the most challenging climbs ever.
Meribel will host the finish line of stage 17, on July 15th 2020. This will undoubtedly be the key stage of the race as the riders tackle the gruelling 21.5km climb of the Col de la Loze, with a steepness of 7,8% and several passages at over 20% in the last seven kilometres.
The next day, on July 16th, the 18th stage will begin in Meribel and head over to Bourg Saint Maurice on the way to La Roche sur Foron. Cyclists will pedal up the Cormet the Roselend, Col des Saisies, Les Aravis and the Plateau des Glières for more than 4000m of climbing.
More Les Arcs Insights...
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- Travellers welcome to Les Arcs from June 15th 2020
- Flights to Geneva restart in June 2020
- Tour de France 2020 postponed to late summer
- A farewell to the 2019/20 ski season in Les Arcs
- French ski areas close on 15th March 2020
- Introducing Huski - A meal delivery company in Les Arcs


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Slender Man Stabbing
January 10, 2019
2 girls, previously incarcerated for attempted murder, are now being tried as adults. When the girls were just 12 years old they took they're friend in the woods and stabbed her 18 times.They told the cops that a mythical monster, named Slender Man, told them that if they made a sacrifice they would be able to go to the 'Slender Mansion' and live alongside other creepy pastas such as Ticci Toby and Jeff the Killer. Now 16-17 years old, one of the attackers is trying to get her sentence appealed since she wasn't an adult when the incident happened.


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When a good team plays a bad team, well, this is just the sort of thing that happens.
Feel of the game
The game started out rather tepid. Things were stacked in the Flames' favour: one of the best teams in the NHL playing one of the worst, hurting from suspensions and injuries, playing on the second of a back-to-back. It was a game the Flames were going to win. Period. So the slow start was curious, and the Senators opening the scoring with an end-to-end rush was very much a "what the hell was that?" moment.
Only that seemed to wake the Flames up. The Senators' powerplay was not threatening – they just don't have the personnel right now – but Mark Giordano was, as was the Flames' entire fourth line. From there, one could rest easy – because, after all, this was a game the Flames were set to win.
Except the Senators came out and took over the second period as best as they could. They controlled play for most of the frame, but couldn't get anything really dangerous going for them; it's not like they're the Flames' fourth line, which resumed putting on a show with their second goal of the game. Though the Senators continued to try, towards the end of the period the Flames just took over, and that really was that. The 3M line threw in another couple of goals, and it was over.
The Senators tried as much as they could, but at a certain point, one just can't overcome reality. Or this Flames team, it would seem.
The good news
So the fourth line is kind of good, huh? No wonder Derek Ryan got a promotion to the first line for a couple of games, and no wonder why Andrew Mangiapane has been up in the NHL since December. Garnet Hathaway is proving to be a great complement to the line, as well; if this is a team's fourth line then said team really has no reason to complain about any of its forward personnel. It wasn't even just that the fourth line provided some good energy or decent play in the offensive zone – those goals were pretty. Level of competition and all, but it's a sign the Flames really do have four lines that can kill the opponent at any given night.
The 3M line added to that, as well, taking a game well within victory and cementing it. Against the Blue Jackets it was the third line; any line can take over a game at any moment and that's got to boost everyone's confidence going forward. If someone's having an off night, what are the chances all 11 remaining guys are, too?
The bad news
Considering just how much better the Flames are than the Senators, it probably would have been fair to expect a little more out of the Flames. Not that a four-goal victory is bad or wasn't deserved, by any means, but the Flames weren't really in the game to start, and the Senators did take control of the second period (and things probably would have been worse off if they had marginally better players). It's fair that the Flames probably knew they didn't have to totally give it their all – and they did eventually start to come on and look more like themselves, especially towards the end – but maybe at least a little bit of cause for concern, considering most of their regular season is playing out against sub-.500 teams?
The Senators' lone goal was a pretty bad look for the Flames. The third pairing has been solid but neither could get a handle on the puck, and Sam Bennett was kind of coasting on the backcheck a little. Though that might not be his fault, since he missed the entire third period due to injury; it's also a bit of a reminder that staying healthy before the playoffs is a priority.
Numbers of note
56.38% – The Flames' 5v5 CF. They didn't have to do too much.
18 – The Flames now have 18 shorthanded goals on the season, leading the league. The Coyotes are in second place with 16. Eighteen is the most shorties in the NHL since the Senators scored that many back in 2007-08.
4, 6 – Giordano now leads the NHL in most shorthanded goals and points by a defenceman. He's awesome. Just doing it all this year.
101 – Shoutout to Ryan, who now has a career 101 points. He's a .45 point-per-game player – not at all bad for a late bloomer. This season specifically, he seemed to have a bit of a slow start, but really took off at the turn of the calendar – 19 of his 32 points this season have come in 2019.
30+ – Missed this earlier, but the Flames have 10 players with 30 or more points scored this season. That's not common this year at all: the Sharks also have 10 30+ point guys, the Lightning have 11, and that's it.
20 – For the third time in his career, Mikael Backlund is a 20-goal scorer. This gives the Flames five 20-goal scorers on the season; unless Michael Frolik or Giordano, who have 15 each, completely lose their minds over the next eight games, it'll probably stay that way. A bunch of teams have four; the Panthers, Sharks, Lightning, and Leafs have five each as well; and the Capitals have six.
7:12 – Bennett missed the entire third period due to injury, resulting in not a lot of ice time overall. Also affected were linemates Austin Czarnik (8:28) and Mark Jankowski (9:17), who only had two shifts each in the third period themselves. Which, fair enough – the way the game was going, how do you bench anyone else? The third line was the only one that wasn't particularly noticeable in a positive way.
Final thought
If the Sharks have proven anything, it's that no games are gimmes. But the Flames do have a laughably easy schedule at the moment, and they're playing just well enough to make it through – and looking like they're doing it with ease, too.
First in the division isn't clinched, but it's looking highly probable. So I propose we take these final couple weeks of the regular season, sit back, and enjoy them and this team for what it is and everything it's shown it can be over the course of the entire season: because soon enough games are gonna be stressful. Really, really stressful. Too stressful. And it's what we're all waiting for.


