text: Linear-IEI deal goes final On The Editor's Desk By Martha Entwistle Updated Tue October 9, 2007 I don't have a link to a release, as it was only emailed to me via Word file and I can't find anything official on the web, but Linear has now confirmed that the deal agreed to in May to acquire International Electronics, known as IEI, has been consummated. However, the release doesn't indicate whether the initial financial terms remained the same. Anyhoo, here's the relevant piece of the release, if you're interested: The Home Technology Group of Nortek, Inc., a group of home and commercial convenience and security electronics companies lead by Linear LLC, a wholly-owned subsidiary of Nortek, has made a move to significantly strengthen its presence in the access control industry with the purchase of International Electronics, Inc. IEI, headquartered in Canton (Boston area), MA. IEI has been in the security and controlled access systems business for over 30 years. The two companies have very much in common with their line offerings but very little actual product overlap. The IEI line ranges from its Door-Gard stand-alone and entry-level access control products to its flagship product, eMerge, a browser managed integrated security management system. Linear has traditionally been in access control for perimeter security, including telephone and gate entry. Linear Chairman Grant D. Rummell noted the opportunity for synergy arising from the complementary Linear and IEI product lines. "IEI is a market leader in access control stand alone keypads, locksets, and systems access control products and this will greatly broaden the over-all Linear offering," he said. "At the same time," Rummell pointed out, "IEI's experience and innovation in the areas of access control software adds substantially to our systems depth." IEI President and CEO John Waldstein stated: "We look forward to the added market presence the association with Linear affords us and the opportunity for growth it provides. Being part of a strong access control and security industry leader allows us to continue to broaden our access control offerings as well as continuing to assure our commitment to excellence in service and support." Plans call for IEI to continue at its Canton, MA, facility and to maintain and expand the IEI brands. Don't they know that all we care about is what they paid for IEI?


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Tuesday, May 1, 2012
April in Review
Posted by Brittany @ The Rollins World at 4:02 PM 0 comments Links to this post
Monday, April 16, 2012
Adjustment to Three
These two girls love their baby sister. I rarely have to remind them to be gentle because they both have a sweet, mothering nature.
Jared has outdone himself in the great dad department. He spends so much time with the girls and they adore him for it.
I am one of those people who thrives on a good night's rest. Those are finally becoming more regular, but I have spent many afternoons napping on the couch. This was when Heidi was just over a week old and we were at Jared's parent's house. I LOVE how snuggly newborns are!
Here's a text message from my encouraging husband :)
The girls were taking pictures of the momentous occasion of Heidi drinking out of a bottle. She is not a fan of being fed in this manner and will put up a good fight when a bottle or pacie is put into her mouth. She will eventually take the bottle, but she usually skips a feeding before she finally takes it and swallows a ton of air in the process.
Thankfully, Heidi doesn't protest bath time like she used to, but this is usually her temperament if she's in her car seat. She hates it about as much as Charlotte did, but doesn't seem to be quite as long-winded with her protests as her big sister.
Posted by Brittany @ The Rollins World at 3:27 PM 0 comments Links to this post
Sunday, March 25, 2012
Heidi's Birth Story
Be warned : This post is long and while I avoided the details that are too gross, it's hard to describe childbirth without some ick factor.
Around 3:15 a.m., I had a few contractions but was able to get back to sleep. They were much stronger than the Braxton-Hicks contractions I had a few weeks earlier but I didn't want to get my hopes up. I woke up again sometime in the 4:00 hour with a couple more, but again was able to get back to sleep. Same thing in the 5:00 hour, and I began to get hopeful that this might actually be labor starting. I was able to get another half hour or so of rest before they started coming more frequently. At 5:48 they were coming close enough that I began timing them. I know the exact time because I was using an app on my iPhone called "Contraction" that timed the duration and frequency of the contractions. I highly recommend that app for any pregnant mamas out there! When you're in that much pain, fumbling with a stopwatch or focusing on the clock is not easy, but just tapping a phone is doable.
Despite the pain (lots and lots of pain!), I was able to keep my whole body relaxed during contractions and right at 9:00 I was feeling some pressure and an urge to push. They checked me and I was 10 cm dilated so was given the go-ahead to push with the contractions. At this point, the tears started again, as I knew it would be a matter of minutes before I would be holding my new daughter. My water has never broken on its own, so Dr. Andres went ahead and broke it at that point. I tried to breathe through the first contractions while I was pushing, thinking that keeping as relaxed as possible through that would speed things along. But breathing through them proved to be quite difficult and rather ineffective. Dr. Andres said that holding my breath and bearing down would be much more effective and have her here sooner.
Between contractions Jared was getting the video camera set up and ready to go. We have all three of the girls' births on video, with no intention of ever showing it to anyone, but I knew that at some point I'd want to be able to look back on them. A lot of doctors and hospitals are very leery of having births on video for insurance reasons, but I'm grateful that Dr. Andres and McDyer (who delivered Naomi) did not mind at all and were even encouraging Jared to make sure he had it in a spot to get a good view of all that was going on. But have no fear- if we ever invite you over to watch home movies, these will not be shown! They're locked away in a vault!
It seemed like an eternity of pushing and if it weren't for Jared there by my side, encouraging me and kissing my forehead, I would have been one of those screaming maniacs you see in movies. He kept me calm and focused and couldn't have been any better during the whole process. After a couple strong contractions without Heidi seeming to have moved down at all, Dr. Andres put in a catheter to make sure my bladder was empty so that wouldn't be blocking her. As I had peed twice since being there, that wasn't the problem. I started to get a little worried, but within another contraction or two, she started moving down and put my fears at ease. And thankfully the catheter didn't have to stay in for more than a minute! In those moments, though, I remember praying quickly and fervently for God's grace, knowing I would have His strength in my weakness. My friend, Andrea, shared some verses with me that she focused on and had read to her during her delivery with her second born, and I was able to pray through some of those between contractions.
Jared asked Dr. Andres if he could help catch Heidi and it wasn't long before he was putting on his gloves. As Heidi was crowing and about to "pop out", Dr. Andres told me to try to relax for just a minute. Only a woman who has felt the pressure of needing to push with all her might knows the nearly impossible feat this task is. It wasn't that the pain was unbearable, but fighting the urge of pushing with all that pressure made my legs shake uncontrollably. And though I was trying with all my might to refrain from pushing, her head seemed to pop out all on its own. Dr. Andres told Jared where to put his hands and he helped pull her out as I gave one last push and Heidi Lynn was born!
The rest was all the standard procedure of the cord clamping, cutting, pushing out the placenta, but my eyes only focused on the sweet baby girl in my arms. She had a beautiful cry and began exercising her lungs right away. And her bowels. She pooped on me within mere minutes of being born. And like all babies, it wouldn't be the last time that happened. Such is the life of a mom :)
Dr. Andres showed Jared the placenta when it came out, explaining everything he was checking for: only one tear where the water was broken, everything else intact, etc. They were able to clean Heidi while in my arms and I tried nursing right away. She weighed 7 lbs 10 oz and was 19.5".
Posted by Brittany @ The Rollins World at 3:44 PM 1 comments Links to this post
Hello Sweet Heidi Lynn!
Posted by Brittany @ The Rollins World at 8:00 AM 0 comments Links to this post
Saturday, February 4, 2012
Sea World
As a change of pace from our Disney trips, we got passes to Sea World for the year and went for the first time at the end of January. The weather was perfect and we can't wait until Heidi comes so we can take her with us and enjoy all the things we didn't have time for the first trip!
Posted by Brittany @ The Rollins World at 4:28 PM 0 comments Links to this post

subset: commoncrawl


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Satisfied with extension, Zimmermann focused on '14
Ace of Nationals' staff in 2013 setting sights on another 200-plus inning season
VIERA, Fla. -- Chat with right-hander Jordan Zimmermann these days, and the last thing he wants to talk about is getting a long-term extension from the Nationals. As he puts it, he is more focused on getting ready for the 2014 season.
But with Reds right-hander Homer Bailey signing a six-year, $105 million contract recently, one wonders if Zimmermann will nab a similar deal. Zimmermann points out that he recently signed a two-year extension worth $24 million.
"I really didn't think about [Bailey]. I'm obviously happy for him. It's well deserving," Zimmermann said on Friday afternoon. "I'm locked up for two years and happy to be here for two years. What he does has no effect on me."
Zimmermann and the Nats have been talking about a long-term deal since last year, and he has often said he will not give the team a discount.
Asked why he recently accepted the two-year extension, Zimmermann said, "The long-term deal wasn't the right deal. It just didn't work out. They came to us with a two-year deal. Let's get this out of the way, so we don't have to worry about arbitration for the next two years. We can just focus on baseball. We felt it was right, and I think it was fair for both sides, and we got the deal done."
Zimmermann was the ace of Washington's pitching staff in 2013, winning a team-leading 19 games, reaching 200 innings and being invited to his first All-Star Game. Zimmermann said the defense behind him and the run support he received were the reasons for his big year.
Zimmermann's best outing came on April 26, when he pitched a one-hit shutout against the Reds. He needed just 91 pitches to complete the game. Zimmermann struck out four batters, walked just one and induced 12 ground-ball outs. He started the game by retiring 12 of the first 13 hitters he faced. No Reds runner reached scoring position throughout the contest.
When he first came into the league in 2009, Zimmermann thought too much about strikeouts, which affected his pitch count. But after having Tommy John surgery that year, he developed a new pitching philosophy: A groundout is just as valuable as a strikeout.
"When I came up, I tried to strike everyone out. I was out of the zone and throwing 80 pitches in four innings," Zimmermann said. "I would scratch my head and wonder, 'Would I be able to make it to the sixth?' After I had Tommy John surgery, I thought to myself, 'The best in the game hit .300, so they are going to get themselves out seven out of 10 times.' That's the way I thought about it. The chances of me getting this guy out are pretty good."
Zimmermann's goal this year is to pitch at least 200 innings again, but this time, he will work under new manager Matt Williams. Zimmermann likes the way Williams is running Spring Training. He points out that Williams is methodical and the players are consistently busy working out on the field.
"We are going to get our work done. We are going to do it crisp and clean, and we get out of there," Zimmermann said. "He is really organized. He has everything planned out a couple of days in advance. I'm among those guys that don't like to go out and figure out what I'm doing. I like to know a few days in advance."


