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Mages are a tricky class in which to gauge performance, particularly in leveling speed. Put a mage with the best gear possible in the hands of an noob and you will have to work a bit.
On the flip-side, with an experienced player behind the class it becomes a pretty efficient leveling (and killing) machine.
Being a "glass cannon," especially at earlier levels, you will need to develop some skills in "kiting." Learning to manipulate multiple mobs is also a nice skill, especially with Fire.
So, that's why this guide is here to help. In addition to overcoming the hump of what talent build and general progression to follow, I'll also be covering what gear and statistics you want to aim for to blast through the levels as quickly as possible.
So get out there, kill some stuff, and get to the level cap. Now.
The WoW Mage: Contents
Other Magery
Legion changes are similar to those from Warlords, in that some abilities are gone, others are added, talents are changed, and there's more of an effort to make the specs (specializations) look and feel different from each other.
One thing that didn't change is that Mages can still throw out a lot of damage and make short work of the opposition.
Mage Changes for Warlords of Draenor
Legion changes coming soon. Abilities below that have been lost in Legion are crossed out. Updates will be coming soon.
Here are all of the Mage Changes in WoD. Patch 6.2 didn't change anything important.
Buffs and Nerfs: With the various patches, expansions, hotfixes, etc. it's hard to predict where Mages will be at any given time. Most likely they'll be throwing out lots of damage, but may or may not top the damage lists in raids. On this page we'll just focus on how to level your Mage and leave the "Flavor of the Month" info for another time and place.
The Quick Mage Leveling Guide
This is the short version of this guide. There is much more detail below this section. All of this is appropriate for Warlords and will change greatly in Legion.
Talents will vary depending on exactly how you're leveling. If Ferd Gobstomper is carrying you through the dungeons then you don't need any talents. Pick talents that give you more damage and mobility. If you're PvP leveling then you'll want talents which control/slow/stop the other guy.
Glyphs are mostly gone in Legion. A bunch of what used to be called "minor" glyphs are still around, but these are almost entirely cosmetic.
Race: It doesn't matter much. Note that any racials dealing with Hit or Expertise are gone in WoD. Humans are best if you're really into PvP, otherwise…
- Pandarens can be either Horde or Alliance and get better food buffs and longer lasting rest XP.
- Alliance PvE: Draenei (Int & Heal)
- Alliance PvP: Human (escape, Versatility) or Gnome (mana pool & escape)
- Horde PvE: Orc (Blood Fury) or Troll (Berserking, beast slaying)
- Horde PvP: Orc, Troll, or Undead (for the escape & drain life.)
- More detail on race, here.
Spec: All specs level just fine. The builds linked to also include glyphs.
- Frost, especially if you're on a PvP server, due to more freezes (crowd control)
- Fire or Arcane: Whichever suits your game. Fire's more random, but lets you indulge your inner Pyromaniac. Arcane has a bit of a ramp up time, but hits hard when at the peak.
- More detail on specializations, here
Stats and Gear:
- Stack as much Stamina as you can at low levels
- After that, Int above all else
- No Spirit, no Agility, no Strength.
- If you find direct damage gear (eg: +fire damage for fire mage) then use it.
- At higher levels
- Fire likes Crit, a lot.
- All mages like Haste.
- Multistrike is dead in Legion.
Gems & Enchants:
Keep in mind that you'll level out of your gear quickly, so only get expensive gems if you're rich. The highest level enchants can be added to the lowest level item, so go ahead and add Mists or Draenor enchants to your heirlooms.
- You can sometimes find cheap enchants on the Auction House. Get: Stam, Int, Spellpower.
- Heirloom gear can take any enchant as of 5.4. Yes, you can put level the 100 enchants on your level 1 items.
- Note that the Draenor enchants are only for secondary stats and only for rings, neck, cloak, and weapons.
- All profession "self only" enchants gone with Warlords.
If you like this guide how about liking or sharing it or even commenting?
Go to => Top – Quick Guide – Race – Fire – Frost – Arcane – Stats – Other – Level Faster
Race choice for the Leveling Mage
With the arrival of the Cataclysm expansion the various classes were opened to more races then ever before. However, the Tauren were left out of Magery, and they still are in Warlords of Draenor. Bovine discrimination? WoD does not change this.
Really, the best choice for race is to pick the one that fits your game. If you want to get every last bit of efficiency then some choices have advantages as mages. Orcs and Trolls are probably best for raiding, with Draenei being next. For PvP Orc (Enrage & Stun resist) or Human (escape ) though Gnomes & Undead have their uses.
Skill counts for more than race, though. Much more.
In Warlords all abilities that had Hit or Expertise are now gone. Some abilities were added. Now all races have something that adds to their damage.
- You can stun enemies with a quick strike of your hand. This is a great way to get away from something that's a bit too close.
- Rested (as from an Inn) XP is improved for faster leveling. You will literally get XP faster than other races, as long as you're logging out at an Inn.
- Increased benefits from food buffs, is a nice perk to have in any aspect of the game.
- Good at Cooking, naturally, given your race's love of good food and drink.
- "Bouncy," so take less falling damage, just in case you don't cast your Slow Fall.
- WoD: No Changes
For the Alliance, the Draenei may be best for Raiding (with their +1% to hit chance,) while Humans and Gnomes are best for PvP
- Human:
- Good for PvP with their Escape ability. Also allows the use of two "do more damage" trinkets. This ability will have occasional use in PvE and leveling, as well. It'll break you free of any stun or snag. Nice.
- Diplomacy is nice if you are going to be gaining faction at any point and since so much past level 60 is a faction grind… Mists of Pandaria and Warlords both introduced even more factions. This will save you some time in getting friendly with them.
- Legion: "The Human Spirit" now increases your secondary stats (Haste, etc.) by 2% each.
- Gnome:
- As is true for Humans, Gnomes have an Escape Artist skill and their small size is not to be scoffed at. It makes them a bit harder to see in the heat of a (PvP) fight and a bit harder on people who click om their targets.
- Gnomes have an increased mana pool, which is certainly of interest to any caster. This is true even if Mages generally don't have to be concerned about mana.
- Engineering skill doesn't help casting, but that skill can make some nice gadgets which will help. Many of those are fun and several are actually useful, especially in Warlords at level 90+
- Nimbleness adds +1% to Haste,which is a good stat for any mage.
- Draenei:
- A small heal (Gift of the Naru) is always handy for a class that has no heals. Also usable on others.
- Draenei are good at gemcutting and love their bonus to their Jewelcrafting skill.
- WoD: Your Heroic Presence now Increases your Strength, Agility, and Intellect, instead of adding Hit.
- Night Elf
- Their Shadowmeld ability has its uses while leveling or PvPing, such as lurking in wait for unsuspecting targets. In instances and raids it will drop the aggro you picked up until you unmeld. Hopefully the tank has picked the mob(s) up by then. (Popping out of hiding to blast away has definite PvP value. )
- Having a bit of harder to hit is also occasionally useful while leveling or in PvP. Also general movement is 2% faster.
- Faster movement while dead is an interesting perk. Hopefully you're not finding too much use for this ability.
- Touch of Elune gives you +1% Haste by night, +1% Crit by day.
- Dwarf
- Stone form is nice in PvP and is of occasional use elsewhere. It washes away bleeds and other effects and also reduces damage by 10%, which is of some benefit in those "Oh Rats!" situations.
- Dwarves are good with Archeology
- Critical strike bonus damage and healing increased by 2%.
- Worgen (Cataclysm)
- Can periodically move quickly, which is a generally nice ability for any aspect of the game.
- Crit chance increased, which is nice, especially for Fire and Frost.
- Worgen are good with Skinning. This only make sense with those teeth and claws, right?
For PvE? Troll or Orc
For PvP? Troll or Orc for offense, or Undead for "Will of the Forsaken."
- Undead:
- Will of the Forsaken is a nice PvP ability, but much more situational outside of PvP. Still, there are times when you will have use for this ability.
- Cannibalize is useful every now and then, especially if you need to heal while in combat or "rub it in" to some player you just killed. It frees up a bag slot that would otherwise carry food.
- Touch of the Grave is a passive ability that drains life and heals you for a small amount. Any heal is always nice and it does add a bit to your damage numbers.
- Underwater breathing is indefinite.
- Troll:
- Berserking increases casting speed by 20% for a few seconds. Very nice, drop it into a macro and use it when you need to 'blow him away."
- Beast Slaying is a nice little bonus for leveling as it increases the XP gained from killing beasts.
- Voodoo shuffle is a help in PvP, but situational elsewhere.
- Blood Elf:
- An increase to Enchanting skill is of no direct use, but 'chanters get some self-only 'chants which are nice.
- Arcane Torrent is of little use, since it doesn't return much mana and the opponent has to be close to you for the silence to work and casters will rarely be that close (though DKs might be…) On the other hand, if you're bouncing in to drop a Frost Nova then an AT might not be a bad thing to throw in along with it.
- +1 to Crit chance
- Orc: Big, mean, green… the perfect Mages.
- Blood Fury adds to spell power as well as attack power. Put it in a macro and use it when you want a burst of damage.
- No useful mage specific abilities, though the increased resistance to stun does have some general use.
- Goblin: Terminally cute. And if you go Goblin you'll get rich, right?
- Increased Haste is generally useful.
- Vendor discounts are always nice, esp. if you're always broke.
- Your spells are far more damaging than the rocket launcher, though it might be fun at times.
- Rocket leap is a useful escape ability, like an extra Blink.
- An increase to Alchemy skill.
- Tauren (nope)
- Bovine discrimination? Racism? General Tauren policy? No mages here. Giant, war-stomping, furry Tauren things can't be mages at this time.
Go to => Top – Quick Guide – Race – Fire – Frost – Arcane – Stats – Other – Level Faster
Your Mage's Abilities
At level 10 you get to decide on your specialization (your "spec.") You get your first talent at level 15. In Mists of Pandaria through Legion, the talents work like this:
- In short: You get seven. Pick 'em now.
