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Senior Citizens
|Ana Thompson
|Department Head
|Deb Parry
|Senior Care
|Mariah Becker
|Violet Millhollin
|Cook - Forsyth
|Callie Skiles
|Cook - Colstrip
The Council on Aging is an advisory group to the County Commissioners. The Council assesses the needs of elderly residents in the county and plans projects for the benefit of senior citizens. They work to coordinate services with the Area 1 Agency on Aging offices at Action for Eastern Montana in Glendive. Funding is provided through federal, state and county sources, as well as by the contributions of the clients using the programs.
Senior Citizens Programs
Congregate Meals
- Colstrip – 5 days a week at the Senior Center, 419 Willow Ave – September Menu
- Forsyth – 5 days a week at the Senior Center, 1060 Cedar Street – September Menu
- Ashland – 5 days a week at Heritage Living Center – 5982 Tongue River Road
- Home Delivered meals available in Forsyth by referral from Doctor or Public Health Nurse
- September Newsletter
- September Activities Calendar – have been suspended at this time
- Arthritis Foundation Exercise Program Class Participant Manual – If you can not attend the Exercise Program you can view the manual here and do the exercises anywhere and anytime.
Skilled Nurse
- Home visits to seniors
Health Screen
- Foot Clinics
- Blood Pressures
- Flu Shot Clinics
- Available to Billings & Miles City for Medical needs Monthly
- Light housekeeping for seniors by referral from Public Health Nurse
Respite/Personal Care
- Provide respite to main caregiver or personal care to individual
Senior Companion
- Seniors volunteering their time to help adults maintain their independence
State Health Insurance Assistance
- Insurance counseling & assistance for Medicare Part D


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It's easy to get caught in the past reliving what went wrong one more time.
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The past is history – history we can learn from but not obsess over.
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But what about today, tomorrow – where are we headed now?
Lost in the past, hurt by mistakes or anxious to get another crack at living the life that only you can live?
Forgive, but don't forget.
Remember but don't obsess.
The only thing that matters is what's next.
If this DayStarters has been forwarded to you by a friend, you can start receiving a new one every day here.


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Superior Numbers – The Rise of the Supercommanders
Well, I've been afraid of changing
Welcome to Superior Numbers, where I conduct numerical analysis on cards and deckbuilding trends using just a little bit of math and a little bit less snark.
"I was much happier when Wizards was ignoring EDH. Seeing 5 Commander 2020 decks announced on top of the Ikoria and Brawl decks fills me with such a sense of foreboding."
That's a quote from Jason Alt, some random guy on Twitter. Normally I wouldn't post a link to a quote from someone so completely unknown like that, but in this case, this young upstart has made a pretty good point, as I also have a nagging sense of concern about Wizards of the Coast paying so much attention to my favorite format. It's because I'm somewhat worried about the long-term impact of regularly printing strong, powerful, do-all-the-things-you-need commanders that permanently warp the meta around them and render existing cards obsolete. Before we look forward at the cards I'm talking about, though, let's look back:
There is always going to be a 'strongest' commander, and in the early days of the format, these three were among boogeymen that tables feared and adults told children stories about to get them to eat their vegetables. "Finish your cauliflower, little Jimmy, or some guy in an ahegao hoodie is gonna show up on EDH night with an Arcum combo deck."
I'm going to refer to these commanders (or really anything that was designed and released before Commander was a consideration) as the Phase 1 commanders (P1). As time passed, the shine wore off of these P1 Commander titans. They're all still effective, but lots of things happened to change how they impact games. For starters, more efficient answers were printed, things like Nature's Claim, Assassin's Trophy, Toxic Deluge, and Teferi's Protection. Additionally, the format as a whole adapted and evolved to threats in general by becoming more efficient and packing more interaction. Simply put, people just figured out how to play the format better.
Lastly, the threat they generated in a pod sometimes discouraged people from playing and brewing with them, making them less likely to show up at tables. Today Uril is only the 10th most popular Naya commander, Rafiq charts in at 7th in Bant, and Arcum is only the 18th most popular in mono-blue.
But I know a change gonna come, oh yes it will.
Later on, once WotC started releasing precons with commanders specifically built for the format, we got a whole new spread of similarly strong commanders. Kaalia could drop beaters into play for free and already attacking, Prossh was a one-shot robot that, unlike Rafiq, could also win with things like Impact Tremors or go wide with something like Beastmaster Ascension, and Ghave just accidentally went infinite with 90% of cards ever printed. I'll refer to this swath as the Phase 2 commanders (P2). They were WotC's first attempts at cards designed specifically with Commander in mind, and, as such, they were intended to be effective in the format, as compared to the P1 commanders that were just accidentally effective.
As you would expect, by and large these P2 cards were good in EDH. Still, they all had visible weak spots, their own two-meter-wide thermal exhaust ports, and in the case of the three shown above, those ports took the form of requiring other cards in the deck to kick off. Kaalia needed cards in hand to do anything, and they were generally high-CMC cards that were a challenge to hard-cast without her. Prossh without Food Chain or Purphoros, God of the Forge has to get through a few times to kill with commander damage. Ghave needed… well, anything, but he still needed it.
They also didn't really do anything that permanently altered the strength of your position when they entered, at least not without help. When Kaalia came down, if she didn't have haste, you had a turn before she did anything. Yes, Prossh spat some bodies onto the field, but absent haste, neither they nor Prossh himself were threats to attack for a full turn, and while they lingered around even if Prossh was removed, they were still just 0/1s without some kind of anthem. Similarly, Ghave could kick out some small bodies the turn he came down, but doing so required mana, and it made Ghave weaker in the process.
I've lost plenty of games to both P1 and P2 commanders, and as I lie awake after EDH night pondering any changes I need to make for next week (something I actually do, which is both totally cool and 100% normal), the solution I always came up with was to try new answers for those particular commanders. After all, there were only a couple of these commanders that really stood out. Just make a few tweaks and deal with the problem next week. Easy peasy, can't kill Squee-zy.
Been talkin' 'bout the way things change
Enter Phase 3. I can't entirely decide where this phase begins. It might start with Meren of Clan Nel Toth and Mizzix of the Izmagnus in Commander 2015, or it might start with Tatyova, Benthic Druid, Muldrotha, the Gravetide and Jhoira, Weatherlight Captain in Dominaria, or maybe somewhere in between, like the introduction of Partner and four-color commanders in 2016. Regardless, at some point there was a subtle shift, where not only were commanders being designed with the format in mind, but they began being designed to have all the things you wanted in one tidy package.
Almost every time, this took the form of drawing a card or gaining you resources for doing a thing you already wanted to be doing in that deck anyway. They also had the ability to permanently impact the board the second they showed up, and did so in a way that doesn't really go away when you kill the commander. Additionally, they oftentimes impact the board in a way that makes recasting that commander trivial.