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Michael Jackson's career will skyrocket in the months and years ahead, giving the troubled entertainer in death the comeback he longed for in life.
Jackson's tragic end put him in the same league as Elvis Presley, Marilyn Monroe and James Dean, all of whom continue to generate millions of dollars for their estates. But Jackson, with his immense body of work and the good will he inspires, despite his often bizarre past, could eclipse them all.
"The most famous person on the planet has just died," said Mark Roesler, founder of CMG Worldwide, a firm that licenses merchandise from such deceased stars as Dean, Rock Hudson and Natalie Wood. "He is someone who changed our culture. There are only certain people who can say that." (Corrects to remove Chuck Berry's name. Berry is still alive and touring.)
A little more than 24 hours after Jackson's death in Los Angeles, his albums jumped to the top of the retail charts. On Amazon.com, albums by Jackson and the Jackson 5 accounted for 18 of the top 20 best-selling records Friday. On iTunes, Jackson records occupied nine of the top 10 spots.
Deceased celebrities can generate a fortune long after they are gone. Presley's estate generated $52 million in 2008, according to the annual Forbes magazine list of top-earning dead celebrities. Second on the list was Charles Schulz, the creator of Peanuts, whose drawings earned his estate $33 million in 2008, according to Forbes.
The source of incomes differs according to how iconic the celebrity was. Presley, for instance, continues to earn money for his estate from the sale of his music. But a huge chunk comes from the sale of merchandise bearing his image, including slot machines, as well as the receipts from admissions to his Graceland home in Memphis.
By contrast, not many people would recognize a photo of Schulz. It's the licensing of his characters, including Charlie Brown and Snoopy, that generates the income for his estate.
A musical legacy
Jackson's legacy will likely be his music, not his image, says Michael Stone, president and chief executive of The Beanstalk Group, a brand licensing agency. That will become more clear as the memory of Jackson's more bizarre moments — dangling his child from a hotel balcony, the lawsuits accusing him of child molestation — fades.
"He will become more recognized and more appreciated for his music," Stone said. "There will be a rebirth of his music. The weird stuff is not his legacy.
"Elvis got pretty weird at the end of his life also. But that passed. It's about his music now."
Like Elvis, the bizarre aspects of Jackson's life, far from tarnishing his image, add a layer of luster that will likely help his star rise even higher.
"You had a brand, Michael Jackson, that was a moving target. No one knew where that brand was going to go — scandals, etc.," Roesler said. "All of a sudden there is an end. You can get your arms around the story. Now the legend will start to form."
While Jackson's place in the pantheon of deceased stars is assured, there are still thorny legal questions that could have record labels, producers, creditors and family members fighting for years.
Jackson reportedly was in debt for hundreds of millions of dollars when he died. His sold-out concert tour in London was supposed to help him reduce the debt and keep his beloved Neverland Ranch in California and his stake in music publishing companies, including a joint venture with Sony Music that controls the Beatles catalog.
Rights unclear
And it is unclear who owns the rights to the myriad forms of intellectual property that make up a celebrity's estate.
Music companies could own the right to sell reproductions of Jackson's iconic album covers, for instance. Photographers who snapped the most recognizable, and valuable, images of the King of Pop could also have a claim to royalties from their sale. And then there are the numerous music videos that undoubtedly will be packaged in various compilations and sold in the coming years.
The legal wrangling is not to be underestimated.
Marilyn Monroe's estate battled for decades over the rights to her image, after her death in 1962. In 1984, California passed legislation that would allow celebrities to leave "rights of publicity" in their wills. But in 2007, federal courts ruled that the right only applies to celebrities who died after the bill became law in 1985.
In response, the legislature passed what became known as the "dead celebrities bill," which expands the protection to all stars. The bill was signed into law by Gov. Arnold Schwarzenegger, a celebrity who may benefit from the bill's provisions himself one day.
Despite their shock and grief, Jackson's family should start now to enforce the singer's legal rights to his image. Monroe's case was hurt by the proliferation of T-shirts, commemorative plates and other items bearing her image that were sold before her rights were secured.
Similarly, enterprising merchandisers will surely be selling Jackson T-shirts and other items in the coming days, with none of that income going to his estate.
"You have to act quickly to protect the rights," Stone said. "There are a lot of things to sort out."