- You get them at levels 15, 30, 45, 60,, 75, 90, and 100. Each "tier" has three choices, you get to pick one.
- Any spec of mage can pick any one talent from any one tier. Notes that some talents are exclusive to one flavor of mage.
- You do not need to see the trainer when you level, you will automatically acquire the new abilities and open up the new talent slots.
- With Legion you are not restricted to one or two specs. You can change from Frost to Fire to Arcane and back again any time you are in a "rested XP" area, such as an Inn or big city. In addition, you can change talents anytime you are out of combat. No reagents are needed.
Which spec?
Any Spec will do just fine for leveling. Frost is generally "best for PvP," Arcane for PvE. Fire does well in all areas.
Mists of Pandaria changed things, Warlords rearranged things, but not so much for just leveling. All mage specs are fine for PvE, while Frost is still the PvP king (though many do Fire and a few do Arcane.) All are fine for leveling.
Mage Abilities by Specialization
Each spec of Mage gets a set of unique abilities that they gain as they level. (Only Arcane Mages get Arcane Blast, for example.) These spec abilities are in addition the regular abilities that all mages get.
Perks are gone in Legion (in Draenor they were mods to certain abilities.)
|Arcane Spec
|Fire Spec
|Frost Spec
|Arcane Blast
|Summon Water Elemental
|Arcane Barrage
|Inferno Blast
|Fingers of Frost
|Arcane Missiles
|Critical Mass
|Icy Veins
|Frozen Orb
|Arcane Power
|Dragon's Breath
|Brain Freeze
|Mastery: Mana Adept
|Mastery: Icicles
|Mastery: Ignite
|New in Warlords:
|New in Warlords:
|New in Warlords:
|Create and spend arcane charges to build more power and to drive Arcane Barrage. Usually tops of any class and spec in the DPS charts (for raids and such.)
|And there was much burnination. Crit happy. Chance for free Pyroblasts. Lots of Dots.
|Chance for free spells, lots of freezing and slowing and shattering. More damage against frozen.
Talents for Mage Leveling
See below the image for descriptions. This build assumes that you are questing, for the most part. Our picks are checked:
The image shows the Arcane talents, but that only matters for levels 75 and 100. The markups should be clear.
Level 15 Talents:
- Avoid effects: Evanesce – Avoid all attacks for three seconds and replaces your Ice Block. It does not remove any effects that are already on you, such as periodic effects (DOTs.) Terrific any time you need to avoid serious incoming damage or effects, such as a big boss hit. Not much use when questing.
- Extra movement: Blazing Speed is fine for PvP, or wherever a burst of speed is needed. Note that it only lasts 1 second and has a 25 second cooldown. Nice for burst movement in dungeons. Not a travel talent, but it will help you escape from stuff. It saves your blinks and adds another movement ability. I do like to use it when questing.
- Cast while moving: Ice Floes isn't much use while leveling, but it has use in scenarios which involve a lot of movement. Those are mostly in PvP or after you hit level 100. Gotta run and gun? Then this is your pick.
Level 30 Talents
- Instant… something: Alter Time – Reset up to the last ten seconds of time. Does not replay your buffs or effects, it will only move you in position and/or wash away that last (up to) ten seconds of damage. More use in PvP or certain PvE situations, such as when the boss targets you for some reason.
- Passive dmg reduction: Flameglow stays up and knocks a bit off of all incoming damage. Useful if you're taking constant damage, which you generally won't be while leveling. It's a good pick if you're dungeoning, since it just stays up and deflects enough damage to be useful. It's also one less button to push, so you don't have to think about it.
- Shield: Ice Barrier – Instantly shields you, absorbing some damage and lasting for 1 min. While the shield holds, spellcasting will not be delayed by damage. Keep this up, it's a pretty nice spell. Nice when the opposition gets too close. Put it up and burn 'em down.
Level 45 Talents
Note that in WoD: Shatter is Frost only
All of these are nice talents, "the best" is a tough choice, though Ice Ward is probably best for questing.
- Area freeze: Ring of Frost – Summons a Ring of Frost at the target location. Enemies entering the ring will become frozen. Cast this, then start blasting. Enemies will run into it and freeze and you'll Shatter them. Terrific for bottle-necking areas, such as cave tunnels or bridges. 2 second cast time. While questing you set off ROF, zap a mob, he and his buddies come running across the ROF, freeze, and you pick them off.
- Passive melee Freeze: Ice Ward – Places an Ice Ward on a friendly target (or yourself.) When an enemy strikes the target, all nearby enemies within will become frozen in place for a few seconds. Nice if you like to kite things and do the "run and gun," which you will often be doing anyway. Note that it fires off a Frost Nova even if you take one of the level 75 "Nova" talents, all of which "replace" Frost Nova.
- Let There Be Silence! Frostjaw – Silences and freezes the target in place for a few seconds. Lasts half as long versus Player targets. Nice for setting up shatters, if you're Frost. Pick your target, freeze it, drop your long cast time spell and get the bonus shatter damage and follow up with a second, faster cast.
Level 60 Talents
- Drop everything: Greater Invisibility – Instantly makes the caster invisible, reducing all threat, and removing two damage over time effects. While invisible, you are untargetable by enemies. Lasts 20 sec. Useful as an escape or to sneak past enemies. Nice in PvP or in dungeons where the tank loses things.
- "One Shot" avoidance: Cauterize – An attack which would otherwise kill you will instead bring you to about a third of of your maximum health, and you will burn for most of that over the next 6 sec. Nice when you face stuff that can kill you with one or two shots. You won't see much of that while leveling.
- More Spells: Cold Snap – Finishes the cooldown of your Ice Block, Frost Nova, and another spell depending on your spec. It also instantly restores 22% of your health. This spell is usable while stunned, frozen, incapacitated, feared or asleep, and is not on the global cooldown. Very nice survival spell. This one is the most generally useful for leveling.
Level 75 Talents
In WoD: all the bombs are moved into the first talent and each spec gets its own bomb; Living Bomb becomes Fire only, for example.
- Set up us the Bomb:
- Arcane: Nether Tempest – Damage to the target over 12 seconds, plus damage to all enemies within 12 yards.
- Fire: Living Bomb – fire damage over 12 seconds, exploding at the end.
- Frost: Frost Bomb on the target for 12 seconds. Your Ice Lances will cause a pulse that damages both the target and nearby enemies. Note that Frost Bomb does no damage unless you're hitting it with those Ice Lances.
- Passive: Unstable Magic (all specs:) Your main bolts (Arcane, fireball, frost, and frostfire) all have a chance to explode on impact, doing more damage to the primary target and spreading to nearby targets.
- Nova Smash: #3 varies by spec, as with the bombs, all are instant, damage enemies within 8 years, and have two charges on a 25 second recharge. All hit quite hard.
- Arcane: Supernova. Blow up enemy target, knocking all nearby opponents upwards.
- Fire: Blast Wave. Blow up enemy target, slowing all nearby enemies.
- Frost: Ice Nova. Blow up enemy target and freeze all nearby targets for 2 seconds. Fire them off back to back and the second shot gets the Shatter effect from the freeze (of the first shot.)
Level 90 Talents
Depends on what you're doing. The first requires a bit of "set up" time, the second to stay in roughly the same place for the whole fight, the last if you need to move and you're taking damage (such as in PvP.)
- Burst: Mirror Image – this is the same as the original ability. You summon up three copies of you which then start blasting away. Massively buffed over the original spell, this is a very nice burst cooldown.
- Stand and blast: Rune of Power – Replaces Evocation. Places a Rune of Power on the ground for 1 min. While standing in (or within 8 yards in 5.4) your own Rune of Power, your mana regeneration is increased by 100% and your spell damage is increased by 15%. Only 2 Runes of Power can be placed at one time. Great for fights where little movement is required. Drop runes and blast away. Drop two runes and travel between them as necessary.
- Constant buff: Incanter's Flow – You have a ten second cycle, five seconds to a peak of +20% damage, then 5 to drop to +4%, then repeat. The cycle continues until stopped. Launch a Pyro blast proc (or similar) and a couple of Novas at the top flow and that's a lot of damage. You can constantly move, as Flow is a passive ability. This is the way to go is staying in one place is not really an option, such as in PvP or instances where the enemy causes you to move a lot (more in raids than in dungeons.)
Level 100 Talents
Gratz on 100! Pick whichever seems to fit your style. They're all good.
- Talent #1 is….
- Arcane – Overpowered: Casting your Arcane Missiles extends your Arcane Power by 2 seconds.
- Fire – Kindling: Crits from Fireball, Pyroblast, and Inferno Blast reduce your Combustion cooldown by 1 second.
- Frost – Thermal Void: Casting Ice Lance extends your Icy Veins by 2 seconds.
- Prismatic Crystal – All specs – puts a crystal at the targeted location. Only you can attack it and it takes 130% damage from your attacks. Any time it takes damage it instantly releases that damage, splitting it evenly among all enemies within 8 yards. This makes your single target attacks into area attacks. The only issue is that your targets have to stay put, which is sometimes an issue. Against a single target you'll be doing significantly more damage while the crystal is up, so it's great for burst.
- Talent #3 is pretty nice:
- Arcane gets Arcane Orb: Your Arcane Orb travels up to 40 yards doing damage to everything it passes through and it generates an Arcane Charge every time it does damage.
- Fire gets Meteor: Drops a fraggin' meteor!! Doing damage to an 8 yard area, also burning the ground doing continuous damage to all who remain in the fire.
- Frost gets Comet Storm: Comets! 7 icy comets bombard the target area, each damaging all enemies withing 4 yards of the impact point.
Mage Leveling Glyphs
Glyphs are mostly gone as of Legion. You do have access to some "minor" glyphs which are just cosmetic and directly modify the appropriate spell, rather than get added to a glyph window.
Minor Mage glyphs
There are pretty much just cosmetic, but a couple have some utility.
- Glyph of Sparkles – want to be even more sparkly when Slow Falling? Now you can!
Stats for the Leveling Mage
In short: ( '>' = "greater than." )
- Int > all
- Stamina
- Crit and more crit for Fire
- Otherwise: Spellpower and Haste.
The most important statistics for any leveling mage are intellect and stamina. These two stats improve two things that no mage is ever satisfied with: health and power. Thankfully, it's easy (at low level) to find cloth armor pieces that contain at least one, and often both, of these stats in ample levels. Higher level gear will, of course, always have those two stats.
