text:
Lindsay Lohan is a menace to public safety who contributes almost nothing to society and can't even make it to the set of her crappy Lifetime movie without crashing her car and
Easton Ellis, who's taken to abbreviating his own name "BEE" on Twitter, announced the casting himself:
Shooting THE CANYONS starring James Deen and Lindsay Lohan: July 9-31 in L.A. Could not have dreamed of a better cast. Lindsay nailed it…
The project, which actually began on Kickstarter, described itself thusly:
The Canyons is a contemporary thriller written by Bret Easton Ellis (Less Than Zero, American Psycho, etc.) to be directed by Paul Schrader (Taxi Driver, Raging Bull, Affliction, Auto-Focus, etc.) The Canyons documents five twenty-something's quest for power, love, sex and success in 2012 Hollywood.
The film is a collaborative effort stewarded by former Lionsgate producer Braxton Pope as a response to the changing landscape of the film industry. Pope, Ellis and Schrader are partly financing the film themselves through Pope's new company Sodium Fox in order to maintain complete creative control of the distinct source material. According to Schrader, "We all experienced the frustrations of financing and institutional censorship. But now, with advances in digital photography and distribution, we can tell a story in the manner we choose. Movies are changing and we're changing with it." [Kickstarter]
As Derek Zoolander might say… sounds cool. Though it should be noted, the description mostly lists Paul Schrader's writing credits, his directing credits aren't quite as impressive. Of course, pretty much anything is less impressive than Taxi Driver and Raging Bull. Meanwhile, I don't know who Braxton Pope is, but he sounds like a guy who plays lacrosse and makes fun of people for being poor.
[Lindsay picture via WWTDD]


text:
The conventional wisdom is that Bill Belichick is the greatest football coach in the history of the world. On this point, conventional wisdom may be right. Who knows, or cares really, it's all so subjective. What is not subjective is that Bill Belichick is one of the greatest football coaches in the history of the world. And if Robert Kraft had listened to the wrong people, he would be doing it somewhere other than Foxboro.
Kraft recounted the first few years of the Belichick regime and noted that it was not all Super Bowls and Hall of Fame quarterbacks from jump street. After a shaky start, he apparently got some unsolicited advice regarding Belichick from the unlikeliest of sources.
"I think he had a history at Cleveland," Kraft said Friday. "His first year with us, he went 5-11, and then he went 1-3 [to start 2001], so he was 6-14, and I had people sending me tapes of him doing press conferences, and heads of networks telling me I shouldn't hire him. But what I had learned is that this guy really knew the game. I think Bill's brilliance is understanding what fits for our team."
While Belichick press conferences are obviously not "Must See TV," this shows a predictable lack of patience on behalf of the network executives. They would rather get in bed with the hot, flashy name—or bring in some retread—than allow something really special to develop. Luckily for the geographic region known as New England, the same people responsible for putting Whitney and ¡Rob! on my television are not making head coaching decisions for football franchises.
h/t Wayne
Television Networks Told Robert Kraft Not to Hire Bill Belichick [NESN]

subset: commoncrawl


text:
Loyola at a Glance
Subscribe to our Newsroom RSS feed | What is RSS?
Follow Loyola University New Orleans on Twitter
Alumni Association pays tribute to former voice instructor
May 11, 2012
The Alumni Association at Loyola University New Orleans will honor former voice and French diction teacher, Mary Tortorich '42, at a reunion celebration on Loyola's main campus on June 9, 2012.
The celebration will begin at 1 p.m. at Holy Name of Jesus Church with a celebratory Mass, featuring several of her former students singing in her honor. At 7 p.m., the celebration will continue in Louis J. Roussel Performance Hall with a gala concert performed by some of her most accomplished singers. A pre-performance reception will precede the concert at 6 p.m., and a post-event celebration will immediately follow.
A New Orleans native, Tortorich was born on Dec. 8, 1915. She studied voice at Loyola University with the late Elisabeth Wood, and then moved to New York City in pursuit of a vocal career. In 1948, she returned to Loyola to teach voice and French diction for 55 years at Loyola's College of Music and Fine Arts. Although she eventually retired in 2003, Tortorich is still celebrated for her dedication and motherly devotion to her students and to the university.
Tickets for the concert are $20 and are available through online registration at alumni.loyno.edu/tortorichreunion. Proceeds will be donated to Loyola's Music Scholarship Fund in Tortorich's honor.
Rehearsals for the Mass and concert will take place on Friday, June 8 from 7 – 10 p.m. in Roussel Hall. Alumni interested in singing can register online at alumni.loyno.edu/tortorichreunion. Copies of the music to be sung at the Mass will be sent to singers in advance.
For further information, please contact Loyola alumnus and reunion committee member Bart Folse at firstname.lastname@example.com.
For the latest updates about Loyola University New Orleans, follow us on Twitter @LoyolaNOLANews or become a fan on Facebook at www.facebook.com/loyno.
Loyola at a Glance is written and distributed for the faculty, staff, students and friends of Loyola University New Orleans. It is published by the Office of Public Affairs, Greenville Hall, Box 909, 7214 St. Charles Avenue, New Orleans, LA 70118. (504) 861-5888.
Information to be included in Loyola at a Glance must be received 2-3 weeks in advance of the publication date. Send us your news here.


text:
Three pathologists at the University of Michigan who developed software that could improve cancer diagnosis and treatment have won a statewide entrepreneurship competition organized by the UM College of Engineering's Center for Entrepreneurship.
Their startup company, Genomenon, won the first-place prize of $40,000, as well as winning first in the health category of the Michigan Collegiate Innovation Prize.
The three pathologists are Mark Kiel, a pathology resident at the UM Medical School, and pathology professors Megan Lim and Kojo Elenitoba-Johnson.
In addition to the prize money, the three earlier won a three-month training program that helps inventors commercialize their technology, using curriculum from the National Science Foundation's Innovation Corps.
"This program is exceptional," Kiel said in a news release. "We realized our technology had potential as a business, but we had no idea where we would start. The program has really illuminated the process for us. It's only been three months, and we're already on the verge of producing a commercially viable product."
The researchers saw a need to more quickly interpret genetic information by finding mutations among the 3 billion bits of DNA that make up a patient's genome. The result was a software program that automates the process and focuses on what they claim are clinically important mutations.
More than 80 teams applied to participate in the NSF program from more than 16 colleges and universities across the state. Twenty-three were chosen to enter.
"We're training the future entrepreneurs from across the state in a common language and skill set for creating companies," said Doug Neal, an instructor in the program and a co-founder of the Ann Arbor-based venture capital firm Michigan eLab.
"Nine out of 10 startups fail. We think the skills these teams are learning in this program can change those odds," he said.
The entrepreneurship contest awarded more than $100,000. Other winners were:
- The Black Pine team of Michigan State University, which won the Michigan Energy Institute prize for its aim of increasing the efficiency of geothermal power;
- The Wayne State University team DragAroundMe, which won the Web/IT prize for its quick way to share documents with people in your immediate vicinity;
- The best-product award went to UM's Berry Logistics, which developed a sensor to track when consumer goods are mishandled during shipping and handling; and
- Team Fluition from Grand Valley State University won the Masco undergraduate prize for developing a device that helps hospital patients move from sitting on the edge of a bed to standing.
Tom Henderson: (313) 446-0337, [email protected] Twitter: @tomhenderson2


text:
Previously I suggested that in order for health behaviour change to be successful, we not only need to alter the decisions we make, but that we also need to modify the habits, routines, interpretations, and attributions that we base these decisions on. In other words, our mental models about obesity can act as a barrier to success in weight management, as based on Sterman's description of double loop learning (1). So, just what are our most deeply held beliefs about obesity and weight management?
A 2001 study by Ogden et. al. addresses this very question (2). They administered questionnaires to both patients and general practitioners in order to gain insight into how each group viewed: a) the causes of obesity, b) the consequences of obesity, and c) treatment options. Their results highlight some differences as well as some similarities between the groups' perspectives (Figure 1), which may have implications for the clinical management of obesity.
General practitioners were more likely to attribute the cause of weight gain to patient behaviours such as overeating, lack of exercise and poor diet. Although patients also attributed weight gain to individual behaviour, they were more likely to identify other factors as significant contributors, including slow metabolism, gland or hormone problems, and stress, as compared to the physicians. The two groups also differed in what they perceived to be the most important consequence of obesity. While physicians ranked development of diabetes as the top concern, patients were more concerned with difficulty getting work. Perspectives on treatment methods were similar for both groups. Physicians however again placed the responsibility on the patients, while patients identified a need for help from their general practitioner or other health care providers.
The study is limited by the use of a survey to determine the factors that subjects identify as shaping their beliefs about obesity, its causes and consequences and options for treatment. The survey format used only allowed those factors initially identified by the researchers and included in the survey to be identified by the study participant. It is possible that other factors may also help shape mental models of obesity.
As Ogden et al discuss, these discrepancies in mental models about obesity have implications for the communication between a physician and a patient, as well as for the success of interventions (2). Do these differences contribute to the poor success rates of primary care intervention for obesity? And regardless of the effect on communication between physicians and patients, do these perceptions about obesity themselves create barriers to learning and behaviour change?
The next questions to explore include identifying the existing feedback loops that shape these mental models and looking for ways in which we can modify them or add new feedback loops.
1. Sterman, J. D. (1994). Learning in and about complex systems. System Dynamics Review, 10(2-3), 291-330. doi:10.1002/sdr.4260100214
2. Ogden J, Bandara I, Cohen H, Farmer D, Hardie J, Minas H, Moore J, Qureshi S, Walter F, & Whitehead MA (2001). General practitioners' and patients' models of obesity: whose problem is it? Patient education and counseling, 44 (3), 227-33 PMID: 11553423


text:
EquipNet is the world's leading provider of used incubators and various other used laboratory equipment. Our exclusive contracts with our clients yield a wide range of used incubators from a number of respected OEMs, including Thermo Scientific, Heraeus, Bellco, Sartorius, Sanyo, Forma Scientific, and much more. If you don't see the used incubator that you're looking for, call one of our representatives and we'll find it for you. We can also source the right tooling and change parts that you need through our huge network of corporate clients from around the globe.
Bellco is a leading global provider of lab glassware and equipment. Bellco incubators are among the highest quality and provide great reliability. EquipNet carries a wide range of used Bellco incubators and more.
Forma Scientific offers innovative technology in their products and machinery, focusing on meeting the challenges faced in laboratories. Forma Scientific incubators are highly efficient and user-friendly, use contamination-free technology, and supply optimized solutions. EquipNet has a variety of used Forma Scientific equipment and incubators.