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Great work, Targhan!
Dam damn damn! I am away from my CPC. Currently sat in the 3 arena waiting for JMJ to take to the stage, then back to a hotel room tonight where the only retro is..... 2 spectrums, an Amiga 600, a GameCube, N64, an elk and 2 C64s. Not a CPC in sight until I get home tomorrow.
By the way, she typed "silk" and she could not pass the level, although she tried a couple of times
Lol No Heckling him, shouting out 'Play the tune from Captain Blood' [emoji14] loon Nah seriously , I can imagine that it is a spectacular gig with great atmosphere .
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The Elder Scrolls V: Skyrim – Smithing Guide
PlayStation 3
Smithing Guide by Matty_G33
Version: 1.5DG | Updated: 08/15/2012
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By Matty_G33 of GameFAQs ------------------------------------------------------------------------------- If all of these numbers are on one line, then this guide should be formatted correctly. Otherwise, let me know right away. 1234567890123456789012345678901234567890123456789012345678901234567890123456789 --------------- Version History --------------- 1.0 - 28th November, 2011 -Full guide up. 1.2 - 8th December, 2011 -Added tables regarding weapon/armor qualities and materials. -Added a section regarding what weapons can't be crafted or upgraded. -Made a small list of some places with rare ore. -Other misc. information altered or added. 1.3 - 31st December, 2011 -Added a small section on how to overkill Smithing itself. -Added an ASCII image at the top. Thanks GlassGiant.com for making things simple with a generator. -Added Gloombound Mine to the list of ore locations. This one favors Ebony, as 10+ emails and GameFAQ's PM's combined have said. 1.4 - 14th April, 2012 -Minor changes made all around, namely the FAQ's section. -Major changes in the mods section. -Grinding Iron Daggers is no longer recommended as of Patch 1.5. Check Section 3.2 for more info. 1.5DG - 15th August, 2012 -Removed modding section; didn't think it was necessary. A comprehensive mod list that links elsewhere takes it place. -Added in content for Dawnguard, the first major DLC. Sorry it took so long, PC users had to wait after all. ----- To do ----- -Tidy up and correct Dawnguard information if wrong -Add recipes in for the sake of completion ----------------- Table of Contents ----------------- PROTIP - Type in the prefix number on the left with the Find feature on your browser (Ctrl + F) to reach that section faster. 1.0 - Introduction 1.1 - What is Smithing? 2.0 - Smithing Basics 2.1 - Weapon & Armor Quality List 2.2 - Facilities/Equipment 2.3 - Skill Perks 2.3.1 - 'Light' Branch 2.3.2 - 'Heavy' Branch 2.3.3 - Other Perks 2.4 - What you can't upgrade 2.5 - What Dawnguard Adds 3.0 - Smithing Tips & Tricks 3.1 - Ore, Ingots, Whatnot 3.2 - Raising Smithing Faster 3.3 - Light vs Heavy: The Two Perk Branches 3.4 - Maximizing Smithing 4.0 - FAQ 4.1 - Closing 4.2 - Credits, Legal, Useful Links, Etc ---------------- 1.0 INTRODUCTION ---------------- Welcome to my Smithing Guide. It has been quite some time since I last wrote a guide for GameFAQs, and felt like doing another one again. In Skyrim, Smithing itself is rather easy to pick up, but it's also a skill that screams "grind, grind, grind!". After all, you can get the best, top-tier equipment and can improvise gear to make combat less tougher. The perks for Smithing are divided into two sides, with one having a focus on materials that make Light Armor while the other focuses on Heavy Armors, with a perk that allows enchanted gear to be improvised in between the two. The guide, assuming I've got enough motivation, is not always complete and will be updated with more information overtime. Of course, I don't always want to rip out content from other websites without permission, and check below to see how you can contribute, if you want to. It is also worth noting that this guide was written with the PC version in mind, but other than different button layouts and the lack of mod installation, this shouldn't be much different to the 360 or PS3 versions of Skyrim. --------------------- 1.1 WHAT IS SMITHING? --------------------- In Skyrim, Smithing is obviously the crafting skill of the Combat category, and lets you create weaponry and armor, as well as improve them. This skill replaces Armorer from the previous games, which was responsible for how effective you were at repairing equipment - Skyrim does not have a repairing system and has the more-or-less tedious Smithing to take it's place. This skill should be highly considered to any player using ANY kind of weapon or armor. The benefits of Smithing include: -Upgrading your gear; you cannot find higher qualiity armor of the same kind as loot (IE - you will never find Superior quality Leather Armor on a dead bandit). -The possibility of obtaining some of the best gear many levels earlier before finding them as random loot. -In the end, making whatever stuff YOU want to have on demand, if you have the minerals and leather to make it. The only real backdraw is that this might make some players unsatisfied. After all, you just put things together to eventually create draconic and demonic equipment. --------------------- 2.0 - SMITHING BASICS --------------------- Smithing is simple. Go to any piece of blacksmith equipment in the game, and then create or upgrade your items from there, provided you have the right items. There is no minigame at all, if you have the equipment for an Iron Dagger, then you'll instantly create one and use up what it took to make it. When upgrading equipment, your Smithing skill depends on how powerful the upgrade will be. Magic stuff can't be upgraded unless you have the right perk. Any upgraded equipment will have a suffix added on to the end of the weapon. The following quality types, their bonuses, and the skill required are: ------------------------------------------------------------------ | -Quality | Armor | Weapon | W/O Perk Req | With Perk Req* | ------------------------------------------------------------------ | -Normal | None | None | None | None | | -Fine | +2 | +1 | None | None | | -Superior | +6 | +3 | ~30 | 22 | | -Exquisite | +10 | +5 | ~60 | ~40 | | -Flawless | +13 | +7 | ~100 | ~55 | | -Epic | +17 | +8 | 150 | 74 | | -Legendary | +20** | +10**| 196 | ~90 | ------------------------------------------------------------------ Credit to plenty of the information on the table is given towards the site 'The Unofficial Elder Scrolls Pages', linked below in Section 4.2. *Having a perk for a particular weapon/armor material requires a lower number than normal to hit a better quality. **Legendary gear can be upgraded even further for more ridiculous bonuses. Initially, all players will have access to Hide, Studded, Leather, Iron, and Jewelery categories. Because these do not have any perks for upgrading them better, these are only really useful for the start of the game until a better item from a different material can be crafted. It is worth noting that there is an in-game Smithing tutorial in the first village in the game - talk to Alvor, the local blacksmith. The smiths in Whiterun and Falkreath can also teach you. --------------------------------- 2.1 - WEAPON & ARMOR QUALITY LIST ---------------------------------- It's worth noting what materials are better than which. If you have played The Elder Scrolls IV: Oblivion, then you should know what to expect, with relatively minor changes. There are other kinds of armor and weapons, such as Forsworn Armor, Ancient Nord Swords and Skyforge Steel, but I'll mentioning only relevant materials that aren't that unique. Level found references to the random loot lists, such as chests and higher leveled enemies. These are rough estimations. Keep in mind that you can always find particular materials lower than your own level; being Lv27+ for example doesn't mean all non-special weapons wielded by NPC's are Glass. Also, some NPC's can have set weapon/armor types before you can even find them naturally. ------- Weapons ------- Every succeeding quality essentially adds one more point of base damage and weight. However, upgrading them will show a bigger gap in damage between types if your Smithing is good enough. Keep in mind that a 'Longbow' and a 'Hunting Bow' are essentially Iron and Steel Bows, respectively. ----------------------------- | -Material | Level Found | ----------------------------- | -Iron | Lv1 | | -Steel | Lv2 | | -Orcish | Lv5~ | | -Dwarven | Lv12* | | -Elven | Lv20~ | | -Glass | Lv27 | | -Ebony | Lv35~ | | -Daedric | Lv45~ | | -Dragonbone| N/A** | ----------------------------- Furthermore, it is worth noting that while each progressing material have their bows stronger, they take longer to draw all the way back, with Daedric taking twice as longer to do so in comparison to a Longbow. *You can still find random Dwarven weapons in Dwemer ruins I believe. **Dragonbone weapons are part of the Dawnguard DLC, and can only be crafted. They remain an exception to the rule of thumb regarding bows above; Dragonbone Bows draw as fast as Dwarven ones. ----------- Light Armor ----------- -------------------------------------------- | -Material | Level Found | Perk? | -------------------------------------------- | -Hide | Lv1 | No | | -Fur | LV1 | No | | -Studded | Lv1 | No | | -Leather | Lv1* | No | | -Elven | Lv12~ | Yes | | -Scaled | Lv20~ | Yes | | -Elven Gilded | Lv27~ | Yes | | -Glass | Lv35~ | Yes | | -Dragonscale | Lv45~ | Yes | --------------------------------------------- *Leather Armor can be crafted any time during the game, but you can find it as leveled loot later on. ----------- Heavy Armor ----------- -------------------------------------------- | -Material | Level Found | Perk? | -------------------------------------------- | -Iron | Lv1 | No | | -Banded Iron | Lv1 | No | | -Steel | Lv5 | Yes | | -Dwarven | Lv12* | Yes | | -Steel Plate | Lv18 | Yes | | -Orcish | Lv25~** | Yes | | -Ebony | Lv30~ | Yes | | -Dragonplate | Lv40~ | Yes | | -Daedric | Lv50~ | Yes | -------------------------------------------- *You can still find random Dwarven armor pieces hanging about in Dwemer ruins. **Random pieces of Orcish Armor can be found laying around Orc Strongholds, though it may count as stealing; there is no real way to launder it either unless your pickpocket skill is good; place it on a Guard, then kill them and it will remove the stolen tag. Looking at these charts, you will realize you can get better weapons and armor a LOT more earlier if you raise Smithing very quickly. ---------------------------- 2.2 - FACILITIES/EQUIPMENT ---------------------------- Unlike Enchanting and Alchemy, Smithing uses more than one piece of equipment to work at. NPC's will not complain if you use their facilities - provided no hostiles are around, you are free to use any and all of them at any time you like. If an NPC is on any one of these, you merely need to activate the piece of equipment and they will stop using it. Here is a rundown of what you'll be using. ------------ Tanning Rack ------------ Uses: Creating Leather and Leather Strips Involved Items: Animal Pelts Rarity: Common Without buying your crafting items from a merchant, the tanning rack by far is by far one of the most important assets you'll use - practically everything needs Leather Strips, and Light Armors need Leather itself. Unlike Oblivion, Skyrim gives you a reason to carry animal pelts with you, and this is obviously why. Anything that's at least a Fox's size* will do, bigger animals give off more leather. Keep in mind that when making leather, the result may be heavier than what you had before. *Goat pelts can be used to make leather, but you'll need multiple pelts, which leaves them less reliable for making leather. Plus attacking ones in towns puts on a rather small bounty. ------- Smelter ------- Uses: Creating Ingots Involved Items: Ore and scrap Dwemer metal Rarity: Rare If you've got any ore, you can use it to smelt them into ingots. It usually takes two pieces of ore to make one piece, although only one to make Iron Ingots. Dwarven Metal Ingots on the other hand, are made from spare parts found in Dwemer ruins. These aren't plentiful around Skyrim, although they're usually found outside mining areas more often than actually being inside holds. ----- Forge ----- Uses: Creating Weapons and Armor Rarity: Common This is where you'll be making all of your items. There isn't much to say about this workstation, it's hard to miss. Using a forge is the best way to get skill increases for Smithing. Additionally, there is the rare Anvil, which functions the same as a forge, only a lot less bigger, rather uncommon and easily overlooked. ---------- Grindstone ---------- Uses: Tempering weapons Rarity: Common Upgrade your weapons here. Upgrading only costs about one ingot of whatever your weapon is made of. Using this makes some progress towards the skill, but not a lot. --------- Workbench --------- Uses: Tempering armor Rarity: Common Upgrade your armors here. Like grindstones, you only need one material of what your armor is made out of to upgrade. Using this makes some little progress towards the skill as well. -------------- Chopping Block -------------- Uses: Obtaining firewood Rarity: Semi-common With a Woodcutter's Axe, you can obtain firewood. It's uses are not only to sell to NPC's for gold, tempering a Longbow requires one piece and in the Dawnguard DLC, is used to make arrows and crossbow bolts. -------- Skyforge -------- Uses: Same as a forge; allows special items to be crafted later Rarity: One-of-a-kind Initially, there is nothing special about the Skyforge, up in Whiterun. But, if you complete the Companions' questline, you can create Nord Hero weapons and Ancient Nord Armor. The former are lightweight Skyforge Steel essentially, while the latter is merely lighter Iron Armor. ------------------ 2.3 - SKILL PERKS ------------------ Smithing's tree of perks is relatively simple. All of the perks besides Arcane Blacksmith are essentially 'able to create X series of armors and items, and can improve them twice as much'. The tree is fairly straight forward. On the left are your Light Armor related perks (including one Heavy Armor recipie too), and on the right are your Heavy Armor perks, both of them meeting up together at the final perk. Down the center lies the perk to upgrade magic equipment. Here's the rundown of perks, with their prerequisites and what major materials take part in making them, as well as some advice about them. Note that all items pretty much need Leather Strips, like I said before in the guide. By 'improving them twice as much', this lowers the amount of skill you need to get the next best quality for the material the perk covers. For example, if I had 40 Skill and Elven Smithing, and tried to upgrade an Elven Sword, it would go up to Exquisite, and trying to improve a Dwarven Sword at the same time would only go up to Superior. And now we start off with the initial perk you can obtain at any time: -------------- Steel Smithing -------------- Armor Type: Heavy Prerequisite: None Primary Materials: Steel Ingots, Iron Ingots Note: Iron Ore and Corundum Ore are both needed to make your own Steel Ingots. Compulsory to get other perks. Steel weapons aren't found too far away early on either, with around 22 Smithing you can quickly get Superior quality, which does add a small, although significant difference near the start of the game. Skyforge Steel weapons, needless to say, are also augmented by the perk. There are two styles of Steel Armor, one has pauldrons and one doesn't. There are also boots and gauntlets with Imperial and Nordic designs, as well as a helmet with horns and another without them. All of these still count towards the 'Matching Set' perk if you mix and match. Additionally, Steel Ingots cost as much as one piece of Corundum Ore. Dawnguard always allows double-improvement of the new crossbows with this perk. However, you'll still need to side with the Dawnguard themselves if you want to actually craft one and the bolts to go with them. Because this perk allows double-improvement of some gear, even if it is mostly all low-tier, taking only this perk is more than a viable option; use Steel or Wolf Armor (latter is a little lighter), Skyforge Steel or Dawnguard weaponry, and Crossbows will be the strongest ranged means of attack. ---------------------- 2.3.1 - 'LIGHT' BRANCH ---------------------- A branch with one less perk, this side is probably a lot more well-balanced than the other, only it is in favor of Light Armor, aside from that one perk. -------------- Elven Smithing -------------- Armor Type: Light Prerequisite: 30 Skill, Steel Smithing Primary Materials: Refined Moonstone, Quicksilver Ingots Secondary: Iron Ingots Elven weapons are slightly more powerful than their Dwarven counterparts, but are encountered a little later in the game and are more expensive to create. Still, if you can track down Moonstone and Quicksilver ore early on, you can get that advantage over them. Elven Armor is the lightest set of any armor in the game, and offers alright protection. Thalmor soldiers typically wear Elven Armor as well, but do note that they have 'Elven Light Armor' instead; this variant is as strong as Leather Armor, so don't be mistaken. Quicksilver, by the way, is used to make Elven weapons, as well as the 'Gilded' variant of the main piece of armor. This is slightly more protective than Scaled, but it isn't affected by the Matching Set perk for Elven gear. In Dawnguard, this perk is very handy for utilizing Auriel's Bow. Aside from double-improvement, you also have to give 20 Elven Arrows to the appropriate NPC's to make Sunhallowed and Bloodcursed Arrows. By the time you get there, you can also get Ancient Falmer Armor, as strong as Glass but double-improved with this perk. --------------- Advanced Armors --------------- Armor Type: Light & Heavy Prerequisite: 50 Skill, Elven Smithing Primary Materials: Corundum Ingots, Steel Ingots Secondary: Iron Ingots This one is funny, since it doesn't offer any new