Take Kaalia of the Vast from the first Phase. She could come into play, drop a big Dragon or Demon or Angel, and set to beating face. That was a scary prospect, but if you wiped the board, all that went away. Now Kaalia costs 6 to try and do it again, then 8, then 10. Additionally, she needed you to have one of those three creature types in hand. Once she cheated in the one or two Dragons in the pilot's hand, she'd be out of gas, and would need draw spells to help her reload. Kaalia may have been a problem, but she was a problem with a solution.
The same is basically true with the second Phase. Prossh, Skyraider of Kher remains a strong commander. Food Chain is the obvious combo, but there're lots of ways to win with Prossh, from Impact Tremors and Purphoros, God of the Forge to Blood Artist or simple, old-fashioned Beastmaster Ascension. Prossh is strong, and almost gets stronger with each subsequent cast, but once stopped and forced to restart, the pilot needs to begin again. The Food Chain loop is self-sustaining, yes, but for the non-combo decks, once you kill a Prossh, its impact will rarely carry over to subsequent turns. It may enter and deal damage, but a board wipe is still a reset.
P3 commanders, though… they're different.
Time may change me but I can't trace time
P3 commanders generate advantage that's permanent, tend to do it it in a way that doesn't require one or two specific cards, and rarely need to wait a turn to do any of that. Chulane, Teller of Tales gets to draw and ramp just for casting a one-mana dork. Yarok, the Desecrated doubles up the advantage you'd already be generating from any creature in your deck. Tatyova, Benthic Druid gives you cards for just glancing casually around the room. Moreover, they often give you advantage in a way that makes recasting the commander a non-issue, whether from decks that encourage heavy ramp like Chulane or Tatyova, to doubled triggers that generate similar heavy ramp, like you'd see from Yarok. Golos, Tireless Pilgrim is yet another example, a commander who provides the resource that will both allow him to cast free spells and make it easier to recast himself later. (And don't even get me started on Uro, Titan of Nature's Wrath.)
They also render a lot of commanders in their color identity obsolete in a way we haven't really seen before. Korvold almost accidentally fits into a Landfall strategy better than Lord Windgrace does, because of how common it is for Jund lands decks to already sacrifice lots of lands in the first place, which allows Korvold to draw more cards than Windgrace will, while simultaneously becoming a lethal evasive threat. I recently built a Jenara, Asura of War Angel tribal deck for my wife, and I'm fairly sure that, with zero changes, Chulane would just be better atop that deck. Even in decks built around a specific theme, some of these commanders are just better than a commander actually tied to that theme.
That's also something we haven't really seen before. It wasn't just that a new commander came out that did a specific thing better than the one before it. No, these commanders seem to do all the things better than what came before them. For example, there are 105 legal commanders that have the words draw and card in their rules text, and 2/3 of them are P3-era commanders.
Now, change isn't inherently a bad thing. It's not inherently a good thing, either, but it's not necessarily a bad thing. But good or bad, it's a thing. We now have a significant number of strong, popular commanders that push you ahead out of the zone in a way we hadn't really seen as prominently in the past. Mentally, my knee-jerk reaction to them is different as well. When I lost to a Kaalia of the Vast or Prossh, Skyraider of Kher in the past, I tried to think of ways to deal with the problem. When I see a Korvold, Tatyova, or Chulane deck go off, I walk away with one nagging concern: that the solution is for me to also pilot a P3 commander.
A change would do you good
So what's the answer? I don't know, honestly. Maybe there doesn't need to be one. But I'm curious, and a little worried about where this all is going. There's a perceptible difference between the cards we got before Wizards started paying attention to Commander, and the cards we've gotten after they started paying attention to it. As one completely unknown professor from some community college no one has ever heard of before once put it, "What will this format look like under Wizards' rule? It'll be unrecognizable, because every crackpot idea… that will sell boxes is going to be implemented by people who don't even play real Commander…."
Change isn't just coming; it's already here, and the ripples are just beginning to spread.
What do you think? If you can't beat 'em, join 'em? Will the game just evolve to handle them, just like it did with the P1 and P2 commanders? Is winter coming? Sound off on the comments below.


text: By ben singlesJuly 30, 2016 july 30 2016, east falmouth, ma. JR Brody's The Paradise Rock Band Share this:TwitterFacebook Previous articlejuly 27 2016, east falmouth, ma Next articlejuly 30 2106, west falmouth, ma You may also like August 31 2020, East Falmouth, ma august 30 2020, east falmouth, ma August 28 2020, E Falmouth, ma Leave a Reply Cancel reply Your email address will not be published. Required fields are marked *Comment Name * Email * Website Notify me of follow-up comments by email. Notify me of new posts by email.


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Strong like bull something about mary
The Bull from the Sea (Theseus, #2) by Mary Renault4.5 stars
Mary Renault's _The Bull from the Sea_ takes up where The King Must Die left off and continues the legendary story of Theseus and his kingship of Attica. There are some differences between this volume and its predecessor, most notably in the fact that the scope of this tale is much broader. Whereas the first volume concentrated primarily on Theseus' youth and time in the bull ring of Crete and covered the time involved in a fair amount of detail, this volume is much more a precis of many events, covering a much wider range of time. Important events and periods are singled out, however, and expanded upon with more than enough detail to satisfy. I never had the sense that the tale was in any way rushed or incomplete and the broader scope perhaps allowed for a more elegiac tone to the novel, which is appropriate given the ending to Theseus' tale. This is a memoir giving the wider story of Theseus' kingship and deeds after the defining moment of his youth has passed.
Even though this memoir comes from the hand (voice?) of Theseus himself and is often told very much in overview I was impressed with the way in which secondary characters came to life. For example with only a chapter seen from Theseus' POV and the things he is able to glean from implication we learn a lot about the entire youth and development of his son Hippolytos. Theseus' great friend Pirithoos, his wives Hippolyta and Phaedra and his other son Akama are also all very well depicted even when painted with minimal brush strokes.
Another thing that struck me with Renault's Theseus saga (and this volume in particular) was the deft way in which many other legends and tales from ancient Greece were woven into the fabric of his tale without taking anything from the tale being told, but also without detracting from their own importance. These include the legend of the famous bard Orpheus, the tragedy of the king Oedipus, the existence of the Centaurs and the apparently contradictory traditions of both their training of the heirs of kings and almost bestial gluttony and lust, the tale of Jason's quest for the Golden Fleece, and even echoes of the coming Trojan War in a cameo by the young hero Achilles. As with The King Must Die Renault is able to retain the mythic stature of these stories while making them much more 'realistic'.