text:
Carmelo Anthony scored 36 points to lead the New York Knicks to a 107-99 win over the Sacramento Kings on Wednesday.
J.R. Smith registered 29 points on 9-of-12 shooting from 3-point range for the Knicks, who snapped their two-game losing skid.
Amar'e Stoudemire and Tyson Chandler scored 12 and 10 points, respectively, in the win.
New York kept its slim playoff hopes alive and pulled within two games of eighth place Atlanta for the final spot in the Eastern Conference.
DeMarcus Cousins tallied 32 points with 15 rebounds and Ben McLemore notched 16 points in the setback, Sacramento's fourth in its last six games.
Travis Outlaw scored 15 and Rudy Gay chipped in with 14 for the Kings.
Sacramento point guard Isaiah Thomas missed the contest with a quad contusion.
"I loved the fight, I loved the fact that we played with a lot of energy," said Kings coach Michael Malone. "I'm disappointed with our defensive effort as a whole. Give them credit. They made shots, they executed and they played like it was a must-win game for them."
Smith's 3-pointer at the end of the first gave the Knicks a 31-28 lead entering the second.
An 11-1 run midway through the second helped the Knicks to a 50-36 lead. Tim Hardaway Jr. opened the run with a a jumper and then closed it with a pair of free throws at 5:22.
Smith knocked down another trey minutes later to stretch the lead to 18, then the Kings cut the deficit to 13 before Anthony converted a jumper to close the scoring in the second with the Knicks up 63-48 at the break.
Anthony personally opened the third on a 6-0 run after hitting two 3s to push the halftime lead to 69-48 with just under 9 1/2 minutes to play in the frame.
The Knicks didn't hit another basket for another 2:37 when Iman Shumpert made a bank shot and Anthony followed with a 3 to make it a 74-50 game.
Cousins then scored seven straight points before McLemore capped a 10-0 run to cut the deficit to 14, but Anthony followed with a trey to push the spread to 77-60 with 3:33 left.
McLemore and Smith traded 3s to end the stanza with New York leading 86-72 after three.
McLemore opened the fourth with a triple to jumpstart an 8-0 run that pulled Sacramento within six, 86-80, with 9 1/2 minutes to play in the game.
A three-point play from Cousins minutes later cut the deficit to two, but Smith answered at the other end with a 3 followed by an Stoudemire dunk that gave the Knicks a 101-94 lead with 2:49 on the clock.
The Kings trailed by five when Anthony hit a pullup jumper with 1:36 remaining and Sacramento couldn't get any closer than six over the final minute.


text:
Vegan and Vegetarian Dining
From Midwinter2009
Watercourse Foods. 837 E 17th Ave. (15 blocks east of the Colorado Convention Center); 303-832-7313. Superb vegetarian and vegan; hipster scene. Barbecue tofu, Seitan buffalo wings, and a TLT—tempeh, lettuce and tomato sandwich. Home of the sweet potato cinnamon roll. Guzzle a gluten-free beer. $$. B, L, D Open Mon-Fri 7am-10pm, Sat-Sun 8am-10pm http://www.watercoursefoods.com/
Other Vegetarian Etc. Restaurants, but these are probably not that close to the Colorado Convention Center, which is at 700 14th Street Denver, CO 80202; 303-228-8000.


text:
On raising a son on the autism spectrum, progressive politics, pop culture, and coffee addiction.
Saturday, May 29, 2010
Still, the forecast for Tuesday called for temperatures over 90 degrees, and an overheated boy means an unpleasant school day even if the boy is overheated by choice, so last weekend I started talking to Bud about his impending clothing transition. He was having none of it. His logic went something like this:
Short are for summer.
Summer starts in June.
It is still May.
Therefore, arms and legs must be covered and jackets must be worn.
But I was relentless. I talked about the importance of wearing the right clothing for the weather, regardless of what the calendar says. I wrote a social story. I asked the team at school for reinforcement. And I put a call out to friends for words of advice.
It was my friend VTBudFan who offered the best, most succinct advice - four letters, brilliant in their simplicity: WWDW?
What Would Dierks Wear?
It was my ace in the hole - my sure-fire solution if my social story went belly-up. I had no doubt that a picture of Bud's hero in shorts in May would have the desired effect.
But I never got to test the theory.
By Monday night, the social stories and conversations with Mrs. Nee had worked their magic, and Bud slept in summer-weight pajamas, with his shorts and t-shirt laid out and ready for the morning. He's been happily weather-appropriate ever since. (Interestingly, because Bud has the unsettling habit of reading my mind, I did find him in his room just a few days later, rummaging through his drawers to find a sleeveless t-shirt "like Dierks wears in 'How Am I Doin'.'")
But I'm holding that ace up my sleeve, and I'm thinking of ways that it could be adapted. WWDE? - What Would Dierks Eat? (I'm thinking broccoli.) WWDR? - What Would Dierks Read? (Chapter books, presumably.)
The possibilities are endless.
15 comments:
- Niksmom said...
I think Dierks would be delighted by all this! Hey, now there's an angle for behavior issues...WWDD (What would Dierks do?). LOL
- May 29, 2010 8:06 PM
- Ange said...
My son is infatuated with Lady Gaga, so much that we have used her to motivate typing and writing (fan letters). I'm thinking your ace in the hole theory might backfire on me if I try it with Lady Gaga. dang.
- May 29, 2010 8:20 PM
- MOM-NOS said...
Ange, that's hysterical. Good call.
- May 29, 2010 8:30 PM
AWESOME. in caps.
- May 29, 2010 11:45 PM
So, your guy balks at chapter books too. Good to know that we're not alone.
- May 30, 2010 9:49 AM
I feel so famous! :)
- May 30, 2010 10:57 AM
Well, I must say that lately all I have to say to Bud is "hat or coat?" or "hat or button shirt?" and he very quickly and without fuss picks the hat every time. And..I must say that while I too like Dierks and he is all amazing and everything, I will celebrate Bud's willingness to comply with just about everything I ask of him! Except if I ask him to "share" me. -Mrs. Nee
- May 30, 2010 8:09 PM
- Chelsea said...
oh my, that logic could be quoted directly from my house. We had rubber boot gate, because as i'm sure you know, rubber boots are for spring, and its still spring, so why would i not wear my boots in 90F weather? :)
- May 30, 2010 9:38 PM
- AmyLK said...
That's fabulous! Anything that works without having to fight! Dierks would be proud of him!
- May 31, 2010 9:12 AM
- Lisa said...
Love it! Kudos for coming up with different strategies to deal with Bud's wardrobe!
- June 01, 2010 11:17 AM
i love this!
we need a Dierks.
in our house it would be, what would Darth wear? what would the medieval flame-thrower eat? what would Zeus do? what would an Morbid Dwarf Ork say?
- June 04, 2010 12:42 PM
- Missy said...
What a great idea!
I don't know if Jayden has a character that he would relate to like that.
I do know we have had similar "discussions" about things like this. Like evening starts at 6pm and dinner is served in the evening.
- June 04, 2010 6:03 PM
- Brenda said...
Brilliant! Hmmm.. going to have to find out who this Dierks person is. Uh-oh, I hear gasps. Gotta run!
- June 08, 2010 3:54 PM
This is so reminiscent of our house every time the seasons change. LOL, we'd have to play "What would Darth Vader wear?" Like the Lady commenter before, it wouldn't work out so well.
First it was only my Aspie. Then the trickle down theory comes into play with my younger ones. Now,we just gradually start supplementing in January (that's when spring arrives here) so that we're up to shorts by May. I still allow jeans for church, but only because he won't wear dockers. Thanks for posting. Bud seems to be a great kid.
- June 12, 2010 9:42 AM
- stark. raving. mad. mommy. said...
OMG we so totally have to play "What Would a Jedi Wear?". As in, let's get into your Jedi shoes, let's get into your Jedi pajamas, I think a Jedi would put on sunblock... Now that we have a diagnosis, and I'm finding more blogs like this, everything is starting to make more sense! Thank you for writing this. (www.starkravingmadmommy.com)
- June 12, 2010 10:03 AM


text: Here you are! A lot of All scandal videos for your entertainment. Only here you will fully satisfy your lust with a big number of All sex videos and clips with all but impossible sex positions and variations. This kick-ass All porn collection is everything you need for today sex adventures. Just surf and enjoy with All scandal porn.


text:
Michael Vick lands own TV show on BET
What do you get when you add an arrest for running a dogfighting ring to a recently completed 18-month prison term? If you're infamous quarterback Michael Vick, you get a deal for an eight-part television series on BET.
The tentatively titled "Michael Vick Project," a "docu-series," not a reality show per se, will spotlight his comeback with the Philadelphia Eagles and also delve into his back story, from his difficult childhood to his 2007 arrest for running a dog-fighting ring, according to the L.A. Times.
Vick was released from prison in May, and several months is enough time to put together a television deal. However, if the cameras have extensive coverage of the hours and days immediately following his prison release, it does makes you wonder if he was negotiating a deal from behind bars.
Regardless of how the "Project" came together, it doesn't sound like PETA members will be setting their DVRs when it airs.
Falling star
Take a look back at Michael Vick's rise to NFL superstardom, his fall following his involvement in dogfighting and his comeback attempt.
"People who abuse animals don't deserve to be rewarded," said PETA spokesman Dan Shannon. "They shouldn't be given multimillion-dollar contracts ... or given the privilege of being a role model."
The show, I predict, will be a fantastic success at least from a viewership standpoint. There are a number of Vick fans out there who will watch for the simple reason that in the privacy of your own living room, you're not judged for supporting a football player who preferred dogs engaged in bloodsport over dogs engaged in games of fetch.
The series is scheduled to air in early 2010.


text:
There should be a working edition of TeXnicCenter on all computers.
From suggestions poster
This entry was posted on Tuesday, January 12th, 2010 at 10:32 am and is filed under Computers and technology. You can follow any responses to this entry through the RSS 2.0 feed.
You can leave a response, or trackback from your own site.
Thank you for your comment. I will pass it along to the HelpDesk.
Name (required)
Mail (will not be published) (required)
LIS Suggestions is proudly powered by WordPress Entries (RSS) and Comments (RSS).