weapons to make and that it offers you a set of Heavy Armor in the skill branch that provides Light. All of these armors are made with Corundum, which is a lot more cheaper than the likes of Moonstone, Quicksilver, and Malachite. Neither set contains a new shield. Scaled Armor fits in between Elven and Glass armors for protection, but not by a whole lot. That being said, it is certainly a lot more cheaper to craft in comparison to both armors. It is essentially just less-revealing Hide/Studded Armor, cosmetically. Steel Plate on the other hand is nearly as good as Orcish Armor, but is more heavier. Still, for a Light Armor user this may be useful if you have any followers with you who prefer this type of armor, and players who use Heavy and take this side might want to take up this new set. Despite Scaled Armor having an alternative look, Scaled Horn Armor, you can't craft it (and it has the same amount of protection) or temper it if you're lucky enough to find it. In Dawnguard, almost all the new armors are augmented by this perk. -------------- Glass Smithing -------------- Armor Type: Light Prereqisite: 70 Skill, Advanced Armors Primary Materials: Refined Malachite Secondary: Refined Moonstone The best weapon type you'll ever get in the Light Armor Smithing branch. And so it happens that a Malachite mine happens to be en route of the main quest. Glass Armor is significantly sturdier than Scaled. When you can get this perk, your Smithing ability will be good enough to get Epic quality weaponry - causing a big jump in weapon power and a significant armor increase. It may not be Ebony or Daedric, but Glass is certainly not a bad quality of weaponry to kill/murder with. ---------------------- 2.3.2 - 'HEAVY' BRANCH ---------------------- This bit guarantees the best armor and weapons, but it starts off very slowly. ---------------- Dwarven Smithing ---------------- Armor Type: Heavy Prerequisite: 30 Skill, Steel Smithing Primary Materials: Dwarven Metal Ingots, Steel Ingots Secondary: Iron Ingots This one is pretty safe if you're a Heavy armor user. By the time you get this perk (naturally, not intentionally boosting the skill that is), you'll already encounter Dwemer-made weaponry and gear. Not that's a bad thing, because the stuff will last you well until Ebony equipment if you're sticking to this side of the tree. Do keep in mind however, that Dwarven Armor is nearly as heavy as Daedric Armor. The body piece of the armor weights about 45 units whilst Orcish merely weights 35 and offers more protection! Weapons however, are fine in that regard. Dwemer metal isn't hard to come by either, just collect plenty of scraps and ingots inside Dwemer ruins themselves. There's even a storage room without any enemies near the eastern border of Skyrim. In the Dawnguard DLC, players who side with the Dawnguard are able to find schematics to craft a Dwarven Crossbow and matching bolts. By the time you can craft one, you will also have access to all the elemental bolts, having a very powerful ranged weapon in your hands. --------------- Orcish Smithing --------------- Armor Type: Heavy Prequisite: 50 Skill, Dwarven Smithing Primary Material: Orichalcum Ingots Secondary: Iron Ingots This is the perk I'm a bit funny about. Orcish weapons are actually weaker than Dwarven ones, only the armor is stronger. Of course these differences are slight, but still, that's kind of iffy especially considering Orichalcum Ingots aren't as easy to obtain whilst Dwarven Metal is easier to obtain. Still, Orcish weapons will be cheaper and more commonplace as random loot and items in shops, and Orcish Armor is significantly lighter too; pretty much outright superior when compared to Dwarven. -------------- Ebony Smithing -------------- Armor Type: Heavy Prequisite: 80 Skill, Orcish Smithing Primary Materials: Ebony Ingots 80 Smithing is quite far away from 50, isn't it? Still, when you get this perk you'll be able to make Ebony Armor become Epic, and money shouldn't be so much of a problem at this point. Though if you don't think you're ready for an upgrade, or don't like the looks, you may as well raise Smithing up until 90, it shouldn't be hard if you're up here already. ---------------- Daedric Smithing ---------------- Armor Type: Heavy Prequisite: 90 Skill, Ebony Smithing Primary Materials: Ebony Ingots, Daedra Hearts Yes, even you can forge demonic equipment that is top notch. Though Daedra Hearts aren't easy to obtain, it's worth it. At least you don't need them to temper. Now that would be painful. This is the best Heavy Armor you can get your hands on, but also the heaviest. The main piece weights 50 units alone! Daedric is a bit funny on weapon quality, as the Maces and War Axes actually do the same amount of damage as an Ebony one would, and those are lighter and don't require a Daedra Heart to make. Daedric Bows also have the slowest draw speed of any bow in the game. Dragonbone weapons from the Dawnguard DLC have ousted Daedric in damage, but Daedric still remains a few units lighter than those, so don't panic if you have some already made, they aren't entirely outclassed by these new weapons. ------------------- 2.3.3 - OTHER PERKS ------------------- Perks not aligned to either side. ----------------- Arcane Blacksmith ----------------- Prequisite: 60 Skill, Steel Smithing This perk allows you to enchant magical armor. Why is this good? Because when you find a good piece of armor with an enchantment you like, it's just really convenient. It's also ideal for improving any enchanted weapons you already own. Get this perk ASAP. ------------ Dragon Armor ------------ Armor Type: Light and Heavy Prequisite: 100 Skill, either Glass Smithing OR Daedric Smithing Primary Materials: Dragon Scales (Armors), Dragon Bones (Heavy and Weapons) Secondary: Iron Ingot (Dragonscale Armor), Ebony Ingot (Dragonbone Weapons) Note: You cannot go to the skill on the opposite side after this one, despite the circle-like appearance of the tree. Dragon scales and bones may be heavy, but they are certainly more plentiful than Ebony Ingots, Daedra Hearts, and Malachite, making gear made underneath this perk outstanding stat-wise. By the time you get here, you also have 100 Smithing! Dragonplate (Heavy) is slightly less protective than Daedric, but the exact difference in armor rating is very tiny, and it weighs less, so it is pretty much on par. Dragonscale (Light) on the other hand is only slightly better than Glass, but again the materials are easier to obtain. This is the armor you will be going for if you picked the right-hand side whilst using Light Armor. Dawnguard adds in a complete set of Dragonbone weapons. These are stronger and easier to craft than Daedric weapons, the only backdraw being significantly heavier. But that's it. ---------------------------- 2.4 - WHAT YOU CAN'T UPGRADE ---------------------------- There are a few odd items which lack tempering recipies. Only mods on the PC version can assign these to some; the only way it's possible for console users would be through official patches, but that sounds unlikely, knowing Bethesda. ----------------- Can't be Tempered ----------------- -Silver Sword -Silver Greatsword This is an odd situation; especially since Silver Ingots are present in the game. -Skyforge Steel Dagger -Nord Hero Bow -Supple Ancient Nord Bow -Ancient Nord Helmet -Falmer Supple Bow -Honed Falmer Sword -Honed Falmer War Axe -Studded Imperial Armor -Shield of Solitude -Wuuthrad -Shield of Ysgramor -Keening -Ebony Blade -Masque of Clavicus Vile -Dragon Priest Dagger -Drainblood Battleaxe -Drainheart Sword -Drainspell Bow -Shiv -The Woodsman's Friend All of these do not have tempering recipies in the regular game. ------------------------ Can't be double-improved ------------------------ Noteworthy items that aren't augmented by any Smithing perk. -Thieves Guild Armor -Nightingale Armor and Weapons -Guild Master Armor -Shrouded Armor These free armors gotten from joining the more notorious factions can only get basic improvements; the main reason why to wear these armors are the enchantments. After all, if you're joining either one, it is likely you haven't built your character to withstand head-to-head combat. -Mace of Molag Bal -Mehrunes Razor -Volendrung -Dawnbreaker -Spellbreaker Funny enough, these Daedric artifacts don't have a perk assigned to them, yet Savior's Hide and Ebony Mail do (both are tied to Ebony Smithing). ---Dawnguard Items--- -Dawnguard Rune Shield -Aetherial Crown -Aetherial Shield Even though suitable perks for improvement would be obvious when you see the item yourself, they don't get that much better. ----------------------- 2.5 WHAT DAWNGUARD ADDS ----------------------- Bethesda's first major DLC for the game, Dawnguard, which costs $20 USD ($25 USD for Australia/New Zealand), introduces a few new things to Smithing. -------------- Arrow Smithing -------------- At any time after installing the DLC, you can craft arrows in bundles of 24. The types you can craft depend on your current Smithing perks; for example, Ebony Smithing allows you to craft Ebony Arrows. Simple as that. All recipes require both the main ingot for the arrow type and one piece of Firewood. However, Daedric Arrows require a Daedra Heat to go alongside an Ebony Ingot and Firewood. ----------------- Crossbows & Bolts ----------------- The DLC's major feature, alongside the Vampire Lord transformation, is the Dawnguard's specialty; the Crossbow, a weapon formerly only found in-game in Morrowind. They run on bolts rather than arrows. Considering this is a Smithing guide, I'm not going to go into detail about how it performs; they are a different style when compared to bows, ore for Fighters than Thieves to say the least. There are some catches for crafting these. After all, it is regarded as a 'Dawnguard specialty' for a reason; initially you won't be able to craft a crossbow and the bolts for it. For either side you pick, you still get a complementary one and 45 bolts, though. If you refuse the Vampire Lord power from Lord Harkon, you will get a quest from Isran that involves recruiting his former friends. One of them in particuar is Sorine Jurard, a Breton fascinated by Dwemer weaponry. Once that quest is complete, she'll teach you how to make crossbow bolts if you talk to her again. Sorine also has her own line of sidequests, all named 'Ancient Technology'. All of these lead to improvising crossbows, and are radiant quests, so the location of the schematics for each one are all random. If you can't make them because you lack the perks, Sorine will also sell any of the bolts and crossbows you have 'unlocked' in her quests. During Ancient Technology, you will first find the Enhanced Crossbow schematics on the first quest, while the next three have you collecting some for the three different elemental bolts. After that, the next schematics will be those of the Dwarven Crossbow, while the final one will be its enhanced variant. This gives a total of six quests. The tables below show what crossbows and bolts you can craft: ------------------------------------------------------------------------------ | -Crossbow Type | Perk | Damage Equivalent To | Notes | -----------------------------------------------------------------------------| | -Crossbow | Steel | Elven Bow + Arrows* | None | | -Enhanced Crossbow | Steel | Same as above | Ignores 50% of Armor | | -Dwarven Crossbow | Dwarven | Ebony Bow + Arrows* | None | | -Enhanced Dwarven | Dwarven | Same as above | Ignores 50% of Armor | ------------------------------------------------------------------------------ Both regular and enhanced crossbows can be crafted after the first Ancient Technology quest. Dwarven regular and enhanced however have their own separate quests. *With matching bolt type ------------------------------------------------------------------- | -Bolt Type | Crafting Requirements ------------------------------------------------------------------- | -Steel Bolt | Sided with Dawnguard | | -Dwarven Bolt | 5th Ancient Technology Quest*| | -Exploding Steel Bolt, Fire | Ancient Technology Quest** | | -Exploding Steel Bolt, Ice | See Above | | -Exploding Steel Bolt, Shock | See Above | | -Exploding Dwarven Bolt, Fire | 5th Ancient Technlogy Quest | | -Exploding Dwarven Bolt, Ice | See Above | | -Exploding Dwarven Bolt, Shock | See Above | ------------------------------------------------------------------- Bolts are made in lots of 10, with the main ingot + firewood and the matching perk. Elemental bolts require Fire, Frost, or Void Salts alongside 10 bolts of the same kind already made. *Dwarven bolt crafting access is gotten when you can craft Dwarven Crossbows. There is no need for more quests for exploding bolts. Regular Dwarven bolts can be salvaged from defeated Dwarven Spheres. **Each Steel exploding bolt has its own radiant quest. ------------------ Dragonbone Weapons ------------------ Those with the Dragon Armor perk can now make official Dragonbone weapons. Slightly better than Daedric in damage and easier to make, at the cost of being heavier; which also drains more Stamina with every power attack. There is a full set; no weapon type is missed out on and there are appropriate arrows for bow users. Speaking of which, the Dragonbone Bow draws faster than a Daedric one. Needless to say, there isn't a whole lot to say about these. After all, they are merely more weapons crafted with Ebony Ingots and Dragon Bones. ----- Misc. ----- You can craft a Shellbug helmet, which is as tough as a Dragonplate helmet, but lighter. Hack out the Shellbug chitin by using a pickaxe on them. Dawnguard, Vampire, and both old and new Falmer armors are all augmented by the Advanced Armors perk. 'Ancient Falmer Armor' is an exception, being double-tempered by Elven Smithing instead. Bone Hawk Amulets can also be crafted. It's mere jewelery, though. ---------------------------- 3.0 - SMITHING TIPS & TRICKS ---------------------------- This part here focuses on advice for Smithing in general. -Enchantments and potions that boost Smithing temporarily raise the skill, if you were wondering. So this means that you can achieve a better quality than what you currently can at whatever your skill is at. You can sometimes find Blacksmith Potions/Draught/Elixir's in dungeons, or make them yourself. Like- wise with enchanted gear that boosts the skill. --Alvor, the smith in Riverwood, has two Blacksmith potions in his house's basement, to your right when you go down the stairs. Taking them counts as stealing. -Fortifying smithing with said items past 'Legendary' quality DOES have an affect. Additionally, you may already upgrade Legendary gear itself. -The best way to fortify Smithing is to make an 'enchanted suit'. The items that can be enchanted with the skill are: --The main armor piece or clothing on the body --Gloves and Gauntlets --Rings --Necklaces I suggest having 5/5 Enchanter and the 'Insightful Enchanter' perks while using Grand and Black Souls for maximum efficiency, as well as a high Enchanting skill, obviously. At 4/5 Enchanter, Insightful and 70 Enchanting though, you can make equipment that fortifies Smithing by 20% per piece. Thanks to Roeguard for pointing this out. -You can combo this up with Alchemy if you really wanted to - this will make things even more insane. I personally don't do this, but for those interested, check out section 3.5. -There is a unique item called the 'Notched Pickaxe'. When held, this fortifies your Smithing by 5, as well as causing little Shock Damage to your enemies. This pickaxe is found at the VERY top of the Throat of the World, which also happens to be next to some veins of Ebony and Malachite. --This is a reference to Minecraft, and it's creator's internet alias, Notch. --You can disenchant this and put it on more weapons, but remember that the Smithing bonus is fixed - dual-wielding won't do anything as with using strong souls, though the electrical enchant can be boosted. *SPOILERS* -A GameFAQs user, AirborneGaming, mentioned that with 90 Conjuration, you can get a quest at the College of Winterhold, with a Sigil Stone as a reward. This is used to upgrade the Atronach Forge underneath the college (you may have seen it during the main questline). What this has to do with Smithing is that you can upgrade Ebony equipment up to Daedric - though the example recipie I was given sounds a bit more demanding than the actual crafting recipie for Daedric Armor: --Smithing - 1x Daedra Heart, 5x Ebony Ingots, 3x Leather Strips --Atronach Forge - 1x Ebony Armor, 1x Daedra Heart, 1x Black Soul Gem, 1x Centurion Core It's probably easier to get Daedric Smithing whilst sticking with Dwavern, Steel Plate, or Orcish Armors to save up Ebony Ingots. However, this still may be handy for the odd Necromancer/Battlemage who already have Ebony and do not want to use up more of it. Still, 90 Conjuration is a bit late and you can probably find Daedric as random loot by then, provided you aren't intentionally raising it over and over. --The armor probably won't keep it's upgrades this way, as it is a new piece of armor with the old one destroyed. -------------------------- 3.1 - ORE, INGOTS, WHATNOT -------------------------- While Ore isn't important, Ingots are, and Ore helps you make Ingots. You will want as much of it as possible, especially for free, to save you from buying it. ------------- Obtaining Ore ------------- To obtain Ore, you must find a pickaxe, and then a vein in a cave, mine, maybe even a dungeon. You can either press E to mine automatically and you'll pretty much get two pieces of ore from it, but you can do it manually by attacking the vein with the pickaxe in your hand - this may make dual-wielding with the Elemental Fury shout a lot more faster than automatic. It also appears that you can get up to three pieces of ore by mining manually. Do not worry if the message saying you got ore only appears once after exhausting a vein, you'll definitely have three in your inventory. ------------------ Rare Ore Locations ------------------ Because Skyrim is huge, I can't just list all of the major places you'll find certain ore. My advice is to look up this