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All Hotels in Biloxi MS
Biloxi, Mississippi is a beautiful city that is famous for its casino resort hotels with 24-hour gambling and concert shows. However, that's not all this city has to offer. Biloxi has so many other great attractions that can make your holiday simply unforgettable. This city has a lot of museums with different themes and wonderful artifacts, it also has lots of world-class golf courses, and being located on the Mississippi Gulf Coast, Biloxi also has beautiful sandy beaches. This city is also famous for its fishing tourism and all kinds of delicious fresh seafood.
Here are some of the best attractions you can find in Biloxi, Mississippi:
Even if you're not into gambling, a trip to Biloxi will not be complete without visiting one of its luxury casinos. Currently, Biloxi has become one of the biggest gambling communities in the United States, with nine world-class casinos that are open 24-hour a day. Not all visitors come to these casinos for gambling, many of them just come to admire the beauty of its design and interiors.
All of these luxurious casinos are located in best hotels in Biloxi MS, but you don't have to stay in one of these hotels if you want to play in the casino, you can just choose to stay in one of the cheap hotels in Biloxi MS. Some of the top casinos in Biloxi MS hotels are:
Beau Rivage Casino – By far, this is the most popular casino in Biloxi. Located in one of the most luxurious hotels in Biloxi that has the same name, Beau Rivage Casino is built with excellent design. With thousands of slot machines and various table games, this casino is really a heaven for gamblers. Besides gambling facilities, in this resort you can find various other attractions for everyone to enjoy, including a game room for kids, nightlife entertainment, shopping center, golf courses, fishing boat charter, and several great restaurants.
Imperial Palace – Opened in 2005, this casino has more than 60 table games and 1,900 slot games. These games spread over three floors, plus there is also a poker room containing 12 tables. This venue is also popular for its fancy restaurants. There are eight fine dining restaurants in the Imperial Palace, the most famous ones are the Back Bay Buffet and Carnaval de Brasil.
Isle of Capri – This casino is located in one of the best Biloxi MS hotels on beach. There is also a great golf course nearby and deep-sea fishing tour available. The casino has more than 1,300 slot machines, including the 'Invaders from the Planet Moolah', 'Top Gun Sensory Immersion Gaming', and Monopoly Super Money Grab. There are 31 table games available, including Roulette, Mississippi Stud, Craps, Blackjack, and Emperors Challenge.
Treasure Bay Casino – Located in a resort that has a pirate theme, this charming casino offers various table games, such as Deuces Wild Hold 'Em Fold 'Em, Fortune Pai Grow, Let it Ride Bonus and Bet The Set. There are also games like Jade Monkey, Tiki Torch and Sun & Moon. Then of course there are also slot machines, about 800 of them, which include the traditional reel slot machines and video poker machines.
Historical Attractions
Biloxi has lots of interesting historical sites and museums, some of the best historical attractions you can find in Biloxi are:
Beauvoir – This is the former home of Jefferson Davis, the president of the confederation during the civil war. This 51 acre plantation site has a library, a historic cemetery, and a civil war museum. You can take a guided tour to the 19th century house, and there are also exciting nature trails outside that you can explore.
Biloxi Lighthouse – One of the most important landmarks of the city, this lighthouse is the only one in the world that's located in the middle of a highway.
Maritime and Seafood Industry Museum – This museum displays catboats, a shrimp peeling machine, oystering, shrimping and wooden boat building, and many more.
Mardi Gras Museum – Taking place in a five-room house, this museum has lots of Mardi Gras costumes and exhibits.
Biloxi is famous for its delicious local cuisines, especially seafood. So when you visit this city, get a taste of these local delicacies that can make your trip even more unforgettable. Some of the best local restaurants you can checkout are the Fishermen's Harbor Seafood, Long Kim Restaurant, Memphis Q and Ole Biloxi Schooner. Some other great restaurants in the city usually can be found in famous hotels such as Hard Rock Hotel and Beau Rivage Resort.Tags: Beau Rivage Casino, Beau Rivage Resort, Beauvoir, best hotels in Biloxi, best hotels in Biloxi MS, Biloxi, Biloxi Lighthouse, Biloxi MS, Biloxi MS hotels, casinos in Biloxi, casinos in Biloxi MS, casinos in Biloxi MS hotels, cheap hotels in Biloxi, cheap hotels in Biloxi MS, Fishermen's Harbor Seafood, Hard Rock Hotel, hotels in Biloxi, Hotels in Biloxi MS, Imperial Palace, Isle of Capri, Jefferson Davis, Long Kim Restaurant, luxurious hotels in Biloxi, Mardi Gras Museum, Maritime and Seafood Industry Museum, Memphis Q and Ole Biloxi Schooner, Mississippi, Treasure Bay Casino, trip to Biloxi


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The Chinese New Year (CNY) normally represents the largest annual mass migration on the planet. You would certainly know this already if you outsource any product from China. Generally, CNY creates two to four weeks of complete silence from an entire country, including your suppliers, contract manufacturers, and partners. Almost everything shuts down, including the government and factories, while ports and customs usually operate with a limited number of staff focusing on perishable and priority items. Planning is one of the best ways to save your supply chain from the negative effects of chaos. Let us see how the CNY affects the internal Chinese supply chain, and the global supply chain.
How is internal Chinese supply chain affected?
The movement of people is so great because family gatherings are an essential part of CNY. Most elderly parents live in rural villages, while their children work in the cities. This definitely has a huge impact on the logistics infrastructure. Making the impact bigger are the increased movements of goods including food and drink that has to be distributed to the rural areas to handle the unbelievable increase in demand. Besides all that, we should not forget the supply chain to plan, manufacture and deliver all the fireworks and firecrackers for CYN Eve, First New Year Day, and the Lantern Festival.
The effect on global supply chain
The question is: how is the global supply chain impacted when 1.3+ billion people go on vacation at the same time?
CNY is celebrated for one week but many factories and businesses shut down up to 10 days before and several days after to allow time for the mass exodus of workers.
The fact that China is the leader in the global exporting industry, means that the effects of CNY are felt around the world. Not planning for it would cause turmoil within your organization. In fact, China is currently the USA's largest goods trading partner with $635.4 billion in total (two-way) goods trade during 2017.
Here are some common effects in case of no planning:
- Longer production and quotation times: Production time will be delayed and quotation requests will be processed slower.
- Decreased staff: Some factory workers decide not to return to their workplace after the holidays. This high turnover means that previously estimated production times may need to be extended.
- Production queues: The later that orders are submitted, the further back in the production queue they will placed. With one month worth of orders backed up, factories will first process orders from their preferred partners.
Useful tips to plan and manage around Chinese New Year:
- Consider building strong relationships: Having strong relationships with your Chinese suppliers and contract manufacturers leads to collaboration and information sharing. That can give you visibility into the status of orders in process.
- Place your order well in advance: Waiting until the last minute to place your order ahead of CNY is not a good idea! Doing so will prevent you from receiving your order in a timely manner. In case you do get your order, there is a chance of reduced quality due to rushed orders and high demand.
- Plan ahead: It is essential to build a strong picture of demand that includes both structured data (orders) and unstructured data (sentiment analysis, weather patterns, events). In this way, you can ensure your company has enough stock to see you through CNY and beyond.
- Optimize your inventory: A wise thing to do during this period is to build up inventory in the right locations around the world.
- Get the logistics right: It is a good idea to manage logistics from your Chinese manufacturers to your door by planning, booking, and confirming transportation shipments well in advance of CNY. In fact, the closer you get to CNY, shipping costs rise, while available shipping space shrinks.
- Plan for other options: You can also minimize or even minimize risk altogether with substitute sourcing strategies that tap vendors outside of China. This will surely help during CNY and year-round as well.
- Monitor production levels: You can also plan to keep a close eye on production for the rest of the quarter after CNY, as it normally takes a while until production is back in full swing. Surveys has shown that 30% of workers will not return after the new year.
Every company needs to understand that the CNY shutdown happens every year and can't be avoided. Hence, they should do what's necessary to keep their supply chains on track during this period. Advanced planning is vital to ensure you have enough inventory to last a few extra weeks because it is next to impossible to get any product out of China during this time.

subset: commoncrawl


text: Sceptical but pragmatic Konferanser 09-12-2010 Nordisk Netværk Voksnes Læring NVL Nordisk Netværk Voksnes Læring 09-12-2010 NVL "I am afraid that it will be difficult to defend the free zone of non-formal adult education inside a system of qualifications frameworks, but the folk high schools cannot neglect it. We have to be pragmatic," Lennart Fast says. Lennart Fast is a teacher at Marieborgs folk high school in Norrköping, Sweden, primarily teaching unemployed workers. He is also a member of the national board of the folk high school teachers' association. Returning from the conference Lennart Fast more or less will have to introduce the discussion about qualifications frameworks among his colleagues. "Until now we have not been involved in the process of developing the national qualifications framework in Sweden. But we did have some discussions on the board of the association," he tells. Life Quality Lennart Fast and his board colleagues have some strong reservations towards the qualifications frameworks. He says: "From the debates and the conference I learned that in many countries the frameworks are seen as an opportunity to get non-formal adult education recognized by other educational institutions, by employers and by the government. I accept that but the situation in Sweden is different. We have a free zone for our values and learning methods that risk being narrowed by the frameworks." To Lennart Fast the term "bildning" is central. In German it is "Bildung", but no proper English term exists. "In "bildning" learning is much more than skills and qualificationss. It aims at developing the person as a whole. People should learn to develop themselves as individuals and for their own sake, not just for the labour market. But I am afraid that it will be difficult to integrate personal development, improved life quality and social competencies in a national qualifications framework." Pragmatic Lennart Fast realizes that the establishing of national qualificationss frameworks is a fact that is not negotiable: "We have to be pragmatic. We cannot neglect it. So it is better to involve ourselves in the work of creating a qualifications framework where the non-formal learning can be incorporated and still leaving room for our way of working," he says while emphasizing: "This is all a part of a worldwide conflict between capital and labour. Jobs disappear, and the employers want all educational resources aimed at the needs of the business. In this situation we must defend the needs of the learners, and in my opinion there is a need to propagate the ideas of "bildning" to the rest of the world, not giving up on them back home." interviews the eaea - nvl conference 2010 validering NVL