Primary Stats
Int and Stam, nothing else matters.
- Your Int determines your Spellpower and nothing else. Int is your most important stat, for any flavor of mage (and any caster.)
- Stamina – you need enough to stay alive. Pile it on at low levels until you're happy with your life expectancy.
- Strength? For what? To hold up a heavy staff? Skip it.
- Same for Agility.
- Spirit, with 4.0 and later, has pretty much zero use for mages. Avoid it.
Secondary Stats –
- Do not sacrifice Int to get any of these stats and don't worry about them much while leveling (Fire might be an exception, with Crit.)
- Spellpower doesn't appear much on gear until the high end, and even then it's pretty much only on trinkets and some enchants. Nice when you can get it, it's second only to Int for all specs.
- Some early gear has Fire/Frost/Arcane damage as a stat. This is good stuff.
- Crit rating – Crit is very important for fire mages since you will get free Pyroblast procs after two consecutive crits with direct damage fire attacks. Crit is less important, though still nice, for the other Mage specs.
- Haste – Another stat appearing mostly at the high end of the level range. Good for all mages, better for Arcane and Frost.
- Lev 80+: Mastery – This stat appears at level 80 and it improves some aspect of what you do. It's not necessarily your best stat.
- Lev 90+: Versatility adds to your damage and also to your damage reduction.
Buffs, Armor, etc.
Early on you will have to rely on foods and potions/flasks/elixirs for any buffs.
Armor Spells
All are passive and each is only for one spec of Mage.
- Molten Armor, at level 34, Fire only, increases your crit and reduces the damage you take.
- Frost Armor, level 54, Frost only, more Haste and enemies that strike you are slowed.
- Mage Armor, level 80, Arcane only, Increases Mastery and reduces the damage of spells that come your way.
The better buffed you are the faster your leveling will go. Keep your Armor and Int spells up along with any other buffs appropriate to the situation.
Foods of certain types buff your Stamina at low levels and other stats at higher levels. Get cooking or keep an eye on the Auction House for interesting foods. Check WoWhead.com for current recipes appropriate to your level. Also, prices and availablility on the AH vary wildly, so keep that in mind when shopping.
Scrolls add to your Stam or Int and are generally very cheap to buy, but with 4.0 they are now considered "battle elixers" and won't stack with other battle elixers or potions. So buy a bunch of the Auction House or talk to your friendly, neighborhood Inscription expert.
Potions can add to various stats as well as recover health and/or mana. Consider Herbalism and Alchemy to keep yourself in Pots as you level.
You can find Flasks of "more Int" on the Auction House or from an Alchemist. Use them if you have the gold. They're often pretty cheap (not always.)
Quest Rewards – Every now and then (it's rare) a quest reward will provide a buff or buffing item. Use these to good effect.
Gems, Enchants, Gear
You won't see socketed gear very often, if at all, until 60+. If you have the gold to buy gems then stick to Int gems, otherwise skip them. Mists and Warlords gems have level requirements, enchants do not.
Yes, you can put the highest level enchants on your white titled, level 1 dagger. Why? Just to do it. Your level 1 heirloom would be a better choice. Note that the Warlords enchants are only for neck, cloak, rings, and weapon and they do not add to Int, only to secondary stats.
Enchants made by other professions, such as the tailoring leg enchants or the Inscription shoulder enchants, require a level 85+ character to apply, though a level 1 can use them.
Assuming that you're not in heirlooms (perhaps you're new to the game,) note that some enchants are handy, but they can be very expensive. How much gold do you have? At lower levels I look for really cheap enchants. You will generally level out of your gear quickly enough to make buying the expensive ones pointless.
If you are in heirlooms then go ahead and enchant the heck out of them.
If you are PvPing in competitive BGs then some enchants, especially Stamina, can be desirable.
If you need the gold to guy this stuff, or the gear below, check out Zygor Gold.
How Much of a Challenge do you Want?
This guide assumes that you're in Easy or Moderate mode, but you can make it harder, if you like:
- Easy mode: Full heirlooms, or the best dungeon/pvp gear you can get, on a PvE server.
- Moderate: Same as above, but on a PvP server.
- Hard: Only use the gear you earn from quests. No heirlooms, no gear bought from vendors or the Auction House or other players.
- Ironman: Only white quality gear. No, you don't get to buy gear from that Tony Stark Gnome. No Auction House gear, no potions, scrolls, enchants, gems, etc. Only buffs that you can cast on yourself are allowed.
- Hardcore: Like Ironman, but no talents, no glyphs, no groups, no professions, no enchants or gems, your only gold comes form what this character earns. Oh yeah, if you die you reroll. Just like the Diablo game.
Completely Nuts: Hardcore on a PvP server.
Gearing Up
A note about Heirlooms: These can be purchased from your guild vendor as soon as you get "Honored" rep with them. Even if you're brand new to WoW you will be able to pick them up if you have the gold. Buy a guild tabard early and figure level 25 to 30 or so to get to "honored" and around 4500 gold for the three available items (which is expensive for a new player.) Check out our gold tips for info on how to easily get that much gold.
You can now buy the rest of the heirlooms, for 500 gold each, from a special vendor.
- For Alliance it's Krom Stoutarm in the Library of Ironforge, which is found on the north-eastern edge of the outer ring.
- For Horde it's Estelle Gendry in the south-western side of the Rogue's Quarter of Undercity.
The 500 gold gets you an heirloom that automatically levels with you to level 60. More gold will upgrade that to one that will get you to 90 and still more gold to 100.
The heirlooms are better than almost any gear you will get until you hit the level max for your 'looms. Epic gear, should you be so lucky, will be better for 4 or 5 levels.
- From day 1 you want gear with Intelligence. If it also has Stam, then great.
- At all levels you will find better gear on the Auction House than you will be questing. Even in the dungeons you have to be lucky to get the right gear and really lucky to get a full set.
- If you can stand to run through a few battlegrounds before level 70, enough to accumulate about 2k honor points, you will be able to pick up the epic PvP set at level 70 from the legacy arena vendors, such as Blazik. If you're wearing heirlooms note that this stuff is better and will be for around 5 levels.
- At 75+ put your better heirlooms back on. If you don't have them then the PvP gear will be fine until 80.
- 81+ Mist of Pandaria gear starts appearing on the Auction House. Some of it's pretty nice.
- At 85 you can get iLevel 450 gear on the AH. If you're lucky, and rich, you might get a full set, which will make your journey through Pandaria that much easier. Also, vendors scattered around the Pandaria zones sell complete sets of green gear (starting at iLevel 377 or so) for any class and spec and they sell it for very little money. This is an inexpensive way to get some decent gear, which will be fine if you don't have the better stuff.
- At 90 (Congratulations) you can buy a crafted PvP set or collect Timeless isle tokens for 496 gear. This will get you started on your 90-100 leveling in warlords.
- 91+ – If you have way too much gold there are item level 640 crafted items available the require only level 91. The armor pieces can be upgraded to 715 and the weapons to 705. These items can be crafted or bought, as can the pieces to upgrade them. The upgrades will cost far more than the original item.
- Otherwise look for rares and WoD treasures, which will sometimes have nice gear. The Handy Notes addon will help you find both. It also works for Mists of Pandaria.
- 100 – Congratulations!
Go to => Top – Quick Guide – Race – Fire – Frost – Arcane – Stats – Other – naLevel Faster
How to Kill Stuff (Your "Rotation")
Scroll down a bit for "how to" videos.
Up to level 10:
- Spam Frostfire Bolt until the enemy dies. FF Bolt's slow will help keep them away. Try to be at max range when you attack.
- Frost Nova comes very early. Lock up anything that gets too close, move (run or blink) away. Fire.
- Fire Blast does decent damage, but has a longish cooldown, so you can't spam it.
Frost nova and blink will help keep you out of range.
Keep in mind that you're squishy, have few defenses, and little "burst" at low levels. PvP will likely be painful, except maybe for skillfully played Frost.
Set yourself up, pick your targets, pay attention to other mobs on the area, and you'll do fine.
Fire Mages:
Fire will start getting Pyroblast! "procs" from level 10. These procs allow you to instantly fire off an enhanced Pyroblast. Use them as they pop up. Get a crit, use Fire Blast to get the proc, fire away. With your low crit rating you won't see them too often, but they will happen. Note that this does mean you want as much crit rating as you can get. On the rare occasions where you might have a choice between more Int or more Crit, seriously consider going with more Crit.
Assuming you're attacking first, start combat with Pyroblast, continue with fireball if you don't have to move, Scorch if you do. Fire off your Pyro! procs as they pop up. If you get a "heating up" proc you can use your Inferno Blast (lev 24) to boost it to a Pyro! proc.
At 62+ your Dragon's Breath will help keep close opponents off of you. At 75+ add your Blast Wave into your rotation.
See the video just a bit below for more detailed "how to Fire."
Frost Mages:
Frost mages will get their pet at level ten. This will add to your overall damage, give you an extra freeze, and take a bit of pressure off you.
Only the Frost spec has Shatter. It's recommended that you abuse this. Freeze the enemy every chance you can, then blast away.
See the video just a bit below for more detailed "how to Frost."
Arcane Mages:
Arcane Mages will live off their Arcane Blast. Use your AB all the time. You will build up to four Arcane Charges every time you use AB and your power increases with the number of charges. A fully charges AB hits pretty hard. Consider getting as much Crit rating as you can. Even at higher levels a fully charged Arcane Blast crit will one shot most mobs and do a lot of damage to anything else, including players.
Try to get to the next mob before the 15 second time limit on your charges runs out. Your next Ab will refresh the timer, as will using your Explosion or your Missiles.
Use Arc. Explosion to kill off low health mobs, and Arcane Missiles (if you have missile charges) for a nice instant attack. Arcane Barrage is a nice attack to finish off that last mob, as it'll use up all of your charges.