text:
A Message From the CJ Department Head
Dr. Vivian Djokotoe
We are pleased you have taken the time to explore our program, and I would personally like to welcome you and to let you know you are welcome here.
New! Minor in Youth Crime Studies Fall 2017
We are now offering a minor in the field of Youth Crime Studies. Make sure to check it out.
Youth Crime Studies Course Description
IF YOU ARE JUNIOR OR SENIOR STATUS AND HAVE NOT COMPLETED THE CJ Program PROFILE Request Form Don't delay, print off and complete today! This form has replaced the CJ Program Application form.
The WOU Criminal Justice Department
allows you to pursue your degree on-campus or in a hybrid of online and on-campus courses.
The combination of a strong liberal arts curriculum with a rigorous set of core classes and specialized elective coursework in law enforcement, corrections and community crime prevention makes each of these five criminal justice degree and certificate programs unique and exciting.
Please stop by the criminal justice office
in Maaske 209 to find out more about us. You are always welcome with us.
Meet CJ Major Mike Macuk
Frequently Asked Questions
What do I get from a criminal justice degree?
The criminal justice program at WOU is grounded in a strong liberal arts tradition. Our students are equipped with a sound scientific background and excellent preparation in content areas in Courts, Corrections, Law Enforcement, Community Crime Prevention, Youth Crime, Forensic Anthropology, Homeland Security, and options for interdisciplinary education.
What can I do with a criminal justice degree?
Our program is not a training school. Your degree in criminal justice provides you with a strong academic preparation for success in a wide range of areas within the workforce. Your knowledge is so broad after the completion of your program that your career possibilities are endless. Our past students have ended up in various fields, such as Social Services, Correctional Services (Juvenile and Adult), Law School, Law Enforcement (Local, State, and Federal), Graduate School, Teaching (Grade School, High School, College), just to name a few. Your degree is not limiting to any particular job.
Unfortunately, there are some misconceptions about a degree in criminal justice that you may sometimes come across, and I would like to dispel some of them here.
Fact or Fiction?
- If you major in criminal justice, your only option is to become a law enforcement officer.
This is false! While law enforcement is a noble profession, our program is not designed to train law enforcement officers. It is true that if you want a career in law enforcement you need a degree to advance in your career, and our degree will make you a more desirable candidate for law enforcement agencies, and you are going to be qualified for all aspects of law enforcement. You would however have to be hired by a law enforcement agency before you get law enforcement training. For people who are interested in other fields beside law enforcement, our program is equally right for you. Our degree is as broad as any other social science, and prepares you to be a social scientist at the core. Your degree is great for many other careers, and as you would find on our faculty WebPages, our faculty have expertise in a variety of areas, both within and outside law enforcement, and even outside criminal justice.
- A criminal justice degree offers only a narrow focus of study.
This is also false! A criminal justice degree is as broad as any other social science, and prepares you to work both within criminal justice agencies, and in environments outside the criminal justice system. Once you earn your degree, you are equipped as a social scientist and ready to choose whatever career you would like within the human services professions.
Criminal Justice Career Panel 2019
A degree in Criminal Justice will prepare students with a broad foundation of social science and it's application to understanding crime. In addition to several other careers, here are a few examples of what our degree will prepare you for:
- Law School
- Graduate School
- Residential Treatment Specialist
- Investigators
- Victim Advocates
- Court Counselors
- Youth Program Workers
- Community Service Coordinators & Officers
- Law Enforcement, Parole & Probation, Correctional Officers
- Victim/Offender Mediators
Additional Questions?
Dr. Vivian Djokotoe: CJ Department Head
Dr. Misty Weitzel: CJ Graduate Program Coordinator
Graduate Programs
(503) 838-8597
Position Openings
Check out the Service Learning and Career Development website for more information on current job openings in the field of Criminal Justice.


text:
NHL Game Night: 11-12 Wild at Lightning
Flip. The. Script.
Antero Niittymaki allowed 3 goals on 34 shots and stopped both shooters he faced in the penalty shot session for the big shootout win.
First Period
MIN 16:53, Pouliot 2 (Sheppard, Schultz)
Second Period
MIN 3:47, Johnsson 2 (Brunette, Koivu)(PP)
TB 8:44, Stamkos 13 (Malone)(SH)
MIN 11:35, Nolan 4 (unassisted)
Third Period
TB 9:17, Downie 2 (Halpern, Ohlund)
TB 19:45, Malone 11 (Stamkos, St. Louis)(PP)
TB- Lecavalier, Stamkos
After frittering away 3-4 points already this season by allowing opponents to tie a game late and then losing in the shootout, the Lightning flipped the script to steal 2 points from Minnesota and stay unbeaten in regulation at home.
Steve Downie had a big goal to key the comeback and was +1 with 2 penalty minutes, 1 shot, and 1 hit in 11:49. He's 5 games from graduation from prospect status here on Bolt Prospects.
Zenon Konopka had 2 penalty minutes, 1 shot, and 1 hit in 7:17. And, thankfully, he chose not to commit suicide by fighting Boogard.
Paul Szczechura had 1 shot and was 75% on draws in 11:54. He brought some jump back to the lineup.
James Wright was -1 with 1 shot in 12:41.
Victor Hedman had 1 shot in 24:02 in his first game back from the concussion. He was wildly out of position on Minnesota's first goal, but was decent otherwise.
Box score and extended statistics from NHL.com.
- 1470 reads
- Printer-friendly version