For all of the many events that make up the career of Theseus Renault tells a tight tale, woven deftly with nary a thread left astray. We very much see him here as Theseus the King (as opposed to Theseus the wandering hero, though the latter is never wholly absent from his nature or actions) and we see him constantly trying to live according to the guiding principle of his life, learned in first trials of his youth: "To stand for the people before the gods, that is kingship. Power by itself is the bronze without the gold." Despite the fact that he is a heroic figure whose deeds may often seem larger than life he is also a man whose ultimate tragedy is born of the foibles of his own human nature. In the end Theseus comes to learn, perhaps too late, that all of his choices and actions, along with the fate he has willingly embraced, have a price: "Fate and will, will and fate, like earth and sky bringing forth the grain together; and which the bread tastes of, no man knows." The taste may be bitter at the end, but the sweet was no less great and is ultimately not erased by his tale's conclusion.
Highly recommended.
Also posted at Shelf Inflicted
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His friends would say, stop whinin', they've had enough of that His friends would say, stop pinin', there's other girls to look at They've tried to set him up with Tiffany and lndigo But there's somethin' about Mary that they don't know Mary There's just somethin' about Mary Well, his friends say, look, life's no fairy tale That he should have some fun, he's suffered long enough Well, they may know about domestic and imported ale But they don't know a thing about love Well, his friends would say he's dreamin' and livin' in the past But they've never fallen in love so his friends need not be asked His friends would say, be reasonable, his friends would say, let go But there's somethin' about Mary that they don't know Mary There's just somethin' about Mary When I was 16 years old, I fellin love. Hey, Renise. So, uh, what's up? So I was wondering
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Q: What movie is this quote from?! Subject: What movie is this quote from?! What movie is "Strong, like bull! Subject: Re: What movie is this quote from?! From: pinkfreud-ga on 01 Nov PST.
Chat or rant, adult content, spam, insulting other members, show more. Harm to minors, violence or threats, harassment or privacy invasion, impersonation or misrepresentation, fraud or phishing, show more. What movie was the line "strong like bull" from? Report Abuse. Are you sure you want to delete this answer? Yes No. Answers Relevance.
3 thoughts on "The Bull from the Sea (Theseus, #2) by Mary Renault"
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Something about Mary, perhaps? level 1. Comment deleted by user5 "Be a good worker: Strong like bull, smart like tractor." It's probably been used in plenty of.
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Following a hugely successful £13.5m capital appeal, Noah's Ark Children's Hospice have reached a pivotal stage in their history where they need to diversify income and focus on financial sustainability. This is a newly created senior position, leading on the strategy for individual supporter acquisition and engagement.
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Nora McDonald is a Post-doctoral researcher at UMBC with a PhD in Information Science from Drexel University. Her work focuses on privacy for vulnerable populations and, more broadly, on social justice and technology design
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Information of NHM Maharashtra Recruitment 2017:
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text: I increased my soap recipe to include enough batter to make some moon embeds for a future project. Will it be ok to wait a couple of weeks to use the moons in a loaf, or do they need to be used right away? I don't want them to slide out of the loaf soap slices in the future.


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Volunteers pitch in at Dartford disabled riding school
PUBLISHED: 10:09 11 August 2011
»Department store staff have spent three days helping to renovate the Arrow Riding Centre for the Disabled ahead of its role in London 2012.
Workers from John Lewis in Bluewater shopping centre spent the end of last week at the venue in Darenth Park Avenue, Dartford, cleaning and painting stables.
The centre – chosen as a base for competitors for the 2012 Paralympic Games – enables children and adults with disabilities throughout Kent to experience enjoyment as well as a sense of achievement throughout equestrian activities.
The store is also providing support and funding to build a website for the centre, in time for the Games.
Val Blake, manager of the riding centre, said "We are very grateful to everyone at John Lewis for their continued support. The makeover of the stables was fantastic, and the website will also help to support everything we strive to achieve at the centre."
The facility specialises in the use of the horses to provide a unique form of physiotherapy, improving head and spine control, eye and hand co-ordination, circulation and muscle relaxation resulting in improved life skills, quality of life and attainment of personal goals.
Susan Buhagiar, store community liaison co-ordinator, said "Our staff really got stuck in to help clear up the stables and they really do have a new lease of life. We are delighted to have the opportunity to lend a hand to such a worthy cause."
If you value what this story gives you, please consider supporting the Gravesend Reporter. Click the link in the orange box above for details.


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Thursday, March 25, 2004
Generally, I agree with Matthew idea about not posting "big name" artist/really current mp3s. There's no need to ask for trouble, now, is there? However, this one needs to be heard: KoRn's new single from Take A Look In the Mirror is the industry-hatin' "Y'All Want A Single." Not surprisingly, it's finding resistance at ClearChannel-dominated radio - and, surprisingly, their former champ MTV. Unlikely free-speech posterboy Howard Stern, however, has taken such a shining to "Single" that he's essentially made it his unofficial theme song. Which led KoRn to do a "remix" of it, adding in clips from Stern's on-air comments ripping the FCC, the Bush administration, and the media conglomerates. They posted it on their website. And as fast as that, it's been pulled. Whatcha wanna bet their corporate parent Epic (part of Sony) made them take it down? Musically, "Single" is just so-so, but politically/culturally, it needs to be heard. So get to it. And get to Stern's website while you listen; it's become a free-speech/FCC-bashing mecca well worth visiting.
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Calling all local ladies, looking to expand their tribe! Our mission it to help women turn on their inner light, shine bright and uplift others around them. Each month I will hold meaningful gatherings that will encourage and up level ourselves in the areas of, self-awerness, goal setting, mindset practices, health and wellness, fitness and community service.So if you..-love to spread sunshine-want to grow into your authentic self-rooted in reason-like to challenge yourself and learn new things-have no time for drama-like to collaborate with others and give back to causes you believe in-have grit and don't let past experiences define you-treat others with respect-love to have funThen come Meetup with us!
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Post Pow Forums approved drinking games
Post Pow Forums approved drinking games
every time a trump supporter mentions hillary for no reason, drink.
Hillary should never have been allowed to run in the first place. #megamilk
bump because i need this.
Oh shit nigger thanks for the dump
I made this game in 2011, I think we played it once, then we grew old. The memes are old, and I forget the rules as far as which colors are field cards, etc, but hopefully you can figure it out.
checked and yeah ill figure it out.
Make a reddit account and post lots of slurs and every time a libtards gets triggered take a shot
if your post is that low quality then im assuming your stream is too faggot.
Ha. make a pro trump post and for every 10 downvotes slam a beer. for every "go back to td"take a shot.
Drinking games are stupid.