See the video just a bit below for more detailed "how to Arcane."
Keep in mind that you're squishy, have few defenses, and little "burst" at low levels. PvP will likely be painful, except maybe for skillfully played Frost.
Set yourself up, pick your targets, pay attention to other mobs on the area, and you'll do fine.
Rotation Videos
While these are aimed at level 100 characters, there is a lot that lower levels can use. They're also oriented towards raids and/or tough targets. Just take what your level will let your use. Obviously quest mobs will go down a lot faster, but these videos will give you an idea of what to do.
A couple of definitions that you might need to know:
- Pre-pot or pre-potting – This has nothing to do with gardening or smoking. It's taking your Draenic Int potion (or whichever Int potion you can use) slightly before the fight starts, so that you can do another at some point during the fight. Normally you can only do one potion per fight, this lets you do two. Lower levels fighting tough opponents can use similar potions.
- DPS macro – a macro that has your various buffs in it, so you can fire them all off with one click. For example, one macro that uses your troll/orc buff, your Arcane Power buff, plus your "on use" trinket buff, and any other "use me now" buffs that you might have, such as that Int potion.
Arcane Mage Awesomeness
Fire Mage Bunination
Frost Freezing
How to Kite the (Melee) Enemy
This is a PvP guide and the guy is Frost, but most of the techniques are at least somewhat applicable to questing and the occasional time when that dungeon mob takes an interest in you. (If you want more from Skill Capped (all PvP oriented,) their You Tube is here and their main site is here. )
- It's a bit old (for example, Temporal Shield is gone and Presence of Mind is now Arcane only, but you won't be taking that one anyway, ) most of the info is still good.
- Take the Blazing Speed talent.
- Communicate with any team you might have.
- A well timed Polymorph gives you more options.
- Ice block might give you the time you need to let Blink finish its cooldown. If you time it right you can block those large bursts of damage, then blink away.
- Note the use of the "safety" Ring of Frost (and similar spells.)
So something with a big axe is in your face, what do you do?
Staying Alive as a Mage
Pay attention to what's around you. Obviously leaping into the middle of a bunch of enemies is a good way to get a quick trip to the graveyard, so what do you do?
Pick your fights – A tank can go barging in, you need to position yourself where you can burn 'em down in sequence. You can take on several at a time, with good gear and some practice, once you get your area effect abilities. At lower levels it's easier if you can stand on a hill and blast 'em one at a time.
Learn to Kite – "Kiting" is simply the ability to stay out of melee range from an attacker while staying in casting range. So anything you can do to slow or stop him while you keep away and fire away is a good thing. Master this ability and you will be far more dangerous. See just above this section for a "how to kite" video.
Frost nova (level 3) is great for escaping or setting up the enemy. Lock 'em up, get range, blast away.
Counterspell (level 8) is not much use in questing because the caster mobs don't hit very hard, though if you're playing hardcore (no real armor, far fewer hit points) they hurt more. Zap his spell and he'll run up to you. Dungeon mobs hit harder, but are (usually) focused on the tank. Zapping spells can be much more important and save someone from a fair amount of damage or bad effect.
Ice Block lets you take a pause while getting your head beat in. More use with a team as they can, hopefully, take some of the pressure off you. A couple of glyphs make this spell a lot more interesting if you use it often, such as Glyph of Ice Block.)
Polymorph (lev 14) lets you sheep the first while you kill the other(s.) If you have the Ice Barrier talent you'll be able to cast it on that guy who's beating on you, without his attacks slowing your cast. Then you get range or get away.
Slow (Arcane only, level 36) – Keep him slowed while you blast away. Or run and hide.
Invisibility (lev 56) will let you sneak past plenty of stuff, to get the right position. Or to get out of bad spots.
Your Novas – (level 75 talent) These replace your Frost Nova, though not the Frost Novas generated by your Ice Ward talent.
- Blast Wave (Fire) slows the enemy,
- Ice Nova (Frost) briefly roots them in place,
- Supernova knocks them upwards, stopping them for a moment.
Your Armors – use these at all times.
- Molten Armor (Fire, level 36) reduces physical damage taken.
- Frost Armor (Frost, level 54) bad guys who hit you are slowed. Nice for kiting mobs and players.
- Mage Armor (Arcane, level 80) your enemy's magical effects on you don't last as long.
Leveling Tips for the Mage
The general routine is this: Keep the opposition at maximum range wherever possible and blast away. Use Frost Nova or Ring of Frost or Frostjaw when the mob gets too close. Blink, get some range and blast away to get that Shatter effect (if you're Frost.)
- Always log out at an inn, to get that 2x "rest XP."
- Pick your fights. If something seems to be a bit tough then back down a level or two on the opposition.
- Learn your abilities and their limitations. For example, Frost Nova is not ranged.
- Bind your abilities to your keyboard. (Here's a starter if you don't know how.)
- Macros can also be useful. Here's our "How to Macro" post.
- Guilds will often be happy to help, offer advice and tips, answer questions, and so on. Especially if they're "leveling" guilds. Just ask around if you need to, it should be pretty easy to find a guild and help.
- Some heirloom items come with +5 or 10% XP and you can get +25% total. If you only get a couple of heirlooms get these first.
- Keep your buffs up: Potions, flasks, your mage armor, etc.
- Get a guide to show you the way.
- Herbalism and mining both award XP each time you use a node, generally more than you'll get by killing mobs.
- Grinding can occasionally (Ok, rarely) be fun, but questing provides a lot more XP.
If you're 90+ and Questing:
You can buy +20% XP potions from your Garrison vendor: Excess Potion of Accelerated Learning
Some areas on in draenor are bonus areas. Do the quests there and get a nice bit of XP and gold (about 4 normal quests worth.) If you have HandyNotes (from Curse) they'll be marked on your minimap.
Some of your garrison missions award XP and you get rest XP when logging out from your garrison. .
Questing anywhere
Gather as many quests in one area as you can, do the local ones first, hand 'em in. Save the ones that take you somewhere else for later.
You can start doing random dungeons from level 15. You'll queue as "Damage." Once in the dungeon find the tank and follow him around the place. Kill lots, get decent XP. Tanks have little to zero wait time for dungeons, so if you can buddy up with a tank you can do a series of random dungeons very quickly.
If you're sharp and well geared you may be able to solo some of these dungeons that are a little lower than you level.
You have the battlegrounds and skirmishes to build XP and honor. Of course, you get a lot more if you win. At low level that will be challenging. The better your own skills the better your team's chances. Skill-capped can help with that.
If you're partnering with someone then use your headset and mic and Skype/Teamspeak/etc. for better communication.
More leveling Notes
Also see our Top Ten Ways to get Leveled Faster post.
Something to show you the way as you level, where to go and what to do, helps alot.
Food – Keep well stocked. Regular foods are great if you need to recover a lot of HP. Beverages keep your mana up. Your Conjure Refreshment is free, use it. You can usually find beverages that will recover more mana than the spell in certain level ranges, so grab those when appropriate, but again… the spell is free. 🙂
First Aid – An essential skill (too bad there isn't a "first aid for Mana.") Keep this skill maxed. Draenor 1st Aid will let you make some nice healing potions that are much better than bandages.
Crafting– skip the crafting professions unless you have a ton of cash. If you want to go for it, and you don't need to gather stuff to sell, then there are a couple of good combinations:
- Herbalism and Alchemy – You'll be able to create lots of very useful potions with the stuff that you gather, this keeps your costs way down.
- Skinning and Mining (or Herbalism) -is a great money making combo.
- Tailoring and Enchanting – Enchanting is very expensive to level. You can use it here, though, to disenchant many of the surplus items that you make with tailoring. The mats created will sell for more than the items. Or save the mats and use them for the enchants. By the way, some clothing items sell for nice prices.
Gear – Stam, stam, and more stam. At least until 20 something. Get the biggest bags you can afford. Carry plenty of food and bandaids and beverages. Once your survival isn't an issue start stacking as much Int as you can.
Bank alt– make a bank alt so you can mail your stuff and get back to leveling. Yes, you can 'port to the city, but 'porting back to your leveling area isn't quite so easy.
Develop eyes in the back of your head, especially on PvP servers. It's not that you can't do damage up close, it's that you can't take it. See what's coming before it surprises you and Learn to love the Frost Nova and Blink combo, especially when sneaky things are about.
Get Your Mage Leveled, the Fast Way
Once you have the right build for your Mage consider a full blown Mage Leveling Guide for the most effective (fastest) leveling. Why? With thousands of quests and a million mobs to grind the trip to the top level can take a while. A long while. Grab an in-game leveling guide and you're make that looong leveling patch a whole lot easier.
Start from any level and use Zygor's to blast to the finish. Heck, you can even grab a few levels in the dungeons and/or battleground PvP. Zygor's guide will figure out your new level and the best spot to continue your questing.
Boosting to 100 (for a measly $60?) In legion the level cap is 110, so you'll still want to use Zygor to finish off those next ten.
Pick your starting point and the guide will show you where to go and what to do. It automatically updates and advances as you complete tasks and quests, sets a waypoint arrow automatically (always showing you where to go next,) and includes all the important quest info. You will probably never need to look at your quest log again, much less stop mid-play to browse some website.
Note: Zygor's is fully ready for all new patches and expansions, Shadowlands included, it'll never be obsolete. Go with Zygor now and beat all your friends to the level cap.
Related pages and Stuff
- Mage home page for a general Mage overview
- Warlords changes and the 6.2 changes
- Fire DPS guide — Fire PvP – Burn 'em all down!
- Frost DPS guide — Frost PvP
- Arcane DPS guide — Arcane PvP
- All of our Mage specific posts.