text:
Results 1 to 10 of 6127
21-11-2011, 13:29 #1
- Join Date
- Feb 2011
- Posts
- 859
ProconRulz V44j1 - weapon limits and other event-triggered admin actions
Donations: none needed - ProconRulz is 100% free software. Please acknowledge any support by clicking the Rate this thread link just above this post, and sharing the rulz you come up with. Thank You.
ProconRulz is a general-purpose Procon plugin that allows admin actions to be taken based on events and triggers. The most common usage is for weapon limits, e.g. "On Kill;Weapon SMAW;Kill" (which will limit the SMAW rockets by killing any player that kills with that weapon). Or you can limit players NOT using certain weapons, e.g. for a pistols-only server "On Kill;Not Damage Handgun;Kill" (which will kill any player that kills with anything NOT a pistol).
Rulz for many example requirements are given at the end of this thread
If you are new to ProconRulz, and look at the documentation, the fact that ProconRulz is now capable of enabling you to write sets of rulz that behave as killstreak announcers or in-game admin or rude-word-responders will appear scary at first, so don't forget ProconRulz was designed from the beginning to allow simple rulz to implement weapon limits, so it's easy to start with a single rule e.g. limiting nades with On Kill;Weapon M67;PlayerCount 3;Say Too many nade kills for %p%;Kill.
How to enter your rulz
click here to expand this section:
Click the elements 1..5 as per the screenshot below.
NEW feature in V44 is the 'Rulz .txt filenames' plugin setting (#4 in screenshot) which allows you to have additional files containing rulz in the same folder as the proconrulz.cs file and load them directly from those files. This is the BEST approach if you have easy access to the rulz files that are in the ProconRulz download zip which go alongside the proconrulz.cs in the Plugins/<gameid> folder.
Alternatively you can enter rulz directly into the plugin in the multi-line 'Rules' setting entry: When the [...] button is clicked on the 'Rules' plugin setting (Just above #4 in image) a pop-up edit window wll appear and you cut-and-paste your rulz into that window and save. This may be simpler if you have a 'layer server' and a hosting company that makes it difficult to manage server files.
See below in this thread for sample rulz and an explanation of BF3/BF4 limitations so you don't ask the same "how do I block mortars" question as everyone else...
ProconRulz has a very flexible range of conditions and actions that can be applied, so as your rulz get fancy you are in effect creating a custom plugin. But everyone begins thinking they "just" want a simple weapon limit.
NEWS 25-Dec-2013: version 44j1 uploaded. Rulz .txt files now reloaded on plugin enable (useful for layer-server users).
NEWS 17-Dec-2013: version 44h6 uploaded. New On RoundOver trigger that fired on end-of-round (useful for BF4). !knife rulz added.
NEWS 9-Dec-2013: version 44g3 uploaded. BUGFIX version for new "On Init" trigger with BF3/4. Users who downloaded 44g.2 should replace with this version if they want to use the new On Init trigger (also used in snipersquad rulz set).
NEWS 6-Dec-2013: version 44g2 uploaded. Sniper Squad limiter rulz added. Added Linux support for %ini_..% vars file. New 'On Init' trigger that can be used for simple startup values for rules.
NEWS 2-Dec-2013: version 44f1 uploaded. Support for Linux external .txt rulz files. Updated sniper limit with additional !setsniper command (e.g. !setsniper bam) for admin to guarantee sniper slot to a player.
NEWS 26-Nov-2013: version 44e2 uploaded. Support for BF4 with four weeks of testing (thanks D1bble, Tarreltje). Now rulz can be held in an external file and loaded by the plugin making it easier to share rulz sets e.g. for weapon limits, teamkill limits, announcers, etc.
Older news click to expand:
NEWS 17-Sep-2012: version 43d1 uploaded. New %score% variable for in-game player score. '+' now allowed as first character in a rule to act as a 'join' character to the rule above for multi-line rulz. Docs updated.
NEWS 07-Sep-2012: very minor bugfix version 43c.1 uploaded. No functional changes - just a catch for an error condition that can be logged in the TargetPlayer condition when given an empty target (e.g. an admin types !kick, without giving a player name.) ProconRulz would be unaffected by the error, but log an 'exception' in the plugin log and continue. With this v43c.1 ProconRulz detects this condition and handles it more gracefully.
NEWS 21-Aug-2012: Download updated to version 43b.8. Major update: Arithmetic added, permanent 'ini' variables, rounding, new variables for date, time, teamsize of each team, new logging options (to choose where ProconRulz 'Log' actions write to). ONLINE DOCUMENTATION UPDATED.
NEWS 29-Jun-2012: Download updated to version 41a.4. Minor update: Text and TargetPlayer conditions have been enhanced to enable more flexible rulz for in-game admin. It is now easy to define in-game commands such as !kick <player> <reason> (previously the 'reason' part was difficult with ProconRulz. ONLINE DOCUMENTATION UPDATED.
NEWS 15-May-2012: Download updated to version 40d.2. Minor update: quoted strings can now be used in rulz, e.g. Set %x% "Hello world". Particularly useful for Exec actions e.g. Exec vars.serverName "Bambam's Server".
NEWS 2-May-2012: Download updated to version 39d.1. Minor update: new substitution variable %team_score% which holds the number of tickets left for each team, updated about every 30 seconds. See ProconRulz online docs (link above) for details,
NEWS 24-Apr-2012: Download updated to version 39b.2. Minor update: all yell actions now have an optional integer first parameter for the number of seconds it should remain on screen, e.g. "PlayerYell 10 Change your kit %p%!!! Sniper Limit". If the text immediately following the action name (e.g. "Yell") isn't a number, then the default yell time from your plugin settings is used. (And that is set to 5 seconds unless you change that...). Also I've updated the online docs
NEWS 16-Apr-2012: Download updated to version 39a.4. Full set of Say/Yell actions provided for BF3 now that BF3 R20 supports those. I.e. Say, PlayerSay, SquadSay, TeamSay, Yell, PlayerYell, SquadYell, TeamYell. Also 'player country' substitution variables added %pcountry%, %pcountrykey%, %vcountry%, %vcountrykey% for player and victim country (e.g. Germany) and country 'key' (e.g. DE) respectively.
NEWS 07-Apr-2012: Cambridge win the Boat Race. ProconRulz Sniper Limit (by tarreltje) added as Example 13.
NEWS 02-Apr-2012: Minor update 38e.1 for BF3 R20 - Yell and PlayerSay actions now work.
NEWS 26-Jan-2012: A new documentation PDF is available
NEWS 18-Jan-2012: ProconRulz update to version 38d2. It is recommended all users update to this version which significantly extends the flexibility with which rulz can be written and fixes an issue with executing punkBuster commands. ProconRulz remains upwards-compatible with rulz from prior versions. It is expected the core processing logic of ProconRulz will be stable now for a while (with bug fixes as needed), with development limited to new conditions, actions, or perhaps substitution variables if they're needed. Basically 38d2 is like a VERSION upgrade, while the next few upgrades can be considered incremental releases. With 38d2, conditions (e.g. "Weapon SMAW") and actions (e.g. "Kick") can now be freely intermixed in any rule in any order, with processing proceeding from left-to-right through the rule until a condition fails. This won't mean much to you unless you've tried it but it removes a constraint from prior versions that was unexpected to some users. Variable names can now be nested in a completely general way, e.g. a count of weapon use by each player could be stored in %server_weapon_use[%w%][%p%]%.
NEWS 11-Jan-2012: New example added (Example 8) of simple kill-rate anti-hacker rulz.
NEWS 09-Jan-2012: It's been noted the Procon Configs/BF3.def file does not have an entry for the Jackhammer MK3A1 shotgun. If you want to add the weapon without waiting for a Procon update, add the following line to the Configs\BF3.def file near the other similar entries:
procon.protected.weapons.add None "jackhammer" Primary Shotgun
NEWS 04-Jan-2012: Minor bugfix v37g3 (fixes minor PBBan message error). Also adds a new "If %var% word <value>" condition that matches words (e.g. say text) not just a string anywhere as 'Text' condition.
NEWS 28-Dec-2011: Minor bugfix v37e3 upload, corrects the display of the %c% variable (now counts from 1, not 0), and the 'Text' condition for single-word player say values.
NEWS 27-Dec-2011: ProconRulz major update to v37 - This has a significant update to the rules processing engine, plus a few useful things that have been asked for:
* NEW PBKick and PBBan actions added (kicking, banning via PunkBuster using PB GUID)
* NEW substitution variables %ea_guid%, %pb_guid%, %ip%
* A small change has been made to the way ProconRulz steps through the rulz: ProconRulz will CONTINUE rulz processing for a single event until a KILL/KICK/BAN event is fired.. This means multiple Log/Say actions can fire for a single event. A new action "End" can be placed after any Log/Say action to return the behaviour of the prior versions.
* NEW Continue and End actions that force rulz processing to continue or end respectively, overriding the default behaviour of continuing unless the action was Kill/Kick/Ban.
* NEW User-writeable Rulz %Variables%. Supported with new conditions Set, Incr, Decr, and If. This provides much greater flexibility in rulz writing, e.g. to keep track of kill streaks, or for a QuakeCounter-style plugin.
NEWS 29-Nov-2011: ProconRulz minor update to v34 - 'Protection' of admins from kicks/bans now optional.
NEWS 28-Nov-2011: An updated Procon 18.104.22.168 is available, so ProconRulz modified BF3.def is no longer needed or included in the zip.
ProconRulz has been extensively used on BFBC2 servers (for BFBC2 see this thread). That thread now has hundreds of entries so for BF3 I've started this new one.
ProconRulz has relatively comprehensive documentation on its 'Details' tab, so please refer to that. For info, if you haven't downloaded the plugin yet, you can check out an cached version of the details info online here. Of course for the most up-to-date version of the documentation, check the plugin 'Details'.
ProconRulz allows rulz of the format "Trigger;Conditions...;Actions..." with a wide choice of triggers, conditions and actions. The most trivial forms of weapon limits can be implemented with a single rule, e.g. to kill players using the M320 underslung rifle nade, use the single rule given as an example at the top of this post. However, with a bit of thought, it is possible to provide rulz with a more complex behaviour, e.g. warn on the first kill, kill on the third, kick on the fifth.
ProconRulz installs with half-a-dozen default simple rulz that provide a template for your rulz if that helps.
Currently included rulz sets
Sniper Limit (proconrulz_sniperlimit.txt) - limits the number of snipers on each team to a maximum set at the top of the rulz. A sniper slot is reserved when the player kills with a sniper rifle. The sniper slot is released when the round ends, the player leaves, or the player kills with some other weapon and an announcement is issued to team. All players have the !snipers command which tells them the current snipers on their team. Also included is proconrulz_sniperdmrlimit.txt which is the same but limits both sniper rifles and DMR's. CREDIT tarreltje and see thread here
Sniper Squad Limit (proconrulz_snipersquad.txt) - only permits sniper kills if you are in a particular squad (default Echo). Also supports a !snipers command that tells users what's going on. (As above, also with proconrulz_sniperdmrsquad.txt for snipers andDMR's). CREDIT staazvaind.
Announcer (proconrulz_announcer.txt) - gives a few kill messages (Fred knifed Barney) for you to modify.
Multi-kills (proconrulz_multikill.txt) - keeps track of short-term multi-kill streaks and makes Quake-like announcements. Credit Bl1ndy and Panther.
Rules (proconrulz_rules.txt) - simple rulz that display messages when any player types !rules - for you to modify for your server.
Punish (proconrulz_punish.txt) Support of !punish / !p and !forgive / !f for teamkills. CREDIT ty_ger07 and russel5
Killstreak (proconrulz_killstreak.txt) Announces kill streaks at 5/10/15 kills etc, and when ended. Credit ty_ger07
Best 3 Players (proconrulz_best3players.txt) Particularly for TDM announces current highest kill player & each time that changes. CREDIT tarreltje.
************************************************** ************************************************
Plus, you can still edit additional rulz directly into the Plugin settings with these as examples for ideas below
************************************************** ************************************************
BF3 Map names and modes
In case you need them in Map or MapMode conditions, BF3/BF4 names and modes are collected into this post.
ProconRulz doesn't really care what keys you use - it's up to you to check your conditions match whatever your server is sending. This is collected documentation for BF3 that you can find on the internet.
Some current limitations of BF3/BF4 to be aware of
click to expand:
1) not all weapon keys are available. All kills by mortar, MAV, tanks, choppers, humvee are just weapon 'Death'. This means Damage VehicleXXX conditions cannot be used in BF3.
2) weapon keys are currently given on 'kill' events but not on 'spawn' events.
3) player kit (i.e. assault, recon etc) is not available
4) player specializations/accessories are not availabe
5) xxx whoopie xxx this limitation now removed - PlayerSay, TeamYell etc now supported in BF3
6) A rocket attack on a tank, killing the player inside, cannot be distinguished from a soldier that gets hit by an RPG7 in the face. Both show the killer killing the victim with a rocket. This means no plugin can detect RPG's used on infantry as opposed to tanks.
7) there are no events triggered when a player enters or leaves any vehicle
8) Nade launchers slung under assault rifles are reported by BF3 as a kill BY THE ASSAULT RIFLE. This is an absolute bug in BF3, IMHO. It means you CANNOT tell in any plugin whether the kill was by a bullet from an M416 rifle, or an M320 nade from a launcher that happened to be attached to the M416 rifle.
9) BF3 is not reporting the map coordinates of the killer or victim in a kill event (although BFBC2 does with a 10m random error). This means the ProconRulz 'Range' condition and %r% variable are non-functioning for BF3.
10) As of BF3 R21, admin kills in the server are being reported as "Suicides with weapon Death". I.e. they will now trigger the "On Suicide" rulz in ProconRulz. If you don't want your On Suicide rulz triggered by automatic 'Kill' actions in other rulz, the simplest method is to use rulz with "On Suicide;Not Weapon Death;...". I suspect this means a player that mortars himself (i.e. really does commit suicide with weapon 'Death') will then also not trigger the "On Suicide;Not Weapon Death.." rulz, but that is the best current compromise.
Specifically, these kinds of limits are not possible, even though many people ask:
* no mortar limits (see 1. Mortars are one of the weapons with key DEATH, as well as all vehicles). On an infantry-only server, you can use a Weapon Death condition to block mortars because you are not worried about vehicle kills being affected by the same rule.
* no server limit for numbers of players spawned with a particular kit/spec/weapon (see 2). See also Example 13 (by tarreltje), with a workaround by checking for snipers a kill time.
* no 'max 2 snipers per team' type rule at spawn time (I just explained that in the line above ^^)
* no 'max 2 mortars per team' type rule (ditto)
* no kill or spawn limit for players with MAV (aka Weapon Roadkill - similar issues to mortar comment above) except on non-vehicle maps like Metro where blocking all roadkill works
* no rule to kill m26 users (Dart/Mass) BF3 not reporting underslung weapons
For all this, you can still prevent the use of the 55 weapons that *do* have a weapon key (and hence also a damage-type), by having a rule that kills any player that kills with one. E.g. my favorite rule:
On Kill;Map Subway;Damage ProjectileExplosive;Kill
This makes RPG kills on Operation Metro suicidal. Right now you probably have no idea what this rule does or how it works, but when you've installed ProconRulz and tried a few simple rulz you'll get the idea, so congratulations...
So I've tried to explain the BF3 limitations, but still get questions like this:
does anyone know how to limit the snipers to 5 a side please
Some sample rulz
KEEP the default logging On Kill rule at the end of all your rulz. This has a 'Log' action which is very helpful when your rulz don't pick up the condition you expected... (e.g. Log %pt% %k% %p% killed %v% with %w% (%wk%), damage %d%). You don't need to understand this now, just leave it in.
Example 1. Limit a single weapon (usage suicidal, kick on 4th kill, ban on 6th kill):
Click to expand:
On Kill;Weapon Siaga20k;PlayerCount 5;Log %p% banned for Saiga;Ban %p% Saiga shotgun use
On Kill;Weapon Siaga20k;PlayerCount 3;Log %p% kicked for Saiga;Kick %p% Saiga shotgun use
On Kill;Weapon Siaga20k;PlayerSay %p% no Saiga shotgun;Kill 100
Example 2. Limit a weapon category via Damage condition (usage suicidal, kick on 4th kill, ban on 6th kill):
Click to expand:
On Kill;Damage Shotgun;PlayerCount 5;Log %p% banned for Shotgun;Ban %p% shotgun use
On Kill;Damage Shotgun;PlayerCount 3;Log %p% kicked for Shotgun;Kick %p% shotgun use
On Kill;Damage Shotgun;PlayerSay %p% no Shotgun;Kill 100
Above rule can be used with Damage ProjectileExplosive, or Damage SniperRifle (instead of Damage Shotgun) to block rockets or snipers respectively.
Example 3. For a sniper/pistol server (usage of other weapons is suicidal, kick on 4th kill, ban on 6th kill):
Click to expand:
On Kill;Not Damage SniperRifle;Not Damage Handgun;PlayerCount 5;Log %p%banned (snipers / pistols only);Ban %p% snipers only
On Kill;Not Damage SniperRifle;Not Damage Handgun;PlayerCount 3;Log %p% kicked (snipers / pistols only);Kick %p% snipers only
On Kill;Not Damage SniperRifle;Not Damage Handgun;PlayerSay %p% snipers/pistols only;Kill 100
Example 4. Make teamkills suicidal
Click to expand:
The simplest idea is just have a rule:
On TeamKill;Say %p% teamkilled %v%;Kill 100;
If you want !forgive/!punish
See this dedicated thread
Example 5. Stop use of rockets on map Operation Metro:
Click to expand:
On Kill;Map Subway;Damage ProjectileExplosive;PlayerCount 5;Log %p% banned for rockets on Metro;Ban %p% Metro rockets
On Kill;Map Subway;Damage ProjectileExplosive;PlayerCount 3;Log %p% kicked for rockets on Metro;Kick %p% Metro rockets
On Kill;Map Subway;Damage ProjectileExplosive;PlayerSay %p% no rockets on Metro;Kill 100
For reference, the other BF3 map filenames / map names (use substring of either in Map condition) are:
MP_001 (Grand Bazaar)
MP_003 (Teheran Highway)
MP_007 (Caspian Border)
MP_011 (Seine Crossing)
MP_012 (Operation Firestorm)
MP_013 (Damavand Peak)
MP_017 (Noshashar Canals)
MP_018 (Kharg Island)
MP_Subway (Operation Metro)
there are more filesnames for more maps (e.g. Karkand), but go find them on the interweb. If you post the new mapnames here I'll update this list.
Be careful !! These are not the definitive spellings of the full map names. It is possible a map name could include non-english characters, e.g. "Operation Métro" or something like that. If in doubt use a safe subset of the map name, or map filename e.g. "Map 011" or "Map Canal"