on the internet further, or for more fun, explore to find what you desire. I will though, list some areas: -Iron: This is actually everywhere. You may not notice it, though. -Steel: Just a reminder, you need both Iron and Corundum ore to make Steel ingots. -Dwarven Metal: Simply raid any Dwemer ruin and go salvage some parts. To identify which pieces can be smelted down to Dwarven Metal Ingots, the rule of thumb is that if it doesn't start with 'Dwarven', it can be melted down. Dwarven Scrap Metal for example can't be smelted, yet BENT Dwarven Scrap Metal can. -Malachite: Check the mine at Kynesgrove, south of Windhelm. Additionally, the ingots on the cart near the entrance do respawn as well as the chunk of ore, but do note guards patrol near here - just wait for them to move and steal them before they turn around. -Moonstone: Not easy to come by. Mzulft, a Dwemer ruin, has plenty of veins, but can only be accessed during and after a quest from the College of Winterhold. The nearby Stony Creek Cave however, has two easy veins near it's end - that's about 2-3 ingots worth, though. -Quicksilver: Dawnstar has a good sized Quicksilver mine. -Ebony: South of the Orc Stronghold Narzulbur, lies Gloombound Mine. The Orc NPC's will complain when you get in there, but you can mine in peace, with plenty of Ebony veins in there. Additionally, Redbelly Mine at Shor's Stone and the very top of the Throat of the World have a few veins, but not much. -Orichalcum: You'll be looking for Bilegulch Mine - at least nine veins in there. It's north of Glenmoril Cave, which is west of Falkreath. Keep in mind that this mine is occupied by Orc Bandits, and the leader is inside the mine itself. -Corundum: Darkwater Crossing has a few veins you can mine out, but the best place is Knifepoint Ridge, which has a mine with a LOT of Corundum. You will have to do Boethiah's Daedric quest to get entry, however, and that is a Lv30 quest. On the other hand, Corundum ore is easy to get by from shopkeepers. -Soul Gems: Yes, even Soul Gems can be mined; there are plenty of Geode veins in Blackreach. Supposedly some of these are level-dependent, so you can only grab Grand and Black Soul Gems when in the mid-30's or so. You can mine the veins again after 30 in-game days if the mine is labelled as 'cleared'. Otherwise it'll only take ten days. Additionally, Dwemer Spiders can carry all sorts of ore, so check all of their broken bodies and loot what you can. ------------- Transmutation ------------- It's also worth mentioning that there is a spell that affects ore - Transmute. This rare Alteration spell is only found within two dungeons (one of them being Halted Stream Camp), and will turn any Iron Ore into Silver Ore, and Silver into Gold. This is an Adept spell, so it's pretty costly, but anyone should be able to cast it (if you're worried, then just keep using Detect Life in town to quickly raise Alteration). The latter transmutation is prioritized over the former, so if you want only silver, drop all the silver ore you currently have before making another one. Useful for mass producing jewelery or completing sidequests (like Madesi's), though you might want to skip if you plan to use Iron Ingots as they only require one piece of Ore each to make, whereas everything else needs two. ----------------------------- 3.2 - RAISING SMITHING FASTER ----------------------------- Smithing is easy to raise, but it can seem tedious. Here's some tips on how to make things go faster if you're impatient. -The first no-brainer is the Warrior Stone, as it gives a 20% bonus to raising all Combat skills, including Smithing (but not Archery). --The Lover Stone, found in the Reach, gives a permanent Lover's Comfort bonus. This in turn however, doesn't allow for any rested bonuses to be obtained. --Players with the Dawnguard DLC can obtain the Aetherial Crown. This item can allow you to retain your previous Standing Stone power, whilst allowing you to have a second Standing Stone power. With the Warrior and Lover Stones, the effects should stack. -Resting in a bed gives you a bonus to raising skills, though the bonus depends on your situation. --Resting in a bed you don't own gives a 5% boost (Rested). --Resting in a bed you own gives a 10% boost (Well Rested). --Resting in the same area with your spouse gives 15% (Lover's Comfort). --Werewolves cannot get any Rested bonuses. Sleeping in a bed at an inn (for a few gold) counts as a bed you own. Examples of beds you don't own namely include random sleeping bags at various camps. -You can get a permanent 15% faster increase to Smithing (as well as a 25% armor bonus wearing Dwarven Armor) at the end of a specific quest, which is given by a female Argonian near the docks at Riften. She wears a helmet, and may be inside some of the nearby buildings. --As of 1.3, Ancient Knowledge actually buffs tempering instead and applies a general 25% armor bonus instead. PC users can download the Unofficial Skyrim Patch to fix this. -As of Update 1.5, Bethesda has made it so that the speed of raising Smithing depends on the value of the items you make. What this means now is that Leather Bracer and Iron Dagger grinding is now OBSCURE. You'll want to make expensive things to quickly raise Smithing now. --It might be a good idea to find the Transmute spell and turn your Iron Ore into Gold, so you can make expensive jewelry more easily. Run into a place with loads of Iron Ore veins, and have the Adept Alteration perk if you want it, to cast the spell more often. -The best place to smith in my opinion, would be in Whiterun. Breezehome, a house you can buy for 5k gold, is right next to Warmaiden's, which has the full set of facilities (including Smelting!) and materials you can buy. Very, very convenient location, not to mention it's smack right in the middle of the game map. --Not to mention that you can sell what you make to the two NPC's that work at Warmaiden's, with their own bartering gold each. -Some quest givers in the form of blacksmiths may give you a skill increase. -Four books can increase your Smithing ability by one. The Smithing ones can usually be found near facilities in dungeons. The names of these books are: --Cherim's Heart --Heavy Armor Forging --Light Armor Forging --The Armorer's Challenge -The Oghma Infinium gives +5 to Smithing if you choose 'The Path of Might', alongside other Combat Skills. This is obtained from the quest 'Discernining the Transmundane', you should be part of the way in this quest if you are progressing through the main quest. --It might be a wise idea to save this book until later because it will be destroyed when you use it. Its effect is best when a group of skills (Combat, Magic, or Stealth) are all at very high levels but not at 100, because it gives +5 to all related skills regardless; you can save a bit of grinding and even level up twice after reading it. ------------------------------------------- 3.3 - LIGHT VS HEAVY: THE TWO PERK BRANCHES ------------------------------------------- There is some debate on what branch would be ideal to take, if you're only going in one direction. Most people do. Taking the left: ---------------- +Many Light Armor choices +Has an advantage over the right initially; Elven Smithing only requires 30 in Smithing, and is superior to Dwarven and Orcish Smithing. +Gets access to two types of Heavy Armor on the way, ideal for followers. +One perk less away from the Dragon Armor perk. +With Dawnguard, it gets access to the best weapon quality. +-Speaking of which, many armors in the DLC benefit off Advanced Armors. +Those who plan to use Auriel's Bow can make Elven Arrows in bulk for Sunhallowed and Bloodcursed Arrows. -Without Dawnguard, Glass is the next best weapon quality. -Advanced Armors causes a big gap between Elven and Glass Smithing when it comes to newer weapon qualities, and offers no new shields. Taking the right: ----------------- +Many Heavy Armor choices +Access to Ebony and Daedric weapons, very strong makes of armor and weapons. +At the end, Dragonscale Armor covers Light Armor, ideal for followers who expertise in it. +Some Daedric Artifacts benefit off Ebony Smithing. +Dawnguard owners can double-improve Dwarven Crossbows. -Incredibly dull start; --Dwarven is rather low quality and quite heavy to carry. --Orcish weapons are actually worse, and it requires 50 Smithing. -With Dawnguard, it isn't exclusive to the strongest weapon material. ------------------------- 3.4 - MAXIMIZING SMITHING ------------------------- Some will call this exploiting, others will call this overkill. If you want to get the most out of Smithing, then just follow along with this section. If not, then don't bother and just enjoy the game as it is. This essentially involves using Alchemy and Enchanting to get the best out of Smithing itself, to say the least. ------------------- What you might want ------------------- Use this as a checklist before attempting to do anything here. You don't have to max out everything here, but it helps! -100 Smithing --Smithing Perks: Arcane Blacksmith may be handy, the others are up to you, it depends what type of material you want to temper. --All the materials you need for the equipment you want to upgrade -100 Alchemy --Alchemy Perks: 5/5 Alchemist, Benefactor --Ingredients fortifying Enchanting and Smithing: ---Enchanting: Blue Buttergly Wing, Hagraven Claw, Snowberries, Spriggan Sap ---Smithing: Blisterwort, Glowing Mushroom, Sabre Cat Tooth, Spriggan Sap --Optional: Fortify Restoration potions. Supposedly this buffs enchantments on your apparel; take them off, drink the potion, and put them on again. -100 Enchanting
--Enchanting Perks: 5/5 Enchanter, Insightful Enchanter, maybe Extra Effect --Fortify Alchemy and Fortify Smithing effects learned --Filled up Grand Soul and Black Soul Gems, Azura's Star/The Black Star can also be used as they are essentially refillable Grand Soul Gems. -Various clothing, necklaces, and rings to enchant with. -A good place to do all of this is at Windhelm, with the house and the Alchemy Lab and Enchanting Table bought, a Smithy isn't very far away either. The next best place MAY be Whiterun, but you'll have to run from the gates to Dragonsreach between Enchantments, Potions, and Smithing. ------------------------ OPTIONAL STEP: VAMPIRISM ------------------------ While it may be unintentional or not, the Restoration perk Necromage (requires the Regeneration perk and 70 Restoration) also happens to buff Restoration spells on the player if they have vampirism. This is because they are flagged as 'undead'. Like the above with Fortify Restoration potions, this will also buff the enchantments on your clothing. --------------------- Step 1 - Alchemy Suit --------------------- An 'Alchemy Suit' should be made to further boost the strength of potions. The Fortify Alchemy Effect can be put on to these slots: -Head -Neck -Arms -Ring Proceed to make and wear the suit, and then make a Fortify Enchanting potion. Then make an even more effective enchanting suit for Alchemy, thus making a more effective Fortify Enchanting potion - although this will use up a LOT of souls if you keep making even stronger suits. Go as far as you want to, nobody's stopping you. If you have the Extra Effect perk, then you can save up more Soul Gems - simply add Fortify Smithing to the same ring, necklace, and gauntlets/bracers/gloves. -------------------------------------- Step 2 - Blacksmithing Suit and Potion -------------------------------------- After you're pleased with how strong your Alchemy Suit is, make another Fortify Enchanting potion. But this time, we will use this potion to make a powerful Fortify Smithing suit. You can put the effect on: -Neck -Chest -Arms -Ring Importantly, also make a Fortify Smithing potion or two while still having your Alchemy Suit on, this should be obvious. ----------------------- Step 3 - Upgrading Time ----------------------- Make sure that you have all the stuff you need to upgrade your gear through the grindstone and/or workbench. Wear your Blacksmithing Suit, drink the potion, and watch as you upgrade your gear to ridiculous heights. You could equip the Notched Pickaxe or any item with it's enchantment, but I don't think it'll do a big difference. Doing this, you can pretty much make almost any type of armor, even Hide, hit the armor cap, 567, with some perks, and pretty much any weapon becomes ridiculously strong - apparently there's no damage cap for weapons. --------- 4.0 - FAQ --------- Feel free to send a private message over GameFAQs regarding any questions not listed here. Q. Does the Lunar Forge do anything special? A. Nope. Just disenchant the nearby weapons with the 'Silent Moons Enchant' if you want to put it on a weapon. Q. How can I get things like Leather and Iron armors/weapons to Legendary? A. Use plenty of equipment and potions that fortify smithing. Same with pretty much anything that isn't boosted by a perk, or ones you haven't got yet. So yes, you can create even Fur and Hide armors that hit the armor cap (567) with some dedication and perks. Q. Are the new recipies for the Skyforge worth going for alone? A. Practically no, unless you manage to complete the questline at a low level. Nord Hero equipment is only as good as Elven gear but light as iron. Q. What is the name of the quest with the Smith and Dwarven Armor upgrades you keep talking about? A. The quest's name is 'Unfathomable Depths', vaguely named after the quest giver. Q. What's an easy way to acquire Daedra Hearts? A. Go to Alchemists around the game, and complete 'Pieces of the Past' for a possible (slow) respawning supply. Just as well Daedric gear doesn't need hearts upgrade. Keep in mind that these hearts are expensive, although coin in Skyrim isn't that hard to obtain. Q. Can I help contribute? A. Go ahead, though do make sure it's relevant. Q. Is Smithing even necessary? A. Not all, but further in the game, it can make your life a whole lot easier by increasing the raw damage output significantly, especially in synergy with damage-increasing perks from the combat skills. Q. Is there a max damage cap? A. There isn't one, but the maximum amount of unarmed damage you can do is 68, not including using Necromage + Vampirism to boost worn enchantments. Q. What level do you think would be good enough for 'end-game' status? A. Probably around Lv35 or so, at least for me when I got Smithing up to 100 around there. The only 'challenge' for me on Adept would be Mages spamming spells to quickly remove a lot of my health, which is funny since Destruction is actually fairly weak for the player during the late-game. Q. After getting the Dragon Armor perk, can I get Daedric/Glass Smithing without going up the other branch for it? A. As I said earlier when talking about Dragon Armor itself, no. You will have to work your way up the other side, contray to what the shape of the Smithing constellation looking like a circle. Q. Which is better, Dragonplate or Daedric? A. Pick them based on looks. However, while Dragonplate is slightly weaker, the difference in armor rating is quite trivial, and it is lighter. Q. Do some non-generic weapons benefit from perks as well? A. Not all of them, but many do. Q. What version of the game is better? A. Arguably PC. While there are some obvious signs of console porting here and there, The Elder Scrolls series is famous for it's modding scene, which for even Morrowind and Oblivion are STILL going active today. Mods can fix a ton of things, and offer new challenges and surprises. Q. What perks are commonly used in mods? A. Really depends on the mod, but Steel Smithing and Advanced Armors are the usual picks for low to mid-range armors. ------------- 4.1 - CLOSING ------------- And this concludes the guide. I hope that this guide was helpful to you, and will encourage you to do more Smithing. Now go play Skyrim and make the best equipment you can! --------------------------------------- 4.2 - CREDITS, LEGAL, USEFUL LINKS, ETC --------------------------------------- Yep, we're on to that section now. Feel free to link to this guide anywhere, as well as print it off for reference should you need it. Just don't go around selling it in real life or hosting it off another webiste without asking. If you want to contribute, fling me a message here at GameFAQs. I personally prefer this over email. ------ Thanks ------ GameFAQs's PC Skyrim Board - for some information, mainly regarding limits. Bethesda Softworks - Making an enjoyable game. UESP - Providing a wealth of information on the series, as well as some reference for this guide - especially with the quality/skill table. Microsoft - Making Windows 7 and more importantly, Notepad! GlassGiant.com - Picture to ASCII Converter. ------------ Useful Links ------------ -The Unofficial Elder Scrolls Pages This is probably the largest wiki dedicated to the Elder Scrolls series. There is a lot of useful information gameplay wise, as well as a lot of lore if you are interested in that. http://uesp.net/ -Skyrim Nexus Probably the best place to check for Skyrim mods. http://www.skyrimnexus.com/ -This Mod List The link below is a mod list I wrote out for some people on another forum. Like every other forum link on a guide on the internet, in the future it may go missing; better check it as soon as possible, maybe even archive it. http://bfhn.org/forums/viewtopic.php?id=4791&p=1 ------- The End ------- You read through all of this? Have a fishy stick!
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text: Here's the latest piece of content from Redbull's Parkour sponsorship of Jason Paul, this time, they've setup what's been named a 'Human Powered Freerunning Machine'… Which from my decryption is an engineered environmental dominos setup that sees Jason Paul run through various contraptions to the finish line. The video has racked up 5 million views in just a few days and to be honest, with those numbers and a great name, I was expecting something super cool. It is cool, but I'm not sure I got the wow factor… It felt a little bit under engineered compared to other similar styled videos and a just lacked that punch for me. What did you guys think?