If you want to drink, then drink, you alcoholic faggot.
that's all i do.


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San Leandro can be sued for blocking church's move
SAN LEANDRO -- The U.S. Supreme Court cleared the way Monday for a fast-growing church to sue San Leandro for blocking its move to a larger building, and for a homeless rights advocate to sue Santa Cruz for expelling him from a City Council meeting after he gave a mock Nazi salute to the mayor.
In orders on the first day of its 2011-12 term, the court also left rulings intact that favored a Muslim woman in Orange County who was ordered by officers to remove her headscarf in a courthouse holding cell.
San Leandro was sued by the International Church of the Foursquare Gospel after refusing to let the church relocate to a building it had bought in an industrial park on Catalina Street in 2006. The church's previous quarters became too small for its congregation of more than 1,500.
The city refused to rezone the property to accommodate the church, saying the building was too close to hazardous materials. Officials also expressed concern about the loss of property tax revenue, and disputed that the church needed a large building rather than several small ones to carry out its religious mission.
A federal judge dismissed the church's suit, but the Ninth U.S. Circuit Court of Appeals revived it in February. The court said the church was entitled to define its own religious mission and could argue at a trial that its rights outweighed the city's revenue needs.
The church sold the building at a loss last year and said its damages were nearly $4 million. It remains in its building on Manor Boulevard.
The Santa Cruz case dates from March 2002, when Robert Norse, a local advocate for the homeless, gave a silent, Nazi-style stiff-armed salute from the audience after Mayor Christopher Krohn cut off a speaker at a council meeting.
The council ordered Norse to leave, and when he refused, he was arrested and held for 5 1/2 hours before being released without charges.
Lower federal courts agreed with the city that officials had properly ejected Norse. But an 11-judge appeals court panel unanimously reinstated his damage suit in December, saying a jury should decide whether he was being punished because of his viewpoint. The Supreme Court denied a hearing on the city's appeal Monday.
In the Orange County case, Souhair Khatib sued officers who ordered her to remove her hijab for security reasons after she was placed in a courthouse holding cell to await a hearing on the terms of her probation for a 2006 welfare crime.
The Ninth Circuit ruled in March that Khatib had the right to sue under a federal law that bars the government from imposing a "substantial burden" on prisoners' religious practices unless officials can show a compelling need. The county argued that the law applied only to prisons and jails and not to short-term holding cells.
E-mail Bob Egelko at email@example.com.


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Content Count55
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About ARTAQ
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Patch 2.16
ARTAQ replied to Sven's topic in Patch Notes (Game Updates)RIP aggro-immune zeds otherwise, hype!
Survival Questions
ARTAQ replied to AssassinT90's topic in General DiscussionMILI RUCK BP's are not rare. SZ's drop them regular enough. sniper rifles ARE rare...thankfully.
What is the purpose of "Decay"?
ARTAQ posted a topic in General Discussionwhat is weapon Decay?
when i go to extend my OW private server, it doesn't let me choose the Country. do i have to wait for the server to expire, then renew? i would prefer to extend it and NOT let it expire. how do i do that?
Mountain Crest - Car Spawn??
ARTAQ replied to ARTAQ's topic in General Discussionhouse on the hill like ISS?
Mountain Crest - Car Spawn??
ARTAQ posted a topic in General Discussiondoes a car spawn in Survival at or near Mountain Crest?
Ghosting Problem
ARTAQ replied to SurZeus's topic in Suggestionsi ghost....suck it! i play solo so i dont rely on other players to save my stuff...i rely on "smart spawn points." if you need to rely on 2-6 "friends" then quit your crying! i don't cry when ppl like you need 2-6 "friends" to take my stuff. bottom line: quit crying "fag"
thanks MrSam! that makes sense
thanks. why does it first say, "Players can no longer use car spawners in official servers anymore. Players can ONLY use car spawners in private servers now."
What does the option "Gametime Limit" do in a priv server?
ARTAQ replied to ARTAQ's topic in General Discussionwow i didn't know i could kick players from in the server, interesting! great to know, thanks.
i am confused. 1st you stated, " Players can no longer use car spawners in official servers anymore. Players can ONLY use car spawners in private servers now." but then you say, " Since the change in the car spawner system (read above more info) vehicles are now spawning in Open World maps." are the vehicles that spawn in OW driveable, or are they loot that we pick up and store in our Inventory, to then use in Private servers??
What does the option "Gametime Limit" do in a priv server?
ARTAQ replied to ARTAQ's topic in General Discussionok thanks! darn, i was hoping it would limit how long players could join for. thanks!
what exactly does the option in my private server settings, "Gametime Limit" do? i mean how can i use this setting?? Thanks in advance
renting PVE Colorado private server: 200k GD per 24 hours
ARTAQ replied to ARTAQ's topic in Trade Sectionbump
i'm not leaving, just curious. this should be something that is openly talked about so that all players understand this...yet you never see it mentioned.


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Saudi gives consent for Marriott Starwood merger
Mexico gives its authorisation as well, as groups await only China to give its antitrust authorisation consent
Marriott International has received authorisation from competition authorities in Saudi Arabia and Mexico to proceed with its acquisition of Starwood Hotels & Resorts in a merger transaction, a company statement said.
Late last month the EU gave its consent as well making China the only remaining country in which Marriott and Starwood require a pre-merger authorisation.
The statement from Marriott said that Marriott and Starwood continue to cooperate with the Chinese regulatory agency (MOFCOM) and will be prepared to close the transaction promptly upon receiving authorisation from China.
Stockholders of both Marriott and Starwood overwhelmingly approved proposals related to the transaction on April 8.
Until legal close, the companies will continue to operate as separate and independent entities.


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Author: Dr. Stephen Chaney
Recently, I came across an article which claimed an association between soda and arthritis. So, is soda one of the causes of arthritis? In previous health tips from the professor I have shared that soda consumption can cause weight gain and heart disease . As if that weren't reason enough to avoid sodas, recent headlines suggest that sodas can also cause rheumatoid arthritis. That is a pretty strong claim, so let's look at the study behind those headlines.
Do Sodas Cause Arthritis?
This study (Hu et al., American Journal of Clinical Nutrition, 100: 959-967, 2014) followed 79, 570 women enrolled in the first Nurse's Health Study (NHS) and 107,330 women enrolled in the second Nurse's Health Study (NHS II) – that's a total of 186,900 women – for at least 20 years. The women were aged 25-55 at the beginning of the studies and 857 of them developed rheumatoid arthritis over the next 20+ years.
All of the participants in the study filled out a questionnaire covering medical history, lifestyle and chronic disease at entry into the study and every two years afterwards. Compliance to this protocol was >90%, which is excellent for this type of study. The results were pretty impressive:
· Women who consumed ≥ 1 serving of sugar sweetened soda/day had a 63% higher risk of developing rheumatoid arthritis compared to women who consumed no sugar sweetened soda or consumed < 1 serving/month.