Example 6. If you want to reduce the frequency of a weapon use
e.g. limit players to max 2 nade kills per minute:
Click to expand:
On Kill;Damage Explosive;Rate 2 60;Say %p% excessive nade spam;Kill
Example 7. Kill Streak Announcer
by ty_ger07.
Please see this dedicated thread
Example 8. Basic Cheater Detector
Click to expand:
by ty_ger07.
These rulz use the 'Rate' condition to QUICKLY ban likely hackers, i.e. the kiddies that appear on the server and don't even pretend to play the game.
You can adjust the thresholds and messages (in fact it's a good idea if you do). Note that you do NOT have to tell the player you banned WHY you banned them (why tell the hacker you specifically detected their knife hack?) but it is helpful to have unique info in the ban message so YOU know which rule banned them. You cannot have these kinds of rulz without risking false positives, in particular BF3 players can get long-term high kill rates in vehicles (Weapon Death...) and short-term high kills rates with explosives/rockets.
Micovery's Insane Limiter plugin provides more comprehensive support for this capability (by also checking BattleLog stats) and can be used in addition to ProconRulz.
# Cheater Detector by ty_ger07
On Kill;Damage Melee;Rate 8 30;Say %p%: banned - kill rate;Ban %p% Auto-banned - hacking status 5
On Kill;Weapon Death;Rate 10 30;Say %p%: banned - nuke;Ban %p% Auto-banned - hacking status 6
On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Rate 20 50;Say %p%: banned - kill rate 1;Ban %p% Auto-banned - hacking status 1
On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Rate 40 200;Say %p%: banned - kill rate;Ban %p% Auto-banned - hacking status 2
On Kill;Headshot;Rate 6 15;Say %p%: banned - aimbot;Ban %p% Auto-banned - hacking status 3
On Kill;Headshot;Rate 8 25;Say %p%: banned - aimbot;Ban %p% Auto-banned - hacking status 4
Example 9. Limit vehicle use when teams are small
Click to expand:
All BF3 vehicle kills are currently reported as "Weapon Death", and FYI Mortars are reported as "Weapon Death" also, so you cannot tell those kills apart. But if you want to limit all vehicles AND mortars when teams are small, then you can use these rulz for BF3 (For BFBC2 there is full support for vehicle kills, e.g. with Damage VehicleHeavy, VehicleAir etc. so you can use similar rulz but be more specific).
The Teamsize condition in these rulz makes vehicle kills suicidal if the smallest team is 4 or smaller. On a balanced server this means vehicle kills will be suicidal until 10 players total are in-game...
The PlayerCount conditions control the kill count thresholds for warn (vehicle kill 1,2,3), kill (vehicle kill 4,5), kick (vehicle kills >5)
On Kill;Weapon Death;Teamsize 4;PlayerCount 5;Say %p% kicked for vehicle kills;Kick kicked for vehicle kills with small teams
PlayerCount 3;Say %p% slayed for vehicle kill %c%/5;Kill 100
Say %p% - no vehicle kills with small teams (#%c%/5)
Example 10. Easy in-game admin
Click to expand:
Using the TargetPlayer condition simplifies matching player names - any string subset of the name will do, and ProconRulz will only match the name if ONLY ONE match is found so you're unlikely to kick the wrong player and no "confirm..." step is needed.
You can type ANY SUBSTRING of the player name and the command will be applied if that is found in a SINGLE player name (upper/lower case still match). If there is no match, or the string is found in multiple names, the command does nothing.
E.g. to kick player "l33t_h4x0r_^^_" just say "!kick h4x" (or "!kick 33", or any other substring of the player name that gives a unique match).
On Say;Admin;Text !kill;TargetPlayer;Say Player %t% killed;TargetAction Kill 100
On Say;Admin;Text !kick;TargetPlayer;Say Player %t% kicked;TargetAction Kick Kicked by Admin
Example 11. No MAV's on Metro
Click to expand:
Credit: Rouven
MAV's kill with weapon 'Roadkill', so you can only trap this if there are no vehicles on your server that could do this as well. E.g. you can use these rulz on Metro or on an infantry-only server.
On Kill;Map Subway;Weapon Roadkill;PlayerCount 5;Log %p% banned for MAV;Ban %p% MAV use
On Kill;Map Subway;Weapon Roadkill;PlayerCount 3;Log %p% kicked for MAV;Kick %p% MAV use
On Kill;Map Subway;Weapon Roadkill;PlayerSay %p% no MAV;Kill 100
Example 12. Unreal Tournament Multi Kills Announcer by Bl1ndy
Please see this dedicated thread
Example 13. Sniper Limit V2!!! (credit tarreltje)
Please see this dedicated thread
Click to expand for a bit of explanation of how these rulz work in BF3:
Congrats to tarreltje for finding a way of limiting snipers (or the rulz could be modified for any weapon) even though BF3 makes this tricky to do.
Most BF3 admins know by now that the game server doesn't inform the plugins what weapons a player has chosen at spawn time, so limiting snipers is tricky. What these rulz do is keep track of the list players that have sniper rifles when they make a kill using one, so the plugin can detect when more than two players are trying to kill with sniper rifles (get it?). So where with BFBC2 you could say "max two players can spawn with sniper rifles" (i.e. the third spawning sniper gets admin-slayed), these rulz do the same thing at kill-time. The first two players to kill with sniper rifles are ok, the third player to kill with a sniper rifle will get admin-slayed.
Example 14. Multi-language 'join' welcome messages (credit Angry_AGAIN)
Click to expand:
Here is our first version for country based welcome.
Hope its usefull for somebody
PS: DEACTIVATE vars.serverMessage if you use this welcome.
#Country Base Welcome
#BASETEXT: Welcome - YOUR TEXT - Please follow our rules
#Countrykeys only in small letters based on ISO3166
# Only latin letters works propper
On Spawn;PlayerOnce;If %pcountrykey% == de;Yell 10 WILLKOMMEN %p% - RED EYES ONLY @ AMSTERDAM 420 SERVER - BITTE BEACHTE UNSERE REGELN
On Spawn;PlayerOnce;If %pcountrykey% == nl;Yell 10 Welkom %p% - RED EYES ONLY @ AMSTERDAM 420 SERVERS - check ff onze huisregels,enjoy
On Spawn;PlayerOnce;If %pcountrykey% == fr;Yell 10 BONJOUR %p% -YOUR SERVER TEXT HERE - VEUILLEZ SUIVRE NOS RÈGLES
On Spawn;PlayerOnce;If %pcountrykey% == uk;Yell 10 WELCOME %p% -YOUR SERVER TEXT HERE - PLEASE FOLLOW OUR RULES
On Spawn;PlayerOnce;If %pcountrykey% == us;Yell 10 WELCOME %p% -YOUR SERVER TEXT HERE - PLEASE FOLLOW OUR RULES
On Spawn;PlayerOnce;If %pcountrykey% == ru;Yell 10 Dobro pozhalovat %p% -YOUR SERVER TEXT HERE - pozhaluysta sleduy nashim pravilam
On Spawn;PlayerOnce;If %pcountrykey% == pt;Yell 10 Sangrado %p% -YOUR SERVER TEXT HERE - Por favor anote nosso Regimento
On Spawn;PlayerOnce;If %pcountrykey% == dk;Yell 10 Velkommen %p% -YOUR SERVER TEXT HERE - følg vores regler
On Spawn;PlayerOnce;If %pcountrykey% == it;Yell 10 Benvenuti %p% -YOUR SERVER TEXT HERE - SI PREGA DI SEGUIRE LE NOSTRE REGOLE
On Spawn;PlayerOnce;If %pcountrykey% == no;Yell 10 Velkommen %p% -YOUR SERVER TEXT HERE - KAN DU FØLGE VÅRE REGLER
On Spawn;PlayerOnce;If %pcountrykey% == se;Yell 10 Välkommen %p% -YOUR SERVER TEXT HERE - följ VÅRA REGLER
On Spawn;PlayerOnce;If %pcountrykey% == es;Yell 10 Bienvenido %p% -YOUR SERVER TEXT HERE - por favor siga nuestro reglamento
On Spawn;PlayerOnce;If %pcountrykey% == fi;Yell 10 Suhtaudun myönteisesti %p% -YOUR SERVER TEXT HERE - huomaa työjärjestyksemme
On Spawn;PlayerOnce;If %pcountrykey% == pl;Yell 10 Mile widziane %p% -YOUR SERVER TEXT HERE - PROSIMY O PRZESTRZEGANIE NASZYCH ZASAD
Example 15. Knife/Defib/Repair Tool Kill YELL Announcer
This plugin will put a Yell message on the screen each knife or other melee weaon kill
Click to expand:
On Kill;Weapon Weapons/Knife/Knife;Yell %p% slit the throat of %v% !!!
On Kill;Weapon Melee;Yell %p% grabbed and stabbed %v% !!!
On Kill;Weapon Defib;Yell %p% zapped %v% with the Defib !!!
On Kill;Weapon Repair&Tool;Yell %p% killed %v% with the Repair Tool !!!
Example 16. End of Round Stats Announcer by tarreltje
These rules give the 'most kills', 'most knife kills', 'most headshots' playernames and kill counts during and near the end of the round. As with all ProconRulz rulz you can tweak the rulz for different stats or timings as you want.
Please see this dedicated thread
Example 17. Country filter by L2Devlier
Here's an interesting concept, illustrating the global villiage we live (game) in. It's possible you live in a small country, adjacent to a large country (e.g. China), and you're trying to build a local community, but end up with the server being dominated by large numbers of gamers texting in the foreign language from the large-country-next-door, what can you do. L2Devlier came up with this solution in in a long PM to me emphasized this is not about being racist, just trying to compensate for limitations in the EA queueing system if you're trying to build a local community. For other-country-applicability you'll need to read the rulz, understand what they do, and tweak the country-codes as appropriate.
Click to expand the rulz:
#Count and limit chinaman to 16. To disable, set %server_chinamax% to 32(if it's a 32 player server)
On Spawn;ServerFirst;Set %server_chinamax% 16; Set %server_chinac% 0
On Spawn;PlayerFirst;If %pcountrykey% == cn
Incr %server_chinac%
If %server_chinac% > %server_chinamax%;Kick Country Limit (China/16) Reached;Log %p% %pcountrykey% has been kicked for country limit %server_chinac% %server_chinamax%
On Spawn;PlayerFirst;If %pcountrykey% == hk
Incr %server_chinac%
If %server_chinac% > %server_chinamax%;Kick Country Limit (China/16) Reached;Log %p% %pcountrykey% has been kicked for country limit %server_chinac% %server_chinamax%
On Spawn;PlayerFirst; If %pcountrykey% == tw
Incr %server_chinac%
If %server_chinac% > %server_chinamax%;Kick Country Limit (China/16) Reached;Log %p% %pcountrykey% has been kicked for country limit %server_chinac% %server_chinamax%
On Spawn;PlayerFirst;If %pcountrykey% == mo
Incr %server_chinac%
If %server_chinac% > %server_chinamax%;Kick Country Limit (China/16) Reached;Log %p% %pcountrykey% has been kicked for country limit %server_chinac% %server_chinamax%
On Leave;
If %pcountrykey% == cn;Decr %server_chinac%
If %pcountrykey% == hk;Decr %server_chinac%
if %pcountrykey% == tw;Decr %server_chinac%
if %pcountrykey% == mo;Decr %server_chinac%
Example 18. BEST 3 PLAYERS Announcer by tarreltje
Every 100 tickets, these rulz announce the top 3 players based on kills, e.g.:
1st Tarreltje 1000 kills
2nd Gaga 580 kills
3rd Noob 30 kills
Please see this dedicated thread
Example 19. SERVER STATS by tarreltje
On the first kill of each round, server will announce the player names with the highest kill counts, e.g.
1st RINUSS 1000 kills
2nd BAMBAM 500 kills
3th GAGA 200 kills
Most Knives: RINUSS 3000 knives
Please see this dedicated thread
Example 20. !punish and other TeamKill protection rulz by ty_ger
The !punish, !forgive commands you've probably seen on a variety of servers, plus optional rulz so you can automatically punish teamkillers if you prefer that for your server.
Please see this dedicated thread
Example 21. !votekick - ingame command for players to vote to kick another player
Click to expand:
The second line sets the number of votes needed to kick another player (currently 3).
Any player can say !votekick <partial player name> and these rulz will accumulate a count against that player. Players cannot vote twice against the same player. When the vote count reaches the limit, the player is kicked. <partial player name> is any unique (case insensitive) part of the player name. I.e. !votekick 4x will vote against a player called 7337H4X0r. This is much better than trying to guess a good approximation of the name, trust me on this.
E.g. !votekick bam could give the message "Pebbles voted to kick bambam (2 more votes needed)".
Votes expire at the end of the round. If the kicked player rejoins during the same round, a single !votekick will kick them again.
Simple tweaks are possible to these rulz (in addition to adjusting the votesneeded limit). E.g. you can change any of the Say or PlayerSay messages, and can swap Say for Yell (or PlayerYell), without affecting the way the rulz work. You can run the rulz in test mode by deleting the "Kick kicked by vote;" action in the second-to-last line - then there will be no actual kick, only the "bambam kicked by vote" Yell message...
On Say;Text !votekick; Set %server_votesneeded% 3 Set %server_votetarget% none;TargetPlayer;Set %server_votetarget% %t%;If %voting[%server_votetarget%]% == 0;Set %server_voteflag% 1 If %server_votetarget% != none;If %voting[%server_votetarget%]% == 1;PlayerSay Your vote to kick %server_votetarget% is already registered (%server_votekicks[%server_votetarget%]%/%server_votesneeded%) If %server_votetarget% == none;PlayerSay Votekick playername not found. Just type ANY UNIQUE part of the name On Say;If %server_voteflag% == 1 Log server_voteflag is 1 (%p% said %text%). Target is %server_votetarget% Set %voting[%server_votetarget%]% 1 Incr %server_votekicks[%server_votetarget%]% If %server_votekicks[%server_votetarget%]% < %server_votesneeded%;Set %server_votesmore% %server_votesneeded%-%server_votekicks[%server_votetarget%]%;Say %p% voted to kick %server_votetarget% (%server_votesmore% more votes needed) If %server_votekicks[%server_votetarget%]% >= %server_votesneeded%;TargetPlayer %server_votetarget%;Kick kicked by vote;Yell %t% kicked by vote Set %server_voteflag% 0
Example 22. Adaptive SPAMBOT by tarreltje
Easy to modify, these rulz 'chat' different messages according to the map 'Mode' that is currently running, i.e. you can have message for TeamDeathMatch, and different messages for Conquest. The same rulz could be tweaked if you want messages based on Map, rather than MapMode (i.e. some messages for Caspian, different messages for Seine Crossing...)
Please see this dedicated thread
Example 23. Simple Aimbot headshot detector
credit russel5
These rulz count headshots and if it's more than 60% after 30 kills (these params in line 5) and it's not a sniper rifle, player is banned.
click here for rulz:
#AimDetect on spawn;serverfirst;set %kills% 0;set %hs% 0 on kill;Not Damage SniperRifle;incr %kills% on kill;Not Damage SniperRifle;Headshot;incr %hs% on kill;Set %proc.1% %hs% / %kills% * 100 on kill;If %proc.1% >= 60;If %kills% > 30;Log %p%;Ban %p% Impossible stats Hs/K %proc.1% % on say;Admin;Text @kills;TargetPlayer;TargetAction Say kills %kills% HS %hs% and %proc.1% %
Versions summary:
v44 (Nov 26 2013): Support for BF4, plus the support for separate rulz .txt files (incl Linux from 44f.1 credit FritzE).On RoundOver trigger.
v43 (Aug 21 2012): Arithmetic in Set/If statements, permanent 'ini' vars, rounding, new date/time and teamsize variables, logging options. New player %score% variable, '+' as 1st character on line allows multi-line rulz.
v41 (Jun 29 2012): More flexible support for in-game admin commands e.g. !kick <player> <reason>
v40 (May 15 2012): Quoted strings can be used in rulz e.g. Set %server_message% "Get ready for next round"
v39 (Apr 12 2012): Yell added (with BF3 R20). Yell/Say can now be to all, Player, Squad, Team (e.g. SquadYell). Player/Victim country codes available (e.g. %pcountry% see online docs). Tickets remaining now in %team_score%.
v38 (Jan 18 2012): any order now permitted for intermixing actions and conditions. server, team, squad, player variables now more easily mixable, Exec can now run PunkBuster commands in addition to the v37 PBBan & PBTempBan, TargetPlayer condition enhanced for ease of use in rulz.
v37: PunkBuster Kicks/bans, new rulz processing flow, rulz variables
v34: Players 'protected' from kicks, kills, bans by ProconRulz now Admins, Admins+Reserved_Slots, Neither, plus Player and Clan whitelist.
v33: BF3 compatibility
v1..32 (see ProconRulz BFBC2 thread)
Downloads: 15,811 + count on this version:
Please note: There is an unsupported version below ProconRulz_NL.zip which allows new lines in messages.
Example new line:
On Say;Text /show;PlayerYell \nHello %p%\nThis is your first visit, please type !rules
Hello DarthVader
This is your first visit, please type !rules
Last edited by leibhold; 05-01-2017 at 06:02. Reason: update to 44j1 NL version--------------------------------------------------------------For the ProconRulz Procon Plugin, always read the first post in the ProconRulz thread. See also the ONLINE DOCUMENTATION for information regarding writing your own rulz.
21-11-2011, 13:35 #2
wow! good news!
it's working like a charm.
Last edited by RadicalMode; 21-11-2011 at 14:30.
21-11-2011, 14:33 #3
21-11-2011, 14:50 #4
- Join Date
- Feb 2011
- Posts
- 317
Thank you very much bambam, interesting the reference to the M320
Now do we backup the BF3.def and just copy this one in or wait for the next update as referenced above? BTW I sent you a PM.
For rule writing help, if anyone knows how to write a rule for banning use of M320, though I do allow for smoke but don't think that is currently an option, and controlling spamming of RPG/SMAW I'd be grateful for your assistance, thank you.
Last edited by Clay52; 21-11-2011 at 15:35.
21-11-2011, 15:32 #5
- Join Date
- Nov 2011
- Posts
- 7
Thank You, Thank You, Thank You ! ! !
21-11-2011, 15:39 #6
- Join Date
- Feb 2011
- Posts
- 859
the BF3.def I included is a superset of the one shipped with Procon 184.108.40.206 so you can copy it over that one. Basically it includes a list of all the BF3 R8 weapon definitions - the key work was done by Phil (and me) and will be included in the next 'prod' release of Procon.
So install this BF3.def in your Config folder, and when the next Procon update comes along (soon) it'll get updated again and that's fine. The BF3.def is needed if you want to use 'Damage' conditions (e.g. Damage ProjectileExplosive, or Damage SniperRifle, or Damage Handgun) as opposed to single weapon conditions, and also will give weapon display names in the subst variable %w%.
If you *don't* install this BF3.def, ProconRulz will still work, but all the weapon damages will be "None" and all the weapon display names will be the same as the weapon key, as per the BF3.def shipped with Procon 126.96.36.199.
21-11-2011, 15:52 #7
- Join Date
- Feb 2011
- Posts
- 859
Update for ProconRulz noobies:
ProconRulz can do lots of stuff, and will become more powerful as soon as EA ship a version of BF3 that enables more weapon keys and more admin events as were in BFBC2, particularly when a player spawns. But the most common usage is for weapon limits and here's a rulz template, using SniperRifle as an example (say you want to reduce sniper use to 5 sniper kills / player):
On Kill;Damage SniperRifle;Count 7;Kick %p% ignoring sniper limit
On Kill;Damage SniperRifle;Count 5;Say %p% sniper limit;Kill 100
On Kill;Damage SniperRifle;Count 3;Say %p% sniper limit warning #%c%
The plugin will display say-text warnings above 3 sniper kills, player will get auto-killed above 5 sniper kills, and will get auto-kicked above 7 sniper kills.
If you didn't know - weapon limits in BFx are traditionally applied at SPAWN time (i.e. if you limit snipers, you kill players that SPAWN with a sniper rifle if a certain number have already spawned with one on that team). ProconRulz is designed to support this as well as the On Kill rulz, but BF3 R8 is limiting the functionality to Kill-only at the moment, hence the limited example above.
Last edited by bambam; 21-11-2011 at 15:59.
21-11-2011, 16:06 #8
- Join Date
- Nov 2011
- Posts
- 75
I've no EA rules to read when we join our server?
Can you help me please?
21-11-2011, 16:06 #9
- Join Date
- May 2010
- Location
- Austria
- Posts
- 3,269
21-11-2011, 16:16 #10
- Join Date
- Nov 2011
- Posts
- 75
Yes there is this option
"EA Rules of conduct read and accepted" Yes/No