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Catch up on all the action from site, as it happens
We've finished excavating trench 2
Here's what it looks like now that it's complete…
What's the best thing you've ever found? That's one of the questions archaeologists get asked the most. For our final dig video, we answer that question straight from the trenches!
This year, we've had so many great discoveries at Lindisfarne that we couldn't fit them all in one video! It's the end of our fourth crowdfunded dig at Lindisfarne and this year, we've made…
Scroll through our album of photos from the last two weeks at Lindisfarne. Can you spot yourself? If you've got some you'd like to share, drop them into the Facebook Group Chat.
Many of you will have met Hilbert and his friends, who joined us for the second week of excavation at Lindisfarne. But you might not know he makes great YouTube videos too… we love this one he just made about the Aethelred coin that Maggie found!
DigVentures will lead a two-week excavation in June 2016, to investigate the geophysics results and establish whether they are indeed the remains of Oswald's Anglo-Saxon monastery.
Archaeologists carried out a village-wide geophysical survey, and discovered a number of areas containing remains (including some near the Norman Priory), which may relate to the original Anglo-Saxon monastery.
A series of small excavations took place across Lindisfarne ahead of construction work, providing tantalising hints of Anglo-Saxon and other early medieval features across the village.
Archaeologists from Leicester and Lampeter Universities investigated the north side of the island, and found a range of sites including flint scatters from Mesolithic hunter-gatherers, and an important early medieval farmstead at Green Shiel.
Leading archaeologist Brian Hope-Taylor started work on Lindisfarne having previously excavated the major Anglo-Saxon palace nearby at Yeavering. On Lindisfarne, he excavated a series of trenches along The Heugh, and several trenches in a field to the west of St Mary's Church. Only recently have his notes and plans become accessible.
The overgrown ruins of the later Norman Priory were cleared in order to present them to the public. A large number of archaeological finds were recovered; amongst them were fragments of Anglo-Saxon sculpture, suggesting that the original monastery lies somewhere near the later priory.
Historians had always known about the Anglo-Saxon history of Lindisfarne, but it wasn't until in the late 19th century that the first remains from this period were found. A small collection of Anglo-Saxon stone carvings was placed in the parish church.
Life for the villagers on Lindisfarne in the 18th century was dominated by fishing and farming, with the lime industry becoming increasingly important in the 19th century. The picturesque ruins of the Norman Priory became a common subject for Romantic artists.
In the 17th century, Lindisfarne held an important strategic role on an unstable border with Scotland. Lindisfarne Castle was built, and together with Osbourne's Fort, which lies on the east end of The Heugh, it protected the important harbour on the island.
In the mid-16th century Henry VIII abolished all English monasteries, including Lindisfarne Priory, and it was soon turned into a fortified military base. Although not all the planned defences were built, a naval supply base was constructed to the north at the site known as The Palace.
Lindisfarne stood on a troubled frontier. North Northumberland was the site of many battles between England and Scotland, with the Scottish kings regularly raiding the area. As a result, the monks took the unusual decision to provide the monastery with defences.
After the Norman conquest, and its destruction at the hands of Viking and Scottish raiders, the monastery at Lindisfarne was re-built, with the new monastic church and buildings re-constructed to look like those at Durham. The ruins of these structures can still be seen on Lindisfarne.
The Anglo-Saxon monastery on the island faced the wrath of raiders, both from Viking lands and from the increasingly powerful Scottish kingdoms to the north. Even then, it's clear that some monks remained on Lindisfarne continuing to maintain the church and monastery.