· The association between sugar-sweetened soda consumption and rheumatoid arthritis was much stronger for late-onset rheumatoid arthritis than it was for early-onset rheumatoid arthritis. When the authors restricted their analysis to women who developed rheumatoid arthritis after age 50, consumption of sugar sweetened sodas was associated with a 2.64-fold higher risk of developing rheumatoid arthritis (That's a 264% increase).
· The type of sugar did not appear to matter. Sodas sweetened with sucrose and high-fructose corn syrup were equally likely to increase the risk of rheumatoid arthritis.
· There was no association between diet soda consumption and rheumatoid arthritis.
What Are The Strengths and Weaknesses Of The Study?
Strengths of The Study: The strengths of the study are fairly obvious.
This was a very large study and the effects (64%) and (264%) were also large. Those aren't trivial differences. The size of the study and the magnitude of the effects bolster confidence in the outcome of the study.
Weaknesses of The Study:
This type of study measures associations. It doesn't prove cause and effect. Therefore, the headlines saying "Soda Consumption is Associated With Arthritis" are more accurate than those saying "Sodas May Cause Arthritis".
In studies of this kind we can never be sure whether the variable that was measured (soda consumption in this case) was responsible for the outcome or whether it was some other variable that wasn't measured that was responsible for the outcome. In particular, the women who developed rheumatoid arthritis were also more likely to:
· Have lower incomes.
· Exercise less.
· Have higher energy (calorie) intake.
· Have poorer diets.
· Take fewer multivitamins and other supplements.
The authors tried their best to compensate for these differences statistically, and the fact that the very large effects of soda consumption on rheumatoid arthritis occurrence were not significantly affected when these differences were taken into account adds confidence to their conclusions. However, it is never possible to exclude the possibility that some other variable they did not measure was responsible for the increase in rheumatoid arthritis.
Are Diet Sodas Off the Hook? Or,could They Be One of The Causes of Arthritis?
Could diet sodas be one of the causes of arthritis? This study showed no association between diet soda consumption and rheumatoid arthritis. Previous studies have suggested that diet sodas don't increase the risk of heart disease to the same extent as sugar-sweetened sodas. Does that mean that you should just start drinking diet sodas rather than sugar sweetened sodas?
The answer is probably not. As I have pointed out in an earlier issue of "Health Tips From the Professor" , and has been confirmed by a recent meta-analysis of 24 clinical studies (Miller and Perez, American Journal of Clinical Nutrition, 100: 765-777, 2014), double blind studies in which all other caloric intake is carefully controlled generally show that people tend to gain slightly less weight when consuming diet sodas than when consuming sugar sweetened sodas.
But in the real world, people consuming diet sodas are just as likely to be overweight as people consuming sugar sweetened sodas. People seem to compensate for the calories saved with diet sodas by consuming more Big Macs, Mrs. Fields cookies and extra large Stabucks Lattes. In the real world, water is the only non-caloric beverage that is actually associated with lower weight.
Is It Enough To Just Stop Drinking Sodas?
I have often paraphrased that famous line from Western movies: "Just put down that soda and back away, and nobody gets hurt". But is it that simple? Can you prevent rheumatoid arthritis just by drinking less soda?
Once again, the answer is probably no. There are a number of factors that can increase your risk of developing rheumatoid arthritis. Experts will tell you that the causes of rheumatoid arthritis are largely unknown, but that genetic predisposition, smoking and excessive alcohol use can increase your risk.
However, because rheumatoid arthritis is an inflammatory disease I would add overweight; diets high in animal protein, saturated fats, trans fats and sugar; food allergies; gut health issues; stress & exhaustion and chronic infections – and lack of fresh fruits and vegetables, omega-3 fatty acids and regular exercise.
The clinical study I described above found that soda consumption was much more strongly associated with late onset rheumatoid arthritis than early onset rheumatoid arthritis. Based on those data I would speculate that early onset rheumatoid arthritis may be more strongly influenced by genetics and other lifestyle factors, whereas late onset rheumatoid arthritis may be more strongly influenced by sugar sweetened sodas and other sugary foods. Only time will tell if my hypothesis is true.
Is soda one of the causes of arthritis?
The Bottom Line:
1) A recent study reported that women who consume ≥ 1 serving of sugar sweetened soda/day have a 63% higher risk of developing rheumatoid arthritis compared to women who consume no sugar sweetened soda or consume < 1 serving/month.
2) The association between sugar-sweetened soda consumption and rheumatoid arthritis is much stronger for late-onset rheumatoid arthritis than for early-onset rheumatoid arthritis. For women who first develop rheumatoid arthritis after the age of 50, consumption of sugar sweetened sodas is associated with a 2.64-fold higher risk of developing rheumatoid arthritis (That's a 264% increase).
3) The type of sugar does not appear to matter. Sodas sweetened with sucrose and high-fructose corn syrup are equally likely to increase the risk of rheumatoid arthritis.
4) There was no association between diet soda consumption and rheumatoid arthritis. However, this does not mean that diet sodas are a good thing. Consumption of diet sodas is just as likely to be associated with obesity as is consumption of sugar sweetened sodas, and some recent studies suggest that consumption of diet sodas is associated with high blood pressure.
5) This was a very large and well done study, but it only measures associations, not cause and effect. Further studies will be needed to confirm this observation. However, we already know that sodas are bad for us. This may be just one more reason to minimize our consumption of sodas.
6) We shouldn't assume that we can prevent rheumatoid arthritis by simply cutting sodas out of our diet. Arthritis has multiple causes (see article above). We should aim for a healthier overall lifestyle if we wish to reduce our risk of developing rheumatoid arthritis and other diseases.
7) Osteoarthritis is much more common than rheumatoid arthritis. This study did not include women with osteoarthritis, so it is uncertain whether these results will apply to osteoarthritis as well.
8) Men are much less likely to develop rheumatoid arthritis than women, so it will be difficult to do a comparable study in men. However, it is likely that the same association between soda consumption and rheumatoid arthritis would be seen in men as well.
These statements have not been evaluated by the Food and Drug Administration. This information is not intended to diagnose, treat, cure or prevent any disease.


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Welcome to Canterburycross Collectables...
... for gifts and collectables galore. We have a wide range of items to suit all pockets and tastes, and for all occasions.
PETERBOROUGH ANTIQUES AND COLLECTORS' FAIR 2nd-3rd OCTOBER
The organisers of this fair (IACF) have confirmed that the new Covid restrictions apply only to social gatherings and not to Covid-secure events such as this, and that the fair is going ahead as planned.