text:
Maternity dresses
Maternity dress is a must-have for the future mom. It provides not only convenience at every stage of pregnancy, but it also allows you to feel really feminine. Current maternity fashion trends surprise with a huge selection of maternity dresses, but only we offer several maternity dresses in one! In the maternity dress Marilyn you will feel comfortable and beautiful, regardless of the occasion. Fantastic for shopping, to work, to walk or to an elegant outing. Superb colors and the ability of fastening and styling in many ways make you love her.
Maternity dress emphasizes feminine beauty during pregnancy. It can be an evening maternity dress, everyday and formal maternity clothes. Regardless of the situation or occasion it will allow for a wonderful and dreamlike look and great comfort. Maternity dress is made of a flexible material so it can be worn throughout the entire pregnancy and after. Marilyn maternity dress is growing with a tummy of a future mom and no matter how much your tummy will grow, it will always fit perfectly. We have a lot of tying proposals, but surely you can come up with another, creating its own unique style. If you prefer sporty wear with this maternity dress ballerina flat shoes. If you are going for an elegant event wear with her an elegant and shiny brooch, jacket or bolero and necessarily a comfortable heels. With this set you will feel attractive and sexy. Maternity dress Marilyn has unlimited possibilities of composing outfit that will highlight your femininity.


text:
Credit: Adam Barnes Fine Art Photography
The following two tabs change content below.
Praise Wedding is a wedding planning and inspiration online magazine for the modern everyday brides&grooms. Our mission is to inspire sophisticated ideas by featuring the most talented vendors and products in the photography, fashion, decoration, design, and food industries. Praise provides inspiration and seeks to present trendy sensibility combined with unique romance.
Latest posts by Praise Wedding (see all)
- Destination wedding done right! This picture-perfect Hawaii wedding is the definition of tropical romance. - June 18, 2019
- This fairytale-come-true moment overflowing with infectious joy is making our hearts dance! - June 16, 2019
- Be surrounded in bubbles of love! How adorable is this childhood-inspired engagement session illustrating love at its purest form? - June 12, 2019