text:
Yes who am I kidding, It Is just me, oh , with some help from new friends.
Who IS me.
I'm a forty something Tech shy Geek. Yes, yes, I know If im a Geek why do I not Understand Tech. I'm not that kind of Geek but I am a Geek non the less.
I'm a Dad of two fantastic kids, although they do not live with me. They aren't Tech shy that I can tell you.
I'm married to Nicole who loves Holidays and If we could spend 50 weeks of the year on holiday then she would be In heaven.
I love to play Table top games. I roleplay, what? I have to explain, oh ok.
If I say I play Dungeons & Dragons, hang on I can hear your heavy sigh. It's not as bad as you are making It you know. It's a hobby that I enjoy along with all the other types of Roleplaying games (RPG) but D&D Is the one that everyone has heard of.
I draw, with pencil and paper as I said I'm tech shy. I'll show you some of my Art later on In my site. Oh, did I tell you, I'm self taught. So go have a look.

subset: commoncrawl


text:
Went down the mountain and what'd I find! More mountains! Love Canada, nice people and vast expanses. At first I'd considered a retreat to Seattle, but then it occurred to me to travel the last part of my planned trip …. it was a straight shot on the map from Prince George to the Rockies and I hadn't been there in over 46 – 47 years …. easy-peazy, so that made my decision.
The day I arrived in Prince Rupert I also left, I drove and drove with some sort of idea that I'd drive forever and I might have but I saw an inconspicuous sign next to a river for an RV Park and curious about the river I turned off the highway. It was a lovely ramshackle place. It didn't' seem open but wasn't completely deserted either. I was encouraged by a motorist camped for the night in an SUV to ask the proprietor if I could stay… I knocked softly on the door around the corner from the closed office and the most friendly face appeared and said, Yes we're closed, yes you can stay and yes, it's free. That was perfect! (When I find my notes I'll post the name and the link of the campground.)
The next day I stopped in McBride to learn about Jasper National Park which was coming up fast. The weather that day was fun for me, sunny, to deeply cloudy with a touch of thunderstorms. I talked to the Info people… I often do this, not only is it their job but they have great places to share that one might not otherwise know about. It was recommended to drive around downtown and to visit Horseshoe Lake on off the Fraser River if I liked birds. The lake is visiting ground to waterbirds such as wood ducks, green and blue-winged teals, hooded mergansers, redheads, grebes, falcons and bald eagles in season. No one else was there, it was a lovely spot for a quick lunch.
I didn't take any photos but I was very impressed, amazed at how clean and fresh the little mountain town of McBride, like a picture postcard presented itself. Do people really live in such romantic places? would be very cool to take the train from McBride.
Just over the mountain… yeah! Another mountain and the gateway to Jasper and Baniff. It's a bit over 2 hours from McBride to Jasper, 166 kms. I looked for but did not find a camping spot just before crossing into Alberta and so landed in another lightly populated RV camp inside of Jasper Park for the night. I can only imagine how crowded it must get when the season really opens for travelers.


text:
The Two Gentlemen of Verona of Verona is a comedy by William Shakespeare, believed to have been written between 1589 and 1593. It is considered by some to be Shakespeare's first play, and is often seen as showing his first tentative steps in laying out some of the themes and motifs with which he would later deal in more detail; for example, it is the first of his plays in which a heroine dresses as a boy.
The play deals with the themes of friendship and infidelity, the conflict between friendship and love, and the foolish behavior of people in love. The highlight of the play is considered by some to be Launce, the clownish servant of Proteus, and his dog Crab, to whom "the most scene-stealing non-speaking role in the canon" has been attributed.
Two Gentlemen is often regarded as one of Shakespeare's weakest plays. It has the smallest named cast of any play by Shakespeare.
William Shakespeare (1564-1616) was an English poet, playwright and actor, widely regarded as the greatest writer in the English language and the world's pre-eminent dramatist. His extant works, including some collaborations, consist of about 38 plays, 154 sonnets, two long narrative poems, and a few other verses. His plays have been translated into every major living language and are performed more often than those of any other playwright.
Shakespeare was a respected poet and playwright in his own day, but his reputation did not rise to its present heights until the 19th century. His plays remain highly popular today and are constantly studied, performed, and reinterpreted in diverse cultural and political contexts throughout the world.
In 2016, celebrations will commence in the United Kingdom and across the world to honour The Bard's 400th anniversary.


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Gaining Confidence in the Current Expansion
February 2013
We are approaching the fourth year of the current economic expansion and there remains a meaningful amount of doubt and lack of confidence. These doubts have been fueled by a high (but declining) unemployment rate, worries about a possible "double-dip" recession, and of course, the European debt crisis and U.S. fiscal cliff. This is not surprising given the breadth and severity of the last recession and the fact that there are no quick fixes to the fiscal problems in the Eurozone and the United States.
Unfortunately, the negative moods and corresponding negative news headlines have prevented many from fully appreciating how far the economy and markets have come. 2012 was another positive period for economic fundamentals, and 2013 should see continued improvement.
Lower Unemployment Rate = Rising Consumer Confidence
The chart to the left displays the Unemployment Rate (blue line) against the Consumer Confidence Index (green line). Click it for a larger view. Historically, there has been a very strong negative (opposite) relationship between these indicators. As the unemployment rate declines, consumer's confidence has increased and likewise a rising unemployment rate brings lower consumer confidence.
Similar Monthly Job Gains
The unemployment rate continued to decline in 2012, and we expect it to continue to trend lower in 2013. Similarly, we would also expect consumer confidence to improve. Why will this happen? The primary answer is that statistically the economy is producing monthly job gains very similar to the previous two recoveries/expansions.
This chart (click for a larger view) shows the month-to-month changes in employment for the last 25 years. Over the entire period, the economy has produced a median 147,000 jobs per month. During 2012, the economy produced a median 165,000 new jobs per month. This is consistent to the number created at the same point in the 1991 recovery and better than the 2001 recovery.
More Confidence = Higher Stock Prices
Rising consumer confidence should fuel additional stock market performance. Traditionally as Consumer Confidence rises, the valuation (Price to forward Earnings) of the S&P 500 has improved. This is likely to be the next driver for the stock market. Since the summer of 2009, the S&P 500 forward earnings have increased 68%, and the price performance has improved a similar 68%, causing the valuation to remain unchanged at about 14x.
Our Take
Further gains in employment will likely lead to rising consumer confidence. This improved confidence should result in higher stock valuations and further stock price appreciation. Likewise with improving employment conditions, this should become an expansion to gain confidence in.
As always, we remain focused on understanding the current trends in fundamentals because it gives us the best probability for success. And if you're an active social media user, please consider sharing this topic with your acquaintances.


text: SAVE Interview by Karlene Sison A one-on-one with the woman behind, "Hick," "Bury This," and the "The Fall of the Butterflies." On her journey as a writer: "I've been writing basically since I was a little kid… I was writing really bad poems when I was about nine, I think I really just felt the need to express myself and to sort of try to make sense of the world around us." On the easiest and hardest thing about being a writer: "Well the easiest thing is that you can do it in your pajamas and you just be at home, in bed, working. That's the best part of that. The worst part of that is that sometimes it can be a little bit isolating, like if I have to really work out something, sometimes I have to be alone for like a week if I have to, if I'm really behind. And that gets a little lonely. I miss my husband and my son." On the effect of growing up in different places: "Absolutely [it has an impact on my process]. Well because it meant that I was always the 'other,' I was always the new kid so I was always looking in on a world that was already there so in a way that's why I (pause) that's sense of being outside of things, that's what makes a writer write." On the amount of time she spends writing a book: "Well, it's changing. I mean the first book I wrote, "Hick," it took me 10 years. The second, "Bury This," it took me about a year. "Anatomy" took me about three months, and "The Fall of Butterflies" the same. So I'm getting a little bit faster. (Laughs)" On her inspiration: "Usually it hits me. Well some of it, the stuff that has happened to my life that I'm like 'I've always wanted to write about that, I should write about that.' And sometimes inspiration hits me when I'm in the bathtub or when I'm driving. The worst is when I'm in the bathtub because then I have to be like… 'Ughh I was enjoying my bath and now I have to get out of the bath and start writing!' But I have to do it, of course, because those moments are magic; or I pull over the car and start writing. When I wake up, usually there's a lot of ideas there and sometimes I'll have entire dreams that are incredibly inspiring and I'll wake up and 'Okay, I have to write that whole dream down,' and then I'll just start writing." On experiencing writer's block: "Even if it kills me and it's the middle of the night, I have the pen and the paper next to it and if it kills me, I have to scramble it and write it down because those moments are really precious. I feel like you just kind of have to write through and just feel like writer's block is, a lot of it is overthinking what the outside world is thinking. You're thinking about external things and if you just kind of get quiet and get focused on the characters in your work; that leads you out. Working hard leads you out of that and sitting around and thinking like 'what if someone didn't like that?', that's death to any kind of creativity." On getting feedback on a book she's in the process of writing: "No, I don't. I mean my husband sometimes, he really wants me to but I'm like 'no'. I feel like I need to sort of shepherd things to myself and feel really excited about them, wonderful about them, and get to them to a certain level when I get them to my editor. I feel like the few times that I've shared something with my husband, he's been really excited about it, whether it's a short story or a beginning chapter. I just feel like him seeing it even before, even if it's good everything he says, I'm just like it takes the energy out of it. So I like to keep it secret." On The Fall of Butterflies: "Well, it's different in that it's YA and my first two then were fiction. It's different than Anatomy of a Misfit and that it's a little less about my high school world. It's more of an imagined world, but even so it's not hooked on real magic. I was inspired by my first year of college and my friends that I met, my first year. I went to Bryn Mawr College and when I went there, I was from the middle of nowhere and I went there and encountered people who were really from this old money in New York and have Warhol's in their library. So it's inspired by that time and those real people." On other literary genres: "My first two books, Hick and Bury This, were literary fictions and they were really well-received. And the story of Anatomy of a Misfit is basically about my high school, it's something that really happened so it seemed like because it happened in high school, it was perfectly for YA. And so then because I wrote that in YA, then I thought I'd write this in YA too because this is also basically the same type." On her upcoming projects: "I have a young adult series coming up called Liberty of the Spy who's kind of like me, and that's also at Fox Studios so that's coming up. And I have the 'middle reader' books; that's for the middle grade like same with Harry Potter called Henry and Eva and the Castle on the Cliff, and then I have another book of short stories literary fiction coming up. I like to do all three genres. I feel like the content sort of decides the form, and it's fine. I don't really think in genres. Hopefully it appeals to everyone." On her personal favorite among all the books she's written: "I think my favorite book that I've written is actually my second book, Bury This, but it's also the darkest one. It's The New York Times' favorite, too, like the review of it is crazy but to me, it's so dark but the real deal." Her message to all aspiring writers: "I would say just 'a writer write'. The more time that you spend writing, the better, the more time you have finding your voice, and also turn out to screens. The best ideas come to you when you're doing nothing, like when you're in the shower or in the bath, or driving, or whatever, or walking, or jogging. When you're just kind of not really doing anything, that's when the really good ideas come. And if you're always doing something, like you're always on your phone, you're not creating space for the good ideas to come." "If you're not feeling inspired, then the best thing to do is just go out and do something weird. Like go to a neighborhood you wouldn't normally go, or a museum or a movie by yourself or whatever, like get just out of yourself. If you're just writing, you're like taking all your good ideas out, so you do need to go back out again and refill your imagination." ALSO READ: In Focus: Rising Author Amy Zhang Answers the Questions Her Fans Have Been Dying to Ask