The most important monks gathered together the holy relics from the monastery and left the island, seeking shelter from the Viking raids. After spending just over a century moving around Northern England, the monks finally found a new home in Durham in AD995, where the relics still lie.
Lindisfarne was one of the first places in England to suffer a major attack by Vikings. Its wealth and exposed location on the North Sea coast made it a tempting target to Scandinavian raiders.
During its Golden Age, Lindisfarne attracted many pilgrims to the shrine of St Cuthbert and was supported by the mighty kings of Northumbria, one of the most powerful kingdoms in Anglo-Saxon England. Under their patronage the monastery acquired large estates in Northumberland and beyond.
Famous for its intricate designs and finely crafted decorations, this gospel book was probably created as part of the process of building the cult of St Cuthbert, a prominent monk at Lindisfarne. The Lindisfarne Gospels are one of the highlights of early medieval art.
In this year the body of St Cuthbert was removed from his grave in the main church and placed in a new shrine. This marked the beginning of a new cult centred on his relics which attracted many pilgrims to Lindisfarne.
Cuthbert was born in the Scottish borders and first became a monk at Melrose, before becoming head of the monastery on Lindisfarne in AD655. Although he eventually became a Bishop, he spent his final years as a hermit on the island of Inner Farne just across the sea from Lindisfarne.
Oswald, the new king of Northumbria, founded the monastery on Lindisfarne with the help of Aidan, a monk from the Scottish monastery of Iona. This introduced a distinctly Scottish and Irish strain of Christianity to Northumbria.
The early medieval text, Historia Brittonum states that the British warrior king Urien of Rheged besieged the Angles and defeated them on Lindisfarne.
Lindisfarne lies nearly 50 miles north of Hadrian's Wall and was only briefly part of the Roman Empire. Only a few fragments of Roman pottery have been found on the island, although the Roman road known as the Devil's Causeway ran nearby on the mainland heading towards Scotland.
The mainland opposite Lindisfarne was heavily occupied during the Iron Age; cropmarks have shown traces of defended farmsteads and hillforts. There is limited evidence for activity on Lindisfarne, although a possible enclosure was found in a geophysical survey in 2012.
Small bands of prehistoric hunters and gatherers use the island for its many sources of food, including fish, wild birds and seals. Archaeologists have found their flint tools on the north side of Lindisfarne.
This year, we've had so many great discoveries at Lindisfarne that we couldn't fit them all in one video! It's the end of our fourth crowdfunded dig at Lindisfarne and this year, we've made…
Over the last three years, we've unearthed lots of different clues from the Anglo-Saxon monastery, many of which tell us how the early islanders' buried their dead, and what they did to commemorate them…
Lindisfarne is one of the most iconic Anglo-Saxon sites in English history, famous for being the first place in the British Isles to be attacked by Vikings. Over the last three seasons, we've made…
Scroll through our album of photos from the last two weeks at Lindisfarne. Can you spot yourself? If you've got some you'd like to share, drop them into the Facebook Group Chat.
Many of you will have met Hilbert and his friends, who joined us for the second week of excavation at Lindisfarne. But you might not know he makes great YouTube videos too… we love this one he just made about the Aethelred coin that Maggie found!
Our third dig video is ready to watch! Historical sources tell us there was a famous monastery on the island, inhabited by monks, saints, and kings. But new archaeological evidence is starting to reveal another side to the story…
Our second dig video is ready for you to watch. In it, we discuss how you know what an Anglo-Saxon building, and what you might find inside