text:
A very interesting article from the Associated Press about the long-term planning that is going on now to feed the 6-8 astronauts slated to go to Mars in 2030. Among the topics of interest: growing their own food in greenhouses, having one designated "chef astronaut", and spending 18 months as a "space vegan".Martian Dinner
18 July 2012
A Perfume Evoking the Scent of a Freshly Printed Book
We all gravitate towards smells that might not be considered, "classically beautiful" in the perfumery lexicon. For some people it's the smell of an old leather armchair. For others it might be petrol, or the smell of wet pavement. For German publisher Gerhard Steidl, it was the scent of a "freshly printed book."
This remark at a Wallpaper magazine party led to a collaboration between perfumer Geze Schoen, Karl Lagerfeld, and Steidl that created the just released "Paper Passion", a perfume meant to smell like a freshly printed book. Lagerfeld has designed the packaging, housing it inside a real book with the pages cut out so the bottle can nestle within. The pages are printed with essays on paper from the likes of Gunter Grass, Lagerfeld, and Wallpaper editor-in-chief Tony Chambers.
Apparently designing a book perfume was almost as challenging as writing a book itself. They wanted to keep the ingredients to four or five components, which made it even more difficult. Explains Schoen, ""The smell of printed paper is dry and fatty; they are not notes you often work with."
Paper Passion is a phenomenal idea as a concept scent and a perfect present for any sensual bibliophiles you might have had a hard time picking out that unique something for. It is now available in concept stores, online, and in bookshops and perfumeries.
Announcing Tony C. as a GQ Online Contributor!
Tony C is now contributing to GQ online! Read his debut article about how to make a perfect Negroni and make sure to check out GQ online for all his upcoming features.
Flavour of the Week
The flavour of the week is Lulo. Lulo, a fruit also known as 'Naranjilla' or 'little orange' is a member of the nightshade family. Lulo is native to the Andes mountains in Colombia, Ecuador and Peru. The fruit grows on a bush and has a leather-like orange skin covered with a hairy fuzz. The leaves of the bush are heart-shaped and covered in short purple hairs. The inside of the small fruit looks like green tomato crossed with a passion fruit. The flesh is delicious, with a flavour lying somewhere between rhubarb, lime, pineapple, and, lemon. The fruit's aromas boast glycosidic bonds, meaning that the aromas are bonded onto sugar molecules, making the fruit's unique aroma less likely to dissipate during processing or cooking. The seeds in the flesh are edible.
Lulo belongs to the same family of plants as the tomato and is just as fragile as a tomato fruit. Couple that with the fact that Lulo fruits like very specific growing conditions and you find a fruit that is not yet readily available worldwide.
The most popular method of consumption is in juice, which is a exotic green-orangey froth when blended, and a chunky green mash when squeezed directly from the fruit. Commercial versions of Lulo juice can be purchased online.
The Lulo can also be eaten out of hand, in the same manner as a passion fruit. Lulo ice cream is very popular in Colombia, and in some countries the Lulo fruit is made into wine. Drink Factory had the opportunity to try a drink made with the juice in London at the bar in the Dorchester and we found it to be a complex, fruity component of the drink that lent great acidity and top-note aromas. A highly recommended ingredient, indeed.
10 July 2012
Flavour of the Week
The flavour of the week is Ramsons. Ramsons are a plant with a taste lying somewhere between garlic and leeks, with a pleasant grassy undertone. They are also known as wood garlic, broad-leafed garlic, and bear's garlic- owing to the ursine predilection for the plant.
Ramsons have long broad-stemmed leaves and lovely white flowers resembling Lily-of-the-Valley. They grow in wetter deciduous woodlands, often close to the coastline. They are capable of wiping out other herbs in the surrounding area and forming dense stands amongst the trees. When they are in bloom the entire area is redolent with their sharp garlicky smell.
The entire plant is edible. The leaves can be used in salads, boiled as a vegetable, or as a seasoning agent. The flowers give off a strong aromatic garlic scent and can be used much in the same way as a chive blossom. In Russia it is popular to salt and preserve the stems and bulbs for use in salads. Ramsons can also be used to flavour the milk of grazing animals, thereby affecting the cheese and butter that they produce.
Use Ramsons in place of leeks, ramps, shallots, or garlic in recipes that call for these ingredients.
04 July 2012
Salt Made from Human Tears
And since we all know that tears come in all sorts and on sorts of different occasions you have five varieties to choose from. Maybe your curry needs a pinch of tears from anger to ratchet up the heat. Perhaps your roast just needs to be cheered up a bit to come out all right- salt from laughter to the rescue!
Sadly, Monster Supplies is currently sold out of these salts at the moment. I'm sure they will get more back in soon, however. They just need people to cry a bit more first.
Salt From Human Tears
Food and Cocktail Pairing in the Guardian
! For article click here.
Subscribe to: Posts (Atom)


text:
Intercepted call bolsters Syrian chemical-weapons charge, Germans say
German intelligence intercepted a phone call between a Hezbollah commander and an unidentified official at an Iranian embassy that provided evidence that the Syrian government was behind the alleged Aug. 21 chemical-weapons attack, a German newsmagazine has reported.
Tuesday's report was based on a classified briefing that German Foreign Intelligence Chief Gerhard Schindler gave selected German lawmakers Monday, according to the magazine, Der Spiegel.
A senior U.S. official, speaking only on the condition of anonymity because the information is classified, said the intercepted call wasn't the same communication that American officials had cited to bolster their case that Syrian President Bashar Assad was responsible for the attack.
"We intercepted communications involving a senior official intimately familiar with the offensive who confirmed that chemical weapons were used by the regime on August 21 and was concerned with the U.N. inspectors obtaining evidence," said a U.S. assessment released last week.
According to Der Spiegel, one of the parties in the intercepted phone call was a "high-ranking member of Hezbollah," the militant Lebanese movement that's sent fighters to support the Assad government. That Hezbollah member told the Iranian that "Assad had lost his temper and committed a huge mistake by giving the order for the poison gas use," according to the magazine's account.
The U.S. intelligence assessment reached a similar conclusion, finding that the alleged use of chemical weapons may have been in part because of "the regime's frustration with its inability to secure large portions of Damascus."
When U.S. Secretary of State John Kerry was asked Wednesday at a hearing of the House Foreign Affairs Committee whether the Obama administration would make public transcripts of any intercepted communication, he demurred, saying that information probably was classified.
According to Der Spiegel, the call was intercepted by the German naval ship Oker, which is known to gather intelligence and to be off the coast of Syria.
The motivation for the chemical weapons attack is one of the unknowns that surround what took place in the Ghouta region of Damascus province. Those who are skeptical of Assad's responsibility have noted that Syrian government forces had been on the offensive recently and had succeeded in pushing the rebels out of some areas the insurgents had long held.
But the German account and the American one suggest that the inability of Assad's regime to take control of the eastern Damascus suburbs after months of attempts drove a decision to use chemical weapons.
An unclassified French intelligence summary also suggested that the failure to unseat the rebels lay behind the Aug. 21 attack. It called the use of chemical weapons followed by a ground offensive "a classic tactical scheme" consistent with Syrian military doctrine.
Citing "credible intelligence from several partners," the French summary said preparations for the attack were detected "in the days preceding Aug. 21." The United States also has said that preparations were detected.
One point on which the French and American summaries differ is the number of people who died. The French said at least 281 people were killed, while the United States said the death toll was 1,429.
The French summary said that country's intelligence services had reached the 281 figure by reviewing 47 videos of what took place "district by district" and counting the bodies. It said, however, that the higher number was consistent with counting models for a chemical attack on the affected areas.
U.S. officials haven't said how they obtained their estimate of the deaths.
According to Der Spiegel, the Germans – like the Americans, the British and the French – have concluded that the Syrian rebels don't have a significant amount of chemical weapons and aren't known to possess the means to mount such an attack themselves.
The German account goes further than others that have been released recently in providing details of Assad's state of mind that might have played a role in the motivation for launching a chemical attack, noting that Assad sees himself embroiled "in a crucial battle for Damascus."
It also said Assad's forces had used a highly diluted chemical agent in previous attacks on rebels and that the high death count Aug. 21 might have been the result of "errors made in the mixing of the gas" that made it "much more potent than anticipated."
That would be consistent with a suggestion from an Israeli official, cited by The New York Times, that the attack was "an operational mistake."
The French summary said that whatever agent had been used, it was in high concentration. The French said that based on information from one hospital, death was immediate for 50 percent of the people exposed.
CORRECTION: An earlier version of this story mischaracterized how the French determined the death toll by reviewing the videos.


text:
A knit blog, mostly about knitting, or thinking about my knitting, i also weave, spin, make books, and draw or paint with water colours, i have dyed yarn and baked, and all of that can end up here.
Saturday, June 26, 2010
Still here, still knitting, still muddling ....
Nightingale is a sock that demands attention, not a sock to be knit in a weekend, not a sock to be knit whilst distracted, and not a sock that can be knit whist a subtitled movie on or knit night conversation flows around one. For the past few weeks I've needed a much simpler knit than that so Nightingale has been pushed to the side of the workbasket in favor of easier things. Yesterday was a quiet day, a Saturday at home, the weather was dull, no work came home with me, there was no urgent chores - so I sat peacefully and knit the last flying bird on the shin. Today it was much the same story, oh eldest cub needed a haircut, and there were a few errands to run .... but this afternoon I sat and watched vintage Startrek (thank you channel 2 - perfect winter Sunday viewing) and knit. Look ! Nearly done. Because I'm knitting these as knee highs if possible I've decided to eschew the pattern directions for a hemmed top and I am working mine with corrugated stripes as far as my yarn lasts. I'm hoping to score another cm or two ..... to make them full knee highs rather than almost knee highs.
The other sock on (or recently off the needles) is Embossed leaves, and sadly it is too short in the foot for me. These are knit top down and for a slightly smaller foot than mine .. still they are great fun to knit and have such a nice resolved toe that I will knit its mate. After that I'm not sure what I will do, second cubs feet are much smaller so there is little point holding them for her, I wonder about swapping them for a skein of similarly colour sock yarn .... with some one with smaller feet? As there is only one at present I don't need to make a decision right now .. and chances are an opportunity will present it self by the time I've knit the second sock. Now I have knit it I understand how to knit it with a longer foot and still have it resolve into a the neat designed toe, but I'm not so mad as to frog this one to do that.
This is the toe, Mona Schmidt the designer very cleverly worked a star toe with purl stitches that maintain the shape of the leaves. On each quarter one decrease is worked as a purl to delineate one edge of the leaf, while the other edge is marked by a single purl every other round. I'm impressed, but it means that the instep pattern has to finish at the correct point to work the toe, and for that the leg pattern has to finish at the right point to make the foot the right length ....
My pink embossed leaf sock is resting here on my huge blanket, the difference in scale between the two pieces of knitting amuses me greatly. The blanket is nearly half way there, I've got only a few rows to complete before I can say it is half worked. Of course that ignores all the work of seaming it up ... but that is fun with this blanket. It is a puzzle to fit together and this will be my third one. After that there is a growing list of things to knit - so I'm keen to finish these projects soon. And I feel that working alternatively with large and small yarn and large and small needles is good for my hands - flexing them and forcing different knit movements.
Near the top of my 'to knit next list' is two 'baby' things for people Bear works with. He very nicely asked if two pair of Hodge could be worked, which I'm happy to do. Then there is a need or a pair of Embossed leaves socks that fit me .. together with the temptation of the latest Vintage Purls sock club sock. This one looks like it could become a repeat knit-up, a pattern that would work with many many colours and shades of yarn. Next to the yarn is the cutest gridded notebook printed with a little radiator design that was part of the kit this month. But .. I've promised my self that I will not start any more new sock designs until Nightingale is done, for to leave it much longer is to risk my gauge changing, and now I'm near the end of the first one I have renewed enthusiasm for knitting it, doggedly following the chart and all. That is the killer - the dependence on the chart - but without the chart there would not be four birds on each sock ... and I like the birds, like the birds a lot.
4 comments:
- Vintage Purls said...
I really, really wish my feet were smaller than yours!
- moe said...
I wish you could teach me to do color work.
are there any sites, blogs, book, video you can recommend to me.
- KathyR said...
What a shame the foot on your sock doesn't fit you! Surely it is only just a few rows to frog...? When I knitted them the foot as written was too short. I wasn't particularly worried about (or, more truthfully, didn't really realise until later) why the pattern ended where it did so just went ahead and made the foot to fit. It didn't look too bad, and besides, the toe would be hidden inside the shoes and no-one who knew any better would see these socks. But that was me.
The Nightingale sock is looking absolutely lovely! I really like how the stripes frame the bird picture. Very nice but oh, so much work!
- Knitting Linguist said...
I like the birds a lot, too! But I understand about those charts -- it's the reason why my Turkish socks are languishing. Your Embossed Leaves socks are love -- that's one of my favorite patterns, too, just because of that wonderful toe that pulls it all together so beautifully. And I love that new Vintage Purls kit! I can see why casting on would be a temptation :)