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Tiny Serial Digital Thermal Sensor
Features General Description Digital Temperature Sensing in SOT-23-5 or
TO-220 Packages Outputs Temperature as an 8-Bit Digital Word Simple SMBus/I2Cв"ў Serial Port Interface Solid-State Temperature Sensing:
-В±2В°C (max.) Accuracy from +25В°C to +85В°C
-В±3В°C (max.) Accuracy from 0В°C to +125В°C Supply Voltage of 2.7V to 5.5V Low Power:
-200 ВµA (typ.) Operating Current
-5 ВµA (typ.) Standby Mode Current The TC74 is a serially accessible, digital temperature
sensor particularly suited for low cost and small formfactor applications. Temperature data is converted from
the onboard thermal sensing element and made
available as an 8-bit digital word. Applications Thermal Protection for Hard Disk Drives
and other PC Peripherals PC Card Devices for Notebook Computers Low Cost Thermostat Controls Power Supplies Thermistor Replacement Package Types Communication with the TC74 is accomplished via a 2wire SMBus/I2C compatible serial port. This bus also
can be used to implement multi-drop/multi-zone
monitoring. The SHDN bit in the CONFIG register can
be used to activate the low power Standby mode.
Temperature resolution is 1В°C. Conversion rate is a
nominal 8 samples/sec. During normal operation, the
quiescent current is 200 ВµA (typ). During standby
operation, the quiescent current is 5 ВµA (typ).
Small size, low installed cost and ease of use make the
TC74 an ideal choice for implementing thermal
management in a variety of systems. Functional Block Diagram Internal Sensor
(Diode) TO-220 SOT-23 SCLK SDA SCLK 5 4 пЃ"пЃ" Modulator TC74 Control Logic TC74 12345 NC …