text: China Xbox Workers Threaten Suicide In Labor Protest 1:24 PM PST 1/12/2012 by THR staff FACEBOOK TWITTER EMAIL ME Xbox Logo Black Green - H 2012 Dozens of workers climbed to a factory roof in Wuhan after manufacturer Foxconn Technology Group announced plans to shut down the assembly line. Workers at a Chinese factory in charge of assembling Xbox video game consoles China resorted to drastic measures to express their unhappiness over potential job transfers Jan. 3. Dozens of employees climbed to the top of the building's six-story dormitory roof, with some threatening to commit suicide by jumping off after contract manufacturer Foxconn Technology Group announced plans to shut down the assembly line for the Xbox 360 in Wuhan, reports the Associated Press. PHOTOS: Hollywood's Biggest Blunders The dispute escalated after Foxconn, which said it would transfer the workers to other jobs, took back its offer of severance pay for those who declined to transfer, something Foxconn denied. Wuhan city officials were called to the scene, persuading the workers to come down from their perches and return to work, according to the AP. "Actually none of them were going to jump," Wang Jungang, an equipment engineer in the Xbox production line, who left the plant earlier this month, told the AP. "They were there for the compensation. But the government and the company officials were just as afraid, because if even one of them jumped, the consequences would be hard to imagine." China has been facing growing unrest in recent months as the economy has faltered due to rising production costs, declining credit and slowing European and American product orders. FACEBOOK TWITTER EMAIL ME THR staff email@example.com @thr


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User Reviews & Ratings - Cough Syrup DM oral
Read user comments about the side effects, benefits, and effectiveness of Cough Syrup DM oral.
Overall User Ratings6 Total User Reviews
User Reviews
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User Reviews
Reviewer: Alex Ray Taylor, 19-24 Male on Treatment for less than 1 month (Patient)
Ease of Use
It gives me panic attacks. My heart begins to race, I become disoriented... Not to mention, it's messing up my memory. I feel like I started taking this medicine DAYS AGO, when I only got the medicine yesterday. I am literally scared of everything right now. Yes, I am taking the correct amount. I'm not O.D.ing on it. I dislike cough syrup, but I hate coughing up a lung too.
found this review helpful.
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Reviewer: nika, 35-44 Female on Treatment for less than 1 month (Patient)
Ease of Use
Made me extremely dizzy. No indication on the bottle as a possible side effect or thebox.
Reviewer: Cougher, 55-64 Male on Treatment for less than 1 month (Patient)
Ease of Use
One wonders what folks believe Cough Syrup DM to be. It is a class of drug. On me, most brands of Cough Syrup DM work exactly as it is supposed to i.e. relieve symptoms. It will not cure someone's cough.
Reviewer: Roxane Alleyne, 45-54 Female on Treatment for less than 1 month (Patient)
Ease of Use
Had a persistent cough and I used it and it helped.
Reviewer: beverly dwyer, 55-64 Female on Treatment for less than 1 month (Patient)
Ease of Use
Does this medicaion, have codine in it? I got sick immediatily, throwing up.
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for phosphorus the rootlets are unable to find more than one atom in a hundred. Thus we see that a good soil provided with 2.000 pounds of phosphorus to the acre within reach of the roots cannot produce a 100bushel crop of corn. Such a crop must have twenty-three pounds of phosphorus, and the roots can find only twenty-and the next year the supply will be reduced to 1,980 pounds, and the roots will be able to find but nineteen and eight-tenths per cent of phosphorus for the dwindling crop. The 2,000 pounds of phosphorus would be quite adequate to the needs of the fifty-bushel wheat crop, but it would fall short by one-third of meeting the demands of the two-bale cotton crop. As so of all crops. They draw on the supply of a limiting element, and as successive croppings reduce this supply, the crop falls off until we have the four-bushel wheat crop, the ten-bushel corn crop, the third-of-a-bale cotton crop, which marks the ruin of the farmer—and the railway.
There is no way to supply phosphorus to the soil save by carrying it upon the land and applying it. It is not found, like nitrogen in the air. It may be brought back in manure and the bones of slaughtered animals, and the process of depletion retarded, but this game is inevitably a losing one like those gambling games in which there is always a percentage in favor of the house. The fertility flushed into the waters of the earth through sewers, the waste of manure, the leaching of soil by rains-all these are the percentages in favor of the house, and against the players. The players are we—the human race—and the house is the massed forces of nature. There seems to be no way to play this game of life without losing. If the earth ever becomes unable to sustain human life, there is good reason to believe that our doom will reach us through failure of the supply of phosphorus in the soil.
There is no phosphorus in the air, and in the waters the supply is negligible. It is an element, and until we discover the secret of the transmutation of elements we cannot make it. As it disappears from the soil there is no source of replenishment of the supply, except in the phosphate rocks of the earth. And while the failure of the soil to give its increase, and the depopulation of the earth through the exhaustion of this element of plant food may seem remote and speculative, the necessity of transporting the phosphate rocks from the quarries to the farms is an actual and present one. And it is a matter which lies within the relations between the railroads and the farmers.
Fortunately for the permanent agriculture of the United States, the largest known deposits of phosphorus in nature are within her boundaries. Guano, which is merely the manure accumulated on rainless islands where seabirds congregate, is of very limited importance in the long run, though for so long the source from which most of the world's commercial phosphates were derived. The phosphate rocks of the world are, so far as known, preponderantly in the United States. All the
phosphate rock now mined, I believe, comes from the three states of South Carolina, Florida and Tennessee-whence the rock is now shipped at a rate which will exhaust them about the year 1930. On three Pacific islands are known deposits of high grade rock of about the same amount as that still remaining unmined in these three states—about 60,000,000 tons in each case. These rocks contain from sixty to eighty per cent of calcium phosphate. As they fall off in output, and the need for phosphorus becomes more bitter, the farmers must use rock of lower and lower grade, and the task of transporting it will become proportionately greater.
Indeed, the task of transportation will begin to increase long before it becomes necessary to resort to the low grade rock. For far from the depleted lands, in l'tah, Idaho and \'yoming, are the greatest high grade phosphate beds in the world—something like half a billion tons of rock practically in sight (according to Van Hise), and averaging over seventy per cent tricalcium phosphate. The existence of these great deposits, and of the low grade beds known to exist elsewhere, together with the probability that other beds will be discovered, justifies the highest optimism as to the future of agriculture-if transportation facilities can be afforded which will place the phosphates on the ground on terms tolerable to the farmers and profitable to them. This is a railway problem. As a mere matter of tonnage it is potentially greater than any other transportation item, save the one of supplying the fields with lime.
At present this sole supply of available phosphate rock is being carried off to Europe as fast as the mills can grind and the railways carry it to the ships. Nothing is being done to conserve the supply, so far as I am aware, in emulation of Germany's statesmanship in conserving her potash beds. It would be unfair to blame the railways which only act as common carriers in these shipments. But it might not be too much to expect of the patriotism of the men who have these great interests in hand to ask them to reverse the policy which they have adopted as to many other commodities, and to make higher rates for export on phosphate rock than for home consumption. The real remedy for the drain of phosphorus lies, of course, with the Government. bidden by the Constitution to stop shipments abroad by means of an export duty, but we have the right to stop exports entirely, or to limit them. Our ethical right to refuse to divide the phosphate treasures with the needy agriculture of the world may be open to question; but we might surely demand that the foreign deposits be worked first for the foreign demand. The shipment of our phosphates abroad, with the certainty confronting us that at some future time we shall have to re-import the same commodity, involves an economic waste to which the world should not be subjected. And the railroads ought, in their own interests, to adopt every policy legally open to them to keep the phosphate rock for the use of the farms within their own transportation territory.
It has just been suggested that the railways might discriminate in their rates on fertilizers, in favor of the home market, and against the foreign. Most railway men are probably unaware of the extent to which they are contributing to the exhaustion of our soils by their discrimination against the American milling of American grains and in favor of the export of the whole grains instead of the milled product. For generations we have had a tariff on wheat, ostensibly for the protection of the American farmer; and all the time the railways have made rates for export wheat lower than for domestic milling. Flour is largely denied the benefits of water transportation on the lakes, in part because it must go to market over the docks which are to a greater and greater degree controlled by the railways, while the great elevator companies with their terminal houses standing at the water's edge, and many of them provided with their own lines of boats, send wheat and other grains to tide water so cheaply as to make the shipment of flour a thing practically under the control of themselves and of the railways with which they have been traditionally closely affiliated in business interest. The result has been that, while there are mills enough in America to grind all our grain, most of our exports go unground.
This will be intolerable to public opinion when once enlightened upon the subject. The export of flour, of course, constitutes a drain of fertility; but the phosphorus content of the grain is largely concentrated in the bran and shorts. In the bran of every bushel of wheat exported goes phosphorus in its most readily available form of the value, at the ordinary rates paid by farmers for phosphates, of from twentyfive to thirty cents. A system of transportation based on considerations of national welfare would sedulously seek to retain that fertility for our depleted farms. Where grain is milled there grows up a large local use for bran, shorts and middlings-the by-products of milling. These are used in the feeding of dairy cattle and other live stock, furnishing what is needed in animal nutrition to balance the corn ration. Farms to which they are carried for feeding increase in fertility. The fertility of the prairie states has been sapped by fifty years of grain shipments. This era should be succeeded by the golden age of American milling. The wheat fields of Canada stand ready to send us fertility to replace that which we have shipped to Europe; and our transportation system should be used to the end that it should be retained here. The Hudson Bay basin would thus, during its period of soil exploitation, return to the Mississippi Valley what we have sent to the hungry soils of the old world.
The existence of overgrown cities is to a large extent attributable to the policies of the railroads with reference to them. The Texas system has. I believe, shown the power of transportation influences to
decentralize population, just as the history of Chicago, Kansas City, the Twin Cities, New York and almost every large city proves their power in the direction of centralization. As a farming factor, the large city is a drain on fertility. These great towns are flushing out through their sewers the goodness of the Nation's farms. In the carriage of lime, phosphates, potash, cottonseed meal, bone meal, and of all the fertilizers of commerce, the railways as national tools of right living should be used to restore to the lands the fertility of which they have inevitably, in some instances, mistakenly in others, deprived them. But in considering the so-called commercial fertilizers, the coarser manures should not be forgotten. The enormous waste of manure about the great cities should be stopped. A German farmer of my acquaintance told me the other day that he had never sold a load of hay or straw from his farm in all his life. "Often," said he, "I have had more than I needed, but I have held it over, even when the price was high and I needed money. It seemed to me as if that hay and straw didn't belong to me, but to the farm." Under the renting customs of many British and other European localities the tenant agrees that whenever he liauls hay or straw to market he will haul back to the farm an equal quantity of
This custom is based on the highest wisdom. The German farmer was right-that hay and straw do not belong to the farmer, but to the farm. And whenever hay or straw, or any of the vegetable substances which are made into manure, are taken to the city, they should be considered as lent, not sold. Getting them out to the farms—not the identical farms, of course, but the farms--is a railway problem. And it should rest on the conscience of the people and of the railways, as did the similar problem on the conscience of my German friend.
I am aware that the railways of the country are not entirely oblivious to the wisdom of the policies here urged upon them. In some places they are making commendable efforts to get the manure of the cities out to the farms. In other instances, they are making what they probably regard as very low rates on fertilizers and lime. Just recently a railway in Virginia has made a rate of from one-half to three-fourths of a cent per ton mile on lime. But I do not find that they have anywhere made any such heroic efforts to cut down the cost of carriage of fertilizers and manures for the farms, as they have in the case of coal from the mines to the docks on Lake Erie, or grain from the elevators at the foot of the lake to New York, or ore from lake ports to Pittsburgh, or packing house products from Missouri river points to Chicago. In my opinion, true national welfare demands that the fertility of our farms be sustained at all costs, and that no freight is entitled to rates as low as ground phosphate rock, ground limestone, and manures.
The demands made here upon the railways may be regarded in some quarters as unwarranted. I am quite aware of their scope and character as innovations. They go deeper than the relations between the railroads and the farmers, and rise to the point of an outline for a national rate policy for our railways. In what I have said I have regarded the railways as public utilities in the strictest sense of the word. I have scarcely more than alluded to the rights of investors in railway properties, and I mention them now for the sole purpose of stating that in my opinion no demands will ever be made in the interests of the public welfare, or should be made, inimical to the rights of investors to a proper return on their investment made for the purpose of serving the transportation needs of the Nation. None of the things which I suggest are at variance with these principles. The railways may properly adopt the policy of hauling, or may properly be forced to haul certain public necessities at or for less than cost, so long as on the whole job of transportation they are allowed to earn legitimate profits. I do not believe that in the long run the profits on the fertilizer traffic should be made directly out of their haulage. I do believe that the time will come when no transportation folly will rank as greater in the eyes of our railway managers than that of allowing rolling stock to remain idle, while there is a chance to get loads of ground lime, ground phosphate rock or manure at almost any rate. I am not unaware of the various private interests which would demand and secure monopoly prices if the railways should transport these things at low rates or even gratis, if that were possible; but this is not the time for the discussion of these things. They must be dealt with by the statesmanship of the future. Institutions must be gradually moulded to the end that the agriculture of the Nation may be enabled to flourish; for on its agriculture and the status of its agricultural population rests in the last analysis the welfare of the Nation and its railroads. It may be urged that the present railway system of the land will not permit of the exercise of the beneficent functions outlined here. If that be so, it is no affair of mine. My task is to follow truth as I see it, wherever it may lead. If the railway system under which we happen to be doing business be at variance with the final demands of national welfare, there is ground for optimism in the historic fact that nothing changes more readily than railway systems. They have been almost revolutiouized in the past decade—and these considerations of national welfare of which I am here privileged to speak will take many decades in coming to a final decision.
Mr. Quick closed by reading the following telegram from 0. C. Barber of Akron, Ohio:
Regret exceedingly my inability to attend Conservation Congress. I note from several different programs there will be distinguished speakers on the question from all over the states. I hope as a result of the meeting something more than speeches will be accomplished in conservation of the equities of all American citizens.