text:
A new chapter can be added to the long-running soap opera "As the Worm Turns." Former NBA star Dennis Rodman has been ordered to pay $500,000 in back child support to his ex-wife, her attorney said, and Orange County Superior Court Commissioner Barry Michaelson warned Rodman that he could be sent to jail if he doesn't pay it.
Dennis and Michelle Rodman must still work out custody and visitation for their two children: a son and a daughter.
A trial is set for Jan. 24 on those issues.
Michelle Rodman was asking for $850,000, but the two sides met outside court and agreed to $500,000, which Michaelson approved.
Linnea Willis, the attorney for the former Chicago Bulls star, told the Associated Press that Rodman was also found in contempt of court for paying too little child support.
Willis said Rodman was not present at a November 2010 hearing where he was ordered to pay additional child support and was not properly served the documents with the new order, resulting in several months of underpayment.
"He's been complying with the court orders ever since he found out the correct information," Willis said.
Ronda Rousey is declared first UFC women's champion
Andre Ward injures shoulder; fight with Kelly Pavlik postponed
Steelers QB Ben Roethlisberger to start Sunday against Chargers


text: |©2009 Mirage Studios, Inc. Teenage Mutant Ninja Turtles™ and TMNT are trademarks of Mirage Studios, Inc. All rights reserved. Software ©2009 Ubisoft Entertainment. All Rights Reserved. Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Wii and the Wii logo are trademarks of Nintendo. © 2006 Nintendo. "PlayStation", the "PS" Family logo and the "PS2" logo are registered trademarks of Sony Computer Entertainment Inc.


text:
Description of 1859 Pierce Street, Charleston, SC 29492
New Price! Daniel Island living at its best! 1859 Pierce Street is located on the marshes of the Wando River, offering views of the marsh complete with palmetto trees and moss filled oak trees. A beautiful Lowcountry post card!The second floor of this townhouse is the heart of this home. With beautiful hardwoods throughout this level, this easy flowing floor plan features a separate dining room, a kitchen with granite counter tops, beautiful cabinets and stainless steel appliances, and a beautiful great room complete with built in cabinetry and gas fireplace. Your eyes are drawn to the screened in porch and the views of the marshes beyond. Walking up the stairs you will find an entire Master Suite. Enjoy your morning coffee on the balcony off the beautiful Master bedroom. The en suite features a ceramic tile floor, a large vanity with double sinks, a spa tub and large walk in shower. With a walk in closet, a laundry closet with washer and dryer connections and its own sitting room, this level offers comfort and convenience. On the ground floor are 2 guest bedrooms (one with access to a covered patio), a full bath and a laundry room. There is brand new carpet on the third floor Master Suite and in the downstairs bedrooms.This beautifully maintained 3 story townhouse is adjacent to the Daniel Island walking trail and is a short walk to the Pierce Park Pool and Pavilion. It is just a short trip to the restaurants, shops, churches and schools on Daniel Island. Information entered is to the best of the listing agents knowledge. Buyer and buyer's agent to verify any information important to the buyer.
Property Features of 1859 Pierce Street, Charleston, SC 29492
Single Family Attached
Daniel Island
Daniel Island
|Elementary school: Daniel Island
|Middle school: Daniel Island
|High school: Philip Simmons
|Fireplace in great room
|Central air
|Electric heat
|Heat pump
|One car garage
|Attached parking
|Screened porch
|Covered patio
|Cement plank exterior
|Marsh front
|Subdivision: Daniel Island
|Ceramic tile flooring
|Wood floors
|Wall to wall carpeting
|Separate dining room
|Walk-in closet(s)
|Slab Foundation
|Community clubhouse(s)
|Community swimming pool(s)
Rooms & Dimensions
|Laundry room
|Great Room


text:
Lovely papers. Thank you for sharing them.
You are hereForums › Digital Scrapbooking › Freebies › FREEBIES CU/PU/S4H/S4O: DigiDesignWorks (DDW)
FREEBIES CU/PU/S4H/S4O: DigiDesignWorks (DDW)
I love your film frames..they are awesome.... Love your papers too
I have a freebie add on to the original Retro Kitchen blog -
You can download it from my blog here.
Oh wow...gorgeous colors!! Love your work!
Very nice. Thank you for sharing.
Date: Feb 7, 2013
Here is a final freebie for the Retro Kitchen theme. Hope that there is something in the additional mini kit that you can use. It is available at my blog, and is under the Good Karma TOU:
Sunny! You are doing a TERRIFIC job! Your work is so creative and beautiful!! Are you still working on Hummie's tuts?
@Sharon, yes, I am still working through various tutorials, at Hummies World. I enjoy the challenges and learning new ways of doing things. I completed the Designer series, and now I am working through her normal tutorials via a monthly subscription. I don't know if I will ever find my groove or niche - but I keep exploring my potential. Thanks for asking!
New Lace Freebie is up, and can be downloaded from my box account, here.
Thank you Jenn Johnson, for showing me how to make lace with your cool tutorial.
Thanks Sunny the butterflies
beautiful sunny! please forgive my non-caps typing, my cat has her paws wrapped around my neck and is blocking my keyboard view.
absolutely adorable the lace, i know exactly the lay-out for it. We just gained a sweet gorgeous brand new granddaughter and baby girls and lace belong together
@Christine, I´d like to see this layout later
Thanks so much for the gorgeous lace!!
So many commercial use freebies, Thank you so much!
great job sunny
Thank you, beautiful lace!
Love the edges... thanks!
So many nice things! I love the chains, I'm headed to your blog to hunt those down!
Your designs are lovely! Thanks so much for sharing! What is the "Good Karma TOU"?
love the caps pattern fab designs x
Thank you Faith for the beautiful lace~ I love your TOU. Very sweet!
Thank you, these are fantastic.
love them all great thanks.
You do wonderful things thanks!!
Great work!
@Sunny this is awesome Thanks
I had gotten a Grunge overlay from you in the past. It says Hummies Lessons_grunge-paper template 12 I must have got it when you had done the lesson. And giving it away. I am wondering if it is CU? I would be so thankful it was, I spent all day yesterday playing with it. ( and have a nice background paper) Thanks Judy
Did you make this with Sugarbutt's template? I have the stuff but haven't learned yet. Have been putting it off. Looks like I need to learn this beautiful technique.
Love the blended papers. Thank you!


text:
Channing Tatum Unwrapped Partners with BuzzMedia...The Cinderella Story Continues
Since I started this site in 2007, CTU has had more red letter days than I can count. From Chan asking us to be his official site to visiting the set of 'Fighting', getting a Teen Choice Award nomination, being recognized in Italian Vogue and attending press junkets and premieres for Chan's films, doing this site has been an amazing and surreal experience from practically day one, and I'm happily going to add today to that list. Here's why...
In January, we had a problem that most websites would love to have. We actually had too many visitors hit the site at one time. The increased traffic not only took down CTU, it also caused our hosting company enough heartburn that they *politely* asked us to find another home...and quickly.
My goal was to find a new, permanent home that could not only properly handle all of Channing Tatum and Jenna Dewan-Tatum's fans, but could also help CTU reach even more fans around the world.
I'm excited to announce that we've officially partnered with BuzzMedia, and as of last night, CTU is now safely sitting in our new home. I'm really proud of this next step in CTU's short, but eventful, history; 1) because it's amazing to see how much the site has grown in three short years and 2) because CTU has now joined a prestigious list of blogs that BuzzMedia has chosen to work with.
We are joining BuzzMedia's family of websites which include official sites for celebs like Britney Spears, Kim Kardashian, and Nicole Richie, and celebrity news blogs like Just Jared, Celebuzz, and What Would Tyler Durden Do?. It's kind of the holy mecca for blogs, and I couldn't be more excited that they felt CTU belongs anywhere near that group.
What does this mean for Chan and Jenna's fans? We have lots of plans in the works, some of which, I will be sharing with you all in the very near future. Since our new home is able to handle all of the traffic, I'm am going to start using the Google blog less. From here on out, fans should make ChanningTatumUnwrapped.com your sole destination to get the latest news on our favorite couple (aka Chenna).
Mostly, this new step means the site will continue to grow, possibly faster than ever before, and I can sleep soundly at night with the knowledge that BuzzMedia is looking out for us and can keep us up and running when we encounter any inevitable traffic spikes.
I truly love everything about CTU, so I have to thank Chan, Jenna, Chan's sister Paige, and family for their support in this big move. Without them, none of this would be possible.
Both Chan and Jenna have been blessed with a fairytale life and could easily be selfish and keep it all to themselves. Instead, they share it wholeheartedly and without hesitation with their family, friends, and their fans. Honestly, I don't think I could ever thank them all enough for the opportunities they have given me, but I can promise to always work really hard to earn my keep.
I also have to thank all of you, from CTU readers who've been with me since day one to those who are just joining the family today. I've said it before, and I'm going to say it again...
CTU is what it is because of the support of the fans. Thank you so much, and I'm REALLY EXCITED about everything this new partnership will bring to Chan and Jenna's fans all around the world! HUGS to my CTU family!
Subscribe to Channing Tatum Unwrapped: Email | RSS | Twitter