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Celebrate Baptism Days (spiritual birthdays!), Name Days (the feast of your patron saint) and saints' feasts in general. Invite friends, serve a special dessert, tell stories & play games related to the saint of the day.
Decorate with liturgical colors: Use Green for Ordinary Time; Violet for Advent & Lent; White for Christmas, Easter & saints who weren't martyrs; Rose for the 3rd Sunday of Advent & 4th Sunday of Lent; Red for Pentecost, Good Friday & feasts of martyrs


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Cube Entertainment Director Adorably Cheers On Housed Artists at "Idol Star Athletics Championships"
The director of Cube Entertainment went to "Idol Star Athletics Championships" to support the Cube Entertainment family!
On the recent broadcast of "Idol Star Athletics Championships" on September 28, one part of the show caught the eyes of many fans, which showed a man holding up A Pink's slogan.
He also had BTOB and 4Minute's slogan around his shoulders and BEAST's slogan on his head.
This man turned out to be none other than Cube Entertainment's director Park Yong Bok, who appeared to cheer on his loving artists.
It's so nice seeing the director going out of his way to show his artists some love!
Source (1)
May 19, 2019


text: Ritchie is a big power forward who is strong on his feet and is impossible to knock around. He has great acceleration for such a big man, and can change his speed in order to break away from opponents or win races to the puck. From a stationary position, it only takes him a few short seconds to reach his top speed. Ritchie brings tremendous physicality to the game and uses his size advantage regularly. Ritchie is at his best when playing like a runaway freight train, crushing opponents, getting in their face after the whistle and driving the puck to the net. Doing so, he creates a ton of space for himself and his teammates. Ritchie is like a brick wall running at players and when they try to hit him back, they bounced right off. He battles for loose pucks, using his size and speed to get to the right position to win the most battles. He punishes players with body checks and can have a high compete level that makes him impossible for Major Junior defenders to contain. Ritchie does a great job of creating a screen in front of the opposition's net on the power play and he gets his stick in position to deflect the puck. Ritchie has great hockey sense; he sees plays develop and gets into open ice to receive passes. He makes good, quick decisions with and without the puck. Ritchie is extremely competitive and puts in a strong physical effort most shifts; he has offensive instincts knowing when to drive to the net and when to hang back to create a better scoring chance for a linemate. Ritchie uses his body to protect the puck and has quick hands that enable him to get away from opponents when under pressure. Ritchie exhibits tremendous patience with the puck when under pressure and regularly gets the puck on net. He makes good, crisp passes to teammates' sticks, and he possesses a dangerous and extremely hard and quick selection of shots. Ritchie takes charge on the ice and has an air of confidence about him. (May 2014)


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ASECAP Steering Committee Session 2018/2, held on 6 June 2018 in Ljubljana, was marked by highlighted contribution of ASECAP in the field of European transport development.
A large number of goals have been achieved owing to the structure of ASECAP as a big transport association which, in condition of complex and changeable technical priorities of Intelligent Transport Systems, intensively cooperates with the European institutions and organizations. In addition, efficient ASECAP bodies and their cooperation with active member states, which collect and exchange data on regular basis, enables evaluation of efficacy in achievement of strategic interests and proposal for further priority activities.