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Written by: Jane Preedy, 25 August 2017
Nannies vs Au Pairs
What is an Au Pair?
An au pair is somebody from a different country who stays with a host family and helps out with light housework and childcare while studying their host's language and culture.
The au pair is expected to work 25 to 35 hours per week and babysit two evenings per week in return for bed, board and pocket money of at least £70 per week. Any additional babysitting or hours of work should be paid on top of the pocket money.
If the au pair is paid over the tax and National Insurance thresholds then tax and National Insurance must be paid by their host family.
What are the key differences between a Nanny and an Au Pair?
The National Minimum Wage does not apply to au pairs, but does apply to nannies unless the nanny lives as part of the family household.
An au pair must be given the opportunity to attend language classes as the main purpose of their visit to the UK is that of cultural exchange.
Unlike nannies, au pairs are not professional child carers. They will probably not have childcare qualifications and may not have experience of childcare.


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Marketing Plan Rockhampton – Unlock your SEO Success using Content
When it comes to your Marketing Plan in Rockhampton, you may find that people all over the world seem to have plenty to say. If you have a product or a service that you think could make you great money online then use this idea and it will unlock very serious doors in Rockhampton, (or even further).
Come up with content then generate more content, then when you are tired of that write some more. One simple tool to help your Marketing Plan is video. I don't care what your budget is, make content. When I first started, I obtained some lights and a lapel mic for about $200 and produced about 12 YouTube videos. I overcame my concerns about being in front of a video camera and put together a series of videos. They are not slick, or especially fantastic, but they have made me at least a million dollars over the past 3 or 4 years. The number of customers that say 'I saw your video and thought I would give you a call is mind blowing'. The reason I tell this experience is – don't just think content is the words you use on your website, it's whatever you can create. Don't ignore your understanding. Be significantly clear in what you offer your potential customers online. If you assume a simple landing page with absolutely nothing more than a picture and a phone number is going to satisfy your customers to make a buying decision- you are wrong. Your clients will just go to a different site that will answer their inquiries and you will miss out. So content is king!
As the CEO of Internet Marketing Experts Rockhampton, I know the struggles that lots of people have when beginning off with their Marketing Plan. I myself ran a small business for a number of years and had to learn SEO from the ground up and by a great deal of trial and error. So remember to begin off well-founded and use the info that you know. Once you have built that foundation, learn as much as you can about SEO and be patient with the end results. If you come to a level when you are unsure, or want to set your business apart from the rest, then think about having a conversation to an SEO professional to boost your Marketing Plan. If you would like to talk to us, call on 1300 595 013 or visit, www.internetmarketingexpertsRockhampton.com.au


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Microsoft All-In-One Code Framework team has just released the new Sample Browser for Windows 8. It's available for download in the Windows Store now! Go and get it and get access to over 5000 pieces of sample code.
You can search code samples; learn code samples and share code samples from the app.
Lots more information on this can be found at the All-In-One Code Framework blog so go have a look there then install the app!!