We shall be there in the foyer of the main exhibition hall with our Christmas stock and hope you can join us. We are following all Covid guidelines and IACF also has them in place; click here for details.
New In


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5 Hacks for Healthier Baking
Baking can be healthy! There's no getting around it, we all love a sweet treat now and then. Delicious brownies, cookies, and cakes DO have a place in healthy diets. No matter what kind of eating plan you're committed to, if it includes the complete elimination of all baked goods, the average person will not last.
While there will always be those classic recipes – the ones grandma used to make…that no one should mess with – following these simple hacks will will help increase the nutritional value of your baked goods, and help prevent you from over indulging.
1. Make minis
Investing in mini muffin tins and making bite sized cookies will help with portion control, and may prevent the over consumption of sweet treats.
Studies have shown that people will consume 1/3 less dessert when the portion sizes are smaller!
2. Go grain free
Due to the flour content, baked goods are usually very high in carbohydrate grains.
Switching to a bean or nut "flour" such as coconut, almond, or chickpea will lower the carbohydrate count, increase fibre, and increase protein content.
3. Add chia or flaxseeds as a binder
Instead of using eggs to bind your doughs together, switch to a "egg-like seed" mixture. This can increase the omega 3 healthy fats, making the recipe cholesterol free, and will make your treats plant based!
Mix 1 tablespoon of ground chia/flaxseed with 3 tablespoons water.
Letting this mixture sit for 5-10 minute will allow the chia and flax to gelatinize, mimicking an egg.
4. Eliminate artificial ingredients
Steer clear of ingredients that contain partially hydrogenated oil (or trans fats), like margarine or most vegetable shortenings. Consider limiting other artificial ingredients, such as artificial food dyes.
One of the benefits of homemade baked goods is their simple list of ingredients. By making your own cookies, you can use whole ingredients and avoid most, or all, processed ingredient found in many packaged cookies etc.
5. Add beans and chickpeas
By now you've probably heard of, or are aware of, black bean brownies or chickpea blondies. Adding black beans or chickpeas to your recipe will increase the amount of protein and fibre in the baked goods; as well, they take the place of some of the flours traditionally used.
Click here to try our 'Nutritionist Approved' Black Bean Chocolate (BBC) Brownie recipe!


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Content Count14
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About Stef
(1) Prestidigitator
I accidentally found the culprit behind these insane long load game times... In the game there are six harbor town/cities. Port Maje, Neketaka, Dunnage, Tikewara, Sayuka and Splintered Reef. These places have "supplies" button for purchasing ship supplies once the ship is in the harbor. I clicked on this button somewhere at the beginning of the game (I think in Port Maje), only to notice that I had no need for those kind of general ship supplies so I ignored these "shops" during the game. Now I happened to once again click on this button in Dunnage and the game was frozen for nearly a minute. Then it listed all the items in the Dunnage's list and any further click would list all the item's again without freezing the game. And then I also notice that the save I made after that, was loaded about ~20 seconds faster. Thus I went to all six cities to use these shops. In three out of six (beside Dunnage... Neketaka and especially Splintered Reef) game was again frozen for about a minute, before listing the items. However, the saves I made after visiting harbor shops in all these six cities and any save further down the line, were loaded for about ~30 seconds. MUCH MUCH more bearable than over 2 minutes as it was before. So it seems it's not the discover of world map but discover of these harbor cities that slow down loading times... How the heck did you do this...!? And also, why those ship upgrades like cannons or sails, are listed as 999+ items (assuming that has anything to do with prolonging loading times)? I also wonder if there are more oddities like these to further lower the times of game loading...
I don't know if this is just me, but I am finding loading of the saved games, unbearable in the late game. I have SSD and I have no problem with area loading time (which is quick) but as soon as I initiate loading of the saved game, it needs over 2 minutes to complete! At the beginning of the game, it was quick, but as game progressed, it was getting longer and longer. I suspect it is related to the world map, as it seems to me that the more of the Deadfire world map was uncovered the longer loading time was getting. Is there something I can do about this or is this just the way it is?? Loading procedure begins with about ~60 seconds of black screen where whole system is unresponsive (for example, switching to desktop doesn't work). Then ~10 seconds of loading splash-screen where system is again responsive, then another ~60 seconds of black screen with unresponsive system. And then saved game is finally loaded. My version is Pillars of Eternity II: Deadfire - Obsidian Edition from GOG with all DLCs installed, and OS is Windows 10.
This is my top problem with RPG games with involving story and many deep characters. Which are, btw, rare and few to meet those criteria, hence one of the reasons why this problem is not as exposed, I believe. Often it makes choosing party for some quest, a real chore. I am not a single playthrough guy, but multi playthrough is not a solution to this problem. Some missed lines and even one-two whole quests are not enough to warrant the whole new 100 hours long game (and my games are usually that long because I like to peek under every rock) yet it is annoying to me, when in a current playthrough, I miss something like this. Small-talk missed lines I can swallow, but anything deeper... meh. Further more, if I am particularly satisfied with the first playthrough, then I may want to repeat a lot of it in the next, so that I could see again those same cool moments. And that often means missing the content that I have missed... again. Not to mention that one may simply forget about stuff that he has missed, in some other playthrough, which characters were present in which quest, etc. I am almost at the point, as long as this is solved, I fine with solution. No nitpicking
Why is the stuff the Goldpact Knights and Bleak Walkers are fanatical about more absurd than the stuff the Wayfarers or Shieldbearers are fanatical about? Well, Bleak Walkers I kinda understand, although I personally don't like idea... it's somehow, too raw. As for Goldpacts, nope, just nope. If you actually mean to ask, I doubt, you would understand or agree anyway.
Removal of Goldpact order. Burn it with fire, and pretend it never existed in lore, since it's absurd I am not exactly fine with Bleak Walkers either, but at least I can understand wider reasoning for introducing those.