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IFS Public Talk: Is it fair to charge £9,250 for university tuition fees?
How much will you really pay for university? Does that depend on where and what you study? Are there any alternative ways to fund higher education? And how would these affect what the education system should be trying to achieve?
This IFS Public Talk, jointly organised with the University of Manchester, will be given by Jack Britton, Senior Research Economist at the Institute for Fiscal Studies and will give an economist's perspective on the ongoing tuition fee debate. Professor Nicholas Barr, LSE, will be on hand to put your questions to Jack.
The talk will be held in the University Place Building, Theatre A, at the University of Manchester. Doors will be open from 3.45pm, with the lecture taking place from 4.15-6.00pm.
If you have any questions about this event, or you would like to book more than one ticket, please contact firstname.lastname@example.com. For more information on how to get to the venue, or if the button below doesn't work when trying to book your place, please visit the Eventbrite page.


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In a small home you need to remove things that take up space. One thing I have discovered that is if you like movies and dont want to have the huge rack of gear to watch them. Look into the AppleTV product. you can rent movies from iTunes for cheap and it looks darn good on a 42" LCD HDTV. it takes up almost no space as well. A friend of mine hid his behind the TV on the wall.
If you are more of a technophile and want more control and cant stand not having your collection of personal DVD's around then you have two other choices. first upgrade to a DVD changer that holds 300 or more DVD's. Store all your boxes elsewhere and have all the DVD's ready at a moment's notice. OR take the path that I have, I built a HTPC a computer that looks like a piece of stereo gear but records tv, plays music movies and stores the movies inside it's self as AVI files I rip using a program called "handbrake" I have taken all our 300 movies and ripped them to the hard drives in the HTPC. Now we can watch all our movies when we want without having the DVD's in the house.
Home theater is another issue. Right now we have a giant 52" HDTV in our massive 12X18 living room. In a smaller room you can get away with a far smaller set because you will be sitting closer. a 42" or even a 37" set is huge in a 10X12 living/dining/entrance room when you are sitting less than 6 feet from it. Also you can get away with far smaller speakers and get fantastic sound. In a small room even the $299.00 cheap JVC home "theater in a box" sounds fantastic. you dont have to buy the $2200.00 Denon or Marantz high end setups with huge speakers to get the great theater feel in a small room.
Home networking... Gone are the days you need a server and lots of network gear in a home. you can get a good N wireless network in your home with a NAS and have a nice high speed network that can do everything you want. Cheaper solutions are buying regular gear such as the Linksys NAS200 and the WRT54GL router you can stuff under one of the cabinets in the living room or even one of the dressers in the bedroom to cover the whole house. Adding a 500gig storage drive like the NAS200 gives you a place to easily back up your files.
home Computer... If you are into gaming then you are going to have less choices. IF you leave your games to the Wii or PS3 or xbox360 then you can get away with getting rid of your big desktop computer for a laptop. Dell sells decent power laptops for $499.00 now and they take much less space in the home. No more desk and 10 square feet or more given up to the computer. Kids can use used laptops from ebay (My daughters cost $100.00 and does all she wants)
there are tons of options for smaller living. One of the biggest benefits is to have you main living space walls covered with bookshelves. giving up that 11" depth on the wall but getting the ones that go to the ceiling will give you a ton more space for books and other items.
Thursday, April 10, 2008
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Article By Abhimanyu Krishnan
China has released yet another one of its crypto rankings, which, like previous rankings, do not place Bitcoin and some more generally well-respected cryptocurrencies and assets very highly.
China's Center for Information and Industry Development (CCID) released the ranking on March 22, its eleventh published list after the rankings began in May 2018.
Topping the list, and keeping its spot, is EOS despite Block.one CEO Brendan Blumer saying that its development will take time, and its less than perfect mainnet launch. A Diar report shows that, among Proof-of-Stake projects, EOS has the most staked funds.
In second place is the TRON (TRX) project. There has been a surge in dapp development on the TRON network and founder Justin Sun, who has a penchant for marketing, has made it a point to nab as many partners as possible.
He has even made the somewhat ambitious claim that the Bittorrent ecosystem could have 1 billion TRON users.
Ethereum comes third while, rather questionably, Bitcoin comes 15th.
The rest of the entries on the list vary in their level of recognition and development. Some of the tokens mentioned are Ontology (ONT), Waves (WAVES), STEEM (STEEM), NEO (NEP), Ripple (XRP), Stratis (STRAT), Bitcoin Cash (BCH) and IOTA (MIOTA).
The list ranks 35 tokens on varying criteria, but it has to be noted that development on all of these projects is still in the very early stages.
Ethereum has some big upgrades lined up for the next 2 years, and EOS has some significant work ahead if it wants to take on both TRON and Ethereum.