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Pranab rejects report of Standard and Poor
New Delhi: Finance Minister Pranab Mukherjee today rejected Standard and Poor`s report that India could be the first BRIC country to falter and said there will be a turnaround in growth prospects in the coming months.
Hours after S&P threatened to downgrade India`s credit rating to speculative grade with highly loaded political remarks, Mukherjee said government is fully seized of the current situation and expressed confidence that there will be a turnaround in growth prospects in the coming months.
"This (S&P report) is not based on a fresh rating action. S&P had issued India`s sovereign credit rating on April 25 reaffirming the country`s long term sovereign credit rating at BBB(-), although it revised the outlook from negative to stable," he said in the statement. Between April and now, the Finance Minister said there were no significant events to indicate that the economy`s vulnerability to shocks have increased though growth numbers for the fourth quarter 2011-12 were below expectations.
He said S&P`s recent report suggest that the main factor that would determine investment grade credit rating is the government`s reaction to potentially slower growth and greater vulnerability to economic shocks. BRIC represents grouping of Brazil, Russia, India and China. Mukherjee said that there are several positives for the Indian economy going forward.
According to him, the Reserve Bank has reversed the interest rate cycle by announcing a 50 basis points cut, mining sector growth has turned around and progress has been made on fuel linkage for coal-based power projects. "… there is a turnaround in the quarterly investment growth rate, which had been negative in the third quarter of 2011-12; a normal south west monsoon has been predicted for 2012-13 and there has been a decline in international oil prices in recent weeks," the Finance Minister said.
Mukherjee noted that Foreign Institutional Investors (FIIs) have reposed faith in the Indian economy and poured in net USD 12 billion in the first five months of the current calendar year (up to June 9) as against an FII inflow of USD 8.3 billion in the full calendar year 2011. This is the highest net FII inflows in the last five years for the corresponding period, he said.
Similarly, gross FDI flows stood at USD 46.8 billion in 2011-12 as against USD 34.8 billion in 2010-11. "There are no major adverse results on corporate performance in the last quarter of 2011-12. All these factors should help in the recovery of domestic growth momentum," Mukherjee said in the statement.


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I love space pens, lifetime warranty, very durable, well built... sound familiar? Anyways I daily cary Nik's Minimalist Wallet, and with my last wallet I had a space pen attached to it since it's a perfect pocket-able size. I looked online if there was any sort of solution, but there wasn't. So I decided to make my own using an old amazon gift card and duct tape.
As you can see the length of space pen is the exact height as the wallet. An important note is this design only works when the pen has a clip. I have had one or two times where the clip falls off and so the pen falls out but, considering the materials used I'd say it's super reliable
The duct tape strip usually doesn't get in the way as I never put any cards in front of it.
To make this I just made an inside out duct tape loop the size of the pen, and then wrapped that.
I'm hoping in the future to try and make one out of something like fabric or leather, but I've never worked with any of that stuff so I'm unsure how to approach it.


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1:11 PM | November 28, 2018
Prime Minister Imran Khan on Wednesday accepted the recommendations of a reforms committee and gave the approval to change the status of Gilgit-Baltistan to an interim province.
READ MORE: Decided to fight, Donald Trump arrives Thursday for G20 summit
According to the sources, PM Imran approved and directed that the recommendations be presented before the federal cabinet.
The committee formed to bring constitutional and structural reforms in GB held its second session yesterday, which was attended and presided by Federal Minister for Kashmir and Gilgit Baltistan Affairs Ali Ameen Khan in Islamabad.
During the meeting, the lower committee presented its recommendations, after which committee members met PM Imran at the Prime Minister's Office.
The meeting at the PM House was also attended by Law minister Farogh Naseem, the attorney general of Pakistan, governor GB, minister for defence, and other prominent figures.


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There was a lot to like and alongside a nice helping of meh in NYCFC's draw vs. DC United that showcased some great saves by Sean Johnson and Bill Hamid and excuse to use the following clip.
Dome Torrent put forth a 4231 to combat DC United's deadly duo of Luciano Acosta (P.S. he's really good) and Wayne Rooney. As I noted in The Outfield's March Preview, Rooney can counter teams that try to shutdown Acosta by coming into the midfield as a false 9. The 4231 with two defensive-minded midfielders James Sands and Alexander Ring was great counter for this and Dome deserves a tip of the cap.
However, the offensive side of the ball still looks very raw. Maxi Moralez and Alexandru Mitrita did not combine well until the end of the game when they both moved centrally. The starting lineup probably needed to not have both Jonathan Lewis and Ismael Tajouri-Shradi sitting on the bench.
While, the Sands-Ring tandem worked well, it would have been nice to see Keaton Park. With 15 minutes left, NYCFC had a firm handle on a DC team that had been tired out by the Pigeon's possession game. Getting a more offensive-minded player like Parks to help hunt for that last goal was the aggressive move to make.
Understatement to say a #9 is need. Could be Mitrita's turn next game against LAFC.
NYFC 0, DC United 0
Links, Links, Link
- The Athletic: Kristian Dyer wrote a feature on the strong early start by James Sands
- Pro Soccer USA: Dylan Butler wrote about the relationship between Jonathan Lewis and Sean Johnson as both were called up again to USMNT friendlies this March.
- SBI Soccer: Franco Panizo got some juicy quotes from Claudio Reyna in regards to the search for a #9 could be very soon.
- NYCFC: The club announced that WNYE will continue its radio gameday broadcast with play-by-play man Glenn Crooks.
- NYCFC: SuperDraft pick Abdi Mohamed signed a contract and then was shipped off to Memphis 901 on loan joining teammate Jeff Caldwell.


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ETQ PG30P11 Review 2018
ETQ PG30P11, another highly rated product from Eastern Tools & Equipment, is a propane powered portable generator that is just perfect for your electrical appliances. Powered by a liquefied petroleum gas, you are certain that your generator is safe and fuel efficient.
ETQ PG30P11 is built with 7 HP 208cc, 4-cycle OHV engine that can produce a maximum of 3,500 watts enough to supply power to your appliances and gadgets, like TV, refrigerator, coffee maker, microwave, laptop, lights, radio, mobile phones and other construction equipment. Once the generator is in use, your neighbors won't be able to hear at all because ETQ PG30P11 is designed to emit sounds at 65 db that is similar to the normal conversation sound. The oversized muffler prevents loud noise. This powerful machine only utilizes 1-1/2 pounds of propane per hour at below 50% load.
ETQ PG30P11 Features at a Glance
- ETQ 208cc 7HP OHV, air cooled.
- Propane generator creates LPG eco-friendly energy.
- ETQ's Sine Power delivers a clean and steady current ideal for sensitive electronics
- 20 pound propane fuel tank, fuel consumption of 11.5 hours @ 50% load
- Non-CARB Compliant/Not For Sale In California
Benefit of Owning ETQ PG30P11
Better performance
With seven horse power, 280cc, 4-cycle OHV engine and 3,500 watts of supplied power, ETQ PG30P11 is powerful enough to run practically your fundamental gadgets and household appliances. The 11.5 hours run at 50% load with a 20 pound propane fuel tank, makes you feel comfortable all the time and power-supply disruptions are no longer a challenge.
Hybrid Technology
The makers of ETQ PG30P11 utilized hybrid mechanic called Clean Sine Alternator Technology, which protects your equipment from possible damage. The "Total Harmonic Distortion" (THD) is the power rating supplied by the generator. Such measure will help maintain your appliance withstand much longer. The ideal electric output by any portable generator is set at five percent any upsurge in the power supply can damage your equipment.
Environment Friendly
What is good in a propane powered portable generator is that, it is not harmful to the environment, no toxic spill and is not considered a greenhouse gas. In addition, ETQ PG30P11 has an oversized muffler to protect our ears from possible harm.
Safer and easy transfer
The ETQ PG30P11's individual outlets are duly protected by circuit breaker. Any sudden change of power can automatically be stopped, putting your charged equipment safe at all time. The machine measures 25.5 x 21 x 19.5 inches and weighs 106 pounds, roughly 48 kilos. You can practically move the ETQ PG30P11 wherever you want it. It is ideal for campsites, fishing or just in your lawn.
Pros and Cons of using ETQ PG30P11
- 3,500 Watt 7 HP 208cc 4-Cycle OHV
- Lightweight
- Clean Sine Alternator Technology
- 11.5 hours run time at 50% load.
- Price
- Non-CARB Compliant/Not For Sale In California
Customer Reviews
Out of the 33 reviews, 10 customers gave a flat five for its total package, and 17 customers gave a four star. All in all, the ETQ PG30P11 is rated 4 out of 5 stars. Here are some of their comments;
"For $419 and free shipping? How can you go wrong? It came faster than what it was supposed to. I put oil in, hooked up the propane and fired it right up." T. Woodruff
"This is a very good value given competitors offerings. I have used it for about 2 hours, mostly to break in the engine, it starts well, runs quietly and smoothly, and seems to be very well designed and built." Frugal New Englander
If you need a powerful portable generator that can fuel you up for 11.5 hours at 50% load with many savings on fuel, ETQ PG30P11 may be the right one for you. Though the price is slightly higher than the average portable generators, everything you need is already in this powerful ETQ PG30P11.