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The Granary condominium is located at 100 Lakeshore Road East in Oakville. This is high end condo in downtown Oakville.
This twelve story condominium offers many breathtaking views of the Oakville Harbour, Sixteen Mile Creek and Lake Ontario. There are 1,2 and 3 bedroom suites in this condominium. Suites range from 1,100 to almost 3000 sq.ft in size. Condo fees include common element maintenance and insurance, heat, hydro, water
The Granary features beautifully landscaped and maintained grounds with a wide range of recreational facilities including an indoor swimming pool, workshop/hobby room, exercise room, sauna, party room, guest suites for visitorsand 24 hour concierge.
Whether you are planning to buy your first home or sell your existing home, contact us today!
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Positive economics
Positive economics (as opposed to normative economics) is the branch of economics that concerns the description and explanation of economic phenomena.[1] It focuses on facts and cause-and-effect behavioral relationships and includes the development and testing of economic theories.[2] An earlier term was value-free (German: wertfrei) economics. Positive economics as science, concerns analysis of economic behavior.[3] Positive economics concerns what is. To illustrate, an example of a positive economic statement is as follows: "The unemployment rate in France is higher than that in the United States." Another is: "An increase in government spending would lower the unemployment rate." Either of these is potentially falsifiable. In contrast, a normative statement is, for example, "Government spending should be increased."
A standard theoretical statement of positive economics as operationally meaningful theorems is in Paul Samuelson's Foundations of Economic Analysis (1947). Positive economics as such avoids economic value judgements. For example, a positive economic theory might describe how money supply growth affects inflation, but it does not provide any instruction on what policy ought to be followed. Still, positive economics is commonly deemed necessary for the ranking of economic policies or outcomes as to acceptability,[1] which is normative economics. Positive economics is sometimes defined as the economics of "what is", whereas normative economics discusses "what ought to be". The distinction was exposited by John Neville Keynes (1891)[4] and elaborated by Milton Friedman in an influential 1953 essay.[5]
The methodological basis for a positive/normative distinction has its roots in the fact-value distinction in philosophy, the principal proponents of such distinctions being David Hume and G. E. Moore. The logical basis of such a relation as a dichotomy has been disputed in the philosophical literature. Such debates are reflected in discussion of positive science and specifically in economics, where critics, such as Gunnar Myrdal (1954), and proponents of Feminist Economics such as Julie A. Nelson,[6] Geoff Schneider and Jean Shackelford,[7] and Diana Strassmann,[8] dispute the idea that economics can be completely neutral and agenda-free.
See alsoEdit
- ^ a b Stanley Wong (1987). "positive economics," The New Palgrave: A Dictionary of Economics, v. 3, pp. 920-21
- ^ Richard G. Lipsey (2008). "positive economics." The New Palgrave Dictionary of Economics. Second Edition. Abstract.
- ^ Lionel Robbins (1932). An Essay on the Nature and Significance of Economic Science.
- ^ John Neville Keynes (1891). The Scope and Method of Political Economy
- ^ Milton Friedman (1953). "The Methodology of Positive Economics," Essays in Positive Economics.
- ^ Nelson, Julie A. (Spring 1995). "Feminism and Economics". The Journal of Economic Perspectives. 9 (2): 131–148. doi:10.1257/jep.9.2.131. JSTOR 2138170.
- ^ Schneider, Geoff; Shackelford, Jean. "Ten Principles of Feminist Economics: A Modestly Proposed Antidote". Dept. of Economics, Bucknell University. Archived from the original on 2012-06-30. Retrieved 2015-05-09.
2. Values enter into economic analysis at many different levels. When economists study the economy, they make many choices which are influenced to various degrees by their values. The issues that economists choose to study, the kinds of questions they ask, and the type of analysis undertaken all are a product of a belief system which is influenced by numerous factors, some of them ideological in character. ... Understanding the role of values is especially important because the male-dominated field of economics tends to regularly overlook issues of importance to women, children and families—other than as variables in models.
- ^ Strassmann, Diana (20 January 1997). "Editorial: Expanding the Methodological Boundaries of Economics". Feminist Economics. 3 (2): vii–ix. doi:10.1080/135457097338771a.
All economic statistics are based on an underlying story forming the basis of the definition. In this way, narrative constructions necessarily underlie all definitions of variables and statistics. Therefore, economic research cannot escape being inherently qualitative, regardless of how it is labeled.
- Andrew Caplin and Andrew Schotte, ed. (2008). The Foundations of Positive and Normative Economics: A Handbook, Oxford. Description and preview.
- Milton Friedman (1953). "The Methodology of Positive Economics," Essays in Positive Economics.
- Daniel M. Hausman and Michael S. McPherson (1996). Economic Analysis and Moral Philosophy, "Appendix: How could ethics matter to economics?", pp. 211–20:
- A.2: Objection 2: Positive economics is value-free
- A.3: How positive economics involves morality
- John Neville Keynes (1891). The Scope and Method of Political Economy
- Richard G. Lipsey (2008). "positive economics." The New Palgrave Dictionary of Economics. Second Edition. Abstract.
- Gunnar Myrdal (1954 [1929]). The Political Element in the Development of Economic Theory, trans. Paul Streeten (Cambridge, MA: Harvard University Press).
- Lionel Robbins (1932). An Essay on the Nature and Significance of Economic Science.
- Paul A. Samuelson (1947, Enlarged ed. 1983). Foundations of Economic Analysis
- Stanley Wong (1987). "positive economics," The New Palgrave: A Dictionary of Economics, v. 3, pp. 920–21.
- McConnell; Brue; Flynn. Macroeconomics (19th ed.).
- Holcombe, Randall G. (1989). Economic Models and Methodology. New York: Greenwood Press. pp. 57–70. ISBN 978-0-313-26679-9.
External linksEdit
- Essays in Positive Economics by Milton Friedman
- Milton Friedman ([1953] 1966). "The Methodology of Positive Economics," excerpts from Friedman's essay


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These precision balances are battery or mains powered with an impact-resistant ABS case, stainless steel weighing pan, a wipe-clean membrane keypad and a backlit LCD display. The balances can be used for laboratory weighing with a choice of weighing units and parts counting
The balance comes supplied with a protective cover and an AC/DC mains power adaptor.
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Time(s): 11am-1pm, on select Sundays
Location: Farm + Food Lab | Map
Free Parking & Admission
The Great Park Food and Farm Lab is hosting a series of fun-filled garden themed workshops specifically designed for children, on the second Sunday of every month, at the Farmers Market. Presented by the University of California Cooperative Extension Orange County Master Gardeners, kids of all ages are welcome to come by between the hours of 11am and 1pm for what promises to be an enjoyable and enlightening time.
The workshops run every half hour, and include a brief interactive presentation and hands-on activity to help kids develop a deeper understanding of the food they eat, the importance of environmental stewardship, the history of agriculture in their community, and what it takes to ensure a healthy and sustainable future.
A Bountiful Harvest: Orange County Now and Then… A History of Food and Agriculture in Our Local Community
Sunday, November 13
Come and explore the fruits and vegetables that have been grown locally over the past 2000 years. Learn what impact our food production has had on the people and landscape of Orange County, and make a seed tape of your favorite local crop to take home and plant in your yard or container.
Rain, Rain, Come Our Way: Where Our Water Comes From and Why It's So Important to Protect
Sunday, December 11th
Water is a garden's most precious resource. Without it there would be no yummy fruits and vegetables to eat. Join us to better understand the importance of preserving the quantity and quality of our water, and learn simple ways that kids and adults alike can make a HUGE impact on the future of California's food and water supplies.


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Google Crowdsourcing Investments
Most companies leverage crowdsourcing by relying on external communities. For example, small businesses and startups looking for custom logo design leverage crowdSPRING's community of 60,000 designers and writers. Companies looking for help with on-demand software testing can leverage the community at uTest. People looking for help with simple tasks can leverage Amazon's Mechanical Turk.
Smart companies have also found ways to leverage internal communities. For example, crowdSPRING has hosted projects by some of the world's top agencies crowdsourcing internally from their own employees (those were private projects and we are unable to share details).
The belief that you can benefit from the collective wisdom of your own employees isn't new. For the last several decades, many large enterprises have implemented "knowledge management" programs designed to identify, distribute and enable adoption of best practices and experiences across the entire enterprise. Knowledge Management programs are often very costly and difficult to implement and leverage. Enterprises typically purchase and implement complex and difficult to use software tools (and accompanying processes) that make knowledge management programs a burden, rather than a benefit.
I was intrigued yesterday when Google unveiled an interesting strategy for its venture capital funding arm – Google Ventures. Google Ventures plans to invest $100 million per year in startups (9 investments were made in 2009). Google has invited its employees to recommend investment opportunities and already, two to three investment tips a day are suggested by employees. To create incentives for people to suggest investment opportunities, Google promises to reward the original tipster if the investments turn out to be profitable. With 20,000+ connected employees, it's a smart move by Google to leverage its internal community and crowdsource investment opportunities.
You can read more about this program in Wired.
How do you feel about Google's program and do you think other companies can/should create similar programs?
Design Done Better
The easiest way to get affordable, high-quality custom logos, print design, web design and naming for your business.Learn How to Grow Your Business With Beautiful Design


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We got to see behind the scenes at Bahama Bucks and taste test some of their great flavors.
We learnt how to make our own snow cones.
We didn't need to be shown how to eat them!
And then we finished off with something you don't see everyday in Texas – a snow ball fight!


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Planned Parenthood Stands with Campus Abortion Access Advocates
By Admin | Sept. 30, 2018, 2:29 a.m.
SACRAMENTO—Today, Governor Brown vetoed SB 320, a bill by Senator Leyva (D-Chino) that would have required all public California universities to provide on-campus medication abortion services to their campus communities.
"While today's veto is a setback, Planned Parenthood Affiliates of California stands committed in partnering with California's university student communities, as well as the bill's sponsors and author, to consider next steps that will ensure students get the access they've been denied.
SB 320 began as a story of a brave group of students that sought to address health care inequities within their campus community, and grew into a statewide campus coalition whose students had similar stories on what a lack of abortion access meant in their communities. The attempt of the UC's and CSU's to deny their own students the on-campus full range of reproductive and sexual health care, including abortion services, won't go unnoticed and won't go unchallenged. It's time for this state to have a bold agenda for women's equity and health," said Crystal Strait, CEO/President of Planned Parenthood Affiliates of California.
In 2015, UC Berkeley campus activists spearheaded what would turn into the SB 320 campaign upon realizing all forms of contraception were offered by the campus health center, but students still had to travel off-campus to receive mediation abortion. Other UC and CSU students had similar stories of hurdles to abortion care, with 519 students across the 34 campuses seeking medication abortion services every month.
It is unfortunate that SB 320, largely supported by students, community groups and health organizations across the state, will fail to become law this year. Governor Brown's veto of SB 320 is a setback in furthering abortion access in California, especially given the mobility and transportation barriers that continue to impact students' ability to obtain necessary reproductive and sexual health care.