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Well-known for providing consistent 5-star customer service & support, UDA Technologies continues to demonstrate a dedication to customer success by expanding available resources to support client adoption of ConstructionOnline™. Additional resources are published regularly to the ConstructionOnline™ Knowledge Base, which can be accessed inside ConstructionOnline™ from the Help button or outside of ConstructionOnline™ here.
The ConstructionOnline™ Knowledge Base is maintained by experienced UDA Product Specialists and includes over 700 step-by-step user guides to support implementation, engagement, and adoption of ConstructionOnline's tools & services.
The ConstructionOnline™ customer base continues to experience phenomenal growth, and additional resources like the ConstructionOnline™ Knowledge Base have resulted in a measurable impact on client success & satisfaction.
To access additional resources and training opportunities, contact the UDA Support Team at email@example.com.


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Albizia julibrissin is a deciduous tree that has been valued highly for centuries in Chinese medicine for various health benefits. Also known as Persian silk tree or pink siri or Mimosa, this tree is a valuable gift of nature for relieving anxiety, stress, and depression besides its various other health benefits. No doubt many people also refer it as 'Happiness Tree'. Albizia julibrissin is a native of Persia, Japan and china. Now the tree is grown in many parts of world, especially in temperate climates. This tree grows to the height of almost 16 to 50 feet.
Health Benefits of Albizia Julibrissin
Albizia julibrissin tree is grown in many parts of world as an ornamental plant because of its silk like flowers. It also provides shade. Almost all the parts of plant are beneficial for some health problem.
- Alleviates depression, anxiety and stress: Albizia julibrissin is also called happiness tree because it alleviates depression and decreases anxiety. It brings about peace and calm in the patients mind. The ingredients present in parts of tree such as flower, bark, and leaves can have impact on the nervous system of the body. They are used as calming sedative in Chinese medicine.
- Insomnia: If you are suffering from sleeplessness at night, a tea prepared from mimosa flowers is beneficial to get sound sleep. The mild sedative properties as well as its soothing action on nerves and mind can be of great help for a sound sleep if stress and anxiety robs away your sleep.
- Asthma: People suffering from asthma and other inflammatory respiratory diseases such as sinusitis and bronchitis feel better by consuming this medicinal herb. Its anti inflammatory action and helps to reduce inflammation in the respiratory tract. Also the antibacterial action is beneficial for eliminating sinus infection.
- Chronic illnesses: Wide range of antioxidants present in the herb helps to scavenge the free radicals and hence is beneficial in chronic diseases of heart and even in cancer.
- Skin diseases: The anti-inflammatory properties and anti oxidant properties are beneficial in inflammatory skin conditions such as psoriasis, eczema, skin itching, rashes etc. Apply the tincture as a local application.
- Cholesterol regulation: The organic compounds present in albizia plant helps to lower cholesterol and thus it is beneficial for people suffering from atherosclerosis and high cholesterol level in blood.
- Arthritis pain: The anti-inflammatory property of albizia alleviates painful joints. Apply paste prepared from bark of the plant over the painful joint in case of gout and arthritis.
The parts of plant albezia can be used in the form of dried powder or tea or tincture. To prepare tea, take few dried pieces of bark or flower put it in a bowl of warm water. Now boil the water and let it simmer for 30 minutes. Once the liquid cools down, strain it and drink one cup of prepared tea. The powder can be used in capsule form. Powder can be used for local application over skin in the form of paste. You can prepare paste by mixing small amount of water with albezia powder.