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October 31, 2016 @ 12:30 pm
Interview with John Arbon from John Arbon Textiles
Interview with John Arbon from John Arbon Textiles.
Way back in February, we approached John Arbon about interviewing him for The Crochet Circle Podcast. Spool forward a few months and at the back end of July the interview took place at the John Arbon Textiles mill in North Devon.
Lynne was unable to make it because she was off on holiday a few days later and so the interview is just between John and Fay, although Matthew (Fay's husband) was in the background and helped with the Yarn Challenge video
The mill is a wonderful place, full of older machines that help to bring the whole process to life. Walking around with John, cup of tea in hand, the pride and enthusiasm for the work that they do here is palpable. When you look at the job sheets on the machines and tags for the fibres being processed it becomes obvious John and the team spin yarn for a lot of people. John gives a bit of a run down within the interview, but the chances are that if you tend to buy at the higher end of the British wool/yarn market (think Daughter of a Shepherd, Ysolda Teague, The Little Grey Sheep) then you have used/stashed yarn that has been spun by John.
Fay baked the team a cake to say thank you of having us. Cake and mill bits - a winning combination.
These five skeins were used as part of John's Yarn Challenge and
represent a very small fraction of the yarns spun at the mill.
They also have their own amazing yarns for sale, such as their sock ranges, incredible Knit by Numbers range or alpaca ranges to name but a few. Oh, and if you didn't want to crochet or knit your own socks, you can buy them ready made (in the UK), using John Arbon yarn - I have a pair on my feet as I type and they are lush!
We had planned to video the walk around the mill but as you would expect, it is an industrial process and was too noisy to make out the chatting. So, instead here are a few places where you can see exactly what happens at the mill:
This longer video 'A Long Day in the Mill' shows the mill in full swing and the process from start to finish. It is 8 ins 34 seconds long.
This is a shorter version of the above video - 'A Short Day in the Mill', in case you only have a couple of minutes to spare, though I encourage you to watch the longer version when you can. It is 4 minutes long.
This link takes you to an article that Knit Now did for the magazine when they visited the mill and interviewed John back in 2013. They have done a great job of explaining each part of the process and I couldn't see the point in reinventing the wheel.
John and Juliet exhibit at many of the various yarn events across the UK. You can follow them on Instagram, Twitter, Facebook, and Ravelry. You can also buy all of their lovely, yarn and goodies on their website.
If you would like to see more photos from the trip, take a look at our YouTube Channel where you can hear the interview and watch a slide show at the same time.
I'll leave you with this photo. We obviously had to go to the pub that John and Juliet frequent. What we didn't know was that the barman is John's son, Harry. I asked Harry whether he was allowed to wear socks that weren't spun by his Dad and he assured me that he only owns socks from his Dad. Here is Harry proudly showing off his pair of John Arbon socks.


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Shape Detectives
Through Shapes Detectives, students explore the basic elements of buildings and how these parts contribute to the larger structure. In the first session we identify shapes in buildings, and learn how multiple shapes together create different shapes. In the second session students go outside to identify shapes in buildings, gardens and on the street. We may also stop to sketch building facades, identifying the shapes we find. In our final session students are provided with pre-cut shapes and are asked to design and construct a building out of these.
- Students identify shapes in buildings by name and color.
- Students find shapes in photos, buildings and on the street, and learn how new shapes are created by putting several shapes together.
- Using their knowledge and experience with building parts, students can create other shapes and buildings.
Session 1: Finding Forms in Architecture
Shapes are all around us! In the classroom, in our buildings, and on our streets. This session focuses on identifying shapes we see in buildings. Using building photos, students work as a group to identify the basic two-dimensional shapes they see, and discuss similarities and differences in shapes and buildings. Returning to their tables, each student then completes a 'spot the shape' activity, coloring different shapes according to the color key provided.
Session 2: Finding Shapes Outside
For students to discover shapes in their neighborhood and buildings, we set off on a walk around the school block (or equivalent). Students are each provided with a shape (six different shapes). As we walk, students hold their card up if they see that shape. They are asked what the shape is, where it is, and to describe what they see (e.g. the square is part of the window). Once back at the school, students share their observations. An extension of this session is for students to participate in a 'shape scavenger hunt' where they are asked to draw the shape they find in context.
Session 3: Making a Shape Collage
Drawing on their own knowledge of and experience with building parts and shapes, each student creates an architectural shape collage. Using cardstock and pre-cut shapes, each student designs and makes their own building. We encourage color for decoration! These make a wonderful classroom display!
More Workshops
To inquire about having your school partner with Keeping the Past for the Future, please contact
Shannon Hill
45 West 67th Street
New York, NY 10023


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Man in a suitcase
posted by DL Byron on August 18, 2006
Reading a fellow traveler's blog, I realized just how much I've been in airports, hotels, shuttles, and using tiny bottles of shampoo this year. The lyrics to Man in a Suitcase from the Police are apropos
Another key for my collection, For security I race for my connection
Luckily, as noted in yesterdays' post, I'm not in security lines this month and not looking forward to it next month. Travel well fellow travelers. I'll see you soon.
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Every Friday, we'll be answering your questions about language learning, entrepreneurship, productivity and more.
Today's question is: What Language Should I Learn?
Every once in awhile, we have students asking us what language they should learn.
In fact, a lot.
I've struggled with this myself when I started to become more interested in expanding my language base.
The top languages I wanted to learn were: Spanish, French, and Mandarin.
It wasn't until I booked a one-way ticket to Buenos Aires, Argentina that I forced myself to pick up Spanish. Throughout this quest of figuring out what language I should learn, I've had some time to research what the experts have to say about this, and I want to share my two cents with you today.
While we can't tell you which language you should learn, we're going to share with you some criteria to consider in order to help make the decision easier for you.
Most number of speakers shouldn't be your only criteria
Sure, you'll probably want to pick a popular language like Spanish, French, or Mandarin that a good portion of the world speaks. But once you've hit a benchmark, it should be more than just number of speakers you can reach.
There are twice as many Mandarin speakers than Spanish speakers, but does that make Mandarin a more important language to learn? Not at all.
"Looking at "most speakers" in terms of making a decision sometimes comes down to nothing more than ego. You get more "points" for the bigger number.
Even if you go live in the country, you'll be unlikely to visit more than a handful of towns and come across the same number of speakers as you would in any other country."
-Benny Lewis, Fluentin3months.com
Already speak a similar language?
This can be a strategic criteria to consider if your sole goal is to learn another language as fast as possible.
For example, learning how to speak Spanish is a lot easier if you already know how to speak English.
Versus, learning Mandarin can be slightly tricky because of how different the sentence structure, syntax, grammar, and many other components of the language are.
As we mentioned in our article, How to Learn Any Language in 90 Days, you should try to leverage all of your pre-existing knowledge to your favor before you set out on your language learning journey.
"Consider a new language like a new sport.
There are certain physical prerequisites (height is an advantage in basketball), rules (a runner must touch the bases in baseball), and so on that determine if you can become proficient at all, and—if so—how long it will take.
Languages are no different. What are your tools, and how do they fit with the rules of your target?"
-Tim Ferriss, Bestselling author of The Four-Hour Workweek
Best for your resume?
Knowing how to speak a foreign language is certainly an asset in the eyes of any employer.
But it's become more of a pre-requisite today, since so many other people speak a foreign language.
What's more important in our opinion is the context.
Knowing how to speak Spanish can be a great asset if you're living in Europe, but it may be completely useless if you're looking to work opportunities in Asia. You may also be in a job that doesn't require you to know a second language right now (although it's always good to be prepared).
How will you actually use the language?
So… the answer to your question: "What language should I learn?" It depends.
Instead of asking "What language should I learn", we encourage you to ask yourself: "How will I actually use the language?"
Are you planning to travel to Europe this summer? Are you looking for a new job opportunity that may require you to work with foreign people? Or do you just love languages and want to discover a brand new culture?
Taking the necessary time to ask yourself this question will save you a boat load of time, energy, and money, as the last thing you want to do is purchase books or CD's, if your end goal is to be able to speak the language.
Learning a new language is one of the most exciting journeys you can go on. But it's no easy task. Having a deeply rooted purpose of why you're learning the language, and how you plan to use it will help you go miles further than learning for the sake of learning.
I hope this helped clarify your thinking process when it comes to answering your own question of "what language should I learn?" You're about to embark on an eventful journey, no matter what language you decide to learn, and I look forward to hearing how it goes!
Your Turn: Ask Rype Anything
I'd love for this new weekly segment to be successful, and provide a valuable repository of answers from our entire community for language learners, professionals, and entrepreneurs everywhere.
To do that, I need your help.
Here's what you can do to get involved:
- Ask questions. Post them in the comments of this post, or Tweet them to us at @rype_app
- Answer questions. Every Friday, we'll post a new Q&A segment. If you have anything to add or share regarding any of the questions asked, jump in! Many of you are far more qualified than I to speak on some of the topics that people ask me about.
More from Q & A
10 Questions That Dramatically Changed My Life (And Our Business)
The quality of our questions determines the quality of our lives. A few years ago, I was in a dreary situation …
What's Your Daily Routine Like In The Morning?
Every Friday, We'll Be Answering Your Questions About Language Learning, Entrepreneurship, Productivity And More. Today's Question Is... Daily routines are powerful. It sets up how the …
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Read the questions and solve the problems.
1. Tommy and his dad rode their bikes at a speed of 12 M.P.H. for 2 hours. They rested in a park and rode at 8 M.P.H. for 2 more hours. How many miles did they travel in total?
40 miles
2. Rachel bought four bracelets and spent $78.00. Assuming that each bracelet was the same price, how much did Rachel spend on each bracelet?
3. Jack went to the store to buy apples. He bought 20 apples for $3.40. What is the (rate) amount of each apple?
17 ¢
------ Note: The Information below this point will not be sent to your printer --------
The various resources listed below are aligned to the same standard, (6RP02) taken from the CCSM (Common Core Standards For Mathematics) as the Ratio and proportion Worksheet shown above.
Understand the concept of a unit rate a/b associated with a ratio a:b with b ? 0, and use rate language in the context of a ratio relationship. For example, "This recipe has a ratio of 3 cups of flour to 4 cups of sugar, so there is 3/4 cup of flour for each cup of sugar." "We paid $75 for 15 hamburgers, which is a rate of $5 per hamburger."1
Similar to the above listing, the resources below are aligned to related standards in the Common Core For Mathematics that together support the following learning outcome:
Understand ratio concepts and use ratio reasoning to solve problems


text:
The Art and Science of Sponsorship Pricing
By Paula Beadle
One of the toughest questions facing the sponsorship industry is: How do I price my proposal? The simple answer is that it's a combination of art and science. I recently spoke at the IAFE Sponsorship and Marketing Conference in San Antonio, and along with my presenting partner we tackled sponsorship pricing.
Many smart people have addressed the question by creating pricing models. Applause to industry leaders IEG and Power Sponsorship for developing a framework to use when pricing sponsorship programs. They represent both ends of the spectrum—IEG a little bit scientific, Power Sponsorship a little bit artsy.
I like to geek out on occasion and dive into the science, applying mathematical equations to determine the fair market value. I'm a believer in putting a value on the tangible assets using media equivalencies. The formulas are available, used by agency media buyers and accepted by advertising executives, so why not apply them to sponsorships? Well, because it only tells half the story – and not the better half.
Sponsorship is about aligning a company's brand with a property's audience and image. The value of the sponsorship resides in the intangible benefits of the partnership; the skills and experience of the seller and buyer, along with market conditions, drive the price. Over the years I've collected considerations from various sources when determining the price of a sponsorship program:
Whew! That's quite a list! Granted, not every point needs to be taken into consideration, but I'm an advocate of developing a model that will clearly explain how you arrived at the price. These points will give you a starting point and a framework. Regardless of your pricing methodology, what's important is that you have one. But what's more important is that you have price integrity.
Establishing value for your sponsorship program begins with your first interaction you have with a sponsor. How you approach the process will establish your worth and the value of the property you represent. Your ability to ask smart questions to understand your potential sponsors objectives and then create a program that will support those efforts is the most critical component. This may hurt a little—It's not about YOU, it's about THEM.
Here are a few best practices when establishing value:
- Place the visitor at the center—the best sponsorship programs enhance the visitor experience and address a pain point
- Ideas and experiences drive value, not logo placement and signage
- Customize every proposal to connect with sponsors brand and goals
- Be prepared to explain how you arrived at the price
- If you reduce price, reduce benefits; if you increase benefits, increase cost
Preparation goes a long way, it may take some time, but a good pricing strategy will improve your performance. If you need help navigating the process contact us, we're happy to help!
About the author: Paula Beadle is the president of Caravel Marketing. She is a results driven trailblazer with a proven record of creating order out of chaos. By developing and managing innovative sponsorship initiatives, generating incremental revenue, and successfully coaching thriving teams, executives and boards, Paula has helped numerous organizations discover and achieve their goals.