Solo vs Party
Stef replied to Stef's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well... I also heard that there was a mod for Baldur's Gate 2, used for skipping the Irenicu' dungeon at the beginning of the game. All that I can say about reasoning behind this... it's completely alien to me. Party members complementing each other, is a big advantage of party-play, indeed. However, well crafted solo parts should take that in consideration as well. Vast majority of game is about the party-play anyway, and I doubt that player can create a character so incapable of standing on its own, especially considering all the equipment stuff (bloat) that is present in usual Obsidian's RPG (this is something I would like Obsidian to finally address too, but it's entirely different topic). Actually I consider that a disadvantage of solo-play, unless gameplay is carefully tailored for solo in mind (EXP distribution and so on). There's risks of gaining too much power too early which may lead to disbalanced gameplay for a while or loss of leveling fun. In my experience, power gaming is bad business and I don't like it the least. It may be good only as corrective mechanic (i.e. player makes EXP-related mistake and then fix it though power gaming) Just to add, this is why I think that PoE 4th chapter should have been solo: - All story narrative up until the pit ("You will be granted favor...", "Watcher may descent...", etc... nobody mentioning anything about companions) made me think at one point that final part of the story might actually be a solo part. And I thought that would be cool as it really made most sense. It was totally personal matter and gods hesitated enough to grant passage even to Watcher, it is kinda bleh that they would just like that allow some other five people to follow and learn world-changing secrets. I was slightly disappointed to see that wasn't the case, but not really surprised. - Six people, armed to the teeth standing in front of monk-like old man, ready to whack him is less impressive than Watcher standing alone. Sure, Theos is more than meets the eye, but still... solo thrill is just better at that point. - In the end, party goes back to surface through some, apparently third exit from Sun in Shadows, just like that. It really cheapens the whole point of Court of Penitence. - It was a chance to add more IC weight behind Watcher's class or perhaps even original Watcher's background, if events through the chapter were slightly different depending on all that. - Finally, 4th chapter (Sun in Shadow) in many ways resembles finale of Planscape: Torment (Fortress of Regret). What would have been better? Nameless one, storming fortress with his companions until all of them stand before Transcedent one? Or the way it was done? I don't dare to speak for others, but to me, the way it was designed (which was solo or almost-solo), was far superior. If, devs behind 4th chapter, didn't think at all about solo-only and was thinking all the time about party, then it's alright. But if idea about solo-only was floating around, yet some sort of OOC feeling like -- finale without party!? Preposterous! -- overrid it, then it was wrong call to follow. And missed opportunity for even better finale, in my opinion.
Solo vs Party
Stef replied to Stef's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)In Baldur's Gate 2 solo parts were dreams for example. And I quite enjoyed them. However, those parts of the game, were more player controlled cutscenes than the real game. No encounters, no foes to fight (unless we count half-serious fight with manifestation of Bhaal), nothing. It is like whenever solo moments come up, designers want to rush player though them as quickly as possible so that game could switch back to party-play. Almost like they have some OOC fear of the very idea of solo-play (such being reserved only for Diablo and other less serious, action RPGs). Such train of thoughts is wrong in my opinion. They should spend time, designing those parts for real solo gameplay, since solo gameplay has a set of serious advantages over party gameplay, that should be put to use. As I mentioned in the OP, solo-play and party-play complement each other rather than exclude one another. I remember Dragon Age Origin, having a seriously designed solo part, that took place in the mage tower. And I liked it. I remember, I was hoping for more such moments through the game. Turned out, it was the only one.
Solo vs Party
Stef replied to Stef's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)No, no, I am not suggesting that the whole game should be played solo. Vast majority of the game should be designed for a party of five, of course. But sometimes there are some parts during the story (like, in my opinion, that final, fourth chapter of PoE main story) where party looks more forced upon than it makes sense to be present. Thus game should switch to solo-play (or smaller party) during those parts, since solo-play has certain advantages over party-play that would simply make gameplay and immersion better at those points, if designed well.
Common arguing whether 'party-play' is better than 'solo-play' or vice versa, is wrong in my opinion. Both should be respected and made to complement each other in a good story. It's almost like there is (or at least was) this unwritten rule where solo-play in serious party based RPG is perceived as pure blasphemy. However, I think this is a nonsense, as in truth each one has its strengths and weaknesses. Biggest advantage of solo-play is full, undivided control over the combat and various item strategies, and real chance to see how well can main character stand on it's own. To me, it is also somehow, relaxing and refreshing to suddenly have only one character under control for a little while. On the other hand, the biggest advantage of party-play is a lot more choices in combat, chance to experience different classes and party members, and various party interactions in dialogues and the story. I think that, if some part of the story makes most sense to be played solo, then it should be designed as solo-play. In Baldur's Gate 1, I believe that whole second visit to Candlekeep should have been either solo-play or two-people party (main character and Imoen). In Pillars of Eternity, I think that whole fourth chapter of the main story should have been solo only and designed with that in mind, perhaps even for each class of the main character, individually. That way, it would have been more intense, more interesting, and would overall fit better in the story and its general mood. Further more, perhaps there wouldn't be need to offer player that, rather annoying, choice of upscalling foes in White March (whether AI would be allowed to cheat or player would be a tourist) if only Zahua, Devil and then Maneha in part two, were available companions for White March campaign. That is party of 3, then 4... but so what. If more is needed due to unexpected difficulty, one could always create custom character or two in Stalwart tavern and there also wouldn't be a need to spend resources writing somehow vanila companions into that campaign. I would say, for PoE2, don't stick to party size as some sort of dogma. Sure, most of the time, it should be party of five, but when it makes sense to be less or solo due to story, then it should be made so. And before offering OOC choices like upscalling, factor in first if player's party has to have five members to begin with.