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Sometimes when you're an alien or a monster, you have to just have to come clean about it and tell your friends. Sometimes hilarity ensues — and sometimes lots of bite marks. What's your favorite alien or monster coming out scene in a science fiction or fantasy story?
Tell us what the story is — it can be a movie, comic, game, book or TV series. And include a picture or video with it, just to entertain us.
My pick would be a scene from Man of Steel, where Zod has demanded that Superman show up. Only a few people on Earth even know that an alien has been living among them. And so Superman puts on his nifty suit, zooms over to Zod's spaceship, and just hovers in the air waiting to talk to everybody. If you're going to come out as an alien, that's the way to do it.


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"Our guides were all phenomenal: Natalie and Nicholas at Torres del Paine were wonderful, Damion in Santiago, Carmen in Buenos Aires all excellent. Marianna in El Calafate very knowledgeable...all so passionate about their work. Wildland did a fabulous job at organizing great guides, drivers, setting up the trip and I am so grateful."
- Jessie Moore Reighley, ME


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The 800 brands in YouGov BrandIndex were ranked using the Buzz score which asks respondents, "If you've heard anything about the brand in the last two weeks, through advertising, news or word of mouth, was it positive or negative?" Scores are net scores, calculated by subtracting the percentage of negative responses from the percentage of positive responses for each brand.
The Buzz Rankings chart shows the brands with the highest average Buzz scores between January and December 2017. The Buzz Improvers chart ranks the brands with the highest increase in Buzz comparing scores in years 2016 and 2017, to be included the year over year variance must be positive. Both scores are representative of the general population.
All Buzz scores listed have been rounded to a single decimal place, however, we have used additional precision to assign ranks.
All brands must be tracked for at least 6 months to be included in the rankings, and must have been tracked for at least 6 months in the prior year's period (as well as being currently tracked) to appear in the movers tables.


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with rocket (v)
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Our All Day menu features a superb selection of dishes that have been prepared to the highest standard by our talented and passionate chefs. With a delicious array of starters, sharers, pizzas, steaks, salads, and mains, we're confident that when you dine at The Kings Arms, you'll be impressed.
All Day Menu
with rocket (v)
with olive oil & balsamic vinegar (v)
with British apple & rosemary chutney and artisan breads for dunking (v)
in a white wine cream, on a toasted sourdough crumpet (v)
in panko breadcrumbs with a British apple & rosemary chutney (v)
with chipotle mayonnaise
fried chicken coated in a smoky chilli jam
zesty orange curd, tarragon & sherry vinegar infused grapes, with toast
topped with Devon crab crème fraîche, served with ciabatta
with warm rustic bread and Netherend Farm salted butter (v)
with king prawn & Devon crab bonbons and a pea & truffle oil velouté
with chorizo, butternut purée, roasted shallots, cavolo nero, dauphinoise potatoes, pesto and a bordelaise jus
in a white wine, tomato, garlic & chilli sauce
on cider & horseradish mustard mash, with a black pudding bonbon, green beans, tenderstem broccoli and a rich bordelaise jus
topped with a slow-roasted tomato sauce, Monterey Jack cheese and crisp prosciutto, served with rich chicken gravy and skinny fries
with skinny fries, rich chicken gravy and aioli
Finished with your choice of flavour: truffle, BBQ or chipotle chilli
with rustic thick-cut chips, pea purée and tartare sauce
with sautéed asparagus and a pea & truffle oil velouté. Served with your choice of salad or fries
with sautéed green beans & tenderstem broccoli, creamed potato and rich chicken gravy
Experience our delicious steak collection, featuring three premium cuts from selected British & Irish farms, expertly aged for a minimum of 21 days to deliver superb tenderness and flavour.
Served with rustic thick-cut chips, roasted mushroom, confit tomato and parsley butter.
Lean, tender and delicate in flavour, recommended rare
Juicy in texture and bursting with flavour, recommended medium
All our burgers are served in a seeded bun, with pickles on the side.
Prime beef burger with crispy bacon, lashings of cheese, beef dripping sauce and fries
with slow-roasted tomato sauce and lettuce (ve) Served with your choice of a house salad (ve) or fries (v)
All our pizzas are hand-stretched. If you prefer a lighter pizza, we can replace the centre with a baby spinach & tomato salad.
Chorizo, pepperoni, bacon, ham hock, mozzarella, jalapeños and red chilli
Goat's cheese, caramelised red onion chutney, mozzarella and rocket (v)
Mozzarella, cherry tomatoes and basil (v)
All our sandwiches are freshly prepared, and come served with your choice of fries (v), soup (v/ve) or house salad (ve).
with caramelised red onion chutney, rocket and beef dripping sauce
with tartare sauce
Creamy hummus base, topped with roasted chickpeas, Greek-style salad, seeds, avocado and rocket (ve)
with cucumber, tomato, red onion, spring onions, coriander, red chilli, and a soy, lime & ginger dressing
with cucumber, tomato, red onion, spring onions, coriander, red chilli, and a soy, lime & ginger dressing
on a roasted red pepper, pickled watermelon, fennel & red onion salsa, with basil pesto and sautéed baby potatoes
on a bed of cucumber & mooli ribbons, shredded carrot & cabbage, watercress and spring onion, in a plum & hoisin sauce
Lemon mousse roulade rolled in raspberry sugar crunch, topped with vanilla ice cream and flamed meringue, served with fresh strawberries (v)
(v) = made with vegetarian ingredients, (ve) = made with vegan ingredients, however some of our preparation and cooking methods could affect this. Dishes containing fish or hand-pulled chicken may contain small bones. Some of our dishes contain alcohol. Vitamin C contributes to the normal function of the immune system, Vitamin B6 contributes to the regulation of hormonal activity. Our lighter pizzas are 30% less calories than our original recipes. Weights stated are approximate uncooked weights. All items are subject to availability. The nutritional information for our menu is provided as a guide. It is calculated using average values and is based on a typical serving size. If you require more information, please ask your server. Please note an optional 10% service charge will be added to the bill for tables of 6 or more.