text:
Thursday, September 30, 2010
Maybe a day behind
Got the text up and out to the editors.
Got the sex acts up but untested.
Still working on the indexing and some bug testing. Overall just about there may need 1 more day. I'm not sure what more I can say and to tell you the truth need to get back to working on the sex acts since I cant test them at work. Catch you tomorrow.
Posted by Daisy_Strike at 3:59 PM No comments:
Labels: text
New text document on the boards.
Quick Update new script up on the boards.
Thanks to all editors.
Please post any edits on the board thread for it.
Thanks to all editors.
Please post any edits on the board thread for it.
Posted by Daisy_Strike at 3:56 AM No comments:
Labels: text
Wednesday, September 29, 2010
9 new jobs done.
SGU marathon let me get all of the planned normal jobs in. Still need to do the sex jobs. Text is a bit blah... as are the gains but it works. Was also able to rewrite how jobs are added to the main screen dropping the number of lines needed to be added for a new job from about 40 to 1. Obviously another "what was I thinking" moment. But you don't want to here me ramble about code, you want screen shots. Yes there are issues with layering... but I think I finally figured out how to fix them, I was going at it backwards, and will probably spend the majority of tonight re-layering(indexing) everything.
9 new jobs added
3 classes now learnable farm, artist, muscian
function placeJobsinRoom has been rebuilt and is now about 500 lines shorter what the hell was I thinking?
new function placeJobsinRoomXY fed by placeJobsinRoom
Posted by Daisy_Strike at 12:59 PM 1 comment:
Labels: adding images, jobs, text
Tuesday, September 28, 2010
Adding jobs and other gunk
Working on images for the new jobs. I need a few scuptur pics if anyone has any of a girl working with clay, thats anime style please post them I need them. Other then that should have all the images in tonight.
SGU premier tonight and the repeat of all episodes is actually pushing me to work on otherworld while I wait. Expect a bit larger update tomorrow.
added images
added realtor first text
Posted by Daisy_Strike at 4:44 PM 4 comments:
Labels: adding images, text
Monday, September 27, 2010
Mikuru BEAM~!
Redcape releases another one! The ever popular kawaii-big breasted-maid Mikuru. With the star shaped mole on her breast. Lets face it she needs no more introduction.
Carpenter is up and running, just playing with the mouse over help. Undone list before the october release.
Undone List:
Quests - Ryouko's Curse
People - Real Estate Agent
Job - Practice Music
Job - Practice Dance
Job - Practice Instrument
Job - Tit Fuck
Job - Fingering
Job - Masturbate
Text - Mouse Over Room
Text - Mouse Over Carpenter
Real Estate - Reset rooms when New Homes are purchased
Bug - There apears to be a weird interaction when changing rooms and the jobs they have assigned to the new job list.
Bug - Final checks
If time permits:
Job - Practice Painting
Job - Practice Drawing -> think this will be changed to Drafting
Job - Practice Sculpting
Job - Pony Mimicry
Job - Cow Mimicry
Job - Pig Mimicry
Otherwise those will be empty rooms with no jobs.
Worked on Capenter
updated character creation buttons
Posted by Daisy_Strike at 4:11 PM 2 comments:
Sunday, September 26, 2010
Rooms again and Carpenter
Our new carpenter... laugh included.
The new improved carpenter screen, it looks off balance to me... but workable. My main bitch is I want a more graphic way to represent the room expansion. Maybe blocks in a row... if you have an idea please post it.
I know, I said, I was done with the room screen and then of course added some more. Tasks will be cumulative projects or daily projects dependent on the room. I think examples are needed: Milk parlor sells milk. Artist Studio, paints a portrait, would take a week or two. Does that make sense, probably not.
---------off Topic----------
Damn it, this would make a great hentai sim game. And its real? WTF?
Posted by Daisy_Strike at 3:55 PM No comments:
Saturday, September 25, 2010
Ranka and Rooms
Once again Redcape has released a new slave Ranka, from Macross Frontier. He keeps on pushing them out and we're all the better for it. Also he has updated a few of the previous releases for a full list go here:
Last night sucked at work and got almost nothing done. But close to a final version of the room screen now. Only major modifications that come to mind will be to change the "Items" label to a Furniture button later on that will go to a house item screen... not going to do it this update.
Some actual stat programming and adding in jobs tonight. Hopefully will get the rooms finished, and then onto making the carpenter.
Posted by Daisy_Strike at 1:51 PM No comments:
Friday, September 24, 2010
More rooms, now with Yoko
Once again Redcape has released a new slave, the infamous Yoko. He is so on a roll and promising even more. Get it here:
Another day another first look at the new room screens. Davealooba sort of let the cat out of the bag I wasn't going to display the stables until I had the jobs set up for it. Oh well...
I would really like suggestions on Internal Security (chance to escape) and External Defense (Chance for stuff to attack from the outside... yay tentacles). Just don't really like those phrases if anyone has any better suggestions.
Items will NOT be in this release. Thinking to have a seprate item array for these and a max of just 4 items per a room. Like a bed, easil, metal rings, wooden pony, desk, running out of ideas but sure will have more when the time comes around, and that these items will be able to add extra jobs to the room as well as change there defense and security. Like I said definitly not in this release only 6 days to go... 6 days! Panic!
put in RedCapes new buttons for character screen
added redcapes foxes tail
added new job instrument
updated listeners
added new room bars external defense, internal security
Posted by Daisy_Strike at 2:35 PM No comments:
Thursday, September 23, 2010
First look at rooms... and Horo YAY!
First off tonight RedCape made a Horo slave. One of my all time favorite anime characters, (Get the novels there worth it). Thanks to RedCape and that makes 3 slaves in 3 days. Increasing the total number now to 11 slaves, 11!
First look at the ugly room screens. Still haven't decided if I want to do furniture or not that will act like daily effects... doable and interesting but will be a time drain. Either way this should make setting up a room's daily tasks faster and easier. Note that different rooms give different jobs, and the set up for these is pretty easy allowing lots of rooms to be made. (It takes longer to make a job then a room.) Will have more room images tomorrow.
Posted by Daisy_Strike at 3:14 PM 2 comments:
Wednesday, September 22, 2010
New slaves, new images
So while I was having a lazy weekend RedCape was out building slaves. Lala and Mari to be exact. Go check them out.
Makinami Mari from Evangelion v0.1:
Lala v0.2:
Remeber you will need to have the current open source version to run these slaves.
All I did was add more images... 47 this weekend... so much for being lazy.
changed charOrihime1Nude hopefully wont be so squat or messed up from now on.
menace.menace1TitFuckJob - Look Alike and then 2/3 will go to generic
Posted by Daisy_Strike at 1:09 PM No comments:
Labels: adding images, slaves
Tuesday, September 21, 2010
Adding Images
Like I said a lazy day, just added images that I can't add at work.
added images
fixed a bug with the generic lockdown 1 image
Posted by Daisy_Strike at 3:16 PM No comments:
Labels: adding images
Monday, September 20, 2010
Character screen done on to Rooms
Worked out the last of the bugs with the character screen... I think. (We all know more will appear.) ON to the rooms. Adding back images specific to each room, as well as the ability to set all of the rooms jobs in an entire day with out having to re-access the room for every shift to change room jobs. Also of course room specific jobs. Probably will have some images in a few days... I'm on weekend now, and it was a long week.
bug - negative status bars on character screen not starting in the right place - fixed
bug - item + stat status bars not working correctly - seems fine now - fixed
----------Character Screen Finished... sure it has bugs ------------
added image roomStables, roomEmpty, roomMusic
new function showCurrentRoomJobs just shows what each room is doing for the entire day to move the room screen more towards the same system as the icon
new function placeCurrentRoomJobs the actual part that shows the icons
new function dayJobsRadioButton
new function dayRadioButtonClick
Posted by Daisy_Strike at 5:26 PM No comments:
Labels: character screen, rooms
Sunday, September 19, 2010
Character screen now with Super Items
Now with Redcape's items... actually looking like a profesional game. Slight bug with negative stats if you noticed. Other then that, think were about done with the character screen and can go play with something else.
Fixed item positioning for new character screen
fixed drag and drop positioning for new character screen
changed all items to RedCape's versions
modified stripgirl() points will now 0 out.
bugs - some items are disapearing on the stripgirl funciton - ah its the double item slots... bet this was screwed up on the saving and loading functions as well - hmm actually was a small variable screw up with the stripping part - fixed
bug - wtf blacksmith is only showing most left items - nm all of the shops are doing it now ;_; - added new alignment variable for player screen didnt add it to the shop screen - fixed
bug - warnings not showing on blacksmith screen - fixed
bug - mouse over is not working on branding scene for empty slots - fixed - .pngs must die
Posted by Daisy_Strike at 3:13 PM No comments:
Saturday, September 18, 2010
Stripping girls... no longer will happen
I always bet on the girl with a septre.
So one of the things that has bugged me and everyone else is that girls are stripped when changing classes... thats no longer the case. Using some of the code from the saving and loading, the girls items to strip and then put the clothes back on immediatly. This fixes the problem of items not updating stat changes when classes are changed, the main reason for the class stripping before. Yay.
reindexed the character screen so the labels don't fall behind.
reindexed the shops some of the buttons were falling behind again.
added sort buttons to shops
slight mods to sort algorithim to work with the shops
shops can now be sorted
updated float over text
pretty much happy with the current character screen
new function stripgirltrue, actually renaming of the old one stripgirl to this
girls items will no longer be removed when changing classes - this was a long time coming
updated game text to reflect that items are no longer removed.
Posted by Daisy_Strike at 5:14 PM 2 comments:
Friday, September 17, 2010
Character screen about done
Sorting works, I thought it would take a couple days... it took a little over an hour. Either I'm getting better or luckier. Character Screen is about done now... just need to do some debugging and text labeling. Hopefully will be able to add new content starting tomorrow.
BTW Rightstuf has pre-orders of the Queens Blade first Season blue rays on sale 25% off. Menace gets an entire episode in the first season as she tries to turn Leina into one of her servants.... ^.^ There is something about queen's blade that is just lovely and for what could have been a terrible TV series was actually fun to watch. But how come Menace isn't on the cover?!?!
new function playerItemListenersAdd add the listeners to the items in the player array... just breaking down the componets to make the sorting easier.
new function playerItemPlacing add the items to the character screen... breaking down the componets more
now that the componet parts of the placing items are broken down... and the normal version is still working should be a bit easier to make the sorters. with those componets.
new function itemCheckSorting just does internal checks on which global sort is up
sorting appears to work in every circumstance i can think of.
new buttons Stats, General, Combat for character screen
added tabs to the top to allow more girl information to be displayed
resized girl images and moved there axis
fixing the bug of small stats screwing up the stat bars - fixed
new girl variables:
Posted by Daisy_Strike at 3:25 PM No comments:
Thursday, September 16, 2010
Sorting... sucks!
Working on the sorting system... breaking it down into little tiny parts to get it up and running. But there are 3 different versions that have to be made 1-20, middle (21-40, 41-60, etc) - odd end number (61-64, 21-32, etc). Its going to take a day or two.
Character Screen Upgrade
made place items in character item screen and character shop screen use same function to make the sorting easier
bug - some intresting crash errors - page size - fixed
bug - items not showing on 2nd and 3rd page - modulo issues with even 20s - fixed
bug - page back is not working - fixed
These all had to do with modulo even 0s over 20. Not surprising probably wasnt tested with 40 or 60 items.
new functions checkIfItemIsAItemItem checkIfItemIsAQuestItem checkIfItemIsAEquipItem
Posted by Daisy_Strike at 4:52 PM No comments:
Wednesday, September 15, 2010
Lazy Day
Lazy day, blame Redcape and Recettear (pronouced Racketeer). 80k by the third week is killer!
New Nana to Kaoru go get it at Exks like usual.
Work tonight so should get a ton done, focusing on character screen and the sorting system.
Posted by Daisy_Strike at 3:27 PM 2 comments:
Labels: Nana to Kaoru
Tuesday, September 14, 2010
Another day...
Small changes to the character the screen again. Since I don't want to remake the screen again any time soon, adding the item sorting this time around. One of the most requested options on the boards, and a smart plan at that. Now to figure out how to sort it.
Also I think I finally fixed the wrong information showing up on the auction screen bug. Once I found out how to replicate the bug it fell with in an hour or so... and was just a faulty if statement. *sigh*
Moving on Looking for a good free non-hentai sim game. Slightly bored now that I'm pretty much done with Trinity Universe. 71% of trophies gained and the rest just time consuming and boring. So if you have a good game to recommend please post, I need something to do rather then being so bored as to work on Otherworld even on my days off from work.
Posted by Daisy_Strike at 3:26 PM 3 comments:
Labels: bug, character screen
Monday, September 13, 2010
Remaking the character screen...
The new character screen...
Redcape's vision
How much I got done so far. ***NOT FINAL or FINISHED***
I actually prefered his flip of the items and stats... but the fact is that I need all the space I can get for stats, and with the exit button ALWAYS on the right there just wasn't enough room. Effects are a little smaller now as well but I think still recognizable 18px to 12px.
Time consuming for 2 reasons, one is that some of it comes down to a pixel or 2 placement and for that I have to keep re-building the game and eye balling it. Which eats time like you wouldn't believe.
The other major thing is that the tricks that I know to use now... I didn't use on this screen as it was the second one I really made.
Basically now a days I make all the spacing and items using the x y mathematically rather then just placing the numbers. And so updating the system to get that to work and make further modifications much easier.... probably need an example.
The older system that requires adjustment every time to make a modification:
label0.x = 25;
label0.y = 25;
label1.x = 25;
label1.y = 50;
label2.x = 25;
label2.y = 75;
so if i wanted to change x I would have to change every one in the list, time consuming.
The new system that makes adjustments quickly.
var xStart:int = new int(25);
var yStart:int = new int(25);
var ySpacing:int = new int(25);
label0.x = xStart;
label0.y = yStart;
label1.x = xStart;
label1.y = yStart + ySpacing;
label2.x = xStart;
label2.y = yStart + (ySpacing * 2);
Change one spot and they all change.
Really simple trick but I didn't use it at the start... but now that I have fought the system its a standard. A whole bunch of people are like well duh right now. And I agree, but experience teaches better then theoretical.
Redcape's vision
How much I got done so far. ***NOT FINAL or FINISHED***
I actually prefered his flip of the items and stats... but the fact is that I need all the space I can get for stats, and with the exit button ALWAYS on the right there just wasn't enough room. Effects are a little smaller now as well but I think still recognizable 18px to 12px.
Time consuming for 2 reasons, one is that some of it comes down to a pixel or 2 placement and for that I have to keep re-building the game and eye balling it. Which eats time like you wouldn't believe.
The other major thing is that the tricks that I know to use now... I didn't use on this screen as it was the second one I really made.
Basically now a days I make all the spacing and items using the x y mathematically rather then just placing the numbers. And so updating the system to get that to work and make further modifications much easier.... probably need an example.
The older system that requires adjustment every time to make a modification:
label0.x = 25;
label0.y = 25;
label1.x = 25;
label1.y = 50;
label2.x = 25;
label2.y = 75;
so if i wanted to change x I would have to change every one in the list, time consuming.
The new system that makes adjustments quickly.
var xStart:int = new int(25);
var yStart:int = new int(25);
var ySpacing:int = new int(25);
label0.x = xStart;
label0.y = yStart;
label1.x = xStart;
label1.y = yStart + ySpacing;
label2.x = xStart;
label2.y = yStart + (ySpacing * 2);
Change one spot and they all change.
Really simple trick but I didn't use it at the start... but now that I have fought the system its a standard. A whole bunch of people are like well duh right now. And I agree, but experience teaches better then theoretical.
Posted by Daisy_Strike at 1:55 PM No comments:
Sunday, September 12, 2010
Debugged release 2
Most of the bugs are dead, long live the bugs. No new content just fixes some of the bugs that were giving a few too many different issues. There will NOT be another bug release until after the October release.
Release to the left.
bug - Sometimes anal sex training gives the blowjob message - hmm job text 68 & 69 were used 2x.. - fixed
reported - Got a new frozen town screen. This time, instead of just the background picture, the buttons are all there (minus the Home button), but all the buttons are grayed out. Nothing clickable.- hoping this was fixed with the town re-indexing - unable to reproduce
bug - pens warning missing background - probably the old direct text that I didn't update - fixed
bug - wrong assistant shown on assistant screen -