Party management in quests
Stef replied to Stef's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Just to clarify, I do not advocate any of the mentioned solutions. I am not too happy with either of them (perhaps solution 2 might be the good starting point). These examples are just some quick thoughts of mine, how to tackled the problem... Basically, as long as this is sorted out somehow, without breaking something in the process, I am probably fine with any solution that devs might come up with. And I disagree with this... ...it is too little to matter in replaying of the game, yet a shame to lose during the current game. Particularly when after some quest, I am suddenly well aware that I brought "wrong" party members. Not to mention the awkward moments, when certain party member talks to your character like he/she was tagging along all the time, as Quillon mentioned. Oh and I don't mind missing line or two, and definitely don't expect to see everything in one go. That would be silly. I have nothing against big decisions (like in DAI, where you can side either with templars or mages in the first half of the story) or decisions that are obviously in spirit of my character even if those are going to make me miss vivid portion of narrative
This one thing buggers me and would like if Obsidian could address it somehow in all future RPGs... As complexity of all available party members (deep backgrounds, personal quests, dialogue moments, main story involvement, etc.) is rising too high, particularly in Obsidian and Bioware RPGs, something really needs to be done about dispersion of all those characters during first playthrough. For a while now, whenever I see a new potential party member, I don't feel fun, but very unpleasant feeling of burden, unless its beginning of the game and there are still free slots in the party. Discovering "who-fits-where" (which party members fits most for what quest or piece of the main plot) is becoming a nightmare and has turned literary into the parallel game for me with tiresome amount of saved and loaded games. When I finished Pillars of Eternity for the first time, I left myself notes "who-fits-where", and second playthorough left impression of much more coherent experience where each party member had its role over the course of story (I even saw one minor event I missed, because my intuition failed me in that case first time). This is how I should have felt after first playthrough. I remember that the biggest joke of this type was in "NWN 2: Mask of Betrayer". There was four intriguing characters, but only three party slots. Sufficient to say that I felt sour at that, and I was -- this close -- to use a console command to expend party and cover that fourth one... but didn't do it in the end because it was obvious that balance would go to hell (on already too easy game) and juggling with just one more "variable" was bearable in, overall, short story. Now I may be sick of completionist syndrome but it really makes no sense to me that you get to meet (intriguing) characters only to pile them up in the storage room for the rest of the game, with only bringing them out when you are ready to finish their personal quest. That's one big shame. And "replayability value" is not excuse here, because while feeling of missed content is unpleasant during the current playthrough, it's hardly motivating to repeat the whole game just to see some of dialogues or (minor) events missed. Beside, point of repeating the game isn't necessarily to search for missed moments, but also seeing again those that were particularly cool. I can think of three possible solutions for this problem: Solution 1: Create, say, 10 potential party members, but make sure only 5 are available during one playthrough. Which 5, is decided by some algorithm upon beginning of the game. This way game receives a -- real -- replayability value, because meeting whole new richly-written characters is far more motivating that seeking those (few) missed corners at first, and in the same time you do not distract player from current playthrough to meta-search for those corners due to frequent suspicions. Downside of this idea is that, meeting exact number of characters as there are free slots in the party is too... convenient in sense of immersion and the mentioned algorithm has to be really smart. Also there could be a problem if one of those 5 characters, player finds very repulsive for whatever reason and send him/her away... though Obsidian RPGs are easy enough to be solved with far less than six characters (and if player desperately needs all six, he can always make a custom ones in the inn). Solution 2: Long time ago, there was this RPG "The Summoner". Player didn't have any control who is in the party or how big the party was, since course of the story was firmly dictating both. While this fully solves the problem, I am not fan of this idea, because essentially control over the party is taken from the player completely and pushes immersion more toward "interactive movie" experience than "open game" experience. However, a lighter version of this idea might work. It is not unusual in today's RPGs, that for some quests, some party member addresses main character directly asking to come. However, that happens ever so rarely and usually when it is quite obvious who should be brought on that particular quest. Maybe it would be good idea that this happens much more often over the course of the whole story? For example, lets take "Ciders of Faith" quest. When you pick up the quest, or better, when you are just about to address the NPC and pick up the quest, game quickly (and subtly) nudges you, that you should have Durance in the party before doing that. It's still up to the player to accept or ignore that nudge. Or lets take the first journey to Twin-Elms in Act 3 as example. Game could (subtly) nudge you to have Pellegina in the party for that journey (btw, this is that minor event I missed first time and then the following event in Valian embassy due to that). Vice versa could work too, where often party members express disinterest toward some quests, thus letting player know that they will be nothing more than a "tool" for getting it done. Also, when player is in some HUB, like city, party members that are not in the party could be allowed to scatter around and appear near the NPCs whose quests interest them. Lets take "Ciders of Faith" as example again. Durance could be around the shrine, for whatever reason, even if he was not in the party, so when player address quest-giver Durance takes a part in that conversation like he was in the party. Downside of this idea is, while it would certainly make party dispersion better, it wouldn't solve the problem completely and in the case of mentioned nudges, those would most certainly carry some degree of meta-gaming experience. Solution 3: Remove party limit, but add some sort of major penalty for everyone, if party has more than 6 characters. So player would bring more than 6 characters only if, for whatever reason, there is suspicion that a lot of NPCs are interested in particular quest and would have interesting things to say and do. Again, it does not solve the problem entirely. In old RPG games, party members used to be not too much developed and overall, simple. Take Baldur's Gate 1 for example. Most (if not all) of potential party members in that game were a little more than custom generated. In that case, it is easy to leave things as they are, but as stories become complex and potential party members richly-written to the boot with increasing involvement in the main plot, this content missing is becoming a big problem in my opinion and needs to be addressed. It's even bigger problem, if main character and (some) decisions gets transferred in the sequel. Grieving mother was the last party member I met in PoE during first playthrough and after checking on her, my first reaction was frustration -- oh come on!! How am I going to juggle with this, obviously main-story-important character, now!? Like juggling wasn't tiresome enough so far... (turned out she wasn't as main-story-important as it looked to me at first but still was one of the top intriguing party members).
Song of the Wild Task Reward
Stef posted a topic in Pillars of Eternity: Stories (Spoiler Warning!)There has been quite a few patches to the game so far, but according to this topic... https://forums.obsidian.net/topic/82923-203-cant-finish-song-of-the-wild-quest/ ...I am not sure if Song of the Wild task is working correctly. "Song of the Heaven" talent is given as reward also in case when Delem is persuaded three times NOT to eat each of three birds. Is this intended behavior or not? I don't want my character to receive talent out of bug. Other than this... Is it just me, or this talent is quite serious reward for such a trivial task? And assuming this is not bug, it is rather annoying that Tiam bird can be obtain only through cruelty or deception... heck, one should be able to find it in one of the forests or on the Twin-Elms market...
[2.03] Some (minor) bugs
Stef replied to Stef's question in Pillars of Eternity: Technical Support (Spoiler Warning!)Forgot to add, it is GOG version of the game.
[2.03] Some (minor) bugs
Stef posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)I was in the middle of the game -- both PoE 2.02 and WH1 2.02 installed -- when I decided to patch it to 2.03. Just in case patcher bugs something up (like report wrong version which happened to me in the past), I simply re-downloaded full PoE 2.03 and full WM1 2.03, de-installed the current game and installed new one. Everything went well and reported version is now 2.03. However... as soon as I loaded the last save, I noticed few broken and few weird things: - Mail coif helmet doesn't show up on female characters anymore. On male characters it works fine. Any other type of helmet that I tried seems to work fine on females too, just mail coif for some reason is broken. Azalin's Helmet broken too. - Quests are not tracked any more. Before this new patch, any time when I would receive that journal was updated, when I opened it, it would bring me to the page of that latest quest which was updated. Now it opens always on the blank page after this message and I have manually to navigate to the quest to see that update. - Some secrets can suddenly be highlighted even if those are not yet uncovered. Basically I see purple haze at the spot where secret is, when I highlight objects on the screen, but I cannot interact with that purple haze until secret is properly uncovered first. Is this... some new intentional behavior?? - Message about stash availability is inverted. When I am in area where I can access stash at my leisure, I receive message "Stash can only be accessed after rest" (although I can access it just fine) and when I am in area where I can access stash only during the rest, I receive message "Stash can be accessed now" (which I can't so I guess it's fine except messages are wrong). I haven't yet visited White Marches (although its already available to my character), so all this experience of mine is related to the main campaign.


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