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- User Name: Druzaik
- Member Since: Sunday, October 21, 2012, 4:01 AM
- Studio: Vision Studios
- Location: Hong Kong
- Last Login: 2013-12-20 05:03:39
- Forum Info: Profile Posts (12)
- Profile: Hello there, I am Druzaik, a Japanese AMV editor who is still quite new to the whole AMV editing scene! From the time I wrote this, I started AMV editing about 4 months ago, and love using Sony Vegas Pro 12, and Adobe After Effects CS6.
I am currently the leader of the MEP Studio: Vision Studios.


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FX CEO John Landgraf has sent down word from the mountains that "The Strain", a new series based on Guillermo del Toro and Chuck Hogan's vampire trilogy, will be no more than 5 seasons. The show will follow a small group of rebels trying to take down a vampire empire that has taken over the world. The reason for the 5 season limit is that the shows creators are already putting it out there that the show will end with the same finale as the books, which is good news. This combined with the solid nights sleep I got last night is really starting off the week on a good foot.
Remember Alexandra Breckenridge in the first season of "American Horror Story"? Yeah, she was the slutty maid. I know! She was my favorite too. Well good news folks, she'll be returning to the show for it's third season which is being titled "American Horror Story: Coven". No word yet on what role she'll be playing but the season is suppose to be set around a group of spooky witches... I think. Really I'm just hoping for slutty witches.
I've never seen "Akira", I don't know what it's about and Japanimation in general confuses and frightens me. Apparently a live action version of the film(?) has been kicking around for a while and now "Orphan" director Jaume Collet-Serra has been attached to the project and it's officially moving forward. I bet those whack jobs dressed up like giant robots I saw walking outside the Rosemont convention center on my way to Toby Keith's I Love This Bar and Grill are all excited about this. Or angry. I don't really understand any of this.
"House of Flying Daggers" director Zhang Yimou has officially been confirmed to be taking on the "Hunchback of Notre Dame" remake, which has also officially been confirmed I guess. Josh Brolin is set to start in the film, which is the retelling of the classic tale of Quasimodo and the main reason I grew to love Gypsies as a child. Well this story and Cher. Mostly Cher.


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Feds say woman met man through dating service
The FBI says a Gary woman accused of accepting money from a man to allow her young daughter to be used in pornographic photographs appears in one image in which the child is nude.
The 24-year-old woman is charged with selling her child for the production of child pornography and permitting the child to participate in its production. The Associated Press isn't naming her to protect the child's identity.
Christopher Bour, 39, is charged with purchasing a child for production of child pornography, producing child pornography and possessing child pornography featuring a minor under age 12.
Investigators say the child appears to be between 6 months and 18 months old in the photographs.
Court documents say the couple met through a dating service. Both are being held without bond.


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Marc Gasol (abdominal tear) will return to the lineup Wednesday in New York
Marc Gasol (abdominal tear) will return to the lineup Wednesday against the Knicks. (Fernando Medina/NBAE via Getty Images)
By Ben Eagle
Marc Gasol's absence proved to be short-lived. Hours after vowing to return to the lineup before the playoffs, Gasol did just that. The Grizzlies center will not only play Wednesday night against the Knicks, he'll start, according to coach Lionel Hollins.
Gasol, who was shut down and deemed out indefinitely on March 22, told the Memphis Commercial Appeal Wednesday that the injury is improving and any talk of him being shut down for the rest of the regular season is premature.
"We're going to try to keep [treating it] and when it feels good and gets better, I'll get out there. I don't care if it hurts a little bit. I have no problem with that. We're going with indefinite. But it's going to go game-by-game, day-by-day."
A leading Defensive Player of the Year candidate, Gasol was averaging 14.3 points, 7.8 rebounds, 3.9 assists, 1.7 blocks and 1 steal in 35.2 minutes per game prior to the injury. He had also started all 68 games for Memphis at center before being shut down.
The Grizzlies sit No. 5 in the Western Conference with a 47-23 record and will certainly welcome Gasol back with open arms. With 12 games remaining in the regular season, Memphis is just one game behind the third-seeded Nuggets and a 1/2 game behind the Clippers for the fourth seed. With Gasol on the floor, Memphis' offense is four points per 100 possessions better compared to when he's on the bench; the team's defense, which ranks No. 2 in the league in efficiency, is 6.6 points better with him on the court compared to when he's on the bench.


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I would also cringe if someone said "married with".
As for speaking with or to, "with" is more polite, indicating that it would be a conversation between two people.
If you say "to" it is more or less a one-way conversation, as in "I need to speak to you regarding your table manners." - a lecture to a child.
However, in Canada it is generally "speak to".
I am not a teacher.
marriage to; get/be married to (NOT with)
Her marriage to Philip didn't last very long.marry somebody (no preposition)
How long have been married to Sheila?
She married her childhood sweetheart.2/ Some other references:
marriage - two people who are married to each other
A little of doubt of mine...
Can we treat "married to" as an expression? Just like phrasal verbs.For example "take off" and others.
In an informal style, get married is more common than marry. In a formal style, marry is preferred. Before a direct object, marry is used WITHOUT preposition. (e.g. She married a builder.) We can also use get married + to with an object. (e.g. She got married to a builder.) On the whole, as far as I know, married is simply the past participle of marry, and can, like many verbs, be used as an adjective plus be/get.
I remember from a book, whose writer is English, using pictures to show different common mistakes, get married can be followed by with, but with different meaning, which may be rare but possible.
Think about this situation
Tom and Tim are good friends, they will get married in the same church, the same day, same time. Two couples in there.
Can we say, now, Tom will get married with Tim this Sunday.
Grammatically, I didn't see anythign wrong, though it's strange.
I am not a English speaker, please someone who speaks English give me some suggestion about the above story.
Thank you.
AmE is to blame as that is the main proponent of the "...with" usage.
May I ask where you got this idea? I don't recall hearing native speakers say "to marry with". This is common among Spanish and Portuguese speakers (casarse con & casar-se com).
This is the kind of thing that is best answered by listening to both options and deciding which sounds the most natural and normal. I'd always go with 'to'.
I agree get married with is wrong if you treat it as a phrase or collocation thing.
But, in some spcical scenario , if the two couples, TOM, Rita, amd TIM, Linda, TOM marries Rita, Tim marries Linda, Tom and Tim are good friends, they decided to get married together, and the ceremony will be in the same church, same time.
If we say
Tom is getting married with Tim. Grammatically, I don't see any wrong in here.
Hope some native speakers say something about this. Thank you.


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The Qproteome FFPE Tissue Kit uses innovative proprietary chemistry to reverse the crosslinking process of fomalin fixation and deliver full-length proteins ready for subsequent analysis.
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The Qproteome FFPE Tissue Kit is intended for molecular biology applications. This product is not intended for the diagnosis, prevention, or treatment of a disease.
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The Qproteome FFPE Tissue Kit delivers efficient protein extraction from FFPE tissue using a standardized protocol for reproducible protein yields (see figure "Standardized and reproducible protein extraction"). Using the Qproteome FFPE Tissue Kit, protein yields are comparable to frozen material, enabling, for example, comparison between different tissues for identification of disease-specific markers (see figure "tissue-specific biomarker identification").
As the standard method for histological tissue preparation, millions of formalin-fixed paraffin-embedded (FFPE) samples are classified and archived each year. Previously, their analysis was limited to histochemical techniques. The Qproteome FFPE Tissue Kit opens this vast, highly valuable resource up to proteomic and protein expression analysis by enabling efficient extraction of full-length proteins suitable for western blotting, protein arrays, and mass spectrometry. For the very first time, proteins or pathway of interest can be investigated in archived FFPE tissues. Probing blots or arrays with multiple antibodies enables simultaneous investigation of proteins, providing a detailed picture of multiple protein expression profiles, for example, in signaling transduction cascades.
Formalin fixation creates chemical crosslinks, stabilizing samples for histological analysis, but rendering any subsequent protein separation (e.g., by SDS-PAGE) impossible. The Qproteome FFPE Tissue Kit uses innovative proprietary chemistry to reverse the crosslinking process and deliver full-length proteins ready for analysis by western blotting or protein array, with subsequent immunodetection (see figure "Compare FFPE Tissue Samples at the Protein Level").
Sections are deparaffinized and incubated in an Extraction Buffer. After centrifugation, extracted proteins are recovered in the supernatant. Recovered proteins can be mixed directly with sample buffer and loaded onto an SDS-PAGE gel, just like conventional protein samples. No extra expensive equipment or additional processing is required.
The Qproteome FFPE Tissue Kit offers a unique tool for analysis of samples whose pathological status has been determined, but whose precise protein makeup has until now remained inaccessible. Such samples — for example, taken over a course of treatment or from different groups of probands — offer a rich source of information for comparative proteomics and biomarker studies.
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|Gold Survey 2012 - WoW
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