reported - The starting house has a mis-count on the slaves vs. rooms. With 5 slaves, 2 master beds and three ordinary ones, it won't let me check the fifth slave out of the pens because of a lack of rooms. - i think this is the fact that is counted by number of assistants now so for 2 masterbedrooms require 2 assistants. and someone has to be guarding the hall at all times - working as expected
reported - Sorry about spamming the bug report like this: jut had a class change that stripped by slave of all her items. When I went to get them replaced the blacksmith couldn't refasten one of her nipple rings. The other one worked just fine, oddly enough. - unable to reproduce
reported - - the third assistant slot along the top: on shifts three and four the girl often docks incorrectly when dropped onto the square. She tends to be half in the box and half hidden by the health & happiness icons - I have seen this before but have no idea at present what is causing it, and can reproduce it enough to figure out the cause - unable to reproduce
bug - If you have girls in different rooms for different shifts, and then choose "Next Day", the girls' position doesn't seem to update as the shift changes. - next day isn't updating everything all the time any more as a fix to another issue... - okay this is fixed but it is a large change doesn't seem to be breaking anything - fixed
reported - The first is that when you lose an auction, you still lose the money you bid. - can't replicate
-----------------thats all reported bugs again-----------------------------
Posted by Daisy_Strike at 4:02 PM No comments:
Saturday, September 11, 2010
Tired of bugs...
Tired of bugs, really wanted to start putting in new stuff. Got the pics for the room types, got the rooms set up and now more game crashing bugs are being reported. Son of a Bitch... oh well got to just keep on trying to fix them.
bug - Seems that the accessory store isn't working. The buy option never appears - it will now - fixed
board suggestion - Also - are there supposed to be tattoos available in the tattoo shop? I've never seen any for sale - modified text and now will get a free tattoo if you bring a slave by the tattooer
bug - tattoo will left page even when less then 20 in array... also should add gray outs. character screen will also return to 100%alpha - fixed
bug - accessory shop not showing left and right at all neither is jewelry... the ones with the new background - fixed
bug - cant change assistant buttons... this has to be a wide label - fixed
reported - Happiness goes from 0 to 100 in one shift with the assitant training "welfare" [edit] ... but only sometimes. *sigh* - can't reproduce checked all code can't figure out how this could happen - unable to replicate
bug - The princess just changed her class, and for some reason the shift didn't advance. In fact any time a girl gains a class it seems to freeze time. - ibet this has something to do with my changing how choice text works. - yep - fixed
bug - now sugar doesn't pierce text correctly - fixed
bug - The shop was OK, but when I returned to the town screen, half the buttons had vanished including the "Home" button, which is pretty much a show-stopper - this entire page is now indexed - should never happen again - fixed
bug - It's possible to "use" quest items so they disappear. On the bright side, it's possible to get them again so it's not a major bug. - fixed
bug - quest items can be sold at stores - not any more - fixed
bug - class 2 can not be selected - fixed
bug - Assistant training lables say "class 1" and "class", rather than "class 2" in the second instance. - i hate labels - fixed
Posted by Daisy_Strike at 3:15 PM 1 comment:
Friday, September 10, 2010
Stll some bugs...
Still getting too many bug reports will probably do one more debugged release. And here I thought I had finally gotten everything at least to playable. Seems like most of the issues are layering issues again as well.
modified character screen with new item icons
added background to character screen
new item Kazoo
new character variables charRoom1Type - charRoom6Type
removed a ton of redundant code from rooms... not sure what i was doing when i made it.
new icons musicJob1-6
rewriting quite a bit on how rooms work so that certain jobs are available and some are not.
new function roomWhore, roomCleaning, roomMusic, roomSleep, roomLockdown
new function hideRadioButtonsFull
okay room building is now much more flexible.... can assign jobs now that are more class specific training depending on type of room.
Posted by Daisy_Strike at 2:27 PM No comments:
Labels: carpenter, Item Screen, rooms
Thursday, September 9, 2010
September Debugged Release
Well here it is very slow took almost the first 1/3 of a month.... oh well. Think I got most of the bugs, though I'm sure that some slipped through. Saving and loading no longer crashes the game, but its not working very well for assistants. Other then that... enjoy.
Down load links are to your left.
bug - background lost again this time with 0 slaves but one in the pen paging through the day - fixed
auction buttons scrutched - fixed
reported - 4) With two slaves in the original house, I tried to have one in lock down (Menace archetype) and one in personal training (Orihime) for the morning shift and the message about the house being clean popped up, but when I click next, it doesn't proceed with the girls' trainings and just moves me back to the house screen with no change in time. I moved the Orihime archetype off of personal training and put her in lock down as well, and the shift progressed like normal. - unable to replicate this may have been part of the skip personal training issue previously resolved
board suggestion - In the Jewelry Store, clicking on Piercing should really have confirmation, like purchasing requires you to click the buy button. - seriously modified how choice text works - i have a feeling i just created more bugs then removed. - added
reported - 30) [molenir] In the walkthrough, going to the Pens, and selecting purchased slave, then returning home, tells you to go to the pens in order to pick up your slave. Doing so, and then returning will allow the walkthrough to continue.- unable to replicate
bug - 31) [molenir] In walkthrough, after clicking on the slave, clicking on the collar gives you rare item dialog. But not really visible as the shaded box disappears for that text. - i got a rare item text - the fix for this was so stupid - fixed
reported - 34) [molenir] After 2 days auction block stops working, no talk, no slaves appear, may have to do with quest given through there - unable to replicated
bug - 36) Three girls owned (one Menace, two Sabers), House screen: Third room in original house is not allowing me to assign the girl any task. I enter the assigning screen, and there's no mark on any of the task... it does appear when I choose which task to assign a girl, but when I return to the House Screen, the task remains set to rest regardless of which girl or task I try to set. - bet i never put this code in - fixed
text editing - A virbrating phallus pushed into the slaves vagina. - A vibrating phallus that will be pushed the slave's vagina.- fixed
bug - In the icon changing screen the radio box for Artist is slightly bigger. - fixed
reported - 1) Girl's pictures on the auction block often don't correspond with their archetype. - unable to reproduce and it has been reported a few times....
bug - saved game has no background - fixed
played with saving and loading - think its working but no saving of assistants
Posted by Daisy_Strike at 4:12 PM 1 comment:
Wednesday, September 8, 2010
Nothing today
Work called and I got nothing done. Should get a bunch done tonight put on a new account that gets one four minute call a day on average for an 8 hour shift. Thats a great job.
Posted by Daisy_Strike at 2:23 PM No comments:
Tuesday, September 7, 2010
Rena and Haruhi
So I spent some time and got Rena and Haruhi up and running (made by ryrain and flagnine1 respectivily) They were pretty good just needed some twinking. The main thing I noticed was that the:
girlPicMiniTotal:10, //always subtract one total number of mini pics
seems to confuse everyone it was also broken with Saber... Going to have to make a most asked question faq or something for slave making.
Anyways to down load the two slaves
remeber you have to rebuild the base program from the open source... which not sure if it even works. Need to update the open source.
And then I realized that there isn't an open source able to handle the new minis.
Posted by Daisy_Strike at 1:15 AM No comments:
Labels: Open Source, slaves
Monday, September 6, 2010
New Nana to Kaoru
New Nana to Kaoru in the summer series. Get it as usual from Exks Translations.
Yes I'm trying to distract you guys from the fact that all I did last night was play trinity universe. Lazy day, but now in the top 200.
Posted by Daisy_Strike at 6:22 PM No comments:
Labels: Nana to Kaoru, trinity universe
Sunday, September 5, 2010
Sorry I couldn't resist this mezmerizing image. Yes I stole it from 4dawgz.
More bug stomping.
bug - radio buttons in counter wrong size after going to switching icon screen - fixed
new function resetRadioButtonSize
bug - labels in real estate wrong color - fixed
balancing - piercing is now only 5gp - tattooing now costs 50gp - normal rooms 200gp master bedrooms 300gp
bug - On inventory screen prev and next buttons displayed on top and bottom, but neither works. - these are now alpha dimmed out when inventory is less then 20 - fixed
bug - On inventory screen Home button barely seen. - moved it a bit the entire girl screen needs to be reworked - fixed not really
balancing - board suggestion - trainer (2x) and assistant (1.5x) now get a bonus when training the slave
new function factorRaise
new variable playerCharacter.charWhoOnDeck
board suggestion - assistants can now train class 1 or class 2 - this will be cleaned and changed later on i hope
saber's sleep wasn't worksafe it is now
bug - In the evening, shops are not closed. - they are now - fixed
bug - Some time the text boxes shading is not showing. - this seems to happen when you do an entire day training and at the event holder - fixed
bug - assistant name is coming up when doing daily events - was using the old charAsName - fixed
bug - for some god awful reason the quest button is floating in front of the text screen - reindexed to 20 seems fine - fixed
bug - Seems that after a bit of training, that personal training doesn't work. happened on day 4 morning - and day 5 morning - hmm seems to have something to do with the do nothing button - removed - did 15 days no issues - fixed
bug - repeat job button crashed game - ooh an external index haven't seen one of those in a while - fixed
bug - re-indexed pimp the girl was falling behind - fixed
bug - The big thing I noticed is that with a Saber archetype, the option to later buy more slaves vanished. Half the time their pictures were still there, but the only button still visible was the return to town one. - think this was an issue with the white space that fixed earlier - if not unable to reproduce
bug - The sanity icon is incorrect. - no idea why but sanity and nymph were on top of each other - fixed
bug - sex2 icon is large iconchanger - was 32 supposed to be 25 - fixed
bug - Coin quest is displayed in a light text. This is rather hard to read with that background. Suggest either darker background for the book, or changing the text color to be darker for the quests. - unable to reproduce or already fixed - fixed
bug - background lost again this time with 0 slaves but one in the pen paging through the day -
Posted by Daisy_Strike at 7:27 PM No comments:
Saturday, September 4, 2010
More bug killing.
bug - hmm had 1 slave and she kept falling out of the room - hmm bet its a pen's issue - findAnOpenSpotToBeMovedTo() was only checking for morning - fixed
bug - The roll-over text for "Name" label is that for hero and the roll-over text for the "assistant's Name" label is the text for harem. - fixed
bug - lounge gives odd responses to mouse over - fixed
new assistant variable AssistantArray[0].asMouseText for mouse over.
bug - pierce ears is the wrong color - fixed
bug - adding backgrounds to the rest of the screens - this is causing some of the other stuff to fall behind re-indexing - Some of the shops backgrounds aren't showing up.- fixed
bug - gold is wrong color in jewelry shop - fixed
organized symbols
bug - Sometime the collar name is showing up in white lettering. - can't be anything but black now - fixed
bug - Saber's age is wrong (same as menaces) - think swordwind is updating this too - fixed
bug - After training assistant resets and slave goes to top left of screen.- fixed with the pens fixed above i think - fixed
bug - Lounge 4th slot off color text, and buy buttons are different sizes. - button size is now fixed - these are just temporary and will be changed later on.- color is now fixed - text is no longer cut off - fixed
bug - Only original assistant have price and name. - fixed
bug - Regardless of what you name your assistant, the game chooses a random one. tried with all types. - fixed
board suggestion - total bid is now "The current bid is now:"
board suggestion - Total bid has its own box now
edit - This girl is inasne: Broken - fixed
bug - raido buttons in counter wrong size after going to switching icon screen -
new function resetButtonSize
Posted by Daisy_Strike at 2:28 PM No comments:
Friday, September 3, 2010
Was making good progress till work called, oh well will work on it again tonight. It still looks like a reasonable list for a night.
bug - town screen is on top of everything - fixed
bug - menace loses no health if meeting anarista - fixed
bug - assistant screen color changes tex size etc - fixed
bug - repeat button available with nothing to repeat personalized training - crap was using charMorning as both the room placement and the job repeat - fixed
new variables playerCharacter.charMorningRepeat, playerCharacter.charAfternoonRepeat, playerCharacter.charEveningRepeat, playerCharacter.charNightRepeat
bug - blacksmith screen has 2 town icons - fixed
bug - Walk-through still mentions assistant training as to be implemented later.- fixed
bug - Assistant pimping your slave does not lose virginity. - fixed
bug - slideshowbackground is appearing for no reason in work safe mode - hmm dragging start y is being changed - definitly an issue with the worksafe as well - possibly shildeShowFormatJob(girl.as) - jobClean(job.as) definity from slideShowFormat(pic) - just why?? - nulls are evil - fixed
bug - Your current gold is not being shown in the auction house. - fixed
bug - white slide show is still showing on the auciton block - fixed
oops assistant training wern't work safe - fixed
Reported - Lock doesn't lower health - working as expected
bug - sv.girlTempNumber 3 line 813 failed after purchasing a saber slave and coming back okay any slave second time is failing... - oops had 10+ girls - fixe can not have more then 10 now...
update - may want to add an additional fake girl so going to the auction hall wont crash the game if you own 11 by a forced quest push. - added
bug - hmm had 1 slave and she kept falling out of the room - hmm bet its a pen's issue
Posted by Daisy_Strike at 3:01 PM No comments:
Thursday, September 2, 2010
Starting Debugging ~ September
That's not a bug, I created!
Thanks to all those who made bug reports. I will start on them tonight. Hopefully it won't take 6 days like last time... ;_;
On another note, please vote for what you want the most in the October release, so I can sort of walk towards that direction.
October Poll
For those wanting to motivate me, please check out my motivation... no this is not a request for money.
Posted by Daisy_Strike at 2:57 PM No comments:
Wednesday, September 1, 2010
September Release
New Title Screen:
New Updated Interface:
New assistant jobs, rooms, and homes.
And a whole lot of bugs you have been warned.
Download links are to the left.
New Updated Interface:
New assistant jobs, rooms, and homes.
And a whole lot of bugs you have been warned.
Download links are to the left.
Posted by Daisy_Strike at 5:54 AM 4 comments:
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The popularity of fatbikes has risen sharply in recent years with locals and tourists alike looking for alternative outdoor activities during poor snow conditions.
"They're pretty much out every day, it's been quite good," said Rick Mackay, manager of Comor Sports. "My assistant manager rode one of them to the Pemberton Icecap the other day."
Rentals for fatbikes — bikes with oversized tires for riding on snow — are currently available at Comor Sports and the Patagonia store in the Village, as well as at Whistler Olympic Park (WOP).
"We're always looking for different opportunities in how we can attract people to (WOP)," said Lindsay Durno, "Last year we had a couple of people come here on fatbikes and ask if they could go fatbiking on our trails. We hadn't really thought about it so we put them out on Porter's Glide."
After researching the activity over the summer and talking to other ski areas in B.C. and Washington State that allow fatbikes, WOP purchased four of them for use on designated trail loops. This season the fatbikes were kept to the Porter's Glide area where people are free to cross-country ski with their dogs. Additional trails are available on Wednesday nights from 3 p.m. - 9 p.m., when WOP offers trail access and rentals for $5.
Starting on Monday, fatbike trails will be accessible directly from the day lodge. Each time a fatbike is rented out, WOP staff ask cross-country skiers how they feel about bikes being on the same trails.
"So far (the feedback) has been very good," said Durno. "The conditions are so hard right now that there's been negligible impact on any of the trails, as long as they stay out of the tracks or cross them at 90 degrees."
One place fatbikes won't be welcome this year is Lost Lake Park. Last week Roger Weetman, municipal manager of recreation services, told council that the carrying capacity of the trails would not be suited to allowing fatbikes. Walking, running, snowmobiling or fatbiking in the area will land infringers with a $100 fine if caught, according to a new bylaw amendment.
"We send our customers to Cut Yer Bars and places like that," said Mackay. "(Our staff) have drawn up a map of places to go. If it was a normal winter and the snow was deep it would be tough to go where we're sending them now, but we know better than to send them to Lost Lake."
But Mackay believes that not allocating an area for fatbikes in Lost Lake is a missed opportunity to engage a new user group and contribute to rental and ticket revenue. "If the (RMOW) was smart, they would have a designated trail and charge entry," he said. "Why not? It's money in their pocket, there has to be enough trails out there for everyone to be happy."


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Over the past few years, there has been a clear and increasing shift towards restaurants, grocery stores and other food sellers that champion a deep appreciation for sustainably sourced ingredients.
Nowadays, it seems like every other F&B business has a sustainable product featured in their offerings. But can customers truly identify the difference between the genuine vs. the marketing greenwash?
As part of Conscious Collective's 10-day event, this workshop will inform the general public on where certain ingredients come from, how to be more aware of greenwashing in their daily lives, and how to purchase and eat food with a conscience.
Shiz Scott, DNA Director of Maximal Concepts and Patrick Zepho, Executive Chef of Entrée Grocer, will be leading this free workshop event.
Join us for this free workshop on Saturday, 5th May at 12:30PM and enjoy complimentary sustainable food bites! Reserve your spot via Eventbrite today: https://www.eventbrite.com/e/the-conscious-collective-maximal-concepts-food-with-a-conscience-tickets-44974803849
Shiz will also be in a panel discussion on Sustainability in Hospitality at 4:30pm. Click here to find out more about this panel: http://bit.ly/MCLivePanel
See all event details here: http://bit.ly/FoodWithAConscience


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Rex Formal Wear is offering a special discount of $85.00 for a tuxedo or suit rental for anyone attending the NEEF Starlight Gala on March 1. Rex Formal Wear will donate 15% of any rental or retail sale for the Starlight Gala back to the Foundation. Just mention the North East Starlight Gala to receive the discount.
Store Locations and Contact:
7219 San Pedro, 210-824-2889
1326 SW Military Dr., 210-921-2889
Quincy Barnes, store owner, 210-832-8444 Ext. 202
Rex Formal Wear has been locally owned and operated for over 65 years in San Antonio. We look forward to supporting the North East Educational Foundation!


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Spring has sprung, and asparagus is everywhere. The farmer's market stalls are lined with pointy green bundles, and every supermarket I've been to this month has asparagus on display. If you're looking for seasonal green stuff to experiment with, this is your prime suspect right now.
Truth be told, asparagus is not my favorite vegetable. I like the flavor just fine, but there's something about the soft crunch of the stalks that doesn't appeal to me. My favorite way to eat asparagus is not whole, or even chopped, but shaved. With a vegetable peeler and a few minutes' work, you can turn the rubbery stalks into pale ribbon-like strands, thin enough that light shines through them. Instead of crunchy, the strands are silky and soft, and the flavor seems softer and more floral, somehow.
Recently, I hit on a particularly nice combination: shaved asparagus, thin-sliced leeks and mustard on whole-grain flatbread. The flavors play gorgeously together–grassy asparagus, sweet leek, spicy mustard, nutty grains. After baking and topping the flatbread, I ran it under the broiler for a few minutes, just to char the asparagus for a little smoky crunch. It took a little experimenting to strike the right balance of textures–crisp on the bottom, chewy and soft in the middle, ribbony on top–but now that I've got it, it must be shared.
I kept this simple–and, incidentally, vegan–so there's nothing really holding the topping onto the flatbread. It's a little delicate to cut into. If you wanted more of a sturdy topping, you could grate a little smoked gouda over the asparagus. But I like it just the way it is–simple and springy and loaded with vegetable flavor.
If you think you don't like asparagus, then this is the asparagus recipe for you.


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New footage has emerged following the news of Katie's 'arrest'.
In another explosive week of Katie Price news, it's understood the mother of five was arrested on suspicion of drink-driving in the early hours of yesterday morning.
With the details of the 40-year-olds run in with the law currently unfurling within the press, the emergence of some new footage appears to show a distressed Pricey upset with paparazzi just days before.
More: Katie Price's family break silence with poignant message as she's released from police custody after 'drink drive' arrest
On Friday, the weekend leading up to Wednesday's incident, Katie took some time out of her 28 day rehab stint in order to let her hair down in swanky Mayfair club Annabel's alongside current boyfriend Alex Adderson, 25.
However, Katie didn't get the night away that she'd hoped for, as new footage shows the glamour model leaving the club to an unwelcome crowd.
In footage obtained by the Mail Online, a visibly annoyed Katie had left the club to a flurry of paparazzi – whom she proceeded to launch a pretty foul mouthed tirade at.
In the footage, Katie ducks out of the club and into an awaiting car whilst concealing her face from the awaiting paps with her clutch bag.
Before fleeing off into the night, Katie is heard screaming 'I hope your f***ing wives die' at the photographers.
The pretty shocking footage follows confirmations that Katie had been taken into custody regarding a 'crash' – in which she had managed to steer her trademark pink range rover into a bush after celebrating ex boyfriend Kris Boyson's 30th birthday.
A spokesperson for the Met has confirmed the arrest of a '40-year-old woman' who was ' arrested on suspicion of drink driving' and 'taken to a south London police station where she remains.'
Yesterday, Kris was spotted visiting the station which is believed to have held Katie, looking visibly stressed in the same clobber as the night before.
There has been no further word from reps for Katie regarding her current situation in The Priory. Wishing her a speedy recovery.


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In 2016, there were around 814,300 people employed as home health aides in the United States. The largest portion of home care workers are aged between 45 and 54 years and most work part time or only part of the year. As of 2016, it was estimated that 40 percent of home care workers were white, while 27 percent were Black or African American and 22 percent Hispanic or Latino. Over half of home care workers have a high school degree or less while 19 percent have an associates's degree or higher.
The number of home care agencies in the United States has remained relatively unchanged over the past few years and was estimated to be 13,314 in 2015. Almost all home health agencies are Medicare certified, while 78 percent are Medicaid certified. Home care agencies can provide various services for patients depending on a patient's condition and medical needs. In 2015, 78.3 percent of home care agencies in the U.S. provided skilled nursing, 69.3 percent provided assisted living, and 53.8 percent provided speech therapy.
Home health care expenditure reached 92.4 billion U.S. dollars in 2016, growing from 83.6 billion dollars in 2014, and following an increasing trend over the last decade. In 2015, the home health care services industry reported revenue of over 74 billion dollars, around 70 percent of which came from public programs, mostly Medicare and Medicaid. The annual median rate for home health aide services was 50,336 dollars as of 2018, with the states of Hawaii, Minnesota, and Washington having some of the highest annual costs for home health aide services in the nation.


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Recent Comments
- Mark on Jacob prepares for his meeting with Esau – Held on Sunday, October 27, 2013
- Dick on Covenant between Jacob and Laban – Held on Sunday, October 13, 2013
- Mark on Covenant between Jacob and Laban – Held on Sunday, October 13, 2013
- Daniel Russo on Isaac, Abimelech, and Rebekah – Held on Sunday, March 10, 2013
- Daniel Russo on The Birth of Esau and Jacob – Held on Sunday, February 24, 2013
Adult Scripture Study Group Schedule
St. Anthony All Saints
Adult Scripture Study Group
Begins Sunday, September 22, 2013 and each CCD Sunday for the school year
Friendship Room, 9:15 AM - 10:45 AM. All are Welcome!
Category Archives: Change in the Catholic Church
The Second Journey to Egypt – Held on Sunday, March 16, 2014
Outline of Post on the Scripture Session held on 03/16/14 Discussion of the Formation of the Scriptural Canon Background to today's Reading Reading Gen. 43: 01 – 34 Discussion Discussion of the Formation of the Canon I began by providing … Continue reading
1] Conclusion of the Rape of Dinah. 2] Journeys of Jacob: – Held on Sunday, December 22, 2013
Outline of Post on the Scripture Session held on 12/22/13 Previous Week's [12/15/13] Review – Did Not Post Background to today's Readings Readings Gen. 34: 30 – 31 Gen. 35: 01 – 29 Discussion Previous Week's [12/15/13/ Review – Did … Continue reading
The Rape of Dinah: Part 3 – Held on Sunday, December 08, 2013
Outline of Post on the Scripture Session held on 12/08/13 Pope Francis' Exhortation, Background to today's Reading Reading: Gen. 33: 18 – 34:31 Discussion Pope Francis' Exhortation I began this week's review not with what we had discussed the previous … Continue reading
Advent – Comments on Parish Bulletin Information – Held on Sunday, December 2, 2012
Advent Our parish bulletin of St. Anthony All Saints in Canton, OH, http://www.stanthonyallsaintscanton.org/, and click on "weekly bulletin" had two sections that caught my attention. The first, entitled Waiting for Joyful Hope, was a reflection on the Sunday Scriptures. It … Continue reading
Posted in Change in the Catholic Church, Culture, Science, Scripture Tagged Advent, Religion and Culture, Science and Religion, Scripture Study 1 Comment
Reflections on the "Corrupt and Crime Ridden Roman Catholic Church" article – Held on Sunday, November 11, 2012
A Reflection / Response to the article "Why I love the Corrupt and Crime Ridden Catholic Church." I took my clue for our opening topic from an email that Ken had forwarded to me in which he provided a link … Continue reading
Gen. 18: 01 – 15 – Abraham's Visitors – Held on Sunday, October 21, 2012
Gen. 18:01 – 15 – Abraham's Visitors Need for Notification I learned from the group that if I expect them to respond to my posts, I need to notify them when I actually post. For those who would like to be notified, I … Continue reading
The New Evangelization – Fr. Shori's Addressed on the Weekend of October 13 – 14, 2012
The New Evangelization Fr. Shori addressed the topic of the New Evangelization at all the Masses over the weekend of October 13 – 14. I think this topic is extremely important. First of all because Jesus' parting words to us … Continue reading
Gen. 16: 1 – 16 – The Birth of Ishmael – Held on Sunday, September 16, 2012
Gen. 16: 1 – 16 – The Birth of Ishmael We began with introductions, a few new members, and a few older ones who were not present. There were so many coincidences; we begin on the September 16th with the … Continue reading
Twentieth Sunday in Ordinary Time
Jn. 6: 51 – 58 The Bread of Life Discourse [Continuing] Background This passage concludes the church's focus on the Bread of Life Discourse from John's Gospel. We may notice that the passage begins by repeating the last verse from … Continue reading
Nineteenth Sunday in Ordinary Time
Jn. 6: 41 – 51 The Bread of Life Discourse [Continuing] Background Fr. Ray Brown's masterful Anchor Bible study of The Gospel According to John points out that there are two themes in the Bread of Life Discourse; one – … Continue reading


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Call and Response
The Twin Cities of Spoken Word and Slam Poetry
The Slam Experience
Whereas almost anything goes in a general spoken word performance, walking into a slam can feel like a secret society meeting. At a preliminary bout of the National Poetry Slam competition in downtown St. Paul on August 3, 2010, the crowd pulses, energizing the competitors. Before the slam begins, the emcee for the bout welcomes the audience and gives what he explains is the scripted spiel that is replicated at all slams. "Slam started in Chicago in 1989 by a construction worker named Marc Smith," followed by a sassy "So what?" by the audience. Jess Kroll, a member of the Hawaii Slam Team, said of the introduction: "I see it as a way of getting the crowd involved from the start, showing who has been to a slam before and who hasn't, and an idea that nothing is sacred, no person is more important than everyone else so let's just get on with it."
So the emcee gets on with it, establishing the rules of the competition. In slam poetry, poets have three minutes to perform an original work. Though poets can read work from a notebook, throwing the book onto the stage or dropping the microphone is generally against the rules, as are music, props and costumes. Five randomly selected audience members are chosen to judge each piece on a scale of 0 to 10 based on the content and the performance. The emcee instructs judges to evaluate the merits of a poem by whatever standards they like, as long as they are consistent across poets. To help the judges calibrate, a predetermined, non-competing "sacrificial poet" performs a piece and is given a score by the judges. This poet serves as the reference point for judging: Every poet judges like more should receive a higher score, and lesser poets should receive a lower score.
The emcee directs the judges, "Do not be persuaded by the audience." He then advises the crowd: "Audience, sway the judges!" The meaning behind the audience response varies greatly by region, St. Paul Soap Boxing competitor Sierra DeMulder said. Snaps may be given to a seasoned slam veteran delivering a familiar piece or as a form of encouragement to a young poet who has become tongue-tied and is struggling to get through her first slam performance. In some cities, pointed phrasing, clever wordplay or a particularly gut-wrenching line often elicits a "What!" or "Oooo!" from people in the audience.
At the National Slam finals, the emcee repeatedly chastises the Twin Cities audience for being too quiet. Audience participation serves as feedback and a source of energy, DeMulder said, "For me as a poet, I love hearing reactions. It's communication for me. It closes the circle of communication…Some nights in St. Paul [during the monthly slams at the Artists' Quarter] are silent," DeMulder reflected. "But we're getting louder. We're getting more fun."


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Editor's note: Over the next two weeks, we'll feature posts around the final convening of…
Frederick Douglas once said "It is easier to build strong children than to repair broken…
The mission of the Boston Children's Chorus informs its programming, logistics and operations. They are very aware of the way race and culture not only affect Boston, but the greater community. Their vision ensures that the mission is reflected in every aspect of the organization.
I recently heard Simon speak at a Dance NYC conference, and his book is as good a review of the importance of mission (although that's not what it is about) as any I have ever read. You can watch him on TEDx and get a taste of his thinking.
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07 July 2011
Hi guys. I'll be speaking at OSCON Java. I'm giving two talks, one on Spring Roo and on using Spring to bring your application to your customers (through a web application, through Flex, through GWT, and through mobile clients like Android). I'm also working with my colleague and friend Steve Mayzak to write an ebook on Spring Roo called "Getting Started with Spring Roo," which will be available from O'REILLY as an ebook in time for OSCON. I hope to see you there. I heard, but can't confirm, that if you register tomorrow (07/07/2011 - the release of Java 7), you'll get a giant discount (77%?). There are also a few other great talks from SpringSource and VMWare there, and I look forward to seeing you there!


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Accident w/ Entrapment (Collin County)
Melissa FD, Collin County EMS, and multiple law enforcement are on scene of a major accident with entrapment in the 2400 block of McDonald St (Highway 5) in front of the Dollar General, just south of Melissa proper. Extrication is in progress. Anna FD and McKinney FD both requested to assist. Air medical has been launched to the scene.


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Day 14 of our 17 day celebration of Transformers At The Moon looks at the year 2012. We move house and the added responsibilities, and change of work for Steve, takes away a lot of our time which we used to spend on the site.
You can read more about what happened around the world, both within and outside of the Transformers Universe and fandom, by clicking on the title above or visiting our 2012 Year in Review.
Around the World
- London hosts the 2012 Olympic and Paralympc games. We attend two events
- The UK ce;ebrate the Diamond Jubilee of Queen Elizabeth
- Austrian Felix Baumgartner becomes the first person to break the sound barrier without mechanical assistance when he jumps over New Mexico on October 14th.
- The US sees shootings at a screening of The Dark Kinight rises as well as Sandy Brook High (killing 38 people in total)
- The end of the world takes place and no-one notices, well the end of the world according to the Mayan calendar
- Liu Yang becomes China's first female astronaught
- Sally Ride, the first female in space, passes away aged 61
- Neil Armstrong, the first man on the moon, passes away aged 82
- Russia lifts a ban on British Beef after 26 years
- Vladamir Putin is voted in a president of Russia after formerly being Priminister
- Earth observes the Transit of Venus,
- Microsoft release Windows 8
- Instagram is released on Android
- Facebook goes public
The Avengers is released at the cinema and goes on to break a whole host of records
- Battle Beasts Return in Japan
- Fun Publications suffer a SQL Injection and customer's card details are taken. The community goes mad but the company are backed and supported by Hasbro
- Later in the year the TFCC confirm there will no longer be a free figure
- Replacing the free figure will be a members only Figure Subscription Service, offering 6 figures a year
- Transformers Prime and Transformers Rescue Bots start in the UK
- Transformers 4 is confirmed for 2014
- More Masterpieces are announced throughout the year
- TakaraTomy work with both BAPE and Ice Candy Press (Gari Transformers)
- The Transformers community continues a split between the two large US sites and UK message board run by the most popular UK dealer
- Hasbro sign a multi-year deal with Netflix
- Auto Assembly Europe 2012 is cancelled and rescheduled for 2013
- Transformers The Ride opens in the US
- Chris Latta and Simon Furman are entered into the Transformers Hall of Fame
- Transformers YouTuber Peaugh uploads his 1000th video
- We are invited onto Collectors Hangout on Google Plus, our appearance results in their most viewed video as they become a Google featured broadcaster
- Transformers Encore Fortress Maximus is shown off
- Rumours start to fly around about a possible merger between Disney and Hasbro.
- On the 9th of November Mark Wahlberg is confirmed as appearing in Transformers 4
- Auto Assembly continues to grow setting another attendance record for the UK. The convention gains almost 200 more attendees than the previous year and moves to the Hilton Birmingham Metropole Hotel
- Roll Out Roll Call moves to a larger hotel in Southampton
- We launch our 9th version of the website with over 2,200 galleries, 400 trademarks, 600 instructions and lots of other exclusive content.
- We start posting our screen captures from our Transformers Beast Wars II DVD
- We move into Steve's new house and post pictures of our "Transformers museum" on Facebook, Google Plus and our site
- Roll Out Roll Call
- Auto Assembly
- Botcon
- Transfunket
- Cybertroncon